Revival of Second Edition?

Post/Author/DateTimePost
#1

Malaki_Cabal_Necromancer

Dec 11, 2003 14:01:40
Hello everyone, I've been away for quite a while, as I have been very busy and my internet hasn't been being the friendliest non-human friend lately. As we all know, 2nd Edition isn't comming back, thats why I have gotten together some friends who wish to create more 2Ed suppliments. If you would like to help, you can check out my site, www.homebrewadnd.cjb.net or email me.
All help would be appreciated.
#2

zombiegleemax

Dec 11, 2003 15:33:06
I still run 2e (have too many books to upgrade). So if your looking for campaign ideas or other insight, give me a holler. I am not sure if its at all legal to publish 2e stuff since WotC still owns the rights to it.

Ironfang
#3

Malaki_Cabal_Necromancer

Dec 11, 2003 16:46:23
Hey I noticed you live in virginia, I live in King William.
But anyway, I'm not going to publish, it is all going to be available for free on the site ^_^
#4

zombiegleemax

Dec 11, 2003 18:14:20
Well Meet,
I still run a few 2E games. I've always likes 2E better much more color , story lines are better. And most of the "Realms" Ed Greenwood gave us so much to choose from.
And I have a complete 2E forgotten realms libary to work with.
And I'm afraid they won't be re-issueing 2E anytime soon.
Copyright is copyright.

Untill sweet water & light laughter
#5

zombiegleemax

Dec 11, 2003 19:13:18
Okay, first of all... dude, you HAVE to get rid of that f***ing midi!

That said, I would love to help. As a matter of fact, I am working right now on a HUGE personal project for 2ed. HOWEVER, like the other guys wisely pointed out, WotC owns the rights to AD&D and all of it's related material.

If you really want to take on this project, you should ask them first for persmission to create derivative work based on the 2ed material... unless you want them to sue your balls off.

We may not agree with what WotC has done with the D&D license, but we gotta respect them as the copyright holders of the material.
#6

lnwlf86

Dec 12, 2003 0:12:00
Hey I never made the switch to 3e, bought the books but didn't like the rules. I am going to try 3.5, but if you guys can get permission to put out new 2e stuff, I'll be happy to send ideas and adventures your way.
#7

zombiegleemax

Dec 12, 2003 6:44:50
I have developed a full campaign world for 2e but I have no intentions of publishing (not enough time nor energy). However, I dont mind working on group projects and such provided other the project has a sound frame work.

Ironfang
#8

zombiegleemax

Dec 12, 2003 12:52:07
I'm in 2E, also, and willing to help. I have an extensive collection of material to draw from... I hope you can clear it with the officials.

Hiryu, what 2E project are you working on?
#9

zombiegleemax

Dec 12, 2003 13:41:34
A full new set of "Core Rulebooks" for my personal use, Imayb1. Since we use a lot of Player's Option material, we got pretty tired of carying round a ton of books and looking for any given rule in more than one book. That, not to mention all the house rules we've incorporated. So, I started working on a PHB, a DMG and for convenience, I took all the spells out of the PHB and I am going to place them in two extra books, a Spells Compendium and a Prayers Compendium. The general concensus was that it would be easier to look up spells if they were in their own book, not to mention there would be a lot of available space in the PHB for explaining rules, adding new, and including literature (litle story like segments for flavor a-la WhiteWolf).

So far I am only at chapter 3 (races). Since I am only doing it on my spare time and started only a few months ago, the work is going kind of slow. I am only at around page 50 so far.

Also, it's in spanish... hehe :D
#10

zombiegleemax

Dec 12, 2003 18:18:44
Originally posted by ironfang
I still run 2e (have too many books to upgrade). So if your looking for campaign ideas or other insight, give me a holler. I am not sure if its at all legal to publish 2e stuff since WotC still owns the rights to it.

Ironfang

Actually Kenzer & Co
http://www.kenzerco.com

owns the rights to 1e and 2e
#11

zombiegleemax

Dec 14, 2003 16:14:22
Wich I may add is a slap in the facre to most D&D fans since K&co put out that trash called hackmaster from it.
#12

zombiegleemax

Dec 14, 2003 22:02:50
Actually, I think Kenzer doesn't actually own the rights, but rather they recieved permission from WotC to use the AD&D system and create remakes from old adventures.

On that note, I am going to try and add some insights into copyright. I am no expert and I may be in over my head, here... but I'll give it a shot.

As I understand the american copyright laws and the Digital Millennium Copyright Act, neither WotC or Kenzer own the rights to the game system. What they do own, are only the rights to their trademarks and the printed material, not to the rules or the ideas behind him. In other words, you cannot copyright an idea, such as a game rule, what you CAN copyright are brand names (such as Dungeons & Dragons, d20, Hackmaster, Pepsi, etc, etc and so forth) and the textual printed words used to described the rules.

It's pretty complex stuff, but as far as I can understand it, I think this basically means you can make a game that has a striking resemblance to AD&D as long as the system is not exactly the same and it is worded differently, but in reality is much more complicated than that. I am no copyright lawyer, but for a short time I was an editor for a small independent magazine and we had to deal with copyright issues, so we made sure we never pushed the very sketchy lines to what you can or cannot print. (and yes, for copyright purpouses the internet and other electronic media are considered a print medium)

What I learned from that, is that the copyright laws have certain loopholes intentionally left to protect ideas and freedom of expression. In a nutshell, that means there are certain situations where you can ignore someone's copyright:

1- When making a parody, satire or other derivative materials mocking the copyrighted work.

2- When printing the material information purpouses, such as a review, a preview or an article talking about said work.

3- When you want to be able to present an idea or a work that is very similar, however, not exactly the same.

I think Hackmaster started as situation #1, as any old Dungeon reader may recall, but as time progressed and it went slightly beyond the parody side of it, it moved to situation #3. The problem is that they do need the written permission from WotC. Altho HM's system is not exactly the same as AD&D's, it is obviously based on it, and it is similar enough that it could be argued in a court of law that it is a copyright infringement. Again, and like I said before, because the copyright laws are very sketchy, and the boundaries of copyright infringement vs. freedom of expression are not clearly defined.

Now, one may argue that this new site making brand new material for 2ed falls into situation #2, but it actually doesn't. Since one would be using the same AD&D 2ed game system and books to create such material, this things we may create online become derivative material, not reviews or articles. Only the copyright holder may create or give permision to create this derivative material.

Since the line between fair use and copyright infringement is so damn thin and hard to define, more often than not this kinds of situations will have to be solved in court. Since the copyright law is confusing and not so well defined in this respects, the judge's perception will be all that stands between you making your material public or paying a hefty sum of money for fines and damages to the original copyright holder. More often than not, a judge will rule in favor of the first copyright (or so I hear).

I hope this helps understand a lil bit more what is or could be going on with this proyect. Mind you, I LOVE the idea. If the 2ed AD&D system went true open source I would be beyond happy, but I don't think WotC and Kenzer would be, which could end up in a huge trial for all the people involved.
#13

zombiegleemax

Dec 16, 2003 13:39:11
I still play 2ed. I looked through the 3ed books and didn't like it. I would love to have new things to add to my realm and would be happy to help in any way I can.
#14

zombiegleemax

Dec 18, 2003 23:48:20
Originally posted by Plunderer_of_the_planes
Wich I may add is a slap in the facre to most D&D fans since K&co put out that trash called hackmaster from it.

K&C has a license (not ownership).

I am sorry you consider HackMaster "trash", since it is essentially AD&D with "crunchy bits" or "house rules" added.

On the topic of D&D, TSR supported both AD&D and D&D well into the 90's. Many people consider HackMaster to be much more similar to AD&D than 3e is (3e is another game entirely ... HackMaster is closer to both 1e & 2e than 3e is).
#15

zombiegleemax

Dec 19, 2003 0:21:22
Actually, Dwarf, although I agree that Hackmaster is a lot closer to AD&D or even D&D as a whole than 3E, a lot of us don't like it because of the 'crunchy bits'... and mind you, Hackmaster is crunchiness from begining to end.

To me, HM is a bastardized, geekified, dorkified and lobotomized version of AD&D. I dunno, the flavor of the system and the myrad 'house rules' make it seem like a game for the stereotypical RP nerd in you.

As a matter of fact, I think 'Advanced Dungeons & Toons' would have been a more appropiate name than Hackmaster.

Don't get me wrong, it has some good ideas, like the HP kicker, but in the end, the books just scream GEEK in every page.

I'm sorry, but when a game system has full and detailed 'Getting Drunk' rules, you know it's something out of the Dead Alewives Watchtower.
#16

zombiegleemax

Dec 19, 2003 8:56:44
Originally posted by Hiryu
Actually, Dwarf, although I agree that Hackmaster is a lot closer to AD&D or even D&D as a whole than 3E, a lot of us don't like it because of the 'crunchy bits'... and mind you, Hackmaster is crunchiness from begining to end.

To me, HM is a bastardized, geekified, dorkified and lobotomized version of AD&D. I dunno, the flavor of the system and the myrad 'house rules' make it seem like a game for the stereotypical RP nerd in you.

As a matter of fact, I think 'Advanced Dungeons & Toons' would have been a more appropiate name than Hackmaster.

Don't get me wrong, it has some good ideas, like the HP kicker, but in the end, the books just scream GEEK in every page.

I'm sorry, but when a game system has full and detailed 'Getting Drunk' rules, you know it's something out of the Dead Alewives Watchtower.

Couldn't have said it better myself. Another thing I may add is the fact of the unecessarily volumed monster manuel for HM and the fact they have to Parody Everything. Or did you skip such nonsense as the "lewd beholder" or "Robinloft"?

I was interested in it before I found it was a "parody" that seemes more and more like and insult to 1e and 2e players. Now I wouldn't use it if it was given to me.

So that little game can "rawk" elsewhere....like a landfill wich is where it belongs......
#17

zombiegleemax

Dec 19, 2003 14:27:15
Hey, Plunderer! We forgot the 'Pizza Topings' table on the Hackmaster's GM screen. :D
#18

zombiegleemax

Dec 19, 2003 15:12:28
Originally posted by Hiryu
Hey, Plunderer! We forgot the 'Pizza Topings' table on the Hackmaster's GM screen. :D

Oh yeah a useful tool there.....
#19

zombiegleemax

Dec 21, 2003 18:12:12
Originally posted by Hiryu
I'm sorry, but when a game system has full and detailed 'Getting Drunk' rules, you know it's something out of the Dead Alewives Watchtower.

Call me crazy, but I like it.

I grew up on the old 1e stuff - I started playing in 1979. To me, Hackmaster is a good blend of homage and parody.
#20

zombiegleemax

Dec 22, 2003 9:41:04
Okay, then you're crazy. ;)

If you like it, I say go for it. The thing is that, to many of us, there is way too much parody in it to actually enjoy the system. I mean, if they want to parody AD&D that's fine, but making a mockery of every single litle thing is way too much. (like making fun of the art, the ammount of rules, the Monstrous Compeniums, etc.)

You can only parody something until you reach a certain point where it stops being funny. Hackmaster crossed that line, IMHO.
#21

zombiegleemax

Dec 22, 2003 10:45:37
Looks like we're not the only ones who wants it back. click this to find out.
#22

zombiegleemax

Dec 22, 2003 12:50:26
Originally posted by Hiryu
Okay, then you're crazy. ;)

If you like it, I say go for it. The thing is that, to many of us, there is way too much parody in it to actually enjoy the system. I mean, if they want to parody AD&D that's fine, but making a mockery of every single litle thing is way too much. (like making fun of the art, the ammount of rules, the Monstrous Compeniums, etc.)

You can only parody something until you reach a certain point where it stops being funny. Hackmaster crossed that line, IMHO.

Fair enough! I'm the first to admit it's not to everyone's taste. I'm an old school role-player and have been a fan of KODT for a while, so you can imagine that it's my kind of game.

As it is, I try to use the good stuff - the rules revisions that make sense, some of the "house rules" - and I leave the humor "in the book." I don't try to burden my players with it...
#23

zombiegleemax

Dec 22, 2003 14:03:55
In all honesty, I dont really care if they never publish another 1e or 2e work again. The only time I hate 3e is when new video games come out. I mean, you get infinite use from your real D&D rule books (you can always create what you dont have). Except for video games... that pos NWN...

Grrr... need 2e version of NWN... Baldurs Gate III (in 2e).... angry... dont make me angry.... Pools of Radiance (3e blah... disgrace the gold box... grrrr....)....

Ironfang
#24

zombiegleemax

Dec 26, 2003 12:54:15
Originally posted by Hiryu
Okay, then you're crazy. ;)

If you like it, I say go for it. The thing is that, to many of us, there is way too much parody in it to actually enjoy the system. I mean, if they want to parody AD&D that's fine, but making a mockery of every single litle thing is way too much. (like making fun of the art, the ammount of rules, the Monstrous Compeniums, etc.)

You can only parody something until you reach a certain point where it stops being funny. Hackmaster crossed that line, IMHO.

I believe that was part of the licensing agreemant (the parody ... at least to some degree). Also, IIRC, HackMaster goes through an approval process at WotC.
#25

dngnmstrbailey

Jan 20, 2004 14:08:38
It's nice to finally find 2nd Ed adherants.
When they came out with 2nd ed, I jumped on the bandwagon withg enthusiasum. Even though I kept my rather extensive library of 1st ed books. I now have one (army) footlocker for my collection of each edition (as well as dundeon modules). And this doesn't count my growing collection of Basis D&D.
Since I work for a local auctioneer, I come across stuff fairly often.
#26

zombiegleemax

Jan 22, 2004 2:51:27
i just joined this forum today, but ive been playing second edition for 11 years now, and i definitely will not convert to third edition rules. on computer games i dont mind 3rd edition, but in penandpaper 3rd edition would suck. what 3rd edition should have been is 2nd edition with a few minor tweaks. 'skills' are just a ripoff of nonweapon profs but more statistical-based rather than rpgbased. the skills do not provide the same scope for RPGing as the 2nd editon ones. Feats IMO make the game too much of a hack-and-slash statistical thing.......pcs have to invest points in feats now, to get abilites they would automatically get in 2nd edition at certain levels, eg. druid shapechange.
i havent played adnd for the last year because i have been studying but i have been working on a campaign.
ill try to help if i can.
#27

zombiegleemax

Jan 29, 2004 20:43:54
For the last 6 years, I could count on one finger the number of AD&D players I've been able to find. This place is like heaven.

Now, if I could only find some normal players where I live, my life would be complete.
#28

zombiegleemax

Jan 29, 2004 22:49:51
Hey even though I play 3e my heart will always be in AD&D land.

And I agree players in my area are scarce as well....
#29

zombiegleemax

Jan 30, 2004 21:54:25
No 3e for me, I have WAY too much invested in 2e to even want to try starting over. That, and I don't care at all for the 3d rules.
#30

zombiegleemax

Jan 30, 2004 23:11:44
I find that 3E really is an entirely different game system. They shouldn't have called it D&D at all, IMHO... they only used the same name because of the name-brand association and selling power in the title.

In actuality, 3E character creation resembles Warhammer more than any other version of D&D. 3E just spread the creation material across a dozen books, rather than sticking to ONE all-purpose character creation and skills book.
#31

algolei_dup

Jan 31, 2004 5:39:26
I play 3E, but I don't like it nearly as much as I like AD&D. I'll buy the 3.5 rulebooks [eventually] but just to glean them for good ideas in my AD&D campaign.

HackMaster isn't so bad, but it's hardly worth gleaning much from it so I'm not gonna buy any more of it.
#32

count_arioch_the_28th

Jan 31, 2004 7:09:03
I think I'll pass.

Although I agree that 3E is much different from the previous versions, I think that 2E was much, much worse for the "Having to search out a dozen different books" syndrome. (Have we forgotten Arms and Equipment, Complete class books, complete race books, skills and powers, that magic book that I cna't remember, various campaign setting books with different kits and such, etc.) If anything, 2E is just as bad for having to search multiple books than 3.0 is, at least in 3.0, you can just use the player's handbook and make something decent if you wish.

However, if anyone brings back D&D, I would be very happy, none of this advanced crap, ESPECIALLY advanced 2E.

And don't try to tell me I don't know what I'm talking about, I played the original version of D&D for four years, played 2E for five, and 3E for 4. I know those systems. (Don't know 1E, except for the fact that I have a lot of the old 1E AD&D modules and stuff I managed to get a hold of at some point.)

And anyone compares the dumbed down simplified 3E creation rules to warhammer, has obviously never played warhammer, or has played warhammer and hasn't played 3E. Warhammer is hundreds of times more complicated than 3E is, and better for combat simulation by a long shot. (BTW: Warhammer is cool. I am not very good at it yet, I'm still learning, but so far, it seems like fun.)
#33

zombiegleemax

Jan 31, 2004 9:26:53
I played 2e for over ten years and never had half the issues you claimed to have.........
#34

count_arioch_the_28th

Jan 31, 2004 9:57:55
Well, then perhaps you have lower standards than me.
#35

zombiegleemax

Jan 31, 2004 10:06:58
Or perhaps I understood it ;)


note: this is typical Count Auroch vs. Plunderer banter It is usually in fun No flame or evil intent is there. It is all in fun. You may now return to Wotc's flamewar...err...boards
#36

zombiegleemax

Jan 31, 2004 12:25:49
Methinks you've confused your versions of Warhammer, Count. Warhammer is darn close to 3e. Warhammer 40K is the miniature combat simulation you're referring to. I dug out both of them just to be sure.

Correct me if I'm wrong, but all the race/class/etc books aren't necessary to play the game. I believe this is why they were labeled accessories, not core rules. It makes things more interesting, but they are not required. I played 1e for almost 10 years, and 2e for almost 15 now. I've yet to encounter any of the problems you have. Find a kit you like? Just bring that book. As for rules, remember who is the final arbiter of them: the DM. All your silly books won't help you then.
#37

zombiegleemax

Jan 31, 2004 13:23:21
Originally posted by Wyrmbane

Correct me if I'm wrong, but all the race/class/etc books aren't necessary to play the game. I believe this is why they were labeled accessories, not core rules. It makes things more interesting, but they are not required. I played 1e for almost 10 years, and 2e for almost 15 now. I've yet to encounter any of the problems you have. Find a kit you like? Just bring that book. As for rules, remember who is the final arbiter of them: the DM. All your silly books won't help you then.

Just to add one thing. The accessories are nice to have for any ed but, remember what you are getting into. Making a pc that uses Feats , skills or spells, from separate books take much longer to make and be a pain if you have adm that insists that every book you sourced from is brought.

They do create more detailed pc's and give good fluff as well, but they are a double edged sword.
#38

count_arioch_the_28th

Feb 01, 2004 2:48:58
Originally posted by Plunderer_of_the_planes
Or perhaps I understood it ;)


note: this is typical Count Auroch vs. Plunderer banter It is usually in fun No flame or evil intent is there. It is all in fun. You may now return to Wotc's flamewar...err...boards

Damn that dashing villain, Count Auroch, and his thread disrupting banter. ;)
#39

algolei_dup

Feb 01, 2004 5:50:59
Originally posted by Count Arioch the 28th
Damn that dashing villain, Count Auroch, and his thread disrupting banter. ;)

An Algoholic curse upon ye booth.

The thing about 2E, see, is that everything 2E was optional, see.
The thing about 3E, see, is that everything is intertwined to greater depth, see, making "optional" stuff harder to wrangle, see.

Ah, screw it: AD&D R00LZ!!1!1! :D
#40

zombiegleemax

Feb 01, 2004 10:35:34
Originally posted by Count Arioch the 28th
Damn that dashing villain, Count Auroch, and his thread disrupting banter. ;)

Damn Plunderer and his ability to be distracted by.....hey look a monkey
#41

stonebeard

Feb 01, 2004 13:47:05
Originally posted by Count Arioch the 28th
I think I'll pass.

Although I agree that 3E is much different from the previous versions, I think that 2E was much, much worse for the "Having to search out a dozen different books" syndrome.


A dozen? I think your mistaken here... that would have been 1e. For Second Edition you'd have to search dozen(s) of books. (Plural) 2e had an insane number of add products for it. By all rights we should be on 5th edition by now not 3.5

Note: not to be mistaken for an endorsement of 3e or 3.5e I agree with rolling back to D&D where you could role/roll up a character in 5 minutes and get playing with the DM just making it up as he went.
#42

zombiegleemax

Feb 01, 2004 14:06:28
I think thats more of a relative term than most want to believe.

In my 2e heyday we had very few books. Thanks to being in Highschool, limited incomes, and the nearest store that handled gaming supplies being 60+ miles away.

We were lucky to have the 'core' books. We did make alot of it up as we went along. I have come to the opinion that as as gamers we create these traps by a better availability of books.

In particular I find myself using more and more of the 3e material to generate pc's and npc's than I used to. So in the end character creation does become a longer process than it used to be.

Not that I am complaining. I rather like the fleshing out aspect that happens when I am using certain books ( like races of Faerun etc).

In the end The more material you get the more it adds to generation time. And also remember they wouldn't print it unless we bought it. So truly where does the fault lie?
#43

count_arioch_the_28th

Feb 01, 2004 17:24:06
Originally posted by Wyrmbane
Methinks you've confused your versions of Warhammer, Count. Warhammer is darn close to 3e. Warhammer 40K is the miniature combat simulation you're referring to. I dug out both of them just to be sure.

Not trying to be a jerk here, but I think you're mistaken.

Warhammer and warhammer 40K are both miniature combat games.

You must have a warhammer 40K and a warhammer D20 book, and it would make sense that Warhammer d20 is very similiar to Dungeons and Dragons D20 are similiar, since they're the same basic game. ;)

But Warhammer doesn't have default character generation anyway. (I'm thinking that there's a variant for that, there's a lot of optional stuff in that game, I'm still learning most of it.)

But Warhammer D20 is not meant as a replacement for Warhammer 3rd edition. (I'm pretty sure that's the most recent edition, like I said, I'm new.)
#44

zombiegleemax

Feb 01, 2004 23:59:02
I should have specified what I was referring to. Warhammer Fantasy is the one I was referring to.
#45

zombiegleemax

Feb 02, 2004 10:21:45
Originally posted by Cessna182
Call me crazy, but I like it.

I grew up on the old 1e stuff - I started playing in 1979. To me, Hackmaster is a good blend of homage and parody.

To me, Hackmaster is what 3.0 should have been. It took the best of AD&D and added a few new features. Before you get into a huff, I like 3.0 and play it once per month. However, Hackmaster is my current game of choice.

I know that a lot of people look at hackmaster as a joke game on the level of Paranoia because it is a parody of AD&D and comes from the Knights of the Dinner Table comic book. However, it is not a joke. It is based on a solid rules system and only has as much humor as your players and GMs add to it.

If your local gameshop or convention is holding a demo, I highly recommend you try it once. If you are an "old school" gamer, you might be pleasantly surprised.