| Post/Author/DateTime | Post |
|---|---|
| #1zombiegleemaxMay 24, 2004 0:58:44 | If I use my torch on a plant, fungi, moss-type monster...do I roll or just roll for damage??? 1d8? I'm in a battle w/ 12 carnivorous plants (Mod. B3)....Can't I just have my guys burn the plants??? |
| #2zombiegleemaxMay 24, 2004 1:28:48 | I don't remember where but someplace in the rules (2e at least) it mentions using torches as clubs. I thought it was in the core books someplace but I may well be wrong. In any case it was something like just use the torch as a club and add 1 or 2 points of fire damage for 1d3 attacks. After that the torch goes out and is pretty much useless for anything else as it was never made to be a weapon. As they are fighting plants you may want to up that damage a bit but I wouldn't increase it by much as the torch is already doing club damage. ![]() |
| #3zombiegleemaxMay 24, 2004 1:37:04 | If you were trying to burn an inanimate plant, the no roll would be needed. However, these things are actual monsters, so yes, you do need to roll an attack. I will look up the damage for a torch and post it in a bit. |
| #4algolei_dupMay 24, 2004 3:34:05 | We used to say that torches did damage as clubs (1d6) with an additional point of damage from the flame (total: 1d6+1). Actually setting something on fire, well, that's another thing entirely. |
| #5zombiegleemaxMay 24, 2004 3:45:38 | Algolei has it. According to PO: COmbat and Tactics, a tourch can act as a club (1d6) or if burning, as a club plus an additional point of fire damage. It has no chance to set material on fire (Unless extremely flammable.) simply by being used as a weapon against them. |
| #6zombiegleemaxMay 24, 2004 11:01:59 | So basically, use as a weapon for monsters...that's it....![]() |
| #7zombiegleemaxMay 24, 2004 15:43:55 | Yes, a torch was bascailly just a club if used to fight with, although certain monster did take extra damage from fire (Such as certain ice creatures and plants, for example.). Remember though, only the bonus +1 from a lit torch is considered fire damage. Our personal house rule for torches is that they act as a club for proficiency, but deal 1d4 damage (All flame.). |
| #8zombiegleemaxMay 24, 2004 15:59:43 | You could throw a flammable oil flask on the plants and then try the torch maneuver. I wonder if the burning plants or fungus would cause fumes that would be irritating to the PCs till the smoked cleared. |
| #9dugald_the_lexicographerMay 27, 2004 0:39:35 | Irritating? Try intoxicating! Could be one heck of an interesting roleplaying session! |
| #10varlMay 27, 2004 9:54:47 | Depending on the season, a torch (or any flaming weapon for that matter) would be a nasty weapon to use during the dry season. |
| #11algolei_dupJun 01, 2004 3:36:52 | Originally posted by Falstaff the Fighter Ha! They must've stolen that from me. :D I was thinking in 1E terms. I'm gonna have to go back and read my Combat & Tactics more closely now to see what other good ideas of mine they came up with. ;) |