| Post/Author/DateTime | Post |
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| #1packetJun 23, 2010 7:23:57 | Hi Everyone, I'm trying to make a sorta cheesed melee scout that does crazy things with skirmish. I'm trying to min/max somewhat -- enough that he'll actually be about the best one could make him. My current build is: Human Scout 4/Ranger 2/Highland Stalker 6/Tempest 5/Chameleon 3 My feats are: Lv. 1 - Weapon Finesse, Dodge(Human) Lv. 3 - Mobility Lv. 4 - Track(Scout Bonus) Lv. 5 - Urban Track(Ranger Bonus, in place of track or improved track) Lv. 6 - Two-Weapon Fighting(Ranger), Spring Attack Lv. 9 - Improved Two-Weapon Fighting Lv. 12 - Elusive Target Lv. 15 - Bounding Assault Lv. 18 - Close-Quarters Fighting As always, how could this build be improved, both in class levels and feats? I've heard about Dervish being good for a melee scout, how would I work that level-wise and is it worthwhile (better than I have now)? Is a melee scout even viable compared to a ranged (manyshot, shot on the run, etc.) scout? Or is the ranged scout just better in every way? I'd really appreciate any feedback you might have. Thanks! |
| #2Maat_MonsJun 23, 2010 11:07:27 | To trigger skirmish, you'll want lion totem barbarian (Complete Champion) and travel devotion (Complete Champion). That allows you to full attack after a charge and move your speed as a swift action. So, you can charge, back up, charge again, and so on without ever giving up a full attack. Alternately, you could use the riposte variant scout. That gives you the bonus damage against any opponent that tried to attack you since your last turn. Unlike the normal scout, you can deal this damage on attacks of opportunity. If you go with the normal scout, you should take improved skirmish (Complete Scoundrel) for the +2d6 damage and +2 AC when you move at least 20 feet. If you're going to mix ranger and scout, you should take swift hunter (Complete Scoundrel) so the class levels stack for determining skirmish bonuses. There are prestige classes that advance skirmish damage more rapidly but do not advance the AC bonus from skirmish. Thri-kreen (Expanded Psionics Handbook) have 4 arms, +2 str, +4 dex, -2 int, +2 wis, -4 cha for 2 LA and 2 HD. With greater multi-weapon fighting, this can give you 12 or 13 attacks. |