A Cleric to balance the party

Post/Author/DateTimePost
#1

clerichunter

Jul 05, 2013 22:20:12
Hey everyone. I've been lurking for a bit, but now it's time to get my feet wet.

I'm joining a party already in play, and I'm noticing that it's very melee heavy. As such, I'm thinking of bringing a Caster/Skill Monkey/Healer Cleric to the table to round things out.

The Party consists of an Elf Melee Ranger, Human Paladin, and I believe an Orc Fighter or Barbarian (haven't heard much about him) all level 4 at the moment.  

Book availability is by request, so already I'm thinking of going along the lines of a Human Cloistered Cleric to open up the skills, along with the Luck and Trickery Domains (I'm told I'll get Dragon Domain for free as part of the story)

What I need help with though are the following: 1) Is this a sound move considering the party? 2) What sort of feats should I invest in? 3) What should my spell list and equipment list look like? (also, no nightsticks). Also if there are any other suggestions, I'm more than happy to hear them.

#2

draco1119

Jul 05, 2013 22:30:24
Cloistered Cleric with Knowledge Devotion (Complete Champion) instead of Knowledge Domain. You've already got a skill monkey in the Rogue/Ranger (who would be better off as a Scout/Ranger with Swift Hunter). You don't need to be a dedicated healer (Tempest has the link), and you can be AT LEAST as good at melee as everyone else in the party, with the possible exception of the barbarian.
Also, I remember that, for a while, there was a recommendation of the Kobold domain, but I don't remember why.
#3

clerichunter

Jul 05, 2013 22:46:57
I can't confirm if the Elf has any levels in Rogue, but she primarily plays like a melee ranger, hence the idea to become a skill monkey
#4

americanroulette

Jul 07, 2013 3:33:17
Usual reason to take Kobold Domain is for trapfinding/disabling as a rogue iirc.