| Post/Author/DateTime | Post |
|---|---|
| #1yovenApr 25, 2012 17:02:22 | Hey guys this is my first post here. I just startet a Core Only (dont ask why, my DM wanted it so much) campaign... that means only PHB DMG and MM and i was wondering how to get the most out of the core druid i've started playing, as there is no abberant wildshape, no planar sheperd, no frozen wildshape etc.. So please help me with the best usage of the rather poor animal forms in wildshape as with what feats to go and what equipment apart from a wild armor to get... we're starting lvl one, and i'm going on augmented summoning feat first. Wilding clasps are not core only... that sucks hard. |
| #2The_FredApr 25, 2012 17:32:24 | Personally, I am not a big fan of wildshaping, but not because it's underpowered. Poor animal forms? With Wild Shape you can climb, swim and fly easily. You can get pretty crazy physical stats with no investment. You can also get a neat selection of natural weapons (even if it is at the expense of manufactured ones). Natural Spell is a must if you plan to Wild Shape at all. Augmented Summon is a decent enough route to go down too, given the Druid can always have a SNA spell on hand. Bear in mind that whilst you have less cheese available to you in Core-only, so does everyone else, and to be honest, the Druid usually comes out on top. (On a related note, there's a bunch of UA and a little Divine stuff available in the SRD. I don't know if that's out too but there are a couple of extra options there if it's available). |
| #3yovenApr 25, 2012 18:01:58 | i'm sorry but im not that familliar with the abbreviations, as i'm not playing the game in english, also our core books arent... so whats UA, and i'm not sure the SRD is a legitimate source here for stuff that isnt in core. |
| #4Slagger_the_ChuulApr 25, 2012 19:39:03 | i'm sorry but im not that familliar with the abbreviations, as i'm not playing the game in english, also our core books arent... "UA" stands for Unearthed Arcana, which is basically an entire book full of variant rules. While it's not actually part of the SRD (System Reference Document), it's still one of the things that's available as open content for anyone to use in developing their own d20 products. The d20srd site that The Fred linked is a very convenient online version of the SRD officially made available by Wizards of the Coast, including all the errata along with some other open content, like the UA material. Technically, only the three main books (Player's Handbook, Dungeon Master's Guide, and Monster Manual) are "core" material, but some fundamental rules for psionics, deities, and epic play, also appear in the SRD. A few things from the core books do not appear in the SRD, like unique D&D monsters and the names of famous characters, since those are not available for developers to freely use. You also won't find rules describing how to create a character or advance them with experience. |
| #5draco1119Apr 25, 2012 21:55:16 | I just startet a Core Only (dont ask why, my DM wanted it so much) campaign... that means only PHB DMG and MM and i was wondering how to get the most out of the core druid i've started playing, as there is no abberant wildshape, no planar sheperd, no frozen wildshape etc.. This thread was started with the intention of showing someone how to break a Core-only game with a druid. That's frowned upon, unles you have good cause (he did), but it will still give you tips on how to "get the most" out of the Core druid. Just... don't break your game with it. |
| #6Tempest_StormwindApr 25, 2012 23:15:22 | Hey guys this is my first post here. You'll appreciate the Quickstart Druid guide. It's not perfect for core games, but it'll help a lot. THE core-only druid is thus: -Max out Wisdom and Constitution, anything left over in Dexterity isn't a bad call. Human bonus feat: Spell Focus: Conjuration Druid 1: Augment Summoning [Note - you won't actually summon much for a few levels, but with a high Constitution, decent ranged attacks, and a good animal companion (riding dog trained for war) you won't need to summon much.) Druid 3: Extend Spell. Druid 6: Natural Spell Druid 9: Quicken Spell or any other feat to improve your preferred approach (casting, wild shaping, summoning). Druid 12/15/18: Entirely up to you. They could be TOUGHNESS and you'd still rock the kazbot. If you didn't get Quicken at 9, get it at 12. Equiment is also entirely secondary to this, even in core-only. Although +Con and +Wis items aren'ta bad call, and neither are general-purpose casting items (Pearls of Power, incense of meditation, etc). You're a spellcaster first, even if you favor Wild Shape. This is also the approach taken in the previuos thread, actually - although there the specific tactics involved were desiged to educate an unwise GM. Really, this build is as mature as its player. |
| #7KruskApr 26, 2012 15:43:47 | Druids have a lot going for them.
For feats, the important one is to take natural spell at level 6. Aside from that anything you want won't be bad. Augment summoning is a very good choice. Wis >Con > Dex = Int = Cha = Str for stats. If you start at level 5+ I'd say int and cha are more important than dex. Good companions are the riding dog (that you trained for war) and wolf. Tripping is awesome, and they are good at it. Bears are good as you get higher level. I like wolf over dog because its less effort. Both are very good. Your level 1 tactics should generally be run away and use a sling. Let your dog go trip people and eat them. Its level 1 and a single hit can kill pretty much any PC. Throw out entangle spells if you ever are in a fight without ranged foes. If you are at a loss for good wildshapes, summons or companions go for wolves and bears (and their advanced forms) until you are familiar with more stuff. Don't prestige class, none (in core) are as good as straight druid. Human is the default good race, but no one would fault you for being a dwarf or gnome. Halfling isn't awful either. |
| #8yovenApr 26, 2012 18:12:28 | i Rolled up a gnome (needed the Con Boost) With Wis 16 Con 16 , Cha 14 Dex 12 Str and Int 10... Went Spellfocus Conjuration on 1st lvl, going on augmented summoning on third, after that natural spell and possibly some sort of improved nat. attack and multiattack from the MM if DM allows it.. Riding dog is getting trained for war atm (for the improved trip ability). What do i have to do with this doggie if i want to keep it till high levels and still be effective with it (RP reasons). I know its getting a reasonable AC boost and with magic barding on higher lvls, evasion and improved evasion its probably going to stay quite stable and tanky, but the damage output would be wayy sub-par, getting one additional attack, also with 1d6 +Strengh... giving him improved nat. attack gives a little bonus here, and stuff like improved grapple would be nice, but needs defensive fighting which has a Int 13 prerequisite.. Is it worth switching a dog i can get on high AC, good saves and nice evasion for a Bear with some more HP and nice Damage but a horrible AC? Also i've noticed that most of our battles are going to happen in small areas, which makes entangling and the like very less usefull.. spiking the floor your mates are running over is not really appreciated is it. |
| #9The_FredMay 01, 2012 10:34:29 | Riding dog is a tough ally once he gets those bonus HD and stuff, and trip is very nice. Personally, I like the Leopard, since it gets Pounce and Improved Grab + Rake. It's a bit more fragile but looks like a great striker. At higher levels the Deinonychus is awesome, but you lose out on a lot of progression for that (contrast a 4HD dino with a Leapord at the same level - 5HD, similar HP and AC, Leopard has Imp Grab + Rake and Evasion, though Deino still has better attacks and faster movement for an awseome Pounce). Of course, the Leopard at that level compares more with the Tiger, which is also awesome. Just bear in mind that there's a balance between better animals, and all those advancement goodies. For example, a quick glance suggests an advanced Tiger would beat out a Dire Lion most days. The Bear is certainly an option, and would be a bit more fearsome than the Dog. I'm not sure it's worth switching out Trip without getting something like Pounce in return, though. In small areas, you might actually just be better sticking with the Dog, at least for now. |