aptitude weapon styles

Post/Author/DateTimePost
#1

terronus

Dec 08, 2008 16:41:26
The only items you need are aptitude weapons for this build to function.

This is largely an expansion on JaronK's idea of using lightning mace (among other feats) with aptitude kukris for optimizing crits. A lot of credit goes to him (I really didn't add too much to it, I just reduced a lot of the feats needed for it to work). I put this together after I got the idea stuck in my head of combining weapon styles with aptitude weapons for neat combinations. I'd love to see new builds or improvements on this one.

Human Fighter 4/Warblade 5/Fighter 4/Warblade 2/Bloodclaw 2/Warblade 3
(Fighter 8/Warblade 10/BCM 2)

Variant: Weapon Group feats from UA

Outline

Fighter weapon groups: Basic, claws, lightblades, maces/clubs, EWP: lightblades, EWP: claws

1:TWF(f), Rending Claws, WF: maces/clubs
2:WF: lightblades (f)
3:Flying Tiger
4:Imp. Unarmed Strike (f)
6:Wind and Fire
9:Combat Reflexes(w), Imp. TWF
11:Imp. Crit (Lightblades)(f)
12:Lightning Mace
13:Greater TWF(f)
15:Staggering Critical
18:Snap Kick
19:Imp Initiative(w)

f or w=fighter/warblade bonus feats respectively. These feats are in no particular order of importance, they could be shuffled around.

Maneuvers:
Stance: Blood in the Water (+2 others)

Wolf Fang Strike, Douse the Flames, Wall of Blades
Rabid Wolf Strike
Soaring Raptor Strike
White Raven Tactics
Dancing Mongoose
Raging Mongoose
Girallon Flesh Rip
#2

emansdrawkcab

Dec 08, 2008 22:29:57
Have you considered tossing in a couple of (couple of couple of)[four] levels of Disciple of Dispater? BoVD, page 60.
#3

terronus

Dec 08, 2008 23:38:06
I did indeed, and it is certainly a usable option.

However, I didn't really want this to be so much a high-crit build (which has been done more than once) as opposed to one that utilizes a variety of weapon/weapon styles via aptitude weapons. I hope to make another within a couple of days that will use a different approach, since this relies on number of attacks to fuel wind and fire and rending claw.
#4

terronus

Dec 09, 2008 0:32:06
Just put this on BG, thought I'd bring it here for opinions also:


OK, I got all excited and threw another together really quickly. Once again, it relies on aptitude weapons.

Both the levels and feats are in no particular order, so I will list them fairly simply:

Human Fighter 8/Hexblade 8/Rogue 1/Blackguard 3

variants: UA weapon groups (basic, axes, hammers, maces/clubs, +1 additional), Flaw (inattentive), 1 level of "Thug" fighter variant for 1d6 sneak attack
PHBII: Hexblade - Dark companion

build

Feats:
1st: TWF, Combat Reflexes, WF: Swords, Power Attack
2nd: Imp Bullrush
3rd: WF: Hammers
4th: Sneak Attack
6th: WF: axes
9th: Imp Sunder
12th: Cleave
13th: Hammers Edge
15th: Three Mountains, Anvil of Thunder
18th: Aleval School

I threw this together quickly. The order of levels I chose is Fighter 4/Hex 7/Fighter 4/Hex 1/Rogue 1/Blackguard 3 for no particular reason, but it helps clarify the order of the feats I listed.