Torching Monsters

Post/Author/DateTimePost
#1

zombiegleemax

May 24, 2004 0:58:44
If I use my torch on a plant, fungi, moss-type monster...do I roll or just roll for damage??? 1d8?

I'm in a battle w/ 12 carnivorous plants (Mod. B3)....Can't I just have my guys burn the plants???
#2

zombiegleemax

May 24, 2004 1:28:48
I don't remember where but someplace in the rules (2e at least) it mentions using torches as clubs. I thought it was in the core books someplace but I may well be wrong.
In any case it was something like just use the torch as a club and add 1 or 2 points of fire damage for 1d3 attacks. After that the torch goes out and is pretty much useless for anything else as it was never made to be a weapon. As they are fighting plants you may want to up that damage a bit but I wouldn't increase it by much as the torch is already doing club damage.
#3

zombiegleemax

May 24, 2004 1:37:04
If you were trying to burn an inanimate plant, the no roll would be needed. However, these things are actual monsters, so yes, you do need to roll an attack. I will look up the damage for a torch and post it in a bit.
#4

algolei_dup

May 24, 2004 3:34:05
We used to say that torches did damage as clubs (1d6) with an additional point of damage from the flame (total: 1d6+1). Actually setting something on fire, well, that's another thing entirely.
#5

zombiegleemax

May 24, 2004 3:45:38
Algolei has it. According to PO: COmbat and Tactics, a tourch can act as a club (1d6) or if burning, as a club plus an additional point of fire damage. It has no chance to set material on fire (Unless extremely flammable.) simply by being used as a weapon against them.
#6

zombiegleemax

May 24, 2004 11:01:59
So basically, use as a weapon for monsters...that's it....
#7

zombiegleemax

May 24, 2004 15:43:55
Yes, a torch was bascailly just a club if used to fight with, although certain monster did take extra damage from fire (Such as certain ice creatures and plants, for example.). Remember though, only the bonus +1 from a lit torch is considered fire damage.

Our personal house rule for torches is that they act as a club for proficiency, but deal 1d4 damage (All flame.).
#8

zombiegleemax

May 24, 2004 15:59:43
You could throw a flammable oil flask on the plants and then try the torch maneuver.

I wonder if the burning plants or fungus would cause fumes that would be irritating to the PCs till the smoked cleared.
#9

dugald_the_lexicographer

May 27, 2004 0:39:35
Irritating? Try intoxicating! Could be one heck of an interesting roleplaying session!
#10

varl

May 27, 2004 9:54:47
Depending on the season, a torch (or any flaming weapon for that matter) would be a nasty weapon to use during the dry season.
#11

algolei_dup

Jun 01, 2004 3:36:52
Originally posted by Falstaff the Fighter
Algolei has it. According to PO: COmbat and Tactics, a tourch can act as a club (1d6) or if burning, as a club plus an additional point of fire damage. It has no chance to set material on fire (Unless extremely flammable.) simply by being used as a weapon against them.

Ha! They must've stolen that from me. :D I was thinking in 1E terms.

I'm gonna have to go back and read my Combat & Tactics more closely now to see what other good ideas of mine they came up with.

;)