Paragon Classes

Post/Author/DateTimePost
#1

halfmunchkin

May 25, 2008 21:20:17
Some Paragon classes I came up with. What do you think?

Changeling Paragon
Hit Dice: d6
Prerequisites: Changeling

Skills: Bluff (Cha), Craft (Int), Disguise (Cha), Diplomacy (Cha), Intimidate (Cha), Perform (Cha), Profession (Int), Sense Motive (Wis), Speak Language (N/A)
Skill Points: 4 + Int modifier
Base Attack Bonus: As Cleric
Saves: High Reflex and Will; Low Fortitude

Level_Special
1__Skill Boost (Diplomacy and Disguise +2)
2__Ability Increase (Charisma +2)
3__Quick Change, Empathy

Skill Boost: The Changeling Paragon gains a +2 bonus to all Diplomacy and Disguise checks.

Ability Score Increase (Ex): The Changeling Paragon adds a +2 bonus to it's Charisma ability score.

Quick Change: The Changeling Paragon gains Quick Change as a bonus feat. If this feat is already possessed, then the Changeling Paragon can use it's Minor Change Shape ability as a swift action.

Empathy (Su): A Changling Paragon can continuously use empathy as the psionic power, Manifester Level 1st. It can suppress or resume this ability as a free action.
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Multi-headed Paragon
Hit Dice: d8
Prerequisites: Multi-headed template

Skills: Concentration (Con), Listen (Wis), Sense Motive (Wis), Spot (Wis)
Skill Points: 2 + Int modifier
Base Attack Bonus: As Wizard
Saves: High Fortitude and Will; Low Reflex

Level_Special
1__Twin Paragon, Bonus Feat
2__Ability Increase (Wisdom +2)
3__Dual Mind

Twin Paragon (Ex): The Multi-headed character may still take any other Paragon classes it has avaliable to it. For example, a Multi-headed Human can still take levels of the Human Paragon class.

Bonus Feat: The Multi-headed Paragon gains a bonus feat. This feat may be any feat it meets the prerequisites for.

Ability Score Increase (Ex): The Multi-headed Paragon adds a +2 bonus to it's Wsdom score.

Dual Mind (Ex): The Multi-headed Paragon can take one additional standard action each round if the action is purely mental (such as manifesting a power or making a Knowledge skill check). This action doesn’t provoke attacks of opportunity, because doing so doesn’t distract both heads.
If the mult-headed character is subject to a compulsion or charm effect, it makes a second saving throw if it fails the first. If it fails both, then it is affected normally. If it fails just one, it is not subject to the compulsion or charm.
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Mind Flayer Paragon
Hit Dice: d8
Prerequisites: Mind Flayer

Skills: Bluff (Cha), Concentration (Con), Hide (Dex), Knowledge* (Arcana or Psionics) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis)
*Knowledge(Arcana) if using original version of Mind Flayer, Knowledge (Psionics) if using Psionic version.
Skill Points: 2 + Int modifier
Base Attack Bonus: As Cleric
Saves: High Will; Low Reflex and Fortitude

Level_Special
1__Host's Knowledge, Improved Mind Blast, +1 level of existing manifesting class
2__Ability Increase (Intelligence +2)
3__Retromorph, +1 level of existing manifesting class

Host's Knowledge (Ex): The Mindflayer Paragon chooses a skill at each level of this prestige class to add to it's list of class skills. Alternately, the Mindflayer Paragon can choose to add one rank to a class skill it already possesses instead of adding a skill to it's Mindflayer Paragon skill list. You cannot have more ranks in a class skill than your HD + 3.

Improved Mind Blast: The Mindflayer Paragon adds +2 to the DC of it's Mind Blast.

Powers Known: At 1st and 3rd level, a Mindflayer Paragon gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the paragon class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of Mindflayer Paragon to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a Mindflayer Paragon, she must decide to which class she adds the new level of Mindflayer Paragon for the purpose of determining power points per day, powers known, and manifester level.

Ability Score Increase (Ex): The Mindflayer Paragon adds a +2 bonus to it's Intelligence score.

Retromorph (Su): A Mind Flayer Paragon can assume the shape of it's host's previous humanoid form. In this form the Mindflayer Paragon loses its natural attacks, Improved Grab and Extract abilities. A Mindflayer Paragon can remain in this form until it decides to revert to it's natural form. A change in form cannot be dispelled, but a Mindflayer Paragon reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. The Mind flayer Paragon recieves a +10 circumstance bonus to Disguise checks when using this ability.
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Dragonborn Paragon
Hit Dice: d8
Prerequisites: Dragonborn

Skills: Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge (Arcana) (Int) Listen (Wis), Search (Int) and Spot (Wis).
Skill Points: 2 + Int modifier
Base Attack Bonus: As Cleric
Saves: High Fortitude and Will; Low Reflex

Level_Special
1__Previous Ancestry, Draconic Knowledge
2__Ability Increase (Charisma +2)
3__Secound Aspect

Previous Ancestry (Ex): The Dragonborn character may still take any other Paragon classes it had avaliable to it before becoming a Dragonborn. For example, a Dragonborn who was originally Human can still take levels of the Human Paragon class.

Draconic Knowledge: The Dragonborn Paragon gains a +2 bonus to all skill checks that have anything to do with dragons.

Ability Score Increase (Ex): The Dragonborn Paragon adds a +2 bonus to it's Charisma score.

Secound Aspect: The Dragonborn Paragon choose and gains an additional Draconic Aspect.
#2

halfmunchkin

May 26, 2008 20:48:02
Changed HD.