A Couple of builds, maybe inspire some people ^^Human1. Rogue 0 Point Blank Shot, Precise Shot, Sneak attack 1d62. Fighter 1 Weapon Focus: Dagger3. Fighter 2 Two Weapon Fighting, Weapon Finesse4. Ro

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#1

aquantus

Jul 07, 2011 16:57:37
A Couple of builds, maybe inspire some people ^^

Human

1.    Rogue        0        Point Blank Shot, Precise Shot, Sneak attack 1d6
2.    Fighter       1        Weapon Focus: Dagger
3.    Fighter       2        Two Weapon Fighting, Weapon Finesse
4.    Rogue        3       
5.    Rogue        4        Sneak attack 2d6
6.    Rogue        5        Exotic Weapon Proficiency: Barbed Dagger
7.    MT              6        Weapon Trick: Palm Throw, Quick Draw
8.    MT              7
9.    MT              8        Weapon Trick: Sneaky Shot, Improved Two Weapon Fighting
10.  MT              9
11.  MT             10        Weapon Trick: Two With One Blow
12.  Fighter       11        Greater Two Weapon Fighting, Rapid Shot
13.  Assassin    11        Sneak attack 3d6, Poison Use, Death Attack   
14.  Rogue        11        Sneak attack 4d6
15.  Rogue        12        Far Shot
16.  Rogue        13        Sneak attack 5d6
17.  Rogue        14       
18.  Rogue        14        Sneak attack 6d6, Improved Rapid Shot
19.  Rogue        15        Oppertunist
20.  Rogue        16        Sneak Attack 7d6

level 20
24 str    (+7)
22 dex  (+6)

Flaming Barbed Dagger of Shocking Speed +5        27/27/27/22/17/12        1d4+12+1d6+1d6 x2    19-20x2        20 ft. Piercing (Full attack+Dual Wield+Rapid Shot+Precise Shot+Palm Throw)
Flaming Barbed Dagger of Shocking Speed +5        27/27/22/17            1d4+8+1d6+1d6 x2    19-20x2        20 ft. Piercing (Full attack+Dual Wield+Precise Shot+Palm Thow)

if all attacks hit for Minimum damage             52x10 = 520 Minimum damage
If all attacks hit for average damage             72x10 = 720 average damage
if all attacks hit for Maximum damage            104x10 = 1040 maximum damage

Flaming Barbed Dagger of Shocking Speed +5        29/29/29/24/19/14        1d4+12+1d6+1d6 x2    19-20x2        20 ft. Piercing (Full attack+Dual Wield+Rapid Shot+Precise Shot+Palm Throw+Sneak Attack)
Flaming Barbed Dagger of Shocking Speed +5        29/29/29/19            1d4+8+1d6+1d6 x2    19-20x2        20 ft. Piercing (Full attack+Dual Wield+Precise Shot+Palm Thow+Sneak Attack)

if all attacks hit for Minimum damage             52x10 +140 = 660 Minimum damage
If all attacks hit for average damage             72x10 +420 = 1140 average damage
if all attacks hit for Maximum damage            104x10+840 = 1880 maximum damage

Average of 36 AC                                       7/7/7/12/17/22
Average of 36 AC                                       7/7/12/17
Average hits (attack roll of 10):                 5x
Average Damage                                        72x5 +210 = 570 damage
Damage vs Damage Reduction 5                540 Average damage
Damage vs Damage Reduction 10              510 Average damage

This build kinda needs 20x Flaming Dagger of Shocking Speed +5 hhmmmmm, better make him a good Pick Pocket >.<
#2

aquantus

Jul 07, 2011 17:00:39
1    Fighter            Power Attack, Cleave, Weapon Focus: Falchion
2    Fighter            Combat Reflexes
3     Fighter            Monkey Grip
4    Fighter            Weapon Specialisation: Falchion       
5    Fighter           
6    Fighter            Deft Oppertunist, Hold the Line       
7    Fighter
8    Fighter            Melee Weapon Mastery: Slashing               
9    Fighter            Greater Weapon Focus: Falchion
10    Fighter            Leap Attack       
11    Fighter           
12    Fighter            Improved Critical: Falchion, Robilar's Gambit
13    Fighter
14    Fighter            Greater Weapon Specialisation: Falchion
15    Fighter           
16    Fighter            Overpowering Attack
17    Fighter            Defensive Sweep
18    Fighter            Weapon Supremacy, Expert Tactician
19    Fighter   
20    Fighter            Power Critical: Falchion

level 20
24 str    (+7)
22 dex  (+6)

Flaming Falchion of Shocking Speed +5              36/36/31/26/26        2d6+21+1d6+1d6        15-20 x2    5 ft. Slashing (Full attack)

if all attacks hit for Minimum damage            25x5 = 150 Minimum damage
If all attacks hit for average damage            33x5 = 198 average damage
if all attacks hit for Maximum damage           45x5 = 270 maximum damage

Average of 36 AC                                          0/0/5/10/10
Average hits (attack roll of 10):                    5x
Average Damage                                          33x5 = 165 damage
Damage vs Damage Reduction 5                  140 Average damage
Damage vs Damage Reduction 10                115 Average damage

Flaming Falchion of Shocking Speed +5              26            2d6+21+1d6+1d6+48    15-20 x2    5 ft. Slashing (Charge+Power Attack+Leap Attack)

if attack hits for Minimum damage                73x1 = 73 Minimum damage   
If attack hit for average damage                  81x1 = 81 average damage   
if attack hit for Maximum damage                 93x1 = 93 maximum damage   

Average of 36 AC                                         10
Average hits (attack roll of 10):                   1x
Average Damage                                         81 x1 = 81 damage
Damage vs Damage Reduction 5                 76 Average damage
Damage vs Damage Reduction 10               71 Average damage

Flaming Falchion of Shocking Speed +5              26            2d6+21+1d6+1d6+20 x2    15-20 x2    5 ft. Slashing (Overpowering Attack+Power Attack)

if attack hits for Minimum damage              45x1 = 45 Minimum damage   
If attack hit for average damage                53x1 = 53 average damage   
if attack hit for Maximum damage               65x1 = 65 maximum damage   

Average of 36 AC                                        10
Average hits (attack roll of 10):                  1x
Average Damage                                        53 x1 = 53 damage
Damage vs Damage Reduction 5                48 Average damage
Damage vs Damage Reduction 10              43 Average damage

Flaming Falchion of Shocking Speed +5              26/26/26/26/26/26    2d6+21+1d6+1d6+28 x2    15-20 x2    5 ft. Slashing (Overpowering Attack+AOO+Power Attack)

if all attacks hit for Minimum damage            106x6 = 636 Minimum damage
If all attacks hit for average damage            124x6 = 744 average damage
if all attacks hit for Maximum damage           146x6 = 876 maximum damage

Average of 36 AC                                        10/10/10/10/10/10
Average hits (attack roll of 10):                   6x
Average Damage                                        124x6 = 744 damage
Damage vs Damage Reduction 5                714 Average damage
Damage vs Damage Reduction 10              684 Average damage

Situational but being the high armoured one he is bound to be attacked anyways.
#3

aquantus

Jul 07, 2011 17:05:18
Human
 
                   Bab    CL
1.    Fighter    1    0    Exotic Weapon Proficiency: Greatbow, Point Blank Shot, Weapon Focus: Greatbow
2.    Fighter    2    0    Precise Shot
3.    Fighter    3    0    Rapid Shot
4.    Fighter    4    0    Weapon Specialisation: Greatbow
5.    Wizard    4    1    Summon Familiar, Scribe Scroll
6.    Wizard    5    6    Practised Spellcaster: Wizard (CD Page 82)
7.    Wizard    5    7
8.    Wizard    6    8
9.    Wizard    6    9    Extend Spell, Many Shot
10.  Wizard    7    10
11.  EDK         8    10    Ranged Weapon Mastery
12.  EDK         9    11    Improved Rapid Shot
13.  EDK        10    12
14.  EDK        11    13
15.  EDK        12    14    Arcane Strike
16.  EDK        13    15
17.  EDK        14    16
18.  EDK        15    17    Empower Spell
19.  EDK        16    18
20.  EDK        17    19

Bab 17
Casterlevel 19
Spell amount 15th Level Wizard
#4

aquantus

Jul 07, 2011 17:11:54
And just to post the Insane amount of Damage of a frenzied Berserker........

Human

1.    Lion Totem Barbarian        Pounce, Rage 1/Day, Power Attack, Cleave
2.    Lion Totem Barbarian        Uncanny Dodge
3.    Fighter                              Destructive Rage, Intimidating Rage
4.    Fighter                              Improved Bull Rush
5.    Fighter                       
6.    Fighter                              Leap Attack, Shock Trooper
7.    Frenzied Berserker        Frenzy 1/Day, Die Hard
8.    Frenzied Berserker        Supreme Cleave
9.    Frenzied Berserker        Instantanious Rage, Frenzy 2/Day
10.    Frenzied Berserker        Deathless Frenzy
11.    Frenzied Berserker        Frenzy 3/Day, Improved Power Attack
12.    Frenzied Berserker        Extra Rage 2, Inspire Frenzy 1/Day
13.    Frenzied Berserker        Frenzy 4/Day
14.    Frenzied Berserker        Greater Frenzy, Inspire Frenzy 2/Day
15.    Frenzied Berserker        Extend Rage 5, Frenzy 5/Day
16.    Frenzied Berserker        Inspire Frenzy 3/Day, Tireless Frenzy, Supreme Power Attack


Flaming Great axe of Shocking Speed +5          41/41/41/36/31/26    1d12+26+1d6+1d6+160    x3    5 ft. Slashing (Heedless Charge+Supreme Power Attack+Leap Attack+Pounce+Frenzy+Rage)

if attack hits for Minimum damage            189x6 = 1134 Minimum damage    -20 AC
If attack hit for average damage              198x6 = 1188 average damage    -20 AC
if attack hit for Maximum damage             220x6 = 1320 maximum damage    -20 AC

Average of 36 AC                                     -5/-5/-5/0/5/10
Average hits (attack roll of 10):                6x
Average Damage                                     198 x6 = 1188 damage
Damage vs Damage Reduction 5             1158 Average damage
Damage vs Damage Reduction 10           1128 Average damage

So after the first encounter you CANT break Frenzy en start to kill your own party, hmmmmm... Mercifull Weapon Maybe?
Also Just found out Frenzied Berserker is BANNED by 90% of D&D because of this overpowered Combo.
#5

tr0llman

Jul 07, 2011 23:49:23
TL;DR.

But in the last build, I noticed a Flaming, Shock weapon. Those enchantments really don't do much, I'm sure you can find better abilities.
#6

Tempest_Stormwind

Jul 08, 2011 0:48:38
This might help with that last one. There's a lot in it that's sub-optimal.

Let's just say it's actually rather easy to get double or triple that damage output on the berserker. That link managed to get it ten times higher, although it's designed as a stunt rather than a build. 
#7

aquantus

Jul 08, 2011 1:41:05
TL;DR. But in the last build, I noticed a Flaming, Shock weapon. Those enchantments really don't do much, I'm sure you can find better abilities.



Yeah But I used it in all builds to compare with the same abilities and same weapons, Indeed that damage can be doubled if you take the one enchantment that doubles the damage on a charge, meaning you would do 1188 x2 = 2376 damage

Mind you this damage is without added str from Spells and other buff, at level 20 you can get way higher then a +7 str ( Which I used ) and this is a medium sized creature with a medium sized weapon ^^

#8

Tempest_Stormwind

Jul 08, 2011 2:34:48
Yeah But I used it in all builds to compare with the same abilities and same weapons, Indeed that damage can be doubled if you take the one enchantment that doubles the damage on a charge, meaning you would do 1188 x2 = 2376 damage



No, no it doesn't. You don't double the extra damage from stuff like flaming, because it's extra damage dice.
www.d20srd.org/srd/combat/combatStatisti...:
Multiplying Damage

Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.


Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.



What you want is either a higher flat enhancement bonus (the bonus to damage isn't dice, so it multiplies) or the Collision enhancement (which normally comes out behind things like Flaming since Flaming Shock is +2d6 (average +7), but since it's untyped (i.e. no resistance) and a flat number (i.e. multiplies) it's the perfect enhancement for attacks based on multipliers as opposed to multiple individual hits).

Since you're a charger, you really, really want those multipliers. This was very apparent from the dawn of ubercharging, which probably started with the Lancer (the first build I know of to combine Leap Attack with assorted "double damage on a charge" options. Its original battle cry was, in fact, "IN YOUR FACE, FRENZIED BERSERKER!" for a reason.). Also pay special attention to its feats: Shock Trooper is an absolute godsend to any charger since it lets you power attack without losing your attack bonus. If you combine it with a way of charging multiple times (for instance, you knock the target back or you use Battle Jump to convert non-charge movement into a charge attack like the Lancer), you can get even more augments on Power Attack through Combat Brute. (Both feats are in Complete Warrior.) Unlike the UberERcharger, everything about the lancer was designed to be played straight or plugged into other builds.

Since the Lancer, the basics of ubercharging have been distilled down to four "required" abilities: Power Attack, some method of multiplying Power Attack itself (Leap Attack is the simplest of these; Combat Brute and Supreme Power Attack are others), Shock Trooper, and damage multipliers. The best of those multipliers is Pounce, since it actually multiplies every other multiplier rather than merging with it (i.e. if you've got a single Double Damage On Charge ability, adding another only adds another multiple of the base damage, totalling Triple Damage On Charge. If you'd instead Pounced for four attacks, that would have been Eight Times Damage On Charge).