| Post/Author/DateTime | Post |
|---|---|
| #1zombiegleemaxFeb 27, 2004 16:48:57 | This thread is meant to poke fun at a game we all enjoyed once. In your best Grand Pa Simpson voice " I remember 1st ed. We called it AD&D back then. and another thing... Halflings, those little buggers, Tolkein made up..they could only be fighters or thieves, fighter/thieves. That was the way it was...and we liked it!!!!!!!!!!!!!!" |
| #2zombiegleemaxFeb 27, 2004 16:58:05 | Didn't call it AD&D... called it D&D! Didn;t have any of yer kits and multiclassing longhairs! If you wanted to play two classes you had to do it the HARD way! With LEVEL limits, and class restrictions... None of yer Dwarven mages! And BARDS Let me tell you... If you wanted to be a bard, you had to do three classes, one at a time! You young punks! Still wet behind the ears... |
| #3zombiegleemaxFeb 27, 2004 20:29:59 | and another thing don't waste your money on that Dragon magazine. the only people who can afford that are kids with rich parents, and besides it's a fad, it will never catch on!!!!!!!!!!!!!!!! |
| #4zombiegleemaxFeb 27, 2004 21:07:36 | And we had a player character sheet, not sheets. All of the needed info could fit on a cocktail napkin. Not those novel size, 16 page sheets you kids have now. |
| #5zombiegleemaxFeb 28, 2004 2:45:57 | ... and we had real traps in them days ... that killed you with no save ... |
| #6zombiegleemaxFeb 28, 2004 5:59:06 | the cleric back then was called a "medevial medic" . He could turn some undead, but don't count on it. and if he got too "preachy" we just told the local vampire about him. After that, the medevial medic would keep his mouth shut and healin coming. |
| #7zombiegleemaxFeb 28, 2004 6:12:25 | and we fought orcs, kobolds, and goblins; not 18th level fighter kobold/half dragons, advanced dire bears/half dragons, and such. If you met an NPC who was a tiefling, you killed him, you didn't go adventuring with him. and lastly, paladins are only human and lawful good - ALL THE TIME. |
| #8zombiegleemaxFeb 28, 2004 8:21:05 | A tie fling....was a halfling with a bow tie!!!!!!!!!!!!!!! Halflings were the best thieves. yes i said thieves!!!!!! although halflings were lawful good, and they made the best thieves. the thief class didn't allow a thief to be LG. That perfect sense to me!!!!!!!!!!! |
| #9zombiegleemaxFeb 28, 2004 11:43:05 | Originally posted by Wedge_Hammersteel :D |
| #10zombiegleemaxFeb 29, 2004 6:34:09 | back then the Forgotten realms were known as the known realms. Yeah, we knew about them, we didn't tell anybody. Why? None of your $$%$^ business!!!!!!!!! We had a ranger in our party. thought of himself as a woodsman. He wore heavy armor carried a long sword and a shield. Come to think of it, he never ventured in the woods, never scouted, never spied for us...hmmmmm............what the heck made him a ranger?????????????? |
| #11zombiegleemaxFeb 29, 2004 10:40:20 | I gotta wonder, Beavis, why you spend so much time at the OOP forum if you hate OOP so much. |
| #12zombiegleemaxFeb 29, 2004 12:59:30 | I updated Star Frontiers and I own many of the out of print material. I don't hate it, but for the "old fuddy-duddies" out there who swear 1st ed was the best, and everything else is "crap" are funny to me. More sayings and thoughts from the "old fuddy-duddy" is a comin. |
| #13zombiegleemaxFeb 29, 2004 15:06:48 | Originally posted by beavis123 Well that's up to each individual to decide; its like music, there is no objective truth to it. So to each his own ... I don't think you'll be changing anyone's minds. That's what bugs me about 3e players, like the rest of us owe it to them to buy and play their edition so it doesn't die. No we don't. If we think it sucks we're not going to buy it, and that's all there is to it; and if we like earlier editions best, that's our business. I don't see any OOP players in the 3e forums haranguing those players about what a silly "power gamer" edition lacking imagination it is, do you? No, they only get that when they come here and preach about it. And rightly so. |
| #14zombiegleemaxFeb 29, 2004 16:15:05 | thank you Gary Gygax. and another thing.... in our edition magic-users couldn't wear metal armor, cause it messed up their spells!!!!!!! but if you were a fighter/ magic-user in metal armor you could casts spells..... That makes perfect sense to me!!!!!!!!!!!!!!! |
| #15zombiegleemaxFeb 29, 2004 19:00:44 | back in the day, we feared the saving throw. when the DM said make a save versus poison, we all looked on in baited breathe at the poor slob of a player, each of us privately thanking the gods it wasn't our characters... back in the day we feared fireballs, lightning bolts and dragons breathe because the DM would cheerfully look up the item saving throw tables. i ended many a campaign where my character walked out of the dungeon wearing only a smile and a salvaged orc sword... |
| #16zombiegleemaxFeb 29, 2004 21:42:15 | And don't you get me started on buying magic items at stores! You want a scroll, go kill something! |
| #17ThailfiMar 01, 2004 7:06:38 | Back in my day you just rolled up your character and started playing. None of this "I'll start out this class then at this level I'll take this class, and that feat and then those skills, then I'll get this prestige class and I'll be the uber powerful character of all time!" |
| #18ThailfiMar 01, 2004 7:11:44 | Back in my day the DM just threw a bunch of monsters at you and you fought a battle. Nowadays, You take your turn and then the DM has to look up everything's feats and skills and whatnot and by the time the second round rolls around I've already had two naps and told five stories to my grandkids about the good old days of D&D." |
| #19zombiegleemaxMar 01, 2004 15:54:17 | the monsters were smarter back then.... first they named the places they hid their treasure scary names like The Tomb of Horrors, Caves of Chaos, Maze of Madness. unfortunatly this attracted more adventures...so they hid in places called... The Tomb is love, Caves of happiness, Maze of Hugs and kisses!!!!!! |
| #20zombiegleemaxMar 01, 2004 22:11:49 | Back then an attack of opportunity was something the thief did after spending 2 - 3 game days hidden in the shadows -- unable to move -- just waiting for someone to wander by. Sarta |
| #21zombiegleemaxMar 02, 2004 6:45:49 | And another thing! Just cuz there's half-elves don't mean that every species in the multiverse can crossbreed! You know what you used to get when you crossed an elf with an ogre? An ogre with elf-hair stuck between his teeth! You young punks! And Devils! We used to call em devils back then, none of this Tanri-Baatezu whatsis stuff! Asmodeus was a DEVIL. Fallen from heaven, etc... not some sorta tourist from another dimension! |
| #22zombiegleemaxMar 02, 2004 8:36:38 | Originally posted by Yorlum In a Lisa simson voice, oh quit lying grandpa we both know the dm told you could bring a 3rd level bard in and you spend wednesday night rolling him up. |
| #23zombiegleemaxMar 02, 2004 8:40:36 | Originally posted by Yorlum in bart simpson voice, yea gramps that is why you had one of all the magic items because raided the goddess of magic storeroom when you were first level and there was only a fifth level wizard guarding it who had a 25% chance of being asleep. |
| #24zombiegleemaxMar 02, 2004 8:58:20 | Originally posted by jasper LOL |
| #25zombiegleemaxMar 02, 2004 9:57:02 | the ranger was a spy who could fight, no that was the fighter/thief!!!!!!!!!!! The ranger was a guardian of the woods with his faithful companion by his/her side, no that was the druid!!!!! The ranger was a guy in metal armor who could cast magic-user spells, no that was the fighter/magic-user!!!!!!!!!!!! The ranger was the woodsman, jungle boy, artic survivor, no that was the barbarian!!!!!!!!!!!!!! wait a second, who the heck was that guy??????!!!!!!!!???? |
| #26zombiegleemaxMar 03, 2004 13:44:16 | now adays every character could be every class. back in our day, this is what a party looked like Human Fighter Human Cleric Half-Elven Ranger Dwarven Fighter Elven Magic-User/Thief Halfling Thief didn't need any nutty stuff, play the same thing every time, and that was fun!!!!!!!!!! |
| #27zombiegleemaxMar 03, 2004 14:17:55 | Originally posted by beavis123 bah...in my daye... a party looked like: Human Fighting Man Human Cleric Human Magic-user Human Fighting Man Human linkboy to carry the torch and Human hireling to cook the meals. they didn't have any of these new fangled thieves or variant Fighting Men or variant Magic-users or variant Clerics. possibly you picked up a Hobbit, an Elf, or a Dwarf...but not likely. Hobbits became a Sheriff and retired early. and Elves well they were fickle. One minute they chose to play at being a Fighting Man and the next, well they thought they could be a Magic-user. They had to choose between the two. and you know what it is like to wait for an Elf to make a decision. ![]() |
| #28zombiegleemaxMar 04, 2004 19:39:21 | back in our day the thief (yeah i said thief) class advanced the each level in his thieving skills like every other thief in the game!! That was realistic!!!!!!!!!! None of this " I want to pick my own skills, be my own kind of thief!!!!!!!!!!!!!!!" You wanna be your own kind of thief, who do you think you are E Gary Gygax!!!!!!!!" |
| #29zombiegleemaxMar 04, 2004 21:27:18 | Originally posted by beavis123 Well, at least we all advanced at reasonable paces, unlike you Young Punks who all need the same points to advance a level... Who wants to be a thief anymore? You advance no faster than a fighter or a wizard, your skills aren't exclusive, and you can't cast spells and your attack sux. Bah! |
| #30ThailfiMar 05, 2004 7:24:09 | Back in my day we had reasonable racial class and level restrictions. No silly little halfling monks running around like that stupid little kid in the movie "Red Sonja". Wow! Not only do I go back in time with the 1e/2e reference. I go way back for an obscure early 80s fantasy movie reference. Probably the least know Arnold Schwarzenegger movie out there. |
| #31zombiegleemaxMar 05, 2004 7:31:43 | The thief ( yeah i said thief, get over it) was a lousy fighter, couldn't cast a spell, and couldn't heal or turn undead. In fact, in 1st ed, the only ed, they couldn't even use a short bow. Although he/she wore light armor and didn't carry a shield and the bow was perfect for them, they couldn't use it. What are you crazy!!!!!!!!! But the thief was the ultimate trap finder. If he/she made the ridiculous low roll, he found it. If he didn't make the roll, he found it the other way. Kaboom, Thud, splat!!! That's when we yelled "Medic!!!!!" |
| #32zombiegleemaxMar 05, 2004 7:34:24 | Originally posted by Thailfi Nope. Try "Hercules in New York" Red Sonja was made after Conan, so I think most of the diehards remember it... |
| #33zombiegleemaxMar 05, 2004 7:43:01 | Originally posted by beavis123 Slings worked fine for thieves. Bows were for elves and other long-hairs. Makes it hard too skulk about with the GD thing over your shoulder. Of course back then, we worried about how things like that would FIT with our PC's, rather than just slapping on the *best* equipment. Punks. |
| #34zombiegleemaxMar 05, 2004 7:48:46 | back in our day you could only attack once per round, not this attack of opportunity crap!!!!! that stuff came from movies and books. Our game was based on .......uhhh.. movies and books!!???!!! What the heck was my point???? |
| #35zombiegleemaxMar 05, 2004 8:03:05 | Originally posted by beavis123 Sorry to say, but attacks of opportunity came from video games, not movies and books. Watch Fafhrd and Grey Mouser in a fight, and it was a series of "Fafhrd did this, and the bad guy did that, etc" Not, "I chomp my Power Pill and go into a whirlwind mode." and back then, all we had was Pong. Mario killed D&D! |
| #36zombiegleemaxMar 05, 2004 9:22:38 | I think grand pa has been watching Matlock too long. If you would have noticed the movies and books today have faster action. LOTR prime example. Yeah, those crazy video games. Ruined our game!!!! We had pong, and we were happy!!!!!!!!!! That's why you see Pong played all around the world today!!! and another thing don't get me started on attacks...... soon i will explain to you the THACO....don't know what that is????? young pups, I tell you what it is, as soon as I remember.. THACO....To Hit an Armidillo from Close ON....no that ain't it |
| #37ElendurMar 05, 2004 11:18:57 | THACO? None of that new fangled math for us! We had combat tables, and we liked it. We never understood the table progession, so each level was an adventure. We had 12 different kinds of pole-arms! Nobody knew what the differenct was, and nobody used them. No one really even knew how to pronounce the names. But by golly we loved them. |
| #38zombiegleemaxMar 05, 2004 12:03:01 | You mean you've never specilized in a Bec' De Corbin or a Glaive Guisarme or a Luceren Hammer. Shame on you Shame. ![]() |
| #39zombiegleemaxMar 05, 2004 12:14:36 | The cleric used the Luceren Hammer for years, until some one bought Unearthed Arcana and founD out it was a pole-arm. When he found out, all he said was " My God is going to be ![]() ![]() ![]() ![]() ![]() !!!!!!!!!!!!!!!!!!!!!!!!!!!" |
| #40ThailfiMar 05, 2004 13:18:38 | Back in my day you had straight forward magic items. You got your +3 long sword and you were happy. Now you got your silly keen, flaming burst, dancing, shocking, returning, explosive diarrhea causing, battle axe of strength boosting. |
| #41zombiegleemaxMar 05, 2004 13:27:57 | Originally posted by beavis123 Pong was "in' longer than any of these flavor of the month games you get nowadays. Come to think of it, so did 1st ed... |
| #42zombiegleemaxMar 05, 2004 20:04:43 | Originally posted by Thailfi :D |
| #43zombiegleemaxMar 05, 2004 20:22:06 | what can you do!!!!!!!!!!!!!!! bizzare weapons !!!!!!!!!! Bizzare character combos!!!!!!!!!!!! what is this??? A fantasy role-playing game???????? |
| #44zombiegleemaxMar 06, 2004 13:59:06 | Shocking Grasp!!! Now there was a spell!!!! You had to send your magic-user (the one with low hit points, no armor and a lousy attack roll) right up to the monster to touch it. Of course, the magic-user missed the roll, and the monster seeing this strange little human ( I think our magic-user's name was Edge-something) trying touch him. The monster thought he was some kind of pervert and whacked him over the head. The fighters took the opportunity on that round and hit the distracted monster. After the battle, we again yelled Medic!!!!!!! Great Spell!!!!!!!!!!!!!! |
| #45zombiegleemaxMar 06, 2004 14:41:09 | Pole arms? Yes indeed! I remember when you could get REAL pole arms! Now these young kids today don't seem to have much use for a Bohemian Ear- Spoon, much less a Chauves Souris! Those were the days! I can remember taking on a whole herd of Flumphs with my Bohemian Ear-Spoon, and I can tell you I didn't need no Great Cleave Attacks of Opportunity to take 'em all out, neither! And another thing...APOSTROPHES! We didn't need 'em back then! We had the "PLAYERS HANDBOOK" and the "DUNGEON MASTERS GUIDE" and we LIKED it! Not like these spoiled kids today who need apostrophes in all their book titles! D. |
| #46zombiegleemaxMar 09, 2004 9:04:56 | back in our day, when we advanced a level, you got a hit die and some lower attack rolls and saving throws. But the thing we most cherished was the Title. Didn't need any cool new abilities. I advanced a level in fighter and got the title "Swordsman". I told the DM, "But I use a battle axe. Can I use the title " axeman" instead of "swordsman". The DM said no. The book said swordsman. Every town we went to asked me who I was. i replied " a swordsman". "Why do use an axe????" " Because, I'm an idiot!!!!!!!!!!!!!!" Darn 1st ed rules!!!!!!!!!!! |
| #47zombiegleemaxMar 09, 2004 9:29:30 | Originally posted by beavis123 It beats me! I had to tell people that I ws a 'Cutpurse'. NPC: "Name?" Me. "Finieous the Cutpurse" NPC: "Guards!" And for some reason nobody wanted to let me stay at their inns! |
| #48ElendurMar 09, 2004 9:47:16 | In my day, followers just flocked to you automatically! None of this mamby pampy 'leadership' feat. I lead by being a 9th level fighter! Oh, and building a castle of some sort. |
| #49zombiegleemaxMar 09, 2004 9:58:01 | Originally posted by Thailfi Back in those days 95% of all campaigns ended before the level limits were reached. There was no reason to play a human, unless you could get the ridiculous 17 Cha...which did very little for your character. |
| #50zombiegleemaxMar 09, 2004 10:06:54 | Originally posted by Myrridin What? It got them all the dates they could hope for! Or maybe it was the three hirelings wheeling the gold pieces in behind him... |
| #51zombiegleemaxMar 09, 2004 10:16:51 | ...and if you've still got your *original* three-booklets-in-the-white-box set from 1977, you can look and see that the official religion of D&D was...Christianity! No non-sectarian "holy symbols" are available in the item expense lists--it's a CROSS you'll need against that vampire. Which seems ironic in view of later accusations of D&D encouraging Satanism. D |
| #52zombiegleemaxMar 10, 2004 3:10:11 | Originally posted by beavis123 Allowing a magic-user to cast while wearing armor is stupid. Where in the nine hells did the magic-user learned to cast while encumbered in an armor ? In his library ? Less time in library, in his books and more in a battlesuit ?? Armor and weapons were not the interest of real and competent magic-users in 1st ed. That makes perfect sense to me! |
| #53zombiegleemaxMar 10, 2004 6:38:50 | ahhh, the house rules. we had house rules as far as the eye could see. my own group had 827 pages of house rules. everything was covered, from chance of random encounters when our characters went to the washroom, to personal PC hygeine problems and their effect on diplomacy. see, we rolled everything on a d30 back then, so we had charts...*drools*chaaarts.... |
| #54zombiegleemaxMar 10, 2004 6:43:03 | Originally posted by Drexlorn Actually, I could see some logic in this, inasmuch as elves are longer-lived, they could take the years needed to learn such things. Of course, they are supposed to be somewhat frivolous and flighty, so long study is not their forte [the logic behind their level limts, IIRC]. Also, elven magic, IMC is not the same as human, so the elements needed to cast spells can be less somatic. But then again, I've had a quarter-century to rationalize a decision that Gygax probably made in a quarter second back in the seventies! |
| #55zombiegleemaxMar 10, 2004 6:56:25 | Originally posted by SputnikCorp Heh. Now those are all canon, in one of the many $ourcebooks, each $old $eperately... |
| #56ThailfiMar 10, 2004 7:21:44 | Back in those days 95% of all campaigns ended before the level limits were reached. That would be news to our group. In the 23 year history of our group, we have had exactly one campaign. The only time we forsee ending this campaign is when we decide to switch to another edition some years from now. No character has ever been retired except by the choice of the player. I have at least 4 characters that I have been running for at least 18 years. I currently have active characters that are the grandchildren of my original character. Back to the topic. Back in my day, if the DM wanted to approve a character class, he only had to look in one place, the Player's Handbook. Now, he has to have 27 different versions of the Complete Guide to Munchkins. Back in my day if you wanted to look up a reference you had to leaf through the books until you found it. Indices are for wussies. That is why the 1e indices never gave you a proper page reference. |
| #57EndarireMar 11, 2004 22:33:28 | Non-combat rules- why whatever do you mean? -EE |
| #58zombiegleemaxMar 12, 2004 9:23:51 | in a bart simpson voice. yea what every Uncle Thailifi. You had +3 weapon , Lisa had a +3 weapon, and in some mood loons um what ever you called can adventures you came out with a wagon load of + weapons. |
| #59zombiegleemaxMar 12, 2004 9:38:20 | Back in my day, your character might be something like "Conan the Barbarian." Nowadays, they model their characters after "Sailor Moon". |
| #60zombiegleemaxMar 12, 2004 9:59:02 | Our animated fantasy: Heavy Metal Theirs: Dragonball Z |
| #61zombiegleemaxMar 12, 2004 10:11:08 | Back in our day, we didn't cross-breed everything under the sun!!!!!!!!!!!!!!!!!!!!!!!! If you bred a half-orc with an orc you got a 3/4 orc or a 1 1/2 orc. We once tried to cross an elf with an ugly stinky troll. After a few weeks of trying, we had to give up. We had to accept there just was somethings a troll wouldn't do!!!!!!!!!!!!!!!!!!!!!!!!! |
| #62zombiegleemaxMar 12, 2004 10:43:07 | Originally posted by beavis123 Like I said before. Cross an ogre with an elf and you get an ogre with elf-hair stuck between his teeth! |
| #63zombiegleemaxMar 16, 2004 9:19:39 | Originally posted by beavis123 In a bart simpson voice. Yea right grampa. they why is this prune juice stained character states that your archer has 5/2 because you double specialized in a bow. yea gramps but you movies used the stop top jerky motion for monsters. Our cool monster are now computer generated. |
| #64ThailfiMar 16, 2004 12:38:14 | HA! Jasper, you young whipper-snapper, shows how much you know! Any real D&D player knew 2e weapon specialization was crap! If you wanted an archer, you played the 1e archer class from Dragon Magazine (Best of, Volume III). None of this 5/2 stuff, no sir, from 1st - 6th an archer got 2/round, 7th and above got 3/round. Throw in all the big bonuses that an archer got, not to mention a dexterity and strength bonus, plus some minor magic (archers added +1 to all magic bows and arrows they used, don't ya know) and a halfway decent archer was +15 to hit and damage on all three attacks by 10th level. |
| #65zombiegleemaxMar 17, 2004 7:46:38 | ...you played the 1e archer class from Dragon Magazine .... Hands Thailfi his dentures. in bart simpson voice, what was that ? Using stuff not in the books and then complaining about power gamers today? |
| #66zombiegleemaxMar 17, 2004 8:01:54 | Originally posted by jasper Yeah ... we used to call that good DMing ... go figure ... |
| #67zombiegleemaxMar 17, 2004 9:17:03 | Please remember this thread was meant to poke fun at a game we all played and enjoyed!!!!!!!! Please be civil. Thank you!!! Bring those points coming, they are funny!!!!!! |
| #68ThailfiMar 17, 2004 11:43:12 | you played the 1e archer class from Dragon Magazine Played? No using the past tense here. There are a few active archer characters in our campaign, including one that was in our adventure just last Saturday. |
| #69shaftielMar 20, 2004 22:39:11 | Back in the old days you'd get REAL magic. None of this "recommended wealth by level" or 1-2 magic items in an adventure. You'd haul in magic by the truckload, fairly, going through published adventures. Heck, I had 6th level characters with over 20+ items, not counting potions or scrolls. Of course it would all get melted down if (when!) you got hit by fireballs and the like. Ah, the days of fun after your 12th level "hero" lost everything to a fireball - and had to go on a half-dozen easy adventures in a desparate attempt to regain some stuff. And you'd hold onto wands forever! Who cares if it has 99 charges? You can't buy one, and you certainly can't make one - it might be the only one you'll ever see! Who knows when you'll need it? You should save it! And you'd get fractional attacks/round. Nothing like 3/2 attacks. First you make one, then two, then one... Best of all, there were none of these uneducated "Is X prestige class broken?" arguments. We were so l33t that our arguments were all "does the d6 damage/10 feet accurately represent falling damage?" followed by arcane biophysics arguments involving acceleration, terminal velocity, and soft tissue damage so involved that non-geeks never cluttered our arguments with their inane non-contributions... -Shaftiel |
| #70zombiegleemaxMar 21, 2004 15:35:35 | 20 items? I went through CAMPAIGNS where the whole party didn't get 20 items! We had a name for games like yours. Monty Hauls. |
| #71ThailfiMar 21, 2004 22:27:16 | The technical definition of Monty Haul campaigns is one where magic items are given out willy-nilly without the characters having earned them and the challenge of the encounters is not sufficient to adequately threaten the characters. You have no idea whether or not that is the case with his campaign. Sometimes it is necessary to load your characters up with magic items. Before I ran the giant series, I made darn sure the magic-user had a cube of force and one of the fighters had the girdle of giant strength, gauntlets of ogre power, hammer of thunderbolts combo. It just isn't possible to survive those dungeons with characters anywhere close to the stated levels, without a lot of magic items unless you have an extremely bad DM that runs the bad guys like morons and gives the players all kind of breaks. |
| #72zombiegleemaxMar 21, 2004 23:18:16 | These "paladins" these days. They spend all of their baseline gold so they can prance around like Santa with bags of holding stuffed full of all sorts of magic items. A real paladin only needs 10 magic items. He also has to give 10% of his gold to the church. These kids these days. If good doesn't handicap itself, evil it too easy to vanquish. |
| #73zombiegleemaxMar 22, 2004 7:02:12 | Originally posted by Thailfi Actually, I do. He says it himself that he 'haul in magic by the truckload'. And don't tell me that ANY character can *earn* 20+ magic items, and only be at 6th level! If he earned them, his level would have been higher from the kills if nothing else. |
| #74zombiegleemaxMar 22, 2004 9:17:06 | One time, we ran out of light spells, torches, and laterns. Fortunatley, everything we owned back then was magical. The magic-user (yes magic-user) (was he a sorcerer or a wizard...I don't know!!) cast a detect magic. The room lit up like a roman candle! |
| #75ElendurMar 22, 2004 9:54:07 | While the current understanding of 'Monty Haul' is a game overloaded with magic items and treasure, I suspect the origin of the phrase also had to do with the design of dungeons back in the day; they tended to be a series of doors with either bad stuff(monsters) or good stuff(loot). Anyone who remembers the show 'Let's make a deal' will see the similarity. However this is just my opinion. I am still searching for that technical definition. |
| #76zombiegleemaxMar 22, 2004 10:44:45 | Originally posted by Elendur Nope. IN Gygax's words, it was a Huge reward for no effort, akin to the contestants on the show. |
| #77zombiegleemaxMar 22, 2004 10:50:07 | G8: Who's this "Monty Haul" character I keep hearing about? A: Monty Hall was the host of the 60's & 70's, and 90's American game show _Let's Make a Deal_. People would dress up in silly costumes, then be chosen out of the crowd to play the game. Monty would give the lucky contestant a handful of money, then talk them into trading the money for whatever was behind door number one, door number two, door number three, or what was in the box, or they could just keep the money. Each time they traded, he would give them another choice. After they decided to stick with a choice, Monty revealed what had been won. Prizes could be anything, good or bad, such as money, cars, jewelry, a years supply of auto wax, goats, inner tubes, exotic vacations, a pound of confetti, etc. Gary Gygax named the style of play where game masters hid treasures behind some doors, monsters behind others and then let the players choose their fate "Monty Haul" gaming, making a pun on the game show host's name. The term has come to be used to refer to sessions where game masters encourage munchkin players; basically any game can be considered a Monty Haul game where the game master sets up unfathomable amounts of treasure and earth-shattering magic items guarded by weak and wimpy monsters, thus giving enormous amounts of power to beginning-level characters. http://www.faqs.org/faqs/games/roleplay/dnd/part5/ [hmmm ... sounds like 3e level advancement ....] |
| #78zombiegleemaxMar 22, 2004 11:05:55 | I stand corrected.... to a degree. Thanks for the info, Edgewaters! |
| #79zombiegleemaxMar 22, 2004 11:21:22 | Originally posted by Edgewaters in Lisa simpson voice.. But Auntie Edgewaters isn't what some people think of GOOD DMing, other people think is munckin? |
| #80zombiegleemaxMar 22, 2004 13:02:29 | Originally posted by jasper Nope! Munchkins are players who abuse the rules, not a DM, who defines the world... Now siddown and let us old-timers talk! |
| #81zombiegleemaxMar 31, 2004 13:27:33 | In The old days we would attack the Steading of the Hill Giant Chief. Sure it would be easier for an army to attack, or at least back us up, but we attacked any how. Thank the Gods, characters today are alot smarter than us!!! Next, I talk about the ThACO whatever the heck that was!! |
| #82greylordMar 31, 2004 17:57:23 | Hmm...here's a good one... In the old days...we actually played RPGs with a pencil, paper, rulebooks and dice. Not on the computer or console. In the old days Rangers meant Rangers...Doctors were Doctors, Lawyers were Lawyers, and Fighters were fighters...who probably killed the Lawyers, and didn't need the doctors because they had a Cleric, which was a Cleric, to heal them. None of this...I'm a Lawyer/Doctor/Rocket Scientist with a bucket load of PhDs and did it all in one year! We had a maximum of +5 of magic weapons...none of this +15, well, sometimes perhaps, but then if a weapon had a +15, it also had a dire curse along with it, like the first time you use it, you die, since it will undoubtably be an artifact. And did I tell you about Assassins. Assassins were no fool prestige class, Assassins were full blown figures all to themselves, And if enough were after you, even if they were first level...you would almost assuredly die...you didn't pick fights with the Assassin's guild and live (well, at least most of the time). We had Cavaliers that were horsemen from birth, none of this trying to earn your way into it. We played in dictatorships and monarchys where nobility actually meant something...no Cavalier prestige class, it was all or nothing, you either had it...or you didn't. And Rangers, Rangers where not sissies with only 1d8 HP at first level, or even 1d10, they had a whooping 2d8 HP at first level! They had magic and druidic spells at higher levels, and no restirctions on their armor, they were woodsmen, but heck, they were also warriors, and took their business very seriously! And they would have laughed at the two weapon fighting men, and picked them off at long range with their longbows! Just adding a few. |
| #83samualt_barronswordMar 31, 2004 17:58:58 | Originally posted by beavis123 Which is different from the 3E version of Shocking Grasp in exactly what way? |
| #84zombiegleemaxMar 31, 2004 20:46:22 | the d12 you say? well, in my day we used the d12 for...for...uh... *scratches head*...large creature damage for long swords! |
| #85zombiegleemaxApr 01, 2004 7:11:02 | Originally posted by SputnikCorp Also good for Barbarian Hit Points. |
| #86zombiegleemaxApr 04, 2004 20:11:24 | We didn't have barbarians........we fought barbarians and we called them berserkers!!! Dwarves were perfect for barbarians but only humans could be these things. That goes for paladins, and monks. Don't get any ideas either. Those other versions are donkey-do!!! |
| #87zombiegleemaxApr 05, 2004 5:47:00 | THACO = To Hit A Charging Ogre d12 = if you were lucky enough to encounter an angry samurai from kara-tur, you could use the d12 to roll the damage of his great katana cleaving you and your horse in half. every time the DM asked you to make a saving throw...you first asked...why? before he even said it was for poison or magic wands or what have you. because a failed saving throw kills! or does full damage, which means you fry, melt, disintegrate, become controlled, die, lose a level, become a mouse...nothing good happens when you fail a saving throw then. now, you shrug, roll the die and laugh at the pathetic results. then you could get a ranger with bow weapon mastery to get a 5/2 attack, give him boots of haste, quiver of ellohna and you get = Legolas in LOTR movie |
| #88zombiegleemaxApr 08, 2004 8:23:44 | We didn't have two-sword wielding Cat-owning freak characters back then, either! If you were crazy enough to want two sword ability, the penalties murdered you, as it should be! |
| #89zombiegleemaxApr 17, 2004 5:45:17 | Back then dwarves were fighters, thieves, assassins ( never remember ever seeing a dwarven assassin??), or clerics. They couldn't be paladins, rangers, barbarians, druids, magic-users, or bards!! That was left for the humans and elves. Why does this game keep creating new elf races??? How many stinking elves do you need?? They now have sun elves, moon elves, and silver elves ( I think). Soon they'll have computer elves, beer elves, samari elves with a kung fu grip!!! I am still upset about the THACO. It's been 15 years and I still haven't figured it out!!! |
| #90zombiegleemaxApr 17, 2004 22:05:29 | Also, Gnomes, Dwarves, and Hobbits [er halflings] have subraces now! What;s up with that? |
| #91zombiegleemaxApr 20, 2004 8:44:39 | IN a Bart Simpson voice, "because Gramps some of you old fuddy duddys created them, shared them, or were hired by Wotc. And you think us kids need every thing very simply explained. Which is boring!" |
| #92zombiegleemaxApr 20, 2004 8:48:32 | Originally posted by jasper The wrong old timers were hired, that's all I gotta say. Dollars to Do-Nuts that Gugax and Arneson could have written a better 3rd ed than was produced. |
| #93transitApr 20, 2004 11:42:43 | Back in my day, we rolled 3d6 and lived or died with the results. You were lucky to have a sixteen or seventeen in one ability, and an eighteen meant you were nearly a god. A really GOOD character from those days would now be considered "unplayable" by today’s powergamers and never even make it to the table. Did some of these weak characters die easily? Sure, but that was okay because it took maybe FIVE MINUTES to roll up another character. Not several weeks of calculations and online consultation with experts to “build” a character. And when one of these weaker characters did manage to survive and advance, it was something to really be proud of. The character survived because you had PLAYED WELL, not because he started out with eighteens and nineteens in all abilites. And we actually started characters at first level and worked our way up. Some of our greatest adventures involved low-level characters and a couple giant rats, or a giant spider or two. We didn’t START at tenth level “just to make it more fun” and immediately start attacking the nearest demogorgon. And we didn't have to mess around with a mountain of feats and skills. The reason the game has a DM is so you don't NEED rules that cover every possible situation and interaction. Back in our day, feats and skills were called ROLEPLAYING. If we wanted to seduce the baron's daughter, we went ahead and seduced the baron's daughter. We didn't "roll a seduction check with charisma bonus against the baron's daughters virginity DC." And it didn't take ten minutes to run one round of combat while everyone did backflips and whirlwinds and attacks of opportunity. You attacked. The monster attacked. You attacked. The monster attacked. Sometimes you lost initiative, and then it was: The monster attacked. You attacked. The monster attacked. You attacked. Got it? And, get this, in the early days of D&D there WAS NO INTERNET! Try to get your mind around that you young whippersnappers! NO INTERNET! (only had the arpanet, and maybe some local BBS that you could dial into - learn your history!) No internet meant that you BOUGHT the rule books you wanted, PERIOD. You didn’t download them, or trade PDF's with you friends. You BOUGHT them. And if you didn’t understand a rule, you FIGURED IT OUT FOR YOURSELF. There was no online errata, or a message board where you could get other player's opinion. You used your mind and your imagination and you talked it over with your players and decided how the rule should work. You didn't run to the boards and post another "my DM is cheating me" thread. Oh, and it's STRENGTH, INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION and CHARISMA. You can even add COMELINESS if you want, but at least keep them in the proper order! Harumph! :D |
| #94zombiegleemaxApr 20, 2004 11:52:27 | Originally posted by Transit back in my day it was... strength, intelligence, wisdom, constitution, dexterity, charisma. in that order. you later guys (after 1977) switched it up. ![]() and then tried to add a new stat. |
| #95transitApr 20, 2004 12:29:45 | Originally posted by diaglo Not a later guy. Started playing in '75. Never allowed comeliness in my games when it came along, but I'll let the young-uns use it if they must. Guess I'm getting soft in my old age. As for misremembering the original order of abilities, I must be getting Alzheimers. Guess I'll dig out my woodgrain boxed set and double check. |
| #96zombiegleemaxApr 20, 2004 12:38:45 | Originally posted by Transit i believe you are confusing it with 1edADnD. the order you listed was right for 1edADnD. it was also different for BasicD&D. Holmes, Cook, Moldvay, Mentzer, Alliston..... ![]() |
| #97zombiegleemaxApr 20, 2004 13:22:54 | Originally posted by diaglo Quite so. I started OD&D, then switched my stats when I decided I was too cool to not be "Advanced". Either Way, SIWDCCh, or SIWCDCh, he's got the Right Idea... |
| #98greylordApr 20, 2004 14:05:23 | Originally posted by beavis123 In the old days, people who didn't pass 1st grade math (or 20 - whatever the AC was, as simple as 20 - 5 = 15) were NOT typically allowed to play in games of 2ed. That's okay, because I played 1ed and then as DM it didn't matter what they thought, if they thought they were all smart and all, and knew what they needed to roll to hit...heck, I'd change it, cause heck...I WAS THE DM. Oh, they have that rule in later editions...but back then it was LAW...rules lawyers were given the smackdown by the DM... And if they wouldn't shut up still...the DM would blink...and poof, their character would vanish into nothingness! |
| #99greylordApr 20, 2004 14:07:06 | Originally posted by diaglo Hey, same in my day! They changed it? Oh well, houserules, I kept it the same. PS: Just checked and you're right! In OA, 2ed, and 3ed they are in a different order...heck I suppose I just ignored the order they were in those books all these years in favor of the one I started out using! |
| #100transitApr 20, 2004 15:37:38 | I do recall that in the original game, Strength, Intelligence and Wisdom were listed first because they were the prime requisites for Fighting-Men, Magic-users and Clerics. I may be a little on the change between OD&D and 1E but I still stick to my original curmudgeonly fuddy-duddy point. Kids these days have got their abilities in the wrong order!![]() And what's with these dice that have the numbers already marked on them!? Don't you kids have crayons? :D |
| #101zombiegleemaxApr 20, 2004 16:43:15 | Any chance that we will see any classic 1st edition modules updated into 3.5, like the Drow Series or the Slave Lords? |
| #102zombiegleemaxApr 23, 2004 7:48:21 | In a Bart Simpson voice, "gramp pa then why are all these illegal photocopys of phb. Used the school copier um Xeoro!" |
| #103Demon_LightfootApr 23, 2004 9:23:14 | Somewhere I lost my original 3"x5" index card with my first PC written on it. But I remember it pretty well:The order was:
S: 16 I: 9 W: 11 D: 16 C: 17 CH: 16 4d6, drop lowest, rolled in order, rolled in front of the DM and other players. Co: 14 Gear: Sword Dagger Morningstar Longbow (although this may have been bought after the first adventure or two. I forget.) Chainmail Shield Quiver 20 Arrows (10 silver-tipped) Backpack Wineskin Iron Rations 5 Torches 50' Rope Hammer Spikes Belt Pouch Garlic Wolvesbane Belt Pouch Flask of Oil Phial of Holy Water Tinderbox w/Flint & Steel 10' Pole Originally posted by Transit W3rd. |
| #104MeepoTheMightyApr 27, 2004 18:42:26 | Wineskin That's right...back in my day we didn't have waterskins, just wineskins. And our rations were made out of iron, and that's how we liked it dagnabbit! |
| #105zombiegleemaxMay 05, 2004 15:38:33 | We used wineskins because in the old days we were raging alcholics!!! and we liked it!! Also we didn't have prestige classes!!!.. What's so prestigious if everyone is a prestige class anyhow??? I wanted to be a Knight of the Rose. I told the DM what I wanted, he made me a Knight of the Road. He said, " Now hit it!!!" |
| #106zombiegleemaxMay 05, 2004 16:58:29 | Back in my day we gave our adventures letter/number combinations so we could keep 'em organized! And our alphabet went B-X-C-M-I!!! 'G', 'D', and 'Q' were a series! And we printed B adventures in 1979 but waited until 1980 to print the 'A' ones! The 'A' ones were for a newer edition of the game!!!!! And we like it that way! And we didn't have any of these newfangled "game stores" with their rows of computers you can rent by the hour. If you wanted to buy a book you went to your local bookstore and prayed they had it, and that they even knew what Dungeons and Dragons was... And didn't call you a satan-worshipper! You walked uphill both ways, in the snow! If they didn't have it in, you begged them to order it for you, then went home and rolled up random dungeons until they got it!!! And we liked it that way!!!!!111!!!!!oneoneone!!!1! |
| #107zombiegleemaxMay 05, 2004 16:59:56 | And we printed three copies of B2 in three years because we couldn't think of anyhting else to do!!! And we liked it that way!!! |
| #108walteroMay 06, 2004 9:53:28 | Back when we played, graph paper with squares was fer dungeons and hex graph paper was fer wilderness. And we liked it! Nowdays you can't even find hex paper. When our multiclassed characters advanced a level, they got a fraction of a hit die like any decent f/m-u or whatever. |
| #109zombiegleemaxMay 07, 2004 11:46:14 | And you could be a Fighter 6 / Cleric 6 / Magicuser 7 in a group of Fighter 8s! None of this having to split your levels evenly to be balanced with the rest of the party! If we wanted to be super-powered compared to our adventuring friends it was easy! |
| #110zombiegleemaxMay 07, 2004 13:11:31 | I don't knows about the multi-classers, cuz nobody wanted to have caps on their levels anyhow, so only munchkins and pervy elf-fanciers played 'em. But DICE!, That's another thing! We didn't have any of your boring one colored sets of dice, no sir! We had a White d20, half colored so's we could tell a 4 from a 14. We had a Blue d12 a Green d8 an Orange d6 a Yellow d4 and NONE of yer fancy-schmancy d10, nosir! If it wasn't a regular Polyhedron, we didn't use it!! and We LIKED it that way! |
| #111zombiegleemaxMay 07, 2004 15:11:59 | bah! Them caps didn't matter none, cuz nobody could figure out when you levelled after the batteries on our TI 820 died. That's cuz we had a real man's experiene point ystem, none of this namby-pamby "fair for all" BS the young punks these days get to use! |
| #112zombiegleemaxMay 12, 2004 18:42:01 | Hay old-timers, how many of yer could put yer D&D in a backpack and play at a friend's house without a fancy CAR or PC, when PC meant Player Character.... Now I have a small library, 2 pc's gave away my laptop (it ran the 2nd ed D&D games), software up the ying yang... good grief. |
| #113zombiegleemaxMay 13, 2004 14:12:25 | Originally posted by 7718Reed Bart simpson voice, "only if backpack was military backpack you had your players hangbook, monster manual one, two, fiend folio, deities and demigods, unearthed Arcana, wildness survival guide, dungeonner survival guide, manual of the planes, the four two screens, dragons issues 1- 75, best of dragon 1-4, d20's which went from 0-9 twice, What else was there grandpa simpson?" |
| #114lina_inverseMay 13, 2004 17:07:23 | Originally posted by Thailfi ![]() charts ![]() in my day we had thaco,and the dm had to ask me every rule cause i was the only one who knew them.none of this new fangled rules that dont use a system for every other thing. |