4 Arms + Level 20: Help optimize

Post/Author/DateTimePost
#1

mpalmeruci

Mar 16, 2008 0:42:48
Hello,

This is a bastard sister post to a previous one. Here's a quick rundown:

The DM is allowing +2LA and requires a strong build for epic adventurs (starting level 20).

Template: Abherent limbs (+2LA): 4 arms
Race: Human (bonus feat)
Classes: Warblade 14/ Bloodstorm Blade 4/Fighter 2

Feats: Weapon Mastery: Crushing strike
Power attack + Leap attack + Shock trooper
Greater Multi-weapon fighting
All other feats go along with those

I DO NOT have precise or point blank shot

Wielding 4 (+5) Morningstars

My question- how best to optimize levels 20-30?

My current approach to combat is to use the Diamond mind level 9 maneuver that gives 2 full attack actions and combine that with the other discipline maneuver that gives pounce.

At my current level (20) I get 4+3+3+3 attacks, double that every odd numbered round. So first round thats 13 x 2 = 26 attacks, with each successive attack gaining +1 from crushing strike. Once my opponent dies I can just start throwing my maces thanks to the bloodstorm blade.

My current pick for 20-30 is Chamelon. It will grant me casting to level 6 (my int is 18) +6 to two stats at level 30, and an additional +4 to attack from the combat focus.

Any suggestions? Better classes out there? Feats?
#2

lo77o

Apr 14, 2008 9:35:28
If you can squeeze in the feats for the pre-reqs, 10 levels of Ur-Priest would be sweet on top of that.
#3

brainpiercing

Apr 14, 2008 11:48:00
Consider another +2LA and 2RHD for the Multi-headed template from Savage Species which will give you Superior Two/ or multi-weapon-fighting feat for free, as well as improved Initiative and Combat reflexes. The text even states that each hand has as many attacks as the primary hand, depending on how you read that it could even be Perfect Two-/Multiweapon fighting.

The RHD suck, I admit, since you're not even a monstrous humanoid (although you could by then easily qualify). Speaking of which, are there even "human" HD? Monstrous humanoid HD would not be so bad, at least they give full BAB. You'd lose your human bonuses, though, which also sucks, and reduces the bonus-feat balance by 1.

You'll be a freak, sure, but you'd have space for other feats.

Forget all that if you already got Greater Multiweapon fighting as a bonus feat.

Well, maybe this is not all so useful, but I just had to think about making something with the Multi-headed template.

You could also do funny combos like 2 1hd-weapons + spiked chain for trippy goodness at range. Forget EWP, just get a Proficient enchantment for the chain.

You sorely want to be able to cast Giant-Size, though (60ft reach with chain, maybe more if optimised!), which Chameleon won't give you, unfortunately. Since you want to go arcane route you won't even get the druid Bite Series, UNLESS your DM lets you to use Extra Spell to add ANY spell to your known list (= spell book). And hey, you can learn a new spell every day, for free .

Ur-Priest will give you a lot of nice spells, though, within 10 levels, and one or two castings of Miracle for Sor/Wiz or Druid spells unless your Wis somehow goes through the roof. Don't know how CL is calculated with Ur-Priest.

However, in the end perhaps a RKV would be stronger on the long run, as long as you add a few levels of Warblade late enough to get Time Stands Still. You won't have it at 20, but you WILL have casting. Naturally this requires a total rebuild. Having casting first and Maneuvers later will not make you that much weaker, but WILL make you that much stronger on the long run, because you won't be limited to sixth level spells of the Chameleon. (I don't want to discredit the Chameleon, it's a GREAT class, but doesn't quite match up with...uh... the CLERIC!)