Alternative ways to get new Class skills

Post/Author/DateTimePost
#1

Griff

Dec 03, 2006 13:04:47
Ever wished you had a certian skill on your class list?
Wanted your Uber Mellee build to have Tumble or Cursed the skill requirements or a PrC?

i know i have.

Well ive compiled a list of feats (and domains) that grant you class skills from various sources and please feel free to suggest any extra tricks, feats, whatever, that adds new class skills... trying to stay away from multi classing tho.

o Any
Show

Aereni Focus - Player's Guide to Eberron (p.20)
Skill knowledge - UA (for use with UA Variant skill system) *check with your DM*
#2

Griff

Dec 03, 2006 13:05:48
Cleric domains which grant new class skills:


Appraise
Show

Pact - Spell compendium (also Intimidate, sense motive)
Wealth - Spell compendium.
#3

icedrake

Dec 03, 2006 13:08:44
Don't forget the human paragon who lets you choose one skill as a class skill for all classes after taking a level in it.
#4

grim_sage

Dec 03, 2006 14:30:59
Skill Knowledge (UA) makes any two skills class skills for all your classes if they're class skills for any of your classes, or a single skill if it's not on any of your class skill lists
#5

tsuyoshikentsu

Dec 03, 2006 14:34:33
Apprentice, of DMG II.
#6

tweedledope

Dec 03, 2006 14:48:25
For the one millionth time...Skill Knowledge is NOT for standard skill systems. This is why it is under the Alternative Skill Section.

-=TD=-
#7

grim_sage

Dec 03, 2006 14:59:06
Nevertheless, for completeness' sake.
You have a point that you might add a note alongside it.
#8

Griff

Dec 03, 2006 23:52:41
well i added it in anyway, has a big note next to it too.

Apprentice is really good, shame it can only be taken at first...

i hate how scattered about feats are these days, how long before WoTC makes a feat compendium?
#9

zombiegleemax

Dec 04, 2006 0:34:02
For the one millionth time...Skill Knowledge is NOT for standard skill systems. This is why it is under the Alternative Skill Section.

Where a feat is listed doesn't matter. Nowhere in the feat does it say it is for alternative skill systems only. Deadly Precision and Greater Manyshot are in the Expanded Psionic Handbook. Does that mean they are only available in a psionic campaign? Not if your dm is at all reasonable since they have nothing to do with psionics. This feat is mentioned in a sidebar. There is nothing in it that says it only applies to the alternate skill system. It makes no allusions to rules in the alternate skill system. Therefore it works in any skill system that doesn't use rules that contradict it.
#10

tacoronte

Dec 04, 2006 0:59:51
Nice compilation !

Surreal, would you be so kind to add this one to your Handy Links post? :D
#11

nanshork

Dec 04, 2006 21:38:55
Remember, the Dragontouched feat lets you take those Draconic Heritage feats as if you were a sorcerer.
#12

surreal

Dec 04, 2006 22:58:31
Nice compilation !

Surreal, would you be so kind to add this one to your Handy Links post? :D

I don't have my laptop with me at the moment, which is where I keep all my files. I've been meaning to make an update in the next couple days though.
#13

yetok

Dec 06, 2006 4:02:38
Apprentice only allows it to function as a Class Skill in terms of max rank once you hit 5th level. After that, it goes back to 2 skill points per rank.

Just wanted to add that for completeness.
#14

daeger

Dec 06, 2006 4:19:59
I know it doesn't technically grant you class skills, but I find Able Learner to be an incredibly useful feat in builds that do a lot of multiclassing.
#15

tweedledope

Dec 06, 2006 7:52:41
Where a feat is listed doesn't matter. Nowhere in the feat does it say it is for alternative skill systems only. Deadly Precision and Greater Manyshot are in the Expanded Psionic Handbook. Does that mean they are only available in a psionic campaign? Not if your dm is at all reasonable since they have nothing to do with psionics. This feat is mentioned in a sidebar. There is nothing in it that says it only applies to the alternate skill system. It makes no allusions to rules in the alternate skill system. Therefore it works in any skill system that doesn't use rules that contradict it.

Yes, actually, it does. Read it again. The Unearthed Arcana is FULL of VARIANT rules. Thus, this feat is a VARIANT. This has been discussed a thousand times, and, everytime it is ruled by either CustServ (not too reliable) or by the general public that it is not for the normal skill system.

-=TD=-
#16

necromas

Dec 06, 2006 7:55:01
It's not 3.5 material, but I'm sure I saw a 3.0 feat that let you pick ANY 2 skills and make em class skills.
#17

Griff

Dec 06, 2006 10:14:25
the 3.0 version of cosmopolitan (FRCS) used to be: get a class skill and get +2 with it.

that was one of the motivating factors behind making this thread actually... loosing that to 3.5 was a harsh blow.

maybe thats what you're thinking of Necromas?
#18

TAFENERD

Dec 09, 2006 22:03:25
DRACONC KNOWLEDGE from Dragon Magic page 17 gives you all knowledge skills as class skills for all your classes and it also give a bonus on knowledge checks equal to the number of draconic feats you have.

Since you need Draconic Heritage to get it and draconic knowledge is a draconic feat itself that means at least a +2 unnamed bonus on all knowledge checks, more if you take other draconic feats.
#19

zombiegleemax

Dec 16, 2006 18:00:00
DRACONC KNOWLEDGE feat from Draconomicon. Functions as a bardic knowledge check without having to be a bard. It's not an actual class skill persay, however it flows with the post.
#20

friendlyfrog

Dec 17, 2006 4:39:24
The Kobold domain from here gives Disable device and Search in addition to Trapfinding ability.
#21

tsuyoshikentsu

Dec 17, 2006 12:11:57
Flexible Mind, from Dragon something or another.
#22

surreal

Dec 17, 2006 23:05:08
Aereni Focus, Player's Guide to Eberron (p.20) - a single skill of your choice becomes a class skill
#23

Griff

Jan 28, 2007 6:54:09
i just added one from feindish codex 1,

is there anything that qualifies from feindish codex 2?

or complete scoundrel
i dont have that one yet...
#24

awaken_D_M_golem

Feb 02, 2007 15:40:33
Dragon #349 - psionic content at the back , has a feat that adds Autohypnosis skill ,
and it does something else that's a little weird , but i'm 'away from store' , (heh).

commentary - resist dying , within autohypnosis , might be mandatory for Fighters above level 8 ...
#25

elondir

Mar 01, 2007 11:27:44
Factotum + Able Learner = ALL skills are class skills forever more.
#26

inkubus

Mar 01, 2007 12:06:12
Here's another possibility to get tumble, knwoledge (local), sense motive and gather information:

Skilled City-Dweller

The various wilderness-oriented skills are valuable indeed, but make less sense -- and may prove less useful -- for an urban character.

Class: Any class that has one or more of the "skills replaced," as listed below, on its list of class skills.

Level: 1st.

Replaces: If you select this class feature, you do not gain the "skills replaced" as listed below.

Benefit: The skilled city-dweller gains one or more skills as class skills, at the expense of other skills. If she does not have the proper skill to lose, she cannot gain the skill it grants as an urban benefit.

Note that she need not swap out all these skills. A skilled city-dweller may pick and choose, but she cannot later change her mind.

Skilled City-Dweller
Skill Gained Skill Replaced
Gather Information Handle Animal
Knowledge (local) Knowledge (nature)
Sense Motive Survival
Tumble Ride

http://www.wizards.com/default.asp?x=dnd/we/20070228a

Cheers,
Inkubus
#27

dither

Mar 01, 2007 12:18:29
Illithid Heritage in the Complete Psionic grants Intimidate as a class skill... requires psionic subtype or power point reserve... maybe something else... someone with the book double-check this, please.
#28

juton

Mar 01, 2007 17:29:10
The 'Versatile' feat from Rokugan d20 lets you pick any 2 skills as class skills. As mentioned above 'Cosmopolitan' from one of the Faerun books let you add one class skill with a +2 bonus. I'm not sure if either are these are 3.5 though.

This is a little more cheesy, if you take able learner, you can basically treat any skill as a class skill if it is a class skill known to any one of your classes.
#29

dither

Mar 23, 2007 14:13:56
This is a little more cheesy, if you take able learner, you can basically treat any skill as a class skill if it is a class skill known to any one of your classes.

Combine this with a 1-level dip into Factotum (I realize this goes against the no-multiclassing idea) to get EVERY SKILL AS A CLASS SKILL. This includes Martial Study and Autohypnosis, among others.
#30

merlinthetuna

Apr 02, 2007 13:46:45
If Jack of All Trades gets an honorable mention, Elf Dilettante (Races of the Wild) deserves one as well. It's literally the same as Jack of All Trades, except that you also receive a +1 bonus on all untrained skill checks.
#31

surreal

Apr 02, 2007 14:23:11
Something that you may want to add here is the alternative skills granted by substitution levels. There are a couple nice gems that get overlooked. For example, Kalashtar Monk (RoE) gets knowledge:psionics, which leads to War Mind. Half-elf Ranger (RoD) gets gather information which allows early entry into Bloodhound (CV). Etc.
#32

surreal

Apr 02, 2007 23:18:19
Sense Motive - feat: Hashalaq Ancestor, Player's Guide to Eberron, Kalashtar only
#33

tsuyoshikentsu

Apr 02, 2007 23:40:17
Flexible Mind, from Dragon. Two skills are class skills with a +1 on each. You have to be Chaotic, though.
#34

burning_duck

Apr 03, 2007 14:05:24
The City domain (Races of Destiny p162) for Gather Info & Knowledge (local).
#35

Harliquinn

Apr 03, 2007 19:10:50
Search / Disable Device: Kobold Domain
#36

Scottbert

Apr 04, 2007 7:37:15
As I recall, Well-Rounded (Oriental Adventures) and Cosmopolitan (PGtF, regional) both grant you an additional class skill and a +2 bonus to checks with that skill.

About cleric domains (and psionic mantles), do those only add to your cleric (or Ardent/Divine Mind) class skills, or do they add to the class skills for all of your classes? I think it's the former, but if there's a rule somewhere that clearly states it's the latter, it would probably have a lot of optimization applications.
#37

surreal

Apr 10, 2007 0:10:47
Use Magic Device - Magic Mantle, Complete Psionic p.70
#38

ank

Apr 15, 2007 20:52:10
DRACONC KNOWLEDGE feat from Draconomicon. Functions as a bardic knowledge check without having to be a bard. It's not an actual class skill persay, however it flows with the post.

That feat is only for True Dragons. Otherise it would be an exellent choice.
#39

Harliquinn

Aug 30, 2007 9:20:23
Have there been any updates or changes to this with the recent books that have been released? I am considering a skill heavy character in an upcoming campaign.
#40

surreal

Aug 31, 2007 1:24:57
Initiate feats from Dragon Magic: (all skills to your cleric list)
Initiate of Aasterinian - bluff, disguise, speak language, sleight of hand
Initiate of Astilabor - disable device, open lock, search
Initiate of Lendys - gather information, sense motive
Initiate of Tiamat - intimidate

I'm sure other initiate feats in other books offer similar expanded skill lists, and some are even non-cleric.

I remember someone was asking how to get "Sleight of Hand" as a class skill a couple days ago, which is what prompted me to write these up in here.
#41

Dictum_Mortuum

Aug 31, 2007 3:14:35
there are a bunch of races in RotD that give you extra class skills. For example silverbrow humans give you disguise as an extra class skill. (helps chameleons)
#42

CantripN

Aug 31, 2007 3:21:22
Voice of the City ACF grants Druids, Rangers, or Spirit Shamans Speak Language as a Class Skill - Cityscape Web Enhancement
#43

surreal

Sep 01, 2007 13:12:04
Initiate feats from Races of Destiny - add skills to cleric list:
Arcane Sight - Knowledge (Arcana)
Dread Tyranny - Intimidate; can also add Str to the skill check
Far Horizons - Climb, Jump, Swim
Whispered Secrets - Listen, Spot

Substitution levels from Races of Destiny:
half-elf bard - bluff, diplomacy, sense motive
half-elf ranger - gather info, sense motive
half-orc druid - intimidate
half-orc paladin - replace diplomacy with intimidate

Substitution levels from Races of the Dragon:
dragonblood sorcerer - remove craft and profession, add use magic device
dragonborn paladin - knowledge (arcana)
kobold fighter - profession (miner), search
kobold rogue - knowledge (dungeoneering)

Substitution levels from Races of the Wild
elf ranger - balance
elf wizard - search
halfling druid - climb, hide, jump, move silently

Substitution levels from Races of Stone
dwarf fighter - knowledge (dungeoneering)
dwarf sorcerer - knowledge (dungeoneering)
goliath barbarian - knowledge (nature)
goliath rogue - survival
#44

chimaera2000

Sep 01, 2007 13:58:33
If it hasn't been mentioned already, the Dragon domain (Draconomicon, Spell Compendium) adds Bluff and Intimidate as class skills.
#45

Scottbert

Sep 11, 2007 13:53:17
o Use Magic Device
Apprentice (spellcaster) - DMG II (also a knowledge)

Ah, but there's a catch...
Surpassing the Mentor: Once the apprentice reaches 5th level, he graduates from his apprenticeship. ... The mentor’s associated skills remain class skills for purposes of determining the maximum rank he can have in those skills, and he still retains the secondary benefits, but an associated skill can only be purchased as a class skill if he gains a level in a class that has that skill as a class skill....

#46

kirech

Oct 10, 2007 17:35:15
Knowledge Devotion grants one Knowledge skill as a permanent class skill, in addition to its considerable benefits. It does require 5 ranks in Knowledge(any), however. Good for classes that have a Knowledge skill, but not the one they want.
#47

idontmuchcareforit

Oct 11, 2007 8:41:03
... is there a way that i can get bardic knowledge for... all my characters???
you can use bardic knowledge for anything, even gather information if what you're gathering on is old.
#48

nizo

Oct 11, 2007 15:36:26
It's not a feat or anything but worth looking at. Taking the generic Warrior class (UA) is a basic fighter except you get to pick 6 skills as you class skills (with the bonus feats of a fighter to boot). I guess any generic class out of UA grants you to pick your skills, oh well. >.<
#49

darkdragoon

Oct 14, 2007 14:01:18
A couple of the affiliations in Complete Champion can add a skill if you gain enough ranks.

IIRC the Eternal Library can get you Decipher Script, Spellcraft, Psicraft or a Knowledge skill.
#50

kirech

Oct 14, 2007 14:43:46
IIRC the Eternal Library can get you Decipher Script, Spellcraft, Psicraft or a Knowledge skill.

False. Didn't have time to pore over the other affiliations, but there is no mention of adding skills to your skill list in the Eternal Library listing on p12-13.
#51

surreal

Dec 11, 2007 18:18:36
The Primordial Giant template (Secrets of Xen'drik) adds any one knowledge skill as a class skill for your character. Best used on a Half-Giant.
#52

darkdragoon

Apr 21, 2008 3:01:04
Correction from a while back; it's the Paragnostic Assembly that gives a skill at a certain rank.

Seeker of Unseen Words rank-- Appraise, Decipher Script, any Knowledge skill, Spellcraft, or Psicraft.
#53

awaken_D_M_golem

Sep 25, 2008 16:21:18
bump - considering how 4e treats Skills ...
#54

The_Fred

Feb 28, 2014 10:00:17

I had great difficulty finding this on the search, when it used to show up prominently. Does it need to be bumped or something?

#55

Dheran

Aug 11, 2015 19:16:54

Wedded to History (Dragon # 354, page 54) with the "Golden Ager" background makes Use Magic Device a class skill for all your classes.  You can only take this feat at 1st level.