| Post/Author/DateTime | Post |
|---|---|
| #1purple_dragon_knight_02Apr 13, 2006 14:59:05 | I finally found the perfect wizard armor!!! Behold!!! the "no drawback for wearing it armor": Thisledown-padded Mithral Breastplate +1 of Nimbleness and Twilight, with Armor Lubricant Mithral: [DMG] +2 max dex; -3 armor check penalty; -10% arcane spell failure. Twilight: [BoED] cost +1; -10% arcane spell failure. Nimbleness: [MoF] cost +1; +2 max dex; -1 armor check penalty. Thisledown padding: [RotW] a few gp; +1 armor check penalty; -5% arcane spell failure. and finally, to get rid of the +1 armor check penalty we get with Thisledown padding... Armor Lubricant: [RoF] a few gp (40gp I think); lasts 1d4 hours per application; -1 armor check penalty!!! For a grand total of... AC +6; Max Dex +7; Armor Check Penalty -0; Arcane Spell Failure 0% |
| #2doomed_penguinApr 13, 2006 15:25:36 | why not +3 twilight leather? I don't know much about twilight enchantment, but this sounds better... and costs as much... with a +5 to armor instead of +4... |
| #3doomed_penguinApr 13, 2006 15:28:29 | oh, wait my bad, i was thinking you were using chain shirt not breastplate for some reason... my bad... |
| #4zombiegleemaxApr 13, 2006 15:41:00 | Call me a grinch, but why don't you just use (Greater) Mage Armor? |
| #5zombiegleemaxApr 13, 2006 16:15:43 | Nice work, PDK! : ) *writes down* this is useful . |
| #6subedeiApr 13, 2006 16:23:13 | Well you could do that, but scrolls/wands of Greater Mage Armor get expensive after a while, a wand costs 10k if I remember correctly. Your armor should cost something like 15k and last forever (given nothing destroys it). It cannot be dispelled, and you can increase the armor bonus as your finances increase as well as slap on elemental resistances and stuff like that. For flavor reasons I'd go with Greater Mage Armor on a very wizardly wizard. If it's something more gish then just take a level of Spellsword. |
| #7zombiegleemaxApr 13, 2006 16:27:48 | you still need two feats to wear it. It really isnt worth it at all. |
| #8zombiegleemaxApr 13, 2006 16:42:25 | Call me a grinch, but why don't you just use (Greater) Mage Armor? I've been the recent target of way too many Greater Dispel Magic spells to comfortably answer this question ;) Plus, nothing like "hiding out" by looking like a mouth-breathing tank before opening up with some arcane love... |
| #9zombiegleemaxApr 13, 2006 17:00:14 | He could always pick up a level of fighter and become automatically proficient in all armour types. Its interesting in the least. so a mage with 24 dex would get a 23 Ac. stack a shield spell and a amy of Natural armor and now its harder to hit the mage then the fighter. But theres a flaw in your little plan. Mages are not known for their strength. That armour would be pretty heavy. You would have to put some points into strength and take away from abilities like wisdom, charisma or constitution! But its still an interesting idea! |
| #10zombiegleemaxApr 13, 2006 17:15:16 | you still need two feats to wear it. It really isnt worth it at all. Not really--a mithral breastplate is light armor. Additionally, since it has no armor check penalty, there's no penalty for being non-proficient while wearing it. Ok, two times the armor check penalty on attack rolls, blah blah blah--but the armor check penalty is zero. So you're fine. |
| #11zombiegleemaxApr 13, 2006 17:24:08 | Not really--a mithral breastplate is light armor. Additionally, since it has no armor check penalty, there's no penalty for being non-proficient while wearing it. Ok, two times the armor check penalty on attack rolls, blah blah blah--but the armor check penalty is zero. Ok so with the zero penalty it just like wearing no armor but you need to be proficient with medium armor to use medium armor. It is only treated as being light for the purposes of movement and the like. It is still considered medium armor from a proficiency stand point thus 2 feats. Edit: im not saying you can't use the armor you just need 2 feats to use it properly. Double Edit: Common Sense is important with this one. |
| #12zombiegleemaxApr 13, 2006 17:44:02 | In the spirit of one-upmanship: Mithril Tesselated Fullplate of twilight & nimbleness. This gives you: light Armor (tumble is allowed, works w/ several class abilities, no movement penalty) Armor Check Penalty -0 Base AC +8 Dex Bonus +5 Armor Check Penalty: 5% Now add a thistledown undergarment and do your armor lubricant trick, and there you go. Technically this is the same base AC as your armor, but only if you happen to have a +7 dex bonus. It does cost quite a bit more however, because tesselated armor starts out with a +2 enhancement bonus, meaning that all the other enhancements cost more, plus it is full plate, pluss it's base price is 16k IIRC. |
| #13jstorrieApr 13, 2006 17:50:16 | I've been the recent target of way too many Greater Dispel Magic spells to comfortably answer this question ;) Yeah? And what do you do when someone casts greater dispel magic on your armor, suppressing the twilight and nimbleness enhancements and leaving you with ASF issues? I think Greater Mage Armor still wins the pie here! I would rather simply have my AC go down from a dispel than have to deal with several rounds of casting problems. |
| #14zombiegleemaxApr 13, 2006 17:58:58 | Id laugh at him for wasting his time to have a chance of giving me a chance of loosing a spell for 1d4 rounds ... what a waste of a standard action. |
| #15phoenixinfernoApr 13, 2006 18:01:15 | Didn't something like this get included in JosephKell's thread? |
| #16jstorrieApr 13, 2006 18:01:34 | Dispelling Greater Mage Armor is a waste of an action, too. Even more of a waste. If the OP is worried about his opponents doing that, he should be even more worried about his armor getting suppressed. |
| #17jstorrieApr 13, 2006 18:02:51 | Nathan, you can use armor you're not proficient with. You just suffer the skill check penalty to many more things - and the skill check penalty on the OP's armor is 0, so it's no biggie. |
| #18r.213Apr 13, 2006 18:08:40 | Ok so with the zero penalty it just like wearing no armor but you need to be proficient with medium armor to use medium armor. It is only treated as being light for the purposes of movement and the like. It is still considered medium armor from a proficiency stand point thus 2 feats. Let's take a look what the rules actually say: "A character who is wearing armor with which she is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride." Oh look, you don't need the feats to use this particular armor setup to maximum effectiveness. |
| #19zombiegleemaxApr 13, 2006 18:21:51 | Dispelling Greater Mage Armor is a waste of an action, too. Even more of a waste. If the OP is worried about his opponents doing that, he should be even more worried about his armor getting suppressed. In our current campaign, targeted Dispel spells are a dime-a-dozen. The mage (and others, for that matter) is constantly stripped of his buffs, including Mage Armor, Shield, etc. Our group leads off most combats with it, in fact. We hold onto Rings of Counterspells like they were winning lotto tickets. With the OP's magically delicious armor, this is less of an issue. Granted, however, if the armor ever gets surpressed by a Dispel actually targeted at the armor, he's in hot water. For a whopping 1d4 rounds. But Dispels targeting equipment -- especially armor, of all things -- and not characters are very rare. At least in my endeavors. Your mileage may vary. |
| #20zombiegleemaxApr 13, 2006 18:32:32 | -1 on skills and attack and 10% spellfailure ... more like lukewarm. |
| #21zombiegleemaxApr 13, 2006 19:26:54 | I finally found the perfect wizard armor!!! Add a mythril dustana to that its another +1 ac that stacks with armor and shield bonus no armor check penalty or spell failure eather |
| #22elthenarApr 13, 2006 20:04:53 | Just get a level of runesmith, and ignore ASF completely. |
| #23rass_frostwhisperApr 13, 2006 20:26:33 | Spending Money is FAR better than spending a level. |
| #24runestarApr 14, 2006 1:17:49 | This is not neverwinter nights. A mage can wear full plate if he feels so inclined, even if he doesn't have the required proficiency. He just suffers a lot of penalties for doing so. ![]() |
| #25zombiegleemaxApr 14, 2006 6:17:58 | Gnomish Battle Cloaks (RoS) come to mind. 1 Shield Bonus to AC, 0 ACP, 0 Spell Fail chance. I've got an Arcane Trickster running about with one of those enchanted with Proof Vs. Transmutation. The enchantment hasn't kicked in yet, but when it does... whew! but it's still more armour... if you're looking for that sort of thing... |
| #26diebdazarApr 14, 2006 13:08:51 | Gnomish Battle Cloaks (RoS) come to mind. 1 Shield Bonus to AC, 0 ACP, 0 Spell Fail chance. I've got an Arcane Trickster running about with one of those enchanted with Proof Vs. Transmutation. The enchantment hasn't kicked in yet, but when it does... whew! note though the special mention in the battle cloak description of no Proficiency, no Shield bonus to AC |
| #27zombiegleemaxApr 14, 2006 14:02:50 | In the spirit of one-upmanship: Add githcraft (DMG2) to it to reduce the Arcane Spell Failure chance to 0%. |
| #28zombiegleemaxApr 15, 2006 1:33:08 | Githcraft is an option, but it would be very hard to get an item this exotic made with githcraft. I mean you can't exactly commission the stuff tp be manufactured for you, unless you are a githyanki. The thistledown undergarment removes the last 5% ASF. But it does add a +1 Armor Check penalty. This is why you want the armor lubricant, to bring this back down to zero. |
| #29purple_dragon_knight_02Apr 15, 2006 2:04:24 | In the spirit of one-upmanship: Tesselated? ![]() ![]() please, tell me more about this 'tessalation' you speak of... ![]() |
| #30k.530Apr 15, 2006 2:12:58 | I hate to throw salt in your game, but..... Blue Ice can be made into armor that has no ASF for Cold-subtyped spells. Cast spells with Snowcasting(which turns any spell into a cold-subtyped spell) and run around with some weak cold resistance(to negate Blue Ice's weak penalties) and a blue ice-chest for your snow(to cast with) and you can wear full plate with a tower shield. Toss on Cold Focus and Greater Cold Focus for a +2 DC to all your spells, and you have a character made out of weapon-grade awesome. |
| #31boondoggleApr 15, 2006 2:35:33 | Thistledown-padded Mithral Breastplate +1 of Nimbleness and Twilight, with Armor Lubricant AC +6; Max Dex +7; Armor Check Penalty -0; Arcane Spell Failure 0%; Weight 15 lbs 14,450 gp (plus the cost of armor lube) +2 Twilight Mithral Shirt AC +6; Max Dex +6; ACP 0; ASF 0%; Weight 10 lbs 10,100 gp Some how I doubt most mages will have a 24 dex. |
| #32zombiegleemaxApr 15, 2006 5:37:11 | +2 Twilight Mithral Shirt AC +6; Max Dex +6; ACP 0; ASF 0%; Weight 10 lbs 10,100 gp my new favorite armour. And as to the battle cloak, you can always use the "Proficient" enchantment out of Arms and Armour to get around that restriction without eating a feat. It's only what my Arcane Trickster's looking at... |
| #33nachtmeisterApr 15, 2006 6:17:47 | wasn't there a "Tumbler's breastplate" anywhere ? |
| #34zombiegleemaxApr 15, 2006 6:43:55 | IIRC, Tumbler's Breastplate is RoStone. I've seen another variation on it in 3rd party sources. |
| #35BalthanonApr 15, 2006 7:07:27 | Thistledown-padded Mithral Breastplate +1 of Nimbleness and Twilight, with Armor Lubricant Or +2 Twilight Mithril Shirt plus Mithril Dastana AC +7; Max Dex +6; ACP 0; ASF 0%; Weight 12.5 The Mithril Breastplate can't use Dastana--the chain shirt can. If your DM is being generous, you could even throw on a Mithril Chahar-aina for another +1 AC, though its also another 5 pounds. |
| #36BloodSpillApr 15, 2006 9:17:16 | What in the world is a Chahar-aina ? ![]() |
| #37BalthanonApr 15, 2006 10:16:31 | It is in Oriental Adventures, where the dastana was originally introduced. It is essentially a chest piece that you wear in the same way that you wear the dastana upon your arms. Both can only be worn with a chain shirt or some form of leather armor. |
| #38zombiegleemaxApr 15, 2006 10:56:27 | Tesselated? Tesselated armor is a magic item in the Arms and Equipment Guide. It looks like a box until you say the command word, it then breaks into a bunch of interlocking plates that flow over the wearer. These then conform to the shape of the wearer so that even though it is full plate it counts as medium armor. Make this out of mithril (or glassteel if you want to spend money to look cool), and the whole thing now counts as light armor. It funcitons otherwise as +2 full plate, except that it has a base armor check penalty of 25%. It has a few other functions, but that's about it. Note that there are two potential problems with this armor, and both depend on the DM. First, some DM's rule that since it is a specific armor type, you cannot further enhance it. There is nothing in the rules to support this ruling but some DM's are like that. The second problem is that some DM's also rule that is falls off your body in an antimagic shell. Again there is nothing in the rules to supprot this ruling, and I would argue that since the rules are silent, it defaults as any other type of armor would, but again, YMMV. |
| #39zombiegleemaxApr 15, 2006 11:21:57 | It is only treated as being light for the purposes of movement and the like. It is still considered medium armor from a proficiency stand point thus 2 feats. Though what you have said is not relevant in this case (zero penalty) you may like to know for when it comes up again mithral armour is considered 1 catergory lighter for both proficieincy and "movement and the like". See races of the wild IIRC. |
| #40purple_dragon_knight_02Apr 16, 2006 0:56:54 | +2 Twilight Mithral Shirt That twilight mithral shirt is appealing, as it eschews the need for armor lubricant... |
| #41saruApr 16, 2006 10:31:35 | If you take the feat : snowcasting, you add the cold descriptor to your spells. This feat doesn't change the effect of the spell, just add cold descriptor. All spells with the cold descriptor can be cast while wearing blue ice armor with no chance of spell failure. Both snowcasting and blue ice material are in the book Frostburn. +1 blue ice full plate of nimbleness Base AC +8 Dex Bonus +3 Enhancement +1 Total +12 Armor Check Penalty -3 Arcane Spell Failure 35% (0% with feat Snowcasting) Price : 1,500 +7,000 +4,000 = 12,500 gp Blue Ice Chain Shirt (non magical) Base AC +4 Dex Bonus +5 Armor Check Penalty 0 Arcane Spell Failure 20% (0% with feat Snowcasting) Price : 100 +750 = 850gp |
| #42zombiegleemaxApr 16, 2006 12:21:13 | Firstly Tesselated (From the Arms and Equipment Guide) is not a special quality like Acidic for example. Special qulaities can be added together to construct customisable armour and weapons types, that is there purpose. For example a +1 Acidic Long Sword. Acidic and all these types are listed under special abilites and then has a description and bonus cost. However, Tesselated Armour is under the SPECIFIC ARMOUR category not the special qualities. And specific armour or weapons are "preconstructed with EXACTLY the QUALITIES described here" There are not designed to be added to with addition special qualities they are built to be balanced standalone creations, that is why they have abilites that are not on the standard special qualities list... If they were meant to be customisable there would be no SPECIFIC armour category only a longer list of special qualitys (that include abilities such as tesselated) that you can customise your armour and weapons with. But that isnt the case... However, if you want LEGAL armour and dont mind the weight cos you have high Strength and use saving throw spells not touch attach then try these: Full Plate +8 AC, +1 Dex, -6 ACP, 35% ASF (1,500gp) OR Chain Shirt +4 AC, +4 Dex, -2 ACP, 20% ASF (100gp) with... Blended Quartz (Arms and Equipment Guide) x2 Weight, -20% ASF. (2,000gp for light armour, 10,000gp for heavy) Twilight: [Book of Exalted Deeds] cost +1; -10% arcane spell failure. Nimbleness: [Magic of Faerun] cost +1; +2 max dex; -1 armor check penalty. Thisledown padding: [Races of the Wild] +1 armor check penalty; -5% arcane spell failure. == For example: +1 Blended Quartz Full Plate of Twilight and Nimbleness (need the initial +1 enhancement bonus as you cannot apply special qualities to a weapon or armour until you first start with the +1 enhancement (read DMG if you dont believe me) ) with Thisledown Padding Base AC +8 Dex Bonus +3 Enhancement +1 Total +12 Armour Chek Penalty -6 Arcane Spell Failure 0% GP 1500+10000+9000=20,500gp OR the best low lvl wizard armour and the cheapest!! Blended Quartz Chain Shirt (non magical) Base AC +4 Dex Bonus +4 Armour Check Penalty -2 Arcane Spell Failure 0% GP 100+2000=2100gp !!!!!!! AND Blended Quartz Heavy Shield for an extra +2 AC bonus that can be enchanted and has no arcane spell failure!! |
| #43purple_dragon_knight_02Apr 16, 2006 23:50:42 | Firstly Tesselated (From the Arms and Equipment Guide) is not a special quality like Acidic for example. Special qulaities can be added together to construct customisable armour and weapons types, that is there purpose. For example a +1 Acidic Long Sword. RLA, you completely forgot the armor check penalty here, which will translate into an equal penalty to attack unless the wizard learns the appropriate armor proficiency feat... I am fully aware of Blended Quartz, as one of my player (a cleric/wizard/mystic_theurge) has a Blended Quartz Armor and looking to add the Twilight feature on it, so as to bring the ASF to 5% (he still does not know about thisledown padding he he he). That character doesn't give a damn about armor check penalty (ACP) though, because the cleric class gives him the heavy armor proficiency for free. However, a pure wizard would, hence this thread's focus on armor that will both yield a zero in ACP and ASF... |
| #44runestarApr 17, 2006 0:00:17 | RLA, you completely forgot the armor check penalty here, which will translate into an equal penalty to attack unless the wizard learns the appropriate armor proficiency feat... So just choose spells which do not use attack rolls... :P |
| #45zombiegleemaxApr 17, 2006 0:13:18 | RuneLordAsmodeus, while I see no reason why you cannot upgrade a specific armor or weapon once you have created it. For one thing you left out the whole quote: DMG Pg 219: "The following specific suits of armor usually are preconstructed with exactly the qualities described here" "Usually" is not "always." There is no specific exclusion that states that specific armors don't follow the same rules for construction and upgrade that all other armors do. Therefore, they follow the default rules. Please don't cherry pick your quotes to support your position, and leave out the rest of the sentence. This not a religious right discussion on evolution ;) |
| #46gabrionApr 17, 2006 2:15:57 | "Usually" is not "always." There is no specific exclusion that states that specific armors don't follow the same rules for construction and upgrade that all other armors do. Therefore, they follow the default rules. Actually we do have reason to believe that specific magic items don't follow the same rules for creation as other magic items. One example I can think of is that the mithral shirt only weighs 10 lbs., when it should weigh 12.5. Why? I don't know - but it definately didn't follow the rules. Please don't cherry pick your quotes to support your position, and leave out the rest of the sentence. This not a religious right discussion on evolution ;) Not that I care (and I can see that you're making a joke), but you might want to avoid comments like that. |
| #47rab-ka-laApr 17, 2006 6:54:07 | Why not blended quartz mithral fullplate with thistledown padding? 0% ASF and its not even magical. The lightness of the mithral should counteract the weight of the blended quartz. |
| #48colm_lApr 17, 2006 6:58:44 | Why not blended quartz mithral fullplate with thistledown padding? 0% ASF and its not even magical. The lightness of the mithral should counteract the weight of the blended quartz. Because you can't make an item out of two special materials |
| #49purple_dragon_knight_02Apr 17, 2006 9:48:36 | Because you can't make an item out of two special materials And because a blended quartz armor is insanely heavy and has a high ACP... ![]() |
| #50jameswilliamogleApr 17, 2006 11:48:25 | For cheapness' sake, just pick up fullplate and spend a feat on still spell, if you are planning and grinding up through the low level BS and are concerned about it. Also, if you want to multi-class at all (like fighter 1/wiz19 or some-such), then still spend the feat on still spell, and tank away. obviously, if you are starting at high level then this armor is the best. BUT don't forget to add silent and camouflage to your armor too, at about 600 gp (gives a blanket +3 MS and Hide, RAW, which is due to bad editing). |
| #51zombiegleemaxApr 17, 2006 12:11:52 | Psifon I like your reasoning. Very well argued. However, I wish to make a few points, if we assume you are correct and you can add to these items, how would you work out how the items would increase in cost with the added special qualities. For example Tesselated gives the armour the ability to be held in storage and then instantly coat the weilder as if donning armour in one round. How much of a plus is this worth? There are no rules governing it. So even if you have the material the specific item is made of and a relevent description of the qualities which isnt always the case (see celestial armour argument (http://p222.ezboard.com/fokayyourturnfrm14.showMessage?topicID=4924.topic) you still dont know how much these unresolved abilities would effect the price as you add qualties. For example if you said Tesselated is +2 quality then the Full Plate +2 that it unravels would cost total rating squared + materials + master worked. Then you add a another +1 qualtiy and it would become 5 squared +extras. But if instead you added a +5 ability it would be 9 squared. So whether the special quality bonus is right for tesselated wouldnt matter for small changes but for larger ones the price increases vastly 9 squared for +2, vs 8 squared if you said +1.... In any regard the lack of clarity when it comes to the materials used when constructing these specific armours, plus where the gold and xp costs have been used (its ok for 1/day ray of enfeeblement that any monkey can work out, but what about an ability that hasnt been previously explained such as tesselated?) Sure your DM can try and work it out for himself and come up with where he THINKS the costs have come from and in some cases that would be a good thing to do (such as when adding qualities to a specific item like the adamantine dagger..doh..ovious) but its not always so easy to see. I hope you can see the point im making. Becuase there are no specific formulaes to calculate and extrapolate from you cannot make a general statement about this issue. Each DM to his own when it comes to murky DnD waters... Would like to hear back from you in case there are any official clarifications on this I havent read or if there are any formulaes that anyone has found successful when dealing with this issue. (Please Not just take the material price + MW + total bonuses squared + anything thats already got a formulae of table 7-33 p285 DMG). Thanks |
| #52zombiegleemaxApr 17, 2006 14:38:17 | Sure your DM can try and work it out for himself and come up with where he THINKS the costs have come from and in some cases that would be a good thing to do (such as when adding qualities to a specific item like the adamantine dagger..doh..ovious) but its not always so easy to see. Wait, your saying that the magic item creation guidelines (note guidelines here) are unclear and that the DM has to jerry-rig rules as he goes to aducate the creation of non-standard items? I have NEVER heard THAT complaint before!!! ;) Well, the way I always played it, you just count the enhancment bonus (in the case of tesselated armor this is +2), and build from there. I assume that all of the other bells and whistles for the armor are a single fixed price that is added to the armor (like energy resistance). In other words, the fuctions of the armor that include: Being Medium armor Having Reduced ASF, ACP Having Increased Dex bonus range The ability to don/doff the armor in one round The ability to cast hypnotic pattern 1/day. All of this stuff is subsumed under the cost of the item as a one time purchase that doesn't count as a "+" to the item, so you can just staple on as many other "+" abilities as you want. So in the case of tesselated armor, adding light fortification (a +1 enhancment) onto it would cost the difference between a +2 and a +3 enhancement (5000 gp). |
| #53the_shamanApr 20, 2006 8:41:13 | Well, I think a twilight leather armor will be good enough for me anyway. This should have an ASF of 0%, right? |
| #54dragor_shadowfury_dupApr 20, 2006 8:58:43 | i see that its really geniouses that travel this forum, all of you![]() |
| #55boondoggleApr 21, 2006 0:27:38 | Well, the way I always played it, you just count the enhancement bonus (in the case of tessellated armor this is +2), and build from there. I assume that all of the other bells and whistles for the armor are a single fixed price that is added to the armor (like energy resistance). In other words, the functions of the armor that include: Except that a reduced ASF is listed elsewhere as a +1 enhancement and reduced ACP & increased max Dex bonus is also listed elsewhere as a +1 enhancement. Furthermore, the ability to cast hypnotic pattern once/day has a pricing guideline that is almost universally followed which yields 4320 gp (spell lvl * caster lvl * 1800 for command word * 2 for slot-less / 5 for once per day) The other two abilities, one category lighter & quick donning/removing, I would agree should be fixed costs. Using this analysis, which I hope you would agree is consistent with how one might create armor that worked similarly, the cost I estimate: +2 (enhancement) +1(twilight) +1(nimble)=4^2*1000 16,000+4320(hypnotic pattern 1/day)=20,320gp 20,320+1650(MW full plate)=21,970gp That's about double the listed costs while ignoring faster donning/removing, the lighter weight category. Alternatively, +2 mithral full plate casting hypnotic pattern 1/day, which only leaves out the quick don/remove ability, costs 18,820gp. I believe there is also a 'called' armor special ability that allows one to don (but not remove) the armor on command in Defenders of the Faith for a +1 market price adjustment. That would bring the total cost to 23,820 and would, effectively, work the same. Ignoring the argument about whether mithral should stack with tessellated armor (a judgement call, at best), I can't help but think your cost estimation arises from wishful thinking (at best) more than any sort of critical analysis. |
| #56zombiegleemaxApr 21, 2006 12:33:36 | Ignoring the argument about whether mithral should stack with tessellated armor (a judgement call, at best), I can't help but think your cost estimation arises from wishful thinking (at best) more than any sort of critical analysis. You are FAR FAR OFF on this charactarization of my motives. I am NOT motivated by wishful thinking! Really, how DARE you?!? I am motivated by lazyness. ;) Well, your point is a good one. However, what your analysis is showing is that Tesselated armor (like many spacific armors and weapons) is completely off the chart for what the item creation guidelines indicate. In the case of tesselated armor, the item is FAR underpriced by any anylsis, and this is what you have rightly demonstrated. You may consider this a problem, and you may be right. ON the other hand, the rules are silent about how and if you can upgrade specific armors. There is no description about how this works at all. I (being the lazy guy I am), prefer to simply apply the item upgrading guidelines as-is and not worry about it too much. I do this as both a player and as a DM, so I consider myself CONSISTANTLY lazy, which I consider a virtue. As a DM, I have not found this problem to be significantly game breaking. I have had players use this item (with upgrades) in my campaign, and I didnt' notice any significant power imballance compared to the other characters or the monsters in the game. So, being a lazy guy, I don't plan to change my approach. Frankly, by the time a player can afford this stuff, he has so many other wierd, cool special abilities, that this nice armor is no more powerful than anything else he is throwing around. |
| #57zombiegleemaxApr 21, 2006 16:00:56 | Blue Ice can be made into armor that has no ASF for Cold-subtyped spells. Cast spells with Snowcasting(which turns any spell into a cold-subtyped spell) and run around with some weak cold resistance(to negate Blue Ice's weak penalties) and a blue ice-chest for your snow(to cast with) and you can wear full plate with a tower shield. Is there any concensous on how snowcasting interacts with eschew materials? |
| #58boondoggleApr 21, 2006 16:50:29 | I am motivated by lazyness. Forgive my mischaracterization. At least you're consistant. Lots of 3E stuff was miss-priced. As for the whole snowcasting thing, if you don't add the snow, the spell doesn't get the cold descriptor. Having to spend a move action gathering "fresh snow from the surrounding environment" before casting a spell tends to be more than a little limiting. The spell doesn't rely on the snow, the cold descriptor does. The spell relies on other material components, for which eschew materials applies normally. At least that's my take, and I really can't think of a substantive argument otherwise. |
| #59mingthingApr 21, 2006 21:55:39 | isnt there a mordenkainens dispelling spell that totaly dispells magic items? |
| #60rab-ka-laApr 21, 2006 23:19:22 | Well, I think a twilight leather armor will be good enough for me anyway. This should have an ASF of 0%, right? You may not use Twilight leather. Unless you can get at least +12 to your armor bonus, it is not optimized. |
| #61zombiegleemaxApr 22, 2006 2:30:36 | The simplest thing to do is just get a Mithril Chain Shirt 1,100gp, +4 AC, -0 ACP, 0% ASF, +6 Max Dex and then add +1s from there. You never take any penalty for wearing it, plus, you can wear it beneath clothes and appear unarmored and sleep in it every night. If that ain't optimized, then I don't know what is. Add a Mithril Dastana for another +1 AC with no penalty. So with a Dex of 12, this Wiz would have a 16 AC at lvl 3. Not bad. |
| #62boondoggleApr 22, 2006 3:47:06 | Mithral shirts have an arcane spell failure of 10%. Hence the value of a +1 twilite mithral shirt. And the mithral dastana has already been mentioned. |
| #63zombiegleemaxOct 10, 2006 17:32:32 | Web Armor(Plot and Poison :Guidebook to Drow) has AC +2/ Max DEX +8/ no ACP/ and a ASF of 5% this is only 100 Gold. its light ,Looks like normal garb , and is very rare(by the book) so their you go:D |
| #64rlrappOct 10, 2006 23:11:12 | Or you can avoid all the confusion, just use spells without somatic components or Still Spell metamagic, and Adamantine Full Plate. |
| #65rass_frostwhisperOct 11, 2006 0:58:17 | Hardly the best armor for spellcasting, RLRapp. "Wear this, and you'll be fine as long you neuter your spellcasting, or bump every single spell up a level. Who needs 9th level spells?" |
| #66zombiegleemaxDec 14, 2006 15:41:23 | So out of curiousity Why aren't you guys carring a mithril light shield +1 Animated? +3 shield that blocks for you leaving your hands free to cast. No armor reduction and no penalty. |
| #67the_jakeDec 14, 2006 16:05:06 | Thistledown-padded Mithral Breastplate +1 of Nimbleness and Twilight, with Armor Lubricant My daggerspell mage has a 24 dex.... |
| #68BalthanonDec 14, 2006 16:34:23 | So out of curiousity Because a +3 mithril buckler does the same thing and gives 2 more AC. (Heck, a +3 light shield actually leaves your hand free for casting. Heavy shields are the only ones that actually interfere with somatic components.) |
| #69ninjarabbitDec 14, 2006 17:07:42 | So out of curiousity One reason is that abjurant champion makes shields obsolete. Getting a +9 shield bonus from the shield spell is kinda like having an animated +5 tower shield and being able to cast it as an extended swift spell with no adjustment is even sweeter. |
| #70drakinarDec 14, 2006 17:18:36 | crap misread. nevermind |
| #71ShakaUVMDec 15, 2006 19:12:20 | I finally found the perfect wizard armor!!! What, not all wizards are runesmiths? =) |
| #72EdymnionApr 01, 2007 14:39:02 | Okay, had this thread pointed out to me after I came up with essentially the exact same suit of armor for my sorcerer, but I think you've got a flaw in your mechanics with this one. Breastplate has an ACP of -4. Mithril lowers the ACP by 3, making it -1. Thistledown increases the ACP by 1, making it -2. Nimbleness lowers the ACP by 2, making it 0 (at least it lowers it by 2 in the Magic Item Compendium, if it got powered up between the original printing and there, ignore this). The armor lubricant is not needed, as it is already at ACP 0 without it. |
| #73MistwellApr 01, 2007 16:08:33 | Firstly Tesselated (From the Arms and Equipment Guide) is not a special quality like Acidic for example. Special qulaities can be added together to construct customisable armour and weapons types, that is there purpose. For example a +1 Acidic Long Sword. First, you misquoted the paragraph leaving out a crucial word: "USUALLY". Second, Magic Item Compendium makes it clear you can absolutely add special abilities to specific armor and weapons. |
| #74zombiegleemaxApr 01, 2007 16:22:40 | Second, Magic Item Compendium makes it clear you can absolutely add special abilities to specific armor and weapons. That's cool ... does it explicitly say you only have to count the actual enhancement bonus and pre-existing special abilities with equivalent enhancement bonuses towards the item's equivalent enhancement bonus? (ie. you can just assume all the other abilities the item has are fix priced.) |
| #75MistwellApr 01, 2007 16:25:36 | ON the other hand, the rules are silent about how and if you can upgrade specific armors. There is no description about how this works at all. I (being the lazy guy I am), prefer to simply apply the item upgrading guidelines as-is and not worry about it too much. I do this as both a player and as a DM, so I consider myself CONSISTANTLY lazy, which I consider a virtue. Well, the DMG did always say "ADDING NEW ABILITIES: A creator can add new magical abilities to a magic item with no restrictions." The Magic Item Compendium clarifies this, and lists the formula (under the Relics section, but stated to be applicable for all specific items). (MIC Pg. 222) Furthermore, a character can improve an existing relic just as he could any other magic item. An axe of ancestral virtue has an effective enhancement bonus of +2 (+1 plus another +1 for the keen property), so improving it to a +2 keen adamantine dwarven waraxe would cost 10,000 gp, just as it would for any other weapon. Clearly, specific items (this one is listed under Specific Weapons in the MIC) have their non-effective-enhancement-bonus portion treated as a flat cost. And from the Specific Armor and Shields section of the MIC (pg. 16): The following suits of armor and shields are usually constructed with exactly the properties described here. You can increase the enhancement bonus of these armors and shields or add more special properties, just as you would for any other item. And from the Specific Weapons section (MIC Pg. 46): The following weapons are usually constructed with the properties described here. You can increase the enhancement bonus of these weapons or add more special properties just as you would for any other item. And on the section on Improving Magic Items (MIC pg. 233): You can add new magical abilities to a magic item with virtually no restrictions. The cost and prerequisites to do this are the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal longsword minus the cost of a +1 longsword (93,315 - 2,313 = 96,000 gp). The character improving the magic item must meet the same prerequisites as of he were creating the item from scratch. So, to sum up, for specific armors or shields or weapons, you treat the effective-enhancement-bonus portion as you always did as if the item were not a specific armor or shield or weapon, and the non-effective-enhancement-bonus portion as a flat cost (just like all the other flat-cost items the DMG and MIC list). |
| #76zombiegleemaxApr 01, 2007 16:36:26 | Hrm, why not just take the feat kung fu genius and wear a monks belt to add your int to AC? Then it would stack with your dex and greater mage armor (and shield spell) |
| #77wizuApr 01, 2007 18:42:31 | Superior ac = spells and ability to add other stat mods to ac greater mage armor/monks belt) More steady ac = mithral tumblers breatplate of nimbleness and twilight with thistledown padding. You cant really beat tumblers breastplate when it comes to armor optimization. |
| #78the_jakeApr 01, 2007 22:36:02 | Just get a level of runesmith, and ignore ASF completely. What book/page number? |
| #79ShakaUVMApr 04, 2007 18:37:03 | What book/page number? Races of Stone p118. You got to be a dwarf, but that's not much of a penalty, as they're the best race for wizards anyway. |
| #80dpskaneApr 05, 2007 6:47:23 | Races of Stone p118. they are? did not know that.... :-) who likes to play a dwarven wizard anyway? i could never do that to my wizard... in my eyes gray elves are better. allowing lesser planetouched there are much better wizards than dwarves... |
| #81ShakaUVMApr 09, 2007 3:31:21 | they are? did not know that.... :-) Deep Dwarves are probably the best race for wizards, IMO, unless you really need the feat for being human. A dwarven wizard has the same hp as an elven cleric, better saves, darkvision, etc. http://www.d20srd.org/srd/monsters/dwarf.htm#deepDwarf And they have no ASF because they can be runesmiths. |
| #82necromasApr 17, 2007 20:56:43 | Wouldn't a pure wizard have to burn 3 feats though just to get heavy armor proficiency to qualify for runesmith? |
| #83sillyrobotApr 17, 2007 21:39:54 | Wouldn't a pure wizard have to burn 3 feats though just to get heavy armor proficiency to qualify for runesmith? Depends on the level you want to start at: wait until 10th level, take a level of Dragonslayer and then you qualify only burning 2 feats (Dodge and Iron Will) and 2 ranks in a cross-class skill. There may be other PrCs which grant heavy armour with a cheaper entry cost, but I don't know them. |
| #84harbin_dunewalkerApr 17, 2007 22:34:13 | +1 Twilight Mithral Chain Shirt is extremely simple, costs only 5,100 GP and gives a +5 armor bonus. It weighs 10 pounds. It's been mentioned before, and it's certainly worth mentioning again. Certainly MUCH better than the equivalent Bracers of Armor, given that it costs about 1/5 as much. |
| #85forsaken1111Apr 19, 2007 1:48:28 | I hate to throw salt in your game, but..... So we take eschew materials to remove the whole 'dragging the ice chest around' thing and then we have no spell failure for our snowcasting spells without the inconvenience. |
| #86encardApr 19, 2007 3:25:42 | For characters who have -10% ASF as a class feature (say, from Spellsword 1, which is common for gishes), an option is Feycrafted Twilight Mithril Full Plate. That's total ASF 0, though I'm afraid I can't recall the other stats beyond that it has the normal full plate AC. It's not too fancy, but it doesn't require anything besides directly adding an item template, material and enhancement onto armor from the PHB - it's also all from 3.5 books. |
| #87tarbrushApr 19, 2007 9:33:15 | It is only treated as being light for the purposes of movement and the like. It is still considered medium armor from a proficiency stand point thus 2 feats. Actually, not any more. It got changed in the magic item compendium, mithril armour is now one grade lower for proficiency too. And it's now only available on predefined types of armour. So no more mithril tesselated, sectioned or mechanus gear. Boo! |
| #88altpersonaApr 19, 2007 9:50:02 | nice. but can we get rid of the weight as well as the penalties? 10 - 15 lb isnt bad... but 0 is better... |
| #89BalthanonApr 19, 2007 9:56:51 | Actually, not any more. It got changed in the magic item compendium, mithril armour is now one grade lower for proficiency too. Unless I missed something in the back, the table at the front of the armor chapter was just examples of the most common types of mithril armor. |
| #90BloodDragonApr 19, 2007 11:08:17 | I finally found the perfect wizard armor!!! How much does THAT cost? |
| #91tarbrushApr 19, 2007 11:56:15 | Unless I missed something in the back, the table at the front of the armor chapter was just examples of the most common types of mithril armor. Really? Oh, sweet, I was ****** i had to lose that stuff. |
| #92IschtanJan 22, 2008 10:13:13 | Any suggestions to get the max Dex a little bit up? +7 may sometimes restrict the Dex bonus after buffing, etc. |
| #93helicopter_dupJan 22, 2008 12:32:23 | Thread-o-mancy! Also, has there been any new "armor tech" in the books published April? In essence, are there any new armors types/combos in the last 8-9 months that trump the ones discussed throughout this long thread? |
| #94vrboo_dupJan 31, 2008 13:35:18 | an excellent thread ... talk about great inspiration for my sorceror! Thanks, guys! i too will echo what helicopter said, I'd like to hear if there is any new developments in state-of-the-art armor for acanists. |
| #95ronyonFeb 01, 2008 17:24:04 | My wife has a mounted halfling Wizard/Rogue that needs light armor for a game tomorrow.I never play arcanists, so I found this thread.Great suggestions, but I have price considerations(campaign starts at 6th level,13000 starting gold), and Im also trying to buy Items for my sons warforged.Good times, but Im actually stressing over this! Thus I request a price/weight sensitive suggestion for my wife. Any suggestions are welcome, and no, I dont know how much we should spend on Armor at 6th level, looking for help on that too. Thanks,if you can help. |
| #96tshernFeb 01, 2008 17:26:02 | Twilight mithril chainshirt possibly? |
| #97phaedrusxyFeb 01, 2008 17:31:19 | Twilight mithril chainshirt possibly? This is only about 5000 gp. It's not much better than just casting mage armor, though. A Lesser Rod of Extend + Pearl of Power 1 is 4000 gp, would let you keep Mage Armor up all day for the cost of a single 1st level spell slot, and can come in handy for other things when you need it, also. If you have access to a cleric who can cast a decent Magic Vestment for you, of course the armor is better. But that's using a 3rd level slot, which isn't cheap at 6th level... |
| #98tshernFeb 01, 2008 17:40:27 | This is only about 5000 gp. It's not much better than just casting mage armor, though. A Lesser Rod of Extend + Pearl of Power 1 is 4000 gp, would let you keep Mage Armor up all day for the cost of a single 1st level spell slot, and can come in handy for other things when you need it, also. Good point there, but she's playing a mix of Wizard and Rogue, we don't actually know what's her caster level. |
| #99ronyonFeb 01, 2008 19:25:47 | Good point there, but she's playing a mix of Wizard and Rogue, we don't actually know what's her caster level. Oops, didnt think it would matter.Wiz3/Rogue3(she wanted Collegiate Wizard). Dont know if she will be comfy w/out armor any way, but lets examine the options. |
| #100tshernFeb 01, 2008 20:25:38 | PhaedrusXY had a point with just using Mage armor. Maybe you could have a look at Ironhorn extract in Sandstorm, it is an alchemical item that gives +1 armor bonus and stacks with armor/Mage armor. One dose is 25gp and lasts for a week. For more AC-related tricks, and I shamelessly blow my own horn here, check out the caster resource in my signature. |
| #101gavinfoxxFeb 01, 2008 21:43:56 | I prefer a +1 Twilight Githcraft Mithral Breastplate of Nimbleness That's Twilight and Nimbleness from MIC, Mithral from DMG, Githcraft from DMG II. So you have a +6 AC armor with a max dex bonus of +6, with a asf of 0% and a A C penalty of 0, in a +3-equivalent armor. |
| #102skyrocketFeb 01, 2008 22:35:51 | I hate to throw salt in your game, but..... IIRC you'll need some built in cold resistance or must burn a feat to be able to wear blue ice armor without taking damage.:bounce: |
| #103ronyonFeb 02, 2008 9:21:27 | I prefer a +1 Twilight Githcraft Mithral Breastplate of Nimbleness Very nice-she isnt warming to the Mage armor, but this sounds good to her.Even at 9000+! She isnt as cheap as I am... |
| #104BalthanonFeb 02, 2008 10:43:58 | Very nice-she isnt warming to the Mage armor, but this sounds good to her.Even at 9000+! She isnt as cheap as I am... Technically speaking, a +2 twilight mithril shirt ends up being the exact same thing (+6/+6 Dex armor) and is only one off of greater armor crystals instead of 2. It should be around 10,100 rather than 13,600 as well. If the DM allows it, there is also the opportunity for chahar-aina and dastana to boost the total further as well. Crafted in mithril, those add no arcane spell failure. |
| #105true_shinkenFeb 02, 2008 10:59:41 | Technically speaking, a +2 twilight mithril shirt ends up being the exact same thing (+6/+6 Dex armor) and is only one off of greater armor crystals instead of 2. It should be around 10,100 rather than 13,600 as well. I think feycrafting chahar-aina and dastana would be a bit cheaper, wouldn't it? |
| #106BalthanonFeb 02, 2008 11:11:16 | I think feycrafting chahar-aina and dastana would be a bit cheaper, wouldn't it? Most likely, particularly on the chahar-aina if the "other" category is used. |
| #107PauperFeb 02, 2008 17:56:17 | isnt there a mordenkainens dispelling spell that totaly dispells magic items? Mordenkainen's disjunction. (Or, in the SRD, mage's disjunction.) All magic items in the area of effect have to make a Will save (using their own or their wielder's Will save bonus, whichever is higher) or be separated into their component parts, effectively destroying them. It's a ninth level spell, so in theory most bad guys won't have access to it. (Though when I inherited a game from a guy who was notorious for handing out overpowered magic weapons, the first enemy I put in the party's way was an iron golem with a cursed scroll of Mordy's disjunction in an attached beltpouch -- heh, heh, heh.) If you're worried about this, however, the easy solution is to get hold of a minor but well-known artifact -- most enemy wizards probably won't take the 1% chance per caster level of actually destroying the artifact, which has two effects in itself: - DC 25 Will save or permanently lose all spellcasting abilities - 95% chance of attracting the attention of a powerful being with an interest in or connection to the artifact (This actually happened in a campaign I played in -- en route to the climactic battle, the party had to navigate what was effectively a three-dimensional minefield of disjunctions. My paladin, who'd picked up an evil dragon-bane artifact in the previous adventure, charged right in and tripped off the mines until the artifact failed the save; the BBEG didn't fail his Will save (awwww), but the destruction of the artifact did attract the attention of Bahamut, who sent his avatar to assist us in the final battle (yay!).) -- Pauper |
| #108IschtanFeb 04, 2008 5:46:45 | Eh, I think the last post does not really belong here :P But back to topic :P If you are a wiz3/rog3 and have 13.000gp starting gold, you won't spent 10k in armour, there is much more fitting equipment I would say. Think of some more nifty stuff ;) |
| #109ronyonFeb 04, 2008 16:38:33 | Thanks for all the posts-Im still working things from my end, and the DM is allowing Runes-Permanent Runes made by the Runecaster class. Totally.Broken. Now I know Im in CharOp, so I shouldnt even ask, but ...is it wrong of me to exploit this? I think not, especially since we almost lost a couple of party members the first session! If I chicken out,or not, you help here has been great. Thank you! |
| #110naldorFeb 04, 2008 19:05:06 | Don't forget that Dastana and Cahar-aina can be enchanted seperately from normal armor, saving a vast sum when you're wanting to have a lot of enchantments on your armor. Enhancement bonuses to AC overlap, but special properties don't. +1 Dastana: Soulfire +1 Cahar-aina: Heavy Fortification + 5 Mithril Chain Shirt of Twilight: Whatever. So you get a set of armor that is effectively +15 (2,250,000 gp )for the price of a +5 and two +6 pieces, (97,000 gp) for a savings of about 2,153,000 gp ! Best armor setup out there, period, for any character except a monk or Druid. |
| #111true_shinkenFeb 04, 2008 19:18:39 | Don't forget that Dastana and Cahar-aina can be enchanted seperately from normal armor, saving a vast sum when you're wanting to have a lot of enchantments on your armor. Enhancement bonuses to AC overlap, but special properties don't. You also get more slots for armor augmenting crystals, now that I think about it. Dastana or chahar-aina made from special materials could also be interesting. |
| #112yamishinobiJul 20, 2008 17:23:45 | Twilight mithril chainshirt possibly? definitely, twighlight mithral chainshirt +5 armor class 0 armor check penalty no arcane failure, light armor 5100 gold pieces (1100 +4000 for +1 enchantment and twighlight (+1 equivalent) best armor for sorcerers and wizards, but you need dmg and phb2 minimum) 10%-10%=0% |
| #113yamishinobiJul 20, 2008 17:37:05 | This is only about 5000 gp. It's not much better than just casting mage armor, though. A Lesser Rod of Extend + Pearl of Power 1 is 4000 gp, would let you keep Mage Armor up all day for the cost of a single 1st level spell slot, and can come in handy for other things when you need it, also. i personally would buy the twightlight mithral shirt, it is not worth a spell slot to cast mage armor, awand of extend only doubles the time, assuming 3rd level rogue 3rd level wizard, the ac with the extension is only 6 hours, pearl of power would make it only 12 hours, the twighlight mithral shirt, you are protected at all times except the bath (predestigitation means you wont need to bathe) people love to harm the wizards. more defense against coup de gras is always good. I would also recomend a rapier and a shortbow. |
| #114tshernJul 20, 2008 17:44:58 | definitely, twighlight mithral chainshirt At later levels adding in the Soulfire enchantment kicks butt. |
| #115phaedrusxyJul 21, 2008 13:17:28 | i personally would buy the twightlight mithral shirt, it is not worth a spell slot to cast mage armor, awand of extend only doubles the time, assuming 3rd level rogue 3rd level wizard, the ac with the extension is only 6 hours, pearl of power would make it only 12 hours, He had said 6th character level originally, but not given the caster level. I'd assumed she at least had a CL of 6 (Practiced Spellcaster), which would let her keep Mage Armor up all day using a single spell slot using what I listed, for 4000 gold, as opposed to the 5000 gp price of the mithril chain shirt. She'd also have an unused charge from the Lesser Rod of Extend Spell per day. |
| #116cycadaJul 24, 2008 20:43:09 | While not quite as convenient to wear because it still has an armor check penalty, the following is much less expensive than what has been suggested (and also is nonmagical) Main Piece: Thistledown-padded Feycraft Mithril Shirt (+5 AC, +6 Dex, 0% ASC, -1 ACP) plus Masterwork Feycraft Light Wooden Shield (+1 AC) Masterwork Feycraft Chahar-Aina (+1 AC) Masterwork Feycraft Dastana (+1 AC) Total Cost: 3150 (+8 AC, +6 Max dex, 0% ASC, -1 ACP, 27 lbs.) This is cheaper and more effective than Mage Armor, but comes with a minor penalty on attack rolls for pure casters. As an added bonus, none of it is magical so dispelling (even the evil MDJ) won't effect anything. |
| #117GavinfoxJul 24, 2008 21:37:46 | I *really really really* don't like the 3e (not 3.5e) Oriental Adventures "weird armor additions" thing... for one thing, the theme seems pretty dumb, for another, I believe it HAS been officially stated that, no, they don't stack the way we think they stack in 3.5e, for another, it just seems best placed in Theoretical Optimization, not the 'normal' Char Op board... |
| #118cycadaJul 24, 2008 22:07:16 | How else is there for them to stack? It specifically states that the bonus increases the armor bonus given by light armors. Now I guess there could be a debate about whether or not the Chara-aina and Dastana stack with each other. By the way, the Dastana also appears in Arms and Equipment, so atleast that piece of equipment cannot be considered setting specific. Either way, just the base armor is better than Mage armor by 1 point, but you take that extra point as a hit to your attack rolls. |
| #119blopeJul 26, 2008 19:27:58 | What about millenial chainmail from MIC? It gives improved stats over mithril chainmail. As long as you are allowed to improve it, add the usual twilight, nimbleness, feycraft (or githcraft) for an armor that is: +5 Base, +9 max dex, 0 ASF, 0 ACP |
| #120drowvampyreJul 26, 2008 20:15:25 | Just a question about stacking...does the thistledown suit or the mirthal get applied first? Cause if the thistledown does, a thistledown-padded fey/githcraft mithral chain shirt has ACP 0 and ASF 0 already without any enchantment. Chain Shirt: ASF 20%, ACP -2 Thistledown-padded Chain Shirt: ASF 15%, ACP -3 Thistledown-padded Mithral Chain Shirt: ASF 5%, ACP 0 Fey/Githcraft Thistledown-padded Mithral Chain Shirt: ASF 0%, ACP 0 |
| #121cycadaJul 26, 2008 20:34:12 | Right, I thought about that after I posted (and didn't get time to change it) Technically the Mithril shirt has the following stats: +4 armor, +6 dex,10% asf, 0 everything else. All this is is applying mithril to a chainshirt, so technically you can apply the thistledown padding first. or atleast that's how I see it. So your left with a +4 arm, +6 dex with nothing else. |
| #122widowJul 27, 2008 0:10:12 | I thought I posted this in here before, but it was in another thread. I am without books and mags so I will post the specific dragon mag when I get back to them, but there is master craft additions in one of the mags. You can get spell caster armor ( -5% ASF), Segmented armor (max dex +1), Reinforced armor (+1 AC, +10% weight), and Light weight (weight reduction 20%). All of these things can be added to one suit of armor, reinforced was 900gp for light armor and the rest were 500-700gp. Sticking with mithril armor you can get Mithril Chain Shirt, Fey crafted, Reinforced armor, light weight, spell casters armor, segmented 0% ASF, 0 Armor check penalty, weight 10lbs , AC 5, Hardness 14, Max Dex 7, +1 bluff with words The whole thing is non-magical and costs 2,000gp plus the 500-700gp for each of the other three opitions (about 3,900gp, will revise when I get home). This avoids any thistledown stacking problems. These mods are for suits of armor only, unfortunately cannot be used with shields. You can still add Nimble later as needed. Twilight, thistledown, Nimble, and the very expensive Half weight (Underdark book) can also be applied with the above to Full Plate AC bonus 9+1 Enchancement, Max Dex +6, Armor Penalty -3, Weight 10lbs, 0% Arcane spell failure, Hardness 15, armor type light, +1 bluff This is good for bards, beguilers, and warlocks, but price at 51,500gp (halfweight costs +3 but makes any armor light). Other useful things to add to the armor if you have weight problems is Easy Traveling from the MIC. It is +1,500gp and allows you to carry a medium load as if it was light. Don't forget to add in the cheap augment crystal that gives you +2 AC verse ranged at less, +5 at standard, and +5 and deflect arrow at greater. I will edit or repost this when I look up the mag. |
| #123cycadaJul 27, 2008 11:50:19 | While Dragon material usually has good suppliments for predicaments such as these, my method is a tad more acceptable if you will. All you need is the DMG, DMG 2, and the RotW, all of which are usually allowed in the campaign.(or atleast the first and last ones) |
| #124widowJul 28, 2008 21:01:43 | While Dragon material usually has good suppliments for predicaments such as these, my method is a tad more acceptable if you will. All you need is the DMG, DMG 2, and the RotW, all of which are usually allowed in the campaign.(or atleast the first and last ones) Don't have it, don't use it, but since there are no restrictions there is no hurt listing it. You solution is certainly less book intensive and would be more exceptable in a higher number of campaigns. It is from Dragon Magazine 358. The changing prices are because different classes of armor cost more. Mithril Chain 1,100gp Fey-crafted 500gp (-5% Arcane Spell Failure, -10% weight, -1 Hardness) Caster armor 400gp (-5% Arcane Spell Failure) Segmented 200gp (+1 Max Dex) Reinforced 800gp (+1 AC, +10% Weight) Lightweight 200gp (-20% Weight) Armor 3,200gp AC 5, Max Dex 7, Spell Failure 0%, Weight 10 lbs, 0 Check Penality, armor light Mithril Breastplate 4,200gp Fey-crafted 500gp (-5% Arcane Spell Failure, -10% weight, -1 Hardness) Caster armor 800gp (-5% Arcane Spell Failure) Segmented 200gp (+1 Max Dex) Reinforced 1,000gp (+1 AC, +10% Weight) Lightweight 200gp (-20% Weight) +1 Twilight, Nimble 9,000gp Armor 15,900 gp, AC 6 (+1), Max Dex 8, Spell Failure 0%, Weight 12 lbs, 0 Check Penality, Armor Light Mithril Full Plate 11,500gp Fey-crafted 500gp (-5% Arcane Spell Failure, -10% weight, -1 Hardness) Caster armor 1,000gp (-5% Arcane Spell Failure) Segmented 300gp (+1 Max Dex) Reinforced 1,200gp (+1 AC, +10% Weight) Lightweight 500gp (-20% Weight) Thistle Down 250gp (-5% Arcane Spell Failure, +1 Armor Penalty) +1 Twilight, Nimble 9,000gp Armor 24,250gp, AC 9 (+1), Max Dex 6, Spell Failure 0%, Weight 20 lbs, -3 Check Penalty, Armor Medium These are starting with a minimum check penalty. You can certainly add more enchantments on to the light armor, or add the thistle down to the medium armor in place of twilight. Again stack on Easy Traveling from the MIC to allow you to carry a medium load as if it was light. Half-weight from the Underdark book can be added to the full plate to make it light and drop the weight to 10.0 lbs. Most of the dragon enchantments are for suits of armor only, so sheilds and the oriental adventure peices are out. |
| #125phaedrusxyAug 01, 2008 11:56:35 | Main Piece: Thistledown-padded Feycraft Mithril Shirt (+5 AC, +6 Dex, 0% ASC, -1 ACP) Chain shirts have a base AC of 4, not 5. Is something in here increasing it by 1? Or were you including a +1 enhancement bonus? Edit: Never mind. I saw your later post with the correction. |