A Few monk Questions

Post/Author/DateTimePost
#1

Dare_lonestar

Sep 02, 2012 1:02:00
Ok the following qustion(s) i think i know the awnser(s) to but im asking just make sure.


1. If a monk wears a gauntlet does that monk get to add its unarmed damage along with what the gauntlet gives him or is just one or the other
2.When a monk enters a threated Square does that monk Provoke an attack of Opp?


Like i said from what i've read and understand i do beilve that,

1.The monk only gets the higher damage not both
2.That the monk dosent provek an attack of opp till he/she attacks since she has the Imp. Unarmed feat if im wrong please let me know.

P.S. More questions may follow thanks
                                                                                          ~Dare
              
#2

Maat_Mons

Sep 02, 2012 2:42:31

Entering a square doesn't provoke an attack of opportunity. Leaving a threatened square provokes an attack of opportunity unless you tumble or 5-foot step. Improved unarmed strike has nothing to do with attacks of opportunity for moving. It does prevent the monk from provoking attacks of opportunity for attacking unarmed.

#3

Krusk

Sep 02, 2012 10:03:07
While attacking with a gauntlet you deal the gauntlets damage, not your unarmed strikes. You can wear a gauntlet and attack with an unarmed strike (kick/elbow/headbutt) if you prefer the higher damage from the unarmed strike ability. 

So a medium level 1 monk wearing a gauntlet deals 1d4 lethal if punching with the gauntlet or 1d6 lethal if kicking. So actually, the monk only gets the lower damage, and wearing a gauntlet isn't worth doing for most monks.

I don't think its an uncommon or absurd request for you to send to your DM, asking if you can do unarmed damage with your gauntlet, so you can buy a magic one or some magic weapons.  
#4

Tempest_Stormwind

Sep 02, 2012 12:21:15
Really? As I read it, gauntlets change your unarmed damage to lethal by default, but deal as much damage as your unarmed strikes.
This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.

Therefore, if you're an unarmed combatant, there really is no reason to not use gauntlets - they can be enhanced as weapons (instead of the more expensive natural weapons, they deal lethal even before you get the Improved Unarmed Strike feat (but since an attack with a gauntlet - a normal gauntlet, NOT a spiked gauntlet - is considered unarmed, if you lack IUS, your gauntlet provokes), and they deal damage as a metal type.

However, gauntlets aren't monk weapons, so that's why you don't see them on monks - they do as much damage unarmed, but they disable Flurry.
#5

draco1119

Sep 02, 2012 12:31:43
Really? As I read it, gauntlets change your unarmed damage to lethal by default, but deal as much damage as your unarmed strikes.
This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.

Therefore, if you're an unarmed combatant, there really is no reason to not use gauntlets - they can be enhanced as weapons (instead of the more expensive natural weapons, they deal lethal even before you get the Improved Unarmed Strike feat (but since an attack with a gauntlet - a normal gauntlet, NOT a spiked gauntlet - is considered unarmed, if you lack IUS, your gauntlet provokes), and they deal damage as a metal type.

However, gauntlets aren't monk weapons, so that's why you don't see them on monks - they do as much damage unarmed, but they disable Flurry.

You editted while I was looking it up, you cheater!
I still disagree with your assessment in terms of damage, however, since the damage is listed in the weapons table (S - d2, M - d3).  I think that would be the "default", even for a monk, and that the "considered an unarmed attack" portion refers only to whether you would provoke an AoO or not.
#6

The_Fred

Sep 02, 2012 13:57:46
It's kind of hazy, but I would say that a Monk wearing a gauntlet would do full US damage with the gauntlet, only it would be lethal. Only it's already lethal because Monks have IUS. So there's not much point.

It's not disimilar to armour spikes on a grapple. They deal "extra damage", but I think that's meant to be relative to a normal unarmed strike. Otherwise, a L1 Monk with armour spikes (you'd have to wear armour but you would probably just dip monk for decent unarmed strikes and free Imp Grapple anyway) or an armoured grappler with, say, a Monk's Belt, could do 1d6+Str Unarmed Strike plus 1d6+Str armour spike damage (well, whether you would add Str twice is debatable).
#7

Krusk

Sep 02, 2012 14:50:55
I thought that was one of those wierd things that was true, but I couldn't tell you the rules off the top of my head. Let me look it up. 

I think my reasoning was that it lists an exact damage for a gauntlet attack.  

Reading the FAQ I think I was wrong though.  Specifially these two questions.


Can a monk get her unarmed strike enhanced as a
magic weapon?
No. Even a magic gauntlet or spiked gauntlet isn’t the ideal
answer, since these aren’t listed as special monk weapons (and
therefore aren’t as versatile as unarmed strikes).
The amulet of mighty fists (DMG 246) grants the wearer an
enhancement bonus on unarmed and natural weapon attacks,
which would include the monk’s unarmed strike



Can a monk use a +5 gauntlet in an unarmed attack,

gaining all of her class benefits as well as the +5 bonus on
attack rolls and damage rolls from the gauntlet?
Gauntlets are indeed a weapon. If a monk uses any weapon
not listed as a special monk weapon, she does not gain her
better attack rate. She would, however, gain the increased
damage for unarmed attacks.




It looks like, sure go ahead and deal better damage but you can't flurry. Probably still not the answer you wanted. 

Unrelated. Did anyone else notice this?
Does a monk with a monk’s belt and the Superior Unarmed

Strike feat benefit from both, or does just the highest benefit
apply?
In this case, the better benefit will prevail. These effects
technically do not have a bonus, so they would not use the
stacking rules. One effect will end up overshadowing the other.



Have we been totally wrong for a long time now in saying they stack, or is this a case of the FAQ just not being correct again? (If they were typed bonuses, they would not stack, but because they are untyped they specifically do according to the stacking rules).

 

#8

The_Fred

Sep 02, 2012 18:07:40
Hmm, I suppose if you had an enchanted gauntlet, yes, it could be used to augment unarmed strikes. That's a nice idea.

RE the belt and the feats stacking, there's nothing that says they shouldn't. In fact, the belt says it adds to your monk levels, so it seems weird to me that it wouldn't just count as a flat monk level increase (why would monk damage stack with the feat but belt-granted monk damage not?) 
#9

Krusk

Sep 03, 2012 10:34:50

RE the belt and the feats stacking, there's nothing that says they shouldn't. In fact, the belt says it adds to your monk levels, so it seems weird to me that it wouldn't just count as a flat monk level increase (why would monk damage stack with the feat but belt-granted monk damage not?) 



The FAQ is sort of notorious for being wrong. Its not actually considered RAW for 3.5 rules, but rather a clarification of designer intent. Problem being, the guy who answers the questions is a single specific guy. The guy who wrote the rules however, he has usually left WoTC by the time an answer goes in the FAQ. 


Its supposed to be an explanation of the rules as intended, but in reality is simply a designers rules as interpreted. 

#10

Dare_lonestar

Sep 07, 2012 14:31:23
Ok, so other than then were not all sure about the gauntlets this is what i'm getting an monk who enters into threatend squres dosn't provoke attacks of Opp but leaving does unless they take a 5ft step or tumble away. Am i getthing this right? and i have another questions.


3. What Ability Scores are most Improtatn to Monk Str,Dex,Con or Wis and the resion i ask of these ones is for the following reasons.


Str = Extra Damage, and Carring Weight + helps with Str Skills
Dex = Armor Class (since they typical dont wear any)
Con= Extra Hp points
Wis = Yet again becouse of Ac. 

what do you guys think?    

         
#11

Andarious-Rosethorn

Sep 07, 2012 16:38:35
I'd swap Dex and Wis, they both do the same thing but failing a will save makes people die, failing a Reflex save makes you still only take half damage.
#12

The_Fred

Sep 08, 2012 6:09:12
...this is what i'm getting an monk who enters into threatend squres dosn't provoke attacks of Opp but leaving does unless they take a 5ft step or tumble away.


Yep.

3. What Ability Scores are most Improtatn to Monk Str,Dex,Con or Wis


All of them. That's why Monks aren't so great.
However, Wis is IMO plain better than Dex because the AC boost applies also to flat-footed attacks. Dex gives Initiative and Reflex, but Wis gives Will, and also boosts certain other features (like Stunning Fist). It's possible to build a low-Wis Monk but unless you use a feature which replaces it with a different stat, you probably wind up with an armoured Monk who isn't really a Monk any more, but someone dipping Monk for, say, free grappling power.
It's also possible to take Weapon Finesse so you don't need Strength. This is very attractive given the Monk's situation, but then your damage sucks. An option would be to use some kind of damage boost and double it with Flurry of Blows, going down the "more numerous but less powerful attacks" route. However, then hitting can be tricky. You also can't get Weapon Finesse until L3.
 - An example of taking this to the extreme is perhaps a Svirfneblin Monk. The incredible saves and AC you get are so enticing, but you have literally no way to deal damage (small, low Str, even with Weapon Finesse you may hit but you'll be hitting for like 1-2 damage).
Con is a major stat for pretty much everyone, but it's probably better to up your AC. You get Evasion and excellent saves so damage from casters is less of a fear.

You probably get something like Str > Wis > Con > Dex. It kind of depends how you build your guy, though.