"Gun Mage" - How would you do it?

Post/Author/DateTimePost
#1

gremlin582

Dec 10, 2010 19:22:54
Hey all, I had some ideas for a kind of "Gun Mage" archetype. I was thinking Wizard 6/Fighter2/Abjurant Champion 5/Eldritch Knight 7. But I was curious how other people might optimize and/or build such a being.
#2

cosmo007

Dec 11, 2010 0:15:10
I know it's 3rd party, but look at the Iron Kingdoms player's guide. There's a base class with the Gun-Mage moniker. It's not bad. 6th level spells, spontaneous casting. I dig it. Best to you!
#3

NiteCyper

Dec 11, 2010 7:05:27
I would optimize the Artificer base class (Blastificer). Last resort: I would mute fluff, and gun with any blaster (e.g., Warlock, Warmage, etc.).

ideas, lines ordered by appeal, descending
Wand sheath Warforged component, the "Magic Device Attunement" feat and other UMD-related feats from Complete Mage, "Shrink Item" abuse (Launch Bolt), the "Spellwarp Sniper" PrC (Complete Scoundrel, pg.64),
Runestaffs and the like, JanusJones's "Spark: Plasma-Cannon Warforged",
the Soulbow class, the "Arcane Archer" PrC,

Awesome: A Shadowcraft Mage (PrC from Tome of Magic) that uses a Runestaff as the barrel of a homebrew, rifle-focus (you know...without the rifled bore) (optional) spell component that gives a bonus on ray spell attacks, that contains Silent Image. It's funny as word-play because it'd fit the definition of mage as one who performs tricks of illusion. Heck, take it steps further with Metamagic Rods that are like gun attachments!