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| #1iserluickMar 19, 2013 14:59:15 | Hi everyone! Mageblade Balancing the arts of sword and magic. Minimum requirement of books: Player's Handbook, Dungeon Master's Guide, Draconomicon, Complete Warrior and Complete Mage. These books are required to be able to take the prestige classes. Books Used (feats and prestige classes): Player's Handbook I'll recommend more books that you can use to enhance the build a bit. You should use the Spell Compendium and Magic Item Compendium as well. The BuildOverview (Levels 1-20): Wizard 5/Eldritch Knight 3/Dragonslayer 1/Spellsword 5/Abjurant Champion 5/Eldritch Knight 1 I want to thank the people that helped me make this build possible, you can see the thread in this link: Trying to Make a 5th lvl Spellsword Gish with 16 BAB and 9th Level Spells at level 20 I’ll show the feats that I selected for this build, these are suggestions to take good advantage of the capabilities of this character; you have 7 free feats from a total of 10 (or 11 if you’re a human). I’ll indicate the required feats for prestige classes with bold letters. You will also need 2 ranks in Tumble and 6 ranks in any knowledge skill, I’m sure that those skill ranks won’t be a problem at all to get.
You can change the order of these feats if you want to get some benefits earlier than others. Some other recommended feats: Dragon Familiar: I love dragons and I find pretty awesome the idea of having a loyal and powerful dragon companion. Enspell Familiar (from Dragon Compendium): If you can have your familiar with all the buffs that you have without needing it to be at 5’ from you, you can have a pretty powerful battle companion if you take either the Improved Familiar or the Dragon Familiar feat as well. I suggest replacing the Smiting Spell feat (or the Energy Substitution feat if you can get your hands on a Metamagic Rod [substitution] from the Magic Item Compendium) to take this one if you want. Arcane Disciple [Healing] (from Compete Divine): I find interesting the idea of being able to heal yourself, but this feat can increase your MAD a bit. As you can see, this character can be pretty fun to play during the advancement of levels, it can wield a sword from the very beginning (Not recommended, but you can) and gets competence with armor and more hit points at a fairly good time (Specially before the Spellsword levels, so you can fulfill the special requirement). The levels in Spellsword can make it possible for you to wear a mithril medium armor without worrying for the Arcane Spell Failure. Your Abjurant Champion abilities can be well used to buff yourself without wasting much time using swift actions to cast (If you can use the Greater Luminous Armor from the Book of Exalted Deeds plus a Shield spell, you can have a +21 boost on your Armor Class). At level 20, this character has +17 Base Attack Bonus and spellcaster level 17, so it can cast 9th level spells. It also has an average 83 hit points without any Con modifier (if you have +4 Con modifier, you’ll have 163 hit points); an average ranger has 93 hit points without any Con modifier at level 20, so this character is just 10 HP below a ranger, and I think that that’s a pretty cool HP for a caster, and a pretty appropriate amount to be able to fight melee. For thematic purposes, the Smiting Spell feat can add a very cool flavor to the character, as it is a wizard with a sword, it should be able to modify some spells to transfer that energy to its weapon and smash it on the enemy with a successful hit. The Knowledge Devotion feat is great for this character; your main priority should be to max out all the knowledge skills used to identify monsters when you can (Arcana, dungeoneering, nature, the planes, religion and any other that can be used to identify monsters) after the Concentration skill. You can use several Crystal Masks of Knowledge (from Magic Item Compendium) or use the Collector of Stories skill trick (from Complete Scoundrel) to get a good amount of bonuses to those knowledge skills and always have at least a +2 insight bonus to your attack and damage against your opponents. The prestige classes give a good boost of attack bonus and HP to your character, so the Improved Familiar or the Dragon Familiar feats can be quite useful to get a battle companion that can effectively help you. Of course, as a good gish character, the Arcane Strike feat can be very useful if you want to make sure that your next attacks will hit (specially for the Limit Breaks). Also, this feat is pretty cool for thematic purposes too, as you literally use magic to hit better with your weapon. And you weapon glows. The Poison Spell feat, from the Drow of the Underdark book, can be especially useful for this character if you use it with certain spells like Chill Touch. Why? Because if you use a single dose of poison for a Chill Touch and hold the charge of that spell, you can make several touch attacks with it, deliver the spell and also deliver the effect of the poison, without having to use more than just one single dose. That’s what I call getting value for your money right there. If you’re using a good alignment, you should use paralysis poison. I don’t know if this feat can be used with the ravages of the Book of Exalted Deeds. This character can use the Channel Spell of the Spellsword prestige class, and that allows it to do what I call “Limit Breaks”, referring to the Final Fantasy games in which I got inspired to make this build and these tricks. Limit Breaks:As the name suggests (for those that are familiar with Final Fantasy games), these tricks are VERY powerful, and you should not use them too often if you don’t want your DM to houserule your abilities. The Channel Spell of the Spellsword is a very interesting ability, but we can agree that it can be amazingly useful if used with some good spells and it also can be a kind of waste if used with the wrong spells. For example, if you decide to channel a Scorching Ray, you’re getting yourself in a melee fight with the enemy and trying to get past its full Armor Class just so you can deal the damage of your weapon and the very same amount of damage that that spell would do if you cast it from a safe distance… with a ranged touch attack. That’s just not a good trade for me; however, if you decide to channel a Wall of Fire, you can do what no other character in the game can do: Set your enemy on magical fire for a good number of rounds, dealing damage each round. You have only 3 Channel Spells per day, so you want to make wise use of them. The goal here is to get this character to do awesome things that only its abilities can allow, so it can be a special character and not just a fighter that can cast spells or a wizard that can grab a sword and fight sometimes. It should be able to do both things at the same time. I’ve read the rules over and over again and checked the errata on the Complete Warrior book to make sure that this use of the ability is really possible, you can see a forum thread that I made explaining the justifications for that here: [3.5e] Using the Spellsword's Channel Spell with Wall of Fire and other area spells. Ok, let’s begin with the Limit Breaks; a good think to notice is that you can start using a lot of them at the very moment that you can get to use the Channel Spell (Level 13). I’ll also indicate the earlier levels in which you can begin to use each Limit Break.
1.- You channel a Stun Ray (or an Otto’s Irresistible dance to get attacks of opportunity) on your sword. 2.- On your next turn, you make a charge on the target. 1st hit, target gets stunned at least for a round. 3.- On your next turn, you activate your Boots of Speed and make a full attack on the target, preferably using the Arcane Strike feat and any other buffs that you can get cast on yourself. 4.- On the same turn, you use a swift action to activate the 3 charges of your Belt of Battle and make another full attack. 5.- If you have a little luck, your target won’t begin its turn just after you, so wait until another enemy takes action and then use an Immediate Action to cast defensively a Greater Celerity spell and make another full attack on your target. 6.- (Optional) If you really want your target dead, you can finish this process with any other Limit Break described above using a move action to channel the spell and a standard action to hit. I know that there are better ways to emulate a Lion Heart/Omnislash in Dungeons & Dragons 3.5, but this is a nice option too if you can plan your turns carefully to try it. I’m not quite sure if I’m using the rules well here; please tell me if you can’t do something like this. If you have other ideas for Limit Breaks, I’ll be grateful if you share them with me to add them here as well. Trances/Battle Styles:These tricks can really prove that your character effectively balances sword and magic. These tricks use all the spells that allow you to do touch attacks per caster level. This is why I recommend using a Sizing Greatsword, so you can shrink it to the size of a long sword and you can hold the charge of a multitouch spell in your off-hand to deliver the spell in the same turn that you attack with your sword. Te big disadvantages of these tricks are that you can’t cast any other spell while you do this because you lose the spell that you hold if you do it and, if you touch any other thing that’s not your enemy with your off-hand, the spell triggers. All of these tricks have to be started following these steps: 1.- On your turn, you shrink your greatsword into a long sword (or you switch from your greatsword to a long sword) and you cast a multitouch spell, holding its charge. 2.- On your following turns, you manage to get close to your enemies to be able to do full-attacks. 3.- When you can do a full-attack, you should activate your Boots of Speed, make a full attack and use the extra attack to make a touch attack to deliver the multitouch spell to your target, and you can keep holding the charge of the spell if you want to repeat it. The touch attack should not provoke an attack of opportunity because your hand is “armed” with the spell. If you’re surrounded by enemies, you can deliver the spell to many of them if you use your full attack distributing your touch attacks on the enemies, and you can do the remaining attacks with your sword. If you’re using the Poison Spell feat, you can enhance these Trances very much. Unlike the Limit Breaks, you can begin to use some of these Trances from the very beginning by carrying a great sword and a long sword and switching between them. I will indicate the earlier levels in which you can use each of them.
If you know of any other multitouch spells to use, please tell me and I’ll add them here. There are two things that I’m not completely sure how to interpret them: 1.- I don’t know if you can make more than 1 touch attack with your spell on the same target in your turn; if you can do it, you can distribute your full attack between touch attacks and attacks with your sword. (Except with Spectral Touch, that spell specifies that you can only do this attack once per round). 2.- I don’t know if you can make the extra touch attack with your off-hand holding the spell as if you were using a second weapon and thus taking the penalties of Two Weapon Fighting. If you can help me clear these doubts, I’ll appreciate it. Well, these are a lot of the cool things that you can do with this character; I’m not 100% sure if the rules are well applied in all of this long post, so if you notice anything wrong, please tell me so I can make corrections. Also, if I didn’t explain myself correctly or if I made spelling errors, please tell me so I can make corrections to the text. I hope that you like this build; I would love to see your opinions. Thanks a lot for your attention! |
| #2EruditeApeMar 19, 2013 15:32:19 | Spellsword is only ever one level long. Ever. You want to channel spells? Be a Duskpriest. Problem solved, you're welcome. |
| #3iserluickMar 19, 2013 15:36:30 | But the Duskblade can channel only just touch spells, and the Spellsword can channel any spell it can cast. Plus, this build can do a lot more than just channel spells (well, as far as I'm concerned). |
| #4Vincent_DranochMar 19, 2013 15:46:16 | Take Smiting Spell as the Bonus Feat of Wizard 5, and take Combat Casting at level 6 since you can't take Combat Casting as a Bonus Feat from Wizard. Interesting gish build to have almost full BBA, 9th spells and Chanel any spell. |
| #5iserluickMar 19, 2013 16:17:00 | Thank you Vincent_Dranoch! I made the correction. |
| #6draco1119Mar 19, 2013 16:50:20 | How does being an Outsider give you proficiency with all martial weapons? And, if you're using FR material, the FR aasimar is better than the RoD version. |
| #7Vincent_DranochMar 19, 2013 16:55:14 | It's an Outsider trait, of the SRD:Proficient with all simple and martial weapons and any weapons mentioned in its entry. |
| #8StevenOMar 19, 2013 17:01:19 | How does being an Outsider give you proficiency with all martial weapons? And, if you're using FR material, the FR aasimar is better than the RoD version. Technically, being of the type "outsider" means you get all the traits listed for outsiders which happens to include proficiency with all martial weapons. Of course if you you are using the "lesser Aasimar" from the PGFR then they are NOT outsiders which is part of the reason they also don't see the +1 LA. As for the build I really don't see the point in SS5 even if you want that channelling. Sure "BAB doesn't matter" but giving up all the BAB so early for WIZ 5 sets the character back in that department for quite some time. |
| #9iserluickMar 19, 2013 17:12:27 | As for the build I really don't see the point in SS5 even if you want that channelling. Sure "BAB doesn't matter" but giving up all the BAB so early for WIZ 5 sets the character back in that department for quite some time. As for the SS5, as far as I know that's the only prestige class that can channel any spell it can cast, I just wanted to make the best use of that ability. And yes, you can't fight melee right away on the first levels with this build, I wanted to fix that somehow, but I haven't found any way to do it without sacrificing more caster levels and spell slots. |
| #10Andarious-RosethornMar 19, 2013 19:57:24 | To be honest your best bet for your first 5-9 levels is to be a buff style God Wizard that has weird plans for later. Just enhance the party melee. Focused Transmuter is really good for this. Enlarge Person, Bulls Strength, Heroics and Haste at your lowest levels will really be game changers. |
| #11Eld20GeneralissimoMar 20, 2013 14:32:36 | I'll give you props for trying to pull off something a little different and I dig the concept. However, I'd say that this bulid just doesn't quite make the most of the normal gish trade-off of caster levels for, well, stuff. Giving up 3 levels of casting is fine, and you hit that 16th BAB, but man oh man all you have to show for it is immunity to fear, a fighter bonus feat, and the dubiously legal and even more dubiously useful channel ability? Also what in the world are you wasting a feat on Insightful Reflexes for? It's not like you have them to spare when your sinking feats into stuff like Dodge just as a prereq for a one level dip into Dragonslayer. |
| #12Andarious-RosethornMar 20, 2013 15:11:50 | I loves me some Gish. Simplest gish is often the best. Sorcadin is solid. I really like Focused Specialist 6/Ruathar 3/Abjurant Champion 5 loses you no CL over 14 levels, leaving 6 more levels to do stuff like Dragonslayer 1/Spellsword 5 if you want to, losing your CL's late in progression. Or if you don't want to lose BAB, but also don't want to give up much CL, go with Eldritch Knight 6, it's also way less feat intensive. |
| #13iserluickMar 20, 2013 19:18:51 | I'll give you props for trying to pull off something a little different and I dig the concept. However, I'd say that this bulid just doesn't quite make the most of the normal gish trade-off of caster levels for, well, stuff. Giving up 3 levels of casting is fine, and you hit that 16th BAB, but man oh man all you have to show for it is immunity to fear, a fighter bonus feat, and the dubiously legal and even more dubiously useful channel ability? Also what in the world are you wasting a feat on Insightful Reflexes for? It's not like you have them to spare when your sinking feats into stuff like Dodge just as a prereq for a one level dip into Dragonslayer. As I said in the post, I'm not an optimizer, I have little to no experience with these things. What would you exepect to get in exchange for caster levels in a gish build? I'd love to know, because I understand these kind of builds as characters that can fight and use spells and are good (not the best) at doing both things. I know that the channel spell ability is somewhat dubiously legal but, as far as I know, there's no errata for it on the Complere Warrior errata archive and the rules can justify the uses that I explained very well. I also said that those feats were suggestions, if Insightful Reflexes isn't a good feat, I can change it, I saw that the build has a very horrible Reflexes save and I wanted to boost it a little as the character should have far more intelligence than dexterity. You could change that for Enspell Familiar, for example. |
| #14EruditeApeMar 24, 2013 16:32:47 | As I said in the post, I'm not an optimizer, I have little to no experience with these things. What would you exepect to get in exchange for caster levels in a gish build? I'd love to know, because I understand these kind of builds as characters that can fight and use spells and are good (not the best) at doing both things. 16 BAB and 9s as early as possible. So, really not much other than qualification. I know that the channel spell ability is somewhat dubiously legal but, as far as I know, there's no errata for it on the Complere Warrior errata archive and the rules can justify the uses that I explained very well. And you honestly believe it's worth it? I also said that those feats were suggestions, if Insightful Reflexes isn't a good feat, I can change it, I saw that the build has a very horrible Reflexes save and I wanted to boost it a little as the character should have far more intelligence than dexterity. You could change that for Enspell Familiar, for example. Here's a tip: Have you ever encountered a reflex save or die? No? Okay, then why would you bother? |
| #15Andarious-RosethornMar 24, 2013 17:55:59 | The closest to a reflex save or die is Resiliant Sphere. You don't normally die, of course but you will soon. |
| #16iserluickMar 24, 2013 21:34:09 | I edited the post to change the Insightful Reflexes feat, you're right, I shouldn't bother to boost that save if there are not many reflex save or die situations. I'm aware that there are a lot more ways to be gamebreakinly good, the Spellseord's Channel spell isn't awesome, but it can have its uses, and I tried to include it to have some fun with it, that's all. |
| #17Vincent_DranochMar 24, 2013 21:46:51 | This build can get Iron Will with Magical/Special Location: Otyugh Hole, you don't need to expend a feat on it. Then you should do The Frog God's Fane too, so you can replace the last level of the build (Eldritch Knight 4) with Loremaster 1 to get a free feat. You lose 1 BAB yes, but you had 17 now you have 16 which is the minimum needed. |