5 Man Arena Team (Need Constructive Ideas/ Opinions)

Post/Author/DateTimePost
#1

eviltedzies

Apr 20, 2009 13:53:19
Alright I've been toying with the idea of making a five man/women arena team for my DnD world. I wanted something that was pushing cheese to the max without going overboard. I also wanted each team member to be fully functional NPC's and be just as competent at solo combat as with team combat. So far I've picked 4 of the 5 builds I want to use, but I need help picking a 5th build and filling out some of the extra levels on some of my builds. Oh and LA buyoff's are allowed. (Gotta love DM power!! :D )

NOTICE: I am trying to make builds that are NOT reliant on magic items. But I do plan to give them to them AFTER the build is finished.

So far my builds go......

Cleric 3/ Warweaver 5/ Radiant Servant of Pelor 10/ Cleric 2
( I am using DM fiat to say that Divine Magician counts as Arcane spells for qualifications. Add sanctum spell and boom, early access.)

Sorcerer 3/ Warweaver 5/ Mindbender 1? / Still need 11 other levels.
( Take Precocious Apprentice & Sanctum Spell for early entry.)

Bard 7/ Swiftblade 9/ Warchanter 3/ 1 lvl other?
(Rebuild 1 level of bard to Warchanter. Since the only reason you need 8 bard is due to the "Must have spent whole previous level casting haste" prerequisite of Swiftblade, I figured you could retrain that 1 level of bard.)

Dragonborn (Wings) Feral Gargun Fighter 6/ Feral Gargun Monster Class 4/ Goliath Barbarian Racial Substitution 1/ Warblade 5/ Bloodstorm Blade 4
(If you haven't guessed it yet, this guys using the Dungeon Crasher alternative fighter ability.)

5th Build. (I'm thinking some monk type build, but sneaky sneak attack builds can be brutal if done right.)