Recovering from Death Effects.

Post/Author/DateTimePost
#1

larry_the_titan

May 28, 2008 17:49:29
Death Effects are one of the last remaining issues I haven't found a balanced way to use as a DM. Currently I am considering the following House rule and want to know if its breakable or useable from the perspective of other DMs and Players.
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If a player or creature is killed by a Death Effect requiring a Save and fails, the character is rendered dead but may be placed into a state of near death if healed with in 3 rounds of failing the save.

If creature is not healed within 3 rounds, they are considered dead and require the proper form of resurrection to return to the living.

Since the creature is technically dead, effects that would normally automatically heal a creature cease to function and do not automatically trigger the near death state, such as fast healing or Regeneration.

Once in the near death state a creature cannot return to battle by any other means short of actually being raised from the dead by normal means.

After the end of battle a creature needs 1 hour of rest after which it is returned to living status at -1 hp.
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All this accomplishes is it leaves open a 3 round window which keeps the players from having to raise a character or make a new one, if hit by a death effect. Let me know if there is any problems with the wording or something I may need to address within the rules. Also letting me know what you think of the House Rule is nice as well.
#2

SirGog

May 29, 2008 3:06:33
Sounds like a pretty good houserule.

I used to have a houserule (relevant only at high levels where save or dies were used most rounds) that a failed save on a save-or-die dealt 100 damage instead of being an instant kill.

Sure made the game more fun, and it made 'save or be neutralized' effects stronger.
#3

larry_the_titan

May 30, 2008 14:59:13
3 days only 14 views and one comment. Even though the comment was positive I think this forum is dead. If nothing more pops up here in 2 days, I will probably make a new thread in the new House Rules forum.

Thanks for the comment, SirGog, but only doing a 100 points of damage means that harm becomes more powerful then a Save or Die. I would prefer save or dies to remain death effects even if you can get out of them.