Altering Weapon Size

Post/Author/DateTimePost
#1

barddan

Apr 13, 2013 2:00:07

I am interested in the interaction between the various feats, item enchantments, and spells that alter weapon size, and the size weapon that one is able to use effectively. I have always love those characters in graphic novels and fighting games that wield insanely proportioned weapons and would like to allow that flavor for my PCs but don’t want it to get out of hand.


Monkey Grip, Strong Arm Bracers, Enlarge Weapon spell, Powerful Build trait, and with regard to ranged weapons, I also thought I saw an Enlarge Ammo enchantment somewhere that would allow a bow or similar ranged weapon to fire arrows of one size larger, or maybe it increased their size upon launch no sure.


Anyway, how are these supposed to interact and stack or not stack as the case may be, and are there any cool house rules you might suggest to allow, but still keep this sort of weapon resizing in check.

#2

aelryinth

Apr 13, 2013 8:21:29
I'm not sure Monkey Grip and Powerful Build stack, or stack with Strongarm Bracers, but being Enlarged, Enlarge Weapon, Heavy Weapons and Greater Mighty Wallop all stack for size damage, although it gets very ridiculous at the high end.

==Aelryinth
#3

Tempest_Stormwind

Apr 13, 2013 11:43:16
Monkey Grip and Powerful Build do not stack; I'm unable to check the Strongarm Bracers.

Be advised that increasing weapon size in D&D is not a good idea. Unlike fighting games (or Ginormo Sword), you don't get bigger reach from having a bigger weapon. (This alone makes the appeal from other sources essentially nil in D&D.) Furthermore, most actual increases to weapon size (as opposed to "deal damage as if one size larger", like Mighty Wallop) come with an attack roll penalty, meaning more of those big attacks will miss, which actually translates into less damage overall. Finally, the damage gain from enormous investments in massive weapons actually pales compared to the Power Attack feat, particularly if you dedicate the same investment into improving that.
#4

The_Fred

Apr 13, 2013 12:26:53
Actually, I thought that too, but Savage Species and the AEG (which are both 3.0, I know) both suggest that reach weapons do get partially increased reach. They say you add 5ft per size category (which is half of what you'd get if you and your weapon grew, I suppose) but the example given is a Huge guisarme with 15ft reach, so maybe they only count categories above Large? Or maybe it's a mistake.

Still, if your DM went with that, it might actually be worth taking a -2 to AB if you got 15ft reach, for the sake of AoOs (though it would only be at 15ft, which would have its own issues, if you didn't use e.g. a spiked chain). Means you can move up to hit people and they can't hit you without provoking unless they also have reach, since 5ft-stepping isn't enough.

Probably, just getting an Enlarge Person spell is better, but there you go. 
#5

draco1119

Apr 13, 2013 14:43:08
Fred, the way Reach weapons work in 3.5 is that an appropriately-sized weapon doubles the reach of its wielder, a Huge creature wielding a guisarme has a 15' reach, which is why a Huge guisarme is listed as having 15' Reach.
#6

aelryinth

Apr 13, 2013 17:54:21
Tempest, at higher damage levels, weapon size will give a better return then Power Attack, but I think you need to get ahead of the 4-24 damage breakpoint for that to happen (which is when increases are at least +2d6 in size).

==Aelryinth
#7

Lashius

Apr 13, 2013 19:02:52
I'm actually not seeing why powerful build and monkey grip don't stack. I've heard it said in passing that they don't, but haven't really seen the explanation as to why. Looking at it, they seem to accomplish smiler things, but in different enough ways. Powerful build treats you as a size category larger for certain aspects, and monkey grip reduces the effort it takes to wield larger weapons, but with the standard penalty for size adjustment. What is it I'm missing here that keeps them from working together?
#8

Balthanon

Apr 14, 2013 21:10:59
Easiest way to get ludicrous weapons is probably the Titan bloodline.  Technically allows any size creature to wield a Gargantuan warhammer, though only if your DM doesn't rule that to be slightly more reasonable and make it equivalent to a one size category boost like Powerful Build (albeit without the stacking language).

In this case, it also didn't sound like the original poster was majorly concerned with damage output, more with the aesthetics of the thing.  (Though I suspect he would like it to work as well as possible.)
#9

The_Fred

Apr 19, 2013 9:45:28
...a Huge creature wielding a guisarme has a 15' reach, which is why a Huge guisarme is listed as having 15' Reach.

Oh, so you mean to say it's saying that a Huge guisarme is +15ft reach, on top of your normal 5ft? That would make sense I guess; then a Large reach weapon would be 10ft + 5ft for 15ft reach.
I'm actually not seeing why powerful build and monkey grip don't stack.

I would say it's the fact that one lets you weild weapons on size large with less penatly, whilst the other lets you do it with no penalty. Reducing your penalty is useless when the penalty is already removed. The thing is that both are linked to your actual size. Powerful Build lets you count yourself as one size category larger for some things, but not for determining the effects of Monkey Grip. Thus, Monkey Grip still only affects Large weapons, the same as Powerful Build.

Note that this interpretation would suggest that a Half-Giant can't use weapons two sizes larger with the normal penalties. He's not actually considered Large for the purposes of weapons, he can just use Large weapons without penalty.

Easiest way to get ludicrous weapons is probably the Titan bloodline.

Yup (Titan Bloodline Pixie, yay!) though I agree, it should be one category larger (and probably for all weapons). If bloodlines actually made sense anyway I'd worry more about how badly that bit was written, but the whole thing is a mess anyway. Undecided
#10

Tempest_Stormwind

Apr 19, 2013 11:20:35
Oh, so you mean to say it's saying that a Huge guisarme is +15ft reach, on top of your normal 5ft? That would make sense I guess; then a Large reach weapon would be 10ft + 5ft for 15ft reach.


No, no, no. A melee weapon is either reach or non-reach. A wielder threatens an area within his natural reach (5' for a Medium creature). Wielding a weapon with reach - regardless of that weapon's size - causes you to threaten an area up to twice your natural reach, but not within your natural reach. 

A human wielding (clumsily) a Gargantuan glaive only threatens within 10' (and not within 5'). A titan wielding a Tiny glaive threatens from 15' to 30', but not within 15'.

This is stupid, yes, but it's how the game works - the size of a weapon does not affect how far away you can strike with it (only a weapon's reach/no-reach quality affects that, and how it affects it is a function of the wielder, not the weapon). This is the first thing I said about big weapons upthread, you'll note.
I would say it's the fact that one lets you weild weapons on size large with less penatly, whilst the other lets you do it with no penalty. Reducing your penalty is useless when the penalty is already removed. The thing is that both are linked to your actual size. Powerful Build lets you count yourself as one size category larger for some things, but not for determining the effects of Monkey Grip. Thus, Monkey Grip still only affects Large weapons, the same as Powerful Build.

Note that this interpretation would suggest that a Half-Giant can't use weapons two sizes larger with the normal penalties. He's not actually considered Large for the purposes of weapons, he can just use Large weapons without penalty.


Entirely correct, and the bolded bits are bolded because they're important and well-said. Both Monkey Grip and Powerful Build give you the ability to wield weapons above your size category. They do not, however, actually change what size category you are, or are treated as. That's why they don't stack.
#11

The_Fred

Apr 19, 2013 11:40:25
As I said - these are old 3.0 rules, but if you open up Savage Species or the Arms and Equipment Guide, they're there (the first thing I said upthread, you'll note Wink). I've shot them down myself in the past and I can see both for and against using them, I'm just saying, if your DM allows it then it makes quite a difference.
#12

Lashius

Apr 19, 2013 12:38:55
I suppose that makes sense, but I still see it odd considering how powerful build and monkey grip are worded. I guess it would come down to the order of operations due to the wording of the feat and powerful build.

Since I'm away from a races of stone at the moment I'll just use the half giant's entry from the SRD for the sake of my argument.

Show
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.

A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
#13

StevenO

Apr 19, 2013 12:55:39
 
No, no, no. A melee weapon is either reach or non-reach. A wielder threatens an area within his natural reach (5' for a Medium creature). Wielding a weapon with reach - regardless of that weapon's size - causes you to threaten an area up to twice your natural reach, but not within your natural reach. 

A human wielding (clumsily) a Gargantuan glaive only threatens within 10' (and not within 5'). A titan wielding a Tiny glaive threatens from 15' to 30', but not within 15'.




I understand that a weapon is "reach" or "non-reach" but I've always been under the impression that wielding a "reach" weapon for a smaller sized creature does NOT confir the reach property.  This is to say that a human warrior couldn't just "pick up" a halfling sized Longspear or Glaive and then use it to threaten those squares 10' away.  Given time and information I'm not sure where it was but I'm pretty sure it is out there somewhere.

While a smaller reach weapon do not give you reach a larger reach weapon doesn't give you any additional reach.  That human with an ogre's longspear still just reaches out 10' with it.  If someone has trouble understanding the concept you may just want to think of it as that smaller character really needing to "choke up" on the weapon to have any chance at wielding it effectively. 
#14

Tempest_Stormwind

Apr 19, 2013 13:36:29
I suppose that makes sense, but I still see it odd considering how powerful build and monkey grip are worded. I guess it would come down to the order of operations due to the wording of the feat and powerful build.

Since I'm away from a races of stone at the moment I'll just use the half giant's entry from the SRD for the sake of my argument.

Show
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.

A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
#15

Lashius

Apr 19, 2013 14:05:58
Okay, I think it all just clicked for me. It fundamentally comes down to the fact that powerful build only stacks with physical size increases, and doesn't take into account things which grant a size equivalency benefits (a goliath with Righteous Might can wield a huge sized weapon, a 12th level goliath with a major titan blood line ability can still only wield a gargantuan sized war hammer as apposed to a colossal sized war hammer).