[3.5] Faster Intimidate checks?

Post/Author/DateTimePost
#1

dragannia

Nov 22, 2008 7:48:38
Intimidate in battle is a standard action, IIRC. Is there any way to make it a move action, or a free action? Or possibly, any other efficient ways to lower enemy saves, preferably in an AOE, that doesn't require a successful Fort, Reflex or Will save, not including the things from the Debuffing thread?

Thanks!
#2

ion

Nov 22, 2008 9:31:33
Check out the "Zhentarim Soldier Substitution Levels" in the Champions of Valor web enchantment. You have to take 9 fighter levels, but they let you demoralize as a swift action and some other cool things.

Fearsom Armour on page 97 of Drow of the Underdark lets you demoralize as a move action for 5000 gp. Also check out the feat "Imperious Command" on page 50 of that book, it makes your demoralizations stronger.
#3

countmrvhs

Nov 22, 2008 9:39:12
Avenging Executioner from Complete Scoundrel might have what you're looking for. It's a 5-level PrC with some good class skills, sudden strike progression, and rapid intimidation which (eventually) can affect I think everyone in a 30' radius. Saves still apply, though.
#4

thegreatsanguini

Nov 22, 2008 10:50:46
CW: Intimidating Rage lets you demoralize as a free action, and your opponent stays shaken until your rage is over.

CV: Ghost Faced Killer lets you demoralize all who see you, and your target, as a free action when combined with a sudden strike. If your opponent fails their save, they die outright, and if they pass they're shaken. Everyone around takes a save to avoid being shaken. Unfortunately, it's a Charisma based DC rather than a true intimidate.