36 seconds (no) wonder boy - Swift Hunter Thrower

Post/Author/DateTimePost
#1

zoddy

Jun 12, 2009 23:48:31
Hello to everyone on Co Op boards. Before asking any unnecessary questions in advance I will first post the build and then ask all the questions.
Race isn’t carved into stone, and probably won’t even be the same race, its just for the lulz of it there
Now books allowed are all except for books from another Campaign Settings, I am pretty sure I could talk with my DM reasonably for him to allow me some stuff from Faerun or Eberron if needed be.
Oh and yea, same that goes for Faerun and Eberron goes for Dungeon Magazines.

Without further ado here is my brain child started at 5am in the morning and finished measly 1,5 hours later at ~6:30am

Swift Hunter Thrower

Race: Wood Elf
Class: Ranger 6/ Scout 3/ Fighter 2/ Bloodstorm 4/ Master Thrower 3

Stats:
Str:17
Dex:17
Con:12
Wis:14
Int:12
Cha:12


Level Progression:
Scout 1 [Skirmish 1d6,Trapfinding] Weapon Focus (Dagger)
Scout 1/ Warblade 1 [Battle Clarity (Reflex Saves), Weapon Aptitude]
Scout 2/ Warblade 1 [Battle Fortitude, Uncanny Dodge] Point Blank Shot
Scout 2/ Warblade 2 [Improved Uncanny Dodge]
Scout 3/ Warblade 2 [Fast Movement +10, Skirmish 1d6/+1, trackless step]
Scout 3/ Warblade 2/ Ranger 1 [Track, 1st Favored Enemy, wild empathy] Swift Hunter
Scout 3/ Warblade 2/ Ranger 2 [TWF, 2nd Favored Enemy, Skirmish 2d6/+1]
Scout 3/ Warblade 2/ Ranger 2/ BS 1 [Returning Attacks, Throw Anything, Weapon Aptitude]
Scout 3/ Warblade 2/ Ranger 2/ BS 2 [Martial Throw, Thunderous Throw] Precise Shot
Scout 3/ Warblade 2/ Ranger 2/ BS 3 [Power Attack]
Scout 3/ Warblade 2/ Ranger 2/ BS 4 [Lighting Ricochet]
Scout 3/ Warblade 2/ Ranger 2/ BS 4/ MT 1 [Quick Draw, Palm Throw] Brutal Throw
Scout 3/ Warblade 2/ Ranger 2/ BS 4/ MT 2 [Evasion]
Scout 3/ Warblade 2/ Ranger 2/ BS 4/ MT 3 [Double Toss]
Scout 3/ Warblade 2/ Ranger 2/ BS 4/ MT 4 [Snatch Arrows] Power Throw
Scout 3/ Warblade 2/ Ranger 2/ BS 4/ MT 5 [Weak Spot]
Scout 3/ Warblade 2/ ranger 3/ BS 4/ MT 5 [Endurance] Rapid Shot
Scout 3/ Warblade 2/ Ranger 4/ BS 4/ MT 5 [Animal Companion, Skirmish 2d6/+2]
Scout 3/ Warblade 2/ Ranger 5/ BS 4/ MT 5 [ ]
Scout 3/ Warblade 2/ Ranger 6/ BS 4/ MT 5 [ITWF, Skirmish 3d6/+2] Improved Rapid Shot

Maneuvers
Warblade 1: Steely Strike, Sudden Leap, Moment of Perfect Mind
Warblade 2: Wall of Blades


I know I am late with taking Swift Hunter, but if I didn’t took those 2 fighter levels early on, I couldn’t manage enough feats for Bloodstorm. I wish I am wrong, so if anyone got another way please share with me.
Also unlike other builds, this one simply can’t work with Manyshot, and there for I would like to ask you to help me figure out how to move 10 feet for swift/free actions. Belt of Battle Charger is obvious, so are Boots of sidestepping. If I nudge in this build level of cleric for Travel Devotion to be effective, I think I would be passing my boundaries not so much with my DM as much with the rest of the party (3 is already a bit much to them, adding 4th would I presume end up in screaming).
So once again I humbly ask of you how to make this build have a bit more than 6 skirmishes available to him in one day? This is the most serious part of the build that needs addressing, cause without fix for this, this build would be nothing more than 1 fight/day miracle. Maybe there is some maneuver or stance out there that lets you do such things on per combat basis, but I am very sleepy at the moment and will be going to sleep now, if any of you good people know of such thing, please point it out to me.

Another but less important factor is that I am completely lost about abilities I should put on the daggers which primary function is to get thrown. I will need 4 of them, so I thought just concentrating onto the 2 I will be using mostly and other 2 just letting stay on +1.

So what does great forumers of Co Op think of this? Any critics? Any way of making this build into the beast or is it meant to stay 36 seconds boy miracle ?

Any help or pointing out mistakes is greatly appreciated. :D
#2

mathias1313

Jun 13, 2009 9:22:13
Well, lets see.......

You may want to get rid of 1 lvl of Fighter and take Warblade Instead
You have Weapon Focus listed as a 1st lvl and 2nd lvl feat

Also, you may want to look into getting brutal throw and then Power throw, although that would cost you a total of 3 feats, you would be able to power attack with your daggers when you throw then, so at higher lvls when you have Weak spot with Master thrower, that = nice damage.

Also, Ranger 6, Improved combat style, gives you Manyshot not Improved rapid shot.
Also, if you are allowed Dragon material, look into Dead eye shot, it lets you have dex to damage when using ranged and has a pre-req of +1 bab.

Another thing, I dont understand what you mean by it cant work with manyshot. The whole idea behind a Swift hunter thrower is use it with manyshot and more importantly Gretaer manyshot cause then you get Skirmish with all your attacks. Do you mean it wont work becuase you took rapid shot and the 2 weapon chains?

If you are dead set on going with the 2 weapon chain and Rapid shot royte I would suggest changing your 2 fighter lvls to 1 warblade and wizard 1.
Use the Wizard as a specialist conjurer and get the abrupt jaunt ability from Pbh 2. You would have to increase your Int though.

I hope any of this helps.
#3

zoddy

Jun 13, 2009 13:58:16
Thanks for replying first of all

2x Weapon Focus (Dagger) is mistake on my part.

I see where you are going with this. If i change Fighter 1 with Warblade i can get both stance and maneuver i need for BS and get Sudden Leap and Moment of Perfect Mind

As for power throw and brutal throw that is also true and i will see to incorporate it in the build.

As for Ranger 6 combat style i took ITWF and Imp. Rapid Shot i took with a feat as a 15th level character.

Well no, i am not dead set onto using TWF and Rapid Shot feat tree's, but i am highly uncertain about multishot and palm throw - how would that work ? It would give me not 4 but 5 attacks with -8 to hit as a standard attack ? That doesn't look quiet good as when its compared with full attack which gives me 13 or 14th attacks with -2 penalty.

Thanks for pointing out these things to me, i will sit down and correct this build
#4

zoddy

Jun 13, 2009 15:05:59
Redone the build in 1st post.

After some calculations it looks like this:

BAB w/ WF: 20/15/10/5
Using TWF and Rapid Shot: 18/18/18/13/13/8/5
Throwing in the Palm Throw: 18/18/18/18/18/18/13/13/13/13/8/8/3/3
Note: If i can't Combine Rapid Shot with Palm Throw, than thats one 18 less

With Weak Spot incorporated into build, all attacks now got a fair chance of striking. So 14 (or 13) attacks dealing 1d4 + 3d6 damage each, thats 14d4 + 42d6 (or 13d4 + 39d6) damage + enchantment bonus from weapons.

Taking Power Throw into account with -8 to attack. Lets say that renders last 4 attacks useless - thats 10 (or 9) attacks, each dealing 1d4 + 3d6 +8 damage, comming up with 10d4 + 30d6 + 80 (or 9d4 + 27d6 + 70) + weapon enchantment.

Base Saves
Fort: 14
Reflex: 13
Will: 5

Will is not so much of a problem thanks to Moment of Perfect Mind, concentration will be maxed (except for 3 levels of scout)
#5

hsien

Jun 18, 2009 13:35:08
Note sure if tghis was considered in damage calc but,

Palm Throw is a volley and, like manyshot, only applies precision (sneak/skirmish) damage to the first attack of that volley.
Per errata.