[3.0] Feats for a Rogue in 3.0 edition

Post/Author/DateTimePost
#1

VargHelgrind

Jul 17, 2014 6:26:15

Hi everyone, i'm playing a campaign with 3.0 manuals ONLY and i'm desperately looking for useful feats for my rogue.

At the moment my character is a Fighter 2 / Rogue 5 and i think she'll keep leveling up as a rogue from now on. I'm building her focusing on two-weapon fighting (with 2 short swords) and sneak attack, so i don't wanna take any prestige class making me lose sneak attack dice. Maybe i could take levels in Assassin, but i'm not sure.

 

My feats until now are:

- Improved initiative
- Weapon finesse (or the equivalent 3.0 feat, i don't know if it had a different name in english)
- Weapon focus (short sword)

- Ambidexterity

- Two weapon fighting

- Quicker than the eye

And i don't know what i should take from now on, expecially at level 9. Improved/greater two-weapon fighting, of course, but it's too early for those, due to the BAB prerequisite i have to wait till level 12.
I don't wanna take dodge/mobility/spring attack.
And...i don't know. Every cool feat for rogues is 3.5 stuff. I tried reading all official 3.0 manuals, but i can't find really good feats for my kind of character..

Thanks to anyone answering!

#2

Tempest_Stormwind

Jul 17, 2014 10:17:03

VargHelgrind wrote:
#3

VargHelgrind

Jul 17, 2014 12:15:42

Thank you for answering! :D
Yes, it's Weapon Finesse (short sword).
I was indeed thinking about Expert Tactician...and i know it's a good combo with Quicker than the eye. But i'm using QTTE only when not flanking (because one single sneak attack is better than two non-sneak attacks for me), and in that case, only the first attack is a SA...the bonus attack i get with Expert Tactician will always be a non-SA if i'm not flanking. And if i am, a full attack with two weapons is more effective or, at least, the same. Anyway, if there's nothing better...
 

I read about the Fang of Lolth, but i don't want to see my pretty bad-girl transform into a spider-human abomination LOL D:

#4

Tempest_Stormwind

Jul 17, 2014 13:16:20

VargHelgrind wrote:
#5

VargHelgrind

Jul 17, 2014 14:51:26

Uhm, i think that, when the enemy is flat-footed, this condition remains for only one hit.. my DMs always used this interpretation and i also read that around the web.. I should check those boring combat paragraphs on the Player's Handbook again.

I don't know about Unapproachable East, i have to ask the DM, i'll check the book anyway (is it a 3.0 one?)

Yes, i know about Ranger instead of Fighter, but it's too late for that, we are already playing this campaign. In the beginning (starting at level 6) i was thinking to take Ranger 1 / Fighter 2 / Rogue 3...but i didn't like losing two SA dice, expecially at these low levels. At least, from 2 Fighter levels i got some more HP...
And i don't want the Dodge tree because IMHO it's absolutely not worth THREE feats...and however, i have to spend the next feats on Two-weapon fighting tree from level 12 on. So, only the level 9 feat is a question...

Thanks for the advice about Arterial Strike on casters. I'm already using a pair of Wounding Short Swors (in the 3.0 edition Wounding was equivalent to Arterial Strike) and i'll make a good use of that :D
Hamstring too is interesting, it's one of the feats i'm considering for that damn level 9.

Obviously you couldn't know about my character, it was just a joke, but yeah, i'd like to stay human

#6

Krusk

Jul 17, 2014 17:26:11

Straight rogue is actually pretty solid. Not many people will fault you for playing rogue 19, and since you already multiclassed a bit you are good to go.