| Post/Author/DateTime | Post |
|---|---|
| #1atsu333Jan 31, 2009 16:45:08 | What would be the best way to make a team of wizards? I can't use unearthed arcana for sure, so that's probably ruling out all variants. Me and a friend are going to be in a Forgotten Realms campaign where we will both be wizards(no clue who the others in the party will be) and we're trying to make a wizard duo, working together. One wizard is scary enough, so what can you do with two? My only Idea is, since there's already a "Batman Wizard", to maybe make a "Robin Wizard". Any ideas? (beyond the variants, the only other limitation is 0 lvl adjustment on the race, and I can use any Forgotten Realms race that fits that.) |
| #2winternachtJan 31, 2009 16:53:48 | Cooperative Spell: Mage of the arcane order! Comes into my mind first, followed by some red robed Thayan baldheads. |
| #3emyJan 31, 2009 17:02:50 | I'd probably have one be a Conjuration specialist, and the other a Transmutation specialist Conjurer 5/Malconvoker 5/Initiate of the Sevenfold Veil 7/Archmage 3 Summons rawrthings to hit people, also has BC Transmuter 6/Spelldancer 5/Spellguard of Silverymoon 5/Fatespinner 4 Persists awesome buffs like Polymorph, also has BC VERY YES to the below post about Faerie Mysteries Initiate | V |
| #4emansdrawkcabFeb 01, 2009 0:29:55 | Faerie Mysteries Initiate. Seriously, if there's no other reason to have a pair of Wizards, this is it. |