A crazy concept for a crazy game.

Post/Author/DateTimePost
#1

ion

Mar 29, 2008 2:55:38
Hey, I just though I might post my build here to see if anyone had any input on how to make it better. It's a gestalt game, and everyone else is a crazy optimizer, so I don't think this build is too far out there.

Lets say all books allowed, if I need to clear something by the DM I probably can.

I think it was 40 point buy for the stats. I decided to go Dragonfire Adept 6 // Arcane Swordsage 6.

Human Dragonfire Adept 6 // Arcane Swordsage 6

HD 6d8+24 ( 72 max)
Ini +9 (+2 dex +2 quick to act +5 Nerveskitter)
Speed 30 ft.
AC 25 (+2 dex +3 wis +2 na +4 Mage Armor +4 Shield) DR 2/magic
Fort 9 (5+4con) Ref 7 (5+2dex) Will 8 (5+3wis)
BAB/Grap +4 / +4


Breath Weapon: 3d6 fire, DC 17 (10+1/2class+con) cone 15 ft. or line 30 ft.
Max Breath: 1d6 fire, DC 21, 45 ft cone. recharge 7 rds. (or DC 17,recharge 3 rds)
if damaged: entangled(0.5*speed, -2 atk, -4 Dex, DC15+spell level to cast), lasts 1d4*1.5 rds, 1d6 dmg/rnd.
on save: 1 rnd slow(move or standard, not both. -1AC/atk/Ref. 0.5*speed)
on fail: 3 rnd slow(move or standard, not both. -1AC/atk/Ref. 0.5*speed)
permanently blinded (-2AC, no Dex to AC, 0.5*speed, -4 search + str/dex based skills, all opponents gain 50% miss chance.)

Str 10, Dex 14, Con 19, Int 10, Wis 16, Cha 12.

Feats:
Human-- Entangling Exhalation
Flaw1-- Adaptive Style (Shaky -2 ranged atk rolls)
Flaw2-- Power Surge (Murky Eyed reroll miss chance twice.)
1st-- Enlarge Breath
3rd-- Heighten Breath
6th-- Shape Breath

Invocations: (1/2/0/0)
Least -- Endure Exposure.
Lesser -- Humanoid Form, Voidsense (blindsense 30ft.).

Breath Effects:
2nd: Frost Breath (cold damage)
5th: Slow Breath (slows creatures for 2 rds (1 on save). Slow-->(move or standard, not both. -1AC/atk/Ref. 0.5*speed)

Swordsage Stuff:
Quick to act +2
Discipline Focus (Weapon Focus)
Discipline Focus (Insightful Strike)


Maneuvers Readied / Known (6/11)
1st (5) DC 14 -- Benign Transposition, Charm Person, Mage Armor, Nerveskitter, Shield.
2nd (3) DC 15 -- Detect Thoughts, Invisibility, Resist Energy.
3rd (3) DC 16 -- Blinding Breath (Dr.), Displacement, Lesser Telepathic Bond

Stances:
Perl of Black Doubt (+2AC every time a foe misses you.) or Assassin's stance (+2d6 sneak attack)
2 more..

I've been toying around with it all day, I'm just not completely happy with my selections. Any ideas for spell/maneuvers, stances, invocations or feats would be greatly appreciated.
#2

voidboy

Mar 29, 2008 6:46:44
Input on spells:

Not bad, but you should note, that you won't have time buffing in combat. So i think that makes Displacement less useful. Blur should do it as it has longer duration and it is enough to stop sneak attacks. For good self-buffs consider the 'Karmic' type spells (Complete Mage), they are swift actions.

I would do like this:
1: Benign Transposition, Grease or Ray of Enfeeblement, Mage Armor, Nerveskitter, Shield.

2: Blur, Stay the hand, Detect thoughts

3: Karmic backlash, Blinding breath, Dispel magic, Later: Dragonskin (fits thematically, privides NA and energy resistance)
#3

ion

Mar 29, 2008 12:14:46
Is there something I could be doing with my feats? I have a feeling in such a high powered game, the bad guys are going to be pretty tough, making Heighten Breath a keeper.

What am I going to do for the 5ish rounds after I get my breath off? I have humanoid shape, I suppose I don 't lose much if I decide to become dragonborn! that's +2con and another breath weapon.
#4

voidboy

Mar 29, 2008 14:04:25
Dragonborn is good. I would be tempted to get the flying variant though. Use your spells between breaths.
#5

ion

Mar 29, 2008 19:57:14
What about fitting wraithstrike in there somewhere?