Archer Build

Post/Author/DateTimePost
#1

rasmus8678

Jun 09, 2008 21:09:39
Well for my new campaign i am toying with the idea of a melee scout or something i have never played before, an archer. my current plan is a non magic archer based on a fighter but with a 3 lvl dip into swashbuckler to gain into to dmg and use the Daring Warrior feat (Add your Fighter and Swashbuckler levels together to determine the size of your Grace class feature bonus –and– your Fighter level for determining which Fighter only feats you qualify for.).

Basics of the character:
Lesser Tiefling ( same stats except not outsider)
Stats: 11,13,18,17,12,9
Has a Arm of Nyr

Arm of Nyr: This artificial arm made of mithral
replaces an arm that has been lost by a good character.
It will not function for a neutral character. An evil
character who tries to attach it takes 1d4 points of
temporary Dexterity damage. A character who makes
successful use of the arm gains +2 Strength and +2
Dexterity. The arm also provides a +2 deflection bonus
to Armor Class. Generally, 70% of these items are left
arms and 30% are right arms, though there are rumors
of rare arms that adapt to the user.


DM does not like arcane spell casters

looking for ideas, suggestions on build.
#2

rasmus8678

Jun 10, 2008 1:15:36
Thought to maby switch to melee, starting level is 10.

str: 19 (+2 arm)
dex: 24 (+2 tiefling, +2 lvl, +2 Arm)
con:13
wis:12
int:13 (+2 from tiefling)
cha: 7 (DAYUM im ugly)

im not worrying about xp penalties so:
1:rogue Swift Ambusher (CS)
2:rogue
3:scout Weapon fineness
4:scout Dodge +1 dex
5:scout
6:scout Mobility
7:scout
8: Dread Commando
9: Dread Commando Two-Weapon Fighting
10: Dread Commando

for intensive purposes i have trained with the Sparring Dummy of the Master (gonna try to convince dm to allow me to use it without monk level)
the dread commando is for role play purposes but i guess i could drop it does not really give all that much.