A Mindbender Challenge..I could reallly use some help

Post/Author/DateTimePost
#1

hazren

Jul 13, 2008 13:38:58
I posted this in another thread where someone had asked about improving the DC of a bender. I've modified it slightly to make more sense.

Hers the deal so far.

Luck of the draw and the DM, bless his fuzzy cold blooded heart, gave me a Human Wizard ( not a specialist, no, that would have been too kind) 5/ Mindbender 10.

"here's your base stats, class and level, now make me proud." Handed me the paper with that grin.....

Well I like a challenge so I made the best of it. I've palyed it long enough to take him up a level. ( Wiz6/Mindbender 10 )

Base Stats Str 8 Dex 8 Con 8 Int 18 Wis14 Cha 18
Bonus Stats 4, all went into Int, Int 22

Feats
1: Spell focus Enchantment DC+1
3: Greater spell focus Enchantment DC+1
5: Cooperative Spell
6: Practised spell caster +4 Wizard
9: Ability Focus - Eternal Charm DC +2
12: Heighten Spell Like Ability - Eternal charm (Now level 6, DC+2)
15: Heghten Spell

Items of note:
Headband of intellect +6 (36,000gp)
Greater Choker of Eloquence +10 (6,000gp)
Staff of Fire (17,750gp)
Mantle of Spell Resistance (90,000gp)
Vest of Resistance +5 (25,000gp)
Belt of Many Pockets (11,000gp)

Skills
Maxed out bluff, diplomacy, sense motive, took 5 in knowledge nobility, other points spent for flavor.

With Choker, synergies, skill boost from mindbender and Voice of The Dragon spell his Diplomacy is 53.

Caster level is 15 (practised spell caster)
Enchantment spells are caster level 19 (Mindbender enchantment spell power + 4)
Enchantment DC is 20 (10 +Int mod 8 +focus' 2) plus spell level
Eternal Charm DC is 26 (Base 14 + 2 ability focus + 2 heighten spell like ability + 8 stat mod)

Dispel magic doesn't effect the Eternal Charmed but I know to watch out for the break enchantment ( DC26, however that might be bumped up by taking the practised spell caster feat and adding it to the Mindbender class making it a 30, taking down the percentage from a 50% (sucks) to a 25%(tolerable) chance for success)

Eternal Charmed
Human W3/C3/MT9
Elf Sor 12
Lamia (Rog 4/ Shadowdancer 8)
I've used Bestow Curse on their wisdom saves to drop them down by 6.

Thrall is a half Ogre Warhulk (Brb 5/ WH 5),

I'd love help turning this guy into an OC. DM hates Psionics so using them are right out.

I'd rather play the hand I was delt than moan about what I don't have. So using what I've got what should I try to build?:D
#2

carnivore

Jul 13, 2008 15:49:42
i would have added a level of Marshal instead of Wizard... ending with:

Human
Wizard 5/ Mindbender 10/ Marshal 1

Minor Aura: Motiviate Charisma

Mindbender 10 already puts you behind in casting... might as well boost your Cha abilities



for your Thrall ..... i would look for a Troll of some kind .... Cave Troll, Wartroll, even regular Troll with Class levels... he will be more use if he can take care of himself(regenerating).... Bladerager Trolls(MM5) are especially lots of fun

:D
#3

hazren

Jul 15, 2008 22:33:45
i would have added a level of Marshal instead of Wizard... ending with:

Human
Wizard 5/ Mindbender 10/ Marshal 1

Minor Aura: Motiviate Charisma

Mindbender 10 already puts you behind in casting... might as well boost your Cha abilities



for your Thrall ..... i would look for a Troll of some kind .... Cave Troll, Wartroll, even regular Troll with Class levels... he will be more use if he can take care of himself(regenerating).... Bladerager Trolls(MM5) are especially lots of fun

:D

So juice the Cha and that will buff the bread and butter of the mindbender trademark skills all at once for one dip?! Nice:D

As for the Troll, I think the DM is being somewhat selective in creatures he hits us with now as I've put the Whelm line of spells to good use so far.

Any ideas on a line of developement after the Marshal? Anything that would boost, augment, compliment or just down right make this the meanest build (given the fact I've lost 5 spell levels) ?

I've seen on this site how the members like a challenge and I think I've been handed one.
#4

carnivore

Jul 16, 2008 11:18:28
try this:

Wizard 5/ Mindbender 10/ Marshal 1/ Master of the Unseen hand 4

can use Full Attack with TK .... Caster level for TK = 19th with Practiced Caster

get a ring of Telekinesis and you can use it all the time without using any spells(@ CL9)
Ring of Telekinesis: This ring allows the caster to use the spell telekinesis on command.

Moderate transmutation; CL 9th; Forge Ring, telekinesis; Price 75,000 gp.

:D
#5

hazren

Jul 17, 2008 13:22:51
try this:

Wizard 5/ Mindbender 10/ Marshal 1/ Master of the Unseen hand 4

can use Full Attack with TK .... Caster level for TK = 19th with Practiced Caster

get a ring of Telekinesis and you can use it all the time without using any spells(@ CL9)


:D

So move away from the Enchant/Diplomacy thing and into an offensive style build?
#6

carnivore

Jul 17, 2008 13:44:10
So move away from the Enchant/Diplomacy thing and into an offensive style build?

no... Telekinesis is very useful.... and it is an Invisible effect... it would work well with your Enchant/Diplomacy thing to give you additional options.... this way you can appear Unintimidating and Friendly... use your Enchant/Diplomacy thing and fall back on TK if things start going bad... TK has so Many Uses.... you can pretend to cower in fear while concentrating on your TK;)

:D
#7

Terevok

Jul 18, 2008 1:13:16
Have you considered a one level dip into Shadow Adept? (PGtF) You gain three feats essentially for free, as the Shadow Weave magic feat is something that benefits you anyway.
#8

hazren

Jul 20, 2008 21:06:48
Have you considered a one level dip into Shadow Adept? (PGtF) You gain three feats essentially for free, as the Shadow Weave magic feat is something that benefits you anyway.

DM said no to the Shadow Adept. Darn shame as I liked how it built on what was already there. Now I'm seriouly considering Master of the Unseen Hand.