| Post/Author/DateTime | Post |
|---|---|
| #1DikataJul 01, 2015 16:14:22 | I know that you can cast the spell while wild shaped via the natural spell feat, but it isn't very clear to me what happens after. My situation is this: I have optimized a character with 34 constitution. When I wild shape, my hit points do not change, even though my Con actually deacreases from my original form. If I wild shaped, the hit points would remain the same. But if I wild shaped and then use Bite of the WereX, would I gain hit points from the increase in constitution? I can't find any kind of clarity.
Another question I have relating to wild shape: the Warshaper (complete warrior) class feature Morphic Body. Can I apply the adjustment to more than just my base form? Is it possible to apply that adjustment to a wild shaped form? |
| #2StayingpowerJul 03, 2015 19:25:31 | For the first question, I'd say yes, you gain the hit point with the increased CON. (just my thought, can't back it up with actual rules)
For the second question, the increase in STR and CON is only when transformed I think. I think this would be an actual "rule", or example, to back up the first question.
Got a question for you. Why did you optmized CON? You can survive a lot of hit point damages, but shouldn't you be better optimizing something you are actually doing at the table? Yes you have a lot of HP, but after? |
| #3RogerWilcoJul 30, 2015 6:26:47 | I find that the whole way that the updated polymorph rules handle the CON changes to be a cludge. What items you can use and stay functional is actually a much bigger problem.
We used houserule where the CON change does apply to your HP, just like any other CON change in the game. We also ruled that all items you're wearing become non-functional (yes even if you change from a Human to an Elf with Polymorph, you would basically be naked), unless they were "Wild" where our custom "Wild" template would just double the price of the item, after all other price modifiers, like enchants. This makes it surprisingly hard to use magical items while under any kind of polymorph effect.
These houserules worked really well for us, except for one character who instead of magical items, just started relying very heavily on buff spells. But I think buff spells in 3E are broken in general, not just on polymorphing characters. They function like unrestricted extra item slots, allowing you to stack them to insane amounts if you focus on it.
Otherwise I'd suggest looking into what Pathfinder does. It works much better, except for a few classes, like the Master of Many Forms. |