Alternative Class Features III

Post/Author/DateTimePost
#1

dead_weasel

Dec 17, 2007 15:29:34

Alternative Class Features by Class, A-Ma
Alternative Class Features by Class, Mo-W

Alternative Class Features By Race

Miscellaneous


This thread is primarily the work of Me, Myself, & 101 others, which  I have reorganized and expanded. Feel free to point out errors or missing information.

Although I recognize that Dragon magazine has published a great number of alternative class features as well, I have opted to leave these out (excepting useful links to them in the Miscellany), since they are often disallowed are more difficult to access than normal WotC sourcebooks. You are welcome to discuss or inquire about them in the thread, and likewise to discuss or inquire about subjects related to alternative class features.
Abbreviation Key
UA = Unearthed Arcana
CC = Complete Champion
CM = Complete Mage
CS = Cityscape, (online web enhancement)
CV = Champions of Valor, (online web enhancement)
CW = Complete Warrior
DrM = Dragon Magic
DS = Dungeonscape
DU = Drow of the Underdark
EC = Psionic "Expanded Classes" (online: 1, 2, 3, 4)
ECR = Expedition to Castle Ravenloft
EoE = Exemplars of Evil - thanks Nanshork
FB = Frostburn
MoE = Magic of Eberron
MoI = Magic of Incarnum
PHB 2 = Players Handbook II
PlH = Planar Handbook
RD = Races of Destiny
RDr = Races of the Dragon
RE = Races of Eberron
RS = Races of Stone
RW = Races of the Wild
SoS = Secrets of Sarlona
SSt = Sandstorm
SW = Stormwrack
#2

dead_weasel

Dec 17, 2007 15:30:05
Ardent
Show
Dominant Ideal (EC4, web): Enhance primary mantle, do not gain additional secondary psionic mantle.

Elemental Mantles (EC4, web): Replace elemental mantle with four elemental mantles.

Substitute Powers (EC4, web): Add powers to mantles with fewer than ten powers.
#3

dead_weasel

Dec 17, 2007 15:30:39
Monk
Show
Aquatic Monk (SW, p 50): Walk across water at slow fall speed, lose slow fall.

Broken One Substitution Levels (CV, p 36): add Heal and Survival
3rd level: Lay on Hands, replaces still mind
6th level: Tenacious Tracker, replaces bonus feat
7th level: Locate creature, replaces wholeness of body

Dark Moon Disciple Substitution Levels (CV, web): d6 HD
3rd level: Darkvision: Gain darkvision 60', lose still mind
7th level: Shadow Blend: Gain total concealment in less than full daylight, lose wholeness of body
12th level: Walk the Shadows: Gain dimension door to/from shadow, lose abundant step

Decisive Strike (PHB 2, p 51): Lose flurry of blows, gain ability to make one attack that deals double damage.

Draconic Fist (DrM, p 11): Lose Bonus Feat. Your attacks deal energy damage.

Durable (UA, p 58): Gain damage reduction as barbarian. Lose speed enhancement bonus and bonus to AC (but not wisdom to AC).

Feign Death (EoE, p 21): lose evasion, gain ability to appear dead

Halfling Monk Substitution Levels (RW, p 158)
1st level: Skirmish (extra damage while moving)
2nd level: Mobility instead of normal bonus feat
7th level: Size Matters Not (bonuses to grapple or use stunning fist on larger creatures), lose wholeness of body

Hin Disciple Substitution Levels (CV, web): d6 HD, halfling only
1st level: Bonus Feat: Stunning Fist or Underfoot Combat;
2nd level Combat Reflexes or Improved Trip
6th level: Blur of Motion: Gain ability to attack a Large or larger foe while using total defense, lose bonus feat, requires 5 ranks of tumble
9th level: The Harder They Fall: Nearby allies can attack a foe you trip while occupying its square, lose improved evasion (and the ability to gain it from other sources)

Holy Strike (CC, p 48): lose ki strike. When hitting an evil creature, your unarmed strike is considered good and does extra damage. Evil monks can reverse this, applying it to good creatures.

Invisible Fist (EoE, p 21): lose evasion, gain ability to turn invisible, gain blink at 9th level

Kalashtar Monk (RE, p 124): gain autohypnosis and knowledge: psionics as class skills
1st level: Psychic Insight (spend power points to improve grapple and stunning fist attacks), replace flurry blow
2nd level: Can select psionic feat as bonus feat
7th level: Wholeness of Body (can spend power points to augment wholeness of body healing)

Phoenix Discpile Substitution Levels (CV, p 46): must be lawful good
1st level: Purifying Flame (add 1d6 fire damage to unarmed attack 1/day per monk level), replaces bonus feat
3rd level: Resistance to Fire (5), replaces still mind
12th level: Fire Stride, replaces abundant step

Planar Monk (PlH, p 32): gain knowledge: the planes as class skill
5th level: Resistant Body (gain energy resistance), lose purity of body
13th level: Axiomatic Soul (gain spell resistance of class level +15), lose diamond soul
16th level: Ki Strike (unarmed attack treated as cold iron), replaces normal ki strike

Prayerful Meditation (CC, p 48): lose still mind. Gain bonus on saves vs spells and effects from chaotic creatures, or those whose alignment is opposite yours.

Skarn Monk Substitution Levels (MoI, p 47): add intimidate to class skills
1st level: Spine Strike (use arm spines instead of normal unarmed attacks)
5th level: Defensive Insight (+1 insight to AC for each point of essentia invested), essentia pool increases by 1, lose normal AC bonus
10th level: Shape Soulmeld, Chakra Bind (arms), replaces lawful Ki strike

Soulwarp Strike (CM, p34): Lose bonus feat. Once per level, can cause sickness with attack.

Spell Reflection (CM, p 35): Lose evasion, gain the ability to reflect spells targeted at you that miss.

Standing Jump (DS, p 10): Reduce fast movement ability to improve jumping ability.

Wall Walker (DS, p 11): Lose slowfall, gain the ability to run up and down walls.

Variant Fighting Styles (UA, p 52): Exchange bonus feats for select styles of learning.
#4

dead_weasel

Dec 17, 2007 15:31:14
Aasimar
Show
Incarnate Substitution Levels (MoI, p 42): must be NG; d8 hitdice, add diplomacy to class skills
1st level: Martial Weapon (gain proficiency and weapon focus with a weapon),
3rd level: Incarnum Radiance (weapon becomes good aligned, extra damage vs evil if you have the incarnate weapon soulmeld)
7th level: Share Incarnum Radiance (share radiance with any non-evil ally)
#5

dead_weasel

Dec 17, 2007 15:32:47
Variant Class Feature Chaining
#6

surreal

Dec 17, 2007 20:08:25
Good stuff.
#7

ikeren

Dec 17, 2007 20:30:02
9th level: Earth Meditation (Con to bonus spells instead of Cha), lose a 4th level spell known

Dwarf, Sorcerer substitution levels. Minor mistake - it gives you Con to bonus spells AS WELL as Charisma. It is basically the only reason I've ever heard of someone ever taking sorcerer past 5-7 for Prestige Class qualification.
#8

banor

Dec 17, 2007 22:19:00
great job, tagged
#9

dead_weasel

Dec 17, 2007 22:27:05
Dwarf, Sorcerer substitution levels. Minor mistake - it gives you Con to bonus spells AS WELL as Charisma. It is basically the only reason I've ever heard of someone ever taking sorcerer past 5-7 for Prestige Class qualification.

Fixed. Keep 'em coming as you find 'em, I will never be able to error-check all this on my own. I can certainly empathize with the decision to abandon a guide, now :P.
#10

olothfaern

Dec 17, 2007 23:16:53
Excellent resource, thanks
#11

dead_weasel

Dec 18, 2007 18:42:57
Good stuff.

great job, tagged

Excellent resource, thanks

Not my work, just trying to keep it up-to-date and error-free.
#12

Balthanon

Dec 18, 2007 19:12:45
Dwarf, Sorcerer substitution levels. Minor mistake - it gives you Con to bonus spells AS WELL as Charisma. It is basically the only reason I've ever heard of someone ever taking sorcerer past 5-7 for Prestige Class qualification.

I don't think that's quite right either-- from the way I'm reading it, you add your Con bonus to your Charisma score in order to determine your bonus spells. So in other words, if you had a 22 Con and a 24 Charisma, you would determine your bonus spells as if you had a 30 Charisma.

Assuming an 18 Charisma and a 16 Con with typical boosts, that puts you at almost exactly one extra spell of each level-- for a 4th level spell. (And, of course, 4 extra levels of sorcerer. )
#13

nebo

Dec 18, 2007 20:22:24
I don't see whirling frenzy for the barbarian.
#14

friendlyfrog

Dec 19, 2007 2:31:26
I don't think that's quite right either-- from the way I'm reading it, you add your Con bonus to your Charisma score in order to determine your bonus spells. So in other words, if you had a 22 Con and a 24 Charisma, you would determine your bonus spells as if you had a 30 Charisma.

Assuming an 18 Charisma and a 16 Con with typical boosts, that puts you at almost exactly one extra spell of each level-- for a 4th level spell. (And, of course, 4 extra levels of sorcerer. )

That's the way I understood it, too.

While 4 extra levels of Sorcerer isn't that tempting, this becomes much better if you're going with the Battle Sorcerer variant. A Dream dwarf Stalwart Battle Sorcerer 15/Abjurant champion 5 wouldn't be that bad for those who just want a simple gish build without all the dipping. Lots of hit points, lots of spell slots for Arcane strike, though only a handful of spells known.
#15

dead_weasel

Dec 19, 2007 13:55:19
I don't think that's quite right either

That's the way I understood it, too.

Having read the ability for myself now (would have been a good idea earlier, huh? :embarrass) I agree.
#16

feintmaster

Dec 19, 2007 14:44:39
You have the Changeling Rogue sub levels under Rogue, but not under Changeling.

Good job by the way, very well organized.
#17

ulpharz

Jan 07, 2008 1:47:39
I noticed that you haven't included the 24 or so substitution levels in Champions of Valor, although I understand that you might be busy compiling them as I type this.

For reference:
Show
Bbn: Fangshields Barbarian
Cleric: Purple Staff
Druid: Fangshields Druid
Fighter: Darksong Knight
Monk: Broken One, Phoenix Disciple

Paladin: Berronar Valkyrie, Claw of the Sun and the Ankh, Crescent Moon Knight, Eternal Order, Golden Cup, Golden Lion, Holy Judge, Lion Legionnaire, Mystic Fire Knight, Noble Heart, Red Falcon, Ruby Rose Knight, Vigilant Knight of Helm, Wary Swordknight

Ranger: Fangshields Ranger, Shadow Sword, Shooting Star
Wizard: Dukar
#18

dead_weasel

Jan 07, 2008 4:01:19
I noticed that you haven't included the 24 or so substitution levels in Champions of Valor, although I understand that you might be busy compiling them as I type this.

For reference:
Show
Bbn: Fangshields Barbarian
Cleric: Purple Staff
Druid: Fangshields Druid
Fighter: Darksong Knight
Monk: Broken One, Phoenix Disciple

Paladin: Berronar Valkyrie, Claw of the Sun and the Ankh, Crescent Moon Knight, Eternal Order, Golden Cup, Golden Lion, Holy Judge, Lion Legionnaire, Mystic Fire Knight, Noble Heart, Red Falcon, Ruby Rose Knight, Vigilant Knight of Helm, Wary Swordknight

Ranger: Fangshields Ranger, Shadow Sword, Shooting Star
Wizard: Dukar
#19

dead_weasel

Jan 10, 2008 21:45:00
Alright, I have been working on the Champions of Valor class features for two weeks; now they are complete, and the index is updated. As always, let me know if you find something wrong, so I can fix it.

I still intend to go back through all of the old entries and standardize the way the information is presented, but it will likely take a while, and I feel no need to hurry this, because it is a very minor inconvenience to using the data here.
#20

wih

Jan 10, 2008 22:42:16
First of all, very nice job.

Unless I'm mistaken, you don't have the Psionic Articifer alternative class features, or for the Spell-thief either - is this intentional?

EDIT: Or Unarmed Swordsage, or Arcane Swordsage (though after tying that, I feel like washing my hands repeatedly).
#21

dead_weasel

Jan 11, 2008 2:11:43
Unless I'm mistaken, you don't have the Psionic Articifer alternative class features, or for the Spell-thief either - is this intentional?

EDIT: Or Unarmed Swordsage, or Arcane Swordsage (though after tying that, I feel like washing my hands repeatedly).

Well, psionic artificer is up. Psithief was never actually written up by WotC, and the feat of the same name is probably a better investment since it lets you steal either form of power, although it does require manifester level 1.

Are Unarmed/Arcane Swordsage WotC-published variants, or just the presumed results of the Adaptation section? I am trying to make the actual, documented variant abilities easier to find; the adaptations are decidedly vague, and involve rebuilding a class independently. I have no intention of listing the suggested adaptations from WotC-published classes, even if I were to restrict myself to the base classes - they are too far away from my goal here, and too much work besides.
#22

wih

Jan 16, 2008 23:11:27
Are Unarmed/Arcane Swordsage WotC-published variants, or just the presumed results of the Adaptation section? I am trying to make the actual, documented variant abilities easier to find; the adaptations are decidedly vague, and involve rebuilding a class independently. I have no intention of listing the suggested adaptations from WotC-published classes, even if I were to restrict myself to the base classes - they are too far away from my goal here, and too much work besides.

Yeah, they're just from the adaption section, however they both mentioned on the CO boards quite frequently, and the Unarmed Swordsage used quite frequently too.
However, I can see your point about not including them.
#23

ronyon

Jan 19, 2008 15:15:05
Im looking for an alt. class feature for the scout that allows mounted skirmish.
Ive heard it might be from dragon magazine,and called something like "Light Calvary".
Any help?
#24

true_shinken

Mar 09, 2008 18:48:25
Great resource.

You should list that Tiefling Incarnate gets 4 skill points/level instead of normal incarnate's 2.
#25

dead_weasel

Mar 10, 2008 3:40:47
Great resource.

You should list that Tiefling Incarnate gets 4 skill points/level instead of normal incarnate's 2.

Fixed; thanks.
#26

carnivore

Mar 10, 2008 5:09:28
excellent resource ... good job

:D
#27

argaud

Mar 10, 2008 5:23:32
First of all, great work!

Minor quibble here:
Thug (UA, p 51): No bonus feats, only light armor. Extra class skills, and "Urban Tracking"

Actually the Thug only loses the bonus feat at level 1. The class keeps all the other (10) bonus feats. Urban Tracking becomes available as a bonus feat, it is not automatically granted.
#28

dead_weasel

Mar 10, 2008 16:40:17
Minor quibble here:

Actually the Thug only loses the bonus feat at level 1. The class keeps all the other (10) bonus feats. Urban Tracking becomes available as a bonus feat, it is not automatically granted.

Fixed, thanks.
#29

stormbrooke

Apr 06, 2008 12:51:04
Missing those found in Exemplars of Evil (pg 20 -22):

Blasphemous Incantation - Cleric
Celestial Slayer - Ranger
Favored of the Fiends - Favored Soul
Feign Death - Monk, Ranger, Rouge
Inspire Hatred - Bard
Invisible Fist - Monk
Mimic - Rogue
Spontaneous Affliction - Druid
Unholy Fury - Barbarian

Unfortunately, I don't have a copy of the actual descriptions.
#30

nanshork

Apr 06, 2008 13:23:56
Exemplars of Evil class features:

Barbarian
Unholy Fure (p.22) - 1st level; must be CE; lose fast movement; gain smite vs. non-CE creature once every rage

Bard
Inspire Hatred (p. 21) - 9th level; lose inspire greatness, gain inspire hatred

Cleric
Blasphemous Incantation (p. 20) - 1st level; must be evil; lose rebuke undead, gain ability to sicken good creatures

Druid
Spontaneous Affliction (p.21) - 1st level; lose ability to spont. cast Summon Nature's Ally, gain ability to sicken humanoids

Favored Soul
Favored of the Fiends(p. 20) - 3rd level; lose weapon focus and weapon specialization, gain bite and claw attacks that are treated as evil-aligned

Monk
Feign Death (p. 21) - 2nd level; lose evasion, gain ability to appear dead
Invisible Fist (p. 21) - 2nd level; lose evasion, gain ability to turn invisible, ninth level gain blink, both SU

Ranger
Celestial Slayer (p. 20) - 1st level; must be evil; lose wild empathy, animal companion, and woodland stride, gain SR vs. good spells/spell-likes and +4 to confirm crit. vs. good creatures
Feign Death (p. 21) - 9th level; lose evasion, gain ability to appear dead

Rogue
Mimic (p. 21) - 1,3,6,9,12,15,18th level - lose trapfinding, gain disguise self
Feign Death (p. 21) - 2nd level; lose evasion, gain ability to appear dead
#31

dead_weasel

Apr 09, 2008 20:35:22
Missing those found in Exemplars of Evil (pg 20 -22):

Exemplars of Evil class features:

Since I myself do not own Exemplars of Evil, I have chosen to make use of the descriptions which have been kindly provided by Nanshork.
Thank you.
#32

nanshork

Apr 10, 2008 0:42:38
Since I myself do not own Exemplars of Evil, I have chosen to make use of the descriptions which have been kindly provided by Nanshork.
Thank you.

Not a problem, glad I could help.
#33

the_shaman

Apr 10, 2008 1:33:03
The CoV web enhancement has the Golden Hand of Vergadain dwarven rogue sub levels. I'm not sure I can find them here, but they are in the very preview at http://www.wizards.com/default.asp?x=dnd/we/20060327a.

Overall: gain survival as a class skill
2nd level: lose +1 to reflex save from your level, get FE bonuses vs a certain organization.
3rd level: gain track, lose trap sense. Gain bonuses to track when you'd get trap sense
6th level: lose the BAB bonus from the level, get Urban tracking (using gather information instead or survival, similar to I presume the UA urban ranger)

Apart from the 6th level, the sub sounds quite good to me... reflex saves are not a problem for rogues, and trap sense is imo not the greatest ability the class has, especially when you lack a dedicated outdoorsman. 1 BAB for a feat - or something like that - I'm not exactly overjoyed by, however.
#34

dead_weasel

Apr 12, 2008 1:49:39
The CoV web enhancement has the Golden Hand of Vergadain dwarven rogue sub levels.

/sigh
I should have known that I would miss something that obvious. Thank you for pointing it out.
Apart from the 6th level, the sub sounds quite good to me...

The beauty of substitution levels is that you simply have the option of exchanging a class feature you would have received for a different one when you take the appropriate level of the class. For example, a dwarf rogue that is a member of the Golden Hand of Vergedain organization gains Survival as a class skill as soon as the character takes ANY of the substitute class features; the character does not have to take all of them, and can select whichever class feature seems appropriate (naturally, from among those for which the character qualifies). This, however, is my reading of the substitution level rules - and your DM may very well disagree.
#35

divisionbyzer0

Apr 20, 2008 0:34:19
Error in the Berserker Strength for barbarians: it should be "5 x your barbarian level" not "5 + "

glad I found this thread in the handy links for CO... I was making one myself when the search feature didn't bring up anything for alternative class features
#36

divisionbyzer0

Apr 20, 2008 2:56:30
also, I recall a barbarian feature which replaces trap sense with bonus to avoid certain spell effects... not seeing that one on there though I can't recall what book it's from

nevermind,,, spell sense... its there.
#37

dead_weasel

Apr 20, 2008 14:00:04
Error in the Berserker Strength for barbarians: it should be "5 x your barbarian level" not "5 + "

glad I found this thread in the handy links for CO... I was making one myself when the search feature didn't bring up anything for alternative class features

Got it. Thanks. Glad you found the thread.
#38

divisionbyzer0

May 05, 2008 16:48:30
Skilled city dweller from the urban class features cityscape webupdate seems to be missing:

any class with any of the following skills know nature, ride, handle animal, survival -- swap ride for tumble, knowledge nature for knowledge local, survival for sense motive, handle animal for gather information.

You only swap the ones you want; doesn't have to be all of them.
#39

dead_weasel

May 05, 2008 22:18:22
Skilled city dweller from the urban class features cityscape webupdate seems to be missing:

any class with any of the following skills know nature, ride, handle animal, survival -- swap ride for tumble, knowledge nature for knowledge local, survival for sense motive, handle animal for gather information.

You only swap the ones you want; doesn't have to be all of them.

Hm. I suppose that I will have to work that in, somehow. Thanks.

EDIT: Good thing I saved a slot for the unexpected.
#40

divisionbyzer0

May 08, 2008 14:48:00
Don't forget the spell-less variants of the Paladin and Ranger from the Complete Warrior. I don't see them in your lists.
#41

dead_weasel

May 09, 2008 12:48:06
Don't forget the spell-less variants of the Paladin and Ranger from the Complete Warrior. I don't see them in your lists.

Thanks, although I am of the opinion that Complete Champion's substitutions are a stronger choice. Regardless, those options are on the index now.
#42

dawnbringer

May 09, 2008 13:51:35
http://www.the6elements.com/setting/additional/Variant%20Fighters.pdf

Fighter varients found in dragon magazine, put here on this pdf for everyone to use. (I didn't make the pdf).

I suggest ignoring the feats bit, for the varients were made a long time ago (you'll see what i mean).
#43

divisionbyzer0

May 11, 2008 15:22:31
Thanks, although I am of the opinion that Complete Champion's substitutions are a stronger choice. Regardless, those options are on the index now.

I agree, though I think the Ranger gets fast movement from the CW which isn't that bad.
#44

divisionbyzer0

May 11, 2008 15:25:09
http://www.the6elements.com/setting/additional/Variant%20Fighters.pdf

Fighter varients found in dragon magazine, put here on this pdf for everyone to use. (I didn't make the pdf).

I suggest ignoring the feats bit, for the varients were made a long time ago (you'll see what i mean).

Yeah, a lot of those have since become classes and prestige classes. I like the alternate skill lists though.
#45

dead_weasel

May 11, 2008 20:13:55
Yeah, a lot of those have since become classes and prestige classes. I like the alternate skill lists though.

/shrug

The Fighter needs a lot more retooling than a quick fix, but then again I have the tendency to spout a wide variety of strange viewpoints regarding class balance, and I am not about to turn this thread into a personal podium.

Instead I have put a link to that .pdf in the Miscellany, since it is easily accessible.
#46

divisionbyzer0

May 12, 2008 1:49:47
/shrug

The Fighter needs a lot more retooling than a quick fix, but then again I have the tendency to spout a wide variety of strange viewpoints regarding class balance, and I am not about to turn this thread into a personal podium.

Instead I have put a link to that .pdf in the Miscellany, since it is easily accessible.

I'd only take fighter levels when cherry picking to get feats for a particular build.

In 2nd edition I found the class boring, and even with the feats I still find the class boring... So I guess they are fine in ,multiclassing

I know some who usually play straight fighters... I don't get the appeal.

This thread is immensely useful by the way. Good work.

I always new trapsense was a bad ability and now I have trapkiller to replace it with. And now when I multiclass barbarians with rogues I can just max one skill instead of worrying about two.
#47

divisionbyzer0

Jun 16, 2008 3:30:00
Might wanna check the crystal keep base class index. Probably missing some stuff -- for instance it has the "implacable barbarian" with the "resiliant rage" alternative to standard rage... this one gives con bonuses and dex bonuses.
#48

dead_weasel

Jun 17, 2008 16:39:28
Might wanna check the crystal keep base class index. Probably missing some stuff -- for instance it has the "implacable barbarian" with the "resiliant rage" alternative to standard rage... this one gives con bonuses and dex bonuses.

Specific issues of Dragon Magazine are just going to get harder and harder to find (not to mention the condition they will be found in), so I feel even better now than I did previously about excluding their content from the index. Thanks for keeping an eye out though ;).
#49

frogmantis

Jun 17, 2008 20:57:46
Wow, I had no idea there were so many that I hadn't seen or heard of.

Where can I find the alternate city-druid class features? it says Complete Scoundrel, Web, but i've looked on wizard's site and can't find it.

EDIT: nevermind, found it. cityscape web supplement.
#50

divisionbyzer0

Jun 17, 2008 21:26:48
Wow, I had no idea there were so many that I hadn't seen or heard of.

Where can I find the alternate city-druid class features? it says Complete Scoundrel, Web, but i've looked on wizard's site and can't find it.

EDIT: nevermind, found it. cityscape web supplement.

Lot's of nice stuff there.

Hey Dead_Weasel I hear ya, but you gotta add at least dashing step. This is far too good for charging builds to be left out.

Dashing step
Replaces: Trap sense
level 1: when charging you do not receive the -2 AC penalty
level 3: +1 AC vs attacks of opportunity while charging
... continues as the trap sense progression up to +6 at 18th level
#51

dead_weasel

Jun 18, 2008 13:56:24
@ /0 - think you can push me around, huh? I'll let it slide because you're right. Added to the miscellany.
#52

divisionbyzer0

Sep 26, 2008 4:20:02
Again this one is hard to pass up, though I know you don't like all the Dragon mag contents. It's a specialist ranger which gets better spell casting at the expense of some combat and hunting:

Mystic Ranger


Gain:
  • Spell progression starting at 0th level spells at first level, continuing up to a small list of 5th level spells
  • Spellcraft as a class skill

Lose:
  • Animal Companion
  • Melee Martial Weapons (keep ranged)
  • Shield Proficiency
  • 5th favored enemy

Unchanged -- ie: come at the standard levels:
  • Track
  • Wild Empathy
  • Swift Tracker
  • Woodland Stride
  • Camouflage
  • Evasion
  • Hide in Plain sight

Changed -- ie: come at different levels:
  • Endurance comes one level later
  • Combat styles come 1 lvl later than usually
  • 1st favored enemy comes 1 lvl later than usually
  • 2nd and 3rd favored enemies come 3 lvls later than usually
  • 4th favored enemy comes at 20th. no 5th favored enemy.

Additional Spells list:
0th level:
create water, cure minor wounds, guidance, flare, know direction, light, mending, purify food and drink, resistance, virtue
5th level:
awaken, baleful polymorph, control winds, cure critical wounds, summon nature's ally V, wall of thorns.

Spell Progression:
[b]0th 1st 2nd 3rd 4th 5th[/b]<br /> [b]Mystic Ranger 01.[/b] 2 <br /> [b]Mystic Ranger 02.[/b] 2 1<br /> [b]Mystic Ranger 03.[/b] 2 2 <br /> [b]Mystic Ranger 04.[/b] 3 2 1<br /> [b]Mystic Ranger 05.[/b] 3 2 2<br /> [b]Mystic Ranger 06.[/b] 3 3 2 1<br /> [b]Mystic Ranger 07.[/b] 3 3 2 2<br /> [b]Mystic Ranger 08.[/b] 4 3 3 2 1<br /> [b]Mystic Ranger 09.[/b] 4 4 3 2 2<br /> [b]Mystic Ranger 10.[/b] 4 4 3 3 2 1<br /> [b]Mystic Ranger 11.[/b] 4 4 4 3 2 2<br /> [b]Mystic Ranger 12.[/b] 4 4 4 3 3 2<br /> [b]Mystic Ranger 13.[/b] 5 4 4 4 3 3<br /> [b]Mystic Ranger 14.[/b] 5 4 4 4 4 3<br /> [b]Mystic Ranger 15.[/b] 5 5 4 4 4 3<br /> [b]Mystic Ranger 16.[/b] 5 5 5 4 4 3<br /> [b]Mystic Ranger 17.[/b] 5 5 5 4 4 4 (stops here)
#53

DLoFunk

Sep 26, 2008 8:48:16
::cough::
http://forums.gleemax.com/showthread.php?t=1087118
::cough::

This is my Variant Chaining thread. Thought it might be useful in here.:D
#54

dead_weasel

Sep 26, 2008 18:13:45
Added.
#55

DLoFunk

Sep 28, 2008 10:29:21
Much abliged. This is a great thread you got here. Bookmarked it immediately.
#56

idontknow

Mar 05, 2009 17:16:44
Perhaps a bit late to say this, but this is a much appreciated recource.
#57

Sydonis

Mar 06, 2009 9:58:22
Here are some Soulknife Alternative Class features, which can be found here:

Cleaving Blade Soulknife: Power attack at 2nd, replaces Throw Mind Blade; Cleave at 6th, replaces Speed of Thought; Great Cleave at 9th, replaces Bladewind; Supreme Cleave at 17th, replaces Multiple Throw.

Dual Blade Soulknife: Dual Blade at 1st, replaces Mind Blade; Two Weapon Fighting at 2nd, replaces Throw Mind Blade; Two Weapon Defense at any level with Psychic Strike, replaces Psychic Strike; Improved Two Weapon Fighting at 9th, replaces Bladewind; Dual Strike at 13th, replaces Knife to the Soul; Greater Two Weapon Fighting at 17th, replaces Multiple Throw.

Throwing Blade Soulknife: Throw Mind Blade at 1st instead of 2nd; Focused Throw gained at 2nd, replaces Throw Mind Blade; Multiple Throw at 5th, replaces Free Draw; Improved Mind Blade at 5th, replaces Shape Mind Blade; Greater Mind Blade at 9th, replaces Bladewind; Superior Mind Blade at 17th, replaces Multiple Throw.
#58

dead_weasel

Mar 06, 2009 15:01:33
Perhaps a bit late to say this, but this is a much appreciated recource.

I am glad that it is still of use.
...

I appreciate your enthusiasm for the Soulknife, but I am going to continue to limit the index to first- and second-party material, for simplicity's sake. Thank you for your consideration, though.
@ Sydonis
On a tangential note: I like the modular nature of the Dark Templar, as well as the recognition that one of the main attractions of the class is to imitate Raziel//Protoss Templar. That said, I do feel that it draws a little heavily upon these sources. Good luck with the class and the Handbook.
#59

Sydonis

Mar 06, 2009 17:26:21
I am glad that it is still of use.I appreciate your enthusiasm for the Soulknife, but I am going to continue to limit the index to first- and second-party material, for simplicity's sake. Thank you for your consideration, though.

No problem, I figured people might be interested in using these alternative class features because they are more focused.

On a tangential note: I like the modular nature of the Dark Templar, as well as the recognition that one of the main attractions of the class is to imitate Raziel//Protoss Templar. That said, I do feel that it draws a little heavily upon these sources. Good luck with the class and the Handbook.

Thanks! It took some time to piece together. What do you mean it draws heavily on these sources?
#60

carnivore

Mar 17, 2009 5:06:45
for link

:D
#61

true_shinken

Mar 17, 2009 9:41:51
This is great resource.

What do you guys think of that alternativa Kensai form Dragon Magazine? (I saw it on the .pdf linked in the thread)
The +1 bonus at 1, 5, 10, 15 and 20 for a single feat looks nice!
#62

carnivore

Mar 17, 2009 15:16:40
This is great resource.

What do you guys think of that alternativa Kensai form Dragon Magazine? (I saw it on the .pdf linked in the thread)
The +1 bonus at 1, 5, 10, 15 and 20 for a single feat looks nice!

that was awesome.... more like the feel of the original 2ed Kensai

:D
#63

kell_kheraptis

May 22, 2009 15:21:39
Has anyone used the guidelines to restructure the Mystic Ranger from UA? I.E. nerf the skillpoints and HD, up the spellcasting a notch, and swapped the saves? I drew one up that got Wizard progression off either the Druid or Archivist list, d6 HD, no armor, shield, or martial weapon proficiencies, 4+Int skills, Int based casting, and good Fort and Will saves, with the same BAB and special feature progression as the MR. Wild Empathy is swapped for Lorekeeping (Bardic Knowledge/Lore), and Endurance is out and out dropped, as is the Animal Companion. The combat style is replaced with Eldritch Knight style feats (metamagic or combat). I'll check in a few after I get back, to see if I left anything out. Let me know how it sounds
#64

mcpoyo

May 23, 2009 13:05:32
The quoted link to Dlo's variant chaining doesn't work properly from your quote, but works properly when copy-pasted or clicking on his link directly.
#65

dead_weasel

May 23, 2009 14:34:12
The quoted link to Dlo's variant chaining doesn't work properly from your quote, but works properly when copy-pasted or clicking on his link directly.

Thanks for the catch, it works now (for me... :confused.

I just finished hyperlinking the online supplements in the body of the index as I intended to do long, long ago. The odds that they all work properly are low: if they don't, head up top to the abbreviation key.
#66

DLoFunk

May 23, 2009 15:18:57
Holy Crap, someone is actually using my chaining method?!:D

"I'm Participating!" - Elan
#67

mcpoyo

May 24, 2009 8:19:11
Holy Crap, someone is actually using my chaining method?!:D

"I'm Participating!" - Elan

My DM is going to look at the sheet and wonder what I'm smoking, most likely, but yes :P
#68

shadowztaff

Jul 29, 2009 10:14:45
so this is my first post on any topic, and i find it appropriate to be placed on this one. i allow many of these variants as well as variant chaining(as long as they are equal). i believe that there is a wealth of knowledge here and have spread the knowledge to quite a few number of people(my gaming group avg's around 16) so i was just saying

THANK YOU!!!!!
#69

Optimator

Sep 18, 2009 16:59:09

I'm glad this thread survived the transfer.

#70

kell_kheraptis

Oct 04, 2009 16:08:24

Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...

#71

tos_shai_hulud

Oct 04, 2009 20:21:06


Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...




Doesn't the Druidic Avenger grant rage at the expense of an Animal Companion? You keep Wild Shape. A DM might even allow you to trade the Fast Movement (as barbarian) for the Barbarian variant granting Pounce (mine did). His justification was that since it is fast movement as a barbarian, and a barbarian can drop fast movement for the Pounce variant, a druidic avenger can drop the fast movement for the same variant. Essentially, you become a raging wild shape druid with pounce... not bad!!!

#72

kell_kheraptis

Oct 05, 2009 0:13:54



Has anyone tried to get a variant chain on a druid that gives it Rage while keeping Wild Shape?  I keep running into a brick wall at getting a combat style to get Wild Shape back...




Doesn't the Druidic Avenger grant rage at the expense of an Animal Companion? You keep Wild Shape. A DM might even allow you to trade the Fast Movement (as barbarian) for the Barbarian variant granting Pounce (mine did). His justification was that since it is fast movement as a barbarian, and a barbarian can drop fast movement for the Pounce variant, a druidic avenger can drop the fast movement for the same variant. Essentially, you become a raging wild shape druid with pounce... not bad!!!




Well, that second part goes without saying, and I think is even an example in the variant chaining thread.  However, getting FULL rage is DM fiat, as just getting level 1 rage with tireless rage later for a whole second set of actions is a craptastic trade.  However, if they ok full rage, that becomes a really nice buff.  Dragon Cohort, Dragon Wild Shape, Planar Touchstone for Hero Domain, and then start shredding face with +10 Str and Con, Giant Size, all those natural attacks, pounce!, and bite of the werebear.  Reckless Rage gives an extra +2 stats in exchange for another -2 AC, right?

#73

dreris

Jan 04, 2010 12:13:58
One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.
#74

phaedrusxy

Jan 04, 2010 13:41:56
One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.

I don't think that technically they could, as alternate class features are part of the class. A spirit shaman is not a druid, even if he can spontaneously summon. So he couldn't take an alternate druid class feature. Now... if it was an ACF that didn't specify what class it was for, like the Skilled City Slicker ACF from the CScoundrel web enhancement, then it would work. But that's the only one of those that I know of that doesn't specify what class it is for. Lenient DMs might let this slide, but I don't think it is really legal.

#75

kell_kheraptis

Jan 06, 2010 7:59:23
One thing I noticed, and don't know if this thread is actively being maintained anymore or not, is that you can in some instances swap a feat for a alternate class feature.

A Spirit Shaman can take the feat spontaneous summoner and then use it to qualify for druid ACFs that give up spont summon ACF for x (dont remember the ACF but know it exists). If there is an ACF that requires a cleric to give up spontaneous healing, then a druid or spirit shaman could spend a featr to qualify as well.

Just some thoughts.

Not sure if there are other feats that do the same thing.

I don't think that technically they could, as alternate class features are part of the class. A spirit shaman is not a druid, even if he can spontaneously summon. So he couldn't take an alternate druid class feature. Now... if it was an ACF that didn't specify what class it was for, like the Skilled City Slicker ACF from the CScoundrel web enhancement, then it would work. But that's the only one of those that I know of that doesn't specify what class it is for. Lenient DMs might let this slide, but I don't think it is really legal.




If they do, my erudite is picking up Dominant Ideal
#76

dead_weasel

Feb 20, 2010 18:48:56
Index is fixed. I do not know when it went wrong or why, but it now appears as it ought to.
#77

dead_weasel

Jun 19, 2010 1:32:41
#78

Dheran

Aug 20, 2010 12:57:35
There's an ACF for Assassins in Secrets of Sarlona on page 113: the Psionic Assassin.
#79

dead_weasel

Aug 20, 2010 17:20:01
There's an ACF for Assassins in Secrets of Sarlona on page 113: the Psionic Assassin.

I... find it difficult to describe or enumerate just how odd this is.
Nevertheless, there it is, unique, flaunting its defiance of precedent out in the open.
Added.
#80

Endarire

Oct 23, 2010 19:59:09
Save!

How'zbout porting this to Brilliant Gameologists' Handbooks?
#81

dead_weasel

Oct 23, 2010 22:03:07
Henceforth, should you ever tell anyone that I have done nothing for you, you will have made a liar of yourself.
#82

jandes2002

May 04, 2011 11:02:08
This is very handy and I feel honored in bumping this thread.
#83

FenOfastfoot

May 28, 2011 22:19:25
I found this and was very happy then closed it and then later tried for HOURS to refind it because of couse i just deleted the Internet history and was very mad but now I've found it so yes. Thanks for makin alternate class and race features all in one place. As a side note I think the Dwarf Sorcerer is on pg. 147.
#84

caellavan

Mar 18, 2012 13:30:02
3.5 still lives......and bump
#85

Endarire

Jan 09, 2013 3:54:25
Smile!  Jesus loves you!