3.5 Ubercharger Build

Post/Author/DateTimePost
#1

WizardDidIt

Aug 17, 2013 22:49:23
So I've been tinkering around with a charging build and I'm kinda stuck on which is the better option for class progression. I'm currently level 4 but I want to plan out the character ahead of time since the campaign I'm playing right now will likely progress to at least level 20. We do play with exp penalties for multi-classing so im trying to stick to getting my goodies from prestige classes to avoid them. Warblade isn't allowed but everything else is fairly open. One thing that is bothering me though is not being able to pick up a few feats like Cleave, Battle Jump, Leap Attack and Leap of the Heavens, I'm somewhat feat starved, maybe a few more levels of Fighter is needed?

Race: Half-Orc
Stats @ 4 : 20 str, 14 dex, 16 con, 10 int, 10 wis, 7 cha

Barb 1 - power attack, lion totem + whirling frenzy ACF
Barb 2 - imp trip via wolf totem ACF
Fighter 1 - imp bull rush, extra rage
Fighter 2 - iron will

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Past this point what I've been thinking is:

Fighter 3 -
Fighter 4 - shock trooper, survivor (runescarred prereq)
Runescarred Berserker 1 -
Runescarred Berserker 2 -
Runescarred Berserker 3 - headlong rush
Runescarred Berserker 4 -
Runescarred Berserker 5 -
Runescarred Berserker 6 - power lunge
Runescarred Berserker 7 -
Runescarred Berserker 8 -
Runescarred Berserker 9 - imp sunder
Runescarred Berserker 10 -
Warshaper 1 -  (Berserker has the polymorph spell, allowing Warshaper)
Warshaper 2 - combat brute
Warshaper 3 -
Warshaper 4 -

Alternatively I could go Bear Warrior at lvl 7, grab the levels in Warshaper and then proceed from there. My interest in Runescarred is that you gain some casting ability of a few pretty handy spells. Going Warshaper first would delay the casting but give me more time to boost my wis score to be able to cast, so the tradeoff is ok. I'm not opposed to having the Warshaper tricks earlier either. Thematically what I'm going for is based on a book character, a sword wielding monster who becomes something more then just a simple warrior, eventually gaining magical ability and shrugging off magic from enemy casters (antimagic field etc). Any suggestions are greatly appreciated


edit: changed feats around to get shock trooper online at level 6
#2

draco1119

Aug 17, 2013 23:03:25
Half-elf Ranger 2/Brb 1/Ftr 2/Revenant Blade 5/Anything +10

1) Ranger 1 (Bladebearer of the Valenar)
2) Ranger 2 (TWF*)
3) Barbarian 1 (Lion Spirit Totem ACF) (Weapon Focus: Valenar Double Scimitar)
4) Fighter 1 (Power Attack*)
5) Fighter 2 (Imp. Bullrush*)
6) Revenant Blade 1 (Shock Trooper)
7) Revenant Blade 2
8) Revenant Blade 3
9) Revenant Blade 4 (Leap Attack)
10) Revenant Blade 5 (Superduper Awesomeness!!1!)

After this, you could continue with Ranger for spellcasting, or maybe Occult Slayer or War Mind for anti-casting.
#3

Tempest_Stormwind

Aug 17, 2013 23:10:56
Getting Shock Trooper that late is a terrible idea in an otherwise fairly well-done (if standard) ubercharger. It should be online at 6th, no exceptions - it is what makes your charge attacks actually hit, in effect doubling your base attack bonus on a charge. 

Also, Barbarian 2 is only worth it in an ubercharger if you're also picking up the Wolf Totem (unearthed arcana version) for Improved Trip, to give you something to do if you're blocked from charging.

EDIT: I forgot what spells Runescarred brought to the mix; this isn't as standard as I thought it was at first. Apologies. 
#4

WizardDidIt

Aug 17, 2013 23:13:18
That build seems pretty cool draco I'll definitely try it out sometime. I can't swap races right now without making a new character however since my Half-Orc barb is already in play but its highly likely I'll bite off more than I can chew at some point and go down swinging, at which point the party will find a convenient Half-Elf to take his place :P

edit: whoops yeah forgot to add in the wolf totem, good call.
#5

Andarious-Rosethorn

Aug 18, 2013 0:41:46
Iron Will's not a fighter bonus feat. You can get it from the O-Hole though which allows you to spend that Fighter feat on something more useful, or Improved Sunder if you REALLY want Combat Brute.

You'll also note that while Power Lunge seems it might be good, it sucks compared to Shock Trooper especially with a Two Handed Weapon and Leap Attack. 
#6

VorpalBunny

Aug 18, 2013 9:47:19
He can pick up Iron Will as a fighter (Bodyguard) Feat (its one of the Dragon Mag varriants)

VB 
#7

JanusJones

Aug 18, 2013 11:14:23
You are missing some real gems.  Consider the following:


  • Headlong Rush (RoF): For orcs!  Doubles charge damage (woot!).

  • Battle Jump (FR-UE): Regional feat, so some DMs might be touchy, but doubles damage if you jump on a charge (x2 --> x3).

  • Leap Attack (CAdv): Doubles Power Attack damage on a charge.  For 2-handers, this is a x3 - a 1 to 3 sacrifice of to-hit for damage.

  • Evil Brand, Thrall to Demon, Abyss-Bound Soul (FCI): Worshipping Baphomet doubles your charge damage yet again.

  • Horned and Spiked Helmets (RoF): Another double damage, though you can't wield a helmet in two-hands (which messes up Leap Attack).

  • Valorous Weapons (OA): A magical enchantment to yet again double your damage!


Let's do the maths, shall we?  Let's assume you're going to wield a greataxe, for barbarian style points and to give the much-overlooked d12 some love.


  • Base damage on a Leap Attack charge: 1d12 + 1 to 3 PA damage

  • +Headlong Rush: 2d12 + 1 to 6 PA

  • +Battle Jump: 3d12 + 1 to 9 PA

  • +Valorous Weapon: 4d12 + 1 to 12 PA

  • +Abyss-Bound Soul: 5d12 + 1 to 15 PA


Enjoy getting +15 damage for each +1 to hit you sacrifice (as long as you're cool with a demon owning your soul.  Otherwise, enjoy a +12 to damage for each +1 to hit.  Man, being good sucks.)
#8

daedhaed

Aug 20, 2013 10:10:03
Don't forget the halberd of vaulting.
#9

WizardDidIt

Aug 20, 2013 11:22:35
Yeah I think I'll be rearranging some feats per everybodies suggestions. I do have headlong rush and shock trooper already but I'll take another look at the Hood thread to see what I can optimize further. Abyss-bound soul I'll have to run by the DM as we generally decide good or evil campaign ahead of time but it looks pretty cool. Thanks for the help guys!