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| #1jimmy_chongaApr 29, 2009 23:01:58 | So I am making a Necropolitan Warlock for a campaign, we are starting at level 5 and possibly going to 20 or higher. For the most part the character is figured out. I am aiming to be a great "face" character, but capable in combat, and useful in general. The toughest decisions are the invocations and feats, which is where I am stuck. Here is the list of invocations I have come up with, I just need help choosing which ones to get at what levels. I won't be able to get all of them or this wouldn't even be a problem. Invocations: Least: Beguiling Influence, Spiderwalk, Baleful Utterance, Eldritch Spear, Entropic Warding Lesser: The Dead Walk, Flee the Scene, Walk Unseen, Fell Flight, Curse of Despair, Voracious Dispelling Greater: Chilling Tentacles, Wall of Perilous Flame, Devour Magic, Eldritch Cone, Vitrolic Blast Dark: Dark Foresight, Retributive Invisibility, Word of Changing For feats currently I plan on just taking extra invocation as every feat once I can get greater invocations, but if anyone has better suggestions I would like to hear them. |
| #2empirateApr 30, 2009 6:50:28 | I'd suggest getting two levels of Chameleon as quickly as possible. That will help you out, in that you can change one feat every day. This feat can easily be Extra Invocation, meaning that instead of a feat, you can swap out an invocation each day. With this trick, your Warlock will gain a little versatility. Warlocks aren't really built to be versatile otherwise, and it sounds like you want to play a multi-role character. |
| #3innabinderApr 30, 2009 8:35:10 | It looks like your focus for blasts is as a debuffer; that's a popular option for Warlocks. Ability Focus: Eldritch Blast (MM) can improve the efficacy of those debuffs by a fair margin and should be considered, IMO. That focus would make Eldritch Cone more useful than Eldritch Spear, since you can peg multiple opponents. You didn't mention whether you've read any of the handbooks for Warlocks; Thinblade's is the most current and quite helpful in narrowing down your selections of invocations. If the aim is a 'face' character, you can probably get by without The Dead Walk, assuming your party has a competent Tank. It also seems to me that Retributive Invisibility is not necessary if you're already using Walk Unseen, and Flee the Scene, while very handy, strikes me as optional here given your focus. Voracious Dispelling requires foresight on your part to work maximally, just as a reminder. It's still probably better than Devour Magic, which is another one that could be dropped to avoid redundancy of effect. |