A Wizard who acts like a Sorcerer

Post/Author/DateTimePost
#1

maddcow2k

May 12, 2009 11:48:03
I'm currently playing around with my War Weaver Dragonwraught Kobold build and my GM has decided to use spell casting points instead of spells per day. Naturally this favors wizards, except that in his own ruling wizards still have to prepare spells ahead of time so it doesn't help as much as I would like. Because of my War Weaver class, I usually pick LOTS of buffing spells, however, Sorcerers have limited amounts of spells. My question to you all is this:

Is there a way to have a Wizard class, be able to spontaneously cast any of his/her/it/their spells? This way I have the incredible amount of spells that Wizards can have, but they are able to be spontaneously cast. If not, what are all the ways to allow a larger spell selection?

I've read most of the guides on sorcerers, war weavers, and wizards showing where to pick up extra spells. Dipping in Sand Shaper, Domain Wizard, etc... Is there a list of where I can pick up extra spells somewhere on here?

Note: I'm mostly looking for a quick dip or feat or some rare quest/item that allows me to have spontaneous spell casting as opposed to a rather lengthy build that lets me have spontaneous spell casting sometime down the road. There are way too many cool spells that I want, but it's very hard to try and figure out which ones I want. I suppose I could always just specialize in buff spells for spell levels 0-6th (for my tapestry, and 7th-9th as battlefield control type spells, but that is a lot further in the game than I'm worried about for now. Thanks ;)
#2

phaedrusxy

May 12, 2009 12:18:23
The Uncanny Forethought feat will let you spontaneously cast a number of spells equal to your Int bonus. It is from Exemplars of Evil, and requires Spell Mastery as a prereq.

Three levels of Shadowcraft Mage will let you emulate any wizard Evocation or Conjuration (Creation or Summoning) spell. As long as your party mates don't try to disbelieve it, they'll function at 100% effectiveness for buffs. :D
#3

wings_of_peace

May 12, 2009 12:26:28
This is an idea from another thread so I don't take credit for it. Depending on how strict your dm is with his interpretation of what being able to cast spells spontaneously means you can qualify for Versitile Spellcaster from Races of the dragon by way of the Signature Spell feat. It's no point system but it'll give you alot more flexibility.
#4

maddcow2k

May 12, 2009 13:34:19
Does anyone know if, according to the PHB, Shades and Shadows of Conjuration effectively give you an all out access pass to 'buff' type spells of Conjuration (Summoning and creation) type spells, I.E. Mage Armor. Since my teammates will obviously not try to 'disbelieve it' do they still get the bonuses attached, and wouldn't that mean that this spell effectively covers a crap load of low-mid early buffs?
#5

pithica

May 12, 2009 13:55:19
Yes and no. It depends on how your DM defines interaction. Technically, you're supposed to make a disbelief save any time you interact with any illusionary spell effect. But, also, you're allowed to willingly fail any save (including a Will Disbelief save). So you could be forced to make the save, or you could be allowed to ignore the save, depending on how your DM prioritizes the two rules.

One interpretation/house-rule I've seen (but have yet to personally use) is that regardless of whether the player receiving the buff makes/ignores his disbelief roll or not, attacking creatures are allowed to disbelieve the illusion of, for example, a Shadow Conjured Mage Armor, since they are interacting with the illusion and are affected by it.
#6

gryfter

May 12, 2009 15:22:45
Yes and no. It depends on how your DM defines interaction. Technically, you're supposed to make a disbelief save any time you interact with any illusionary spell effect. But, also, you're allowed to willingly fail any save (including a Will Disbelief save). So you could be forced to make the save, or you could be allowed to ignore the save, depending on how your DM prioritizes the two rules.

One interpretation/house-rule I've seen (but have yet to personally use) is that regardless of whether the player receiving the buff makes/ignores his disbelief roll or not, attacking creatures are allowed to disbelieve the illusion of, for example, a Shadow Conjured Mage Armor, since they are interacting with the illusion and are affected by it.

That's how I would interpret it. It doesn't matter at all if your ally disbelieves the spell. He doesn't really interact with it...it's someone attacking or seeing him that's interacting with it, so they should get the save.
#7

Senevri

May 12, 2009 15:57:48
Focused Specialist PCM gets a while to get going, but has 6 + int bonus slots per level, plus 3 (typically) spontaneous slots of the highest level. at the very least. Probably not as good as SCM. Mixes really well with a Mage of the Arcane Order, though.

Either one curb stomps poor vanilla sorcerer.
#8

dr_rocktopus

May 12, 2009 17:58:57
No it doesn't. Do you know how terrible three banned schools is for a war weaver?

Hint, really bad.

Oh necromancy?
There goes favor of the martyr.

etc.

And sorcerers make GREAT shadowcraft mages. So...
#9

Senevri

May 13, 2009 1:47:35
Dunno. Necromancy, Conjuration, Illusion, Transmutation, Enchantment. Losing Abjuration and Divination hurts , admittedly. Evocation is the default pick anyway.

Abjuration over Illusion might be better for a buff-focused caster.
#10

dr_rocktopus

May 13, 2009 1:56:29
Can't drop divination, it's illegal.
#11

Senevri

May 13, 2009 8:53:13
D'oh! But, but... Enchantment... So many buffs....
...
Fine, point.
Still, Necromancy, Conjuration ,Transmutation, Divination, Illusion OR Abjuration. I think I could work with that. Mainly because Transmutation has so many goodies.
#12

dandu

May 13, 2009 9:56:31
Get a *bard*.