| Post/Author/DateTime | Post |
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| #1roy_kramkaMar 07, 2008 21:28:46 | I'm going to be starting a campaign with a new DM that has suggested gestalt characters. I really like the idea and after toying with several different combinations of classes I think that I like the idea a Paladin/Rogue. What do you think of that combo? Are there any other good combos you would suggest? Thanks. |
| #2cranewingsMar 07, 2008 21:56:55 | I used to have a Paladin that gave up a feat to make Move Silently and Hide class skills. It is really fun to be in the shadows, dressed as a rouge. When someone finds you out, they are horrified to realize you have a d10 hit die and smite evil. "Step out of the shadow you little pip squ.... crap!" |
| #3julescarvMar 07, 2008 22:07:03 | The main problem I see is the complete lack of synergy of ability scores -- at least as conventionally conceived. Paladins usually want strength (bashing), charisma (divine grace, smite, etc), and wisdom (spellcasting). Rogues usually want intelligence (search and disable device, more skill points in general) and dexterity (hide, move silently, tumble, AC for light armor (needed if you want evasion even if you have extra proficiencies), etc. Everyone, of course, wants constitution. If you have a lot of high scores, or a super-generous point buy, go for it. Otherwise, you'll have to think about where to focus. For instance, you might just use "ordinary paladin" ability distribution, forgetting about intelligence and dexterity, and being heavily armored and using your extra skill points to boost charisma and wisdom based skills, being a diplomat (maxed diplomacy and sense motive, five ranks in knowledge (nobility and royalty) and bluff) with good scouting skills like listen and spot, ditching disable device and search. Other gestalt ideas? Well, I think rogue//wizard would work well -- it has all the right synergies, if you win initiative or snipe with orb or ray spells, sneak attack damage applied to spells (within 30 feet, at leasts) adds a bit of extra punch. Rogue//psion is another possibility, although I don't know if psionics is allowed in your games. If lawful bards or non-lawful paladins are allowed, paladin//bard could work. If you want to combine the various Unearthed Arcana variant rules in a somewhat cheap way, you could go paladin//cloistered cleric. You get to say "Ha ha! I get extra benefits of being a cloistered cleric but pay none of the costs since my weaker hit die, poor base attack bonus progression, and lack of armor proficiencies is completely overridden by my paladin levels!" Overall, though, rogue//paladin could work, so long as you keep the limitations in mind. What sources do you have access to, what strengths do you want your character to have (front line mêlée? Stealth? Trapfinding?), what race are you planning your character being, and how are your ability scores generated? |
| #4roy_kramkaMar 07, 2008 23:31:25 | I think that the DM is going to be pretty generous in character creation and ability scores. Because there will only be three players, we are discussing things like bloodlines to make the PCs more self sufficient. Are there any other things like bloodlines that strengthen characters but also are justifiable through role playing? |
| #5roy_kramkaMar 08, 2008 0:10:33 | The main problem I see is the complete lack of synergy of ability scores -- at least as conventionally conceived... I understand what you are saying in terms having my ability scores spread rather thin. The DM and I both like the idea of point bought ability scores from rolled dice which would give me a maximum amount of control in assigning values to said attributes. My vision for this character is an Elf. Someone that could hold his own in front line combat, but would be most valuable as the charismatic leader that rallies troops and makes battle plans. I am interested in a very skillful character with lots of flexibility. My vision is placing Intelligence and Dexterity as the most important abilities, Charisma and Wisdom as being the second tier, and Constitution and Strength as being the least important abilities of my character. As such, he would most likely utilize Weapon Finesse and any applicable weapons. I only allow myself to power game if I feel that it fits within the character I am role playing. The texts that we have access to are The Core Books, PHB2, DMG2, Complete Warrior, Complete Adventurer, Complete Arcane, and Unearthed Arcana. Not a very impressive list, but I do have money to spend if need be. Phew, was that everything you wanted to know?:D |
| #6julescarvMar 08, 2008 0:49:28 | Hmm.... have you considered the idea of duskblade//rogue instead of paladin//rogue? For one thing, duskblade is more of an "elven" class than paladin. It would reduce the multiple ability dependency. Since strength and constitution are given minimal priority, you could mostly be an archer/ranged blaster type character, who fights with a rapier (with weapon finesse) and arcane channelling when caught in mêlée. The good will save would also give you three good saves. Swift invisibility is also good for allowing sneak attacks if you can't flank or catch them flat-footed. In general feel, it wouldn't be too dissimilar from a paladin, as a leader/general/knight in shining armor type, although it would use more flashy magical effects, and wouldn't be able to detect alignment or get a special mount. Still... you could probably get lenses of detect evil at will eventually... maybe for 3,000 gp (spell level 1 x caster level 1 x 2000 (use activated/continuous) x 1.5 (10 minute/level duration)). A mount you could get with the leadership feat or wild cohort. |
| #7navar100Mar 08, 2008 2:18:11 | The main problem I see is the complete lack of synergy of ability scores -- at least as conventionally conceived. If you really don't care about evasion, you can wear the heavy armor and forget about Dex and tumbling. Rogues get 8 skill points per level which is nice. Intelligence doesn't have to be that high. Play a human for the extra points. Use the rogue stuff to augment the paladin stuff. You can sneak attack in full plate armor wielding a greatsword. Since you want a high Charisma, Use Magic Device becomes your friend. You have the skill points for Diplomacy, Intimidate, and Bluff. Search, Spot, and Listen are useful. Use Magic Device and Disable Device and now you have your 8 skills if playing a non-human 10 Intelligence. You don't have to max everything so you can diversify your skill set. With a high charisma, you don't need to max the social skills. |
| #8the_shamanMar 08, 2008 6:57:08 | I'm going to be starting a campaign with a new DM that has suggested gestalt characters. I really like the idea and after toying with several different combinations of classes I think that I like the idea a Paladin/Rogue. I'm a fan of ranger/rogu for all your stealth needs with a good bit of combat inserted. Paladin/clerics or paladin/favored souls aren't bad either. Paladin/rogues don't have maximum synergy, but as others have pointed out you will have a LOT more skills than paladins usually do, and some of it will obviously help. i picture a paladin/rogue like a uber-cop - they know all there is to know, can find out all they have to find out, and can handle pretty much anyone they need to. BTW, consider carrying a sap when you want to sneak attack someone without killing them. |
| #9uamdbMar 08, 2008 10:39:55 | I am actually getting ready to play a Paladin/Gray Guard//Duskblade. Is it the best combo? No, but I think it could be fun to play. My priority is Dex, Chr, Int in that order. Main reason is I will be wearing Light Armour with Shield. Want the Dex to AC, Chr for LayonHands since the Gray Guard gets some neat abilities for them and the Int for spells. Since 15 Int is the highest I need to cast my spells Anything over 15 is gravy. |
| #10jimprofitMar 08, 2008 14:01:31 | Why not go bard instead? Sure you don't get the sneak attacks and ****, but charisma synergy will make you better in general. Bards also posess the skills you so desire. If I was forced to be a paladin (and trust me, that's the only way I'd be one..) I'd gestalt with a warlock. The charisma synergy plus warlocks just rule. And I'd stack my eldritch blast with smite on a phsychal attack to deal >9000. |
| #11calronmoonflowerMar 08, 2008 14:10:52 | Why not go bard instead? Alignment restrictions. Same with the paladin/warlock. |
| #12jimprofitMar 08, 2008 14:16:57 | Alignment restrictions. Noone cares about alignment restrictions lol! That's just fluff. |
| #13calronmoonflowerMar 08, 2008 15:15:06 | Noone cares about alignment restrictions lol! That's just fluff. Actually they are the Rules As Written. How I hate them :headexplo, only the paladin restriction makes sense and I wouldn't mind them being Rule 0'd away.However they are the default. |
| #14talismanMar 08, 2008 15:15:42 | Not quite a gestalt, but I'm currently playing a rogue 3/paladin 10 and it's working out quite well. MAD is there, but you just have to prioritize your abilities. Here's how I did it for Sir Evan Kestral: Charisma for obvious reasons. In addition to having awesome saves and smiting the crap out of evil, he's the patry diplomat. Strength because he's a warrior first and foremost. Even in his street-punk rogue days, Evan wasn't a nimble, Aladdin-style pickpocket; he was a charmer and a strong-arm. Wisdom 'cause both paladin and rogue Will saves are awful. Also, gotta have spells. Constitution because he need hps. Dexterity is low because it doesn't have to be high. A rogue typically has a high Dex, but it's not an absolute necessity. Yeah, Evan's limited to a chain shirt (plus shield!) if he wants to use evasion, but he makes up for it with flexibility, d10 hit dice, and lay on hands (saves my bacon more than once). Intelligence is last simply because he's a warrior. Those rogue levels helped out a lot, and being human helps as well. I used 32-point buy, and my lowest score is a 12 (my highest - Charisma - is a 16). Of course, I have a couple of stat-boosting items to help out. I have to say, fluff aside, paladin abilities and rogue abilities synergize quite well. Nothing like divine grace + evasion, or sneak attack + smite evil. |
| #15the_shamanMar 08, 2008 16:05:23 | Why not go bard instead? Warlock, hardly. I mean they're nice, I guess - though I prefer DFAs - though imo their fluff impinges too much on sorcerers for my liking. Now, binders... those guys are just cool. A paladin-binder can be good, considerate, and still major-league creepy. Bonus points if you show Gerion's sign when fighting fiends or Zagan's when killing yuan-ti. Payback is sweet, indeed. Other than that... Paladin-wilders are nice. Wilders are rather limited to be proper casters, and in a way are similar to warlocks. Still, it can make for a very potent charisma-based "gish" especially with the educated wilder option - imagine a pseudo-angelic form of doom for your paladin, or calling up a thematically fitting astral construct (i.e. a Couatl-based one). |
| #16ecalsneergMar 09, 2008 6:00:47 | Actually they are the Rules As Written. How I hate them :headexplo, only the paladin restriction makes sense And someone will always suggest the Paladin of freedom |
| #17jimprofitMar 11, 2008 13:55:47 | Actually I take back what I said, a paladin//rogue is an awesome combonation RP wise. You could be this goodguy serial killer. Like Dexter Morgan. |
| #18the_shamanMar 13, 2008 14:08:12 | Considering that we're talking LG, I'm not really sure the example was very good - imo it takes a lot more than killing baddies to make that alignment. Apart from that, I can agree that paladin/rogues are rather unconventional. |
| #19roy_kramkaMar 17, 2008 18:26:49 | Thank you all for the input, but in the end, the DM ruled that the ideology behind Paladins and Rogues was so opposed, that a character could not exist as both simultaneously. I'm not torn up about it at all. Instead, I have come to the very satisfying decision of making a Fire Elf Swashbuckler/Beguiler. I am actually glad that the paladin/rogue didn't work out because this combo sounds much more fun.:D |
| #20ciferMar 17, 2008 22:20:53 | Thank you all for the input, but in the end, the DM ruled that the ideology behind Paladins and Rogues was so opposed, that a character could not exist as both simultaneously. Only if you view the rogue in the classical sense - if you just see the class as it stands, it's someone who uses cunning (sneak attack and a few other abilities) and a broad skill set to achieve their goals. What do you think of that combo? Are there any other good combos you would suggest? Thanks. Synergywise, an archivist//wizard can be interesting, since they're both spellcasters relying on int and a spellbook. Additionally, the archivist is not quite as fragile as the wizard, although he'll likely have to spend a few of his many spells on protection since he can't use armor like a normal archivist would. And of course, there are few things meaner than a CaDzilla... |
| #21adonis1x23Mar 18, 2008 1:16:51 | Why not a monk/paladin Evasion,Fast movement, wisdom to armor class, more weird powers than you can shake a stick at... You'd get all the pally stuff..... Just pick up the Serenity feat so all your Paladin powers run on wisdom instead of charisma....boost the wisdom.. Then all you would have to worry about would be Wisdom, Con, Dex and Str. You would have amazing saves, evasion, really nice armor class without armor, and nice movement speed. Monks get pretty decent skill-per-level You can take the Intuitive Strike feat to get your ToHit bonus running on Wisdom with your unarmed strikes and Simple weapons...if you wanted to take that route... Imagine the fun you could have if you took the Decisive Strike, Charging Smite, Holy Fist, Prayerful Meditation class feature variants in the CC and UA I have a non-gestalt monk4/paladin9 and it is my favorite character of all time. p.s. Would Ascectic Knight work in a gestalt campaign? p.s.s.20th level smiting at level 10 would be really cool.... |
| #22roy_kramkaMar 21, 2008 17:17:08 | So this is what we have decided on for our three man gestalt party: 1) Swashbuckler/Beguiler 2) Knight/Favored Soul 3) Barbarian/Druid I will have the lowest hit die at d10 while the other two have d12. All of us will have the optimal BAB. Plus, each of us will have some facility with spell casting. Is this a capable party? |
| #23sirlaggalotMar 22, 2008 1:15:14 | Seems pretty beefed. You guys should do fine. Has anyone tried Rogue (with variant for losing sneak attack and gaining bonus feats) and fighter (with bonus feats). You would have a d10 (nice), full BaB (very nice), 8 + skill points (sexy), and a ridiculous number of feats to work with. |
| #24the_shamanMar 22, 2008 12:36:11 | 1) Swashbuckler/Beguiler Sounds decent. All characters seem passable in combat, you've got the skillmonkey field covered, and healing is fairly stable. The only thing you miss on is a few wizard schools. BTW, are prestige classes or multi-classing allowed? Your character could definitely benefit from a few SA dice, and daring outlaw can be very good for your damage. |
| #25roy_kramkaMar 22, 2008 17:59:23 | We won't be multi-classing or taking prestige classes. I don't mind at all. Prestige classes and multi-classing annoys me. |
| #26julescarvMar 23, 2008 11:50:08 | Seems pretty beefed. You guys should do fine. If two classes gain an identical feature in gestalt, those features overlap (the class which gains them faster is effectively determinative), and don't stack. I think fighter bonus feats from fighter levels and fighter bonus feats from variant rogue levels probably fall under this category. |
| #27m-barkMar 23, 2008 12:36:42 | If two classes gain an identical feature in gestalt, those features overlap (the class which gains them faster is effectively determinative), and don't stack. I think fighter bonus feats from fighter levels and fighter bonus feats from variant rogue levels probably fall under this category. Except that, you know, there's a difference between having two classes that both have Uncanny Dodge or Sneak Attack and two that have Bonus Feats, because you can go a lot of ways with Bonus Feats. |
| #28adonis1x23Mar 23, 2008 14:00:17 | If two classes gain an identical feature in gestalt, those features overlap (the class which gains them faster is effectively determinative), and don't stack. I think fighter bonus feats from fighter levels and fighter bonus feats from variant rogue levels probably fall under this category. I think they should stack. If you gestalt as a Wizard//Archivist you still get dual spell progression. I suppose that a rogue with bonus fighter feats and a fighter would be more like a Cleric//Archivist. But the point remains the same. Lets say he was a Human lvl 20 Rogue(UA variant)//Fighter, and he got both sets of feats, he would have 30 feats by 20th lvl. If they dont stack then he would have 19. Now a Cleric//Archivist would have dual full spell progression; a Fighter//Cleric would have full spell progression and fighter feats; and a Cleric//Druid would be ridiculous. Is 19 feats equal to dual spell progression? Not really. Is 30 feats equal to dual spell progression? Not really, but close. Is anything equal in power to the abomination of a gestalt Cleric//Druid? No....no...thats just absurd. Even if the benefits don't stack in RAW, to keep a fair balance they should stack. Why gimp a character that isnt overpowered in the first place? |
| #29sirlaggalotMar 24, 2008 23:58:21 | Is anything equal in power to the abomination of a gestalt Cleric//Druid? No....no...thats just absurd. Too true |
| #30turalisjMar 25, 2008 1:26:40 | TWF Ranger/Rouge, need I say more? |
| #31m-barkMar 25, 2008 8:25:28 | TWF Ranger/Rouge, need I say more? The Lipstick class combines better with the Rouge class. But instead of Paladin//Rogue, I think Factotum//Duskblade wouldn't be too bad, either. |