The witches of Discworld

Post/Author/DateTimePost
#1

zombiegleemax

Jan 30, 2005 21:28:23
I hope this is the right forum to post this in.

I recently purchased GURPS Discworld. I am a long time fan of Discworld, and love the presentation of the setting, but I don't want to use GURPS rules for it, as I don't know them too well and didn't like overmuch what I saw.

Anyway, although all my games these days are 3rd Ed, I think that Discworld is a good place to run a 2nd ed game.

I am going through my books, and can't figure out a good way to set up the witches featured in the Discworld books. Wizard doesn't work, nor does priest. I don't think psionics work either.

If there is anyone who has tackled this already, or has any ideas, I could use the help.
#2

Torack

Jan 31, 2005 1:50:20
There's the Witch kit from the Complete Wizard's Handbook that might do the trick...
#3

zombiegleemax

Jan 31, 2005 9:16:15
Unfortunately, the only 2nd ed material I have is he 3 core books and the Speljammer boxed set.
#4

kengar

Jan 31, 2005 14:56:50
I'm not very familiar with 2e (only edition of D&D I never played) but the witches of discworld (i.e. Granny Weatherwax, etc.) would be hard to put into D&D terms. Their abilities aren't really that simple to put into specific spells and so forth. Remember, Granny Weatherwax is the most powerful magic-using person on the Disc, it's hard to put that on paper and stay true to the "feel" of a fictional setting. It's like Gandalf from Middle Earth is a 5th level wizard (according to a Dragon article from a long long time ago).
#5

zombiegleemax

Jan 31, 2005 17:15:02
...but, say, if a player wanted to play one, then what would I do?
#6

Torack

Feb 01, 2005 7:09:58
It sorta depends. From my experience(albeit limited), most people try to emulate a person's character rather then powers.

Assuming this isn't the case for you, maybe telling us(meaning me) a little about the Disc World witch and its powers could be considered a decent idea.

You may not have anything other then the core books, but there's usually quite alot of tinkering you could do with a character class without any rewriting(Such as weapon proficiencies, Non-weapon proficiencies, Wizard's spell allowance, Priest domain-access etc.)