ask a simple question, get a simple answer

Post/Author/DateTimePost
#1

surreal

Jan 17, 2006 20:04:04
The purpose of this thread is to serve as a catch-all for minor questions or mundane rules queries that don't really warrant a new thread here at the CharOp boards (and thus in a way, hopefully reduce the clutter of redundant threads on the board). If you have a more detailed question about a character build or certain rulesets, etc, then I suggest posting a new thread in the appropriate forum to get a more proper response.

All newcomers and regulars alike are welcome to ask questions, and I encourage all the CO residents to do their best to answer them (because you have to admit, we're all pretty much the resident rule monkeys here at the D&D boards). For those anwering questions, maybe quote the question (or number) so it's easier to follow.

edit: quick posting guidelines, just to make reading the thread easier

When asking a question, preface it with a Q## where ## is the next number according to whatever the last question was.

When answering a question, preface it was A##, which obviously corresponds to the appropriate question you're answering.


edit: Thanks to Lilt for this addendum:
Lilt;12411599 wrote:
#2

surreal

Jan 17, 2006 20:14:42
(reserved in case I need it)
#3

lordofprocrastination

Jan 17, 2006 20:19:00
I think we CO residents need some sort of informal designation

Hmmm.
  • Optimasters
  • By COR! (Character Optimization Regulars)
  • Optimeisters
  • The Irregular Regulars
  • Dirty Tricksters (DT's)
  • Etc etc.
#4

dog45

Jan 17, 2006 20:28:56
1 - Full Attack on Charge - Single Post / Full Thread

2 - Pun Pun / King of Smack

3 - DMG pg 28 / Savage Species pg 43 / Sword and Fist pg 62 / Magic of Faerun pg 179 (Heavy Weapons)

4 - I dunno

5 - Prestige Class Index and Book Abbreviations / Feat Index and Book Abbreviations / Character Class Index and Book Abbreviations / Spell Index and Book Abbreviations

6 - I dunno

7 - Rule Mongers, maybe?
#5

seeker_of_truth_02

Jan 17, 2006 20:50:11
One abreviation I don't know but see from time to time is CoD ... from context I've gathered that this is some sort of Divine Metamagic Persistant cleric build ... but other than "Cleric of DOOOOOOM!" I can't think what CoD stands for.
#6

dog45

Jan 17, 2006 20:54:05
One abreviation I don't know but see from time to time is CoD ... from context I've gathered that this is some sort of Divine Metamagic Persistant cleric build ... but other than "Cleric of DOOOOOOM!" I can't think what CoD stands for.

CoD stands for Cleric or Druid. I can't find the exact thread this was stated on, but here's a short quote from RadicalTaoist.

"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."

#7

quenditar

Jan 17, 2006 20:59:08
Surreal - 6 - It doesn't specifically say one way or the other, but the requirement of Craft Wondrous Item for Spellstitched and the line in the DMG "Using metamagic feats, a caster can place spells in items at a higher level than normal. For example, a caster could heighten a spell's level to increase its effectiveness, or quicken a spell to allow it to be used as a free action, placing it within an item at the higher metamagic level" (pp. 282-3) strongly imply that it can be done.

Seeker of Truth - it stands for Cleric or Druid. RadicalTaoist has an interesting quote on the subject.

My own simple question: where is a thread or two on basic tanking theory?
#8

seeker_of_truth_02

Jan 17, 2006 20:59:41
CoD stands for Cleric or Druid. I can't find the exact thread this was stated on, but here's a short quote from RadicalTaoist.

Thanks :-) Pretty funny quote by RT Too.
#9

dog45

Jan 17, 2006 21:17:13
My own simple question: where is a thread or two on basic tanking theory?

Icon Role 1: Tank

Best tank PrC EVAR

The Masochist (hit me please)

Also, all these threads linked from The Optimization Library
#10

quenditar

Jan 18, 2006 0:45:37
Thanks.
#11

zombiegleemax

Jan 18, 2006 2:22:17
#7 - I think we CO residents need some sort of informal designation... the ResidentRuleMonkeys (RRMs)? the coptimizers? COppers? :D

edit: with numbers

Not sure if anyone considers me part of the CO Cult, but I have frequented this board daily since my first login name (in 2002). Here are a few suggestions:




Regs (regulars)- simple, easy to remember. "He's one of the Regs."


Wizs- not to be confused with WIZOs, though this one might cause confusion.


Engineers- as in character engineers. "That guy/girl (can't leave out Snow) is a total engineer." This could be considered a huge compliment.


Techs- as in character technicians, consistent with the "optimizers can do it all" perception. Crunching numbers is technical.



Not sure if any of these have staying power, but as you read through this thread, say a few to yourself and submit a vote. It seems like up until now, just the term "Regular" has been thrown around a lot. Maybe thats the one.
#12

kaiza

Jan 18, 2006 7:02:21
#4 - After which date are published books considered 3.5?


#7 - I think we CO residents need some sort of informal designation... the ResidentRuleMonkeys (RRMs)? the coptimizers? COppers? :D

edit: with numbers

4) Should be after June 2003, when the PHB 3.5 came out.

7) EpicYeahYeahs?

k.
#13

surreal

Jan 18, 2006 10:16:02
#10 - Who or what is this "burp'louie" thing/person/diety that I've heard about? I'm guessing it's something from Dragon

#11 - Other than Master Thrower, is there a PrC that grants a stacking evasion or a straight up improved evasion without evasion as a prereq? (I'm almost positive there's at least one other)
#14

zombiegleemax

Jan 18, 2006 11:14:21
Is Dwarf Paragon full BAB

I know its on d20.org but that site is blocked at work...
#15

surreal

Jan 18, 2006 11:28:49
Is Dwarf Paragon full BAB?

yes
#16

dog45

Jan 18, 2006 11:33:49
10 - Who or what is this "burp'louie" thing/person/diety that I've heard about? I'm guessing it's something from Dragon

As far as I remember, the name is Shaz Burp Louie, or something like that. He/She/It is a god, and the Dragon mag had a cleric PrC for he/she/it. Try your luck with the DragonDex

#11 - Other than Master Thrower, is there a PrC that grants a stacking evasion or a straight up improved evasion without evasion as a prereq? (I'm almost positive there's at least one other)

Dungeon Delver, from Complete Adventurer
#17

zombiegleemax

Jan 18, 2006 11:42:46
As far as I remember, the name is Shaz Burp Louie, or something like that. He/She/It is a god, and the Dragon mag had a cleric PrC for he/she/it. Try your luck with the DragonDex

I think you mean Fraz-Urb'luu? :D I don't own the Dragon in question (Drg 333) but from the thread on the subject long ago, the PrC grants an ability, Alter Reality, which allows the character to turn illusions into reality. Again, as I do not own the magazine, the exact mechanics are unknown to me. Perhaps somebody would care to enlighten us?
#18

dog45

Jan 18, 2006 11:54:44
Dragon 333, eh? Got that right here.

Hmmm.

Yeah, it is spelled Fraz Urb'luu' . Weird. And it's the name of a demon.

And the 10th level ability of the Thrall to Fraz Urb'luu' PrC is to basically transform an existing illusion into realtiy, duplication the effects of Wish.
#19

hogarth

Jan 18, 2006 11:55:52
#11 - Other than Master Thrower, is there a PrC that grants a stacking evasion or a straight up improved evasion without evasion as a prereq? (I'm almost positive there's at least one other)

Extreme Explorer (Eberron Campaign Setting)
#20

Xeraph

Jan 18, 2006 12:01:57
Is it possible to combine Spring Attack and Charge? And if not, why?
#21

esponer

Jan 18, 2006 12:44:48
Answers

11. The two mentioned previously, and the Yakuza (Oriental Adventures, Page 55-56). You'll find that the Yakuza is one of the better prestige classes for meeting tough prerequisites. Uncanny dodge and defensive roll at level one, improved evasion at level two, 'bardic' knowledge at level three, improved uncanny dodge at level four, leadership at level five and slippery mind at level ten – as well as plenty of class skills and 8 + Int modifier skill points per level. Requires some skills, Dodge, and nonchaotic/nongood.

12. It is not possible. Charge is a special full-round action (or a standard action sometimes, but it's still its own separate entity), and so is Spring Attack. Spring Attack grants you one single attack between movements, charge grants you an attack with a +2 attack roll bonus at the end of a move action, with some other technicalities. Note that Spring Attack doesn't even grant you a standard action to attack: it grants you one attack.

Question

13. Can Energy Immunity be used repeatedly on oneself to render you immune to two/three/all energy types?
#22

dog45

Jan 18, 2006 13:57:04
Is it possible to combine Spring Attack and Charge? And if not, why?

You can get a poor man's version - called Ride By Attack. Move, Charge attack action, Move.

13. Can Energy Immunity be used repeatedly on oneself to render you immune to two/three/all energy types?

edit: LoP's post below trumps mine. Actual SRD quotes and everything.
#23

lordofprocrastination

Jan 18, 2006 13:57:07
13. Can Energy Immunity be used repeatedly on oneself to render you immune to two/three/all energy types?

A13. Sadly, no. The SRD says, "The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts." So, in this case, all the previous versions (and their associated energy-type immunities) become nonfunctional.

Q14: What does everyone think of having a simple system to keep track of everything? When you ask a question, number it and toss "Q" on the start. When you answer someone's question, use the same number, but with "A" in front, so we all know it's an answer. Kinda like what I did here.
#24

esponer

Jan 18, 2006 14:05:00
A13. Sadly, no. The SRD says, "The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts." So, in this case, all the previous versions (and their associated energy-type immunities) become nonfunctional.

Excellent. I knew that (honest), and mentioned it on the Epic Levels forums. The other poster didn't believe me, posted it on the Spells forums, and nobody agreed with me last I saw. I wouldn't think it was that unfortunate, either.
#25

agehn

Jan 18, 2006 14:11:46
Q 15: What does RAW stand for? I asked in another topic before I realized what this one was for, I hope nobody minds the redundancy.

As for A14, that's more like a poll question not answered by one person, I guess, but it seems good to me.
#26

lordofprocrastination

Jan 18, 2006 14:15:56
Q 15: What does RAW stand for? I asked in another topic before I realized what this one was for, I hope nobody minds the redundancy.

A15: "Read As Written" or "Rules As Written." It's an appeal towards a strictly literal reading of the D&D texts. Its appropriateness, as well as the various interpretations of it, are all controversial. A complete analysis or discussion would be too complex and probably too distracting/flame-inducing for a "simple question, simple answer" thread.
#27

dog45

Jan 18, 2006 14:32:00
Q 15: What does RAW stand for? I asked in another topic before I realized what this one was for, I hope nobody minds the redundancy.

A15(b) Also, Rules as Written. Means same thing as what LoP said.
#28

agehn

Jan 18, 2006 14:32:46
Ah, thanks. Now I can put it in context, at least, in the other threads.
#29

zombiegleemax

Jan 18, 2006 14:50:29
A15: Read As Written. It's an appeal towards a strictly literal reading of the D&D texts. Its appropriateness, as well as the various interpretations of it, are all controversial. A complete analysis or discussion would be too complex and probably too distracting/flame-inducing for a "simple question, simple answer" thread.

A15b: I always thought it was "Rules as Written" meaning that there is no room for interprentation, it is simply written that way.

15c: A quick search for acronyms turned up "Read-After-Write", perhaps the editors should RAW
#30

esponer

Jan 18, 2006 15:28:01
Q16. Can a halfling with the feats Deflect Arrows, Snatch Arrows and Infinite Deflection (character level 21st), using halfling skiprocks, deal ridiculous damage in a round by ricocheting the skiprocks off his target, back to himself, catching it, and using Snatch Arrows to get to throw it back to where it came from, ad infinitum (well, until he misses)?

A16, suggested. No. Your target is not the "original attacker", and so you'd just throw the skiprock back to yourself. Ad infinitum. The space-time continuum would collapse as you'd just juggled an object infinite times in six seconds and Pun-Pun would cry. (Um, or just read the first sentence.)
#31

zombiegleemax

Jan 18, 2006 16:12:00
Q16. Can a halfling with the feats Deflect Arrows, Snatch Arrows and Infinite Deflection (character level 21st), using halfling skiprocks, deal ridiculous damage in a round by ricocheting the skiprocks off his target, back to himself, catching it, and using Snatch Arrows to get to throw it back to where it came from, ad infinitum (well, until he misses)?

A16, suggested. No. Your target is not the "original attacker", and so you'd just throw the skiprock back to yourself. Ad infinitum. The space-time continuum would collapse as you'd just juggled an object infinite times in six seconds and Pun-Pun would cry. (Um, or just read the first sentence.)

I could be wrong but I do not think this thread was made for answering you own questions...

Q17:Can a metal weapon be made of bronzewood and still have grtr mighty wallop or spike/brambles (NERF) cast on it?
#32

surreal

Jan 18, 2006 23:22:43
Q17: can prestige classes advance artificer casting/infusions? (I saw this one on another thread somewhere)
#33

lordofprocrastination

Jan 18, 2006 23:29:05
A18: (look up, Surreal ;) ) Yes, prestige classes which specifically advance "+1 level of existing spellcasting class" increase an artificer's infusion caster level and access to higher-level infusions. Also, "an artificer can qualify for prestige classes with spellcasting level requirements (as long as they do not specifically require arcane or divine spellcasting), even though his infusions aren't spells." This, along with further clarification, can be found on page 53 of Magic of Eberron.
#34

surreal

Jan 18, 2006 23:37:13
A18: (look up, Surreal ;) )

D'oh, so it seems I can't count.

Q19: Now is that a failed Int check or a Wis check
#35

nastynate

Jan 18, 2006 23:44:36
Q20: Exactly how many tentacles can a warshaper make with the morphic weapon ability?
#36

lordofprocrastination

Jan 18, 2006 23:44:34
A19: Maybe a Con check or Fort save versus inebriation, too.

I think that the answer to #18 was dang welcome news. Yeah, few people will want to give up craft reserve, but at least a wider variety of prestige-class dips are available to Artificers to add a little flavor.
#37

surreal

Jan 19, 2006 0:34:11
A19: Maybe a Con check or Fort save versus inebriation, too.

Curses, if only I was a Drunken Master, I would have been able to improve my fort save instead :D

A20: By RAW, there is no limit. I generally see it house ruled at two extra attacks. If you want more, I suggest lowering your DM's Fort save ;)

Q21: What spells grant extra arms? The ones I am aware of: Girallon's Blessing (SS) and Arms of Plenty (LoM). I'm pretty sure there are at least two more.
#38

nastynate

Jan 19, 2006 0:44:56
A20: By RAW, there is no limit. I generally see it house ruled at two extra attacks. If you want more, I suggest lowering your DM's Fort save

I am the DM, and this scares me...one of my PCs is a changeling rogue with a cloak of etherealness. Woah sneak attack damage! The thing is his character isn't that strong, so I suggested this PrC to him House rule time...
#39

zombiegleemax

Jan 19, 2006 2:03:54
I say, call us Disciples, as in disciples of pun-pun.
#40

broken_one_02

Jan 19, 2006 7:17:17
Q22: Can I use Divine Metamagic (Quicken) with the Summon Undead X Spells (they have casting time of 1 round) and if how long would be the casting time?

Q23: Could one combine Quicken Turning and Divine Quicken? So I would be able to bolster, undead, use a quickend spell and still have a full-round action?

Quicken tells that I still can only make one turn attempt per round but Divine Metamagic just tells that I have to spend one of my attempts not really roll another one?


Greets & Thanks,

Marco
#41

zombiegleemax

Jan 19, 2006 9:11:20
Q22: Can I use Divine Metamagic (Quicken) with the Summon Undead X Spells (they have casting time of 1 round) and if how long would be the casting time?

A22: From the SRD Quicken Spell:
"Casting a quickened spell is a free action...A spell whose casting time is more that 1 full round action cannot be quickened"

Since the 1 round casting time is longer than a full round action, you cannot quicken Summon Undead X unless there is some other factor in play (for example, the Rapid Spell feat from Complete Divine.) Any quickened spell is cast as a free action, that does not provoke attacks of opportunity.
#42

zombiegleemax

Jan 19, 2006 9:28:20
Q24: Can a character with Quick Draw and Two Weapon Fighting use Quick Draw to make both primary and secondary attacks with the same weapon?
#43

broken_one_02

Jan 19, 2006 9:38:10
A22: From the SRD Quicken Spell:
"Casting a quickened spell is a free action...A spell whose casting time is more that 1 full round action cannot be quickened"

Since the 1 round casting time is longer than a full round action, you cannot quicken Summon Undead X unless there is some other factor in play (for example, the Rapid Spell feat from Complete Divine.) Any quickened spell is cast as a free action, that does not provoke attacks of opportunity.

Seems correct, I read through it, but I think the Casting time of: 1 round for the summon spells indicate exactly 1 full round, so you would be able to quicken them, only spells that will take minutes, more rounds or hours to cast seems to be the proper exceptions. But thanks of poiting me to it.

Q24: Can a character with Quick Draw and Two Weapon Fighting use Quick Draw to make both primary and secondary attacks with the same weapon?

A24: Well I don't know if I understand this question correctly, but you can draw a weapon with each hand as a Quick Draw. Or do you mean if you can Quick Draw a weapon with the right hand, attack, put it in the other and attack with the left hand? This one shouldn't be possible AFAIK.


Marco
#44

zombiegleemax

Jan 19, 2006 10:32:43
Seems correct, I read through it, but I think the Casting time of: 1 round for the summon spells indicate exactly 1 full round, so you would be able to quicken them, only spells that will take minutes, more rounds or hours to cast seems to be the proper exceptions. But thanks of poiting me to it.

Actually, and I know they could have used better terms, a full-round action is shorter that 1 round: A spell with a casting time of one round takes one full round - from the beginning of your action until the beginning of your next action - to cast. Long enough for everyone else to get a chance to mess with you while you're casting. While a full-round action only takes up your action - from the beginning to the end.
#45

phaedrusxy

Jan 19, 2006 10:36:06
Actually, and I know they could have used better terms, a full-round action is shorter that 1 round: A spell with a casting time of one round takes one full round - from the beginning of your action until the beginning of your next action - to cast. Long enough for everyone else to get a chance to mess with you while you're casting. While a full-round action only takes up your action - from the beginning to the end.

As stupid as this sounds, it is true... I should add getting rid of this to my (long) list of houserules. If I ever actually start playing D&D again, as opposed to just posting on here every now and then, I'll do that. :P
#46

esponer

Jan 19, 2006 10:40:57
I could be wrong but I do not think this thread was made for answering you own questions...

I feel awfully naïve when I ask what I think is a silly question for the purposes of clarification. I have an opinion on how this works, I have a disagreement with someone, and I'm in a state of disbelief at such a simple insane loop. I couldn't help myself, I had to post my opinion. But I still need clarification on this.

So allow me to repost:

Q16. Can a halfling with the feats Deflect Arrows, Snatch Arrows and Infinite Deflection (character level 21st), using halfling skiprocks, deal ridiculous damage in a round by ricocheting the skiprocks off his target, back to himself, catching it, and using Snatch Arrows to get to throw it back to where it came from, ad infinitum (well, until he misses)?

#47

surreal

Jan 19, 2006 12:06:59
Q25: Can I use the Arcane Strike feat in an antimagic field? How about Divine Might?
#48

lostone

Jan 19, 2006 12:15:50
Q25: Can I use the Arcane Strike feat in an antimagic field? How about Divine Might?

I'm going with no on both. Arcane Strike you are channeling magical energy from a spell slot, and Divine Might you are spending a turning attempt, turning is supernatural and so suppressed in an antimagic field.
#49

broken_one_02

Jan 19, 2006 12:17:47
Q25: Can I use the Arcane Strike feat in an antimagic field? How about Divine Might?

Partly I'm quiet sure. You shouldn't be able to use Divine Might because the class ability Turn Undead is Supernatural and will be lost while in an antimagic field, so you won't have any attempts you could spend on Divine Might.

For the second one I'm not sure, AFAIR feats are (Ex) you should still be able to use it, but perhaps you cant feed it spells because you ability to use them is nullified while in the field!?


Greets,

Marco
#50

zombiegleemax

Jan 19, 2006 12:18:35
Q16. Can a halfling with the feats Deflect Arrows, Snatch Arrows and Infinite Deflection (character level 21st), using halfling skiprocks, deal ridiculous damage in a round by ricocheting the skiprocks off his target, back to himself, catching it, and using Snatch Arrows to get to throw it back to where it came from, ad infinitum (well, until he misses)?

Not really, even if we assume that you can attack yourself with a thrown skiprock. Deflect arrows specifies that the return fire must be thrown back at the original thrower. So things would proceed something like this:

Halfling throws skiprock at an opponent hits, and uses the special property of the skiprock to specify himself as a secondary target, and activates the deflect arrows feat. That allows him to attack only himself, since the deflect arrows feat specifies original thrower. If he hits himself, he may make a secondary attack against another target.

In effect, the stone user is foregoing the extra attack to make the skip-rock return 5 feet, or is beaning himself for a slightly improved skip.
#51

tleilaxu_ghola

Jan 19, 2006 19:01:00
I've heard of people gaining a dodge bonus greater than +2 by fighting defensively. How is this done?
#52

nastynate

Jan 19, 2006 19:16:50
I've heard of people gaining a dodge bonus greater than +2 by fighting defensively. How is this done?

5 or more ranks in tumble, and several different PrCs like the dervish and duelist, give you additional dodge bonuses while fighting defensively.
#53

tleilaxu_ghola

Jan 19, 2006 21:21:20
Ah thank you. That sounds tasty. :coolcthul
#54

quenditar

Jan 19, 2006 23:44:34
Q27: I recall a reference to some monk-ish build that could grapple everything in the Monster Manual and win. Does anyone have a link to that idea?
#55

Impeesa

Jan 20, 2006 3:02:47
A13. Sadly, no. The SRD says, "The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts." So, in this case, all the previous versions (and their associated energy-type immunities) become nonfunctional.

Was that backed up in an FAQ entry or anything? It does say 'usually', not 'always', and uses the justification that the previous casting's effect are 'irrelevant' as opposed to 'suppressed' or something to that effect. They wouldn't have used the word 'usually' if there weren't exceptions, and I can't think of any other reason for an exception other than the situation where multiple castings aren't redundant due to differing effects.

--Impeesa--
#56

talen_lee

Jan 20, 2006 3:17:19
Question, and forgive an old coot for wanting his ego patted.

But does anyone remember Scratchy and Sir Whacksalot? I have Binky, but not Scratchy's stats floating around.
#57

surreal

Jan 20, 2006 12:29:47
Q29: Do PrC's that have their own spellcasting progression get cantrips?
#58

quenditar

Jan 20, 2006 12:47:41
A29: A few do, most don't. You have to check the table. (Blighter, Ur-Priest, and Ocular Adept do; none with 4th-level spells would.)
#59

zombiegleemax

Jan 20, 2006 13:34:33
Question: What is the level adjustment in the MM meant to be?

Eg: A player wants to play an Ogre Mage. The level adjustment says +7. However, the player then has to add another 5 to that to get the level of his character at starting. The 5 that he adds is the HD which gives the player 5 levels of Giant. Thus making it a level 12 before class levels.

Why not just say the level adjustment is +12?

Or am I just reading things wrong?
#60

zombiegleemax

Jan 20, 2006 15:13:54
Question. What happens if I use Reach Spell on a spell (like Storm Touch) that allows one touch/level?
#61

tleilaxu_ghola

Jan 20, 2006 15:33:09
Question. What happens if I use Reach Spell on a spell (like Storm Touch) that allows one touch/level?

I was wondering a similar question... in regards to chill touch though... I think it works like scorching ray. Which allows rays as some f(CL). Basically you get to bust off a bunch of rays.

I'm working on a fighter buster build that uses chill touch. The results are pretty scary... when you throw metamagic on it... Imagine a reached chill touch with split ray on it (bumps the spell up to 5th level slot).

That's 40 chill touch rays in a single round. Dealing 40d6 damage (no save) and possibly 40 strength damage (fort negates). It's instantaneous so it all stacks. Mix with a quickened ray of enfeeblement for even more strength damage.
#62

broken_one_02

Jan 20, 2006 19:44:42
Still open:
Q23: Could one combine Quicken Turning and Divine Quicken? So I would be able to bolster, undead, use a quickend spell and still have a full-round action?

Quicken tells that I still can only make one turn attempt per round but Divine Metamagic just tells that I have to spend one of my attempts not really roll another one?


Q32: Necromantic Might Feat from Libris Mortis is listed in table with +2 to hit and damage and in the feat description with +2 to hit and saves, but nothing in the errata about it, its like always the general rule that the description supercedes the table?


Greets,

Marco
#63

Impeesa

Jan 20, 2006 20:38:24
Question: What is the level adjustment in the MM meant to be?

Eg: A player wants to play an Ogre Mage. The level adjustment says +7. However, the player then has to add another 5 to that to get the level of his character at starting. The 5 that he adds is the HD which gives the player 5 levels of Giant. Thus making it a level 12 before class levels.

Why not just say the level adjustment is +12?

Or am I just reading things wrong?

A: Level adjustment is what is added to hit dice to arrive at a number for equivalent character level, which is needed for figuring out how much experience the character needs to gain a level. The ogre mage is 5 HD, +7 LA, for a total of 12 ECL, meaning an ogre mage PC needs enough XP to be level 13 to add his first class level.

--Impeesa--
#64

dog45

Jan 21, 2006 0:09:40
Question: What is the level adjustment in the MM meant to be?

Eg: A player wants to play an Ogre Mage. The level adjustment says +7. However, the player then has to add another 5 to that to get the level of his character at starting. The 5 that he adds is the HD which gives the player 5 levels of Giant. Thus making it a level 12 before class levels.

Why not just say the level adjustment is +12?

Or am I just reading things wrong?

Impeesa, I think the OP was asking why is there a difference between LA and racial HD. If so, allow me to clarify.

If the template only had a LA, then there would be no Hit Dice gained. So the orge mage would lose out on those 5 'levels' of Giant. Those 5 levels grant skill points, hit points, saving throws, feats, etc.

The additional LA beyond the racial HD is to account for the extra special cool abilities a monster gets that aren't neccessarily on a power level equal to their HD. Compare a level 5 human fighter with the standard 5 HD (but total ECl 12) Ogre Mage. It's not an even match up, is it? The reason is because of the Ogre Mages special abilities. Now compare a 12th level human fighter and the same 5 HD (but total ECL 12) Ogre Mage. It's a more even match up.

That answer your question?
#65

surreal

Jan 22, 2006 13:19:21
Q29: Do PrC's that have their own spellcasting progression get cantrips?

A29: A few do, most don't. You have to check the table. (Blighter, Ur-Priest, and Ocular Adept do; none with 4th-level spells would.)

This always felt to me like a bit of an odd oversight. Why can't my Rogue5/Assasin5 meet the prereqs for Arcane Trickster?
#66

surreal

Jan 22, 2006 13:26:15
Still open:
Q23: Could one combine Quicken Turning and Divine Quicken? So I would be able to bolster, undead, use a quickend spell and still have a full-round action?

Quicken tells that I still can only make one turn attempt per round but Divine Metamagic just tells that I have to spend one of my attempts not really roll another one?


Q32: Necromantic Might Feat from Libris Mortis is listed in table with +2 to hit and damage and in the feat description with +2 to hit and saves, but nothing in the errata about it, its like always the general rule that the description supercedes the table?

A23: edit: I was wrong. See responses below.

A32: Yes, text trumps table.
#67

zombiegleemax

Jan 22, 2006 14:12:20
Standard Channel Spell Gish Build: Ftr 2/Wiz 4/SS 5/EK 9. If I keep advancing in a spellcasting class, do I get 9th level spells since I'm left off only at 8th level spells pre-epic, or do I have to take Improved Spell Capacity to get them?
#68

Mommy_was_an_Orc

Jan 22, 2006 14:53:41
Actually, and I know they could have used better terms, a full-round action is shorter that 1 round: A spell with a casting time of one round takes one full round - from the beginning of your action until the beginning of your next action - to cast. Long enough for everyone else to get a chance to mess with you while you're casting. While a full-round action only takes up your action - from the beginning to the end.

That's incorrect. A full-round action simply describes whether or not it uses up your entire action(except 5' step). To use Disable Device as an example, in PHB on page 72 it says, "Disabling a simple device takes 1 round and is a full-round action."

It is the description of it taking 1 round that makes it go from the beginning of your action until the beginning of your next. That doesn't make it something other than a full-round action.
#69

zombiegleemax

Jan 22, 2006 14:55:30
Standard Channel Spell Gish Build: Ftr 2/Wiz 4/SS 5/EK 9. If I keep advancing in a spellcasting class, do I get 9th level spells since I'm left off only at 8th level spells pre-epic, or do I have to take Improved Spell Capacity to get them?

Yes, you can gain 9th level spells by advancing normally in the spellcasting class in question or by taking prestige classes that advance spellcasting. You stop gaining spells per day only once you hit the equivalent of 20th level casting in that class, not once you hit 20 ECL. You cannot, however, take Improved Spell Capacity to gain 9th level spells - you do not fulfill the prerequisites for the feat until you get 9th level spells.
#70

Mommy_was_an_Orc

Jan 22, 2006 14:57:43
A23: I believe yes. A quicken turn is a free action, and a quickened spell is a swift action (which only requires burning turn attempts, not actually "using" them)

No. You 'may activate only one divine feat(or use the ability to turn or rebuke undead once) per round', page 77 of CD.

If you turn something, you can't use a divine feat.
#71

surreal

Jan 22, 2006 15:13:27
No. You 'may activate only one divine feat(or use the ability to turn or rebuke undead once) per round', page 77 of CD.

If you turn something, you can't use a divine feat.

...you may activate only one divine feat (or use the ability to turn or rebuke undead once) per round...

Argh, I missed the part in parentheses. I was thinking that since quicken turning is actually a "general" feat, they didn't conflict. Oh well, time to edit my earlier response.
#72

zombiegleemax

Jan 22, 2006 16:15:44
what do you think would be a better feat choice for a halfling rogue who already has the quick draw feat?
Quicker than the Eye or Flick of the Wrist? (Song and Silence)
my rogue wants to eventually be an arcane trickster as well.
#73

zombiegleemax

Jan 22, 2006 16:25:18
Impeesa, I think the OP was asking why is there a difference between LA and racial HD. If so, allow me to clarify.

If the template only had a LA, then there would be no Hit Dice gained. So the orge mage would lose out on those 5 'levels' of Giant. Those 5 levels grant skill points, hit points, saving throws, feats, etc.

The additional LA beyond the racial HD is to account for the extra special cool abilities a monster gets that aren't neccessarily on a power level equal to their HD. Compare a level 5 human fighter with the standard 5 HD (but total ECl 12) Ogre Mage. It's not an even match up, is it? The reason is because of the Ogre Mages special abilities. Now compare a 12th level human fighter and the same 5 HD (but total ECL 12) Ogre Mage. It's a more even match up.

That answer your question?

Yeah thanks.

Another one:

Q: How does Dispell Magic work on a construct?

If I throw a Clay Golem at a party, and they use Dispell Magic on it. Just lets assume they make the CL check, and everything, what happens to it? Does the Clay Golem just stand there? What abilities does it lose? Does it keep the magic immunity?

The spell description talks about it's use on magic objects, dispelling all effects on the object for 1d4 rounds. Do I use this rule and just say the Clay Golem stops moving for 1d4 rounds and it just becomes a shaped lump of clay? Or is there some other effect the spell has on constructs?
#74

zombiegleemax

Jan 22, 2006 16:51:51
Q: How does Dispell Magic work on a construct?

A: It doesn't. As per the DnD FAQ:
In a game I run, one of my players tried to use
Mordenkainen’s disjunction on a golem. The spell failed to
get through the antimagic field provided by the golem’s
creator, so I didn’t have to make a ruling this time. My
question is, would it have worked? Is a golem more of a
creature, having been listed in the Monster Manual, or a
magic item, as it’s created just like one? On that subject, a
golem is immune to magical effects, would this include
Mordenkainen’s disjunction? That is, is a golem a magical
effect for purposes of resolving a Mordenkainen’s
disjunction spell?
You can’t disjoin a golem because a golem is a creature,
not a magic item or magical effect.
Anything that has both a Charisma score and a Wisdom
score is a creature, not an object. Mordenkainen’s disjunction
would destroy any magical effect a golem was using, such as a
slow effect from a stone golem.

Likewise, a golem (or any other construct) could not be stopped outright by using Dispel Magic or any similar spell.
#75

zombiegleemax

Jan 22, 2006 17:42:46
Thanks a bunch!
#76

zombiegleemax

Jan 22, 2006 18:15:16
anyone have a list of best all day builds without polymorph/persistant cheese?

meaning your uberness is 100% of the time.

im already quite familiar with dru20
#77

deathwishjoe

Jan 22, 2006 20:08:29
Q34: can lesser planar binding be used to summon a half-fiendish paragon troll? it is a 6 HD outsider and it would make a very powerful summon.
#78

tleilaxu_ghola

Jan 22, 2006 20:55:38
Q34: can lesser planar binding be used to summon a half-fiendish paragon troll? it is a 6 HD outsider and it would make a very powerful summon.

Technically yes one could. However, your DM may just beat you upside the head. Actually, since the spell is worded such that you request the assistance of a deity to send you a creature, DM fiat is legalized in this sense and the request may be denied. In the case of Planar binding... the creature being called gets to make a saving throw and SR applies. I highly doubt a wizard of under 20th level could call a paragon creature with their insane SR, charisma score, or possible dimensional traveling abilities without resorting to some sort of extreme cheese.
#79

zombiegleemax

Jan 22, 2006 21:24:01
Q 35 How many attacks/round, at what bonuses, does a Hasted Human Ranger 20 with every WotC-printed TWF Feat reasonably available get if weilding twin Light Picks and wearing Spiked Armor?
#80

zombiegleemax

Jan 22, 2006 21:33:30
Q 35 How many attacks/round, at what bonuses, does a Hasted Human Ranger 20 with every WotC-printed TWF Feat reasonably available get if weilding twin Light Picks and wearing Spiked Armor?

A 35.) He would attack at +19/+14/+9/+4 on-hand, +19/+14/+9 off-hand, and an extra attack at +19 coming from any one of the three weapons. These attack bonuses include the penalty for two-weapon fighting and the bonus from haste.

The armor spikes do not add extra attacks - they can be used in place of one of the picks if desired.
#81

surreal

Jan 22, 2006 22:51:35
what do you think would be a better feat choice for a halfling rogue who already has the quick draw feat?
Quicker than the Eye or Flick of the Wrist? (Song and Silence)
my rogue wants to eventually be an arcane trickster as well.

A31: (I think)
First of all, look up "Improved Feint" in 3.5, which is pretty much Quicker than the Eye. Personally, I would go with improved feint.
#82

surreal

Jan 22, 2006 23:08:45
anyone have a list of best all day builds without polymorph/persistant cheese?

meaning your uberness is 100% of the time.

im already quite familiar with dru20

A32:

Um... you're going to have to be more specific. You're on the CO boards here... that's sort of like asking for sugar in a candy store.
#83

surreal

Jan 22, 2006 23:28:16
Q36: Other than with wizard, sorcerer, or hexblade, is there any way to get a familiar as a class ability?
#84

BloodSpill

Jan 22, 2006 23:43:24
Q36: Other than with wizard, sorcerer, or hexblade, is there any way to get a familiar as a class ability?

Partial A36) Do prestige classes count for your question? There's the Mystic Wanderer (Magic of Faerun) that grants a familiar at level 2.
There's also a feat called Obtain Familiar, apparently. Most people would take that.
#85

korwin

Jan 22, 2006 23:46:22
Q36: Other than with wizard, sorcerer, or hexblade, is there any way to get a familiar as a class ability?

Dread Necromancer gets one.


cu
#86

surreal

Jan 23, 2006 2:11:14
Q37: A Suel Arcanamach (CA) can learn spells from the abj/div/ill/trans schools on the sor/wiz list. If I took the Arcane Disciple feat (CD) and got a bunch of domain spells added to my list, am I limited to those that fall within the abj/div/ill/trans schools, or are they all open to me since they are originally from a cleric list?

I'm thinking the answer is no, but it's late and the wording is tripping me up.
#87

zombiegleemax

Jan 23, 2006 2:30:58
Q37: A Suel Arcanamach (CA) can learn spells from the abj/div/ill/trans schools on the sor/wiz list. If I took the Arcane Disciple feat (CD) and got a bunch of domain spells added to my list, am I limited to those that fall within the abj/div/ill/trans schools, or are they all open to me since they are originally from a cleric list?

I'm thinking the answer is no, but it's late and the wording is tripping me up.

A 37.) The answer is that if you take arcane disciple, you can learn any of the spells from the domain, regardless of school. The exact words are these:
He has access to any spell of the abjuration, illusion, and transmutation schools on the sorcerer/wizard spell list.

You may learn these spells as normal for your class.

As I read it, the Suel Arcanamach normally has only the abur, illusion, and transmutation sorc/wiz spells on his spell list - nothing in the text explicitly prevents him from learning spells outside of the listed schools, as long as they are on his spell list. Normally they wouldn't be on his spell list, because he does not have access to them. However, Arcane Disciple overrides this and provides domain spells for the Suel Arcanamach's spell list.
#88

esponer

Jan 23, 2006 16:31:44
Q38. Does nondetection provide the ability to elude true seeing? Support please.

Q39. Does the Illithid Slayer's (XPH) Cerebral Blind class feature provide the ability to elude true seeing?

Q40. Does mind blank provide the ability to elude true seeing?

Q41. Is concealing amorpha (XPH) penetrated by true seeing? Note that it is a creation, not an illusion.

Bonus question. If the answers to the above three questions are all "no", does anything provide the ability to elude true seeing?

Thanks very much in advance, and if you're not positive please mention it in your answer if you don't mind.
#89

zombiegleemax

Jan 23, 2006 17:46:09
Q38. Does nondetection provide the ability to elude true seeing? Support please.

Q39. Does the Illithid Slayer's (XPH) Cerebral Blind class feature provide the ability to elude true seeing?

Q40. Does mind blank provide the ability to elude true seeing?

Q41. Is concealing amorpha (XPH) penetrated by true seeing? Note that it is a creation, not an illusion.

Bonus question. If the answers to the above three questions are all "no", does anything provide the ability to elude true seeing?

Thanks very much in advance, and if you're not positive please mention it in your answer if you don't mind.

I think you're a little confused:
True seeing works against invisibilty, displacement, blurr and sees through transformations. It cannot be used with other spells or scrying. Hence, neither mind blank, nor nondetection, nor the cerebral blind make the subject invisible, so they don't interact with true seeing at all.

Concealing Amorpha (and the greater version) explicitly provide concealment, and true seeing explicitly does not negate concealment. Hence true seeing does not 'penetrate' concealing amorpha.

Abilities such as 'false sensory input' (XPH) that function by manipulating the observer rather than the target can also circumvent true seeing.
#90

esponer

Jan 23, 2006 18:05:31
I think you're a little confused:
True seeing works against invisibilty, displacement, blurr and sees through transformations. It cannot be used with other spells or scrying. Hence, neither mind blank, nor nondetection, nor the cerebral blind make the subject invisible, so they don't interact with true seeing at all.

Either I'm more than a little confused, or you're not following my question. Mind blank, nondetection and cerebral blind all possibly/arguably make the subject invisible to divinations. They don't make the subject invisible in the standard way, of course.

So the question is, if a creature was invisible, displaced and polymorphed, but also protected by a) mind blank, b) nondetection, c) cerebral blind, would true seeing still see them as visible, non-displaced and in their true form?
#91

surreal

Jan 24, 2006 1:46:16
Q42 (just for fun)
Without looking it up, can anyone name all 10 basic dragons, and all their breath weapons?
Bonus: and what shape the breath weapons are
Cookie bonus: all the gem dragons too

Q43
Is there any way (feats, PrC, templates, equipment, etc) to increase the existing spell resistance of a creature?
#92

zombiegleemax

Jan 24, 2006 1:54:47
A42.) Can't name their breath weapons, but I know the basic kinds of dragons are:
Red, Green, Blue, Black, White
Copper, Brass, Bronze, Silver, Gold

A43.) Yes. Daazzix's Vest (DMGII, pg 267) increases the wearer's exsisting SR by 5 for the cost of 25,000gp.
#93

grim_revenant

Jan 24, 2006 2:15:13
A42.) Well, I can do some of 'em...

Red: Cone of fire
Blue: Line of electricity
Black: Line of acid
Green: Uhh... cone of poison gas?
White: Cone of cold (I think it's a cone)

Gold: Cone of fire / Cone of sleep gas?
Bronze: Line of electricity / Cone of something gas
Copper: Cone of fire? / Cone of charm gas?
Silver: Cone of cold / Cone of something gas
Brass: Something / Cone of something gas (fricking 3E dragons!)

Amethyst, Sapphire, Topaz... can't remember any more/breath weapons...

A34.) Ways to improve SR that I can think of are the Improved Spell Resistance epic feat, and the Hidecarved Dragon PrC. Good luck getting into it, though.
#94

shaggy_shaggs

Jan 24, 2006 7:45:47
I've been pondering this for awhile now, and I'm wondering if it actually works.

Ghost Sound allows a character to make 'virtually any type of sound' of as much as twenty humans for a 5th level caster. Could a 5th level bard use Ghost Sound to make the sound of 20 people engaging in some performance type he's skilled with, as 20 contributing Aid Another checks on his own subsequent performance?
#95

zombiegleemax

Jan 24, 2006 11:02:55
I've been pondering this for awhile now, and I'm wondering if it actually works.

Ghost Sound allows a character to make 'virtually any type of sound' of as much as twenty humans for a 5th level caster. Could a 5th level bard use Ghost Sound to make the sound of 20 people engaging in some performance type he's skilled with, as 20 contributing Aid Another checks on his own subsequent performance?

sure and get a distraction penalty for 10 higher than his bonus for keeping up with all 20 of em, but it would be quite the performance.
#96

shaggy_shaggs

Jan 24, 2006 11:49:35
So setting up multiple Ghost Sounds to aid yourself and pulling off a Perform check in the triple digits wouldn't really work due to the distraction, huh?

Pity... I kinda liked the idea of a bard going out by being crushed to death under 10,000 thrown pairs of panties. It'd be a fitting end.
#97

surreal

Jan 24, 2006 12:33:14
It'd be funnier if they were throwing chastity belts.
#98

surreal

Jan 24, 2006 22:43:14
A42.) Well, I can do some of 'em...

I was disappointed with myself. I could name all 10 dragons, but could only remember 7 breath weapons (and completely forgot about the alternate breath weapons the metallics have). I could only name 4 of the gem dragons, and only 2 of their breath weapons. Boo, I fail at D&D trivia

Q44:
For the Master Thrower, can a "thrown weapon" technically be any melee weapon if you have the Throw Anything feat?
#99

zombiegleemax

Jan 25, 2006 11:02:14
Q44:
For the Master Thrower, can a "thrown weapon" technically be any melee weapon if you have the Throw Anything feat?

Technically no. The text for 'throw anything' doesn't actually allow the character to consider any melee weapon as a ranged weapon, but, rather, eliminates the to-hit penalty for throwing them. (Normally, any melee weapon without a range increment can be thrown at a -4.) However, it's certainly reasonable to run it by you DM.

Q45: Can epic skill checks be made at pre-epic levels? (With 23 ranks, a +10 Competence booster, +15 for Divine Insight, and +20 for Improvisiation that's already +68, and epic DC's start at 40 or lower.)
#100

lostone

Jan 25, 2006 11:06:33
Q45: Can epic skill checks be made at pre-epic levels? (With 23 ranks, a +10 Competence booster, +15 for Divine Insight, and +20 for Improvisiation that's already +68, and epic DC's start at 40 or lower.)

A45. Not sure how the RAW treats it (I'd guess they allow it since Epic is now part of the DMG), but really it depends on if your DM wants to allow epic material in the game. If so, it's allowed. We allow it in ours, after all if your skill is that high, you should be able to do impressive things with it.
#101

surreal

Jan 26, 2006 17:18:29
Q46: Is the evasion ability always restricted to no/light armour, or does that restriction only apply to monks and rogues and other classes that mention is specifically?

Q47: If I gained the improved evasion ability from Master Thrower, but then somehow lost my evasion ability from an earlier class/PrC, would I lose the improved evasion? does it go down to normal evasion? Or do I keep it since it's a standalone ability? (unlike the (sometimes) stacking uncanny dodge)

Q48: Same as Q47, but with Uncanny Dodge/Improved Uncanny Dodge

*I can't actually think of any examples for 47 and 48 offhand*
#102

esponer

Jan 26, 2006 17:34:27
Q46: Is the evasion ability always restricted to no/light armour, or does that restriction only apply to monks and rogues and other classes that mention is specifically?

As far as I'm aware, all classes mention it specifically. If they don't, take note as to whether they say "...as a [class]", where the ability the named class gains is subject to armour limitations. If they don't mention this, then you technically may use it in any armour. To my knowledge, one evasion-type ability works in all types of armour, and that is the Divine Oracle's (CDiv) Prescient Sense ability. It spells it out for you, though.

Q47: If I gained the improved evasion ability from Master Thrower, but then somehow lost my evasion ability from an earlier class/PrC, would I lose the improved evasion? does it go down to normal evasion? Or do I keep it since it's a standalone ability? (unlike the (sometimes) stacking uncanny dodge)

It reverts to Evasion, as the Evasion ability of the Master Thrower class is only Improved Evasion if you have Evasion elsewhere.

Q48: Same as Q47, but with Uncanny Dodge/Improved Uncanny Dodge

Ditto, unless you find an example with odd wording.
#103

surreal

Jan 26, 2006 17:40:27
Q49: How much pun could a Pun-Pun pun if a Pun-Pun could pun pun? :D
#104

esponer

Jan 26, 2006 17:48:04
Q49: How much pun could a Pun-Pun pun if a Pun-Pun could pun pun? :D

A49: A Pun-Pun could pun no amount of pun, because a Pun-Pun can't pun pun.
#105

zombiegleemax

Jan 26, 2006 18:04:15
Q50: Do levels in a prestige class that apply a template at the end involve a level adjustment for future consideration? For instance, does the Walker in the Waste-turned-dry lich have to apply a +5 LA for future leveling?
#106

lordofprocrastination

Jan 26, 2006 18:20:23
A50: Nope. There was an FAQ answer specifying that templates gained through prestige classes don't cause LA. You can consider it "payed off" by the investment in the class, if you like.
#107

quenditar

Jan 26, 2006 18:28:12
Q50: Do levels in a prestige class that apply a template at the end involve a level adjustment for future consideration? For instance, does the Walker in the Waste-turned-dry lich have to apply a +5 LA for future leveling?

A50: I don't know where it is stated explicitly, but I believe the consensus is "no". The idea is that levels in a (theoretically) weaker class make up for the template's LA.
#108

tleilaxu_ghola

Jan 26, 2006 18:35:34
Q 51: Is it possible to heal a simulacron or ice assassin with a repair spell, or is it necessary that one uses a laboratory as the spell description says. The reason I ask is because I'm not sure if they are referring to natural healing or just any healing. Also, what if one's simulacron is in an affinity field and a healing effect is passed through the field?
#109

pad300

Jan 26, 2006 19:18:21
Q. 52 Polymorph any Object and Creating constructs.
Here I am, a 15th level wizard. I buy a bunch of iron (or create it with a Wall of Iron spell), and make a life-sized iron statue (using Fabricate) of either an Iron Golem or a Ironwyrm Golem (draconomicon) (use other materials for other golems as appropriate). I then cast PAO on the statue, turning it into a golem that I "created" and have control over. This is 1) the same kingdom (mineral) 2) the same class (metal) and 3) the same size (the statue is life sized), for a total duration factor of +9. Does this work? Also, did I just make craft construct a completely pointless feat?
#110

surreal

Jan 26, 2006 20:18:52
Q53: Does the Arcane Heirophant's Companion Familiar count as a "familiar" for the Fleshwarper and/or Bonded Summoner prestige classes?

If so, does the following work: Druid 4/Wizard 2/Mindbender 1/Arcane Heirophant 2/Bonded Summoner 10/Fleshwarper 1
- which gives me an elder elemental, bumped up to gargantuan size, with +6HD/NA, +3str/dex, which can also benefit from animal growth when I wildshape myself, making it a, um, really really big elemental
#111

zombiegleemax

Jan 26, 2006 20:28:43
54. what's the power attack multiplier on a leaping charge for a 5th lvl frenzied berzerker? . . . and for a 10th lvl one? (one question, i swear)

55. if an orcish eye of gruumsh becomes a bear warrior, does the bear warrior's str bonus while raging improve by +4? remember, bear warrior's is a set bonus that may or may not "replace" the raging bonus. the same question goes for berserk from deities and demigods, i suppose.

56. if an adventuring party of warforged incarnate construct 1/2-illithid illithid savants eats these brains: 1. that of an ethereal doppleganger, 2. that of a glimmerskin, 3. that of a 1/2-elf chameleon/ur-priest, and 4. that of a mineral warrior anthropomorphic fleshraker 10th lvl warchanter . . . then eats each other's brains and bodies (and equipment!) using the vile spell "consume likeness", then resurrects each other, and then uses all of these things to gain all of their abilities, then uses the warchanter ability inspire legion, then heroic bonds into one creature . . .
what the **** happens?
#112

zombiegleemax

Jan 26, 2006 20:31:09
does the southern magician feat from races of faerun allow an arcane caster to qualify for mystic theurge and other such prc's without any levels in a divine casting class?
#113

surreal

Jan 26, 2006 22:45:49
Q 51: Is it possible to heal a simulacron or ice assassin with a repair spell...

A51: I would say no, since the simulacrum/ice assassin are "illusions" rather than actual constructs. They're cheaper to create in the first place, but harder to repair.

Also, what if one's simulacron is in an affinity field and a healing effect is passed through the field?

I have no idea

Q. 52 Polymorph any Object and Creating constructs.
Here I am, a 15th level wizard. I buy a bunch of iron (or create it with a Wall of Iron spell), and make a life-sized iron statue (using Fabricate) of either an Iron Golem or a Ironwyrm Golem (draconomicon) (use other materials for other golems as appropriate). I then cast PAO on the statue, turning it into a golem that I "created" and have control over. This is 1) the same kingdom (mineral) 2) the same class (metal) and 3) the same size (the statue is life sized), for a total duration factor of +9. Does this work? Also, did I just make craft construct a completely pointless feat?

A52:Doesn't work. PaO can't create magic items (and a golem is arguable just a big magic item), nor can it create items of great intrinsic value. You will also note that for an iron golem, PaO is one of four spells required to create the golem. So PaO by itself is simply not enough magic to create a golem.

Q53: the colossal+ elder elemental companion familiar thing

Can't answer my own question now can I?
#114

jstorrie

Jan 27, 2006 2:03:41
A30 (Nerin): The differences between LA, ECL and CR exist because monsters as one-off challenges have different levels of impact on the campaign than a monster-as-PC. Think of all the trouble a PC could get up to over the course of an adventure as an ogre mage! Your NPC ogre-mage, on the other hand, is only going to do what the DM allows. He needs his own power level (HD and abilities) and his own challenge rating, but if he crosses over to the PC side he needs another third gauge of how powerful he'll be as a player character.

The level / HD system would get pretty mixed up if HD was included in LA, too. Once you get the hang of it it's not all that complicated though, really.
#115

zombiegleemax

Jan 27, 2006 7:25:58
A49: A Pun-Pun could pun no amount of pun, because a Pun-Pun can't pun pun.

Now If only we can find a way to exploit this "Achille's Heel" then we can take down the mighty Pun-Pun. :D
Q57. I vaguely recall an item that lets you turn your bite attacks into an itterative attack (something like a "mouth pick"). Is there such an item (and if so, where is it from), or am I just making stuff up now?
Q58 Are there any domains which have restoration on it's spell list?

=======
EDIT: Thanks Surreal!
#116

surreal

Jan 27, 2006 9:19:58
Ack people, you're getting the numbers all mixed up... lets see if I can clean it up a bit.

**************


Q53: Does the Arcane Heirophant's Companion Familiar count as a "familiar" for the Fleshwarper and/or Bonded Summoner prestige classes?

Q54. what's the power attack multiplier on a leaping charge for a 5th lvl frenzied berzerker? . . . and for a 10th lvl one? (one question, i swear)

Q55. if an orcish eye of gruumsh becomes a bear warrior, does the bear warrior's str bonus while raging improve by +4? remember, bear warrior's is a set bonus that may or may not "replace" the raging bonus. the same question goes for berserk from deities and demigods, i suppose.

Q56. if an adventuring party of warforged incarnate construct 1/2-illithid illithid savants eats these brains: 1. that of an ethereal doppleganger, 2. that of a glimmerskin, 3. that of a 1/2-elf chameleon/ur-priest, and 4. that of a mineral warrior anthropomorphic fleshraker 10th lvl warchanter . . . then eats each other's brains and bodies (and equipment!) using the vile spell "consume likeness", then resurrects each other, and then uses all of these things to gain all of their abilities, then uses the warchanter ability inspire legion, then heroic bonds into one creature . . .
what the **** happens?

Q57. I vaguely recall an item that lets you turn your bite attacks into an itterative attack (something like a "mouth pick"). Is there such an item (and if so, where is it from), or am I just making stuff up now?

Q58 Are there any domains which have restoration on it's spell list?
#117

surreal

Jan 27, 2006 9:26:23
And the few that I can answer right away:

Q57. I vaguely recall an item that lets you turn your bite attacks into an itterative attack (something like a "mouth pick"). Is there such an item (and if so, where is it from), or am I just making stuff up now?

Q58 Are there any domains which have restoration on it's spell list?

A57 Mouthpick Weapon - Lords of Madness p.46

A58 Life (Eb), Renewal (PGtF)
- Life grants only lesser, Renewal grants both lesser and greater
#118

madsvg

Jan 27, 2006 9:34:35
Q59: Is there any way to increase the dc of a death attack, other than increasing the intelligence or level of the character?
#119

zombiegleemax

Jan 27, 2006 10:05:39
Q59: Is there any way to increase the dc of a death attack, other than increasing the intelligence or level of the character?

A59 One way to do it is the feat Ability Focus. It can be applied to your death attack. Another way is if you have run out of assassin level, take levels in another class that grants death attacks- those levels usually stack. Anyone else have ideas?
#120

zombiegleemax

Jan 27, 2006 10:30:07
A59 One way to do it is the feat Ability Focus. It can be applied to your death attack. Another way is if you have run out of assassin level, take levels in another class that grants death attacks- those levels usually stack. Anyone else have ideas?

Another way coulbe to use the Assasin's Dagger or any other Assasin's weapon your DM allows (that increasses the DC by 1). By taking Levels in Fatespinner you could also increase the DC using your fate points (Or something like that).
#121

zombiegleemax

Jan 27, 2006 10:44:57
Q54. what's the power attack multiplier on a leaping charge for a 5th lvl frenzied berzerker? . . . and for a 10th lvl one? (one question, i swear)

I assume you mean Leap Attack (from the Complete Adventurer rather than Leaping Charge which is part of the Cavalry Charger feat in Complete Warrior).
In general, multipliers stack. (Consider, the example of a critical lance charge on horseback.) So:
L5 Frenzied Berserker, 1-handed weapon:
1 (base) + .5 (Frenzied Berserker) + .5 (Leap Attack) = 2
L5 Frenzied Berserker, 2-handed weapon:
2 (base) + 1 (Frenzied Berserker) + 1 (Leap Attack) = 4
L10 Frenzied Berserker, 1-handed weapon:
1 (base) + 1 (Frenzied Berserker) + .5 (Leap Attack) = 2.5 (5 damage for 2 BAB)
L10 Frenzied Berserker, 2-handed weapon:
2 (base) + 2 (Frenzied Berserker) + 1 (Leap Attack) = 5
#122

zombiegleemax

Jan 27, 2006 17:21:13
thanks rufus. i'd never thought of them as added factors falling under the standard dnd "additional multiplications" rule.
#123

surreal

Jan 28, 2006 2:44:28
Q55. if an orcish eye of gruumsh becomes a bear warrior, does the bear warrior's str bonus while raging improve by +4? remember, bear warrior's is a set bonus that may or may not "replace" the raging bonus. the same question goes for berserk from deities and demigods, i suppose.

A55: I don't think they stack. The text states: "the ability score bonuses granted by rage or frenzy are replaced by Str, Dex, and Con bonuses appropriate to the bear form taken"

Still waiting for Q53 and Q56.
#124

surreal

Jan 28, 2006 3:18:44
Argh, not quite on topic, but the original poster in this thread can't seem to accept that some PrC's are balanced. Either that or wants some sort of numerical balancing act. Someone else want to take a shot at it?
#125

surreal

Jan 28, 2006 3:21:15
Q60: If Peter Piper the pickled Pun-Pun picker picked a peck of pickled Pun-Puns, where's the peck of pickled Pun-Puns that Peter Piper the pickled Pun-Pun picker picked?

(that was harder to type than to say)
#126

zombiegleemax

Jan 28, 2006 3:47:08
Q60: If Peter Piper the pickled Pun-Pun picker picked a peck of pickled Pun-Puns, where's the peck of pickled Pun-Puns that Peter Piper the pickled Pun-Pun picker picked?

(that was harder to type than to say)

A peck is an Imperial unit and U.S. customary unit of dry volume, equivalent in each of these systems to 8 dry quarts, or 16 dry pints.

8 dry quarts of Pun-Pun? Of pickled dry Pun-Pun? Ew. I don't even want to try to guess what that comes out as in flesh and blood. :surrender

...

A60: Perhaps Peter Piper the pickled Pun-Pun picker put the pickled Pun-Puns on Pandemonium?
#127

jaerad

Jan 28, 2006 4:15:10
As long as this is supposed to be a referance guide, can you guys start putting the common abbreviations next to names of abilities? Ie, CA, CW, BoVD.. etc. Pg #s are always nice as well, but naming the book helps us n00bs out a lot.

*EDIT*
A54: Things may have changed in the past months I haven't been paying attention, but I was always careful about giving double bonuses for using a 2H weapon. Unless you think that the extra damage for 2H weapons being the same multiplier in PA, IPA (CW), Combat Brute (CW), and Leap Attack (MiniHB?) is a coinicidence.

A56: Your DM cries?
#128

surreal

Jan 28, 2006 14:43:42
Not quite D&D related, but it's board related (a certain level of computer geekiness required)
Q61: Every once in a while, I use the old ASCII codes to input a non-standard character (for those who don't know, this is done by holding down ALT and inputting a value from the numeric keypad). For some reason however, pressing "1" while ALT is depressed take me to the root boards page (here). Any idea why this is? It doesn't seem to happen on any of the other boards I visit, so I'm wonderingn if it's a unique property of this board, or if there is some sort of input generated on my computer that I am unaware of.

edit: Come to think of it, it might have nothing to do with the ASCII codes at all, since the codes aren't technically "input" until the ALT key is release. I'm typing from my laptop, which does not have a numeric keypad. Do simulate the keypad I hold the Fn button, then press ALT and press on the appropriate keys. In this case, I wind up pressing Fn-Alt-J.
#129

surreal

Jan 28, 2006 15:07:39
Q62: If I have flight with perfect maneuverability, I technically have the ablity to hover. So if I want to take a feat that has hover as a prereq, so I still need to take the Hover feat?
#130

surreal

Jan 28, 2006 15:08:46
edit: double post
#131

surreal

Jan 30, 2006 1:11:54
Still waiting on Q53...

Q63: Are there any feats/items/spells/prestige classes/etc. that improve your ability to use a whip? (other than the 3.0 Lasher)
Q63b: Is the Lasher considered balanced for 3.5?

Q64: Other than with Precocious Apprentice and the Illumian Improved Krau Sigil, are there any other quick ways to get 2nd level spells? How about 3rd?
#132

lordofprocrastination

Jan 30, 2006 1:16:24
Q64: Other than with Precocious Apprentice and the Illumian Improved Krau Sigil, are there any other quick ways to get 2nd level spells? How about 3rd?

A64: The Earth Spell feat, from Races of Stone. Effective one-level-up, whatever your current capabilities. Feat-intensive combination, though.
#133

vikjunk

Jan 30, 2006 2:24:16
A64: The Earth Spell feat, from Races of Stone. Effective one-level-up, whatever your current capabilities. Feat-intensive combination, though.

A64: You can also use the Easy Metamagic feat for Heighten Spell from Dragon Magazine #325, it reduces the slot increase of a chosen Metamagic feat by one. It's more effective then Earth Spell since it will only take 2 feats as were Earth Spell will take you 3 and it isn't dependent on what your standing on like Earth Spell is.
#134

FriendlyBiscuit

Jan 30, 2006 3:52:07
Q65: First, I promise that I already tried multiple advanced Google searches with different search strings. I cannot, however, find the thread that goes over the best races/monsters that are Large-sized. Does someone have the link, please?
#135

FriendlyBiscuit

Jan 30, 2006 3:57:06
Q63: Are there any feats/items/spells/prestige classes/etc. that improve your ability to use a whip? (other than the 3.0 Lasher)

A63: Maiden of Pain, Player's Guide to Faerun. Must be an evil female cleric. Hawt leather and spiked g-string optional. Deliver touch spells with a whip!
#136

surreal

Jan 30, 2006 12:04:16
Q65: First, I promise that I already tried multiple advanced Google searches with different search strings. I cannot, however, find the thread that goes over the best races/monsters that are Large-sized. Does someone have the link, please?

A65: Not quite, but they're the closest two I could find:
http://boards1.wizards.com/showthread.php?t=552821
http://boards1.wizards.com/showthread.php?t=553929
#137

Xeraph

Jan 30, 2006 12:34:03
Q53: Does the Arcane Heirophant's Companion Familiar count as a "familiar" for the Fleshwarper and/or Bonded Summoner prestige classes?

If so, does the following work: Druid 4/Wizard 2/Mindbender 1/Arcane Heirophant 2/Bonded Summoner 10/Fleshwarper 1
- which gives me an elder elemental, bumped up to gargantuan size, with +6HD/NA, +3str/dex, which can also benefit from animal growth when I wildshape myself, making it a, um, really really big elemental

When you become a Arcane hierophant you must ditch your familiar, thus losing it, and focus intirely on your animal companion.

That animal companion is still refered to as your animal companion, but it gains both familar and animal companion benefits.

By RAW it would say no, no it doesnt work. It is not an animal companion. But by RAI I would allow it in my campaign. It does gain all the benefits of a familiar, it just isnt a familiar.

And dire bears make streange familiars. Have you ever tried to place a dire bear into your familiar pouch??? Dire bears have a hard time balancing on your left shoulder, and you oftenly have a hard time carrying them there. Hehe.
#138

Xeraph

Jan 30, 2006 12:37:19
Still waiting on Q53...

Q63: Are there any feats/items/spells/prestige classes/etc. that improve your ability to use a whip? (other than the 3.0 Lasher)
Q63b: Is the Lasher considered balanced for 3.5?

A63: How about exotic weapon master? Doesnt it give you some nice benefits? Also, theres both mighty whips, whip daggers, and some living whips from the underdark.

A63b: I dont see a problem. Even the kill thingy is fairly balanced. I mean, look at the frenzied berserker, warmind, dwarven defender and tell me it isnt balanced!?!?
#139

surreal

Jan 30, 2006 13:08:59
When you become a Arcane hierophant you must ditch your familiar, thus losing it, and focus intirely on your animal companion.

That's why I put the bonded summoner levels after AH, so that the familiar would then replace the companion familiar. But yeah, I can see how that wording wouldn't work.

Hey waitaminnit... the wording of elemental companion states "the bonded summoner calls a medium elemental of the type chosen, which replaces his familiar. The elemental gets abiliites according to the information in the accompanying sidebar..."

The rules lawyer in me reads this as gaining an elemental familiar, and I don't lose my companion familiar since I then technically don't have a familiar to lose. Huzzah
#140

mist_of_shadows_02

Jan 30, 2006 15:54:42
I have a question, does use magical device let you use relics? Also how many times could you use the book of stilted tongue. Just once or until you ran out of con?
#141

surreal

Jan 30, 2006 16:27:03
Q66: I have a question, does use magical device let you use relics? Also how many times could you use the book of stilted tongue. Just once or until you ran out of con?

A66: No, relics are not items per se and have their own set of requirements.

And you should only be able to use the Tome of Stilted Tongue once to increase your caster level. You can't benefit more than once from the same item.
#142

dog45

Jan 30, 2006 17:30:27
Q. 52 Polymorph any Object and Creating constructs.
Here I am, a 15th level wizard. I buy a bunch of iron (or create it with a Wall of Iron spell), and make a life-sized iron statue (using Fabricate) of either an Iron Golem or a Ironwyrm Golem (draconomicon) (use other materials for other golems as appropriate). I then cast PAO on the statue, turning it into a golem that I "created" and have control over. This is 1) the same kingdom (mineral) 2) the same class (metal) and 3) the same size (the statue is life sized), for a total duration factor of +9. Does this work? Also, did I just make craft construct a completely pointless feat?

A52:Doesn't work. PaO can't create magic items (and a golem is arguable just a big magic item), nor can it create items of great intrinsic value. You will also note that for an iron golem, PaO is one of four spells required to create the golem. So PaO by itself is simply not enough magic to create a golem.

Actually, a golem is not arguably a magic item, otherwise you could use Dispel Magic on it. I'm not saying that the trick works, but simply that one part of your reasoning is incorrect.
#143

mist_of_shadows_02

Jan 30, 2006 21:58:49
The first line of the relics says "A relic is a magic item - often but not always, a wonderous item - "

So it says it's a magic item. The second part talking about the belief in the god I don't see why that can't be faked with use magical device. As for a magical item only being used once that would be like saying you can only use a wand once. Most things I can think of state plainly if you can only use it once or list a named bonus so that it's apparent that it can only be used once.
Any one else have thoughts on that.
#144

surreal

Jan 30, 2006 22:13:06
Actually, a golem is not arguably a magic item, otherwise you could use Dispel Magic on it. I'm not saying that the trick works, but simply that one part of your reasoning is incorrect.

Well, in the MM it says "The characteristics of a golem that come from its nature as a magic item..." but that's more in reference to the creation of the golem. Semantics

Also forgot to mention in the second paragraph of the golem entry in MM that they are animated by a bound spirit from the elemental plane of earth. I'm pretty sure that PaO doesn't do that :D
#145

surreal

Jan 30, 2006 22:23:15
The first line of the relics says "A relic is a magic item - often but not always, a wonderous item - "

So it says it's a magic item. The second part talking about the belief in the god I don't see why that can't be faked with use magical device. As for a magical item only being used once that would be like saying you can only use a wand once. Most things I can think of state plainly if you can only use it once or list a named bonus so that it's apparent that it can only be used once.
Any one else have thoughts on that.

The next sentence says you devote spiritual energy to establish a connection between the relic and your diety. I'm pretty sure a UMD won't do that. Godly smiting and all that y'know ;)

Beyond that, there are strict prereqs of having certain HD, sacrificing a spell slot or having the true believer feat (not to mention worshiping the proper god in question). There's no way a UMD should let you bypass any prereqs like that.

You're right about the Tome of Stilled Tongue being an unnamed bonus though, but I don't see you being able to argue that past a DM. I wasn't comparing it to using an item such as a wand of curing; more like comparing it to a tome of XYZ stat boost.

Could be useful for a Green Star Adept though, as you'd have no Con to lose.
#146

mist_of_shadows_02

Jan 30, 2006 22:48:15
Yeah well namely I was trying really hard to figure out a way to use the item, because there is no way I can play a minion of vecna, but the book was neat. Though that makes me wonder about just making it as a normal item some how.

Any ways as for your comment about the books. Not to disagree but all the other books I can think of say they vanish. This one doesn't nor does it say you can only use it once. And yeah I was thinking about the green star adept or some type of undead. More interested with the adept then the undead.

Also what do you think about some magical item to mask things and let you use it? Emmulate the class feature is the closest I can see with umd. Grr

Thanks Surreal though.

Though I was thinking of sacking the con before I lost it all That way I wouldn't be trying to get something out of a - or nothing. I think my dm would hit me for trying that. Though I am interested in seeing if people think it's fair to use the relics as magic items for the price without the price reduction. (for having those requirements.)
#147

timlagor

Jan 31, 2006 1:30:35
A?7 "Savants"?

A13: Stacking energy resistance/immunity from the same spell

This one has been much debated and is *not* definitively clear by RAW. The counter-argument to spells not stackign with themselves is that in this instance the spell is producing diffeerent effects and not a variable level of the same effect.
DMs will have to decide for themselves.


A20: Morphic Weapons

By my reading, you only get one Morphic weapon *at a time* from the MoMF ability which can either be an extra weapon of a type you don't already have or an increase in size of one you do.
IMO you can only choose the standard natural weapon types and this does not include "hand" so it will not allow a Bear Warrior to regain the ability to wield that Greatsword while retaining their Bear-stats.
Again some DMs will be more generous.

A52: PaO on an Iron Statue into a Golem
Even if it works at all, you can't specify for PaO that the subject will obey you.
You would create an uncontrolled/unprogrammed Golem and would need some way to take control of it.


A53 Arcane Hierophant's familiar-companion
The familiar-companion is not technically a familiar. You could take the Obtain Familiar Feat though...
Does Bonded Summoner require you to have a familiar already?
#148

surreal

Jan 31, 2006 9:42:53
A53 Arcane Hierophant's familiar-companion
The familiar-companion is not technically a familiar. You could take the Obtain Familiar Feat though...
Does Bonded Summoner require you to have a familiar already?

Bonded Summoner needs a familiar as a prereq (but not necessarily as a class feature). This is where it can get potentially hazy with a familiar vs companion familiar.

If you absolutely need a "familiar"... come to think of it, you wouldn't even need to take Obtain Familiar. Since your original familiar was "dismissed", you should be able to simply call another one.
#149

surreal

Jan 31, 2006 9:45:19
Also what do you think about some magical item to mask things and let you use it? Emmulate the class feature is the closest I can see with umd. Grr

I'd leave that in the territory of your DM. Personally, I'd allow it... for a while... and then send the god's angry minions after you :D (either that or have the relic slowly start affecting you)
#150

zombiegleemax

Jan 31, 2006 12:28:03
Do mounting or dismounting count as movement towards the 10 feet required to activate skirmish? For example, is it possible to do something like dismount as a free action (DC 20 ride check), 5ft step, full attack with skirmish?
#151

esponer

Jan 31, 2006 12:31:47
Q67: Is there any "Greater Returning" or "Greater Teleporting" weapon special ability? I'm looking for a way to throw a ranged weapon (namely, an annulat) and have it back in my hand immediately, for the next attack. I could swear I've seen something somewhere about it, or at least I would've before I looked everywhere and found nothing. If there's any other way to mimic this, or to otherwise make using several powerful throwing weapons viable, then that would help too.
#152

zombiegleemax

Jan 31, 2006 12:47:21
the psionic version of returning from the xph can do it, if i remember correctly, though i think it was either only the power or only the weapon enhancement that was capable of it.

other than that, there are some bracers in the pgtf that make all weapons you wield throwing and returning. with them, you could have one weapon per attack in your full attack, and not have to put returning on them either
#153

esponer

Jan 31, 2006 13:01:48
Thank you for your reply. Unfortunately, as far as I can tell, Teleporting doesn't do it.

Teleporting: This ability can be imbedded only in weapons that can be thrown. A teleporting weapon returns through the Astral Plane to the creature that threw it. It teleports into the throwing creature’s empty hand in the round following the round when it was thrown, just before that creature’s turn. It is therefore ready to use again on that turn.
Faint psychoportation; ML 5th; Craft Psionic Arms and Armor, psionic dimension door; Price +1 bonus.

I'll consider the bracers, but it doesn't get around the main problem: using a highly enhanced throwing weapon without being essentially limited to one attack per round.

Thanks nonetheless.
#154

Eagle_Prince

Jan 31, 2006 13:10:25
A13: Stacking energy resistance/immunity from the same spell

This one has been much debated and is *not* definitively clear by RAW. The counter-argument to spells not stackign with themselves is that in this instance the spell is producing diffeerent effects and not a variable level of the same effect.
DMs will have to decide for themselves.

No it is perfectly clear by RAW that it doesn't stack. Ignoring this stacking rule leads to all sorts of stupid things, like I dump a whole wand of flame arrow on my ammo to add 50d6 fire damage to them, or cast flame shield 20 times at caster level 15 for like 20d6+300 damage whenever someone attacks me. Or girallon's blessing lets say 10 times to gain 10 extra sets of arms.

You know on these boards I saw a few people try to argue that you could polymorph into creature after creature to stack up mass amounts of racial bonuses. This is despite polymorph specifically being an example of spell effects that do not stack; despite the FAQ clearly saying you retain none of your old abilities if shapechanging over and over; despite the FAQ saying that only your real form and final form matter in determing the effects. In fact, by RAW a human who shapechanges doesn't even retain his human bonus skill points and feat. I mean you can't really get more RAW than having the same rule pointed out that many times, yet sometimes you still end up with a troller or whatever who wants to argue something just out of boredom.
#155

lostone

Jan 31, 2006 13:25:12
Q67: Is there any "Greater Returning" or "Greater Teleporting" weapon special ability? I'm looking for a way to throw a ranged weapon (namely, an annulat) and have it back in my hand immediately, for the next attack. I could swear I've seen something somewhere about it, or at least I would've before I looked everywhere and found nothing. If there's any other way to mimic this, or to otherwise make using several powerful throwing weapons viable, then that would help too.

A67: There is no RAW regarding something like this that I am aware of. I wish there was. The closest thing is the epic ability triple-throw but that isn't really giving you multiple attacks, it's just a glorified duplicate a thrown weapon ability. I also think it is overpriced at +6. I see nothing wrong with making a houseruled Greater Returning/Teleporting for around +3 or +4. Considering how much other great abilities they would be giving up for that it seems reasonable to me.
#156

esponer

Jan 31, 2006 13:32:33
A67: There is no RAW regarding something like this that I am aware of. I wish there was. The closest thing is the epic ability triple-throw but that isn't really giving you multiple attacks, it's just a glorified duplicate a thrown weapon ability. I also think it is overpriced at +6. I see nothing wrong with making a houseruled Greater Returning/Teleporting for around +3 or +4. Considering how much other great abilities they would be giving up for that it seems reasonable to me.

Thank you. I was considering +3/+4 also. I may just have to house rule it.
#157

jstorrie

Jan 31, 2006 20:52:13
There are some relics which have that ability, the Raptor Arrows in Complete Divine. You could use those as a template for building your annuli.
#158

jaerad

Jan 31, 2006 23:23:26
Q68(?): Can you stack the Anthropomorphic temp. on a Dire animal? I seem to think you can't, but I don't have SS to check. Thanks.

EDIT: A(68): Nope.
#159

timlagor

Feb 01, 2006 1:30:43
A20
No it is perfectly clear by RAW that it doesn't stack. Ignoring this stacking rule leads to all sorts of stupid things, like I dump a whole wand of flame arrow on my ammo to add 50d6 fire damage to them, or cast flame shield 20 times at caster level 15 for like 20d6+300 damage whenever someone attacks me. Or girallon's blessing lets say 10 times to gain 10 extra sets of arms.

I was wrong to use the word "stack". They don't stack. They overlap: you get het best effect for any given attack -which amounts to the same thing for Resist Energy. This is not ignoring the stacking rules and nor is it broken.

This is not the place for rules arguments though so I won't post on it again -suffice to say that there is ambiguity or at least disagreement.
#160

zombiegleemax

Feb 01, 2006 9:40:53
Q65: does anyone have any links to the places that had like a mass lists of feats / classes/ spells that shows where they are listed... due to an IED, I lost my master refrence book ::cries::
#161

surreal

Feb 01, 2006 9:43:27
Q69: So this nereid and anthropomorphic squid walk into a bar... nah, too easy.

Q70: I'm pretty sure this doesn't work by strict RAW, but I'm wondering if it's reasonable to allow Shot on the Run (PHB) and Woodland Sniper (RotW) to let you fire an arrow while taking your move action, then hide at the end of it. Or even move, shoot, then hide. Obviously, this is to try to get skirmish out of the entire manoeuvre.
#162

esponer

Feb 01, 2006 9:43:28
Q65: does anyone have any links to the places that had like a mass lists of feats / classes/ spells that shows where they are listed... due to an IED, I lost my master refrence book ::cries::

http://www.crystalkeep.com/d20/index.php

For feats: http://realmshelps.dandello.net/datafind/feats.shtml (some may be 3.0 only)
#163

zombiegleemax

Feb 02, 2006 1:34:26
Q66 (urgent !): Can a medium character with monkey grip (complete warrior version) wield a huge weapon with 2-hands ??

example: he uses a huge greatsword and does 3d6 instead the normal large gs 2d6.
#164

surreal

Feb 02, 2006 1:55:21
Q71 (urgent !): Can a medium character with monkey grip (complete warrior version) wield a huge weapon with 2-hands ??

example: he uses a huge greatsword and does 3d6 instead the normal large gs 2d6.

A71: You're mixing versions. Weapon sizes, reach, etc. are treated differently in 3.5.

A medium character with monkey grip can wield a large greatsword with two hands, and takes a -2 penalty to the attack roll.

Incidentally, a large greatsword does 3d6 damage. A huge one deals 4d6.
#165

tweedledope

Feb 04, 2006 12:05:06
Q72: If I take Nymph's Kiss as my first level feat, do I multiply the +1 or is it just an extra skill point?

-=TD=-
#166

surreal

Feb 04, 2006 13:10:01
A72: I can see where the argument could be made... but I would say no. There's already a feat that grants +4 skill points or something like that.

Maybe with a reasonable backstory about growing up and having a dryad friend with benefits, but if that were the case why bother with adventuring?
#167

zombiegleemax

Feb 04, 2006 13:10:03
Q73 - Is the Deepwarden's Con-to-AC ability limited by armor max dex? (hehe, okay that was an evil question)

Q74 - Is the Spontaneous Casting feat from Eberron a free action to use or is it a standard action?
#168

jaerad

Feb 05, 2006 11:25:09
A73: It doesn't say so, apparently one of the devs posted they didn't want it capped, and while overpowered - it doesn't make much sense for it to be capped. Your effective armor level is higher because you're just so freakishly hardy. Nothing to do with limited mobility.

Q75: What happens to spells/powers with a duration of Concentration when you UMD/UPD them? What methods are there to have multiple Conc. durations going at once?
#169

fuzzyrabbitstrikesback_dup

Feb 05, 2006 13:48:50
Q76: What's the cheapest way to make an item that gives the effect of the spell Fly 1/day for, say 10 rounds? I get confused when it comes to making new magic items.
#170

zombiegleemax

Feb 05, 2006 15:16:34
Q77 What is the DC for the disintigrate effect on an absorbing shield as found in the DMG?
#171

fwib

Feb 05, 2006 15:43:07
Q73 - Is the Deepwarden's Con-to-AC ability limited by armor max dex? (hehe, okay that was an evil question)

A73: It doesn't say so, apparently one of the devs posted they didn't want it capped, and while overpowered - it doesn't make much sense for it to be capped. Your effective armor level is higher because you're just so freakishly hardy. Nothing to do with limited mobility.

It is in Living Greyhawk
Deepwarden: The 2nd-level ability stone warden cannot give your character a higher AC bonus than that which is listed as the maximum Dexterity bonus to AC for the type of armor worn.

Living Greyhawk is not official. The RPGA has "house rules" that extend beyond the normal rules in multiple cases.

It was not my intention to say that LG rules are valid for anything but LG. The LG ruling produces strange effects: A dwarf who wears the heaviest armour he can get all the way through his career as an adventurer until DW2, at which point even mithral chain becomes too confining....
#172

allenchan

Feb 05, 2006 16:27:27
It is in Living Greyhawk

Living Greyhawk is not official. The RPGA has "house rules" that extend beyond the normal rules in multiple cases.
#173

alrunic_silverfyre

Feb 05, 2006 17:26:42
Q78: Are there are PrCs that grant full BAB and 8 skill points/lvl? If not, what are some of the best that grant full BAB and 6 skills/lvl?
#174

mist_of_shadows_02

Feb 05, 2006 21:01:13
Well a little canabalism nets you outsider hit dice with full bab and 8 skill points a level. Not a lot of normal ones that give you close look at the warrrior bard mixes maybe.
#175

surreal

Feb 06, 2006 2:42:09
Q79: What templates can be applied to constructs? (namely, to Warforged)
#176

grim_revenant

Feb 06, 2006 3:48:50
A67: The only way I'm aware of is the Soulknife's 17th-level ability Multiple Throw:
Multiple Throw (Ex): At 17th level and higher, a soulknife can throw a number of mind blades per round equal to the number of melee attacks he could make.

Note that at this point, by the SRD rules, the weapon in question is a +4 weapon, probably a bastard sword, with +3 worth of special ability enhancements. Might hurt a bit.

Or if you're a TWF soulknife, that's a lot of attacks right there... also, the Weapon of Legacy that can be used as a mindblade might be worth a look.
#177

timlagor

Feb 06, 2006 4:18:36
A75) a)I'm fairly sure that it makes no difference if the effect came from UMD though it would make sense to substitute a UMD check for a Concentration check to maintain it against interruptions.
b) Maintaining Concentration requires a Standard Action each round so very few people can maintain multiple effects of this type. (there are some Feats that modify this, especially for Bards)
#178

jaerad

Feb 06, 2006 11:51:10
A75) a)I'm fairly sure that it makes no difference if the effect came from UMD though it would make sense to substitute a UMD check for a Concentration check to maintain it against interruptions.
b) Maintaining Concentration requires a Standard Action each round so very few people can maintain multiple effects of this type. (there are some Feats that modify this, especially for Bards)

Hmm. Ya, I'm trying to find a way to get multiple conc. durations going at once - without having to spend the standard action. So far, all I really know about is using a PsiCrystal.
#179

surreal

Feb 06, 2006 12:08:28
Q75: What happens to spells/powers with a duration of Concentration when you UMD/UPD them? What methods are there to have multiple Conc. durations going at once?

A75: I don't quite remember the mechanics of it, but I think there's a way to transfer the spell to your familiar so it maintains the concentration for you, then there's another spell that allows multiple concentration spells to go at once. I saw it posted on this board last week sometime (I think). Then somewhere in my handy links there's the bardic "sonorous hum" that does something similar.
#180

surreal

Feb 06, 2006 12:16:06
Q80: Do the bonuses from multiple defending weapons stack?

Here's the relevant text:
A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.

#181

quenditar

Feb 06, 2006 14:52:01
Q76: What's the cheapest way to make an item that gives the effect of the spell Fly 1/day for, say 10 rounds? I get confused when it comes to making new magic items.

A76: It's hard to get a flight effect for 10 rounds at a cheap price using the formulas. If you're willing to settle for 50 rounds, the guidelines suggest (3*5*1800)/5 = 5400 gp. This item will take up a body slot, probably shoes or cloak, which you would need to discuss with your DM.
#182

lostone

Feb 07, 2006 6:53:53
A76: Just opening up more options. In A&E there is the Feathered armor option, it lasts for 50 minutes per day.
#183

zombiegleemax

Feb 08, 2006 7:43:16
Does the Troll Bloodline ability "Double Heal Rate"
You heal naturally at double normal rates.

affect Fast Healing?
Fast Healing
A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate. Except for what is noted here, fast healing is like natural healing.

#184

lostone

Feb 08, 2006 11:01:10
Does the Troll Bloodline ability "Double Heal Rate"

affect Fast Healing?

I'd say you answered your own question. :D I went looking and found the same thing although worded differently (either we are looking at different versions or different areas of the SRD).
Fast Healing (Ex): A creature with the fast healing special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached.

But Regeneration is still better in my book, and Regeneration combined with Fast Healing is the best.
#185

kkdragonlord

Feb 08, 2006 14:13:27
Forgive if im being extremely newbish on this one, but i need to be certain

Q77:Can a character wielding a Short Sword (listed as just Piercing) make slashing attacks with it at no penalty? it´s a double edged blade after all...
#186

zombiegleemax

Feb 08, 2006 20:06:55
Forgive if im being extremely newbish on this one, but i need to be certain

Q77:Can a character wielding a Short Sword (listed as just Piercing) make slashing attacks with it at no penalty? it´s a double edged blade after all...

No.

It's a bit silly, considering that the dagger is piercing/slashing, but there was a discussion of it in one of the 3.5 things.
#187

mist_of_shadows_02

Feb 08, 2006 21:11:55
That is one of those designers were falling asleep on the job things, by the rules no. Though I don't think you would have too much trouble talking your dm into letting you deal slashing damage with it.
#188

grim_revenant

Feb 09, 2006 7:34:38
I just use the Long Knife variant: basically, a 1d6 martial dagger, same price as a shortsword. ;)

The flavour reminds me of the assassin Kalam in Steven Erikson's superb Malazan Book of the Fallen series. If you haven't read/heard of these books, I highly recommend them - and I'm not the only one!
#189

fuzzyrabbitstrikesback_dup

Feb 09, 2006 18:01:39
Q76.a - As a second part to my question, could anyone direct me to a new-item-creation page that has creation formulas? I'm sure there has been one in the CharOp boards at some point.
#190

quenditar

Feb 09, 2006 19:41:31
A76a: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm
#191

Xeraph

Feb 10, 2006 10:58:43
Q77: Does a creature with "a pair of claws" as natural weapons get the benefit from the Thayen Gladiators "Natural Weapon Focus (Ex)" ability on both claw attacks?

Q78: Does a creature with "a pair of claws" as natural weapons get the benefit from the Rapid Strike and Improved Rapid Strike on both claw attacks?
#192

surreal

Feb 10, 2006 12:58:10
Eeep, bunches of question got left behind... I'll re-order them here:

Q77 What is the DC for the disintigrate effect on an absorbing shield as found in the DMG?

Q78: Are there are PrCs that grant full BAB and 8 skill points/lvl? If not, what are some of the best that grant full BAB and 6 skills/lvl?

Q79: Are there any templates that can be applied to constructs? (namely, to Warforged)[/b]

Q80: Do the bonuses from multiple defending weapons stack?

Q83: Does a creature with "a pair of claws" as natural weapons get the benefit from the Thayen Gladiators "Natural Weapon Focus (Ex)" ability on both claw attacks?

Q84: Does a creature with "a pair of claws" as natural weapons get the benefit from the Rapid Strike and Improved Rapid Strike on both claw attacks?
#193

quenditar

Feb 10, 2006 13:45:03
A77: The general rule for saves against spells from magic items is to use the minimum ability score needed to cast the spell to calculate the DC. For disintegrate, that's 16, for a save DC of 19.
#194

zombiegleemax

Feb 10, 2006 13:45:13
Eeep, bunches of question got left behind... I'll re-order them here:
Q78: Are there are PrCs that grant full BAB and 8 skill points/lvl? If not, what are some of the best that grant full BAB and 6 skills/lvl?

Not that I am aware of.

The classes that give 6 Skill points and full BAB are AFAIK Bloodhound (Complete Arcane) Deepwarden (Races of Stone), Dread Pirate (Complete Adventurer), Eldeen Ranger (several classes) (Eberon) Fochluran Lyrcist (Complete Adventurer), Stalker of Karash (Book of Exalted Deeds),and Whisperknife (Races of the Wild).
#195

zombiegleemax

Feb 10, 2006 13:58:34
Q79: Are there any templates that can be applied to constructs? (namely, to Warforged)[/b]

Half Elemental
Shadow Creature
Axiomatic
Anarchic
Pseudonatural
Faerzress-Infused
Fire-Souled
Saint
Sanctified
Aleax
#196

lordofprocrastination

Feb 10, 2006 14:01:30
A80: Yes. The description of Defending states that a bonus granted by a weapon with that ability "stacks with all others." Since it is the bonus that stacks with all other bonuses, multiple Defending weapons produce stacking bonuses apiece.
#197

FriendlyBiscuit

Feb 11, 2006 7:29:39
Q85 - Can a level 16 dwarf fighter (not optimized, I know; he's just an example) use Quick Draw to throw 4 throwing axes as a full-round attack? Assuming they're all Returning throwing axes, can he catch them all?
#198

zombiegleemax

Feb 11, 2006 11:47:46
Q85 - Can a level 16 dwarf fighter (not optimized, I know; he's just an example) use Quick Draw to throw 4 throwing axes as a full-round attack? Assuming they're all Returning throwing axes, can he catch them all?

Quick Draw definitely allows characters to make many thrown weapon attacks per round. Notably, throwing weapons also works with two weapon fighting and rapid shot.

The description of the returning enchantment is not all that clear about catching more than two returning weapons. The CO boards seem to generally believe that characters are not allowed to catch more than one or two thrown weapons per round, but it's certainly a reasonable thing to ask your DM about.
#199

tleilaxu_ghola

Feb 11, 2006 13:41:49
A 85: If you have access to the Expanded Psionic Handbook, there's an equivalent to returning that might be more enabling: teleporting. It's a +1 bonus and says, "A teleporting weapon returns throught the Astral Plane to the creature that threw it. It teleports into the throwing creature's empty hand in the round following the round when it was thrown, just before the creature's turn."

No funny business about catching the weapon... although it says you need an empty hand...
#200

lostone

Feb 12, 2006 6:59:52
A80: Yes. The description of Defending states that a bonus granted by a weapon with that ability "stacks with all others." Since it is the bonus that stacks with all other bonuses, multiple Defending weapons produce stacking bonuses apiece.

Which can get really out of hand when a player gets spiked armor and gets each spike individually enchanted with +5 defending. :D I ruled they do not stack for balance sake and let him get choose a different way to spend his money.
#201

timlagor

Feb 12, 2006 8:04:00
Which can get really out of hand when a player gets spiked armor and gets each spike individually enchanted with +5 defending. :D I ruled they do not stack for balance sake and let him get choose a different way to spend his money.

Armour Spikes are one weapon collectively.
You were right not to allow it by RAW as well as balance.

Most DMs also require that you be using a weapon to gain from its Defending property -so he would have needed TWF penalties just to use Spikes with a 2h weapon and not been able to use multiple spikesin the same round.
#202

lostone

Feb 12, 2006 8:48:51
Q86. Is there any crunch to Players Guide to Eberron? I had a few minutes to flip through it at the bookstore but did not see any crunch just a book full of fluff. Did I miss anything? If it is purely fluff then I don't need it, I have no problems making my own fluff for Eberron. If there is crunch can you provide page numbers? The table of contents only listed 2 chapters that I remember.
#203

singing_smurf_02

Feb 12, 2006 11:02:19
Q86. Is there any crunch to Players Guide to Eberron? I had a few minutes to flip through it at the bookstore but did not see any crunch just a book full of fluff. Did I miss anything? If it is purely fluff then I don't need it, I have no problems making my own fluff for Eberron. If there is crunch can you provide page numbers? The table of contents only listed 2 chapters that I remember.

A86: Yes, quite a bit, though it is spread out. If you are looking at it in a store, check the Index of Game Elements on page 157.


-Smurfy
#204

Xeraph

Feb 12, 2006 11:15:23
Q86. Is there any crunch to Players Guide to Eberron? I had a few minutes to flip through it at the bookstore but did not see any crunch just a book full of fluff. Did I miss anything? If it is purely fluff then I don't need it, I have no problems making my own fluff for Eberron. If there is crunch can you provide page numbers? The table of contents only listed 2 chapters that I remember.

Well.
Apart from the Revenant Blade which made a reneasaince(sp) for twoweapon fighters, theres always the Bloodtouched Rite... Unfortunatly theres no requirements for this "Rite" but it does grant you Charisma Modifier as a Bonus to HP. Yes you heard my. Unholy Grace is now something nonundead can get ahold of. Alpraises to evil Sublime Chord Gishes of Vol.

So, about Q83 and G84? Can anyone give some info on this?
#205

lostone

Feb 12, 2006 11:22:22
A86: Yes, quite a bit, though it is spread out. If you are looking at it in a store, check the Index of Game Elements on page 157.

Will do, thanks. I REALLY hate it when they spread stuff out like that. I like a chapter of feats, chapter of prestige classes, etc. Or a chapter that has all of the feats and prestige classes, but at least they're lumped together for easy reference when in a hurry at the gaming table.
#206

neeek

Feb 12, 2006 14:50:38
Most DMs also require that you be using a weapon to gain from its Defending property -so he would have needed TWF penalties just to use Spikes with a 2h weapon and not been able to use multiple spikesin the same round.

This, however, is not a RAW ruling. It's also a little unfair, since it would mean that you couldn't use it when using the total defense action. Besides, the real abuse is sticking it on both your armor spkies *and* your shield.
#207

kkdragonlord

Feb 13, 2006 16:08:08
Q87: Haven´t the Class based acessory books such as Defenders of the faith, masters of the wild, sword and fist, song & silence, tome and blood etc... books been overruled by the Complete series?

from those books, what can i consider 3.5 compatible? (or if it´s easier, what isn´t?)

thanks
#208

mist_of_shadows_02

Feb 13, 2006 20:37:57
The worst I saw was defending stuff stuck on the weapon upgrades for a dragon. Shudders. 5 from the bite/ 10 from the claws/ 10 from the wings / 5 from the tail for a nice bonus of 30 plus all the other defensive items he had. But well my dm is evil and believes that dragons spend their loot on magical items to keep them from dieing, go figure.

As for the old books, most of it should still be useable unless one of the other books updated it or it's updated in the update book. Most of the classes are just fine to play in 3.5. Though you run into issues with things that stack criticals and things like that other then that you should be good.
#209

zombiegleemax

Feb 13, 2006 23:19:06
Q87: Haven´t the Class based acessory books such as Defenders of the faith, masters of the wild, sword and fist, song & silence, tome and blood etc... books been overruled by the Complete series?

from those books, what can i consider 3.5 compatible? (or if it´s easier, what isn´t?)

thanks

AFAIK none of it, really. Some of the classes are reprinted in the complete series though.
#210

lostone

Feb 14, 2006 7:04:55
Q87: Haven´t the Class based acessory books such as Defenders of the faith, masters of the wild, sword and fist, song & silence, tome and blood etc... books been overruled by the Complete series?

from those books, what can i consider 3.5 compatible? (or if it´s easier, what isn´t?)

A87: Many of the popular classes have been reprinted. However most of the things that have not been updated to 3.5 already are still playable in my opinion. Most don't even need much work to update rules to 3.5. Just show it to your DM, along with the rules changes that would need to be made, and see what he says.

Or if you're the DM, just update it to 3.5 using the 3.5 Update Booklet.
#211

zombiegleemax

Feb 14, 2006 8:56:51
Q88

So the weapons are still good, too, for the old 3.0 books?
#212

lostone

Feb 14, 2006 9:09:54
Q88

So the weapons are still good, too, for the old 3.0 books?

A88. Everything needs to be looked at on an individual basis. Most weapons should work fine although in some cases you need to look at the errata as well because some weapons were changed (sword and fist had a few weapons with crazy threat ranges that were errataed). There may be some weapons I'm not familiar with that have unusual mechanics that would need to be changed or rewritten to function in 3.5.
#213

zombiegleemax

Feb 14, 2006 9:21:02
Q89 does an Outsider(Native) qualify for perminent PAO into Astral Deva, Planetar, and Solar?
Q90 Do magical enhancements, such as a headband of intelligence or size increasing effect, qualify you for PAO modifiers?
#214

quenditar

Feb 14, 2006 9:34:20
Q89 does an Outsider(Native) qualify for perminent PAO into Astral Deva, Planetar, and Solar?

A89: Not without at least one other modifier (size match or intelligence match).
#215

kresalak

Feb 14, 2006 11:47:47
Q90: If you lose the requirements for a prestige class, therefor losing the benefits of the class, would you regain the benefits of the class if you regained the requirements? Ex. Have a Ring of Evasion to qualify for Fochlucan Lyrist, take off the ring, lose class features, replace ring, gain class features back?
#216

esponer

Feb 14, 2006 11:57:31
A90. Yes, unless specifically noted that you cannot (in these exceptions, you usually require an atonement spell).
#217

zombiegleemax

Feb 14, 2006 12:08:27
Q91 When a level 5 druid wild shapes into a crocodile does he use the crocodile as it is shown in the monster manual or does he add 2 more HD to make it have the same amount of hit dice as him?

Q92 The arcane 1st level enchantment spell hypnotize says that when succesfull the targen becomes 2levels more friendly, will not remember being hypnotized and will continue to have this level of friendliness in relation to one brief request. Does this mean if the additional 2levels of friendly bring the target to 'friendly' you can make them 'aid' you (reasonable action for that level of friendliness) over and over indefinetely and effectively have a slave?
#218

zombiegleemax

Feb 14, 2006 12:13:11
Q91 When a level 5 druid wild shapes into a crocodile does he use the crocodile as it is shown in the monster manual or does he add 2 more HD to make it have the same amount of hit dice as him?

The wildshape really only grants size and shape. Hit Points, BAB, and saves are from druid. In other words, a level 5 druid that wild shapes into a crocodile still has 5 druid hit dice.
#219

zombiegleemax

Feb 14, 2006 12:21:15
Have a Ring of Evasion to qualify for Fochlucan Lyrist, take off the ring, lose class features, replace ring, gain class features back?

FYI: Fochluran Lyrcist requires the "evasion class feature", so a ring of evasion technically doesn't qualify for the class.
#220

laowai

Feb 14, 2006 14:08:58
In what book can i find the Double Strike (double punch?) feat? I read about it in a thread about an ultimate Opportunist Attacker thread or somesuch and i'd really like to know where to find it =) (please don't bash me if someone have already asked this *hides*)
#221

lostone

Feb 14, 2006 14:33:13
In what book can i find the Double Strike (double punch?) feat? I read about it in a thread about an ultimate Opportunist Attacker thread or somesuch and i'd really like to know where to find it =) (please don't bash me if someone have already asked this *hides*)

Double Hit is in Miniature's Handbook and lets you attack with the primary and off hand when making an attack of opportunity.

Double Steel Strike is in Eberron CS and lets you use a double scimitar in a flurry.

I'm guessing the first one is what you were looking for.
#222

kaiza

Feb 14, 2006 16:48:13
Q94) Rashemi Elemental Summoning lets you summon a Thomil or an Earth Elemental with the Thomil template added?

Q95) With Assume Supernatural Ability you must choose one single Su
when you take the feat and keep it forever or you choose one Su every time you transform into a creature?

Thank you,

k.
#223

gopher

Feb 14, 2006 23:57:42
Q96) What cool classes/PrCs/feats are there in the Miniatures Handbook? I've heard of only the Healer, a class which interests me (however I have heard it is no good). Are there other things in this book worth getting for regular D&D?
#224

neeek

Feb 15, 2006 0:19:54
Q96) What cool classes/PrCs/feats are there in the Miniatures Handbook? I've heard of only the Healer, a class which interests me (however I have heard it is no good). Are there other things in this book worth getting for regular D&D?

A96: It(the Healer) is no good. However, there are other core classes in the MiniHB: the Favored Soul(reprinted in CV), the Warmage(reprinted in CA), The Marshal(which gives nifty bonus to his allies, like +the Marshal's Cha to Damage to all charging allies).

As far as PrCs go, there are the Warhulk(+2 Str a level, though no BAB increase at all), the Warchief(which gives Rage-like abilities to tribe members), and the Tactical Soldier (which gives a bunch of random abilities). There are other PrCs, but most of them aren't that interesting.

As far as feats go, the most interesting non-reprinted ones are the Shieldmate feats(which give AC bonuses to people next to you) and the Double Hit feat(which allows using both of a TWFer's weapons to be used for AoOs).
#225

mist_of_shadows_02

Feb 15, 2006 0:45:11
what's the warhulks no time to think ability?
#226

lostone

Feb 15, 2006 8:20:00
Q96) What cool classes/PrCs/feats are there in the Miniatures Handbook? I've heard of only the Healer, a class which interests me (however I have heard it is no good). Are there other things in this book worth getting for regular D&D?

Also interesting spells (I don't know how many were reprinted in spell compendium, haven't even finished my read through of the spell compendium yet), and the single most cost effective magic item for increasing attributes in a non-epic game (and still the most cost effective since epic items are so expensive). The Belt of Magnificense.
#227

lostone

Feb 15, 2006 8:22:57
what's the warhulks no time to think ability?

It's a penalty and/or roleplaying fluff to show that the class is aimed at big stupid brutes. Basically if it is a skill that uses a mental attribute, the War Hulk is treated as having 0 ranks in it. The only exception is Intimidate (IIRC, I'm at work).
#228

womblehunter

Feb 15, 2006 8:56:00
Q97) Does a Chameleon who has taken the Arcane or Divine Focus still need to use UMD to activate wands or complete scrolls of appropriate spells while so focused? What text from the class proves the answer to this question?
#229

quenditar

Feb 15, 2006 9:14:32
A97ii: I don't believe so. The phrase "You gain the ability to cast (arcane/divine) spells, which may be chosen from the spell list of any (arcane/divine) spellcasting class," suggests that when you have the appropriate focus, all spells of that type are on your class list.
#230

odytoboman

Feb 15, 2006 10:05:49
Q95) With Assume Supernatural Ability you must choose one single Su when you take the feat and keep it forever or you choose one Su every time you transform into a creature?

A95) You only choose one ability, forever. To break this, take two levels of chameleon and call me when your group bans you. J/K


Q98) Okay, gestalt buffs out there. Here's a question for you. Let’s say I have a tenth level build that looks like this:
Druid 10 // Scout 4 / Ninja 1 / Master of Many Forms 5
Is my HD limit for wildshape 10 or 15? Am I limited by my ACTUAL character level to determine max HD?
#231

doobiusportugal_dup

Feb 15, 2006 15:41:53
Hi guys!

Q99) Does the combo Neraph Charge+Catfolk Pounce really works, as I've been seeing in the boards? To me it would seem that it didn't, because I think that losing your Dex Bonus doesn't automatically means that you're flat footed... Am I wrong?
#232

zombiegleemax

Feb 15, 2006 15:43:50
Q98) Okay, gestalt buffs out there. Here's a question for you. Let’s say I have a tenth level build that looks like this:
Druid 10 // Scout 4 / Ninja 1 / Master of Many Forms 5
Is my HD limit for wildshape 10 or 15? Am I limited by my ACTUAL character level to determine max HD?

From the wildshape description:
This ability functions like the polymorph spell, except as noted here.

From the polymorph spell description:
The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower)

So, although the druid can wilshape as a 15th level druid - 5 times a day for 15 hours each, tiny, large, and huge forms - the hit die limitation from polymorph is still in effect.
#233

junpei

Feb 16, 2006 5:47:40
So, although the druid can wilshape as a 15th level druid - 5 times a day for 15 hours each, tiny, large, and huge forms - the hit die limitation from polymorph is still in effect.

It seems fair, however the rules say also:

Wild Shape (Su):
(...)
The new form’s Hit Dice can’t exceed the character’s druid level.

So this can be read as if the druid could wild shape into any form his class feature allow him to take, providing the new shape has no more hit dice than his druid level (or any other class level that stacks with his ability), thus transforming into a creature with 16 hd at 16th level, 17 hd at 17th level and so on.
Obviously this may be wrong, but that's how I've always ruled the wild shape feature...
#234

vikjunk

Feb 16, 2006 6:55:56
It seems fair, however the rules say also:



So this can be read as if the druid could wild shape into any form his class feature allow him to take, providing the new shape has no more hit dice than his druid level (or any other class level that stacks with his ability), thus transforming into a creature with 16 hd at 16th level, 17 hd at 17th level and so on.
Obviously this may be wrong, but that's how I've always ruled the wild shape feature...

I would side with your interpretation since the quote you pointed out replaces the whole sentence about it being limited by caster or your HD and having a max form of 15 HD. That is how you can change into a Huge Elemental when it has 16 HD when Polymorph has a limited to 15 HD.
#235

surreal

Feb 16, 2006 12:38:07
Still a couple left over from way back (I hope I didn't miss any others)

Q83: Does a creature with "a pair of claws" as natural weapons get the benefit from the Thayen Gladiators "Natural Weapon Focus (Ex)" ability on both claw attacks?

Q84: Does a creature with "a pair of claws" as natural weapons get the benefit from the Rapid Strike and Improved Rapid Strike on both claw attacks?

And now a new one (and because I want to snatch #100 :D )

Q100: I've been gone for a week. Did I miss anything?
#236

odytoboman

Feb 16, 2006 12:43:22
Q100) What is the interaction between Fission and similar abilities, and targeting spells. If I cast Thunder Head on someone who then Fissions, are they both effected, neither effected, or only one? If only one, which?

Q101) Same as 100, but with magical items instead of targeted spells. If a protean scourge (mm3) Splits while wearing Bracers of Armor +1, do they both have a copy? Do neither? Only one, and which?
#237

quenditar

Feb 16, 2006 13:13:47
Q102: Does anyone have a list of ways to get a full attack on a charge?
#238

kresalak

Feb 16, 2006 13:15:33
A102: I know of three ways, and I believe there are some racial feats that allow it. There is the Epic feat Dire Charge, the spell Lion's Charge, and Psionic Lion's Charge. I believe that the feat Catfolk Pounce does something similar?
#239

zombiegleemax

Feb 16, 2006 13:55:32
Q102: Does anyone have a list of ways to get a full attack on a charge?

Yes, there's a thread for it, but my google-fu is not strong today. IIRC there are about a dozen ways to get it.
#240

zombiegleemax

Feb 16, 2006 14:03:16
Q100) What is the interaction between Fission and similar abilities, and targeting spells. If I cast Thunder Head on someone who then Fissions, are they both effected, neither effected, or only one? If only one, which?

Q101) Same as 100, but with magical items instead of targeted spells. If a protean scourge (mm3) Splits while wearing Bracers of Armor +1, do they both have a copy? Do neither? Only one, and which?

From the fission power description:
...Your duplicate has all your abilities but none of your psionic or magical equipment (it does possess a duplicate of all your mundane equipment, clothing, armor, and implements, as well as mundane versions of any psionic or magical equipment you have)....Powers, spells, or other effects affecting you when you manifest this power do not transfer to your duplicate...

A100: Only the manifester of fission is affected by Thunder Head.
A101: Only the manifester of fission has any magic equipment.
#241

odytoboman

Feb 16, 2006 16:48:40
A100: Only the manifester of fission is affected by Thunder Head.
A101: Only the manifester of fission has any magic equipment.

What about the Protean Scourge? It splits as a trigger.
#242

zombiegleemax

Feb 16, 2006 17:03:05
What about the Protean Scourge? It splits as a trigger.

For abilities based on the psionic power, the instantiation that does not get negative levels is the one that retains magic equipment, and spell effects. I am unfamiliar with a Protean Scourge, and don't have the MM3 so I can't tell you what happens with it.
#243

gopher

Feb 16, 2006 18:30:18
Q103 Can someone post links to any and all good Druid guides/handbooks out there?
#244

surreal

Feb 17, 2006 2:02:00
Q102: Does anyone have a list of ways to get a full attack on a charge?

A102:
Originally Posted by Tempest Stormwind
The Grand Compilation of Full-Attack Charging PC Tricks
(by approximate level of availability; missing Sandstorm, Lost Empires of Faerun, Lords of Madness, Heroes of Battle, Champions of Ruin)

NO TEMPLATES ARE LISTED HERE.

Also, certain abilities only work in the first round of combat. Others work any time they are used.

1) Snow Tiger Berserker feat (berserker lodge feat (RP restriction), light weapons only, Unapproachable East)
1) Lion Tribe Warrior (Regional feat, human only, single light weapon only, Shining South)
2) Catfolk Pounce feat (Racial feat: Catfolk, Races of the Wild. Available at character level 1, but listed at level 2 because of Catfolk's +1 LA)
4) Psionic Lion's Charge (2nd level psywar power, augments to add damage to each attack, Expanded Psionic's Handbook)
5) Lion's Charge (3rd level druid / 4th level ranger spell, most recent version Miniatures Handbook)
5) Wild Shape (Fleshraker, Monster Manual III)
6) Lion's Pounce Wild Feat (Complete Divine)
7) Polymorph spell (many forms grant Pounce or similar abilities)
7) Metamorphosis power (as Polymorph, but might require Supernatural Transformation)
8) Wild Shape (Tiger) (If Core-only.)
8) Weretouched II: Tiger (Weretouched Master prestige class ability, Shifter only and only while shifting, Eberron CS)
10) Pouncing Ambush (5th level Reachrunner prestige class ability, Shifter only and only while shifting, against flat-footed opponent only, Races of Eberron)
11) Lion's Pounce (4th level Sigh Rager prestige class ability, Oriental Adventures)
11) Lion's Pounce (5th level Lion of Talisid prestige class ability, Book of Exalted Deeds)
13) Drift 4: Pounce like a leopard (7th level Geomancer drift, Complete Divine)
17) Shapechange spell (many forms grant Pounce or an extra move action, or something sicker (Chronotryn (FF), Choker).)
17) Greater Metamorphosis power (As Shapechange, but may require Metamorphic Transfer feat)
21) Dire Charge epic feat (Widely accepted as at least slightly underpowered, but works regardless of your equipment or magic availability. Draconomicon)

Variable level: Claws of the Leopard (spiked gauntlets, Complete Adventurer, priced at 38,305. Only works with the claws themselves).

Note that the Great Granddaddy of Wild Shape, the Mulhorandi Divine Minion, may be able to pull off some of these far earlier than other characters.

With sufficient cheatery twinks, anything is possible.

Runner-ups (those with similar abilities that do not exactly count as charging):
Full Mounted Attack (Cavalier and Halfling Outrider, CW; Kishi Charger, OA, possibly others)
Dervish Dance (Dervish, CW)
Hustle (Psychic Warrior / Egoist power, XPH)
Wild Plains Offensive (Wild Plains Outrider, CV)
Shadow Pounce (Teflammar Shadowlord, UE)
Lion Tribe Warrior (Regional feat, two light weapons only, Shining South)
Two-Weapon Spring Attack (Tempest, CV)
Dimension Spring Attack (Elocator, XPH)
Black Magic Oil: Malign Fury (Warrior of Darkness, BoVD)

Also:
10) Crinty Shadow Maurauder 5 (shadow pounce) - Shining South (Forgotten Realms)
11) Wildrunner 6 (primal scream: pounce) - Races of the Wild
#245

surreal

Feb 17, 2006 2:02:48
Q103 Can someone post links to any and all good Druid guides/handbooks out there?

A103 Follow the first link in my sig. There are a whole bunch of druid handbooks there.
#246

junpei

Feb 17, 2006 4:07:46
Another (rather long) one for the bunch! :D

Q104: one of my players wants to build a PC for a series of upcoming arena battles that I'm going to master. After browsing through books, he came up with the idea of a goliath natural lycanthrope: I objected, however, since by the rules lycanthrope "is a template that can be added to any humanoid or giant" and goliaths are monstrous humanoids.

He countered saying that, albeit monstrous, goliaths are always humanoids and "ANY humanoid" can contrapts lycanthropy. I then make him read the vampire entry, where there is explicitly indicated that the template "can be added to any humanoid or monstrous humanoid", thus specifying separately the two creature types that can take it, but he doesn't seems to be convinced of my explanation.

Now, where's the truth? Can goliaths qualify for the licanthrope template or do their creature type effectively prevents them to contrapt lycanthropy?
#247

womblehunter

Feb 17, 2006 4:22:14
A104)It only applies to the "Humanoid" type. The text refers to any creature of that type. The confusion you and your player are experiencing is an accident of wording.

I might recommend the following choices for your player:
  • The Wildshape Variant Ranger from Unearthed Arcana;
  • The Primeval Prestige Class from Frostburn;
  • A Druid;
  • The Animal Lord Prestige Class from Complete Adventurer;
  • The Master of Many Forms Prestige Class from Complete Adventurer.
I'm sure there are plenty of others.
#248

odytoboman

Feb 17, 2006 6:30:48
For abilities based on the psionic power, the instantiation that does not get negative levels is the one that retains magic equipment, and spell effects. I am unfamiliar with a Protean Scourge, and don't have the MM3 so I can't tell you what happens with it.

Refer to Q101) The Protean Scourge's split ability produces two IDENTICAL copies. When struck for any kind of damage, one becomes two with the same hit points, HD, special abilities and qualities. The only two changes are 1) they share spells (both creatures use the same spell slots or prepared spells as one creature. Currently, I'm wondering how this works with a wizards spellbook.), and 2) they can't use their change shape ability. But they are equal changes, so there is no differance between the two.
#249

zombiegleemax

Feb 17, 2006 18:47:55
I need to know this by tommorrow...so...I hope someone reads it soon.

I keep hearing about outsiders being able to wildshape or polymorph into outsider forms...but...errr...where does it say that? Also something about a feat that someone could take at first level to make them an outsider...
#250

quenditar

Feb 17, 2006 19:02:44
A105: Wild Shape is out, but Polymorph works.
The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin.

So if the caster is an outsider or other type not on the list, they can turn into something with that type. (Undead and constructs are iffy, though.)

There is new errata out on Polymorph and similar effects; definitely check it.

The feat you're thinking of is Otherworldly (Player's Guide to Faerun), is a regional feat (can only be taken at 1st), and requires being an elf from Evermeet or Sildeyuir, Deep Imaskari, or spirit folk. If I recall right, Neraphs (Planar Handbook) are outsiders with no LA as well. And there is the sketchy trick of taking only the 0th level in the aasimar or tiefling racial progression, which grants Outsider type.
#251

zombiegleemax

Feb 17, 2006 19:06:40
hmmm...interesting...thank you very much...
#252

quenditar

Feb 17, 2006 21:04:50
Q106: Has someone considered making an index of these questions? With this many questions, people are going to quit reading through the thread for answers.
#253

surreal

Feb 17, 2006 22:59:52
Q106: Has someone considered making an index of these questions? With this many questions, people are going to quit reading through the thread for answers.

A106: I was thinking about doing that... but I honestly just don't have the time to track it all down. Besides, my concept of this thread was just a simple Q&A, not a faq of sorts, so if something's already been asked, well who cares because no one's going to dig through all the pages to find it. Just ask again and someone else can answer it. One line question, one line answer, that sort of thing.

I think I'll amend my first post to reflect that.

edit: unless of course, someone else would like to spend the time to organize everything. LordOfProcrastination I'm looking at you (mostly because you have the top post in this thread right after me... and do you ever actually leave? :D )
#254

mighty_draco

Feb 17, 2006 23:30:02
Sorry if this has already been asked.
Q107 is the bonus on damage from power attack multiplied with a lance when you charge? (for example if a level 10 fighter loses 10 from his attack bonus from power attack would the damage bonus be +20 because the lance multiplies the damge?)
#255

surreal

Feb 17, 2006 23:42:04
Sorry if this has already been asked.
Q107 is the bonus on damage from power attack multiplied with a lance when you charge? (for example if a level 10 fighter loses 10 from his attack bonus from power attack would the damage bonus be +20 because the lance multiplies the damge?)

A107: Yes. Combine with leap attack, shock trooper, combat brute, and a few levels of Frenzied Beserker and the valorous enchantment and smash stuff to your heart's content :D
#256

mighty_draco

Feb 17, 2006 23:51:13
A107: Yes. Combine with leap attack, shock trooper, combat brute, and a few levels of Frenzied Beserker and the valorous enchantment and smash stuff to your heart's content :D

Q108 can leap attack be used mounted?
(I think RAW says it does but it doesn't make sense because it requires 5 ranks in jump and that wouldn't make much of a difference on horseback)

BTW if I go all out i may as well throw in deep impact and neraph charge with a cavalier ;)
#257

mod5000

Feb 18, 2006 3:23:48
Q109: Is there any way for Warlock to qualify for Mystic Theurge, Cerebremancer, or any of the other mixed spellcasting PrCs?
#258

neeek

Feb 18, 2006 3:40:06
Q109: Is there any way for Warlock to qualify for Mystic Theurge, Cerebremancer, or any of the other mixed spellcasting PrCs?

A109: Yes, but it requires them to also be able to cast 2nd level arcane spells. So you are talking Warlock 1/Cleric 3/Wizard 3 to Q for MT.
#259

mod5000

Feb 18, 2006 4:13:57
Q109b: Let me be a little more specific, then; is it possible to qualify for the PrC's arcane requirments using only feats and the Warlock class? (Something along the line of Warloc 5/Cleric 5/MT 10?)
#260

quenditar

Feb 18, 2006 9:41:48
A109b: No. No feats a straight Warlock is eligible for give any 2nd-level spells, and these classes all demand 2nd-level spells, plural.
#261

gopher

Feb 18, 2006 13:55:49
Q110: What happens when you gain a bonus domain from a PrC, but you don't have any domains to start with? For example, a Druid/Bard takes a level in Divine Oracle. Divine Oracles get the Oracle domain as a bonus domain. The description of this ability reads as follows:

Upon adopting the divine oracle class, the character gains access to the Oracle domain, described in Chapter 7: Domains and Spells. The character gains the granted power associated with the domain (+2 caster level for divination spells), and can choose the spells in that domain as her daily domain spells.

How does this ability apply to Druid or Bard spellcasting, who don't get domain spells?

One thought was that they'd get a domain slot, but that doesn't necessarily seem balanced. Another was that they could gain the ability to lose a prepared spell in order to spontaneously cast their new domain spells. Or they could just not get any benefit from this class ability. Any known rules on this?
#262

mod5000

Feb 18, 2006 14:46:42
A110: AFAIK, the character in question simply gains the spells added to their "Spells Known" list, and the benefit of the domain. Nothing more, nothing less, though they can now qualify for feats like Domain Spontaneity (though they still need a way to turn undead).
#263

mighty_draco

Feb 18, 2006 16:18:11
Q111 what is a sarruhk and what book is divine minion in?
#264

kresalak

Feb 18, 2006 16:26:08
Sarruhk? One of my favorite topics. Mechanically, they're a 14 HD Monstrous Humanoid with a +8 LA, and a bunch of special abilities including Manipulate Form. They are found in Serpent Kingdoms.

If you want the flavor of the Sarruhk, they're one of the five FR Creator Races, along with the Fey, Humans, some bird thigs, and some frog things. They created the Yuan-ti as slaves, as well as many other lizard and snake races. They ruled Faerun from roughly -35,000 DR to about -30,000 DR. They're greatest empire was Orkoth, who's leader, Pil'it'ith, is still alive to this day as a Chosen of Sseth, and later Chosen of Set. There are a few Sarruhk alive, but they're numbers are extremely few.

Divine Minion is somewhere on the main Wizards site.
#265

shaggy_shaggs

Feb 18, 2006 19:37:23
Other than being Pun-Pun, is there any way to get access to both 9th level Warmage spells and 9th level Healer spells in an ECL 20 build?
#266

kresalak

Feb 18, 2006 19:59:01
Warmage and Healer? No. Arcane and divine? Yes. There are various ways to do so. My favorites are Wizard 3/Druid 3/Mystic Theurge 4/Arcane Heirophant 10 and Wizard 5/Mindbender 1/Ur-Priest 2/Mystic Theurge 8/Arcane PrC 4.
#267

mist_of_shadows_02

Feb 18, 2006 20:24:46
Working on a build for something need a quick question.
I'm looking for any way to create a duplicate of another person, or to give another the ability to duplicate themselves with using an udm skill check. The duplicate only needs to last a few rounds or minutes though longer would be nice.
#268

quenditar

Feb 18, 2006 20:31:21
A113: The most intuitive methods I know of are the simulacrum spell and the fission power. There is also an epic spell that does the trick, the ice assassin spell might do something vaguely similar, and then there are exotic tricks like using a doppelganger...not sure if any of those are what you're looking for.
#269

mist_of_shadows_02

Feb 18, 2006 20:52:47
Basically I'm looking for a way for your duplicate to use the first level of the mind flayer savants skill stealing ability. On something like a large cloned magic user. Then you eat the clones. So in other words wait until you have two uses of the skill eating ability, you make your "clones" and things that eat people and gather a large amount of skill points before you eat them. Thanks for the suggestions Quenditar.
#270

grim_revenant

Feb 19, 2006 0:28:51
Basically I'm looking for a way for your duplicate to use the first level of the mind flayer savants skill stealing ability. On something like a large cloned magic user. Then you eat the clones. So in other words wait until you have two uses of the skill eating ability, you make your "clones" and things that eat people and gather a large amount of skill points before you eat them. Thanks for the suggestions Quenditar.

You mean exactly like deathwishjoe's Hannibal Lector build? That build makes use of the Wu Jen spell Body Outside Body, as detailed in LordofProcrastination's Dirty Trick #3.
#271

x-codes

Feb 19, 2006 0:52:58
A110: AFAIK, the character in question simply gains the spells added to their "Spells Known" list, and the benefit of the domain. Nothing more, nothing less, though they can now qualify for feats like Domain Spontaneity (though they still need a way to turn undead).

This isn't correct. The domain spells are added to the character's spell list, which he then may learn or prepare in normal slots depending on which class is receiving the benefit.

GL With your Fochulan Lyrist.
#272

gopher

Feb 19, 2006 1:09:06
This isn't correct. The domain spells are added to the character's spell list, which he then may learn or prepare in normal slots depending on which class is receiving the benefit.

GL With your Fochulan Lyrist.

Very intuitive of you
#273

zombiegleemax

Feb 19, 2006 7:06:46
Greetings... i have been playing this game for so long that it is somewhat a part of myself and i would like to salute all those that feel the same.

I have a problem.
I play a human paladin8/fighter4... surviving each night we play is a challenge since we're playing a CR15 adventure... but that is going well... apart from burying one or two party members per week... and i just got lvl 13 last week.
Long ago my char found a deck of cards and he was brave enough (really dumb move) to use some of the cards and to trust in Lady Fate (Tymora should be less ironical and my trust in Tyr made me... proud... so i felt it would be OK)... the cards i took gave me:
- black raven wings, so i now fly 60' (good),
- they increased my size to Large while improving my HPs... got +4 con plus size "improvement"... which gave me +8 str, +4 con, -2 dex... and all the other usual changes...
- the next card allowed me to swim like a fish and breath underwater with move 40'...
So it seems i got a paladin for all environments... air, water and land...

Along the path i got a heavy fort breastplate +2, a buckler+1 (that was a small shield+1, but with current size...), my heavy war horse lance didnt grow so now i use it like a shortspear... nor did my axiomatic greataxe +3... so now it is one handed... last week one of the party members gave me a sunblade which i cannot use two handed due to my size but still will do considerable damage to any undead or negative plane native (x2)... hum, i also have a talisman of pure good and a piece of jewlery that makes me immune to poison (although i think that was too cheap...), and last i use a regeneration ioun stone that changes all damage to non-lethal except fire/acid... for healing i got a wand of cure moderate wounds... and last week our minotaur died and i ended up with his amulet... it turned him into a human... i dislike it but sometimes i am forced to use it so our mages, sorcerors and clerics are able to teleport the whole party and i would dislike to be a hindrance (which i know i am, since i am their conscience...)

My character weaknesses would be death spells and level draining resist... for that i have my cohort, a female halfling, lvl 11 cleric of Kelemvor. Which i carry in my military backpack right bellow my black wings... and together we might survive another night in the Planes...

So here is my question... being a level 8 paladin allows me to have a special mount, but being large forces me to have a Huge mount... so far the only one i found was a huge artic cat, but to get it i would need to train this new level and become a psionicist...

ARE THERE ANY OTHER HUGE MOUNTS?
(pardon my yelling, but i have been searching for 2 weeks now)

Thank you for reading my post and i hope it helped other large paladins that are now riding huge snakes or vermin (yuk!)

ps: sorry for the triple post
#274

zombiegleemax

Feb 19, 2006 8:52:02
Q112 Besides the Craft, Profession and Perform skills, what non-magical means are there to produce income?
#275

lostone

Feb 19, 2006 10:14:47
Q112 Besides the Craft, Profession and Perform skills, what non-magical means are there to produce income?

A112: Really most skills can be used to make money, it is just in how you go about it. Although many fall into more of a "job" area than a "traveler needing some quick cash" area.

Using real world examples:
Appraise (plenty of appraisers around)
Bluff (gambler)
Decipher Script (translator)
Disable Device (bomb technician)
Disguise (double for someone important in case of assassination attempts)
Escape Artist (houdini, magicians)
Forgery (forge bank notes, etc)
Gather Information (information is a valuable commodity)
Handle Animal (for a circus, lord's stables, etc)
Heal (physician)
Intimidate (non-violent mugging maybe, bouncer or mob enforcers probably do a lot of intimidating)
Knowledge (tutor/teacher)
Open Lock (Locksmithing)
Ride (horse jockey in races)
Search (probably useful with the disable device for a bomb technician)
Sense Motive (to see when a gambler's opponents are bluffing)
Sleight of Hand (pick pocket, cheating gambler)
Speak Language (translator)
Survival (guide through the wilderness)
Use Rope (sailors would need this)
#276

neeek

Feb 19, 2006 12:28:28
A112b: Also, mugging people has been fairly effective through the centuries.
#277

Xeraph

Feb 19, 2006 12:53:56
A113: If you start combat by charging (Or some simular full round action where you move) an opponent. And then on the opponents turn he "Panicks" you, do you then flee on his turn (And thereby move again in the same round, even though you are not allowed) or on your next turn?
#278

zombiegleemax

Feb 19, 2006 13:13:48
Please don't kick me off of the boards for asking this stupid of a question, but where would I find a DM? I really want to play, but I have no one around me that wants to play.
#279

mod5000

Feb 19, 2006 13:28:17
A114: I have the same problem as you, so I mostly play PBP (play by post) games. Some people also use an IRC channel or a MUSH for roleplaying, but I prefer PBP. One board I play on is this one. There are probably a ton of other boards, you just have to look around a little.
#280

lordofprocrastination

Feb 19, 2006 13:33:51
A114, part 2: I would recommend DnDOnlineGames.com. It's free, and probably the best-organized of the assorted gaming boards. That said, it tends to require a solid level of roleplaying capability to get into a game.
#281

zombiegleemax

Feb 19, 2006 13:48:03
Thanks a lot for not yelling and calling a noob.
#282

psly4mne

Feb 19, 2006 14:13:13
A113: Being panicked doesn't give you extra actions. You stay in the regular combat turn sequence, but you spend all your actions to
RUN AWAY!!
That means you start moving away on your next turn.
#283

thugsb

Feb 19, 2006 18:46:11
Q115
Gnomes get the ability to cast "Speak with (burrowing) animals" 1/day. This is a druid/range1 and bard3 spell.
As spell-like abilities count towards qualifying for prestige classes (so I've heard), does this mean all gnomes qualify for the numerous classes that require "3rd lvl arcane spells" or "able to cast divine spells"?

If so, are there good things you can do with this?
e.g. Wiz1Ftr1 gets you into Eldritch Knight
Even better, Wiz1, Incantrix... (with 1 flaw and a feat from that)
Wiz1 Rainbow servant...
Anything1 Ruathar...
Sublime Chord with no previous spellcasting?
Anything2 Imaskari Vengeance Taker... (Underdark)

Just an idea.
#284

mist_of_shadows_02

Feb 19, 2006 19:12:59
Nope you have to be able to have a third level spell slot. So yeah no it doesn't work.
#285

laowai

Feb 20, 2006 6:11:29
I think there is an animal called mastodon or somesuch in Monster Manual 3. I'm not sure whether a paladin is allowed to take it as a mount or not. Anyway, this beast is a huge mammoth, and at least it's size fits the requirement =D ask your DM. You might want to nerf it a bit since it is pretty dangerous...
#286

rim-soulfang

Feb 20, 2006 6:39:07
What is the most effective for a low level paladin, one handed weapon + shield or two-handed weapon?
#287

lostone

Feb 20, 2006 7:07:34
What is the most effective for a low level paladin, one handed weapon + shield or two-handed weapon?

It's really a matter of personal preference: Do you want to deal more damage or be harder to hit?

My personal preference is always two-handed weapon, but I also do my best to get my AC as high as possible without a shield, and then later when I can afford it pick up an animated shield.
#288

mod5000

Feb 20, 2006 16:16:38
Q117a: What are good ways to get SA damage as a ranged-attacking rogue (within 30') at low and/or high levels?
Q117b: Are there any ways to make it so you can SA constructs, oozes, undead, etc?
#289

zombiegleemax

Feb 20, 2006 16:38:01
Q118: Do shortbows have any benefits over crossbows other than faster reloading? If not, is the lower damage worth it?

Q119: Is there a way to conteract the hitroll penalty imposed by Rapid Shot and/or Many Shot?
#290

quenditar

Feb 20, 2006 17:08:37
A117b: There is a series of spells (Grave Strike, Golem Strike, etc.) that give the ability to sneak attack one immune type for the duration. Many of them are in Complete Adventurer.

A118: Cheaper ammunition. But the real attractiveness is the faster reloading time, and in a mobile battle it's certainly worth it.

A119: Improved Rapid Shot (Complete Warrior) gets rid of the -2 penalty for Rapid Shot. I don't know of anything that reduces penalties for Manyshot.
#291

zombiegleemax

Feb 20, 2006 20:17:09
Q117b: Are there any good ways to get ranged sneak attack damage?

Do you mean after the first round, or before?
For the first/surprise round, use a mount, or Greater Manyshot (XPH) to get sneak attack damage while moving with lots of attacks. In following rounds, the Sneaky Shot special ability from the master thrower (CW) is probably a good choice.
#292

vennettai

Feb 20, 2006 21:56:33
i know this is like the dumbest question ever but if your a human fighter lvl2 i want to take a lvl in paladin so that means i get one feat for 3rd lvl do i also get a bonus feat for 1st lvl paladin or no.
#293

neeek

Feb 20, 2006 22:01:19
i know this is like the dumbest question ever but if your a human fighter lvl2 i want to take a lvl in paladin so that means i get one feat for 3rd lvl do i also get a bonus feat for 1st lvl paladin or no.

No.
#294

BloodSpill

Feb 20, 2006 22:27:53
Q. 120
At what point for the generic full BAB warrior class (fighter/barb/pal/blackguard) does it become more effective to use a buckler/shield and a one handed weapon than a two handed weapon?

Q. 120a (aka Q120 supp. or Q120 part 2)
Can you power attack with 1 handed weapons on a two for one basis if you wield it with two hands, or does it have to be a "two-handed only" weapon?
#295

quenditar

Feb 20, 2006 22:46:37
A120iia: Yes, you get the 2:1 bonus with a one-handed weapon wielded in both hands as well as a two-handed weapon. You're completely out of luck with any light weapon, though, except unarmed strikes or natural weapons.
#296

thugsb

Feb 20, 2006 23:50:21
Q121
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands

A large longsword (for a medium) character counts as a 2H weapon. So does he get *2 PA with it?

Q121b

If so, monkeygrip allows you to wield that weapon in one hand. Do you still get the *2 PA? After all, the PA feat says "if you attack with a 2H weapon..."
#297

timlagor

Feb 21, 2006 0:23:36
117: Ring of (greater) Blinking. Improved Invisibility, Sniping rules, Blind/Stunned/Balancing/Grappled* enemy (Glitterdust, Colour Spray, Grease, Evard's Black Tentacles)
*chance of hitting wrong grappler but tentacles can't be damaged.

118. No -well not if you include Rapid Shot and Manyshot under the effects of faster loading. It's well worth it but a (composite) longbow is better in every way*.
[*ok the weak (<10Str), mounted archer uses shortbow too -it would have to be an arcane Archer or Bard-Archer or something though]

120: NOt a simple question but I'll have a go.
It doesn't. ONce you can afford an Animated Shield it's silly not to -ok that's using sword and shield but I don't think that's what you meant. I would say that it's probably better for a weak (Str 10-12) Fighter to fight with 1H+shield at low level until BAB is enought that you want to Power Attack (rarer with weak fighter because you don't have so much Str to hit) but then a low stength fighter isn't a very effective option.
The other (generic) time you might use Sword+Board is using the sword as a weapon for TWF with the Feats that make this keep the AC from it.

Finally you might use a shield if AC is all you care about because your other party members can do the damage.


121b: No. The only thing that matters for this is how many hands you use (so long as you aren't using a light weapon)
#298

lostone

Feb 21, 2006 6:40:12
Q121
A large longsword (for a medium) character counts as a 2H weapon. So does he get *2 PA with it?

A121. Really you answered your own question with the quote. It's a 2 handed weapon, if you use power attack and wield it with two hands you get the two-handed power attack damage bonus.

Q121b
If so, monkeygrip allows you to wield that weapon in one hand. Do you still get the *2 PA? After all, the PA feat says "if you attack with a 2H weapon..."

A121b. That statement is assuming that a two-handed weapon is wielded in two-hands. If it is only wielded in one hand then it is a one-handed weapon for your character (this is even stated in monkey-grip, at least the version in CW, not sure about the 3.0 version). But why are you monkey-gripping and power attacking? Monkey-grip gives you an attack penalty which could be better applied to power attack for similar damage but you're hitting more often on average. (see below)

Take your large longsword for example (assuming 18 strength):
Medium longsword in two hands is 1d8 damage or 4.5 damage average, with power attack (-2 to attack) this is 8.5 damage average. With -10 power attack it would be 24.5 damage average.

Large longsword in one hand is 2d6 damage or 7 damage average, without power attack but still having a -2 penalty to attack due to monkey grip. With -8 power attack (and -2 for monkey grip) this would be 15 damage average.

This is why I'll always take a two-handed weapon over a sword & board, and will try to pick up an animated shield later on.
#299

zombiegleemax

Feb 21, 2006 14:11:28
Is the spell "true strike" persistable?
Nowhere does it say it last until discharge, it only says that the next attack roll will have +20 bonus on it.
If so, if this the ultimate buff?
#300

neeek

Feb 21, 2006 14:43:23
Is the spell "true strike" persistable?

Yes, it is...

Nowhere does it say it last until discharge, it only says that the next attack roll will have +20 bonus on it.

...but it does specify the *next* attack roll; however, so any after that will not get the bonus.

If so, if this the ultimate buff?

Not in the way you want it to be.
#301

kresalak

Feb 21, 2006 15:00:50
Persistant True Strike is, in fact, the ultimate waste of a 7th level spell slot.

A Ring of True Strike is, in fact, the ultimate waste of 8000 gp.
#302

thugsb

Feb 21, 2006 15:08:14
Extended Persistent Guidance has to be a competitor!
#303

alorand

Feb 22, 2006 0:42:40
Q122. Is there a place where the +LA of the spellstiched template is listed and if not what would you adjugate it as?

EDIT:

Q123. In the A&EG there is an item called a Dastana [p.15] which specificaly stacks with a shield and some types of armor. If I get both the shield and the dastana to have an enhancment bonus to AC would they stack togeather or no? Shield enhancement bonus does stack with the armor's.
#304

mist_of_shadows_02

Feb 22, 2006 22:53:35
A to 122 maybe there isn't a la, I mean you do pay through the nose to do it, and you have to be undead.

A to 123 As the Dastana takes armor prof to use I assume that only shield and armor enchancement stack. So shield and Armor or shield and Dastana but I'm not sure.


Q 124 Provided the dm approves stripping the qualities off of Celestial armor and basically using the qualities on a set of mithral full plate this is the mods I got.

Living Metal Mithral Celestial Full Plate with thistle down padding 1500 + 9000 +12550 gp +4500 gp +250gp 500 gp +8 armor bonus + 10 dex -0 armor check 10% spell fail weighs 12.5 pounds (light armor I think, mithral medium then the celestial for light)

Can anyone tell me if my math is off?

Q124.5 or 125 is where do you figure out what happens for characters that move more then 30 for a reduction from armor?
#305

laowai

Feb 23, 2006 15:03:19
Q:126 If i were to play a gestalt monk/sorcerer and take the ascetic mage feat, would those levels stack and give me an armor bonus of a lvl 40 monk? (if this is already answered somewhere, i'd be very happy if someone could please tell me what page it is on) thanks.
#306

zombiegleemax

Feb 23, 2006 16:50:38
Q:126 If i were to play a gestalt monk/sorcerer and take the ascetic mage feat, would those levels stack and give me an armor bonus of a lvl 40 monk? (if this is already answered somewhere, i'd be very happy if someone could please tell me what page it is on) thanks.

Probably not, but check with your DM. It's unclear whether feats like that are even allowed for gestalt.
#307

neeek

Feb 23, 2006 18:50:44
Q:126 If i were to play a gestalt monk/sorcerer and take the ascetic mage feat, would those levels stack and give me an armor bonus of a lvl 40 monk? (if this is already answered somewhere, i'd be very happy if someone could please tell me what page it is on) thanks.

I'd say yes. Well, actually, I'd say "Yes, and who cares." +4 extra AC at 20th isn't really a huge deal compared to what else you could be doing.

I would say this is fine(assuming the feat is allowed at all) because of the way Devoted Tracker would work under the same circumstances.
#308

zombiegleemax

Feb 25, 2006 16:17:11
okay so i have a dwarf, and uncanny dodge ony my dwarven waraxe, but the wording of it is confusing, i have the power attack feat, so does that mean that i can gain the 2x bonus from holding it one handed or is the sentance just meant to confuse
#309

lonewolf

Feb 25, 2006 17:26:13
okay so i have a dwarf, and uncanny dodge ony my dwarven waraxe, but the wording of it is confusing, i have the power attack feat, so does that mean that i can gain the 2x bonus from holding it one handed or is the sentance just meant to confuse

You gain 2x your strenght bonus to damage when using a onehanded exotic weapon with two hands.

That means if you use your Dwarven Waraxe with 2 hands and have Str 18, you gain +8 to damage from Strength.

This is independent from Power attack, but if you use any(non-light) weapon with two hands you gain +2 to damage for each -1 on attack you take for Power attack.
#310

kresalak

Feb 25, 2006 22:13:04
Q 128: Simple questions, what is the name of the spell that grants you one fighter bonus feat for its duration?
#311

odytoboman

Feb 26, 2006 10:41:48
Q 129: Miss-sized: Does a halfling weilding a medium sized dagger as a one-handed weapon take a penalty of -2, even though the stats are exactly the same as a small shortsword?
#312

lostone

Feb 26, 2006 10:49:48
Q 129: Miss-sized: Does a halfling weilding a medium sized dagger as a one-handed weapon take a penalty of -2, even though the stats are exactly the same as a small shortsword?

Yes, because the grip is sized for a medium sized creature. And they aren't exactly the same, dagger is simple and short sword is martial.
#313

surreal

Feb 27, 2006 1:40:18
Q 130: If I have several classes with casting abilities, then take levels of a PrC that advances spellcasting, can I split the casting advancement between my base classes?
random ex: cleric/wiz/rogue/arcane trickster - can I alternate using the AT levels to advance cleric and wizard?

Q 131: Does a Spellthief qualify for PrC's that required the ability to cast certain levels spells if he can steal spells of that level.
ex: Arcane Trickster requires 3rd level spells... a spellthief can cast 3rd level spells on his own at 11th level, but he can steal and cast one at 6th level.

Q 131b: If the above does work, would it not be unreasonable to allow AT to advance the spellthief's ability to steal higher level spells?
#314

quenditar

Feb 27, 2006 2:34:39
A130: Yes.
If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day.

I can't recall a spellcasting-advancing class that lacks this line.
#315

dnjscott

Feb 27, 2006 2:37:43
Q132: Does anyone know any non-epic template that grants more feats than the Vampire? I haven't been able to find one, and that was the best at Crystal Keep...
#316

zombiegleemax

Feb 27, 2006 11:54:47
Q133: This might be off-topic for character optimization, but is it correct to say that bonuses for skill synergy are unnamed bonuses and do, in fact, stack?
#317

surreal

Feb 27, 2006 12:39:42
A130: Yes. I can't recall a spellcasting-advancing class that lacks this line.

Yeah, late night fuzziness made me unsure as to whether you had to pick the class to which to add the casting progression when you took the first level of the PrC (and would thus be stuck with it).
#318

lonewolf

Feb 27, 2006 12:59:48
Q133: This might be off-topic for character optimization, but is it correct to say that bonuses for skill synergy are unnamed bonuses and do, in fact, stack?

yes
#319

dnjscott

Mar 01, 2006 0:24:58
Bump! I liked this thread.

#320

zombiegleemax

Mar 01, 2006 10:28:08
Q 130: If I have several classes with casting abilities, then take levels of a PrC that advances spellcasting, can I split the casting advancement between my base classes?
random ex: cleric/wiz/rogue/arcane trickster - can I alternate using the AT levels to advance cleric and wizard?

You may also advance casting for PrC's that have their own spell list and spell progression such as Assassin, or Blackguard. You may only advance casting for classes that you were in before you took the first level in the class. So, for example, Eldritch Knight 1 -> Sublime Chord 1 -> Eldritch Knight 2 (Sumblime Chord casting) is not legal.

Q 131: Does a Spellthief qualify for PrC's that required the ability to cast certain levels spells if he can steal spells of that level.
ex: Arcane Trickster requires 3rd level spells... a spellthief can cast 3rd level spells on his own at 11th level, but he can steal and cast one at 6th level.

Technically, yes. However allowing it causes problems, so don't expect the DM to let you.

Q 131b: If the above does work, would it not be unreasonable to allow AT to advance the spellthief's ability to steal higher level spells?

According to the rules it doesn't work. I'd say it's unreasonable considering comparisons to classes like Paladin or Ranger and how they interact with classes that advance casting.
#321

surreal

Mar 01, 2006 11:55:24
Q134: Is my computer acting funny or did someone hack the boards and replace the image for the quote button with Squigley (from Sinfest)

(either that or one of the admins is having fun)
#322

Xeraph

Mar 01, 2006 11:55:37
Q 135: How fast do you fall? How many rounds does it take until you reach maximum falling speed? What are the falling speed 1st round, 2nd round, 3rd round... etc. Until you reach maximum?
#323

Xeraph

Mar 01, 2006 11:57:30
Q134: Is my computer acting funny or did someone hack the boards and replace the image for the quote button with Squigley (from Sinfest)

(either that or one of the admins is having fun)

A 134: You need to lay off the drugs my man. :D
#324

lostone

Mar 01, 2006 11:59:23
Q134: Is my computer acting funny or did someone hack the boards and replace the image for the quote button with Squigley (from Sinfest)

(either that or one of the admins is having fun)

A134. Weird. :D Clear your cache, close your browser and try again.
#325

surreal

Mar 01, 2006 12:18:47
Q 135: How fast do you fall? How many rounds does it take until you reach maximum falling speed? What are the falling speed 1st round, 2nd round, 3rd round... etc. Until you reach maximum?

A 135: Too lazy to do the physics right now (even though it's a really simple calculation), but I seem to recall that it takes about 3.5 seconds to fall 200 feet. Beyond that, the game doesn't care how fast you're falling.

edit: with numbers, assuming no air resistance or other factors

round 1: speed 32.2 ft/s, distance 579.6 ft

round 2: speed 64.4 ft/s, distance 2318.4 ft

round 3: speed 96.6 ft/s, distance 5216.4 ft

A quick google search finds terminal velocity for a skydiver to be approximately 56 m/s... 180 ft/s (125 mph)
#326

Xeraph

Mar 01, 2006 12:29:25
Too lazy to do the physics right now (even though it's a really simple calculation), but I seem to recall that it takes about 3.5 seconds to fall 200 feet. Beyond that, the game doesn't care how fast you're falling.

Hehe, that's so true. But 3,5 seconds is only just above half a round... so is it 350ft a round then? Naww, must be more. I need to know how far up I can "throw" my groups characters out of an elementel powered airship from, and still give them time to use magic or items to save themselves from plumeting.

Edit: Still seems awfully low, at the early rounds. But Im not an expert. :D Thanks Surreal!
#327

zombiegleemax

Mar 01, 2006 17:39:24
Here's a quick and easy way to calculate the falling stuff:
Average falling speed is equal to time spent in the air (in seconds) multiplied by 16.
So, the average falling speed for 1 round will be 96 feet per second, 2 rounds is 192, 3 rounds is 288, and 4 is 384.

I get:
Rounds, Distance fallen, Final Speed (feet per second)
[code]
1 576 96
2 2304 384
3 5194 576
4 9216 768
[code]

At that point you might as well figure critical velocity has been reached.
The DnD rules give a maximum falling damage of 20d6 (d6 per 10 feet) so you could consider 384 feet per second to be critical velocity.
#328

surreal

Mar 03, 2006 2:15:30
Q 136: What ways are there to get Hide in Plain Sight? Offhand, I can think of Scout, Ranger, and Dark Lantern, but I'm positive there are way more.
#329

dnjscott

Mar 03, 2006 2:18:42
Q 136: What ways are there to get Hide in Plain Sight? Offhand, I can think of Scout, Ranger, and Dark Lantern, but I'm positive there are way more.

A 136: The top of my head answer would add Nightsong Infiltrator, Stalker of Kharesh, Wilderness Rogue (UA), and Shadowdancer...
#330

surreal

Mar 03, 2006 2:35:31
D'oh, I can't believe I forgot Shadowdancer.
#331

scrollreader

Mar 03, 2006 3:28:47
It's a small difference, but worth noting: Urban Ranger (UA Variant) doesn't get the 'only in natural environments' restriction to his HiPS that the normal ranger does.
#332

rashomon

Mar 03, 2006 6:41:47
About dastana: The enhancement bonus to AC on Dastana does not stack with armor enhancement bonuses, but if the dastana has special abilities, they stack also.

Q137: What I'd like to know now is, if I wore a dastana and heavy armor (for instance) could I get the benefit of the dastana's special abilities, if not the armor bonus?
#333

surreal

Mar 03, 2006 18:17:07
Q 138: Can a Mage of the Arcane Order call spells that have had metamagic feats applied to them (at the correspondingly higher spell slot)?
#334

psly4mne

Mar 03, 2006 22:01:04
A 137: I'm not sure what a Dastana is (edit: found it in OA. It was what I thought.) but from what you say, it seems that you should get the special abilities. The AC bonuses may overlap, but there is no reason to think that, say, Fortification and Soulfire overlap unless the source specifically says otherwise.

A 138: No. You can only call spells, not spells with feats applied to them.
#335

haikenedge

Mar 04, 2006 12:13:33
Q 139: Unapproachable East: v3.0 or v3.5?
#336

phaedrusxy

Mar 04, 2006 12:27:49
Q 139: Unapproachable East: v3.0 or v3.5?

A 139: That's not really a simple question. :D It is mostly 3.5, but there are a few things that need updating, like the Shou Disciple (based around the old "monk's unarmed attack bonus" instead of the new "Flurry of Blows"). Unapproachable East was released just before the 3.5 Player's Handbook.
#337

haikenedge

Mar 04, 2006 12:57:32
Q 140 (Follow Up to 139): How do I go about updating the Shou Disciple for v3.5, should I acquire the Unapproachable East?
#338

zombiegleemax

Mar 04, 2006 13:42:00
Q74 - Is the Spontaneous Casting feat from Eberron a free action to use or is it a standard action?

Did anybody ever answer this one?
#339

quenditar

Mar 04, 2006 14:32:20
A140: I'm pretty sure the rule is that if a class stacked with Monk for unarmed base attack bonus in 3.0, it stacks with Monk for flurry in 3.5. So if you have a Monk 5/Fighter 2/Shou Disciple 3 (just making those up), you have the flurrying ability of an 8th-level monk.
#340

quenditar

Mar 04, 2006 23:50:45
Q141: Has the Valorous weapon enhancement been reprinted since Unapproachable East, and if yes, where?
#341

gopher

Mar 05, 2006 11:03:31
Q142: Does an animal have to take Improved Unarmed Strike as a prereq for Improved Grapple? It just seems so pointless, since they're already considered armed at all times (assuming they don't get their teeth and legs ripped off). However, I can't find any place that says they could get out of it.
#342

haikenedge

Mar 05, 2006 11:32:15
Q143: Incantrix. Where from?
#343

quenditar

Mar 05, 2006 11:44:08
A142:I believe there is no getting out of Improved Unarmed Strike. Natural weapons and unarmed strikes are two different things with different rules. Ruined a good idea I had for a warforged too.

A143: Player's Guide to Faerûn. Check this list.
#344

tsuyoshikentsu

Mar 05, 2006 17:54:52
Q144: Is there any class ability or feat that multiplies the AC bonus from Combat Expertise?
#345

kresalak

Mar 05, 2006 19:30:21
There's the feat from Complete Warrio, Quickstaff I believe, but it only works with quarterstaffs.
#346

zombiegleemax

Mar 06, 2006 21:31:08
Q145: If you take the Divine Metamagic feat do you need the metamagic feat that you are going to use with it? Example: Jozan takes Divine Metamagic and chooses Empower Spell as the metamagic feat that is linked to the feat. Does Jozan also need Empower Spell as a feat?
#347

psly4mne

Mar 06, 2006 21:55:30
A140: Other uses of Action Points would seems to suggest free action. This seems reasonable, since you can only spend APs once a round anyway.

A141: Not according to Crystalkeep. So I say no.

A145: You need to take the metamagic feat. This was cleared up in the errata, which also added that the feat only applied to divine spells.
#348

quenditar

Mar 06, 2006 22:00:32
A145: Yes. This was cleared up in the errata (as well as the feat only applying to divine spells).
#349

shaggy_shaggs

Mar 07, 2006 4:47:45
Q146: Bestow Wound deals damage equal to your caster level and heals you for the same amount. If a rogue/wizard casts this spell and cranks up the damage with Sneak Attack and Craven, does the amount he heals himself increase by the same amount?
#350

jaerad

Mar 07, 2006 11:14:16
Q147: If a Cleric w/o a deity chooses War as one of his/her domains, can they simply pick their chosen weapon?
#351

haikenedge

Mar 07, 2006 21:41:06
Q148: Chaingun Tripper. Where can I find this build?
#352

quenditar

Mar 07, 2006 22:15:53
A148: [thread=163005]Here.[/thread]
#353

thugsb

Mar 07, 2006 22:38:25
A142:
As far as I can see, there are two monsters in MM that have improved grapple without having improved unarmed strike: barbed devil, bebelith. This indicates to me that the requirement can be waved for those creatures who have natural attacks. And I certainly rule that as a DM.
#354

neeek

Mar 07, 2006 23:19:24
A142(b): Monsters can be randomly granted bonus feats. For all bonus feats, unless otherwise stated(like the Fighter Bonus feats), meeting pre-reqs is not required.
#355

thugsb

Mar 08, 2006 0:00:36
A142c:
But those "randomly granted feats" have a small "B" next to them, such as when "int -" creatures have feats and such. Normally, creatures seems to need the pre-reqs for feats just as characters do. In the case of these two creatures, there is not a small B, therefore they are not "randomly granted" as such and so should meet the pre-reqs?
Right?
Because all creatures, characters or otherwise should abide by the rules. Show me a creature with cleave but not power attack (that doesn't have a "B" next to cleave).
#356

quenditar

Mar 08, 2006 0:17:57
A142c: Barbed devils have the racial ability Improved Grab (which is a logically satisfying prerequisite for Improved Grapple), but bebiliths don't. Odd.
#357

neeek

Mar 08, 2006 15:51:31
Q149: How can I get access to a domain(or at least the spells) as an arcane caster, other than Arcane Disciple?
#358

quenditar

Mar 08, 2006 16:51:06
A149: Quite a few prestige classes offer bonus domains and spellcasting advancement, though they might require divine spells to enter. Divine Oracle (Oracle), Rainbow Servant (Good, Air, Law), and Seeker of the Misty Isle (Travel, Magic) are in Complete Divine, and there are probably others elsewhere that I can't immediately recall. Seeker of the Misty Isle has bizarre wording that implies that it could advance arcane spellcasting if the caster could cast 2nd-level divine spells (through Arcane Disciple or something).
#359

agifem

Mar 09, 2006 6:41:32
Q150
If i come in the realm of Midnight, where there is only an evil God, and planar travel has been restrained, my character being a Cleric / Wizard / DweomerKeeper (arcane) originating from Faerun, do i lose access to my cleric spells ? to my dweomerkeeper special abilities ?
#360

zombiegleemax

Mar 09, 2006 9:15:31
Q151: What are the ways to make your opponent flatfooted against your next attack(s) other than The Flick of Wrist (CW), Raptor School Style (CW) and Confound the Big Folk (RotW).
#361

lostone

Mar 09, 2006 9:21:35
Q151: What are the ways to make your opponent flatfooted against your next attack(s) other than The Flick of Wrist (CW), Raptor School Style (CW) and Confound the Big Folk (RotW).

Are you looking for ways to get sneak attacks (the most common reason to want someone flat-footed)? That doesn't always require flat-footed, you can just deny their dex bonus. Once you respond to this we'll know how to better answer you.
#362

timlagor

Mar 09, 2006 9:42:51
Distract Asailant (Wiz1 Swift Spell, Will Save) renders a target flat-tooted until their next turn.
#363

zombiegleemax

Mar 09, 2006 9:48:23
Are you looking for ways to get sneak attacks (the most common reason to want someone flat-footed)? That doesn't always require flat-footed, you can just deny their dex bonus. Once you respond to this we'll know how to better answer you.

Im looking for a way to allow my Soulknife/Umbral Disciple/Iaijutsu Master/X to get some Iaijutsu Strikes after the initial opening of the fight. He can hide in plain sight, but loosing dex bonus to AC is not the same as being flatfooted I think so he cant perform IS.
#364

lostone

Mar 09, 2006 10:09:47
Im looking for a way to allow my Soulknife/Umbral Disciple/Iaijutsu Master/X to get some Iaijutsu Strikes after the initial opening of the fight. He can hide in plain sight, but loosing dex bonus to AC is not the same as being flatfooted I think so he cant perform IS.

In that case then yes I believe they have to be flat-footed.

IIRC you can only pull off an Iaijutsu focus once per round, because you have to sheath your weapon (it's been a while since I read it). If that is the case, check out Blurstriking on p170 in Races of the Wild. Guaranteed Iaitjutsu Strike 10 rounds per day. Actually this looks really good for Iiaijutsu Strike. You attack as if your opponent is flat-footed, but it says certain opponents can retain their dexterity (but doesn't say they are no longer considered flat-footed).
#365

shaggy_shaggs

Mar 09, 2006 17:31:10
Q152: Is there any way for a willing undead creature to lose or suppress its immunity to mind-affecting effects in order to receive benefit of Psychic Reformation?
#366

quenditar

Mar 09, 2006 18:15:18
A152: I don't think a creature with immunity to mind-affecting effects can voluntarily lower it like SR, but since it is a feature of the undead type, changing type through Polymorph or similar effects should work.
#367

zombiegleemax

Mar 09, 2006 21:00:14
Q153: Is there any way to gain the Flurry of Blows ability other than being a Monk? I'm aware of the Exotic Weapon Master's Flurry of Strikes ability, but I'd prefer something that exactly mimicked the Monk ability in order to make qualifying for things easier.
#368

zombiegleemax

Mar 10, 2006 0:13:26
Is it ever really worth taking a template when optimizing a character? I don't see them in any builds posted on the boards.
#369

zombiegleemax

Mar 10, 2006 0:13:49
Regarding flat-footed

SRD:
Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers. If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. This attack must be made on or before your next turn.

Feinting in this way against a nonhumanoid is difficult because it’s harder to read a strange creature’s body language; you take a –4 penalty on your Bluff check. Against a creature of animal Intelligence (1 or 2) it’s even harder; you take a –8 penalty. Against a nonintelligent creature, it’s impossible.

Feinting in combat does not provoke an attack of opportunity.

Creating a Diversion to Hide: You can use the Bluff skill to help you hide. A successful Bluff check gives you the momentary diversion you need to attempt a Hide check while people are aware of you. This usage does not provoke an attack of opportunity.

The Invisible Blade Prestige Class from Complete Warrior is designed around feinting to create sneak attacks.
#370

surreal

Mar 10, 2006 2:50:54
Q 154:[/b]]Is it ever really worth taking a template when optimizing a character? I don't see them in any builds posted on the boards.

A 154: Mostly only seen in melee oriented builds, as whatever you lose is compensated for by the goodies from the templates. You'll almost never see it for casters since there are very few templates that make up for lost caster levels.
#371

genocidemachine

Mar 10, 2006 3:01:01
Q155: When using a touch attack such as harm do you add your BAB to hit? Any other bonuses? Do the same bonuses apply to ranged touch attacks?
#372

quenditar

Mar 10, 2006 3:17:21
A155: Touch attacks follow the same rules for hitting as other attacks. Melee touch attacks are BAB+Str+other modifiers (size, weapon focus, etc.) and ranged touch attacks are BAB+Dex+other modifiers (size, weapon focus, etc.).
#373

genocidemachine

Mar 10, 2006 4:07:29
Q156: Just want to make sure on this...Let's say you're a level one human. Your base movement speed is 30. Can you move the full thirty and attack? Or can you only move 15? My DM thinks it's the latter but I disagree. I know you can't move 30 and then full attack, though (but that's not applicable since this is a level 1 char without any buffs)
#374

quenditar

Mar 10, 2006 4:37:24
A156: Your DM needs to re-read the rules on actions in combat. You can move 30 feet (one move action) and attack (one standard action). In fact, you could move up to 60 feet and attack, as long as it's a charge (full-round action). Unless odd circumstances intervene (like a surprise round, a movement-slowing effect, or a racial restriction), all creatures get one standard action and one move action per round.
#375

lilt

Mar 10, 2006 11:39:03
Q157: What ways are there to add spells known to a sorcerer's, or other spontaneous caster's, spells known list?

I seem to recall that there was an item which added one spell known but I can't remember where it was from.
#376

lilt

Mar 10, 2006 11:47:42
Q157: What ways are there to add spells known to a sorcerer's, or other spontaneous caster's, spells known list?

A157: Knowstones from dragon 333. They must be worn for 24 hours before taking effect but they're slotless and are priced as pearls of power for the equivalent level of spell.

Yes, I know I just answered my own question. I found the answer on another thread.
#377

surreal

Mar 10, 2006 11:53:12
A 157: A level in Sandshaper (Sandstorm) also adds a ton of spells known.
#378

timlagor

Mar 10, 2006 11:58:28
There's the Extra Spell Feat too of course.
#379

zombiegleemax

Mar 10, 2006 12:40:54
I see a lot of posts dedicated to fighter/wizard gish, but are there any good rogue/wizard builds that have a similar function? Like sneak attacking with rays?
#380

zombiegleemax

Mar 10, 2006 13:56:14
hi i was just wondering how i can chate to someone into a chat room of some sort can you help me?
#381

zombiegleemax

Mar 10, 2006 13:59:39
hi i was also wondering if you could tell me how to get a picter on to my post. thanx.
#382

zombiegleemax

Mar 10, 2006 15:22:12
Q159:

When crafting a wondrous item using the Craft Wondrous feat, is it possible to create an item that grants an ability bonus type other than enhancement (such as insight, luck, sacred, etc.)? I have some players that are using this to get ability scores in the mid 50's (characters are around level 20).

Looking at the table (7-33, p.285 DMG) for estimating magic item prices, it appears that only AC and Saving Throw bonuses allow you to 'pick' the type. However, if this is the case, how do items like tomes - which grant inherant bonuses - work?
#383

lilt

Mar 10, 2006 15:35:19
R159: Generally yes, you can get a bonus of any type to any particular stat/check/whatever. COers can't just go crazy on this, however, as crafting particular items often requires particular spells.

A smart DM will rule that a certain item is impossible to make (an item which gives a luck bonus to strength, for example) unless a spell which grants a like bonus to the same stat exists and is known by the character. Obviously artificers get it slightly easier here, they don't actually need to know the spell, but they still can't do anything unless the appropriate spell exists.
#384

jaerad

Mar 10, 2006 18:14:07
R159: Generally yes, you can get a bonus of any type to any particular stat/check/whatever. COers can't just go crazy on this, however, as crafting particular items often requires particular spells.

A smart DM will rule that a certain item is impossible to make (an item which gives a luck bonus to strength, for example) unless a spell which grants a like bonus to the same stat exists and is known by the character. Obviously artificers get it slightly easier here, they don't actually need to know the spell, but they still can't do anything unless the appropriate spell exists.

Artificers also get Item Alteration, which lets them change the type of bonus.
#385

timlagor

Mar 10, 2006 19:31:23
A158
Yes. You can build Arcane Tricksters and Daggerspell Mages.
However Rogue1/Wiz19 (with other WIz PrCs) tend to do more damage and almost as well on the skills.
AT/DSM builds are particularly weak below level 10.
#386

lilt

Mar 11, 2006 6:23:18
Artificers also get Item Alteration, which lets them change the type of bonus.

True, so some DMs might let a good artificer do a wide variety of things, but there are still limitations on the types of bonuses possible. No dodge bonuses to AC and no Sacred or Profane bonuses.

Other DMs could still quite reasonably deny the other items as in-general you can't make items of artificer infusions thus Gloves of Lucky Dexterity, an item theoretically requiring Cat's Grace and Item Alterartion, wouldn't work as you can't build the item alteration into the magic item. You could make a normal item then cast the spell on it, but not build the effect into the item.
#387

zombiegleemax

Mar 11, 2006 9:12:39
Paladin mount with improved evasion... what happens when both rider and mount are hit with a fireball or any other reflex save based spell?

1- if horse saves, both are safe since a rider cant dodge spells... he is locked to the saddle.
2- horse and rider roll saves... ?

Thank you.

i have this doubt due to the fact that items carried by the paladin use same save, and that includes carried pets in the backpack... since the save is also an equipment save... right?
#388

lilt

Mar 11, 2006 12:49:46
Paladin mount with improved evasion... what happens when both rider and mount are hit with a fireball or any other reflex save based spell?

1- if horse saves, both are safe since a rider cant dodge spells... he is locked to the saddle.
2- horse and rider roll saves... ?

Thank you.

i have this doubt due to the fact that items carried by the paladin use same save, and that includes carried pets in the backpack... since the save is also an equipment save... right?

By the RAW, both roll saves. The paladin can attempt a free ride check to drop allongside the mount getting cover for a +2 to reflex saves.

Equipment can generally only be damaged if the wearer rolls a 1 on their save, but certain effects ignore this like the Destrachan's Destructive Harmonics ability.
#389

genocidemachine

Mar 11, 2006 15:38:51
Q160: If you get flaming/frost/shock/etc on a weapon do you get the 1d6 of additional damage AND get the +1 to damage and to hit? So would it essentially become a (for example) Great Sword +1 that adds 1d6 of fire damage? And the +1 would add to hit and to damage? Or would it just do 1d6 of fire? Basically, do you have to get + to hit/damage seperately?
#390

lilt

Mar 11, 2006 16:21:51
Q160: If you get flaming/frost/shock/etc on a weapon do you get the 1d6 of additional damage AND get the +1 to damage and to hit? So would it essentially become a (for example) Great Sword +1 that adds 1d6 of fire damage? And the +1 would add to hit and to damage? Or would it just do 1d6 of fire? Basically, do you have to get + to hit/damage seperately?

If you buy a +1 flaming weapon then it costs 8k (the same as a +2 weapon) and has +1 to attack and +1d6+1 to damage. Is that what you're asking?

It's generally against the rules to give a weapon magical abilities without at-least an enchancement bonus of +1, thus you couldn't just buy a flaming weapon that did 1d6 fire damage for 2k, but some DMs allow it.
#391

genocidemachine

Mar 11, 2006 16:44:24
That's exactly what I thought. When I said I wanted to buy a +1 weapon my DM said "Why would you want to do that? You can get flaming for free if you do so and get a +1 to atk/dmg" I knew I was correct. Woo.

Thanks
#392

shadowleaf

Mar 11, 2006 20:27:11
Is there an item or anything that is purchasable to make a character immune to stun? (Horrible problem with Illithids as of late)
#393

phaedrusxy

Mar 11, 2006 20:34:35
Is there an item or anything that is purchasable to make a character immune to stun? (Horrible problem with Illithids as of late)

Yep. Here is one.
While worn, a third eye conceal protects the wearer from view by all devices, powers, and spells that detect, inf luence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers or effects (except for metafaculty); this item affects the wearer as if he enjoyed the benefit of the psionic mind blank power.

Strong telepathy; ML 15th; Craft Universal Item, psionic mind blank; Price 120,000 gp.

#394

lostone

Mar 12, 2006 7:34:31
I see a lot of posts dedicated to fighter/wizard gish, but are there any good rogue/wizard builds that have a similar function? Like sneak attacking with rays?

Look for Arcane Trickster builds, I think that is what you want.

hi i was just wondering how i can chate to someone into a chat room of some sort can you help me?

I'll take pity on the new person since no one else is. There isn't really a way to pull someone into chat rooms here (the chat rooms have seperate logins last time I bothered to check, I don't really like the chat rooms here). You can send private messages by clicking on their name at the top of a post (although some people disable this option). You can check your private messages by looking at the top of a page on the right side right below the Welcome, Angel_Calling20 spot.

hi i was also wondering if you could tell me how to get a picter on to my post. thanx.

Up at the top of the page on the left is a "My Account" link, click on that, and then down the left side is an option "Edit Avatar"
#395

zombiegleemax

Mar 12, 2006 11:21:16
Q152 If you activate the feat Divine Vigor multiple times, does the effect stack?
#396

quenditar

Mar 12, 2006 11:46:16
A152: I don't think so. Temporary hit points never stack, and speed increases rarely do.
#397

zaxter

Mar 12, 2006 12:57:00
Q153: Can a shifter contract lycanthropy? If so, can said shifter also take levels in Weretouched Master?

EDIT: Also, if you can take levels in Weretouched Master, how would that work? Would you be able to assume a total of four different animal and hybrid forms? Could you get bonuses from both animal forms at the same time? Or would you create some sort of abonination cross between the two creatures (run for your lives, it's A BEARVERINE!!!)
#398

shaggy_shaggs

Mar 12, 2006 20:20:38
Q154: Improved Paralysis (libris mortis) requires Ability Focus (paralysis) and adds +4 to the save DC for your paralysis ability.

Is that +4 total, or +4 in addition to the +2 from Ability Focus?
#399

surreal

Mar 12, 2006 22:57:35
Q 155: Initiate of the Draconic Mysteries (Draconomicon) increases your unarmed damage by two die steps. Is there any way to get a base unarmed damage with d12's so that it bumps up to... d30's? (or is d100 the next step up?)

Q 155b: Let's say I have a Monk 10/IotDM 10. I should have an unarmed damage of 1d20 (monk 1d10, bumped up two die makes it 1d20). Now if I somehow become enlarged, which effect do I apply first?

Enlarge and then IotDM: 1d10 ---> 1d12 (enlarge) ---> 1d30? (IotDM)
or IotDM then enlarge: 1d10 ---> 1d20 (IotDM) ---> 4d8 (enlarge)

Hmm, so I monk 12/IotDM 8 with a monk's belt and monk's tattoo would have 2d10 base, bumped up two dice then whatever for enlarging
#400

kresalak

Mar 13, 2006 1:45:34
Q153: Can a shifter contract lycanthropy? If so, can said shifter also take levels in Weretouched Master?

EDIT: Also, if you can take levels in Weretouched Master, how would that work? Would you be able to assume a total of four different animal and hybrid forms? Could you get bonuses from both animal forms at the same time? Or would you create some sort of abonination cross between the two creatures (run for your lives, it's A BEARVERINE!!!)

Lycanthropy can affect any Humanoid or Giant, so I suppose so. And I don't believe that Weretouched master has any requirements that would prevent such a creature from taking it.

I prefer the Dire Werebearverine myself.
#401

lostone

Mar 13, 2006 7:58:26
Q154: Improved Paralysis (libris mortis) requires Ability Focus (paralysis) and adds +4 to the save DC for your paralysis ability.

Is that +4 total, or +4 in addition to the +2 from Ability Focus?

I think it would specifically state the bonuses stack if they did, so they probably overlap. I think +4 is what they want the total to be otherwise it would give +2 and say it stacks. IIRC the Spell Penetration feat tree was worded the way this is in 3.0 and now it is +2 and says it stacks in 3.5.

Q 155: Initiate of the Draconic Mysteries (Draconomicon) increases your unarmed damage by two die steps. Is there any way to get a base unarmed damage with d12's so that it bumps up to... d30's? (or is d100 the next step up?)

It should follow one of the established dice increases in the game. Either weapon size table or the Improved Natural Attacks feat:
IMPROVED NATURAL ATTACK [GENERAL]
Prerequisite: Natural weapon, base attack bonus +4.
Benefit: Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Q 155b: Let's say I have a Monk 10/IotDM 10. I should have an unarmed damage of 1d20 (monk 1d10, bumped up two die makes it 1d20). Now if I somehow become enlarged, which effect do I apply first?

Enlarge and then IotDM: 1d10 ---> 1d12 (enlarge) ---> 1d30? (IotDM)
or IotDM then enlarge: 1d10 ---> 1d20 (IotDM) ---> 4d8 (enlarge)

Hmm, so I monk 12/IotDM 8 with a monk's belt and monk's tattoo would have 2d10 base, bumped up two dice then whatever for enlarging

I'd say you apply them in the order they are actually applied. You gained the dice increase from IotDM before the spell was cast, so apply in that order. It would actually be: 1d10 => 2d8 => 3d8 if using the Improved Natural Attack.
It would be: 1d10 => 2d8 => 3d8 if using the weapon sizing table in the PHB on p114. They're the same this time but I don't think they always are (maybe that was 3.0)
#402

surreal

Mar 13, 2006 10:08:15
It should follow one of the established dice increases in the game. Either weapon size table or the Improved Natural Attacks feat:

That's the funny thing about IotDM, it specifically says die type, not size increase. Although I just now remembered that Draconomicon is 3.0 isn't it?
#403

lostone

Mar 13, 2006 10:34:12
That's the funny thing about IotDM, it specifically says die type, not size increase. Although I just now remembered that Draconomicon is 3.0 isn't it?

But if you just use die type, how many DMs are really going to let you roll 1d100 for damage (which technically *is* a die type, but looks very similar to a golf ball and requires a perfectly flat surface to roll)? Not to mention the damage is going to be very inconsistent, you might roll 98 one time and 2 the next. I'd rather have 16d8 or whatever you can get it up to, more consistent damage.

Besides, if you advance past the 1d100, where do you go? I don't think there are any bigger dice made, that means you're capped at 1d100. Plus if some other affect increases your size, d100 isn't found on the weapon size tables so the DM may just stick you with the d100 cap still, size increases would no longer benefit you. It's better to stick with something in the established rules. :D
#404

surreal

Mar 13, 2006 10:43:49
But... but... I have a pair of d30's and an actual d100 in my collection that I've been dying to use

p.s. never tell an engineer with access to a machine shop, CNC mill, wire EDM, and idle hands, that there's nothing bigger than a d100... I will smite thee with my dodecamegazordahedron of doom! DOOM you hear me!

Aieieie... :D

/awful Power Rangers reference
#405

surreal

Mar 13, 2006 10:46:25
p.s. Who remembers the days of AD&D and the grand weapon mastery chain which let you up the damage die by one step, then pouring over the books until finding the no-dachi with its base 1d20 damage and thinking... OMFG that increases to 1d100 !!!!!
#406

lostone

Mar 13, 2006 11:37:09
But... but... I have a pair of d30's and an actual d100 in my collection that I've been dying to use

d100 finds occasional use in D&D (like when MDJ gets dropped on an artifact). However, d30 isn't used in any system I've ever played (although I have seen and rolled a few just because I had to, it was there :D). But good news for you, it is a little known fact that D&D 4.0 will be based on the new and improved d30 system! Rejoice!
#407

ske

Mar 13, 2006 14:27:08
But... but... I have a pair of d30's and an actual d100 in my collection that I've been dying to use

p.s. never tell an engineer with access to a machine shop, CNC mill, wire EDM, and idle hands, that there's nothing bigger than a d100... I will smite thee with my dodecamegazordahedron of doom! DOOM you hear me!

Aieieie... :D

/awful Power Rangers reference

What's zorda? I know the rest.
#408

surreal

Mar 13, 2006 14:39:58
What's zorda? I know the rest.

Dodeca-Megazord-ahedron. The extra 'a' was just purely for phonetics
#409

necrosnoop110

Mar 13, 2006 16:21:43
Q156 Are there any ways for a Cloistered Cleric of Mystra in the Forgotten Realms to get the Summon Nature’s Ally spell? (I can’t take the Animal Domain as it’s not on Mystra’s portfolio and the DM strictly enforces deity domains)

Q157 What are some must have arcane scrolls, of any arcane class, for levels 1-2 for both social and combat utility?
#410

lilt

Mar 14, 2006 7:47:11
Q156 Are there any ways for a Cloistered Cleric of Mystra in the Forgotten Realms to get the Summon Nature’s Ally spell? (I can’t take the Animal Domain as it’s not on Mystra’s portfolio and the DM strictly enforces deity domains)

I can't think of any ways to give clerics many SNA spells. Is Archivist (HoH) an option instead of Cloistered Cleric? They get cleric spells by default but can learn any divine spell making all druid spells (and ranger, and paladin, and all domain spells) open to you. The down-side is that they don't get turning for Divine MM, but they do get some very nice Dark Knowledge abilities that give bonuses against enemies based on knowledge checks.
Q157 What are some must have arcane scrolls, of any arcane class, for levels 1-2 for both social and combat utility?

A 2nd level must-have is alter slef, especially if you're allowed material from a wide variety of sources or/and are an outsider. Check here for a big list of alter self forms to see what you can do.

Another very nice spell is Wraithstrike from CV. It can quite simply mean the difference between life and death, making all of your melee attacks touch attacks.

Invisibility FTW
See Invisibility FTW ;)

Grease under an opponent often allows the rogue to sneak-attack them (unless you have 5 ranks in balance you're denied your dex bonus whilst balancing). It can also be used to give big bonuses against being grappled.
#411

moria_dup

Mar 14, 2006 21:23:36
Q158 Do Improved Natural Attack and Claws of the Savage stack?
#412

mod5000

Mar 14, 2006 23:13:55
A158: I take it Claws of the Savage is an item that allows you to grow claws and use them as natural weapons? Then yes, Improved Natural Attack can increase their damage, though you need to take it specifically for the claws, in case you grow another natural attack (like a tentacle or something similar via Warshaper).
(Check King of Smack for more tips on improving the damage of claws.)
#413

sianger

Mar 15, 2006 1:14:47
Q159: If you have a "X stat to Y bonus" ability, does it stack with other abilities that give the same thing (if the bonuses are gained from different classes), e.g. Monk Wis to AC and Saint Wis to AC? What if both abilities have the same name? e.g. Divine Grace from both Paladin and Slayer of Domiel, Cha to saves?
#414

zombiegleemax

Mar 15, 2006 2:54:13
A159: Abilities with the same name that add X stat to Y don't stack with themselves if they do the same thing (e.g. Divine Grace from both Paladin and Slayer of Domiel).
Unnamed abilities that add X stat to Y don't stack with themselves if they do the same thing (e.g. CA Ninja and Monk Wis to AC).
The rest stack even they do the same thing. (e.g. Unnamed and Named ability or two abilities named differently).
#415

lostone

Mar 15, 2006 7:58:46
A159(2): What shaderaven said, however, just in case it wasn't clear from their post: Monk Wis to AC and Saint Wis to AC stack. (Monk's is unnamed and Saint's is something like insight or divine).
#416

timlagor

Mar 15, 2006 14:14:43
Q160If you have pounce, can you get a full attack in the srprise round?
#417

lostone

Mar 15, 2006 14:34:52
Q160If you have pounce, can you get a full attack in the srprise round?

A160. No, in the surprise round you get a standard action or a move action. A pounce is part of a Charge action which is a full attack action.
#418

surreal

Mar 15, 2006 14:36:29
A160: Yes
#419

zombiegleemax

Mar 15, 2006 14:45:08
Q161: What is this "PEACH" thing I keep seeing people put into their thread titles?
#420

surreal

Mar 15, 2006 15:04:20
A 161: Please Evaluate And Critique Honestly... or something like that. I think it started up on the Monster or Classes forum where people put up a lot of homebrew stuff.
#421

moria_dup

Mar 15, 2006 21:33:49
Q158 Again Do the feat Improved Natural Attack and the spell from BOED Claws of the Savage stack?
That would make my claws do damage as if I were 3 sizes bigger
#422

lostone

Mar 16, 2006 6:20:13
A160: Yes

A160: No

Pounce (Ex): When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

CHARGE
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

I refer you back to my previous post (in case you missed it).
#423

lostone

Mar 16, 2006 6:25:41
Q158 Again Do the feat Improved Natural Attack and the spell from BOED Claws of the Savage stack?
That would make my claws do damage as if I were 3 sizes bigger

Are you sure it is in BoED? I'm looking on page 94 and it goes from Channel Greater Celestial to Constricting Chains, no Claws of the anything spell there.
#424

zombiegleemax

Mar 16, 2006 6:42:50
What's the best way, in your opinion, to optimize the net and the bolas for actual combat purposes?
#425

lilt

Mar 16, 2006 6:50:12
A160: Yes
According to the SRD under Charge:
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

#426

lostone

Mar 16, 2006 6:59:07
A160: Yes
According to the SRD under Charge:

I missed that, my mistake.
#427

zombiegleemax

Mar 16, 2006 8:58:44
Q162: What's the best way, in your opinion, to optimize the net and the bolas for actual combat purposes?

A162: As a whole neither of the two is considered really an optimal weapon. Still there are things to consider - the net require a ranged touch attack - for a character with good attack bonus you dont really need the exotic weapon proficiency. -4 on attack rolls is not all that harsh when they are touch attack rolls. As of my own experience the best way to optimise bolas and nets is to make them spellstoring. In the case of nets you also have to put some elemental enchant (flaming, shocking...) on them as well since they dont do any damage by default so the spellstoring wont kick in. As for the best all-around spells to put into them i consider ray of enfeeblement or shivering touch for bolas - reduce their Str/Dex before the trip attempt resolve and slow for nets. The second one needs a little explanation - if they fail their save against the slow spell they can take only more or single action each round - that means they can't try a Strength or Escape artist check to get out of the net (since it takes a full-round action to do so). Since they are entangled - they can't charge or run - so they cant attack you if you in melee if you keep your distance from them. Btw, you don't cast the spells into the spellstoring bola/net yourself - you jast ask your party sorcerer to pour his left spells into them at the end of the day.
Add ghosttouch enchant and your net starts being very usefull against incorporeal creatures.
#428

lilt

Mar 16, 2006 9:08:37
The second one needs a little explanation - if they fail their save against the slow spell they can take only more or single action each round - that means they can't try a Strength or Escape artist check to get out of the net (since it takes a full-round action to do so).

Nitpick: Although this is a nice tactic, it's noteable that it's not impossible to escape. They can split the full round action over two rounds using the Start/Complete full round action actions which are standard actions (see page 142 of the PHB).
#429

zombiegleemax

Mar 16, 2006 9:15:38
Hmm... nice - never though of that. Neither did my GM though:P~ Well, still once attack action from your side for at least two turns from their plus they are still slowed in the end is a nice trade. Btw, does being hit while performing a check force you to make concentration check or be interrupted?
#430

womblehunter

Mar 16, 2006 11:38:00
Q163)Goddammit, what's "IIRC" mean? I cannot for the life of me remember, though I have known in the past. It's really bugging me.
#431

lakom

Mar 16, 2006 11:47:05
A163) IIRC - If I recall correctly.
#432

quenditar

Mar 16, 2006 11:47:53
A163: If I Recall Correctly.
#433

timlagor

Mar 16, 2006 18:32:32
We agree that the Surprise Round Charge does get the full attack then?

Was looking at the Wildrunner when it struck me that there was a good chance of getting two full attacks while the enemy were still flatfooted (good sneaking, good spot, pounce, base move ~60' pre-haste, whopping Dex and Imp Init for the OS; just a shame you can't add the Scream Dex pre-initiative and still get surprise ;)) that's enough to make me feel just a little bit dirty :D
#434

lilt

Mar 16, 2006 20:06:11
Hmm... nice - never though of that. Neither did my GM though:P~ Well, still once attack action from your side for at least two turns from their plus they are still slowed in the end is a nice trade. Btw, does being hit while performing a check force you to make concentration check or be interrupted?

Technically, no. Anything beyond that you'd have to get your DM to houserule.
We agree that the Surprise Round Charge does get the full attack then?

By the RAW, yes.

If the ability used when the character is limited to simple/move actions was not quite charge, then it wouldn't work. The wording is such that the character can "still charge" when so-limited, and pounce allows a full attack on a charge, so the pouncing character gets a full attack.
#435

zombiegleemax

Mar 16, 2006 21:53:42
Q164: Can a kensai stack the power surge ability as long as he/she can make the concentration checks? Admittedly, it is pointless after the 5th round (at kensai 10). If so, can the kensai activate it twice per round using a standard action as a move action. Furthermore, would a psion with schism manifested be able to have the schism mind concentrate for him/her? thanks
#436

psly4mne

Mar 16, 2006 22:09:16
A164: Bonuses from the same source never stack unless otherwise noted. You can't stack the ability. A schism mind could activate the ability for you, provided you make the check.
#437

zombiegleemax

Mar 16, 2006 22:42:04
Q152 If you activate the feat Divine Vigor multiple times, does the effect stack?

A152: I don't think so. Temporary hit points never stack, and speed increases rarely do.

A152 from SRD:
Temporary hit points from two applications of the same
effect don’t stack; instead, the highest number of temporary hit
points applies in place of all others. Temporary hit points from
different sources stack, but you must keep track of them
separately.

#438

seeker_of_truth_02

Mar 17, 2006 16:50:52
Q165: How does a small air elemental in whirlwind mode interact with the swarms in the monster manual?
#439

lilt

Mar 18, 2006 8:03:34
Q165: How does a small air elemental in whirlwind mode interact with the swarms in the monster manual?

The swarm will be affected by the Whirlwind effect normally, and is affected as a tiny/diminutive/fine creature as per the listing, including the 1d4 damage and potential to be carried away. The exact amount of space that the swarm takes-up in the whilwind is slightly unclear, although I'd rule that as swarms can take-up the same space as non-swarms that a swarm in a whirlwind doesn't count against its normal size limit.

Wind effects also deal 1d6 points of nonlethal damage per spell level (or per HD of the originating creature) to swarms, and as small air elementals are 2HD it'd deal 2d6. Wether or not the swarm gets a save against this effect is somewhat tennuous. I would personally class the whirlwind ability as a wind effect with 2 Reflex Negates saves. If the swarm fails either of them then it takes the 2d6 damage allong with the normal penalties for failing the save, but it wouldn't take 4d6 for failing both. I think the swarm would take damage every round it was caught in or carried by the swarm, but this is perhaps a non-issue for the 2HD small elemental who can only hold the form for one round. I could easily see other readings on what saves are allowed or do, including that there is no save or that failing both saves deals 4d6 damage.

Note that the elemental would still be subject to the attacks from the swarm if it was caught in the whirlwind. Xreatures caught in the whirlwind are at a apenalty to attack, but that never stopped swarms. A small elemental is likely to be killed by a powerful swarm (like a hellwasp swarm) pretty quickly (10.5 damage average versus 9HP) but a clever elemental might dump a swarm after it picked it up. This means that the swarm would have to move over the whirlwind again, if it actually wanted to attack the air elemental that is, risking yet more damage. Beware that this may lead to the line of thought that the elemental can just zig-zag through the swarm's space (move speed 100ft) dealing damage multiple times. I can't find anything that says this is illegal, but I'm pretty sure any one target should only be affected once per turn.
#440

lonewolf

Mar 18, 2006 8:13:42
Q166: What can a creature in a resilient sphere do? Specifically, can it cast spells? If yes, can it use a targeted Dispel to destroy the sphere?
#441

rashomon

Mar 18, 2006 9:56:44
Q166: What can a creature in a resilient sphere do? Specifically, can it cast spells? If yes, can it use a targeted Dispel to destroy the sphere?

A166: Resilient spheres are force wall effects, and are thus immune to dispel magic (and I think greater dispel magic) as well. However, disintegrate scrags it just fine.

Resilient sphere denies line of effect to anything outside, though you can do anything you want inside it.

Q167: What is the CO Board's official stance on polymorph?
#442

zombiegleemax

Mar 18, 2006 10:31:30
Q168: What exactly is the nightstick?
I keep seeing it mentioned in cleric builds, but I don't understand what does it do.
#443

gopher

Mar 18, 2006 10:41:40
Q168: What exactly is the nightstick?
I keep seeing it mentioned in cleric builds, but I don't understand what does it do.

A168: The nightstick, I believe, is an item in Libris Mortis that gives you 4 extra turning attempts per day.
#444

Xeraph

Mar 18, 2006 12:03:21
Q 169: Is it possible for a Wizard to leave spells slots open for later use? Like, he can leave a single first level spell slot open so he can prepare a spell in that slot later on, because, maybe he dont know if he needs identify or knock?
#445

shaggy_shaggs

Mar 18, 2006 12:22:19
A169: Yes.
When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if the wizard prepares more than one-quarter of her spells.

Reposting this one and sincerely hoping there was no answer due to it being missed, rather than nobody knowing the answer:
Q146: Bestow Wound deals damage equal to your caster level and heals you for the same amount. If a rogue/wizard casts this spell and cranks up the damage with Sneak Attack and Craven, does the amount he heals himself increase by the same amount?

Also, Q170: Could a Scout 20 with Greater Powerful Charge hold its own as a charging heavy hitter at levels above 15, or does the lower BAB make it unworthy of bothering with?
#446

Xeraph

Mar 18, 2006 12:39:13
A169: Yes.

Thanks Shaggy Shaggs. You da man! :D
#447

surreal

Mar 18, 2006 13:03:31
A 146: The way I read it, the amount healed/damaged is defined explicitly by your caster level (or the difference to make up your full HP). Sneak attack or other sources of damage do nothing to affect how much you are healed.
#448

lilt

Mar 18, 2006 13:55:28
A166: You can dispel the sphere from inside, or use a similar effect to escape.
A166: Resilient spheres are force wall effects, and are thus immune to dispel magic (and I think greater dispel magic) as well. However, disintegrate scrags it just fine.

Resilient sphere denies line of effect to anything outside, though you can do anything you want inside it.

Actually, Resiliant Sphere is specifically destroyed by a targeted dispel magic in the spell description. It's even argueable that the caster of the dispel magic doesn't need to roll a caster level chack, as the spell simply says that a targeted dispel magic destroys it.
The SRD on Resilient Sphere:
The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, a disintegrate spell, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject.

Q167: What is the CO Board's official stance on polymorph?

Usually battle-ready and sometimes martial-art-like for combining a flurry with natural weapon attacks. IE: The CO boards will continue to advise the usage of the most powerful options available. Until Polymorph is actually changed or officially disallowed I think it will continue to be mentioned here as an avenue for optimisation. Obviously some DMs may ban it, perhaps some did anyway, but I think that banning is still considered the exception rather than the rule.
#449

timlagor

Mar 19, 2006 4:52:19
Q166: What can a creature in a resilient sphere do? Specifically, can it cast spells? If yes, can it use a targeted Dispel to destroy the sphere?

It can do anything it would normally be able to do with the proviso that it doesn't have line of effect (or sight though you will get variation on that) to anything outside the sphere.
- it can destroy the sphere if it has the relevant ability
- it can attack anyone else in teh sphere
- it can cast buffs and heals on itself or anyone else in teh sphere
- it can escape to another place other than those affected by Force on the Material plane: Astral (I think), Ethereal (Shadow?)

Many Critters are limitted to standing aroudn waiting for you to dispel/dismiss the sphere for them but it can be extremely useful for a badly injured PC (or several)
#450

timlagor

Mar 19, 2006 4:57:32
Q168: What exactly is the nightstick?
I keep seeing it mentioned in cleric builds, but I don't understand what does it do.

It is an item from Libris Mortis that increases "the bearer's" daily allotment of Turn Undead attempts by 4. This is widely interpreted to mean that you can carry multiple Nightsticks in your pack and have them all activeand stacking.

With the extremely powerful Divine Feats from Complete Divine this is a seriously powerful (broken) effect.
Preventing stacking makes sense and prevents most of the abuse.
#451

timlagor

Mar 19, 2006 5:03:02
A 146: The way I read it, the amount healed/damaged is defined explicitly by your caster level (or the difference to make up your full HP). Sneak attack or other sources of damage do nothing to affect how much you are healed.

I can't find this spell. Could someone direct me to it?
Vampiric Touch is generally agreed to benefit from Sneak Attack.

It sounds clear to me that Bestow Wounds would do extra damage for Sneak Attack but the specific wording would be needed to determine if this increases the caster's HP gained.
#452

shaggy_shaggs

Mar 19, 2006 6:12:07
I can't find this spell. Could someone direct me to it?
Vampiric Touch is generally agreed to benefit from Sneak Attack.

It sounds clear to me that Bestow Wounds would do extra damage for Sneak Attack but the specific wording would be needed to determine if this increases the caster's HP gained.

Heroes of Horror pg. 127.
#453

tynosis

Mar 19, 2006 6:29:17
In which book could I find warforged?
#454

shaggy_shaggs

Mar 19, 2006 6:31:14
In which book could I find warforged?

Eberron Campaign Setting and Races of Eberron.
#455

timlagor

Mar 19, 2006 6:51:43
146 I'm going to go with SnAt to damage but not to the healing part. It's not something that's clear though so ask your DM.
#456

surreal

Mar 19, 2006 13:02:51
A 146: Hmm, maybe ignore my previous answer. I was going by the version in Book of Vile Darkness.
#457

pyro_cat

Mar 19, 2006 13:21:57
Eberron Campaign Setting and Races of Eberron.

I believe that Warforged are also in the Monster Manual 3. Don't quote me on that, however.
#458

generic_poster

Mar 19, 2006 19:26:09
what exactly is a C.o.D.zilla build?
#459

kresalak

Mar 19, 2006 19:30:12
Cleric or Druid. They start to dominate everything around level 5.
#460

surreal

Mar 20, 2006 1:42:10
Q 170: The Changeling Wizard substition level (Races of Eberron) lets you morph your familiar into others that you could typically have.
a) What happens if you have the improved familiar feat? (or have any other feat that changes your familiar)
b) What if you're a Fleshwarper with an augmented/grafted familiar?
c) What if you're a Bonded Summoner? (Miniatures)
#461

surreal

Mar 20, 2006 11:10:20
Q 171: A really basic question... checking spell resistance and rolling saves: which one do you check first?
#462

lostone

Mar 20, 2006 11:13:23
Q 171: A really basic question... checking spell resistance and rolling saves: which one do you check first?

A171. Doesn't really matter. If spell resistance applies and is not beaten, no saves are needed.
#463

lakom

Mar 20, 2006 12:09:02
Q 172 If you trip an opponent and then you grapple him and then on his turn he tries an escape artist or grapple check to escape and wins...can he just move into an adjacent space or does he need to waste a move action to get up while oppening himself to an AoO from you, since now you are not grappling anymore and you threaten?


Escape from Grapple: You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).

Being Tripped (Prone): A tripped character is prone. Standing up is a move action.

#464

surreal

Mar 20, 2006 12:45:14
A171. Doesn't really matter. If spell resistance applies and is not beaten, no saves are needed.

I was randomly pondering the functionality of a spellthief who had SR, and how this worked in conjunctions with the Absorb Spell ability. In this case, it's better to roll for the save first. If you make the save, then you have the option of absorbing the spell. If you fail the save, then you roll for SR to see if you're affected at all.

Hmm... rereading the absorb ability just makes me more confused due to the line "failure indicates that the spell has its normal effect"

Q 173: If a spellthief makes his save, but then fails to absorb a spell, does he take the full brunt of the spell, or just the effect (if any) he would have taken on a successful save?
ex: versus a Disintegrate, if I make the save I would normally only take 5d6 damage, but if I failed to absorb would I take full damage?


Q 173 b: Same as above, but throw SR into it.

#465

lilt

Mar 20, 2006 12:54:03
Some good questions there, Surreal.
Q 170:Q 170: The Changeling Wizard substition level (Races of Eberron) lets you morph your familiar into others that you could typically have.
  • What happens if you have the improved familiar feat? (or have any other feat that changes your familiar)
  • What if you're a Fleshwarper with an augmented/grafted familiar?
  • What if you're a Bonded Summoner? (Miniatures)

The changeling wizard morphic familiar ability has been discussed before. IMHO the familiar could take any form from the list made available to you by allignment or subtype, gaining whatever abilities (including Su and Sp ones) the Improved Familiar of that type would normally get. Yes, this is powerful as you can change your familiar from an ever-invisible quasit to a weasel for the reflex save bonus as you wish. This reading is based on the fact that you gain the benefit of the new familiar, which in this case can be interpreted as either the skill bonus provided or the abilities of the improved familiar.

Some DMs may rule that Su and Sp qualities don't change, like a polymorph spell, but note that then you could have even bigger troubble as you end-up with invisible elementals ETC.

The fleshwarper is slightly different in that it makes your familiar into an abberation no-matter what. By my reading, this could make a Quasit into an abberation unless you're using the rules in SS about the type pyramid. Note that the section on the type pyramid doesn't make sense, at-least not under 3.5, as not all creatures not-native to the material plane are outsiders.

The bonded summoner can only summon elementals which replace the familiar. As such they would not have the morphic familiar ability and a familiar couldn't be changed to/from them.
Q 171: A really basic question... checking spell resistance and rolling saves: which one do you check first?

Logically, I'd say SR. The SR needs to be defeated for the spell to affect the target whatsoever, whilst saves have varying degrees of effect depending on what saves are offered. IMHO, To roll the save first is a bit like rolling the opposed grapple check before you roll to hit with a grapple attempt.

Of-course you could note that if the creature rolls a 1 on their save then their equipment is affected even if they are not.

Really, I don't think it matters as often bith rolls are going to be needed. The rolls are going to be done by different people, IE the player casting the spell rolls for SR whilst the DM rolls the monster's save, so I don't see why why it matters which one is done first.
#466

lilt

Mar 20, 2006 13:08:08
Q 172 If you trip an opponent and then you grapple him and then on his turn he tries an escape artist or grapple check to escape and wins...can he just move into an adjacent space or does he need to waste a move action to get up while oppening himself to an AoO from you, since now you are not grappling anymore and you threaten?

If the character is prone and grappled, then escapes the grapple, they end-up in an adjacent spece. Yes, they'd have to spend a move action standing up again which would provoke attacks of oppertunity. If you threaten the space they moved into then you get an AOO.
#467

surreal

Mar 20, 2006 13:57:58
Really, I don't think it matters as often bith rolls are going to be needed. The rolls are going to be done by different people, IE the player casting the spell rolls for SR whilst the DM rolls the monster's save, so I don't see why why it matters which one is done first.

As I mentioned earlier, I was wondering how it interacted with a Spellthief and the Absorb Spell ability. If the SR is applied first, then you don't get a chance to absorb the spell.

Hmm, while I'm at it:
Q 174: I have SR but also have a Spell Turning active. Which is applied first?
- if SR is applied first, the overall effect of the spell is stronger (in my opinion) since the turning acts like backup if your SR fails (so both systems are used more efficiently)
- whereas if the ST goes first, you don't get a chance to use SR for a "freebie" save
#468

surreal

Mar 20, 2006 14:19:52
Q 175: A Thaumaturgist can call a planar ally with no more hit die than he has, and must have an ECL no higher than character level -2. This last line doesn't really help much since most high level elementals/outsiders don't have the LA line. Does this mean they're ineligible as planar cohorts? What are the most powerful cohorts that I can have at level 20?
#469

zombiegleemax

Mar 20, 2006 14:28:39
A175: Typically, a creature is suitable as a player character if it has '--- Characters' entry, and suitable for a cohort if it has a listed LA.

Tons of people ignore this and play pseudodragons and ghaela and whatnot...
#470

lilt

Mar 20, 2006 15:43:55
As I mentioned earlier, I was wondering how it interacted with a Spellthief and the Absorb Spell ability. If the SR is applied first, then you don't get a chance to absorb the spell.

Ah. I get you now. By my reading both the SR and the save are rolled either way. Absorb spell works against any spell that targets him. Spell resistance stops it from affecting him, but not from targeting him, thus the spell can be absorbed in either case. The save will need to be made anyway, as on a 1 the save may cause equipment to be affected which arguably wouldn't be subject to SR.

Spell turning works on spells that target you also, not spells that affect you, so any spell targeting you will be turned back regardless of wether or not they get past SR.
#471

sianger

Mar 21, 2006 4:04:55
Q176. Is it possible to have a negative AC? Like say a Colossal, stationary object (Dex 0, -5 penalty).

Q177. Are there any feats / abilities / etc. that allow you to make simultaneous attacks of opportunity with two weapons (if you're dual-wielding) or anything like that?
#472

shaggy_shaggs

Mar 21, 2006 4:13:40
A177: Double Hit in Miniatures Handbook allows you to make an AoO with both of your weapons at the normal penalty for TWF.
#473

lilt

Mar 21, 2006 9:16:29
Q176. Is it possible to have a negative AC? Like say a Colossal, stationary object (Dex 0, -5 penalty).

Yes. I believe there's even a lowest AC CO record around somewhere... Don't forget to rage, charge, and use Shock Trooper to subtract the power attack penalty (maxxed obviously) from your AC rather than your to-hit.
Q 175: A Thaumaturgist can call a planar ally with no more hit die than he has, and must have an ECL no higher than character level -2. This last line doesn't really help much since most high level elementals/outsiders don't have the LA line. Does this mean they're ineligible as planar cohorts? What are the most powerful cohorts that I can have at level 20?

By my reading, creatures without LAs listed are not suitable for use as cohorts. It says they must have an ECL of XYZ, rather than saying that if they have an ECL then it must be XYZ or below.

I think that probably the most powerful cohort you could have would be one with class levels, which is IMHO allowed.
#474

tynosis

Mar 22, 2006 4:46:02
In which book could I find pious templar and warshaper?
#475

lonewolf

Mar 22, 2006 4:53:32
In which book could I find pious templar and warshaper?

Complete Divine and Complete Warrior
#476

surreal

Mar 22, 2006 13:43:44
Q 175: A Thaumaturgist can call a planar ally with no more hit die than he has, and must have an ECL no higher than character level -2. This last line doesn't really help much since most high level elementals/outsiders don't have the LA line. Does this mean they're ineligible as planar cohorts? What are the most powerful cohorts that I can have at level 20?

By my reading, creatures without LAs listed are not suitable for use as cohorts. It says they must have an ECL of XYZ, rather than saying that if they have an ECL then it must be XYZ or below.

I think that probably the most powerful cohort you could have would be one with class levels, which is IMHO allowed.

But then that means I wouldn't be able to call an elemental (they never have LA's as far as I know), which seems rather dumb since the planar ally spells specifically call elementals and outsiders.

Bah to poorly written abilities

Q 177: Can I call a cohort who starts with class levels, or would I have to start with a "plain" cohort and advance it normally as per the leadership rules?
#477

FriendlyBiscuit

Mar 22, 2006 14:20:58
Q 178: Which Gish PrC's (such as Rage Mage, Eldritch Knight, etc) have the highest HD? I need as many HP as I can possibly get for me and my flanking-buddy familiar.
#478

mist_of_shadows_02

Mar 22, 2006 15:16:33
I think that strange class from the five nations, phantom knight has a d8 or something. (though it could just be a d6) Human paragon has a d8 and you can use it to flush out your character a bit. wizard 2 human 3 (for two caster levels and d8 hp) Rage mage has decent hp but not decent casting. It sounds like you want something with barbarian. You could always try barbarian 1 then wizard then human paragon then rage mage

So it works out to Barbarian 1, wizard 2 (for the base attack point), human paragon 3 for 2 base attack and two caster levels) So you're sitting at (a level 6 character with a bab 4 and spell casting of a level 4 wizard.

You can take rage mage for four levels this gives you a base attack net of 3. and a spell increase of 2

This brings you to a level 10 character and your bab is 7 your caster level is 6 (10 with a practiced spellcaster) Then take a level in dragonslayer, then spell sword (both nice hp classes with full spell casting.)

Now is where you take levels in (knight phantom as it has a d8 hp)

so at level twenty you have a d12, 2d4 (better to not have a few hp then to lose an attack), 3 d8's, 4 d8's, 1d10, d8, then 8d6 or 8d8 for the knight pantom. (five nations class).

You have a caster level of 19th and 15 levels worth of spells, and a base attack of 17 and a great number of hp without losing out on caster level or bab too horribly. Rage mage isn't the best class.
#479

lilt

Mar 23, 2006 6:00:30
Dragonslayer from the Draconomicon has D10 HD. It loses caster levels but might be good for a 1-3 level dip.
#480

zombiegleemax

Mar 23, 2006 10:11:43
You're better off boosting your Con than worrying about your HD really. I have a Wizard 5/War Weaver 5 (all d4 HD) right now with an 18 Con and he has the second highest HP total in the party.
#481

zaxter

Mar 23, 2006 14:02:54
Q179: Does a Monk's Belt allow you to add your wis to AC, or does it just grant the fixed bonus AC that a monk gets when increasing in level?
#482

lakom

Mar 23, 2006 14:19:53
A179 Both


Belt, Monk’s: This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.

AC Bonus (Ex): When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

Notice how there is just one AC bonus (EX) that consist of two parts...wis to def and lvl to def.
#483

fwib

Mar 23, 2006 16:40:37
A179(b)
Q179: Does a Monk's Belt allow you to add your wis to AC, or does it just grant the fixed bonus AC that a monk gets when increasing in level?

As the guy above said, per the rules, it seems to be both - however, a more useful answer is: "ask your DM"
#484

shaggy_shaggs

Mar 23, 2006 17:18:57
Q180: What's the link to the Chameleon PrC?
#485

lilt

Mar 23, 2006 17:19:06
A179(b)
As the guy above said, per the rules, it seems to be both - however, a more useful answer is: "ask your DM"

To perhaps clarify what Fwib is saying here, I think there was a ruling once a while back (made by custserv or in dragon magazine or something) saying that the wisdom bonus wasn't granted.

By the RAW (rules as written) you do get your wisdom bonus +1 to AC, as per Lakom's quotes.
#486

zendu

Mar 23, 2006 17:21:16
A180 RoD, so no link
#487

lilt

Mar 23, 2006 17:21:38
Q180: What's the link to the Chameleon PrC?

It was in the Races of Destiny Excerpt here. But it seems to have been deleted.
#488

shaggy_shaggs

Mar 23, 2006 17:22:29
I know it's ON the Wizards site somewhere, too, but I can't find the bloody thing. I'll keep trying, then.

EDIT: WAS on? Aww crap... well, thanks for the answer, anyway.
#489

zombiegleemax

Mar 23, 2006 19:06:39
Google is my friend - is it yours?

Linky

:D
#490

zombiegleemax

Mar 23, 2006 20:01:45
Two questions, of varying difficulty:

Q181: There's been a lot of discussion about Use Magic Device and Holy Avengers, but I've never seen a resolution to the debate. Can a skilled person use UMD to trick the blade into thinking you're a 20+ paladin and, more importantly, do you gain the benefits of said trickery.

Q182: Much more basic question: Some prestige classes list familiars improving as the wizard or sorcerer advances in the class, while some prestige classes specifically say familiars don't gain power. Most prestige classes are silent on the matter. What is the default?
#491

lakom

Mar 23, 2006 20:16:14
A181 Some say yes, some say no.

PS
I don't think question 181 fits in this thread because I don't think it is a simple question ;).

A182 The default would have to be no IMO. If it is not said you get something you don't get it. Caelic likes to say just because it doesn't say you can't it doesn't mean you can...or something like that.
#492

shaggy_shaggs

Mar 23, 2006 20:43:01
Google is my friend - is it yours?

Linky

:D

Actually Google hates me and wants me to die, not like I didn't spend an age searching for it. What exactly was the search term you used, and which page of results did it come up on?

Anyway, thank you.
#493

zombiegleemax

Mar 23, 2006 23:53:35
Q183: I remember vaguely hearing something about getting a Half-Dragon's LA to +2 instead of +3 by forgoing the dragon-type specific advantages (immunity, breathe weapon..). Anyone know where that can be found or was I seeing things?

edit: nevermind, found it in savage species.
#494

zombiegleemax

Mar 24, 2006 0:42:25
Actually Google hates me and wants me to die, not like I didn't spend an age searching for it. What exactly was the search term you used, and which page of results did it come up on?

Anyway, thank you.

The term I used was site:www.wizards.com chameleon
The correct result is the very first one that pops up.

Google man, away!
#495

FriendlyBiscuit

Mar 24, 2006 1:49:51
Q184: What is generally better, Summon Nature's Ally, or Summon Monster?
#496

neeek

Mar 24, 2006 2:26:18
Q184: What is generally better, Summon Nature's Ally, or Summon Monster?

A184: Assuming you mean you want to compare the same level spell, Summon Nature's Ally is usually better.
#497

rjo

Mar 24, 2006 3:51:36
Q185: Is there anything in the RAW that prevents a character from using TWF and Quickdraw to attack with a two-handed weapon and then draw a weapon with his off hand and attack with it?
#498

zombiegleemax

Mar 25, 2006 8:23:42
Q185 Is there a way other than the kensai's ability to give natural weapons magic weapons abilities? To abuse the defending weapon ability for example
#499

zombiegleemax

Mar 25, 2006 9:13:49
Q184: What is generally better, Summon Nature's Ally, or Summon Monster?

Summon Nature's Ally tends to be superior, mainly due to the fact that Druids get some good spells that buff Animals. They also get the elementals a level before SM does (in every case...), which is huge.

SM can be more versatile, but SNA is probably better overall. YMMV.

Q185 Is there a way other than the kensai's ability to give natural weapons magic weapons abilities? To abuse the defending weapon ability for example

There is the Thayan Gladiator, from Champions of Ruin, but not only is that setting-specific, he only draws from a limited pool of weapon abilities (and only gets two), and I don't think Defending is one of them. There may be something I'm missing, but I doubt it.
#500

quenditar

Mar 25, 2006 11:30:09
Q185 Is there a way other than the kensai's ability to give natural weapons magic weapons abilities? To abuse the defending weapon ability for example

A185: Also, Savage Species has the Necklace of Natural Attacks which can contain enhancements other than straight pluses.
#501

surreal

Mar 25, 2006 12:30:24
Is there anything in the RAW that prevents a character from using TWF and Quickdraw to attack with a two-handed weapon and then draw a weapon with his off hand and attack with it?

This is rule twinkery and the existing rules don't cover it explicitly. Even if you had some weird "I draw the weapon, then drop it, then draw a new one" etc method, you shouldn't be able to get more than a total 1.5*str damage out of it. Talk with your DM and see what he thinks.
#502

timlagor

Mar 25, 2006 13:27:20
Q185: Is there anything in the RAW that prevents a character from using TWF and Quickdraw to attack with a two-handed weapon and then draw a weapon with his off hand and attack with it?

I believe there is a rule that prevents this but I can't remember the details.

Just use 2H Weapon + Armour Spikes.
#503

tweedledope

Mar 25, 2006 16:30:53
Q186: If a monk wears gauntlets do they change his typed damage? For instance, if I am a monk and I wear Cold Iron gauntlets, do I deal Cold Iron damage with my unarmed strikes?
#504

lonewolf

Mar 25, 2006 16:38:14
Q186: If a monk wears gauntlets do they change his typed damage? For instance, if I am a monk and I wear Cold Iron gauntlets, do I deal Cold Iron damage with my unarmed strikes?

Yes and no.

You can use a cold Iron gauntlet but you will never deal your normal unarmed damage, but the normal damage for a gauntlet (1d3+str).
#505

gopher

Mar 25, 2006 18:47:45
Q187: Does the Diehard feat allow you to remain conscious when your nonlethal damage is greater than your remaining hitpoints? Namely, even though a FB has Diehard does he still fall unconscious if his HP goes below his nonlethal (since he takes nonlethal every round he frenzies)? If so, this would make the presence of the Diehard feat seem rather pointless.
#506

timlagor

Mar 25, 2006 19:43:07
Q187: Does the Diehard feat allow you to remain conscious when your nonlethal damage is greater than your remaining hitpoints? Namely, even though a FB has Diehard does he still fall unconscious if his HP goes below his nonlethal (since he takes nonlethal every round he frenzies)? If so, this would make the presence of the Diehard feat seem rather pointless.

Diehard does not allow you to remain conscious. In fact it (1pt subdual) is the most common stupid rules solution to the stupid rules combo: Diehard+Delay Death.

I haven't checked the details for FB
#507

psly4mne

Mar 25, 2006 20:19:34
Deathless Frenzy says nothing about nonlethal damage. That would seem to mean that 1 nonlethal damage also stops the FB.
For that matter, why 1 nonlethal? 0 nonlethal damage > -4 hp. By that logic, Deathless Frenzy and Diehard don't actually work... The intent is clearly that Diehard stop unconsciousness by nonlethal damage.

Q188: If a Dervish has the Pounce ability, can he (1) move double his speed in a straight line, then (2) make a full moving full attack (for a total of triple movement)?
#508

tweedledope

Mar 26, 2006 0:37:52
Q189: If a character takes Nymph's Kiss at first level, does he/she multiply it by four or simply add 1 extra skill point? For instance, I'm a Figther with a 14 intelligence. I would normally get (2+2)*4 = 16 skill points at first level. If I have Nymph's Kiss do I get (2+2+1)*4 = 20 or [(2+2)*4]+1 = 17?

I'm confused.
#509

BloodSpill

Mar 26, 2006 0:52:52
A. 189
Skills and Feats are taken/calculated in whatever order you want for each level. :D
#510

Xeraph

Mar 26, 2006 16:10:12
Q188: If a Dervish has the Pounce ability, can he (1) move double his speed in a straight line, then (2) make a full moving full attack (for a total of triple movement)?

When Pouncing you make a Charge action which is a Full Round Action that ends with you making all your attacks. Since this has nothing to do with the Dervish Dance ability I dont see how it could be abused. A Pouncing Dervish with Thousand Cuts on the otherhand could turn out to be far more abusive. :D

Q190: Does anybody know where I can find the feat/ability/class feature or whatever that has something to do with Item Familiars or Weapon Familiars? Im sure I have seen it somewhere, but I just can't find the source.
#511

zombiegleemax

Mar 26, 2006 16:17:03
A190: The rules concerning Item Familiars are found in Unearthed Arcana pg 170-174. Weapon familiars are in Races of Eberron, pg 130-131.
#512

psly4mne

Mar 26, 2006 16:18:17
A190 Item Familiar, the feat, is found in Unearthed Arcana. Weapon Familiar is the benefit of the 5th level Warforged Artificer substitution level.
Item Familiar is probably the one you want; among other things, it gives a skill bonus that can match your ranks in one or two skills.
#513

Xeraph

Mar 26, 2006 17:09:47
Wow, that was fast, thanks a parkinglot.
#514

lonewolf

Mar 26, 2006 17:11:33
A190: Unearthed Arcana.
#515

Khan_the_Destroyer

Mar 27, 2006 15:39:58
I hope this hasn't already been asked.

Q191: Does Combat Expertise count as fighting defensively for class features and abilities that augment defensive fighting? For instance, the Dervish Elaborate Parry ability gives an extra +4 bonus to AC when fighting defensively. Would Combat Expertise also gain this bonus or are the two abilities seperate? If seperate, would that mean that you can combat expertise for 5 points and also fight defensively?
#516

neeek

Mar 27, 2006 15:59:41
Q191: Does Combat Expertise count as fighting defensively for class features and abilities that augment defensive fighting? For instance, the Dervish Elaborate Parry ability gives an extra +4 bonus to AC when fighting defensively. Would Combat Expertise also gain this bonus or are the two abilities seperate? If seperate, would that mean that you can combat expertise for 5 points and also fight defensively?

A191: I would say no. Since there is nothing that stops you from fighting defensively *and* using Combat Expertise concurrently, I see no reason why thing that effect fighting defensively would apply to CE.
#517

timlagor

Mar 27, 2006 16:09:59
I hope this hasn't already been asked.

Q191: Does Combat Expertise count as fighting defensively for class features and abilities that augment defensive fighting? For instance, the Dervish Elaborate Parry ability gives an extra +4 bonus to AC when fighting defensively. Would Combat Expertise also gain this bonus or are the two abilities seperate? If seperate, would that mean that you can combat expertise for 5 points and also fight defensively?

No
Fighting Defensively is a specific combat manoeuvre.
[-4 to hit for +2 dodge bonus to AC. with an additional +1AC if you have 5 ranks in tumble]

Fighting Defensively and Combat expertise do stack
#518

kimbal

Mar 27, 2006 21:04:41
Q192 Can you take the Precocius Apprentice feat as a lvl 1 warlock "eventhough it says you have to choose one spell from a school you have access to?"
#519

zombiegleemax

Mar 28, 2006 0:49:22
Q192 Can you take the Precocius Apprentice feat as a lvl 1 warlock "eventhough it says you have to choose one spell from a school you have access to?"

A192: No. Warlocks do not cast arcane spells and thus do not qualify for anything which requires such as a pre-requisite. Even though the base pre-requisites only specify arcane caster level, which Warlock does qualify for, the feat itself clearly only works if you cast arcane spells.
#520

antendren

Mar 28, 2006 1:19:10
Q193 Is there a bow (not crossbow) with a threat range better than just 20?
#521

Paradisio

Mar 28, 2006 1:33:35
I'm not sure if the new errata effects this at all, sorry if it does.

I know this is pretty cheesy...

Q193: If you were POA before you levelled, and put a stat point into something after POA was put on you, would you gain the benefit of the increased stat?

If yes, would that mean if the effect was dismissed and it was put on you again, would they no longer apply?

Basically: I'm trying to figure out the scemantics of being polymorph any object into a black ethergaunt as a wizard and put my levelling points into intelligence and still keep them.
#522

lilt

Mar 28, 2006 6:38:18
Q193: If you were POA before you levelled, and put a stat point into something after POA was put on you, would you gain the benefit of the increased stat?

I'd have to say no. The PAO spell sets your base stats to those of the creature you PAO into for the duration of the polymorph.

The attribute points aren't bonuses, they're changes to a character's starting ability scores (PHB, P10).
#523

kimbal

Mar 28, 2006 12:19:08
A193
Great Crosbow 18-20 From "Races of Stone"
#524

zombiegleemax

Mar 28, 2006 12:55:43
Q194 Is it possible to metamagic twin/ocular two spells to get four beams in one round? two from each eye?
#525

ejothims

Mar 28, 2006 13:31:57
Q195: If you are psychic reformationed at a high level, after having had many increases to intellect (leel, wish, and template), would you have the new int bonus applied to all your levels of skill points, or are you simply able to reassign all the ones you already have?
#526

psly4mne

Mar 28, 2006 14:40:47
A194: I believe what you are asking is: What happens when I cast a twinned ocular bear's endurance and a twinned ocular charm person? First you apply Twin spell, then Ocular. You get a twinned bear's endurance in one eye and a twinned charm person in the other. As a full-round action, you can fire off both the twinned bear's endurance and the twinned charm person, for a net effect of four spells.

A195: You do not gain the benefit of your current, higher int score. You allocate your skill points as you could have done when you chose them. Similarly, you cannot change your feats to ones that you now qualify for. That is, you cannot change your first level feat to weapon specialization, even if you now have the requisite four levels of fighter.
#527

lilt

Mar 28, 2006 16:14:12
Q196: Do Bane and Magebane Stack? IE: Would a Bane (Dragons), Magebane weapon fight at +4 with +4d6 damage versus a dragon with spells?
#528

zombiegleemax

Mar 28, 2006 16:36:44
Q196: Do Bane and Magebane Stack? IE: Would a Bane (Dragons), Magebane weapon fight at +4 with +4d6 damage versus a dragon with spells?

There is nothing I see in the SRD that says you cannot put two bane effects on a single weapon, and the bonuses are from different magical abilities, so by RAW yes. It's like putting Flaming and Icy on a weapon to me, they're both +1d6 elemental damages, but they still both apply.
#529

neeek

Mar 28, 2006 16:52:47
Q197: Is there any particular rule that would require you to make your highest bonus attacks first during a Dervish dance?
#530

lilt

Mar 28, 2006 17:01:52
Q197: Is there any particular rule that would require you to make your highest bonus attacks first during a Dervish dance?

According to the SRD on Combat and P143 of the PHB:
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest.

As being in a dervish dance only allows you to move during a full attack action, the rules for full attacks still apply.
#531

antendren

Mar 28, 2006 21:37:12
A193
Great Crosbow 18-20 From "Races of Stone"

Except I'm looking for one that's not a crossbow.
#532

shaggy_shaggs

Mar 29, 2006 4:32:32
Q198: How do you handle adding an extra domain to a divine caster that doesn't normally get domains, especially one that has limited spells known?

For a specific example, I'm thinking of a cleric 1/favored soul of Beshaba 5 entering the Auspician PrC, and choosing to advance its spellcasting in the PrC on the favored soul side. What happens with the Fate domain he gains from the PrC?
#533

zombiegleemax

Mar 29, 2006 4:41:15
Q198: How do you handle adding an extra domain to a divine caster that doesn't normally get domains, especially one that has limited spells known?

For a specific example, I'm thinking of a cleric 1/favored soul of Beshaba 5 entering the Auspician PrC, and choosing to advance its spellcasting in the PrC on the favored soul side. What happens with the Fate domain he gains from the PrC?

A198: The rules for non-domain spellcasters gaining domains is covered on Complete Divine pg 20. To simplify, you can memorize a domain spell in place of one of your normal spell slots, but only to a maximum of one domain spell per level. If you have to maintain a spellbook or similar you must find a scroll of the spell to scribe into your spellbook in order to cast the spell. Special permission is given to wizards and other arcane casters to scribe domains spells into their spellbooks, even if it is a divine only spell. Sorcerers and other spontaneous casters can choose domain spells to learn when they gain new spells known.
#534

shaggy_shaggs

Mar 29, 2006 4:51:21
Thanks.

Note to self: Get more Search ranks next level. Always take 20 on Search checks involving the rulebooks.
#535

tynosis

Mar 29, 2006 12:20:58
What is the mithral warrior and in which book could I find it?
#536

elderich

Mar 29, 2006 12:55:55
What is the mithral warrior and in which book could I find it?

You need a Q199: on that question.
A199 Underdark, but is also on the wizards website.

For general "Where is..?" questions may I recomend http://www.crystalkeep.com/d20
They have PDF's you can download and search that will help you find most anything quickly.
#537

quenditar

Mar 29, 2006 13:08:10
I haven't heard of a "mithral warrior" - are you thinking of Mineral Warrior (a template offering extremely high bonuses (DR 8/adamantine, for starters) at LA +1 found in the Underdark book)? Or something involving warforged and the Mithral Body feat (Eberron Campaign Setting)?
#538

tynosis

Mar 29, 2006 14:13:24
Yes it could be the mineral warrior template I'm thinking about but I don't know for sure, that's why I asked
#539

tleilaxu_ghola

Mar 29, 2006 16:14:10
Q199: Do portals function when they are in the area of an antimagic field? Please give a source in your answer.
#540

lokathor

Mar 29, 2006 17:40:53
Q200: Assuming Core Only:
-Mithral Fullplate (10,500gp): Medium Armor, AC+8, Max Dex+3, Speed 20, Armor Check -3, ASF25%, weighs 25 lbs.
-Adamantine Breastplate (10,200gp): Medium Armor, AC+5, Dex+3, Speed 20, Armor Check -3, ASF25%, 30lbs, DR 2/-

Which armor is preferable for a Cleric? The extra +3 AC or the DR 2/-?
#541

Pellanor

Mar 29, 2006 17:52:21
Q200: Assuming Core Only:
-Mithral Fullplate (10,500gp): Medium Armor, AC+8, Max Dex+3, Speed 20, Armor Check -3, ASF25%, weighs 25 lbs.
-Adamantine Breastplate (10,200gp): Medium Armor, AC+5, Dex+3, Speed 20, Armor Check -3, ASF25%, 30lbs, DR 2/-

Which armor is preferable for a Cleric? The extra +3 AC or the DR 2/-?

I would put my money on the full plate, though the two are close. The Breastplate is more usefull against lot's of attacks hitting for low damage, where as the Fullplate would be better against Hard Single attacks.

As the amount of damage you're facing, per blow, goes up, the effectivness of the Breastplate goes down.

Also look at it from the point of view of Power Attack. Even with a one handed weapon, the extra -3 penalty to attack that they could take against the BP would give an extra +1 compared to the Full Plate. If your opponent's using a Two Hander, or has anything that boosts PA returns, or scores a critical hit, then the damage difference goes up even more.
#542

timlagor

Mar 29, 2006 22:35:48
Q200: Assuming Core Only:
-Mithral Fullplate (10,500gp): Medium Armor, AC+8, Max Dex+3, Speed 20, Armor Check -3, ASF25%, weighs 25 lbs.
-Adamantine Breastplate (10,200gp): Medium Armor, AC+5, Dex+3, Speed 20, Armor Check -3, ASF25%, 30lbs, DR 2/-

Which armor is preferable for a Cleric? The extra +3 AC or the DR 2/-?

The Mithrall Full Plate is much better.
You need a lot more DR than that to compensate you for the AC -hence Mithral Full Plate being the armour of choice for fighters rather than Adamantince Full Plate (+2 AC from the Dex bonus)
#543

surreal

Mar 30, 2006 0:14:21
Q 201: Is it generally not considered kosher to mix Dragonlance stuff with the rest of D&D? Why or why not?

Q 202: What is the name (and location) of that spell that makes your weapon deal damage as if it were 5 size categories larger?
#544

antendren

Mar 30, 2006 0:28:01
A202 Greater Mighty Wallop in Races of the Dragon.
#545

wako

Mar 30, 2006 1:03:09
Q203: The Rageclaws soulmeld reduces the point at which you die by 3 (such as form -10 to -13). And the DMG says that a Death Attack let me in -10hp. Does it means that I can with the soulmeld shaped receive a death attack and still be alive?
#546

lonewolf

Mar 30, 2006 5:40:12
Q203: The Rageclaws soulmeld reduces the point at which you die by 3 (such as form -10 to -13). And the DMG says that a Death Attack let me in -10hp. Does it means that I can with the soulmeld shaped receive a death attack and still be alive?

by RAW, yes. But I would check with your DM first, since this is IMHO not RAI.
#547

lilt

Mar 30, 2006 5:58:49
Q203: The Rageclaws soulmeld reduces the point at which you die by 3 (such as form -10 to -13). And the DMG says that a Death Attack let me in -10hp. Does it means that I can with the soulmeld shaped receive a death attack and still be alive?

No. Death attacks make you dead. The fact that you have HP left on your damage track doesn't change the fact that you are dead.
#548

zombiegleemax

Mar 30, 2006 6:01:04
Q 201: Is it generally not considered kosher to mix Dragonlance stuff with the rest of D&D? Why or why not?

A 201: The feeling I've got is that it is generally not kosher. This stems largely from the fact that most of the DL material is non-WotC, and there are even those who will argue over the legitimacy of using the WotC published Dragonlance Campaign Setting - it even came up as an issue during one of the optimzation contests, I believe.

However, this is merely the prevailing feeling I get from the boards. You'll note that DL min/max'ing is downright rare. Rules wise there is no reason why you couldn't mix in a little Dragonlance here and there. If you happen to be in Eberron, you could always call on the handy-dandy "if it exsists in DnD it exsists in Eberron" clause. Watch out though - kender and lightning rails don't mix well.
#549

dufaeth

Mar 30, 2006 21:19:41
Q204: Can you heighten a spell beyond your casting level using divine metamagic by spending enough turns?
#550

psly4mne

Mar 30, 2006 21:34:34
A204: Yes, but only up to the equivalent of a 9th level spell (not including other metamagic). To pass the 9th level limit, you need Sanctum Spell / Earth Spell (which each raise the limit by 1) or Improved Heighten Spell (the epic feat).
#551

surreal

Mar 30, 2006 23:49:18
Q 205: If a Kensai (CW) wields a mundane weapon as his signature weapon, does he have to give it a +1 enhancement bonus before imbuing it further? (since the rules for imbuing are not the same as creating a magical weapon)

ex: could a monk/kensai 2 have a flaming and frost fist? Or would it have to be a +1 flaming fist?

Q 206: For the Kensai's signature weapon, is there an xp cost if I change the enhancement(s) without increasing the overall weapon bonus?

ex: the same monk/kensai 2 from above has a +1 flaming fist. If I change it to a +1 frost fist, do I have to pay xp or would the meditation period suffice?
#552

fwib

Mar 31, 2006 9:14:17
Q 205: If a Kensai (CW) wields a mundane weapon as his signature weapon, does he have to give it a +1 enhancement bonus before imbuing it further? (since the rules for imbuing are not the same as creating a magical weapon)

ex: could a monk/kensai 2 have a flaming and frost fist? Or would it have to be a +1 flaming fist?

It seems to say you could have a no-plusses signature weapon: "..gains an enhancement bonus and/or special abilities"
Q 206: For the Kensai's signature weapon, is there an xp cost if I change the enhancement(s) without increasing the overall weapon bonus?

ex: the same monk/kensai 2 from above has a +1 flaming fist. If I change it to a +1 frost fist, do I have to pay xp or would the meditation period suffice?

I don't think you can change the abilities like that - the closest thing would be to lose the weapon and re-enchant from nothing.
#553

surreal

Mar 31, 2006 11:37:24
I don't think you can change the abilities like that - the closest thing would be to lose the weapon and re-enchant from nothing.

But would that mean that if I wanted a speed weapon, I would have to wait until I had several "plusses" built up? Or repay the whole thing?

I was under the impression that I could go from a flaming/shock weapon, then upgrade to a speed weapon and just pay the difference...



I was thinking I could just spend the 24-hour period to change the bane properties on my weapon... doesn't seem over-powering to me, and the rules are hazy.
#554

surreal

Mar 31, 2006 15:02:50
Q 207: What classes offer favored enemy as a class feature? Is there a way to gain it via feats?
#555

moria_dup

Mar 31, 2006 19:57:01
Q 208: If you have a symbiont. What happens to it if you wildshape?
#556

lilt

Mar 31, 2006 21:05:06
Q 207: What classes offer favored enemy as a class feature? Is there a way to gain it via feats?

AFAIK: Only really Ranger, Slayer (SRD), and Harper Paragon (PGtF) give anything which counts as favoured enemy (as far as qualifying for something is concerned). Consecrated Harrier gets something similar against foes desiganted by your church, but it's not quite favoured enemy and wouldn't interact with other abilities like it without the DM's permission.
Q 208: If you have a symbiont. What happens to it if you wildshape?

It'd essentially sit in the new form exactly how it was sitting in the old form. If you had a throwing scarab on your hand, for example, it'd be on your paw in bear form and probably unuseable because you wouldn't have the manual dexterity.
#557

lokathor

Apr 01, 2006 10:30:26
Q 209: How scared should a Core Only dwarf cleric with 3 Charisma be about the possibility of Charisma damage? Is there a specific level where the threat really becomes big (I can't imagine it being big from levels 1-3 at least), or does it never really come up?
#558

nosix

Apr 01, 2006 22:45:32
Q210: If you Double Keen a (lets say) Great sword, would the crit be 13-20 (17-20 then double) or 15-20 (19-20 doubled twice, or x4) or 16-20 (the Multiplyer rule, 2x2=3)?

Just wonderin, ty
#559

Tempest_Stormwind

Apr 01, 2006 22:54:17
A209: Scared enough, and it can come into play as early as 3rd level if your DM feels like it (Ego Whip). Your ability scores shouldn't be targeted as often as other things, but a score that low is a liability, particularily one that can be easily targeted (I think Strength is the most frequently targeted, then a toss-up between Dex and Charisma, though this is just hearsay). Your best defense is to look into Will-save boosters and mind-affecting immunity.

A210: I don't think there is a way to apply keen-type effects more than once in 3.5 that doesn't already have a "This effect does not stack with other effects that modify crit range" clause. If you did find a set that did stack, though, I suspect it'd be the last one. There are no examples of this that I am aware of due to the lack of stacking.


Surreal: There's no way to "de-enchant" anything, which is where your ideas fall apart. You'd have to come up with a houserule to do this.

EX: You have a +1 Frost weapon. Since you cannot remove the Frost enchantment, you cannot switch it to a +1 Shock weapon, though you can pay for the extra +1 to upgrade it to a +1 Shock Frost weapon.



RE: A204. Heighten Spell has specific text in it that prevents such a thing -- it's a spell of the same level as the slot it occupies. It doesn't have an explicit spell level adjustment in it at all, and thus you cannot apply Divine Metamagic to it. It's the odd one out, though.
#560

zombiegleemax

Apr 02, 2006 1:28:46
Q211: Did anyone notice that in UA the Titan Bloodline gives you 'Wield Oversize Weapon'? The text specifically says 'As the Titan Special Ability'. My first thought was "Great, I get monkey grip... sigh"

If you read the MM, the Ability actually says: "A titan wields a great, two-handed warhammer (big enough for gargantuan creatures) without penalty."

Does that mean my titan bloodline halfling can wield an Gargantuan warhammer with no penalties?
#561

surreal

Apr 02, 2006 4:58:01
Surreal: There's no way to "de-enchant" anything, which is where your ideas fall apart. You'd have to come up with a houserule to do this.

EX: You have a +1 Frost weapon. Since you cannot remove the Frost enchantment, you cannot switch it to a +1 Shock weapon, though you can pay for the extra +1 to upgrade it to a +1 Shock Frost weapon.

Ick, that just increases my ire for the Kensai even more. So if I want to put a Speed enhancement on my weapon, I'd have to wait through two dead levels without improving my weapon?

As a houserule, would it be overpowering to let a Kensai change his weapon enhancements? How about at a discounted xp rate?
#562

lilt

Apr 02, 2006 6:05:43
Q212: What book (if any) is the Initiate of Undeath feat in? This is a mite urgent as I have a player who wants to play a character with it in a game I'm running today.
#563

Xeraph

Apr 02, 2006 6:22:33
Q211:
Does that mean my titan bloodline halfling can wield an Gargantuan warhammer with no penalties?

:D :D :D I dont see why not, man this is odd!
#564

lokathor

Apr 02, 2006 6:44:20
A209: Scared enough, and it can come into play as early as 3rd level if your DM feels like it (Ego Whip). Your ability scores shouldn't be targeted as often as other things, but a score that low is a liability, particularily one that can be easily targeted (I think Strength is the most frequently targeted, then a toss-up between Dex and Charisma, though this is just hearsay). Your best defense is to look into Will-save boosters and mind-affecting immunity.

When I said "Core Only" I ment "PHB, MM, and DMG only", sorry about the mix up. Is Ego Whip the only big thing? Touch of Idiocy is Sor/Wiz2... but how often is a wizard going to attempt to melee a cleric (assuming they don't know beforehand about my 3 Cha)? Beyond around level 1-3, you can start crafting +Charisma items and such, so it's not as huge an issue at that point, at least I don't think so.
#565

terraneaux

Apr 02, 2006 7:02:01
Q 207: What classes offer favored enemy as a class feature? Is there a way to gain it via feats?

In Power of Faerun there is a feat that grants a favored enemy.
#566

neeek

Apr 02, 2006 8:23:22
As a houserule, would it be overpowering to let a Kensai change his weapon enhancements? How about at a discounted xp rate?

It wouldn't be overpowering to grant the Kensai the ability to change the weapon's trait as a move action, at will, while removing the xp cost all together. If your primary class feature is "I get a cool weapon", something everyone gets anyway just by adventuring normally, you shouldn't have to pay xp to get it on top of the class features(Kensai has, what 1 good class feature?) and BAB you are already losing out on.
#567

zombiegleemax

Apr 02, 2006 10:23:22
Q213: In which dragon magazine can i find the template half minotaur?
#568

Tempest_Stormwind

Apr 02, 2006 11:28:56
Surreal: My personal houserule on the subject would be 8 hours of meditation at no XP cost, like the Soulknife.

Lokathor: Psionics are core -- they're in the SRD. That said, ability damage can be common from low levels, and Charisma damage isn't particularily uncommon even without psionics. Just as a character with low hit points should worry about being hit, a character with low Charisma should worry about ability damage.

A quick SRD search for "Charisma Damage" and "Charisma Drain" points out two monsters that do them -- Vargoulles and Ghosts. Additionally, Ego Whip kicks in at level 3, the Soulknife can do it as of level 13 (Knife to the Soul), and at 7th level Psychic Vampire can kick in. Finally, there are cursed items and artifacts which can lead to this sort of thing. This is all without the DM's custom creations or several types of poison.
#569

surreal

Apr 02, 2006 13:15:22
Q213: In which dragon magazine can i find the template half minotaur?

A 213: Going off memory (since I don't have Dragon), I think it's 313... or maybe 311.
#570

surreal

Apr 02, 2006 13:22:15
Surreal: My personal houserule on the subject would be 8 hours of meditation at no XP cost, like the Soulknife.

Huzzah, that's the direction I was going with anyways. Heck, I'm tempted to just give them full BAB
#571

surreal

Apr 02, 2006 13:26:40
Q212: What book (if any) is the Initiate of Undeath feat in? This is a mite urgent as I have a player who wants to play a character with it in a game I'm running today.

Ugh, I couldn't even find it using the mango index... I'm guessing it's in one of the newest books... Heroes of Horror maybe?

edit: Closest I could find - Initiate of Undying Fate (RoD)
#572

mist_of_shadows_02

Apr 02, 2006 18:29:14
I'm curious what happens if you use incense of meditation to maximize a spell then a rod of empower and stick the spell into a ring of spell storing. Do that a few times as needed.

Using that maximized empowered spell at the level of the spell I make a magical item. Does it cost the level of the spell? Or is there some stupid fail safe on the magical item process?

I know that I need one spell for each day I work on the item, but can I cut costs or keep an item from say going epic? (like a maxed 9th level spell for example?) thanks in advance.
#573

davidwl

Apr 03, 2006 1:06:37
Q212: What book (if any) is the Initiate of Undeath feat in? This is a mite urgent as I have a player who wants to play a character with it in a game I'm running today.

A212: I don't know, but if you look at:http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=initiate (current as of 3/3/06), it isn't listed. Either:
  • The feat is in dragon mag.
  • The feat is in a book that came out in the last month
  • The feat doesn't exist by that name.


I'm betting it is this last choice since google also didn't reveal anything.

Q214
Where does it say that skill bonuses from items can only be +30? (3.5 rules).
#574

sianger

Apr 03, 2006 1:19:31
Q215: Can you take Weapon Spec. or Greater Weapon Spec. not as fighter bonus feats, or not as feats gained from Ftr levels at all, say when you're gaining a feat for being a Ftr 4 / xxx 4 advancing to Ftr 4 / xxx 5, assuming you meet the Ftr level prerequisite?
#575

zendu

Apr 03, 2006 1:25:25
Q215: Can you take Weapon Spec. or Greater Weapon Spec. not as fighter bonus feats, or not as feats gained from Ftr levels at all, say when you're gaining a feat for being a Ftr 4 / xxx 4 advancing to Ftr 4 / xxx 5, assuming you meet the Ftr level prerequisite?

A215. Once you reach the requirments ( fighter level 4) you can get it as any normal feat, regardless of the class you get it from. So a fighter4/sorc 1/ eldritch knight 10 could get it as his last feat. Meanwhile a druid 20 could never qualify.
#576

shaggy_shaggs

Apr 04, 2006 9:26:47
Q216A: Can a character shield bash with an animated shield while it's floating?
Q216B: Assuming a "yes" to A, can a character bash with a floating animated heavy shield as if it were a two-handed weapon, like a person can with most other one-handed weapons?
Q216C: Assuming a "yes" to A and B, could a character TWF with a falchion and a floating animated heavy shield as if each was being wielded two-handed?
#577

zombiegleemax

Apr 04, 2006 12:50:37
Q217: What's the entry requirements for Noble Adventurer? I can't find my Dragon.
#578

psly4mne

Apr 04, 2006 15:18:00
A217: The requirements include BAB +6 (the real requirement) and 4 ranks each in 3 skills.
#579

nosix

Apr 04, 2006 17:43:02
Q218: Is there anyway to get a magical weapon to work in a Antimagic Feild?
Q219: Is there a way to make an item that can Grant Improved Invisibility inside of an AMF?
#580

quenditar

Apr 04, 2006 18:12:58
A218, A219: No. There are only three ways to make anything magical work in an AMF.

1. Mastery of Shaping, Sculpt Spell, etc., to put a you-shaped hole in the AMF. This doesn't quite count, as there is no antimagic field where you are.

2. Epic spells. Which can't be made into items.

3. Initiate of Mystra. Which only works for spells you cast yourself.

So unless you can somehow get non-magical, non-psionic invisibility (I'm not holding my breath), you're out of luck.
#581

neeek

Apr 04, 2006 18:15:34
Q218: Is there anyway to get a magical weapon to work in a Antimagic Feild?

A218: No, but a Soulknife's mindblade works just fine if you make a Concentration check.
#582

ogs-remix

Apr 04, 2006 18:24:12
So unless you can somehow get non-magical, non-psionic invisibility (I'm not holding my breath), you're out of luck.

Will-O-Wisps have Invisibility (Ex).
#583

zombiegleemax

Apr 04, 2006 18:50:46
Q214
Where does it say that skill bonuses from items can only be +30? (3.5 rules).

A214
In the updated Epic Level Handbook (link). Recall that the ELH was updated to 3.5 with in the D&D v.3.5 Accessory Update Booklet. However, as I noted in the Optimization Myths thread, the cap printed applies only to enhancement bonuses to skills. You are free to create a non-epic item that grants you a +44 competence bonus to a skill at a market price of 193,600gp. :D
#584

mist_of_shadows_02

Apr 04, 2006 18:55:08
Trying again:

Q220 I'm curious what happens if you use incense of meditation to maximize a spell then a rod of empower and stick the spell into a ring of spell storing for use with crafting. Using that maximized empowered spell at the level of the spell I make a magical item. Does it cost the level of the spell? Or is there some stupid fail safe on the magical item process?
#585

gkp79

Apr 04, 2006 19:04:21
Q221:
I am looking for someone to help me out with a link to a Warlock build thread, or a Warlock Handbook if that has been created yet. There doesnt seem to be a seach function on these boards anymore so Im kind of helpless trying to find old discussions

Thanks!
#586

psly4mne

Apr 04, 2006 19:10:50
A220: There is a stupic failsafe. The price of an item depends on what the item is, not on how you make the item.

A221: I like Google
#587

nosix

Apr 04, 2006 19:36:16
Q222: Is there a way to see in magical Darkness (as the spell)?

Q223: Follow to my previous; Can you make an item of Scuplted AMF?
#588

davidwl

Apr 05, 2006 0:40:41
A214
In the updated Epic Level Handbook (link). Recall that the ELH was updated to 3.5 with in the D&D v.3.5 Accessory Update Booklet. However, as I noted in the Optimization Myths thread, the cap printed applies only to enhancement bonuses to skills. You are free to create a non-epic item that grants you a +44 competence bonus to a skill at a market price of 193,600gp. :D

Thank you SigmaJargon.
#589

zombiegleemax

Apr 05, 2006 0:57:55
Q222: Is there a way to see in magical Darkness (as the spell)?

A222:The answer to your prayers is a warlock least invocation, See the Unseen. It grants darkvision, the ability to see in magical darkness, and see invisbility.

However, you should note that in D&D, magical darkness is not completely dark - it only grants "shadowy illumination" which provides 20% concealment, as opposed to completely blinding everybody in the area.
#590

Tempest_Stormwind

Apr 05, 2006 1:26:58
A222:The answer to your prayers is a warlock least invocation, See the Unseen. It grants darkvision, the ability to see in magical darkness, and see invisbility.

However, you should note that in D&D, magical darkness is not completely dark - it only grants "shadowy illumination" which provides 20% concealment, as opposed to completely blinding everybody in the area.

Correction and Extension: It's Devil's Sight that grants the ability to see normally in magical darkness, not See the Unseen. Personally, I prefer See the Unseen anyway, but still.

There are other methods as well, such as one level in Teflammar Shadowlord, but the warlock approach is the fastest and easiest.
#591

surreal

Apr 05, 2006 1:45:27
Q 224: a) If I were to make a Tauric (SS) Lammasu(MM)/Spellweaver(MM2), would it be able to cast both divine spells as a 7th level cleric, and arcane spells as a 12th (or 19th???) level sorcerer? and really be a CR 8?
b) would the spellweaver weaving ability apply to the divine spells as well?
c) if I sprouted more arms (either through spells or templates), could I expand on the weaving ability?
d) assuming a, b and c all work above, would adding levels of Mystit Theurge to this thing make it a tasty BBEG? :D

edit: oops, I meant to say "mystic"... oh well, it's a funny typo. I'll just leave it
#592

Suppoko

Apr 05, 2006 3:23:57
Q225 other than incantrix is tehre a way to lower the level of meta magic feats?
#593

timlagor

Apr 05, 2006 3:40:27
Q225 other than incantrix is tehre a way to lower the level of meta magic feats?

I believe there is an Epic Feat.
#594

zombiegleemax

Apr 05, 2006 4:15:14
Q225 other than incantrix is tehre a way to lower the level of meta magic feats?

A225: Here is a recent thread you may find of great use.
#595

koriel

Apr 05, 2006 8:49:54
Q222: Is there a way to see in magical Darkness (as the spell)?

A222(b)
1. The Warlock's invocation Devil's Sight.
2. Shadowcasters gain an inherent ability to see in magical darkness at 11th level. (Tome of Magic)
3. The feat, Shadow Vision, grants the limited ability to sense the number of creatures within 20', in natural or magical darkness. (Tome of Magic)
4. Binders with the Pact of Geryon, the Deposed Lord, gain the ability see in darkness of any kind. (Tome of Magic)
5. Touchsight psionic power
#596

lostone

Apr 05, 2006 9:20:46
Q222: Is there a way to see in magical Darkness (as the spell)?

A222(c): Blindsight. See the Arms and Equipment guide for a cheap way to get it, something like 9,000gp, it's a blindfold in the wondrous items.
#597

texasfriedcriminal

Apr 05, 2006 9:29:51
Q226
What ways are there to gain Perform as a class skill or Bardic Music without taking levels of Bard or Rogue?
#598

zombiegleemax

Apr 05, 2006 9:41:17
Quote:
Originally Posted by NoSix
Q218: Is there anyway to get a magical weapon to work in a Antimagic Feild?


A218: No, but a Soulknife's mindblade works just fine if you make a Concentration check.

This is actually false. An intelligent, magical weapon is treated as a construct and thus works perfectly fine in an AMF. There's no real rules for crafting intelligent weapons (besides random d100 rolls), so getting one is largely up to your DM. Your only sure-fire method would be the Item Familiar feat in Unearthed Arcana.

The SRD entry that allows this:
Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

And AMF entry
The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures).

#599

luthanus

Apr 05, 2006 11:49:29
I have spent a bit of time looking, but I can't find any threads for the Shifter race for Eberron.

If somebody could link me, I would appreciate it.

I am sure there are a few threads for them

EDIT: I am specifically looking for threads which concern optimising a shifter, evaluating traits, feats and such. I wasn't clear in my original posting.
#600

lostone

Apr 05, 2006 12:21:16
This is actually false. An intelligent, magical weapon is treated as a construct and thus works perfectly fine in an AMF. There's no real rules for crafting intelligent weapons (besides random d100 rolls), so getting one is largely up to your DM. Your only sure-fire method would be the Item Familiar feat in Unearthed Arcana.

The SRD entry that allows this:

And AMF entry

But that is also somewhat misleading. The constructs are unaffected by an AMF, meaning they can still move and swing their fists and hulk smash things, but any abilities they have that are spell-like or supernatural won't work in the AMF. All of an Intelligent Magic Item's abilities are going to be spell-like or supernatural and would be suppressed in an AMF. This includes however it communicates (telepathically, empathically, etc) because it doesn't have any vocal cords to use to communicate as a mundane method. So yes, it is still a construct, but since it can't move physically and has no abilities it can use that couldn't be considered magical effects, it is just a sword/necklace/whatever inside an antimagic field because it does its wearer/wielder no good magically.

Edit: Just had an interesting thought. If the magic item gets no sensory input in an AMF since it would be magically hearing and observing its surroundings, you could conceivably have an insane magic item that was imprisoned in an AMF for millenia. Let the gibbering madness begin.
#601

dain

Apr 05, 2006 13:16:18
Q 227 Say you've got a dwarf with the Heavy Armor Optimization feat. Then he picks up a Mithral Full Plate +1, which actually counts as a medium armor. Would he get the armor bonus from the feat anyway, since the armor is "full plate"?
#602

zombiegleemax

Apr 05, 2006 14:03:24
But that is also somewhat misleading. The constructs are unaffected by an AMF, meaning they can still move and swing their fists and hulk smash things, but any abilities they have that are spell-like or supernatural won't work in the AMF. All of an Intelligent Magic Item's abilities are going to be spell-like or supernatural and would be suppressed in an AMF. This includes however it communicates (telepathically, empathically, etc) because it doesn't have any vocal cords to use to communicate as a mundane method. So yes, it is still a construct, but since it can't move physically and has no abilities it can use that couldn't be considered magical effects, it is just a sword/necklace/whatever inside an antimagic field because it does its wearer/wielder no good magically.

The problem with that interpretation is it would no longer be a +1 magic item, so it would no longer be an intelligent weapon, but an intelligent weapon is uneffected by AMFs. So it would reason to stand it should retain its bonuses as a self-sufficient magical construct. You end up with a silly loop. Do you consider them Su/SLA Abilities or Construct Traits at this point? Certainly you spend xp to enhance the 'construct' which normally is kept during an AMF. What about item powers?

It seems rather grey to me whether or not it would remain completely uneffected.
#603

lostone

Apr 05, 2006 14:53:05
The problem with that interpretation is it would no longer be a +1 magic item, so it would no longer be an intelligent weapon, but an intelligent weapon is uneffected by AMFs. So it would reason to stand it should retain its bonuses as a self-sufficient magical construct. You end up with a silly loop. Do you consider them Su/SLA Abilities or Construct Traits at this point? Certainly you spend xp to enhance the 'construct' which normally is kept during an AMF. What about item powers?

It seems rather grey to me whether or not it would remain completely uneffected.

You make some good points and it will fall to DM decision. I think if a player of mine argued the way you did I'd allow them to keep the enhancement bonus, but any other affect would be suppressed by the AMF.

On the other hand, you need to consider where the enhancement really comes from? Is the bonus to hit and damage due to the intelligence in the weapon communicating with or influencing you on a subconscious level to improve your aim? If so, the enhancement would be suppressed.

Or is it simply due to the superb quality of the weapon, the magic enhancing it during creation to make the edge a little sharper, the balance of the weapon a little better, all combining into making it a perfectly honed weapon for fighting that overall improves your attacks? In that case the enhancement would be kept.
#604

zombiegleemax

Apr 05, 2006 15:35:02
Q228 About the Feral template. Do the special abillities such as pounce and fast healing and darkvision improve as the character gains levels, or are they only limited by racial hit die? thanks in advance.
#605

dufaeth

Apr 05, 2006 16:32:33
Q229 Is there a consensus on the celerity domain's speed bonus stacking with the barbarian's?
#606

tacoronte

Apr 05, 2006 19:48:05
This may not be too simple, but it is a combination I'm thinking about, and I am wondering whether it would be legal:
Race: Illumian (Naenhoon)
Classes: Cleric 1, Artificer N
Feat: Rapid Spell

Q230 Will such character be able to spontaneously cast in a single round a 1min infusions (like Weapon Augmentation, Personal) by consuming 1 Turn Undead use?
Reasoning as follows: Rapid Spell in itself will reduce the casting time from 10 rounds to 1 round, but since Artificer is a spontaneous caster, it will actually require 2 rounds to cast. There is where Naenhoon comes into play, by using 1 turning attempt, then it only takes 1 round.

Q231 Can Rapid Spell stack with itself? e.g. Can the above character consume two Turn Undead uses in order to apply Rapid Spell twice and cast a 1min infusion as a standard action?
#607

surreal

Apr 05, 2006 20:15:03
Q228 About the Feral template. Do the special abillities such as pounce and fast healing and darkvision improve as the character gains levels, or are they only limited by racial hit die? thanks in advance.

A 228: It's been argued both ways and there is no real consensus. General munchiness is to say it improves with class levels. Just beware that this also means the DM can throw nastier things at you.
#608

surreal

Apr 05, 2006 20:16:57
Q229 Is there a consensus on the celerity domain's speed bonus stacking with the barbarian's?

A 229: They are both untyped bonuses, so they should stack.
#609

psly4mne

Apr 05, 2006 20:31:33
A230: Yes, but remeber Naenhoon is only 2/day. Naenhoon explicitly does not increase casting time.
A231: No. You cannot apply the same Metamagic feat to the same spell multiple times in 3.5.
#610

zombiegleemax

Apr 06, 2006 4:05:32
greetings, how does a ring of regeneration works... exactly.

- heals lethal damage, 1 hp per hour,
- heals non lethal damage, level/5 minutes,

Damage deal to regenerating creatures is non-lethal damage with the exception of fire/acid damage.

An attack that causes instant death (coup de grace, massive dmg or assassin's death attack) only threatens the creature if dealt with weapons that cause leathal damage...

... regrow body parts.

... does not restores damage from starvation, thirst or suffocation.


Well now we have a problem...

... my paladin is regenerating and casts a peculiar level 4 divine spell that makes him immune to non-lethal damage for 1 minute/caster level... if this is all correct he wont take any damage from anything BUT fire or acid.

The problem is this... no character is supposed to fight for any number of rounds and take 0 damage from everything that hits him besides fire/acid...

so what is wrong here????
#611

zombiegleemax

Apr 06, 2006 4:15:38
I'll assume you were asking Q232, Pitr.

A232: Nothing is wrong - you have merely overstated what the ring of regeneration grants you. The ring of regeneration allows you to heal slightly faster than normal, and also to reattach severed limbs. No where in the text does it ever grant you the regeneration ability, which is well defined in Dungeons and Dragons. Though they are somewhat similar, the benefits granted by the ring are much, much more restricted than those granted by the regeneration ability.

If you want true regeneration, ditch that ring and take the Troll-Blooded feat, from Dragon 319. :D
#612

zombiegleemax

Apr 06, 2006 18:09:32
Q233

Using the bastard sword with one hand is considered an exotic weapon.

Can I use a falchion with one hand taking a feat as if it was an exotic weapon?
#613

lonewolf

Apr 06, 2006 18:14:20
A233:
No.
#614

dufaeth

Apr 06, 2006 18:44:19
Q234 If you take a prestige class that grants extra lvls in a spellcasting class and then take that class again, does it stack normally? Ie

Sorceror 1-4
Spellsword 4
then
Sorceror 5?

= to Sorceror 7?
#615

ogs-remix

Apr 06, 2006 18:53:04
A234: Yes it does stack as per the example that you gave.

Sorc 4/Spellsword 4/Sorc 1 would cast spells as a 7th level Sorc.
#616

soullord

Apr 06, 2006 19:09:11
Q235: can a fatigued barbarian Rage?
#617

dufaeth

Apr 06, 2006 19:13:38
A235: Yes, but only once per encounter. After raging while fatigued, you would then become exhausted.
#618

soullord

Apr 07, 2006 11:50:15
Q236: If a character is swallowed whole can he draw a potion and pour it's contents on the thing that swallowed him?
#619

mist_of_shadows_02

Apr 07, 2006 16:49:47
Provided he can reach it and he isn't dead yet, I don't see why not. Might have to make concentration checks if he is being dealt damage.
#620

fuzzyrabbitstrikesback_dup

Apr 08, 2006 15:16:44
I have a few questions involving the Shape Soulmeld feat. Let's say that a Totemist takes Shape Soulmeld as his 1st level feat, and learns how to shape Impulse Boots.

Q237: Does he shape this soulmeld independently of his class? E.g. can he shape his 2 Totemist melds and still shape Impulse Boots?

Now lets say that said Totemist has reached 5th level. He can now bind melds to his crown, hands, and feet chakras.

Q238a: Could he bind Impulse Boots to his Feet Chakra even though it isn't a Totemist meld, or would he require the Open Least Chakra feat?

Q238b: If he can, does it take up one of his two available Chakra binds?
#621

mist_of_shadows_02

Apr 08, 2006 15:31:41
Q 239 any prestige class or anything that grants something similiar to a warmage's edge?

Q 240 I know it mentioned wands, potions, and scrolls as not benifiting from a warmage's edge but does a wonderous item benifit? Such as a gloves that cast burning hands ?
#622

quenditar

Apr 08, 2006 15:47:28
A239: I think War Mage (Age of Mortals, Dragonlance) has something similar, but I haven't seen the class myself.

A240: I would think not - only spells the warmage casts personally.
#623

Tempest_Stormwind

Apr 08, 2006 15:52:09
A237: The wording on this has been taken by some to say "no" but I think it is perfectly clear that the answer here is "yes". Imagine the case of a human fighter with the same feat, and you'll see that it either has to allow you to shape the meld beyond your normal limits, or be useless for any nonshaper to take. (The same sort of thing applies to Open Chakra feats, which are worded the same way.)

A238 a and b: Yes to both. In the unusual case of a multiclass incarnate/totemist binding a Shape Soulmeld-granted meld, it would count against either class' limit on chakra binds (your choice).
#624

xanadu

Apr 08, 2006 17:40:40
Q236: If a character is swallowed whole can he draw a potion and pour it's contents on the thing that swallowed him?

A 236: You are considered grappled and thus must win a grapple check to draw a potion and another to pour its contents
#625

tleilaxu_ghola

Apr 08, 2006 23:43:12
Q 241: Would a greater turning attempt (granted via radiant servant of pelor PrC) qualify for useage in divine feats, particularily divine metamagic?

For example, could I use a greater turning (I have 3+cha of them) in conjunction with a turning (I have say 3+cha of them) to fuel a divine persistant?
#626

neeek

Apr 08, 2006 23:46:26
Q242: Certain class abilities and feats cause some spells to be cast as if they were cast using Extend spell, such as the Suel Arcanamach's Extended Spellstrength and some of the planar feats from the PGtE. Can you cast these spells using Extend spell normally to double the duration again?
#627

zombiegleemax

Apr 08, 2006 23:57:26
Q 243: Could a Shadowcaster use more than one Metashadow feat on a mystery, assuming that both state that the casting time is set to a full-round action?

(Namely, I'm refering to an issue that arose in this thread. The exact case was whether a mystery could be both maximized and empowered at the same time. The wording from both feats is the same: "Casting a maximized mystery is a full-round action" and "Casting an empowered mystery is a full-round action"; if both just set the time to a full-round action, this would work IMO.)

Q 244: Assume I cast an Empowered mystery while standing within the area affected by Flood of Shadow. Would the mystery do 200% damage? If not, how much would it do and why?
#628

Tempest_Stormwind

Apr 09, 2006 0:07:42
Q242: Certain class abilities and feats cause some spells to be cast as if they were cast using Extend spell, such as the Suel Arcanamach's Extended Spellstrength and some of the planar feats from the PGtE. Can you cast these spells using Extend spell normally to double the duration again?

A242: "As if the Extend Spell feat had been applied to them" is generally the wording, and since you cannot apply the same feat more than once in 3.5, this would be a no.

However, there are other effects which prolong durations -- several show up in the Shadowcraft Illusionist approach, especially with sublevels.


I'm working on a RAW answer to 241, but I can't find any evidence one way or another yet.
#629

psly4mne

Apr 09, 2006 10:27:14
A241: Greater turnings are not added to your turning attempts. The Sun domain and the Radiant Servant of Pelor just grant you the ability to convert turn attempts into greater turnings. Therefore, you cannot use Greater turnings for divine feats.
Once per day, you can perform a greater turning against undead in place of a regular turning.

A243: Yes. It's just like a sorcerer applying two metamagic feats.

A244: I believe it would do either 200% or 225%. Flood of Shadow says it is a 50% increase as if the mystery were empowered. This stacks with normal empower. I'm not sure whether the extra 50% from FoS is increased with empower, but I think it would be. 225% if it is, 200% if not.
#630

dain

Apr 09, 2006 11:50:01
Q 227 Say you've got a dwarf with the Heavy Armor Optimization feat. Then he picks up a Mithral Full Plate +1, which actually counts as a medium armor. Would he get the armor bonus from the feat anyway, since the armor is "full plate"?

Anyone?
#631

zombiegleemax

Apr 09, 2006 13:06:48
Anyone?

I hate to do this, but I would say 'Ask your DM'.

Looking at the description of Mithral, I would be inclined to say no. But it definitely could go either way.

"Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium and medium armors are treated as light." (From DMG)

Intention behind the word treated? Not so sure, especially when it says 'armors are one category...' in the first sentence.
#632

zombiegleemax

Apr 09, 2006 14:10:47
"Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium and medium armors are treated as light." (From DMG)

It's still Full Plate and thus it's still heavy armor. It's just treated as medium armor for the purposes of movement and whatever other limitations.
#633

zombiegleemax

Apr 09, 2006 15:09:19
Q245

Are there any spells that buff an individual undead's turn restistance?

I've got the Improved Turn Resistance feat and had the character constructed by a necromancer with all sorts of Corpsecrafter feats, but I'm still worried about being turned.
#634

psly4mne

Apr 09, 2006 15:27:02
A245: Incorporeal Enhancement (LM, wiz 3) grants stackable turn res equal to 2^(CL/5 - 1) for 24 hours. That's +16 if you can get your CL up to 25. Even at lower levels, it can provide a much-needed boost. It only works on corporeal undead, though. I'm not sure whether being incorporeal when you cast the spell is good enough.
I don't know of any others.
#635

Xeraph

Apr 09, 2006 15:31:36
Anyone?

Its a tough one. The feat specifically says that it only works for Heavy armors. But the text about Mithril is a little vague... It first says that you treat it as a lighter armor for most accations, then afterwards it says that it becomes a catagory lighter...? I would say that the feat wouldnt work for mithril fullplates. But im not sure... I guess it ends with DM ruling.
#636

zombiegleemax

Apr 09, 2006 15:51:48
It's still Full Plate and thus it's still heavy armor. It's just treated as medium armor for the purposes of movement and whatever other limitations.

But wouldn't you think that the 'Limitation' of Heavy Armor Opt is that it only works for Heavy armor?

Just playing the Devil's Adv here.
#637

zombiegleemax

Apr 09, 2006 17:16:12
But wouldn't you think that the 'Limitation' of Heavy Armor Opt is that it only works for Heavy armor?

Just playing the Devil's Adv here.

It is heavy armor. You only treat it as less than heavy armor for the purposes of movement and "other limitations" which is anyone's guess as to what that encompasses. But just because you're suddenly making the armor out of a different material doesn't change the fact that it's still Full Plate and thus is still a heavy armor.

Ultimately it probably will come down to DM adjudication, but I'm just trying to point out that using a lighter material doesn't change the fundamental nature of the armor itself, only how difficult it is to handle it.
#638

timlagor

Apr 09, 2006 19:11:18
Mithral Amrour appears in tables as the lighter category every time. (not the heavier one with a note about treating it differently)
#639

FriendlyBiscuit

Apr 09, 2006 19:20:44
Surely there's an errata or FAQ about this heavy-medium Mithril somewhere ...?
#640

lokathor

Apr 09, 2006 22:19:27
Q246: Does entering a rage or frenzy automatically remove your Psionic Focus?
#641

Tempest_Stormwind

Apr 10, 2006 0:30:33
Q246: Does entering a rage or frenzy automatically remove your Psionic Focus?

A246:No, since keeping it up doesn't require concentration*. Neither does expending it, for several other feat options. Regaining it, however, does, so you cannot regain focus while in a Rage or Frenzy.






*Oh, stop it.
#642

pale_enchantress

Apr 10, 2006 0:41:34
Q 247: Where is the more extensiove hulking hurler thread? (I cant find it with google All I wound was a single post focused on doing thousands of damage with a immence lead sling bullet)

Q 248: Where is the most extensive Ur-Priest thread? (All I found on google was an ur/chord complaint)
#643

pale_enchantress

Apr 10, 2006 0:48:26
Q 227 Say you've got a dwarf with the Heavy Armor Optimization feat. Then he picks up a Mithral Full Plate +1, which actually counts as a medium armor. Would he get the armor bonus from the feat anyway, since the armor is "full plate"?

I read a sage ruleing that said Mithril Full Plate is treated as medium armor for proficiency purposes. Cant remember which issue.
#644

Tempest_Stormwind

Apr 10, 2006 1:20:33
Q 247: Where is the more extensiove hulking hurler thread? (I cant find it with google All I wound was a single post focused on doing thousands of damage with a immence lead sling bullet)

While this goes against the spirit of the rules of this thread:

A247: Check the Optimization Challenge forum, under the d20 Design Enhancement link at the top of your page.
#645

zombiegleemax

Apr 10, 2006 1:58:22
A 248: There isn't really an extensive one to my knowledge. Most of the cleric stuff applies just the same, and generally ur-priest goes into a PrC after 1-2 levels. You may want to google bone knight, as several bone knight threads use ur-priest (you could easily replace bone knight with another casting PrC)
#646

mist_of_shadows_02

Apr 10, 2006 13:48:24
Q249 is there a good version of the ur-priest? Or something else like the sublime chord that increases spell casting and also raises your caster level in wizard.
#647

Tempest_Stormwind

Apr 10, 2006 15:01:44
Q249 is there a good version of the ur-priest? Or something else like the sublime chord that increases spell casting and also raises your caster level in wizard.

A249: a) Apostle of Peace is the closest Good equivalent to the Ur-Priest I'm aware of mechanically.
b) The sublime chord already increases wizard caster level -- if you choose wizard as the other arcane spellcasting class that it works off of. Just make sure to have enough Wizard levels before taking it.
#648

gopher

Apr 10, 2006 21:15:14
Q250: Does having an enhancement bonus make a weapon magical for overcoming DR? Specifically, are Magic Fang and Magic Weapon sufficient for bypassing DR?
#649

moria_dup

Apr 10, 2006 21:17:46
A251 Does anybody knows any PrC that advance divine spellcasting AND rebuking Undead? (and what book it is in?)
#650

zombiegleemax

Apr 10, 2006 21:31:30
Q250: Does having an enhancement bonus make a weapon magical for overcoming DR? Specifically, are Magic Fang and Magic Weapon sufficient for bypassing DR?

Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters.

Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls.

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.

A251 Does anybody knows any PrC that advance divine spellcasting AND rebuking Undead? (and what book it is in?)

My guess would be True Necromancer from Libris Mortis. The Dread Necromancer base class from Heroes of Horror also gives you Rebuke Undead.
#651

grim_revenant

Apr 10, 2006 21:36:35
A251 Does anybody knows any PrC that advance divine spellcasting AND rebuking Undead? (and what book it is in?)

Radiant Servant of Pelor from Complete Divine sounds like an option. As well as advancing casting and turning, it gets healing buffs and stacks of Sun Turning.

If you specifically wanted rebuking, MechaboyDos has covered it, to my knowledge.
#652

xanadu

Apr 10, 2006 22:24:14
Q 252: You have a +1 keen flaming Falchion. Your 12th level cleric buddy casts greater magic weapon on it. What happens?
#653

zombiegleemax

Apr 10, 2006 22:27:20
A252: You now have a +3 keen flaming weapon, for 12 hours.
#654

neeek

Apr 10, 2006 22:40:11
Q253: What happens if you have an Medium Heavy Shield with the Bashing ability, then cast Greater Mighty Wallop with a +5 size increase? Basically, does the Bashing increase happen first or second, and if it is second, does it break the cap that the Greater Mighty Wallop put on it?
#655

sianger

Apr 10, 2006 22:52:38
A227: I'm not sure if it's RAW but I think the general consensus regarding a similar question - can you use mithral armour of a type you are NOT normally proficient with but which is now within your proficiency range due to the reduced weight category - is yes, i.e. a rogue can use elven chain (mithral chainmail) and a barb can use mithral fullplate normally. By that reasoning, it seems only fair to say that it is no longer considered eligible for the Heavy Armour Optimization feat.
But one could just as easily argue that it makes sense for it to still qualify since the make and form of the armour is still the same.
Ultimately - ask your DM. The question shouldn't be here 'cos it's not a simple question :P
#656

zombiegleemax

Apr 11, 2006 22:46:48
Q254:
Incorporeal Enhancement (wisely recommended to me) can target only an incorporeal undead creature. If a skeletal creature goes incorporeal somehow, and the spell is cast, what happens when the creature re-solidifies?

The targeting part of spell-casting is already resolves, so do the benefits stay?


and

Q255:

Can Use Magic Device be used to emulate creature type? what about a condition that's occasionally a subtype? Could a vampire emulate the incorporeal trait for the above spell if it were put on an item? Could a living creature emulate undead-ness for a different spell?
#657

zombiegleemax

Apr 11, 2006 23:37:09
Q 256 (since I'm on a research bent)

If a character has levels in Favored Soul and Cleric (spells from the same list, mind you), does that mean they know all the cleric spells and can cast them spontaneously? At most, the character would only get the un-preped spells for their favored soul levels, but does it say anywhere that that doesn't work?
#658

tleilaxu_ghola

Apr 11, 2006 23:57:12
A 254: You retain the effect of the spell for the duration, even if you no longer qualify for the spell. This is cleared up in the FAQ somewhere, and I've found no rules to contradict it.

A 255: No. I highly doubt it. UMD allows the following things:
  • Emulate an Ability Score
  • Emulate an Alignment
  • Emulate a Class Feature
  • Emulate a Race


While some races are subtypes, not all are. Race is a rather vague an nebulous thing, as one can see if they ever followed LordofProcrastination's Dirty Trick #1. As a DM I would say that unless you're trying to emulate a "race" the trick fails. Incorporeal is not a race.

A 256: Knowledge of one list does not confer the ability to cast those spells from a different caster class, such as favored soul. Favored souls use spontaneous casting, while clerics prepare. The two are entirely different and run off different rules. If I were a wizard and took levels in sorcerer I would not be able to use either my wizard spells known or my wizard spell slots in place of sorcerer spells known or spell slots.

Basically each casting class is fundamentally different and I have never found an instance of a "cross-over." The only exceptions are: power points from different psionic classes enter the same "pool" as do essentia points for different meldshapers.
#659

NineInchNall

Apr 12, 2006 1:59:34
Why is this thread not stickied?
#660

grim_revenant

Apr 12, 2006 2:27:01
Why is this thread not stickied?

A 257: From the "Important Threads Index and Announcements as of 11/28" thread:
(you know, the sticky one)
Only Important Announcements, board FAQ's, and this index will be stickied.

However, it should definitely be in the index - and it is!
#661

soullord

Apr 12, 2006 11:12:18
Q 258 which of this temporary hit points stack?
Vigor: Psion/wilder 1, psychic warrior 1
False Life: Sor/Wiz 2
Vampiric Touch: Sor/Wiz 3
#662

quenditar

Apr 12, 2006 12:09:50
A258: None of them. Temporary hit points never stack.
#663

elderich

Apr 12, 2006 13:11:12
A258: None of them. Temporary hit points never stack.

I assume they do not stack, because nothing says they do? If it is explicitly stated, could you sourse that?

Q258-PART2
But do the spell effects run simultaneously? If my First Temp HP buff gets consumed/dispeled, is not the second one still there?
#664

fwib

Apr 12, 2006 15:18:40
Source:
Main35FAQv03222006.pdf, page 70
Do temporary hit points from two applications of the
same effect stack? What about from different effects? If I
have temporary hit points from multiple sources, how
should I apply damage?

Temporary hit points from two applications of the same
effect don’t stack; instead, the highest number of temporary hit
points applies in place of all others. Temporary hit points from
different sources stack, but you must keep track of them
separately.
For example, imagine a character who gained 15 temporary
hit points from an aid spell. After taking 8 points of damage,
she has 7 temporary hit points left from the spell. If another aid
spell were cast on the same character granting 12 temporary hit
points, this total would replace the other spell’s total, meaning
the character would now have 12 temporary hit points (rather
than 19). If the character then cast false life on herself, she
would add the full benefit of that spell to the temporary hit
points from the aid spell.
This also applies to temporary hit points gained from
energy drain and similar special abilities. Each successful
attack counts as one application of the effect (meaning that an
attack that bestows 2 or more negative levels still counts as
only one application of the effect). For example, a wight gains
5 temporary hit points each time it bestows a negative level
with its slam attack. If it bestows another negative level while it
has 2 temporary hit points remaining from the first attack, the
new temporary hit points would replace the old ones.
Temporary hit points are “first-in, first-out.” Damage
should be taken off the oldest temporary-hit-point-granting
effect first; when that effect is exhausted, apply damage to the
next oldest effect. For this reason, you must track each supply
of temporary hit points separately.
#665

zombiegleemax

Apr 12, 2006 15:34:41
Q259, I think: In general, is it a bad idea to use two weapon fighting with two weapons that are not light, EX. two longswords or two bastard swords?
#666

zombiegleemax

Apr 12, 2006 15:34:41
Q259, I think: In general, is it a bad idea to use two weapon fighting with two weapons that are not light, EX. two longswords or two bastard swords?

Ignore that.

Q260: Is there a delete button somewhere to get rid of unnecessary posts?

Also: AAAHHHH! I'M CURSED! 666th post! AAAAH!!!
#667

xanadu

Apr 12, 2006 17:13:40
Q259, I think: In general, is it a bad idea to use two weapon fighting with two weapons that are not light, EX. two longswords or two bastard swords?

A 259: Without the wield oversized weapon feat (CV) I'd say yes. Even with the feat, the extra 1 damage you get from a long sword instead of a short sword does not seem worth in IMHO.
#668

Tempest_Stormwind

Apr 12, 2006 17:14:56
Q259, I think: In general, is it a bad idea to use two weapon fighting with two weapons that are not light, EX. two longswords or two bastard swords?

A259: Unless you have some way of mitigating the penalty (i.e. Dervish with scimitars, or the Oversized Two-Weapon Fighting feat), the penalty on attack rolls far outweighs the slight increase in damage. Thus, it is generally a bad idea to fight without a small weapon in one hand.

Note that TWF is actually suboptimal anyway, unless you have a source of bonus damage that triggers on every attack. Sneak Attack is the textbook example.
#669

zombiegleemax

Apr 12, 2006 19:32:53
Q261: Are there any Large character races that don't have a higher effective character level?
#670

Tempest_Stormwind

Apr 12, 2006 20:59:50
Q261: Are there any Large character races that don't have a higher effective character level?

A261: Not to my knowledge.

The closest you'll ever get to this in the current game is a human with the Jotenbrud feat in Races of Faerun, which gives a poor-man's version of Powerful Build, which is in and of itself the poor-man's Large size.

Next would be Goliath Barbarians with Mountain Rage (Racial Sub level), LA+1, large in a rage. Or any character with Enlarge Person or Expansion.

I think the next choice would be the infamous Half-Ogre at LA+2, though I may be missing others.
#671

zombiegleemax

Apr 13, 2006 16:40:34
What are the Ten Rules of Optimization? I've done a Google search of the boards and can't find them, and while I've been able to piece together a couple (Never give up spell levels! Never Oversized TWF without extra damage!), I'd like to see the whole list.
#672

Tempest_Stormwind

Apr 13, 2006 17:46:02
What are the Ten Rules of Optimization? I've done a Google search of the boards and can't find them, and while I've been able to piece together a couple (Never give up spell levels! Never Oversized TWF without extra damage!), I'd like to see the whole list.

A262: See my sig. I link them all there.

There's actually two sets. The Practical Optimization list is the better of the two, but the original Ten Commandments list is the one you're referring to.
#673

mist_of_shadows_02

Apr 13, 2006 19:09:26
q 263 Why other then wizards forgot what they said about backlash damage happening every round did they apply backlash damage on one of their perm spells. Shouldn't the spell caster be taking damage till they die? Or is that only for spells that have a duration of less then perm.

Page 84, Origin of Species: Achaierai, Mitigating factors: 50d6 backlash (–
50 DC), from errata...
#674

zombiegleemax

Apr 13, 2006 20:30:54
Q264: How important/useful is it to get the evasion ability for a gish pc built on the Pal/Soc?
#675

zombiegleemax

Apr 13, 2006 21:20:27
Q264: How important/useful is it to get the evasion ability for a gish pc built on the Pal/Soc?

Umm. Wearing Heavy/Medium armor or not? If wearing Heavy/Med, not very. If wearing light, it's a pretty nice thing to have, although a straight pal/soc with say... Sublime Chord or Eldritch Knight/Knight Phantom would have crappy Reflex saves anyways.
#676

psly4mne

Apr 13, 2006 22:59:49
A263: Just because they wrote the rules doesn't mean they know the rules... even if it is in the same chapter. The backlash rule probably should have been that you take the damage once, at casting. See: Dragon Strike, Enslave, Epic Spell Reflection, Lord Of Nightmares.
However, the mistake in Origin of the Species is not the stupid backlash damage: it is that the spell should have been instantaneous.
#677

zombiegleemax

Apr 14, 2006 0:02:15
Umm. Wearing Heavy/Medium armor or not? If wearing Heavy/Med, not very. If wearing light, it's a pretty nice thing to have, although a straight pal/soc with say... Sublime Chord or Eldritch Knight/Knight Phantom would have crappy Reflex saves anyways.

You could always take a level dip into Divine Oracle, which gives you Prescient Sense aka Evasion in Full Plate.
#678

zombiegleemax

Apr 14, 2006 8:11:55
Q265: I've read most of the Pun-Pun threads but haven't found one of them, the fall of pun-pun. Does anyone have a link to it?
#679

zombiegleemax

Apr 14, 2006 14:09:50
A265. [THREAD=544336]the fall of pun-pun[/THREAD], by polinumax
#680

Xeraph

Apr 14, 2006 15:24:13
Q 266: What is the Official or Unofficial LA on a Half-Iron Golem? I need cyborg bbegs for my Eberron campaign.
#681

zombiegleemax

Apr 15, 2006 0:33:47
Q267: Why isn't the Divine Oracle dipped into more for Gish builds? I'd be willing to lose some bab to gain evasion and a bonus domain.
#682

nachtmeister

Apr 15, 2006 4:12:22
Q268: Is there a polearm weapon that has reach and does bludgeoning damage ?
#683

Xeraph

Apr 15, 2006 5:39:17
Q268: Is there a polearm weapon that has reach and does bludgeoning damage ?

I were only able to find some in the Oriental Adventures book. Sasumata, Chain and Kusari-gama.

EDIT: The Sasumata, or mancatcher, is also in CW.
#684

nachtmeister

Apr 15, 2006 6:15:31
thx
#685

psly4mne

Apr 15, 2006 17:08:35
A266: The official LA on an Iron Half Golem is - (unavailable to PCs). If the character is a BBEG, you should use the CR adjustment, which is +3 for all the Half-Golems.
#686

zombiegleemax

Apr 15, 2006 23:04:18
Q267: Why isn't the Divine Oracle dipped into more for Gish builds? I'd be willing to lose some bab to gain evasion and a bonus domain.

A267: My guess would be the skill and feat requirements.
#687

gopher

Apr 15, 2006 23:22:25
Q268: Is there a guidebook to playing a Warlock somewhere on the boards? If so can someone please post a link to it for me? Thank you.
#688

quenditar

Apr 15, 2006 23:33:39
*wipes egg off face* Next time I'm looking up anything, no matter how sure I am about it.

A268: There is Tealgorthian's [thread=393586]Warlock Handbook[/thread] here. The current main archive of useful threads is Surreal's [thread=482636]Some Handy Links for CO Work[/thread]. Because of the limitation on stickies, this board is very hard to navigate; I'd suggest bookmarking anything of interest and filing bookmarks appropriately.
#689

BloodSpill

Apr 16, 2006 14:58:48
Q. 269 Can a character obtain Wish before 17th level, AND still pay the XP cost for it when it's cast?
#690

zombiegleemax

Apr 16, 2006 16:45:07
the greater enlarge person spell in the spell compendium lasts for 1 hour /lvl. it's a lvl. 5 sorc/wiz spell only, and it only affects humanoids (and perhaps monstrous humanoids), but it is large size all day for no levels.
#691

sianger

Apr 17, 2006 0:22:57
Q270: What classes / skills / feats / abilities / spells / etc. give bonuses to dispel checks? Off the top of my head I can only think of the Church Inquisitor (CDiv) which gets +4.
#692

some_like_it_hot_02

Apr 17, 2006 1:44:55
Q271

I'm not actually sure if this is number 271, just going from the last poster's number. So here it is:

Can you sneak attack while power attacking?

Thanks for the help.

-SLIH
#693

quenditar

Apr 17, 2006 2:59:33
A271: If it doesn't say you can't, presumably you can. (It took me a bit to wrap my head around using Power Attack and Combat Expertise at the same time.) You're just hitting their solar plexus really, really hard.
#694

lokathor

Apr 17, 2006 4:00:48
Q272- This is slighty dumb, but now that i've looked into it, it doesn't seem to say that the Monk has proficiency with theirm unarmed strike anywhere. The IUS feat doesn't actually say that it grants it. The Humanoid type doesn't grant proficiency with natural weapons. It seems to be nowhere I can think of.

Please Please tell me that this isn't the case and Source where it says that they are proficient.
#695

neeek

Apr 17, 2006 4:08:03
Q272- This is slighty dumb, but now that i've looked into it, it doesn't seem to say that the Monk has proficiency with theirm unarmed strike anywhere. The IUS feat doesn't actually say that it grants it. The Humanoid type doesn't grant proficiency with natural weapons. It seems to be nowhere I can think of.

Please Please tell me that this isn't the case and Source where it says that they are proficient.

It's a simple weapon. Hence, it's listed under "simple weapons" in the weapons list on page 116-117 of the PHB.
#696

lokathor

Apr 17, 2006 4:39:00
It's a simple weapon. Hence, it's listed under "simple weapons" in the weapons list on page 116-117 of the PHB.

Monks don't gain proficiency with all simple weapons though. It lists specificly what they're skilled with: "Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling." A new player brought it up to me and I simply can't understand or believe that an oversight like that would go unspotted for so long.
#697

gabrion

Apr 17, 2006 5:04:09
Monks don't gain proficiency with all simple weapons though. It lists specificly what they're skilled with: "Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling." A new player brought it up to me and I simply can't understand or believe that an oversight like that would go unspotted for so long.

Wow...monks are even worse than we originally thought. Who knew?
#698

vasquine_detsar

Apr 17, 2006 6:38:12
Q273 What is the additional bonus to a character using more than two arms on a weapon, such as a Warpike.
More specifically, if my Thri-Kreen holds his warpike with all four arms, with a Str modifier of +5, what does this bonus become, and how?
#699

zombiegleemax

Apr 17, 2006 6:43:07
Q273 What is the additional bonus to a character using more than two arms on a weapon, such as a Warpike.
More specifically, if my Thri-Kreen holds his warpike with all four arms, with a Str modifier of +5, what does this bonus become, and how?

A273: You would have a total of +12 bonus to your damage. As per Savage Species, for every extra hand beyond the first used to wield a weapon, you add an extra 50% of your strength bonus to damage. So, with four hands being used, you would be dealing 2.5x strength bonus damage (2.5*5 round down = 12)
#700

psly4mne

Apr 17, 2006 9:59:26
A270: I don't know of other bonuses specific to dispelling, but there is a list of general CL boosts here.
#701

sianger

Apr 17, 2006 23:46:29
Q270b: Do all bonuses to caster level / caster level checks apply to dispel checks as well? I'm pretty sure things which boost caster level will apply, but what about things which add bonuses to caster level checks?
#702

surreal

Apr 18, 2006 10:50:28
Q274: A bit of rules lawyering here... Shadow Sentinel (RoD) has a 3rd level ability which doubles the threat range of your weapon.
This benefit is the equivalent of the keen special ability

So the obvious question is, does it stack? You'd get no argument from me if the text said "as if it had the keen special ability", but in this instance it says that the "benefit" is the "equivalent", which is not the same thing.

By my *cough*munchkin*cough* reading, I think it stacks. Yeah it's semantics
#703

lostone

Apr 18, 2006 11:01:29
Q274: A bit of rules lawyering here... Shadow Sentinel (RoD) has a 3rd level ability which doubles the threat range of your weapon.

So the obvious question is, does it stack? You'd get no argument from me if the text said "as if it had the keen special ability", but in this instance it says that the "benefit" is the "equivalent", which is not the same thing.

By my *cough*munchkin*cough* reading, I think it stacks. Yeah it's semantics

A274:
Keen: This ability doubles the threat range of a weapon. Only piercing or slashing weapons can be keen. (If you roll this property randomly for an inappropriate weapon, reroll.) This benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

If it is the equivalent of Keen, then it would also include the "doesn't stack" bit. At least that is how I'm sure it is intended, but the RAW does seem to leave some wiggle room.
#704

zombiegleemax

Apr 18, 2006 11:29:09
Q270: What classes / skills / feats / abilities / spells / etc. give bonuses to dispel checks? Off the top of my head I can only think of the Church Inquisitor (CDiv) which gets +4.

A270: It's not Church Inquisitor, it's the Inquisition Domain. You can get this through Contemplative, too.

CL Increases will work until you hit +20 (max for Greater Dispel Magic). Church Inquisitor will get you to +24. There is a feat in PHBII (shown in the preview) that gives an additional +2 to dispel checks for +26.

Q270b: Do all bonuses to caster level / caster level checks apply to dispel checks as well? I'm pretty sure things which boost caster level will apply, but what about things which add bonuses to caster level checks?

Unfortunately, dispel magic is a dispel check, not a caster level check though it's very similar in nature. If you called it a CL check, you would basically be calling every spell with a +X/CL a caster level check. Any bonus to caster level should work fine, though. Examples would be Consumptive Field, Practiced Spellcaster, and the ring in CArc.
#705

surreal

Apr 20, 2006 1:17:29
Q275: Is there a feat that allows a monk to use his stunning fist through a weapon? I know the Exotic Weapon Master has a special ability for that, but I could have sworn there was a feat that did the same thing.
#706

falrin

Apr 20, 2006 4:25:04
Q 276


Fast Question on Familiars & animal companions.

I know the druids animal companion gets extra feats & skills. But what with the familiar? It isn't mentioned anywhere.

Also do they get the stat increase at every 4th LvL? Their dex/str/int improves, but does this replaces the other stat increase or not?

help apriciated.
#707

gryftir

Apr 20, 2006 8:51:26
Q210: If you Double Keen a (lets say) Great sword, would the crit be 13-20 (17-20 then double) or 15-20 (19-20 doubled twice, or x4) or 16-20 (the Multiplyer rule, 2x2=3)?

Just wonderin, ty

Impact would appear to stack with the targeteer (alternative ranged fighter in a dragon magazine article) ability that lets you loose extra attacks for a bigger threat range (for say throwing hammers).

At least I have yet to find an impact that says it doesn't stack.

As for how the stacking would work for targeteer, you do the impact first, then the targeteering adds bonuses.

Q277 In a rogue build where ranger is being taken for twf, what's a good favored enemy for the skill bonuses?
#708

Marcus_Majarra

Apr 20, 2006 10:30:01
A 275: To my knowledge, not in 3.5.

A 276: A familiar's actual HD never increases, which means it never gains skills, feats, or ability increases. However, it uses its master's level for any level-dependent abilities it already has (such as a viper's poison), and it can use its master's skill ranks too.

A 277: It depends on how much you're going to delve into ranger and what kind of opponents you'll be facing. As a general rule, I recommend taking favored enemies normally immune to sneak attacks, to up your damage figure should the push come to shove.
#709

surreal

Apr 20, 2006 18:05:59
(silly question)
Q 278: So if I'm a wizard who picks up Extra Spell for Collosal Size (wu jen, CA), and also packs Greater Mighty Wallop, plus I burned a feat to swing a greatclub, would my final base damage be 48d6?

Q 278 b: (plus I know nothing about pionics), but if I squeezed in a couple levels of Psychic Warrior for expansion, I guess that bumps up two size categories to... 96d6?
#710

ashianyl

Apr 20, 2006 18:17:18
A: 275
I'm not too sure, but I believe I saw such a feat in Player's Guide to Eberron for the quarterstaff - my book is with a friend at the moment.

There is the Forceful Staff Style feat that allows quarterstaff to do that in 3.0 in Ghostwalk. If you stun your opponent, you get to bullrush him as well.

#711

surreal

Apr 20, 2006 23:50:34
Q 279: Does becoming a dragonborn affect my natural armor bonus from my previous race?

Q 279b: what about racial weapon familiarity? For example:
Waraxe, Dwarven

A dwarven waraxe is too large to use in one hand without special training; thus, it is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.

And from my understanding, a dragonborn dwarf is still a dwarf.
#712

surreal

Apr 21, 2006 1:40:47
Q 280: What other "centaur" like creatures are out there? The ones I can think of:
Wemic (Monsters of Faerun)
Dracotaur (MM3)
Lhosk (MM3)
#713

saru

Apr 21, 2006 3:51:00
Q 281 : the feat southern magician (from races of faerun) allows you to cast few times per day divine spells as arcane spells or vice versa.
Can we use it to qualify for dweomerkeeper and keep full spellcasting progression as dweomerkeeper's requirement ask you to be able to cast arcane and divine spells ?
#714

BloodSpill

Apr 21, 2006 11:18:39
Q. 282

Can I create a Staff of True Resurrection using wish for only 9,590XP?

  • Create a magic item, or add to the powers of an existing magic item

XP Cost: The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, you must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.

There's no XP cost for including material components in items so Wish seems to bypass it completely!
#715

ogs-remix

Apr 21, 2006 11:19:49
Q 280: What other "centaur" like creatures are out there? The ones I can think of:
Wemic (Monsters of Faerun)
Dracotaur (MM3)
Lhosk (MM3)

A 280: In Savage Species there is a Tauric template which allows you to create any sort of "centaur" creature by combining an upper and lower body.
#716

surreal

Apr 21, 2006 11:45:52
A 280: In Savage Species there is a Tauric template which allows you to create any sort of "centaur" creature by combining an upper and lower body.

Thanks, but I knew of that one already. I was just looking for "official" tauric creatures.
#717

BloodSpill

Apr 21, 2006 13:09:03
How about drow spiders? (Driders)
#718

mist_of_shadows_02

Apr 22, 2006 14:59:33
Q283 Do a dieties magical items function in an anti magic field or just their spells? Does the items a diety make function in one or just the items they use? (baring them making artifacts.)
#719

necrosnoop110

Apr 23, 2006 10:19:46
Q284 Are there new official WotC Warlock Invocations out there? If so where are they and are they any good?

Q285 How do you pronounce Ghaele?

Thanks,
Necky
#720

zombiegleemax

Apr 23, 2006 11:21:22
A284: There were some new ones in Magic of Incarnum, but they sucked. I can't think of any reason a warlock would bother to take them over the invocations in Complete Arcane.
#721

Tempest_Stormwind

Apr 23, 2006 11:24:59
Q284 Are there new official WotC Warlock Invocations out there? If so where are they and are they any good?

A284: Four of them appear in Magic of Incarnum -- one of each grade. Only the greater or dark invocation is any good in a standard game, but the other two are great in a high-Incarnum world. My beef with them is that the dark invocation, Incarnum Shroud, lasts 24 hours but invests essentia like a feat -- personally, I'd have handled it like a soulmeld.

Q285 How do you pronounce Ghaele?

A285: While I'm not 100% sure this is the proper pronunciation, I've always had it rhyme with "Gale," with a slight extra exhalation on the G and a slightly drawn-out A (similar to the word "Gaelic" on this part).
#722

lilt

Apr 23, 2006 16:38:08
Q283 Do a dieties magical items function in an anti magic field or just their spells? Does the items a diety make function in one or just the items they use? (baring them making artifacts.)

If you gave a +1 sword to a god and stuck him in an antimagic field then the sword would lose its magical properties.

If two characters, one of whom had deific rank, went about creating an item in the same way then they'd work in exactly the same way including the fact that it wouldn't work in an AMF. I suppose that the DM could allow gods to create items that did work in an AMF, but that would significantly increase the market value and thus they'd no longer be the same item.

In short: No and No.
Q285 How do you pronounce Ghaele?

I'm no expert at how to relate phonetics perfectly, but I've always pronounced it a bit like Gha-eel-ee, Gha being a bit like Gah but more throaty.
#723

arikas

Apr 24, 2006 2:14:45
Would a splitting arrow enchantment apply to both split arrows on a shot from order of the bow?

(so say 5 ranger 10 order of the bow, would the extra 5d8 precision damage apply to both arrows from a splitting bow?)
#724

lilt

Apr 24, 2006 4:56:35
Would a splitting arrow enchantment apply to both split arrows on a shot from order of the bow?

(so say 5 ranger 10 order of the bow, would the extra 5d8 precision damage apply to both arrows from a splitting bow?)

No. The OOTBI bonus damage is only applied once per attack. Attacks with the splitting enchantment are still only single attacks, even if they may be shooting more than one arrow, meaning that the extra damage is only applied once.
#725

zombiegleemax

Apr 24, 2006 12:00:01
The specific term for the above 'splitting arrow' and why it doesn't gain precision-based damage more than once is 'volley effect' any time any effect creates more than one attack outside of a full attack, it is very likely a 'volley effect' such as manyshot, dual strike (even though, yes, it is melee, it's still a 'volley effect' for purposes of precision-based damage), palm throw, doubletoss, etc.
#726

arikas

Apr 24, 2006 13:02:10
So i assume something like greater many shot or splitting arrows wouldnt all work with a casting of hunters mercy hey? ;) only 1 arrow would have that effect (if i understand correctly) yes?
#727

zombiegleemax

Apr 24, 2006 13:09:08
One arrow would automatically threaten a critical hit, all greater manyshot arrows would apply precision damage, all splitting hits would deal regular.
#728

zombiegleemax

Apr 24, 2006 13:12:46
What is a good class to combine with Master Of Many Forms that would really utilize its shapechanging abilities or give stackable abilities?
#729

zombiegleemax

Apr 24, 2006 13:28:11
Answer: Druid, Nature's Warrior, and Warshaper
#730

lostone

Apr 24, 2006 13:37:27
What is a good class to combine with Master Of Many Forms that would really utilize its shapechanging abilities or give stackable abilities?

MoMF is aimed at druid, so you could just keep going with Druid, which will give you more wildshapes per day. Or you could go with Warshaper (in one of the Complete books, Complete Warrior I think) which lets you increase claw size for increased damage, gain fast healing, etc. But you would lose some wildshape uses per day compared to a druid 10/MoMF 10.
#731

cafiend

Apr 24, 2006 16:17:59
Q286?

Can an Occult Slayer/Frenzied Zerker use Mind blank as a 'safety' switch to end a frenzy? (i think the answer is no, but there are a few loopholes i want to sure of, before someone tries them.)
#732

surreal

Apr 24, 2006 16:26:14
repost...
Q 279: Does becoming a dragonborn affect my natural armor bonus from my previous race?

Q 279b: what about racial weapon familiarity? Ex: if I was a dwarf, would I lose my racial weapon familiarity for the Urgrosh or Waraxe upon becoming a dragonborn?
#733

tleilaxu_ghola

Apr 25, 2006 0:04:59
Eeeurrraaaarrrgghhh!!!

More problems with the CPsi!

Q 286 The Ardent's skill list is "Autohypnosis, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Psicraft." Anyone see a problem with that? WHAT KNOWLEDGES?!! All of them? Two of them, N factorial of them?

I was working on a build for the ultimate gish contest when I came across this abomination. Almost all the PrCs I want to get into have knowledge reqs, some of them are steep. Is it safe to assume knowledge all? The example lists knowledge psionics at least... but then again the examples are often erroneous in this book.

I'm going to ask CustServ, but I was wondering if anyone had already done so...
#734

surreal

Apr 25, 2006 2:09:23
Q 288: Are there any other weapons that actually give a bonus to trip attacks? There are plenty that have bonuses for disarm, but the only one I can think of for tripping is the Tigerskull Club (Frostburn)
#735

arikas

Apr 25, 2006 2:27:54
One arrow would automatically threaten a critical hit, all greater manyshot arrows would apply precision damage, all splitting hits would deal regular.

Wait wait wait... the precision damage would apply to EVERY arrow ?!

Sweet
so lets assume this

My archer casted hunters mercy last round, now knocks 4 arrows with greater manyshot, then fires 4 arrows:

>arrow1->
>arrow2->
>arrow3->
>arrow4->

Then they split


>spl.arrow1#1->
>spl.arrow1#2->

>spl.arrow2#1->
>spl.arrow2#2->

>spl.arrow3#1->
>spl.arrow3#2->

>spl.arrow4#1->
>spl.arrow4#2->

So ">spl.arrow1#1->" would receive hunters mercy and precision damage because that is first arrow on the list.
Next:
>spl.arrow2#1->, >spl.arrow3#1->, >spl.arrow4#1-> would all receive precision damage because they were INITIAL arrows from the greater manyshot
Lastly:
>spl.arrow1#2->,>spl.arrow2#2->,>spl.arrow3#2->,>spl.arrow4#2-> would just receive normal bonuses to arrows (like +5 if its from a +5 bow, correct?)

hopefully that makes sense... and hopefully its correct lol
#736

lostone

Apr 25, 2006 7:03:20
b]Q 286[/b] The Ardent's skill list is "Autohypnosis, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Psicraft." Anyone see a problem with that? WHAT KNOWLEDGES?!! All of them? Two of them, N factorial of them?

I'd assume it is like the Bard or Wizard. You can buy ranks in each knowledge, individually, as you choose.
#737

haikenedge

Apr 25, 2006 20:57:49
Q289: Is there any prestige class that works like the cerebremancer, but insteads divine spellcasting with psionics?
#738

sithobi1

Apr 25, 2006 21:04:15
The Psychic Theurge, from Mind's Eye(WotC online article)
#739

haikenedge

Apr 25, 2006 21:05:15
The Psychic Theurge, from Mind's Eye(WotC online article)

So, nothing else then? Nothing from officially published material?
#740

haikenedge

Apr 25, 2006 21:08:17
Q290: Is there any way to quicken Supernatural abilities?
#741

Tempest_Stormwind

Apr 25, 2006 21:24:39
So, nothing else then? Nothing from officially published material?

Mind's Eye's considered fairly official. Especially since the Theurge is essentially identical to the Cerebremancer. Theurge classes are so easy to make it's a cop-out. The new Mind's Eye, too, is official enough -- they no longer make cool new stuff for psionics, but rather serve as the scapegoats ("we don't need to put psionic support in any book anymore, as it's the Mind's Eye's job to figure out how to fit it in there anyway!").
#742

tleilaxu_ghola

Apr 25, 2006 21:41:04
I'd assume it is like the Bard or Wizard. You can buy ranks in each knowledge, individually, as you choose.

That's what I'm hoping, but usually they say: "knowledge (All, each skill taken seperately). Not "knowledge".
#743

gryftir

Apr 26, 2006 6:55:25
Q290: Is there any way to quicken Supernatural abilities?

A290 Supernatural abilities can't be quickened. Quickened is a term used to describe speeding up spells or psionic powers (and occasionally spell-like abilities) so that the time to cast/manifest/use power is a free or sudden or immediate action, rather then the normal time. Depending on the supernatural ability, it may be possible to speed up, but it can't be quickened, as best I can tell.

Q291A Where can I find the rules/guidelines for what spells can be made permanent, other then the ones listed in the spell in the PHB or SRD?

Q291B Where can I find an updated list of such spells?
#744

inkubus

Apr 26, 2006 8:00:17
ignore...
#745

pale_enchantress

Apr 26, 2006 13:44:59
A 285: I know a bit of gaelic (which the word origin looks like to me) and it would be pronounced Jzai-el (Rhyms with GUY then the letter L out loud). Assumeing im right and it is a gaelic name.

Edit: Just so you know i had allready answered this for myself a month or so ago being that the eledrin are a faveroite celectial type of mine.
#746

tleilaxu_ghola

Apr 26, 2006 15:31:42
This Just In From CustServ! The ardent's skill list only has knowledge (psionics) on it, not knowledge all. (This matches the starter build). Errata is planned for the CPsi, and hopefully this will be included.

Oh, and I just saved a bunch of money on my car insurance by switching to...
#747

surreal

Apr 26, 2006 23:36:31
Q 292: Are there any weapons which do all three types of damage? (slashing, piercing, bludgeoning)

(yes, this was prompted by that executioner's mace thread from earlier)
#748

zombiegleemax

Apr 27, 2006 0:20:10
Q 293 -Im looking into the Justiciar prc and I was wondering if there were any threads with good builds?
#749

zombiegleemax

Apr 27, 2006 0:46:36
Q 292: Are there any weapons which do all three types of damage? (slashing, piercing, bludgeoning)

(yes, this was prompted by that executioner's mace thread from earlier)

Certain natural attacks such as bites do all three, other than that none that I know of.
#750

surreal

Apr 28, 2006 1:28:04
Q 293 -Im looking into the Justiciar prc and I was wondering if there were any threads with good builds?

A 293: I don't have any direct info for you, but here's the latest one on a feat combo for Justiciars from a couple days ago... http://boards1.wizards.com/showthread.php?t=628306

Here's the google search for Justiciars: blip!

edit: argh, I don't know why the link keeps inserting that space into "optimization"... bah, just fix it manually in google
#751

surreal

Apr 28, 2006 1:42:39
Q 294: I have a sneaking suspicion that I totally dreamed this up or possibly saw it on homebrew somewhere... but is there a feat out there that lets you carry over the excess damage from a cleave to your next target? Whatever damage you did in excess of dropping your opponent below -10hp carries over to your next cleave target (still have to roll to hit); can only be used once per round.

If it is in fact something I dreamed up, how does that look powerwise?
#752

mist_of_shadows_02

Apr 28, 2006 1:53:49
A294 If it's not in the forgotten realms brokeness you probably dreamed it up. I'm pretty sure that I have never seen it, but sadly it sparks a vague memory somewhere. Maybe it's just wishful thinking. As for how it looks well not so great logic wise as why should the extra damage from killing the wizard help against the fighter. Or to put a different spin on it, why should the damage from my flaming sword that I used to kill charlie the frost giant hurt the fire giant or normal guy as much. Where do you draw the line, seems fishy to me. That doesn't mean it wasn't printed somewhere, maybe dragon?
#753

surreal

Apr 28, 2006 2:26:43
Hmm, or maybe it was just only weapon and Str/PA damage... or maybe it was only off a critical hit... or maybe I've been dipping into the firewine again. (whoa, flashback to Baldur's Gate)
#754

numb_dup

Apr 28, 2006 19:56:42
Q295: I've searched and seen a topic or two about this, but never a definitive answer, can you use both One Strike, Two Cuts [IM] and the Dual Strike feat [Complete Adventurer], to make 4 attacks as a standard action (with all those other shiny bonuses)?

-Borga
#755

tleilaxu_ghola

Apr 28, 2006 20:48:41
Q 296: Does anyone know of a decent PrC with the following attributes:
1. Fighter BAB
2. +6 or lower BAB entry req
3. ONLY ONE Feat required for entry (possibly two if one of them is track)
4. Good fort saves (good fort and ref is better... all good saves would be insane)
5. Some combat ability that is worthwhile in the FIRST level.
6. Preferably not campaign setting specific/ without RP reqs.
7. Preferably d8 hitdice or better.

Basically I'm looking for a good dip class, and I'm running into a wall here.

So far I have:
Ronin: Gives sneak attack +1d6, requires EWP (Bastard Sword) -- RP Reqs aren't fun though.
Animal Lord: Doesn't give much, but has 2 good saves and no feat reqs
Horizon Walker: Immunity to Fatigue, requires endurance.


Thanks in advance.
#756

surreal

Apr 29, 2006 0:41:31
A 296: Hmm, after very quickly browsing through Crystal Keep...
Dwarf Paragon - doesn't give much
Half-Orc Paragon - doesn't give much
Soul Eater :D
Ghost Faced Killer - requires 2 feats: imp. initiative & power attack, gain ghost step
Holy Liberator - req: iron will, gain detect evil, smite evil, aura of courage, paladin spells
Spellcarved Soldier - req: silver tracery, 1st level spells, gain rune of extension, good fort and will
Wildrunner - req: endurance, gain fast movement & trackless step, good fort and ref saves
Leviathan Hunter - req: iron will & track & fav. enemy, gives bonuses to detect weaknesses, and bonus to AC
#757

zombiegleemax

Apr 29, 2006 3:12:05
Q297
Where can I find this Whisper Gnome i've heard so much about?
#758

elephant_jack

Apr 29, 2006 3:53:03
Hi guys!

Really fantastic thread!

Q298
What is the easiest (fastest) way to qualify for the Fiend of ... PrCs from the Fiend Folio (= how do I get Outsider [evil] without the need of ultra-high LAs?).

Thanks!

EJ
#759

neeek

Apr 29, 2006 4:00:03
Q297
Where can I find this Whisper Gnome i've heard so much about?

A297: Races of Stone
#760

Xeraph

Apr 29, 2006 10:05:12
Q 299: If a Warlock is Wildshaping, do he need the Natural Spell to be able to use his Invocations?
#761

surreal

Apr 29, 2006 11:34:38
Hi guys!

Really fantastic thread!

Glad you like it

Q298
What is the easiest (fastest) way to qualify for the Fiend of ... PrCs from the Fiend Folio (= how do I get Outsider [evil] without the need of ultra-high LAs?).

A 298:
Here are a few threads on the matter:
Fun with the Fiend of Possession?
Optimizing a Fiend of Possession
Fastest way to Outsider with Evil subtype?- (by Banaticus)
#762

enamel_32

Apr 29, 2006 11:46:03
Q300: Is there any way to acquire a dodge bonus against 2 or more enemies?
#763

surreal

Apr 29, 2006 11:50:35
Q 299: If a Warlock is Wildshaping, do he need the Natural Spell to be able to use his Invocations?

A 299: I don't think its covered explicitly in the rules anywhere, but that seems reasonable to me. Heck, I'd let you get away without the feat if you wildshaped into forms that had appendages capable of simple gesturing. I don't think invocations actually have verbal components.
#764

sithobi1

Apr 29, 2006 15:38:04
Q300: Is there any way to acquire a dodge bonus against 2 or more enemies?

A300: Yes. Look at Psionic Fist or the Expediteous Dodge feat from Races of the Wild.
#765

gryftir

Apr 29, 2006 17:42:05
A 299: I don't think its covered explicitly in the rules anywhere, but that seems reasonable to me. Heck, I'd let you get away without the feat if you wildshaped into forms that had appendages capable of simple gesturing. I don't think invocations actually have verbal components.

It is covered. Specifically (From the SRD) A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

Since there are no required components, wild shaping has no effect on the use of Warlock Invocations.
#766

neeek

Apr 29, 2006 17:47:04
It is covered. Specifically (From the SRD) A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

Since there are no required components, wild shaping has no effect on the use of Warlock Invocations.

Invocations are an exception. They specifically *do* have somantic components.
#767

zombiegleemax

Apr 29, 2006 18:03:24
A300: Yes. Look at Psionic Fist or the Expediteous Dodge feat from Races of the Wild.

Another feat is Midnight Dodge, from Magic of Incarnum.
#768

lokathor

Apr 29, 2006 18:15:33
Edit: nevermind, Neeek got to it first.
#769

zombiegleemax

Apr 29, 2006 20:13:23
As I'm (possibly) in the process of writing up an alchemcial optimization thread, I figured that I may as well put up these not-so-simple questions.

Q301: An item affected by Shrink Item is reduced to 1/16 of its size in every dimension, meaning it becomes 1/4,096th of its normal volume. Assume that a character affects 4,096 flasks of Alchemist's Fire with Shrink Item and then pours them all into the same flask. If said character throws said flask at an enemy, how much damage does it do?
(Remember that the spell says that items "can be returned to normal composition and size merely by tossing them onto any solid surface.")

Q302: Assume that a character has a flask full of 4,096 doses of Alchemist's Fire, as in the first question, and that said character pours said flask into a Holy Water Sprinkler (Libris Mortis, page 74). If the character attacks something with the Holy Water Sprinkler, what happens?
Does it do 'normal' splash damage, times 4,096? Does it all return to normal size at once? Can it continue to be used for until emptied or released?
#770

psly4mne

Apr 29, 2006 21:00:41
A301: I would say you get 4096d6. On impact, the liquid returns to full size and burns a lot.

A302: The description for the Holy Water Sprinkler is weird. I would again say that you do 4096 times normal damage (with both options of the Sprinkler). The weapon hits for splash damage on one flask of the contents. The contents are shrunken alchemist's fire, which deals 4096 damage on a splash with one flask. When you take the second option, you would deal 4096d6 - 7 (if 1/8 full). Thus, one flask of shrunken alchemist's fire is good for 4096 7 times and 4096d6-7 once.
Actually, strictly RAW, you would still deal 1 point of holy water damage with a normal hit, even if you put shrunken alchemist's fire in the reservoir.
#771

zombiegleemax

Apr 30, 2006 4:22:19
Q303: Does the Rainbow Servent PrC from CompDiv give full caster level, as the text implies, or only at levels 2,3,5,6,8 and 9 as the table says?
#772

necromas

Apr 30, 2006 6:41:07
Q303: Does the Rainbow Servent PrC from CompDiv give full caster level, as the text implies, or only at levels 2,3,5,6,8 and 9 as the table says?

As the table says.

Basically, you trade 4 caster levels for adding the entire cleric spell list to your arcane spell list. This is especially effective for a warmage, who automatically knows every spell on his spell list, AND can spontaneously cast without memorization.

Q304 I know one probabally does not exist, but is there an arcane caster base class that benefits from high wisdom scores?
#773

zombiegleemax

Apr 30, 2006 6:56:17
Q305: If my character is wearing spiked gauntlets on each hand and a spiked breastplate, can i attack with all of them in a given round?
Q306: If i can what feats do i take to do this?
#774

Xeraph

Apr 30, 2006 7:18:16
Invocations are an exception. They specifically *do* have somantic components.

See, this is exactly why im asking you guys. ´

But doesnt it seem like they only have somatic components if they wear light armor? So if they stayed away from anything heavier than light armor, they would be able to use invocations in Wildshape form?
#775

lokathor

Apr 30, 2006 8:22:25
See, this is exactly why im asking you guys. ´

But doesnt it seem like they only have somatic components if they wear light armor? So if they stayed away from anything heavier than light armor, they would be able to use invocations in Wildshape form?

The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks).
*SNIP*
The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.

So...... I guess you can technically use invocations while wildshaped, but only if you're a monkey/primate (or some other animal in the game world that has human like hands).
#776

surreal

Apr 30, 2006 9:36:59
Q303: Does the Rainbow Servent PrC from CompDiv give full caster level, as the text implies, or only at levels 2,3,5,6,8 and 9 as the table says?

There's been a lot of debate over it as there are several classes that are like that. (can't remember them off the top of my head... I think Sacred Fist is another one)

Basically... it's whatever you can convince your DM of.
#777

zombiegleemax

Apr 30, 2006 11:20:59
Q307 How do Skarn (MoI) arm spurs interact with other natural atacks? Eg if a Skarn Totemist shaped Kuthric Claws would his full attack be Claw/Claw/Spur or only Claw/Claw? what if a Skarn were to gain a Slam attack, eg by becoming a vampire?
#778

zombiegleemax

Apr 30, 2006 11:31:10
There's been a lot of debate over it as there are several classes that are like that. (can't remember them off the top of my head... I think Sacred Fist is another one)

Yea i saw it mentioned on another thread and figured I'd ask here.
Basically... it's whatever you can convince your DM of.

So basically, I'm screwed lol.
#779

lonewolf

Apr 30, 2006 12:51:18
Yea i saw it mentioned on another thread and figured I'd ask here.

So basically, I'm screwed lol.

incorrect

There is a rule somewhere that in any case if text and table disagree, the TEXT should be considered correct. Thus the Rainbow Servant has full casterlevel progression.
#780

psly4mne

Apr 30, 2006 13:17:23
A307: When you gain natural weapons, you just add them into your natural attack routine. The catch is that the Spines ability explicitly forbids using the Spines in conjuction with a natural attack wielded in the same arm. So a hypothetical Skarn Vampire Totemist would get either Claw/Claw/Slam or Claw/Spine/Slam - your choice (I'd go with the first).
If you want to take advantage of all your attacks, you could bind Threefold Mask of the Chimera to the totem chakra for Bite/Bite/Gore/Spine, but you lose the acid damage from Kruthic Claws.
#781

deschain_of_gilead

Apr 30, 2006 14:07:36
Q308: Persistent Polymorph Goodness: Can an Illumian with the sigils that allow him to base his bonus spells off of his strength using Persistent Polymorph and other Persistent buffs to his strength actually gain that benefit? I.e., if I Persistent Polymorph and Persistent Bite of X my strength up to 45, do I get to memorize my spells the next day as if my stat was a 45?

(I hope that wasn't as opaque as it seems)
#782

tleilaxu_ghola

Apr 30, 2006 14:17:29
A 308: Yes, it would be possible given the following: you are able to prepare and cast those spells before you prepare your spells for the day. So you'll need to have a few spells (and whatever resources you use each day to persist things) saved up at the end of the day so that you can do this each morning.
#783

thugsb

Apr 30, 2006 17:58:19
A303
You also stick to the most recent printing, and didn't the German version of the book spell out that you only got it at particular levels, as in the table (of the English version)?
#784

ejothims

Apr 30, 2006 20:34:20
Possibly already asked...

Q309: Is there any way to recover psionic focus as a free action?
#785

zombiegleemax

Apr 30, 2006 20:42:06
Possibly already asked...

Q309: Is there any way to recover psionic focus as a free action?

A309. I can't think of a way to get focus as a free action off the top of my head, but Hustle + Psionic Meditation will get you focus as a swift action.
#786

ejothims

May 01, 2006 2:21:08
When a Creature with racial HD True Mind Swaps with another creature with racial HD, do you keep the original HD, combine the two, or have just the new form's?
#787

tleilaxu_ghola

May 01, 2006 2:31:53
You retain your own hit dice, class levels, etc, etc. Read the power description and it says:
You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body).

While it never says that you retain your own HD, it does say you retain your own hitpoints. One may infer then that the hit dice remain the same, though they may be modified by a different consitution bonus.
#788

ejothims

May 01, 2006 2:59:52
That's what I had figured, since everything else it DOES list ehavily implies HD remain the same.

I just wanted to be sure I hadn't missed something somewhere.
#789

laowai

May 01, 2006 15:45:46
Q311 What book is the Power Lunge feat in? The feat index says it is in EA, but i don't know that abbreviation =/ I apologize if this question has been asked before on this thread.
#790

psly4mne

May 01, 2006 21:27:59
A311: There is a lists of abbreviations at the bottom of the page. EA is Enemies and Allies.
#791

zombiegleemax

May 01, 2006 21:37:18
Q312: Are there any rules to prevent one from attacking (or moving, or casting spells, for that matter) while prone?
#792

jjeff

May 01, 2006 21:55:11
Q312: Are there any rules to prevent one from attacking (or moving, or casting spells, for that matter) while prone?

Yes...

Prone: The character is on the ground. An attacker who is prone has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Anything else is fair game....
#793

zombiegleemax

May 02, 2006 12:53:39
Q312b: So its entirely legal for a dervish to dance around on the ground making a full melee (with a -4 penalty)?
#794

lostone

May 02, 2006 13:23:59
Q312b: So its entirely legal for a dervish to dance around on the ground making a full melee (with a -4 penalty)?

Well I'd argue that it's pretty hard to dance while prone. People can breakdance, but I don't see that happening while holding scimitars in your hands (imagine the self-impalement possibilities ), and even that isn't prone.

Also I don't know if the rules cover it, but if you're prone your movement is going to be limited, in my game I'd probably limit it to half normal speed, meaning the dervish would be limited on the number of attacks they could take as part of their dance since they have to move 5ft between each attack.
#795

cafiend

May 02, 2006 13:24:21
A312
SRD:Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.


It would seem to imply that while prone you can only crawl... is it spelled out such in the SRD... not really.
#796

zombiegleemax

May 02, 2006 16:24:52
Q313: I know theres a feat somewhere that lets you add your Cha to your hps. What are its Pre Reqs and where can i find it?

(This thread is great btw, lets me ask all the random questions i have without derailing a thread or making a new one ^.^)
#797

fwib

May 02, 2006 16:38:05
Q313: I know theres a feat somewhere that lets you add your Cha to your hps. What are its Pre Reqs and where can i find it?

(This thread is great btw, lets me ask all the random questions i have without derailing a thread or making a new one ^.^)

A313: You are probably thinking of Unholy Toughness, an ability which certain powerful undead from MM3 and LM get, it isn't a feat

For all your X stat to Y bonus needs: see here.
#798

zombiegleemax

May 02, 2006 16:56:28
A313: You are probably thinking of Unholy Toughness, an ability which certain powerful undead from MM3 and LM get, it isn't a feat

For all your X stat to Y bonus needs: see here.

Yea, thats what I was thinking of. Coulda swore it was a feat. Thanks.

Q314: Can a monk with natural weapons make a flurry and still get all natural attacks? If so, are the natural attacks at -5?

Example: A 20th level monk makes a flurry at +15/15/15/10/5. If he also had 2 claws and a bite, would he get the claws/bite at +10 each, or would the primary be at +15?
#799

psly4mne

May 02, 2006 17:24:11
A314: Flurry of Blows cannot be used while attacking with natural weapons. You cannot attack with a natural weapon as part of the same full attack as a Flurry.
When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham).

#800

Pellanor

May 02, 2006 17:32:57
A314: The Sage begs to differ.

Q: Can a monk who has natural weapon attacks (such as a centaur monk) attack unarmed and still use his natural weapons? For example, let’s say he’s an 8th-level monk. Can he use a flurry of blows and attack at +5/+5/+0 unarmed (plus other bonuses) and then at +0/+0 for 2 hooves?
A: If the creature normally is allowed to make both weapon attacks and natural weapon attacks as part of the same full attack routine, the monk can do the same (making unarmed strikes in place of weapon attacks). Since a centaur can make two hoof attacks in addition to his longsword attack, a centaur monk can make two hoof attacks in addition to his unarmed strike attack (or attacks, depending on his base attack bonus). The monk can’t use his natural weapon attacks as part of a flurry of blows, but he can make natural weapon attacks in addition to his flurry. Such attacks suffer the same –2 penalty as the monk’s flurry attacks in addition to the normal –5 penalty for secondary natural attacks. An 8th-level centaur monk has a base attack bonus of +10 (+4 from his 4 monstrous humanoid Hit Dice, and +6 from his 8 monk levels). If he performs a flurry of blows, he makes three unarmed strikes, at +8/+8/+3. He can add two hoof attacks at +1/+1 (–5 as secondary weapons, and –2 from the flurry).

Though I will point out that the sage appears to be adding the -2 penalty for the flurry for the natural weapons twice (else the would be at +3 instead of +1).
#801

zombiegleemax

May 02, 2006 17:49:27
A314: The Sage begs to differ.


Though I will point out that the sage appears to be adding the -2 penalty for the flurry for the natural weapons twice (else the would be at +3 instead of +1).

Thats how I thought it worked. thanks.
#802

surreal

May 02, 2006 19:13:37
Q 315: So what will losing the next two weeks of posts do to optimization? Hmm, I guess it means I get to take a break from updating my handy links thread...
#803

psly4mne

May 02, 2006 19:20:50
A315: It kills it dead. As you well know, optimization relies on continuity more than do any of the other boards. I'll certainly be keeping backup copies of anything important I post in the next two weeks, and reposting it after the change, and I expect others will do the same.
#804

zombiegleemax

May 02, 2006 20:29:53
Q316: What are some good forms to Polymorph into at caster level 12?
#805

psly4mne

May 02, 2006 21:03:26
A136: Polymorphing just got a lot worse with the new errata. If you do polymorph, I suggest War Troll, 12-headed Hydra, and Cave Troll.
#806

zombiegleemax

May 02, 2006 21:08:54
A136: Polymorphing just got a lot worse with the new errata. If you do polymorph, I suggest War Troll, 12-headed Hydra, and Cave Troll.

Well its for the Gish competition, which isnt using the new errata. Where might I find those?
#807

psly4mne

May 02, 2006 21:13:22
double post
#808

psly4mne

May 02, 2006 21:14:13
Well its for the Gish competition, which isnt using the new errata. Where might I find those?

Monster Manuals 3, 1, and 3, respectively.

Wait, it ISN'T??
#809

zombiegleemax

May 02, 2006 21:22:00
BLEH. Always MM3...I dont wanna buy it because then my DM will have it to use against us...but I need it for optimization.

Any chance the stats on either troll can be found online somewhere?

Edit: Nope, T_G said so himself:
Are the PHB II rules (nerfs) for polymorph going to be in effect for the competition?

No. The book is not out yet and I still am not sure whether they grandfathered these changes into the past or are just presenting a new option for future spells.

#810

joseccb

May 02, 2006 21:48:17
Q317 What happens if I cast time stop while being grappled?

Q318 Can I use delayed spells such as delayed blast fireball during a timestop?
#811

lokathor

May 02, 2006 23:15:01
A318 - Yes, and the spell's delay period counts down during your time stop, the same as any other duration spell.
#812

fwib

May 03, 2006 10:20:15
Q317 What happens if I cast time stop while being grappled?

A317: Oooh... not a simple answer - I would say DM call, depending on how you are grappled.
#813

lostone

May 03, 2006 10:33:28
A317: Oooh... not a simple answer - I would say DM call, depending on how you are grappled.

Agreed. That sounds like an adjudication thing to me. If you are grappled in such a way that their brute strength has you pinned (say a giant stepping on a gnome to pin him :P), time stop wouldn't help, even if you do manage to cast it. You'd still have that weight on you and be pinned.

If it is just a matter of prying someones fingers from your wrist, or using a little agility to wiggle out, then I'd say it would work.

Something like Ethereal Jaunt might be a better way to get free of a grapple. Better yet just make sure to have Freedom of Movement cast on yourself and avoid the grapple altogether.
#814

zombiegleemax

May 03, 2006 11:19:44
Any chance the stats on either troll can be found online somewhere?

The War Troll
#815

deschain_of_gilead

May 03, 2006 13:32:39
Q319: I'm skeptical this will work, but I figured I'd ask anyway. I'm working on my own version of one of Caelic's build and I was wondering if there was any possible synergy between the feat Sword of the Arcane (Champions of Valor) and the Chameleon PrC. The feat states that you can use your Paladin spell slots to memorize arcane spells. Since the Chameleon can use Divine Focus to emulate spells from any divine list, couldn't he simply memorize a bunch of "Paladin" spells but using the feat use those slots for arcane ones? (at least up to 4th level spells)
#816

psly4mne

May 03, 2006 13:47:08
A319: Even if you can cast Paladin spells, you don't have Paladin spell slots. No go.
#817

fwib

May 03, 2006 14:29:37
War Troll link didn't work for me - the '&page=6' got chopped off

If it didn't work for you, try this: http://tinyurl.com/mrz7x
#818

zombiegleemax

May 03, 2006 14:56:19
War Troll link didn't work for me - the '&page=6' got chopped off

If it didn't work for you, try this: http://tinyurl.com/mrz7x

Happened to me too, I just typed it in by hand. thanks though.
#819

zombiegleemax

May 03, 2006 15:39:51
Q320: Can you take weapon focus in a natural weapon you don't always possess? For example, Weapon Focus Claws for a sorcerer who polymorphs into forms with claws, or Focus: Bite for a PsiWarrior with the Bite of the Wolf power.
#820

fwib

May 03, 2006 15:50:26
Q320: Can you take weapon focus in a natural weapon you don't always possess? For example, Weapon Focus Claws for a sorcerer who polymorphs into forms with claws, or Focus: Bite for a PsiWarrior with the Bite of the Wolf power.

A320: Why not? unless you have it grafted, you don't always have normal weapons either.
#821

zombiegleemax

May 03, 2006 17:24:08
Q321: When taking the Expanded Knowledge feat to gain a power, if that power appears on multiple lists at different levels, is it your choice what level you gain it at? Hustle, for example, is Egoist 3 and PsiWar 2. If a Psion takes expanded knowledge to gain it, can he opt to gain it as a level 2 power?
#822

psly4mne

May 03, 2006 17:41:26
A321: You choose. You get to pick which power list you take the power from.
#823

zombiegleemax

May 03, 2006 18:23:12
Q322 - What is Anthropic Revelation and how does it pertain to the Dungeons and Dragons world?

This Aught to be a good one!
#824

zombiegleemax

May 03, 2006 18:38:26
Q323: Is it possible to be a member of 2 psionic base classes? If so, do you maintain 2 seperate pools of power points, 2 seperate lists of powers, etc.?
#825

logicninja

May 03, 2006 18:41:41
You add all your power points together, but have two power lists and the manifesting rules still apply--i.e. a Psion5/PsyWar2 who knows Expansion as a PsyWar power could only spend 2 points on Expansion, not 5 or 7. If he knows Mind Thrust as a Psion power, he could spend 5 points on it.
#826

zombiegleemax

May 03, 2006 19:01:12
Q324: If an undead or other creature without a con score polymorphs into a creature that has a con score, does it gain increased hitpoints based on that form's con modifier?

Q325: If you have an inherent bonus to a stat (from a Tome or the wish spell) do you get that bonus to a form you polymorph into?
#827

psly4mne

May 03, 2006 20:15:37
A324: No. You don't change HP totals for changing form.
#828

zombiegleemax

May 03, 2006 20:57:34
A324: No. You don't change HP totals for changing form.

Really? The rules of the game article found here suggests otherwise.
The subject retains its own mind, but its body is transformed into a semblance of the assumed form. Unlike previous versions of the D&D game, the subject's hit points change according to his new Constitution score. The subject's Strength, Dexterity, and Constitution scores revert to normal when resuming its normal form, which may prompt another change in hit points.

Unless you meant because I dont have a con score. in which case I'm wrong. Or is the article I'm quoting outdated? If so, can ya direct me to more recent errata overrulling it?
#829

psly4mne

May 03, 2006 21:01:28
Really? The rules of the game article found here suggests otherwise.

That Rules of the Game is out of date. Being not yet up to date on the new errata, I cannot provide a definitive answer, but I am pretty sure you don't adjust you hit points for your new con score. Or maybe I am getting confused with the wildshape errata...

EDIT: I think I was thinking of the Wildshape errata. You were probably right. This will change when PHB2 comes out. Or maybe Polymorph itself won't change. I think I am confused. I think the room is changing shapes.
#830

zombiegleemax

May 03, 2006 21:08:51
That Rules of the Game is out of date. Being not yet up to date on the new errata, I cannot provide a definitive answer, but I am pretty sure you don't adjust you hit points for your new con score. Or maybe I am getting confused with the wildshape errata...

I checked the PHB errata and it doenst say anything about it. THe PHB II stuff says you keep your hitpoints, but thats not being used for the Gish competition (Which this and most of my other questions in the past day or so relate to).

And T_G's away for the week so i can just get an official contest-only ruling out of him.

I'm pretty sure most people get increased hitpoints based on con when they polymorph, but those without con scores are kinda iffy...
#831

sianger

May 03, 2006 23:23:28
Really? The rules of the game article found here suggests otherwise.


Unless you meant because I dont have a con score. in which case I'm wrong. Or is the article I'm quoting outdated? If so, can ya direct me to more recent errata overrulling it?

http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=5

Latest from PHB II.
It says you retain your own HP total when polymorphed, regardless of Con score (or lack thereof).
#832

zombiegleemax

May 04, 2006 15:11:47
http://www.wizards.com/default.asp?x=dnd/ex/20060501a&page=5

Latest from PHB II.
It says you retain your own HP total when polymorphed, regardless of Con score (or lack thereof).

Yea I've seen that. But we're not using it in the Gish contest, which is what I'm asking for. So, before the PHB II thing, did you get more HP when you polymorphed? And if you did, would you still get more HP if your original form didn't have a Con score?
#833

zombiegleemax

May 04, 2006 15:33:52
Q326: does the Totemist soul meld Wintermask (MoI 93) apply to attacks made with natural weapons, or must you declare a touch attack? (thinking of combining with Giralion arms for (esenta) d4 cold damage per claw each round without a second totem bind.
#834

lilt

May 04, 2006 17:41:31
Q326: does the Totemist soul meld Wintermask (MoI 93) apply to attacks made with natural weapons, or must you declare a touch attack? (thinking of combining with Giralion arms for (esenta) d4 cold damage per claw each round without a second totem bind.

Arguably yes, but the answer is No by the RAW. This is because the rule isn't written, but it arguable should/would have been. Here's the appropriate section of the SRD:
Holding the Charge
If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

Emphasis mine. The reason that this route doesn't let it work by RAW is that the winter mask effect is not a held charge of a spell. It's not too hard to argue, however, that new effects (the winter mask and similar) should follow the same rules as what has come before them (touch spells).
#835

lilt

May 04, 2006 17:49:08
Q327: Is Silverbeard from the spell compendium the most silly spell printed in a WOTC book?

It makes you grow a beard (even if you're unable to grow a beard as a female human, a dragon, or an ooze). It's also a particularly hard, metallic, beard which provides a sacred bonus to AC!?!
#836

ejothims

May 04, 2006 19:51:15
Don't forget the Circumstance Bonus to Diplomacy checks against dwarves.

That is a bit of a silly spell...
#837

fwib

May 05, 2006 10:37:56
Q327: Is Silverbeard from the spell compendium the most silly spell printed in a WOTC book?

It makes you grow a beard (even if you're unable to grow a beard as a female human, a dragon, or an ooze). It's also a particularly hard, metallic, beard which provides a sacred bonus to AC!?!

A327: Quite possibly. Even in its original source, in Forgotten Realms, as a spell available only to Paladins of Clangeddin Silverbeard, a dwarf deity renowned for his silver beard, I thought it a fairly silly spell.

Mind if I fork this post into a thread entitled: Silliest Spells Ever?
#838

zombiegleemax

May 07, 2006 13:37:55
Q238 With superior multiwepon fighting (from the multi-headed template) all your arms count as your primary attack. Does that mean you would get two attacks on the charge and two attacks of oppurtunity?

Q239 For the superior multiwepon fighting what counts as an anoligious wepon holding limb? Can I use armour spikes to make my characters legs count? Mouthpicks? Tail knife? Stump knives replacing hoof attacks?


Q240 Is wraithstrike broken?
#839

zombiegleemax

May 08, 2006 3:47:59
#840

lokathor

May 08, 2006 3:55:32
Q240 Is wraithstrike broken?

No, not really.
#841

nachtmeister

May 08, 2006 6:01:17
You add all your power points together, but have two power lists and the manifesting rules still apply--i.e. a Psion5/PsyWar2 who knows Expansion as a PsyWar power could only spend 2 points on Expansion, not 5 or 7. If he knows Mind Thrust as a Psion power, he could spend 5 points on it.

Q241 What if both your psi classes are using the same manifester list ? i.e. PsyWar2/Warmind5 ?
#842

lostone

May 08, 2006 6:22:54
Q238 With superior multiwepon fighting (from the multi-headed template) all your arms count as your primary attack. Does that mean you would get two attacks on the charge and two attacks of oppurtunity?

Pretty sure that is a "no". Unless someone can prove otherwise. Everything that grants an extra attack on charge or attack of opportunity (snow tiger berserker and double hit feats for example) specifically say they allow extra attacks on those types of actions. This just grants extra attacks without penalty on full attack actions.

Q239 For the superior multiwepon fighting what counts as an anoligious wepon holding limb? Can I use armour spikes to make my characters legs count? Mouthpicks? Tail knife? Stump knives replacing hoof attacks?

I would say any limb capable of actually picking up a seperate weapon and using it effectively without any extra straps or anything. So just hands and any grasping tentacles, prehensile tails, that kind of thing.

Q240 Is wraithstrike broken?

I haven't found it to be. The classes that can cast it lose base attack bonus, this just helps them catch up to an optimized melee build some and hit more often.
#843

lilt

May 08, 2006 7:02:58
I haven't found it to be. The classes that can cast it lose base attack bonus, this just helps them catch up to an optimized melee build some and hit more often.

Dragons can cast wraithstrike. As can any gish out there. How many characters/creatures could survive a dragon's attacks (with power attack) when he uses this lowly 2nd level spell. What spell level do you have to go up to to come remotely near the advantages that wraithstrike offers?

In-fact wraithstrike makes it worth it to take a few levels of arcane casting and an OK casting stat just so you can cast it. By some people's definitions, if not everyone's (and we're not going to start that discussion here*), changing the game that much is enough to make it broken.

My experience of it is simply that if you use it and are able to take advantage of your opponent's reduced AC (multiple attacks at lower attack bonuses, power attack, ETC) then your opponent dies. Yes, it may not be ultimately useful for some characters but to say that means it's not broken is like saying that timestop/shapechange aren't broken because first level characters can't use them.

* The definition of broken is definately not a simple question. If you do wish to ask it then please start a new thread because we don't want this one closed due to the flame war that would undoubtedly ensue.
Q241 What if both your psi classes are using the same manifester list ? i.e. PsyWar2/Warmind5 ?

It goes by manifester class, not the list that those classes take their spells from, so (assuming some non-psionic class levels are added to make that a legal build) that bould could spend 2 power points on a power known under his PsyWar side and 5 to spend on a power known by Warmind. If he knew the same power under both then he could choose to manifest it using his PsyWar side or his Warmind side, with manifester level thus power point expenditure limits of 2 and 5 respectively, although as he has a higher manifester level with Warmind I doubt he'd manifest it from his psiwar side any more.
#844

zombiegleemax

May 08, 2006 7:42:13
Q240 Is wraithstrike broken?

Short answer: It's good, but expensive. Not game breaking.

Several other extremely potent spells are touch AC and potentially more harmful than his spell. The only real benefit is it's swift, and every caster has a similar spell (lion's charge, rhino's rush, etc). A simple web or entangle or grease could take out an entire enemy group. If you're arguing high levels, a quickened spell might be a lot better. You can wraithstrike and full attack, or quicken curse of the putrid husk and follow up with a weird.

Dragons can cast wraithstrike. As can any gish out there. How many characters/creatures could survive a dragon's attacks (with power attack) when he uses this lowly 2nd level spell. What spell level do you have to go up to to come remotely near the advantages that wraithstrike offers?

In-fact wraithstrike makes it worth it to take a few levels of arcane casting and an OK casting stat just so you can cast it. By some people's definitions, if not everyone's (and we're not going to start that discussion here*), changing the game that much is enough to make it broken.

Arguing a dragon can cast it is kind of odd. Dragons get some insane casting and BaB. They don't -need- to cast it. They could just scorching ray you and you're dead anyway. They also die really quick to a level 3 spell (Shivering Touch) with even less ways to defend against it. We could say 'if a beholder shoots you with all it's rays, how many characters could survive' and the answer would be pretty close.

Firstly: you need atleast caster level 3 (ie, wizard 3) to cast the spell and only arcane gishes can use it (or blowing a feat on extra spell). For most melee, 3 levels of wizard is utterly useless. You lose 2 BaB right off the bat. 4 sorcerer is probably even worse.
Secondly: it only works on melee attacks so it is useless for ranged.
Thirdly: It only lasts for one round, so it will eat through your spell slots as fast as, say, Lion's Pounce (swift druid spell, Pounce 1 rnd)
Fourthly: It doesn't negate any miss chance, and touch AC is -easy- to raise. Monk, Armor (PHB2 Feat), Parrying Shield (LoM), Divine Shield,... just take a look at X stat to Y thread. For spells? Improved Invisibility, darkness, blur, displacement, blink... any miss chance. For the big natural AC guys? They tend to have tons of Con. Yes, you can hit the tarrasque - but he has ~750 HP or something.

I present the spell Find The Gap: Although it doesn't work for every consecutive hit, it has a duration in rounds so it will last an entire encounter. Furthermore, it combos nicely with Rhino's Rush (double damage charge), Hunter's Mercy (basically True Strike), and anything having to deal with charging, really. Furthermore, it's level 3 but available to arcane and divine casters through Extra Spell.
#845

lilt

May 08, 2006 9:17:31
Arguing a dragon can cast it is kind of odd. Dragons get some insane casting and BaB. They don't -need- to cast it. They could just scorching ray you and you're dead anyway. They also die really quick to a level 3 spell (Shivering Touch) with even less ways to defend against it. We could say 'if a beholder shoots you with all it's rays, how many characters could survive' and the answer would be pretty close.

Beholders can't use all of their eye rays against the same target in the same round. Yes, dragons don't need to cast it to hit, but that's not the point. There's this little feat called power attack, which I'd expect any dragon worth his salt to have. Once you add power attack, you may as well consider the spell to add your opponent's material AC as a bonus to damage on your attacks, although note that you may be able to do it a more optimal way. Attacks from dragons are normally surviveable. Attacks from dragons with wraithstrike are not.
Firstly: you need atleast caster level 3 (ie, wizard 3) to cast the spell and only arcane gishes can use it (or blowing a feat on extra spell). For most melee, 3 levels of wizard is utterly useless. You lose 2 BaB right off the bat. 4 sorcerer is probably even worse.

Gishes can, and in many cases do, hit opponents dispite the fact that they've lost 2-4 BAB (even without wraithstrike).
Secondly: it only works on melee attacks so it is useless for ranged.

That's a non-issue as it still works on melee where it's most useful anyway (power attack, multipe natural attacks, ETC)
Thirdly: It only lasts for one round, so it will eat through your spell slots as fast as, say, Lion's Pounce (swift druid spell, Pounce 1 rnd)

You can extend it or persist it, and use 2nd level pearls of power (4k each, a high level character can afford quite a few) to recharge your uses. Meanwhile you're saving on healing because you're taking opponents down so quickly. The one time a character of mine (an 8th level spellthief) has cast wraithstrike, I took the opponent down in one round doing almost 100 points of damage. Had I not cast wraithstrike, I would have expected less than half of that.
Fourthly: It doesn't negate any miss chance, and touch AC is -easy- to raise. Monk, Armor (PHB2 Feat), Parrying Shield (LoM), Divine Shield,... just take a look at X stat to Y thread. For spells? Improved Invisibility, darkness, blur, displacement, blink... any miss chance. For the big natural AC guys? They tend to have tons of Con. Yes, you can hit the tarrasque - but he has ~750 HP or something.

Touch AC is not easy to raise. Yes, monks get good touch ACs normally. Yes, there are feats to raise your touch AC. No, that doesn't mean it's easy to raise. Every feat in a build can make a marked difference the build's abilities. Spending 2 feats to improve touch AC means a marked reduction in other abilities.

I don't know exactly how you think that a miss chance changes anything. If you went to the troubble of getting a miss chance then you'd have the same miss chance if your opponent didn't cast wraithstrike. With a miss chance, you're always going to take proportionately less damage. A miss chance actually potentially makes it even more worthwhile for a hard-hitting opponent to use wraithstrike as then they can take you down in one round (or half as many rounds) rather than letting you get off 2 rounds of attacks (or otherwise twice as many attacks)
I present the spell Find The Gap: Although it doesn't work for every consecutive hit, it has a duration in rounds so it will last an entire encounter. Furthermore, it combos nicely with Rhino's Rush (double damage charge), Hunter's Mercy (basically True Strike), and anything having to deal with charging, really. Furthermore, it's level 3 but available to arcane and divine casters through Extra Spell.

Although it's certainly a nice spell, it presents some problems too. If you're to take full advantage of the touch AC then you'll want a way to trade attack bonus for damage (power attack, TWF, secondary natural weapons). As the amount for which you're power attacking remains the same for all attacks in the round, you run the risk of missing with your later attacks if you power attack for a good amount on your first attack. As your first attack is the most likely to hit anyway, I don't see the damage boost being significant. Net result: With an optimal power attack ratio selected on a full attack, you're looking at a fairly minor average damage boost.

Combining it with Rhino Rush certainly seems a good combo, but the general use of the spell without combining it with a charge is questionable.

As far as archery is concerned:
  • Cast Find The Gap, Cast Hunter's Mercy, Full attack for tripple on first shot
    or
  • Full Attack, Full Attack, Full Attack
#2 has probably done as much (if not more) damage, and has cast 2 fewer spells.
#846

zombiegleemax

May 08, 2006 9:47:12
A dragon has 2 claws, 1 bite, 2 wings, and a tail attack at minimum. You will be -dead- if he casts wraithstrike or not. This is assuming it'd even a good idea to swing down and stay there, letting your party full attack him back.

Gishes can, and in many cases do, hit opponents dispite the fact that they've lost 2-4 BAB (even without wraithstrike).

Wraithstrike is just another expended slot. Your gish is going to be lower than a regular caster on spell slots and probably slow throwing Arcane Strike around. If you want to expend most your slots in one fight, then you might as well play a nova psion.

That's a non-issue as it still works on melee where it's most useful anyway (power attack, multipe natural attacks, ETC)

Just.... no. It's completely issue. People move in combat, you don't start combat next to each other usually so round 1 it's a waste. You're hosed if they ready an action to hit you and force a concentration check. Getting pounce is a lot more involved than increasing your touch AC, too.

As far as archery is concerned:

1. Cast Find The Gap, Cast Hunter's Mercy, Full attack for tripple on first shot
or
2. Full Attack, Full Attack, Full Attack

#2 has probably done as much (if not more) damage, and has cast 2 fewer spells.

I'd always go for #1, seeing as you can also do deepwood sniper, peerless archer, etc. Hide/Move Silent + surprise rounds. You will not always be next to the person, aware of each other, and full attacking.

Your pearl of power argument is moot, it works for any good spell.

Touch AC isn't any problem to raise. Dex modifier, tons of feats and class abilities, and items exist that raise it. Some people, it's true, choose to ignore it. They often die to a ranged touch spell.

Miss chance changes things since wraithstrike is utterly worthless against it. It also exists in item form. Something that completely negates the effectiveness of the spell is not besides the point. Wraithstrike goes 'i hit easier', miss chance goes 'no you don't'.

Anyway, I don't want to get into a huge argument on this. Attack bonuses scale faster than ACs, so avoiding armor bonuses at high levels isn't going to do much except hit more. It's a great gish tool, but 'most melee' (rangers, barbarians, fighters, rogues) will see no use for it or have their own tools.
Let's get back to the simple questions, not the opinionated ones^^.
#847

lilt

May 08, 2006 11:40:28
A dragon has 2 claws, 1 bite, 2 wings, and a tail attack at minimum. You will be -dead- if he casts wraithstrike or not. This is assuming it'd even a good idea to swing down and stay there, letting your party full attack him back.

You may be dead in either case, but the person next to you may be alive as he'll undoubtedly have had to spend more attacks on you. Dragons don't need to get that close to full-attack either... If we're assuming they have a tail attack then they must be gargantuan, giving them a reach of 15ft. That means that they can make a full attack from some distance out of the reach of a normal character, so they're not nessecarily going to get full-attacked back with anything but ranged weapons.

And yes, it's strangely enough possible for something to still be there after a dragon full-attacks it. Consider a CR20 old red dragon versus the CR20 tarrasque, for example. Slightly buffed (bull's str, greater magic fang), attacking from invisible, and power attacking for 28 on all 8 of his attacks, he'll do over 400 damage and could probably hope to take the 800+hp brute in 2 turns. Without wraithstrike, but similarly buffed, he'd be looking at more like 300 damage per round. After you factor the tarrasque's regeneration, he'd be looking at 4 rounds to take it down. That's a helluva difference, half the time (and 1/3rd of the return attacks) for the meager price of 2 2nd level spell slots.
Wraithstrike is just another expended slot. Your gish is going to be lower than a regular caster on spell slots and probably slow throwing Arcane Strike around. If you want to expend most your slots in one fight, then you might as well play a nova psion.

Who said anything about expending more than one per fight? One is usually enough to take down an opponent. Wraithstrike combined with ower attack can do way more damage than any other 2nd level spell could.
Just.... no. It's completely issue. People move in combat, you don't start combat next to each other usually so round 1 it's a waste. You're hosed if they ready an action to hit you and force a concentration check. Getting pounce is a lot more involved than increasing your touch AC, too.

Why do it in round one? Once a combat is usually enough to make a significant difference. If your opponents are moving around then they're hampering their own combat abilities too. If they ready an action to interrupt spellcasting then just full-attack them normally, they've just completely wasted an action. You wait until you have a full-attack lined-up then use it.
I'd always go for #1, seeing as you can also do deepwood sniper, peerless archer, etc. Hide/Move Silent + surprise rounds. You will not always be next to the person, aware of each other, and full attacking.

Find the gap has a verbal component... that means you probably won't get a surprise round. Still, if you've got the drop on someone then I see no problem with using hunter's mercy then attacking normally. Your opponent's denied their dex bonus, meaning a normal attack at your highest attack bonus will likely hit anyway. As you said (below) attack bonus scales faster than AC.
Your pearl of power argument is moot, it works for any good spell.

No, it's not. You were the one saying I'd run out of castings.
Touch AC isn't any problem to raise. Dex modifier, tons of feats and class abilities, and items exist that raise it. Some people, it's true, choose to ignore it. They often die to a ranged touch spell.

It's more expencive to raise, and there are fewer ways to do it, than normal AC. Suffice to say: Natural Armor, the primary armor source for most monsters (and a secondary source for many others), is not applied to touch ACs. Wether they've spent a lot on raising touch AC or not, you'd have to be extremely dedicated (and perhaps a fool) to have a touch AC as high as your normal AC so wraithstrike will probably give you a bonus anyway.

When they do have a high AC anyway: just don't use wraithstrike. There are bound to be other opponents against which wraithstrike would help.
Miss chance changes things since wraithstrike is utterly worthless against it. It also exists in item form. Something that completely negates the effectiveness of the spell is not besides the point. Wraithstrike goes 'i hit easier', miss chance goes 'no you don't'.

A 50% miss chance reduces the average damage done by 50%. It does that wether you've got wraithstrike cast or not. If you're doing on-average 100 damage without wraithstrike and 200 damage with, then a 50% miss chance changes that to 50 damage and 100 damage respectively. Yes, the miss chance effectively cancels the wraithstrike, but it also seriously reduces the effectiveness of the character who didn't use wraithstrike so it has no real bearing on what it's worthwhile to do.
Anyway, I don't want to get into a huge argument on this. Attack bonuses scale faster than ACs, so avoiding armor bonuses at high levels isn't going to do much except hit more. It's a great gish tool, but 'most melee' (rangers, barbarians, fighters, rogues) will see no use for it or have their own tools.
Let's get back to the simple questions, not the opinionated ones^^.

Fair enough, although the answer here should definately read something like "oppinions vary" rather than "no". My argument is simply that some people do consider it to be broken, and it certainly is extremely powerful so I can see why they think it is.
#848

zombiegleemax

May 08, 2006 11:51:57
Do enhancement bonuses from magical items grant you bonus spells?
#849

eldong

May 08, 2006 11:54:52
Do enhancement bonuses from magical items grant you bonus spells?

Yes, they do, if they are long-term bonuses (ala headband of Int.)
#850

hogarth

May 08, 2006 12:49:25
You add all your power points together, but have two power lists and the manifesting rules still apply--i.e. a Psion5/PsyWar2 who knows Expansion as a PsyWar power could only spend 2 points on Expansion, not 5 or 7.

One caveat regarding "You add all your power points together":
http://www.d20srd.org/srd/psionic/prestigeClasses/warMind.htm
If a war mind has power points from a different class, those points are pooled together and usable to manifest powers from either class. Bonus power points from having a high ability score can be gained only for the character’s highest psionic class.

http://www.d20srd.org/srd/psionic/prestigeClasses/psionicFist.htm
If a Psionic Fist has power points from a different class, those points are pooled together and usable to manifest powers from either class. Bonus power points from having a high ability score can be gained only for the character’s highest psionic class.

#851

Tempest_Stormwind

May 08, 2006 13:13:17
Incorrect.

That *only* shows up in the PrC chapter, and doesn't follow the primary rules on the power point reserve. No reason is given. The primary rule supercedes it.

For proof, check out any of the psionic NPCs that have been published (most in Complete Psionic). For example, Emersage Fenwillow, the Wilder 7 / Anarchic Initiate 4 (despite not actually qualifying; it's an editing error like most of the book) with 19 charisma, has 128 power points. An 11th level wilder has 106 base power points, leaving 22 to come from bonus. The bonus PP formula is ML*Ability Mod /2, which would be 11 * 4 / 2 = 22. Note how this is NOT the same as gaining bonus PP from wilder alone.

Hyperconcious, by the same author, has other examples, all the same.




The XPH has a few editing glitches like this one (mostly concerning psicrystals; note how PrCs claim that psicrystals don't advance with class features, but psicrystals aren't class features anyway and advance with any psionic class level!). The Psi board has them all figured out by now, mostly through continued questioning of both Bruce Cordell and CustServ, plus our own sense of logic.

Conclusion: That particular section doesn't actually apply.
#852

hogarth

May 08, 2006 13:49:14
If you can show me an erratum (and not an example character in a third-party product!) that clarifies this, I would be delighted to be called "Incorrect". In fact, I personally agree that this is a silly rule, but it's in there in black and white and it strains credulity for someone to say "Just ignore it; I don't consider it text". If common sense and logic were the only things that mattered on this board, then the answer to all rules questions would be "Ask your DM".

Your example of the wilder/anarchic initiate is irrelevant; it only has one manifesting class (wilder) whose manifesting is advanced by another prestige class. We're talking about having two different manifesting classes.

Incorrect.

That *only* shows up in the PrC chapter, and doesn't follow the primary rules on the power point reserve. No reason is given. The primary rule supercedes it.

For proof, check out any of the psionic NPCs that have been published (most in Complete Psionic). For example, Emersage Fenwillow, the Wilder 7 / Anarchic Initiate 4 (despite not actually qualifying; it's an editing error like most of the book) with 19 charisma, has 128 power points. An 11th level wilder has 106 base power points, leaving 22 to come from bonus. The bonus PP formula is ML*Ability Mod /2, which would be 11 * 4 / 2 = 22. Note how this is NOT the same as gaining bonus PP from wilder alone.

Hyperconcious, by the same author, has other examples, all the same.




The XPH has a few editing glitches like this one (mostly concerning psicrystals; note how PrCs claim that psicrystals don't advance with class features, but psicrystals aren't class features anyway and advance with any psionic class level!). The Psi board has them all figured out by now, mostly through continued questioning of both Bruce Cordell and CustServ, plus our own sense of logic.

Conclusion: That particular section doesn't actually apply.

#853

nachtmeister

May 08, 2006 14:17:02
Q242 Is there a magical or psionic effect like hardening which effects constructs ?
( Hardening works on items and is from EBCS )
#854

Tempest_Stormwind

May 08, 2006 14:29:37
While I would love to poke holes in the attack (for instance, although she has one manifester level, Embersage has TWO 'psionic classes', and is from a WotC source, and thus your complaint against it doesn't work), I'll stick to the direct response.

XPH page 17.

If you have levels in more than one psionic class you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have. For example, a 5th-level psion/5th-level psychic warrior has 20 power points from her psion levels (plus any bonus points for a high Intelligence score) and 7 power points from her psychic warrior levels (plus any power points for a high Wisdom score), for a total of 27 power points (plus any bonus points).

Primary rules directly contradict the seconardy subset; go by primary source (as stated in any WotC Errata file).


A242: Matter Manipulation might work, but I'm not 100% certain on that.
#855

lilt

May 08, 2006 14:45:17
That section in the prestige classes chapter directly contradicts the section under "multiclass psionic characters" at the start of chapter 2. I'd certainly consider the section describing how something works initially to hold more authority than the description under a PRC.

[edit]Yeah![/edit]
#856

lilt

May 08, 2006 14:50:30
Q243 Are there any good Rogue/Monk Prestige Classes? I'm hoping for progression of Sneak Attack and monk abilities, but I can't seem to be able to find anythign like it.
#857

zombiegleemax

May 08, 2006 15:48:28
A243 I don't know of any prestige classes but a monk2/roguex with the ascetic rogue feat(complete adventurer) is basically what you are seeking.
#858

quenditar

May 08, 2006 16:10:08
Q244: Is there any thread on how to make a good grappler of Medium size?
#859

surreal

May 08, 2006 16:15:39
*cough* Hey folks, kindly add 100 to your question/answer numbers. I'm pretty sure we passed 300 a couple weeks ago :D (not that it'll matter by next week)
#860

Tempest_Stormwind

May 08, 2006 16:31:28
Q244: Is there any thread on how to make a good grappler of Medium size?

A344: Usually involves Jotunbrud or Powerful Build, and the rest is usually Monk or Psychic Warrior or both. Here's a pretty standard example.
#861

nachtmeister

May 08, 2006 16:49:30
Q245 Is there any spell/psi power/magic effect that heals a construct besides the repair spells ?
#862

quenditar

May 08, 2006 17:22:31
A345: Not to my knowledge. There is repairing them in a lab for 50 gp/hp, which is far inferior to the repair spells. Warforged, of course, are a special case. There is also a Truespeech phrase that restores a destroyed construct to full health if spoken within a round.
#863

oologahq

May 08, 2006 19:09:16
Q346: I just saw in the FAQ that a monk's unarmed strike is a natural weapon for purposes of feats. Can a character with monk levels use a manufactured weapon as a primary attack and use an unarmed strike as a secondary attack?
#864

BloodSpill

May 08, 2006 19:21:10
Q345 Is there any spell/psi power/magic effect that heals a construct besides the repair spells ?

Psionic power: Repair damage
#865

timlagor

May 08, 2006 23:08:32
Q346: I just saw in the FAQ that a monk's unarmed strike is a natural weapon for purposes of feats. Can a character with monk levels use a manufactured weapon as a primary attack and use an unarmed strike as a secondary attack?

No. It's only a natural weapon for the purposes of Spells and now Feats
#866

surreal

May 09, 2006 1:06:28
Q 347: Is there any way to become immune to the Dazed condition?

Q 347b: If so, would this negate the Wilder's psychic ennervation? (or at least just the dazed portion, not sure about the pp loss)
#867

nachtmeister

May 09, 2006 1:34:24
Psionic power: Repair damage

but that works similiar as the repair damage spells ;) is there any other ?
#868

surreal

May 09, 2006 1:39:36
Q 348: Could someone point me to the post (or at least the page) that has the most recent version of the Hulking Hurler?
#869

gryftir

May 09, 2006 1:50:51
Q 349: What are the two new Assassin Spells in the PHB II, and what are their spell levels?
#870

nachtmeister

May 09, 2006 2:02:42
A242: Matter Manipulation might work, but I'm not 100% certain on that.

.....only works on inanimate objects
#871

logicninja

May 09, 2006 2:03:35
Q241 What if both your psi classes are using the same manifester list ? i.e. PsyWar2/Warmind5 ?

The same rule still applies, RAW.
#872

tleilaxu_ghola

May 09, 2006 19:03:31
Q 350: Besides the foresight spell, is there any other known ability which can render one immune to being flat-footed for the first round of combat (besides having a rediculously high initiative modifier). It can be a class ability, feat, or anything.
#873

sithobi1

May 09, 2006 19:27:10
Kauper's Skittish Nerves...maybe. It is an immediate action, which you can't strictly take, but once you've taken it, you've acted, so you're not flatfooted.
#874

sharp_claw

May 09, 2006 19:31:20
Q 351 what are all the classes that get sneak attack at 1st level?
#875

Tempest_Stormwind

May 09, 2006 19:36:11
Q 350: Besides the foresight spell, is there any other known ability which can render one immune to being flat-footed for the first round of combat (besides having a rediculously high initiative modifier). It can be a class ability, feat, or anything.

A350.5 (not a full answer): Conditionally, Detect Hostile Intent can do it. It won't work for subjects beyond 30' away, nor will it prevent subjects immune to [Mind-Affecting] from taking you by surprise, but it's cheap and entirely legal for this purpose. It's even relatively long-lasting for low-ML, so it's a cheap item (and one I frequently invest in).

Note that Kauper's Skittish Nerves won't work here, as this question is speaking of immunity to flat-footedness (meaning you aren't treated as flat-footed before you roll initiative, or something like this). It's due to a discussion on the Psi boards (and my response is mirrored here), where you need to NOT be flat-footed to use Anticipatory Strike (which essentially says "I take my turn NOW"), strictly superior to Kauper's in a one-round battle (like several high-level spell duels are).
#876

lilt

May 09, 2006 19:41:42
Q 350: Besides the foresight spell, is there any other known ability which can render one immune to being flat-footed for the first round of combat (besides having a rediculously high initiative modifier). It can be a class ability, feat, or anything.

A350: Well uncanny dodge essentially does just that, and can be obtained in a number of ways. To list the core ones:
  • Barbarian 2
  • Rogue 4
  • Assasin 2
  • Dwarven Defender 2
  • Shadowdancer 2
There are a bunch of others in various classes in other WOTC books. If Magic of Incarnum is allowed then it's available through the feat Shape Soulmeld (Impulse Boots).

Note that uncanny dodge isn't actually immunity to being caught flat-footed, it's immunity to losing your dex bonus. It removes the symptom (lost dex bonus, which is why many abilities like sneak attack work) rather than the cause (actually being flat-footed). The only other problem I can think of with being flat-footed is the inability to make attacks of oppertunity, but this can also be alleviated with the Combat Reflexes feat which lets you make AOOs whilst flat-footed.
#877

Tempest_Stormwind

May 09, 2006 19:50:28
Note that uncanny dodge isn't actually immunity to being caught flat-footed, it's immunity to losing your dex bonus. It removes the symptom (lost dex bonus, which is why many abilities like sneak attack work) rather than the cause (actually being flat-footed) but I can't think of any situations where it matters.

The important note is that Uncanny Dodge, as you said, does not truly remove the flat-footed statement. A barbarian or rogue can still be cleft in twain by an iaijutsu strike, for instance.

The important part, though, is that you can't take immediate actions while flat-footed, regardless of your dex-to-AC status.
#878

psly4mne

May 09, 2006 20:02:20
A351-352: 3.5 Base classes: Ninja (sudden strike) (CV), Spellthief (CV)
3.5 PrC: Assassin (DMG), Invisible Blade (dagger) (CW), Justicar (subdual) (CW), Nightsong Enforcer (CV), Ronin (CW), Shadow Thief of Amn (PGF), Slayer of Domiel (BoED), Yathrinshee (PGF), Zhentarim Spy (PGF)
3.0 PrC: Cancer Mage (BoVD), Guild Thief (FRCS), Justiciar of Taiia (DDG), Lasher (S&F), Ninja of the Crescent Moon (S&F), Peerless Archer (ranged) (SM), Warsling Sniper (halfling warsling) (RoF)

(DDG=Deities and Demigods, SM=Silver Marches)
I left out some 3.0 PrCs that were updated to 3.5 and lost sneak attack progression.
#879

sharp_claw

May 09, 2006 20:47:49
A351: 3.5 Base classes: Ninja (sudden strike), Spellthief
3.5 PrC: Assassin, Invisible Blade (dagger), Justicar (subdual), Nightsong Enforcer, Ronin, Shadow Thief of Amn, Slayer of Domiel, Yathrinshee, Zhentarim Spy
3.0 PrC: Cancer Mage, Guild Thief, Justiciar of Taiia, Lasher, Ninja of the Crescent Moon, Peerless Archer (ranged), Warsling Sniper (halfling warsling)

Q352 - probably should have asked this with Q351, but: what books are all these classes in?
#880

surreal

May 09, 2006 21:26:47
Q 353: Aside from psionic base classes and the education feat, is there any other way to get knowledge(psionics)? (so I can meet PrC prereqs such as for Warmind)

(apologies for being a psionics luddite)
#881

greyface

May 09, 2006 21:35:24
Q344: Favored Souls get Knowledge (Arcana), but not Knowledge (Religion), as a class skill. Is this a misprint, oversight, or am I just missing something?
#882

neeek

May 09, 2006 21:42:19
Q 353: Aside from psionic base classes and the education feat, is there any other way to get knowledge(psionics)? (so I can meet PrC prereqs such as for Warmind)

(apologies for being a psionics luddite)

Well, being a Wizard or Bard works pretty well.
#883

zombiegleemax

May 09, 2006 21:42:23
Q 353: Aside from psionic base classes and the education feat, is there any other way to get knowledge(psionics)? (so I can meet PrC prereqs such as for Warmind)

A 353: The Cosmopolitan feat, in Players guide to Forgoten realms (I think) +2 to any skill, chosen skill always a class skill.
#884

Tempest_Stormwind

May 09, 2006 21:51:50
A353: Aside from Education, the 3.0 feats Versatile (AEG, not WotC, but sometimes used here) and Cosmopolitan (note that Cosmopolitan, from the FRCS, was dropped deliberately in the PGtF), and the other sources you mentioned, one level in the Expert NPC class can get it on your list (along with classes that have Knowledge (All), like bard, wizard, and psion, and the psionic base classes). From there, Able Learner's your best bet to get it maxed.
#885

surreal

May 09, 2006 22:24:38
Well foop, I was hoping there was a way to get into Warmind with a full BAB class without burning a feat or level dip.
#886

neeek

May 09, 2006 23:35:35
Well foop, I was hoping there was a way to get into Warmind with a full BAB class without burning a feat or level dip.

There is. You just have to be 13th level.
#887

sianger

May 10, 2006 0:47:34
Erm, everyone... please subtract 10 from your question numbers.
The reason for the error was that some inattentive individual misread Q327 as Q237 (and posted not one but 3 misnumbered questions! one of which triggered a whole long side-track which meant the next person to ask a real question didn't see the previous numbers! [sorry, just a little rant]).

So anyway the aforementioned individual set the count back by 90, not 100; therefore we're now 10 ahead. So the last question should have been Q344.
#888

sianger

May 10, 2006 1:02:30
Q345: What is the interaction between paladin's special mounts and cohorts from the Leadership feat (besides the penalty to Leadership score)? If you have an intelligent mount, can it also be your cohort, and how do the bonuses / levels interact?
#889

davidwl

May 10, 2006 2:27:26
Q 347: Is there any way to become immune to the Dazed condition?

Q 347b: If so, would this negate the Wilder's psychic ennervation? (or at least just the dazed portion, not sure about the pp loss)

A 347: The 4th level spell, "Favor of Ilmater" makes you immune to daze.

If you take what is said here to be true, then there are many ways. Constructs (for example: Warforged) are immune to daze.
Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed.

A347b: I would think it would get rid of the dazed part.
#890

davidwl

May 10, 2006 2:28:22
Q355: Is there any way to change personal spells to touch or ranged spells? (For the war-weaver)
#891

antendren

May 10, 2006 2:54:40
Q347: Is there any domain with cause fear and scare?
#892

zaxter

May 10, 2006 9:21:19
A355: Yes. The metamagic feat Reach Spell (Complete Divine) will do the trick.
#893

hogarth

May 10, 2006 9:50:58
Well foop, I was hoping there was a way to get into Warmind with a full BAB class without burning a feat or level dip.

Full BAB classes with Knowledge (Any), according to crystalkeep.com:
-Spellsword
-Justiciar
-Champion of Corellon Larethian
-Emissary of Barachiel
-Fochlucan Lyrist
-Skylord
-Stonelord
#894

surreal

May 10, 2006 11:53:57
Full BAB classes with Knowledge (Any), according to crystalkeep.com:
-Spellsword
-Justiciar
-Champion of Corellon Larethian
-Emissary of Barachiel
-Fochlucan Lyrist
-Skylord
-Stonelord

D'oh, I searched through the Crystalkeep files but I was using the search string "know(any)"

Thanks. Too bad none of those are early-entry PrC.
#895

sharp_claw

May 10, 2006 17:48:26
Q356
1. does (or can) the quick draw feat work with unarmed attacks?
2. if you choose to be a variant monk from unearthed arcana, do you have to be a 6th level monk to get the extra ability, or just sixth level? the wording is unclear to me
3. how does Improved Natural Attack work with a monk's unarmed strike? INA says that the damage just increases as though the attacker increased in size, and then gives die progressions. however, these die progressions dont match up with the table given in the PHB that shows a small and large monk's unarmed damage - which is it?
#896

lokathor

May 10, 2006 18:19:06
A356:
1) Um, well, one can never exactly "put away" your unarmed attacks, so I guess "no". Your unarmed attacks are always ready for use.
2) The text is "By selecting one of these fighting styles, she dictates which bonus feats she gains at 1st, 2nd, and 6th level (when a standard monk normally gains one of two bonus feats)." So it should require you to be a 6th level Monk, not just any 6th level.
3) Use the chart in the PHB for "larger and smaller monks" (Pg41) to determine your unarmed damage. In this case it's the primary source, which overrides secondary sources.
#897

sharp_claw

May 10, 2006 18:25:21
A356:
2) The text is "By selecting one of these fighting styles, she dictates which bonus feats she gains at 1st, 2nd, and 6th level (when a standard monk normally gains one of two bonus feats)." So it should require you to be a 6th level Monk, not just any 6th level.

Q357 (followup to Q356)
sorry, i should have been clearer: in terms of the variant monk classes, i'm not talking about the feats they gain, but the extra 6th level special ability. from the quoted text, it still seems unclear
#898

lokathor

May 10, 2006 22:33:39
From the phrase "when a standard monk normally gains one of two bonus feats" I'd say that it requires 6th level monk. Without 6th level monk, you wouldn't "normally gains one of two bonus feats", would you?

From another Standpoint, you could be a Rog5/Mnk1 with a variant monk type, and you wouldn't just suddenly get a super bonus.
#899

tleilaxu_ghola

May 11, 2006 8:42:08
Q 358: I'm toying with a few ideas for my gish contest entry, and came across an unconventional idea: can you make a full attack WITH A BOW at the end of a charge, assuming you use psionic lion's charge?

I can't find any rules text which restricts charges to melee only.
#900

hogarth

May 11, 2006 9:14:41
Q 358: I'm toying with a few ideas for my gish contest entry, and came across an unconventional idea: can you make a full attack WITH A BOW at the end of a charge, assuming you use psionic lion's charge?

I can't find any rules text which restricts charges to melee only.

How about this?
Attacking on a Charge
After moving, you may make a single melee attack.

#901

tleilaxu_ghola

May 11, 2006 9:20:42
Blast! How was it that I kept missing that little line... no wonder it hadn't been mentioned before...
#902

Tempest_Stormwind

May 11, 2006 12:15:14
There's a feat in CAdv that lets you THROW a weapon at the end of a charge. Does that help at all?
#903

tleilaxu_ghola

May 11, 2006 12:39:20
I'm not seeing that feat... All I see is brutal throw and power throw in CAdv. But thrown weapons consume too many feats for my build. As is I'm already needing the following feats:

*Point Blank Shot
*Precise Shot
*Rapid Shot
*Many Shot
*Improved Rapid Shot

I don't care who you are, that's a lot of feats, especially for a psi-gish. I'm really looking to create a psi-gish archer (seeing as how I never thought it possible). I think I'll start a thread on the topic to see what people think... the idea I have is pretty spiffy, but realizing it is another matter.
#904

hastifer

May 11, 2006 12:54:06
Q359: Say you have a character Rgr3/XXX 2/HorizWlkr6/XXX 3/HuPar 2, and you take the Shifting Planar Mastery at Horizon Walker 6. At character level 16, could you take your 2nd Human Paragon level (or other class with unrestricted bonus feat selection), and use the bonus feat to take Quicken Spell Like Ability for the Horizon Walker's spell like ability to use Dimension Door? RAW says the HW casts the spell as caster level = character level, and 16th caster level is the requirement to be able to quicken a 4th level spell.

Q360: If so, what would be the best filler classes and feats to go with this?
#905

psly4mne

May 11, 2006 13:02:57
A359: Actually, the class says "...giving you the spell-like ability to use dimension door..." So yes, you can do this.

A360: That ability is not exactly overwhelming. I would suggest against building a character around it. Maybe others will disagree.
#906

surreal

May 11, 2006 15:01:42
There's a feat in CAdv that lets you THROW a weapon at the end of a charge. Does that help at all?

If memory serves, I think the feat you're referring to is Hurling Charge or something like that from the Miniatures Handbook. It lets you throw a weapon during your charge, then make a single attack at the end of it.

Hmm, I just had a very cinematic thought... any large monstrous race, fangshield barbarian (champions of valor... nice but not necessary), feats: ewp(harpoon), knockback, hurling charge, shock trooper etc.

Now charge at your enemy and fling that harpoon, continue the charge (or for cinematic sake, put on yellow armor and reel then in while screaing "Get over here!"), quick draw a big club for smashy goodness and send them flying. Don't forget that they're still attached to that harpoon though, which swings them in whichever direction (knockback + shock trooper), and you can probably rip that harpoon out of them at this point too. Ok so that's just slightly playing the rules a bit, but it'd be cool goshdarnit! :D

edit: alternatively, Awesome Blow works just as well, or EWM with the trip attack ability, etc.
#907

zombiegleemax

May 11, 2006 16:39:55
Q361 what is the maximum amount of strength bonus you can have on a composite longbow? (Basic but I cant find it)
#908

zaxter

May 11, 2006 17:12:48
A361 There is no limit. You just need to keep increasing the price, and it goes as high as you want.
#909

mist_of_shadows_02

May 11, 2006 18:48:44
There is a point when you might for flavor reasons require some special materials for building the bow but nothing in the rules.
#910

zombiegleemax

May 11, 2006 23:10:59
Q362: Where can I find the Psi Gish thread? I've spent about 30 minutes with Google and I couldn't stumble across it... I swear I've seen it before, though. Not the specific PsyWar or Ardent threads, but I thought there was a generic one for psionics in general.
#911

surreal

May 12, 2006 0:04:50
A 362: I'm pretty sure it's in my sig somewhere...

edit: http://boards1.wizards.com/showthread.php?t=593654
#912

tinari

May 12, 2006 4:39:10
Q363:

... very... very noobish question.

Archery. You can fire as many arrows as you can naturally attack with melee? DMs and other players keep telling me you're limited to one free action per round, and that drawing an arrow as a free action counts against that.

Ect.

I read through the DMG and PHb, but I couldn't find something that rather explicitly states that you can get as many archery attacks as you can melee.
#913

Tempest_Stormwind

May 12, 2006 4:55:36
Q363:

... very... very noobish question.

Archery. You can fire as many arrows as you can naturally attack with melee? DMs and other players keep telling me you're limited to one free action per round, and that drawing an arrow as a free action counts against that.

Ect.

I read through the DMG and PHb, but I couldn't find something that rather explicitly states that you can get as many archery attacks as you can melee.

A363: Yes, you can fire as many arrows as you have attacks. Meaning a standard action for one arrow, or a full-attack for as many arrows as you have melee attacks. Drawing an arrow isn't like drawing a weapon (which is a move action usually) -- it's part of the attack action.

You are NOT limited to one free action per round -- in fact, you can have as many free actions as you like. Remind your DM that speaking is a free action, and then ask if you can both drop to the floor (free) and yell "cover!" (free) in the same round. (This illustrates the problem with saying "only one free action".)

Your DM is likely thinking of SWIFT actions, which are not free actions, but related. They don't take up a normal action of any sort, but they ARE limited to one per round. Quickened spells are the ideal example of this.
#914

fwib

May 12, 2006 10:32:33
A363: Technically you get as many free actions in a round as your DM allows (PHB p138) so if your DM says 'one' then that is correct.

More seriously, restricting you to one only does seem to be confusing free actions with quickened/immediate actions only one of which is normally allowed in a round. So if you point out the wording (PHB p138: action types, second paragraph) to your DM, you should be OK.
#915

hastifer

May 12, 2006 10:44:01
A359: Actually, the class says "...giving you the spell-like ability to use dimension door..." So yes, you can do this.

I knew that, but the feat says the caster level has to be 16th. So it really should have been
Q364: I'm wondering if the HW's ability has been erratad so that it doesn't get character level, but class level, for caster level.

A360: That ability is not exactly overwhelming. I would suggest against building a character around it. Maybe others will disagree.

Not overwhelming I agree, but changing it from a standard action to a free action isn't bad either. If you are building an archer, this would be a good means of escape from a melee situation and still use your full attack. If you're building a tank, you could always close with whoever you wanted to on the battlefield, without provoking AoO's, and still use your full attack. I'm sure somebody could find a way to abuse that potential.

Heck you could even take one or more party members with you wherever you went, as per the spell. Long range moves as a free action 3/day seems pretty good to me.

But then there's that pesky no save ranged touch spell "Dimensional Anchor"...

Which leads to:
Q365: Are there any protections from spells like "Dimensional Anchor" since they allow no save? (whether in the form of feats/features/items/spells/etc.)

and something I just noticed:

Q366: Part of the description for Dimension Door says "After using this spell, you can’t take any other actions until your next turn." That kind of stinks it up. But is it because casting it is a Standard Action, and "using" it is a Move Action? Or is it "just because"? And in either case does it mean your allies you take with you can't act either (since they're not "you")?
#916

hogarth

May 12, 2006 13:01:37
Well foop, I was hoping there was a way to get into Warmind with a full BAB class without burning a feat or level dip.

Come to think of it, I think the Duskblade from PHB II has Knowledge (any) as a class skill! Could someone confirm this? I may have a new favourite entry to War Mind now...

edit: Indeed it does! I wonder if there'll be a flood of kalashtar (or elan) Duskblade 5/War Mind 5/Slayer 10 (and variations) soon...
#917

zombiegleemax

May 12, 2006 13:20:37
Q 358: I'm toying with a few ideas for my gish contest entry, and came across an unconventional idea: can you make a full attack WITH A BOW at the end of a charge, assuming you use psionic lion's charge?

Originally Posted by SRD
Attacking on a Charge
After moving, you may make a single melee attack.

Pounce

When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

Now, this is obviously not as intended and might be prevented with non-SRD , MM wording...

Pounce does not appear to restrict you to melee attacks past the required initial melee attack, so grab an Elvencraft bow (or spellbow) which allows you to switch between melee and ranged attacks freely, charge a rat and kill it in 1 hit with the melee part, and with pounce you're allowed your full attack that you can freely exchange into bow attacks.
#918

Tempest_Stormwind

May 12, 2006 13:52:24
edit: Indeed it does! I wonder if there'll be a flood of kalashtar (or elan) Duskblade 5/War Mind 5/Slayer 10 (and variations) soon...

Q367: What's the official word on what happens in a situation like this when using +1 Caster Level classes beyond a normal class' progression? For instance, War Mind has 10 levels of manifesting, but the above build will end up at this point with War Mind 5 / Slayer 6. What happens to his manifesting at Slayer 7?

I have a few ideas, but I'm not entirely certain.
#919

lilt

May 12, 2006 14:01:29
Q367: What's the official word on what happens in a situation like this when using +1 Caster Level classes beyond a normal class' progression? For instance, War Mind has 10 levels of manifesting, but the above build will end up at this point with War Mind 5 / Slayer 6. What happens to his manifesting at Slayer 7?

I have a few ideas, but I'm not entirely certain.

Unless there's anything to stop it (which I can't find) then it'll advance into the epic progression of the class, meaning it gets caster levels but no more spells per day or known.
#920

dnjscott

May 12, 2006 14:42:45
Q356: I wanted to access the fear-based feats from Libris Mortis for a melee-based character, but they require undead type. Is there any way to get the undead type for +0LA without being something totally hideous and/or useless/mindless?
#921

psly4mne

May 12, 2006 15:05:30
A356: Necropolitan, LM. You lose a level when you gain the template, but there is no LA so you will soon catch back up. It makes you undead and (IIRC) does nothing else.
#922

nachtmeister

May 12, 2006 16:09:42
Q 357 Would a construct be healed ( repaired ) by the Wrathful healing weapon ability or the psipower Claws/Weapon of the vampire ?

I presume not but it has neither the healing subtype nor it's necromancy - so will it work ?
There has to be a possibility to keep my Maug warmind alife ;)
#923

zombiegleemax

May 12, 2006 21:08:27
Q1: How many toys can someone with the craft construct feat have at one time? As much as (s)he can afford?

Q2: Can a fighter select Knock-Down as a Fighter Bonus Feat?
#924

quenditar

May 13, 2006 2:23:37
A358: Yes. That's a small advantage constructs have over undead.

A359: No. If it doesn't say it's a fighter bonus feat, you can't take it as one, no matter how much sense it would make.

(Please, use continuous numbering. Question #1 was months ago.)
#925

zombiegleemax

May 13, 2006 12:35:05
sorry about the numbering... Although it would make a lot of sense for it to be a fighter bonus feat.... I was hoping that there was some erreta somewhere.
#926

tleilaxu_ghola

May 13, 2006 12:48:29
Unless there's anything to stop it (which I can't find) then it'll advance into the epic progression of the class, meaning it gets caster levels but no more spells per day or known.

Typically one needs to have more than 20 Class levels to take an epic PrC. My guess is that no further ML will be gained, as there is none to progress. Perhaps one could say that their ML will increase for the purposes of penetration, but I see no RAW support for even that.
#927

Tempest_Stormwind

May 13, 2006 13:03:23
Thing is, TG, there's no support in the rules for anything when it comes to this, hence why I asked.

Even the epic rules don't apply -- you aren't attaining 11th level in War Mind, you are simply advancing your manifesting ability to 11th level. "As if you'd also gained a level" suggests that you treat yourself as if you HAD gained that level -- meaning you can treat yourself as an 11th level war mind pre-epic for the purposes of manifesting.

Odd, I think. Hence why I posed it here.
#928

zombiegleemax

May 13, 2006 14:53:23
Q.360 Are intelligent undead subject to fear and fear effects? the monster manual gives a specific list of mind effect they are immune to but doesn't list fear.
#929

zombiegleemax

May 13, 2006 15:16:02
Question 361:
I have been seeing the feat "Earth Power" mentiones several times, but I can't find it.
In short, what does it do, and what are it's prequisities?
#930

Tempest_Stormwind

May 13, 2006 15:31:15
A360: Undead immunities do not specify fear. However, there are only two types of fear effects: Those with the Fear descriptor, and those without. All effects with the descriptor are mind-affecting (which the undead are immune to). All the others (which, to my knowledge, are two: Intimidate and Frightful Presence, though related ablities count) are not mind-affecting, but sometimes require an intelligent target. This means that if you are attempting to scare a vampire (or whatever) using Intimidate, it might just work, although Cause Fear won't.

A361: Earth Power's in Races of Stone. It requires Earth Sense (which is a thematic feat that lets you detect creatures near you in contact with the ground if you concentrate). While standing on unworked earth, you effectively have a torc of power preservation (see the SRD) from the feat.

It has a counterpart, Earth Spell, which was poorly translated due to the awkward nature of Vancian casting. Earth Spell is easily more powerful than Earth Sense, even more so than the additional prereq of Heighten Spell would suggest. (For instance, a shadowcraft mage can emulate *any* evocation, summoning, or creation spell of any level, spontaneously, using that feat, when normally 9th level effects would be barred. In extreme cases, it may even do this with *lower level slots* -- an 8th level slot to emulate a 9th level effect -- I'm out of touch with that build, though, so I'm not certain on this point).
#931

tleilaxu_ghola

May 13, 2006 15:53:11
Thing is, TG, there's no support in the rules for anything when it comes to this, hence why I asked.

Even the epic rules don't apply -- you aren't attaining 11th level in War Mind, you are simply advancing your manifesting ability to 11th level. "As if you'd also gained a level" suggests that you treat yourself as if you HAD gained that level -- meaning you can treat yourself as an 11th level war mind pre-epic for the purposes of manifesting.

Odd, I think. Hence why I posed it here.

This logic is flawed. In the case of slayer, one needn't have any ML to progress. If one suddenly reached the end of their progression the simply no longer gain benefits from the increases to ML.

Use Occam's razor, any other argument is invariably more complex.
#932

Tempest_Stormwind

May 13, 2006 16:06:17
This logic is flawed. In the case of slayer, one needn't have any ML to progress. If one suddenly reached the end of their progression the simply no longer gain benefits from the increases to ML.

Use Occam's razor, any other argument is invariably more complex.

Actually, slayer won't do a thing, due to the " If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels." clause in the powers known section.
#933

tweedledope

May 13, 2006 16:40:26
Question 362
What magical enhancements increase sneak attack damage. I've heard of Deadly Precision (adds +2d6?) but I don't know the source. so...

Question 363
Where can I find the Deadly Precision magical enhancement?

-=TD=-
#934

ganbor

May 13, 2006 16:58:20
Question 363
Where can I find the Deadly Precision magical enhancement?

-=TD=-

A363 Miniatures Handbook and Complete Adventurer
#935

zombiegleemax

May 13, 2006 21:10:57
Q364: If I have an alchemist's lab, do I need to still pay the 500 for each Homunculus I make?
#936

Tempest_Stormwind

May 14, 2006 0:17:55
Q364: If I have an alchemist's lab, do I need to still pay the 500 for each Homunculus I make?

A364: Yes and no. Let me explain.

If you've established "a special laboratory similar to an alchemist's lab" (which costs 500 GP), you've got the lab that's mentioned in making homunculi and golems, and you don't need to pay for it again.

An 'alchemist's lab' (in the PHB) is basically a portable chemistry set. If this is all you have, good luck making even one homunculus (why, I bet it doesn't even have dribbly candles!).

The distinction is important.
#937

grim_revenant

May 14, 2006 4:42:24
Q275: Is there a feat that allows a monk to use his stunning fist through a weapon? I know the Exotic Weapon Master has a special ability for that, but I could have sworn there was a feat that did the same thing.

Since I didn't see this particular answer:

A275: No, but the Ki Focus weapon enhancement does exactly what you're after. From the SRD:
Ki Focus: The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability.
Moderate transmutation; CL 8th; Craft Magic Arms and Armor, creator must be a monk; Price +1 bonus.

#938

zombiegleemax

May 14, 2006 16:02:47
Q.365 How would the spell Awaken Animal effect an animal cohort?. Would you lose said cohort?
#939

tweedledope

May 14, 2006 18:56:55
Q. 366
How do I know what the caster level is for magic items listed in the DMG? For instance, I'm trying to figure out how much healing, exactly, a Wand of CLW does. And, if you can buy one and a higher caster level to get more healing from it. I'm a rogue so, I'm going to be using UMD.

-=TD=-
#940

gabrion

May 14, 2006 19:06:25
Q. 367
If a monk wear's a ring of force shield, does he lose class features such as AC, fast movement, etc.?
#941

FriendlyBiscuit

May 15, 2006 17:25:54
A366: Unless otherwise stated, spell-storing items are made at the minimum caster level.

A367: Rings, bracers, and amulets are not armor. Slap them on, and quick! A monk's job is to have ridiculous AC and saves, so get to it!

Q368: When someone dons medium or heavy armor, the rules say that you are supposed to apply bonuses to their speed first, and then apply the penalties. Is the penalty supposed to drop you to 2/3 your speed, or 3/4 of your speed? And in which direction do you round if you get a non-integer result?
#942

psly4mne

May 15, 2006 17:32:20
A365: From the Awaken spell: "An awakened animal can’t serve as an animal companion, familiar, or special mount." Unless you actually have an animal as a cohort, then you lose your buddy.

A366: By default, the item is made at the minimal level needed to cast the spell. You can buyu the item at higher caster level at a price directly proportional to the caster level, so new_price = old_price * new_CL / old_CL
#943

zombiegleemax

May 15, 2006 17:39:47
Q369: Does a reach weapon get more reach as it goes up in size?
#944

ogs-remix

May 15, 2006 19:26:14
A369

Reach Weapons

Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

Your reach weapon would only increase in size if your natural reach goes up in size.

It is possible to be large and still only have 5 ft reach; so make sure your natural reach increases to get the extra distance from your larger reach weapon.
#945

surreal

May 16, 2006 1:58:16
Q 370: If my Warlock takes quicken spell-like ability for his invocations (not eldritch blast), does that apply to all his invocations or do I have to pick a specific one?
#946

ganbor

May 16, 2006 2:04:12
A370 A warlock's invocations are spell-like abilities... Since QSLA applies to a specific ability, I'd say it's clear you have to pick one.
#947

surreal

May 16, 2006 2:07:25
Q 371: The dual strike feat complete adventuere lets you attack with two weapons (with a single attack roll) at a -4 penalty. As written, this seems like a rule replacing the standard twf rules. So the question is, do abilities such as the Tempest's ambidexterity or Exotic Weapon Master's twin fighting (which reduce twf penalties) apply to dual strike?
#948

zombiegleemax

May 16, 2006 10:35:55
Q372 Is there a feat, special ability or anything that allows a character to make thier BAB = thier character level?
#949

antendren

May 16, 2006 11:16:48
A372 The cleric spell Divine Power, and the Warchanter ability Inspire Legion.
#950

zombiegleemax

May 16, 2006 11:22:02
Q373

would casting greater invisibilty on a creature with a gaze attack counter his ability? gaze attacks that require eyecontact that is
#951

Xeraph

May 16, 2006 11:31:29
Q 371: The dual strike feat complete adventuere lets you attack with two weapons (with a single attack roll) at a -4 penalty. As written, this seems like a rule replacing the standard twf rules. So the question is, do abilities such as the Tempest's ambidexterity or Exotic Weapon Master's twin fighting (which reduce twf penalties) apply to dual strike?

Oooh, a hard question. I looked at the EWM and the TEWF ability ends by saying that he only get the lessoned penalty when fighting in this manner, refering to TWF. So I would say no, these abilities dont benefit from each other. (By RAW, I would let them slide though)

The wording on Ambidexterity is alot more vague, and doesnt really discuss TWF as the feat and such, but more like, when fighting with two weapons. I guess its the same, but the wording is vague enough, IMO, to let Ambidexterity work on Dual Strike. (Again, even it doesnt work, I would let slide as a DM)

Maybe this is a question better suited for CustServ, the Oracle of Weal and Woe.
#952

Xeraph

May 16, 2006 11:32:33
Q373

would casting greater invisibilty on a creature with a gaze attack counter his ability? gaze attacks that require eyecontact that is

Yes, unless you have "see invisibility" active.
#953

zombiegleemax

May 16, 2006 15:09:37
A372 The cleric spell Divine Power, and the Warchanter ability Inspire Legion.

So can this be made into an item? I.E. a ring?
#954

critical_mass

May 16, 2006 15:16:49
So can this be made into an item? I.E. a ring?

Only if your DM says so. It's one of those spells that falls under the "way too broken if priced according to the DMG guidelines" mentality.

I really can't see it as being anything but epic.
#955

tweedledope

May 16, 2006 17:15:37
Q 374
Is there a "Savage Progression" for the Dryad or the Nymph? Or, is there a such thing as a half-dryad or a half-nymph?
#956

Pellanor

May 16, 2006 17:25:35
Q 374
Is there a "Savage Progression" for the Dryad or the Nymph? Or, is there a such thing as a half-dryad or a half-nymph?

A 374 I don't know about Savage Progression, but there is a Half-Nymph in some dragon magazine or another. It's also on Crystal Keep, in the Templates index.
#957

Rapida

May 16, 2006 18:42:57
Q 375
If I am a 3rd level wizard/3 level cleric and take a level of mystic theurge do I get to add 2 new spells to my spellbook?
#958

zombiegleemax

May 16, 2006 19:00:27
Q376 When a spell is a personal spell (when the target is you) can this spell be used to create an item?
#959

lilt

May 16, 2006 19:13:26
Q 375
If I am a 3rd level wizard/3 level cleric and take a level of mystic theurge do I get to add 2 new spells to my spellbook?

A375 Yes.
Q376 When a spell is a personal spell (when the target is you) can this spell be used to create an item?

No and Yes. It can't be made into a potion but you can make a wand/staff of it. You could make a wonderous item or ring of it too, but when you start dealing with constant effect stuff the whole pricing scheme changes. How much it would cost depends on what it gives. An item of constant divine power, for example, can give up-to +20 to hit (if a character with it is 20th level with all 20 levels in classes with no BAB). That in itself makes it an epic item, even before you consider the fact that it can add itterative attacks.
#960

FriendlyBiscuit

May 16, 2006 20:31:37
Q377: Is it worthwhile to have Deflect Arrows and Snatch Arrows on the same character? Like for, say, a Thri-keen monk?
Would anyone mind answering Q 368 before it gets buried?
Thanks!
#961

surreal

May 17, 2006 1:07:40
Oooh, a hard question.

Heh, somebody's got to keep you guys honest in here right? :D

I'd probably let the dual strike/ambidexterity/TEWF thing slide too. It just makes sense overall, and it's not like it's breaking the game.
#962

surreal

May 17, 2006 1:10:26
Q 374
Is there a "Savage Progression" for the Dryad or the Nymph? Or, is there a such thing as a half-dryad or a half-nymph?

A 374: According to my spreadsheets, there's a half-nymph in Dragon 313.
#963

zaxter

May 17, 2006 3:54:18
Q378: Do Shadowcasters continue to learn mysteries after 20th level? They don't have a table of "Mysteries per day" or "Highest mystery level known"; it's based on a level-dependant formula, which would imply that they continue to learn new mysteries. Or are they treated as normal casters, and despite what would appear to be a consistent pattern, simply stop learning once they become epic?
#964

zombiegleemax

May 17, 2006 3:58:30
Q379 Is there list of class features and who gets what somewhere? Or list of classes/prestige classes that also tell what class features they get? Best i could find was Crystal keeps indexes but they do not tell everything. Thank you for your answer.
#965

FriendlyBiscuit

May 17, 2006 4:26:55
A379: There really isn't, unless there's one that's been created by an incredibly ambitious fan/individual out there. The best you can get is the prestige class index provided by wizards. Also, many of the sourcebooks have little blurbs arranged in a table at the beginning of the Prestige Classes chapter detailing the primary benefits of the class, and the types of characters best suited for them. The Complete series of books is probably the best example of this.
#966

lokathor

May 17, 2006 8:29:44
Q380: If a character without any levels in incarnum classes selects the "Shape Soulmeld" feat, can they still only shape a soulmeld if they have the same alignment as the Soulmeld does? Or does the feat allow you to get around that requirement?
#967

surreal

May 17, 2006 10:52:29
A 379: This might be helpful... PrC prereq handbook by Yekoj
#968

elderich

May 17, 2006 15:07:12
Q381
Referencing Occular Spell (from LoM I think) and this thread http://boards1.wizards.com/showthread.php?t=629415
Can an artificer use ANY class ability or infusion to add a metamagic effect to a spell that has had Occular spell applied to it?
#969

surreal

May 17, 2006 16:06:51
Q 382: From what I've read, the Warmind's Sweeping Strike ability lets you apply your attacks to two adjacent squares, so this includes things like trips and disarms. So...
a) What about sneak attacks? (assuming conditions are met for both opponents)
b) What about stunning fist/freezing the life blood? (assuming we have the proper weapon enhancement or EWM special ability to channel stunning fist attempts), and would that burn one stunning attempt or two?
#970

lostone

May 17, 2006 16:12:19
Q 382: From what I've read, the Warmind's Sweeping Strike ability lets you apply your attacks to two adjacent squares, so this includes things like trips and disarms. So...
a) What about sneak attacks? (assuming conditions are met for both opponents)
b) What about stunning fist/freezing the life blood? (assuming we have the proper weapon enhancement or EWM special ability to channel stunning fist attempts), and would that burn one stunning attempt or two?

A382.
A. Sweeping strike seems like a volley attack to me (multiple strikes in a single attack) and only the first one gets sneak attack.
B. I'd say the same with this, but I don't know that there is precedent for this the way there is with sneak attack.
#971

spartanblood

May 18, 2006 2:00:45
First post but easy questions...

In what books do I find info on:

Incantrix Class

Feats:

Karmatic Strike
Leap Attack
Any form of Improved Power Attack

Thank you so much for the help...

------

A Spartan
#972

antendren

May 18, 2006 2:12:00
A383: The Incantatrix is in Magic of Faerun, Karmic Strike is in Complete Warrior and Leap Attack is in Complete Adventurer. The Frenzied Berserker and Favored Power Attack are the only other forms of improved Power Attack I know of, and both are found in Complete Warrior.
#973

surreal

May 18, 2006 2:37:20
In what books do I find info on:

A 383:For general "where is" questions, check out the third set of links in my sig.
#974

zombiegleemax

May 18, 2006 6:25:55
Q384: do the weapon and shield abilities (like glamor and the other non +number cost abilities) count in the maximum of +10 for a weapon or shield?
#975

zaxter

May 18, 2006 6:35:04
A384: No. You can add on as many of those as you want (as long as you can afford it).
#976

sianger

May 18, 2006 19:53:50
A375: Actually, the previous answer was wrong; you don't get to add new spells to your spellbook for free. The 2-free-spells is a perk reserved for Wizards only - real Wizards, not any other spellcasting class (even if they're casting as Wizards).
#977

zombiegleemax

May 18, 2006 20:26:59
Q385: Does Fast healing form two different sources stack, ie being a shadow creature and warshapers class ability.
#978

ronyon

May 18, 2006 21:26:19
Q386: What is the largest Sized light crossbow that a medium sized creature can weild?
More generally, how does one apply weapon size rules to missle weapons, given that they are not designated as light,one handed or two handed?
#979

zombiegleemax

May 18, 2006 21:47:46
What happens when you force someone (by the Shock Trooper tactical feat and bull rush) into their ally's square? Since two medium creatures can't occupy one square, what happens to them when the bull rush is completed? Where do the rules cover situations like this?
#980

zombiegleemax

May 18, 2006 22:13:28
Q.388 Can Lifesense(LM) be blocked by invsbility spells and the likes? How about for a shadowdancer hiding in a shadow? I think a candle light comng from the shadows would be a dead give away.
#981

zombiegleemax

May 19, 2006 0:06:02
A375: Actually, the previous answer was wrong; you don't get to add new spells to your spellbook for free. The 2-free-spells is a perk reserved for Wizards only - real Wizards, not any other spellcasting class (even if they're casting as Wizards).

Actually, you're the one who's wrong. Anything that gives +1 caster level for a wizard lets him scribe the 2 spells.

A simple argument for this, assuming you don't agree with the rules, is if you accepted that a wizard could not get his 2 free spells scribed, then a sorcerer who prc'd would NEVER gain new spells known.
Unless you're willing to give a sorcerer level 9 spells/day and no level 9 spells known, leave the wizard be.
#982

lilt

May 19, 2006 5:52:58
A375: Actually, the previous answer was wrong; you don't get to add new spells to your spellbook for free. The 2-free-spells is a perk reserved for Wizards only - real Wizards, not any other spellcasting class (even if they're casting as Wizards).

I believe that Prominence is correct here. Levels in classes that advance spellcasting add spells known, which for a wizard translates into adding extra spells to the spellbook.
#983

tweedledope

May 19, 2006 12:49:07
Q389
Can a character with the VoPoverty use Artifacts? I'm playing a 20th level Apostle of Peace and I was trying to get the Regalia of Good. My DM and I had some quarrells and he told me to come ask you guys...THA MASTERS!!!

-=TD=-
#984

lilt

May 19, 2006 13:30:21
Q389
Can a character with the VoPoverty use Artifacts? I'm playing a 20th level Apostle of Peace and I was trying to get the Regalia of Good. My DM and I had some quarrells and he told me to come ask you guys...THA MASTERS!!!

No. What a character with a vow of poverty can carry is strictly defined. Carrying anything other than the basics mentioned breaks the vow, and for some odd reaon the list doesn't read:
  • basic clothes
  • a few days of food
  • The most powerful magic items in the world.
#985

tweedledope

May 19, 2006 13:42:38
No. What a character with a vow of poverty can carry is strictly defined. Carrying anything other than the basics mentioned breaks the vow, and for some odd reaon the list doesn't read:
  • basic clothes
  • a few days of food
  • The most powerful magic items in the world.

...what a pitty. The most exalted character can't even use the Regalia of Good...

-=TD=-
#986

sharp_claw

May 19, 2006 21:57:24
Q390
when wearing gauntlets, does that 1d3 dmg happen to stack with a monk's unarmed damage bonus? ("Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.")
#987

sianger

May 20, 2006 0:29:33
Q391: Does the Int to damage from the swashbuckler's Insightful Strike, or the Dex to damage from the CoCL's Elegant strike, get halved for off-hand weapons?
#988

FriendlyBiscuit

May 20, 2006 1:26:07
...what a pitty. The most exalted character can't even use the Regalia of Good...

-=TD=-

He's so exalted that he doesn't want or need outside sources of power like that; belief, charity, and unwavering morals are all that he needs to gird himself. This is the first time I've ever said this on D&D boards, but...
Munchkin! :P
#989

surreal

May 20, 2006 2:11:02
Q391: Does the Int to damage from the swashbuckler's Insightful Strike, or the Dex to damage from the CoCL's Elegant strike, get halved for off-hand weapons?

A 391: No. As far as I am aware, you receive the full bonus on every attack.
#990

lilt

May 20, 2006 7:44:22
Q390
when wearing gauntlets, does that 1d3 dmg happen to stack with a monk's unarmed damage bonus? ("Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.")

Stack? No. Work with? Potentially. A monk with particular gauntlets (adamantite ones, for example) could use them to bypass DR before he gets the appropriate ki-strike ability. As they count as unarrmed strikes, they can benfit from a monk's increased unarmed damage, flurry of blows, and (I think) ki-attack usage.
#991

LouSapphire

May 20, 2006 8:02:28
Q391 (??)

Ring of Force Shield from DMG states it creates a small wall of force that allows the wearer to weild it as if it was a shield (+2 AC)

I slight issues with this, it's weightless etc, can I use it when 2 weapon fighting or does it tie up the hand as if it was a shield?

I'm pretty sure it ties up the hand, but I thought I would ask and see if I'm wrong.
#992

nachtmeister

May 20, 2006 8:06:49
perhaps this question is better located here:

Q392 does lifesense ( LM, p.28 ) reveal invisible or hidden in magical darkness creatures ?
#993

lilt

May 20, 2006 8:19:57
perhaps this question is better located here:

does lifesense ( LM, p.28 ) reveal invisible or hidden in magical darkness creatures ?

You can probably tell what square a creature is in by where th elight is coming from, but they'll still have total concealment. The light from lifesense is no more able to penetrate magical darkness than normal light (as it's not a [light] effect with a level higher than the darkness effect).

@LouSapphire: Yes, it takes a hand to wield. You might want to consider a +1 Animated Mithril Light Shield (10k or so) which provides a +2 shield bonus but takes no hand and has no armor check penalty or ASF. you're willing to accept a 5% ASF then you can get a +3 shield bonus with a +1 Animated Mithril Heavy Shield for about the same price. (if you don't have any problems with ASF or a bit of check penalty then you can get them for 1k cheaper as steel shields)
#994

LouSapphire

May 20, 2006 8:57:27
Cheers lilt, it's what I thought was the case.

Hate the image of the floating shield. Think I'll ask the DM if I can just pay the difference and keep it as the ring He's a flavour junkie, he might go for that...

Thanks again.
#995

lilt

May 20, 2006 9:38:25
Well, you could just craft the shield to look cool. Nobody said it had to look exactly like a normal shield. Why not have it in the shape of a holy symbol, an animal's head, or perfectly round and reflectively smooth?
#996

surreal

May 20, 2006 16:12:29
Q 392: On opposed disarm rolls, you get a bonus if you're wielding a two-handed weapon... but what if you're just wielding a one-handed weapon with two hands? I've always played it with a bonus if you're holding it with both hands... but upon re-reading the rules I'm not so sure anymore.
#997

zombiegleemax

May 20, 2006 16:19:07
Q393: Someone had a link in their Signature that had a link that said something like "For all your D&D needs". What was that link?
#998

surreal

May 21, 2006 4:09:25
A 393: Mine perhaps? I have my big links collection, plus the mango index.
#999

wackyone

May 21, 2006 10:38:58
Q394: How does an Enlightened Fist's third level ability (Arcane Fist) works regarding Attacks Of Opportunity?
Does it cause one automatically, as you cast a spell with no way to do so on the defensive? Have you got the option to cast defensively? Or simply no AoO applies, as the ability is supernatural?
There is a bit of confusion as it is a Supernatural Ability that attemps to cast a spell, and I cannot even refer to the, altought very similar, Channel Spell, as that one is a Sp. Ability (spell like? kind of strange, but as such is designated...)
Thank you.
#1000

sam500

May 21, 2006 10:44:04
I've got a 6th level druid with the following feats:
Natural Spell
Aberrant Blood (Lords of Madness)
Aberrant Wild Shape (Lords of Madness)
Assume Supernatural Ability (Savage Species)

Q395: Do I have to pick the supernatural ability that I assume before I wild shape (ie: If i pick eye rays as my sup ability, is that the only sup ability I can ever assume with that feat or can I pick each time I turn into a different monster)?

Also, what abbeations are best to use with this feat at my level?

I was thinking Gauth (eye rays)
and Choker quickness (extra standard action a turn)

Thanks,
Sam
#1001

Nausicaa

May 21, 2006 13:56:25

This is not an easy question, but a stupid question.. what does OMG means, please? #396
#1002

lostone

May 21, 2006 14:09:03

This is not an easy question, but a stupid question.. what does OMG means, please? #396

Depends on where you are seeing it. Usually online it is: Oh My God
#1003

surreal

May 21, 2006 14:15:55
A 395: It is generally interpreted that you must pick one specific Su ability of one specific form for the feat. One sneaky way around this is to pick up two levels of Chameleon, which has a floating feat that you can change everyday. You can use that to pick a different Su ability every time.

As for the best abberations and best Su ability to take, it's highly situation... but generally the Beholder's anti-magic cone is one of the best.
#1004

Nausicaa

May 22, 2006 1:18:20
Depends on where you are seeing it. Usually online it is: Oh My God

Oh. Thanks a lot.
#1005

zombiegleemax

May 22, 2006 15:32:07
Q397. Can a flesh golem who takes ranks in cleric cast spells with the target of 'you' on himself, despite his spell immunity?

Q398. Can that flesh golem's spells be counterspelled since to counter a spell you must target the caster?

Q399. Some of the half-dragons are listed as have a force breath weapon. Is that a force effect (like magic missle) or is it just an energy type like fire or acid?
#1006

Tempest_Stormwind

May 22, 2006 15:44:24
Q397. Can a flesh golem who takes ranks in cleric cast spells with the target of 'you' on himself, despite his spell immunity?

Q398. Can that flesh golem's spells be counterspelled since to counter a spell you must target the caster?

A397, A398: Flesh golems are nonintelligent and as such cannot gain class levels.

I don't have Savage Species with me, but I'm pretty sure the only way to awaken a construct permanantly -- the living construct template -- removes the spell immunity. I think there's an Eberron infusion that does similar things, but I'm not sure.

Note that when you counterspell, you don't target the caster, you target the spell (unless counterspelling with Dispel Magic). Thus, a spell-immune caster can still be counterspelled.

Q399. Some of the half-dragons are listed as have a force breath weapon. Is that a force effect (like magic missle) or is it just an energy type like fire or acid?

A399: It's a force effect. Anything that deals force damage is a force effect.

For the record, what half-dragons are we speaking of here?
#1007

lostone

May 22, 2006 16:04:03
A397, A398: Flesh golems are nonintelligent and as such cannot gain class levels.

I don't have Savage Species with me, but I'm pretty sure the only way to awaken a construct permanantly -- the living construct template -- removes the spell immunity. I think there's an Eberron infusion that does similar things, but I'm not sure.

Savage Species also has the spell "Awaken Construct" which makes them intelligent and playable (ECL around 12 IIRC).
#1008

surreal

May 22, 2006 16:15:30
Wooo, 1007 replies. Pretty sure that's a record :D
#1009

joseccb

May 22, 2006 16:41:37
Q400. Do peasant weapons or special weapons (the ones that monks use) count as breaking the code of conduct of the sacred fist PrC. What I mean is, if I weild a monk weapon as a Sacred Fist would I lose all Sacred Fist abities???
#1010

antendren

May 22, 2006 16:59:58
A400: Yes of course.
#1011

zombiegleemax

May 22, 2006 18:30:47
Wooo, 1007 replies. Pretty sure that's a record :D

Wait until you get 1337 replies. Then I shall be suitably impressed.
#1012

subedei

May 22, 2006 22:10:09
Q401: Are there any other Arcane/Divine dual casting progression classes aside from Mystic Theurge and Fochlucan Lyrist that I don't know about? I'm looking for something to combine Wizard and Ur-Priest but Mystic Theurge is just...boring. I want something with class features!
#1013

surreal

May 22, 2006 22:29:19
Q401: Are there any other Arcane/Divine dual casting progression classes aside from Mystic Theurge and Fochlucan Lyrist that I don't know about? I'm looking for something to combine Wizard and Ur-Priest but Mystic Theurge is just...boring. I want something with class features!

A 401: The Arcane Heirophant (Races of the Wild, druid/arcane), Green Whisperer (Dragon ###, druid/arcane (or bard?) I think)... that's all I can think of right now.
#1014

subedei

May 22, 2006 22:32:29
Druids, Druids! They're all for Druids! *Falls to the ground crying* WHY!?!?!
#1015

agentblue

May 22, 2006 22:36:14
There's also the True Necromancer (Libris Mortis). However, that either requires an evil alignment or a VERY borderline neutral.
#1016

necromas

May 22, 2006 22:39:36
A397: If you have spell immunity, you cannot be effected by any spells cast on you, even if you cast them yourself. The only way to cast a spell on yourself if you have spell immunity would be to somehow disable the spell immunity. Of course, if the spell immunity returns, the spells still in effect are no longer effective on you.
#1017

GhostStepper

May 22, 2006 22:51:53
i havent read through this whole thread so i dont know if this has been asked but:

Q402: What/who is Pun Pun?
#1018

Tempest_Stormwind

May 22, 2006 23:19:52
i havent read through this whole thread so i dont know if this has been asked but:

Q402: What/who is Pun Pun?

A402: Pun-Pun is what happens when optimizers roll a natural 20.
#1019

zombiegleemax

May 22, 2006 23:49:48
Q403: There any Soulbow Optimization threads out there? Looking for some info but don't have a solid build yet so it doesn't warrant its own thread
#1020

zombiegleemax

May 23, 2006 2:42:48
A399: It's a force effect. Anything that deals force damage is a force effect.

For the record, what half-dragons are we speaking of here?

Etheral, Amethyst, Tartarian, Force. So no reflex save?
#1021

Tempest_Stormwind

May 23, 2006 2:55:58
Etheral, Amethyst, Tartarian, Force. So no reflex save?

Being a force effect does NOT remove the Reflex save. The only inherent properties to force damage are:
1) Hits incorporeal creatures just fine
2) See 1.

That's it. Force doesn't carry with it anything that removes a reflex save. I don't have the stats with me, but I can't think of any dragon breath that didn't come with a Reflex save. Check the dragon entry normally (there should be a DC included).
#1022

surreal

May 23, 2006 7:43:11
I think there are a few odd breath weapon types that require a Fort save... I think.
#1023

lostone

May 23, 2006 8:01:11
A397: If you have spell immunity, you cannot be effected by any spells cast on you, even if you cast them yourself. The only way to cast a spell on yourself if you have spell immunity would be to somehow disable the spell immunity. Of course, if the spell immunity returns, the spells still in effect are no longer effective on you.

A397b:
Spells that do not allow spell resistance are not affected by spell immunity.

So if you are casting spells on yourself that do not allow spell resistance, you're golden. Spell Immunity is basically unbeatable spell resistance.
#1024

womblehunter

May 23, 2006 8:08:32
I think there are a few odd breath weapon types that require a Fort save... I think.

Surely many of the metallic dragons' secondary breath weapons require a Fort or Will save?
#1025

grim_revenant

May 23, 2006 10:06:54
Surely many of the metallic dragons' secondary breath weapons require a Fort or Will save?

Correct. In fact, all of them do: the brass dragon's sleep and bronze dragon's repulsion breath weapons require Will saves, while the copper dragon's slow, gold dragon's weakening and silver dragon's paralyzing breath weapons require Fort saves.

In addition, the shadow dragon's energy drain breath requires a Fort save afterwards to avoid permanent level drain, although that's not really all that useful if the negative levels kill you before you get to save. ;)

Edit: Returning to the original topic, I don't think that any half-dragon breath weapons use anything but Reflex as their primary save. The half-shadow dragon has the secondary Fort save on the energy drain, but that's the only one I can think of that isn't just plain Reflex.
#1026

zombiegleemax

May 23, 2006 14:11:42
Being a force effect does NOT remove the Reflex save.

Thanks
#1027

Xeraph

May 23, 2006 16:54:35
Q:404: Is there a "Roll Magic Weapon" list with all new Weapon Enhancements and ALL new official weird weapons somewhere?

I know its of topic, but I thought, if anybody knew, it would surely be you people.

Bonus if a matching Armor list exists.
#1028

lilt

May 23, 2006 17:15:49
Being a force effect does NOT remove the Reflex save. The only inherent properties to force damage are:
1) Hits incorporeal creatures just fine
2) See 1.

Actually, it's noteable that force effects can hit creatures on coexistant planes. This means you can use a force breath weapon to hit an ethereal creature, although the same doesn't work in reverse (I think it's a balance point). Of-course seeing creatures on the ethereal plane isn't automatic, but See Invisibility lets you do it.
#1029

necromas

May 23, 2006 17:23:14
Q:404: Is there a "Roll Magic Weapon" list with all new Weapon Enhancements and ALL new official weird weapons somewhere?

I know its of topic, but I thought, if anybody knew, it would surely be you people.

Bonus if a matching Armor list exists.

Hmm, I doubt one exists, but someone could sure as hell go through the process of making one.

Q405: I'm betting theres a list somewhere of the names of all the weapon enhancements and what books they are in, anyone got a linky?
#1030

Tempest_Stormwind

May 23, 2006 17:23:32
Actually, it's noteable that force effects can hit creatures on coexistant planes. This means you can use a force breath weapon to hit an ethereal creature, although the same doesn't work in reverse (I think it's a balance point). Of-course seeing creatures on the ethereal plane isn't automatic, but See Invisibility lets you do it.

Not true except in the special case of the Ethereal plane (a planar trait, and this is one-way only, from Material to Ethereal). The plane of Shadow is coexistant and force can't hit critters there. Ditto for the Astral.

This next note won't apply to you, but it does apply in general:

Note to new players: If you're playing with force, learn the difference between Incorporeal and Ethereal. Don't study it from the Ghost (which is a special case).
#1031

davidwl

May 24, 2006 2:06:17
Q401: Are there any other Arcane/Divine dual casting progression classes aside from Mystic Theurge and Fochlucan Lyrist that I don't know about? I'm looking for something to combine Wizard and Ur-Priest but Mystic Theurge is just...boring. I want something with class features!

A401)

Yathrinshee Player's Guide to Faerun p187

(already mentioned)
True necromancer Libor Mortis p51
Arcane Heirophant - meant to advance druid casting + arcane casting
Green Whisperer (Dragon 311) - bardic and druid casting

Both Yathrinshee and True Necromancer don't advance casting at all levels.

Mind Mage Dragon 313 is also a very cool dual advancement class (psionics and arcane -- I know it isn't what you asked, but it's very cool).
#1032

zombiegleemax

May 24, 2006 2:44:52
Where can I find threads about CoDzillas, good cleric or druid builds?

I always see them when I don't need them, but when I need one, I can never find one.

Could someone possibly send me a link or something?

Thanks.
#1033

lostone

May 24, 2006 6:50:44
Q:404: Is there a "Roll Magic Weapon" list with all new Weapon Enhancements and ALL new official weird weapons somewhere?

I know its of topic, but I thought, if anybody knew, it would surely be you people.

Bonus if a matching Armor list exists.

A404b. If there is one somewhere, it would be a fan-made list and possibly/probably incomplete. Try googling for comprehensive magic weapon enhancement table and see what pops up.

Hmm, I doubt one exists, but someone could sure as hell go through the process of making one.

Q405: I'm betting theres a list somewhere of the names of all the weapon enhancements and what books they are in, anyone got a linky?

A405b. Best I have is the link to what are considered more optimized weapon abilities...it is very out of date, the OP has disappeared. [thread=288540] the best magical weapon abilities thread[/thread]
#1034

nachtmeister

May 24, 2006 10:06:40
Q 406 Is this right that truenamer can "heal/rebuilt" a construct with one word ?
How is this power called ?
#1035

soullord

May 24, 2006 12:04:30
Q 407 what does being aware of an attack mean for the deflect arrows feat to be used.

Someone under the effect of greater invisibility fires an arrow (and thus the arrow becoming visible after being fired) can it be deflected by the deflect arrows feat?
#1036

lostone

May 24, 2006 12:13:42
Q 407 what does being aware of an attack mean for the deflect arrows feat to be used.

Someone under the effect of greater invisibility fires an arrow (and thus the arrow becoming visible after being fired) can it be deflected by the deflect arrows feat?

If the victim can see the invisible attacker, definitely yes. Otherwise it is going to be up to the DM, is the attack made from far enough away that the victim can see the arrow coming and have time to react to it. If it is close (15-30ft, maybe more) most DMs are probably going to say no. I don't think the mechanics allow for it at all unless the victim can see the invisible attacker in some way.
#1037

zombiegleemax

May 24, 2006 12:28:03
Two questions... I am new to game.

1) Where is the PrC Holy Liberator located? Is there anywhere online that I can find out enough about it to use it without the book?

2) Now it is my understanding that it is your BaB that determines how many swings you get in a round. For instance, a 6th level barbarian gets a second attack because the value goes above 5. Is that the only factor that determines number of attacks? Meaning, does your strength mod that adds onto your attack bonus have any factor in this?

Thanks
#1038

lostone

May 24, 2006 12:41:14
1) Where is the PrC Holy Liberator located? Is there anywhere online that I can find out enough about it to use it without the book?

A couple useful links for you so you can find this and other info in the future:
Prestige Class Index
Crystal Keep D&D Indexes
And to answer your question, Holy Liberator is in Complete Divine. I don't know if there is any info for it online anywhere for free. It was not in the Complete Divine excerpt when that was posted.

2) Now it is my understanding that it is your BaB that determines how many swings you get in a round. For instance, a 6th level barbarian gets a second attack because the value goes above 5. Is that the only factor that determines number of attacks? Meaning, does your strength mod that adds onto your attack bonus have any factor in this?

Just base attack bonus. Other effects (spells, magic items, class abilities, feats) can add more attacks, but as far as the basic character stats go, just base attack bonus.
#1039

zaxter

May 24, 2006 14:46:16
Q 406 Is this right that truenamer can "heal/rebuilt" a construct with one word ?
How is this power called ?

A406: There is a Truenamer utterance called "Rebuild Item" which allows you to restore an item destroyed 1 round ago to full HP and functionality (including magical properties). This does not affect constructs, only items.
#1040

zombiegleemax

May 24, 2006 17:10:38
Howdy! Decided I would take my smaller, more specific questions to a different thread...

Q. 408 - Are Spell Focus and Greater Spell Focus considered worthwhile feats? Upon starting to frequent the CO boards it looks like I lot of feats I thought were decent were, in actuality, laughed at.

Furthermore, are Save or Die spells viable at higher levels?

Q. 409 - Can a solely minion-focused necromancer contribute well to a party? Is their damage OK with animate dead and command undead or rebuking? Can anyone tell me if this is fun? (opinion)
#1041

ogs-remix

May 24, 2006 17:30:12
Howdy! Decided I would take my smaller, more specific questions to a different thread...

Q. 408 - Are Spell Focus and Greater Spell Focus considered worthwhile feats? Upon starting to frequent the CO boards it looks like I lot of feats I thought were decent were, in actuality, laughed at.

Furthermore, are Save or Die spells viable at higher levels?

Q. 409 - Can a solely minion-focused necromancer contribute well to a party? Is their damage OK with animate dead and command undead or rebuking? Can anyone tell me if this is fun? (opinion)

Simple Questions please....

A. 408 - Typically no, as the most efficient spells either don't have saving throws at all, or saving throws are only for secondary effects.

Save or Spells are somewhat viable; there are certain builds to take advantage of them, like fatespinner builds. These involve reducing the opponents saving throws and forcing them to roll multiple times in order to maximize your success rate.

A. 409 - This question is way to open ended to really be in this thread, so Yes is all the answer you get.
#1042

zombiegleemax

May 24, 2006 17:34:24
A. 409 - This question is way to open ended to really be in this thread, so Yes is all the answer you get.

Sorry! I was only looking for a Yes / No answer - although I hope that was a confident yes.
#1043

zelck_dup

May 24, 2006 18:18:57
Are any of the following psionic powers affected by Empower Power or Maximize Power?
Dissolving Touch
Dissolving Weapon
Truevenom
#1044

zombiegleemax

May 24, 2006 18:28:40
Which splatbook contains the Telflammar Shadowlord?
#1045

thomas_covenant

May 24, 2006 19:12:15
Which splatbook contains the Telflammar Shadowlord?

Unapproachable East (Its a Forgotten Realms one)
#1046

zombiegleemax

May 25, 2006 6:58:18
Q410: What book was "Spellcasting Prodigy" in? I think it was in a Forgotten Realms book, but I don't remember which.

Q411: What else did Spellcasting Prodigy do besides up your spell save DCs +1?
#1047

zombiegleemax

May 25, 2006 7:55:46
Q410: What book was "Spellcasting Prodigy" in? I think it was in a Forgotten Realms book, but I don't remember which.

Q411: What else did Spellcasting Prodigy do besides up your spell save DCs +1?

A410 The new version (3.5) is in Player Guide to Faerun

A411 The new version make you only add bonus spell slots as you have +2 in your casting stat
#1048

ethren

May 25, 2006 15:32:19
Q412: Greater Blink from the SpC... How the heck does it actually work? When do you decide if you're on the Ethereal plane or not? Does it require some sort of action to go from one to the other? It says you control it, and can ready "an action" to avoid an attack, but the mechanics of it are extremely confusing. Please help!
#1049

zombiegleemax

May 25, 2006 16:40:24
Q:413

What's a good scythe build?
#1050

Tempest_Stormwind

May 26, 2006 0:28:49
Q:413

What's a good scythe build?

A413: Simple questions only, please.

And check the Optimization Libraries. You'll find what you're looking for there.
#1051

zombiegleemax

May 26, 2006 0:42:21
EDIT: Nevermind. I found it.
#1052

surreal

May 26, 2006 2:25:06
Q 414: Is there any way for an Ur-priest to get access to domains?
#1053

Tempest_Stormwind

May 26, 2006 3:36:29
Q 414: Is there any way for an Ur-priest to get access to domains?

A414: Aside from multiclassing as Contemplative (which might have some alignment problems; I'm not 100% sure I recall the requirements correctly) or similar PrCs that grant domains (Divine Oracle, for instance), I don't believe there's any method. I could be wrong, though, as I'm weak on both divine optimization and Ur-Fu.
#1054

FriendlyBiscuit

May 26, 2006 4:10:28
A 413: I often want scythes for my characters as well, because they're cool. You'd really be better off with a ranseur or guisarme, calling it a scythe and having it look scythelike.
#1055

surreal

May 26, 2006 11:22:36
A414: Aside from multiclassing as Contemplative (which might have some alignment problems; I'm not 100% sure I recall the requirements correctly) or similar PrCs that grant domains (Divine Oracle, for instance), I don't believe there's any method. I could be wrong, though, as I'm weak on both divine optimization and Ur-Fu.

I was looking at that one, but the "special" section of the prereqs is fuzzy...
Must have had direct contact with one's patron deity or a direct servant of that deity, or an enlightened being embodying the highest principles of an alignment.

I guess all an Ur-priest would need is to meet that "enlightened being".
#1056

fuzzyrabbitstrikesback_dup

May 26, 2006 12:29:02
Q 415: I've heard somewhere that Prep-casters (wizards, clerics, etc) can leave some of their spell slots open during their morning meditation and fill them later by meditating for 15 minutes.
a) How many slots can they leave open?
b) Where can I find this rule?
#1057

neeek

May 26, 2006 13:47:53
I guess all an Ur-priest would need is to meet that "enlightened being".

I would try to argue that the Ur-Priest himself counts as an enlightened being. Alternatively, one of the Athar should work just fine.
#1058

zombiegleemax

May 26, 2006 14:09:09
I think this is the best place for this question so here it goes:

From what I can figure out about combat/damage it seems that exotic weapons are also EXTREMELY powerful. Does an exotic weapon, say a two-bladed sword, give you another attack at full BAB?

So if I have this right, a FB barbarian with 7 BAB would get the following attacks when in fury provided he had exotic weapon proficiency:
7/7/7/2 with strength modifiers added to each attack? Or do I have this all messed up?

Further... if I was to use a both my standard actions into a full attack would I get 7/7/7/2, 7/7/7/2?

Thanks
#1059

Tempest_Stormwind

May 26, 2006 14:16:28
Q 415: I've heard somewhere that Prep-casters (wizards, clerics, etc) can leave some of their spell slots open during their morning meditation and fill them later by meditating for 15 minutes.
a) How many slots can they leave open?
b) Where can I find this rule?

A415A: They can leave any number of them open (though in my [admittedly limited] experience it becomes counterproductive if you leave more than approximately 25% of them open)

A415B: Player's Handbook, actually. Here's the text from the SRD:
When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if the wizard prepares more than one-quarter of her spells.

I think this is the best place for this question so here it goes:

From what I can figure out about combat/damage it seems that exotic weapons are also EXTREMELY powerful. Does an exotic weapon, say a two-bladed sword, give you another attack at full BAB?

So if I have this right, a FB barbarian with 7 BAB would get the following attacks when in fury provided he had exotic weapon proficiency:
7/7/7/2 with strength modifiers added to each attack? Or do I have this all messed up?

Further... if I was to use a both my standard actions into a full attack would I get 7/7/7/2, 7/7/7/2?

Thanks

A416: Not entirely correct. Double weapons work just like weilding two weapons -- that is, they give you an extra attack at your highest attack bonus, but at extremely stiff penalties (-4 on the main hand, -8 on the off hand because the double weapon's 'offhand' half is considered light) unless you have the Two-Weapon Fighting feat.

Additionally, a full attack is a full-round action, not a standard action (a standard action can make only one attack, period).

In short, you have it all messed up. The Combat chapter should clear this all up (especially the section on two-weapon fighting).


(On a side note, double weapons aren't the way to go with a berserker, since you want to maximize Power Attack returns. You can't do that with light or one-handed weapons, but you can with a single two-handed weapon.)
#1060

zombiegleemax

May 26, 2006 14:22:05
Wow, I am 100% CONFUSED. Okay... let me try this again. I am cutting and pasting this weapon from the 2-handed exotic weapon on the SRD page.

Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/x2 — 10 lb. Slashing

Isn't that a 2 handed weapon meaning it will take 2 hands on 1 weapon? Good Lord, if anyone has some time to kill please explain this further. Give me a couple of explanations of a level 10 barbarian with 1 level of FB in Frenzy with a couple of different kinds of weapons. I think that would help clear this up some.

Thanks
#1061

zombiegleemax

May 26, 2006 14:39:56
Okay..... wow, this is harder than I thought. Perhaps some very simple illustrations might help me better understand. If someone could do a simple walk through battle of a barbarian/FB against say 5 goblins I would be very grateful.

Perhaps show me the difference in using 1 vs 2 handed damages.... how this works with cleave and how a player might move around and attack versus just using full attacks. Pretend the PC is level 7 so he has a BaB of 7 enabling a second attack at lower BaB.

Thanks

ps. My DM explained to me that if any time during a Full Attack you roll a 1 (Crit Fail) you not only miss but your attack stops there even if you had more swings to make AND your opponent automatically gets an AoO yet I can not find this in SRD. Is that a 3.5 rule or what?
#1062

Tempest_Stormwind

May 26, 2006 15:17:11
Soce: Simple questions only on this thread, and please keep with the numbering scheme.

It's not as hard to follow as you think, once you understand the difference between a double weapon and a "two-handed" weapon like the greatsword (despite both needing two hands to weild).

By the way, your DM's "stop the iterative attacks" thing is a houserule; he should announce it as such.
#1063

zelck_dup

May 26, 2006 15:48:30
Hmm... looks like my question got lost in the mix, so let me try again with the proper formatting .

Q417: Are any of the following psionic powers affected by Empower Power or Maximize Power?
Dissolving Touch
Dissolving Weapon
Truevenom
#1064

sharp_claw

May 26, 2006 16:05:42
Q 418

I cant beleive I'm asking this question :P, but what do RAW, MAD, BBEG, and IIRC stand for?
#1065

avanter

May 26, 2006 16:11:42
Hmm... looks like my question got lost in the mix, so let me try again with the proper formatting .

Q417: Are any of the following psionic powers affected by Empower Power or Maximize Power?
Dissolving Touch
Dissolving Weapon
Truevenom

A417: Yes, they all are. An empowered Truevenom would deal 1d8x1.5 con damage and 1d8x1.5 con damage one minute later.

An empowered Dissolving Touch which you spent 5 power points would deal 5d6x1.5 damage.

An empowered maximized Dissolving Touch which you spent 13 power points would deal 54 (9d6 maxed) plus half of whatever you roll on 9d6. You still have to roll just to see what your empowered damage is, even though the power is maxed.
#1066

psly4mne

May 26, 2006 16:13:21
A417: Yes, all of them.

A418: Rules as written, Multiple attribute dependency, Big bad evil guy, If I recall correctly.
#1067

avanter

May 26, 2006 16:15:52
Q 418

I cant beleive I'm asking this question :P, but what do RAW, MAD, BBEG, and IIRC stand for?

A 418 RAW = Rules as Written: By the book interpertation of what the offical rules are.

MAD= Multiple Ability Disorder: When a PC needs alot of Abilites to be high for class features. IE a Monk/Paladin/Wizard would suffer from severe MAD, needing a good stat in almost everything.

BBEG= Big Bad Evil Guy: The main villian NPC, usually very high level.

IIRC= If I Remember Correctly.
#1068

zombiegleemax

May 26, 2006 18:05:49
Q419 Are there any non-psionic ways to get a full-attack on a charge? If so, where would I be able to find them?

Thanks a bunch and happy gaming!
#1069

zombiegleemax

May 26, 2006 18:50:53
A419 Spinx Claws soul meld (MoI) alows a full attack with with natural weapons when bound to hand chacra. 3rd level Weretouched master (ECS) alows a full attack on charge if you choose weretiger heriage.
#1070

zombiegleemax

May 26, 2006 20:04:42
A419 cont the spell lion's charge(druid3) does the same as the psionic power. additionally, the weapons claw of the leaopard from CAdv allow full attacks on charges with them. the PrCs lion of talisid and celebrant of sharess grant the pounce ability at 5th level of each.
#1071

zombiegleemax

May 26, 2006 20:13:33
q420 I am using Leap Attack with a charging brute, now ive been using it as for every 1 you remove you get 3 damage. I read the feat again and it says for a two handed weapon you triple the damage from your power attack, now normal damage from a power attack would be 2 for every 1 removed. I dont think it works this way but would it be for every 1 you would get 6? Power attack -1 to hit for +2 damage (x3 for leap attack) = 6.

q421 Not really an easy question, im sure that looking through books ive seen a feat or class ability that when expertising for every 1 base attack you remove you instead get +3 ac, i cant seem to find it anymore.

q423 would the tempest ablity two weapon spring-attack when added with Bounding assault and rapid blitz from PHBII be 4 attacks on a spring attack. Or again doubtfull, be used from each hand so 6 attacks?
#1072

zombiegleemax

May 26, 2006 20:18:22
A419 Cont

Catfolk pounce (feat ROW) Allows catfolk to pounce when target is flat footed.

Wildrunner (Prc ROW) lvl 6 Primal Scream Pounce. Normal Pounce ability

Edit: Two weapon Pounce (feat PHBII) attack once with both weapons.
#1073

avanter

May 26, 2006 20:32:22
q421 Now really an easy question, im sure that looking through books ive seen a feat or class ability that when expertising for every 1 base attack you remove you instead get +3 ac, i cant seem to find it anymore.

A421 It doesnt exist. What you are thinking of is the feat quick staff from complete warrior. When you use a expertise with a staff, you get a +2 bonus above and beyond what you took away from your attack. The example in the book refers to someone taking a -1 to hit and +3 to AC. This is a terrible example, because of rumors like this. If you take a -5 to hit, you get +7 ac.
#1074

sithobi1

May 26, 2006 22:06:30
Q 424 I read somewhere on some forum that PHB2 has a feat that grants UMD as a class skill, along with some other benefits...but I can't find it.
#1075

antendren

May 26, 2006 23:15:04
A419 cont: Be or turn into a great cat of some sort (lion, tiger, leopard . . . ).
#1076

Tempest_Stormwind

May 27, 2006 0:27:01
Q 424 I read somewhere on some forum that PHB2 has a feat that grants UMD as a class skill, along with some other benefits...but I can't find it.

A424: That'd actually be in Heroes of Horror, last I checked.




However, for general-purpose "I need X as a class skill" needs, I happened upon the equivalent of Cosmopolitan in 3.5.

Aerenai Focus adds ANY skill as a class skill and improves your checks with it. Sadly, it's limited to first-level Aerenal monks only. But it is *any* skill. [Including Iaijustsu Focus if you so choose.]

Check your Player's Guide to Eberron for this.





[color=red]A419: You'd think people would have started linking this invaluable resource by now... that's ALL of them pre-MoI.[/color]
#1077

surreal

May 27, 2006 0:46:37
[color=red]A419: You'd think people would have started linking this invaluable resource by now... that's ALL of them pre-MoI.[/color]

You should just make a separate thread for those now.
#1078

surreal

May 27, 2006 0:52:11
Q 425: If I cast shield other and I have a form of damage reduction, when I receive half the damage does my damage reduction apply? (for this example, let's say it's simple melee weapon damage)

Or perhaps phrased another way, what is the "source" of the damage I take? Is it from the weapon, or my spell?
#1079

zombiegleemax

May 27, 2006 1:04:57
q420 I am using Leap Attack with a charging brute, now ive been using it as for every 1 you remove you get 3 damage. I read the feat again and it says for a two handed weapon you triple the damage from your power attack, now normal damage from a power attack would be 2 for every 1 removed. I dont think it works this way but would it be for every 1 you would get 6? Power attack -1 to hit for +2 damage (x3 for leap attack) = 6.

Not to be annoying i know it takes time to answer questions, its just that there have been several views and a few posts. I figuire this is something you gus deal with on a regular bases and figuired would be answered quickly. I am playing my charger tommorow and want to see if his damage output goes up extremely.
#1080

sithobi1

May 27, 2006 1:08:09
A424: That'd actually be in Heroes of Horror, last I checked.

Q424A: I can't find it there, either...
#1081

sithobi1

May 27, 2006 1:09:47
Not to be annoying i know it takes time to answer questions, its just that there have been several views and a few posts. I figuire this is something you gus deal with on a regular bases and figuired would be answered quickly. I am playing my charger tommorow and want to see if his damage output goes up extremely.

If you look at the errata, it says it adds 100% of normal damage.
#1082

zombiegleemax

May 27, 2006 1:15:05
So it does not mean -1 for =3, or -1 for =6. Your saying -1 for +4. Normal is +2 =100% would be +4.
#1083

Tempest_Stormwind

May 27, 2006 1:16:13
Bling Bling: that's correct. -1 for +4 is your effective power attack return.

Q424A: I can't find it there, either...

It was a book that came out around that time... gah... might be Heroes of Battle. Sometime around there, anyway. I don't have the books to be certain.
#1084

zombiegleemax

May 27, 2006 7:32:59
Q426 Does spell resistence from different sources stack (I assume no)?
Q426b How do I get large spell resistence?
#1085

surreal

May 27, 2006 12:58:25
A 426: No, they do not stack.

A 426b: The only way that I'm aware of to increase SR is a feat in BoVD which increases SR by 2 (or something like that).
#1086

zombiegleemax

May 27, 2006 13:35:44
A 426: No, they do not stack.

A 426b: The only way that I'm aware of to increase SR is a feat in BoVD which increases SR by 2 (or something like that).

A426b.) There is also an epic feat which increases SR by 2, and a vest in the DMG II that increases SR by 5 for 25,000gp.

Other than that, boosting your caster level and casting the Spell Resistance spell is the only way I know to get huge SR with minimal investment.
#1087

zombiegleemax

May 28, 2006 0:21:06
427. If a weapon's threat range is, say, 18-20, does it still only autohit on a natural 20? For instance, you can threaten a critical and still miss, right?
#1088

elderich

May 28, 2006 0:38:46
Q427A. If a weapon's threat range is, say, 18-20, does it still only autohit on a natural 20?

A427A Yes
Q427B For instance, you can threaten a critical and still miss, right?

A427B You cannot "threaten a critical" unless you hit.
#1089

zombiegleemax

May 28, 2006 19:48:16
Q 428 Was there a way to use a spiked chain as a double weapon?
#1090

zombiegleemax

May 28, 2006 21:11:38
Q 428 Was there a way to use a spiked chain as a double weapon?

You know, I could've sworn there was - but looking at the system reference document entry on the spiked chain, it makes no mention of wielding one as a double weapon.

Odd - I am pretty sure there are some chains in Oriental Adventures that fulfill approximately the same niche and can be wielding as double weapons.
#1091

zombiegleemax

May 28, 2006 21:20:01
OH thank you, i thought i was just crazy, i could have sworn that eithre by a feat or by a special version of the spiked charin you cuold give up some reach and use it as a double weapon.
#1092

rilem

May 28, 2006 21:43:48
A428:
It's called the Blunt Chain (or sometimes just chain) and it is from Oriental Adventures. Savage Species has a version as well. It allows you to choose between a TWF weapon and a reach weapon.

Though it does lower damage (1d6), the fact that's it's bludgeoning makes up for this, as it's a more useful type than piercing.

The blunt chain is the key weapon for Snow Savant's Gatling Tripper.

Note that the Kusari-Gama (OA, and the DMG -- at least the 3.0 version) gives the same effect, with a 1d6Slashing/1d4 bludgeoning value.
#1093

surreal

May 28, 2006 22:44:15
Anyone?
Q 425: If I cast shield other and I have a form of damage reduction, when I receive half the damage does my damage reduction apply? (for this example, let's say it's simple melee weapon damage)

Or perhaps phrased another way, what is the "source" of the damage I take? Is it from the weapon, or my spell?

Plus a new one:
Q 429: Has there been any talk about the Mad Foam Rager feat from PHB2? Though not broken, it certainly seems powerful.
#1094

zombiegleemax

May 29, 2006 3:15:46
Q430 I know there is an item familiar ability can't seem to find it anymore. What book/page is it in?
#1095

lokathor

May 29, 2006 3:27:30
A430.) You will find the Item Familiar in Unearthed Arcana.
#1096

lostone

May 29, 2006 11:54:17
Q 428 Was there a way to use a spiked chain as a double weapon?

A 428: I think there was a 3.0 prestige class in Sword and Fist called Master of Chains that had that ability. Maybe that is what you are thinking of.
#1097

Tempest_Stormwind

May 29, 2006 12:14:45
A 428: I think there was a 3.0 prestige class in Sword and Fist called Master of Chains that had that ability. Maybe that is what you are thinking of.

True. Sword and Fist. Let you switch between double and reach as a free action once per round.


Sadly, according to the D&D index of updated material, it was absorbed into the Exotic Weapon Master.

It had high prereqs, even for a fighter, so I wouldn't have a problem allowing it myself, though. (Unlike much of Sword and Fist, which -- at least in the copy I have -- is obviously written from 2e familiarity. Things like "Knowledge (Nobility and Royalty): The cavalier has this skill for free without having to pay for it with skill points." Yes, it actually says that.)
#1098

fuzzyrabbitstrikesback_dup

May 29, 2006 15:46:26
Q431: Is there a feat that allows you to make one skill a class skill for all classes? I remember seeing a feat that does that, but i can't find it.

EDIT: Added the format. Plum forgot about it this time.
#1099

Tempest_Stormwind

May 29, 2006 16:51:59
Please follow the format.

A431: There are plenty -- several do so with specific skills (I believe these are in Heroes of Battle). There's also the first-level ability of the Human Paragon in the SRD and the Aerenai elf feat in the Player's Guide to Eberron, though these carry racial restrictions.

Finally, the Able Learner feat in Races of Destiny (Human, Doppelganger, and Changeling only) allows you to buy ranks in cross-class skills at 1 point per rank. Note that this doesn't raise your skill caps, but it does make getting skills super-easy (particularly if you take a level in a class like Exemplar, with "all skills are class skills").
#1100

zombiegleemax

May 29, 2006 17:44:27
Do you get an additional attack at Base Attack Bonus 6, 11, 16?

If you add levels of FB onto Barbarian will you get the same additional attacks at the same levels?

Does BaB quit going up at level 20?

Does 20 levels of barb + 6 levels of FB grant you 6 attacks from BaB?

Thanks
#1101

Tempest_Stormwind

May 29, 2006 18:03:15
Do you get an additional attack at Base Attack Bonus 6, 11, 16?

If you add levels of FB onto Barbarian will you get the same additional attacks at the same levels?

Does BaB quit going up at level 20?

Does 20 levels of barb + 6 levels of FB grant you 6 attacks from BaB?

Thanks

PLEASE FOLLOW THE FORMAT.

A432: Yes.

A433: I don't understand. Your base attack is cumulative, getting additional attacks at the numbers you specified, and FB's frenzy adds an extra one on top of that (so a Barb 10 / FB 10 with a greatsword could attack five times without resorting to magic).

A434: Yes, base attack stops going up at level 20. Instead, you get an "epic attack bonus" -- a +1 to all attack rolls for every odd epic level (no matter what the class is).

A435: According to the RAW, this doesn't give you any extra attacks whatsoever. You'd get 4 attacks at +26/+21/+16/+11 (modified by strength and magic, of course). This is especially bad for caster types, which is why gish builds (fighter/mages) usually aim for base attack +16 at level 20 (so you get four attacks in epic).

A common houserule in epic games is that your epic attack bonus DOES count toward extra attacks, to a maximum of four attacks. This is, however, a houserule.
#1102

zombiegleemax

May 29, 2006 18:14:52
Q436: How does having 4 arms, each pair weilding a double sword work in combat? Please give examples using a level 10 barb / level 10 FB.

Q437: What Feats would really helpout with a 4 armed PC mentioned above?

Thanks a TON for the help.
#1103

sithobi1

May 30, 2006 0:08:09
A436: You're not normally allowed to do this, so you'd have to consult whatever gave you the ability to wield weapons with more than two arms. However, I'd say that you get one full attack and one attack with each other hand.
A437: I think Multiweapon Fighting and the Improved version thereof would be a great boon.
Q438: Where would I find rules for alternate monk weapons, based on different martial arts?
#1104

zombiegleemax

May 30, 2006 10:15:47
Q. 439:
Does anyone have a link for this?
according to the D&D index of updated material,

Q. 440
Is there a Comprehensive list of Feats that are official WOTC material? (At work right now, filters won't allow WOTC pages to load)
#1105

quenditar

May 30, 2006 10:26:00
A439: http://www.wizards.com/default.asp?x=dnd/dnd/20050110x

A440: http://www.wizards.com/default.asp?x=dnd/lists/feats. Crystalkeep also has a very large list, but it's not all-inclusive.
#1106

zombiegleemax

May 30, 2006 13:39:37
Q441 - I have a large half-dragon FB PC. How does bite fit into his full attack when he is raging and what is the BaB on it? He has BaB of 11. My guess is: 11/11(frenzy)/6/1/Bite(BaB?)

I should have added that he is using a 2 handed weapon.

Thanks
#1107

psly4mne

May 30, 2006 14:05:37
A442: 11/11(frenzy)/6/6(bite)/1. When mixing natural and manufactured weapons, you make your attacks with manufactured weapons based on BAB as normal, then you attack with all natural weapons at BAB-5. If you also had a tail attack, you would have 11/11(frenzy)/6/6(bite)/6(tail)/1.
#1108

LouSapphire

May 30, 2006 14:08:23
Q 442 - Any Spell. Choosing Wraithstrike. When applying metamagic to it (in particular Persistant) does it check the actual spell or the spell it's emulating for legality?

ie can I do it :P

A441. The bite attack is made at highest attack bonus -5. However I could be wrong about that...
#1109

lokathor

May 30, 2006 14:10:55
Q441 - I have a large half-dragon FB PC. How does bite fit into his full attack when he is raging and what is the BaB on it? He has BaB of 11. My guess is: 11/11(frenzy)/6/1/Bite(BaB?)

I should have added that he is using a 2 handed weapon.

Thanks

The sword attacks will be at 11/11/6/1 base, and then your bite attack will be at a base of 6 (11-5) and count as a secondary natural attack (so, only .5*Str). If you have Multi-attack then your bite attack's base will be 9 (11-2), but it'll still only do .5*Str damage.
#1110

lilt

May 30, 2006 19:40:04
Q 442 - Any Spell. Choosing Wraithstrike. When applying metamagic to it (in particular Persistant) does it check the actual spell or the spell it's emulating for legality?

ie can I do it :P

It doesn't work. You can't persist anyspell because it has an instantaneous duration. You can't use divine metamagic to persist the spell memorised with anypsell as it's cast as a wizard. (opinions vary on this matter, however)
#1111

zombiegleemax

May 30, 2006 19:45:15
Q443: Does quickening a psionic power count as a free action or a swift action? (I.e. can you quicken a power, take a swift action then a full round action) SRD just says you can quicken a power and I dont have my XPH handy...
#1112

fwib

May 30, 2006 19:51:01
Q443: Does quickening a psionic power count as a free action or a swift action? (I.e. can you quicken a power, take a swift action then a full round action) SRD just says you can quicken a power and I dont have my XPH handy...

A443 Same as with quickened spells, swift/quickened action, only 1/round.
#1113

LouSapphire

May 31, 2006 11:44:08
Q444 . Yea me again

Here

In particular the following paragraph regarding Alternate Form :

As a rule of thumb, a change from a form that has a humanoid shape to another form that also has a humanoid shape leaves all equipment in place and functioning. The creature's equipment changes to match the assumed form. It becomes the appropriate size for the assumed form and it fits the assumed form at least as well as it fit the original form. The being can change minor details in its equipment, such as color, surface texture, and decoration.

Does this indicate that a Master of Many Forms wildshaping into a Giant or Humanoid retains the equipment? Or does it meld as per wildshape rules?

This is causing confusion as I say it does and the DM is adamant that it doesn't.

Thanks, once again, in advance.
#1114

Tempest_Stormwind

May 31, 2006 12:13:25
A444: Wild Shape has its own specific rules that supercede some of Alternate Form's, including a clause that melds all your equipment regardless of your new form:

Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

Thus, it melds for a Master of Many Forms, who is after all using Wild Shape instead of the true Alternate Form option.
#1115

LouSapphire

May 31, 2006 12:16:05
Cheers Tempest, thought that would be the case but blind hope was keeping me going :P
#1116

surreal

Jun 02, 2006 1:58:05
Q 445: What ways are there to gain darkvision? I noticed that the Darkrunner (Lords of Madness) can be entered early by at 5, but you need darkvision as a racial or class feature.

I can think of two PrCs that grant it: Dungeon Delver and Shadowdancer... but obviously I can't use those for early entry. Are there any feats that do it?

edit: LA +0 races I've found so far:
dwarf
half-orc
orc
underfolk (RoD)
whisper gnome
deep halfling (MM)
goblin
kobold
#1117

lilt

Jun 02, 2006 5:02:01
A 445: A number of types grant darkvision by default. Noteably all Outsiders (Neraph from the PlanarHB or +0LA Aasimars/Tieflings) and Aberations (Elans) have darkvision by virtue of this. There is a regional feat in the PGtF called otherworldly which can give certain races (Elves, Deep Imskari, and Spirit Folk) the outsider type (which is useful in a number of other ways too, like immunity to 'person' spells).

Other races of note:
Half-Drow (from the FRCS) are as half-elves but replace the low-light vision with 60ft darkvision.
#1118

antendren

Jun 02, 2006 5:52:55
Actually, Elans don't have darkvision.
#1119

Tempest_Stormwind

Jun 02, 2006 13:09:33
Elans specifically do not have darkvision. Synads (in CPsi) are the only other LA+0 aberration I'm aware of, and they DO have 60' darkvision.
#1120

dan8uillin

Jun 02, 2006 21:18:25
ive got a simple enough question, is there any merit in suel archanamch(complete arcane), when compared to other gish characters.
#1121

Tempest_Stormwind

Jun 02, 2006 21:42:30
1) Please follow the format.

2) I'm pretty sure that isn't a *simple* question, given how complex gish-building normally is.

I direct you to this thread to learn more on the issue. It doesn't address the Suel Arcanamach on the first page, but it should show you what the rest of the game has to offer and how complicated gish theory is.
#1122

zombiegleemax

Jun 03, 2006 3:23:19
Q446: What book is the spell Delay Death in?
#1123

lilt

Jun 03, 2006 6:18:03
Oops. I stand corrected on the Elan darkvision front.

A446: Crystalkeep can answer most questions like this, so next time check them before asking. According to Crystalkeep, Delay Death is in Races of Destiny.
#1124

zombiegleemax

Jun 03, 2006 8:41:36
Is 1/round a hard limit, or can a wizard cast a quickened, swift-action, or immediate-action spell instead of a standard action, thus allowing him to use two such spells in a round?

If so, how about instead of a move action, thereby allowing three such spells in a round?
#1125

thomas_covenant

Jun 03, 2006 9:27:17
A446: (Take two) Delay Death is also in the Spell Compendium, and I'm fairly certain its more recent.
#1126

thomas_covenant

Jun 03, 2006 9:35:19
Try to keep to the format, please.
Is 1/round a hard limit, or can a wizard cast a quickened, swift-action, or immediate-action spell instead of a standard action, thus allowing him to use two such spells in a round?

A447: I've wondered this myself, and made my own house rules in the matter.
RAW, everything I've read, No, one Quickened/swift/immediate per round, No exceptions.
(Exception: Epic Feat Multispell, if anyone knows another way/ruling, I'd like to know.)
If so, how about instead of a move action, thereby allowing three such spells in a round?

A448: Not just no, but **** NO.
#1127

agentblue

Jun 03, 2006 9:44:50
A435: According to the RAW, this doesn't give you any extra attacks whatsoever. You'd get 4 attacks at +26/+21/+16/+11 (modified by strength and magic, of course). This is especially bad for caster types, which is why gish builds (fighter/mages) usually aim for base attack +16 at level 20 (so you get four attacks in epic).

Wow, I didn't realize that...Cool, I learned something, and didn't have to ask a question to do it. Tempest, you rock!
#1128

agentblue

Jun 03, 2006 11:11:09
Q449: What book is the Wrathful Healing weapon enchantment from? The one that all the Robilar's Gambit/Karmic Strike builds use? Thanks.
#1129

jjeff

Jun 03, 2006 11:37:46
Q449: What book is the Wrathful Healing weapon enchantment from? The one that all the Robilar's Gambit/Karmic Strike builds use? Thanks.

Enemies and Allies Page 20.
#1130

sharp_claw

Jun 03, 2006 12:54:12
Q 450

does nymph's kiss only give the diplomacy bonus when diplomacy-ing with fey, or all the time? likewise, are the save bonuses only applied to effects that originate with fey?
#1131

wackyone

Jun 03, 2006 15:06:30
Sorry, but that question got lost in the thread... so...
Q394
Does casting and delivering a spell with the enlightened fist ability "Arcane Fist" provoke an attack of opportunity, or does that count as a supernatural ability?
and if it's status as a supernatural ability counts for something, does the spell need to check for SR?

thanks for the answer =)
#1132

tleilaxu_ghola

Jun 03, 2006 15:18:28
Q 395: Does anyone know of any threads (or just basic tricks) that "guarantee" sneak attack? The only one I can think if is the nerraph charge right now.

A 394: The "arcane fist" description does say that it is supernatural, but I think that's referring to the ability and not the spell. It says you cast and deliver the spell as a part of the attack action. So the action that is being made is still just an attack, with the added bonus of there being a spell cast and delivered in the process. Since full attack actions do not provoke AoOs I think that this would not provoke an AoO. Even though it says you cast the spell (which provokes an AoO) it's part of an attack action. When a spell is quickened it no longer provokes an AoO, same thing with swift action cast spells.

All the same, you could just cast defensively to be safe.
#1133

zombiegleemax

Jun 03, 2006 21:19:12
Q 395: Where in the SRD does one find information on the flaws system?
#1134

zombiegleemax

Jun 03, 2006 22:19:43
Q 395: Where in the SRD does one find information on the flaws system?

under Variant Rules - Building Characters on www.d20srd.org
#1135

necrosnoop110

Jun 03, 2006 22:37:05
Q 450
does nymph's kiss only give the diplomacy bonus when diplomacy-ing with fey, or all the time? likewise, are the save bonuses only applied to effects that originate with fey?

As the feat is written you gain a +2 circumstance bonus to all Charisma-related checks and +1 on all saving throws against spells & spell-like abilities. In addition to the other benefits.
#1136

zombiegleemax

Jun 04, 2006 1:54:20
Q.451 When usig the gestalt system what happens when a charcter takes a spellcasting class at the same time as a prestige class that advances spellcasting?, could an Elven Wiz3/Elf paragon3 be able to cast 3rd lvl. spells at third level instead of 5th?
#1137

quenditar

Jun 04, 2006 16:26:10
A451: "Class features accrue at the rate of the faster class" - I'd say no, you just get spells for any given class once per level.

Q452: Does anyone have a handy list of cleric PrCs that advance rebuking?
#1138

junpei

Jun 05, 2006 4:01:21
Q453: Is there any official rule (except common sense ;)) which states that the new Polymorph adjustments (subschool, limits and such) are applicable on Metamorphosis and Greater Metamorphosis powers too, since those don't explicitly reference the Polymorph spell but possess their own set of rules (even though taken almost literally from Polymorph spells' text)?
#1139

tweedledope

Jun 05, 2006 8:14:10
Q 454
After viewing the newer posts in the Beguiler Handbook, something came to my attention. If you have the Vow of Nonviolence and/or Vow of Peace and you use a conjuration spell to summon forth a creature does that creature have to abide by your Sacred Vows? I understand that they won't be able to attack harmless creatures just as your allies can't (VoPeace) but, what about everything else?

-=TD=-
#1140

junpei

Jun 05, 2006 8:24:31
Q 454
After viewing the newer posts in the Beguiler Handbook, something came to my attention. If you have the Vow of Nonviolence and/or Vow of Peace and you use a conjuration spell to summon forth a creature does that creature have to abide by your Sacred Vows? I understand that they won't be able to attack harmless creatures just as your allies can't (VoPeace) but, what about everything else?

A454: From my point of view yes, after all the creatures are still summoned by you: an exalted caster with those feats cannot fire out a spell (be it a summoning or a direct damage one) to do his "dirty" work.
Furthermore, this issue raises the necessity for the caster to summon only creatures who can understand his orders: if one of his critters razes a city to the ground simply because he can't tell it to do otherwise, he must take full responsibility for having done such an evil act (even if not willingly and through his summoned allies) as well.
#1141

psly4mne

Jun 05, 2006 9:25:10
A453: They aren't. Psionics was nerfed enough in Complete Psionic; it didn't need another nerfing. The change only appies to spells of the polymorph subschool.
#1142

quenditar

Jun 05, 2006 22:17:39
Q455: When a multiclass monk uses Flurry of Blows, does he use his full BAB with whatever penalties or bonuses he has from monk levels? (E.g. a Monk 5/Fighter 4 with Str 14 makes his flurry of blows attacks at +8/+8/+3)

(I know it's stupid, but I've never quite figured out the monk rules.)
#1143

Tempest_Stormwind

Jun 05, 2006 22:31:49
Q455: When a multiclass monk uses Flurry of Blows, does he use his full BAB with whatever penalties or bonuses he has from monk levels? (E.g. a Monk 5/Fighter 4 with Str 14 makes his flurry of blows attacks at +8/+8/+3)

(I know it's stupid, but I've never quite figured out the monk rules.)

A455 Entirely correct, and it's mostly for this reason that the Shou Disciple (full base attack, plus levels stack with monk for determining Flurry) is popular in 3.5. (Other reasons too, but that's a big one.)
#1144

sithobi1

Jun 05, 2006 22:39:35
Q456 Does Hammer, delivered with a Greater Magic Fanged Tentacle attack by an Illithid:
1)Get the +5 enhancement bonus to attack
2)Get the +5 enhancement bonus to damage
3)Trigger Improved Grab
4)If yes to the above, grant a +5 on the grapple check
#1145

squirrelloid

Jun 05, 2006 23:27:19
Q24: Can a character with Quick Draw and Two Weapon Fighting use Quick Draw to make both primary and secondary attacks with the same weapon?

A24:
I dont know if anyone besides the first respondent to do so actually answered this, but there is a way you can get both hands attacks with the same weapon. However, Quick Draw is not enough - you'll need to be able to sheath it as a free action as well so its available to be drawn by the other hand.

Thankfully, gnome quickrazor comes to our rescue. With sheathing allowed as a free action, you can unsheath and resheath each attack - arguably either hand can draw it while sheathed (nothing even begins to suggest otherwise). Thus you can make your first primary attack, sheath, unsheath in off-hand, attack, resheath, unsheath in primary hand, attack, resheath, etc... Silly? Yes. Exactly what a TWF Iaijutsu Master build wants to do when it goes first and can get a full attack? Yes.

Anyone who didnt see resheath as a free action as a bad idea? I know i did. If you wait long enough, exactly the ability you want will become available in a splat book. (And if they'd been a little faster, my current IM would be using a gnome quickrazor).

On Q456: Sithobi1, you might want to be more clear on what "hammer" is, because i don't recognize it.
#1146

sithobi1

Jun 05, 2006 23:37:55
Hammer is this psionic power. I misread the delivery rules :embarrass
A456 Yes to all but the last. Basically, I'm wondering if Greater Magic Fang would give a bonus to the grapple check from an Improved Grab with a natural weapon.
#1147

surreal

Jun 06, 2006 1:38:14
Q 457: Does a Goliath druid using the shapeshifting variant in PHB2 still get the benefit of Powerful Build while in his shapeshifting forms?

Relevant text from PHB2:
You keep all Ex, Su and Sp special attacks and qualities of your normal form, except for those requiring a body part your new form does not have.

So this kind of falls into the semantic argument of what a "body part" is
#1148

junpei

Jun 06, 2006 1:38:25
(...) Shou Disciple (full base attack, plus levels stack with monk for determining Flurry)

Hmmm... is that so? I saw the unarmed damage progression, dodge bonus, full BAB, the sidebar that explains how a multiclassed monk can choose to use his base attack bonus for his unarmed strikes even if he has levels in classes which don't allow unarmed strike progression, but nothing about Shou Disciple levels stacking with monk's to determine the latter's flurry of blows final output, nor flurry of blows as one of his class features... which is quite strange, since a pure fighter could qualify for this class and ending up not using his martial flurry ability at all because he doesn't have a flurry of blows in the first place...

Well, as it is written, Shou Disciple sure puzzles me...
#1149

surreal

Jun 06, 2006 1:43:13
Q 457: (sort of an opinion thing since I'm pretty sure the rules don't cover this explicitly) What prestige classes would you allow to advance the PHB2 shapeshifting druid's abilities? Does any class that advances wildshape seem enough, or would it have to be both wildshape and animal companion?

As a personal note, I really like the shapeshifting variant even though it's less powerful than wildshape. The part that grits me is that I lose my animal companion too. That's giving up too much in my opinion.
#1150

surreal

Jun 06, 2006 1:46:02
Hmmm... is that so? I saw the unarmed damage progression, dodge bonus, full BAB, the sidebar that explains how a multiclassed monk can choose to use his base attack bonus for his unarmed strikes even if he has levels in classes which don't allow unarmed strike progression, but nothing about Shou Disciple levels stacking with monk's to determine the latter's flurry of blows final output, nor flurry of blows as one of his class features... which is quite strange, since a pure fighter could qualify for this class and ending up not using his martial flurry ability at all because he doesn't have a flurry of blows in the first place...

Well, as it is written, Shou Disciple sure puzzles me...

From what I understand, the Shou Disciple is in that fuzzy 3.0/3.5 area, hence the unclear rules on how (if at all) the stacking of flurry occurs. General concensus here on the Island of CO is that is stacks for flurry.
#1151

zombiegleemax

Jun 06, 2006 14:25:36
Q 458: Do the general and shifter versions of improved natural attack stack with each other?
#1152

psly4mne

Jun 06, 2006 14:53:34
A458: There is no "shifter version" of INA. Rather, a Shifter can take the normal INA as a shifter feat. Thus, you cannot take the feat twice, nor is it self-stacking.
#1153

zombiegleemax

Jun 06, 2006 15:03:43
Q459: Anyone have a link to a thread describing the (ab)use of Synchronicity to gain a zillion standard actions? I hear about it all the time but just got my hands on CompPsi.
#1154

selquist

Jun 06, 2006 15:20:39
Q460: If I made a skarn monk using the skarn monk racial substitution levels, which lets the skarn's arm spines count as unarmed strikes for all purposes related to monk class features, then would I be able to benefit from the Empty Hand Mastery martial art style descriped in Oriental Adventures?
#1155

Tempest_Stormwind

Jun 06, 2006 16:41:17
Q459: Anyone have a link to a thread describing the (ab)use of Synchronicity to gain a zillion standard actions? I hear about it all the time but just got my hands on CompPsi.

A459:See the New 3.5 Psionics FAQ in my sig for the definition of "nova".

In a nutshell, the simplest version involves two people and the Affinity Field power:
A manifests Synchronicity, readying "I manifest Synchronicity when B gives a quick signal"
B benefits from Synchronicity via Affinity Field, takes his action, and gives A the free-action signal.
Repeat.

Frequently A is a cohort and a metamind.
#1156

Xeraph

Jun 06, 2006 17:30:23
Q460: If I made a skarn monk using the skarn monk racial substitution levels, which lets the skarn's arm spines count as unarmed strikes for all purposes related to monk class features, then would I be able to benefit from the Empty Hand Mastery martial art style descriped in Oriental Adventures?

I couldn't see why not. You could maybe even add in Improved Natural attack to exploit that table even more.
#1157

Xeraph

Jun 06, 2006 17:40:29
Q 457: (sort of an opinion thing since I'm pretty sure the rules don't cover this explicitly) What prestige classes would you allow to advance the PHB2 shapeshifting druid's abilities? Does any class that advances wildshape seem enough, or would it have to be both wildshape and animal companion?

As a personal note, I really like the shapeshifting variant even though it's less powerful than wildshape. The part that grits me is that I lose my animal companion too. That's giving up too much in my opinion.

I would allow all who advances normal Wildshape.

It's the same problem with the variant barbarian. I really think the designers of some of these variants had their heads up their butts when they thought them out. All these new abilities are great fun, no doubt, but they just didn't take into account that you still might like to take a prestige class which has some class specific requirements.
#1158

selquist

Jun 06, 2006 17:43:27
I couldn't see why not. You could maybe even add in Improved Natural attack to exploit that table even more.

The problem with empty hand mastery is that it's a martial art "emphasizing strikes with the hand." So I deal more damage because I hit harder with my fists. But the skarn monk uses his arm spines instead of his fists. Can you see the problem here?
#1159

Xeraph

Jun 06, 2006 17:55:12
The problem with empty hand mastery is that it's a martial art "emphasizing strikes with the hand." So I deal more damage because I hit harder with my fists. But the skarn monk uses his arm spines instead of his fists. Can you see the problem here?

Yes ofcourse. But here on the CO we disregard flavor or intent and instead embrace strict rule lawyering. :D
#1160

subedei

Jun 06, 2006 18:00:20
I believe by 'hand' they mean hands, feat, elbows, knees, forehead and a variety of grappling manuevers designed to injure. This still wouldn't include arm spines or non-bludgeoning natural weapons however.

I'm not sure I'd have a problem with it, actually.
#1161

dracnon

Jun 06, 2006 18:09:20
Q 461

I've found 2 versions of the PrC Incantatrix, one in the players guide to F, and one in the magic of F. They both do different things! Which one is the fabled Incantatrix so often quoted in Wizard builds? Is one incorrect?

also can I get a link to any threads involving Incantatrix?
#1162

subedei

Jun 06, 2006 18:18:43
A 461: The Players Guide to Faerun version is correct as it was printed most recently. If you have two sources for the same material, always use the most recent source.
#1163

dracnon

Jun 06, 2006 18:30:54
thanks
#1164

zombiegleemax

Jun 06, 2006 20:37:54
A459:See the New 3.5 Psionics FAQ in my sig for the definition of "nova".

In a nutshell, the simplest version involves two people and the Affinity Field power:
A manifests Synchronicity, readying "I manifest Synchronicity when B gives a quick signal"
B benefits from Synchronicity via Affinity Field, takes his action, and gives A the free-action signal.
Repeat.

Frequently A is a cohort and a metamind.

Thanks. Useful FAQ btw!

Q462: Is it possible to apply two metapsionic feats to a power?
#1165

lokathor

Jun 06, 2006 22:25:31
Q462: Is it possible to apply two metapsionic feats to a power?

Yes, but it takes two seperate focuses (yours and your psicrystal's) or the epic feat that lets you expend a single focus to power two feats.
#1166

zombiegleemax

Jun 06, 2006 23:52:51
Q463: If you Coup De Grace a troll you've rendered unconscious with nonlethal damage and it fails its fortitude save, does it die?
#1167

sithobi1

Jun 07, 2006 0:23:03
A463 You can't CDG with somethig that doesn't deal lethal damage.
#1168

thorian

Jun 07, 2006 0:38:51
A463 A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.
#1169

spartanmd_dup

Jun 08, 2006 9:26:55
Q464

Any way to widen critical range other that via psionics, evil Prc or the Improved Crit or Keeness? I realize that Keen and Improved Crit don't stack.
#1170

surreal

Jun 08, 2006 11:56:43
A 464: Hmm, the Shadow Sentinel (RoD) has the shadowsharp ability which is like keen and is ambiguously worded so that it can stack.
#1171

zombiegleemax

Jun 08, 2006 12:37:01
Q 465: When a weretouched master of 5th level enters his hybrid or animal form, does he still gain the benefits of any shifter feats he has?
#1172

lilt

Jun 08, 2006 13:30:37
A 464: Hmm, the Shadow Sentinel (RoD) has the shadowsharp ability which is like keen and is ambiguously worded so that it can stack.

It's equivalent to keen, which I'd read as meaning it doesn't stack with keen or anything that keen doesn't stack with.
#1173

zombiegleemax

Jun 08, 2006 14:04:24
Q 466: Where is this Jack B Quick chain-user build I've heard being mentioned?
#1174

redeemer_of_ogar

Jun 08, 2006 14:15:51
Q65: does anyone have any links to the places that had like a mass lists of feats / classes/ spells that shows where they are listed... due to an IED, I lost my master refrence book ::cries::

A65: FEATS - http://mndigest.shadowdragon.net/Extras/FeatsTable%203.5%20Core%20FR.pdf

No longer up to date, but we're working on it.
#1175

thorian

Jun 08, 2006 15:53:07
A65: FEATS - http://mndigest.shadowdragon.net/Extras/FeatsTable%203.5%20Core%20FR.pdf

No longer up to date, but we're working on it.

Try here: http://www.wizards.com/default.asp?x=dnd/arch/lists
#1176

dnjscott

Jun 09, 2006 0:24:28
Q467:

Are there any ways to allow your Dodge feat to affect multiple opponents? I swear there were in some Dragon or another, but darned if I can think of it...
#1177

surreal

Jun 09, 2006 0:42:55
It's equivalent to keen, which I'd read as meaning it doesn't stack with keen or anything that keen doesn't stack with.

As I said before, it's a little ambiguous. The wording says "the benefit" is the equivalent of keen. Now if it said "the ability" is the equivalent of keen, then yes it wouldn't stack, but the way it is now I can see it going either way.

/nambypambyruleslawyer
#1178

surreal

Jun 09, 2006 0:44:18
A 466: You'll have to dig back a couple pages. It's within the past week or so.

A 467: I can't remember the name of the feat, but it's in PHB2. It lets you switch your dodge target as a swift action.
#1179

thomas_covenant

Jun 09, 2006 0:44:37
A467: Expeditious Dodge, Races of the Wild

The bonus is conditional, but it applies to multiple opponents.
#1180

gryftir

Jun 09, 2006 1:42:10
A464
I'd add in impact, which is for bludgeoning weapons; every version i've seen stacks. I'd also point out that one of the fighter variants (the mainly ranged one) in the class options edition of dragon magazine had the ability to give up attacks to add to crit range.
#1181

eldong

Jun 09, 2006 7:21:38
Q 468: I've tried posting this on the classes board, looking for a good explanation, but the question got derailed when somebody didn't look at it carefully. I have a monastery in my world - it was under development when I got the PHB II, and, called the "Savage Monastery', it has a number of Drd/Mnks living there. I've fallen in love with the Shapeshift option for this monastery, but I'm not sure how the attack sequence for the monks will run. The bite becomes primary...so does that make the flurry secondary? If so, do they take the -2 or the -5? Do they simply flurry with the bite? (doesn't really seem to make sense, that one) Are they simply SOL with the flurry?

No matter what, the Wis to AC and bonus move still rocks hard! :D

Edit: format. Oops, sorry!
#1182

zombiegleemax

Jun 09, 2006 7:34:57
Please follow the format

A468: The unarmed strike becomes primary, and the bite/claws/etc become secondary for monks.

So he would have his normal BaB + flurry attacks, and natural attacks at -5 normally.
Any form can perform 'unarmed attacks' and it's one of the primary ways to get your BaB iterative attacks in alternative forms.

Although, he could chose to have his bite primary if he really wanted I guess. If he wanted to lose all his bab attacks...
#1183

eldong

Jun 09, 2006 7:38:49
Please follow the format

A468: The unarmed strike becomes primary, and the bite/claws/etc become secondary for monks.

So he would have his normal BaB + flurry attacks, and natural attacks at -5 normally.
Any form can perform 'unarmed attacks' and it's one of the primary ways to get your BaB iterative attacks in alternative forms.

Thank you...and this truly works.

Irk...just realized something...the secondary...is it modified by the -2 penalty of the flurry? I assumed it would...but I dunno.
#1184

tiluvias99

Jun 09, 2006 15:32:45
Q469: I have no idea how the wildshape rules work. All I know is that you transform into another animal with a HD cap equal to your level. What does it do to you mechanically?
#1185

jameswilliamogle

Jun 09, 2006 15:58:41
Q470: Where is the Torc of Animal Speech from? (maybe its called something else... the magic item that allows communication while wildshaped)
#1186

avanter

Jun 09, 2006 16:04:30
Q470: Where is the Torc of Animal Speech from? (maybe its called something else... the magic item that allows communication while wildshaped)

A470: Should be in Masters of the Wild.. the 3.0 splatbook

Q471: What effect does the metamagic feat rapid spell do to the spell channeled pryoburst.
#1187

lilt

Jun 09, 2006 16:07:31
Q469: I have no idea how the wildshape rules work. All I know is that you transform into another animal with a HD cap equal to your level. What does it do to you mechanically?

The simplest answer I can give is to tell you to read the rules on that one. It was changed recently, but the most recent version can be found here. It's based on alternate form, which can be found by clicking on the hypertext link in that section.
#1188

zombiegleemax

Jun 09, 2006 16:18:13
Q472: Does anyone know of any good explosives in this game? I am not looking for anything too powerful but is there a list of stuff that can be made with alchemy that does better than 1d6 for a couple of turns? Any other sources other than Alchemy?
#1189

lilt

Jun 09, 2006 16:24:22
Q472: Does anyone know of any good explosives in this game? I am not looking for anything too powerful but is there a list of stuff that can be made with alchemy that does better than 1d6 for a couple of turns? Any other sources other than Alchemy?

If you make a single-shot use-activated item of fireball then you have what is essentially a powerful explosive. Other than that there are epic uses of Alchemy which can be used to make more powerful explosives. There are also some mining explosives in Races of the Dragon (which have alchemy craft DCs from 15 to 25 according to the character options section), but they do acid damage so might not be exactly what you're looking for.
#1190

zombiegleemax

Jun 09, 2006 17:00:20
Q473: If I have Arcane Mastery and Elven spell lore can I in essence take 12 on my dispell check?
#1191

avanter

Jun 09, 2006 20:11:57
Q473: If I have Arcane Mastery and Elven spell lore can I in essence take 12 on my dispell check?

A473: Yes.
#1192

dnjscott

Jun 09, 2006 22:17:02
Q474: Is there any way to optimize Melee Evasion, from the PHB2? As in, bonuses to the attack roll, extra uses, anything like that?
#1193

logicninja

Jun 09, 2006 22:48:37
A474: I guess it would be good for character who drop their AC for Power Attack through War Chanter or Shock Trooper
#1194

gryftir

Jun 10, 2006 6:27:19
Q475

Are there any items which grant the dodge feat? (I'm trying to get into a Prc)
#1195

necrosnoop110

Jun 10, 2006 9:33:55
Q476: Can the Warlock benefit from the Practiced Spellcaster feat (CA pg82)? If so how? If not why not?
#1196

lilt

Jun 10, 2006 10:21:33
A475: Not that I can think of, but note that an item wouldn't help according to custserv as temporary abilities, like those granted by spells and items, can't be used to qualify for PrCs anyway.
Q476: Can the Warlock benefit from the Practiced Spellcaster feat (CA pg82)? If so how? If not why not?

That's a tricky one, but I think most people allow it. What's the catch? Warlock isn't actually technically a spellcasting class.
#1197

zaxter

Jun 11, 2006 4:06:12
Q477 Is there a way to get a permanant antimagic field around yourself? I'm pretty sure I've seen it done before, but I can't remember how.
#1198

zombiegleemax

Jun 11, 2006 6:16:15
Q 478

Does anyone know where the thread on vestige optimisation is?
#1199

carpe_diem_02

Jun 11, 2006 8:39:40
Q 479: Does the psionic feat Deep Strike apply to all your melee attacks in a round, or just the first one?
#1200

antendren

Jun 11, 2006 9:58:47
A478: http://boards1.wizards.com/showthread.php?t=605415

A479: Just the one you choose to use it on.
#1201

Tempest_Stormwind

Jun 11, 2006 11:37:56
A479: You could choose to expend your focus as part of ANY attack that round; it could affect your last one (making you far more likely to hit with that lower bonus). For more information on simple psionics questions, follow the FAQ link in my sig.
#1202

quenditar

Jun 11, 2006 19:01:43
A477: One way is the epic feat Permanent Emanation, though why epic spellcasters would want permanent antimagic fields around themselves is a good question. An item, if it existed, would cost a ridiculous amount (at least 264,000 gp).
#1203

eldong

Jun 11, 2006 22:06:20
Q 480: If I have the feat Black Blood of Moil and then cast my Undead Torch on my caster lvl's worth of undead, do they now all do +2d6 damage and +2d6 negative energy damage for the duration of the spell?
#1204

squirrelloid

Jun 11, 2006 22:51:40
Q 480: If I have the feat Black Blood of Moil and then cast my Undead Torch on my caster lvl's worth of undead, do they now all do +2d6 damage and +2d6 negative energy damage for the duration of the spell?

This is my opinion, but i think the text supports me...

The _spell_ deals extra damage, so you would do 2d6 negative energy damage to all undead targeted by the spell. Eg, it heals them a little bit, and has all its normal effects. They would not gain +2d6 negative energy damage.
#1205

eldong

Jun 11, 2006 23:09:58
Q 481: Will Black Blood of Moil continue to affect a spell for its duration, or just the first round? EG: Energy Ebb...

Q 482: Does Black Blood of Moil affect non-damaging necromantic spells? EG: Veil of Undeath...
#1206

zaxter

Jun 13, 2006 6:03:10
Q143 Are there any ways to magically age a character? The Timeless Body ability of monks and druids says that they can no longer be magically aged, so that would seem to imply that there must be some way to do so in the first place...
#1207

lostone

Jun 13, 2006 6:51:40
Q143 Are there any ways to magically age a character? The Timeless Body ability of monks and druids says that they can no longer be magically aged, so that would seem to imply that there must be some way to do so in the first place...

A143 I don't personally remember any ways. That may be a holdover from 2.0 when haste aged you 1 year (IIRC) every time it was used. Anyone else know of anything?
#1208

lilt

Jun 13, 2006 8:59:27
A143 I don't personally remember any ways. That may be a holdover from 2.0 when haste aged you 1 year (IIRC) every time it was used. Anyone else know of anything?

I heard that 2nd edition Ghosts aged people with their attacks, which is why ghosts never really wanted to take-on dragons. I don't think anything like that made its way to 3rd edition, however.
#1209

lostone

Jun 13, 2006 9:17:42
I heard that 2nd edition Ghosts aged people with their attacks, which is why ghosts never really wanted to take-on dragons. I don't think anything like that made its way to 3rd edition, however.

I don't remember the 2E ghosts. But does anyone know of any aging effects in 3.x that would account for Monks still having that ability?
#1210

lostone

Jun 13, 2006 9:28:25
Q144 I'm pretty sure the answer is no, but is there any evidence in the WotC books that lets us believe a Bear Warrior in bear form can wield weapons? Or are they limited to the bear's claw attacks?
#1211

zombiegleemax

Jun 13, 2006 11:49:32
Q144 I'm pretty sure the answer is no, but is there any evidence in the WotC books that lets us believe a Bear Warrior in bear form can wield weapons? Or are they limited to the bear's claw attacks?

A bear does not have hands in which to hold a weapon. There are, however, alternatives. There is a mouthpick weapon somewhere, where you can use it in your mouth and take your BaB attacks (although your bite is preoccupied). There are also the Gloves of Man.
Savages Species is your best bet.

As far as aging effects, the only 3.x method I'm aware of is an epic creature in the EHL. Furthermore, it's also possible that in the course of the game your character could get older. A DM might say 5 years have passed since the defeat of BBEG#1, so make sure you pick your age wisely^^
#1212

zombiegleemax

Jun 13, 2006 15:03:42
Q145: Are there any ways other than then Incantrix class and Arcane Thesis to reduce the amount of levels a metamagic feat increases a spell by? If so, where might I find them?
#1213

zombiegleemax

Jun 13, 2006 15:11:54
Aree there any ways other than then Incantrix class and Arcane Thesis to reduce the amount of levels a metamagic feat increases a spell by? If so, where might I find them?

There are at least the feats Practical metamagic (Races of the Dragon) and Easy metamagic (Dragon #something) and the PrC Halruaan elder (Shining south). Probably other similar things exist too, but I can't remember from the top of my head...
#1214

areth_orbic_the_acidic

Jun 13, 2006 15:14:00
Q145: Are there any ways other than then Incantrix class and Arcane Thesis to reduce the amount of levels a metamagic feat increases a spell by? If so, where might I find them?


A145
: In addition to the last reply there is Dweomerkeeper from the web enhancement to Complete Divine.
#1215

Tempest_Stormwind

Jun 13, 2006 15:19:36
Since when did the counter reset? That's 485, there.

A485: Check the Sanctum Spell feat, which lowers spell levels by 1 when you're not in your sanctum. This is meant as a drawback, but has in the past proved immensely useful.
#1216

zombiegleemax

Jun 13, 2006 15:45:00
Since when did the counter reset? That's 485, there.

A485: Check the Sanctum Spell feat, which lowers spell levels by 1 when you're not in your sanctum. This is meant as a drawback, but has in the past proved immensely useful.

Ah, sorry, I wasn't even paying attention. Someone reset to 143 and I just followed suit. Thanks for all the tips btw.
#1217

Xeraph

Jun 13, 2006 15:51:21
Q 486: Would it be possible to use Hideous Blow(Warlock Invocation) while performing a Bounding Assault?
#1218

lostone

Jun 13, 2006 15:59:11
Q 486: Would it be possible to use Hideous Blow(Warlock Invocation) while performing a Bounding Assault?

Where's bounding assault? I can't remember so I can't read the text.
#1219

Xeraph

Jun 13, 2006 16:05:04
Where's bounding assault? I can't remember so I can't read the text.

Sorry, it's the new feat in PHB II that lets you make a second attack while Spring Attacking.
#1220

neeek

Jun 13, 2006 16:08:23
A 486: No. Hideous Blow is a standard action, not an attack.
#1221

Xeraph

Jun 13, 2006 16:21:16
A 486: No. Hideous Blow is a standard action, not an attack.

Does it even work with normal Spring attack then? I mean, that's an "attack action", which is basically a "standard action".
#1222

zombiegleemax

Jun 13, 2006 16:30:10
Q487 was there ever a wilder handbook?
#1223

Xeraph

Jun 13, 2006 16:34:33
Q487 was there ever a wilder handbook?

http://boards1.wizards.com/showthread.php?t=487972&page=1&pp=30
Good gaming.
#1224

zombiegleemax

Jun 13, 2006 16:36:58
Thank You!
#1225

eldong

Jun 13, 2006 16:37:53
Still nobody sure about the Black Lore of Moil? If it can deal continuing damage, it gets quite interesting...
#1226

neeek

Jun 13, 2006 17:08:01
Does it even work with normal Spring attack then? I mean, that's an "attack action", which is basically a "standard action".

No, it doesn't work with Spring Attack either. An attack action is an example of a type of standard action, not the other way around.
#1227

Xeraph

Jun 13, 2006 17:38:28
No, it doesn't work with Spring Attack either. An attack action is an example of a type of standard action, not the other way around.

Hmm, I guess Hideous Blow is the worst Invocation afterall.
#1228

zaxter

Jun 14, 2006 5:59:37
Hmm, I guess Hideous Blow is the worst Invocation afterall.

Not a low levels, where you can only get 1 attack per round anyway. Then it's one of the best invocations.
#1229

neeek

Jun 14, 2006 10:39:52
Not a low levels, where you can only get 1 attack per round anyway. Then it's one of the best invocations.

It provoles an AoO every time you use it. It's the worst invocation ever.
#1230

sharp_claw

Jun 14, 2006 18:04:51
Q 488

where is/what's that ability (or feat?) that lets you threaten w/a ranged attack, specifically a bow? thanks.
#1231

dnjscott

Jun 15, 2006 0:26:01
Q 488

where is/what's that ability (or feat?) that lets you threaten w/a ranged attack, specifically a bow? thanks.

A 489: You're probably thinking of Arrowmind, a 1st level Ranger spell. Complete Adventurer.
#1232

surreal

Jun 15, 2006 1:30:59
Q 489: Has the board upgrade finished yet? The announcement is gone, but it doesn't look like we've rolled back a few weeks... or have all the new posts been kept? Er... does that mean I need to sift through the past few weeks of threads to update my collection
#1233

psly4mne

Jun 15, 2006 9:09:33
A489: We're still on the old boards, and the upgrade won't happen for a long time now, I gather. This thread contains more information.
#1234

surreal

Jun 15, 2006 10:57:53
But will everything from the past few weeks still be deleted when the upgrade happens? Just wondering when I should start up my indexing again.
#1235

psly4mne

Jun 15, 2006 14:51:41
But will everything from the past few weeks still be deleted when the upgrade happens? Just wondering when I should start up my indexing again.

That thread seems to indicate that the last few week will in fact be retained on the new boards and a new snapshot will be made at a later date.
#1236

surreal

Jun 15, 2006 15:04:15
Argh, so that means I need to trawl through the past two weeks for threads? *grumble*
#1237

tweedledope

Jun 15, 2006 23:15:14
Q490
Where can I find the Chosen of Mystra template and, has there ever been a LA assigned to it?

-=TD=-
#1238

lilt

Jun 16, 2006 2:54:54
Q490
Where can I find the Chosen of Mystra template and, has there ever been a LA assigned to it?

I don't believe it has been given an official LA, but it can be found in the FRCS on the same page it describes mystra.
#1239

stsword

Jun 16, 2006 3:55:14
I am the DM, and this scares me...one of my PCs is a changeling rogue with a cloak of etherealness. Woah sneak attack damage! The thing is his character isn't that strong, so I suggested this PrC to him House rule time...

Actually I'd say that's incorrect anyway, the ability says that if the warshaper's form already has the natural attack the ability makes the attack bigger, it doesn't say anything about adding extra attacks of a preexisting natural attack. And once you form a natural attack it's preexisting.

So a warshaper in a normal shape could grow 1 claw, 1 tentacle, 1 slam, 1 wing buffet, 1 tail slap, 1 bite, 1 spike, 1 gore, and if a monk improve their unarmed attacks, plus whatever natural attack I might be forgetting.

So a warshaper who wants those natural attacks to be impressive needs to invest in a certain amulet or be in a form with plenty of natural attacks to start with, or both.
#1240

tweedledope

Jun 16, 2006 8:59:14
Q491
If you get Energy Resistances from two different sources, do they stack? For instance, I have a PrC that gives Energy Resistance Cold 10 and another PrC that gives Energy Resistance Cold 30. Does this mean I have energy resistance 40?

-=TD=-
#1241

ske

Jun 16, 2006 9:18:47
Q492
Is the extra damage from a bard's Inspire Courage doubled (or tripled, etc.) on a succesful critical?
#1242

Xeraph

Jun 16, 2006 9:23:11
Q491
If you get Energy Resistances from two different sources, do they stack? For instance, I have a PrC that gives Energy Resistance Cold 10 and another PrC that gives Energy Resistance Cold 30. Does this mean I have energy resistance 40?

-=TD=-

Im close to a hundred percent sure that they overlap.
#1243

Xeraph

Jun 16, 2006 9:25:30
Q492
Is the extra damage from a bard's Inspire Courage doubled (or tripled, etc.) on a succesful critical?

I would say yes. Its not precision based damge, so I don't see why it shouldn't.
#1244

zaxter

Jun 16, 2006 13:32:36
Q493 Does the Sublime Chord's Song of Cosmic Fire ability do fire damage or untyped damage? It says that it creates a spread of fire, but doesn't actually say that it does fire damage (just that subjects take damage equal to your perform check result).
#1245

Xeraph

Jun 16, 2006 13:56:50
Q493 Does the Sublime Chord's Song of Cosmic Fire ability do fire damage or untyped damage? It says that it creates a spread of fire, but doesn't actually say that it does fire damage (just that subjects take damage equal to your perform check result).

That is a good question. Is says its fire. But the damage is just damage, not fire damage. could be interpretet as either. I would say its up to the DM. Maybe CustServ.
#1246

antendren

Jun 16, 2006 17:15:42
I would say yes. Its not precision based damge, so I don't see why it shouldn't.

Whether or not it's precision based is irrelevant. It's multiplied because it's not dice. So the enhancement bonus of a magical weapon is multiplied, but the fire damage from a flaming weapon is not.
#1247

Xeraph

Jun 16, 2006 17:21:29
I see. Clever.
#1248

zaxter

Jun 16, 2006 20:45:19
Q493 Does the Sublime Chord's Song of Cosmic Fire ability do fire damage or untyped damage? It says that it creates a spread of fire, but doesn't actually say that it does fire damage (just that subjects take damage equal to your perform check result).

For anybody else wondering the same thing, I just got the answer back from CustServ.
It is indeed fire damage.

And there goes another idea for a cool build. :raincloud
#1249

Xeraph

Jun 17, 2006 4:27:08
Well, its always nice to be sure.
#1250

spartanmd_dup

Jun 17, 2006 11:10:28
Q 294 : When does DR stack? Does wearing Adamantine armor stack with barbarian DR/-?
#1251

Tempest_Stormwind

Jun 17, 2006 11:25:08
Q 294 : When does DR stack? Does wearing Adamantine armor stack with barbarian DR/-?

A494: DR doesn't stack, it overlaps.

Thus, adamantine (DR 2/-) and barbarian DR (X/-) don't stack, you use the higher of the two.

An example of overlapping would be a creature with DR 10/cold iron and DR 5/-. An adamantine weapon doesn't bypass either DR, so only the higher one (10/cold iron) applies. However, a cold iron sword bypasses that one, but not the 5/-, so its damage is reduced by 5.
#1252

sharp_claw

Jun 17, 2006 16:29:28
Q 495

in the EPH, it says xeph can use their burst ability 3/day. however, the CP feat extra xeph burst ups your burst-usage to three, stating that the normal burst allotment is 1/day. which is right?
#1253

necrosnoop110

Jun 17, 2006 16:42:34
Q 495
in the EPH, it says xeph can use their burst ability 3/day. however, the CP feat extra xeph burst ups your burst-usage to three, stating that the normal burst allotment is 1/day. which is right?

The EPH says 3/day (in both the Races chapter and the Monster chapter) and the 3.5 SRD says 3/day. I'd go with 3/day as the entry in the CP is not a revised entry for Xeph but a secondary reference from a feat.
#1254

Tempest_Stormwind

Jun 17, 2006 16:50:51
CPsi is what happens when editors roll a natural 1. The whole book is full of inconsistencies like that one.
#1255

sharp_claw

Jun 17, 2006 17:07:21
The EPH says 3/day (in both the Races chapter and the Monster chapter) and the 3.5 SRD says 3/day. I'd go with 3/day as the entry in the CP is not a revised entry for Xeph but a secondary reference from a feat.

so should extra xeph burst give u 6/day or something?
#1256

necrosnoop110

Jun 17, 2006 17:55:11
so should extra xeph burst give u 6/day or something?

No, 3/day. There are two entries in the CPH (one entry in the Races chapter and one in the Monster chapter) and in both places they both say 3/day. 3/day total. Period.
#1257

sharp_claw

Jun 17, 2006 22:59:23
Q 495 cont

sorry, i should have made myself clearer - if the XPH says that xephs can burst 3/day, thats fine with me - but if i take the 'extra xeph burst' feat from CPsi, how many extra bursts do i get?
#1258

cygnusdarius

Jun 17, 2006 23:36:34
Q 496: What does Smiting Spell (or Spell Smite) do and in which book do I find this feat?.
#1259

surreal

Jun 18, 2006 1:43:28
Q 497: Other than monk, is there any class which provides the "Still Mind" class feature? (interested in qualifying for Psionic Fist)

Q 498: I could have sworn I saw somewhere a feat or class feature that let you make a single attack while taking a total defence action. Anyone know where I can find that or have I been imagining things again?
edit: or maybe it was gain an extra attack after the total defence?
#1260

ganbor

Jun 18, 2006 3:36:04
Q 496: What does Smiting Spell (or Spell Smite) do and in which book do I find this feat?.

A 496 Smiting Spell PHB2 p92 You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent.
#1261

FriendlyBiscuit

Jun 18, 2006 3:42:32
Q 495 cont

sorry, i should have made myself clearer - if the XPH says that xephs can burst 3/day, thats fine with me - but if i take the 'extra xeph burst' feat from CPsi, how many extra bursts do i get?

A. Nebulous
As many as your DM believes is fair. There's no RAW certainty. An increase of 2/day would be the same as the increase originally provided by the feat. An increase by 6/day, for a total of 9, would be the same proportion of an increase. Or you could bump it up by a similar number of categories; 1/day --> 3/day = 2 category increases, thus 3/day skips past 5/day and becomes at will. Or whateva...
#1262

tsuyoshikentsu

Jun 18, 2006 16:27:36
Q 499: Is there any way of turning a black pudding or an ochre jelly into something with a brain while it keeps its original extraordinary abilities?

Q 500: What are generally considered the best few polearms?
#1263

bluelighter0

Jun 18, 2006 20:20:06
Q 501: What are the easiest ways to render a foe Helpless, so as to make them coup de grace fodder?
#1264

Tempest_Stormwind

Jun 18, 2006 20:37:07
Q 501: What are the easiest ways to render a foe Helpless, so as to make them coup de grace fodder?

A501: Paralysis, such as Hold Person, is a popular trick. At lower levels, Sleep (and other unconciousness tricks) works. If you can totally trick out your Use Rope skill, the Justicar's Hog-Tie ability can render a single foe helpless fairly quickly.

There are other methods, but these are usually fairly easy to pull off.
#1265

gryftir

Jun 18, 2006 22:07:15
Q 502 Is it possible to combine Greater Mighty Wallop and the Dervish Dance ability?
#1266

logicninja

Jun 18, 2006 22:11:25
Q 502 Is it possible to combine Greater Mighty Wallop and the Dervish Dance ability?

A 502: Yes, if you happen to have a weapon that deals both slashing and bludgeoning; I think there's one in Frostburn (Tigerskull club, something like that).
#1267

zombiegleemax

Jun 19, 2006 3:18:49
Q503: What exactly is considered Precision-based Damage for purposes of the Greater Manyshot feat? I know sneak attack, skirmish and the like but...what about the Psionic Shot feat? Or Soulknife/bow's Psychic strike?
#1268

nachtmeister

Jun 19, 2006 3:35:07
Q 500: What are generally considered the best few polearms?

A 500: For tripping take the warpike from RoS or the guisarme from PHB
I personally like the lucerne hammer from dragon magazine for mighty wallop
#1269

Tempest_Stormwind

Jun 19, 2006 10:25:08
Q503: What exactly is considered Precision-based Damage for purposes of the Greater Manyshot feat? I know sneak attack, skirmish and the like but...what about the Psionic Shot feat? Or Soulknife/bow's Psychic strike?

A503: Precision-based damage is always called out either as such or as damage that is nullified by immunity to critical hits ("Creatures immune to critical hits are immune to X" is the usual expression).

Psionic Shot and Psychic Strike are NOT precision damage but explicitly only work with ONE damage roll (and thus only one arrow on Greater Manyshot).
#1270

surreal

Jun 19, 2006 12:33:14
A 502: Yes, if you happen to have a weapon that deals both slashing and bludgeoning; I think there's one in Frostburn (Tigerskull club, something like that).

Unfortunately, the Tigerskull Club is piercing/bludgeoning. I can't think of any slashing/bludgeoning offhand, aside from that executioner's mace from Dragon or Dungeon a few months ago.
#1271

lostone

Jun 19, 2006 13:45:14
executioner's mace from Dragon or Dungeon a few months ago.

Q504: What issue and what page? :D
#1272

surreal

Jun 19, 2006 14:18:11
Q504: What issue and what page? :D

The monstrosity in question: [thread=628637]The Executioner's Mace[/thread]
#1273

lostone

Jun 20, 2006 7:59:00
The monstrosity in question: [thread=628637]The Executioner's Mace[/thread]

Thanks, just what I needed.

Q505: I'm getting my first real chance to sit down and read Magic of Incarnum. I'm wondering if there is an Incarnate Handbook I missed when MoI first came out? I tried googling around for it but did not find one if it is there.
#1274

soullord

Jun 20, 2006 10:26:44
Q506:Using only phb,dmg,mm and srd psionics.

Is there anything that defeats the scent ability?

(pass without trace was ruled to not remove scent)
#1275

psly4mne

Jun 20, 2006 10:40:54
A505: [thread=482636]The handy links thread[/thread] has several useful links on the subject, including Incarnate by the Numbers and the Incarnum Tips/Tricks/Combos thread.
#1276

lostone

Jun 20, 2006 10:44:49
Using only phb,dmg,mm and srd psionics.

Is there anything that defeats the scent ability?

(pass without trace was ruled to not remove scent)

A506: 1 pound of pepper is 2g. I'd assume creatures with scent have problems with that much pepper.
#1277

zombiegleemax

Jun 20, 2006 10:52:57
may i noe wat are the spells or feats that allows u to make sneak attack against undeads? and where this feats or spells come from as in what books?
#1278

soullord

Jun 20, 2006 11:15:20
A506: 1 pound of pepper is 2g. I'd assume creatures with scent have problems with that much pepper.

The problem is that pepper has no effect on the scent ability......
#1279

chrisasmadi

Jun 20, 2006 11:18:50
may i noe wat are the spells or feats that allows u to make sneak attack against undeads? and where this feats or spells come from as in what books?

Gravestrike, from Complete Adventurer.
#1280

zombiegleemax

Jun 20, 2006 11:27:33
Q507 Is there a feat that allows you to make an AoO on an opponent that attacks you and misses?

Q508 Is there a way to acquire the feat Combat Expertise without the prerequisite 13 Intelligence?
#1281

lostone

Jun 20, 2006 11:32:45
Edit: Double post
#1282

lostone

Jun 20, 2006 11:36:16
may i noe wat are the spells or feats that allows u to make sneak attack against undeads? and where this feats or spells come from as in what books?

I think all three can be found in complete adventurer. Gravestrike (undead), Vinestrike (plants) and Golemstrike (constructs). They're spells.

The problem is that pepper has no effect on the scent ability......

Try it and see. :D It might not be covered in the rules, but from a practical standpoint pepper inhaled through the nostrils is a major irritation to the sinuses, producing a flood of mucus which interferes with your ability to smell. The more sensitive the sense of smell, the more irritation from spices.

That and it's hard to track something when you're sneezing every moment.
#1283

lostone

Jun 20, 2006 11:46:10
Q507 Is there a feat that allows you to make an AoO on an opponent that attacks you and misses?

A507: Closest I can think of is the Riposte feat in Dragon Compendium V1.
#1284

Tempest_Stormwind

Jun 20, 2006 11:59:34
Q507 Is there a feat that allows you to make an AoO on an opponent that attacks you and misses?

Robilar's Gambit effectively does this. Defensive Throw (Oriental Adventures) is a similar one (although it is slightly more specialised, it's available sooner), and a related effect (though not quite what you're looking for) can be found on the Elusive Target feat in CW.

Q508 Is there a way to acquire the feat Combat Expertise without the prerequisite 13 Intelligence?

None I'm aware of, although there's usually a way to get feats that require it without the 13 INT.
#1285

soullord

Jun 20, 2006 12:33:29
I think all three can be found in complete adventurer. Gravestrike (undead), Vinestrike (plants) and Golemstrike (constructs). They're spells.

Try it and see. :D It might not be covered in the rules, but from a practical standpoint pepper inhaled through the nostrils is a major irritation to the sinuses, producing a flood of mucus which interferes with your ability to smell. The more sensitive the sense of smell, the more irritation from spices.

That and it's hard to track something when you're sneezing every moment.

he he he Even though my dog would agree with you the rules in the CoCo do not that's why I'm looking for something else to trump scent
#1286

spartanmd_dup

Jun 20, 2006 13:45:05
Q507

Q508 Is there a way to acquire the feat Combat Expertise without the prerequisite 13 Intelligence?

A508 I think that an Anoited Knight (BoED) could take it as a selected anointment. Technically, the book is v3.0 though....
#1287

neeek

Jun 20, 2006 14:29:44
A508 I think that an Anoited Knight (BoED) could take it as a selected anointment. Technically, the book is v3.0 though....

That's Combat Reflexes and it's BoED 3.5
#1288

spartanmd_dup

Jun 20, 2006 14:57:16
That's Combat Reflexes and it's BoED 3.5

I stand corrected.
#1289

thorian

Jun 20, 2006 18:20:23
Q508 Is there a way to acquire the feat Combat Expertise without the prerequisite 13 Intelligence?

A508 The passive way variant monk from Unearthed Arcana, p. 52, gains Combat Expertise at 1st level, without needing to meet the prerequisites.

(Not a bad 1-2 level dip for the un-intelligent fighter-type who wants to get to Whirlwind Attack or Improved Trip or Karmic Strike, etc.)
#1290

zombiegleemax

Jun 20, 2006 20:50:55
i know Gravestrike allows u to hit apply sneak attack to undead, is there any other spell beside that i heard of one i think fromt he cleric list that have a area of effect and duration longer than 1 round for u to hit undead with sneak attacks any idea wat spell may that be and which book i can find it
#1291

zombiegleemax

Jun 20, 2006 22:55:03
Q509 The Chameleon PrC states "...when choosing an aptitude focus, you also gain a +2 competence bonus to an ability score of your choice. This bonus lasts until you change yoru aptitude focus." At level 7, you recieve Double Aptitude. Allowing you to choose two foci. Does this mean that you can apply a +2 bonus to TWO ability scores?
#1292

jere_rb

Jun 20, 2006 23:45:54
510 Been searching the boards, found Dive Attack. So far I can only find the text for it in the Raptoran race entry of Races of the Wild, specifically the part that says you double damage dealt with a piercing weapon. Where else could I possibly find this same text so that I might submit it to my DM and let my wonderful Warforged FB/Juggernaut drop Leap Attack and just take a 100 ft dive on my enemies?
#1293

junpei

Jun 21, 2006 3:48:55
Q511: I've seen many TWF monk builds who sum flurry of blows and off-hand attacks to unleash (with Greater TWF and at 20th level) up to eight attacks all with their unarmed strikes. Now, how's that possible? I think that, with or without a flurry, if you use your unarmed strike as a primary attack then you cannot use it as an off-hand attack too, thus a monk could be able to use unarmed strike as primary and another weapon as off-hand and vice versa, but not an unarmed strike for both primary AND off-hand attacks.
The D&D FAQ seems to support my theory, so are there any rules which state that unarmed strikes can be employed as both primary and off-hand attacks when fighting with two weapons (which should become "fighting with ONE weapon worth as TWO", if that's the case ;))?
#1294

gryftir

Jun 21, 2006 3:58:54
Q511 Nope. Read Monk. From the SRD.

"Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. "

Unarmed strikes aren't restricted to your primary hand.
#1295

junpei

Jun 21, 2006 3:59:44
510 Been searching the boards, found Dive Attack. So far I can only find the text for it in the Raptoran race entry of Races of the Wild, specifically the part that says you double damage dealt with a piercing weapon. Where else could I possibly find this same text so that I might submit it to my DM and let my wonderful Warforged FB/Juggernaut drop Leap Attack and just take a 100 ft dive on my enemies?

A510: From the SRD:

Fly
(...)
A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.

So, basically this implies that you must fly to make dive attacks. I'm afraid that jumping isn't enough, even if you jump really, really high...
#1296

gryftir

Jun 21, 2006 4:03:11
deleted
#1297

gryftir

Jun 21, 2006 4:03:24
A509

sadly no. It's not an ability bonus for every choice you make, but when you make a choice. The choice is the event that activates the competence bonus for one ability. Even if you switch focus, it's just a new choice, though you can change it to a different ability at that time.
#1298

herceg

Jun 21, 2006 4:11:54
A511
Back in 3.0 ed I always took flurry of blows as a different kind of two-weapon fighting (it even gives the same minuses). So the monk simply got free two-weapon fighting AND ambidexterity without requirements, but only to unarmed attacks.
In 3.5 ed, it works quite different, but I still have the feeling that using two-weapon fighting in combo with flurry of blows is not really possible. (Flurry of blows is a kind of full-body-fighting). A monk still can use two-weapon fighting with _regular _ attacks of course.
#1299

junpei

Jun 21, 2006 4:30:11
Well, after carefully re-reading the whole FAQ paragraph related to monks and Two-Weapon Fighting, I think that the following example explains it all:

For example, a 4th-level monk with the Two-Weapon Fighting feat and a Strength score of 14 decides to use a flurry of blows and decides to throw in an off-hand attack as well. The monk has a
base attack bonus of +3 and a +2 Strength bonus. With a flurry, the character can make two attacks, each at +3 (base +3, –2 flurry, +2 Strength). An unarmed strike is a light weapon, so the monk suffers an additional –2 penalty for both the flurry and the off-hand attack, and the monk makes three attacks, each at an attack bonus of +1. The two attacks from the flurry are primary attacks and add the monk’s full Strength bonus to damage of +2. The single off-hand attack adds half the monk’s Strength bonus to damage (+1).

This monk is effectively flurrying and TWF-ing with his unarmed strikes, all at the same time, so my doubts are solved. Also, I think that this apply to any other creature who tries to TWF with her unarmed strikes: after all, everyone is able to land kicks or headbutts even with both hands tied, but without IUS they are going to provoke AoOs with each attack and inflict non-lethal damage only (or lethal with a penalty). It's only that monks can do this way much better
#1300

zombiegleemax

Jun 21, 2006 7:32:09
Q512 what other spells(beside gravestrike) or ability or item that grants u to do sneak attack against undead. I remember hearing that there was a spell from the cleric that allows u to do sneak attack against undead for a period = to round/level but i cant recall which book it was from can anyone answer my question?
#1301

junpei

Jun 21, 2006 7:54:20
Q512 what other spells(beside gravestrike) or ability or item that grants u to do sneak attack against undead. I remember hearing that there was a spell from the cleric that allows u to do sneak attack against undead for a period = to round/level but i cant recall which book it was from can anyone answer my question?

A512: There's Spark of Life (originally Clr7/Drd8 in Libris Mortis, was reprinted in Spell Compendium as Clr3/Drd4) which makes a touched undead lose many of its immunities, thus extra damage from critical hits and sneak attacks become effective, and it has indeed a duration of 1 round/level.
Also, IIRC a couple of levels into Skullclan Hunter (Miniatures Handbook) let you damage undeads with sneak attacks.
#1302

womblehunter

Jun 21, 2006 8:37:03
Q513 Where do I find the Inevitable Grafts? I know I've seen them but can't remember where!

Q514 Where is the spell (or possibly other effect such as a feat or class ability) which turns the target into an undead creature upon their death? So you cast the spell (or use the effect or have the feat), then the person goes about their business, then if they are ever killed (say, by adventurers), their corpse rises as an undead.
#1303

thinker89

Jun 21, 2006 19:27:29
Q515: If i am a level 10 metamind and use my font of power to manifest temporal acceleration and in my free round use the power again and again would i be in an infinite loop or would my time spent accelerated count against the minute duration of font of power?
#1304

rolandstjude

Jun 21, 2006 20:25:50
Q516: I am building a medium-sized PC and I want him to dual wield medium falchions for fluff reasons. What can I do to optimize this?
#1305

tleilaxu_ghola

Jun 21, 2006 20:59:07
Q515: If i am a level 10 metamind and use my font of power to manifest temporal acceleration and in my free round use the power again and again would i be in an infinite loop or would my time spent accelerated count against the minute duration of font of power?

A 515: Time spent in temporal acceleration is just the same (to you) as time spent in any other frame of reference. Durations expire and everything. So you would need to keep manifesting temporal reiteration every round -- even during the accelerated rounds -- to maintain the font of power.
#1306

junpei

Jun 22, 2006 1:29:52
Q513 Where do I find the Inevitable Grafts? I know I've seen them but can't remember where!

A513: I've stumbled upon them this morning: Dragon Magazine 315, page 46 has Zelekhut Wings and Kolyarut Hand
#1307

womblehunter

Jun 22, 2006 6:26:54
A513: I've stumbled upon them this morning: Dragon Magazine 315, page 46 has Zelekhut Wings and Kolyarut Hand

Thanks man, that's been killing me!
Q516: I am building a medium-sized PC and I want him to dual wield medium falchions for fluff reasons. What can I do to optimize this?

A516 In 3.5, you can't wield two-handed weapons sized for you in one hand. However, you might want to consider taking Monkey Grip to wield Large Scimitars, possibly with Oversized Two-Weapon Fighting to minimise penalties. Alternatively, take Exotic Weapon Proficiency: Great Scimitar instead of Monkey Grip. The Great Scimitar appears in Sandstorm.

Actually, yeah - take the following feats:

Exotic Weapon Proficiency: Great Scimitar
Weapon Focus: Great Scimitar
Two Weapon Fighting
Oversized Two Weapon Fighting
Power Attack
*Any further TWF feats you want*

Then take a level of Exotic Weapon Master to get Uncanny Blow for extra chopping.

Futher feats you might be interested in:

Two-Weapon Pounce (PHBII)
Improved Critical: Great Scimitar
Weapon Specialisation: Great Scimitar
>Slashing Melee Weapon Mastery (PHBII)

Depending on your build, I would also look at the Tempest PrC from Complete Adventurer.
#1308

eldong

Jun 22, 2006 10:48:03
A: 516 Alternately, you could, I suppose, dual-wield 2 *small* falchions, though for a decent attack bonus, I assume you'd need Oversized TWF...
#1309

targilnar

Jun 22, 2006 16:16:02
Q517: Several times while browsing the boards I have seen the Persistent Spell feat mentioned. I know it can be found in Tome and Blood and FRCS but I have not found anywhere that confirms the 6 slot penalty. Could someone tell me where people are getting that number from?
#1310

Xeraph

Jun 22, 2006 16:24:23
A517: Complete Arcana page 81.
#1311

Xeraph

Jun 22, 2006 16:26:16
Q518: Does Power Points from different sources stack?
Example: If you have both Psychic Warrior levels and Psionic Fist levels, do you pool the power points, or use them seperatly?
#1312

Tempest_Stormwind

Jun 22, 2006 16:29:26
Q518: Does Power Points from different sources stack?
Example: If you have both Psychic Warrior levels and Psionic Fist levels, do you pool the power points, or use them seperatly?

A518:
Multiclass Psionic Characters

If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have.

While you maintain a single reserve of power points from your class, race, and feat selections, you are still limited by the manifester level you have achieved with each power you know.

See also the FAQ in my sig for more information.
#1313

Xeraph

Jun 22, 2006 16:31:31
Muchos gracias senior Tempest. :D
#1314

eldong

Jun 22, 2006 18:08:21
Q 519: Where can I find the favored weapons for the gods of Eberron?
#1315

Tempest_Stormwind

Jun 22, 2006 18:37:38
Q 519: Where can I find the favored weapons for the gods of Eberron?

A519: In the Eberron Campaign Setting, actually. It's just in the paragraphs describing them in chapter 3 rather than in a table.

Since this is such a minor part of using the gods themselves, I feel all right posting them here.

Eberron Favored Weapons
Church of the Silver Flame: Longbow
Sovereign Host: Longsword
_Arawai: Morningstar
_Aureon: Quarterstaff
_Balinor: Battleaxe
_Boldrei: Spear
_Dol Arrah: Halberd
_Dol Dorn: Longsword
_Kol Korran: Mace
_Olladra: Sickle
_Onatar: Warhammer
Dark Six: Kama
_The Devourer: Trident
_The Fury: Rapier
_The Keeper: Scythe
_The Mockery: Kama
_The Shadow: Quarterstaff
_The Traveller: Scimitar
Blood of Vol: Dagger
Cults of the Dragon Below: Heavy Pick
Path of Light: Unarmed Strike*
Undying Court: Scimitar

* Don't ask me what clerics of the Path of Light get when the cast Spiritual Weapon. It could be a little glowing old bald monk or The Monty Python Giant Foot or something. Most of the followers of the Path of Light are not capable of casting that spell, though (or indeed any spells) -- it's a psionic philosophical approach to spiritualism.
#1316

eldong

Jun 22, 2006 18:41:13
My thanks, Tempest.
#1317

eldong

Jun 22, 2006 18:55:52
Q 520: Maybe not a simple question...if I choose the War domain as a cleric of the Sovereign Host, is my martial weapon choice then limited to those with the War domain, even though I'm not specifically a cleric of that given god?
#1318

zombiegleemax

Jun 22, 2006 18:59:10
he he he Even though my dog would agree with you the rules in the CoCo do not that's why I'm looking for something else to trump scent

From the SRD (so is Core only)
Ways to prevent scent from tracking:

  • etherealness - Ethereal creatures are invisible, inaudible, insubstantial, and scentless to creatures on the Material Plane.
  • incorporealness - Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.
  • Overpowering odors : False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
  • Water: Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
#1319

Tempest_Stormwind

Jun 22, 2006 19:09:21
Q 520: Maybe not a simple question...if I choose the War domain as a cleric of the Sovereign Host, is my martial weapon choice then limited to those with the War domain, even though I'm not specifically a cleric of that given god?

A520: Not quite. There are specific rules for playing a cleric of the pantheons in Eberron; you can read them yourself in the Cleric class description. However, if you choose the War domain as a cleric of the Host, you get the Longsword, not a choice (because you're a cleric of the Host as a whole, and taken as a whole, their weapon is the weapon of their martial champion, Dol Dorn, who also happens to have the War domain).

Only one other deity in the Host has the War domain (Dol Arrah), but in order to get her favored weapon with the War domain you actually have to be a cleric of hers. By playing a cleric of the Host, you fix your choice of War domain weapon to Longsword, but in exchange you can choose from more domains than Dol Dorn's.
#1320

eldong

Jun 22, 2006 19:17:14
Thanks again...got some reading to do.
#1321

zombiegleemax

Jun 22, 2006 23:54:42
Q521: I apologise in advance for the stupidity of this question, as it goes far beyond the 'Simple Question' monicker of this thread: What, praytell is a Gestalt Campaign?
#1322

surreal

Jun 22, 2006 23:55:24
From the SRD (so is Core only)
Ways to prevent scent from tracking:

[list]
[*] Overpowering odors : False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

Red herrings work wonders :D
#1323

Tempest_Stormwind

Jun 23, 2006 0:04:13
Q521: I apologise in advance for the stupidity of this question, as it goes far beyond the 'Simple Question' monicker of this thread: What, praytell is a Gestalt Campaign?

A521: A campaign with gestalt characters. Gestalt's generally fine so long as EVERYONE uses it, including all significant NPCs. Originally introduced in Unearthed Arcana and released as Open Game content.
#1324

neeek

Jun 23, 2006 0:04:26
Q521: I apologise in advance for the stupidity of this question, as it goes far beyond the 'Simple Question' monicker of this thread: What, praytell is a Gestalt Campaign?

A521: It's a variant from Unearthed Arcana that basically involves each character having two classes at each level, taking the best parts of both. A first level Gestalt character might be a Fighter1/Rogue1, with the BAB of a Fighter, a Bonus Feat, Sneak Attack, Trapfinding, and 32+4*Int skill points.
#1325

surreal

Jun 24, 2006 2:53:46
Q514 Where is the spell (or possibly other effect such as a feat or class ability) which turns the target into an undead creature upon their death? So you cast the spell (or use the effect or have the feat), then the person goes about their business, then if they are ever killed (say, by adventurers), their corpse rises as an undead.

A 514: I can't think of a spell per se, but I think there's a metamagic feat where if the target dies due to that spell, they become undead. I don't remember the source, but its likely Libris Mortis.
#1326

areth_orbic_the_acidic

Jun 24, 2006 2:55:53
A 514: I can't think of a spell per se, but I think there's a metamagic feat where if the target dies due to that spell, they become undead. I don't remember the source, but its likely Libris Mortis.

Yes, it is Libris Mortis. The feat is Fell Animate. Targets slain with the spell animate as zombies.
#1327

logicninja

Jun 24, 2006 18:15:34
Q 522: The "Telling Blow" feat from the PHB II lets you add your sneak attack damage to an attack which has inflicted a critical hit.
If you were already sneak-attacking--say, flanking someone, doing Xd6 sneak attack damage, and got a critical, would you add another Xd6 damage for 2Xd6 total?
#1328

allenchan

Jun 24, 2006 18:32:37
Q 522: The "Telling Blow" feat from the PHB II lets you add your sneak attack damage to an attack which has inflicted a critical hit.
If you were already sneak-attacking--say, flanking someone, doing Xd6 sneak attack damage, and got a critical, would you add another Xd6 damage for 2Xd6 total?

A 522: No, just as flanking a flat-footed opponent does not give you x2 SA. It is just another situation that can trigger a SA.
#1329

logicninja

Jun 24, 2006 18:43:08
Point--but Telling Blow says your Sneak Attack damage is done "in addition to the damage from your critical hit"; you're not actually sneak attacking, just adding the damage. So wouldn't it get added even if you sneak attacked?
#1330

zelck_dup

Jun 25, 2006 0:18:08
Q523: A spell that targets stuff is aimed when you finish casting it. When is a spell with an effect (i.e. ray, burst, creatures, etc.) aimed?
#1331

Xeraph

Jun 25, 2006 8:22:26
Q524: Does anybody know if there is a list of all official flaws floating around somewhere?
#1332

zombiegleemax

Jun 25, 2006 10:05:31
Q525: What are the money conversions? Is it 100 cp = 1 sp, 100 sp = 1 gp, etc.?

Q526: What does the Spell Mastery feat do? The description in the book was too brief and I wasn't sure. Is it only useful if you have a plot where the wizard loses her spellbook? Or is the mastered spell one that the wizard can cast at any time, so long as it is not over the number of spells per day for that level?
#1333

Tempest_Stormwind

Jun 25, 2006 11:32:12
Q524: Does anybody know if there is a list of all official flaws floating around somewhere?

A524: Flaws only appeared in Unearthed Arcana, so check the SRD -- specifically, here. There are others in Dragon, but that's Dragon.
Q525: What are the money conversions? Is it 100 cp = 1 sp, 100 sp = 1 gp, etc.?

A525: 10:1, each time. 10 copper to a silver, ten silver to a gold, ten gold to a platinum.
Q526: What does the Spell Mastery feat do? The description in the book was too brief and I wasn't sure. Is it only useful if you have a plot where the wizard loses her spellbook? Or is the mastered spell one that the wizard can cast at any time, so long as it is not over the number of spells per day for that level?

A536:All it lets you do is prepare one spell per point of Intelligence bonus without a spellbook. There are some other feats in other books that require it -- for instance, Signature Spell in the Player's Guide to Faerun, which lets you spontaneously calst a single mastered spell as clerics cast cure/inflict spells -- but these aren't the core.
#1334

sierra

Jun 26, 2006 6:18:20
Vorpal
Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. A vorpal weapon must be a slashing weapon. (If you roll this property randomly for an inappropriate weapon, reroll.)
Strong necromancy and transmutation; CL 18th; Craft Magic Arms and Armor, circle of death, keen edge; Price +5 bonus.
#1335

Xeraph

Jun 26, 2006 6:24:40
Thanks Tempest. Though I was looking for a complete list... Dragon included. Guess I will have to write one eh?
#1336

raymondcaleatry_dup

Jun 26, 2006 7:27:06
Q528

The complete arcane states that you can crit with spells, such as a scorching ray, and spells have a crit range of 20/x2. My question is regarding the duskblade who can deliver his touch spells through his blade. The could conciveably have a crit range of 15-20/x2 (Keen scimitar). Does a crit from the blade also mean a crit from the spell?

Ray
#1337

taeldrin_laesrash

Jun 26, 2006 9:26:59
A528. I don't think so, since the actual attack roll is made for the weapon.
#1338

surreal

Jun 26, 2006 9:47:11
Wooo, 1007 replies. Pretty sure that's a record

Wait until you get 1337 replies. Then I shall be suitably impressed.

Drat, I was hoping to snipe post #1337. Gues I'll settle for 1338
#1339

zombiegleemax

Jun 26, 2006 10:29:12
Drat, I was hoping to snipe post #1337. Gues I'll settle for 1338

While you didn't get post 1337, you nabbed the 1337th reply. Consider me impressed. You are the proud creator of the only CO thread to reach such awesome porportions. Congratulations!

IMAGE(http://209.85.12.227/2040/21/upload/p10699044.jpg)
#1340

zombiegleemax

Jun 26, 2006 11:10:31
Q529

Forgive me for being an ignorant boor, but why do you guys optimize builds at 20th level?
It seems like a (god help me) bit of a waste of time, seeing as everyone has a measure of power at that level, you can kill most things easier at that level anyhoo, and you're on the cusp of epicness, which is all-powerful anyway. Why don't you guys work on making earth-shatteringly powerful low-level chars?
#1341

zombiegleemax

Jun 26, 2006 12:21:25
My DM and I are having a disagreement about how Vorpal works. He feels that anything immune to critical hits is immune to Vorpal, but I feel that if it can remove the heads of undead and constructs (things normally immune to crits), anything can get their head removed. But it doesn't actually say it removes the heads of undead and constructs, just that they are not affected by the loss of their heads. My DM feels that because of the wording it is explaining why Vorpal does not affect things immune to crits, whereas I think they do lose their heads but are not affected by that.

A527 The text seems abundantly clear that it does affect undead and constructs. So much so that I can't really see why he would argue otherwise. You might email Customer Service since if he doesn't accept the text he's unlikely to accept anything posted here.

A528 The rules are clear that a spell using an attack roll can crit, and the Duskblade merely changes the method of delivery. I'm pretty sure that it would threaten as you describe. Seems really really good though.

A529 The short answer is that there are lots of optimization threads, questions, etc for pre 20 builds. Most of the theoretical work is done to 20 because thats a nice stopping point. Epic levels get wonky and its a convention that provides a fair comparison for everyone.
#1342

zombiegleemax

Jun 26, 2006 12:34:09
A529 Expanded: We usually offer help to level 20, which means you get all the nice goodies from 1-20, not just 20, 10, 15, or whatever. The difference between two level 4 clerics is often small. They are both clerics with 3 bab, 2-3 feats, etc. At this point your stats and base class features is 95% your mechanics anyway. Still, we show a route that people can change up how they wish.

Secondly, there IS low level optimization on the board whenever someone asks for such. Heck, pun-pun could be considered low level optimizing (got it down to level 1 with a party).
#1343

lostone

Jun 26, 2006 12:44:21
A529 more: Think about it this way. Give 5 guns to 5 different people who have never fired guns before. Enlist them in the military. At the end of bootcamp they're all pretty much the same, low-level grunts. They will each have their own talents, but, so far, they haven't really been seperated from the other grunts yet.

However, give them 10 years of experience (high level characters) and advanced training and one will be a sniper, another will be a demolitions expert, another will be an officer in Intelligence, another will be special forces, and the last might still be a grunt. The high level grunt would be a poorly optimized character, while the others are probably better optimized.

Anyone can make a low level grunt. Low levels don't really have as much to work with to get truly mind boggling builds, and the really fun and unique stuff typically doesn't happen until higher level anyway. Not to mention a well built level 20 build should be fun to play the entire way through. Some will clearly be underpowered at lower levels while others will be solid the entire 20 levels.
#1344

tacomannerism

Jun 26, 2006 13:22:50
quick question:

Assuming that my opponent is denied his Dexterity bonus to AC, and that I am a rogue/sorceror hybrid. What types of spells will allow me to add my sneak attack damage in addition to the effects of the spell? Touch attacks? Ranged touch attacks within 30ft? Something else entirely?
#1345

subedei

Jun 26, 2006 13:28:57
A530: Any spell that requires an attack roll and deals damage can carry precision damage (such as sneak attack), you'll still need to be within precision range (30') though.

Q531: I'm looking for a specific armor but I can't seem to find it and worse yet, don't remember what it was called. The armor appears as a small object on your body, a cube I think and when the command word is spoken it explodes into smaller pieces which attach themselves to your body, instantly donning the armor. What's it called and what book is it in? Thanks.
#1346

Tempest_Stormwind

Jun 26, 2006 13:53:56
Q531: I'm looking for a specific armor but I can't seem to find it and worse yet, don't remember what it was called. The armor appears as a small object on your body, a cube I think and when the command word is spoken it explodes into smaller pieces which attach themselves to your body, instantly donning the armor. What's it called and what book is it in? Thanks.

A531: Tessellated armor (Full Plate In A Can) is available in the Arms & Equipment Guide.

It costs a bit more than you'd think, since it also has a Hypnotic Pattern effect, but you can reverse engineer the whole Full Plate In A Can effect from it.

A similar ability can be found with the Psychoactive Skin of Ectoplasmic Armor (a mouthful, I know) in Complete Psionic, except there it's a fist-sized blob of goo that envelops you and looks like any armor you can imagine. It costs far less, too, and is pure 3.5. It also doesn't take up a body slot, even when expanded, and doesn't restrict your speed. It's one of the few good things in that book.
#1347

surreal

Jun 26, 2006 14:17:46
While you didn't get post 1337, you nabbed the 1337th reply. Consider me impressed. You are the proud creator of the only CO thread to reach such awesome porportions. Congratulations!

IMAGE(http://209.85.12.227/2040/21/upload/p10699044.jpg)

:D

Next step, Q 1337


Q 532: Anyone know what the highest replies/views thread on the entire Wizards boards is?
#1348

taeldrin_laesrash

Jun 26, 2006 22:25:27
532A. I found the 'Now Playing!' thread in the Rec Room. 9526 posts.

EDIT: Holy- I got post 1337?!
#1349

sierra

Jun 27, 2006 6:55:56
A527 The text seems abundantly clear that it does affect undead and constructs. So much so that I can't really see why he would argue otherwise. You might email Customer Service since if he doesn't accept the text he's unlikely to accept anything posted here.

Ok. I think I've gotten him to see my side of it.

Q533. So is there any way that something could be immune to vorpal? I mean totally immune, not gaining penalties for losing their head due to blindness or anything like that?
#1350

logicninja

Jun 27, 2006 7:04:17
A 533: Sure--having no head. A gelatinous cube, for example, won't be very worried about whether or not you have a vorpal weapon.
#1351

lostone

Jun 27, 2006 7:44:43
Q534. I'm looking for a spell that conjures a temporary magical weapon of a caster specified type (so they could conjure an exotic weapon of choice if wanted) with magical properties also chosen by the caster. Anything like this in any of the books? Any official WotC source is available including Eberron, FR, etc.

At the very least I would want to be able to conjure a one handed blunt weapon that does decent damage.
#1352

ejothims

Jun 27, 2006 9:14:14
Q535: I seem to recall reading somewhere something about ranks in tumble giving you a bonus to your dodge ac when fightinf defensively, using total defense, using combat expertise, or possibly more than one of the above, but I ca't for the life of me find it again. Did I imagine this?
#1353

womblehunter

Jun 27, 2006 9:24:16
Q535: I seem to recall reading somewhere something about ranks in tumble giving you a bonus to your dodge ac when fightinf defensively, using total defense, using combat expertise, or possibly more than one of the above, but I ca't for the life of me find it again. Did I imagine this?

A535 Nope.
Special: If you have 5 or more ranks in Tumble, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2 dodge bonus to AC.

If you have 5 or more ranks in Tumble, you gain a +6 dodge bonus to AC when executing the total defense standard action instead of the usual +4 dodge bonus to AC.

#1354

zombiegleemax

Jun 27, 2006 10:14:05
Q 536 - I was looking at ShakaUVM's Enlightened Duskblade thread and he states that polar ray is a 5th level spell for duskblades. Other spells for duskblade are also mentioned. Now, looking at the list on page 98 of the PHII, there's just a limited selection of spells the duskblade can chose (and in the class description, page 19, it states that duskblades learn spells from that list). However, on page 22 it states that the duskblade can actually learn spells like true strike, magic weapon and shocking grasp which are not included on the previously mentioned list. My question is, where can I find a complete list of all the spells a duskblade can learn or at least some guidelines as to what can he actually learn?
#1355

zombiegleemax

Jun 27, 2006 10:41:17
Q537 Playing a Warforged fighter in Ebberon going into Warforged Titan. His name started out as Falcon but in later adventures aquired the name General Grevious not even reallly sure how but i want to run with it. What i need is the easiest way to get 2 more arms for a warforged. Please site which book and which page it is on.
#1356

womblehunter

Jun 27, 2006 11:22:50
A528 The rules are clear that a spell using an attack roll can crit, and the Duskblade merely changes the method of delivery. I'm pretty sure that it would threaten as you describe. Seems really really good though.

Correct A528: No, because you are attacking with the weapon. You use the weapon critical range and multiplier and it applies only to the damage you would do with the weapon. The spell effect is applied seperately.

You can only critical with something when you are attacking with it.
#1357

lostone

Jun 27, 2006 11:33:35
Q537 Playing a Warforged fighter in Ebberon going into Warforged Titan. His name started out as Falcon but in later adventures aquired the name General Grevious not even reallly sure how but i want to run with it. What i need is the easiest way to get 2 more arms for a warforged. Please site which book and which page it is on.

I assume you mean Warforged Juggernaut for the prestige class.

A537: Girralon's Blessing. It's a spell in Spell Compendium. Gives 2 additional arms. I don't think you can make more attacks with them, but if you got a weapon intended for a 4 armed wielder you do more strength damage (as per the rules in savage species).
#1358

zombiegleemax

Jun 27, 2006 11:40:55
More Q537 Yes you are correct about the prestege class. Was looking for creation rules for the titan so stuck in my mind. But anyway, im looking for a permanent way, I thought there was an artifact in an ebberon book that gives a warforged 2 more arms.
#1359

Tempest_Stormwind

Jun 27, 2006 12:17:15
Q534. I'm looking for a spell that conjures a temporary magical weapon of a caster specified type (so they could conjure an exotic weapon of choice if wanted) with magical properties also chosen by the caster. Anything like this in any of the books? Any official WotC source is available including Eberron, FR, etc.

At the very least I would want to be able to conjure a one handed blunt weapon that does decent damage.

A534: Call Weaponry is the closest. It doesn't let you choose special properties, though the Artificer infusion Personal Weapon Augmentation (and related infusions) let you infuse your weapons with them.
#1360

lostone

Jun 27, 2006 15:39:03
More Q537 Yes you are correct about the prestege class. Was looking for creation rules for the titan so stuck in my mind. But anyway, im looking for a permanent way, I thought there was an artifact in an ebberon book that gives a warforged 2 more arms.

More A537: I don't remember extra arms myself, that doesn't mean they aren't there somewhere. What I do remember is in the ECS or one of the earliest books there was an artifact that made the warforged tauric (4 legs, 2 arms, humanoid torso, like a centaur).
#1361

surreal

Jun 27, 2006 16:57:25
Q 538: Do different favoured enemy bonuses stack if the enemy meets both (or more) types? What if you have improved favoured enemy (CW), do you get the bonus twice?
#1362

antendren

Jun 27, 2006 17:17:47
A 538: From the SRD:

If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.

#1363

surreal

Jun 27, 2006 17:24:12
D'oh, looks like I royally failed my reading and comprehension check there
#1364

zombiegleemax

Jun 27, 2006 17:57:31
Q539 Where can I find rules for the garrotte?

Q540 Is the Telthor template broken?
#1365

lilt

Jun 27, 2006 17:59:53
A 533: Sure--having no head. A gelatinous cube, for example, won't be very worried about whether or not you have a vorpal weapon.

I'd expect elementals to be largely unaffected. Swarms would be fine too. Any creature without a head or body would probably be fine... here's a few I can think of:
Creatures without bodies (Beholders, Vargouilles, Lantern Archons, Will-o'-Wisp)
Shape-changeing or morphic creatures (Mimics, Phasms, Chaos beasts, Gibbering Mouthers)
Most Plants (Assasin vines, Shambling mounds)

Creatures with multiple heads are unlikely to care as much if one is lost too, but that's not immunity. Creatures with general abilities to come back from what would otherwise be death are also less likely to be bothered as much, I'm thinking of the Tarrasque or a Lich.
#1366

Pauper

Jun 27, 2006 18:53:43
Q24: Can a character with Quick Draw and Two Weapon Fighting use Quick Draw to make both primary and secondary attacks with the same weapon?

A24: I'll take a long-delayed shot at this one: the rules for two-weapon fighting trump both of the feats listed, and the rules for two-weapon fighting specify that "[i]f you wield a second weapon in your off-hand, you get one extra attack per round with that weapon." Nothing in either the Two-Weapon Fighting feat or the Quick Draw feat would allow you to treat a weapon in your primary hand as an off-hand weapon. You actually need a second weapon. Fortunately, the Two-Weapon Fighting feat does allow you to draw two weapons in the time another character would take to draw one, and the Quick Draw feat applies here as well, so a character could draw two weapons using Quick Draw as a free action, then make a full attack with both weapons against an available target.

(Note, of course, if you could use a single weapon plus Quick Draw as 'two weapons', you could slightly abuse the Two-Weapon Fighting rules this way, since your primary hand attacks would be treated as if your off-hand weapon is light -- since you're technically not wielding anything in that hand when you make the attacks. You would suffer the off-hand non-light weapon penalties once you shifted the weapon to your off-hand, however, as nothing in the rules allows you a bonus or a lesser penalty if your primary hand weapon is light.)

--
Pauper
#1367

Pauper

Jun 27, 2006 19:03:44
Q535: I seem to recall reading somewhere something about ranks in tumble giving you a bonus to your dodge ac when fightinf defensively, using total defense, using combat expertise, or possibly more than one of the above, but I ca't for the life of me find it again. Did I imagine this?

You didn't imagine it, at least not for fighting defensively or the total defense action. You may have even seen it in this thread, but the actual rules text is listed under the Tumble skill in the Skills II SRD document.

Note that by rule you cannot combine total defense with either fighting defensively or Combat Expertise.

--
Pauper
#1368

thinker89

Jun 27, 2006 19:19:15
Q541 If I am a gnome druid who has taken titan fighting and am wildshaped into say a fleshraker battle dinosaur (not sure of the name, the one with pounce in MM3) and I am fighting a creature one size category larger than myself would I still get the +4 to AC?
#1369

logicninja

Jun 27, 2006 19:24:14
A541: As long as you are fighting someone at least one size category larger than the form you're in, you gain the bonus. If the Fleshraker is Medium, you would not get the bonus vs. medium creatures like you would as a gnome.
#1370

zombiegleemax

Jun 28, 2006 8:08:58
Q542: Do druids and clerics need to use Spellcraft (skill) and Scribe Scrall (feat) to learn new spells? In the Players Handbook, it says, "A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells at that level. About clerics, it says, "Clerics do not acquire their spells from books or scrolls... Instead they meditate or pray for their spells, receiving them through their own strength of fate or as divine inspiration... A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level." And yet, the Cleric and Druid starting packages in the Players Handbook both get the feat "Scribe Scroll." Why?
#1371

lostone

Jun 28, 2006 8:10:33
Q539 Where can I find rules for the garrotte?

A539: I don't recall there being any in 3.5 yet, but there are some in Song & Silence along with a couple different type of garrote weapons.

Q540 Is the Telthor template broken?

I don't remember ever reading this one, I know it hasn't been played in my group so I can't give an opinion on it.
#1372

taeldrin_laesrash

Jun 28, 2006 9:06:44
542A. So they can make scrolls for themselves or other players. A Rogue who can UMD a scroll of Heal is immensely useful. Not to mention that they can serve as backup for a spell-less cleric.
#1373

psly4mne

Jun 28, 2006 10:04:20
Whether or not it's precision based is irrelevant. It's multiplied because it's not dice. So the enhancement bonus of a magical weapon is multiplied, but the fire damage from a flaming weapon is not.

Q543: Does that mean that extra damaage from Craven is multiplied on a crit (or on a charge with a Valorous lance)?
#1374

zombiegleemax

Jun 28, 2006 10:29:41
Q544: In which book can i find the splitting bow, that splits one arrow into two?
#1375

surreal

Jun 28, 2006 10:51:35
A 543: From what I've seen on this board, yes the Craven damage is multilplied on a crit.

A 544: The splitting enhancement is found in Champions of Ruin (+3 enhancement)
#1376

zombiegleemax

Jun 28, 2006 11:10:09
Q545 Is there a Taunt skill for warriors that is used to get the attention of the monsters so they won't attack the soft people in the party? I have played on-line RPGs like Everquest and WoW and each warrior has a taunt skill, but I can't find one in D&D (paper D&D 3.5).
#1377

psly4mne

Jun 28, 2006 11:37:02
A545: There is a feat called Goad in Races of Stone whereby you can prevent an opponent from making melee attacks against other targets.
#1378

lostone

Jun 28, 2006 11:41:00
Q545 Is there a Taunt skill for warriors that is used to get the attention of the monsters so they won't attack the soft people in the party? I have played on-line RPGs like Everquest and WoW and each warrior has a taunt skill, but I can't find one in D&D (paper D&D 3.5).

A545: There is the Goad feat, it's in a few books, I think Complete Adventurer and Miniature's Handbook have it. But you could always just try roleplaying. If you throw out some carefully worded taunts you can usually get big-dumb-and-ugly to attack you.
#1379

Tempest_Stormwind

Jun 28, 2006 13:14:37
A545 In addition to the afforementioned Goad feat, the Knight class in the PHB2 (and on WotC's previews) can issue a Knight's Challenge to the area, which is meant as a sort of mass-effect Goad (Make a will save or prefer to target the knight).
#1380

zombiegleemax

Jun 28, 2006 14:11:11
Q546 I don't have Complete Arcane on me. Two questions about the Mindbender class. One, is it +1 arcane spellcasting level, or just +1 spellcasting level? Also, do the requirements mean you can enter it as Rogue 1/Wizard 1? Or am I missing something?
#1381

psly4mne

Jun 28, 2006 14:23:40
Q546 I don't have Complete Arcane on me. Two questions about the Mindbender class. One, is it +1 arcane spellcasting level, or just +1 spellcasting level? Also, do the requirements mean you can enter it as Rogue 1/Wizard 1? Or am I missing something?

A546: a) It's arcane only.
b) It requires arcane CL 5th.
#1382

zombiegleemax

Jun 29, 2006 14:20:41
Q 549: Okay, I've been trying to figure this out.

How exactly is Shambler intended to work? Are they created creatures who act like npcs under magical control? That would imply they gain experience.

Also, who decides which feats/skills they get from being bumped to 11 HD from 8?

Also, what does it mean they can only be ordered to guard (7 month version) Does that mean I need diplomacy/bluff to get them to do anything that isn't straitforward (like stop attacking him, he's just a commoner and not a threat to the pond)?

Is there anything official on this spell out there?

I was thinking of using this to guard a base, casting the guard version a few times a day, possibly extended with a rod. I thought it was a really good idea until I read the description again.
#1383

voxpvoxd

Jun 29, 2006 15:42:01
Q 548) I read in a druid build thread about a feat that grants DR equal to your WIS mod. It'd probably be in a 3rd party book. Any ideas which one?
#1384

zombiegleemax

Jun 30, 2006 0:14:31
Q 550 If I'm wielding a Spiked Chain with two hands (obvious since it's a two handed weapon), I get STR*1.5 to my damage right? An Exotic Weapon Master can take Uncanny Blow which allows anyone wielding a one handed weapon (but apparently not two handed weapons) with two hands to do STR*2 instead of STR*1.5. Is there any feat that allows me to do STR*2 with a two handed weapon?
#1385

gryftir

Jun 30, 2006 1:55:26
A550 Not that I know of... But Combat Brute is x3.

Q551 is there a weapon enhancement or weapon that gives the Improved Sunder Feat?
#1386

zombiegleemax

Jun 30, 2006 9:27:41
Q552: In the description of a monk's first level ability, unarmed strike, it says that "there is no such thing as an offhand attack for a monk striking unarmed." Does this mean that an unarmed attack made with an offhand uses the monk's full base attack bonus?
Would this then mean that a first level monk can make 2 regular unarmed attacks (1 mainhand, 1 offhand) as well as a third from flurry of blows, for a total of 3 attacks, each at -2?
#1387

zombiegleemax

Jun 30, 2006 11:21:51
A552 Flurry is always at you highest base then apply the -2 to all attacks. if you have two weapon fighting you also get an extra off hand attack at highest base with a -2 to all attacks. so you would get 3 attacks at -4. 2 attacks would be at full str and one would be at half str.
#1388

zombiegleemax

Jun 30, 2006 13:13:31
Q553: Where can I find Chaos Monk, and is it compatible with Mystic Wanderer?
#1389

surreal

Jun 30, 2006 19:04:36
Q 554a: Do curses from different hexblades stack?

Q 554b: What about the penalties from different dark companions? (PHB2 variant)
#1390

taeldrin_laesrash

Jun 30, 2006 22:55:31
553A. The Chaos Monk is in Dragon #335. And no, it is not compatible with the Mystic Wanderer, since monks cannot cast divine spells.
#1391

surreal

Jul 01, 2006 0:00:49
Q 555: The Knight has a "shield ally" ability which lets him absorb half the damage that an ally takes. Does DR apply to the damage you take?
#1392

zendu

Jul 01, 2006 7:35:56
A 555 Although to my knowledge the rules dont state one way or the other, I would assume that the DR would apply because it is a (ex) ability. If it were a (su) ability you might have a harder case, but not impossible. Of course your DR only applies to your damage taken, so you cant cheese your dr way up there then give your dr to a ally.
#1393

zombiegleemax

Jul 02, 2006 13:31:03
Q 556: Does a Weretouched Master 5, who uses the non-errataed* Version of his Alternate Form Ability, gain the effects of shifter feats and traits?

* Is this the right spelling?
#1394

goldenbraid

Jul 02, 2006 16:31:42
sorry for not checking this thread before posting a new thread with a question

Q: 557 Does Spontaneous Domain casting work with Radiant Servant of Pelor's Empower Healing (and its derivates Maximize Healing and Supreme Healing) abilities? i.e.: I "lose" a 4th or higher divine spell in order to spontaneously cast an empowered cure critical wounds? Or do I "only" get the empower bonus when I exclusively cast a healing spell from my dayly domain slots?

Please, somebody answer me

Q: 558 When I pounce somebody (charge+full attack) and use Banzai Charge (from the Ronin), do I get the bonus to damage only in the first attack? or in all the attacks of the full-attack?

Thanks in advance
#1395

franco_un-american

Jul 02, 2006 17:00:03
What he said. :embarrass

Q:559


Beyond the Arcane Thesis feat, is there any method that reduces the spell level adjustment of a metamagic feat that doesn't specify a +1 minimum? Anything WotC works, epic included.
#1396

tweedledope

Jul 02, 2006 20:31:11
Q 560
Do synergy bonuses stack? For instance, if I have 5 or more ranks in Bluff AND Sense Motive, do I get a +4 Synergy Bonus to Diplomacy?

-=TD=-
#1397

zombiegleemax

Jul 02, 2006 20:59:22
Looking at bloodlines from UA. Am I reading it correctly in thinking that bloodline levels would add to the caster level for all the various classes you may have? So if I started with 6 levels of wizard added one level each of three full CL progression prestige classes and had two bloodline levels I would be ECL 11, casting as a 9th level wizard, at a caster level of 17?
[(6+2)+(1+2)+(1+2)+(1+2)]=17
#1398

tsuyoshikentsu

Jul 02, 2006 23:26:13
A560: Yes. There, that was easy, wasn't it?

(Longer explanation: technically, there's no such thing as a "synergy" bonus any more - all the bonuses from skill synergy are untyped.)
#1399

surreal

Jul 02, 2006 23:48:55
Looking at bloodlines from UA. Am I reading it correctly in thinking that bloodline levels would add to the caster level for all the various classes you may have? So if I started with 6 levels of wizard added one level each of three full CL progression prestige classes and had two bloodline levels I would be ECL 11, casting as a 9th level wizard, at a caster level of 17?
[(6+2)+(1+2)+(1+2)+(1+2)]=17

No, you don't add your bloodline level to your prestige classes, since the prestige class doesn't have any actual spellcasting to progress.

You could get some odd (moreso) math going with the Ur-priest however.
#1400

BloodSpill

Jul 03, 2006 8:12:48
Q 561
What do bards do for offence?

Whoo, post #1400. Hmm. It feels wasted.
#1401

some_like_it_hot_02

Jul 03, 2006 12:48:29
Q 562

What is the Goliath's favored class?

Does a Goliath monk do damage as a large monk due to Powerful Build?

Thanks.

-SLIH
#1402

goldenbraid

Jul 03, 2006 13:07:00
A 560 Yup, you can

Q 563 Can you reach negatives with AC? I mean, when a lvl 20th character with the Shock Trooper feat does a Headless charge (redirecting all the attack power penalties to AC)with Banzai's Charge bonus(and in the build I was planning it to do, doing so while enraged) would net a decrease in 44 AC.

I mean, can I choose to do such a charge even if my "normal" AC is something around 25? (and I would lose 44 AC for that turn) or would I need to have enough AC to be able to "pay" for charging?
#1403

some_like_it_hot_02

Jul 03, 2006 13:44:20
A 563 I'm pretty sure you can drop your AC as low as you like. If you have a number of penalties applied to your attack roll, you could still deduct your full BAB couldn't you?

-SLIH
#1404

eldong

Jul 03, 2006 14:00:12
A 562: A goliath's preferred class is barbarian. I'm pretty sure that a goliath monk would still get medium damage - the size is treated as large regarding grappling, tripping, and the like; whether some given effects will work on them; and for using oversized weapons.
#1405

goldenbraid

Jul 03, 2006 14:19:42
Slih: I think you are right. Didnt think of it that way =). I think you still can power attack for your full BAB even if the enemy wizard uses ray of enfeeblement on you or whatever. Thanks!
#1406

seraphimdominion_dup

Jul 03, 2006 15:00:34
A 562: A goliath's preferred class is barbarian. I'm pretty sure that a goliath monk would still get medium damage - the size is treated as large regarding grappling, tripping, and the like; whether some given effects will work on them; and for using oversized weapons.

I'm not sure, but I think goliath monks are given the large damage. That falls under a time when it "would be beneficial to be large".
#1407

dnjscott

Jul 03, 2006 15:13:50
A562:

THe FAQ says no.
#1408

Tempest_Stormwind

Jul 03, 2006 16:39:05
*sigh*

Powerful Build treats you as one size larger in ONLY the following conditions:
1) Opposed checks with size modifiers, if it would be beneficial
2) Weilding weapons that aren't normally sized for you.

Where in that do you see anything like "monk damage", "monkey grip", or "mind blades"?

Sorry, common problem on lots of other boards.
#1409

cygnusdarius

Jul 04, 2006 1:43:29
Q 565.- Is there an Archivist Handbook in the site?
#1410

tweedledope

Jul 04, 2006 2:40:44
Q 565
What's the newest edition of the bard handbook?

-=TD=-
#1411

zombiegleemax

Jul 04, 2006 6:47:13
Q 566 In the book "Masters of the Wild" is said, that you gain keen edge at level 6 with the Deepwood Sniper. But it isn't described below. Anyone knows how often a DWS can use it and if it works with the "Keen Arrow" ability?

Varek
#1412

some_like_it_hot_02

Jul 04, 2006 11:22:21
*sigh*

Powerful Build treats you as one size larger in ONLY the following conditions:
1) Opposed checks with size modifiers, if it would be beneficial
2) Weilding weapons that aren't normally sized for you.

Where in that do you see anything like "monk damage", "monkey grip", or "mind blades"?

Sorry, common problem on lots of other boards.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons

Emphasis mine. That's where the confusion came from.

-SLIH
#1413

vandrace

Jul 04, 2006 15:13:08
I've been playing an Elan Psion for a while now, and have come to believe that the Elan racial abilities are overpowered if they are used the way we have been using them until now.

My question is: Can I wait to find out damage before I reduce it with the Elan's Resilience ability, or do I have to buffer myself and guess how much damage I'm about to take; risking spending superfluous or insufficient powerpoints?
#1414

antendren

Jul 04, 2006 16:17:08
A567: I believe you can wait to find out how much damage you received. Note, however, that Vigor is a far more efficient use of your PPs.
#1415

Tempest_Stormwind

Jul 04, 2006 16:51:00
A567: Correct, wait until you find how much damage you take.

However, in addition to Vigor being FAR more efficient points-wise (250%, in fact), Vigor's big advantage is that it doesn't eat your immediate action like Resilience does.

...You are remembering you only get one immediate action per round, right? And that if you use it, you can't use a swift action the following round?
#1416

Pauper

Jul 04, 2006 18:14:40
Q 561
What do bards do for offence?

A 561

Depends on your build - there are two main options:

#1 - high Dex, ranged attacks, and buff spells (specifically cat's grace, haste, good hope, and greater invisibility as you increase in level). It helps to be human, so you can grab Point-Blank Shot and Precise Shot right away at first level -- on the other hand, an elf bard can qualify to be an arcane archer, which is probably your overall best bet for effectiveness with this build concept.

#2 - high Cha, Spell Focus (Enchantment), and Enchantment school spells (specifically hideous laughter, sleep, hold person, enthrall, suggestion, fear, dominate person, hold monster, etc. as you increase in level). Some players don't like this route, preferring to roll their own dice to see if they roll well and succeed (combat dice) versus having the DM roll the dice and wait to find out if she rolled poorly enough for you to succeed (saving throws). You won't actually 'take out' many opponents yourself this way, except in the sense that it becomes fairly trivial for your teammates to eliminate a sleeping or held opponent after you've immobilized it.

If you want to play a character who deals a lot of damage, play a fighter or wizard, not a bard.

--
Pauper
#1417

dnjscott

Jul 04, 2006 19:03:00
Q568:

Is there a limit to the number of different substitution levels you can take? As in, if you're playing a Ranger and one set of levels replaces your tracking abilities and another set of levels replaces your combat style (and they're different levels), can you take both?
#1418

zombiegleemax

Jul 04, 2006 19:12:21
Q 566 In the book "Masters of the Wild" is said, that you gain keen edge at level 6 with the Deepwood Sniper. But it isn't described below. Anyone knows how often a DWS can use it and if it works with the "Keen Arrow" ability?

Varek

A 566

Actually, keen edge is superceded by the Keen Arrow ability. I guess it's in the MotW FAQ, where it says that the author actually changed his mind about the Keen Edge thing. He decided to drop the spell-like ability altogether, granting an ability instead. Only they forgot to remove the said spell-like ability from the table.
#1419

avanter

Jul 04, 2006 19:27:06
Q568:

Is there a limit to the number of different substitution levels you can take? As in, if you're playing a Ranger and one set of levels replaces your tracking abilities and another set of levels replaces your combat style (and they're different levels), can you take both?

A568: Since I think the only way you can do it at the same level is with planar sub levels, along with the racial ones, as long as everything else is the same (HD, skills) I would say yes. If they both change you HD or something else in additrion to changing class features, that would be a DM call... other than that, stack em up!
#1420

goldenbraid

Jul 05, 2006 10:17:15
Q 569

Can you apply the Divine Metamagic feat to arcane spells too (as long as I have turn undead ability)? In the Divine Metamagic benefit description it says: "...as a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know"

Common sense tells me I cant as the feat is described as "you can channel energy into some of your divine spells to make them more powerful" , then it says the prereqs and then the benefit where that "apply only to divine spells" doesnt exist.

So... is it legal?

If not, can it be bypassed by using the Geomancer PrC?

Sincerely I havent seen Arcane spellcasters persisting bite of the werebear and spells like that on these forums or even mentioning those spells so I assume I cant but still giving it a shot
#1421

ganbor

Jul 05, 2006 10:54:34
Q 569

Can you apply the Divine Metamagic feat to arcane spells too (as long as I have turn undead ability)? In the Divine Metamagic benefit description it says: "...as a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know"

Common sense tells me I cant as the feat is described as "you can channel energy into some of your divine spells to make them more powerful" , then it says the prereqs and then the benefit where that "apply only to divine spells" doesnt exist.

So... is it legal?

If not, can it be bypassed by using the Geomancer PrC?

Sincerely I havent seen Arcane spellcasters persisting bite of the werebear and spells like that on these forums or even mentioning those spells so I assume I cant but still giving it a shot

A 569 Complete Divine Errata inserts "..to divine spells that you know", so no. Even the Geomancer does not change the actual type of the spells, just allows you to mix and match parameters. (Although frankly if somebody's playing a Geomancer, I'd probably allow it - pity card ;) )
#1422

goldenbraid

Jul 05, 2006 11:02:37
awww too bad . Thank you a lot for the answer . I think its enough cheese with persisting cleric spells as to add even more spells to the list ;)
#1423

kilroo

Jul 06, 2006 9:20:47
Q 570

Why does a glove of storing cost almost three times as much as a glove of the master strategist...and do less? Is it a blunder, am I missing something important, or has one price or the other been corrected?
#1424

rashomon

Jul 06, 2006 9:26:58
Q571

What are the best class choices for a warforged? Fighter, barbarian and artificer all seem good, but am I missing out on anything?
#1425

dnjscott

Jul 06, 2006 14:16:58
Q571

What are the best class choices for a warforged? Fighter, barbarian and artificer all seem good, but am I missing out on anything?

Races of Eberron has substitution levels... I was amused by the Paladin levels, meself.
#1426

shaggy_shaggs

Jul 07, 2006 4:24:07
Q572: Is there a feat or class feature that can improve melee attack bonus and/or damage, for a character with higher than average movement speed?
#1427

thugsb

Jul 07, 2006 8:46:58
Q573: Creatures immune to ability damage and drain (undead, constructs, etc) are often thought to be immune to ray of enfeeblement/clumsiness. However, these spells give an ability penalty, not damage or drain. Therefore, can these creatures be affected by these spells?

Q574: Greater Celerity (PHB2) gives you an immediate full round action. What does this entail? Is it the same as giving you a round so that you can cast quickened spells as well as normal ones? Or does it have to be a full round action? Can you do a move and standard?

Q574b: If you cast Greater Celerity just before your action and cast a 1 round spell (like summoning) does the spell complete a moment later bringing the creatures in. If you do this just before your action, this would stop anyone trying to disrupt you (unless they'd readied), correct?

Q574c: If you cast Celerity (gaining a standard action) and start to summon, does the summoning fail because when you would next go (and use another standard action to complete the spell) you're dazed, therefore unable to continue the spell?
#1428

jameswilliamogle

Jul 07, 2006 8:59:25
A572: Skirmish is the closest class feature I know; if you move 10', you get extra d6's of damage similar, but not identical to, Sneak Attack. Check out the Scout in Complete Adventurer. Shock Trooper gives a bonus depending on how far you can bull rush an opponent the following round, but it isn't the same thing you are asking about. I know of no others.

A573: It appears that Ray of Enfeeblement indeed can affect Undead creatures, RAW. They are immune to effects that either do Ability Damage or have a Fortitude save (unless its harmless or affects objects), but it doesn't say anything about ability penalties, so go ahead an RoE that Lich to your heart's content and watch him drop that philactery, lol. The only thing in the SRD says that Ability Damage is different than Ability Penalties. This may be an oversight in the Undead description, but feel free to exploit it.

A574: A full round action is not the same as a full round, so no, you don't get a standard action and a move action. You could begin casting a Summon Spell and watch it fail; you could cast a Summon Spell affected by the Rapid Spell metamagic and watch it take form, however. The SRD and PHB have detailed descriptions of what constitutes a full round action tabulated for your convenience.
#1429

zombiegleemax

Jul 07, 2006 9:19:13
A 569 Complete Divine Errata inserts "..to divine spells that you know", so no. Even the Geomancer does not change the actual type of the spells, just allows you to mix and match parameters. (Although frankly if somebody's playing a Geomancer, I'd probably allow it - pity card )

As a side note to this answer, it is possible to use the Illumian sigils to do something similar 2/day - burn a turn attempt to Metamagic an arcane spell.
#1430

bluelighter0

Jul 07, 2006 11:14:03
Q 575: Are there any magic items that function in a similar way to the Sparring Dummy of the Masters, in that you can use them and gain a benefit, without having to wear/carry/reuse them, and without draining the magic out of them (The tomes/manuals, for example, are not what I'm asking about)?
#1431

goldenbraid

Jul 07, 2006 12:42:08
Q 576

I cast shapechange and have an orange ioun stone (or any other item to upgrade my caster level) and decide to change myself into a Demilich (21 HD)

a) Can I even do that? In theory I can, its not a template, I meet the CL prereq, I can change into any type and all that. Is there an explicit rule that forbids me to do so?

The next questions assume that I can do so:

b) When I change do I create my "phylactery" as well? Common sense tells me I don't, but I dont know if that comes with the transformation. If I dont, I cant use the Phylactery Transference ability, can I somehow? (Phylactery Transference: You can "use" equipment that is near of your phylactery: bracers of armor, ring of protection and so on). If I cant, is there a way I can use my equipment (I suppose that converting into a skull makes your conventional equipment nonfuctional)

c) The demiliches are immune to polymorph. If I became a demilich (temporarily) via Shapechange, can I still continue to use Shapechange to change forms or my new "immunity to polymorph" doesnt let me change forms anymore until the spell runs out?

d) My immunity to magic makes me immune to my own buffs? Or is the magic immunity treated now as infinite Spell Resistance and as such I can lower it for a round and become vulnerable to spells not subject to SR like Scorching ray, the orbs and so on?

Perhaps some of this questions are at DM discretion but well, what do you say?

Thanks in advance

Extra question: Is there a way to upgrade my caster level? (Being a lvl 20 cleric) Practiced Spellcater wont help me reach 22+. Orange ioun stone can do so, can any other item, feat or whatever?
#1432

thugsb

Jul 07, 2006 13:38:05
Q577: The spell Ruby Ray of Reversal (Spell Comp) states:
A creature that has been polymorphed, turned to stone, or otherwise transformed from its natural state is returned to its natural form.

What is a creatures natural form? As far as I know this is never defined.
Does this just affect shapechanging abilities or does it affect size changes also (enlarge person, giant size, righteous might)?
If it did return them to natural (normal) size, what effects are kept? Stat changes due to size change would probably disappear, but presumably DR (from righteous might) would still be kept?
Does it do anything to templates? What about templates gained temporarily through a spell?
What other things would it return/reverse?
#1433

zombiegleemax

Jul 07, 2006 16:22:19
Q578 Is there a divine veriosn of the Ring of Wizardry in any Wizards source?

It wouldn't have to be a ring, but achieve the same results.
#1434

werwoelfin

Jul 07, 2006 16:50:07
Q 579 Blighter Prc/undead wild shape: It says the type changes to undead - What does it mean in this case? Does the blighter gain the undead immunities etc. (as stated in the MM glossary)? Could he be turned/rebuked while in undead wild shape form? Is he healed by inflict spells?
#1435

zombiegleemax

Jul 07, 2006 17:07:34
Q 549: Okay, I've been trying to figure this out.

How exactly is Shambler intended to work? Are they created creatures who act like npcs under magical control? That would imply they gain experience.

Also, who decides which feats/skills they get from being bumped to 11 HD from 8?

Also, what does it mean they can only be ordered to guard (7 month version) Does that mean I need diplomacy/bluff to get them to do anything that isn't straitforward (like stop attacking him, he's just a commoner and not a threat to the pond)?

Is there anything official on this spell out there?
I was thinking of using this to guard a base, casting the guard version a few times a day, possibly extended with a rod. I thought it was a really good idea until I read the description again.

I wanted to use this spell, but I don't want issues telling them what not to attack, and splitting xp with them. I asked before but I haven't gotten any answer.
#1436

zombiegleemax

Jul 07, 2006 17:18:12
Q 580: Does the Half-Farspawn Template qualify me for both Warshaper and Soul Eater?
#1437

shaggy_shaggs

Jul 08, 2006 9:17:52
Q 581: Are there any feats that can increase the number of uses per day for a spell-like ability?

Specifically, I want 2 or more uses of the Shadow Creature template's 1/day Plane Shift, if it matters.
#1438

lilt

Jul 08, 2006 9:33:11
Q 581: Are there any feats that can increase the number of uses per day for a spell-like ability?

Specifically, I want 2 or more uses of the Shadow Creature template's 1/day Plane Shift, if it matters.

Magic in the Blood (a regional feat in PGtF) makes all 1/day racial spell-likes useable 3 times per day. Sadly, it has regional and race requirements, but some DMs might waive them at-least partially if they're allowing regional feats in another campaign setting.
#1439

lilt

Jul 08, 2006 9:36:24
Q 580: Does the Half-Farspawn Template qualify me for both Warshaper and Soul Eater?

Yes.
#1440

lilt

Jul 08, 2006 9:42:24
Q577: The spell Ruby Ray of Reversal (Spell Comp) states:


What is a creatures natural form? As far as I know this is never defined.
Does this just affect shapechanging abilities or does it affect size changes also (enlarge person, giant size, righteous might)?
If it did return them to natural (normal) size, what effects are kept? Stat changes due to size change would probably disappear, but presumably DR (from righteous might) would still be kept?
Does it do anything to templates? What about templates gained temporarily through a spell?
What other things would it return/reverse?

You're right that it's not defined... That makes it a subject of debailt thus really not a simple question IMHO so you might want to start a thread about it. That's not supposed to be taken badly, it's an interesting point requiring interesting discussion, but that's not the purpose of this thread.
#1441

eldong

Jul 08, 2006 9:47:36
A 577 Honestly, I find it pretty simple...if you're an elf and get it used on you, you lose all the things that make you not an elf. That would be *form*, and nothing more, just like stated in the spell...though, of course, if you had any special abilities because of the form, they'd be gone, too.
#1442

lilt

Jul 08, 2006 9:52:36
A 577 Honestly, I find it pretty simple...if you're an elf and get it used on you, you lose all the things that make you not an elf. That would be *form*, and nothing more, just like stated in the spell...though, of course, if you had any special abilities because of the form, they'd be gone, too.

Until you consider that someone may be a human who was reincarnated as an elf. Does that make you an elf, a human, or a dead human? I really do think there's more debait involved in that question than should be performed here.
#1443

drill_sgt

Jul 08, 2006 14:49:34
SO, with the exceptions of the spell penetration feats, and the spell vulnerability spell...

How can one get past SR easily? I am hoping for more of a buff spell that increases my effective caster lvl above my current hd for overcoming sr, as aposed to a spell that lower's their sr, cause with spells like that (such as spell vulnerability) they get a save.

note:
It cannot be a class/prestige class.
it can be a feat
it can be a spell, but must be cleric castable (no anyspell domain either)
it can be an item
it can be somethin else i aint thinkin of
#1444

shaggy_shaggs

Jul 08, 2006 15:35:56
SO, with the exceptions of the spell penetration feats, and the spell vulnerability spell...

How can one get past SR easily? I am hoping for more of a buff spell that increases my effective caster lvl above my current hd for overcoming sr, as aposed to a spell that lower's their sr, cause with spells like that (such as spell vulnerability) they get a save.

note:
It cannot be a class/prestige class.
it can be a feat
it can be a spell, but must be cleric castable (no anyspell domain either)
it can be an item
it can be somethin else i aint thinkin of

There'll probably be quite a few answers, but while you wait for those, crack open Complete Arcane and look at Fortify Spell - it's a metamagic feat, for each 1 spell slot increase, you increase your effective caster level by 2 for purposes of breaking SR only.
#1445

sikyanakotik

Jul 08, 2006 15:44:44
SO, with the exceptions of the spell penetration feats, and the spell vulnerability spell...

How can one get past SR easily? I am hoping for more of a buff spell that increases my effective caster lvl above my current hd for overcoming sr, as aposed to a spell that lower's their sr, cause with spells like that (such as spell vulnerability) they get a save.

note:
It cannot be a class/prestige class.
it can be a feat
it can be a spell, but must be cleric castable (no anyspell domain either)
it can be an item
it can be somethin else i aint thinkin of

A 582. Well the simplest answer is to pick up a ring of arcane might from Complete Arcane, among other items. Beyond that, you can always use spells that aren't affected by SR in the first place. And as a cleric you can simply use your spells to buff your party instead. Even spell immunity can't keep you from throwing a bull's strength on the fighter, and the extra damage he deals from that can be more effective than a flame strike. :fight!:

Q 583. If a person takes Melee Weapon Mastery (PHB II) for both piercing and bludgeoning weapons, do the effects of both feats stack when he uses a morningstar, which deals both types at once?
#1446

zombiegleemax

Jul 08, 2006 16:06:13
A 582 Assay Spell resistance, from complete arcane. It gives a +10 to caster level to break 1 tagets spell resistance. Cleric 4.
#1447

lilt

Jul 08, 2006 16:33:02
Q 583. If a person takes Melee Weapon Mastery (PHB II) for both piercing and bludgeoning weapons, do the effects of both feats stack when he uses a morningstar, which deals both types at once?

I don't believe it would. Although you've taken the feat multiple times, it's still the same feat and so would fall under the "bonuses from the same source don't stack" rule.
#1448

lilt

Jul 08, 2006 16:35:03
SO, with the exceptions of the spell penetration feats, and the spell vulnerability spell...

How can one get past SR easily? I am hoping for more of a buff spell that increases my effective caster lvl above my current hd for overcoming sr, as aposed to a spell that lower's their sr, cause with spells like that (such as spell vulnerability) they get a save.

note:
It cannot be a class/prestige class.
it can be a feat
it can be a spell, but must be cleric castable (no anyspell domain either)
it can be an item
it can be somethin else i aint thinkin of

The Bead of Karma on a necklace of prayer beads can give a +4 CL bonus for 10 minutes. The price for a necklace of prayer beads with teh bead of smiting removed is only 9k, and it gives you a bead of healing for when you really need it too.
#1449

zombiegleemax

Jul 10, 2006 2:06:42
Q 584: How does Hide in Plain Sight exactly work? Can I use this during combat?
#1450

zombiegleemax

Jul 10, 2006 2:13:34
Q585 If a creature with reach (such as a large elemental) attempts a touch attack to grapple a medium sized creature does the creature get an attack of oppurtunity?
#1451

lostone

Jul 10, 2006 6:25:54
Q585 If a creature with reach (such as a large elemental) attempts a touch attack to grapple a medium sized creature does the creature get an attack of oppurtunity?

A585 I would say yes. The medium sized creature would basically be attacking the grappler's hands to keep them away from him. If someone grabs for you do you swat their hand away or punch them in the face? Most peoples response is knock the hand away and then evade or retaliate.
#1452

lostone

Jul 10, 2006 6:59:17
Q 584: How does Hide in Plain Sight exactly work? Can I use this during combat?

A584: It allows you to hide while people are looking at you. You can use it during combat (you're just using the hide skill only you can do it while people are looking at you). Hiding in combat is considered part of your movement. It's all there in the hide skill.
#1453

antendren

Jul 10, 2006 11:00:02
A584 continued Unfortunately, there are two different abilities in the SRD that are both called HiPS. In order to use the hide skill, normally you need to have some form of cover or concealment. You also can't use it while people are observing you. The Ranger version of HiPS only removes the second condition (their ability Camouflage removes the first), while the Shadowdancer version of HiPS removes both.
#1454

psly4mne

Jul 10, 2006 16:31:39
SO, with the exceptions of the spell penetration feats, and the spell vulnerability spell...

How can one get past SR easily? I am hoping for more of a buff spell that increases my effective caster lvl above my current hd for overcoming sr, as aposed to a spell that lower's their sr, cause with spells like that (such as spell vulnerability) they get a save.

note:
It cannot be a class/prestige class.
it can be a feat
it can be a spell, but must be cleric castable (no anyspell domain either)
it can be an item
it can be somethin else i aint thinkin of

[thread=615672]Raising Caster Level[/thread]. Also, Arcane Mastery (feat, CA).
#1455

alorand

Jul 10, 2006 18:33:35
Q586 Can you use an AoO to feint? If so and you have the Double Blow feat from MinHb can you feint with your right hit with your left so to speak? Thanks in advance.
#1456

Tempest_Stormwind

Jul 10, 2006 18:42:08
Q586 Can you use an AoO to feint? If so and you have the Double Blow feat from MinHb can you feint with your right hit with your left so to speak? Thanks in advance.

A586: No, as feinting in combat is a standard action or a move action (depending on your feats), but not an attack action. I don't have access to the MiniHB at the moment and cannot answer the second question.
#1457

zombiegleemax

Jul 11, 2006 2:42:56
Q587 Is it possible for Druids to wear metall-armor without losing spells? If yes, how?
#1458

sikyanakotik

Jul 11, 2006 7:10:24
A587: Nope. It says so rather explicitly in the class description. However, there are plenty of non-metallic materials you can make traditionally metallic armours out of, including dragonhide (Monster Manual), chitin (Races of the Dragon), and wildwood (Races of the Wild).
#1459

lostone

Jul 11, 2006 7:10:25
A586: No, as feinting in combat is a standard action or a move action (depending on your feats), but not an attack action. I don't have access to the MiniHB at the moment and cannot answer the second question.

You actually did answer the second question. Double Hit just gives an AoO with each hand, still no move actions or standard actions as part of the AoO.
#1460

werwoelfin

Jul 11, 2006 7:19:42
A 587 If you play in the FR and choose Mielikki as the patron deity of your character, you are allowed to wear all the types of armour a ranger may wear without loosing spells.
#1461

lilt

Jul 11, 2006 8:43:55
A587: Nope. It says so rather explicitly in the class description. However, there are plenty of non-metallic materials you can make traditionally metallic armours out of, including dragonhide (Monster Manual), chitin (Races of the Dragon), and wildwood (Races of the Wild).

Another couple for the list: Bronzewood (Ebberon Campaign Setting) and Bluewood (Unapproachable East)
#1462

zombiegleemax

Jul 11, 2006 9:53:21
Q588 How can a class that doesn't have it get Use Magical Device as a class skill? Are any of these methods coreonly?
#1463

jameswilliamogle

Jul 11, 2006 10:05:13
A588 Able Learner, a Doppleganger / Human only feat, makes all skills class skills. I think there may be a domain that adds it as a class list. Neither method is Core; I don't believe there is a way to add it if you are playing Core only.
#1464

werwoelfin

Jul 11, 2006 10:30:50
A588 Able Learner, a Doppleganger / Human only feat, makes all skills class skills. I think there may be a domain that adds it as a class list. Neither method is Core; I don't believe there is a way to add it if you are playing Core only.

Able Learner makes all cross class skills cost less, but maximun ranks are not affected by that. So if UMD is a cross class skill for e.g. a first level character with Able Learner one rank in that skill costs only one skill point (instead of two) but that sample character could not have more than two ranks (at least at that level).
#1465

jameswilliamogle

Jul 11, 2006 10:57:10
Able Learner makes all cross class skills cost less, but maximun ranks are not affected by that. So if UMD is a cross class skill for e.g. a first level character with Able Learner one rank in that skill costs only one skill point (instead of two) but that sample character could not have more than two ranks (at least at that level).

I'm only going by what Crystalkeep has listed, but as worded UMD (and all skills) becomes in class, meaning you could have max ranks as a class skill. I'm at work, though, so if this is different than what the book says, feel free to correct me.
#1466

surreal

Jul 11, 2006 11:20:58
Q587 Is it possible for Druids to wear metall-armor without losing spells? If yes, how?

A 587: You'll lose a couple caster levels, but getting into Fochlucan Lyrist lets you cast in light metal armour.
#1467

werwoelfin

Jul 11, 2006 11:35:29
I'm only going by what Crystalkeep has listed, but as worded UMD (and all skills) becomes in class, meaning you could have max ranks as a class skill. I'm at work, though, so if this is different than what the book says, feel free to correct me.

I think with "in-class" they just mean that you have to pay only one skill point for one rank (as if it was a class skill). Nontheless, the feat description explicitly says:

The maximum number of ranks you can purchase in a cross-class skill remains the same.

#1468

lilt

Jul 11, 2006 12:34:35
Q588 How can a class that doesn't have it get Use Magical Device as a class skill? Are any of these methods coreonly?

I don't believe there's anything in the core. Unearthed Arcana has a feat called Skill Knowledge (in a sidebar on page 81) which can make any one skill a class skill, or two skills which are class skills for one of your classes class skills forever.
#1469

sikyanakotik

Jul 11, 2006 13:04:21
I don't believe there's anything in the core. Unearthed Arcana has a feat called Skill Knowledge (in a sidebar on page 81) which can make any one skill a class skill, or two skills which are class skills for one of your classes class skills forever.

Unfortunately, that only works with the variant skill system proposed in that section, not the normal one.

However, the Human Paragon class from the same book has the Adaptive Learning ability, which allows you to treat one skill as a class skill for all your classes.
#1470

dnjscott

Jul 11, 2006 13:55:47
I think with "in-class" they just mean that you have to pay only one skill point for one rank (as if it was a class skill). Nontheless, the feat description explicitly says:

Well, you can take one level of Rogue and be set from there.
#1471

lilt

Jul 11, 2006 14:20:54
Unfortunately, that only works with the variant skill system proposed in that section, not the normal one.

Actually, it works in any skill system. It's defined as a feat in a sidebar, the fact that it's referenced by a variant skill system doesn't make it any less a feat.

In-fact the variant system can't even use the basic ability of the feat, the ability to keep two previously class skills as class skills, and the described use of it in the variant system doesn't even follow the rules of the feat. Given that, claiming that the feat can only be used with the variant system strikes me as ludicrous.

Human Paragon is great, and can do this. I got the impression that they were wanting not to take levels in other classes, however, as otherwise they could just take a level of rogue at 1st level for a net gain of 8-24 skill points (putting him enough ahead that he could possibly afford to expend the cross-class ranks)
#1472

sonpanda

Jul 11, 2006 15:13:46
Q589. Quick question which im not sure if it has been answered before. Can a major image be used to flank a creature? Technically speaking the illusion doesn't threaten the squares around but, but if the creature it is attempting to flank (in order for the other PC's to gain a flanking bonus) fails it's Will Save it has no reason to believe that the illusion isn't actually an orc (or whatever other monster you happen to make up with the illusion.) Thanks!
#1473

squirrelloid

Jul 11, 2006 15:23:14
Q589. Quick question which im not sure if it has been answered before. Can a major image be used to flank a creature? Technically speaking the illusion doesn't threaten the squares around but, but if the creature it is attempting to flank (in order for the other PC's to gain a flanking bonus) fails it's Will Save it has no reason to believe that the illusion isn't actually an orc (or whatever other monster you happen to make up with the illusion.) Thanks!

I'm willing to guess this is a slightly grey area. The way the rules are written, an individual's perception of reality doesn't actually feed into that reality, so since the illusion doesnt threaten, you can't flank with it, even though the creature thinks its flanked. What the creature thinks doesnt have any impact on the flanking rules.

However, it *should* allow you to. And most DMs will rule that way.
#1474

lilt

Jul 11, 2006 15:36:50
Q589. Quick question which im not sure if it has been answered before. Can a major image be used to flank a creature? Technically speaking the illusion doesn't threaten the squares around but, but if the creature it is attempting to flank (in order for the other PC's to gain a flanking bonus) fails it's Will Save it has no reason to believe that the illusion isn't actually an orc (or whatever other monster you happen to make up with the illusion.) Thanks!

By the RAW, no. This is because the illusion cannot make attacks into squares thus it cannot threaten the potential flankee. DMs may rule otherwise, but I believe the answer is no by RAW.

If it were allowed, I'd allow a save for disbelief every time the illusion provided a flanking bonus as I'd class that as an interaction. I'd also allow a save on the illusion's initiative if it didn't attack or attacked wildly so-as-to not hot the character. If the illision attacked and hit the character then they'd automatically disbelieve in it.
#1475

dnjscott

Jul 11, 2006 16:46:44
Q590:

What ways are there to make a Werebear's natural attacks overcome DR other than the Amulet of MIghty Fists for Magic (will get this, obviously) and the Kensai (with ECL 9 + 5 levels of Warshaper, I don't have the levels)?

Edit: Found the Silver Fang feat from in Champions of Valor and Sanctify Natural Attack in BOED. Anyone know of a Cold Iron? +3 Vorpal Flaming?
#1476

lostone

Jul 12, 2006 6:23:41
Q590:

What ways are there to make a Werebear's natural attacks overcome DR other than the Amulet of MIghty Fists for Magic (will get this, obviously) and the Kensai (with ECL 9 + 5 levels of Warshaper, I don't have the levels)?

Edit: Found the Silver Fang feat from in Champions of Valor and Sanctify Natural Attack in BOED. Anyone know of a Cold Iron? +3 Vorpal Flaming?

A590: There is a Necklace of Natural Attacks in Savage Species which is cheaper than amulet of mighty fists. It also allows you to enhance with magic weapon properties such as vorpal flaming. :P
#1477

zombiegleemax

Jul 12, 2006 7:02:54
Q591
Can I have both monks Flurry AND two-weapon fighting?
#1478

Xeraph

Jul 12, 2006 7:13:05
Q591
Can I have both monks Flurry AND two-weapon fighting?

Yes.
#1479

cygnusdarius

Jul 12, 2006 22:13:35
Q592.-

When a beguiler or a warmage take the Arcane Disciple feat, can they only cast the domain spell only once?.
#1480

psly4mne

Jul 12, 2006 22:22:12
A592: Yes. That is what the feat says.
#1481

mr._dog

Jul 13, 2006 13:00:32
Q. 593:

There's a magical item in one of the eberron books, some sort of eyepiece or goggle I think, that allows you to identify items by making an Artificer Knowledge check.

What book is it in and what's it do /cost? I'm away from my books at the moment.
#1482

Tempest_Stormwind

Jul 13, 2006 13:45:34
Q. 593:

There's a magical item in one of the eberron books, some sort of eyepiece or goggle I think, that allows you to identify items by making an Artificer Knowledge check.

What book is it in and what's it do /cost? I'm away from my books at the moment.

A593: (Sorta) It's in the Player's Guide to Eberron, under "Everyday Magic". I don't have that book with me right now, but I believe it simply let you identify the object by spending one minute working on it with artificer knowledge. I could be wrong on that front yet, and as I, too, am AFB, I can't check the price.
#1483

mr._dog

Jul 13, 2006 14:05:16
Well, at least I know where to look now. Thanks. :D
#1484

dnjscott

Jul 13, 2006 14:57:24
A590: There is a Necklace of Natural Attacks in Savage Species which is cheaper than amulet of mighty fists. It also allows you to enhance with magic weapon properties such as vorpal flaming. :P

Perfect, thanks.
#1485

zombiegleemax

Jul 13, 2006 15:24:31
A 587 If you play in the FR and choose Mielikki as the patron deity of your character, you are allowed to wear all the types of armour a ranger may wear without loosing spells.

Q594 We play in the FR, where can i find the source that mentions that druids who whorship Mielikki can wear the same armor a ranger may wear?
#1486

sikyanakotik

Jul 13, 2006 16:43:41
A594. Faiths and Pantheons, page 48, just above the History and Relationships section.
#1487

phaedrusxy

Jul 13, 2006 17:05:41
A594. Faiths and Pantheons, page 48, just above the History and Relationships section.

I'm pretty sure it is also in the Forgotten Realms Campaign Setting book, but I don't remember where exactly, and don't have my books on hand.
#1488

sikyanakotik

Jul 13, 2006 17:47:43
I'm pretty sure it is also in the Forgotten Realms Campaign Setting book, but I don't remember where exactly, and don't have my books on hand.

That's the first place I checked, but I didn't see it there.
#1489

sikyanakotik

Jul 13, 2006 17:55:23
Oh, sorry. I looked in the wrong place. FRCS, page 23.
#1490

always-late

Jul 13, 2006 18:02:01
Q595 Is there anywhere I can find a list of recommended feats for certain general archetypes? (Or, if that doesn't exist a more specific list for unfettered/sneaky (Sct/Sor) gish...)
#1491

ed209

Jul 13, 2006 18:32:19
Q. #596: What happened with the new forums? That welcome at the top of the page is rather uninformative, and the fact that I can post in what is supposed to be a read-only archive means something went wrong. Can anyone clue me in?
#1492

Tempest_Stormwind

Jul 13, 2006 18:38:42
Q. #596: What happened with the new forums? That welcome at the top of the page is rather uninformative, and the fact that I can post in what is supposed to be a read-only archive means something went wrong. Can anyone clue me in?

A596: While I can't answer with authority, I checked a short while ago and found that they had reset -- that is, all the skinning was the same as this one and all the posts since the image snapshot were gone. Even the announcement was the old "the date for the board upgrade has been set as June 11" one.

Then the database burped.

Seems to me they're still working on it.



Speaking as a former forum administrator myself, they can make their job SO much easier by simply taking the forums offline...
#1493

zombiegleemax

Jul 14, 2006 5:57:50
Oh, sorry. I looked in the wrong place. FRCS, page 23.

Thats awesome, thanks.
#1494

zombiegleemax

Jul 15, 2006 3:57:06
Q 597: When I lose the prereqs of a feat I can't use it anymore. What about the feats that have said feat as a prerequisite?
#1495

skadrian

Jul 15, 2006 4:24:03
In almost all the cases the next feat in line will have the other feat (which you dont have the prereqs for anymore) listed as a prereq ass well.
For example:
WHIRLWIND ATTACK [GENERAL]

Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.

If in your case this isnt so I dont know what happens, I think you still have the second feat, it just doesnt work, so you should still be able to use the first one (the one you asked about)
#1496

zombiegleemax

Jul 15, 2006 9:01:42
QUESTION #598: Is there a faster way to get (the equivalent of) Wild Shape: Large than Druid 8?
#1497

skadrian

Jul 15, 2006 9:21:37
A598
druid 5/master of many forms2
momf is in complete adventurer, and requires alertness, endurance and wild shape
#1498

zombiegleemax

Jul 15, 2006 17:38:49
QUESTION #599: If I trip an opponent that is flying (ex: Fly spell), does he fall prone to the ground? If yes, does he have to use a move action to stand up/fly again? If yes again, even with fly spell?
#1499

zombiegleemax

Jul 16, 2006 11:14:04
Q600: Can i use a wand of hunters mercy/cure light wounds, with a level 1 ranger?
#1500

fwib

Jul 16, 2006 11:28:15
Q600: Can i use a wand of hunters mercy/cure light wounds, with a level 1 ranger?

Yes, so long as a spell is on your spell list, even if you are unable to cast spells, for whatever reason, you can use items like wands which have those spells in them.

[edit] See the FAQ for confirmation.
#1501

Tempest_Stormwind

Jul 16, 2006 12:20:42
QUESTION #599: If I trip an opponent that is flying (ex: Fly spell), does he fall prone to the ground? If yes, does he have to use a move action to stand up/fly again? If yes again, even with fly spell?

A599: You can trip a flying opponent (the rules make no difference on that), but this was actually discussed a while ago (either on the FAQ or the Rules of the Game article, I forget which). I believe the ruling was "trip a winged flyer and he hits dirt, trip a supernatural flyer and he stays in the air, but in either case they need a move action to right themselves again".

I'm still looking for the source on this, though.
#1502

psly4mne

Jul 17, 2006 9:19:42
Q601: Is there any way to remove or reduce the strength modifier to melee damage? I know that you only get 1/2 str to damage with your off hand; does this apply to a strength penalty?

Q602: A kobold sorceror has Quicken Spell, Accelerate Metamagic(Quicken Spell), Extend Spell, and Still Spell. Can he apply Extend and Still to a spell (making the casting time full-round) and then Quicken it, with the end result being that Quicken overwrites the casting time increase for the other metamagic feats?

Q603: Does Arcane Mastery allow you to take 10 on CL checks in combat, or only when you would be able to take 10 on skill checks?
#1503

zombiegleemax

Jul 18, 2006 12:27:32
Q604: The Book Races of the Wild says on page 108 (referring to the Arcane Hierophant)
"Intelligence or Wisdom (either one can govern your spellcasting) is a key ability for you."

Does this mean an Arcane Hierophant uses either Intelligence OR Wisdom for spellcasting including spells known/day, spells/day, spell DC, spell-level able to cast? (i.e. e.g. intelligence or wisdom for arcane AND divine spells)
#1504

fwib

Jul 18, 2006 12:41:05
Q604: The Book Races of the Wild says on page 108 (referring to the Arcane Hierophant)
"Intelligence or Wisdom (either one can govern your spellcasting) is a key ability for you."

Does this mean an Arcane Hierophant uses either Intelligence OR Wisdom for spellcasting including spells known/day, spells/day, spell DC, spell-level able to cast? (i.e. e.g. intelligence or wisdom for arcane AND divine spells)

A604 Fluff text. Since AH would usually be a Druid/Wizard it will cast spells with both INT and WIS, so they are important stats.
#1505

dnjscott

Jul 19, 2006 1:58:44
Q605:

Is there any prestige class out there that increases sneak attack at a reasonable level (say at least 1 / 3) and and has good skills (say at least 6) in addition to whatever prestige-y stuff it does?
#1506

sikyanakotik

Jul 19, 2006 2:05:56
A605: They may be gish classes, but Daggerspell Mage, Daggerspell Shaper, and Shadowbane Stalker from Complete Adventurer offer exactly what you ask. Spymaster, also from Complete Adventurer, offers 1d6 / 3 levels sneak attack and eight skill points, and is not a gish class.
#1507

zombiegleemax

Jul 19, 2006 6:24:38
Q606

Does anyone know how do Hide in Plain Sight and the sniping rules (under the Hide skill) interact? I mean, I suppose the sniping rules work in melee as well - after all, it's harder to Hide when you're adjacent to your target than, say, 30 feet away, but would HiPS negate all penalties to the Hide check or something?
#1508

avanter

Jul 19, 2006 8:06:32
Q607: Does a monk with powerful build do damage as a large monk?
#1509

sikyanakotik

Jul 19, 2006 8:27:24
A606: While not technically a snipe attack, it is possible to make a melee attack against an enemy and still remain hidden. Read the current rules FAQ, pp. 21-22.
#1510

Tempest_Stormwind

Jul 19, 2006 11:21:40
Q607: Does a monk with powerful build do damage as a large monk?

A607: No. The ONLY things powerful build treats you one size larger than normal for are opposed checks with a size modifier (if it's favorable for you) and when determining what size of weapon you can wield without penalty. Nowhere there does it say you actually are large, or treat your damage as from a larger source.

Other things it doesn't work with include Powerful Build and making a large Mind Blade (soulknife). You're still freakin' Medium, just treating yourself as one size larger for the purposes of opposed checks or size penalties when wielding weapons.
#1511

dnjscott

Jul 19, 2006 15:23:50
Q608:

Are there any more +1 level adjustment templates that you can add to a human, without becoming evil or losing the human racial abilities, than Draconic and Feral?*





*I'm guess I'm actually not sure if Feral's eligible , but it wouldn't make sense anyway.
#1512

lostone

Jul 19, 2006 15:51:29
Q608:

Are there any more +1 level adjustment templates that you can add to a human, without becoming evil or losing the human racial abilities, than Draconic and Feral?*

A608a: Going from memory, but I believe Mineral Warrior qualifies. Also I think there are ritually added templates in Savage Species that can add elemental subtypes without changing the base type. So you'd be Humanoid (cold) or Humanoid (fire). Those are towards the back of the book after the changing races section. There aren't many +1 LA templates regardless of whether they change your type or not.

Edit: Also the Quasilycanthrope on the WotC website. Chameleon template (underdark), Dark Creature template (tome of magic).
#1513

ejothims

Jul 19, 2006 17:25:54
Q609: Is there any way to get armor with a max dex bonus higher than +8?
#1514

zombiegleemax

Jul 20, 2006 2:47:50
These questions are about reach weapons and what happens when enlarged. The context is: A large person (Ogre Mage) has reach 10 ft. He now equipps the weapon Kusari-Gama (DMG pg. 144 (description) and 145 (specs)), which acts as a one handed spiked chain.

Q610b: What would my reach be with a large version of this? I'm guessing 20' because a reach weapon doubles your threat area when it can be used against adjacent foes.

Q610a: What would be the reach if I cast enlarge person on myself (the large weapon increases too, now being huge, but I don't know how the reach increases)? I'm guessing 30' but it seems wild.

Q611a: When said large person uses a Kusari-Gama one size larger than his own size (i.e. weapon is Huge), what would his reach be? I'm guessing 20' but really have no clue as I can't find any details about what the reach total is for a person when using a weapon one size larger than himself.

Q611b: And what is the reach if he cast Enlarge Person on himself while using a huge version of the weapon? I'm clueless.

Any pointers to rules in various books or magazines or whatever is most appriciated.

Thanks guys.
#1515

allenchan

Jul 20, 2006 3:09:13
A610a
20 feet is correct.

A610b
Enlarge person does not work on Ogre Giants, as they are not humanoids. If you used a different ability, such as Expansion, 30' would be correct (15x2).

A611a
Only natural reach affects it. A Colossal spiked chain wielded by a Small creature is still only 10ft reach, if it were possible (to use an extreme). And a Colossal spiked chain wielded by a tiny creature would have 0ft reach (0x2=0), for another wacky but true rule.

A611b
A huge creature would be wielding a gargantuan weapon, but still only have 30ft reach, just increased damage.
#1516

wagnersika

Jul 20, 2006 5:58:17
Q612: How long does the rage last when the raging barbarians CON is '-'due to him being a construct or undead?
#1517

gryftir

Jul 20, 2006 6:52:59
Q613: Does Monster Manual IV Introduce any new weapons, and can you describe them? I'm interested in Bludgeoning weapons.
#1518

zendu

Jul 20, 2006 9:18:43
A609 Pony up the cash for bracers of armor you cheapass\

A612Thats a fantastic question, I'm not even sure it has an answer, but as a houserule I would say CHA , because thats what concentration is based off. You could argue WIS with your dm however, the more I think about it, the more CHA sounds wierd, but correct.


Q614Is there a way(via a graft or cursed item or the like) to give a character with VoP antimagic field?
#1519

ejothims

Jul 20, 2006 18:13:29
A609 Pony up the cash for bracers of armor you cheapass\

I am well aware of their existence.

But that doesn't answer the question.
#1520

tleilaxu_ghola

Jul 20, 2006 19:12:38
Q609: Is there any way to get armor with a max dex bonus higher than +8?

Questionably one could make celestial armor with mithril, bumping it's max dex bonus up to +10. Alternatively, there a few PrCs that offer the ability to add more dex to AC. The only one I can think of offhand is CoCL in Races of Wild.
Q614Is there a way(via a graft or cursed item or the like) to give a character with VoP antimagic field?

Sure. Make him a mage so he can cast it himself. For a smaller investment of class levels, I recommend using the chameleon PrC from Races of Destiny to do this.

Q 615: Does any one know of any other PrCs which offer the elaborate perry class ability (besides duelist and dervish)?
#1521

zombiegleemax

Jul 21, 2006 10:35:27
Q616: Does medium or heavy armor make flight with wings impossible?
Monster Manual have 2 examples, the Half-Celestial and Half-Fiend, wearing armor with a fly speed, only that it was reduced, just as land speed becouse of the armor, without any special feat.
There are 2 feats in Races of the Dragon (Reinforced Wings and Heavyweight Wings) saying without these feats you can't fly with medium armor and medium load, or heavy armor and heavy load, respectively.

Which is true?
#1522

zombiegleemax

Jul 21, 2006 11:43:14
Q617 Is there a way for a humanoid to increase his/her size from medium to huge using magic items costing less than 70.000gp?

Q618 Is there a way for a humanoid to increase his/her size from medium to huge using spells of 7th level or less?
#1523

quenditar

Jul 21, 2006 12:11:49
A616: You can't fly with heavier than a light load. If medium or heavy armor isn't heavy enough to constitute a medium load, you can fly with it. So saith the SRD.
#1524

necromas

Jul 21, 2006 12:12:11
Q612: How long does the rage last when the raging barbarians CON is '-'due to him being a construct or undead?

A612 I believe you treat it as if they had a con modifier of 0. When you lack an ability score entirely, it usually is treated as having a 0 modifier instead of a -5 modifier.
#1525

zombiegleemax

Jul 23, 2006 14:06:28
Q618. Can you cast a scroll of [spell which gives no spell resistence] while in an antimagic field? From a wand? Can you cast the spell at all?
#1526

Tempest_Stormwind

Jul 23, 2006 15:19:57
Q618. Can you cast a scroll of [spell which gives no spell resistence] while in an antimagic field? From a wand? Can you cast the spell at all?

A618: Unless you have the Initiate of Mystra feat, you cannot cast ANYTHING in an antimagic field, SR or no.

Q617 Is there a way for a humanoid to increase his/her size from medium to huge using magic items costing less than 70.000gp?

Q618 Is there a way for a humanoid to increase his/her size from medium to huge using spells of 7th level or less?

A617 and A618 The Expansion power from the XPH, if you spend 7pp on it, can increase your size two categories. Its duration is rather short, but an item can be made that triggers it on command.

As for spells, the Giant Size spell (Wu Jen, Complete Arcane) is level 7 and increases your size dramatically, potentially as high as Colossal. Polymorph and Metamorphosis can also accomplish this, although it's odd.
#1527

masse

Jul 23, 2006 16:40:13
Q619: Some prestige classes grant spells per day as "+1 level of existing class" (example: divine oracle). Can this +1 level be towards levels in Mystic Theurge, Fochlucan Lyrist or other "dual-list" classes?
That would give a build such as Cleric 3/Wizard 3/ Mystic Theurge 1/Divine Oracle 10 spell casting power as Cleric 14 and Wizard 14.

Thanks in advance.
#1528

zombiegleemax

Jul 23, 2006 16:45:29
A619: No. Mystic Theurge, Fochlucan Lyrist et al do not have an inherent spellcasting progression; they advance spellcasting of previously obtained classes. There's a thread around here a few pages back where Caelic proves this very thing.
#1529

zombiegleemax

Jul 24, 2006 1:41:03
Q620 where is the initiate of mysteria feat?
#1530

thorian

Jul 24, 2006 2:26:21
Q620 where is the initiate of mysteria feat?

A620: Player's Guide to Faerun, p. 81.
#1531

brol_the_mighty

Jul 24, 2006 8:05:51
Q621 If I have a lvl 21 monk that has Greater Flurry, AND Perfect Two-Weapon Fighting, does Greater Flurry give 2 attacks for both Primary, AND Off-hand?
#1532

lostone

Jul 24, 2006 9:04:06
Q621 If I have a lvl 21 monk that has Greater Flurry, AND Perfect Two-Weapon Fighting, does Greater Flurry give 2 attacks for both Primary, AND Off-hand?

A621: Just the main hand.
#1533

neeek

Jul 24, 2006 9:04:52
Q621 If I have a lvl 21 monk that has Greater Flurry, AND Perfect Two-Weapon Fighting, does Greater Flurry give 2 attacks for both Primary, AND Off-hand?

A621 No.
#1534

laowai

Jul 24, 2006 11:53:43
Q:622: Is there any weapon with a 18-20 crit range and a x3 multiplier? Damage doesn't matter.
#1535

skadrian

Jul 24, 2006 12:04:15
A:622 I dont think so, there is a 19-20/x4 weapon in MM IV and it is considered too strong, and a 18-20/x3 weapon would be just as strong, but maybe if the dmg is very low it could be possible
#1536

zombiegleemax

Jul 24, 2006 14:30:58
Q 623: Since the psychokinetic weapon power (CP) can target one weapon in the manifester's possession, can it be manifested on an unarmed strike (which counts as a manufactured weapon)?
#1537

zombiegleemax

Jul 24, 2006 16:02:30
Q624 How much would an item with the Expand power from XPH cost if it triggers on command? (I know next to nothing about psionics, I just got this tip from Tempest Stormwind as the answer to my previous question 618. Thanks ). If needed, I'd like to expand from medium to huge so normally it would cost 7pp to use it (augmenting with 6pp).

I did try to look up how to make a psionic item but couldn't find it so any pointers would also be welcome
#1538

surreal

Jul 24, 2006 18:26:03
Q:622: Is there any weapon with a 18-20 crit range and a x3 multiplier? Damage doesn't matter.

A 622: Closest I can think of is the Flutterblade from... I think Underdark. It crits on 19-20x3
#1539

zombiegleemax

Jul 25, 2006 8:08:13
Q625: How does the Half-Celestial LA work on BoED?
Is the LA and abilities based on racial HD?
Where can I find clarifications?
#1540

zombiegleemax

Jul 25, 2006 15:36:48
Q626 I thought I saw a ruling recently that said a Monk could gain his improved Unaramed strike damage while wearing gauntlets. Is that the case and if so would that still alply if the gauntlets were enchanted as normal weapons?
#1541

lilt

Jul 25, 2006 15:51:52
A623: yes.
A625: It's somewhat ambiguous, but I would say it's based on the creature's total HD. The base creature's HD and the creature's racial HD are two different things, although they do sound similar. You can try Custserv.
Q626 I thought I saw a ruling recently that said a Monk could gain his improved Unaramed strike damage while wearing gauntlets. Is that the case and if so would that still alply if the gauntlets were enchanted as normal weapons?

Yes and Yes.
#1542

lostone

Jul 25, 2006 16:19:03
A626: Yes and Yes.

Q627: Where was this ruling?
#1543

zombiegleemax

Jul 25, 2006 17:28:29
Faq.
#1544

thorian

Jul 25, 2006 21:29:05
Q624 How much would an item with the Expand power from XPH cost if it triggers on command? (I know next to nothing about psionics, I just got this tip from Tempest Stormwind as the answer to my previous question 618. Thanks ). If needed, I'd like to expand from medium to huge so normally it would cost 7pp to use it (augmenting with 6pp).

I did try to look up how to make a psionic item but couldn't find it so any pointers would also be welcome

A624 The cost is that of a 1st level power manifested by a 7th level manifester. The formula for a command word item is (power level) * (manifester level) * 1800gp. So, we have, 12,600gp. This is for an item in the proper slot, like a shirt, for instance. If you want a non-slotted item, the cost is double, 25,200gp. Most of this information is on page 285 of the DMG.
#1545

surreal

Jul 26, 2006 12:08:32
Q 628: There's a feat or ability where if you can trip/knock your opponent prone, it takes them a full round to get back up. Anyone know the name/source?
#1546

shaggy_shaggs

Jul 26, 2006 12:16:58
Q629. Is there any reason a Fleshwarper couldn't use Aberrant Familiar: Size Increase multiple times to scale the familiar up multiple size categories?
#1547

zombiegleemax

Jul 26, 2006 15:02:24
Q630 - When a Paladin uses smite evil, does the damage equal to his class level he adds to the attack double when he crits? What type of damage does double on a crit?

Q631 - If a spell is an attack, can you use multiple spells that in some way harm another target multiple times if your BAB allows for multiple attacks as a full round action? E.g. A fighter hits twice in a round, could a sorcerer fireball twice in one round with a BAB above 6?

Q632 - Quickening a spontaneous spell instantly makes it a full round action. Since sorcerers cast their spells spontaneously, does quickening any of their spells not make any of them a free action?

Rules citing on any of the above would be appreciated.
#1548

tleilaxu_ghola

Jul 26, 2006 15:15:30
Q630 - When a Paladin uses smite evil, does the damage equal to his class level he adds to the attack double when he crits? What type of damage does double on a crit?

All damage is multiplied on a critical hit, except extra damage DICE. So a paladin's smite damage is multiplied.

Q631 - If a spell is an attack, can you use multiple spells that in some way harm another target multiple times if your BAB allows for multiple attacks as a full round action? E.g. A fighter hits twice in a round, could a sorcerer fireball twice in one round with a BAB above 6?

Not unless the spell explicitly states it allows this (like produce flame). Typically casting and attacking with a spell consumes a standard action, leaving no room for another casting.

Q632 - Quickening a spontaneous spell instantly makes it a full round action. Since sorcerers cast their spells spontaneously, does quickening any of their spells not make any of them a free action?

Spontaneous casters are not able to quicken spells. I believe this is stated in the feat description.
#1549

surreal

Jul 26, 2006 15:55:22
Q 628: There's a feat or ability where if you can trip/knock your opponent prone, it takes them a full round to get back up. Anyone know the name/source?

A 628: Nevermind, found it: Sand Snare from Sandstorm. However, it requires an inch of loose dirt/sand/gravel/etc. So this next question...

Q 633: What is the best way to reliably generate that inch of dirt every battle? (because caring a handysack full of sand just isn't very efficient)
#1550

zombiegleemax

Jul 26, 2006 18:58:01
Q634 I dont know if this is the right place to ask, but how do you generate those click-button drop down spoiler boxes?
#1551

sithobi1

Jul 26, 2006 19:17:04
{Sblock}Here{/Sblock}
Show
Here
#1552

thorian

Jul 26, 2006 19:24:00
Q634 I dont know if this is the right place to ask, but how do you generate those click-button drop down spoiler boxes?

A634: Use the sblock tags: (sblock) and (/sblock) except replace the parens () with brackets [].


Q 633: What is the best way to reliably generate that inch of dirt every battle? (because caring a handysack full of sand just isn't very efficient)

A633: There is a "Bottle of Endless Sand" in Sandstorm that would do the trick. You could also get an item of Wall of Sand, Transmute Stone to Sand, Blast of Sand, etc. from Sandstorm as well.
#1553

shaggy_shaggs

Jul 26, 2006 20:11:26
Q 635. Can a monk using PHB2's Decisive Strike feature wield a weapon in both hands to get 1.5*Str and 2*Power Attack damage before the doubling, or is he restricted to doing damage as if one-handed like with Flurry of Blows?
#1554

zombiegleemax

Jul 26, 2006 21:10:15
Q636 What book is LA buyoff from?
#1555

Tempest_Stormwind

Jul 26, 2006 21:12:13
Q636 What book is LA buyoff from?

A636: Unearthed Arcana, also at d20SRD.org (as Unearthed Arcana is Open Game Content).
#1556

marrithl2

Jul 26, 2006 22:28:54
Q637: How long does a Gloura, from Forgotten Realms Underdark, live for? I think because it's fey it's immortal but I'm not sure...
#1557

surreal

Jul 27, 2006 3:11:26
A633: There is a "Bottle of Endless Sand" in Sandstorm that would do the trick.

Heehee, I love the "Sandblast" feature on this item: "...this effect causes considerable back pressure and requires a DC 12 strength check to avoid being knocked prone..."

I am so making a sand-powered scooter out of this :D Hmm...

Q 638: are there any rules for making attacks from moving vehicles?
#1558

marrithl2

Jul 27, 2006 9:00:43
Q639: Does Divine Grace (Paladin) and Unearthly Grace (Gloura) stack?
#1559

psly4mne

Jul 27, 2006 9:35:50
A629: You can't choose the same ability twice for Aberrant Familiar.

A635: The ability makes no mention of such a restriction. You can't weild an unarmed strike two-handed, but you could use a two-handed monk weapon.

A639: Yes. The names are different.
#1560

marrithl2

Jul 27, 2006 9:51:11
Q640: (In reference to Q639) So the paladin's Divine Grace, the Gloura's Unearthly grace, and the Hexblade's Arcane Defense (I dunno what it's called but it gives CHA to saves) all stack for saves? What are their different TYPES of bonuses? This seems kinda over powered if it does... and if it does could someone tell me where it states that they stack please?
#1561

skadrian

Jul 27, 2006 10:27:54
A:640 There are even more of these abilities, I believe there are four all around in total (look for the X stat to Y bonus thread in the library). They stack because they have a different name and they are all unnamed bonuses.
The Hexblades bonus applies only to spells, so that one is different.
#1562

saru

Jul 27, 2006 12:19:43
Q 641 : the feat spell mastery states "Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. "

If a character's int bonus increase, does it increase the number of spells he can use with this feat ?

for example :
a character got +3 int bonus, he take spell mastery and got 3 spells he can prepare without referring to spellbook. His int bonus increases to +4, does he got a 4th spell or is he stuck to 3 ?
#1563

psly4mne

Jul 27, 2006 13:07:51
A641: No. You choose a number of spells equal to your int mod when you take the feat. You never get more, nor do you lose any if your int mod goes down.

Q601: Is there any way to remove or reduce the strength modifier to melee damage? I know that you only get 1/2 str to damage with your off hand; does this apply to a strength penalty?

Q602: A kobold sorceror has Quicken Spell, Accelerate Metamagic(Quicken Spell), Extend Spell, and Still Spell. Can he apply Extend and Still to a spell (making the casting time full-round) and then Quicken it, with the end result being that Quicken overwrites the casting time increase for the other metamagic feats?

Q603: Does Arcane Mastery allow you to take 10 on CL checks in combat, or only when you would be able to take 10 on skill checks?

Anyone willing to take a stab at any of these?
#1564

zombiegleemax

Jul 27, 2006 13:21:11
Q641. b) If you have on continuous items of +INT (like a Headband of Intellect +6), and possibly other stat enhancers, do you get to pick more spells for spell mastery? Do you retain them once those effects wear off?

Q641. c)Similarly, do you retain your spell masteries even if your INT is later lowered by curses and such?

Also, I'd love to take a stab, but I don't know the answer to any of the above.
#1565

psly4mne

Jul 27, 2006 13:44:26
Q641. b) If you have on continuous items of +INT (like a Headband of Intellect +6), and possibly other stat enhancers, do you get to pick more spells for spell mastery? Do you retain them once those effects wear off?

Q641. c)Similarly, do you retain your spell masteries even if your INT is later lowered by curses and such?

Like I said, the number is fixed when you take the feat. If you have a Headband of Intellect or the like when you take the feat, you take that into account when calculating your int mod.
If you later pick up such an item or your int mod otherwise increases, you do not automatically get more spells for Spell Mastery. However, if you retrain the feat away and take it again (or use Psychic Reformation, or Shun the Dark Chaos), you recalculate your int mod taking into account the new modifiers.
#1566

marrithl2

Jul 27, 2006 14:22:38
Q641 d) How can you retrain feats? I've never heard of this. Where can I read about it?
#1567

psly4mne

Jul 27, 2006 15:14:48
Q641 d) How can you retrain feats? I've never heard of this. Where can I read about it?

PH2, p. 193. Basically, every time you level up you may also replace one feat with another than you could have taken instead, or make similar changes to other aspects of your character.
#1568

lilt

Jul 27, 2006 19:01:39
Q601: Is there any way to remove or reduce the strength modifier to melee damage? I know that you only get 1/2 str to damage with your off hand; does this apply to a strength penalty?

Q602: A kobold sorceror has Quicken Spell, Accelerate Metamagic(Quicken Spell), Extend Spell, and Still Spell. Can he apply Extend and Still to a spell (making the casting time full-round) and then Quicken it, with the end result being that Quicken overwrites the casting time increase for the other metamagic feats?

Q603: Does Arcane Mastery allow you to take 10 on CL checks in combat, or only when you would be able to take 10 on skill checks?

I'll take a stab at them:
A601: Hmm. So essentially you're wanting to remove the 'bonus' because in your case it's a penalty? I don't know about removing it, but you could possibly replace it. By X stat to Y bonus thread, it's possible to replace strength bonus with dex bonus with the 9th level of the Corsair PrC in some dragon magazine. The Sword of Graceful Strikes (A&EG) does that too, but sadly it's an expencive specific weapon. Even if you were allowed to extract the bonus, it seems to be priced as a +3 modifier so it's not going to be cheap.

A602: This is a tricky one, but I'd say no. Basically, if you're specifically wanting to apply the other feats first then the spell which is handed to Quicken spell takes more than a full round to cast thus it can't be quickened. If you apply the quicken first (turning it into a swift action to cast) then the sorcerer metamagic time increase trumps the swift-casty-ness and it doesn't work. If you apply them both at the same time then you have two contradicting rules and nothing to really say what takes precidence. Still, it's not explicitly clear in the rules so it'd come down to your DM's call.

There is an argument to be made for all metamagic feats working on the base spell, as I think was mentioned somewhere (was it the faq or rules of the game article?). IE: with a maximised empowered fireball you take Max+(Roll*0.5) rather than 1.5*Max. The argument being that the base spell has a casting time less than a full round action so it can be quickened even if metamagic would otherwise take the casting time to several hours from a standard action (slight exaggeration). I don't think that example covers this situation though, as it's only talking about the effects that the metamagic feat has on the spell not the requirements to apply the metamagic feat. Even if you did rule it as working like that, there's still nothing to say that quickened trumps a longer casting time from other exceptions.

A603: Only in non-stressful situations, like when you could take 10 on skill checks normally.
#1569

thorian

Jul 27, 2006 23:39:49
A603: Only in non-stressful situations, like when you could take 10 on skill checks normally.

A603: This was changed in the errata, which states that you CAN use Arcane Mastery in stressful situations.
#1570

gryftir

Jul 27, 2006 23:55:32
A602

The base spell rule is no longer supported. Now all metamagic effects are stacked in the most beneficial way so an extended persisted spell would last for 48 hours for example. So your quicken spell would work. However... the PHBII sorceror variant means you give up your familiar to make metamagic not take a full-round action, which would save you one feat.
#1571

thorian

Jul 28, 2006 0:00:09
Originally Posted by psly4mne
Q601: Is there any way to remove or reduce the strength modifier to melee damage? I know that you only get 1/2 str to damage with your off hand; does this apply to a strength penalty?

A601: The FAQ mentioned that an ability penalty is not necessarily treated the same as an ability bonus. I would interpret the FAQ answer to mean that you apply the full strength penalty to your off-hand attack (not half). See the FAQ entry on flat-footed AC for reference. Lilt mentioned the only two ways to get rid of STR to damage I can think of off the top of my head.
#1572

sianger

Jul 28, 2006 0:08:43
Q642. Can a creature which can used manufactured weapons and also has natural weapons, if choosing to use primarily manufactured weaopns, still make an attack with a natural weapon as part of a full attack action?
a) If yes, and if said creature has more than one natural weapon, can it attack with all of them?
i) If yes, then do they all take a -5 penalty, or what?
ii) If no, then which natural weapon can or must it attack with?
iii) Does the multiattack feat reduce any of the penalties involved?

b) If the natural weapon involves a limb used to hold a manufactured weapon (I'm thinking of a warforged's slam here, by the way, so I'll call them hands for now), if the manufactured weapon is two-handed, can the creature still attack with the natural weapon? [by letting go of one hand on the manufactured weapon after attacking, or in between attacks]

c) Similarly, can you attack interchangeably with a two-handed weapon and a non-handed weapon, e.g. armour spikes? Or for that matter a two-handed weapon and a bunch of one-handed weapons if you can Quickdraw and then drop them. [Note: By interchangeably, I mean using your multiple iterative attacks, e.g. attack with greatsword at BAB +8, followed by quickdrawn dagger at BAB +3; NOT two-weapon fighting]
#1573

zombiegleemax

Jul 28, 2006 5:38:19
Q643: Freezing the Lifeblood (CW s99) - can I use this as part of a full attack action?
#1574

quenditar

Jul 28, 2006 7:20:09
Q642. Can a creature which can used manufactured weapons and also has natural weapons, if choosing to use primarily manufactured weaopns, still make an attack with a natural weapon as part of a full attack action?
a) If yes, and if said creature has more than one natural weapon, can it attack with all of them?
i) If yes, then do they all take a -5 penalty, or what?
ii) If no, then which natural weapon can or must it attack with?
iii) Does the multiattack feat reduce any of the penalties involved?

a) Yes.
i) Yes.
iii) Yes, it would reduce the penalty on the natural weapons to -2. The manufactured weapon takes no penalties.
#1575

zombiegleemax

Jul 28, 2006 7:25:31
Q643 Do you have to be able to use psionics in order to use a Dorje of Expand? And what about a "shirt of expand", need to be able to use psionics for that? Not sure if the shirt of expand actually exists, might be a custom item. It was suggested a couple of pages back. Thanks.
#1576

radijs

Jul 28, 2006 7:25:58
A643: Yes its possible to use Freezing the lifeblood on a full attack. For each attack roll you decide separately to expend a use of stunning fist. Just remember that freezing the lifeblood does no damage at all. It only paralyzes.

A642A
It is possible to attack with a manufacured weapon and a natural weapon as a full attack. The natural attack is a secondary attack and you take a -5 penalty on the attack roll. Multiattack reduces this penalty to -2.
Attacking with multiple (diffrent) natural weapons as part of a full attack is sometimes possible, usually its noted in the creature/race description.

B This is not possible.

C *Wrong awnser removed*
#1577

radijs

Jul 28, 2006 7:29:01
A643
Dorjes use the power trigger activation method.
This means that like a wand you have to have the power on your power list to use it.
If the shirt has the activation method of Command thought or use-activated then the weared does not have to be psionic.
#1578

ganbor

Jul 28, 2006 13:17:07
C No you cannot drop one weapon and draw a new one in the middle of a full attack. You can however attack with armor spikes as an off-hand weapon taking the normal penalties for two-weapon fighting.

This is false - FAQ gives the example of attacking with a longsword, dropping it, quick drawing a dagger and throwing that. It also mentions using a two handed weapon so that you wouldn't even have to drop it while QDing the dagger.
#1579

sianger

Jul 29, 2006 6:03:57
This is false - FAQ gives the example of attacking with a longsword, dropping it, quick drawing a dagger and throwing that. It also mentions using a two handed weapon so that you wouldn't even have to drop it while QDing the dagger.

Yes, I thought as much. Should've just checked the FAQ. Thanks!
#1580

lilt

Jul 29, 2006 6:12:03
A602

The base spell rule is no longer supported. Now all metamagic effects are stacked in the most beneficial way so an extended persisted spell would last for 48 hours for example. So your quicken spell would work. However... the PHBII sorceror variant means you give up your familiar to make metamagic not take a full-round action, which would save you one feat.

Do you have a quote for the 'most beneficial way' bit? Just curious.
#1581

zombiegleemax

Jul 29, 2006 14:49:30
Q644

Concerning armor spikes... it says in the PHB, page 124, that they "allow you to deal extra piercing damage on a successful grapple attack".

That seems an odd rule. Does it mean that wearing armor spikes does nothing to those that attempt to grapple you? It would be odd enough if it were a successful grapple check, let alone an attack. Does anyone know any ruling concerning this?
#1582

alorand

Jul 29, 2006 19:49:19
What book is the "jagged" magic weapon ability located in?
It increases the critical multiplier by 1.
#1583

sianger

Jul 29, 2006 20:52:28
Q644

Concerning armor spikes... it says in the PHB, page 124, that they "allow you to deal extra piercing damage on a successful grapple attack".

That seems an odd rule. Does it mean that wearing armor spikes does nothing to those that attempt to grapple you? It would be odd enough if it were a successful grapple check, let alone an attack. Does anyone know any ruling concerning this?

It's in the FAQ, under Equipment. I don't have the exact text here unfortunately but you can look it up. Basically, firstly, that's a typo - it's supposed to be "on a successful grapple check". Basically, just as you can do unarmed strike damage on a successful grapple check, you can instead choose to deal armour spikes damage (1d6 piercing, plus any extras).

Q646. While we're on weapon abilities, does anyone know of the Oversized (?) or Sizing (?) weapon abilities? Or the Half-weight (?) armour ability? I'm not too sure about whether these even exist, hence the question marks.
#1584

alorand

Jul 29, 2006 21:16:09
A646 Comlete Adv. P. 127 has sizing.
#1585

surreal

Jul 30, 2006 2:38:00
Q 647: How does the changling wizard sub level that gives you dual specialization (Races of Eberron) interact with the PHB2 variant that exchanges your familiar for certain SLA's based on your chosen school? Would you get both abilities? and how many uses of each?
#1586

zombiegleemax

Jul 30, 2006 3:14:47
Q646. While we're on weapon abilities, does anyone know of the Oversized (?) or Sizing (?) weapon abilities? Or the Half-weight (?) armour ability? I'm not too sure about whether these even exist, hence the question marks.

A 646.
- For Oversized, search for the Balanced ability in Arms and Equipment Guide.
- Halfweight is in the book Underdark. But look for Nimbleness in Magic of Faerun. It's nice.
#1587

reis

Jul 30, 2006 3:55:01
how exactly does damage reduction stacking work. Specifically, I'm playing a hammer of moradin, with the damage reduction X/- from it stack with adamantine armor?
#1588

ganbor

Jul 30, 2006 4:32:59
how exactly does damage reduction stacking work. Specifically, I'm playing a hammer of moradin, with the damage reduction X/- from it stack with adamantine armor?

No. DR does not stack unless it specificly says so.
#1589

radijs

Jul 30, 2006 6:39:58
Q 649: Do racial bonuses gained from templates stack with racial bonuses of the base race? IE: Whisper gnome has a +4 racial bonus on hide. If he aqquires the shadow walker template (unnaproachable east) will his racial bonus increase to +8?
#1590

zombiegleemax

Jul 30, 2006 9:23:30
Q650: The feats requiring “size large or larger” on Races of Stone state powerful build let goliath and feral gargun qualify for the large size requirement.
Is it true for feats from other books requiring large size?
#1591

taeldrin_laesrash

Jul 30, 2006 9:38:54
The goliath qualifies for all such feats because of its Powerful Build ability (Which gives them most of the effects of Large size). If Feral Gagun has this, then it qualifies for such fets as well.
#1592

antendren

Jul 30, 2006 10:40:47
A650: No. This is addressed in the faq.
#1593

Xeraph

Jul 30, 2006 11:01:47
Q 651: Where can I find those pesky "wand bracers"? Been looking everywhere, just can't find them.
#1594

radijs

Jul 30, 2006 11:05:39
A 561: http://boards1.wizards.com/archive/index.php/t-518979.html
#1595

Xeraph

Jul 30, 2006 11:13:32
Hmm, I am sure I have seen an updated version in one of the newer books. But thanks, one source is better than no source.
#1596

surreal

Jul 30, 2006 12:55:45
Q 649: Do racial bonuses gained from templates stack with racial bonuses of the base race? IE: Whisper gnome has a +4 racial bonus on hide. If he aqquires the shadow walker template (unnaproachable east) will his racial bonus increase to +8?

A 649: If they are the same type of bonus (in this case "racial"), I believe the newer value replaces the old one. I could be wrong however. Personally though, it would make sense to let them stack and I think that would be a reasonable houserule.
#1597

surreal

Jul 30, 2006 15:13:37
Q 647: How does the changling wizard sub level that gives you dual specialization (Races of Eberron) interact with the PHB2 variant that exchanges your familiar for certain SLA's based on your chosen school? Would you get both abilities? and how many uses of each?

Q 652: Is there a feat or class ability somewhere that lets you trip with arrows? what about thrown weapons? (the EWM throw ability is hazy)
#1598

lostone

Jul 30, 2006 15:18:10
Q 652: Is there a feat or class ability somewhere that lets you trip with arrows? what about thrown weapons? (the EWM throw ability is hazy)

A 652 (partial): The Master Thrower prestige class can trip with thrown weapons.
#1599

tweedledope

Jul 30, 2006 18:52:15
Q 653
What is the name, and location, of the piercing weapon Vorpal equivalent? I remember it mentioning something about piercing the brain and instant death on a natural 20.
#1600

psly4mne

Jul 30, 2006 19:38:41
A653: The closest equivalent is Tentacle (Und 69). Works on a crit, costs +4, pulls out the brain (Fort DC 21 neg). It also sucks.
#1601

tweedledope

Jul 30, 2006 20:23:56
A653: The closest equivalent is Tentacle (Und 69). Works on a crit, costs +4, pulls out the brain (Fort DC 21 neg). It also sucks.

What are some great enhancements to place on a rapier then? I'm about to play a bad ass swashbuckler (custom class) and need a good rapier.

-=TD=-
#1602

marrithl2

Jul 30, 2006 21:31:32
Q654: where can I find the rules etc. for making/buying my own custom items. Like an item giving +30 to spellcraft checks?
#1603

logicninja

Jul 30, 2006 21:37:00
A654: Right here.
#1604

marrithl2

Jul 30, 2006 21:49:27
Q655: where can I get Charisma to Hitpoints instead of Constitution and where can I find the two I know about:

Ritual of blood
Unholy Toughness
#1605

marrithl2

Aug 01, 2006 12:03:39
Q656: What does the lame term "DM persistance cheese" refer to?
#1606

lostone

Aug 01, 2006 12:09:47
Q656: What does the lame term "DM persistance cheese" refer to?

A656: Using the feats Divine Metamagic and Persistent Spell to make buff spells last all day long. Usually combined with the magic item Nightsticks from Libris Mortis that adds more turning attempts per day for more abuse of this.

Doing this you can really become the C in CoDzilla.
#1607

shaggy_shaggs

Aug 01, 2006 12:49:48
Q 657: Is there a way to cast some Conjuration or Evocation spells as Necromancy spells, that can work for warmages?
#1608

zombiegleemax

Aug 01, 2006 13:04:20
Q 658: Is there a Wild Shape (Undead) ability? Not the Blighter's(CD) ability but wild shape to assume any undead form

Q 659: Can Divine Metamagic work on spell slots normally unable to be used due to raising it's effective level? For example can I use Divine Metamagic [Persistant] to persist my shapechange ability?
#1609

Tempest_Stormwind

Aug 01, 2006 13:45:27
Q 659: Can Divine Metamagic work on spell slots normally unable to be used due to raising it's effective level? For example can I use Divine Metamagic [Persistant] to persist my shapechange ability?

A659: Yes and no. Let me explain.

Divine Metamagic can substitute turn attempts for level increases on the fly. Thus, assuming you could pull off 7 turn attempts, you could persist ANY spell that Persistent could theoretically apply to, regardless of level (typically done with Divine Power). However, if your 'shapechange ability' (whatever it is) isn't actually a divine spell, then you can't use it. So you can't persist Wild Shape, say, or an arcane Shapechange (but cleric or druid Shapechanges are just fine).
#1610

zombiegleemax

Aug 01, 2006 14:04:00
Q660: Were there special rules regarding multiple arms?...and

Q661: If so where might i find them?
#1611

shaggy_shaggs

Aug 01, 2006 14:07:05
A 658: There is the Corrupted Wild Shape feat in Libris Mortis. It requires you to be undead and have the wild shape class feature, and allows you use your wild shape ability to assume undead forms of the creatures you could normally become with the ability, with the following exceptions:
Your Con remains - while wildshaped.
You retain all your undead immunities in your new form.
Your new form is rotten, stinking, and missing pieces (no functional problems).
#1612

lostone

Aug 01, 2006 14:14:33
Q660: Were there special rules regarding multiple arms?...and

Q661: If so where might i find them?

A660 & A661: Yes, in several places. I'm assuming you're referring to more than two arms. There are the multi-weapon fighting feats in the SRD (I think they're in MM1). Savage Species has rules on using 3+ handed weapons for increased strength bonus damage (instead of 1.5 I think you can go up to 3.5x strength modifier bonus to damage at 8 hands).
#1613

zombiegleemax

Aug 01, 2006 14:27:58
Thank you lostone, but i just realized i left out half of my question...lemme try this again.

Q662: Are there special rules regarding powerattack using more than 2 arms? And if so where?
#1614

lostone

Aug 01, 2006 14:32:08
Q662: Are there special rules regarding powerattack using more than 2 arms? And if so where?

That I'm not so sure about. If it was anywhere, it's probably in Savage Species, which is the only book to really try to address those kind of things. Probably right next to the using a weapon 3+ handed.
#1615

zombiegleemax

Aug 01, 2006 15:29:58
Q663 How many weapons could a human weild at one time. Put another way Im planning an elightened fist charivter with 1 +9 defending gauntlet, one gauntlet enchanted to see use as a weapon, can I then hold in the Defending gaintlet a +9 defending Siangham, put a +9 defending Kama in my Offensave hand, and by doing so get a net 27 to my ac while being able to use my ofensave gaintlet for unarmed strikes still?
#1616

sianger

Aug 01, 2006 22:07:29
A663. Defending weapons need to be actually wielded (used to attack, which means you'll take various 2-weapon or multi-weapon fighting penalties) before you can apply the AC bonus. It's in the DMG description of the ability.
Also, monks cannot use gauntlets to give enhancements to their unarmed strikes! That's what the Amulet of Mighty Fists is for. They may use the gauntlet to enhance their unarmed strike if and only if they're using a "normal person's" unarmed strike, not the monk's special one (i.e. use normal person's damage, no flurry of blows, etc.).

Q664.
a) The enlarge person spell lists "humanoid creature" as its target. This means it cannot be used on anything which is not of the humanoid type, right?
b) Is there an equivalent spell, then, that can be used on other types of creatures (besides animal growth)? Specifically is there one that can be used on warforged?
c) And if yes, can any of these spells be made permanent via permanency?
#1617

Tempest_Stormwind

Aug 01, 2006 22:13:31
Q664.
a) The enlarge person spell lists "humanoid creature" as its target. This means it cannot be used on anything which is not of the humanoid type, right?
b) Is there an equivalent spell, then, that can be used on other types of creatures (besides animal growth)? Specifically is there one that can be used on warforged?
c) And if yes, can any of these spells be made permanent via permanency?

A644:
A) Correct.
B) Expansion works regardless of creature type, but is self-only. There's also Giant Size, but that's 7th level and Wu Jen only (I think it also is self-only, I forget).
C) With a lenient DM, maybe. You may be required to use Incarnate instead.

Both of these options are in the SRD, under "psionics".
#1618

sianger

Aug 01, 2006 23:35:22
A644:
A) Correct.
B) Expansion works regardless of creature type, but is self-only. There's also Giant Size, but that's 7th level and Wu Jen only (I think it also is self-only, I forget).
C) With a lenient DM, maybe. You may be required to use Incarnate instead.

Both of these options are in the SRD, under "psionics".

Yes, Expansion is personal-range. And also does not qualify for Incarnate. Is there no other option?
[Why can't they make an "Enlarge Construct" Artificer Infusion?!?!?!]
#1619

tweedledope

Aug 01, 2006 23:43:48
[Why can't they make an "Enlarge Construct" Artificer Infusion?!?!?!]

Because we...the CO Board Optimizers...exist.

-=TD=-
#1620

kilroo

Aug 02, 2006 3:39:21
A656: Using the feats Divine Metamagic and Persistent Spell to make buff spells last all day long. Usually combined with the magic item Nightsticks from Libris Mortis that adds more turning attempts per day for more abuse of this.

Doing this you can really become the C in CoDzilla.

Also, the correct (and not at all lame) phrase should be Divine Persistant Metacheese. :D
#1621

saru

Aug 02, 2006 7:02:57
Q.665
Are summoned monsters considered allies for class abilities or spells ?
#1622

zombiegleemax

Aug 02, 2006 7:40:39
Q.666
can u get more spells/spells known after reaching level 20 with a multiclass character?
for example a fighter 10/wizard 10 would have 5th level spells, if u advance 10 levels more with your wizard, would u have 9th level spells
#1623

lostone

Aug 02, 2006 7:55:41
Q.666
can u get more spells/spells known after reaching level 20 with a multiclass character?
for example a fighter 10/wizard 10 would have 5th level spells, if u advance 10 levels more with your wizard, would u have 9th level spells

A666: Yes, spells would advance normally until wizard 20. However, once your character reaches level 20 their base attack bonus and saving throws and feats increase according to epic rules.
#1624

korwin

Aug 02, 2006 7:58:29
A.666
Short: Yes


Long:
EPIC WIZARD


Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The wizard’s caster level is equal to her class level. The wizard’s number of spells per day does not increase after 20th level. Each time the wizard achieves a new level, he or she learns two new spells of any spell levels that he or she can cast (according to his or her new level).

You are only a epic wizard, if you have 20 wizard level...


cu
#1625

lostone

Aug 02, 2006 8:59:54
A663. Also, monks cannot use gauntlets to give enhancements to their unarmed strikes! That's what the Amulet of Mighty Fists is for. They may use the gauntlet to enhance their unarmed strike if and only if they're using a "normal person's" unarmed strike, not the monk's special one (i.e. use normal person's damage, no flurry of blows, etc.).

A663b.The FAQ does not fully agree with this. Sounds like monks just can't flurry with gauntlets.
FAQ
Can a monk wear a gauntlet and still use her flurry of
blows? Does she gain any other special abilities of the
gauntlets with her unarmed strikes?

Technically, a gauntlet isn’t an unarmed strike (it has a
separate line on Table 7–5: Weapons in the Player’s
Handbook), and thus can’t be used as part of a flurry of blows.
A monk could wear gauntlets and still use flurry of blows, she
just couldn’t attack with the gauntlets as part of the flurry
(she’d be using her feet, elbows, knees, and so forth instead).
If that’s too much hairsplitting for you, treat a gauntlet
attack as effectively identical to an unarmed strike, except that
it always deals lethal damage (even when worn by a monk).
Many magic items called gauntlets aren’t necessarily using
the same terminology. Gauntlets of ogre power, for example,
aren’t always metal gloves. It’s conceivable that a monk might
be wearing magic gauntlets that grant a special benefit on her
unarmed strikes without those gauntlets also serving as
weapons in their own right. In this case, the monk is making
unarmed strike attacks, not gauntlet attacks.

#1626

surreal

Aug 02, 2006 9:47:12
Q 667: Can you take a 5-foot step while prone?

Q 668: Crushing Strike from PHB2 grants a cumulative +1 for each attack that connects. How does this interact with abilities like Sweeping Strike (Warmind) and Mighty Swing (War Hulk) that make your attacks affect multiple targets? Do you only get +1 per swing? do you get +1 per opponent hit? or only vs that opponent?
#1627

lilt

Aug 02, 2006 10:36:11
A665: I don't think that the term 'allies' is defined strictly in D&D. Because it is subject to change if your friends are charmed/compulsed, and because casting a spell that only affects allies becomes too easy a test to see if someone's an undercover agent, I'd generally say that a character chooses who they consider to be allies. This means that yes, a character who uses a summon would probably consider the summoned creature an ally, as woudl other people in the same party as the summoner if they knew it was a friendly summon.

I doubt people would consider the swarms summoned by the Summon Swarm spell/invocation allies though, as they're as likely to attempt to attack against you as they are to kill the enemies.

A667: No. You can't take a 5ft step whilst your movement is impared (not whilst moving through difficult terrain, for example). Moving 5ft whilst prone is explicitly defined as a full-round-action which provokes attacks of oppertunity, practically the opposite of a 5ft step.

A668: I've not checked the wordings of all of the abilities, but I think you'd only get +1 per attack. IE: it doesn't matter how many people the attack hits. This means that TWF, cleave, and Flurry of Blows, which do give extra attacks, would give larger bonuses but the warmind and warhulk abilities which let you hit multiple opponents with single attacks wouldn't.

Still, this opens the possibility of a new bag of rats fighter type who massacres a bunch of rats with great cleave then sets-about an opponent with big bonuses to hit.

Flavour-wise that makes no sense though, as you're supposed to have the bonus because you're putting your opponent off-guard. I don't see why squishing some rats would put your opponent off-guard, unless you were whcking them at him
#1628

lostone

Aug 02, 2006 11:05:31
Flavour-wise that makes no sense though, as you're supposed to have the bonus because you're putting your opponent off-guard. I don't see why squishing some rats would put your opponent off-guard, unless you were whcking them at him

If someone I was fighting took the time to whip out a bag and dump out a bunch of rats, I'd have a WTF moment, I can easilly see this causing some confusion and catching someone off-guard.
#1629

monkey3

Aug 02, 2006 16:48:53
I know for a fact I have read about these two feats. I just can't remember where I read them or what their names are:

Q669 1) The one where your ranger and rogue levels add for sneak attack damage
Q670 2) The one which allows you to wield two 1-handed weapons (like two long swords) instead of a long and short sword for two-weapon fighting.

Thanks
#1630

dnjscott

Aug 02, 2006 16:58:48
A Q 669+ 760

Don't have the book in front of me, going from memory, but they should both be in Complete Adventurer. The Ranger/Monk one is Ascetic Hunter.
#1631

dnjscott

Aug 02, 2006 16:58:59
A669+ 670

Don't have the book in front of me, going from memory, but they should both be in Complete Adventurer. The Ranger/Monk one is Ascetic Hunter.
#1632

kilroo

Aug 02, 2006 17:55:36
I know for a fact I have read about these two feats. I just can't remember where I read them or what their names are:

Q669 1) The one where your ranger and rogue levels add for sneak attack damage
Q670 2) The one which allows you to wield two 1-handed weapons (like two long swords) instead of a long and short sword for two-weapon fighting.

Thanks

Above poster is correct. Except in, like, numbering. Well, sort of.
A669Complete Adventurer includes feats that allow the more effective combination of several pairs of classes.
Ascetic Hunter: Monk and Ranger
Ascetic Knight: Monk and Paladin
Ascetic Mage: Monk and Sorceror
Ascetic Rogue: Monk and Rogue (Kilroo's note: this is the one I've seen used most effectively)
Devoted Inquisitor: Paladin and Rogue
Devoted Performer: Paladin and Bard
Devoted Tracker: Paladin and Ranger

As far as I know that is all of them, and it seems hard to believe I would have missed a version for the Rogue-Ranger, given how much I like those two classes.

A670 Technically you can do that anyhow, you just take penalties. However, the feat is Oversized Two-Weapon Fighting, Complete Adventurer p.111. I think I recall, shortly after I got my copy, seeing where someone had put together a character who Oversized Two-Weapon Fought with Monkey Gripped Bastard Swords. As I recall the feat expenditure didn't seem worth the advantage.
#1633

zombiegleemax

Aug 03, 2006 3:00:39
Q671
Does changeling's minor change shape ablity work with metamorphic transfer? If it doesn't - why?
#1634

_sl0t_

Aug 03, 2006 3:26:00
Q672 - Are there any ways to improve Bull-rush checks besides STR mod, size and Improved Bull-rush?

Q673 - For the PrC Radiant Servant of Pelor, does the empower/maximize healing spells works only with the bonus domain spells or also with any healing spells from cleric's spell list?

Q674 - Is there any feat that allows Paladin levels stack with other class levels for special mount or lay on hands purpose? (except for those on A669)

Q675 - Is there any easy way to keep your mount with you while you are dungeon crawling? Like reducing it's size, or like the Belt of many pockets from Complete Arcane?
#1635

zombiegleemax

Aug 03, 2006 3:45:18
A672 Some prestige classes (e.g. warforged juggernaut [ECS]), any item\ability\... that gives you a bonus on str-checks (e.g. armbands of might [CAd], competition domain [CD], illumian's aesh sigil [RoD])

A673 Only with bonus domain spells.
#1636

_sl0t_

Aug 03, 2006 5:00:28
Thanks Orient.

Q676 - What is ECS? ^^

Q677 - The spell Magic Circle Against Evil says:
All creatures within the area gain the effects of a protection from evil spell, and no nongood summoned creatures can enter the area either. You must overcome a creature’s spell resistance in order to keep it at bay (as in the third function of protection from evil).
Does that mean that nongood summoned creatures with SR can try to enter the area, or nongood summoned creatures never can enter and any other nongood creatures with SR can try to enter?
If a nongood summoned creature is under the affected area when the spell is casted she should gain all the benefits from the spell. Does it also leave and reenter the area wirthout taking a SR check?
Does the area moves with the touched creature or remains at the original point it was casted?
If a creature leaves the area does she loses the benefits of the spell?
#1637

korwin

Aug 03, 2006 6:57:18
A675

Play an Halfling (or other small race) and ride an riding dog, or wolf...
#1638

sianger

Aug 03, 2006 7:21:53
A675. You can always have it squeeze a bit behind the party. Not very convenient but whenever you come to an open area it's immediately "usable" again. Most extra-dimensional storage methods like bags of holding generally can't sustain living creatures.

A676. Eberron Campaign Setting.

A677. Non-good summoned creatures can use SR to enter the circle. Non-summoned creatures are in no way barred from entry.
I'm not sure if a summoned one needs to re-check SR if it leaves and re-enters the area.
The spell moves with the creature it's centred on (assuming the normal outward-directed circle, of course). This means the last part of the question is irrelevant - it's an emanation, so as long as you're in the area, you're protected, and the moment you leave the area, you're not; if you re-enter, you're affected again.
#1639

_sl0t_

Aug 03, 2006 7:49:10
Still on Q675, would it be ok to keep it on a portable hole if I can provide it a way to sustain without air?

Q678 - Is there any rule about adapting wondrous items to creatures not humanoids?
#1640

sianger

Aug 03, 2006 8:04:44
Q679. Is there any way to increase psionic manifester level beyond your character level - similar to Spell Power (the class feature of Red Wizards amongst others) - besides Wild Surge and Overchannel?

[edit: added question]
Q680. Do metapsionic feats count as psionic feats, say for the purposes of the Psionic Body feat?

A675. [again] Well not a portable hole precisely - if you could fit your mount through the mouth of a portable hole you could bring it into a dungeon anyway - but theoretically yes, if you could remove the need to breathe there should be no problem.
#1641

_sl0t_

Aug 03, 2006 8:23:34
Q675[last time] - I'm imagining that is possible to hold it on vertical against a wall. The dimensions would be enough that way, but I guess I'm already exaggerating.
#1642

zombiegleemax

Aug 03, 2006 8:28:32
A678 In Lords of Madness and Draconomicon. And in Savage Species I believe.
#1643

necromas

Aug 03, 2006 9:24:35
Q678 - Is there any rule about adapting wondrous items to creatures not humanoids?

Not quite the answer I think you were looking for but savage species and draconomicon have wonderous items specifically designed for creatures.
#1644

lilt

Aug 03, 2006 9:55:46
Q671
Does changeling's minor change shape ablity work with metamorphic transfer? If it doesn't - why?

I'd say no, as minor change shape only changes appearance rather than form.
Q675 - Is there any easy way to keep your mount with you while you are dungeon crawling? Like reducing it's size, or like the Belt of many pockets from Complete Arcane?

If you're allowed stuff from the A&EG, you could get a shrink collar. It costs 10k and shrinks any creature it's put on to small size. All of the creature's other attributes remain the same, so if done to a particularly strong creature you get small creatures with extraordinary strength.

I once had someone use this to make a soar whale (a colossal living blimp, also in the A&EG) more portable, making it not much larger than a dog yet its strenth score was still 39.
#1645

zombiegleemax

Aug 03, 2006 10:35:56
I'd say no, as minor change shape only changes appearance rather than form.

"A changeling reverts to it's natural form when killed. A true seeing spell reveals her natural form"
It changes form =)
#1646

_sl0t_

Aug 03, 2006 10:51:11
If you're allowed stuff from the A&EG, you could get a shrink collar. It costs 10k and shrinks any creature it's put on to small size. All of the creature's other attributes remain the same, so if done to a particularly strong creature you get small creatures with extraordinary strength.

I once had someone use this to make a soar whale (a colossal living blimp, also in the A&EG) more portable, making it not much larger than a dog yet its strenth score was still 39.

YES!
That's more than enough! And I also finally found an item that gives Ride bonus on the same section, 2k gp for a saddle +10 on Ride checks.
Thanks a lot!
#1647

_sl0t_

Aug 03, 2006 11:53:12
Q681 - In the PrC section on Complete Warrior, it says that you may fulfill the pre-requisites to get levels in a PrC with abilities granted by magic items, but if the loss of a magic item makes you no longer meet the requirements for the PrC, then you lose all the abilities granted by the class.
The question is: Is this true for feats also? For instance, if a magic item grants you the feat Cleave, could you get the feat Great Cleave as your feat?
Or if your DEX is 13, would you be able to get TWF feats with a +6 DEX item?
#1648

sianger

Aug 03, 2006 19:08:58
YES!
That's more than enough! And I also finally found an item that gives Ride bonus on the same section, 2k gp for a saddle +10 on Ride checks.
Thanks a lot!

Not to be a wet blanket, but do note that if you've shrunk your mount to small size, even if it's still strong enough, you cannot ride it unless you're a tiny creature. Though you could always take off the collar and poof, instant mount.
Oh, and under the new magic item pricing guidelines, it would almost certainly be 2500 gp for a saddle that grants +5 on Ride checks, like the adjustments to, for example, the boots of elvenkind.

A681. [partial] for ability score prerequisites, yes, it is most certainly true - I believe it's in the FAQ. You can take feats you don't have the ability score prerequisite for, and use them if (and only if) your ability score is boosted, whether by items or buffs or whatever.
However, for feats with other feats as prerequisites (or even other prerequisites like race or size), I'm not very sure. Personally I doubt you're allowed to take them without actually having the prerequisites; and certainly not to use them.
#1649

_sl0t_

Aug 04, 2006 2:47:14
Q682 - When initiating a Bull-rush attempt as part of a mounted charge, does it consider the rider or the mount's size for the bull-rush size bonus/penalty?
#1650

thorian

Aug 04, 2006 3:47:19
Still on Q675, would it be ok to keep it on a portable hole if I can provide it a way to sustain without air?

Q678 - Is there any rule about adapting wondrous items to creatures not humanoids?

A675: Yes.

A678: From this article on the WotC site: Animal Item Slots
Animal Item Slots

Although it's easy to imagine an animal benefiting from magic equipment beyond a simple saddle and a suit of barding, fitting a mount's physiology to the list of item slots available to characters is not an easy task. Try the following variant list of item slots for quadruped animals (and other monsters when appropriate).

One skull cap or helm
One pair of lenses or goggles
One collar
One saddle blanket or vest
One saddle or jacket
One belt or strap worn in front of or over the haunches
One pectoral or harness worn over the chest or shoulders
One pair foreleg bracers
One pair of foreleg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts
Two rings -- creatures with toes wear rings on the toes and creatures with hooves wear "rings" just above fore hooves
One pair of hind leg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts


Q680. Do metapsionic feats count as psionic feats, say for the purposes of the Psionic Body feat?

A680: No. Metapsionic feats do not count as Psionic feats. The feat has a descriptor (the word(s) in brackets. A psionic feat will have "[Psionic]" for example.
.
#1651

thorian

Aug 04, 2006 3:51:24
Q682 - When initiating a Bull-rush attempt as part of a mounted charge, does it consider the rider or the mount's size for the bull-rush size bonus/penalty?

A682: You should read the 5 articles about mounts on the "Rules of the Game" section on the WotC D&D page. Here is the link.

These may help to answer a lot of your mount related questions.

Here is the specific info you requested:
Bull Rush: Initiating a bull rush while mounted works just like making a melee attack. You and your mount function as a single creature when resolving the bull rush.

Use your mount's size and Strength modifier for the opposed Strength check you make to resolve the bull rush.

.
#1652

_sl0t_

Aug 04, 2006 7:15:35
Thanks a lot for the answers Thoriam!
The articles are awesome. :D

Q683 - Why is it good to have an Adamantine weapon for sundering if the hardness and hp of the weapon are not considered in the attack?

Q684 - Is there any weapon magical ability that grants the weapon the same (or similar) bonus as the longsword Shatterspike from DMG?

Q685 - If a one-handed weapon is used with both hands on a sunder attempt, is the +4 bonus for using a two-handed weapon applied to the attack roll?
#1653

_sl0t_

Aug 04, 2006 8:37:49
Q686 - Is there any magical item that makes the wearer one or two size categories smaller?
#1654

shaggy_shaggs

Aug 04, 2006 9:24:59
A686: There is the Ring of Reduction, in Lords of Madness. On command it affects the wearer as if by Reduce Person, except that the duration of the effect is indefinite, and it works on any intelligent creature rather than just humanoids.
#1655

_sl0t_

Aug 04, 2006 11:49:58
Thanks Shaggy_Shaggs.

Q687 - What would be the 3.5 version of Arms and Equipment Guide?
#1656

fwib

Aug 04, 2006 11:51:09
Q687 - What would be the 3.5 version of Arms and Equipment Guide?

A687 There isn't one yet
#1657

_sl0t_

Aug 04, 2006 12:05:33
A686: There is the Ring of Reduction, in Lords of Madness. On command it affects the wearer as if by Reduce Person, except that the duration of the effect is indefinite, and it works on any intelligent creature rather than just humanoids.

The ring isn't in Lords of Madness.
#1658

ogs-remix

Aug 04, 2006 18:01:21
Q688: Are there an items or feats which can give Fast Healing to constructs?
#1659

sianger

Aug 04, 2006 23:12:26
A683. Adamantine weapons bypass the hardness of anything with a hardness of less than 20, which is almost every other material. So if you use an adamantine weapon you will almost certainly bypass its hardness and so do much more damage.

A685. No, you won't get the bonus.
#1660

shaggy_shaggs

Aug 05, 2006 1:43:49
The ring isn't in Lords of Madness.

Page 130, Tsochar Items.
#1661

_sl0t_

Aug 05, 2006 8:40:37
Thanks Shaggy_Shaggs. Found it!
Thanks also to Sianger. (and oh snap for the not getting the bonus)

Does anyone knows the answer for this one?
It's really important, I'm going to play in about 3 hours.
Q684 - Is there any weapon magical ability that grants the weapon the same (or similar) bonus as the longsword Shatterspike from DMG?

#1662

shaggy_shaggs

Aug 05, 2006 8:52:47
Thanks Shaggy_Shaggs. Found it!
Thanks also to Sianger. (and oh snap for the not getting the bonus)

Does anyone knows the answer for this one?
It's really important, I'm going to play in about 3 hours.

I don't know if there's an official way to do this, but if you're in a hurry and your DM is relatively reasonable, you could always just break the price down and apply the same thing to another item.

Let's see here... Shatterspike is essentially a +1 longsword that functions as if it were +4, for sunder attempts only. It costs 4,315 gp.
A normal +1 longsword costs 2,315 gp.

We can infer that the Shatterspike special quality improves the weapon's enhancement bonus by +3 for sundering purposes only, and costs 2,000 gp. Run it by your DM, see if he'll let you apply it to a different base weapon.
#1663

_sl0t_

Aug 05, 2006 9:00:50
Thanks again dude!
I should have tought of this before, simple and reasonable.

So it should be something like this:
Shatter (Shatterer or something, I'm not good at this)
"The weapon enhancement bonus in increased in +3 in Sunder attempts."
Price: +1 bonus.
#1664

shaggy_shaggs

Aug 05, 2006 9:06:52
Thanks again dude!
I should have tought of this before, simple and reasonable.

So it should be something like this:
Shatter (Shatterer or something, I'm not good at this)
"The weapon enhancement bonus in increased in +3 in Sunder attempts."
Price: +1 bonus.

No, price 2,000 gp.
The weapon is already a +1 weapon. Adding an equivalent +1 bonus improvement to it would bring the price up by 6,000 (the difference in price between +1 and +2 worth of enhancements/improvements). This is a direct gold cost improvement, rather than a +# equivalent improvement.
#1665

_sl0t_

Aug 05, 2006 9:12:12
Oh. I forgot that.This makes it even better!
Thanks again! :D
#1666

shaggy_shaggs

Aug 05, 2006 9:14:30
No problem. Remember to include the same limitation the original Shatterspike has, or your DM may think you're trying to pull a fast one, and smite you. :P
#1667

_sl0t_

Aug 05, 2006 9:21:21
lol, good thinking!

Shatterer (maybe Breaking)<br /> "If the wearer has the feat Improved Sunder, the <br /> weapon enhancement bonus is increased in +3 in <br /> Sunder attempts."<br /> Price: 2000 gp
#1668

zombiegleemax

Aug 05, 2006 13:48:36
Q689 Anyone know of a good class to take after 5 levels of fighter and five of warforged juggernaut?

Thanks for your help.
#1669

timlagor

Aug 05, 2006 14:18:56
Q689 Anyone know of a good class to take after 5 levels of fighter and five of warforged juggernaut?

Thanks for your help.

Well if you take Fighter 5 you HAVE to take Fighter 6. (though you should probably have skipped Fighter 5)
#1670

tweedledope

Aug 05, 2006 15:10:21
Q689 Anyone know of a good class to take after 5 levels of fighter and five of warforged juggernaut?

Thanks for your help.

A689
If you can, drop 3 levels of fighter for two of barbarian...then, go 10 into Frenzied Berzerker. Your immunity to fatigue makes the frenzied berzerkernaut that much better.

Something like:

Fighter 2/Barbarian 3/WFJ 5/FB 10

Very strong, very deadly. Also, don't forget the combat brute feat from Complete Warrior, it makes your attacks (with, a greatclub mostly) VERY dangerous.

-=TD=-
#1671

zombiegleemax

Aug 05, 2006 15:10:26
Well if you take Fighter 5 you HAVE to take Fighter 6. (though you should probably have skipped Fighter 5)

Agreed. That being said my favorite combo with warforged juggernaut is frenzied berserker. The best entry for it would be fig 4 barb 1 wfj5 FB 10, but if you are already fig 5 wfj5 then you would have to go fig1, barb 4 fb 5.
#1672

zombiegleemax

Aug 05, 2006 16:40:42
Thanks for the help, I really appriciate it, however, my DM does not allow FB in the game. Any other prestige classes I could take?
#1673

zombiegleemax

Aug 05, 2006 18:33:56
Thanks for the help, I really appriciate it, however, my DM does not allow FB in the game. Any other prestige classes I could take?

Not really many good routes to go to be honest. Warhulk I guess would be a good option, but probably just continuing fighter is the best route available, especially with some of the nice later level feats from phb2.
#1674

fwib

Aug 05, 2006 21:03:32
Not really many good routes to go to be honest. Warhulk I guess would be a good option, but probably just continuing fighter is the best route available, especially with some of the nice later level feats from phb2.

The problems with War Hulk are:

a) Only available to Large+ creatures (so the big Warforged would work, but the alternate sized warforged aren't all that great )

b) Since WH stops you having ranks in mental skills, you can miss out on a lot of prereqs and may well have spot/listen problems

c) The lack of BAB is nasty, but you can fix that somewhat with a Skillful(+2,C.Arc) weapon

Having said that, massive strength for whacking can be fun
#1675

quenditar

Aug 06, 2006 19:21:27
Q690: Do the strength penalties from multiple Rays of Enfeeblement stack with each other? And could you give me a source to find the ruling?
#1676

thorian

Aug 07, 2006 1:14:30
Q690: Do the strength penalties from multiple Rays of Enfeeblement stack with each other? And could you give me a source to find the ruling?

A690: They do not stack since they are from the same source. See the penalty entry on page 311 of the PHB.
.
#1677

dnjscott

Aug 07, 2006 2:23:53
Q691: Is there any feat that lets you inflict piercing damage with a two-handed slashing weapon? As in, I have a dive attack, which requires a piercing weapon from the Draconic Template, , but I prefer swords, two-handed ones since the Swordsage can't use a shield and I like power-attacking.

Q692: Is there any way to prevent being detected by a Ranger with the Nemesis Exalted feat and your type as a favored enemy?
#1678

_sl0t_

Aug 07, 2006 4:41:14
A691 - Use a Halberd. Two-handed weapon, one side deals slashing damage, the other deals piercing damage. Normal reach, both ends deal 1d10 and critical x3. Can use against charge attacks also.
#1679

_sl0t_

Aug 07, 2006 5:45:58
Q693 - My character has ECL10 and a paladin special mount with paladin ECL 8. If I take the Leadership feature as my next feat, would I be able to choose templates to add to my mount, since I can do that with any new partner I choose?
For instance, can I add the Celestial template, increasing its ECL?
(I'm aware there is a feat just to add the Celestial template, but with this I could add any template and keep it leveling when I get lvls on a class that doesn't increase my special mount HD)
#1680

marrithl2

Aug 07, 2006 10:17:39
Q694: Can you flank, use attacks of opportunity, or use sneak attack with telekenesis?

Q695: Doesn't detonate only effect one creature at a time? I.E. any extra blasts on the target creature would not stack with the original blast?
Edit/Delete Message

Q696: is there any way to forcefully change someone's alignment other than placing the helm of opposed alignment on someone's head?
#1681

shaggy_shaggs

Aug 07, 2006 15:09:46
Q 697: I think I remember a feat to leave one or more holes in an area spell, like the archmage mastery of shaping ability. What's the feat, and where can I find it?

Edit: A 697: Nevermind, finally found it. Extraordinary Spell Aim from Complete Adventurer, if anyone else had the same question.
#1682

dnjscott

Aug 07, 2006 15:32:39
A691 - Use a Halberd. Two-handed weapon, one side deals slashing damage, the other deals piercing damage. Normal reach, both ends deal 1d10 and critical x3. Can use against charge attacks also.

Unfortunately, that weapon's associated with the White Raven discipline, which Swordsages don't specialize in. Also, all of the Legacy Weapons in Tome of Battle are swords, (which is why I specified a sword). The list I can choose from, if it helps, is:

Scimitar, Light Mace, light pick, spear, falchion, rapier, shortspear, tident, bastard sword, short sword, nunchaku, unarmed strike, dagger, sai, siangham, spiked chain, greatsword, greataxe, heavy mace, kama, kukri, handaxe, greataxe.
#1683

zombiegleemax

Aug 07, 2006 16:35:08
Scimitar, Light Mace, light pick, spear, falchion, rapier, shortspear, tident, bastard sword, short sword, nunchaku, unarmed strike, dagger, sai, siangham, spiked chain, greatsword, greataxe, heavy mace, kama, kukri, handaxe, greataxe.

A691: Just look up these weapons in the PHB. A goodly number of them can do piercing, including shortspear, trident, light pick, dagger, sai, rapier and spiked chain. A dagger is the only one that can do either slashing or piercing off that list. A trident shortspear or spiked chain can all be wielded in two hands.
#1684

surreal

Aug 07, 2006 16:53:44
Q 698: Aside from the Marshall, what class(es) have the ability to grant an extra move action?

edit: oh yeah, the Nightsong Infiltrator does it too, but I'm pretty sure there's at least one other class out there
#1685

dnjscott

Aug 07, 2006 16:56:09
A691: Just look up these weapons in the PHB. A goodly number of them can do piercing, including shortspear, trident, light pick, dagger, sai, rapier and spiked chain. A dagger is the only one that can do either slashing or piercing off that list. A trident shortspear or spiked chain can all be wielded in two hands.

It would probably help if you read the original question, which is 'how can you inflict piercing damage with a two-handed slashing weapon', preferably a two-handed sword'.
#1686

oldmanwinter

Aug 07, 2006 17:59:28
In the Race of the Wild on page 160 it gives a description for 'Ranged Sneak Attack'
It says that the halfling Rogue 'deals an extra 1d6 points of damage' on a ranged sneak attack but loses 1d6 on melee sneak attacks.
At the bottom of the description it says 'This substitution feature augments, but does not replace, the standard rogue's sneak attack ability.'.

Q699 - Does this mean that a Halfing taking a level in 'Halfling Rogue' does 2d6 damage on a range sneak attack at level 1?
#1687

ganbor

Aug 07, 2006 17:59:36
A691 Not exactly what you were asking, but check out the Elven Courtblade from Races of the Wild.
#1688

oldmanwinter

Aug 07, 2006 18:22:25
Q700 - If you feint against a creature that has a negative dexterity bonus and it loses, does it's AC improve?
#1689

Tempest_Stormwind

Aug 07, 2006 18:50:41
Q700 - If you feint against a creature that has a negative dexterity bonus and it loses, does it's AC improve?

A700: It doesn't have a negative dexterity "bonus". Bonus means "modifier greater than zero". If you feint, you deny a creature its dexterity BONUS, not its modifier. So, feint against a naked commoner with 8 dexterity, and his AC will still be 9.
#1690

_sl0t_

Aug 07, 2006 19:06:00
Q693 - My character has ECL10 and a paladin special mount with paladin ECL 8. If I take the Leadership feature as my next feat, would I be able to choose templates to add to my mount, since I can do that with any new partner I choose?
For instance, can I add the Celestial template, increasing its ECL?
(I'm aware there is a feat just to add the Celestial template, but with this I could add any template and keep it leveling when I get lvls on a class that doesn't increase my special mount HD)


does anyone knows?
#1691

sianger

Aug 07, 2006 23:30:45
Q699 - Does this mean that a Halfing taking a level in 'Halfling Rogue' does 2d6 damage on a range sneak attack at level 1?

Yes. And no melee sneak attack.
#1692

evolis

Aug 08, 2006 1:10:28
Two Quick questions...

1. what book are flaws detailed in?
2. Is there a way to get turn undead with out takeing lvls of cleric via a feat or something of that sort.
#1693

Tempest_Stormwind

Aug 08, 2006 1:58:08
Two Quick questions...

1. what book are flaws detailed in?
2. Is there a way to get turn undead with out takeing lvls of cleric via a feat or something of that sort.

Please follow the format.

A701: Unearthed Arcana. Since it's open game, you can also view it at d20SRD.org.

A702: No, you need a level. That level need not be in Cleric, though. A sample popular alternative is Sacred Exorcist from Complete Divine, for instance.
#1694

ibanezninja

Aug 08, 2006 2:00:11
[EDIT] Jacked.
#1695

zentinel

Aug 08, 2006 6:42:46
Q703: Is there anyway to give a cleric Diplomacy as an in-class skill?
#1696

shaggy_shaggs

Aug 08, 2006 6:55:13
A 703: Play a cleric. By default they have Diplomacy as a class skill.
#1697

quenditar

Aug 08, 2006 7:01:41
A696: The Book of Vile Darkness and Book of Exalted Deeds have some spells that can force an alignment change (Morality Undone, Sanctify the Wicked).
#1698

sianger

Aug 08, 2006 7:07:26
Q704. Are there any spells or items that directly give a bonus on grapple checks? Directly meaning not through, say, increasing your Str or your size.
#1699

duhtroll

Aug 08, 2006 15:08:15
Q705: Where is the Rod of Authority (what book?) and what does it do?

Q706: Where can Heirophant be found?

A706: EDIT: OK I'm an idiot and never look in the DMG for PClasses.

I have looked, and can't find either one after about 12 books - I must be blind.

Thanks!
#1700

gopher

Aug 08, 2006 17:01:23
Q707: Is there a Ninja's handbook anywhere? I didn't find one in the Char-Op library, but it's possible I didn't look hard enough. Anyways, anyone know if somebody has bothered to make one?
#1701

quenditar

Aug 08, 2006 17:14:59
A704: There's the Fearsome Grapple spell in the Spell Compendium and the Psychic Warrior power Grip of Iron. That's all I can think of.
#1702

surreal

Aug 08, 2006 17:36:46
A 704: There's also a psychic item that gives more bonuses to grapple, and I think there's a weapon in Sandstorm as well.

A 707: I'm pretty sure I have one in my collection (see first link in sig).
#1703

marrithl2

Aug 08, 2006 18:37:33
Q708: Where can i find the Half Ogre? (wanna use it as a template)

(repost) Q694: can you get attacks of opportunity or Sneak attacks with telekenesis?
#1704

Tempest_Stormwind

Aug 08, 2006 19:11:17
Q708: Where can i find the Half Ogre? (wanna use it as a template)

A708: Races of Destiny. It's a race, not a template.

For reference, check here first before asking "where can I find...".
#1705

surreal

Aug 08, 2006 23:46:07
A708: Races of Destiny. It's a race, not a template.

For reference, check here first before asking "where can I find...".

Or in any of the "where can I find..." links in my sig.
#1706

thorian

Aug 08, 2006 23:48:22
Q705: Where is the Rod of Authority (what book?) and what does it do?

A705: Defenders of the Faith, pg. 25. It allows you to channel energy 4 levels higher and cast command 3/day.
.
#1707

zombiegleemax

Aug 09, 2006 10:46:32
Q709: Is there a thread or resource that compiles all the different ways to boost your caster level?
#1708

zombiegleemax

Aug 09, 2006 10:53:43
A709.) There is such a resource.

Link:
[THREAD=615672]Raising Caster Level[/THREAD] - (by psly4mne)
#1709

tweedledope

Aug 09, 2006 12:00:26
Q 710
If you have the ablity to make skill checks with DCs in the ELH, can you? My DM is convinced that he's seen it somewhere that I can't stand up from prone for free and I can easily make the DC 35 tumble check...

-=TD=-
#1710

dnjscott

Aug 09, 2006 12:06:19
A 710

The ELH says yes. Check the skills section.
#1711

tweedledope

Aug 09, 2006 12:45:03
A 710

The ELH says yes. Check the skills section.

...I'm AFB right now...and this isn't in the SRD.
#1712

marrithl2

Aug 09, 2006 14:25:06
Q711: When reading through Sand Drax's 3.5 rogue handbook, (http://boards1.wizards.com/showthread.php?t=529135) I noticed that he mentioned that the Gloura has invisibility at will. Is this true? I can't find it saying that in Underdark anywhere... am I just missing something?

Q694: Can you get sneak attacks or attacks of opportunity with telekenesis?
#1713

zombiegleemax

Aug 09, 2006 15:33:55
Q712: When a swashbuckler critical hits, does he double his intelligence bonus to damage?
#1714

lostone

Aug 09, 2006 16:14:32
Q712: When a swashbuckler critical hits, does he double his intelligence bonus to damage?

A712: Yes.

Long Answer: Anything that is not extra rolled dice doubles. So sneak attacks do not because you roll extra dice, but intelligence and strength bonuses would double because they are non-variable bonuses.
#1715

psly4mne

Aug 09, 2006 19:33:40
A711: Not sure what he's talking about. Invisibility is a 2nd level bard spell, so they can cast it a few times/day, but at will? Not that I can see.

A694: The only part of Telekinesis with which you can deal sneak attack damage is violent thrust, and only if you use it to throw something at a creature (and only the target, not the projectile, takes extra damage). You cannot use Telekinesis as an attack of opportunity, as using it is not an attack action.
This assumes, of course, that you do not have levels of MotUH.
#1716

zombiegleemax

Aug 09, 2006 20:21:35
Q713 - why do people say the spell prestidigitation is such a great spell? I just cant find any use for it.
#1717

Tempest_Stormwind

Aug 09, 2006 20:27:12
Q713 - why do people say the spell prestidigitation is such a great spell? I just cant find any use for it.

A713: It's not for combat use. Picture anything mundane (and everyday) that would take a while. Prestidigitation can do it for you, usually instantly. While GENERALLY not an ideal combat power (if for no other reason than the existence of combat spells), it makes travelling a lot easier.

In D&D, this mostly involves cleaning (travel soap), flavoring (trail mix), repainting (get rid of that old, worn symbol on the armor you found and emblazon it with your own!), changing of scent (changelings love this), heating or cooling things (works wonders if you are in a high RP game, or know any basic physics), and keeping things floating (I have been known to suspend candles using Prestidigitation, or multiple books, in the iconic "floating desk" image).

Thus, consider thinking beyond the numbers, and its uses will come to you.
#1718

marrithl2

Aug 09, 2006 22:08:37
Q694b: (thanks for the response, it's taken a while for that one to be answered) What if you take the Master of the Unseen hand prestige class and get full attack telekenesis? then can you use it for sneak attacks?
#1719

oldmanwinter

Aug 10, 2006 10:46:04
Q714 - Is there a character race that is size large with no +LA ?
#1720

tweedledope

Aug 10, 2006 10:56:45
Q714 - Is there a character race that is size large with no +LA ?

A714No...not even a template.
#1721

psly4mne

Aug 10, 2006 12:21:01
Q694b: (thanks for the response, it's taken a while for that one to be answered) What if you take the Master of the Unseen hand prestige class and get full attack telekenesis? then can you use it for sneak attacks?

A694b: Anything that requires an attack roll can get sneak attack, including Teleketic Wielder and Full Attack Telekinesis. You have to actually wield a weapon to get AoOs, so neither TW nor FAT will give you AoOs.
#1722

evolis

Aug 10, 2006 13:49:16
Q715: What book is Nightstick Located in?

Q716: Is it possible to get the ability to cast Miracle or Wish by 9th lvl without spending more than 20,000 gp and no scrolls ect above 11th lvl caster?
#1723

kharmakazy

Aug 10, 2006 14:29:59
Q717(?): Warlock, does his eldritch blast qualify as a signature weapon for kensai?
#1724

marrithl2

Aug 10, 2006 14:45:40
Q718: I need to be large sized and have TONS of Strength. I don't wanna take too much away from CHA, CON, or DEX... but I do know that you need to make sacrafices for the size and the STR. I like the idea of being a Large Human, but I don't remember how this is accomplished. So...

718a) What is a good Race/Template that makes me large size?
718b) Is there a way to be human but be large size?
#1725

evolis

Aug 10, 2006 15:14:27
A718 you could have a enlarge Person made Perminate just have to to pay for the spell casting.
#1726

ganbor

Aug 10, 2006 18:41:25
Q715: What book is Nightstick Located in?

A715 Libris Mortis
#1727

marrithl2

Aug 10, 2006 19:46:44
Q719: How can I gain telekenesis as a supernatural or spell-like ability? I know there are lenses of telekenesis but I don't think they will let me use all of the spell's functions... only the mundane ones like bull rush and trip.
#1728

eullman

Aug 10, 2006 20:00:49
Q720: What's the best/cheapest way to get permanent darkvision for a 4th-level Halfling Scout? Warlock 1 is not possible because of the XP penalty. Pretty much any book allowed in this case. Thanks.

Q717(?): Warlock, does his eldritch blast qualify as a signature weapon for kensai?

A717: No. Eldritch Blast is an invocation, not a weapon. You can't take Weapon Focus (Eldritch Blast), which a Kensai's Signature Weapon requires.
#1729

kharmakazy

Aug 10, 2006 21:53:17
Q720: What's the best/cheapest way to get permanent darkvision for a 4th-level Halfling Scout? Warlock 1 is not possible because of the XP penalty. Pretty much any book allowed in this case. Thanks.

A717: No. Eldritch Blast is an invocation, not a weapon. You can't take Weapon Focus (Eldritch Blast), which a Kensai's Signature Weapon requires.

Q717bYou can take weapon focus (ray) however. Does that mean I can take Ray as my signature weapon?
#1730

eullman

Aug 10, 2006 22:55:28
Q717bYou can take weapon focus (ray) however. Does that mean I can take Ray as my signature weapon?

A717b: I'd say no. While a ray has weaponlike qualities, such as dealing double damage on a critical, it is not a weapon. A ray is a spell effect.

Though weapons are not specifically defined (to my knowledge), they are loosely so by how they fit into a number of categories, such as Exotic, One-handed, Thrown, etc. Weapons also have raw materials costs. A ray does not fit into any of these categories.

Q717c: Could you, however, take Weapon Focus (Improvised Weapon) and use a tankard as a Kensai's Signature Weapon? ;)
#1731

grabblaka

Aug 11, 2006 2:32:59
Q 721: Does anyone know of any god with dwarven waraxe as a favoured weapon?
#1732

surreal

Aug 11, 2006 2:37:46
A 719: I believe the ghost template offers telekinesis.

A 720: A helm of darkvision. For more permanent methods, take a look at the "lists of stuff" link in my thread and look up the Darkvision section.
#1733

lilt

Aug 11, 2006 3:27:14
Q716: Is it possible to get the ability to cast Miracle or Wish by 9th lvl without spending more than 20,000 gp and no scrolls ect above 11th lvl caster?

A716: Hmm. An artificer could craft one by level 15, at CL15, but that still breaks your rules. With a scroll of Planar Binding (1650gp, CL 11), you could summon an Efreet or Noble Djinn though. (see the end of the Djinn entry, they're 10HD Djinn which can cast Wishes like Efreet)

Depending on your own skills, you may need to add another two scrolls for Magic Circle and Dimensional Anchor to prepare the trap (another 700+375=1075gp on scrolls). You'll also need to get someone to prepare a calling diagram if you don't have Spellcraft (I don't think there are listed prices, but we're talking in the order of less than a K).

The next stage is to summon the Genie. This is a bit harder than it sounds, as the genie gets a save against the scroll's save DC of 19. With +10 on will saves, you may need a few sets of scrolls, so buy spares.

Once you have the diagram prepared and the Genie summoned, you then need to persuade it to give you three wishes (or however many you need). For this you need to win an opposed charisma check every day (versus the genie's +2 charisma) and you might be able to get a bonus if you offer the genie a bit of your spare gold. Note that this is calling magic, rather than summoning magic, so the called creature can use spell-likes that would have XP components if they were spells (summoning magic explicitly forbids this, but not calling magic).

As for what type of genie you want, Noble Djinn or Efreet, it's up to you. Djinn are good, meaning wishes for a worthy cause may be seen favourably. They're also chaotic though so attempting to define your wish lawyer-style may work less well with them. Efreet are Lawful, meaning they might appreciate a good contract. They're also Evil though, so you can be sure they'll try and twist your wish however possible.
#1734

zombiegleemax

Aug 11, 2006 8:42:40
Q722

Is there anyway that you can reduce heavy armour to light, sort of like a supercharged mithril?

Ray
#1735

lilt

Aug 11, 2006 8:56:33
Q722

Is there anyway that you can reduce heavy armour to light, sort of like a supercharged mithril?

Ray

Perhaps if you're allowed to reverse-engineer the enchantment on Celestail Armor, but that's not really official.
#1736

eullman

Aug 11, 2006 9:04:16
A 720: A helm of darkvision. For more permanent methods, take a look at the "lists of stuff" link in my thread and look up the Darkvision section.

Thanks, Surreal. I had already checked your excellent Lists of Stuff thread, but everything listed required a significant investment in class levels.

Q720b: Where can I find the Helm of Darkvision? I checked CrystalKeep and Googled the boards, but no luck.
#1737

eullman

Aug 11, 2006 9:11:27
Q 721: Does anyone know of any god with dwarven waraxe as a favoured weapon?

A721: I've not found one, though I don't have access to the settings books. Races of Stone has Hanseath (basically the god of partying barbarians) whose favored weapon is the greataxe. Seems like an oversight to not have a deity who uses one of the race's highlighted weapons.

I hope someone else comes up with one, since I am currently playing a waraxe-weilding dwarf looking towards Pious Templar...
#1738

_sl0t_

Aug 11, 2006 9:50:24
Q722

Is there anyway that you can reduce heavy armour to light, sort of like a supercharged mithril?

Ray

A722I think there's a feat somewhere that lets you threat your armor as one category below. I think it's Improved [Category] Armor Proficiency or something like that. So theoretically you could get this feat to treat Medium armor as Light and get a Heavy Mithril armor. I don't remember if it has any kind of restriction about this use.
#1739

surreal

Aug 11, 2006 14:05:40
Q720b: Where can I find the Helm of Darkvision? I checked CrystalKeep and Googled the boards, but no luck.

A 720b: Hmm, I can't seem to find it in the SRD... maybe it's a memory holdover from AD&D (oh wait... "infravision" :D). Meh, it's only a 1st or second level spell; shouldn't be too difficult or expensive to make an item that gives you darkvision.
#1740

kilroo

Aug 11, 2006 14:18:12
A 720b: Hmm, I can't seem to find it in the SRD... maybe it's a memory holdover from AD&D (oh wait... "infravision" :D). Meh, it's only a 1st or second level spell; shouldn't be too difficult or expensive to make an item that gives you darkvision.

try Goggles of Night.
#1741

_sl0t_

Aug 12, 2006 18:29:23
Q723 - If a class grants the character the ability to use wands or scrolls, does that means he can use divine and arcane spells from these items or only the ones he has conjurer levels?

About Archmage:

Q724 - Am I wrong or all the abilities affects any kind of spell? So an Archmage could cast a ranged divine spell or a change the element and the shape of a fireball cast from any kind of magic item, like a wand or a scroll?

Q725 - About counterspelling, can you counter a spell using a spell from any kind of magic item, like wands or scrolls?
#1742

drill_sgt

Aug 12, 2006 18:33:33
Q726 - I've seen a feat somewhere before, that lets you concentrate on a spell as a move action, so casting other spells or atacking doesn't interupt... any idea where i saw it?
#1743

oldmanwinter

Aug 12, 2006 19:42:37
A721: I've not found one, though I don't have access to the settings books. Races of Stone has Hanseath (basically the god of partying barbarians) whose favored weapon is the greataxe. Seems like an oversight to not have a deity who uses one of the race's highlighted weapons.

I hope someone else comes up with one, since I am currently playing a waraxe-weilding dwarf looking towards Pious Templar...

More A721
I checked The Forgotten Realms Faiths and Pantheons and none of the write ups have Dwarven War axe, just Battle Axe. BUT the picture of Clangeddin on Page 114 shows him with a Dwarven waraxe and not a battle axe so I think you could argue that...

Q727 - I've seen people alluding to something super powerful Clerics can do with devine meta magic feats, does anyone know the link to one of those builds?
#1744

ganbor

Aug 12, 2006 20:03:43
Q726 - I've seen a feat somewhere before, that lets you concentrate on a spell as a move action, so casting other spells or atacking doesn't interupt... any idea where i saw it?

A726 Extraordinary Concentration, Complete Adventurer
#1745

ganbor

Aug 12, 2006 20:30:17
Q723 - If a class grants the character the ability to use wands or scrolls, does that means he can use divine and arcane spells from these items or only the ones he has conjurer levels?

A723 I'm not sure exactly what you're asking here... Anybody with a spell list can use wands and scrolls of any spell on that list. A wizard could not use a wand of cure light wounds, since it doesn't appear on his spell list, but a wand of endure elements could be used by a cleric, druid, paladin, ranger, sorceror, wizard, etc. no matter who had created it. Scrolls, on the other hand are separated arcane/divine - a bard can create an arcane scroll of cure light wounds that neither a cleric or wizard could use. Hope this helps...

Edit: If you're talking about Use Magic Device skill, that's a whole other can of worms.
About Archmage:

Q724 - Am I wrong or all the abilities affects any kind of spell? So an Archmage could cast a ranged divine spell or a change the element and the shape of a fireball cast from any kind of magic item, like a wand or a scroll?

A724 Well, several of the High Arcana abilities specify arcane spells - eg Mastery of Elements only works on arcane spells, but Arcane Reach and Mastery of Shaping should work on any spell.
#1746

ganbor

Aug 12, 2006 20:36:32
Q727 - I've seen people alluding to something super powerful Clerics can do with devine meta magic feats, does anyone know the link to one of those builds?

A727 Simple answer - most use Divine Metamagic (Persistent) and lots of turn undead attempts from Extra Turning, and Nightsticks (Libris Mortis), etc. to make things like Divine Power, Divine Favor, and Righteous Might, among others, last all day. To really go crazy with it... Check out this abomination
#1747

surreal

Aug 13, 2006 3:10:31
Q 728 So the D&D magic system is known as "vancian". What are other types of magic systems?
#1748

Tempest_Stormwind

Aug 13, 2006 3:19:04
Q 728 So the D&D magic system is known as "vancian". What are other types of magic systems?

A728 Within D&D, the vancian system means the slot-based casting, which is far from every magic system even in this game. More properly, "vancian" refers to the fire-and-forget system of preparation mages, like wizards, which is most directly drawn from Jack Vance's novels.

Thus, there are (to my knowledge) the following systems in D&D:
Vancian
Spontaneous (Sorcerer and others)
Psionics
Warlock's SLA casting
Incarnum
Pact
Shadow
Truename
Maneuver (Not entirely certain this counts, but it's close)

Of these, psionics' point-based approach to magic and the warlock's multi-grade at-will use of abilities are represented in other games fairly commonly (although they are named different things in other games).
#1749

zombiegleemax

Aug 13, 2006 9:27:56
I critically hit with a Lesser Orb of Frost the other night... I think. Is that even possible?

I figure it was since it was ranged touch, but I had a hard time finding details for what extra damage I do, if any...
#1750

zombiegleemax

Aug 13, 2006 9:31:17
A729Any spell that requires an Attack roll can score a Critical. Barring Feats or Abilities to boost the Critical, they have a threat range of 20 and multiplier of x2.
#1751

zombiegleemax

Aug 13, 2006 13:38:07
Ouch, 10d8 whirling orb of frost. So when you take "Weapon" feats for spells, do they apply to all ranged touch spells and thus become say, "Weapon Focus: Ranged Touch"? Or are they limited to the type like "Weapon Focus: Ray", etc?

Also, what would you recommend are the best feats to take, if any, to improve attack roll spells? I would imagine a major one to be Precise Shot...
#1752

_sl0t_

Aug 13, 2006 15:14:50
Ouch, 10d8 whirling orb of frost. So when you take "Weapon" feats for spells, do they apply to all ranged touch spells and thus become say, "Weapon Focus: Ranged Touch"? Or are they limited to the type like "Weapon Focus: Ray", etc?

A730 - Yes, this is covered on Complete Arcane.

A723 I'm not sure exactly what you're asking here... Anybody with a spell list can use wands and scrolls of any spell on that list. A wizard could not use a wand of cure light wounds, since it doesn't appear on his spell list, but a wand of endure elements could be used by a cleric, druid, paladin, ranger, sorceror, wizard, etc. no matter who had created it. Scrolls, on the other hand are separated arcane/divine - a bard can create an arcane scroll of cure light wounds that neither a cleric or wizard could use. Hope this helps...

Oh, I didn't know that. Thanks!
But about the magic device, as far as I know one can use any type of wand or scroll if successful on a Handle Magic Device check right?

A724 Well, several of the High Arcana abilities specify arcane spells - eg Mastery of Elements only works on arcane spells, but Arcane Reach and Mastery of Shaping should work on any spell.

Even those from wands and scrolls?

Anyone can answer me this?
Q725 - About counterspelling, can you counter a spell using a spell from any kind of magic item, like wands or scrolls?
#1753

sianger

Aug 13, 2006 23:28:16
Anyone can answer me this?
Q725 - About counterspelling, can you counter a spell using a spell from any kind of magic item, like wands or scrolls?

A725. I believe you can, assuming of course that you have the item ready in hand and have met all the other requirements to counterspell. [of course, if you have a wand in your belt, Quick Draw and Reactive Counterspell, one might be able to counterspell from an item without being ready to do it! :D ]
#1754

oldmanwinter

Aug 14, 2006 14:24:22
Q731 - not CO related but how do you add the spoiler button? I tried [ spoiler] and just end up with that black box.
#1755

zombiegleemax

Aug 14, 2006 14:34:18
Q731 - not CO related but how do you add the spoiler button? I tried [ spoiler] and just end up with that black box.

A731 - Simply put {sblock}Insert text here{/sblock}. Replacing the {and } with [ and ] yields the following:
Show
Insert text here
#1756

oldmanwinter

Aug 14, 2006 14:40:37
Hopefully that's enough to get by on; I tend to be horrible at explaining things.

Perfect thanks!
#1757

_sl0t_

Aug 14, 2006 15:11:33
Q732 - Anyone can explain or point where can I read everything about DR?
There are so many kinds and I'm not sure how each type of damage works against it.
#1758

dnjscott

Aug 14, 2006 15:30:24
Q732 - Anyone can explain or point where can I read everything about DR?
There are so many kinds and I'm not sure how each type of damage works against it.

This might help:

http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_damagereduction&alpha=D
#1759

dnjscott

Aug 14, 2006 15:32:21
Q733:

Would a Crystal Helm (gives all melee attacks a "force descriptor") have any benefit when it comes to penetrating damage reduction? As in, DR doesn't work against, say, magic missile, a force breathweapon, or whathaveyou.
#1760

metroninja

Aug 14, 2006 18:03:05
Q734:
Best first choice for a sorcerers first 9th lvl spell? Campaign is a mixed battle/roleplay and I'm looking more for a good battle ready spell. We tend to face a lot of casters so I was leaning towards shapeshift or mord's disjunction.
#1761

dnjscott

Aug 14, 2006 18:04:24
Q735:

Are there any racially-large Celestials out there? As in, non-specific ones?
#1762

fwib

Aug 14, 2006 18:06:27
Q735:

Are there any racially-large Celestials out there? As in, non-specific ones?

How do you mean 'non-specific'? A good outsider that isn't an Angel, Archon, Deva, or whatnot?

Just slap the Celestial Creature or Half-Celestial templates on a Large creature, would that do?
#1763

dnjscott

Aug 14, 2006 18:10:31
How do you mean 'non-specific'? A good outsider that isn't an Angel, Archon, Deva, or whatnot?

Just slap the Celestial Creature or Half-Celestial templates on a Large creature, would that do?

No, one that isn't Kharesh or one of the other Paragons...
#1764

fwib

Aug 14, 2006 18:15:28
No, one that isn't Kharesh or one of the other Paragons...

Solars and Planetars come to mind as Large.
Also advanced versions of a lot of the medium ones in the MM.
#1765

dnjscott

Aug 14, 2006 18:19:29
Solars and Planetars come to mind as Large.
Also advanced versions of a lot of the medium ones in the MM.

Er, sorry, meant huge.

DM said that this rule, intended for Half-Fiends, could apply to half Celestials, since they're supposed to be mirror images and HC's don't get much attention:

A very small number of fiends are Huge, and their hugeness gets passed to offspring. If the model fiend is Huge size or bigger, and the base creature is size Large or smaller, then increase the base creature's size by one category. The relevant changes to the base creature's statistics can be found on page 291 of the Monster Manual. If the base creature increases in size, increase the CR of the final creature by 1.
#1766

fwib

Aug 14, 2006 18:29:03
Er, sorry, meant huge.

DM said that this rule, intended for Half-Fiends, could apply to half Celestials, since they're supposed to be mirror images and HC's don't get much attention:

A very small number of fiends are Huge, and their hugeness gets passed to offspring. If the model fiend is Huge size or bigger, and the base creature is size Large or smaller, then increase the base creature's size by one category. The relevant changes to the base creature's statistics can be found on page 291 of the Monster Manual. If the base creature increases in size, increase the CR of the final creature by 1.

Ahhhh... right. as it happens, I am playing in a game with just those same conditions - half-celestials inspired by the variant half-fiends rules - I dont think we could find any naturally un-advanced Huge celestials - my solution was to make the base creature a Half-Ogre

Also, consider, if you are using the same sort of stat-allocation rules, Hound Archon gives nice melee stats. (but does not fly)
#1767

dnjscott

Aug 14, 2006 18:34:04
Ahhhh... right. as it happens, I am playing in a game with just those same conditions - half-celestials inspired by the variant half-fiends rules - I dont think we could find any naturally un-advanced Huge celestials - my solution was to make the base creature a Half-Ogre

Also, consider, if you are using the same sort of stat-allocation rules, Hound Archon gives nice melee stats. (but does not fly)

Thanks!
#1768

zaxter

Aug 14, 2006 18:52:31
Q 736: Is there a way to get Whirlwind Attack without meeting all of those heavy prerequisites?
#1769

zombiegleemax

Aug 15, 2006 0:18:14
Q737I'm building a gestalt character using the Unearthed Arcana gestalt rules. I want a stealthy, sneaky, rogue type, but I don't wat to worry about carrying weapons much. So I want to choose Monk/Rogue as the gestalt. If I take the Ascetic Rogue feat, do my gestalt levels count as both Rogue and Monk levels. Ie.... does my unarmed strike damage dice increase twice as fast (once every other level) or as a normal monk (once every four levels)?
#1770

eullman

Aug 15, 2006 1:31:12
(Q737) I'm building a gestalt character using the Unearthed Arcana gestalt rules. I want a stealthy, sneaky, rogue type, but I don't wat to worry about carrying weapons much. So I want to choose Monk/Rogue as the gestalt. If I take the Ascetic Rogue feat, do my gestalt levels count as both Rogue and Monk levels. Ie.... does my unarmed strike damage dice increase twice as fast (once every other level) or as a normal monk (once every four levels)?

A737: While there isn't anything specifically in the rules to nerf that combo, I probably wouldn't allow the 2x damage progression as a DM. It seems similar to a prestige class that advances two core classes fully, like Arcane Trickster, only this combo would give double progression to a single class feature.

It's probably worth running by your DM.
#1771

ganbor

Aug 15, 2006 2:28:15
Q 736: Is there a way to get Whirlwind Attack without meeting all of those heavy prerequisites?

Level 1: Any class - Skill Focus: Diplomacy
Level 2: Marshall - Bonus feat since you already have SF: D - Whirlwind Attack

Be prepared for various assaults by your DM.
#1772

skadrian

Aug 15, 2006 3:15:20
Q737: where does it say that you dont have to have the prereqs for bonus feats? This came up just below and in the discussion about the alienist, but if I look in the srd under epic I see:
Bonus Feats: The epic barbarian gains a bonus feat (selected from the list of epic barbarian bonus feats) every four levels higher than 20th.

And I really dont think he can pick autoquicken spell.

:edit:
Found this:
Feats

The line gives the creature’s feats. A monster gains feats just as a character does. Sometimes a creature has one or more bonus feats, marked with a superscript B (B). Creatures often do not have the prerequisites for a bonus feat. If this is so, the creature can still use the feat. If you wish to customize the creature with new feats, you can reassign its other feats, but not its bonus feats. A creature cannot have a feat that is not a bonus feat unless it has the feat’s prerequisites.

But that is not going to help much
#1773

Tempest_Stormwind

Aug 15, 2006 4:09:55
Level 1: Any class - Skill Focus: Diplomacy
Level 2: Marshall - Bonus feat since you already have SF: D - Whirlwind Attack

Be prepared for various assaults by your DM.

Did I never tell you guys about Hungry Jack? He was a human rogue, who took his 10th level bonus feat as Gape of the Serpent - which is totally legal because he can take any feat he wants and doesn't have to meet prereqs as it is a bonus feat.

So he ran around eating people, which was totally awesome. Truly a great character. Not overpowered, not even really all that good. But it made for a great intro to intimidate checks.

I will eat you.

Good times.

In short, this method won't work.
#1774

sianger

Aug 15, 2006 5:48:14
You may take a feat even if you don't have the prerequisites, for bonus feats; but if you don't meet the prerequisites at any given point in time, you can't use the feat at that time. So it's basically useless. Like if your Dex is 15 base, and you have Gloves of Dex +4, you can take use Improved 2WF (you could even have taken it before getting the Gloves); but in an antimagic field (or if you lose your Gloves) you can't gain the benefit of the feat.
#1775

skadrian

Aug 15, 2006 7:05:54
Again, source please.

all I can find about it is this, no exception for bonus feats at all
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.

A character can’t use a feat if he or she has lost a prerequisite.

#1776

lostone

Aug 15, 2006 7:47:10
Q 736: Is there a way to get Whirlwind Attack without meeting all of those heavy prerequisites?

A736b: One of the vestiges a Binder (Tome of Magic) can choose grants whirlwind attack, as well as some other cool abilities. I think you can bind that by level 3 if you take the feat that increases your binder level. (I'm at work, can't remember for sure).
#1777

zombiegleemax

Aug 15, 2006 7:49:25
Q738: How doe the Gestalt character variant treat Monstorous Humanoid levels. For instance, a centaur has to take 4 levels in Monstorous Humanoid. Could a gestalt centaur choose 4 levels in addition to his Monstorous Humanid ones?
#1778

skadrian

Aug 15, 2006 8:08:54
A739: Yes, hit dice count only on one side, LA takes up both sides (officialy, most houserule it out)
#1779

lostone

Aug 15, 2006 8:21:51
Q738: How doe the Gestalt character variant treat Monstorous Humanoid levels. For instance, a centaur has to take 4 levels in Monstorous Humanoid. Could a gestalt centaur choose 4 levels in addition to his Monstorous Humanid ones?

A738: The gestalt rules don't address this at all that I remember, and I don't remember ever seeing official rulings on it. I've seen a few different ways groups handle it. Personally I try to avoid it in gestalt games, because the level adjustment causes arguments.

A centaur is a ECL 6 creature (4 HD and +2 LA).

I've seen groups that would have the first two levels of the gestalt be centaur HD and the third level be LA (basically distributing centaur on both sides of gestalt so at third level you are done figuring in centaur and have 17 levels of gestalt to play with classes by level 20). centaur 2/LA 1///centaur 2/LA 1

I've also seen groups that would allow the centaur HD to be matched up with another class so centaur 4/fighter 4 and then the LA is its own levels, so centaur 4/LA 2///fighter 4/LA 2.

There are other ways that I can't think of right now, but basically the gestalt rules were not designed with LA in mind, it's going to come down to how your DM wants to handle it, and it may require some adjustments later on when the group realizes the way they are using it is too powerful or too limiting.
#1780

yami

Aug 15, 2006 8:53:50
Q739:

Is Identify on the Beguiler's spell list?
#1781

skadrian

Aug 15, 2006 9:20:14
A739: No
#1782

surreal

Aug 15, 2006 19:56:53
Q 740 I've only just barely begun looking through Magic of Incarnum, but I'm wondering if this is right...

Monk 6/Shou Disciple 5/Totemist 9
BAB 15
saves 15/15/9

feats: double chakra (totem)

soulmelds:
Girallons (arms) - rend
Girallon (totem) - 4 claws - 1 primary, 3 secondary
Lamia (totem) - 2 lower claws as secondary attacks
Sphinx (hands) - pounce

So assuming an extra attack from haste, and two more from flurry... does that give me an attack sequence of: 15/15/15/15/10/10/10/10/10 with a possibility of 4 rends?
#1783

generic_poster

Aug 16, 2006 0:29:05
Q741 What animal companions of 7th level or lower can a Dwarf use as a mount from the player's handbook/SRD list?
#1784

psly4mne

Aug 16, 2006 12:06:36
A740: You can't bind Girallon Claws to both your Arms and Totem chakras unless you have Totem chakra bind (double bind), the Totemist's 11th level ability.
Also, it is debateable at best whether you get multiple rends for hitting with 4+ claws.
Furthermore, a 9th level totemist only gets 2 chakra binds, not 4.
#1785

surreal

Aug 16, 2006 13:08:50
A740: You can't bind Girallon Claws to both your Arms and Totem chakras unless you have Totem chakra bind (double bind), the Totemist's 11th level ability.
Also, it is debateable at best whether you get multiple rends for hitting with 4+ claws.
Furthermore, a 9th level totemist only gets 2 chakra binds, not 4.

Pfft, this is what I get for picking up a new book and just reading up on the interesting bits and completely ignoring the class abilities

Q 742: If I rend with claws that also have elemental damage, what is my resulting rend damage? Let's say for example 2 claws 1d4 +1d6(fire) each.
#1786

insane_pixie

Aug 16, 2006 13:12:37
Q742 What are the absolute best base class and PrC choices for a monstrous characters with no arms, but a massive bite attack?
#1787

psly4mne

Aug 16, 2006 13:55:57
Pfft, this is what I get for picking up a new book and just reading up on the interesting bits and completely ignoring the class abilities

Incarnum takes a little while to get the hang of. Don't despair.

A742: Rend damage is only based on the claws' base damage, not any bonus damage. You would rend for 2d4+2*str.

A743: Thayan Gladiator (CoR) would be a good PrC, if you don't mind the evilness.
#1788

zombiegleemax

Aug 16, 2006 15:22:54
Q744 Besides levels of Cleric, OA Shaman or Paladin, any other ways I can get turn undead? Incarnum, psionics, ToM all considered.

Thanks.
#1789

surreal

Aug 16, 2006 17:16:59
A 744:

From my "lists of stuff" thread...

Turn/rebuke Undead

grants turn/rebuke undead
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Spirit Shaman 2 (CD), technically not turn undead, in practice is stronger
Ur-priest 2, ecl 7, rebuke only
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon
Master of Radiance 1, ecl 6, Libris Mortin, turn only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only


levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
Master of Shrouds, ecl 4, Libris Mortis- rebuke only
Sacred Purifier, Libris Mortis - turn only
True Necromancer, Libris Mortis - rebuke only
Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
Radiant Servant of Pelor, ecl 7, Complete Divine
Warpriest, Complete Divine
Bone Knight, ecl 5, Eberron Five Nations, rebuke only
Death Delver, ecl 6, Heroes of Horror, rebuke only


Eye of Horus-Re
Soldier of Light
Shaman
Yathrinshee
#1790

zombiegleemax

Aug 16, 2006 17:21:55
Q745

I remember seeing someone suggest that a Favored Soul could make a good archer in some thread but I can't find it now (I used google).

Does anyone have a good Favored Soul Archer build? If there are no links to existing threads then I will post a thread on the main board with some ideas.

Thanks.
#1791

oldmanwinter

Aug 16, 2006 23:08:57
A745 - This one talks about a single class build Favored Soul Archer http://boards1.wizards.com/showthread.php?t=156636&page=1


Q746 - What is the fastest way to get the 'Opportunist' Class feature? I'm hoping that there's something faster than Rogue 10.
#1792

surreal

Aug 17, 2006 0:40:25
Q746 - What is the fastest way to get the 'Opportunist' Class feature? I'm hoping that there's something faster than Rogue 10.

A 746: The only other class I can think of that offers it is one of the Nightsongs, but I don't think you'll get it below ecl 10.
#1793

zombiegleemax

Aug 17, 2006 2:23:00
Q747 Are there any other ways (all books allowed) that I can get the "automatically detect secret doors" ability of the elf race? The only one I can find thus far is the psychic power "elf-sight" ....
#1794

skadrian

Aug 17, 2006 2:47:54
A747: I hoped ruathar from RotW gave it, but although they gain "Elfwise: You gain the uncanny acuity and senses of the elves", this only give +2 to spot and listen
#1795

zombiegleemax

Aug 17, 2006 6:59:02
Q748: Using the Ranged Pin feat from complete warior (p104) could I maintain the pin from round to round, do damage, suplament it with feats like Earths embrace or the abilitys of a Reaping Mauler? If so as I myself would not be grapling could I make use of my other attacks as normal, to grapple other targets or make normal attacks?
#1796

fwib

Aug 17, 2006 14:30:37
Q747 Are there any other ways (all books allowed) that I can get the "automatically detect secret doors" ability of the elf race? The only one I can find thus far is the psychic power "elf-sight" ....

Be a dwarf - they can detect secret doors set in stone, made of stone or that merely look like stone, since that is 'unusual stonework' and they can do it at double the range of an elf, too.
If for some reason you don't want to be a dwarf, then go for the belt of dwarvenkind, which gives you pretty much all the dwarf abilities, including the stonecunning.
#1797

auldar

Aug 17, 2006 21:59:50
Q749: When wielding a mouthpick weapon, do you apply strength bonus, or strength and a half? ie are they considered two handed, or one handed? I've seen suggestions from Pinky's Brain that it's two-handed, but cannot find any supporting documentation.

Q749-B: If mouthpick weapons *are* considered two-handed, would a one handed exotic weapon with the mouthpick enhancement be valid for Exotic Weapon Master's Uncanny Blow stunt when wielded in the mouth?


Q750: Can you wield a mouthpick weapon normally if you were not in a form with a bite attack? LoM indicates that druids are starting to favor the enhancement as it allows them to wield their favorite weapon in animal form, which suggests it can be wielded in either form.


EDIT: It's occured to me that the presence of a Falchion example of a mouthpick weapon is evidence that a mouthpick weapon can be considered as wielded two-handed, and as such 1.5 X str bonus must be appropriate, and Uncanny Blow would also qualify.
#1798

lilt

Aug 18, 2006 7:06:34
A749: Lets look at the SRD:
Strength Bonus
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.

Off-Hand Weapon
When you deal damage with a weapon in your off hand, you add only ½ your Strength bonus.

Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands.

The default is that you get your strength bonus. You're not wielding it in your off hand so you don't get half. You're not wielding it in two hands so you don't get 1½ times your strength bonus. There are other exceptions, but with none stated in the case of the mouthpick weapon you just use the default of 1*Str.

A749-B: They aren't wielded in two hands, thus those rules don't kick-in.

A750: I'd say yes. The Mouthpick Weapon modification does not say that it makes it unable to wield normally. In-fact it says that it transforms if it's put in a mouth, meaning that its normal form is other than that required to wield it in a mouth. As the default assumption for weapon modifications should probably be that they remain wieldable normally, I'd say that a weapon with the mouthpick modification could be wielded normally.
#1799

thestudent

Aug 18, 2006 11:27:15
Q 151 i know i am lazy, but where can I find how to make an hurler so strong?
Thanks :D
#1800

skadrian

Aug 18, 2006 11:47:00
A152: copy paste in google: hulking hurler site:boards1.wizards.com
enjoy
#1801

thestudent

Aug 18, 2006 11:52:25
thx ;)
#1802

zombiegleemax

Aug 18, 2006 14:05:20
Q 751 ~ Does a Druid in Wildshape form of the Deinonychus get the +8 Racial Bonuses to Hide, Jump, Listen, Spot, and Survival?
#1803

lilt

Aug 18, 2006 15:00:15
Q 751 ~ Does a Druid in Wildshape form of the Deinonychus get the +8 Racial Bonuses to Hide, Jump, Listen, Spot, and Survival?

Hmm. I think that in the past they definately did get it but I'm not sure about about it since the errata on the wildshape ability.
#1804

zombiegleemax

Aug 18, 2006 19:09:51
Q 752 ~ Does a PC with 10 levels of the Warmind PRC have a manifester level of 10?

Q 753 ~ Can this manifester level (if there is one) be raised past 10 by taking levels in the Slayer PRC?
#1805

zentinel

Aug 18, 2006 20:09:07
Q754 - Can a Kensei's special weapon also be an Ancestral Relic?
#1806

mr._dog

Aug 18, 2006 21:23:25
Q 755: What's the range on Power Word: Pain from Races of the Dragon?

(Away from books at the moment)
#1807

grabblaka

Aug 18, 2006 22:50:25
Q 756: Can a lvl 3 ranger use a wand of cure light wounds?
#1808

phaedrusxy

Aug 18, 2006 23:09:22
[b]Q 756:[b] Can a lvl 3 ranger use a wand of cure light wounds?

Most certainly yes. This is addressed in the FAQ I believe.
#1809

phaedrusxy

Aug 18, 2006 23:29:02
Q 752 ~ Does a PC with 10 levels of the Warmind PRC have a manifester level of 10?

Q 753 ~ Can this manifester level (if there is one) be raised past 10 by taking levels in the Slayer PRC?

Yes.

I don't see why not (I'm not 100% sure on the second one, though). You wouldn't get any new powers though, or technically power points. You could also increase his caster level by taking Practiced Manifester (Complete Psi), and Overchannel (temporarily).
#1810

esponer

Aug 19, 2006 0:13:05
Q 757: Can you teleport into the air?
#1811

zombiegleemax

Aug 19, 2006 0:22:20
Q #757: Theres a chart, or table that makes mention of character level and ECL based on how much gold you've got (or haven't got) by level and how it adjusts your ECL accordingly.. can anyone point me to where it is? i can't seem to locate it
#1812

avanter

Aug 19, 2006 7:02:59
Q 757: Can you teleport into the air?

\

A 757: If you can see where you want to teleport, I would say so. Or, if you know the location where you want to teleport.. say like 20ft in the air above my house, I would say yes to that too.
#1813

skadrian

Aug 19, 2006 7:31:40
Q 755: What's the range on Power Word: Pain from Races of the Dragon?

(Away from books at the moment)

Close, 25 ft +5ft/2lvls
#1814

esponer

Aug 19, 2006 9:46:05
\A 757: If you can see where you want to teleport, I would say so. Or, if you know the location where you want to teleport.. say like 20ft in the air above my house, I would say yes to that too.

Reason I ask is because you can't conjure a creature into the air, and the only piece of text I can find implying the assumed rule "you cannot teleport inside a creature" is the very same piece of text which says you can't conjure a creature. I'm wondering if this general paragraph on rules of conjuration is meant to apply to all teleportation, in which case, no teleporting into the air.

Q 758: What restrictions are there on movement while prone? Are there any, and where are the rules on it? (I could do with knowing this quite quickly, if anyone's reading within a few minutes of me posting this...)
#1815

surreal

Aug 19, 2006 9:53:16
A 758: Getting up is a move action, provokes AoOs. (http://www.d20srd.org/srd/conditionSummary.htm - search for "prone")

Moving 5' is a move action, provokes AoOs. (http://www.d20srd.org/srd/combat/actionsInCombat.htm - search for "crawling")
#1816

esponer

Aug 19, 2006 9:56:19
A 758: Getting up is a move action, provokes AoOs. Moving 5' is a full round action, provokes AoOs.

You're a star.

Whoo, my strategy for the next big boss of this campaign is absolutely lethal.

Q 769: Does the Acheron Flurry from the Planar Handbook stop your foe from taking swift actions, and thus quickened spells? (This one's not urgent, and I'm pretty certain that the answer is a disgustingly wonderful "yes", but I thought I'd ask — and throw it out there.)

The wording is "your foe may take only a single standard action or move action on his next turn". Different to the wording for staggered.
#1817

surreal

Aug 19, 2006 10:25:33
A 758b: Can't help you with 759, but along a similar vein there's a feat in Sandstorm (Sand Snare I think) where if you trip your opponent it takes a full round action for them to get back up in any sandy or loose soil environment. Combined with Staggering Strike (CW) which limits them to either a standard action or move action a round, they're never getting back up.
#1818

viatos

Aug 19, 2006 10:47:09
Q 760: Does Dragon Magazine count as 3.5 legal material, or is it unofficial and likely to be thrown out by a DM who plays by WotC-published books with 3.5 cred exclusively?
#1819

zombiegleemax

Aug 19, 2006 11:15:14
A 760
yes dragon magazine is complete legal

Q 761 what is pun-pun?? i know it is a unlegally character build but can anybody give me a link or something
#1820

zentinel

Aug 19, 2006 11:20:36
A 760b - Dragon mag is a strange situation. Strictly speaking, it's official. The publisher paid for use of the full D&D license. On the other hand, it's not put out by Wizards of the Coast: Paizo is the publisher. As a result, some GMs will balk.
Strictly speaking, Kingdoms of Kalamar and Ravenloft are similarly fully licensed, so by the same merit the GM "should" accept these as well, but likely won't. They'll likely fall in a 2nd tier, between WotC material, and third party stuff.
YMMV.
#1821

fwib

Aug 19, 2006 11:22:55
A 758b: Can't help you with 759, but along a similar vein there's a feat in Sandstorm (Sand Snare I think) where if you trip your opponent it takes a full round action for them to get back up in any sandy or loose soil environment. Combined with Staggering Strike (CW) which limits them to either a standard action or move action a round, they're never getting back up.

They can always use standard actions in two successive rounds to start and complete the full-round action, no?
#1822

surreal

Aug 19, 2006 11:30:42
They can always use standard actions in two successive rounds to start and complete the full-round action, no?

In theory yes. In theory they should also be dead by then.
#1823

zombiegleemax

Aug 19, 2006 11:35:29
still need help with 751, if anyone has an answer source.
#1824

skadrian

Aug 19, 2006 12:20:40
They can always use standard actions in two successive rounds to start and complete the full-round action, no?

Where did you get that from, I have never heard of that rule

A761: PunPun is not illegal in any way, find it in the CO library, there should be a link to it from there
#1825

zombiegleemax

Aug 19, 2006 12:29:26
Q762 Do magical items retain their bonuses while in wildshape? Such as a ring of prot
#1826

zombiegleemax

Aug 19, 2006 14:04:12
A 762

"Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet."

non-functional = no effect, even from magic
#1827

headofvecna

Aug 19, 2006 15:51:29
A 751 - Yes, under the most recent version of the polymorph/alternate form rules druids get the racial skill bonuses of critter the wildshape into (see the example from the Rules of the Game article here:http://www.wizards.com/default.asp?x=dnd/rg/20060523a). I believe this is the case with the previous rules as well.

Q 763 Is there a way to increase manifester level beyond your HD?
#1828

shaggy_shaggs

Aug 19, 2006 16:13:35
Q 764: Can an Eberron character get 3 standard actions in 1 round by being Shapechanged into a choker and using the Action Surge feat, or are the 2 extra standard action sources mutually exclusive?
#1829

psly4mne

Aug 19, 2006 16:33:57
A763: Overchannel (a feat) and Wild Surge (accessible to Psions via Anarchic Initiate, off the top of my head.

A764: You get both. There is no reason to say they "overlap" or anything like that.
#1830

shaggy_shaggs

Aug 19, 2006 16:39:15
Q 765: Is there any errata or other obscure rule preventing a spellcaster from firing off 4 pairs of spells per round by using his default standard action, another from choker Shapechange, a third from Action Surge, and a swift action from Quicken, all for Twinned spells?
#1831

psly4mne

Aug 19, 2006 16:48:56
A766: No.
#1832

headofvecna

Aug 19, 2006 16:57:54
A763: Overchannel (a feat) and Wild Surge (accessible to Psions via Anarchic Initiate, off the top of my head.

Thanks. I was thinking that Overchannel only upped ML for purposes of augmentation. Realizing that was a misperception on my part is going to open some lovely Metamorphosis options. :D
#1833

fwib

Aug 20, 2006 6:35:03
They can always use standard actions in two successive rounds to start and complete the full-round action, no?

In theory yes. In theory they should also be dead by then.

Certainly, but I just wanted to make it clear that it was actually possible to stand up, or whatever, no matter the probability of being dead before you finished
Where did you get that from, I have never heard of that rule

PHB3.5 p142 second column, Start/Complete Full-Round Action
#1834

surreal

Aug 20, 2006 10:41:45
Certainly, but I just wanted to make it clear that it was actually possible to stand up, or whatever, no matter the probability of being dead before you finished

Hmm, this brings up another question...

Q 767: Let's say you're limited to a move or standard action and start a "full round action", which by the rules takes two rounds. Are you effectively locked in to that action for the two rounds? or do you have options after the first?
#1835

lilt

Aug 20, 2006 11:14:19
Hmm, this brings up another question...

Q 767: Let's say you're limited to a move or standard action and start a "full round action", which by the rules takes two rounds. Are you effectively locked in to that action for the two rounds? or do you have options after the first?

Perhaps a quote of the appropriate section of the SRD can answer this question?
Start/Complete Full-Round Action
The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.

Emphasis mine. It says 'can', not 'must', thus they're not compelled to take the second action.
#1836

surreal

Aug 20, 2006 11:55:12
Perhaps a quote of the appropriate section of the SRD can answer this question?
Emphasis mine. It says 'can', not 'must', thus they're not compelled to take the second action.

Let me try another example to illustrate my point. Let's say I'm tripped by someone who has the Sand Snare (Sandstorm) feat and who also hits me with a Staggering Strike (CW). This leaves me prone and forces me to take a full round action to get up, but I'm only capable of a standard action each round.

round 1 - start my full round action to get up... do I provoke AoO's?

round 2 - at this point am I still considered prone? do I provoke another AoO for getting up?

The best I can figure, the first round is basically a "do nothing" that just sets you up for your second round. What if I changed my mind and wanted to perform some other full round action? Is my first round wasted?
#1837

Tempest_Stormwind

Aug 20, 2006 12:37:17
Let me try another example to illustrate my point. Let's say I'm tripped by someone who has the Sand Snare (Sandstorm) feat and who also hits me with a Staggering Strike (CW). This leaves me prone and forces me to take a full round action to get up, but I'm only capable of a standard action each round.

round 1 - start my full round action to get up... do I provoke AoO's?

round 2 - at this point am I still considered prone? do I provoke another AoO for getting up?

The best I can figure, the first round is basically a "do nothing" that just sets you up for your second round. What if I changed my mind and wanted to perform some other full round action? Is my first round wasted?

In this situation, you would start a full-round action of "stand up". Since AoOs are resolved BEFORE the action is, the provocation comes during this round. On your next turn, you can spend a standard action to complete standing from prone (leaving you still with your move action), or you can just stop (i.e. let your arms and legs give way), remain prone, and do other actions.

I do tricks like this one all the time in my current game, where I play a shaper. Astral Construct has a 1-round manifestation time, and I'm *never* behind cover when the fights begin (which is pretty standard for my character, who's too tiny and weak to be a significant contributor in melee).
#1838

magness

Aug 20, 2006 13:26:12
Q767: What book is the Twilight armor enhacement in?
#1839

Tempest_Stormwind

Aug 20, 2006 13:52:18
What book is the Twilight armor enhacement in?

Please follow the format.

A767:
Book of Exalted [Cheese] and Player's Handbook 2, although the PHB2 version of it's hidden in a sidebar (look with the duskblade).
#1840

magness

Aug 20, 2006 14:51:14
Thanks.

Sorry about the format.
#1841

andrew

Aug 20, 2006 15:06:26
Q768a: If a character has turned into a monster that has the Rendability, let's say with metamorphosis because none of the polymorph errata seems to deal with it, and has increased their Claw damage and/or Strength score (for example, using Improved Natural Attack: Claw), does the damage of the Rend attack increase accordingly?
Q768b: What about if using the damage from claws of the beast instead of the form's original claw damage?
#1842

dnjscott

Aug 20, 2006 15:52:15
Q 769:

Is there any ruling anywhere on whether or not you can steal someone else's active ioun stones? I know it just makes sense, but the Sage often says that you shouldn't judge magic effects by logic, and I can't find anything explicitly in game...

It's especially weird since you pay the full slotless cost for them, when other slotless items, i.e. a luck stone, you can put safely in a pocket with non the wiser, as opposed to an ioun user's little point defense satellite system...
#1843

Tempest_Stormwind

Aug 20, 2006 16:31:17
Q768a: If a character has turned into a monster that has the Rendability, let's say with metamorphosis because none of the polymorph errata seems to deal with it, and has increased their Claw damage and/or Strength score (for example, using Improved Natural Attack: Claw), does the damage of the Rend attack increase accordingly?
Q768b: What about if using the damage from claws of the beast instead of the form's original claw damage?

A768: No on both counts, since Rend is a completely different property. I know it (almost) always does exactly the same damage as the claws, but it's listed differently. Note how this is different from, say, a grapple check to damage, which deals unarmed strike damage (and thus scales with damage from unarmed strike boosters).

A769: The DMG does say they can be snatched. A simple attack roll against their touch AC would be the mechanical description of reaching out and grabbing it. There's other similar effects, like Retrieve (XPH), that might work.

(Informally, I'd have this provoke an AoO unless the opponent had the Improved Unarmed Strike feat, since that AoO comes from bringing your body close to your opponent without proper training. But that's my personal ruling.)
#1844

zombiegleemax

Aug 20, 2006 17:17:56
still wating for an answer to Q748: reposting to make it clearer what I was asking
Q748: Using the Ranged Pin feat from complete warior is a charicter able to do any of the folowing
a: Maintain the grapple from round to round
B: Take advantage of such things as improved unarmed strike or the Reaping Mauler class abilitys to increase grapple damage output.
C: use multile ranged attacks over multiple rounds to pin multiple foes over a number of rounds?
#1845

psly4mne

Aug 20, 2006 17:17:58
A768: No on both counts, since Rend is a completely different property. I know it (almost) always does exactly the same damage as the claws, but it's listed differently. Note how this is different from, say, a grapple check to damage, which deals unarmed strike damage (and thus scales with damage from unarmed strike boosters).

I'm not so sure. Rend is defined as being based on claw damage and strength modifier. The number in the text is just clarification. I would conclude that if your strength or claw damage changes, your rend damage would change.
#1846

zombiegleemax

Aug 24, 2006 16:41:32
q770: Can a pyrokenetic's Flame lash be enhanced by spells like Greater magic weapon or arteficers Infusions.
#1847

avanter

Aug 24, 2006 21:56:58
Can a warlock take the battle caster feat to use his eldritch blast and invocations in medium armor?
#1848

zombiegleemax

Aug 24, 2006 22:28:18
Is MoMF still worth it with the PHB errata that states that items meld into the new form and are thus unusable.
#1849

byrtnoth1

Aug 25, 2006 0:53:39
Q 772 What are the effects of the Martial Study feat in Tome of Battle, and would you recommend it for a level 11 character to pick at level 12, or is that too late in his progression?
#1850

lilt

Aug 25, 2006 7:31:58
Q 772 What are the effects of the Martial Study feat in Tome of Battle, and would you recommend it for a level 11 character to pick at level 12, or is that too late in his progression?

Well martial abilities are always nice, but it really depends on what maneuver you're considering and what your character actually is.

Unless you have other maneuvers from other sources (levels in martial adept classes) then you can generally only take a 1st or 2nd level maneuver with a single application of the martial study feat. That doesn't mean that it's a bad idea, only that it could be better. There are plenty of nice 1st and 2nd level abilities, but the 3rd level ones are often nicer and they require that you've taken a maneuver already. You're also best picking-up a stance at some point, as many of them give nice abilities.

Nice 1st and 2nd level abilities:
  • Distracting Ember: Flank an enemy for one round as a swift action, good for rogues
  • Burning Blade: 1d6+6 fire damage for 1 round as a swit action
  • Sapphire Nightmare Blade: Catch opponent flat-footed if you beat their AC with a concentration check. Good for a caster who already has a good concentration check.
  • Counter Charge: Cancel charge attack with opposed Str or Dex check (your choice) and move opponent 10ft (potentially off a bridge or something)
  • Sudden Leap: Jump check and move as a swift action. Good for getting a full attack in on the first round of combat.
  • Emerald Razor: One attack as a touch attack. Good for a power-attacker.
  • Wall of Blades: Use an attack roll to replace your AC against one attack. Very useful against those nasty touch attacks when you're in full-plate.
  • Cloak of Deception: Greater Invisibility until the end of your turn. Good for rogues.
  • Shadow Jaunt: 50ft teleport as a standard action. Useful to escape grapples, get past doors (if you can see through the keyhole), climb quickly, ETC.

If you open-up a second feat somehow, however, then the following become available:
  • Thicket of Blades: 5ft steps and withdrawl attempts provoke AOOs from you. Good for a battlefield control expert, especially when combined with Mageslayer.
  • Pearl of Black Doubt: +2 dodge bonus to AC for each attack that misses you.
  • Iron Heart Surge: Remove one spell, effect, or condition affecting you with no check. According to custserv you can even end an antimagic field with this if you're in it.
  • Assasin's Stance: +2d6 Sneak Attack
  • White Raven Tactics: Ally's initiative is changed to yours-1. They get to go again if they've already been.

If you're a melee character then I'd suggest that you'd be far better taking a level in a martial adept class like Warblade. If that'd put you in hot water as far as favoured classes and XP penalties are concerned, consider taking the Additional Favoured Class feat if it's allowed (Unearthed Arcana P100). The tradeoff is that you spend one feat for additional favoured class, but Warbalde 1 would give you the equivalent of 4 feats (Martial Study x3 + Martial Stance) and lets you re-ready all of your maneuvers as a swift action (followed by a melee attack or standard action to do nothing). I'm playing a character right now who has taken a level of warbalde as his 20th level and that's given him a bunch of abilities which I'm happy with.

If you're a caster then a single martial study feat can be really quite effective if you have the Heroics spell (Spell Compendium). That lets you add another fighter bonus feat, meaning that if you have a 1st or 2nd level manever from your Martial Study Feat then you can use that to qualify for a 3rd level maneuver or stance gained through heroics. Once you reach 14th level you can also use heroics to get a 4th level maneuver.

If neither of the above are options then you may want to look at feats that you've taken previously and consider wether or not you could use the re-training rules from the PHB2 to swap one of your earlier feats so that you might qualify for a 3rd level maneuver (or stance using the Martial Stance feat) at level 12.

So, in essence, it's not a bad idea to have a single maneuver at level 12 but consider all of your options as you can get more out of martial abilities with a bit more investment.
#1851

zombiegleemax

Aug 26, 2006 7:21:15
Q773: Are there any ways to boost a warlocks dispeling check when using Voracious dispelling? Im toying with a mage supression build using high spell craft, improved init and just sitiing back and counterspelling anything from enemy casters, gaining hp as he goes.
#1852

lilt

Aug 26, 2006 7:32:22
Q773: Are there any ways to boost a warlocks dispeling check when using Voracious dispelling? Im toying with a mage supression build using high spell craft, improved init and just sitiing back and counterspelling anything from enemy casters, gaining hp as he goes.

This isn't exactly the answer to the question you asked, but are you aware that you can't counterspell with spell-likes? See here.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell:

As invocations are spell-likes, I think that means your character concept won't work.

Also, Voracious Dispelling does damage to people as you dispell the effects, you're thinking of Devour Magic which works as Greater Dispelling but has a range of touch. As you can't counter spells outside the range of the dispel magic spell, even if you were allowed to counter them with a spell-like, you'd presumably be limited to countering spells with an effect cast within your reach.
#1853

evolis

Aug 26, 2006 12:18:37
Q774 In what book can I find Divine Minion?

Q775 How does TWF work when useing a spiked chain which is a 2 handed weapon? Does it count as a double ended weapon and if so where can I find the exact ruleing saying that it acts as such. I see alot of builds with Spiked Chians and TWF but I can't find anything saying it should technically work. I'll admit I haven't looked very hard but at first glance I'm lost.
#1854

taeldrin_laesrash

Aug 26, 2006 12:40:38
A774. Divine Minion is in one of the Magic Books of Faerun articles, an old FR column on the Wizards website.

A775. Those builds are probably using the chain lash, a weapon from Savage Species. The weapon can be switched between being a double weapon or a reach weapon.
#1855

evolis

Aug 26, 2006 12:45:27
A774. Divine Minion is in one of the Magic Books of Faerun articles, an old FR column on the Wizards website.

A775. Those builds are probably using the chain lash, a weapon from Savage Species. The weapon can be switched between being a double weapon or a reach weapon.

The build that I'm looking at right now dosn't read that way per say, It's the build in the fighters Handbook http://boards1.wizards.com/showpost.php?p=2947108

That idea just seems odd with this build is there any other explanation? >.>
#1856

phaedrusxy

Aug 26, 2006 14:23:33
The build that I'm looking at right now dosn't read that way per say, It's the build in the fighters Handbook http://boards1.wizards.com/showpost.php?p=2947108

That idea just seems odd with this build is there any other explanation? >.>

That build isn't using a Spiked Chain. It is using a Chain. That weapon is from Oriental Adventures. It works like a spiked chain, except it does a bit less damage, but can be wielded as either a 2-hander or a double weapon.
#1857

zombiegleemax

Aug 26, 2006 14:37:01
Q776: Is there any way to change the fire damage of a desert wind maneuver to a different element? Any weapons or feats that would allow for that, if it was a melee attack?

I was just hoping that there was a weapon or weapon ability that could transform the type of damage similar to Merciful.

PS Thank you Lilt for directing me here, and certainly no offense taken
#1858

avanter

Aug 26, 2006 15:07:08
Q771: Can a warlock take the battle caster feat to use his eldritch blast and invocations in medium armor?
#1859

always-late

Aug 26, 2006 16:24:17
Q778: Are there any prestige classes which grant feats that can be used for anything (or bonus feats from a list which includes Combat Casting)?
#1860

phaedrusxy

Aug 26, 2006 16:44:27
Q778: Are there any prestige classes which grant feats that can be used for anything (or bonus feats from a list which includes Combat Casting)?

Umm... yes, there are of course such classes, but I don't know of a list of them, however. I don't remember if crystalkeep.com has a section of PrCs catalogued by whether they get bonus feats, or not. You might try there.

This might be something that goes above and beyond the "simple question" category, also. Heck, I could see an entire Catalogue thread devoted to PrCs that grant bonus feats.
#1861

deschain_of_gilead

Aug 26, 2006 17:00:31
Q779: How does an ability like a bard's inspire courage interact with creatures that deal ability drain? For instance, would the shadow deal additional strength damage based on the bard's song (assuming he had the requiem feat to make sure the shadow was affected)? Would it be similar for touch spells that deal ability damage?
#1862

lokathor

Aug 26, 2006 23:05:47
A779:
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

Strictly speaking, if the weapon deals Str damage (as opposed to, say, a weapon that gives off poison that deals Str damage) then it should get the bonus. However, for many similar things (like Spell Specialization[Rays]) the effect has to deal hitpoint damage to gain the bonus.

The Shadow probably can't get the bonus Str damage with bardic song.
#1863

jshinply

Aug 26, 2006 23:50:10
Q#780:
Are there any large sized races (other than the half orge) with a playable ECL?

Q#781:
At what size does a character become unplayable?
#1864

zombiegleemax

Aug 27, 2006 0:06:35
Q# 782 Does a Keeper (Outsider from FF) who goes into Thayan Gladiator get the natural weapon bonuses from being a Thayan Gladiator with any weapon it morphs, or only a specific type of weapon?
#1865

surreal

Aug 27, 2006 0:14:17
Q#780:
Are there any large sized races (other than the half orge) with a playable ECL?

Q#781:
At what size does a character become unplayable?

A 780:
Depends what your definition of playable is. Some decent ones: Centaur (ecl 6), Minotaur (ecl 8), Marrusault (Sandstorm, ecl 8).

A 781: Depends once again upon your campaign. Lots of dungeon crawling makes being even large a hindrance if you can't fit into the corridors.
#1866

cygnusdarius

Aug 27, 2006 0:57:33
Q #782

Where can I find the Spirit Shaman Handbook?. :surrender
#1867

ganbor

Aug 27, 2006 1:09:16
Q #782

Where can I find the Spirit Shaman Handbook?. :surrender

A782 here
#1868

zombiegleemax

Aug 27, 2006 9:38:23
apart from which resistant it is against, what's the difference between damage dealt from the different types of energy i.e. ups /downs of fire, cold, acid, sonic and electricity (i can't find anything on this, but i'm gussing there's more to it than the role playing element)

also
if you pin someone and have either sleeper lock or choke hold and they fail the save and are unconcious for however many rounds, and you have the feat death blow, can you do the coup degra (sorry about bad spelling) in the same round as when they fail the save? if so is it an unarmed attack or armed? - also as a kind of tag on question

if you have a vopral weapon, and you crit - it says that you cut their head off - does that mean that if you sucessfully confirm a crit with this weapon you automatically kill the opponent? (assuming that the creature only has 1 head etc)
#1869

kilroo

Aug 27, 2006 11:08:35
Q787Superior Unarmed Strike [Tome of Battle] wasn't by any chance changed to be a fighter bonus feat between the excerpt and the actual publishing, was it?
#1870

tarbrush

Aug 27, 2006 11:31:58
Q783

How much damage does a large spiked chain do?

Q784 Do large reach weapons get more reach?


Q785 Where do I fing the 'heavy' weapon upgrade and what exactly does it do?

Q786 Is there anything other than champion of Corellon that increases the max dex bonus of armour?

Thanks everyone.
#1871

Tempest_Stormwind

Aug 27, 2006 12:02:30
Q783

How much damage does a large spiked chain do?

Q784 Do large reach weapons get more reach?


Q785 Where do I fing the 'heavy' weapon upgrade and what exactly does it do?

Q786 Is there anything other than champion of Corellon that increases the max dex bonus of armour?

Thanks everyone.

A783: See the table. The spiked chain deals 2d4 as a medium weapon (as a falchion), so a Large spiked chain deals 2d6.

A784: No. This has been covered time and time again in the official FAQ -- reach is a function of the user. It may be expanded by using a reach weapon sized for you (or larger), but it only increases your reach as a normal reach weapon would -- that is, it doubles it. The size of the reach weapon doesn't matter, so long as it is at least your size: all it will do is double your reach.

A785: Looking in the Where Can I Find... threads (in Surreal's signature and in the Handy Links for CO Work), Heavy is not a weapon enhancement. However, I do remember a weapon special MATERIAL either from Underdark or Magic of Faerun that did what it did because it was so heavy -- I think it was gold, ironically. It dealt damage as if the weapon was one size larger, although I forget the costs.

A786: Making it out of mithral is the big one. Other materials can do this as well, along with certain feats (Heavy Armor Optimization, say).
#1872

zombiegleemax

Aug 27, 2006 12:10:04
if i have a monsterous jump bonus, would it take me more than a move action to perform the jump?
#1873

logicninja

Aug 27, 2006 14:16:48
if i have a monsterous jump bonus, would it take me more than a move action to perform the jump?

Please use the proper format.

A789: yes; if you jump more than your move action lets you move, you have to either use your standard action (if you haven't taken it yet) to complete the jump, or your move action the first thing next round (if you have).
#1874

ganbor

Aug 27, 2006 14:26:57
Q785 Where do I fing the 'heavy' weapon upgrade and what exactly does it do?

A785 Magic of Faerun, p.179 - Increases damage but becomes exotic.
#1875

tarbrush

Aug 27, 2006 14:30:33
But you can't finesse it. A crying shame, but oh well..
#1876

zombiegleemax

Aug 27, 2006 14:37:46
Does Acid Fog and Chain Lightning affect attended objects?
#1877

lokathor

Aug 27, 2006 15:45:57
A788:
Chain Lightning:
Targets: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)

...This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.

~~Yes on Chain Lightning.

Acid Fog:
Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.
~~Yes also on Acid Fog.
#1878

tarbrush

Aug 27, 2006 16:47:05
Very quick silly question as my tome of battle doesn't arrive till the weekend.

Can you get into Jade Phoenix mage from artificer? And is it worth it?
#1879

kilroo

Aug 27, 2006 16:59:13
Q787Superior Unarmed Strike [Tome of Battle] wasn't by any chance changed to be a fighter bonus feat between the excerpt and the actual publishing, was it?

Please use the proper format.

A787: yes; if you jump more than your move action lets you move, you have to either use your standard action (if you haven't taken it yet) to complete the jump, or your move action the first thing next round (if you have).

#1880

zombiegleemax

Aug 27, 2006 18:20:02
Kilroo

A787: Not that i can see. The book says nothing about Superior Unarmed Strike being allowed as a fighter feat.

Q790 (reasked): Is there any way for damage dealt in a particular element to be changed to a different element? ie from Fire to Sonic, or Cold to Acid. If so is the transfer allowed by a feat or special weapon?
#1881

lokathor

Aug 27, 2006 18:35:14
A790:

Energy Substitution lets you use Fire/Cold/Acid/Electric in place of the normal energy type for a spell.

The Archmage has a similar ability, but it also allows you to use Sonic damage.
#1882

logicninja

Aug 27, 2006 21:12:08

Whoops, figured the unlabelled question's number wrong. Fixed.
#1883

auldar

Aug 27, 2006 22:30:38
A790:

Energy Substitution lets you use Fire/Cold/Acid/Electric in place of the normal energy type for a spell.

The Archmage has a similar ability, but it also allows you to use Sonic damage.

From the SRD:

ENERGY SUBSTITUTION [METAMAGIC]

Prerequisites: Any other metamagic feat, Knowledge (arcana) 5 ranks.

Benefit: You choose one type of energy: acid, cold, electricity, fire, or sonic. When employing a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to use your chosen type of energy instead. The altered spell uses a spell slot of the spell’s normal level.

The altered spell works normally in all respects except the type of damage dealt.

Special: You can gain this feat multiple times. Each time the feat applies to a different type of energy.

#1884

ganbor

Aug 27, 2006 22:59:18
From the SRD:

A790You might want to check your source... I don't see Energy Substitution in the 3.5 SRD and Complete Arcane allows only acid, cold, electricity, fire.

Note: Archmage's Mastery of Elements, and Evoker variant Energy Substitution (gah I wish they'd quit using 1 name for 2 abilities) do allow sonic, however to the OP, I don't know of a way to change it for a non-spell damage source.
#1885

lilt

Aug 28, 2006 8:13:51
Q#780:
Are there any large sized races (other than the half orge) with a playable ECL?

In addition to those mentioned above, there's the Antromorphic Baleen Whale (3HD, +0LA, +8 strength, +12 total on other atts, +9NA) in the back of savage species. There are a coupple of other playable anthromorphic creatures, like the anthromorphic african elephant (3HD, +2LA, +12 str, +12 on other attributes, 7NA)

If you're playing in epic then consider the White Slaad (ELH p218). It has 24HD, +0LA (errated from -1LA!) a total of +164 on attributes (+36 on strength), massively damaging natural attacks with added 'chaos' damage, fast healing 15, 23NA, and very powerful spell-likes (including a coupple of 1/day epic spell-likes and 21 spell-likes up-to level 9 at-will).
Q#781:
At what size does a character become unplayable?

I'd definately say that large was playable. Being huge normally is probably not playable, however, as then you start needing to make escape artist checks to fit through 5ft wide doors. The ranks in escape artist will probably suck-up your skill points, and huge creatures aren't generally dexterous so you'll probably need lots of ranks.

Any size can be made playable, however, if you can afford and are allowed a Shrink Collar (10k, A&EG P80). It makes you small regardless of your original size, doesn't change any of your attributes (meaning you can stay really strong), and would let you navigate most dungeons with ease. If you're wanting to not need to use an item on your neck (periapt of wisdom, or soulmeld bound to throat chakra for example) then you'll probably want to get it made slotless (double the price, as per the back of the DMG, with DM's permission) so that you don't have to remove the other neck-slot-gear.
#1886

zombiegleemax

Aug 28, 2006 8:49:45
Q 791(?) Apart from Champion of Corellon where else can the Elegant Strike (dex mod to damge) ability be accquired from ?

cheers
#1887

lilt

Aug 28, 2006 9:16:09
Q 791(?) Apart from Champion of Corellon where else can the Elegant Strike (dex mod to damge) ability be accquired from ?

cheers

A791: There's a feat called Shadow Blade in the new Tome of Battle book which gives you your dex bonus to damage with shadow-hand weapons if you're in a shadow-hand stance. Shadow-Hand weapons are daggers, short-swords, sais, sianghams, unarmed strikes, and spiked chains.

Note that unlike Elegant Strike, Shadow Blade works on subjects immune to crits.

You may also want to check the X stat to Y bonus thread. There are a few other ways to add dex to damage, but they often replace strength or have some other disadvantage.
#1888

utik

Aug 28, 2006 11:04:03
Q792: when I use headless charge do the penalty to ac AND the power attack bonus last until next round? doeas it means that I do all my Opportunity Attacks for this round with maximum attack bonus AND power attack? (anything more than a simple "yes" or "no" would be appreciated).

Q793: If I'm not mis-interpreting the rule for creating magical items making an amulet (or whatever else) of enlarge person will cost 1(spell level) x 1(caster level) x 1800 with unlimited uses (but each time I have to activate it and last 1 minute), right? The same for lesser vigor and expeditious retreat?
#1889

lilt

Aug 28, 2006 11:29:50
Q792: when I use headless charge do the penalty to ac AND the power attack bonus last until next round? doeas it means that I do all my Opportunity Attacks for this round with maximum attack bonus AND power attack? (anything more than a simple "yes" or "no" would be appreciated).

It works exactly like power attack:
Power Attack [General]
Prerequisite Str 13.
Benefit
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

A fighter may select Power Attack as one of his fighter bonus feats.

The itallicised section contains the relevant rules. The penalty on attack and bonus on damage last until your next turn. Heedless charge (note heedless rather than headless) lets you assign some or all of the penalty to AC rather than attack rolls. As it's essentially the same penalty, just applied to a different stat, it'll go away at the same time that the attack penalty would.
Q793: If I'm not mis-interpreting the rule for creating magical items making an amulet (or whatever else) of enlarge person will cost 1(spell level) x 1(caster level) x 1800 with unlimited uses (but each time I have to activate it and last 1 minute), right? The same for lesser vigor and expeditious retreat?

Thankfully, those rules are just guidelines. That's what the guidelines say that an infinite-use item of a first level spell should cost, but if items give bonuses then they should be costed by the bonus they give instead. It's like the infinite-use item of true strike: It gives a +20 bonus on attack rolls so it should be costed as an item that gives a +20 attack roll bonus (at-least 800k).

An item of enlarge person woudl be calculated as something that gave +2 Str, a size increase to weapon damage, and increased reach. The price might be reduced slightly by the -2 dex, -1 to AC and -1 to attacks, but the size increase to weapon damage and increased reach are probably worth quite a bit.
#1890

zombiegleemax

Aug 28, 2006 12:01:27
Q794: what is the smallest starting race that has no level ajustment?

Size "Fine" if possible.
#1891

lilt

Aug 28, 2006 12:30:24
Q794: what is the smallest starting race that has no level ajustment?

Size "Fine" if possible.

I believe that small races are the smallest without level adjustment. If you play one of them with permenancied reduce person on them then you're at tiny at +0LA.

[edit]Actually, Jermlaine from the MM2 is tiny and in the MM2 update to 3.5 it was given a +0LA[/edit]

There are a few playable fey that are tiny. There's the grig in the MM (+3LA) and the brownie, found here on the wizard's site (+4LA).

I believe that some of the forms available to a divine minion are tiny too, but that's got a +1LA.
#1892

jorgediz

Aug 28, 2006 15:16:21
Q795: I seem to recall a feat that allowed you to make Perform checks instead of Concentration checks when manifesting powers defensively or to keep up an ongoing effect. Is there something like this?
#1893

zombiegleemax

Aug 28, 2006 15:16:26
Q:796

Can a swarm be awakened? I mean swarm is a sub type right? If the swarm's type is animal, can it be the awakened?
#1894

zombiegleemax

Aug 28, 2006 15:21:48
Has there been an optimizing crafting build posted yet?
#1895

lilt

Aug 28, 2006 15:25:11
Q:796

Can a swarm be awakened? I mean swarm is a sub type right? If the swarm's type is animal, can it be the awakened?

Sadly Awaken is a single target spell, and swarms are immune to all single-target (or even multiple-target) spells unless they're mind-affecting (which awaken is not).
#1896

zombiegleemax

Aug 28, 2006 15:33:37
Sadly Awaken is a single target spell, and swarms are immune to all single-target (or even multiple-target) spells unless they're mind-affecting (which awaken is not).

Q:797 What about spells that effect an area? Is their a metamagic feat that would make Awaken into an area effect spell?
#1897

lilt

Aug 28, 2006 15:37:43
Q:797 What about spells that effect an area? Is their a metamagic feat that would make Awaken into an area effect spell?

If the spell affected an area then it would work. Sadly I don't think there are any feats or metamagics that can transform a single target spell into an area-effect spell. Even Mass Awaken (Spell Compendium, Druid 9) can't do this as it targets a specific number of creatures.
#1898

auldar

Aug 28, 2006 19:37:14
A790You might want to check your source... I don't see Energy Substitution in the 3.5 SRD and Complete Arcane allows only acid, cold, electricity, fire.

Note: Archmage's Mastery of Elements, and Evoker variant Energy Substitution (gah I wish they'd quit using 1 name for 2 abilities) do allow sonic, however to the OP, I don't know of a way to change it for a non-spell damage source.

Sorry, you're right - The SRD I have hasn't been updated It was updated in Complete Arcane which removed Sonic.
#1899

zendu

Aug 28, 2006 21:22:05
A796.5 I dont know about a record attempt, however, Ive seen posts about craft(staffs) destroying forests in mere rounds, and infamous iron pot cheese.
#1900

zombiegleemax

Aug 28, 2006 21:49:17
A797.) I don't think there is anything pre-epic that could manage it. However, the Fortify seed could be made into an area, and thus could bring a swarm up to a reasonable intelligence.
#1901

zombiegleemax

Aug 28, 2006 23:04:01
Q798 :When using the TW Rend feat from PHB2 does that bonus occur each time you hit with both weapons or simply once per turn if you hit with both weapons. For instance if you hit with 3 Primary and 3 secondary do you get the damage 3 times or just once?
#1902

zombiegleemax

Aug 28, 2006 23:31:39
Q799:
Is there a feat, anywhere, that improves the Druid's "animal companion" for a single-classed druid?
#1903

seeker_of_truth_02

Aug 29, 2006 0:01:14
A799: There are feats that add options for your animal companion. Exalted Companion from BoED is one example.
#1904

zombiegleemax

Aug 29, 2006 0:06:50
But no "Improved Animal Companion" feat, eh?
#1905

phaedrusxy

Aug 29, 2006 0:26:53
But no "Improved Animal Companion" feat, eh?

What exactly are you expecting this hypothetical feat to do? Improved Familiar just adds more (powerful) options to which familiars you can choose, which is exactly what the Exalted Companion feat does.

If you're looking for something that just says "increase your effective druid level by so-and-so for your animal companion", then no. No such feat exists that I have heard of. I think there are a few classes that do that but they cost you caster levels and/or require you to multiclass (Beastmaster, Halfing Outrider, etc, see the Supermount thread), and there is a feat that lets you combine your familiar with your animal companion or special mount.
#1906

zombiegleemax

Aug 29, 2006 1:22:47
What exactly are you expecting this hypothetical feat to do?
...
If you're looking for something that just says "increase your effective druid level by so-and-so for your animal companion", then no. No such feat exists that I have heard of.

That was indeed what I was looking for. Thanks for the answer.
#1907

utik

Aug 29, 2006 4:10:53
....
Thankfully, those rules are just guidelines. That's what the guidelines say that an infinite-use item of a first level spell should cost, but if items give bonuses then they should be costed by the bonus they give instead. It's like the infinite-use item of true strike: It gives a +20 bonus on attack rolls so it should be costed as an item that gives a +20 attack roll bonus (at-least 800k).

An item of enlarge person woudl be calculated as something that gave +2 Str, a size increase to weapon damage, and increased reach. The price might be reduced slightly by the -2 dex, -1 to AC and -1 to attacks, but the size increase to weapon damage and increased reach are probably worth quite a bit.

I know that those are just guidelines, I've done a little search around without succes, do there is a thread with some custom item and their possible prices so I can get a better idea?
#1908

zentinel

Aug 29, 2006 8:26:07
Q800 - What happens when an Ancestral Relic (BoED) is destroyed? Is that a wasted feat?
Q801 - Do the bonuses from Relic stack with those of the Kensai's chosen weapon?
#1909

zentinel

Aug 29, 2006 8:28:22
Q798 :When using the TW Rend feat from PHB2 does that bonus occur each time you hit with both weapons or simply once per turn if you hit with both weapons. For instance if you hit with 3 Primary and 3 secondary do you get the damage 3 times or just once?

A798 - The feats says "if you hit" not "each time" or "when", so I would say once per turn.
#1910

zombiegleemax

Aug 29, 2006 10:17:07
802: Can shape stone be used to modify the structure of an earth elemental?

803: Are their any feats that let you get an elemental as a "animal” companion or familiar?
#1911

psly4mne

Aug 29, 2006 10:24:27
A797.) I don't think there is anything pre-epic that could manage it. However, the Fortify seed could be made into an area, and thus could bring a swarm up to a reasonable intelligence.

Ocular Spell/Reach Spell + Lens of Ray Widening?
#1912

zentinel

Aug 29, 2006 10:40:09
803: Are their any feats that let you get an elemental as a "animal” companion or familiar?

A803 - Improved Familiar (DMGp200) let you get small elementals as a familiar.
#1913

elvis_2k6

Aug 29, 2006 16:34:00
Q 804 - What classes or PrCs give you access to the leadership feat as a class ability? (apologies if this should be asked in another thread).
#1914

lilt

Aug 29, 2006 17:15:06
Q 804 - What classes or PrCs give you access to the leadership feat as a class ability? (apologies if this should be asked in another thread).

A804: The Thrallherd (XPH/SRD) gives an ability based on leadership as a class ability.

(Also, this is exactly the right place to ask this sort of question, so no need to apologise)
#1915

lilt

Aug 29, 2006 17:22:17
Ocular Spell/Reach Spell + Lens of Ray Widening?

Nice one, although that does allow the swarms (which generally have a high dex) reflex saves to avoid the effect. Is there any way to garuantee that they fail the effect? Making them helpless somehow?
#1916

duncs

Aug 29, 2006 17:51:40
Q805 - Where is the thread that shows how a psion can use half of his hitpoints to get more AC than a fighter kitted out fully in AC gear? I have tried google searching for it but come up short
#1917

Tempest_Stormwind

Aug 29, 2006 18:05:25
Q805 - Where is the thread that shows how a psion can use half of his hitpoints to get more AC than a fighter kitted out fully in AC gear? I have tried google searching for it but come up short

A805: You'll have to restate your question; it makes no sense.

Seriously, psions have no effects that cost them hit points (I think you mean power points), and it's EASY to go above a fighter in AC, particularly with clerics. You'll have to be more specific.
#1918

duncs

Aug 29, 2006 18:08:28
Sorry. There was a thread a while back that I need, showing how a psion can get a higher AC than a fighter using only have of his Power Points, when the fighter has used all of his resources to get a high AC. I have since lost the link, and wonder if anyone knows where it is.

(Ah i see my mistake, i said hitpoints when i meant PP)
#1919

surreal

Aug 29, 2006 18:52:52
803: Are their any feats that let you get an elemental as a "animal” companion or familiar?

A 803: While not a feat, the prestige class Bonded Summoner (Miniatures Handbook) eventually gets you a very powerful elemental companion.
#1920

thinker89

Aug 29, 2006 21:05:50
Q 806
I am confused as to which rule supercedes which in terms of unarmed strike and two weapon fighting. I want to use a greatsword lets say and have the feats Imp. Unarmed strike and two-weapon fighting. Now first I am pretty sure I can use the greatsword for my primary attacks and kicking the person for my secondary attacks. However I am confused as to how much strength I would be able to apply. Would I be able to apply 1 1/2 for my greatsword and normal strength for my kick? Or would it be just my normal strength for the greatsword and 1/2 strength for the kick? Also would this change if I had taken a level of monk? My players handbook is inaccessible and I am only looking at the srd which goes into detail how the monk can gain the full strength bonus to damage while the feat lacks and such description.

Thanks
#1921

evolis

Aug 29, 2006 21:17:06
Q807: Help!!! Trying to find a good race for a Rogue with the highest possible bonus to dex perferably with a LA+2 (no racial Hitdie) or less
but I only have access to MM1 MM3 Races of the wild, races of the dragon, and races of stone.
#1922

skadrian

Aug 30, 2006 4:09:26
A807: races of the wild has the catfolk, +4 dex, +2 cha and 40 ft speed for only +1 LA
#1923

lilt

Aug 30, 2006 4:22:33
Q 806
I am confused as to which rule supercedes which in terms of unarmed strike and two weapon fighting. I want to use a greatsword lets say and have the feats Imp. Unarmed strike and two-weapon fighting. Now first I am pretty sure I can use the greatsword for my primary attacks and kicking the person for my secondary attacks. However I am confused as to how much strength I would be able to apply. Would I be able to apply 1 1/2 for my greatsword and normal strength for my kick? Or would it be just my normal strength for the greatsword and 1/2 strength for the kick? Also would this change if I had taken a level of monk? My players handbook is inaccessible and I am only looking at the srd which goes into detail how the monk can gain the full strength bonus to damage while the feat lacks and such description.

A806: Well, first-off your secondary attacks through two-weapon-fighting must be made with a weapon wielded in your off-hand. As you don't wield your foot in your off-hand, I don't think you could fight like that.

IIRC you could, however, fight with a greatsword and armor spikes using the rules for two weapon fighting. This is because armor spikes are specifically described as being useable as off-hand weapons.

If your DM did house-rule it so as to allow you to use a kick as an off-hand attack then the rules would otherwise dictate that you'd be on half your strength bonus, unless you were a monk in which case you'd be on your full strength bonus.
#1924

FriendlyBiscuit

Aug 30, 2006 10:51:17
A807: races of the wild has the catfolk, +4 dex, +2 cha and 40 ft speed for only +1 LA

A807: Also try the Whisper Gnome from races of stone. No LA per se, though it seems to me its racials should have given it a +1 LA. A lot of bang for your buck, with this race, though catfolk are indeed rather nice as well. Obviously the catfolk is the better choice if you want to be a "face" or a speedy scout, while the gnome has some cool spell-like tricks, amazing racial skill bonuses, and is a bit tougher.
Edit:
A806: If you intend to use TWF for "off-foot" attacks, and you already have Improved Unarmed Strike, you could avoid all ambiguities and debates by simply selecting the Snap Kick feat from Tome of Battle.
#1925

kilroo

Aug 30, 2006 11:43:00
A806: Well, first-off your secondary attacks through two-weapon-fighting must be made with a weapon wielded in your off-hand. As you don't wield your foot in your off-hand, I don't think you could fight like that.

IIRC you could, however, fight with a greatsword and armor spikes using the rules for two weapon fighting. This is because armor spikes are specifically described as being useable as off-hand weapons.

If your DM did house-rule it so as to allow you to use a kick as an off-hand attack then the rules would otherwise dictate that you'd be on half your strength bonus, unless you were a monk in which case you'd be on your full strength bonus.

A806.1: Actually, I believe the ruling in the FAQ on combining two-weapon fighting with Flurry of Blows would be relevant here, along with the fact that you can make an off-hand attack with armor spikes. The latter demonstrates that an off-hand attack does not technically have to be made with a weapon held in your off hand. The former, if I remember correctly (which I may not), either explicitly states or implies that even a monk who is specifically using his unarmed strike ability for the off-hand attack in a two-weapon fighting sequence loses his unique ability not to treat any unarmed attack as off-hand (in a can't-have-it-both-ways sort of way). I believe that means you get 1.5 strength with the greatsword and .5 strength with the kick.

The only difference it really makes if you take a level of monk is that your improved unarmed damage is actually then as good as the damage you would get with armor spikes. Personally I'd go with the armor spikes unless my DM was going to let me get away with full strength on the kick.
#1926

zombiegleemax

Aug 30, 2006 14:42:28
Q807: A few questions about Mouthpick weapons from Lords of madness.
A: Is a creature treated as using one or two hands when weilding a mouth pick weapon, ie would a dragoin weilding a mouthpick greatsword get 1.5 times its strenght bonus.
B: If the mouthpick weapon is a double ended can a creature weilding it in its mouth use both ends as would a humanoid using 2 weapon fighting?
#1927

MindWandererB

Aug 31, 2006 0:58:31
Can someone give me a reference regarding optimization of an archer cleric? I know it's a common build, but I don't really know how it works... presumably there's one or more threads already devoted to the topic around here somewhere.

Edit: Never mind, found it. I thought it would be a little more complicated than just slapping standard archery feats and Zen Archery on an elf cleric, but I guess not.
#1928

duhtroll

Aug 31, 2006 9:52:16
Q808 Is it possible to get Ki Strike (lawful) without taking 10 levels of monk? How and where? Something that I can pass of as similar enough to the DM as to count as a lawful strike?

EDIT: A808??Not sure if this counts, but in the Planar Handbook, one may take Axiomatic Heritage and then Imp. Outer Planar Heritage and natural attacks counts as lawful.
#1929

zombiegleemax

Aug 31, 2006 16:24:54
Q809 How do the Augment Healing feat and the Vigor spells work together? Does it increase the fast healing rate?
#1930

quenditar

Aug 31, 2006 16:42:21
A807-A: Mouthpick weapons are treated as replacing a bite attack; I read that as meaning they get the same multiplier as a bite attack, either 1x or 0.5x.
#1931

lilt

Aug 31, 2006 18:38:47
A806.1: Actually, I believe the ruling in the FAQ on combining two-weapon fighting with Flurry of Blows would be relevant here, along with the fact that you can make an off-hand attack with armor spikes. The latter demonstrates that an off-hand attack does not technically have to be made with a weapon held in your off hand. The former, if I remember correctly (which I may not), either explicitly states or implies that even a monk who is specifically using his unarmed strike ability for the off-hand attack in a two-weapon fighting sequence loses his unique ability not to treat any unarmed attack as off-hand (in a can't-have-it-both-ways sort of way). I believe that means you get 1.5 strength with the greatsword and .5 strength with the kick.

The only difference it really makes if you take a level of monk is that your improved unarmed damage is actually then as good as the damage you would get with armor spikes. Personally I'd go with the armor spikes unless my DM was going to let me get away with full strength on the kick.

Well, on a purely logical standpoint, the fact that armor spikes can break a particular rule doesn't mean that other weapons can too. That's just an exception rather than proof that it's the general rule.

As for the FAQ ruling: This does say that you can perform a flurry with two monk weapons then attack with an unarmed strike as an off-hand attack. As this can translate into using both hands and making an off-hand strike, I believe that it'd permit what you're wanting.

Although it probably wouldn't be legal without that FAQ ruling, if your DM applies the FAQ rulings then you're probably good for a 1/2 strength off-hand unarmed strike whilst wielding a 2-handed weapon.

A809: You get the extra healing immediately upon casting the spell, it doesn't increase the fast healing rate. I believe this was clarified in the FAQ also:
What effect does the Augment Healing feat (Complete
Divine, page 79) have on lesser vigor (Complete Divine, page
186) and similar spells?

Augment Healing adds twice the spell’s level to the total
healing it provides. The simplest method is to have the spell
apply the extra healing to the first round of fast healing. Thus,
lesser vigor (a 1st-level spell) would cure an extra 2 hp of
damage in the first round, for a total of 3 hit points. Each round
thereafter it would heal the normal 1 hp of damage. Mass lesser
vigor (a 3rd-level spell) would cure an extra 6 hp of damage to
each target in the first round (for a total of 7 hit points), and
would heal 1 hp of damage each round thereafter as normal.

A807:
  • They'd deal the default amount of damage added to weapon attacks unless otherwise noted, which is 1xStr bonus.
    As they aren't actually wielding it in two hands, they don't get 1.5xStr like they would for wielding that size of weapon normally.
    I don't believe that the strength modifier on their bite attack plays a role in determining their strength modifier to damage. Getting 1.5xStr damage comes from being the creature's only natural weapon. Getting 0.5xStr comes from being a secondary natural weapon. The mouthpick weapon isn't a natural weapon so neither are applicable (see the MM p299, I don't know if it's in the SRD).
  • Yes.

A808: If you had the lawful subtype then all of your weapons would overcome DR as lawful weapons. Is that similar enough? The subtype could be gained through a ritual from Savage Species.
#1932

neceros

Aug 31, 2006 18:46:36
Q810: Using Power Attack (PHB) + Leap Attack (CV) + Shock Tropper (CW), if I had a BAB of +14, and using a Greatsword, how do I calculate the damage? I heard that when you tripple something it's not really trippled, but a special sort of multiplier (like Crit increases).

Would it be ((14 x 2) x 3), or (14 x 4)?
#1933

lilt

Aug 31, 2006 18:55:34
Q810: Using Power Attack (PHB) + Leap Attack (CV) + Shock Tropper (CW), if I had a BAB of +14, and using a Greatsword, how do I calculate the damage? I heard that when you tripple something it's not really trippled, but a special sort of multiplier (like Crit increases).

Would it be ((14 x 2) x 3), or (14 x 4)?

Assuming that you took the full penalty, you would be doing 14x3. Leap attack merely increases the power attack ratio by 1 when charging with a jump, changing the normal x2 from a two-handed weapon into x3.

If you critted when taking the full power-attack penalty available to you (presumably applying it to your AC if you have shock trooper) then you would be doing (2d6+(1.5xStr)+(14x3))x2
#1934

auldar

Aug 31, 2006 20:00:20
Assuming that you took the full penalty, you would be doing 14x3. Leap attack merely increases the power attack ratio by 1 when charging with a jump, changing the normal x2 from a two-handed weapon into x3.

If you critted when taking the full power-attack penalty available to you (presumably applying it to your AC if you have shock trooper) then you would be doing (2d6+(1.5xStr)+(14x3))x2

Leap Attack was erated to provide 100% of the power attack bonus. With a 2 hander, you get 4:1 when power attacking with leap attack.
#1935

brutalmisery

Sep 01, 2006 2:24:52
q811The text with the evasion class ability does not have any text that states is stacks with itself the way Uncanny Dodge does. Am I correct in thinking a rogue2/monk 2 does not get improved evasion? More importantly, a rogue 2 with a ring of eavsion doesn't have improved evasion, correct?
#1936

ganbor

Sep 01, 2006 3:07:04
q811The text with the evasion class ability does not have any text that states is stacks with itself the way Uncanny Dodge does. Am I correct in thinking a rogue2/monk 2 does not get improved evasion? More importantly, a rogue 2 with a ring of eavsion doesn't have improved evasion, correct?

A811 Correct - Some prestige classes that grant evasion have a "If you already have evasion, you get improved..." clause, but otherwise it does not automaticly "stack".
#1937

lilt

Sep 01, 2006 3:18:00
Leap Attack was erated to provide 100% of the power attack bonus. With a 2 hander, you get 4:1 when power attacking with leap attack.

Doh. I really should keep more up to date with errata.
#1938

charasanya

Sep 01, 2006 4:38:22
Leap Attack was erated to provide 100% of the power attack bonus. With a 2 hander, you get 4:1 when power attacking with leap attack.

I looked at the errata page but couldn't find an entry for Leap Attack. I believe it was published in Complete Warrior and in PHB2. PHB2 doesn't have an errata sheet yet and in Complete Warrior I did not find an entry for it. However, the Supreme Power Attack does +100% Power Attack damage but that's for lvl 10 Frenzied Berserkers only.

Could you post a link where you found this?
#1939

auldar

Sep 01, 2006 5:24:29
I looked at the errata page but couldn't find an entry for Leap Attack. I believe it was published in Complete Warrior and in PHB2. PHB2 doesn't have an errata sheet yet and in Complete Warrior I did not find an entry for it. However, the Supreme Power Attack does +100% Power Attack damage but that's for lvl 10 Frenzied Berserkers only.

Could you post a link where you found this?

It's from Complete Adventurer.

Page 110: Leap Attack
The second sentence of the Benefit paragraph should
read as follows:
If you cover at least 10 feet of horizontal distance with
your jump, and you end your jump in a square from
which you threaten your target, you deal +100% the
normal bonus damage from your use of the Power
Attack feat.

Complete Adventurer Erata
#1940

charasanya

Sep 01, 2006 6:14:39
Thanks a lot!

I doubt my GM will like it though...
#1941

zombiegleemax

Sep 01, 2006 6:25:01
Q812

I need a race with good Int +1LA max can someone suggest one..
#1942

lilt

Sep 01, 2006 6:48:05
Q812

I need a race with good Int +1LA max can someone suggest one..

Well Grey Elf is +0LA and gives +2 Int. You coudl combine that with the first level of the Half-Dragon template class, which effectively gives you +1LA, for another +2 Int.

You also get +2 Str, +2 NA, Darkvision 60ft, and Resistance 10 to one energy type.

Another option is to go Tiefling for +2 Int and the Outsider type. That allows Outsider Alter Self and Polymorph forms, see the 3.5 Alter Self Forms Thread and the 3.5 Polymorph Forms Thread for ideas.
#1943

zombiegleemax

Sep 02, 2006 17:00:35
Q813: Does or does not DR of the same kind stacks? for example a Dwarven Fighter 6 / Pious Templar 4 / Hammer Of Moradin 3 / Dwarven Defender 6 gets DR 1/- from Pious Templar, DR 2/- from Hammer Of Moradin and DR 3/- from Dwarven Defender...

... is is it DR 3/- or 6/- ?
#1944

zendu

Sep 02, 2006 17:15:56
A813 dr-3 DR from diffrent sources never stack.
#1945

avanter

Sep 02, 2006 17:55:03
q814: Can I TWF with a greatclub and an unarmed strike?

EDIT: oh oh, I see you just went over this... so its a DM call?

EDIT: jeez, its right there in the FAQ....
#1946

lilt

Sep 03, 2006 6:25:44
A813 dr-3 DR from diffrent sources never stack.

Unless it says it does, like the Roll With It feat.
#1947

zombiegleemax

Sep 03, 2006 16:25:34
Q815 Can I buy a Fierce (+2 bonus equivalent), Splitting (+3 bonus equivalent) Bow for 50'000g (thats what a +5 weapon costs)?
#1948

zombiegleemax

Sep 03, 2006 16:40:39
Nevermind.
#1949

zombiegleemax

Sep 03, 2006 16:44:25
A815.) No. You have to have at least a +1 enhancement bonus before you can start applying special abilities. The cost of a +1 Fierce Splitting bow would be 72,000gp plus the cost of the bow itself.
#1950

sithobi1

Sep 03, 2006 17:01:24
Q816: Is there a list of ways to gain regeneration? I did a google search, but it didn't turn up anything.
#1951

greyface

Sep 04, 2006 0:19:50
Q817: When grappling you lose your Dex bonus to AC. Doe this also mean you can't make Ref saves while in a grapple, or do you simply lose your Dex bonus to your base save?
#1952

sithobi1

Sep 04, 2006 0:58:23
A817: When you lose your dex bonus to AC, you don't lose it to saves. Your saves never change because of flatfootedness.
#1953

dnjscott

Sep 04, 2006 2:47:39
Q818:

I'm playing a Half Dragon, and I'd like to be able to turn Large size in battle. The DM's okay with custom items, but Enlarge Person won't work on someone with Dragon Type, and RIghteous Might is expensive (base of 55,000 with level 11 Cleric and level 5 spell).

Is there some item or spell somewhere that can do the job cheaper?

THanks!
#1954

Tempest_Stormwind

Sep 04, 2006 2:54:53
Q818:

I'm playing a Half Dragon, and I'd like to be able to turn Large size in battle. The DM's okay with custom items, but Enlarge Person won't work on someone with Dragon Type, and RIghteous Might is expensive (base of 55,000 with level 11 Cleric and level 5 spell).

Is there some item or spell somewhere that can do the job cheaper?

THanks!

A818: Expansion, Expanded Psionics Handbook. Self-only, but works with any creature type, and it's a first-level power. If you pay for an augmented version (which is pricey, a 4th level effect) you could even become Huge.

Psionics are also available in the SRD, so you can read about Expansion without owning the book by going here.
#1955

sithobi1

Sep 04, 2006 2:55:17
A818: If your DM allows psionics, there's the Expansion power, which will run you 100(double cost for personal powers)*1(power level)*Manifester Level(3 for 3 minutes) for a tattoo.
#1956

odytoboman

Sep 04, 2006 11:23:52
Q819: Whats the fastest character ever, and one what board can I find it? Please and Thank you
#1957

skadrian

Sep 04, 2006 13:14:10
A 819: world record thread, should be in the CO library
#1958

zombiegleemax

Sep 04, 2006 21:17:40
Q820 If you have four arms and dual strike can you use all four attacks for dual strike?
#1959

sithobi1

Sep 05, 2006 3:26:13
Please use the proper format.
Q821: Is there an ability that allows you to Bull Rush someone more than 5 feet without having to move with him or her?
#1960

alex_leonheart

Sep 05, 2006 4:07:16
A821: Both the Knockback and Clouting +3 weapon enhancements (from Complete Warrior and Complete Arcana) can achieve that.

Knockback is for use with ranged weapons only though and Clouting don't use Bull Rush mechanics.
#1961

fwib

Sep 05, 2006 9:12:37
Q820
If you have four arms and dual strike can you use all four attacks for dual strike?

A820
As written, no.

Your best option is to ask your DM about a Multi Strike version of the feat.
#1962

Anor

Sep 05, 2006 13:36:56
Just a question on the land speed while traveling with a horse over land. According to the PHB it says that with a light horse you may travel 32 miles per day using regular movement. But how long is a day? Under the table it says that a days travel is made up of 8 hours of actual travel time. Does this mean that it takes 8 hours to travel 32 miles? And how long could you possibly come if pushing it to the limit not taking in to account fatigue or subdual damage.

Cheers.
#1963

fwib

Sep 05, 2006 14:58:47
Just a question on the land speed while traveling with a horse over land. According to the PHB it says that with a light horse you may travel 32 miles per day using regular movement. But how long is a day? Under the table it says that a days travel is made up of 8 hours of actual travel time. Does this mean that it takes 8 hours to travel 32 miles? And how long could you possibly come if pushing it to the limit not taking in to account fatigue or subdual damage.

Cheers.

A822
Yes, a standard day's travel is 8 hours, so if you travel for 8 hours on a standard light horse, then you travel 32 miles.

not taking fatigue and subdual damage into account, would pretty much require an undead horse (or similar immune-to-fatigue type) and probably rider too.

Assuming that we use an undead light horse, and that we have it run continuously rather than single-move, we can simply multiply the 32 miles by 12 (x4 for running, x3 for 24 hours rather than 8) giving 384 miles.

The precise distance travelled will depend greatly on conditions and GM rulings.
#1964

logicninja

Sep 05, 2006 15:00:32
Instead of an undead horse, use a Phantom Steed, CL 12. 240 ft/round, Hours duration (Extended at CL 12 makes 24).
#1965

boffer

Sep 05, 2006 15:08:55
Q828 as i wait for the CustServ to answer my mail I'll ask you instead... The Swordsage spellcaster variant, how does it work, purely mechanical that is?
#1966

skadrian

Sep 05, 2006 15:09:42
A822: and 240 ft/round makes 3456000 feet or 654 mile a day
#1967

magness

Sep 05, 2006 21:31:47
Q823: I know I've seen a crossbow for firing a grappling hook somewhere. Anyone know what book?
#1968

Tempest_Stormwind

Sep 05, 2006 22:02:43
Q823: I know I've seen a crossbow for firing a grappling hook somewhere. Anyone know what book?

A823: Song and Silence. 3.0, but easily converted. Also appears with the original Spool of Endless Rope (CV) and the only appearance of a covered hand crossbow (that can be fired even while upside down).
#1969

seeker_of_truth_02

Sep 06, 2006 19:20:34
Q824: How does the domain spontinaity cleric option from PHB2 interact with the Planar domains (specifically the celestia domain) in the spell compendium?
#1970

zendu

Sep 06, 2006 22:03:26
Q825What is the most damaging first level spell (anyclass)
#1971

ressurrector

Sep 06, 2006 23:25:04
Q826: Ectoplasmic Shards say they require a manifester level, does the Hidden Talent feat qualify you? (XPH P67 sidebar)
#1972

Tempest_Stormwind

Sep 06, 2006 23:32:03
Q826: Ectoplasmic Shards say they require a manifester level, does the Hidden Talent feat qualify you? (XPH P67 sidebar)

A826: No, because Hidden Talent explicitly says "this is not a manifester level". However, assuming you're a kalashtar, your racial Mindlink ML (half your HD) should count.

Personally, I think linking the Quori embedded shards (like the ectoplasmic shard) to manifester levels was silly, given the existence of the soulknife and the kalashtar in general. So, any member of this race can tap into his heritage and use them, but only if they're trained in one of these classes, except that one? (Linking it to "psionic class level" works better, IMHO.)
#1973

zombiegleemax

Sep 06, 2006 23:48:50
Q827: The 7th-level incantrix ability Instant Metamagic places no restrictions on the use of Heighten Spell. Does this mean that a 7th-level incantrix with Heighten Spell can use Instant Metamagic to infinitely Heighten a spell? If not, why not?
#1974

saru

Sep 07, 2006 0:27:57
A 827 : instant metamagic from incantatrix allows you to apply a metamagic feat without increase on the spell slot used.
If you heighten magic missile with instant metamagic, you can cast magic missile as a 9th level spell except it will use a 1st level slot.

Spellcasting is limited to 9th level spells, you can't cast 10th level or higher spells. So you can't use instant metamagic (heighten) to increase the spell level to infinity.
#1975

Nelyo

Sep 07, 2006 0:53:01
Q824: How does the domain spontinaity cleric option from PHB2 interact with the Planar domains (specifically the celestia domain) in the spell compendium?

A824: A Domain Spontaneity Cleric only has one domain slot. A Planar domain takes up "both domain choices. You can't use them together.
#1976

lokathor

Sep 07, 2006 1:49:18
A824: A Domain Spontaneity Cleric only has one domain slot. A Planar domain takes up "both domain choices. You can't use them together.

Incorrect. The second sentence of the benefit section of that class ability replacement clearly states "pick one of your two domains", so you do clearly have two domains to give up to get a planar domain.
#1977

necromas

Sep 07, 2006 6:22:32
A 827 : instant metamagic from incantatrix allows you to apply a metamagic feat without increase on the spell slot used.
If you heighten magic missile with instant metamagic, you can cast magic missile as a 9th level spell except it will use a 1st level slot.

Spellcasting is limited to 9th level spells, you can't cast 10th level or higher spells. So you can't use instant metamagic (heighten) to increase the spell level to infinity.

A 827 : Actually, there are 10th+ level spell slots, although they require an epic feat to gain access to them. They are for using metamagic feats on higher level spells, such as empowering a 9th level spell into an 11th level slot. The extra spell slots are based on how high your casting ability score is.
#1978

sithobi1

Sep 07, 2006 6:46:51
A 827: Don't forget that the heighten feat itself is restricted to 9th level spells.
#1979

zombiegleemax

Sep 07, 2006 9:05:56
A 827 : instant metamagic from incantatrix allows you to apply a metamagic feat without increase on the spell slot used.
If you heighten magic missile with instant metamagic, you can cast magic missile as a 9th level spell except it will use a 1st level slot.

Spellcasting is limited to 9th level spells, you can't cast 10th level or higher spells. So you can't use instant metamagic (heighten) to increase the spell level to infinity.

Q 827b: So I would need Earth Spell or something similar to break that limit to any degree pre-epic, correct? Can I apply Practical Metamagic/Easy Metamagic to a Sudden Metamagic spell?
#1980

zombiegleemax

Sep 07, 2006 9:12:26
A 827: Don't forget that the heighten feat itself is restricted to 9th level spells.

Er, duh. Whoops...I was reading through Incantrix, and I realized that every other Sudden Metamagic ability specifically *didn't* have a Heighten Spell version (like the feats in Complete Arcane, and I don't think the rods do either) so I started thinking 'what could you do if you could heighten for free', and the answer *seemed* to be 'heighten a spell infinitely'. So I rushed off to ask about it without, ya know, actually looking up the feat.:embarrass
#1981

tweedledope

Sep 07, 2006 12:41:45
Q828
Are there any early entry manifesting classes?

-=TD=-
#1982

Tempest_Stormwind

Sep 07, 2006 13:24:42
Q828
Are there any early entry manifesting classes?

-=TD=-

Define, please. You can enter many manifesting classes at first level, since there are manifesting base classes (Psion (including Erudite variant), psychic warrior, wilder, ardent, divine mind, and lurk, plus the psychic rogue if you use Mind's Eye material)
#1983

bluelighter0

Sep 07, 2006 14:36:50
Q829

Someone once mentioned a race that had bardic music as an innate ability. Can someone source this, or provide a link?

~Blue
#1984

Nelyo

Sep 07, 2006 16:19:33
Incorrect. The second sentence of the benefit section of that class ability replacement clearly states "pick one of your two domains", so you do clearly have two domains to give up to get a planar domain.

Ack, that's what I get for being too lazy to pull out my PHB II. The end result is the same, as to get a planar domain you'd have to trade in both your domains, including the one you picked for the domain spontaneity feature. Unless you rule that picking a planar domain is a "dramatic event that leaves you incapable of accessing the domain." Honestly, I'd send a question off to Cust Serv or Ask Wizards or just ask your DM, because I could see this going either way.
#1985

surreal

Sep 07, 2006 16:30:04
Q829

Someone once mentioned a race that had bardic music as an innate ability. Can someone source this, or provide a link?

~Blue

A 829: Er... I can't remember exactly, but it was an angelic or fey sort of race, possibly from the BoED... the "Firre" ?
#1986

zentinel

Sep 07, 2006 19:31:23
Q828 - Does the Changeling 'Racial Emulation' feat (RoE) let them qualify for racial prestige classes?
#1987

tweedledope

Sep 07, 2006 20:07:28
Define, please. You can enter many manifesting classes at first level, since there are manifesting base classes (Psion (including Erudite variant), psychic warrior, wilder, ardent, divine mind, and lurk, plus the psychic rogue if you use Mind's Eye material)

I'm sorry. I was referring to prestige classes that allow early entry and increase manifesting. (IE, Bloodhound-ish)

-=TD=-
#1988

psly4mne

Sep 08, 2006 9:34:53
Q827: The 7th-level incantrix ability Instant Metamagic places no restrictions on the use of Heighten Spell. Does this mean that a 7th-level incantrix with Heighten Spell can use Instant Metamagic to infinitely Heighten a spell? If not, why not?

Instant Metamagic was errataed. It is limited by your highest-level spell slot.
#1989

zentinel

Sep 08, 2006 12:26:53
Q828
Are there any early entry manifesting classes?

-=TD=-

A828 - Not yet.
#1990

zombiegleemax

Sep 08, 2006 14:13:46
Q831 ok forgot!
I cant find the magic item that gives tru stike
3.5 Forgotten realms

--------------------------------------------------

Min Max Incantatrix/Incantatar
http://boards1.wizards.com/showthread.php?p=9979720#post9979720

Min max dammage with arcane spells and metamagic feat
http://boards1.wizards.com/showthread.php?p=9979748#post9979748 nd passed away to joi

Need help creating cheap golems
http://boards1.wizards.com/showthread.php?p=10007988#post10007988

Need help creationg aThief guild
http://boards1.wizards.com/showthread.php?p=10004174#post10004174

Post ure Character Background´s / Personality here
http://boards1.wizards.com/showthread.php?p=10012911#post10012911
#1991

empty_king

Sep 08, 2006 21:58:22
Let's call Victor_Ograygor's question Q830.

Q831: How can an Illumian gain the Elven humanoid subtype or Elven Blood special ability?
#1992

surreal

Sep 09, 2006 0:16:39
Q 832: Can I have a natural lycanthrope with no class levels? (let's say a natural werebear with 6 HD +3LA) I had always assumed they could... but upon rereading the template now I'm not sure. It reads that you apply it to a giant or humanoid, then add the animal HD, which implies adding into on top of existing hit dice. With the advent of savage progressions that let us begin with monster levels though, then it seems to go the other way.

Hmm, what if we ignore savage progressions and assume that we can have a natural lycanthrope without class levels, then a wererat would start with one dire-rat HD, but since you can't have a monster race with 1 HD, it gets replaced with a class level. That's almost like a "free" -1 adjustment. (yeah yeah I'm rules-lawyering)
#1993

skadrian

Sep 09, 2006 10:15:59
A831: I dont have my books here, but ruathar from races of the wild should work.
#1994

dnjscott

Sep 10, 2006 3:17:19
Q833:

Can you double damage on a critical touch attack with disintegrate? If not, why not? It seems to fit the Complete Arcane criteria for weapon-like spells... the damage just seems out of whack.
#1995

zombiegleemax

Sep 10, 2006 6:04:44
A833: Yes you can, it fits all the critera. For added fun rember that Improve critical: Touch spells is permited :evillaugh
#1996

haikenedge

Sep 10, 2006 7:44:41
Q834: Fiend Folio. v3.0 or v3.5?
#1997

lilt

Sep 10, 2006 8:58:04
Q834: Fiend Folio. v3.0 or v3.5?

3.25
#1998

haikenedge

Sep 10, 2006 9:46:24
cot dang
#1999

sianger

Sep 11, 2006 1:34:13
Q835. Only one Quickened spell may be cast per round. But what about Quickened Spell-like Abilities? I imagine you'd only be allowed to use one a round too. But the trickier question - can you use a Quickened Spell and a Quickened Spell-like Ability in the same round?
#2000

phaedrusxy

Sep 11, 2006 1:44:12
A835: According to the latest terminology for action types, Quickened Spells are Swift actions. They are like Free actions, but you can only take one per round. I would imagine a Quickened SLA is also a Swift Action, but I don't have a reference to back that up. If I am correct on that, then you'd be limited to one or the other, but not both.

A832: Since the examples are natural lycanthropic humans with only 1 class level, and they have the monstrous hit die, I'd say no.
#2001

zombiegleemax

Sep 11, 2006 1:48:42
I belive its in one of the ebberon books that say they all count towards the same thing and that you only get ONE quckened/swift/what ever else a round...
#2002

gryftir

Sep 11, 2006 2:24:25
Q836
A) Is there a thread for dealing with being suprised (as in ways to mitigate or avoid the suprise round)?
B) If the above doesn't exist what ways exist to avoid being suprised, or to deal with being surpised?
#2003

logicninja

Sep 11, 2006 2:28:53
A386: two ways to avoid surprise are the Foresight spell (level 9) and the Divine Oracle PrC's 10th-level ability, which makes them immune to surprise.
#2004

zombiegleemax

Sep 11, 2006 8:32:39
Q837: Can I trip or disarm as an attack of opportunity?
#2005

laowai

Sep 11, 2006 8:40:10
The "Leap of The Clouds" ability from the ninja spy allows the character to ignore his own height when jumping horisontally or vertically. What does this mean? if i have a jump modifier of 39 and can take 10, how high or how far could my character jump?
#2006

hastifer

Sep 11, 2006 8:53:36
A837: Yes

Q839: If I have a base wisdom score of 12 and put on a +2 wisdom item, does that enable me to cast 4th level cleric spells at level 7?
#2007

Tempest_Stormwind

Sep 11, 2006 9:12:23
The "Leap of The Clouds" ability from the ninja spy allows the character to ignore his own height when jumping horisontally or vertically. What does this mean? if i have a jump modifier of 39 and can take 10, how high or how far could my character jump?

Please follow the format.

A838:
3.0 jump rules included an artificial maximum limit based on your height. This was removed in 3.5, and thus references to Leap of the Clouds (which originally appeared as a monk ability) are out of date.
#2008

sithobi1

Sep 11, 2006 9:23:52
A839: Yes.
#2009

sianger

Sep 13, 2006 20:15:23
Q840. Is there any spell / feat / magic item / ability / etc. that allows you to use ranged weapons normally in high winds?

Q841. If an assassin makes a death attack with a poisoned weapon, does the save for the poison come first, or for the death attack? (I can see some really nasty Spell Storing (poison) + Black Lotus Extract + Death attack combos...)
#2010

zombiegleemax

Sep 13, 2006 20:19:58
Q842 where does the MONKS tattoo come from
#2011

dnjscott

Sep 13, 2006 21:02:40
A838:

You could also try to get your DM to give you the new feat Leap of the Clouds, from the PHB2, or the Ninja from CA's ability to always jump as if having a running start.
#2012

sianger

Sep 13, 2006 22:23:03
Q843.a) Are there any good Favoured Soul builds around?
b) What about good Stormlord builds?
c) Or both of them combined (which is what I have in mind)?
#2013

tebryn

Sep 14, 2006 18:30:29
Q-844.) Where is the Multiplier rule printed in the D&D books. "two dubblings equals a trippling" been looking for it lately to show somone who is trying to calculate like normal math, but came up empty handed other than the people quoting it here.
#2014

soltares

Sep 14, 2006 18:45:11
Q829
Someone once mentioned a race that had bardic music as an innate ability. Can someone source this, or provide a link?
~Blue

Q829
Book of Exalted Deeds, p 71-72. The Tulani uses Bardic Music as an 18th level Bard. (This is not listed as an Ex, Su or Sp ability, it's just sitting there naked.)
#2015

Tempest_Stormwind

Sep 14, 2006 18:58:15
Q-844.) Where is the Multiplier rule printed in the D&D books. "two dubblings equals a trippling" been looking for it lately to show somone who is trying to calculate like normal math, but came up empty handed other than the people quoting it here.

A844: Right at the very front of the PHB, under The Basics. Also in the SRD.
Sometimes a rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (
#2016

GhostStepper

Sep 14, 2006 19:42:39
A844: Right at the very front of the PHB, under The Basics. Also in the SRD.

Its also on page 304 of the PHB under the huge heading "MUTLIPLYING", just so everyone knows.
#2017

surreal

Sep 14, 2006 19:46:46
Q 845: Does polymorph change your type? (yeah yeah, I haven't been keeping up with the errata; it gives me a headache)
#2018

zombiegleemax

Sep 14, 2006 21:34:35
Q846: In the BoED the feat named Holy Ki Strike has "Ki Strike (holy)" in the requirements. How/where can a character get that?? Is it some kind of typo because in the explination of the feat it states, "[Your unarmed strikes are] considered to be holy..." Why would that be a benefit of the feat if you have to have it as a prereq? *man my head hurts*
#2019

dnjscott

Sep 14, 2006 21:47:51
A846: That's a typo. The sage suggested Ki Strike-Lawful as a prereq, but then that makes the MOnk have to be a much higher level than a fighter or creature with natural attacks would have to be.

On that note, the 'monks unarmed strike can be enhanced as a natural weapon' rule seems to make the Natural Strike option available to monks at a pretty low level... we usually use that instead.
#2020

empty_king

Sep 14, 2006 23:17:42
Q847: This is a re-wording of Q831, sorry. Can an Illumian gain the Elven subtype or Elven Blood special ability? Ruathar from RotW and the minor ritual of transformation from Savage Species don't work.
#2021

lilt

Sep 15, 2006 1:34:48
Q 845: Does polymorph change your type? (yeah yeah, I haven't been keeping up with the errata; it gives me a headache)

Yes.
#2022

caedrus

Sep 15, 2006 19:30:28
Apologies if these are stupid, I am away from my books at the moment .

Q848: Arcane Thesis (3rd level spell, eg fireball) + Cloak of Mysteries (Dweomerkeeper) + Innate Spell (including Prereq's) ... does this equal a 3rd level spell at will every round?

Q849: What are the best known legal tricks for 9th level Wizard and Cleric (note: not Arcane and Divine) in a 20th level build. I know about Ur-Priest and Sublime Chord. Was there ever a concensus on (I dread to say this) Precocious Apprentice?

Thanks, and apologies for the basic questions.
#2023

zombiegleemax

Sep 16, 2006 4:01:00
Q850!
Is there a template that changes type to construct?
#2024

lilt

Sep 16, 2006 5:00:35
Apologies if these are stupid, I am away from my books at the moment .

Q848: Arcane Thesis (3rd level spell, eg fireball) + Cloak of Mysteries (Dweomerkeeper) + Innate Spell (including Prereq's) ... does this equal a 3rd level spell at will every round?

Q849: What are the best known legal tricks for 9th level Wizard and Cleric (note: not Arcane and Divine) in a 20th level build. I know about Ur-Priest and Sublime Chord. Was there ever a concensus on (I dread to say this) Precocious Apprentice?

A848: Arcane Thesis and Cloak of Mysteries only work with metamagic feats. Innate Spell (the version from complete arcane which is presently the valid one) is not a metamagic feat.

A849: I don't think there has ever been a complete consensus about wether or not the Precocious Apprentice trick actually works.

You may want to take a look at an illumian using the Improved Sigl (Krau) trick, however. It's no less dirty but is possibly less tennuous rules-wise. It also allows entry to MT after level 3. The same trick also removes the need for the practiced spellcaster feats early-on as a Cleric 2/Wizard 1/MT6 with the Krau sigl has a caster level of 9/9.

One thing to remember for such a build is to get armor that you're comfortable casting your arcane spells in. Consider the Twilight enhancement from the PHB2, or simply getting a monk's belt (13k) for your wisdom to AC on top of mage armor/Greater Mage Armor (the most recent printing, in the SC, has no material component).

As an arcane/divine caster you'll have more spell slots than a normal caster. This can cause you to clog-up... So many spells to use, so little time! There are two ways around this: Get spells castable as a swift action, or cast spells that last a long time. I'd highly reccomend using 3 of your 4-5 feats taking Extend Spell, Persistant Spell, and Divine Metamagic (Persistant Spell) and grab a lot of turning attempts (get a nightsick (7.5k, Libris Mortis)). That should let you persist at-least one divine spell, and with how metamagic works under 3.5 with metamagic feats stacking in favourable ways (unlike how they did under 3.0), you can make teh spells last 48 hours by extending them too (consider using a metamagic rod). See the following equivalent ruling:
FAQ Rruling
If my wizard applies Energy Admixture (Complete
Arcane, page 78) and Maximize Spell to the same spell, does
he get a spell that deals double its maximized damage
(maximum normal damage in two different energy types)?
If he also applied the Twin Spell feat (Complete Arcane,
page 84) to the same spell would it duplicate the entire
effect?

Yes and yes. Assuming your character can cast 13th-level
spells—the slot required by a 2nd-level spell affected by these
metamagic feats—a scorching ray so affected would create two
sets of three rays each, with each ray dealing 24 points of fire
damage (4d6, maximized) and 24 points of a second energy
type (as appropriate for your Energy Substitution feat), for a
grand total of 288 points of damage . . . assuming all six rays
hit their target.
#2025

cthulhu3125

Sep 16, 2006 8:03:49
Q 851: I have a character with both the half-dragon and half-fiend templates applied. The templates change the base creature's type to dragon and native outsider respectively - which one takes precedence? Or is the character both types for the purposes of spells, bane weapons and so on?
#2026

zombiegleemax

Sep 16, 2006 8:15:25
A 851 Outsider as it is higher up the tree for determining type
#2027

zombiegleemax

Sep 16, 2006 9:30:56
Q852: Is it true that the same template can be applied more than once to the same creature so long as they meet the prereqs?
#2028

empty_king

Sep 16, 2006 10:27:02
A852: Generally, no. Some templates specifically state that this is possible (like Evolved Undead from Libris Mortis), and when they do, it's OK to take multiples of these. Even when you can take multiples, most of the benefits of taking the same template twice do not stack (natural armor, fast healing or regeneration, that sort of thing).
#2029

zombiegleemax

Sep 16, 2006 11:08:39
Q853: Fireball specifically states that flammable objects catch fire in its radius. Shouldn't creatures wearing clothing thus have to make reflex saves to avoid their clothes catching on fire? Somehow there's never anything flammable around when I cast the spell...
#2030

Tempest_Stormwind

Sep 16, 2006 11:17:46
A852: Generally, no. Some templates specifically state that this is possible (like Evolved Undead from Libris Mortis), and when they do, it's OK to take multiples of these. Even when you can take multiples, most of the benefits of taking the same template twice do not stack (natural armor, fast healing or regeneration, that sort of thing).

Cite your source on this.

If a template says it can be applied to a class of creature and the template doesn't invalidate that, there's no reason why it couldn't be applied again. After all, the base creature (the newly-templated creature is designated as the base creature here) is still a valid subject for the template.
#2031

antendren

Sep 16, 2006 12:59:28
Q853: Fireball specifically states that flammable objects catch fire in its radius. Shouldn't creatures wearing clothing thus have to make reflex saves to avoid their clothes catching on fire? Somehow there's never anything flammable around when I cast the spell...

A853: Attended objects (including clothing) only need to worry about beind damaged if their possessor rolls a natural 1 on his saving throw. So in general worn clothing won't catch fire.
#2032

empty_king

Sep 16, 2006 15:43:08
Libris Mortis p. 99:

...Every step of evolution means that the evolved undead template can be applied again to the undead creature (setting this template apart from most other templates, which can be applied only once.)

Emphasis mine. There's probably an argument around this in the free spirit of the CO boards, because the reason why other templates can be applied only once isn't qualified. I still think that even if you could apply a template multiple times, a lot of the benefits wouldn't stack.
#2033

skadrian

Sep 16, 2006 15:49:44
Well, it is a rather strange place for a rule about templates, but you seem to be right, and I also think that most benefits wont stack, being bonusses from the same source
#2034

oldmanwinter

Sep 16, 2006 21:30:55
Q854 - Is there a feat that allows a rogue to give up sneak attack dice to inflict con damage?
#2035

tshern

Sep 17, 2006 7:16:27
A few weeks ago I went through some books of my friend and found Tattooed Monk and his Bellflower tattoo. After reading the description one question came to my mind: Can you use it several times on the same ability? As in boosting, for example, using all the daily usages on your charisma? If you had Charisma score of 20 initially, you could increase it to 83 with five uses, or is it possible?
#2036

skadrian

Sep 17, 2006 7:51:01
that would be Q855

A855: Yes it is possible, some of the world records use this. They dont stack, but they use the new higher modifier
#2037

zombiegleemax

Sep 17, 2006 11:10:31
Q856: Does Massed Charge (PHB2 pg 161) stack with, or work together with, Warmaster's Charge (ToB pg 94)?

Q857: Where can i find the Warlock invocation/feat that I belive its called Eldrich Glaive?

Edited several times because i managed to find my own answers
#2038

oldmanwinter

Sep 17, 2006 11:24:58
Q843.a) Are there any good Favoured Soul builds around?
b) What about good Stormlord builds?
c) Or both of them combined (which is what I have in mind)?

A843 -
A) http://boards1.wizards.com/archive/index.php/t-565966.html
B) http://boards1.wizards.com/showthread.php?p=9086817#post9086817
C) http://boards1.wizards.com/showthread.php?t=702264
#2039

iurbina

Sep 17, 2006 13:26:20
Q850!
Is there a template that changes type to construct?

A850: Dust Stuffed (Explorer's Handbook (Eberron) p 113-114) grants the Construct type and Living Construct subtype, an impressive improvement in abilities, some neat special powers, and a +5 LA/+1 CR adjustment.
#2040

dog45

Sep 17, 2006 16:14:40
Q858 - If I designate Scorching Ray as my Signature Spell (feat - PGtF), can I lose a higher than 2nd level spell slot to apply a metamagic feat to it?

example: a Wizard has the feats Searing Spell, Spell Mastery, Signature Spell (Scorching Ray). Instead of casting a prepared Fireball could i instead spontaneously cast a Searing Scorching Ray?
#2041

sianger

Sep 18, 2006 0:01:08
A843 -
A) http://boards1.wizards.com/archive/index.php/t-565966.html
B) http://boards1.wizards.com/showthread.php?p=9086817#post9086817
C) http://boards1.wizards.com/showthread.php?t=702264

Thanks! Not very much stuff around, it seems. But better than nothing. Guess I should just post what I have [soon] for the CO Makeover crew...

On a related note, an earlier, as yet unanswered pair of questions:

Q840. Is there any spell / feat / magic item / ability / etc. that allows you to use ranged weapons normally in high winds?

Q841. If an assassin makes a death attack with a poisoned weapon, does the save for the poison come first, or for the death attack? (I can see some really nasty Spell Storing (poison) + Black Lotus Extract + Death attack combos...)

#2042

oldmanwinter

Sep 18, 2006 15:03:39
A841 - I would resolve the death attack (Think slitting a throat) first and then if they survive that let the poison go to work and make them save vs. poison. No point in saving vs. poison if your throat has been cut back to your spinal cord.

Q859 - What are some items or item properties to get a miss chance ala blur?
#2043

ralp

Sep 18, 2006 16:32:40
Q860 - I'm creating a Half-Giant Psychic Warrior 3. Should I take a first level dip into Barbarian instead? Rage sure looks nice, but I can't make Concentration checks to regain my Psionic Focus. And I was planning on wearing spiked full-plate so the speed bonus wouldn't apply.
If it helps, the rest of my party will probably be a Psion, a Thri-kreen Ninja (well, just a base racial Thri-kreen at first, since we're starting at ECL 4), and an Artificer.
#2044

sianger

Sep 18, 2006 23:55:21
A841 - I would resolve the death attack (Think slitting a throat) first and then if they survive that let the poison go to work and make them save vs. poison. No point in saving vs. poison if your throat has been cut back to your spinal cord.

Q859 - What are some items or item properties to get a miss chance ala blur?

A841. (cont'd) Fair enough, but what about a magical poison (i.e. a spell)? It seems a very sensible strategy for an assassin, in fluffy terms, to use magical poison in conjunction with a death attack (since even in fluffy terms a physical poison would take effect only moments after the attack).

A859. (partial) the most obvious are the Cloaks of Displacement from the DMG; Minor for continuous 20% and Major for 50%, 10 rounds per day. There are many many others. Perhaps if you narrowed your category of items?

[Edit: Added question]
Q861. Is there a guide on increasing spell damage with metamagic? Specifically one with numerical comparisons between various metamagic feats, e.g. empower vs twin vs maximise vs admixture, etc. etc.; similar to the Power Attack guides / calculators around.
#2045

zombiegleemax

Sep 19, 2006 6:13:25
Q862. Do you get +20 insight bonus to confirm criticals when casting True Strike?
#2046

zombiegleemax

Sep 19, 2006 10:12:58
A862: Found it in the FAQ. Answer is 'yes you do'.
#2047

zombiegleemax

Sep 19, 2006 11:19:58
Q863
Where can I find rules for improved invisibility?
#2048

cheezgrater

Sep 19, 2006 11:27:15
A863
Greater Invisibility is PHB page 245.
#2049

zombiegleemax

Sep 19, 2006 11:30:29
oh damn i dont have 3.5 phb... i been using 3.0 and checking on srd
#2050

zombiegleemax

Sep 19, 2006 11:45:15
Q864
Is there a template that thats grabs you immunity to death effects and non leathal damage but keeps you con score?
#2051

fwib

Sep 19, 2006 12:51:30
Q 685. I am sure I remember seeing official WotC Level Adjustments for Half-Golems somewhere, but now I can't remember where, and Googling has gotten me nowhere. Can anyone say where or link to them?
#2052

dog45

Sep 19, 2006 14:14:43
Q 685. I am sure I remember seeing official WotC Level Adjustments for Half-Golems somewhere, but now I can't remember where, and Googling has gotten me nowhere. Can anyone say where or link to them?

A 685. MMII p. 205

http://www.timjoh.com/dnd is my new favorite "where is X" referance
#2053

fwib

Sep 19, 2006 15:26:26
Q 685. I am sure I remember seeing official WotC Level Adjustments for Half-Golems somewhere, but now I can't remember where, and Googling has gotten me nowhere. Can anyone say where or link to them?

A 685. MMII p. 205

http://www.timjoh.com/dnd is my new favorite "where is X" referance

Nope, I don't see the LA for them there.

[edit] your linked link looks useful though.
#2054

dog45

Sep 19, 2006 15:47:31
D'oh! I didnt actually check the MMII, just figured that their entry in it would have the LA. Silly me.
#2055

FriendlyBiscuit

Sep 19, 2006 17:28:24
Misnumbered.
#2056

wayne_frobisher

Sep 19, 2006 21:39:20
Q688:How does Uncanny Blow interact with effects that apply a different stat such as CoCL's Elegent Strike?

Uncanny Blow: Exotic Weapon Master class ability, 2x Str to dmg instead of 1.5x, Complete Warrior.
Elegent Strike: Champion of Corellon Larethian class ability, Dex to dmg in addition to Str, Races of the Wild.

How does it work with an ability that applies Dex instead of Str? or, basically, would I get 2x Dex to Dmg using such an ability with Uncanny Blow?
#2057

FriendlyBiscuit

Sep 19, 2006 22:55:35
Q688:How does Uncanny Blow and things like it interact with effects that apply a different stat such as CoCL's Elegent Strike?

A688: With any given feat or ability that gives you X to damage, hit, saves, or whatever, just read it carefully. If it says "you get a bonus on [hit, damage, saves, etc] equal to your [stat1] modifier," then add your appropriate ability modifier to the roll. If it says, "you use [stat1] instead of [stat2] to determine [hit, damage, saves, etc]" then you cannot stack it with another ability or feat that gives you a different stat instead of the bonus, though you can replace the normal modifier with the replacement modifier, and then use an ability or abilities on top of that which are bonuses and not replacements. (as long as the bonuses are not of the same type.)
I could give you more specific answers if I knew exactly what books to check in. My library has grown too large for me to recall where everything is.
#2058

ganbor

Sep 19, 2006 23:39:28
Q 685. I am sure I remember seeing official WotC Level Adjustments for Half-Golems somewhere, but now I can't remember where, and Googling has gotten me nowhere. Can anyone say where or link to them?

A685, Sort of For what it's worth, the 3.5 update for MMII lists all Half-Golems as LA -.
#2059

caedrus

Sep 20, 2006 18:55:44
Q689: When you lose the prerequisites for a Prestige Class, you retain Hit Dice, Saves, and Attack Bonus. You lose special abilities. But, and here is the question: Do you retain the spellcasting ability of the Prestige Class (e.g. caster level)? Oh, and if you quote an official source, that would be appreciated. Thanks!

C.
#2060

lordmongoose

Sep 20, 2006 20:43:46
Q690: Any magic items / grafts / sundry ways to gain an extra arm?
#2061

oldmanwinter

Sep 20, 2006 22:06:55
Q863
Where can I find rules for improved invisibility?

A863
Improved Invisibility <br /> Illusion (Glamer)<br /> Level: Brd 4, Sor/Wiz 4<br /> Components: V, S<br /> Target: You or creature touched<br /> Duration: 1 minute/level (D)<br /> Saving Throw: Will negates (harmless)<br /> As invisibility, except the spell doesn&#8217;t end<br /> if the subject attacks.
#2062

zendu

Sep 20, 2006 23:04:50
A689
This should have about everything you need (and probably more, considering it causes a rules debate)
http://boards1.wizards.com/showthread.php?t=704148

I belive the short answer is, if your dm is following this rule, then...

"When a character no longer qualifies for a prestige class they have already taken, they lose most of the benefits of that prestige class and cannot advance further in that prestige class until they again meet the requirements. They retain any hit dice, base attack bonus, saves, and skill points based on the class, but lose all other benefits. Once they meet the requirements again, they regain all the abilities and can advance normally in the class."

Emphases added, so your answer is no.
#2063

sianger

Sep 20, 2006 23:33:28
Q690: Any magic items / grafts / sundry ways to gain an extra arm?

This should really be Q870., as Q865 was mistakenly asked as Q685.

So.
A870. Magic of Eberron has an item that is an extra arm. No books here, so not too sure, but I think it's called an Extra Arm or a Third Arm ['doh!].
There's also Girallon's Blessing, a spell you can find in the Spell Compendium.
Also, I believe, there are a couple templates one might use. Not sure of details though.

[edit] here's the link to probably the most complete list:
http://boards1.wizards.com/showthread.php?t=706353
#2064

FriendlyBiscuit

Sep 21, 2006 4:17:05
Q865 was mistakenly asked as Q685

Sorry about the misnumbering. Guess it was a little lazy of me to only check the most recent Q, and not look back even a single Q farther. Perhaps numbering this properly will get a response? :D If the answer is unsure, or it is a Hotly Debated Topic that neither side has yet won, I'd happily accept a nudge in the direction of the debate in lieu of an answer.
Q866: What happens when you shove a dude into another dude?
More specific: My goliath loves to get into the melee, fight for a couple rounds, and then while everyone is clustered together in a big pile of swordsmen, monks, and other beaters, Sudden Leap away (with AoO, yes I know) and Charging Minotaur (a maneuver that initiates a bullrush attempt) his way back into the mess. My buddies get AoO's, and I think I get a domino effect. However, my DM has ruled it a little differently every time. What happens when mook A is bullrushed into mook B? Do I make a second bullrush against mook B, possibly carrying B and A both forward, potentially even into mook C for even more fun? (up to the distance limit of the bullrush against A, of course) Or, do I get some messy Prone-ification of everyone involved? Or is it even an odd sort of overrun and/or movement past B?

Q867: When said goliath goes into Mountain Rage, he is Large. Can I bullrush two Medium creatures simultaneously due to both of them fitting up against my 10-foot "face"? Or can I not bullrush at all due to the "obstacle"?
#2065

dnjscott

Sep 21, 2006 12:02:02
Q866: What happens when you shove a dude into another dude?
More specific: My goliath loves to get into the melee, fight for a couple rounds, and then while everyone is clustered together in a big pile of swordsmen, monks, and other beaters, Sudden Leap away (with AoO, yes I know) and Charging Minotaur (a maneuver that initiates a bullrush attempt) his way back into the mess. My buddies get AoO's, and I think I get a domino effect. However, my DM has ruled it a little differently every time. What happens when mook A is bullrushed into mook B? Do I make a second bullrush against mook B, possibly carrying B and A both forward, potentially even into mook C for even more fun? (up to the distance limit of the bullrush against A, of course) Or, do I get some messy Prone-ification of everyone involved? Or is it even an odd sort of overrun and/or movement past B?

Q867: When said goliath goes into Mountain Rage, he is Large. Can I bullrush two Medium creatures simultaneously due to both of them fitting up against my 10-foot "face"? Or can I not bullrush at all due to the "obstacle"?[/FONT]

A867A: Nothing special, usually. If you take the Shock Trooper feat, though, you'll get a trip attack on both!

A67B: I don't think it's either--you should just be able to bullrush one of them, regardless of other factors, though if he's next to someone you'll have to worry about AOOs from the partner.

But, as a Goliath tripper/shover (my favorite!) you have a lot of options--consider Knockback, which would allow multiple bullrushes. Also, think about Awesome Blow, which just rules.
#2066

sonpanda

Sep 21, 2006 15:57:45
Q868. I've been wracking my brain over this one. Okay, so, one of my PC's has access to Wall of Force and loves it. Here's my question, we had a situation where he cast multiple Walls of Force to fence in some monsters, then cast Wall of Fire inside it. Can he cast spells like that through a Wall of Force? I already figured out Beams, Rays, Fireball-like Spells (that have a bead) and the like. But what about Spells that have no emission like that? Spells like Hold Person or any other spell that Manifest at the target? Thanks!
#2067

ogs-remix

Sep 21, 2006 16:10:06
Line of Effect
A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.

You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

A burst, cone, cylinder, or emanation spell affects only an area, creatures, or objects to which it has line of effect from its origin (a spherical burst’s center point, a cone-shaped burst’s starting point, a cylinder’s circle, or an emanation’s point of origin).

An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell’s line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell’s line of effect.

A Wall of Force would block Line of Effect for casting other spells such as Wall of Fire. However, if they cast Wall of Fire first, then Wall of Force, the targets would be stuck.
#2068

a_wizard_for_breakfast

Sep 21, 2006 17:23:57
Q 869 What's the code for the spoiler blocks that open when you hit the button that says "Show" and close when you hit the button that says "Hide"? Sorry if this was unclear and/or juvenile, just something I was wanting to know.
#2069

dnjscott

Sep 21, 2006 18:18:01
Q870:

Is there any sort of feat/ability/spell that makes it possible for an Ashworm to go through solid rock?

(or, for that matter, any creature with a burrow speed that has also a PrC attached to it that lets people riding it take advantage of its burrow speed, if that happens to exist).
#2070

fwib

Sep 21, 2006 18:24:14
Q 869 What's the code for the spoiler blocks that open when you hit the button that says "Show" and close when you hit the button that says "Hide"? Sorry if this was unclear and/or juvenile, just something I was wanting to know.

A 869
[sblock]text inside sblock[/sblock]

produces
Show
text inside sblock
#2071

oldmanwinter

Sep 21, 2006 20:45:02
Q842 where does the MONKS tattoo come from

A842 - Check out http://www.wizards.com/default.asp?x=dnd/lists/prc

It looks like the Complete Warrior and the Oriental Adventures.

Does anyone have an answer to Q854?
Q854 - Is there a feat that allows a rogue to give up sneak attack dice to inflict con damage?

#2072

tleilaxu_ghola

Sep 21, 2006 20:54:53
A 854 No. Arterial strike is the closest I can think of (CWar) but that just deals bleeding damage.
#2073

nylkran

Sep 22, 2006 8:36:21
Q871: Can a were-creature wear armour in it's hybrid form? Or rather would the armour still work? How about magic items?

Q872: If not, I recall a feat that allows a druid in Wildshape to be able to keep the ability of magic items, would said feet work for a were-creature?

Q873: Assuming both questions above are a no, then is there any way to keep magic item abilities working while in hybrid form?
#2074

allenchan

Sep 22, 2006 16:05:12
A842 - Check out http://www.wizards.com/default.asp?x=dnd/lists/prc

It looks like the Complete Warrior and the Oriental Adventures.

Does anyone have an answer to Q854?

A842. Unless, of course, the magic magic "item", Monk's Tattoo, which is not connected to the Tattooed Monk prc, it is in Magic of Faerun.
#2075

dnjscott

Sep 22, 2006 16:48:04
Q871: Can a were-creature wear armour in it's hybrid form? Or rather would the armour still work? How about magic items?

Q872: If not, I recall a feat that allows a druid in Wildshape to be able to keep the ability of magic items, would said feet work for a were-creature?

Q873: Assuming both questions above are a no, then is there any way to keep magic item abilities working while in hybrid form?

A871: It breaks when you change. Check the MM--it's there, but hard to find. You could always keep another set of armor around to change into, though.

A872: The Sage and RAW say no. It's a reasonable house rule, IMHO, though. Ask your DM...

A873: Well, lycanthrope forms don't absorb things and most magic items resize to their wearer, so most everything but your armor should be fine...
#2076

raphael_maure

Sep 22, 2006 17:10:24
Q874: Are there any ways to obtain Ki Strike (lawful), other than being a 10th level Monk, or Henshin Mystic from OA with 3.5 update from Dragon magazine?
#2077

oldmanwinter

Sep 22, 2006 19:47:47
Q874: Are there any ways to obtain Ki Strike (lawful), other than being a 10th level Monk, or Henshin Mystic from OA with 3.5 update from Dragon magazine?

A874 Not according to http://64.233.167.104/search?q=cache:p5XmS4VuJfMJ:timjoh.com/dnd/%3Ftype%3DClass%2BFeature+Ki+Strike+class+feature&hl=en&ct=clnk&cd=10
#2078

logicninja

Sep 23, 2006 4:10:47
Q875: If a Swordsage with the Insightful Strike class feature (add WIS to damage when performing a strike with one of the chosen discipline's weapons) using one of his chosen discipline's weapons performs the Insightful Strike maneouver (Diamond Blade 3, damage = [concentration check] ), does he do [concentration check] damage, or [concentration check + WIS] damage?

Edit: and if the swordsage also had +2d6 Sneak Attack, and his target was flatfooted, would he do [concentration check] or [concentration check + WIS + 2d6] damage?
#2079

zombiegleemax

Sep 23, 2006 7:39:20
Q876
If i have weapon finesse and i wield a weapon 2 handed do I get 1.5x Dex bonus like you do when wielding one without wep finesse?
#2080

skadrian

Sep 23, 2006 9:46:06
A876Weapon Finesse only applies to attack roll, and the 1.5X you refer to applies to damage, so they are different things, so it doesnt work
#2081

psly4mne

Sep 23, 2006 10:28:35
A875: It has been made clear (perhaps by CustServ, I can't remember) that all modifiers, bonuses, etc. are replaced by the concentration check. No insightful strike, no sneak attack.
#2082

texasfriedcriminal

Sep 23, 2006 10:29:31
Q877: What is "eternal wand" and where is it from?
#2083

Tempest_Stormwind

Sep 23, 2006 10:41:22
Q877: What is "eternal wand" and where is it from?

A877: A wonderous item in the Eberron Campaign Setting that uses a low-level spell a few times a day, but autorecharges. These are some of the reasons that low-level magic users were so powerful in Eberron's Last War.
#2084

entropicshadow

Sep 23, 2006 12:27:32
Q878:

Can a spontaneous caster use a higher level spell slot to cast a spell without using metamagic?

Example: Casting a second level spell with a third level spell slot.
#2085

Tempest_Stormwind

Sep 23, 2006 12:34:19
Q878:

Can a spontaneous caster use a higher level spell slot to cast a spell without using metamagic?

Example: Casting a second level spell with a third level spell slot.

A878: Yes, this has always been the case.

Sorcerers can spend any spell slot of 3rd level or higher to launch a fireball, and wizards can fill any 3rd level or higher slot with a fireball as well.

Do note: Without Heighten Spell, the only benefit to doing so is repeated use of a single spell. A fireball in a 9th level slot is still a 3rd level spell and has a DC of 13+Int+othermods, not 19+Int+othermods. Heighten Spell changes this.
#2086

entropicshadow

Sep 23, 2006 12:47:13
Thanks Tempest. I knew the only benefit would be increased uses per day, but that was all I needed it for.
#2087

psionicranger

Sep 23, 2006 16:41:05
Q 879 Does damage reduction granted from a specific class stack? Like a Barbarian that then gets DR from Iron Mind in Races of Stone. Thanks
#2088

psly4mne

Sep 23, 2006 17:13:39
A879: No.
#2089

tleilaxu_ghola

Sep 23, 2006 17:14:57
A879: No.

Well, not unless explicitly stated otherwise.
#2090

surreal

Sep 24, 2006 0:13:08
Q 880: Does a changeling's racial emulation feat allow it to qualify for race specific PrCs?
#2091

Tempest_Stormwind

Sep 24, 2006 0:20:42
Q 880: Does a changeling's racial emulation feat allow it to qualify for race specific PrCs?

A880: Oddly, yes. But be advised, changing race while benefiting from a racially-specific class is a good way to spark a Page 14 Rules argument.

That said, most DMs I know are likely to respond with a "hell no" to this, even though it clearly says "Though you do not gain any of the humanoid's traits, you are considered to be a member of that race for all other purposes" (note: 'traits' has a very specific meaning when it comes to races). It's just one of those things that they tend to hate.
#2092

sharp_claw

Sep 24, 2006 0:50:23
Q881

silly question, i know: does a warblade1/swordsage1 have 9 maneuvers and 2 stances known, and 7 maneuvers readied? or is there some crossover/multiclass restriction im missing?
#2093

dog45

Sep 24, 2006 9:09:16
Q881

silly question, i know: does a warblade1/swordsage1 have 9 maneuvers and 2 stances known, and 7 maneuvers readied? or is there some crossover/multiclass restriction im missing?

A881: Yes, Yes, and Yes. If you are a multi-class martial adept character you learn/ready/expend/recover your maneuvers for each class seperately. Think along the lines of a Wizard 1/Sorceror 1, except you can't learn a manuever more than once, regardless of it being on both of your martial adepts maneuver lists.
#2094

sharp_claw

Sep 24, 2006 13:25:51
Q882

how does a Blood Claw Master re-ready his maneuvers if the character taking lvls in the PrC is a multiclass martial adept with different readying methods (like warblade and swordsage, for example)?

edited for spelling
#2095

hand_of_vecna

Sep 24, 2006 16:01:26
Q883: So I've seen alot of talk about the archivist and I found it on the WoC site as a sample from the Book or Horrors. I remember someone suggesting that they could "translate" wizard spells into divine spells they could cast. Is this true and if so do they need a speacial feat or multiclassing?
#2096

tleilaxu_ghola

Sep 24, 2006 16:13:42
Q882

how does a Blood Claw Master re-ready his maneuvers if the character taking lvls in the PrC is a multiclass martial adept with different readying methods (like warblade and swordsage, for example)?

edited for spelling

A 882: You must pick which martial adept class the PrC applies to. So if you're a swordsage/warblade/blood claw master you need to pick one class to advance -- let's say you pick warblade. That means your warblade initiator level will increase at a 1 level to 1 IL ratio, and your maneuvers will increase for warblade disciplines according to the PrC table.
#2097

dnjscott

Sep 24, 2006 20:24:03
Q884:

Is there a template anywhere that grants Mettle? I know one or two grant Evasion...
#2098

gryftir

Sep 25, 2006 3:25:01
Q885

I'm playing a specialist wizard (starting level 2) and planning to go warblade, then JPM and gish. I'm planning to give up Necro, but what other school should I give up? I'm leaning toward illusion or enchantment.
#2099

zombiegleemax

Sep 25, 2006 3:33:31
A885 ENTIRELY up to you, but most people consider the Evocation line as weak. Conjuration tends to have more useful damage spells, imo (less damage, no save often, works vs antimagic...)

That said, if your DCs are going to suck then enchantment might not be very strong for you.
#2100

a_wizard_for_breakfast

Sep 25, 2006 8:12:39
Q886

Is there any class/PrC that grants both turn/rebuke undead and +1 BAB at first level?
#2101

a_wizard_for_breakfast

Sep 25, 2006 8:13:57
A 882: You must pick which martial adept class the PrC applies to. So if you're a swordsage/warblade/blood claw master you need to pick one class to advance -- let's say you pick warblade. That means your warblade initiator level will increase at a 1 level to 1 IL ratio, and your maneuvers will increase for warblade disciplines according to the PrC table.

I thought that full initiator prestige classes increased all of your initiator levels on a 1:1 basis.
#2102

surreal

Sep 25, 2006 10:20:52
Q884:

Is there a template anywhere that grants Mettle? I know one or two grant Evasion...

A 884: None that I am aware of.

Q885

I'm playing a specialist wizard (starting level 2) and planning to go warblade, then JPM and gish. I'm planning to give up Necro, but what other school should I give up? I'm leaning toward illusion or enchantment.

A 885: I say drop evocation. You'll want enchantment if nothing else just to qualify for a dip into Mindbender.

Did you take the PHB2 wizard variant? That could give you a couple nice tricks.

Q886

Is there any class/PrC that grants both turn/rebuke undead and +1 BAB at first level?

A 886: Warpriest (Complete Divine), though it doesn't advance casting at 1st level (it's only a 5/10 casting class)
#2103

surreal

Sep 25, 2006 10:27:41
Q 887: Is there any way to increase the number of times you can use a spell-like ablility if it has limited uses?
#2104

jameswilliamogle

Sep 25, 2006 11:28:19
Q 888: Does a Binder binding Karsus and weilding a staff use his Int mod to adjust the save, and use his binder level for the level of spell? related-does a Cleric w/ the magic domain do the same, using 1/2 his Cleric level for the CL?
#2105

lilt

Sep 25, 2006 11:41:23
Q 887: Is there any way to increase the number of times you can use a spell-like ablility if it has limited uses?

The magic in the blood feat (a faerunian regional feat, IIRC, but I'm afb so I can't chack) lets you use 1/day racial spell-likes 3 times per day. I've seen this applied to a half-fey character to quite good effect too...
#2106

dnjscott

Sep 25, 2006 12:43:41
Q886

Is there any class/PrC that grants both turn/rebuke undead and +1 BAB at first level?

A886: Prestige Paladin, Unearthed Arcana.
#2107

surreal

Sep 25, 2006 13:25:25
The magic in the blood feat (a faerunian regional feat, IIRC, but I'm afb so I can't chack) lets you use 1/day racial spell-likes 3 times per day. I've seen this applied to a half-fey character to quite good effect too...

Q 887b: Know of anything that works for SLA's gained through class levels?
#2108

zombiegleemax

Sep 25, 2006 13:30:48
Q 889 : where does it say that effects which multiply damage for an attack, other than critical hits, do not multiply bonus damage dice too? (Specifically, spirited charge.)
#2109

jameswilliamogle

Sep 25, 2006 14:17:55
nm.

comment 889: I don't think it does. I smell a Mounted Rogue build coming on... (now, if only you could train a horse to leap 10' to trigger leap attack...)
#2110

zombiegleemax

Sep 25, 2006 14:30:51
"other than critical hits"

Q889 is not yet answered.
#2111

horndgod

Sep 25, 2006 18:07:55
Q890 This is a noobish question, but can anyone remind me what book has the Choker of Eloquence?
#2112

horndgod

Sep 25, 2006 18:19:59
Q890 This is a noobish question, but can anyone remind me what book has the Choker of Eloquence?

A890: You're such a noob. It's in the A&EG.
#2113

crow04

Sep 25, 2006 19:11:26
Q 889 : where does it say that effects which multiply damage for an attack, other than critical hits, do not multiply bonus damage dice too? (Specifically, spirited charge.)

pg 134 of the phb. note that it uses crits as the example, but it applies to a mutiplyind situations. easy to miss, i had a kickass rouge charger till it was pointed out to me
#2114

duhtroll

Sep 25, 2006 22:46:35
Q891: Is it possible to get detect thoughts as a spell or spell-like ability without 3 caster level dip? I want to make a mindspy build w/o the dip if possible.
#2115

antendren

Sep 25, 2006 22:53:57
A891: Cabinet Trickster (from Races of Eberron) is a roguish way of getting it at will. There are also some magic items, of course.
#2116

horndgod

Sep 25, 2006 23:08:01
A891:I believe doppelgangers get it as a racial ability. Or at least something similar.
#2117

dnjscott

Sep 26, 2006 0:23:21
Q892:

Can anyone tell me where the Jack B Quick build is? I can't find it anywhere...
#2118

a_wizard_for_breakfast

Sep 26, 2006 0:28:55
Q886 b

Is there a class that gives turn/rebuke undead and +1 bab at first level that doesn't require turn/rebuke undead as a prerequisite?
#2119

nekoryuu

Sep 26, 2006 0:38:31
Q893:
Does the feat Wand Surge work with the feat Cull Wand Essence? Can you spend AP to deal damage with a wand?
#2120

skadrian

Sep 26, 2006 2:12:11
A892 search google for "jack b quick" site:boards1.wizards.com
#2121

dnjscott

Sep 26, 2006 2:15:48
A892 search google for "jack b quick" site:boards1.wizards.com

Already did. Only one hit, and it's for a threat on Aasamirs where someone else mentions it.

Edit: Finally found it. Not with google, though.
#2122

nylkran

Sep 26, 2006 3:52:37
Q894: If you take the War Hulk at Epic Levels do you get Epic BAB, (all clases get Epic BAB when in epic), or instead you get no BAB, (as standard for the War Hulk), I know what the rules say but is just seems to cheesy with Epic BAB.
#2123

skadrian

Sep 26, 2006 4:29:55
Already did. Only one hit, and it's for a threat on Aasamirs where someone else mentions it.

Edit: Finally found it. Not with google, though.

sorry, didnt know you actually tried
#2124

zombiegleemax

Sep 26, 2006 8:57:24
Q894: If you take the War Hulk at Epic Levels do you get Epic BAB, (all clases get Epic BAB when in epic), or instead you get no BAB, (as standard for the War Hulk), I know what the rules say but is just seems to cheesy with Epic BAB.

A894 yes, you do get epic BaB and +2 str whenever the class gives it. If you knew what the rules said why did you ask? It may seem cheesy, but you're not a spellcaster so...
#2125

zombiegleemax

Sep 26, 2006 10:27:01
Q895.- What does DR x/epic mean? an epic character can pass it through or does it mean the weapon magic enhancement must be epic?
#2126

nylkran

Sep 26, 2006 10:38:31
Originally Posted by Prominence
A894 yes, you do get epic BaB and +2 str whenever the class gives it. If you knew what the rules said why did you ask? It may seem cheesy, but you're not a spellcaster so...

Well I wanted a place I could point and say, this is how the rules work, I am not trying to be cheesy, it's just the way it is... (is for the Epic Duel Thread therefore no spellcasters).
#2127

duhtroll

Sep 26, 2006 11:41:04
Which ones, besides the helm of telepathy? (I'm guessing on this one)

EDIT: Nevermind - it has to be cast or as a spell-like ability.

A891: Cabinet Trickster (from Races of Eberron) is a roguish way of getting it at will. There are also some magic items, of course.

#2128

hastifer

Sep 26, 2006 13:06:46
A895: The weapon's magical enhancement has to be epic, +6 or better.

Q896: Can't find anything on this, and I feel stupid asking, but:
Can the stunning fist feat be used as an attack of opportunity (similar to tripping)? IOW is it an attack action... or a standard action?

Reason I'm asking is the idea of taking Freezing the Lifeblood with Combat Reflexes, Karmic Strike, and Death Blow seems as if it would be a good combo, to paralyze an enemy and then coup de grace him when your turn comes up.

Which leads to Q897: If yes, is Freezing the Lifeblood an attack action, or a standard action?
#2129

lostone

Sep 26, 2006 13:13:10
A895: The weapon's magical enhancement has to be epic, +6 or better.

That is the RAW on it, but thought I'd add a house rule that hasn't caused us any problems. If the weapon qualifies as an epic magic item under then it is obviously an epic magic weapon and will still bypass DR x/epic. So a +1 triple-throwing dagger would still bypass DR x/epic under our house rule.
#2130

lilt

Sep 26, 2006 13:38:23
A890: You're such a noob. It's in the A&EG.

A890: Actually, it was reprinted in CV. It now costs more.
#2131

zombiegleemax

Sep 26, 2006 13:48:31
A896:
From SRD:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + ½ your character level + your Wis modifier), in addition to dealing damage normally.

Using Stunning Fist isn't an attack action, it's declared as part of an attack action. In the same sense you can use your free attack as a trip, you can use it as a stunning fist (really, it's no different from saying 'hey, i can make this attack a Sneak Attack!')
Well I wanted a place I could point and say, this is how the rules work, I am not trying to be cheesy, it's just the way it is... (is for the Epic Duel Thread therefore no spellcasters).

Amusingly, you can also do War Hulk 1 / Legacy Champion 10 and still get most of the strength bonus along with BaB. LC's class ability is your previous class's ability mostly.
#2132

gryftir

Sep 27, 2006 2:41:02
Q898 Where can I find a list of PRCs that you can use Precocious Apprentice (basically get level 2 spell at first level) to get in early?
#2133

texasfriedcriminal

Sep 27, 2006 5:38:03
Q899

What is Rudimentary Intelligence and where can it be found?

(I'm happy if it made you laught, but I was inquiring about something to do with constructs ;))

-------

Q900
Where do I find the Imbue Summoning Metamagic Feat?
#2134

lokathor

Sep 27, 2006 19:40:33
A900: Imbued Summoning is in PHB2, Pg92.
#2135

zombiegleemax

Sep 27, 2006 20:27:55
Q901: What was I going to ask you guys? I can't remember.
#2136

lokathor

Sep 27, 2006 21:02:49
A901: "What's the easiest way for a ranger to get Shapeshange as a spell or spell-like ability without item use?"
#2137

naldor

Sep 27, 2006 22:53:51
Q902: I want to use barbed arrows in conjunction with silence to annoy enemy spellcasters, and have seen them mentioned in numurous places on the CO boards, but I can't find them in the A&EG, nor the Complete Warrior.

Anyone know which book I can find them in?
#2138

zombiegleemax

Sep 28, 2006 2:36:12
Q901: What was I going to ask you guys? I can't remember.

Actually, I remembered it!
Q901: (for serious) Can you tumble while making a Jump check to avoid attacks of opportunity?
#2139

surreal

Sep 28, 2006 3:01:10
Q 903: There was a spell somewhere that lets you cast three lower level spells simultaneously. Can I get a name and source please?
#2140

sianger

Sep 28, 2006 3:11:59
A903. Away from books now, but I believe it's Spell Matrix (or the Greater or Lesser versions thereof). Spell Compendium pg. 199. Originally published in the FRCS as Simbul's Spell Matrix.
#2141

lokathor

Sep 28, 2006 3:14:07
A901: (for serious)

Pg89 of ToB, in the description of Sudden Leap, indicates that you can tumble while making a jump check to avoid AoOs.
#2142

zombiegleemax

Sep 28, 2006 12:06:17
Q904: What is the save of an equipment? like weaponry or armor, to resolve issues with M. Disjunction.
#2143

zombiegleemax

Sep 28, 2006 12:15:32
A904.From the friggin spell description...

All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

For further information regarding unattended objects...

Damaging Magic Items

A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

#2144

zombiegleemax

Sep 28, 2006 12:32:12
A902 :

I don't think barbed arrows exist in 3e WotC publications, CW has burrowing arrows (page 135) though.
#2145

iconoplast

Sep 28, 2006 13:12:23
Q905 - I would like a specific example of a Racial Bonus Feat, like the kind Alter Self lets you mimic. I showed a creature description to my DM, and he said those weren't Racial Feats.

Q906 - What Wizard spells debuff an enemy's saves?
#2146

jameswilliamogle

Sep 28, 2006 13:24:31
Q 888: Does a Binder binding Karsus and weilding a staff use his Int mod to adjust the save, and use his binder level for the level of spell? related-does a Cleric w/ the magic domain do the same, using 1/2 his Cleric level for the CL?

reiterated to make sure it works this way.
#2147

zombiegleemax

Sep 28, 2006 13:39:09
Q907: If a halfling Master Thrower is using the Trip Shot ability, does he/she get a -4 on his check due to size?
#2148

zombiegleemax

Sep 28, 2006 14:21:53
A905 : A racial bonus feat is any feat in the MM marked with a B in superscript next to it or mentioned as a racial bonus feat in the description. Here's an example that, due to copy/paste lost the subscript.

TrackB, Weapon Focus (bite)

A906 - You're going to have to be more specific on this one, there's plenty of them. Off the top of my head, any revelant stat penalty/damage/drain spell such as bestow curse, shivering touch, etc.


Q907: If a halfling Master Thrower is using the Trip Shot ability, does he/she get a -4 on his check due to size?

A907 It's a ranged attack so your first inclination would be 'Why on earth would he? Size doesn't matter at a range.' yet it's a Trip Attack, where you get -4 due to small size. Really up to your DM.
RAW: yes, you get -4. Common Sense: No, you don't.
#2149

a_wizard_for_breakfast

Sep 28, 2006 14:54:27
Q908 While wildshaped do you keep the feats that you have. The alternate self ability says that you lose any extraordinary special attacks, but it seems a bit extreme to say that a Druid loses use of every feat that doesn't explicitly work with wildshape.
#2150

iconoplast

Sep 28, 2006 15:09:08
A905 : A racial bonus feat is any feat in the MM marked with a B in superscript next to it or mentioned as a racial bonus feat in the description. Here's an example that, due to copy/paste lost the subscript.

Aha - thank you! I'll start scouring for appropriate forms soon.


[A906 - You're going to have to be more specific on this one, there's plenty of them. Off the top of my head, any revelant stat penalty/damage/drain spell such as bestow curse, shivering touch, etc.

Well, I'm new to 3.5 and to the save-or-die school of spellcasting, and wondering if there are ways to debuff will saves and make my spells more effective.

Bestow Curse and Shivering Touch look awesome, by the way. Thanks again.
#2151

Tempest_Stormwind

Sep 28, 2006 15:20:05
Addendum:

The Druid Handbook contains several of the best choices already picked for you, to help limit your search.

Also, if you're interested in Will saves in particular, look at Mind Fog.
#2152

psly4mne

Sep 28, 2006 18:22:27
A888: Yes and yes.
#2153

dymalos

Sep 28, 2006 20:25:02
Q909: When crafting an item using special materials is the cost of the special material also reduced by 1/3?
#2154

raphael_maure

Sep 29, 2006 17:38:46
Q910: What happens exactly when a non-cleric spellcaster picks up a Domain (as for a Contemplative 1)? I.e., does he obtain 1 "bonus" slot/spell level to prepare domain spells in? Or does he "permanently commit" one slot/spell level to casting domain spells only? What about a spontaneous caster?
Also, does he gain the Granted Power for the selected Domain as well, and what if said Granted Power is dependant on Cleric class level (as for Strength Domain, etc.)?
#2155

psly4mne

Sep 29, 2006 18:02:17
Q910: What happens exactly when a non-cleric spellcaster picks up a Domain (as for a Contemplative 1)? I.e., does he obtain 1 "bonus" slot/spell level to prepare domain spells in? Or does he "permanently commit" one slot/spell level to casting domain spells only? What about a spontaneous caster?

He adds the spells to his known spells, but he can only cast each one/level/day. For example, he could cast the 4th level domain spell once, but use all his 3rd level slots for his normal spells. He gains no bonus spell slots
Also, does he gain the Granted Power for the selected Domain as well, and what if said Granted Power is dependant on Cleric class level (as for Strength Domain, etc.)?

He does gain the domain power, and it is still dependent on his cleric level. The Strength domain would grant a whopping +0 enhancement bonus to his strength score for 1 round/day.
#2156

jameswilliamogle

Sep 30, 2006 12:59:25
Q 911: How many attacks per round does one gain when he has a natural attack and is using weapons? For example, lets say a Binder w/ BAB 11 is binding Chupoclops (with a bite attack) and is wielding a longsword: how many attacks at what bonus does he have? If the binder had Chupoclops and had Ipos (claw attacks) and had a longsword, how many attacks at what bonus again?

edit: for clarity's sake, assume no extra attacks from spells or feats.
#2157

zombiegleemax

Sep 30, 2006 13:05:21
A 912: Unless specifically stated, you gain all extra attacks from your manufactured weapon [such as those from a high BAB, Flurry, and the Haste spell], and add on a single attack with each natural weapon as a secondary attack at the end. Certain creatures [such as the Thri-Keen and Sahuagin] cannot attack with both claws and manufactured weapons in a Full Attack, but unless otherwise noted, you gain them.

As such, the Binder with BAB 11 and a Bite atttack would have four attacks.

Longsword: (11+Modifiers)/(6+modifiers)/(1+modifiers)
+Bite: (6+Modifiers)

With the Bite attack and Two Claw Attacks, he would have six attacks:
Longsword: (11+Modifiers)/(6+modifiers)/(1+modifiers)
+Bite: (6+Modifiers)
+Claws: (6+Modifiers)/(6+Modifiers)
The specific rules text is quoted below.
Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon.

#2158

surreal

Sep 30, 2006 17:38:59
Careful though, that if a clawed hand is holding a weapon, then it can't make a claw attack.
#2159

dog45

Sep 30, 2006 18:13:48
If I use levels in Swordsage and the Assassins Stance and Shadow Jaunt manuevers to qualify for Teflammer Shadowlord, what TS class abilites can I use when I'm not in the Assassins Stance? [i.e. when i don't qualify for the prestige class anymore]
#2160

jameswilliamogle

Sep 30, 2006 19:54:30
Careful though, that if a clawed hand is holding a weapon, then it can't make a claw attack.

Q 914 (related): If I have 2 abilities that give a bite as a natural attack, or 2 abilities that give 2 claws as a natural attack, is there anything that prevents me from making 2 bites as natural attack or 4 claws as natural attacks, RAW?
#2161

shaggy_shaggs

Oct 01, 2006 0:11:36
Q 915 A & B. When does the total concealment granted by the Shadow Creature's (Lords of Madness) Shadow Blend ability end? If the poor lighting is the only thing a Shadow Creature rogue is using to remain concealed, can he full attack and get SA damage on all the strikes?
#2162

avanter

Oct 01, 2006 6:50:45
Q916: Does the warmage edge apply to spells such as flame arrow and blades of fire? What about whirling blade? If I cast blades of fire as a swift, then whirling blade as a std on my dagger, do I get the edge twice?
#2163

zombiegleemax

Oct 01, 2006 7:52:42
Q 914 (related): If I have 2 abilities that give a bite as a natural attack, or 2 abilities that give 2 claws as a natural attack, is there anything that prevents me from making 2 bites as natural attack or 4 claws as natural attacks, RAW?

A914: Yes, the fact that you have one face and two hands. If you somehow found a way to get two faces and four arms, it's another story.
#2164

naldor

Oct 01, 2006 19:15:04
Q917: Other than the Cloud Anchorite, Beloved of Valarian & Green Star Adept PrCs, and the Elan race, what races/PrCs have the potential to grant a character immortality?

(Ignoring liches and other undead options)
#2165

zentinel

Oct 01, 2006 19:26:21
q918 - Where's the Killer Gnome Illusionist build located? There was one using Earth Power, wasn't there?
#2166

tweedledope

Oct 01, 2006 19:27:00
Q919
How do the mechanics for the Divine Crusader blend with the mechanics of the Sovereign Speaker? More specifically, how does a Divine Crusader handle the addition of domains? Does the DC add these spells or must he choose them? How about the "Extra domain Spell" ability?

If possible, please try to give support for your answers, I need to present this to my DM.

-=TD=-

Q917: Other than the Cloud Anchorite, Beloved of Valarian & Green Star Adept PrCs, and the Elan race, what races/PrCs have the potential to grant a character immortality?

(Ignoring liches and other undead options)

Thief of Life from Faiths of Eberron
#2167

sianger

Oct 01, 2006 19:55:10
Q919
How do the mechanics for the Divine Crusader blend with the mechanics of the Sovereign Speaker? More specifically, how does a Divine Crusader handle the addition of domains? Does the DC add these spells or must he choose them? How about the "Extra domain Spell" ability?

If possible, please try to give support for your answers, I need to present this to my DM.

-=TD=-


Thief of Life from Faiths of Eberron

A917.(cont'd) The warforged race has no maximum age also, like Elans.
#2168

zombiegleemax

Oct 01, 2006 20:01:51
A917 Cont'd: Dragons can take the Epic feat that extends their life, and gain HD based on age. It's probably feasible that their life would extend to where they would gain 3+ more virtual hit dice and gain a new epic feat, repeating the process.
#2169

Tempest_Stormwind

Oct 01, 2006 20:24:49
q918 - Where's the Killer Gnome Illusionist build located? There was one using Earth Power, wasn't there?

A918: Earth Spell, actually.
#2170

boffer

Oct 02, 2006 11:19:32
Q920 Is there any way to get two Dragonheads attatched on your back? In order to get 2 bite attacks and two different breath weapons? Outside of warshaper that is...
#2171

psly4mne

Oct 02, 2006 14:15:18
A920: Threefold Mask of the Chimera will give you three heads (including three bite attacks). One of the heads is a dragon head. The other answer involves crazy glue.
#2172

dnjscott

Oct 02, 2006 14:24:50
A920: Threefold Mask of the Chimera will give you three heads (including three bite attacks). One of the heads is a dragon head. The other answer involves crazy glue.

Sovereign Glue, you mean. ;)
#2173

boffer

Oct 02, 2006 15:16:14
Q920 continued Ok thanks, just realized that the heads only need to be able to make 2 bite attacks... is it possible to make that with warshaper? I mean grow to heads for bite attacks?
#2174

Tempest_Stormwind

Oct 02, 2006 15:18:52
Q920 continued Ok thanks, just realized that the heads only need to be able to make 2 bite attacks... is it possible to make that with warshaper? I mean grow to heads for bite attacks?

A920b: Strictly speaking, the only limit on the number of natural weapons you can grow is your DM's patience. I know of no way to get the two different breath weapons (although a totemist might be able to do it; a templated totemist certainly so), but if all you want's the bite, then yes.
#2175

dnjscott

Oct 02, 2006 15:23:11
A920b: Strictly speaking, the only limit on the number of natural weapons you can grow is your DM's patience. I know of no way to get the two different breath weapons (although a totemist might be able to do it; a templated totemist certainly so), but if all you want's the bite, then yes.

Seems like there should be plenty of ways... the Dragon Shaman (PHB2), Dragon Samurai (Miniatures), and Dragon Adept (Dragon Magic) all have breath weapons. Also, you can take the Draconic racial class from Races of the Dragon to get another one...
#2176

boffer

Oct 02, 2006 15:31:33
Ok, and i guess the dragonborn template would suffice to... thanks for the help:D
#2177

womblehunter

Oct 02, 2006 18:28:43
Q291 a) What's a good 1-level spellcasting-advancing dip for a Beguiler who wants his Advanced Learning class ability to fall on levels where he is granted a new level of spells (rather than the level before, which is the norm)? The earlier, the better...

b) What about for a Warmage?

c) And a Dread Necromancer?
#2178

jaronk

Oct 02, 2006 19:00:37
A281a Mindbender is a standard choice. Earth Dreamer (RoS) also works if you're going the shadowcraft mage route, since it requires Earth Sense and pretty much nothing else.

JaronK
#2179

zombiegleemax

Oct 02, 2006 19:31:41
Q921a : If the rider have ribe-by-attack can the mount (in the same turn) attack during the move?

Q921b : If not, how to get this?
#2180

FriendlyBiscuit

Oct 03, 2006 2:30:18
Q291 a) What's a good 1-level spellcasting-advancing dip for a Beguiler
c) And a Dread Necromancer?

A291The Shadow Adept or Shadowcaster or whatever it's called from Player's Guide to Faerun. This dip isn't very special for warmages, however. Neither is Mindbender, afaik. For the warmage you may be happier with Spellsword or Bladesinger.
#2181

womblehunter

Oct 03, 2006 4:08:23
A281a Mindbender is a standard choice. Earth Dreamer (RoS) also works if you're going the shadowcraft mage route, since it requires Earth Sense and pretty much nothing else.

JaronK

A291 The Shadow Adept or Shadowcaster or whatever it's called from Player's Guide to Faerun. This dip isn't very special for warmages, however. Neither is Mindbender, afaik. For the warmage you may be happier with Spellsword or Bladesinger.

Thanks - though you don't qualify for Spellsword (or Bladesinger?) without further out-of-class dip levels as a Warmage.
#2182

Nausicaa

Oct 03, 2006 10:58:21
Q922: where's the Radiant Servant of Ehlonna?
#2183

zombiegleemax

Oct 03, 2006 11:06:53
A922: Take Radiant Servant of Pelor, chance Pelor to Ehlonna, give Ehlonna sun and healing domain if not already in possession, and you have Radiant Servant of Ehlonna.

The entry for RSoP allows for this adaptation.

Q923: Who else is camping out Q1000?
#2184

Nausicaa

Oct 03, 2006 11:10:53
A922: Take Radiant Servant of Pelor, chance Pelor to Ehlonna, give Ehlonna sun and healing domain if not already in possession, and you have Radiant Servant of Ehlonna.

The entry for RSoP allows for this adaptation.

Q923: Who else is camping out Q1000?

Ok thank you ^^ I thought it was a new PC
#2185

sianger

Oct 03, 2006 21:03:31
A922: Take Radiant Servant of Pelor, chance Pelor to Ehlonna, give Ehlonna sun and healing domain if not already in possession, and you have Radiant Servant of Ehlonna.

The entry for RSoP allows for this adaptation.

Q923: Who else is camping out Q1000?

A923. Me, and I think it's most ungentlemanly to purposely post nonsense questions just to get there faster :P
#2186

sharp_claw

Oct 04, 2006 0:57:56
Q924
will the order i take Imp natural attack and superior unarmed strike make a difference in terms of final dmg output?
#2187

surreal

Oct 04, 2006 1:26:34
Q923: Who else is camping out Q1000?

Pfft, I'm waiting for Q1337 myself :D
#2188

sithobi1

Oct 04, 2006 2:13:20
A924: No, since INA increases your effective size, and will always be checked last.
#2189

zuzuzu

Oct 04, 2006 3:21:15
Q925: Are there any means to stack monk's Wis-to-AC with swordsage's one? Swordsage gives unnamed bonus, and monk, AFAIR, gives insight bonus, so, as I see it, they will stack when monk will be able to keep his bonus in light armor. Is it possible to pull keep it without using Argent Fist?
#2190

zombiegleemax

Oct 04, 2006 8:20:06
Q956: How many free hands are needed to use a monks flury
Eg could a Monk with 2 claw attacks make a standard flury using unarmed strikes with one hand and folow up with a claw attack, or are both hands used in the Flury of blows?
#2191

surreal

Oct 04, 2006 9:53:00
Q926: (fixed the number) How many free hands are needed to use a monks flury
Eg could a Monk with 2 claw attacks make a standard flury using unarmed strikes with one hand and folow up with a claw attack, or are both hands used in the Flury of blows?

A 926: Flurry doesn't actually require your hands, so in the case of natural attacks you do your regular flurry progression, then use your claws as secondary attacks.
#2192

kilroo

Oct 04, 2006 21:09:17
Q925: Are there any means to stack monk's Wis-to-AC with swordsage's one? Swordsage gives unnamed bonus, and monk, AFAIR, gives insight bonus, so, as I see it, they will stack when monk will be able to keep his bonus in light armor. Is it possible to pull keep it without using Argent Fist?

A925 No. As I understand it, they are both typeless bonuses with the same name. See the ToB customer service answers thread, I believe, for more info.
#2193

jameswilliamogle

Oct 04, 2006 21:51:55
Q 957: Is there a magic item or ability that grants the equivelant of Improved Trip?
#2194

sianger

Oct 04, 2006 21:57:20
Q 957: Is there a magic item or ability that grants the equivelant of Improved Trip?

Not an answer, but this is the same question with the correct numbering:

Q 927: Is there a magic item or ability that grants the equivelant of Improved Trip?
#2195

zombiegleemax

Oct 04, 2006 23:55:52
Q928: I'm a Conj./IotSV who can't cast Enchantment or Illusion spells. What would be my best option for forcing creatures to attack me in combat? Thanks in advance.
#2196

dnjscott

Oct 05, 2006 0:40:41
Not an answer, but this is the same question with the correct numbering:

Q 927: Is there a magic item or ability that grants the equivelant of Improved Trip?

Dragon 325 page 98 has a quarterstaff that grants improved trip. The trip part priced out to about +1, if your Dm is flexible...
#2197

seerow

Oct 05, 2006 18:59:03
Q 929: Is there a specific weapon, or a weapon enhancement, that lets a composite bow's strength value change with the weilder's strength?

Q 930:Are there any reach weapons that deal bludgeoning damage in 3.5? I've heard there's one in AEG and OA, but both of those are 3.0.
#2198

Psionx

Oct 05, 2006 19:02:25
how do you calculate bonus power points?
does fusion count affinity field as pooling abilities?
What does QFT mean?
#2199

zombiegleemax

Oct 05, 2006 19:03:47
Q 927: Is there a magic item or ability that grants the equivelant of Improved Trip?

A 927The Sweeping weapon enhancement, at +1, grants the +4 bonus to trip, but not the extra attack (Note that this stacks with Improved Trip). It is located in the Arms and Equipment Guide.
#2200

zombiegleemax

Oct 05, 2006 19:05:08
Do you need to have the feat when you choose with metamagic feat to emulate when using Divine Metamagic? Or can you just pick any one?
#2201

zombiegleemax

Oct 05, 2006 19:11:08
Do you need to have the feat when you choose with metamagic feat to emulate when using Divine Metamagic? Or can you just pick any one?

A935 Yes, per the errata.
#2202

Tempest_Stormwind

Oct 05, 2006 19:26:08
Q 930:Are there any reach weapons that deal bludgeoning damage in 3.5? I've heard there's one in AEG and OA, but both of those are 3.0.

A930: I'm reasonably certain I saw one in Frostburn, although I'm AFB and unable to check. There was also the Meteor Hammer, which was essentially a bludgeoning spiked chain, but I forget the source (that could have been Dragon Magazine; I seem to recall reading about Kung-Fu Genius while hearing about that weapon.)

(For reference, there was no bludgeoner reach weapon in the A&EG -- you're thinking of the Lucerne Hammer, a martial weapon which is mechanically similar to a pick with reach, despite the name (another name for the weapon they describe is the Bec-De-Corbin, which makes a LOT more sense if you speak French). The OA weapon was the sasumata, an exotic weapon that could grapple an opponent -- but dealt subdual damage.)
how do you calculate bonus power points?
does fusion count affinity field as pooling abilities?
What does QFT mean?

PLEASE FOLLOW THE FORMAT.

These three are Q931-933. Q934 has also been asked. The next will be Q935.


A931: ML * Key ability mod for manifesting * 1/2, pooled between all classes. See the 3.5 Psionics FAQ in my sig for an expanded example involving multiclassing.

A932: I'd certainly say so. There's no hard-and-fast ruling, and affinity field in and of itself is the ultimate enabler (that is, it probably isn't broken in its own right, but it can be used to break an ungodly amount of things).

A933: Quoted for Truth.




So, remember, the next question is Q935.
#2203

zombiegleemax

Oct 05, 2006 19:46:18
Q 930:Are there any reach weapons that deal bludgeoning damage in 3.5? I've heard there's one in AEG and OA, but both of those are 3.0.

A930 The Pincer Staff, from Underdark, does bludgeoning. There's also a few from the Dragon issue on polearms and, IRC, one from BoED that does bludgeoning subdual.
#2204

Psionx

Oct 05, 2006 20:01:27
Thank you for the responses and I acknowledge the format now so I won't make the mistake again. Now for the thingy...:
Affinity Field
Psychometabolism
Level: Psion/wilder 9
Display: Material and visual
Manifesting Time: 1 standard action
Range: 20 ft.
Area: 20-ft.-radius emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: Fortitude negates (potentially harmless)
Power Resistance: Yes
Power Points: 17

You create an affinity feedback loop with all creatures within the area. While the duration lasts, affected creatures take all damage (including ability damage) as you do and heal all wounds as you do. Hit points gained or lost persist after this power ends.

Creatures in range are also subject to magical and psionic effects of 3rd level or lower. Creatures that have an affinity to you gain a saving throw against each new power transferred through the affinity field as if the power were manifested upon them normally. All magical and psionic effects transferred to subjects fade at the end of this power’s duration, although instantaneous effects remain. If you suddenly become immune to a particular effect or power, the effect or power to which you are immune cannot be transferred to creatures that have affinity to you.

QFT from the SRD
The part of fission that would be problematic but isn't
You cannot share any other power or effect that pools abilities

Its not pooling abilities, its making everything that affects you affect them as well (within certain constraints).
my reason for doing this:
You gain back any power points the duplicate has not spent

and bestow power
Q935: Is my analysis correct?
#2205

Tempest_Stormwind

Oct 05, 2006 20:21:48
I'm not answering that just yet, but I will say that there's far, far easier ways to do what you're trying to do, and not all of them rely on the 9th level Affinity Field power. The easiest is to combine a torc with Earth Power; spend 1pp to bestow 2pp. (Note that most DMs allowing psionics will say they don't stack, though.)
#2206

Psionx

Oct 05, 2006 20:27:25
true, but this is the most inconspicuous method to semi-break a game because its just three powers and all reside in the srd so many dm's wouldn't see it coming.
#2207

zombiegleemax

Oct 05, 2006 20:59:05
Sounds a little complicated for this thread....

Q928: I'm a Conj./IotSV who can't cast Enchantment or Illusion spells. What would be my best option for forcing creatures to attack me in combat? Thanks in advance.

A928: Goad feat might help. Hat of Disguise into a helpless little girl or priest of opposing diety... etc. If you can't cast something, you can try to find a magic item that does similar, such as the hat.

There's also the RP way of the bluff skill.

A927: Besides the above stuff, there's stuff to get size bonuses. Enlarge person, etc. It isn't quite the same, but it mimics the +4 bonus and they can't make the AoOs on you if you have the reach advantage.
#2208

Psionx

Oct 05, 2006 21:09:04
Ok prominence I see your point and will start a new thread.
#2209

zombiegleemax

Oct 05, 2006 23:47:11
I'm building a 13th level human Druid to use in a multiplayer arena combat (battle royale). I'm considering Vow of Poverty.

Q936 Must a VoP character give all his wealth away (110,000gp) or can he use some of it to buy enchantments? IOW he can't own magic tiems, but can he have permanent spells cast upon him? The description says that he must give away the majority of his wealth, so does that means he gives away at least 55,001 gp at 13th level?

Q937 Can a Druid in wildshape animal form cast spells on himself that are "animal" target?
#2210

Tempest_Stormwind

Oct 05, 2006 23:50:32
I'm building a 13th level human Druid to use in a multiplayer arena combat (battle royale). I'm considering Vow of Poverty.

Q936 Must a VoP character give all his wealth away (110,000gp) or can he use some of it to buy enchantments? IOW he can't own magic tiems, but can he have permanent spells cast upon him? The description says that he must give away the majority of his wealth, so does that means he gives away at least 55,001 gp at 13th level?

Q937 Can a Druid in wildshape animal form cast spells on himself that are "animal" target?

A936: Yup, he's gotta give it all away. That's what "aescetic" implies, after all.

(Note that you can avoid some of this by looking at Vow of Poverty in an unusual way -- take the feat late in your career and buy nontangibles earlier. Here's the prototype.)

A937: No. Reread Wildshape (under the new errata). It functions as Alternate Form, which doesn't change your type.
#2211

lilt

Oct 06, 2006 2:00:31
Q 929: Is there a specific weapon, or a weapon enhancement, that lets a composite bow's strength value change with the weilder's strength?

There is a bow relic in CD that does this, but you need to be a divine spellcaster of the deity or to have the true believer feat, IIRC. Perhaps try reverse-engineering that if your DM lets you.

There's also the morphing enhancement in the Underdark book. It's a +1 but can change the weapon into anything of about the same size... If you can change a longsword into a longbow then why not a Mighty +3 Longbow, or even a Mighty +10 Longbow. Sure, it takes a standard action but it's better than not being able to do it, plus you can do so many other things with it, like adjusting your weapon to ovrercome damage-type DR.
#2212

hamham

Oct 06, 2006 3:08:04
This has come up in a thread on the main boards, and it seems like different things are implied by different parts of the PHB and DMG. So:

Q938: Can you voluntarily choose not to gain a level, even though you have enough XP to do so? Is there any errata, Sage, or whatever that addresses this?
#2213

Tempest_Stormwind

Oct 06, 2006 8:58:37
This has come up in a thread on the main boards, and it seems like different things are implied by different parts of the PHB and DMG. So:

Q938: Can you voluntarily choose not to gain a level, even though you have enough XP to do so? Is there any errata, Sage, or whatever that addresses this?

A938: Yes. Take a look at the adventuring chapter in the PHB.

I frequently use this with my characters, for three reasons.
1) Verisimilitude is broken if we suddenly level in the middle of the dungeon while we sleep, and
2) The one-level gravy train, and
3) I like to spend excess XP on item creation.
#2214

hamham

Oct 06, 2006 11:17:57
A938: Yes. Take a look at the adventuring chapter in the PHB.

Za? I'm looking and all I see is stuff on carrying capacity, movement, treasure, etc. Nothing at all about XP as far as I can tell.
#2215

seerow

Oct 06, 2006 11:51:43
A930 The Pincer Staff, from Underdark, does bludgeoning. There's also a few from the Dragon issue on polearms and, IRC, one from BoED that does bludgeoning subdual.

Don't have Dragon or Frostburn (but thanks anyway Stormwind) but that Pincer Staff sounds perfect for me. I'll look for it.

There is a bow relic in CD that does this, but you need to be a divine spellcaster of the deity or to have the true believer feat, IIRC. Perhaps try reverse-engineering that if your DM lets you.

That sounds perfect. I'm doing this for a combat-oriented favored soul, so it fits me perfectly.
#2216

psly4mne

Oct 06, 2006 12:34:10
A938:...
I frequently use this with my characters, for three reasons.
1) Verisimilitude is broken if we suddenly level in the middle of the dungeon while we sleep, and
...

Explain?
#2217

lokathor

Oct 06, 2006 13:34:32
Explain?

Go to sleep, become Wiz5, wake up, suddenly you know Fireball when you didn't yesterday.
#2218

fwib

Oct 06, 2006 16:45:28
A938: Yes. Take a look at the adventuring chapter in the PHB.

I frequently use this with my characters, for three reasons.
1) Verisimilitude is broken if we suddenly level in the middle of the dungeon while we sleep...

Explain?

Go to sleep, become Wiz5, wake up, suddenly you know Fireball when you didn't yesterday.

IRL, you never wake up understanding something you didn't the previous day?

Sleep is very good for learning, probably your wizard wakes up, and realises that those scribblings he was working on in his book are actually an arcane gateway to an unforeseen level of power!
#2219

iconoplast

Oct 06, 2006 22:46:38
Q939 Does the Sword Sage's Discipline Focus grat Proficiency, along with Weapon Focus, with the chosen school's weapons? Case in point: Does Discipline Focus: Diamond Mind grant Exotic Weapon Proficiency: Bastard Sword?
#2220

taeldrin_laesrash

Oct 07, 2006 0:20:55
A939. No, you just get Weapon Focus. Think of it like a Monk, who gets feats before he qualifies for them. Also, bastard swords can be used two-handed as martial weapons.
#2221

drobviousso

Oct 07, 2006 0:57:32
Q940When and why would a monk use a weapon? It seems that unarmed attacks are usually better.

Q941What effect does dual wielding have for a monk's flurry?

Q942Where can I find additional exoitic weapons other than in the SRD and Complete Warrior? Any particularly popular ones I should keep an eye out for?

Q944I've seen reference to a dragon mag. that had feats specifically for polearms. What issue was that, and are they available anywhere online?

Thank you.
#2222

antendren

Oct 07, 2006 1:08:48
A942: Races of Stone, Races of the Wild, Races of Eberron and the Eberron Campaign Setting all have a few exotic weapons. Of those, the Elven Courtblade (RotW) is quite nice. The Quickrazor (RoS) and the Valenar Double Scimitar (ECS) are both quite useful in specific circumstances (Iaijutsu builds and Revenant Blade builds, respectively).
#2223

byrtnoth1

Oct 07, 2006 1:12:25
Q 945: In regards to Sneak Attacks and multiple attacks in a round. Are there any official rulings on which attacks in a round get sneak attack damage. Presuming you meet either the flanking or flat-footed criteria for a Sneak Attack, does only your first attack in a round get the SA dice, or all your attacks on that same creature for that round? What about TWF and Sneak Attack?
#2224

antendren

Oct 07, 2006 1:19:57
A945: First, when you said "flat-footed", you really meant "denied dex bonus to AC". They're two different conditions, although they're often related, and only the second one triggers Sneak Attack.

Every attack that meets the criteria (target flanked or denied dex, not immune to crits, within 30 feet, attacker not taking -4 penalty to deal nonlethal) gets Sneak Attack dice. This includes additional attacks from high BAB, TWF, Flurry of Blows, Rapid Shot, even Attacks of Opportunity.
#2225

shaggy_shaggs

Oct 07, 2006 1:32:03
I hope I got missed before, rather than nobody knowing for certain, so I'm gonna try again.
Q 915 A & B. When does the total concealment granted by the Shadow Creature's (Lords of Madness) Shadow Blend ability end? If the poor lighting is the only thing a Shadow Creature rogue is using to remain concealed, can he full attack and get SA damage on all the strikes?

#2226

lilt

Oct 07, 2006 2:54:20
Q 915 A & B. When does the total concealment granted by the Shadow Creature's (Lords of Madness) Shadow Blend ability end? If the poor lighting is the only thing a Shadow Creature rogue is using to remain concealed, can he full attack and get SA damage on all the strikes?

The problem is that it doesn't say either way explicitly. I can tell you that it's a standard action to activate, as any other Supernatural Ability is unless otherwise noted.

I can also tell you that, total concealment is not defined explicitly as like invisibility by RAW. Nowhere in the book does it say that opponents are automatically denied their dex bonus against opponents with total concealment.

As such, to say that opponents are denied their dex bonus against all attacks is slightly tennuous. Total Concealment does not explicitly break line of sight, instead broken line of sight provides total concealment. There are two ways I can think of that might let you do it though:
  • Have your DM rule that total concealment breaks line of sight, in which case your opponent may be unaware of your attacks
  • Total concealment negates the need for a hide check. Hide 'checks' are usually made as part of movement, but if you don't need to make the check then your DM may allow you to hide without also moving.


Other than that, I'd say that the concealment works until it was cancelled by sunlight, the daylight spell, or a similar effect. If that is the case then, even without either of the above rulings, you can definately attack then move and hide (without needing to make a hide check) to sneak-attack every round.

Perhaps ask Custserv if you want a quasi-official ruling. They may even go as far as saying that you get sneak-attacks on every attack.
#2227

shaggy_shaggs

Oct 07, 2006 3:01:15
I'm hoping I won't have to take that to custserv; I'm well aware of their reputation for giving 10 different answers for 10 instances of the same question.

Total concealment != invisibility, eh? I hadn't thought of that. Then again that's why I brought the question here, you folk are far more familiar with the intricacies of the RAW than I am.
#2228

Psionx

Oct 07, 2006 3:13:53
I can't really find the best place to post this so the name of the thread allows me to ask
Q946:Where do I post a new monster design that I have created (it has a LA)?
#2229

shaggy_shaggs

Oct 07, 2006 3:39:31
A 946. In the Monster's Lair forum, or the Races forum if you expect it to see a lot of use as a PC or NPC foundation with class levels.
#2230

lilt

Oct 07, 2006 3:52:02
I'm hoping I won't have to take that to custserv; I'm well aware of their reputation for giving 10 different answers for 10 instances of the same question.

Total concealment != invisibility, eh? I hadn't thought of that. Then again that's why I brought the question here, you folk are far more familiar with the intricacies of the RAW than I am.

True, but as seen in the CustServ Q&A thread for the ToB, in such cases it's possible to give them the conflicting replies and get a final clarification. I actually just asked them that question myself, partly because I was asking other questions concerning thri-keen barbarians and partially because a player of mine asked exactly the same question last week and extra insight is always useful. they may have read a passage I haven't, for example.
I can't really find the best place to post this so the name of the thread allows me to ask
Q946:Where do I post a new monster design that I have created (it has a LA)?

If you see it being used as a playable race much then I'd post it on the Races board. If you see it being used as a monster then I'd put it on the Monsters' Lair board. If you see it being used as both then post it on both, with links to the other threads. That way the monsters board can discuss the monsterous aspects of it (and CR) whilst the races board can discuss the playable aspects of it (and LA).
#2231

zombiegleemax

Oct 07, 2006 4:03:17
Q947 I think i remember reading somewhere a Cleric Domain ( maybe spell ) that after they were reduced to 0 they would make a fort-save or sum-such and if they passed they would not die ( even if past -10 ) and could naturally heal up. Is this true, and if so where is it?
#2232

zombiegleemax

Oct 07, 2006 6:25:13
how much would these cot:
great crossbow (races of stone) 150gp i think

master work great crossbow?
steel great crossboe?
green steel great crossbow? (arms book)
masterwork steel great crossbow
and
masterwork green steel great crossbow?
#2233

ethren

Oct 07, 2006 14:24:40
Q949a: Does Weapon Focus (touch spells) apply to spells that are ranged touch spells?

Q949b: If not, what about spells that are touch spells, but have been affected by things like Reach Spell, Divine Reach, etc...?
#2234

byrtnoth1

Oct 07, 2006 14:28:23
Q 950 Concerning the Swordsage ability to offer Wisdom to AC. Does your Wisdom modifer count as well with your Dex against the Max Dex Modifier for any armor worn? Example, Mithral Chain Shirt has Maxmimum Dex Modifier of +6, if you have Dex +4 and Wis +3, can you only use 6 of that?
#2235

Tempest_Stormwind

Oct 07, 2006 14:33:34
Q949a: Does Weapon Focus (touch spells) apply to spells that are ranged touch spells?

Q949b: If not, what about spells that are touch spells, but have been affected by things like Reach Spell, Divine Reach, etc...?

A949 a/b: No, and no. Touch spells refer to those with "Range: Touch". Ranged touch spells (or Reach touch spells) are grouped under things like Weapon Focus (Ray).
#2236

iconoplast

Oct 07, 2006 19:13:20
Q 950 Complete Mage supposedly has a feat that allows you to use a melee weapon as the somatic component for all spells.

What's the advantage of this? It's not going to let you cast in Armor, is it?
#2237

lokathor

Oct 07, 2006 20:45:56
Q 950 Complete Mage supposedly has a feat that allows you to use a melee weapon as the somatic component for all spells.

What's the advantage of this? It's not going to let you cast in Armor, is it?

Clerics/Duskblades/others can use a heavy shield and one handed weapon and cast spells.
#2238

tleilaxu_ghola

Oct 08, 2006 12:38:04
Q 951 Is there a template which can make a corporeal creature have a partial construct feel? I am aware of the half-golem template, but I am wondering if there are other similar templates out there. Please provide a source if you do find one. Thanks in advance.
#2239

lokathor

Oct 08, 2006 12:56:34
Edit: question removed
#2240

zombiegleemax

Oct 09, 2006 7:31:44
Q 952
How does exp-penalty work with prestige classess (I want a page in DMG or phb, or what ever book I can find it in)?
#2241

zombiegleemax

Oct 09, 2006 8:10:14
Q 953

I was dead in my campaign and i reincarnated in a halfling,but as a rogue it isn't fine to walk just 20feet;) And now i'm searching a class where i get my 10feet back


Thanks Roene
#2242

crow04

Oct 09, 2006 8:44:21
a 953 barbarian
#2243

skadrian

Oct 09, 2006 8:44:30
A953: barb1 and scout (I think lvl3) both give 10 feet movement
#2244

taeldrin_laesrash

Oct 09, 2006 9:02:34
A951: Besides the Half-Golem, there was the Half-Machine template from Dungeon 91 (3.0, so I can say if there's an LA).
#2245

lilt

Oct 09, 2006 16:44:15
True, but as seen in the CustServ Q&A thread for the ToB, in such cases it's possible to give them the conflicting replies and get a final clarification. I actually just asked them that question myself, partly because I was asking other questions concerning thri-keen barbarians and partially because a player of mine asked exactly the same question last week and extra insight is always useful. they may have read a passage I haven't, for example.

My reply from custserv was as follows:
Original Query
[I have a] few questions about the Shadow Creature template from the Lords of Madness book, specifically about its shadow blend ability:

How long does this last? Does it last until cancelled or negated (through daylight spell or similar) or until the character moves?

It says that the character has total concealment. Does that mean that a shadow-blended creature with sneak-attack gets to make all of their attacks as sneak-attacks?
#2246

lilt

Oct 09, 2006 16:52:02
Q 950 Complete Mage supposedly has a feat that allows you to use a melee weapon as the somatic component for all spells.

What's the advantage of this? It's not going to let you cast in Armor, is it?

It lets a TWF or Sword&Board fighter cast without dropping (one of) their weapons. This could be theoretically useful for a TWF Gish, who can get lots of bonus damage through arcane strike, or as a cleric with a heavy shield and mace.
#2247

lilt

Oct 09, 2006 17:03:00
Q 950 Concerning the Swordsage ability to offer Wisdom to AC. Does your Wisdom modifer count as well with your Dex against the Max Dex Modifier for any armor worn? Example, Mithral Chain Shirt has Maxmimum Dex Modifier of +6, if you have Dex +4 and Wis +3, can you only use 6 of that?

This one seems to have been missed. The simple answer is that they'd have the full +7, as the wisdom bonus is a completely separate bonus. The armor max dex bonus wouldn't apply any more than it would to other AC bonus types, like natural armor, dodge, deflection, insight, sacred, profane, exalted, or whatever.
#2248

zombiegleemax

Oct 09, 2006 17:26:48
Q954Is there any way to get another favored class by a race? Ie if I wanted to play the Smartass Warrior (Grey Elf Monk 2/Swashbuckler 3/Warblade 7/Eternal Blade 8). But as of now, Grey Elf's favored class is Wizard, so I would take a really bad Experience penalty. Is there any way to get Warblade as a favored class?
#2249

lilt

Oct 09, 2006 17:31:18
Q954Is there any way to get another favored class by a race? Ie if I wanted to play the Smartass Warrior (Grey Elf Monk 2/Swashbuckler 3/Warblade 7/Eternal Blade 8). But as of now, Grey Elf's favored class is Wizard, so I would take a really bad Experience penalty. Is there any way to get Warblade as a favored class?

There's a feat in UA which does that. It can be found on P100, is called "Additional Favoured Class", and does exactly what it says on the tin.

Sometimes DMs who allow wide ranges of books allow subraces with different favoured classes too. I was recently playing in a game where any favoured class could be chosen if justified with a background for your particular subrace.
#2250

lokathor

Oct 09, 2006 18:52:32
Q955: Is there a feat that lets the warlock turn his eldritch blast into a supernatural ability?
#2251

surreal

Oct 09, 2006 20:30:38
Q955: Is there a feat that lets the warlock turn his eldritch blast into a supernatural ability?

A 955: Supernatural Transformation from Savage Species.
#2252

jameswilliamogle

Oct 09, 2006 20:31:07
Q 952
How does exp-penalty work with prestige classess (I want a page in DMG or phb, or what ever book I can find it in)?

A 952: prestige classes do not suffer any XP penalties due to PrC levels (its in the FAQ, p4, left column, right below the middle of the page).
#2253

lordpendragon

Oct 09, 2006 20:59:13
Q953 Do multiple Fast Movement abilities stack??

More specifically, taking a theoretical Barbarian/Wildrunner, it's easy to see that they stack (it says so in the ability). But how about a Barbarian/Ranger, using the Ranger variant from CW that gives Fast Movement... would that stack??
#2254

zombiegleemax

Oct 09, 2006 21:13:36
A954:
This depends on the bonus the ability gives. I'll give the really simple answer first and then a slightly more complicated one.

The Fast Answer:
But how about a Barbarian/Ranger, using the Ranger variant from CW that gives Fast Movement...

In short, no. The variant ranger gains Fast Movement (as a Barbarian) - this is specifically the same class feature and bonuses from the same source do not stack.

Let's take a look at the Barbarian's fast movement feature:
Fast Movement (Ex)
A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

This is an unnamed bonus, and as such stacks with all other bonuses that do not come from the same source [A Barbarian's Fast Movement (Ex) ability]. If a Barbarian multi-classed with a Chaos Monk, it would stack, as a (Chaos) Monk's fast movement ability is a different feature that grants an enhancement bonus.
Fast Movement (Ex)

At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

So it depends on the situation. Remember the stacking rules, covered in the SRD here.
#2255

Tempest_Stormwind

Oct 09, 2006 22:16:08
A 955: Supernatural Transformation from Savage Species.

On an addendum to this: Rich Baker's Warlock FAQ (he's the author of the class) describes this, though I can't remember precisely where in these threads it came up.

I seem to recall he said it couldn't be affected, and he gave a reason. I'm looking for the post, but may need a hand.
#2256

surreal

Oct 09, 2006 22:39:55
A954:
The Fast Answer:

In short, no. The variant ranger gains Fast Movement (as a Barbarian) - this is specifically the same class feature and bonuses from the same source do not stack.

Let's take a look at the Barbarian's fast movement feature:

This is an unnamed bonus, and as such stacks with all other bonuses that do not come from the same source [A Barbarian's Fast Movement (Ex) ability]. If a Barbarian multi-classed with a Chaos Monk, it would stack, as a (Chaos) Monk's fast movement ability is a different feature that grants an enhancement bonus.

Actually, in the case of the variant ranger I think the abilities do stack. The description does not say "as a Barbarian". You simply gain an untyped bonus to your speed, which should stak with other untyped bonuses.
#2257

tleilaxu_ghola

Oct 09, 2006 23:33:12
On an addendum to this: Rich Baker's Warlock FAQ (he's the author of the class) describes this, though I can't remember precisely where in these threads it came up.

I seem to recall he said it couldn't be affected, and he gave a reason. I'm looking for the post, but may need a hand.

All too easy.

Q: Can the feat Supernatural Transformation from Savage Species change the Warlocks Eldritch Blast and Invocations from Spell Like Abilities to Supernatural Abilities?

A: I chatted with the developers, and we're of the opinion that the term "innate" in the description of the Supernatural Transformation feat means "spell-like abilities you got because of your race, not because of any class choices you might have made." So that would rule out the warlock's invocations and eldritch blast.

Pretty lame if you ask me, but that's what he said I guess.
#2258

zombiegleemax

Oct 10, 2006 0:34:58
Actually, in the case of the variant ranger I think the abilities do stack. The description does not say "as a Barbarian". You simply gain an untyped bonus to your speed, which should stak with other untyped bonuses.

Unfortunately, wrong, at least in the SRD version (the Unearthed Arcana text may differ.) Here's the exact quote from the SRD.

Ranger

A ranger might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Gain

Wild shape (as druid; Small or Medium animals only), fast movement (as barbarian).
Lose

Combat style, improved combat style, combat style mastery.

#2259

surreal

Oct 10, 2006 1:09:40
Unfortunately, wrong, at least in the SRD version (the Unearthed Arcana text may differ.) Here's the exact quote from the SRD.

The original question was concerning the Complete Warrior spell-less variant, which gives fast movement without the "as a barbarian" clause.

Even with the "as a barbarian" clause, it's another argument of semantics whether that stacks or not, depending how you read the word "as".
#2260

lordpendragon

Oct 10, 2006 3:42:40
Surreal raises a good point, but anyways... as far as I can gather, the CW variant would stack with Barbarian, but the Wild Shape variant (including Fast Movement) would not??
#2261

ooznynkoo

Oct 10, 2006 7:47:27
Q 956: I'm looking at Tome of Magic and the vestige Chupoclops' Ethereal Watcher ability. What I don't understand is wether one could go ethereal, then come back the next round with a full attack, possibly getting sneak attacks. Now - even with the ghost touch ability an ethereal creature can't attack a creature on the material plane, right? Going by the RAW, I'd say you could get a sneak attack after returning to the material plane "immediately after taking a move action", but if that is the least action required to return to the material plane then a full attack is pretty much out of the question. Basically I don't see why returning from the ethereal plane to attack would differ from attacking from invisibility, which denies dexterity and thus grants sneak attack damage, and so the only question in my mind is: could a character intentionally return from the ethereal to take a full attack, or is at least a move action required to return? Unless a 5-foot step counts as a move action. Or am I missing something?
It seems to me that exiting the ethereal plane after using Ethereal watcher doesn't go the same way as using the normal rules for dismissing a spell, which would require a standard action.
I hope someone has the know-how to clear up this question. Thanks.
#2262

lordpendragon

Oct 10, 2006 9:38:50
Q957 - Can multiple variants be used simultaneously on one class??

For instance... a multi-variant Rogue using both the Urban Rogue and Feat Rogue variants from Unearthed Arcana.
#2263

surreal

Oct 10, 2006 10:12:36
Surreal raises a good point, but anyways... as far as I can gather, the CW variant would stack with Barbarian, but the Wild Shape variant (including Fast Movement) would not??

I would argue that they do stack. My interpretation of the "as a" is that it is merely a descriptor, much like how a class can gain sneak attack and the description tells you to look up the rogue ability in the PHB.

Meh, DM caveat and all that. Forgoing rules debates, my rule zero applies: Does it affect the balance of the game? Not really. Can I deal with it as a DM? Yes I can.
#2264

psly4mne

Oct 10, 2006 11:58:58
A957: Yes, as long as they don't replace the same thing. I can't comment on the specific case becuase I can't find an "urban rogue." Are you sure you're not thinking of the urban ranger?
#2265

jameswilliamogle

Oct 10, 2006 13:03:02
Q 958: How does the feat Multiattack and Improved Multiattack work with Monk's unarmed strike?

I feel they might be able to take Multiattack (as per the FAQ and the PHB - unarmed strike is considered both a manufactured and a natural weapon for effects pertaining to it), although maybe not until 15th level (when BAB allows 3 attacks, ie 3 natural attacks, the only prereq).

Its weird that Improved Multiattack has Multiattack and 3 or more natural weapons - the monk probably couldn't be said to have 3 natural weapons (he is a natural weapon), so RAW I don't think it works, but maybe somebody else knows?
#2266

lordpendragon

Oct 10, 2006 14:55:58
A957: Yes, as long as they don't replace the same thing. I can't comment on the specific case becuase I can't find an "urban rogue." Are you sure you're not thinking of the urban ranger?

Should have said Wilderness Rogue... same basic example, though

A958 A Monk can TWF with his fists, so he has more than one natural weapon. In fact, he has 8 of them; the PHB specifically says that a Monk can use feet, hands, elbows, and knees to make attacks, and a Kensai/Monk has to pay extra to enchant both his fists.

He can take the feat, but it unfortunately does nothing for the poor Monk, as he has no secondary natural weapons. Attacks due to high BAB are iterative (not secondary), and unaffected by Multiattack.


Q959 When using the psionic feat Up The Walls, is it possible to run up and/or across a vertical, relatively smooth opponent??
#2267

fwib

Oct 10, 2006 16:15:06
re: Q955 'Can you supernaturalise Eldritch Blast?'
Can a warlock qualify for the Supernatural
Transformation feat (Savage Species, page 39) and change
one of his invocations into a supernatural ability?

No. The warlock’s spell-like abilities are learned (from
class levels), not innate (that is, part of his racial traits).


Foolish, IMO, since Complete Arcane says '...warlocks are born, not made...' but...
#2268

tleilaxu_ghola

Oct 11, 2006 16:34:30
A 958 The monk's unnarmed strike is a single "natural" weapon. What part of the body strikes the target is irrelvant -- you could strike with your tongue for all the rules care. Therefore, you cannot TWF with two unnarmed strikes, as that doesn't make any sense. However, you can hold a sword and TWF with the sword and unnarmed strikes. As for multi-attack feats, they do not affect unnarmed strikes because unnarmed strikes are not considered secondary natural attacks.

A 959 All the feat says is that the surface need be smooth, it does not specify any other nature of that surface. However, you cannot enter a creature's space unless you tumble into it and there is room to tumble into (some creatures consume the whole space). Since running on the surface of the creature is entering their space, you would not be able to do so unless you made the appropriate tumble checks.

Q 960: Where can I find the text which states that a magic item's value is reduced when it requires a specific person to craft/wield it?
#2269

zombiegleemax

Oct 11, 2006 16:41:34
A 958 The monk's unnarmed strike is a single "natural" weapon. What part of the body strikes the target is irrelvant -- you could strike with your tongue for all the rules care. Therefore, you cannot TWF with two unnarmed strikes, as that doesn't make any sense. However, you can hold a sword and TWF with the sword and unnarmed strikes. As for multi-attack feats, they do not affect unnarmed strikes because unnarmed strikes are not considered secondary natural attacks.

This goes against the FAQ:
page 11

The description of the flurry of blows ability says there’s no such thing as a monk attacking with an off-hand weapon during a flurry of blows. What does that mean, exactly? Can the monk make off-hand attacks in addition to flurry attacks?
Actually, the text to which you refer appears in the entry for unarmed strikes. When a monk uses her unarmed strike ability, she does not suffer any penalty for an off-hand attack, even when she has her hands full and attacks with her knees and elbows, using the flurry of blows ability to make extra
attacks, or both.
The rules don’t come right out and say that a monk can’t use an unarmed strike for an off-hand strike (although the exact wording of the unarmed strike ability suggests otherwise), and no compelling reason why a monk could not do so exists. When using an unarmed strike as an off-hand attack, the monk suffers all the usual attack penalties from two-weapon fighting (see Table 8–10 in the Player’s Handbook) and the monk adds only half her Strength bonus (if any) to damage if the off-hand unarmed strike hits.
To add an off-hand attack to a flurry of blows, stack whatever two-weapon penalty the monk has with the penalty (if any) from the flurry. Attacks from the flurry have the monk’s full damage bonus from Strength, but the off-hand attack gains only half Strength bonus to damage. If the off-hand attack is a
weapon, that weapon isn’t available for use in the flurry (if it can be used in a flurry at all, see the previous question). For example, a 4th-level monk with the Two-Weapon Fighting feat and a Strength score of 14 decides to use a flurry of blows and decides to throw in an off-hand attack as well. The monk has a base attack bonus of +3 and a +2 Strength bonus. With a flurry,
the character can make two attacks, each at +3 (base +3, –2 flurry, +2 Strength). An unarmed strike is a light weapon, so the monk suffers an additional –2 penalty for both the flurry and the off-hand attack, and the monk makes three attacks, each at an attack bonus of +1. The two attacks from the flurry are primary attacks and add the monk’s full Strength bonus to
damage of +2. The single off-hand attack adds half the monk’s Strength bonus to damage (+1).
If the monk in our example has two sais to use with the flurry, plus the off-hand attack, she can use both in the flurry (in which case she must make the off-hand attack with an unarmed strike) or one sai for the off-hand attack and one with the flurry. The sai used in the off-hand attack is not available for the flurry and vice versa.
#2270

zombiegleemax

Oct 11, 2006 16:49:28
A960
Other Considerations

Once you have a final cost figure, reduce that number if either of the following conditions applies:
Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.
Item Requires Specific Class or Alignment to Use

Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

#2271

theone

Oct 11, 2006 17:11:42
Can somebody give me a link or a copy of the cyran avenger PrC that was posted with 5 nations, I can't seem to find it online and threw my copy of the PrC away (thinking I'd be able to find it again). Thanks.
#2272

zombiegleemax

Oct 11, 2006 17:17:34
Q961:Can somebody give me a link or a copy of the cyran avenger PrC that was posted with 5 nations, I can't seem to find it online and threw my copy of the PrC away (thinking I'd be able to find it again). Thanks.

A961: No, it is not in the excerpt for the book, so posting a copy would be against the rules.

http://www.wizards.com/default.asp?x=dnd/ex/20050706a is the excerpt. Please use the correct question formatting.
The original question was concerning the Complete Warrior spell-less variant, which gives fast movement without the "as a barbarian" clause.

Even with the "as a barbarian" clause, it's another argument of semantics whether that stacks or not, depending how you read the word "as".

For the same reason that Divine Grace from multiple sources don't stack, two versions of Fast Movement do not stack. In general, two of anything with the same name do not stack unless it specifies otherwise.
#2273

lordpendragon

Oct 11, 2006 22:56:19
Alright... Next obscure question (this is fun!)

Q961 Is it possible to make a Jump check while in midair?? More specifically - in a case where the PC is flying under his own power, then willingly ends his flight ability, can he use a Jump check to reduce the damage from the fall by 10ft?? (If it matters, the flight is granted by wings, and the PC has an innate fly speed)
#2274

tleilaxu_ghola

Oct 11, 2006 23:03:19
This goes against the FAQ:

Well I'll be. Aight, listen the faq, not me.
#2275

dnjscott

Oct 11, 2006 23:32:28
Alright... Next obscure question (this is fun!)

Q961 Is it possible to make a Jump check while in midair?? More specifically - in a case where the PC is flying under his own power, then willingly ends his flight ability, can he use a Jump check to reduce the damage from the fall by 10ft?? (If it matters, the flight is granted by wings, and the PC has an innate fly speed)

A962

It probably wouldn't count as intentionally jumping down. That being said, can't he just glide? How bad is his flight maneuverability?
#2276

lordpendragon

Oct 12, 2006 0:03:54
A962

It probably wouldn't count as intentionally jumping down. That being said, can't he just glide? How bad is his flight maneuverability?

He has no flight after he loses the ability. He is a Mulhorandi Divine Minion, multiclassed to Master of Many Forms, and flying in the form a winged monstrous humanoid. When he ends the Wild Shape as a free action (part of the Mulhorandi's ability), he loses the ability to fly, and has to "jump" and/or fall down to where he wants to land.

Assume simply landing then transforming is not an option.
#2277

dnjscott

Oct 12, 2006 0:41:02
He has no flight after he loses the ability. He is a Mulhorandi Divine Minion, multiclassed to Master of Many Forms, and flying in the form a winged monstrous humanoid. When he ends the Wild Shape as a free action (part of the Mulhorandi's ability), he loses the ability to fly, and has to "jump" and/or fall down to where he wants to land.

Assume simply landing then transforming is not an option.

Well, if he's already lost the ability, then he can't jump in the middle of the air anymore than anyone else can.
#2278

lordpendragon

Oct 12, 2006 2:00:48
Well, if he's already lost the ability, then he can't jump in the middle of the air anymore than anyone else can.

And if he jumps before using the ability, but loses it immediately after initiating his jump??

Sorry, but it's a convoluted situation... I just want to make sure all the details are covered.
#2279

surreal

Oct 12, 2006 2:05:25
And if he jumps before using the ability, but loses it immediately after initiating his jump??

Sorry, but it's a convoluted situation... I just want to make sure all the details are covered.

You're thinking of combining this with the whole "leap attack" thing aren't you?

Anyhow, if I were to allow such a thing I'd probably make it both a jump and tumble check.
#2280

lordpendragon

Oct 12, 2006 2:21:04
You're thinking of combining this with the whole "leap attack" thing aren't you?

Oh hellz yes :D

I just threw together a Leap Attack FB on the CO boards that gets close to 2000 damage on a charge, with nearly perfect accuracy. I need to know if the basis for my build (using a Jump check as part of a drop) is legal
#2281

Nausicaa

Oct 12, 2006 5:39:07
Q963: could you find me the soul eater handbook?
#2282

skadrian

Oct 12, 2006 5:42:21
A963: First hit on google
#2283

sargeras

Oct 12, 2006 6:15:48
Q964: Can you make Trip attacks as part of a Whirlwind Attack?
#2284

skadrian

Oct 12, 2006 6:20:09
A964: Yes, a trip attack is an attack action and whirlwind attack gives you an attack against all opponents in reach.
#2285

wingedcoyote

Oct 12, 2006 10:46:51
Q965: Is it a hard rule that Hexblades can't be Good, or just flavor text?
#2286

zombiegleemax

Oct 12, 2006 11:00:18
Q965: Is it a hard rule that Hexblades can't be Good, or just flavor text?

A965: Yes, it's a rule. Paladins have to be Lawful Good, too.
#2287

fwib

Oct 12, 2006 12:06:34
Edit: Doh! answered question about Hexblade for Warlock

re: next post, yeah Hexblade is non-good

/beats head against wall, saying: "when! will! you! learn?"
#2288

zombiegleemax

Oct 12, 2006 12:11:10
If he was asking about the Warlock, you would be correct.

However, the Hexblade is Non-Good.
#2289

wingedcoyote

Oct 12, 2006 12:17:01
Ah, there it is -- somehow I completely missed the actual Alignment entry and thought it was only mentioned in the flavor section. Thanks for clearing that up.
#2290

zombiegleemax

Oct 12, 2006 19:00:43
Q966: The Complete Mage introduces the class feature "+1 level to existing invocation-using class". Does this advance the damage on eldritch blast?
#2291

Tempest_Stormwind

Oct 12, 2006 19:17:12
Q966: The Complete Mage introduces the class feature "+1 level to existing invocation-using class". Does this advance the damage on eldritch blast?

A966:Although I don't have the book to confirm, I'm assuming this works identically to the "+1 level of existing spellcasting class" options a warlock qualifies for (i.e. Acolyte of the Skin, Mindbender). In those cases, your eldritch blast damage, your known invocations (including their grade), and the caster level at which you use all your invocations (EB included) increases as if you'd gained a level of Warlock.
#2292

lordpendragon

Oct 12, 2006 23:34:29
Q967 Since the Mulhorandi Divine Minion template meets the prerequsites for the Master of Many Forms PrC, does it also meet the requirements for feats that have Wild Shape as a prerequisite??

If so, can the Divine Minion's Wild Shape be used to power such feats as Cheetah's Speed and Lion's Pounce??
#2293

lilt

Oct 13, 2006 1:58:59
Q961 Is it possible to make a Jump check while in midair?? More specifically - in a case where the PC is flying under his own power, then willingly ends his flight ability, can he use a Jump check to reduce the damage from the fall by 10ft?? (If it matters, the flight is granted by wings, and the PC has an innate fly speed)

A961: Let me quote something from custserv on this topic:
Not specifically concerning Tome of Battle material, what movement speeds are used to determine the bonus/penalty on jump checks?
Say a character has a swim speed of 90 but a base land speed of 10 (specific example, a tiefling who has used alter self to turn into a Juvenile Tojanida). If they were swimming allong the surface and attempted to jump out of it, would they be jumping with a +24 bonus or a -8 penalty?
A second example, what if a character with a 60ft flight speed and a 30ft land speed (specific example, a half-celestial human) needs to make jump checks for some reason (to perform some maneuvers from the Tiger Claw discipline)? Do they use their base movement speed to determine the bonus or their faster flying movement speed?

As for jumping with different forms of movement, the rules are very specific. It looks like you would be able to apply whatever form of movement you were currently using to make a "running" jump check, but as the rules do not specifically cover it, it would be up to the DM of your campaign to determine how he/she would handle this.

That seems to be at-least some support for the idea of making jump checks whilst flying, which personally I agree with. If a character has as much control over themselves in the air as another character has on the ground, and characters on the ground can jump off of ledges to scale heights, I don't see why a flying character shouldn't be able to throw themselves off the effective ledges in the sky they're 'standing on'.
#2294

nebo

Oct 13, 2006 3:13:58
Q 940 Is there a limit to the number of natural weapons that a war shaper can grow with the morhpic weapons class ability?
#2295

radijs

Oct 13, 2006 9:26:10
A940: The text doesn't seem to state a limit but from the examples given in the descriptive text it can be assumed that the warshaper can only grow 1 set of claws (2 attacks), 1 bite attack or 1 gore attack.

Q941: A lot of the special abilities from the Incantatrix (FRCS) refer to persistant magical effects. Do they refer to any effect with a duration longer then instantaneous or do they refer to spells under the effect of persistant spell metamagic?
#2296

lordpendragon

Oct 13, 2006 11:48:46
A941 I just checked the Incantatrix PrC from Magic of Faerun, and found no references to persistant magical effects. Are you sure you have the right class name??

Without anything specific to look at, I'd rule that any spell with a duration can be considered "persistant"
#2297

zombiegleemax

Oct 13, 2006 12:49:06
Q968: Are all of the domains listed in the Spell Compendium choosable by a starting cleric? Is there a good reference that lists gods and the domains they offer?
#2298

jameswilliamogle

Oct 13, 2006 13:51:07
Q968: Are all of the domains listed in the Spell Compendium choosable by a starting cleric? Is there a good reference that lists gods and the domains they offer?

A968: In any campaign that doesn't require you to pick a god, yes (Forgotten Realms requires you to pick a god, for example). Although not a very convenient way to search for gods, if you have a particular domain in mind and want to search for a matching god, the D&D Glossary has a listing of most (maybe all) domains (time domain in link).
#2299

radijs

Oct 13, 2006 15:22:19
A941 I just checked the Incantatrix PrC from Magic of Faerun, and found no references to persistant magical effects. Are you sure you have the right class name??

Without anything specific to look at, I'd rule that any spell with a duration can be considered "persistant"

Ah I see why you didn't find any reference. I was talking about the Players guide to faerun version of the Incantatrix.
#2300

tleilaxu_ghola

Oct 13, 2006 18:56:31
Q 969: Is there anything special one needs to do in order to have your riding dog "trained for war" so that he can get the trip ability/armor proficiencies? Or is it just a nominal designation.
#2301

Tempest_Stormwind

Oct 13, 2006 19:24:52
Q 969: Is there anything special one needs to do in order to have your riding dog "trained for war" so that he can get the trip ability/armor proficiencies? Or is it just a nominal designation.

A969: It's the "Train an animal for a purpose" option in Handle Animal, as near as I can tell (verbatim that's "fighting", though -- it's likely that the animal is taught those tricks via the purpose training, and the riding dog explicitly also gains armor proficiencies and the trip attack independently).

Of course, I'm not 100% certain on this, due to the use of "fighting" vs "war".
#2302

dnjscott

Oct 13, 2006 20:15:33
Q970:

Are there any feats or Prestige Classes that allow a character to use stunning fist on non-humanoids?
#2303

tleilaxu_ghola

Oct 13, 2006 21:20:56
A969: It's the "Train an animal for a purpose" option in Handle Animal, as near as I can tell (verbatim that's "fighting", though -- it's likely that the animal is taught those tricks via the purpose training, and the riding dog explicitly also gains armor proficiencies and the trip attack independently).

Of course, I'm not 100% certain on this, due to the use of "fighting" vs "war".

Would combat riding work? That has almost all the same tricks that fighting does...

and would that grant him the aforementioned trip & armor proficiencies? Or is that just some sort of statement that they made in passing?
#2304

dnjscott

Oct 13, 2006 22:28:28
A970:

That's Pressure POints' limitation, not stunning fist. Double check before you post.
#2305

zombiegleemax

Oct 13, 2006 23:43:13
Q971:

In the Eberron Campaign Setting, on the table that shows the feats, it has a footnote for the Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan feats that says "You can gain this feat multiple times. Its effects stack". However, in the feat descriptions it doesn't mention taking the feats multiple times at all. I know that text trumps tables, but if it says something in the table that it doesn't refer to at all in the text, do you assume that the omission is a contradiction of the table or simple forgetfulness/unwillingness to spend the time on it?

So, to phrase that better: Can I take 4 copies each of Extraordinary Artisan, Exceptional Artisan, and Legendary Artisan, thereby instantly creating any item I meet the prerequisites for for free? If "yes", can I take, say, 5 copies of Legendary Artisan and *gain* experience points when I craft?
#2306

Tempest_Stormwind

Oct 14, 2006 0:07:10
Q971:

In the Eberron Campaign Setting, on the table that shows the feats, it has a footnote for the Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan feats that says "You can gain this feat multiple times. Its effects stack". However, in the feat descriptions it doesn't mention taking the feats multiple times at all. I know that text trumps tables, but if it says something in the table that it doesn't refer to at all in the text, do you assume that the omission is a contradiction of the table or simple forgetfulness/unwillingness to spend the time on it?

So, to phrase that better: Can I take 4 copies each of Extraordinary Artisan, Exceptional Artisan, and Legendary Artisan, thereby instantly creating any item I meet the prerequisites for for free? If "yes", can I take, say, 5 copies of Legendary Artisan and *gain* experience points when I craft?

A971: Check the errata; they can each only be taken once. Besides, reductions multiply; they don't stack (as near as I can tell).
#2307

lordpendragon

Oct 14, 2006 0:14:21
A971 They can each only be taken once, as per errata.

EDIT - Looks like Tempest beat me to it...

As a side note, does anyone have an answer for Q967??
#2308

Tempest_Stormwind

Oct 14, 2006 0:30:54
A967: You do get Wild Shape, so you could take Wild feats you qualify for. However, since you don't have any actual uses of Wild Shape (Fast Wild Shape doesn't have uses per day), you can't power them using Fast Wild Shape.

Here's a similar example, with a hypothetical, nonsensical feat:

So Long, and Thanks... [General]
Prerequisite: Caster level 5th.
Benefit: You may sacrifice a spell slot to add bonus fish to the table (one fish per level of the slot).

A warlock could qualify, but couldn't actually USE it without actual spell slots.

When occasions like this show up, it's usually due to bad design somewhere (in the above case, it's in the feat. In your example, it's the divine minion, which should grant an alternate form ability instead of actual Wild Shape).
#2309

surreal

Oct 14, 2006 1:15:38
Q 972: Can characters with no Con score take Incarnum classes? If so, how does it work? (or just give me a page reference, I probably failed my spot check with the book)
#2310

Tempest_Stormwind

Oct 14, 2006 1:32:40
Q 972: Can characters with no Con score take Incarnum classes? If so, how does it work? (or just give me a page reference, I probably failed my spot check with the book)

A972: Yes, but you'd be playing a Rincewind*. The only way around this is the Undead Soulshaper feat, which effectively uses Wis instead of Con.


*Rincewind is a popular character from Terry Pratchet's Discworld novels, incapable of casting spells and in fact essentially incapable of much beyond running away and screaming for help (which he can do in many languages, and just scream** in even more). In D&D mechanics, he'd be a wizard with 9 intelligence and the Run and Master Linguist feats. Not a very effective character in general.

**This is important. One might think that "Aaagh!" is universal, but at least one tribe of villagers on the Discworld has an undue reputation for cruelty simply because, to them, their victims are yelling "Quick! More boiling oil!". ...The Discworld's an odd place.
#2311

surreal

Oct 14, 2006 1:37:27
A972: Yes, but you'd be playing a Rincewind*. The only way around this is the Undead Soulshaper feat, which effectively uses Wis instead of Con.

D'oh, I knew it was somewhere in there. Figures it was in the feat section that I didn't bother checking. I was combing through the first few chapters looking up the class descriptions and character options etc.
#2312

headofvecna

Oct 14, 2006 2:50:36
Q 973: I remember seeing a post that listed optimal classes to play at each level. But thus far my google-fu has been unequal to the task of finding it. Anyone have the link handy?
#2313

ganbor

Oct 14, 2006 2:53:32
Q 973: I remember seeing a post that listed optimal classes to play at each level. But thus far my google-fu has been unequal to the task of finding it. Anyone have the link handy?

A 973 This?
#2314

headofvecna

Oct 14, 2006 3:12:32
A 973 This?

That's the one. Thanks!
#2315

drobviousso

Oct 14, 2006 8:44:09
Q 974: Is there a list of all published Fighter Bonus feats anywhere? I've searched and looked around at this site and others, but no luck so far.
#2316

lordpendragon

Oct 14, 2006 19:19:58
Q975 Does Uncanny Dodge work when a character is asleep?? The reason I thought of this is because the reference to Discworld reminded me of when Hrun caught an assailant's dagger, grabbed for his sword... and then woke up.

Also, Rincewind may be easy to stat out... but what level is Hrun the Barbarian??
#2317

seerow

Oct 14, 2006 21:22:57
Q976 Can a Druid take Improved Unarmed Strike and gain itterative attacks in animal form? If not, please cite source saying it's not possible. It feels wrong to me, but I can't find anything against it.

Q977 Is there any way to get Teleport/Dimension Door/Greater Dimension Door or any similar spells on the Favored Soul's spell list?
#2318

tleilaxu_ghola

Oct 14, 2006 21:35:46
Q976 Can a Druid take Improved Unarmed Strike and gain itterative attacks in animal form? If not, please cite source saying it's not possible. It feels wrong to me, but I can't find anything against it.

Q977 Is there any way to get Teleport/Dimension Door/Greater Dimension Door or any similar spells on the Favored Soul's spell list?

A 976: Nothing is against it. Keep in mind though that attacking with a natural weapon is not an unnarmed strike. So you won't get iterative claw/bite attacks. You will deal unnarmed damage as is appropriate for a creature of you size (and without levels in monk).

A 977: Skypledged is a PrC in Races of the Wild. It's essentially the divine version of the Mage of the Arcane Order (CArc), but is restricted to races with an extraordinary flight ability (like raptorians). This PrC will allow you to call any spell from the PHB on either the Druid or Cleric lists. Teleport is on the Travel domain list as is dimension door. That should allow your favored soul to get teleportation effects.

Alternatively, one could simply use the contemplative PrC from Complete Divine, to get access to the Travel Domain.
#2319

seerow

Oct 14, 2006 21:40:22
A 976: Nothing is against it. Keep in mind though that attacking with a natural weapon is not an unnarmed strike. So you won't get iterative claw/bite attacks. You will deal unnarmed damage as is appropriate for a creature of you size (and without levels in monk).

Well the idea was to use Unarmed Strike (say Headbut or something) as a primary attack, and have claw/bite natural attacks from the wildshape as secondary attacks. It is understood that the damage for the base attack would be based on size though.


A 977: Skypledged is a PrC in Races of the Wild. It's essentially the divine version of the Mage of the Arcane Order (CArc), but is restricted to races with an extraordinary flight ability (like raptorians). This PrC will allow you to call any spell from the PHB on either the Druid or Cleric lists. Teleport is on the Travel domain list as is dimension door. That should allow your favored soul to get teleportation effects.

Alternatively, one could simply use the contemplative PrC from Complete Divine, to get access to the Travel Domain.

I don't like Skypledged that much, but I may look into it. Contemplative I'll look into, does it actually add the domain to your spell list so you can use it normally, or is it one of those annoying things only usable by clerics because you don't actually have domain slots to prepare in? Either way, I'll look for it.

Edit: Yeah, the Contemplative says "You can prepare them in your domain spell slot". Which is really sad. Also, can a Favored Soul even ever get 13 ranks in knowledge religion? Having to take crossclass I think means they max out at 11.5
#2320

tleilaxu_ghola

Oct 14, 2006 21:49:22
Well the idea was to use Unarmed Strike (say Headbut or something) as a primary attack, and have claw/bite natural attacks from the wildshape as secondary attacks. It is understood that the damage for the base attack would be based on size though.

Natural weapons may only be used as a secondary attack if their description notes this. Typically claws are not secondary attacks and neither are slams. Usually you should be able to mix unnarmed strikes with a bite attack.
#2321

lordpendragon

Oct 15, 2006 0:57:47
A974 The best I could find is the Great List of feats... nothing specifically for Fighters, though.
#2322

zombiegleemax

Oct 15, 2006 3:10:46
Q978:
Is there any way to get the Bonded Summoner's elemental companion to stack with the druids animal companion ala Arcane Heirophant?
#2323

zombiegleemax

Oct 15, 2006 3:14:28
Q979

Does taking improved rapid shot reduce the penalty to hit when using manyshot or greater many or other things like that?
#2324

ooznynkoo

Oct 15, 2006 9:01:17
Q 980
Would Invisibility Purge work against someone using Ethereal Jaunt or a similar ability? If not, why?
#2325

mazrimtaim

Oct 15, 2006 9:37:16
In Complete Mage, there is an ability called arcane stunt that I was thinking about using for one of my characters. Right now he is a Swash3/Fighter2/Derv1. From what I understand, I can still get the second spell like ability from the list even if I do not advance further into Swashbuckler? +30 to speed as a swift action 3 times per day (my int +1) seems pretty awesome to me when you consider the fact that all I would be giving up is +1 to my Reflex save.

(note, this is assuming my DM will let me change my character in this manner. I am not 1st level so I don't qualift for that part of it, after all)
#2326

zombiegleemax

Oct 15, 2006 11:08:37
Q982

ToB, Wolf Fang Strike. In addition to the -2, do you also take the normal TWF penalties on your attacks? If so, what's the point of this maneuver?
#2327

adecoy95

Oct 15, 2006 17:42:34
Q983

how many ion stones (wonderous item DMG) can a character have floating around his head at a time?
#2328

zombiegleemax

Oct 15, 2006 18:06:54
A983: Infinite, or until your DM gets fed up. There is no limit on how many unslotted items you can have.


A979: No, rapid shot and manyshot are two different things. Rapid shot gives you can extra attack on a full attack, and many shot does something else as a standard action.

A975: When you're sleeping you're pretty much 'helpless', in which case Uncanny Dodge will not help. The person you describe probably just passed a really hard listen check you're allowed when you're asleep.

A980: Yes, so long as the person who is ethereal is within the area of the invisibility. It will not negate the other effects of being ethereal, though.
#2329

adecoy95

Oct 15, 2006 18:09:00
interesting..... thanks for the reply

Q984
i would think that the bonuses it gives dont stack.. like for ac and ability scores, would this be the case?
#2330

zendu

Oct 15, 2006 18:17:56
A984 Please use the format. Bonuses of the same type (enchantment/ability/enhancment) dont stack. The exeption to this rule is 'unnnamed' [this item gives you a +2 bonus to AC],dodge, and I belive luck bonuses all stack.

http://www.d20srd.org/srd/theBasics.htm

Of course circumstance bonuses stack also, but these are usually DM based.


To be more specific, you can have a dusty rose ioun stone (insight) along with a ring of protection(deflection) an amulet of natural armot (natural) along with a normal suit of armor. However you cannot wear two rings of protection at once and recive both bonuses.
#2331

adecoy95

Oct 15, 2006 18:33:53
Q985
would the spell storing ion stone stack as an additive thing, allowing more than third level spells to be cast... or is it seperate?

can they stack at all?
#2332

zombiegleemax

Oct 15, 2006 18:59:25
Q 974: Is there a list of all published Fighter Bonus feats anywhere? I've searched and looked around at this site and others, but no luck so far.

A 974: Nowhere official that I know of, but this place lets you sort out the fighter feats and is reasonably, though not completely, up to date.
#2333

ooznynkoo

Oct 15, 2006 21:13:56
Q 986
Does a defender get his shield bonus to AC versus a flanking opponent? It would seem logical to me that he didn't, but I can't find it in writing anywhere.
#2334

tleilaxu_ghola

Oct 15, 2006 21:31:06
A 974: Nowhere official that I know of, but this place lets you sort out the fighter feats and is reasonably, though not completely, up to date.

Holy Crap on a stick. Does Surreal know about that site? Tres Chouette.
#2335

sianger

Oct 15, 2006 23:31:44
Good lord. That is one impressive site.

Q 986
Does a defender get his shield bonus to AC versus a flanking opponent? It would seem logical to me that he didn't, but I can't find it in writing anywhere.

A986. Yes, you get your shield bonus, because there is no concept of "facing" in D&D. When you're flanked it doesn't mean someone's hitting you in the front and the other person is hitting you in the back.
#2336

surreal

Oct 16, 2006 0:20:32
Holy Crap on a stick. Does Surreal know about that site? Tres Chouette.

Yep, already have it Section 5: Other Websites
#2337

zombiegleemax

Oct 16, 2006 11:59:01
Q897 I have seen it in the past, but can not find it now, but could someone point me to the thread detailing the Healer base-class (MHB)? (It specifically compared to to the Radiant Servant of Pelor.)
#2338

leif008

Oct 16, 2006 17:34:00
In Tome of Battle each manuever is listed with the appropriate level of the manuever. As in Assassin's stance, Level: Swordsage 3.

Q987: Is Swordsage 3 a requirement in order to learn the manuever or is it simply listing what level manuever it is? I would assume that it's not a prerequisite because it is not included in the prerequisite block, BUT I just wanted a confirmation to this simple question.
#2339

dnjscott

Oct 16, 2006 17:45:02
In Tome of Battle each manuever is listed with the appropriate level of the manuever. As in Assassin's stance, Level: Swordsage 3.

Q987: Is Swordsage 3 a requirement in order to learn the manuever or is it simply listing what level manuever it is? I would assume that it's not a prerequisite because it is not included in the prerequisite block, BUT I just wanted a confirmation to this simple question.

I believe it's just for convenience, otherwise a lot of other things don't make sense (Prestige Classes, for instance--they give you maneuvers of a certain type, but then you couldn't take them without the base class levels(?)).
#2340

lordpendragon

Oct 16, 2006 21:04:16
Q988 No matter how hard I try, I can never find the Bone Knight PrC that LoP used in his Twice-Betrayer build. Does anyone know what book it's in??
#2341

tleilaxu_ghola

Oct 16, 2006 21:06:54
Q988 No matter how hard I try, I can never find the Bone Knight PrC that LoP used in his Twice-Betrayer build. Does anyone know what book it's in??

Five Nations.
#2342

dnjscott

Oct 16, 2006 21:08:45
A988

Five Nations, like he said.

For future reference, check this thing.
Surprisingly handy.
#2343

lordpendragon

Oct 16, 2006 23:41:33
For future reference, check this thing.
Surprisingly handy.

Thanks for the advice, but I did try checking that "thing". It has FN as the book the class is from, but then down in the list of abbreviations there was no translation for FN

Anyways, thanks to both of you... now I can finally read that stupid thing.
#2344

Tempest_Stormwind

Oct 16, 2006 23:55:55
That's why I abbreviate that book 5N myself... ;)


Q989a: Here's something I can't figure out for the life of me. With a revenant blade's Legendary Force ability, what happens to your attack roll? The examples (and similar abilities) merely seem to affect damage, but the way it's worded I can see it coming out in one of two ways.
1) Unaffected, as only damage is changed
2) Reduced as if you were using two two-handed weapons.

Q989b: From a player's perspective, if it's 2, then the ability must be able to be turned on and off (or else it'd be, essentially, turning you from a graceful swordmaster into a klutz), but I'm AFB as I type this, so I cannot confirm nor deny the existence of such text. I seem to recall it missing. Therefore, if the response to A is 2, then would you allow a Revenenant Blade to simply not use Legendary Force? (Disregard if the answer to A is 1).
#2345

sianger

Oct 17, 2006 2:29:44
Q989a: Here's something I can't figure out for the life of me. With a revenant blade's Legendary Force ability, what happens to your attack roll? The examples (and similar abilities) merely seem to affect damage, but the way it's worded I can see it coming out in one of two ways.
1) Unaffected, as only damage is changed
2) Reduced as if you were using two two-handed weapons.

Q989b: From a player's perspective, if it's 2, then the ability must be able to be turned on and off (or else it'd be, essentially, turning you from a graceful swordmaster into a klutz), but I'm AFB as I type this, so I cannot confirm nor deny the existence of such text. I seem to recall it missing. Therefore, if the response to A is 2, then would you allow a Revenenant Blade to simply not use Legendary Force? (Disregard if the answer to A is 1).

A989.a) You are right, it certainly is ambiguous. Personally, I'd go with 1), because it's common-sensical, and also the text says "treat both ends... as two-handed weapons, even when you use it as a double weapon".
This implies that you can use it "as a double weapon" at the same time as treating the ends as two-handed weapons.
From the SRD,
Double Weapons

You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon were a light weapon.

The only significance of treating something "as a double weapon" is in the attack rolls, as mentioned above; so the wording of the ability would imply that you still treat the attack rolls as if you're using it as a double weapon (since the special properties of double weapons do not have anything to do with damage).
Admittedly it's all very shaky, but I didn't write the damn book :D

b) This one I'm pretty sure is a "yes", i.e. you can turn it on and off. The text says "This ability allows you to treat...", not "You treat...". The inclusion of the word "allows" I think makes it pretty clear that it's optional whether to use it or not.
#2346

wingedcoyote

Oct 17, 2006 11:00:45
Q990: I've seen Changeling builds here with the Able Learner feat and Chameleon levels, both of which say they're only for humans and doppelgangers. Is it RAW that a Changeling can qualify for these, or just a common-sense assumption?
#2347

zombiegleemax

Oct 17, 2006 11:06:19
A990: A changeling is a human/doppleganger hybrid, similar to how aasimars are made. I think there's text somewhere that specifically allows a changeling to qualify, but even by interpretation a changeling qualifies.
#2348

skadrian

Oct 17, 2006 11:53:55
A990: They have the human subtype which qualifies them
#2349

antendren

Oct 18, 2006 0:26:16
A990: It's on page 116, under the adaptation section.
#2350

wingedcoyote

Oct 18, 2006 11:02:46
Awesome, thanks.
#2351

fruitoftheshroom

Oct 18, 2006 11:41:58
Q 991
What are the rules for creating constructs with advanced HD? I have seen them mentioned before with Artificers and Iron Defenders.
#2352

ogs-remix

Oct 18, 2006 12:36:19
A991: Typically constructs will be advanced by their hit dice, that covers the statistics of advancement. As for increased cost, this is also listed in the description for creation. I know this is true for Helmed Horrors, but more "normal" golems/constructs I'm not sure.

As a secondary source, you could try to extrapolate the cost from one of of the more advanced golems listed. The SRD gives an example of a stone golem and greater stone golem so that might work.

Q992: Looking at the sample Master of Nine in ToB, it looks as if they too many feats for their total levels. Am I missing something or is the example character wrong?
#2353

Xeraph

Oct 18, 2006 12:49:13
Ello, got a couple fo wuestion that I have no idea of how to find out.

Q993: Recently my group has aquired large quanteties of minerals. But we only have the weigh and have no idea of the exact amount in GP. Maybe you could hepl me? Since I am danish, the amount is in kilogram... sorry.

300 kg platinum
25 kg adamantine
200 kg gold
800 kg silver

Yes, those Clockwork Horrors are both formidable enemies and good treasures in them selves. Hope somebody have some pointers atleast. Mucho gracias, thank you very much, merci beaucoup, domo arigato, danke schön and so forth. :D
#2354

fwib

Oct 18, 2006 14:57:48
Q993
Ello, got a couple fo wuestion that I have no idea of how to find out.

Q993: Recently my group has aquired large quanteties of minerals. But we only have the weigh and have no idea of the exact amount in GP. Maybe you could hepl me? Since I am danish, the amount is in kilogram... sorry.

300 kg platinum
25 kg adamantine
200 kg gold
800 kg silver

Yes, those Clockwork Horrors are both formidable enemies and good treasures in them selves. Hope somebody have some pointers atleast. Mucho gracias, thank you very much, merci beaucoup, domo arigato, danke schön and so forth. :D
#2355

Xeraph

Oct 18, 2006 15:38:14
A993 OK, assuming the plat, gold and silver can be converted directly into the same weight in coins, then:

Plat+Gold+Silver is worth 361,558 gold

The adamantine is more problematic.

I suggest casting Fabricate to manufacture weapons from it.
25kg of adamantine will make you 110 adamantine darts, worth 330,550 gold

So together with a little work you could have a total worth of perhaps 692k gold.

Probably other people will be able to improve upon that

Thanks for quick reply!

But Gold weighs alot more than Silver... Not sure about Platinum though. Have no idea there, simular to Silver maybe?
#2356

fwib

Oct 18, 2006 15:43:40
Thanks for quick reply!

But Gold weighs alot more than Silver... Not sure about Platinum though. Have no idea there, simular to Silver maybe?

50 coins to the pound.

300 kg platinum = same value 3000kg gold
200 kg gold
800 kg silver = same value 80kg gold

3280kg = 7231lb *50 coins = 361550gold
#2357

Xeraph

Oct 18, 2006 16:24:23
50 coins to the pound.

300 kg platinum = same value 3000kg gold
200 kg gold
800 kg silver = same value 80kg gold

3280kg = 7231lb *50 coins = 361550gold

Ofcourse. Stupid me.
#2358

wingedcoyote

Oct 18, 2006 16:39:57
Q994: What's the deal with the Psionic Weapon Master? I've seen it online, but I can't seem to find it again, and I don't know whether it's 3.0 or 3.5.
#2359

Tempest_Stormwind

Oct 18, 2006 17:52:19
Q994: What's the deal with the Psionic Weapon Master? I've seen it online, but I can't seem to find it again, and I don't know whether it's 3.0 or 3.5.

A994: It's both. It's from the Mind's Eye and was originally 3.0 but a 3.5 version was completed.

Here's the newest version, along with links to the Meditant (updated at the same time) and a selection of nifty powers, most of which were nerfed all to hell in CPsi for no apparent reason.
#2360

auldar

Oct 18, 2006 18:42:34
Q995: Can Iron Heart Surge be used to remove the Grease spell if the martial adept is currently being effected by it?

ie Grease renders a Frenzied Berserker useless since he cannot use any Dex based skills (among others) to Balance in the grease. Since Iron Heart Surge is very desirable for a FB anyway, since it allows him to end his frenzy if he needs to, it would be nice if he could instead use it to end the grease spell.

IMO, if as CustServ have ruled, Iron Heart Surge can end an Antimagic Field, which effects the character in it without placing an effect "on" the character, it should also be able to effect the Grease spell he's standing in.
#2361

logicninja

Oct 18, 2006 18:56:52
A995: Yes, it can. However, people seem to be missing the fact that a Frenzied Berserker can jump even though he can't balance, and can therefore jump out of/over the Grease.
#2362

auldar

Oct 18, 2006 19:16:23
A995: Yes, it can. However, people seem to be missing the fact that a Frenzied Berserker can jump even though he can't balance, and can therefore jump out of/over the Grease.

I guess that's because the spell description doesn't mention Jumping, either for or against it (which as you say, should mean it's possible).

I can see my DM saying that you can't get purchase on the ground in order to jump any better than for walking and therefore he would probably say a Balance check was required even to jump, so I just want to cover all my bases.
#2363

zombiegleemax

Oct 18, 2006 19:19:54
Wouldn't jump be considered a movement thus require a balance check?
#2364

auldar

Oct 18, 2006 19:23:57
Q996: Usually, when enhancing a double weapon, each end of the weapon must be enhanced independantly. Given a double weapon has 1 size, not a size for each end, would the +1 sizing enhancement that allows the wielder to take a standard action to change the size of their weapon be required on both ends, or would just one end suffice?

Personally, I believe there are some enhancements that effect the "weapon" or effect the wielder, irrespective of which end of the weapon the enhancement is on, and I believe Sizing is one of them, as would be Furious (increase rage catagory by 1).
#2365

zombiegleemax

Oct 18, 2006 19:31:27
A996: No, you would just have a fairly lopsided double-sided weapon.
#2366

auldar

Oct 18, 2006 19:38:39
A996: No, you would just have a fairly lopsided double-sided weapon.

My problem with this is that a double weapon has 1 size catagory, not 1 for each end. You cannot even make, nor are there rules for wielding a double weapon that is different size catagories on each end.

It's either a small, medium, or large etc double weapon..
#2367

antendren

Oct 18, 2006 20:19:50
A992: The example character is in error.
#2368

zombiegleemax

Oct 19, 2006 1:14:20
Q 997: Weapons and Armor for small chars cost only have base price, what about special materials, would a small mithril chainshirt cost 550 gp instead of 1100?
#2369

zuzuzu

Oct 19, 2006 8:16:14
Okay, I just got two questions, so will get numbers right up to 999 . It's, like, one step away from 666, hence more grim and frostbitten then #1000 :[.

Q998. FAQ says gauntlet attack is treated like unarmed, but can unarmed strike (monkish in particular) benefit from weapon enchancements on gauntlet? E.g. +2 Ghosttouch Shadowstriking Humanbane Gauntlet, etc.

Q999. What alternative sources of dex-boost are available besides gloves of dex? DM's restriction for this case - no custom items allowed. But bare base dex is really, really not fun.
#2370

tyrrell

Oct 19, 2006 8:22:37
Q1000 (woo hoo!! I get to use the big round number)

Many of the spells in the Frostburn book require coldfire as a material component. Aside from the statement in the book that coldfire costs 50gp per vial I don't see anything else about it listed anywhere. Where can I find out what it is? (Is it a cold version of alchemist's fire, a rare naturally occuring phenomina, excretion from a white dragon who's consummed too many jahlapeno bloody marys or something else?)
#2371

dnjscott

Oct 19, 2006 12:03:57
A999: They're here and there, mostly some item that tosses in an attribute boost in addition to other effects. A lot of them are pretty expensive, though. BUt, first thing that comes to mind is the humble Ioun STone--+2, anyway.

Edit: Oops.
#2372

tyrrell

Oct 19, 2006 12:29:00
A1000: They're here and there, mostly some item that tosses in an attribute boost in addition to other effects. A lot of them are pretty expensive, though. BUt, first thing that comes to mind is the humble Ioun STone--+2, anyway.

That's the answer to 999 not 1000.
#2373

dnjscott

Oct 19, 2006 12:37:04
A1000:

Coldfire is pure cold energy from the elemental planes of air or water. I'd post more, but don't want to get in trouble... page reference is Frostfire 17, under Supernatural Manifestations.
#2374

tyrrell

Oct 19, 2006 12:58:09
Thanks
#2375

tiefling_warlock

Oct 20, 2006 15:25:23
Can warlocks qualify for the Arcane Caster bit on the Mystic Thurge?
#2376

Tempest_Stormwind

Oct 20, 2006 15:31:41
Can warlocks qualify for the Arcane Caster bit on the Mystic Thurge?

Please follow the format.

A1001: No, warlocks cannot qualify for "able to cast Xth level spells". Reread Warlocks and Prestige Classes in Complete Arcane (front of PrC chapter) and it's crystal clear.
#2377

tiefling_warlock

Oct 20, 2006 16:53:38
I saw that but I think theres some errata on that though. In warlocks handbook I believe they discuss becoming arcane tricksters.
#2378

zombiegleemax

Oct 20, 2006 21:31:42
Q1002
Hi, I'm really interested in making a Chitine from the Underdark splat book, but I can't find any specific information on the advantages of having four arms; can I get some complete information on this subject? (Such as extra attacks, grappling bonuses, what are the advantages of using one weapon, such as a spear, with all arms?)
#2379

Tempest_Stormwind

Oct 20, 2006 22:13:28
I saw that but I think theres some errata on that though. In warlocks handbook I believe they discuss becoming arcane tricksters.

Look in the handbook again. It explains why that works, and it's because of the trickster's odd requirements. A warlock cannot qualify as casting "3rd level arcane spells" but CAN meet the "at least one spell of third level or higher" requirement via invocations. The dissertation is there.
#2380

zombiegleemax

Oct 20, 2006 22:22:56
Geeze, it's been almost an hour, and nobody's corrected me in a slight uneccessary way or called me a n00b..Am I on the right board here?
#2381

psly4mne

Oct 20, 2006 23:08:43
A1002: You do not get additional attack based on number of limbs. You add (hands+1)/2 times your strength modifier to damage if you wield a weapon designed to take advantage of that many hands (so 2.5*str for a four-handed weapon). [Savage Species p. 42] You do not gain a grapple bonus or any other bonuses I can think of.

n00b.
#2382

wako

Oct 21, 2006 1:53:12
A1003: Let’s say I am a 1st level crusader with my 5 maneuvers… 1st round I get two to use and at the 5th round I have all of them. If at the 6th round I haven’t use any of them does all of them (minus two) go back to my withheld list?
#2383

zombiegleemax

Oct 21, 2006 17:44:29
Q1004: How do the Feats Psicrystal Containment, Psionic Meditation, and Psychic Renewal interact, exactly? Can I recover 2 Maneuvers/round and still get a Standard action with this?
#2384

Tempest_Stormwind

Oct 21, 2006 17:50:40
A1003: Let’s say I am a 1st level crusader with my 5 maneuvers… 1st round I get two to use and at the 5th round I have all of them. If at the 6th round I haven’t use any of them does all of them (minus two) go back to my withheld list?

A1003: That isn't a simple question. (Though the simple answer is that CustServ says no, which means you can get unlimited use of your favorite three maneuvers.)
#2385

zombiegleemax

Oct 21, 2006 20:25:13
Q1005: Besides Prestige Paladin, are there any ways to add the paladin spell list to a cleric's (or wizard's) list?
#2386

antendren

Oct 21, 2006 22:05:14
A1005: Silver Pyromancer (Five Nations) will do it for a wizard.
#2387

Tempest_Stormwind

Oct 21, 2006 22:05:21
Q1005: Besides Prestige Paladin, are there any ways to add the paladin spell list to a cleric's (or wizard's) list?

A1005: Silver Pyromancer (5 Nations) counts, and it's actually a pretty good class (think of it as an arcane paladin that uses spell instead of steel). It's arcane-only, though a good one. There's probably another that I'm not aware of.
#2388

tleilaxu_ghola

Oct 21, 2006 22:08:23
A1005: Limited wish.
#2389

zombiegleemax

Oct 21, 2006 22:45:03
A1005: Limited wish. Want it XP free? Archmage.

Archmage doesn't remove XP cost but limited wish is a good catch, thanks.
#2390

tleilaxu_ghola

Oct 22, 2006 0:01:08
Oh right... what was I thinking... *smacks self*
#2391

iconoplast

Oct 22, 2006 12:02:10
Q1006 - I'm at work without books. What does the Kalashtar substitution level for soulknife do?

Q1007 - Is there any way to summon or manifest a weapon at will that's easier than being an Illumian Shadow Sentinel with a level in Soulknife?
#2392

Tempest_Stormwind

Oct 22, 2006 12:59:36
Q1006 - I'm at work without books. What does the Kalashtar substitution level for soulknife do?

A1006: They turn the soulknife into a sort of paladin. The mindblade can be made Holy, can exorcise spirits instead of dealing some psychic strike, and the soulknife in general is more of a tank, gaining defensive options instead of Speed of Thought.
Q1007 - Is there any way to summon or manifest a weapon at will that's easier than being an Illumian Shadow Sentinel with a level in Soulknife?

A1007: Well, there's some talk that even *that* won't work... But straight soulknife can do it. There's also the Call Weaponry power. Or just reflavoring other abilities (I've used reflavored monk rules to represent a person transmuting his hands to stone, for instance).
#2393

FriendlyBiscuit

Oct 22, 2006 17:07:56
Q1008: Assuming that someone has successfully snuck up on someone else, what can they do from there? One of my players wants to be an assassin-like character, but using Daggerspell Mage for it instead of assassin. You can only cast a spell using daggerspell fury when making a full attack.
Can you forfeit the "surprise round" in order to take a full attack?
Can you "begin a full-round action" during the standard action surprise round, so as to get a single attack and your flurry-quickened spell, then the rest of your attacks during the first round of combat? (if so, do you have a move action or a standard action left over in that round?)
#2394

zombiegleemax

Oct 22, 2006 18:23:41
Q1009: What is the easyest way to get Perform as a class skill for a Fighter type? My curent dervish build is a shade tight on skills.
#2395

Tempest_Stormwind

Oct 22, 2006 18:38:46
Q1008: Assuming that someone has successfully snuck up on someone else, what can they do from there? One of my players wants to be an assassin-like character, but using Daggerspell Mage for it instead of assassin. You can only cast a spell using daggerspell fury when making a full attack.
Can you forfeit the "surprise round" in order to take a full attack?
Can you "begin a full-round action" during the standard action surprise round, so as to get a single attack and your flurry-quickened spell, then the rest of your attacks during the first round of combat? (if so, do you have a move action or a standard action left over in that round?)

A1008 The last one: Start full-round action to get a single attack (which would be against a flat-footed foe), and complete the full-round action as a standard action on the next round (which may or may not be against a flat-footed foe, depending on Initiative). You'd have a move action left afterwards. Do note that the modifiers for that full attack -- like flurry -- are chosen during the Start Full-Round Action time, and cannot be changed in the "Complete Full-Round Action" time.
#2396

auldar

Oct 22, 2006 18:51:46
Q996: Usually, when enhancing a double weapon, each end of the weapon must be enhanced independantly. Given a double weapon has 1 size, not a size for each end, would the +1 sizing enhancement that allows the wielder to take a standard action to change the size of their weapon be required on both ends, or would just one end suffice?

Personally, I believe there are some enhancements that effect the "weapon" or effect the wielder, irrespective of which end of the weapon the enhancement is on, and I believe Sizing is one of them, as would be Furious (increase rage catagory by 1).

Anyone else have any input on this one?
#2397

zombiegleemax

Oct 23, 2006 12:05:00
Q1010:Is there a list anywhere of where the spells in SpC originate from? Alas, My google fu sucks.
#2398

Xeraph

Oct 23, 2006 14:24:44
Q1009: What is the easyest way to get Perform as a class skill for a Fighter type? My curent dervish build is a shade tight on skills.

Well, the Versatile feat fom Rokugan Campaign setting (yes I am teh evul minmaxer) gives you two crossclass skills as class skills. There might be other feats that does simular things.

Check this homepage, you would be surprised about the things you can find there: http://www.crystalkeep.com
#2399

Xeraph

Oct 23, 2006 14:30:53
Q1011: When dueling the rogue in my group I stumbled unto a problem that I was unable to find a answer to. What is ones effective Uncanny Dodge level? Is it only levels that have the ability(Barbarian, Rogue)? Only classes that have already giving you the ability (Barbarian 2)? Or just your ECL?

Q1012: Is it your ECL or you Sneak Attack class that determines if you are string enough to catch an opponent with Uncanny Dodge flatfooted?

(I have a hard time explaining this in english, hope you understand)
#2400

Tempest_Stormwind

Oct 23, 2006 14:52:27
Q1011: When dueling the rogue in my group I stumbled unto a problem that I was unable to find a answer to. What is ones effective Uncanny Dodge level? Is it only levels that have the ability(Barbarian, Rogue)? Only classes that have already giving you the ability (Barbarian 2)? Or just your ECL?

A1011: Your level in classes that grant you Improved Uncanny Dodge stack. So, if that rogue had four more Rogue levels than you had Barbarian levels, he could flank you.

Do note that if you were 'dueling' the rogue, it was one-on-one, and thus you probably couldn't be *flanked*. Improved Uncanny Dodge won't stop you from being sneak attacked by denial of Dex bonus; you just can't be sneak attacked by flanking.
Q1012: Is it your ECL or you Sneak Attack class that determines if you are string enough to catch an opponent with Uncanny Dodge flatfooted?

A1012: Answered above.
#2401

wingedcoyote

Oct 23, 2006 15:01:41
Q1012: Are there any official Vestiges apart from those in ToM and the one in Dragon Magic?
#2402

Xeraph

Oct 23, 2006 16:10:56
A1011: Your level in classes that grant you Improved Uncanny Dodge stack. So, if that rogue had four more Rogue levels than you had Barbarian levels, he could flank you.

Do note that if you were 'dueling' the rogue, it was one-on-one, and thus you probably couldn't be *flanked*. Improved Uncanny Dodge won't stop you from being sneak attacked by denial of Dex bonus; you just can't be sneak attacked by flanking.A1012: Answered above.

Thanks Tempest.

Lets say I am a Barbarian 5/ Rogue 2... Would my effective Improved Uncanny Dodge level be 5 or 7?
Or would it continue to be 5 until I reached level 4 Rogue? Making the (Barbarian 5/ Rogue 4) effective Improved Uncanny Dodge level 9?

And, is it only the Rogue class that can bypass Improved Uncanny Dodge? Or all classes with Sneak Attack? And if so, do they only determine ones effective Sneak Attack level once you get the Sneak Attack ability from said class? Which in many casses could be level 2 or maybe 3?
#2403

byrtnoth1

Oct 23, 2006 22:35:48
Q1013 Were there any official rules/stats posted for a Garrote, or other type of 'choking' weapon usable for a stealth character or assassin?
#2404

jameswilliamogle

Oct 23, 2006 22:41:19
Q1012: Are there any official Vestiges apart from those in ToM and the one in Dragon Magic?

A1012: There's this one. Although not official, it did originate w/ WotC; I consider it practically official.
#2405

Tempest_Stormwind

Oct 23, 2006 22:51:42
Q1012: Are there any official Vestiges apart from those in ToM and the one in Dragon Magic?

A1012b In addition to those, I should note that Kas and Primus (yes, Kas, as in Vecna's trecherous lieutenant, and Primus, as in the ruler of Mechanus) appear in Dragon 341. This is covered in the link that jameswilliamogle provided.

Lets say I am a Barbarian 5/ Rogue 2... Would my effective Improved Uncanny Dodge level be 5 or 7?
Or would it continue to be 5 until I reached level 4 Rogue? Making the (Barbarian 5/ Rogue 4) effective Improved Uncanny Dodge level 9?

And, is it only the Rogue class that can bypass Improved Uncanny Dodge? Or all classes with Sneak Attack? And if so, do they only determine ones effective Sneak Attack level once you get the Sneak Attack ability from said class? Which in many casses could be level 2 or maybe 3?

In the first case, I haven't seen an explicit ruling. I'd assume 7, but I'm not entirely certain. DO NOTE, however, that Improved Uncanny Dodge is different from Uncanny Dodge -- the latter lets you keep your AC when you're flatfooted, while the former looks at levels.

In the second, only the Rogue itself. The DM often expands on this, but in core, only Rogue.

As I've said, though, be aware that Improved Uncanny Dodge won't stop you from being sneak-attacked. Uncanny Dodge merely prevents you from being sneak-attacked while flat-footed, and Improved Uncanny Dodge stops you from being sneak-attacked while flanked. There's other denial-of-dex moments, such as feinting, that will still work.
Q1013 Were there any official rules/stats posted for a Garrote, or other type of 'choking' weapon usable for a stealth character or assassin?

A1013 Check Song and Silence. It hasn't been updated yet, but they're pretty straightforward (if cumbersome).
#2406

wingedcoyote

Oct 23, 2006 22:54:45
Thanks, James and Tempest!
#2407

glanoric

Oct 24, 2006 2:34:54
Q1014: Does the feat sidestep appear anywhere besides the miniature's handbook?
#2408

Xeraph

Oct 24, 2006 3:23:01
In the first case, I haven't seen an explicit ruling. I'd assume 7, but I'm not entirely certain. DO NOTE, however, that Improved Uncanny Dodge is different from Uncanny Dodge -- the latter lets you keep your AC when you're flatfooted, while the former looks at levels.

In the second, only the Rogue itself. The DM often expands on this, but in core, only Rogue.

As I've said, though, be aware that Improved Uncanny Dodge won't stop you from being sneak-attacked. Uncanny Dodge merely prevents you from being sneak-attacked while flat-footed, and Improved Uncanny Dodge stops you from being sneak-attacked while flanked. There's other denial-of-dex moments, such as feinting, that will still work.

Thanks for the insight. I guess alot of it comes down to my DMs ruling then. Until then, I am just glad that the Rogue can't beat my ass just because he won initiative. :D
#2409

zombiegleemax

Oct 24, 2006 3:58:56
Q1015: Where can I find cobra strike monk?
#2410

Xeraph

Oct 24, 2006 4:38:37
Q1015: Where can I find cobra strike monk?

A1015: http://www.crystalkeep.com... look under basic classes.


Q1016:
Is it legal for a Psion to qualify for Mindsight via Psionic Open Chakra and the Shedu Crown (Chakra Bind Crown) Soulmeld? And is it the easiest way for a Psion to get Mindsight?
#2411

zombiegleemax

Oct 24, 2006 9:49:35
Q1017: What uses (as in feats, style, equipment or PrC) could I get for keeping my off-hand free ?

Bladesinger forces me to have one hand free to get AC bonuses, so how could I optimize that ?
#2412

surreal

Oct 24, 2006 10:38:38
Q1017: What uses (as in feats, style, equipment or PrC) could I get for keeping my off-hand free ?

Bladesinger forces me to have one hand free to get AC bonuses, so how could I optimize that ?

A 1017: first thing that comes to mind is the Einhander tactical feat from PHB2
#2413

Xeraph

Oct 24, 2006 10:39:42
Q1017: What uses (as in feats, style, equipment or PrC) could I get for keeping my off-hand free ?

Bladesinger forces me to have one hand free to get AC bonuses, so how could I optimize that ?

Einhander feat from PHB2. Several benefits.

Glove of Storing. Stor Wands and stuff.

Improved Unarmed Strike and Two-weapon Fighting. I don't see why this wouldn't work. (Xena warrior princess! I rather punch the crap out of you, than actually kill you)

Single Blade Style from Dragon Magazine Compendium. +2 Dodge Bonus to AC...

(PS: Oh yeah, and while you are at it, Shadowblade feat from Tome of Battle meshes incredibly well with Weapon Finesse.)
#2414

zombiegleemax

Oct 24, 2006 11:26:27
Q 1018: How many units of ammunition does a single dose of poison affect?
#2415

zombiegleemax

Oct 24, 2006 18:05:49
Q 1019: Can I use TWF with natural weapons?
#2416

dnjscott

Oct 24, 2006 18:15:42
A1019:
No. But check Savage Species, Draconomicon, and the Monstrous Manual for theMultiattack/Rapidstrike chain of feats.
#2417

drill_sgt

Oct 24, 2006 20:28:20
q 1020

can i get a/some link(s) to some amazing undead turning builds for high lvl clerics?
#2418

tleilaxu_ghola

Oct 24, 2006 21:17:10
q 1020

can i get a/some link(s) to some amazing undead turning builds for high lvl clerics?

A 1020: BAM!
#2419

Xeraph

Oct 25, 2006 1:19:45
Q1016: Is it legal for a Psion to qualify for Mindsight via Psionic Open Chakra and the Shedu Crown (Chakra Bind Crown) Soulmeld? And is it the easiest way for a Psion to get Mindsight?

Bumb...
#2420

psly4mne

Oct 25, 2006 11:06:43
A1016: Legal, definately. Easiest, no. If Telepathic Link qualifies for Mindsight, then Psicrystal Affinity will get you a 1 mile Mindsight (!!) with no cost to qualify (since every psion should have a psicrystal). Mindsight is not restricted to seeing creatures you can communicate with, so you can see everyone within 1 mile.
Even if not, Psicrystals have 30 ft telepathy (starting at level 5). So just have your psicrystal take Mindsight (albeit with only a 30 ft range).
I am of the opinion that Telepathic Link qualifies for Mindsight (and I think many would agree), so a first level Human Psion can have Psicrystal Affinity, Mindsight, and one more feat.
#2421

Nibbler

Oct 25, 2006 13:02:21
Q1021
Are the benefits of the Child of Shadow stance from ToB negated by darkvision? There are no qualifiers in the description (unlike the Hide in Plain Sight feature of the Shadowdancer that says one must be within 10 feet of a shadow which is seen though by darkvision). While it says the effect is related to shadows, it doesn't give the mechanics.
Thanks, Nibbler
#2422

sareld

Oct 25, 2006 15:37:26
Gah! Is there no search option in this forum? Anyway, Im sure that the answers to my questions is already out there, but yet I ask anyway:

What is a VoD Druid build?

What is a twice betrayer of shar?

And what is a cheater of mystra?

Ive seen these builds be described as very powerful, but I cant search for them Please hepl me out here..
#2423

Nibbler

Oct 25, 2006 15:41:16
Do you mean a VoP (Vow of Poverty) druid build? There are a number of those. For that and the others, click the Some Handy Links for CO Work in my sig (just above). It's a great place to start. Also, you can search the boards by adding:

site:boards1.wizards.com

to your querry in google, yahoo, etc.
#2424

surreal

Oct 25, 2006 15:56:30
Gah! Is there no search option in this forum? Anyway, Im sure that the answers to my questions is already out there, but yet I ask anyway:

What is a VoD Druid build?

What is a twice betrayer of shar?

And what is a cheater of mystra?

Ive seen these builds be described as very powerful, but I cant search for them Please hepl me out here..

A 1022: Check the first link in my sig for those builds and just about everything else.

VoD... you're probably thinking VoP (Vow of Poverty) from Book of Exalted Deeds.
#2425

furious5k

Oct 25, 2006 16:01:55
Q1023 Could you kindly point me towards a place I might find rules on the returning feature of weapons?

Thanks.
#2426

zombiegleemax

Oct 25, 2006 16:24:23
www.d20srd.org under magic items under 'returning'
#2427

zombiegleemax

Oct 25, 2006 19:59:10
Q1024: Do the benefits of a monks belt and Gauntlet of the tallon (Complete Devine, p 97) stack?
#2428

sianger

Oct 25, 2006 22:11:02
PLEASE FOLLOW THE FORMAT.

Q1025. a) If something (feat, spell, item, etc.) gives you the ability to sneak attack and / or critical hit creatures normally immune to such attacks (e.g. golemstrike lets you do it to constructs), does it also allow you to get bonus damage from a source such as the Champion of Corellon's Elegant Strike, which creatures immune to crits. are not subject to?
b) What ways are there to be able to crit. undead creatures, besides the gravestrike and spark of life spells?
#2429

Nibbler

Oct 26, 2006 12:12:11
Hmmmmm. No simple answer to my question (Q1021)? Anyone? Anyone? Bueller? Bueller?
#2430

dnjscott

Oct 26, 2006 12:43:00
A1021

Well, I'm not sure, but I think you may be overthinking it a bit. Remember, the Shadowdancer doesn't have to be in the shadow or given concealment by it, just near to it. `sides, that would make the SD kinda suck, esp. at high levels... I mean, there's already blindsense, blindsight, scent, touchsense... No need to limit them against darkvision too, IMHO, and there's nothing for sure in the books about it.

All of that being said, I do wish they'd explain Ranger HIPS vs S-Dancer HIPS vs Dark template HIPS with more detail sometime... THe mechanics always seem dodgy.
#2431

zombiegleemax

Oct 26, 2006 13:34:05
Q1026
Is there a point to the feat "Melee evasion" from PHB2 ?

I can't see how BAB + d20 could be better than your regular AC, unless you roll a 20 (and even so).
#2432

dnjscott

Oct 26, 2006 13:41:01
A1026:

I've seen it used surprisingly effectively (well, a ToB version, but it was the same roll). So, it works for some characters, I guess.


Remember, it replaces your touch AC, too, which can be nice sometimes.
#2433

surreal

Oct 26, 2006 14:07:22
Q1025. a) If something (feat, spell, item, etc.) gives you the ability to sneak attack and / or critical hit creatures normally immune to such attacks (e.g. golemstrike lets you do it to constructs), does it also allow you to get bonus damage from a source such as the Champion of Corellon's Elegant Strike, which creatures immune to crits. are not subject to?
b) What ways are there to be able to crit. undead creatures, besides the gravestrike and spark of life spells?

A 1025:
a) Generally no... the wording usually says you gain the ability to make sneak attacks on typically immune creature, but only sneak attacks. I can see it being a reasonable house rule, but your mileage may vary.

If the wording says that the creature becomes succeptible to sneak attacks, then I'd say Elegant Strike/etc would work.

b) I *think* the Skullclan Hunter (Miniatures Handbook) might work... can't remember for certain. It does let you sneak attack undead though.
#2434

maarakthepatient

Oct 26, 2006 14:17:39
Q1026 Is there any benefit to taking classes in wizard or sorceror to level 20? Compared to the myriad of prestige classes and the powerful options they bring, the core arcane spellcasters seem underpowered.

[edit] Sorry Prominence, I was about to start a new thread like the noob I am and then I saw this one. I figured that this topic was brought up many a time and it would be answered better here.
#2435

zombiegleemax

Oct 26, 2006 14:21:02
Q1025b: Ardent Fist (FoE) can, too. You can also PAO them into something alive.


Maarak: please post a question in the form of everyone else or post an answer^^.
#2436

psly4mne

Oct 26, 2006 14:45:55
A1026: No.
Core arcane spellcasters are underpowered compared to splatbookified arcane spellcasters, but still overpowered compared to non-spellcasters.
#2437

jameswilliamogle

Oct 28, 2006 0:01:31
Q 1027: How do I determine which skills are considered "in class" for each type of creature? ie, I'm planning on playing a Sylph in an upcoming campaign, which has 3 Outsider HD: which skills can I pick up in class using these skill points?
#2438

antendren

Oct 28, 2006 0:20:16
A 1027: All skills listed in its monster entry are class skills.
#2439

jameswilliamogle

Oct 28, 2006 8:34:15
Q 1028: What is the lowest ECL creature that gains spellcasting based on HD? The lowest I've found is the Sylph at +8.

Q 1028b: Where is the listed LA of the Sharn?

Q 1028c (sorry, I've got a lot of them today): Will any of the Theurge classes advance the spellcasting of these "spellcasting = HD" creatures (particularly with the Sylph: the monster entry states it "casts spells a sorcerer"; does this mean PrC's can advance it?)?
#2440

psly4mne

Oct 28, 2006 10:35:56
A1028:
Q 1028: What is the lowest ECL creature that gains spellcasting based on HD? The lowest I've found is the Sylph at +8.

A Phaerimm casts as a sorcerer with level equal to its HD. A hatchling has one racial HD and +2 LA. All the updated Phaerimm are found on page 9 of the Player's Guide to Faerun web enhancement (Monster Update).

Q 1028b: Where is the listed LA of the Sharn?

Page 6 of the same web enhancement. The LA is +5 and some of the Sharn's abilities are revised.

Q 1028c (sorry, I've got a lot of them today): Will any of the Theurge classes advance the spellcasting of these "spellcasting = HD" creatures (particularly with the Sylph: the monster entry states it "casts spells a sorcerer"; does this mean PrC's can advance it?)?

Any class that advances spellcasting can advance these creatures' spellcasting. Taking levels in the appropriate class (sorcerer, in this case) will also advance the spellcasting.
#2441

jameswilliamogle

Oct 28, 2006 11:46:41
A1028:
A Phaerimm casts as a sorcerer with level equal to its HD. A hatchling has one racial HD and +2 LA. All the updated Phaerimm are found on page 9 of the Player's Guide to Faerun web enhancement (Monster Update).

Page 6 of the same web enhancement. The LA is +5 and some of the Sharn's abilities are revised.

Any class that advances spellcasting can advance these creatures' spellcasting. Taking levels in the appropriate class (sorcerer, in this case) will also advance the spellcasting.

Thanks! Dang, that's low ECL...
#2442

zombiegleemax

Oct 28, 2006 14:01:27
Q1029 Are there any templates you could apply to a beast or magical beast to give it either the outsider or elemental type?
#2443

sharp_claw

Oct 28, 2006 21:00:55
Q1030

where's the spell draconic polymorph?
#2444

zombiegleemax

Oct 28, 2006 21:05:33
A1030: Draconomicon
#2445

zendu

Oct 28, 2006 23:53:28
A1029 Psudeonatural (161, LoM) changes any corporeal to outsider.
<3 hd +0cr <11+1cr
Theres probably some others in BoVD and uhh... the good one >.>
#2446

zombiegleemax

Oct 29, 2006 1:41:58
Q 1031

Is there a way other than the Distant Shot Epic feat to eliminate the maximum range on a fired arrow?
#2447

zombiegleemax

Oct 29, 2006 9:16:12
Q 1032

Is there any low ECL way to get "Swallow Whole"?
#2448

Xeraph

Oct 29, 2006 13:12:24
Q1033: Is it possible for a Psion to research a Power like a Wizard can research a Spell?

Q1034: When using the "Final Lesson" feat from Rokugan Campaign setting, are you allowed to add you strength modifier on the granted attack you get if you miss with your power attack?
#2449

zombiegleemax

Oct 29, 2006 13:36:38
Q1033: Is it possible for a Psion to research a Power like a Wizard can research a Spell?

Yes.
Any kind of manifester can create a new power. The research involved requires access to a retreat conducive to uninterrupted meditation. Research involves an expenditure of 200 XP per week and takes one week per level of the power. At the end of that time, the character makes a Psicraft check (DC 10 + spell level). If that check succeeds, the character learns the new power if her research produced a viable power. If the check fails, the character must go through the research process again if she wants to keep trying.

#2450

jameswilliamogle

Oct 29, 2006 13:40:37
nm, ninja'd.
#2451

Xeraph

Oct 29, 2006 14:04:39
Yes.

Oh lord, that is the best news evar! :D
#2452

Xeraph

Oct 29, 2006 15:51:50
Oh yeah, almost forgot.

Q1035: I am sure I saw an item that let you use banners to good advantage. Something like a modification to your existing armor so it could carry a banner. There was also some banner rules, tables with different banners, that would give you different morale bonuses and so forth.
I am playing a low magic campaign, and for my tank to just stand a chance I need all the mundane items i can get that grants bonuses.

Also, Bumb Q1034: Does anyone have clue?
#2453

zombiegleemax

Oct 29, 2006 18:12:23
Bumping Q1024: Do the benefits of a monks belt and Gauntlet of the tallon (Complete Devine, p 97) stack?
Becase the answer makes or breaks a Build I have planned.
#2454

zombiegleemax

Oct 29, 2006 18:31:15
Bumping Q1024: Do the benefits of a monks belt and Gauntlet of the tallon (Complete Devine, p 97) stack?
Becase the answer makes or breaks a Build I have planned.

Yes. It says they stack right in the item description :P Though by the wording it seems that they only stack if you actually have monk levels. (as a non-monk wearing a monk's belt still isn't a monk.)
#2455

dnjscott

Oct 30, 2006 3:12:28
Q1036:

IS there any weapon, exotic or otherwise, that has a crit range better than 18-20?
#2456

zombiegleemax

Oct 30, 2006 6:22:07
A1037: No, all printed 17-20 weapons received errata to 18-20.
#2457

monkey3

Oct 30, 2006 9:30:30
Q1038:

I am interested in high movement. I know there are PRCs that let you polymorph/become an air elemental for that 100' move.

I can't remember where I saw the PRC that let you have 100' move at some point while not changing from your race. I -think- this PRC I am looking for also had some kind of great sword requirement. That should narrow it down.
#2458

zombiegleemax

Oct 30, 2006 9:51:44
A1038: I believe you're looking for the divine prc Wind Walker from Faiths and Pantheons, a faerun book. It gains 100 fly speed if I recall.

There's other ways. Celestial Aspect from BoED gives you 100 fly speed (good).
Wings of the Solar or some such magic item in the same book gives 100 fly also, I think.
Druid 20 can easily do it with Dragon Wildshape (and surpass it).
Polymorph, in general, can give you the same.
#2459

monkey3

Oct 30, 2006 9:56:31
A1038

You are absolutel correct. Some of the experts in CO always surprise me by what they know off the top of their heads... Thanks.
#2460

furious5k

Oct 30, 2006 10:39:23
Q1039: How do you correctly calculate the chance of rolling above a certain number and then rolling again with the same dice, above a certain different number?

For example, if I wanted to calculate the chance of rolling 19 or more and then rolling 15 or more right afterwards on a d20.
#2461

Nibbler

Oct 30, 2006 10:52:44
It's a matter of multiplying the percentages. For example, on a d20, there's a 5% chance of getting any one number. There's a 10% (0.10) chance to get a 19-20. There's a 30% (0.30) chance of getting 15-20. The chance of getting both is 0.1 x 0.3= 0.03 or 3%

Edit: Upon further review, I think the chance is only 1.5%. There is a 3% chance of getting those two roles however only a 50% chance that they would be in the right order. 0.03 x 0.5= 0.015 or 1.5%
#2462

drobviousso

Oct 30, 2006 22:29:51
A1039
Chance of A then B occurring = Chance of A * Chance of B

So, using your example:
A = Rolling a 19 or higher = 2 out of 20 or .10
B = Rolling a 15 or higher = 6 out of 20 or .30
A * B = .10 * .30 = .03, this is commonly called 3%

Generally, these consecutive rolls have a very low chance of happening if you need both, and both percentages are below .75 or so. Poisoned sleep arrows are killers, for example.

(Note: * means multiply)
EDIT:Drat. I'll get you next time Nibbler. Next time!
#2463

zombiegleemax

Oct 31, 2006 3:12:38
Q1040What book is death field in?

i've seen it used around here...a lot...with frightening results. sombody pointed me to xph, but it's not there. Affiity Field, yes... sadly no death field.
#2464

zombiegleemax

Oct 31, 2006 6:08:11
A1040: Perhaps you mean Consumptive Field in the Spell Compendium?
#2465

iconoplast

Oct 31, 2006 10:15:06
Q1041: Why is the Killer Gnome so killer? I keep reading over the threads, and it all seems to revolve around getting your evocation/conjuration spells as close to 100% effective as possible, which you can do by not being a Killer Gnome. What am I missing?
#2466

serrin

Oct 31, 2006 10:21:23
A1041: The Killer Gnome is so powerful because he gives casters what they don't have in the first place. He enhances sorcerers by letting them fake a good 90 spells from the PHB, whether or not they know them. Sorcs normally only get 30 some spells known. The wizard, on the other hand, prepares a figment any time he'd normally prepare any evocation spell or conjuration (not teleport or calling) spell. Now instead of being stuck with meteor swarm, he can cast a) an illusion b) any evocation c) any summoning or creation spell.
#2467

zombiegleemax

Oct 31, 2006 13:17:22
Q1042:
In which book is dreadcommando prestige class?
#2468

Nibbler

Oct 31, 2006 13:26:43
A1021
To answer my own question (and anyone else's out there) regarding supernatural abilities that involve shadows vs. opponents with darkvision (e.g the Shadowdancer's Hide in Plain Sight ability and the Swordsage's Child of Shadow stance), here's the WOTC Support response:
No, Darkvision does not negate this. Hide in Plain Sight (shadow) is a supernatural ability that only cares if shadow exists nearby, not whether or not other people can see through the shadow.

#2469

zombiegleemax

Oct 31, 2006 13:41:31
Q1043:If you hit someone in the area of effect of an AMF with (for example) a keen weapon while you are not in the AMF, does your weapon still act as if it was keen on hit?

Q1044: Does an intensified MM deal 40+5 or 40+10 damages?

Q1045:Is it possible to use the Archmage's mastery of shaping to shape an AMF affected by the epic feat permanent emanation so that it doesn't affect the caster? If so, is it possible to change the shape of the said AMF by dismissing and than restarting it?
#2470

furious5k

Oct 31, 2006 17:16:33
Q1046: In which books can I find the following classes - Swordsage, Peerles Archer, Guild Thief, Soldier of Light, Knight of the Middle Circle? Also, where is the "quiver of lies" from?

Please no abbreviations, half the time I don't know what they mean.

Thanks!
#2471

wingedcoyote

Oct 31, 2006 17:41:22
Q1042:
In which book is dreadcommando prestige class?

A1042: Miniatures Handbook.
#2472

antendren

Oct 31, 2006 17:57:11
A1042: Heroes of Battle (not to be confused with Tome of Battle).
#2473

zombiegleemax

Oct 31, 2006 17:57:39
Q1043:If you hit someone in the area of effect of an AMF with (for example) a keen weapon while you are not in the AMF, does your weapon still act as if it was keen on hit?

Q1044: Does an intensified MM deal 40+5 or 40+10 damages?

Q1045:Is it possible to use the Archmage's mastery of shaping to shape an AMF affected by the epic feat permanent emanation so that it doesn't affect the caster? If so, is it possible to change the shape of the said AMF by dismissing and than restarting it?

A1043 The most recent official position on this is that if either the target or the attacker is in the area of an AMF, no magical bonuses apply to the attack.

A1044 Intensify says "The damage is first maximized, then doubled." Since a maximized MM (at CL 9+) does 25 damage. An intensified MM would do 50 damage. (or 40+10)

A1045 I'm not sure that there is a clear answer to this. The Archmage's mastery of shaping ability lacks the text found in certain other of his abilities that states. "When casting" (In fact, as strictly worded, the mastery of shaping ability has no language that would restrict it to your *own* spells.)

If we extend the restriction to spells that you are casting, the Permanent Emanation feat is not casting a spell, and as such the ability would not trigger. Best to check with your GM.
#2474

Tenebrous_Sage

Oct 31, 2006 18:01:47
A1043: No, it doesn't.

A1044: 40+5 damage, the feat maximizes and doubles variable, numeric effects.

A1045: No, Mastery of shaping only applies to spells that you cast.

A1046a: Swordsage in the Tome of Battle, Peerless Archer is in Silver Marches, Guild Thief is in Forgotten Realms Campaign Setting, Soldier of Light is in Deities and Demigods, and Knight of the Middle Circle is in Defenders of the Faith.

A1046b: The Quiver of Lies is from Book of Vile Darkness.

If you need to find locations in the future check Surreal's indexes in the important threads sticky at the top of the forum. Crystalkeep and the Consolidated Lists Archive are also good resources.
#2475

maarakthepatient

Oct 31, 2006 18:30:30
Q 1047 For a build centering around information gathering, is the Mind Spy prestige class worth taking? This would be for a doppleganger with LA buyback from Unearthed Arcana
#2476

zombiegleemax

Oct 31, 2006 20:48:29
I have some problems with the spell Shades (Sor/Wiz 9)... If I use it to mimic the spell Mage's Magnificient Mansion (Sor/Wiz 7) and that I save, does that mean that I can only enter 80% of the time or that only 80% of the food that I eat is "real"? And if I cast Instant Summon with it, does it mean that there is a 20% chance that the item I'm trying to call just won't come? Same thing with Secret Chest (Sor/Wiz 5)...

Edit:

A1043 The most recent official position on this is that if either the target or the attacker is in the area of an AMF, no magical bonuses apply to the attack.

Could you give me a link to that? Thanks for your answers by the way.
#2477

antendren

Oct 31, 2006 21:32:12
Yeah, the spell description leaves rather vague how beneficial interactions with shadow objects are handled. "Shadow objects or substances are 20% likely to work." What exactly does it mean for an object to work?

I think another problem here is that several spells have been misclassified as summoning spells. Instant Summon should be teleportation, for one thing. I'm not quite sure on the rest. Another rather wonky example is Trap the Soul.
#2478

zombiegleemax

Oct 31, 2006 21:49:44
Could you give me a link to that? Thanks for your answers by the way.

I can't give you a link, but I can give you the source. Sage Advice, Dragon 349 page 82, second question. "Both the attacker and the target must be outside the antimagic field for any magic of the weapon (or any other effect) to apply."
#2479

deadeye

Nov 01, 2006 4:02:53
Edit: Nevermind. Found the answer I was looking for.
#2480

furious5k

Nov 01, 2006 7:16:35
Q1048: If I make a touch attack as per Master Thrower's "Weak Spot" manuever and deny dexterity bonus at the same time, could you please name what bonuses the enemy still gets to add to his AC?

Q1049: Is there any kind of armor, class ability or feat that allows you to keep your armor and/or shield bonus to AC against touch attacks?
#2481

zombiegleemax

Nov 01, 2006 7:51:46
Q1048: If I make a touch attack as per Master Thrower's "Weak Spot" manuever and deny dexterity bonus at the same time, could you please name what bonuses the enemy still gets to add to his AC?

A1048: Luck, Divine/Profane, Deflection, Unnamed (including the monk bonus)

Q1049: Is there any kind of armor, class ability or feat that allows you to keep your armor and/or shield bonus to AC against touch attacks?

A1049: Deflective Armor feat (RoS) and Parrying Shield feat (LoM), and some Exotic Gnome armor from RoS whose name escapes me.
#2482

skadrian

Nov 01, 2006 7:57:19
and some more A1048:Size also stays
#2483

kilroo

Nov 01, 2006 9:33:41
A1048 cont'd: I believe you also keep Insight bonuses, but I'm not certain of that. I remember being surprised that an insight bonus to armor class remained even when dex was lost but that may have been specific to a particular homebrew prestige class.
#2484

furious5k

Nov 01, 2006 9:38:21
Anything that a martial character can use. The Deflective Armor is a Psionic feat. Also, is there any material from which you can make the armor, any bonus or enchantment you can put on it that would do the same?

Thanks for helping out.
#2485

Tenebrous_Sage

Nov 01, 2006 9:41:40
If you take the wild talent feat you can take psionic feats.
#2486

BloodSpill

Nov 01, 2006 10:15:53
Q 1050 Are there any magic items in 3.0/3.5 that make the wearer immune to an illithid's mind blast?

NB! It is not mind-affecting.
#2487

zombiegleemax

Nov 01, 2006 11:59:40
Q 1050 Are there any magic items in 3.0/3.5 that make the wearer immune to an illithid's mind blast?

NB! It is not mind-affecting.

Anything that makes you immune to stunning. The Skin of Proteus in the XPH will let you metamorphasis into an Elemental, which is. There are probably other similar items that let you take either Construct, Elemental, Undead, or Ooze forms. A wand of Favor of Ilmator will do it on a temporary basis...
#2488

jameswilliamogle

Nov 01, 2006 12:32:33
Q 1051: Is there an Awaken Ooze spell or its equivalent?
#2489

Harliquinn

Nov 01, 2006 13:11:10
A1039
It's a matter of multiplying the percentages. For example, on a d20, there's a 5% chance of getting any one number. There's a 10% (0.10) chance to get a 19-20. There's a 30% (0.30) chance of getting 15-20. The chance of getting both is 0.1 x 0.3= 0.03 or 3%

Edit: Upon further review, I think the chance is only 1.5%. There is a 3% chance of getting those two roles however only a 50% chance that they would be in the right order. 0.03 x 0.5= 0.015 or 1.5%

Just wanted to clarify this answer some as there seems to be some confusion on probabilities and such.

Let X be the number rolled on the first die
Let Y be the number rolled ont he second die

Now, in general:
Prob(X AND Y) = Prob(X | Y) * Prob(Y)
where Prob(X | Y) means the Probabiliy of X occuring given that Y has already occured.

If X and Y are independent (As they are in rolling two dice), then you have:
Prob(X AND Y) = Prob(X) * Prob(Y)
For the example given, we are left with:

Prob(X &gt;= 19 AND Y &gt;=15) = Prob(X &gt;= 19) * Prob(Y &gt;= 15)<br /> Prob(X &gt;= 19 AND Y &gt;=15) = 0.1 * 0.3 = 0.03 (3%)
#2490

zombiegleemax

Nov 01, 2006 15:29:33
What are some favorite 5 Level Fighter PrC's? I'm making a gestalt Warforged Artificer 15//Fighter 5 - Warforged Juggernaut 5 -??? .

Please tell what book its in - I have too many books and too little memory.
#2491

sianger

Nov 01, 2006 18:53:49
PLEASE FOLLOW THE FORMAT.
:D

A1052. Firstly, number 6 of the Ten Commandments of Optimization: in short, thou shalt not an odd number of fighter levels take. Even with gestalt.

But anyway. It's not actually 5 levels, but 5 levels of Frenzied Berserker (Complete Warrior) still nets you pretty good stuff. You'd have to switch one fighter level for barbarian, which is fine. You could try Spellcarved Soldier (Races of Eberron) - not bad for an already-gish warforged character. I'm sure there are more, but can't remember any off-hand. Thing is you're already part artificer so honestly, you don't actually -need- all that awesome a fighter-class to gestalt with.
#2492

zombiegleemax

Nov 01, 2006 20:34:28
Q 1051: Is there an Awaken Ooze spell or its equivalent?

A1051: Yes, Druid 8, from Dragon 304 IRC. Note that this is 3.0, in addition to being Dragon.
#2493

jameswilliamogle

Nov 01, 2006 20:36:29
A1051: Yes, Druid 8, from Dragon 304 IRC. Note that this is 3.0, in addition to being Dragon.

hehehheh... living spell w/ class levels...heheheheh
#2494

surreal

Nov 02, 2006 2:45:42
Q 1053: Loremaster secret #8 (DMG p.192) - I don't suppose that lets you skip out on feat prereqs now does it?

edit: or SRD link here
#2495

skadrian

Nov 02, 2006 2:59:55
A 1053: no, there is nothing that says that you dont have to meat prereqs for bonus feats. If your dm allow it taking skillfocus(diplomacy) and dipping marshal1 is easier for most builds
#2496

zombiegleemax

Nov 02, 2006 7:18:39
Q 1054: Do unwilling creatures get a save when entering a silenced area or when silence is cast not directly at them, but they are in its area?

http://www.d20srd.org/srd/spells/silence.htm
#2497

zombiegleemax

Nov 02, 2006 9:31:46
Bumped from a few pages back:

Q1004: How do the Feats Psicrystal Containment, Psionic Meditation, and Psychic Renewal interact, exactly? Can I recover 2 Maneuvers/round and still get a Standard action with this?

Also, Q1055:Any +0 LA, +2 WIS Races for an aspiring Psywar?
#2498

zombiegleemax

Nov 02, 2006 9:46:05
Q: 1056, Can you channel AMF as a spellsword???

From SRD:
Anti Magic Field Area: 10-ft.-radius emanation, centered on you.
#2499

zombiegleemax

Nov 02, 2006 9:53:04
Q 1054: Do unwilling creatures get a save when entering a silenced area or when silence is cast not directly at them, but they are in its area?

http://www.d20srd.org/srd/spells/silence.htm

A 1054: Yes they do, but there is only one saving throw, the result prevails whether you step out and in of the Area of Effect several times for the duration of the silence spell.
#2500

fwib

Nov 02, 2006 11:14:38
Q 1054: Do unwilling creatures get a save when entering a silenced area or when silence is cast not directly at them, but they are in its area?

http://www.d20srd.org/srd/spells/silence.htm

A 1054: Yes they do, but there is only one saving throw, the result prevails whether you step out and in of the Area of Effect several times for the duration of the silence spell.

If anything within/entering the area makes its save, then the spell is negated (see the text)
#2501

Tenebrous_Sage

Nov 02, 2006 12:19:42
The saving throw and SR are only for the subject of the spell, i.e. the creature on which the spell was cast, not every creature in its area.
#2502

FriendlyBiscuit

Nov 02, 2006 15:28:16
Q1052: What are some favorite 5 Level Fighter PrC's? I'm making a gestalt Warforged Artificer 15//Fighter 5 - Warforged Juggernaut 5 -??? .

A1052: Occult Slayer is never a bad choice, Complete Warrior.
#2503

FriendlyBiscuit

Nov 02, 2006 15:29:30
Q1057: Does a Dread Necromancer provoke an Attack of Opportunity when using Negative Energy Burst?
#2504

fruitoftheshroom

Nov 02, 2006 20:23:11
Q1058

If you have more than one spellcasting or manifesting spell list (say a Mystic Theurge or some other dual caster build), do you still only need 8 hours of sleep?
#2505

Tenebrous_Sage

Nov 02, 2006 20:41:24
A1057 No, negative energy burst is a supernatural ability, and, as such, using it does not provoke attacks of opportunity.

A1058 Yes, the character only needs to rest 8 hours to regain spell slots. However characters that prepare spells will require 1 hour per class to prepare.
#2506

fwib

Nov 03, 2006 6:50:53
quotes
Q 1054: Do unwilling creatures get a save when entering a silenced area or when silence is cast not directly at them, but they are in its area?

http://www.d20srd.org/srd/spells/silence.htm

A 1054: Yes they do, but there is only one saving throw, the result prevails whether you step out and in of the Area of Effect several times for the duration of the silence spell.

If anything within/entering the area makes its save, then the spell is negated (see the text)

The saving throw and SR are only for the subject of the spell, i.e. the creature on which the spell was cast, not every creature in its area.

#2507

darhelion

Nov 03, 2006 7:44:59
Also, given that the spell is an Illusion, creatures that interact get saves, and surely a magical attempt to silence you counts as something you ought to get a saving throw against to 'notice something amiss'?

I think it's considered obvious that 'something is amiss' when your voice stops working and your gear stops rustling/clinking/whatever and you find yourself suddenly deaf. In this case, it's not an illusion to fool you any more than invisibility is. Just like even if you recognize that Silent Image isn't really a troll, you still can't see the gnome illusionist/rogue using its bulk to facilitate his hide check, in a Silence field you still can't hear even though you know you can't hear.
#2508

antendren

Nov 03, 2006 9:14:56
Just like even if you recognize that Silent Image isn't really a troll, you still can't see the gnome illusionist/rogue using its bulk to facilitate his hide check,

Actually, you can, although it's a rule I've always taken issue with:

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

Since SI is a figment, you can see right through it if you save.
#2509

zombiegleemax

Nov 03, 2006 16:11:13
Q1059 Can you shoot arrows/use a reach weapon to attack out of a prismatic sphere/through veils from IotSV without a negative effect?
#2510

zombiegleemax

Nov 03, 2006 17:23:58
Q1060

Is there a epic arcane hierophant? (where can it be found?)
Some people use it in their builds.
#2511

maarakthepatient

Nov 03, 2006 17:30:45
Q 1047 For a build centering around information gathering, is the Mind Spy prestige class worth taking? This would be for a doppleganger with LA buyback from Unearthed Arcana

Bumping
#2512

fruitoftheshroom

Nov 04, 2006 2:58:24
Q1061

When applying SNeak Attack to a Scorching Ray at CL 11, does SA apply to all the rays?
#2513

Tempest_Stormwind

Nov 04, 2006 10:40:22
Q 1047 For a build centering around information gathering, is the Mind Spy prestige class worth taking? This would be for a doppleganger with LA buyback from Unearthed Arcana

A1047: That isn't a simple question; there's a lot to deal with.
Q1061

When applying SNeak Attack to a Scorching Ray at CL 11, does SA apply to all the rays?

A1061: Yes, provided you're within 30'.
#2514

bill_bisco_average_adventurer

Nov 04, 2006 12:57:43
Q 1062

Can a Warblade recover maneuvers expended from other martial classes by spending a swift action and making an attack?
#2515

iconoplast

Nov 04, 2006 13:14:45
A1062

No
#2516

Tenebrous_Sage

Nov 04, 2006 14:32:20
That would be the way my group has played it in the past, but examining the text, that doesn't seem to be the only possible interpretation. The text ought to be more explicit in its meaning, given that 'only the target gets saves' is the intention.

I don't think that the text of the spell leave much room for interpretation
The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any.

If that isn't enough there is this:
...You can cast
silence on a creature, and when you do so, spell resistance
applies (see the spell description). A silence spell automatically
fails if you try to cast it on a golem.
Once a silence spell is operating, silence reigns throughout
the emanation the spell creates. If a golem moves into the
emanation, the golem still cannot hear or make any noise...

Admittedly the FAQ is talking about SR, but I think that it leads credence to only the target receiving a save.
#2517

fwib

Nov 04, 2006 21:40:11
Ahha... I never thought to check the FAQ - well, that helps
#2518

fruitoftheshroom

Nov 05, 2006 20:10:12
Yes, provided you're within 30'.

Sweet, my Artificer's damage just skyrocketed (like it needed more help :/)

Thanks
#2519

fwib

Nov 05, 2006 20:17:11
Q1063: re: the Martial Study feat in Tome of Battle. - does the prerequisite for a maneuver include initiator level and class, as implied on page 44, or just some number of maneuvers known in a specific maneuver list?
#2520

zombiegleemax

Nov 05, 2006 22:31:56
Q1064

Is the Summoning domain from Complete Divine the only WotC published domain that grants the lesser planar ally spell?
#2521

fwib

Nov 05, 2006 23:08:02
Q1064

Is the Summoning domain from Complete Divine the only WotC published domain that grants the lesser planar ally spell?

A1065
(SpC) Not knowing quite why you want it, I include all Planar Ally spells...
Lust domain grants Lesser Planar Ally
Summoner domain grants all three Planar Ally spells
Drow domain grants Greater Planar Ally
#2522

zombiegleemax

Nov 05, 2006 23:41:39
A1065
(SpC) Not knowing quite why you want it, I include all Planar Ally spells...
Lust domain grants Lesser Planar Ally
Summoner domain grants all three Planar Ally spells
Drow domain grants Greater Planar Ally

Thanks It's for a Conj/Master Specialist/Thaumaturgist character.
#2523

wingedcoyote

Nov 05, 2006 23:55:22
Q1063: re: the Martial Study feat in Tome of Battle. - does the prerequisite for a maneuver include initiator level and class, as implied on page 44, or just some number of maneuvers known in a specific maneuver list?

It does include Initiator Level. For somebody without Adept classes, that's equal to one-half CL. This is good, 'cause otherwise a level 1 character could grab Mountain Tombstone Hammer. :D
#2524

FriendlyBiscuit

Nov 06, 2006 1:35:40
Q1066: This is not a simple question, I admit, but the answers to it are pretty simple. A few simple answers of Yes or No would suffice from an authoritative boards voice, though I wouldn't mind any support, quotes, or explanations that you feel like sharing. At any rate:
Weaponlike spells can crit. This includes all ray and touch spells.
1) This should mean that Inflict X Wounds spells can critically hit, for double damage. Incidentally, they should also auto-fail on a roll of 1.
2) If Inflict spells can critically hit, can Cure X Wounds spells critically heal you? If they can do so, then for game balance and consistency, they should also fail on a roll of 1!
3) Does this mean that every time you Cure a party member, or even yourself, you have to make an attack roll?
4) If so, what AC modifiers (if any) should apply, for these willing targets? Can they voluntarily not apply their Dex mod against your touch "attack", making most targets (who are not monks) have a nice easy AC of 10?
5) Can buff spells also crit, and miss on a roll of 1? I for one wouldn't mind critically hitting myself with a double-strength Cat's Grace.
6) Last question, I swear, which I just thought of. Can you take a full-round action to coup de grace yourself with a melee touch buff spell?
#2525

Tenebrous_Sage

Nov 06, 2006 1:51:22
He doesn't actually cast raise dead in the comic, and the way he says the joke doesn't make it sound like he can cast it. "You might want to mention that at your next performance review..." I think it was just meant to be funny.

A1066-1:Any spell that requires an attack roll can crit. This includes touch attacks, so yes Inflict spells can crit. Making a touch attack is just like making any other type of attack--for purposes of dice rolling--a character automatically misses on a roll of 1 and automatically hits on a roll of 20 (note the character doesn't fail to cast the spell, and if he misses he still maintains the charge so he could attempt to touch his opponent the next round).

A1066-2:I would say no; crits multiply damage not healing. It shouldn't be an issue anyway since characters can voluntarily accept touch spells, and thus forgo the need for an attack roll.

A1066-3:See previous answer.

A1066-4:The target would use his normal touch AC, but, again, it shouldn't normally be an issue.

A1066-5:See 1 & 2. Any touch attack will automatically miss on a 1 and hit on a 20. Buff spells provide bonuses to attributes/AC/skills/etc... they cannot crit.

A1066-6:Wha... you can only Coup de Grace a helpless character, and if your character is helpless he isn't able to take any actions (with the possible exception of purely mental actions ala psionics) which completely precludes him from using a touch, or ranged touch, attack on anything, least of all himself.
#2526

seeker_of_truth_02

Nov 06, 2006 2:38:02
Q1066: This is not a simple question, I admit, but the answers to it are pretty simple. A few simple answers of Yes or No would suffice from an authoritative boards voice, though I wouldn't mind any support, quotes, or explanations that you feel like sharing. At any rate:
Weaponlike spells can crit. This includes all ray and touch spells.
1) This should mean that Inflict X Wounds spells can critically hit, for double damage. Incidentally, they should also auto-fail on a roll of 1.
2) If Inflict spells can critically hit, can Cure X Wounds spells critically heal you? If they can do so, then for game balance and consistency, they should also fail on a roll of 1!
3) Does this mean that every time you Cure a party member, or even yourself, you have to make an attack roll?
4) If so, what AC modifiers (if any) should apply, for these willing targets? Can they voluntarily not apply their Dex mod against your touch "attack", making most targets (who are not monks) have a nice easy AC of 10?
5) Can buff spells also crit, and miss on a roll of 1? I for one wouldn't mind critically hitting myself with a double-strength Cat's Grace.
6) Last question, I swear, which I just thought of. Can you take a full-round action to coup de grace yourself with a melee touch buff spell?

A1066: Cure spells can crit if used to inflict damage (although examples of creatures who take damage from cure spells and aren't imune to crits are pretty slim). Neither cure nor inflict spells are able to crit if used to heal. To hit rolls are not normally required for a willing target. Even if it's a strange case where a buff/heal target is unwilling a crit is not possible and has no effect.
#2527

FriendlyBiscuit

Nov 06, 2006 3:19:07
Thank you both. While less exciting than I'd hoped, it's nice to have that resolved.
#2528

skadrian

Nov 06, 2006 6:16:20
A1061, continued: According to logic ninja, here, CA specifies somewhere that you do not get SA dmg on all rays
#2529

logicninja

Nov 06, 2006 6:48:59
Yeah, I just checked--page 86.
#2530

Person_Man

Nov 06, 2006 10:03:07
Q1077: If a Disciple of the Eye hits his enemy twice in one round, and that enemy fails its Will save against Frightful Attack twice, is the enemy Shaken or Frightened?

Fear effects specifically stack. If you are Shaken and then some effect makes you Shaken again, you become Frightened. If you are Frightened and become Shaken again, you become Panicked.

In general though, magical effects from the same exact source do not stack, they overlap. However, this is an extraordinary ability.

So, does the Shaken effect overlap because its from the same exact source? Or does it stack, because its non-magical and a Fear effect?
#2531

Tenebrous_Sage

Nov 06, 2006 17:58:47
A1077: I'm not familiar with the class, but, after glancing over it, I would say that ability would follow normal fear stacking rules
#2532

zendu

Nov 06, 2006 18:06:31
Q1078 I'm looking for items that boost concentration, such as the third eye (concentrate) are there any others?
#2533

seeker_of_truth_02

Nov 06, 2006 18:07:48
A1077: I'm not familiar with the class, but, after glancing over it, I would say that ability would follow normal fear stacking rules

Q1077B: Does this mean that a dragons frightful presence stacks with itself? When fighting a dragon if you fail two saves vs it's frightul presence are you frightened?
#2534

grim_sage

Nov 06, 2006 18:18:54
Q1078 I'm looking for items that boost concentration, such as the third eye (concentrate) are there any others?

A1078: The tunic of steady spellcasting (CAdv p136, 2500 gp) gives a +5 competence bonus.
#2535

Tenebrous_Sage

Nov 06, 2006 18:23:05
A1077B: That's what it looks like to me; I could be missing something though. I do know that if you are fighting multiple dragons both of their frightful presences would stack.
#2536

Person_Man

Nov 07, 2006 9:11:04
A1077B: That's what it looks like to me; I could be missing something though. I do know that if you are fighting multiple dragons both of their frightful presences would stack.

The Draconomicon specifically states that a Dragon's Frightful Presence is non-magical, and even works when they are in alternate forms (though they can suppress it as a free action). However, it says nothing about whether or not it stacks with itself, thus my original question.

It is also worth noting though that most Fear inducing feats, items, and extraordinary abilities have a clause in them where anyone who passes a Will save against them is immune to the effect for 24 hours. And there are literally a ton of ways around it (undead, constructs, anything immune to Mind-Affecting effects, Paladins, half the prestige classes in Dragon related books).

But that just limits the power of Fear attacks, it doesn't cover whether or not non-magical Fear attacks from the same source would stack. Having thought about it further, my guess is yes. But I'm not sure.
#2537

haikenedge

Nov 10, 2006 13:13:00
Q1079: Since they are granted by an instantaneous effect, such as a wish, inherent bonuses to abilities are unaffected by antimagic fields, correct?
#2538

psly4mne

Nov 10, 2006 13:16:30
A1079: Correct.
#2539

seeker_of_truth_02

Nov 10, 2006 14:28:48
A1077B: That's what it looks like to me; I could be missing something though. I do know that if you are fighting multiple dragons both of their frightful presences would stack.

A1077B: I asked custserv and got this reply. "Failing your save from the Dragon's Frightful Presence twice, will move you to levels from Shaken to Frightened."
#2540

Tenebrous_Sage

Nov 10, 2006 15:16:30
A1077B: I asked custserv and got this reply. "Failing your save from the Dragon's Frightful Presence twice, will move you to levels from Shaken to Frightened."

That's what I thought.
#2541

klaoth

Nov 10, 2006 16:56:46
Q1080 Is there any feat that would allow human to be considered an outsider?
#2542

Tenebrous_Sage

Nov 10, 2006 17:13:20
A1080 There isn't a feat for humans. For what reason do you be considered an outsider? There might be other methods to acomplish the task.
#2543

klaoth

Nov 10, 2006 17:16:08
A1080 There isn't a feat for humans. For what reason do you be considered an outsider? There might be other methods to acomplish the task.

I want to make a wizard who is able to polymorph and alter self into outsider forms.
#2544

Tenebrous_Sage

Nov 10, 2006 17:26:02
Use the spell Fiendform from CA. It allows you to turn into a limited number of specific fiends. Once you have transformed into a fiend you have the outsider type, and can polymorph into other outsiders.

If you aren't concerned with race, and can use FR material, the otherworldly feat from PGtF changes Elves, Imaskari, and Spirit Folk type to Outsider(Native).
#2545

zombiegleemax

Nov 10, 2006 19:06:45
Q1081 Say Totemist 2 bararian 3 totem Rager 10 then decides to continue advancing as a Totemist, at his 5th level of totemist he would get access to the first tier chacras, arms, brow and sholders, but his totem rager levels already granted that. Does he istead pick up the next tier of chackras that he dosent have, the ability stacking as do things like Evasion and uncanny evasion, or is he simply unable to open any more chacras to wich he could bind soul melds? Esentaly meaning there was little point returning to theTotemist class? Short of houceruling is there any way to solve this problem?

Eddited to corect numbering
#2546

Tenebrous_Sage

Nov 10, 2006 19:08:47
Q1080 Say Totemist 2 bararian 3 totem Rager 10 then decides to continue advancing as a Totemist, at his 5th level of totemist he would get access to the first tier chacras, arms, brow and sholders, but his totem rager levels already granted that. Does he istead pick up the next tier of chackras that he dosent have, the ability stacking as do things like Evasion and uncanny evasion, or is he simply unable to open any more chacras to wich he could bind soul melds? Esentaly meaning there was little point returning to theTotemist class? Short of houceruling is there any way to solve this problem?

There's already a question 1080, this is 1081.
#2547

zombiegleemax

Nov 10, 2006 19:31:25
Q1082 Does anyone have a list of all 3.5 ways to deny an oponent there dexteraty bonus to Ac?
#2548

the_mathmagician

Nov 10, 2006 20:53:58
Q1083: Is it possible to apply Ability Focus (MM p303) to spells?
#2549

fwib

Nov 10, 2006 20:57:29
Q1083: Is it possible to apply Ability Focus (MM p303) to spells?

A1083 If you have your spells ability listed as a special attack (as many spellcasting monsters do), technically, yes.

However, you may want to consider the feat Flee From Brutal DM Beating before taking that
#2550

orryn

Nov 10, 2006 23:00:14
Q1084 - Is there a feat that grants you an AOO if someone misses you in melee?
#2551

Anor

Nov 11, 2006 1:32:11
Q1085: Does Shield only grant a bonus to AC from attacks infront of the target of the spell or is it 360 degrees? Also, does this also apply to the protection of magic missiles? The rules are not very clear on this.
#2552

Tenebrous_Sage

Nov 11, 2006 1:34:46
A1085 The AC bonus from the Shield Spell is omnidirectional unless you are using the facing rules from UA. Its protection from Magic Missiles is the same.
#2553

tleilaxu_ghola

Nov 11, 2006 1:41:08
Q1085: Does Shield only grant a bonus to AC from attacks infront of the target of the spell or is it 360 degrees? Also, does this also apply to the protection of magic missiles? The rules are not very clear on this.

There are no longer any facing rules in D&D 3.5
#2554

Tenebrous_Sage

Nov 11, 2006 1:43:50
Except for the variant presented in Unearthed Arcana.
#2555

psly4mne

Nov 11, 2006 10:52:45
A1081: You do not gain the next tier of chakras. If you advance meldshaping with a prestige class, there is little point in going back. You should finish the prestige class and then forget about advancing meldshaping.
#2556

kremti

Nov 11, 2006 11:52:41
Q1086: is there a complete list of 'target skill bunuses' somewhere? Like +14 for tumble and such, but a list for all skills?

-K
#2557

ronyon

Nov 11, 2006 14:55:56
Q1087:Do special attacks like sunder, tripping,aid another,disarm,grappling,and bullrush, count as unarmed attacks if they are made unarmed?
#2558

ghalleon

Nov 11, 2006 14:58:13
I looked through the important links index but couldn't find anything relating to a way to build a warlock. I was making one and was wanting an idea of what to do with him specifically so I looked for a build but it didn't have one unfortunately.
#2559

Tenebrous_Sage

Nov 11, 2006 15:40:47
I looked through the important links index but couldn't find anything relating to a way to build a warlock. I was making one and was wanting an idea of what to do with him specifically so I looked for a build but it didn't have one unfortunately.

You want to use the link in Important Threads Index to go to [thread=482636]Some handy links for CO work[/thread] down the page you will find [thread=393586]Warlock Handbook[/thread], [thread=353886]Warlock Theme Builds[/thread], and [thread=703767]The Optimizer's Guide to Warlocks[/thread].
#2560

fwib

Nov 12, 2006 14:00:36
Q1088

I have seen from the CustServ/ToB:Bo9S thread that maneuvers learned by one class can meet qualifications for learning maneuvers in another class, and that you cannot learn the same maneuver more than once, regardless of classes.

Can I ready maneuvers learned by one class with the readied maneuvers of another class?
If only partially so, can I only ready maneuvers from the maneuver lists of that class, or maneuvers of a low enough level compared to initiator level, or both?

When I gain a level that allows me to swap out one maneuver for another, can I swap out a maneuver learned by another class?
If so, even if it is not a maneuver from a discipline list or of a level that that class has access to?

When you gain a level allowing you to swap out a maneuver for another, can you swap a stance for another?
#2561

antendren

Nov 12, 2006 14:23:34
A1088:
Can I ready maneuvers learned by one class with the readied maneuvers of another class?

No. This is addressed in a custserv reply somewhere.

When I gain a level that allows me to swap out one maneuver for another, can I swap out a maneuver learned by another class?

I suspect that this is answered in a custserv reply and that the answer is no, but I'm not sure.

When you gain a level allowing you to swap out a maneuver for another, can you swap a stance for another?

No. This is addressed under the Stances Known section of each of the initiator classes.
#2562

fwib

Nov 12, 2006 14:35:31
A1088:
Can I ready maneuvers learned by one class with the readied maneuvers of another class?

No. This is addressed in a custserv reply somewhere.

Ah.. I searched a bit but didn't see that one - can anyone link to it? thanks.
When I gain a level that allows me to swap out one maneuver for another, can I swap out a maneuver learned by another class?

I suspect that this is answered in a custserv reply and that the answer is no, but I'm not sure.

I would guess myself that the answer might be 'No'
When you gain a level allowing you to swap out a maneuver for another, can you swap a stance for another?

No. This is addressed under the Stances Known section of each of the initiator classes.

Doh!
#2563

seeker_of_truth_02

Nov 12, 2006 15:22:07
Q1089: If a creature has multiple movement modes (say burrowing 30' and flight 150') can they be combined in a single move action? Could the above creature burrow through 10 feet of earth and then fly 100 feet and still have a standard action left to use?
#2564

surreal

Nov 12, 2006 15:53:19
Q1084 - Is there a feat that grants you an AOO if someone misses you in melee?

A 1084: Yes, but for the life of me I can't think of it right now... of maybe I'm thinking of Defensive Throw (Complete Warrior) that lets you make a trip attempt if your opponent misses you.

Q1087: Do special attacks like sunder, tripping,aid another,disarm,grappling,and bullrush, count as unarmed attacks if they are made unarmed?

A 1087: If you don't have natural weapons or Improved Unarmed Strike, then yes.

Q1089: If a creature has multiple movement modes (say burrowing 30' and flight 150') can they be combined in a single move action? Could the above creature burrow through 10 feet of earth and then fly 100 feet and still have a standard action left to use?

A 1089: I believe it works on percentages. So yes, your example would be correct... assuming that you have perfect flight maneouverability and can take-off without a running start.
#2565

dnjscott

Nov 12, 2006 23:20:33
A1084:

Sadly, Agile Riposte, which was a feat that did just that in 3.0, isn't around as much anymore (except in Modern). The Blade Bravo Gnome-Only PrC from Races of Stone has it, though.

There are almost definetely some Maneuvers from TOB that do the same thing, for what that's worth. But I think that feat's what you're looking for (went nuts looking for it a while back for a build I wanted).
#2566

dnjscott

Nov 12, 2006 23:24:50
Q1090:

I think this still counts as simple... is it possible for a level 14 Warmage to get Innate Spell? I know there are feats out there that adjust the adjustment for metamagic, like in Races of the Dragon and Complete Mage, but I don't play casters that often.

If not a Warmage, then a Wizard, maybe?
#2567

fwib

Nov 12, 2006 23:34:20
Q1090:

I think this still counts as simple... is it possible for a level 14 Warmage to get Innate Spell? I know there are feats out there that adjust the adjustment for metamagic, like in Races of the Dragon and Complete Mage, but I don't play casters that often.

If not a Warmage, then a Wizard, maybe?

A1090: Which version of Innate Spell? If you mean the Complete Arcane one, that isn't a metamagic feat. And if you mean the PGtF version, then although the feat has the [Metamagic] tag, it really shouldn't, since that isn't what it does. (and the PGtF version is a very different feat)
#2568

dnjscott

Nov 12, 2006 23:36:49
Which version of Innate Spell? If you mean the Complete Arcane one, that isn't a metamagic feat.

Oh, good point. Bummer.
#2569

elecwolf

Nov 13, 2006 1:44:47
Q1091 : Probably right under my nose... Are there classes that offer a rage/rage-like mechanic that are Lawful?

Thanks.
#2570

dnjscott

Nov 13, 2006 1:56:06
A1091:

Half Orc Paladin substitution levels, Races of Destiny. Rage Monk, Unearthed Arcana. Probably plenty more...
#2571

Anor

Nov 13, 2006 3:24:06
Q1092: Which abjuration spells grants shield/armor bonuses from all official sources published?
#2572

surreal

Nov 13, 2006 11:50:10
Q1091 : Probably right under my nose... Are there classes that offer a rage/rage-like mechanic that are Lawful?

Thanks.

A 1091: In addition to those already mentioned, the half-orc paragon from UA gives rages as well.
#2573

pad300

Nov 13, 2006 14:28:30
A 1091: In addition to those already mentioned, the half-orc paragon from UA gives rages as well.

Q: 1093 A two parter. Shades and use thereof
a) Is there a thread on the uses/absues of the Shadow Conjuration/Shades spells?
b) Can shades simulated metamagic'ed spells. Eg. Shades can simulate conjuration (creation or summoning) of up to 8th level. Can it simulate a Twinned(+4 lvl adjustment) Orb of Fire (4ht level conj. creation) spell?
#2574

psly4mne

Nov 13, 2006 17:20:45
A1093:
a) The closest I know of is the [thread=655556]Shadowcraft Mage Handbook[/thread]
b) No.
#2575

wingedcoyote

Nov 13, 2006 18:35:09
Q1094: I've heard that Complete Psionic, in addition to being a generally stupid book, somehow actually made psionics weaker. How did that work?
#2576

Tempest_Stormwind

Nov 13, 2006 19:03:56
Q1094: I've heard that Complete Psionic, in addition to being a generally stupid book, somehow actually made psionics weaker. How did that work?

A1094: It nerfed four powers. Energy Missile, Energy Stun, Astral Construct, and Hostile Empathic Transfer. The first two now augment as normal energy powers, HEP is cleared up but hamstringed, and Astral Construct is limited to one out at a time. Do note that Astral Construct is the KEY power for any form of psionic summoner.

The first MIGHT have been problematic in the right build (I don't see how; it's just energy damage). The second had dual-saves and a very small radus, but augmented the same.
Hostile Empathic Transfer wasn't broken beforehand, it was just confusing.

Astral Construct - The reason given for this nerf ("Wilders who spent a feat to learn it can make constructs that are too strong") is 1) objectively stupid, since wilders with a feat can make any power very strong, and 2) not fixed by the nerf, since they can still do just that. The ACTUAL potential problem with the ACs -- namely, their high natural armor for their CR -- wasn't addressed. Furthermore, on his website, he indicated that it was part of a movement to keep summoner time down at the table -- while at the same time, the book introduced multiple-summon psionic powers. Also, no commensurate change was ever made, or hinted at being made, for the magic summoners -- who could already multiple summon since the PHB, something you need 9 levels in a Mind's Eye PrC to pull off as a psion.

So, yeah, we're bitter about that. I've yet to see a DM who actually uses the AC nerf in particular.



Plus, the book itself is quite weak, while casters keep getting things like Complete Mage. So not only did it hamstring psions (and almost completely slaughter an entire, popular archetype), it also did nothing to boost the actual psionic manifester except for a few interesting powers (most of the truly interesting ones are ardent/divine mind only, though) and one broken PrC. On an unrelated note, virtually nothing in the book was actually designed with an existing psion, wilder, psychic warrior, or soulknife in mind -- it's essentially 80% aimed at the ardents, divine minds, and lurks. Compare to ANY other Complete and you'll see.

(The joke on the psionics board currently is: 1/8 of the people who worked on the book were Bruce Cordell. Roughly 1/8 of the book is usable. Coincidence?)



EDIT in response to Psy4me: Actually, the ardent wasn't the problem there, since it was based on personal philosophy (and actually makes a better "cleric of a cause" than clerics do...). It was the divine mind that attempted to do that -- it's a divinely-powered psionic manifester that is mechanically a nerfed marshal combined with a nerfed paladin and all the worst elements of either.
#2577

psly4mne

Nov 13, 2006 19:04:56
A1094: Many of psions' staple powers were stealth-nerfed by being "reprinted" with different functionality. For example, Anticipatory Strike is now a 5th level power (rather than 2nd); a manifester can now only have one Astral Construct at a time; Empathic Transfer, Hostile transfers half the damage it did; and Energy Stun now has 2pp:1dc augment (rather than 1:1).
It also introduced the Ardent (psionic cleric), which kills the flavor of psionics as different from magic.
#2578

j_gunder

Nov 13, 2006 20:05:39
Sorry, doubled up the post.
#2579

j_gunder

Nov 13, 2006 20:06:12
Q1095 (I think): I know this has probably been asked and answered before, but I don't have time to sift through 75 pages of questions and I haven't been able to turn up the information I need with an advanced Google search.

What are the latest changes, exactly, to the druid's wild shape ability? Polymorph? The version of the SRD I use has not been updated to reflect the latest errata, and while I know that there are changes, I don't know what they are. I can access the boards here, but I can't access wizards.com to look for it (firewall issues at work)...so if someone can print, PM or email me the text I'm looking for, that would be awesome.

Thanks in advance.
#2580

Tenebrous_Sage

Nov 13, 2006 20:18:36
A1095: The current errata for wildshape is thus:
Wild Shape
Player’s Handbook, page 37
Replace sentence 3 of this class feature with the
following text:
This ability functions like the alternate form special
ability (see the Monster Manual), except as noted here.
Add the following sentence to the end of paragraph 1:
Each time you use wild shape, you regain lost hit points
as if you had rested for a night.
Add this new paragraph after the current paragraph 1:
Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional. When the druid reverts
to her true form, any objects previously melded into the
new form reappear in the same location on her body that
they previously occupied and are once again functional.
Any new items worn in the assumed form fall off and
land at the druid's feet.

#2581

surreal

Nov 13, 2006 21:47:48
Re: Complete Psionics
and one broken PrC.

Q 1096:
Eh? Which one? how? I haven't really paid much attention to the book (or psionics in general really)
#2582

zombiegleemax

Nov 14, 2006 1:26:43
Q 1097 Does DR apply to damge taken from the Knight class's Shield Ally ability, assuming the DR would apply against the attack if it were directed at the Knight in the first place?

Q 1098 If I have DR, and also have Dahlver-Nar bound and have successfully used Shield Self on some target, then would DR apply before or after Shield Self?
#2583

wingedcoyote

Nov 14, 2006 1:40:49
Thanks for the answers on CompPsi, guys!

Q1099: Does the bonus (and special effects) from an enchanted Battlefist apply to the Warforged's Slam attack, or just to Unarmed attacks?
#2584

Anor

Nov 14, 2006 3:30:30
Q1100: If an enemy is partly covered in water (swimming in a sea) does it gain a +8 AC bonus vs airborne attackers or those who are under the effect of a Water Walking spell?

I find it hard how they can gain such a high bonus to armor for just being partly covered by water. Specially by melee weapons. Also, according to the rules, it seems that its easier to attack an enemy in water from under water, from say 5 feet. This only grants the enemy a +2 to AC (per 5 feet of water). Thats also nuts if it works this way.
#2585

Tempest_Stormwind

Nov 14, 2006 3:39:36
Re: Complete Psionics


Q 1096:
Eh? Which one? how? I haven't really paid much attention to the book (or psionics in general really)

A1096: Anarchic initiate. It's obviously written for a wilder, yet a wilder can't take it before 13th level (read the requirements; even the sample NPC doesn't meet them in time without Psychic Reformation), and a psion who takes it (which is trivial for the psion, actually, as there's no real 'out of the way' requirements for it) makes the wilder obsolete.

Also, it's full-progression, which no other psionic class has ever done (I think they got this RIGHT, actually -- if you want the gobsmacking power of a PrC, you should have to give up something that *hurts*, and to me, there's no reason why Psion 20 shouldn't be one of the strongest manifesters out there (note that Wizard 20 is actually among the WEAKEST casters out there, since most wizards have 15 levels of full-casting PrC goodness in them). But that's a rant beyond the scope of this thread.)




For more psionic information in general, check the FAQ in my sig. Psionics really can add new layers to your game in a way no other book short of the Tome of Battle can -- seamless integration, balanced mechanics, fun ideas, and more. Plus, it's available in the SRD, which is always a plus for people like us.
#2586

surreal

Nov 15, 2006 14:25:32
Yeah, psionics is one of those things I've been meaning to pickup for a while. I've kind of picked up the basics just from reading the boards and various builds. Then again, I barely play casters. Then again x2, I barely play D&D at all nowadays.
#2587

zombiegleemax

Nov 15, 2006 15:20:16
Q 1101 How does the Mithral Tornado manuver interact with the Mighty Swing ability of the Warhulk?

And how does it work with Adamantine Hurricane, Mithral Tornado's big brother?
#2588

haikenedge

Nov 15, 2006 15:25:55
Q1102. I guessing they don't, but do Master of Many Form levels stack with levels in wildshaping classes to determine the duration for which wild shape lasts?
#2589

subedei

Nov 15, 2006 16:16:21
Q1103: How many different ways can you acquire the Special Mount class feature aside from Paladin5?

Q1104: Am I correct in assuming Cavalier cannot grant you a special mount if you do not already possess the class feature?
#2590

surreal

Nov 15, 2006 16:32:47
Q1102. I guessing they don't, but do Master of Many Form levels stack with levels in wildshaping classes to determine the duration for which wild shape lasts?

A 1102: edit: doublechecked the text, psly4mne is right, it doesn't stack for duration

Q1103: How many different ways can you acquire the Special Mount class feature aside from Paladin5?

Q1104: Am I correct in assuming Cavalier cannot grant you a special mount if you do not already possess the class feature?

A 1103: Check the "lists of stuff" link in my sig.

A 1104: That depends how you read the "stacks with Paladin levels", and whether that grants you the ability if you don't already have it. In my opinion, you gain a special mount.
#2591

psly4mne

Nov 15, 2006 16:37:10
A1099: It applies to slam attacks. It also applies to unarmed attacks if you have levels in monk (or sufficient UMD to fake it).
A1101: Very well. For each opponent adjacent to you, make one sweeping strike (two with Adamantine Hurricane), which must include that opponent.
A1102: No, the class just grants many uses/day instead.
A1103: [thread=662842]Surreal.[/thread]
A1104: No. The wording and the example make that clear.
#2592

zuur

Nov 15, 2006 16:53:37
Q1105: Savage Species (3.0ed) says that reach weapons increase their reach by 5' for each increase in size category - is this the same for 3.5ed? Any reference?
#2593

zombiegleemax

Nov 15, 2006 16:58:51
Q1105: Savage Species (3.0ed) says that reach weapons increase their reach by 5' for each increase in size category - is this the same for 3.5ed? Any reference?

A1105: A reach weapon doubles your natural reach.

Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

#2594

zuur

Nov 15, 2006 17:12:31
Thanks for your A1105 fnord, unfortunately I think I'm still lost.. Lets clarify:

Q1106: If a Half Giant (Medium creature with Powerful Build) is using a large spiked chain (medium spiked chain = 10' reach), does she have 15' reach with it?
#2595

zendu

Nov 15, 2006 18:18:34
I think it would be clearer to say that a reach weapon adds 5' range. The doubling reference is an artifact of WotC assuming you are playing a base race.
#2596

mr._dog

Nov 15, 2006 18:29:15
Q1102. I guessing they don't, but do Master of Many Form levels stack with levels in wildshaping classes to determine the duration for which wild shape lasts?

A1102.
Page 59: Improved Wild Shape (class
feature)
Add the following text to the end of the improved wild
shape ability description: The master of many forms’
class levels stack with other class levels that grant wild
shape for the purpose of determining the maximum Hit
Dice of a form.

From the Complete Adventurer errata.

Nothing about duration.
#2597

antendren

Nov 15, 2006 18:31:39
A1107: Weapons in 3.5 don't have reach, they just (potentially) change your reach. A Half Giant has a normal reach of 5'. A spiked chain is a reach weapon, and thus doubles the half giant's reach, meaning he now has reach 10'. The fact that the chain is large has no effect on reach.

I think it would be clearer to say that a reach weapon adds 5' range. The doubling reference is an artifact of WotC assuming you are playing a base race.

That would be wrong. It even has an example of how reach weapons interact with most large creatures.
#2598

jjeff

Nov 15, 2006 19:27:05
Q1106a
In continuation to the previous question: Then if a weapon triples your reach (like a whip which gives reach 15') then a Hill Giant (base reach 10') wielding a large whip would have reach 30'?
#2599

zuur

Nov 15, 2006 21:40:10
A1107: Weapons in 3.5 don't have reach, they just (potentially) change your reach. A Half Giant has a normal reach of 5'. A spiked chain is a reach weapon, and thus doubles the half giant's reach, meaning he now has reach 10'. The fact that the chain is large has no effect on reach.

NB: This is a 1106, not a 1107..

Hmm,.. this is turning into a not-so-simple question..

There are clear 3.0 rules in savage species stating that this large spiked chain gives a reach of 15', and I haven't really seen any 3.5 rules that contridict this.. (actaully, I can't even find fnord's quote anywhere in the SRD..)

The 3.5 rules do say that a reach weapon generally doubles a creature's natural reach. They also say a large creature with a large reach weapon has a reach of 20'. It still makes sense that in the large creatures case, 10' is from his natural reach (we know this) and 15' is from the large weapon (remembering there is a 5' overlap, as normal non-reach weapons effectively have a 5' reach), which would then make sense that a medium creature with a large reach weapon would have a 15' reach (5' natural + 15' weapon, with 5' overlap). This is also in line with the 3.0 rules, and not in line with the 3.5 general rule, although this clearly isn't a general case, given "Powerful Build" and mismatched character/weapon sizes,.. I'm just wanting to find something in 3.5 that confirms this.
#2600

zombiegleemax

Nov 16, 2006 16:33:29
Q1108: As Incarnum is treated as magic for all puroses could a meldshaper using the Nerocarnum Circlet benefit from the Corpse Crafter line of feats?

Q1109: Is damage from the Necrocarnum Touch soulmeld negitave energy, as the fluff implys, or some other type, if so, what?

My thanks to all who answer in advance.
#2601

zombiegleemax

Nov 17, 2006 3:42:51
Q1110 Can you threaten squares with a shield (regardless of which hand it's in)? I can't think of any reason why you wouldn't be able to, except for some reason it seems odd to me.
#2602

tshern

Nov 17, 2006 11:38:28
Q1111 Hope this hasn't been asked before... Can you actually create an item that gives a vast competence bonus to Iajitsu Focus checks?
#2603

psly4mne

Nov 17, 2006 12:13:05
A1108: No. Necrocarnum Circlet is not a necromancy spell. It is neither a spell nor a necromancy effect.

A1109: In the absence of any damage type specification, it is untyped damage.

A1110: It would seem that you can.

A1111: Yes, just like any other skill. However, you need to use the item creation guidelines rather than buy an existing item, so the DM is free to nix the item. Using the guidelines, you can make an item granting up to +44 to iaijutsu focus.
#2604

zendu

Nov 17, 2006 13:09:11
A1107: Weapons in 3.5 don't have reach, they just (potentially) change your reach. A Half Giant has a normal reach of 5'. A spiked chain is a reach weapon, and thus doubles the half giant's reach, meaning he now has reach 10'. The fact that the chain is large has no effect on reach.

That would be wrong. It even has an example of how reach weapons interact with most large creatures.

So a creature with 15' reach and a spiked chain gets 30' reach? Your dreaming.


Large or larger creatures using reach weapons can strike up to double their natural reach but can’t strike at their natural reach or less.

.... my god, thats just silly.
#2605

hastifer

Nov 17, 2006 13:24:21
Q1112 I know of the Blood Magus, but are there any other prcs that have PC death (and subsequent resurrection) as a prerequisite? Preferably good aligned (or alignment insensitive).
#2606

antendren

Nov 17, 2006 13:27:47
A1112: Risen Martyr (Book of Exalted Deeds) and Ardent Dilettante (Planar Handbook). I'm quite fond of the second.
#2607

tetujin

Nov 17, 2006 15:40:46
Q1113 -- I seem to remember an armor enchantment that increases an armor's maximum dex limit. Figured it was in Races of the Wild and didn't see it there. Any help? (I really don't want to be stuck with Padded, freaking +8 dex mods)
#2608

mowaca

Nov 17, 2006 15:54:18
Q1114:
I'm trying to find all the classes and PrC that have all good saves.
For example: Monk and Favored Soul both have good progression on all three saves...any others?
#2609

zombiegleemax

Nov 17, 2006 16:28:35
A1113:
Nimbelesness is the enchament you're looking for. (suprsingly I can't find it now either )
#2610

Tenebrous_Sage

Nov 17, 2006 17:19:15
A1113:
Nimbelesness is the enchament you're looking for. (suprsingly I can't find it now either )

Nimbleness is from Dragon 312. FYI Surreal's lists are a good resource for finding things.
#2611

psly4mne

Nov 17, 2006 17:45:25
A1114: According to crystalkeep:
Apostle of Peace, Dragonmark Heir, Heir of Siberys, Initiate of Pistis Sophia, Prophet of Erathaol, Tattooed Monk
#2612

knightranger

Nov 17, 2006 17:59:48
Q1115: Is there anyway to increase the DC from massive damage?
#2613

tetujin

Nov 17, 2006 18:40:20
A1113: Actually I found it in Magic of Faerun as well.
#2614

fwib

Nov 17, 2006 19:26:48
Q1113 -- I seem to remember an armor enchantment that increases an armor's maximum dex limit. Figured it was in Races of the Wild and didn't see it there. Any help? (I really don't want to be stuck with Padded, freaking +8 dex mods)

Nimbleness is in Magic of Faerûn.

Other options include bracers of armor and armors such as Gnome Twist Cloth(Races of Stone), which has no max dex.
#2615

wako

Nov 17, 2006 20:41:23
Q1116: Can I cast a Touch Spell, hold the charge, make a regular attack with a weapon and do both, the weapon damage and the spell effect?
#2616

fwib

Nov 17, 2006 22:24:53
Q1116: Can I cast a Touch Spell, hold the charge, make a regular attack with a weapon and do both, the weapon damage and the spell effect?

Not unless the spell says so, I think.
#2617

Tenebrous_Sage

Nov 17, 2006 22:37:14
A1116-You couldn't make the touch attack through the weapon, if that's what you mean, but you could make an off hand touch attack, with all the normal penalties for TWF.
#2618

zombiegleemax

Nov 17, 2006 23:37:18
Q1117: If I become undead, and thus lose my Con, what happens to my Con based abilities? Example, a breath weapon that has a Con-based DC. DOes it go to Cha like the Concentration skill?
#2619

spartanblood

Nov 17, 2006 23:59:32
I need help finding a feat or ability to allow me to cast in animal form. I will be a 8th Lvl Wildshape Druid (from PHB II).

Any ideas?
#2620

Tenebrous_Sage

Nov 18, 2006 0:34:17
Q1118
I need help finding a feat or ability to allow me to cast in animal form. I will be a 8th Lvl Wildshape Druid (from PHB II).

Any ideas?

A1118-How about the Natural Spell feat from the PHB.
#2621

spartanblood

Nov 18, 2006 0:53:01
Tenebrous Sage, thank you. I am not sure if I am losing my mind or just that guy in the group. Wait, I am that guy in the group.

Many Thanks....

THe Meathead Spartan
#2622

surreal

Nov 18, 2006 4:09:51
Q1117: If I become undead, and thus lose my Con, what happens to my Con based abilities? Example, a breath weapon that has a Con-based DC. DOes it go to Cha like the Concentration skill?

A 1117: Generally, you simply get a +0 modifier to the DC. There are many exceptions however, but those will be given in the specific rules text.
#2623

zombiegleemax

Nov 18, 2006 11:35:14
Q1118: Is there any erata for the Fochlucan Lyrist, or did they actualy intend to create a full bab dual caster prc?
#2624

skadrian

Nov 18, 2006 12:15:28
A1118: They intended to, and made the prereq's really difficult, so it is hard to play up to about lvl 14 or so
#2625

zombiegleemax

Nov 18, 2006 12:21:32
Q1119
Is it possible for an artificer to make scrolls, wands etc from prestige class spell lists? for exampel to get access to high level cleric spells at low caster lvls via Ur mage
#2626

fwib

Nov 19, 2006 14:26:02
Q1119
Is it possible for an artificer to make scrolls, wands etc from prestige class spell lists? for exampel to get access to high level cleric spells at low caster lvls via Ur mage

I don't think there is anything that prevents it, aside from your DM saying 'no'.
#2627

dnjscott

Nov 19, 2006 18:31:05
Q1120:

Is there any restricition from buying Druidic with Speak Language as long as you have Speak Language as a class skill? I mean, if that even matters beyond saving you a skill rank.
#2628

Tenebrous_Sage

Nov 19, 2006 18:40:13
A1120: Technically no, there is nothing that explicitly states that a character can't learn druidic by spending points in speak language (class-skill or not). However, I personally feel that it is implicitly stated; in that druidic is described as being a "secret language."
#2629

dnjscott

Nov 19, 2006 22:48:09
A1120: Technically no, there is nothing that explicitly states that a character can't learn druidic by spending points in speak language (class-skill or not). However, I personally feel that it is implicitly stated; in that druidic is described as being a "secret language."

Well, it's odd in that it's listed under speak language. It does say secret elsewhere, tho. If there's nothing official, reckon I'll Ask My DM (tm).
#2630

Tenebrous_Sage

Nov 19, 2006 22:49:51
That's what I was getting at.
#2631

tleilaxu_ghola

Nov 19, 2006 23:13:01
If your DM wants justification you might bluff your way into learning druidic. Use an insane bluff check (pumped up by glibness) to carry a couple conversations in druidic with the local low level druid. Use an auto-hypnosis check to memorize everything he says. After a few conversations you might be able to claim that you "learned" the language to a sufficient level that you can spend skill points on it.
#2632

Tenebrous_Sage

Nov 19, 2006 23:16:22
Or you could dominate a druid and force him to teach you druidic.
#2633

kilroo

Nov 19, 2006 23:46:15
I need help finding a feat or ability to allow me to cast in animal form. I will be a 8th Lvl Wildshape Druid (from PHB II).

Any ideas?

Um...

Wildshape is the normal druid. The variant in PHBII was the Shapeshift druid, and they went to considerable pains to specify that there's essentially no way to cast spells while shapeshifted in that case, including by means of Natural Spell.
#2634

surreal

Nov 20, 2006 0:59:40
Or you could dominate a druid and force him to teach you druidic.

Or be an Illithid Savant and eat his brain...
#2635

nanshork

Nov 20, 2006 1:49:07
Q1121: Is there anywhere where I can find a list of flaws that aren't in UA and their actual affects, and not just a list that tells me where the flaw is located so I have to look it up when I don't have access to any issues of Dragon magazine?
#2636

Tenebrous_Sage

Nov 20, 2006 2:32:51
A1121: We can't provide you with a list (or a link to a list) of official flaws (from dragon or elsewhere), that contains the actual mechanics of the flaw, without violating the CoC.
#2637

nanshork

Nov 20, 2006 2:36:22
A1121: We can't provide you with a list (or a link to a list) of official flaws (from dragon or elsewhere), that contains the actual mechanics of the flaw, without violating the CoC.

Didn't think such a list existed anyway. All those flaws that will never be avaliable to me.
#2638

Tenebrous_Sage

Nov 20, 2006 2:56:09
You could buy back issues of Dragon from Piazo.
#2639

nanshork

Nov 20, 2006 3:03:09
You could buy back issues of Dragon from Piazo.

Don't have the money to spare right now, and I don't know anyone who has any issues at all. Ah well, someday when I have money I might pick up a few.
#2640

jacob

Nov 20, 2006 3:48:26
q1122: Is there anyway to get pounce/lions charge through feats or magical items?

/Jacob - who would like to full attack on a charge, but don't have room for anymore prestige classes
#2641

Tenebrous_Sage

Nov 20, 2006 4:05:08
A1122: Dire Charge if you're Epic.
#2642

lilt

Nov 20, 2006 4:05:26
q1122: Is there anyway to get pounce/lions charge through feats or magical items?

/Jacob - who would like to full attack on a charge, but don't have room for anymore prestige classes

By Surreal's Lists of Stuff:
Pounce - aka: full attack on a charge
The Grand Compilation of Full-Attack Charging PC Tricks
(by approximate level of availability; missing Sandstorm, Lost Empires of Faerun, Lords of Madness, Heroes of Battle, Champions of Ruin and all newer books. If you know of any, please PM me.)

NO TEMPLATES ARE LISTED HERE.

Also, certain abilities only work in the first round of combat. Others work any time they are used.

1) Snow Tiger Berserker feat (berserker lodge feat (RP restriction), light weapons only, Unapproachable East)
1) Lion Tribe Warrior (Regional feat, human only, single light weapon only, Shining South)
2) Catfolk Pounce feat (Racial feat: Catfolk, Races of the Wild. Available at character level 1, but listed at level 2 because of Catfolk's +1 LA)
4) Psionic Lion's Charge (2nd level psywar power, augments to add damage to each attack, Expanded Psionic's Handbook)
5) Lion's Charge (3rd level druid / 4th level ranger spell, most recent version Miniatures Handbook)
5) Wild Shape (Fleshraker, Monster Manual III)
6) Lion's Pounce Wild Feat (Complete Divine)
7) Polymorph spell (many forms grant Pounce or similar abilities)
7) Metamorphosis power (as Polymorph, but might require Supernatural Transformation)
8) Wild Shape (Tiger) (If Core-only.)
8) Weretouched II: Tiger (Weretouched Master prestige class ability, Shifter only and only while shifting, Eberron CS)
10) Pouncing Ambush (5th level Reachrunner prestige class ability, Shifter only and only while shifting, against flat-footed opponent only, Races of Eberron)
11) Lion's Pounce (4th level Sigh Rager prestige class ability, Oriental Adventures)
11) Primal Scream (pounce) (6th level Wildrunner prestige class ability, Races of the Wild. Only works in rounds you use the Primal Scream ability)
12) Lion's Pounce (5th level Lion of Talisid prestige class ability, Book of Exalted Deeds)
13) Drift 4: Pounce like a leopard (7th level Geomancer drift, Complete Divine)
17) Shapechange spell (many forms grant Pounce or an extra move action, or something sicker (Chronotryn (FF), Choker).)
17) Greater Metamorphosis power (As Shapechange, but may require Metamorphic Transfer feat)
21) Dire Charge epic feat (Widely accepted as at least slightly underpowered, but works regardless of your equipment or magic availability. Draconomicon)

Variable level: Claws of the Leopard (spiked gauntlets, Complete Adventurer, priced at 38,305. Only works with the claws themselves).

Note that the Great Granddaddy of Wild Shape, the Mulhorandi Divine Minion, may be able to pull off some of these far earlier than other characters.

With sufficient cheatery twinks, anything is possible.

Runner-ups (those with similar abilities that do not exactly count as charging):
Full Mounted Attack (Cavalier and Halfling Outrider, CW; Kishi Charger, OA, possibly others)
Dervish Dance (Dervish, CW)
Hustle (Psychic Warrior / Egoist power, XPH)
Wild Plains Offensive (Wild Plains Outrider, CV)
Shadow Pounce (Teflammar Shadowlord, UE)
Lion Tribe Warrior (Regional feat, two light weapons only, Shining South)
Two-Weapon Spring Attack (Tempest, CV)
Dimension Spring Attack (Elocator, XPH)
Black Magic Oil: Malign Fury (Warrior of Darkness, BoVD)

11) Waverider 6, Savage Species, full mounted attack when mount moves more than 5 feet
12) Ashworm Dragon 7, Sandstorm, full mounted attack when mount moves more than 5 feet, but not on a charge

Sphinx Claws, soulmeld, Magic of Incarnum, natural weapons only
Chupoclops, vestige, ecl 12, Tome of Magic

#2643

jacob

Nov 20, 2006 7:43:36
q: 1123 - how do you get through damage reduction while using unarmed strikes?

Wear Gloves - brassknuckles or what options does a warrior fighting unarmed have?

/Jacob
#2644

Tenebrous_Sage

Nov 20, 2006 8:06:52
A1123: You can play any class with Ki strike (Monk), use an amulet of mighty fists (overcomes magic and, eventually, epic DR), take the epic feat that allows you to overcome various types of DR, gain DR/magic (natural weapons will overcome DR/magic), gain an alignment subtype (natural weapons will overcome DR/alignment), or use enchanted knuckles/spiked gauntlets made out of chosen material.
#2645

wingedcoyote

Nov 20, 2006 12:27:59
A1123: If you happen to be an Elf and a Martial Adept, take a couple levels of Eternal Blade to ignore any kind of DR.
#2646

zombiegleemax

Nov 20, 2006 12:47:21
Q1124: Does the Lv 2 Ranger ability that lets you be treated as having the 2 weapon fighing feat count as having TWF for feat prerequsites Eg Imp and greatr TWF? Thanks
#2647

psly4mne

Nov 20, 2006 14:42:11
A1124: Yes. You gain the feat as a "virtual feat" as long as you do not wear meduim or heavy armor. If you use the virtual feat to qualify for ITWF and GTWF, you will lose all the feats temporarily if you wear medium armor.
#2648

stardock

Nov 20, 2006 17:05:49
Is there an easy way to get polymorph on a cleric's spell list if he's not a shapechanger?
#2649

psly4mne

Nov 20, 2006 17:18:34
Is there an easy way to get polymorph on a cleric's spell list if he's not a shapechanger?

Several domains get Polymorph Any Object (Trickery, Renewal, Commerce). A non-shapechanger archivist could still take Polymorph off the Transformation domain list. Anyspell (Magic domain) might help too.
#2650

surreal

Nov 20, 2006 17:36:11
Q 1126: Even if the 4 is silent, how do I pronounce psly4mne?

edit: fixed number
#2651

fwib

Nov 20, 2006 17:43:59
Is there an easy way to get polymorph on a cleric's spell list if he's not a shapechanger?

1) A1125 There is at least one domain that grants Polymorph Any Object (see Spell Compendium) [[edit](fuller answer two previous)] - what do you mean about being a shapechanger?

2) Please number your question.

Q 1126: Even if the 4 is silent, how do I pronounce psly4mne?

edit: fixed numer

I was going to ask you to fix the number, but you got there before me

I am guessing it might be pronounced 'Slime' ... or maybe it's Zen...
#2652

Psionx

Nov 20, 2006 18:35:01
Q 1127: When making a dorje on a power such as True Creation, How much exp does the dorje support?
Q 1128: How much exp does a Dorje of True Creation require to make?
#2653

fwib

Nov 20, 2006 20:21:21
Q 1127: When making a dorje on a power such as True Creation, How much exp does the dorje support?
Q 1128: How much exp does a Dorje of True Creation require to make?

A 1127 1/50th as much as was put in for it at creation. (see here)

A 1128 10x the gold piece value you wish it to be able to create. (plus the regular cost for a 9th-level power)
#2654

Psionx

Nov 20, 2006 21:31:03
Q 1129: So if I have a 21st level character with a dorje that makes 1 gp per usage and I had the master dorje (master wand's psionic version) feat, as well as infinite power points, I could create a limitless supply of wealth?

Temporal Acceleration if time is a problem
#2655

sharp_claw

Nov 20, 2006 22:01:27
Q 1130
How does Practiced Spellcaster work with Warlock?
#2656

fwib

Nov 20, 2006 22:04:48
Q 1129: So if I have a 21st level character with a dorje that makes 1 gp per usage and I had the master dorje (master wand's psionic version) feat, as well as infinite power points, I could create a limitless supply of wealth?

Temporal Acceleration if time is a problem

You'd be able to create as much wealth as you had pp and time available to make. having a Dorje that only did 1gp items would seem to be non-optimal, you'd be much better off at some higher figure.

I suggest you wear protective clothing so when your DM beats you viciously, you won't hurt so much.
#2657

fwib

Nov 20, 2006 22:06:22
Q 1130
How does Practiced Spellcaster work with Warlock?

As written, not at all, since Warlock is not a spellcasting class - you can take the feat, but it will not work for your warlock caster level.
What effect would the Practiced Spellcaster feat (Complete Arcane, page 82) have on a warlock?
A strict reading of the feat’s benefit indicates that the warlock would gain no benefit from Practiced Spellcaster. The warlock is not a spellcasting class for normal purposes—the exception noted on page 18 of Complete Arcane applies only to prestige class benefits—and thus it could not be selected as the class to be affected by this feat.

#2658

fruitoftheshroom

Nov 20, 2006 23:15:09
Q 1131

What spells grant Sneak Attack dice besides polymorphing into something with SNeak Attack or Nightstalker's Transformation? I remember there being a spell somewhere that added 1d6 sneak attack per 4 caster levels, or something akin to that.
#2659

crimsonphoenix

Nov 21, 2006 0:59:13
Q1132: This is almost certainly already explained somewhere on the boards, but I was unable to find it thusfar and it has been referred to in some of the topics. How exactly does the Monk class grant iterative attacks with natural weapons? I'm having difficulty seeing how exactly it grants this even after having spent a while reading over Monk and the natural weapon rules. Thanks in advance!
#2660

logicninja

Nov 21, 2006 3:03:45
Q1133: is there a thread here listing good Outsiders to Polymorph (rather than Alter Self or Shapechange) into? If so, what's the link?
#2661

green_eyes

Nov 21, 2006 3:45:53
Q1134: Can u combine Kensai's Signature Weapon and an Ancestral Relic Feat from BoEd? How does it work. And is there any progression for Ancestral Relic past non-epic lvls? Thanks
#2662

Psionx

Nov 21, 2006 11:22:09
Q1135: So if I spend 141750gp and 10670xp to make the dorje, I could create a pound of platinum with each manifestation (500gp)?
Q1136: Can a dorje be made with less charges to cost less exp?
Q1137: When in a temporal acceleration affect, time actually passes, but how much time really passes in a round of apparent time?

The first thing I'll make will be a Spiked Suit of Banded Mail (300 gp) so my DM won't want to hit me :D
#2663

psly4mne

Nov 21, 2006 11:30:09
A1125 cont'd: Shapechanger clerics can use the transformation domain, but others cannot.
No deity includes the Transformation domain as part of its portfolio. Any creature with the shapechanger subtype that does not worship a specific deity may select this domain as one of its domain choices.

A1126: Look carefully.
A1131: I think you mean Hunter's Eye (PH2, Rgr 2), which grants +1d6/3 levels.
A1132: Monks can make iterative attacks with unarmed strikes. Monks with natural weapons can either use natural attacks as normal and unarmed strikes as secondary weapons or vice versa.
#2664

fwib

Nov 21, 2006 18:41:59
Q1136: Can a dorje be made with less charges to cost less exp?
Q1137: When in a temporal acceleration affect, time actually passes, but how much time really passes in a round of apparent time?

The first thing I'll make will be a Spiked Suit of Banded Mail (300 gp) so my DM won't want to hit me :D

A1136 Not without DM permission
A1137 Unknown, but really small.
#2665

knightranger

Nov 21, 2006 19:20:53
Q1138: What is the order that you gain the benefits from leveling? Can you take preq's to a PrC at the same level as taking your first level of said PrC? Example: Can you take the feat Combat Casting as your 9th level character feat and still take your first level of Abjurant Champion at 9th? (Assuming you meet the other preq's)

Thanks in advance

KR
#2666

zombiegleemax

Nov 21, 2006 20:28:10
Q1138: What is the order that you gain the benefits from leveling? Can you take preq's to a PrC at the same level as taking your first level of said PrC? Example: Can you take the feat Combat Casting as your 9th level character feat and still take your first level of Abjurant Champion at 9th? (Assuming you meet the other preq's)

Thanks in advance

KR

A1138 The short answer is no. Generally speaking you have to meet the requirements for a PrC before you take the first level of it, so you can't do what you're describing. The specific order of things you do when taking a new level is detailed on page 58 of the PHB.
#2667

crimsonphoenix

Nov 21, 2006 22:28:47
A1132: Monks can make iterative attacks with unarmed strikes. Monks with natural weapons can either use natural attacks as normal and unarmed strikes as secondary weapons or vice versa.

Sorry to bug people again, but I am still unable to see where this is stated. Not that I don't trust people, but I'd really like to read through all of this myself if possible. Could anyone point me to where this is stated? Thanks in advance!
#2668

zombiegleemax

Nov 21, 2006 22:58:09
I know there's a PrC out there with its own spell list that starts at level 4 spells, but I can't remember which it is. Anyone familiar with this and which book it is in?
#2669

nanshork

Nov 21, 2006 23:06:31
I know there's a PrC out there with its own spell list that starts at level 4 spells, but I can't remember which it is. Anyone familiar with this and which book it is in?

Nar Demonbinder in Unapproachable East.
#2670

knightware

Nov 23, 2006 2:15:43
Q1138: Is there a any feats out there that allow you to use a different stat e.g. dex instead of con for your fort save, or use reflex instead of fort.

thankyou in advance
#2671

Tenebrous_Sage

Nov 23, 2006 2:24:19
A1138: Check [thread=320889]X stat to Y bonus[/thread]. LordKiwi maintains a comprehensive list of methods to apply different ability modifies to normally unassociated things.
#2672

knightware

Nov 23, 2006 2:30:31
Q1139: Are there any feats that allow you to ignore someones spell resistance to types of energy
#2673

zombiegleemax

Nov 23, 2006 3:23:35
Q1140
Can you use manyshot (and likewise feats) with a crossbow ? If so, do you need rapid shot to pull it through ?

Can you use this feat with thrown weapons ?


Q1141

How should a bard spec to be an ok-damage dealer (not great, but ok) endgame ? TWF ? Bow spec ?
#2674

saru

Nov 23, 2006 4:02:51
A 1139 : there are feats to bypass resistance or immunity to a type of energy : piercing cold (frostburn) for cold, searing spell (sandstorm) for fire.
I have never heard of a feat to bypass spell resistance to a type of energy.

A 1140 : manyshot specifies to use arrows. crossbows use bolts. so by RAW, you can't use manyshot to crossbows. same for thrown weapons
#2675

fwib

Nov 23, 2006 4:52:40
Q1141

How should a bard spec to be an ok-damage dealer (not great, but ok) endgame ? TWF ? Bow spec ?

Specialize in bardsong and then claim ownership of all bonus damage dealt due to bardsong and all damage dealt which would have missed otherwise.
#2676

gahread

Nov 23, 2006 10:26:38
Q1142 There is a way to make a crafting check, DC either 15 or 20, to create an enhanced version of the typical holy symbol for yourself. The +2 enhancement to your turning level that results is due to the focus of making your own very high quality symbol, not from magic. Where can this enhanced holy symbol be found ,and what is it called?
#2677

tl

Nov 25, 2006 17:24:42
Q1143: is there anthing already made for epic shadowcater and where?
Q1144: where can I find shadow epic seed?
#2678

Tenebrous_Sage

Nov 26, 2006 4:16:43
A1144: Lost Empires of Faerun
#2679

zombiegleemax

Nov 26, 2006 7:57:56
Q1145: when using Manuvers from ToB must you use a given styes siganutre weapons exclusavely, or could say a Dwarven Warblade freely use his War Axe with techinques from Iron Heart and Stone dragon?
#2680

zombiegleemax

Nov 26, 2006 9:23:22
What kind of concentration is required for a Bard to pull off being able to use two separate performance skills (singing and stringed instruments for example) to use two separate bardic music effects at the same time? Is it even possible? How about with Greater Harmonize (should at least be able to play one and keep concentrating on the other right?)
#2681

tl

Nov 26, 2006 11:41:10
one short question:
Q1147: how strong would you say Hexblade is?
far stonger then Shadowcaster?

on the side
El_Burrito, that should be Q1146
#2682

think0028

Nov 26, 2006 12:08:52
Q1145: when using Manuvers from ToB must you use a given styes siganutre weapons exclusavely, or could say a Dwarven Warblade freely use his War Axe with techinques from Iron Heart and Stone dragon?

A1145: You can use any weapon with any style. The only requirement on any style use is you can only use Stone Dragon maneuvers when you and your opponent are on solid ground.

A1147: Shadowcaster is really bad, and Hexblade is decent.
#2683

exileman

Nov 26, 2006 14:20:22
This came up as an answer on here earlier. Its comes from The DND FAQ.
Quote:
In a game I run, one of my players tried to use
Mordenkainen’s disjunction on a golem. The spell failed to
get through the antimagic field provided by the golem’s
creator, so I didn’t have to make a ruling this time. My
question is, would it have worked? Is a golem more of a
creature, having been listed in the Monster Manual, or a
magic item, as it’s created just like one? On that subject, a
golem is immune to magical effects, would this include
Mordenkainen’s disjunction? That is, is a golem a magical
effect for purposes of resolving a Mordenkainen’s
disjunction spell?You can’t disjoin a golem because a golem is a creature,
not a magic item or magical effect.
Anything that has both a Charisma score and a Wisdom
score is a creature, not an object. Mordenkainen’s disjunction
would destroy any magical effect a golem was using, such as a
slow effect from a stone golem.

so,
Q1148: If that's the question, since intelligient magic items have a charisma and wisdom score (and lets not forget int), can speak and think for themselves, does that make them considered creatures? And if so, does that make an intelligient magic item forever immune to a mordies?
#2684

lordmongoose

Nov 26, 2006 14:29:16
A1148: Yes. An intelligent item is a creature, not an object. The SRD says "treat them as constructs". So the golem ruling applies, and everything that one would do for a golem subject to Disjunction applies to intelligent items.
#2685

adecoy95

Nov 26, 2006 16:36:50
Q1149:

what items are melded into a shapeshifted character, say for example

my druid shapechanged into a air elemental

does "melded into the form" mean that it is added in as enhancment bonus?
#2686

skydragonknight

Nov 26, 2006 22:50:34
A1149: Shapechange and Wild Shape both reference Polymorph, which references Alter Self.

As Alter Self reads, anything your new form is not capable of holding or wearing is melded into your new form and becomes non-functional. Likewise, when you change back to your normal form, it comes back.
Only two things I know of function while melded:
1. Armor with the Wild special ability(for AC only) while in Wild Shape but not Shapechange.
2. Any equipment with a Wilding clasp attatched to it (Masters of the Wild?) will function in Wild Shape. You may want to google "Druid's Handbook" and "Wilding Clasps" for more info.
Also, Ioun stones continue to function, because you don't have to wear them to gain their benefit.
#2687

Tenebrous_Sage

Nov 26, 2006 23:00:20
As per the new errata Wildshape references the alternate form special ability which (due to the same errata) no longer references Polymorph. According to the text of Alternate form:
Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.

#2688

r3dm4g3

Nov 27, 2006 7:50:09
Q 1150: Can you use Tome of Battle maneuvers while under the effects of Frenzy? And if not, is there and official source I could look at?
#2689

wingedcoyote

Nov 27, 2006 8:02:44
A1150: Sure can!
#2690

fwib

Nov 27, 2006 9:50:34
Q 1150: Can you use Tome of Battle maneuvers while under the effects of Frenzy? And if not, is there and official source I could look at?

A1150: Sure can!

Unless they require a concentration check (which some do) or the use of some other feat or skill banned by frenzy
#2691

Anor

Nov 27, 2006 10:16:46
Q1151: How can you protect yourself from disarm attempts?
#2692

zombiegleemax

Nov 27, 2006 10:29:22
Q1151: How can you protect yourself from disarm attempts?

A1151: better BaB, better STR, size increases, not power attacking, locked gauntlet, spiked gauntlet, unarmed attacks, back up weapons, intelligent weapon (special purpose), not being tripped (essentially +8 for them), reach or some other method of keeping the enemy away.
#2693

misericord

Nov 27, 2006 14:26:57
Q1152: Is there a complete list/database of spells with filters for class and school?

I'm trying to find all the transmutation, abjuration and conjuration spells for a cleric but it looks like I'm going to have to slog through the spell compendium and the completes while writing stuff down =\
#2694

zombiegleemax

Nov 27, 2006 14:49:20
Q1149:
what items are melded into a shapeshifted character, say for example
my druid shapechanged into a air elemental
does "melded into the form" mean that it is added in as enhancment bonus?

Depends on how you are shapeshifting. If you are wildshaping, you lose ALL your items as per the errata. If you are casting shapechange, you can use any item that the new form would be able to use. Melding into your form suppresses the items powers, not added as an enhancement.

As per the new errata Wildshape references the alternate form special ability which (due to the same errata) no longer references Polymorph. According to the text of Alternate form:

This is overruled by the Wildshape entry
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.

It's completely nonsensical, basically making most every item in the game worthless for a druid, but there you go.
#2695

surreal

Nov 27, 2006 18:03:17
Q1152: Is there a complete list/database of spells with filters for class and school?

A 1152: http://www.imarvintpa.com/dndLive/index.asp
#2696

Tempest_Stormwind

Nov 27, 2006 20:40:17
Q1152: Is there a complete list/database of spells with filters for class and school?

I'm trying to find all the transmutation, abjuration and conjuration spells for a cleric but it looks like I'm going to have to slog through the spell compendium and the completes while writing stuff down =\

A1152: SpellGen. Not only can it filter by pretty much anything, it also compiles them by source, applies effects by caster level and similar effects, calculates other effects and DCs, and organizes them into easy-to-search PDFs of your spellbooks.
#2697

tl

Nov 28, 2006 9:35:50
one more
Q1153: can you fly in medium or heavy armor/load? most interested in half-dragon... what about dwarf's unchanged speed in armor, does that apply to other speed, like fly speed?
#2698

wannabe_mage

Nov 28, 2006 9:42:15
Q1154

If a human fighter 15 is polymorphed into a monster with 15 HD via PaO, does the fighter retain any or some of his abilities derived from his class?
#2699

fwib

Nov 28, 2006 9:45:59
one more
Q1153: can you fly in medium or heavy armor/load? most interested in half-dragon... what about dwarf's unchanged speed in armor, does that apply to other speed, like fly speed?

A1153
Fly

A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load.

Presumably heavier loads and armor will restrict movement as usual, unless otherwise specified. (the Fly spell restricts you to medium loads or less, this may be a general restriction)

Oddly enough, I don't see rules for heavy loads/armor reducing maneuverability, which would seem sensible...
#2700

zombiegleemax

Nov 28, 2006 9:54:36
Q1154: there is a official answer about Leap Attack + full atk on charge?
#2701

tl

Nov 28, 2006 9:54:49
A1153 Presumably heavier loads and armor will restrict movement as usual, unless otherwise specified. (the Fly spell restricts you to medium loads or less, this may be a general restriction)

Oddly enough, I don't see rules for heavy loads/armor reducing maneuverability, which would seem sensible...

Q1153/2
is in this case wearing a medium/heavy armor equal to carrying medium/heavy load? or to put it differently; no half-dragon flying in (mithril) full plate? any way to help with that?
#2702

zombiegleemax

Nov 28, 2006 10:19:23
Q: 1155
Does every casting class get bonus spells, based on abilties
(if not, then which? )

EDIT: right number on the question
#2703

marrithl2

Nov 28, 2006 10:49:04
Where can i find the half-elf ranger substitution levels?
#2704

tl

Nov 28, 2006 11:24:21
Where can i find the half-elf ranger substitution levels?

that should be Q1156 and try http://boards1.wizards.com/showthread.php?t=414760
#2705

zombiegleemax

Nov 28, 2006 11:38:48
A1153There is no restriction on flight based on your armor so long as you remain at a light load (for most forms of flight). Many of the outsiders in BoED seem to fly fine despite being shown wearing armor.
#2706

Psionx

Nov 28, 2006 12:17:12
Q1157:If I take the automatic quicken power feat (automatic quicken spell psionic version), does it cause me to expend psionic focus?
Q1158:If I also take the multipower (multispell psionic version) feat, can i manifest as many powers as I have multipower feats+2 with psionic focus (1 regular, 1 quickened without multipower, the rest multipowered)?
#2707

zaxter

Nov 28, 2006 14:34:20
Q: 1155
Does every casting class get bonus spells, based on abilties
(if not, then which? )

EDIT: right number on the question

The Shadowcaster from Tome of Magic does not, which is one of the reasons it is considered underpowered. I can't think of any other than that.
#2708

marrithl2

Nov 28, 2006 15:30:27
Q1159: Where can I find the rules on how to tie someone up. I know I probably need to pin them first, but I can't find the rules of what it would take to do this.
#2709

grim_sage

Nov 28, 2006 15:32:42
Q1160: is there an age progression (starting/adult/middle/old/venerable/max) listed for Tiefling anywhere?

Q1160b: would this change if you used the lesser tiefling variant from PGtF?
#2710

grim_sage

Nov 28, 2006 15:37:15
A1159: Use Rope check. Making them helpless or otherwise incapacitated would help since most people will object to being bound and gagged... unless you're fighting disciples of Loviatar, presumably.

No special rules for them having to be helpless, though. It does take a minute to do it so not quite a combat option.
#2711

zombiegleemax

Nov 28, 2006 15:39:27
Q1161: When a spontaneous caster levels up in the middle of the day, acquires a new spell at a level they have an unused spell slot, can they cast that spell before resting (given that they don't memorize spells, they prepare spell slots)?

Q1161b: Same question for psionics, except that, if they have enough power points to manifest the new power, can they manifest it before resting?

Is there a source I can point to for my DM for these? Thanks.
#2712

zombiegleemax

Nov 28, 2006 15:58:57
Q1162: Does the Short Haft feat from Phb work with the eldrich glave Invocation from dragon magic?

Q1163: Where can I find the rukes about Qualifying for Prestege classes as a warlock.
#2713

empty_king

Nov 28, 2006 16:10:53
A1161 The RAW on these are a matter of interpretation, but I looked closely at the PHB Sorceror entry and the Sorceror Spells Known entries (p. 54 and p. 179, respectively) and I think the game mechanics assume that sorceror spell slots are usable for casting in their natural state. The spell slot is "expended" once a spell is cast, and spell prep in the morning is done to "regain spell slots that were used the previous day". In contrast, a wizard "prepares new spells to be used", and a prepared spellcaster's spell slots are not usable in their natural state. I'd say your sorceror can cast spells gained from a mid-day leveling.

A1161b Similar deal, I'm working with the description of power points from the Psion entry of XPH (p. 20) and "powers and power points" (p. 63). Again, it's not real clear but the text seems to assume the natural state of a power point reserve is to be full and that resting is done to regain lost points. I'd say a psionics user can manifest powers with points gained from mid-day leveling.

Q1164 I am a wizard 3/archivist 3/mystic theurge 1/human paragon 1. I take the second level of human paragon, which gives spells per day equivalent to "+1 level of existing class". Can I name Mystic Theurge as my existing class, and therefore gain spells per day as if I had gained a level in both Wizard and Archivist?
#2714

grim_sage

Nov 28, 2006 16:20:44
A1164: Going back and quoting the threads when MT showed up for the first time: No. MT isn't a spellcasting class, doesn't give spells per day, and thus can't be increased by a class that advances those things.
#2715

radijs

Nov 28, 2006 16:24:52
A1163: Warlock isn't a prestige class and therefore has no entry requirements. The class is printed in the Complete arcane splatbook.

Q1165:Is there a book of nine swords handbook thread on this forum? Could you post the link?
#2716

zombiegleemax

Nov 28, 2006 16:30:26
I meant what requirments can warlock levels be used to meet, eg could Warlock invocations work to meet an 'Able to cast second level arcane spells' requirement as many invoactions count as second level spells?
#2717

green_eyes

Nov 28, 2006 16:30:39
Q1165: How does Armored Mage class feature work with Spellsword's Ignore Spell Failure class feature?
#2718

grim_sage

Nov 28, 2006 16:43:37
He meant (and said, btw) qualifying for prestige classes as a warlock
A1163: CArc, p16, "Warlocks and prestige classes"

Edit: Ninja'ed again. Gotta type faster!
#2719

Psionx

Nov 28, 2006 18:47:42
Q1166: I manifest fission, then I manifest affinity field and my fissioned duplicate manifests affinity field, what happens if one of us is subject to an effect that is of 3rd level or lower?
#2720

jameswilliamogle

Nov 28, 2006 23:15:00
Q1167: What is the damage bonus on each side of a double weapon while weilding it?

I was reading the description for the Two bladed sword:
"A two-bladed sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon... more stuff..." and I realized that "attack penalties" isn't the same thing as actually wielding a one handed and light weapon, and thought, the str damage bonus for both sides should still add up to 1.5 X Str + 2HW power attack damage, since its still a two-handed weapon. Is this old news? Something fixed in the FAQ? It seems like a nice reason to actually pick up some of those crummy weapons if this is true.
#2721

fruitoftheshroom

Nov 28, 2006 23:23:18
A 1167
Q1167: What is the damage bonus on each side of a double weapon while weilding it?

I was reading the description for the Two bladed sword:
"A two-bladed sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon... more stuff..." and I realized that "attack penalties" isn't the same thing as actually wielding a one handed and light weapon, and thought, the str damage bonus for both sides should still add up to 1.5 X Str + 2HW power attack damage, since its still a two-handed weapon. Is this old news? Something fixed in the FAQ? It seems like a nice reason to actually pick up some of those crummy weapons if this is true.

I think the part stating "You can fight with it as if fighting with two weapons" part is pretty straight forward.

Also
"The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. "

If you use it "two handed" to get the extra damage, its no longer a double weapon. Logic leads you to "If they say you don't get to use it two-handed and a double weapon at the same time, then you only get the normal TWF strength."

But there is nothing EXPLICITLY stating, its sorta read between the lines. *shrug*

I have a question regarding this:

Q 1168
What is the Prestige Class that lets you use a Double Scimitar two handed AND lets you TWF at the same time? Revenant Sword or something? I can't find it anywhere. Thanks
#2722

dnjscott

Nov 28, 2006 23:41:00
A 1168:

Revenant Blade, PLayer's Guide to Eberron
#2723

utik

Nov 29, 2006 7:30:15
Q 1169: The Goliath is a monstruos humanoid, so it has MH traits (simple weapons proficiencies as stated in the description), but I remember MH having also darkvision. Am I wrong? not every MH has darkvision or what?

Q 1170: Any way to use psionic powers while raging (so unable to concentrate)?
#2724

aesius

Nov 29, 2006 7:51:42
Q 1171 How does the Sudden Empower/Maximize feats work? Can you stack two of them? Also, do you have to prepare them ahead of time in order to get the effects without increasing the level of the spell?

Thanks
#2725

fwib

Nov 29, 2006 9:00:47
Q1153/2
is in this case wearing a medium/heavy armor equal to carrying medium/heavy load? or to put it differently; no half-dragon flying in (mithril) full plate? any way to help with that?

No, wearing armor affects speed separately from carrying a heavy load, I think.
#2726

grim_sage

Nov 29, 2006 9:22:47
A1160: Found it. Races of Destiny.

A1169: Monstrous Humanoid type description:
Traits
A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

Darkvision out to 60 feet.
Proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
Monstrous humanoids eat, sleep, and breathe.

So yes, you'd gain Darkvision unless stated otherwise in the Goliath's entry (which doesn't, so you have it).

A1171: Yes, you can stack them both, observing the normal rules for stacking the two feats. You don't have to prepare them ahead of time, you can just use them on the fly. Which is why they're 'Sudden'.
#2727

wannabe_mage

Nov 29, 2006 10:47:09
Q1154

If a human fighter 15 is polymorphed into a monster with 15 HD via PaO, does the fighter retain any or some of his abilities derived from his class?

Q 1172

I'll try again
#2728

tl

Nov 29, 2006 10:58:00
Q1165: How does Armored Mage class feature work with Spellsword's Ignore Spell Failure class feature?

A1165: if your talking about Armored Mage, a class option for fighter from Complete Mage, then it's pretty simple:

Originally found here: http://www.wizards.com/default.asp?x=dnd/ex/20061010a
Benefit: Choose one arcane spellcasting class, such as sorcerer. You can avoid any chance of arcane spell failure for spells gained from this class as long as you restrict yourself to light armor and light shields. This training does not extend to any other form of armor or shields, nor does this ability apply to spells gained from other spellcasting classes.

so it doesn't work together at all.
#2729

radijs

Nov 29, 2006 11:18:31
Q 1173: Is there a ToB handbook on the charopt forums? What is the link to it?
#2730

tuberov

Nov 29, 2006 11:24:07
Q 1174 Can a duskblade use spells gained through a spell thief's, "steal spell," ability in it's, "arcane channelling?" Under the, "steal spell," description, it says that a spell can't be altered my metamagic or other means unless the stolen spell was prepared as such but i wasn't sure if channelling the spell into your melee weapon would count as, "other means."
#2731

utik

Nov 29, 2006 11:38:50
Q 1175: I've a lot of doubts about psionics so I'll group them here, in fact the sharing of power points between different manifester classes confuses me.
Example: in a multiclass character like ardent/psywarrior (or ardent/warmind etc.) I can use pp froum one source to feed other's powers right?
And what about the maximum pp I can use at once on a power? Are they limited by my total manifester level or by the level of the class that owns this power? (same question about the power I can choose when I gain a new one)
#2732

zombiegleemax

Nov 29, 2006 13:58:36
Q 1176: Whee can i find Driud Handbook and Artificer Handbook.
Also in few words - what makes artificer so broken?
#2733

zendu

Nov 29, 2006 14:01:57
A1176
http://boards1.wizards.com/showthread.php?t=373293
http://boards1.wizards.com/showthread.php?t=520855
http://boards1.wizards.com/showthread.php?t=520855


What makes them broken is the custom item creation.


i dont have the druid ones
#2734

radijs

Nov 29, 2006 16:38:05
Q 1176: Whee can i find Driud Handbook and Artificer Handbook.
Also in few words - what makes artificer so broken?

A1176:
Druid handbooks:
http://boards1.wizards.com/archive/index.php/t-81385.html
http://boards1.wizards.com/showthread.php?t=465005
http://boards1.wizards.com/showthread.php?t=733400
#2735

psly4mne

Nov 29, 2006 16:48:51
A1175:
a) Yes
b) You are limited by your manifester level in the class.
c) For most classes, you are limited by the "Maximum Power Level Known" entry in the class table. For Ardent, you can learn any power you can manifest (which is generally limited by the number of power points you can spend on a power).
#2736

zendu

Nov 29, 2006 19:48:41
q1177 Where is the list of early entry prcs?
#2737

telemon_ajax

Nov 29, 2006 19:50:06
A1177:
http://boards1.wizards.com/showthread.php?t=733287
#2738

zendu

Nov 29, 2006 19:53:35
I was afraid of that...stupid sblock


gg wizards :/
#2739

adecoy95

Nov 29, 2006 20:23:31
Q1178: what book is ambidexterity in and multiweapon fighting in? is it 3.0? if so what has it been arratad to?
#2740

telemon_ajax

Nov 29, 2006 20:50:57
A1178:

Ambidexterity was folded into Two-Weapon Fighting in 3.5

Multiweapon Fighting is here: http://www.d20srd.org/srd/monsterFeats.htm#multiweaponFighting
#2741

Tenebrous_Sage

Nov 29, 2006 20:53:30
A1178: Ambidexterity is 3.0 and was removed from the game. Multiweapon fighting is in the Monster Manuel.

EDIT: Telemon_Ajax beat me to it.
#2742

Nibbler

Nov 29, 2006 21:40:50
Q1179:
If an attack denies the target its Dex bonus and requires a reflex save, is the save affected by being flat-footed. For example, if a rogue/psion hits a flat-footed target with a Stygian Bolt (reflex negates) sneak attack, does the target still get to add his Dex bonus to the base refex save? It hardly seems fair to go to the trouble of denying the target his dex bonus if he gets to use it on his save.
#2743

adecoy95

Nov 29, 2006 21:48:54
Q1180:

the description for the 13th level duskblade ability for arcane channeling (full attack)

does this mean that every time you hit an opponent in that round it deals the damage of the spell to them?

for example.. attacking an opponent twice with a shocking grasp on a blade, would you deal the shocking grasp damage on each attack that hit or only once?
#2744

psly4mne

Nov 29, 2006 21:57:50
A1179: Flat-footedness only removes the dex bonus to AC. Also, you can only make a sneak attack with a spell if it requires an attack roll.

A1180: The spell affects each target once. If you hit one opponent twice, they take shocking grasp damage once; if you hit two targets, they both take shcocking grasp damage.
#2745

adecoy95

Nov 29, 2006 22:43:32
Q1181: is there any way to gain the ability to make a full round attack as a touch attack? feats, classes, etc preferrable without a specific weapon, dosent have to be a constant ability
#2746

think0028

Nov 29, 2006 22:48:24
Q1181: is there any way to gain the ability to make a full round attack as a touch attack? feats, classes, etc preferrable without a specific weapon, dosent have to be a constant ability

A1181: Yes, 2nd level spell, Wraithstrike. Swift action to cast, lasts 1 round, all attacks are touch attacks.
#2747

adecoy95

Nov 29, 2006 23:08:52
thanks everyone for all the help sofar, this is the best thread ever

Q1182: what book is the 2nd level spell, wrathstrike from
#2748

Tenebrous_Sage

Nov 29, 2006 23:14:40
A1182: You should [thread=627153]check[/thread] [thread=627207]Surreal's[/thread] [thread=627236]lists[/thread]. They're linked in the [thread=511451]Important Threads Index[/thread] that is located at the top of the forum.
#2749

fruitoftheshroom

Nov 30, 2006 1:07:52
Q 1183:

Can you apply Strength to Touch Attacks damage and to hit? (Eldritch Glaive in particular?) What about Weapon Finesse?

A 1182

Its in the Spell Compendium
#2750

wingedcoyote

Nov 30, 2006 2:57:59
Q1184: When you calculate a multiclassed Martial Adept's Initiator Level, you include half his number of non-Adept levels. Is this number rounded up or down? The example Jade Phoenix Mage seems to round up, while the example Ruby Knight Vindicator seems to round down.
#2751

grim_sage

Nov 30, 2006 9:30:09
Q1185:Does anyone know an easy way to 2H Power Attack with a finessable weapon or do I have to fork over the feat for Spiked Chain or Courtblade, or the cash for a Sunblade?
#2752

jameswilliamogle

Nov 30, 2006 9:55:51
Q1186: Can I discharge a touch spell as part of a natural attack? More specifically, could a Kobold Dread Necromancer apply his Charnel Touch ability, Chill Touch, and natural claw damage all at once, and have a second Chill Touch + natural claw attack as well?
#2753

adecoy95

Nov 30, 2006 12:13:00
Q1180:

the description for the 13th level duskblade ability for arcane channeling (full attack)

does this mean that every time you hit an opponent in that round it deals the damage of the spell to them?

for example.. attacking an opponent twice with a shocking grasp on a blade, would you deal the shocking grasp damage on each attack that hit or only once?

A1180: The spell affects each target once. If you hit one opponent twice, they take shocking grasp damage once; if you hit two targets, they both take shcocking grasp damage.

Q1187: can someone help me define this more in depth? one of the players in our dnd game claims that

I think every one is keying on the
part that says "The spell affects each target you hit in melee combat
that round". It does not state "the spell affects each target you hit in
melee combat once that round". Simply stated "each target" means if you
swing at one person 10 times then that one person is your target 10
times and you have to roll to hit each of those 10 targets 10 times so
the spell would affect each of those 10 targets 10 times if you hit all
10 times.

i know that this is not correct but i need some WoTC material to prove that, can anyone help?
#2754

jameswilliamogle

Nov 30, 2006 15:01:19
Q1188: If I take the feat Arcane Disciple as a Dread Necromancer (which casts spontaneously from its own spell list), am I still limited to only being able to cast these spells once per day per level to a total of Wis Bonus times per day and still have to use Wis for the save DC, or does it change somehow that I'm unaware of?
#2755

psly4mne

Nov 30, 2006 15:24:52
A1188: You can still only cast each spell once per day and you still use wis for the the save DC. Arcane Disciple does not limit you to wis mod per day total.
#2756

jameswilliamogle

Nov 30, 2006 15:28:43
Thanks, Psly4mne

Q1189: Is there a way to add Silent Image to a Dread Necromancer's spell list permanently?
#2757

grim_sage

Nov 30, 2006 16:08:22
A1189:Extra Spell feat, or you can convince your DM to give the Dread Necro the same option they gave Warmages in PHBII: Eclectic Learning instead of Advanced Learning. Effectively, this allows you to add any one Sor/Wiz spell to your spell list (instead of being limited to evocation), but the spell is one level higher than usual and you have to be able to cast it at its new level when you select it.
#2758

surreal

Nov 30, 2006 17:24:27
Q1185:Does anyone know an easy way to 2H Power Attack with a finessable weapon or do I have to fork over the feat for Spiked Chain or Courtblade, or the cash for a Sunblade?

A 1185: You can also do it with EWP: Dragonsplits (MM4). Other than that, I can't think of anything.
#2759

dnjscott

Dec 01, 2006 1:25:00
Q1190:

I'm thinking of playing a Reforged Warforged in our next game. But, we're playing in sorta-Eberron, not Eberron proper, and people are still getting used to the WF. What's the cheapest/easiest way to get a reliable alternate human form? I've got one LA to spare, and we tend to be high treasure.
#2760

surreal

Dec 01, 2006 2:30:00
edit: double post
#2761

surreal

Dec 01, 2006 2:32:17
Q 1191: How do bonus hit points figure into effects such as fast healing that only heals up to half hp?

Say I start with 100 hp, with 50 bonus hp. Would the fast healing take me up to 50, or 75? If the latter, then what happens when you lose the bonus hp?


A 1185: You can also do it with EWP: Dragonsplits (MM4). Other than that, I can't think of anything.

I take that back, the Khayal (Tome of Magic) can Weapon Finesse with any one-handed weapon. They start off as an ecl12 race however.
#2762

zombiegleemax

Dec 01, 2006 11:13:08
Q 1192: Where can i find Word and Wish
Q n: Why those damn boards dont have search?
#2763

zombiegleemax

Dec 01, 2006 12:31:23
Q 1193: Is there any arcane caster class that uses wisdom as their casting ability?
#2764

zombiegleemax

Dec 01, 2006 13:02:26
Q1194: Does the benefit of a warfoged Monk wearing a Battlefist (his unarmed strikes do damage of a monk one step larger) stack with the Improved natural weapon: Unarmed strike feat?
#2765

psly4mne

Dec 01, 2006 14:41:04
A1192: [thread=344843]Infinite wishes and broken rules[/thread]
An: They're "getting around to it." And have been for a very long time.
A1194: Yes. They are not named bonuses of the same type.
#2766

wingedcoyote

Dec 01, 2006 16:09:34
Sorry to repost, but I'm still curious about this:

Q1184: When you calculate a multiclassed Martial Adept's Initiator Level, you include half his number of non-Adept levels. Is this number rounded up or down? The example Jade Phoenix Mage seems to round up, while the example Ruby Knight Vindicator seems to round down.

#2767

misericord

Dec 01, 2006 17:36:23
This is a two-parter:

Q1195: I'm having a disagreement with people I game with regularly about 'Detect evil'. Does it detect anything with 'evil' in any part of its description? (subtypes, descriptors and source of the argument.. alignment).

if so,

Q1196: If it does, why bother with detect alignment and the Aura class feature?
#2768

psly4mne

Dec 01, 2006 17:40:53
A1184: It should be rounded down, like most things in D&D (no exceptions come to mind, but they must exist).
#2769

jaisin

Dec 01, 2006 17:45:18
Q1197: With all the new rules surrounding the polymorph subschool, would a spellcaster who used the spell "Trollshape" from the PHB II still be able to cast spells while in troll form?

Q1198: Would that character gain Regeneration 5 as well?
#2770

wingedcoyote

Dec 01, 2006 18:23:12
A1184: It should be rounded down, like most things in D&D (no exceptions come to mind, but they must exist).

Thanks! I guess I've been reading too much Exalted stuff lately.
#2771

Tenebrous_Sage

Dec 01, 2006 20:27:51
A1197: No

A1198: Yes
#2772

tl

Dec 02, 2006 8:01:00
sorry.
#2773

tl

Dec 02, 2006 8:01:56
Q1199: I read once there's a feat that makes a weapon a monk weapon. is that true or false and which one if anyone knows?
#2774

kilroo

Dec 02, 2006 9:37:37
Q1199: I read once there's a feat that makes a weapon a monk weapon. is that true or false and which one if anyone knows?

A1199: It's true, it's called (for some strange reason) Monk Weapon, I'm almost certain it is not WotC official, and I have no idea where it came from...but both my current DM's use it.
#2775

tshern

Dec 02, 2006 9:39:52
Q1200: What is the name of the human subtype that loses 2 strength and gains some bonuses to magical abilities? And where can it be found?
#2776

edea

Dec 02, 2006 10:02:01
Q1201:

If a martial adept (say a swordsage 7) takes all 5 levels of the Master of Nine prestige class before reaching 20th character level, and then proceeds to take another level of his base martial adept class (so now it's a swordsage 8/master of nine 5), is he only capable of selecting maneuvers/stances from the disciplines available to that particular martial adept class for that level, or can he select them from any of the nine disciplines for that level?

If the former, I'd think it wouldn't really matter when or where you took the prestige class levels (you could even split them up), but if the latter then you'd want to take all 5 as soon as possible. I believe it's the former, but I wanted to confirm this with others; the text for Master of Nine I find evasive on the matter. Searching on Google did not give a repeat hit for this question (we really need that function to come back ).
#2777

jaisin

Dec 02, 2006 13:30:49
Q 1202: In a Gestalt build, if a character takes Bloodline levels (UA) on one side of the build, and a straight progression on the other, will his caster level increase on the other side?

For example,

Wizard 7//Fighter 4/Bloodline 3

Would they have a Wizard Caster level of 10?
#2778

think0028

Dec 02, 2006 13:41:52
Q1201:

If a martial adept (say a swordsage 7) takes all 5 levels of the Master of Nine prestige class before reaching 20th character level, and then proceeds to take another level of his base martial adept class (so now it's a swordsage 8/master of nine 5), is he only capable of selecting maneuvers/stances from the disciplines available to that particular martial adept class for that level, or can he select them from any of the nine disciplines for that level?

If the former, I'd think it wouldn't really matter when or where you took the prestige class levels (you could even split them up), but if the latter then you'd want to take all 5 as soon as possible. I believe it's the former, but I wanted to confirm this with others; the text for Master of Nine I find evasive on the matter. Searching on Google did not give a repeat hit for this question (we really need that function to come back ).

Tis the former. The classes specifically define what manuevers you can pick when you level up in them, and nothing can change it. Ever. On a related note, Mot9 is better later because then you get tons of high level manuevers instead of tons of weak ones.
#2779

ganbor

Dec 02, 2006 13:43:09
Q1199: I read once there's a feat that makes a weapon a monk weapon. is that true or false and which one if anyone knows?

A1199 There's a few in Eberron somewhere for specific weapons... I don't know of a generic feat to do it for any weapon.
#2780

xylem

Dec 02, 2006 14:02:00
A1193: Not yet in any WotC material (unless you count Psionics, in which case there is the Psychic Warrior), although several homebrew classes have been posted on this site's "Classes and Prestige Classes" board. There are also ways for Divine characters to get arcane spells and cast them as clerical spells, such as domains or (I believe) the Arcane Disciple Class in Dragon 311.
#2781

edea

Dec 02, 2006 15:17:36
Thank you, Think0028. More questions (sorry if they've already been asked).

Q 1203:
Is it most optimal to take 2 levels of Fighter in a martial adept build to reach Mot9, a level of Fighter and a level of Monk (Odd Ftr levels do not sit well with me, but you get FoB), or just continue taking martial adept levels and soak up the feats gradually? This assumes a Human swordsage. Mostly it's that Adaptive Style is a must-have anyway, the other four can all be selected as fighter bonus feats, and a monk gets Improved Unarmed Strike for 'free.' I didn't know if -1 IL was worth it or not.

Q1204:
Are the Wisdom bonuses to AC from certain classes considered unnamed, or do they have a type (such as, well, "Wisdom")? Please tell me they don't stack with each other :/. (i.e. swordsage, monk, etc.)

Q1205:
Let's say you're a level 12 character getting ready to take the Superior Unarmed Strike feat (ToB). If you take Superior Unarmed Strike, does having a single monk level amongst those 12 character levels force Superior Unarmed Strike to give you the UA attack dice of a monk 5, or do you still get the UA attack dice in the provided table according to character level?
#2782

think0028

Dec 02, 2006 16:20:38
Thank you, Think0028. More questions (sorry if they've already been asked).
Q1204:
Are the Wisdom bonuses to AC from certain classes considered unnamed, or do they have a type (such as, well, "Wisdom")? Please tell me they don't stack with each other :/. (i.e. swordsage, monk, etc.)

Q1205:
Let's say you're a level 12 character getting ready to take the Superior Unarmed Strike feat (ToB). If you take Superior Unarmed Strike, does having a single monk level amongst those 12 character levels force Superior Unarmed Strike to give you the UA attack dice of a monk 5, or do you still get the UA attack dice in the provided table according to character level?

A1204: Unless it says otherwise, they stack. However, Monk requires you are unarmored, and Swordsage requires light armor, so it's impossible to get those two.

A1205: You're forced.
#2783

Tenebrous_Sage

Dec 02, 2006 16:29:38
A1204: The monks AC bonus is untyped and will stack with similar bonuses from other sources. Some of the abilities, however, specifically state that they do not stack with the monk's AC bonus, so check the text of the ability first.
#2784

edea

Dec 02, 2006 16:33:26
EW, (A 1205) would mean definitely not taking a Monk level, then. Thanks again.
#2785

tleilaxu_ghola

Dec 02, 2006 16:39:30
Q 1206: I'm in search of a way to reduce metamagic costs by 1 slot. I've already used arcane thesis (PHB II) and practical metamagic (RoD). Is there a spell/feat that will allow me to do this? It cannot be limited by usage per day.

Thanks!
#2786

edea

Dec 02, 2006 16:42:09
Q 1206: I'm in search of a way to reduce metamagic costs by 1 slot. I've already used arcane thesis (PHB II) and practical metamagic (RoD). Is there a spell/feat that will allow me to do this? It cannot be limited by usage per day.

Thanks!

Incantatrix and Halruaan Elder have class abilities, but not spells or feats, that accomplish this. Easy Metamagic is Dragon-rag (so you can't use it I guess, I dunno ). Other than that, not sure...
#2787

Tenebrous_Sage

Dec 02, 2006 16:45:24
A1206: The Halruaan Elder PrC, from Shining South, gets an ability called adroit casting (at 1st, 4th, 7th, and 10th level) that allows him to reduce the level adjustment of 1 metamagic feat by 1. The ability doesn't stack with itself, and has a minimum level adjustment of one.

The tenth level ability of a Dweomerkeeper.
#2788

tleilaxu_ghola

Dec 02, 2006 17:06:09
Thanks guys. I'll have to go with dweomerkeeper. The build's lookin' pretty tight though. (Workin' on an arcane nova enabled build.)
#2789

zombiegleemax

Dec 02, 2006 20:33:13
Q 1207: Are there any spontaneous arcane casting classes that get spell advancement as wizard (IE 2nd lvl spells @ lvl 3)? If so, what and where?
#2790

dnjscott

Dec 03, 2006 13:53:17
Q1199: I read once there's a feat that makes a weapon a monk weapon. is that true or false and which one if anyone knows?

A1199:

There's a feat in Dragon Compendium that makes any light weapon a Monk Weapon: it's called UNorthodox flurry. Eberron has a couple others, e.g. longsword and double sword.

There's always Shou Disciple, but 5 levels is a pretty nasty investment, obviously.
#2791

tl

Dec 03, 2006 14:23:23
Q1208: is there anywhere on this board a list of really powerfull builds like 100^10 hall of fame and is there anywhere on this board a list of broken PrC and possibly why are they broken?

this thread rulz :D
#2792

psly4mne

Dec 03, 2006 14:37:41
A1208: [thread=587555]Campaign Smashers: The stuff that completely breaks the game[/thread]
[thread=292273]The 3.5 CO Board Thread of World Records[/thread]
#2793

behaigo

Dec 03, 2006 15:50:34
I apologise if my question is already on this thread or if it is misplaced.

I read that exalted spells from BoED can be cast spontaniously by good clerics just as healing spells can. Is this also true for corrupt spells from BoVD and evil clerics?
#2794

Tenebrous_Sage

Dec 03, 2006 16:32:01
I apologise if my question is already on this thread or if it is misplaced.

I read that exalted spells from BoED can be cast spontaniously by good clerics just as healing spells can. Is this also true for corrupt spells from BoVD and evil clerics?

Should be Q1209

A1209: (I'm assuming you mean Sanctified Spells) No
#2795

surreal

Dec 03, 2006 16:41:06
Q 1191: How do bonus hit points figure into effects such as fast healing that only heals up to half hp?

Say I start with 100 hp, with 50 bonus hp. Would the fast healing take me up to 50, or 75? If the latter, then what happens when you lose the bonus hp?


Q 2010: A chaotic Incarnate's incarnum radiance class feature increases it's speed by 10' (increasing to 20'/30'/40'/50' at levels 5/10/15/20 respectively). All the other incarnate types get bonuses to other things, with bonuses in the +1 to +5 range. etc.

Binding the Planar Chausable soulmeld to your brow increases your incarnum radiance bonus by 1. One would assume that in the case of the chaotic incarnet, it would increase the speed by another 10'. Is there any official clarification on this?

(likewise one would assume that evil incarnates gain an additional +2 to damage, rather than just +1)
#2796

grim_sage

Dec 03, 2006 16:54:54
A1191: I must admit that I can quote no official sources on this, but as far as I know you'd heal up to half your total HP. If you lose the bonus HP, you only heal up to your new 'half', but don't lose any already healed (since healing is instantaneous).
#2797

dnjscott

Dec 03, 2006 17:31:44
Q1211:

Does anyone have the pricing for custom magic items that grant energy resistance? I'm having trouble finding the pattern.
#2798

edea

Dec 03, 2006 18:55:20
Q 1212:

Sorry, this isn't a particularly simple question, but...I'm using the swordsage adaptation note for unarmed damage progression as monk. Obviously I'm not going to be getting any ki strike abilities, but I really would like to fight unarmed, and unspiked gauntlets seem to be highly restrictive (I guess no unarmed damage or Shadow Blade). Tifa, obviously, did nothing to correct this :P .

So...(how can I)/(would I be able to) overcome DR and/or set 'permanent' magic abilities on my unarmed attacks? I only have so much room for Weapon Finesse feats and I'm low-Str, so I'd rather not use a sai/siangham/etc for that purpose unless there's a way around it.
#2799

zombiegleemax

Dec 03, 2006 19:04:26
A1212 Warforged Monk with a suitably enchanted battlefist (wich would also let you upp your damage by a size category, and gain armor enchantments on your composite plating)
#2800

grim_sage

Dec 03, 2006 19:11:31
A1212:Amulet of natural attacks is expensive but would allow enhancement of your natural attacks, including Sure Striking. As for material DR, this is tougher. There could be some (druid) spells that allow natural attacks to overcome DR; otherwise going Warforged and getting a Battlefist, or more drastically getting 2 Arms of Nyr (Defenders of the Faith) and adding the Metalline enhancement to your Amulet of Natural attacks might work.

Since you've already discounted the use of a gauntlet, I won't go as far as to advise it, but I remember some rule about gauntlet damage being equal to unarmed damage, and thus scaling with monk progression... simply enchanting that would solve most of your problems itself.

[EDIT] A Golembane Scarab at least gets rid of your golem-related DR problems, which account for most of the DR/adamantine out there. Also, you might try enchanting the Arms themselves if you get them instead of going the AoNA route[/EDIT]
#2801

edea

Dec 03, 2006 19:16:20
Thanks for the answers; actually, Grim_Sage, that was what I wanted to do initially, but I saw a thread about it and apparently in 3.0 it didn't work due to a FAQ response. 3.5, nothing's been said...and that response was by RAW specific to a monk, it didn't say much about a swordsage as they didn't exist in 3.0. I'll ask my DM if I can use gauntlets. The other thing is that I'm not necessarily striking with my hands, but since you don't consider specific body parts in 3.5, I dunno if I'd still get any enhancements from them or not.
#2802

grim_sage

Dec 03, 2006 19:24:46
Use greaves. Or kneepads. Or elbow-guards. Or a steel-plated bandana. ;)
#2803

zombiegleemax

Dec 03, 2006 19:33:16
Q1213 does the Dr from the armour spechalisation feat stack with that granted by Barabarian or Dwarven Defender levels?
#2804

tleilaxu_ghola

Dec 03, 2006 19:38:43
Q1213 does the Dr from the armour spechalisation feat stack with that granted by Barabarian or Dwarven Defender levels?

A 1213: DR never stacks unless explicitly stated otherwise.
#2805

kilroo

Dec 03, 2006 20:46:46
Q 1191: How do bonus hit points figure into effects such as fast healing that only heals up to half hp?

Say I start with 100 hp, with 50 bonus hp. Would the fast healing take me up to 50, or 75? If the latter, then what happens when you lose the bonus hp?

A 1191: What do you mean by "bonus HP?" If you mean additional HP gained from a temporarily increased CON, then that's your new HP total (and those points are in essence lost last) and yes, in your example, it will heal you up to 75. If you mean temporary hit points, those are lost first and (unless there's some strange rule I never heard) once they are gone they are gone, and your example would only heal you up to 50. If you mean something else, I can't think what it might be.

Wait...no, I can think of one thing it might be that I have not covered. I am not sure what would happen if you were knocked down to, say, 30 points, and then had 30 temporary hit points added (manifesting Vigor, say) before the next time the fast healing in question came around. The two possibilities I can think of are either to treat your total as your normal maximum plus your current temporary HP, which would mean (assuming no other damage in the meantime) you would get up to 65, or to ignore the temporary HP completely (since they can't be restored by healing if you lose them anyway), in which case (again assuming no other damage in the meantime) you would get up to 80. I lean toward the latter, but without an official ruling to the contrary I think the former is more valid.
#2806

surreal

Dec 03, 2006 21:23:49
A 1191: What do you mean by "bonus HP?"

There are a several instances where the term is explicitly "bonus hit points", such as Constructs (based on size) or the Vitality Vest soulmeld.

I was specifically thinking of making an Incarnum build using the Vitality Vest (bonus hp), Lifebond Vestment (transfer hp to allies), and Dragon Mantle (fast healing up to half hp, Dragon Magic) to make another heal-bot. Unfortunately, I later double checked the wording on those fast healing abilities and they say "up to half your full normal hit points, so my original question is somewhat moot. Now if I could find a source that was more ambiguous, then my question still stands.
#2807

zombiegleemax

Dec 04, 2006 8:52:18
Q. 1214

Are there any rules on playing any kind of awakened animal as a PC? Or would such a decision (and accosiated stats) be entirely DM discresion?
#2808

grim_sage

Dec 04, 2006 8:55:19
A 1214: Awakened animals are entirely DM discretion. Savage Species has Anthropomorphic Animals in the back of the book, but the balance of those is... shaky, to say the least.
#2809

nanshork

Dec 04, 2006 13:31:59
Q. 1215 What do I do when CustServ gives me an answer that makes absolutely no sense?
#2810

behaigo

Dec 04, 2006 14:38:06
Q1216: Is power attack damage multiplied with crits?
#2811

utik

Dec 04, 2006 16:11:25
A 1216: you multiply everything but extra DICE damage (such as fire or sneak attacks), just look at the player handbook (p. 306)

Q 1217: I have the clear image in my mind of a prestige class that gives combat reflexes as bonus feat, was it a dream?
#2812

wingedcoyote

Dec 04, 2006 16:38:29
A 1217: Psychic Weapon Master does.
#2813

gavegeta

Dec 04, 2006 16:59:22
Apologies if this question has been asked before, but about the "Open ____ Chakra" feats from MoI...

When you take the feat it says it allows you to bind a soulmeld to whatever chakra you pick. My questions are, do you have to have the ability to bind (from an incarnum class) to do this? And if not, if I already had an incarnum class, would this feat give me another bind that I could only use for the chosen chakra?
#2814

surreal

Dec 04, 2006 17:19:25
Q 1217: I have the clear image in my mind of a prestige class that gives combat reflexes as bonus feat, was it a dream?

A 1217:
From Crystal Keep:
Annointed Knight (BoED)
Divine Champion (PGtF)

Q 1218: Apologies if this question has been asked before, but about the "Open ____ Chakra" feats from MoI...

When you take the feat it says it allows you to bind a soulmeld to whatever chakra you pick. My questions are, do you have to have the ability to bind (from an incarnum class) to do this? And if not, if I already had an incarnum class, would this feat give me another bind that I could only use for the chosen chakra?

A 1218:
No you do not need to be a meldshaping class.

If you are a meldshaping class, then yes it gives you another bind that can only be used for the chosen chakra.
#2815

psly4mne

Dec 04, 2006 17:52:19
A1215: Ignore it; post the question here.
#2816

nanshork

Dec 04, 2006 18:57:13
A1215: Ignore it; post the question here.

Q 1219: Ok, but it's not a simple question. This is the e-mail, relevant parts copied and pasted.

Question: I have a couple of questions referring to the subverted psion prestige class offered in the Mind's Eye Heroes of Horror web-enhancement. First of all, exactly how much taint do they gain during the course of the prestige class? It says that they are capped by their severe taint limit, and talks about gaining depravity and corruption affects, but what if their wisdom and constitution are so different that severe corruption and severe depravity are drastically different?

Answer I was given: There is no taint gain inherent in the class itself. You gain taint normally during your adventures. Unfortunately there are no rules for how to handle differing scores. If there isn't any information in the normal Taint section of the Heroes of Horror it will be up to your DM to adjudicate what to do.

The thing is, Subverted Psion says "You are immune to the further effects of taint except for those gained by this prestige class.
Any previous symptoms gained before this prestige class are retained, though they can be removed through
normal means. Your taint score is capped by the severe taint limit of your Constitution or Wisdom score as
determined by Table 4-1: Taint Thresholds (see Heroes of Horror, page 63)." Furthermore, you gain depravity and corruption. Can the Char Op board solve my conundrum?


Q1220: How can a Subverted Psion, or any PrC for that matter, advance hit dice for creatures that it is given the power to create? Ex: SP says it can create a Caller in Darkness, and states that if their Caller has more hitdice than them, it breaks loose and tries to kill them. How would advance in hit dice to do so?
#2817

psly4mne

Dec 04, 2006 19:47:53
A1219: CustServ was right that the PrC does not inherently cause you to gain taint. It suppresses all the effects of taint except those cause by the PrC itself.
This may even mean that you get corruption/depravity effects (levels 4,6,8,10,12) before you reach that level of corruption.
"Your taint score is capped by the severe taint limit of your Constitution or Wisdom score as determined by Table 4-1: Taint Thresholds (see Heroes of Horror, page 63)." This means that you no longer die if you would go over the limit (since effects of taint not cause by the PrC are suppressed), but you taint scores cannot exceed these limits (separately for depravity and corruption).

CustServ dropped the ball on this one, AS USUAL.

A1220: In this case, the designers of the class decided to write something spooky, forgetting that it could never apply.
#2818

nanshork

Dec 04, 2006 20:01:56
A1219: CustServ was right that the PrC does not inherently cause you to gain taint. It suppresses all the effects of taint except those cause by the PrC itself.
This may even mean that you get corruption/depravity effects (levels 4,6,8,10,12) before you reach that level of corruption.
"Your taint score is capped by the severe taint limit of your Constitution or Wisdom score as determined by Table 4-1: Taint Thresholds (see Heroes of Horror, page 63)." This means that you no longer die if you would go over the limit (since effects of taint not cause by the PrC are suppressed), but you taint scores cannot exceed these limits (separately for depravity and corruption).

CustServ dropped the ball on this one, AS USUAL.

Q 1219b: How exactly would such a character go about gaining taint then?

Q 1219c: Also, since corruption and depravity are tracked separately for taint, how exactly do you figure your "taint score" for the bonus power points granted by Tainted Power? It says you gain bonus power points equal to your taint score.
#2819

grim_sage

Dec 04, 2006 20:05:15
A1220: It could be possible to increase their HD by temporary means such as spells or bardic music.

Q1221: Are there any rules about determining and/or scaling Rake damage?
I'm trying to advance a Bloodstriker dinosaur (MM3) but I can't seem to figure out the formula, as it seems to be different with different creatures.
It seems to me that it should scale with Str increase and HD increases, and possibly the Multiattack feat, but there doesn't seem to be a clear way of extrapolating.
#2820

uglycrippledguy

Dec 04, 2006 23:31:10
Q 1222: In what book can I find the feat Overpowering Attack?
#2821

think0028

Dec 04, 2006 23:33:07
Q 1222: In what book can I find the feat Overpowering Attack?

NotAnA1222: Check here. Unfortunately, it's not listed. Erp.
#2822

nexis

Dec 04, 2006 23:43:14
I know what a Gish is, a hybrid melee/caster, but what is a Zerth?
#2823

ithreul

Dec 04, 2006 23:47:00
Q1223:

In Complete Divine, many prestige classes grant a bonus domain. It specifically states rules how these apply to non-cleric classes (such as favored soul) and that a FS would get the spells from the domains added to his list of spells to choose from and that the character is also granted the special ability associated with that domain.

The granted ability for the Strength domain allows the character to add his cleric level to his strength for 1 round once a day. My assumption on the rules is that this is useless for a favored soul since he doesn't have cleric levels. Is this right, or is there some statement elsewhere that might allow the character to add his favored soul levels?

Thanks in advance.
-Ithreul
#2824

zombiegleemax

Dec 04, 2006 23:49:04
A1223: As written, you would gain no benefit from the Strength domain power without cleric levels. Most DMs would probably be reasonable, though.
#2825

surreal

Dec 05, 2006 0:04:38
I know what a Gish is, a hybrid melee/caster, but what is a Zerth?

I think it's a location... probably in one of the outer planes or something. I believe there is a prestige class bearing its name in Complete Psionic that lets you do time manipulations.
#2826

gaffer

Dec 05, 2006 0:08:12
I know what a Gish is, a hybrid melee/caster, but what is a Zerth?

A Zerth is a Githzerai priest (or Cleric, or possibly just a devotee of Zerthimon). The name comes from Zerthimon, who fought Gith (liberator of the gith people from the Illithid IIRC) over idealogical differences after the escape from the Illithid (IIRC). Githzerai, and the fanatical Zerth especially, despise Githyanki almost as much as the Illithid.
#2827

Tenebrous_Sage

Dec 05, 2006 1:02:58
A1222: It isn't in Wizard's Feat Index or Surreal's Lists of [thread=627153]where[/thread] to [thread=627207]find[/thread] [thread=627236]stuff[/thread] so it's probably from a 3rd party supplement.
#2828

fruitoftheshroom

Dec 05, 2006 1:03:11
Q1224

How does Healing Blast from Eldritch Disciple work with Eldritch Glaive? Assuming Eldritch Glaive allows you to use Weapon Feats like Weapon Specialization and your Strength to damage (according to Cust Serv, it is allowed). According to Healing Blast, you heal an amount equal to the damage that would normally be dealt.

Does this mean if I full attack with the Glaive with a BAB +11, 8d6 EB, and 24 strength, I could Healing Blast for... 8d6 + 7 x 3? It doesn't make "real world" sense that Strength would be added to the Healing, but that's what it makes it sound like.
#2829

blackjackg

Dec 05, 2006 2:33:08
Q1225

Does the animal companion class feature from multiple classes stack? That is, does a Drd4/Rgr4 have one animal companion as a Druid 6, or two animal companions, one as Drd4 and the other as Drd 2?

Q1225.5
If they do stack, does this also apply to the Beastmaster Prestige class from CAdv?
#2830

surreal

Dec 05, 2006 2:43:42
Q 1222: In what book can I find the feat Overpowering Attack?

A 1222: It's a fighter option from PHB2, not a feat. Web preview here
#2831

surreal

Dec 05, 2006 2:46:10
Q1225

Does the animal companion class feature from multiple classes stack? That is, does a Drd4/Rgr4 have one animal companion as a Druid 6, or two animal companions, one as Drd4 and the other as Drd 2?

Q1224.5
If they do stack, does this also apply to the Beastmaster Prestige class from CAdv?

A 1224: Generally the classes will stack, and for the most part explicitly state as such in the description.

And yes, this too applies for the Beastmaster, but with errata you druid levels only stack with the first animal companion (and not the additional ones you gain later through Beastmaster), so you have one really strong one, and the rest are pretty much fodder.
#2832

behaigo

Dec 05, 2006 9:00:14
Q1226: Would a fukumi-bari be a "thrown" weapon (thus qualifying for abilities specific to thrown weapons?)
#2833

psly4mne

Dec 05, 2006 10:22:21
A1226: You don't actually throw them, so no.
#2834

tl

Dec 05, 2006 11:00:44
Q1227: why is there no mention of samurai in phII or am I just blind?

Q1228: need help with tank favored soul build... especially prestige classes. any thread you know? or if it's a fighting cleric thread/build, anything related
#2835

zentinel

Dec 05, 2006 12:55:18
Q1229 - Where is the Incarnum Build Guide?
#2836

psly4mne

Dec 05, 2006 14:13:01
A1229: Before asking where a thread is, search [thread=482636]here[/thread]. In this case, you want the last search result for "incarnum."
#2837

CursedMortivore

Dec 05, 2006 14:22:38
Q1230: A sort of expansion of the thrown weapon question. If you have the Throw Anything feat, can you enchant any weapon with thrown weapon abilities?
#2838

behaigo

Dec 05, 2006 14:22:55
Q1231: Can you Coup de Grace a cowering opponent?
#2839

zombiegleemax

Dec 05, 2006 14:45:01
-Edited - stupid question -.-
#2840

zombiegleemax

Dec 05, 2006 14:53:03
A1230: No, the weapon is still not a throwing weapon, regardless if you can throw it as if the weapon was.
A1231: No, an opponent must be helpless to be CDG'd
-A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.
-The character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any).

While you could argue Cowering leaves you 'completely at an opponent's mercy,' it does not specify if you are completely helpless - just that you cannot take actions. I imagine a cowering creature could still, say, duck in mortal fear from a decapitation.
#2841

zentinel

Dec 05, 2006 15:02:54
A1229: Before asking where a thread is, search [thread=482636]here[/thread]. In this case, you want the last search result for "incarnum."

Call me crazy, but I tried that first, and didn't find the build guide. Still don't.
My last search result turns up Fried's Useless Encyclopdaedia, whatever that is.
#2842

psly4mne

Dec 05, 2006 15:37:56
Call me crazy, but I tried that first, and didn't find the build guide. Still don't.
My last search result turns up Fried's Useless Encyclopdaedia, whatever that is.

Works fine for me. Anyway, the guide is [thread=530815]here[/thread].
#2843

hastifer

Dec 05, 2006 16:01:04
Q1232: Now that my attention has been pointed to Archivist for Int-based divine casters, blurring long-held traditional lines, the alternate question arises: Are there any arcane casters that are Wis-based?
#2844

nanshork

Dec 05, 2006 17:22:05
Q1233: Is there a list anywhere of what gods grant what domains, above and beyond the one in the PHB? If so where is it? I searched both manually and on google and can't find it, if it exists.
#2845

xylem

Dec 05, 2006 17:22:45
Q1232: Now that my attention has been pointed to Archivist for Int-based divine casters, blurring long-held traditional lines, the alternate question arises: Are there any arcane casters that are Wis-based?

A1232: WotC hasn't put one out yet (I don't know about 3rd party publishers). If you count psionics as a form of arcane magic due to magic/psionics transparency, then there is the Psychic Warrior. There have also been a number of hombrew wisdom-based arcane caster classes posted on the "Classes and Prestige" classes board on this site, although none very recently. There are also various ways for Divine characters to get arcane spells, such the as Arcane Disciple class (not to be confused with the feat of the same name!) from Dragon #311, or via domains.

(BTW, this question was asked just a couple of pages back.)
#2846

surreal

Dec 05, 2006 17:37:16
Q1233: Is there a list anywhere of what gods grant what domains, above and beyond the one in the PHB? If so where is it? I searched both manually and on google and can't find it, if it exists.

A 1233: Two books that should have listings: Faiths and Pantheons, Deities and Demigods. I'm not sure about any online sources.
#2847

sharp_claw

Dec 05, 2006 18:37:28
Q1234
are there any ways of getting telekinesis at will? all I've come up with is playing some type of Blue Slaad character. thanks!
#2848

surreal

Dec 05, 2006 18:50:12
Q1234
are there any ways of getting telekinesis at will? all I've come up with is playing some type of Blue Slaad character. thanks!

A 1234: Be a ghost.
#2849

psly4mne

Dec 05, 2006 19:05:30
A1233b: Faiths of Eberron also has a list, limited to major Eberron deities.
#2850

sharp_claw

Dec 05, 2006 19:26:09
A1233b: Faiths of Eberron also has a list, limited to major Eberron deities.

cool - can someone help me out w/a page number?
#2851

zendu

Dec 05, 2006 19:36:38
A1234 or just the 75000 ring of telekinses from the DMG
#2852

zombiegleemax

Dec 05, 2006 19:44:27
A1233b: Faiths of Eberron also has a list, limited to major Eberron deities.

Though it should be noted that list does not include domains added in the Player's Guide to Eberron, such as Endurance domain for the Silver Flame.

The page number is in the Table of Contents, before the spell lists, under Quick Cleric Check List or something.
#2853

psly4mne

Dec 05, 2006 21:07:15
Page 149, Cleric Quick-Reference
#2854

zombiegleemax

Dec 05, 2006 21:10:25
Q1235: My name is unintentionally incredibly pretentious.
Should I change it?
#2855

Tenebrous_Sage

Dec 05, 2006 23:21:03
A1235: Help, help I'm being repressed.
#2856

zombiegleemax

Dec 05, 2006 23:26:36
Q1236: My first levels are Wizard's, then i took levels in a Prestige Class that grants "levels of existing arcane spellcasting class", does this give me the 2 free spells each level?
#2857

avonderre

Dec 05, 2006 23:28:52
Q 1237

A fighter in our group wants to use Iajutsu. However the victim of the iajutsu-cut must be flat footed. What is the best, least feat intensive way to pull this off reliably?

Thanks in advance, I love you all!
#2858

think0028

Dec 05, 2006 23:32:00
Q1236: My first levels are Wizard's, then i took levels in a Prestige Class that grants "levels of existing arcane spellcasting class", does this give me the 2 free spells each level?

A1236: Assuming my memory is not once again hallucinating and attempting to overthrow my brain, this is a heavily debated topic. A quick shufti gives me the opinion no, since the gaining spells is under the spell book ability, not the spell casting ability.
#2859

think0028

Dec 05, 2006 23:34:02
Q 1236

A fighter in our group wants to use Iajutsu. However the victim of the iajutsu-cut must be flat footed. What is the best, least feat intensive way to pull this off reliably?

Thanks in advance, I love you all!

A1237: Lessee. Invisibility (you've got a mage, right?), going first (should be easy), a blurstrike weapon (Races of the Wild). Definitely more, but can't think of any at the moment.
#2860

avonderre

Dec 05, 2006 23:54:09
exactly what do you mean by going first? Winning initiative and then attacking? If so, would that work the next round if you get to go first again? Its late and im muddled but that would seem to imply that anyone who has a lower init than you is flatfooted...
#2861

think0028

Dec 05, 2006 23:55:26
exactly what do you mean by going first? Winning initiative and then attacking? If so, would that work the next round if you get to go first again? Its late and im muddled but that would seem to imply that anyone who has a lower init than you is flatfooted...

Everyone in combat is flat-footed until their first turn, but a good Iaijutsu Master should be able to take out an enemy in the 1st turn.
#2862

avonderre

Dec 06, 2006 0:06:44
That makes sense now, thank you Think0028, you have illuminated my sight!

That is certainly a good option for round 1. When my group put our heads (and books) together we came up with weapon focus + weapon finesse + quick draw + graceful edge + flick of the wrist = On the first attack of any round, whatever opponent you attack is flatfooted (as long as your weapon is sheathed to start) All of that is needed to make a katana a light weapon, so it can qualify for flick of the wrist.

Actually, a wakizashi is a light weapon, so all that would be needed is quick draw + flick of the wrist! So very simple! and still flavourful, does this seem correct? By the way, what exactly is a blur-strike weapon?
#2863

davidwl

Dec 06, 2006 0:12:49
Q1235: My name is unintentionally incredibly pretentious.
Should I change it?

No, don't change it. Many people have strange names. Instead, be a polite be amusing character.

Best,
David
#2864

wingedcoyote

Dec 06, 2006 0:18:07
Q1238: The Incarnum class charts have listings on the right for Soulmelds, Essentia, and Chakra Binds. I get the first two, but what's the deal with Chakra Binds? I thought you could use the ones listed in the levels (for instance, Totemist gets Totem at 2, crown feet and hands at 5, etc). I'm confused.
#2865

nanshork

Dec 06, 2006 0:20:03
Q1238: The Incarnum class charts have listings on the right for Soulmelds, Essentia, and Chakra Binds. I get the first two, but what's the deal with Chakra Binds? I thought you could use the ones listed in the levels (for instance, Totemist gets Totem at 2, crown feet and hands at 5, etc). I'm confused.

A1238: That is how many soulmelds you can have bound to chakras at one point in time.
#2866

Tempest_Stormwind

Dec 06, 2006 0:24:28
A1237: Lessee. Invisibility (you've got a mage, right?), going first (should be easy), a blurstrike weapon (Races of the Wild). Definitely more, but can't think of any at the moment.

A1237 +1: Ideally, you should be small. Small characters get easy access to feats such as Confound the Big Folk and Giantbane, each of which can treat targets as FLAT FOOTED (not just denial-of-dex, but FLAT FOOTED). I'm positive I've seen a maneuver in the TOB that makes people flat-footed as well.

The best weapon for iaijutsu is the gnome quickrazor (Races of Stone). It can be drawn AND SHEATHED as a free action, and it's easily concealed. An iaijutsu master 10 with that (I know only 5 is optimal, but 10 has that nifty "I get a surprise round" trick) could look completely harmless and then turn the person next to him into a cloud of chunky salsa before people can blink.
#2867

animefunkmaster

Dec 06, 2006 1:27:56
A1237 +2:The feat Neraph’s Charge (Planar Handbook) auto flat foots on a charge only works once per opponent per encounter. So the fighter can do this trick against everyone once without any problems.

Q1239:
Is there anyway via Raw to apply metamagics to an invocation? (I am not talking about feats that act like metamagics for spell like abilities 3/day or the sudden feats… but like applying sculpt spell to hungry darkness)
#2868

elephant_jack

Dec 06, 2006 8:34:53
Q1240: How does the eldritch glaive lesser invocation interact with feats/maneuvers - is it possible to Power Attack with an eldritch glaive? What about Short Haft from PHBII? Or swift-action boosts from ToB?

Thanks!
EJ
#2869

eldong

Dec 06, 2006 9:40:02
Q1241: In the TOB it mentions that 'in most cases, you add the full prestige class level..." on p 39...so...when is it you don't add the full prestige class level???
#2870

xylem

Dec 06, 2006 10:04:58
Q1242: People keep asking if there are any arcane spellcasting classes that use wisdom as their casting ability. I think it would be interesting to discuss the balance issues if such a class or classes existed. Since I would be more interested in discussing the consequences and potential for abuse of such classes rather than the details of the classes themselves, would it be appropriate to post the topic on the “Character Optimization” board, or should it only be posted on the “Classes and Prestige Classes” board? (I do think the quality of discussion is much higher here.)
#2871

eldong

Dec 06, 2006 10:11:54
A1242: A Wis based arcane casting class would most definitely prove interesting in as far as optimization goes...previously, it was a minor thing, in passing, that might improve a few 'theurge' type builds, and synergize with monk types...now, with the Swordsage, a Wis based arcane caster...headed for Jade Pheonix, in particular...could be VERY abusable...and exactly what the CharOps board thrives on!
#2872

zombiegleemax

Dec 06, 2006 10:18:14
A1236: You do, otherwise we would have to force a Sorcorer to not gain 2 spells on level up, which would defeat the purpose.
#2873

jameswilliamogle

Dec 06, 2006 14:26:39
Q1243: Does anyone have a link to a build that turns more types of creatures than anyone else?

My google-fu sucks if there is...
#2874

hiddenassassin

Dec 06, 2006 14:59:41
Q1244: What is the ECL for the Mineral Warrior Template?
#2875

dnjscott

Dec 06, 2006 15:37:30
Q1245:

How does the Urban Ranger's hide in plain sight work? As in, the regular Ranger gets hide in plain sight in natural surroundings after Camoflauge, with Camoflauge powering the hiding, as in you can already hide in natural settings without needing concealment and now you can do it while observed.

But, since the Urban Ranger loses camoflauge, does he need concealment to hide? It just says it 'works in any terrain'...
#2876

dnjscott

Dec 06, 2006 15:40:35
A1244:

Just +one. It's a steal, IMHO.
#2877

seeker_of_truth_02

Dec 06, 2006 17:14:21
Q1246: If a half orc takes the Improved Weapon Familiarity feat are there any weapons found outside the SRD that might be counted as racial weapons (even with a little GM leeway)?
#2878

sharp_claw

Dec 06, 2006 17:36:32
Q1247
are there any set rules (or at the very least, guidelines) for how to make a template based off a monster? savage species seems so vague...but is that really the only place to go?
#2879

nanshork

Dec 06, 2006 17:51:28
Q1246: If a half orc takes the Improved Weapon Familiarity feat are there any weapons found outside the SRD that might be counted as racial weapons (even with a little GM leeway)?

There's the orcish shot put.
#2880

seeker_of_truth_02

Dec 06, 2006 18:00:09
There's the orcish shot put.

Source?
#2881

nanshork

Dec 06, 2006 18:03:01
Source?

Arms and Equipment Guide, I don't know if there's an updated version.
#2882

zendu

Dec 06, 2006 18:11:02
Q1248 I saw a feat somewhere that let you reroll a failed knowledge check, where is this? Also, if you know any other knowledge skillmonkey feats, feel free to mention.
#2883

drobviousso

Dec 06, 2006 23:42:59
Q1249: Does a weapon need to be sliver *AND* magic to overcome a vamp's DR, or silver *OR* magic?

d20 Vampire
Damage Reduction (Su)

A vampire has damage reduction 10/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
#2884

davidwl

Dec 06, 2006 23:45:44
Dear all,

I'm working on a build based off of the "Keeper" from Fiend folio.

The keeper has 3 feats: Dodge, Mobility, Spring Attack[b]

Q1250 - Normally, feats which don't have a [b] next to them can be changed. However, what happens to the Spring attack feat when you change the Dodge and Mobility feats? Can you reassign that as well? Do you get to keep it even though you don't meet the prerequisites? Do you lose the benefit of it?

Q1251 - Am I correct in saying that the only skills a keeper gets as class skills are the skills which it has ranks in, in the example?

Thank you,
David

EDIT: Numbering changed after the fact.
#2885

Tenebrous_Sage

Dec 06, 2006 23:49:33
Q1249: Does a weapon need to be sliver *AND* magic to overcome a vamp's DR, or silver *OR* magic?

A weapon has to be both silver and magic to overcome a vampire's DR.
#2886

davidwl

Dec 06, 2006 23:51:14
Q1249: Does a weapon need to be sliver *AND* magic to overcome a vamp's DR, or silver *OR* magic?

d20 Vampire
Damage Reduction (Su)

A vampire has damage reduction 10/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

A1249 - a weapon has to be both silver and magic to bypass the damage reduction. If it is only one or the other, the damage reduction still applies.

Best,
David

p.s. here is an example of "OR": http://www.d20srd.org/srd/monsters/avoral.htm

EDIT: Beat to the punch
#2887

surreal

Dec 07, 2006 0:08:08
Q1250 - Normally, feats which don't have a [b] next to them can be changed. However, what happens to the Spring attack feat when you change the Dodge and Mobility feats? Can you reassign that as well? Do you get to keep it even though you don't meet the prerequisites? Do you lose the benefit of it?

Q1251 - Am I correct in saying that the only skills a keeper gets as class skills are the skills which it has ranks in, in the example?

(I changed the numbers for you since someone ninja'd in a question before yours)

A 1250: I say cheat your way out of that conundrum and simply retrain all those feats (PHB2), starting with Spring Attack.

A 1251: Yes, that is correct.
#2888

davidwl

Dec 07, 2006 0:20:57
Thank you Surreal ... a fun way around the bonus feat problem - David
#2889

surreal

Dec 07, 2006 0:40:12
Q 1252: The "weapon afire" ability of the pyrokineticist lets you deal extra fire damage with your attacks, and the text even states this extra damage applies to projectile weapons that you're holding (stones, arrows, etc)... so what happens when you fire them? Do they retain the extra damage or lose it as soon as it leaves your hand?

Q 1252 b: If the damage is carried, what about a Soulbow's projectiles?
#2890

davidwl

Dec 07, 2006 0:46:31
Q 1252: The "weapon afire" ability of the pyrokineticist lets you deal extra fire damage with your attacks, and the text even states this extra damage applies to projectile weapons that you're holding (stones, arrows, etc)... so what happens when you fire them? Do they retain the extra damage or lose it as soon as it leaves your hand?

Q 1252 b: If the damage is carried, what about a Soulbow's projectiles?

A 1252: -- well, it seems like the crux depends on the definition of "weild" (do you weild an arrow when it is in flight?). However, the text of the ability makes it pretty clear that the answer should be, "yes".

A 1252 b: I'd think it would still apply ... after all, "The bolt is identical in all ways"

Best,
David
#2891

surreal

Dec 07, 2006 1:09:59
Danke. This would add greatly to the damage output of a soulbow...
#2892

wingedcoyote

Dec 07, 2006 1:35:37
Q1253: Okay, so a previous answer told me what the Chakra Bind numbers mean, awesome. (Thanks!) But let's say I have a couple levels of Totemist and the rest in non-Incarnum classes. I only have ony Chakra Bind, which of course will go to Totem... but then let's say I take an Open Chakra feat. Does that let me use that Chakra at the same time as my Totem Chakra, or am I still limited to one? What about a non-Meldshaper who takes Shape Soulmeld and Open Chakra feats -- do they have a maximum number of simultaneous Chakra Binds?
#2893

surreal

Dec 07, 2006 1:58:15
A 1253: From my understanding, the Open Chakra feat opens up a slot entirely independant from whatever you have as a meldshaper. So in effect it does act as an "extra", but only for the soulmeld/chakra specified by the feat.
#2894

nanshork

Dec 07, 2006 1:59:02
A 1253: From my understanding, the Open Chakra feat opens up a slot entirely independant from whatever you have as a meldshaper. So in effect it does act as an "extra", but only for the soulmeld/chakra specified by the feat.

I concur.
#2895

gavegeta

Dec 07, 2006 8:18:23
The feat "Shifter Savagery" from Races of Eberron says that your natural weapon's threat ranges increase to 19-20 and damage increases 2 size categories. My question is, does this only apply to natural weapons from shifting? Or let's say my shifter got Girallon's Blessing cast on her, would Shifter Savagery apply to the new natural weapons as well?
#2896

nanshork

Dec 07, 2006 12:26:20
Q1254: The feat "Shifter Savagery" from Races of Eberron says that your natural weapon's threat ranges increase to 19-20 and damage increases 2 size categories. My question is, does this only apply to natural weapons from shifting? Or let's say my shifter got Girallon's Blessing cast on her, would Shifter Savagery apply to the new natural weapons as well?

A1254: As far as I see it, as long as you are shifting and raging you get the bonuses to all of your natural weapons. I would include natural weapons gained from sources other than the shifting in that.
#2897

ronyon

Dec 07, 2006 16:54:23
I may have asked this before, but I couldnt find my question or the response so...Q1255:What is the largest Sized Light Crossbow that a medium sized creature could fire?
#2898

timlagor

Dec 07, 2006 21:55:37
A???? Pounce and Surprise

A while ago I raised the question of whether you could gain multiple attacks in a Surprise round by using Pounce.

At the time people seemed to agree that there was nothing RAW to disallow it. I've since realised that the general rule that requires you to take the full round attack action for normal TWF or iteratives would cover pounce just as thoroughly.

Just thought I'd better drop by and set that straight
#2899

surreal

Dec 08, 2006 0:13:49
Q 1255: Is the damage from psionic shot considered precision damage? (ie: will it be multiplied with manyshot?)

Q 1255b: what about on a bow with the Splitting enhancement?
#2900

gaffer

Dec 08, 2006 0:17:58
Q 1255: Is the damage from psionic shot considered precision damage? (ie: will it be multiplied with manyshot?)

Q 1255b: what about on a bow with the Splitting enhancement?

A 1255: It's not precision damage.

A 1255: Should multiply on the splitting.
#2901

zuur

Dec 08, 2006 1:10:33
Q1256: If I'm playing a ToB class - say a Warblade: I have 3 maneuvers known at level 1 and can ready 3.. Can I ready more than one of the same maneuver the way a wizard can memorize the same spell more then once?
Eg: If I know maneuvers A, B, and C, can I ready 3 A's, or does it have to be one A, one B, and one C?

Q1256b: Can you point me to something in the book that makes this obvious?

Cheers,
#2902

gaffer

Dec 08, 2006 1:29:54
Q1256: If I'm playing a ToB class - say a Warblade: I have 3 maneuvers known at level 1 and can ready 3.. Can I ready more than one of the same maneuver the way a wizard can memorize the same spell more then once?
Eg: If I know maneuvers A, B, and C, can I ready 3 A's, or does it have to be one A, one B, and one C?

Q1256b: Can you point me to something in the book that makes this obvious?

Cheers,

A 1256: No, you cannot ready more than 1 copy of a maneuver. Check the CustServ Q&A Thread.
#2903

zuur

Dec 08, 2006 1:56:51
A 1256: No, you cannot ready more than 1 copy of a maneuver. Check the CustServ Q&A Thread.

Thanks,. Sorry for another stupid question, but can you point me in the direction of that thread?
#2904

gaffer

Dec 08, 2006 1:59:18
Search for "CustServ" in this thread:
http://boards1.wizards.com/showthread.php?t=482636

Also.. bookmark that thead.
#2905

zombiegleemax

Dec 08, 2006 11:08:52
Qi257: Does using a tenticle Whip (ECS p 300) interfear with using a natural weapon attached to the same hand, I know that you cant use a weapon or shheild in taht hand, and that unarmed Strikes are ok, but Natural weapons aren't adressed.
#2906

ronyon

Dec 08, 2006 15:08:47
I may have asked this before, but I couldnt find my question or the response so...Q1255:What is the largest Sized Light Crossbow that a medium sized creature could fire?

Q1258z:What did I do wrong to get the Qabove ignored?
#2907

gavegeta

Dec 08, 2006 15:20:50
Could someone use the casting ability, class feature imitations, or any of the other random things from the Chameleon class to qualify for prestige classes?
#2908

think0028

Dec 08, 2006 16:05:53
Could someone use the casting ability, class feature imitations, or any of the other random things from the Chameleon class to qualify for prestige classes?

A1259: No. Nuh-uh. No luck there. You are not a winner, please play again.
#2909

surreal

Dec 08, 2006 16:29:12
Qi257: Does using a tenticle Whip (ECS p 300) interfear with using a natural weapon attached to the same hand, I know that you cant use a weapon or shheild in taht hand, and that unarmed Strikes are ok, but Natural weapons aren't adressed.

A 1257: Although the rules don't address it specifically, I would say it's possible to use a natural weapon such as a claw.

Q1258z:What did I do wrong to get the Qabove ignored?

A 1258: Nothing. Sometimes we just don't have the answers. I think the rules state somewhere that you can only use a weapon at most one size category away from you (with penalty of course). Anything beyond that and it is simply unwieldable.

Q 1259: Could someone use the casting ability, class feature imitations, or any of the other random things from the Chameleon class to qualify for prestige classes?

A 1259: No. The text specifically says you cannot use any abilities gained from the Chameleon PrC to qualify for anything.
#2910

zombiegleemax

Dec 08, 2006 17:35:07
Q1260: Where can I find a description of the ability: 'darkness' that Tieflings can use as racial ability 1/day
#2911

seeker_of_truth_02

Dec 08, 2006 17:53:40
Q1260: Where can I find a description of the ability: 'darkness' that Tieflings can use as racial ability 1/day

Player's handbook spell.
#2912

nanshork

Dec 08, 2006 21:05:07
Q1261: This is about the Bone Knight in Five Nations. Their summon skeletal steed ability says that their steed "gains the same special abilities as a paladin's mount of the same effective level," meaning paladin levels plus bone knight levels. One would assume that intelligence is included in this, but the mount of the sample build has an intelligence score of -. Does their mount gain an intelligence score or not?
#2913

zombiegleemax

Dec 08, 2006 21:32:25
A1261: Take a mount, apply bonuses for paladin mount, kill it, slap on skeletal template. If you go in that order, the INT goes away.

I suppose you could apply paladin bonuses before or after the skeletal template. but I guess it's largely up to you (or your dm) to decide whether or not your mount suddenly becomes sentient
#2914

hiddenassassin

Dec 08, 2006 21:33:14
Q1262a: Would you recommend dipping one level into shadow dancer just to get the hide in plain sight ability for a TWF rogue?
Q1262b: If not, which prestige classes would you personally suggest for a stealthy, sneak attack oriented TWF rogue?
#2915

Tenebrous_Sage

Dec 08, 2006 22:05:28
A1262a: It's a good dip, if you can afford the PreReqs.
#2916

behaigo

Dec 09, 2006 8:12:56
Q1263: Can persistant spell and extend spell stack for a spell that lasts 48 hours?
#2917

ikeren

Dec 09, 2006 9:25:51
A1263: No. Metamagic feats apply to the base spell, not the modified spell. Thus, you would double the duration (4 rounds to 8 rounds) then make the duration equal to 24 hours.
#2918

ronyon

Dec 09, 2006 9:32:08
A 1258: Nothing. Sometimes we just don't have the answers. I think the rules state somewhere that you can only use a weapon at most one size category away from you (with penalty of course). Anything beyond that and it is simply unwieldable.

Thank you. I was confused because the questions following mine ignored my Q#.
#2919

taeldrin_laesrash

Dec 09, 2006 9:45:03
Q1262b: If not, which prestige classes would you personally suggest for a stealthy, sneak attack oriented TWF rogue?

Staying in Rogue is decent, otherwise, I'd suggest Nightsong Enforcer and maybe Dervish.
#2920

Griff

Dec 09, 2006 9:49:44
Q: 1264,

for reserve feats such as firey blast, does having a spell that can be multiple *types* such as summon monster count as having a fire spell prepared/availiable?

eg: sorcerer can cast summon monster 1, it can be a fire spell when cast to summon a fire beatle.

does it work diferently with prepared casters?
#2921

behaigo

Dec 09, 2006 10:51:19
Q1265: Is there anything (such as a feat or whatnot) that will allow me to treat a weapon that is not normally a monk weapon as one? (To take advantage of flurry)
#2922

surreal

Dec 09, 2006 12:16:43
Q1265: Is there anything (such as a feat or whatnot) that will allow me to treat a weapon that is not normally a monk weapon as one? (To take advantage of flurry)

A 1265: There are a couple feats in Eberron that let you treat the longsword or longspear as monk weapons (there might be another one in that group, I don't remember). Aside from that, the Shou Disciple (FR: Unapproachable East) grants you flurry with martial weapons after a few levels.
#2923

tleilaxu_ghola

Dec 09, 2006 12:27:00
Q: 1264,

for reserve feats such as firey blast, does having a spell that can be multiple *types* such as summon monster count as having a fire spell prepared/availiable?

eg: sorcerer can cast summon monster 1, it can be a fire spell when cast to summon a fire beatle.

does it work diferently with prepared casters?

A 1264: I do not believe so. I am under the understanding that such spells are untyped until cast.
#2924

behaigo

Dec 09, 2006 13:33:05
A 1265: There are a couple feats in Eberron that let you treat the longsword or longspear as monk weapons (there might be another one in that group, I don't remember). Aside from that, the Shou Disciple (FR: Unapproachable East) grants you flurry with martial weapons after a few levels.

What I want to do is get Fukumi-bari (exotic weapon) as a monk weapon, It's an Asian weapon so I don't see it as being farfetched, but I would like some RAW support.
#2925

nanshork

Dec 09, 2006 13:53:38
Q1265: Is there anything (such as a feat or whatnot) that will allow me to treat a weapon that is not normally a monk weapon as one? (To take advantage of flurry)

A1265: There's also a feat in Dragon Compendium/Dragon #279 that lets you pick a light weapon and use it as a special monk weapon.
#2926

zombiegleemax

Dec 09, 2006 14:05:50
Q 1266 : What does it mean for a spell to have "fixed" range (Is it anything that doesn't increase with caster level)?
#2927

captain_jester

Dec 09, 2006 14:07:21
Q1258z:What did I do wrong to get the Qabove ignored?

A1258 I would think Huge, but only if you have Monkey Grip and the Powerful Build racial feature.
#2928

captain_jester

Dec 09, 2006 14:08:16
Q 1266 : What does it mean for a spell to have "fixed" range (Is it anything that doesn't increase with caster level)?

A1266: Yes, That's exactly what it is.
#2929

zombiegleemax

Dec 09, 2006 17:23:13
Q 1267 - What is GISH?
#2930

tleilaxu_ghola

Dec 09, 2006 17:45:49
Q 1267 - What is GISH?

Read the FAQ or read in context. It's a warrior/caster mix build.
#2931

surreal

Dec 09, 2006 17:50:11
What I want to do is get Fukumi-bari (exotic weapon) as a monk weapon, It's an Asian weapon so I don't see it as being farfetched, but I would like some RAW support.

As I mentioned before, the Shou Disciple is probably what you want.
#2932

zentinel

Dec 09, 2006 20:11:16
A1258 I would think Huge, but only if you have Monkey Grip and the Powerful Build racial feature.

A1258.5 - Note that Powerful Build and Monkey Grip don't stack by RAW.
#2933

edea

Dec 10, 2006 0:35:48
Q 1268: Does an incantatrix's instant metamagic ability do anything useful for a sorcerer with the Rapid Metamagic feat? Is it still advisable to take the full PrC for a sorcerer going into epic (as that ability is the main allure of the epic incantatar, it otherwise has the same bonus feat progression)?
#2934

zombiegleemax

Dec 10, 2006 2:19:56
Q 1268: Does an incantatrix's instant metamagic ability do anything useful for a sorcerer with the Rapid Metamagic feat? Is it still advisable to take the full PrC for a sorcerer going into epic (as that ability is the main allure of the epic incantatar, it otherwise has the same bonus feat progression)?

A 1268: Did you read instant metamagic right? it says it takes only the normal casting time and doesn't need a higher level slot. So the Rapid metamagic feat is useless for a spell on which you would use your instant metamagic ability. But still usefull for all other metamagic spells you cast
#2935

gavegeta

Dec 10, 2006 10:23:40
This may be a silly question, but it game up in a game and I didn't really get a satisfactory answer, so I figured I'd ask here.

Basically, can one two-weapon fight with nothing but unarmed strikes?
#2936

psly4mne

Dec 10, 2006 10:34:58
Yes. You can use normal TWF rules (and the feats) with multiple unarmed strikes.
#2937

ksbsnowowl

Dec 10, 2006 10:40:07
Q: 1264,

for reserve feats such as firey blast, does having a spell that can be multiple *types* such as summon monster count as having a fire spell prepared/availiable?

eg: sorcerer can cast summon monster 1, it can be a fire spell when cast to summon a fire beatle.

does it work diferently with prepared casters?

A: 1264 I don't have Complete Mage in front of me, but in the beginning of the feats chapter, where it is introducing Reserve Feats, it specifically mentions that spells that don't have a type until they are cast (such as Summon Monster spells) do not count for fullfilling the needs of a reserve feat.

Q1265: Is there anything (such as a feat or whatnot) that will allow me to treat a weapon that is not normally a monk weapon as one? (To take advantage of flurry)

As I mentioned before, the Shou Disciple is probably what you want.

A: 1265 Behaigo later mentioned what he wanted was an exotic weapon (and I think fukimi barri are ranged weapons, are they not?) Shou Disciple only works with Martial melee weapons; not exotic.

Q 1266 : What does it mean for a spell to have "fixed" range (Is it anything that doesn't increase with caster level)?

A1266: Yes, That's exactly what it is.

A: 1266Not exactly. Things that have a listed number for their range, that doesn't scale with level, such as "0 feet" or "60 feet," are fixed range. However, a range of "Touch," even though it doesn't scale with level, does not count as a fixed range.
#2938

necromas

Dec 10, 2006 11:04:06
Q1265: Is there anything (such as a feat or whatnot) that will allow me to treat a weapon that is not normally a monk weapon as one? (To take advantage of flurry)

A1265: You can also get the Ki Focus (+1 equivalent) enhancement, which makes any melee weapon that has it on a monk weapon.
#2939

zombiegleemax

Dec 10, 2006 11:12:47
Q1269: Are there any links to good builds that specialize in controlling/comanding the undead (necromancy, etc...) I would like to play a necromancer-esque style character and I really havent seen anything all that steller when it comes to power.
#2940

ksbsnowowl

Dec 10, 2006 11:32:49
Q1269: Are there any links to good builds that specialize in controlling/comanding the undead (necromancy, etc...) I would like to play a necromancer-esque style character and I really havent seen anything all that steller when it comes to power.

A: 1269 Not a link, per se (though I know there is a Necromancer Handbook, and it was on the first page yesterday, so it can't be too far back) but you should look into the Dread Necromancer base class presented in Heroes of Horror. They are a spontaneous arcane caster (similar to a warmage) that get Rebuke Undead, and at 8th level (when they get access to animate dead) they can control up to 4+Cha mod worth of undead HD per level. Control Undead is similarly boosted (2+Cha mod HD/level, rather than 2 HD/level).

By the way, they are charisma-based casters.

EDIT: Here is a link to the aforementioned Necromancer Handbook
#2941

zombiegleemax

Dec 10, 2006 16:24:41
Q1270: Is there any PrC for A wizard that is as or almost as powerful as the Incantatrix and specialized on either making my ability to blast things stronger (I know that a Blaster is pretty ineffective but I like playing one ;)) or raise the difficulty of the DCs of my spells to help me kill some people with save-or-die spells?
#2942

ksbsnowowl

Dec 10, 2006 16:28:02
Q1270: Is there any PrC for A wizard that is as or almost as powerful as the Incantatrix and specialized on either making my ability to blast things stronger (I know that a Blaster is pretty ineffective but I like playing one ;)) or raise the difficulty of the DCs of my spells to help me kill some people with save-or-die spells?

A: 1270 - 3.0 Archmage? They purposefully pretty much destroyed the ability to raise your spell DC's in 3.5
#2943

zombiegleemax

Dec 10, 2006 16:46:03
q1271 This must have asked a gazillion times but...
What can I do while pinned?
Can I use a soul meld (blink shirt for example)

q1272 How does bullrush, overrun, grapple and trip work against flying characters?
#2944

knightware

Dec 11, 2006 1:14:02
Q1273

I am playing a Gestalted Warlock //Scout althought its only 2nd level currently. I am hoping to fly around as I become bigger hurling my eldrich blast with the scouts skirmish feature. Will this work

Q1274

If they above does work together is there any feats that allow me to use spell like abilities while moving such as shot on the run allows you to do ranged attacks. And if so do they work with flying
#2945

green_eyes

Dec 11, 2006 8:46:22
Q1275
Does Empower Spell Metamagic work with spells like Shield? My players is just f@cking my brains out. I say no. And i say it doesn't work with astral construct power either.
#2946

taeldrin_laesrash

Dec 11, 2006 9:06:33
Q1273
Q1273

I am playing a Gestalted Warlock //Scout althought its only 2nd level currently. I am hoping to fly around as I become bigger hurling my eldrich blast with the scouts skirmish feature. Will this work

Q1274

If they above does work together is there any feats that allow me to use spell like abilities while moving such as shot on the run allows you to do ranged attacks. And if so do they work with flying

A1273. As long as you're moving ten feet in a round, it should work.

A1274. Complete Adventurer has Mobile Spellcasting. I don't know if it would apply to spell-like abilities; if it doesn't a variation on the feat would be reasonable.
#2947

zombiegleemax

Dec 11, 2006 9:40:37
Q1276
Do you get your 3rd (6th, 9th...) level feat before you enter a class or PrC, or after ?

Basically, is it possible to use your 6th level feat to qualify for a PrC at level 6 ?
#2948

think0028

Dec 11, 2006 9:47:51
Q1276
Do you get your 3rd (6th, 9th...) level feat before you enter a class or PrC, or after ?

Basically, is it possible to use your 6th level feat to qualify for a PrC at level 6 ?

A1276: After. Same with skills.

No.
#2949

zombiegleemax

Dec 11, 2006 9:52:06
Q 1277 : What's a good sorcerer spell (any level) that provides a deflection bonus to ac?
#2950

zombiegleemax

Dec 11, 2006 10:03:54
Q1278
Stupid question, but why are fighter/mages called gish ?
#2951

lilt

Dec 11, 2006 10:31:38
q1271 This must have asked a gazillion times but...
What can I do while pinned?
Can I use a soul meld (blink shirt for example)

q1272 How does bullrush, overrun, grapple and trip work against flying characters?

A1271: Well, here's an appropriate part of the SRD. Generally you can perform any actions that don't require movement whilst pinned. That means you can't use abilities with somatic components, and can't move, but can do a number of other things. You can use a blink shirt as it doesn't require somatic components.

A1272: I'd say they work exactly like do on land-bound characters, although unoficially I don't think that Trip would work.

A grappled flying character would need sufficient strength to move his opponent to move the grapple, which may cause issues if the grappled flyer could not hover (with average or lower maneuverability), and this would incur the normal outcome if the flyer did not maintain the minimum forwards speed (unless the grappler was also flying).

This is unofficial, but I'd say that pinning a flying character would prevent flight with wings. Being pinned wouldn't affect other forms of flight though, such-as magical flight with the flight spell or the Beholder's flight.

A1273: Yes, as long as you stay within 30 feet

A1274: Flyby Attack allows you to combine a standard action (not just a standard attack) with a move action, but does not help against AOOs as Spring Attack does. That could be used to deliver Eldrich Blasts, but you may want to ask your DM if he'll let Fell Flight qualify for the "Flight Speed" requirement.
#2952

lilt

Dec 11, 2006 10:49:51
Q 1277 : What's a good sorcerer spell (any level) that provides a deflection bonus to ac?

The Protection From/Magic Circle Against spells provide deflection bonuses against particular allignments of opponents. Otherwise Lesser Deflect gives a deflection bonus against one attack (as opposed to Deflect which gives a shield bonus).

Permeable Form is an interesting 3rd level spell from LoM which makes you Incorporeal for 1 round as an immediate action. What relevance is this you may ask? The Incorporeal subtype gives a deflection bonus to AC equal to the creature's charisma bonus. Could be quite useful for a Sorcerer.

A1278: I've heard that this comes from 2nd edition where all(?) Githyanki were all Fighter/Mages. In-deed the MM4 introduces a Githyanki-only feat that lets them cast arcane spells in light armor and a pre-statted "Gish" character.
#2953

zombiegleemax

Dec 11, 2006 11:48:37
Q1275
Does Empower Spell Metamagic work with spells like Shield? My players is just f@cking my brains out. I say no. And i say it doesn't work with astral construct power either.

A1275: Empower spell Metamagic only works on spells with VARIABLE effects. From the SRD "All variable, numeric effects of an empowered spell are increased by one-half."

Shield is a spell with NO variable numeric effects. It provides a flat +4 bonus to AC (among other things).
Astral construct also has no variable numeric effects. Empower spell does nothing to this spell.
lastly, Empower Spell and Empower Power are two separate feats, so Empower spell would NEVER work on any psionic powers.
#2954

green_eyes

Dec 11, 2006 12:07:56
Thanks. I meant Empower Power when i was talking bout - he's a cerebromancer. And has both feats -_-
#2955

tl

Dec 11, 2006 13:21:34
Q1273
Q1274

If they above does work together is there any feats that allow me to use spell like abilities while moving such as shot on the run allows you to do ranged attacks. And if so do they work with flying

A1274: I believe Fly-By Attack would do that... but you need a fly speed as prerequisite... depends on DM, but since warlocks can have fly on at all times, it could work...

Edit: didn't see Lilt's replay. sorry
#2956

think0028

Dec 11, 2006 20:19:50
Q1279: Does anyone happen to have a list of average monster AC by CR, perchance?
#2957

lilt

Dec 12, 2006 2:11:12
Q1279: Does anyone happen to have a list of average monster AC by CR, perchance?

I don't, but I suppose someone could write a simple program that could take the text from the SRD in a text file (probably just copied and pasted) and extract the appropriate info. True, you wouldn't get things from the expansions but it might be an idea if you're wanting a baseline.

What exactly is this for though? I don't know how effective a comparisson it would be of actual difficulty to kill in melee though. I mean, some mid-level monsters might be incorporeal or gelatenous giving them low ACs but making them harder to hit in other ways.
#2958

surreal

Dec 12, 2006 2:23:31
Or maybe contact the guy who maintains http://www.d20srd.org/ and ask if he'd be willing to update the monster filter to include AC?

Heck, if I wasn't so rusty with my programming it's not too hard to write some code in Excel to extract all the data. I would love to have the SRD monsters in spreadsheet form...
#2959

zombiegleemax

Dec 12, 2006 8:24:20
Q1280: in which book can I find the feat Mortalbane?
Also does Psionic Shot require a Psionic Focus or does it just expand it if you have one active? So if I use Psionic Shot do I have to regain my Psionic Focus with a full round action before I can use Psionic Shot again?
#2960

wingedcoyote

Dec 12, 2006 9:03:56
Q1280: in which book can I find the feat Mortalbane?
Also does Psionic Shot require a Psionic Focus or does it just expand it if you have one active? So if I use Psionic Shot do I have to regain my Psionic Focus with a full round action before I can use Psionic Shot again?

Mortalbane is in the Book of Vile Darkness. And Psionic Shot says you must expend your psionic focus, so you do need to have it in the first place.
#2961

think0028

Dec 12, 2006 9:54:05
I don't, but I suppose someone could write a simple program that could take the text from the SRD in a text file (probably just copied and pasted) and extract the appropriate info. True, you wouldn't get things from the expansions but it might be an idea if you're wanting a baseline.

What exactly is this for though? I don't know how effective a comparisson it would be of actual difficulty to kill in melee though. I mean, some mid-level monsters might be incorporeal or gelatenous giving them low ACs but making them harder to hit in other ways.

I was going to use it to make a rule-of-thumb chart to determine how much you should use power attack for. However, with consideration to the possibility of incoporeality or gelatinous creatures, I may need to create the list myself.
#2962

wingedcoyote

Dec 12, 2006 10:18:44
Q1281: I need a little clarification on how changing Con scores work.

- A level 20 dude takes 2 points of Con damage. He immediately loses 20 hit points, right?
- He heals the Con damage by magic. He heals 20 hit points too, right?
- Later he has an effect on him that boosts his Con by 10, giving him 100 extra hit points. He takes damage that drops him below 100 hit points, and then the Con-boosting effect wears off. He drops dead, right?
#2963

zombiegleemax

Dec 12, 2006 11:51:38
Q1282: When a master thrower uses palm throw in conjunction with a bloodstorm blade's thunderous throw and the feat stormguard warrior, does each weapon count as an attack for combat rhythm or is it only each attack roll? Phrased differently, does palm throw power combat rhythm up twice as fast?
#2964

rusher

Dec 12, 2006 12:54:19
A1281
Correct on all counts

Q1281: I need a little clarification on how changing Con scores work.

- A level 20 dude takes 2 points of Con damage. He immediately loses 20 hit points, right?
- He heals the Con damage by magic. He heals 20 hit points too, right?
- Later he has an effect on him that boosts his Con by 10, giving him 100 extra hit points. He takes damage that drops him below 100 hit points, and then the Con-boosting effect wears off. He drops dead, right?

#2965

zombiegleemax

Dec 12, 2006 15:24:37
In which book is the PrC Abjurant Champion located?
My list of in which books stuff is in doesn't have him included, does anyone know a more complete list than this one ?
#2966

sharp_claw

Dec 12, 2006 15:36:19
sorry for reposting, but this got lost a few pages back and I'd still like an answer, as I havnt been able to find anything...

Q1247
are there any set rules (or at the very least, guidelines) for how to make a template based off a monster? savage species seems so vague...but is that really the only place to go?

#2967

tl

Dec 12, 2006 15:36:43
In which book is the PrC Abjurant Champion located?
My list of in which books stuff is in doesn't have him included, does anyone know a more complete list than this one ?

what, is it so hard to look at the latest number and write the next one in your post?!?
A1283: it's in complete mage. google is your friend... :P
no, seriously, just try googling things, it makes miracles...
#2968

strangemelodies

Dec 12, 2006 15:47:00
Q1284
Elocators gain Capricious Step, which gives you an extra 5-ft. step whenever you make one for the round. Warblades can get Press the Advantage, which gives the same ability. With both these abilities, can you make 2, 3, or 4 5-ft.steps in a round? Also, would either of these abilities work with 5-ft. steps taken on someone else's turn (such as with Evasive Reflexes)?
#2969

zombiegleemax

Dec 12, 2006 16:17:59
Got another one
Q1285; Is it possible to use the ability 'Metamagic Effect' that the Incantatrix gains at 3rd level to make a Wraithstrike spell that is currently affecting you last all day long with 'Persistent Spell' ?
#2970

wingedcoyote

Dec 12, 2006 16:47:53
Got another one
Q1285; Is it possible to use the ability 'Metamagic Effect' that the Incantatrix gains at 3rd level to make a Wraithstrike spell that is currently affecting you last all day long with 'Persistent Spell' ?

I don't have Incantatrix on hand, but Wraithstrike is indeed a persistable spell. If the Metamagic Effect can be done inside the time Wraithstrike lasts, I don't see why not!
#2971

lilt

Dec 12, 2006 16:53:30
@Sharp_Claw:
A1247: There are not really any general rules, the one exception being those concerning the use of LA and monsters as races. The Tauric template may let you do what you want though, I know there's an LA listed somewhere. We could perhaps answer you better if you gave a specific creature type that you wanted to play.

I was going to use it to make a rule-of-thumb chart to determine how much you should use power attack for. However, with consideration to the possibility of incoporeality or gelatinous creatures, I may need to create the list myself.

Well, with low-AC opponents the answer to "how much to power attack for?" is almost invariably "ALL OF IT". If you're wanting a concise table then you may want to consider going by AC and DR. Having said that, however, monsters with high DR are often best dealt with like low-AC monsters.

From my experience it only takes one attack to figure-out what a creature's AC is. One attack (or round of attacks if you're lucky enough to get that on round one) by you, that is. The rest of your party have attacks too, and once they all hit/miss you should have a rough estimate, down to the 5 or so, of what the opponent's AC is.

Still, AC and DR are fairly specific based on what the wielding character is. You could knock-up a spread-sheet given a few stats, but it'd take a lot of stats to include all of the variables. Why not hard code? Buffs change everything.

I mean, in the most basic case you've got Attack Bonus, Power Attack Ratio (1 or 2, maybe more for a FB or similar) and Average Damage (pre-subtracting DR). This is great if your DM (like mine) lets you change power attack from one attack to the next. That way you can simply evaluate from one attack to the next. Put a few beside eachother to get the optimal power attack ratios for multiple attacks, and a single one will do for a charge.

If your DM doesn't let you change power attacks ratios between attacks then things become much more complex. You'd need something like a 20*20 spreadsheet grid for each attack, each cell containing the mean damage of that attack given the average damage dice roll and attack bonus, with rows and columns varying by AC and Power Attack sacrifice. Finally you have one more 20*20 table totalling the average, and another 1*20 table which shows the best sacrifice for that specific set of attack bonuses and damae averages varying by AC.

If you want a quick rule of thumb that you can print-out, I suppose you could work out one of those for each likely scenario, but how many likely scenarios are there? Well... Standard Attack, Chareging, Full Attack, Hasted, Bard singing, Standard Attack versus opponent with DR 5, Chargeing versus opponent with DR5, Full Attack...
#2972

zombiegleemax

Dec 12, 2006 16:57:16
Q1286: Does Skill Mastery (From Exemplar/Rogue) let me take 10 with Use Magic Device?
#2973

fwib

Dec 12, 2006 17:49:09
Q:1287
Is Iron Heart Surge a purely mental action?
#2974

wingedcoyote

Dec 12, 2006 17:53:43
A1287: I don't have a page reference, but ToB says that all maneuvers require the ability to move unless otherwise stated.
#2975

fwib

Dec 12, 2006 18:00:50
A1287: I don't have a page reference, but ToB says that all maneuvers require the ability to move unless otherwise stated.

Ah yes found the bit you mean.
#2976

surreal

Dec 12, 2006 18:53:38
Q1286: Does Skill Mastery (From Exemplar/Rogue) let me take 10 with Use Magic Device?

A 1286: No, the text for UMD specifically says you may not take 10. Your DM may allow skill mastery to supercede that however.
#2977

zombiegleemax

Dec 13, 2006 0:51:58
Q 1288: Say I have an unarmoured swordsage2/whatever. If I grab a monk's belt, do the Wis to AC stack (ie, do I add Wis twice)? Or does one supercede the other because they both do the same thing? If one is superceded, do I gain the extra +1 to AC as per a 5th level monk?

EDIT: Apparantly they don't stack, due to the 9/4/06 Q&A.
#2978

knightware

Dec 13, 2006 1:09:04
Q 1289

Are there any classes or PrC that make Natural attacks like claw, bites and tail sweeps more effective.
#2979

allenchan

Dec 13, 2006 1:24:46
Q 1289

Are there any classes or PrC that make Natural attacks like claw, bites and tail sweeps more effective.

A 1289: I know of one off the top of my head, the Thayan Gladiator from Champions of Ruin.
#2980

green_eyes

Dec 13, 2006 2:17:03
Q 1290 So... I know this may sound stupid. By is a CE halfling really an evil creature? I mean in terms of detect evil? RAW he is. But it's so damn stupid...
#2981

nanshork

Dec 13, 2006 2:25:32
Q 1290 So... I know this may sound stupid. By is a CE halfling really an evil creature? I mean in terms of detect evil? RAW he is. But it's so damn stupid...

Yes, but how evil you're detected as is on the chart in the PHB.
#2982

lilt

Dec 13, 2006 2:33:13
Q 1290 So... I know this may sound stupid. By is a CE halfling really an evil creature? I mean in terms of detect evil? RAW he is. But it's so damn stupid...

Erm, what's your point?

If a character is of evil alignment then they are evil... They may not be as evil as an evil cleric, an evil outsider, or a creature with the evil subtype, but they're still evil.

Exactly how evil you have to be before you stray from neutral to evil is another matter, and often comes down to DMing style. Some DMs I know have extremely broad definitions of neutral with good and evil beiong reserved for the really pious/dammned. I mean, in those games many BBEGs we faught were neutral which ******-off the paladin no end.

Some games may have extremely narrow definitions of neutral wereby a skingle theft can see you o from chaotic neutral to chaotic evil (and for some odd reason start to enjoy killing people just to watch them die).
#2983

Tenebrous_Sage

Dec 13, 2006 2:33:34
Q 1290 So... I know this may sound stupid. By is a CE halfling really an evil creature? I mean in terms of detect evil? RAW he is. But it's so damn stupid...

Why wouldn't he be? A CE being is, by definition, malicious. Your post seems to imply otherwise.
#2984

green_eyes

Dec 13, 2006 2:55:22
Why wouldn't he be? A CE being is, by definition, malicious. Your post seems to imply otherwise.

I am malicious, indeed. But I was very upset when each and every question was solved with detect evil:
- Who kiled mr. X?
- Let me cast detect evil... That guy over there did it. He is evil. Smite him.

I did not kill that guy. I never killed anything during that session. Mainly because I was constantly dead. Because "evil" is "bad". My character is a bad person. But not the bad person. God forbid, I was level 5 when the evilcide started. Faint aura of evil - prepare your bum to be smoten by the the forces of righteousness.
#2985

seeker_of_truth_02

Dec 13, 2006 3:03:06
Perhaps you have an issue on how you DM or DMs world handles alignment. Regardless this debate is beyond the scope of this thread and out of place for this forum. Try what's a player to do.
#2986

lilt

Dec 13, 2006 8:29:13
LOL. Killing anyone evil? Contrary to your group's beliefs, just killing anything evil out-of-hand is not a good act. In-fact a paladin would probably fall if he did that.

I mean, sure if they're actually doing something evil at the time, or are soldiers in a war, but otherwise it's just murder which is generally considered evil in itself.

That's not even considering the fact that punnishing (let alone killing) someone without a proper trial or evidence is generally considered unlawful...

So if killing is Evil and killing unlawfully is Chaotic, then that party is well and truly Chaotic Evil. Be sure to mention that the next time the paladin detects evil.
#2987

zombiegleemax

Dec 13, 2006 14:05:01
Q 1291 Are there any ways to reduce Alchemy costs below 50% 10 gp for a single flask of alchemists fire is a little steep and I was looking into an Alchemist savant weilding an Alchemeyical blade (Both in MoE) but it dosent look viable. all help welcomed.
#2988

tl

Dec 13, 2006 14:48:40
Q 1289

Are there any classes or PrC that make Natural attacks like claw, bites and tail sweeps more effective.

also from the top of my head, Nature warrior and Warshaper.
you probably won't qualify for later and I really can't remember prerequisites for former. (both in CAdv)
#2989

neceros

Dec 13, 2006 15:41:49
Q1292
If I ate Three hot dogs, Two cheeseburgers and 57 Frenchfries, what will happen to my body?
#2990

wingedcoyote

Dec 13, 2006 15:58:37
A1292: Ask Morgan Spurlock.
#2991

neceros

Dec 13, 2006 15:59:22
Q1293
Who is Morgan Spurlock?
#2992

ksbsnowowl

Dec 13, 2006 16:51:14
Q1293
Who is Morgan Spurlock?

The film maker who made, and starred in, the documentary Supersize Me. Really a great documentary. You'll never want to eat at McDonald's again...
also from the top of my head, Nature warrior and Warshaper.
you probably won't qualify for later and I really can't remember prerequisites for former. (both in CAdv)

Both are actually in Complete Warrior.
#2993

wingedcoyote

Dec 13, 2006 22:06:41
Q1294: The Spellcarved Soldier's Rune of the Archmage ability lets them use three rings at a time, and lets them use magic robes. The first part is certainly nice, but the second part confuses me -- why wouldn't they be able to use robes in the first place?
#2994

zaxter

Dec 13, 2006 22:17:35
Q1294: The Spellcarved Soldier's Rune of the Archmage ability lets them use three rings at a time, and lets them use magic robes. The first part is certainly nice, but the second part confuses me -- why wouldn't they be able to use robes in the first place?

A1294: A Warforged's Composite Plating ability counts as wearing suit of armor or a robe, thus making them normally unable to equip items there.
#2995

wingedcoyote

Dec 13, 2006 22:25:47
A1294: A Warforged's Composite Plating ability counts as wearing suit of armor or a robe, thus making them normally unable to equip items there.

Ah, gotcha. Thanks.
#2996

zombiegleemax

Dec 13, 2006 23:38:43
Q1295: Do Combat Brute, Leap Attack, and Supreme Cleave stack? And if so, how much damage would a -1 with power attack do?
#2997

edea

Dec 13, 2006 23:43:46
Q 1296 (composite question):

How do you calculate initiator level of a character with respect to a given martial adept class if you're using prestige classes that don't have a seperate maneuver progression? I've seen some builds where they're added as 1/2 (like base classes that aren't of the given martial adept class), where they aren't added at all, and where they're added 1 for 1. The ToB (p. 39, upper right notation regarding PrCs) seems to say you just add the full level of the prestige class, but do you do that for just one of you martial adept classes, or all of them? Is it just for the PrCs in the book where you add 1 for 1 (or something else)? Does that only affect IL for certain disciplines (so a Crusader/Cleric/RKV would have a lower IL for Shadow Hand maneuvers than for White Raven/Devoted Spirit/Stone Dragon), or just all of the disciplines available to one/all of the martial adept classes? This makes builds very confusing to follow regarding maneuver selections at certain levels.
#2998

jameswilliamogle

Dec 14, 2006 10:07:08
Q1297: Is there a DC set anywhere to make a knowledge check to identify what kind of creature made a set of tracks?
#2999

tl

Dec 14, 2006 13:53:28
Both are actually in Complete Warrior.

I'm such an idiot...
not to waste the post... ;)
Q1298: is there any list of very powerful, but playable characters? 'cause if I take Pun-Pun, King of Smack or something like that, my DM's campaign will go straight to hell...
#3000

ksbsnowowl

Dec 14, 2006 13:56:22
I'm such an idiot...
not to waste the post... ;)
Q1298: is there any list of very powerful, but playable characters? 'cause if I take Pun-Pun, King of Smack or something like that, my DM's campaign will go straight to hell...

A:1298 - Valkyrie from Tome of Battle? If there is a list, they should be on it. Yeah, they have a +5 LA, but for once WotC made a high ECL creature whose abilities make it WORTH eating the LA. And the fact that its 11 HD are Outsider HD helps too.
#3001

tl

Dec 14, 2006 14:54:56
A:1298 - Valkyrie from Tome of Battle? If there is a list, they should be on it. Yeah, they have a +5 LA, but for once WotC made a high ECL creature whose abilities make it WORTH eating the LA. And the fact that its 11 HD are Outsider HD helps too.

I was thinking more of standard builds, but this is great. I think I know what my first ToB character will be... :D
thanks
#3002

zombiegleemax

Dec 14, 2006 15:18:54
Q1299: Is there a way to Optimize an unarmed fighter without using levels of Monk or a Monk variant?

Q1300: Would Monkey Grip work on a spiked gauntlet?
#3003

dnjscott

Dec 14, 2006 15:29:54
A1299:

It's getting more possible. Tome of Battle had a feat that made Improved Unarmed Strike get more powerful without monk levels, maxing out at 2D6, and it's been said in the FAQ that you can improved unarmed dice by one step with Improved Natural Attack, so that might help a lot.

TOB is good, too, since you can play a Swordsage and get Wis to AC, plus a lot of the Shadow Blade Maneuvers work pretty darn well with unarmed.

Magic of Incarnum's Shaman makes a great unarmed in the sense of having natural weapons fighter.

Dragon 310 had a surprisingly decent unarmed fighter variant called the Pugilist...
#3004

zombiegleemax

Dec 14, 2006 16:17:32
Q 1289

Are there any classes or PrC that make Natural attacks like claw, bites and tail sweeps more effective.

A1289 Animal shen is actually pretty good (some dark sun dragon magazine, your gonna have to check the dragondex for that...)
#3005

zombiegleemax

Dec 14, 2006 16:32:19
Q1301. How much damage per round is the fire elementals burn damage? does it scale as per the fire damage added to their slam attacks? (1d6 med, 2d6 large, 2d8 huge) or is it just a 1d6 like alchemists fire.

from SRD:

Burn (Ex)

A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.
#3006

yargon

Dec 14, 2006 16:48:32
Q:1302 Are there any Base classes with a starting BASE WILL SAVE of +3?
#3007

sharp_claw

Dec 14, 2006 16:52:52
A1302
nope.
#3008

Endarire

Dec 14, 2006 19:35:10
A1302 Elaboration
Using standard D&D classes, at first level, the base save is either +0 or +2.

-EE
#3009

yargon

Dec 14, 2006 21:06:00
Q1303: What energy do you channel if your a Neutral Dread Necromancer/Cleric (1/1). The Dread Necro is and arcane spellcaster who can rebuke undead,
and the Cleric can choose not to channel negative as it's a Neutral Cleric.
so can you have turn undead and rebuke undead?
#3010

jameswilliamogle

Dec 14, 2006 23:17:57
Q1304: How does spell preparation work for Wu Jen? Do they have spellbooks like a Wizard, or do they know all the spells on their spell list? Do they gain spells per level for free as a Wizard if they don't know all the spells automatically?
#3011

Tempest_Stormwind

Dec 14, 2006 23:31:16
Q1304: How does spell preparation work for Wu Jen? Do they have spellbooks like a Wizard, or do they know all the spells on their spell list? Do they gain spells per level for free as a Wizard if they don't know all the spells automatically?

A1304: Yes, identical in all ways to a wizard. In many ways, a Wu Jen is just a variant wizard with a different spell list.
#3012

tl

Dec 14, 2006 23:39:42
A1289: one more idea: Kensai
for small amounts of XP, you can enchant all you natural attacks of the same type up to your level. might be helpfull
#3013

tetujin

Dec 15, 2006 19:11:58
Q:1305

I seem to remember a feat that let monks apply Str*1.5 to unarmed attacks, I didn't see it in CompAdv, CompWar, or PHBII, anyone have any idea?
#3014

ksbsnowowl

Dec 15, 2006 19:23:08
Q:1305

I seem to remember a feat that let monks apply Str*1.5 to unarmed attacks, I didn't see it in CompAdv, CompWar, or PHBII, anyone have any idea?

A: 1305 - There is a feat in Races of Faerun that allows someone to do that as a full round action, I think. Could be wrong about the action time.
#3015

MaplessManiac620

Dec 16, 2006 3:59:00
I'll get right to it:

Q:1306 Is there a way for a non-spellcasting character to gain access to first level arcane (wizard/sorcerer) spells by taking a feat? The feat Hidden Talent on page 67 of the XPH does a similar thing for 1st level psionic powers.

More specifically for my situation, is there a way for a 1st level rogue to gain Magic Missile (1st) on his spell list? I'm hoping there's a feat like Hidden Talent that will work for 1st level wiz/sorc spells.

Thanks guys.
#3016

lilt

Dec 16, 2006 10:58:07
I'll get right to it:

Q:1306 Is there a way for a non-spellcasting character to gain access to first level arcane (wizard/sorcerer) spells by taking a feat? The feat Hidden Talent on page 67 of the XPH does a similar thing for 1st level psionic powers.

More specifically for my situation, is there a way for a 1st level rogue to gain Magic Missile (1st) on his spell list? I'm hoping there's a feat like Hidden Talent that will work for 1st level wiz/sorc spells.

Thanks guys.

No, but there is a feat that can let you cast a few arcane cantrips per day. It's called Magical Training and is a regional feat from the Player's Guide to Faerun.

Why exactly are you wanting Magic Missile anyway? If it's for delivering sneak-attacks with then it won't work. You need to attack with a weaponlike spell (one for which you need to make an attack roll) in order to do sneak-attack. Ray of Frost/Acid Splash would do nicely though.

Still, if that's the onloy reason that you're wanting spells then I'd advise against it. It may be a good idea for the early levels, but it'd result in less power later-on where that feat could be put to better use and you can afford wands to cover that base (with Use Magic Device).

Magical Training has been used in some builds where arcane casting (of any sort) can be used to meet requirements, specifically in FS's Cheater of Mystra build where it was used to meet some of the requirements for the Dweomerkeeper class without losing clerical casting progression.
#3017

zombiegleemax

Dec 16, 2006 11:15:41
Q1307: Does the Infusion Weapon Augmentation, personal, and indeed the rest of the weapon augmentation infusions affect both ends of a double ended weapon, or would that require 2 castings?
#3018

saturno

Dec 16, 2006 11:57:38
Q 1308: If I have a char with both Vow of Poverty and Vow of Purity (the one that you can't touch dead flesh), and I fight undeads, how can I purify me?
I don't think that I can carry holy water vials with VoP, then how I can avoid to break my Vow of Purity with a VoP char?
#3019

Griff

Dec 16, 2006 12:01:16
Q:1305

I seem to remember a feat that let monks apply Str*1.5 to unarmed attacks, I didn't see it in CompAdv, CompWar, or PHBII, anyone have any idea?

Hammerfist
its in Races of Faerun, page 164, Dwarf only though.

and you cant be holding anything in either hand, or flurry, to use the benifit.
#3020

green_eyes

Dec 16, 2006 14:16:13
Q:1309
Сan you use the spell Steeldance (SpC) with weapons bigger than you can wield? Like two Huge Greatswords. They are swords after all, you know, and the spell targets daggers and swords. And the description doesn't have the "as if you were wielding them" line when talking about the Attack Bonus.

It is very anime, now when I think about it
#3021

behaigo

Dec 16, 2006 15:14:56
Q1310: Can you intentionally botch a check (such as failing your disable device check on purpose)

Q1311: How many explosive runes can fit on a standard piece of paper/parchment
#3022

ksbsnowowl

Dec 16, 2006 15:17:22
Q1310: Can you intentionally botch a check (such as failing your disable device check on purpose)

A: 1310 - you can intentionally fail a saving throw. I can't see any reason why you couldn't do the same with a skill check.
#3023

lilt

Dec 16, 2006 16:09:32
@Saturno: You couldn't, but you could be purified by a party member if they were willing.
Q:1309
Сan you use the spell Steeldance (SpC) with weapons bigger than you can wield? Like two Huge Greatswords. They are swords after all, you know, and the spell targets daggers and swords. And the description doesn't have the "as if you were wielding them" line when talking about the Attack Bonus.

It is very anime, now when I think about it

Yes, you could use it on Colossal Greatswords if you could find some.

A clever GM would have an opponent attempt to disarm you, however. Then the text "as if you're wielding them" means that you fail to wield the weapons and reality kicks-in once again.
#3024

dragonlich

Dec 16, 2006 16:46:59
Q. 1312: What critical modifiers stack with each other?
#3025

saturno

Dec 16, 2006 16:54:18
Q. 1312: What critical modifiers stack with each other?

Noone in 3.5...

You can have both Keen Weapon and Improved criticals, but you use only the best crit range.
Same for all other bonuses to crit range if not specifically said that they stack (I haven't seen anyone of them in 3.5).
#3026

ksbsnowowl

Dec 16, 2006 18:32:36
Q. 1312: What critical modifiers stack with each other?

An improved threat range will "stack" with an increased critical modifier, as evidenced by the Thayan Gladiator PrC, from Champions of Ruin. That is a 3.5 book, by the way.
#3027

zombiegleemax

Dec 17, 2006 16:56:49
Q1313: A large weapon costs 2x the normal price. For composite longbows, does this double the composite cost? Also, can you point me to the rules which say yes or no?
#3028

MaplessManiac620

Dec 17, 2006 20:54:20
Thanks for the speedy reply to my last question.

Q1314: How high can we get UMD at Level 1? I'm up to +15 with fairly Unoptimized choices:

Human Bard/Rogue/Atrificer 1 - 18 Cha.
4 ranks
+4 Cha
+3 Skill Focus
+2 Magical Aptitude
+2 Masterwork Tool

I'd love to use Marshal for Motivate Charisma, but I'd have to find a way to get UMD on my skill list. Assuming it's possible, it'd look like this.

Human Marshal 1 - 18 Cha
4 ranks
+4 Cha
+4 Motivate Cha
+3 Skill Focus
+2 Mwk Tool
+17 Total.
#3029

tleilaxu_ghola

Dec 17, 2006 21:10:02
Well, there's mage spectacles from Magic of Incarnum. If you played an incarnum race, say Azurin, you could go:

Azurin Marshal 1
Feats: Shape Soulmeld (Mage Spectacles), (Skill Focus [UMD])

+2 ranks
+4 Cha
+4 Motivate Cha
+3 Skill Focus
+2 Mwk Tool
+6 insight to UMD
-----
+21 Total.

That should enable you to use a wand at 1st level without incident. Mage spectacles last 24 hours too.
#3030

MaplessManiac620

Dec 17, 2006 22:14:21
Thanks for the speedy reply.

I don't own Incarnum, so I'm not familiar with the mechanics involved.

Is there a non-Incarnum way to improve on what I originally posted?
#3031

p314i_dup

Dec 17, 2006 22:35:56
Q1315: Does Alertness granted by a familiar meet Prestige class requirements?

Q1316: I'm making a high level rogue/mage/etc npc who will be wielding a magical elvish longblade. I'm thinking about Keen as a special ability. Anything that I should also put on that might be obscure that I may miss?

Q1317: An Unseen Seers can add divination spells from any class to her spellbook at 2nd level. If she chooses a spell from the ranger or cleric list, is it still considered arcane?

Thanks for your assistance.
#3032

mod5000

Dec 17, 2006 23:43:15
A1315: Yes, it does.

One of my players has a level 11 Cleric, and another has a level 11 Necropolitan (+2 turn resistance, +2 resist control) character.

Q18318: If the cleric does turn damage greater than twice the Necropolitan's HD, does it command it? Or is it only rebuked, since the Necropolitan's effective level is less than twice the cleric's HD?
Q18319: If so, for how long? Forever? Until released? Ten minutes / level?
#3033

gaffer

Dec 18, 2006 0:22:43
Q1320: If a person has 20% concealment (say, from the Child of Shadows stance) and 50% concealment (say, from Hide in Plain Sight) and someone makes an attack on the square he/she's in... what kind of miss chances are rolled? 50%, 50% and then 20%?
#3034

rolandstjude

Dec 18, 2006 0:35:31
Q1321 Can spells with a range of "Touch" be persisted using the Persistent Spell feat?

Q1322 What does the term "fixed" mean in the Persist Spell feat?
#3035

surreal

Dec 18, 2006 2:32:15
Q 1323: Are there any requirements to be a recipient of a graft? ie: do you have to be living? what about contructs? living constructs? outsiders? undead? etc.

Please cite the source, as I've sifter through all four books (FF, LoM, MoEb, RotDr) and I just can't seem to find it.
#3036

ganbor

Dec 18, 2006 2:57:05
Q1321 Can spells with a range of "Touch" be persisted using the Persistent Spell feat?

A1321 According to the last CustServ ruling I've seen, yes... RIP balance :P
Q1322 What does the term "fixed" mean in the Persist Spell feat?

1322 Apparently anything without a variable... 40 ft is ok , personal is ok, touch is ok, but 25ft+5/level is not. Go CustServ~
#3037

ksbsnowowl

Dec 18, 2006 8:29:03
Q1321 Can spells with a range of "Touch" be persisted using the Persistent Spell feat?

According to the FAQ, unless it was recently changed, no, you cannot use persistant spell on touch range spells.
#3038

zombiegleemax

Dec 18, 2006 9:41:20
EDIT: Deleted to remove evidence of my stupidity.
#3039

orryn

Dec 18, 2006 11:45:56
Q 1324: Is there a feat that replaces the Str mod to damage with the Dex mod for ranged attacks? thanks.
#3040

ksbsnowowl

Dec 18, 2006 12:22:23
Q 1324: Is there a feat that replaces the Str mod to damage with the Dex mod for ranged attacks? thanks.

No, but there is a magical weapon ability, Fierce, from the Arms and Equipment Guide, that allows you to take a penalty to AC, no greater than your Dex Mod, and apply that as a bonus to (ranged only?) damage.
#3041

Tenebrous_Sage

Dec 18, 2006 12:38:09
Q1320: If a person has 20% concealment (say, from the Child of Shadows stance) and 50% concealment (say, from Hide in Plain Sight) and someone makes an attack on the square he/she's in... what kind of miss chances are rolled? 50%, 50% and then 20%?

The character would only have total concealment:
Concealment Miss Chance
Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.

#3042

Tenebrous_Sage

Dec 18, 2006 12:48:53
Q18318: If the cleric does turn damage greater than twice the Necropolitan's HD, does it command it? Or is it only rebuked, since the Necropolitan's effective level is less than twice the cleric's HD?

The sum of a character's turn resistance and HD is used to determine the out come of a turning check. So if your cleric has (notice I said has, the result of your turning check is irrelevant, commanding the undead is dependant on your character level) twice as many HD as the sum of the Necropolotin's HD and turn resistance he would be commanded.
Q18319: If so, for how long? Forever? Until released? Ten minutes / level?

Until the cleric dies, relinquishes command, or some other effect removes the character from the clerics control.
#3043

orryn

Dec 18, 2006 14:20:28
[b]Q 1325:[b] Is there a feat that lets you "Power attack" with range weapons?
#3044

mercury529

Dec 18, 2006 14:38:01
Q1326: Is Slow considered a good spell choice for a non-transmutation specialists (as compared to say haste which has no save but seems less powerful than eliminating full attack actions)?
#3045

zombiegleemax

Dec 18, 2006 17:17:38
Strickly on personal opinion, haste is nice to have (especially since it affects many characters) but slow is just a "save or die" spell as long as your mobile your enemy can't do anything, move or attacK (charge is full action).
#3046

zombiegleemax

Dec 18, 2006 17:23:04
Q1315: Does Alertness granted by a familiar meet Prestige class requirements?

A1315: yes but if you stay away form 5' from your familiar or if he dies. you loose alertness, and the prereq. for the class, so also all the class abilities. so unless you wanna keep that squirel in your pants, its a dangerous bargin
#3047

poorhobo

Dec 18, 2006 17:33:08
Q1316: In quite a few posts on the wizards boards I have seen a number of posts that amount to 'gate solar and win' Gate requires you to have a spellcasting level equal to the HD of the creature you're calling, Solars have 22HD. How is it automatically assumed every caster has a 22 caster level? what is the common trick or most used method to get it?
#3048

ksbsnowowl

Dec 18, 2006 17:53:44
Q 1325: Is there a feat that lets you "Power attack" with range weapons?

A: 1325 - Thrown weapons, yes. The Brutal Throw/Power Throw chain of feats from Complete Adventurer.

There is a way to get it for all ranged attacks via the Peerless Archer PrC (from Silver Marches). The Power Shot class ability gained at 3rd level.
#3049

lilt

Dec 18, 2006 17:59:53
Q1326: Is Slow considered a good spell choice for a non-transmutation specialists (as compared to say haste which has no save but seems less powerful than eliminating full attack actions)?

Well, it can be used to counter Haste. That's always a nice start. As a general rule of thumb, however, you only want to throw spells at someone's weak save. I'd say that it's a good spell if you know/suspect you'll be fighting multiple tough opponents with multiple attacks and poor will saves, but how often does that happen?

Haste makes a bunch of people who hit hard (the PCs) hit harder and faster. If you're facing a bunch of goons then they're likely to not hit as hard or well as a PC so removing iterative attacks (which are unlikely to hit your PC's high ACs anyway) is going to have less of an effect even before you factor the save.

Against PCs (PVP) or against multiple hard-hitters with lots of high attacks (animals, perhaps some BBEG's henchmen fights are a prime example), I suppose it could be very effective if your tough opponents have low will saves.
#3050

ogs-remix

Dec 18, 2006 18:09:56
Q1316: In quite a few posts on the wizards boards I have seen a number of posts that amount to 'gate solar and win' Gate requires you to have a spellcasting level equal to the HD of the creature you're calling, Solars have 22HD. How is it automatically assumed every caster has a 22 caster level? what is the common trick or most used method to get it?

If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures. You can call and control several creatures as long as their HD total does not exceed your caster level. In the case of a single creature, you can control it if its HD do not exceed twice your caster level.

A 1316)17 * 2 = Single 34 HD creature.

As for caster level boosting, use Google to search the boards and you'll find a ton of methods; both for arcane and divine casting.
#3051

yargon

Dec 18, 2006 18:31:43
A1315: Yes, it does.

One of my players has a level 11 Cleric, and another has a level 11 Necropolitan (+2 turn resistance, +2 resist control) character.

Q1318: If the cleric does turn damage greater than twice the Necropolitan's HD, does it command it? Or is it only rebuked, since the Necropolitan's effective level is less than twice the cleric's HD?
Q1319: If so, for how long? Forever? Until released? Ten minutes / level?

Your Necropolitan has an effective turn of 15HD, thus the Cleric has to affect 15HD worth of Undead to effect the Necropolitan.

Is your Cleric channeling positive or negative energy, ie do they turn or rebuke undead?

If they Turn undead, then if your character rolled 22 or more on the turing check (2d6+cleric level +cha mod) then he would be able to turn the Necropolitan, for 10 minutes, See turning http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead

If your Cleric had twice as many levels (or more) as the Necropolitan have Hit Dice (or levels), you destroy any that you would normally turn, ie If your cleric was 22nd level he would destroy the Necropolitan.

If your Cleric rebukes undead then again he has to be twice the level of the Necropolitan to beable to control it, otherwise its awed.

So No your level 11 Cleric can't Control (which lasts forever, until destroyed) or Destroy your 11th level Necropolitan. But he can Turn or Awe the Necropolitan if he rolls 22 or more on 2d6 +11 + cha bonus.

hope this helps
#3052

jjeff

Dec 18, 2006 19:39:23
Q1327: Officially, is the two free spells that a wizard gets every level only for wizard levels? Once I take a level in a PrC, I don't get any free spells and must buy scrolls to scribe into my spellbook or I won't have any spells for that level? That's brutal.
#3053

saturno

Dec 18, 2006 20:03:24
Q1327: Officially, is the two free spells that a wizard gets every level only for wizard levels? Once I take a level in a PrC, I don't get any free spells and must buy scrolls to scribe into my spellbook or I won't have any spells for that level? That's brutal.

A1327 Usually the arcane PrC says that the bonus lvls are for both spell known and spell per day, then most wizard PrC gives your 2 new spell known every lvl.
#3054

surreal

Dec 19, 2006 5:02:06
Q 1328: It's 5am and my brain is tired and fuzzy, but I have some funny idea for some sort of Incarnum/psionics/Uncarnate thing for ghosty soulmelds. Any potential here? (aside from the trick for PP regeneration)
#3055

jjeff

Dec 19, 2006 10:46:26
A1327 Usually the arcane PrC says that the bonus lvls are for both spell known and spell per day, then most wizard PrC gives your 2 new spell known every lvl.

But Wizards have no Spells Known. Only Spontaneous Casters have Spells Known. And since the Wizard lists the spell gain as per Wizard Level, and PrCs only increase Spells Known and Spells per Day, and not Spells in Spellbook, it shouildn't apply, right?
#3056

tleilaxu_ghola

Dec 19, 2006 10:50:33
But Wizards have no Spells Known. Only Spontaneous Casters have Spells Known. And since the Wizard lists the spell gain as per Wizard Level, and PrCs only increase Spells Known and Spells per Day, and not Spells in Spellbook, it shouildn't apply, right?

Not true. See the entry for "spells known" in the glossary of your PHB. It explicitly states that a wizard knows the spells in his spell book.
#3057

Pellanor

Dec 19, 2006 11:11:56
Q 1329: Would Arcane Strike work in an AMF? It's a feat, which are extraordinary abilities, and it requires you to sacrifice a spell, not cast one.
#3058

eridrau

Dec 19, 2006 11:39:13
A1329:
RAW: Yes
RAI: ... Not so much. It really depends on how you define anti-magic fields. If they're like in Faerun, simply holes in the weave of magic, then sure. You're just using innate magical 'potential' and burning it to do damage.
If you see them as 'magical black holes' Then no.
(Good question, btw)


(Okay I answered my own question, let's try a different one...)
Q1330: How would you go about turning an average human being into a Collosal animate skyscraper?
#3059

psly4mne

Dec 19, 2006 12:56:01
A1330: Polymorph any Object into a colossal animated object (duration 1 hour for same or lower intelligence).
#3060

homelesscaptain

Dec 19, 2006 13:14:01
Q1331: As a warforged artificer, can I use the "quicken spell" metamagic item infusion feat on a wand of fireballs to make the fireballs quickened? Does that mean I can use the wand twice during my turn? How does it work?
#3061

tear_of_primus

Dec 19, 2006 16:45:02
A1331: Wands are limited to 4th level spells and quicken is a +4, so no, not really.

Edit: See two posts below, right answer, wrong reason.
#3062

tear_of_primus

Dec 19, 2006 16:46:58
Q1332: Is there a feat that allows concentration on Bardic music as a move or swift action?
#3063

ksbsnowowl

Dec 19, 2006 17:07:15
Q1331: As a warforged artificer, can I use the "quicken spell" metamagic item infusion feat on a wand of fireballs to make the fireballs quickened? Does that mean I can use the wand twice during my turn? How does it work?

A1331: Wands are limited to 4th level spells and quicken is a +4, so no, not really.

You have no idea what you're talking about. The Metamagic Item infusion of the Artificer applies any metamagic feat you know to the spell trigger item in question. The infusion itself provides placing Empower Spell (+2 slot adjustment) on a wand of fireball (a 3rd level spell) as an example.

A: 1331 - Yes, you can apply the quicken spell feat via metamagic item. It doesn't do you a whole lot of good, however, as Spell Trigger items always require a standard action to activate, irrespective of the normal casting time of the spell contained within.

This is the same reason wands of Grave Strike, et al, do not work (note, however, that wands of Extended Grave Strike do work).
#3064

ksbsnowowl

Dec 19, 2006 19:11:13
Q 1333: Can the Maneuvers Known prerequisites for an individual Maneuver (from Tome of Battle) be met the same level you choose the Maneuver with Prerequisites.

Say, for example, you take your first level of Swordsage at character level 9 (giving you an Initiator Level of 5). Could you choose a Shadowhand Maneuver such as Cloak of Deception, and then take Assassin's Stance (prereq one shadowhand maneuver) as your first level Stance?

If it follows the prerequisite model for PrC's, then no, you must meet all prereqs the level before. If it follows the prerequisite model for feats, then yes, as you can take a feat and its prerequisite feat at the same time. A 1st level fighter taking Power Attack and Cleave, for example.
#3065

psly4mne

Dec 19, 2006 19:29:25
A1333: The reason you can't meet the feat prereqs for a PrC at the same level you take the PrC is that you choose your class level before you gain your feats. Similarly, the reason you can use skills/class features to qualify for a feat at the same level is that you choose feats after class/skills. Consequently, you can meet the prerequisites for a maneuver at the same level you take the maneuver. You choose your maneuvers in order, checking the prereqs for each one before taking it.
#3066

Nibbler

Dec 19, 2006 21:36:26
Q1334
Does Practiced Spellcaster increase the damage of a warlock's eldritch blast? How about the number and types of invocations?
#3067

aelryinth

Dec 19, 2006 22:05:31
No, and no. The only thing it would affect would be spell penetration rolls and DC's for your invocations.

===Aelryinth
#3068

zombiegleemax

Dec 19, 2006 23:13:32

im pretty sure its obvious, but my DM would like to hear it from someone other than me ;)
Q1301. How much damage per round is the fire elementals burn damage? does it scale as per the fire damage added to their slam attacks? (1d6 med, 2d6 large, 2d8 huge) or is it just a 1d6 like alchemists fire.

from SRD:

Burn (Ex)

A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

#3069

rolandstjude

Dec 19, 2006 23:45:36
A1321 According to the last CustServ ruling I've seen, yes... RIP balance :P

1322 Apparently anything without a variable... 40 ft is ok , personal is ok, touch is ok, but 25ft+5/level is not. Go CustServ~

Do you have links to postings of those?

According to the FAQ, unless it was recently changed, no, you cannot use persistant spell on touch range spells.

I didn't find any ruling to that effect in the FAQ.

Anyone else care to weigh in?
#3070

redforty

Dec 20, 2006 0:54:38
Q1335: Can the Iron Heart Surge ability from ToB cancel out a Frenzy (FB)?

thanks
please forgive me if this has been answered before.
#3071

fwib

Dec 20, 2006 13:13:02
Q1335: Can the Iron Heart Surge ability from ToB cancel out a Frenzy (FB)?

thanks
please forgive me if this has been answered before.

A1335: Simple question, unsimple answer.

Frenzy does appear to be in the list of things that IHS can terminate - 'spells, effects and conditions lasting a round or more' - but Frenzy itself compels you to fight to the best of your ability, or some such wording and your DM may rule this means that you don't get to voluntarily spend actions to end it.

On the other hand, since you do get to make a free will save each round (even though this is a free action, or a non-action) your GM may allow you to.
#3072

zombiegleemax

Dec 20, 2006 14:15:12
Q1336: Im farly sure I saw somewhere the statment that reguardless of your inititaor level when you first take a level of any martal class you can only take first level manuvers and stances from that class. Can any one give me a page number on that rule or am I imagening it?
#3073

Tempest_Stormwind

Dec 20, 2006 14:26:37
Q1336: Im farly sure I saw somewhere the statment that reguardless of your inititaor level when you first take a level of any martal class you can only take first level manuvers and stances from that class. Can any one give me a page number on that rule or am I imagening it?

A1336: That only applies to stances. Maneuvers lack that limitation. If I take 5 levels in Paladin and then take a level in Crusader, I learn 5 maneuvers of up to 3rd level, provided I meed their requirements (and note that you can meetthem at the same level you get them; If I learn one Devoted Spirit maneuver then I can, at the same level, take a maneuver that requires one Devoted Spirit maneuver). I also gain one first-level stance, but my later stances only care about my initiator level as a whole.
#3074

zombiegleemax

Dec 20, 2006 19:30:15
If I want to get a Silver Great Wyrm or a Golden Great Wyrm as a cohort what would be their respective equivalent level and which formula should I use to calculate it?
#3075

Tempest_Stormwind

Dec 20, 2006 19:43:43
If I want to get a Silver Great Wyrm or a Golden Great Wyrm as a cohort what would be their respective equivalent level and which formula should I use to calculate it?

Please follow the format.

A1337: This information, along with the slightly modified rules you need to do it, is available in the Draconomicon. It's a bit more complicated and involved than a regular cohort, IIRC, but I'm AFB at the moment, and, if no one else does so, I'll update this with the full rules as soon as I can.
#3076

ksbsnowowl

Dec 20, 2006 19:49:52
Q1321 Can spells with a range of "Touch" be persisted using the Persistent Spell feat?

Q1322 What does the term "fixed" mean in the Persist Spell feat?

A 1321: ...no, you cannot use persistant spell on touch range spells.

I didn't find any ruling to that effect in the FAQ.


That's because you didn't look hard enough. It's in the 3.0 Main FAQ. Unless a rule has significantly changed, or a more current ruling contradicts, the answers in the 3.0 FAQ are still viable.

Since the only thing that changed about Persistent Spell between editions was the level increase cost, I'd say it still applies.


3.0 Main FAQ, page 24:
Would spells that have touch range, such as spell resistance, be considered to have a fixed range, and therefore be usable with the Persistent Spell feat?

No. Range touch is not "fixed" for purposes of the Persistent Spell feat. The spell must affect the caster's person (personal range) or have some effect that radiates from the caster's person (a fixed range, expressed in feat).

#3077

psly4mne

Dec 20, 2006 23:21:51
A1301: Being on fire is a flat 1d6 per round. It does not scale with the size of the thing that set you on fire, even if it is a Fire Elemental.
#3078

mercury529

Dec 20, 2006 23:25:21
Q1338: Does the Shadowcraft Mage ability, Cloak of Shadow, allow you to make hide checks while being observed?
#3079

zombiegleemax

Dec 21, 2006 11:05:17
A troll or a character under the influence of the "Monstruous Regeneration"(Magic of Faerun) Spell that has his head severed with a vorpal attack would die automatically or it's body would re-attach his head or the body would regrow from his head in 3d6 minutes?

obs.: Considering that the "Monstruous Regeneration" spell was cast with the Persistent Metamagic Feat and the Weapon could not cause fire nor acid damage.
#3080

jameswilliamogle

Dec 21, 2006 11:32:27
Q1339: How do you make spoiler blocks?
#3081

lilt

Dec 21, 2006 11:46:36
Q1339: How do you make spoiler blocks?

A1339: Remove the spaces: [sblock ] [/sblock ]
#3082

lilt

Dec 21, 2006 11:48:36
Please follow the format.

A1337: This information, along with the slightly modified rules you need to do it, is available in the Draconomicon. It's a bit more complicated and involved than a regular cohort, IIRC, but I'm AFB at the moment, and, if no one else does so, I'll update this with the full rules as soon as I can.

You'd think that the question answer to topic 1337 would be more awesome. Not that they're not good answers, I was just expecting something more leet :D
#3083

fwib

Dec 21, 2006 12:09:41
A1336: That only applies to stances. Maneuvers lack that limitation. If I take 5 levels in Paladin and then take a level in Crusader, I learn 5 maneuvers of up to 3rd level, provided I meed their requirements (and note that you can meetthem at the same level you get them; If I learn one Devoted Spirit maneuver then I can, at the same level, take a maneuver that requires one Devoted Spirit maneuver). I also gain one first-level stance, but my later stances only care about my initiator level as a whole.

2nd level. Initiator level is halved for non-initiator classes, so you get 2 from Pal5 and 1 from your level of Crusader, giving you IL3 which will let you take 2nd level maneuvers.
#3084

zombiegleemax

Dec 21, 2006 12:16:21
Q1340:
Where can I find the errata for the feat Leap Attack online?
#3085

ksbsnowowl

Dec 21, 2006 12:28:19
Q1339: How do you make spoiler blocks?

Show
For this kind, type [sblock ] and [/sblock ] without spaces.
#3086

Tempest_Stormwind

Dec 21, 2006 12:31:10
2nd level. Initiator level is halved for non-initiator classes, so you get 2 from Pal5 and 1 from your level of Crusader, giving you IL3 which will let you take 2nd level maneuvers.

Ack, in my post-exam catharsis I've forgotten how to add!

A1340: On the main D&D website; click on Game Rules.
#3087

smote

Dec 21, 2006 13:02:02
Q1341:

Residual Magic Tactical Feat

Situation: Cast spell with metamagic, following round cast it with a wand.

The wands applies the metamagic and it is as if you had personally cast the same spell again without a wand, correct?

Assuming this is true, would the feat Wand Mastery effectively add 2 to your caster level and 2 to the spell's save DC (when you repeat the spell)?
#3088

Pellanor

Dec 21, 2006 13:14:45
You'd think that the question answer to topic 1337 would be more awesome. Not that they're not good answers, I was just expecting something more leet :D

A1337b: 7h15 1nf0rm4710n, 4|0n6 w17h 7h3 5|16h7|y m0d1f13d ru|35 y0u n33d 70 d0 17, 15 4v41|4b|3 1n 7h3 Dr4c0n0m1c0n. 17'5 4 b17 m0r3 c0mp|1c473d 4nd 1nv0|v3d 7h4n 4 r36u|4r c0h0r7, 11RC, bu7 1'm 4FB 47 7h3 m0m3n7, 4nd, 1f n0 0n3 3|53 d035 50, 1'|| upd473 7h15 w17h 7h3 fu|| ru|35 45 500n 45 1 c4n.
#3089

lilt

Dec 21, 2006 14:06:04
Q1341:

Residual Magic Tactical Feat

Situation: Cast spell with metamagic, following round cast it with a wand.

The wands applies the metamagic and it is as if you had personally cast the same spell again without a wand, correct?

Assuming this is true, would the feat Wand Mastery effectively add 2 to your caster level and 2 to the spell's save DC (when you repeat the spell)?

I don't think that activating a spell-trigger item counts as casting the spell again. That is, it's not you casting the spell but the wand.

There are arguments for and against this reading, I personally do not think that holding 2 2nd level scrolls should qualify someone for Mystic Theurge. I thus wouldn't allow this or a similar interpretation in my game.

@Pellanor: Ah, that's more like it.
#3090

zombiegleemax

Dec 21, 2006 16:51:58
EDIT: solved problem on my own ;)
#3091

kive

Dec 21, 2006 19:19:00
Q1342: I know you can't bind two soulmelds to a chakra, but can you just shape two soulmelds to a chakra? It almost seems like thats the case... as I can't find where it say's shaped soulmelds count as an item.
#3092

surreal

Dec 21, 2006 20:25:15
Q 1343: Where is the reference for the non-psionic Thri-Kreen that only has LA+1? I see it mentioned all the time, but have never seen it.
#3093

mercury529

Dec 21, 2006 21:11:14
Q1344: How does Chains of Disbelief from UA interact with True Seeing? Are subjects under the effect of true seeing required to make a Will Save even though they are sure of the illlusion?

Also, does true seeing automatically result in a passed Will save for Shadow Conjuration/Evocation spells? I imagine the answer is yes. Is that still true with Chains of Disbelief?
#3094

ksbsnowowl

Dec 21, 2006 21:37:23
Q 1343: Where is the reference for the non-psionic Thri-Kreen that only has LA+1? I see it mentioned all the time, but have never seen it.

A: 1343 - Shining South
#3095

surreal

Dec 22, 2006 2:07:28
(How did I miss 1337? I was hoping to snag that one...)

(anyhow, while browsing ToB today (no, I still haven't bought it yet) because I don't quite understand it all just yet)
Q 1345: If I start with something like Warblade 1, then take Fighter 8, I have an Initiator level of 5 right? Am I able to trade out those level 1 maneuvers as I progress for something of higher level? It sort of looks like it doesn't...

Q 1345b: ... but if I start with Fighter 8, then Warblade 1, I start out at IL 5 which means I can cherry pick some higher level maneuvers?
#3096

ksbsnowowl

Dec 22, 2006 7:18:48
Q 1345: If I start with something like Warblade 1, then take Fighter 8, I have an Initiator level of 5 right? Am I able to trade out those level 1 maneuvers as I progress for something of higher level?

A 1345: You would only be able to trade maneuvers out when you reached Warblade level 4, 6, 8, etc. A Warblade 1/Fighter X would never be able to trade out his low level maneuvers. But he could still gain a few higher-level maneuvers via the Martial Study feat.

Q 1345b: ... but if I start with Fighter 8, then Warblade 1, I start out at IL 5 which means I can cherry pick some higher level maneuvers?

A 1345b:Correct. But your stance must still be first level (due to the explicit wording stating that at first level you gain a first level stance.) You must still meet all the prereq's of any higher-level maneuvers you learn, though you can meet them with maneuvers you gain that same level (similar to feat prereq's).
#3097

zombiegleemax

Dec 22, 2006 8:51:58
Q1346: If an Arcane Archer imbues an anti-magic field in an arrow and hits a target with it, is the field attached to the target (and effectively nullify all of his spell, spell-like and supernatural features as long as the AMF perdures) or the area where the arrow hits (and thus remain affecting the area as if a valid target of the spell is there standing)?
Imbue Arrow (Sp)

At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster.

#3098

surreal

Dec 22, 2006 14:12:33
Q 1345b: ... but if I start with Fighter 8, then Warblade 1, I start out at IL 5 which means I can cherry pick some higher level maneuvers?

A 1345b:Correct. But your stance must still be first level (due to the explicit wording stating that at first level you gain a first level stance.) You must still meet all the prereq's of any higher-level maneuvers you learn, though you can meet them with maneuvers you gain that same level (similar to feat prereq's).

Wow... that really doesn't make any sense. It's almost like being penalized for taking martial adept classes early. I'm guessing there's already been discussion/ranting about this in the ToB threads already.
#3099

Tempest_Stormwind

Dec 22, 2006 14:30:03
Q1342: I know you can't bind two soulmelds to a chakra, but can you just shape two soulmelds to a chakra? It almost seems like thats the case... as I can't find where it say's shaped soulmelds count as an item.

A1342: No, each chakra can only be occupied by a single soulmeld. This isn't explicitly called out anywhere, but it's implied by the descriptions and only really challenged by preconcieved ideas from earlier systems (sort of like "readying multiple copies of a maneuver" in the ToB).

It's clearest in the example on page 51, where a totemist can't shape Totem Avatar on his heart chakra, since a Blink Shirt already occupies it.

It's alo clearest in the Double Chakra feat's Normal entry.
#3100

Nibbler

Dec 23, 2006 8:16:40
Q1347
If I have a psionic focus, can I expend it to take 15 on a concentration check used for a Diamond Mind save maneuver (Moment of Perfect Mind, etc.)?
#3101

lilt

Dec 23, 2006 8:25:01
Q1347
If I have a psionic focus, can I expend it to take 15 on a concentration check used for a Diamond Mind save maneuver (Moment of Perfect Mind, etc.)?

Q1347: Yes.
#3102

wizard_of_newfoundland_02

Dec 23, 2006 9:10:52
Where can i find the recaster? I've heard it mentioned on the boards and it seems interesting.

P.S. Forgive me if this was already posted on this thread but i didn't feel like paging through it all.:D
#3103

psly4mne

Dec 23, 2006 11:27:57
A1348: Races of Eberron
#3104

lilt

Dec 23, 2006 11:37:39
Where can i find the recaster? I've heard it mentioned on the boards and it seems interesting.

P.S. Forgive me if this was already posted on this thread but i didn't feel like paging through it all.:D

It's in Races of Eberron. A better way to find such information would be to do a site-specific search on google.

Try entering the following into google. The first link has the info you want:
recaster site:boards1.wizards.com
#3105

zombiegleemax

Dec 23, 2006 11:42:29
Q 1348: Does a familiar gain feats, skills, BAB based on its HD (or masters HD) as it levels up?
familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type. Only a normal, unmodified animal may become a familiar.

Hit Dice
For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.

#3106

lilt

Dec 23, 2006 11:49:08
Q 1348: Does a familiar gain feats, skills, BAB based on its HD (or masters HD) as it levels up?

A1348: No, It won't gain any itself as it doesn't actually gain HD. (although it is treated as having the same BAB and skills as its master)
#3107

tl

Dec 23, 2006 16:37:35
three rogue related questions
Q1389: anybody knows any good SA builds? I'm looking for some way to improve mine...
Q1390: is there a way to get SA every round with one attack as standard action?
Q1391: are there any size modifiers on Tumble? I don't think I have ever read about them, but it would make sense I think.
#3108

lilt

Dec 23, 2006 17:52:00
three rogue related questions
Q1389: anybody knows any good SA builds? I'm looking for some way to improve mine...
Q1390: is there a way to get SA every round with one attack as standard action?
Q1391: are there any size modifiers on Tumble? I don't think I have ever read about them, but it would make sense I think.

A1389: IMHO the best sneak-attack builds are ones that can reliably sneak-attack a range of opponents. Grave strike and Golem Strike are good for this, but if you're fighting PVP (or character-like opponents like BBEGs) then you'll want ways to suppress fortification armors. Given that, you might want to look at going sneak-attacker/caster, or possibly to take a Chameleon (RoD) dip. Yes, I am saying that the best sneak-attacker isn't nessecarily the one with the most sneak-attack dice. That's far too ivory-tower unless you have good evidence that you won't be fighting crit-resistant creatures. Also the Craven feat (Champions of Ruin) is just awesome for a sneak-attacker.
A1390: Can you please clarify? Of course you can if you have a flanking buddy, or have some way to deny your opponent their dex bonus to AC. Generally sneak-attackers are best going for multiple sneak-attacks per round, however, like with TWF.
A1391: No, aside from the fact that larger creatures generally have lower dexterities.
#3109

undercover

Dec 23, 2006 18:08:04
Q1392 Can a wand be enchanted with unlimited charges for double price? (DMG Table 7-33)

Q1393 Can a Staff be enchanted with only one spell?

Q1394 How do you explain to a player that the familiar ability to deliver touch spells do not mean ranged touch attacks? From the ability description it's not clear, the glossary states that touch spells are those made with touch attacks and these can be melee or ranged, but the weapon focus (ranged/touch) clearly stabilishes the difference the player doesn't accept based on the glossary...
#3110

Tenebrous_Sage

Dec 23, 2006 18:21:52
Q1392 Can a wand be enchanted with unlimited charges for double price? (DMG Table 7-33)

No, table 7-33 doesn't apply to wands, their formula is located on 7-32.

Q1393 Can a Staff be enchanted with only one spell?

There's nothing in the rules that prevents it.

Q1394 How do you explain to a player that the familiar ability to deliver touch spells do not mean ranged touch attacks? From the ability description it's not clear, the glossary states that touch spells are those made with touch attacks and these can be melee or ranged, but the weapon focus (ranged/touch) clearly stabilishes the difference the player doesn't accept based on the glossary...

How about a Touch spell having a target line, while are Ranged Touch Spell has an effect line. Either that or you can bludgeon the player upside the head with the PHB until he sees reason.
#3111

undercover

Dec 23, 2006 18:31:09
Either that or you can bludgeon the player upside with the PHB the head until he sees reason.

Wonderful idea! :D

Thanks for the answers!

One more:
Q1395 When you "Ask Wizards", do they email you the answer? How long does it usually take? Is it the same as CustServ?
#3112

zombiegleemax

Dec 23, 2006 20:09:52
Q1394 How do you explain to a player that the familiar ability to deliver touch spells do not mean ranged touch attacks? From the ability description it's not clear, the glossary states that touch spells are those made with touch attacks and these can be melee or ranged, but the weapon focus (ranged/touch) clearly stabilishes the difference the player doesn't accept based on the glossary...

A1394 It says touch spells, not ranged touch spell. so a familiar can transmit any spell with the "range: touch" descriptor as long as he is within 5' of the wizard. there is really no confusion here.
#3113

crow04

Dec 23, 2006 23:49:41
Q1396

looking for a thread about getting skills as class skills. i'd google it, but can't remeber title.

thanx
#3114

Tenebrous_Sage

Dec 24, 2006 3:17:42
A1396

[thread=749560]Here's[/thread] the thread. [thread=482636]Surreal makes a lot of handy resources[/thread].
#3115

Xeraph

Dec 24, 2006 7:10:56
Q1397: Is it unappropriate to hijack this thread to get replies in other forums? :D And if not...

Q1398: Is this balanced?

Sorry guys, couldn't resist, you P.E.A.C.H. the best afterall. :P
#3116

tl

Dec 24, 2006 7:24:45
A1390: Can you please clarify? Of course you can if you have a flanking buddy, or have some way to deny your opponent their dex bonus to AC. Generally sneak-attackers are best going for multiple sneak-attacks per round, however, like with TWF.

Q1390/2: well, that's exactly what I meant; how do you deny your opponent their dex bonus to AC without using feint every second round (standard action)... I'm doing a flying rogue, with extremely low str and pretty low con but dex 22 in 1st level and I need a way to deal SA every round (or almost every round) with fly-by-attack. I wouldn't count on flanking buddy too much, totally out of character (mine and his :P)
and does having TWF enables you to SA twice in the same round?!?

Q1399: what about size modifiers on Intimidate? I'm almnost sure I read about that...
#3117

zombiegleemax

Dec 24, 2006 7:34:35
A1390/2: Improved Init + Tanglefoot Bags will get you a pretty good number of SA situations. 1 level dip into Swordsage (ToB to the rescue, again) for Distracting Ember, so you'll always have a Flankbuddy. TWF allows you SA every attack that would otherwise qualify, so yeah.

A1399: Large and In Charge, IIRC, from S&F and CW(?).
#3118

behaigo

Dec 24, 2006 12:10:20
Q1400: Where can I find archivist?
#3119

xaktsaroth

Dec 24, 2006 12:43:54
Q1400: Where can I find archivist?

A1400: Heroes of Horror

Seriously, bookmark this.
#3120

tl

Dec 24, 2006 13:29:21
ok, now I'm totally in Swordsage 1 halfling-sub Monk 1 Ascetic Rogue; any ideas?

but for my real questions:
Q1401: does Swordsage and Monk Wis to Ac bonus stack?
Q1402: is Deadly Precision (XPH) worth it? kinda feels right, but I never saw it mentioned...
#3121

fwib

Dec 24, 2006 14:17:23
ok, now I'm totally in Swordsage 1 halfling-sub Monk 1 Ascetic Rogue; any ideas?

but for my real questions:
Q1401: does Swordsage and Monk Wis to Ac bonus stack?
Q1402: is Deadly Precision (XPH) worth it? kinda feels right, but I never saw it mentioned...

A1401 As written, no. since the one requires you to wear light armour, and the other to wear no armour. Opinions may differ.

A1402 Not really ... the average of a d6 is 3.5, the average of a d6 with deadly precision is 3.917 - so you need 8 dice already for it to be as good as +1d6, and it wastes time on re-rolling
#3122

tl

Dec 24, 2006 15:14:19
today, you have showed me one thing that will, if I got it correctly, for ever change my perception of sneaky characters. here comes...
Q1403: can a PC capable of SA SA with every attack he makes under SA conditions? meaning if she makes 6 attacks in one round, can she makes 6 SA? and is this RaW or RaI? seems so overpowered...
#3123

surreal

Dec 24, 2006 15:16:07
A 1404: If the conditions are met, you can sneak attack with every single attack. It's reasonably strong, but not overpowered considering all the ways you can avoid SA at high levels.
#3124

surreal

Dec 25, 2006 0:27:35
Q 1405: Did anyone else notice that we accidentally skipped 40 numbers on the last page?

Q 1406: Does a Goliath barbarian with Mountain Rage (sub level) who goes into Bear Warrior still get the additional size increase?
#3125

zombiegleemax

Dec 25, 2006 0:54:04
today, you have showed me one thing that will, if I got it correctly, for ever change my perception of sneaky characters. here comes...
Q1403: can a PC capable of SA SA with every attack he makes under SA conditions? meaning if she makes 6 attacks in one round, can she makes 6 SA? and is this RaW or RaI? seems so overpowered...

A1403: No, not only a PC but all characters and monsters can SA, Suden strike or do that scout thing on each of their attacks, fear thy flurry of blows whilst flanked...
#3126

zombiegleemax

Dec 25, 2006 0:56:21
Q 1405: Did anyone else notice that we accidentally skipped 40 numbers on the last page?

Q 1406: Does a Goliath barbarian with Mountain Rage (sub level) who goes into Bear Warrior still get the additional size increase?

A1405: who cares, you coud write Q13: for your next question and no one would mind.

A1406 I don't know what you are refering to, but if a goliath increases size, he maintains his powerfull build race feature
#3127

jaronk

Dec 25, 2006 3:14:12
today, you have showed me one thing that will, if I got it correctly, for ever change my perception of sneaky characters. here comes...
Q1403: can a PC capable of SA SA with every attack he makes under SA conditions? meaning if she makes 6 attacks in one round, can she makes 6 SA? and is this RaW or RaI? seems so overpowered...

Totally RAI and RAW. Considering how many high end monsters are immune to sneak attack, and how hard and dangerous it can be to fire off a full attack sneak attack (remember, that rogue has to get into flanking position, which is often in the middle of the baddies, and he's wearing light armour and has d6 HD... ack), as well as the low BAB of rogues, this is hardly overpowered. Rogues still have a lot of trouble in melee, but yes, they can shine if they set it all up just right in the right conditions. That's sort of the point... when they fight dirty, they're great, but in a fair fight, they're screwed.

JaronK
#3128

jaronk

Dec 25, 2006 3:15:27
Q1401: does Swordsage and Monk Wis to Ac bonus stack?
Q1402: is Deadly Precision (XPH) worth it? kinda feels right, but I never saw it mentioned...

A1401: No, sadly. I believe this was ruled on by the Sage.

A1402: No, try the Craven feat instead.

JaronK
#3129

edea

Dec 25, 2006 3:20:09
Totally RAI and RAW. Considering how many high end monsters are immune to sneak attack, and how hard and dangerous it can be to fire off a full attack sneak attack (remember, that rogue has to get into flanking position, which is often in the middle of the baddies, and he's wearing light armour and has d6 HD... ack), as well as the low BAB of rogues, this is hardly overpowered. Rogues still have a lot of trouble in melee, but yes, they can shine if they set it all up just right in the right conditions. That's sort of the point... when they fight dirty, they're great, but in a fair fight, they're screwed.

JaronK

Actually, I would think it's more for a character that's getting sneak attack dice without actually "suffering" through the rogue experience (a very simple example is any character in an assassin's stance). I agree it's not overpowered, however.
#3130

surreal

Dec 25, 2006 3:24:31
A1406 I don't know what you are refering to, but if a goliath increases size, he maintains his powerfull build race feature

Q 1406 b: I was referring to the mountain rage substitution level (Races of Stone) which increases your size to large while raging. I was wondering if that size increase would stack with the Bear Warrior's transformation.
#3131

zombiegleemax

Dec 25, 2006 7:11:30
Q 1406 b: I was referring to the mountain rage substitution level (Races of Stone) which increases your size to large while raging. I was wondering if that size increase would stack with the Bear Warrior's transformation.

A 1406 b:sorry i'm not familiar with that, but if it increases your size tolarge, then its not an increase in size cathegory but a set size. but if you post the books you have taken those from and i'll check it out.
#3132

crow04

Dec 25, 2006 11:38:42
Q 1407 I saw a feat, can't remeber where, don't have the name, but it gave you benifits while wearing medium armour and had heavy armour pro. as a prereq. Anyone know the name of the feat and/or the source? thanks in advance, i know this is a hard one.
#3133

bobsutan

Dec 25, 2006 12:50:43
Q 1408: What is the generally accepted "best" builds that use the wild shape ability? I've read things on here in the past that looked pretty cool with druids and whatnot being able to change into pretty big creatures to lay down the hurtin on their enemies, but I've hit a wall in searching for them. I took a look at the Build FAQ for druid and saw a link from that, but its not as beefy as the builds I remember seeing. Anyone know what I'm talking about???
#3134

surreal

Dec 25, 2006 13:23:48
A 1408: There is no "best" per se... but you can go:
1) druid 20 - can't go wrong with the original
2) monk 1-2/druid 18-19 - a bit more AC and feats
3) druid 5/master of many forms 7/whatever - strongest at ecl 12
4) any variant of the above with Nature's Warrior, Warshaper, Lion of Talisad, or Moonspeaker mixed in
#3135

tl

Dec 25, 2006 15:44:24
A1206: I'd say that if you took Powerful Wild Shape feat (RoS), you would firstly have Powerful Build while in bear form. Since Mountain Rage kinda just improves Powerful Build while raging, I think it totally stacks.
#3136

zendu

Dec 25, 2006 16:32:34
A1407

Sure you dont mean heavy armor optmization? (RoS)
#3137

lilt

Dec 25, 2006 17:42:11
A 1408: There is no "best" per se... but you can go:
1) druid 20 - can't go wrong with the original
2) monk 1-2/druid 18-19 - a bit more AC and feats
3) druid 5/master of many forms 7/whatever - strongest at ecl 12
4) any variant of the above with Nature's Warrior, Warshaper, Lion of Talisad, or Moonspeaker mixed in

A1408: (alternate/additional)
If you're willing to use slightly more tennuous methods, you might want to consider:
Human Divine Minion XYZ 1/MoMF 7
Qualify for MoMF using the Divine Minion template, which allows you to change forms as a free action and unlimited uses per day. If you take the XYZ level as Monk then you get the nice wisdom bonus to AC too. This build might be considered a bit rude by some, however.
Wildshape Ranger 5/MoMF 7/XYZ 8
Perhaps slightly stronger in combat than the Druid version thanks to a higher BAB, better skills, and nice abilities. Druid does have better spellcasting, undoubtedly, but that benefit is largely lost in later levels as your caster level and spell levels fall behind.
MoMF Wildshape Build/Chameleon 2-7+
Chameleon from RoD makes a nice addition to wildshape builds, particularly those including MoMF. This is because then not only can you change to look like the wizard you and your buddies offed in the last encounter, but you can immitate their spells to further the illusion. Top this off with the switchable feat, the fact that you can cast from any spell list, and the fact that you can take-on a combat focus or use the Ability Boons for even more combat bonuses and you have a winner.

My personal favourite for wildshape ability, infiltration, and spellcasting seasoning would probably go something allong the lines of:
Wildshape Ranger 5/MoMF 7/Nature's Warrior 1/Chameleon 7
BAB 16, Extraordinary Wildshape, Double Aptitude, Switchable feat, good skills.
Note that in this case you can't get into Chameleon until after 13th level, however, due to the cross-class skill requirements.
#3138

loublin

Dec 25, 2006 22:48:58
Q1409 Is the ninja ghost step invisability as per the spell invisibility or grerater invisability

Q1410 Where would i find info on boosting BAB in a build
#3139

surreal

Dec 25, 2006 22:53:00
Q1409 Is the ninja ghost step invisability as per the spell invisibility or grerater invisability

Q1410 Where would i find info on boosting BAB in a build

A 1409: No. The invisibility is as per the description in the text, and lasts for the round.

A 1410: There is no way to "boost" BAB, short of the spell Divine Power (there may by other spells that work as well). Otherwise, just stick to full BAB classes.
#3140

zombiegleemax

Dec 26, 2006 1:12:21
Q 1411: When using the astral construct power, does the astral construct gain bonus feats from HD in addition to menu options?
#3141

ksbsnowowl

Dec 26, 2006 7:52:03
Q1410 Where would i find info on boosting BAB in a build

A 1410: There is a weapon enhancement in complete adventurer, I think, named Skillful; it increases your BAB to 15 for that weapon only. It's not all that useful for a full-BAB warrior type, but for a wizard or rogue type that dips around and loses BAB because of it, it could be a worthwhile investment.
#3142

lilt

Dec 26, 2006 9:29:42
Q1409 Is the ninja ghost step invisability as per the spell invisibility or grerater invisability

Q1410 Where would i find info on boosting BAB in a build

A1409: Surreal is correct that it is essentially neither. It is a supernatural ability which grants the invisible condition without actually interacting with the invisibility spell. As the spell is the reason that you become visible when you attack, being invisible from the ghost step ability isn't affected by attacking. The reason that we're not just saying "it's just like greater invisibility" is that Ghost Step won't interact with anything like Greater Invisisbility does. You won't be able to meet requirements with it, counter it, or dispell it like you could with real greater invisibility.

A1410: The Skillful weapon enhancement (gives you the BAB of a cleric of your level) and Divine Power have been mentioned already. Other ways I can think of include Tenser's Transformation and the War Chanter's Inspire Legion ability (CW). If you're wanting help with a specific build or character type, tell us and we might be able to help you more.
#3143

nastynate

Dec 26, 2006 19:20:46
Is there any specific ruling that bars the variant classes (like the martial rogue) from multiclassing with the unaltered base from the PHB (like the standard rogue)?

I had always assumed that it was considered the same class for multiclassing purposes, (like wizard and specialist wizard), but I cannot find anything written in the Unearthed Arcana that strictly forbids multiclassing in this way. Am I missing something obvious?

-Peace-
#3144

Tenebrous_Sage

Dec 26, 2006 19:30:31
Is there any specific ruling that bars the variant classes (like the martial rogue) from multiclassing with the unaltered base from the PHB (like the standard rogue)?

I had always assumed that it was considered the same class for multiclassing purposes, (like wizard and specialist wizard), but I cannot find anything written in the Unearthed Arcana that strictly forbids multiclassing in this way. Am I missing something obvious?

-Peace-

As far as I'm aware it's never come up. I think it's fairly safe to assume, however, that they couldn't.
#3145

ksbsnowowl

Dec 26, 2006 19:34:29
Is there any specific ruling that bars the variant classes (like the martial rogue) from multiclassing with the unaltered base from the PHB (like the standard rogue)?

I had always assumed that it was considered the same class for multiclassing purposes, (like wizard and specialist wizard), but I cannot find anything written in the Unearthed Arcana that strictly forbids multiclassing in this way. Am I missing something obvious?

-Peace-

The only mention of it that I know of is within the Gestalt section:
Building A Gestalt Character

To make a 1st-level gestalt character, choose two standard classes. (You can also choose any of the variant classes, though you can’t combine two versions of the same class.) Build your character according to the following guidelines.

#3146

zombiegleemax

Dec 26, 2006 20:13:33
Actually, if I remember correctly, a variant class counts for the class it's made from. you can't have 2 variants of hte same class or have one class and one of it's variant (gestalt or no). Just like you can't take fighter 2 and then, take fighter 2.
#3147

ksbsnowowl

Dec 26, 2006 20:43:55
Actually, if I remember correctly, a variant class counts for the class it's made from. you can't have 2 variants of hte same class or have one class and one of it's variant (gestalt or no). Just like you can't take fighter 2 and then, take fighter 2.

Right, but the poster wants actual rules text that states this.
#3148

deafbymetal

Dec 26, 2006 20:50:23
Q1412 Does a template with a LA+1 count toward your IL when making a martial adept? Say you have a LA+1 and four levels of Swordsage and one level of Warblade (6th level character). Is you SS IL four or five?
#3149

ikeren

Dec 26, 2006 21:34:11
Q1413 What book is Kelgore's Fire Bolt in?
#3150

nastynate

Dec 26, 2006 21:34:43
Right, but the poster wants actual rules text that states this.

You got it KSB. I am not currently allowing such combinations, but I would like the rules to back me up, and it seems as though the UA is not terribly clear on the issue.

For example a fighter 2 / thug 2 (which is what my player wants to do) seems perfectly legitimate by the RAW, so I was hoping to find something a little more specific than my opinion (which does happen to be shared by those to have posted thus far) that specifically forbids the combo.

Who better than the CO boards to turn to, when seeking a little rules clarification? I'd hate to have to ask Customer Service which will give me an opinion without rules text to back it up (as they so often do).

I'd simply make the call myself if this was potentially game-breaking, but since its relatively benign, I don't want to shoot it down without some justification. I'm flexible on the issue, until I see a good reason not to be.
#3151

nastynate

Dec 26, 2006 21:37:50
Q1413 What book is Kelgore's Fire Bolt in?

PHB2
#3152

lilt

Dec 26, 2006 22:07:11
Q1412 Does a template with a LA+1 count toward your IL when making a martial adept? Say you have a LA+1 and four levels of Swordsage and one level of Warblade (6th level character). Is you SS IL four or five?

No, the extra 1/2 IL is based on Character Level or levels in classes. The template is not a class, and as such wouldn't increase IL.

The IL in your example would be 4.
#3153

zombiegleemax

Dec 27, 2006 0:40:44
Q 1414: I can't remember where, but somewhere on these boards, it says that shifters can shift while wildshaping. Does this hold true for using polymoprh or metamorphosis?
#3154

Endarire

Dec 27, 2006 0:56:00
Q1415: In what source is it stated that a spell without verbal, somatic, and material components can't be countered?

Q1416: Do you know that I love you guys? *sniff*

-EE
#3155

Tenebrous_Sage

Dec 27, 2006 0:59:51
Q1415: In what source is it stated that a spell without verbal, somatic, and material components can't be countered?

Q1416: Do you know that I love you guys? *sniff*

-EE

A1415: It's not. You cannot, however, identify it (barring certian magic items) which makes it very difficult to counterspell.

A1416: Thanks...
#3156

dnjscott

Dec 27, 2006 1:16:16
Q1416: Do you know that I love you guys? *sniff*

-EE

A1416: You're not getting my Bud Light.
#3157

surreal

Dec 27, 2006 2:21:09
Q 1417: I remember seeing a feat somewhere that improved your fiendish servant (such as from a Blackguard), or something really similar. Anyone know where I can find it?
#3158

lilt

Dec 27, 2006 7:22:05
Q 1417: I remember seeing a feat somewhere that improved your fiendish servant (such as from a Blackguard), or something really similar. Anyone know where I can find it?

Is this the one you're looking for?
Source: CoR. Also, I find that Realms Helps page is a really good source for searching FR stuff which doesn't make it into Crystalkeep if you do a search for all/all here then use your browser's find function to find the exact feat you're looking for.
#3159

mercury529

Dec 27, 2006 14:38:39
Q1418: Is there any magical item that allows you to activate silence as a free action/move action (and if so what book is it in)? If not, what would the cost be to create a custom magic item that accomplished it? 2000 (fixed cost) * 2 (spell level) * 3? (Caster level does not matter, can I use 1 or does it require a minimum CL needed to cast the spell) * 2 (for 1/min a level) ?
#3160

hxhunter

Dec 27, 2006 14:47:06
Q1419: Is there a list with LA +0 races and templates?
#3161

surreal

Dec 27, 2006 14:58:56
Is this the one you're looking for?
Source: CoR. Also, I find that Realms Helps page is a really good source for searching FR stuff which doesn't make it into Crystalkeep if you do a search for all/all here then use your browser's find function to find the exact feat you're looking for.

Yep, that's it. Thanks. It's not quite as strong as I was hoping for though.

The sad thing is, I had the book open to a few pages afterwards when looking at the Shadowform Familiar feat and didn't notice it.
#3162

Tempest_Stormwind

Dec 27, 2006 15:08:21
Q1418: Is there any magical item that allows you to activate silence as a free action/move action (and if so what book is it in)? If not, what would the cost be to create a custom magic item that accomplished it? 2000 (fixed cost) * 2 (spell level) * 3? (Caster level does not matter, can I use 1 or does it require a minimum CL needed to cast the spell) * 2 (for 1/min a level) ?

A1418: Get a coin or gem or somesuch enhanced with a continuous Silence effect (note that there's a factor adjusting price based on duration for this change). Then stick it in your pocket or a glove of storing.

It's an emanation, and with total cover from the outside world it won't be projecting silence. Retrieving an item is typically a move action, but there are ways (such as the glove) to make it a free action.
#3163

mercury529

Dec 27, 2006 17:41:34
A1418: Get a coin or gem or somesuch enhanced with a continuous Silence effect (note that there's a factor adjusting price based on duration for this change). Then stick it in your pocket or a glove of storing.

It's an emanation, and with total cover from the outside world it won't be projecting silence. Retrieving an item is typically a move action, but there are ways (such as the glove) to make it a free action.

What would a custom item like that cost? In DMG it says continous effects and use activated have the same cost. If I make it use activated, I could turn on/off the silence without needing to cover it, correct?
#3164

zombiegleemax

Dec 27, 2006 18:03:53
it would cost 2000g times the spell lvl of the [i]silence[i] spell that you're using, times the minimum caster lvl for a character of that class to cast that spell, times 2 (i think) because it doesn't take up a slot. i've heard of ways to reduce this by having an artificer craft your item. i believe they are treated as 2 cl higher for mimicking any casting class's item creation ability, but i don't remember whether they pay for those 2 cl in item creation costs.

the method i remember hearing about was to enchant a coin with it and put it in your mouth. when you open your mouth, the silence radiates out from it; when you close your mouth, it stops. opening your mouth is, of course, a free action, but activating a use-activated magic item certainly is not. it takes the same amount of time that it does to cast the spell. think of the repercussions if scrolls and wands of fireball were usable as free actions ...
#3165

mercury529

Dec 27, 2006 19:19:19
Lord_Likk: Isn't there also a x2 to price for the fact that you are making a 1 min/level item continuous? That would bring the grand total to 48,000 gp which seems very unworth it.

As far as the Use-Activated goes, according to the DMG, Use-Activated items are either standard actions or no actions at all, and you can have items activated just by mentally willing the activation. (pg 213)

As for the opening the mouth trick, it seems to me like you would never be able to speak that way.
#3166

kive

Dec 27, 2006 23:09:38
Q1420: How valuable is the construct type? What advantages would I gain by summoning a construct rather then anything else on the summoning lists?
#3167

edea

Dec 27, 2006 23:52:38
A 1420: Mainly thier defensive properties. Constructs are immune to most status effects, and many of them completely resist anything that allows for SR. However, they don't have a Con mod to their HP (since they have no Con at all), they don't have a great many special abilities, and they aren't as easy to heal as other summons. Also, with the advent of the Spell Compendium, you need to watch for rays of deanimation.

Q 1421: Is there any way to reduce the amount of time normally necessary to utilize an artificer's Retain Essence ability?
#3168

surreal

Dec 28, 2006 2:56:22
Q 1422: Lords of Madness PrC: Sanctified Mind
- The second level ability "Cleansing Strike" has no listed uses per day. Read one way, it looks like unlimited uses as long as you expend your focus each time. Read another way, it's only 1/day. Any thoughts?
#3169

zendu

Dec 28, 2006 4:55:10
A1420: Immune to sneak attack, and ability drain, among other things. The important feature is that you can heal them with repair spells from ebberon.
#3170

deafbymetal

Dec 28, 2006 7:00:28
Does a human who has the draconic template (inherited, RotD pg. 74) still qualify for the bonus human feat and extra skill points at 1st (character) level?
#3171

ksbsnowowl

Dec 28, 2006 7:08:25
Q 1423: Does a human who has the draconic template (inherited, RotD pg. 74) still qualify for the bonus human feat and extra skill points at 1st (character) level?

Fixed that for you.
#3172

tl

Dec 28, 2006 8:46:49
now making a Goliath-sub Barbarian
Q1424: just found Markings of the Hunter. is it worth it? I mean, rolling all initiative twice? or any Markings for that matter...
Q1425: I think I read once a feat that allows you to stop enemy's movement with AoO. you know, Mountain rage Goliath with reach weapon... anybody knows what I'm talking about?
Q1426: On the other hand, what happens if you bull-rush an opponent in the middle of his move, thanks to Knockback or something?
all other advices are very welcome... including links to good Brb builds... but please no FB!
#3173

lilt

Dec 28, 2006 8:49:02
Q 1422: Lords of Madness PrC: Sanctified Mind
- The second level ability "Cleansing Strike" has no listed uses per day. Read one way, it looks like unlimited uses as long as you expend your focus each time. Read another way, it's only 1/day. Any thoughts?

Well, by the RAW I don't think there's a limit. Given that the last sentence of the ability talks about it being "used up for the" day, and the fact that the ability potentially does a fair bit of damage, you may have trouble getting it past a DM as an unlimited use thing.

Then-again, consider the following:
When you get the ability at 2nd level, it's essentially Psionic Weapon that gives you an attack bonus in exchange for only being useful against psionic creatures. At 4th level, it's essentially the same as Greater Psionic Weapon with the same bonus and limitation. Once you go beyond 4th level, it does more damage than Greater Psionic Weapon, but you've spent 5-6 levels on it by then.
#3174

Harliquinn

Dec 28, 2006 9:29:45
A1425: Stand Still feat out of Expanded Psionics Handbook.
#3175

zombiegleemax

Dec 28, 2006 9:57:20
Q1427: If I use Polymorph to turn into a War Troll, do I automatically get the masterwork greatsword and breastplate that is included in it's description or do I take on the form of a War Troll without any equipment?
#3176

lilt

Dec 28, 2006 10:14:13
Q1427: If I use Polymorph to turn into a War Troll, do I automatically get the masterwork greatsword and breastplate that is included in it's description or do I take on the form of a War Troll without any equipment?

A1427: You take the form of one without any equipment.
#3177

lilt

Dec 28, 2006 12:33:10
Q1428: Have there been any threads to discuss what spells it'd be best to take as SLAs with Draconic Rite of passage? Obviously there's Identify to get round the 100gp/casting material component, but are there any other noteable ones?

I was considering sanctum spell abuse to limbo Craft Magic Tatoo under the 1st level spell limit, but I don't think it works.
#3178

tl

Dec 28, 2006 15:44:20
Q1429: I haven't found any tripping handbooks or anything like that... hack, I haven't even find a decent tripping build! is that because I'm incompetent or 'cause there aren't any (beside The "Gatling Chain Gun" Tripper)?
#3179

lilt

Dec 28, 2006 15:49:32
Q1229: I haven't found any tripping handbooks or anything like that... hack, I haven't even find a decent tripping build! is that because I'm incompetent or 'cause there aren't any?

A1429: I'll assume it's because you're incompetent until you get the numbering right! :P
#3180

xaktsaroth

Dec 28, 2006 16:28:45
Q1423:Does a human who has the draconic template (inherited, RotD pg. 74) still qualify for the bonus human feat and extra skill points at 1st (character) level?

A1423:

Yes, despite the transformation, the human retains their natural versatility. Normally, you can keep the qualities of the base race when you template, unless the template specifically mentions you lose them. Some templates go even farther then that.(See: Dragonborn template, Races of the Dragon)
#3181

deafbymetal

Dec 28, 2006 20:16:46
Thanks Xaktsaroth, that's what I thought. Also, thanks to ksbsnowowl for the correction- I was leaving for work and thought I'd fire off that question, but I forgot to number it:embarrass

1430If I'm fighting more than one opponent and I'm using the Blood in the Water Stance, does the +1 from crits (which stacks with itself) apply to all opponents, or just the one I crit (as it does not specify just the one, it seems to me it applies to all of them)? If another creature shows up within a minute of that battle, the bonus carries over, right?
#3182

lilt

Dec 28, 2006 21:00:22
Thanks Xaktsaroth, that's what I thought. Also, thanks to ksbsnowowl for the correction- I was leaving for work and thought I'd fire off that question, but I forgot to number it:embarrass

1430If I'm fighting more than one opponent and I'm using the Blood in the Water Stance, does the +1 from crits (which stacks with itself) apply to all opponents, or just the one I crit (as it does not specify just the one, it seems to me it applies to all of them)? If another creature shows up within a minute of that battle, the bonus carries over, right?

A1430: It carries over from one opponent to another. In-deed because undead, constructs, and the like aren't actually immune to criticals (just the extra damage from critical hits) you can even accrue the damage bonuses when fighting such creatures (as you still technically crit).

For added cheese, keep hitting the wall/ground with Khukris in preparation to a battle. You can accrue any bonus to hit/damage you want if you spend long enough, don't spend a minute without critting, and don't destroy the wall and/or world too quickly.
#3183

lilt

Dec 28, 2006 21:12:59
Q1341: Is there a list of standard 'wish' templates anywhere that a DM might have trouble twisting against the player? I ask because I just read the destruction spell's description, which says that a 'carefully worded' wish spell followed by a resurrection can bring the character back. I can, however, see some people getting the wording wrong. I was thus thinking that some form of sample wishes might be good, but was wondering if any had been done already.
#3184

zombiegleemax

Dec 28, 2006 23:24:16
um. okay. quick question. as far as skills and cross class skills go...a cross class skill can only get to half the total a class skill can right? and at double the cost of skill points? so what happens to youre previous class skills when you multiclass out of a class and into one that doesnt have the same class skill, say sleight of hand. can you only get half a skill point per level from then on in that class?
#3185

phaedrusxy

Dec 28, 2006 23:41:28
Q1342
um. okay. quick question. as far as skills and cross class skills go...a cross class skill can only get to half the total a class skill can right? and at double the cost of skill points? so what happens to youre previous class skills when you multiclass out of a class and into one that doesnt have the same cross class, say sleight of hand. can you only get half a skill point per level from then on in that class?

Wow... hurts to read...

A1342 Maximum skill ranks is determined by whether or not a skill is a class skill for any of your classes.
#3186

zombiegleemax

Dec 29, 2006 3:14:41
Q1343

If you have 16 cha (+3) and a level one sorcerer does that mean you know(can choose) one more 1 level spell, or that you can cast (each day) one more 1 level spell?
#3187

lilt

Dec 29, 2006 4:44:05
Q1343

If you have 16 cha (+3) and a level one sorcerer does that mean you know(can choose) one more 1 level spell, or that you can cast (each day) one more 1 level spell?

A1343: You don't get more spells known for a high attribure, only more spell slots per day.
#3188

lonewolf

Dec 29, 2006 8:59:49
Q1344
Can anyone point me to the source of Crinti Shadow Marauder?
ty
#3189

tl

Dec 29, 2006 9:12:08
Q1344
Can anyone point me to the source of Crinti Shadow Marauder?
ty

A1344: consider yourself pointed towards Shinning South... :P
Q1345: I never totally understood touch abilities... if you cast a touch spell, you can touch as part of the casting, right? but can you use a touch ability (like lich's) with Imp. Unarmed Strike?
Q1346: I can't get the idea that charging doesn't provoke AoO out of my head, yet I can't find any rules about it. please enlighten me...
Q1347: correct me if I'm wrong; scaling Spiked Chain damage goes 2d4>2d6>3d6?
#3190

ksbsnowowl

Dec 29, 2006 10:26:12
Q1345: I never totally understood touch abilities... if you cast a touch spell, you can touch as part of the casting, right? but can you use a touch ability (like lich's) with Imp. Unarmed Strike?

A1345: Yes, touching is part of the casting. In fact, you can split the two up with a move action if you want (IE - cast, move into range, touch attack). As to the Lich part, I'd say yes, due to this section of the Lich text:
Damage: A lich without natural weapons has a touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save (DC 10 + 1/2 lich’s HD + lich’s Cha modifier) halves the damage. A lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack.

Q1346: I can't get the idea that charging doesn't provoke AoO out of my head, yet I can't find any rules about it. please enlighten me...

A1346: I don't have a page number, but it is within one of the tables in the Combat chapter from the PHB - the table titled "Actions in Combat." It lists that Charging does not provoke AoO's, but notes that the movement performed during a charge can still provoke. See the Table for yourself.

Here are the relevant parts:
Full-Round Action Attack of<br /> Opportunity1 <br /> Full attack No <br /> Charge5 No <br /> <br /> 1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. <br /> 2 ... <br /> 3 ... <br /> 4 ... <br /> 5 May be taken as a standard action if you are limited to taking only a single action in a round. <br /> 6 ... <br /> 7 ... <br /> 8 ...
#3191

zombiegleemax

Dec 29, 2006 12:58:23
Q1348: What does the Dweomerkeeper of Mystra-build do? I've heard that it is somehow really broken cheese but I'd love to have pointed out what the main problem with this build is, since I don't know the class very well.
#3192

ksbsnowowl

Dec 29, 2006 13:06:40
Q1348: What does the Dweomerkeeper of Mystra-build do? I've heard that it is somehow really broken cheese but I'd love to have pointed out what the main problem with this build is, since I don't know the class very well.

A1348: The Dweomerkeeper gets an ability to chose one or two spells and make them either spell-like abilities or supernatural abilities (I forget which). The things is, either spell-like abilities or supernatural abilities (whichever Dweomerkeeper allows you to gain), by deffinition, have no components, period. XP is a component. A Dweomerkeeper who chooses Wish or Miracle as his special spell, can cast it every day, without ever needing to pay the spell's XP cost.

The one specific to Mystra (with the Initiate of Mystra feat) can do some crazy things, such as cast an Anti-magic Field around himself, but still cast spells, that then destroy his opponents, while they are incapable of hurting him with magic.

I'm sure someone else can provide you with a better synopsis than I.
#3193

lilt

Dec 29, 2006 13:09:24
A1348: The Dweomerkeeper gets an ability to chose one or two spells and make them either spell-like abilities or supernatural abilities (I forget which). The things is, either spell-like abilities or supernatural abilities (whichever Dweomerkeeper allows you to gain), by deffinition, have no components, period. XP is a component. A Dweomerkeeper who chooses Wish or Miracle as his special spell, can cast it every day, without ever needing to pay the spell's XP cost.

A1348b: They become Supernatural, which also means that the caster doesn't need to make concentration checks and they bypass SR coompletely, including the magic immunity (infinite SR) of golems and the like.
#3194

Nibbler

Dec 29, 2006 15:42:57
Q1349:
Does Iron Heart Surge get rid of negative levels? Ability damage? Poison damage? Exhaustion? Should I be asking what it doesn't get rid of?
#3195

Tenebrous_Sage

Dec 29, 2006 18:15:52
A1348b: They become Supernatural, which also means that the caster doesn't need to make concentration checks and they bypass SR coompletely, including the magic immunity (infinite SR) of golems and the like.

What's worse, you select the spells when you cast them, not when you learn them, so ultimate versatility.
#3196

deafbymetal

Dec 29, 2006 19:54:59
Q1350 If you have one level in Swordsage (which grants you Weapon Focus in the weapons associated with one discipline) and take a level of Warblade (which grants you the Weapon Aptitude ability), can you use the latter to switch your Weapon Focus to other weapons outside of the former's weapon group?
#3197

Blacshades

Dec 29, 2006 21:26:58
Q1351

If you have LVs of Wizard, and you take LVs in a class (Say Spellsword) that grants "+1 level Arcane class" do you automaticly learn 2 new spells as a wizard. The rules text always states you "....gain new spells per day and an increase in caster level (and spells knonw IF applicable)....but you do not gain any other benifit a charicter of that clas would have gained.....

If their is a thread / article / erata that discusses this in depth, please point me to it as my DM thinks you get no spells! Thx.
#3198

wingedcoyote

Dec 30, 2006 0:46:34
Q1350 If you have one level in Swordsage (which grants you Weapon Focus in the weapons associated with one discipline) and take a level of Warblade (which grants you the Weapon Aptitude ability), can you use the latter to switch your Weapon Focus to other weapons outside of the former's weapon group?

A1350: Some people seem to think so, but I'm pretty sure you can't. The Warblade ability specifically applies to feats, and the Swordsage ability isn't a feat even though it emulates one. It's treated as a feat for qualifying for other things, but not for being altered by other things.
#3199

zombiegleemax

Dec 30, 2006 1:38:37
Q1352: (i think)..? what are some of the best and most effective ways for a caster to get out of an anti magic field?
#3200

surreal

Dec 30, 2006 2:10:15
Q1352: (i think)..? what are some of the best and most effective ways for a caster to get out of an anti magic field?

A 1352: I like to use my move action, or even a 5-foot step. It ain't glamorous, but it works.
#3201

edea

Dec 30, 2006 7:54:36
Q 1353: Does Iron Heart Surge remove antimagic fields and other area effects in contact with the initiator?
#3202

zombiegleemax

Dec 30, 2006 8:13:38
Q 1354: Am I reading it correctly that if I want to have Sudden Leap and Hunter's Sense at level 1 (Swordsage or Warblade), I also have to take Wolf Fang Strike even though I intend to fight only with a great axe? As far as I know, Wolf Fang Strike is the only level one maneuver without any prerequisite.

Thanks!
#3203

Blacshades

Dec 30, 2006 8:36:10
Q1352: (i think)..? what are some of the best and most effective ways for a caster to get out of an anti magic field?

A1352: If any of your class lvs or feats have any mundane movment abilities, such as Fast Movment (monk), Dash (Feat), +10 ft movment (Barbaian, various prestige classes), Tumble (Rogue, Bladsinger, others) those can help. If you campaign does not use Psionic / Magic transparancy you can use Psionics in an Antimagic field allowing you many powers/items that will allow escape. Finaly, if your DM has given your party an Artifact for some reason it's abilites still function in an antimagic field.

P.S. Does anyone know somone who might know the answer to Q1351?
#3204

bahamuthian_guard

Dec 30, 2006 8:49:30
Q 1355simple question: I cant find a piece of text that states that monks wis to armor does not stack with swordsage wis to armor. do they stack???

thanks in advance
#3205

edea

Dec 30, 2006 9:03:42
A 1355: There is no text stating as such. However, CustServ has said you need to wear light armor for the Swordsage's Wis bonus to AC to function, and since Monks need to be wearing no armor at all for their Wis bonus to AC, its sadly seems they won't stack.
#3206

tl

Dec 30, 2006 9:05:02
A1355: I asked the same thing few pages back and was said that no it doesn't. if you want more look for Q1401.
double answer... Edea gave better answer then me anyway
#3207

Nibbler

Dec 30, 2006 9:06:14
Q1349:
Does Iron Heart Surge get rid of negative levels? Ability damage? Poison damage? Exhaustion? Should I be asking what it doesn't get rid of?

Lost in the shuffle here so...

(next question should be Q1356)
#3208

tl

Dec 30, 2006 9:11:28
A1351: here's a quote from Tleilaxu_Ghola's answer to Q1327. hope it helps

Not true. See the entry for "spells known" in the glossary of your PHB. It explicitly states that a wizard knows the spells in his spell book.

#3209

Blacshades

Dec 30, 2006 9:24:36
A1351: here's a quote from Tleilaxu_Ghola's answer to Q1327. hope it helps. Originally Posted by Tleilaxu_Ghola
Not true. See the entry for "spells known" in the glossary of your PHB. It explicitly states that a wizard knows the spells in his spell book.

Right, but the question is, If you gain a lv in a non wizard class (such as Spellsword) that gives you +1 arcane spell LV, Do you gain 2 new spells as a wizard does?

Even if a wizard never finds a single spell, he still learns 2 spells per LV for his spell book. Does this apply to non wizard classes that grant levles of arcane casting. (I.E. Bladesinger, Spellsword, Master Specialst, Fatespinner etc etc.)

I'm searching the boards using google without much luck for proof of the answer
#3210

tl

Dec 30, 2006 9:24:52
A1349: well, it definitely removes Ability damage and drain, poison damage (which is nothing more then Ability damage or drain + unconsciousness (also a condition)), exhaustion, fatigue and all the other conditions in th DMG (it shouldn't effect dead, dying, disabled, or any other effect that is a consequence of continuous effect; wind, hp...) it should also cancel any spell or any effect that is a consequence of one supernatural or spell-like ability. so if you've been hit once for Negative Levels, then definitely yes. I think it also stands for multiple effect Negative Levels, but that's just my opinion. I don't know if I have rules backing me up on that.
if you're interested in anything specific you should ask, no one can remember all the things it cancels on the fly...
#3211

tl

Dec 30, 2006 9:26:03
@Blacshades: just look for Q1327 a few pages back, I think there's everything you need
#3212

ksbsnowowl

Dec 30, 2006 9:49:02
Q 1353: Does Iron Heart Surge remove antimagic fields and other area effects in contact with the initiator?

A 1353: According to Customer Service, yes.
#3213

Blacshades

Dec 30, 2006 10:06:40
@Blacshades: just look for Q1327 a few pages back, I think there's everything you need

Thx for the resource but the end result is not clear. I will post what was said here to clarify.

Quote:
Originally Posted by JJeff
Q1327: Officially, is the two free spells that a wizard gets every level only for wizard levels? Once I take a level in a PrC, I don't get any free spells and must buy scrolls to scribe into my spellbook or I won't have any spells for that level? That's brutal.

Quote:
Originally Posted by Saturno
A1327 Usually the arcane PrC says that the bonus lvls are for both spell known and spell per day, then most wizard PrC gives your 2 new spell known every lvl.

(Reply) But Wizards have no Spells Known. Only Spontaneous Casters have Spells Known. And since the Wizard lists the spell gain as per Wizard Level, and PrCs only increase Spells Known and Spells per Day, and not Spells in Spellbook, it shouildn't apply, right?


(Response) Not true. See the entry for "spells known" in the glossary of your PHB. It explicitly states that a wizard knows the spells in his spell book.

This last answer is where the debate ends. The last answer does not actualy answer the previous argument. We all know that you know the spells in your spell book. The question is do you gain two new spells when you take a Prc that gives +1 arcane caster level.
Everone I've ever talked to says "of course you still get spells" no one can prove it.
#3214

tl

Dec 30, 2006 11:14:49
of course you still get spells! ;)
as I see it, every PrC that gives you +1 Arcane Caster Level gives you + 1 Spells Known, right? and the last response proves that wizards do have Spells Known (their spellbook) and that increasing Spells Known adds spells to her spellbook.
now, this is enough for me (not to mention power balance issues, if it wouldn't, no wizard would ever take PrC for more then very few levels...).
you also have all example PrC characters with Wizard as base class (I know that they could copy spells, but if you count them and see it's the same number as for not-copying straight wizard in more then half examples... I would call that proof )
now for not proving it, I'm sure there are more things you can't prove... the first one that comes to mind is not being able to take a single level in class more then once, but I'm not sure, maybe that's said somewhere...
if this is not enough for you/your DM, then I fell sorry for you... man, who would play wizards then?!?
#3215

mercury529

Dec 30, 2006 16:07:13
Q1356: Are there any two handed non-lethal damage dealing weapons?
Q1357: Is there any faster way to heal non-lethal damage than 1/hour or using a heal spell that does a 1 for 1 heal?
#3216

voxpvoxd

Dec 30, 2006 16:34:22
A1356: The Grasping Pole, BoED pg 34.
A1357: The regeneration afforded by Vow of Poverty allows nonlethal damage to heal at the rate of 1 point per level every five minutes.
#3217

mercury529

Dec 30, 2006 16:44:58
VoxPVoxD: Thanks for the info. I think I like a Large Size Truncheon even better. As a medium size creature, I should be able to yield that as a 2 handed weapon for 2d6 damage without any penalty correct?

Do you know of any spell that might get rid of nonlethal damage more efficiently than a normal heal spell?
#3218

Tenebrous_Sage

Dec 30, 2006 17:04:50
Q1351

If you have LVs of Wizard, and you take LVs in a class (Say Spellsword) that grants "+1 level Arcane class" do you automaticly learn 2 new spells as a wizard. The rules text always states you "....gain new spells per day and an increase in caster level (and spells knonw IF applicable)....but you do not gain any other benifit a charicter of that clas would have gained.....

If their is a thread / article / erata that discusses this in depth, please point me to it as my DM thinks you get no spells! Thx.

A1351: here's a quote from Tleilaxu_Ghola's answer to Q1327. hope it helps

Right, but the question is, If you gain a lv in a non wizard class (such as Spellsword) that gives you +1 arcane spell LV, Do you gain 2 new spells as a wizard does?

Even if a wizard never finds a single spell, he still learns 2 spells per LV for his spell book. Does this apply to non wizard classes that grant levles of arcane casting. (I.E. Bladesinger, Spellsword, Master Specialst, Fatespinner etc etc.)

I'm searching the boards using google without much luck for proof of the answer

That was T.G.'s point. If you gain levels in, say, Archmage the spellcasting entry says:
Spells per Day/Spells Known

When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became an archmage, he must decide to which class he adds each level of archmage for the purpose of determining spells per day.

The spells in a wizards spellbook are his spells known. Since wizards normally gain two spells known per level, and Archmage specifically says that it advances spells known, a wizard taking levels in Archmage would learn two spells per level.
#3219

wingedcoyote

Dec 30, 2006 17:15:58
Q1358: Why do so many TWF builds use paired light weapons? I don't see the advantage over a normal one-hander and a light weapon in the off-hand.
#3220

think0028

Dec 30, 2006 17:18:33
Q1358: Why do so many TWF builds use paired light weapons? I don't see the advantage over a normal one-hander and a light weapon in the off-hand.

A1358: Weapon Finesse is also generally used, which requires light weapons or a few assorted others. Several other feats, such as Shadow Blade from ToB which adds DEX to damage, draws upon another list with an intersection of only some light weapons.
#3221

tl

Dec 30, 2006 17:31:43
VoxPVoxD: Thanks for the info. I think I like a Large Size Truncheon even better. As a medium size creature, I should be able to yield that as a 2 handed weapon for 2d6 damage without any penalty correct?

nope. you take -2 for each size category of the weapon away from yours. so for a large one, you'd get -2 if your medium and +4 if small
#3222

ksbsnowowl

Dec 30, 2006 17:47:24
Q1358: Why do so many TWF builds use paired light weapons? I don't see the advantage over a normal one-hander and a light weapon in the off-hand.

A 1358: So that your Weapon Focus, Weapon Specialization, and Improved Critical feats apply to both the weapons you wield instead of only one.
#3223

zombiegleemax

Dec 30, 2006 19:20:48
Q 1431: How did we get from Question 1430 to 1341?

Q 1432: Does the Double Hit feat (From the mini handbook) work with the Psychic Warrior Power Claws of the Beast?
#3224

Nibbler

Dec 30, 2006 21:07:08
Q1433 or 1359, whichever:

Does Iron Heart Surge get rid of negative levels? Ability damage? Poison damage? Exhaustion? Should I be asking what it doesn't get rid of?
Anyone? Anyone? Bueller?
#3225

BloodSpill

Dec 30, 2006 21:31:10
Q 1431: How did we get from Question 1430 to 1341?

A 1431: Dyslexia
#3226

tl

Dec 31, 2006 7:49:54
Q1433 or 1359, whichever:

Does Iron Heart Surge get rid of negative levels? Ability damage? Poison damage? Exhaustion? Should I be asking what it doesn't get rid of?
Anyone? Anyone? Bueller?

man, look for answers you're searching for... I already replied to that, it might be incomplete but it's still there!

http://boards1.wizards.com/showpost.php?p=11038155&postcount=3210
#3227

tl

Dec 31, 2006 7:54:26
Q 1431: How did we get from Question 1430 to 1341?

A1431: Lilt mistyped Q1431 into Q1341 and PhaedrusXY with his next question did not correct it. from there it was just like nothing happened. but who cares anyway... :P
#3228

Nibbler

Dec 31, 2006 7:57:32
man, look for answers you're searching for... I already replied to that, it might be incomplete but it's still there!

http://boards1.wizards.com/showpost.php?p=11038155&postcount=3210

Umm...yeah...Sorry...Must've been in my blind spot. Say, isn't someone discussing a new ToB maneuver combination over that way? -------------------------------------------------------------------------------------->

(slips away silently)
#3229

surreal

Dec 31, 2006 11:50:10
A1431: Lilt mistyped Q1431 into Q1341 and PhaedrusXY with his next question did not correct it. from there it was just like nothing happened. but who cares anyway... :P

Which sort of puts us back on track since we skipped ahead by about a hundred a few pages back...
#3230

lilt

Jan 01, 2007 10:21:21
A1431: Lilt mistyped Q1431 into Q1341 and PhaedrusXY with his next question did not correct it. from there it was just like nothing happened. but who cares anyway... :P

A 1431: Dyslexia

Correct on all counts
#3231

lilt

Jan 01, 2007 10:23:26
Q1433:
Isn't there some feat somewhere that doubles carrying capacity? IIRC it was a regional or racial feat but I can't remember where it was.
#3232

zombiegleemax

Jan 01, 2007 10:32:16
Q1433:
Isn't there some feat somewhere that doubles carrying capacity? IIRC it was a regional or racial feat but I can't remember where it was.

A1433:Natural Heavyweight, from the Planar Handbook, does that, and gives some bonuses and penalties to skills. It's a heritage feat, which is sort of like a regional feat.
#3233

tl

Jan 01, 2007 10:55:33
Q1434: is there any other way to increase your number of AoO per round besides Combat Reflexes?
#3234

zombiegleemax

Jan 01, 2007 15:40:29
A 1434: The psychic weapon master Prc Gives you additional AoOs if you already have Combat reflexes. The psychic warrior power Prowess also gives you an extra AoO. That's all I can think of off the top of my head.
#3235

zombiegleemax

Jan 01, 2007 15:44:25
Q 1435: What are the Requirements for the double hit feat? I'm about 12,500 miles away from my copy of the minis hand book and really want to finish this build I've been working on.....
#3236

voxpvoxd

Jan 01, 2007 15:54:52
Q 1435: What are the Requirements for the double hit feat? I'm about 12,500 miles away from my copy of the minis hand book and really want to finish this build I've been working on.....

A 1435: Combat Reflexes, Two-Weapon Fighting, and Improved Two-Weapon Fighting.
#3237

bomaz

Jan 01, 2007 16:57:34
Q1436: Can an item allow you to qualify for feats and prcs, if so where can I find the official ruling for this?
#3238

Tenebrous_Sage

Jan 01, 2007 17:32:15
A1436: In the 3.5 FAQ.
#3239

mercury529

Jan 01, 2007 19:13:54
Q1437: Can a Warblade ready the same maneuvers multiple times, so that he can use the same maneuver multiple times before needing to recover them?

Q1438: Does the Warblade need to expend all his maneuvers before he can recover them with the swift action ability?

Q1439: Does Leading the Charge and Bolstering Voice affect the User of the stance/maneuver?
#3240

ksbsnowowl

Jan 01, 2007 19:59:05
Q1437: Can a Warblade ready the same maneuvers multiple times, so that he can use the same maneuver multiple times before needing to recover them?

A1437: No, you can only ready each maneuver once. See the ToB Customer Service response thread.
Q1438: Does the Warblade need to expend all his maneuvers before he can recover them with the swift action ability?

A1438: No.

Q1439: Does Leading the Charge and Bolstering Voice affect the User of the stance/maneuver?

A1439:Considering that a Bard counts as his own ally, and thus gains benefit from his own Bardic song abilities, I'd say yes.
#3241

zombiegleemax

Jan 01, 2007 22:20:10
Q1440. What happens if you run off the edge of the chart on pg. 28 of the DMG for size increases? For example, if I have a monk with base damage of 1d8 (medium) who has (due to actual size, items, and spells) 8 size increases applied to his monk damage, how much does he deal? Do they all have an effect? 4 gets us to the edge of the chart at 6d6; we can find 6d6 elsewhere on the char and apply one more size increase to 8d6, but that still leaves three increases. The table here seems to possibly apply, but I'm not sure how to use it. (also, where is that table in the rulebooks?)
#3242

zaxter

Jan 01, 2007 23:07:51
Do you know of any spell that might get rid of nonlethal damage more efficiently than a normal heal spell?

Refreshment, a level 3 bard/cleric spell from Book of Exalted Deeds, instantly removes all nonlethal damage from the target.
#3243

mercury529

Jan 01, 2007 23:15:05
Zaxter: That is absolutely what I was looking for. It's perfect. It even heals all targets in a 20ft burst. Thank you.
#3244

surreal

Jan 02, 2007 0:27:47
A 1440: In general, two size increases results in a doubling of damage. Extrapolate from there.
#3245

zombiegleemax

Jan 02, 2007 0:34:17
Q1441: What is the current world-record melee damage done in one round, 3.5-legal? The best I can find is this, which does 19880 on average. Other versions of the Uberchargers do more, but not legally--I think most of them got nerfed badly by a couple spells changing. Does anyone else do more?
#3246

surreal

Jan 02, 2007 0:54:40
A 1441: Maybe the [thread=142565]Hulking Hurler[/thread]? For slightly less rediculousness, I'm sure many of the multi-pouncing builds are up there as well.
#3247

zombiegleemax

Jan 02, 2007 0:58:25
Hulking Hurlers, yeah, but, well, I'm not counting that. None of the multipouncers that I've seen are really all *that* crazy in terms of pure damage, but I could have missed something.
#3248

edea

Jan 02, 2007 1:13:25
Q 1442: Can a swordsage's Discipline Focus (Weapon Focus) ability be used to meet a PrC prerequisite involving a Weapon Focus feat for a weapon if it happens to be from the selected discipline?
#3249

zombiegleemax

Jan 02, 2007 1:24:20
Q1443: Can you combine unarmed strike (Monk's) with claw/claw/bite (as secondary natural attacks), assuming you have those natural attacks?
#3250

tl

Jan 02, 2007 7:17:10
A1442: yes, she can.
Q1444: if BAB doesn't give you more natural attacks which are the bast ways to get them?
#3251

ksbsnowowl

Jan 02, 2007 7:39:18
Q 1442: Can a swordsage's Discipline Focus (Weapon Focus) ability be used to meet a PrC prerequisite involving a Weapon Focus feat for a weapon if it happens to be from the selected discipline?

A 1442a: Absolute strict reading? No.

A 1442b: RAI reading? Probably should.

In the end, it's up to your DM.
#3252

thedest

Jan 02, 2007 10:05:59
A1440:
After 8d add 4d for each size increase.

A1443:
Yes. Monk's Unarmed Strikes counts as weapon attacks, and if your hands and mouth are free you can make claws and bite secondary attacks.

A1444:
Warshaper[CW] can grow almost unlimited number of natural weapons, tentacles for example - they has no specific place on the body(claws are limited to hands, etc...)
#3253

zombiegleemax

Jan 02, 2007 10:16:18
Q1445 Is there a rule defining the creatures summonable by Summon Nature's Ally or Summon Monster spells that aren't listed in those spell lists? That is to say, alternative summon lists? Perhaps a function of CR, or even seperate summon lists published somewhere?
#3254

psly4mne

Jan 02, 2007 10:31:38
A1443: Yes. You can either make all the natural attacks as primary attacks and the full unarmed strikes as secondary attacks

A1444: The rapidstrike monstrous feats (Draconomicon) are great for increasing natural attacks, although they are not available to monstrous humanoids or humanoids.

A 1442a: Absolute strict reading? No.

A 1442b: RAI reading? Probably should.

In the end, it's up to your DM.

Actually, RAW and RAI both say yes. It's a classic case of a virtual feat.

A1440:
After 8d add 4d for each size increase.

This is wrong. As Surreal stated, the pattern is doubling on every two steps. (alternating 50% and 33% increases)
#3255

ksbsnowowl

Jan 02, 2007 11:10:57
Q1445 Is there a rule defining the creatures summonable by Summon Nature's Ally or Summon Monster spells that aren't listed in those spell lists? That is to say, alternative summon lists? Perhaps a function of CR, or even seperate summon lists published somewhere?

A1445: Several of the creatures in the Fiend Folio state that they can be summoned via SM and SNA spells of various levels.

The Planar Handbook also has rules for substituting different creatures for some that are on the normal list, but once changed, you lose access to the original monster.
#3256

ksbsnowowl

Jan 02, 2007 11:15:57
Actually, RAW and RAI both say yes. It's a classic case of a virtual feat.

No, a classic case of a virtual feat says:
If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Nowhere does the Swordsage Discipline Focus class ability say that he is treated as having the feat. It merely says he gains the benefit of it.

Now, one could argue that one of the benefits of a feat is meeting prerequisites of other feats or PrC's. The rules are silent as to which interpretation is correct. Thus, it is a DM call.
#3257

Blacshades

Jan 02, 2007 12:38:14
@TL and Tenebrous Sage. Thanks for your help with my question about gaining arcane caster levels. Since you guys seem to know it all ;) Riddle me this... (Anyone who knows the answer feel free )

Q1446 The Diamond Nighmare Blade manuver is used in many TOB builds. The Manuver does 4x normal dammage. What constitutes normal? Is it base dammage? If I have a flaiming sword (+1d6 fire) do I do +4d6 fire with Diamond Nighmare Blade? I Googled for the answer but got nothing. Anyone know where I can find the answer?
#3258

Xeraph

Jan 02, 2007 13:58:51
Q1447: Can anybody tell me where that feat is that adds +1 damage per dice, for fire spells?
#3259

psly4mne

Jan 02, 2007 14:12:21
A1446: Extra damage expressed as dice (e.g. damage from a flaming sword) is not multiplied; everything else (power attack, strength, enhancement bonus, etc.) is.

A1447: Fiery Spell (sandstorm)
#3260

ksbsnowowl

Jan 02, 2007 14:14:46
Q1447: Can anybody tell me where that feat is that adds +1 damage per dice, for fire spells?

A1447: I'm not positive, but that might be Calishite Elementalist (something like that) from one of the Faerun books. I'd check books in this order: Magic of Faerun > FRCS > Player's Guide to Faerun > Races of Faerun
#3261

Xeraph

Jan 02, 2007 14:31:22
Muchos gracias
#3262

tl

Jan 02, 2007 15:18:09
Q1448: now, there's a lot very handy topics on this board; many that I have found and use, and probably many more. here I'm talking about threads like
[thread=320889]X stat to Y bonus[/thread] - (by LordKiwi)
[thread=482636]Some handy links for CO work[/thread] - (by Surreal)
[thread=642656]The 3.5 Weapon Special Abilities thread[/thread] - (by JWT)
[thread=662842]Lists of Stuff[/thread] - (by Surreal)
[thread=733287]The Free Lunch: Low Entry Cost Prestige Classes[/thread] - (by Caelic)
[thread=653093]The 3.5 Armor and Shield Special Abilities thread[/thread] - (by JWT)
and probably many more... (in order by the last post)
now, my question is: are all of this updated? I know some are, but it seems like some aren't which is a shame. what can we do to change this? can the job of updating them be transfered? any other ideas?
#3263

skydragonknight

Jan 03, 2007 20:53:02
Q 1449: Can Natural Weapons other than the Monk's Unarmed Strike be used to deliver spells with a range of Touch using a normal attack roll instead of a touch attack?
#3264

adrian_crane

Jan 03, 2007 21:37:54
Q 1450: Silly question, but I can't remember: If you've just levelled to where you get a feat--say, level 9--can you use that feat to qualify for taking a PrC at that same level, or would you have to wait until your *next* level to do so?
#3265

Tenebrous_Sage

Jan 03, 2007 21:41:00
A1450 You would have to wait until your next level.
#3266

rashomon

Jan 03, 2007 23:08:55
Q1451: Would Practiced Spellcaster improve Eblast damage for a multiclassed warlock?
#3267

zombiegleemax

Jan 03, 2007 23:14:30
A1451. No. Eldritch blast damage isn't a CL thing, it's just something you get at certain Warlock levels.

Q1452. Does Heroics (SC) stack with itself for different feats (can I get, say, TWF and Power Attack from two castings, simultaneously?)

Q1453.
Martial Discipline weapons are somewhat unclear about when you get the +3. It says "when you use a maneuver", but the example given quotes getting a bonus from a stance...For example, if I use a +1 Stone Dragon Tiger Claw Iron Heart greatsword, do I get +10 total attack bonus if, say, I use a SD stance, a IH strike, and a TC boost?
#3268

rashomon

Jan 03, 2007 23:22:31
A1452: Nope - that would fall under the purview of "most recently cast iteration of the spell replaces the previous one". Same reason why Energy Immunity keyed to different energy types cast 5x doesn't stack.

A1453: I would think so - the book itself explicitly allows them all to stack.

Q1454: Does taking Mage Slayer, Pierce Magical Concealment and Pierce Magical Protections affect my EBlast damage?
#3269

zombiegleemax

Jan 03, 2007 23:24:51
A1452: Nope - that would fall under the purview of "most recently cast iteration of the spell replaces the previous one". Same reason why Energy Immunity keyed to different energy types cast 5x doesn't stack.

Are you sure about that? (Also, where's that language from? I can't find it in the SRD.) The only thing I see is about same-effect bonuses, and this isn't a bonus. Also, since when can't you stack Energy Immunity/resistances?
#3270

vikjunk

Jan 03, 2007 23:47:51
Are you sure about that? (Also, where's that language from? I can't find it in the SRD.) The only thing I see is about same-effect bonuses, and this isn't a bonus. Also, since when can't you stack Energy Immunity/resistances?

For the rule in the SRD here it is.
Same Effect with Differing Results
The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

It's under the Combining Magical Effects section. I missed a few times myself.
#3271

zombiegleemax

Jan 03, 2007 23:56:39
Q1454: Does taking Mage Slayer, Pierce Magical Concealment and Pierce Magical Protections affect my EBlast damage?

A1454: No, for the same reason taking Practiced Spellcaster doesn't help it. EBlast damage is not a function of caster level in any way.
#3272

elderich

Jan 04, 2007 10:55:09
For the rule in the SRD here it is.It's under the Combining Magical Effects section. I missed a few times myself.

It should be noted that several developers have disagreed that this means what it says.

Several have commented that they expect several protection from energy to stack, IF the energy types are different.
It is suggested this section should say something to the effect that some spells replace the effects, and others stack the effect.
OR...
the developers of the game are playing it wrong. which is not as hard as we might think....
#3273

elderich

Jan 04, 2007 10:58:36
Q1455
Many posters have suggested there is a discuss in some FAQ/Errata source regarding AMF's. I have found no such discussion. Specificaly I am looking for the "Line of effect" discussion around AMF's

Where is this discussion?
#3274

surreal

Jan 04, 2007 12:35:22
Q 1456: Can I use psionics while raging?
#3275

xaktsaroth

Jan 04, 2007 12:46:05
Q 1457:

I've gotten into a few arguements over this over the last few days, so:

Consider: Warlock 9/Ur-Priest 2/Eldritch Disciple 9. Access to level 10 Ur-Priest casting, which means 9th level spells, but has a CL of 10.

Now, the question is, does an Ur-Priest get around the normal minimum CL requirement, or, if he doesn't get on some CL boosting items, he'll have access to 9th level spells, but lack the CL to cast them?

Here's the revelent piece on CL:

d20srd:Magic Overview - Caster Level:

A spell’s power often depends on its caster level, which for most spellcasting characters is equal to your class level in the class you’re using to cast the spell.

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

In the event that a class feature, domain granted power, or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt) but also to your caster level check to overcome your target’s spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).

And the chuck on a Ur-Priest spells:

Complete Divine, pg. 70. Ur-Priest; Spells per day.

The Ur-Priest spell list is identical to the cleric spell list. An Ur-Priest has access to any spell on the list and prepares those spells as a cleric, except that he does not pray for spells; he just takes them. An Ur-Priest casts spells as a cleric does....

I think the answer is fairly clear, but I've been met with 'But why would WotC print a class that couldn't cast all it's spells?", so what do you all think?
#3276

zombiegleemax

Jan 04, 2007 14:18:43
Q 1458: I have heard much about the feat Mercantile Background allowing a character to sell loot at 75% base price instead of 50%. Unfortunately the only Mercantile Background feat I can find is in FRCS and it only gives a +@ in Appraise and +2 in a single Craft/Profession skill. So where is the good version of this feat?
#3277

ksbsnowowl

Jan 04, 2007 14:23:21
Q 1458: I have heard much about the feat Mercantile Background allowing a character to sell loot at 75% base price instead of 50%. Unfortunately the only Mercantile Background feat I can find is in FRCS and it only gives a +@ in Appraise and +2 in a single Craft/Profession skill. So where is the good version of this feat?

A 1458: Player's Guide to Faerun, if I'm not mistaken.
#3278

zendu

Jan 04, 2007 16:05:59
Q 1456: Can I use psionics while raging?

A1456
Short answer: No.

While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.

To manifest a power, you must concentrate. If something threatens to interrupt your concentration while you’re manifesting a power, you must succeed on a Concentration check or lose the power points without manifesting the power. The more distracting the interruption and the higher the level of the power that you are trying to manifest, the higher the DC. (Higher-level powers require more mental effort.)

#3279

wingedcoyote

Jan 04, 2007 17:04:55
Q1459: If you enter Unseen Seer without already having any Sneak Attack, Sudden Strike, or Skirmish, is the Damage Bonus ability wasted or does it grant one of those abilities by itself?

Q1460: I've heard there's a cleric spell that grants Trapfinding or something similar, but I can't find it. Anybody know what it is?
#3280

psly4mne

Jan 04, 2007 18:36:37
A1457: That passage only applies to spells cast at a lower caster level then normal. There is normally no minimum CL requirement for spells.

A1460: Find Traps. Also the Kobold domain.
#3281

zombiegleemax

Jan 04, 2007 19:00:14
Q1461: Do the (Metamagic) Spell-Like Ability feats count as their Metamagic counterparts for the purpose of qualifying for other feats, PrCs, etcetera?

For example, could a character qualify for a feat requiring Maximize Spell if said character took Maximize Spell-Like Ability?

Q1462: As the above question, except replace all references to (Metamagic) Spell-Like Ability line of feats with those of the Sudden (Metamagic) line.
#3282

psly4mne

Jan 04, 2007 19:09:55
A1461, 1462: No.
#3283

Acrid

Jan 05, 2007 0:25:22
k quick question, i was talkign to my DM about this,

if a planar shepard took dal quar, and got the 10:1 time ratio, would he be considered in a seperate time stream, thus not being able to affect anythign in real time?
#3284

edea

Jan 05, 2007 0:35:59
I'd have to say no (and that's not how my PS is handled by my DM, as I'm attuned to Dal Quor). This alteration of time flow is more similar to the effects of 3.0 haste and celerity, not time stop. RAW, I do not know of any official ruling on the matter (planar bubble needs errata, obviously).
#3285

friendlyfrog

Jan 05, 2007 7:03:52
Q1464: Is there a definition of precision damage somewhere? The WotC main site seems to be down now, so I can't check the FAQ. What I'm interested in is, if I have an ability that adds my Cha modifier to damage, do I need Greater manyshot for it, or does the normal one suffice?

Q1465: Manyshot is technically only one attack, right? But what about Improved manyshot?

The reason for these questions: The Bow of songs from Complete adventurer.
#3286

ksbsnowowl

Jan 05, 2007 7:12:57
Q1464: Is there a definition of precision damage somewhere? The WotC main site seems to be down now, so I can't check the FAQ. What I'm interested in is, if I have an ability that adds my Cha modifier to damage, do I need Greater manyshot for it, or does the normal one suffice?

A 1464: Precision damage isn't clearly defined anywhere in the rules, but the FAQ clarifies that it is any ability that is limited to working only within a certain distance when used as range, and requires you to hit vital parts of creature's anatomy. Thus, Sneak Attack, Sudden Strike, and Skirmish are the main examples.

A straight damage bonus from an ability score, so far as I know, is never precision damage.

Q1465: Manyshot is technically only one attack, right? But what about Improved manyshot?

A 1465:Improved Manyshot, the epic feat, is also a single attack. All it does is increase the limit of arrows you can fire via Manyshot.
#3287

friendlyfrog

Jan 05, 2007 7:18:55
A 1465:Improved Manyshot, the epic feat, is also a single attack. All it does is increase the limit of arrows you can fire via Manyshot.

Oh, shoot, I meaned Greater manyshot. But doesn't matter anyways, the build I was thinking of works even without it.

But thanks anyway :D
#3288

zombiegleemax

Jan 05, 2007 8:04:16
Q1465.5 Can i use Minor creation, Psionic (http://www.d20srd.org/srd/psionic/powers/minorCreationPsionic.htm) to create Black lotus extract which in fact is "Unattended, nonpsionic, nonmagical object of nonliving plant matter" for psionic assasination fun?
#3289

zombiegleemax

Jan 05, 2007 8:17:28
Q 1466 Can a PC with the sneak attack ability hide while in combat and fire a shot with sneak damage the next round?

Q 1467 When makes a full attack against a monster who is "not aware" of this PC (because he was hidden, invisibility spell etc). Does he receive the sneak bonus on all attacks or only the first attack because of the enemy is aware now?
#3290

zombiegleemax

Jan 05, 2007 8:54:06
Q1468: Is charging a Psychic strike (considered a move action) usable to gain bonuses with the dervish dance ability? (need to make a move action to gain them) ?
#3291

zombiegleemax

Jan 05, 2007 8:54:33
Q 1469 If a monk uses two special monk weapons without the two-weapon fighting feat, does the two-weapon fighting penalty still apply?
#3292

lilt

Jan 05, 2007 10:09:59
Q 1469 If a monk uses two special monk weapons without the two-weapon fighting feat, does the two-weapon fighting penalty still apply?

A1469: Yes, if he's trying to fight with them and get the extra attack from fighting with two weapons (in which case, as one of the weapons is light, he'd be on -6/-6/-10 at 1st level).

If he's trying to get the normal number of attacks in a flurry (Two, initially), but merely using his other hand to make one of the attacks, then he doesn't suffer the panalties (He'd be on -2/-2 at 1st level).
#3293

lilt

Jan 05, 2007 10:14:35
Q1468: Is charging a Psychic strike (considered a move action) usable to gain bonuses with the dervish dance ability? (need to make a move action to gain them) ?

A1468: No. You don't actually get a move equivalent action, you can just move up to your speed.

You don't have to take teh full attack every round, however, so the dervish could not use the special move-and-attack ability for one round of the dervish dance and instead attack normally (standard, single, attack) and focus with their move-equivalent action.
#3294

lilt

Jan 05, 2007 10:25:47
Q 1466 Can a PC with the sneak attack ability hide while in combat and fire a shot with sneak damage the next round?

A1466: You can't hide whilst being observed, unless you have the hide in plain sight ability. The PC has a coupple of options, however. He can attempt to make a distraction to hide with (Using bluff), or he can in-theory move completely out of line of sight (around a corner with total cover/concealment) after which he's no-longer being observed.
Q 1467 When makes a full attack against a monster who is "not aware" of this PC (because he was hidden, invisibility spell etc). Does he receive the sneak bonus on all attacks or only the first attack because of the enemy is aware now?

A1467: It depends on wether or nor the opponent is flat-footed.

If the creature is not flat footed, if he was fighting other members of the party or he has otherwise already acted this combat, then only the first attack counts. This is also probably true if he is aware of your presence through listen checks and has had time to act since he realised.

If the creature is flat footed, if you won initiative and he has not yet acted, then you get sneak-attack on all of your attacks.
#3295

lilt

Jan 05, 2007 11:07:05
Q1465.5 Can i use Minor creation, Psionic (http://www.d20srd.org/srd/psionic/powers/minorCreationPsionic.htm) to create Black lotus extract which in fact is "Unattended, nonpsionic, nonmagical object of nonliving plant matter" for psionic assasination fun?

A1465.5: Logically, yes if black lotus extract in your DMs world fits those criteria. I once saw a DM (myself, actually) have that particular trick not work on grounds that the players didn't understand.

The grounds were actually that the black lotus extract wasn't exactly the poison. The poison was a bacteria in a symbiotic relationship with the black lotus (that fed on and was contained in the extract) which actually did the damage. As the bacteria needed to be living to do anything, and Psionic Minor Creation couldn't create living creatures, the poison didn't work.
#3296

lilt

Jan 05, 2007 12:45:19
Q1470: Do any statted creatures have fewer than 1/4 HD? I know about Rats and the like with 1/4 HD, I'm looking for smaller things for the purpses animating lots of them cheaply.
#3297

zombiegleemax

Jan 05, 2007 12:49:53
What area does a Goliath wielding a large Spiked Chain threaten? How about a guisarme?
#3298

ksbsnowowl

Jan 05, 2007 13:13:25
Q1471: What area does a Goliath wielding a large Spiked Chain threaten? How about a guisarme?

Fixed that for ya.

A1471: Reach weapons double your natural reach, irregardless of the size of the reach weapon. A goliath wielding either of those weapons still only threatens to 10 ft.
#3299

ksbsnowowl

Jan 05, 2007 13:15:51
Q1470: Do any statted creatures have fewer than 1/4 HD? I know about Rats and the like with 1/4 HD, I'm looking for smaller things for the purpses animating lots of them cheaply.

A1470: In 3.0 Kobolds had a CR of 1/6, but I think they got rid of the smaller CR's for 3.5.
#3300

zombiegleemax

Jan 05, 2007 16:34:33
Q1472: Where can be found the improved natural attack feat?
#3301

zombiegleemax

Jan 05, 2007 16:37:31
Q1472: Where can be found the improved natural attack feat?

A1472: Monstrous Manual. Also Savage Species--possibly elsewhere. Or, the SRD.
#3302

ksbsnowowl

Jan 05, 2007 16:43:47
A1472: Monstrous Manual...

Monstrous Manual? Monstrous Manual? Bad 2nd edition holdover - BAD!
#3303

zombiegleemax

Jan 05, 2007 16:48:21
They changed the name?
#3304

allenchan

Jan 05, 2007 17:26:22
Q1473: Do spells granted by Evil Nodes (described in Champions of Ruins) need to be on your class spell list? I suppose this applies to earth nodes as well (Underdark) since they follow the same rules. IE, an evil node grants inflict moderate wounds. Can a sorcerer access this from the node?
#3305

zombiegleemax

Jan 05, 2007 17:35:23
Thanks never occured to me that there were feats in monster manual

Q1474: where can I find, combat focus and combat stability feats?
(I know I suck at this... it's 2am and I can't find anything)
#3306

almightycow

Jan 05, 2007 17:42:42
Thanks never occured to me that there were feats in monster manual

Q1474: where can I find, combat focus and combat stability feats?
(I know I suck at this... it's 2am and I can't find anything)

A1474: PHBII
#3307

zombiegleemax

Jan 05, 2007 17:49:03
Thanks alot
The only book that I borrowed my friend, that's why I couldn't find the feats :D
Lesson learned, never borrow your books.
#3308

allenchan

Jan 05, 2007 17:53:16
Thanks alot
The only book that I borrowed my friend, that's why I couldn't find the feats :D
Lesson learned, never borrow your books.

A1474, Part 2: Wizards has a searchable list of updated feats on their main site ( http://www.wizards.com/default.asp?x=dnd/lists/feats ), as well as similair lists for spells, monsters, etc.
#3309

zombiegleemax

Jan 05, 2007 22:37:15
Q: 1475 Does anyone have the link for the D&D Superheroes thread?
#3310

zombiegleemax

Jan 05, 2007 23:58:10
When a medium creature charges a large/huge creature that has reach, does the large/huge creature get an attack of opportunity?




If so, could someone link me or tell me the 3.5 source?



Thanks,
-RS
#3311

ksbsnowowl

Jan 06, 2007 0:18:41
When a medium creature charges a large/huge creature that has reach, does the large/huge creature get an attack of opportunity?

If so, could someone link me or tell me the 3.5 source?

I already answered that question earlier this week. Post 3190 on page 107.
#3312

Xeraph

Jan 06, 2007 12:56:09
Q 1476: Hello wonderful people of the CO. Sooo, I was wondering is it still ok to hi-jack this thread to get oppinions about stuff on other threads? And if so, do you think these Improved Combat Form Feats are balanced?

Yes I am a bit thickheaded, but damn, your oppinions count for more than regulars on the other forums.
#3313

zombiegleemax

Jan 06, 2007 13:37:40
1476: how can a feind actavely posessing another creature be detected? answers urgently saught.
#3314

bellinator

Jan 06, 2007 14:13:15
In the Draconomicon and the Lords of Madness, there is a monster ability called Shadowblend.

Does Darkvision see through it? You need darkness to shadowblend, and you can see through darkness with darkvision, so logic seems to be that you can. Furthermore, concealment rules state that Total Concealment due to darkness is negated by Darkvision.

That being said, you never know. We all know how logic and game mechanic often become a Bag of Holding placed into a Portable Hole...

Any help would be appreciated.
#3315

lilt

Jan 06, 2007 14:17:06
1476: how can a feind actavely posessing another creature be detected? answers urgently saught.

A1476: Detect Evil may work, but the fiend gets to roll a hide check as a save agianst the spell. Otherwise it's really tricky.

If you suspect that someone is posessed then a Protection from Evil spell cast on the subject, or a Magic Circle Against Evil which covers their area, will force the posessing fiend out for the spell's duration. That way the posessed person may be able to tell you that they were posessed, although they may not remember. When I say protection from/magic circle against evil, note that any similar effect (even magic circle against good) can force out a posessing creature.
#3316

lilt

Jan 06, 2007 14:18:38
Q1476: In the Draconomicon and the Lords of Madness, there is a monster ability called Shadowblend.

Does Darkvision see through it?

A1476:No, by the rules all they need is darkness. Please stick to the format also.
#3317

exavian

Jan 07, 2007 12:15:29
Q1477: Is it possible in any way to max out both Master Thrower and Whisperknife pre-epic?
#3318

tl

Jan 07, 2007 14:09:52
A1477: a short answer? yes, it is.
#3319

tarbrush

Jan 07, 2007 14:33:21
Q1478 Do quickened spells suffer from arcane spell failure?
#3320

tl

Jan 07, 2007 14:39:16
A1478: one more short answer? yes, they do.
#3321

stageverwilde

Jan 07, 2007 15:58:03
Q1479 how in the blue blazes do you sig stuff?

Q1480why does nobody try to build bards?
#3322

behaigo

Jan 07, 2007 16:05:36
Q1481: I saw an invocation somewhere, I beleive it was called Eldritch Glave, that allowed one to use eldritch blast to make attacks of oppertunity. Where did I see it?

Q1482: Is there an invocation that allows me to use eldritch blast as a weapon (allowing me to use it to make a full attack)?
#3323

sharp_claw

Jan 07, 2007 16:10:53
A1479
check out your account; there are lots of things to edit, including signature.

A1480
they do! go here and ctrl+F "bard"

A1481
Eldritch Glaive is in Dragon Magic.

A1482
check out Eldritch Glaive ;)
#3324

cannibalsmith

Jan 08, 2007 15:59:55
Q1483: When I gain a level and try to pick something that has a prerequisite, do I have to qualify for it before the beginning of the level-up process? An example: I'm Whatever1/Druid4. Can I pick Natural Spell as my 6th level feat?
#3325

ksbsnowowl

Jan 08, 2007 16:19:43
Q1483: When I gain a level and try to pick something that has a prerequisite, do I have to qualify for it before the beginning of the level-up process? An example: I'm Whatever1/Druid4. Can I pick Natural Spell as my 6th level feat?

A1483: It depends what the prerequisite is for.

The first thing you do at level-up is pick your class. You must meet all prerequisties for a PrC before you can take the first level.

Skills and feats are different. You can meet the prereq for a feat the same level you take it (for example, a first level fighter can take Power Attack and Cleave. He met the prereq's for Power Attack [+1 BAB] from his class. Power Attack in turn qualified him for Cleave)

Similarly, if a feat has a skill rank requirement, you can meet the requirement the same level you take the feat.

Basically, look at the order of operations for character creation on page 6 of the PHB - that is the order things occur at level-up as well.
#3326

lilt

Jan 08, 2007 16:40:30
Q1483: When I gain a level and try to pick something that has a prerequisite, do I have to qualify for it before the beginning of the level-up process? An example: I'm Whatever1/Druid4. Can I pick Natural Spell as my 6th level feat?

A1483:
Now I'd generally have said "of course you can", as there are many feats which seem designed to fit at particular levels. Looking at the rules in detail, however, some people might interpret it the other way. It may be denied for the same reason that you can't take a level in a PrC at the same level that you meet requirements.

See the list from pages 58-59 of the PhB. They list a number of things that change when your character raises a level. They start with choosing which class to level-up in at 1, have feats at 7, and class features at 9.

Why is this significant? Noteably you can't take a PrC before you meet the requirements as choosing the class is the first thing you do. Now this sortof links with that list I mentioned above, where choosing a class is at 1. Applying this ordering to the rest of the table, however, means that you get class features after feats.

If that list were applied in order, your example character couldn't take the Natural Spell feat. The list, however, does not say anything about applying it in order. In-deed I don't think I've ever seen it done that way, and not having at-least some modification would probably mean that many feats with requirements based on spells or class features couldn't be taken at what is seemingly the intended level for them.
#3327

sharp_claw

Jan 08, 2007 20:23:45
Q1484

Is there any way to increase the max ranks a character can have in a cross-class skill? I know Able Learner makes corss-class skills cost the same as class skills, but is there any actual way to increase the limit?
#3328

bellinator

Jan 08, 2007 21:39:44
Originally Q# 1476

Can a person with Darkvision see through Shadowblend?

A1476:No, by the rules all they need is darkness. Please stick to the format also.

Sorry about the format.

Your answer was very short, could you please elaborate a bit? They disappear into shadows, gaining total concealment. But somebody with Darkvision sees through the shadows.

On p 152 of the PHB, it says that shadowy areas and darkness won't provide concealment vs. Darkvision.
#3329

Harliquinn

Jan 09, 2007 9:59:43
Q1345: I never totally understood touch abilities... if you cast a touch spell, you can touch as part of the casting, right? but can you use a touch ability (like lich's) with Imp. Unarmed Strike?

A1345
It depends on which Touch Ability you are referring to. The section on the Touch Attack that deals 1d8+5 damage is in place of a natural weapon attack. In the case of the Improved Unarmed Strike, you would add 1d8+5 damage to the unarmed strike damage (like that of a natural weapon) but have to hit the normal AC of the creature (Not the Touch AC).

The Paralyzing Touch ability would work like spells that require a Touch Attack, which means you have to hit the target's normal AC for the attack, as shown below:

Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

#3330

Harliquinn

Jan 09, 2007 10:05:04
Q1440. What happens if you run off the edge of the chart on pg. 28 of the DMG for size increases? For example, if I have a monk with base damage of 1d8 (medium) who has (due to actual size, items, and spells) 8 size increases applied to his monk damage, how much does he deal? Do they all have an effect? 4 gets us to the edge of the chart at 6d6; we can find 6d6 elsewhere on the char and apply one more size increase to 8d6, but that still leaves three increases. The table here seems to possibly apply, but I'm not sure how to use it. (also, where is that table in the rulebooks?) Reply With Quote

A1440 Colossal is the largest size category, so anything above that is wasted.
#3331

Harliquinn

Jan 09, 2007 10:18:18
Q 1449: Can Natural Weapons other than the Monk's Unarmed Strike be used to deliver spells with a range of Touch using a normal attack roll instead of a touch attack?

A1449: Yes. If the attack misses, the spell is not discharged.
#3332

zombiegleemax

Jan 09, 2007 22:40:03
Q 1484: Can a Necropolitan reproduce w/ a living creature? Are there any general rules for undead reproduction?
#3333

cannibalsmith

Jan 10, 2007 1:30:30
A1484: Undead do not reproduce. Not to mention that their body temperature is a major turnoff. Despite that some types of undead can create spawns by killing people.
#3334

ralp

Jan 10, 2007 13:34:26
Not to mention that their body temperature is a major turnoff.

For you perhaps. ;)

Q1485. Does the feat Weakening Touch (CW) just require hitting the opponent's touch AC? The description and feat name obviously sound like it, but to be sure, does an unarmed touch attack count as an "unarmed attack that deals no damage"?
#3335

cannibalsmith

Jan 10, 2007 13:40:35
A1485 Yes.
#3336

lyric

Jan 10, 2007 14:19:43
Q1486 What would make a character more combat effective? I'm creating a Warforged Soulknife character, Speed of Thought, a 6th level Soulknife ability grats a +10 to speed, but only when wearing less than heavy armor. Which would be better suited to me, Mithril Body? Or Adamantine Body? or is there a better option yet? (I'm guestaulting with both Ardent and Lurk, so he can wear heavy armor due to his class, if I choose to make it available)
#3337

surreal

Jan 11, 2007 0:31:22
Q1486 What would make a character more combat effective? I'm creating a Warforged Soulknife character, Speed of Thought, a 6th level Soulknife ability grats a +10 to speed, but only when wearing less than heavy armor. Which would be better suited to me, Mithril Body? Or Adamantine Body? or is there a better option yet? (I'm guestaulting with both Ardent and Lurk, so he can wear heavy armor due to his class, if I choose to make it available)

A 1486: I believe in Magic of Eberron there is a psionic body type for Warforged. That's probably better than either of your above choices.
#3338

bengal

Jan 11, 2007 0:57:09
A1440 Colossal is the largest size category, so anything above that is wasted.

INCORRECT!

Natural weapons can increase in damage from size more or less infinitely. There are expanded charts for precisely this purpose. While a creature can never become larger than Collossal (actually Colossal+ exists as well, Epic dragons get there), the effective damage die from size-type effects can keep going on into many, many d6 of damage with the right combinations.
#3339

lyric

Jan 11, 2007 2:00:59
A 1486: I believe in Magic of Eberron there is a psionic body type for Warforged. That's probably better than either of your above choices.

Oooooh.. and I just got ahold of that book too interesting... I'll have to see what kind of AC bonuses I can get without the other starting feats.... Though.. it occurs to me.. Gauntlets of Armor... those could be crafted to be built into me, right? So.. technically.. I could have whatever AC I wanted.. and no max dex requirements...

Q1487 New Question... Is there a difference in power available between the buffs I could gain from an arcane caster enchanting me, an artificer infusing me, or a Psion or Psionic Artificer taking those roles??? I'm not sure about all magic items vs psionic, but some of the standard ones vs another seem to favor certain effects over others, though that may be merely my own misconception, and it may also be merely a lack of duplication.. I kind of like the idea of staying with as much psionic ability and psionic flavor as I can with the psi-forged...
#3340

knightware

Jan 11, 2007 3:30:01
Q1487

Are there any items that increase your range of sight...

Have a combo with warlock blast with a huge distance but having issues about poeple being to far away to see.
#3341

bengal

Jan 11, 2007 3:43:51
A1487 I believe they're called Horizon Goggles...
#3342

ed209

Jan 11, 2007 9:41:01
Q1488: Sublime Chord has access to the Wizard/Sorcerer spell list, but is neither. Does this allow a character to select spells that are Wizard or Sorcerer only?
#3343

think0028

Jan 11, 2007 9:45:07
Q1488: Sublime Chord has access to the Wizard/Sorcerer spell list, but is neither. Does this allow a character to select spells that are Wizard or Sorcerer only?

A1488:
RAW: No.
RAI: Unknown
Possible houserule: They gain Sorcerer only spells because they cast spontaneously.
#3344

ed209

Jan 11, 2007 9:57:50
A1488:
RAW: No.
RAI: Unknown
Possible houserule: They gain Sorcerer only spells because they cast spontaneously.

Q1489: Can you point out where the RAW is for this? I'm looking at page 174 of the Player's Handbook, and it's not being very helpful, and I don't know which book first came out with Sorc/Wiz only spells to see what it says...
#3345

ksbsnowowl

Jan 11, 2007 10:49:01
Q1489: Can you point out where the RAW is for this? I'm looking at page 174 of the Player's Handbook, and it's not being very helpful, and I don't know which book first came out with Sorc/Wiz only spells to see what it says...

The first book with Sorc/Wiz exclusive spells is the Players Handbook. Rary's Mnemonic Enhancer.
#3346

ed209

Jan 11, 2007 11:37:51
The first book with Sorc/Wiz exclusive spells is the Players Handbook. Rary's Mnemonic Enhancer.

... Thank you. Unfortunately, this is not as simple a question as I'd hoped, so I'm taking this [thread=770341]elsewhere[/thread]...
#3347

goldenbraid

Jan 11, 2007 13:13:00
hi! sorry to ask this (if it has already been asked 1000 times before). Searched for a while with no results

Q 1490 If I succesfully sneak attack after having succesfully hid from my target, can I only sneak attack on the first attack I make ? or can I full attack him (and get sneak attack damage on each attack of the full attack)?

Same question with different theme: Practically the same question after succsefully feinting in combat. I feint and then full attack (perhaps with invisible blade (CW) build). Do I get sneak attack damage for each attack of my full attack? or only for the first attack?

Thanks in advance :D and sorry for asking (if asked a ton before) this again
#3348

tl

Jan 11, 2007 13:45:35
A1490: we forgive you... ;)

I think I read somewhere that opponents are denied Dex bonus to AC only at first attack after hiding, but I'm not sure. but I am sure that someone here knows and will explained it to us.

for the second part pf your question...
...the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any).

as you see, only for your first attack. now, with Invisible Blade, I guess you could feint as many times as you want, since it's a free action. but if I were you, I'd check it with the DM first. 30 feints per round could be a little to much... :P

Q1491: are bonuses you gain with Compression fixed, or do you get better bonuses if you shrink to Tiny or smaller?

Q1492: I heard somewhere on the board that there is a modification for Spellthief to become Psithief... now I come hard to believe that, since there are feats that do that in Complete Scoundrel, but, hey, checking doesn't hurt, right? ;)

Q1493: pretty much as before, but now asking about Hexblade. is there really a semi-official update for the class?
#3349

zombiegleemax

Jan 11, 2007 13:53:51
Q1492: I'm little confused with the Chameleon abilities: Aptitude Focus and Double aptitude. Can anyone explain to me? Can a 5th level chameleon have 2 focus active at same time? At 10th level can I have all my focus active at same time? To my reading Double Focus only serves to diminish the time spent to focus.
#3350

behaigo

Jan 11, 2007 14:04:14
Q1493: Is there anywhere I can find an epic progression for vow of poverty?
#3351

mercury529

Jan 11, 2007 14:41:01
Q1494: Does a Shadow Conjuration of Mage Armor have any chance at providing its armor bonus all the time (i.e. Does the attacker have to make a Will Save Disbelief, or does using a weapon negate the disbelief? What about if the creature is using natural weapons?)
#3352

nomad_the_odd

Jan 11, 2007 15:01:23
A1490: Yes, he is flat footed. This will continue until he acts. Then he's not flat footed.

A1494: Using RAW, it targets you. Since you know, without any possibility of confusion, it is an illusion, it was a 20% chance to work on you. I think that one they attack, they have interacted with it, and get to make a will save. success will lower it's bonus to 20%, or Either 0 or +1 (I forget which, and the SRD doesn't say)
#3353

goldenbraid

Jan 11, 2007 15:01:31
Thanks TL and Nomad . I hope feinting in combat (with Invisible Blade) hasnt been changed from free to swift action. I think you cant do the same free action twice in a turn (even if you can do different free actions in a turn ) .

Still if making somebody lose its dex bonus to AC makes him/her flat footed sneak attack+full attack might put some decent damage output :O. Thanks for the answers
#3354

jameswilliamogle

Jan 11, 2007 15:09:52
Q 1495: Are there any Mountebanc optimization threads from the old dragon base class?
#3355

lyric

Jan 11, 2007 15:23:12
Q1496

Is there a difference in power available between the buffs I could gain from an arcane caster enchanting me, an artificer infusing me, or a Psion or Psionic Artificer taking those roles???

I'm not sure about all magic items vs psionic, but some of the standard ones vs another seem to favor certain effects over others, though that may be merely my own misconception, and it may also be merely a lack of duplication..

I kind of like the idea of staying with as much psionic ability and psionic flavor as I can with the psi-forged...
#3356

lilt

Jan 11, 2007 15:36:51
A1490: Yes, he is flat footed. This will continue until he acts. Then he's not flat footed.

Not nessecarily. The opponent may not be flat-footed for other reasons. If he's already in combat with other people then he's not flat-footed. If he becomes aware of your presence somehow before you attack (through a detection spell or listen check, for example) then you don't get a surprise round. If he becomes aware of your presence (As above) and gets a chance to act before you attack (quite possible if you're sneaking up on them unless you have some way to tell if he knows you're there) then he'll no-longer be flat-footed, even if he can't see you. Even if he is no longer flat-footed, however, his dex bonus to AC will still be denied for your first attack if he can't see you.

Remember that Flat-Footed is a condition, and not specific to a particular opponent. Also see the DMG P22 on starting an encounter and what the SRD says about surprise.
#3357

goldenbraid

Jan 11, 2007 15:43:58
A1490 reading through Rules of the Game: All about sneak attacks.

It states that somebody who used Invisibility spell (or I assume hid succesfully) and appears when attacking , the target is denied its dex bonus to the first attack only

What I didnt know is that if you blink you can sneak attack mwhahahha >=D(unless opponent can see ethereal creatures). Greater invisibility of course is the winner but unfortunately a ring that provides the effect (Ring of Sequester (or sequestering?) ELH costs 300k.

Thanks Lilt! I think that flat footed is only about surprise-round related. Everything else (flanking, immobilized, concealment) is treated as "having no dex bonus"

Thanks to everybody who contributed to the answer . I think by reading Rules of the Game implies that both feinting/hiding would only sneak attack for the first hit of a full attack.
Q 1497 The same free action can only be performed once per round right? (for the feint as free action, strike (part of full attack), feint, strike idea above) instead of multiple times. Or not? Oo
#3358

Nibbler

Jan 11, 2007 15:45:03
Q1497
Does an ioun stone alter one's abilitiy to hide or is it considered a personal item that hides with you?
#3359

goldenbraid

Jan 11, 2007 17:27:59
A 1497 bis Not official but Id rule that it hides with you as its considered an item you "wear", its attuned to you and its orbiting over your head to provide you with a bonus of something. Its not merely floating, unattended.

I think if it were considered otherwise, there would be a parragraph in the ioun stones description that would warn rogues and other people who like to hide.
#3360

sharp_claw

Jan 11, 2007 17:48:12
Q 1498

Is there any way to increase the range from which sneak attacks can be made?
#3361

Harliquinn

Jan 11, 2007 18:15:51
INCORRECT!

Natural weapons can increase in damage from size more or less infinitely. There are expanded charts for precisely this purpose. While a creature can never become larger than Collossal (actually Colossal+ exists as well, Epic dragons get there), the effective damage die from size-type effects can keep going on into many, many d6 of damage with the right combinations.

Can you please give a source for this? If an ability says you increase size as if you increased one size category, then you have to stop at Colossal (in non-epic play at least), since that is the largest size category. If you could cite a book or page where it says size increases in damage for weapons can increase beyond colossal that would be appreciated. Thanks.
#3362

goldenbraid

Jan 11, 2007 18:55:55
A1498 yep, one I know is a 4th lvl assassin's spell named "Eye of the sniper" you can sneak attack from 60 ft distance or no-range penalty (I dont remember) and other bonuses. Source: Complete Adventurer
#3363

zombiegleemax

Jan 11, 2007 19:52:52
What is the fastest way to be able to make ranged attacks of opportunities please help Any book no Dragon
#3364

mercury529

Jan 11, 2007 19:58:49
A1494: Using RAW, it targets you. Since you know, without any possibility of confusion, it is an illusion, it was a 20% chance to work on you. I think that one they attack, they have interacted with it, and get to make a will save. success will lower it's bonus to 20%, or Either 0 or +1 (I forget which, and the SRD doesn't say)

Well you can intentionally fail any Save correct? The same applies for Will Disbelief I imagine. Hmm, is the ruling on shadow conjuration that a % of the effect applies, or it has a % chance of the effect applying fully.
#3365

zombiegleemax

Jan 11, 2007 20:05:11
A1498 Crossbow sniper Phb2
#3366

surreal

Jan 12, 2007 0:53:40
Q 1499: I seem to recall there being a more advanced form of the Runic Guardian (MM2) somewhere. Anyone know where I could find one?

Q 1450: Is there a list of constructs available anywhere?
#3367

ksbsnowowl

Jan 12, 2007 7:05:03
What is the fastest way to be able to make ranged attacks of opportunities please help Any book no Dragon

Please follow the format and number your question...

The only way possible via WotC books is Peerless Archer 8 (character level 15). The Peerless Archer PrC is found in Silver Marches.
#3368

lyric

Jan 12, 2007 8:08:03
Q1451 I'm looking for a class or PrC that grants the most damage in a ranged weapon attack. bonuses like sneak attack, or better. Preferably something that would stack with sneak attack... Class name and reference book would be appreciated (WotC books only please)
#3369

marrithl2

Jan 12, 2007 10:29:50
Q1452: Where can i find Improved Combat Reflexes and Greater Combat Reflexes?
#3370

ksbsnowowl

Jan 12, 2007 10:52:20
Q1451 I'm looking for a class or PrC that grants the most damage in a ranged weapon attack. bonuses like sneak attack, or better. Preferably something that would stack with sneak attack... Class name and reference book would be appreciated (WotC books only please)

A1451 (sort of...): Peerless Archer, PrC, from Silver Marches. At 3rd level (character level 10 at earliest) you gain the ability to power attack with a bow. The class also gains sneak attack progression at levels 1, 4, 7, and 10.
#3371

tl

Jan 12, 2007 11:58:19
Q1452: Where can i find Improved Combat Reflexes and Greater Combat Reflexes?

A1452: depends on what you mean by that. Improved combat reflexes is a n epic feat that grants unlimited AoO per round, it is a feat somewhere on this board ([thread=174197]here,[/thread] to be exact), and both those feats are feats from Dragon magazine. which one you need? :D

Q1453: can you increase enchantment of a weapon of legacy through bonding rituals from DMG II? both RaI and RaW would be appreciated.
#3372

edea

Jan 12, 2007 14:18:27
Q 1454:

A straight Warlock can qualify for the Sand Shaper prestige class. If he were to take levels in it, he doesn't gain the benefit of Desert Insight, does he? What are the abilities (just names, not descriptions) would he be able to use?
#3373

awaken_D_M_golem

Jan 12, 2007 15:01:57
Q 1455
... my first dilly here ...

Sharing EXP on spell casting is fairly straight forward, i.e. half.
Variant EXP sharing is 75% castee , 25% caster.

How can I mitigate the EXP of the castee , not the caster ?
And can this be done as early as 1st level ? ( umm ... Q 1456 )
#3374

awaken_D_M_golem

Jan 12, 2007 15:15:37
I just took a look at the PHB2 web enhancement.
It has EXP mitigation for magic items but not for receiving a magic spell.

Q 1457 : Would these rules be adequate as an analogy ?

To beg, plead, or weedle - I'm only talking about 25 XP
#3375

boffer

Jan 12, 2007 16:24:41
Q 1458 If a Drow elf chooses the Improved Weapon Familiarity feat, which weapons become martial weapons? Is it the elven weapons (ie. Elven Courtblade etc.) or is it the drow weapons (ie. drow scorpion chain) or do you get both?
#3376

lilt

Jan 12, 2007 16:40:46
Please follow the format and number your question...

The only way possible via WotC books is Peerless Archer 8 (character level 15). The Peerless Archer PrC is found in Silver Marches.

Arrow mind is a more recent way, it's a 1st level swift-cast ranger/sorc/wiz spell. It can be used with a bow to threaten and make AOOs against anything within your normal melee reach, and allows you to shoot without provoking AOOs.

@Elan The Eternal Q1492:
  • At first level you cak take-on one aptitude focus.
  • At 5th level you can change your aptitude focus at some point during the day, but you lose the previous one.
  • Double aptitude (7th level) allows you to take-on two at once, without losing the previous one, but doing so counts as two uses of the ability (you can't go arcane/divine then swap to combat/stealth when the spells run out).
  • Once you reach 10th level, you can adopt a third aptitude focus in teh day. This means you can go Arcane/Divine then swap to Combat when you run out of spells, although IIRC you can't just swap one aptitude focus out. They both go. (IE: Arcane to become Combat/Divine) You could also start-off the day with one focus and swap-up to two later (Start-off Divine then go to Combat/Stealth)


@Goldenbraid's A1490:
Unless the book or your DM says otherwise you can perform the same free action any number of times. As speak a word is a free action, you can thus say "Ni" twice in the same round, unless your DM disallows it or smites you for the monty pithon reference. The DM is allowed to set the limit on free actions in a round, to keep things sensible, as otherwise characters could recite all of shakespeare every round. In-fact if the DM did not apply any limit then theoretically they could speak an infinite (or near-infinite) number of words at random. As they did so, the probability that they would recite all of shakespeare approaches 1 as they recite more words.

Q1498:
Sniper's Shot is a swift-cast 1st level assasin/ranger/sorc/wiz spell from complete adventurer that completely removes the 30ft range cap on next attack made before the start of your next turn.

More in a bit...
#3377

lilt

Jan 12, 2007 17:02:00
Q 1458 If a Drow elf chooses the Improved Weapon Familiarity feat, which weapons become martial weapons? Is it the elven weapons (ie. Elven Courtblade etc.) or is it the drow weapons (ie. drow scorpion chain) or do you get both?

As your DM if you're a Drow or a Drow Elf. If you're a Drow Elf you defintaely get both. It's noteable that as per the MM/SRD you have the elf subtype, but I don't think it's explicitly stated anywhere what that means. IMHO it does qualify you, however, as it allows Drow to qualify for elven PrCs and similar.
#3378

boffer

Jan 12, 2007 17:48:56
As your DM if you're a Drow or a Drow Elf. If you're a Drow Elf you defintaely get both. It's noteable that as per the MM/SRD you have the elf subtype, but I don't think it's explicitly stated anywhere what that means. IMHO it does qualify you, however, as it allows Drow to qualify for elven PrCs and similar.

Ok thanks :p
#3379

fwib

Jan 12, 2007 17:58:45
Q 1454:

A straight Warlock can qualify for the Sand Shaper prestige class. If he were to take levels in it, he doesn't gain the benefit of Desert Insight, does he? What are the abilities (just names, not descriptions) would he be able to use?

A 1454: As written, Dust Magic and Desert Insight are of no use to a warlock5/Sand Shaper - neither are the improved/greater versions - everything else works though.

Note, however, that this is a PrC that you can qualify for at level 1, if your GM is nice about the touchstone feat (you should be able to get the feat at level 1 with only a mildly nice GM, by the wording) and you have a racial spell-like ability with a caster level of 5 or more. This could be useful in some builds.

[edit] Changed my mind. I don't see a way to get out of the 10xp cost for the feat, so you'd need a more than mildly generous GM
#3380

zombiegleemax

Jan 12, 2007 18:28:19
Q1499: Are there any spechal rules for using ride skill / mounted combat with an intelegent mount? If so where can I find such. Thank you in advance.
#3381

marrithl2

Jan 12, 2007 19:41:48
Q1500: Where can I find the Jovar og Minotaur Axe?
#3382

caedrus

Jan 12, 2007 20:30:53
Q1501: I have read that CustServ made a ruling that touch spells can be made persistent. Can anyone direct me to that ruling?

Thanks, Caedrus.
#3383

behaigo

Jan 12, 2007 20:46:55
Q1502 Is there a feat that allows you to add your cha to attacks instead of your str? Thanks
#3384

bengal

Jan 12, 2007 23:06:23
Can you please give a source for this? If an ability says you increase size as if you increased one size category, then you have to stop at Colossal (in non-epic play at least), since that is the largest size category. If you could cite a book or page where it says size increases in damage for weapons can increase beyond colossal that would be appreciated. Thanks.

I'll start digging, but it's been a few months since my shifter-substitution druid with the 8d6 claw attack.

Keep in mind that a collossal creature CAN take improved natural attack, which increases the damage die of their attack as though it were a size larger. There are even expanded tables for it. I'll try and find the specific book, though.
#3385

tl

Jan 13, 2007 5:42:40
Q1502 Is there a feat that allows you to add your cha to attacks instead of your str? Thanks

A1502: just take a look at this: [thread=320889]X stat to Y bonus[/thread].
#3386

tl

Jan 13, 2007 6:16:08
I decided to repost all of my questions that didn't get their answers which I would still like to know very much. ;)

Q1503: why is there no mention of samurai in PHBII?
Q1504: are any of the Markings feats from RoS worth it?
Q1505: are bonuses you gain with Compression fixed, or do you get better bonuses if you shrink to Tiny or smaller?
Q1506: I heard somewhere on the board that there is a modification for Spellthief to become Psithief outside of Complete Scoundrel...
Q1507: is there really a semi-official update for the Hexblade?
Q1508: can you increase enchantment of a weapon of legacy through bonding rituals from DMG II? both RaI and RaW would be appreciated.

thanks for all the answers in advance...
#3387

lilt

Jan 13, 2007 7:07:15
I decided to repost all of my questions that didn't get their answers which I would still like to know very much. ;)

Q1503: why is there no mention of samurai in PHBII?
Q1504: are any of the Markings feats from RoS worth it?
Q1505: are bonuses you gain with Compression fixed, or do you get better bonuses if you shrink to Tiny or smaller?
Q1506: I heard somewhere on the board that there is a modification for Spellthief to become Psithief outside of Complete Scoundrel...
Q1507: is there really a semi-official update for the Hexblade?
Q1508: can you increase enchantment of a weapon of legacy through bonding rituals from DMG II? both RaI and RaW would be appreciated.

thanks for all the answers in advance...

A1503: Because it was a **** class, and WOTC know it.
A1504: Probably not, but let me break it down:
  • Auspicious Markings: Not worth it unless it's a prereq for somethign nice
  • Blessed: Generally I'd prefer better save bonuses in the first place. Could be good if you know you'll be facing critical saves like save-or-die effects, otherwise I'd say it's not worth it.
  • Hunter: Initiative boosts are always nice, but they mostly only come into play in PVP (most monsters are designed not to win initiative and kill you instantly).
  • Magi: A caster can probably do better things with two feats, like take improved counterspell/reactive counterspell.
  • Maker: Perhaps if you're a rogue and you know a trap will kill you if you don't disable it. Generally just NO!, however.
  • Warrior: 3 attack rolls per day aren't many. Could perhaps be worth it if you somehow make those attack rolls critical, like with an uber charger.
As I said, even if the effects sound nice, they're unlikely to be worth 2 feats.
A1505: They're fixed.
A1506: It's in Complete adventurer, in a sidebar on P20. It's somewhat vague though.
A1507: No, not to my knowledge. The reason that questions like this often go unanswered is that we can't say 'no' as we don't have knowledge of all of the rules (only almost all of the rules ;))
A1508: RaI? Ask the guy who wrote it. RaW: Yes.
#3388

tl

Jan 13, 2007 7:39:57
thanks a lot Lilt
#3389

gavegeta

Jan 13, 2007 8:26:35
Can one Power Attack natural weapons?

And if so, if one were to apply Power Attack to a natural weapon that got 1 1/2 strength to damage, would the bonus be doubled?
#3390

lilt

Jan 13, 2007 9:24:24
Please follow the format!

Q1509:
Can one Power Attack natural weapons?

A1509: Yes. (See the power attack feat)

Q1510:
And if so, if one were to apply Power Attack to a natural weapon that got 1 1/2 strength to damage, would the bonus be doubled?

A1510: No, not by RAW, as it's not being wielded two-handed.
#3391

bellinator

Jan 13, 2007 9:39:42
Q 1511

Can somebody give me a working link to the FAQ? The WOTC one has been dead for 2 days.
#3392

fwib

Jan 13, 2007 12:22:57
Q 1511

Can somebody give me a working link to the FAQ? The WOTC one has been dead for 2 days.

Are we allowed to fileshare the FAQ?

[edit]
No portion of this work may be reproduced in any form without written permission.

Guess not
[edit2] I searched through all the internet caches I could easily think of, none of them seemed to have it
#3393

Harliquinn

Jan 13, 2007 13:37:02
I'll start digging, but it's been a few months since my shifter-substitution druid with the 8d6 claw attack.

Keep in mind that a collossal creature CAN take improved natural attack, which increases the damage die of their attack as though it were a size larger. There are even expanded tables for it. I'll try and find the specific book, though.

I'd be glad to see an official reference for this. Everything I've seen shows Colossal as the largest size category (barring the epic dragons), so that any damage increases "as if you had increased in size" would have no effect. I'll check back to this thread or you can PM me.

Harliquinn
#3394

fwib

Jan 13, 2007 15:08:38
I'd be glad to see an official reference for this. Everything I've seen shows Colossal as the largest size category (barring the epic dragons), so that any damage increases "as if you had increased in size" would have no effect. I'll check back to this thread or you can PM me.

Harliquinn

Here is a reference: (for the other side of the argument)
Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons,...

#3395

zombiegleemax

Jan 13, 2007 15:33:20
Maybe I'm a heretic for asking this, but I'm a noob: In general wizard is regarded the most powerful class (Level 20, incl. incantatrix,veil). How is that, when a simple monk (Level 20) with abundant step, sun school, mage slayer, quicken spell-like ability and lots of improved initiatives can stun/slay him in the first round? Provided it's a duel. Enlighten me.

The only spells I could find that are immediate actions are low level, which probably won't overcome the monks SR.
#3396

Tenebrous_Sage

Jan 13, 2007 16:18:07
Maybe I'm a heretic for asking this, but I'm a noob: In general wizard is regarded the most powerful class (Level 20, incl. incantatrix,veil). How is that, when a simple monk (Level 20) with abundant step, sun school, mage slayer, quicken spell-like ability and lots of improved initiatives can stun/slay him in the first round? Provided it's a duel. Enlighten me.

The only spells I could find that are immediate actions are low level, which probably won't overcome the monks SR.

First Druids are generally accepted as the most powerful class, with clerics coming in a close second. Second spell level has nothing to do with a caster's ability to overcome SR. Third this isn't a simple question, and should be made into its own thread.

Please follow the format next time.
#3397

zombiegleemax

Jan 13, 2007 16:37:45
Ok, I just thought that I was missing something and might have been an easy answer.
#3398

Endarire

Jan 13, 2007 16:48:45
Q 1512
I am a L15 wizard who's facing a L15 cleric with freedom of movement active. I cast reverse gravity and a quickened web to try ensaring him to the ceiling. Assuming he hits the ceiling before I web him, does he stick?

-EE
#3399

Tenebrous_Sage

Jan 13, 2007 16:50:41
A 1512

No
#3400

Endarire

Jan 13, 2007 16:56:17
Q 1513
Does the incantatrix 9's instant metamagic allow me to apply two metamagics to one spell?

(Paraphrasing)
"Twice per day, a 9th level incantatrix can apply a single metamagic feat she possesses to a spell without preparing it that way beforehand or increasing its casting time."

Q 1514
What ways know you to increase wizard DCs besides INT boosts, 3.0 archmage, gnomehood, and School Foci?

Also, Tenebrous, danke for a quick response!

-EE
#3401

mercury529

Jan 13, 2007 17:41:02
Q 1515 Does Entangle require plant mater to use, or does it cause plant matter to fear? If its the former, what happens if the plant matter in the area is less than that listed as the area of the spell?
#3402

zombiegleemax

Jan 13, 2007 18:45:14
Thanks so much Lilt ;)
#3403

zombiegleemax

Jan 13, 2007 20:18:49
Q1516: does the caster level boost from Martal Arcanist (lv 5 Abjurant champion) add to your spells known/ grant access to higher levels of spells? Normaly abilitys are very clear on that, but it isnt stated and Im left hoping it does.
#3404

zombiegleemax

Jan 14, 2007 6:25:57
Is it possible to use Dimensional Jaunt (Complete Mage) with a spell-like ability, or for that matter any feat with sla? Does sla qualify you as a caster? Please tell me that it's possible
#3405

ansharseraphim

Jan 14, 2007 7:05:11
Regretfully, no. The ruling for this is pretty easy to find in Warlock Threads. Their Class Abilities are considered Spell Like Abilities and they can't qualify for PrCs that stipulate "Ability to cast X Level Spell".

If you're looking to teleport around quickly though, there's a vast array of options available to you, so don't be discouraged.

-Anshar
#3406

zombiegleemax

Jan 14, 2007 7:22:46
buhu I'm looking for low-level solutions. Dimension Door sla: I found Githyanki (XPH), Fey Heritage + Fey Legacy at Level 9 (CM) and shadow walker template +1 at Level 4 (Una). Are there any other possibilities, maybe some other spell I missed that I can get as sla?
#3407

zombiegleemax

Jan 14, 2007 7:26:25
P.S. I don't like Githyanki , they're cruel and arrogant and not much fun to role-play.
#3408

ansharseraphim

Jan 14, 2007 7:32:45
LOL! How about a Polymorphed Blink Dog?!
4HD, CR2. Blink and Dimension Door as Free Actions (DDoor 1x round). Couldn't be THAT hard to work into a campaign. They're intelligent. See if you can find a low level template that can make a magical beast into a humanoid for absolute perfection if a polymorph spell doesn't work for you.

-Anshar
#3409

ansharseraphim

Jan 14, 2007 7:37:41
Go for an origin involving Reincarnate!!
No idea if you'll keep the Su abilities, but you should if you already paid for the LA, etc. The spell description doesn't specifically address Su abilities, so it depends on how nice your DM is.

-Anshar
#3410

zombiegleemax

Jan 14, 2007 8:13:51
Q 1517:Is there an extant Lawful Good Deity who grants access to the Spell Domain?
#3411

zombiegleemax

Jan 14, 2007 8:22:32
that's not a bad idea isn't there also a template that is called reincarnate? Havn't found it yet.

P.S. I don't play Polybroken, so that's not an option.
#3412

ksbsnowowl

Jan 14, 2007 9:00:55
buhu I'm looking for low-level solutions. Dimension Door sla: I found Githyanki (XPH), Fey Heritage + Fey Legacy at Level 9 (CM) and shadow walker template +1 at Level 4 (Una). Are there any other possibilities, maybe some other spell I missed that I can get as sla?

Format, people. FORMAT! I realize you are new by your join date, but is it that f*ing hard? It's mentioned in the first damn post.

Anyway, look into the Martial Study feat from Tome of Battle to pick up Shadow Jaunt. Teleport 50 ft. as a standard action, once per encounter. It can be had by any character at level 6. If you actually take levels in Swordsage you can get it earlier, recover and use it more than once per encounter, and gain access to its big brothers (Shadow Stride and Shadow Blink; same as above, but activate as a move action and swift action, respectively).
#3413

zombiegleemax

Jan 14, 2007 10:54:44
Q 1518

My bad

Next question: Take a non-spellcaster class with sla's. Then take practiced spellcaster to raise by 4. This raise counts for a quicken-spell-like ability feat as described in mmIV, right?

Now I can quicken a 5th level spell already at level 12, right?

____________________________
"I'm with stupid" -->
#3414

fwib

Jan 14, 2007 11:45:28
Q 1518
Next question: Take a non-spellcaster class with sla's. Then take practiced spellcaster to raise by 4. This raise counts for a quicken-spell-like ability feat as described in mmIV, right?

Now I can quicken a 5th level spell already at level 12, right?

A 1518
Practised Spellcaster only works on spells. [edit] more precisely, you can only apply it to a spellcasting class, so for spellcasting classes that give SLAs as well, it should also apply to those, I think.
#3415

tl

Jan 14, 2007 13:33:42
few questions:
Q1519: what happens when you start a grapple with a prone character? any modifiers?
Q1520: I think there's a feat that lets you cast personal spells on other. am I correct?
Q1521: what is the best combination for summoner? druid, cleric, arcane, psionic...? links if possible...
Q1522: can, and if how, Ectopic Form works with Boost Construct? if I'm already asking, what's the best way to buff Astral Constructs? any links to threads/builds about Astral Constructs would be appreciated a lot.
Q1523: could you maximize or empower Astral Construct power to effect construct's hp?
Q1524: is there any topic that analyzes non-PHB classes? if there ar4en't any, a short summery from top of your heads would mean a world... :P

sorry for that many questions again...
#3416

mochigohan

Jan 14, 2007 16:57:25
Q1525

What's the feat called that does the following:
When you trow a fireball you can choose a person who will not get harmed by the spell.

A friend in my party said it existed, but I can't seem to find it...
#3417

mercury529

Jan 14, 2007 17:00:25
Q 1515 Does Entangle require plant mater to use, or does it cause plant matter to fear? If its the former, what happens if the plant matter in the area is less than that listed as the area of the spell?

This should be a pretty simple one. Does anyone know? (Was hoping to find out before my session tonight)
#3418

Tenebrous_Sage

Jan 14, 2007 17:04:33
A 1525:

The feat is Extraordinary Spell Aim and it's in Complete Adventurer.
#3419

oldmanwinter

Jan 14, 2007 17:09:40
nm someone answered before me
#3420

mochigohan

Jan 14, 2007 17:13:42
A 1525:

The feat is Extraordinary Spell Aim and it's in Complete Adventurer.

Thank you very much :D
#3421

zombiegleemax

Jan 15, 2007 3:56:32
Q1526 How does the Ninja level 2 invisibility work exactly ? I understand it's an improved invisibility, so you don't pop out of it when you attack.

But when exactly do you turn visible ?

If I attack then go invis at the end of my turn as a free action, am I still invisible at the beginning of my next turn and so can I Sudden Strike ?

Same question: If I go invis at the beginning of my turn then attack (with Sudden Strike), am I still invisible at the beginning of my next turn and so can I SS again ?
#3422

zombiegleemax

Jan 15, 2007 7:39:42
Q 1527

Is there any possibility for a non-spellcaster class to get celerity or something similar (or better) as a spell-like ability? Possibly low-level? Or even a feat granting some ability for that matter? Although that sounds unrealistic

(I do hope this is a simple question with a simple answer)
#3423

mercury529

Jan 15, 2007 9:50:49
Q1528: Can a slowed creature take a 5 foot step and make an attack? Does a slowed creature get an attack of opportunity if they have already taken their action in a round (either a move or an attack)?
#3424

zombiegleemax

Jan 15, 2007 11:09:24
Q1529:
Can someone reference me to where it is stated which characters can use wands etc withouth UMD? One of my friends has this opinion that rogues could use wands and the other stuff without UMD and I don't know where exactly the rules for this are stated. (He won't believe me without rule proof )
#3425

tl

Jan 15, 2007 11:18:59
A1529: wouldn't it be smart to first look at the books as basic as DMG or PHB?!?
Wands use the spell trigger activation method...

Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.)...

A1515: well, the description of the spell doesn't say that any plant matter appears, and since it's a spell, designed for classes very in tune with nature, I'd say nothing happens, but it's really up to DM. if characters are often away from plant matter, then the spell should create plants, since it's useless otherwise. if uit is just for a encounter or two, or a very short adventure, then I'd say it's cool for spell not to work.
#3426

subedei

Jan 15, 2007 11:42:19
Q1530: Isn't there some way to acquire an Imp or Quasit or some other little evil outsider thing as a familiar? I seem to remember it being possible but I can't seem to find it. Am I thinking of 3.0?
#3427

mercury529

Jan 15, 2007 11:55:20
A1529: wouldn't it be smart to first look at the books as basic as DMG or PHB?!?



A1515: well, the description of the spell doesn't say that any plant matter appears, and since it's a spell, designed for classes very in tune with nature, I'd say nothing happens, but it's really up to DM. if characters are often away from plant matter, then the spell should create plants, since it's useless otherwise. if uit is just for a encounter or two, or a very short adventure, then I'd say it's cool for spell not to work.

My reading is that it requires plants to work properly. Usually when an area with a specific mention of an object/creature/lifeform is there, it only affects whatever is specified. However, the exception I found to this was Force Cage which has an Area of a Windowless Cage or Barred Cage. Obviously if it did not create it (which is explicitly mentioned in the text), the spell would be rather useless. It does however seem to contradict something specified in the area must exist to use the spell.
#3428

ksbsnowowl

Jan 15, 2007 12:37:53
Q1530: Isn't there some way to acquire an Imp or Quasit or some other little evil outsider thing as a familiar? I seem to remember it being possible but I can't seem to find it. Am I thinking of 3.0?

A1530: Improved Familiar, from the Forgotten Realms Campaign Setting.

Lucky for you it was also included in the 3.5 DMG and the SRD.
IMPROVED FAMILIAR [GENERAL]
This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).


Familiar Alignment Arcane Spellcaster Level

Shocker lizard Neutral
5th

Stirge Neutral 5th
Formian worker Lawful Neutral 7th
Imp Lawful Evil 7th

Pseudodragon Neutral Good 7th

Quasit Chaotic Evil 7th






Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature’s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master’s alignment the only possible categorization. For instance, improved familiars could be assigned by the master’s creature type or subtype, as shown below.


Familiar Type/Subtype Arcane Spellcaster Level

Celestial hawk1 Good
3rd

Fiendish Tiny viper snake2 Evil
3rd

Air elemental, Small Air
5th

Earth elemental, Small Earth
5th

Fire elemental, Small Fire
5th

Shocker lizard Electricity
5th

Water elemental, Small Water
5th

Homunculus3 Undead
7th

Ice mephit Cold
7th

1 Or other celestial animal from the standard familiar list.
2 Or other fiendish animal from the standard familiar list.
3 The master must first create the homunculus, substituting ichor or another
part of the master’s body for blood if necessary.

#3429

Harliquinn

Jan 15, 2007 12:58:49
Q 1513
Does the incantatrix 9's instant metamagic allow me to apply two metamagics to one spell?

A 1513
Yes, but anything after the first 'free' metamagic for that spell suffers from the normal restrictions, increased casting time, preparations and level boosts.

Q 1514
What ways know you to increase wizard DCs besides INT boosts, 3.0 archmage, gnomehood, and School Foci?

A 1514
Illusions:
Shape Soul Meld (feat) [Illusion Veil] DC +1
Misleading Song (bardic music feat) DC +1 {with bardic music}
Captivating Melody (bardic music feat) DC +1 {with bardic music}
Shadow Trickster (martial adept feat) DC +1

Enchantments:
Fey Power (heritage feat) DC +1 {Some pre-reqs}
Enchanting Song (bardic music feat) DC +1 {with bardic music}
Captivating Melody (bardic music feat) DC +1 {with bardic music}

Evil:
Fiendish Power (heritage feat) DC +1 {Some pre-reqs}
Malign Spell Focus (vile feat) DC +2

Compulsions:
Illithid Power (heritage feat) DC +1 {Some pre-reqs}

Mind-Affecting, Language
Alluring (skill feat) DC +1

Fear:
Fearsome and Fearless (ancestor feat) DC +1
Cobra Head (monstrous feat) DC +1

Charm:
Forked Tongue (monstrous feat) DC +1

Energy Types (All):
Dragonic Power (dragon heritage feat) DC +1 {Specific energy}

Cold:
Cold Focus (feat) DC +1
Greater Cold Focus (feat) DC +2

Sonic:
Reverberation (feat) DC +2
Tail Rattle (monstrous feat) DC +2

Corrupt Spells:
Corrupt Spell Focus (vile feat) DC +1
Greater Corrupt Spell Focus (vile feat) DC +2

Non-Damaging Spells:
Vow of Non-Violence (exalted feat) DC +4

All
(3/day): Spell Power (ancestor feat) DC +1
#3430

Harliquinn

Jan 15, 2007 13:00:59
Q 1515 Does Entangle require plant mater to use, or does it cause plant matter to fear? If its the former, what happens if the plant matter in the area is less than that listed as the area of the spell?

A 1515 Yes, it requires plants (The nature of those plants may change the effects). The plants will grow to entangle but need to be present.
#3431

Harliquinn

Jan 15, 2007 13:01:45
Q 1517:Is there an extant Lawful Good Deity who grants access to the Spell Domain?

A 1517: No, not in the databases I checked.
#3432

Harliquinn

Jan 15, 2007 13:05:22
Q1529:
Can someone reference me to where it is stated which characters can use wands etc withouth UMD? One of my friends has this opinion that rogues could use wands and the other stuff without UMD and I don't know where exactly the rules for this are stated. (He won't believe me without rule proof )

A 1529 Wands are "Spell Trigger" items: (SRD) Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.).

(SRD on UMD)Use a Wand

Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs.
#3433

Harliquinn

Jan 15, 2007 13:08:09
Q1528: Can a slowed creature take a 5 foot step and make an attack? Does a slowed creature get an attack of opportunity if they have already taken their action in a round (either a move or an attack)?

A 1528 Yes and Yes.
#3434

deafbymetal

Jan 16, 2007 6:59:56
1531 When using the Claw at the Moon maneuver (Tiger Claw, pg. 86) in ToB, do you make a jump check and an attack roll, or is the jump check the attack roll? Specifically, if the jump check roll is a natural 20, is this a critical hit, or is an actual attack roll needed? It seems to be worded to imply that the jump check becomes your attack roll.
#3435

valdrax

Jan 16, 2007 7:23:05
1531 When using the Claw at the Moon maneuver (Tiger Claw, pg. 86) in ToB, do you make a jump check and an attack roll, or is the jump check the attack roll? Specifically, if the jump check roll is a natural 20, is this a critical hit, or is an actual attack roll needed? It seems to be worded to imply that the jump check becomes your attack roll.

You make a jump check, then you make an attack roll if the jump check is successful. The text in question says, "As part of this maneuver, you attempt a DC 20 Jump check. If this check succeeds, you can make a single melee attack against an opponent that you were adjacent to when you began this maneuver. This occurs in the air as you soar over your opponent, also as part of the maneuver."

The Jump check is to leap over the opponent. You must then make an attack roll for the "single melee attack." In all cases where one roll substitutes for another, the effect is explicitly stated to replace the other roll.
#3436

zombiegleemax

Jan 16, 2007 9:43:31
Q 1532:
Many people say that dragons don´t fly good, and they need to run a little before fly... but anyone can tell me how much they need to run!

I search in the books for this but I don´t find anything about this...
I only find sometinhg about the preferences to take altitude...

So, is its true?
#3437

drobviousso

Jan 16, 2007 9:43:32
1532 Larry The Fighter takes 10 lvls in Fighter. He does not put any skill ranks in UMD. At lvl 11, he takes 1 lvl of rogue.
a)how many skill points may he put in UMD at lvl 11? How many skill ranks is that worth?
b)At lvl 12, Larry takes another lvl of fighter. Is UMD now a crossclass skill?
#3438

mercury529

Jan 16, 2007 9:57:06
A1532 Larry can put up to 14 ranks (the max ranks available at level 11) into UMD when he takes a level in rogue at level 11. When he goes back to being a fighter, his max ranks continue to be 3+level, but to buy a point in UMD he needs to spend 2 skill points. So the skill is cross-class for the purposes of purchasing ranks in it, but the max ranks are treated as being a class skill.
#3439

zombiegleemax

Jan 16, 2007 9:57:45
Q1533 Are there any level 2 evocation spells from PHB I & II, DMG and the 4 first completes, that are direct damage spells without touch (i.e. no scorching ray) ?
#3440

antendren

Jan 16, 2007 10:00:12
A1532 a) 14. 14.

b) Somewhat. It costs 2 skill points per rank, but the max rank is still character level +3. So Larry could put 2 skill points into it to get rank 15.

The cost per rank is determined by whether or not a skill is on the class list of the class being taken at that level. For the max rank, however, this is the relevant quote from the SRD:

If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)

#3441

drobviousso

Jan 16, 2007 10:09:14
1532Thanks to Antendren and mercury529
#3442

Harliquinn

Jan 16, 2007 10:12:18
Q1533 Are there any level 2 evocation spells from PHB I & II, DMG and the 4 first completes, that are direct damage spells without touch (i.e. no scorching ray) ?

A 1533
What I could find in your sources:
Fireburst (Complete Arcane)
Flaming Sphere (PHB)
Ice Blast (Complete Arcane)
Sound Burst (PHB)

Other Sources:
Battering Ram (Spell Compendium)
Blade of Pain and Fear (Libris Mortis)
Combust (Spell Compendium)
Electric Loop (Spell Compendium)
Frost Breath (Spell Compendium)
Scorch (Spell Compendium)
Snowball Swarm (Spell Compendium)
Winter's Embrace (Spell Compendium)

Harliquinn
#3443

Harliquinn

Jan 16, 2007 10:17:10
Q 1532:
Many people say that dragons don´t fly good, and they need to run a little before fly... but anyone can tell me how much they need to run!

A1532a Dragons do not need to run before flying, nor do any creatures with flight. A creature with this ability can cease or resume flight as a free action.
#3444

zombiegleemax

Jan 16, 2007 10:27:16
A 1533
What I could find in your sources:
Fireburst (Complete Arcane)
Flaming Sphere (PHB)
Ice Blast (Complete Arcane)
Sound Burst (PHB)

Other Sources:
Battering Ram (Spell Compendium)
Blade of Pain and Fear (Libris Mortis)
Combust (Spell Compendium)
Electric Loop (Spell Compendium)
Frost Breath (Spell Compendium)
Scorch (Spell Compendium)
Snowball Swarm (Spell Compendium)
Winter's Embrace (Spell Compendium)

Harliquinn

Thanks a lot !
#3445

furious5k

Jan 16, 2007 11:12:39
Q1534 Can you use 'Two-weapon spring attack' from the Tempest PrC together with the Dual Strike feat? (Complete Adventurer).

Can you further use them together with the 'Bounding Assault' and 'Rapid Blitz' feats from PhBII?

If you can, what exactly does that mean. On first read, it would seem you would get 3 attacks per target on 3 targets.

However, unlike the Dual Strike feat, Two-Weapon Spring Attack ability does not say that you get an extra off hand attack. Rather you can make two attacks with two different weapons. Does this mean Primary attack + off hand attack + 2 attacks with weapons that are different from another? In essence, getting 2 primary and 2 off-hand attacks per target, with 1 roll for the first or second volley of primary/off-hand attack?
#3446

goldenbraid

Jan 16, 2007 12:20:28
At A1490 thanks a lot Lilt
#3447

ryd

Jan 16, 2007 12:23:59
Q 1535

With the swordsage you can get "shadow jaunt". (how often) can you use it outside of combat?
#3448

ksbsnowowl

Jan 16, 2007 13:22:33
Q 1535

With the swordsage you can get "shadow jaunt". (how often) can you use it outside of combat?

Note, I'm away from my books ATM.

A 1535: Tome of Battle says that stances may be used outside of combat; I don't think it mentions anything about maneuvers, because most of them are purposeless outside of combat. A reasonable rule would allow you to use it outside of combat every-other round, so long as you spent the 'off rounds' recovering your maneuvers.
#3449

mercury529

Jan 16, 2007 15:49:17
Q1536: Does a Fighter 2/Barb 2/Swordsage 1 have an initiator level of 3 and thus is entitled to level 2 maneuvers and stances?

Q1537: Does Martial Study taken by a 20th level non-ToB class allow you to select a 5th level manuever (provided it has no prereqs)?
#3450

antendren

Jan 16, 2007 16:21:50
A1536 Yes, with a caveat. When you take your first level of Swordsage (or Crusader or Warblade), you have to choose level 1 stances, no matter what your initiator level is. Maneuvers have no such restriction, however.

A1537 Yes.
#3451

mercury529

Jan 16, 2007 16:36:03
A1536 Yes, with a caveat. When you take your first level of Swordsage (or Crusader or Warblade), you have to choose level 1 stances, no matter what your initiator level is. Maneuvers have no such restriction, however.

A1537 Yes.

Thank you very much. The caveat pertains to the class description saying you start with knowledge of 1 first level maneuver I imagine. Definitely a subtle point worth noting.
#3452

ksbsnowowl

Jan 16, 2007 17:02:50
Thank you very much. The caveat pertains to the class description saying you start with knowledge of 1 first level maneuver I imagine. Definitely a subtle point worth noting.

...knowledge of one first level stance, actually, but yes, an important but subtle point.
#3453

awaken_D_M_golem

Jan 16, 2007 19:00:19
Q 1538
How can I mitigate the shared experience cost of receiving a spell ?

i.e. castee pays 25 XP and caster pays 25 XP
variant castee pays 37.5 XP and caster pays 12.5 XP
I wanna go the other way for the castee.


Q 1539
Is the PHB2 web enhancement magic item XP cost mitigation an adequate analogy for a magic spell ?

Q 1540
Can a limited wish subsume the extra XP cost into it, considering epic spell XP factors ?

Q 1541
Perhaps a metamagic costing +1 spell slot, could mitigate 200 XP cost ?

Thanks ahead of time ...
#3454

awaken_D_M_golem

Jan 16, 2007 19:37:17
Q 1542

Is the "possible" solution to this on LoP's Endless Spells thread ...

Q 1543

just a little bit too cheesy ?
#3455

mercury529

Jan 17, 2007 10:10:15
Q1544: Does a multiclass Swordsage/Warblade get 2 sets of readied maneuvers?

Q1545: If so, how do you handle overlap? For instance Moment of Perfect Mind is in Diamond Mind which is shared by both. If I learn it with Swordsage, can each prepare one instance of the manuever? If so, does each instance get expended separately?

Q1546: How do you recover a maneuver like Moment of Perfect Mind that is a maneuver that either class can learn? If you keep two seperate sets of maneuvers, I imagine you use the technique used to recover maneuvers by that class. If not, can you use either technique to recover the maneuver?

EDIT: It seems like the Customer Service thread indicates that you can't use a maneuver you learned with a Swordsage even if it should be useable by a Warblade. The ruling seems dumb to me as it makes your Warblade less talented despite having more knowledge, but that is the way they ruled.
#3456

antendren

Jan 17, 2007 10:14:26
A1544: Yes.

A1545: Not allowed to have overlap. Once you learn a manuever with one class, the other can't learn it. You can only prepare and use it with the class that learned it.

A1546: Using the recovery method of the class that learned it.
#3457

zombiegleemax

Jan 17, 2007 10:16:17
Q1544: Does a multiclass Swordsage/Warblade get 2 sets of readied maneuvers?

Q1545: If so, how do you handle overlap? For instance Moment of Perfect Mind is in Diamond Mind which is shared by both. If I learn it with Swordsage, can each prepare one instance of the manuever? If so, does each instance get expended separately?

Q1546: How do you recover a maneuver like Moment of Perfect Mind that is a maneuver that either class can learn? If you keep two seperate sets of maneuvers, I imagine you use the technique used to recover maneuvers by that class. If not, can you use either technique to recover the maneuver?

A1454. Yes.
A1455. If you know a maneuver, you know it. It doesn't matter what class you get it from, you can ready it with any class that can initiate that level of maneuvers (if I'm a Warblade 5/Swordsage 1, and I picked up WRT at War5, then I can ready it as a warblade, but not a SS (since I have SS IL 3.) If I then advance to War6/SS2, I can ready it with either class's readied maneuvers. CustServ has said explicitly you can't ready a maneuver more than once; they were referring to single class (i.e., a warblade can't just ready 5 copies of WRT), but it'd be fair to assume the same applies to multiple classes.
A1546. You recover it depending on how you readied it. if I readied it with my warblade maneuvers, I recover with a swift action + melee strike; if I readied it with my swordsage maneuvers, I recover with a full round action...you see how this is going.
#3458

zombiegleemax

Jan 17, 2007 10:17:11
A1545: Not allowed to have overlap. Once you learn a manuever with one class, the other can't learn it. You can only prepare and use it with the class that learned it.

Don't think so. See my post.
#3459

mercury529

Jan 17, 2007 11:06:52
Thank you both for your responses (was slow getting my edit up).

Atendren's reading was the same as mine.

Q: "Another multiclass question. Can a multiclassed martial adept (eg. Swordsage/Warblade) choose/and or ready the same maneuver for each of it's classes (provided you have access to the same maneuver)? "

A: "No, you can only ever learn/ready a maneuver once"

It doesn't make sense to me personally. Why would a Warblade who is also a Swordsage have less maneuvers open for using? If you already know the maneuver, you should be able to ready it. I can understand limiting a Warblade to preparing a different maneuver in each of his slots, but to penalize him by not even allowing him to use a manuever he found useful to take as a Swordsage just does not make sense to me at all.
#3460

fwib

Jan 17, 2007 13:03:21
It doesn't make sense to me personally. Why would a Warblade who is also a Swordsage have less maneuvers open for using?

He doesn't. he can ready just as many warblade maneuvers after he takes his level(s) in swordsage as before
If you already know the maneuver, you should be able to ready it.

You can, you just can't learn or ready them more than once.
I can understand limiting a Warblade to preparing a different maneuver in each of his slots, but to penalize him by not even allowing him to use a manuever he found useful to take as a Swordsage just does not make sense to me at all.

He can use his swordsage maneuvers, he just has to use them as a swordsage.

Would you complain that your Wizard19/Cleric1 was unable to use the new cleric-spells he knows in his wizard-slots?
#3461

mercury529

Jan 17, 2007 13:22:05
He can use his swordsage maneuvers, he just has to use them as a swordsage.

Would you complain that your Wizard19/Cleric1 was unable to use the new cleric-spells he knows in his wizard-slots?

I would complain if in a Wizard slot I prepared Dispel Magic and then was not allowed to prepare Dispel Magic in a Cleric slot as a result.

Preparing a slot as a Warblade limits how you can recover a maneuver. A Warblade who prepares a shared maneuver cannot use the Swordsage's recovery method on that maneuver.

If you can't ready multiple copies of a maneuver because it is either ready or it isn't, why should it matter which class readied the maneuver for recovery purposes? A Warblade was restricted from readying the maneuver in a Swordsage slot because he had readied it, and yet he loses the benefit of his Swordsage training entirely for recovery of that maneuver should he use it as a Warblade. I do not think any recovery maneuver should work on a shared maneuver necessarily, but at the very least, the same maneuver should be permitted to be prepared once for each martial class extending you the ability to use your training to recover it.
#3462

orryn

Jan 17, 2007 13:27:30
Q1547: What PrC give the feature Mettle?

Thanks
#3463

Harliquinn

Jan 17, 2007 13:56:35
Q1547: What PrC give the feature Mettle?

Thanks

A1547
Pious Templar (Complete Divine)
#3464

yanagita_kunio

Jan 17, 2007 14:23:01
Q1548

Do multiple prestige classes (ie 1-level dips in a PrC) result in multiclassing XP penalties?

A citation would also be appreciated, as I'm trying to resolve an argument with another person, yet I don't have my books with me.

Addendum to A1547

Vigilante (Complete Adventurer)
#3465

Tempest_Stormwind

Jan 17, 2007 14:51:46
I would complain if in a Wizard slot I prepared Dispel Magic and then was not allowed to prepare Dispel Magic in a Cleric slot as a result.

Preparing a slot as a Warblade limits how you can recover a maneuver. A Warblade who prepares a shared maneuver cannot use the Swordsage's recovery method on that maneuver.

If you can't ready multiple copies of a maneuver because it is either ready or it isn't, why should it matter which class readied the maneuver for recovery purposes? A Warblade was restricted from readying the maneuver in a Swordsage slot because he had readied it, and yet he loses the benefit of his Swordsage training entirely for recovery of that maneuver should he use it as a Warblade. I do not think any recovery maneuver should work on a shared maneuver necessarily, but at the very least, the same maneuver should be permitted to be prepared once for each martial class extending you the ability to use your training to recover it.

Yeah, and if that wizard could re-prepare all of his spells just by adopting a flashy pose and turning a page in his spellbook (a swift+standard action), I'd be complaining about it being overpowered.

Stop thinking of maneuvers like spells. They're not.

Think of them instead as feats, individual feats that cannot be taken more than once and have to be readied before you can use them (and using them flips the switch from "ready" to "off"). You don't have "slots" to fill, you have a number of switches you can have ready at once.

Finally, this is NOT the right thread for this.
Do multiple prestige classes (ie 1-level dips in a PrC) result in multiclassing XP penalties?

A citation would also be appreciated, as I'm trying to resolve an argument with another person, yet I don't have my books with me.

PLEASE FOLLOW THE FORMAT.

A1548:
No. This was explicitly called out in 3.0, but is cleared up in the 3.5 FAQ.
#3466

zombiegleemax

Jan 17, 2007 14:55:54
Q1549
Would it be helpful to fighter types to give them a 36 point buy while full casters get a 25 point buy?

I would especially like to get an opninion from somebody who has tried this.
#3467

Endarire

Jan 17, 2007 16:45:56
Magna: What if a fighter got his 36 point buy then at L2 switched to being a caster?

-EE
#3468

furious5k

Jan 17, 2007 16:46:44
Why did everyone skip my question? *sad*

Please, someone take a look at Q1534.
#3469

seeker_of_truth_02

Jan 17, 2007 19:39:03
Q1550: Has wilding clasp been reprinted in any 3.5 source?
Q1551: Is there any strictly 3.5 way for a druid wearing a periapt of wisdom to wildshape without losing spells?
#3470

zombiegleemax

Jan 17, 2007 19:43:51
Q1499: Are there any spechal rules for using ride skill / mounted combat with an intelegent mount? If so where can I find such. Thank you in advance.

Hate to do this but it will come up this satarday at the latest, any answer?
#3471

valdrax

Jan 17, 2007 21:18:51
Q1534 Can you use 'Two-weapon spring attack' from the Tempest PrC together with the Dual Strike feat? (Complete Adventurer).

No. Dual Strike takes a standard action, and Two-Weapon Spring Attack replaces the attack action component of a Spring Attack. These are not compatible.
Can you further use them together with the 'Bounding Assault' and 'Rapid Blitz' feats from PhBII?

Bounding Assault and Rapid Blitz also replaces the attack action component of a Spring Attack. They are incompatible with Two-Weapon Spring Attack.
#3472

valdrax

Jan 17, 2007 21:26:16
Deleted. Missed that Tempest Stormwind answered Yanagita Kunio's question.
#3473

behaigo

Jan 18, 2007 9:23:30
Q1552: Someone told me that you can accomplish the "pun-pun trick" at level 1, but I'm not sure where to find it. Could someone please help me?

Please don't answer with "somewhere in the pun-pun thread." There are over 50 pages in that thread and I don't have nearly enough time on my hands to read through all of them. Sorry.

I would just google it, but I don't know what I would even type in (before site:boards1.wizards.com)

Thanks a bunch.
#3474

Harliquinn

Jan 18, 2007 12:27:51
Q1499: Are there any spechal rules for using ride skill / mounted combat with an intelegent mount? If so where can I find such. Thank you in advance.

A1499
I know of no special rules. The mounted combat rules seem to have three areas that could change due to this: mounts in combat, guiding the mount with your knees and directing it on your initiative. If the mount is intelligent and free-willed (i.e. you are not controlling it directly), it should have its own initiative (though simplifying it to your initiative would work) and move without your input. If it can understand language and react to verbal commands, you could probably direct it verbally instead of with your knees. The ride check for being frightened can be disregarded if the mount is battle trained.
#3475

jameswilliamogle

Jan 18, 2007 12:33:12
Q1552: Someone told me that you can accomplish the "pun-pun trick" at level 1, but I'm not sure where to find it. Could someone please help me?

Please don't answer with "somewhere in the pun-pun thread." There are over 50 pages in that thread and I don't have nearly enough time on my hands to read through all of them. Sorry.

I would just google it, but I don't know what I would even type in (before site:boards1.wizards.com)

Thanks a bunch.

A 1552: Kobold Wizard with a lizard and Int of at least 15, steals a Shapechange and Fox's Cunning scroll, casts both w/ a roll of 3+ and 17+ (fox's cunning then shapechange), shares w/ familiar for the heck of it, and turns into a Sarukh, and off they go. Its possible to do the same thing w/ a Kobold Rogue, but the UMD DC is ridiculous for 1st level.
#3476

behaigo

Jan 18, 2007 12:42:56
Cool, thanks.
#3477

lilt

Jan 18, 2007 15:20:41
Q1534 Can you use 'Two-weapon spring attack' from the Tempest PrC together with the Dual Strike feat? (Complete Adventurer).

Can you further use them together with the 'Bounding Assault' and 'Rapid Blitz' feats from PhBII?

If you can, what exactly does that mean. On first read, it would seem you would get 3 attacks per target on 3 targets.

However, unlike the Dual Strike feat, Two-Weapon Spring Attack ability does not say that you get an extra off hand attack. Rather you can make two attacks with two different weapons. Does this mean Primary attack + off hand attack + 2 attacks with weapons that are different from another? In essence, getting 2 primary and 2 off-hand attacks per target, with 1 roll for the first or second volley of primary/off-hand attack?

No, you can't use them together. To use Dual Strike takes a standard action. To use Two-weapon spring attack you need to be spring-attacking, which is a full round action.

Although the full round action includes an attack, it is incorrect to infer that that attack action can be substituted for a standard action which you can attack with.

Two-weapon spring attack can be used with Bounding Assault and Rapid Blitz, but as each ability only gives one extra attack you're not up that much. A character with all three abilities thus gets one attack with their main hand weapon, one with their off hand weapon, and two that may be made with either (probably their main hand as it'd do more damage from strength), albeit at -5 and -10 penalties.
#3478

lilt

Jan 18, 2007 15:36:26
Q1551: Is there any strictly 3.5 way for a druid wearing a periapt of wisdom to wildshape without losing spells?

A1551: Perhaps get an enhancement bonus to Wisdom from some other source? Owl's wisdom or Owl's Insight (SC) are good ways, although they may limit the duration of your shift.
#3479

fwib

Jan 18, 2007 15:59:11
A1551: Perhaps get an enhancement bonus to Wisdom from some other source? Owl's wisdom or Owl's Insight (SC) are good ways, although they may limit the duration of your shift.

Yeah.

1) While wearing amulet, cast buff spell (or have it cast on you)
2) Remove amulet, Wildshape.
3) Put amulet back on.
4) Profit!

Admittedly this burns up low level slots, but only a few a day, so it should be OK.
#3480

psly4mne

Jan 18, 2007 16:35:32
A 1552: Kobold Wizard with a lizard and Int of at least 15, steals a Shapechange and Fox's Cunning scroll, casts both w/ a roll of 3+ and 17+ (fox's cunning then shapechange), shares w/ familiar for the heck of it, and turns into a Sarukh, and off they go. Its possible to do the same thing w/ a Kobold Rogue, but the UMD DC is ridiculous for 1st level.

Incorrect. Stealing items that fall outside the wealth/level recommendations is not legit.

The correct answer is copied roughly from the Pun-Pun thread. The basic idea is that Pazuzu will grant wishes to any good mortal who calls him:

Kobold Ardent 1 (Psicrystal Affinity) [Knowledge, 1 other mantle]
+4 ranks
+3 Sage Psicrystal
+4 Call to Mind (Competence)
+5 Intelligence
+5 Knowledge Mantle
+2 Masterwork Tool (Circumstance)
+2 Aid Another (planes only)
=== +25

Psicrystal 1 (Education)
+4 ranks
+1 Education
+4 shared Call to Mind (Competence)
+2 Masterwork Tool (Circumstance)
-2 int
=== +9
Pun-Pun the first level kobold can automatically know about Pazuzu.

1. Know about Pazuzu.
2. Call Pazuzu
3. Wish for a Candle
4. Gate for an Efreet
5. Know about Sarrukh
6. Wish for a Candle
7. Wish for a Plane Shift
8. Gate for a Sarrukh
9. Get Manipulate Form
10. Grant self Temporal Acceleration at will at ML 1000000
11. Enter long Temporal Acceleration
12. ...
13. Profit
#3481

furious5k

Jan 18, 2007 17:24:26
Bounding Assault and Rapid Blitz also replaces the attack action component of a Spring Attack. They are incompatible with Two-Weapon Spring Attack.

In the PhB II under Bounding Assault it says "When using Spring Attack feat.." and never implies that this feat replaces it in any way. It does mention "When using attack action with Spring Attack", but it doesn't say that you are using the attack action for the Bounding Assault itself. Rather it is still being used for the Spring Attack. In Rapid Blitz it doesn't even mention an attack action at all. Usually, any restrictions are repeated in advanced versions of same feat.

I'm not very knowledgable, so I'm probably missing something. Can you explain this to me, please?
#3482

radijs

Jan 19, 2007 8:18:35
Q1553: Is there a comprehensive Duskblade thread? And could you provide the link please?
#3483

Harliquinn

Jan 19, 2007 10:25:57
Q1553: Is there a comprehensive Duskblade thread? And could you provide the link please?

A1553 Try This Link
#3484

tl

Jan 19, 2007 12:40:07
since it went unanswered (all of them!), I'm forced to repost them...
few questions:
Q1519: what happens when you start a grapple with a prone character? any modifiers?
Q1520: I think there's a feat that lets you cast personal spells on other. am I correct?
Q1521: what is the best combination for summoner? druid, cleric, arcane, psionic...? links if possible...
Q1522: can, and if how, Ectopic Form works with Boost Construct? if I'm already asking, what's the best way to buff Astral Constructs? any links to threads/builds about Astral Constructs would be appreciated a lot.
Q1523: could you maximize or empower Astral Construct power to effect construct's hp?
Q1524: is there any topic that analyzes non-PHB classes? if there ar4en't any, a short summery from top of your
heads would mean a world... :P

sorry for that many questions again...

and I will add two new
Q1554: does practiced manifester's + 4 caster levels affect bonus PP gained from high score? under the table there says that it grants you (key ability modifier
#3485

Xeraph

Jan 20, 2007 11:37:48
Q1556: The Faith Unswerving feat, in Tome of Battle's, third ability One Last Strike lets you make an attack if you a reduced to 0 or fewer hitpoints before dropping. How does Diehard interact with this ability? Can you keep on making these powerful Last Strikes every round until you reach -10?
#3486

mercury529

Jan 20, 2007 13:58:44
Q1557: Can a Warblade use a swift action to recover his manuevers, then use a maneuver that requires a melee attack to satisfy the melee attack stipulation? If so, can they use one of the recovered maneuvers to make their melee attack?

Q1558: Can the Warblade's Weapon Apptitude apply to the Discipline Focus (Weapon Focus) ability of the Swordsage? By RAW it'd imagine not, but I just wanted to make sure.
#3487

phaedrusxy

Jan 20, 2007 14:15:30
Q1519: what happens when you start a grapple with a prone character? any modifiers?

You get a +4 to the Touch attack. Other than that, nothing.
Q1520: I think there's a feat that lets you cast personal spells on other. am I correct?

I don't know of one.
Q1521: what is the best combination for summoner? druid, cleric, arcane, psionic...? links if possible...

Druid, pretty much without a doubt. Try the druid handbook.
Q1522: can, and if how, Ectopic Form works with Boost Construct? if I'm already asking, what's the best way to buff Astral Constructs? any links to threads/builds about Astral Constructs would be appreciated a lot.

You're better off searching or posting about this on the Psionics board. I don't know, personally.
Q1523: could you maximize or empower Astral Construct power to effect construct's hp?

No. I don't have a definitive rules quote for you right now, but I have seen this kind of question pop up alot, and I am certain the answer is no.
Q1524: is there any topic that analyzes non-PHB classes? if there ar4en't any, a short summery from top of your heads would mean a world...

Try www.crystalkeep.com. It doesn't analyze them, but it does have pretty much everything you need to analyze them yourself on there. It probably doesn't have all the newest ones, though.
Q1554: does practiced manifester's + 4 caster levels affect bonus PP gained from high score? under the table there says that it grants you (key ability modifier
#3488

zombiegleemax

Jan 20, 2007 14:29:31
Q1559: Where can I find the PrC Warmage (not the Base Class)? I think it's 3.0 but I may be mistaken.
#3489

Xeraph

Jan 20, 2007 15:40:52
Q1559: Where can I find the PrC Warmage (not the Base Class)? I think it's 3.0 but I may be mistaken.

Dragonlance, Age of Mortals.
#3490

behaigo

Jan 20, 2007 15:42:10
Q1560: People keep saying how having a bloodline helps out Hellfire Warlock, I was just wondering what bloodline helps and how?
#3491

aelryinth

Jan 20, 2007 16:56:04
Q1560: People keep saying how having a bloodline helps out Hellfire Warlock, I was just wondering what bloodline helps and how?

There are numerous threads with the Warlock that explain this.

In a nutshell, Bloodlines advance the abilities of an underlying class (all of them, actually). Thus, if you have 3 levels of Blood line, 3 levels of Wizard, 3 of Warlock and 3 of Hellfire Warlock, you are considered a 6th level Wizard, a 6th level warlock, and a 6th level Hellfire Warlock.

Note that Hellfire Warlock stacks with normal Warlock, making the 6th level Warlock redundant. You are effectively a 9th level warlock for casting purposes.

Since the class rules say you get the +2d6 for each effectivel level of Hellfire Warlock, your 6 levels "break the class limit" and deliver you +12d6 Hellfire blasts. Tacked onto your +2d6 from Warlock levels, is a nice +14d6 of Eldritch Blast munchiness...at level 12.

Etc.

===Aelryinth
#3492

jameswilliamogle

Jan 20, 2007 22:02:30
Q1561: Besides a +6 stat enhancement item and a +5 stat tome, are there other items that can boost the save DC for a primary spellcaster (in particular, for a Dread Necromancer, ie conjuration and necromancy)?

I'd prefer not to resort to a Limited Wish scroll every time I need to make sure one of my spells get through...
#3493

zombiegleemax

Jan 21, 2007 2:13:22
Q1562 I seem to recall there being an ability that you could place on armor which would let it stick with you when you polymorph...or was that only for wild shape? I can't seem to find it in my books and was just wondering if anyone knows anything to help me keep my full plate on when becoming a treant : )
#3494

tl

Jan 21, 2007 6:16:30
thanks PhaedrusXY
A1562: Wild from DMG, but it works only in wild shape. for all similar questions you can try [thread=653093]The 3.5 Armor and Shield Special Abilities thread[/thread].
#3495

Xeraph

Jan 21, 2007 7:07:12
Q1556: The Faith Unswerving feat, in Tome of Battle's, third ability One Last Strike lets you make an attack if you a reduced to 0 or fewer hitpoints before dropping. How does Diehard interact with this ability? Can you keep on making these powerful Last Strikes every round until you reach -10?

Bump, any ideas?
#3496

psly4mne

Jan 21, 2007 9:50:03
A1556: One attack, when you are reduced to 0 or lower. Once your HP are already at 0 or lower, they can't be reduced to 0 or lower, so you don't get the benefit of OLS.
#3497

zombiegleemax

Jan 21, 2007 11:29:35
Q1563
Considering only the mechanic aspect, and not the fluff, Is it possible for a creature with an alligment changed with a template (let's say Lolth Touched), to change the alligment again for another one (let's say NG or LG) and still retain all the abilities that the template gives her ( like stat bonuses and beeing fearless) ? Any means will do. Either the natural alligment change, or a Wish/Miracle or somethin...so. Is it possible?
#3498

ksbsnowowl

Jan 21, 2007 12:39:24
Q1562 I seem to recall there being an ability that you could place on armor which would let it stick with you when you polymorph...or was that only for wild shape? I can't seem to find it in my books and was just wondering if anyone knows anything to help me keep my full plate on when becoming a treant : )

A1562: It is Beast Hide, or somesuch like that, from Complete Adventurer. Only works for wildshape.
#3499

zombiegleemax

Jan 21, 2007 15:12:37
Q1564
How does Flaming Sphere work exactly ? Can it move AND burn in the same round or does it need a full round without any move whatsoever to apply the 2D6 damage ?

In other words, if I'm a 5th level wizard and I cast Flaming Sphere (duration: 5 rounds), can the sphere attack and move 5 times ?

Q1565
Where does the feat "able learner" come from ?
#3500

edea

Jan 21, 2007 15:32:30
Q 1566

Where can I find information on the feat rogue?
#3501

surreal

Jan 21, 2007 16:12:27
A 1563: Considering only the mechanics, unless the template says you lose the abilities for changing alignment, it shouldn't be a problem. However, be very careful where you're treading here, as the distinction between fluff and rules is a a little less well defined in templates that just don't have as much rules text. If the benefits of the Lloth-touched template are granted by Lloth herself, perhaps changing alignment would mean she would revoke your powers.

A 1565: Races of Destiny

A 1566: in Unearted Arcana, also widely available online in various SRD's
#3502

zombiegleemax

Jan 21, 2007 16:39:28
A 1563:
However, be very careful where you're treading here, as the distinction between fluff and rules is a a little less well defined in templates that just don't have as much rules text. If the benefits of the Lloth-touched template are granted by Lloth herself, perhaps changing alignment would mean she would revoke your powers.

Q1567
Thanks.Hmmm. But if I understant correctly, mechanically it is absolutly legal to change the creatures alligment in this case? Also, if we are threading into fluff...all of those abilities and powers seem to be well...physical buffs. Strenght and Constitution boosted and modiefied by dark energies and such. Wouldn't it mean that even by loosing the blessing of the Spider Goddes, they would be retained? Even if not, Lolth is is Chaotic Evil, and her judgment is looney at best. Explaining such thing with fluff appears to be doable, don't ya think? If so...any ideas ? :D
#3503

stone_wolf_dup

Jan 21, 2007 18:58:18
Bump, any ideas?

Well, you get the benefit of the feat upon taking the damage, so I'd say you have to take damage again to trigger the feat again. For example:

Round 1: Get hit for damage and drop to -1 hit points. The feat triggers.
Round 2: No damage, so the feat does nothing.
Round 3: Get hit for 3 more damage, and the feat triggers again.

Just my two cents.
#3504

zombiegleemax

Jan 21, 2007 20:52:23
Q1568: are there any ways to get Ride (and preferaby diplomasy) as a class skill? [Please list books, if I dont have it I may buy it]

Q1569: If you lost a feat, say via Psichic reformation, that granted you extra skill ranks after using it to max a skill, what would hapen to that skill? Would your actual ranks drop by halve?
#3505

sharp_claw

Jan 21, 2007 22:02:30
Q1568 are there any ways to get Ride (and preferaby diplomasy) as a class skill? [Please list books, if I dont have it I may buy it]

This might help.

Q1570 Dumb question, I know, but - what exactly does being hidden do in combat? Are my opponents flat-footed if I attack them, or something? Or can they just not see me/attack me? Thanks.
#3506

lilt

Jan 22, 2007 1:51:30
Q1570 Dumb question, I know, but - what exactly does being hidden do in combat? Are my opponents flat-footed if I attack them, or something? Or can they just not see me/attack me? Thanks.

This was discussed a bit a while back, generally it's like being invisible with the exception that you don't get +2 to hit and your opponents can use spot checks to see you. You also generally can't hide without cover/concealment (not without the ranger's camofluage or the shadowdancer's hide in plain sight ability).

Your opponent will not be flat-footed unless they were flat-footed anyway (due to losing initiative or being ambushed). In-general you do however get one attack against which your opponent's Dex bonus to AC is denied (a subtle difference, flat-footed denies dex to ac but denying dex to AC does not imply flat-footed)
#
Your opponent still might be able to tell where you are through listen checks or detection spells (may only work if you were stationary, for example). Through this they can try and attack where you are, but you get the 50% miss chance thanks to total concealment. That won't protect you from a fireball or similar, however, but any concealment is enough to deny a rogue the'r sneak-attack.

Do a search here for more info. Enter boards1.wizards.com as the domain to search and perhaps try putting the title of this thread in with your search.
#3507

kilroo

Jan 22, 2007 16:02:13
Q1571 Is there an official ruling on whether allies can provoke attacks of opportunity from you? I have had multiple DM's who allow it, but I'm not sure whether it was a house rule. The rules for AoO's use the term "enemy" or "opponent" almost exclusively.

Q1572 What is the fastest (land or fly speed) tiny or smaller animal companion available to a ranger?

Q1573 What is the highest AC tiny or smaller animal companion available to a ranger that can move at least 15 feet per round?
#3508

sharp_claw

Jan 22, 2007 18:02:37
This was discussed a bit a while back, generally it's like being invisible with the exception that you don't get +2 to hit and your opponents can use spot checks to see you. You also generally can't hide without cover/concealment (not without the ranger's camofluage or the shadowdancer's hide in plain sight ability).

Your opponent will not be flat-footed unless they were flat-footed anyway (due to losing initiative or being ambushed). In-general you do however get one attack against which your opponent's Dex bonus to AC is denied (a subtle difference, flat-footed denies dex to ac but denying dex to AC does not imply flat-footed)

Cool - so it's like Blurstrike, but as a Hide check. Perfect for Spring Attackers, eh?
Q1574 - where's the RAW that supports the above?
#3509

lilt

Jan 22, 2007 18:15:40
Q1571 Is there an official ruling on whether allies can provoke attacks of opportunity from you? I have had multiple DM's who allow it, but I'm not sure whether it was a house rule. The rules for AoO's use the term "enemy" or "opponent" almost exclusively.

A1571: I'm unsure on official rulings, but note that if you want to provoke then you need to threaten. This can have disadvantages as you then might provide flanking bonuses to enemies.
Q1572 What is the fastest (land or fly speed) tiny or smaller animal companion available to a ranger?

A1572: I don't think that rangers get much of a choice of tiny or smaller animal companions... The only one on the standard list is the Hawk, There's also the Chordevoc in the RoTW, both have 60ft fly speeds.
Q1573 What is the highest AC tiny or smaller animal companion available to a ranger that can move at least 15 feet per round?

A1573: That'd probably go to the chordevoc in RotW, which has 1 bette rthan a hawk.

Really, Tiny isn't the domain of animal companions. If you want something tiny then get a familiar, and perhaps take Improved Familiar to get an air elemental with a 100ft fly speed.
#3510

lilt

Jan 22, 2007 18:25:07
Cool - so it's like Blurstrike, but as a Hide check. Perfect for Spring Attackers, eh?
Q1574 - where's the RAW that supports the above?

Well, note that hiding takes a move action, and you can't hide whilst being observed. A shadowdancer could do it, or a high-level ranger in natural terrain.

For the written rules: Check the section in about starting encounters on P22 of the DMG, and the sections on initiative and hide in the PHB.
#3511

kimbal

Jan 22, 2007 18:34:27
Can I use "precocious apprentice" to pick a spell not from my spell list?

It does only say from a school I have access to, so If I don't have Conjuration as a prohibited school, I should be able to choose any lvl 2 conjuration spell, right?
#3512

furious5k

Jan 22, 2007 18:34:56
In the PhB II under Bounding Assault it says "When using Spring Attack feat.." and never implies that this feat replaces it in any way. It does mention "When using attack action with Spring Attack", but it doesn't say that you are using the attack action for the Bounding Assault itself. Rather it is still being used for the Spring Attack. In Rapid Blitz it doesn't even mention an attack action at all. Usually, any restrictions are repeated in advanced versions of same feat.

I'm not very knowledgable, so I'm probably missing something. Can you explain this to me, please?

Bump
#3513

kilroo

Jan 22, 2007 18:39:24
Really, Tiny isn't the domain of animal companions. If you want something tiny then get a familiar, and perhaps take Improved Familiar to get an air elemental with a 100ft fly speed.

Thanks, but I'd really rather not go with a familiar. Although I could actually eventually qualify for one with what I'm thinking of doing...by taking both Practiced Spellcaster and Obtain Familiar. But giving flanking bonuses to enemies is a good point. Hmm. That could make keeping my hawk alive decidedly trickier.
#3514

Tenebrous_Sage

Jan 22, 2007 21:33:08
Can I use "precocious apprentice" to pick a spell not from my spell list?

It does only say from a school I have access to, so If I don't have Conjuration as a prohibited school, I should be able to choose any lvl 2 conjuration spell, right?

I would say no.

Bump

Please follow the format!
#3515

tinari

Jan 23, 2007 0:35:29
Q 157..5? How do I use google to search the wizards forums for information I seek?
#3516

sharp_claw

Jan 23, 2007 0:46:29
Q 157..5? How do I use google to search the wizards forums for information I seek?

A1575 check out this thread for two great ways to search the boards: firstly, Surreal's index is pretty darn comprehensive in terms of handbooks and various interesting/useful threads, and he also outlines how to search through google in #1 of his contents.
#3517

lifeblender

Jan 23, 2007 0:55:39
Q1576
If I cast Antimagic Field (which is a 10' radius emanation centered on myself) and am adjacent to someone (not diagonally), then they take a 5' step diagonally, are they out of the field? If so, what is the point of Antimagic Field?

I.e:

==== ===X
=OX= =O==
==== ====

If this movement takes them out of range of the effect, then being as close as possible to a spellcaster would not prevent them from moving out and casting (at someone else). That seems to negate one of the possible uses, i.e. shutting down an enemy spellcaster. If they were to move farther, you could use a Trip or Stunning Fist attack as an AoO to prevent their motion, but not for this 5' step.
#3518

lilt

Jan 23, 2007 1:37:50
Q1576
If I cast Antimagic Field (which is a 10' radius emanation centered on myself) and am adjacent to someone (not diagonally), then they take a 5' step diagonally, are they out of the field? If so, what is the point of Antimagic Field?

I.e:

==== ===X
=OX= =O==
==== ====

If this movement takes them out of range of the effect, then being as close as possible to a spellcaster would not prevent them from moving out and casting (at someone else). That seems to negate one of the possible uses, i.e. shutting down an enemy spellcaster. If they were to move farther, you could use a Trip or Stunning Fist attack as an AoO to prevent their motion, but not for this 5' step.

A1576: It depends on where the effect originates. It can originate from any one of the corers of the caster's space. In your example, if it originated at the top right corner of the caster's space then X would still be in the AMF.

In either case, caster O is still protected from X's magical attacks, which is most of the point of an antimagic field. As X has already taken a 5ft step, he now can't flee except possibly by teleportation, and that can be cut-off through other spell effects.

AMF is obviously best for gish types who are good without magic also. Opponents are going to be pretty screwed if the casting character is a grappler too, as once they get ahold (no freedom of movement to stop you!) they can't 5ft step away.

There are also ways to get AMF to center on areas that aren't you. IE: Arcane Archer.
#3519

saturno

Jan 23, 2007 8:59:08
Q1577

In what book the Hellfire Warlock is?
I can't find him in the PrC index...
#3520

zombiegleemax

Jan 23, 2007 9:01:36
Q1578
When the creature is hit (using the Touch of Golden Ice Exalted Feat), does she throw for the DC of 14 (standart for Golden Ice), or do the effects automatically kick in and suck away her dex?
And is it cummulative (meaning can I take 1d6/2d6 with every hit or does it only work once...)
#3521

ksbsnowowl

Jan 23, 2007 11:11:35
Q1577

In what book the Hellfire Warlock is?
I can't find him in the PrC index...

A1577: Fiendish Codex II: Tyrants of the Nine Hells
#3522

nomad_the_odd

Jan 23, 2007 11:33:44
Q1578
When the creature is hit (using the Touch of Golden Ice Exalted Feat), does she throw for the DC of 14 (standart for Golden Ice), or do the effects automatically kick in and suck away her dex?
And is it cummulative (meaning can I take 1d6/2d6 with every hit or does it only work once...)

A1578
Yes, they still get the save, but you can keep doing it. It will work every time, and remember, you can always choose to make a touch attack to do no damage, but look! Dex damage! Paralysis here we come!
#3523

zombiegleemax

Jan 23, 2007 14:28:13
Q: 1579

Is there any way to exceed the maximum ranks in a skill for your level (In particular I'd like to qualify for Contemplative at level 10 by having 13 ranks by then).
#3524

zombiegleemax

Jan 23, 2007 15:07:18
A1579: Yes, barely. I don't have it, but I'm told Cityscapes contains a feat which allows you to have 1 additional rank in the "key skill" (or something similar) of an organization of which you are a member. Pretty sad, I know, but it's the only way I know of. So it's not really all that possible.
#3525

zombiegleemax

Jan 23, 2007 15:08:14
Thanks!
Q: 1580
Is there any template (with a low ECL, excluding the saint) that gives an AC bonus from Cha, Wis or Int? A class that I would be able to combo with monk/ninja would also be nice if it wouldn't require buying out all the levels (like most of them do nowdays...)
#3526

lilt

Jan 23, 2007 17:44:46
Thanks!
Q: 1580
Is there any template (with a low ECL, excluding the saint) that gives an AC bonus from Cha, Wis or Int? A class that I would be able to combo with monk/ninja would also be nice if it wouldn't require buying out all the levels (like most of them do nowdays...)

Check the X to Y thread.
#3527

zombiegleemax

Jan 23, 2007 19:17:39
Q: 1581
Signature Weapon - Kensay (CW pg 52)
When I imbue a DOUBLE WEAPON, can I imbue both weapons with the same bonus paying double xp? or need I to divide the bonus that I have into the ends?
#3528

Harliquinn

Jan 23, 2007 20:19:55
Q: 1581
Signature Weapon - Kensay (CW pg 52)
When I imbue a DOUBLE WEAPON, can I imbue both weapons with the same bonus paying double xp? or need I to divide the bonus that I have into the ends?

A1581
By the reading and correlation to natural weapons, each end of the double weapon would be enchanted with appropriate costs separately (double the XP cost).
#3529

Harliquinn

Jan 23, 2007 20:22:09
Q: 1579

Is there any way to exceed the maximum ranks in a skill for your level (In particular I'd like to qualify for Contemplative at level 10 by having 13 ranks by then).

A 1579
The maximum ranks for a class skill of any of your classes is Level + 3. Therefore, you *can* qualify for Contemplative by level 10.
#3530

voxpvoxd

Jan 23, 2007 21:23:56
Q 1582: Is there a Chameleon Handbook anywhere?
#3531

zombiegleemax

Jan 23, 2007 22:09:41
Q 1582: Is there a Chameleon Handbook anywhere?

A 1582: Here's what I found. (Google helped.)
#3532

surreal

Jan 23, 2007 22:21:07
A 1582: There's a Chameleon Compilation thread. Check the first link in my sig.
#3533

zombiegleemax

Jan 24, 2007 0:19:57
Q1583

Does the sword sage wis bonus to AC stack with either with the Ninja class or the Monk class ?
#3534

zombiegleemax

Jan 24, 2007 1:09:46
Q1584 - What are those "Mantles" that are said in this topic (http://boards1.wizards.com/showthread.php?t=697576) and do where i find'em? which book/suplement?
#3535

ksbsnowowl

Jan 24, 2007 7:18:15
Q1583

Does the sword sage wis bonus to AC stack with either with the Ninja class or the Monk class ?

A1583: This is answered in one of the latest releases of the FAQ, IIRC. No, they don't stack (aside from having the same name, and thus not stacking, it is impossible to be wearing armor [which is required for Swordsage bonus to activate] and not wear armor.)
#3536

Harliquinn

Jan 24, 2007 8:05:34
Q1584 - What are those "Mantles" that are said in this topic (http://boards1.wizards.com/showthread.php?t=697576) and do where i find'em? which book/suplement?

A1584
Mantles for Ardents are similar to Domains for Clerics, in that they give a special ability and access to 3-7 powers relating to a particular focus (darkness and light, energy, etc). They are found in the Expanded Psionics Handbook.
#3537

phaedrusxy

Jan 24, 2007 9:52:45
Q: 1579

Is there any way to exceed the maximum ranks in a skill for your level (In particular I'd like to qualify for Contemplative at level 10 by having 13 ranks by then).

A 1579
The maximum ranks for a class skill of any of your classes is Level + 3. Therefore, you *can* qualify for Contemplative by level 10.

There is a specific order of operations to leveling up. You have to pick your class before picking skill points or feats. If you meant take the first level as your tenth character level, then this is not possible as far as I know.

There are some bizzare rules-bending ways to get ranks higher than the cap on a few specific skills, and there is even a thread on this on one of the first pages of this board right now. But I'm not very versed in them.
#3538

Harliquinn

Jan 24, 2007 10:07:55
There is a specific order of operations to leveling up. You have to pick your class before picking skill points or feats. If you meant take the first level as your tenth character level, then this is not possible as far as I know.

There are some bizzare rules-bending ways to get ranks higher than the cap on a few specific skills, and there is even a thread on this on one of the first pages of this board right now. But I'm not very versed in them.

Oh right, I read that way too fast and assumed he meant Qualify for the class only by level 10 and then take it at level 11. I agree, I don't think there's really a legal way to qualify and take the class as your 10th level. I suppose knowing why the class must be taken at 10th might help. Thanks for the correction PhaedrusXY.

Harli
#3539

kilroo

Jan 24, 2007 12:17:19
A1584
Mantles for Ardents are similar to Domains for Clerics, in that they give a special ability and access to 3-7 powers relating to a particular focus (darkness and light, energy, etc). They are found in the Expanded Psionics Handbook.

Mantles are in Complete Psionic, not the XPH.
#3540

tl

Jan 24, 2007 12:28:02
Well, note that hiding takes a move action...

1585: why would hiding take a move action? in PHB, under Hide, it says that hiding is a part of movement. now, my question is, is a 5-foot step enough to hide? please explain...
#3541

subedei

Jan 24, 2007 13:32:40
Q1585: So a Headband of Intellect can qualify you for Combat Expertise, that's been well established. Does this mean a Chausible of Fell Power can allow you to qualify for Eldritch Theurge with only one level of Warlock? Would you say there's at least some good material to argue this with?
#3542

zombiegleemax

Jan 24, 2007 13:51:28
Q 1586
If a character is wearing a monk belt, does she add her Wisdom and the bonus of 5lv Monk to her KP? Just to make sure...
#3543

ksbsnowowl

Jan 24, 2007 14:10:20
Q 1586
If a character is wearing a monk belt, does she add her Wisdom and the bonus of 5lv Monk to her KP? Just to make sure...

A 1586: Yes.
#3544

Harliquinn

Jan 24, 2007 14:17:32
Mantles are in Complete Psionic, not the XPH.

Good catch, sorry
#3545

taeldrin_laesrash

Jan 24, 2007 20:32:10
Q1585: So a Headband of Intellect can qualify you for Combat Expertise, that's been well established. Does this mean a Chausible of Fell Power can allow you to qualify for Eldritch Theurge with only one level of Warlock? Would you say there's at least some good material to argue this with?

A1585. It's like qualifying for Foluchan Lyrist with a Ring of Evasion. It seems like it would work (Soulmelds can be used to qualify for things). If you lose the item, you'd lose the class benefits, though.
#3546

father_tim

Jan 24, 2007 22:45:48
Q1587: If I take Sudden Widen (a metamagic feat, no prereq), Sculpt Spell (prereq any metamagic feat), and Delay Spell (prereq any metamagic feat), and then use the optional feat retraining rules (or the Psychic Reformation power) to swap Sudden Widen for a non-metamagic feat (say, Improved Toughness) what happens? Can I use Sculpt Spell as the prerequisiste for Delay Spell, and vice versa... simultaneously?
#3547

psly4mne

Jan 24, 2007 22:52:49
A1587: Nothing happens. You fulfill the prerequisites for both feats, so you keep both.
#3548

kimbal

Jan 25, 2007 8:32:20
Q1588: If I have a Severe Depravity I get 2 Bonus feats. But what happens to them if I somehow (via atonement, or other spells...) decrease my depravity to mild?

Do I keep them or do I lose them?
#3549

fwib

Jan 25, 2007 9:54:34
Q1588: If I have a Severe Depravity I get 2 Bonus feats. But what happens to them if I somehow (via atonement, or other spells...) decrease my depravity to mild?

Do I keep them or do I lose them?

A1588 The rules do not spell it out, so by the logic used often on the boards, that means you a) keep them and b) get some more when you get depraved again - whee! unlimited feats!

More reasonably, ask your DM - were I to rule as a DM I might restrict the feat choice to [tainted] feats, or possibly add a prereq of corruption to any feat thus taken - I certainly would not allow people to harvest unlimited feats that way.
#3550

kimbal

Jan 25, 2007 10:06:19
Reply to A1588

The feat specifically states that is any feat you can qualify for.

I wasn't even thinking about unlimited feats, if you kept them you sure as hell weren't going to get new ones after raising your depravity again
#3551

zombiegleemax

Jan 25, 2007 10:08:30
Q1589: When using a (small) longspear, as a medium creature, you get the -2 to attack and a lower damage, but......is it still reach? and you can use it in one hand?!?!?
#3552

ksbsnowowl

Jan 25, 2007 10:18:08
Q1589: When using a (small) longspear, as a medium creature, you get the -2 to attack and a lower damage, but......is it still reach? and you can use it in one hand?!?!?

A1589: It still has reach. You can wield it in one hand.

Edit: Harliquinn has the right answer.
#3553

Harliquinn

Jan 25, 2007 10:30:58
Q1589: When using a (small) longspear, as a medium creature, you get the -2 to attack and a lower damage, but......is it still reach? and you can use it in one hand?!?!?

A1589

The Small Longspear wielded by a Medium creature would incur a -2 attack penalty and be treated as a one-handed weapon.

As for reach. There is nothing written that would negate the reach part of the weapon. However, based on the large creature example, a DM may require an appropriately sized weapon to gain reach.

Relevant passages:

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed.

#3554

kilroo

Jan 25, 2007 11:59:45
Q1589: When using a (small) longspear, as a medium creature, you get the -2 to attack and a lower damage, but......is it still reach? and you can use it in one hand?!?!?

A1589

How do reach weapons work if they are of a different
size than the creature wielding them? Say, an ogre wieldin
a Small or Medium glaive, or a human with the Monkey
Grip feat wielding a Large ranseur? What is the reach for
each situation?
A reach weapon doubles its wielder’s natural reach, but
only if the weapon is at least of an appropriate size for the
wielder. Wielding a “too-small” reach weapon grants no reach
An ogre (Large) wielding a Medium or smaller reach
weapon gains no reach from the weapon, and could thus attack
foes either 5 feet or 10 feet distant (as normal for a Large
creature wielding a non-reach weapon).
A human (Medium) wielding a Large or larger reach
weapon could attack a creature 10 feet away (but no further),
and could not use the weapon to attack a creature 5 feet away
(as normal for a Medium creature wielding a reach weapon). A
human wielding a Small reach weapon would gain no reach
from the weapon.
The Player’s Handbook isn’t as clear on this as it could be
although an example of reach in action on page 113 in the
Player’s Handbook provides pretty strong support: “A typical
Large character wielding a reach weapon of the appropriate
size can attack a creature 15 or 20 feet away . . .” [italics
added]. While this reference doesn’t mention the ability to
wield a reach weapon larger than the appropriate size, allowin
such a weapon to grant reach to its wielder is a reasonable
extension of the spirit and intent of the rule.

Try the Kusari-gama in the DMG. If you need to be able to power attack with it, get a large one.
#3555

zombiegleemax

Jan 25, 2007 12:17:53
Q1590: If I sneak atack full-round, thanks to concealment or flanking, with three atacks (bab +6/+1, two-weapon fighting), how many times do I add my +4d6 SA damage?
#3556

ksbsnowowl

Jan 25, 2007 13:02:26
Q1590: If I sneak atack full-round, thanks to concealment or flanking, with three atacks (bab +6/+1, two-weapon fighting), how many times do I add my +4d6 SA damage?

You get it as often as you qualify. If you are flanking for the whole round, you qualify with every attack.
#3557

Harliquinn

Jan 25, 2007 13:06:47
You get it as often as you qualify. If you are flanking for the whole round, you qualify with every attack.

Keep in mind that after the first attack you may no longer have concealment for the remainder of the attacks in a full attack action (i.e. attacking from invisibility)
#3558

zombiegleemax

Jan 25, 2007 14:17:49
Q1591: Dodge bonus stack with dodge bonus from other source?
#3559

ksbsnowowl

Jan 25, 2007 14:19:35
Q1591: Dodge bonus stack with dodge bonus from other source?

A1591: Dodge bonuses always stack, so long as they are from different sources.
#3560

gavegeta

Jan 25, 2007 14:24:35
So here's my question.

Q1592:If I were a shifter with the razorclaw trait, went for a weretouched master animal that bumped up the damage on my claws, and then took the Shifter Savagery feat, would these all stack?
#3561

zombiegleemax

Jan 25, 2007 14:29:13
sorry... del this post... to the guy up there, use the numbers...
#3562

gavegeta

Jan 25, 2007 14:46:44
Sorry, my question is Q1592
#3563

zombiegleemax

Jan 25, 2007 16:23:26
Q1593 Where is the spell Giant Size found? It's used in the cleric build for the 100^10 opt. challenge, but isn't in the spell index.
#3564

xylem

Jan 25, 2007 16:35:00
Q1593 Where is the spell Giant Size found? It's used in the cleric build for the 100^10 opt. challenge, but isn't in the spell index.

A1593 It's a Wu Jen spell, but it was also in a some domain in OA. You can find a description in either the Complete Arcane or Oriental Adventures.
#3565

zombiegleemax

Jan 25, 2007 17:20:01
Q1534: Do Touch attacks thraeten and thus are elegable to make Attacks of opertunity?
#3566

ksbsnowowl

Jan 25, 2007 18:41:10
Q1534: Do Touch attacks thraeten and thus are elegable to make Attacks of opertunity?

A1534: Yes
#3567

zombiegleemax

Jan 25, 2007 19:39:31
Q1535: I just want to be fully sure before I start the build In mind, but would that aply even if the touch attack was a standard action to use? Say Lightning Gauntlets or Necrocarnum Touch from Magic of Incarnum.
#3568

lifeblender

Jan 25, 2007 21:56:52
A1576: It depends on where the effect originates. It can originate from any one of the corers of the caster's space. In your example, if it originated at the top right corner of the caster's space then X would still be in the AMF.

In either case, caster O is still protected from X's magical attacks, which is most of the point of an antimagic field. As X has already taken a 5ft step, he now can't flee except possibly by teleportation, and that can be cut-off through other spell effects.

AMF is obviously best for gish types who are good without magic also. Opponents are going to be pretty screwed if the casting character is a grappler too, as once they get ahold (no freedom of movement to stop you!) they can't 5ft step away.

There are also ways to get AMF to center on areas that aren't you. IE: Arcane Archer.

Q1594
Can an opponent tell where you have centered an Antimagic Field?

Q1595
When and how often can you change the origin of Antimagic Field to a different intersection? Do you have to move? What action is it?


Also, I think the best use for Antimagic Field is as a scroll in the hands of a grapple expert with a(nother) Rogue waiting in the wings.
#3569

zombiegleemax

Jan 26, 2007 7:14:59
Q 1596

Hi @ all, my question is: is there any spell with which I am able to force anyone to travel to the planes with me? Or is there an item or an ability or anything? Any idea would be a great help. Thanks a lot!
#3570

ksbsnowowl

Jan 26, 2007 7:17:52
Q 1596

Hi @ all, my question is: is there any spell with which I am able to force anyone to travel to the planes with me? Or is there an item or an ability or anything? Any idea would be a great help. Thanks a lot!

A 1596: Plane Shift from the PHB.
#3571

zombiegleemax

Jan 26, 2007 7:22:53
I heard of that spell , but I can't force someone to travel with me, can I? I mean it does say willing creatures.
#3572

ksbsnowowl

Jan 26, 2007 7:39:09
I heard of that spell , but I can't force someone to travel with me, can I? I mean it does say willing creatures.

Plane Shift
Conjuration (Teleportation)
Level: Clr 5, Sor/Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Creature touched, or up to eight willing creatures joining hands
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes

You move yourself or some other creature to another plane of existence...

True, he can't go with you, but you can force him to go alone. Then you can cast it again to end up on the same plane (although in a different location, most likely).
#3573

Harliquinn

Jan 26, 2007 7:42:53
Q1535: I just want to be fully sure before I start the build In mind, but would that aply even if the touch attack was a standard action to use? Say Lightning Gauntlets or Necrocarnum Touch from Magic of Incarnum.

A1535 Yes, as long as you considered armed.
#3574

Harliquinn

Jan 26, 2007 7:48:07
Q1594
Can an opponent tell where you have centered an Antimagic Field?

A1594 No

Q1595
When and how often can you change the origin of Antimagic Field to a different intersection? Do you have to move? What action is it?

A1595 You cannot change the origin after it is cast.
#3575

zombiegleemax

Jan 26, 2007 9:53:50
Q1597

Infernal Sorcerer Heritage gives you a +2 caster level bonus on summon (evil) spells.

How is this useful ? In what way does the caster level interact with summon spells ?
#3576

zombiegleemax

Jan 26, 2007 9:58:25
Q1598
-How much would a Ring of Sadism (or Masohism) cost? Considering it would have a constant activity (of 10 turns from the first hit) and Caster Lv 10?
-If I by having masohism active I get hit for 20hp and in the next round for 30hp are those bonuses cumulative for the duration of the spell, or do I only keep the bigger value (same thing for sadism)
-How much would a Ring granting +5 bonus on all saves cost?

I would calculate it myself, but I don't have the DM book with me now, and the SRD...fails to load for me ;/
#3577

fwib

Jan 26, 2007 10:14:43
Q1597

Infernal Sorcerer Heritage gives you a +2 caster level bonus on summon (evil) spells.

How is this useful ? In what way does the caster level interact with summon spells ?

Lasts longer, harder to dispell.
#3578

metalz05

Jan 26, 2007 10:36:10
how do you change the bonus of the tomes and manuals in the DMG so that you may apply more that one to a given ability score? i remember it having to do with item alteration if im correct... but could someone please tell me in detail?
#3579

ksbsnowowl

Jan 26, 2007 10:44:59
Q 1599: how do you change the bonus of the tomes and manuals in the DMG so that you may apply more that one to a given ability score? i remember it having to do with item alteration if im correct... but could someone please tell me in detail?

Fixed that for you.
#3580

mercury529

Jan 26, 2007 12:10:46
Q1600: The Shrink Item description states you can shrink one nonmagical item. Does it shrink the contents of the item if it is a chest/bag/other item with objects inside it? And if so, can those contents be magical?
#3581

yanagita_kunio

Jan 26, 2007 13:04:52
Q1601: In what book does the feat Spellwise originate? I found it referenced in Shining South, but can't locate it.
#3582

Harliquinn

Jan 26, 2007 13:43:02
Q1601: In what book does the feat Spellwise originate? I found it referenced in Shining South, but can't locate it.

A1601Player's Guide to Faerun p.44, Regional
#3583

zombiegleemax

Jan 26, 2007 13:53:40
Q1598
-How much would a Ring of Sadism (or Masohism) cost? Considering it would have a constant activity (of 10 turns from the first hit) and Caster Lv 10?
-If I by having masohism active I get hit for 20hp and in the next round for 30hp are those bonuses cumulative for the duration of the spell, or do I only keep the bigger value (same thing for sadism)
-How much would a Ring granting +5 bonus on all saves cost?
I would calculate it myself, but I don't have the DM book with me now, and the SRD...fails to load for me ;/
- If we have a material for 3.0 (BoVD) that has not been optimized for 3.5 edition is it alright to use it with the 3.5 edition or not?

Bump?
To the note below: Yeah, yeah. As if I didn't know a reaction like that would appear -_-
#3584

ksbsnowowl

Jan 26, 2007 14:12:53
Bump?

Your question has been there for less than 4 hours. There is absolutely no reason to bump it.
#3585

bellinator

Jan 26, 2007 14:34:04
Q 1602

Ok, concealment negates sneak. Darkness is a type of concealment.

So, stupid question, that I can't find an answer to:

Is a guard on a city street, at night, immune to sneak?

And to whoever answers: 1. Thanks, and 2. Can you please explain the yes or no? Sometimes answers are terse.
#3586

Griff

Jan 26, 2007 23:02:18
Q1603: Can a duskblade channel a spell through natural weapons or unarmed strikes

Q1604: Can a duskblade channel a spell through multiple weapons (and or natural weapons) in a full attack, eg two weapon fighting ect

Q1605: hitting someone multiple times on a full attack releases the spell onto them each time, yes?

Q1606: can you choose to hit yourself and channel a spell while doing the full attack channeling,

Q1607: is it possible to use less then your full str bonus to damage,
#3587

seeker_of_truth_02

Jan 26, 2007 23:20:13
Q 1602

Ok, concealment negates sneak. Darkness is a type of concealment.

So, stupid question, that I can't find an answer to:

Is a guard on a city street, at night, immune to sneak?

And to whoever answers: 1. Thanks, and 2. Can you please explain the yes or no? Sometimes answers are terse.

A1602: Assuming the sneak attacker cannot see in darkness, eliminate the darkness or otherwise negate the concealment he will not be able to sneak attack.
#3588

zendu

Jan 27, 2007 0:50:17
Q1602a This is non-magical darkness? Theres no way to become acclimated to it? I assumed light concealment only applied from one light type to another (ex shooting an arrow into a dark alley, from a well lit rooftop)
#3589

seeker_of_truth_02

Jan 27, 2007 1:06:26
Q1602a This is non-magical darkness? Theres no way to become acclimated to it? I assumed light concealment only applied from one light type to another (ex shooting an arrow into a dark alley, from a well lit rooftop)

A1602a: No. Any kind of darkness provides concealment. If the target or any area between yourself and the target is in darkness the target will have concealment RAW. It's a bit non-intuitive, but if you are standing in a well lit area and your target is in a well lit area, but there is an area of darkness inbetween you you both have concealment.
#3590

zombiegleemax

Jan 27, 2007 11:05:44
Q 1603

I have looked into the Magic of Incarnum book. There is this totemist soulmeld BLINK SHIRT (p.60) that lets you dimension door as a standard action, but you can't take an action afterwards.

My question is this: if I bind it to my totem (as a totemist) I can use it as a move-equivalent action. Do I still loose my standard action afterwards? If so, what's the point in taking it as your totem

Any help would be great! Thanks
#3591

Tenebrous_Sage

Jan 27, 2007 12:17:31
how do you change the bonus of the tomes and manuals in the DMG so that you may apply more that one to a given ability score? i remember it having to do with item alteration if im correct... but could someone please tell me in detail?

Ummm... you can't. At least not while maintaining the same effect. Inherent bonuses are the only instantaneous duration bonuses, so getting inherent bonus is like raising the stat at level up. Other types of bonuses aren't instantaneous, and would thus be subject to dispelling and antimagic. Not to mention that a bonus to Int wouldn't provide you with skill points.
#3592

tl

Jan 27, 2007 16:03:16
A1603: you lose the standard action. the point is that you can strike/shot first, Dimension door later ;)

Using this ability is a standard action. After using this ability, you can’t take any other actions until your next turn.

#3593

zombiegleemax

Jan 27, 2007 17:58:47
regarding A1603

thanks, yeah, I kind of hoped this might be a possibility to pounce, but it would be too good to be true if it worked with sun school or shadow pounce :surrender
#3594

think0028

Jan 27, 2007 21:59:56
Q1604: This is simply a check-my-work question that's been gone over before: a Wizard 7/Nar Demonbinder 3/Ultimate Magus 5/Archmage 5 who took Arcane Thesis (Blasphemy) and had the +1 CL ioun stone would have a CL of 30 for Blasphemy and the variants thanks to ND, right?
#3595

lifeblender

Jan 27, 2007 23:15:10
Q1595
When and how often can you change the origin of Antimagic Field to a different intersection? Do you have to move? What action is it?

A1595 You cannot change the origin after it is cast.

This answer must be incorrect, since the spell is centered on you, and there is an assumption that you can turn around during combat (i.e. there is no facing in 3.5). It must be centered on a grid intersection, per SRD, but if I move 30', the effect will move with me. Therefore the origin has changed. I see no reason that the NW corner would necessarily be the center after I move if the NW corner was the center before I moved. Can anyone clarify this? Thanks.
#3596

zendu

Jan 27, 2007 23:45:51
a1595
I dont understand why you think the spell needs anchored to a point. Its anchored to you....ie.... the center of the circle. No matter how you slice it, you cant fit a circle into a bunch of square holes neatly.

Your having a slight misinterpritation with Harliquinn and your definition of the word origin. Harliquinn means it in the context that area (thing, person, place) the spell is cast cannot be redesinated without recasting (for example, you cant retarget a light spell from your shield to your friends bum after its been cast. Likewise, once you set the origin of the spell as 'my left boot' the spell follows that boot wether your in the boot or not.

You seem to be reading origin as the area affected, this can be changed as often as the spell (in this case, the boot) can be moved.
#3597

lifeblender

Jan 28, 2007 1:34:04
a1595
I dont understand why you think the spell needs anchored to a point. Its anchored to you....ie.... the center of the circle. No matter how you slice it, you cant fit a circle into a bunch of square holes neatly.

Your having a slight misinterpritation with Harliquinn and your definition of the word origin. Harliquinn means it in the context that area (thing, person, place) the spell is cast cannot be redesinated without recasting (for example, you cant retarget a light spell from your shield to your friends bum after its been cast. Likewise, once you set the origin of the spell as 'my left boot' the spell follows that boot wether your in the boot or not.

You seem to be reading origin as the area affected, this can be changed as often as the spell (in this case, the boot) can be moved.

This is what I was hoping to hear. However, there are no mechanics in the SRD for handling emanations centered on the self, or how much time it takes to reposition one's self. For instance, the other part of the question was, "What action is it?" By this I mean, if the spell is centered on my boot, as in your example, what action is it (immediate, free, swift, move, standard, full-round) to reposition it? I suspect that it is not an immediate action, since the SRD doesn't have many of those, and anyway you generally can't respond like that.

It's an important question, however. It determines whether or not I have time to (for instance) reposition the center of the field plus load and fire a light crossbow in one round (or a heavy crossbow with Rapid Reload).
#3598

Tenebrous_Sage

Jan 28, 2007 2:54:38
This is what I was hoping to hear. However, there are no mechanics in the SRD for handling emanations centered on the self, or how much time it takes to reposition one's self. For instance, the other part of the question was, "What action is it?" By this I mean, if the spell is centered on my boot, as in your example, what action is it (immediate, free, swift, move, standard, full-round) to reposition it? I suspect that it is not an immediate action, since the SRD doesn't have many of those, and anyway you generally can't respond like that.

It's an important question, however. It determines whether or not I have time to (for instance) reposition the center of the field plus load and fire a light crossbow in one round (or a heavy crossbow with Rapid Reload).

Areas, in 3.5, always have to be centered on an intersection. Just look at the templates at the back of the DMG. Once you have cast a personal emanation the only way you can adjust the point from which the effects of the spell are determined is by moving to a different square, in which case the spell's effects will be determined off of the same intersection, in relation to your character, that you initially designated.
#3599

lifeblender

Jan 28, 2007 4:03:38
Areas, in 3.5, always have to be centered on an intersection. Just look at the templates at the back of the DMG. Once you have cast a personal emanation the only way you can adjust the point from which the effects of the spell are determined is by moving to a different square, in which case the spell's effects will be determined off of the same intersection, in relation to your character, that you initially designated.

Where does it state that?
#3600

tshern

Jan 28, 2007 6:31:00
Q1596: This really is a SIMPLE question as the title says... What actually is a gish? The word pops up every once in a while, but I still don't exactly know what it is. Thanks in advance.
#3601

zombiegleemax

Jan 28, 2007 7:38:59
Q1596: This really is a SIMPLE question as the title says... What actually is a gish? The word pops up every once in a while, but I still don't exactly know what it is. Thanks in advance.

A1596: Gish - A Melee/Mage blend, in some variety or another. The usual standard, IIRC, is +15 BAB and at least 8th level spells by 20th level. 'Gish' is a term for Githyanki Fighter/Wizards that was originally adopted by CO board member JosephKell for a thread built to discuss and compile such characters. Psifon has taken up the mantle, last I checked.
#3602

zombiegleemax

Jan 28, 2007 7:39:24
Q1604
Take a look at this build: http://boards1.wizards.com/showpost.php?p=9858586&postcount=122
It says: Starting at level 9, you can flank with yourself.
The question is: How do I flank with myself?
#3603

Harliquinn

Jan 28, 2007 10:23:58
Areas, in 3.5, always have to be centered on an intersection. Just look at the templates at the back of the DMG. Once you have cast a personal emanation the only way you can adjust the point from which the effects of the spell are determined is by moving to a different square, in which case the spell's effects will be determined off of the same intersection, in relation to your character, that you initially designated.

That was the answer I was trying to give, but I think you stated it more clearly. The caster can move, therefore moving the whole effect. However, it will always emanate from the same grid intersection relative to the initial casting.
#3604

zombiegleemax

Jan 28, 2007 10:30:17
Q1605

Lets say we have two people. One has a magic sword and the other a Starmantle (damn that thing is sooo broken) and an antimagic field that somehow excludes him and his gear. The question:
If the first guy strikes the other one with his weapon while beeing in the antimagic field, does the weapon shatter cause the abilities are dormant? Or maybe it doesn't shatter ?
#3605

sharp_claw

Jan 28, 2007 12:36:40
Q1606

What are all the named bonus types that do stack? I've got dodge and circumstance...there must be others, right? Competence, perhaps?
#3606

zombiegleemax

Jan 28, 2007 12:39:05
Q 1607

Practiced Manifester doesn't increase my powers known or pp/day, but does it increase my maximum power level?

For example Fighter 4/Psion 4, could I manifest 4th level powers with practiced manifester? Any help would be much appreciated, since this seems to be left open for interpretation.
#3607

tl

Jan 28, 2007 15:09:31
A1607: yes it does. it increases you bonus PP and your cap for PP spend on single power. so you are actually fit for manifesting a 4th level power (since it costs 7 PP). but how will you acquire it is another mater (remember, your class level determines maximum level known)
#3608

zombiegleemax

Jan 28, 2007 15:35:19
Q 1608

here's my eberron build :
Aereni elf Wizard 7 (specialist evoker) Cleric 4
Practiced spellcaster (wizard), Maximize spell, Arcane Thesis (Scorching Ray), Spell Penetration
What's my caster level when casting Scorching Ray ?
Is it 13 (11 because of Practiced Spellcaster +2 for Arcane Thesis)
?
And what's the damage of a maximized scorching ray ? I calculated 72 (3 rays of 4d6 at caster lvl13)
#3609

zombiegleemax

Jan 28, 2007 15:47:15
Q 1609

Could someone PLEASE explain to me, what monastic training (feat ECS p.57) does!? Is this some kind of gestalt-ish feat or what is it's purpose? Thanks a lot ...
#3610

adrian_crane

Jan 28, 2007 16:24:28
Q 1610
Does a monk's (or any creature's) SR apply to healing spells cast on them? The explanation of SR says lowering it is a standard action and that it then activates again at the start of the next round, but it doesn't say if SR automatically lets in "harmless" spells.

The CLW entry says that "undead may apply SR", which leads me to believe the "SR see text" entry may refer to only that situation.
#3611

edea

Jan 28, 2007 17:28:29
Q 1611

Are there any PrCs which advance an artificer's craft reserve?

As a side question, is it worth taking up to five levels of a "+1 level of existing spellcasting class" PrCs in exchange for Craft Reserve refreshes and two bonus feats, from an optimization standpoint? (Using rules in Magic of Eberron for artificer PrC options).
#3612

zombiegleemax

Jan 28, 2007 18:56:36
Q 1609

Could someone PLEASE explain to me, what monastic training (feat ECS p.57) does!? Is this some kind of gestalt-ish feat or what is it's purpose? Thanks a lot ...

A 1609Per RAW, a 2nd level Monk who takes Fighter as her 3rd Character level can never take another Monk level. Monastic Training changes this.
#3613

tl

Jan 29, 2007 3:52:32
A1610: well, strictly from RaW standpoint, I'd say it wouldn't make any sense to say lowering SR ia a standard if it would be automatically penetrated by harmless spells. what, you'll lower spell resistance against fireball or disintegrate?!? you got a death wish or something?!? but that makes healing monks in combat one really screwed up operation...
#3614

zombiegleemax

Jan 29, 2007 8:53:46
thanks fiestfan, I forget that.:embarrass
#3615

adrian_crane

Jan 29, 2007 10:24:29
Q 1612: In that case, perhaps the fault lies in reading the Cure entries. Do Cure X Wounds spells apply SR, or only when cast vs undead (the text seems slightly ambiguous)?
#3616

crimsoneric

Jan 29, 2007 11:30:17
Q 1613:is it possible to dual wield wands? I know activating them is a standard action, but can one apply two weapon fighting to wand use?
#3617

Harliquinn

Jan 29, 2007 11:55:33
Q1606

What are all the named bonus types that do stack? I've got dodge and circumstance...there must be others, right? Competence, perhaps?

A1606
Unless mentioned specifically, only Dodge and Circumstance stack as a general rule.
#3618

Harliquinn

Jan 29, 2007 11:57:41
Q 1610
Does a monk's (or any creature's) SR apply to healing spells cast on them? The explanation of SR says lowering it is a standard action and that it then activates again at the start of the next round, but it doesn't say if SR automatically lets in "harmless" spells.

The CLW entry says that "undead may apply SR", which leads me to believe the "SR see text" entry may refer to only that situation.

A1610
SR applies against all spells that allow SR (beneficial, harmful or harmless). That is one drawback to having SR and needing healed.
#3619

Harliquinn

Jan 29, 2007 12:00:15
Q 1612: In that case, perhaps the fault lies in reading the Cure entries. Do Cure X Wounds spells apply SR, or only when cast vs undead (the text seems slightly ambiguous)?

A1612
They apply SR (harmless), which means if the SR is lowered voluntarily (standard action) there is no Caster Check needed. This is true for any spell with a SR (harmless) entry.
#3620

zombiegleemax

Jan 29, 2007 12:01:11
Q 1613:is it possible to dual wield wands? I know activating them is a standard action, but can one apply two weapon fighting to wand use?

No, but there's a feat Dual Wand Wielder...somewhere. Look it up.
#3621

Harliquinn

Jan 29, 2007 12:02:02
Q 1613:is it possible to dual wield wands? I know activating them is a standard action, but can one apply two weapon fighting to wand use?

A1613
Only if you want to physically hit someone with the small flimsy stick

Normally, you could have a wand in each hand, but can only use one for each standard action you get (in most cases this is 1 / turn, but if you are able to get 2 standard actions somehow then you could fire off each).

There is a prestige class in Eberron (Cannith Wand Wielder I think) that changes this, and there are feats and items that let you modify how wands are used.
#3622

ksbsnowowl

Jan 29, 2007 12:53:29
A1610: well, strictly from RaW standpoint, I'd say it wouldn't make any sense to say lowering SR ia a standard if it would be automatically penetrated by harmless spells. what, you'll lower spell resistance against fireball or disintegrate?!? you got a death wish or something?!? but that makes healing monks in combat one really screwed up operation...

Just thought of some big ramifications of SR.... you can never heal yourself with potions.

Drinking a potion is a standard action. Lowering your SR is a standard action, and then it resumes at the start of your next turn. Pretty much the only way to heal yourself via items (or your own spell) is to beat the caster level check (or cast it quickened...ouch).

So, it's not never, it's just really hard (probably working about half the time).

Man, that really sucks.
#3623

phaedrusxy

Jan 29, 2007 13:13:42
A1607: yes it does. it increases you bonus PP and your cap for PP spend on single power. so you are actually fit for manifesting a 4th level power (since it costs 7 PP).

Technically true. However:
but how will you acquire it is another mater (remember, your class level determines maximum level known)

This part means the answer is effectively "No". You don't gain powers known from Practiced Manifester, so you can't manifest any higher level powers. You simply don't know any, and to my knowledge there is no way to gain knowledge of higher level powers without gaining levels in a manifesting class.

However, I've seen it mentioned in several places that the Ardent class interacts much differently with Practiced Manifester. Evidently it will let an ardent gain knowledge of higher level powers due to his increased manifester level.
#3624

phaedrusxy

Jan 29, 2007 13:15:30
Just thought of some big ramifications of SR.... you can never heal yourself with potions.

Drinking a potion is a standard action. Lowering your SR is a standard action, and then it resumes at the start of your next turn. Pretty much the only way to heal yourself via items (or your own spell) is to beat the caster level check (or cast it quickened...ouch).

So, it's not never, it's just really hard (probably working about half the time).

Man, that really sucks.

Your own spells ignore your spell resistance, and I thought the potion user was considered the "caster"?
#3625

Harliquinn

Jan 29, 2007 13:17:06
Just thought of some big ramifications of SR.... you can never heal yourself with potions.

You always overcome your own SR (Drinking a potion would qualify)

A creature’s spell resistance never interferes with its own spells, items, or abilities.

#3626

tl

Jan 29, 2007 13:36:41
You always overcome your own SR (Drinking a potion would qualify)

and all other SR related things
thank god, I got really scared there for a moment. glad it all work out pretty well for a Spell-resistant creatures...
#3627

adrian_crane

Jan 29, 2007 13:51:53
This would explain why there are so many Drow clerics. The only reliable way for them to get healed is by doing it themselves. :D

EDIT: Submitted to CustServ. I'll post the response when I get it.
#3628

zombiegleemax

Jan 29, 2007 15:47:56
Q1614: Is there any feat similar to Practiced Spellcaster, that only raises casting by 2 levels and gives some other bonus as well?
#3629

ksbsnowowl

Jan 29, 2007 16:28:00
You always overcome your own SR (Drinking a potion would qualify)

That's good to know; I was away from my books, and didn't have time to scour the SRD.
#3630

ksbsnowowl

Jan 29, 2007 16:30:41
Q1614: Is there any feat similar to Practiced Spellcaster, that only raises casting by 2 levels and gives some other bonus as well?

A1614: There is for Rangers and/or Paladins. Look into the Knight of the Arcane Order feat from Champions of Valor. It makes your ranger caster level equal to 1/2 your ranger level +2, and allows you to cast arcane spells (via a spellbook) in your ranger spell slots.
#3631

edea

Jan 29, 2007 16:31:29
I must ask really crappy questions .
#3632

nosix

Jan 29, 2007 17:04:53
Q1615:Is there a compiled list of all classes (PrC & reg) and the books they are in?

EDIT:
upon searching further i found my own answer, ill put it here incase anyoelse has this Q.

A1615: For regular classes

For PrC
#3633

fwib

Jan 29, 2007 17:08:08
Q 1611

Are there any PrCs which advance an artificer's craft reserve?

As a side question, is it worth taking up to five levels of a "+1 level of existing spellcasting class" PrCs in exchange for Craft Reserve refreshes and two bonus feats, from an optimization standpoint? (Using rules in Magic of Eberron for artificer PrC options).

I dont know of any PrCs specifically to advance the artificer that way, I don't think there are any PrCs worth the loss of the incrdible power it has.

However, Weapons of Legacy has the Legacy Champion which has 8/10 advancement of 'class features' (not including BAB, saves, skills) and there is a class-feature-advancing PrC in the Complete Scoundrel also, I hear.
#3634

fwib

Jan 29, 2007 17:11:01
Q1615:Is there a compiled list of all classes (PrC & reg) and the books they are in?

Wizards' consolidated lists archive has a list of PrCs, and the D&D Index has pretty much everything.
#3635

nosix

Jan 29, 2007 17:19:18
Thanks, THe lists i founf arent easily navigateable
#3636

tweedledope

Jan 29, 2007 20:46:28
Q1616
If I take levels in Soulbow and then levels in Illumine Soul does the Holy/Good Aligned abilities from Illumine Soul also apply to my Mind Arrow? Also, is there any official ruling as to whether classes that increase Soulknife (IE, Atavist) could also be used to instead increase Soulbow?

-=TD=-
#3637

zombiegleemax

Jan 30, 2007 3:09:35
Q1617
Ok I got both the Oriental Adventures (regionalized, I suspect some translation errors.) and RCS and it gets a little hazy. Here we go:

- When I take levels in the Maho-tsukai class I add my Taint rank ( or is it my Taint modifier ?) to the DC of all the spells I cast?
- Do I get any other penalties than the coruptions and minuses on my charisma and cha related skills from the taint mod ?
#3638

tl

Jan 30, 2007 3:43:59
first to repost one old one...
Q1585: why would hiding take a move action? in PHB, under Hide, it says that hiding is a part of movement. now, my question is, is a 5-foot step enough to hide? please explain...

and now for three new ones:
Q1618: is there any thread that mathematically approaches Power Attack tactics?
Q1619: can you please list some non-WotC sources that you like? I'd like to expand my collection... :D
Q1620: Exotic Weapon Master's Exotic Reach... what does it actually do? what does it change?
#3639

ksbsnowowl

Jan 30, 2007 7:13:44
Q1618: is there any thread that mathematically approaches Power Attack tactics?

A1618: Yes, but I don't have a link handy. Check the stickies.

Edit: The Optimization Library is linked in the first paragraph of the CO Board FAQ (you know, that think stuck at the top of the CO Boards, so everyone can find it easily...)

In the Optimization Library, under fighters, you find both the Power Attack Calculator and .... well, sadly it appears the Treatise on Power Attack thread has been pruned...
#3640

zombiegleemax

Jan 30, 2007 9:47:26
Q1621
Can I overrun someone who interfers in my line of charge?
Eg.: I want to charge "A" but "B" is in my line of charge, so I overrun B as part of the charge and finally charge A.


Q1622
Can I overrun flying creatures if I am flying?
#3641

zombiegleemax

Jan 30, 2007 10:02:09
Q1623
Are there any prepared arcane casters who use Charisma as their spellcasting stat?
#3642

zombiegleemax

Jan 30, 2007 11:11:18
I've asked this question already, but was wondering if there was a source that clearly states that "charging a creature with reach, does give that creature attacks of oppurtunity since you are moving through threatened squares. If there is a wizards source that clearly states this, could someone please link me?



Thanks.
#3643

xylem

Jan 30, 2007 11:46:45
Q1623
Are there any prepared arcane casters who use Charisma as their spellcasting stat?

A1623: Not as such, but a spontaneous caster can take the Arcane Preperation feat then cast prepared spells. (If you're looking for entrance into Ultimate Magus, it isn't just prepared spells it specifies, but prepared from a book.)
#3644

ksbsnowowl

Jan 30, 2007 11:51:28
I've asked this question already, but was wondering if there was a source that clearly states that "charging a creature with reach, does give that creature attacks of oppurtunity since you are moving through threatened squares. If there is a wizards source that clearly states this, could someone please link me?

From the SRD
Table: Actions in Combat

Standard Action Attack of Opportunity1
Attack (melee) ...No
Attack (ranged) ..Yes
Attack (unarmed) Yes
....

Full-Round Action Attack of Opportunity1
Full attack ..........No
Charge5 .............No

Footnotes:
1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
3 If the object is being held, carried, or worn by a creature, yes. If not, no.
4 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two- Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
5 May be taken as a standard action if you are limited to taking only a single action in a round.
6 Unless the component is an extremely large or awkward item.
7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
8 The description of a feat defines its effect.

Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square...

Moving out of a threatened square provokes an attack of opportunity (unless you've done something to prevent that norm, such as using the Withdraw Action). Why would the charge be different? The rules are very clear about the norm, and because the description of the Charge Action doesn't change what happens in reference to the norm (as the withdraw action does), then it will occur according to the norm - ie, moving out of that threatened square created by the creature's reach will provoke.
#3645

Harliquinn

Jan 30, 2007 12:55:13
Q1621
Can I overrun someone who interfers in my line of charge?
Eg.: I want to charge "A" but "B" is in my line of charge, so I overrun B as part of the charge and finally charge A.

A1621
No, Overrun is a standard action made as part of a move. Charging is a full round action.
#3646

zombiegleemax

Jan 30, 2007 13:32:00
Q1524
I go back a level if I lose XP from Wish or crafting items?
#3647

fwib

Jan 30, 2007 13:59:08
Q1524
I go back a level if I lose XP from Wish or crafting items?

You can't do that. You must have enough xp spare so as not to lose a level.
#3648

zombiegleemax

Jan 30, 2007 17:48:49
Q1623: Are there any handbooks to psionic classes? Any links to them would be greatly appreciated.
#3649

ikeren

Jan 30, 2007 18:15:13
Q1624 (That is what we are actually at, for the previous posters sake)

From the Master of Masks Complete Scoundrel Excerpt, Emphasis mine.
Archmage: This mask of deep purple fluorite is sculpted in the image of a heavily wrinkled old man. A roughly circular tangle of arcane runes appears where the visage's mouth should be.

You can use each of these spell-like abilities once per day: charm person, dancing lights, detect magic, and magic missile. As you advance in the master of masks class, you can use additional spell-like abilities, each once per day: 4th level, invisibility and scorching ray; 7th level, lightning bolt and slow; and 10th level, dimension door and ice storm.

Your caster level is treated as two higher for the purpose of casting arcane spells (up to a maximum of your character level). If you have no arcane spellcasting ability, this effect grants you no benefit.

Q1624 is: I originally read this as providing 2 caster levels for the purpose of determining spells per day and spells known, but now I think I may be wrong? Does this give more spells per day, or is it merely +2 Caster level?
#3650

surreal

Jan 30, 2007 18:36:03
Q1616
If I take levels in Soulbow and then levels in Illumine Soul does the Holy/Good Aligned abilities from Illumine Soul also apply to my Mind Arrow? Also, is there any official ruling as to whether classes that increase Soulknife (IE, Atavist) could also be used to instead increase Soulbow?

-=TD=-

A 1616: Technically, I don't think enhancements from from Soulknife or Illumine Soul carry over to the mindblades. Personally, I think that's dumb and would houserule it. There is no official ruling that I know of that lets you stack anything with Soulbow, but personally I'd houserule this to work as well.

Q1585: why would hiding take a move action? in PHB, under Hide, it says that hiding is a part of movement. now, my question is, is a 5-foot step enough to hide? please explain...

A 1585: A 5-foot step is technically not a "move action", so it is not enough to hide. Think of it like a special kind of swift action: you can only do it on your turn, only once, and you're limited to that singular 5-foot step.

Q 1620: Exotic Weapon Master's Exotic Reach... what does it actually do? what does it change?

A 1620: You normally can't make an attack of opportunity against a foe that has cover relative to you. This ability lets you ignore that cover and make AoOs normally.

Q1622 Can I overrun flying creatures if I am flying?

A 1622: I believe so. However, I do not recall the rules about what happens to "prone" creatures in mid-flight. You'll have to look that one up.

Q1625: Are there any handbooks to psionic classes? Any links to them would be greatly appreciated.

A 1625: Check the first link in my sig.
#3651

sharp_claw

Jan 30, 2007 19:09:39
Q1626

Are there any non-Harpy monsters that qualify for the Siren PrC in SS? Outsiders would be best, but anything will do.
#3652

nosix

Jan 30, 2007 21:07:20
Q1627: FoE?
#3653

ksbsnowowl

Jan 30, 2007 21:09:09
Q1627: FoE?

A1627: Faiths of Eberron
#3654

surreal

Jan 30, 2007 21:26:54
Q1626

Are there any non-Harpy monsters that qualify for the Siren PrC in SS? Outsiders would be best, but anything will do.

A 1626: just from the SRD: (monsters with a sonic mind-affecting ability)
Yeth Hound
Harpy
Krenshar
Shadow Mastiff
Frost Worm
Gibbering Mouther
Cloaker
Allip

You could probably also make an argument for the Grig.
#3655

zombiegleemax

Jan 31, 2007 6:06:44
Q 1628

Is there any feat, or any possibility to make a skill of your choice become your class skill? I found Aereni Focus, but its for Elves and I'd prefer human. I also know the exemplar. But I'm looking for something outside of classes or any other restrictions. Thanks a lot!
#3656

zombiegleemax

Jan 31, 2007 8:41:31
Q 1629
If I take 10 lvl in classes that don't have maneuvers, and take, after, 1 lvl in warblade (for example) my initiator lvl ll be 6 (10/2 +1=6) so my max maneuver lvl is 3rd.

So when I take this first level on maneuver class all my maneuvers need to be of 1st lvl because I can't take one maneuver to be prerequisite of other at the same level. Is it true? or can I take maneuvers to meet prerequisits in the same level?
#3657

fwib

Jan 31, 2007 8:58:14
Q 1628

Is there any feat, or any possibility to make a skill of your choice become your class skill? I found Aereni Focus, but its for Elves and I'd prefer human. I also know the exemplar. But I'm looking for something outside of classes or any other restrictions. Thanks a lot!

Not a feat, but see the Adaptive learning ability of the first level of Human Paragon, which does just that - I realise it is a class, but it doesn't actually add any restrictions beyond that you be human.

Also for humans: the Able Learner feat from races of Destiny - essentially, if you have the skill as a class skill for any class you ever take, then it is a class skill forever after - and this applies to all skills.
#3658

ksbsnowowl

Jan 31, 2007 9:05:36
Q 1629
If I take 10 lvl in classes that don't have maneuvers, and take, after, 1 lvl in warblade (for example) my initiator lvl ll be 6 (10/2 +1=6) so my max maneuver lvl is 3rd.

So when I take this first level on maneuver class all my maneuvers need to be of 1st lvl because I can't take one maneuver to be prerequisite of other at the same level. Is it true? or can I take maneuvers to meet prerequisits in the same level?

A 1629: You can meet prerequisites the same level you take the maneuver of your choice. You could take up to 3rd level maneuvers with that singe level of Warblade in your example. Note, however, that the stance gained at first level is different - the class description of stances specifies that the one gained from your first level must be a first level stance.
#3659

wackyone

Jan 31, 2007 9:31:28
Q 1630
Some classes (Bard, Warlock, Dragonfire Adept) have both Use Magic Device as a class skill, and a Caster Level.
When they use a Staff via UMD, can they use their Caster Level for the spell cast?
#3660

Harliquinn

Jan 31, 2007 9:54:13
Q 1630
Some classes (Bard, Warlock, Dragonfire Adept) have both Use Magic Device as a class skill, and a Caster Level.
When they use a Staff via UMD, can they use their Caster Level for the spell cast?

Yes.
#3661

father_tim

Jan 31, 2007 10:03:43
Q1361 What is the Eldritch Glaive power (Invocation, feat, class ability?) I keep seeing mentioned for warlocks, and which book is it in?
#3662

wackyone

Jan 31, 2007 10:04:03
Yes.

I tought so, but really wanted a double-check on it. Thank you
#3663

Harliquinn

Jan 31, 2007 10:07:41
Q1361 What is the Eldritch Glaive power (Invocation, feat, class ability?) I keep seeing mentioned for warlocks, and which book is it in?

A1361 It's in Dragon Magic. It creates a reach weapon (Glaive) as a standard action with which the warlock can attack. He gets extra attacks for high BAB but not from haste, etc.
#3664

Harliquinn

Jan 31, 2007 10:08:15
I tought so, but really wanted a double-check on it. Thank you

Sure thing. Once you've made your UMD, the spell is effectively 'on your list' as far as the item is concerned.
#3665

bahamuthian_guard

Jan 31, 2007 11:03:33
umn are there masterwork tools for concentration and what would they look like?
#3666

fwib

Jan 31, 2007 12:28:16
umn are there masterwork tools for concentration and what would they look like?

Masterwork audio distraction eliminators?
#3667

marrithl2

Jan 31, 2007 16:06:44
Q1362: Is there a Divine Spell that makes you fly... like the spell "fly?"
#3668

marrithl2

Jan 31, 2007 16:45:32
A1362: Air Walk -- travel Domain
#3669

zombiegleemax

Jan 31, 2007 17:37:09
Q1363 I am designing a Warlock. Do I have to take the Ability Focus feat for every single invocation to work?

Q1364 If no, does it also apply to my modified eldritch blast (for example Hellrime Blast)?
#3670

nosix

Jan 31, 2007 18:21:44
Q 1635: If you have the Eternal Blade (PrC, ToB) and use the stance "Island of Blades" (ToB), does your "blade guide" count as an ally (thusly flanking any oponent near you, so long as the blade guide is allive)?
#3671

kanenfawder

Jan 31, 2007 18:44:04
Q 1366 There's a magic item (Faerun-specific, I think) that grants druids the ability to wild shape into things with 4 (maybe 3) more hit dice than the druid has. What is this item called, and what book is it in?
#3672

Griff

Jan 31, 2007 22:43:58
Q 1628

Is there any feat, or any possibility to make a skill of your choice become your class skill? I found Aereni Focus, but its for Elves and I'd prefer human. I also know the exemplar. But I'm looking for something outside of classes or any other restrictions. Thanks a lot!

theres also one from UA that you should check with your DM about,

Also i compiled a list of feats that give class skills a while back, you might find what your looking for here.

Alternative ways to get new Class skills
#3673

ksbsnowowl

Feb 01, 2007 7:17:00
Q 1366 There's a magic item (Faerun-specific, I think) that grants druids the ability to wild shape into things with 4 (maybe 3) more hit dice than the druid has. What is this item called, and what book is it in?

(note that this should be question 1636; Father Tim had a bit of dislexia, misnumbering 1631 as 1361...)

A 1366: Wildshape Amulet (wondrous item) from Magic of Faerun. Wildshape as a druid 4 levels higher; can't increase you to above 20th effective level.
#3674

zombiegleemax

Feb 01, 2007 9:16:37
Repost:
Q1604
Take a look at this build: http://boards1.wizards.com/showpost.php?p=9858586&postcount=122
It says: Starting at level 9, you can flank with yourself.
The question is: How do I flank with myself?

#3675

ksbsnowowl

Feb 01, 2007 9:49:28
A 1604: You take the feat Adaptable Flanker (PHBII) and you wield a spiked chain.
#3676

tl

Feb 01, 2007 10:27:41
A 1604: You take the feat Vexing Flanker (PHBII) and you wield a spiked chain.

I think you meant Adaptable Flanker. and I wouldn't mind it if you cleared that for us... ;)

and to throw a few questions in here:
Q1367: do non-permanent methods of increasing Cha increase turn/bardic music/X attempts per day?
Q1368: a way to combine low-level spells in one high-level one?
#3677

Harliquinn

Feb 01, 2007 10:36:18
Q1363 I am designing a Warlock. Do I have to take the Ability Focus feat for every single invocation to work?

Q1364 If no, does it also apply to my modified eldritch blast (for example Hellrime Blast)?

A1363-1364 Ability Focus must be taken for the Eldritch Blast and each invocation separately. Eldritch Shapes and Essences will be affected by Ability Focus (Eldritch Blast) since they modify this ability and do not create one of their own.
#3678

Harliquinn

Feb 01, 2007 10:55:49
I think you meant Adaptable Flanker. and I wouldn't mind it if you cleared that for us... ;)

and to throw a few questions in here:
Q1367: do non-permanent methods of increasing Cha increase turn/bardic music/X attempts per day?
Q1368: a way to combine low-level spells in one high-level one?

A1367 When a stat increases, X / Day abilities increase (if the ability uses is determined by the stat). However, subsequent increases do not gain additional uses. For instance, increases CHA by +2 would give an additional turn attempt (while the CHA is raised). If later in the day CHA is increased by +4, one additional turn attempt is allowed (but the 1 from the +2 increase is gone).

Bard music isn't based on a stat.

A1368 You can always prepare (cast) a lower level spell in a higher-level slot. To combine low-level spells into a higher level spell, you need to be a spontaneous caster and take the feat in Races of the Dragon called "Versatile Spellcaster"
#3679

zombiegleemax

Feb 01, 2007 10:59:07
A 1629: You can meet prerequisites the same level you take the maneuver of your choice. You could take up to 3rd level maneuvers with that singe level of Warblade in your example. Note, however, that the stance gained at first level is different - the class description of stances specifies that the one gained from your first level must be a first level stance.

I search a little and...

"Since all of the maneuvers are chosen at the same time, you could not use a newly gained maneuver to meet the prerequisite for another."

So if you take your first level in a maneurver class on 1st,2nd,3rd or 4th ALL your maneuvers ll be "LEVEL 1". If you take your first level on a maneurver class on 5th lvl you can take 1st level maneuver and ONLY 2nd level maneuver who DON´T have prerequisite.
#3680

ksbsnowowl

Feb 01, 2007 11:10:47
"Since all of the maneuvers are chosen at the same time, you could not use a newly gained maneuver to meet the prerequisite for another."

May I ask where you found this quote? Just curious to see it for myself so I, and subsequently others, can be better informed.
#3681

zombiegleemax

Feb 01, 2007 11:26:42
Custserv and you can find the reason of this quote in PHB pg 57-58 in "level upping" (something like this) that explain step by step how level up....
#3682

mercury529

Feb 01, 2007 11:32:52
Shayken: From the CustServ ToB Q&A Thread:

Q I have a PC who is a 16th-level Fighter, and I have recently accrued enough experience points to advance to 17th-level. I would like to take a level in the new Warblade class from Tome of Battle. This entitles me to 3 maneuvers known, and 1 stance known. Because my initiator level is 9, the maximum level of the maneuvers/stances that I can learn is 5th. My question pertains to fulfilling the pre-requisites for different maneuvers and stances. Assuming that I stick to a single discipline when I select my 3 maneuvers known and 1 stance known, Would it be legal for me to acquire one maneuver that has no pre-requisites, a second maneuver that has one maneuver as a pre-requisite, a third maneuver that has two maneuvers as a pre-requisite, and a stance that has three maneuvers as a pre-requisite? In other words, can I use maneuvers/stances as pre-requisites for other maneuvers/stances, even though I am acquiring them all at the same time?

A Yes, you can certainly do this.

#3683

fwib

Feb 01, 2007 11:38:26
Custserv and you can find the reason of this quote in PHB pg 57-58 in "level upping" (something like this) that explain step by step how level up....

Please link to or post the whole custserv question and ruling. Also, I don't see the text on advancement that implies that all abilities are gained at once rather than consecutively. Indeed, I am fairly sure that they are gained consecutively so that a first level fighter (for example) can take Cleave.

[edit] drat! outposted above.
#3684

astrosicebear_dup

Feb 01, 2007 11:51:42
Q1369 : The Initiate of Mystra allows anyspell and greater anyspell to be added to a clerics spell list. Is this "special" only if the cleric also has access to the Spell Domain?

Q1370 : Anyspell/greater anyspell states that the arcane spell, once prepared, takes the place of the domain slot. If the cleric has anyspell/greater anyspell on their spell list (say from initiate of mystra), can they still only have 1 of each prepared each day? Or does the feat allow anyspell/greater anyspell preparations to take the place of the prepared anyspell/greater anyspell?
IE. I am an initiate of mystra and have 3 3rd level slots. I prepare 3 anyspells, at the beginning of the day I chose 3x invisibility. Do I now have 3x invis prepared as 3rd level slots, or do I have 0 3rd level slots and 1 invis prepared as my 3rd lvl domain spell?
#3685

ksbsnowowl

Feb 01, 2007 11:56:37
Custserv and you can find the reason of this quote in PHB pg 57-58 in "level upping" (something like this) that explain step by step how level up....

Indeed, I'm looking for cited quotes and/or links, especially as Cutomer service has already stated something to the contrary.
#3686

jameswilliamogle

Feb 01, 2007 12:17:53
Q 1371: I have Temporary Hit Points, and Fast Healing. Can Fast Healing refill my Temporary Hit Points to maximum?
#3687

oldmanwinter

Feb 01, 2007 12:21:59
A1371 No - Check the bottom of Page 146 in the Players. Once they are 'lost' they are gone for good.

Q1372 The Feral Template (SS) grants Fast Healing, does Fast healing also apply to things like temporary ability point damage?
#3688

mercury529

Feb 01, 2007 12:42:33
Q 1371: I have Temporary Hit Points, and Fast Healing. Can Fast Healing refill my Temporary Hit Points to maximum?

A1371: From page 146 of the PHB "When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic". I think this would indicate there is no way of healing temporary hit points.
#3689

jameswilliamogle

Feb 01, 2007 13:01:42
A1371: From page 146 of the PHB "When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic". I think this would indicate there is no way of healing temporary hit points.

Thanks!
#3690

astrosicebear_dup

Feb 01, 2007 13:13:10
Q1372 The Feral Template (SS) grants Fast Healing, does Fast healing also apply to things like temporary ability point damage?

A1372 No. Fast Healing heals hit point damage only. From the SRD:
[INDENT]Fast Healing
A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate. Except for what is noted here, fast healing is like natural healing.

At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description).

Unlike regeneration, fast healing does not allow a creature to regrow or reattach lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached.

A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first.

Fast healing does not restore hit points lost from starvation, thirst, or suffocation.

Fast healing does not increase the number of hit points regained when a creature polymorphs.

[/INDENT]
#3691

zombiegleemax

Feb 01, 2007 16:55:00
Q1369 : The Initiate of Mystra allows anyspell and greater anyspell to be added to a clerics spell list. Is this "special" only if the cleric also has access to the Spell Domain?

Q1370 : Anyspell/greater anyspell states that the arcane spell, once prepared, takes the place of the domain slot. If the cleric has anyspell/greater anyspell on their spell list (say from initiate of mystra), can they still only have 1 of each prepared each day? Or does the feat allow anyspell/greater anyspell preparations to take the place of the prepared anyspell/greater anyspell?
IE. I am an initiate of mystra and have 3 3rd level slots. I prepare 3 anyspells, at the beginning of the day I chose 3x invisibility. Do I now have 3x invis prepared as 3rd level slots, or do I have 0 3rd level slots and 1 invis prepared as my 3rd lvl domain spell?

A1369 - no - the feat alone adds these spells to your list.

A1370 - Yes, you can cast it several times a day if it's on your list.
#3692

zombiegleemax

Feb 01, 2007 20:31:48
Q1374: what's the name of the feat that lets you cast spells while playing bard music? where is it?
#3693

zombiegleemax

Feb 01, 2007 21:44:54
Q1373: What arcane spellcasting classes/PrCs can sacrifice spell slots or spells known to get benefits? The sacrifice can be permanent or temporary.
#3694

tleilaxu_ghola

Feb 02, 2007 0:33:56
Q1373: What arcane spellcasting classes/PrCs can sacrifice spell slots or spells known to get benefits? The sacrifice can be permanent or temporary.

A 1373: Jade Phoenix Mage (ToB) can sack any spell slot to gain +4 to attack and 1d10 bonus damage per level of spell slot expended. Furthermore when they enter the Mystic Phoenix stance they can expend a spell slot to gain DR = 2*spell level/evil. (ie sack a 5th level spell and get DR 10/evil).

A 1374: Extraordinary Concentration is the feat you're thinking of and it's found in Races of the Stone.

Q 1375: Are there any items under 10,000 gp which in some way mitigate ability damage specifically wisdom and constitution damage? (Either reduces incoming damage, absorbs incoming damage, or grants immunity to incoming damage). Thanks in advance.
#3695

ksbsnowowl

Feb 02, 2007 7:13:08
Q 1375: Are there any items under 10,000 gp which in some way mitigate ability damage specifically wisdom and constitution damage? (Either reduces incoming damage, absorbs incoming damage, or grants immunity to incoming damage). Thanks in advance.

A 1375: the only thing I can think of is if Magic of Incarnum has items that mimic some soulmelds. Get an item of the soulmeld that lessens each instance of ability damage by 1 point. This "Damage Reduction" gets better as you invest more essentia.

The same can be gotten with a single feat, if that helps.
#3696

Harliquinn

Feb 02, 2007 8:34:49
Q1374: what's the name of the feat that lets you cast spells while playing bard music? where is it?

A1374 Complete Mage: Melodic Casting
#3697

Harliquinn

Feb 02, 2007 8:36:24
Q1373: What arcane spellcasting classes/PrCs can sacrifice spell slots or spells known to get benefits? The sacrifice can be permanent or temporary.

A1373 Archmage - Sacrifice slots for elemental substitution, arcane reach, arcane energy bolt, caster level bumps, etc.

There is a Feat: Arcane Strike, which lets you sacrifice (temporary) a slot or spell to gain bonuses to hit and damage (+1 / +1d4) for the round.
#3698

Harliquinn

Feb 02, 2007 8:37:45
A 1374: Extraordinary Concentration is the feat you're thinking of and it's found in Races of the Stone.

The bard-music / casting feat is Melodic Casting from Complete Mage. Extraordinary Concentration I believe lets you concentration on a spell with a move action (and a concentration check) and is in Complete Adventurer.
#3699

Harliquinn

Feb 02, 2007 8:41:37
Q 1375: Are there any items under 10,000 gp which in some way mitigate ability damage specifically wisdom and constitution damage? (Either reduces incoming damage, absorbs incoming damage, or grants immunity to incoming damage). Thanks in advance.

A1375 Not a direct answer, but the Shape Soulmeld (Strongheart Vest) reduces ability damage by 1 + 1 / essentia. There may be an item that duplicates the soulmeld's effects or if you can take a feat instead.

There is an item in Magic of Faerun (or the Player's Guide) that activates Death Ward for I believe 7 rounds after being the victim of a negative energy attack. This might provide some level of protection (It's a +2 equivalent I think)
#3700

jagggar

Feb 02, 2007 10:58:58
Q1376 Cleric. 32 point-buy. Racial modifiers are -2 Con, +2 Cha. I don't know when, but I will be gaining a +1 LA some time later which will provide me with +2 Wis and +2 Cha. (Total: -2 Con, +2 Wis, +4 Wis)
How should I spend my points?

Thanks.
#3701

zombiegleemax

Feb 02, 2007 10:59:16
Please link to or post the whole custserv question and ruling. Also, I don't see the text on advancement that implies that all abilities are gained at once rather than consecutively. Indeed, I am fairly sure that they are gained consecutively so that a first level fighter (for example) can take Cleave.

[edit] drat! outposted above.

It's strange bacause is listed ion all classes that the stance must be of 1st level...

"you begin play with knowledge of one 1st-level stance..."
#3702

mercury529

Feb 02, 2007 11:11:10
It's strange bacause is listed ion all classes that the stance must be of 1st level...

"you begin play with knowledge of one 1st-level stance..."

I believe that is in place to prevent 1 level dips for powerful stances. Stances can be very useful because they are constantly on. That provision helps to ensure that you must take more than 1 level in a martial class to benefit from powerful stances.
#3703

fwib

Feb 02, 2007 12:21:34
It's strange bacause is listed ion all classes that the stance must be of 1st level...

"you begin play with knowledge of one 1st-level stance..."

Yes, the stance gained on taking first level of Crusader/Swordsage/Warblade must be a first level stance, since the text says it must. (which the custserv ruling above doesn't strictly contradict, but I doubt that there are actually any first level stances with 3 prerequisite maneuvers)

What I would like you to cite is your source for saying that maneuvers/stances taken at the same level-advance cannot rely on each other in sequence for prerequisites, as described above.
#3704

rolandstjude

Feb 02, 2007 14:54:10
[Nevermind]


...........
#3705

guardianlurker

Feb 02, 2007 15:18:47
Q 1377: Alfred has Bull's Strength, Displacement and See Invisibility cast on him, with Greater Magic Weapon and Align Weapon cast on his sword. BBEG casts Greater Dispel Magic. What will an Area-of-Effect dispel affect? Would a Targeted dispel on Alfred affect the spells on his weapon?

Edit:
Q 1378: Is there an index to this thread?
#3706

astrosicebear_dup

Feb 02, 2007 23:01:04
Q 1377: Alfred has Bull's Strength, Displacement and See Invisibility cast on him, with Greater Magic Weapon and Align Weapon cast on his sword. BBEG casts Greater Dispel Magic. What will an Area-of-Effect dispel affect? Would a Targeted dispel on Alfred affect the spells on his weapon?

Edit:
Q 1378: Is there an index to this thread?

A:1377: An AOE(Area of Effect) dispel will start with the spell with the highest caster level. Assuming all the spells were cast by a character(s) of the same level(s), lets say lvl10, its DM's discretion as to which spell is chosen first. Some choose alphabetically, others highest spell level. Lets use the latter. BBEG makes a greater dispel (1d20 + bbeg caster level, max +20) against a DC 19 (11+ the spell's caster level, 8). Let's assume the first check against Greater Magic Weapon is a failure, the BBEG rolls again and fails again on See invisibility, and fails yet again on Bull's strength but succeeds on Align Weapon. That buff is dispelled as if its duration expired and he makes no more checks as the dispel is over.

A targetted dispel on Alfred is different. Your BBEG would make a dispel check (same as above) against EACH ongoing spell on Alfred. If a check succeeds that spell is ended and he would continue to make checks on any further spells. The spells on Alfred's weapon are specific to the weapon, and therefore not the target of the targeted dispel.

Correlation: If the BBEG targeted a dispel magic directly at Alfred's sword (lets say a +1 scimitar with Align Weapon and Greater Magic Weapon) and succeeded, the spell's description states that only the magical properties of the magic item are suppressed for 1d4 rounds. Thus the buffs would remain active since they have nothing to do with the sword itself as a magic item.

A 1378: Not to my knowledge.
#3707

tl

Feb 03, 2007 7:36:32
three warshaper questions:
Q1379: are warshaper's benefits only gained in his alternate form or do they also apply in base form?
Q1380: from a CO standpoint, is Bear Warrior 1/ Warshaper 3 worth it? I've got a Goliath-sub Brb; spiked chain + imp. Trip + Wolf berserker...
Q1381: is there a mistake in Warshaper's saves for 2nd level? it sure seems there is... ;)
#3708

kilroo

Feb 03, 2007 9:58:39
three warshaper questions:
Q1379: are warshaper's benefits only gained in his alternate form or do they also apply in base form?
Q1380: from a CO standpoint, is Bear Warrior 1/ Warshaper 3 worth it? I've got a Goliath-sub Brb; spiked chain + imp. Trip + Wolf berserker...
Q1381: is there a mistake in Warshaper's saves for 2nd level? it sure seems there is... ;)

A1379 "The class features function only when the warshaper is in a form other than her own (which for doppelganger and phasm warshapers is most of the time)."

A1380 It's entirely possible. I think that is one of the ways that's been recommended a few times. Others are probably better judges of this; I usually stick with the Changeling approach, going for getting the benefits all the time over being even more astoundingly effective in combat. And the combination of str/con boost and increased reach should work well for you...is that the Mountain Rage thing where you grow? Wait, are you trying to be a huge bear with a spiked chain?

A1381 Almost certainly, yes.
#3709

zombiegleemax

Feb 03, 2007 10:34:33
q: quickly, just wondering where i can find the costs for making armor mithril?
#3710

zombiegleemax

Feb 03, 2007 10:41:56
Q1382:Is there any sort of template that is something like a good lich?
Q1383:Is there anyway for a druid to become something like a lich? (an all powerful, immortal, divine caster) Being how druids are naturally opposed to undead and things unnatural, lichdom would not be a good thing.
#3711

zombiegleemax

Feb 03, 2007 10:59:02
A1382: Faerun has some good liches, but they are not statistically any different. In libri mortis there's some variant liches that maybe you could work with.

A1383: Walker in the Waste prestige class would give you Dry Lich.
#3712

zombiegleemax

Feb 03, 2007 13:10:58
Q 1385: I was thinking about taking the Halfling Substitution level that gives a rogue 2d6 ranged sneak attack damage and no melee sneak attack. My question is, Will this allow me to qualify for the sneak attack damage portion of Arcane Trickster by itself?
#3713

zombiegleemax

Feb 03, 2007 13:45:39
Q1384: Is there a prestige class that grants druid (divine) caster level and manifester level increases?
#3714

ricohard_draconis

Feb 03, 2007 14:05:49
A: The SRD has it

A1382: You could look at the Deathless from the Eberron campaign setting and (I believe) the book of exalted deeds.

A1384: Theres the Psychic Theurge from minds eye
#3715

zombiegleemax

Feb 03, 2007 15:49:03
Q1386: I'm looking for some good feats that allow manipulation or expenditure of arcane spell slots for a wizard, that aren't Arcane Strike and don't have wasted prereqs (Like Arcane Toughness from PHB II). Is there a compilation of this type of feats somewhere, or a thread using them?
#3716

valdrax

Feb 03, 2007 15:50:39
Q1387: Web vs. scorching ray

A wizard ensnares a skeleton in a web spell. The party sorcerer then attempts to fire a scorching ray at the skeleton. Beyond the concealment miss chance, does the ray interact with the webs in any other fashion?

(i.e. Does the web block line of effect? Does the ray ignite the web in the square where the skeleton is on either a successful hit or a miss? Does the ray ignite any of the web in between the skeleton and the sorcerer?)
#3717

laowai

Feb 03, 2007 17:21:18
Q 1388: In what book and on what page can i find the special material "Magewrought Steel"? I read about it in The binding stone by Don Bassingthwaite and it appealed to me =)
#3718

aelryinth

Feb 03, 2007 18:12:13
Q 1388: In what book and on what page can i find the special material "Magewrought Steel"? I read about it in The binding stone by Don Bassingthwaite and it appealed to me =)

Five Nations, under the Mournland, I believe. It's Cannith made steel infused with some residual magic of the Mournland. Eberron, of course.

==Aelryinth
#3719

jameswilliamogle

Feb 03, 2007 19:00:46
Q 1389: What is the fastest (lowest ECL) way to cast Summon Undead 3? Is there a feat/class/race that can do it before 5th?
#3720

edea

Feb 03, 2007 19:02:40
A 1389: I would guess an artificer could make a scroll of that spell with little difficulty right off the bat.
#3721

jameswilliamogle

Feb 03, 2007 19:04:45
A 1389: I would guess an artificer could make a scroll of that spell with little difficulty right off the bat.

Yes, but its not the same as casting, which is a prereq for the Malconvoker (or whatever, CScoundrel PrC).
#3722

zombiegleemax

Feb 03, 2007 21:04:25
Yes, the stance gained on taking first level of Crusader/Swordsage/Warblade must be a first level stance, since the text says it must. (which the custserv ruling above doesn't strictly contradict, but I doubt that there are actually any first level stances with 3 prerequisite maneuvers)

What I would like you to cite is your source for saying that maneuvers/stances taken at the same level-advance cannot rely on each other in sequence for prerequisites, as described above.

"Hey there. So, I was using the rules for leveling a character, pages 58-59 of the Player's Handbook, to rule on this matter. Unfortunately, what I passed over, is when you get your Class Features, it is the final step and you choose them all during this part of leveling. So, you actually can choose one class feature, a maneuver for example, and then when you choose your next class feature, another maneuver for example, you can use the first maneuver chosen to meet pre-requisites. I was using rules for feats in regards to your question, when I shouldn't have. Sorry about that Shayken."

Grrrrr
#3723

psychotherapist

Feb 04, 2007 2:31:56
Take this build as a base
Wizard 3/ Cleric 3 / Mystic Theurge 1

If I now add a level of say Incantatrix, what's to stop me choosing Mystic Theurge as the spell casting class to advance?
Advancing as a mystic theurge then allows me to choose an arcane (wizard) and a divine (cleric) spell casting class to advance in.
So I'd be Wizard 3/Cleric 3/ MT 1/ Inc 1 with 5th level wizard and 5th level cleric spells.

I've never seen this done in any of the posts on this board, so I assume there is something wrong with it. I'd really like to understand why this is not allowed.
Thanks
#3724

Tenebrous_Sage

Feb 04, 2007 2:50:33
Q1390Take this build as a base
Wizard 3/ Cleric 3 / Mystic Theurge 1

If I now add a level of say Incantatrix, what's to stop me choosing Mystic Theurge as the spell casting class to advance?
Advancing as a mystic theurge then allows me to choose an arcane (wizard) and a divine (cleric) spell casting class to advance in.
So I'd be Wizard 3/Cleric 3/ MT 1/ Inc 1 with 5th level wizard and 5th level cleric spells.

I've never seen this done in any of the posts on this board, so I assume there is something wrong with it. I'd really like to understand why this is not allowed.
Thanks

Please follow the format.

As for your question. This point has come up on several occasions. It doesn't work because Mystic Theruge isn't a spellcasting class. It doesn't grant spellcasting it simply progresses the spellcasting ability of other classes.
#3725

laowai

Feb 04, 2007 10:56:30
Q 1391: I've read through Five nations three or four times now and i haven't found Magewrought Steel, can someone tell me what page it is on, because i've suddenly lost the ability to read properly.
#3726

edea

Feb 04, 2007 12:21:37
Q 1392:
Is Southern Magician sufficient for fulfilling the "able to cast arcane and divine spells" prerequisite of the Dweomerkeeper prestige class if you have levels in only a divine casting class?

Q 1393:
What is the recommended entry build into Dweomerkeeper? "Wizard X/Cleric (Magic, second domain) X?" Just wondering if it's possible for monoclass entry.
#3727

Griff

Feb 04, 2007 12:25:03
Q: 1394,

Which deitys grant the "pride" domain. (or which book is it first in)

My spell compendium has the Domain, but i'll be damned if i can find who grants it.
#3728

ricohard_draconis

Feb 04, 2007 14:22:25
A 1394:
according to the Faiths of Eberron extracts Olladra of the soverign host has it.

not sure where its originally from.
#3729

zombiegleemax

Feb 04, 2007 14:30:04
Q1395

Does advancing in an Arcane Casting class advance the Warlock?
#3730

allenchan

Feb 04, 2007 15:09:37
A 1394:
Not exactly an answer, but I believe it was originally in a Dragon mag dealing with the 7 deadly sins, issue 323 I believe. Like many of the Domains in the SC, its just a matter of asking a DM if it makes sense for a deity to possess it.
#3731

amazing_triangle

Feb 04, 2007 15:58:32
Q1396:

I was looking at Ascetic Hunter and wondered if it allowed the progression of AC bonus from Monk. I wanted to build a Scout 3/Monk 2/Ranger 15 taking both Ascetic Hunter and Swift Hunter. But if I am restricted to no armor I want to know if the Monk bonus still progresses.
#3732

amazing_triangle

Feb 04, 2007 16:06:56
A 1395

The book says it increases the dice damage for the Elderitch Blast and Invocations if it is a prestige class. They do not however gain any other benefits from the Prestige Class. If it is just an Arcane Casting class then no it does nothing.

Read Page 18 of Complete Arcane it has the specifics of your question. Hope this helps.
#3733

tl

Feb 04, 2007 16:27:31
A1396: no. it clearly says it stacks for the purpose of determining your unarmed strike damage.

Q1397: which domains, if any, are good enough to make divine champion (CD) good enough?

Q1398:which are good non-WotC sources?

A 1604: You take the feat Vexing Flanker (PHBII) and you wield a spiked chain.

I think you meant Adaptable Flanker. and I wouldn't mind it if you cleared that for us... ;)
#3734

agentblue

Feb 04, 2007 16:44:21
Edit: Nevermind.
#3735

sharp_claw

Feb 04, 2007 16:47:55
Q1400

So, uh...what the heck does an Anthropomorphic Baleen Whale looks like? :P
#3736

tl

Feb 04, 2007 16:53:35
A1400: you don't know that? and you consider yourself a D&D player? shame on you! :P
#3737

jameswilliamogle

Feb 04, 2007 16:59:20
A 1400:IMAGE(http://members.lycos.nl/sponsbobenco/hpbimg/pearl.jpg)
#3738

zombiegleemax

Feb 04, 2007 17:36:53
#3739

fwib

Feb 04, 2007 18:43:44
Q1400

So, uh...what the heck does an Anthropomorphic Baleen Whale looks like? :P

I thought sort of like this:
IMAGE(http://www.disegnigratis.biz/Clipart_Disney/Lilo%20%26%20Stitch/gantu.jpg)IMAGE(http://upload.wikimedia.org/wikipedia/en/c/ce/Pgantu.jpg)
Although the feet are not quite right. Other than that, could do for almost any of the anthro whales. Were the ABW to be drawn from scratch, you'd want to see the sieve-teeth.
#3740

edea

Feb 04, 2007 18:45:05
Cheesy anthropomorph, I christen thee "Gantu."
#3741

zombiegleemax

Feb 04, 2007 22:38:08
Q72: If I take Nymph's Kiss as my first level feat, do I multiply the +1 or is it just an extra skill point?

Maybe with a reasonable backstory about growing up and having a dryad friend with benefits, but if that were the case why bother with adventuring?

Sorry if I'm stealing this Surreal, but this is too awesome to go unknown. Sigged for utter awesomeness.
#3742

sharp_claw

Feb 04, 2007 23:37:23


jameswilliamogle and fwib just made my day.
#3743

Anor

Feb 05, 2007 0:20:34
Q1401: Does a Favoured Soul Handbook exist and if so, where?
#3744

kadeity

Feb 05, 2007 1:10:39
Q1398:which are good non-WotC sources?

A1398: id say Dragon Magazine is the best non-WOTC source, since they go to great ends to be compatible with WOTC products. In fact anything by Paizo Publishing is fair game IMHO. Generally anything that says "Swords and Sorcery" on the cover is fair game too. Especially the Ravenloft campaign setting. Green Ronin also makes decent supplements.If you get too far away from WOTC tho, youll find that things arent really compatible at all.
#3745

ksbsnowowl

Feb 05, 2007 9:11:23
I think you meant Adaptable Flanker. and I wouldn't mind it if you cleared that for us... ;)

Done. But really, given that you corrected me in the very next post, why is it so pressing that I remove my minor error, that you bring it up again two pages later?

I mean, the two feats are in the same book, and they are a feat chain. Anyone with a brain can figure it out by reading the feats for themselves...
#3746

tl

Feb 05, 2007 11:14:04
Done. But really, given that you corrected me in the very next post, why is it so pressing that I remove my minor error, that you bring it up again two pages later?

I mean, the two feats are in the same book, and they are a feat chain. Anyone with a brain can figure it out by reading the feats for themselves...

it's not about the error, I just couldn't understand how it's done. by cleared I meant explain that. I was just stupid and didn't read the feat. now, I read it again and just realized it. I normally wouldn't care, but this one can (and will :D) be used with one of my characters. I'm sorry
#3747

ksbsnowowl

Feb 05, 2007 11:44:21
it's not about the error, I just couldn't understand how it's done. by cleared I meant explain that. I was just stupid and didn't read the feat. now, I read it again and just realized it. I normally wouldn't care, but this one can (and will :D) be used with one of my characters. I'm sorry

No worries. A little miscommunication on both our parts; that's apt to happen over a text-only medium such as the boards.

But yes, you count as being in your own space and any one other space you threaten for the purposes of flanking. With a spiked chain, that allows you to flank and attack someone all by yourself. A little muchy, but whatever. Maybe I'll employ it when I try a fun mental exercise of making another fighter 20 that's worth taking, due to gaining stances from Tome of Battle via the Martial Study and Martial Stance feats (and subsequent Shadowblade feat, etc.)
#3748

misterchris

Feb 05, 2007 19:16:21
Q 1401 A If i am a multiclass specialist wizard lets say invoker/beguiler, could i choose illusion, enchanment spells as forbidden school and still use them as beguiler? How about Spec wiz/ sorceror?
#3749

agentblue

Feb 05, 2007 19:20:07
No worries. A little miscommunication on both our parts; that's apt to happen over a text-only medium such as the boards.

But yes, you count as being in your own space and any one other space you threaten for the purposes of flanking. With a spiked chain, that allows you to flank and attack someone all by yourself. A little muchy, but whatever. Maybe I'll employ it when I try a fun mental exercise of making another fighter 20 that's worth taking, due to gaining stances from Tome of Battle via the Martial Study and Martial Stance feats (and subsequent Shadowblade feat, etc.)

o.O You CAN take stances as a non-martial adept character? So theoretically, I can take Martial Study, and get a DS manuever and then martial stance and pick up Thicket of Blades? That would rock in my crowd control fighter! Thanks!
#3750

ksbsnowowl

Feb 05, 2007 21:37:50
o.O You CAN take stances as a non-martial adept character? So theoretically, I can take Martial Study, and get a DS manuever and then martial stance and pick up Thicket of Blades? That would rock in my crowd control fighter! Thanks!

Yep. Thicket of Blades and Assassin's Stance (and thus the Shadow Blade feat with a Spiked Chain) were the two I was thinking of for such a character.

The interesting thing about the Martial Study and Martial Stance feats is that Martial Study is limited to being taken three times, but Martial Stance has no limit. So, you could take Martial Study for three different schools, and then gain an unlimited number of stances from those three schools. Or, to gain a higher-level strike maneuver, for example, take the Martial Study feat for a maneuver from the school in question, then take the Martial Stance feat two times, again from the same school, and you've now met the requirements for some of the higher-level strikes, many of which require knowledge of three maneuvers from that same school. Anyway, I'm rambling.....
#3751

Griff

Feb 05, 2007 23:21:29
Q: 1402

The feat shadow blade is unclear as to whether it replaces your str bonus or adds to it, could someone please clarify this for me?

if it does replace str, do you still get the 1.5 times str(now dex) for two handed weapons, and the .5str(now dex) on off hand weapons?

personally i hope it just adds.
#3752

sithobi1

Feb 05, 2007 23:40:35
A1402: It's in addition to damage from Str.
Q1403: Is there a list of ways a straight Druid can get turning without losing caster levels? I did a search, and turned up nothing.
#3753

ksbsnowowl

Feb 06, 2007 7:19:43
Q1403: Is there a list of ways a straight Druid can get turning without losing caster levels? I did a search, and turned up nothing.

A1403: I believe that can be done with a one-level-dip into Sacred Exorcist, from Complete Divine. Skill requirements may be difficult for the Druid, however.
#3754

jameswilliamogle

Feb 06, 2007 10:24:30
Yep. Thicket of Blades and Assassin's Stance (and thus the Shadow Blade feat with a Spiked Chain) were the two I was thinking of for such a character.

The interesting thing about the Martial Study and Martial Stance feats is that Martial Study is limited to being taken three times, but Martial Stance has no limit. So, you could take Martial Study for three different schools, and then gain an unlimited number of stances from those three schools. Or, to gain a higher-level strike maneuver, for example, take the Martial Study feat for a maneuver from the school in question, then take the Martial Stance feat two times, again from the same school, and you've now met the requirements for some of the higher-level strikes, many of which require knowledge of three maneuvers from that same school. Anyway, I'm rambling.....

True, but you'd only benefit from one stance at a time. Still, I'm sure that there's some stance trees that would be worth it (offensive round 1, defensive round 2, generally useful out of combat, etc). The Teleport Shadow maneuvers have no prereq maneuvers associated with them, and a Shadowpouncer using them would be ok (only a few times per encounter, though, but still good).

edit: now I'm rambling...
#3755

ksbsnowowl

Feb 06, 2007 10:50:32
offensive round 1, defensive round 2, generally useful out of combat, etc.

Exactly. Despite only gaining one at any given time, you could make great use of them.

A rogue would do well to pick up Martial Study: Cloak of Deception, followed by Martial Stance: Assassin's Stance (for combat) and Martial Stance: Dance of the Spider (if you are shooting for the silent infiltration type).

A fighter, with his myriad of bonus feats, would do well with a Spiked Chain and something like Assassin's Stance and Shadow Blade for surprise rounds and when he finds enemies flanked, but then switches to Thicket of Blades when battlefield control is more pressing.

Any charger would do well to get the first level Setting Sun stance that allows them to ignore difficult terrain, etc.

Anyway, we should let this discussion die, and not side-track the list of questions too far ;)
#3756

agonybloods

Feb 06, 2007 20:30:34
Stupid Questions:

Q1404: Unarmed Strikes are natural attacks, right?

Q1405: What action would be required for an Insectile Thri-Kreen to attack with all 8 of his arms, and what would the penalties be?
#3757

think0028

Feb 06, 2007 20:32:57
Stupid Questions:

Q1404: Unarmed Strikes are natural attacks, right?

Q1405: What action would be required for an Insectile Thri-Kreen to attack with all 8 of his arms, and what would the penalties be?

Follow the format, please. EDIT: Wow, you're fast at editing.
A1404: Aye.
A1405: Full attack action, as always for using all natural weapons, and I'm fairly positive it'd be 4 claw attacks, not 8, all at no penalty.
#3758

zombiegleemax

Feb 06, 2007 22:33:50
Q1406: Are there any LA+1 or +2 templates change the base creature's type to outsider or dragon (and change the base attack and save progression for racial hit dice accordingly)?
#3759

sharp_claw

Feb 06, 2007 23:38:28
Q1406: Are there any LA+1 or +2 templates change the base creature's type to outsider or dragon (and change the base attack and save progression for racial hit dice accordingly)?

A1406
Aasimar and Tieflings are both Outsiders for +1 LA. They don't have any racial HD, which may or may not be what you're looking for; I can't tell.
#3760

zombiegleemax

Feb 06, 2007 23:52:44
Unfortunantly they aren't what I'm looking for. I'm looking for a template to change the type of an abberation (In my case, an Ethergaunt) to dragon or outsider so that I can progress wizard spellcasting while getting full BAB/Saves (After eating some LA).
#3761

Harliquinn

Feb 07, 2007 8:59:16
Stupid Questions:

Q1404: Unarmed Strikes are natural attacks, right?

A1404
No. Only a monk's Unarmed Strike is considered a Natural Weapon for specific purposes.
#3762

Harliquinn

Feb 07, 2007 9:04:07
Q1406: Are there any LA+1 or +2 templates change the base creature's type to outsider or dragon (and change the base attack and save progression for racial hit dice accordingly)?

A1406 If the LA limit is a hard limit, I'm not aware of anything. There are the Half-Celestial/Fiend for LA +4 and Half-Dragon for LA +3.
#3763

Harliquinn

Feb 07, 2007 9:09:01
[Incorrect]
#3764

Iry

Feb 07, 2007 9:28:22
Q. 1407 Besides Doppleganger, Succubus and Knight of the Sacred Exorcist what other Class/Race combonations give Detect Thoughts?
#3765

think0028

Feb 07, 2007 9:29:57
Q. 1407 Besides Doppleganger, Succubus and Knight of the Sacred Exorcist what other Class/Race combonations give Detect Thoughts?

A1407: 5th level of Cabinet Trickster gives detect thoughts at will, with 2/day at 1 and 4/day at 3. Requires you to be a Changeling among some other things.
#3766

fwib

Feb 07, 2007 9:29:58
Q1405: What action would be required for an Insectile Thri-Kreen to attack with all 8 of his arms, and what would the penalties be?

The insectile template says "Despite having [four extra] arms, insectile creatures gain no additional attacks."
#3767

Harliquinn

Feb 07, 2007 9:38:48
The insectile template says "Despite having [four extra] arms, insectile creatures gain no additional attacks."

Oh, sorry. I don't have the books in front of me, but was going by a web resource that left out that line. Why would you want 4 extra arms if you gain no additional attacks?
#3768

Harliquinn

Feb 07, 2007 9:41:26
Q. 1407 Besides Doppleganger, Succubus and Knight of the Sacred Exorcist what other Class/Race combonations give Detect Thoughts?

Addendum: Someone else answered this, but also the Mindspy prestige class gives no ways to use Detect Thoughts.
#3769

fwib

Feb 07, 2007 12:14:01
Oh, sorry. I don't have the books in front of me, but was going by a web resource that left out that line. Why would you want 4 extra arms if you gain no additional attacks?

Well, it would allow an insectile thri-kreen to quad-wield 4 2-handed weapons, or to use an 8-handed weapon instead of a 4-handed one (Savage Species has rules for multi-handed weapons) or you could use the extra hands to hold a shield, light source, magic item - or leave at least one empty for stuff like disarm and deflect arrows...
#3770

Harliquinn

Feb 07, 2007 12:15:18
Well, it would allow an insectile thri-kreen to quad-wield 4 2-handed weapons, or to use an 8-handed weapon instead of a 4-handed one (Savage Species has rules for multi-handed weapons) or you could use the extra hands to hold a shield, light source, magic item - or leave at least one empty for stuff like disarm and deflect arrows...

Cool, many useful things then. I hadn't considered all that earlier.
#3771

banaticus

Feb 07, 2007 13:00:08
Q. 1407 Besides Doppleganger, Succubus and Knight of the Sacred Exorcist what other Class/Race combonations give Detect Thoughts?

A1407: 5th level of Cabinet Trickster gives detect thoughts at will, with 2/day at 1 and 4/day at 3. Requires you to be a Changeling among some other things.

A1407. Church Inquisitor 1, in Complete Divine gives the Inquisition Domain, whose third spell is detect thoughts. Additionally, since it's part of the Inquisition domain, any PrC which gives an extra domain could give one access to it -- such as Contemplative (if one worshipped Heironeous or Pholtus or someone like that).

Lastly, the PHB says that it's a second level spell for bards/sorcerers/wizards and that it's in the Knowledge domain, so a cleric of Boccob or a bard/sorcerer/wizard could be casting detect thoughts as early as third level.

Once you have it, the Mindspy PrC lets you keep it going as a free action each round, as long as you can make a Concentration check equal to 10+any damage that you took last round.

Also, if you want the effects of the spell 24/7, the Medallion of Thoughts in the DMG allows you to continually read the thoughts of others as with the spell detect thoughts.
#3772

zombiegleemax

Feb 07, 2007 16:09:37
Q 1408

The feral template changes your hitdce to d10. What does this mean? Furtheron I'll have d10, no matter what class I take?
#3773

fwib

Feb 07, 2007 16:52:55
Q 1408

The feral template changes your hitdce to d10. What does this mean? Furtheron I'll have d10, no matter what class I take?

Just racial Hit Dice
#3774

pryor

Feb 07, 2007 20:51:17
Q 1409

Is there a feat that grants extra uses of a 1/day spell-like ability?

I am considering a Zenythri Warblade, and wondering if taking Quicken Spell-Like Ability would make sense so that he could utilize his True Strike SLA as a free action. The only way I could see it being worthwhile was if he had more than one such True Strike/day.
#3775

banaticus

Feb 07, 2007 20:59:56
Where's Zenythri Warblade from?
#3776

pryor

Feb 07, 2007 21:15:06
Where's Zenythri Warblade from?

Zenythri is a +1 LA lawful Planetouched race in the Monster Manual II. Warblade is a base class in the Tome of Battle: Book of the Nine Swords.
#3777

jameswilliamogle

Feb 07, 2007 22:00:21
Q 1410: Where is the Mindsight ability/feat located?
#3778

think0028

Feb 07, 2007 22:21:07
Q 1410: Where is the Mindsight ability/feat located?

A1410: Lords of Madness, if that's the one where Telepathy becomes Blindsight of non-mindless creatures.
#3779

antendren

Feb 08, 2007 0:46:01
A1407:Also Exorcist of the Silver Flame.
#3780

oldmanwinter

Feb 08, 2007 6:36:15
Q 1409

Is there a feat that grants extra uses of a 1/day spell-like ability?

I am considering a Zenythri Warblade, and wondering if taking Quicken Spell-Like Ability would make sense so that he could utilize his True Strike SLA as a free action. The only way I could see it being worthwhile was if he had more than one such True Strike/day.

A1409 There's one in Forgotten Realms called 'Magic in the blood' All once a day spell like abilities can be used 3 times a day. When you mix that with the heritage feats (like fey heritage) and a whisper gnome, you can get something on the order of 15 spell like abilties that you can use 3 times a day each.
#3781

zombiegleemax

Feb 08, 2007 7:19:14
Q1411: When I use the exalted wildshape feat from BoED to wildshape into let's say a celestial bat it says that I get the SU and EX abilities. Does this mean I get the extra celestial abilities (SR, DR, smite evil etc) or all the EX and SU abilities of the animal (including blindsense in this case).
#3782

ksbsnowowl

Feb 08, 2007 8:31:50
Q1411: When I use the exalted wildshape feat from BoED to wildshape into let's say a celestial bat it says that I get the SU and EX abilities. Does this mean I get the extra celestial abilities (SR, DR, smite evil etc) or all the EX and SU abilities of the animal (including blindsense in this case).

A1411: Both
#3783

zombiegleemax

Feb 08, 2007 12:46:03
Q1412

There is a list of RACES and level adjust?

+0
...
..
.
+1
...
..
.
+2
...
..
.

:P
#3784

mercury529

Feb 08, 2007 17:20:57
Q1413: Does a Focus have to be in a caster's hand to cast a spell? Grappling specifically states a Material Component must be in hand when casting a spell from the Grapple, but it says nothing about Foci.
#3785

agonybloods

Feb 08, 2007 17:57:17
Q1414: Can you use Divine Minion to get Master of Many Forms at 2nd level?

(hopefully I didn't open a can of worms...)
#3786

think0028

Feb 08, 2007 18:02:13
Q1414: Can you use Divine Minion to get Master of Many Forms at 2nd level?

(hopefully I didn't open a can of worms...)

A1414: You know how Pun-Pun has 2,332 replies? 1,684 of them are about whether or not that works.
#3787

agonybloods

Feb 08, 2007 18:11:34
Really. Better do a search then.
#3788

zombiegleemax

Feb 08, 2007 18:19:17
Q1415: Does the Crusader's Strike manuever deal damage, or does it just heal?

Case in point: it says make a melee attack, but I'm unsure if damage is part of that attack (not just an attack roll).
#3789

agentblue

Feb 08, 2007 18:22:08
A1415: I would say Yes. The beginning of the text says that after a successful melee attack, then you get the benefits of the maneuver. I would guess that you just deal your normal damage for a regular attack.
#3790

Harliquinn

Feb 09, 2007 7:44:59
Q1413: Does a Focus have to be in a caster's hand to cast a spell? Grappling specifically states a Material Component must be in hand when casting a spell from the Grapple, but it says nothing about Foci.

A1413 Yes. (SRD - To cast a spell, you must be able to...manipulate the material components or focus (if any). And under Grapple: ...and you have in hand any material components or focuses you might need.)
#3791

zombiegleemax

Feb 09, 2007 12:37:07
Q:1416 I'm looking for optimized frenzied berserker builds. There was a thread up a while ago (link in optimization library) but it seems to be gone. Anyone have a link?
#3792

mercury529

Feb 09, 2007 13:59:13
A1416: This is my own personal stab at optimizing a Frenzied Berserker for use by a PC. Maybe it will be of use.
#3793

oologahq

Feb 09, 2007 16:08:27
Q1417: Do the following abilities stack?

Divine Grace from the Paladin of Slaughter or Tyranny variant in Unearthed Arcanna.

Dark Blessing from the Blackguard class in the 3.5 DMG

Arcane Resistance from the Hexblade class in Complete Warrior.
#3794

banaticus

Feb 09, 2007 18:29:18
A1417
Yes, technically they all stack. They're all unnamed bonuses and each ability has a different name.

However, it should be noted that you only get the bonus from Dark Blessing if the saving throw is being made as a result of a spell or spell-like ability.

It should also be noted that, when the Blackguard PrC was written, the UA varients didn't exist yet. Seeing as how the UA varients are alignment-based variations of the regular paladin and seeing as how a normal Blackguard would lose his Divine Grace class ability as a result of becoming a Blackguard, I would not Divine Grace and Dark Blessing stack in my game, as such seems to be an abuse of the rules and contrary to the designer's intent. So, in my game, with all those classes, you'd get Cha bonus to all saving throws and double Cha bonus to saving throws against spells.

However, by the RAW, they all stack.

By-the-way, the Divine Grace class ability from the Paladin of Slaughter or Tyranny variant in Unearthed Arcanna is no different from the Divine Grace class ability of the Paladin of Freedom or the PHB Paladin.
#3795

oologahq

Feb 10, 2007 10:00:18
A1417
By-the-way, the Divine Grace class ability from the Paladin of Slaughter or Tyranny variant in Unearthed Arcanna is no different from the Divine Grace class ability of the Paladin of Freedom or the PHB Paladin.

Yes, I just wanted it to be clear that the character would not be losing Divine Grace when he got into Hexblade or Blackguard. A player in my game is wanting to build this character and my thought was the same as yours. My other theory on why they don't stack was the ruling on swordsage and monk ac bonuses not stacking which if I recall was basically "you only get to add an attribute to a bonus once, even if you have multiple instances of this they merely overlap."
#3796

zombiegleemax

Feb 10, 2007 16:57:13
Q1418: Say I cast Ray of Enfeeblement empowered and reduce the enemy strenght to 1. Can I cast Ray of Exhaustion to make him go 0 str, flat-footed and helpless?
#3797

Griff

Feb 10, 2007 19:27:06
A1418: yep, it wont work in reverse tho, poisons and such work also.
#3798

zombiegleemax

Feb 11, 2007 11:08:06
(I'm new at this)

Q1419: Lurking here, I have seen a number of early-entry tricks mentioned for prestige classes. For example Percocious Apprentice for Mystic Theurge. However, it seems to me that the skill rank prerequisites still set an absolute limit on early entry to PrCs.

Have I misunderstood how skill ranks work?
#3799

crow04

Feb 11, 2007 11:09:48
a 1419: No, you should note that most early entry prestige classes have miniumal skill requirments.
#3800

tl

Feb 11, 2007 15:36:03
Q1420: could someone explain a few things about pyrokineticist's Fire Lash, please: can you shape more of them? what would be the penalties for TWF (does the fact that it allows Weapon Finesse change anything?)? do they threaten their area? if not, how could you change that? do they provoke when used? if yes, would EWM's Close-Quarters Ranged Combat change that? if not, how could you change that? are they whips with different damage or are they a different thing with similar characteristics? here are links to both: Fire Lash, Whip

EDIT: Q1420 (continuous): do I add Str to damage with it? what about SA (does it count as a weaponlike spell (as per CA, p86, or a weapon)?

Q1421: how effective are builds that specialize in one of the special attacks; grapple, disarm, sunder or trip?

EDIT: Q1421: I'm just stupid and can't read. the answers is there in the book: MoI, p20
#3801

Tenebrous_Sage

Feb 11, 2007 15:47:56
A1421 Trip builds are very effective. Grapple builds can be if built properly (but make sure you are very familiar with the rules, or you DM will kill you). The effectiveness of disarm and sunder builds varies from game to game. If you are encountering a lot of humanoids, or other creatures that use equipment, they can be fairly effective; if not then they are pretty much worthless.
#3802

surreal

Feb 11, 2007 16:43:16
Q 1423: Can the Uncanny Trickster (Complete Scoundrel) advance a dual-casting class? Arcane Heirophant for example...
#3803

zombiegleemax

Feb 11, 2007 16:59:58
Q 1424 Is there a way of gaining censure fiends (class ability of the Apostle of Peace, BoED) without taking Vow of Peace and entering the Apostle of Peace PrC? If there is, please refer to book and page, also if it is a class ability, item or feat.
#3804

zombiegleemax

Feb 11, 2007 17:29:35
Q1425: Does manafesting the Open Chakra, Psionic power also grant an extra chakra bind? eg could A lv 8 Psion lv 2 Incarnate use the power to open his hand chackra and beabe to bind soul melds to both crown and hand chakras?
#3805

Tempest_Stormwind

Feb 11, 2007 17:37:08
Q1425: Does manafesting the Open Chakra, Psionic power also grant an extra chakra bind? eg could A lv 8 Psion lv 2 Incarnate use the power to open his hand chackra and beabe to bind soul melds to both crown and hand chakras?

A1425: If it didn't, it would be a worthless ability, no?

There's some ambiguity in the rules as to whether the Open Chakra feats and spells actually grant a spare bind. However, if they didn't, they would be worthless except to those with meldshaper levels, and that seems to run contrary to Incarnum's design philosophy.

This is just the commonsense interpretation, though -- it isn't supported nor denied by the rules (and its counterposition is likewise both unsupported and undenied by the rules).
#3806

think0028

Feb 11, 2007 17:40:15
A1425: If it didn't, it would be a worthless ability, no?

There's some ambiguity in the rules as to whether the Open Chakra feats and spells actually grant a spare bind. However, if they didn't, they would be worthless except to those with meldshaper levels, and that seems to run contrary to Incarnum's design philosophy.

This is just the commonsense interpretation, though -- it isn't supported nor denied by the rules (and its counterposition is likewise both unsupported and undenied by the rules).

Addendum: I'd say it depends on if the RATAWITB (Rules as the author wanted it to be) supports the psion with some incarnum, the incarnate with some psionics, or the psion who travels with the incarnate. The feel of the entire book seems to support the first idea, but we can't know. Unless, did someone email CustServ?
#3807

number_nine

Feb 11, 2007 21:40:42
Q1426: What is that template that give +1 sorcerer spellcasting level and where can I find it?
#3808

ksbsnowowl

Feb 12, 2007 7:25:07
Q1426: What is that template that give +1 sorcerer spellcasting level and where can I find it?

A1426: White dragon spawn. It's from one of the Dragonlance books. Age of Mortals maybe?
#3809

tl

Feb 12, 2007 11:25:40
A1423: I'd say yes. it doesn't say anything about spellcasting, only class features. and double progression classes just have to spellcastings as class features

Q1426: is there a rule somewhere that says that all TWF feats are also available for MultiWF?
Q1427: what's the best way to make a lot of attacks in a standard action if limited to natural weapons?
Q1428/Q7: was this one ever answered and what was the answer... ;)
#3810

zombiegleemax

Feb 12, 2007 13:26:48
Q1429: I'm trying to make a Swordsage/Assassin, maybe some Rogue in there as well, but where do I find the Swordsage variants that I see people referring to?
#3811

corzat_the_gray

Feb 12, 2007 13:51:54
Concerning Adaptable Flanker:
But yes, you count as being in your own space and any one other space you threaten for the purposes of flanking. With a spiked chain, that allows you to flank and attack someone all by yourself.

A few months ago this is what I got in response from Customer Service when asked about Adaptable Flanker:
Question
Couple of questions concerning Adaptable Flanker...

Q1: Adaptable Flanker states that you occupy any square you threaten and the square that you currently reside. Does this mean that you count as being in two squares at once for purposes of establishing flanking?

Q2: If you then are in two squares at once, with a spiked chain as opposed to any other weapon with reach, since you threaten out to 2 squares including the adjacent square, do you then count as being two characters for the purpose of deciding whether or not you are your own flanker and gain the flanking bonuses (including sneak attack)without any other seperate character near because you then are a friendly character directly opposite the other threatening sqare with the opponent between?

It would be great if the Customer Service department could come to agreement on this seeing as how there have been two differing responses concerning adaptable flanker and the ability to self-flank. One response from Sam S. saying that it is not possible. And one response from Brandon saying that it would indeed be possible to self-flank with the adaptable flanker feat and the spiked chain.

The most recent debate on the subject on the message boards can be found here:

http://boards1.wizards.com/showthread.php?t=690854

#3812

ksbsnowowl

Feb 12, 2007 13:55:59
Q1429: I'm trying to make a Swordsage/Assassin, maybe some Rogue in there as well, but where do I find the Swordsage variants that I see people referring to?

Near the end of the Swordsage class write-up, under the heading "ADAPTATION." I believe it is on page 20 of ToB.
#3813

ksbsnowowl

Feb 12, 2007 13:58:10
So while I agree that you can go to town with ToB maneuvers, the adaptable flanker bit has apparently been nerfed and I just wanted to point that out.

Sorry if this stirs things up.

More info never hurts. Too bad Customer Service has no authority to publish errata, so that won't fly with some board members.

In the end, it's up to your DM. I probably wouldn't allow it if I were DMing a player with that feat.
#3814

zombiegleemax

Feb 12, 2007 16:42:27
Q 1430: Is there any way for a Cleric (or similar class) to gain a second level divine spell early, a la Precocious Apprentice for Wizard?

Q 1431: Is there any way for a Warlock/Wizard to gain a second level divine spell faster than going cleric 3? (to qualify for a dip into Eldrich Disciple for the healing blast)
#3815

tinari

Feb 12, 2007 22:38:17
Q1432: Paragon Levels states the following text that is leading to confusion among me and the group of players I play with.

"Paragon class levels can be taken any time a character gains a new level, even at 1st level (in which case they receive four times the normal number of skill points gained at each succeeding level.)"

The bolding was my own, and it is THAT that is causing us the most confusion. Each succeeding level? So they get 4x skill points each paragon level? Each level PERIOD?

Can someone clear this up, please? (Is this a simple question?)
#3816

think0028

Feb 12, 2007 22:46:12
Q1432: Paragon Levels states the following text that is leading to confusion among me and the group of players I play with.

"Paragon class levels can be taken any time a character gains a new level, even at 1st level (in which case they receive four times the normal number of skill points gained at each succeeding level.)"

The bolding was my own, and it is THAT that is causing us the most confusion. Each succeeding level? So they get 4x skill points each paragon level? Each level PERIOD?

Can someone clear this up, please? (Is this a simple question?)

A1432: [german professor voice] Eet is time for syntax analysis! [/voice]

subject:they
verb: receive
direct object: four times the normal number
prepositional phrase: of skill points
adjective phrase: gained at each succeeding level
Gained at each succeeding level modifies skill points, and four times describes the number you get at 1st.
#3817

Tempest_Stormwind

Feb 13, 2007 0:11:31
Q1432: Suppose I have an intelligent item. I designate it as my item familiar, as per the variant in Unearthed Arcana (see SRD). What happens as I gain levels?
#3818

pfooti

Feb 13, 2007 9:10:00
(I asked this over in Skills and Feats, but since it involves an optimizing issue as well, I thought I'd ask it here too).

Q1434: If I can somehow get a vertical jump in the 20+ foot range (jump check 80 or higher), do I take falling damage from making such a jump?
#3819

think0028

Feb 13, 2007 9:54:33
Q1432: Suppose I have an intelligent item. I designate it as my item familiar, as per the variant in Unearthed Arcana (see SRD). What happens as I gain levels?

A1432: It doesn't say, but I don't think it'd be too far from RAW to assume that all that changes is you don't gain Sapience at 7th level.
#3820

zombiegleemax

Feb 14, 2007 0:27:13
Q1435: In ToB it says that the Swordsage gets (6 + Int) x 6 skill points at first level. It's actually (6 + Int) x 4 right? Sorry if it's a stupid question, just wanted to be sure.
#3821

Endarire

Feb 14, 2007 0:49:16
A1435: Swordsages get quadruple skill points at L1, not sextuple.

-EE
#3822

zombiegleemax

Feb 14, 2007 6:09:27
Q 1436: At last nights game, someone mentioned that there is a feat which allows a second favored class for multiclassing. But no-one clould remember where it was from or what it was called. I have not found a reference to it.

Does it exist?
#3823

jacob

Feb 14, 2007 6:38:33
Q 1437: what possibilities do an unarmed fighter have to get through various kinds of damage reduction, while (in fact) fighting unarmed?

For instance how would Monk1-Sorc4-Enlightened fist9 ever be able to go through cold iron damage reduction?
#3824

mercury529

Feb 14, 2007 10:11:53
Q1438: I have seen some threads that seem to suggest moving into a threatened area provokes an attack of opportunity. A) Is this true? B) Is it true when using a reach weapon like a spiked chain? C) If not, is there some feat/ability that does make it true?
#3825

pfooti

Feb 14, 2007 11:46:01
Q1438: I have seen some threads that seem to suggest moving into a threatened area provokes an attack of opportunity. A) Is this true? B) Is it true when using a reach weapon like a spiked chain? C) If not, is there some feat/ability that does make it true?

A1438: Not true, you only get an AoO when someone moves out of a threatened area. This can happen with a reach weapon when you move from 10' to 5' distance, but not when moving into the 10' distance. The only way I know of to get an AoO on someone moving into a threatened area is when they are charging and you have the Hold The Line feat (from complete warrior).
#3826

antendren

Feb 14, 2007 12:20:41
A1437: There's a feat called Water Splitting Stone (I think) in PHB2 that helps with that.
#3827

Nibbler

Feb 14, 2007 12:23:42
Q 1439: Where can I find the multidexterity feat? Is it still a prerequisite for Improved and Greater Multiweapon Fighting in 3.5 (according to MM 3.5, it's not a prerequisite for the first Multiweapon fighting feat. It seems strange to make you take it between the first and second feats in the tree. And there's no more Ambidexterity feat for two-weapon fighting)?
#3828

zombiegleemax

Feb 14, 2007 12:34:03
Q1440:What are some good races for a character who specializes in sniping. I may take Zen Archery so Wisdom bonuses will help as well as dex.
#3829

Xeraph

Feb 14, 2007 13:10:56
A 1440: Forest Gnome, Whisper Gnome, Pixie and Skulk are all good choices.
#3830

mercury529

Feb 14, 2007 13:38:51
Pfooti: That makes sense. If someone moves out of an area you threaten and you still threaten it (like with a spiked chain in the 10' to 5' move), you get an AoO. Very good reminder to me. So I assume any time you attempt to melee with anyone a size class larger than you (without using a reach weapon), you provoke an AoO to get into melee range?
#3831

adrian_crane

Feb 14, 2007 14:29:25
Q 1441: Can you Dimension Door out of your equipment? (Say, in the event of your armor getting hit by Heat Metal, or if you fall overboard while wearing full plate)
#3832

antendren

Feb 14, 2007 16:29:18
Mercury529: Remember that the AoOs provoked by movement (and most others, too) occur before the action that provoked them. So you don't need to worry about still threatening after the movement; you hit them while they're still in the square they're about to move out of.

And in general, yes. Closing to melee tends to provoke AoOs from larger critters.
#3833

mercury529

Feb 14, 2007 16:30:21
A1441: You "can" choose to bring items with you, so I do believe you can explicitly leave items such as armor behind. I see no reason why that would go against the RAW.

Q1442: Does a Druid in Wildshape retain their racial abilities? For example, does a Whisper Gnome maintain its racial bonuses to hide/spot/listen, darkvision, silence 1/day.
#3834

antendren

Feb 14, 2007 16:35:26
A1442: Yes, those fall under Special Qualities, which are retained.
#3835

Tempest_Stormwind

Feb 14, 2007 22:42:34
Q1443: Suppose we have an intelligent item. By the rules, it's actually treated as an NPC. They're intelligent by nature.

...So, what's stopping an intelligent item from gaining class levels? God knows weirder things with class levels have shown up.
#3836

lerysh

Feb 14, 2007 23:16:07
Q 1439: Where can I find the multidexterity feat? Is it still a prerequisite for Improved and Greater Multiweapon Fighting in 3.5 (according to MM 3.5, it's not a prerequisite for the first Multiweapon fighting feat. It seems strange to make you take it between the first and second feats in the tree. And there's no more Ambidexterity feat for two-weapon fighting)?

A1439: Ambidexterity is gone (assumed into two weapon fighting), it would follow logically that multidexterity is also gone(Assumed into multiweapon fighting), unless specifically listed as a requirement for Improved or Greater in which case you can choose to ignore it or invent a feat.
#3837

xaktsaroth

Feb 15, 2007 0:25:15
Q1443: Suppose we have an intelligent item. By the rules, it's actually treated as an NPC. They're intelligent by nature.

...So, what's stopping an intelligent item from gaining class levels? God knows weirder things with class levels have shown up.

D1443:
(D for discussion?)

This actually came up between a friend and I.

A creature is an object that is aware of its surroundings(Wis of at least 1) and is aware of self(Cha of at least 1).

This is why golem's don't power down in AMF's. They don't count as objects.

Which should mean an intelligent retains it's powers in an AMF, as it's a creature, that is shaped as a weapon.

All creatures with a Int of 3 or higher can gain class levels, so a intelligent weapon SHOULD be able to gain class levels. However, it can't move, so any class levels it has to take that into consideration.

I fired this off to Cust Serv and I basically gave the guy a meltdown. He apparently went all the way around R&D and got conflicting answers everywhere, so the answer was 'I dunno'.

But my DM said it did work, so I made a character completely focused on my weapon, and my friend played the intelligent weapon. He was Psion 20, and my character constantly called him 'Megatron'. :P

I was disarmed a few times, and to watch a sword levitate off the ground, swear at the disarmer, and then enery missile, followed by a levitation full-attack was just priceless!

Anyways, by RAW, it should work, but what effect would a weapon PC have on the game? 0_o.
#3838

Tempest_Stormwind

Feb 15, 2007 8:13:06
Anyways, by RAW, it should work, but what effect would a weapon PC have on the game? 0_o.

Offtopic: You assume I'm working with a weapon. :P

I forgot to note that the intelligent item rules say that they count as constructs, interestingly enough.
#3839

zombiegleemax

Feb 15, 2007 13:18:18
Q1444: When I choose the metamagic feat "Purify Spell" (BoED), can I use this on multiple spells or with only one? (taking into account the +1 spell level per spell)
#3840

Nibbler

Feb 15, 2007 17:28:57
A1439: Ambidexterity is gone (assumed into two weapon fighting), it would follow logically that multidexterity is also gone(Assumed into multiweapon fighting), unless specifically listed as a requirement for Improved or Greater in which case you can choose to ignore it or invent a feat.

I can't seem to find an official Improved Multiweapon Fighting or Greater Multiweapon Fighting in any of my 3.5 sources. Is it gone? If so, how should I convert it from 3.0? Should just put it in place of TWF feats or should I use the higher BAB requirements from 3.0 MWF?
#3841

tl

Feb 15, 2007 18:05:50
@nibbler; just switch names. TWF in 3rd ed. possessed the same weird prereq. as MWF. that was fixed in 3.5 for TWF, so it should also be fixed for MWF. but be ware, this is a solution that we use since it makes sense, there isn't a word that supports this anywhere in the rules.

Q1445: I think I once saw a 20d6 SA Artificer 12 build (I think it was surreal's). anybody knows where?
#3842

ksbsnowowl

Feb 15, 2007 18:13:10
Q 1436: At last nights game, someone mentioned that there is a feat which allows a second favored class for multiclassing. But no-one clould remember where it was from or what it was called. I have not found a reference to it.

Does it exist?

A 1436: There are a few feats that specifically give cleric as an extra favored class. One or two of them are in Frostburn (favored of Hlald, or something like that), and I think there is also one in Stormwrack.
#3843

surreal

Feb 15, 2007 18:36:36
Q1445: I think I once saw a 20d6 SA Artificer 12 build (I think it was surreal's). anybody knows where?

Not by me. Maybe Caelic? Have you tried the handbooks?
#3844

dain

Feb 16, 2007 6:48:42
Q1447: Is there reason to take the Improved Disarm feat if you're using a spiked chain? Can't you just take a 5-foot step back to avoid the attack of opportunity?
#3845

zombiegleemax

Feb 16, 2007 7:03:49
Q1446: Sorry for probably a common question, is there any list of most broken, or most powerful spells around anywhere?
#3846

ksbsnowowl

Feb 16, 2007 7:44:22
Q1447: Is there reason to take the Improved Disarm feat if you're using a spiked chain? Can't you just take a 5-foot step back to avoid the attack of opportunity?

A1447: Maybe the fact that Improved Disarm grants you a +4 to your disarm checks?
#3847

mercury529

Feb 16, 2007 8:46:43
A1447: Also consider when there is no where to 5 foot step to (such as when enemies have you flanked).
#3848

dain

Feb 16, 2007 8:55:38
A1447: Maybe the fact that Improved Disarm grants you a +4 to your disarm checks?

So you think that it's a good use of a feat?

The extra +4 are nice, of course, but you're already at +2 from the weapon.
#3849

Harliquinn

Feb 16, 2007 8:59:28
So you think that it's a good use of a feat?

The extra +4 are nice, of course, but you're already at +2 from the weapon.

Also: "nor does the opponent have a chance to disarm you. "
#3850

haikenedge

Feb 16, 2007 9:01:45
Q1448: Is there any feats that allows a creature with Blindsense to gain Blindsight?

A1446: Gate, Polymorph Any Object, Time Stop, Ice Assassin (off the top of my head)
#3851

fwib

Feb 16, 2007 9:03:40
A1447: Also consider when there is no where to 5 foot step to (such as when enemies have you flanked).

If you are completely surrounded by enemies and have nowhere to go, you typically have worse problems than the inability to make an adjustment.
#3852

mercury529

Feb 16, 2007 9:52:40
If you are completely surrounded by enemies and have nowhere to go, you typically have worse problems than the inability to make an adjustment.

I'd agree with that if you are completely surrounded. However, unless I am mistaken, if you are flanked there is no where you could 5 foot step that would be out of AoO range. Being flanked as a melee fighter is not a terribly rare occurrence, and the ability to disarm one of your opponents (may I suggest the one with the lower initiative) means that you are no longer flanked until he gets his weapon. Not provoking 1 or two AoOs in that situation is pretty valuable.
#3853

kelldroth_smite

Feb 16, 2007 10:02:59
When using martial study, is the character's choice bound by anything besides the "prerequisites" of his chosen manuever? Is his available choices also dependant on level, or just the number of manuevers of a given school he possesses?
#3854

Valanthe

Feb 16, 2007 10:17:20
When using martial study, is the character's choice bound by anything besides the "prerequisites" of his chosen manuever? Is his available choices also dependant on level, or just the number of manuevers of a given school he possesses?

Format, please.

A1449: He is limited by his level. Reread the feat. I'll summarize here though.
Your initiator level(IL) limits the maneuvers that you can select. Assuming you have no levels of a martial initiator class, your IL is 1/2 of all your class levels. For example, if you were a 10th level paladin, your IL would be 5. You then can choose maneuvers of level IL/2, rounded up. Thus, continuing the example, the paladin could choose maneuvers of 3rd level or higher. However, he'd still have to meet all the other pre-requisites.
#3855

haikenedge

Feb 16, 2007 10:51:35
Format, please.

A1448: He is limited by his level. Reread the feat. I'll summarize here though.
Your initiator level(IL) limits the maneuvers that you can select. Assuming you have no levels of a martial initiator class, your IL is 1/2 of all your class levels. For example, if you were a 10th level paladin, your IL would be 5. You then can choose maneuvers of level IL/2, rounded up. Thus, continuing the example, the paladin could choose maneuvers of 3rd level or higher. However, he'd still have to meet all the other pre-requisites.

Says the man who skips over the REAL Q1448.
#3856

xylem

Feb 16, 2007 10:55:18
A1448: He is limited by his level. Reread the feat. I'll summarize here though.
Your initiator level(IL) limits the maneuvers that you can select. Assuming you have no levels of a martial initiator class, your IL is 1/2 of all your class levels. For example, if you were a 10th level paladin, your IL would be 5. You then can choose maneuvers of level IL/2, rounded up. Thus, continuing the example, the paladin could choose maneuvers of 3rd level or higher. However, he'd still have to meet all the other pre-requisites.

That's a perfectly reasonable interpretation, and, how I believe how it is supposed to work, but there is nothing in the Martial Study (or the Martial Stance) feat itself says anything about levels, only prerequisites. Now, you could argue that prerequisites include levels, but unfortunately, there is an explicit prerequisite section for each maneuver, and it is separate from the level entry from the maneuver. It's confusing, if you ask me.
#3857

Valanthe

Feb 16, 2007 11:44:30
Says the man who skips over the REAL Q1448.

Calm down.

@Xylem: No, that doesn't work. Page 44, Book of Nine Swords, under Prerequisite:

In addition to meeting the class and level requirements before you can learn a maneuver, you must meet a certain set of requirements to be able to choose that maneuver as one you know

Emphasis mine.

Also page 44, Level:
You can learn any maneuver you like by choosing the Martial Study feat, regardless of class. However, you must still meet the prerequisite of the maneuver.

Again, emphasis mine.

And on page 39, Table 3-1: Highest-Level Maneuvers Known:
Table 3-1

Initiator Level Maneuver Level
...
5th-6th 3rd
...
#3858

Valanthe

Feb 16, 2007 11:49:14
A1448:There's the Blindsight feat from Masters of the Wild, and you can get it through the Combat Focus feat chain in PHB II as well. There's also one in Sword and Fist, but that's only 5'.
#3859

zombiegleemax

Feb 16, 2007 12:23:21
A1446: Gate, Polymorph Any Object, Time Stop, Ice Assassin (off the top of my head)

Thanks.
But if anyone has a link to a real long list that would be good too.
#3860

dpskane

Feb 16, 2007 12:30:39
Q1450:
the spells sadism/masochism, how do they EXACTLY work? in my eyes the text in the book is not really clear (bonus only for next round or for complete duration? bonus cumulative or only highest dealt damage counts?)
#3861

tl

Feb 16, 2007 15:42:41
@surreal; yeah, I checked them out, and despite some things in there are very good, I have a clear image of what I'm searching for in my head. I'm sure I've seen it somewhere, but I guess I'll have to do without it

Q1451: what happened to LoP?
#3862

pfooti

Feb 16, 2007 21:31:01
Q1451: what happened to LoP?

I hear he keeps meaning to post, but never gets around to it.
#3863

haikenedge

Feb 16, 2007 23:55:55
Q1452 Binding an item to a chakra counts against the limit of chakra binds a meldshaper is allowed, correct?
#3864

allenchan

Feb 17, 2007 2:46:57
I hear he keeps meaning to post, but never gets around to it.

#3865

sithobi1

Feb 17, 2007 3:15:52
Q1452 Binding an item to a chakra counts against the limit of chakra binds a meldshaper is allowed, correct?

A1452 Yes.
#3866

sithobi1

Feb 17, 2007 11:17:03
Q1451: what happened to LoP?

A1451: "Hiatus."
#3867

camway

Feb 17, 2007 13:01:28
Q: 1453, Can you use a Wolf as a mount without taking negatives different of that of a Warhorse?
#3868

zombiegleemax

Feb 17, 2007 13:20:53
Q: 1453, Can you use a Wolf as a mount without taking negatives different of that of a Warhorse?

A 1453:Yes, if you're small, are light enough for the wolf to carry, and the wolf is properly trained with Handle Animal. Your DM may decide to give you a -5 for an animal "ill-suited as a mount", but I wouldn't. Note that you'll need an exotic saddle.
#3869

fuzzyrabbitstrikesback_dup

Feb 17, 2007 15:42:19
Q 1454: Has anyone created something akin to a handbook for the PrC Sandshaper? If so, where is it? I tried a Google search and hardly got any hits.

Edit: Fixed the formatting. Sorry.
#3870

tl

Feb 17, 2007 15:51:02
@fuzzyrabbitstrikesback; correct your formating, please
#3871

haikenedge

Feb 17, 2007 19:21:26
Q1455. Outside Complete Arcane, what official WotC sourcebooks contain Warlock invocations?
#3872

ksbsnowowl

Feb 17, 2007 22:59:09
Q1455. Outside Complete Arcane, what official WotC sourcebooks contain Warlock invocations?

A 1455: Dragon Magic, Complete Mage, and possibly Fiendish Codex II.
#3873

zombiegleemax

Feb 18, 2007 1:23:34
Q1456: According to Faith Unswerving, after a charge attack you can use an immediate action to move, up to your speed, immediately after the foe you charged moves.
According to the rules, whenever a foe leaves a threatened square, they provoke an attack of opportunity.

edit: Nevermind, it seems it could 'possibly' generate 1 AoO if you timed your immediate action correctly, they continued movement, and you generously determine what 'moves' means (complete move, move action, or any time during a move).
#3874

gryftir

Feb 19, 2007 3:16:50
Q1457a

Assuming a Build that has White Raven Tactics (with you counting as your own Ally) Adaptive Style (ToB Feat) and Cloud of Knives (PHBII spell).

Assuming an initiative of 22, can I cast the Spell Cloud of Knives, activate the Maneuver White Raven Tactics (thus setting my initiative at 21) end my current action, go on initiative of 21, shoot a knife as a free action, use adaptive style to recover maneuvers, and use white Raven tactics to repeat what I did at initiative of 20, and so on?



Q1457b

If you delay past the end of a round, what is the highest you can set your Initiative?
#3875

tektonik

Feb 19, 2007 10:34:40
Q1457) If you use shadow blade do you get to use Dex and Str? Text seems to indicate so but I am cautious.
#3876

ksbsnowowl

Feb 19, 2007 10:42:19
Q1457) If you use shadow blade do you get to use Dex and Str? Text seems to indicate so but I am cautious.

A1457: Yes, you get to add Dex as a bonus, in addition to strength.
#3877

think0028

Feb 19, 2007 10:43:08
Q1457) If you use shadow blade do you get to use Dex and Str? Text seems to indicate so but I am cautious.

A1456: Yes, you use both.
#3878

frasmage

Feb 19, 2007 10:59:21
Q1457a

Assuming a Build that has White Raven Tactics (with you counting as your own Ally) Adaptive Style (ToB Feat) and Cloud of Knives (PHBII spell).

Assuming an initiative of 22, can I cast the Spell Cloud of Knives, activate the Maneuver White Raven Tactics (thus setting my initiative at 21) end my current action, go on initiative of 21, shoot a knife as a free action, use adaptive style to recover maneuvers, and use white Raven tactics to repeat what I did at initiative of 20, and so on?

A1457a amazingly, I can't find anything wrong with that. Nice loop

however, your foes still get to go on their turns.



Q1457b

If you delay past the end of a round, what is the highest you can set your Initiative?

A1457b I don't quite get what you are asking...
if you mean does your initiative reset after you reach initiative count 0 with the above, then no, it does not
#3879

theforestauro

Feb 19, 2007 11:31:55
Q1458) What are the benefits of using an animated shield, as opposed to a regular one?
#3880

fwib

Feb 19, 2007 11:40:08
Q1458) What are the benefits of using an animated shield, as opposed to a regular one?

You don't need to burn a feat to be able to use a shield (buckler) while fighting with the shield-arm. Also, an animated shield can be a large shield, which is better AC than a buckler, and you don't suffer the other associated penalties.

On the other hand, it costs a noticeable chunk of cash, and uses up some of the shield's magicness - you might also find that your DM hates animated shields and tries to have it sundered or stolen (best to check this first)
#3881

Valanthe

Feb 19, 2007 11:46:30
Q1459) Theoretically, using CustServs recovery method for crusaders, could you have two Crusaders with White Raven Tactics, all maneuvers granted, and only using one a turn besides WRT trade turns forever?

Crusader 1: WRT Crusader 2, does stuff. Gets back WRT and 1-2 others.
Crusader 2: WRT Crusader 1, does stuff. Gets back WRT and 1-2 others.
etc...?
#3882

Tempest_Stormwind

Feb 19, 2007 12:34:05
Q1459) Theoretically, using CustServs recovery method for crusaders, could you have two Crusaders with White Raven Tactics, all maneuvers granted, and only using one a turn besides WRT trade turns forever?

Crusader 1: WRT Crusader 2, does stuff. Gets back WRT and 1-2 others.
Crusader 2: WRT Crusader 1, does stuff. Gets back WRT and 1-2 others.
etc...?

A1459: Yes. In fact, you don't even need two crusaders for this, since another CustServ ruling says you count as your own ally for the purposes of White Raven Tactics.

(Aside: Good luck getting this to fly with your DM, though.)
#3883

ksbsnowowl

Feb 19, 2007 13:00:14
Q1457b

If you delay past the end of a round, what is the highest you can set your Initiative?

A1457b I don't quite get what you are asking...
if you mean does your initiative reset after you reach initiative count 0 with the above, then no, it does not

He's asking if he can delay to the end of the round, and then set his initiative count at some arbitrarily high number (99, for example).

The reason he wants to do this is so he could then instigate the loop he previously mentioned, starting on Initiative count 99, going something like this:

99. Cast cloud of knives as a standard action, initiate White Raven Tactics as a swift action.
98. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
97. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
96. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
95. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
...
...
...
21. Initiative-focused enemy rogue finally gets to act.


In answer to the original asker:

A1457b: You cannot choose an arbitrarily high number, but you can go infinitely into negative initiative counts, which is effectively the same thing.

For example:

12. Enemy fighter goes.
10. Party cleric goes.
4. Party rogue goes.
2. Your turn. Cast cloud of knives as a standard action, initiate White Raven Tactics as a swift action.
1. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
0. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
-1. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
-2. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
...
#3884

frasmage

Feb 19, 2007 13:03:42
He's asking if he can delay to the end of the round, and then set his initiative count at some arbitrarily high number (99, for example).

The reason he wants to do this is so he could then instigate the loop he previously mentioned, starting on Initiative count 99, going something like this:

99. Cast cloud of knives as a standard action, initiate White Raven Tactics as a swift action.
98. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
97. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
96. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
95. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
...
...
...
21. Initiative-focused enemy rogue finally gets to act.


In answer to the original asker:

A1457b: You cannot choose an arbitrarily high number, but you can go infinitely into negative initiative counts, which is effectively the same thing.

For example:

12. Enemy fighter goes.
10. Party cleric goes.
4. Party rogue goes.
2. Your turn. Cast cloud of knives as a standard action, initiate White Raven Tactics as a swift action.
1. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
0. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
-1. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
-2. Launch a knife as a free action, instigate Adaptive Style as a full round action, initiate White Raven Tactics as a swift action.
...

yes, thats what i figured.

However, your spell will eventually run out of daggers, so will have to stop eventually
#3885

Harliquinn

Feb 19, 2007 13:07:41
Originally Posted by TheForestAuro View Post
Q1458) What are the benefits of using an animated shield, as opposed to a regular one?
You don't need to burn a feat to be able to use a shield (buckler) while fighting with the shield-arm. Also, an animated shield can be a large shield, which is better AC than a buckler, and you don't suffer the other associated penalties.

On the other hand, it costs a noticeable chunk of cash, and uses up some of the shield's magicness - you might also find that your DM hates animated shields and tries to have it sundered or stolen (best to check this first)


A1458
The main benefit is it frees up both hands to do other things. However, you still suffer any penalties that the shield would otherwise incur From SRD: A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency.
#3886

oldmanwinter

Feb 19, 2007 14:44:37
q1460 I know RAW stands for 'Read as Written' what do PEACH and MAD stand for?
#3887

think0028

Feb 19, 2007 14:50:05
q1460 I know RAW stands for 'Read as Written' what do PEACH and MAD stand for?

A1460: Please Examine And Criticize Honestly and Multiple Attribute Dependency (i.e. a Paladin who needs STR for damage, CON for surviving, WIS for spells, and CHA for Lay on Hands and saves, or a monk who needs STR for damage, DEX for dodging, CON for living, and WIS for nigh everything)
#3888

fwib

Feb 19, 2007 14:51:46
yes, thats what i figured.

However, your spell will eventually run out of daggers, so will have to stop eventually

I don't think the spell would run out of daggers, but I do think that you can only use it once a round - so it wouldn't work, since although WRT abuse will get you lots of turns, it doesn't get you lots of rounds.

But the idea is great - so I asked about it here: http://boards1.wizards.com/showthread.php?t=794505
#3889

austinchef

Feb 19, 2007 15:46:30
q1461

I'm sure I've seen this asked before, but it came up during the last session and I can't remember what the previous thread's determination was. Since Antilife Shell has a "10-ft.-radius emanation centered on you" area, then the area affected by the spell has to be placed on one of the grid-intersections around the caster? In which case, the space opposite the grid-intersection will never be affected, giving an area for your enemies to stand right next to you... seems to go against the spirit of the spell, to keep living creatures away from you. Please explain...
#3890

frasmage

Feb 19, 2007 15:56:26
q1460 I know RAW stands for 'Read as Written' what do PEACH and MAD stand for?

Actually, RAW stands for "rules as written"

I don't think the spell would run out of daggers, but I do think that you can only use it once a round - so it wouldn't work, since although WRT abuse will get you lots of turns, it doesn't get you lots of rounds.

IIRC, it either had a max # of daggers from creation or rounds. AFB, but am I totally off-base?
#3891

zombiegleemax

Feb 20, 2007 11:45:32
Q1462

Can +1 Ki Focus Rapier be used with Flurry of Blows? If no, is there any other way to use it with Flurry of Blows?
#3892

Valanthe

Feb 20, 2007 12:16:04
Q1462

Can +1 Ki Focus Rapier be used with Flurry of Blows? If no, is there any other way to use it with Flurry of Blows?

A1462 (Partial) I'm not sure about Ki Focus, but a Shou Disciple(Unapproachable East) 5 can flurry with anything, and can flurry with some weapons before that.

@Tempest. Thanks. Can't believe I missed the part about using it to create an infinite turn loop for yourself, considering I was going to use WRT and Moment of Alacrity to get three turns in a row.
#3893

zombiegleemax

Feb 20, 2007 15:25:04
Q1463 Is there anything besides bracers of armor that can be enhanced as armor but still qualify for monk's belt AC?
#3894

frasmage

Feb 20, 2007 16:28:28
Q1463 Is there anything besides bracers of armor that can be enhanced as armor but still qualify for monk's belt AC?

A1463 I believe mage armor is allowed - you might want to double check that, but that is how I have always played
#3895

zombiegleemax

Feb 21, 2007 3:18:21
Q 1464: What are the stat adjustments for Large size?
#3896

boffer

Feb 21, 2007 5:31:43
Q 1464 Is it possible to combine the Dragonscale Husk varient from Dragon Magic with Vow of Poverty, and if so, what happends?
#3897

Harliquinn

Feb 21, 2007 7:30:17
Q 1464: What are the stat adjustments for Large size?

A1464: It depends upon what size you start at and the reason for the size increase. Size adjustments for increased Hit Die are given here: Size Modifiers.

In short, going from Medium to Large (assuming that the modifiers aren't explicitly given for the effect already) from an increase in Hit Die gives +8 Str, -2 Dex, +4 Con, +2 Natural Armor, -1 AC, -1 Attack.

Harliquinn
#3898

Harliquinn

Feb 21, 2007 7:31:42
Q 1464 Is it possible to combine the Dragonscale Husk varient from Dragon Magic with Vow of Poverty, and if so, what happends?

A1464: I don't see why they couldn't be combined. The Husk isn't considered 'equipment' as it's a natural part of your body that regrows and sheds as you desire. You can't enchant it or sell it, so it has no 'worth' that would interfere with Vow of Poverity. The bonuses to AC given by the husk, however, wouldn't stack with the AC bonuses given by Vow of Poverty.

Harliquinn
#3899

Harliquinn

Feb 21, 2007 7:36:17
Q1463 Is there anything besides bracers of armor that can be enhanced as armor but still qualify for monk's belt AC?

A1463 Depending upon how your DM rules, you might be able to use a Ring of Force Shield, though you can't enchant that.

Technically with the Magic Item creation rules, you could create any slotted item for an Armor bonus, though some will cost more due to the body slot affinities. Cloaks and Amulets of Armor should cost the same as Bracers.

Harliquinn
#3900

Harliquinn

Feb 21, 2007 7:38:25
Q1462

Can +1 Ki Focus Rapier be used with Flurry of Blows? If no, is there any other way to use it with Flurry of Blows?

A1462 No, Ki Focus lists the specific ki abilities that it works with.

There are feats in some books that allow a monk to use a different weapon with flurry of blows (and other attacks). I don't recall one for the Rapier, but it probably wouldn't be overpowering to create it.
#3901

Valanthe

Feb 21, 2007 13:51:45
Q1466) What's the easiest way for a Warforged Psychic Warrior to consistently achieve large size? I plan on using expansion, but I'd like something either longer duration or permanent. Or at least another option, in case I run out of PP. Thanks.
#3902

Harliquinn

Feb 21, 2007 14:00:47
Q1466) What's the easiest way for a Warforged Psychic Warrior to consistently achieve large size? I plan on using expansion, but I'd like something either longer duration or permanent. Or at least another option, in case I run out of PP. Thanks.

A1466 Create a Psionic Universal Item of Continuous Expansion. Cost would be: 8,000gp (1 [ML] x 1 [PL] x 2000gp x 4 [duration in rounds] = 8000gp).

Alternatively, have Permanency Cast on it by a 9th level manifester.

Harliquinn
#3903

Valanthe

Feb 21, 2007 14:55:12
A1466 Create a Psionic Universal Item of Continuous Expansion. Cost would be: 8,000gp (1 [ML] x 1 [PL] x 2000gp x 4 [duration in rounds] = 8000gp).

Alternatively, have Permanency Cast on it by a 9th level manifester.

Harliquinn

I assume that would be slotted?
#3904

Harliquinn

Feb 21, 2007 15:13:51
I assume that would be slotted?

Yes, sorry
#3905

jameswilliamogle

Feb 21, 2007 15:25:04
Q 1467: Can someone point out to me where it says that touch attacks cannot have power attack applied to them?
#3906

Valanthe

Feb 21, 2007 16:21:29
Q 1468) I think the answer to this is no, but I'm going to double check. Does Valorous (a weapon special ability that doubles damage on a charge) and/or Battle Jump (a feat that doubles damage on a charge when charging from a greater height) apply on bonus damage? Specific examples:

Enhancement bonus from a weapon.

Bonus damage on a weapon.

Skirmish.

If someone could link something that explains what it does / doesn't apply to, that would be appreciated.
#3907

bahamuthian_guard

Feb 21, 2007 16:54:15
Q 1496

are there any other ways appart from wizard or the gost template to get telekenesis?

thanx in advance
#3908

zombiegleemax

Feb 21, 2007 17:14:50
Q1497: Could a pyroketisists flamelash benefit from the Weapon of the Exorsit and other benefits of the Exorsist of the silver flame Prc such as weapon of silver ect?
#3909

zendu

Feb 21, 2007 17:27:13
A 1496
ring of telekinesis 75k..dmg

a bit pricy considering its like half that if you custom make it, id chat with your dm.
#3910

Valanthe

Feb 22, 2007 0:27:04
Q 1467: Can someone point out to me where it says that touch attacks cannot have power attack applied to them?

Could you clarify? Perhaps that would help answer your question.
#3911

cygnusdarius

Feb 22, 2007 0:34:13
Q1468.- What's the quickest way a Duskblade can get access to Wraithstrike without Extra Spell (because you can't) or unfavorable multiclassing?.
#3912

zendu

Feb 22, 2007 0:40:41
A1467

While it doesnt say that outright, i think its fairly obvious from the RAW that a touch 'attack' is just that ONLY TOUCHING, there is no unarmed damage, no str damage nothing. It seems clear that should you want to deal damage in addition to the spell, you need to roll an unarmed attack.

http://www.d20srd.org/srd/combat/actionsInCombat.htm
#3913

jaronk

Feb 22, 2007 1:29:00
Q 1468) I think the answer to this is no, but I'm going to double check. Does Valorous (a weapon special ability that doubles damage on a charge) and/or Battle Jump (a feat that doubles damage on a charge when charging from a greater height) apply on bonus damage?.

A 1468

All damage multipliers only effect static amounts of damage plus the base weapon damage, not any extra damage dice. This is true for the listed enchantment and feat, as well as critical hits and the like. Thus, enhancement bonuses and power attack damage are multiplied, but skirmish damage is not.

JaronK
#3914

zuur

Feb 22, 2007 1:44:48
Q1498: ToB Initiator Level: Your IL is calculated as your martial adept class level plus 1/2 your other levels, (ignoring prestige classes for a sec). And when you select maneuvers at a new martial adept class level you can select them up to a maximum maneuver-level which is based on your IL..

If you are a 16th level Fighter (heaven forbid), and you take 1 level as Swordsage, your IL = 9 (16/2+1)... Are you really allowed to choose 5th level maneuvers with just 1 level of Swordsage? (assuming you select other lower-level maneuvers as well to meet the pre-req's).

If "yes", can you point me to some justification as to how this is balanced?
#3915

seeker_of_truth_02

Feb 22, 2007 1:54:28
A1467: There is no blanket rule not allowing power attack on touch attacks, although many touch attacks don't qualify for a variety of reasons.
#3916

antendren

Feb 22, 2007 2:00:40
A1498: Yes. It's balanced because 1st level maneuvers for a 17th level character would be woefully underpowered. As it is, 5th level maneuvers for such a character are hardly anything to scream about.
#3917

Tempest_Stormwind

Feb 22, 2007 2:03:33
Q1498: ToB Initiator Level: Your IL is calculated as your martial adept class level plus 1/2 your other levels, (ignoring prestige classes for a sec). And when you select maneuvers at a new martial adept class level you can select them up to a maximum maneuver-level which is based on your IL..

If you are a 16th level Fighter (heaven forbid), and you take 1 level as Swordsage, your IL = 9 (16/2+1)... Are you really allowed to choose 5th level maneuvers with just 1 level of Swordsage? (assuming you select other lower-level maneuvers as well to meet the pre-req's).

If "yes", can you point me to some justification as to how this is balanced?

A1498: Yes, this is indeed the case.

Note that you still have to meet all other prerequisites for those maneuvers, and you have a 1st level stance regardless (stances have wording limiting it to 1st level at level 1).

What's balancing this? You had to sit through 16 levels in another class to get 5th level effects, which the pure swordsage has had since level 9. You also know fewer maneuvers than other adepts of your level, and can have fewer readied at once. Furthermore, 5th level maneuvers at level 17 (the ONE or TWO you'll have if you focus on one school and learn all the prereqs) are nothing to write home about, particularly with the swordsage's awful recovery system.

This technique is interesting in a few cases, particularly with Tiger Claw (which has a lot of great 1st level effects that require another maneuver, a decent 1st level no-prereq maneuver, and a no-prereq 2nd level maneuver that's somewhat more awesome, meaning SOMETHING4/Warblade 1 can pick Claw at the Moon and Sudden Leap and Hunter's Stance) and Shadow Hand (the teleports lack prereqs). In most other cases, it's a bad option to consider, but not so unappealing that it's never an option.

Think of it as a variant on the caster level problem that bypasses the two commandments (i.e. it's casually fine to play a martial adept and multiclass slightly; the popular Fighter 2 dip only penalizes your IL by 1, though it costs you 2 levels of progression).
#3918

frasmage

Feb 22, 2007 6:13:45
Q1468.- What's the quickest way a Duskblade can get access to Wraithstrike without Extra Spell (because you can't) or unfavorable multiclassing?.

A. you take the precocious apprentice feat at first level, which grants you wraithstrike (or any other second level spell) 1/day if you can make a DC8 CL check. Be warned that as soon as you gain the regular use of second level spells, the feats benefit changes
#3919

Valanthe

Feb 22, 2007 8:04:10
A 1468

All damage multipliers only effect static amounts of damage plus the base weapon damage, not any extra damage dice. This is true for the listed enchantment and feat, as well as critical hits and the like. Thus, enhancement bonuses and power attack damage are multiplied, but skirmish damage is not.

JaronK

That's what I've always assumed (for sanity's sake) but is there anywhere there is a blanket rule for that?

For example, special weapon descriptions (and other bonus damages) specifically state that their extra damage isn't multiplied. A lot of multipliers specifically state that bonus damage, such as skirmish, isn't multiplied. But what happens if neither say they aren't doubled?
#3920

zombiegleemax

Feb 22, 2007 8:04:26
Q1499
Is there a Bard/Cleric prestige class somewhere?
#3921

Harliquinn

Feb 22, 2007 8:12:25
That's what I've always assumed (for sanity's sake) but is there anywhere there is a blanket rule for that?

Here is the relevant blank rule from the SRD:

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is
#3922

Harliquinn

Feb 22, 2007 8:19:09
Q1499
Is there a Bard/Cleric prestige class somewhere?

A1499
Gnomes: Divine Prankster
Female Drow: Yathrinshee (Sorta)

General: Mystic Theurge
#3923

zombiegleemax

Feb 22, 2007 8:36:26
Q1500 When creating "bright" light by using the Nimbus of Light feat (from Book of Exalted Deeds), does it still shine when a darkness, deeper darkness or a-like spell is active in the same area where the feat is active?
#3924

Harliquinn

Feb 22, 2007 8:49:59
Q1468.- What's the quickest way a Duskblade can get access to Wraithstrike without Extra Spell (because you can't) or unfavorable multiclassing?.

A1468
Use a Knowstone (Wraithstrike) - Magic Item in Dragon Magazine (4,000gp) that adds a spell to your 'list' while you have it.

Harliquinn
#3925

zuzuzu

Feb 22, 2007 9:50:46
Q1501: I'm a little lost with size categories. Monk 20 deals 2d10 base damage. If he takes Imp.Natural Attack, how much would that be? Can it be resolved as 2*1d10, each raised to 2d8 to give 4d8 total?
#3926

Harliquinn

Feb 22, 2007 10:28:49
Q1501: I'm a little lost with size categories. Monk 20 deals 2d10 base damage. If he takes Imp.Natural Attack, how much would that be? Can it be resolved as 2*1d10, each raised to 2d8 to give 4d8 total?

A1501 Yes, the damage is 4d8 but not for the reason you listed explicitly. A medium monk 20 who takes INA does damage as a creature one size large (large creature) and a large monk 20 does 4d8. This is answered in the FAQ also.
#3927

jameswilliamogle

Feb 22, 2007 10:53:00
A1467: There is no blanket rule not allowing power attack on touch attacks, although many touch attacks don't qualify for a variety of reasons.

I'd like to see these reasons... Here's why: Otiax (Tome of Magic) grants a Touch Attack Air Blast. It says you can't add Str damage, but it is for all intensive purposes a weapon.

While it doesnt say that outright, i think its fairly obvious from the RAW that a touch 'attack' is just that ONLY TOUCHING, there is no unarmed damage, no str damage nothing. It seems clear that should you want to deal damage in addition to the spell, you need to roll an unarmed attack.

I think I'll have to make a thread on this... its not so clear to me from what you cited.
#3928

Valanthe

Feb 22, 2007 11:25:27
Here is the relevant blank rule from the SRD:

Except that doesn't work.

I'm not talking about critical hits. Both methods of doubling I have are not critical hits.

If this isn't such a simple question, I'll make a thread.
#3929

ksbsnowowl

Feb 22, 2007 12:09:46
Except that doesn't work.

I'm not talking about critical hits. Both methods of doubling I have are not critical hits.

If this isn't such a simple question, I'll make a thread.

The only rules we have for doubling damage is from Critical Hits. There simply is no other paradigm for us to copy.
#3930

Valanthe

Feb 22, 2007 12:31:21
The only rules we have for doubling damage is from Critical Hits. There simply is no other paradigm for us to copy.

Thus, by RAW, unless the doubling method / whatever specifically states it does not double extra damage, it does indeed double the bonus damage?

I realize this probably isn't RAI, and more than a bit over the top.
#3931

Harliquinn

Feb 22, 2007 12:36:04
Except that doesn't work.

I'm not talking about critical hits. Both methods of doubling I have are not critical hits.

If this isn't such a simple question, I'll make a thread.

Okay further Blanket Rule:

Multiplying Damage

Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

There we go.

Harliquinn
#3932

Valanthe

Feb 22, 2007 13:17:08
Okay further Blanket Rule:



There we go.

Harliquinn

And sanity is restored. Thank you, that's what I was looking for :p
#3933

nosix

Feb 22, 2007 16:58:59
Q1502 Can the warblades "Weapon Aptitude" class feature be used on Exotic Weapon Proficeincy?
#3934

frasmage

Feb 22, 2007 17:04:33
Q1502 Can the warblades "Weapon Aptitude" class feature be used on Exotic Weapon Proficeincy?

A1502 As far as I can tell: yes, you can
#3935

Tenebrous_Sage

Feb 22, 2007 20:56:06
A1463 Depending upon how your DM rules, you might be able to use a Ring of Force Shield, though you can't enchant that.

Technically with the Magic Item creation rules, you could create any slotted item for an Armor bonus, though some will cost more due to the body slot affinities. Cloaks and Amulets of Armor should cost the same as Bracers.

Harliquinn

There is an alternative to Bracers of Armor presented in one of the FR books (Lost Empires of Faerun I believe). I can't remember what it was called, but it was essentially some leather straps over the chest that provided an armor bonus and took up the shirt magic item slot.
#3936

kilroo

Feb 23, 2007 0:22:20
There is an alternative to Bracers of Armor presented in one of the FR books (Lost Empires of Faerun I believe). I can't remember what it was called, but it was essentially some leather straps over the chest that provided an armor bonus and took up the shirt magic item slot.

Harness of Armor. The price formula seems to be bonus squared times 1500 (which fits the guideline for changing the body slot, right?) except that the +3 version has a 1000gp discount in both text and table. Didn't check for errata.
#3937

zombiegleemax

Feb 23, 2007 14:36:03
Q1503: Is it posible to hide / conseal shaped soul melds when using a hat of disguise? If not are there any other manners to conseal actave melds?
#3938

tl

Feb 24, 2007 17:42:22
Q1504: are the rules for Weapon of the Deity (Complete Divine, p188) enough to say what "deities favored weapon" is for a cleric of an alignment? I couldn't find anything about it on SRD. if not, how could you assign favored weapons to such clerics?
#3939

thinker89

Feb 24, 2007 20:03:41
Q1505: Am I able to extend a spell that I am persisting? For instance can I persist and extend a shield spell to make the duration two days?
#3940

psly4mne

Feb 24, 2007 23:26:55
A1505: That's a point of contention here - recall the Gish Contest. I think the argument in favor won out.
#3941

celloshane

Feb 25, 2007 1:13:01
Q1506: Could someone point me to or make a list of the conditions that cause a creature to be denied it's dexterity bonus to AC?
#3942

ksbsnowowl

Feb 25, 2007 7:39:52
Q1504: are the rules for Weapon of the Deity (Complete Divine, p188) enough to say what "deities favored weapon" is for a cleric of an alignment? I couldn't find anything about it on SRD. if not, how could you assign favored weapons to such clerics?

A 1504: I thought it mentioned something in Chapter 6 of the PHB, but the only place I could find it was the Spiritual Weapon spell from the PHB. I'd say that should determine what the favored weapon is for an alignment-based cleric.
#3943

ksbsnowowl

Feb 25, 2007 8:26:53
Q1506: Could someone point me to or make a list of the conditions that cause a creature to be denied it's dexterity bonus to AC?

This may not be all-inclusive, but it's a start:

A1506: The target is flat-footed; the attacker is invisible (or anything that makes them count as invisible, such as Blink); the attack is charging or attacking with a thrown weapon if they have the Neraph Charge or Neraph Throw feat, respectively; the target is helpless; the target is climbing (unless it has a climb speed).
#3944

tl

Feb 25, 2007 8:46:59
one more:
A1506: The target has been successfully feinted.
#3945

avurax

Feb 25, 2007 12:28:41
Q1507: Any way other than the whirlwind form air elemental graft, to grant a humanoid non-magical flight that can satisfy the following three requirements?
1. Recipient retains a good alignment without penalty (i.e. no fiendish grafts)
2. No level adjustment to recipient (i.e. no half celestial/dragon/fiend templates)
3. Recipient can attack with a melee weapon while flying (i.e. no buffeting wings)
#3946

frasmage

Feb 25, 2007 14:47:28
this was brought upby someone recently and I was a little unsure which way to rule it

Q1508 If you get a bonus on dex checks (such as marshal's aura, factotum ability, etc.) does this apply to initiative checks as well, it being a dex check and all?

and as an extention of that would it apply to ranged attacks (or bonuses on strength checks to melee attacks)? I am pretty sure thsi one is No, but I have been unable to find a clause to back it
#3947

fwib

Feb 25, 2007 18:49:58
Q:1509 What is the broadest threat range you can get with a bow/crossbow?
#3948

mercury529

Feb 25, 2007 21:00:01
Q1510: It appears to me that you do not get any bonus cantrips based on a high abillity modifier. Is this correct? And if so, does anyone know why that is the case? It hardly seems logical to be able to cast less cantrips per day than 1st level spells.
#3949

Tenebrous_Sage

Feb 25, 2007 21:40:59
A1510: That is correct, a character does not recieve bonus 0-lvl spells (cantrips) for a high ability modifier, and I find it highly annoying. I am unaware, however, of WotC ever giving a reason for this.
#3950

tl

Feb 26, 2007 10:22:07
Q1511: if I have essentia-filled Winter mask and attack with an unarmed strike/natural attack, do I add that cold damage to my attacks? what about fatigue effect?
#3951

lilt

Feb 26, 2007 12:11:03
A1510: That is correct, a character does not recieve bonus 0-lvl spells (cantrips) for a high ability modifier, and I find it highly annoying. I am unaware, however, of WotC ever giving a reason for this.

Well, don't forget that the character can always memorise a cantrip in a first level slot. I think it'd be OK to allow characters as many bonus cantrips as they have bonus 1st level spells, might make things more interesting with more minor magic flying around.
#3952

mercury529

Feb 26, 2007 12:13:37
Well, don't forget that the character can always memorise a cantrip in a first level slot. I think it'd be OK to allow characters as many bonus cantrips as they have bonus 1st level spells, might make things more interesting with more minor magic flying around.

Yeah, but it just seems kind of silly that you get bonus spells for every level except cantrips. Actually I believe it would be at 10, 18, 26, etc you would get bonus cantrips if it were in line with the rest of the increases.

Thanks for confirming it guys. It's a pretty dumb rule heh.
#3953

lilt

Feb 26, 2007 12:15:33
this was brought upby someone recently and I was a little unsure which way to rule it

Q1508 If you get a bonus on dex checks (such as marshal's aura, factotum ability, etc.) does this apply to initiative checks as well, it being a dex check and all?

and as an extention of that would it apply to ranged attacks (or bonuses on strength checks to melee attacks)? I am pretty sure thsi one is No, but I have been unable to find a clause to back it

A1508: Yes, it applies to initiative checks as initiative is defined as a dex check. It's just a dex check with a specific purpose.

No, it doesn't apply to ranged attack rolls as an attack roll is not a dex check. It wouldn't apply to dex-based skill checks either unless it said it applied to dex-based skill checks.
#3954

lilt

Feb 26, 2007 12:22:36
Yeah, but it just seems kind of silly that you get bonus spells for every level except cantrips. Actually I believe it would be at 10, 18, 26, etc you would get bonus cantrips if it were in line with the rest of the increases.

Thanks for confirming it guys. It's a pretty dumb rule heh.

I'd be careful about doing that. Remember that they can cast cantrips with a stat of 10, so giving them a bonus spell by default makes no sense. If you wanted to go that way then fair enough, it does follow the pattern, but I'd probably subtract one from the base number of cantrips they could use... Just for microbalance. I mean, cantrips can mean a fair bit to the right character (gnome illusionist racial sub or rogue/wizard). A gnome illusionist with 2 more castings of Silent Image per day at first level is really getting quite a formiddable bonus.
#3955

mercury529

Feb 26, 2007 12:34:29
I'd be careful about doing that. Remember that they can cast cantrips with a stat of 10, so giving them a bonus spell by default makes no sense. If you wanted to go that way then fair enough, it does follow the pattern, but I'd probably subtract one from the base number of cantrips they could use... Just for microbalance. I mean, cantrips can mean a fair bit to the right character (gnome illusionist racial sub or rogue/wizard). A gnome illusionist with 2 more castings of Silent Image per day at first level is really getting quite a formiddable bonus.

Well if you reduce the number of cantrips by one, it is actually penalizing it even more so than just using the 1st level spells to determine bonus cantrips. An intelligence of 12 would net you one more first level spell, but it would take an intelligence of 18 to net you an additional cantrip above what you receive currently.

I agree that a gnome illusionist with 2 more casting of Silent Image has a good advantage over one without it. But quite frankly, doesn't he already have a large advantage in having Silent Image as a cantrip to begin with? The racial sub has to take balance into the equation because Minor Image becomes a 1st level spell, and it gets an equal boost from bonus spells in the 1st level slot as Silent Image in the 0th level slots. The balance is in the hit to CL in another school. At first level, an illusion specialist essentially has 3 prohibited schools.
#3956

lilt

Feb 26, 2007 15:13:17
Well if you reduce the number of cantrips by one, it is actually penalizing it even more so than just using the 1st level spells to determine bonus cantrips. An intelligence of 12 would net you one more first level spell, but it would take an intelligence of 18 to net you an additional cantrip above what you receive currently.

No, you're not penalising it because if you get a bonus cantrip at stat 10 then you will always have a bonus cantrip as long as you can cast spells. Remember: 10 is the minimum attribute required to cast any spell.
I agree that a gnome illusionist with 2 more casting of Silent Image has a good advantage over one without it. But quite frankly, doesn't he already have a large advantage in having Silent Image as a cantrip to begin with? The racial sub has to take balance into the equation because Minor Image becomes a 1st level spell, and it gets an equal boost from bonus spells in the 1st level slot as Silent Image in the 0th level slots. The balance is in the hit to CL in another school. At first level, an illusion specialist essentially has 3 prohibited schools.

Silent image can be powerful beyond first level, and it's not just gnome illusionists that can get good mileage out of cantrips. An arcane trickster can get a fair bit of damage from an acid splash, a crafty character can do a lot with a ghost sound, and I've seen caltrops literally be a party-saver thanks to the speed reduction.

I'm not saying that any of these are overly powerful, I'm just not for giving people something for nothing (a bonus cantrip for a stat of 10) as I don't agree with inferrals that it does nothing.
#3957

mercury529

Feb 26, 2007 15:25:14
No, you're not penalising it because if you get a bonus cantrip at stat 10 then you will always have a bonus cantrip as long as you can cast spells. Remember: 10 is the minimum attribute required to cast any spell.

What I am saying is that take for instance a Generalist Wizard. They get 3 cantrips at level 1 and 1 level 1 spell. If you reduce the number of cantrips to 2, and give a bonus cantrip at 10, 18, etc, then a Wizard with an Int score of 16 has 3 Cantrips and 2 level 1 spells. Essentially they have the same amount of cantrips as normal, but they are still getting a bonus spell at level 1.

However, if we take your first suggestion to reward the bonus cantrip based on how many bonus level 1 spells you have, the same character would have 4cantrips and 2 level 1 spells. The deduction of the cantrip actually penalized the method more so than your initial one.

If you are worried about giving "something for nothing", then you could make the first bonus spell at 11 instead of 10. I just think that there is no need to do so. Some cantrips are powerful, but its very nature, a first level spell slot is even more powerful. If an extra cantrip at level 1 breaks the game, it would have broken the game anyway. A caster is going to have at least 12 in their casting stat 99.9% of the time. And the method you suggested would award the bonus cantrip in that situation.
#3958

lilt

Feb 26, 2007 16:41:22
However, if we take your first suggestion to reward the bonus cantrip based on how many bonus level 1 spells you have, the same character would have 4cantrips and 2 level 1 spells. The deduction of the cantrip actually penalized the method more so than your initial one.

Yes, and I prefer my second suggestion because it keeps with the formula and doesn't give something for nothing.

I'm not worried about breaking the game here, cantrips aren't likely to do that, I just prefer a clean system which isn't a giveaway.
#3959

surreal

Feb 26, 2007 19:05:34
Q1503: Is it posible to hide / conseal shaped soul melds when using a hat of disguise? If not are there any other manners to conseal actave melds?

A 1503: I don't think there's any strict ruling on this (though for all I know it could be buried in the fluff text somewhere). I would say each individual one would fall under DM discretion. Something small and/or similar to equipment like soulmeld boots or gloves could easily be covered up, but larger melds (say Girallon arms) would be more problematic. Maybe a big trenchcoat would work...

Q1507: Any way other than the whirlwind form air elemental graft, to grant a humanoid non-magical flight that can satisfy the following three requirements?
1. Recipient retains a good alignment without penalty (i.e. no fiendish grafts)
2. No level adjustment to recipient (i.e. no half celestial/dragon/fiend templates)
3. Recipient can attack with a melee weapon while flying (i.e. no buffeting wings)

A 1507:Try the "lists of stuff" link in my sig and look up the speed-flight section.

Q1511: if I have essentia-filled Winter mask and attack with an unarmed strike/natural attack, do I add that cold damage to my attacks? what about fatigue effect?

A 1511: The text is not perfectly clear, though my interpretation of it is that the touch attack would be a standard action attack (in other words, no multiple attacks).
#3960

frasmage

Feb 26, 2007 19:55:03
Q1511 Say you have a weapon with the metaline enhancement. You turn it into thinuan and kill a creature, trapping its soul, you then change the metal of your sword. What happens?

a) soul is instantly released, not being thinuan, the blade can't trap it
b) the soul remains trapped and is released when the blade is destroyed, but ONLY while in thinuan form
c) soul remains trapped and is released regardless of the form of the blade when it is destroyed


wasn't sure how to rule this one
#3961

dragonlich

Feb 26, 2007 20:21:27
Q1512:What makes the crusader's delay pool so special? It just cuts his HP at the end of his turn,right?
#3962

frasmage

Feb 26, 2007 20:49:15
Q1512:What makes the crusader's delay pool so special? It just cuts his HP at the end of his turn,right?

A1512
-It keeps you alive for an extra turn (also an extra turn to get healed)
-it gives you extra damage with your other ability

its msotly for the second one and for flavor
#3963

surreal

Feb 26, 2007 23:47:43
A 1512: also used in conjunction with that feat which gives you temporary hp (the name escape me at the moment), which together essentially gives you fast healing

Q 1513: Does a soulknife's weapon focus with his mindblade count as WF for other weapons if you can shape your mindblade into those weapons? Say for example I took the feat to shape my mindblade into an Orc Double Axe, does that equivalently give me WF: Orc Double Axe so I can qualify for Eye of Gruumsh?
#3964

tetujin

Feb 27, 2007 2:31:26
Q 1514: Can anyone link me to that Samurai/Lawful Incarnate Build from a little while after MoI came out?
#3965

henrad

Feb 27, 2007 10:30:52
q 1515 Is there a listing of the most powerfull cleric domains? and if so, where is it? and which ones are the most powerfull?
#3966

teflon_jeff

Feb 27, 2007 10:44:13
Q1516: Can someone point me to a working link of Persistable Cleric and Wizard Spells? (the one I had is now dead)
#3967

tl

Feb 27, 2007 12:42:06
A1514: this one?
A1515: only thing that I could find in Surreal's great thread Some handy links for CO was this one: 3.5 Cleric Domains-what would you choose?... not sure if that's what you're looking for, but still...
A1516: wasn't sure what you're looking for... I found three: first one, second one and third one.
#3968

mercury529

Feb 27, 2007 13:01:27
Q1517: Are there any items that grant immunity to the shaken condition?
#3969

frasmage

Feb 27, 2007 13:19:58
Q1517: Are there any items that grant immunity to the shaken condition?

A1517 anything that grants immunity to fear will grant you immunity to being shaken.

check the list of stuff for ways to become immune to fear
#3970

mercury529

Feb 27, 2007 13:29:08
A1517 anything that grants immunity to fear will grant you immunity to being shaken.

check the list of stuff for ways to become immune to fear

There are no items listed in the post that grant immunity to fear.
#3971

Harliquinn

Feb 27, 2007 14:03:18
There are no items listed in the post that grant immunity to fear.

True, there is only This list:
Immunity to fear
Paladin 3
Death Delver 2, ecl 7, Heroes of Horror
Loredelver 5, ecl 12, Races of Destiny
Dragonslayer 1, ecl 6, Draconomicon - any
Dragonrider 1, ecl 6, Draconomicon - only against frightful presence of dragons
Platinum Knight 1, ecl 6, Draconomicon - only against frightful presence of dragons
Citadel Elite 5, ecl 12, Eberron: Sharn
Nentyar Hunter 5, ecl 10, FR: Unapproachable East
Dragon Shaman 4, PHB2 - only against frightul presence of dragons
Leviathan Hunter 5, ecl 10, Stormwrack
Defender of the Homeland, feat, Champions of Valor - only while in home region
Triadic Knight 6, ecl 11, Champions of Valor
Dragon Samurai 3, ecl 8, Miniatures Handbook - only against dragon frightful presence
Lloth-touched, template, Monster Manual 4
Binder 6, Tome of Magic
Agares, vestige, ecl 7, Tome of Magic
Soulborn 2 (lawful good), Magic of Incarnum - can share with an ally at level 9
Dream domain, Heroes of Horror
Fearless, regional feat, Player's Guide to Faerun
Initiate of Cyric, feat, Player's Guide to Faerun
Abyss-Bound Soul (Graz'zt), vile feat, Fiendish Codex I
Druid or Ranger, Phynxkin Companion variant, Dragon Magic, only when near companion, see text
Nightmare Spinner 1, ecl 6, Complete Mage
Enlightened Spirit 1, ecl 6, Complete Mage
Elder Spirit, soulmeld, Dragon Magic - only againt frightful presence of dragons
Dragon Descendant 1 (rampaging ancestor), ecl 6, Dragon Magic
#3972

frasmage

Feb 27, 2007 14:08:55
There are no items listed in the post that grant immunity to fear.

please actually look through the post

thanks harlequinn, I was just about to post the same thing
#3973

tl

Feb 27, 2007 14:16:34
I think he wants to say there are no ITEMS in the post
there are a lot of things, but none of them can be, by my knowledge, put in an item
#3974

mercury529

Feb 27, 2007 14:18:24
Tl:
Thank you. I believe there are item-creation rules for items that grant feats. An item that granted the Bull-Headed feat from PGtF would accomplish what I want. I was just hoping I would find something to grant shaken or fear immunity that was not a custom item. If there isn't one now, maybe I can cross my fingers on the Magic Item Compendium,

Harliquinn, Frasmage:

"Are there any items that grant immunity to the shaken condition?"
"There are no items listed in the post that grant immunity to fear."

It seems kind of ironic to tell me to read better ;). No worries.
#3975

Khan_the_Destroyer

Feb 27, 2007 14:59:27
QUestion 1518: Where the rules for unslotted item prices?
Thank you. I believe there are item-creation rules for items that grant feats. An item that granted the Bull-Headed feat from PGtF would accomplish what I want. I was just hoping I would find something to grant shaken or fear immunity that was not a custom item.

Hmmm... are you going for the Bull-Headed/Iron Will/Cumbrous Will combo?
#3976

tl

Feb 27, 2007 15:04:39
A1518: the cost is multiplied by 2. look here and search for Table: Estimating Magic Item Gold Piece Values
or for Ioun stone :P
#3977

mercury529

Feb 27, 2007 15:07:41
Hmmm... are you going for the Bull-Headed/Iron Will/Cumbrous Will combo?

Yes I am. It would be an excellent addition to my ToB FB build, but the build is feat strapped. I am looking for an item to at least give me immunity to the shaken condition so I can always use Cumbersome Will. The hope was to find something that already existed so that a DM would approve it more readily.
#3978

Khan_the_Destroyer

Feb 27, 2007 15:50:34
A1518: the cost is multiplied by 2. look here and search for Table: Estimating Magic Item Gold Piece Values
or for Ioun stone :P

I see. So it isn't unslotted so much as mis-slotted. Thank you very much.

Also, it seems that the cost is multiplied by 1.5, not 2.
Yes I am. It would be an excellent addition to my ToB FB build, but the build is feat strapped. I am looking for an item to at least give me immunity to the shaken condition so I can always use Cumbersome Will. The hope was to find something that already existed so that a DM would approve it more readily.

Well, I don't know anything about your build, and I'm not trying to derail this thread but... maybe some levels in paladin might help. Immunity to fear gives the same effect. I'll look around for some magic items though.
#3979

mercury529

Feb 27, 2007 15:57:26
I see. So it isn't unslotted so much as mis-slotted. Thank you very much.

Also, it seems that the cost is multiplied by 1.5, not 2.

The ruling you linked to is for mis-slotted items which are different than unslotted. Unslotted items (which obviously don't take up a slot) are a x2 multiplier according to the DMG. Just wanted to clarify that for you (wasn't sure if what you needed was mis-slotted or what you needed was unslotted).

Well, I don't know anything about your build, and I'm not trying to derail this thread but... maybe some levels in paladin might help. Immunity to fear gives the same effect. I'll look around for some magic items though.

The build I have is here, and it unfortunately would be pretty hard to squeeze in Paladin Levels to grab fear immunity without giving up something better. If you do find any magic items that grant immunity to the shaken condition, do let me know. Thanks.
#3980

Khan_the_Destroyer

Feb 27, 2007 16:37:59
The ruling you linked to is for mis-slotted items which are different than unslotted. Unslotted items (which obviously don't take up a slot) are a x2 multiplier according to the DMG. Just wanted to clarify that for you (wasn't sure if what you needed was mis-slotted or what you needed was unslotted).

Well, I looked in my DMG and could only find the information in the link given to me, regarding mis-slotted items. So, if you have a page reference for the DMG text about unslotted items, I'd appreciate it .
#3981

mercury529

Feb 27, 2007 16:40:31
Well, I looked in my DMG and could only find the information in the link given to me, regarding mis-slotted items. So, if you have a page reference for the DMG text about unslotted items, I'd appreciate it .

DMG 3.5 Page 285. "No space limitation" is the entry. The superscript 4 describes what it means to have no space limitation which sums up to unslotted.
#3982

Khan_the_Destroyer

Feb 27, 2007 19:22:18
DMG 3.5 Page 285. "No space limitation" is the entry. The superscript 4 describes what it means to have no space limitation which sums up to unslotted.

Muchisima gracias senior. You have been invaluable today.

Surreal, this thread was a great idea.

Q1519: Suppose I grab a Pegasus cohort with my Leadership feat. The text for Leadership says that cohorts are a part of the party and gain XP (and treasure) like everyone else. The Pegasus is considered an ECL 6 creature as a cohort.

When the pegasus gains enough XP to gain a new level, what happens? Does it advance in its monster HD, or does it gain a class level? Does it advance until its maximum of 8 HD and then start gaining class levels? Does it matter that this is technically three questions essentially asking the same thing?

Thanks in advance,

Khan
#3983

zombiegleemax

Feb 27, 2007 20:29:16
Q1520: Can anyone tell me if there are items that increase your spellcraft check? If so, where are they?
#3984

mercury529

Feb 27, 2007 20:47:08
A1520: I don't know if this is what you are looking for, but you can make custom spellcraft items using the DMG rules. The cost of an unslotted item would be Bonus^2 *100 * 2 (unslotted adjustment).
#3985

deadeye

Feb 28, 2007 10:04:08
Q1521: The various artificer guides mention an AoE spell called Forceball, but I can't seem to find a book reference for it. Anyone know the book/page number for this spell?
#3986

zombiegleemax

Feb 28, 2007 13:04:39
Q1522 Leap attack and pouce stack?

or the leap only function with the first attack?
#3987

zombiegleemax

Feb 28, 2007 15:26:51
Q1523 Is there a text reference anywhere for legendary apes being able to use weapons/armor?
#3988

surreal

Feb 28, 2007 15:34:28
Q 1524: If two marhsalls are emitting the same aura, do they stack?
#3989

zombiegleemax

Feb 28, 2007 22:15:40
A1517: There is a specific weapon (Dagger of Defiance) that grants immunity to fear if I remember correctly. I think it only has to be in your possesion and not wielded. I'm AFB currently but it seems like it was in CA or MOF.
#3990

austinchef

Feb 28, 2007 22:54:16
A 1517: As camper recalled (from memory, well done), Dagger of Defiance in Magic of Faerun makes the bearer immune to fear effects.
#3991

zombiegleemax

Feb 28, 2007 23:36:42
Q1525: When taking Incantatrix, it requires you to ban a school. What happens to spells of that school you already know? Can you just no longer learn any new spells, or is it retroactive? And where does this ruling come from (my roommate, who wants this answer is a bit of a rules lawyer).
#3992

Tenebrous_Sage

Feb 28, 2007 23:52:32
A1525: The text in the description of the class ability explains it, but, basically, the character retains the ability to use spells from the school that the character already knows, but the character cannot learn any new spells from the school.
#3993

mdsummer

Mar 01, 2007 3:29:01
Nice. I just wanted to ask the exact same Q1525. Thanks!
#3994

Harliquinn

Mar 01, 2007 8:29:46
Q 1524: If two marhsalls are emitting the same aura, do they stack?

A1524 In general, No. They are from the same source (Marshal's Aura of that name). This is true of most Dragon Shaman auras also.
#3995

elephant_jack

Mar 01, 2007 11:22:04
Q1526: What are the options to gain claw attacks via feats/magic items (need to be continuuos in effect) at level 4 (5,400 gp max, assume maximum of 2 feats)?

Thx,
EJ
#3996

corzat_the_gray

Mar 01, 2007 13:50:17
Q1527: With pouncing charge, does additional damage apply to each attack of the full attack or just the first? Additional damage say from the Battle Leader's Charge maneuver from ToB. (+10 at end of charge)
#3997

dnjscott

Mar 01, 2007 14:27:05
Q1528:

Is there another way to get Detect Magic @ will with a feat other than Vatic gaze? I qualify for VG as a full caster but would like to have it earlier than 9th.
#3998

Harliquinn

Mar 01, 2007 15:37:40
Q1528:

Is there another way to get Detect Magic @ will with a feat other than Vatic gaze? I qualify for VG as a full caster but would like to have it earlier than 9th.

A1528

Some ways to get Detect Magic at will:

1) Warlock 2nd
2) Magic Insight - Least Dragonfire Adept Invocation
3) Magic Sensitive - Reserve Feat
#3999

surreal

Mar 01, 2007 18:20:47
Q1528:

Is there another way to get Detect Magic @ will with a feat other than Vatic gaze? I qualify for VG as a full caster but would like to have it earlier than 9th.

A 1528: Try the "lists of stuff" link in my sig. I have a bunch in there.
#4000

zombiegleemax

Mar 01, 2007 18:25:36
Q1529:
In 3.0, a +1 weapon was able to overcome DR X/adamantium, silver, etc.
However, I think this has changed in 3.5, since there's no mention to such rule in the DMG nor the SRD, right?
#4001

ksbsnowowl

Mar 01, 2007 19:42:54
Q1528:

Is there another way to get Detect Magic @ will with a feat other than Vatic gaze? I qualify for VG as a full caster but would like to have it earlier than 9th.

A1528: One of the Reserve feats in Complete Mage does that. You can get it at 6th level.
#4002

dnjscott

Mar 01, 2007 19:54:12
Thanks all!
#4003

Tenebrous_Sage

Mar 01, 2007 19:55:53
A1529: It has changed. In 3.5 you must have an adamantium weapon to overcome DR X/adamantium, you must have a silver weapon to overcome DR X/silver, etc...
#4004

logicninja

Mar 02, 2007 0:00:16
Q1530: I remember a thread that was about optimizing low-level followers gained via Leadership. Can someone link me to it?
#4005

surreal

Mar 02, 2007 1:17:55
A 1530: Is this it? [thread=763024]The D&D 3.5 Minions Thread (Followers)[/thread]
#4006

lilt

Mar 02, 2007 1:21:09
Q1530: I remember a thread that was about optimizing low-level followers gained via Leadership. Can someone link me to it?

Here we go.
Q1526: What are the options to gain claw attacks via feats/magic items (need to be continuuos in effect) at level 4 (5,400 gp max, assume maximum of 2 feats)?

Well, it's not claws, nor is it with 2 feats, but Deepspawn (LoM) can get you 2 tentacle attacks with 3 feats. Nice because you can use them and whatever's in your hand at the same time, and a human can have 3 feats at 4th level.

Draconic Heritage and Draconic Claw give claws with 2 feats, but require a level of sorcerer.

I can't think of anything general that gives it all the time right now. To help you more, it would be useful if you could tell us what you plan on doing with the rest of the character and what books are available. That'd help us look in the right books etc.
#4007

elephant_jack

Mar 02, 2007 6:24:08
I can't think of anything general that gives it all the time right now. To help you more, it would be useful if you could tell us what you plan on doing with the rest of the character and what books are available. That'd help us look in the right books etc.

Mh, this almost seems like a build request
I guess you've seen Sin City? Well i'm thinking about a Kevin-character (halfling barbarian 4 - probably some variant class features from Cityscape WE). Why halfling? Well, Kevin is played by Frodo.

EJ
#4008

bioengine

Mar 03, 2007 10:30:57
Q 1531
How much gold would a full suit of medium ironwood armor cost?
#4009

zombiegleemax

Mar 03, 2007 13:30:53
Q1532: Where can I find rules on stacking Natural attacks? Eg would a half dragon vampire beable to make both claws and a slam, or would it need to trade a claw attack for the slam?
#4010

zombiegleemax

Mar 03, 2007 19:12:49
Q1533: what page are the Level Adjustment buy-off rules in Unearthed Arcana?

Nvm, i found it
#4011

frasmage

Mar 03, 2007 21:43:52
Q1532: Where can I find rules on stacking Natural attacks? Eg would a half dragon vampire beable to make both claws and a slam, or would it need to trade a claw attack for the slam?

A1532 you can only make one natural attack with each appendage. In other words, you could make either a slam or claw with each hand each attack, but not 2 slams and two claws. Nothing prevents you from having several options for each hand though
#4012

lifeblender

Mar 04, 2007 1:07:11
A1532 you can only make one natural attack with each appendage. In other words, you could make either a slam or claw with each hand each attack, but not 2 slams and two claws. Nothing prevents you from having several options for each hand though

A1532 - This is not exactly correct. The Slam attack requires both hands, meaning that you would give up both claw attacks. I know that sounds wrong and horrible, but it's true. From SRD for types and subtypes (back of the MM and such):

[INDENT]The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.
[/INDENT]
#4013

zombiegleemax

Mar 04, 2007 16:32:09
Q1534: If a tiny creature has entered the space of a medium creature in order to attack him - how do the flanking rules resolve - does he provide flanking and flanks with all adjacent allies, with none of them or with only one (e.g. he is in his space but still has to note how is he situated in his space).
#4014

mercury529

Mar 04, 2007 17:31:11
A1534: Unless I am mistaken, a tiny creature has 0 foot reach. According to PHB 153, creatures with 0 foot reach cannot flank an enemy.
#4015

khyron1144

Mar 04, 2007 18:55:22
Q1535:What are the Natural AC bonus from Demonic Skin, the bonus dice of damage against Lawful creatures from Primmordial Scion, and extra unarmed strike damage from Claws of the Beast of a 20th level Human character with 8 total Abyssal Heritor Feats?


Q 1536: Are there any PrCs in books or Dragon that grant bonus Abyssal Heritor feats or any additional Abyssal heritor feats in books or Dragon since Fiendish Codex 1 came out?
#4016

hxhunter

Mar 04, 2007 19:20:27
Q1529:
In 3.0, a +1 weapon was able to overcome DR X/adamantium, silver, etc.
However, I think this has changed in 3.5, since there's no mention to such rule in the DMG nor the SRD, right?

It has the name of Metalline now. This thread might give you a hand:

http://boards1.wizards.com/showthread.php?t=289375
#4017

oologahq

Mar 04, 2007 23:13:06
Q1537: Could you use the Deepstone Sentinel's Crashing Mountain Juggernaut ability to bull rush for the dungeoncrasher damage using the ground for your wall?
#4018

think0028

Mar 04, 2007 23:15:04
It has the name of Metalline now. This thread might give you a hand:

http://boards1.wizards.com/showthread.php?t=289375

No, what he really meant was that ANY +1 weapon could defeat those DRs. It was more of a ranking list, with DR being against anything below the material or quality specified. Now it's specific, which leads to the golf-bag syndrome.
#4019

Tempest_Stormwind

Mar 04, 2007 23:17:17
No, what he really meant was that ANY +1 weapon could defeat those DRs. It was more of a ranking list, with DR being against anything below the material or quality specified. Now it's specific, which leads to the golf-bag syndrome.

Or metalline/surestriking (there's also a more potent, automatically shifting one in the Shadow Magic section of the Tome of Magic, but it requires you to attack ineffectually first.), or Stone Dragon maneuvers. The former works well on signature weapons. The latter... well, just scream ELDER MOUNTAIN HAMMER! and penetrate DR with a rubber chicken.
#4020

Acrid

Mar 04, 2007 23:21:03
i got two, feats, abilitiels, classes, anythign that will cause an opponent to either be flatfooted, flanked, ro denied hsi dex.


and feats, skills, abilities, classes that have hid in plain sight, or greater invisibility
#4021

wingedcoyote

Mar 05, 2007 0:31:31
Q1538: Okay, Crusaders. I know there's been a lot of talk about this, but I don't quite get it yet. Hoping I can get a concise explanation. The way I understand it is this:

All your readied maneuvers start out in the "Withheld" pile.

When you start combat, two (or more) move to the "Granted" pile. Another one moves from Withheld to Granted at the end of each turn.

When you use a maneuver, obviously it moves from Granted to Expended.

When you have no maneuvers in Withheld... I'm not sure. It seems like your Expended maneuvers return to Withheld and two (or more, or less if less are available) then move from Withheld to Granted. Or else maybe the whole system restarts... I'm confused.
#4022

seeker_of_truth_02

Mar 05, 2007 5:18:19
Q1539: What summons called with summon natures ally 4 or 5 would be most effective vs incorporial undead (spectres, greater shadows, ghosts)?
#4023

eldong

Mar 05, 2007 9:46:11
Q1540:

Would I be correct in assuming that Diamond Nightmare Blade would not interact with power attack? (You'd just add the power attack damage after the x4 multiple) What does interact? Base weapon damage, Str bonus, and magic bonus I would assume...

Q1541:

Would Jade Phoenix Mage advance Warblade level for level, even though it gives no applicable manuevers?
#4024

think0028

Mar 05, 2007 9:47:56
Q1538: Okay, Crusaders. I know there's been a lot of talk about this, but I don't quite get it yet. Hoping I can get a concise explanation. The way I understand it is this:

All your readied maneuvers start out in the "Withheld" pile.

When you start combat, two (or more) move to the "Granted" pile. Another one moves from Withheld to Granted at the end of each turn.

When you use a maneuver, obviously it moves from Granted to Expended.

When you have no maneuvers in Withheld... I'm not sure. It seems like your Expended maneuvers return to Withheld and two (or more, or less if less are available) then move from Withheld to Granted. Or else maybe the whole system restarts... I'm confused.

A1538: The correct answer is that it does not restart, according to Cust Serv.
#4025

zorminster

Mar 05, 2007 10:04:45
Q1542 Methods for increasing unarmed damage as a monk? Iron Fists, Str, Size + what else?

Q1543 Does Iron Fist add its d6 damage when using a drunken master's improvised weapon (d4+unarmed damage)
#4026

frasmage

Mar 05, 2007 10:28:53
Q1542 Methods for increasing unarmed damage as a monk? Iron Fists, Str, Size + what else?

A1542 lots of ways

Q1543 Does Iron Fist add its d6 damage when using a drunken master's improvised weapon (d4+unarmed damage)

yes it does: 1d4+1d6+unnarmed
#4027

Harliquinn

Mar 05, 2007 12:46:50
Q1539: What summons called with summon natures ally 4 or 5 would be most effective vs incorporial undead (spectres, greater shadows, ghosts)?

A1539
Some thoughts of mine:

1) Avoid Animals (Spectres cause them to panic)
2) Practically all the creatures' attacks will suffer from the miss chance
3) Arrowhawk (Outsider, so immune to some humanoid touch effects)
4) Salamanders (DR, Fire spell-like abilities)
5) Elementals (DR, Resistances, Special attacks)
6) Unicorn (Healing)
7) Janni (Can turn Ethereal)


Harliquinn
#4028

jacob

Mar 05, 2007 15:02:13
Regarding Duskblades ability to channel spell through full attack

Q 1540:

quote from phbII: " at 13th level, you can cast any touch spell you know as a part of a full attack action, and the spell targets each target you hit in meele combat that round"

Does this mean the spell will only trigger several times on several targets, or will it also trigger 3 times on one target?

Ie: I channel vampyric touch, and attack troll 3 times.
Will the troll be hit three times by vampyric touch?

/Jacob - who would love a refference or explanation if possible
#4029

wingedcoyote

Mar 05, 2007 15:45:39
Regarding Duskblades ability to channel spell through full attack

Q 1540:

quote from phbII: " at 13th level, you can cast any touch spell you know as a part of a full attack action, and the spell targets each target you hit in meele combat that round"

Does this mean the spell will only trigger several times on several targets, or will it also trigger 3 times on one target?

Ie: I channel vampyric touch, and attack troll 3 times.
Will the troll be hit three times by vampyric touch?

/Jacob - who would love a refference or explanation if possible

Sorry. I initially thought it worked multiple times on one target, but it's only once per target. "The spell affects every target you hit in melee combat that round" (PHBII 23) doesn't tell you anything about zapping one target more than once, so it doesn't.
#4030

Momar

Mar 05, 2007 16:17:39
Q1541:Does the shadow dragon's breath weapon count as dealing damage for the purpose of applying the zombie dragon template?
#4031

zombiegleemax

Mar 05, 2007 16:33:01
Q 1542 What is the strongest medium green humanoid creature? Or one of them?
#4032

rickyrison69

Mar 05, 2007 16:36:16
Q 1543 If a Warforged character has one of his hands turned into a weapon, for example an axe, can they pay to have it enchanted like a normal melee weapon would?
#4033

tl

Mar 05, 2007 16:43:36
rickyrison69, could you please be so nice to stick with the format in the future? if it wouldn't be to great of a problem for you...
#4034

rickyrison69

Mar 05, 2007 16:51:19
rickyrison69, could you please be so nice to stick with the format in the future? if it wouldn't be to great of a problem for you...

WTF mate? haha no seriously, I don't know what you are talkin about... simple question... simple answer... I asked a question... didn't think it was offbeat
#4035

tl

Mar 06, 2007 3:37:41
check the first page of the topic; there, everyone came to an agrement that every question should be marked with a Q[number]. since we were able to keep the trend up for a 1500 questions, you could follow the tradition, don't you think?!?
#4036

zombiegleemax

Mar 06, 2007 5:43:35
Q1533: When using Wildshape as a druid, what type is the bonus of the natural armor improvement from for example, a polar bear? (And does it stack with Barkskin which is an enhancement bonus?)
#4037

ksbsnowowl

Mar 06, 2007 7:09:40
Q1533: When using Wildshape as a druid, what type is the bonus of the natural armor improvement from for example, a polar bear? (And does it stack with Barkskin which is an enhancement bonus?)

A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.
#4038

seeker_of_truth_02

Mar 06, 2007 7:16:05
A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.

A1534: I don't beleive that's acurate ... it's type is "Natural Armor", while natural armor enhancement bonuses are more common that natural armor bonuses, there are a few things that give natural armor and they won't stack with each other. It's similar to Armor and Armor enhancement bonuses except that there are many more spells that grant armor bonuses than armor enhancement bonuses.
#4039

zentinel

Mar 06, 2007 7:28:50
Q1535 Whenever I see a Crusader build, it seems to assume that the builder will use the stance Thicket of Blades. What's the big deal? It seems good, but hardly broken, unless I'm missing something.
#4040

zombiegleemax

Mar 06, 2007 7:45:16
A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.

This means Barkskin stacks with the wildshape improvement.

A1534: I don't beleive that's acurate ... it's type is "Natural Armor", while natural armor enhancement bonuses are more common that natural armor bonuses, there are a few things that give natural armor and they won't stack with each other. It's similar to Armor and Armor enhancement bonuses except that there are many more spells that grant armor bonuses than armor enhancement bonuses.

This means It doesn''t ..

This is what the SRD says about Barkskin:
Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

IMO: as long the wildshape improvement isn't an enhancement to my human form it should stack. Or am I wrong?
#4041

ksbsnowowl

Mar 06, 2007 9:02:20
Q1535 Whenever I see a Crusader build, it seems to assume that the builder will use the stance Thicket of Blades. What's the big deal? It seems good, but hardly broken, unless I'm missing something.

A1535: When used with a reach weapon, especially a spiked chain, it just exponentially increases your number of AoO's.

Normally, someone would provoke 1 AoO when they first close with you, followed by you 5-ft stepping and full attacking. After that the foe just 5-ft steps near you again, this time not provoking, because he's only taking a 5-ft step.

With Thicket of Blades you will 5-ft step away from the foe that just hit you, full attack him with your reach, and then when he tries to close again, you'll get an extra attack each round as even his 5-ft step will provoke. Even if he decides to say "screw it" and disengage from you, he'll still provoke as he withdraws. Anything he decides to do that involves movement, he's screwed.
#4002

dnjscott

Mar 01, 2007 19:54:12
Thanks all!
#4003

Tenebrous_Sage

Mar 01, 2007 19:55:53
A1529: It has changed. In 3.5 you must have an adamantium weapon to overcome DR X/adamantium, you must have a silver weapon to overcome DR X/silver, etc...
#4004

logicninja

Mar 02, 2007 0:00:16
Q1530: I remember a thread that was about optimizing low-level followers gained via Leadership. Can someone link me to it?
#4005

surreal

Mar 02, 2007 1:17:55
A 1530: Is this it? [thread=763024]The D&D 3.5 Minions Thread (Followers)[/thread]
#4006

lilt

Mar 02, 2007 1:21:09
Q1530: I remember a thread that was about optimizing low-level followers gained via Leadership. Can someone link me to it?

Here we go.
Q1526: What are the options to gain claw attacks via feats/magic items (need to be continuuos in effect) at level 4 (5,400 gp max, assume maximum of 2 feats)?

Well, it's not claws, nor is it with 2 feats, but Deepspawn (LoM) can get you 2 tentacle attacks with 3 feats. Nice because you can use them and whatever's in your hand at the same time, and a human can have 3 feats at 4th level.

Draconic Heritage and Draconic Claw give claws with 2 feats, but require a level of sorcerer.

I can't think of anything general that gives it all the time right now. To help you more, it would be useful if you could tell us what you plan on doing with the rest of the character and what books are available. That'd help us look in the right books etc.
#4007

elephant_jack

Mar 02, 2007 6:24:08
I can't think of anything general that gives it all the time right now. To help you more, it would be useful if you could tell us what you plan on doing with the rest of the character and what books are available. That'd help us look in the right books etc.

Mh, this almost seems like a build request
I guess you've seen Sin City? Well i'm thinking about a Kevin-character (halfling barbarian 4 - probably some variant class features from Cityscape WE). Why halfling? Well, Kevin is played by Frodo.

EJ
#4008

bioengine

Mar 03, 2007 10:30:57
Q 1531
How much gold would a full suit of medium ironwood armor cost?
#4009

zombiegleemax

Mar 03, 2007 13:30:53
Q1532: Where can I find rules on stacking Natural attacks? Eg would a half dragon vampire beable to make both claws and a slam, or would it need to trade a claw attack for the slam?
#4010

zombiegleemax

Mar 03, 2007 19:12:49
Q1533: what page are the Level Adjustment buy-off rules in Unearthed Arcana?

Nvm, i found it
#4011

frasmage

Mar 03, 2007 21:43:52
Q1532: Where can I find rules on stacking Natural attacks? Eg would a half dragon vampire beable to make both claws and a slam, or would it need to trade a claw attack for the slam?

A1532 you can only make one natural attack with each appendage. In other words, you could make either a slam or claw with each hand each attack, but not 2 slams and two claws. Nothing prevents you from having several options for each hand though
#4012

lifeblender

Mar 04, 2007 1:07:11
A1532 you can only make one natural attack with each appendage. In other words, you could make either a slam or claw with each hand each attack, but not 2 slams and two claws. Nothing prevents you from having several options for each hand though

A1532 - This is not exactly correct. The Slam attack requires both hands, meaning that you would give up both claw attacks. I know that sounds wrong and horrible, but it's true. From SRD for types and subtypes (back of the MM and such):

[INDENT]The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.
[/INDENT]
#4013

zombiegleemax

Mar 04, 2007 16:32:09
Q1534: If a tiny creature has entered the space of a medium creature in order to attack him - how do the flanking rules resolve - does he provide flanking and flanks with all adjacent allies, with none of them or with only one (e.g. he is in his space but still has to note how is he situated in his space).
#4014

mercury529

Mar 04, 2007 17:31:11
A1534: Unless I am mistaken, a tiny creature has 0 foot reach. According to PHB 153, creatures with 0 foot reach cannot flank an enemy.
#4015

khyron1144

Mar 04, 2007 18:55:22
Q1535:What are the Natural AC bonus from Demonic Skin, the bonus dice of damage against Lawful creatures from Primmordial Scion, and extra unarmed strike damage from Claws of the Beast of a 20th level Human character with 8 total Abyssal Heritor Feats?


Q 1536: Are there any PrCs in books or Dragon that grant bonus Abyssal Heritor feats or any additional Abyssal heritor feats in books or Dragon since Fiendish Codex 1 came out?
#4016

hxhunter

Mar 04, 2007 19:20:27
Q1529:
In 3.0, a +1 weapon was able to overcome DR X/adamantium, silver, etc.
However, I think this has changed in 3.5, since there's no mention to such rule in the DMG nor the SRD, right?

It has the name of Metalline now. This thread might give you a hand:

http://boards1.wizards.com/showthread.php?t=289375
#4017

oologahq

Mar 04, 2007 23:13:06
Q1537: Could you use the Deepstone Sentinel's Crashing Mountain Juggernaut ability to bull rush for the dungeoncrasher damage using the ground for your wall?
#4018

think0028

Mar 04, 2007 23:15:04
It has the name of Metalline now. This thread might give you a hand:

http://boards1.wizards.com/showthread.php?t=289375

No, what he really meant was that ANY +1 weapon could defeat those DRs. It was more of a ranking list, with DR being against anything below the material or quality specified. Now it's specific, which leads to the golf-bag syndrome.
#4019

Tempest_Stormwind

Mar 04, 2007 23:17:17
No, what he really meant was that ANY +1 weapon could defeat those DRs. It was more of a ranking list, with DR being against anything below the material or quality specified. Now it's specific, which leads to the golf-bag syndrome.

Or metalline/surestriking (there's also a more potent, automatically shifting one in the Shadow Magic section of the Tome of Magic, but it requires you to attack ineffectually first.), or Stone Dragon maneuvers. The former works well on signature weapons. The latter... well, just scream ELDER MOUNTAIN HAMMER! and penetrate DR with a rubber chicken.
#4020

Acrid

Mar 04, 2007 23:21:03
i got two, feats, abilitiels, classes, anythign that will cause an opponent to either be flatfooted, flanked, ro denied hsi dex.


and feats, skills, abilities, classes that have hid in plain sight, or greater invisibility
#4021

wingedcoyote

Mar 05, 2007 0:31:31
Q1538: Okay, Crusaders. I know there's been a lot of talk about this, but I don't quite get it yet. Hoping I can get a concise explanation. The way I understand it is this:

All your readied maneuvers start out in the "Withheld" pile.

When you start combat, two (or more) move to the "Granted" pile. Another one moves from Withheld to Granted at the end of each turn.

When you use a maneuver, obviously it moves from Granted to Expended.

When you have no maneuvers in Withheld... I'm not sure. It seems like your Expended maneuvers return to Withheld and two (or more, or less if less are available) then move from Withheld to Granted. Or else maybe the whole system restarts... I'm confused.
#4022

seeker_of_truth_02

Mar 05, 2007 5:18:19
Q1539: What summons called with summon natures ally 4 or 5 would be most effective vs incorporial undead (spectres, greater shadows, ghosts)?
#4023

eldong

Mar 05, 2007 9:46:11
Q1540:

Would I be correct in assuming that Diamond Nightmare Blade would not interact with power attack? (You'd just add the power attack damage after the x4 multiple) What does interact? Base weapon damage, Str bonus, and magic bonus I would assume...

Q1541:

Would Jade Phoenix Mage advance Warblade level for level, even though it gives no applicable manuevers?
#4024

think0028

Mar 05, 2007 9:47:56
Q1538: Okay, Crusaders. I know there's been a lot of talk about this, but I don't quite get it yet. Hoping I can get a concise explanation. The way I understand it is this:

All your readied maneuvers start out in the "Withheld" pile.

When you start combat, two (or more) move to the "Granted" pile. Another one moves from Withheld to Granted at the end of each turn.

When you use a maneuver, obviously it moves from Granted to Expended.

When you have no maneuvers in Withheld... I'm not sure. It seems like your Expended maneuvers return to Withheld and two (or more, or less if less are available) then move from Withheld to Granted. Or else maybe the whole system restarts... I'm confused.

A1538: The correct answer is that it does not restart, according to Cust Serv.
#4025

zorminster

Mar 05, 2007 10:04:45
Q1542 Methods for increasing unarmed damage as a monk? Iron Fists, Str, Size + what else?

Q1543 Does Iron Fist add its d6 damage when using a drunken master's improvised weapon (d4+unarmed damage)
#4026

frasmage

Mar 05, 2007 10:28:53
Q1542 Methods for increasing unarmed damage as a monk? Iron Fists, Str, Size + what else?

A1542 lots of ways

Q1543 Does Iron Fist add its d6 damage when using a drunken master's improvised weapon (d4+unarmed damage)

yes it does: 1d4+1d6+unnarmed
#4027

Harliquinn

Mar 05, 2007 12:46:50
Q1539: What summons called with summon natures ally 4 or 5 would be most effective vs incorporial undead (spectres, greater shadows, ghosts)?

A1539
Some thoughts of mine:

1) Avoid Animals (Spectres cause them to panic)
2) Practically all the creatures' attacks will suffer from the miss chance
3) Arrowhawk (Outsider, so immune to some humanoid touch effects)
4) Salamanders (DR, Fire spell-like abilities)
5) Elementals (DR, Resistances, Special attacks)
6) Unicorn (Healing)
7) Janni (Can turn Ethereal)


Harliquinn
#4028

jacob

Mar 05, 2007 15:02:13
Regarding Duskblades ability to channel spell through full attack

Q 1540:

quote from phbII: " at 13th level, you can cast any touch spell you know as a part of a full attack action, and the spell targets each target you hit in meele combat that round"

Does this mean the spell will only trigger several times on several targets, or will it also trigger 3 times on one target?

Ie: I channel vampyric touch, and attack troll 3 times.
Will the troll be hit three times by vampyric touch?

/Jacob - who would love a refference or explanation if possible
#4029

wingedcoyote

Mar 05, 2007 15:45:39
Regarding Duskblades ability to channel spell through full attack

Q 1540:

quote from phbII: " at 13th level, you can cast any touch spell you know as a part of a full attack action, and the spell targets each target you hit in meele combat that round"

Does this mean the spell will only trigger several times on several targets, or will it also trigger 3 times on one target?

Ie: I channel vampyric touch, and attack troll 3 times.
Will the troll be hit three times by vampyric touch?

/Jacob - who would love a refference or explanation if possible

Sorry. I initially thought it worked multiple times on one target, but it's only once per target. "The spell affects every target you hit in melee combat that round" (PHBII 23) doesn't tell you anything about zapping one target more than once, so it doesn't.
#4030

Momar

Mar 05, 2007 16:17:39
Q1541:Does the shadow dragon's breath weapon count as dealing damage for the purpose of applying the zombie dragon template?
#4031

zombiegleemax

Mar 05, 2007 16:33:01
Q 1542 What is the strongest medium green humanoid creature? Or one of them?
#4032

rickyrison69

Mar 05, 2007 16:36:16
Q 1543 If a Warforged character has one of his hands turned into a weapon, for example an axe, can they pay to have it enchanted like a normal melee weapon would?
#4033

tl

Mar 05, 2007 16:43:36
rickyrison69, could you please be so nice to stick with the format in the future? if it wouldn't be to great of a problem for you...
#4034

rickyrison69

Mar 05, 2007 16:51:19
rickyrison69, could you please be so nice to stick with the format in the future? if it wouldn't be to great of a problem for you...

WTF mate? haha no seriously, I don't know what you are talkin about... simple question... simple answer... I asked a question... didn't think it was offbeat
#4035

tl

Mar 06, 2007 3:37:41
check the first page of the topic; there, everyone came to an agrement that every question should be marked with a Q[number]. since we were able to keep the trend up for a 1500 questions, you could follow the tradition, don't you think?!?
#4036

zombiegleemax

Mar 06, 2007 5:43:35
Q1533: When using Wildshape as a druid, what type is the bonus of the natural armor improvement from for example, a polar bear? (And does it stack with Barkskin which is an enhancement bonus?)
#4037

ksbsnowowl

Mar 06, 2007 7:09:40
Q1533: When using Wildshape as a druid, what type is the bonus of the natural armor improvement from for example, a polar bear? (And does it stack with Barkskin which is an enhancement bonus?)

A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.
#4038

seeker_of_truth_02

Mar 06, 2007 7:16:05
A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.

A1534: I don't beleive that's acurate ... it's type is "Natural Armor", while natural armor enhancement bonuses are more common that natural armor bonuses, there are a few things that give natural armor and they won't stack with each other. It's similar to Armor and Armor enhancement bonuses except that there are many more spells that grant armor bonuses than armor enhancement bonuses.
#4039

zentinel

Mar 06, 2007 7:28:50
Q1535 Whenever I see a Crusader build, it seems to assume that the builder will use the stance Thicket of Blades. What's the big deal? It seems good, but hardly broken, unless I'm missing something.
#4040

zombiegleemax

Mar 06, 2007 7:45:16
A1533: The NA granted from the form isn't a bonus, it just is. It grants you plain-jane normal ol' Natural Armor. Any type of bonus to NA will stack with it.

This means Barkskin stacks with the wildshape improvement.

A1534: I don't beleive that's acurate ... it's type is "Natural Armor", while natural armor enhancement bonuses are more common that natural armor bonuses, there are a few things that give natural armor and they won't stack with each other. It's similar to Armor and Armor enhancement bonuses except that there are many more spells that grant armor bonuses than armor enhancement bonuses.

This means It doesn''t ..

This is what the SRD says about Barkskin:
Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.

IMO: as long the wildshape improvement isn't an enhancement to my human form it should stack. Or am I wrong?
#4041

ksbsnowowl

Mar 06, 2007 9:02:20
Q1535 Whenever I see a Crusader build, it seems to assume that the builder will use the stance Thicket of Blades. What's the big deal? It seems good, but hardly broken, unless I'm missing something.

A1535: When used with a reach weapon, especially a spiked chain, it just exponentially increases your number of AoO's.

Normally, someone would provoke 1 AoO when they first close with you, followed by you 5-ft stepping and full attacking. After that the foe just 5-ft steps near you again, this time not provoking, because he's only taking a 5-ft step.

With Thicket of Blades you will 5-ft step away from the foe that just hit you, full attack him with your reach, and then when he tries to close again, you'll get an extra attack each round as even his 5-ft step will provoke. Even if he decides to say "screw it" and disengage from you, he'll still provoke as he withdraws. Anything he decides to do that involves movement, he's screwed.
#4042

ksbsnowowl

Mar 06, 2007 9:03:30
A1534: I don't beleive that's acurate ... it's type is "Natural Armor", while natural armor enhancement bonuses are more common that natural armor bonuses, there are a few things that give natural armor and they won't stack with each other. It's similar to Armor and Armor enhancement bonuses except that there are many more spells that grant armor bonuses than armor enhancement bonuses.

Yes, anything that also grants NA will not stack. Note I said anything that provides a bonus to NA will stack with it... such as the Barkskin spell.
#4043

bioengine

Mar 06, 2007 9:17:45
Q1536: Are feat abilities gained by the druid (and not by the druid's wildshape) useable while in a wildshape form?
#4044

astrosicebear_dup

Mar 06, 2007 9:47:29
A:1536: Yes. Heres why. According to the Wildshape ability it functions as per Alternate Form with minor changes. Heres a quick rundown of Alt Form from the SRD:

[INDENT]Alternate Form

A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. Assuming an alternate form results in the following changes to the creature:

* The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
* The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
* The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
* The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
* The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
* The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form.
* The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores.
* Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
* The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
* The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
* Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.
[/INDENT]
#4045

fwib

Mar 06, 2007 11:16:12
Q 1537: I remember reading a feat which (I think) gave you the benefit of 75% off the price of making magic items, with the penalty of all of them then being cursed... can anyone remember the name of the feat/where it came from/whatever? Thanks.
#4046

zombiegleemax

Mar 06, 2007 11:27:39
Q1537: Are there any La +0 base races that give a Gore, or tail attack relyably and without a majour feat investment? (Shifter wont work) Thank you in advance"
#4047

bioengine

Mar 06, 2007 11:41:38
A:1536: Yes. Heres why. According to the Wildshape ability it functions as per Alternate Form with minor changes. Heres a quick rundown of Alt Form from the SRD:

[INDENT]Alternate Form

A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but separated body parts retain their shape. A creature cannot use alternate form to take the form of a creature with a template. Assuming an alternate form results in the following changes to the creature:

* The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
* The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
* The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
* The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
* The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
* The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form.
* The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores.
* Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.
* The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
* The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
* Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and vice versa.) Gear returns to normal size if dropped.
[/INDENT]

And now I have a follow-up question

Q1539: Can I take a feat whose prerequisites I can meet only when in a particular wild-shape form, as long as I am restricted from using that feat unless in a form which meets the prerequisites that my natural form cannot?
#4048

Harliquinn

Mar 06, 2007 11:50:38
And now I have a follow-up question

Q1539: Can I take a feat whose prerequisites I can meet only when in a particular wild-shape form, as long as I am restricted from using that feat unless in a form which meets the prerequisites that my natural form cannot?

A1539 Yes.
#4049

tl

Mar 06, 2007 12:38:24
A1537: Diabolii (from Dragon Mag.) are an ECL 0 native outsider race with no attribute mods and a d4 tail sting that can sicken opponents who fail their Fort save. (stolen from JanusJones and his The Incarnum Four: Four Unique Totemist Builds to Annoy Your DM or Players! ;))
#4050

zombiegleemax

Mar 06, 2007 12:51:02
Q1538 What are the best mounts, from lvs 1-10, a core-only fighter can get?
#4051

zentinel

Mar 06, 2007 15:08:56
Q 1539 According to the PHB (p.131), you can make a masterwork tool for any skill. Is there anything preventing the creation of a Use Magic Device tool? What would it be?
#4052

zombiegleemax

Mar 06, 2007 15:30:53
Q 1539 According to the PHB (p.131), you can make a masterwork tool for any skill. Is there anything preventing the creation of a Use Magic Device tool? What would it be?

Example tools might be a book of item taxonomy, special set of tweezers and probes, or some sort of loupe.
#4053

zombiegleemax

Mar 06, 2007 15:35:27
Q1538 What are the best mounts, from lvs 1-10, a core-only fighter can get?

This is not a simple question.
#4054

fwib

Mar 06, 2007 15:46:49
This is not a simple question.

More that it doesn't have a simple answer (well, not one that doesn't require extensive research)
#4055

zombiegleemax

Mar 06, 2007 15:51:06
Sorry, let me try a different approach.
1538 If a human fighter finds a dire wolf in the wilderness, can they use handle animal to train it into a mount?
#4056

zombiegleemax

Mar 06, 2007 15:56:52
Q1539 Is there a prestige class (splat/non-core ok) that doesn't require any spell casting ability, but that GIVES spellcasting? Arcane or divine. I'm looking for access to the FULL wizard/sorcerer/cleric spell lists, not sub-lists or partial lists like those given to Rangers, Assassins and the like.
Cheers.
#4057

bill_bisco_average_adventurer

Mar 06, 2007 16:04:38
A1538: Of course, however, I think that the wolf would still have to be at least neutral to you. Remember also that this stuff takes time as well.

A1539: Take a look at the Ur-Priest From Complete Divine.
#4058

zombiegleemax

Mar 06, 2007 16:42:20
Q1540:
Can I use the Linked Power Feat in Complete Psionic to manifest for 2 pp Grip of Iron this turn and the next turn Expansion, the first as an immediate action and the second as a free action?
#4059

khyron1144

Mar 06, 2007 17:49:39
Q1535:What are the Natural AC bonus from Demonic Skin, the bonus dice of damage against Lawful creatures from Primmordial Scion, and extra unarmed strike damage from Claws of the Beast of a 20th level Human character with 8 total Abyssal Heritor Feats?


Q 1536: Are there any PrCs in books or Dragon that grant bonus Abyssal Heritor feats or any additional Abyssal heritor feats in books or Dragon since Fiendish Codex 1 came out?

These seem to have been ignored, unless they were asked and answered someplace before. I am slowly making my way through this thread and so far haven't seen anything like this yet, but I'm only up to page 15 with 50 posts per page (at 50 posts per page, this last page is 82).

In regards to my Q 1535: my intepretation would be a +5 natural AC bonus, +3d6 dmage versus Lawful cretures, and +5 unarmed strike damage, respectively, but I want to know if that's the correct reading.
#4060

fwib

Mar 06, 2007 18:06:28
Q1539 Is there a prestige class (splat/non-core ok) that doesn't require any spell casting ability, but that GIVES spellcasting? Arcane or divine. I'm looking for access to the FULL wizard/sorcerer/cleric spell lists, not sub-lists or partial lists like those given to Rangers, Assassins and the like.
Cheers.

Ur-Priest leaps to mind....
#4061

zombiegleemax

Mar 06, 2007 19:39:39
Can i use two wepon fight with chain spiked?
#4062

zombiegleemax

Mar 06, 2007 19:55:05
Can i use two wepon fight with chain spiked?

Please, Format people! How hard is it to check a page for the last question? Not very.

Yours would be Q1540.

A1540: No, as spiked chain is a 2 handed weapon. Oriental adventures has the Chain, wich may be used as a reach wepon or a double ended weapon, while DMG p 145 has the Kusari-gama a kama-on-a-chain that is a light erapon with many spiked chain like traits.
#4063

frasmage

Mar 06, 2007 20:44:32
A1540 ALSO, the master of chains PRC in sword and fist can, at 5th level, switch between using the spiked chain as a reach weapon or double weapon
#4064

naldor

Mar 06, 2007 22:42:16
Q1541: I understand that in psionics there is a rule that you can't manifest more PP worth of a power than your manifester level under any circumstances, but where is that rule? I can't seem to find it.

Someone in my d20 modern group is trying to use Twinned Inflict Pain, and argueing that the trigger power feat means that he's not paying the PP and can thus manifest the power.... ...At manifester level 3rd... (twinned power is +8 pp)
#4065

Tempest_Stormwind

Mar 06, 2007 22:52:30
Q1541: I understand that in psionics there is a rule that you can't manifest more PP worth of a power than your manifester level under any circumstances, but where is that rule? I can't seem to find it.

Someone in my d20 modern group is trying to use Twinned Inflict Pain, and argueing that the trigger power feat means that he's not paying the PP and can thus manifest the power....

A1541: Everywhere.... in the XPH.

The reason this problem shows up here is because in d20 Modern, they still use a derivative of the scum that is 3e psionics, not the liquid joy of 3.5 psionics. And in 3e, you had no such limit (since all powers had a single fixed cost, no augmentation allowed) -- except when applying metapsionic feats, at which point there was a cap of your level MINUS ONE applied to the total cost.

The quote from the 3e psionics handbook on metapsionic effects was as follows:
A psionic character can use multiple metapsionic feats on a power, and the extra power point cost is cumulative, but a power altered by metapsionic feats can never cost more power points than the manifester's level minus one (minimum one). Thus, a 10th level character can manifest a single power with a cost of up to 9 power points. For example, as a 10th level telepath, Ialdabode has the metapsionic feats Maximize Power and Quicken Power. He could maximize a 1st level power, giving it a final cost of 7 power points, or he could quicken the same 1st level power giving it a final cost of 9 power points. But he can't use both Quicken Power and Maximize Power on the same 1st level power, because that would bring the total cost to 15 power points, which exceeds the maximum of 9 set by his level.

Trigger Power is a separate issue. Essentially, he's saying that the base cost is 0 with trigger. He's wrong -- what Trigger does is that you manifest a power you normally could manifest, but no power points are deducted. (i.e Ialdabode in the above example could trigger a maximized OR quickened 1st level power, but could NOT trigger a maximized AND quickened power since he couldn't manifest it). I'm glad that feat was removed in 3.5.

Personally, I'd just hose it all down and use 3.5 psionics, even in d20 modern. There's numerous attempts on the boards to transfer it; some are quite good.
#4066

arkham00

Mar 07, 2007 5:17:48
Q1542: What does " 'nuff said " mean?
#4067

seeker_of_truth_02

Mar 07, 2007 5:33:13
Q1542: What does " 'nuff said " mean?

A1542: Just "enough said" ... or obvious conclusions can be drawn. I think Stan Lee started or made famous the phrase in the 60s, but it might pre-date even that.

Ok ... this might be obvious, but I just re-read the grapple rules and even scanned the rules of the game grapple articles.
Q1543: Does size modify an escape artist check to escape a grapple?
#4068

Harliquinn

Mar 07, 2007 7:07:22
Ok ... this might be obvious, but I just re-read the grapple rules and even scanned the rules of the game grapple articles.
Q1543: Does size modify an escape artist check to escape a grapple?

A1543 No. The Escape Artist check is instead of a Grapple Check (Which is the check that specifies a size modifier). The one using a Grapple Check still gets their size modifier though.
#4069

Harliquinn

Mar 07, 2007 7:14:34
Q1535:What are the Natural AC bonus from Demonic Skin, the bonus dice of damage against Lawful creatures from Primmordial Scion, and extra unarmed strike damage from Claws of the Beast of a 20th level Human character with 8 total Abyssal Heritor Feats?

A1535
Natural AC: +5 (+1 for feat, +1 / 2 feats including original)
Bonus against Lawful: +3d6 Damage (+1 for feat, +1 / 4 feats including original)
Unarmed Strike Damage: +5 (+1 for feat, +1 / 2 feats including original)
#4070

luapman

Mar 07, 2007 8:26:22
Q 1544: Which book can I find Flaws in?
#4071

lilt

Mar 07, 2007 8:59:39
Q1539 Is there a prestige class (splat/non-core ok) that doesn't require any spell casting ability, but that GIVES spellcasting? Arcane or divine. I'm looking for access to the FULL wizard/sorcerer/cleric spell lists, not sub-lists or partial lists like those given to Rangers, Assassins and the like.
Cheers.

A1539: UrPriest has been suggested already, another idea is Chameleon. Chameleon gives casting of arcane or divine spells, possibly one set of each after PrC level 7, and can be used to cast spells from any spell list.

IE:
For the arcane spells you can cast anything from Sorc/Wiz/Wu-Jen/Bard/Assasin etc
For the divine spells you can cast anything from Cleric/Druid/Shugenja/Adept/Paladin/Ranger/Blackguard etc

Adept is in bold as it gets lots of spells that aren't normally divine spells (Scorching Ray, Polymorph), it gets some spells early (heal as a 5th level spell), and it's core.

Oh yes, you also have an excellent caster level (CL20 at character level 15), you get some big unnamed bonuses to ability scores which you can change from day to day, and you can do something else entierly the next day. The one down side is that you can't use chameleon abilities to qualify for other options, but that's offset by the sheer awesomeness and versatility of the class IMHO.
#4072

Harliquinn

Mar 07, 2007 9:38:43
Q 1544: Which book can I find Flaws in?

A1544 Unearthed Arcane. They are also available in the SRD under Character Options.
#4073

frasmage

Mar 07, 2007 10:02:37
Q 1544: Which book can I find Flaws in?

yep, get it on the srd, located here
#4074

a_wizard_for_breakfast

Mar 07, 2007 10:53:52
Q 1545

What are some magical enhancements that reduce armor weight by a step? What is the cost (+1, +2, etc)

Assuming that gets answered:

Q 1546

What book are they in? and cost (+1, +2, etc)

If there's a thread about all this, a link would be fine. I wasn't able to find one in the "Handy Links..." thread and there's no list on the wizard's website.
#4075

ksbsnowowl

Mar 07, 2007 11:15:45
Q 1545

What are some magical enhancements that reduce armor weight by a step? What is the cost (+1, +2, etc)

Assuming that gets answered:

Q 1546

What book are they in? and cost (+1, +2, etc)

If there's a thread about all this, a link would be fine. I wasn't able to find one in the "Handy Links..." thread and there's no list on the wizard's website.

A 1545: I know the Nimble enhancement (+1 or +2) allowed you to increase the max Dex by 2, but I don't recall if it also dropped the category from medium to light, etc. I doubt it, but it's worth a shot.

It is found in Magic of Faerun.
#4076

austinchef

Mar 07, 2007 11:43:51
A 1545 & 1546

Halfweight, +3 (+2 if Illithidwrought), found on page 70 of Underdark.

Nimbleness feels lighter, but the weight does not change, so does not change the weight category of the armor.
#4077

wingedcoyote

Mar 07, 2007 12:04:59
Q1546: I know there's a thread that lists how you get certain things, but I can't remember what it's called. Specifically I'm looking for CHA-based divine spellcasting and Turn Undead, preferably from the same source. Anybody got a link to lists?
#4078

frasmage

Mar 07, 2007 15:01:48
Q1546: I know there's a thread that lists how you get certain things, but I can't remember what it's called. Specifically I'm looking for CHA-based divine spellcasting and Turn Undead, preferably from the same source. Anybody got a link to lists?

A1546 this? or maybe this?
#4079

wingedcoyote

Mar 07, 2007 15:09:40
A1546 this? or maybe this?

Looks good, thanks.

Q1547: Is there a spell that suppresses the ability to fly? Obviously dispelling should work on something that just cast a flying spell on it, but I'd like to get things that fly with Ex or Su abilities as well.
#4080

mod5000

Mar 07, 2007 15:11:40
Q1548: Can you gain as much HP as you want out-of-combat using the Vital Recovery feat from Tome of Battle? Can one sort of "brawl" with comrades, counting that as an encounter, and gain HP?
#4081

austinchef

Mar 07, 2007 15:38:33
Q1547: Is there a spell that suppresses the ability to fly? Obviously dispelling should work on something that just cast a flying spell on it, but I'd like to get things that fly with Ex or Su abilities as well.

A 1547Earthbind (Draconomicon p.112). 2nd level sor/wiz, 1 min/level, even on successful fort save it reduces the fly speed of the target to a minimum of 10 ft, and when successful prevents flight and causes target to fall as if under the effects of feather fall.
#4082

zombiegleemax

Mar 08, 2007 1:22:48
Q1549:
What are the prestige classes for clerics that DO NOT interrupt spell progression at all?
#4083

wingedcoyote

Mar 08, 2007 1:50:30
A 1547Earthbind (Draconomicon p.112). 2nd level sor/wiz, 1 min/level, even on successful fort save it reduces the fly speed of the target to a minimum of 10 ft, and when successful prevents flight and causes target to fall as if under the effects of feather fall.

jawesome!
#4084

lilt

Mar 08, 2007 8:51:08
Q1550: Where can I find the general rules for what happens if an opponent is bull-rushed into a square that contains another creature/opponent? I know that shock trooper allows 'domino rush' trip checks if this happens, but I can't find the general rules in either the bull rush or movement sections of the book.
#4085

Harliquinn

Mar 08, 2007 9:01:17
Q1550: Where can I find the general rules for what happens if an opponent is bull-rushed into a square that contains another creature/opponent? I know that shock trooper allows 'domino rush' trip checks if this happens, but I can't find the general rules in either the bull rush or movement sections of the book.

Not an official answer, but usually if you enter a square occupied by a creature at the end of your turn, you fall prone. This might be a reasonable way to handle bull-rush in the absence of a general rule (I too looked and couldn't find it).

Harliquinn
#4086

zombiegleemax

Mar 08, 2007 13:45:10
Q1551: What's the fastest, easiest, cheapest (or all of the above) ways to get access to immunity to being charmed/dominated/controlled?

The campaign is average in magic, we've got a few crafters, average level is 10th, and I'm a fairly poor fighter type. Willing to spend feats if needed. I ask because I almost always fail my save here, and 3 times now I've almost decimated the party.
#4087

surreal

Mar 08, 2007 13:48:33
A 1551: Try the "lists of stuff" link in my sig and look up the section on immunity to mental effects.
#4088

khaim

Mar 08, 2007 15:27:35
Q1552: Is taking a single level of monk worth it for an otherwise straight-druid build? The Druid Handbook threads mention it as an option without spending more than three words on it.
#4089

khaim

Mar 08, 2007 15:32:45
Sorry, have another one.

Q1553: How the $#@& does Wildshape work these days? There's so much errata flying around I can't tell. Apparently the "Rules of the Game" column is already obsolete. Do I keep my HP, or is it adjusted by my new Con? What type am I? How do the monk's abilities stack with natural weapons?
#4090

lilt

Mar 08, 2007 16:10:00
Sorry, have another one.

Q1553: How the $#@& does Wildshape work these days? There's so much errata flying around I can't tell. Apparently the "Rules of the Game" column is already obsolete. Do I keep my HP, or is it adjusted by my new Con? What type am I? How do the monk's abilities stack with natural weapons?

Well, the errata came out over a year ago now. It's not really flying around any more. I might suggest actually reading the errata, at the risk of sounding unhelpful. Still, going on good faith that you will actually read the Errata (or the SRD which is generally up-to-date, the appropriate sections being wild shape and alternate form) then I'll answer your questions:
You keep your previous HP, it is not adjusted for con, and your type remains unchanged.

How monk abilities stack with natural weapon attacks is covered in the FAQ. Generally you can both flurry and use the natural weapons of the form that you assume. Here's the appropriate section of the FAQ:
Can a monk who has natural weapon attacks (such as a centaur monk) attack unarmed and still use his natural weapons? For example, let’s say he’s a 4th-level monk. Can he use a flurry of blows and attack at +5/+5/+0 unarmed (plus other bonuses) and then at +0/+0 for 2 hooves?

If the creature normally is allowed to make both weapon attacks and natural weapon attacks as part of the same full attack routine, the monk can do the same (making unarmed strikes in place of weapon attacks). Since a centaur can make two hoof attacks in addition to his longsword attack, a centaur monk can make two hoof attacks in addition to his unarmed strike attack (or attacks, depending on his base attack bonus). The monk can’t use his natural weapon attacks as part of a flurry of blows, but he can make natural weapon attacks in addition to his flurry. Such attacks suffer the same –2 penalty as the monk’s flurry attacks in addition to the normal –5 penalty for secondary natural attacks.

An 4th-level centaur monk has a base attack bonus of +7 (+4 from his 4 monstrous humanoid Hit Dice, and +3 from his 8 monk levels). If he performs a flurry of blows, he makes three unarmed strikes, at +5/+5/+0. He can add two hoof attacks at –2/–2 (–5 as secondary weapons, and –2 from the flurry).

If a creature with multiple natural attacks (such as the standard two claws and a bite array) takes levels of monk, how do flurry of blows and its natural attack progression interact?

You can’t use a natural weapon (claw, bite, or whatever) as part of a flurry of blows—only unarmed strikes and special monk weapons may be used in a flurry of blows.

If a creature can use one of its natural weapons as a secondary attack in conjunction with manufactured weapon attacks, it may do the same with that natural weapon in conjunction with a flurry of blows. Any penalty assessed on attacks by the flurry of blows would also apply to the natural weapon attack.

For example, a typical lizardfolk can attack with a club and its bite as part of a full attack. Normally, a creature would take a –5 penalty on an attack roll made with a secondary weapon, but since the lizardfolk has Multiattack, the penalty on the attack roll is reduced to –2 and adds only half the lizardfolk’s Strength bonus on the damage roll.

If it were a 1st-level monk, it could make a flurry of blows (using unarmed strikes, not claw attacks), then add a bite attack as a secondary attack. Each unarmed strike would have a –2 penalty (from flurry of blows), and the bite attack would have a –4 penalty (–2 from flurry of blows and –2 from being a secondary weapon, reduced from –5 by Multiattack).

#4091

crimsondeath

Mar 08, 2007 17:31:13
Q1554: How does a Leader's level adjustment affect the Leadership feat, particularly with respect to the cohort's XP awards and LA buyoff? The Leadership feat refers on multiple occasions to the Leader's "character level", but the DMG does not explicitly state whether one uses the Leader's HD or ECL for such calculations.
#4092

drquiz

Mar 08, 2007 19:13:13
Q1555:
I have 2 questions
What is the BAB for a :Fighter1/Monk4/Swordsage7?
I want to be at BAB 10 to have the feat: Freezing the Life Blood. How should I arrange these three classes to attain it at 12th?
Thanks
#4093

Harliquinn

Mar 08, 2007 19:26:23
Q1555:
I have 2 questions
What is the BAB for a :Fighter1/Monk4/Swordsage7?
I want to be at BAB 10 to have the feat: Freezing the Life Blood. How should I arrange these three classes to attain it at 12th?
Thanks

A1555 The BAB for that combo is 9. There is no way to 'arrange' the classes to get it higher.
#4094

lost_scholar

Mar 09, 2007 9:23:40
Q1556: Where is the rule about reach weapons doubling natural reach (i.e. for sizes larger than med.)?
#4095

zombiegleemax

Mar 09, 2007 9:39:41
Q 1556

I was seeing mention of a feat called improved power attack and supremed power attack, that increased damage bonus per point of bab given up. I have been unable to locate these feats in any of the books, any chance of a bit of help?
#4096

mercury529

Mar 09, 2007 10:02:24
A1556 (Gordian): They are special abilities of the Frenzied Berserker class in Complete Warrior.
#4097

Harliquinn

Mar 09, 2007 10:18:36
Q1556: Where is the rule about reach weapons doubling natural reach (i.e. for sizes larger than med.)?

A1556 (Scholar)
From the SRD: (Equipment Section under Reach)
Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
#4098

jameswilliamogle

Mar 09, 2007 10:24:26
Q1557: Does Smite damage get multiplied on a crit or when using a lance mounted?
#4099

crow04

Mar 09, 2007 11:53:52
A1557: yes, all non varible damge gets multiolied.
#4100

zombiegleemax

Mar 09, 2007 18:04:41
Q1558: I could have sworn I'd seen a feat somewhere that, taken at first level, made rogue a favored class. Anybody know of it, or have I taken the blue pill on this one?
#4101

mod5000

Mar 09, 2007 19:53:57
*Bump*
Q1548: Can you gain as much HP as you want out-of-combat using the Vital Recovery feat from Tome of Battle? Can one sort of "brawl" with comrades, counting that as an encounter, and gain HP?
#4102

austinchef

Mar 09, 2007 20:55:57
*Bump*
Q1548: Can you gain as much HP as you want out-of-combat using the Vital Recovery feat from Tome of Battle? Can one sort of "brawl" with comrades, counting that as an encounter, and gain HP?

A1548: This would be up to the individual DM, as the DM dictates when an encounter begins and ends. Brawling amongst yourselves would not involve the DM to dictate initiative, and in fact if I was DMing I would take that activity as a hint that you didn't need me for a few minutes and take a bathroom/snack/smoke break.
#4103

utik

Mar 10, 2007 3:28:02
Q 1559 Residual Magic, complete Mage p.46: can I use both maneuvers granted by this feat to the same spell? I mean casting a spell with a metamagic feat on it and in the second round casting the same spell from a wand as it comes from my daily allotment (enduring potency) with the same metamagic feat I usef before at no additional cost (lingering metamagic? I don't remember if there are limitations in using the same feat twice on the same spell or if there are other mechanical limitations to this use.
#4104

billyh

Mar 10, 2007 11:23:42
Q #1560

Can you use Snap Kick from The Book of 9 Swords with an attack of opportunity? If you are wielding a spiked chain can you snap kick foes that you hit with your spiked chain but do not threaten with your unarmed attacks?
#4105

avonderre

Mar 10, 2007 18:01:00
Q1561

Where do I go, how can I get a cust service ruling on a rules question?
Thanks!
#4106

darklich528

Mar 10, 2007 19:11:33
I'm a 4th level Druid. How do I calculate my animal companion's BAB?

I've got a riding dog. His base stats are Bite +3 and 15 strength. (This I don't get, shouldn't it only be +2 modifier based on strength?)

It says that his BAB is equal to mine as if I were his level in HD. Then it also states that he gains base attack increases from gaining the HD. I'm really confused. Then, does this stack with his initial +3?

Also, his damage is 1d6+3 with a 15 strength. When he gains 1 point of strength to get 16, will he do an extra point of damage?
#4107

khyron1144

Mar 10, 2007 22:08:39
Q1563 This may be the dumbest one ever, but after wading through 30+ backpages of this thread (at 50 posts per page) I've seen the criticals multiply flat number bonuses but not dice bonuses rule posted as an answer a bunch of times, a question occured to me:
How exactly is damage on a critical doubled: twice the number of dice (on a crit a rapier is 2d6, a falchion 4d4, etc. [those are the values in the 3.0 PHB]) or twice the number that comes up on the dice (roll 1d6 for a rapier or 2d4 for a falchion and multiply the result by 2)?
#4108

zombiegleemax

Mar 11, 2007 0:02:14
Q1564 Is there a Feat that would allow a Druid to add Summon Monster spells to his spell list?

Q1565 Is there a Feat that would add Summon Nature's Ally to an Arcane Spellcasting class?

Q1566 Is there a class with *both* Summon Nature's Ally and Summon Monster on it's spell list?
#4109

xylem

Mar 11, 2007 3:05:26
Q1565 Is there a Feat that would add Summon Nature's Ally to an Arcane Spellcasting class?

A1565 Both Recaster and Wyrm Wizard have class features that would allow it, and Arcane Disciple Animal Domain would do it too.

Q1566 Is there a class with *both* Summon Nature's Ally and Summon Monster on it's spell list?

A1566 The Chameleon prestige class, a Cleric with the Animal Domain.
#4110

wolfie-kun

Mar 11, 2007 10:19:27
Q1563 This may be the dumbest one ever, but after wading through 30+ backpages of this thread (at 50 posts per page) I've seen the criticals multiply flat number bonuses but not dice bonuses rule posted as an answer a bunch of times, a question occured to me:
How exactly is damage on a critical doubled: twice the number of dice (on a crit a rapier is 2d6, a falchion 4d4, etc. [those are the values in the 3.0 PHB]) or twice the number that comes up on the dice (roll 1d6 for a rapier or 2d4 for a falchion and multiply the result by 2)?

A1563: The number of dice, not the value the dice rolled. 2d6 rapier, 4d4 falchion, etc.
#4111

tl

Mar 11, 2007 12:42:50
Darklich528, maybe you'd want to first get the numbering so we can answer your question...
#4112

deafbymetal

Mar 11, 2007 13:14:23
Q1567 Are Level-Dependant Benefits based on HD, or on ECL? I am currently playing a human with the Draconic template (RotD, +1 LA). He's currently ECL 7 character with 6 class levels. Does he gain an ability increase next level (ECL 8), or the following level (ECL 9 w/ 8 HD)? This was something brought to my attention by my DM, who say's it's based on HD- I thought it was based on ECL.

Q1568 The same character as above: he still gains the bonus feat/ Skill points for having human as his base creature, correct? According to the FAQ, he would retain special qualities unless otherwise specified. Just want to double check the legality of the character in case it come into question again (such as with my first question).
#4113

tl

Mar 11, 2007 16:37:58
A1567: I'm not a 100% sure, but I'm pretty confident that it's HD-based.
A1568: yes, he does
#4114

darklich528

Mar 11, 2007 18:49:54
Riding Dog (Starting stats, as per Monster Manual 3.5)
Hit Dice: 2d8+4 (13 HP)
AC: 16 (+2 Dex, +4 natural)
Base Attack/Grapple +1/+3
Attack: Bite +3 melee
Damage: 1d6+3
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.

I'm now a 5th level Druid. These are the new stats I came up with:

Riding Dog (Animal Companion of a 5th level Druid)
Hit Dice: 4d8+8 (26 HP)
AC 19 (+3 Dex, +6 natural)
Base Attack/Grapple +3/+6
Attack: Bite +6 melee
Damage: 1d6+4
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 16 Dex 16, Con 15, Int 2, Wis 12, Cha 6

The PHB 3.5 reads: "An animal companion's Base Attack bonus is the same as that of a druid of a level equal to the animal's HD. An animal companion has good fortitude and reflex saves. (treat is as a character whose level equals the animals's HD)"

From this, I can only assume that the animal's BAB and saves are that of a 4th level Druid's. So, does that override his initial +1 BAB (Since Druid doesn't get full BAB)

Relevant table entries:
(From PHB, Druid section)
(Your)Class Level/Bonus HD/Nat armor Adj/Str,Dex Adj
3rd-5th /2 /+1 /+1

Table 3:1, Base save and BAB
(His)Class Level/Base save(Good)/BAB(Average,Since Druid is average)
4 /+4 /+3

My first question is, what is the correct BAB for my animal companion?

Second, if I apply the celestial template to him, it says it has a level adjustment: His level + 2. What does this mean? Can someone give me an example?

Thanks for the help guys.
#4115

deafbymetal

Mar 11, 2007 19:20:13
A1567: I'm not a 100% sure, but I'm pretty confident that it's HD-based.

Can anyone confirm or contradict this with rules text? Thanks for the try tl, I just gotta know for sure either way:D
#4116

antendren

Mar 11, 2007 19:22:29
A1567:From Monsters as Races (SRD):
A monster’s total Hit Dice, not its ECL, govern its acquisition of feats and ability score increases.

#4117

deafbymetal

Mar 11, 2007 19:35:25
Thanks Antendren! I'm not too sure of the rules governing LA races or templates, the loss of character levels is enough to steer me away (usually) from playing the more exotic stuff. This helps clear up that question. I'm assuming templates are generally treated the same as basic LA races, at least in this regard.
#4118

mod5000

Mar 11, 2007 21:58:00
Q1571: Does anyone remember what the special phylactery is called that splits into many pieces, and one has to destroy all the pieces and kill the lich within a short period of time or they all regenerate?
#4119

drquiz

Mar 11, 2007 22:41:46
Q1572: Two please
Fighter1,Swordsage1,Monk10
Would the effective level 6th or 5th for selecting manuevers and stances?Taking into account the initial fighter level or round up or down if the fight level does not count.

Does the open mastery and fanged ring stack?
This has been answered to death im sure, sorry.
Thanks in advance for the answer and prior ones. No
need to make clutter.
Tim
#4120

sithobi1

Mar 11, 2007 22:45:59
Q1572: Two please
Fighter1,Swordsage1,Monk10
Would the effective level 6th or 5th for selecting manuevers and stances?Taking into account the initial fighter level or round up or down if the fight level does not count.

Does the open mastery and fanged ring stack?
This has been answered to death im sure, sorry.
Thanks in advance for the answer and prior ones. No
need to make clutter.
Tim

A1572 You always round down unless it says otherwise. In this case, the Initiator Level for Swordsage would be (11/2)=5.5~=5+1=6.
Open Hand Mastery doesn't say it doesn't stack with Fanged Ring, so it should.
#4121

zombiegleemax

Mar 12, 2007 0:15:41
Deos a Summoner Bonded elmental bodygaurd count as a familar or a summoning ...? and if summoning deos agument summoning effect it
#4122

utik

Mar 12, 2007 2:29:09
BUMP! Q 1559Residual Magic, complete Mage p.46: can I use both maneuvers granted by this feat to the same spell? I mean casting a spell with a metamagic feat on it and in the second round casting the same spell from a wand as it comes from my daily allotment (enduring potency) with the same metamagic feat I usef before at no additional cost (lingering metamagic? I don't remember if there are limitations in using the same feat twice on the same spell or if there are other mechanical limitations to this use.
Q 1572 If I apply Energy admixture and then twin spell to a spell, does twin spell double the base spell only or the spell modified by the previous feat?
#4123

mod5000

Mar 12, 2007 2:47:34
Utik:
A1572 (should be 1573 or 1574): It doubles the whole spell, stacking metamagic as is most beneficial for the caster. In general, all metamagics do so, even Empower + Maximize. (Classic example is a level 20 caster of Empower+Maximized Fireball does 90 damage, while a Empowered Delayed Blast Fireball does the same damage on average. (~60x1.5=90) Basically you "waste" a feat to not have to take Delayed Blast Fireball as well as a regular Fireball as a Sorceror.)
#4124

mod5000

Mar 12, 2007 2:57:13
Deos a Summoner Bonded elmental bodygaurd count as a familar or a summoning ...? and if summoning deos agument summoning effect it

Answer: As it says under Elemental Companion, it replaces your familiar, in essence counting as a familiar. Therefore, Augment Summoning doesn't affect it.
#4125

mod5000

Mar 12, 2007 3:00:48
Q 1559Residual Magic, complete Mage p.46: can I use both maneuvers granted by this feat to the same spell? I mean casting a spell with a metamagic feat on it and in the second round casting the same spell from a wand as it comes from my daily allotment (enduring potency) with the same metamagic feat I usef before at no additional cost (lingering metamagic? I don't remember if there are limitations in using the same feat twice on the same spell or if there are other mechanical limitations to this use.

Answer 1559: It looks as though they both stack, since there's not mention that the spell affected by Lingering Metamagic needs to be from your daily allotment--and even if it did, Enduring Potency makes the spell you cast be considered as though you had cast it yourself.
#4126

zombiegleemax

Mar 12, 2007 11:26:52
Q1573 Not considering the Spell Penetration feats, the Ioun Stone from the DMG which boost CL by 1, or the ring from Complete Mage which allows a reroll on CL checks to overcome SR, can anyone list other items to help overcome SR?
#4127

lifeblender

Mar 12, 2007 11:48:06
Q1574 Does an Artificer's caster level count when they use UMD to activate a staff? For instance, an Artificer 10 gets a Staff of Fire. The use the Activate Wand part of Use Magic Device to activate the staff to cast a Fireball. (This is noted as legal by a note at the end of that UMD section.) Do they cast a 5d6 or a 10d6 Fireball?
#4128

mercury529

Mar 12, 2007 12:01:05
A1573: Are you asking specifically for items? I was confused by you talking about the feat.

Items:
Off the top of my head, beads of karma gives a CL increase. Nothing else I can think of at the moment.

Feats:
Arcane Mastery allows you to take 10 on caster level checks (and is widely considered one of the best feats to break past SR consistently).

Spells:
Assay Spell Resistance(SC) is a swift action spell that reduces a creature's SR by 10. There is another spell in SC that I forget the name of that also helps penetrate (3rd level I believe, and a standard action).

Create Magic Tattoo (SC) at CL 13 lets you get a tattoo that boosts CL by 1.
#4129

lifeblender

Mar 12, 2007 12:07:39
Utik:
A1572 (should be 1573 or 1574): It doubles the whole spell, stacking metamagic as is most beneficial for the caster. In general, all metamagics do so, even Empower + Maximize. (Classic example is a level 20 caster of Empower+Maximized Fireball does 90 damage, while a Empowered Delayed Blast Fireball does the same damage on average. (~60x1.5=90) Basically you "waste" a feat to not have to take Delayed Blast Fireball as well as a regular Fireball as a Sorceror.)

A1572 (should be 1573 or 1574): I believe that your response is correct, but your example is incorrect. Here is what the Maximize Spell feat states:
[INDENT]MAXIMIZE SPELL [METAMAGIC]
Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.[/INDENT]

That clearly indicates that an Empowered Maximized Fireball (of the highest level) deals 60+5d6 damage.

However, Twin Spell states that the spell takes effect twice. Thus Energy Admixture would certainly be duplicated, as you probably were hoping. In addition, this feat does not create two spells, it creates two spell effects, which is different in one important respect: metamagic feats can still be applied normally to the twinned spell. So the Energy Admixture feat could be applied AFTER the Twin Spell feat was applied, and you would STILL get two effects with Energy Admixture applied to them.
#4130

psly4mne

Mar 12, 2007 12:31:45
A1573 [thread=615672]This[/thread] might help.
#4131

zombiegleemax

Mar 12, 2007 14:49:31
I have a few questions and if you could private message the answer that would be easier

Q1576 If I put Bane on a weapon I get +2d6 but when it says +2 better than its normal enhancement bonus does that mean I add +2 and the the original bonus to attack rolls as well? How much does that cost? I think its 2000+the weapon style (p 222 dmg?)

Q1578 What other items would you recommend for an aquatic adventure for a binder that will probably be in close combat a lot?

Q1579 Where can I find info on crossclass xp penalties?

Q1580 If I poison an arrow, say 1d6 con damage, and use Bow of Splitting, does each arrow do 1d6 con?

Thank you
#4132

mod5000

Mar 13, 2007 1:03:45
A1576: It basically makes it deal +2d6+2 damage against the bane-typed creature, and +2 to hit at the cost of a +1 weapon modifier. That means that if you have a +1 Vermin-Bane Shortsword, it deals 1d6+1 to non-Vermin with a +1 on top of your regular to-hit, and 3d6+3 to Vermin, with a +3 on top of your regular to-hit. This particular Shortsword, will cost you 8310 gp.
If it was a +2 Vermin-Bane Shortsword, the price would rise to 18310 gp.
(DMG 222 for price table.)

A1579: PHB 60, under XP for Multiclass Characters.

A1580: If it says that it makes two exact copies of the arrow, then it does. (Could you give the book the "Splitting" enhancement is from?)

Where'd 1577 go...?
#4133

surreal

Mar 13, 2007 1:21:12
The Splitting enhancement is from FR: Champions of Ruin.
#4134

lilt

Mar 13, 2007 3:36:16
A1580: As splitting duplicates all nonsplitting properties of the arrow, I'd be tempted to rule that the poison was duplicated.

Then-again, some harsher DMs might rule that the poison is not a 'property' of the arrow. You might try custserv, or just ask your DM as he's the one who'll determine what it does in the end anyway.
#4135

zombiegleemax

Mar 13, 2007 6:26:41
Q1581 When using TWF, even though you take penalties (-2, -2 for light weapons) do you still add your highest base attack to both those attacks? Or does the second one receive no BAB?

Q1582 Also what does it mean to have a strength bonus on a weapon? (+1 str) I know it means you need that much strength to use but does that also add to the damage?
#4136

lilt

Mar 13, 2007 8:12:22
Q1581 When using TWF, even though you take penalties (-2, -2 for light weapons) do you still add your highest base attack to both those attacks? Or does the second one receive no BAB?

A1581: Yes, you get your BAB and all other relevant bonuses (like Strength/Dex, mastwerwork/enchantment bonuses, and any miscellaneous bonuses/penalties like the bard's song or size modifications), although enhancements on one weapon do not affect the attacks of the other. The only exception is when you get two bonuses of the same type (IE: bard song does not stack with bless as they're both morale bonuses) or unnamed bonuses from the same source (can't think of any attack-roll-relate examples right now), in which case you get the higher of the two bonues.

This is because they're all attack rolls and thus follow the general rules for attack rolls in the SRD/PHB.

Sometimes you'll make attack rolls that substitute another number for your normal attack bonuses. Some spells substitute caster level for attack bonus, in which case specific trumps general and you use the other number in place of your BAB and appropriate ability modifiers.
Q1582 Also what does it mean to have a strength bonus on a weapon? (+1 str) I know it means you need that much strength to use but does that also add to the damage?

A1582: Generally the only weapons with strength bonuses are Composite Bows. See the SRD on composite bows for an explanation:
Longbow, Composite
You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost.

For purposes of weapon proficiency and similar feats, a composite longbow is treated as if it were a longbow.

There is a similar section in the SRD on composite shortbows.
#4137

kaiza

Mar 13, 2007 15:49:43
Q1583: The maneuver "Stone Bones", which is a Stone Dragon strike, says that "if [the] attack hits, you gain damage reduction X for 1 round". Does the attack deal normal damage, or do you inflict no damage and just get the benefit?
Thank you

k.
#4138

psly4mne

Mar 13, 2007 16:03:08
A1583: You deal the damage and gain the DR.
#4139

zombiegleemax

Mar 13, 2007 17:06:45
Q1584: It's not listed in X to Y, so figured I'd ask here - is there any way to get CHA to spell resistance?
#4140

think0028

Mar 13, 2007 17:11:39
A1584: If such a way exists, it has bypassed the attention of LordKiwi, all the frequenters of X to Y, and me.
#4141

zombiegleemax

Mar 13, 2007 18:04:40
A1573: Are you asking specifically for items? I was confused by you talking about the feat.

I added the feat to try to dissuade people from saying 'Spell Penetration'

A1573 [thread=615672]This[/thread] might help.

This sort of thing is exactly what I was looking for, thank you.
#4142

khaim

Mar 13, 2007 20:51:31
From this, I can only assume that the animal's BAB and saves are that of a 4th level Druid's. So, does that override his initial +1 BAB (Since Druid doesn't get full BAB)

Well, there is no "initial" +1 BAB. That's his normal BAB, given that he has the BAB of a druid of his HD. He starts with 2 HD, and a second level druid has a +1 BAB. That's all it is.

My first question is, what is the correct BAB for my animal companion?

With 4 HD, it would be +3. He's getting +2 for both extra HD, same as you get for levels 3 and 4.

Second, if I apply the celestial template to him, it says it has a level adjustment: His level + 2. What does this mean? Can someone give me an example?

LA is if you wanted to be a celestial. It would count as two "levels" for your character, so you would need more XP to advance. It doesn't do anything for an animal companion, except make it better. I'm curious: how are you planning to apply the celestial template? Unless there's a feat I'm not aware of - quite possible - you can't just decide to find a celestial riding dog. For one thing, with Int 3 they're inelegible to be your companion.
#4143

sharp_claw

Mar 13, 2007 22:43:04
Q1589
Where's the magic-blooded template and/or what does it bestow?
Q1590
For that matter, what good low-LA (+1/+2) charisma-boosting templates are there?
#4144

zombiegleemax

Mar 13, 2007 22:46:20
Q1591 When using the Arcane Channeling(Full Attack) class ability gained by a 13th level Duskblade does the spell effect any given target everytime he is hit in one round or only once per target of the full attack?
#4145

lilt

Mar 14, 2007 5:38:01
Q1589
Where's the magic-blooded template and/or what does it bestow?

Dragon 306. Found with a Google search which pointed me to the crystalkeep lists. That has to be faster than posing here and waiting for someone to respond... No?

Oh yes, +2 Cha, -2 Wis, +0LA, a few spell-likes and other stuff. See the crystalkeep templates PDF.
Q1590
For that matter, what good low-LA (+1/+2) charisma-boosting templates are there?

Phrenic (XPH/SRD)
Half-Fey (FF/Web where it's split into +1 or +2)
+0LA Aasimar (+0LA, Outsider Type, +2 Cha. You are not required to take the +1LA later)

The Aasimar option isn't actually a template but I thought it was worth mentioning as a cheap charisma boost. I've played a +0LA Aasimar Phrenic Paladin (of slaughter) before and it was most fun. Some people who don't read the rules assume that you are required to take the +1LA of the Aasimar at a later point, but the rules here clearly state that you aren't required to do so:
Racial Classes
In the same manner that the abilities granted by a template can be broken down into a level advancement form, the abilities of a PC race with level adjustments can be divided into base racial abilities (equivalent to a human, elf, or other standard PC race) and racial levels to fill out the remainder of the race's level adjustment. For example, a drow can be broken into a set of "base" drow abilities (LA +0), plus two extra drow levels, thus bringing the character up to her full +2 level adjustment. Racial classes allow a player to create a 1st-level character of a level-adjusted race at the same power level as a 1st-level character of a standard race. Thereafter, the character can take levels in her racial class in order to gain her full complement of racial abilities. These racial class levels follow the normal rules for gaining levels in a template class.

Template Classes:
Characters are not required to complete all the levels of a given template class in uninterrupted succession. For example, a character who takes a level of wereboar could then take a level of fighter and a level of rogue (or any other combination of other class levels) before taking another level of wereboar. A character must still take the first level of wereboar before taking the second, just as with a normal class.

#4146

mdsummer

Mar 14, 2007 7:28:47
Q1592 Which book states that catching is a free action?

Q1593 Are there any contentious issues for the Machine Gun Rogue/DaggerThrowing Builds for this boards, RAW or otherwise?

Many thanks in advance.
#4147

dougemes

Mar 14, 2007 11:35:49
Q1594 : Where are 10th level spells defined in the actual WoTC rulesbooks.
Please do not reference the SRD.
#4148

fwib

Mar 14, 2007 11:55:53
Q1594 : Where are 10th level spells defined in the actual WoTC rulesbooks.
Please do not reference the SRD.

Unless you count epic spells (Epic Level Handbook) or spells cast from slots of higher than 9th level (also epic, unless you're doing something really dodgy), then there are no spells above 9th level.

[edit] Arguably, spells metamagiced to greater than 9th level effective with such things as Sudden Metamagic could also be '10th+ level spells'
#4149

Tempest_Stormwind

Mar 14, 2007 11:56:24
Q1594 : Where are 10th level spells defined in the actual WoTC rulesbooks.
Please do not reference the SRD.

A1594: Ummm... the SRD *is* the rules from the WotC rulebooks. 10th level spells are not defined anywhere, but 10th level slots are defined in the Epic Level Handbook (and identically in the SRD).

Do note that these are different from epic spells, which don't use the numerical spell slot system to handle them at all. Epic spells are also defined both in the Epic Level Handbook and in the SRD.
#4150

Reyemile

Mar 14, 2007 12:15:13
Q1595: In this thread on grimlocks, posters talked about being a Spirit Shaman to let you "see beyond your blindsight range." I've checked the Spirit Shaman twice, and I can't find anything about extra sight. Are they confused, or is there a class feature I'm missing?
#4151

mod5000

Mar 14, 2007 13:11:40
The Aasimar option isn't actually a template but I thought it was worth mentioning as a cheap charisma boost. I've played a +0LA Aasimar Phrenic Paladin (of slaughter) before and it was most fun. Some people who don't read the rules assume that you are required to take the +1LA of the Aasimar at a later point, but the rules here clearly state that you aren't required to do so:
Template Classes:

I think that you actually are required to take the +1 LA from being an Aasimar. The template class rules only apply if you're adding a template. However, the Aasimar is a base creature that you can add templates to, thus making one have to take the full +1 LA.

However, I do remember that a +0 version of the Aasimar had been created by WotC... does anyone still have a link for it?
#4152

dougemes

Mar 14, 2007 13:52:17
A1594: Ummm... the SRD *is* the rules from the WotC rulebooks. 10th level spells are not defined anywhere, but 10th level slots are defined in the Epic Level Handbook (and identically in the SRD).

Do note that these are different from epic spells, which don't use the numerical spell slot system to handle them at all. Epic spells are also defined both in the Epic Level Handbook and in the SRD.

Hi Tempest,

The SRD != core rulebooks, as it is missing certain tables as well as some text. They are extremely close, but not identical. Anyways, I am having an argument in another thread about whether or not 10th level spells exist in the core three rulebooks. I am asserting they do not. The SRD (and presumably the ELH) specify to treat a epic level spell as 10th level. I do not believe spells can be raised to "10th level" pre epic, becase the 10th level is not defined anywhere besides the ELH (to my knowledge). Followup in the
following thread for additional commentary as any further comments would not belong in the "ask a simple question, get a simple answer" thread UNLESS someone can cite a book/page entry for 10th level spells in a WotC book.

"Abusing Heighten Spell Effects - Cast Miracle at level 6" http://boards1.wizards.com/showthread.php?t=589587
#4153

redforty

Mar 14, 2007 15:44:49
Regarding Invisibility (the 2nd level spell):

Would casting Grease under an enemy break the invisibility?

(The group has lots of arguments about the indirect/direct effect and the damage/no damage effects, etc...)
#4154

mercury529

Mar 14, 2007 16:10:23
Regarding Invisibility (the 2nd level spell):

Would casting Grease under an enemy break the invisibility?

(The group has lots of arguments about the indirect/direct effect and the damage/no damage effects, etc...)

Absolutely. According to the PHB: "The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe." Therefore since the area includes the foe, it breaks the spell. If you cast it right in front of them as they are charging, that would keep you invisible.

Also please follow the posting guidelines if you would next time (list a question number - "Q####:")
#4155

endofdreams

Mar 14, 2007 18:10:16
Q #1 - Would a monk Drunken master slowly lose his Wisdom Bonus to AC as he gets hammered?
#4156

Maat_Mons

Mar 15, 2007 1:36:15
Q1597: Can a Blood Claw Master’s Pouncing Charge ability be used with natural weapons? Are natural weapons considered to be wielded? Does the ability apply only when wielding exactly 2 weapons, or does it apply when wielding 2 or more?
#4157

lilt

Mar 15, 2007 7:11:53
I think that you actually are required to take the +1 LA from being an Aasimar. The template class rules only apply if you're adding a template. However, the Aasimar is a base creature that you can add templates to, thus making one have to take the full +1 LA.

However, I do remember that a +0 version of the Aasimar had been created by WotC... does anyone still have a link for it?

Did you actually click on the link I gave? Here it is again. There, the Aasimar split into a set of +0LA abilities "equivalent to a human, elf, or other standard PC race" with a racial class level for the level adjustment. As "These racial class levels follow the normal rules for gaining levels in a template class", you are not required to take them in uninterrupted succession.

Also, there's another version of the Aasimar which loses outsider type, it's in the back of the FRCS. Might be useful if you're not wanting outsider polymorph/alter self cheese, or want a nice wisdom, or want an OK wisdom by counteracting the Magic Blooded penalty.
#4158

zendu

Mar 15, 2007 7:29:56
[b]A#1]/b] (ya right)
Drunken masters suffer no negative effects of alcohol, regardless of how much they drink.

Also, there are no written (official) rules on drinking.
#4159

wolfie-kun

Mar 15, 2007 7:46:33
Q1597: Can a Blood Claw Master’s Pouncing Charge ability be used with natural weapons? Are natural weapons considered to be wielded? Does the ability apply only when wielding exactly 2 weapons, or does it apply when wielding 2 or more?

A1597: Pouncing charge should work with natural weapons, but no more than two weapons total.
#4160

zombiegleemax

Mar 15, 2007 10:41:54
Q #1 - Would a monk Drunken master slowly lose his Wisdom Bonus to AC as he gets hammered?

While drunken masters are unaffected by the normal effects of alcohol, using the Drink Like a Demon class feature will reduce your wisdom, and correspondingly, your Wis->AC bonus.
#4161

ksbsnowowl

Mar 15, 2007 12:00:56
Also, there are no written (official) rules on drinking.

Actually, I'm pretty sure there are some rules for drinking in the Arms and Equipment Guide, and I know there are rules for a specific type of Rashemi alcohol in Unapproachable East.

IIRC, the rules in A&EG give dex and wis penalties (damage?) for drinking alcohol. It is (rightly so) treated as a poison.
#4162

zombiegleemax

Mar 15, 2007 14:21:38
I am trying to combine a feat from Complete Arcane with a PrC from Complete Warrior

The Feat is Battle Caster (Complete Arcane pg 75)

The PrC is Spellsword (Complete Warrior pg 79-80)

The prerequisite for Battle caster states 'The Ability to ignore arcane spell failure Chance from armour'

The PrC at 1st level grant the special ability to 'Ignore spell Failure 10%'

This allows the PrC to ignore Spell failure from 'Some' Light Armours (Padded Armour 5% spell Failure & Leather Armour 10% spell Failure) which thus meets the feats prerequisites.

The feats benefits are to allow the character to wear armour one category heavier than normal while still ignoring spell failure chance.

Q1598: Would it be reasonable to assume that the feat allows the character to ignore an extra 15% chance of spell failure, as this would allow someone who could originally Ignore spell failure from 'Some' Light Armours, to now Ignore spell failure from 'Some' Medium armours (Hide Armour 20% Spell Failure, Scale Mail Armour 25% Spell Failure & Breastplate 25% Spell Failure)?

This I feel would be within the intent of the feat, but I would like other opinions.
#4163

ksbsnowowl

Mar 15, 2007 14:59:46
Also, there are no written (official) rules on drinking.

Got a chance to check the sources. Look to page 32 of the Arms and Equipment guide.
#4164

fwib

Mar 15, 2007 15:31:40
Daernet
I am trying to combine a feat from Complete Arcane with a PrC from Complete Warrior

The Feat is Battle Caster (Complete Arcane pg 75)

The PrC is Spellsword (Complete Warrior pg 79-80)

The prerequisite for Battle caster states 'The Ability to ignore arcane spell failure Chance from armour'

The PrC at 1st level grant the special ability to 'Ignore spell Failure 10%'

This allows the PrC to ignore Spell failure from 'Some' Light Armours (Padded Armour 5% spell Failure & Leather Armour 10% spell Failure) which thus meets the feats prerequisites.

The feats benefits are to allow the character to wear armour one category heavier than normal while still ignoring spell failure chance.

Q1598: Would it be reasonable to assume that the feat allows the character to ignore an extra 15% chance of spell failure, as this would allow someone who could originally Ignore spell failure from 'Some' Light Armours, to now Ignore spell failure from 'Some' Medium armours (Hide Armour 20% Spell Failure, Scale Mail Armour 25% Spell Failure & Breastplate 25% Spell Failure)?

This I feel would be within the intent of the feat, but I would like other opinions.
#4165

austinchef

Mar 15, 2007 15:40:27
Q1598: Would it be reasonable to assume that the feat allows the character to ignore an extra 15% chance of spell failure, as this would allow someone who could originally Ignore spell failure from 'Some' Light Armours, to now Ignore spell failure from 'Some' Medium armours (Hide Armour 20% Spell Failure, Scale Mail Armour 25% Spell Failure & Breastplate 25% Spell Failure)?

This I feel would be within the intent of the feat, but I would like other opinions.

A 1598: The example cited specifically states being able to wear "[light|medium] armor" without arcane spell failure. So following the letter of the rules, I'd say no. My ruling as a DM would be if your character can ignore arcane spell failure 20%, then you qualify for the feat and can ignore an additional 10% which can not be applied to shields. This allows a character that can ignore ASF from light armors to instead ignore ASF from all medium armors, and once the character could normally ignore ASF from all medium armor they can then ignore ASF from all heavy armors.
#4166

zombiegleemax

Mar 15, 2007 17:05:36
Q1599: How much does the Thissle down enchantment in races of the wild reduce Arcane spell falure by? Thanks in advance.
#4167

amazing_triangle

Mar 15, 2007 18:43:37
A1599: Thistledown Armor can be the filling in padded armor only. So it can only be "added" to padded armor and it is -5%,making it 405gp +1, +10, 0%. Not an enchantment to armor.
#4168

think0028

Mar 15, 2007 19:36:44
Q1600 (40 squared!): Are there any items that grant a +3 bonus to Knowledge (the planes) checks that a first level character could get?
#4169

zombiegleemax

Mar 15, 2007 21:59:47
A. 1600
A Psycrystal allows for a +3 to a knowledge check.


also BOVD has some rules on drinking, mainly just terran brandy though
#4170

zombiegleemax

Mar 15, 2007 22:04:54
Q1601: there's a prestige class that was released by wizards that got a whirlwind like ability at an early level(like 2nd?). what was it?
#4171

surreal

Mar 15, 2007 22:33:14
A 1601: Perhaps you're thinking of the Warhulk (Miniatures Handbook)?
#4172

zombiegleemax

Mar 16, 2007 9:11:21
A 1601: Perhaps you're thinking of the Warhulk (Miniatures Handbook)?

i know it's not the warhulk. this PrC gets this whirlwind like ability, and then later gets another "greater/improved/better/something" whirlwind like ability.
#4173

think0028

Mar 16, 2007 9:29:14
A. 1600
A Psycrystal allows for a +3 to a knowledge check.

Q1602: That's not an item, that's a feat. I want an item that doesn't require a feat to get that gives +3 to Knowledge (the planes) for a 1st level character.
#4174

dougemes

Mar 16, 2007 10:55:05
Q1602: That's not an item, that's a feat. I want an item that doesn't require a feat to get that gives +3 to Knowledge (the planes) for a 1st level character.

A1602: Masterwork tools (cost of 50gp) for (skill: knowledge: planes) would only be +2. I think you are out of luck at level 1 for a +3 item (sans custom magic items). A 2nd level grey elf wizard character could have 5 ranks in knowledge (planes), spend 2 skill points on the skill trick "collector of stories", have the feat (skill focus: knowledge (planes)), quaff a potion of fox's cunning (300 gp), quaff a potion of heroism (750 gp) and with an normal 20 int have a (+5 (ranks) + 5 (insight) + 5 (stat bonus) + 3 (feat) + 2 (stat bump potion) + 2 (morale potion) + 2 (circumstance from MW tool)) = +24 to the die roll to determine an outsider's weaknesses. Best I can do on the somewhat cheap (costs 1100 gp spent, within a 2nd level char's gold.) You could maybe have him quaff a potion of prayer for a +1 luck bonus as well but that is I think is a non-standard item as well. Might find a better luck bonus from a different level 3 spell somewhere.
#4175

Maat_Mons

Mar 16, 2007 11:10:27
Q1602: That's not an item, that's a feat. I want an item that doesn't require a feat to get that gives +3 to Knowledge (the planes) for a 1st level character.

A1602: If you only need to modify one skill check, a +3 Shard only costs 90gp. (Expanded Psionics Handbook, page 176.) A scroll of Divine Insight would grant a +8 bonus and would cost 150gp. (Complete Adventurer, page 147.)
#4176

zombiegleemax

Mar 16, 2007 20:29:35
Q1603: Im caught between 2 gish builds for an up comming campeghn, over all will a build reaching Bab 17 caster level 18, or one reaching Bab 18 caster level 17 be more powerfull? all other variabes end out the same, both use wizard for casting. Thank you in advance.
#4177

mercury529

Mar 16, 2007 20:47:29
A1603: All things equal, I would probably recommend going 18 CL. Generally, you are in pretty good shape if you have 16 BAB (for the 4 attacks per round). The 1 BAB is generally less important than getting more spells (which you can in turn use to boost your combat abilities).
#4178

zombiegleemax

Mar 17, 2007 1:53:46
Q1604: I have seen this terms in the CO boards but i cant find them in any book.. if you know in wich book they are writen please reply...

the terms are

1.Ability Focus. Virulent Poison

1.Necklace of Natural Attacks

Thanks
#4179

Maat_Mons

Mar 17, 2007 3:42:59
A1604: Ability Focus is from the Monster Manual, page 303. Virulent Poison is from Savage Species, page 40. Necklace of Natural Weapons is from Savage Species, page 58.
#4180

zentinel

Mar 17, 2007 9:21:22
Q1604 - What language do neutral monsters with the "fiendish" template added speak? The template says they go up to 3 int, and so should get a language right? But if they're neither lawful nor chaotic, how to know which language they'll speak, so I can, for example, communicate with a summoned fiendish animal?
#4181

zentinel

Mar 17, 2007 9:31:50
i know it's not the warhulk. this PrC gets this whirlwind like ability, and then later gets another "greater/improved/better/something" whirlwind like ability.

Warmind gets Sweeping Strike at level 5. That's all I've got.
#4182

antendren

Mar 17, 2007 17:10:45
A1601: I don't have access to it, but wasn't there a 3.0 weapon master that did something like that?
#4183

austinchef

Mar 18, 2007 10:02:46
Q1604 - What language do neutral monsters with the "fiendish" template added speak? The template says they go up to 3 int, and so should get a language right? But if they're neither lawful nor chaotic, how to know which language they'll speak, so I can, for example, communicate with a summoned fiendish animal?

A1604The Outer Plane that embodies Neutral Evil is The Bleak Eternity of Gehenna. The inhabitants of Gehenna speak both Abyssal and Infernal. That does not mean that your summoned monster can speak those languages, as their animal physiology may not support speach, but they should be able to understand both languages.
#4184

zombiegleemax

Mar 18, 2007 21:26:13
Q1605- If I have spontaneous spellcasting for divine magic (Favored soul) and I try and cast a spell within 5 feet of an enemy, I think they get an AoO.

My question is does my spell go finish casting before they get the AoO or do I have to make a concentration check?
#4185

Tenebrous_Sage

Mar 18, 2007 21:37:50
Q 1556

I was seeing mention of a feat called improved power attack and supremed power attack, that increased damage bonus per point of bab given up. I have been unable to locate these feats in any of the books, any chance of a bit of help?

Check here.

Q1571: Does anyone remember what the special phylactery is called that splits into many pieces, and one has to destroy all the pieces and kill the lich within a short period of time or they all regenerate?

Are you talking about the epic spell in Champions of Ruin that allows the caster to create additional phylacteries, all of which must be destroyed to prevent the Lich from reforming?

Q1594 : Where are 10th level spells defined in the actual WoTC rulesbooks.
Please do not reference the SRD.

A1594: Ummm... the SRD *is* the rules from the WotC rulebooks. 10th level spells are not defined anywhere, but 10th level slots are defined in the Epic Level Handbook (and identically in the SRD).

Do note that these are different from epic spells, which don't use the numerical spell slot system to handle them at all. Epic spells are also defined both in the Epic Level Handbook and in the SRD.

Hi Tempest,

The SRD != core rulebooks, as it is missing certain tables as well as some text. They are extremely close, but not identical. Anyways, I am having an argument in another thread about whether or not 10th level spells exist in the core three rulebooks. I am asserting they do not. The SRD (and presumably the ELH) specify to treat a epic level spell as 10th level. I do not believe spells can be raised to "10th level" pre epic, becase the 10th level is not defined anywhere besides the ELH (to my knowledge). Followup in the
following thread for additional commentary as any further comments would not belong in the "ask a simple question, get a simple answer" thread UNLESS someone can cite a book/page entry for 10th level spells in a WotC book.

"Abusing Heighten Spell Effects - Cast Miracle at level 6" http://boards1.wizards.com/showthread.php?t=589587

I have to agree with Tempest, the SRD contains all the mechanics in the core rule books (except for the experience tables).

Anyway, rules about tenth level spell slots are contained in the Epic Level Handbook. Lost Empires of Faerun actually talks about 10th level spells, but the information is specific to the Forgotten Realms.
#4186

zombiegleemax

Mar 19, 2007 3:22:20
Can someone provide a link to the Ninja Handbook if there is one and if not can someone start one?
#4187

lilt

Mar 19, 2007 8:49:12
Q1605- If I have spontaneous spellcasting for divine magic (Favored soul) and I try and cast a spell within 5 feet of an enemy, I think they get an AoO.

My question is does my spell go finish casting before they get the AoO or do I have to make a concentration check?

You have two (perhaps three) options:
  • Cast the spell defensively
  • Cast the spell normally
  • Step back and cast the spell

Casting Defensively:
You make a concentration check with a DC equal to 15+Spell Level
If you suceed, teh spell is cast with no AOO
If you fail the enemy still gets no AOO but the spell is not cast and lost

Casting Normally:
You provoke an AOO
If you're missed, you don't need to make a concentration check
If you're hit, you need to make a concentration check with a DC of 10+damage dealt
If you pass, the spell is cast
If you fail, spell is not cast and lost

Taking a 5ft step back isn't always an option. There may be blocking terrain/characters, a sheer drop behind you, or the other area behind you may be threatened (with a reach weapon or by other characters). There are also times when you cannot take 5ft steps, like if you're prone after being tripped or if you've already moved/plan to move in the round.
#4188

surreal

Mar 19, 2007 10:32:40
Can someone provide a link to the Ninja Handbook if there is one and if not can someone start one?

A 1606: Check the first link in my sig.
#4189

zombiegleemax

Mar 19, 2007 12:18:21
Q1607: Where can I find the rules for reducing the price of an item based on limitations like uses per day and alignment restrictions?
#4190

mittenninja

Mar 19, 2007 12:29:11
Q1608:The Shifting Defense stance from ToB is worded rather vaugely and thus provokes a few questions.

- Does the foe have to miss you to take the 5 ft step?
- If not do you still take the damage (because you are no longer in the correct square)?

The flavor text seems to indicate that the damage wouldn't be received on the latter but it is just fluff. Thanks in advance.
#4191

tl

Mar 19, 2007 12:38:58
A1607: right here
#4192

naldor

Mar 19, 2007 16:15:20
Q 1609Are there any rules for extra damage to a charge attack based upon distance charged?

i.e. if you have a move speed of 400 ft / round, and charge into someone, do you do any extra damage? other than lances doing double in a charge and that kind of stuff.
#4193

knightware

Mar 20, 2007 2:32:30
Q1610
I swear I saw a feat some where that added some other stat to an undead creatures HP.

Can anyone tell me what this feat was
#4194

Tempest_Stormwind

Mar 20, 2007 8:20:30
Q1610
I swear I saw a feat some where that added some other stat to an undead creatures HP.

Can anyone tell me what this feat was

A1610: That'd be Unholy Toughness; it isn't a feat but rather a racial ability. It works with Charisma.
#4195

Acrid

Mar 20, 2007 8:29:41
Q1611
There is a shadowhand maneuver that lets you teleprot as a swift action, can i make an attack after i do that? if not, is there a way to do it?
#4196

zombiegleemax

Mar 20, 2007 9:02:37
A1611: The Teflammar Shadowlord PRC lets you full attack after using any dimension door like ability, such as shadow jaunt, etc. Check out Sir Bamfsalot in the ToB Build Compendium.

I'm away from the book at the moment, but unless it says -as dimension door- in a reference then yes, you still have the option to move and/or attack.
#4197

tl

Mar 20, 2007 9:42:18
Q1612: I looked through Surreal's list of threads and i couldn't find any dedicated to 9th-level-spells-in-10-level-PrC thread, like the one for double casting classes. is there such a thread and which such PrCs are good?
Q1613: do bonuses to strength checks (like that from Mauling gauntlets, MoI) affect grapple checks?
Q1614: which is the quickest/easiest/best way to get access to Rapidstrike (Drc; p.73) (a.k.a. aberration, dragon, elemental, magical beast, or plant type), besides half-dragon without changing race?
edit: clarification [without changing race]: other then race (build is planned for a thri-kreen).
Q1615: is there a way to activate a wand with a swift casting time spell as a swift action?
#4198

zombiegleemax

Mar 20, 2007 11:26:25
Q1616: If a spelltheif steals a spell effect, and then dispels it while active on himself, will the effect eventually return to the orignal caster, or is it gone for good?

(sorr this has been covered before... If there is a thread reference, please point me to it.)
#4199

lilt

Mar 20, 2007 13:10:08
IDHMBWM, but I'll take a stab at these ones:

A1611: I'm positive that it doesn't reference Dimension Door and thus it does allow you to teleport then act. (Dimension Door specifically ends your turn)
A1613: Grapple checks are not strength checks, so unless the bonus is appled to both strength checks and grapple checks then it wouldn't apply.
A1614: There's always the Elan race in the XPH/SRD. They're Abberations.
#4200

zombiegleemax

Mar 20, 2007 13:52:49
A1614: Dragonwrought Kobolds
A1615: According to the artificer handbook, an artificer or someone with metamagic spell trigger can quicken one. The problem is the 'rules' say activating a wand is a standard action. Check your DM though, because iirc Complete Arcane has swift spell wands pre-generated, which makes little sense by the rules.
#4201

crimsondeath

Mar 20, 2007 14:33:13
Q1617: In what book or errata was the rule introduced that activating a spell-trigger item (such as a staff or wand) always requires at least a standard action?
#4202

lilt

Mar 20, 2007 17:01:25
A1612: I'm not aware of any such thread. There are 4 classes that I'm aware of in WOTC books that give 9th level spells over 10 levels. It's not a guide, but there are some notes:
  • Apostle of Peace (BoED)
    You need to be peaceful and impoverished, but given the power of the various vows it's proably fairly powerful. Can be mixed with VoP Monk/Sacred Fist, but the need to not kill can really cramp style sometimes (yours, the DM's, the other players, ETC).
  • Beholder Mage (Monsters of Faerun)
    Entry is possible by using Polymorph Any Object to turn yourself permenantly into a Beholder. Noteable as the only Arcane casting class on this list, but good luck finding a DM who'll let you play one!
  • Divine Crusader (CD)
    Limited optimisation potential due to the late entry requirements (+7BAB) and small spell list (only one spell known per level makes the Sorcerer look versatile). To optimise, use a versatile domain (like the Spell domain for Anyspell), consider adding spells & domains.
  • UrPriest (BoVD & CD)
    Probably the most commonly optimised one on this list, and aside from the Beholder Mage (the entry into which is somewhat cheesy/tennuous to say the least) it is the PrC you can get into the fastest. You also get a wide spell selection and get Rebuke Undead for Divine MM cheese potential. The other class abilities are nice, but most optimisers will ditch it after the 2nd level or so in favour of Mystic Theurge, Sacred Fist, or some other PrC.

    It's noteable that although there are issues with qualifying for divine casting PrCs such-as Contemplative and Divine Disciple with it, the Adaptation section in CD allows for alternative flavours of Divine Disciple which may be more appropriate.

Q1616: If a spelltheif steals a spell effect, and then dispels it while active on himself, will the effect eventually return to the orignal caster, or is it gone for good?

A1616: I'd rule that a spell dispelled with Dispel Magic does not return to the original caster. This is because Dispel Magic says that the spell ends as if the duration has expired, and Steal Spell Effect says that the spell does not return if the duration has expired.
Q1617: In what book or errata was the rule introduced that activating a spell-trigger item (such as a staff or wand) always requires at least a standard action?

A1617: It's in the Core DMG/SRD. It's not Errata, it's in the magic items section. See the SRD on Using Items
#4203

Harliquinn

Mar 20, 2007 18:16:26
Q1618
1) Can the various Meta-Supernatural Ability Feats from Tome of Magic be used with Maneuvers in Tome of Battle which are supernatural?
2) If so, are they considered worth it for 1/day effects?

Harliquinn
#4204

lilt

Mar 20, 2007 18:41:35
Q1618
1) Can the various Meta-Supernatural Ability Feats from Tome of Magic be used with Maneuvers in Tome of Battle which are supernatural?
2) If so, are they considered worth it for 1/day effects?

I'd say Yes and Probably Not, although I think there may be exceptions.
1/day Empower is reasonably nice but IMHO Martial Adepts have other, better, options out there.
The exceptions might arise if there are supernatural stances that you could use for long periods that might gain a lot from being Empowered or Widened or something, but I can't think of many that would synergise all that well.
#4205

domenic

Mar 21, 2007 18:40:26
Q1619: since a druid retains his type and subtype when he wild shapes, can a humanoid druid benefit from someone else using a wand of enlarge person on him? This obsoletes animal growth a bit, yes??
#4206

adecoy95

Mar 21, 2007 20:27:31
Q1620: where do i find the "Skillfull" enchantment for a weapon?, it gives anyone that weilds it proficency in the weapon and a 3/4 base attack bonus if they dont already have better.
#4207

zombiegleemax

Mar 21, 2007 20:30:42
A1620: Complete Arcane, p144
#4208

adecoy95

Mar 21, 2007 20:34:48
A1620: Complete Arcane, p144

thanks
#4209

darklich528

Mar 21, 2007 21:22:40
Does my Animal Companion level up based on my Druid levels only?

If I'm level 6 Druid / 5 Master of Many Forms, is my Animal Companion's level advancement as if I were level 6 or level 11?
#4210

edea

Mar 21, 2007 21:50:01
Q 1621:

What ways are there for a Human to replace a rogue's trapfinding with an alternative class feature? All I'm coming up with is limited to changelings (who RAW apparently cannot take anything with "Human or Doppleganger" as a requirement).
#4211

domenic

Mar 21, 2007 22:00:32
Does my Animal Companion level up based on my Druid levels only?

If I'm level 6 Druid / 5 Master of Many Forms, is my Animal Companion's level advancement as if I were level 6 or level 11?

Only based on druid levels or levels in classes that specifically advance your animal companion. So for example, planar shepherd specifically says "your planar shepherd levels stack with your druid levels for the purposes of determining the abilities of your animal companion." But MoMF has no such text, so it doesn't.

The best evidence for this I can see, besides the above contrast, is that the animal companion abilities table uses the phrase "Class Level."

So to answer your specific question, as if you were level 6.
#4212

domenic

Mar 22, 2007 2:41:31
Q1622: can you make a touch attack with a reach weapon? E.g. for a tome of battle maneuver that specifies a range of "touch," can you use a spiked chain for 10 foot-away "touch"? What about if you have aberration blood + inhuman reach? What about with both (20 foot range with reach weapons, 10 foot range normally)?
#4213

elderich

Mar 22, 2007 17:12:05
A1617 is in error.
The Spell Compendium attempted to change the rules for activating a magical item to a standard action.
The DMG states a quickend spell effect in a magical item is a free action to activate.
#4214

lilt

Mar 22, 2007 18:29:59
A1617 is in error.
The Spell Compendium attempted to change the rules for activating a magical item to a standard action.
The DMG states a quickend spell effect in a magical item is a free action to activate.

True, but it's noteable that does nothing for spells that are originally swift-cast as the basic wand rules override the original casting time of the spell.
#4215

elderich

Mar 22, 2007 19:44:01
True, but it's noteable that does nothing for spells that are originally swift-cast as the basic wand rules override the original casting time of the spell.

The DMG says any spell from a wand is a standard action, or longer if the spell is a longer spell. It also says it is shorter if it is a shorter spell (quickened), such as a quickened spell.

Thus the sage has said that a spell takes the same time to cast from a wand as the spell itself. The 3.5 FAQ says...
The sections on spell completion and spell trigger items should include the caveat that activating the item takes as long as casting the stored spell would take.

The Spell Compendium cannot errata the main FAQ.
#4216

domenic

Mar 22, 2007 19:47:13
I would say that it can and does. Spell Compendium is an actual book---thus official---whereas the FAQ is just a supplement reflecting the whims of the Sage.
#4217

kvantum

Mar 23, 2007 3:57:29
Q1623: Does the Rapid Shot feat stack with the Speed weapon enchantment? For example, a 16th level fighter with the Rapid Shot feat and a +1 Speed Longbow would have how many attacks a round in a full action, 5 or 6?
#4218

lilt

Mar 23, 2007 7:57:35
Q1623: Does the Rapid Shot feat stack with the Speed weapon enchantment? For example, a 16th level fighter with the Rapid Shot feat and a +1 Speed Longbow would have how many attacks a round in a full action, 5 or 6?

Yes, it stacks. He'd thus have 6 attacks.
#4219

zombiegleemax

Mar 23, 2007 11:35:27
Can I chain spell Greater Magic Weapon?
#4220

Pauper

Mar 23, 2007 13:45:47
(Q1624) Can I chain spell Greater Magic Weapon?

A1624 Yes - Chain Spell requires that the spell have a single target and a range greater than touch. Greater magic weapon can be cast in single-target mode (1 weapon) and has a range of Close, so it qualifies.

A nit-picky DM might rule that you can't enhance projectiles using a Chained greater magic weapon, since that's technically not a single target. Other DMs might rule that a group of 50 projectiles, as long as they're all together (as required in the text of greater magic weapon counts as a single target. YMMV.

--
Pauper
#4221

fwib

Mar 23, 2007 14:00:04
Q1620: where do i find the "Skillfull" enchantment for a weapon?, it gives anyone that weilds it proficency in the weapon and a 3/4 base attack bonus if they dont already have better.

Complete Arcane, page 144. It is a +2 enhancement, very useful for such persons as War Hulk/Survivors
#4222

Reyemile

Mar 23, 2007 14:06:33
Q 1625 Where do Dragonwrought Kobolds come from, and what makes them so good?
#4223

rolandstjude

Mar 23, 2007 16:15:01
Q.1626 Can a creature jump underwater? Or are feats like Leap Attack and ToB Maneuvers requiring jumping worthless underwater? (And I'm curious about both while on the sea floor and while swimming.)
#4224

khaim

Mar 23, 2007 16:46:39
Q1622: can you make a touch attack with a reach weapon? E.g. for a tome of battle maneuver that specifies a range of "touch," can you use a spiked chain for 10 foot-away "touch"? What about if you have aberration blood + inhuman reach? What about with both (20 foot range with reach weapons, 10 foot range normally)?

If the touch attack allow you to use a weapon to make the touch, then yes. Note that most touch attacks are made with your hand (for example, all spells with a range of "touch"; see here). Given that it's a touch attack from ToB, you probably can use a weapon, but it really depends on the wording.
#4225

think0028

Mar 23, 2007 17:04:16
Q 1621:

What ways are there for a Human to replace a rogue's trapfinding with an alternative class feature? All I'm coming up with is limited to changelings (who RAW apparently cannot take anything with "Human or Doppleganger" as a requirement).

RFI (Request for Further Information) 1621: Rather specific question, isn't it? Are you trying to get into Chameleon, perchance? If so, then Changelings qualify: see the web preview.
#4226

edea

Mar 23, 2007 17:32:07
RFI (Request for Further Information) 1621: Rather specific question, isn't it? Are you trying to get into Chameleon, perchance? If so, then Changelings qualify: see the web preview.

Actually, I wanted to make a Rogue 6/Factotum 1/Uncanny Trickster 3/Exemplar 10 build as an attempt on a skillmonkey, but Rogues and Factoti both get trapfinding, so I wanted to find a way to reduce overlap.

Is there any published material for changelings being able to take Able Learner? Would lose a few skill points, but maybe that's a better racial choice :| ...
#4227

think0028

Mar 23, 2007 18:03:42
Actually, I wanted to make a Rogue 6/Factotum 1/Uncanny Trickster 3/Exemplar 10 build as an attempt on a skillmonkey, but Rogues and Factoti both get trapfinding, so I wanted to find a way to reduce overlap.

Is there any published material for changelings being able to take Able Learner? Would lose a few skill points, but maybe that's a better racial choice :| ...

Gaaah. I want to say that it's either in there somewhere or in Races of Eberron, but I can't find it.
#4228

zombiegleemax

Mar 23, 2007 19:06:51
Q. 1627
are skill tricks from the complete scoundrel chosen as feats?
#4229

zombiegleemax

Mar 23, 2007 19:32:07
Q. 1627
are skill tricks from the complete scoundrel chosen as feats?

A1627: they cost 2 skill points a pop. Some have prerequs.
#4230

crow04

Mar 23, 2007 19:57:41
Q 1625 Where do Dragonwrought Kobolds come from, and what makes them so good?

A1625: they are from races of dragon. they are good because of a loophole that lets them take epic feats. (they have the dragon type, dragons can take epic feats when they reach the old age category)
#4231

zombiegleemax

Mar 23, 2007 20:52:19
Q. 1628

is there any way to wear armour, without it counting as wearing armour ?
Canny defense Iaijitsu master (oriental adventures) only work when nor wearing armour, but i was hoping to somehow add in the blurring special ability (20% miss chance) from shinning south. Is there any way to do this?
Does a buckler count as wearing armour? so can still attack
#4232

domenic

Mar 23, 2007 20:58:07
Q. 1628

is there any way to wear armour, without it counting as wearing armour ?
Canny defense Iaijitsu master (oriental adventures) only work when nor wearing armour, but i was hoping to somehow add in the blurring special ability (20% miss chance) from shinning south. Is there any way to do this?
Does a buckler count as wearing armour? so can still attack

Would a cloak of displacement, minor work for you?

To answer the more general question, there are many ways of getting "armor-ish" things (psychokinetic skin or a warforged body feat come to mind), but I don't know any that would let you enchant it while still not denying the class ability.
#4233

zombiegleemax

Mar 23, 2007 20:59:30
Would a cloak of displacement, minor work for you?

To answer the more general question, there are many ways of getting "armor-ish" things (psychokinetic skin or a warforged body feat come to mind), but I don't know any that would let you enchant it while still not denying the class ability.

yeh, i'm pretty much looking for something i can add an armour enchatment to that won't take away the class ability, would a buckler work? can you put armour special abilities on cloaks? - i.e. could you have a blurring cloak of charisma?
#4234

edea

Mar 23, 2007 21:11:33
Q 1629:

Sizing and fleshgrinding are properties that both require command words for activation (so I would not necessarily have to be holding the weapon?). If I have a weapon with these two properties on it, and I use a standard action to successfully attack an enemy with it, could I activate fleshgrinding (a free action according to MIC), and then after having let go of the weapon use a swift action to activate the sizing property, to change its size from Medium to Colossal? Can I do this with a dancing weapon (while it's dancing)?
#4235

zombiegleemax

Mar 23, 2007 22:06:32
Q. 1630

If you have blurring on an armour (20% miss chance) and they roll a 20 on their to hit, do they automatically hit or do they still need to roll the to see if they miss from blur?
#4236

jaronk

Mar 23, 2007 22:20:28
Q. 1628

is there any way to wear armour, without it counting as wearing armour ?
Canny defense Iaijitsu master (oriental adventures) only work when nor wearing armour, but i was hoping to somehow add in the blurring special ability (20% miss chance) from shinning south. Is there any way to do this?
Does a buckler count as wearing armour? so can still attack

A 1629

Yes, it's possible. You can just enchant your shirt. It uses up the armour slot, but doesn't actually count as armour.

You can also enchant Bracers of Armour (See AoE for details).

JaronK
#4237

zombiegleemax

Mar 23, 2007 22:22:32
Q. 1631
(sorry to ask so many questions all at once)

risen martyr (BoED) - does the lv 0 count as a level? i.e. if you went e.g. fighter 19, risen martyr 1 would you be lv 1 risen martyr or level 0 risen martyr?
#4238

khaim

Mar 23, 2007 22:26:50
Q. 1630

If you have blurring on an armour (20% miss chance) and they roll a 20 on their to hit, do they automatically hit or do they still need to roll the to see if they miss from blur?

They must still check for blur. Automatic hits are only for the attack roll vs AC; miss chances for concealment/blindness are separate.
#4239

jaronk

Mar 23, 2007 22:44:09
Q. 1630

If you have blurring on an armour (20% miss chance) and they roll a 20 on their to hit, do they automatically hit or do they still need to roll the to see if they miss from blur?

A 1630

They need to roll for the blur miss chance.
#4240

jaronk

Mar 23, 2007 22:45:15
Q. 1631
(sorry to ask so many questions all at once)

risen martyr (BoED) - does the lv 0 count as a level? i.e. if you went e.g. fighter 19, risen martyr 1 would you be lv 1 risen martyr or level 0 risen martyr?

A1631

The level 0 part overlaps with your last level of another class. Thus, a 20th level character in that case would be a Fighter 19/Risen Martyr 1. As to why he's a Fighter 19... well that's a whole other issue.

JaronK
#4241

zombiegleemax

Mar 24, 2007 1:46:39
A 1629

Yes, it's possible. You can just enchant your shirt. It uses up the armour slot, but doesn't actually count as armour.

You can also enchant Bracers of Armour (See AoE for details).

JaronK

Q. 1632
a) what's AoE
b) so does this mean that you could make a shirt of heavy fortification?
woudl it be: shirt (free), master work (+150gp) +1 +Heavy fortification (total +6)(+36,000gp) = 36,150gp ?
#4242

Tenebrous_Sage

Mar 24, 2007 1:56:55
I'm not sure for what AoE stands (supplement-wise anyway), but Tome and Blood contains the rules that you seeks, as does, I believe, Arms and Equipment Guide.
#4243

zombiegleemax

Mar 24, 2007 2:32:03
I'm not sure for what AoE stands (supplement-wise anyway), but Tome and Blood contains the rules that you seeks, as does, I believe, Arms and Equipment Guide.

tried looking in both and still can't figure it out
#4244

Tenebrous_Sage

Mar 24, 2007 2:43:19
tried looking in both and still can't figure it out

I don't have a page number, but I know there is a sidebar about adding armor properties to Bracers of Armor in Tome and Blood.
#4245

tl

Mar 24, 2007 6:38:40
Q1633: so what's the verdict? can I use Wand of X, Swift as a swift action?
Q1634: I know there are ways to use your own spells per day instead of wand charges, but can I recharge one?
Q1635: few whip and/or fire lash questions... can I shape more Fire Lashes? is it considered a spell-like effect or weapon (for SA, kensai's Signature Weapon...) would attacking with it provoke like attacking with a whip? how can I threaten with a whip? what's with whip's reach; is it triple base or what?
#4246

kanenfawder

Mar 24, 2007 9:41:51
Q1636: So I've seen some argument about what Freedom of Movement actually does. "enables... to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement..." Some people say that the wording implies that mundane things that impede movement would be ignored as well (sugh as medium or heavy load and armor). What say ye, optimizers?
#4247

dpskane

Mar 24, 2007 11:12:33
Q1637: permanencied spells that are dispelled, are lost, aren't they? so if i have a nasty DM then permanency spells could be just another way to expend XP for nothing, right?
#4248

fuzzyrabbitstrikesback_dup

Mar 24, 2007 22:25:27
Q1638 - How does using the feat Adaptive Style affect your readied maneuvers? Specifically, does this feat give you another way of refreshing all of your maneuvers? Or, if a maneuver can only be used once per encounter w/o recovering it, does this simply let you use more of your Known Maneuvers?
#4249

wingedcoyote

Mar 24, 2007 23:52:20
Since I haven't gotten my hands on the Magic Item Compendium yet...

Q1639: Would a Runestave let a Duskblade cast spells not on his list? Could he channel them?

Q1640: Is there any RAW way to have a Runestave not take up a hand? Maybe something along the lines of the wand hilt?

Q1641: Would an immediate-action spell cast from a Runestave still take only an immediate action?
#4250

zombiegleemax

Mar 25, 2007 6:48:50
Q1642: Are spontaneously domain casted cure spells empowered by Radiant Servant of Pelors class ability?
#4251

surreal

Mar 25, 2007 13:17:11
Q1635: few whip and/or fire lash questions... can I shape more Fire Lashes? is it considered a spell-like effect or weapon (for SA, kensai's Signature Weapon...) would attacking with it provoke like attacking with a whip? how can I threaten with a whip? what's with whip's reach; is it triple base or what?

A 1635: The fire lash rules are fuzzy and ultimately come down to whether your DM treats it for all purposes as a regular whip except for the damage and touch attacks which are explicitly specified. (this is the simplest option, but also the weakest)

Q1637: permanencied spells that are dispelled, are lost, aren't they? so if i have a nasty DM then permanency spells could be just another way to expend XP for nothing, right?

A 1637: Correct. On the other hand, you have such lovely options like Divine Metamagic...
#4252

randomsyllable

Mar 25, 2007 13:23:32
Q1643: Are there ways to prevent true seeing from revealing your true form if shapechanged?
#4253

fwib

Mar 25, 2007 14:13:12
Q1643: Are there ways to prevent true seeing from revealing your true form if shapechanged?

There is an Eberron magic item that fools True seeing etc. into seeing a specific different form (so it had better be the one you have changed into)
#4254

sharp_claw

Mar 25, 2007 15:04:10
Q1644

How exactly to Bloodline levels stack with Initiator level? According to the SRD:
Include the character's bloodline level when calculating any character ability based on his class levels (such as caster level for spellcasting characters)...

So you add Bloodline to IL, sure; but do you also gain a bonus b/c Bloodline class levels aren't initiator levels? I.e, does an Warblade 4/Intermediate Bloodline 2 have an IL of 6, or 7? Thanks.
#4255

fwib

Mar 25, 2007 15:32:50
Q1644

How exactly to Bloodline levels stack with Initiator level? According to the SRD:
So you add Bloodline to IL, sure; but do you also gain a bonus b/c Bloodline class levels aren't initiator levels? I.e, does an Warblade 4/Intermediate Bloodline 2 have an IL of 6, or 7? Thanks.

It depends on how you interpret the verbiage.
Include the character’s bloodline level when calculating any character ability based on his class levels...

Could mean that if you had a Ftr1/Bbn1/Rng1/Abc1/Def1/Ghi1/Bloodline3/Crusader1/Warblade1/Swordsage1 for example, then your Initiator level for Crusader/Warblade/Swordsage would be: 8*(1+3)/2 + 4 = 20 - at character level 12. (8 other classes, each with 1 level, plus 3 from the bloodline, thus 4 each, add them together gets 32, halve them gets 16, plus 1 for the initiator class, plus 3 from the bloodline gives 20) Thus granting you access to maneuvers very early.

On the other hand, your DM might rule that you only get to add the bloodline levels once, which would make them nearly useless, given the cost of them.

[edit] Realized that your original question was not actually answered.... ... I don't think that bloodline levels count as class levels, so the answer in that case would be '6'


[edit2] Since there is wording that classifies bloodline levels as 'class levels' they contribute too, so the IL of the example 12-level build would in fact be 23.... I think.
#4256

sharp_claw

Mar 25, 2007 16:12:36
I don't think that bloodline levels count as class levels, so the answer in that case would be '6'

I'm not so sure; again from the SRD:
Before a character with a bloodline reaches the indicated character level, he must take one class level of "bloodline."

Seems pretty explicit to me that Bloodlines count as a class. But you're right; the wording is unclear, so I suppose it falls to the DM to have, in the example I stated above, the 2 Bloodline levels count as 2 Initiator levels or 3.
#4257

Tenebrous_Sage

Mar 25, 2007 16:34:05
Since I haven't gotten my hands on the Magic Item Compendium yet...

Q1639: Would a Runestave let a Duskblade cast spells not on his list? Could he channel them?

Q1640: Is there any RAW way to have a Runestave not take up a hand? Maybe something along the lines of the wand hilt?

Q1641: Would an immediate-action spell cast from a Runestave still take only an immediate action?

A1639: No

A1640: None of which I am aware. A runestaff is, essentially, a staff that functions in a slightly different manner (they are even made through the Craft Staff feat). If there is a RAW way to accomplish what you want for a staff then it should work for a runestaff, otherwise you're SOL.

A1641: Yes, it is explicitly stated that the casting time of a spell cast from a runestaff is the same as the normal casting time of the spell.
#4258

celloshane

Mar 25, 2007 16:38:48
A1639 - No. I don't have MIC either but the question is answered here.
#4259

fwib

Mar 25, 2007 17:46:00
Seems pretty explicit to me that Bloodlines count as a class. But you're right; the wording is unclear, so I suppose it falls to the DM to have, in the example I stated above, the 2 Bloodline levels count as 2 Initiator levels or 3.

OK, good spot. In that case, the Warblade4/Bloodline2 has an IL of 4(warblade)+2(bonus to warblade class level from bloodline) + 1/2(2(bloodline)+2(bonus to bloodline class level from bloodline) = 8

Arguably
#4260

tetujin

Mar 25, 2007 19:26:15
Q1645 - Is there a anything along the lines of a Reduce Monster spell? Or perhapses a magic item that reduces you one size while you have it on? I searched the Rule Tracker and didn't come up with anything.
#4261

zombiegleemax

Mar 26, 2007 0:42:23
Q. 1646

Whisperknife from races of the wild at lv 8 gets superior catch, allowing extra attacks with a throw returning weapon

does this mean that this ability reduces the returning time from - unitl just before the next round, to an immediate after the attack?
#4262

rashomon

Mar 26, 2007 10:59:02
Q 1647: As a ranger with the Sword of the Arcane Order feat, do I get to determine bonus spells based on my Intelligence modifier? Does being able to prepare wizard spells on my ranger spell slots allow me to use arcane wands?
#4263

gorthawar

Mar 26, 2007 16:13:12
Q1648: Does being native outsider type (through race, monk20, feat or prc) give simple and martial weapon proficiencies?
Thx
Gorthawar
#4264

endofdreams

Mar 26, 2007 17:09:55
Question 1649 - Where can the feat Jotenbrund(sp?) be found?

Question 1650 - Where is the superior unarmed strike feat?

Question 1651 - assuming you take the feats Earth's Embrace and Round about Kick, is it within the rules to crit twice providing two successful grapple checks(Similar to the iaijutsu master's echoes of the edge class ability)

Question 1652 - IF question 3 is feasible, would the pinned opponent be given another chance to break the pin?

Thank you
#4265

tetujin

Mar 26, 2007 17:46:14
Endofdreams: Please observe the question and answer posting guidelines. Your questions should be Q1649-1653.

A1649 - Races of Faerun, page 166

A1650 - Tome of Battle: Book of Nine Swords
#4266

zombiegleemax

Mar 26, 2007 19:14:31
Q1654: Can a bloodstorm blade use actions that are Attack equivelent In cnjuction with his blood storm blade abilitys (asuming an apropriate weapon. Eg could a Spiked chain weilding Blood storm blade make a trip atempt against every foe in range usubf Blade storm? or trip at a distance with Lightning Ricochet?
#4267

psly4mne

Mar 26, 2007 21:00:37
A1654: Ring of Reduction. Works on any creature, continuous effect. 20k gp. LoM 130.
#4268

lilt

Mar 27, 2007 7:31:24
Q1648: Does being native outsider type (through race, monk20, feat or prc) give simple and martial weapon proficiencies?

Yes. Some people get them confused with the features of racial hit dice, as otherwise it's more common to get proficiency with all martial weapons from class levels, but this is not the case.

According to the MM/SRD: They are traits of the outsider type rather than racial hit dice, meaning that you do get them.
#4269

lilt

Mar 27, 2007 7:46:04
Q.1626 Can a creature jump underwater? Or are feats like Leap Attack and ToB Maneuvers requiring jumping worthless underwater? (And I'm curious about both while on the sea floor and while swimming.)

I asked Custserv about this a while back, specifically asking with reference to the bonuses on jump checks from high movement speed and jumping whilst flying. I don't have the message at-hand to quote right now, but the general gist was that when jumping you use the modifier for the move mode you're in at the time. IE:
You can jump whilst flying
A fast swimmer (IE: a Tojanida) moving across the water's surface can jump and uses their swim speed to determine the jump bonus.

It wasn't discussed, but I don't think it's unreasonable to assume that normal characters can 'jump' whilst swimming on the surface. If they have no swim speed, however, then they'd take big penalties from move speed. Perhaps even treatign it as a 0ft base. If they don't have the swimming ability to move first, then they're also treated as performing a standing jump which increases the DC.

I personally wouldn't allow it on the sea floor any more than I'd allow a character with a burrow speed to jump whilst underground.
#4270

surreal

Mar 27, 2007 10:37:58
(partial) A 1616: I think Stormwrack has rules for jumping from the water into the air. I think the rules governing the jump are all the same, but you take a -10 to the jump check or something like that.
#4271

zombiegleemax

Mar 27, 2007 11:08:19
Q1655a
Can i deal natural attack damage instead of unarmed damage in grapple?
Q1655b
Does improving unarmed damage improve natural attack damage?
#4272

utik

Mar 27, 2007 12:01:04
Q 1656 How can I raise a wizard (or sorcerer) type of character's attack bonus beyond the basics dexterity, feats (weapon focus, that I don't wat to spend) and true strike?
Q 1567 How to crunch some more feats into the simple sorceress/incantatrix build?
#4273

lilt

Mar 27, 2007 12:09:27
Q 1656 How can I raise a wizard (or sorcerer) type of character's attack bonus beyond the basics dexterity, feats (weapon focus, that I don't wat to spend) and true strike?

Find some way to get proficiency with all martial weapons then go into Eldrich Knight? There are other casting PrCs with better BAB too. You might want to do a search on these forums for the term "gish", you'll find a lot more info and many very powerful builds. Often you'll lose a level of casting, and being a gish isn't quite as good as being a full combat character as you'll probably not have as many HP, but the buffs can help.

A lot depends on your books available and level you start at.
Q 1567 How to crunch some more feats into the simple sorceress/incantatrix build?

Maybe some flaws? The rules can be found in Unearthed Arcana or in the Variant Rules section of the hypertext SRD.
#4274

duncs

Mar 27, 2007 17:37:22
To quote the Artificer Guide 2.0:

You get +2 on UMD checks if you've activated the device previously

Where can I find this rule?
#4275

think0028

Mar 27, 2007 17:58:54
To quote the Artificer Guide 2.0:

You get +2 on UMD checks if you've activated the device previously

Where can I find this rule?

Under Activate Blindly under UMD, and please label your questions.
#4276

crimsondeath

Mar 27, 2007 18:27:12
Q1655a
Can i deal natural attack damage instead of unarmed damage in grapple?
Q1655b
Does improving unarmed damage improve natural attack damage?

A1655a: Make attack rolls with your natural weapons at a -4 penalty instead of making grapple checks.

A1655b: No. You have to increase your size, or improve your natural weapon damage directly.
#4277

sharp_claw

Mar 27, 2007 21:57:34
Q1658

Where's the Sweeping weapon special ability?
#4278

zombiegleemax

Mar 28, 2007 0:48:14
Q. 1659
do multiple crippling strikes stack?
rogue and bloodhound etc? 4 str damage?
#4279

surreal

Mar 28, 2007 1:50:22
Q. 1659
do multiple crippling strikes stack?
rogue and bloodhound etc? 4 str damage?

A 1659: As far as I am aware, yes... but it's debatable.
#4280

surreal

Mar 28, 2007 1:51:25
Q1658

Where's the Sweeping weapon special ability?

A 1658: Magic of Faerun
#4281

shadowforged

Mar 28, 2007 8:59:18
Q1660
Does the class feature "ferocity" for barbarian from cityscape web enhancement 1 allow you to take feats that require rage? (examples include "reckless rage" & "extra rage")
If somebody asked this before, sorry I couldn't find the Question/answer
#4282

mdsummer

Mar 28, 2007 9:26:29
Q1661. Asked before, but again, if I take a level in Incantatrix (Player's Guide to Faerun), can I cast spells I had in my new prohibited school? I understand the 3.0 Incantatrix (Magic Of Faerun) had the additional text, but it seems to be missing on the 3.5 Incantatrix. (In addition, they're listed as different Extraordinary abilities).
#4283

frasmage

Mar 28, 2007 12:17:23
Q. 1659
do multiple crippling strikes stack?
rogue and bloodhound etc? 4 str damage?

A1660 yes, damage piles up. Anywhere it says damage, and not penalty, stacks
#4284

surreal

Mar 28, 2007 14:42:55
Q1660
Does the class feature "ferocity" for barbarian from cityscape web enhancement 1 allow you to take feats that require rage? (examples include "reckless rage" & "extra rage")
If somebody asked this before, sorry I couldn't find the Question/answer

A 1660: It depends if the prereqs specifically require rage or "rage-like ability". All things considered, it's a reasonable houserule to let them work together, as long as there are no weird rule hiccups (DM caveat and all that).
#4285

Khan_the_Destroyer

Mar 28, 2007 19:20:19
Q1662: Where can I find the rules for holding a weapon with more than two hands? I remember reading that a creature with more than two arms can have a higher strength bonus to damage if he held the weapon with more than two arms.
#4286

noldorforce

Mar 28, 2007 19:25:52
Q1663a: There's a feat somewhere in a Dragon magazine that allowed arcane spells to be prepared as divine and vice versa. It also gave a -1 CL penalty to those spells. What was it, and which issue was it in?

Q1663b: Is it in the Dragon Compendium?

A1662: Look in Savage Species on page 42. Each extra hand allows for an additional half of your Strength bonus to be added to damage. One-handed weapons can be built to accept up to four hands, and two-handed weapons can be built to accept up to eight hands. Light weapons (useful for stuff like diopsids) can be built to accept up to two hands.
#4287

zombiegleemax

Mar 28, 2007 19:56:13
Q1664: Is an Ilumanan (RoD) with a word that lets them use an atribure other than Int/cha/Wis for there bonus spells still limited by the usual atribute for the highest level spell they may cast, dcs ect?

E.g. An Illumanan wizard, lv 20 has a Dex of 19, an int of 11 and the Uurkrau word from his power sigils, would he be able to cast 9th lvl spells, and add +4 to his save Dcs, or be limited to 1st lvl spells due to his low inteligence?
#4288

frasmage

Mar 29, 2007 6:52:53
Q1664: Is an Ilumanan (RoD) with a word that lets them use an atribure other than Int/cha/Wis for there bonus spells still limited by the usual atribute for the highest level spell they may cast, dcs ect?

E.g. An Illumanan wizard, lv 20 has a Dex of 19, an int of 11 and the Uurkrau word from his power sigils, would he be able to cast 9th lvl spells, and add +4 to his save Dcs, or be limited to 1st lvl spells due to his low inteligence?

A1664 yes
#4289

lilt

Mar 29, 2007 7:42:35
A1664 yes

Perhaps I can clarify things a bit further:
The Int 11/Dex 19 Illumian Wizard 20 with the UurKrau word can only cast 1st level spells. He does get all the spell slots due to a 20th level wizard, including 9th level slots and bonus spells from Dex, but can only use them to cast 1st level spells.

He can also use the high level slots to cast metamagiced spells as long as the spell slot is not increased beyond first, so heighten spell is out but most of the others are in.

He uses his attibute modifier of +0 to determine save DC, so he's probably better going for spells that offer no save but use ranged touch attacks.
#4290

zombiegleemax

Mar 29, 2007 7:53:32
Q1665: As a Scout/ranger how can I get full attack plus skirmish? (aka what are the ways to get a ten foot step. I remember tumble check 40 and something about monks? Thanks)
#4291

taeldrin_laesrash

Mar 29, 2007 8:22:06
Q1663a: There's a feat somewhere in a Dragon magazine that allowed arcane spells to be prepared as divine and vice versa. It also gave a -1 CL penalty to those spells. What was it, and which issue was it in?

Q1663b: Is it in the Dragon Compendium?

A1662: Look in Savage Species on page 42. Each extra hand allows for an additional half of your Strength bonus to be added to damage. One-handed weapons can be built to accept up to four hands, and two-handed weapons can be built to accept up to eight hands. Light weapons (useful for stuff like diopsids) can be built to accept up to two hands.

A1663. Alternative Source Spell, Dragon #325. It's not in the Compendium.
#4292

zombiegleemax

Mar 29, 2007 9:41:47
Q. 1666

are there any prestige classes that at 1st level get +1 to BAB and also +1 to caster level?
#4293

think0028

Mar 29, 2007 9:48:45
Q. 1666

are there any prestige classes that at 1st level get +1 to BAB and also +1 to caster level?

A1666: Tons. Eldritch Knight (DMG), Abjurant Champion (CMag), Dragon Slayer (Dracon), Spellsword (CW), Bladesinger (CW)...
#4294

zombiegleemax

Mar 29, 2007 9:49:38
A1666: Tons. Eldritch Knight (DMG), Abjurant Champion (CMag), Dragon Slayer (Dracon), Spellsword (CW), Bladesinger (CW)...

eldrich night only gets +1 to caster lv at lv 2
#4295

zombiegleemax

Mar 29, 2007 9:57:12
Q. 1667

similar to what i just asked:
a. are there any prestige classes that at 1st level get +1 to BAB and also +1 to caster level and also +1d6 to sneak attack?

b. or just +1 to caster level and +1d6 sneak attack at lv 1?
#4296

nighttree

Mar 29, 2007 10:26:57
Having a "brain fart".....wasn't there a feat released within the last few books that was better than taking "Dodge", and could be used to meet anything requireng dodge......???
#4297

frasmage

Mar 29, 2007 11:16:54
Having a "brain fart".....wasn't there a feat released within the last few books that was better than taking "Dodge", and could be used to meet anything requireng dodge......???

A1668 desert wind dodge (ToB), midnight dodge (MoI)
#4298

commx

Mar 29, 2007 11:24:15
Q1669
There's that ridiculous feat in Dragonmarked that lets you turn spell slots (and uses of spell-like abilities) into a spontaneously cast inflict spell. That - sadly - qualifies you for certain prestige classes. I don't think there's an alignment requirement for that feat, either.

What is the name of this feat and at what page can I find it?
#4299

fwib

Mar 29, 2007 11:36:56
Having a "brain fart".....wasn't there a feat released within the last few books that was better than taking "Dodge", and could be used to meet anything requireng dodge......???

A1668 Expeditious Dodge (Races of the Wild) ?
#4300

noldorforce

Mar 29, 2007 11:40:45
A1669: I can't find a feat that does that, but a class feature of the Nosomatic Chirurgeon allows this to happen. It still requires you to be of nongood alignment. It's on page 114.
#4301

zombiegleemax

Mar 29, 2007 19:07:41
Q1670: Are there any ways to get Bardic knolage without bard levels? Looking for a way of meeting the prerequsites for Folocian Lyrist as cap to a Druid 3/ Wiz 3/ Arcane hieropant 10 build Im toying with, and its the one thing I cant meet.
#4302

zombiegleemax

Mar 29, 2007 19:49:52
Q. 1671

do clases/ prestige classes that are allowed to cast a small set of select spells count as increasing your caster level for the purpose of the spell hunter's eye?

e.g. spell thief

like spell thief 4 (0 1st lv arcane spells from a small set)/ wizard 4

is that a caster level of 5 ?

and if so, when you took more levels of spell thief, would that increase the caster level each level from there on (as his ability to cast arcane spells improves) ?
#4303

think0028

Mar 29, 2007 19:59:21
eldrich night only gets +1 to caster lv at lv 2

*doh!* Ok, but my point still stands.
#4304

Tenebrous_Sage

Mar 29, 2007 22:51:26
Q 1656 How can I raise a wizard (or sorcerer) type of character's attack bonus beyond the basics dexterity, feats (weapon focus, that I don't wat to spend) and true strike?

Skillful weapon enchantment grants proficiency and 3/4 attack bonus with the weapon.
Q 1567 How to crunch some more feats into the simple sorceress/incantatrix build?

Make it a Wizardess/incatarix build. :P
#4305

mod5000

Mar 30, 2007 0:27:23
Q. 1672 Does the Swordsage REALLY get x6 skill points at first level, or is that a typo in my book? (First time I've seen that...)
#4306

drunk_yoda

Mar 30, 2007 0:40:51
Typo it's in the errata it is x4
#4307

mdsummer

Mar 30, 2007 2:50:01
Q1661. Asked before, but again, if I take a level in Incantatrix (Player's Guide to Faerun), can I cast spells I had in my new prohibited school? I understand the 3.0 Incantatrix (Magic Of Faerun) had the additional text, but it seems to be missing on the 3.5 Incantatrix. (In addition, they're listed as different Extraordinary abilities).

A bump for my question.
#4308

wolfie-kun

Mar 30, 2007 7:16:48
Q. 1671

do clases/ prestige classes that are allowed to cast a small set of select spells count as increasing your caster level for the purpose of the spell hunter's eye?

e.g. spell thief

like spell thief 4 (0 1st lv arcane spells from a small set)/ wizard 4

is that a caster level of 5 ?

and if so, when you took more levels of spell thief, would that increase the caster level each level from there on (as his ability to cast arcane spells improves) ?

A.1671 No. Your caster levels for different classes are counted separately unless otherwise noted in the class descriptions (such as PrCs that give +1 level of spellcasting class spell progressions)
#4309

mordar

Mar 30, 2007 11:06:07
Q. 1672

does blade of blood spell applies for natural attacks? like claws for example?
#4310

drill_sgt

Mar 30, 2007 14:37:03
Q 1673, can i get a link to the dread necro handbook if you please?
#4311

amazing_triangle

Mar 30, 2007 16:01:03
A 1673 Dread Necro Handbook, New

http://boards1.wizards.com/showthread.php?t=759515
#4312

domenic

Mar 30, 2007 16:35:29
Typo it's in the errata it is x4

Wait WTF there's errata?!? I thought they hadn't updated the errata section for almost a year!

Or do you mean custserv responses?
#4313

grasharm

Mar 31, 2007 12:15:07
It's probally been asked before in this thread but at 144 pages it's a bit much to search through for me so here it is. Do the spells from Arcane Disciple count as divine spells for qualifing for feats and PrCs.

I'm trying to make and eldrich theaurge with the first level Edrich Disiple ablity. Wouldn't mind a one level dip but 3 levels the get the requisite 2nd level divine spells.
#4314

mordar

Mar 31, 2007 13:38:46
Q. 1672

does blade of blood spell applies for natural attacks? like claws for example?

bump question
#4315

rolandstjude

Mar 31, 2007 17:42:04
Q.1674 Are there any monsters with the fey type that could pass for human?

Q.1675 Is there a list somewhere of monsters by type?
#4316

zombiegleemax

Apr 01, 2007 3:55:26
Q 1676
I remember I saw a thread on CO that contained polymorph and similar effects with all errata included. I also saw a thread with druid wildshapes options discussed. Can you post me a link to those threads?

Q 1677
What is the cheapest (in terms of gp) way of gaining low-light vision?
#4317

mordar

Apr 01, 2007 12:58:03
bump question

bump again
#4318

kilroo

Apr 01, 2007 13:52:18
bump again

Start thinking about bumping your question once it's not on the latest page anymore.
#4319

mordar

Apr 01, 2007 14:11:31
Start thinking about bumping your question once it's not on the latest page anymore.

the problem is that I need clarification on this, my game is coming soon, and custserv does not answer anytime fast sorry for bumping, but I am really desperate to get knowledge on blade of blood
#4320

totentanz

Apr 01, 2007 14:17:40
Q 1678: Where in the name of Pelor is the Dragonwrought Kobold? Thanks in advance.
#4321

austinchef

Apr 01, 2007 14:42:03
Q 1678: Where in the name of Pelor is the Dragonwrought Kobold? Thanks in advance.

A 1678 Races of the Dragon, p.100.
#4322

amazing_triangle

Apr 01, 2007 21:44:07
A 1672: I would have to say no. The spell says it is for a touched weapon. It then says: "The weapon loses the property if it is wielder drops it or otherwise loses contact with it." You can not 'drop' your natural weapons. This makes me believe that your answer is no they can not have this spell cast on your natural weapons.
#4323

amazing_triangle

Apr 01, 2007 22:02:44
A 1675: Monsters by type:
You can search a type on this page
Wizard's Monster List
or you can look through a subtype here
Crystal Keep Monster list by Subtype

Welcome
#4324

amazing_triangle

Apr 01, 2007 22:17:18
A 1674: I would say that a Half-Nymph could pass as elven or human since it has a human parent, but it will cause those around it to to be dazed by its beauty. But I don't know many half fey creatures only could find 3.
#4325

think0028

Apr 01, 2007 23:39:00
Q1679: Is there a feat which gives proficiency with all martial weapons?

Q1680: Is there such a feat as the Militia feat? I've heard it somewhere before, I think. If it exists, what does it do?
#4326

noldorforce

Apr 01, 2007 23:47:57
Q1679: Is there a feat which gives proficiency with all martial weapons?

Q1680: Is there such a feat as the Militia feat? I've heard it somewhere before, I think. If it exists, what does it do?

A1679/1680: The Militia feat (PGtF) does precisely that. It has to be taken at 1st level, however.
#4327

think0028

Apr 02, 2007 0:22:15
A1679/1680: The Militia feat (PGtF) does precisely that. It has to be taken at 1st level, however.

Hallelujah. My gish build is approaching completion!
#4328

zombiegleemax

Apr 02, 2007 1:44:39
Q1681: is there a list or link on the CO boards for incredible builds under level 6? or a compliation of builds for the low levels that are signifigantly better than normal characters without destroying the game (IE pun-pun, the Hive, Arcane Nova, ect)
#4329

tl

Apr 02, 2007 3:50:12
A1681: Compilation of 1st-10th lvl character builds for low level things, and Campaign Smashers: The stuff that completely breaks the game (where not all combos need to destroy the game... if you try very hard... :P), for powerful things, some under 10th level.
#4330

zombiegleemax

Apr 02, 2007 7:10:09
Q 1682
Is Half Minotaur LA+1 or LA+2 ?
and what are the Boni?
#4331

tl

Apr 02, 2007 8:53:18
A1682: LA+1; for other things, go to Crystal Keep and look at the templates pdf.
#4332

JanusJones

Apr 02, 2007 10:25:16
Q 1863: Has anyone asked Customer Service whether Power Attack works with Eldritch Glaive?
#4333

darklich528

Apr 02, 2007 11:28:05
Can I have a weapon in both hands and still use a Rod of Quickening to cast a spell, or do I have to wave the wand in the air or some other jazz? (Maybe I could rub the rod hanging on my belt to activate it or something)

Can I dual wield a weapon and a wand to get the desired effect?
#4334

wingedcoyote

Apr 02, 2007 12:16:00
Can I have a weapon in both hands and still use a Rod of Quickening to cast a spell, or do I have to wave the wand in the air or some other jazz? (Maybe I could rub the rod hanging on my belt to activate it or something)

Can I dual wield a weapon and a wand to get the desired effect?

You need to have the rod in your hand to wield it. If you really need both out, a Glove of Storing or similar might be your best bet.

You can freely wield a one-handed weapon and a wand at the same time, though I'm not sure it would properly be described as "dueal wielding".
#4335

lilt

Apr 02, 2007 12:32:40
Can I dual wield a weapon and a wand to get the desired effect?

To add to wingedcoyote's answers:
If you really want to go for TWF with a hand free to manipulate stuff then an idea might be to use a Spiked Gauntlet as your off-hand weapon, as you can attack with them whilst something is in your hand. Yet another idea would be to use Armor spikes (assuming relevant proficiencies), as they are considered light off-hand weapons.

If you're wanting to use a wand whilst TWFing then there's a dagger in Dungeonscape that has a compartment for a wand built-in.
#4336

zombiegleemax

Apr 02, 2007 23:34:44
Q 1866 : What the hell is a Kender? I've seen a lot of references to them, but can only deduce that they're some sort of incredibly annoying halfling.
#4337

behaigo

Apr 03, 2007 0:19:08
Q 1867: Ok, so call me crazy, but I just KNOW that I saw a feat/class ability or something that allows one to fient as a free action. Does this exist? If so where can I find it?
#4338

behaigo

Apr 03, 2007 0:20:34
Q 1866 : What the hell is a Kender? I've seen a lot of references to them, but can only deduce that they're some sort of incredibly annoying halfling.

A 1866: A Kender is the replacement for halflings in the Dragonlance setting. If played right they can be incredibly annoying :P
#4339

zombiegleemax

Apr 03, 2007 0:34:21
Q 1867: Ok, so call me crazy, but I just KNOW that I saw a feat/class ability or something that allows one to fient as a free action. Does this exist? If so where can I find it?

A1867: Invisible Blade prestige class. Note, it's been errata'd to near-uselessness. It's in complete warrior.
#4340

crimsondeath

Apr 03, 2007 3:03:21
Q1868: What happens if someone casts Dispel Magic/Greater Dispelling/Dispel Psionics/Mordenkainen's Disjunction on me while I'm under the effects of the Timeless Body power? Do I ignore the dispell effect because of Timeless Body, or does the dispel effect end Timeless Body and then affect me normally?

Q1869: What happens if I manifest Time Regression during a surprise round, after someone else has acted? Do I start a new surprise round and act first?
#4341

zombiegleemax

Apr 03, 2007 8:23:32
Q. 1870

a) Regarding kender: does the racial bonus to bluff when taunting give a bonus to feint attempts?

b) what makes the kender so "annoying"?
#4342

zombiegleemax

Apr 03, 2007 9:41:48
Q. 1871

when using the feat razing strike do you gain the bonus damage against whoever you attack for the even if they were against either constructs / undead or is the bonus damage only if it was agains constructs / undead?
#4343

yargon

Apr 03, 2007 10:49:41
Q1872.1: Can an artificer make scrolls of his own infusions?
Q1872.2: If so can he therefore make scolls of 2nd level Infusions at 1st due to her inherent +2 bonus on making items?
#4344

hesharuhadze_dup

Apr 03, 2007 10:59:15
Q1872.1: Can an artificer make scrolls of his own infusions?
Q1872.2: If so can he therefore make scolls of 2nd level Infusions at 1st due to her inherent +2 bonus on making items?

A1872.1: Du to errata, no he cannot.
#4345

hesharuhadze_dup

Apr 03, 2007 11:02:16
Q1873: Are there any feats that grant you Perform as a Class Skill save "Apprentice"?
#4346

yargon

Apr 03, 2007 11:09:07
A1872.1: Du to errata, no he cannot.

Which errata, I can't find mention of it in the ECS one
#4347

zombiegleemax

Apr 03, 2007 11:11:38
Q1874: How does a Ring of Blinking affect Wrestling?
#4348

hesharuhadze_dup

Apr 03, 2007 11:33:53
Which errata, I can't find mention of it in the ECS one

sorry no item creation anymore just metamagic, but artificer is more than good even without that goody
Page 31: Artificer—Infusions
In the Infusions class feature, fourth paragraph, delete
the last sentence (“Infusions never allow saving
throws.”) and replace it with “The save DC is
Intelligence-based.”
In the Infusions class feature, the first sentence of the
eighth paragraph should read as follows:
Like a spellcaster, an artificer can apply metamagic
feats he knows to his infusions.

Also, add the following text:
An artificer never requires a divine focus to imbue an
item with an infusion. In cases where an infusion
duplicates a spell that requires either a material
component or a divine focus, or requires either an
arcane focus or a divine focus, the artificer uses the
arcane material component or arcane focus.

#4349

zombiegleemax

Apr 03, 2007 12:01:43
(Maybe I could rub the rod hanging on my belt to activate it or something)

quoted so no one misses this and doesn't fall out of their chair laughing.
#4350

zombiegleemax

Apr 03, 2007 12:35:29
Reposted Q 1676
Could you post me a link to the thread where druid wildshapes were extensively discussed in terms of relative power?

Reposted Q 1677
What is the cheapest (in terms of gp) way of gaining low-light vision?

Q 1874, haven’t we skipped 200 numbers? ;):
Does Witchwood Step allow you to cross marshes and bogs without movement penalty?
#4351

amazing_triangle

Apr 03, 2007 13:14:12
A 1676 :
This is in the revised druid handbook.
http://boards1.wizards.com/showpost.php?p=10552975&postcount=2
#4352

lilt

Apr 03, 2007 15:00:17
Q1873: Are there any feats that grant you Perform as a Class Skill save "Apprentice"?

There's a feat called "Skill Knowledge" on page 81 of Unearthed Arcana that gives any one skill as a class skill as an alternate effect.
#4353

Harliquinn

Apr 03, 2007 15:13:44
Reposted Q 1677
What is the cheapest (in terms of gp) way of gaining low-light vision?

A1677
1) Take a race that offers low-light as a racial feature
2) Shape Soulmeld (Basilisk Mask) - Feat

Harliquinn
#4354

amazing_triangle

Apr 03, 2007 16:30:52
A1677
1) Take a race that offers low-light as a racial feature
2) Shape Soulmeld (Basilisk Mask) - Feat

Harliquinn

A 1677: I also found this Mask of the Tiger Price (Item Level): 4,000 gp (8th) in the Magic Item Compendium. I didn't see any others as of yet.
#4355

awaken_D_M_golem

Apr 03, 2007 19:26:54
Q 1875 : A character with 5000 exp gets hit with a 6000 exp penalty ... what happens ??
clairifying - not negative levels

Thanks ahead of time.
#4356

hesharuhadze_dup

Apr 03, 2007 19:34:54
Q 1875 : A character with 5000 exp gets hit with a 6000 exp penalty ... what happens ??
clairifying - not negative levels

Thanks ahead of time.

were does the penalty come from?
#4357

oldmanwinter

Apr 03, 2007 19:34:56
A8175
I'd say that he gets reduced to first level, or to commoner 1.
#4358

frasmage

Apr 03, 2007 20:43:05
Q 1875 : A character with 5000 exp gets hit with a 6000 exp penalty ... what happens ??
clairifying - not negative levels

Thanks ahead of time.

were does the penalty come from?

thats what I'm thinking. I can't think of any way to emulate that. Xp penalties, such as from ressurecting are almost always under your total (unless you are level 1, which you are not) and your cannot pay an xp cost (such as for a ritual or making an item) greater than the xp you have (duh).

tell us where the loss is coming from and we can help you
#4359

zombiegleemax

Apr 03, 2007 21:25:36
Q1876 : I would like to know where can i find the traits to play Gloura as a Character, i have Underdark book, but it comes as a monster and it does not specify how to play as a character... What bonus i get?

Primordium
P.S: sorry for my english, i hope you understand
#4360

hesharuhadze_dup

Apr 03, 2007 21:41:27
A1876:
Basically you get the Fey Hit Dice and have an LA of +2, which means even without a Class Level in any class you are considered a Level 9 Character.

To get your ability modifiers, subtract 10 or 11 (whatever gets you an even number) from all abilities listed with the Gloura.
#4361

joseccb

Apr 03, 2007 23:35:27
Q:1877 Does the companion familiar (Arcane Hierophant) acquires Natural Armor Adj both from animal companion special abilities and familiar special abilities?? If so, do they stack??
#4362

mdsummer

Apr 04, 2007 2:16:16
Q1661. Asked before, but again, if I take a level in Incantatrix (Player's Guide to Faerun), can I cast spells I had in my new prohibited school? I understand the 3.0 Incantatrix (Magic Of Faerun) had the additional text, but it seems to be missing on the 3.5 Incantatrix. (In addition, they're listed as different Extraordinary abilities).

bump again. does anyone have an official response off Wizards? I know the Red Wizard has a similiar ability but it's listed differently, and my DM might not accept that argument (that the Incantatrix can cast old spells like the Red Wiz).
#4363

Nausicaa

Apr 04, 2007 3:30:16
Q 1878: i saw a Craft Construct handbook, time ago.. where could i find it?
#4364

BloodDragon

Apr 04, 2007 8:54:06
Q 1879(a) An Effigy Master creates an Effigy. Since the constructs creation his master has levelled up a few times and wishes to bring his creation up to par with his level. How is this done? How does an Effigy increase in HD beyond the base creature? Or will the E-Master have to create a brand new Effigy?

Q 1879(b) Can Effigies take class levels such as Cleric or Warrior if crafted in the form of a human? Do Effigies level up in classes normally? If so Will they gain feats or HP?

Q 1879(c) How long does it take to create an Effigy? I couldn’t find that in the CA. A day per 1000 Gold?

Q 1880(a) I have a level 20 Monk with an unarmed attack of 2d10. If said level 20 Monk has Improved Natural Attack what would his Unarmed Strike be? 3d10?

Q 1880(b) If I have a level 20 Monk that is wearing a Monk's Belt magic item, does his Unarmed Strike progression halt at 2d10? (Leaving Epic levels out of the question)

Q 1881 Are there any official rules for a PC to create a “Living Spell” Template from Monster Manual III?
#4365

hesharuhadze_dup

Apr 04, 2007 9:30:08
A 1880a 2d10 become 4d8 when increased by 1 size
A 1880b it does stop at 2d10 even with Epic Levels. just because of being a monk a level 40 monk does not deal more damage than a level 20 monk.
#4366

zombiegleemax

Apr 04, 2007 10:14:40
Q. 1882

What is the cost of the greathammer from monster manual 4?
#4367

mercury529

Apr 04, 2007 10:47:55
Q1883: When casting a Summon Monster spell (1 round casting time), is the decision about where the creature appears decided at spell casting, or when the monster comes into play? I believe the decision has to be made at the time of casting, but I just wanted to make sure.
#4368

fwib

Apr 04, 2007 11:31:03
Q. 1882

What is the cost of the greathammer from monster manual 4?

Not listed, no errata - my group just used the price for the Goliath Greathammer from Races of Stone, which is 30gp
#4369

deathwishjoe

Apr 04, 2007 14:07:52
If I have two classes that offer the same ability do I gain the benifits of both. such as a cleric 1/paladin 4. would he have twice as many turn attempts? what about paladin of tyranny 3/blackguard 3 does that mean the opponents who are within 10' get -4 to saves?
#4370

austinchef

Apr 04, 2007 14:37:09
If I have two classes that offer the same ability do I gain the benifits of both. such as a cleric 1/paladin 4. would he have twice as many turn attempts? what about paladin of tyranny 3/blackguard 3 does that mean the opponents who are within 10' get -4 to saves?

A 1884 In the first example, he would turn as a 2nd level cleric. Same ability, so it stacks (Paladins turn as a cleric equal to their paladin level -3, or level 1 cleric in the above example).

In the second example, they are the same ability, so gaining aura of despair from blackguard gives the character no benefit.

The only abilities that stack, unless specifically stated in the class/prestige class description, are uncanny dodge (gives improved uncanny dodge if gained a second time), turn undead (level stacks, no additional turn attempts), and familiar (two classes that grant familiar such as wizard/sorcerer stack for determining level dependent benefit of the familiar).
#4371

awaken_D_M_golem

Apr 04, 2007 16:01:26
Q 1875 part B : Book of Vile Darkness and being not an Evil Cleric.
Lots of the artifacts have potential exp penalties applied that can be more than the exp of the character.
An interesting plot device

And thanks HeshaRuhadze, OldManWinter, and frasmage.
#4372

crimsondeath

Apr 04, 2007 16:01:57
Q 1879(b) Can Effigies take class levels such as Cleric or Warrior if crafted in the form of a human? Do Effigies level up in classes normally? If so Will they gain feats or HP?

A creature can take class levels only if it has an Intelligence score of at least 3. An Effigy creature has no Intelligence score, so it cannot take class levels.
#4373

mod5000

Apr 05, 2007 5:35:00
Q1885: Can a Spellthief steal spells from a Lich (or anything else immune to sneak attack)?
#4374

Harliquinn

Apr 05, 2007 7:26:51
A creature can take class levels only if it has an Intelligence score of at least 3.

Where is this rule printed? I cannot locate it within the SRD. Thanks.
#4375

hesharuhadze_dup

Apr 05, 2007 8:16:29
Q 1886: Is the Trip (Ex) ability (i.e. Dire Wolf) cumulative with the Improved Trip feat?
#4376

zombiegleemax

Apr 05, 2007 10:24:19
Q1887: There was a thread with a Duskblade build that revolved around using a spiked chain, whirlwind attack, and otto's irresistable dance. does someone have a link?
#4377

BloodDragon

Apr 05, 2007 11:56:37
Q1888 What happens when a rogue uses "Use Magic Device" to read a scroll of Any Spell? (Or Greater Any Spell?)

I assume it fails seeing as the rogue does not have domain slots... but I'm curious.
#4378

elderich

Apr 05, 2007 12:36:30
Q1888 What happens when a rogue uses "Use Magic Device" to read a scroll of Any Spell? (Or Greater Any Spell?)

I assume it fails seeing as the rogue does not have domain slots... but I'm curious.

UMD the class features. So the character would need to emulate a class with the spell they desired to "Any spell".
#4379

ogs-remix

Apr 05, 2007 13:45:22
Q1885: Can a Spellthief steal spells from a Lich (or anything else immune to sneak attack)?

A1885: You must sneak attack the target in order to steal spells. Since undead are typically immune to sneak attack, you cannot steal spells that way. There are ways to render undead/contructs/plants vulnerable to sneak attacks and then you could steal spells.

A willing target can give you spells/buffs/SU abilities as normal.
#4380

ogs-remix

Apr 05, 2007 13:53:02
Q1883: When casting a Summon Monster spell (1 round casting time), is the decision about where the creature appears decided at spell casting, or when the monster comes into play? I believe the decision has to be made at the time of casting, but I just wanted to make sure.

A1883:

A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell.

I would say you choose where you want your Summon to appear when its effect comes in to play; that is when you have successfully completed your spell.

This prevents situations where you target where your summon comes in but then you are moved outside the range of your summon spell. Does the spell fail or do you exceed your range?
#4381

crimsondeath

Apr 05, 2007 14:05:46
UMD the class features. So the character would need to emulate a class with the spell they desired to "Any spell".

A1888:No, the spell "Anyspell" gives you the spell list you need for the spell you want to prepare. You need Spellcraft or a wand/scroll/potion of Read Magic to decipher the magical writing you wish to prepare, and I'd say you need to UMD function "Emulate Class Feature" to emulate a Domain spell slot of sufficient level to prepare the spell.
#4382

endofdreams

Apr 05, 2007 15:52:17
Q 1889- When A fiend of possesion attempts to possess a character, not necessarily control them, do they simply have to step into the same square occupied by the victim like a ghost, reserving any save for control attempts, or do the victims get the will save described in BOVD?

The Fiend folio is vague with this.
#4383

crimsondeath

Apr 05, 2007 18:30:23
Where is this rule printed? I cannot locate it within the SRD. Thanks.

I don't know where to look in the SRD. In the Core rulebooks, I don't know if it's been explicitly stated that you need Int 3 to take class levels, but on page 11 of the PHB under Ability Adjustments, it states that Intelligence does not go below three for characters. Meanwhile, page 7 of the Monster Manual, under "Advancement", states that intelligent creatures may gain levels in a character class rather than by gaining HD. Combined, these two statements imply, if they do not outright state, that an Intelligence score of at least 3 is required to gain class levels.
#4384

zombiegleemax

Apr 05, 2007 21:22:36
Q1890

I was reading the 'oh **** a druid doubter' thread and got to wondering about my own 'well oiled machine'. I'm in an unoptimized party that I try to push in an optimal direction when my opinion is asked, and I'm wondering where our weak spots are. We have a wiz3/wizard of high sorcer7 (who is really getting the hang of battlefield control despite it being his first time), a ftr4/swa3/exotic weapon master2/warblade1 (just allowed)(tripper, 50ft speed, reliable enlargement), a rogue10 (maxed spot, listen, search, hide, disable), and a cleric10 with no clue. I figured this didn't deserve it's own thread, just wanted a quick glance. Thanks.
#4385

phaedrusxy

Apr 05, 2007 21:42:09
Q1890

I was reading the 'oh **** a druid doubter' thread and got to wondering about my own 'well oiled machine'. I'm in an unoptimized party that I try to push in an optimal direction when my opinion is asked, and I'm wondering where our weak spots are. We have a wiz3/wizard of high sorcer7 (who is really getting the hang of battlefield control despite it being his first time), a ftr4/swa3/exotic weapon master2/warblade1 (just allowed)(tripper, 50ft speed, reliable enlargement), a rogue10 (maxed spot, listen, search, hide, disable), and a cleric10 with no clue. I figured this didn't deserve it's own thread, just wanted a quick glance. Thanks.

I think this probably does deserve its own thread, if you really want decent answers. What you describe doesn't sound bad at all, though. Just teach the cleric how to play more effectively.
#4386

zombiegleemax

Apr 06, 2007 16:53:14
q1891
i am looking for an optimized warlock damage build with the eldritch blast. i know someone has probly already put it up but i can't find any really good solid builds on it. i know its going ot have warlock, hellfire warlock, but beyond that i am a bit sketchy on how else you can really up the damage potential of that blast. so anyone got a build or a link to a build?
thanks.
#4387

zombiegleemax

Apr 06, 2007 19:25:22
q 1892
Is there a way for me to infuse an adamantine weapon with the cold iron property? Money is not in issue, but I cannot place anymore enchantments on my weapons so it either needs to be a spell or an alchemical substance.
#4388

zombiegleemax

Apr 07, 2007 1:08:16
Q1893

I have a player starting a Sorc/Pal/SS/EK gish character and given the ability dependency this has left him with a Wisdom score of 8. My question; is he able to use a Wand of (insert paladin spell) given that he doesn't meet the requisite primary casting stat.

(after looking at the UMD rules for activating scrolls and emulating a high ability score, I'm still unsure of how this works with wands.)
#4389

idontknow

Apr 07, 2007 15:04:42
Q1894

Does a magical property for armor (other than mithril) exist , that reduces the armor class by one step ? heavy => medium , medium => light

I'm trying to figure out , if a character , with the ability to ignore arcane spell faliure in light armor can wear a full plate without spell failure.
#4390

tshern

Apr 07, 2007 15:16:53
A1894:
I am not sure whether any armor actually scales down the listing as you described, but there is an armor property called Twilight that reduces Arcane Spell Failure. It, if I recall correctly, can be found from both Book of Exalted Deeds and Player's Handbook 2.
#4391

commx

Apr 07, 2007 15:18:35
A1984B

Not exactly what you want, but the Feat Battlecaster(IIRC that was the name) allows you to ignore the ASF from armor one step higher than normal. In your case you'd be able to ignore Medium Armor, and that's what a Mithril Full Plate is.
#4392

hesharuhadze_dup

Apr 07, 2007 15:30:57
A1894: Halfweight (+3) from Underdark sourcebook makes any armor a light armor (and reduces weight by half); if the armor is also illithidwrought its only a +2 enchantment
#4393

hesharuhadze_dup

Apr 07, 2007 15:33:24
A1893: a wand does not need the ability score as a scroll does, so the paladin could use the wand
for a paladin scroll he would need UMD checks
#4394

surreal

Apr 07, 2007 16:51:30
q1891
i am looking for an optimized warlock damage build with the eldritch blast. i know someone has probly already put it up but i can't find any really good solid builds on it. i know its going ot have warlock, hellfire warlock, but beyond that i am a bit sketchy on how else you can really up the damage potential of that blast. so anyone got a build or a link to a build?
thanks.

A 1891: Try the handy links in my sig and look up any of the warlock or hellfire warlock threads. There are a ton of builds and information in there.
#4395

surreal

Apr 07, 2007 16:53:11
Q 1889- When A fiend of possesion attempts to possess a character, not necessarily control them, do they simply have to step into the same square occupied by the victim like a ghost, reserving any save for control attempts, or do the victims get the will save described in BOVD?

The Fiend folio is vague with this.

A 1889: There are two sources that I know of with a lot more information on possession:
1) Eberron campaign setting (hidden in the section on outsiders)
2) Fiendish Codex
#4396

surreal

Apr 07, 2007 16:55:10
Q1887: There was a thread with a Duskblade build that revolved around using a spiked chain, whirlwind attack, and otto's irresistable dance. does someone have a link?

A 1887: Is this it? http://boards1.wizards.com/wotc_archive/index.php/t-657558
#4397

surreal

Apr 07, 2007 17:00:22
Q 1886: Is the Trip (Ex) ability (i.e. Dire Wolf) cumulative with the Improved Trip feat?

A 1886: If you're talking about the +4 bonus to your trip check, then yes. If you're thinking about triggering two trip attempts off one attack, then no, because a normal trip starts with a normal unarmed attack action. The wolf's trip ability triggers off its bite.
#4398

surreal

Apr 07, 2007 17:02:45
Q1885: Can a Spellthief steal spells from a Lich (or anything else immune to sneak attack)?

A 1885: Only if you have a way to actually do sneak attack damage to the normally immune target. You also have to be really careful about how you get around the immunity and check the wording, because some abilities let you do damage but it isn't technically "sneak attack" damage which you need to steal spells.
#4399

rashomon

Apr 09, 2007 9:51:12
Q1895: What ways are there to get the Blind-fight feat without spending an actual feat slot or level?
#4400

zombiegleemax

Apr 09, 2007 10:14:17
Q1896:

I have trouble fallowing all the FAQ and errata on Polymorph / Wildshape effects. Any link where polymorph spell and wildshape ability are reprinted with all errata/changes?
#4401

mdsummer

Apr 09, 2007 10:29:11
Q1897. Is there a thread that discusses the good spells from Spell Compendium? At least the wizard ones. It's just really heavy to go through the bulk of the book.
#4402

dave965

Apr 09, 2007 12:45:34
Q1898 - What spells, either arcane or divine, if any, grant an immunity to critical hits/sneak attacks?....
#4403

rashomon

Apr 09, 2007 12:47:41
Q1898 - What spells, either arcane or divine, if any, grant an immunity to critical hits/sneak attacks?....


A1898:
There's a series of spells in Spell COmpendium called Heart/Body of [Element]which, when combined, give you immunity to crits. Stuff like the Construct Essence series will also help.
#4404

marrithl2

Apr 09, 2007 16:16:43
Q1899: What is the cheapest way to get any extra bonuses to your AC (deflection/natural armor/etc) by level 1?
#4405

lilt

Apr 09, 2007 16:38:03
Q1899: What is the cheapest way to get any extra bonuses to your AC (deflection/natural armor/etc) by level 1?

Some LA+0 races offer bonuses to natural armor. Kobolds get +1 and are small for another +1 (this web enhancement has rules that let them count as tiny when they want to, so that's another +1), Neraph (Planar HB) get +2...

I think that you can probably pull something off with Dragonwrought Kobold (RotD) using the loophole that lets dragons of at-least old age category (or greater) take epic feats... If you start-off as a 41 year old dragonwrought kobold then if you take a flaw (Unearthed arcana) you can take the Armor Skin epic feat for +1 AC.
#4406

fwib

Apr 09, 2007 16:49:58
Some LA+0 races offer bonuses to natural armor. Kobolds get +1 and are small for another +1 (this web enhancement has rules that let them count as tiny when they want to, so that's another +1), Neraph (Planar HB) get +2...

I think that you can probably pull something off with Dragonwrought Kobold (RotD) using the loophole that lets dragons of at-least old age category (or greater) take epic feats... If you start-off as a 41 year old dragonwrought kobold then if you take a flaw (Unearthed arcana) you can take the Armor Skin epic feat for +1 AC.

Persuading your DM to let you take an Epic feat at level 1 in order to get only +1AC? I hereby revoke your optimization-board rights!
#4407

lilt

Apr 09, 2007 16:53:12
A1896: The Hypertext SRD has polymorph and wildshape (now based on alternate form), which are generally kept up-to-date with the appropriate errata.
Q1897: Surreal's list of links has a coupple that look like they might interest you. Just Ctrl-F and look for "spell compendium", but here are two direct links if you want.

A1898:
There's a series of spells in Spell COmpendium called Heart/Body of [Element]which, when combined, give you immunity to crits. Stuff like the Construct Essence series will also help.

Correction: The 'Heart of' spells are in Complete Mage.
#4408

lilt

Apr 09, 2007 16:55:33
Persuading your DM to let you take an Epic feat at level 1 in order to get only +1AC? I hereby revoke your optimization-board rights!

The trick is that the DM might think "hey, that's not too bad", then you start taking the good epic feats at 3rd level.
#4409

fwib

Apr 09, 2007 17:03:09
The trick is that the DM might think "hey, that's not too bad", then you start taking the good epic feats at 3rd level.

Ahhhh.... softly, softly, catchee monkey!
#4410

toptomcat

Apr 09, 2007 19:32:29
Q1900.
Are there any magic items that grant a bonus to grapple checks? Disturbingly, at first examination there don't appear to be any, besides an enchanted mancatcher.
#4411

Tempest_Stormwind

Apr 09, 2007 20:03:46
Q1900.
Are there any magic items that grant a bonus to grapple checks? Disturbingly, at first examination there don't appear to be any, besides an enchanted mancatcher.

A1900: Yes. There's several. The simplest of which are the Gloves of Titan's Grip.

Do be aware that grappling fails utterly at higher levels thanks to Freedom of Movement.
#4412

toptomcat

Apr 09, 2007 20:27:22
Only in PC vs. PC situations. In PC vs. GM, in my opinion, it remains a viable tactic up to at least high-mid level.
#4413

yargon

Apr 09, 2007 20:27:38
Q:1901 Does a characters BAB change from being hit by negative levels.

It appears that being hit by say 4 negative levels causes a 6th level fighter to lose his +6/+1 attack routine back to just +2 attack routine, as well as smacking a -4 on his tohit rolls as well, is this correct. do they lose fighter bonus feats etc.

If not how does negative levels apply to non spell casters etc all.
How does it apply to a rogues sneak attack...

thanks
#4414

domenic

Apr 09, 2007 21:43:34
A1896: The Hypertext SRD has polymorph and wildshape (now based on alternate form), which are generally kept up-to-date with the appropriate errata.

Actually, d20srd.org stopped updating itself just a bit before the latest errata came out. A search in Google for "polymorph shapechange errata site:boards1.wizards.com" gave me this, though, which is good.
#4415

grimmypoo

Apr 09, 2007 22:18:44
Q1902: What would happen if a druid was Swallowed Whole by a Huge Tyrannosaurus and then he wildshaped into a Huge Tyrannosaurus inside the Huge Tyrannosaurus' stomach?
#4416

zombiegleemax

Apr 09, 2007 22:41:26
Q1903: What is a "paragon"? Is it a template? Is it a prestige class?
#4417

think0028

Apr 09, 2007 22:48:09
Q1903: What is a "paragon"? Is it a template? Is it a prestige class?

A1903: A template.
#4418

toptomcat

Apr 09, 2007 23:07:04
Q1903: What is a "paragon"? Is it a template? Is it a prestige class?

A1903: Alternatively, a three-level prestige class accessable only to certain members of a race meant to expand on a race's racial abilities. Elves get better senses, Half-orcs get limited rage, humans get a permanent class skill, that manner of thing. They're in Unearthed Arcana, I think.
#4419

mercury529

Apr 09, 2007 23:07:47
Q1904: If something attempts to grapple a nauseated creature, is the grapple an automatic success?

Q1905: I starting using Evard's Black Tentacles followed by Stinking Cloud to lock down creatures. Provided they get grappled by the Tentacles and fail the Fort Save against Stinking Cloud, is there anyway for a creature to escape (without contingencies or help from other creatures)? Since nauseated creatures can only make move actions, it seems if they are grappled, they are stuck in the cloud until the Tentacles expire (at which point they can be cast again, and if the above is true, automatically grapples them again).
#4420

mdsummer

Apr 10, 2007 0:16:43
Surreal's list of links has a coupple that look like they might interest you. Just Ctrl-F and look for "spell compendium", but here are two direct links if you want.

Argh, I must have stickers stuck on my eyes while looking at that thread. Thank you for providing the links.
#4421

fwib

Apr 10, 2007 11:53:02
Q:1901 Does a characters BAB change from being hit by negative levels.

It appears that being hit by say 4 negative levels causes a 6th level fighter to lose his +6/+1 attack routine back to just +2 attack routine, as well as smacking a -4 on his tohit rolls as well, is this correct. do they lose fighter bonus feats etc.

If not how does negative levels apply to non spell casters etc all.
How does it apply to a rogues sneak attack...

thanks

A:1901 Nope, negative levels do not reduce your BAB - but the 6th level fighter in question would be taking a penalty of 4 to skill checks, ability checks, attack rolls, saves and effective level (He now gets affected by Sleep, for example) as well as losing 20 hp (and his 4 highest level spells, if he had any) which is pretty nasty all by itself.

You do not lose any class features. You just take the penalties listed in the definition of negative levels.

Of course, if they are not temporary negative levels, and the character fails his save to remove them after a day, then he actually becomes lower level, and does lose the class features for the lost levels.
#4422

BloodDragon

Apr 10, 2007 13:14:20
Q1906: Is there another way to gain flurry of blows aside from a 1st level monk? Or some ability which "counts" as flurry of blows for PrC reason? Such as a stance or feat?

edit:
Q1906: (b) How does one obtain Pouce as a feat? Or any other abilities which lets you take a "Full Attack Action" after charging?
#4423

meat_shie1d

Apr 10, 2007 13:16:32
Q1907 - I've tried to find one and have so far been unsuccessful, so I come here. Is their a beguiler optimization thread on the CO board anywhere?
#4424

tl

Apr 10, 2007 15:24:29
Q1907: I think you haven't looked very well... two threads are right there, in Surreal's list... first and second

people, how many times do we have to tell you? bookmark everything in Surreal's signature and that's more or less everything you'll ever need ;)

same goes for A1906:
search Surreal's List of Stuff.
#4425

kurikin

Apr 10, 2007 16:27:58
Q1908: I remember reading somewhere about an exploit of the shadow and Tauric templates using War Troll and Black Dragon that gave you immunity to damage for something like a +2 level adjustment.

Can anybody show me where this is or just say how exactly it works because I can't seem to find it.
#4426

Khan_the_Destroyer

Apr 12, 2007 9:57:01
Q1908: I remember reading somewhere about an exploit of the shadow and Tauric templates using War Troll and Black Dragon that gave you immunity to damage for something like a +2 level adjustment.

A1908: The Tauric template has a flat +2 LA, with no regard to the LA of the base creature. So when calculating your new LA after applying the template, you only add the +2 from Tauric. The LA of the base creature disappears in the templating process.


Q1909: Where can I find the rules for the attack action? I am trying to explain in a different thread that ToB strikes cannot be used with Spring Attack, and someone is contending that attack actions are just standard actions used to attack. I checked the PHB, and can't find anything discussing the attack action, but rather a list of the types of actions, which doesn't include the attack action. Now, I doubt.
#4427

zombiegleemax

Apr 12, 2007 11:33:10
Q1910

How big IS a huge sword? In this case a scimitar. What are the dimensions of it?
#4428

zombiegleemax

Apr 12, 2007 15:06:44
Q 1911: Using urban favored enemy variant, that let’s you apply bonuses to organization instead of creature types, is it possible to choose “adventurers” as favored enemies?
Q 1912: Suppose druid has an item providing Con bonus. What happens when druid wildshapes? Does druid Con decreases or not?
#4429

Tenebrous_Sage

Apr 12, 2007 15:09:59
A1909: This is the closest thing I could find.
#4430

henrad

Apr 12, 2007 15:45:24
Question 1913

Is there a current Official or semiofficial list of all standard campaign deities and pantheons?

For example to the other members of the Seldarine (sp?) exist in a "standard" campaign?



Question 1914

Has there been an update of all "standard (not necessarily core) " deities to reflect some of the new domains from Spell Compendium?


Thanks
#4431

allenchan

Apr 12, 2007 20:33:40
Question 1913

Is there a current Official or semiofficial list of all standard campaign deities and pantheons?

For example to the other members of the Seldarine (sp?) exist in a "standard" campaign?


Question 1914

Has there been an update of all "standard (not necessarily core) " deities to reflect some of the new domains from Spell Compendium?


Thanks

A 1913 & 1914
Living Greyhawk v2.0 Dieties is pretty comprehensive and has updated domains: http://www.wizards.com/rpga/downloads/LG_Deities.zip
#4432

allenchan

Apr 12, 2007 20:37:29
Okay, a bunch of questions... I posted this in the equipment boards but thought here might be better on second thought...

Q1915 A: Steadfast boots, MIC page 138. In short, the part I'm trying to decipher is the bit is the fact that you are considered set against charges with a 2H weapon even if you normally couldnt. So, lets take an example of a falchion. Since it is not piercing you could not normally use it to ready against a charge.

Q1915 B:Now, if you are charged by multiple people in one round, you get to attack all of them, correct? A readied action is different from an attack of opportunity, so it keeps going and going, and your initiative keeps getting pushed further and further back.

Q1915 C:Example:
You go on initiative 16, and orcs go on 14, 13, 8, 7, and 4. They all charge you, and one by one you hack them down preemptively until you kill the fifth one, leaving your initiative now at 4. Correct?

Q1915 D:Another question, I assume you have to be threatening the charging creature to attack them, ie, if they have a natural reach superior to your's? It isnt explicit...

Q1915 E:Now let's say you have a lance. Its a 2H weapon and you charge, doing double damage, now you keep the modifiers (i think) of a charge until your next turn, so when you have your "readied action" against the charge, you are doing triple damage (x2 and x2 = x3 in dnd) at a +2 to hit? (and they have a -2 for charging themselves).

Q1915 F:What if you crit on your readied action? x3 multiple with a x2 and a x2 is a x5? x6? x7?
#4433

Optimator

Apr 12, 2007 23:14:28
Q1916

Anyone have the link to the Warforged Bard who used the feats from the BoED to Inspire hours on end with no fatigue or whatever?
#4434

Optimator

Apr 13, 2007 1:00:22
A 1916http://boards1.wizards.com/showthread.php?t=747428

Found it. Finally.
#4435

zelck_dup

Apr 13, 2007 2:21:27
Q1917:
Can you "hold the charge" on a Produce Flame? If yes and you attack with natural attacks, what exactly does it trigger on? Can it trigger on touch attacks made to initiate a trip or grapple? What about grappling maneuvers?
#4436

Harliquinn

Apr 13, 2007 7:32:36
Q1917:
Can you "hold the charge" on a Produce Flame? If yes and you attack with natural attacks, what exactly does it trigger on? Can it trigger on touch attacks made to initiate a trip or grapple? What about grappling maneuvers?

There is no need to (nor can you I believe by the RAW) 'hold the charge' on Product Flame, it does not have a range of 'touch' in the spell description, nor does it end if you touch something else.

By the rules, the only way to discharge the flame is with a ranged or melee touch attack as given in the spell description (but not in conjunction with a normal melee attack or other special attack). You can deliver the flames as part of a full attack action using your iterative attacks.

It is probably not unreasonable to allow it as part of natural attacks or in conjunction with trips and grapples, but in the former case you'd make a normal melee attack (not touch) and in the latter it would still provoke attacks of opportunity (unless you had the prerequisite feat) since you are not really 'armed' for the purposes of the trip or grapple.

Harliquinn
#4437

zombiegleemax

Apr 13, 2007 16:31:37
Q 1918 Suppose you cast Summon Lighting in the area of Cloudburst spell. Do you get to deal 3d10 damages?
Q 1919 What cheap magic items (500gp-2000gp) are good for scouts?
#4438

lilt

Apr 14, 2007 14:28:18
Q1920: Can anyone think of a way to get any of the following feats for free with a level or two of a base class (must be before level 5)?
[INDENT]Spell Focus (Conjuration)
Augment Summoning
Persistent spell
Divine Metamagic (Persistent Spell)
Corpsecrafter
Destruction Retribution
Leadership[/INDENT]
Note: Human paragon is out (already taken), nothing campaign specific, flaws are out too.
#4439

commx

Apr 14, 2007 14:36:25
A1920, the easiest one I can think of is the Unearthed Arcana variant for a level one Conjurer, which allows you to replace Scribe Scroll with Augment Summoning.
#4440

zombiegleemax

Apr 15, 2007 15:11:59
Reposted:
Q 1911: Using urban favored enemy variant, that let’s you apply bonuses to organization instead of creature types, is it possible to choose “adventurers” as favored enemies?
Q 1912: Suppose druid has an item providing Con bonus. What happens when druid wildshapes? Does druid Con decreases or not?
Q 1918 Suppose you cast Summon Lighting in the area of Cloudburst spell. Do you get to deal 3d10 damages?
New:
Q 1921 Do you know of any means (cheap equipment would be the best) that let wildshaped druid communicate with his allies?
#4441

surreal

Apr 15, 2007 16:25:22
Q1910

How big IS a huge sword? In this case a scimitar. What are the dimensions of it?

A 1910: As a very rough estimate based on sizes (medium creature is ~5', huge creature ~15'), multiply all dimensions by 3 and weight by 9.

Q 1911: Using urban favored enemy variant, that let’s you apply bonuses to organization instead of creature types, is it possible to choose “adventurers” as favored enemies?
Q 1912: Suppose druid has an item providing Con bonus. What happens when druid wildshapes? Does druid Con decreases or not?

A 1911: unless there's an organization called "The Adventurers", then no

A 1912: you lose the con and associated hp unless you take off the item before shaping, then put it back on afterwards (or the item has the wilding ability or wildshape clasp)


Q 1918 Suppose you cast Summon Lighting in the area of Cloudburst spell. Do you get to deal 3d10 damages?
Q 1919 What cheap magic items (500gp-2000gp) are good for scouts?

A 1918: yes
A 1919: that's a very broad question... try the "bunko's bargain" link in my collection. You can never go wrong with a wand of cure light wounds at low level.


Q1920: Can anyone think of a way to get any of the following feats for free with a level or two of a base class (must be before level 5)?
[INDENT]Spell Focus (Conjuration)
Augment Summoning
Persistent spell
Divine Metamagic (Persistent Spell)
Corpsecrafter
Destruction Retribution
Leadership[/INDENT]
Note: Human paragon is out (already taken), nothing campaign specific, flaws are out too.

A 1920: The Wu Jen gets a bonus metamagic feat at first level. That's the only thing I can think of at the moment.

Reposted:
Q 1921 Do you know of any means (cheap equipment would be the best) that let wildshaped druid communicate with his allies?

A 1921: helm of telepathy (not exactly cheap...), Rary's Telepathic Bond (made permanent)
#4442

symphonic_tempest

Apr 15, 2007 17:03:07
Q 1922: Where can I find the Master Specialist?
Q 1923: Where can I find the rules for flaws?

And yes, I already checked the "where can I find..." threads.
#4443

bensan

Apr 15, 2007 17:36:56
Reposted:
Q 1921 Do you know of any means (cheap equipment would be the best) that let wildshaped druid communicate with his allies?

A 1921 A level of Master of Many Forms lets a character speak normally while in wild shape.
#4444

amazing_triangle

Apr 15, 2007 17:38:59
Q 1922: Where can I find the Master Specialist?
Q 1923: Where can I find the rules for flaws?

And yes, I already checked the "where can I find..." threads.

A 1922: Complete Mage "master specialist CM 70 A wizard with greater mastery over a school of specialization."

Use this link when you are looking for what book a PrC comes from:
http://www.wizards.com/default.asp?x=dnd/lists/prc&tablefilter=Specialist

A 1923: http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm Or Unearthed Arcana
#4445

mercury529

Apr 15, 2007 18:43:07
BUMP

Q1904: If something attempts to grapple a nauseated creature, is the grapple an automatic success?

Q1905: I starting using Evard's Black Tentacles followed by Stinking Cloud to lock down creatures. Provided they get grappled by the Tentacles and fail the Fort Save against Stinking Cloud, is there anyway for a creature to escape (without contingencies or help from other creatures)? Since nauseated creatures can only make move actions, it seems if they are grappled, they are stuck in the cloud until the Tentacles expire (at which point they can be cast again, and if the above is true, automatically grapples them again).
#4446

serow_r

Apr 15, 2007 20:45:50
Q1923.5 A level 20 PsyWar fully augments Call Weaponry, to call a double weapon. Which head gets what bonus?
#4447

zombiegleemax

Apr 16, 2007 5:31:04
Q1924: When creating a heavy armor of mithral do I still need heavy armor proficiency to wear it or is medium armor enough since it counts as medium armor?

Q1924: In a game I played yesterday there was a discussion about the maximize spell feat. I was trying to maximize the ice axe spell (from spell compendium), which deals 2d12 + cl/2 cold damage. To me this should work without problems but they didn't like the idea that the spell lasted over several rounds.

On a sidenote. If I maximised a summon natures ally spell would the summoned creatures deal maximum damage on every attack then? What about call lightning? Is it different to the ice axe?
#4448

amazing_triangle

Apr 16, 2007 6:15:57
Q1924: When creating a heavy armor of mithral do I still need heavy armor proficiency to wear it or is medium armor enough since it counts as medium armor?

A1924 If you look in Races of the Wild it lists all armors that are made of Mithral as a category lighter which would mean you would need medium armor profeciency to wear a heavy armor made of mithral.
#4449

karkamal

Apr 16, 2007 6:53:46
q1925:How Shapesand from Sandstorm(page 99) reacts inside a antimagic field?it becomes temporally disspelled?
#4450

zombiegleemax

Apr 16, 2007 12:01:28
Q1925: Can I use dimensional twister (Complete Psi) to throw my enemy upwards, doing so for an extra falling damage?

Q1926: Using Battle Leader's Charge (ToB) with Psionic Lion's Charge (XPH) will grant extra damage to all my attacks??

Thanks!:D
#4451

BloodDragon

Apr 16, 2007 12:41:08
Q 1922: Where can I find the Master Specialist?

The PrC? Complete Mage I believe. Varient Specialist Classes can be found in Unearthed Arcana

Q 1923: Where can I find the rules for flaws?

Here helps:
http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm
But flaws are from Unearthed Arcana, and various Dragon Mags.

------------------------------------------------------------------------------------
Repost:

Q1881 Are there any official rules for a PC to create a “Living Spell” Template from Monster Manual III? Such at creating it in the same way as creating a magical item, Golem, etc, etc.

Q1906: (b) How does one obtain Pouce as a feat? Or any other abilities which lets you take a "Full Attack Action" after charging?

New:

Q1927: I remeber seeing a post recently about how a character received immunity to all non-leathal damage. Does anyone have that link? Or know quickly how it was done?
The actaully thread was diccussing how to avoid damage with the words of creation (or Dark Speak... one or the other)
#4452

lilt

Apr 16, 2007 13:29:59
Q1904: If something attempts to grapple a nauseated creature, is the grapple an automatic success?

No, resisting the grapple attempt is not an attack, nor does it require an action.
Q1905: I starting using Evard's Black Tentacles followed by Stinking Cloud to lock down creatures. Provided they get grappled by the Tentacles and fail the Fort Save against Stinking Cloud, is there anyway for a creature to escape (without contingencies or help from other creatures)? Since nauseated creatures can only make move actions, it seems if they are grappled, they are stuck in the cloud until the Tentacles expire (at which point they can be cast again, and if the above is true, automatically grapples them again).

Aside from initial resistances to poison or grappleing, the only one that I can think of is to draw a ring of freesom of movement (a move action, requiring a grapple check) and don it to activate it (a move action, arguably not requiring a grapple check as activating magic items doesn't require one).

Still, I have no idea why the character wouldn't be wearing their magic ring in teh first place. If it was because they were already wearing another magic ring then they'd have to remove the other first, which might complicate things.

Some people might also argue that freedom of movement can't protect from grapples you're in already, but that's another debait.
#4453

mercury529

Apr 16, 2007 13:55:43
Thanks for the response Lilt.

No, resisting the grapple attempt is not an attack, nor does it require an action.

Hmmm, I guess it may come to DM discretion then. Nauseated creatures are unable "to do anything else requiring attention". So I imagine the DM can make the call on whether or not resisting a grapple is considered doing something that requires attention. On one hand it does not require an action to do, and on the other you have attacking being considered something that requires attention (and making a grapple check is not all that different from attacking or escaping a grapple which is a standard action).

So basically given enough castings of Evard's Black Tentacles, a creature who fails his Fort Save against the cloud (and isn't immune to the effect of the cloud or the grapple) is pretty much dead.
#4454

thinkingbox

Apr 16, 2007 15:57:17
Q1927: I remeber seeing a post recently about how a character received immunity to all non-leathal damage. Does anyone have that link? Or know quickly how it was done?
The actaully thread was diccussing how to avoid damage with the words of creation (or Dark Speak... one or the other)

A1927: Level 1 Warforged with the Improved Resilience feat. And the thread you're thinking of is here:

http://boards1.wizards.com/showthread.php?t=747428
#4455

phase

Apr 16, 2007 16:05:44
Q1928 Im looking for ways to make a touch spell reach for a cleric, rather then the feat Reach Spell, and preferably not lose any CL

Q1929 Also looking for the best way to use said reach spells.. my dex/str can be boosted, but would zen archery work for touch?

Edit:

Q1930 The PrC "Contimplative" gains SR 15 + Class level. Class level = Contimplative level and not all the character levels, correct?
#4456

Tenebrous_Sage

Apr 16, 2007 17:23:43
Q1924: In a game I played yesterday there was a discussion about the maximize spell feat. I was trying to maximize the ice axe spell (from spell compendium), which deals 2d12 + cl/2 cold damage. To me this should work without problems but they didn't like the idea that the spell lasted over several rounds.

On a sidenote. If I maximised a summon natures ally spell would the summoned creatures deal maximum damage on every attack then? What about call lightning? Is it different to the ice axe?

You are correct. Maximize spell maximizes all variable, numeric effects of the spell. So you could apply it to Ice Ax, and it would maximize the spells damage for every round the spell was active. It would work the same for Call Lightning, but would have no effect on Summon Monster because the spell in question doesn't have any variable, numeric effects.

Q1928 Im looking for ways to make a touch spell reach for a cleric, rather then the feat Reach Spell, and preferably not lose any CL

Hierophant
#4457

thinkingbox

Apr 16, 2007 17:51:12
Q1906: (b) How does one obtain Pouce as a feat? Or any other abilities which lets you take a "Full Attack Action" after charging?

A1906B: http://boards1.wizards.com/showpost.php?p=9529432&postcount=4

Learn to love that thread.

Q1930 The PrC "Contimplative" gains SR 15 + Class level. Class level = Contimplative level and not all the character levels, correct?

A1930: Correct.
#4458

amazing_triangle

Apr 16, 2007 18:34:00
Hierophant

This answer is incorrect this is a loss of caster level to take. But I unfortunately do not have answer to the question.
#4459

fwib

Apr 16, 2007 18:44:24
This answer is incorrect this is a loss of caster level to take. But I unfortunately do not have answer to the question.

Actually, no loss of caster level, but you do lose casting advancement - which is baaad.
#4460

kive

Apr 16, 2007 18:49:10
This answer is incorrect this is a loss of caster level to take. But I unfortunately do not have answer to the question.

Spells and Caster Level

Levels in the hierophant prestige class, even though they do not advance spell progression in the character’s base class, still stack with the character’s base spellcasting levels to determine caster level.

Hierophant

ninja'd
#4461

Tenebrous_Sage

Apr 16, 2007 19:40:53
This answer is incorrect this is a loss of caster level to take. But I unfortunately do not have answer to the question.

Actually, no loss of caster level, but you do lose casting advancement - which is baaad.

Fwib is correct, but Phase also said preferably. I was just giving him an option that provided the ability that he sought.
#4462

zombiegleemax

Apr 16, 2007 23:23:15
Q 1930 Where can I find the Craven feat?
#4463

Tenebrous_Sage

Apr 16, 2007 23:50:27
A1930: Check the Consolidated Lists Archive
#4464

zombiegleemax

Apr 16, 2007 23:54:42
Thanks.
#4465

zombiegleemax

Apr 16, 2007 23:58:46
-Wrong format, sorry. Edited out.
#4466

baracq

Apr 17, 2007 0:01:42
Q1931 What are cost-effective items to give True Seeing x times/day and darkvision (permanent, if possible). Goggles, anything? I've been playing a half-orc for so long (or a sorcerer, permanent DV) that I didn't need one.
#4467

nexis

Apr 17, 2007 1:10:38
Q1932 Are there any stunning fist feats that can knock a barbarian out of raging? ( really hoping its not something obvious)
#4468

BloodDragon

Apr 17, 2007 7:49:33
Q 1930 Where can I find the Craven feat?

A 1930 Forgotten Realms - Champions of Ruin
#4469

Harliquinn

Apr 17, 2007 9:40:01
Q1928 Im looking for ways to make a touch spell reach for a cleric, rather then the feat Reach Spell, and preferably not lose any CL

Q1929 Also looking for the best way to use said reach spells.. my dex/str can be boosted, but would zen archery work for touch?

A1928/1929
The Divine Ward Feat in Complete Divine uses Turn Attempts to 'attune' you to an individual. For the next 24 hours you can cast touch spells at them from 'close' range (no roll needed). Requires willing creatures though, so more for healing/buffs than attacks.

Harliquinn
#4470

serow_r

Apr 17, 2007 22:25:34
Bump.

Q1923.5 A level 20 PsyWar fully augments Call Weaponry, to call a double weapon. Which head gets what bonus?
#4471

Shmeff

Apr 17, 2007 22:39:13
Q1933 If i allready own complete mage and complete arcane, is spell compendruim useless/redundant when building an arcane caster? or are there things in the compendruim that would be useful IN ADDITION to complete mage and arcane.
#4472

Momar

Apr 17, 2007 22:45:40
A1933 Well, spell compendium doesn't help you build a caster as it only has spells. For playing purposes it isn't redundant at all there will be some spells from compelte arcane reprinted, but it also has a bunch of other spells from various sources and in some cases I believe the spells were changed. Complete Mage was made after the compendium, so there's no overlap between the two.
#4473

Reyemile

Apr 17, 2007 22:47:30
A1933: Spell Compendium has quite a few spells from sources other than Complete Arcane, including at the very least the sorc/wizard spells from Complete Divine, Warrior, and Adventurer. In addition, some of the spells from Complete Arcane/Mage got revamped in the Spell compendium, some for the better, some for the worse. I'm still annoyed at Wizards for failing to have a list of any sort to indicate what spells got stealth-errata'ed. Off the top of my head, though, Phantasmal Assailant had its effectiveness literally doubled.
#4474

Momar

Apr 17, 2007 22:50:25
Q1934 I asked this before but I don't think I got a response, so here it is again. Does a shadow dragon's breath weapon count as dealing damage for the purposes of applying the zombie dragon template? Or to make it more general, are negative levels considered to be some form of damage?
#4475

zombiegleemax

Apr 18, 2007 6:36:33
Q 1935 Is there any guide to mounted combat on this forum? I can't seem to find any.
#4476

Optimator

Apr 18, 2007 18:45:16
Q 1936 Where does it say Spell-like abilities don't use exp? Is this even the case?
#4477

bensan

Apr 18, 2007 18:47:20
A 1936 From the SRD: "Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, material, focus, or XP components)." Listed under "Monster Types, Subtypes, And Special Abilities".
#4478

BloodDragon

Apr 19, 2007 9:19:50
A 1936 From the SRD: "Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, material, focus, or XP components)." Listed under "Monster Types, Subtypes, And Special Abilities".

Q 1936b

Wait. So a Spell-Like Ability of Magic Jar, Permanency, ... or Limited Wish doesn't cost any exp or GP?
#4479

think0028

Apr 19, 2007 9:27:50
Q 1936b

Wait. So a Spell-Like Ability of Magic Jar, Permanency, ... or Limited Wish doesn't cost any exp or GP?

A1936b: Unless it says otherwise (Archmage's Spelllike Ability, for example), yes.
#4480

proof100_dup

Apr 19, 2007 13:18:48
Q1937: How much damage is done by str 20, bull strength +4, BaB +7. with weapon focus and specilization feats, power attack, leap attack, 2 handed weapon with two hands, +1 magical 2d4 spiked chain
#4481

thinkingbox

Apr 19, 2007 13:44:01
Q1934 I asked this before but I don't think I got a response, so here it is again. Does a shadow dragon's breath weapon count as dealing damage for the purposes of applying the zombie dragon template? Or to make it more general, are negative levels considered to be some form of damage?

A1934: No, damage is anything that lowers hit point totals or an ability score. Level loss is the removal of one or more character levels. Though it will lower hit points as a result, is not in itself damage in the same way that a save-or-die effect is not damage, even though it reduces your hp (effectively) to -10.

Q1937: How much damage is done by str 20, bull strength +4, BaB +7. with weapon focus and specilization feats, power attack, leap attack, 2 handed weapon with two hands, +1 magical 2d4 spiked chain

A1937:What do you mean, African or European spiked chain?

Just add up the numbers. 10 (STR and a half) + 2 (specialization) + 4 per point of bab lost with power attack (assuming you jumped at least 10 feet, otherwise 2/bab lost) + 1 (enhancement) + 2-8 (base). At +16/+11.
#4482

Momar

Apr 19, 2007 13:49:17
A1937: If I'm reading the question right I believe you would do:
2d4 (base)
+ 1 (weapon enhancment bonus)
+ 10 (Str +7 and another half, rounded down, for 10 total)
+ 4 (Weapon specialization and the greater version)
+ 28 (assuming all BAB is drained, 7*4. 1:2 ratio for being used two handed and that's doubled to 1:4 when using leap attack).

The total is 2d4+ 43 damage.
#4483

proof100_dup

Apr 19, 2007 13:52:28
A1937:4 per point of bab lost with power attack

this is the part that confuses me leap attack with 2 hands does 3 times ur bab bonus, or is it 3x ur power attack bonus? so basically is it 21 damage= 3x bab, 35 damage 5x the bab, or is it 42 damage, 2x bab 3x the result? u seem to say it would be 28 damage and i have no idea where u got that number....
#4484

thinkingbox

Apr 19, 2007 14:08:29
They published errata for Leap Attack so that now it adds 100% of your power attack BONUS damage. So here's the breakdown:

1-handed weapon with power attack: For every point of BAB you sacrifice, you gain +1 damage.

2-handed weapon with power attack: For every point of BAB you sacrifice, you gain +2 damage.

1-handed weapon with power attack and Leap Attack: For every point of BAB you sacrifice, you gain +1 damage. Add 100% of the final result for Leap Attack. So if you sacrifice 5 BAB, you would get +5 damage, +5 damage for Leap Attack.

2-handed weapon with power attack and Leap Attack: For every point of BAB you sacrifice, you gain +2 damage. Add 100% of the final result for Leap Attack. So if you sacrifice that same +5 BAB, you would gain +10 damage, +10 damage for Leap Attack.
#4485

proof100_dup

Apr 19, 2007 14:10:08
thank you makes perfect sense now.
#4486

radijs

Apr 19, 2007 15:50:02
Q1938: Where can I find the magic item "Pebble of Doom". It expands into a boulder when thrown apparently.
#4487

ectoplasmoid

Apr 19, 2007 16:31:54
Q 1939: Can a 1st-level soulknife power attack with his mind blade?
#4488

kilroo

Apr 19, 2007 16:50:04
Q 1939: Can a 1st-level soulknife power attack with his mind blade?

A 1939 I believe so (assuming he has the feat), but since the maximum penalty he can take to his attack roll is 0 I'm not sure why he would bother... or is he a first level soulknife and a level 8 something else, or what?
#4489

noneedforagain

Apr 19, 2007 17:07:18
Q1940 what are all the ways, items, feats that someone can increase the crit multiplier of, say a greatsword ?

thanks
#4490

zombiegleemax

Apr 19, 2007 20:16:18
Q1941 Guess my google-fu is weak.... I know there are some good, non-broken grapple builds around here, but I've misplaced my tags. Li'l help?
#4491

mercury529

Apr 20, 2007 0:05:43
Q1942: Does teleporting (via a spell like Dimension Jumper from the Complete Mage) prohibit you from taking a 5 foot step in a round? It is a form of movement, so I believe by the RAW I found in the PHB it would, but I just wanted to make sure.
#4492

Optimator

Apr 20, 2007 3:27:38
Q1938: Where can I find the magic item "Pebble of Doom". It expands into a boulder when thrown apparently.

A1938 It is just the shrink item spell. Keep in mind the conservation of momentum principle. The boulder would slow down to close to nothing if thrown. Dropping it from above, on the other hand...
#4493

fwib

Apr 20, 2007 5:55:42
A1938 It is just the shrink item spell. Keep in mind the conservation of momentum principle. The boulder would slow down to close to nothing if thrown. Dropping it from above, on the other hand...

In the absence of rules, how physics and magic interact (not to mention if 'word of command' means 'command word' and thus takes a standard action) is up to your DM
#4494

wolfie-kun

Apr 20, 2007 8:07:19
Q1942: Does teleporting (via a spell like Dimension Jumper from the Complete Mage) prohibit you from taking a 5 foot step in a round? It is a form of movement, so I believe by the RAW I found in the PHB it would, but I just wanted to make sure.

A? 1942: I heard something about a big debate over teleport effects and movement (it was involving the skirmish ability, apparently), and I don't think they ever quite reached a conclusion. I think the biggest problem is that nothing explicitly states (one way or the other) if teleporting counts as movement.

Short version of answer: ask a relevant DM, or hope CustServ gives a useful answer that makes sense (rare as those might be).
#4495

proof100_dup

Apr 20, 2007 8:57:25
Q1943: If I leap attack and kill the target and I have cleave, can I leap attack another target?
#4496

wolfie-kun

Apr 20, 2007 9:15:45
Q1943: If I leap attack and kill the target and I have cleave, can I leap attack another target?

A1943: Not unless you have some way to jump in the middle of (or before) a normal attack, such as the Sudden Leap maneuver in Tome of Battle. "If you end your jump in a square from which you threaten your target," means your bonus damage is going to apply only against your target. You'd have to jump and charge again to get it on a Cleave against a new target.
#4497

zombiegleemax

Apr 20, 2007 12:34:03
Q. 1944

If i have a dread necromancer 8/ Horned Harbringer 2/ 10 something

how do the limits of amount of undead controlled / commanded / summoned etc work ?

e.g. character with pumped charisma - e.g. Cha 40 (+15)

for animate dead special ability (horned harbringer 2)
is it casting as a: 15 + 2 + 8 = lv 25 dread necromancer = (4+15)x25 = 475HD of animated dead??
#4498

proof100_dup

Apr 20, 2007 13:20:12
q. 1945 what exactly is a valerous weapon? ( i dont have unapproachable east)
#4499

tl

Apr 20, 2007 14:13:59
A1945: double damage on charge
#4500

proof100_dup

Apr 20, 2007 14:20:14
A1945: double damage on charge

I kinda knew what it did. Im intrested more in if it is magical, masterwork, or something else. thx
#4501

zombiegleemax

Apr 20, 2007 14:23:03
q. 1946 Is it possible to get a group of Charisma based skills added to the class skills list off of a feat something like City Slicker?
#4502

tl

Apr 20, 2007 14:34:53
A1945/2: +1 magical enchantment
#4503

mordar

Apr 20, 2007 19:32:20
Q 1947

if a character with rapidstrike (claws), improved rapidstrike (claws) and multiattack cast girallon's blessings on himself, does he gets all the benefits for the whole four claws?, meaning even more than 6 attacks per round?
#4504

mercury529

Apr 21, 2007 13:38:51
Q1948: Does the size of a weapon affect a creature's reach with a weapon? For instance does a Large Greatsword wielded by a Medium size creature grant them any reach (above the normal 5 feet)? What about a Large Spiked Chain as opposed to a Medium Spiked Chain?
#4505

bensan

Apr 21, 2007 14:27:20
A1948 Nothing in the rules indicates that greater reach is given by an oversized weapon, even an oversized reach weapon. The answer is therefore no.
#4506

zombiegleemax

Apr 21, 2007 15:21:30
Q1949: What equipment can incerase base land speed without occupying boots slot?

Q1950: Can I take Craven feat with class abillity to add SA dice, but not an actual SA?
#4507

zombiegleemax

Apr 21, 2007 16:33:38
Q1951 Suppose I am riding a hippogriff, have a lance and Spirited Charge feat. Do I get x3 bonus on charge? Suppose I have Trample feat. Can I trample an opponent flying on a Pegasus?
#4508

phase

Apr 21, 2007 18:02:13
Q1952 Is there any feats/classes for a divine caster to take that will lower metamagic costs?
#4509

Optimator

Apr 22, 2007 7:04:14
Isn't there an item similar to a pearl of power, but adds a spell known for a spontaneous caster?
#4510

rashomon

Apr 22, 2007 8:54:13
Drakehelms, from Explorer's Handbook. They have slots for Siberys dragonshards, which can add a spell known to your repertoire. They are priced by levels and aren't cheap. Level 3 Siberys crystals cost 14k, for example.

On the topic of sorcerers, I pose Q1953: What LA+1 or 0 templates add decent amounts of Charisma and / or are good for sorcerers in general. Preferably looking for templates which do not make you look draconic (therefore white dragonspawn = no), even though I'm fully aware that's largely a matter of personal flavor.
#4511

Harliquinn

Apr 22, 2007 9:46:33
Q1954Isn't there an item similar to a pearl of power, but adds a spell known for a spontaneous caster?

Formatted that for you.

A1954They are called "Knowstones" and are wondrous items presented in Dragon Magazine #333.

Harliquinn
#4512

zombiegleemax

Apr 22, 2007 12:11:36
Q1955 Which are the core books? Is it just PHB, MM, and DMG? If not where does it state that the extra material is now core?
#4513

phase

Apr 22, 2007 16:05:32
A1955 Yes those 3, and I heard somewhere they added psionics

Q1956 My group always plays FR settings, would it be a big diffrence if someone were to play an artificer without any action points but would keep everything that was truely important?
#4514

zombiegleemax

Apr 22, 2007 16:12:59
A1956: Arteficers are slightly more dependant on Action points than moast, as infusions can take a long time to cast (Many take 1 min) and an action point can reduce it to 1 SA, how ever I find that Action points alss work remarcably well in FR, so just add both.
#4515

inkubus

Apr 22, 2007 16:55:11
Q1949: What equipment can incerase base land speed without occupying boots slot?

A1949: The (armour augment) crystal of alacrity grants a +5 ft. morale bonus to speed.
#4516

mod5000

Apr 22, 2007 19:33:41
Q1957: Would it be terribly broken to take feats that you don't meet the prereqs for, except that they don't work in any way (as though you didn't take them) until you meet the prereqs?
#4517

surreal

Apr 22, 2007 22:38:33
Q1957: Would it be terribly broken to take feats that you don't meet the prereqs for, except that they don't work in any way (as though you didn't take them) until you meet the prereqs?

A 1957: The problem here (in theory) is that you can then take a bunch of feats that are meant for high level, thereby stacking your power curve towards the top (note that in PHB2 the rules for retraining feats, which states that you can only retrain to something else you would have qualified for at that particular level).

In practice however, not all feats are properly balanced on the power/level curve...
#4518

surreal

Apr 22, 2007 22:40:00
On the topic of sorcerers, I pose Q1953: What LA+1 or 0 templates add decent amounts of Charisma and / or are good for sorcerers in general. Preferably looking for templates which do not make you look draconic (therefore white dragonspawn = no), even though I'm fully aware that's largely a matter of personal flavor.

A 1953: I think there's a magic-blooded or something in a Dragon somewhere that gives a boost to Cha.
#4519

surreal

Apr 22, 2007 22:40:53
q. 1945 what exactly is a valerous weapon? ( i dont have unapproachable east)

A 1945: It's a weapon enhancement (+1 I believe)
#4520

surreal

Apr 22, 2007 22:44:28
Q1941 Guess my google-fu is weak.... I know there are some good, non-broken grapple builds around here, but I've misplaced my tags. Li'l help?

A 1941: The generic suggestions
1) get big
2) get bigger still
3) supersized even
4) get stronger
5) psionics for expansion, grip of iron (both powers), and gloves of titan's grip (item)
6) or wildshape
7) or shapechange
8) or throw up an AMF so your target can't "freedom of movement" away
9) try my handy links
#4521

surreal

Apr 22, 2007 22:47:19
Q1940 what are all the ways, items, feats that someone can increase the crit multiplier of, say a greatsword?

A 1940: do a search in my handy links for the word "crit"

Off the top of my head: improved critical (feat), keen or scabbard of keen edges, 3.0 Weapon Master, 3.0 Disciple of Dispater, Psionic Weapon Master (3.0?), blah

Not many things stack in 3.5 however
#4522

surreal

Apr 22, 2007 22:49:51
Q 1935 Is there any guide to mounted combat on this forum? I can't seem to find any.

A 1935: Not that I am aware. The closest thing would be the Supermount, and that's more along the lines of having your mount fight your battles for you.
#4523

surreal

Apr 22, 2007 22:50:30
Q1934 I asked this before but I don't think I got a response, so here it is again. Does a shadow dragon's breath weapon count as dealing damage for the purposes of applying the zombie dragon template? Or to make it more general, are negative levels considered to be some form of damage?

A 1934: no
#4524

surreal

Apr 22, 2007 22:53:39
Q1951 Suppose I am riding a hippogriff, have a lance and Spirited Charge feat. Do I get x3 bonus on charge? Suppose I have Trample feat. Can I trample an opponent flying on a Pegasus?

A 1951: yes and yes
#4525

surreal

Apr 22, 2007 22:56:07
Q1949: What equipment can incerase base land speed without occupying boots slot?

A 1949: You can make custom items that contain any speed boosting spell


Q1950: Can I take Craven feat with class abillity to add SA dice, but not an actual SA?

A 1950: This is along the same line of "does a ring of evasion allow me to qualify for XYZ that normally requires evasion". You'll never get a definite answer; the safe one would be no.
#4526

surreal

Apr 22, 2007 22:58:14
Q 1947

if a character with rapidstrike (claws), improved rapidstrike (claws) and multiattack cast girallon's blessings on himself, does he gets all the benefits for the whole four claws?, meaning even more than 6 attacks per round?

A 1947: Once again, not a cut'n'dry answer. On a technicality the feats may refer specifically only to your original claws. Then there's the confusing matter of debating how many attacks Rapidstrike actually gives you.
#4527

surreal

Apr 22, 2007 22:59:11
q. 1946 Is it possible to get a group of Charisma based skills added to the class skills list off of a feat something like City Slicker?

A 1946: Not sure what you're asking for exactly, but there are many skills which can be acquired through feats. You just have to dig for them. There are a couple such lists in my collection.
#4528

baracq

Apr 22, 2007 23:13:31
Q 1958

Is there a ring set (2 rings) that, when worn by a spellcaster and another person, allows the spellcaster to share spells cast on himself with the wearer of the second ring? (Similar to the effect of a Wiz/Sor sharing spells with his familiar.)

**Edit**

Or some other way to gain this effect?
#4529

zombiegleemax

Apr 22, 2007 23:59:23
Q. 1959

In the dnd 3.5 update booklet, it says that a spell weaver has LA +7, in MM2 it has 10HD and seems to have full BAB, does this mean that for use as a character it has 3HD and a +7 ECL mod, or is it a 7HD monster levels with full BAB? or something else?
#4530

BloodSpill

Apr 23, 2007 0:43:18
A. 1959

The spellweaver has 10 Hit dice and a Level Adjustment (LA) of +7, giving an Effective Character Level (ECL) of 17 (10+7).

So a 17th ECL spellweaver has only 10 Hit Dice, 10 BAB, and base saves of Fort +3, Refl +7, Will +7.
#4531

zombiegleemax

Apr 23, 2007 1:35:43
A1955 Yes those 3, and I heard somewhere they added psionics

Thanks, but this is exactly what I was hoping wouldn't happen. I wanted to know where that comes from. Why do people think it is core, where's the official statement?
#4532

zombiegleemax

Apr 23, 2007 1:49:11
Q. 1960

about the reducing level adjustments from unearched arcana

is this correct: by lv 20 a character with a +3 template will have it reduced to a +0 template (will need to have payed the xp for lv 8-9, 14-15 and 17-18)

but a character with a +4 template will only be able to get it down to a +3 by paying 11-12?

or does the +4 template character get to lv 9, 12, 15, 18 ? to get to +0 by lv 20?

(same question for +5 and +6)

just seemed a bit weird how an inititally +3 would, by lv 20, be much better than the +4 who is still stuck with 3 dead levels (if i'm reading this right)

also,

if it's saying that you can do it at the given amount of class levels, how can the +6 character do it at lv 18? wouldn't he be a lv 24 character (and that's only if he had 0 racial HD) ??

thanks
#4533

zombiegleemax

Apr 23, 2007 9:02:34
Q. 1961

does the Wis bonus to armour that a lv 2 sword sage gets stack with the wis bonus to armour a monk gets?
#4534

zombiegleemax

Apr 23, 2007 9:03:10
A1962: No

A1961: The chart is for Class HD. If you have a +3 LA, you buy off 1 LA at level 9 (ECL 12), then at level 15 (ECL 17), then your last LA at level 18 (ECL 19).

Now, for a +4 LA you buy off one at level 12 (ECL 16). There is no listed level to get another LA off, so your next 5 level (since you're ECL 15 now) is it.
The text does, however, say you can continue into epic. for a +4 LA, the creature loses 1 LA at ECL 15, class level 12. If you follow the pattern, his next LA would come off at 21 Class levels, then again at 27, then again at 30. The table simply doesn't list it since... most books don't bother with epic.

It sounds a bit weird to you because you're not taking into account how much XP was spent. The 3 LA taken off is a lot higher than the first 1 LA of the +4 template character.
#4535

crow04

Apr 23, 2007 9:03:11
Q. 1961

does the Wis bonus to armour that a lv 2 sword sage gets stack with the wis bonus to armour a monk gets?

a 1961: No.
#4536

monkey3

Apr 23, 2007 9:31:43
Q. 1963
What was the base class or PRC that gave you the ability to use your chr. instead of con. for hitpoints?
#4537

zombiegleemax

Apr 23, 2007 10:04:34
A1963: None of them do unless you count Walker in the Waste... which turns you into a Dry Lich for d12+CHA HP.
#4538

commx

Apr 23, 2007 14:12:33
A1955
The Core books are the books with "Core Rulebook X V3.5" printed over them. So far there are:
  • I PHB
  • II DMG
  • III MM1

These three are the only 'real' Core books simply because the cover says they are.
#4539

fwib

Apr 23, 2007 16:04:53
A1955
The Core books are the books with "Core Rulebook X V3.5" printed over them. So far there are:
  • I PHB
  • II DMG
  • III MM1

These three are the only 'real' Core books simply because the cover says they are.

I hear that Kingdoms of Kalamar has 'Core Rulebook IV' printed on the cover.....
#4540

spartanmd_dup

Apr 23, 2007 16:29:52
Q1964 How much damage does warlock using hideous blow and a whip do? If he now does real damage, does he threaten in a 15' radius? Is there a another way to do real damage with a whip?
#4541

lilt

Apr 23, 2007 17:10:30
Q1964 How much damage does warlock using hideous blow and a whip do? If he now does real damage, does he threaten in a 15' radius? Is there a another way to do real damage with a whip?

Probably just the energy damage from Hideous Blow, plus some subdual if the opponent is appropriately unarmoured.

No, he doesn't threaten. Them's the rules, but if you want a logical explanation: The lack of threat is not because they can't do real damage. it's because you can't swing the whip around in time to take advantage of an opening in the opponent's defences.

Get a whip dagger (A&EG, I think it was printed under 3.5 somewhere too)
#4542

bauglir

Apr 23, 2007 18:23:51
Q1965
If an ability says, "you must make a melee touch attack", can that ability be delivered through natural weapons by making a normal attack with them (in the same manner as delivering a touch spell through an unarmed strike)?

Q1966
If the answer to the above is yes, and the given ability requires no action to activate, and has no limit on uses, then can the ability be delivered with all natural attacks made in a full attack?
#4543

ralp

Apr 23, 2007 19:58:44
Q. 1963
What was the base class or PRC that gave you the ability to use your chr. instead of con. for hitpoints?

A1963
Probably not what you're looking for, but an old Wizards.com article offers this mechanic as a first level Fey-only feat, "Beauty's Bounty". http://www.wizards.com/default.asp?x=dnd/fey/20030815a
#4544

surreal

Apr 23, 2007 22:08:38
Q 1977: Can I expend both the psionic focus from myself and my psicrystal to use two metapsionic feats at once? (or other abilities that require expending focus?)
#4545

noldorforce

Apr 23, 2007 22:48:04
A1977: Yes.
#4546

caedrus

Apr 24, 2007 2:07:27
Q1978: Can you qualify for a Prestige Class by virtue of a Magic Item?

Note: Page 16 of the Complete Warrior states that "It's possible for a character to take levels in a prestige class, and later be in a position where the character no longer qualifies to be a member of the class... the loss of a magic item that granted an important ability (are) examples of events that can make a character ineligible..."

Which implies that gaining a magic item that grants an important ability to make a character eligible is legal, but I do not know if that has been explicitly stated.

Any help?

C.
#4547

gelanin

Apr 24, 2007 3:07:49
Q1979: As a Paladin with your special mount. When drinking a potion, using a wand or using a scroll, can you share that effect with your Mount using the share spells ability ?
#4548

amazing_triangle

Apr 24, 2007 6:45:45
Q1978: Can you qualify for a Prestige Class by virtue of a Magic Item?

Note: Page 16 of the Complete Warrior states that "It's possible for a character to take levels in a prestige class, and later be in a position where the character no longer qualifies to be a member of the class... the loss of a magic item that granted an important ability (are) examples of events that can make a character ineligible..."

Which implies that gaining a magic item that grants an important ability to make a character eligible is legal, but I do not know if that has been explicitly stated.

Any help?

C.

A 1978: If for example you were a medium creature and permancy-ed Enlarge Person, then took the War Hulk prestige class (because you are now large). If you were ever to have your enlarge person dispelled or were to step into an anitmagic field you would lose all abilities associated with the class strength and all.
I am expecting that this is what they mean, if you use a ring of evasion to get you into a prc then if you lose the ring you gain no benefits or the prc until you have evasion again.
#4549

zombiegleemax

Apr 24, 2007 7:23:03
Q1980: Does arcane reach ability (archmage) transform the spell into a ray?
#4550

lilt

Apr 24, 2007 7:27:45
Thanks, but this is exactly what I was hoping wouldn't happen. I wanted to know where that comes from. Why do people think it is core, where's the official statement?

The confusion arises from the fact that Psionics are in the SRD, which previously contained only Core material.

In essence: The XPH is not Core.
#4551

zombiegleemax

Apr 24, 2007 7:58:19
A1980: No, it grants the ability to make a touch spell a ranged touch spell. This does not imply the spell becomes a ray, orb, or anything else.
#4552

lilt

Apr 24, 2007 8:16:52
Q1979: As a Paladin with your special mount. When drinking a potion, using a wand or using a scroll, can you share that effect with your Mount using the share spells ability ?

Let's have a look at the ability:
Share Spells

At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount.

The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to the paladin before the duration expires. Additionally, the paladin may cast a spell with a target of "You" on her mount (as a touch range spell) instead of on herself. A paladin and her mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).

I'd be tempted to say 'no' as you're not casting the spell. You're activating a magic item.
#4553

cru

Apr 24, 2007 8:47:02
A1979: As for drinking potions, I don't think it can be shared. Casting a spell from a scroll or wand _might_ work.
#4554

inkubus

Apr 24, 2007 9:21:12
Q1981: I remember reading about a feat that did something like this: as long as you're using combat expertise or fighting defensively you deal an additional 1d6 points of damage with light weapons. Can anybody tell me what the feats name was and where it was published?
#4555

Harliquinn

Apr 24, 2007 9:30:35
Q1982

Does using an ability like Dimension Jaunt or Dimension Door that instantly transports you a certain distance count as "movement" to trigger such abilities as Skirmish or martial maneuvers that rely on 'movement'? Is there a general rule for this in any book?
#4556

monkey3

Apr 24, 2007 9:34:33
A1963
Probably not what you're looking for, but an old Wizards.com article offers this mechanic as a first level Fey-only feat, "Beauty's Bounty". http://www.wizards.com/default.asp?x=dnd/fey/20030815a

Q1963
Thanks. I looked it up. It only gives the HP for 1 level only. I thought a class or PRC special allowed the use of Chr. instead of Con. for HPs but I guess not.

Thanks for trying.
#4557

commx

Apr 24, 2007 9:45:00
Q1963
Thanks. I looked it up. It only gives the HP for 1 level only. I thought a class or PRC special allowed the use of Chr. instead of Con. for HPs but I guess not.

Thanks for trying.

According to the X Stat to Y Bonus thread, there is Unholy Toughness in MMIII which gives you Cha to HP.
#4558

shadrach

Apr 24, 2007 9:52:24
I've been digging and digging but can't seem to find it. Somewhere is there a class ability-feat-spell-what have you that makes it more difficult for people to tumble through your threatened area? I swear I remember it, and those I've asked also say 'yeah I remember something like that' but we can't find it, I figured this would be the place to be certain.
#4559

kilroo

Apr 24, 2007 10:00:56
The confusion arises from the fact that Psionics are in the SRD, which previously contained only Core material.

In essence: The XPH is not Core.

Actually, that's a misconception, which makes the controversy even more frustrating. The argument that XPH is core originates from the fact that the back cover of Complete Psionic includes the text:

For use with these Dungeons & Dragons(R) core books
[i]Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM) Expanded Psionics Handbook (TM)

A1979: As for drinking potions, I don't think it can be shared. Casting a spell from a scroll or wand _might_ work.

Doesn't drinking a potion explicitly cause the imbiber to be treated as both the caster and the target though?

According to the X Stat to Y Bonus thread, there is Unholy Toughness in MMIII which gives you Cha to HP.

Unfortunately this is a property of certain specific undead, not (as someone seems to come up thinking at least once a month) a feat, and as far as I know there's no way to get it without playing one of those specific sorts of undead. Or Pun-Pun.
#4560

kilroo

Apr 24, 2007 10:08:00
Q1983 I've been digging and digging but can't seem to find it. Somewhere is there a class ability-feat-spell-what have you that makes it more difficult for people to tumble through your threatened area? I swear I remember it, and those I've asked also say 'yeah I remember something like that' but we can't find it, I figured this would be the place to be certain.

Please follow the format.

A1983 PHB II, page 28, Knight class, level 5, Vigilant Defender.

I believe there is also a Dwarf prestige class in Tome of Battle, and there certainly are plenty of spells, that can create terrain of a sort that increases the difficulty of tumbling. If you can find a spell that will surround you with a deep bog, you've got it made.
#4561

zombiegleemax

Apr 24, 2007 10:32:25
Hello Guys, first post in this forum for me!

Q 1985: is there any feat/PrC/template/whatever-you-want that can add an arcane spell to a divine spellcaster list?
Greater Anyspell from Spells domain is good but I can't cast level 6 spells, while Anyspell doesn't work for my purpose being limited to level 2 arcane spells.
#4562

gelanin

Apr 24, 2007 10:56:07
Doesn't drinking a potion explicitly cause the imbiber to be treated as both the caster and the target though?

Seems my question doesnt have an clear-cut official answer ?

Perhaps someone with some contacts/email address to Wizard could try to get an official clarification on Potions/Wand/Scroll and the Paladin's share spell ability.
#4563

zombiegleemax

Apr 24, 2007 12:51:23
Q1984 How does Hide work with casting spells (cure light wounds/mass cure light wounds fe.)? Can I use the sniping rules with that?
#4564

zombiegleemax

Apr 24, 2007 14:44:27
A1984: You would generally need to have Silent spell or the Conceal Spellcasting skill trick.

To cast a spell with vocal component, you have to speak in a clear manner - not a whisper - so that ruins the idea of hiding. Similarly somatic components and motions... or any light source created... would ruin your hide. Using cure/harm spells would further compound the problems you will have since they are touch spells.

Still, Silent and Still spell solves most problems.

A 1985 The Complete Mage sub level lets you give up a domain to add some arcane spells as divine spells to your list.
#4565

zombiegleemax

Apr 24, 2007 16:31:09
Q1986: What are some melee builds with the best damage output? I'm particularly interested in any that strike a nice balance between strength and precision based damage.
#4566

lilt

Apr 24, 2007 17:03:10
Actually, that's a misconception, which makes the controversy even more frustrating. The argument that XPH is core originates from the fact that the back cover of Complete Psionic includes the text:

No misconception on my part... People were thinking that the XPH was core, due to its inclusion in the SRD, long before Complete Psionic came out.

The text on the back of Complete Psionic could potentially give slightly more weight to it, but if the XPH wasn't considered core before the complete psionic then I don't see how the addition of a splat book can elevate the XPH to 'core' status.

A simple method is to just look at the wizards website to find-out what is core.
Doesn't drinking a potion explicitly cause the imbiber to be treated as both the caster and the target though?

Allowing potions and similar to let characters count as casting them is a bit of a slippery slope though. What if you let someone simply holding the right potion qualify for a PRC?
#4567

dnjscott

Apr 24, 2007 17:12:45
Q1981: I remember reading about a feat that did something like this: as long as you're using combat expertise or fighting defensively you deal an additional 1d6 points of damage with light weapons. Can anybody tell me what the feats name was and where it was published?

A1982:

Deadly Defense, Complete Scoundrel.
#4568

BloodDragon

Apr 24, 2007 22:56:06
Q1989

Is it possible to project false alignments on other people? Or things?

I'm aware Undetectable Alignment can be cast on other people but that just raising suspicion. Is there anyway to actually change how detection spell perceive others.

Obviously no good can come from this question, but I'm curious. It'd be a interesting DM tool...

Edit: Q1989 Er sorry. It was late when I asked.
#4569

zombiegleemax

Apr 24, 2007 23:36:05
Q 1985: is there any feat/PrC/template/whatever-you-want that can add an arcane spell to a divine spellcaster list?
Greater Anyspell from Spells domain is good but I can't cast level 6 spells, while Anyspell doesn't work for my purpose being limited to level 2 arcane spells.

Partial A 1985: Essence Mastery from Alderac Entertainment Group's book Feats allows arcane spellcasters to learn any spell (Druid, Hexblade, Cleric, you name it) as long as they know the spell. It has extreme requirements, but if your DM allows it, go for it. It's a true d20 system book, but it is a supplement, and not WotC endorsed.

Q 1987: How does manifester level (and auguments) work with spell-like abilities?
Like the phrenic template's Defensive Precog. Is it just +1 to AC/saves for a longer duration or can you "freely" pump it to higher amounts.
Q 1988: How does manifester level work with multiple manifesting classes. Ardent 1 / Telepath 1 as an example. Do they both manifest as ML 2, or do they seperately manifest as ML1/ML1. I know they share PP.
#4570

lilt

Apr 25, 2007 1:46:39
Is it possible to project false alignments on other people? Or things?

I'm aware Undetectable Alignment can be cast on other people but that just raising suspicion. Is there anyway to actually change how detection spell perceive others.

Obviously no good can come from this question, but I'm curious. It'd be a interesting DM tool...

Please follow the format. That should have been 1987, but someone already claimed that and 1988 so we'll make that:

Q1989 BloodDragon/s question above.

A1989 One method, covered in the order of the stick, is to give someone an evil item. Detect evil can only discern down to what's in a 5ft square. If someone is carrying an evil item, detect evil will say 'yes' (perhaps quite strongly 'yes' if it's a powerful, or just very evil, item) to the square.
#4571

lilt

Apr 25, 2007 2:05:07
Q 1987: How does manifester level (and auguments) work with spell-like abilities?
Like the phrenic template's Defensive Precog. Is it just +1 to AC/saves for a longer duration or can you "freely" pump it to higher amounts.

Yes, they're automatically freely pumped up-to the max you can spend on them. See here for the rules on psi-likes. Here's the key bit:
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability.

This is obviously nicest with the pumpable powers, like Mind Thrust (for 1d10/level damage) or Psionic Dominate (which can be used to dominate a bunch of people at very high save DCs given its augmentation options).
Q 1988: How does manifester level work with multiple manifesting classes. Ardent 1 / Telepath 1 as an example. Do they both manifest as ML 2, or do they seperately manifest as ML1/ML1. I know they share PP.

The rules for manifester level can be found here:
Manifester Level
The variables of a power’s effect often depend on its manifester level, which is equal to your psionic class level.

It says it's equal to your psionic class level, rather than your levels in psionic classes meaning that an ardent 1/telepath 1 would have ML1/ML1.
#4572

zombiegleemax

Apr 25, 2007 3:41:06
Q. 1990

hulking hurler 2 handed hurl tric: as a full-round action do a trick attack
do u get a second attack if you are in frenzy from frenzied berserker?
#4573

rashomon

Apr 25, 2007 5:57:13
Q. 1990

hulking hurler 2 handed hurl tric: as a full-round action do a trick attack
do u get a second attack if you are in frenzy from frenzied berserker?

A1990: No. Full round action =/= full attack action.
#4574

cru

Apr 25, 2007 7:55:40
Q1991
I would like to add a skill to my class skills so that I don't have to buy it cross-class. There's the Able Learner feat, but I don't meet the race requirements. Any other options?
#4575

zombiegleemax

Apr 25, 2007 8:17:29
Q1992 Can I cast a spell as my standard action and then use hide (plain sight) as my move action? Every Round?
#4576

loublin

Apr 25, 2007 9:34:44
Q. 1992 can you use hustle or even contingency hustle to regain focus as a move action via psionic meditation while manifeting a meta-power?
ie empower power> hustle> twin power.

Q.1993 would that also produce a secound empowered power?
#4577

zombiegleemax

Apr 25, 2007 10:26:44
Q. 1994: Is there any easy way to determine the CR for a PC? If not, what is it?
#4578

rashomon

Apr 25, 2007 10:31:12
Q. 1994: Is there any easy way to determine the CR for a PC? If not, what is it?


A1994:
A single class-levelled NPC is generally treated as an encounter with a CR of his character level. Templates often have different LAs from CRs, adjust accordingly. If the guy is mechanically well-constructed, consider adding 1 or 2 CRs, if he has good gear, add another 1 or 2. A lot of this needs to be winged - for example, a surprised mage tends to be easy meat, while a prepared mage will kick the living **** out of most parties.
#4579

zombiegleemax

Apr 25, 2007 10:47:04
aa
#4580

fwib

Apr 25, 2007 10:48:35
Q1995 What are easy ways to have full wizard casting advancement but to have both hide and move silently as class skills (at least in the later levels)?

[ie: casts with wizard 20 advancement, but has hide and move silently as class skills from around level 5-10]
#4581

mercury529

Apr 25, 2007 10:55:26
A1995: Shadowcraft Mage from Races of Stone is a great way. It also comes with moving concealment.

You could also use the Arcane Trickster in combination with picking up the Assassin's Stance Shadowhand stance from ToB. This can allow you to get a full casting progression AT. You either spend two feats (Martial Maneuver and Martial Stance) or a feat and an item (Shadow Hands and Martial Stance). I'd recommend the latter.
#4582

zombiegleemax

Apr 25, 2007 11:01:37
Q. 1996

are there any ways to gain wisdom other than through items (like prestigue classes?) or any races with really high wis (and hopefully low +ECL and racial hit die)
#4583

zombiegleemax

Apr 25, 2007 11:35:34
Q. 1997

if a template says that it raises the CR by something like 2 or whatnot, but doesn't say it has a +LA or a + ECL , does that mean for making a character its a +2 ECL template?
#4584

fwib

Apr 25, 2007 11:46:48
Q. 1997

if a template says that it raises the CR by something like 2 or whatnot, but doesn't say it has a +LA or a + ECL , does that mean for making a character its a +2 ECL template?

It probably means that the LA is undefined, the template is intended for use by NPCs
#4585

zombiegleemax

Apr 25, 2007 11:49:20
Q. 1998

for the reaping maulers ability , is there anyway to make the fort save harder for the opponent, other than increasing your own wis and or reaping mauler level

i.e. any items/ spells/ special abilities etc that make opponents fort saves harder?
#4586

zombiegleemax

Apr 25, 2007 11:49:29
Q1992 Can I cast a spell as my standard action and then use hide (plain sight) as my move action? Every Round?
#4587

rashomon

Apr 25, 2007 11:50:52
Q1992 Can I cast a spell as my standard action and then use hide (plain sight) as my move action? Every Round?

A1992:

Yes.

Do note that if you don't move, and they aim a fireball at your previous location, hiding won't help much.
#4588

zombiegleemax

Apr 25, 2007 11:57:38
Q. 1992 can you use hustle or even contingency hustle to regain focus as a move action via psionic meditation while manifeting a meta-power?
ie empower power> hustle> twin power.

A (different question)1992: No. You'd either have to have two foci to expend the focus from at the same time or the Elan feat [3pp to not expend focus]. Other methods may be available.

You could move, hustle, regain focus with the bonus move action, manifest. You couldn't apply two metamagic feats with simply this combo, though.

Some more clarification may be necessary.
#4589

fwib

Apr 25, 2007 12:16:18
A (different question)1992: No. You'd either have to have two foci to expend the focus from at the same time or the Elan feat [3pp to not expend focus]. Other methods may be available.

You could move, hustle, regain focus with the bonus move action, manifest. You couldn't apply two metamagic feats with simply this combo, though.

Some more clarification may be necessary.

There's that thing that lets your psicrystal hold a focus for you... you could have two focuses then....
#4590

zombiegleemax

Apr 25, 2007 15:49:49
Q1996:What Domain gives Extra Turning?
#4591

cru

Apr 26, 2007 1:06:43
Q1991
I would like to add a skill to my class skills so that I don't have to buy it cross-class. There's the Able Learner feat, but I don't meet the race requirements. Any other options?

bump
#4592

tl

Apr 26, 2007 1:38:30
A1991: look here: Alternative ways to get new Class skills.
#4593

surreal

Apr 26, 2007 2:29:16
Q 1997: What happens when I return to a class after advancing its features with Uncanny Trickster?

example: Let's say I took Archmage 3, then Uncanny Trickster 3, then returned to Archmage +2. Technically, Uncanny Trickster would have taken me up to the 5th level of Archmage, but I didn't actually take those levels. Could I then return to it and grab another two High Arcanas? (total of 7) If it works this way, I think we could find some abuses for it.

Or... would I be advancing in the class's hd/bab/saves, but gaining the class features two levels higher? (in the case of the Archmage, gaining nothing since there are no class features beyond 5th level)

If it's the former, I think some abusive things could be done. If it's the latter, it just feels odd.
#4594

dnjscott

Apr 26, 2007 12:57:00
Q1998:

Is there a PrC or alternate base class out there that gets Weapon Spec at first level? Maybe second? I believe Templar does 3rd. Basically, I wanted to take one of the Fighter multiclass feats from Complete Scoundrel, but wanted to minimize the Fighter levels needed (qualifying for Fighter-only stuff is kinda neat, but not worth having to take four levels of Fighter).
#4595

Harliquinn

Apr 26, 2007 13:20:30
Hadn't seen an answer to this and was very curious for an upcoming build...

Q1982

Does using an ability like Dimension Jaunt or Dimension Door that instantly transports you a certain distance count as "movement" to trigger such abilities as Skirmish or martial maneuvers that rely on 'movement'? Is there a general rule for this in any book?

#4596

bauglir

Apr 26, 2007 16:24:57
Q1965
If an ability says, "you must make a melee touch attack", can that ability be delivered through natural weapons by making a normal attack with them (in the same manner as delivering a touch spell through an unarmed strike)?

Q1966
If the answer to the above is yes, and the given ability requires no action to activate, and has no limit on uses, then can the ability be delivered with all natural attacks made in a full attack?

Dunno, can I bump this? It's been bugging me a bit (though it would finally make incarnum useful in my eyes if this works).
#4597

crimsondeath

Apr 26, 2007 17:38:02
Q1999: Can Power Attack be used with touch-range spells, spell-like abilities, or supernatural abilities? (Shocking Grasp, Energy Flash, Lay on Hands, etc.)
#4598

lifeblender

Apr 26, 2007 17:38:35
Q. 1998

for the reaping maulers ability , is there anyway to make the fort save harder for the opponent, other than increasing your own wis and or reaping mauler level

i.e. any items/ spells/ special abilities etc that make opponents fort saves harder?

A 1998 First, use the Ability Focus feat (MM) to increase the DC by 2. Second, this is probably not what you had in mind, but it works: CON damage. Some poisons and various spells and such can damage CON, which will lower their Fort save.
#4599

zombiegleemax

Apr 26, 2007 19:58:22
A 1998 First, use the Ability Focus feat (MM) to increase the DC by 2. Second, this is probably not what you had in mind, but it works: CON damage. Some poisons and various spells and such can damage CON, which will lower their Fort save.

Q. 2000
a)
is there a greater / improved ability focus? etc
b) which psions?
#4600

crow04

Apr 26, 2007 20:29:24
Q. 2000
a)
is there a greater / improved ability focus? etc
b) which psions?

A 2000: a) no edit: still no, but there is sudden ablity focus, same idea, but limited times per day. It will stack with ablity focus. It's from TOme of Magic b)black lotus is my favorite
#4601

wolfie-kun

Apr 26, 2007 21:36:19
Q1999: Can Power Attack be used with touch-range spells, spell-like abilities, or supernatural abilities? (Shocking Grasp, Energy Flash, Lay on Hands, etc.)

A 1999 Taking a penalty to the touch attack won't add damage unless the touch attack in and of itself deals damage. I think I've seen only a very small number of them. Actually, I'm not certain if you'd get extra damage even on those, since usually the phrase used is "if you hit with this attack, then X." It's not hitting with an attack and dealing damage, it's shoving your effect onto their body. Shoving more forcefully probably won't change the effect much.

EDIT: Look at pp. 72-73 of Complete Arcane. There are no damage augmenting effects listed as available for touch-range spells, which suggests the same for Su and Sp abilities.
#4602

zombiegleemax

Apr 27, 2007 1:22:22
Q 2001: What are the most common strength (and/or power attack) multipliers? I've seen it mentioned that charging, spring attack, and so forth multiply the damage from power attack, except in the abilities descriptions I see no mention of this. Could someone list the abilitiy and where the ruling is found (if possible)? Perhaps something like this:

Charging: 2x Power attack bonus, 2x Str Bonus (PH 177) <- not real

I do know that weilding a 2H weapon gives you 1.5x Str bonus. Does it also give 1.5 power attack bonus?

Partial answers are welcome.
#4603

lilt

Apr 27, 2007 2:14:41
A1992:

Yes.

Do note that if you don't move, and they aim a fireball at your previous location, hiding won't help much.

I'd have been tempted to not answer this question, he seemed to post it twice only 3 hours apart.

There are a couple more things to note, however, so I'll assume it was a mistake and help anyway:
It'll depend what type of spell it was. If it was a spell with a ranged attack (a ray or a normal spell based on a ranged attack) then your hide check will count as sniping, meaning that your entire move action is taken and you take a -20 on the hide check as anyone else sniping would. Arguably, this could may include things like fireballs that don't require attack rolls, but I don't know how official that is. You can still take a 5ft step though, so you should be safe from stuff aimed directly at the last square you were in.

If you don't make a ranged attack, instead doing something else that might break your hidden status (perhaps a charm spell?) then you don't take a -20 penalty and make the hide check as part of movement. IE: you can hide part way through your movement and your opponent will have less of an idea where you are if they fail their spot checks.
#4604

lilt

Apr 27, 2007 2:20:39
A 1999 Taking a penalty to the touch attack won't add damage unless the touch attack in and of itself deals damage. I think I've seen only a very small number of them. Actually, I'm not certain if you'd get extra damage even on those, since usually the phrase used is "if you hit with this attack, then X." It's not hitting with an attack and dealing damage, it's shoving your effect onto their body. Shoving more forcefully probably won't change the effect much.

EDIT: Look at pp. 72-73 of Complete Arcane. There are no damage augmenting effects listed as available for touch-range spells, which suggests the same for Su and Sp abilities.

Taking the absence of it saying something as meaning anything is the wrong way to read the rules.

My own reading is that you can choose to power attack for whatever is legal, but that the power attack bonus only applies if you're making 'melee damage rolls'. What a melee damage roll is is up to you, but I suspect it would include a number of spells, particularly those that create a weapon that hits on touch attacks.
#4605

nrg_89

Apr 27, 2007 5:23:37
Q 2002: Is there any prestige class, other than the Arcane Archer, that combines arcane magic with archery? If not, is there any prestige class, such as the Eldritch Knight, that CAN combine archery with arcane magic? Well, other than the Eldritch Knight, of course...
#4606

Harliquinn

Apr 27, 2007 7:36:43
Q1999: Can Power Attack be used with touch-range spells, spell-like abilities, or supernatural abilities? (Shocking Grasp, Energy Flash, Lay on Hands, etc.)

A1999
You may do so in the following way:
1) You are 'holding the charge' of the touch spell.
2) You make a normal melee attack roll with unarmed strike or natural weapons
3) You provoke AoO for this attack if you otherwise normally would (absence of IUS)
4) If you hit the creature's normal AC, you do damage (including power attack) plus the effects of the spell
5) If you miss the creature's normal AC, you do no damage but you are still holding the charge
#4607

Harliquinn

Apr 27, 2007 7:40:58
Dunno, can I bump this? It's been bugging me a bit
(though it would finally make incarnum useful in my eyes if this works).

Q1965
If an ability says, "you must make a melee touch attack", can that ability be delivered through natural weapons by making a normal attack with them (in the same manner as delivering a touch spell through an unarmed strike)?

Q1966
If the answer to the above is yes, and the given ability requires no action to activate, and has no limit on uses, then can the ability be delivered with all natural attacks made in a full attack?

A1965
Only if you can hold the charge with the ability (Which is likely no in many cases) can you deal both normal attack damage and spell damage (and must hit normal AC for the creature, not touch AC).

A1966
Any ability that requires only an 'attack' action with no limits on number of times per day can be used with all your attacks, but they deal only the damage/effect of the touch attack, not normal damage as well. Many incarnum abilities are limited per round/minute or require a standard action to use.
#4608

monkey3

Apr 27, 2007 12:13:09
Q2003 What is the easiest way to qualify for the "Large" size of Warhulk?
I care more about ECL than I care about monster levels, since at least I get something for the monster levels, but ECL is thrown away levels.

So far I know of Centaur (ECL +2 Monster +4). I like the +8 str. I love the Warforged carger with str +10, but the ECL+4 and Monster +4 really hurt.

Edit: Can a druid that shifts into a (large) gorilla every morning and all day, take Warhulk PRC?
#4609

antendren

Apr 27, 2007 14:12:12
Edit: Can a druid that shifts into a (large) gorilla every morning and all day, take Warhulk PRC?

Different people hold different opinions on that. I subscribe to "yes", but others will disagree. If you accept that, I'm fond of:

A2003: Mountain Rage (goliath barbarian substitution level, Races of Stone).
#4610

monkey3

Apr 27, 2007 16:40:24
Different people hold different opinions on that. I subscribe to "yes", but others will disagree. If you accept that, I'm fond of:

A2003: Mountain Rage (goliath barbarian substitution level, Races of Stone).

Q2003+ On second thought, please ignore the druid wildshape. I don't see how a druid changed into an animal can benefit from the Warhulk's added strength, thus making the whole thing moot.
#4611

zombiegleemax

Apr 27, 2007 17:59:35
Different people hold different opinions on that. I subscribe to "yes", but others will disagree. If you accept that, I'm fond of:

A2003: Mountain Rage (goliath barbarian substitution level, Races of Stone).

you can't use a spell to fulfil the requirements to enter a prestige class
#4612

crow04

Apr 27, 2007 18:17:51
you can't use a spell to fulfil the requirements to enter a prestige class

Why not?
#4613

zombiegleemax

Apr 27, 2007 18:22:48
Why not?

cause they are temporary effects...
#4614

zombiegleemax

Apr 27, 2007 20:08:55
cause they are temporary effects...

thought you could , but if the temp effect wears off, you still ahve those things you gained but loose their benefit. I thought i was the same as making a large reaping mauler - when the prestige class has a prereq that is a medium or smaller only feat:

e.g. centaur is shown how u can play him from lv 1 (starts as medium - can't remember which book sorry)
if for e.g. you took clever wrestling (need to medium or smaller - and is a prereq for reaping mauler) at level 1 - no issue, medium size char picking a medium or smaller only feat

you level.. level ... level... pop - you become large size

you still have the feat so qualify for reaping mauler, but, you don't get the benefit of the feat (bonus to grapple against bigger characters) as you no longer meet the feats prereqs

- or, if the issue is temporaryness: enlarge person & permenancy - not sure if your DM will say a permanent spell effect is a temporary effect

- on a similar note:
From Dragon 313: Half Ogre template or Half Minotaur template:
+1ECL (no monster HD :D :D) and makes you form medium to large (** if you are already large they are a +0 ECL)

from savage species: Half Ogre: +1ECL (no monster HD), large (my personal favourite), think in 3.5 was made to a +2 ECL, no monster HD... still worth it and seems better than most other options around

OR

you can use the ECL buy out rules from unearthed arcana, if you have a +3ECL or lower, you can reduce to a +0 by lv 20 effecting having a 20ECL 23ECL character (as the 3 are reduced)
#4615

fwib

Apr 27, 2007 20:09:42
cause they are temporary effects...

Complete Warrior, page 16, Meeting Class requirements - implicitly states that you can use magic items to qualify for PrCs - those are temporary, so why not spells?


[edit]Also, would everyone PLEASE say LA when they mean LA, and not ECL? Thanks.
#4616

antendren

Apr 28, 2007 1:54:47
Q2004: Is the Kobold domain the only domain to grant trapfinding?
#4617

zombiegleemax

Apr 28, 2007 7:11:59
A 2000: a) no edit: still no, but there is sudden ablity focus, same idea, but limited times per day. It will stack with ablity focus. It's from TOme of Magic b)black lotus is my favorite

where can i find black lotus?
#4618

khaim

Apr 28, 2007 9:31:54
where can i find black lotus?

Ebay might have some. They're pricey, though; I think the cost is around $500 each right now.





... sorry, that was too good to pass up.

DMG 297: Black Lotus Extract Contact DC 20 3d6 Con/3d6 Con 4,500gp
#4619

zombiegleemax

Apr 28, 2007 9:40:59
Q2005

Does the bonus AC from the Mage Armour spell apply to your regular touch AC or only to your touch AC vs an incorporeal touch attack, also does the same hold true for the Shield spell.

(as it says Armour and Shield bonus respectively I assume that it doesn't apply to a regular touch AC, just seeking confirmation)
#4620

khaim

Apr 28, 2007 9:51:17
Q2005

Does the bonus AC from the Mage Armour spell apply to your regular touch AC or only to your touch AC vs an incorporeal touch attack, also does the same hold true for the Shield spell.

(as it says Armour and Shield bonus respectively I assume that it doesn't apply to a regular touch AC, just seeking confirmation)

A2005

That is correct. A normal touch attack will bypass armor, shield, and natural armor bonuses of any sort.
#4621

zombiegleemax

Apr 28, 2007 14:42:45
Q. 2006

does taking 1 level in slayer of domiel from BoED give you +1d6 sneak attack and +1 caster level (i.e. would it count as an extra caster level for Hunter's eye, which gives extra sneak attack damage based off you caster level)
#4622

awaken_D_M_golem

Apr 28, 2007 15:07:33
Q # 2007 : A quickened scroll of X can be read as a swift action or an immediate action ???

{ ... i'm rarely this short and sweet ... }
#4623

jaronk

Apr 28, 2007 16:07:50
Q2005

Does the bonus AC from the Mage Armour spell apply to your regular touch AC or only to your touch AC vs an incorporeal touch attack, also does the same hold true for the Shield spell.

(as it says Armour and Shield bonus respectively I assume that it doesn't apply to a regular touch AC, just seeking confirmation)

It does not apply to touch AC, but it's also not negated by ethereal attacks, since it's force armour.

JaronK
#4624

jaronk

Apr 28, 2007 16:09:17
Q2004: Is the Kobold domain the only domain to grant trapfinding?

As far as I know, yes. At least, according to Crystal Keep it's the only one, and I've never seen any others in any other sources.
#4625

zombiegleemax

Apr 28, 2007 17:10:05
Q # 2007 : A quickened scroll of X can be read as a swift action or an immediate action ???

{ ... i'm rarely this short and sweet ... }

Q2008: (Added on) Does it still provoke an attack of opportunity?


(Guessing:
1. It can be read as a swift action and does not provoke AoO's. The reading counts towards your swift action use for that round.
2. Alternatively, A quickened scroll does nothing if the casting time of the spell is a standard action. It still takes you the same amount of time to perform the UMD check, and the fact that the words are scrawled faster means nothing. Provokes AoO's. If the casting time of the spell is longer than a standard action, it reduces it by one step.)
#4626

khaim

Apr 28, 2007 18:34:06
Per the Sage's interpretation, Antimagic Field Blocks Line of Effect. Most spells require Line of Effect, so the AMF-donut is as good as a solid wall vs. most spells.

Can someone link me to this ruling? I may be called on it, and saying "the CO boards said so" is unlikely to work.
#4627

zombiegleemax

Apr 28, 2007 19:51:04
Q2009: what's the weapon enhancement that causes the weapons attacks to function as your natural attacks? Where is it? It's used in alot of Soul Eater builds. Thanks!
#4628

baracq

Apr 28, 2007 20:37:38
Q 2010 What are the effects of combining Shock Trooper's bonus to power attack with the Frenzied Berzerker's Supreme Power Attack at 10th level? Is it x6 or x5 (-1/+6 or +5)?
#4629

zombiegleemax

Apr 28, 2007 21:02:26
A2007/8: Back when people were artificer nuts, items were found to always require a standard action to activate (except via metamagic spell trigger due to wording). So a wand of quicken detect magic did... detect magic. This is pretty silly considering Complete Arcane offers examples of Wand of Grave Strike or something, but that was the conclusion as I recall it.

A2009: I think the one you want is libri mortis, but it doesn't work exactly as your question. If I recall, it lets you use your energy draining attack through a weapon.

A2010: Frenzy berserker changes the damage you gain on power attack. It does not change the effect of the -attack. Shock Trooper changes -attack to -ac. End result: more damage for the same AC.
#4630

zombiegleemax

Apr 29, 2007 5:37:09
Q:2011 The maneuver White Raven Tactics (Tome of battle page 94) has target "One ally" and it changes the target's initiative to x-1 where x is my intiative and allows the ally to act again. Can I use this maneuver at myself thus allowing me to use 2 full-round actions in the same round at the cost of -1 initiative? Or can I not target myself if the target is "One ally"? Is it just me or does this maneuver seem extremely powerful?
#4631

zombiegleemax

Apr 29, 2007 6:26:10
Q 2012
Where can I find the 'Hengeyokai Cat' player race? I know it was 3.0, but someone said it was updated in Dragon... is there any way to find out which issue of Dragon? Was it ever published elsewhere?
#4632

zombiegleemax

Apr 29, 2007 7:26:09
Q.2013

with the leadership feat - taking a monster as a cohort, is it the HD or CR or ECL? if ECL isnt listed, how can you tell what it is etc??
#4633

wolfie-kun

Apr 29, 2007 7:41:24
Q.2013

with the leadership feat - taking a monster as a cohort, is it the HD or CR or ECL? if ECL isnt listed, how can you tell what it is etc??

A.2013 Not sure if there's somewhere official this is mentioned, but I'm almost 100% certain that Leadership uses ECL. (ECL = listed LA + HD; if no LA is listed, then it's not playable as a character, and to most DMs not usable for a cohort either.)

Q:2011 The maneuver White Raven Tactics (Tome of battle page 94) has target "One ally" and it changes the target's initiative to x-1 where x is my intiative and allows the ally to act again. Can I use this maneuver at myself thus allowing me to use 2 full-round actions in the same round at the cost of -1 initiative? Or can I not target myself if the target is "One ally"? Is it just me or does this maneuver seem extremely powerful?

A: 2011 Yes. You can WRT yourself, and it is quite strong for a 3rd level maneuver.
#4634

awaken_D_M_golem

Apr 29, 2007 13:27:06
" ... ..."

Oh well, there goes 'that' broken idea, but not another one ... :evillaugh
#4635

zombiegleemax

Apr 30, 2007 7:56:49
Q.2014

we are the rules located for changing weapon damage with a weapon size increase, for large -> huge -> gargantuan, can only find to get to large, not sure what upsizing for 3d6 damage equals
#4636

Harliquinn

Apr 30, 2007 8:49:12
Q2004: Is the Kobold domain the only domain to grant trapfinding?

A2004
According to the "Lists of Stuff" thread.
#4637

Harliquinn

Apr 30, 2007 8:52:28
Q.2014

we are the rules located for changing weapon damage with a weapon size increase, for large -> huge -> gargantuan, can only find to get to large, not sure what upsizing for 3d6 damage equals

A2014

They are Here.
#4638

Khan_the_Destroyer

Apr 30, 2007 9:03:52
Q2015: If I were to have an animal companion, and then at higher levels, paid someone to PAO it into a tougher animal... would the animal companion retain those extra HD from advancing?

I assume the newly transformed critter is still my animal companion, and I don't think it would incur the level adjustment (so to speak) of being tougher, since magic was used. But how do those bonus HD work? Would they get subsumed by the higher base HD total (such as from tiger to dire tiger) or would you add them to the new form?

The intent is obviously to gain a tougher animal companion.
#4639

aneutralshadeofblack_dup

Apr 30, 2007 9:26:05
Q2016: is my understanding of Lace Spell: Elemental Energies (Book of Eldritch Might; allows you to pick one energy type out of fire/cold/lightning/acid/sonic and add 1d6 damage of that type to any spell for free, even those that don't deal damage) correct? It seems slightly overpowered in combination with Spellnotes from Eldritch Might II.

'pologies if questions on Sword & Sorcery stuff aren't allowed; just hit the newbie repeatedly.
#4640

zombiegleemax

Apr 30, 2007 9:41:46
A2015: Well, bonus HD (according to the latest I've read) are generic d8's. Some would say they're based on the creature's hd (so a dragon would get more d12's)

edit: I reread the question, and it's simpler than I thought. Your answer is you keep the hit dice. PAO is a permenant on-going effect. A wizard who turns into a Black Ethergaunt does not magically gain 3 LA and lose 4 levels. Your animal companion does not magically gain negative level drains and ECL adjustments. The effect can even be dispelled.

Remember PAO does not change everything about a creature. You don't gain ALL the bonuses of being something else (though PAO grants many). You still have whatever your original companion was - he just looks and thinks a bit different now. The same juicy insides exist.

A better way to visualize this is with Permenancy Enlarge. Perm. Enlarge on, say a bear (ignoring type problems), does not randomly advance the creature's hit dice to where it would be a Large creature. Thus, you can keep it as your animal companion since there's no HD change.
#4641

Khan_the_Destroyer

Apr 30, 2007 9:59:15
Thank you Prominence . I actually just realized the stupidity of my question. For some reason, I kept thinking that PAO changes the creature's HD. I are stupid.

EDIT: Hold the phone, doesn't it change your HD? For instance, a pebble changed into a human would have a hit die, no? In that case, do you gain the HD of the new creature? I am so confused. I hate polymorph spells, and yet, they are useful.

Basically, taking your riding dog animal companion, at level 20, and PAOing him into a T-Rex (for example). Would the resulting creature have the T-Rex's base HD (18 IIRC) plus the 20 extra gained from being an animal companion?

I can understand why there normally wouldn't be an HD change, but what about when you change an object into a living creature? Like the pebble into the human. It would have to change your HD wouldn't it?
#4642

zombiegleemax

Apr 30, 2007 16:21:19
Q2017

Can nonundead turning be used to power divine metamagic feats? As in turning of elementals from the air/earth domain? Sorry, no books at work
#4643

fwib

Apr 30, 2007 18:12:58
Q2017

Can nonundead turning be used to power divine metamagic feats? As in turning of elementals from the air/earth domain? Sorry, no books at work

No. I think it says that in the FAQ somewhere.
#4644

thinkingbox

Apr 30, 2007 19:18:52
EDIT: Hold the phone, doesn't it change your HD? For instance, a pebble changed into a human would have a hit die, no? In that case, do you gain the HD of the new creature? I am so confused. I hate polymorph spells, and yet, they are useful.

Basically, taking your riding dog animal companion, at level 20, and PAOing him into a T-Rex (for example). Would the resulting creature have the T-Rex's base HD (18 IIRC) plus the 20 extra gained from being an animal companion?

[OPINION] This is the closest I can come to a RAW answer.

From the SRD (PAO):
Unlike polymorph, polymorph any object does grant the creature the Intelligence score of its new form. If the original form didn’t have a Wisdom or Charisma score, it gains those scores as appropriate for the new form.

It obviously does change intrinsic aspects of the critter...
...
This spell can also be used to duplicate the effects of baleful polymorph, polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute metal to wood, or transmute rock to mud.

...
From the SRD (Baleful Polymorph):
The target is treated has having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form’s base attack bonus, base save bonuses, and all other statistics derived from Hit Dice.

Baleful Polymorph changes the way the critter functions, regardless of prior adventuring experience...
...
The target retains its own hit points.

You're just as hard to kill, despite your new form, until...
...
If the subject remains in the new form for 24 consecutive hours, it must attempt a Will save. If this save fails, it loses its ability to understand language, as well as all other memories of its previous form, and its Hit Dice and hit points change to match an average creature of its new form.

So, it's kinda like a reverse Baleful Polymorph. I would say that the subject gains the HD, HP, attacks, etc. of an average member of the new form, but normal restrictions on Druid Level vs. HD apply, so Rex would be in the Caster Level -17 camp.
[/OPINION]

-TB
#4645

Tenebrous_Sage

May 01, 2007 3:55:33
Q # 2007 : A quickened scroll of X can be read as a swift action or an immediate action ???

{ ... i'm rarely this short and sweet ... }

If I recall correctly the answer was spelled out in the Spell Compendium, and the answer is that casting spells from a scroll is a standard action (or longer) no matter what.
#4646

zombiegleemax

May 01, 2007 8:19:33
EDIT: Hold the phone, doesn't it change your HD? For instance, a pebble changed into a human would have a hit die, no? In that case, do you gain the HD of the new creature? I am so confused. I hate polymorph spells, and yet, they are useful.

Think about it reasonably. Consider an outsider (feat) elven wizard 20. He casts Polymorph Any Object on himself into a Black Ethergaunt. If this changes HD, and a creature with 1 or less racial HD counts his class as racial HD, he now becomes an outsider 16 and loses 4 caster levels by what you're saying.

Let's take it a step further. Consider a Lumi 2/ Wizard 18. He casts PAO. Since his hit dice changes, he's now an outsider 16 / Wizard 18. Would you think a Lv8 spell instant-epics you?

The only logical inference you can make here is retaining your own hit dice.

The argument of a Rock into a Human is harder, and I would say the rock retains its own hit points and counts as a 1 HD creature. If we use hit dice as an indication of advancement the Rock has barely any life experiences - just different stats for a few seconds. Indeed baleful polymorph with target(object) could be the closest match in this case.

edit: I find the most straightforward view is to view it as polymorph, with INT, a better duration, and less type/HD restrictions.
#4647

zombiegleemax

May 01, 2007 9:28:08
Hm.... would you guys like a nice web-frontend for this? ^^
#4648

mercury529

May 01, 2007 9:37:01
Q2018: Other than Hospitaler, what other PrCs advance Cleric casting and have full BAB? The PrCs do not need to have full casting progression.
#4649

endofdreams

May 01, 2007 10:21:14
Q 2019 What are the level adjustments for the templates Half Golem and Monster of Legend?
#4650

zombiegleemax

May 01, 2007 10:46:47
A2010: Knight of the Raven, Knight of the Rose, Warpriest, Fist of Raziel, and Ruby Knight Vindicator to name a few.
#4651

dnjscott

May 01, 2007 11:02:02
A2018B:

Also the Triadic Knight from Champions of Valor and (my favorite) the Triadic Knight from BOED. Check crystalkeep.com for some easy searching.
#4652

oldmanwinter

May 01, 2007 16:41:03
Q2020 - When a caster dies do his spells end? For instance do his summoned creatures go away? Please back up your answer by siting official wizards material.
#4653

deafbymetal

May 01, 2007 17:09:15
Q2020 - When a caster dies do his spells end? For instance do his summoned creatures go away? Please back up your answer by siting official wizards material.

This was just answered yesterday by the Sage on the D&D homepage-
04/30/2007
--Brian
"Q: Dear Sage,
If a spellcaster dies after summoning a monster, does it continue to fight?
--Brian

A: A summoned monster continues to carry out your last command as best it can, or attacks your opponents (whoever they were when you died) failing that."
#4654

surreal

May 01, 2007 17:48:44
bump...
Q 1997: What happens when I return to a class after advancing its features with Uncanny Trickster?

example: Let's say I took Archmage 3, then Uncanny Trickster 3, then returned to Archmage +2. Technically, Uncanny Trickster would have taken me up to the 5th level of Archmage, but I didn't actually take those levels. Could I then return to it and grab another two High Arcanas? (total of 7) If it works this way, I think we could find some abuses for it.

Or... would I be advancing in the class's hd/bab/saves, but gaining the class features two levels higher? (in the case of the Archmage, gaining nothing since there are no class features beyond 5th level)

If it's the former, I think some abusive things could be done. If it's the latter, it just feels odd.

#4655

zombiegleemax

May 01, 2007 18:14:40
Q2021: Where i can find the ninja class (3.0)? Because in the Oriental books the only thing that i found was PrC... thanks
#4656

zombiegleemax

May 01, 2007 18:34:42
Q2021: Where i can find the ninja class (3.0)? Because in the Oriental books the only thing that i found was PrC... thanks

the 3.5 Ninja is in Complete Adventurer, if that's what you want. You mentioned 3.0, but...
#4657

zombiegleemax

May 01, 2007 18:49:44
There is a Ninja class in the Rokugan book, which is 3.0, however it's not WotC.


David.
#4658

zombiegleemax

May 02, 2007 2:27:24
Q2022:Is the Arcane Gish better or worse than the Divine one (fe. straight Cleric)? Why?
#4659

zombiegleemax

May 02, 2007 6:49:43
A2022: They're on par. All gishes (arcane, psionic, divine) are pretty equal except the druid. An arcane gish might be slightly stronger at higher levels due to arcane 9th level spells, but a divine gish has his own tricks.

A straight cleric, if you consider it a gish, will be stronger for most the game since it loses no caster levels. A better BaB cleric gish might only lose 1.
#4660

zombiegleemax

May 02, 2007 7:22:07
Q2023:Do you still get the extra attack from Improved Two Weapon Fighting, in addition to Flurry of Blows as a Monk when making the full-round action?
#4661

wolfie-kun

May 02, 2007 7:56:26
Q2023:Do you still get the extra attack from Improved Two Weapon Fighting, in addition to Flurry of Blows as a Monk when making the full-round action?

A2023 If you take all the penalties to all your attacks for the round (-2 and whatever your flurry penalty is for your monk level), you can gain all the extra attacks granted by both TWF feats and flurry of blows.

So a 9th level monk with Improved Two-Weapon Fighting would take a -2 to all attacks, but get an attack routine that looks something like +4/+4/+4/-1/-1. Such a monk should probably have some great modifiers to attack rolls...
#4662

zombiegleemax

May 02, 2007 9:35:17
Q2024 Any tips on playing a (full) vampire?
#4663

toptomcat

May 02, 2007 10:19:48
A2024. Never get into direct combat. ECL +8 is too high for the benefits the Vampire template gives you to be of any real use in combat, and you will always be outclassed.
Instead, use some of the more interesting of your powers- like the Dominating gaze- to become an indirect threat to your targets.
#4664

zombiegleemax

May 02, 2007 11:45:16
Complete Warrior, page 16, Meeting Class requirements - implicitly states that you can use magic items to qualify for PrCs - those are temporary, so why not spells?


[edit]Also, would everyone PLEASE say LA when they mean LA, and not ECL? Thanks.

"implicitly" does not state anything.
#4665

thinkingbox

May 02, 2007 13:01:41
Q2025: Assuming this, which makes sense:
Show
Think about it reasonably. Consider an outsider (feat) elven wizard 20. He casts Polymorph Any Object on himself into a Black Ethergaunt. If this changes HD, and a creature with 1 or less racial HD counts his class as racial HD, he now becomes an outsider 16 and loses 4 caster levels by what you're saying.

Let's take it a step further. Consider a Lumi 2/ Wizard 18. He casts PAO. Since his hit dice changes, he's now an outsider 16 / Wizard 18. Would you think a Lv8 spell instant-epics you?

The only logical inference you can make here is retaining your own hit dice.

The argument of a Rock into a Human is harder, and I would say the rock retains its own hit points and counts as a 1 HD creature. If we use hit dice as an indication of advancement the Rock has barely any life experiences - just different stats for a few seconds. Indeed baleful polymorph with target(object) could be the closest match in this case.

edit: I find the most straightforward view is to view it as polymorph, with INT, a better duration, and less type/HD restrictions.

#4666

fwib

May 02, 2007 13:45:57
"implicitly" does not state anything.

That's your call as a DM.
#4667

zombiegleemax

May 02, 2007 20:33:17
Q2026Hello, im a DM and a player of my group is using a warblade...

And sometime ago in the middle of the battle he targeted the "white raven tatics" boost (pag94 - ToB) in his character (like a personal spell)!

I have the book and in "targeting maneuvers" it says that you can target your self with maneuvers!

But in the boost description it says "target ally"... what i really want to ask his:

Warblade count as one ally and can target his boost to him self?

Because if this is possible is really stupid, two acts in the same round!!! wtF!?

thanks guys

P.S: Sorry about the english, i hope you understand!
#4668

zombiegleemax

May 02, 2007 21:09:23
A2026: You are your own ally... unless you're bipolar or something.

It's a strong manuever, but can't be done very often and does lower your initiative.
#4669

zombiegleemax

May 02, 2007 23:41:01
Q2027: Is there a list of wizard spells somewhere that do negative energy damage? For example, so a wizard with Tomb-Tainted Soul can heal himself? The only one I can find in the PHB is Chill Touch, and I found nothing in Libris Mortis for example.
#4670

endofdreams

May 02, 2007 23:54:31
Q 2028 - Do the Half-Clay Golem or Monster of Legend have level adjustment? Even the boosted CR seems underestimated, especially in the hands of a player.
#4671

dnjscott

May 03, 2007 0:00:57
A2028:

Check here:

http://www.wizards.com/dnd/files/DnD35_Monster_Manual_2.zip

That makes it a little better, though I've never been able to figure out if the listed Monster of Legend LA includes the MInotuar levels (not to mention the problem giving it a set adjustment when it's a choice between 5 levels of Cleric casting and a breath weapon).
#4672

neeek

May 03, 2007 1:11:37
I need a way to get Disable Device and Escape Artist as class skills for a Dread Necromancer. Any ideas?
#4673

zombiegleemax

May 03, 2007 6:01:05
Q2029:OK, I know as a racial ability, dwarves can move at full speed while wearing Heavy Armor. Now my question is, do Giants have that same ability? To me, it would make sense. But what I am trying to figure out is, what is the movement speed of a Sand Giant (MM III Page 58) wearing Demon Armor (DMG Page 220)? A Sand Giant has a base move speed of 40, but the Demon Armor is plate armor. Can someone please help?
#4674

khaim

May 03, 2007 7:56:55
Q2029:OK, I know as a racial ability, dwarves can move at full speed while wearing Heavy Armor. Now my question is, do Giants have that same ability? To me, it would make sense. But what I am trying to figure out is, what is the movement speed of a Sand Giant (MM III Page 58) wearing Demon Armor (DMG Page 220)? A Sand Giant has a base move speed of 40, but the Demon Armor is plate armor. Can someone please help?

Giants do not have that ability because it's not written anywhere. So the Sand Giant would have a reduced speed (30 feet, I think) and would run at triple speed.
#4675

vhfforever

May 03, 2007 8:26:21
Q2030: Is there any reason behind taking Ruathar for the Twice-Betrayer of Shar, or was it simply the easiest foll-casting PrC to get into to fill the gaps until Contemplative levels?
#4676

oldmanwinter

May 03, 2007 9:46:59
Q2027: Is there a list of wizard spells somewhere that do negative energy damage? For example, so a wizard with Tomb-Tainted Soul can heal himself? The only one I can find in the PHB is Chill Touch, and I found nothing in Libris Mortis for example.

A2027 You can filter for that on this page: http://www.imarvintpa.com/dndlive/FindSpell.asp
#4677

oldmanwinter

May 03, 2007 9:48:36
A2029 Dwarves have that because they are the only medium sized race that moves at 20, it would make them unplayable to reduce their speed any further.

Giants have a lot of other goodies that make them useful.
#4678

zombiegleemax

May 03, 2007 11:52:36
Q2030: can any one point me at a list of ways to boost caster level for arcane casters. Espechaly non feat / prc based?

Q2031: Is there a list of low level constructs and where they are stated out anywhere?
#4679

surreal

May 03, 2007 12:20:59
Q2030: can any one point me at a list of ways to boost caster level for arcane casters. Espechaly non feat / prc based?

Q2031: Is there a list of low level constructs and where they are stated out anywhere?

A 2030: There are a couple such threads in my collection

A 2031: Try this link: http://www.imarvintpa.com/dndlive/FindSpell.asp and look up the monster filter
#4680

monkey3

May 03, 2007 13:44:43
Q2032
I just finished going through the "Important Threads Index" and I could not find the thread I was looking for, although I am sure it must exist!

I am looking for a compilation of all the feats that help you add up the benefits of multiple classes. For example:
Asctetic Hunter: Monk + Ranger
something something: Swashbuckler + Fighter

Can someone give me a link to this?
#4681

commx

May 03, 2007 13:52:47
Q2033
(Quite) Some time ago, there was a thread about a class that got many of the good spells at a very low level. (Dispel Magic as a Lvl1 or 2 spell for example.) Can anyone give me a link to that thread or tell me what class that is?
#4682

drobviousso

May 03, 2007 13:58:33
Q2034: If a lvl 10 human has the reincarnation spell cast on it, and comes back as a lvl 9 dwarf, does it keep the human feat, or loose it? By my reading, they kept it (as well as the 9 extra skill points), but I read a post on here that indicated differently.

Thanks
#4683

surreal

May 03, 2007 14:28:05
Q2033
(Quite) Some time ago, there was a thread about a class that got many of the good spells at a very low level. (Dispel Magic as a Lvl1 or 2 spell for example.) Can anyone give me a link to that thread or tell me what class that is?

A 2033: the Trapsmith from Dungeonscape
#4684

Reyemile

May 03, 2007 14:58:21
A2026: You are your own ally... unless you're bipolar or something.

It's a strong manuever, but can't be done very often and does lower your initiative.

Q2035

I keep seeing people say things like this, implying that lowering your initiative by one is bad even if it doesn't drop you below a foe, or that going closer to the end of the round can be helpful, etc. etc. However, I understand that D&D is specifically designed so that that kind of thing doesn't matter, and that after the first round initiative is totally cyclical. Are there any WoTC effects that end when the initiative count hits 0 or start when the initiative count resets, or are who post these things just not clear on the concept?
#4685

mercury529

May 03, 2007 15:16:17
A2035: The problem is you can drop your initiative count beneath a foe's count. This is particularly brutal if your DM does not roll individual initiative for enemies. Dropping beneath every enemy in the initiative count is kind of brutal. Of course sometimes you know how much initiative you can drop and still be safe, but that is not always the case.
#4686

Reyemile

May 03, 2007 16:05:44
A2035: The problem is you can drop your initiative count beneath a foe's count. This is particularly brutal if your DM does not roll individual initiative for enemies. Dropping beneath every enemy in the initiative count is kind of brutal. Of course sometimes you know how much initiative you can drop and still be safe, but that is not always the case.

Nope, don't follow at all. If you use White Raven Tactics and you don't drop to lower than your enemies, you get a second full action. If you DO drop below your enemies, they get to take their actions before you go again...but how is that any different than just not using the maneuver in the first place?
#4687

drobviousso

May 04, 2007 1:03:27
Q2036: Are there any non-Ebberon feats that help out crafters, other than the craft feats? I thought I remembered one from an FR book, but I can't seem to locate it.
#4688

kimhal

May 04, 2007 5:05:44
Q 2037

Hi all. I've seen several times on this board people suggesting to use concurrently the following "tactics" to improve a bard's inspire courage :
- badge of valor (magic item, MIC)
- inspirational boost (spell, CV or SC)

I have no problem with the bonuses stacking (they are unnamed), but with the activation methods : badge of valor requires an immediate action to activate (it can also be used to grant a save bonus, that's why immediate and not swift probably), while inspirational boost has a casting time of one swift action.

Since both require you to start inspiring courage before the end of your current turn, how can you legally use both to enhance the same use of inspire courage ?

Thanks a lot for your help
#4689

nrg_89

May 04, 2007 5:11:41
I need a way to get Disable Device and Escape Artist as class skills for a Dread Necromancer. Any ideas?

The DMG 2 introduces the apprentic feat, wich allows you get two class skills. But the prequisite is that you take it on level 1.
#4690

Khan_the_Destroyer

May 04, 2007 5:28:29
Q 2037

Hi all. I've seen several times on this board people suggesting to use concurrently the following "tactics" to improve a bard's inspire courage :
- badge of valor (magic item, MIC)
- inspirational boost (spell, CV or SC)

I have no problem with the bonuses stacking (they are unnamed), but with the activation methods : badge of valor requires an immediate action to activate (it can also be used to grant a save bonus, that's why immediate and not swift probably), while inspirational boost has a casting time of one swift action.

Since both require you to start inspiring courage before the end of your current turn, how can you legally use both to enhance the same use of inspire courage ?

Thanks a lot for your help

A2037: It is most likely an oversight. I had noticed this in another thread but didn't bother to correct the poster. As is, you wouldn't be able to activate both in one round.

Q2038: Is there a 3.5 weapon that naturally threatens on a 17-20? I looked through my books and found 18-20, but not lower.
#4691

lilt

May 04, 2007 7:22:29
A2037: It is most likely an oversight. I had noticed this in another thread but didn't bother to correct the poster. As is, you wouldn't be able to activate both in one round.

Q2038: Is there a 3.5 weapon that naturally threatens on a 17-20? I looked through my books and found 18-20, but not lower.

A2037: I had noticed this, but hadn't bothered mentioning it. Basically, it means that Inspirational boost is no-longer a must-have 1st level bard spell as they can get a similar boost from a very reasonably-priced item.

Bards might still consider the Harmony spell from the PGtF, if it's allowed. It'd in-theory stack with either the spell or the item and takes a standard action to use.

A2038: Not that I know of. There wasn't one under 3.0 either, not after the errata anyway.
#4692

jameswilliamogle

May 04, 2007 8:03:46
Q1239: anybody have a link to "The Big Guy is with Me" build/thread?
#4693

surreal

May 04, 2007 11:06:24
A 1239: I believe there's a link to it somewhere in here... http://boards1.wizards.com/showthread.php?t=791271
#4694

fwib

May 04, 2007 11:30:15
Q2034: If a lvl 10 human has the reincarnation spell cast on it, and comes back as a lvl 9 dwarf, does it keep the human feat, or loose it? By my reading, they kept it (as well as the 9 extra skill points), but I read a post on here that indicated differently.

Thanks

A2034 The FAQ doesn't seem to mention it, I don't think errata mentions it. I suggest that you have a discussion with your DM on the subject.

In my group, we tended to rule that you kept learned or mental abilities, and did not gain them, but lost abilities that were part of the body, and gained those part of the new body. - This still leaves the problem of deciding which abilities are learned or mental, and which are part of the body.
#4695

Harliquinn

May 04, 2007 11:43:06
I got an answer from Customer Service on this...

Q1982

Does using an ability like Dimension Jaunt or Dimension Door that instantly transports you a certain distance count as "movement" to trigger such abilities as Skirmish or martial maneuvers that rely on 'movement'? Is there a general rule for this in any book?

A1982 As long as you end up a certain distance from where you start, you trigger movement based abilities.
#4696

surreal

May 04, 2007 11:52:31
addendum to A 1982: I'm pretty sure this contradicts an earlier ruling that your movement had to be physical
#4697

drobviousso

May 04, 2007 12:14:27
RE:A2034Thanks Fwib. We've already had this conversation, and our DM's reading is that you don't loose the feat, but I was just curious if there was anything official.
#4698

radijs

May 04, 2007 14:37:04
Q1240: Does anyone have a link to the spell list devised for the Abjurant Champion?

Many thanks in advance.
#4699

iyaille

May 04, 2007 15:24:46
Q 2039 (i think...) :

Is it possible to put Dex modif on damage?
#4700

spartanmd_dup

May 04, 2007 15:29:56
Q 2039 (i think...) :

Is it possible to put Dex modif on damage?

A 2039 All I can think of is Champion of Correlleon (Races of Wild PrC) and the Shadow Blade Feat from ToB.
#4701

awaken_D_M_golem

May 04, 2007 16:21:26
Q 2040 : I want to shapechange (or earlier) to get an (ex) that isn't listed as a special attack OR a special quality. How? When?

Thanks.
#4702

Khan_the_Destroyer

May 04, 2007 18:23:10
Q 2040 : I want to shapechange (or earlier) to get an (ex) that isn't listed as a special attack OR a special quality. How? When?

Thanks.

Use Manipulate Form (which can be obtained several ways, see Pun-Pun thread). If the ability is listed as extraordinary, it can be granted by Manipulate Form.

Q2041: Is there any way to bypass ammunition destruction upon a successful hit? Specifically, I would like to use the same several bolts repeatedly and retain their magical properties to avoid having to buy more every time I use 50. I know it is more efficient to enchant the crossbow, but in this case, it can't be done.

EDIT: I just reread Aurorum. It seems that if the crossbow bolts were made out of Aurorum, I could just hold the pieces together after use and they would reform into magical bolts.
#4703

dufaeth

May 04, 2007 18:42:23
Q2042

Celestial sorcerer wings doubles base land speed. Would the barbarians increase in land speed be considered in this or just the racial land speed?
#4704

zombiegleemax

May 05, 2007 8:49:48
Q2043

Can someone point me to the rules on shields, specifically I want to know if/where it is said that you can't use two shields, ie two heavy shields one in each hand.
#4705

crow04

May 05, 2007 12:53:07
Q2043

Can someone point me to the rules on shields, specifically I want to know if/where it is said that you can't use two shields, ie two heavy shields one in each hand.

a2043. you can use a sheild in each hand. however, it is not a good idea, as then you are weilding two onehanded weapons, and the ac bonuses are both sheild bonuses, and therefor do not stack.
#4706

soluphobe

May 05, 2007 16:06:51
A2402 IMO it would be. The base land speed just *is* faster by 10 feet, so the Base Speed is modified. Since you are doubling Base Land Speed, you are doubling the Fast Movement bonus as well.

Q2404 If a core race (say, a halfling) PaOs into something powerful like an illithid or dragon, then PaOs into the exact same thing again, is the second PaO permanent by basis of type, species, intelligence and relation?
#4707

zombiegleemax

May 05, 2007 21:33:07
A2037: I had noticed this, but hadn't bothered mentioning it. Basically, it means that Inspirational boost is no-longer a must-have 1st level bard spell as they can get a similar boost from a very reasonably-priced item.

Bards might still consider the Harmony spell from the PGtF, if it's allowed. It'd in-theory stack with either the spell or the item and takes a standard action to use.

A2038: Not that I know of. There wasn't one under 3.0 either, not after the errata anyway.

Q.2045

wihch was the un-errata item that had 17-20?
#4708

allenchan

May 05, 2007 21:54:34
Q.2045

wihch was the un-errata item that had 17-20?

A2044 IIRC, bladed gauntlet from sword and fist
#4709

mercury529

May 05, 2007 22:48:03
Q2046: Is there any list of classes/PrCs that give access to domains? If so, could you provide a link. If you do not know of any link, could you please list any classes/PrCs you know that grant domains (and what book they are in preferably)? Thanks.
#4710

crimsondeath

May 05, 2007 23:19:06
Q2047: The PHB says a character suffers no penalty when using a bow or crossbow while wearing a buckler. Do you still retain the buckler's shield bonus to AC, or does it simply impose no penalty on the attack roll?
#4711

radijs

May 06, 2007 7:07:14
Q2047: The PHB says a character suffers no penalty when using a bow or crossbow while wearing a buckler. Do you still retain the buckler's shield bonus to AC, or does it simply impose no penalty on the attack roll?

You impose no penalty on your attack roll. But you do lose the shield bonus to AC.
#4712

CanineLord

May 06, 2007 13:23:32
Q2048: If you Dimension Door up to an opponent and then strike (via a Setting Sun/Shadow Lord ability, etc.), is that opponent considered flat-footed vs. your attack?
#4713

zombiegleemax

May 06, 2007 17:37:35
Sorry if this has been asked before but,
Q2049: Does the Ac bonus from Combat Expertise add to touch AC?
#4714

Reyemile

May 06, 2007 20:55:05
Q 2050: Probably asked before, but what is the item that gives enhancement bonuses and weapon abilities to natural attacks, and where can I find it?
#4715

crow04

May 06, 2007 20:56:55
Q 2050: Probably asked before, but what is the item that gives enhancement bonuses and weapon abilities to natural attacks, and where can I find it?

A 2050 amulet(sp?) of mighty fists. dmg
#4716

kilroo

May 06, 2007 21:02:45
Q 2050: Probably asked before, but what is the item that gives enhancement bonuses and weapon abilities to natural attacks, and where can I find it?

I sincerely doubt it's been asked before, at least not here.

A 2050:
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class.

Touch Attacks: Some attacks disregard armor, including shields and natural armor. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn’t include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally.

#4717

fwib

May 06, 2007 21:05:21
Q 2050: Probably asked before, but what is the item that gives enhancement bonuses and weapon abilities to natural attacks, and where can I find it?

A2050 Necklace of Natural Weapons from Savage Species fits the bill...
#4718

saintboxcutter

May 06, 2007 21:12:42
q 2051: Can a feral human kensai add the vorpal enhancement to his claws, and if so, is there a way to get it without taking kensai to 10?
#4719

drakinar

May 06, 2007 21:18:20
q 2051: Can a feral human kensai add the vorpal enhancement to his claws, and if so, is there a way to get it without taking kensai to 10?

A 2051: Yes a Kensai can imbue his natural weapons (one at a time). and you do not need to take kensai 10 only kensai 6. 1 level for the +1 bonus neccessary to put on an enchantment other than an enhancement and 5 levels for the +5 bonus that vorpal represents.
#4720

yanagita_kunio

May 07, 2007 11:50:49
q 2052:

Has anyone on CO put together a comprehensive list of forms accessible through Aberration Wildshape [from LoM] and/or advice on what forms to cherry-pick?
#4721

drunk_yoda

May 07, 2007 12:31:35
q2053:

Can you use epic leadership with undead eadership???
#4722

lilt

May 07, 2007 13:00:24
Q 2039 (i think...) :

Is it possible to put Dex modif on damage?

Crossbow Sniper adds half dex to damage with crossbows.

A2041: There are raptor arrows in the MIC, they're +1 'returning' arrows that never break, and if you can establish the relic divine connection then they become Bane (everything). Your DM might allow you to enchant them some more if you ask nicely.

One thing to note about aurorum: It doesn't nessecarily say that the enchantments on an item return when it is reformed. It might be a good idea to ask your DM about that first.

A2053: No.
#4723

thinkingbox

May 07, 2007 13:27:55
q 2052:

Has anyone on CO put together a comprehensive list of forms accessible through Aberration Wildshape [from LoM] and/or advice on what forms to cherry-pick?

I'll assume you took Assume Supernatural Ability (Savage Species), since without it Aberration Wild Shape may not do you a whole lot of good. Although, if you did:

A2052: http://boards1.wizards.com/wotc_archive/index.php/t-226959
#4724

aarold

May 07, 2007 15:06:11
Q2054:

I tried googling for it, but couldn't find a thread I remember reading about a crusader archer build. Could anyone post a link if the know it?
#4725

rolandstjude

May 07, 2007 18:08:21
Q2055: What is the reach of Large character wielding reach weapon? Is it 15' or 20'? (The SRD seems unclear, but I'm sure I'm missing a reference somewhere else: "A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.")
#4726

thinkingbox

May 07, 2007 18:16:01
A2055: Depends on the reach weapon. Most reach weapons double your natural reach, so a large creature wielding a large reach weapon would have a 20' reach, and could thus strike a creature 15' away and/or 20' away, but would be unable to attack enemies within 10'.
#4727

eyeless_blond

May 07, 2007 20:09:59
Q2056: Is there a feat/ability that lets you apply your Dodge target to multiple enemies? I'm especially interested in applying those juicy Elusive Target bonuses--both Diverting Defense and Negate Power Attack--to multiple targets.
#4728

lifeblender

May 08, 2007 2:00:51
Q2057 Subquestion: Does the Control Light power block Darkvision when used to reduce light? (The rest does not depend on the answer to this.)

Q2058 Subquestion: Exactly when do spells/powers/abilities with a duration of Concentration end? Since 'concentrating to maintain the spell' is a standard action, does the spell end the moment that you take some other standard action? Does it end after that standard action has passed? Does it end at the end of your turn?

Q2059 Subquestion: How long do you have to be visible for someone to not be flat-footed against you? Is it immediate? Does it wait until their turn?

Q2060 Real question: I use Control Light to make an area pitch-black, and I have sneak attack dice. I have to concentrate to maintain that power. Assuming I have darkvision OR ANYTHING ELSE that lets me see through the darkness, I walk forward and strike someone who couldn't see me during the power's duration. Do I get to use my sneak attack dice without any further requirements?
#4729

lifeblender

May 08, 2007 2:04:28
Sorry if this has been asked before but,
Q2049: Does the Ac bonus from Combat Expertise add to touch AC?

A2049 Combat Expertise grants a dodge bonus, which applies to touch attacks and stacks with other dodge bonuses.
#4730

lifeblender

May 08, 2007 2:12:41
Q2055: What is the reach of Large character wielding reach weapon? Is it 15' or 20'? (The SRD seems unclear, but I'm sure I'm missing a reference somewhere else: "A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.")

A2055 Short answer: Large (tall) with a reach weapon threatens squares 15 AND 20 away, see DMG p. 308.

Long answer: The DMG has maps in the back illustrating certain things on square grids, such as creature spaces, cones, and circles. The creature spaces include the reach with normal and reach weapons for tall and long versions of size categories greater than medium. The Tall version of Large is displayed as and listed as reaching 15' and 20' from the edges of the creature, meaning that any Large (tall) creature wielding a reach weapon would threaten those squares. It is only three squares diagonally.
#4731

crimsondeath

May 08, 2007 3:39:59
Q2061: Do Fear effects count as Mind-Affecting effects?
#4732

tshern

May 08, 2007 7:15:21
Q2062: Has the Sage or the Customer Service given a decent answer to the issue of qualifying for the Master Specialist class with Precocious Apprentice? If so, is it allowed?
#4733

BloodDragon

May 08, 2007 9:58:33
Q2063: Imbue Staff!

Imbue Staff is in Dragon Mag 338, though I swear it was reprinted in one of the official books. Many players and DMs seem to use it with out care it's from a Dragon mag. Imbue Staff is a Familiar replacement variant.

Q2063 A: The Prerequisite for the Imbue staff feats simple says Caster level X. Can this "Caster level" requirement be achieved by any Caster class? Or must it be a Wiz / Sor?

Q2063 B: Would the Practised spell caster feat allow your familiar / Imbued staff to consider your wizard / sorc 4 levels higher then it actually is, there by granting your the appropriate higher level familiar bonuses?

Q2063 C: Would the Practised Spell Caster feat allow you to qualify for other feats which require a minimum caster level?
I’m aware Practised Spell Caster does not increase your caster level above your HD.

Q2063 D: Is there any (other) feat which grants +Wis or Dex to you’re to hit. Weapon finesse doesn’t apply to Staffs (Staves?) and Intuitive Attack from BoExD is barred from me.
Crystal Keep and “X Stat to Y bonus” Thread hasn’t helped. :\
#4734

antendren

May 08, 2007 15:07:38
A2061: From the SRD:
All fear attacks are mind-affecting fear effects

#4735

yargon

May 08, 2007 22:32:10
Q2064: What are the entry requirements of the Wyrm Wizard (Dragon Magic)?
I'm AFB
#4736

clockworkjoe

May 08, 2007 23:56:37
Q2065: Could someone point me to any relevant threads on tainted scholars + necropolitans?
#4737

phase

May 09, 2007 2:24:07
Q2066: Is there a way for a cleric to teleport/transport an army of undead? May it be through items or divine magic..

I plan on having some type of hide-out for an army and would need a way to get them to me thats relativly fast
#4738

lilt

May 09, 2007 5:28:15
Q2066: Is there a way for a cleric to teleport/transport an army of undead? May it be through items or divine magic..

I plan on having some type of hide-out for an army and would need a way to get them to me thats relativly fast

Portable hole? Ring Gates? Bags of Holding? It's noteable that undead don't need to breathe, and so can survive in extradimensional spaces for indefinite periods. Incorporeal undead also weigh nothing, so there's no limit to the number you can put in one ;)
#4739

zombiegleemax

May 09, 2007 5:35:58
A2049: Yes

A2057 No

A2058 Subquestion: As soon as you stop concentrating

A2059 People are not flatfooted after they get a turn in initiative (unless the flatfooted state is caused by an ability that stipulates otherwise).

A2060 No, being unable to see does not make someone flatfooted, helpless, flanked, or denied their dex bonus.
__________________
#4740

lilt

May 09, 2007 8:39:05
A2060 No, being unable to see does not make someone flatfooted, helpless, flanked, or denied their dex bonus.

Really? I could've sworn total darkness gave you total concealment, meaning your opponent would be denied their dex bonus to AC. I'm AFB at the moment, however. I'll check later.

[edit]Also, IIRC you automatically succeed on a hide check if you have total concealment.[/edit]

[edit2]According to the SRD a creature in total darkness is blinded, which will deny them their Dex bonus to ac.[/edit2]
#4741

zombiegleemax

May 09, 2007 8:44:31
Really? I could've sworn total darkness gave you total concealment, meaning your opponent would be denied their dex bonus to AC. I'm AFB at the moment, however. I'll check later.

Let me clarify. Simply him being in total darkness does nothing. He could feasibly have some method of countering the total darkness himself (there's a plethora of such abilities). You having [total] concealment from him would allow sneak attack. I was reading into the question differently.
#4742

BloodSpill

May 09, 2007 10:23:49
Q 2077 Can I use a two handed weapon combined with offhand unarmed strikes? (Assuming Improved Two-Weapon Fighting, Improved Unarmed Strike).

Q 2078 I get twice the return of power attack if I wield a rapier in both hands, right?
#4743

fwib

May 09, 2007 10:49:52
Q 2077 Can I use a two handed weapon combined with offhand unarmed strikes? (Assuming Improved Two-Weapon Fighting, Improved Unarmed Strike).

Q 2078 I get twice the return of power attack if I wield a rapier in both hands, right?

Yes and Yes
#4744

Harliquinn

May 09, 2007 13:32:41
Q 2077 Can I use a two handed weapon combined with offhand unarmed strikes? (Assuming Improved Two-Weapon Fighting, Improved Unarmed Strike).

A2077

If you are a monk, yes. Otherwise, no. If you use your offhand to wield a weapon (which you are doing with a two-handed weapon), you don't get a normal unarmed strike with the offhand. Only a monk can use any body part for an unarmed strike (A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. It clarifies this in the monk class only).

You could use Armor Spikes as an offhand attack with a two-handed weapon though (taking the TWF penalties as appropriate for feats, etc.)
#4745

BloodSpill

May 09, 2007 13:50:31
Q 2077 part 2: Hmm..perhaps it is time for the ....

dun dun dun..

Monk's Belt!
#4746

Harliquinn

May 09, 2007 14:04:57
Q 2077 part 2: Hmm..perhaps it is time for the ....

dun dun dun..

Monk's Belt!

Which really does nothing, since the belt only grants the unarmed damage of the monk and not the Unarmed Strike of a monk.
#4747

zombiegleemax

May 09, 2007 14:37:12
Q2079a: starting from 10, what is the highest a stat can be raised with magic?

Q2079b: do the bonuses to stats fromTome of [stat] stack? i.e. does using two Tome of Constitutions increase constitution by +1 or +2?

q2079c: do the bonuses to stats from different magical items stack? i.e. does having a Headband of Intellect +4 and Bracers of Intellect +4 give a total of +8 int?
#4748

fwib

May 09, 2007 15:10:08
Q2079a: starting from 10, what is the highest a stat can be raised with magic?

Q2079b: do the bonuses to stats fromTome of [stat] stack? i.e. does using two Tome of Constitutions increase constitution by +1 or +2?

q2079c: do the bonuses to stats from different magical items stack? i.e. does having a Headband of Intellect +4 and Bracers of Intellect +4 give a total of +8 int?

a) +5 with wishes or a tome, and +6 from an item - some spells may exceed the +6 - once you get epic magic, then the sky is the limit

There are also some non-magical stat-boosts about

b) They do not stack

c) Bonuses with the same type do not stack. Untyped bonuses from the 'same source' do not stack either.
#4749

surreal

May 09, 2007 16:34:04
Q 2080: If I take the Elemental Envoy feat (Complete Psionic), does their hd/hp scale with mine or is it stuck at 3hd?
#4750

zombiegleemax

May 09, 2007 16:36:54
Q2081: If you enter a prestige class, followed by another which includes the "+ spellcasting level blahblah" line, can you select which class the spell casting level raises is to? Specifically the prestige class version?

That sounded a bit complicated, so to clarify, if I enter something like Ur-Priest, then Assasin, then move over to Mystic Thurge, at each Mystic Thurge level would I gain spells as if advancing as an Ur-Priest and Assasin?
#4751

lilt

May 09, 2007 16:39:01
A2077

If you are a monk, yes. Otherwise, no. If you use your offhand to wield a weapon (which you are doing with a two-handed weapon), you don't get a normal unarmed strike with the offhand. Only a monk can use any body part for an unarmed strike (A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. It clarifies this in the monk class only).

You could use Armor Spikes as an offhand attack with a two-handed weapon though (taking the TWF penalties as appropriate for feats, etc.)

Incorrect. Read the rules of the game archive on unarmed attacks. Apparently anyone can attack with kicks, head-buts, and similar. Off-hand attacks with armor spikes are also possible.

[edit]Kicking as an off-hand attack is also mentioned in the FAQ on p36[/edit]
#4752

zombiegleemax

May 09, 2007 17:13:38
Q2082: If an Ultimate Magus dips Sandshaper, does the Desert Insight spells get added to both his lists, or just one?

Q2083: Can a character learn spells lower than the lowest level on his spell list? (Presumably to prepare them in higher slots using metamagics)

(For example, imagine third-party class x has a spell list starting at level 1 spells, and he wants detect magic)
#4753

bauglir

May 09, 2007 20:18:49
Q2084
When playing a Master Transmogrifist and selecting favored shapes, can one select a creature with age categories (such as any type of true dragon) which they can change into with Polymorph and then gain the Favored Shape abilities when they use Shapechange to turn into an older version (yeah, I know this is really cheesy, but that's what it sounds like, especially with the example having bronze dragon)? This is, of course, ignoring the fact that Master Transmogrifists no longer exist since the Polymorph Subschool took away all of their class features whenever they're using them, near as I can tell.
#4754

lilt

May 10, 2007 2:04:12
A2083: I'd have said both.
Q2083: Can a character learn spells lower than the lowest level on his spell list? (Presumably to prepare them in higher slots using metamagics)

(For example, imagine third-party class x has a spell list starting at level 1 spells, and he wants detect magic)

Only if they're on his spell list somehow. If it says that he has access to all cleric or sorc/wiz spells (or any other spell list with Detect Magic on it) then yes, he can. If he has a specific spell list, then probably not unless it's mentioned on the list.
#4755

Harliquinn

May 10, 2007 7:26:11
Incorrect. Read the rules of the game archive on unarmed attacks. Apparently anyone can attack with kicks, head-buts, and similar. Off-hand attacks with armor spikes are also possible.

[edit]Kicking as an off-hand attack is also mentioned in the FAQ on p36[/edit]

Given that the Rules of the Game tend to be erroneous and add rules that go against what's in the rule books, I wouldn't put too much stock in that part of it (though I agree it's mentioned). For instance, one of the 'new' rules that are introduced (contradictory to the RAW) is this gem:

* For purposes of weapon enhancements, an unarmed strike is considered a natural weapon.

Considering the spells Magic Fang (mentioned next in the writeup) specifically affect Natural Weapons (Which we've been told here and elsewhere unarmed strikes are not), the ruling is a new rule and not a clarification. This rule would only apply to Monks by the rules in the actual books.

As for the FAQ reference, the only place I found kicks mentioned (page 43 I think) was in relation to armor spikes (A different weapon all together)

If you use the full attack
action, you can use armor spikes as either a primary light weapon or as an off-hand light weapon, even if you’re using a shield or using a two-handed weapon. In these latter two cases, you’re assumed to be kicking or kneeing your foe with your armor spikes.

This doesn't automatically extend to unarmed attacks/strikes.

The Rules of the Game also state that Unarmed Attack/Unarmed Strike: These two terms are used interchangeably to describe an attack with an appendage that is not a natural weapon, such as a human's fist. This is also not supported by the rules. An unarmed strike is a type of unarmed attack, but so is a gauntlet. An unarmed strike is certainly not the same as a gauntlet.

Harliquinn
#4756

lilt

May 10, 2007 9:34:26
Yes, I slightly misread teh FAQ entry talkign about kicking, where it was talking about armor spikes.

Is there actually anywhere in the rules that says an unarmed strike must be a punch for non-monks? As such the rules of the game aren't so much making stuff up as clarifying that the rules concerning unarmed strikes aren't that restrictive.
#4757

Harliquinn

May 10, 2007 10:07:28
Yes, I slightly misread teh FAQ entry talkign about kicking, where it was talking about armor spikes.

Is there actually anywhere in the rules that says an unarmed strike must be a punch for non-monks? As such the rules of the game aren't so much making stuff up as clarifying that the rules concerning unarmed strikes aren't that restrictive.

Well they never say anywhere other than the monk entry for unarmed strike that unarmed strikes may be made with anything than a fist and only for the monk. An absence of a rule doesn't make the opposite a rule (as people are fond of pointing out it never says that once you die you can't get up and fight). The implications of most of the reading of the rules indicate unarmed strikes from non-monks are made with fists and not any part of the body.

The rules of the game aren't always a good clarification in many cases because they are frought with errors, outright contradictions with the rules, or new rules (that aren't in the errata). Conservatively, I would not allow non-monks to use anything but fists. However, it's probably not overpowering to do so.

Harliquinn
#4758

zombiegleemax

May 10, 2007 12:30:37
Q2084: Can the Earth spell feat be used to qualify for prcs specifying 'Ability to cast Xth level spells' early?

Q2085: Are there any concrite rules for reserching new spells anywhere?
#4759

bauglir

May 10, 2007 12:48:50
Noticed an error in previous post, but rather than just go back and fix it, I'm going to post it again (this thread having a rather high turnover rate, it shouldn't make much difference). And I'll renumber.

Q2086:
When playing a Master Transmogrifist and selecting favored shapes, can one select a creature with age categories (such as any type of true dragon) which they can change into with Polymorph and then gain the Favored Shape abilities when they use Shapechange to turn into an older version (yeah, I know this is really cheesy, but that's what it sounds like, especially with the example having bronze dragon)? This is, of course, ignoring the fact that Master Transmogrifists no longer exist since the Polymorph Subschool took away all of their class features whenever they're using them, near as I can tell.
#4760

fwib

May 10, 2007 13:27:07
Q2084: Can the Earth spell feat be used to qualify for prcs specifying 'Ability to cast Xth level spells' early?

Q2085: Are there any concrite rules for reserching new spells anywhere?

Sadly, both of those are 'ask your DM'
#4761

lilt

May 10, 2007 14:43:00
Well they never say anywhere other than the monk entry for unarmed strike that unarmed strikes may be made with anything than a fist and only for the monk. An absence of a rule doesn't make the opposite a rule (as people are fond of pointing out it never says that once you die you can't get up and fight). The implications of most of the reading of the rules indicate unarmed strikes from non-monks are made with fists and not any part of the body.

The rules of the game aren't always a good clarification in many cases because they are frought with errors, outright contradictions with the rules, or new rules (that aren't in the errata). Conservatively, I would not allow non-monks to use anything but fists. However, it's probably not overpowering to do so.

Does it actually ever say that Unarmed Strikes must be made with fists? Heck, I feel a bit silly for not checking before, but it's even in the SRD in the combat section:
Unarmed Attacks
Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following.

Otherwise, as far as I can tell you've made exactly the error that you're accusing me of. Sure, there's no hard evidence that a non-monk could use elbows (for example) but it's not actually denied. If a player was to ask me if he could elbow an opponent in the face, I'd allow him to resolve it as an unarmed attack and would be breaking no rules.

Now I agree that the rules can only really be used in a positive fashion. Using the logic of "It doesn't say I can't" is a logical fallacy. What I'm saying is that the rules go as far as allowing unarmed strikes without specifying a specific set of weapons they must attack with. I see no reason that a snake couldn't make an unarmed attack (if it for some odd reason lost the use of its bite attack).
#4762

crimsondeath

May 10, 2007 17:00:34
Q2087: If a creature has both vulnerability and immunity to a particular type of energy damage (such as a Treant who has been the subject of the spell Energy Immunity: Fire), how much damage does it take from attacks of that type? None, because it's immune? 50%, since the 150% damage is reduced by 100%? Something stranger?

Q2088: If a creature has both the Fire subtype and the Cold subtype (for example, a raging Barbarian who has selected the feats Frozen Berzerker and Blazing Berzerker), how much damage does it take from fire and cold attacks?
#4763

bitznarf

May 10, 2007 19:05:42
Q2089: Is there a way for a straight driud to get Track without spending a bonus feat on it? Or alternativly a PrC that advances both wildshape and casting progression, and gets Track as a bonus feat? I'm sure there is no such PrC, but I had to ask.
#4764

surreal

May 10, 2007 19:36:57
A 2089: The Sentinel of Bharrai (Book of Exalted Deeds) advances casting fully and gives track at 1st level. However, it has two feats as prereqs.
#4765

aneutralshadeofblack_dup

May 10, 2007 19:48:37
Q2090
Could a Goliath (Races of Stone) wield a Medium weapon as a Large creature, thus allowing him to use it one-handed?
#4766

Harliquinn

May 11, 2007 9:20:00
Does it actually ever say that Unarmed Strikes must be made with fists? Heck, I feel a bit silly for not checking before, but it's even in the SRD in the combat section:

I hadn't checked there either. Given that text, I would say you are indeed correct in allowing an unarmed attack from a non-monk to be made with "other than fists" and as part of a full attack action.

Harliquinn
#4767

Harliquinn

May 11, 2007 9:22:48
Q2087: If a creature has both vulnerability and immunity to a particular type of energy damage (such as a Treant who has been the subject of the spell Energy Immunity: Fire), how much damage does it take from attacks of that type? None, because it's immune? 50%, since the 150% damage is reduced by 100%? Something stranger?

Q2088: If a creature has both the Fire subtype and the Cold subtype (for example, a raging Barbarian who has selected the feats Frozen Berzerker and Blazing Berzerker), how much damage does it take from fire and cold attacks?

A2087: It would first take 150% damage due to the vulnerability. Then the energy resistance would negate some (or all) of that damage based upon limits of the effect. If it was granted immunity, it would be immune to the 150% damage caused by the attack.

A2088 The creature would take 150% damage from both fire and cold attacks.
#4768

Harliquinn

May 11, 2007 9:29:23
Q2090
Could a Goliath (Races of Stone) wield a Medium weapon as a Large creature, thus allowing him to use it one-handed?

A2090 Based on the wording of Powerful Build (...can use weapons designed for a creature one size larger without penalty. ), I believe the answer is 'no'. The ability allows you to use weapons designed for a large creature, it doesn't let you be treated as a large creature when wielding weapons.

Harliquinn
#4769

think0028

May 11, 2007 9:47:27
A2090 Based on the wording of Powerful Build (...can use weapons designed for a creature one size larger without penalty. ), I believe the answer is 'no'. The ability allows you to use weapons designed for a large creature, it doesn't let you be treated as a large creature when wielding weapons.

Harliquinn

Suplementary response: If you want to wield a Medium two-handed weapon, just wield the Large one-handed equivalent i.e. Greatsword to Longsword, Great Axe to Battle Axe.
#4770

zombiegleemax

May 11, 2007 11:08:20
Q2091: are there any feats taht grant extra wildshaping/day and if so where?
#4771

fwib

May 11, 2007 12:30:11
Q2091: are there any feats taht grant extra wildshaping/day and if so where?

The feat Extra Wild Shape, from Complete Divine, and other sources.
#4772

aneutralshadeofblack_dup

May 11, 2007 13:04:23
Suplementary response: If you want to wield a Medium two-handed weapon, just wield the Large one-handed equivalent i.e. Greatsword to Longsword, Great Axe to Battle Axe.

Aye, I realised after posting that that a Large shorstpear was a Medium spear. I lose a crit mod, though.

Thanks, both of you.
#4773

Werner

May 11, 2007 13:07:23
Q2092:can someone please list the feats that allow to wildshape in creature tipes different from animals?
#4774

Harliquinn

May 11, 2007 13:33:16
Q2091: are there any feats taht grant extra wildshaping/day and if so where?

A2091 (Eberron specific) If you play Eberron, you can spend 2 action points for an additional use of a 'per day' ability. Therefore taking Heroic Surge (or whatever gives you more action points) has the same effect if you play in that world.
#4775

Harliquinn

May 11, 2007 13:35:01
Q2092:can someone please list the feats that allow to wildshape in creature tipes different from animals?

A2092 This link should get you started: Wild Shape Feats
#4776

zombiegleemax

May 11, 2007 14:04:01
Classes besides monk that add stats (Besides dex, obv.) to AC.

Preferably within 3 levels. Thanks.
#4777

fwib

May 11, 2007 14:14:43
A2091 (Eberron specific) If you play Eberron, you can spend 2 action points for an additional use of a 'per day' ability. Therefore taking Heroic Surge (or whatever gives you more action points) has the same effect if you play in that world.

Nope.

Eberron actions points are per level, not per day.
#4778

crimsondeath

May 11, 2007 14:18:12
A2087: It would first take 150% damage due to the vulnerability. Then the energy resistance would negate some (or all) of that damage based upon limits of the effect. If it was granted immunity, it would be immune to the 150% damage caused by the attack.

A2088 The creature would take 150% damage from both fire and cold attacks.

Those answers seem contradictory, unless the creature with both the Fire and Cold subtypes would, for example, take 150% fire damage (due to the Cold subtype's vulnerability to fire) and then ignore that damage (due to the fire subtype's immunity to fire). Or is there a specific rule about stacking subtypes? (I couldn't find any rules on stacking subtypes, nor any specific rules on what "immunity" does, so if you could tell me where you're getting your information, that would be appreciated.)
#4779

BloodDragon

May 11, 2007 14:21:19
Q2093: Is it possibly to use the feat "Assume Supernatural Ability" to use a Supernatural Ability more then once?

For instance if you polymorph into a creature that has an Su-Ability 2 / day, and use both. Later that day you use another polymorph to change into the same creature again. Will you still be able to use the same ability again?
#4780

Harliquinn

May 11, 2007 14:27:15
Nope.

Eberron actions points are per level, not per day.

You get a fixed number of action points per level. The Heroic Spirit feat gives you an extra 3 action points per level. You can also get temporary action points with feats.

However, you can use 2 action points to get an extra use of a per day ability. It's not as many as you would get with say "Extra Wildshape" but if you aren't wildshaping far above your limit anyways the extra ones go to waste. If you have a way to get an emergency Wildshape when needed but could use those points for something else when not needed, it might be more versatile.
#4781

Harliquinn

May 11, 2007 14:30:11
Those answers seem contradictory, unless the creature with both the Fire and Cold subtypes would, for example, take 150% fire damage (due to the Cold subtype's vulnerability to fire) and then ignore that damage (due to the fire subtype's immunity to fire). Or is there a specific rule about stacking subtypes? (I couldn't find any rules on stacking subtypes, nor any specific rules on what "immunity" does, so if you could tell me where you're getting your information, that would be appreciated.)

Sorry, I was distracted while answering this and didn't finish (was also referencing the wording on cold and fire subtypes), then hit 'enter' *hangs head*. I meant to finish with "The total amount of damage from both are negated by the other's effect. Therefore no damage is taken."

Immunity states that the creature never takes damage from .

Harliquinn
#4782

thawmus

May 11, 2007 14:32:20
Q2095: Does the Vow of Nonviolence hamper friendly rogues from being able to dish out sneak attack damage?

To be a bit more clear: Does the party-wise portion of the vow refer to never performing a coup de grace, or is attacking a flat-footed foe also a no-no?


Edit: Sorry about that, added the sequence.
#4783

lilt

May 11, 2007 14:41:37
Classes besides monk that add stats (Besides dex, obv.) to AC.

Preferably within 3 levels. Thanks.

Please stick to the format, that should've been Q2093, but now it's Q2094...

So:
Q2094 As above.

A2094: See the X stat to Y bonus thread

@Thawmus: Also, please stick to the format. Your question is Q2095.
#4784

zombiegleemax

May 11, 2007 14:48:59
Q2096
has it been established anyhwere that a martial adept from tome of battle can 'ready' any given maneuver only once? please cite or quote if possible
#4785

zombiegleemax

May 11, 2007 15:02:59
Q2097: Can the Dragonic aura feat in dragon magic be used to grant access to Dragon shaman auras from the PHB 2 without taking levels in the class?
#4786

thinkingbox

May 11, 2007 15:13:23
Q2093: Is it possibly to use the feat "Assume Supernatural Ability" to use a Supernatural Ability more then once?

For instance if you polymorph into a creature that has an Su-Ability 2 / day, and use both. Later that day you use another polymorph to change into the same creature again. Will you still be able to use the same ability again?

A2093: No, you can only use the ability as often as the creature can, no matter how often you change into one.
#4787

BloodDragon

May 11, 2007 15:18:28
A2093: No, you can only use the ability as often as the creature can, no matter how often you change into one.

Yeah figured.

Well how else would one every gain additionally Supernatural uses?

Q2098?
#4788

fwib

May 11, 2007 15:26:02
Q2099 Does anyone know of a 'little thrown weapon' (per 'palm throw' CWp58) - with a crit-range of 18-20 (or better, I'm greedy )?
#4789

soullord

May 11, 2007 15:51:44
I know there was a thread on this but can't find it

What is the best use of animate dead (skeleton,zombie) using only the Core material by CR.

multiple skeleton hydras?
Skeletal Dragon?
Skeletal nightmare? (retains flight)
#4790

zombiegleemax

May 11, 2007 18:35:09
Q2099 Does anyone know of a 'little thrown weapon' (per 'palm throw' CWp58) - with a crit-range of 18-20 (or better, I'm greedy )?

A2099: Kukri combined with the throw anything feat?
#4791

fwib

May 11, 2007 20:10:18
A2099: Kukri combined with the throw anything feat?

Dubious, very subject to DM nerf
A2099: The chatchka (XPH p. 18) is an exotic thrown weapon with an 18-20/x2 crit, but it weighs three pounds, so the DM may rule that it isn't "little". Unfortunately, outside the PHB, there hasn't been much clarification regarding with thrown weapons count as being one-handed and which ones count as being light (unless they can also be used as melee weapons).

^ quoted from below, so as not to spam more

Yeah, I feared that would be the only one. Ah well, I shall have to see what the DM says - and I could always go for small or tiny chatckha
#4792

crimsondeath

May 11, 2007 21:50:38
Q2099 Does anyone know of a 'little thrown weapon' (per 'palm throw' CWp58) - with a crit-range of 18-20 (or better, I'm greedy )?

A2099: The chatchka (XPH p. 18) is an exotic thrown weapon with an 18-20/x2 crit, but it weighs three pounds, so the DM may rule that it isn't "little". Unfortunately, outside the PHB, there hasn't been much clarification regarding with thrown weapons count as being one-handed and which ones count as being light (unless they can also be used as melee weapons).
#4793

pummage

May 12, 2007 8:52:18
Q2100- Does a breath weapon count as a weapon for the purpose of working out Dragonefire Inspiration?
#4794

aneutralshadeofblack_dup

May 12, 2007 9:07:05
Q2101
Furthermore, for the purpose of Dragonfire Inspiration, where can I find the right feats to make it sonic damage rather than fire damage (the feat specifies the damage is of the type common for your specific draconic ancestor/patron)?

(What's that? You can tell this sprung from a conversation? Nonsense!)
#4795

bauglir

May 12, 2007 10:03:14
Q2102:
When playing a Master Transmogrifist and selecting favored shapes, can one select a creature with age categories (such as any type of true dragon) which they can change into with Polymorph and then gain the Favored Shape abilities when they use Shapechange or some similar spell with a higher hit die cap to turn into an older version? Or must the player also select an age category? This is, of course, ignoring the fact that Master Transmogrifists no longer exist since the Polymorph Subschool took away all of their class features whenever they're using them, near as I can tell.
#4796

commx

May 12, 2007 13:29:45
Q2103
Is there a list/thread somewhere with classes that get Full BAB, and other goodies at first level? I'm particulary looking for Bonus Feats. (I've already dipped Fighter, but I still need more...)
#4797

zombiegleemax

May 12, 2007 17:28:48
Q2104:
I'm putting together a (longstrider) shifter[ECS p.18] scout[CV p.10] build (1st level - obviously in Eberron), eventually multiclassing into the reachrunner PrC[RoE p.153]. The image I'm going for is of a Le Parkour-style character, a courier able to dodge over nearly any obsticle.

My question - For my char's starting feat, I'm down to two choices: Longstrider Elite [shifter][ECS p.57] or Agile Athlete[RotW p.148]. Given the stats I rolled - Str 13, Dex 20 (22 while shifting), Con 18, Int 13, Wis 7, Cha 13 - I'm favouring Agile Athlete...however, taking Longstrider Elite increases not just the char's base speed (additonal +10 ft), but the #/day he can shift, which is of tactical advantage. What does the board recommend?
#4798

lifeblender

May 12, 2007 17:39:12
Let me clarify. Simply him being in total darkness does nothing. He could feasibly have some method of countering the total darkness himself (there's a plethora of such abilities). You having [total] concealment from him would allow sneak attack. I was reading into the question differently.

Thanks for the replies. However, the question was indeed misread. Here is the question again, with emphasis added:

[INDENT]Q2060 Real question: I use Control Light to make an area pitch-black, and I have sneak attack dice. I have to concentrate to maintain that power. Assuming I have darkvision OR ANYTHING ELSE that lets me see through the darkness, I walk forward and strike someone who couldn't see me during the power's duration because of the darkness from the power. Do I get to use my sneak attack dice without any further requirements?[/INDENT]

In other words, the power is going to end the moment that I 'stop concentration'. However, that moment is not clearly defined in the SRD. My question is, when exactly is that moment, and if it occurs exactly the same time that a target is able to see the manifester, does that manifester get to use sneak attack for the hit immediately at that moment?
#4799

Werner

May 13, 2007 6:22:30
Q2105:is there an errata that contains everithing about druid's wildshape??

Q2105 bis:does druid regain hit points when she wildshapes?if not,where is written that she doesn't?



Q2106:where is written that druid's animal companion does not grow in size when it advances in HD

Q2106 bis:does the +1,+2,+4,+6....strenght and dexterity bonus of the animal companion stack?or i should they overlap?
thnx
#4800

zombiegleemax

May 13, 2007 10:36:28
Q. 21107
from unapproachable east
do shou disciple levels stack with monk levels for determining flurry of blows number of attack?

e.g. shau 5, monk 6, does he get greater flurry?
#4801

zombiegleemax

May 13, 2007 11:44:44
Q. 21108

If i have a weapon with a poison that deals d6 strength damage and it works on injury
does that mean that ever time i injure a person they have to save or take 1d6 str damage
do consecutive attacks also require saves and stacking str damage?
#4802

surreal

May 13, 2007 11:52:26
A 2107: Debatable since UE was printed in the fuzzy 3.0/3.5 transition period. Overall use here in CO seems to let it stack.

A 2108: yes
#4803

surreal

May 13, 2007 12:19:33
Q2103
Is there a list/thread somewhere with classes that get Full BAB, and other goodies at first level? I'm particulary looking for Bonus Feats. (I've already dipped Fighter, but I still need more...)

A 2103: Try the "lists of stuff" link in my sig and look up the bonus feats section. That particular section is very incomplete, but there should be at least a couple that suit your needs. If you're looking for fighter feats, then Psywar 2 is a good feat crunch. Ranger and Monk are also nice dips, though you don't get to choose your feats (unless you take variants such as through Dragon magazine).

Q2104:
I'm putting together a (longstrider) shifter[ECS p.18] scout[CV p.10] build (1st level - obviously in Eberron), eventually multiclassing into the reachrunner PrC[RoE p.153]. The image I'm going for is of a Le Parkour-style character, a courier able to dodge over nearly any obsticle.

My question - For my char's starting feat, I'm down to two choices: Longstrider Elite [shifter][ECS p.57] or Agile Athlete[RotW p.148]. Given the stats I rolled - Str 13, Dex 20 (22 while shifting), Con 18, Int 13, Wis 7, Cha 13 - I'm favouring Agile Athlete...however, taking Longstrider Elite increases not just the char's base speed (additonal +10 ft), but the #/day he can shift, which is of tactical advantage. What does the board recommend?

A 2104: No simple answer for you here; you'll likely want both for your character. Shifter feats have the benefit of pseudo-stacking if you're planning on taking more shifter feats later on, but Agile Athlete's benefits are more immediately apparent if your campaign focuses on a lot of mobility.
#4804

oologahq

May 13, 2007 12:51:03
Q21109: Can a ranger with 2 levels of stalker of kharrash improved his favored enemy bonus against evil creatures when he gains an improvement via ranger levels?
#4805

surreal

May 13, 2007 13:26:59
A 2109: yes
#4806

bauglir

May 13, 2007 14:37:34
A2108:
Yes, but only if you reapply poison between every attack or your weapon exudes poison on its own somehow.
#4807

olothfaern

May 13, 2007 15:10:07
Q2057 Subquestion: Does the Control Light power block Darkvision when used to reduce light? (The rest does not depend on the answer to this.)

Q2058 Subquestion: Exactly when do spells/powers/abilities with a duration of Concentration end? Since 'concentrating to maintain the spell' is a standard action, does the spell end the moment that you take some other standard action? Does it end after that standard action has passed? Does it end at the end of your turn?

Q2059 Subquestion: How long do you have to be visible for someone to not be flat-footed against you? Is it immediate? Does it wait until their turn?

Q2060 Real question: I use Control Light to make an area pitch-black, and I have sneak attack dice. I have to concentrate to maintain that power. Assuming I have darkvision OR ANYTHING ELSE that lets me see through the darkness, I walk forward and strike someone who couldn't see me during the power's duration. Do I get to use my sneak attack dice without any further requirements?

You might want to take a look at the Darklight from Secrets of Sarlona free action to control light levels.
#4808

domenic

May 13, 2007 17:03:32
Q2109: Somewhere I saw that there was something in Cityscape that let you spend a feat to raise your max skill ranks by 1 in a skill or something. This seems monumentally useful for prestige-class qualification, but I can't find the feat. Maybe it's some kind of affiliation thing?

Anyway, could someone point me to what page, exactly, that feat is on? And if it's more complex than "take this feat," how does it work?
#4809

eonomega

May 13, 2007 18:03:30
Q17: How can I increase my caster level to 5 from wizard 4/fighter(sneak attack variant) 2 to get into daggerspell mage?
#4810

surreal

May 13, 2007 18:06:46
Psst, you didn't check past the first page, we're up to #2110 now. Anyhow...

A 2110: feat: Practiced Spellcaster (Complete Arcane) will do what you want
#4811

BloodDragon

May 13, 2007 18:46:49
Q2110 Would a 2nd Level monk and a 2nd level swordsage stack x2 their Wis bonus?

Both of their "AC" bonus's seem to be unnamed.
#4812

fwib

May 13, 2007 19:00:17
Q2110 Would a 2nd Level monk and a 2nd level swordsage stack x2 their Wis bonus?

Both of their "AC" bonus's seem to be unnamed.

You only get the monk AC bonus when not wearing armour, and you only (as written) get the swordsage bonus when wearing light armour - otherwise, there is no reason not to let them stack. [edit] I just noticed that both of the abilities are called 'AC bonus' - since they're both unnamed bonuses with the same name, I have to change my opinion on getting them to stack to 'no' (could have sowrn that the monk had 'Monk AC bonus' - ah well....

The general rule about bonus-stacking is: Differently-named bonuses stack, same-named bonuses stack only if it says so (like dodge bonuses always stack, etc) and un-named bonuses stack, so long as they are from different sources. Usually, if the abilities giving the un-named bonus have different names, then they should be 'different sources'. As always, the DM has the final say.
#4813

surreal

May 13, 2007 19:01:01
Q2111 Would a 2nd Level monk and a 2nd level swordsage stack x2 their Wis bonus?

Both of their "AC" bonus's seem to be unnamed.

(fixed the number for you)
A 2111: No. By original writing, you can't stack them anyways since a monk requires you to be unarmored, whereas Swordsage required you to be wearing light armor. Later it was clarified (I can't cite a source unfortunately) that the swordsage didn't need to wear light armor, but the bonus would not stack with monk or ninja or other similar ability.
#4814

zombiegleemax

May 13, 2007 20:38:34
Q: 2112

Ok, so my char has the Run and Endurance feats, a land speed of 50' and am unarmored carrying little or no equipment. with Run he can boogie at 250'.

He can move 250' in 1 round correct?

Considering Jump
If I can cover 250' per round then does that mean to any jump I can get a +100 to a jump check? and if so then thats a 100 foot long jump, what about the +4 from Run is that a per 10' thing too or is it just a one time +4 bonus
+4 (every 10 beyond 30)
+4 (Run feat)
#4815

goldenbraid

May 13, 2007 22:45:14
Q 2113:

Is there any type of material/magic enchantment that makes ammunition indestructible? i.e.: Shurikens count as ammo both to enchant (getting 50 +10 shurikens for the price of 1) but they are destroyed too . Would the returning quality prevent them from being destroyed/useless? (dont have my DM guide here so I cant really tell) . Any other enchant does? Not even adamantite ammo survives succesfully hitting a guy.

Thanks a lot for your time!
#4816

kilroo

May 13, 2007 23:06:04
Q: 2112

Ok, so my char has the Run and Endurance feats, a land speed of 50' and am unarmored carrying little or no equipment. with Run he can boogie at 250'.

He can move 250' in 1 round correct?

Considering Jump
If I can cover 250' per round then does that mean to any jump I can get a +100 to a jump check? and if so then thats a 100 foot long jump, what about the +4 from Run is that a per 10' thing too or is it just a one time +4 bonus
+4 (every 10 beyond 30)
+4 (Run feat)

A 2112: The jump bonus of +4 per 10' over 30 refers to your land speed of 50, not the distance you move in a round.
#4817

Rollinrice

May 13, 2007 23:33:35
Q 2114

Can the warblade's class ability of weapon aptitude be used to modify/change the weapon focus feat(s) that are granted from the swordsage's discipline focus ability?
#4818

zombiegleemax

May 14, 2007 1:41:52
i'm dumb, figured it out.
#4819

BloodDragon

May 14, 2007 11:11:24
Q2114a/b

Would A Wizard with signature spell or a wizard with Arcane Disciple/Domain Spontaneity allow a Wizard with no Sorcerer levels to qualify for Ultimate Magus?

Also if you had a Wizard with Signature spell, or a Sorcerer with Arcane Preparation, or a wizard/cleric with Arcane Disciple/Domain Spontaneity could you use the Ultimate Magus increase in casting levels to level up your single arcane spell casting class twice in one level?

Edit: Should been Q2115... but now I'm out of order...
#4820

dave965

May 14, 2007 12:48:32
Q2115 : Would a Bloodstorm Blade's thrown weapon provoke an AoO from it's target when the weapon is returning ? (The situation came up last night when the BB's sword was subject to numerous AoO's from a Nightwing usiing it's Magic Drain ability on the sword as it was returning. The BB in question did have 4 levels in the class, so the return mechanic was ricochet shot, not the normal returning at the end of the round.)
#4821

thinkingbox

May 14, 2007 13:31:54
A2115: No. Thrown Weapon do not themselves provoke AoOs.

Did he allow you an AoO against the Nightwing every time it attacked you? Technically, its weapons should've provoked an AoO for entering your square. (Just kidding, of course, that would be the most cumbersome game ever played.)
#4822

Harliquinn

May 14, 2007 14:24:38
Q 2114

Can the warblade's class ability of weapon aptitude be used to modify/change the weapon focus feat(s) that are granted from the swordsage's discipline focus ability?

A2114 I don't believe this has been answered definitively yet. Since the Swordsage ability gives you the benefit of the feat but not the feat, it is likely to be an "Ask your DM" question.
#4823

goldenbraid

May 14, 2007 14:27:43
Q 2116

This is an easy one I think. Lets say I dont have a melee weapon in my hand when somebody in my otherwise-would be threatened squares provoke an attack of opportunity. Can I, if I have the quick-draw feat, draw a weapon as a free action and then be elegible to do the AoO? (I have the feeling I wont)

Subquestion: Does a character provoke an AoO from a character that doesnt threaten the squares (its just that the non-threatening character dont have the chance to make an AoO) or you cant provoke an AoO from such characters?

Subquestion 2: When do I have a priority to make a free action if im not on my action (I cant?). As in: perhaps, having a hunch a character Id otherwise threaten is going to provoke an AoO , I try to draw a weapon before he does the action (as in to have a weapon and be elegible to make an AoO)

Q 2117

Im a cleric and cast the spell silence centered on myself. Afterwards I try to approach a spellcaster to prevent him from casting spells. Does he get a will saving throw? (in theory the will save is for an unwilling target) If so..If he just wanted to speak would he make a will saving throw as well? (If so to both I think the silence spell would be crap as in theory you only get a will save if i try to center it on an unwilling target not for sound passing by or generated inside the area of effect (Also im not targeting anything, its only just that im in the same area of effect than the spellcaster)

Thanks :D
#4824

zombiegleemax

May 14, 2007 14:38:14
A2114 I don't believe this has been answered definitively yet. Since the Swordsage ability gives you the benefit of the feat but not the feat, it is likely to be an "Ask your DM" question.

just a couple words: virtual feat!

you could use this feat as a virtual feat for others feats requirement
#4825

thinkingbox

May 14, 2007 14:39:54
A2116: You can't perform actions other than immediate actions (even free actions, except speaking) when it isn't your turn. You could choose to make your attack of opportunity unarmed if you had the Improved Unarmed Strike feat, but you could not draw a weapon and attack as part of an AoO. From the SRD:

An attack of opportunity is a single melee attack...

A2117:
Afterwards I try to approach a spellcaster to prevent him from casting spells. Does he get a will saving throw?

Yes. If the enemy spellcaster is inside the spell's area he would be entitled to a Will Save to ignore the effects of the Silence. If he was outside of the area he would not receive a saving throw, since he would not be affected by the spell regardless of whether he tried to speak "through" the Silence.
#4826

goldenbraid

May 14, 2007 14:57:38
thanks a ton Thinkingbox :D

About Q2116: Yeah, thought it would be too good to be able to do so

About Q2117: Thanks Silence ftl. I think im erasing it from my daily spells forever .
#4827

spartanmd_dup

May 14, 2007 15:08:54
Q2118: Regarding bucklers...don't you need sheild proficiency to use a buckler without the -1 armor check penalty? Why do I always see write ups of rogues that use bucklers, when they aren't profieceint? Are they just using a MW buckler to compensate for the armor check penalty?
#4828

Harliquinn

May 14, 2007 15:10:59
just a couple words: virtual feat!

you could use this feat as a virtual feat for others feats requirement

It isn't quite a virtual feat (I think that term has been removed from 3.5).

The ranger has a good example of this:

if the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

It says you are treated as having the feat. The swordsage says "you gain the benefits of the feat," which is a noticeable (but maybe too subtle) difference. It could go either way I think without a firm ruling.
#4829

scrag

May 14, 2007 17:06:20
A2115: No. Thrown Weapon do not themselves provoke AoOs.

Did he allow you an AoO against the Nightwing every time it attacked you? Technically, its weapons should've provoked an AoO for entering your square. (Just kidding, of course, that would be the most cumbersome game ever played.)

1. Weapons are targetable objects.

2. AoO is provoked when moving through a threatened square, not when entering one.

3. It defies comprehension that a targetable object leaving a threatened square would not provoke an AoO.

4. If there is any rule (I am unaware of one if it exists) that actually says thrown weapons that return do not provoke an AoO, the GM in question could have just given the monster in question its normal attacks and had it target the weapon.

Argument over.
#4830

fwib

May 14, 2007 17:31:23
Q2119 Is there a thread which compiles all/many ways to recharge power points? I know about the uses of bestow power and mental pinnacle - I seem to remember some ability, feat or weapon enhancement that allowed the breaking up of things or creatures made from ectoplasm for power points - but I can't find it
#4831

aneutralshadeofblack_dup

May 14, 2007 17:49:34
Q2100- Does a breath weapon count as a weapon for the purpose of working out Dragonefire Inspiration?

Q2101
Furthermore, for the purpose of Dragonfire Inspiration, where can I find the right feats to make it sonic damage rather than fire damage (the feat specifies the damage is of the type common for your specific draconic ancestor/patron)?

Question bump for Great Justice?
#4832

goldenbraid

May 14, 2007 18:05:23
Q 2120

Is there a place where it says more extensively which spells can be made permanent besides the PHB? Any chance Girallon's Blessing Spell could be made permanent?

I know its subject to the DM but is there any kind of official info? perhaps some kind of concensus?

thanks!
#4833

thinkingbox

May 14, 2007 18:47:33
1. Weapons are targetable objects.

2. AoO is provoked when moving through a threatened square, not when entering one.

3. It defies comprehension that a targetable object leaving a threatened square would not provoke an AoO.

4. If there is any rule (I am unaware of one if it exists) that actually says thrown weapons that return do not provoke an AoO, the GM in question could have just given the monster in question its normal attacks and had it target the weapon

Argument over.

Wow, you're serious. Okay, I'll play...
Show

Common sense not withstanding...
Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.

1. Agreed. You can target a weapon as part of a Sunder action or as part of a special ability that specifically targets weapons. So let's examine Sunder. From the SRD:
You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding.

Hrm, he's not holding the weapon, so that won't work. I know! Let's look at the ability the creature in question was using. It was a Nightwing, using its Magic Drain ability, which is Supernatural. From the SRD again:
Using a supernatural ability is a standard action unless noted otherwise.

and...
A nightwing can weaken magic armor, weapons, and shields by making a successful touch attack. The targeted item must succeed on a DC 22 Fortitude save or lose 1 point of its enhancement bonus.

So it's a standard action...so could we use that as an AoO?
An attack of opportunity is a single melee attack

Guess not. So, a thrown weapon returning to its wielder doesn't meet any of the criteria for provoking an attack of opportunity. Especially not with a supernatural ability. So, moving on...

2. That part was a joke, actually, but if you must split hairs... A medium character threatens 5-feet on all sides. Therefore, if you are 5-feet away from me (adjacent), I threaten you. If you then attack me, your weapon would be leaving a square I threaten. If you want precedent, I present Bull Rush:
First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender.

3. Please do not use general statements that imply you speak for the majority of the population. Use statements like, "It defies my comprehension..."

4. Please review the Bloodstorm Blade in the Tome of Battle. The ability in question allows you to throw a weapon which immediately returns to you, allowing you to make iterative attacks with the same thrown weapon. Being that it was not the creature's turn and the weapons return to the thrower immediately, it was not eligible to make a full attack.
#4834

kilroo

May 14, 2007 22:52:18
Q2114a/b

Would A Wizard with signature spell or a wizard with Arcane Disciple/Domain Spontaneity allow a Wizard with no Sorcerer levels to qualify for Ultimate Magus?

Also if you had a Wizard with Signature spell, or a Sorcerer with Arcane Preparation, or a wizard/cleric with Arcane Disciple/Domain Spontaneity could you use the Ultimate Magus increase in casting levels to level up your single arcane spell casting class twice in one level?

Edit: Should been Q2115... but now I'm out of order...

A 2114.5 (Sort of) I don't know of a WOTC ruling on this.

In my campaign: Yes, you can qualify. No, it will not increase your casting twice in one level, because "as if you had gained a level in both X and X" is not the same as "as if you had gained a level in X and then a level in X." The former is satisfied by a single advancement in this case; the latter is not. If it were worded in the latter manner, I would smack you over the head with your own copy of Complete Mage and then Rule Zero it.
#4835

zombiegleemax

May 15, 2007 2:42:46
Q.2121

is there any feat / class ability etc that lets you treat an exotic weapon as a light weapon?
#4836

573v3

May 15, 2007 3:57:02
Q.2122

Do bonuses that add AC from an ability score stack, such as Monk/MoonWarded Ranger Wis to AC x2?

Q. 2123

If I have a feat that makes laying traps take half as long, and the trap takes a Standard action, is the standard action a mechanic in which can be divided? If so, what would it become?
#4837

thinkingbox

May 15, 2007 4:04:54
Q.2121

is there any feat / class ability etc that lets you treat an exotic weapon as a light weapon?

A2121: Not specifically, no. There are some class abilities that let you treat certain weapons as light or lighter, but as far as treating all exotic weapons as light, no such feat exists.

Q.2122

Do bonuses that add AC from an ability score stack, such as Monk/MoonWarded Ranger Wis to AC x2?

A2122: No. Bonuses of the same type do not stack, even if they are from different sources.
#4838

zombiegleemax

May 15, 2007 4:51:05
A2121: Not specifically, no. There are some class abilities that let you treat certain weapons as light or lighter, but as far as treating all exotic weapons as light, no such feat exists.

which would you be thinking of that did let you treat some?
#4839

lilt

May 15, 2007 6:11:42
A2122: No. Bonuses of the same type do not stack, even if they are from different sources.

Well, there are a number of reasons that it might not stack, also. The Monk, Ninja, and Swordsage abilities are all called "AC Bonus", thus they are arguably actually the same source and wouldn't stack.

This is in the same way that IIRC some builds can get their cha bonus on saves several times, but can't use abilitiues with the same name to do so (I think it's possible to get Divine Grace from a coupple of PRCs, as well as Paladin 2, but they wouldn't stack).

One noteable way to get your wisdom bonus to AC twice is to go a Saint (BoED Template) Monk.
#4840

Harliquinn

May 15, 2007 7:06:48
2. AoO is provoked when moving through a threatened square, not when entering one.

Only enemies (creatures) provoke attacks of opportunity, not objects.

SRD: An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.
#4841

tl

May 15, 2007 8:31:26
A2120: I'm AFB at the moment, but IIRC there's a list of new permenancy-able spells at the beggining of spells section in SS that includes Girallon's Blessing.
#4842

zombiegleemax

May 15, 2007 8:38:53
Q 2123 Can a sorceror spontenously cast a level 1 spell by using a level 2 slot? (Fe. if he has already cast all of his level 1 spells for the day)
#4843

BloodDragon

May 15, 2007 8:42:58
The caster level of the Chameleon PrC when he has prepared an Arcane or Divine spell is x2 his class level (Via Races of Destiny).

Q2124 if I use another PrC such as Eldritch Knight, and prepare the appropriate Arcane Disciple in the morning would the “+1 level of existing arcane spellcasting class” still be doubled?

Melee Class X / Chameleon 2 (Currenlty Arcane Focused) / Eldritch Knight 2 will have a caster level of 8? or will it be 6?
#4844

Harliquinn

May 15, 2007 9:36:23
Q 2123 Can a sorceror spontenously cast a level 1 spell by using a level 2 slot? (Fe. if he has already cast all of his level 1 spells for the day)

A2123 Yes.

The feat Spell Versatility lets you use 2 slots one level lower for a higher spell as well (spontaneous casters only).
#4845

Harliquinn

May 15, 2007 9:39:21
The caster level of the Chameleon PrC when he has prepared an Arcane or Divine spell is x2 his class level (Via Races of Destiny).

Q2124 if I use another PrC such as Eldritch Knight, and prepare the appropriate Arcane Disciple in the morning would the “+1 level of existing arcane spellcasting class” still be doubled?

Melee Class X / Chameleon 2 (Currenlty Arcane Focused) / Eldritch Knight 2 will have a caster level of 8? or will it be 6?

A2124 Chameleon Focus abilities can not be used to qualify for anything, such as feats or PrCs.
#4846

dave965

May 15, 2007 11:15:52
Q2125 If you assume the shape of a creature with a limited use ability (the instance in this case was a druid with exalted wildshape turning into a unicorn) and use that ability (the unicorn's greater teleport 1/day), can you use that ability again by turning into the creature again, either by another use of wildshape, another casting of polymorph/shapechange, or wildshaper 5's ability?
#4847

zombiegleemax

May 15, 2007 11:22:40
Q2126: Somewhere there is a thread that's about ways to add multiple arms/hands/etc. to a character and I can't seem to find it. Anybody got that one?
#4848

zombiegleemax

May 15, 2007 11:22:59
Thanks Harliquinn, can you tell me where that is written?
#4849

thinkingbox

May 15, 2007 12:04:44
which would you be thinking of that did let you treat some?

The Dervish Prc, for example, lets you treat scimitars as light weapons.

Well, there are a number of reasons that it might not stack, also. The Monk, Ninja, and Swordsage abilities are all called "AC Bonus", thus they are arguably actually the same source and wouldn't stack.

That's what I was aiming at. It was late so I was taking to heart the "simple answer" portion of the thread. Sorry if it was unclear.

Somewhere there is a thread that's about ways to add multiple arms/hands/etc. to a character and I can't seem to find it. Anybody got that one?

Please try to stick to the numbered thread format. Your question would be 2126.

Q2126: Somewhere there is a thread that's about ways to add multiple arms/hands/etc. to a character and I can't seem to find it. Anybody got that one?

A2126: Try here.
#4850

thinkingbox

May 15, 2007 12:27:16
Sorry, double post.
#4851

aneutralshadeofblack_dup

May 15, 2007 12:33:48
Q2125 If you assume the shape of a creature with a limited use ability (the instance in this case was a druid with exalted wildshape turning into a unicorn) and use that ability (the unicorn's greater teleport 1/day), can you use that ability again by turning into the creature again, either by another use of wildshape, another casting of polymorph/shapechange, or wildshaper 5's ability?

That was asked and answered a couple of pages back, IIRC (or at the very least, within the last week). The gist of the reply was no, you polymorph/shape into the same creature and can't use the X/day ability more than X/day.
#4852

zombiegleemax

May 15, 2007 13:14:10
Q2126: Somewhere there is a thread that's about ways to add multiple arms/hands/etc. to a character and I can't seem to find it. Anybody got that one?

A2126: Try here.

Thanks, that's helpful. But there is a thread somewhere that lists spells, feats, etc. that grant additional arms/tentacles/etc.
#4853

surreal

May 15, 2007 13:30:17
A 2126: this one? http://boards1.wizards.com/showthread.php?t=627923
#4854

Harliquinn

May 15, 2007 14:11:03
Thanks Harliquinn, can you tell me where that is written?

The statement for wizards (preparing lower level in higher level slots) is in the SRD/PHB. I believe it works the same for sorcerers, and that may have been clarified in CArcane or CMage.
#4855

zombiegleemax

May 15, 2007 14:16:02
A 2126: this one? http://boards1.wizards.com/showthread.php?t=627923

No, this thread just listed spells that added arms/tentacles/etc. to you.
#4856

goldenbraid

May 15, 2007 14:48:47
thanks a ton tl : D mwhahahah >: D
#4857

lilt

May 15, 2007 15:51:35
That's what I was aiming at. It was late so I was taking to heart the "simple answer" portion of the thread. Sorry if it was unclear.

I was more concerned that some people consider the wisdom bonus to AC an unnamed bonus, like the charisma bonus to saves from paladin. If this was the case, and the abilities were named differently, then they might stack as unnamed bonuses stack from different sources.

I've never seen 'MoonWarded Ranger'. If it gave wisdom bonus to AC, from an ability differently named from the monk ability, and didn't explicitly not stack, then it might stack depending on your DM's interpretation of the bonus types.
#4858

zombiegleemax

May 15, 2007 16:10:59
Q 2127:

If a Wizard with Arcane Disciple learns a divine spell, and later becomes an Ultimate Magus, then porting the spell over to his Sorcerer list by way of the UMs ability, does it get around the once-a-day limitation?
#4859

573v3

May 15, 2007 16:46:49
Q: 2128

Any simple optimizations for Marshal? Any link to a marshal guide would also be appreciated.
#4860

surreal

May 15, 2007 17:31:31
No, this thread just listed spells that added arms/tentacles/etc. to you.

last try... A 2126: http://boards1.wizards.com/showthread.php?t=706353
#4861

celondon

May 15, 2007 17:34:37
In the Book of Nine Swords, for Swordsages, it says they get 6 + Int Mod * 6 skill points at first level. I've not seen any other class alter the level 1 multiple before. Can I assume this is a mistake and will be errata'd or is this a mechanic I've simply never noticed before?
#4862

think0028

May 15, 2007 17:37:00
It is a mistake, someone checked with CustServ.
#4863

celondon

May 15, 2007 17:38:24
It is a mistake, someone checked with CustServ.

Thanks!
#4864

drill_sgt

May 15, 2007 20:31:58
q 2130

where's that 'X stat to y' thread?
#4865

surreal

May 15, 2007 20:36:09
A 2130: Check the first link in my sig, do a search, voila.
#4866

lilt

May 16, 2007 2:57:33
Might I propose appending the following to the first post?

Q0: I have a question. Should I post it here?

A0: Whilst people will generally try and respond to questions posted here ASAP, you might be able to answer your question yourself if you know where to look. There are a few places that anyone could be advised to look before before posting a question here, and looking there yourself might save you the hour or so that generally passes before people answer questions here:

Note that many of us optimisers look here for the answers to many of your questions. Unless we happen to know the answer off by heart, posting the question here rather than looking there yourself might just mean you have to wait another few hours before you have the answer to your question. That's not very optimal, is it?
#4867

tweedledope

May 16, 2007 8:11:27
Q2131
Has there been any official clerification as to the classification of Domain spells when applying to Archivist? For example, can an Archvist learn a spell from a cleric who has scribed a domain spell onto a scroll?
#4868

bauglir

May 16, 2007 8:29:59
Q2132
When manifesting a psi-like ability, it is not automatically treated as though fully augmented as though by a manifester of the given manifester level, right? It's just the unaugmented power?
#4869

think0028

May 16, 2007 9:28:20
Q2131
Has there been any official clerification as to the classification of Domain spells when applying to Archivist? For example, can an Archvist learn a spell from a cleric who has scribed a domain spell onto a scroll?

A2131: Given some recent arguments I was a part of, no.
#4870

lilt

May 16, 2007 9:42:20
A2131: Given some recent arguments I was a part of, no.

Is that no to clarification being given or no to an archivist being able to learn the spell?
Q2132
When manifesting a psi-like ability, it is not automatically treated as though fully augmented as though by a manifester of the given manifester level, right? It's just the unaugmented power?

A2132: See the XPH or SRD on Psi-Like abilities, emphasis mine.
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC.

IE: The answer to your questions is "No".
#4871

think0028

May 16, 2007 9:50:03
Is that no to clarification being given or no to an archivist being able to learn the spell?
Incorrect, see the XPH or SRD on Psi-Like abilities.

No clarification.
#4872

zombiegleemax

May 16, 2007 11:50:22
Q2133 is there any way to get fast-healing for a human knight?
#4873

thinkingbox

May 16, 2007 12:02:00
Q2133 is there any way to get fast-healing for a human knight?

A2133: Yes. Check Surreal's Lists of Stuff.
#4874

zombiegleemax

May 16, 2007 13:19:25
Q2134: What would you guys say the DC is for chewing out of a gag that is tightly tied. The said person is also in a full manacles. I ruled still Use rope vs. Escape Artist -4 for the bindings.
#4875

zendu

May 16, 2007 13:46:56
A2134
There are no RAW for this, but personally, I would say you couldn't get through a gag unless you had a bit attack. Otherwise gags are useless.
#4876

surreal

May 16, 2007 14:18:57
Might I propose appending the following to the first post?

Done.
#4877

BloodDragon

May 17, 2007 8:48:27
Q2134: Despite the fact most familiars are liabilities. Is there any way to gain familiars or Animal Companions with templates applied to them?
#4878

zombiegleemax

May 17, 2007 9:33:40
A2134: Celestial Companion feat, Spellstitched Familiar feat, Mineralize spell are three ways.

Obtain Familiar doesn't add a template but does get you a stronger critter.
#4879

BloodDragon

May 17, 2007 10:39:33
Q2134b Er... yes. I'm aware of those (Except Mineralize, where can I find that?) but I was reffering to: "Is the any way to add Any template you wish to a Familiar or Animal Companion?"
Such as, i'unno, Half-Dragon, or Feral?
#4880

cru

May 17, 2007 10:55:37
Q2134b Er... yes. I'm aware of those (Except Mineralize, where can I find that?) but I was reffering to: "Is the any way to add Any template you wish to a Familiar or Animal Companion?"
Such as, i'unno, Half-Dragon, or Feral?

Mineralize Warrior: lvl 6 spell from Underdark, gives Mineral template.

Edit: uhm doesnt work, Target: One humanoid. Bummer.
#4881

mod5000

May 17, 2007 22:52:10
Q2135: Can you sheathe a weapon as part of moving as a move-equivalent action if you have a BAB of +1 or higher?
#4882

crow04

May 17, 2007 22:56:10
Q2135: Can you sheathe a weapon as part of moving as a move-equivalent action if you have a BAB of +1 or higher?

A2135 no. it's lame, but raw.
#4883

mod5000

May 18, 2007 1:00:43
Q2135 B: Then can you sheathe a weapon while standing still as a move-equivalent action, followed by charging your opponent as a standard action?
#4884

crow04

May 18, 2007 1:19:00
Q2135 B: Then can you sheathe a weapon while standing still as a move-equivalent action, followed by charging your opponent as a standard action?

A2135B charging is a full round action.
#4885

olothfaern

May 18, 2007 3:27:28
Q:2136 I've seen several places where the general consensus is that you are limited to 1st level stances no matter what character level you gain you first level in a blade magic class. What is the source of this consensus?
#4886

Optimator

May 18, 2007 3:47:55
Q:2137

What's the optimal way to trick-out Enervation again? Something with splitting, arcane thesis, etc?

THanks in advance.
#4887

zombiegleemax

May 18, 2007 6:25:13
Q: Where to find "Warblade"?

I often read about this classhere on the forums, but I simply dont know it.

thx
#4888

Xeraph

May 18, 2007 6:31:46
Q: Where to find "Warblade"?

I often read about this classhere on the forums, but I simply dont know it.

thx

Tome of Battle my friend.
#4889

Harliquinn

May 18, 2007 7:16:26
Q:2136 I've seen several places where the general consensus is that you are limited to 1st level stances no matter what character level you gain you first level in a blade magic class. What is the source of this consensus?

A2136: The book. It's in the description of stances known for the classes.
#4890

phase

May 18, 2007 7:54:27
Q:2138Checked out the wizard handbook, but didnt find it to useful considering he was saying evocation is singly handedly the best school, but my time on these boards have proven that false... Anyone have any good links for wizard guides/outlines? Mainy, necro build, but any will due
#4891

zombiegleemax

May 18, 2007 8:55:44
Got another Questions: Oh, lots of Question today.

In the MIC I rad about the Armor-ability "Spell Immunity".

If I dont have Spell Craft, can I activate this Armor, when somebody hurls a Fireball on me?

Can I see the effect of a fireball? I think yes, but Im not sure about that.

Same is it with "deathwatch" armor. But I can´t see the "finger" created by a finger of death spell touching me, or?

Little bit strange

And thanks Xeraph.
#4892

Optimator

May 18, 2007 17:38:14
Q:2138Checked out the wizard handbook, but didnt find it to useful considering he was saying evocation is singly handedly the best school, but my time on these boards have proven that false... Anyone have any good links for wizard guides/outlines? Mainy, necro build, but any will due

A:2138
Revised Necromancer Handbook

Has a good bit of wizard stuff inside.
#4893

Harliquinn

May 18, 2007 19:22:16
Q2139
The Soulmeld Airstep Sandals, when bound to the feet chakra, say "You fly with perfect maneuverability." Does this imply you stll are limited to the "Fly as a move action once a round" of the shaped sandals at a distance based on your essentia investment?
#4894

zombiegleemax

May 19, 2007 1:24:27
Q. 2140

are there any templates that reduce your size?

also, what are the different ways to reduec your size (clases/ spells/ items/ tempaltes etc)
#4895

zendu

May 19, 2007 4:42:42
Q2141 Do multiple Pearls of Power (of the same spell level) stack?
Q2141b If so, is there any reason i shouldn't be sinking all my cash into them? (5 cleric, 1 RSoP)
#4896

zombiegleemax

May 19, 2007 6:15:46
Q2142

In the MIC I read about the Armor-ability "Spell Immunity".
If I dont have Spell Craft, can I activate this Armor, when somebody hurls a Fireball on me?
Can I see the effect of a fireball? I think yes, but Im not sure about that.

Q2142b
Same is it with "deathwatch" armor. But I can´t see the "finger" created by a finger of death spell touching me, or?

Little bit strange

And thanks Xeraph.
#4897

surreal

May 19, 2007 12:17:16
Q2139
The Soulmeld Airstep Sandals, when bound to the feet chakra, say "You fly with perfect maneuverability." Does this imply you stll are limited to the "Fly as a move action once a round" of the shaped sandals at a distance based on your essentia investment?

A 2139: The wording is unclear (several of the soulmelds have the same problem) so it's up to the DM. I would say you are not limited to once a round, but that's just my opinion.

Q. 2140

are there any templates that reduce your size?

also, what are the different ways to reduec your size (clases/ spells/ items/ tempaltes etc)

A 2140: The Dungeonbred template (Dungeonscape), but it only applies to certain creature types.

spells: reduce person
psionics: compression
#4898

kilmore_dup

May 19, 2007 12:39:51
Q2143: Are there any rules for throwing objects, or otherwise moving objects in a non-combat sense? For example, if bob wants to hurl a healing potion over to an injured fred, who is stanging 50 feet away, what does he have to roll to throw? Does fred have to roll anything to catch?

Or if bob disarms a gnoll, and then wants to kick the gnolls weapon over to fred, what should bob roll? Can fred catch it?

If there aren't any official rules about that sort of thing, are there any widely accepted house rules?
#4899

domenic

May 20, 2007 4:35:11
Q2144: Does anyone else think that the Unearthed Arcana class variants on pages 58--59 (not the named ones, but the "swap one class feature for another") are unbalanced? I mean, a wizard with an animal companion? A fighter with sneak attack (instead of bonus feats)? [the latter because for damage-dealing, it's strictly superior to rogue]. I'm trying to decide whether or not to allow them in my campaigns.
#4900

grim_sage

May 20, 2007 6:01:14
A2144: Having tried several, no, they generally aren't overpowered (and often even underpowered). Personally I find the Feat Rogue to be among the most useful (and therefore, powerful) variants described there, but all in all they aren't overpowered by a long shot. YMMV, of course.
#4901

aneutralshadeofblack_dup

May 20, 2007 6:43:49
Q2142
In the MIC I read about the Armor-ability "Spell Immunity".
If I dont have Spell Craft, can I activate this Armor, when somebody hurls a Fireball on me?
Can I see the effect of a fireball? I think yes, but Im not sure about that.

Q2142b
Same is it with "deathwatch" armor. But I can´t see the "finger" created by a finger of death spell touching me, or?

A2142 and A2142b
No. Without Spellcraft, you can't identify what they're casting. You could ready an action to activate an item when someone casts a spell, but unless your DM is very lenient, that would probably end up with you activating the item for something stupid (such as when they cast Shield on themselves).

Incidentally, there's no Deathwatch armour or Spell Immunity armour enhancement that I can find. There's a Deathward armour enhancement that doesn't need activation, and an Energy Immunity armour enhancement that can give you immunity to fire damage, though.
#4902

cannibalsmith

May 20, 2007 9:18:15
Q2144: Where to find and what's the name of the spell that damages people who scry on you?

A2143: Bob makes an attack roll against Fred's square (AC 10... or 5, don't remember). Apply -4 attack modifier for nonproficiency. Thrown objects have range increment of 10 ft. Catching is not covered by the rules, but I'd require a Dex check with the DC inversely proportional to the Bob's result. If Bob misses the square, Fried has to move to catch the potion. Same with the disarmed gnoll's weapon.
#4903

zombiegleemax

May 20, 2007 10:49:10
Q2145

Which book is the Wand Strike feat in and is there any description as to how this works with TWF?
#4904

cannibalsmith

May 20, 2007 12:55:49
A2145: Complete Arcane page 84. You can use two wands if you take Double Wand Wielder feat (Complete Arcane page 77).
#4905

ooznynkoo

May 20, 2007 14:25:39
Q2146 I'm wondering how Clouting (weapon ability in Complete Arcane, page 143) weapons work in regards to getting attacks of opportunity on someone getting thrown back by them. Would the attacker using a clouting weapon gain an AoO against his foe immediately after his foe fails the save and is thus leaving a threatened square (and moving more than 5')? And if the AoO hits does this result in another 2 fort saves, or just one seeing as the target is already getting pushed back?
I'm sorry if this question has been covered already.

---

A2146
I got this simple response from Q&A regarding this subject:
"You will not get an attack of opportunity for an opponent being pushed back by a clouted weapon."
#4906

cannibalsmith

May 20, 2007 15:08:14
A2144: Scry Trap. Magic of Eberron. I'm silly.
#4907

mod5000

May 20, 2007 17:19:13
Q2147: Can you add Iaijutsu Focus (Oriental Adventures) damage to the Insightful Strike (Tome of Battle) maneuver? It's a bit unclear, since it mentions nothing about skills, and Iaijutsu Focus damage is not one you "normally" deal.
#4908

domenic

May 20, 2007 18:34:10
Q2148: is there a procedure for preparing spells THAT YOU DON'T ALREADY KNOW from another wizard's spellbook? I've been scouring the "arcane spells" section in d20srd and just can't find it; everything assumes you already know it.
#4909

goldenbraid

May 20, 2007 21:19:54
Q 2149

hi! ok, i think this is a dumb one. Can an arcane spellcaster cast a spell with somatic components while being prone? (if so, do you need to do a concentration check? what DC?)

thanks!
#4910

zendu

May 20, 2007 22:01:57
A 2149 Nothing in the books about this, i'd say cast away. At low levels I could understand perhaps a dc 5 or 10 check.
#4911

goldenbraid

May 20, 2007 22:08:14
oh thanks :D so casters dont fear trippers thats good news indeed
#4912

phase

May 21, 2007 0:26:22
Q 2150Besides the race in Libris Mortis, is there any feats or PrC's to lower metamagic costs for divine spells?
#4913

zombiegleemax

May 21, 2007 0:29:58
A 2150 Divine metamagic from Complete Divine iirc, quite broken if you ask me
#4914

phase

May 21, 2007 0:52:12
A 2150 Divine metamagic from Complete Divine iirc, quite broken if you ask me

That allows turning temps in place of raising it, im talking about lower it all together.
#4915

mod5000

May 21, 2007 3:06:50
A2150:
PrCs: Incantatrix and Halruaan Elder
Feats: Practiced Metamagic, Easy Metamagic, Arcane Thesis (one spell, only -1)

Edit: Oops, didn't see "Divine" spells...
#4916

phase

May 21, 2007 3:25:40
A2150:
PrCs: Incantatrix and Halruaan Elder
Feats: Practiced Metamagic, Easy Metamagic, Arcane Thesis (one spell, only -1)

Edit: Oops, didn't see "Divine" spells...

Any of these able to be used with divine spells?
I know incantatrix and arcane thesis are not for sure.. Not positive on the other two books, but i'll check

Edit: Feat index didnt turn up anything on practiced or easy metamagic
#4917

jinete

May 21, 2007 9:20:57
Q2151:
The Stalwart Sorcerer alternative feature from Complete Mage gives you 2 hp per Sorcerer level. The Crystal Echoblade from MIC does extra sonic damage equal to half your bard lvl when you use bardic music.
I know it's not RAW, but would this benefits apply to PrC-s that grant caster levels in the Sorc class or PrC-s that improve bardic music (i.e. War Chanter)?
#4918

jamven_the_fighter

May 21, 2007 10:41:32
Q2152:

Has anyone on the board compiled a list of non-enhancement bonuses and their source?
#4919

aneutralshadeofblack_dup

May 21, 2007 10:44:06
A2151
'fraid not: it's one of those things where RAW is clear. Stalwart Sorcerer is +2hp per Sorcerer level, and the crystal echoblade is damage equal to half your Bard level.
#4920

bauglir

May 21, 2007 18:48:40
I'm sure this has been asked before, but

Q2153
How does a Kensai's ability to imbue a weapon interact with existing enhancements? I'm of the opinion that they stack (though I would completely understand that they can't go above +10 until you're epic), but a DM of mine is of the opinion that they overlap, save for the XP cost (which is treated as though it stacked). Which is it?
#4921

thinkingbox

May 21, 2007 19:16:47
Q2148: is there a procedure for preparing spells THAT YOU DON'T ALREADY KNOW from another wizard's spellbook? I've been scouring the "arcane spells" section in d20srd and just can't find it; everything assumes you already know it.

A2148: Nothing in the RAW, no. You would have to copy the spell to your own spellbook first, then you could prepare it from another wizard's spellbook using the standard rules. Or, if your DM allows it, you can study the spell for 1 day to understand it, then make a Spellcraft check as per the rules on copying spells from another wizard's spellbook.
#4922

goldenbraid

May 21, 2007 20:27:12
Q 2154

hi guys! got another question :evillaugh

Lets say I have theoretically built something around +40-+50 to Diplomacy checks and lets suppose I use it in combat with its -10 modifier for using it in full round action instead of spending a minute. If I get a check of hostile to helpful will the mobs: a) Stop trying to kill us, b) Perhaps give us their loot? (if we ask for it?) What attitude should I be able to get to stop them from attacking us? indifferent at least? friendly?

Thanks in advance
#4923

phase

May 21, 2007 20:35:57
Q 2155What are some feats that increase range with melee attacks? Such as the warshaper ability
#4924

goldenbraid

May 21, 2007 20:44:30
2155

In all years Ive played DnD I havent come across a feat that gives you extra reach. Perhaps in Savage Species/Monster Manuals there would be one of those but only way Ive found so far is to increase your size category. Dont take this as a be-all answer, I could be wrong.
#4925

think0028

May 21, 2007 20:55:31
2155

In all years Ive played DnD I havent come across a feat that gives you extra reach. Perhaps in Savage Species/Monster Manuals there would be one of those but only way Ive found so far is to increase your size category. Dont take this as a be-all answer, I could be wrong.

And you are. Woops. Willing Deformity (Tall) in Heroes of Horror adds 5 feet to your reach.
#4926

think0028

May 21, 2007 20:56:55
Q 2154

hi guys! got another question :evillaugh

Lets say I have theoretically built something around +40-+50 to Diplomacy checks and lets suppose I use it in combat with its -10 modifier for using it in full round action instead of spending a minute. If I get a check of hostile to helpful will the mobs: a) Stop trying to kill us, b) Perhaps give us their loot? (if we ask for it?) What attitude should I be able to get to stop them from attacking us? indifferent at least? friendly?

Thanks in advance

A 2154: That's a good question that most people have generally agreed on, due to the prevalence of Diplomancer builds. (+227 at level 20 I believe is the record, with a standard action check with no penalty). The consensus is indifferent is no more attacking cause they're indifferent, and helpful makes them willing to help, so make a good case for their loot.
#4927

goldenbraid

May 21, 2007 21:06:51
A 2155

oh nice :D im glad I put the last sentence clausule Glad there's such a feat.

A 2154 oh :O thanks a lot .
#4928

think0028

May 21, 2007 21:09:54
A 2155

oh nice :D im glad I put the last sentence clausule Glad there's such a feat.

A 2154 oh :O thanks a lot .

PS 2154: Take a look at Epic uses of Diplomacy. Once you get them to Fanatic, you actually have near complete control over them. A DC 50 if they're already helpful, and a mere DC 150 if they're hostile. Link here.
#4929

kilroo

May 21, 2007 21:44:56
And you are. Woops. Willing Deformity (Tall) in Heroes of Horror adds 5 feet to your reach.

Also Inhuman Reach in Lords of Madness.
#4930

olothfaern

May 21, 2007 22:08:55
A2148:
Q2148: is there a procedure for preparing spells THAT YOU DON'T ALREADY KNOW from another wizard's spellbook? I've been scouring the "arcane spells" section in d20srd and just can't find it; everything assumes you already know it.

Nothing in the RAW, no. You would have to copy the spell to your own spellbook first, then you could prepare it from another wizard's spellbook using the standard rules. Or, if your DM allows it, you can study the spell for 1 day to understand it, then make a Spellcraft check as per the rules on copying spells from another wizard's spellbook.

A2148(B): You can do it piecemeal or try for the whole book. The rules for each are discussed on p. 140 of the Complete Arcane, which essentially restates the rules from the Magic of Faerun in addition to referring you to PHB p. 178
#4931

goldenbraid

May 21, 2007 22:53:32
thanks again! yeah. Checked the Fanatic category. Probably after helpful, another roll and get them into Fanatic! More cannon fodder !
#4932

crow04

May 21, 2007 23:10:14
Q2156 I could of sworn there was a 0 LA drow available for RPGA events, but I can't seem to find it. Anyone got a link?
#4933

deafbymetal

May 22, 2007 6:01:56
Q2156 In a thread I was reading a few weeks ago someone posted a link for an experience calculator that was downloadable. I thought I had bookmarked the site to download the app later, but apparently I had not. Does anyone have the link? I've Googled for it with no luck (even with searching this site).

BTW, this was not an Excel calculator, it was a standalone program that could be used off-line.
#4934

zombiegleemax

May 22, 2007 6:25:12
Q2157 Suppose I create an illusion of Roc using Major Image. Suppose someone shoots it with his bow and hits. Do I roll save vs. disbelief? What happens if he misses?

Q2158 I've recently noticed that Mark of Dauntless and Born of Three Hhunders is a nice combination for dragonmarked spellcaster in Eberron. Do you know of any builds on CO using this combo?

Q2158 Suppose there is a rider and a flying mount. They are hit with Born of Three Thunders Fireball and both fail their saves vs. stunning and vs. prone. What happens now? Does the rider fall off the mount? Can the mount continue flying, or will it fall towards the ground?
#4935

phase

May 22, 2007 6:56:40
Q2158A Contemplative class feature is to pick 2 bonus domains, In another post someone said its any 2 domains, but I thought it was restricted to your Deity... Which is it?
#4936

BloodDragon

May 22, 2007 8:46:05
Q2159
If you take "Improved Binding" (Tome of Magic) multiple times do the effective binder levels it grants you stack with each other?
#4937

zombiegleemax

May 22, 2007 8:54:13
Q2160
Is there a way to get Heavy Armor to function as Light Armor? where are the ways?
#4938

think0028

May 22, 2007 9:29:21
Q2159
If you take "Improved Binding" (Tome of Magic) multiple times do the effective binder levels it grants you stack with each other?

A2159: You can only take it once.
#4939

jinete

May 22, 2007 9:45:08
Q2161:
The martial discipline weapon enchantment from ToB gives a +3 bonus to attack rolls "when the wielder is actually using a maneuver from the appropriate discipline".
The example given is for a +1 Stone Dragon Shadow Hand greatsword which grants +7 to hit when using a Stone Dragon stance with a Shadow Hand strike.
Would the same weapon give +4 to hit if the wielder is making a normal melee attack while in Stone Dragon or Shadow Hand stance?
#4940

think0028

May 22, 2007 9:46:06
A2161: Yes.
#4941

jinete

May 22, 2007 9:58:53
Q2160
Is there a way to get Heavy Armor to function as Light Armor? where are the ways?

A2160:
The only thing that comes to mind is the Vassal of Bahamut PrC from the BoED. He can make an armor that has +8 to AC but functions as a mwk chain shirt. Also, the Champion of Corellon Larethian (RoTW) can move normally in heavy armor, as can the Knight (PHBII). The Ruby Knight Vindicator (ToB) doesn't take armor check penalties on hide checks.
#4942

zombiegleemax

May 22, 2007 10:45:50
A2160:
The only thing that comes to mind is the Vassal of Bahamut PrC from the BoED. He can make an armor that has +8 to AC but functions as a mwk chain shirt. Also, the Champion of Corellon Larethian (RoTW) can move normally in heavy armor, as can the Knight (PHBII). The Ruby Knight Vindicator (ToB) doesn't take armor check penalties on hide checks.

What about Armor enhancements? Twilight reduces arcane spell failure by something like 20%, but that's not what I'm looking for. and Mithral only makes it function as medium armor.
#4943

cannibalsmith

May 22, 2007 10:56:59
A2160: Tesselerated (sp?) Mythral Full Plate is what you're looking for. Arms & Equipment Guide.
#4944

aiden_bautista

May 22, 2007 11:06:22
Q:2162 Do Frostrage and Barbarian Rage stack. Like do you get the strength, constitution, will saves, armor penalty, armor bonus, unarmed strike bonus, etc?

Q:2163 Do the Greater Rage and abilities such as that apply to Frostrage? What about feats such as Extra Rage?
#4945

surreal

May 22, 2007 11:14:25
Q2156 In a thread I was reading a few weeks ago someone posted a link for an experience calculator that was downloadable. I thought I had bookmarked the site to download the app later, but apparently I had not. Does anyone have the link? I've Googled for it with no luck (even with searching this site).

BTW, this was not an Excel calculator, it was a standalone program that could be used off-line.

A 2156: Try my handy links somewhere in the first post. There's a section for "other website" that may have what you're looking for.

Q2157 Suppose I create an illusion of Roc using Major Image. Suppose someone shoots it with his bow and hits. Do I roll save vs. disbelief? What happens if he misses?

Q2158 I've recently noticed that Mark of Dauntless and Born of Three Hhunders is a nice combination for dragonmarked spellcaster in Eberron. Do you know of any builds on CO using this combo?

Q2158 Suppose there is a rider and a flying mount. They are hit with Born of Three Thunders Fireball and both fail their saves vs. stunning and vs. prone. What happens now? Does the rider fall off the mount? Can the mount continue flying, or will it fall towards the ground?

Q2158A Contemplative class feature is to pick 2 bonus domains, In another post someone said its any 2 domains, but I thought it was restricted to your Deity... Which is it?

A 2157: A lot of illusion spells will continue the illusion pertaining to their environment. Thus an illusion shot with an arrow will have an arrow sticking out of it, an illusion in a fire will appear to be on fire, etc. depending on the spell. This area is mostly up to DM adjudication.

A 2158: DM adjudication whether the rider falls off his mount. Most flying creatures will spiral down for partial damage rather than full. Check the main Wizards site for their "Rules of the Game" articles on flying

A 2158 (the second one): Depends on the exact wording from the prestige class. Some are restricted, while others are not.

Q2160
Is there a way to get Heavy Armor to function as Light Armor? where are the ways?

A 2160L The Halfweight armour enhancement from Underdark makes any armour count as light.
#4946

warwinner

May 22, 2007 12:51:24
Q:2164 If a dragon disciple uses a 15foot cone breath weapon, does a stirge floating 15ft up in the air and another 5ft up in the air and a goblin standing on the ground ALL WITHIN 15ft, all take damage
If not all of them, which do and why ?
In other words does a 15foot cone Breath weapon hit BOTH a target 15ft AWAY AND a target 15ft UP from the origin
#4947

fwib

May 22, 2007 13:01:11
Q:2164 If a dragon disciple uses a 15foot cone breath weapon, does a stirge floating 15ft up in the air and another 5ft up in the air and a goblin standing on the ground ALL WITHIN THE AREA all take damage
If not all of them, which do and why ?

Breath weapons are a volume, not an area. Please define an origin for the breath weapon, and co-ordinates for the targets.

[edit] basically, can you fit all the targets in a 1/8th sphere, radius 15 feet, oriented however you like, with the pointy end next to the breather's head?
#4948

thinkingbox

May 22, 2007 13:31:49
A 2157: A lot of illusion spells will continue the illusion pertaining to their environment. Thus an illusion shot with an arrow will have an arrow sticking out of it, an illusion in a fire will appear to be on fire, etc. depending on the spell. This area is mostly up to DM adjudication.

A2157(b): Major image actually addresses this situation:

The image disappears when struck by an opponent unless you cause the illusion to react appropriately.

So the image would disappear unless you spend a standard action to concentrate and cause the image to react.

While concentrating, you can move the image within the range.

#4949

zombiegleemax

May 22, 2007 15:52:48
A2160: Tesselerated (sp?) Mythral Full Plate is what you're looking for. Arms & Equipment Guide.

A 2160L The Halfweight armour enhancement from Underdark makes any armour count as light.

Thanks so much guys, very much appreciated.
#4950

gilfalas_elaandrin

May 22, 2007 15:56:40
Q:2165

Is there a feat that allows Turn Undead use as a free/swift action? If so what book and page, if possible, please.

Q: 2165a If the above is yes, would this feat count for use with Divine Feats fueled by using Turns per day? IE Would it allow you to use them as a free/swift action?

Thanks in advance.
#4951

thinkingbox

May 22, 2007 16:02:03
Q:2165

Is there a feat that allows Turn Undead use as a free/swift action? If so what book and page, if possible, please.

Q: 2165a If the above is yes, would this feat count for use with Divine Feats fueled by using Turns per day? IE Would it allow you to use them as a free/swift action?

Thanks in advance.

A2165a: Even if there was, it would not affect anything that burns turn attempts to function. You are not actually using the "turn undead" action when you use those feats, it just uses the positive (or negative) energy.
#4952

amazing_triangle

May 22, 2007 16:50:14
Q:2165

Is there a feat that allows Turn Undead use as a free/swift action? If so what book and page, if possible, please.

Q: 2165a If the above is yes, would this feat count for use with Divine Feats fueled by using Turns per day? IE Would it allow you to use them as a free/swift action?

Thanks in advance.

A:2165 From http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=Turn

Quicken Turning Complete Divine 84

Quicken Turning Defenders of the Faith 20

Quicken Turning Faiths and Pantheon 215

Quicken Turning Ghostwalk 37

Quicken Turning Libris Mortis 29

A: 2165a No it is for turning undead only.
#4953

zombiegleemax

May 22, 2007 17:42:41
Thanks twice Triangle, both for the answers and for showing me that feat index.
#4954

zombiegleemax

May 22, 2007 20:12:54
Q2162: What constitutes a "Strength Check"? is it any roll that you add strength to? like hit/damage rolls? or just skill checks? or what?
#4955

deafbymetal

May 22, 2007 20:43:06
A 2156: Try my handy links somewhere in the first post. There's a section for "other website" that may have what you're looking for.

Ah, I could not find it in your list of handy links (though I did find a lot of other useful stuff:D ). I did some more digging with Google, and found it here. Turns out it was not an app but a webpage that works offline for calculations. Thanks anyway!
#4956

zombiegleemax

May 22, 2007 20:52:38
Q2162:

Is there a cleric domain that grants you extra turning?
#4957

ksbsnowowl

May 22, 2007 20:58:31
Q2162: What constitutes a "Strength Check"? is it any roll that you add strength to? like hit/damage rolls? or just skill checks? or what?

A2162

3.5 PHB, p. 304
Ability Check: A check of 1d20 + the appropriate ability modifier.

IE - They don't add bonuses (such as BAB or BSB's), though they do occationally add modifiers (size mods to trip checks).
#4958

harbin_dunewalker

May 22, 2007 21:02:58
Q2162:

Is there a cleric domain that grants you extra turning?

A2162:

Undeath Domain from the Spell Compendium
Granted Power: You gain Extra Turning as a bonus feat.
#4959

zombiegleemax

May 22, 2007 21:29:02
A2162

3.5 PHB, p. 304
Ability Check: A check of 1d20 + the appropriate ability modifier.

IE - They don't add bonuses (such as BAB or BSB's), though they do occationally add modifiers (size mods to trip checks).

so anytime you roll a d20 and add an ability modifier, that's an ability check?


Q2163: There's a thread somewhere that lists PrC's that give +1 BAB and +1 Arcane Caster Level at at least 1st level, does someone have a link?
#4960

logicninja

May 22, 2007 23:14:03
Q2164: I seem to remember a pair of rings that, if worn by two characters, would allow one to cast Personal spells which would then affect the other.
Where can I find this item?
#4961

zombiegleemax

May 23, 2007 0:29:32
Q 2165 : Multiweapon fighting - let's say I'm a thri-kreen. I'm using four weapons (or two double weapons, whatever). I am also wearing spiked armor and have two boot blades (surprise weapon from Complete Scoundrel). In a full attack, do I get four attacks, five attacks, or seven attacks (not counting extra attacks from high BAB)?
#4962

warwinner

May 23, 2007 1:50:22
Thanks Fwib

Q 2165 : Multiweapon fighting - let's say I'm a thri-kreen. I'm using four weapons (or two double weapons, whatever). I am also wearing spiked armor and have two boot blades (surprise weapon from Complete Scoundrel). In a full attack, do I get four attacks, five attacks, or seven attacks (not counting extra attacks from high BAB)?

A 2165 Maximum four attacks with four weapons [one primary, 3 off-hand attacks]

From PHB page 124 Armor spikes
(You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
same applies to blade boots
#4963

zombiegleemax

May 23, 2007 2:55:09
Q 2166
I am going to be in a campaign with a low level Monk. I have some questions about Monks and Two Weapon Fighting, and about the following articles.
http://www.wizards.com/default.asp?x=dnd/rg/20070403a
http://www.wizards.com/default.asp?x=dnd/rg/20070410a

If a monk is not using her flurry of blows ability, she can claim an extra attack from a second weapon. If she does, she takes all the penalties for attacking with two weapons and for attacking with off-hand weapons. A monk using an unarmed strike as an off-hand attack does not suffer any off-hand penalties; however, under the regular rules for two-weapon fighting you get only one extra attack for an off-hand weapon.

For example a 7th-level monk with a Strength score of 15 that uses a longspear as a primary weapon and makes an off-hand unarmed attack has attack bonuses that are +3 longspear, +7 unarmed. This breaks down as follows: The longspear is +5 base, +2 Strength, -4 two-weapon (off-hand weapon is light). The unarmed strike is +5 base, +2 Strength -- off-hand penalties don't apply to a monk's unarmed strike. Because a longspear is a two-handed weapon, damage from the weapon is 1d8+3. Damage for the unarmed strike is 1d8+2 -- a monk gets her full Strength bonus for unarmed strikes, even when used as off-hand attacks.

So what is preventing a 2nd level Monk from using an Unarmed Strike as their primary weapon, and then use Two Weapon Fighting to "claim an extra attack" from a second weapon, namely another Unarmed Strike. This gives the Monk two attacks, both at the full BAB because neither is offhand. This is better than if they used Flurry.

Or is what happens the first attack is at BAB-4 and the second attack is at the full BAB? Can someone who crunches number tell me whether that is better than doing a Flurry (-2 to each attack)?

What happens if the 2nd Lvl Monk takes the Two Weapon Fighting feat? It sound like they get BAB-2, BAB, BAB. Thats definately better than a Flurry.

Finally, an 8th Lvl Monk gets 2 attacks. If she tries to use Two Weapon Fighting, is the extra attack at the first bonus or the second?
#4964

mod5000

May 23, 2007 4:02:42
Re-asking:

Q2147: Can you add Iaijutsu Focus (Oriental Adventures) damage to the Insightful Strike (Tome of Battle) maneuver? It's a bit unclear, since it mentions nothing about skills, and Iaijutsu Focus damage is not one you "normally" deal.
#4965

cru

May 23, 2007 5:17:56
Q2167
Looking at pages 233-234 of Magic Item Compendium, section "Adding Common Item Effects to Existing Items".

Does it mean that to upgrade a +1 Ghost Touch plate to a +2 Ghost Touch plate costs (as indicated on Table 6-11) only 3000 gp? And additional 2000 gp would make it a +2 ghost touch plate of NA+1?
#4966

jinete

May 23, 2007 5:53:05
Q2164: I seem to remember a pair of rings that, if worn by two characters, would allow one to cast Personal spells which would then affect the other.
Where can I find this item?

A2164:
Bracelets of Spell Sharing from DMGII.
#4967

warwinner

May 23, 2007 7:40:22
Q2167
Looking at pages 233-234 of Magic Item Compendium, section "Adding Common Item Effects to Existing Items".

Does it mean that to upgrade a +1 Ghost Touch plate to a +2 Ghost Touch plate costs (as indicated on Table 6-11) only 3000 gp? And additional 2000 gp would make it a +2 ghost touch plate of NA+1?

A2167 You're reading it wrong
Under Table 6-11 page 234 of Magic item compendium

2 cannot be added to any item that already provides a nonmagical armor bonus to ac [which plate or any other armor/shield does]

Though the +1 ghost touch plate can be made a +1 ghost touch plate of NA+1 for an additional 2000 gp
#4968

think0028

May 23, 2007 9:19:43
Q 2166
I am going to be in a campaign with a low level Monk. I have some questions about Monks and Two Weapon Fighting, and about the following articles.
http://www.wizards.com/default.asp?x=dnd/rg/20070403a
http://www.wizards.com/default.asp?x=dnd/rg/20070410a



So what is preventing a 2nd level Monk from using an Unarmed Strike as their primary weapon, and then use Two Weapon Fighting to "claim an extra attack" from a second weapon, namely another Unarmed Strike. This gives the Monk two attacks, both at the full BAB because neither is offhand. This is better than if they used Flurry.

Or is what happens the first attack is at BAB-4 and the second attack is at the full BAB? Can someone who crunches number tell me whether that is better than doing a Flurry (-2 to each attack)?

What happens if the 2nd Lvl Monk takes the Two Weapon Fighting feat? It sound like they get BAB-2, BAB, BAB. Thats definately better than a Flurry.

Finally, an 8th Lvl Monk gets 2 attacks. If she tries to use Two Weapon Fighting, is the extra attack at the first bonus or the second?

A 2166: You're thinking too hard. Imagine the offhand monk attack like wielding a weapon in your offhand. It gets the offhand penalties and is at the full attack bonus -2 if you have Two Weapon Fighting, just like the rules say, and flurry gives them another attack, putting a -2 on all of their attacks, again, just like the rules say.
#4969

zombiegleemax

May 23, 2007 9:58:57
A 2166: You're thinking too hard. Imagine the offhand monk attack like wielding a weapon in your offhand. It gets the offhand penalties and is at the full attack bonus -2 if you have Two Weapon Fighting, just like the rules say, and flurry gives them another attack, putting a -2 on all of their attacks, again, just like the rules say.

Then help me think clearer. The example in the article says the primary attack has a penalty but the offhand attack has no penalty (if it is an Monk's unarmed strike). With Two Weapon Fighting feat a Level 2 Monk not using Furry get BAB-2, BAB?

That better than if they did use Flurry (BAB-2, BAB-2).
#4970

mattlangley

May 23, 2007 11:32:15
Q2168: The Bloodstorm blade PrC (in Tome of Battle) allows a player to treat their ranged attack as a melee attack (specified by the text at least). Does this qualify a Bloodstorm Blade's ranged attacks to tricker Cleave and Great Cleave... specifically with the wording of Cleave?
#4971

Harliquinn

May 23, 2007 12:18:12
Q2168: The Bloodstorm blade PrC (in Tome of Battle) allows a player to treat their ranged attack as a melee attack (specified by the text at least). Does this qualify a Bloodstorm Blade's ranged attacks to tricker Cleave and Great Cleave... specifically with the wording of Cleave?

A2168: Yes it triggers it, however, you'd have to have the weapon back in hand immediately (With the Bloodstorm Blade's level 4 ability) and make a melee attack against a creature in reach.
#4972

zombiegleemax

May 23, 2007 12:30:41
Q.2169

what is the name of the item that lets you add other bonus (i think dex) to grapple checks (and which book)

thanks
#4973

jamven_the_fighter

May 23, 2007 12:31:14
Q. 2170: There was a thread on the CO boards that detailed a list of divine spells, and the earliest level that they are gained. If I recall correctly, it was specifically for Archivists. Anyone have a link?

Damn, number ninja'd.
#4974

kharmakazy

May 23, 2007 12:44:34
Q: 2171

A large sized creature with monkey grip can wield what sized weapon at what penalty?
#4975

Aryxbez

May 23, 2007 13:29:17
Q: 2172
Why is the cleric known to be overpowered? Is there more to it than just Divine Metamagic +Persistent spell, and Night sticks?
#4976

thinkingbox

May 23, 2007 13:44:23
Then help me think clearer. The example in the article says the primary attack has a penalty but the offhand attack has no penalty (if it is an Monk's unarmed strike). With Two Weapon Fighting feat a Level 2 Monk not using Furry get BAB-2, BAB?

That better than if they did use Flurry (BAB-2, BAB-2).

The article says they can claim an additional attack from another weapon, ie not an unarmed strike. If you are using the aforementioned longspear, the unarmed strike from your offhand would be a different weapon. If you are using an unarmed strike, another unarmed strike would not be a different weapon, since there is no "primary hand unarmed strike" and "offhand unarmed strike."

Q: 2171

A large sized creature with monkey grip can wield what sized weapon at what penalty?

A2171: Huge, at a -2 to hit.

Q: 2172
Why is the cleric known to be overpowered? Is there more to it than just Divine Metamagic +Persistent spell, and Night sticks?

A2172: The cleric is generally considered to be overpowered for a lot of reasons, really. They can cast spells like Divine Power that give them the BAB, hit points and strength of a Fighter while retaining their ability to cast spells. Their domains often grant them the same skills and abilities of other classes (ie Kobold for trapfinding), they can use DMM Persistent, giving them all-day buffs that most other classes can't match, and their spell list is just generally really, really good.
#4977

ksbsnowowl

May 23, 2007 15:05:48
Q. 2170: There was a thread on the CO boards that detailed a list of divine spells, and the earliest level that they are gained. If I recall correctly, it was specifically for Archivists. Anyone have a link?

Damn, number ninja'd.

A. 2170: Merry Christmas
#4978

Harliquinn

May 23, 2007 15:33:25
Q: 2171

A large sized creature with monkey grip can wield what sized weapon at what penalty?

A2171: Huge in 1 hand or Gargantuan in 2 hands, both at a -2 to hit.

A2171 The answer above is incorrect.

A Large creature using monkey grip can wield the following:
A) A Huge 1-Handed weapon in one hand (-2 to hit)
B) A Huge 2-Handed weapon in two hands (-2 to hit)

Monkey Grip does not change the effort required to wield the weapon (stated in the feat).
Essentially, Monkey Grip affects what size weapons you can wield, it does not change your effective size for wielding weapons. (Subtle but important difference)

A Large creature (without Monkey Grip) can wield a Huge Light weapon in two hands (-4 to hit).

Harliquinn
#4979

thinkingbox

May 23, 2007 18:21:13
A2171 The answer above is incorrect.

A Large creature using monkey grip can wield the following:
A) A Huge 1-Handed weapon in one hand (-2 to hit)
B) A Huge 2-Handed weapon in two hands (-2 to hit)

Monkey Grip does not change the effort required to wield the weapon (stated in the feat).
Essentially, Monkey Grip affects what size weapons you can wield, it does not change your effective size for wielding weapons. (Subtle but important difference)

A Large creature (without Monkey Grip) can wield a Huge Light weapon in two hands (-4 to hit).

Harliquinn

You're right! What was I thinking? Original post edited.
#4980

Momar

May 23, 2007 22:30:58
Q2173: What ways are there to get perform onto the paladin skill list?
#4981

olothfaern

May 24, 2007 0:16:28
Q2173: What ways are there to get perform onto the paladin skill list?

A2173:one way is with the apprentice feat (DMG2 pp. 175-9)
#4982

jamven_the_fighter

May 24, 2007 0:51:35
Q2174: Are there any ways to improve your effective HD for wildshape?
#4983

surreal

May 24, 2007 1:29:58
A 2174: There's the Wildshape Amulet (Magic of Faerun I believe) that increases your wildshape hd by 4, up to a max of your hd.
#4984

jamven_the_fighter

May 24, 2007 1:41:27
Q2175: is there a way to boost your effective HD for wildshape above your actual HD?
#4985

allenchan

May 24, 2007 1:41:32
A2173: There's also substitution levels in Champions of Valor (and its WE), I believe some of them have Perform if you are in an FR game.
#4986

surreal

May 24, 2007 2:09:33
Q2175: is there a way to boost your effective HD for wildshape above your actual HD?

A 2175: The only one I can think of is the Goliath druid substitution level which gives you earth elemental forms of 1hd higher than your level. Unfortunately, the Goliath is LA+1 so the bonus is rather moot unless you can use LA buyoff.
#4987

Xeraph

May 24, 2007 3:19:28
Q 2176: Do you know any feats, items or prestige classes that meshes Psionics with Rage?
#4988

phase

May 24, 2007 7:27:15
Q 2177 The feat Arcane Thesis, does it lower metamagic effects with +1 to 0? In every other feat that lowers metamagic, it specifically states it cannot be lowered past +1... And if it can be lowered to 0, is there any official statement about it being able to do so?

Q 2178 Also, where can I find out about "disbeliefs" on shadow spells?
#4989

ksbsnowowl

May 24, 2007 8:08:40
A 2174: There's the Wildshape Amulet (Magic of Faerun I believe) that increases your wildshape hd by 4, up to a max of your hd.

It is in Magic of Faerun, though I think it may have been reprinted somewhere.

You misremembered the limitation, however. It increases your wildshape HD by 4, to a maximum of 20 HD. So it already does increase your wildshape HD above your own HD (Unless I'm completely misremembering...)
#4990

zombiegleemax

May 24, 2007 8:35:00
Q 2177 The feat Arcane Thesis, does it lower metamagic effects with +1 to 0? In every other feat that lowers metamagic, it specifically states it cannot be lowered past +1... And if it can be lowered to 0, is there any official statement about it being able to do so?

A 2177: Yes. I don't remember if it was the Sage or the FAQ that states that it can lower the effect to +0, but it would affect only 1 metamagic effect, not all the ones applied to the spell.
#4991

raphael_maure

May 24, 2007 8:50:46
Q 2179: can one initiate maneveurs while raging?
#4992

warwinner

May 24, 2007 9:09:22
Q 2179: can one initiate maneveurs while raging?

A 2179 Yes, though you cannot use any maneuvers that require skill rolls which are not permitted while raging [example:concentration checks]
Other maneuvers that don't use said skill rolls/checks are fine
#4993

think0028

May 24, 2007 9:41:35
A 2177: Yes. I don't remember if it was the Sage or the FAQ that states that it can lower the effect to +0, but it would affect only 1 metamagic effect, not all the ones applied to the spell.

PS 2177: It was the FAQ.
#4994

Harliquinn

May 24, 2007 9:51:48
You're right! What was I thinking? Original post edited.

I have those days
#4995

zombiegleemax

May 24, 2007 11:22:45
Q2180: I'm AFB and was just wondering what the starting resources are for characters of 10th and 11th level?
#4996

olothfaern

May 24, 2007 12:03:15
A: 2180 10th = 49000; 11th = 66000

Q 2181: Is balance the key skill for the Iron Heart and the Stone Dragon disciplines?
#4997

warwinner

May 24, 2007 12:43:07
Q 2181: Is balance the key skill for the Iron Heart and the Stone Dragon disciplines?

A 2181 Yes
#4998

olothfaern

May 24, 2007 13:09:07
Q: 2182 referring to the previous answer can you use Balance to count twice for Master of Nine skill requirements? [10 ranks in four key discipline skills]
#4999

warwinner

May 24, 2007 16:01:04
Q: 2182 referring to the previous answer can you use Balance to count twice for Master of Nine skill requirements? [10 ranks in four key discipline skills]

A 2182 No if you interprete the rules as written. Rules literally mean "10 ranks in 4 different skills that are key-skills for atleast one discipline "
#5000

thinkingbox

May 24, 2007 16:17:59
Q2183: Is there any way to double your speed (not just add x' to it) without granting extra move actions?
#5001

phase

May 24, 2007 16:45:50
A 2177: Yes. I don't remember if it was the Sage or the FAQ that states that it can lower the effect to +0, but it would affect only 1 metamagic effect, not all the ones applied to the spell.

Is there a link for this? id like to have it on hand incase my dm/players question it
#5002

zendu

May 24, 2007 17:36:37
reasking a question, i know, i know... im a bad man.

Q2141 Do multiple Pearls of Power (of the same spell level) stack?
Q2141b If so, is there any reason i shouldn't be sinking all my cash into them? (5 cleric, 1 RSoP)
#5003

thinkingbox

May 24, 2007 17:51:59
reasking a question, i know, i know... im a bad man.

Q2141 Do multiple Pearls of Power (of the same spell level) stack?
Q2141b If so, is there any reason i shouldn't be sinking all my cash into them? (5 cleric, 1 RSoP)

A2141: You would be able to use multiple Pearls of Power to regain multiple spells you have prepared and then cast, yes.

A2141b: Yes. The cost scales rather quickly and other, also useful Magic Items are generally expensive. Other magic items are of a great benefit to clerics (periapt of wisdom, Tomes of Understanding, magic armor and shields, Nightsticks, rings of various types, incense of meditation, candles of invocation, beads of karma, etc.)
#5004

mattlangley

May 24, 2007 18:08:05
Q2183: Is there any way to double your speed (not just add x' to it) without granting extra move actions?

This item does, note it is epic (from the d20 SRD), though these may not be the best option, they grant some additional nice abilities:

Boots of Swiftness: These shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles (this does not stack with any magical or supernatural enhancement to speed), he or she gains the evasion ability (as the rogue class feature), and the wearer’s jumping distance is not limited by his or her height. The wearer gains a +20 competence bonus on Balance, Climb, Jump, and Tumble checks. Three times per day, the wearer can utter a command word to activate the boots’ haste power (as the haste spell, lasts 20 rounds).
Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace, expeditious retreat, haste, jump; Market Price: 256,000 gp; Weight: 1 lb.

#5005

Orci

May 24, 2007 20:16:43
Q2184: When I use Share Pain on my Psi Crystal, is the damge he receives through the power reduced by his hardness? Why? Why not?
#5006

seeker_of_truth_02

May 24, 2007 20:55:50
Q2185: This is probably pretty obvious but what are some cheap ways for a 15th level druid to have all his animal companions natural attacks bypass most DR (Treated as adamantine and good would be great). 10 minute per level buffs (or longer) or cheap magic items are what I'm looking for, but thing that will affect all it's natural attacks.
#5007

cru

May 25, 2007 2:35:48
Q2186
1 Does (barbarian's) damage reduction apply to Constrict damage?
2 If so, can I apply DR to both normal grapple damage and Constrict damage?
3 Can Anti-Impact armor enhancement help against Constrict damage?
#5008

thinkingbox

May 25, 2007 4:36:48
Q2184: When I use Share Pain on my Psi Crystal, is the damge he receives through the power reduced by his hardness? Why? Why not?

A2184: By RAW, yes. Under hardness, it states:

Hardness

Each object has hardness—a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage.

Certain attacks ignore hardness, but those are stated in the attack description.

Q2186
1 Does (barbarian's) damage reduction apply to Constrict damage?
2 If so, can I apply DR to both normal grapple damage and Constrict damage?
3 Can Anti-Impact armor enhancement help against Constrict damage?

A2186:

1. Yes.
2. It only counts as one attack (the extra damage from Constrict is added to the grapple damage), so it's only applied once.
3. Yes. It specifically mentions constriction damage in the ability description. CW p133.
#5009

warwinner

May 25, 2007 4:42:47
Q2186
1 Does (barbarian's) damage reduction apply to Constrict damage?
2 If so, can I apply DR to both normal grapple damage and Constrict damage?
3 Can Anti-Impact armor enhancement help against Constrict damage?

A 2186
1] yes, as barbarian has untyped DR i.e /-
2] Example:If you have DR 2/-, you may prevent 1 constrict damage & 1 grapple damage, or 2 of either type, but NOT 2 damage from grapple plus 2 damage from constrict
This is because constrict deals "extra damage" and is not considered a different attack from the grapple for purpose of damage reduction
Also see MM pg307 [constrict] and pg310 [improved grab]
3] yes, it halves the constrict damage and ONLY the constrict damage in our case. constriction is specifically pointed out as being halved [see complete warrior page 133]
#5010

warwinner

May 25, 2007 4:49:26
Q2185 This is probably pretty obvious but what are some cheap ways for a 15th level druid to have all his animal companions natural attacks bypass most DR (Treated as adamantine and good would be great). 10 minute per level buffs (or longer) or cheap magic items are what I'm looking for, but thing that will affect all it's natural attacks.

All i can suggest is align fang [druid 2] and mass align fang [druid3] from spell compendium page 9
They give all natural attacks ANY ONE alignment component you choose [lawful,chaotic,good,evil] and last for 1min/level
#5011

millenia

May 25, 2007 5:03:29
Q 2176: Do you know any feats, items or prestige classes that meshes Psionics with Rage?

A 2176: High Psionics: Psionic Feats has two feats relating to psionics and rage:
- Concentrated Anger: A general feat that allows one to reduce the bonus to str/con and count as being psionically focused when raged, among other things. The most notable part is that it allows non-psionic characters to take psionic feats.
- Blazing Fury: a psionic feat that allows one to manifest powers while raging, and improves the wilder's wild surge ability, with two drawbacks.

Hope the answer helped. ^^
#5012

nachtmeister

May 25, 2007 5:16:03
Q2186 Can you benefit from a +x defending gauntlet ( +x bonus to AC ) but use a +y weapon to attack ( + y to attack and damage ) ?
#5013

zombiegleemax

May 25, 2007 6:44:29
Q. 2187

which races or templates give the ability to produce a web?
e.g. chitine

to qualify for the yathchol webrider PRC
#5014

Harliquinn

May 25, 2007 8:40:11
Q2188

I've looked around and couldn't find this (though I thought it existed).

Is there a thread/post that summarizes Templates and discusses which are worth their LA?
#5015

Xeraph

May 25, 2007 9:19:00
A 2176: High Psionics: Psionic Feats has two feats relating to psionics and rage:
- Concentrated Anger: A general feat that allows one to reduce the bonus to str/con and count as being psionically focused when raged, among other things. The most notable part is that it allows non-psionic characters to take psionic feats.
- Blazing Fury: a psionic feat that allows one to manifest powers while raging, and improves the wilder's wild surge ability, with two drawbacks.

Hope the answer helped. ^^

While I am under the impression that anything out of WotC shelves is heresy, I am very glad that you helped shed some light on my predicament. I guess my Barbarian/Psion/Slayer pouncer just became less attractive. :D
#5016

warwinner

May 25, 2007 9:48:49
Q2186 Can you benefit from a +x defending gauntlet ( +x bonus to AC ) but use a +y weapon to attack ( + y to attack and damage ) ?

A 2186
From the SRD
Defending: A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC

Yes, You can benefit from it if you WIELD it as a weapon
This means one of the following ways
1] It is your only weapon or weapons if you have two
2] It is one of the weapons when you attack with two weapons or
3] If you attack with a single weapon while wielding nothing else [shield,another weapon etc] BUT a defending gauntlet in the other hand
note:You don't take two weapon fighting penalties for the third case, because you are not "Attacking" with two weapons, but merely "wielding" them [a weapon and a gauntlet in this case]
#5017

zombiegleemax

May 25, 2007 10:02:25
Q2189: What kind of bonus is the arcane duelists ability "Apparent Defense (Ex)"?
I would presume dodge, but it doesn't specify? Is it unnamed?
http://www.wizards.com/default.asp?x=dnd/re/20030224a
#5018

think0028

May 25, 2007 10:18:20
Q2189: What kind of bonus is the arcane duelists ability "Apparent Defense (Ex)"?
I would presume dodge, but it doesn't specify? Is it unnamed?
http://www.wizards.com/default.asp?x=dnd/re/20030224a

A2189: Since it's unnamed, it's unnamed.
#5019

zombiegleemax

May 25, 2007 10:21:07
A2189: Since it's unnamed, it's unnamed.

Rock. Thanks a bunch!
#5020

zombiegleemax

May 25, 2007 11:42:31
Q:2190:

Critical Damage:

All damage you deal is multilpied with a critical. That means the weapon dice, STR-Bonus, the magical enhancement-bonus of the weapon and stuff like the elegant strike of the "Champion of Corellon" or the insightful stirke of the Swahbuckler.

Right???

The only damage-kinds which are not multiplied are extra dices like SA
#5021

zombiegleemax

May 25, 2007 12:56:22
Q2190

Does anyone know if there is an official WotC write up of Idalia's Flute (given from Jarlaxl to Entreri in the 'The Promise of the Witch King' novel and if there is could you say which publication it is in please?

Thanks for your help.
#5022

mattlangley

May 25, 2007 13:47:55
Q2191

Can you heal a Half-Golem with a repair spell ... (their magic immunity disallows you from healing them with a regular heal spell)?
#5023

BloodDragon

May 25, 2007 13:53:41
Q2192
Are Mind-Flayers considered humanoids in addition to aberrations? Or are they simply aberrations. Simple question I know, but I’m going to be away from my books for the next 2 days.
#5024

zombiegleemax

May 25, 2007 16:01:48
Spell Storing
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance to have a spell stored in it already.

when you release the spell in a spellstoring weapon as part of an attack, do you cast the spell? does this trigger effects that happen when you cast a spell? (i.e. Dreadful Wrath from PGtF)
#5025

warwinner

May 25, 2007 16:09:39
when you release the spell in a spellstoring weapon as part of an attack, do you cast the spell? does this trigger effects that happen when you cast a spell? (i.e. Dreadful Wrath from PGtF)

No. you are only treated as casting the spell when you are casting it INTO the spellstoring weapon

From SRD
Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires

Obviously the weapon is treated as casting the spell, when you release the spell in an attack
#5026

mattlangley

May 25, 2007 16:09:51
when you release the spell in a spellstoring weapon as part of an attack, do you cast the spell? does this trigger effects that happen when you cast a spell? (i.e. Dreadful Wrath from PGtF)

looks like the weapon casts the spell, not you:

the weapon can immediately cast the spell

#5027

warwinner

May 25, 2007 16:12:32
Q2192
Are Mind-Flayers considered humanoids in addition to aberrations? Or are they simply aberrations. Simple question I know, but I’m going to be away from my books for the next 2 days.

A 2192 No, merely aberrations. No creature can have two Types

Q:2190:
Critical Damage:
All damage you deal is multilpied with a critical. That means the weapon dice, STR-Bonus, the magical enhancement-bonus of the weapon and stuff like the elegant strike of the "Champion of Corellon" or the insightful stirke of the Swahbuckler.
Right???
The only damage-kinds which are not multiplied are extra dices like SA

A 2190 a Yes

Q2191
Can you heal a Half-Golem with a repair spell ... (their magic immunity disallows you from healing them with a regular
heal spell)?

A 2191 Yes as Magic immunity stops only spells allowing spell resistance, which repair spells DONT. Another way to heal golems is craft construct feat and lots of gold [mm page 303]
#5028

mattlangley

May 25, 2007 19:24:14
A 2191 Yes as Magic immunity stops only spells allowing spell resistance, which repair spells DONT. Another way to heal golems is craft construct feat and lots of gold [mm page 303]

Right, I definitely knew that... though considering a Half-Golem that succeeds their will save does not take construct traits (as said in the MMII and MMII web enhancement).

If the character succeeds at all the required saves, he or
she takes on the attributes of a half-golem as described
below—except that the character retains his or her
alignment, gains a +4 bonus to his or her Constitution
score, and does not gain construct traits.

The Construct traits listed contain healing by repair... though Magic Immunity is listed outside of Construct traits.


At first this made me think that a half-golem cannot be healed by either cure spells (magic resist) or repair (doesn't have construct traits)... though even without construct traits I was curious as to what people would think of repair.
#5029

bitznarf

May 25, 2007 23:48:13
Q2193: Is there a non-exotic reach weapon that threatens both 5' and 10' away? I seriously doubt it but I gotta ask.

Q2194: Does Goad work on non-adjacent enemies? Ie. does the text use 'threaten' as in the glossary definition from the PHB or the more general as used in the rules concerning being able to take 10.
#5030

seeker_of_truth_02

May 25, 2007 23:53:12
Q2195: If a creature gains damage reduction through some temporary buff do its natural attacks penetrate that type of DR?
#5031

warwinner

May 26, 2007 0:02:30
Right, I definitely knew that... though considering a Half-Golem that succeeds their will save does not take construct traits (as said in the MMII and MMII web enhancement).
The Construct traits listed contain healing by repair... though Magic Immunity is listed outside of Construct traits.
At first this made me think that a half-golem cannot be healed by either cure spells (magic resist) or repair (doesn't have construct traits)... though even without construct traits I was curious as to what people would think of repair.

If you make the will saves, then sadly you can't be healed [magic immunity] or repaired [not a construct as type remains that of original creature]
Only way to regain hp's is through lots of rest and the FASTER HEALING feat can help [complete warrior pg 98,99]

Q2193: Is there a non-exotic reach weapon that threatens both 5' and 10' away? I seriously doubt it but I gotta ask.

Q2194: Does Goad work on non-adjacent enemies? Ie. does the text use 'threaten' as in the glossary definition from the PHB or the more general as used in the rules concerning being able to take 10.

A 2193 No
A 2194 Yes in case of a giant or something with more than 5ft natural reach that threatens you. The glossary definition in PHB is the right one to use

Q2195: If a creature gains damage reduction through some temporary buff do its natural attacks penetrate that type of DR?

A 2195
Yes, but only if the damage reduction gotten is /epic or /magic, as only those types of DR are Explicitly stated to be overcome by natural attacks of creatures possessing the same [mm page 307 Damage reduction]
There is no Inherent difference between "temporary DR" and "permanent DR" except the duration
#5032

aneutralshadeofblack_dup

May 26, 2007 12:30:31
Q2196
Just because I have a sudden doubt: what spells per level does a Bard 10/Sublime Chord 2/Eldritch Knight 2 get?
#5033

lilt

May 26, 2007 12:56:58
Q0:
A0:

Done.

I might suggest also ammending the fact that the board's own search functionality is finally working again. This has a number of additional features from those that google offer, meaning that you can search just this thread, the CO boards, or even all of the design enhancement boards (also covering Non-D&D optimisation, Theoretical Optimisation, and Character Development).

Some of us who've been around for a while might be cynical enough to expect it to go away again in a month's time or so, but it's nice that it's up again.
#5034

goldenbraid

May 26, 2007 14:41:48
Q 2197

Hi again! probably another silly question by me :_( but I cant find the answer anywhere. (not even the SRD)

Can a specialist wizard use prohibited-school spells from staffs and or runestaffs? In the school specialization entry of Wizard it says you cant even use scrolls/wands. Staffs have the same activation method of wands so Im guessing no. What about runestaffs?

Q 2198 Should the answer be no could I try to activate them with UMD?

Thanks in advance!
#5035

antendren

May 26, 2007 14:57:16
A2198:Certainly.

I'd say the answer to 2197 should be no, but I don't have an argument stronger than the one you already put forth.
#5036

goldenbraid

May 26, 2007 15:06:53
thanks time to invest in UMD to start using Dimension Doors/Teleports :D. Trying to Limited Wishing-them isnt cheap
#5037

olothfaern

May 26, 2007 16:29:36
Q 2197

Hi again! probably another silly question by me :_( but I cant find the answer anywhere. (not even the SRD)

Can a specialist wizard use prohibited-school spells from staffs and or runestaffs? In the school specialization entry of Wizard it says you cant even use scrolls/wands. Staffs have the same activation method of wands so Im guessing no. What about runestaffs?

Q 2198 Should the answer be no could I try to activate them with UMD?

Thanks in advance!

A 2197(B): If it is really important to you, you could also burn two (yeah crazy, but I said if it's important) feats and take Spell Reprieve and Item Reprieve from Lost Empires of Faerun.

If you are in a Dragon magazine friendly campaign you could pick up 3 spells from a prohibited school with the Diversified Casting feat from Dragon #325 p. 61 (which would allow you to use items with those spells).
#5038

goldenbraid

May 26, 2007 16:56:10
oh :O thanks again .

A2198 b) After some book-checking yeah UMD lets use staffs for a 20 DC. So quite decent.
#5039

mattlangley

May 26, 2007 17:01:20
If you make the will saves, then sadly you can't be healed [magic immunity] or repaired [not a construct as type remains that of original creature]
Only way to regain hp's is through lots of rest and the FASTER HEALING feat can help [complete warrior pg 98,99]

I was affraid of that, thanks for confirming my suspicions (wanted to make sure it wasn't just me)...

though unofortunately I don't even get a will save for magic immunity, it states anything with spell resistance is automatically immune =/

I asked this because I'm creating a character that my DM is allowing me to be Half-Golem...

I have one more option for healing, electricty damage heals me 1 point for ever 3 damage (and gets beyond immunity) so I need to find an item I can continually shock myself with lol.
#5040

mattlangley

May 26, 2007 17:06:02
I have a few questions regarding the epic magic rod "Rod of Fortification"... hoping some people can share their knowledge and or opinions. First here is the description of the Rod from the d20 epic srd.

Fortification: This rod functions as a +3 light mace. In addition, it is useful for the construction and defense of fortifications. Whenever the wielder is benefiting from cover, the rod improves that to nine-tenths cover (+10 cover AC bonus and +4 cover Reflex save bonus; failure on the save results in half damage and success results in no damage). Three times per day, the rod can create food and water, as per the cleric spell, for twenty-four people. The rod also has the following powers: Fortify: Four times per day, a stone wall can be created that is 12 inches thick, 10 feet high, and 30 feet long. This wall has a parapet and battlements across the top. (Alternatively, the power can be used to mend a broken existing wall. The gap to be filled can be no more than 300 square feet in area.) In addition, once per day, a great door of iron can be created that is set into one of the newly created walls. This door, 4 inches thick, may be a double door, a drawbridge, or a portcullis, as chosen by the wielder. Siege Engine: One heavy catapult, two light catapults, or three ballistae may be generated with each use of this power. The power can be used four times per day. Ammunition for 20 shots is included with each weapon created.
Caster Level: 24th; Prerequisites: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, inter-posing hand, create food and water, major creation, wall of iron, wall of stone; Market Price: 465,665 gp; Cost to Create: 231,985 gp + 14,634 XP.

Q2199: Would a person utilizing the 9/10ths cover ability be able to gain this ability by simply having the weapon or must they weild it? (since it doesn't specify)?

Q2200: Would a tower shield provide the cover needed to trigger the rod's ability to increase it to 9/10ths cover?

Q2201: It states the 9/10ths cover gies you a +4 cover reflex save bonus, failure on the save results in half damage, success results in no damage. What would be the save DC for this?
#5041

think0028

May 26, 2007 17:37:14
I have a few questions regarding the epic magic rod "Rod of Fortification"... hoping some people can share their knowledge and or opinions. First here is the description of the Rod from the d20 epic srd.




Q2199: Would a person utilizing the 9/10ths cover ability be able to gain this ability by simply having the weapon or must they weild it? (since it doesn't specify)?

Q2200: Would a tower shield provide the cover needed to trigger the rod's ability to increase it to 9/10ths cover?

Q2201: It states the 9/10ths cover gies you a +4 cover reflex save bonus, failure on the save results in half damage, success results in no damage. What would be the save DC for this?

A2199: It says the wielder gains the bonus, so you must wield it.

A2200: It's cover, so yes.

A2201: There is no 'save'. It basically gives you Improved Evasion while active.
#5042

ksbsnowowl

May 26, 2007 17:46:36
Q2201: It states the 9/10ths cover gies you a +4 cover reflex save bonus, failure on the save results in half damage, success results in no damage. What would be the save DC for this?

A2201: The save it is referring to is the save you are making. If someone throws a fireball at you, you get a +4 cover bonus to the save vs. the Fireball. If you fail the save vs. the Fireball, you take half the normal damage. If you make the save vs. the Fireball, you take no damage.
#5043

olothfaern

May 26, 2007 17:54:09
beat to the punch
#5044

proof100_dup

May 26, 2007 20:51:38
Q. 2202 is there a 1 LA race or template out there that adds int and wis modifiers?
#5045

oldmanwinter

May 26, 2007 22:59:08
A 2202
Half-Celestial
Half-Fiend
Half-Janni

Check ww.crystalkeep.com for more.

No races that give +2 to both.
#5046

ooznynkoo

May 27, 2007 4:15:30
Q2203: I just need clarification on this little issue - using for instance Karmic Strike (from CW), you get attacks of opportunity when hit by an opponent. Can you get multiple attaks of opportunity if hit succesfully more than once by the same opponent, or does this count as being the same opportunity (so you get 1 AoO per full-attack)?
#5047

zombiegleemax

May 27, 2007 5:11:40
A2203: Yes, you get an AoO for every hit on you.
#5048

zombiegleemax

May 27, 2007 8:24:28
Q2203: I just need clarification on this little issue - using for instance Karmic Strike (from CW), you get attacks of opportunity when hit by an opponent. Can you get multiple attaks of opportunity if hit succesfully more than once by the same opponent, or does this count as being the same opportunity (so you get 1 AoO per full-attack)?

IIRC, you never get more than one AoO per opponent. And the description of Karmic Strike clearly states that you do not gain more attacks of opportunity than you would normally have otherwise. (So unless, you take Combat Reflexes, you only get one chance at this per round.)
#5049

watsyurname529

May 27, 2007 8:28:59
Q2204 - Can a Warlock (from CAr) use his/her invocations every round? Such as can you use Hideous Blast every round?
#5050

proof100_dup

May 27, 2007 9:30:00
A 2202
Half-Celestial
Half-Fiend
Half-Janni

Check ww.crystalkeep.com for more.

No races that give +2 to both.

Im pretty sure those are more than a +1 LA
#5051

ksbsnowowl

May 27, 2007 9:41:21
IIRC, you never get more than one AoO per opponent.

That is only true in 3.0; 3.5 changed this.
And the description of Karmic Strike clearly states that you do not gain more attacks of opportunity than you would normally have otherwise. (So unless, you take Combat Reflexes, you only get one chance at this per round.)

That's generally why people take Karmic Strike - they pair it with Combat Reflexes.

Q2204 - Can a Warlock (from CAr) use his/her invocations every round? Such as can you use Hideous Blast every round?

A2204: Yes.
#5052

davethemagicweasel

May 27, 2007 11:06:35
Incantatrix Questions:

Q2205: Can you use Metamagic Effect and Persistent Spell to Persist a spell-like ability (assuming the spell would normally be a valid Persistent choice)? Specifically, I'm thinking of taking a Dragonpact (Dragon Magic) for my Sorcerer / Incantatrix.

Q2206: Can you take 10 on the Spellcraft checks for using the Incantatrix's various abilities?

Thanks in advance to anyone who attempts these.
#5053

warwinner

May 27, 2007 11:39:01
Incantatrix Questions:
Q2205: Can you use Metamagic Effect and Persistent Spell to Persist a spell-like ability (assuming the spell would normally be a valid Persistent choice)? Specifically, I'm thinking of taking a Dragonpact (Dragon Magic) for my Sorcerer / Incantatrix.
Q2206: Can you take 10 on the Spellcraft checks for using the Incantatrix's various abilities?
Thanks in advance to anyone who attempts these.

A 2205 Read your question again, it says persistent SPELL not persistent spell like ability.Remember that SLA is like a spell, but not a spell
So NO
A 2206
From SRD
Taking 10: When your character is not being threatened or distracted, you may choose to take 10 [i.e in combat or so]
But nothing's preventing you from doing it out of combat
#5054

seeker_of_truth_02

May 27, 2007 14:23:28
D2207: Is there any method of increasing the caster level of a supernatural ability that is normally equal to HD without actually gaining more hit dice?

If it matters the paticular (su) I'm referring to here is the Lion of Talasid's level 10 ability. Are there any feats, spells, or items that would make that roar more potent?
#5055

warwinner

May 27, 2007 15:41:30
D2207: Is there any method of increasing the caster level of a supernatural ability that is normally equal to HD without actually gaining more hit dice?
If it matters the paticular (su) I'm referring to here is the Lion of Talasid's level 10 ability. Are there any feats, spells, or items that would make that roar more potent?

Check out page 72 of the tome of magic for the 2 feats empower supernatural ability and enlarge supernatural ability
#5056

seeker_of_truth_02

May 27, 2007 16:15:31
A 2207
Roaaaarrrr .... i mean yes indeed
Check out page 72 of the tome of magic for the 2 feats empower supernatural ability and enlarge supernatural ability
Always check the lists and search w/keyword [supernatural ability, in this case] when u need something
http://www.wizards.com/default.asp?x=dnd/lists/feats
Happy hunting

Thanks, but I don't think either of those will increase the caster level of the ability which is what I'm looking for.
#5057

wako

May 27, 2007 16:30:14
A 2207
Is there a way to hide as a swift (or free) action?
#5058

warwinner

May 27, 2007 16:31:18
Q 2207
Is there a way to hide as a swift (or free) action?

A 2207 Hiding doesn't need a separate action in the first place
Creating a diversion to hide using bluff skill is a standard action. Improved diversion feat from complete adventurer [page 110] makes it a move action
#5059

warwinner

May 27, 2007 16:32:56
Thanks, but I don't think either of those will increase the caster level of the ability which is what I'm looking for.

But they do increase range,blindness-deafness & paralyzation duration and sonic damage
Oh, i see you either wanna kill em outright or affect creatures higher hd than you :embarrass
#5060

oppo28

May 27, 2007 23:20:19
Q2208 - Can I use the feat 'Resilience' to increase my Marshall's Damage Reduction class ability to all my allies? As In ALL of my allies recieve the additional +1 DR?
#5061

zombiegleemax

May 28, 2007 0:00:42
Q2209: If I take a level or 2 of a class with slow spellcasting (i.e ranger or paladin)- Do those spells count as being on my spell list for the purpose of use magic device?
#5062

antendren

May 28, 2007 0:33:29
A2209: You mean for the purpose of activating spell trigger items, and yes.
#5063

warwinner

May 28, 2007 1:04:11
Q2208 - Can I use the feat 'Resilience' to increase my Marshall's Damage Reduction class ability to all my allies? As In ALL of my allies recieve the additional +1 DR?

A 2208 Greater resiliency lists in its prerequisites : DR AS a class feature or as a innate ability [cwar pg 99]
So NO. As the class feature in question is an Aura not
Damage reduction itself [check barbarian class]
Though it might be okay to allow the bonus to marshal only if you interprete less severely
Allies other than marshal himself don't qualify at all for DR increase [DR is neither their innate ability nor their class feature]
#5064

magickhobo

May 28, 2007 2:58:37
Q2210 Is "Borne Aloft" from complete mage really worth the 5th level spell slot?
#5065

phase

May 28, 2007 5:48:56
Q2211 A friend of mine likes playing grapplers, but we all are slightly confused on all the rules to deal with it.... His checks are always rather high (as they should for being a grappler after all) but we can never get the whole, when are you grappled, when can you pin, when do you deal damage, on grapples..

Guess what im asking is, where can I find a guide on step by step grappling during combat(not build) or someone to explain it?
#5066

fwib

May 28, 2007 6:08:42
Q2210 Is "Borne Aloft" from complete mage really worth the 5th level spell slot?

According to IMarvinTPA's site there are not a lot of great [air] spells of 5th or higher for any given class list, but some of them might well be worth the opportunity cost. The main question, I think - is: "Is 30ft perfect flight, limited by the fact that you have to be solidly supported at the start and end of that flight each round, actually worth a feat at all?" If you have some combo lined up that makes you think so, then go for it.
#5067

raphael_maure

May 28, 2007 7:09:18
A2211: check out the following articles from WotC website:
http://www.wizards.com/default.asp?x=dnd/rg/20050301a
http://www.wizards.com/default.asp?x=dnd/rg/20050308a
http://www.wizards.com/default.asp?x=dnd/rg/20050315a
http://www.wizards.com/default.asp?x=dnd/rg/20050322a
#5068

watsyurname529

May 28, 2007 7:55:15
Q2212: When using the Magic Item Compendium, and they list the price of a weapon enchantment as +1 Bonus (or +2, +3 etc.), what does that mean? Such as I was trying to price a +1 Deadly Precision Dagger, and the price for Deadly Precision is +1 Bonus, so how do you figure that?
#5069

phase

May 28, 2007 8:27:02
A2212 Its all relative... It stacks with eachother for determining the cost... Such as your example would be the price of a +2 weapon
#5070

phase

May 28, 2007 8:37:41
Q2213 For a warblade's bonus feat list, it says "Ironheart" but there is no such feat, does it mean Ironheart aura?

Q2214 Need some effective ways to increase attack rolls, feats, magical items, and whatnot... Besides the obvious WF, +1generic bonuses.. I will be having Shadowhand on said weapon for increased +hit, not sure what else though
#5071

ksbsnowowl

May 28, 2007 8:53:58
Q2213For a warblade's bonus feat list, it says "Ironheart" but there is no such feat, does it mean Ironheart aura?

A2213: Yes.
#5072

oppo28

May 28, 2007 13:44:37
Q2214: One of my friends decided to make a build utilizing daring outlaw and daring warrior. Daring outlaw states that swashbuckler and rogue levels stack to determine sneak attack and grace bonus, and daring warrior states that swashbuckler and fighter levels stack to determine grace bonus and bonus feats. However, he has taken the sneak attack variant from UA that says a fighter loses his bonus feats and instead gets sneak attack as rogue. Does this mean that daring warrior stacks his fighter and swash levels to determine sneak attack (from sneak attack variant)?
#5073

zombiegleemax

May 28, 2007 14:48:20
Q2214: One of my friends decided to make a build utilizing daring outlaw and daring warrior. Daring outlaw states that swashbuckler and rogue levels stack to determine sneak attack and grace bonus, and daring warrior states that swashbuckler and fighter levels stack to determine grace bonus and bonus feats. However, he has taken the sneak attack variant from UA that says a fighter loses his bonus feats and instead gets sneak attack as rogue. Does this mean that daring warrior stacks his fighter and swash levels to determine sneak attack (from sneak attack variant)?

As a DM, I would say it would work. I don't really see the abuse here (I assume he dipped fighter for the extra sneak and then is continuing swashbuckler.)

Fgt 1 / Rogue 1 / Swash 8 would give

10 effective swash levels
9 levels of rogue sneak attack growth (+?d6)
9 levels of fighter sneak attack growth (+5d6)

The sneak attack stuff could be houseruled to state that the bonus to sneak attack damage only affects the rogue portion (so it would only be 10 rogue levels) or is capped at his HD, which I suppose is your first question. I'd let him do it and then throw some undead/constructs at him if it gets too imba.
#5074

fwib

May 28, 2007 15:15:51
Q2214: One of my friends decided to make a build utilizing daring outlaw and daring warrior. Daring outlaw states that swashbuckler and rogue levels stack to determine sneak attack and grace bonus, and daring warrior states that swashbuckler and fighter levels stack to determine grace bonus and bonus feats. However, he has taken the sneak attack variant from UA that says a fighter loses his bonus feats and instead gets sneak attack as rogue. Does this mean that daring warrior stacks his fighter and swash levels to determine sneak attack (from sneak attack variant)?

As a DM, I would say it would work. I don't really see the abuse here (I assume he dipped fighter for the extra sneak and then is continuing swashbuckler.)

Fgt 1 / Rogue 1 / Swash 8 would give

10 effective swash levels
9 levels of rogue sneak attack growth (+?d6)
9 levels of fighter sneak attack growth (+5d6)

The sneak attack stuff could be houseruled to state that the bonus to sneak attack damage only affects the rogue portion (so it would only be 10 rogue levels) or is capped at his HD, which I suppose is your first question. I'd let him do it and then throw some undead/constructs at him if it gets too imba.

Daring Warrior needs weapon spec.
#5075

taliesin52

May 28, 2007 16:05:59
Q2215:

Where can I find a list of what classes, domains, and prestige classes have access to Telekinesis (the spell)? I've checked Crystal Keep and a few others in the Handy Links Thread to no avail. As it stands I know that Sorc, Wiz, WuJen, and Sublime Chord have access to it. I want to make a MoUH but don't necessarily want to use the more common builds and don't want to just use a race that has it as an ability.

Q2216:

Most Master of the Unseen Hand builds seem to incorporate a level of fighter. Is that for the weapon proficiency or something else?

Q2217:

Would a MoUH take a penalty for wielding a weapon of a different size category than him if he's directing it with his mind? IE., A human MoUH attacks with a large club he stole from an ogre. Would he take the penalty to hit with it?

Q2218:

The MoUH PrC states that the BAB=Caster Level. Is this the base CL or adjusted CL? In other words, if I wear a ring that gives +1 to CL does that raise BAB and thus possibly grant an extra attack (if using the full attack option)?
#5076

573v3

May 28, 2007 16:27:54
Q 2219: Would the above interpretation of Greater Resilancy, (Oppo28's interpretation) be broken? There are no feats to aid marshals abilities, so a feat to help them in such a manner seems reasonable to me. (Q2208 is the OP's question)
#5077

zombiegleemax

May 28, 2007 16:54:13
Q:2220: Is there a list or a thread that details ways of getting spell resistance?
#5078

nanshork

May 28, 2007 18:13:37
Q 1221: What happens if you gain a bonus feat twice? Can you switch the second, or is it just so much useless junk? For example, I create a Dwarven Ranger, and gain track as a bonus feat. Then I take the Deepwarden prestige class, which seems to be made for rangers, and gain track as a bonus feat a second time. What happens to the second track feat?
#5079

surreal

May 28, 2007 18:34:28
Q:2220: Is there a list or a thread that details ways of getting spell resistance?

A 2220: Try the "lists of stuff" link in my sig and look up the spell resistance section.

Q 1221: What happens if you gain a bonus feat twice? Can you switch the second, or is it just so much useless junk? For example, I create a Dwarven Ranger, and gain track as a bonus feat. Then I take the Deepwarden prestige class, which seems to be made for rangers, and gain track as a bonus feat a second time. What happens to the second track feat?

A 2221: the bonus feat is wasted
#5080

fwib

May 28, 2007 18:36:44
Q 1221: What happens if you gain a bonus feat twice? Can you switch the second, or is it just so much useless junk? For example, I create a Dwarven Ranger, and gain track as a bonus feat. Then I take the Deepwarden prestige class, which seems to be made for rangers, and gain track as a bonus feat a second time. What happens to the second track feat?

Unless it says otherwise, you gain no benefit from having a feat twice. Some bonus feats specifically say that if you get it twice, then you get something else instead - if it does not say, then you get nothing.
#5081

davethemagicweasel

May 28, 2007 18:43:10
Q 2222: Is the Sorcerer's ability to swap out spells known at even levels tied to levels in the Sorcerer class, or do you still swap out spells when advancing an arcane PrC?
#5082

dnjscott

May 28, 2007 18:43:59
A1221:

That situation is what I think they had in mind with the retraining rules in PHB2. I'd hit up your DM about that. You could retrain your tracking to trapfinding using the Dungeonscape sub levels, for instance.
#5083

surreal

May 28, 2007 18:49:46
Q 2222: Is the Sorcerer's ability to swap out spells known at even levels tied to levels in the Sorcerer class, or do you still swap out spells when advancing an arcane PrC?

A 2222: I've always played with it simply tied to your "effective" sorcerer casting level.
#5084

nytemare3701

May 28, 2007 19:02:24
A 2222: from the SRD
Upon reaching 4th level, and at every even-numbered sorcerer level after that (6th, 8th, and so on), a sorcerer can choose to learn a new spell in place of one he already knows. In effect, the sorcerer "loses" the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level sorcerer spell the sorcerer can cast. A sorcerer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
#5085

oldmanwinter

May 28, 2007 19:44:39
Im pretty sure those are more than a +1 LA

Depends on HD for 1-5hd they are +1LA
#5086

warwinner

May 28, 2007 23:15:16
Q2216:

Most Master of the Unseen Hand builds seem to incorporate a level of fighter. Is that for the weapon proficiency or something else?

Q2217:

Would a MoUH take a penalty for wielding a weapon of a different size category than him if he's directing it with his mind? IE., A human MoUH attacks with a large club he stole from an ogre. Would he take the penalty to hit with it?

Q2218:

The MoUH PrC states that the BAB=Caster Level. Is this the base CL or adjusted CL? In other words, if I wear a ring that gives +1 to CL does that raise BAB and thus possibly grant an extra attack (if using the full attack option)?

A2216 It's mainly for the weapon proficiency.But you just can't go wrong with a 1 level fighter dip

A 2217 yes for the combat maneuver version.Reading the description of telekinetic wielder you see "Resolve the Attack as normal".
This means as if you were attacking with the weapon yourself [except that bab=caster level & such]. So non-proficiency penalty and non-wieldability [pg 113 PHB inappropriately sized weapons] and size penalty etc apply. Otherwise we could have halfling MOUH's full-attacking with colossal greatswords
Note that "violent thrust version" does not have this penalty, but weight limitations apply

A2218 BAB is equal to caster level for the telekinesis spell or the transmutation school, whatever that maybe

Q 2219: Would the above interpretation of Greater Resilancy, (Oppo28's interpretation) be broken? There are no feats to aid marshals abilities, so a feat to help them in such a manner seems reasonable to me. (Q2208 is the OP's question)

That's upto the DM to decide. If the DM deems it reasonable so be it
#5087

eonomega

May 29, 2007 0:15:14
Q:2223
Is there a method of gaining sneak attack through a weapon, feat, or otherwise without taking levels of a class?

If there is no way of doing so, is there a way to get into Daggerspell Mage with a mostly full BAB progression? (i.e, level 6?)

2 (Sneak Attack)Fighter/4 Wiz works, but I'd like something a little more optimized.
#5088

tsuyoshikentsu

May 29, 2007 1:47:46
Q:2223
Is there a method of gaining sneak attack through a weapon, feat, or otherwise without taking levels of a class?

If there is no way of doing so, is there a way to get into Daggerspell Mage with a mostly full BAB progression? (i.e, level 6?)

2 (Sneak Attack)Fighter/4 Wiz works, but I'd like something a little more optimized.

A2223: SA Fighter 1/Duskblade (PHB II) 5
#5089

eonomega

May 29, 2007 4:15:58
Q2223B:So is there No way of getting Sneak attack through a magical item or a weapon somewhere?
#5090

ksbsnowowl

May 29, 2007 7:37:44
Q:2223
Is there a method of gaining sneak attack through a weapon, feat, or otherwise without taking levels of a class?

If there is no way of doing so, is there a way to get into Daggerspell Mage with a mostly full BAB progression? (i.e, level 6?)

2 (Sneak Attack)Fighter/4 Wiz works, but I'd like something a little more optimized.

You could get +2d6 sneak attack with two feats. Martial Study to gain one Shadow Hand maneuver (I suggest Cloak of Deception), and then Martial Stance to gain Assassin's Stance (which gives you +2d6 sneak attack).*

You could gain the above at 10th character level (assuming you have a feat, such as from a Fighter level at 10th) if you are a non-Martial Adept. If you instead were a Warblade or Crusader, and took the two above mentioned feats, you could gain it by 6th level, and have full BAB.

Lastly, you could play a Swordsage 5 and get it at 5th level, but Swordsages only get Medium BAB.

All of the above reference Tome of Battle.

*This of course relies upon Daggerspell Mage merely asking for +2d6 sneak attack, and not +2d6 sneak attack as a class ability; I am away from my books and unable to check.
#5091

Harliquinn

May 29, 2007 9:12:58
Q2215:
Where can I find a list of what classes, domains, and prestige classes have access to Telekinesis (the spell)?

A2215Well Sublime Chord uses the Sor/Wiz list, so not sure that's a separate source for most. The Avarice (sin) Domain offers Telekinesis (Dragon 323). It is on the Sorc/Wiz list, Wu Jen List, and Avarice Domain list.
#5092

Harliquinn

May 29, 2007 9:22:18
Q 1221: What happens if you gain a bonus feat twice? Can you switch the second, or is it just so much useless junk? For example, I create a Dwarven Ranger, and gain track as a bonus feat. Then I take the Deepwarden prestige class, which seems to be made for rangers, and gain track as a bonus feat a second time. What happens to the second track feat?

A1221 As an addendum to the above. Some classes, PrCs, and the like will let you take another feat in place of it. However, these will all say so explicitly.
#5093

Harliquinn

May 29, 2007 9:24:40
*This of course relies upon Daggerspell Mage merely asking for +2d6 sneak attack, and not +2d6 sneak attack as a class ability; I am away from my books and unable to check.

Using the Stance to gain sneak attack should work; however, you lose any benefits of the Daggerspell Mage class when you aren't in the stance (Since you no longer meet the pre-requisites).
#5094

zombiegleemax

May 29, 2007 9:47:39
Q2224: I am sure that I read at somepoint that a multiclass charicters max ranks in any skill is calculated as though it were a class skill for all classes (though the cost would still be 2:1) can any one point me in the direction of a referance?

Q2225: Are there any rules for Arteficers entering arcanne caster prcs?

Q2226: Addendum to 2225, whats the easyerst way for an arteficer to qualify for abjurant champion?
#5095

lilt

May 29, 2007 10:26:01
Q. 2202 is there a 1 LA race or template out there that adds int and wis modifiers?

You might be able to get a +0LA race/template that adds a bonus to int and pair it with a +1LA template/race that adds a bonus to wisdom. An example pairing might be taking the first level of half-dragon from the same series and slapping it on anthromorphic bat (Savage Species). Hey presto: +6 Wis, +2 Int, at +1LA.

There are probably other combinations that you could use, it all depends on what books are available. There's also the Dragonwrought Kobold trick (be really old as dragonwrought kobolds don't suffer ageing penalties but still get the bonuses to mental stats), depending on what's considered fair game.
#5096

Harliquinn

May 29, 2007 10:30:19
Q2224: I am sure that I read at somepoint that a multiclass charicters max ranks in any skill is calculated as though it were a class skill for all classes (though the cost would still be 2:1) can any one point me in the direction of a referance?

A2224 SRD: Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.
#5097

Harliquinn

May 29, 2007 10:35:47
Q. 2202 is there a 1 LA race or template out there that adds int and wis modifiers?

A2202
Partial answer:
Satyr gives +2 to both but LA +2 (5 HD)
#5098

lilt

May 29, 2007 10:37:03
Q2224: I am sure that I read at somepoint that a multiclass charicters max ranks in any skill is calculated as though it were a class skill for all classes (though the cost would still be 2:1) can any one point me in the direction of a referance?

Q2225: Are there any rules for Arteficers entering arcanne caster prcs?

Q2226: Addendum to 2225, whats the easyerst way for an arteficer to qualify for abjurant champion?

A2224: Check P59 of the PHB, or the SRD on Multiclass Characters.

A2225: Not to my knowledge. PrCs Advancing arcane casting wouldn't advance infusions/whatever unless stated otherwise.

A2226: Take a level of an arcane casting class and obtain a martial weapon proficiency somehow. That's a really, really, bad idea though. You should really stick to artificer 1-20. If you want full BAB then make an item of Divine power and persist it using your various abilities.
#5099

gilfalas_elaandrin

May 29, 2007 10:52:07
Q2227: Are Javelins enchanted as single weapons or as ammunition? IE: I have a character who wants to make 5, +1 Javelins of Distance and Returning.

A) If ammunition, how many Javelins do I need/get when done?

B) If you could, please site the page and book for Crafting and enchanting ammunition.

Thanks in advance for your help.
#5100

zombiegleemax

May 29, 2007 10:55:46
Thank you Lilt for your very helpfull answers.

Q2228: I am sure taht I saw somewhere in a book that I own, details on using the craft skill to produce written books, plays and so on, but I cannot find it. Am I imagening things or can someone give me a book/page number?
#5101

Harliquinn

May 29, 2007 11:24:34
Q2227: Are Javelins enchanted as single weapons or as ammunition?

A2227 They are single weapons, not ammunition.

Ammunition is discussed in the SRD under Masterwork Weapons.
#5102

zendu

May 29, 2007 14:10:36
Q2229

For the point of determining your max rank in a skill, is it your character level, or class level that is the deciding factor?


In other words, can a ninja 4/sorc 1 dump all of his sorc skills into spellcraft, raising it to max in one level?
#5103

fwib

May 29, 2007 14:18:40
Q2229

For the point of determining your max rank in a skill, is it your character level, or class level that is the deciding factor?


In other words, can a ninja 4/sorc 1 dump all of his sorc skills into spellcraft, raising it to max in one level?

It is your number of hit dice. If the skill is a class skill for one of your classes or hit dice, then your max number of ranks is HD+3 - if it is not, then the max is half that.
#5104

allenchan

May 29, 2007 14:23:20
It is your number of hit dice. If the skill is a class skill for one of your classes or hit dice, then your max number of ranks is HD+3 - if it is not, then the max is half that.

A2229B: So... yes. Upon taking the level of sorcerer they could put all their skill points into spellcraft - up to HD+3. In this case, 8. Do note that would require a human sorcerer to have an Int of 20, however.
#5105

fwib

May 29, 2007 14:27:37
A2229B: So... yes. Upon taking the level of sorcerer they could put all their skill points into spellcraft - up to HD+3. In this case, 8. Do note that would require a human sorcerer to have an Int of 20, however.

It should also be noted that if the skill points spent are from a level/HD which does not have the skill in question as a class skill, then each rank costs 2 skill points (not a problem in this case, but....)
#5106

gilfalas_elaandrin

May 29, 2007 15:25:57
Harliquinn, thank you

Q: 2230: What ability modifiers (Str? Cha? None?), if any, apply to the touch attack roll for Eldritch Glaive.

A) Also, Eldritch Glaive is listed as a 'Glaive LIKE' effect IIR, as such is it possible to use any feats or weapon skills while using it?

If there is a link to a section that already explains this in detial then that will be fine.

Thank you all again for your time.
#5107

Harliquinn

May 29, 2007 15:35:29
Harliquinn, thank you

Q: 2230: What ability modifiers (Str? Cha? None?), if any, apply to the touch attack roll for Eldritch Glaive.

A) Also, Eldritch Glaive is listed as a 'Glaive LIKE' effect IIR, as such is it possible to use any feats or weapon skills while using it?

If there is a link to a section that already explains this in detial then that will be fine.

Thank you all again for your time.

A2230
Strength is used both to hit and for damage.
A) Yes
B) No link that I'm aware of.

No problem at all

Harliquinn
#5108

gilfalas_elaandrin

May 29, 2007 15:41:38
Harli thanks again.

EDIT: Q 2231: My referee is making he statement that since Eldritch Glaive is an invocation and not a real weapon and that the description specifically reads that it uses the BAB (but mentions nothing else) that no attributes apply to the use of Eldritch Glaive nor do any weapon-style feats since it is not an ACTUAL weapon.

Is there an FAQ or CR clarification on Eldritch Glaive I can show her to clear this up?
She is a stickler for WotC material and will not take less as proof.
#5109

oppo28

May 29, 2007 20:41:43
Q:2232: I wanted to know what the best PrC's are for making a character with really high movement speed.
#5110

CanineLord

May 29, 2007 20:51:23
Can a creature with multiple natural attacks bring all of those attacks be bear in a grapple (like a lion)? Could it use any of those for grapple checks, or does it only get one grapple check because of BAB?
#5111

ksbsnowowl

May 29, 2007 21:15:09
Q:2232: I wanted to know what the best PrC's are for making a character with really high movement speed.

There are generally two directions to come with this - Monks and Barbarians (though Scouts can do it too, I suppose.)

The Bladedancer PrC from Oriental Adventures gets a huge boost to speed (+50 ft. or something like that...)

Something like a Human Barbarian 1/Ranger 1/Fighter 2/Fist of the Forest 1/Berserk 3/Forest Reave 1 would be a fun character. By 5th level your speed is 50 ft, at 6th it is 60 ft, and at 9th it is 70 ft.

Add in a few levels of Scout to boost it another 10 ft.

Throw in 3 levels of Nentyar Hunter for an additional 10 ft. and Woodland Stride; then take a second level of Forest Reave - because you already have Woodland Stride, you get 10 more feet to your movement.

All that, and you can beast shape into things like Wolves, Brown Bears, Boars, and human-animal hybrids.

If I were to do this, emulating a brother of wolves, or wild man of sorts, I'd go Barbarian 1/Ranger 1/Fighter 2/Fist of the Forest 1/Berserk 3/Forest Reave 1/Nentyar Hunter 3/Fist of the Forest 2-3/Forest Reave 2

Not bad for a 15th level character. Just live your whole existance as a hybrid or a wolf, unless you must communicate.
#5112

warwinner

May 30, 2007 0:43:13
Can a creature with multiple natural attacks bring all of those attacks be bear in a grapple (like a lion)? Could it use any of those for grapple checks, or does it only get one grapple check because of BAB?

ALWAYS check the "Rules of the game" feature before you ask basic questions
The explanation you need is at
http://www.wizards.com/default.asp?x=dnd/rg/20050322a
under the header Monsters and Grappling
#5113

dpskane

May 30, 2007 8:51:29
Q2234:
people continue telling that +30 to a single skill is the maximum one can create pre-epic - where do i find this ruling? epic level handbook?
where do i find anything else about what is considered pre-epic?
#5114

dpskane

May 30, 2007 8:56:19
Q2235: i long time ago heard that there are some alternative rulings about crafting items for team mates: normally the crafter has to pay all the xp. however, the crafter is probably usually not willing to do so. someone mentioned that there are alternative rulings which allow team mates to pay the xp by themselves (via a feat or spell or something). do you know where i find these rules?
#5115

Harliquinn

May 30, 2007 8:59:38
Q2235: i long time ago heard that there are some alternative rulings about crafting items for team mates: normally the crafter has to pay all the xp. however, the crafter is probably usually not willing to do so. someone mentioned that there are alternative rulings which allow team mates to pay the xp by themselves (via a feat or spell or something). do you know where i find these rules?

A2235 Check out this article.
#5116

Harliquinn

May 30, 2007 9:06:41
Q2234:
people continue telling that +30 to a single skill is the maximum one can create pre-epic - where do i find this ruling? epic level handbook?
where do i find anything else about what is considered pre-epic?

A2234 It is in the Epic section of the SRD.

Relevant materials:
In general, an item with even one of these characteristics is an epic magic item.

* Grants a bonus on attacks or damage greater than +5.
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants a natural armor, deflection, or resistance bonus greater than +5.
* Grants an enhancement bonus to an ability score greater than +6.
* Grants an enhancement bonus on a skill check greater than +30.
* Mimics a spell of an effective level higher than 9th.
* Has a caster level above 20th.
* Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
#5117

dpskane

May 30, 2007 9:08:24
thanks a lot for the link and the explanations!!
#5118

Harliquinn

May 30, 2007 9:13:38
Harli thanks again.

EDIT: Q 2231: My referee is making he statement that since Eldritch Glaive is an invocation and not a real weapon and that the description specifically reads that it uses the BAB (but mentions nothing else) that no attributes apply to the use of Eldritch Glaive nor do any weapon-style feats since it is not an ACTUAL weapon.

Is there an FAQ or CR clarification on Eldritch Glaive I can show her to clear this up?
She is a stickler for WotC material and will not take less as proof.

A2231 After review, Strength is not included in the damage by a reading of the rules. (your target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast).)

However, it is a real weapon by this sentence:

Your eldritch blast takes on physical substance, appearing similar to a glaive. As a full-round action, you can make a single melee touch attack as if wielding a reach weapon.

That's pretty clear to me that it is physical, you make a melee touch attack, which is a melee attack, which uses your Strength bonus to hit. You'd have to email customer service for more.

Harliquinn
#5119

zombiegleemax

May 30, 2007 10:35:26
Q2235: I've always thought the rules are pretty explicit with gauntlets/etc and monks, but I heard someone claimed the rules have changed or something; can a monk wear gauntlets (and thus enchant them/use materials to avoid DR) and still get full unarmed damage? A cite to CustServ/FAQ/anything would be very nice here.
#5120

warwinner

May 30, 2007 11:31:38
Q2235: I've always thought the rules are pretty explicit with gauntlets/etc and monks, but I heard someone claimed the rules have changed or something; can a monk wear gauntlets (and thus enchant them/use materials to avoid DR) and still get full unarmed damage? A cite to CustServ/FAQ/anything would be very nice here.

Pure Monks are not proficient with gauntlets in the first place
Now if they do

Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack

Maybe someone interpreted it to mean "It's just like unarmed strike for all purposes including monk unarmed damage"
Whereas before it was taken to mean "It's just like an unarmed strike for the purposes of provoking a.o.o's"
I would say that the older interpretation is better. More so because unarmed strike isn't limited to hand attacks [gauntlet] but has been stated in the rulebooks itself to involve the whole body [legs, head,elbow etc]

You would also want to compare spiked gauntlet which has no such ambiguous wording, but is basically the same [except that it's an armed attack, so does not qualify IMHO either way]
#5121

gilfalas_elaandrin

May 30, 2007 11:35:55
A2231 You'd have to email customer service for more.

Harliquinn

Ok will give that a try. Thanks for the help once again Harli.
#5122

zombiegleemax

May 30, 2007 11:44:43
Pure Monks are not proficient with gauntlets in the first place
Now if they do

Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack

Maybe someone interpreted it to mean "It's just like unarmed strike for all purposes including monk unarmed damage"
Whereas before it was taken to mean "It's just like an unarmed strike for the purposes of provoking a.o.o's"
I would say that the older interpretation is better. More so because unarmed strike isn't limited to hand attacks [gauntlet] but has been stated in the rulebooks itself to involve the whole body [legs, head,elbow etc]

You would also want to compare spiked gauntlet which has no such ambiguous wording, but is basically the same [except that it's an armed attack, so does not qualify IMHO either way]

Yeah, I know--but is there a FAQ or custserv or anything which can say which interpretation is /correct/?
#5123

phase

May 30, 2007 11:47:40
Q2235: I need to find out a few effective ways to break from, or beat a grappler. Items, feats, or whatever. Im a warblade TWF. So not to high of checks to just straight up take one.
#5124

warwinner

May 30, 2007 12:00:46
Q2235: I need to find out a few effective ways to break from, or beat a grappler. Items, feats, or whatever. Im a warblade TWF. So not to high of checks to just straight up take one.

A 2235 Check out page 97 of complete warrior for

Close quarters fighting [aoo vs grappler no matter what+ other anti-grappling goodies] and clever wrestling [bonus to escape grapples of larger creatures]

All you need in my opinion
#5125

warwinner

May 30, 2007 12:13:59
Yeah, I know--but is there a FAQ or custserv or anything which can say which interpretation is /correct/?

Yes and no.
From faQ

Can a monk treat an attack with a gauntlet as an
unarmed strike?
A monk could wear such an item and treat it as an unarmed
strike (since the Player’s Handbook says that “a strike with a
gauntlet is . . . considered an unarmed attack”), although the
damage dealt by the gauntlet would always be considered lethal
damage (as noted in the gauntlet entry) and the monk would
suffer a nonproficiency penalty (since the gauntlet is a simple
weapon). The monk could even use gauntlet attacks as part of a flurry of blows

Note that it doesn't mention which damage to use, the gauntlet's damage or the monks unarmed damage. Since the gauntlet features take preference [lethal damage, non-proficiency] i'd say the gauntlet damage
But to each his own
#5126

zombiegleemax

May 30, 2007 13:23:23
Answering myself as I found it shortly after posting

A2228: Races of stone, in the skills section.
#5127

lilt

May 30, 2007 14:31:56
Pure Monks are not proficient with gauntlets in the first place

Heh, one of the greatest mysteries of the monk is that they're not even proficient with unarmed strikes.
#5128

davethemagicweasel

May 30, 2007 15:09:31
Q 2236: How does Battlemagic Perception in Heroes of Battle work? It gives you the ability to counterspell as a free action, does this mean you can take that free action when it isn't your initiative? Can you ready a free action?
#5129

warwinner

May 31, 2007 3:27:12
Q 2236: How does Battlemagic Perception in Heroes of Battle work? It gives you the ability to counterspell as a free action, does this mean you can take that free action when it isn't your initiative? Can you ready a free action?

It should be an immediate action for the best results.But you could make it a "completely Free" action that works just like immediate action
Note that Normally you can't perform a free action when not your turn, except "speaking" which specifically states so
You can ready a free action though you lose a standard action in the process ["ready" itself]
#5130

watsyurname529

May 31, 2007 7:52:41
Q2237: Anyone know what a Drow Knife is? as in the stats for it?
#5131

khayar

May 31, 2007 8:02:35
Is there some equivalent of the different spell lists online, but with ToB stuff?
#5132

warwinner

May 31, 2007 9:05:23
Q2237: Anyone know what a Drow Knife is? as in the stats for it?

You probably mean a drow longknife. It's in page 137 of secrets of xendrik
It has the stats of a shortsword but can be thrown just like a dagger
#5133

warwinner

May 31, 2007 9:06:45
Is there some equivalent of the different spell lists online, but with ToB stuff?

Check this out
http://www.wizards.com/default.asp?x=dnd/we/20061225a
#5134

zombiegleemax

May 31, 2007 9:22:32
Check this out
http://www.wizards.com/default.asp?x=dnd/we/20061225a

or this
http://www.emass-web.com/

under dynamic sheets you can create a list of spells and other stuff such as martial adepts lists.
#5135

khayar

May 31, 2007 12:34:25
Warwinner, Dijef, thank you guys. That was of great help.
#5136

goldenbraid

May 31, 2007 13:01:15
Q 2238

hey! got a question and thought this would be the forum to ask:

In ToB, when readying maneuvers can you ready the same maneuver more than once?

I.E. as Warblade 1 can I ready Moment of Perfect Mind 3 times? or do I have to ready different maneuvers? thanks in advance!
#5137

thinkingbox

May 31, 2007 13:04:13
Q 2238

hey! got a question and thought this would be the forum to ask:

In ToB, when readying maneuvers can you ready the same maneuver more than once?

I.E. as Warblade 1 can I ready Moment of Perfect Mind 3 times? or do I have to ready different maneuvers? thanks in advance!

A2238: No, you can only have the same maneuver readied once at any given time.
#5138

goldenbraid

May 31, 2007 13:14:45
thanks Thinking! ya, would have been too good :P
#5139

enoch_van_garret

May 31, 2007 13:49:31
Q2239 - Is there any feat, prestige class, spell, ability, or other lactose product which allows use of Bardic Music abilities (Inspire Courage, Inspire Greatness, and/or Inspire Heroics) as anything other than a standard action?
#5140

Harliquinn

May 31, 2007 14:41:22
Q2239 - Is there any feat, prestige class, spell, ability, or other lactose product which allows use of Bardic Music abilities (Inspire Courage, Inspire Greatness, and/or Inspire Heroics) as anything other than a standard action?

A2239
Feat: Song of the White Raven
Requires: Bardic music (inspire courage), one White Raven maneuver
Benefit: Use inspire courage as swift action while in a White Raven stance
#5141

jameswilliamogle

May 31, 2007 16:32:01
Q2240 Can someone put down the link to the Weirdest Builds thread?
#5142

oppo28

May 31, 2007 16:56:20
Q2241: My friend believes that he can cast Magic Weapon on himself and then enchant the weapon as per magic weapon rules. This means he could get a bonus of +4 total on a weapon for only 18k, the cost of a +3. This means he could get a Speed weapon for only 18k. I don't think this works, he does. Please help. Also, if 'Magic Weapon' was put into an item continuous, would it change it?

Q2242: How does a factotum use inspiration points out of encounters? Do they just spill over from last encounter?
#5143

sonofzeal

May 31, 2007 17:09:13
Q2243: Is the Deepwarden's Con-to-AC ability limited by Max Dex bonus?
#5144

thinkingbox

May 31, 2007 18:23:21
Q2241: My friend believes that he can cast Magic Weapon on himself and then enchant the weapon as per magic weapon rules. This means he could get a bonus of +4 total on a weapon for only 18k, the cost of a +3. This means he could get a Speed weapon for only 18k. I don't think this works, he does. Please help. Also, if 'Magic Weapon' was put into an item continuous, would it change it?

A2241: Magic Weapon lasts 1 min./lvl, and it takes a minimum of 8 hours (uninterrupted, meaning no stopping to re-cast Magic Weapon) to enchant a weapon, assuming a base price of only 1,000gp (which no magic weapon has). When the spell wears off, the weapon will no longer have an enhancement bonus of +1. Adding a special ability to a weapon requires it to have a +1 enhancement bonus. Therefore the enchanting process will fail. You pay all the gold and XP at the beginning of the enchanting process, meaning it will be wasted.

Furthermore, making Magic Weapon continuous on an item would cost 4,000gp ((caster level 1 x spell level 1 x 2000gp)x2 for 1 min./lvl duration)). A +1 weapon is 2,000gp.
#5145

lilt

May 31, 2007 18:41:32
Q2243: Is the Deepwarden's Con-to-AC ability limited by Max Dex bonus?

A2243:That's a contended issue. Some people will say yes, some people will say no.

The only person who can answer that question for you is your DM.
#5146

oppo28

May 31, 2007 18:59:25
A2243: Con IS limited by max dex bonus. One of my friend's emailed the sage a while ago and told us that it was limited by dex. Email him yourself to make sure, I lost the email
#5147

573v3

May 31, 2007 23:26:24
Q2242: How does a factotum use inspiration points out of encounters? Do they just spill over from last encounter?

A2242: The points can only be used in an encounter, somthing in which you roll initiative for. Otherwise, the abilities are useless
#5148

Reyemile

May 31, 2007 23:27:53
q 2244: Outside of TOB and paladins, what full BaB classes have access to diplomacy, bluff, and/or sense motive?
edit: And, ideally, more than 2 skill points/level
#5149

Momar

May 31, 2007 23:39:47
A2242: The points can only be used in an encounter, somthing in which you roll initiative for. Otherwise, the abilities are useless

This isn't correct. An encounter can be more or less anything, including social challenges or sneaking past guards. Here's what the (guest) sage says on the topic:
http://www.wizards.com/default.asp?x=dnd/ask/20070411a

A2244 The swashbuckler (complete warrior) has those skills and 4+int mod skill points per level.

A2240 Not sure if this is what you're after, but here's the weirdest builds you've played thread:
http://boards1.wizards.com/showthread.php?t=836348
#5150

zombiegleemax

May 31, 2007 23:48:49
is that possible to qualify to the Tempest PrC using Multiweapon fighting, since, by the RAI, they do EXACTLY the same thing?
#5151

zombiegleemax

Jun 01, 2007 0:00:46
Q2245: Has there been any errata concerning the Feat: Heat Endurance in Sandstorm and the trait "Heat Endurance" for desert races in UA? Specifically would the HE feat replace the trait?
#5152

warwinner

Jun 01, 2007 0:19:28
A2243: Con IS limited by max dex bonus. One of my friend's emailed the sage a while ago and told us that it was limited by dex. Email him yourself to make sure, I lost the email

Note:Copy and paste from another thread

I got this reply from Wizards' Customer Service Department:
"All the Stone Warden ability does is allow you to transpose your
(better) Con modifier to your AC to replace a poorer Dex modifier. The
same limitations to this AC modifier apply, including the Max Dex (Con)
modifier of armor"

is that possible to qualify to the Tempest PrC using Multiweapon fighting, since, by the RAI, they do EXACTLY the same thing?

YES.By RAI and RAW and what have you
The two weapon fighting FEAT prerequisite can be bypassed because MultiWeapon-fighting replaces it for 2+ handed creatures [mm page 304].
From Epic level handbook SRD IMPROVED MULTIWEAPON FIGHTING [GENERAL]
Prerequisites: Dex 15, three or more arms, Multiweapon Fighting, base attack bonus +9.
Benefit: In addition to the single extra attack a creature gets with each extra weapon from Multiweapon Fighting, it gets a second attack with each extra weapon, albeit at a -5 penalty.
Normal: With only Multiweapon Fighting, a creater can only get a single attack with each extra weapon.
Special: This feat replaces the Improved Two-Weapon Fighting feat for creatures with more than two arms.
So you meet all the prereq's to qualify

Q2245: Has there been any errata concerning the Feat: Heat Endurance in Sandstorm and the trait "Heat Endurance" for desert races in UA? Specifically would the HE feat replace the trait?

Note that most desert races in sandstorm grant heat endurance as a bonus feat. So it would not be unreasonable to assume that HE as a bonus feat will replace the trait. No official errata though
#5153

surreal

Jun 01, 2007 0:28:14
is that possible to qualify to the Tempest PrC using Multiweapon fighting, since, by the RAI, they do EXACTLY the same thing?

By strict RAW, no... but it's a reasonable houserule.

Q2245: Has there been any errata concerning the Feat: Heat Endurance in Sandstorm and the trait "Heat Endurance" for desert races in UA? Specifically would the HE feat replace the trait?

A 2245: none to my knowledge
#5154

aiden_bautista

Jun 01, 2007 2:44:11
A2243: That really makes no sense. CON is your ability to take the hits and keep going. That shouldn't be limited by Max DEX penalties. You're not trying to dodge the blows, just accept them and keep going. That's the whole purpose of the Dwarf getting CON to AC instead of DEX in Deepwarden.
#5155

dnjscott

Jun 01, 2007 2:54:20
Q2246:

Is there an Excalibur type ultimate artifact type sword or swords published anywhere? I was designing some sort of fantasy trope-ish Swords of the Realm and had some curiousity about what had come before.

I've been flipping around but nothing has grabbed my eye. I looked through Champions of Valor and Power of Faerun but didn't find any, which was odd.
#5156

warwinner

Jun 01, 2007 3:10:12
A2243: That really makes no sense. CON is your ability to take the hits and keep going. That shouldn't be limited by Max DEX penalties. You're not trying to dodge the blows, just accept them and keep going. That's the whole purpose of the Dwarf getting CON to AC instead of DEX in Deepwarden.

Even if so, isn't the whole point of AC is to AVOID blows
You're talking about DR here
#5157

warwinner

Jun 01, 2007 3:13:03
Q2246:

Is there an Excalibur type ultimate artifact type sword or swords published anywhere? I was designing some sort of fantasy trope-ish Swords of the Realm and had some curiousity about what had come before.

Don't know if this might qualify, but check this out
http://www.seankreynolds.com/rpgfiles/blades/index.html

Not quite artifactish, but Player's guide to faerun also has some pretty powerful magic swords
#5158

Reyemile

Jun 01, 2007 11:04:09
Q2246:

Is there an Excalibur type ultimate artifact type sword or swords published anywhere? I was designing some sort of fantasy trope-ish Swords of the Realm and had some curiousity about what had come before.

I've been flipping around but nothing has grabbed my eye. I looked through Champions of Valor and Power of Faerun but didn't find any, which was odd.

A 2246 Around the time of the Epic Level Handbook's release, Dragon Magazine had an issue with a number of epic weapons from real-world myth, including Excalibur. Darned if I can remember the number, though.
#5159

taliesin52

Jun 01, 2007 11:40:06
Q2247: Does the spell progression from Sublime Chord allow a character to qualify for a prestige class that requires the character to be able to cast spells of X level. For example, can a SC qualify for the various theurge classes?

Q2248: I don't have Race of Destiny so bear with me. Can a prestige class that advances spellcasting advance the casting gained from Chameleon?
#5160

warwinner

Jun 01, 2007 12:36:31
Q2247: Does the spell progression from Sublime Chord allow a character to qualify for a prestige class that requires the character to be able to cast spells of X level. For example, can a SC qualify for the various theurge classes?

Q2248: I don't have Race of Destiny so bear with me. Can a prestige class that advances spellcasting advance the casting gained from Chameleon?


A 2247
Yes. It allows to qualify for Prc's that require ability to cast X level arcane spells [or just spells] where x is a level of spells sublime chord can cast

A 2248 No. A prestige class only advances casting of REAL base classes, not other prestige classes [even if they mimic base classes]Also note that chameleon mimicry abilities [aptitude focus, mimic class feature etc] don't allow for it to qualify for any prc, feat or such
#5161

solikawa

Jun 01, 2007 13:38:15
Q2249Stupid Question) Will taking Master Specialist advance my familiar in any way shape or form? (or will I have to resummon a new familiar for any gain in familiar wootness?)
#5162

Harliquinn

Jun 01, 2007 13:58:48
A 2248 No. A prestige class only advances casting of REAL base classes, not other prestige classes [even if they mimic base classes]Also note that chameleon mimicry abilities [aptitude focus, mimic class feature etc] don't allow for it to qualify for any prc, feat or such

Correction: That is not entirely true. A Prestige Class only advances the spellcasting of those classes (both base and prestige) with an actual spellcasting progression. For instance, Assassin and Sublime Chord both have spell lists and spell progressions. Therefore, a class such as Mystic Theurge could advance either of those.

However, the answer is correct in that Chameleon aptitude focuses cannot be used to qualify for other PrCs, feats, etc. That said, I'm not entirely certain that you couldn't qualify for a class like Mystic Theurge some other way (with another class's casting) and then have MT increase your spellcasting from Chameleon.

When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously.

It never says you have to raise the spellcasting of one of the classes used to qualify for the PrC. Moreover, Chameleon only talks about using your aptitude focus, etc. to qualify, not in what you can advance if you qualify another way...Something to ponder.

Harliquinn
#5163

zombiegleemax

Jun 01, 2007 14:09:00
Q:2250 Is there any way to have more ranks in a skill than your max rank? For instance, I would like to go into a prestige class with a requirement of 8 ranks in Jump, but would like to attain that PrC at level 4 instead of 5. Much thanks in advance.
#5164

oppo28

Jun 01, 2007 14:16:32
Q2251: Where can I get the 'Constrict (ex)' ability? It is spoken about here: http://boards1.wizards.com/showthread.php?t=849315
#5165

oppo28

Jun 01, 2007 14:19:51
A2250: Unfortunately, no. While there are many items and feats that boost the total skill modifier, there is nothing that boosts your ranks. Ranks represent straight-up training, which is capped by your level. Also, you cannot enter a PrC before 5th level. By that I mean you must be atleast 6th level to have 1 level in a PrC
#5166

fwib

Jun 01, 2007 14:36:11
Q:2250 Is there any way to have more ranks in a skill than your max rank? For instance, I would like to go into a prestige class with a requirement of 8 ranks in Jump, but would like to attain that PrC at level 4 instead of 5. Much thanks in advance.

There may be other ways, but the only way I know of is to use the Codex Anathema, a magic book from Lords of Madness, which among other things, grants you 5 ranks in Kn.(dungeoneering), 2 ranks in Kn.(Planes) and 2 ranks in Kn.(Arcana)

[edit] also:
A 2250: In Cityscape there are a pair of feats which increase your rank in a chosen skill by one.

The feat 'Primary Contact' which needs 'Favored' as a prereq.
#5167

crimsondeath

Jun 01, 2007 14:37:52
Q2252: Does a Dragonborn Aquatic Elf lose the "Gills" special quality (and, therefor, the abiltiy to breathe air for any length of time)?
#5168

fwib

Jun 01, 2007 14:41:36
Q2251: Where can I get the 'Constrict (ex)' ability? It is spoken about here: http://boards1.wizards.com/showthread.php?t=849315

There are a lot of monsters you could use various polymorph-fu to get it from, or Geomancer(CDiv) - dunno about other sources...
#5169

elmaster_of_thay

Jun 01, 2007 14:43:51
Q2253 What's the caster level of a beguiler1/spellthief1/wizard3/ultimate magus7 with the feats master spellthief, practiced spellcaster (Beguiler) and Practiced spellcaster (Wizard)? And the effective level to steal spells?
#5170

fwib

Jun 01, 2007 14:45:14
Q2252: Does a Dragonborn Aquatic Elf lose the "Gills" special quality (and, therefor, the abiltiy to breathe air for any length of time)?

It appears so - therefore: check with your DM.
#5171

antendren

Jun 01, 2007 14:46:06
A2249: Master Specialist does not explicitly advance your familiar, but all the traits that are not based on wizard level (hit points, skill points, etc) continue to advance. Also, unless you mean the feat Obtain Familiar from CA, resummoning your familiar won't help with this.

Also, you cannot enter a PrC before 5th level. By that I mean you must be atleast 6th level to have 1 level in a PrC

This isn't true. The specific PrC described in the question, certainly, but some, such as Master Specialist and Stoneblessed, can be entered before that.
#5172

surreal

Jun 01, 2007 14:47:25
Q:2250 Is there any way to have more ranks in a skill than your max rank? For instance, I would like to go into a prestige class with a requirement of 8 ranks in Jump, but would like to attain that PrC at level 4 instead of 5. Much thanks in advance.

A 2250: In Cityscape there are a pair of feats which increase your rank in a chosen skill by one.
#5173

taliesin52

Jun 01, 2007 15:56:01

A 2247
Yes. It allows to qualify for Prc's that require ability to cast X level arcane spells [or just spells] where x is a level of spells sublime chord can cast

So (a slight clarification), a Sublime Chord could qualify for a PrC that requires 4th level spells. However for say the theurges which all require 2nd level spells it would not qualify?
#5174

surreal

Jun 01, 2007 17:06:29
(cont.) A 2247: You can always use your higher level spell slots to learn lower level spells
#5175

Momar

Jun 01, 2007 17:35:12
A2251: Aside from what Fwib mentioned the vestige zagan can also provides a constrict ability.
#5176

amazing_triangle

Jun 01, 2007 17:58:03
Q2246:

Is there an Excalibur type ultimate artifact type sword or swords published anywhere? I was designing some sort of fantasy trope-ish Swords of the Realm and had some curiousity about what had come before.

I've been flipping around but nothing has grabbed my eye. I looked through Champions of Valor and Power of Faerun but didn't find any, which was odd.

A2246: I would recommend Lost Empires of Faerun, page 157. The Elfblades of Cormanthyr, these weapons are pretty epic in the respect to alignment and who can wield them.
#5177

warwinner

Jun 01, 2007 22:43:00
So (a slight clarification), a Sublime Chord could qualify for a PrC that requires 4th level spells. However for say the theurges which all require 2nd level spells it would not qualify?

Mystic Theurge has as prerequisite, ability to cast arcane and divine spells of 2nd level
Sublime chord fulfills requirement of arcane spells but Unless you don't also have ability to cast 2nd level divine spells, you can't qualify

However, the answer is correct in that Chameleon aptitude focuses cannot be used to qualify for other PrCs, feats, etc. That said, I'm not entirely certain that you couldn't qualify for a class like Mystic Theurge some other way (with another class's casting) and then have MT increase your spellcasting from Chameleon

It never says you have to raise the spellcasting of one of the classes used to qualify for the PrC. Moreover, Chameleon only talks about using your aptitude focus, etc. to qualify, not in what you can advance if you qualify another way...Something to ponder.
Harliquinn

IMHO You're looking at it wrong. The spells per day description says that

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.QUOTE]

Notice the CLASS and PRESTIGE CLASS distinction. You only increase casting of a class you actually have a level in [class he belonged to]. I think the Chameleon description does not decide what you can advance.Also Neither is chameleon a CLASS nor does it have a unique spell progression like sublime chord. Also chameleon can't cast arcane and divine spells at the same time. It seems completely wrong to me to let mystic theurge advance both arcane/divine spellcasting gained via chameleon
#5178

warwinner

Jun 01, 2007 23:58:23
Q2253 What's the caster level of a beguiler1/spellthief1/wizard3/ultimate magus7 with the feats master spellthief, practiced spellcaster (Beguiler) and Practiced spellcaster (Wizard)? And the effective level to steal spells?

Effective steal spell level is 5 w/master spellthief [1beguiler+1spellthief+3 wizard]
Note that ultimate magus only advances Casting of wizard/beguiler and doesn't give any other benefit.[In this case counting for master spellthief]

Caster level is 12 for both beguiler and wizard spells with Practiced spellcaster [both][limited by HD]
Otherwise it is Beguiler11/wizard 10 OR Beguiler10/Wizard 11 depending on what spellcasting class you decide to advance at 7th level of Umagus, since both classes have equal caster levels at that point
Because If both caster levels are equal you can apply increase in spellcasting to any class you want [beguiler or wizard in this case] as stated in UMagus description
#5179

aiden_bautista

Jun 02, 2007 3:11:48
Even if so, isn't the whole point of AC is to AVOID blows
You're talking about DR here

Not really. Full Plate or basically any heavy armor, such as Mountain Plate and Interlocking Plate (especially that last one) allow you to take the hit but keep it from hurting you. That's what sort of AC you get there. Thus the shield bonus being different than a dodge bonus. You take the hit, but shake it off. Hence the Deepwarden should be allowed full CON to his AC because it works on taking the hit, not dodging it. That's the whole point of giving it to a Dwarven PrC.
#5180

aiden_bautista

Jun 02, 2007 3:18:40
A2251:There's a stance in ToB, Stone Dragon Level 3, that gives you constrict 2d6+1.5 STR.
#5181

aiden_bautista

Jun 02, 2007 3:22:06
A2250: Unfortunately, no. While there are many items and feats that boost the total skill modifier, there is nothing that boosts your ranks. Ranks represent straight-up training, which is capped by your level. Also, you cannot enter a PrC before 5th level. By that I mean you must be atleast 6th level to have 1 level in a PrC

You can actually enter the Stoneblessed PrC within two or three levels and be out by five or six.
#5182

zombiegleemax

Jun 02, 2007 7:04:37
Q2253: Is there a list of the moast usefull Psionicpowers out there at all? I've tried using the serch funtion but if there is such a list them I am foced to say that my serch-fu is embarasingly weak.
#5183

warwinner

Jun 02, 2007 7:24:09
Q2253: Is there a list of the moast usefull Psionicpowers out there at all? I've tried using the serch funtion but if there is such a list them I am foced to say that my serch-fu is embarasingly weak.

This list may help. Not exactly what you're looking for though
http://boards1.wizards.com/showthread.php?t=544215
#5184

ksbsnowowl

Jun 02, 2007 9:57:59
A 2248 No. A prestige class only advances casting of REAL base classes, not other prestige classes [even if they mimic base classes]Also note that chameleon mimicry abilities [aptitude focus, mimic class feature etc] don't allow for it to qualify for any prc, feat or such

It never says base class, it only says "class."
Mystic Theurge has as prerequisite, ability to cast arcane and divine spells of 2nd level
Sublime chord fulfills requirement of arcane spells but Unless you don't also have ability to cast 2nd level divine spells, you can't qualify

IMHO You're looking at it wrong. The spells per day description says that

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.

Notice the CLASS and PRESTIGE CLASS distinction. You only increase casting of a class you actually have a level in [class he belonged to]. I think the Chameleon description does not decide what you can advance.Also Neither is chameleon a CLASS nor does it have a unique spell progression like sublime chord. Also chameleon can't cast arcane and divine spells at the same time. It seems completely wrong to me to let mystic theurge advance both arcane/divine spellcasting gained via chameleon

Again, there is no such distinction. It does say class, but look that up in the PHB Glossary and we find:
PHB, p. 306

class:
See character class.

character class: One of the eleven player character types - barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, or wizard. Class defines a character's predominant talents and general function within an adventuring party. Character class may also refer to a nonplayer character class or a prestige class (see the Dungeon Master's Guide).

Ergo, Mystic Theurge can progress PrC-originating casting, such as from Assassin or Ur Priest.

A2250: ...Also, you cannot enter a PrC before 5th level. By that I mean you must be atleast 6th level to have 1 level in a PrC

They are rare, but there are examples of PrC's that can be entered before 6th level. The aforementioned Stoneblessed can be entered at 4th level, IIRC. The new Fist of the Forest PrC from Complete Champion can be entered at 5th level by any human Barbarian 4 (or Ranger 4, etc.) or any other race that takes at least one level of fighter.

Q:2250 Is there any way to have more ranks in a skill than your max rank? For instance, I would like to go into a prestige class with a requirement of 8 ranks in Jump, but would like to attain that PrC at level 4 instead of 5. Much thanks in advance.

There may be other ways, but the only way I know of is to use the Codex Anathema, a magic book from Lords of Madness, which among other things, grants you 5 ranks in Kn.(dungeoneering), 2 ranks in Kn.(Planes) and 2 ranks in Kn.(Arcana)

[edit] also:The feat 'Primary Contact' which needs 'Favored' as a prereq.

Do note, however, that the Primary Contact feat probably won't allow you to enter PrC's before 6th level, unless it is a fighter bonus feat (which I doubt). If you take the feat at 3rd level, your max ranks are already 6, and the feat bumps that to 7, not 8. You don't have a character feat at 4th level, and by the time you have another one (6th level), you could have qualified normally anyway. There might be a few odd PrC's that require skill ranks of 7 as their highest qualifying prerequisite, but I doubt it.

Q2253 What's the caster level of a beguiler1/spellthief1/wizard3/ultimate magus7 with the feats master spellthief, practiced spellcaster (Beguiler) and Practiced spellcaster (Wizard)? And the effective level to steal spells?

Effective steal spell level is 5 w/master spellthief [1beguiler+1spellthief+3 wizard]

This is highly debatable. Master Spellthief states that for Steal Spell, "your spellthief levels stack with levels of other arcane spellcaster classes" We know from the definitions above that PrC's are classes, but it is debatable whether PrC's that advance arcane casting are "arcane spellcaster" levels. I wish they would visit this in a FAQ or errata, but for now it is a question for one's DM.

I'm not trying to pick on you, warwinner, and you may well be correct; I'm just pointing out that there are a few possible interpretations.
Caster level is 12 for both beguiler and wizard spells with Practiced spellcaster [both][limited by HD]
Otherwise it is Beguiler11/wizard 10 OR Beguiler10/Wizard 11 depending on what spellcasting class you decide to advance at 7th level of Umagus, since both classes have equal caster levels at that point
Because If both caster levels are equal you can apply increase in spellcasting to any class you want [beguiler or wizard in this case] as stated in UMagus description

Note that by strict RAW, if he took Practiced Spellcaster (for Beguiler) before his first level of Ultimate Magus, his Wizard casting would be advanced at first level, not Beguiler. That may go against the RAI, but is the literal truth of the rules.
#5185

zombiegleemax

Jun 02, 2007 11:16:02
Q2254

ok two quick things

a) Where are the rules for mounted & flying mounted combat? (if in the DMG just give me a ::slap:: for being lazy)

c) Does anyone know the Elvish word for Aerie?
#5186

warwinner

Jun 02, 2007 11:59:38
Q2254

ok two quick things

a) Where are the rules for mounted & flying mounted combat? (if in the DMG just give me a ::slap:: for being lazy)
b) Does anyone know the Elvish word for Aerie?

A 2254 a] DMG 20 + PHB 157
b] No such word i think. Syl is the elven word for Faerie.
#5187

oppo28

Jun 02, 2007 12:20:11
Q2255: With a swordsage, can you ready a maneuver more than once? Meaning like choose a strike 2 times so you can use it twice per combat at the expense of a readied maneuver? I assume this is how it works but the rules are vague. Obviously this is still capped by your maximum readied maneuvers
#5188

ksbsnowowl

Jun 02, 2007 12:31:18
Q2255: With a swordsage, can you ready a maneuver more than once? Meaning like choose a strike 2 times so you can use it twice per combat at the expense of a readied maneuver? I assume this is how it works but the rules are vague. Obviously this is still capped by your maximum readied maneuvers

A2255: No, you may ready each maneuver only once.

This is covered in the Tome of Battle Customer Service thread.

I can get you a link, if you'd like.
#5189

oppo28

Jun 02, 2007 13:09:35
Q2256: A swordsage's wis bonus clearly doesn't stack with a monks, but does a Saint Template's wis bonus?
#5190

zombiegleemax

Jun 02, 2007 13:15:05
Q2257: What enhancements to armor, or special items give increases in movement?

Q2258: Are there any items, or enhancements that provide extra skirmish?

I'm making a Scout at the moment, so I've read the Scout's Handbook, as well as the Swift Hunter's Handbook. Unfortunately, there's not a great list of things that seem to help in this way, so I was asking to be sure they didn't miss something.
#5191

altpersona

Jun 02, 2007 13:19:16
q2259 is there a list of (Ex) ability class features?
#5192

elmaster_of_thay

Jun 02, 2007 13:19:46
Ref Q2253... the first one

This is highly debatable. Master Spellthief states that for Steal Spell, "your spellthief levels stack with levels of other arcane spellcaster classes" We know from the definitions above that PrC's are classes, but it is debatable whether PrC's that advance arcane casting are "arcane spellcaster" levels. I wish they would visit this in a FAQ or errata, but for now it is a question for one's DM.

I'm not trying to pick on you, warwinner, and you may well be correct; I'm just pointing out that there are a few possible interpretations.
Note that by strict RAW, if he took Practiced Spellcaster (for Beguiler) before his first level of Ultimate Magus, his Wizard casting would be advanced at first level, not Beguiler. That may go against the RAI, but is the literal truth of the rules.

Thank you both for your answers. But did you take into consideration how the master spellthief feat affects arcane caster levels (the second part of the feat) when combined with practiced spellcaster and ultimate magus? That's the part that keeps stumping me.
#5193

warwinner

Jun 02, 2007 13:30:41
Q2256: A swordsage's wis bonus clearly doesn't stack with a monks, but does a Saint Template's wis bonus?

A2256 Yes.Nothing in rules seems to prevent them from stacking
#5194

warwinner

Jun 02, 2007 14:01:45
This is highly debatable. Master Spellthief states that for Steal Spell, "your spellthief levels stack with levels of other arcane spellcaster classes" We know from the definitions above that PrC's are classes, but it is debatable whether PrC's that advance arcane casting are "arcane spellcaster" levels. I wish they would visit this in a FAQ or errata, but for now it is a question for one's DM.

Even if one follows your reasoning, it does not matter with this build [beguiler1/wizard3/spellthief1/Ultimate magus 7]
A spellthief can only have a maximum of ONE stolen spell level [stored] at any time with this build [i.e =spellthief class level][complete adventurer pg16]

Master spellthief feat specifically mentions that it let's you count levels of other arcane caster classes to determine what level of spell you can STEAL
But nowhere in the feat description does it say anything about increasing the storage limit or counting levels in other classes as levels of spellthief for the purpose of steal spell class feature or whatever
#5195

feintmaster

Jun 02, 2007 14:32:21
Q2258 Is there a way to get more than one domain, or any other form of extra pells out of a Divine Crusader? If not, what would the best domain be for someone going into Fist of Raziel with Divine Crusaer?
#5196

igotsmeakabob

Jun 02, 2007 16:34:47
Q2259 When you use the Death From Above manuever, it says that your opponent is considered flat-footed against this attack. Does this mean that you could add your sneak attack dice to this attack's damage?
#5197

antendren

Jun 02, 2007 16:35:13
A2258: Sovereign Speaker (Faiths of Eberron).

A2259: If your opponent doesn't have Uncanny Dodge, yes.
#5198

friendlyfrog

Jun 02, 2007 17:09:49
Q2260: What kind of racial abilities and racial stat modifiers do Enekos (Secrets of Sarlona) have?
#5199

khayar

Jun 02, 2007 22:45:02
Question: What kind of armor properties/special materials is there that would allow for me to make a fullplate into a light set of armro with as much dex bonus as possible?
#5200

anguirus23

Jun 02, 2007 23:34:37
A2260: Those stupid stats are buried in a weird place in Secrets of Sarlona. Page 109, sidebar "Eneko as Characters." They are Medium giants, +2 Con, +2 Str, -2 Dex, -2 Charisma. Darkvision and low-light vision. +2 saves vs. poison. Longbow proficiency. Powerful Build. SLA 1/day: endure elements and pass without trace. Favored class Ranger, LA +1.

Q2262: This is driving me nuts. What book has mighty wallop and greater mighty wallop?
#5201

mipple

Jun 02, 2007 23:44:40
A2262: Races of the dragon 115
#5202

dopplereffect

Jun 03, 2007 0:52:14
Q2263: The maximum rank you can have in a skill, assuming it was a class skill for one or more of your classes, is listed in the PHB as character level +3. Is anyone aware of a way of getting more ranks than that limit? The only way I can think of is using Ilithid Savant. Are there any other ways? This would be a way of getting permanently higher than that limit, not some temporary boost.

Q2264: Is there something that gives a temporary or permanent boost to HD? This would be other than the barghest's feed ability or similar monster abilities, and other than the bard's Inspire Greatness ability.

Thanks for any help.
#5203

warwinner

Jun 03, 2007 1:44:14
Q2263: The maximum rank you can have in a skill, assuming it was a class skill for one or more of your classes, is listed in the PHB as character level +3. Is anyone aware of a way of getting more ranks than that limit? The only way I can think of is using Ilithid Savant. Are there any other ways? This would be a way of getting permanently higher than that limit, not some temporary boost.

Q2264: Is there something that gives a temporary or permanent boost to HD? This would be other than the barghest's feed ability or similar monster abilities, and other than the bard's Inspire Greatness ability.

Thanks for any help.

A 2263: Refer Q & A 2250

There may be other ways, but the only way I know of is to use the Codex Anathema, a magic book from Lords of Madness, which among other things, grants you 5 ranks in Kn.(dungeoneering), 2 ranks in Kn.(Planes) and 2 ranks in Kn.(Arcana)

[edit] also:The feat 'Primary Contact' which needs 'Favored' as a prereq.

#5204

zombiegleemax

Jun 03, 2007 4:46:58
Q2264:

Ive got a Question about the spell progression of the Sublime Chord PrC:

I often read on this board, that some people dip into one level of this class, but I dont understand why. Ive read this specific part more than once and I simply dont understand it.

Can somebody help me out?
#5205

warwinner

Jun 03, 2007 5:33:11
Q2264:

Ive got a Question about the spell progression of the Sublime Chord PrC:

I often read on this board, that some people dip into one level of this class, but I dont understand why. Ive read this specific part more than once and I simply dont understand it.

Can somebody help me out?

A 2264 You know, sublime chord gives upto 9th level spellcasting [from sorceror/wizard/bard] lists
The trick is to take one level of sublime chord and then advance it's spellcasting using other prc's [eldritch knight et alibi]
IMHO prestige classes shouldn't/can't advance casting of other prc's, but ah well .....
#5206

deafbymetal

Jun 03, 2007 6:15:43
Q2265 The random encounter lists in the DMG are limited to the MMI, correct? Is there a list that incorporates the monsters from MMII-IV, FF, etc.? Even if it's homemade, could someone provide a link? Thanks.
#5207

warwinner

Jun 03, 2007 6:51:14
Q2265 The random encounter lists in the DMG are limited to the MMI, correct? Is there a list that incorporates the monsters from MMII-IV, FF, etc.? Even if it's homemade, could someone provide a link? Thanks.

A 2265 Yes.I don't think it qualifies as a random encounter list, but it has all the monsters from all supplements
http://www.wizards.com/default.asp?x=dnd/lists/monsters
I don't think you'll get anything better than that
#5208

amazing_triangle

Jun 03, 2007 13:58:30
Q2261Question: What kind of armor properties/special materials is there that would allow for me to make a fullplate into a light set of armro with as much dex bonus as possible?

Note: Follow convention that is why it is there. Otherwise other posters may refuse to answer your questions.

A2261: Mithral lowers by one category Medium 10500gp, Max Dex 3

Originally Posted by clash42
Q2160: Is there a way to get Heavy Armor to function as Light Armor? where are the ways?

A 2160: The Halfweight armour enhancement from Underdark makes any armour count as light.

#5209

amazing_triangle

Jun 03, 2007 14:02:44
Q2266:
I can't seem to find it so I am asking it here.

Is there a comprehensive list of the monsters you can summon with the Summon Monster 1-9 spell set? Beyond what is offered in the Monster Manual 1. Could you include a link if there is such a thing?
#5210

ksbsnowowl

Jun 03, 2007 15:01:42
Question: What kind of armor properties/special materials is there that would allow for me to make a fullplate into a light set of armro with as much dex bonus as possible?

A2261: Halfweight armor enhancement from Underdark.
#5211

zendu

Jun 03, 2007 15:59:51
A2261 b Please note that some DM's (myself included) consider proficiency to mean more than weight. In other words just because it doesn't way much doesn't mean that is still not awkward to wear. This rule is against RAW however, if you can gleen RAW from the armor chart in RotW.
#5212

zombiegleemax

Jun 03, 2007 19:47:46
Q2267: how much can I improve my power attack? Two-handed weapons double the bonus, and Frenzied Berserk levels provide me with some options, but are there any more?
#5213

alennox

Jun 03, 2007 19:53:41
Q2268 Do the monk's AC bonus class feature and the Swordsage's AC bonus class feature stack? They are both untyped bonuses.
#5214

watsyurname529

Jun 03, 2007 19:56:58
A2267 - Out of all of the feats, I found one that can increase Power Attack

Favored Power Attack: Trade Attack bonus for damage at a greater rate against favored enemies. Prereq: Favored Enemy, Power Attack, BAB +4 (CW pg. 98)

I looked here http://www.wizards.com/default.asp?x=dnd/lists/feats

Also, ask your DM about options to increase Power Attack
#5215

hxhunter

Jun 03, 2007 20:08:46
A2266: Check this link:
http://boards1.wizards.com/showthread.php?s=&threadid=216497

It is the The Comprehensive Summoning Thread by ZenRanger. It might be a little out of date.
#5216

amazing_triangle

Jun 03, 2007 20:10:06
Q2268 Do the monk's AC bonus class feature and the Swordsage's AC bonus class feature stack? They are both untyped bonuses.

A2268 No but they both stack with the Saint Template.
They are both different times. If you could be wearing light armor and unarmored at the same time tell me.

SRD20: Monk: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

TOB: Swordage: Starting at 2nd level, you can add your wisdom modifier as a bonus to Armor Class, so long as you wear light armor and are unencumbered, and do not use a shield.

Emphasis mine
#5217

zombiegleemax

Jun 03, 2007 20:15:52
A2267 also leap attack, if you jump more than 10ft during a charge your power attack damage is multiplied by two (three if two handed). For CAdv.
#5218

Momar

Jun 03, 2007 23:35:00
Q2269: I seem to recall reading that the DR granted by adamantine armor stacks with similar DR (/-) going against the standard rule or stacking, but have been unable to find this again to check. Did I just invent it in my head or does that rule exist, and if so where can it be found?
#5219

warwinner

Jun 03, 2007 23:50:19
A2268 No but they both stack with the Saint Template.
They are both different times. If you could be wearing light armor and unarmored at the same time tell me.
SRD20: Monk: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
TOB: Swordage: Starting at 2nd level, you can add your wisdom modifier as a bonus to Armor Class, so long as you wear light armor and are unencumbered, and do not use a shield.
Emphasis mine

As an addendum, i recall custserv saying that swordsage can get this bonus even if he is unarmoured, but still these two bonuses don't stack [because they are essentially the same thing, even the name of the abilities is same or atleast they are intended to be the same ability]
#5220

zendu

Jun 03, 2007 23:58:04
a2267b You also missed combat brute.
#5221

Momar

Jun 04, 2007 0:07:35
As an addendum, i recall custserv saying that swordsage can get this bonus even if he is unarmoured, but still these two bonuses don't stack [because they are essentially the same thing, even the name of the abilities is same or atleast they are intended to be the same ability]

Q2270: This has me thinking. If the fist of the forest ac bonus ability stacks with the monk despite being of the same name and working nearly identically (the FoF also lacks a specific stacking allowed clause if anybody is curious), then it follows that the reason for stacking being allowed would be that they work off of different ability scores, yes? So would you then be able to stack the monk bonus and the swordsage bonus if you altered one or the other via a feat, such as kung-fu genius or ascetic mage?
#5222

warwinner

Jun 04, 2007 2:48:51
Q2270: This has me thinking. If the fist of the forest ac bonus ability stacks with the monk despite being of the same name and working nearly identically (the FoF also lacks a specific stacking allowed clause if anybody is curious), then it follows that the reason for stacking being allowed would be that they work off of different ability scores, yes? So would you then be able to stack the monk bonus and the swordsage bonus if you altered one or the other via a feat, such as kung-fu genius or ascetic mage?

Ascetic mage is debatable, because a line states that "if you would normally be allowed to add your wis bonus to AC, you instead add your charisma bonus"
Someone could rule that this supercedes the addition of "ALL wisdom bonuses to ac and instead makes them ALL add charisma bonus instead"
Kung fu genius [dragon 319] is certainly a possibility though.
An official statement on all this would be nice

Q2269: I seem to recall reading that the DR granted by adamantine armor stacks with similar DR (/-) going against the standard rule or stacking, but have been unable to find this again to check. Did I just invent it in my head or does that rule exist, and if so where can it be found?

A 2269 There is no such official ruling in the faq or ask wizards
Also Going by the rules, this isn't possible
1] DR:[DMG page 292] A creature has DR from more than one source, they don't stack.Use the best DR in the given situation.i.e if you are touch-attacked [wraithstrike et alibi which ignores armor] you apply barbarian DR.Otherwise use adamantine armor DR if it's more
2] Rule of stacking: Two or more bonuses of different type stack, and two or more bonuses of the same type [dr /-] overlap unless specifically stated [roll with it feat in savage species]
#5223

watsyurname529

Jun 04, 2007 7:49:22
Q2271 What is a Flutterblade? And can you give me the stats as well?
#5224

phase

Jun 04, 2007 8:04:48
Q2272
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

I never thought of it till now, when I was thinking of adding things like Dispelling to my attacks. But does this mean that I could sit down with a wizard for 8hrs a day(or whatever means) and get my fists/knees/whatever enchanted? Rather then through a necklace or magic fang?
#5225

DragonFox1001

Jun 04, 2007 8:28:23
A2272: I've already looked into this. Basic answer: your fists are not masterwork, therefore they can not be enhanced.
#5226

phase

Jun 04, 2007 8:54:49
Not sure if it deserves another number for a question.. But what if I were to put on a pair of masterwork leather gloves? or have gloves of dex enchanted with weapon ability? Or is there any type of weapon that allows a monks unarmoed attack be used somehow...
#5227

DragonFox1001

Jun 04, 2007 9:19:14
The gloves would not be masterwork "weapons", so no. Spiked gauntlet would be a weapon, but then you would not do your unarmed damage (or be able to use flurry)

As far as getting your fists enhanced....kensai? That's all I can think of right now.
#5228

wolfie-kun

Jun 04, 2007 9:26:26
The gloves would not be masterwork "weapons", so no. Spiked gauntlet would be a weapon, but then you would not do your unarmed damage (or be able to use flurry)

As far as getting your fists enhanced....kensai? That's all I can think of right now.

Vow of Poverty, Necklace of Natural Attacks, greater magic fang permanent, Amulet of Mighty Fists (ugh!).
#5229

DragonFox1001

Jun 04, 2007 9:35:16
I thought he was looking for special abilities, not just a straight +x.
#5230

BloodDragon

Jun 04, 2007 9:49:24
Q2274:
1st of Master of Shadow from Tome of Magic changes your familiar into a Medium Shadow Elemental Familiar, it then loses all the benefits from the standard Familiar table and uses the Master of Shadow’s Shadow Servant Familiar advancement table.

After obtaining first level in Master of Shadows, could the character then gain levels in another class that advances a familiar (such as Wizard, Hexblade, etc) and use the combine levels to determine the Shadow Servant's advancement?
#5231

drobviousso

Jun 04, 2007 10:01:17
Q2275:
If a character is holding a weapon in one hand (in this particular case, a light weapon: light mace) and a shield in the other (large steel), what happens when he casts Ice Gauntlet from the spell compendium.

It creates a spiked gauntlet. Can he attack as normal with the spiked gauntlet while still holding the weapon? Are there penalties involved? Does he need to drop the weapon to be able to attack with the gauntlet.
#5232

nachtmeister

Jun 04, 2007 10:09:52
should have asked it here first...:

Q2276

Is there are a feat ( cosmopolitan is 3.0 AFAIK ) that grants you perform ( or any one skill ) as class skill ?
#5233

drill_sgt

Jun 04, 2007 11:09:42
A2276 I believe there is a feat in races of destiny that will make a certain skill a class skill.

Q2277 I'm looking for magic items that grant a bonus to UMD, but a general bonus, not just 'with scrolls' etc.
#5234

warwinner

Jun 04, 2007 11:46:19
A2276 I believe there is a feat in races of destiny that will make a certain skill a class skill.
Addendum:
Able learner - Reduces crossclass skill cost for humans [doesn't change max.crossclass skill rank][Races of destiny pg 150]
city slicker - Makes 4 skills class skills [not perform][Races of destiny pg 150]
Many Initiate feats [for clerics of that deity] make certain skills class skills [none give perform]
http://www.wizards.com/default.asp?x=dnd/lists/feats
From Smite to Song feat in Champions of valor pg 29 makes perform class skill for paladins

Q2275:
If a character is holding a weapon in one hand (in this particular case, a light weapon: light mace) and a shield in the other (large steel), what happens when he casts Ice Gauntlet from the spell compendium.
It creates a spiked gauntlet. Can he attack as normal with the spiked gauntlet while still holding the weapon? Are there penalties involved? Does he need to drop the weapon to be able to attack with the gauntlet.

A 2275 Note that the spell has a divine focus component.Your one hand needs to be free or holding a light shield so as to hold the holy symbol.
It says "you attack with your FIST as if wearing spiked gauntlet".So the hand needs to be free of any other weapons or shields or such large items to attack in this manner.
You can't attack with a weapon while you hold another one in the same hand.You probably won't find it anywhere, it's an unwritten rule that you can figure out
You'll need to drop or sheathe [phb page 141 table] the weapon/loose the shield to effectively attack with the gauntlet

Q2274:
1st of Master of Shadow from Tome of Magic changes your familiar into a Medium Shadow Elemental Familiar, it then loses all the benefits from the standard Familiar table and uses the Master of Shadow’s Shadow Servant Familiar advancement table.
After obtaining first level in Master of Shadows, could the character then gain levels in another class that advances a familiar (such as Wizard, Hexblade, etc) and use the combine levels to determine the Shadow Servant's advancement?

A 2274 No.The shadow familiar transforms into a shadow servant and "loses ALL familiar traits".So it's no longer treated as a familiar for any purpose.No stacking is mentioned in the text either.
Also all Master of shadow - shadow servant abilities rely only on master of shadow level, they don't even consider the class you were before taking shadow master Prc
So RAW and RAI both IMHO don't support the usage of wizard/sorc etc levels to advance shadow servant

Q2271 What is a Flutterblade? And can you give me the stats as well?

A 2271 Underdark page 65. Has spiked gauntlet damage, longsword threat range and greataxe critical multiplier
Also can possibly do two different types of damage
#5235

drill_sgt

Jun 04, 2007 11:53:23
thx for the clarification warwinner, at worm so no books onhand
#5236

zombiegleemax

Jun 04, 2007 12:46:51
The gloves would not be masterwork "weapons", so no. Spiked gauntlet would be a weapon, but then you would not do your unarmed damage (or be able to use flurry)

Actually, gauntlet is a listed weapon. Thus, you can have a masterwork gauntlet. A gauntlet attack is treated as an unarmed attack. Thus, a gauntlet can be enchanted as a weapon for your unarmed attacks.
This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.

#5237

watsyurname529

Jun 04, 2007 13:01:05
A2276: The Jack of All Trades feat from CAd pg 110 lets you use any skill even "trained only" ones as if you had 1/2 ranks in that skill, such as Use Magic Device. Prereq: Int 13

Q2278: This doesnt really pertain to D&D, but how do you hide code? As seen in some sigs, etc.
#5238

BloodSpill

Jun 04, 2007 14:12:14
A. 2278: You put a tag inside a tag.
For example:
[[size=2][/size]b][/b]
#5239

zombiegleemax

Jun 04, 2007 14:32:58
Q2279: Is there any item, or feat, that grants you a fly speed equal to whatever your land speed is?
#5240

warwinner

Jun 04, 2007 15:05:58
Q2248: I don't have Race of Destiny so bear with me. Can a prestige class that advances spellcasting advance the casting gained from Chameleon?

A 2248 [addendum thanks to custserv] you would not be able to increase the Chameleon's spellcasting w/ mystic theurge [or any other prc] because he does not have spellcasting as a prestige Class Ability.He only has Aptitude Focus which allows him to emulate spell casting.

Q2279: Is there any item, or feat, that grants you a fly speed equal to whatever your land speed is?

Phoenix cloak, magic item compendium page 210.Gives what you want w/perfect maneuverability.Is part of a set - Regalia of the Phoenix
#5241

Harliquinn

Jun 04, 2007 15:12:02
Q2279: Is there any item, or feat, that grants you a fly speed equal to whatever your land speed is?

A2279 Lots: Check here

Notably: Outsider Wings (Races of Faerun) if you are an Aasimar or Tiefling.
#5242

BloodDragon

Jun 04, 2007 15:12:46
Q2279: Is there any item, or feat, that grants you a fly speed equal to whatever your land speed is?

A2279:
Off the top of my head there is a class variant in the PHB II for wizards:
Immediate Magic: Sudden Shift for Transmuters.
You grant your self a Swim, climb, or fly speed equal to your base land speed.

Usability is based on your Int and it only last for one round, but you don't even have to spend a feat on it, just give up your familiar.

Any reason for speicificly your land speed? There are plenty of "flying" feats & Items out there that grant you a fly speed greater then 30 ft.
#5243

zombiegleemax

Jun 04, 2007 15:47:13
BloodDragon:

I'm about to play a Scout, and since movement is important to them, I'm also buying items to increase my speed. Since most items say they increase land speed, I'd enjoy being able to have an item or feat, preferably and item, that takes whatever my land speed is (since it will be high I hope), and uses that to give me a fly speed.

Much thanks warwinner for the item suggestion and specific location, and thanks also for the extremely large list Harliquinn, sure to come in handy with other characters as well.
#5244

zombiegleemax

Jun 04, 2007 16:46:00
Q2280

Probably been asked before. I noticed there's two versions of Two Weapon Rend. The one in the Epic book seems more detailed while the one in the PHB2 seems like the guy who copied it down just glanced at the Epic version and copied the example without saying it was just an example. Has the non-epic version ever been errataed to reflect the weapon you're actually using like in the other book? Or are we stuck with 1d6+(1.5xstr bonus) even if one is a 50 foot tall giant using a +5 greatsword in the off hand (or a pixie using a mundane safety pin) if one isnt an epic character?
#5245

nagna_zul

Jun 04, 2007 17:11:28
For a cleric, are there any PrCs available at level 2? At level 3?
#5246

zendu

Jun 04, 2007 20:00:53
Q2281 For an Articifer making a new item, the text indicates ' He must make a successful check for each prerequisite for each item he makes.' (emphases mine)

So, if hes making say, an amulet of health... does he roll one UMD or two? One for the spell bear's endurance and one for caster level 8th? If it is two, does he make this multiple rolls for each day it takes?
#5247

warwinner

Jun 04, 2007 20:59:35
Q2280

Probably been asked before. I noticed there's two versions of Two Weapon Rend. The one in the Epic book seems more detailed while the one in the PHB2 seems like the guy who copied it down just glanced at the Epic version and copied the example without saying it was just an example. Has the non-epic version ever been errataed to reflect the weapon you're actually using like in the other book? Or are we stuck with 1d6+(1.5xstr bonus) even if one is a 50 foot tall giant using a +5 greatsword in the off hand (or a pixie using a mundane safety pin) if one isnt an epic character?

A 2280 Two weapon rend in the epic book is a EPIC feat which you can only take after 20th level, the one in PHB2 you can take whenever u meet prerequisite [11th level at the earliest]
There is no Errata, because there needs to be none.The feat is one Re-balanced for non-epic play
#5248

surreal

Jun 04, 2007 21:23:57
For a cleric, are there any PrCs available at level 2? At level 3?

Nope. As far as I know, the best you can get is Church Inquisitor at level 4.
#5249

p314i_dup

Jun 05, 2007 1:13:10
Q2282 - I couldn't find one, but does anyone know of a discussion regarding the best plan for a party whose possessions have been stolen by a thieves guild to break in and recover said items (including the wizards spellbooks)?

[If no previous discussion is available, I will try to find an appropriate place to initiate one.]
#5250

elmaster_of_thay

Jun 05, 2007 1:50:35
Q2281 For an Articifer making a new item, the text indicates ' He must make a successful check for each prerequisite for each item he makes.' (emphases mine)

So, if hes making say, an amulet of health... does he roll one UMD or two? One for the spell bear's endurance and one for caster level 8th? If it is two, does he make this multiple rolls for each day it takes?

A2281

Only the level check mentioned in the first paragraph of the Item Creation (EX) in needed to emulate a spell prerequisite and you only need to make one successful check for each spell on the entire creation process.
#5251

zombiegleemax

Jun 05, 2007 3:25:49
Q2283 Anywhere I can find a list of PrCs that grant arcane spellcasting? As in, grants arcane spellcasting instead of advancing a previous class? Thanks in advance.
#5252

bauglir

Jun 05, 2007 9:49:57
Q2284
Are there any rules anywhere for making an epic Hide check to stay hidden while making melee attacks?
#5253

warwinner

Jun 05, 2007 9:58:27
Q2284
Are there any rules anywhere for making an epic Hide check to stay hidden while making melee attacks?

A 2284 Hide skill has no such Epic Use
http://www.d20srd.org/srd/epic/skills.htm#hide
There are no such rules in other supplements either
#5254

mdsummer

Jun 05, 2007 10:00:42
Q2285. Is there a Handbook of Handbooks in the forum? There seems to be quite a lot of handbooks already. Surreal's List of Handy Links help but perhaps it might be useful to have a separate link for Handbooks, sorted by Class/Prestige Class/Class-type. (I can undertake the task )
#5255

fwib

Jun 05, 2007 10:09:09
Q2284
Are there any rules anywhere for making an epic Hide check to stay hidden while making melee attacks?

Its in the base hide rules. Hiding while attacking is a -20 penalty.
It’s practically impossible (-20 penalty) to hide while attacking, running or charging.

-20 penalty to check to hide while attacking, running or charging.
#5256

Harliquinn

Jun 05, 2007 10:58:28
Q2284
Are there any rules anywhere for making an epic Hide check to stay hidden while making melee attacks?

A2284: You cannot hide while making melee attacks. If people are observing you, even casually, you can’t hide. If you are making melee attacks, people are observing you. You can hide after making a ranged attack if you are at least 10 feet away.
#5257

goldenbraid

Jun 05, 2007 11:24:49
Q 2286

hi! got another dumb question: (thought I knew the answer but an official article says otherwise)

Whats the minimum character level where you can choose to take your first Archmage level ? 14th? (you need to be able to cast 7th level spells between other things). Lets suppose full wizard progression (which is not but its equivalent so its irrelevant).

I thought the first step to level up is choosing a class/prc that you meet all prereqs.

The archmage article in Wizards state otherwise: "For a single-classed wizard, sorcerer, or even wu jen (Complete Arcane), archmage is an easy class for which to qualify (although the process does take some time). Wizards can qualify for this class at 13th level, while sorcerers (with careful planning) can qualify at 14th ..." link


have I misread the article? are they wrong? am I wrong? thanks in advance
#5258

Harliquinn

Jun 05, 2007 11:30:06
Q 2286

Whats the minimum character level where you can choose to take your first Archmage level ? 14th?

A2286 14th Wizard. The article is listing the levels at which the class qualifies, not the level at which it can take Archmage.
#5259

warwinner

Jun 05, 2007 11:37:42
Q 2286
have I misread the article? are they wrong? am I wrong? thanks in advance

You've misinterpreted and/or the wording they chose is misinterpretable.
What they probably meant was "a 13th level wizard and 14th level sorceror are qualified to take Archmage Prc"[granted they meet all requirements]
#5260

BloodDragon

Jun 05, 2007 11:38:06
Q 2287

Order of the Bow Initiate's Ranged Precision ability says that "as a standard action you can make a single attack with a ranged weapon to deal additional damage."

If a OotBI takes full action instead of the normal standard action required can he apply this bonus to all of his attacks that he normally gets through a high BAB?

Or can he only ever make one Ranged Precision attack per turn?
#5261

warwinner

Jun 05, 2007 11:55:00
Q 2287
Order of the Bow Initiate's Ranged Precision ability says that "as a standard action you can make a single attack with a ranged weapon to deal additional damage."
If a OotBI takes full action instead of the normal standard action required can he apply this bonus to all of his attacks that he normally gets through a high BAB?
Or can he only ever make one Ranged Precision attack per turn?

A 2287 It means only what it says.As it has SPECIFIC instructions on how to get the extra damage [i.e using standard action & single attack], instead of just stating the extra damage you get under certain conditions [like sneak attack which doesn't specify action required/no.of attacks]
So only one ranged precision attack per turn
#5262

goldenbraid

Jun 05, 2007 12:09:38
A 2286

wee thanks was beginning to think that Ive wasted 1 level in every built I had played before. Thanks!

A 2287

yep, you must use a standard action to benefit from that Ootbi bonus. Reading between the lines: Yeah, Ootbi sucks. If you just want the "I can shoot in melee" bonus you are better by taking 1 level of Exotic Weapon Master.
#5263

goldenbraid

Jun 05, 2007 12:38:22
Q 2288

hmmm do you know if the things that give +CL have some kind of "unnamed bonus" that doesnt stack with themselves?

As in a ring of arcane might (MIC) (+1 CL) and orange ioun stone (+1 to CL, DMG) stack? none of them have any type of "competence, insight, wackiness" bonus type so are they technically stackable? If so, would they stack with Third Eye penetrate? (MIC, +2 CL to overcome SR)

If the bonus is untyped (i know the DMG rule that items that give the same bonus dont stack) can I just , lets say, pack 5 orange ioun stones and benefit from them?

Thanks again!
#5264

warwinner

Jun 05, 2007 12:56:31
Q 2288

hmmm do you know if the things that give +CL have some kind of "unnamed bonus" that doesnt stack with themselves?

As in a ring of arcane might (MIC) (+1 CL) and orange ioun stone (+1 to CL, DMG) stack? none of them have any type of "competence, insight, wackiness" bonus type so are they technically stackable? If so, would they stack with Third Eye penetrate? (MIC, +2 CL to overcome SR)

If the bonus is untyped (i know the DMG rule that items that give the same bonus dont stack) can I just , lets say, pack 5 orange ioun stones and benefit from them?

Thanks again!

http://www.wizards.com/default.asp?x=dnd/rg/20040210a
Unnamed Bonuses
A bonus that doesn't have a name stacks with anything except itself. This is always true, but it's sometimes hard to remember. For example, many feats provide unnamed bonuses, so don't panic when you read a feat description and it provides a bonus without a name. An unnamed bonus from a feat stacks with any other bonus; however you can't stack that unnamed bonus if you take the feat twice

That is untyped bonuses from different sources stack [different items], those from the same type of source [multiples of the same item] don't.
In your example the ioun stone and ring stack to give +2 to arcane caster level and the third eye adds another +2 to SR overcoming checks, whereas 500 ioun stones don't increase your caster level by 500 - but just by 1

A 2283
Q2283 Anywhere I can find a list of PrCs that grant arcane spellcasting? As in, grants arcane spellcasting instead of advancing a previous class? Thanks in advance.

[It sometimes pays to check the back-end pages of posts]
http://boards1.wizards.com/showthread.php?t=842800
#5265

fwib

Jun 05, 2007 16:14:26
A2284: You cannot hide while making melee attacks. If people are observing you, even casually, you can’t hide. If you are making melee attacks, people are observing you.

The rules explicitly say that you can take -20 to hide while attacking.

Normally, you cannot hide while under observation, true. But if the enemy fails his spot check then he is not observing you.
#5266

zendu

Jun 05, 2007 17:01:58
The rules explicitly say that you can take -20 to hide while attacking.

Normally, you cannot hide while under observation, true. But if the enemy fails his spot check then he is not observing you.

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.

(emphases added) [hide in plain sight or camouflage obviously change this)


You CANNOT hide and make a melee attack. Neither the srd or crystal keep has a rule for this. There IS a rule for ranged attacks (sniping) and hiding.
#5267

Harliquinn

Jun 05, 2007 17:16:26
The rules explicitly say that you can take -20 to hide while attacking.

Normally, you cannot hide while under observation, true. But if the enemy fails his spot check then he is not observing you.

With ranged weapons and if you are at least 10 feet from your opponent.

The original question asked if you could remain in hiding while making melee attacks. You cannot.

If you can, however, somehow attack your opponent, have them not see you (And no, a spot check is not enough for this. You are at least 'casually' observant of people fighting you unless they are invisible or otherwise concealed - in which case hiding isn't necessary), then move around some cover or into concealment, then you could get a hide check. Of course the other person will know where you went.

Harliquinn
#5268

fwib

Jun 05, 2007 17:50:11
With ranged weapons and if you are at least 10 feet from your opponent.

The original question asked if you could remain in hiding while making melee attacks. You cannot.

If you can, however, somehow attack your opponent, have them not see you (And no, a spot check is not enough for this. You are at least 'casually' observant of people fighting you unless they are invisible or otherwise concealed - in which case hiding isn't necessary), then move around some cover or into concealment, then you could get a hide check. Of course the other person will know where you went.

Harliquinn

'How does the hide skill work?' needs its own thread.
#5269

zombiegleemax

Jun 05, 2007 17:55:38
Q 2289
Where can I find these two items?

1) attuned Siberys shards (I believe they hold arcane spells).

2) Drake Helm

Thanks!
#5270

goldenbraid

Jun 05, 2007 18:12:56
thanks Warwinner Im happy I can buy different CL stuff and that they stack.
#5271

goldenbraid

Jun 05, 2007 18:16:47
(emphases added) [hide in plain sight or camouflage obviously change this)


You CANNOT hide and make a melee attack. Neither the srd or crystal keep has a rule for this. There IS a rule for ranged attacks (sniping) and hiding.

Q 2284 bis hmmmm but... could you.. lets suppose that you found cover, made your checks and passed them. The opponent knows (or at least supposes you are behind that cover) even if you got 1000 on your Hide and Move Silently checks. If next turn you attacked him (moving to a square adjacent to him and then attacking) , would he be denied of his dexterity bonus?
#5272

zendu

Jun 05, 2007 18:33:58
A2284 bso he suspects you are there, but cant find you? Sounds like your effectively invisible to me.
#5273

archerpwr

Jun 05, 2007 19:24:42
A2284 HIDE IN PLAIN SIGHT (that is how you melee attack someone while hiding; hide in thier shadow)
#5274

sonofzeal

Jun 05, 2007 20:01:51
A2284 - but if you begin your turn hidden from him, and make your attack before the end of your turn, he should still be flatfooted relative to you during your attack.
#5275

bauglir

Jun 05, 2007 20:46:54
A2284 - Yeah, it's Hide In Plain Sight from Shadowdancer, or from the Dark Template (a bit of redundancy in the build, as it turns out, that I'm too lazy to fix). But +66 to Hide checks means that, with the -20 penalty, I can apparently hide in melee. Thanks for pointing that out. I'd missed the word "attacking" in there somehow. Assume that hiding begins before even getting into melee, if it helps. The point is to get 6 sneak attacks in 1 round without having to use a Greater Invisibility spell, which, while probably easier, requires a second character or a bleeding expensive magic item, and what else am I supposed to do with that Hide modifier?
#5276

phase

Jun 06, 2007 3:45:13
Q 2285 Are there any guides on Kensai? And if not, what does everything think the best class mix is for them?
#5277

surreal

Jun 06, 2007 4:37:18
'How does the hide skill work?' needs its own thread.

So does grapple...
#5278

kimbal

Jun 06, 2007 5:15:45
Forgot to add the proper number.
#5279

drakkstarfinger

Jun 06, 2007 6:12:20
Q.2286 it says in the discription of stone power that it can be used to qualify for feats in the place of power attack. However can it acutally function in place of power attack?

If i wanted to use the knockback feat, which i can qualify for with stone power, can i use stone power in place of power attack to activate the feat?

To me it seems like that would be ok and as a DM i'd allow it, however it doesn't acutally say you can do it anywhere that i can find.

what say ye
#5280

cru

Jun 06, 2007 6:41:01
Q2287 When a slowed character activates Boots of Speed (say for 1 round), is slow dispelled or merely suppressed?
#5281

zombiegleemax

Jun 06, 2007 9:01:07
Q2288 What book does "MIC" stand for?
#5282

AlterFrom

Jun 06, 2007 9:01:16
A2287 From Le SRD:

Haste dispels and counters slow.

So you'd dispel said slow effect.
#5283

DragonFox1001

Jun 06, 2007 9:02:46
A2288 Magic Item Compendium
#5284

kimbal

Jun 06, 2007 9:57:42
Q 2289 What happens when I put armor spikes and armor razors in the same suit of armor? does the damage increase by two size categories?
Does it do S & P damage?
#5285

surreal

Jun 06, 2007 12:27:57
A 2286: I say it falls on DM decision, but by pure RAW I don't think it would work. Just because you can use it to qualify for other feats does not go so far as substituting for it when other feats refer back to it. In any event, some of the followup feats actually refer to the damage done by power attack (and not just the attack roll penalty, as in the case of Knockback), so you may have additional house-ruling issues later on.
#5286

warwinner

Jun 06, 2007 12:54:41
Q 2289
Where can I find these two items?

1) attuned Siberys shards (I believe they hold arcane spells).

2) Drake Helm

Thanks!

A 2289 A

Both are in Explorer's handbook page151

Q 2289 What happens when I put armor spikes and armor razors in the same suit of armor? does the damage increase by two size categories?
Does it do S & P damage?

A 2289 B From ASK WIZARDS
Q: Dear Sage,
Can I add both armor spikes and armor razors (Underdark, p65) on the same suit of armor?
--James
A: Yes. You can attack with either one, but not both at the same time.

You do appropriate type of damage,i.e piercing for spikes and slashing for razors.You do the damage value listed for the single weapon [spike or razor] you choose to attack with
#5287

jamven_the_fighter

Jun 06, 2007 13:18:01
Q2290
If a creature that can cast spells as a Xth level Caster takes Y class levels in that class, does it then cast spells as an X+Yth level caster, or does it cast spells as a multiclassed X level caster/Y level caster(effectively multiclassing with itself...odd...)?
#5288

warwinner

Jun 06, 2007 13:30:56
Q2290
If a creature that can cast spells as a Xth level Caster takes Y class levels in that class, does it then cast spells as an X+Yth level caster, or does it cast spells as a multiclassed X level caster/Y level caster(effectively multiclassing with itself...odd...)?

A 2290 If a dragon that casts spells as a 18th level sorceror, takes one level in the sorceror class.Then it's spellcasting ability becomes that of a 19th level sorceror
But for all other features related to the class it took, such as familiar - only consider the Sorceror CLASS LEVELS [i.e 1st level in our case]
#5289

bauglir

Jun 06, 2007 13:31:39
A2290
All monsters I've seen that have that specify that taking that class stacks with itself, and I can't see any reason not to if it doesn't explicitly say so, especially since it could be potentially screwy with creatures that, say, cast as a specialist wizard and then "multiclass" into the same class, but then pick their natural specialty school as prohibited. If nothing else, I think it's what is intended.
#5290

zombiegleemax

Jun 06, 2007 14:56:37
A 2289 A

Both are in Explorer's handbook page151

Thanks so much! I was looking in the wrong place.
#5291

voric

Jun 06, 2007 17:58:09
Q2291 What is the official ruling on the Flay Foe Feat?

I see some sources on this board stating that it adds an additional 1d6 to each hit after the first, per the text on Table 2-1 on page 18 of CoR.

The wording of the feat on page 20, however, states that it adds one additional POINT of damage for each successful hit after the first.
#5292

phase

Jun 06, 2007 21:39:22
Q2291 What is the feat that stacks Swashbuckler and rogue levels for SA damage? And book if you know
#5293

voric

Jun 06, 2007 21:44:42
A2291B

What is the feat that stacks Swashbuckler and rogue levels for SA damage? And book if you know

Daring Outlaw, Complete Scoundrel
#5294

zendu

Jun 06, 2007 21:45:37
A2291
daring outlaw, CS 74
#5295

warwinner

Jun 07, 2007 0:52:27
Q2291 What is the official ruling on the Flay Foe Feat?
I see some sources on this board stating that it adds an additional 1d6 to each hit after the first, per the text on Table 2-1 on page 18 of CoR.
The wording of the feat on page 20, however, states that it adds one additional POINT of damage for each successful hit after the first.

A2291 The official rule is that when text and table contradict each other, the text takes preference [i.e you do +1 damage].The sources on the board probably take it that since both the other similar feats [pulverize foe, skewer foe] do +1d6 damage, this one was INTENDED to do the same.
#5296

Explosive_Zombie

Jun 07, 2007 3:38:26
Q2292: In Tob:BotNS, If you take your Discipline Focus (Weapon Focus) in Shadow Hand to gain Weapon Focus with a Spiked Chain, does that make you proficient with a spiked chain since the requirements for weapon focus is proficiency with that weapon and thus negating the need to take Exotic Weapon Proficiency?
#5297

warwinner

Jun 07, 2007 3:57:45
Q2292: In Tob:BotNS, If you take your Discipline Focus (Weapon Focus) in Shadow Hand to gain Weapon Focus with a Spiked Chain, does that make you proficient with a spiked chain since the requirements for weapon focus is proficiency with that weapon and thus negating the need to take Exotic Weapon Proficiency?

A 2292 It doesn't work that way.You cannot benefit from a feat without qualifying for it's prerequisites, even if that feat is granted by a class feature, unless it is specifically stated that you don't need to qualify for the prerequisites[example:ranger and two-weapon fighting feats].
So unless you take exotic weapon proficiency [spiked chain], you don't benefit from discipline focus and also suffer non-proficiency penalties
#5298

AlterFrom

Jun 07, 2007 12:36:25
Q2293 In The Ten Commandments of Optimization, under Commandments I and V, does it mean only "thou shalt not lose caster levels" (ie you could lose spell progression), or "thou shalt not lose caster levels, and thus not spell progression"?
#5299

archerpwr

Jun 07, 2007 13:02:31
Q2293 In The Ten Commandments of Optimization, under Commandments I and V, does it mean only "thou shalt not lose caster levels" (ie you could lose spell progression), or "thou shalt not lose caster levels, and thus not spell progression"?

A2293 CL is generally meant to mean effective caster level (what level you would have to be to cast those spells), so the first one. (mindbender 2-9 violate this rule and as such optimizers dont touch those levels).
#5300

nanshork

Jun 07, 2007 13:39:26
Q2294: I remember a thread a long time ago about how to get different skills as class skills. I couldn't find it with search, does anybody have a link to it?
#5301

voric

Jun 07, 2007 13:45:41
Q2295: is there any means at all within the rules to exceed your maximum number of ranks in a specific skill?
#5302

archerpwr

Jun 07, 2007 13:56:37
Q2295: is there any means at all within the rules to exceed your maximum number of ranks in a specific skill?

Only way I know is a feat in cityscape.
#5303

Harliquinn

Jun 07, 2007 14:03:26
A 2292 It doesn't work that way.You cannot benefit from a feat without qualifying for it's prerequisites, even if that feat is granted by a class feature, unless it is specifically stated that you don't need to qualify for the prerequisites[example:ranger and two-weapon fighting feats].
So unless you take exotic weapon proficiency [spiked chain], you don't benefit from discipline focus and also suffer non-proficiency penalties

A2292: Partially correct I would say. If a class feature gives you a feat, you gain the benefits of that feat regardless of prerequisites. For instance if you are given the feat "Weapon Focus (Spiked Chain)" and are not proficient in the spiked chain, you gain the +1 to hit from Weapon Focus but still suffer non-proficiency penalties when attacking.

If, however, the class ability says "You may choose X, Y, or Z feats." without a qualifier, then you must meet the prequisites (unless it says otherwise such as for the monk).

In the case of the Sword Sage, it doesn't give you the feat Weapon Focus, you are treated as having the feat Weapon Focus for the weapon you choose (Which must be in the discipline you select). In this case, you gain the +1 to hit, but still suffer non-proficiency penalties if you aren't proficient in that weapon.

Harliquinn
#5304

surreal

Jun 07, 2007 14:41:07
Q2294: I remember a thread a long time ago about how to get different skills as class skills. I couldn't find it with search, does anybody have a link to it?

A 2294: It's in my handy links somewhere. Just do a search for "skills"
#5305

nanshork

Jun 07, 2007 15:24:02
Thanks, my first search had been for skill lists or something like that.
#5306

proof100_dup

Jun 07, 2007 18:36:54
Q2295 Is there a place where all of the races are listed with there bonuses and level adjustments in an easy to use format? (plz say yes)
#5307

haikenedge

Jun 07, 2007 22:35:55
Q2296 Do natural weapons count as unarmed strikes?
#5308

zendu

Jun 08, 2007 0:30:24
Q2297 Is there a tactical wand feat similar to energy gestalt? Or a list of wand-friendly feats? I checked crystalkeep to no avail.
#5309

warwinner

Jun 08, 2007 1:08:12
Q2295 Is there a place where all of the races are listed with there bonuses and level adjustments in an easy to use format? (plz say yes)

A 2295 yes indeed
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf

Q2297 Is there a tactical wand feat similar to energy gestalt? Or a list of wand-friendly feats? I checked crystalkeep to no avail.

A 2297 some irrelevant feats included, but your best bet
http://www.wizards.com/default.asp?x=dnd/lists/feats&tablesort=1b&tablefilter=wand
also residual magic complete mage pg46

Q2296 Do natural weapons count as unarmed strikes?

A 2296 No a creature with natural weapons is armed
http://www.wizards.com/default.asp?x=dnd/rg/20070403a
Natural weapons are weapons that are physically
a part of a creature. A creature making a melee attack with a
natural weapon is considered armed and does not provoke attacks
of opportunity. Likewise, it threatens any space it can reach [mm pg312]

#5310

dnarris

Jun 08, 2007 1:18:06
Q2298: Where are the class skills listed for a crusader, because I don't see them listed in the tome of battle. Yes, I'm practically blind so I might just be missing them.
#5311

lordpendragon

Jun 08, 2007 1:19:49
Q2298: Where are the class skills listed for a crusader, because I don't see them listed in the tome of battle. Yes, I'm practically blind so I might just be missing them.

A2298 - Right under the class chart
#5312

dnarris

Jun 08, 2007 1:21:42
A2298 - Right under the class chart

I knew I was just blind. Thank you.
#5313

warwinner

Jun 08, 2007 1:41:09
Q2295: is there any means at all within the rules to exceed your maximum number of ranks in a specific skill?

A 2295 refer A 2263
#5314

dnarris

Jun 08, 2007 2:28:29
Q2299: What book and page can I find the Elven Thinblade in/on?
#5315

warwinner

Jun 08, 2007 3:56:41
Q2299: What book and page can I find the Elven Thinblade in/on?

A 2299 Races of the wild, page 166
#5316

dnarris

Jun 08, 2007 5:12:37
Q2300 Do similar armor class stat mods ever stack? My example is if you have 1 level of monk and 2 levels of Swordsage do their add wisdom to AC mods stack?
#5317

warwinner

Jun 08, 2007 5:41:52
Q2300 Do similar armor class stat mods ever stack? My example is if you have 1 level of monk and 2 levels of Swordsage do their add wisdom to AC mods stack?

A 2300 Depends on the exact wording/mechanics involved.For example the wis bonus to ac from the saint template [book of exalted deeds] would stack with either monk/swordsage.As for your monk/swordsage case

Originally Posted by Amazing_Triangle
A2268 No but they both stack with the Saint Template.
They are both different times. If you could be wearing light armor and unarmored at the same time tell me.
SRD20: Monk: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
TOB: Swordsage: Starting at 2nd level, you can add your wisdom modifier as a bonus to Armor Class, so long as you wear light armor and are unencumbered, and do not use a shield.
Emphasis mine

As an addendum, i recall custserv saying that swordsage can get this bonus even if he is unarmoured, but still these two bonuses don't stack [because they are essentially the same thing, even the name of the abilities is same or atleast they are intended to be the same ability]

#5318

dnarris

Jun 08, 2007 5:51:36
Ouch that kills my idea.

I can't use Swordsage as a AC bonus stacking class with the Intelligence AC bonus from Iajustu master, because the Swordsage has to have light armor to get it. Iajustu master can't be wearing armor.

Blast....I guess I could go two levels of monk and then go warblade until I can get Iajustu master.
#5319

amazing_triangle

Jun 08, 2007 6:45:07
Ouch that kills my idea.

I can't use Swordsage as a AC bonus stacking class with the Intelligence AC bonus from Iajustu master, because the Swordsage has to have light armor to get it. Iajustu master can't be wearing armor.

Blast....I guess I could go two levels of monk and then go warblade until I can get Iajustu master.

See if you can take Kung Fu Genius from Dragon Compendium. This allows a monk to use his INT to AC instead of Wisdom. Just a thought.
#5320

Harliquinn

Jun 08, 2007 7:36:04
Ouch that kills my idea.

I can't use Swordsage as a AC bonus stacking class with the Intelligence AC bonus from Iajustu master, because the Swordsage has to have light armor to get it. Iajustu master can't be wearing armor.

Blast....I guess I could go two levels of monk and then go warblade until I can get Iajustu master.

This has been ruled by customer service to mean light or no armor.
#5321

zombiegleemax

Jun 08, 2007 9:01:31
Q2301: are there any Feat based sources of extra damage such as might be used to get more out of TWFing, or other means to make it a viable tactic in absence of class granted sources like sneak attack? Please reference books if so. Thank you in advance.
#5322

haikenedge

Jun 08, 2007 10:37:13
Q2302: Has the Duskblade received errata so that it is now proficient with simple & martial weapons, or is it still proficient in martial weapons only?
#5323

warwinner

Jun 08, 2007 10:45:26
Q2302: Has the Duskblade received errata so that it is now proficient with simple & martial weapons, or is it still proficient in martial weapons only?

A 2302 Phb2 errata isn't out yet. But it is quite obviously an error. Almost all dm's would allow the duskblade to be proficient in simple weapons [i do].Also one of the starting packages has javelins which are simple weapons, showing that the omission was not intentional
#5324

haikenedge

Jun 08, 2007 10:48:16
A 2302 Phb2 errata isn't out yet. But it is quite obviously an error. Almost all dm's would allow the duskblade to be proficient in simple weapons [i do].Also one of the starting packages has javelins which are simple weapons, showing that the omission was not intentional

tyvm
#5325

voric

Jun 08, 2007 11:20:30
Q2301: are there any Feat based sources of extra damage such as might be used to get more out of TWFing, or other means to make it a viable tactic in absence of class granted sources like sneak attack? Please reference books if so. Thank you in advance.

A2301 . Deadly Defense from Complete Scoundrel (for light weapons) and Flay Foe from Champions of Ruin come to mind first. Two-Weapon Rend from PHBII to a lesser extent. I'm sure there are more, but these three seem to be the most often referenced on this board.
#5326

avatar_of_kokusho

Jun 08, 2007 12:44:23
Somewhat lengthy question, regarding certain class abilities and feats:

The incantatrix gets the ability to apply metamagic feats to wands and staffs at (5th?) level. To do this, you burn a number of charges equal to the additional spell slot cost of the feat.

Now, here's where things get messy:

Improved Metagmagic reduces the cost for metamagic by one. Master Staff allows a staff user to burn a spell slot rather than use charges from a staff he or she activates. I am aware of the errata on the incantatrix class (that states that you cannot modify a spell or effect past a level that the incantatrix can cast normally) yet in this case, it doesn't matter- the character in question has the feats and spell slots to do pretty much whatever.
My question is, do these abilities interact, and if so, what is the spell slot that must be sacrificed? For instance, we'll say the staff has enervation in it, for a single charge. Must the incantatrix sacrifice a 11th level spell slot to intensify it, or (using the character in question here) can she use a 7th level spell slot (improved metemagic at work here)? Can she use spell slots at all?

Thanks in advance.
#5327

BloodDragon

Jun 08, 2007 12:57:53
Avatar of Kokusho's question is Q2303.

Q2304
Arcane Strike from complete warrior:

Q2304 A It states "as a free action" so I can use this feat multiply times in one turn correct?

Q2304 B Do the bonuses to attack roll stack if I sacrifice more then one spell slot? (Provided by it stays within my BAB limit) They seem to be an unnamed bonus.

Q2304 C Am I able to use the feat as part of my attack action, then assuming I get an AoO later during the same round would I be able to sacrifice addition spell slots for the AoO?

Q2304 Dumb question: Does the damage stack if I use the feat more then once in a single turn? I’d assume yes. I mean… why wouldn’t it?
#5328

thinkingbox

Jun 08, 2007 13:18:47
Avatar of Kokusho's question is Q2303.

Q2304
Arcane Strike from complete warrior:

Q2304 A It states "as a free action" so I can use this feat multiply times in one turn correct?

Q2304 B Do the bonuses to attack roll stack if I sacrifice more then one spell slot? (Provided by it stays within my BAB limit) They seem to be an unnamed bonus.

Q2304 C Am I able to use the feat as part of my attack action, then assuming I get an AoO later during the same round would I be able to sacrifice addition spell slots for the AoO?

Q2304 Dumb question: Does the damage stack if I use the feat more then once in a single turn? I’d assume yes. I mean… why wouldn’t it?

A2304 A: Yes, but while unnamed, a bonus never stacks with itself, nor do bonuses from the same source stack. They would overlap, using the highest spell level you have sacrificed.

A2304 B: See A.

A2304 C: See A. The bonus would apply until your next action, so you would get the extra damage on any AoOs before that action. You cannot use free actions except speaking (unless noted in the description) when it isn't your turn.

A2304 D: See A.
#5329

zombiegleemax

Jun 08, 2007 14:51:50
Q2285. Is there a Handbook of Handbooks in the forum? There seems to be quite a lot of handbooks already. Surreal's List of Handy Links help but perhaps it might be useful to have a separate link for Handbooks, sorted by Class/Prestige Class/Class-type. (I can undertake the task )

I don't have an answer to this, but I have the same question. The big thread of CO stuff just led me into a confusing maze of links.

Specifically, I'm looking for a Spirit Shaman handbook (because I'm playing one, and there's got to be something better than Summon Swarm to use my Guide Magic on) and a Dread Necromancer handbook (because I've been thinking of writing one myself, and don't want to cover old ground).
#5330

archerpwr

Jun 08, 2007 15:24:40
I don't have an answer to this, but I have the same question. The big thread of CO stuff just led me into a confusing maze of links.

Specifically, I'm looking for a Spirit Shaman handbook (because I'm playing one, and there's got to be something better than Summon Swarm to use my Guide Magic on) and a Dread Necromancer handbook (because I've been thinking of writing one myself, and don't want to cover old ground).

http://boards1.wizards.com/showthread.php?t=759515&highlight=spirit+shaman+handbook

and

http://boards1.wizards.com/showthread.php?t=611506&highlight=spirit+shaman+handbook

Search is nice.
#5331

zombiegleemax

Jun 08, 2007 15:55:10
Q2305: Does a Renegade Master Makers Battle fist count as a light weapon for Twfing or feats such as Deadly defense?

Q2306: Can a Renegade Master Makers Battle fist benefit from improved natural attack or Superior unarmed strike?
#5332

warwinner

Jun 08, 2007 16:08:13
Somewhat lengthy question, regarding certain class abilities and feats:

The incantatrix gets the ability to apply metamagic feats to wands and staffs at (5th?) level. To do this, you burn a number of charges equal to the additional spell slot cost of the feat.

Now, here's where things get messy:

Improved Metagmagic reduces the cost for metamagic by one. Master Staff allows a staff user to burn a spell slot rather than use charges from a staff he or she activates. I am aware of the errata on the incantatrix class (that states that you cannot modify a spell or effect past a level that the incantatrix can cast normally) yet in this case, it doesn't matter- the character in question has the feats and spell slots to do pretty much whatever.
My question is, do these abilities interact, and if so, what is the spell slot that must be sacrificed? For instance, we'll say the staff has enervation in it, for a single charge. Must the incantatrix sacrifice a 11th level spell slot to intensify it, or (using the character in question here) can she use a 7th level spell slot (improved metemagic at work here)? Can she use spell slots at all?

Thanks in advance.

A 2203 Let's see how these interact to do what you want [quicken an enervation spell from a staff as an incantatrix]

Master staff - Let's you expend a 4th level spell slot instead of a charge to cast enervation from staff
After that, to apply quicken spell via incantatrix 5th level ability [+4 level adjustment =4 charges -1 [improved metamagic] = total 3charges need to be spent

so master staff lets you save one charge by replacing it with a spell slot
Improved metamagic reduces by one charge the requirement to quicken spell via incantatrix 5th level class ability
The 5th level incantatrix ability lets you apply metamagic to the enervation you cast using master staff

So you spend a 4th level spell slot and 3 charges in this case to cast a quickened enervation.You can't use master staff only - to cast a quickened enervation using spell slots unless the staff contains a quickened version.If you use incantatrix abilities only, you have to spend [1+4-1=4 charges] to quicken enervation
So this combo saves ONE charge in this case
#5333

warwinner

Jun 08, 2007 16:28:45
Q2305: Does a Renegade Master Makers Battle fist count as a light weapon for Twfing or feats such as Deadly defense?

Q2306: Can a Renegade Master Makers Battle fist benefit from improved natural attack or Superior unarmed strike?

A 2305 No. Battlefist is a slam attack - a kind of natural weapon.It isn't an unarmed strike either.Natural weapons aren't light weapons

A 2306 Battlefist can benefit from improved natural attack as it is a natural slam attack.It is not an unarmed strike - but a natural slam attack so can't benefit from superior unarmed strike
#5334

zombiegleemax

Jun 08, 2007 16:49:51
A 2305 No. Battlefist is a slam attack - a kind of natural weapon.It isn't an unarmed strike either.Natural weapons aren't light weapons

A 2306 Battlefist can benefit from improved natural attack as it is a natural slam attack.It is not an unarmed strike - but a natural slam attack so can't benefit from superior unarmed strike

Q2307: so as it specifically states that a Battlefist benefits from iterative attacks how would this interact with a weapon wielded in the other hand?
#5335

dnarris

Jun 08, 2007 16:51:49
Q2308 Where do Kobold babies come from?
#5336

archerpwr

Jun 08, 2007 16:53:14
Q2308 Where do Kobold babies come from?

A2308 From the rift that spawns all easy kills for low level adventurers.
#5337

think0028

Jun 08, 2007 16:53:55
Q2308 Where do Kobold babies come from?

A2308: Eggs. Refer to Races of the Dragon, pp. 39-40.
#5338

surreal

Jun 08, 2007 16:55:11
A 2308: You know, I'll bet you somewhere there's a rule 34 for this... *shudder*
#5339

think0028

Jun 08, 2007 17:09:11
A 2308: You know, I'll bet you somewhere there's a rule 34 for this... *shudder*

OMGWHY 2308: OMGWHY
#5340

think0028

Jun 08, 2007 21:46:52
Q 2309: If I use Power Attack with an unarmed strike, it counts as a one-handed weapon for the bonus damage, right?
#5341

dnarris

Jun 08, 2007 22:49:40
A2309 Yes, unless you are using a martial arts maneuver that says otherwise.
#5342

warwinner

Jun 08, 2007 23:53:29
Q2307: so as it specifically states that a Battlefist benefits from iterative attacks how would this interact with a weapon wielded in the other hand?

A 2307 You use normal two weapon fighting rules.If the other weapon is light or normal will determine your penalties.It's best that you treat battlefist as your primary hand - as it cannot be treated as a light weapon.If you treat it as off-hand you'll get greater penalties for using non-light weapon in your off hand
#5343

dnarris

Jun 09, 2007 0:31:52
Q2310 Can you wield two Kusari-gama's and use the reach function for both of them? And if you can do so, can you also still TWF with them as melee weapons as well?
#5344

warwinner

Jun 09, 2007 0:55:56
Q2310 Can you wield two Kusari-gama's and use the reach function for both of them? And if you can do so, can you also still TWF with them as melee weapons as well?

A 2310 The dmg kusarigamas are broken.That means you treat them as a one-handed spiked chain for all purposes [as the dmg says].I.e it can be used against adjacent opponents as well.So you can TWF with them BOTH as reach and melee weapons
#5345

lordpendragon

Jun 09, 2007 1:35:08
Q2311 What page is Mastery of Day and Night on in PGtE?? I can't find it
#5346

warwinner

Jun 09, 2007 1:40:38
Q2311 What page is Mastery of Day and Night on in PGtE?? I can't find it

A 2311 Page 125
http://www.wizards.com/default.asp?x=dnd/lists/feats&tablesort=1
#5347

zombiegleemax

Jun 09, 2007 2:14:23
Q2312

I used Google to search for Sculpt Spell and found some good options, but I was hoping to find a definitive list of spells that can be sculpted.

Q2313
Also, if anyone has a link to a post that has all the "Definitive list for ", that would be appreciated. The Chain spell thread was quite helpful.

Thank you.
#5348

zombiegleemax

Jun 09, 2007 19:14:37
Q2314
Can you take a full-round action to ready to charge? Does the charge conditional modifier make this work?

Thanks.
#5349

archerpwr

Jun 09, 2007 19:30:12
Q 2309: If I use Power Attack with an unarmed strike, it counts as a one-handed weapon for the bonus damage, right?

Normally you cannot PA with an unarmed strike (it is a light weapon), but I believe the description of a monk's unarmed strike overrides that and allows power attack as a one handed weapon.
#5350

haikenedge

Jun 09, 2007 21:13:35
Q2315 Where can I find the feat "Skill Training" or something like that? I've heard it's in UA, but I don't remember what page it's on.
#5351

amazing_triangle

Jun 09, 2007 21:32:37
Q2315 Where can I find the feat "Skill Training" or something like that? I've heard it's in UA, but I don't remember what page it's on.

A2315: This is the consolidated feats list:
http://www.wizards.com/default.asp?x=dnd/lists/feats
Maybe if you could tell what it did. There is no Skill Training feat or at least not one by that name.
#5352

warwinner

Jun 09, 2007 22:05:11
Q2314
Can you take a full-round action to ready to charge? Does the charge conditional modifier make this work?

Thanks.

A 2314 No.

Readying an Action: You can ready a standard action, a move
action, or a free action.

You cannot ready charge as it is a full round action.
What it means by "If you are limited to single actions" in the charge description, is in conditions like surprise round, where you can only take a standard action.You can only use this action only to charge immediately.
A standard action you take - when you can ONLY take a standard action doesn't make that a full-round action.They are different things
#5353

amazing_triangle

Jun 09, 2007 22:18:28
A 2314 No.



You cannot ready charge as it is a full round action.
What it means by "If you are limited to single actions" in the charge description, is in conditions like surprise round, where you can only take a standard action.You can only use this action only to charge immediately.
A standard action you take - when you can ONLY take a standard action doesn't make that a full-round action.They are different things

Sub A2314: Cometary Collision allows for you to ready an action to charge someone if they charge.
#5354

allenchan

Jun 10, 2007 2:48:37
Sub A2314: Cometary Collision allows for you to ready an action to charge someone if they charge.

There are also boots of the battle charger (MIC 76) which allow you to charge a s a standard action, which should let you get around the issue and be able to ready it.
#5355

kimbal

Jun 10, 2007 8:20:57
Q2315

Can I use shadow evocation to emulate a dual school spell, say an evocation/transmutation spell for example?
#5356

warwinner

Jun 10, 2007 8:30:02
Q2315

Can I use shadow evocation to emulate a dual school spell, say an evocation/transmutation spell for example?

A 2315 Yes.But neither of the schools [evocation/transmutation in this case] must be prohibited for you [as in the case of a specialist wizard]
#5357

kimbal

Jun 10, 2007 9:02:28
A 2315 Yes.But neither of the schools [evocation/transmutation in this case] must be prohibited for you [as in the case of a specialist wizard]

You can use shadow evocation to mimic spells from a prohibited school, thats one of the points of shadow evocation. You just said yes and copy pasted the text from the PH2, but either you can't use shadow evocation to mimic them or you can regardless of having it as a prohibited school.

Could someone who actually knows the answer please shed some light into this?
#5358

grondgala

Jun 10, 2007 11:22:44
Q2316 What book is MIC?
#5359

archerpwr

Jun 10, 2007 12:01:55
Q2316 What book is MIC?

[/b]A2316[/b] magic item compendium
#5360

neilthrun

Jun 10, 2007 16:12:02
Q2317:How do you determine the spell lists a dragon may chose from?

Q2317:Does a dragon get to use all of its natural attacks witha full attack, IE 1 bite, 2 claws, 1 tail slap and 2 wing attacks?

Q2317:How do dragons gain class levels? Is it legal to make a young adult dragon with 10 levels in a class? Or should I advance it fully first?
#5361

fwib

Jun 10, 2007 16:27:09
Q2317:How do you determine the spell lists a dragon may chose from?

Q2317:Does a dragon get to use all of its natural attacks witha full attack, IE 1 bite, 2 claws, 1 tail slap and 2 wing attacks?

Q2317:How do dragons gain class levels? Is it legal to make a young adult dragon with 10 levels in a class? Or should I advance it fully first?

a) Sorcerer, plus any clerical domains listed.
b) Yes
c) Dragons can have class levels. Their racial levels are tied to their age.
#5362

zombiegleemax

Jun 10, 2007 16:39:18
Q2318: Where is the thread that optizmed the Elvencraft bow from races of Wild?
#5363

archerpwr

Jun 10, 2007 16:52:14
Q2318: Where is the thread that optizmed the Elvencraft bow from races of Wild?

A2318 any archery focused character can use one. A good thread is here:http://boards1.wizards.com/showthread.php?t=854152
#5364

pfooti

Jun 10, 2007 19:34:38
Q2319: When a bard uses a non-singing instrument to perform (say, a Horn to get the extra boost to Inspire Courage), how does that interact with his ability to do combat? I can see that he probably has to keep it in at least one hand, but theoretically, sustaining Inspire Courage is a free action per the FAQ.
#5365

dnarris

Jun 10, 2007 20:13:04
Q2320 With the feat Battle Jump it says you don't get the double damage option or trip option while affected by a fly or levitate spell, but what if you have wings? My Duskblade/Dragon Disciple is interested in this feat to combine with leap attack and power attack, but I'm curious to how battle jump works.

Do I actually always have to jump from a ledge? Or can I just do a jump as long as I at least get 10 feet vertical? Or can I use my wings to thrust myself down?

And can this work while making a dive attack?
#5366

Kessalin_Talira

Jun 10, 2007 21:28:50
Q2321 Is there a list anywhere of ways to intentionally create difficult terrain for battlefield control purposes?
#5367

dnarris

Jun 10, 2007 23:39:21
A2321 I don't know if there is a particular list, but There are spells that can create difficult terrain as well as some class abilities. The Stonewarden prestige class in the Tome of Battle has some very unique and power abilities involving the manipulation of tough terrain.

Some spells that come to mind are stone to mud and brambles.
#5368

lordmongoose

Jun 10, 2007 23:50:26
Q2322 Can a Frenzied Berserker in a Frenzy voluntarily fail a save for Calm Emotions or a similar effect?
#5369

warwinner

Jun 11, 2007 0:40:15
Q2320 With the feat Battle Jump it says you don't get the double damage option or trip option while affected by a fly or levitate spell, but what if you have wings? My Duskblade/Dragon Disciple is interested in this feat to combine with leap attack and power attack, but I'm curious to how battle jump works.

Do I actually always have to jump from a ledge? Or can I just do a jump as long as I at least get 10 feet vertical? Or can I use my wings to thrust myself down?

And can this work while making a dive attack?

you have to drop/hurl yourself on your enemy from somewhere high while not under a fly spell/effect

It is 3.0 and intended only for the taer race from the unapproachable east.

It doesn't combine well with leap attack as it needs 10 minimum vertical movement while leap attack 10ft minimum horizontal movement.Also both apparently require you to end up threatening/attacking your enemy
As both are charges, they must generally also be in a straight line

Have you looked into races of the wild.It has much better feats to suit flying characters

Q2319: When a bard uses a non-singing instrument to perform (say, a Horn to get the extra boost to Inspire Courage), how does that interact with his ability to do combat? I can see that he probably has to keep it in at least one hand, but theoretically, sustaining Inspire Courage is a free action per the FAQ.

A 2319 You could say that he simply blows the horn [tied by a string on his neck or something,see link below] only when initiating bardic music and the magical effect continues seeing that he can't cast spells.his one hand need to be free only to initiate bardic music
http://en.wikipedia.org/wiki/Image:How_to_shout_and_blow_Horns_Fac_simile_of_a_Miniature_in_the_Manuscript_of_Phoebus_Fifteenth_Century.png

Q2322 Can a Frenzied Berserker in a Frenzy voluntarily fail a save for Calm Emotions or a similar effect?

A 2322 Yes but it is highly debated, mostly citing RAI.There's nothing explicit in RAW to prevent it.Seeing as FB gets a will save every round to end frenzy, you could say that he is capable of doing things to end his frenzy and hence fail the save
#5370

zombiegleemax

Jun 11, 2007 8:37:38
Q2323: Can any one point me at some information on optomising an arteficer who uses a lot of Homunculi (Hordeficer) or is it one of those ideas that looks intresting and turns out useless?
#5371

zombiegleemax

Jun 11, 2007 9:50:21
Q2324 What happens if my druidess wildshapes into a T. Rex, swallows whole an enemy and while the enemy is inside her she turns back to normal?
#5372

warwinner

Jun 11, 2007 10:32:02
Q2324 What happens if my druidess wildshapes into a T. Rex, swallows whole an enemy and while the enemy is inside her she turns back to normal?

A 2324 This situation isn't handled in the rules and is upto the DM.But a dm i knew had a rule for such situations , According to this unless the tyrannosaurus digests the enemy or something [3-4 hours], the enemy [if he's still alive] would land in an adjacent square as if he had cut his way out of the dinosaur's gizzard.Undigestible material such as armor also is thrown out this way
#5373

lordmongoose

Jun 11, 2007 12:22:26
Q2325 Are there any magic items that produce a darkness effect? Additionally, what spells are there that cause an area of darkness, beyond Darkness, Deeper Darkness, and Blacklight?
#5374

migi

Jun 11, 2007 20:17:22
Hi,

I've searched and searched but I can't find which book Unseen Seer comes from.

Can anyone help me out please?
#5375

lordmongoose

Jun 11, 2007 20:28:34
A2326 Complete Mage, page 81. It's in the Prestige Class Index on the official site.

Also, next time, please number your question appropriately, Migi.
#5376

olothfaern

Jun 11, 2007 21:43:11
Q2325 Are there any magic items that produce a darkness effect? Additionally, what spells are there that cause an area of darkness, beyond Darkness, Deeper Darkness, and Blacklight?

A:2325 Darklight, Secrets of Sarlona (technically not a magic item, but a psionic item. There is a 9th level darkness spell in the Book of Vile Darkness
#5377

zombiegleemax

Jun 11, 2007 22:28:06
Q2327 I'm a little confused on the interaction of two feats.
Intimidating Rage (CW) allows me to "designate a single foe... you can attempt to demoralize as a free action"
Imperious Command (DotU) "If you successfully demoralize a foe in combat the foe cowers in fear for 1 round and is shaken in the following round"

a) Does this mean that I could rage, then pick a foe that I could demoralize every round as a free action and keep them cowering as long as my rage lasts?
b) IR allows shaken to last as long as my rage but Imperious Command says shaken lasts one round after, which one happens (or do they both and he becomes frieghtened for that one following round)?
#5378

warwinner

Jun 12, 2007 2:36:57
Q2327 I'm a little confused on the interaction of two feats.
Intimidating Rage (CW) allows me to "designate a single foe... you can attempt to demoralize as a free action"
Imperious Command (DotU) "If you successfully demoralize a foe in combat the foe cowers in fear for 1 round and is shaken in the following round"

a) Does this mean that I could rage, then pick a foe that I could demoralize every round as a free action and keep them cowering as long as my rage lasts?
b) IR allows shaken to last as long as my rage but Imperious Command says shaken lasts one round after, which one happens (or do they both and he becomes frieghtened for that one following round)?

A 2327 a] No.The single foe selected is shaken as long as long as you rage, but see b]
b] When you have both, the opponent is cowering in fear [imperious cmd] for the first round you demoralise him with intimidating rage, then he remains shaken for as long as you rage
#5379

zombiegleemax

Jun 12, 2007 5:52:03
Q 2328 the champion of corellon larethian requires weapon focus:longsword. my character has weapon aptitude from ToB. can i use weapon aptitude to change weapon focus:longsword after i have cherrypicked my 2 levels for elegant strike?
#5380

warwinner

Jun 12, 2007 8:50:05
Q 2328 the champion of corellon larethian requires weapon focus:longsword. my character has weapon aptitude from ToB. can i use weapon aptitude to change weapon focus:longsword after i have cherrypicked my 2 levels for elegant strike?

A 2328 No, by the rules if the required prerequisite is lost, you lose the prestige class granted abilities until you regain the prerequisites, Unless you were to take Exotic weapon proficiency [elven thinblade/courtblade] also.
So only when you have weapon focus [longsword] can you benefit from the champion's abilities.
#5381

zombiegleemax

Jun 12, 2007 10:13:19
A 2327 a] No.The single foe selected is shaken as long as long as you rage, but see b]
b] When you have both, the opponent is cowering in fear [imperious cmd] for the first round you demoralize him with intimidating rage, then he remains shaken for as long as you rage

Yes, but no were in intimidating rage's text does it say anything about once a fight, or once a rage, etc. It says, while you are raging, select a foe within 30 ft that you can attempt to demoralize as a free action. What is does say is that you can only use this feat against one foe in any given encounter.

This sounds like, by RAW at least, that while I'm raging I can pick a single foe and make as many demoralize checks against them as I want (for free actions). Then thanks to imperious command he is kept cowered.

Obviously, before imperious cmd command was written this didn't need to be clarified as the shaken effect lasted the whole rage and multi demoralizes don't stack. But now that it adds a round of cower their poor wording might be exploitable... does no one agree?
#5382

zombiegleemax

Jun 12, 2007 10:29:24
Q 2329 What was the race (could have been a template) that had two identical physical bodies but were just one being? I remember reading about it, and I even think I look it up in the book. But for the life of me I can't seem to find it anywhere now.
#5383

zombiegleemax

Jun 12, 2007 10:33:06
A2329 - Dvati from Dragon Compendium
#5384

BloodDragon

Jun 12, 2007 12:04:21
Q 2330

Is Active Shield Defence (MinH) usable with Combat Expertise? There by removing your penalties on your attack bonus when preforming AoOs?

-4 is still applied after of course, so in this example it’s simply changing a -5 to a minus -4, but I’d like to know if that is indeed how ASD works.
#5385

warwinner

Jun 12, 2007 13:38:30
Q 2330

Is Active Shield Defence (MinH) usable with Combat Expertise? There by removing your penalties on your attack bonus when preforming AoOs?

-4 is still applied after of course, so in this example it’s simply changing a -5 to a minus -4, but I’d like to know if that is indeed how ASD works.

A 2330
Fighting Defensively as a Standard Action: You can choose to
fight defensively when attacking. If you do so, you take a –4 penalty
on all attacks in a round to gain a +2 dodge bonus to AC for the same
round. This bonus stacks with the AC bonus granted by the Combat
Expertise feat

No, unless you combine Fighting defensively with combat expertise, because they are technically different things for all purposes.If you combine FD with say a -5 CE, you get +2+5=7 to ac and you only take the CE penalty of -5 on Aoo's as the -4 penalty of FD is nullified by feat
#5386

akusokuzon

Jun 12, 2007 15:43:34
Q 2331

Can a Cleric with the Time Domain (SPC) prepare Haste as his 3rd level domain spell then DMM:Persist it on all of his allies with one casting for the entire day?
#5387

nanshork

Jun 12, 2007 15:44:12
Q 2332: Why is it that when I think I have created the perfect dragon-riding supermount build I am blocked by the fact that I have to take all Paladin levels continuously? Grrr, let the feat shuffle begin.
#5388

DragonFox1001

Jun 12, 2007 16:15:47
Q 2331

Can a Cleric with the Time Domain (SPC) prepare Haste as his 3rd level domain spell then DMM:Persist it on all of his allies with one casting for the entire day?

A2331
Unless I missed something, I don't see why not.
#5389

warwinner

Jun 12, 2007 17:01:13
Q 2331

Can a Cleric with the Time Domain (SPC) prepare Haste as his 3rd level domain spell then DMM:Persist it on all of his allies with one casting for the entire day?

A 2331 NO WAY

Haste

Transmutation
Level: Brd 3, Sor/Wiz 3 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)

Persistent Spell
Prerequisite: Extend Spell.
Benefit: A persistent spell has a
duration of 24 hours. The persistent
spell must have a personal range or
fixed range
(for example, comprehend
languages or detect magic

#5390

nanshork

Jun 12, 2007 17:09:21
[b]A 2331 [/BYou probably mean Dragonsteed needs paladin levels, what do you really need ? can you be more clear ? Will prc's suffice ?

The question was rhetorical, I ran home to get the build and adjust it and have posted it in a thread. I was just frustrated at my lapse of good sense.
#5391

proof100_dup

Jun 12, 2007 17:09:58
q 2333:

When you power attack do all of the subsequent attacks recieve the burdens and benefits? Can you power attack with one of your attacks but not the others?
#5392

warwinner

Jun 12, 2007 17:17:47
q 2333:

When you power attack do all of the subsequent attacks recieve the burdens and benefits? Can you power attack with one of your attacks but not the others?

A 2333 All attacks and aoo's until your next round action [on initiative] receive benefits/penalties.No, you make one choice for ALL attacks in a round and stick with it

Power attack: before making attack rolls for a round,
you may choose to subtract a number from all melee attack rolls and
add the same number to all melee damage rolls. This number may
not exceed your base attack bonus. The penalty on attacks and bonus
on damage apply until your next turn.

#5393

vulkhar

Jun 12, 2007 17:22:24
xxx
#5394

proof100_dup

Jun 12, 2007 17:31:36
A 2333 All attacks and aoo's until your next round action [on initiative] receive benefits/penalties.No, you make one choice for ALL attacks in a round and stick with it

How does this work when you can have multiple attacks on a charge and leap attack? do all of the attacks get the leap attack bonus?
#5395

warwinner

Jun 12, 2007 17:43:36
How does this work when you can have multiple attacks on a charge and leap attack? do all of the attacks get the leap attack bonus?

Apparently yes, in case you have pounce or something.Each attack must be subjected to the power attack penalty
#5396

trickydevl666

Jun 12, 2007 22:42:49
Q: 2335

At what level does the wildshape ranger variant gain wildshape and fast movement?
#5397

zendu

Jun 12, 2007 23:04:52
Q: 2334 Can i use reserve feats to qualify for activating Energy Gesstalt?
#5398

yanagita_kunio

Jun 12, 2007 23:05:21
A: 2335

Fast Movement at 1, Wild Shape at 5

Q: 2336

Would the Slight Build trait for Kobolds introduced in the web enhancement to Races of the Dragon allow them to be treated as Tiny for purposes of triggering the feats Underfoot Combat and Confound the Big Folk (RotW)?
#5399

zombiegleemax

Jun 12, 2007 23:31:05
A: 2336 No, since you don't make opposed rolls (unless I forgot a part of those feat, been a while since I read them, in which case you'd get the benefit on that opposed roll only, not for the rest)
#5400

warwinner

Jun 12, 2007 23:32:48
Q: 2336

Would the Slight Build trait for Kobolds introduced in the web enhancement to Races of the Dragon allow them to be treated as Tiny for purposes of triggering the feats Underfoot Combat and Confound the Big Folk (RotW)?

From web enhancement
Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide),. the kobold is treated as one size smaller if doing so is advantageous to the character.However, the space and reach of a kobold remain those of a creature of their actual size.

A 2336 No it is only for sake of opposed checks.These feats involve no such checks.
The trip checks involved in confound the big folk actually DISADVANTAGE the kobolds if they are tiny

Q: 2334 Can i use reserve feats to qualify for activating Energy Gesstalt?

A 2334 No.energy gestalt specifically requires you to cast spells.Reserve feats grant Supernatural abilities
#5401

mighty_draco

Jun 12, 2007 23:43:25
Q2337
Is enchanted armor with seperately enchanted armor spikes treated as two different items for purposes of holding augment crystals from magic item compendium?
#5402

vulkhar

Jun 13, 2007 4:15:18
Q2338 What is the most economic way for a Kensai_Build to get to "Combat Expertise" without having the appropriate INT-score? Any level-Dips appropriate?
#5403

womblehunter

Jun 13, 2007 6:03:05
Q2337
Is enchanted armor with seperately enchanted armor spikes treated as two different items for purposes of holding augment crystals from magic item compendium?

A2337
I can't see why not; make sure you don't put armour crystals on your spikes though ;).
#5404

DragonFox1001

Jun 13, 2007 6:19:48
Q2337
Is enchanted armor with seperately enchanted armor spikes treated as two different items for purposes of holding augment crystals from magic item compendium?

A2337
I don't have MIC and don't know much about augment crystals, but armor and armor spikes get enhanced as different things (one is armor, one is a weapon), so I would say yes.
#5405

BloodDragon

Jun 13, 2007 9:12:16
Q2339

Theoretical Question:
IF you were able to use the Monk’s and Swordsage’s Wisdom to AC bonus wearing either light armor or unarmored. Would they stack?
#5406

raymondcaleatry_dup

Jun 13, 2007 9:13:57
Q2340

Is there any point in a barbarian wearing adamantine armor or shield.

Do the damage reductions with /- stack? Is it like an unnamed bonus?

Ray
#5407

warwinner

Jun 13, 2007 9:28:59
Q2339

Theoretical Question:
IF you were able to use the Monk’s and Swordsage’s Wisdom to AC bonus wearing either light armor or unarmored. Would they stack?

A 2339 No, then they'd become the exact same ability.Gaining the same feat/ability twice is useless as it doesn't stack with itself

Q2340

Is there any point in a barbarian wearing adamantine armor or shield.

Do the damage reductions with /- stack? Is it like an unnamed bonus?

Ray

A 2340 When Armor DR is more than barbarian DR it benefits barbarian a little.Adamantine shields are useless to him [check faq]
1] DR:[DMG page 292] A creature has DR from more than one source, they don't stack.Use the best DR in the given situation
2] Rule of stacking: Two or more bonuses of different type stack, and two or more bonuses of the same type [dr /-] overlap unless specifically stated [ex: roll with it feat in savage species]
#5408

aiden_bautista

Jun 13, 2007 10:42:14
Q2341: Can you use a two-handed weapon with the Exotic Weapon Master's Uncanny Blow? It says a one handed weapon in two hands, so logically, you could use a two-handed weapon... Although D&D is not always logical.
#5409

cyrocloud

Jun 13, 2007 10:57:58
Q2342 since swordsage and monk wis ac bonuses don't stack wouldn't that mean that both deepwarden con to ac and the fist of the forest/caves con to ac not stack?
#5410

zombiegleemax

Jun 13, 2007 11:03:08
A 2339 No, then they'd become the exact same ability.Gaining the same feat/ability twice is useless as it doesn't stack with itself

Except they're not the same ability, 1 works in armor and the other doesn't, how is that the same.

Has been ruled by CustServ to stack too.

I guess you'd better talk to your DM about it though.
#5411

warwinner

Jun 13, 2007 11:03:30
Q2341: Can you use a two-handed weapon with the Exotic Weapon Master's Uncanny Blow? It says a one handed weapon in two hands, so logically, you could use a two-handed weapon... Although D&D is not always logical.

A 2341 No in this case.
One-Handed: A one-handed weapon can be used in either the
primary hand or the off hand
Two-Handed: Two hands are required to use a two-handed melee
weapon effectively.

See the "logic".You already need 2hands to make standard use of two-handed weapons.
With uncanny blow you are putting extra power into a normally one-hand wieldable weapon by wielding it in two hands or something
Also the bastard sword gets little love and Mr.Spikey which is what i think you want here is loved to death.So RAW is best in this case IMHO

Except they're not the same ability, 1 works in armor and the other doesn't, how is that the same.

Has been ruled by CustServ to stack too.

I guess you'd better talk to your DM about it though.

Eh, Didn't custserv rule that they don't stack in any case
Anyway my response was to a theoretical question [read the question]
#5412

aiden_bautista

Jun 13, 2007 11:08:23
A 2341 No in this case.


See the "logic".You already need 2hands to make standard use of two-handed weapons.
With uncanny blow you are putting extra power into a normally one-hand wieldable weapon by wielding it in two hands or something
Also the bastard sword gets little love and Mr.Spikey which is what i think you want here is loved to death.So RAW is best in this case IMHO

If you're referring to the spiked chain, no, I really hadn't even considered that. I was thinking Great Falchion. But "logically" if you can put more power into a one-handed weapon used in two hands, then you can put just as much into a two-handed weapon. But, I suppose you can't win 'em all, huh?

Thanks.
#5413

warwinner

Jun 13, 2007 11:23:45
Q2342 since swordsage and monk wis ac bonuses don't stack wouldn't that mean that both deepwarden con to ac and the fist of the forest/caves con to ac not stack?

A 2342 This is a completely different case.Deepwarden replaces dex modifer to ac with a con modifier.Forestfist adds con modifier to ac as a bonus while unarmored.The abilities have different names and seem different enough also
So apparently fist of forest/deepwarden bonuses stack
#5414

surreal

Jun 13, 2007 12:05:46
I was thinking Great Falchion. But "logically" if you can put more power into a one-handed weapon used in two hands, then you can put just as much into a two-handed weapon. But, I suppose you can't win 'em all, huh?

Thanks.

(cont) A 2341: The logic is rather silly, but rules are rules. Besides, if you're looking for the big curvy hit crit weapon, you're better off with the Great Scimitar. Slightly less base damage, but the same crit and a valid weapon for uncanny blow (which more than evens out the lower base damage). Plus, having the option to wield it in one hand should not be overlooked.
#5415

zombiegleemax

Jun 13, 2007 12:15:57
I have a couple of questions concerning the interaction of a couple of feats with the Augmented Casting
ability of the Ultimate Magus(Complete Mage).

Q2343 Echoing Spell (Secrets of Xendrik)
If you use Augmented Casting, sacrifing a lvl 3 spontaneous spell to apply the Echoing Spell feat to a spell as you cast it, one would assume that it returns 1 hour later at -4 Caster Levels. What I'm wondering is whether the spell returns with the Echoing Spell effect. When an Echoing Spell is prepared as such, it keeps returning each time it's cast, albeit at -4 Caster Levels. So would an Echoing Spell cast with Augmented Casting do the same or would it only return the one time?

Q2344 Residual Metamagic (Complete Mage)
The Lingering Metamagic ability of the Residual Metamagic Feat allows you to cast a spell using a Metamagic Feat and, if you cast the same spell during the next round, you can apply the benefits of the Metamagic Feat again for free. The ability states this does not, however, cause the spell to count as being affected by a Metamagic Feat. So, if you cast a spell one round, using Augmented Casting to apply a Metamagic Feat, then cast it the next round, the affect of the Metamagic Feat should be applied again. What I'm wondering is, would I then be able to use Augmented Casting to apply another Metamagic effect to it? For example, if I use Augmented Casting to cast a Fell Drain Fireball, on the next round could I use Augmented Casting to cast a Sculpted Fireball and apply the effect of the Fell Drain feat from the last round?
#5416

warwinner

Jun 13, 2007 12:46:48
I have a couple of questions concerning the interaction of a couple of feats with the Augmented Casting
ability of the Ultimate Magus(Complete Mage).

Q2343 Echoing Spell (Secrets of Xendrik)
If you use Augmented Casting, sacrifing a lvl 3 spontaneous spell to apply the Echoing Spell feat to a spell as you cast it, one would assume that it returns 1 hour later at -4 Caster Levels. What I'm wondering is whether the spell returns with the Echoing Spell effect. When an Echoing Spell is prepared as such, it keeps returning each time it's cast, albeit at -4 Caster Levels. So would an Echoing Spell cast with Augmented Casting do the same or would it only return the one time?

A 2343 You get the full benefit of the echoing spell [multiple returns until you are no longer able to cast it].There is no "echoing spell effect" which is carried by the returned spell.Everything that happens is technically the benefit of the Echoing spell feat

Q2344 Residual Metamagic (Complete Mage)
The Lingering Metamagic ability of the Residual Metamagic Feat allows you to cast a spell using a Metamagic Feat and, if you cast the same spell during the next round, you can apply the benefits of the Metamagic Feat again for free. The ability states this does not, however, cause the spell to count as being affected by a Metamagic Feat. So, if you cast a spell one round, using Augmented Casting to apply a Metamagic Feat, then cast it the next round, the affect of the Metamagic Feat should be applied again. What I'm wondering is, would I then be able to use Augmented Casting to apply another Metamagic effect to it? For example, if I use Augmented Casting to cast a Fell Drain Fireball, on the next round could I use Augmented Casting to cast a Sculpted Fireball and apply the effect of the Fell Drain feat from the last round?

A 2344 No.As the full meaning of the "doesn't count as affected my metamagic feat" is given in brackets.Sadly it is meant to be "prohibitive" rather than "enabling"
The second spell doesn't count as
affected by a metamagic feat for the purpose of this
benefit (that is, it doesn't entitle you to apply the metamagic
feat to a spell you might cast in the following round
)

Hence adding another metamagic effect with augment casting to the second spell is prohibited by

You can't use this ability to augment a spell
already affected by a metamagic feat.

So the first augmented casting is a fell fireball and the second one is a normal fell fireball [via lingering MM]
#5417

zombiegleemax

Jun 13, 2007 13:27:04
Yeah, that's about what I figured. Doesn't make it any less disappointing. Still seems like it would be a useful feat. Just not as awesome as I'd thought at first.

Oh well, at least Echoing Spell would still be useful.
#5418

aiden_bautista

Jun 13, 2007 13:56:51
(cont) A 2341: The logic is rather silly, but rules are rules. Besides, if you're looking for the big curvy hit crit weapon, you're better off with the Great Scimitar. Slightly less base damage, but the same crit and a valid weapon for uncanny blow (which more than evens out the lower base damage). Plus, having the option to wield it in one hand should not be overlooked.

Ah. Much obliged.
#5419

proof100_dup

Jun 13, 2007 15:31:40
Q2345 IS there anyway to get extra swift actions per round?
#5420

zombiegleemax

Jun 13, 2007 15:34:45
A2345 Divine Impetus of the Ruby Knight Vindicator in ToB is the only one I know of.
#5421

proof100_dup

Jun 13, 2007 15:44:31
A2345 Divine Impetus of the Ruby Knight Vindicator in ToB is the only one I know of.

Anyways not requiring a7 level dip?
#5422

raistgal

Jun 13, 2007 16:41:55
Q2346 Augment Healing feat + Vigor, Mass Lesser spell will it provide me fast healing 7 or the +6 healing bonus will be split along the spell duration ?
#5423

zombiegleemax

Jun 13, 2007 16:57:02
Q2312

I used Google to search for Sculpt Spell and found some good options, but I was hoping to find a definitive list of spells that can be sculpted.

Q2313
Also, if anyone has a link to a post that has all the "Definitive list for ", that would be appreciated. The Chain spell thread was quite helpful.

Thank you.

Repost
#5424

amazing_triangle

Jun 13, 2007 19:53:14
Q2346 Augment Healing feat + Vigor, Mass Lesser spell will it provide me fast healing 7 or the +6 healing bonus will be split along the spell duration ?

A2346: It would provide you Fast Heal 1, but you would heal 6 in the first round so it would be: Starting round one ending in round 13.

7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
#5425

jaronk

Jun 13, 2007 20:05:43
Q2347: If you're two weapon fighting, but weilding one of your weapons in both hands (for example, a Barbarian wielding a Greataxe and Armour Spikes, or a Monk with a two handed weapon making unarmed kick attacks), I know your offhand attack is at .5 strength, but what strength bonus does the mainhand get? Is it 1.5X as normal for weilding a weapon in two hands, or 1X strength as normal for the main hand while dual wielding?

JaronK
#5426

zombiegleemax

Jun 13, 2007 20:39:17
Q2347: are there any full BAB classes that also have precision-based damage like sneak attack? if so, which and from what books?
#5427

eyeless_blond

Jun 13, 2007 22:43:21
Q2347: are there any full BAB classes that also have precision-based damage like sneak attack? if so, which and from what books?

There's Streetfighter from Complete Adventurer with SA at level 3 and full BAB, and Order of the Bow Initiate from Complete Warrior with d8s for bonus damage. Plain ol' Duelist gives you precision die too. Note that most of these classes aren't very good, however.
#5428

jaronk

Jun 13, 2007 22:52:21
Q2347: are there any full BAB classes that also have precision-based damage like sneak attack? if so, which and from what books?

Scarlet Corsair, from Stormwrack

Sneak Attack Varient Fighter, from Unearthed Arcana

Ranger, when put together with the feat that lets Skirmish stack from Ranger levels, but you need some Scout for that.

Swashbuckler, same as above, but this time it's Daring Outlaw and you need some Rogue... though you might be able to get away with Sneak Attack Fighter/Swashbuckler, not sure on that.

JaronK
#5429

surreal

Jun 13, 2007 22:54:43
A 2347: Go to the "lists of stuff" link in my sig, go down to the post on sneak attack (which also lists sudden strike). Any class that is full BAB is indicated.
#5430

warwinner

Jun 13, 2007 23:16:23
Q2347: If you're two weapon fighting, but weilding one of your weapons in both hands (for example, a Barbarian wielding a Greataxe and Armour Spikes, or a Monk with a two handed weapon making unarmed kick attacks), I know your offhand attack is at .5 strength, but what strength bonus does the mainhand get? Is it 1.5X as normal for weilding a weapon in two hands, or 1X strength as normal for the main hand while dual wielding?

JaronK

A 2347 You get 1.5 str bonus on the 2hand wielded weapon.However you must satisfy two simple conditions
1] 2hand wielded weapon must be your primary weapon [off hand weapons get only .5 bonus no matter what, so you cannot use armor spikes as primary weapon and receive this bonus]
2] The two hand wielded weapon cannot be a light weapon [phb page134]
#5431

utik

Jun 14, 2007 1:18:07
Q2348Blink, Greater (SC p.32-33) let you blink without any chances to disrupt your spells or be hit by an attack, and also ready an action to blink away, but what kind of action do you use? It's unlimited free action to blink back a forth between the two planes or what else? My dm says that if I ready an action to blink away I have to use standard action. Thanks
#5432

warwinner

Jun 14, 2007 1:56:59
Q2348Blink, Greater (SC p.32-33) let you blink without any chances to disrupt your spells or be hit by an attack, and also ready an action to blink away, but what kind of action do you use? It's unlimited free action to blink back a forth between the two planes or what else? My dm says that if I ready an action to blink away I have to use standard action. Thanks

A 2348 The process of readying an action to blink away from an attack is a standard action.
It's irrelevant and also unspecified whether the actual blinking is free, move or standard action

Ready: Readying is a
standard action. It does not provoke an attack of opportunity [phb page 160]

#5433

tshern

Jun 14, 2007 10:46:57
Q2349: Is it possible to meditate in order to gain experience? I would recall there's a rule allowing you to meditate for 5 experience point a day, but I have no idea where could I find the rule in question. Any help?
#5434

akusokuzon

Jun 14, 2007 10:55:12
A2349 I've read the PHB, DMG, and UA (which is where this rule probably would be - maybe a psionics book) fairly thoroughly, and I've never seen anything like that before. It's likely your DM was house-ruling something if you've ever seen it in action before.

Even then, that would take 1,000 days to get from level 5 to 6... surely there are better ways to spend those 1,000 days...

(Almost 10.5 years to get from 19 to 20, and a total of 104.1 years to go from 1 to 20)
#5435

tshern

Jun 14, 2007 11:07:44
I've never taken the advantage of the rule, so it might be that I just overheard a conversation and misunderstood something. Thanks anyways!
#5436

commx

Jun 14, 2007 14:03:49
Q2350
Where can I find the latest version of the Incantatrix? The one I'm currently looking at is the one in the Player's Guide to Faerun, but I'm sure there is a newer one somewhere...
Q2351
If the one from the PGtF is indeed the latest one, what is all the hype about? It can only give 'free' metamagic to other casters, so things like persisting all your self-buffs wouldn't be possible.
#5437

phase

Jun 14, 2007 14:18:34
Q2352 About the build: Spank The Monkey... He uses RKV to use maneuvers over and over again... but from what iv read divine recovery only gives you the maneuver to you as granted if you are a Crusader - Meaning its available to use if you have the standard action to blow on it... How is he gaining the standard actions to use on it? Or is there some type of ruleing that states they can immediatly initiate the maneuver?
#5438

BloodDragon

Jun 14, 2007 14:19:24
Q2353
Is there any way to increase effective Class levels in the same manner the Practised Spellcaster feat increases caster level?

For instance if I have a Fighter 4 / Knight 4 would there be feat or such that I could take to treat my class abilities such as Knight’s Challenge as if I were 8 (Or some other number) levels higher even though I'll only have 4th level knight abilities?
#5439

warwinner

Jun 14, 2007 15:06:30
Q2350
Where can I find the latest version of the Incantatrix? The one I'm currently looking at is the one in the Player's Guide to Faerun, but I'm sure there is a newer one somewhere...
Q2351
If the one from the PGtF is indeed the latest one, what is all the hype about? It can only give 'free' metamagic to other casters, so things like persisting all your self-buffs wouldn't be possible.

A 2350 The latest version is in player's guide to faerun.There's also important change in the errata

Page 63: Incantatrix Prestige Class
Please add the following sentence to the end of the
Instant Metamagic class feature description:
The incantatrix cannot use this ability if the
metamagicked spell would normally use a spell slot of a
higher level than she can cast.

A 2351 It's a very powerful prestige class.Full casting, bonus metamagic feats, instant metamagic 2/day,improved metamagic,metamagic spell trigger and more
Using instant metamagic with a incantatrix 10, you can persist two buffs per day of upto 4th level
Fire shield [4th lvl] for example
Not to mention your ally's buffs
#5440

dnarris

Jun 14, 2007 16:04:23
Q2354 What prestige classes provide both an increase in arcane caster level and innvocation level upon gaining a level?
#5441

warwinner

Jun 14, 2007 16:18:37
Q2352 What prestige classes provide both an increase in arcane caster level and innvocation level upon gaining a level?

A 2352 Eldritch theurge [page58 complete mage]
#5442

phase

Jun 14, 2007 17:58:05
Q2354 What prestige classes provide both an increase in arcane caster level and innvocation level upon gaining a level?

*Fixed for you

Q2355 Are there any rules in any books that allows a intimidation check for a 'taunt' like ability?
#5443

allenchan

Jun 14, 2007 18:11:16
*Fixed for you

Q2355 Are there any rules in any books that allows a intimidation check for a 'taunt' like ability?

A2355 IIRC, the Knight has an ability like this, and there is also the Goad feat (from minis hb, races of stone, and complete adventurer)
#5444

haikenedge

Jun 14, 2007 21:19:25
Q2356 How does Shou Disciple and normal Monk levels interact for Flurry/Greater Flurry?
#5445

zombiegleemax

Jun 14, 2007 21:23:53
Q2357 Is there anything preventing a cohort gained via the Leadership or similar class ability (Thrallherd for instance) from taking Leadership as a feat to gain a cohort of his own. (or preventing a Thrallherd's thrall from taking levels in Thrallherd to gain his own thrall)?
#5446

surreal

Jun 14, 2007 21:37:15
A 2356: Shou Disciple (and UE in general) is in the fuzzy 3.0/3.5 transition period, and there is no explicit ruling or errata on how they stack. General attitude on the boards is that it stacks fully for flurry.

A 2357:Nope, none at all. On the boards this tactic is known as "Russian Doll" leadership.
#5447

zombiegleemax

Jun 14, 2007 21:41:07
Q2358 What book is the splitting bow in?
#5448

archerpwr

Jun 14, 2007 21:44:58
Q2358 What book is the splitting bow in?

A2358 champions of ruin
#5449

dnarris

Jun 14, 2007 22:59:54
Q2359 In the complete arcane book it says that a prestige class that gives a "+1 level of existing arcane spellcasting class" or "+1 level of existing spellcasting class" improves a warlocks eldritch blast, invocations, and invocations known as if he had gained a level of warlock.

The Eldritch Theurge in the Complete Mage offers a "+1 level of existing arcane spellcasting class" and a "+1 to level of existing invocation using class"

Does this mean that my Warlock levels would be treated as if they had just gained two levels for the purpose of increasing warlocks eldritch blast, invocations, and invocations known?
#5450

bauglir

Jun 14, 2007 23:01:15
Q2360
I don't suppose a Torc of Power Preservation lets you exceed the normal manifester level cap on power points spent, does it? IE, "All my powers cost 1 point less, but the maximum number of points I can spend is the same. So if I spend the maximum number, then I'm effectively adding 1 to my manifester level."

A2359
No, because under the description of that class feature, they specifically say, "(But not an invocation-using class)"
#5451

warwinner

Jun 14, 2007 23:29:56
Q2360
I don't suppose a Torc of Power Preservation lets you exceed the normal manifester level cap on power points spent, does it? IE, "All my powers cost 1 point less, but the maximum number of points I can spend is the same. So if I spend the maximum number, then I'm effectively adding 1 to my manifester level."

A 2360 No.You can't exceed a general rule/limit unless it is specifically stated in the feat/item that you'll be able to do so
#5452

warwinner

Jun 14, 2007 23:55:33
Q2352 About the build: Spank The Monkey... He uses RKV to use maneuvers over and over again... but from what iv read divine recovery only gives you the maneuver to you as granted if you are a Crusader - Meaning its available to use if you have the standard action to blow on it... How is he gaining the standard actions to use on it? Or is there some type of ruleing that states they can immediatly initiate the maneuver?

A 2352 The maneuver's recovered are swordsage.An expended maneuver can be recovered by using a swift action Butter [Butter - Burn turn undead attempt] via divine recovery
The problem w/the build is the interpretation of White raven tactics
Me
Dear custserv

1] Can the divine impetus ability of a ruby knight vindicator [tome of battle page 123] used multiple times to gain, say 4 swift actions in a round
2] Does a person initiating white raven tactics [Tome of battle page 94] count as his own ally for the purpose of using it [i doubt it since it isn't mentioned that ally includes you]allowing you to use it to act again at your initiative count-1

Custserv response
Thanks for writing in! Let's take a look at these questions:

1. Unfortunately, bonuses of the same type do not stack unless specified on the feat. ability or bonus. So a Ruby Knight Vindicator can only spend a single Turn/Rebuke attempt to gain a single swift action. If you had a separate power, ability or item that granted you a swift action, this power would stack with that.

2. You are correct - this maneuver can only benefit the allies of the person using it, not the person himself.

Please let me know if you need anymore help!

Good Gaming!

#5453

halloween_jack

Jun 15, 2007 6:47:33
What are the various ways of optimizing Power Attack? So far, the only ones I know are:

1. Two handed weapon, duh
2. Frenzied Berzerker
3. Leap Attack
4. Valorous weapon ability
5. Some features of the Shock Trooper and Combat Brute tactical feats
#5454

watsyurname529

Jun 15, 2007 9:17:23
Q2353: I know this has probably been asked before, but when using a TWF Rouge and sneak attacking, do both weapons gain the sneak attack bonus? (i.e. both daggers would get 1d4+1d6 on a sneak attack)

Thanks in advance!
#5455

warwinner

Jun 15, 2007 9:19:38
Q2362: I know this has probably been asked before, but when using a TWF Rouge and sneak attacking, do both weapons gain the sneak attack bonus? (i.e. both daggers would get 1d4+1d6 on a sneak attack)

Thanks in advance!

A 2362 Yes
#5456

Harliquinn

Jun 15, 2007 9:37:21
Q2353: I know this has probably been asked before, but when using a TWF Rouge and sneak attacking, do both weapons gain the sneak attack bonus? (i.e. both daggers would get 1d4+1d6 on a sneak attack)

Thanks in advance!

A2353: (Addendum) Yes, as long as the condition that enabled your rogue to gain Sneak Attack is still active.

Situation A) You are flanking. All your attacks continue to gain sneak attack as long as you flank for your entire full attack.

Situation B) You are attacking a flat-footed opponent. All your attacks continue to gain sneak attack as long as your opponent remains flat-footed for the entire full attack.

Situation C) You are attacking from invisibility against an otherwise non-flat footed opponent. As soon as your first attack lands, you are visible. Any other attacks do not benefit from sneak attack unless you qualify for another reason.

Harliquinn
#5457

Harliquinn

Jun 15, 2007 9:41:57
Q2354: When charging, you need to "move to the closest space from which you can attack the opponent." What defines closest? Is it just the least distance from your starting point? Do you need to move only along horizontal or vertical squares or can you make a single diagonal move (Since the first diagonal is 5') and attack along a different 'lane'?

_ = empty square
C = Character Start Charge
E = Character End Charge
T = target

Is this situation allowed?
C _ _ _ _<br /> _ _ _ E T
#5458

nagusto999

Jun 15, 2007 10:43:19
Q2355 Does Anyone know of a Good 100 question character quiz? I found a good one, but a certain computer of mine won't work. If you could find it and leave a link it'd be most appreciated.

Thank you
#5459

phase

Jun 15, 2007 11:32:19
A 2352 The maneuver's recovered are swordsage.An expended maneuver can be recovered by using a swift action Butter [Butter - Burn turn undead attempt] via divine recovery
The problem w/the build is the interpretation of White raven tactics

This helps but doesnt completely answer my question. When you get a redied maneuver it is *available* but that doesnt mean that you can use it... TSS is a strike, which is a standard action to use. But he uses multiple ones in a turn.

Unless im looking over something because its a swordsage maneuver? But I dont beleive I am, they are all the same really
#5460

ogs-remix

Jun 15, 2007 11:32:56
Q2354: When charging, you need to "move to the closest space from which you can attack the opponent." What defines closest? Is it just the least distance from your starting point? Do you need to move only along horizontal or vertical squares or can you make a single diagonal move (Since the first diagonal is 5') and attack along a different 'lane'?

_ = empty square
C = Character Start Charge
E = Character End Charge
T = target

Is this situation allowed?
C _ _ _ _<br /> _ _ _ E T
#5461

warwinner

Jun 15, 2007 11:41:19
Q2354: When charging, you need to "move to the closest space from which you can attack the opponent." What defines closest? Is it just the least distance from your starting point? Do you need to move only along horizontal or vertical squares or can you make a single diagonal move (Since the first diagonal is 5') and attack along a different 'lane'?

_ = empty square
C = Character Start Charge
E = Character End Charge
T = target

Is this situation allowed?
C _ _ _ _<br /> _ _ _ E T
#5462

warwinner

Jun 15, 2007 11:52:30
This helps but doesnt completely answer my question. When you get a redied maneuver it is *available* but that doesnt mean that you can use it... TSS is a strike, which is a standard action to use. But he uses multiple ones in a turn.

Unless im looking over something because its a swordsage maneuver? But I dont beleive I am, they are all the same really

He is using white raven tactics to give himself another turn at initiative-1 after he has acted once designating himself as target [it can only be used on an ally, but he is [mis]interpreting ally as including himself]
Thus using multiple TSS using white raven tactics given turns
#5463

ksbsnowowl

Jun 15, 2007 23:06:35
A 2305 No. Battlefist is a slam attack - a kind of natural weapon.It isn't an unarmed strike either.Natural weapons aren't light weapons

I was going to argue this, as unarmed strikes (which are considered natural weapons) are light weapons, but the rules are actually silent on natural weapons being light or "one-handed." I find that interesting...

(Note that warwinner's above answer was in response to a question asking if a battlefist could be used as an off-hand weapon for Two Weapon Fighting purposes)

However, do note that the Battlefist, like any natural weapon, can be used as a secondary natural attack, and thus can be used as an extra attack in a full attack at a -5 penalty (while none of the primary weapon attacks take any penalty). No TWFing feats required. See the below quote in the following question.

Normally you cannot PA with an unarmed strike (it is a light weapon), but I believe the description of a monk's unarmed strike overrides that and allows power attack as a one handed weapon.

Actually, that clause is usable by anyone, not just monks, as it is found within the Power Attack feat itself.
Power Attack [General]
Prerequisite
Str 13.

Benefit
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

Special
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

A fighter may select Power Attack as one of his fighter bonus feats.

Q 2356: Under the heading Manufactured Weapons in the SRD, it states:
Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon.

Ok, so a natural attack (or multiple natural attacks, such as a bite and a claw) can be used in the same round as iterative weapon attacks, albeit at a -5 penalty. This is easily understandable for a Bite or a Claw when used in conjunction with a one-handed weapon.

A Slam attack, however, seems it could be different. For example, a Vampire only has one Slam attack (seemingly indicating that it employs both fists as part of the single slam attack), while some other creatures (Shield Guardians) do have two Slam attacks.

So, can a human-based vampire wield a longsword in one hand for iterative attacks, and still use its Slam attack as a secondary natural weapon?
#5464

randomaction

Jun 16, 2007 0:42:48
Q 2357: What would be a good feat selection for a human cleric who focuses on healing/casting? Also can someone post a link to the Cleric's Handbook?
#5465

warwinner

Jun 16, 2007 3:00:41
I was going to argue this, as unarmed strikes (which are considered natural weapons) are light weapons, but the rules are actually silent on natural weapons being light or "one-handed." I find that interesting...

(Note that warwinner's above answer was in response to a question asking if a battlefist could be used as an off-hand weapon for Two Weapon Fighting purposes)

However, do note that the Battlefist, like any natural weapon, can be used as a secondary natural attack, and thus can be used as an extra attack in a full attack at a -5 penalty (while none of the primary weapon attacks take any penalty). No TWFing feats required. See the below quote in the following question.

Actually, that clause is usable by anyone, not just monks, as it is found within the Power Attack feat itself.

Q 2356: Under the heading Manufactured Weapons in the SRD, it states:Ok, so a natural attack (or multiple natural attacks, such as a bite and a claw) can be used in the same round as iterative weapon attacks, albeit at a -5 penalty. This is easily understandable for a Bite or a Claw when used in conjunction with a one-handed weapon.

A Slam attack, however, seems it could be different. For example, a Vampire only has one Slam attack (seemingly indicating that it employs both fists as part of the single slam attack), while some other creatures (Shield Guardians) do have two Slam attacks.

So, can a human-based vampire wield a longsword in one hand for iterative attacks, and still use its Slam attack as a secondary natural weapon?

Iterative Attack: One or more extra attacks a character gains by virtue of a high base attack bonus when using the full attack action; see pages 22 and 143 in the Player's Handbook

MM 312 Creatures do not receive additional attacks from a high base attack
bonus when using natural weapons
. The number of attacks a
creature can make with its natural weapons depends on the type
of the attack—generally, a creature can make one bite attack, one
attack per claw or tentacle, one gore attack, one sting attack, or one
slam attack (although Large creatures with arms or armlike limbs
can make a slam attack with each arm
). Refer to the individual
monster descriptions.

As battlefist receives iterative attacks for which purpose it is treated like a weapon as stated.Natural weapons can't get iterative attacks.So i thought it best that it not be treated as natural weapon for two weapon fighting purposes.But natural weapons nor battlefist are explicitly said to be light, so they probably aren't.

A 2356

[Vampire template] Full Attack: If armed with a weapon, it usually uses the weapon as its primary attack along
with a slam or other natural weapon as a natural secondary attack.

[Manufactured weapons mm 311]Some creatures combine attacks with natural and manufactured
weapons when they make a full attack. When they do so, the
manufactured weapon attack is considered the primary attack
and any natural weapons the creature also uses are considered secondary
natural attacks. These secondary attacks do not interfere
with the primary attack but they take the usual –5 penalty for such attacks, even if the natural weapon used is normally
the creature’s primary natural weapon

So in conclusion you attack normally with the longsword and make one slam attack as secondary natural attack at -5 using a full attack as a vampire
#5466

warwinner

Jun 16, 2007 3:04:03
Q 2357: What would be a good feat selection for a human cleric who focuses on healing/casting? Also can someone post a link to the Cleric's Handbook?

A 2357 I am sure you'll find feat selection advice also at the cleric's handbook
http://boards1.wizards.com/showthread.php?t=691564
#5467

ksbsnowowl

Jun 16, 2007 8:19:23
As battlefist receives iterative attacks for which purpose it is treated like a weapon as stated. Natural weapons can't get iterative attacks. So i thought it best that it not be treated as natural weapon for two weapon fighting purposes.

I can see that, and I agree with you that for TWF purposes it would be the "on-hand" weapon (or suffer the huge penalties for a non-light weapon). The whole thing is a bit hazy. I was just pointing out that it could also be used as a secondary natural attack, and thus perhaps get a satisfactorily similar result to that for which the inquirer was looking (IE - the battle fist being used similarly to an off-hand weapon, such that he can wield a one-handed weapon in the opposite hand without severe TWFing penalties.)

It even has the advantage of not penalizing your primary weapon attacks, unlike TWFing.

But natural weapons nor battlefist are explicitly said to be light, so they probably aren't.

I agree. I just find that answer surprising, is all.

Hmm.... an interesting question stemming from the above....

Q 2358: If a Renegade Mastermaker took the Oversized Two Weapon Fighting feat from Complete Adventurer, could he then designate and treat his Battle Fist as the off-hand weapon with no additional penalty?

I think the answer is yes.

And unlike all other natural weapons, he could apply the whole TWFing chain in this manner, as the Battle Fist does grant additional iterative attacks.

A 2356

So in conclusion you attack normally with the longsword and make one slam attack as secondary natural attack at -5 using a full attack as a vampire

D'oh! Now that you quote it, I vaguely remember reading that passage before...
#5468

dnarris

Jun 16, 2007 14:33:23
Q2359 Where can I find the barbarian totem ability "Pounce"? I keep hearing about getting the variant ability pounce, but I can't find it in any of my books.
#5469

warwinner

Jun 16, 2007 14:48:03
Q2359 Where can I find the barbarian totem ability "Pounce"? I keep hearing about getting the variant ability pounce, but I can't find it in any of my books.

A 2359 Complete champion page 46
#5470

jameswilliamogle

Jun 16, 2007 14:50:25
Q 2360 Can a Warlock use Disembodied Hand to shoot out invocations, multiple times per use, or does each use of Disembodied Hand only allow one Invocation to be used through it?
#5471

CantripN

Jun 16, 2007 15:01:43
Q 2360 Can a Warlock use Disembodied Hand to shoot out invocations, multiple times per use, or does each use of Disembodied Hand only allow one Invocation to be used through it?

A 2360: The hand can shoot EBs as long as it exists. No limit exists.
#5472

cyrocloud

Jun 16, 2007 15:03:53
Q2361: What is considered flanking for large to collosal (My spelling is bad) size critters is it different then for medium and small because I thought mini's handbook had something on that but i'm not sure?
#5473

warwinner

Jun 16, 2007 15:05:08
Q 2360 Can a Warlock use Disembodied Hand to shoot out invocations, multiple times per use, or does each use of Disembodied Hand only allow one Invocation to be used through it?

A 2360 It can only deliver one touch attack with a spell or invocation which you cast BEFORE it detaches.You'll have to reattach it and cast another invocation to have it carry another.It can't use invocations on it's own.Kind of like a familiar delivering a spell
#5474

zendu

Jun 16, 2007 15:07:16
A2361 As I understand it, if you can draw a straight (<45 degrees that is) line between potential flankers, you can flank.


153 of phb explains it better than I do.
#5475

warwinner

Jun 16, 2007 15:09:32
Q2361: What is considered flanking for large to collosal (My spelling is bad) size critters is it different then for medium and small because I thought mini's handbook had something on that but i'm not sure?

A 2361
If a creature takes up more than one square, any square it occupies counts for flanking.

#5476

zombiegleemax

Jun 16, 2007 15:12:30
Does extra damage from Smites, Divine Might, and Power Attack all get multiplied during either a critical strike or from feats like spirited charge?
#5477

CantripN

Jun 16, 2007 15:15:20
Q2362 Does extra damage from Smites, Divine Might, and Power Attack all get multiplied during either a critical strike or from feats like spirited charge?

A 2362: Yes, but note the D&D rules of multiplication... x2 + x2 = x3.
#5478

tweedledope

Jun 16, 2007 16:01:41
Q2363
What does 1d12 damage scale up to if increased a size category? 3d8 or 3d6? Please explain.
#5479

jameswilliamogle

Jun 16, 2007 16:36:00
A 2360: The hand can shoot EBs as long as it exists. No limit exists.

I see nowhere where it says you can use EBs at all from the hand. You clearly can't do this (although I'm curious what would happen if a Warlock tried to "cast" Eldritch Glaive out of the hand...)
A 2360 It can only deliver one touch attack with a spell or invocation which you cast BEFORE it detaches.You'll have to reattach it and cast another invocation to have it carry another.It can't use invocations on it's own.Kind of like a familiar delivering a spell

So you have to "cast" the invocation / touch spell, then "cast" Disembodied Hand, which will ruin the touch spell in the first place? This doesn't make sense to me.

I also didn't think Invocations were "cast", which is why the text was confusing: I was thinking the text "cast before" might only apply to the "touch spell" portion of the text, not the invocation portion of the text.

For clarity:
(words words words)You can use the hand in all ways as if it were still attached... (words words)... even delivering a touch attack with a spell or invocation that you cast before it detaches.(words words words)

is it supposed to be:
A. "deliver a [touch attack with a spell] or [invocation] that you cast before it detaches."
B. "deliver a touch attack with [a spell or invocation] that you cast before it detaches."
C. "deliver a touch attack with [a spell you cast before it detaches] or [invocation]." (corrected for intent, since invocations aren't really cast)

I'm just trying to figure out how it was supposed to be used.
#5480

surreal

Jun 16, 2007 16:54:51
Q2363
What does 1d12 damage scale up to if increased a size category? 3d8 or 3d6? Please explain.

A 2363: It does up to 3d6. See here: http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize under Greataxe
#5481

warwinner

Jun 16, 2007 23:15:17
I see nowhere where it says you can use EBs at all from the hand. You clearly can't do this (although I'm curious what would happen if a Warlock tried to "cast" Eldritch Glaive out of the hand...)
So you have to "cast" the invocation / touch spell, then "cast" Disembodied Hand, which will ruin the touch spell in the first place? This doesn't make sense to me.

I also didn't think Invocations were "cast", which is why the text was confusing: I was thinking the text "cast before" might only apply to the "touch spell" portion of the text, not the invocation portion of the text.

For clarity:

is it supposed to be:
A. "deliver a [touch attack with a spell] or [invocation] that you cast before it detaches."
B. "deliver a touch attack with [a spell or invocation] that you cast before it detaches."
C. "deliver a touch attack with [a spell you cast before it detaches] or [invocation]." (corrected for intent, since invocations aren't really cast)

I'm just trying to figure out how it was supposed to be used.

Here's something strikingly similar

Spectral Hand

A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. attacking with the hand counts normally as an attack. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.

It is supposed to be B]

So you have to "cast" the invocation / touch spell, then "cast" Disembodied Hand, which will ruin the touch spell in the first place? This doesn't make sense to me

Apparently the touch spell/invocation isn't ruined.Seems convoluted but you cast touch spell [std action], cast hand [std action],hand delivers spell &returns [move actions],re-attach hand [move action] - rinse and repeat
Seems weak but you can use it all day without going close to enemies. For example you could use the mask of flesh invocation on the same page with it
#5482

zombiegleemax

Jun 16, 2007 23:45:51
Q2364:

Much in the vein of my previous question, is there any item that gives you a swim speed equal to your land speed? If there is one, and it doesn't give you water breathing, what's the cheapest item around that would give you such?

Q2365:

How does Freedom of Movement work in water? Do you sink to the bottom, does it simply make swimming easier, or do you walk around wherever you wish as a sort of "flight".

Q2366:

Is there an item that forces an opponent to make a will save or attack you? Or simply attack you without a will save? I think there's a class ability and a spell that do such, but I don't recall the name.

Just a side note, your suggestion was perfect for my last question WarWinner, was exactly what I was seeking for a relatively low price.
#5483

olothfaern

Jun 16, 2007 23:54:31
A:2365 It doesn't affect a character's interaction with water in any way other than to allow him to move and attack normally.

Q:2367 Are there any other ways to get additional attacks during an AoO besides Double-Hit and Snap Kick?
#5484

warwinner

Jun 17, 2007 0:46:57
Glad to help

Q2364:

Much in the vein of my previous question, is there any item that gives you a swim speed equal to your land speed? If there is one, and it doesn't give you water breathing, what's the cheapest item around that would give you such?

Didn't find any magic items yet, though a stormwrack spell "swim" [druid/wiz 2]
gives swim speed=land speed and swimming without swim checks if you have a light load

Crystal of aquatic action [greater] from magic item compendium gives you when put into armor - negates armor check penalty on swim checks and penalties for underwater fighting [like freedom of movement], gives water breathing and half your land speed in swim speed and is very cheap too

A:2365 It doesn't affect a character's interaction with water in any way other than to allow him to move and attack normally.

Also see the table on page 92 of DMG
#5485

olothfaern

Jun 17, 2007 1:33:03
Q2364:

Much in the vein of my previous question, is there any item that gives you a swim speed equal to your land speed? If there is one, and it doesn't give you water breathing, what's the cheapest item around that would give you such?

A:2364(cont.)

For no (monetary) cost if you have the elements (water) mantle active [see CPsi p.68] you gain a swim speed equal to your base land speed as long as you maintain your psionic focus.
#5486

zombiegleemax

Jun 17, 2007 2:08:20
WarWinner:

I'll have to look into that Stormwrack spell and speak with my DM to see if we could make that an item. Failing that, the modification to the armor you suggested seems the next best thing. Since I've got things lined up to attain a speed of 60ft on land, my achieved swim speed will still be quite useful.

Olothfaern & WarWinner:

Ah, serves me right for not thoroughly checking the DMG, I've asked this a few times of my friends, who know quite a bit about D&D and they've never given me a full explanation, so I assumed there wasn't one in the Core books. Much thanks all the same. I'll keep that feat in mind should I ever pick a class that utilizes such, as of the moment I am not Psionic.
#5487

dnarris

Jun 17, 2007 10:40:18
Q2368 Can you flank with a reach weapon from it's maxium range.

For example: If I am using a spiked chain can I be counted as flanking from 10' away if I am positioned correctly?

Or if my reach was 15' or 20' could I still count as flanking from that distance if positioned correctly?

Q2369 Assuming the answer to 2638 was yes, might I be allowed to count as a flanker for multiple opponents if I'm positioned correctly?
#5488

seeker_of_truth_02

Jun 17, 2007 11:12:14
Q2368 Can you flank with a reach weapon from it's maxium range.

For example: If I am using a spiked chain can I be counted as flanking from 10' away if I am positioned correctly?

Or if my reach was 15' or 20' could I still count as flanking from that distance if positioned correctly?

Q2369 Assuming the answer to 2638 was yes, might I be allowed to count as a flanker for multiple opponents if I'm positioned correctly?

A2368: Yes
A2369: Yes

Q2370: Does anyone read this forum using the RSS feed? What tool do you use to make it readable/filterable/organized into threads?
#5489

dnarris

Jun 17, 2007 11:56:51
Q2371 Can a charge be intiated on a target adjacent to you using the feat: Battle Jump as long as you manage to get 10' or 15' (based on target size) above your target on the jump check?
#5490

surreal

Jun 17, 2007 12:48:53
Q2371 Can a charge be intiated on a target adjacent to you using the feat: Battle Jump as long as you manage to get 10' or 15' (based on target size) above your target on the jump check?

(fixed the number)
A 2371: from examples I've seen, yes
#5491

phase

Jun 17, 2007 13:58:17
Q2371 I direct your attention to:
http://boards1.wizards.com/showthread.php?p=12759504#post12759504

Its about how to make an attack roll, and damage roll when a player morphs into something else weighing more, and then drops upon a foe.
#5492

warwinner

Jun 17, 2007 14:11:13
Q2371 I direct your attention to:
http://boards1.wizards.com/showthread.php?p=12759504#post12759504

Its about how to make an attack roll, and damage roll when a player morphs into something else weighing more, and then drops upon a foe.

A dragon's crush attack is somewhat similar, but works only on enemies 3 sizes smaller and allows a reflex save
#5493

gilfalas_elaandrin

Jun 17, 2007 18:33:15
Q2372: I have checked around for a bit now and have seen no builds that emphasize maxing out DR on a character. Are there any and if so could I get a link?

Thanks in advance.
#5494

ksbsnowowl

Jun 17, 2007 19:21:55
Q2372: I have checked around for a bit now and have seen no builds that emphasize maxing out DR on a character. Are there any and if so could I get a link?

Thanks in advance.

A2372: I don't have a link, but I remember someone doing one 6 months to a year ago that utilized Hammer of Moridin and several instances of the Roll With It feat (from savage species?)
#5495

surreal

Jun 17, 2007 20:23:02
A 2372: Here was my attempt at a berserker variant barbarian that achieved reasonably good DR: http://boards1.wizards.com/wotc_archive/index.php/t-644139
#5496

jamven_the_fighter

Jun 17, 2007 20:45:23
Q2373 In general, is there a CO consensus on what is more powerful/useful/et cetera - Wish or Miracle?

If there HAS been a discussion, could you provide a link?
#5497

warwinner

Jun 17, 2007 22:02:14
Q2373 In general, is there a CO consensus on what is more powerful/useful/et cetera - Wish or Miracle?

If there HAS been a discussion, could you provide a link?

Miracle [you can get it earlier [if you use ur-priest],it has a no-xp part - so you can cast multiple miracles - but not wishes for you lose xp,miracle can duplicate higher level "any" spells etc]
#5498

quantumsteve

Jun 18, 2007 1:40:28
I seem to recall a thread on the COB listing optimum builds by character level. My DM's doing a Lvl 4 one-shot in a couple of weeks, and I'm looking for ideas.

I tried a search, but it wasn't much help.

If anyone has a link, I'd be much obliged.
#5499

deafbymetal

Jun 18, 2007 7:03:26
What is generally seen to be the "best" soulknife fix? Is it BlaineTogs fix found here?
#5500

Harliquinn

Jun 18, 2007 7:25:13
Q2366:

Is there an item that forces an opponent to make a will save or attack you? Or simply attack you without a will save? I think there's a class ability and a spell that do such, but I don't recall the name.

A2366
There is a feat: Goad (Excerpt)
#5501

haikenedge

Jun 18, 2007 10:02:26
Q2376 Which classes (aside from Rogue) gain Opportunist as a class feature?
#5502

gilfalas_elaandrin

Jun 18, 2007 10:26:02
Q2377 What is the 'default' game world for D&D 3.5 and where are the sourcebooks for it?

I have a literal ton of FR souce books but the gods there are different than most of the ones listed in the PHB and such, and the ones in the PHB are listed as the default settings gods.

So what IS the default setting (Greyhawk?) and what/where are all the campaign books that detail it?

My DM plays in FR and I am getting really tired of getting new books and havaing all the PrC's be set in in place or for some god that is not applicable.

Q2378 Has anyone come up with an Invoker/Martial Initiator Gish PrC? If yes can I get a pointer? Thanks.
#5503

Harliquinn

Jun 18, 2007 10:35:41
Q2377 What is the 'default' game world for D&D 3.5 and where are the sourcebooks for it?

A2377 Greyhawk is indeed the 'default' world for D&D 3.5 There are no 'sourcebooks' for it as anything in a non-campaign specific book is for Greyhawk. I am not aware of any official 3.5 Greyhawk books that detail cities, geography, etc..
#5504

warwinner

Jun 18, 2007 10:35:57
Q2376 Which classes (aside from Rogue) gain Opportunist as a class feature?

Nightsong enforcer Prc from complete adventurer gets it at 6th level
#5505

ksbsnowowl

Jun 18, 2007 10:40:40
Q2377 What is the 'default' game world for D&D 3.5 and where are the sourcebooks for it?

I have a literal ton of FR souce books but the gods there are different than most of the ones listed in the PHB and such, and the ones in the PHB are listed as the default settings gods.

So what IS the default setting (Greyhawk?) and what/where are all the campaign books that detail it?

My DM plays in FR and I am getting really tired of getting new books and havaing all the PrC's be set in in place or for some god that is not applicable.

A 2377: The default setting is Greyhawk, though the gods in the PHB represent only about half the gods in Greyhawk.

There are no "setting" books for Greyhawk in 3rd edition. The best you can do is the Greyhawk Gazetteer and Living Greyhawk Gazetteer.

Edit: An "Expedition to the Ruins of Greyhawk" book is coming out in August.
#5506

surreal

Jun 18, 2007 11:16:30
I seem to recall a thread on the COB listing optimum builds by character level. My DM's doing a Lvl 4 one-shot in a couple of weeks, and I'm looking for ideas.

I tried a search, but it wasn't much help.

If anyone has a link, I'd be much obliged.

http://boards1.wizards.com/showthread.php?t=674083
http://boards1.wizards.com/showthread.php?t=803839
#5507

zombiegleemax

Jun 18, 2007 14:59:58
Q 2378

The Escalation Mage (Faiths of Eberron) limits the uses of its Escalation abilities to 5 times per day (IIRC). Does this refer to each individual Escalation or all of them together? i.e. could I use the Quicken Escalation 5 times and the Maximize Esalation 5 times or, after using 5 Quickens, would I be done Escalating things that day?
#5508

kaltorak

Jun 18, 2007 15:05:00
Q 2379

What are the Pre-Req for Ur-Priest?
#5509

warwinner

Jun 18, 2007 15:08:25
Q 2378

The Escalation Mage (Faiths of Eberron) limits the uses of its Escalation abilities to 5 times per day (IIRC). Does this refer to each individual Escalation or all of them together? i.e. could I use the Quicken Escalation 5 times and the Maximize Esalation 5 times or, after using 5 Quickens, would I be done Escalating things that day?

A 2378 Escalations can only be used upto a total of [Prestige class level] times per day, max 6 times at 6th level of Escalation mage.
It says "Escalation can be used x times" referring to all of them together
#5510

gilfalas_elaandrin

Jun 18, 2007 15:10:30
Q 2379

What are the Pre-Req for Ur-Priest?

Not sure if I can reprint them here verbatim, but they are on page 70 of Complete Divine.

Generally you have to be evil, CANNOT currently be able to cast divine magic at all (or give all of it up forever if you have it), have 2 specific feats, a set value in 2 base saves and about 5 skills at 5-8 ranks, mostly knowledges.
#5511

warwinner

Jun 18, 2007 15:11:56
Q 2379

What are the Pre-Req for Ur-Priest?

A 2379 Try this one.Scroll down to ur-priest

http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Prestige.pdf
#5512

moltendm

Jun 18, 2007 15:48:21
Simple probably dumb question, a guy mentioned Radiant servant to get more Turn undeads per day. but it doesnt actually give more turns does it?? just the greaters that replace to normal..ur right?
#5513

warwinner

Jun 18, 2007 15:53:24
Q 2380 Simple probably dumb question, a guy mentioned Radiant servant to get more Turn undeads per day. but it doesnt actually give more turns does it?? just the greaters that replace to normal.. right?

A 2380 Right.It allows you to greater turn more times than usual w/sun domain but doesn't give extra turn attempts/day
#5514

dead_radish

Jun 18, 2007 16:11:44
Q 2381

Why do people name Grey Elf as the uber wizard elf? Wouldn't Fire Elf be consistently better, with a +2 dex +2 int, and -2 con -2 chat? Toss on the 5 FR, and a neglible penalty (-2 saves vs water? Only an issue if you're fighting druids that Drown you), and they seem across the boards better.
#5515

moltendm

Jun 18, 2007 16:14:48
THanks for the answer, now another quick question.
In CC on Imbued Healing..first off it says to domains you have access to, meaning the two you chose or?
and on Healing it says 1 temp Hp per level or Hd of the spell or..creat?
#5516

domenic

Jun 18, 2007 16:19:59
Q2383 Can anyone point me to a definitive, rules-quoting ruling on putting spells with non-"1 action" casting times into spell trigger and spell completion items? Like, if I make a wand of a swift-action spell, how long does it take to use the wand? Similarly for scrolls. Immediate actions? Multi-round casting times?

I'd much prefer actual rules-text quoting, as opposed to sage or FAQ or custserv.
#5517

surreal

Jun 18, 2007 16:52:11
Molten, please follow the format and number your question. You are #2382.

Domenic, yours is #2383.
#5518

moltendm

Jun 18, 2007 17:11:01
Sorry Surreal Q #2382.

So..? Imbued HEaling?
#5519

gilfalas_elaandrin

Jun 18, 2007 17:53:10
Q2383: Would the racial ability "Powerful Build" allow you to use a bastard sword one handed without the expenditure of exotic weapon feat?

From the SRD:
Sword, Bastard: A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.

A bastard sword is normally a medium two handed weapon, which I beleive a large creature could use as a one handed weapon yes?

Q2383a: Or would they still get a -2 penalty for using a weapon that is not designed for their size?
#5520

zombiegleemax

Jun 18, 2007 19:15:33
Q2384: Are characters aware of having to have made a willsave, say if they are in the area of a hypnotism effect?
#5521

amazing_triangle

Jun 18, 2007 19:32:25
Q2385: What actions can you take while concentrating on a spell? Move-equivalent and spell specified actions only? Or do Quickened spells also count? Any help would be greatly appreciated!
#5522

zombiegleemax

Jun 18, 2007 21:47:24
Q2386: In order to take Divine Metamagic: Persistant Spell do you need to have persistant spell (or extend spell)?
#5523

deathmond

Jun 18, 2007 21:48:29
Q2386: In order to take Divine Metamagic: Persistant Spell do you need to have persistant spell (or extend spell)?

A2386: you JUST need persistant spell. (ya, sorry. the guy below me is right.)
#5524

jamven_the_fighter

Jun 18, 2007 22:01:40
A2386.1 Actually, you JUST need persistant spell.

Normally, to get persistant spell, extend spell is required, however, if you gain Persistant spell from race, or as a bonus feat, or something of that nature? You need not take extend spell.

Just to clarify.
#5525

grimmypoo

Jun 19, 2007 0:12:20
Q2387: Ok this sounds dumb but... if a druid casts the 3rd level spell Poison as a standard action, then does that mean he cannot attempt to hit his opponent until NEXT round since his round is used up?
#5526

warwinner

Jun 19, 2007 0:59:09
Q2387: Ok this sounds dumb but... if a druid casts the 3rd level spell Poison as a standard action, then does that mean he cannot attempt to hit his opponent until NEXT round since his round is used up?

A 2387 No, the touch attack is part of the spell.You can also hold the charge if you wish
From http://www.wizards.com/default.asp?x=dnd/rg/20040831a
Touch Spells: The duration for a touch spell doesn't begin until the caster touches a subject and delivers the spell to a recipient. Attempting to touch a recipient requires a melee touch attack and that is part of the action used to cast the spell during the round when the spell is completed. If the recipient is willing to be touched, it's usually best to just assume the caster touches the recipient.

Q2385: What actions can you take while concentrating on a spell? Move-equivalent and spell specified actions only? Or do Quickened spells also count? Any help would be greatly appreciated!

A 2385 As Q-spell is still a "spell"

Phb page 176 - Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end.
You can’t cast a spell while concentrating on another one.

You cannot cast a Q-spell while concentrating on another spell.You can take move actions and spell specified actions that don't disrupt your concentration
#5527

warwinner

Jun 19, 2007 1:22:06
Q2384: Are characters aware of having to have made a willsave, say if they are in the area of a hypnotism effect?

A 2384 Yes.They feel that they have shaken off some hostile magic

http://www.wizards.com/default.asp?x=dnd/rg/20050426a
When a spell or other magic has no obvious physical effects, a subject that fails a saving throw remains unaware of the assault. If the subject makes a successful saving throw, she feels a hostile tingle. This is true whether the successful save completely negates the spell or results in a reduced or partial effect. The subject knows she has shaken off some hostile magic, but gains no clues about what the effect was or what its source might be

#5528

zombiegleemax

Jun 19, 2007 1:27:50
Q2388 If I have a base speed of 60, and a climb speed of 15, and I want to move over to a wall 40 feet away and climb it, which of the following is true.

A) I can climb 15 feet up the wall, because 40ft + 15 ft climbed is less than my base speed.

b) I can't climb up the wall at all because I've moved more than my climb speed by the time I get there

c) I can climb 5 ft up the wall, because I've used 2/3 of my base speed, leaving 1/3 of my climb speed left over.

d) other?
#5529

dnarris

Jun 19, 2007 1:37:40
Q2388 If I have a base speed of 60, and a climb speed of 15, and I want to move over to a wall 40 feet away and climb it, which of the following is true.

A) I can climb 15 feet up the wall, because 40ft + 15 ft climbed is less than my base speed.

b) I can't climb up the wall at all because I've moved more than my climb speed by the time I get there

c) I can climb 5 ft up the wall, because I've used 2/3 of my base speed, leaving 1/3 of my climb speed left over.

d) other?

A2388 Your answer would be "A" assuming that the wall is not taller than what it would take for you to clear the wall and that you end your moment on a horizontial surface unless you have some supernatural ability or special climbing gear in use.
#5530

warwinner

Jun 19, 2007 1:45:11
Q 2381

Why do people name Grey Elf as the uber wizard elf? Wouldn't Fire Elf be consistently better, with a +2 dex +2 int, and -2 con -2 cha? Toss on the 5 FR, and a neglible penalty (-2 saves vs water? Only an issue if you're fighting druids that Drown you), and they seem across the boards better.

A 2381
Gray Elf Traits (Ex)
These traits are in addition to the high elf traits.
+2 Intelligence, -2 Strength.

Grey elves have Net:+2 dex +2int -2str -2con It's a toss-up between str penalty or cha penalty.Which really doesn't matter.Besides grey elf is in MM [core] not a supplement [UA].Don't forget that fire elves have -2 to saves vs cold and vs cold/water elementals.Additionally F-res can be easily achieved by spells/items

A2388 Your answer would be "A" assuming that the wall is not taller than what it would take for you to clear the wall and that you end your moment on a horizontial surface unless you have some supernatural ability or special climbing gear in use.

Addendum: note that you'll need two move actions [a full round] to climb the wall
one to move upto the wall [move action] one to climb 15ft up the wall [climb speed 15 - means you can climb 15ft as a move action]

Q 2382 In CC on Imbued Healing..first off it says to domains you have access to, meaning the two you chose or?
and on Healing it says 1 temp Hp per level or Hd of the spell or..creature?

A 2382 You merely need access to the domains, so you aren't restricted to the 2 you normally start with as a cleric.If you have domain granted as an extra domain as by some Prc's, you can use it
As for healing, you grant 1hp per character level or Hitdice that you [caster] possess
If you are a cleric5/wizard5, you have 10Hd/char-levels and thus you grant 10 temp hp
#5531

warwinner

Jun 19, 2007 2:46:54
Q2383 Can anyone point me to a definitive, rules-quoting ruling on putting spells with non-"1 action" casting times into spell trigger and spell completion items? Like, if I make a wand of a swift-action spell, how long does it take to use the wand? Similarly for scrolls. Immediate actions? Multi-round casting times?

I'd much prefer actual rules-text quoting, as opposed to sage or FAQ or custserv.

A 2383

DMG page 213 - Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a
spell is the time required to activate the same power in an item,
whether it’s a scroll, a wand, or a pair of boots, unless the item
description specifically states otherwise

Dmg wands - Activation:Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that
doesn’t provoke attacks of opportunity. (If the spell being cast,
however, has a longer casting time than 1 action, it takes that
long to cast the spell from a wand

However the following is the best definition IMHO

http://www.wizards.com/default.asp?x=dnd/rg/20041116a
If the spell contained in a spell completion item has a casting time other than 1 standard action, that is its activation time. For example, a scroll containing a summon monster I spell has an activation time of 1 round because that's the casting time for the spell

So reading it all together, activating the spell from an item takes as long as the spell's casting time
#5532

warwinner

Jun 19, 2007 6:32:27
Q2383 B: Would the racial ability "Powerful Build" allow you to use a bastard sword one handed without the expenditure of exotic weapon feat?
From the SRD:
A bastard sword is normally a medium two handed weapon, which I beleive a large creature could use as a one handed weapon yes?
Or would they still get a -2 penalty for using a weapon that is not designed for their size?

A 2383 B
Powerful build - A goliath can use weapons
designed for a creature one size larger without penalty

Since a medium 2h weapon is not designed for a large creature - but for a medium creature [which the goliath is], you still must use 2hands to wield it without EWP
What powerful build actually enables you to do is to use a large bastard sword, which is a 2h martial weapon for large creatures without EWP, in two hands as a martial weapon without any penalty

NOTE:Number the Next question # 2389
#5533

pummage

Jun 19, 2007 8:13:21
Q2389:- if I'm wearing a Ring of Blinking and a Ring of Entropic Protection (with a mask of the panther) and move 10ft in a round and am then shot at by a Bow. What is my miss chance? Do I roll once or twice?
#5534

dead_radish

Jun 19, 2007 9:04:19
Q 2390: Can a manuever granted by an item qualify you for a feat?

Specifically, if I pick up the Shadow Hand version of the Crown of the White Raven, can I use the manuever it grants me to qualify for Shadow Blade, realizing that if I lose the item, I'll lose access to the feat?

Q2391: Does Martial Study allow you to pick a manuever outside your discipline list if you are a martial adept?

I assume yes, but want to confirm (also related to getting a Warblade with Shadow Blade feat).
#5535

DragonFox1001

Jun 19, 2007 9:13:54
A2390
Yes. Items can help you qualify for feats and PrC's. But yes, if you lose the item, you lose access to the feat/PrC. Like having a normal Str of 12, putting on a Belt of Giant Str +2 and taking Power Attack. You would lose access to the feat when in an AMF.

2391-no idea, don't have ToB.
#5536

warwinner

Jun 19, 2007 11:32:20
Q2391: Does Martial Study allow you to pick a manuever outside your discipline list if you are a martial adept?

I assume yes, but want to confirm (also related to getting a Warblade with Shadow Blade feat).

A 2391 Yes.But you must meet any prerequisites for the maneuver or take a maneuver with no prerequisites

Q2389:- if I'm wearing a Ring of Blinking and a Ring of Entropic deflection* (with a mask of the panther) and move 10ft in a round and am then shot at by a Bow. What is my miss chance? Do I roll once or twice?

A 2389 *It's deflection not protection, i assume
you roll twice.First you see if the attack misses due to blink [normally 50% miss chance], if the arrow somehow manages to bypass it for some reason, then you see if entropic shield manages to stop the arrow [normally 20% miss chance]
#5537

Werner

Jun 19, 2007 18:05:13
Q2392aside from stronghold handbook,are there rules about building a place for a character?something involving spells to cut prices?
that manual is 3.0 and the building mechanic is so much confusionary...
#5538

trickydevl666

Jun 19, 2007 22:52:25
Q2393
When you go into a prestige class that grants "+1 to existing spellcasting class" and you then go back to your base class do you count the +1 levels...
For instance Dread Necromancer 8/ Incantatrix 10/ Dread Necro +2
Would the Dread Necro gain the 19th and 20th level benefits or would he gain the 9th level and 10th level benefits of his class?
#5539

surreal

Jun 19, 2007 22:54:08
A 2393: You gain the class features of 9 and 10, but you cast as a 19-20.
#5540

dnarris

Jun 20, 2007 1:29:22
Q2394 This is a multiple part question.

Typically a character can wield a weapon one size larger than themselves in two hands.

If a character is large or has powerful build they can then wield a weapon one size category larger then themselves with two-hands. Thus they can wield a huge sized two handed weapon.

If they take the monkey grip feat they would be able to wield a weapon 1 size larger than they normally could with a -2 penalty.

So a large or powerful build character with monkey grip can wield a colossal sized weapon in two hands right?

So a half-giant with powerful build could wield a greatsword that does 6d6 damage if you follow the weapon size chart in the DMG on DM page 28?

2d6 damage at medium, 3d6 damage at large, 4d6 damage at huge, and 6d6 damage at colossal?

Q2395 In what book can the weapon Great Falchion or Great Scimitar be found? I've seen it before and know it's an exotic weapon that deals 2d6 with a 18-20 x2 crit rate.

Q2396 Also, are there any large or powerful build races that have a 0 LA?
#5541

warwinner

Jun 20, 2007 2:49:57
Q2395 In what book can the weapon Great Falchion or Great Scimitar be found? I've seen it before and know it's an exotic weapon that deals 2d6 with a 18-20 x2 crit rate.

Q2396 Also, are there any large or powerful build races that have a 0 LA?

A 2395 Sandstorm page 96
A 2396 No and never will be, unless some designer gets drunk badly
#5542

deathmond

Jun 20, 2007 2:50:30
A2394 A large creature with powerful build could wield a huge weapon. Monkey grip won't stack with that to make it able to wield a colossal weapon.

A2396 No, I don't think there are any.
#5543

warwinner

Jun 20, 2007 3:20:13
Q2394
Typically a character can wield a weapon one size larger than themselves in two hands.
If a character is large or has powerful build they can then wield a weapon one size category larger then themselves with two-hands. Thus they can wield a huge sized two handed weapon.
If they take the monkey grip feat they would be able to wield a weapon 1 size larger than they normally could with a -2 penalty.
So a large or powerful build character with monkey grip can wield a colossal sized weapon in two hands right?
So a half-giant with powerful build could wield a greatsword that does 6d6 damage if you follow the weapon size chart in the DMG on DM page 28?
2d6 damage at medium, 3d6 damage at large, 4d6 damage at huge, and 6d6 damage at colossal?

A 2394 Full explanation

A creature with powerful build can use weapons
designed for a creature one size larger without penalty.

A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

Inappropriately Sized Weapons
A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all

You've got it all mixed up.
Normally a creature can't wield a two-handed weapon designed for a larger one.But can wield a one-handed weapon sized for a larger creature in two-hands with penalties
Powerful build allows the creature to wield the larger sized 2h weapon without any penalty
So a large creature WITH powerful build can wield a huge 2handed weapon in two hands without penalty.A medium creature WITH powerful build can wield a large 2h weapon in 2hands

Monkeygrip: you can use melee weapons one size category larger than you are

So if you are large, you can use a huge weapon w/monkey grip with a penalty in 2hands.But if you also have powerful build in addition, you can already wield the huge weapon in 2hands without ANY penalty

Conclusion: Monkey grip is the poor cousin of powerful build.They don't stack.Apply only powerful build if you have both.Don't take monkey grip if you already have powerful build
#5544

dnarris

Jun 20, 2007 3:37:51
Thanks for explaining why monkey grip didn't stack. I failed to read that in context.

Q2397 If you use battle jump that does double damage with leap attack that does double damage does this become triple damage?

Also, if you crit on top of that at a x2 rating does that because quadruple damage?

What if you do the samething, but your crit rating is x3?
#5545

warwinner

Jun 20, 2007 6:22:00
Q2397 If you use battle jump that does double damage with leap attack that does double damage does this become triple damage?
Also, if you crit on top of that at a x2 rating does that because quadruple damage?
What if you do the samething, but your crit rating is x3?

A 2397 There is an important point to remember.
LEAP ATTACK DOES NOT DOUBLE YOUR DAMAGE, IT ONLY DOUBLES THE NORMAL BONUS DAMAGE FROM POWER ATTACK

So consider that you have a longsword that does 1d8 damage
You power attack with one handed weapon to gain +2 damage
Leap attack adds +100% to the power attack damage
So now the total bonus damage from power attack, after applying leap attack is 4

So now you do 1d8+4 damage after power attack+leap attack

Everything else multiplies this damage [1d8+4]

So When we crit [x2] with a battle jump [x2] = [1d8+4]x2x1 [battle jump [x2] + crit [x2] using the multipliers rule in phb glossary]
[1d8+4]x3 = 3d8+12

When we crit [x3] with a battle jump [x2] = [1d8+4]x2x2 [battle jump [x2] + crit [x3] using the multipliers rule in phb glossary]
[1d8+4]x4= 4d8+16
#5546

dnarris

Jun 20, 2007 6:26:59
Thanks again Warwinner....again I'm not reading things close enough.
#5547

zombiegleemax

Jun 20, 2007 6:57:04
Q2398

In ToB with maneuvers can one ready the same maneuver twice (or three/four) times, taking up multiple slots of maneuvers able to be available for a given encounter or does each slot need to be filled with a different maneuver that you know?
#5548

warwinner

Jun 20, 2007 7:07:44
Q2398

In ToB with maneuvers can one ready the same maneuver twice (or three/four) times, taking up multiple slots of maneuvers able to be available for a given encounter or does each slot need to be filled with a different maneuver that you know?

A 2398 NO.You can't ready the same maneuver twice.You may refresh it after you expend it in some way though
#5549

zombiegleemax

Jun 20, 2007 10:50:14
Q2399: i'm AFB right now, but was wondering if Warlock could satisfy the prereqs for Anima Mage? Thanks.
#5550

warwinner

Jun 20, 2007 11:29:04
Q2399: i'm AFB right now, but was wondering if Warlock could satisfy the prereqs for Anima Mage? Thanks.

A 2399 No.Anima mage requires ability to cast 2nd level arcane spells.Warlock can only qualify for Prc's with specific spell or caster level prerequisites.
BTW you can always check out www.crystalkeep.com\d20
#5551

ryeookin

Jun 20, 2007 13:35:01
Q2400 If one has a 2-handed scimitar with the sizing power, when increaseing its size with said power, at what point does it become a reach weapon (i.e. let you swing at someone who is more then 5 feet away)?
#5552

jaronk

Jun 20, 2007 13:39:58
Q2400 If one has a 2-handed scimitar with the sizing power, when increaseing its size with said power, at what point does it become a reach weapon (i.e. let you swing at someone who is more then 5 feet away)?

A2400: Never. Reach is determined by the size of the wielder and the base description of the weapon only. Since a scimitar does not say it has reach, it never grants reach.

Likewise, a medium creature weilding a longspear has 10' reach, no matter how big the longspear becomes due to enchantments/monkeygrip/powerful build/whatever.

JaronK
#5553

jaronk

Jun 20, 2007 13:41:55
Q2401 What happens when an undead creature is hit by a negative level? Where does it say this? I've looked at MM and DMG, and found nothing.

JaronK
#5554

ryeookin

Jun 20, 2007 14:05:49
Q2402What bonuses to size does a creature get if it increases from med to large (such as + to str and natural armor)? Are these bonuses consistent, such that an increase from Large to huge recieves the same bonuses?
#5555

Harliquinn

Jun 20, 2007 14:54:21
Q2401 What happens when an undead creature is hit by a negative level? Where does it say this? I've looked at MM and DMG, and found nothing.

JaronK

A2401: Nothing. Undead are not subject to energy drain (level draining) attacks. This is under the Undead Traits in MM.
#5556

Harliquinn

Jun 20, 2007 14:56:00
Q2402What bonuses to size does a creature get if it increases from med to large (such as + to str and natural armor)? Are these bonuses consistent, such that an increase from Large to huge recieves the same bonuses?

A2402
Medium to Large: +8 Str, -2 Dex, +4 Con, +2 Natural Armor, -1 AC

They are not constant, but there is a table.
#5557

jaronk

Jun 20, 2007 17:00:21
A2401: Nothing. Undead are not subject to energy drain (level draining) attacks. This is under the Undead Traits in MM.

Are you sure about this? I thought undead gained temporary hitpoints or something if they got a negative level.

JaronK
#5558

archerpwr

Jun 20, 2007 17:03:10
Are you sure about this? I thought undead gained temporary hitpoints or something if they got a negative level.

JaronK

Undead Type
Undead are once-living creatures animated by spiritual or supernatural forces.

Features
An undead creature has the following features.

12-sided Hit Dice.
Base attack bonus equal to ½ total Hit Dice (as wizard).
Good Will saves.
Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.
Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.

That should kick in on most things.
#5559

father_tim

Jun 20, 2007 18:40:15
Q2403: What feats (other than Luck of Heroes and Lightning Reflexes) grant a bonus to Reflex saves?
#5560

deathmond

Jun 20, 2007 18:49:35
Q2403: Depends on your stats, but if you have a high Int and low Dex Insightful Reflexes will increase your Ref save.
#5561

zombiegleemax

Jun 20, 2007 19:08:37
Q2404: Has any guide table for Craft: Sculpting with Dcs and values been published letting you use it for actual sculpting, or is it only ever mentioned in terms of constructs? (I'm playing a house Thurani artificer in Eberron which got me thinking )
#5562

watsyurname529

Jun 20, 2007 19:37:37
Q2405: How does the Grease spell allow for rouges to sneak attack?
#5563

grim_sage

Jun 20, 2007 19:41:26
A2405: Grease forces a Balance check. Anyone balancing with less than 5 ranks in Balance is considered flat-footed. Anyone considered flat-footed is sneak-bait.
#5564

deathmond

Jun 20, 2007 19:41:41
Q2405: How does the Grease spell allow for rouges to sneak attack?

A2405: Being Attacked while Balancing: You are considered flat-footed while balancing
#5565

watsyurname529

Jun 20, 2007 19:47:26
A2405: Grease forces a Balance check. Anyone balancing with less than 5 ranks in Balance is considered flat-footed. Anyone considered flat-footed is sneak-bait.

Thanks, and also, anyone that is sneak-bait, is waiting to be killed
#5566

antendren

Jun 20, 2007 20:08:30
Anyone considered flat-footed is sneak-bait.

Unless they have Uncanny Dodge.
#5567

warwinner

Jun 20, 2007 23:03:39
Are you sure about this? I thought undead gained temporary hitpoints or something if they got a negative level.

JaronK

Hopefully this will clear it up

Glossary - energy drain
This supernatural attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels

undead traits - Not subject to critical hits, nonlethal damage, ability drain, or energy drain.

Since the technical term for negative level attacks is energy drain.Undead traits mention immunity to energy drain

But i think i know what caused your confusion

Spells - Energy Drain/Enervation
Necromancy
An undead creature struck by the ray gains 2d4
#5568

jaronk

Jun 21, 2007 0:04:12
But i think i know what caused your confusion

This is a feature of the spells and not caused by negative levels.If you notice closely, you'll see that it makes no mention that the HP is gained due to negative levels, but simply due to being "struck by the ray [enervation]".

Thanks, that must have been it. I knew Undead were immune to negative effects from negative levels, but I thought they gained some hitpoints. I guess I was just thinking of that spell.

JaronK
#5569

olothfaern

Jun 21, 2007 0:30:34
Q2399: i'm AFB right now, but was wondering if Warlock could satisfy the prereqs for Anima Mage? Thanks.

followup ans...

Nosomatic Chirurgeon might let you...
#5570

surreal

Jun 21, 2007 1:16:46
Q 2406: There's a feat somewhere that lets you utter a curse (or something similar) that imposes a rather large penalty (something like -8?) on an enemy's abilities for one round. Anyone remember what/where that is? I think it might be a bardic ability. Sorry I can't be more specific, but my memory is just too fuzzy on this one.
#5571

deathmond

Jun 21, 2007 1:20:51
A 2406: Champions of Ruin, Doomspeak. You have to expend a use of bardic music.

-Also, it's -10 for one round to attacks, saves, and ability checks.
#5572

olothfaern

Jun 21, 2007 1:31:15
Q:2407 Does anyone know of any psionic prestige classes that grant +1 manifester level @ 1st level, besides Anarchic Initiate?
#5573

miar

Jun 21, 2007 3:33:55
Ok two quick questions

Q:2408 Where is the product key list? The feat list is great now if I could just remember all which product key goes with what.. This is probably in a very obvious spot but it seems to be one that is eluding me.

Q:2409 On a trip attack are you subject to an attack of opportunity if you have improved unarmed strike. Logic to me says no because under trip attacks it says: "This provokes an attack of opportunity from your target as normal for unarmed attacks." Improved unarmed as normal means no attack of opportunity also if you trip with a weapon there are normally no attacks of opportunity.
#5574

deafbymetal

Jun 21, 2007 6:48:05
Ok two quick questions

Q:2408 Where is the product key list? The feat list is great now if I could just remember all which product key goes with what.. This is probably in a very obvious spot but it seems to be one that is eluding me.

All the way down the bottom of the page, keep scrolling you'll see it.
#5575

warwinner

Jun 21, 2007 9:54:18
Q:2409 On a trip attack are you subject to an attack of opportunity if you have improved unarmed strike. Logic to me says no because under trip attacks it says: "This provokes an attack of opportunity from your target as normal for unarmed attacks." Improved unarmed as normal means no attack of opportunity also if you trip with a weapon there are normally no attacks of opportunity.

A 2409 It's only a possible interpretation of ambiguous wording, but rules don't seem to support it.

Trip
You can try to trip an opponent as an unarmed melee attack

Making a Trip Attack
Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.

Avoiding Attacks of Opportunity
If you have the Improved Trip feat, or if you are tripping with a weapon (see below), you don’t provoke an attack of opportunity for making a trip attack

Improved Trip [General]

Benefit
You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed
Normal
Without this feat, you provoke an attack of opportunity when you attempt to trip
an opponent while you are unarmed

Taken together, It implies that Improved unarmed strike won't prevent Aoo's caused by trip attempts
#5576

dnarris

Jun 21, 2007 9:55:31
Q2410 Are there any other weapons besides the normal lance that deal double damage when charging? If there are are there any that have a better damage than 1d8 or a better crit range than 20?
#5577

dnarris

Jun 21, 2007 10:31:19
Q2411 Is an Eldritch Glaive subject to size increases in the case of having enlarge casted upon the subject or perhaps the psionic power expansion being used?
#5578

mr._dog

Jun 21, 2007 10:41:34
A 2409 It's only a possible interpretation of ambiguous wording, but rules don't seem to support it.

Taken together, It implies that Improved unarmed strike won't prevent Aoo's caused by trip attempts

Having the improved unarmed strike feat make your unarmed attacks count as using a weapon for the purposes of avoiding normal penalties for attacking unarmed.

The description of the feat follows:
Benefit

You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.

In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal

Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.


As such, when making an unarmed strike, you are considered to be armed (i.e. using a weapon), and as such do not provoke when attempting to trip without the improved trip feat. The reason is because you are essentially using a weapon to trip--you are considered to be armed, even when unarmed (Just like the IUS feat says!).

The only reason one would need to take the improved trip feat is if it were a pre-requisite or you really wanted a +4 to trip attempts.
#5579

dnarris

Jun 21, 2007 10:45:58
Having the improved unarmed strike feat make your unarmed attacks count as using a weapon for the purposes of avoiding normal penalties for attacking unarmed.

The description of the feat follows:
Benefit

You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.

In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal

Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.


As such, when making an unarmed strike, you are considered to be armed (i.e. using a weapon), and as such do not provoke when attempting to trip without the improved trip feat. The reason is because you are essentially using a weapon to trip--you are considered to be armed, even when unarmed.

The only reason one would need to take the improved trip feat is if it were a pre-requisite or you really wanted a +4 to trip attempts.

If this were the case why would improved trip be an option for a monk bonus feat in the PHB?
#5580

mr._dog

Jun 21, 2007 11:14:57
If this were the case why would improved trip be an option for a monk bonus feat in the PHB?

You're inferring something from an irrelevant notion. You think that IUS doesn't prevent an AoO when attempting to trip, so you see the improved trip feat being available as a bonus feat as a support of that ruling.

Read carefully.

Improved Trip

Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed

Improved Unarmed Strike

You are considered to be armed even when unarmed

Therefore, you cannot provoke when attempting to trip. To provoke, you must be unarmed. If you possess the improved unarmed strike feat, it is impossible for you to ever be considered to be unarmed, because...

You are considered to be armed even when unarmed


This isn't that much of a mental puzzle, is it?

If armed, you do not provoke.
You are always considered to be armed.
Thus, you do not provoke.
#5581

antendren

Jun 21, 2007 11:25:04
The only reason one would need to take the improved trip feat is if it were a pre-requisite or you really wanted a +4 to trip attempts.

If this were the case why would improved trip be an option for a monk bonus feat in the PHB?

You guys do realize that Imp. Trip gives you a free attack after the trip that you don't get without the feat, right?
#5582

dnarris

Jun 21, 2007 11:31:14
You're inferring something from an irrelevant notion. You think that IUS doesn't prevent an AoO when attempting to trip, so you see the improved trip feat being available as a bonus feat as a support of that ruling.

Read carefully.

Improved Trip

Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed

Improved Unarmed Strike

You are considered to be armed even when unarmed

Therefore, you cannot provoke when attempting to trip. To provoke, you must be unarmed. If you possess the improved unarmed strike feat, it is impossible for you to ever be considered to be unarmed, because...

You are considered to be armed even when unarmed


This isn't that much of a mental puzzle, is it?

If armed, you do not provoke.
You are always considered to be armed.
Thus, you do not provoke.

If the mechanics worked as you say then there'd be no need to offer improved trip to a monk as a bonus feat.

However, it is offered as a bonus feat and thus the mechanics must not work as you offer them.

You are still considered unarmed even if improved unarmed strike claims you are armed for purposes of attacks.

However, you are not wielding a weapon and technically still considered unarmed for the purpose of making trip attacks.

The truth of the matter is that your interpretation of the feat improved unarmed strike would make the feat improved trip's existence pointless. It would not have to exist if everyone could just take improved unarmed strike and make trip attacks without the AoO.

Since your interpretation would make that feat useless I'm more willing to believe that it is not how improved unarmed strike is intended to operate when used with tripping.
#5583

dnarris

Jun 21, 2007 11:31:56
You guys do realize that Imp. Trip gives you a free attack after the trip that you don't get without the feat, right?

That's only part of the feat as presented in the PHB 3.5v

But perhaps the fact that it does also offer the +4 strength bonus, the extra attack, and the avoidance of the AoO make the feat unique enough that perhaps the mechanics can work the way Mr. Dog is saying.
#5584

warwinner

Jun 21, 2007 12:49:55
As such, when making an unarmed strike, you are considered to be armed (i.e. using a weapon), and as such do not provoke when attempting to trip without the improved trip feat. The reason is because you are essentially using a weapon to trip--you are considered to be armed, even when unarmed (Just like the IUS feat says!).
.

You are entitled to your opinion i guess.But

The weapons which Trip refers to IMHO are these types.That which say that they can be tripped with
You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.

As to the opinion, that IUS makes unarmed strike a weapon for tripping purposes, i think the following might point out the intention of rules
Tripping with a Weapon
Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity.
If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped .

Unless you don't mind people asking "can i drop my unarmed strike/body/hand"
#5585

mr._dog

Jun 21, 2007 12:54:34
You are entitled to your opinion i guess.But

The weapons which Trip refers to IMHO are these types.That which say that they can be tripped with


As to the opinion, that IUS makes unarmed strike a weapon for tripping purposes, i think the following might point out the intention of rules

Unless you don't mind people asking "can i drop my unarmed strike/body/hand"

Now you're just being silly. If you are not using a held weapon to trip, the normal circumstances apply:
They get to try tripping you. Period.

As for the idea of it being a worthless bonus feat if my interpretation is correct, you are wrong.
The feat still grants the bonus attack after a trip, as well as a +4 on the resisted roll.

When tripping with a weapon with which you are armed, you do not provoke.

Your unarmed strike counts as a weapon.

You are considered armed.

It's not that difficult a concept to grasp, is it?
#5586

mr._dog

Jun 21, 2007 13:02:14
In addition, the idea of one feat making another seem less 'good' is not new. Look at improved toughness vs. toughness. Look at Axethrower vs. Brutal Throw.

Improved toughness gives you 1 hp/character level. After 2nd level, this is as good or better than toughness.

Axethrower is a regional feat from FR that allows the character to use strength instead of dex with thrown weapons. As a regional feat, it is only available at 1st level, and only to characters from a certain area. Brutal Throw allows any character to do the exact same thing but is not a regional feat (and thus has no region or level requirements).

The idea that some benefit of one feat is diminished by another does not mean the feat is being interpreted incorrectly; it just means that some characters get more benefit from the feat than others, like rangers taking spell focus (enchantment).

Can they? Yes. Does it have a benefit? Sure. Is it as good as the same feat taken by a wizard/mindbender? Heck no. But that doesn't mean the feat is being interpreted incorrectly.
#5587

dnarris

Jun 21, 2007 13:33:17
If you would bother reading the last few posts instead of just parts of them, you would have seen that I've already agreed to the fact that improved trip is still unique enough to be of value.

If you're going to try and make a point at least be courteous enough to read all the replies relative to your point.
#5588

mr._dog

Jun 21, 2007 13:53:22
I was posting to warwinner, I apologize if you thought I was disagreeing with you. I wasn't.
#5589

warwinner

Jun 21, 2007 13:55:03
Improved Unarmed Strike [General]
Benefit
You are considered to be armed even when unarmed —that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal
Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Let's see.Nowhere does it actually mention that it lets you treat your unarmed strike as a weapon.If it does
Even then you can't trip with any weapon.Have you heard of someone tripping with clubs or daggers.Unarmed strike or [armed unarmed strike in this case] isn't mentioned in any list of weapons useable for tripping.

All trip says is that you can trip with an unarmed melee attack [w/ aoo if you don't have improved trip] or a weapon specifically designed for tripping.Rest is mere interpretation IMHO
#5590

zombiegleemax

Jun 21, 2007 14:43:31
Q2412 Does battlecaster (feat from CC) let anyone with pally spells cast them as a swift action?
Does this work for:

a) A prestige class who uses the paliden list (pious templar for example)?
b) A archivist who learns pally spells?
c) Spells a paliden had added to his spell list (via gaining a domain for example)?
#5591

BloodDragon

Jun 21, 2007 15:27:49
Q2413

Are there any other PrCs out there that help improve the Binder's Binding progression aside from the ones in the Tome of Magic itself?
#5592

cobberman

Jun 21, 2007 16:26:33
Q2414

How would the variant Psychic Warrior Soulbound weapon ability and the Bonded Weapon ability of the Psionic Weapons Master work together/stack?

Soulbound Weapon (Psychic Warrior Variant)
http://www.wizards.com/default.asp?x=dnd/psm/20070214a

Bonded Weapon (Psionic Weapons Master)
http://www.wizards.com/default.asp?x=dnd/psm/20040827d

Would I be allowed to create say a lvl 4 Bonded weapon (+4) bonus

And then Call Weaponry this weapon with a +1 enhancement on top of this?

=+5 or a +4 with an additional +1 ability...
#5593

gilfalas_elaandrin

Jun 21, 2007 16:57:00
Q2412 Does battlecaster (feat from CC) let anyone with pally spells cast them as a swift action?
Does this work for:

a) A prestige class who uses the paliden list (pious templar for example)?
b) A archivist who learns pally spells?
c) Spells a paliden had added to his spell list (via gaining a domain for example)?

RAW it allows anyone who casts Paladin spells to cast those Paladin spells as specified. SO:

A2412
a) Yes, but only for the actual Paladin Spells they cast.
b) See a
c) I would think no, unless the feat or ability that allows him to add those spells specifically says they are now considered 'Paladin' spells.

Thanks for pointing out that the feats requirements do not limit the feat to Paladins only, which my hastey initial reading made me think.
#5594

dnarris

Jun 21, 2007 17:42:21
Q2415

Okay, I'm still messing up my multipliers when dealing with multiple multipliers for damage.

How would you caculate a charge attack using unstoppabble charge with a lance (x5 damage) and battle jump (x2 damage).

Does it just go 5+1 = x 6 damage?

What about if you add a x3 crit rate on top of that? Would it go 5+1+1 = x 7 damage?
#5595

antendren

Jun 21, 2007 18:43:59
A2413: There are the classes like Uncanny Trickster and Legacy Champion that generically advance a class. Similarly bloodlines. I don't know of anything else that's specifically Binder, though.

A2414: The Soulbound Weapon can't be a Bonded Weapon because it's not made of crystal. The weapon is created by Call Weaponry, and Call Weaponry says "The weapon is made of ordinary materials as appropriate for its kind."

Ignoring this point, the Bonded Weapon says it can't have been previously magical, so your idea is still a no go.
#5596

grim_sage

Jun 21, 2007 19:13:28
A2415:
The easiest way I find is to think of it in percentages:
x5 damage equals +400% damage, adding x2 (+100%) means a total of x6 (+500%).

When critting in your above example, another x3 modifier is added (+200%) meaning a total of x8 damage:
100% (normal damage)
+400% (unstoppable charge w/lance)
+100%
+200%
=800%, or x8, of base damage
#5597

kaltorak

Jun 21, 2007 19:23:17
Q 2416

How can a character at lvl 1 get a +7 to hit with an 18 str (+4) while using a Katana (MW Bastard sword) and taking weapon focus...so far i have a +6 to hit at lvl1, i could of sworn there was a way to get +7
#5598

watsyurname529

Jun 21, 2007 19:31:38
Q2417: This isn't a question so much about D&D, but how do you code to show individual posts?

-Thanks in advance
#5599

AlterFrom

Jun 21, 2007 19:40:33
A2416 You should be at +7 already:

+4 (str)
+1 (mw)
+1 (wep focus)
+1 (bab, prereq for wep focus)
_____________
+7 at lvl 1
#5600

kaltorak

Jun 21, 2007 19:44:24
RA 2416: :heehee i didnt even take into account the BaB for level one. so at level 4 i should have a +10 to hit
#5601

warwinner

Jun 21, 2007 22:45:53
RAW it allows anyone who casts Paladin spells to cast those Paladin spells as specified. SO:

A2412
Thanks for pointing out that the feats requirements do not limit the feat to Paladins only, which my hastey initial reading made me think.

Well thanks from me too, Finally the templar gets some love
#5602

utik

Jun 22, 2007 8:36:30
Q2418
Can you clarify the difference between ability damage and ability penalty? As far as I understand now the penalty is not stackable and can reduce the ability to a minimum of 1 (i.e. ray of enfeeblement) while the damage is stackable and can reduce it to 0 (or lower?) (like multiple poison..); by this interpretaion a twinned maximised (empowered) shivering touch is... overkill? And what about creatures immune to ability damage (undead..), are they immune to ability penalty too?

Q2419
I've not yet seen (maybe only my fault) an official word about how metamagic feats that augment damage stack together, in detail twin spell, energy admixture, empower and maximise. My group's latest ruling is this: EA and Twin stack together, maximise apply only to the dice of the base spell (expanding the wording in the player's handbook) so in case of an Energy Admixtured Twinned scorching ray we got 6 rays each with 8d6 damage, of wich 3 are maximised (24x6 damage) and 3 are rolled up (24d6), and about empower we have still no clue.
Can you point me to something even close to official or to an "unofficial but CO accepted" ruling?
#5603

DragonFox1001

Jun 22, 2007 9:09:53
A2418
There is no such thing as Ability Penalty, check the Glossary

A2419
Maximize will maximize ALL variable numbers. Empower adds +50% of the normally rolled result (again, to ALL dice).
Maximize Spell
Benefit

All variable, numeric effects...
An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.

Empower Spell
Benefit

All variable, numeric effects...

PS: you are remembering to adjust spell level, right?
#5604

Harliquinn

Jun 22, 2007 9:18:37
Q2418
Can you clarify the difference between ability damage and ability penalty? As far as I understand now the penalty is not stackable and can reduce the ability to a minimum of 1 (i.e. ray of enfeeblement) while the damage is stackable and can reduce it to 0 (or lower?) (like multiple poison..); by this interpretaion a twinned maximised (empowered) shivering touch is... overkill? And what about creatures immune to ability damage (undead..), are they immune to ability penalty too?

A2418 Contrary to the other answer, there is a such thing as a penalty to an ability score (See "Ray of Enfeeblement").

Ability Penalties:
1) are usually type-less
2) do not stack from the same source
3) cannot in most cases lower an ability score below 1.
4) is not increased with a critical hit
5) are removed when the duration of the effect that caused them ends
6) affect undead or constructs normally (if they have a score in that ability) unless the effect is one they would be immune to otherwise (i.e. poison, Fortitude save, etc.)

Ability Damage:
1) stacks
2) can reduce an ability score to 0
3) increases with a critical hit
4) usually returns at a rate of 1 / day of rest
5) does not affect undead or constructs
#5605

utik

Jun 22, 2007 9:54:57
Thank you (both) for the clarifications. We were concerned by the metamagic feats stacking because maximise doesn't work with empower but this is the ONLY other feat improving damage in the PHB, so we ruled that it works only on the base version of the spell.
#5606

Harliquinn

Jun 22, 2007 10:29:08
You can Empower and Maximize the same spell, but it works like this:

Maximize Portion: 100% of maximum base damage
Empower: +50% of rolled damage

So you end up with: Maximum base damage + .5 x rolled damage

Therefore, maximizing and empowering a spell like Ray of Enfeeblement is a benefit, but twinning it is not. However, with a spell that does damage, they would all be useful (assuming the spell allows this).

Harliquinn
#5607

gorthawar

Jun 22, 2007 10:45:45
Where do I find the Wildshape Ranger Variant?
I found some hints about it beeing in Unearthed Arcana but somehow I cant find it. Does anyone know the exact page number?
Thx
Gorthawar
#5608

zombiegleemax

Jun 22, 2007 10:50:11
Q2420
Is there a cleric domain that grants trackless step? or some other none race way of getting it beside druid 3
#5609

zombiegleemax

Jun 22, 2007 11:00:42
Where do I find the Wildshape Ranger Variant?
I found some hints about it beeing in Unearthed Arcana but somehow I cant find it. Does anyone know the exact page number?
Thx
Gorthawar

UA page 58 in "other class variants"

Q2420
Is there a cleric domain that grants trackless step? or some other none race way of getting it beside druid 3

The only one I know of is the Wildrunner from RotW, there may be others though.
#5610

dnarris

Jun 22, 2007 11:14:58
Q2421 If quick draw allows you to draw a weapon as a free action is sheathing a weapon also a free action?

If yes, than I should be able to use flick of the wrist and quick draw on an opponent to make a iaijustu attack, stealth, redraw and do it again for all my attacks?
#5611

Harliquinn

Jun 22, 2007 12:27:26
Q2421 If quick draw allows you to draw a weapon as a free action is sheathing a weapon also a free action?

A2421: No. Quick Draw has no effect on sheathing a weapon.
#5612

zendu

Jun 22, 2007 13:24:58
A2421b Note that droping a weapon and drawing another is a free action however.
#5613

dead_radish

Jun 22, 2007 13:57:33
Q2422

What's the best way to insure I retain possession of a weapon? I've picked Item Familiar, and I know it's likely someone will try to steal it.

How do I insure it doesn't get stolen, or get it back? AKA What's the cheapest way to get a Called weapon that's not a class ability?
#5614

Harliquinn

Jun 22, 2007 14:00:17
Q2422

What's the best way to insure I retain possession of a weapon? I've picked Item Familiar, and I know it's likely someone will try to steal it.

How do I insure it doesn't get stolen, or get it back? AKA What's the cheapest way to get a Called weapon that's not a class ability?

A2422 Feat: Shape Soulmeld (Incarnate Weapon). This weapon attempts to return to you grasp whenever it's been dropped, lost, or taken. Granted it works only on the weapon you've shaped with the soulmeld. This won't work with the Item Familiar ability though.
#5615

kaltorak

Jun 22, 2007 20:04:42
Q 2423:

What does the feat shock trooper do?
#5616

alennox

Jun 22, 2007 20:08:02
Q 2423Beta The rules state that a reach weapon generally doubles the wielder's natural reach. However, whips have a reach for a medium creature of 15'. Would a large whip have a reach of more than 15'? How about a huge whip?

Alennox
#5617

Coyoteoldman

Jun 22, 2007 21:48:06
Q 2424 When using Combat Expertise or Power Attack, does the penalty you take also apply to attacks of opportunity?
#5618

antendren

Jun 22, 2007 21:50:21
A2424:Yes, and in the case of Power Attack, so does the bonus.
#5619

Coyoteoldman

Jun 22, 2007 21:56:13
A2424:Yes, and in the case of Power Attack, so does the bonus.

So if I make an attack of opportunity before my turn in a round (before declaring that I will be using Combat Expertise or Power Attack), I can obviously make an attack of opportunity completely devoid of penalties at my full base attack bonus?

Q2424b The same applies for two-weapon fighting penalties?
#5620

antendren

Jun 22, 2007 22:08:39
Assuming you employed neither Combat Expertise nor Power Attack on your previous turn, yes.

Q2424b: Yes.
#5621

warwinner

Jun 23, 2007 2:45:50
The only one I know of is the Wildrunner from RotW, there may be others though.

A 2420 Addendum
http://timjoh.com/dnd/index.php?name=trackless+step&type=&book=&search=Search

Q 2423:

What does the feat shock trooper do?

A 2423 http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf
Scroll to page 164
You can check crystalkeep for all similar queries

Q 2423Beta The rules state that a reach weapon generally doubles the wielder's natural reach. However, whips have a reach for a medium creature of 15'. Would a large whip have a reach of more than 15'? How about a huge whip?
Alennox

A 2423 Beta
A medium creature's natural reach is 5'.Generally the size of a weapon [large, huge etc] has no bearing on reach.
The whip doesn't seem to conform to normal reach rules.As double 5' is 10' [for a medium creature], not 15' as of a medium whip.
It seems like it just adds 10' to your normal reach.So a medium whip
[5' natural + 10' whip = 15']
The only evidence i can present is
http://www.d20srd.org/srd/monsters/demon.htm#balor
Scroll down to space/reach and look up the reach for the flaming whip
So a large creature wielding a whip [10' natural + 10' whip =20']

NOTE: Please Number Next Question 2425
#5622

shadowcatx

Jun 23, 2007 6:20:26
Q 2425

Is there any 3.5 equivalent to the feats circle kick and knockdown (both from sword and fist)?
#5623

amazing_triangle

Jun 23, 2007 7:11:50
Q2422

What's the best way to insure I retain possession of a weapon? I've picked Item Familiar, and I know it's likely someone will try to steal it.

How do I insure it doesn't get stolen, or get it back? AKA What's the cheapest way to get a Called weapon that's not a class ability?

A2422: I assume your Weapon is larger than small, but in complete arcane there is a thing as Familiar Pocket which calls your familiar to your pocket as an action (don't remember the kind at the moment). You may want to speak to your dm allowing to work the same way but for you Item Familiar, or create an item that does the same thing for your weapon.
#5624

warwinner

Jun 23, 2007 8:00:01
Q 2425

Is there any 3.5 equivalent to the feats circle kick and knockdown (both from sword and fist)?

A 2425 Look here
http://www.wizards.com/default.asp?x=dnd/dnd/20050110x
Knockdown hasn't been revised or done in 3.5
Circle kick has been revised and renamed roundabout kick [complete warrior], but the mechanics have changed somewhat
You may also want to see snap kick in tome of battle.
#5625

radijs

Jun 23, 2007 15:21:31
Q 2426

I recall there being a feat that allowed you to talk while in wildshape. Where can I find this feat? Or if I am mistaken, is there an item that will let me communicate while wild-shaped?
#5626

zombiegleemax

Jun 23, 2007 16:59:20
Q 2426

I recall there being a feat that allowed you to talk while in wildshape. Where can I find this feat? Or if I am mistaken, is there an item that will let me communicate while wild-shaped?

A 2426 Torque of animal speech out of Masters of the Wild (3.0 Supp). I'm not sure if it's been revised, I don't have MiC yet
#5627

dnarris

Jun 23, 2007 17:33:21
Q2427 I'm under the impressive that when wielding a lance while mounted you can wield it one-handed, but you can still use the two handed bonus for strength.

I'm not sure where I read this or if it was a misconception on my part, but if someone else has read this somewhere whether it was a feat or something to that effect where can I find it?
#5628

jaronk

Jun 23, 2007 17:38:18
Q 2423:

What does the feat shock trooper do?

See Complete Warrior. Basically, it lets you do one of three things, the most powerful thing being that you can take your penalty to hit from Power Attack as a penalty to AC instead. Other abilities are based around Bull Rushing.

JaronK
#5629

jaronk

Jun 23, 2007 17:41:53
Q 2423Beta The rules state that a reach weapon generally doubles the wielder's natural reach. However, whips have a reach for a medium creature of 15'. Would a large whip have a reach of more than 15'? How about a huge whip?

Alennox

A whip tripples your natural reach. The size of the whip does not matter though. A medium whip wielded by a large creature has a reach of 30' (though at a penalty, obviously), and if you can weild a large whip via monkey grip as a medium creature, you have a 15' reach.

JaronK
#5630

dnarris

Jun 23, 2007 17:47:12
A whip tripples your natural reach. The size of the whip does not matter though. A medium whip wielded by a large creature has a reach of 30' (though at a penalty, obviously), and if you can weild a large whip via monkey grip as a medium creature, you have a 15' reach.

JaronK

Actually I was reading in the Arms and Equipment guide that a weapon that has a natural reach will increase it's reach by 5' per each size category that it increases.

However, if a weapon never had reach to begin with it will never gain reach from size increases other than reach granted by the users size increasing.
#5631

radijs

Jun 23, 2007 17:50:01
Q2427 I'm under the impressive that when wielding a lance while mounted you can wield it one-handed, but you can still use the two handed bonus for strength.

I'm not sure where I read this or if it was a misconception on my part, but if someone else has read this somewhere whether it was a feat or something to that effect where can I find it?

A2427
The entry of the lance says that it can be wielded in one hand while mounted. Doing this will get you your strength bonus on damage rolls.
You can also however choose to wield it in 2 hands (disallowing a shield except the buckler) and get 1.5 times your strength bonus
This trick works great with power attack and spirited charge.
#5632

dnarris

Jun 23, 2007 18:02:28
A2427
The entry of the lance says that it can be wielded in one hand while mounted. Doing this will get you your strength bonus on damage rolls.
You can also however choose to wield it in 2 hands (disallowing a shield except the buckler) and get 1.5 times your strength bonus
This trick works great with power attack and spirited charge.

Right, but is there a way, whether it be through a feat, class ability, or anything else, that allows you to wield it one-handed and still garner the 1.5 x str?
#5633

watsyurname529

Jun 23, 2007 18:11:17
Q2428: How would you price Flaming Caltrops? Jumping Caltrops are 250gp and a Bag of Endless Caltrops are 800gp.

Flaming Caltrops
Price: 750~1,000gp ??
Caster Level: (Idk, never understood what that ment)
Aura: Moderate; (DC 20) Evocation
Activation: Standard
Weight: 2 lb.

Flaming caltrops function as normal ones, except that when placed the burst into flame dealing 1d4 Fire Damage to any who step on them. The fire lasts for 5 rounds and after which they act like normal ones until placed into the bag, which they regain their flame. Flaming Caltrops can be used 3/Day and regain their uses every day at dawn.

Prereqs: Craft Wonderous Item, Burning Hands
Cost to Create: ??gp, ??XP, 1 day

Thanks in Advance

-Wats
#5634

sharp_claw

Jun 23, 2007 22:07:13
Q2429
Is there an item that allows you to gain enhancement bonuses/other weapon abilities on unarmed strikes? I feel like I've seen something like that mentioned, and I'd like to stay away from the Kensai PrC if possible. Thanks in advance.
#5635

warwinner

Jun 23, 2007 22:45:44
A whip tripples your natural reach. The size of the whip does not matter though. A medium whip wielded by a large creature has a reach of 30' (though at a penalty, obviously), and if you can weild a large whip via monkey grip as a medium creature, you have a 15' reach.

JaronK

A whip does NOT triple natural reach
Case in point
http://www.d20srd.org/srd/monsters/demon.htm#balor
scroll to the space/reach entry and see for yourself
Also see my post above

Q2429
Is there an item that allows you to gain enhancement bonuses/other weapon abilities on unarmed strikes? I feel like I've seen something like that mentioned, and I'd like to stay away from the Kensai PrC if possible. Thanks in advance.

You can gain enhancement bonuses to unarmed strike on attack/damage upto +5 via amulet of mighty fists [dmg 246]

Q2428: How would you price Flaming Caltrops? Jumping Caltrops are 250gp and a Bag of Endless Caltrops are 800gp.

Flaming Caltrops
Price: 750~1,000gp ??
Caster Level: (Idk, never understood what that ment)
Aura: Moderate; (DC 20) Evocation
Activation: Standard
Weight: 2 lb.

Flaming caltrops function as normal ones, except that when placed the burst into flame dealing 1d4 Fire Damage to any who step on them. The fire lasts for 5 rounds and after which they act like normal ones until placed into the bag, which they regain their flame. Flaming Caltrops can be used 3/Day and regain their uses every day at dawn.

Prereqs: Craft Wonderous Item, Burning Hands
Cost to Create: ??gp, ??XP, 1 day
-Wats

Caster level means the minimum level at which a caster can learn the prerequisite spell and thus make the items [Prerequisite:animate objects spell is clr6 [For jumping caltrops:caster level 11] which can be cast at cleric 11 for example]
Pricing and prerequisite spell highly depend on what level you think it would be appropriate for someone to create these items.
If they are one shot or if they are meant to be used day after day will also affect the pricing
#5636

zombiegleemax

Jun 24, 2007 0:47:19
Q2430 If you are turning a +1 weapon into a +2 weapon do you have to sell it and then buy a +2 weapon or can you just pay the difference?
#5637

warwinner

Jun 24, 2007 1:23:44
Q2430 If you are turning a +1 weapon into a +2 weapon do you have to sell it and then buy a +2 weapon or can you just pay the difference?

A 2430 Magic item compendium has rules for this in chapter 6
Basically when you pay someone to craft a +2 weapon, you make him improve the +1 weapon to a +2 one.You have to pay the crafting cost of the +2 weapon less the cost of the +1 weapon IIRC
#5638

olothfaern

Jun 24, 2007 1:58:32
Q:2431

Where can I find a sky pony, it appears in some data set or other in e-tools as an animal companion but I don't know the original source (I know it's one of the Uthgardt tribe beast totems, I'm talking about the creature)
#5639

surreal

Jun 24, 2007 2:09:30
A 2431: Are you perhaps thinking of a pegasus or hippogriff?
#5640

dnarris

Jun 24, 2007 5:39:20
Q2432 Could someone else a bit better how the fling ally feat works. From what I'm understanding you can only throw a medium ally one square (5 feet) only? Or does this work like range increments like 5 feet for short range, 10 feet for medium, 15 feet for long range and you receive penalties to hit based on that?

And would the throwing abilities of a Hulking Hurler substitue for the improved rock throwing feat for the purposes of flinging an ally?
#5641

zombiegleemax

Jun 24, 2007 7:14:16
Q2433: What is the best way to qualify for the Hexer PrC, assuming that I don't want to be an Adept or a Generic Spellcaster (UA)? This looks like an awesome class, but I can't figure out how to meet all the reqs.
#5642

drakepandor

Jun 24, 2007 8:50:37
Q2429
Is there an item that allows you to gain enhancement bonuses/other weapon abilities on unarmed strikes? I feel like I've seen something like that mentioned, and I'd like to stay away from the Kensai PrC if possible. Thanks in advance.

A2529: A Ward Cestus from Arms & Equipment page 10 (or Sword & Fist page 74) you could enhance and have special abilities added to and use your unarmed damage. However they are not 'monk' weapons so would need exotic weapon proficiency. (you may be able to talk a DM out of needing that however)
#5643

warwinner

Jun 24, 2007 8:58:01
Q2433: What is the best way to qualify for the Hexer PrC, assuming that I don't want to be an Adept or a Generic Spellcaster (UA)? This looks like an awesome class, but I can't figure out how to meet all the reqs.

I don't know about 3.0, but if you convert the prerequisites to 3.5, as wilderness lore = survival, a cleric with travel domain [which grants survival as class skill] can enable you to qualify
#5644

drakepandor

Jun 24, 2007 9:37:50
Q2433: What is the best way to qualify for the Hexer PrC, assuming that I don't want to be an Adept or a Generic Spellcaster (UA)? This looks like an awesome class, but I can't figure out how to meet all the reqs.

A2433: At first level take the feat "Apprentice" to a Woodsman mentor (DMG II, pg 176 to get survival as class skill). Take 8 levels in Shugenja (with fire elemental focus) to get the lightning bolt as a divine spell, and as all knowledges are class skills, and so is spellcraft
Or
At first level take the feat "Apprentice" to a Woodsman mentor (DMG II, pg 176 to get survival as class skill). Level in wizard to 7, and at 3rd or 6th level take the feat "Southern Magician" (Races of Faerun, pg 168) to cast your lightening bolt spell as a divine spell. (This way will allow you to get into the Hexer PrC 1 level sooner. sorry "Southern Magician" is human only so can't be used for the class.
#5645

lilt

Jun 24, 2007 10:34:19
A2529: A Ward Cestus from Arms & Equipment page 10 (or Sword & Fist page 74) you could enhance and have special abilities added to and use your unarmed damage. However they are not 'monk' weapons so would need exotic weapon proficiency. (you may be able to talk a DM out of needing that however)

Really, when has nonproficiency ever stopped monks? They're not proficient with unarmed strikes. Unarmed strikes are simple weapons, but monks don't have the all the simple weapon proficiencies, only listed proficiencies.

Sorry, heh, I always loved that fact.
#5646

dead_radish

Jun 24, 2007 10:57:31
You can gain enhancement bonuses to unarmed strike on attack/damage upto +5 via amulet of mighty fists [dmg 246]

There is also an Necklace of Natural Weapons in Savage Species, which lets you add enhancements to one or more natural weapons, and Beast Claws in the MIC (I think) that grants a +1 and a claw, or +2 and +1d6 damage if you already have claws. Many DMs will allow the Necklace to affect a Monk's unarmed strikes.
#5647

exileman

Jun 24, 2007 11:37:28
Q2434: After reading more about Tome of Battle, it says that you add half your other class levels to your initiator level. It goes on to say that Prestige classes are different, in which case you add the full level. It doesn't say if it means martial adept PrC or all PrCs. My question is that if I take levels in a martial initiator class and PrC into a NON martial initiator class, do I add the PrCs full levels or half?
#5648

greenstarduelist

Jun 24, 2007 15:34:54
Is it True that I can make a 10ft step rather than a 5ft step with a Tumble Check DC 40? Is there another way to take a 10ft step and make a full attack?

Thanks!!!!
#5649

warwinner

Jun 24, 2007 20:04:43
Q2434: After reading more about Tome of Battle, it says that you add half your other class levels to your initiator level. It goes on to say that Prestige classes are different, in which case you add the full level. It doesn't say if it means martial adept PrC or all PrCs. My question is that if I take levels in a martial initiator class and PrC into a NON martial initiator class, do I add the PrCs full levels or half?

A 2434 Only Prestige classes that specifically add full levels to martial initiator levels under the header "Maneuvers" do so.Others only count as half
Also see
http://boards1.wizards.com/showthread.php?t=683775
Q 'The full prestige class level,' receives no sort of context. My question is thus:

Do all prestige classes work toward this goal, or just the ones that specifically give maneuvers? (Meaning the Bloodstorm Blade wouldn't contribute.) Furthermore, what exactly is the goal? They increase iniator level, sure, but it seems to only indicate it does so with the existence of a martial adept level, which isn't concise with the way other classes work. So do prestige classes have no effect on your iniator level without a martial adept level? Or is it that they just have a greater effect with a martial adept level?

A Only Prestige Classes that state specifically that they count towards Initiator level do so. This information is given in the specific Prestige Class descriptions. All other prestige classes that lack this distinction would be counted at a 1/2 ratio as per the multiclass rules

Q 2435 Is it True that I can make a 10ft step rather than a 5ft step with a Tumble Check DC 40? Is there another way to take a 10ft step and make a full attack?

Thanks!!!!

A 2435 You can't take a 10 ft step with tumble checks Yet. The barbarian level 1 alternate class feature from complete champion "pounce", allows you charge [move atleast 10ft] and still make a full attack
#5650

exileman

Jun 25, 2007 0:04:51
Q2435: If a mind blade is identical in every way but appearance to a shortsword, if a PC had Weapon Focus: Shortsword, would the bonus apply to your mind blade while in its short sword form?
#5651

surreal

Jun 25, 2007 0:18:28
A 2435: No... but you already get weapon focus (mindblade) as a bonus feat anyways.
#5652

zendu

Jun 25, 2007 1:18:40
Q2436Does glowing orb (SPC 106) do anything to magical darkness?
#5653

warwinner

Jun 25, 2007 5:29:19
Q2436Does glowing orb (SPC 106) do anything to magical darkness?

A 2436 No. As all spells which interact with darkness spells or magical darkness mention the same.Glowing orb doesn't say anything in that vein
#5654

Harliquinn

Jun 25, 2007 7:54:02
A 2436 No. As all spells which interact with darkness spells or magical darkness mention the same.Glowing orb doesn't say anything in that vein

A2436 (Addendum). If the Glowing Orb is a spell with the [light descriptor], it might be countered or dispelled by a darkness spell, as the spell states: Darkness counters or dispels any light spell of equal or lower spell level.

In addition, I would think that any [light] and [darkness] spell would interact in the same way (counters or dispels if cast on it, or they cancel each other out while in the same area). The reason for this is under the light spell, it states (in a general sense): A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level. It doesn't refer to just the spell light but any light spell.

Harliquinn
#5655

DragonFox1001

Jun 25, 2007 8:43:26
Q2437
Re: Extraodinary Concentration
This feat lets you concentrate on a spell as a move action (w/ a Concentration check).

I couldn't find it in the SRD, but here it is from the PHB.
...You can't cast a spell while concentrating on another one...

Question: Can I cast another spell while using Extraordinary Concentration because I've only used a move action and still have a standard actions left? or can I NOT cast another spell because of what the PHB says (ie..I must use the standard action for anything BUT casting a spell)?

I have seen many builds/spell combos based on the assumption that you can cast another spell while using Extraordinary Concentration.

The power gamer in me says that you can, but the DM in me (which usually wins out in these sort of internal debates) says HELL NO, RAW says you can't cast another spell while concentrating on another one....end of argument.
#5656

karkamal

Jun 25, 2007 10:09:57
Q2438:

Regenerate
Conjuration (Healing)
Level: Clr 7, Drd 9, Healing 7
Components: V, S, DF
Casting Time: 3 full rounds
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

since an undead can't be affected by regenerate... How can an undead recuperate his severed limbs? some friends say that you can reatach the severed limb with an inflict spell but i didn't find any official ruling about that.

(please, sorry my crappy english)
#5657

warwinner

Jun 25, 2007 10:30:06
Q2437
Re: Extraodinary Concentration
This feat lets you concentrate on a spell as a move action (w/ a Concentration check).

I couldn't find it in the SRD, but here it is from the PHB.

Question: Can I cast another spell while using Extraordinary Concentration because I've only used a move action and still have a standard actions left? or can I NOT cast another spell because of what the PHB says (ie..I must use the standard action for anything BUT casting a spell)?

I have seen many builds/spell combos based on the assumption that you can cast another spell while using Extraordinary Concentration.

A 2437 The PHB states in no uncertain terms that you can't cast a spell while concentrating on another one, this is not stated to related in any way to number of actions you have available in a round.The feat extraordinary concentration merely reduces the action needed to concentrate, thereby allowing to take standard actions such as attacking.Extraordinary concentration does not say that it enables you to cast a spell while concentrating on another.
That's what the rules say, but you can't expect everybody to honor it in their builds.Remember RAW/RAI is more important than any silly build
#5658

fwib

Jun 25, 2007 10:42:22
Q2438:

since an undead can't be affected by regenerate... How can an undead recuperate his severed limbs? some friends say that you can reatach the severed limb with an inflict spell but i didn't find any official ruling about that.

(please, sorry my crappy english)

He could use that spell that makes undead vulnerable to stuff that affects living creatures...

probably lots of ways.
#5659

DragonFox1001

Jun 25, 2007 10:51:35
A 2437 The PHB states in no uncertain terms that you can't cast a spell while concentrating on another one, this is not stated to related in any way to number of actions you have available in a round.The feat extraordinary concentration merely reduces the action needed to concentrate, thereby allowing to take standard actions such as attacking.Extraordinary concentration does not say that it enables you to cast a spell while concentrating on another.
That's what the rules say, but you can't expect everybody to honor it in their builds.Remember RAW/RAI is more important than any silly build

This is what I have always assumed and played, but I have seen so many people mention something about casting another spell while concentrating on one (most notably, Illusions).
#5660

surreal

Jun 25, 2007 11:15:47
This is what I have always assumed and played, but I have seen so many people mention something about casting another spell while concentrating on one (most notably, Illusions).

(more) A 2437: There are a couple ways to "pass off" the concentration, thus freeing you to cast more spells. I believe there is actually a spell that holds the concentration for you, and then there's another feat or spell which allows your familiar to hold it for you.
#5661

DragonFox1001

Jun 25, 2007 11:20:02
(more) A 2437: There are a couple ways to "pass off" the concentration, thus freeing you to cast more spells. I believe there is actually a spell that holds the concentration for you, and then there's another feat or spell which allows your familiar to hold it for you.

Yes, I do remember seeing a spell like that (in SC i think). Don't know about the familiar thing though, since I always use variants that replace them. (damn pesky little rodents).
#5662

warwinner

Jun 25, 2007 11:26:30
Sonorous hum [spell compendium]
Familiar concentration feat [lost empires of faerun]
Those are the things
#5663

karkamal

Jun 25, 2007 12:11:46
He could use that spell that makes undead vulnerable to stuff that affects living creatures...

probably lots of ways.

what is the name of the spell?
there are other ways? Examples plz
#5664

antendren

Jun 25, 2007 12:14:39
2438: Honestly, it shouldn't matter. There are no ways to remove limbs, so why do you need a way to reattach them? If you've added house-rules that allow for their removal, then it's appropriate to add house-rules that allow for reattachment.
#5665

warwinner

Jun 25, 2007 12:19:00
what is the name of the spell?
there are other ways? Examples plz

Spark of life spell from libris mortis.Could work depending on the DM
#5666

radijs

Jun 25, 2007 12:24:02
Q2435: If a mind blade is identical in every way but appearance to a shortsword, if a PC had Weapon Focus: Shortsword, would the bonus apply to your mind blade while in its short sword form?

This is true.
#5667

thinkingbox

Jun 25, 2007 13:24:57
Q2439: I'm AFB at the moment, have there ever been any Neutral Evil-aligned lycanthropes listed? The ones in the SRD are all LG, N or CE.
#5668

grim_sage

Jun 25, 2007 13:56:48
A2439: Werebat, werecrocodile, wereshark (Lost Empires of Faerûn as most recent I believe, have also appeared elsewhere).
#5669

bluemilker

Jun 25, 2007 14:06:32
Q2440: when a class has the opportunity to learn a spell from any spell list, is there any official ruling on which classes' list he should treat the spell as coming from, for the purposes of spell level? For example, if a spell is Sor/Wiz 5, Druid 4, Cleric 6, and the character is none of these classes, can he choose to take the lowest level version? Even for things like clerical domains or prestige classes that get the spell lower than usual?
#5670

surreal

Jun 25, 2007 14:10:14
A 2440: As far as I know, you can choose the spell from whichever list/level suits you. Most people grab the spell at the lowest level, although in a few rare cases people might take it at the higher level for higher save DCs.
#5671

gilfalas_elaandrin

Jun 25, 2007 15:48:39
Q2441: What Prestige Classes give +1 Lvl Arcane (or any) Spell advancement with D8 or D10 HD and +1/Lvl BAB?

If you could say what books they are in that would be great as well.

I already know about Eldrithc Knight in the DMG and the Spellblade and Bladesinger in Complte Warrior.

Books I have access to are: Core, All Completes, Tome of Battle and all Forgotten Realm sourcebooks. Please note my GM does not allow Book of Exalted Deads or any Psionics.

Thanks.
#5672

hxhunter

Jun 25, 2007 17:02:07
A2441: Abjurant Champion (CM) and Dragonslayer (Dra).
#5673

grim_sage

Jun 25, 2007 17:31:45
A2441b: Don't forget Jade Phoenix Mage from ToB. One of the better ones.
Also, for completeness' sake, there's the Knight Phantom in Five Nations (Eberron, but pretty setting-neutral).
#5674

zombiegleemax

Jun 25, 2007 18:04:24
Q2442:

Im searching for options for a paladin to make a full attack on a charge. Suggestions???
#5675

hxhunter

Jun 25, 2007 18:15:40
Q2443: Does a Sorcerer's Handbook that talks about feats and races exist?
#5676

kilroo

Jun 25, 2007 20:19:12
Q 2444 Are there any prestige classes besides Sacred Exorcist that advance existing spellcasting and grant turn or rebuke undead without giving up a caster level? (If there are, I don't think they are in the Lists Of Stuff thread.)
#5677

true_shinken

Jun 25, 2007 20:21:31
Q 2445 What is the fastest way of entry in Telflammar Shadowlord, without resorting to items?
#5678

dnarris

Jun 25, 2007 23:29:34
Q2446 What feat, if any, allow you to make a skill not on your class list a class skill? For example if I wanted to make iaijustu focus a class skills as a Swordsage what feat would I need to do this?

Q2447 If I am a multiclass Swordsage/Iaijustu Master how do I determine my intiator level? Is it just 1/2 of my total CL even though I have 6 levels Swordsage and 1 level Iaijustu master?
#5679

jaronk

Jun 25, 2007 23:33:37
Q2446 What feat, if any, allow you to make a skill not on your class list a class skill? For example if I wanted to make iaijustu focus a class skills as a Swordsage what feat would I need to do this?

A2446: The Able Learner feat, which is Human only (I think there's a few other specific races that can take it) makes cross class ranks cost 1 point instead of 2. If you take a single level of OA Samurai, your max ranks will be set to level +3 from then on, so this will be effectively like having it as a class skill. Factorum will also do this. There are other feats that specifically put skills on your class list, but none for Iajuitsu Focus.

Q2447 If I am a multiclass Swordsage/Iaijustu Master how do I determine my intiator level? Is it just 1/2 of my total CL even though I have 6 levels Swordsage and 1 level Iaijustu master?

A2447: Your initiator level for Swordsage will be your Swordsage levels plus half your non swordsage levels, rounding down. As such, it will be 6. If you take two levels of IM, it will be 7.

JaronK
#5680

jaronk

Jun 25, 2007 23:34:38
Q2442:

Im searching for options for a paladin to make a full attack on a charge. Suggestions???

If you're willing to be a Paladin of Freedom, you can dip a level of Barbarian for pounce.

JaronK
#5681

dnarris

Jun 25, 2007 23:44:53
A2446: The Able Learner feat, which is Human only (I think there's a few other specific races that can take it) makes cross class ranks cost 1 point instead of 2. If you take a single level of OA Samurai, your max ranks will be set to level +3 from then on, so this will be effectively like having it as a class skill. Factorum will also do this. There are other feats that specifically put skills on your class list, but none for Iajuitsu Focus.



A2447: Your initiator level for Swordsage will be your Swordsage levels plus half your non swordsage levels, rounding down. As such, it will be 6. If you take two levels of IM, it will be 7.

JaronK

Thank you for pointing these out JaronK. Able learner will work perfectly for this build.
#5682

dnarris

Jun 25, 2007 23:51:19
Ouch...found a snag.

You have a great aptitude for learning.

Prerequisite: Human or doppelganger.
Benefit: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).
Special: This feat may only be taken at 1st level.
Normal: Cross-class skills cost 2 skill points per rank.

This means that even though cross-class skills only cost me 1 skill point per rank I still can't advance further than (Level+3)/2

Which means a pretty slow progression for Iaijustu....Though I imagine I can just take 1 level of samurai, 4 levels of sword sage, 1 level of samurai, and then go into Iaijustu master that way when I'm level 6 I can just expend my skill points in just Iaijustu and catch it up to level + 3.
#5683

surreal

Jun 26, 2007 1:33:57
Q2446 What feat, if any, allow you to make a skill not on your class list a class skill? For example if I wanted to make iaijustu focus a class skills as a Swordsage what feat would I need to do this?

A 2446: Try here... (no iaijutsu skill unfortunately) http://boards1.wizards.com/showthread.php?t=749560
#5684

dnjscott

Jun 26, 2007 2:06:07
Ouch...found a snag.



This means that even though cross-class skills only cost me 1 skill point per rank I still can't advance further than (Level+3)/2

Which means a pretty slow progression for Iaijustu....Though I imagine I can just take 1 level of samurai, 4 levels of sword sage, 1 level of samurai, and then go into Iaijustu master that way when I'm level 6 I can just expend my skill points in just Iaijustu and catch it up to level + 3.

Newp, check the SRD/PHB:

Skills: If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)

http://www.systemreferencedocuments.org/35/sovelior_sage/classes.html
#5685

baracq

Jun 26, 2007 3:50:20
Q 2448

When wearing steadfast boots and wielding a greatsword, do you automatically get an attack against all creatures who charge you, or can only certain weapons be set against a charge? (spears and the like.)
#5686

warwinner

Jun 26, 2007 5:49:24
Q 2448

When wearing steadfast boots and wielding a greatsword, do you automatically get an attack against all creatures who charge you, or can only certain weapons be set against a charge? (spears and the like.)

A 2448 Yes, any two handed weapon [not necessarily charge-set weapons] will do
#5687

dnarris

Jun 26, 2007 8:12:29
Newp, check the SRD/PHB:

Skills: If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)

http://www.systemreferencedocuments.org/35/sovelior_sage/classes.html

Hrm...well, I'll be....problem solved I guess.
#5688

skrellet

Jun 26, 2007 9:55:43
Q 2449

Is there any guide to animate dead, max number of hd, max number of undead and so on?
#5689

warwinner

Jun 26, 2007 10:07:51
Q 2449

Is there any guide to animate dead, max number of hd, max number of undead and so on?

A 2449 There are guides to some things, but there aren't guides for every single thing.Some things you've got to figure out by yourself or browsing relevant forums.That being said, this is your best bet
http://boards1.wizards.com/showthread.php?t=599129
#5690

surreal

Jun 26, 2007 11:56:20
(more) A 2449: Here's a very old thread on the subject: http://boards1.wizards.com/wotc_archive/index.php/t-140914
#5691

zombiegleemax

Jun 26, 2007 12:32:09
Q2450

Would stuns qualify as paralyzing effects when considering Freedom of Movement? Secondly, would mental spells other than Hold Person be negated if its direct and expressed goal is to immobilize the target under the effects of FoM? This is of course excluding Forcecage, Resilient Sphere, and other spells that raise obstacles to impede movement rather than directly targeting the player.
#5692

warwinner

Jun 26, 2007 13:37:37
Q2450

Would stuns qualify as paralyzing effects when considering Freedom of Movement? Secondly, would mental spells other than Hold Person be negated if its direct and expressed goal is to immobilize the target under the effects of FoM? This is of course excluding Forcecage, Resilient Sphere, and other spells that raise obstacles to impede movement rather than directly targeting the player.

A 2450 No, as FOM doesn't list stunning among things it can cure.In a general case, FOM only helps vs the effects listed in the spell description and things very similar to those.Unless the stated mental spells with purpose to immobilise cause paralysis or slow, they are not negated

Compare with freedom spell, which lists stunning and various other movement restricting stuff among things it can cure
http://www.d20srd.org/srd/spells/freedom.htm
#5693

dead_radish

Jun 26, 2007 15:59:57
Q2451

Is there anything besides the UA Conjurer Specialist variant that replaces the Scribe Scroll feat from Wiz 1?
#5694

olothfaern

Jun 26, 2007 16:40:26
A 2431: Are you perhaps thinking of a pegasus or hippogriff?

I thought so also, and in the flavor text it does mention pegasus, but nope it's a sky pony.

I must find this source
#5695

ksbsnowowl

Jun 26, 2007 19:36:36
Q2420
Is there a cleric domain that grants trackless step? or some other none race way of getting it beside druid 3

A2420: Nentyar Hunter 1 (Unapproachable East), Forest Reeve 2 (Complete Champion).

Oops, that was Woodland Stride, not trackless step.

Holt Warden 3 (Complete Champion) gets trackless step. Note that Holt Warden is a full-casting PrC. Requires ranks in Know (nature) and Survival. Maybe one or two other small things.

Q:2431

Where can I find a sky pony, it appears in some data set or other in e-tools as an animal companion but I don't know the original source (I know it's one of the Uthgardt tribe beast totems, I'm talking about the creature)

A:2431: It's not specifically named a "sky pony," but I'm almost positive it refers to Asperi from the MMII. It has a fly speed of 30 ft. (good), but also gains +1 ft to movement per mile per hour of the wind, if it is riding in the same direction as the wind.

Q2433: What is the best way to qualify for the Hexer PrC, assuming that I don't want to be an Adept or a Generic Spellcaster (UA)? This looks like an awesome class, but I can't figure out how to meet all the reqs.

A2433: Archivist from Heroes of Horror, or Shugenja, from OA and Complete Divine. Technically a cleric with the Spell Domain and access to Greater Anyspell also qualifies. Other than Adept, those are the only ways I know of to cast Lightning Bolt as a divine spell.

Is it True that I can make a 10ft step rather than a 5ft step with a Tumble Check DC 40? Is there another way to take a 10ft step and make a full attack?

Thanks!!!!

A 2435 You can't take a 10 ft step with tumble checks Yet. The barbarian level 1 alternate class feature from complete champion "pounce", allows you charge [move atleast 10ft] and still make a full attack

A 2435: Actually, you can take a 10-ft step with a DC 40 tumble check. See Oriental Adventures, page 58. However, your DM would be wholey within his rights not to use said rule.

Other methods of moving 10 ft and full attacking include gaining Pounce (via the Barb 1 varient class feature from Comp Champ, the Snow Tiger Berserker feat from Unapproachable East, the Pouncing Charge maneuver from ToB, the Paladin 5 varient class feature from Champions of Valor, etc.)

Another method is to gain the 5th level stance, Press the Advantage, from Tome of Battle, which allows you to take two 5-ft. steps each round.

Q2442:

Im searching for options for a paladin to make a full attack on a charge. Suggestions???

A2442: The aforementioned Paladin 5 alternate class feature from Champions of Valor. You must a dwarf, however, if I am recalling correctly.

Q 2445 What is the fastest way of entry in Telflammar Shadowlord, without resorting to items?

A 2445: Probably Swordsage 7 (or somehow including at least a few levels of Swordsage). If you did enter via straight Swordsage 7, you would always have to be in Assassin's Stance, otherwise you would loose all abilities from TSL.

Q2446 What feat, if any, allow you to make a skill not on your class list a class skill? For example if I wanted to make iaijustu focus a class skills as a Swordsage what feat would I need to do this?

A2446: Skill Knowledge, page 81 of Unearthed Arcana, bottom of the left-hand column, in the sidebar.
#5696

amazing_triangle

Jun 26, 2007 20:34:39
Q2420
Is there a cleric domain that grants trackless step? or some other none race way of getting it beside druid 3

This is a one level dip in Wildrunner (RoTW) This is how you can find out other ways to do this. I assume you are trying to get into Arcane Heirophant.

CLASSES

NON-DRUID ENTRY
Some players may want to build a dual-caster using a divine class other than druid. While mystic theurge is the obvious choice for this, arcane hierophant actually offers superior hit dice and skills and provides an armoured mage ability and channelling, though the wild shape and companion familiar abilities are likely of no use (and in fact by RAW forces you to give up your familiar, so you should look at other options there) unless you can access them through another means. The problem here is the stiffer entry requirements for AH, most notably trackless step.

As mentioned in the races section, one way to get this is by playing a bamboo spirit folk (OA) which grants trackless step as a racial ability. Whether or not this works is debatable, since the AH requirements specifically list trackless step as a class ability, but with a little persuasion you may be able to get your DM to agree. If so then the only remaining requirements are 2nd-level spells, a BAB of +4 and some skills. Cleric 3/wizard 4 can certainly meet those, as well as a number of other options.

Another way of getting trackless step is by playing an elf or half-elf and taking a level in wildrunner (RotW). The problem here is skill prerequisites. In order to meet them in a reasonable time frame you need to get survival as a class skill. The ranks in hide and move silently may also be tricky, and you will need 7 levels before entering wildrunner unless you also get those as class skills. Below is a list of possible entries into wildrunner. This assumes you are going cleric, though in some cases other options exist.

  • Cleric 3/sorcerer 4: This might work in theory, but you still need a high intelligence to meet the skill requirements and now you have to worry about knowledge(nature) being cross-class. This option really doesn’t seem practical.
  • Cleric 3/wizard 3/mystic theurge 1: Like the cleric/wizard, but the skills are even trickier since you now need 6 ranks of knowledge (religion) too. If you can pull it off, it does give you better spellcasting.
  • Cleric 3/bard 4: While the bard spell list is generally inferior to sorcerer/wizard, this is certainly a lot easier to manage in terms of skills.
  • Cleric 3/beguiler 4 (PHb2): Much like the cleric/bard.
  • Cleric 3/wizard 3/seeker of the misty isle 1 (CDiv): This actually works quite well. Ideally you take the arborea domain to get survival since you get travel domain as a bonus. The seeker level gives good skill points and has hide and move silently as class skills, so you can take most if not all of those ranks in that level.
  • Cleric 3/wizard 1/elf paragon 3 (UA): Elf paragon gives you hide, move silently and survival as class skills, although having survival as a class skill for cleric makes things easier. You get some other benefits from the paragon levels, although you have a dead level for spellcasting (in addition to your next level in wildrunner).
  • Cleric 3/wizard 2/half-elf paragon 2 (UA): Half-elf paragon gives hide and move silently as class skills (but not survival) as well as 4 skills points base per level. This makes it doable, but like the elf paragon you have one level without spellcasting.

In all cases the above builds followed by one level of wildrunner can enter AH immediately after. The last five options above get all necessary skills as class skills and could potentially be combined with the accelerated spellcasting options presented above. If you decide these builds are worth the investment, you may want to consult another guide (likely a mystic theurge guide--anyone know a good one?) as most of this text won’t apply to you.

Arcane Heirophant Examined Thread:
http://boards1.wizards.com/showthread.php?t=796496
#5697

olothfaern

Jun 26, 2007 20:45:55
Q:2431

Where can I find a sky pony, it appears in some data set or other in e-tools as an animal companion but I don't know the original source (I know it's one of the Uthgardt tribe beast totems, I'm talking about the creature)
A:2431: It's not specifically named a "sky pony," but I'm almost positive it refers to Asperi from the MMII. It has a fly speed of 30 ft. (good), but also gains +1 ft to movement per mile per hour of the wind, if it is riding in the same direction as the wind.


I just checked, that's not it either because it (the sky pony' has some good/evil power) smite or detect I don't know if it has to choose good or evil, or if it gets both.

Thanks for the effort, I might be tempted to load that crap on my machine just to see if I can find it.
#5698

dnarris

Jun 26, 2007 21:07:51
Q2451 Are there any feats that allow you to get sneak attack damage against undead or any classes or PrC that allow you sneak attack damage against undead?
#5699

esponer

Jun 26, 2007 21:12:09
Q2452. If one wished to create a scroll of apocalypse from the sky, which has a material component an artifact, would the artifact be subsumed during creation or presented and held in one hand during spell completion?
#5700

ksbsnowowl

Jun 26, 2007 21:36:06
Q2451 Are there any feats that allow you to get sneak attack damage against undead or any classes or PrC that allow you sneak attack damage against undead?

A 2451: Alternate Rogue class features (trading in Trap Sense) in both Complete Champion and Expedition to Castle Ravenloft allow you to get half SA dice against undead when you flank them.

The Skullclan Hunter PrC (Mini Handbook) can sneak attack undead. Turn Undead is required for entry, but there is no limit to the number of times you can SA undead.
#5701

warwinner

Jun 26, 2007 21:36:55
Q2452. If one wished to create a scroll of apocalypse from the sky, which has a material component an artifact, would the artifact be subsumed during creation or presented and held in one hand during spell completion?

A 2452
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll

The artifact is subsumed during creation, as it is a material component
#5702

esponer

Jun 26, 2007 22:17:05
Q2453. My character has Wand Surge and the means to persist unfettered heroism to provide an endless stream of action points. Effectively, one free charge from a spell trigger item every round.

I want to abuse this to gain wish at will by neglecting to pay the ridiculous cost associated with using up a charge. Staves and wands seem a problem as they're stuck at 50 charges. Character is level 17, and wants to try to be versatile and have some limited blastificer and bufficer abilities (so I don't want to use too many feats). Is there any way to get what I want?

Q2454. Can a wish employ metamagic you don't know? That is, could it duplicate a metamagicked version of a spell providing the resultant level isn't above what it could duplicate?
#5703

ksbsnowowl

Jun 26, 2007 22:40:58
Q2455: Can a creature under the effects of Gaseous Form be grappled?

Specifically, I'm thinking about a vampire trying to feed, but finding the target a bit more skillful than he thought. If the vampire finds himself unable to escape the grapple through grapple checks, can he merely turn gaseous and then float away? Or can he still be restrained while in gaseous form?
#5704

zombiegleemax

Jun 26, 2007 22:41:53
Q2456

Is there an item out there that lets you use mirror image #/day. Or anything close to the effect.
#5705

altpersona

Jun 26, 2007 23:41:06
Q2457


Polymorph and templates. "hows that work" aka is there a thread about it.
#5706

surreal

Jun 27, 2007 0:04:12
A 2457: You typically can only change forms into a "normal" creature (ie: no templates, not advanced, etc). That goes for polymorphs, shapeshift, wildshape, etc.
#5707

dnarris

Jun 27, 2007 1:50:13
Q2458 What book other than the OA book is the weapon Kursari-gama located and what page? I heard it was in the DMG, but I cannot find it.
#5708

warwinner

Jun 27, 2007 3:22:09
Q2458 What book other than the OA book is the weapon Kursari-gama located and what page? I heard it was in the DMG, but I cannot find it.

A 2458 DMG page 144

Q2455: Can a creature under the effects of Gaseous Form be grappled?

Specifically, I'm thinking about a vampire trying to feed, but finding the target a bit more skillful than he thought. If the vampire finds himself unable to escape the grapple through grapple checks, can he merely turn gaseous and then float away? Or can he still be restrained while in gaseous form?

A 2455
http://www.wizards.com/default.asp?x=dnd/rg/20041019a
A solid creature can't bull rush or overrun a creature in gaseous form (but it might be able to move into its space, see Abilities). A solid creature cannot trip a creature in gaseous form, and a gaseous creature cannot fall

It doesn't mention grapple, but it can be interpolated that a gaseous creature can't be grappled or physically interacted with except attacking and vice versa [excluding attacking] .Moreover gaseous creatures can go through cracks and small openings, so they'll able to escape from a grapple by slipping through.But they'll provoke aoo's for moving out of the grappler's space [see the article above]
Besides common sense dictates that a gaseous creature can't be grappled [No cliche repeating]

Q2456

Is there an item out there that lets you use mirror image #/day. Or anything close to the effect.

A 2456 Doss lute [complete arcane, Magic item compendium, pg 156]]
runestaff of illusion [Magic item compendium]
Then the usuals, Wand & Eternal wand of mirror image
#5709

dnarris

Jun 27, 2007 3:38:53
Q2459 Is there any magic item that grants combat reflexes besides serpent armor?
#5710

zendu

Jun 27, 2007 3:42:31
Q2460 Am i correct in my reading of 'Insignia of Healing' that for a one time cost of 10g, you can duplicate cure light wounds, mass 2 levels lower?

*edit* its in RoD, should read 10g/target
#5711

ksbsnowowl

Jun 27, 2007 5:32:05
Q 2461: Can swarms flank, or help an controlling individual flank?

My guess is no, since I'm pretty sure swarms don't threaten squares around them.

Again, I'm thinking in reference to a vampire calling a bat or rat swarm, and using it to give him flanking bonuses (to inflict sneak attack, etc.)

I realise if the vamp called wolves, they could help him flank, I'm merely curious about the bats and rats.
#5712

grim_sage

Jun 27, 2007 6:15:09
A2460: Yes, though with a lower cap (max +10 instead of +25), but a huge range.

A2461: No. As you said, swarms don't threaten:
Swarms do not threaten creatures in their square, and do not make attacks of opportunity with their swarm attack.

#5713

warwinner

Jun 27, 2007 6:38:02
No. As you said, swarms don't threaten:

Moreover swarms have reach 0, and creatures with 0 reach can't flank
#5714

warwinner

Jun 27, 2007 6:52:00
Q2459 Is there any magic item that grants combat reflexes besides serpent armor?

If you just want extra aoo's and synergy with combat reflexes,There is bracers of opportunity [mic pg81]

Q2453. My character has Wand Surge and the means to persist unfettered heroism to provide an endless stream of action points. Effectively, one free charge from a spell trigger item every round.

I want to abuse this to gain wish at will by neglecting to pay the ridiculous cost associated with using up a charge. Staves and wands seem a problem as they're stuck at 50 charges. Character is level 17, and wants to try to be versatile and have some limited blastificer and bufficer abilities (so I don't want to use too many feats). Is there any way to get what I want?

Q2454. Can a wish employ metamagic you don't know? That is, could it duplicate a metamagicked version of a spell providing the resultant level isn't above what it could duplicate?

A 2453
Wand surge only works on wands and staves
You can't cast wish from wands, as wands are limited to 4th level spells.
Staffs of wish are normally impossible to create because of xp costs
Also Why is your DM allowing you to create a staff of wishes, Is he insane ?

A 2454
No. Wish can't duplicate metamagicked spells.You can only apply metamagic feats spontaneously to the duplicated spell if possible
#5715

DragonFox1001

Jun 27, 2007 15:37:08
Precocious Apprentice

Your master has shown you the basics of a spell beyond the normal limits of your experience and training.

Prerequisites: Int 15 or Cha 15, arcane spellcaster level 1

Benefit: Choose one 2nd-level spell from a school that is not barred to you. You can cast that spell once per day. In effect, you have an extra 2nd-level spell slot that must be used to cast the chosen spell, and cannot be used for any other purpose. If you cannot cast 2nd-level spells yet, you must succeed on a caster level check (DC 8) to successfully cast the spell; if you fail, you miscast the spell to no effect. Your caster level with the chosen spell is your normal caster level, even if this is insufficient to cast the spell under normal circumstances.

When you become able to cast 2nd-level spells, you lose the previous benefit described above. Instead, you simply have an extra 2nd-level spell slot, which you may use to prepare (or spontaneously cast, if you are a spontaneous caster) 2nd-level or lower spells as you normally would.

You also gain a +2 bonus on all Spellcraft checks.

Special: You can only take this feat as a 1st-level character.

Q2462
ANY 2nd level spell?
All it says is "from a school that is not barred to you".
#5716

zombiegleemax

Jun 27, 2007 16:32:47
Can I sacrifice one of my creatures at any time?

For example If i have a muscle sliver out and my opponent brings 3 metalic slivers out, can i just put my muscle sliver in the grave yard.

chris
#5717

grim_sage

Jun 27, 2007 16:54:36
Wrong board. This is D&D.

By the way, no.
#5718

shadowcatx

Jun 27, 2007 21:42:57
Q2463
Can an arcane archer use a rod of metamagic when using the imbume arrow ability? The imbume arrow is a standard action, which includes casting the spell, and the rod says it is a "use" action.
#5719

jaronk

Jun 27, 2007 23:52:54
Q2464

Is there any kind of epic progression for the Superior Unarmed Strike feat? Does the damage increase beyond 20, or does it just stop there?

JaronK
#5720

warwinner

Jun 28, 2007 0:19:51
Q2462
ANY 2nd level spell?
All it says is "from a school that is not barred to you".

A 2462 As per RAI it means any arcane spell on your spell list, as per mere RAW even divine spells or spells not on your spell list can be assumed to be castable

In any case, you lose the spell when you are able to cast 2nd level spells and instead get an additional spell slot which you can only use as normally possible
as below
Precocious apprentice - When you become able to cast 2nd-level spells, you lose the previous benefit described above. Instead, you simply have an extra 2nd-level spell slot, which you may use to prepare (or spontaneously cast, if you are a spontaneous caster) 2nd-level or lower spells as you normally would

Q2464
Is there any kind of epic progression for the Superior Unarmed Strike feat? Does the damage increase beyond 20, or does it just stop there?

JaronK

A 2464 No as it is not listed in the feat or other sources.If you consider the monk part of the feat, there is clearly no increase after level 20

Superior unarmed strike - if you're a monk you deal unarmed damage as a monk four levels higher

Epic Monk - Unarmed Strike
The damage for a monk’s unarmed strike does not increase after 20th level

#5721

zombiegleemax

Jun 28, 2007 5:00:04
Q2265:

Im searching again for alternatives for a Paladin toget a full-attack action on a charge.

JaronK made the suggestion of playing a Paladin of Freedom and take 1 level of Barbarian and take Pounce.

Other suggestions?

Q2266:

Where can I find Paladin of Freedom?
#5722

grim_sage

Jun 28, 2007 6:30:18
A2266: Unearthed Arcana, but since it's also Open Content it's also in the SRD here
#5723

DragonFox1001

Jun 28, 2007 6:32:03
Q2463
Can an arcane archer use a rod of metamagic when using the imbume arrow ability? The imbume arrow is a standard action, which includes casting the spell, and the rod says it is a "use" action.

A2263
It is activated during the casting of the spell, so yes. It says nothing about having to have it in your hand, and under use-activated it does say that some items need to just be "on his person" to be use-activated.

Q2265:

Im searching again for alternatives for a Paladin toget a full-attack action on a charge.

JaronK made the suggestion of playing a Paladin of Freedom and take 1 level of Barbarian and take Pounce.

Other suggestions?

Q2266:

Where can I find Paladin of Freedom?

A2265
Not sure.

A2266
Unearthed Arcana....or here.
#5724

zombiegleemax

Jun 28, 2007 7:39:02
Q2267: what is the interaction when using Hideous Blow or Eldritch Glaive with Cleave/Great Cleave? can it be done? do you deal your eldritch blast damage to each creature you hit?

Q2268: I'm AFB right now, but the PrC Master of the Unseen Hand has an ability that sets their BAB when using a weapon they're wielding with Telekinesis to their caster level. What happens when the caster level is greater than 20? do they get more than 4 attacks on a Full Round Attack?(I don't think they do, but a friend of mine is convinced otherwise)
#5725

BloodDragon

Jun 28, 2007 15:07:00
Q2269:
Do Hexblade’s Arcane Resistance and a Paladin’s (Tyranny or Slaughter) Divine Grace stack?

Or a Black Guards Dark Blessing for that matter?
#5726

ksbsnowowl

Jun 28, 2007 16:24:43
Q2265:

Im searching again for alternatives for a Paladin toget a full-attack action on a charge.

JaronK made the suggestion of playing a Paladin of Freedom and take 1 level of Barbarian and take Pounce.

Other suggestions?

A2265: The previously mentioned Paladin 5 Substitution level from Champions of Valor.
#5727

pathanus

Jun 28, 2007 17:34:06
Q2270: Is there any feat that allows the replacement of the normal caster attribute ability score (Int for Wizards, Wisdom for Clerics, etc) to be substituted for a different ability score? Specifically one to make Charisma the used ability score.
#5728

archerpwr

Jun 28, 2007 17:35:42
Q2270: Is there any feat that allows the replacement of the normal caster attribute ability score (Int for Wizards, Wisdom for Clerics, etc) to be substituted for a different ability score? Specifically one to make Charisma the used ability score.

A2270 You can be an illumian to switch the casting stat, or you can do something horridly suboptimal such as take levels in geomancer, but I don't think there is a feat.
#5729

jaronk

Jun 28, 2007 19:03:31
Q2269:
Do Hexblade’s Arcane Resistance and a Paladin’s (Tyranny or Slaughter) Divine Grace stack?

Or a Black Guards Dark Blessing for that matter?

A2269: Yes to the first part, since the Hexblade ability is different from the Paladin ability. One grants Charisma against spells, the other against everything.

They're also named differently and they're untyped.

JaronK
#5730

jaronk

Jun 28, 2007 19:05:27
Q2265:

Im searching again for alternatives for a Paladin toget a full-attack action on a charge.

JaronK made the suggestion of playing a Paladin of Freedom and take 1 level of Barbarian and take Pounce.

Other suggestions?

Q2266:

Where can I find Paladin of Freedom?

A2265&2266: Enough Warblade will get you pounce as a manuever. Binding Chocolhops (Tome of Magic, need levels of Binder and likely will want Knight of the Sacred Seal) grants pounce as long as you're bound to him. Catfolk get Catfolk Pounce as a feat option, but that's not as good as real pounce. And the Paladin of Freedom is an Unearthed Arcana varient of the Paladin.

JaronK
#5731

jesterzero

Jun 28, 2007 19:12:42
Q2266: Where can I find Paladin of Freedom?

A2266: As above, but also here.
#5732

thekeyofe

Jun 28, 2007 20:21:52
Q2271: All base classes in ToB let you replace a learned maneuver with a new one at every even numbered level after 4. I'm slightly confused about prerequisites here: say I know two White Raven maneuvers. I hit level 4 and want to switch out a maneuver for a new White Raven maneuver with a prereq of "Two White Raven Maneuvers." Can I switch out one of my existing White Raven maneuvers, since with the new maneuver I still technically know "Two White Raven Maneuvers?"
#5733

dead_radish

Jun 28, 2007 21:02:22
Q2272:

I'm a bit confused by Warlock PrCs.

If I'm a Warlock 8/Enlightened Spirit 5.

How many Invocations do I have? And of what type?

The text on Complete Arcane seems to indicate that you continue to progress your invocations, so I'd think you have 8 Invocations, as a Warlock. But then ES grants the Spirit blade invocation at 1, the Celestial Flight invocation at 3, and then a blast shape invocation at level 5. Are those both free invocations? Or do those count as the invocations, so you get to pick the 5 from Warlock, and then get the next 3?

And if you were Warlock 8/+1 casting PrC 5, would you have 8 or 5? And would they all be least/lesser, or could you pick Greater?
#5734

antendren

Jun 28, 2007 21:12:25
A2272: Enlightened Spirit doesn't progress your invocations. So a Warlock 8/Enlightened Spirit 5 would have the invocations of a Warlock 8, plus Spirit Blade, Celestial Flight and a blast shape.

A Warlock 8/full casting PrC 5 (or full invocation PrC 5) would have invocations exactly as a Warlock 13. So eight, two of which could be greaters.
#5735

gilfalas_elaandrin

Jun 28, 2007 22:35:00
Q2267: what is the interaction when using Hideous Blow or Eldritch Glaive with Cleave/Great Cleave? can it be done? do you deal your eldritch blast damage to each creature you hit?

A2267

Cleave [General]
Prerequisites
Str 13, Power Attack.

Benefit
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

Special
A fighter may select Cleave as one of his fighter bonus feats.

Given the wording yes they would work with Cleave and Great Cleave since it only specifies that you need to 'deal a creature enough damage to make it drop' to get an extra melee attack.

BUT:

In the case of Hideous Blow it specifies that your EB damage only counts for the one hit. So you would cleave with normal melee damage for the weapon used with HB.

Eldritch Glave creates a 'reach weapon' with 'physical substance' that can opportunity attack. Given that it has physical substance and it does melee touch attacks it looks like it could qualify for Cleave, etc.

The caveat being that this is a Blast Shape of a Spell Like Ability and should be used in that light. There is a strong argument that it does not work with clave because it is Weapon Like Spell.

Personally I would allow Cleave with Hideous Blow but not with Eldritch Glaive.
#5736

warwinner

Jun 28, 2007 22:35:04
Q2271: All base classes in ToB let you replace a learned maneuver with a new one at every even numbered level after 4. I'm slightly confused about prerequisites here: say I know two White Raven maneuvers. I hit level 4 and want to switch out a maneuver for a new White Raven maneuver with a prereq of "Two White Raven Maneuvers." Can I switch out one of my existing White Raven maneuvers, since with the new maneuver I still technically know "Two White Raven Maneuvers?"

A 2271 No, since then you lose the prerequisite for the new maneuver.You must have two other white raven maneuvers in ADDITION to the maneuver with two white raven maneuvers as prerequisites
#5737

gilfalas_elaandrin

Jun 28, 2007 22:41:27
Q2271: All base classes in ToB let you replace a learned maneuver with a new one at every even numbered level after 4. I'm slightly confused about prerequisites here: say I know two White Raven maneuvers. I hit level 4 and want to switch out a maneuver for a new White Raven maneuver with a prereq of "Two White Raven Maneuvers." Can I switch out one of my existing White Raven maneuvers, since with the new maneuver I still technically know "Two White Raven Maneuvers?"

A2271 Actually, according to a CS ruling (you have been warned), you only need to meet the prerequisites to LEARN a maneuver. Once you know it you know it and if you no longer meet the prereq's afterwords you still know and can use it.

It can be found here in the Handy CO Info post from Surreal.

Question) All of the new base classes from Tome of Battle offer the option of swapping out an old maneuver to gain a new maneuver at certain levels.
What happens if, as a result of swapping out an old maneuver, I can no longer meet the pre-requisites for another stance or maneuver that I currently know? Suppose, for instance, that I currently only have the following 2 maneuvers/stances from the Iron Heart discipline: A) Absolute Steel, and B) Disarming Strike. Absolute Steel is a stance that has one Iron Heart maneuver as a pre-requisite. Disarming Strike currently fulfills that pre-requisite for me. Suppose I reach 4th level and decide to swap out Disarming Strike for another maneuver from a different discipline. I no longer meet the pre-requisites for the Absolute Steel stance. Am I still allowed to use the Absolute Steel stance? What if Absolute Steel were a maneuver instead of a stance; would I be allowed to use it?

Answer) Going with a strict interpretation of the rules, you would only need to have the appropriate number of maneuvers to meet a prerequisite when you needed to learn the maneuver, not if you wanted to use that maneuver later. So the character in question would still be able to use the Absolute Steel stance even though you have given up your only Iron Heart maneuver. So again, you only have to meet the prerequisites when you learn the maneuver or stance, not when you want to use ready or use it. I hope that clears things up.

#5738

grimmypoo

Jun 28, 2007 22:47:33
Q2272: If someone was a dual classed druid/rogue, then could he cast Flame Blade (level 2 druid spell) twice, put one in each hand, then use the Two Weapon Fighting feat and add SNEAK ATTACK damage to each of his flame blades?
#5739

jaronk

Jun 29, 2007 0:19:25
Q2272: If someone was a dual classed druid/rogue, then could he cast Flame Blade (level 2 druid spell) twice, put one in each hand, then use the Two Weapon Fighting feat and add SNEAK ATTACK damage to each of his flame blades?

I'm not sure if you can have two of them at once (my gut says no), but you can indeed sneak attack with any attack that requires an attack roll and does damage. As such, you can sneak attack with a Flame Blade.

JaronK
#5740

jaronk

Jun 29, 2007 0:20:25
Q2271: All base classes in ToB let you replace a learned maneuver with a new one at every even numbered level after 4. I'm slightly confused about prerequisites here: say I know two White Raven maneuvers. I hit level 4 and want to switch out a maneuver for a new White Raven maneuver with a prereq of "Two White Raven Maneuvers." Can I switch out one of my existing White Raven maneuvers, since with the new maneuver I still technically know "Two White Raven Maneuvers?"

A2271: You only need to meet the prerequists to take the manuever. Once you have it, you don't have to worry about it anymore. So yes, you can, and it's not just on a technicality.

JaronK
#5741

warwinner

Jun 29, 2007 0:24:57
I'm not sure if you can have two of them at once (my gut says no), but you can indeed sneak attack with any attack that requires an attack roll and does damage. As such, you can sneak attack with a Flame Blade.

JaronK

You could sneak attack. The problem is with twf. As flame blade is said to be immaterial and is a spell rather than a weapon [ you can dispel it also ]
i doubt that twf applies to it

A2271: You only need to meet the prerequists to take the manuever. Once you have it, you don't have to worry about it anymore. So yes, you can, and it's not just on a technicality.
JaronK

one technicality during the process of swapping is whether you get the new maneuver first or if you lose the old maneuver first
#5742

true_shinken

Jun 29, 2007 0:38:42
You could sneak attack. The problem is with twf. As flame blade is said to be immaterial and is a spell rather than a weapon [ you can dispel it also ]
i doubt that twf applies to it



one technicality during the process of swapping is whether you get the new maneuver first or if you lose the old maneuver first

It applies. Check out the "weapon-like spells" section in Complete Arcane.
#5743

warwinner

Jun 29, 2007 0:55:47
It applies. Check out the "weapon-like spells" section in Complete Arcane.

still doubtful, seeing as that refers to spells w/ attack rolls rather than spells creating things that do attack rolls.For example fabricate spell can create weapons that do attack rolls, but it is not a weapon-like spell
Fabricate actually creates a physical weapon which works with twf, but i'm not sure of flame blade
#5744

true_shinken

Jun 29, 2007 1:02:24
still doubtful, seeing as that refers to spells w/ attack rolls rather than spells creating things that do attack rolls.For example fabricate spell can create weapons that do attack rolls, but it is not a weapon-like spell
Fabricate actually creates a physical weapon which works with twf, but i'm not sure of flame blade

I think you should think "Why shouldn't it be allowed"? It's not broken or anything, really.
#5745

warwinner

Jun 29, 2007 1:06:17
Different people may have different opinions, so it's probably better to see if the rules permit it fully and without any oppositions
#5746

nanshork

Jun 29, 2007 1:09:11
Indeed, RAW vs RAI.
#5747

true_shinken

Jun 29, 2007 1:20:16
From the SRD: "You wield this bladelike beam as if it were a scimitar."
I think it's safe enough to assume it's possible to use TWF.
#5748

warwinner

Jun 29, 2007 1:33:33
I considered that
Then it raised many questions like can you give it to the fighter, can you disarm/sunder it, why doesn't strength bonus apply to damage if it was exactly like a scimitar, can you apply scimitar weapon focus and weapon specialisation with it, does anybody without druid levels and scimitar proficiency who uses this from a scroll with UMD or something take non-proficiency penalties with it etc
So i had to resort to occam's razor
#5749

true_shinken

Jun 29, 2007 1:43:37
You can't give it to a fighter, that's pretty clear in the description; you wield it like a scimitar, that doesn't mean you create a scimitar. It's a touch attack because armor does not protect you from heat; check out the pyrokineticist fire lash, for example, works exactly the same way. Flame blade works as a scimitar in every way, except it is made of fire: it obviously can't be disarmed/sundered, because it is fire, it's not solid. I think you're simply stretching it, warwinner.
#5750

warwinner

Jun 29, 2007 2:06:20
I am not opposed to the idea and it is definitely more agreeable, merely seeing if any rules problem arises

As regards fire lash
Fire Lash (Ps): A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip

fire lash mentions about being able to take feats with it, flame blade doesn't [again the spell text IS supposed to be simplified, but simply considering it]

I think i'll ask custserv about this general case to see what they come up with [fighting with spell created "weapons"]
#5751

jaronk

Jun 29, 2007 2:10:34
Q2268: I'm AFB right now, but the PrC Master of the Unseen Hand has an ability that sets their BAB when using a weapon they're wielding with Telekinesis to their caster level. What happens when the caster level is greater than 20? do they get more than 4 attacks on a Full Round Attack?(I don't think they do, but a friend of mine is convinced otherwise)

Quoting this because I want to know for a similar situation. If a non epic person for some reason gets a BAB above 20, do they get more than 4 iterative attacks?

JaronK
#5752

surreal

Jun 29, 2007 2:13:30
A 2268: You can never have more than 4 iterative attacks.
#5753

DragonFox1001

Jun 29, 2007 6:30:51
Re:2268 (I guess Q2269?)

Is it even possible to get a BAB higher than 20 pre-epic?
#5754

dnarris

Jun 29, 2007 6:39:06
Re:2268 (I guess Q2269?)

Is it even possible to get a BAB higher than 20 pre-epic?

A2269 There is no way to get better than 1/1 base attack bonus. There are classes that provide extra to-hit bonuses, but this is not counted as BAB for purposes of fufilling prerequistes.
#5755

surreal

Jun 29, 2007 7:22:20
edit: oops, I was wrong

I think we're up to 2273 now...
#5756

dead_radish

Jun 29, 2007 11:36:32
A2272: Enlightened Spirit doesn't progress your invocations. So a Warlock 8/Enlightened Spirit 5 would have the invocations of a Warlock 8, plus Spirit Blade, Celestial Flight and a blast shape.

A Warlock 8/full casting PrC 5 (or full invocation PrC 5) would have invocations exactly as a Warlock 13. So eight, two of which could be greaters.

Duh. ES gives you stuff, doesn't advance as a 'lock. Thanks.

Next question:

Q2273: If I am a medium creature with 10' reach (say from Aberrant Reach) and I wield a reach weapon, where can I attack?

I suspect it's 10-15', but I'm not sure.
#5757

surreal

Jun 29, 2007 11:40:00
A 2273: The rules can be really fuzzy here. It depends if the method you used to increase your reach says it increases your base reach, adds on top, etc. The semantics are stupid.

My general rule of thumb is that only size increases extend your base reach (and thus reach weapons double your natural base reach). Everything else adds on afterwards.
#5758

warwinner

Jun 29, 2007 11:46:23
Duh. ES gives you stuff, doesn't advance as a 'lock. Thanks.

Next question:

Q2273: If I am a medium creature with 10' reach (say from Aberrant Reach) and I wield a reach weapon, where can I attack?

I suspect it's 10-15', but I'm not sure.

A 2273 I think you mean inhuman reach [aberrant feat] from lords of madness.The text answers your question.it says you can attack 15-20 ft with a longspear [reach weapon]
#5759

dead_radish

Jun 29, 2007 11:51:35
A 2273 I think you mean inhuman reach [aberrant feat] from lords of madness.The text answers your question.it says you can attack 15-20 ft with a longspear [reach weapon]

I do. That's what I get for learning about feats via the CO boards, and not having the books. ;)
#5760

zombiegleemax

Jun 29, 2007 11:54:51
A 2268: You can never have more than 4 iterative attacks.

Is that somewhere in the SRD? Where as i'm having difficulty finding it myself?
#5761

warwinner

Jun 29, 2007 12:00:43
Is that somewhere in the SRD? Where as i'm having difficulty finding it myself?

Lookie here

http://www.systemreferencedocuments.org/35/sovelior_sage/epicLevels.html
Epic Attack Bonus: Similarly, the character’s base attack bonus does not increase after character level reaches 20th

#5762

ainai

Jun 29, 2007 13:58:19
Q: 2274 are there any non-level adjusted, plus to cha races out there that don't take away from con?
#5763

zombiegleemax

Jun 29, 2007 15:03:08
A2274: Lesser Aasamir?
#5764

jaronk

Jun 29, 2007 16:43:53
Re:2268 (I guess Q2269?)

Is it even possible to get a BAB higher than 20 pre-epic?

There's a class in Complete Arcane that gives you a BAB equal to your caster level when using a certain spell. As such, with any caster level boosting items it's very easy to get a BAB of 25 or higher with that spell. The question is whether you can get more than four iterative attacks when you're not epic and your BAB goes above 20.

I'm also thinking about supermount animal companions, which can have as much as 50HD at full BAB without going epic.

So yeah, that statement from the epic guide about character's BAB not increasing after level 20 doesn't apply at all to the first case, and may or may not apply to the second.

JaronK
#5765

celondon

Jun 29, 2007 20:49:46
Are there any base classes besides Fighter which give Dodge or Blind Fight as a single level dip?
#5766

sharp_claw

Jun 29, 2007 21:04:02
Q2275Are there any base classes besides Fighter which give Dodge or Blind Fight as a single level dip?

A2275The Cobra Strike variant of Monk in Unearthed Arcana (p52) gives Dodge at 1st level.

Q2276Can someone explain to me why the Adaptive Learning from the 1st level of Human Paragon actually helps? According to PHB p59, multiclass characters keep their class skills from former classes; if that's so, and you can pick all your class skills for Human Paragon, why have a redundant class feature? I feel like I must be missing something here.
#5767

jaronk

Jun 29, 2007 21:04:52
Are there any base classes besides Fighter which give Dodge or Blind Fight as a single level dip?

UA Varient Monks. Cobra Strike Monk gives Dodge at level 1, and I think there's a Blind Fight one too.

Also, try Feat Rogue (UA) or Psionic Warrior (EPH), both of which give bonus fighter feats at level one.

JaronK
#5768

jaronk

Jun 29, 2007 21:06:25
Q2276Can someone explain to me why the Adaptive Learning from the 1st level of Human Paragon actually helps? According to PHB p59, multiclass characters keep their class skills from former classes; if that's so, and you can pick all your class skills for Human Paragon, why have a redundant class feature? I feel like I must be missing something here.

A2276: You don't keep your class skills from previous classes. You just have max ranks as though they're class skills from then on.

Thus, a Rogue 10/Fighter 10 has a max hide skill of 23 at level 20 (as though it were a class skill) but he has to pay two skill points for every rank he gets during each of his fighter levels.

With human paragon, you don't have to worry about the double price thing.

JaronK
#5769

bluemilker

Jun 29, 2007 21:09:05
Q2276Can someone explain to me why the Adaptive Learning from the 1st level of Human Paragon actually helps? According to PHB p59, multiclass characters keep their class skills from former classes; if that's so, and you can pick all your class skills for Human Paragon, why have a redundant class feature? I feel like I must be missing something here.

A2276 Normally, multiclass characters calculate their maximum ranks in any skill as if it were a class skill as long as it's a class skill for any of their classes. However, at any given level, if the skill is not a class skill for that level, it will still cost 2 points per rank. E.g. a level 8 rogue who takes a level of warrior can still buy his ranks of Use Magic Device up to 12, but it will cost 2 skill points for the new rank.
#5770

warwinner

Jun 29, 2007 22:20:56
Are there any base classes besides Fighter which give Dodge or Blind Fight as a single level dip?

Barbarian [dragon totem] variant from unearthed arcana gives blind-fight at level 1
#5771

domenic

Jun 30, 2007 2:37:43
Q2277 Can you apply lesser metamagic rods to a split ray of stupidity? Ray of stupidity alone is a 2nd-level spell; Split Ray is a +2 metamagic adjustment; lesser metamagic rods apply to 3rd-level or lower spells.

(So what I'm hoping for here is split ray of stupidity with dual-wielded lesser rods of maximize and empower for 11+1d4 Int damage, which should bring down any non-Int-caster character.)
#5772

leo

Jun 30, 2007 5:55:23
Q2288: Does a miracle does EVERYTHING a wish does whitout paying XP? In the srd the list of options available to miracle whitout paying XP is much shorter than the wish list possibilities.
#5773

ksbsnowowl

Jun 30, 2007 7:45:33
Q2271: All base classes in ToB let you replace a learned maneuver with a new one at every even numbered level after 4. I'm slightly confused about prerequisites here: say I know two White Raven maneuvers. I hit level 4 and want to switch out a maneuver for a new White Raven maneuver with a prereq of "Two White Raven Maneuvers." Can I switch out one of my existing White Raven maneuvers, since with the new maneuver I still technically know "Two White Raven Maneuvers?"

A2271:As others have stated and provided links for, you need only have the requisite maneuvers known when LEARNING a maneuver. Once you know it, you always know it, and can then trade out some of the prerequisite maneuvers.

The rules aren't specific, and thus I would go with the cautious interpretation that Warwinner alluded to: You swap out the old maneuver just before you gain the new one. Thus, you cannot swap out one of the requisite maneuvers for your new maneuver when you pick it up at level 6, but you could, after having learned the maneuver with requirements at level 6, trade out the requisite maneuver at level 8.

Re:2268 (I guess Q2269?)

Is it even possible to get a BAB higher than 20 pre-epic?

A2269: Isn't it possible to get more iterative attacks if your BAB is from racial HD? I vaguely remember reading that a Dragon with 21 HD would have a BAB and iterative attacks of +21/+16/+11/+6/+1.

My mind could be completely conjuring that out of thin air, though.

Q2288: Does a miracle does EVERYTHING a wish does whitout paying XP? In the srd the list of options available to miracle whitout paying XP is much shorter than the wish list possibilities.

A2288: No, Miracle is less powerful than Wish. For example, Miracle cannot inherently provide Inherent bonuses to stats, such as Wish can. The only way to accomplish that via Miracle is to craft the wondrous item stat-boosting tomes.
#5774

leo

Jun 30, 2007 8:15:06
Thnks.
#5775

phase

Jun 30, 2007 17:42:25
Q2289:Can you use two hand crossbows and reload them both with rapid fire? so you can get the full benefit of twf with em?

Edit: Reread the hand crossbow from PHB.. Guess you cant, is there anyway to do it though?
#5776

amazing_triangle

Jun 30, 2007 20:07:47
Q2289:Can you use two hand crossbows and reload them both with rapid fire? so you can get the full benefit of twf with em?

Edit: Reread the hand crossbow from PHB.. Guess you cant, is there anyway to do it though?

A2289: If you can afford them to be +1 Quick loading (8,300gp+weapon cost)then you are in the money. Holds 100 bolts, load as a free action. {for hand or light crossbows} Allowing you to take full attacks from each weapon.

You lucked out I read it today while making a build. Magic Item Compendium pg.41
#5777

dnarris

Jun 30, 2007 20:57:48
Q2290 What classes have a full bab and trapfinding at level 1?
#5778

aiden_bautista

Jul 01, 2007 1:15:07
Q2291: I've seen a lot about the mercurial greatsword. What exactly is that?

Q2292: What book is the half-minotaur in?

Thanks in advanced.
#5779

surreal

Jul 01, 2007 1:32:53
Q2290 What classes have a full bab and trapfinding at level 1?

A 2290: From my lists of stuff, the only one I can see is the Ranger variant from Dungeonscape.

Q2291: I've seen a lot about the mercurial greatsword. What exactly is that?

Q2292: What book is the half-minotaur in?

Thanks in advanced.

A 2291: Mercurial is a weapon property from... Arms and Armor I believe. It either ups damage or crit; I can't remember which.

A 2292: Dragon magazine.
#5780

zendu

Jul 01, 2007 3:30:29
A 2291 Sword and Fist (3.0) it ups the multipier by one. the non-errated book says it ups them by two!


A 2292 XPH
#5781

igotsmeakabob

Jul 01, 2007 3:31:32
Q2293: What are the two or three most common/popular ways (classes/levels, that is) into Jade Phoenix Mage? (hope this isn't too not-simple of a question, I didn't think it warranted a whole new thread)
#5782

leo

Jul 01, 2007 6:02:18
Q2294:Wich spells is better, wish or miracle?
#5783

fwib

Jul 01, 2007 7:13:52
A 2291 Sword and Fist (3.0) it ups the multipier by one. the non-errated book says it ups them by two!

How do you extract a general rule from the two differently-changed mercurial weapons in that book?
#5784

grondgala

Jul 01, 2007 8:28:26
What happens to a medium character with, say, a Guisarme (10' reach) if he is enlarged to Large size? Does he have 15' reach, and can strike at opponents 10 and 15 feet away, but not adjacent?

What about a large char with a whip?

Is this summed up nicely somewhere?
#5785

warwinner

Jul 01, 2007 8:46:10
A 2294 Depends on what you mean by better. But from a general perspective Miracle is better. you can get it earlier [if you use ur-priest], it has a no-xp part - so you can cast multiple miracles unlike wishes which always use xp , Miracle can duplicate higher level "any" spells and without xp etc. Depending on DM miracle can do almost anything a wish can do and more
Q 2295 What happens to a medium character with, say, a Guisarme (10' reach) if he is enlarged to Large size? Does he have 15' reach, and can strike at opponents 10 and 15 feet away, but not adjacent?

What about a large char with a whip?

Is this summed up nicely somewhere?

A 2295 Yes.Phb page 150

A large or larger creature with a natural weapon can strike upto double their natural reach [15-20 ft for a large creature w/reach weapon].But can't strike at their natural reach or less [5-10 ft for a large creature w/reach weapon]

A whip merely adds 10ft to your natural reach [compare balor [large] and human [medium] for example].You can strike anywhere within this range [20ft for a large creature w/ whip]
#5786

zombiegleemax

Jul 01, 2007 10:16:21
This board needs a better search.

Q2295
What is the best (or good) deep warden, fist of the forest build out there? Or just good way to get high con.
#5787

dead_radish

Jul 01, 2007 10:26:24
This board needs a better search.

Q2295
What is the best (or good) deep warden, fist of the forest build out there? Or just good way to get high con.

www.google.com
Advanced Search
In domain, put boards1.wizards.com
#5788

carnon

Jul 01, 2007 14:40:07
Q2296 Are there limits to what size category mounts characters can ride? Does the size of the character relative to the mount matter?
#5789

drill_sgt

Jul 01, 2007 14:51:00
q 2297: Obviously it does to the initial touch attack, but does weapon focus 'unarmed strike' also provide a +1 when grappling?
#5790

CantripN

Jul 01, 2007 14:56:44
q 2297: Obviously it does to the initial touch attack, but does weapon focus 'unarmed strike' also provide a +1 when grappling?

A 2297: Not to Grapple checks as such, no; It would give you a +1 to make an attack roll in a Grapple as normal, however.
#5791

nanshork

Jul 01, 2007 15:06:04
Q 2298: In general, is being a necromancer as cool and powerful as it first seems?
#5792

surreal

Jul 01, 2007 15:12:44
Q2296 Are there limits to what size category mounts characters can ride? Does the size of the character relative to the mount matter?

A 2296: Mounts must be at least one size category larger than the rider. Appropriate saddles are also required.
#5793

CantripN

Jul 01, 2007 15:13:47
Q 2298: In general, is being a necromancer as cool and powerful as it first seems?

A 2298: Is that even a question? Yes, it can be. (As can any full-caster...).
#5794

nanshork

Jul 01, 2007 15:23:30
A 2298: Is that even a question? Yes, it can be. (As can any full-caster...).

Of course it is a question. And no, not all full-caster's are good. An evocation specialist for example. The thing is wether or not the undead controlling thing is actually something that will scale effectively, and wether the undead themselves are worth it in comparison to other options.
#5795

CantripN

Jul 01, 2007 15:38:14
Of course it is a question. And no, not all full-caster's are good. An evocation specialist for example. The thing is wether or not the undead controlling thing is actually something that will scale effectively, and wether the undead themselves are worth it in comparison to other options.

From games I've been in, Necromancers and Undead can be very powerful.
And it might surprise you, but Evokers can also make good casters, so long as they're smart: 10d6 is not effective; Wall of Force, Contingency or Blacklight are, as are an Empowered 15d10, a Twinned Empowered Scorching Ray, Frost Breath, or tearing holes in the fabric of the universe.
#5796

nanshork

Jul 01, 2007 15:43:32
From games I've been in, Necromancers and Undead can be very powerful.
And it might surprise you, but Evokers can also make good casters, so long as they're smart: 10d6 is not effective; Wall of Force, Contingency or Blacklight are, as are an Empowered 15d10, a Twinned Empowered Scorching Ray, Frost Breath, or tearing holes in the fabric of the universe.

I've never had one in a game, which is why I'm asking. And I'm not saying that Evokers are useless, just that they aren't great. An illusionist can do everything an evoker can, and better if crafted correctly.
#5797

xavorin

Jul 01, 2007 18:21:00
Q2299: Do the damage bonuses from the Flaming, Frost, Shock, Holy, Unholy, Corrosive, etc. stack? So like a +1 flaming frost shock greatsword deal 5d6 base damage? (I know this has been asked somewhere, but I searched and couldn't find any similar post.)
#5798

jaronk

Jul 01, 2007 18:29:26
Q2299: Do the damage bonuses from the Flaming, Frost, Shock, Holy, Unholy, Corrosive, etc. stack? So like a +1 flaming frost shock greatsword deal 5d6 base damage? (I know this has been asked somewhere, but I searched and couldn't find any similar post.)

A2299: Yes. Such a weapon would do 2d6+1 slashing damage, 1d6 fire damage, 1d6 cold damage, and 1d6 electrical damage on each hit, before counting strength modifiers.

JaronK
#5799

xavorin

Jul 01, 2007 19:11:29
A2299: Yes. Such a weapon would do 2d6+1 slashing damage, 1d6 fire damage, 1d6 cold damage, and 1d6 electrical damage on each hit, before counting strength modifiers.

JaronK

Thank you so much! I really needed the info for a character one of my PCs will be playing.
#5800

zendu

Jul 01, 2007 21:17:09
A2299 consult your dm, some find it silly to have conflicting elements on the same item.
#5801

grondgala

Jul 01, 2007 21:50:04
Q 2300

Which book is the Half Ogre (+6 str?) in, and what is it's level adjustment?
#5802

warwinner

Jul 01, 2007 22:34:43
Q 2300

Which book is the Half Ogre (+6 str?) in, and what is it's level adjustment?

A 2300 http://www.crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf
Scroll to page 37. Check crystalkeep first for all similar queries
Anyway it has +2 la and is in races of destiny
#5803

aiden_bautista

Jul 02, 2007 0:34:50
Q2301:Okay, quick rediculous question. Mi amigo's cousin is trying to sit here and tell me that the Entropic Reaper is a prestige class... Can someone please settle this one-sided battle of wits?
#5804

allenchan

Jul 02, 2007 1:08:55
Q2301:Okay, quick rediculous question. Mi amigo's cousin is trying to sit here and tell me that the Entropic Reaper is a prestige class... Can someone please settle this one-sided battle of wits?

A2302: No, there is not one. There is a monster that is an Entropic Reaper from Libris Mortis. And you can check the prc index here for future reference: http://www.wizards.com/default.asp?x=dnd/lists/prc
#5805

DragonFox1001

Jul 02, 2007 6:19:54
The next question should be numbered Q2303.

There was a Q a little while back that did not get numbered.
#5806

Harliquinn

Jul 02, 2007 7:58:45
Q2301:Okay, quick rediculous question. Mi amigo's cousin is trying to sit here and tell me that the Entropic Reaper is a prestige class... Can someone please settle this one-sided battle of wits?

There is one called a "Reaping Mauler," perhaps that is what he meant?
#5807

amazing_triangle

Jul 02, 2007 9:03:51
A2268 B
Is that somewhere in the SRD? Where as i'm having difficulty finding it myself?

I did my homework on this one. I went to the Epic boards and asked this very question. Epic Level Handbook page 7 in the Behind the Curtain section.
"But regardless of how high a creature's base attack bonus gets, it can never make more than four attacks with that weapon using a full attack action."

#5808

altpersona

Jul 02, 2007 12:51:04
Q2303

if they exist, where are the rules that cover animal companions / familiars taking classes?
#5809

DragonFox1001

Jul 02, 2007 12:54:26
A2303
They can't take classes. They are not entirely seperate creatures, but more of an extension of yourself.
#5810

altpersona

Jul 02, 2007 12:57:17
where it RAW / RAI from?

i can only find that any creature with an int of 3 can take a class... then as per advancing a monster.. with no mention of companions n familiars..
#5811

Xeraph

Jul 02, 2007 15:06:14
Q2304: Is a Martial Adept restricted from taking Maneuvers from other Disciplines than the ones he has access to at level one, even if he has fulfilled requirements?
#5812

wolfie-kun

Jul 02, 2007 15:43:08
Q2304: Is a Martial Adept restricted from taking Maneuvers from other Disciplines than the ones he has access to at level one, even if he has fulfilled requirements?

A2304 A martial adept can't take maneuvers from any discipline his class doesn't offer without the Martial Study/Martial Stance feats.
#5813

struckingfuggle

Jul 02, 2007 18:04:45
Q2305: I'm making a level 1 crusader whose job is to draw fire and take punishment. So his first stance is Iron Guard's Glare. Is it better to use a one-hander and shield, a martial reach weapon, or a spike chain to get the most out of this ability?
#5814

nanshork

Jul 02, 2007 18:05:53
Q2306: What are the Pre-reqs for Fist of the Forest and what level does it get Con to AC? (the pre-reqs aren't on crystalkeep)
#5815

wolfie-kun

Jul 02, 2007 18:12:48
Q2305: I'm making a level 1 crusader whose job is to draw fire and take punishment. So his first stance is Iron Guard's Glare. Is it better to use a one-hander and shield, a martial reach weapon, or a spike chain to get the most out of this ability?

A2305: Much as I hate to say it, a spiked chain will probably do the best there. You'll threaten a larger radius than normal, without many drawbacks...other than a feat.

If you'd prefer to keep your feat, grab a martial reach weapon and simply use 5ft steps to keep your opponents in your threatened area as much as possible.
#5816

zombiegleemax

Jul 02, 2007 19:17:29
Q: 2307

If you have +6/+1 bab and TWF and ITWF would you have 6 attacks or 4?

Q: 2308

How do you search these forums for information?

Q: 2309

I read somewhere that Totemists get natural attacks. Do those stack with normal attacks, and where can I find information on their natural attacks?
#5817

antendren

Jul 02, 2007 19:29:45
A2307: 4.

A2308: Some people have a search feature enabled. Eventually everyone will. Alternatively, you can go to google and enter site:boards1.wizards.com along with your search.

A2309: In the description of their soulmelds in Magic of Incarnum.
#5818

nanshork

Jul 02, 2007 19:31:13
Q 2310: I'm also submitting this to CustServ, but they're not always reliable and I want to know what the boards have to say. Lycanthropes don't get the special attacks of their base animals. However, Were-Boars get ferocity in hybrid form, which is listed under special attacks. Does this mean that a Were-Badger gains rage in hybrid form?
#5819

warwinner

Jul 02, 2007 23:42:45
where it RAW / RAI from?
i can only find that any creature with an int of 3 can take a class... then as per advancing a monster.. with no mention of companions n familiars..

Familiars can only do what is said in the tables and text.When did you last see a rat fighter or a toad sorceror ?

Q2306: What are the Pre-reqs for Fist of the Forest and what level does it get Con to AC? (the pre-reqs aren't on crystalkeep)

A 2306 Bab 4, great fortitude, improved unarmed strike, power attack, handle animal & survival 4 ranks, some Rp prereqs
#5820

warwinner

Jul 02, 2007 23:54:05
Q 2310: I'm also submitting this to CustServ, but they're not always reliable and I want to know what the boards have to say. Lycanthropes don't get the special attacks of their base animals. However, Were-Boars get ferocity in hybrid form, which is listed under special attacks. Does this mean that a Were-Badger gains rage in hybrid form?

A 2310 You somewhat answered your own question.Ferocity is not a special attack but a special quality.Rage is a special attack.Disease of wererat is what you should be looking at
#5821

nanshork

Jul 03, 2007 0:23:45
A 2310 You somewhat answered your own question.Ferocity is not a special attack but a special quality.Rage is a special attack.Disease of wererat is what you should be looking at

But ferocity is listed under special attacks, look it up. Therein lies the conundrum.
#5822

warwinner

Jul 03, 2007 0:50:09
But ferocity is listed under special attacks, look it up. Therein lies the conundrum.

Who told you so?
http://www.d20srd.org/srd/monsters/lycanthrope.htm
Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, scent

#5823

surreal

Jul 03, 2007 2:51:53
A 2310: This is a case of inconsistency in the text. For the boar animal listing, Ferocity is a special attack. In the lycanthrope listing, Ferocity is under special quality. Either wait for custserv or hash it out with the DM.
#5824

warwinner

Jul 03, 2007 3:00:55
A 2310: This is a case of inconsistency in the text. For the boar animal listing, Ferocity is a special attack. In the lycanthrope listing, Ferocity is under special quality. Either wait for custserv or hash it out with the DM.

In this case, the boar animal entry is wrong as ferocity is not a mode of attack [like grab, trip etc]
Special Attacks and Special Qualities
Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack

#5825

shiladie

Jul 03, 2007 10:42:27
Q: 2311 There are currently a number of feats that 'count as X feat for purposes of meeting prereqs' such as stone power can be used as power attack. my question is, whether there is a feat like this for endurance, because it's used as a prereq for a lot of things, but is fairly lackluster in and of itself.
#5826

warwinner

Jul 03, 2007 10:54:10
Q: 2311 There are currently a number of feats that 'count as X feat for purposes of meeting prereqs' such as stone power can be used as power attack. my question is, whether there is a feat like this for endurance, because it's used as a prereq for a lot of things, but is fairly lackluster in and of itself.

A 2311 Only, kobold endurance from races of the dragon currently does that.But is rather similar to endurance mostly except for a bonus on grapple checks to escape grapple/pin
#5827

shadowcatx

Jul 03, 2007 11:26:48
Q: 2312

How does the practiced spellcaster feat work with the divination spell power draw back? I think it would negate the reduced caster level but I'm not 100% sure.
#5828

warwinner

Jul 03, 2007 12:00:55
Q: 2312

How does the practiced spellcaster feat work with the divination spell power draw back? I think it would negate the reduced caster level but I'm not 100% sure.

A 2312 Yes, if Divination spell power reduces caster level to a value lower than your hitdice.Practiced spellcaster can increase caster level till equal to HD, no matter how the caster level reduction came about
#5829

nanshork

Jul 03, 2007 12:32:30
In this case, the boar animal entry is wrong as ferocity is not a mode of attack [like grab, trip etc]

Well flying into a rage is not a mode of attack either.

Thanks Surreal, I guess I'll have to do that.
#5830

seeker_of_truth_02

Jul 03, 2007 12:59:03
Q2313: Is there a way to become immune or resistant to force effects or spells that produce force effects such as orb of force?
#5831

warwinner

Jul 03, 2007 16:09:45
Q2313: Is there a way to become immune or resistant to force effects or spells that produce force effects such as orb of force?

A 2313 As far as i remember, the following help resist/become immune to force spells
1] Some Anti-spell spells - Globe of invulnerability,spell turning
2] Magic missile counters - Shield, nightshield,brooch of shielding
3] Argent savant [complete arcane] - ablate force
4] Concealment, miss chances, entropic shield spell etc
#5832

seeker_of_truth_02

Jul 03, 2007 16:22:22
A 2313 As far as i remember, the following help resist/become immune to force spells
1] Some Anti-spell spells - Globe of invulnerability,spell turning
2] Magic missile counters - Shield, nightshield,brooch of shielding
3] Argent savant [complete arcane] - ablate force
4] Concealment, miss chances, entropic shield spell etc

Thanks, the argent savant was the closest to what I was looking for but with a cap of 5 (maybe 8 or so with bloodlines or other tricks) it's a far cry from immunity. so ...

Q2313B: Can anyone think of any way to become immune to force effects warwinner didn't mention?
#5833

kkdragonlord

Jul 03, 2007 22:59:14
Q2314
I´ve been trying to build this shifter Druid for a while now and i´ve made some mistakes already but i´m thinking on doing something i haven´t seen around in the boards and now im wondering if for some reason i wouldn´t work or its because there is a better option. Now here is the beef, my character is a shifter Druid that will later on become a warshaper. okay, not optimized, i can live w that. im thinking on getting the Wolverine´s Rage Wild feat to work with the Shifter Savagery feat to improve all my natural attacks by 2 sizes for 5 rounds, without losing casting ability in the mean time, later on with Morphic Weapons it will be another size increase to a good number of 3 increases!
Cool huh?

Now, my question is, is there a reason why this wouldn´t work?
Or maybe, is there is a much better alternative to achieve the same or better effect?
What are all the ways to best improve the damage of natural attacks?
Are there spells or magic equipment or other powers/feats to do that?
#5834

zombiegleemax

Jul 03, 2007 23:59:48
Q2315

Are arcane scrolls subject to arcane spell failure? Same thing for wands?
#5835

warwinner

Jul 04, 2007 0:25:12
Q2315

Are arcane scrolls subject to arcane spell failure? Same thing for wands?

A 2315 Yes to scrolls, no to wands
#5836

crimsondeath

Jul 04, 2007 1:23:53
Q2316: How can a spellcaster reduce the level adjustment of a metamagic feat from +1 to +0? (I'm not referring to abilities to spontaneously apply metamagic feats while ignoring the level adjustment of such feats.)
#5837

jaronk

Jul 04, 2007 2:30:56
Q2316: How can a spellcaster reduce the level adjustment of a metamagic feat from +1 to +0? (I'm not referring to abilities to spontaneously apply metamagic feats while ignoring the level adjustment of such feats.)

Arcane Thesis should do the trick, as would Easy Metamagic or Practical Metamagic. The first only works for a single spell, while the other two only work for a single metamagic feat, but either way it'll do the trick.

Certain classes also do it for certain feats... Shadowcraft Mage, for example, gives you free Extend Spell and I think Silent Spell on your illusions.

JaronK
#5838

gaffer

Jul 04, 2007 2:35:47
Q2316: How can a spellcaster reduce the level adjustment of a metamagic feat from +1 to +0? (I'm not referring to abilities to spontaneously apply metamagic feats while ignoring the level adjustment of such feats.)

Other classes would include Incantatrix and Halruuan Elder.
#5839

crimsondeath

Jul 04, 2007 3:42:20
Arcane Thesis should do the trick, as would Easy Metamagic or Practical Metamagic. The first only works for a single spell, while the other two only work for a single metamagic feat, but either way it'll do the trick.

Certain classes also do it for certain feats... Shadowcraft Mage, for example, gives you free Extend Spell and I think Silent Spell on your illusions.

JaronK

Thanks for Arcane Thesis. I was hoping for something I could use on every spell I knew, though; I guess I should have specified.

Easy Metamagic and Practical Metamagic both have a floor of +1 spell level, though.

Other classes would include Incantatrix and Halruuan Elder.

The Incantrix's Improved Metamagic class feature also has a floor of +1 spell level. Instant metamagic would do it, but it's probably more useful with something like Quicken or Persistent. Plus, the reason I thought of the question was Corrupt Spell + Spell Focus: Evil/Consecrate Spell + Spell Focus: Good, so I was hoping to use the trick more than once or twice per day.

But what book is Halruuan Elder in?
#5840

shiladie

Jul 04, 2007 7:54:56
Q2313B: Can anyone think of any way to become immune to force effects warwinner didn't mention?

A2313B:

here are 2 ways i can think of off the top of my head
1: be a 'force dragon' (radiant i think? it's in drac)

2: Exhaled Immunity (Races of the Dragon)
instead of getting your breath weapon's normal effect, you make a nearby ally immune to that damage type for 1d4 rounds
Dragonfire adept gets a force breath weapon at 15th level which can be used with this
#5841

zombiegleemax

Jul 04, 2007 8:17:30
Q2317: Is there a way to add "Bluff", "Intimidate" or "Perform" as class skills, or not to pay the cross-class cost for them? Able learner is out, no human or doppelganger.
#5842

dnarris

Jul 04, 2007 8:23:12
Q2317: Is there a way to add "Bluff", "Intimidate" or "Perform" as class skills, or not to pay the cross-class cost for them? Able learner is out, no human or doppelganger.

A2317 The only ways I've ever seen being able to add a skill or even multiple skills is through human paragon, adding a class that has the skill you want to add and using able learner.

Which you've elminated all of the others. There are links on other ways to add some skills a couple pages back since I was asking a similar question earlier, but you'll be hard pressed to add three skills without being a human.
#5843

jinete

Jul 04, 2007 11:10:21
Q2318:
Can you reload a hand crossbow while holding a light shield?
#5844

xavorin

Jul 04, 2007 12:18:51
Q2319: Are there any rules for pricing magic items (specifically weapons) that give bonuses to ability scores. E.g. A +2 flaming greataxe would cost about 18,330 gp normally. But if it gives +2 Strength, what would the total cost be? Would you add 4k gp, since that's how much gauntlets of ogre power (+2 Str) cost?
#5845

Rnd

Jul 04, 2007 12:23:26
A2319: Price it as Slotless item (multiply price by 2).
#5846

xavorin

Jul 04, 2007 12:33:30
Thank you!

(Man, that's pretty expensive, though.)
#5847

Furion_Thamior

Jul 04, 2007 14:42:09
Q2320

How does shadow evocation work for spells such as Contingency (say, to teleport or heal the character to a defined location if reduced to 10hp or less, for example) or a spell like Sonorous Hum (Spell Compendium)? Who would make the disbelief save - or could anyone make it?
#5848

warwinner

Jul 04, 2007 23:23:57
Q2318:
Can you reload a hand crossbow while holding a light shield?

A 2318 No.You can't use the hand holding the light shield for any other action rather than bashing or passively holding some item.Use a buckler with the hand crossbow, it is defensively the same and doesn't interfere with reloading

Q2320

How does shadow evocation work for spells such as Contingency (say, to teleport or heal the character to a defined location if reduced to 10hp or less, for example) or a spell like Sonorous Hum (Spell Compendium)? Who would make the disbelief save - or could anyone make it?

A 2320 These spells are personal, so assuming you are willing for the spell to work, they work as normal.But you still have the choice of making the diisbelief save For example: If the threat is over and you don't want the contingency to happen, you can attempt to disbelieve it.

Only those affected by the spell need make the saves if they choose to, only you in the above spells. You can opt to voluntarily fail your saves if need be

Shadow evocation - Nondamaging effects have normal effects except against those who disbelieve them. Against disbelievers, they have no effect

#5849

surreal

Jul 05, 2007 3:05:52
Q2317: Is there a way to add "Bluff", "Intimidate" or "Perform" as class skills, or not to pay the cross-class cost for them? Able learner is out, no human or doppelganger.

A 2317: you have some options here: http://boards1.wizards.com/showthread.php?t=749560 (nothing that gets all three though)
#5850

shadowcatx

Jul 05, 2007 8:30:32
Q 2321

If you take the oversized two weapon fighting feat, which makes your off hand weapon count as light, can you still power attack with it?
#5851

antendren

Jul 05, 2007 9:15:17
A2321: Oversized TWF doesn't make your off hand weapon count as light. It simply causes the to-hit penalty of twf to be calculated as if it were light. So yes, you can power attack with it.
#5852

wolfie-kun

Jul 05, 2007 9:34:11
A2321: Oversized TWF doesn't make your off hand weapon count as light. It simply causes the to-hit penalty of twf to be calculated as if it were light. So yes, you can power attack with it.

Though your to-hit penalties are getting pretty big.
#5853

shadowcatx

Jul 05, 2007 10:16:17
Though your to-hit penalties are getting pretty big.

Q2322
To my understanding it'll only be -2 to all attacks before power attack, is that incorrect?
#5854

warwinner

Jul 05, 2007 10:35:52
Q2322
To my understanding it'll only be -2 to all attacks before power attack, is that incorrect?

A 2322 Only -2 to attacks before power attack
#5855

ksbsnowowl

Jul 05, 2007 11:10:01
Q2306: What are the Pre-reqs for Fist of the Forest and what level does it get Con to AC? (the pre-reqs aren't on crystalkeep)

A2306: As listed before, it is BAB +4, Power Attack, Great Fortitude, Improved Unarmed Strike, and a few skills. Note that this is one of the only PrC's that can be entered before level 6. A human Barbarian 4, for example, can qualify.

Q2313: Is there a way to become immune or resistant to force effects or spells that produce force effects such as orb of force?

A2313: Amethyst Dragons from the MMII gain a +4 bonus on saves vs. force effects. Become one via Dragon Wildshape or Shapechange.

Q2317: Is there a way to add "Bluff", "Intimidate" or "Perform" as class skills, or not to pay the cross-class cost for them? Able learner is out, no human or doppelganger.

A2317: It might be in that link someone else provided, but there is a feat in Unearthed Arcana that grants you any two class skills as always being class skills for you, or one non-class skill as always being a class skill for you. It is in a sidebar at the bottom of the page, somewhere around page 70 or 80, IIRC.

A2319: Price it as Slotless item (multiply price by 2).

A2319: Assuming the strength bonus only applied while wielding the weapon (and thus only to attacks and damage while wielding that weapon), I wouldn't really double the cost as a slotless item. Maybe multiply the cost by 1.5, but not a full 2, because unlike a true slotless item, he is not going to get the full benefit of the enhancement. Unless the weapon is going to bestow it on him while sheathed and he is climbing up a cliff...
#5856

CantripN

Jul 05, 2007 11:18:36
Q2313B: Can anyone think of any way to become immune to force effects warwinner didn't mention?

A2313B: Force Ward, from SpC, is a spell that suppresses all force effects in it's area of effect (10 emanation centred on you).
#5857

sharp_claw

Jul 05, 2007 14:20:07
Q2323

Are there any really reliable ways to make your opponent flat-footed, beyond Gloom Razor, winning initiative, and the Blurstrike enhancement?
#5858

antendren

Jul 05, 2007 15:59:29
A2323: I'm without my books, but I believe either Confound the Bigfolk (Races of the Wild) or Giantbane (Complete Warrior) has a maneuver to do this.
#5859

zombiegleemax

Jul 05, 2007 16:10:17
Q2324
Can Dimensional Jaunt (reserve feat from complete mage) be used in conjunction with the Quicken Spell Like Ability feat? If so, how would this work?
#5860

ksbsnowowl

Jul 05, 2007 16:17:44
Q2323

Are there any really reliable ways to make your opponent flat-footed, beyond Gloom Razor, winning initiative, and the Blurstrike enhancement?

A2323: The Neraph Charge and Neraph Throw feats from the Planar Handbook. Wait, I think that only makes them loose their Dex to AC, but that might be enough for you.
#5861

CantripN

Jul 05, 2007 16:21:15
Q2324
Can Dimensional Jaunt (reserve feat from complete mage) be used in conjunction with the Quicken Spell Like Ability feat? If so, how would this work?

A2324: No, it can't, because it's a SU ability.
#5862

jaronk

Jul 05, 2007 19:55:02
Q2323

Are there any really reliable ways to make your opponent flat-footed, beyond Gloom Razor, winning initiative, and the Blurstrike enhancement?

Giantbane (or maybe confound the big ones) and the first level Diamond Mind manuever Sapphire Nightmare Blade both do it.

JaronK
#5863

jaronk

Jul 05, 2007 20:28:17
Q2325: Is there any feat or class ability that lets a monk treat his unarmed strikes as two handed for power attack? If so, where is it?

JaronK
#5864

dnarris

Jul 06, 2007 2:54:55
Q2326 Does the Bloodstorm Blade continue to learn maneuvers?
#5865

ksbsnowowl

Jul 06, 2007 4:59:42
Q2326 Does the Bloodstorm Blade continue to learn maneuvers?

A2326: No.
#5866

zombiegleemax

Jul 06, 2007 6:02:17
Q2327:

Is there any magical item or weapon enhancement,which allows to make touch attacks,with a melee weapon?
#5867

mercury529

Jul 06, 2007 10:03:59
Q2328: Is there any thread that has a list of best Summon Monster monsters, and if so can you please provide a link?
#5868

deathmond

Jul 06, 2007 10:32:24
Q2327:

Is there any magical item or weapon enhancement,which allows to make touch attacks,with a melee weapon?

A2327: Check out the Brilliant Energy weapon property. It won't work against undead/constructs, but it'll allow you to make touch attacks against other stuff.
#5869

alennox

Jul 06, 2007 11:04:30
A2327: Also, check out the Impaling property from MIC. Let's you make 3 touch attacks/day with a piercing weapon.

Also, the Heartseeking Amulet from MIC does the same thing, without the piercing weapon restriction.
#5870

farodin

Jul 06, 2007 11:24:04
Q2329: Does a gaze attack only need line of sight, or also line of effect to work. Only line of sight is the case for D&D miniatures, and it would make sense, but I couldn't find any specific rules.

Q2330: Are there any rules about taking a second swift action instead of a move action. (probably not possible, but I may be overlooking something)
#5871

CantripN

Jul 06, 2007 11:57:32
Q2329: Does a gaze attack only need line of sight, or also line of effect to work. Only line of sight is the case for D&D miniatures, and it would make sense, but I couldn't find any specific rules.

Q2330: Are there any rules about taking a second swift action instead of a move action. (probably not possible, but I may be overlooking something)

A2329: Line of Sight will do. It can work past a Wall of Force, even. I'm not sure it'd work past an AMF, though (obviously not in it...).

A2330: No. You can get extra Swift Actions if you're a Ruby Knight Vindicator, however.
#5872

ooznynkoo

Jul 06, 2007 11:59:42
Q2331:
Can you use an item called Glass of Distance (on page 133 of Sandstorm) against an unwilling target to teleport them away? If so do they get saving throws that objects would get?
#5873

thinker89

Jul 06, 2007 12:22:10
Q2332:
Just wondering what the final conclusion on the leap attacking with a two handed weapon were?
#5874

wolfie-kun

Jul 06, 2007 12:28:50
Q2332:
Just wondering what the final conclusion on the leap attacking with a two handed weapon were?

A2332: The errata says +100% of the normal extra Power Attack damage, so it's equivalently x4.
#5875

wolfie-kun

Jul 06, 2007 12:31:34
Q2325: Is there any feat or class ability that lets a monk treat his unarmed strikes as two handed for power attack? If so, where is it?

JaronK

A2325: I think there's a dwarf-only in Races of Stone, don't know of any others.
#5876

surreal

Jul 06, 2007 12:36:12
A2325: I think there's a dwarf-only in Races of Stone, don't know of any others.

addendum: Hammerfist from Races of Faerun, and you can't flurry at the same time. I know it adds 1.5xStr to damage, but I can't remember how it interacts with power attack.
#5877

Reyemile

Jul 06, 2007 13:44:19
q2333: I'm playing a Warblade, but I'm not allowed to use item creation guidelines. Are there any published items that give a bonus to Concentration checks?
#5878

warwinner

Jul 06, 2007 13:49:18
Q2331:
Can you use an item called Glass of Distance (on page 133 of Sandstorm) against an unwilling target to teleport them away? If so do they get saving throws that objects would get?

A 2331 Yes, by reversing it you can transport unwilling targets away.They don't get saving throws unless the DM deems it appropriate

q2333: I'm playing a Warblade, but I'm not allowed to use item creation guidelines. Are there any published items that give a bonus to Concentration checks?

A 2333 Both in magic item compendium
1] tunic of steady spellcasting - +5 bonus to concentrate
2] Third eye concentrate +10 bonus to concentrate
#5879

Explosive_Zombie

Jul 06, 2007 22:03:22
Tried this question before but the thread got HORRIBLY derailed...

Q 2334: What if you were a Gestalt Cleric 10-Walker in the Waste 9/Dread Necromancer 19.... when you gain a level both Walker/Dread turn you into a Dry Lich/Lich on the next level.... What happens?
#5880

amazing_triangle

Jul 06, 2007 22:21:30
Q2328: Is there any thread that has a list of best Summon Monster monsters, and if so can you please provide a link?

A2328: This is the Comprehensive list of Summon Monsters. I found it helpful.
http://boards1.wizards.com/showthread.php?t=216497
#5881

jaronk

Jul 06, 2007 23:22:44
Tried this question before but the thread got HORRIBLY derailed...

Q 2334: What if you were a Gestalt Cleric 10-Walker in the Waste 9/Dread Necromancer 19.... when you gain a level both Walker/Dread turn you into a Dry Lich/Lich on the next level.... What happens?

I believe that turning into a Dry Lich makes you unable to become a Lich, and vice versa, so you can only become one of the two. As such, you'd have to pick one (pick the Dry Lich!) and the other you don't get.

JaronK
#5882

crimsondeath

Jul 07, 2007 12:27:56
Q2335: A bastard sword may be wielded two-handed as a martial weapon, or one-handed as an exotic weapon. A one-handed weapon may be wielded two-handed without penalty. With that in mind, is a character with Exotic Weapon Proficiency: Bastard Sword considered to be proficient with a martial weapon (the two-handed Bastard Sword) for the purposes of qualifying for feats or prestiege classes (such as the Swiftblade or Abjurant Champion)?
#5883

warwinner

Jul 07, 2007 13:53:51
Q2335: A bastard sword may be wielded two-handed as a martial weapon, or one-handed as an exotic weapon. A one-handed weapon may be wielded two-handed without penalty. With that in mind, is a character with Exotic Weapon Proficiency: Bastard Sword considered to be proficient with a martial weapon (the two-handed Bastard Sword) for the purposes of qualifying for feats or prestiege classes (such as the Swiftblade or Abjurant Champion)?

A 2335 By the rules,No.While you can wield the bastard sword two handed as a martial weapon doesn't mean you become proficient with it, unless you have martial weapons proficiency.Even if you take the feat, you only gain proficiency with an exotic weapon [bastard sword]
#5884

farodin

Jul 07, 2007 14:39:02
Q2336: The mark of justice spell does not allow a saving throw. It does say however that the effect triggered is similar to the bestow curse spell, which does allow a save. Does someone under the effect of a mark of justice and triggering the effect get no save at all, or does he get a save when he triggers the curse but not when the spell was cast?
#5885

ryeookin

Jul 07, 2007 17:19:22
Q2337:
If one takes levels in warblade or swordsage and then takes a class (such as human paragon) that gives "+1 level of existing class" could that be applied to levels of warblade or swordsage to gain new maneuvers/stances?



Q2338:
If one takes a level in the swordsage class and uses the "discipline focus" ability to get the benefit of the weapon focus feat can they (if they take a level in warblade) use the warblade's "weapon aptitude" ability to change this weapon feat to apply to a different weapon?
#5886

warwinner

Jul 08, 2007 2:38:03
Q2336: The mark of justice spell does not allow a saving throw. It does say however that the effect triggered is similar to the bestow curse spell, which does allow a save. Does someone under the effect of a mark of justice and triggering the effect get no save at all, or does he get a save when he triggers the curse but not when the spell was cast?

A 2336 No save.The spell means that only the effect is similar to bestow curse, i.e -6 to an ability or -4 to attacks etc.Generally only the spell-text needs to be considered to know a spell's effect
#5887

warwinner

Jul 08, 2007 2:47:22
Q2337:
If one takes levels in warblade or swordsage and then takes a class (such as human paragon) that gives "+1 level of existing class" could that be applied to levels of warblade or swordsage to gain new maneuvers/stances?

Q2338:
If one takes a level in the swordsage class and uses the "discipline focus" ability to get the benefit of the weapon focus feat can they (if they take a level in warblade) use the warblade's "weapon aptitude" ability to change this weapon feat to apply to a different weapon?

A 2337 +1 level is only for the purposes of spells per day, look at the appropriate header of that table, so No.

A 2338 No.As discipline focus does not apply to a single weapon as required by weapon aptitude, but to a subset of weapons
#5888

jha85

Jul 08, 2007 4:04:16
Q2339:

If my character for a base attack bonus of +6/+1 and have the Rapid shot feat would he be able to fire four (4) arrows, two for each base attack bonus or three (3)?

Full attack action:
4 = +4/+4 | -1/-1

Or
Full attack action:
3 = +4/+4 | -1
#5889

zendu

Jul 08, 2007 6:01:05
a2339:


Benefit

You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.

(emphases added)
What your doing is thinking that rapid shot is imp twf. in the situation above you can have...

one attack
+6
two attacks
+6/+1
Three attacks
+4/+4/-1
#5890

grimmypoo

Jul 09, 2007 0:42:30
Q2340: A Druid wildshaped into a Medium Earth Elemental uses Earth Glide to attack a Fighter wielding a Spiked Chain FROM DIRECTLY BELOW THE FIGHTER UNDERGROUND.

Does the Fighter get an Attack of Opportunity?

Ordinarily, if the druid and fighter were above ground, the druid would need to go through two threatened squares to reach the fighter, thus provoking the AoO. But since the Druid is coming from underground, what happens then?
#5891

Reyemile

Jul 09, 2007 1:02:22
a2340The fighter does not get AoO's. You can't make AoOs against opponents that have cover (i.e. the ground) and you also can't make AoO's against opponents hiding behind total concealment (i.e. being under the ground). Note that without tremorsense or a way to see through earth, the fighter has total concealment from the Druid, as well.

P.S. Why the heck don't Earth elementals have tremorsense?
#5892

aiden_bautista

Jul 09, 2007 1:59:06
Q2341: Can you enchant a shirt? Not a chain shirt, just an ordinary shirt or perhaps a shirt made from that glamorweave stuff. Like +3 White Tee (not exactly that but you get the idea)

Q2342: If so, would you still be counted as unarmored?
#5893

zombiegleemax

Jul 09, 2007 3:22:03
Q2343: Can a simulacrum cast spells as the mage who created it?
#5894

farodin

Jul 09, 2007 6:27:28
Q2344: How is the attack bonus for magic traps that need to make attack rolls determined. Where can I find the rules? (In the DMG only save DC's are specified for magic traps.)
#5895

jha85

Jul 09, 2007 6:49:41
Q2345: Can Bows be keen? I would say since its stated as a piercing weapon in the PhB, but my DM says a bow cant be keen..
Bows can't be keen. Does you bow have a bladed edge? Are you gonna use it for melee combat? Only piercing or slashing weapons can be keen.

#5896

ksbsnowowl

Jul 09, 2007 7:14:39
2346: I've recently learned that the Airskiffs of Eberron fame are statted in Dragon #329. While I'm searching for this issue, could someone with that issue answer one question about them for me? Do they have a bound elemental controlling them or not?
#5897

warwinner

Jul 09, 2007 8:53:06
Q2345: Can Bows be keen? I would say since its stated as a piercing weapon in the PhB, but my DM says a bow cant be keen..

A 2345 Rules are with the DM.Keen is not in the ranged weapon special abilities table in the DMG, only in the melee weapon special abilities table.So bows aren't intended to be keen
#5898

dead_radish

Jul 09, 2007 8:56:42
Q2347

Black Puddings.

2347a. Huh? They need much more defined rules.

2347b. What happens to magic items in this series of events?

1. PC punches Black Pudding with Gauntlets on.
2. Black Pudding melee attacks PC, hits.
3. Black Pudding succeeds on Grapple Check on that attack.
4. Black Pudding engulfs PC for 2 rounds before being killed.

It seems to me that:

1. Gauntlets get a reflex save DC 21, using the PC's save or +5 (CL 3), whichever is better. In our case, they made it. No damage?
2. The PC rolls for a magic item's save, based on the table of "order of magical item destruction". If they save, nothing, if not, destroyed? Or does everything take 21 points of damage, no matter what?
3. Ditto, once for each two rounds.
#5899

warwinner

Jul 09, 2007 9:37:15
Q2347

2347b. What happens to magic items in this series of events?

1. PC punches Black Pudding with Gauntlets on.
2. Black Pudding melee attacks PC, hits.
3. Black Pudding succeeds on Grapple Check on that attack.
4. Black Pudding engulfs PC for 2 rounds before being killed.

It seems to me that:

1. Gauntlets get a reflex save DC 21, using the PC's save or +5 (CL 3), whichever is better. In our case, they made it. No damage?
2. The PC rolls for a magic item's save, based on the table of "order of magical item destruction". If they save, nothing, if not, destroyed? Or does everything take 21 points of damage, no matter what?
3. Ditto, once for each two rounds.

A 2347

Acid (Ex)
Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save

Constrict (Ex)
A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a -4 penalty on Reflex saves against the acid.

You're right in the case of gauntlets.
Only the armor and clothing are affected, when the ooze constricts or attacks.Unless the dm's sadistic, magic items needn't save.If ooze constricts, armor and clothes must make a save at -4

Or is it a gelatinous cube ? [given engulf]
#5900

dead_radish

Jul 09, 2007 10:49:49
A 2347



You're right in the case of gauntlets.
Only the armor and clothing are affected, when the ooze constricts or attacks.Unless the dm's sadistic, magic items needn't save.If ooze constricts, armor and clothes must make a save at -4

Or is it a gelatinous cube ? [given engulf]

It was a pudding - it wasn't technically an engulf, just a constricted grapple.

Our DM is sadistic, but he's sadistic within the rules. ;)

So if he had magical clothing, bracers, boots, but no *armor* (he's a monk), what gets affected?
#5901

dead_radish

Jul 09, 2007 11:00:54
Q 2348

To confirm:

A Warlock that takes Bloodline levels doesn't increase his Eldritch Blast ability for Bloodline levels, right?

So a Warlock 4 who has a bloodline level has 2d6, not 3d6?
#5902

chaoz

Jul 09, 2007 11:11:22
Q 2349

Neanderthals are in the book Frostburn. The book says they are humans. So do they have the bonus feat and skill as the humans? Thanks!
#5903

warwinner

Jul 09, 2007 11:12:43
So if he had magical clothing, bracers, boots, but no *armor* (he's a monk), what gets affected?

DMG - Damaging Magic Items
A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save

Only his clothing unless it's a magic item.In a worst case scenario, only his boots, if metal need make the save, since a pudding is only 2 ft thick [assuming 2ft height]
#5904

fwib

Jul 09, 2007 11:13:36
Q 2348

To confirm:

A Warlock that takes Bloodline levels doesn't increase his Eldritch Blast ability for Bloodline levels, right?

So a Warlock 4 who has a bloodline level has 2d6, not 3d6?

That depends on how your DM rules.

If he rules that EB is based on caster level, or class level, then bloodline levels would apply - if he ruled otherwise, then not.

In this case, I don't think that the text supports bloodline levels applying to your EB damage. But they will apply to the caster level of the EB.
#5905

fwib

Jul 09, 2007 11:17:08
Q 2349

Neanderthals are in the book Frostburn. The book says they are humans. So do they have the bonus feat and skill as the humans? Thanks!

No. they only get the racial traits listed on FBp36-37.

[edit] Consider the elves: there are umpteen different elf subraces, all somewhat different - similarly, if you comb through the books, there are now quite a few human subraces, all somewhat different.
#5906

dead_radish

Jul 09, 2007 11:20:31
Only his clothing unless it's a magic item.In a worst case scenario, only his boots, if metal need make the save, since a pudding is only 2 ft thick [assuming 2ft height]

Even if he's being constricted? At that point, everything he owns is, in theory, being touched.

But the question: Is the Acid attack something that makes magic items specifically targeted by the effect? Or would it only happen if the Acid description said "This includes magical items"?

Note that I'm being picky so I can present it to my DM. ;)
#5907

warwinner

Jul 09, 2007 11:37:44
Neither the ooze description nor the damaging magic items section in dmg seems to require something else than clothing/armor to make a save.Some "realistic" dm's may interprete the following to say that anything touching the ooze for a round will take damage, then it's all as per DM judgement.But apparently it is for unattended items.The pudding doesn't specifically target anything with acid attack, since it's just a dumb ooze, so that doesn't apply

The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage

#5908

wulfgar76

Jul 09, 2007 11:43:38
Q.2350

(Apologies for the noobness of this question, but I have yet to find a definitive answer.)

The Munchkin Moonwalk (5' step out of a threatened area, then casting a spell or attacking with a ranged weapon)

Is it legal? Or does it provoke an AoO?
#5909

warwinner

Jul 09, 2007 11:54:08
Q.2350

(Apologies for the noobness of this question, but I have yet to find a definitive answer.)

The Munchkin Moonwalk (5' step out of a threatened area, then casting a spell or attacking with a ranged weapon)

Is it legal? Or does it provoke an AoO?

A 2350
SRD - Take 5-Foot Step
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity

If the 5ft step takes you out of the reach of an enemy, you don't take any a.o.o's for casting spells or shooting.But you can't move any further in that round.Some dm's have eliminated the 5ft step since they don't like this tactic
#5910

ogs-remix

Jul 09, 2007 11:55:42
Q 2351

If you had a Spellthief multi-classed with a divine caster, they should be able to cast divine spells with stolen spell energy. My question is could they cast any divine spell since divine spellcasters automatically "know" all spells on their list?
#5911

warwinner

Jul 09, 2007 12:11:39
2346: I've recently learned that the Airskiffs of Eberron fame are statted in Dragon #329. While I'm searching for this issue, could someone with that issue answer one question about them for me? Do they have a bound elemental controlling them or not?

A 2346 Air cutter, propelled by a fire elemental

Q 2351

If you had a Spellthief multi-classed with a divine caster, they should be able to cast divine spells with stolen spell energy. My question is could they cast any divine spell since divine spellcasters automatically "know" all spells on their list?

A 2351 No.You can only use the energy to cast a "spellthief" spell, as in spells that the spellthief gets through his own class spell list from 4th level onwards
#5912

jha85

Jul 09, 2007 12:45:52
Q 2352:
Base Attack Bonus Using Rapid Shot Feat: +6/+1/(+6, rapid shot)
Wisdom Bonus (Zen archery): +5/+5/(+0, rapid shot is only at highest BAB, no wisdom bonus.)
Composite Bow Bonus: +1/+1/(+1, rapid shot, you still get this bonus to rapid shot because the bow is not you.)
Weapon Focus:+1/+1/(+0, rapid shot)
Rapid Shot: one extra attack, and all attacks take -2(on attack rolls)
Totals = +13/+8 (+14/+9 within 30 ft.)
Totals with rapid shot = +11/+6/+6 (+12/+7/+7 within 30 ft.)

Is this correct? Or do I get +11/+11/+6 with rapid shot?
#5913

warwinner

Jul 09, 2007 12:47:02
Q2341: Can you enchant a shirt? Not a chain shirt, just an ordinary shirt or perhaps a shirt made from that glamorweave stuff. Like +3 White Tee (not exactly that but you get the idea)

Q2342: If so, would you still be counted as unarmored?

A 2341 No.only weapons, shields and armor can be enhanced.Magic vestment spell allows clothes to be treated as armor with +0 bonus for the spell's purpose and the spell gives it an enhancement bonus.But that is a spell specific thing

A 2342 Irrelevant.With magic vestment spell, yes

Q2344: How is the attack bonus for magic traps that need to make attack rolls determined. Where can I find the rules? (In the DMG only save DC's are specified for magic traps.)

A 2344 Nowhere.From all the applicable magic traps i have seen, i think the attack bonus is character level or caster level of the creator/ 2 [some rounded up, others down]

Q 2352:
Is this correct? Or do I get +11/+11/+6 with rapid shot?

A 2352 11/11/6.You seem to be really overthinking.Wisdom bonus applies.
If you have two attacks at +6/+1 rapid shot says that you attack using +6 bonus [highest bab].Otherwise it is a completely normal attack using ALL relevant bonuses, apply the -2 penalty to all attacks in the end as normal
#5914

bitznarf

Jul 09, 2007 15:28:58
Q 2353: Is there a way to get a wizard trapfinding without losing caster progression? I ask because I am looking at making a Wizard6/Geometer5/Fatespinner4 and real trapfinding would be some cool gravy for the PC.
#5915

zombiegleemax

Jul 09, 2007 17:25:53
Q2354

I remember reading some threads about crafting magic items. Anyone have a link to a good artificer build or anything about reducing cost, time xp... while crafting?

I think i'll be making a articifer cohort to solve our magic item access problems. will be around 10-12th level.
#5916

jankowiak

Jul 09, 2007 18:17:36
Q2355

Does anyone have any links to builds using the drow fighter substitution level from Drow of the Underdark? The substitution level I'm reffering to is called Hit and Run (I think), at 1st level you lose heavy armor and tower shield proficiency but add dex to damage. Any builds around this? Easier than CoCL...

Q2356
While the book is about the Drow in this specific spot there were no listed requirements saying only drow can take this level, is this assessment correct?
#5917

kilroo

Jul 09, 2007 20:00:13
Q 2353: Is there a way to get a wizard trapfinding without losing caster progression? I ask because I am looking at making a Wizard6/Geometer5/Fatespinner4 and real trapfinding would be some cool gravy for the PC.

A 2353: Take the feat Shape Soulmeld: Theft Gloves, and then either take the feat Open Least Chakra: Hands or cast the spell to open that chakra every day.

You can also take one level of Spellthief and the Master Spellthief feat, which only loses one level of progression and does not lose any caster levels, and will get you some useful skill points, a sneak attack die, and the ability to steal (eventually) 9th level spells, although you'll only be able to hold and re-cast first level ones except under lenient DM's.
#5918

cyrocloud

Jul 09, 2007 21:08:21
Q2357 did the char opt video blog come out yet i've been having trouble finding the thread recently?
#5919

Reyemile

Jul 09, 2007 22:00:31
Q2358Burning Blade, Desert Wind 1, adds d6+[initiator level] fire damage to attacks. On a crit, does the +[initiator level] damage double even though the d6 doesn't?
#5920

surreal

Jul 09, 2007 22:11:13
Q 2353: Is there a way to get a wizard trapfinding without losing caster progression? I ask because I am looking at making a Wizard6/Geometer5/Fatespinner4 and real trapfinding would be some cool gravy for the PC.

A 2353: Aside from the theft glove soulmeld already mentioned, the Geometer gains trapfinding for traps based on writing.

Q2354

I remember reading some threads about crafting magic items. Anyone have a link to a good artificer build or anything about reducing cost, time xp... while crafting?

I think i'll be making a articifer cohort to solve our magic item access problems. will be around 10-12th level.

A 2354: Just check my handy links and look up anything on artificers or search for the word "craft"


Q2357 did the char opt video blog come out yet i've been having trouble finding the thread recently?

A 2357: I think it's dead
#5921

zendu

Jul 09, 2007 23:04:40
a 2352:
Base Attack Bonus Using Rapid Shot Feat: +6/+1/(+6, rapid shot)
Wisdom Bonus (Zen archery): +5/+5/(+0, rapid shot is only at highest BAB, no wisdom bonus.)
Composite Bow Bonus: +1/+1/(+1, rapid shot, you still get this bonus to rapid shot because the bow is not you.)
Weapon Focus:+1/+1/(+0, rapid shot)
Rapid Shot: one extra attack, and all attacks take -2(on attack rolls)
Totals = +13/+8 (+14/+9 within 30 ft.)
Totals with rapid shot = +11/+6/+6 (+12/+7/+7 within 30 ft.)

Is this correct? Or do I get +11/+11/+6 with rapid shot?
Rapid shot calculates all of your attack bonus, a weapon doesnt stop being magical for one attack.
Assuming a BAB of 7
+5/+5/+0
Assuming wis of 5 and zen archery
+10/+10/+5
Weapon Focus and Comp bonus
+12/+12/+7

+14/+9 or +12/+12/+7 (+1 <30')


the easiest way to caluculate rapid shot is to look at your normal attack (say 20/15) and subtract 2, but add a new high attack (18/18/13). The text 'at your highest Bab' simply refers to the bab your applying, not JUST the bab, think of it as flurry with bows.
#5922

GhostStepper

Jul 09, 2007 23:14:14
A2358 No, bonus damage from strikes is never multiplied, even if it is a flat bonus (there are no exceptions noted in the ToB).

Q2359 Does a Will-o'-wisp's deflection bonus to AC count as an Ex ability? If im a druid with Aberration Wildshape and cast Enhance Wildshape, do i get the bonus when i turn into one?
#5923

zuur

Jul 10, 2007 1:19:32
Q2360 If I *want* to be hit in melee (to make use of Karmic Strike, etc), what AC bonuses can I drop?
It makes sense that you could drop your dex, dodge & shield bonus at least, but not your armor or any spells (unless you dispel them).. Can you use your Dex to try and run into an incoming strike?!? (seems logical) - real question is: is there an official ruling somewhere for this..
#5924

howland_reed

Jul 10, 2007 1:26:07
Q 2361: Does the Extend Spell feat stack with class abilities that grant the same benefit (for example, the Abjurant Champion's Extended Abjuration, or the Suel Archanamach's Extended Spellstrength)? Do they stack with each other?
#5925

carnon

Jul 10, 2007 5:39:10
Q2362: Does the alignment of a patron deity restrict the alignment of followers? I know it restricts the alignment of clerics ("A cleric's alignment must be within one step of his deity's") but what about other followers? Is there anything in the rules stopping a LG Wizard from having a CN patron deity and thus qualifying for a PrC with a patron deity requirement?
#5926

zombiegleemax

Jul 10, 2007 7:12:41
Q2349 : Is there anyway to increase your rank total in a skill past your level +3. I am looking for any mechanic, even those only found in epic play.

Ray
#5927

warwinner

Jul 10, 2007 9:09:02
Q2355

Does anyone have any links to builds using the drow fighter substitution level from Drow of the Underdark? The substitution level I'm reffering to is called Hit and Run (I think), at 1st level you lose heavy armor and tower shield proficiency but add dex to damage. Any builds around this? Easier than CoCL...

Q2356
While the book is about the Drow in this specific spot there were no listed requirements saying only drow can take this level, is this assessment correct?

A 2355 I don't think there are any

A 2356 No.It's a drow racial substitution level.Only drow can take it

Q2359 Does a Will-o'-wisp's deflection bonus to AC count as an Ex ability? If im a druid with Aberration Wildshape and cast Enhance Wildshape, do i get the bonus when i turn into one?

A 2359 No.It just is, so you don't get this bonus. On a side note other monsters [nymph,angel] that get deflection bonuses get them from su abilities

Q2360 If I *want* to be hit in melee (to make use of Karmic Strike, etc), what AC bonuses can I drop?
It makes sense that you could drop your dex, dodge & shield bonus at least, but not your armor or any spells (unless you dispel them).. Can you use your Dex to try and run into an incoming strike?!? (seems logical) - real question is: is there an official ruling somewhere for this..

A 2360 No official ruling on this - since this is a rare situation, so you can't lower your ac willingly except with some feats like shock trooper and charging or not wearing armor and shield.So this is a Question for your DM

Q2363 : Is there anyway to increase your rank total in a skill past your level +3. I am looking for any mechanic, even those only found in epic play.
Ray

A 2363

1] Codex Anathema, a magic book from Lords of Madness, which among other things, grants you 5 ranks in Kn.(dungeoneering), 2 ranks in Kn.(Planes) and 2 ranks in Kn.(Arcana)
2] The feat 'Primary Contact' which needs 'Favored' as a prereq.Both in cityscape
#5928

shadowcatx

Jul 10, 2007 9:38:45
Q2364

I've noticed a lot of people say that the crusader recovery method is the best but I just don't see it. I mean you don't recover until what the fourth or fifth turn? Most fights I've been in don't seem to run that long if it's an important fight.
#5929

dead_radish

Jul 10, 2007 11:10:01
Q2364

I've noticed a lot of people say that the crusader recovery method is the best but I just don't see it. I mean you don't recover until what the fourth or fifth turn? Most fights I've been in don't seem to run that long if it's an important fight.

A2364

Crusaders with the Extra Granted Manuever feat have 3 of 5 ready first round, 4 second, 5 third. Fourth round, they have 3 again, without any actions (that's key).

Swordsage is a full round action with the Adaptive Style feat.

Warblade is a Swift Action, which is sometimes better, but very often, your Swift Actions are not available.

So Crusaders have "free" recovery, vs active for the rest.

And if you aren't seeing battles longer than 3 rounds, then the recovery method doesn't matter, as you're never recovering....
#5930

gilfalas_elaandrin

Jul 10, 2007 11:11:46
Q2341: Can you enchant a shirt? Not a chain shirt, just an ordinary shirt or perhaps a shirt made from that glamorweave stuff. Like +3 White Tee (not exactly that but you get the idea)

Q2342: If so, would you still be counted as unarmored?

A2341 Enchant a shirt yes. Enchant a shirt with armor abilities, no, since a shirt is not armor. But a shirt is a valid item to be enchanted in other ways.

Note that you COULD enchant a shirt slot item (anything that goes there as long as it is masterwork really) like 'Bracers of Armor' as a non normal spot (double cost) and while it would supply an 'Armor' bonus you would still be considered 'unarmored'.

'Harness of Armor' from 'Lost Empires of Faerun' do just exactly this.

A2342 Yes since a shirt is not armor.
#5931

gilfalas_elaandrin

Jul 10, 2007 11:13:24
Q2365: Can you add magical armor or shield properties to 'Bracers of Armor'? If yes please cite book and page where this is allowed.

Thanks in advance.
#5932

GhostStepper

Jul 10, 2007 11:33:31
Q2365: Can you add magical armor or shield properties to 'Bracers of Armor'? If yes please cite book and page where this is allowed.

Thanks in advance.

A2366 Yes you can. Arms and Equipment Guide, page 130 sidebar.
#5933

amazing_triangle

Jul 10, 2007 11:38:35
Q2365: Can you add magical armor or shield properties to 'Bracers of Armor'? If yes please cite book and page where this is allowed.

Thanks in advance.

A2365: Arms and Equipment Handbook pg 130 Sidebar

With Craft Magic Arms and Armor and Craft Wondrous Items feats, Cost is the same as adding the special ability normally. Can never exceed +8 armor bonus and a +5 special ability (+13; if you do you are in Epic Territory and cost scales accordingly)

#5934

warwinner

Jul 10, 2007 11:41:40
A2341 Enchant a shirt yes. Enchant a shirt with armor abilities, no, since a shirt is not armor. But a shirt is a valid item to be enchanted in other ways.

Note that you COULD enchant a shirt like 'Bracers of Armor' as a non normal spot (double cost) and while it would supply an 'Armor' bonus you would still be considered 'unarmored'.

A2342 Yes since a shirt is not armor.

'Straps of Armor' from either 'Lost Empires of Faerun'? or 'Shining South'? do just this.

Harness of armor from lost empires of faerun is a "bracers of armor" that uses the shirt area.
To clarify, you can't have a +3 shirt of fire resistance [as in like a +3 fullplate of fire resistance] but you could create something like harness of armor +3 i.e shirt +3 [gives +3 ac like bracers of armor]
#5935

phase

Jul 10, 2007 11:42:08
Q2366: Iv been trying to think of some cool character designs, mainly things my group has never done nor encountered... I came up with a touch attack based character idea (if anyone has seen naruto, think neji) but not positive where to start.

If anyone can give me some good ideas for classes and spells for touch attacks. that would rock I know of spell flower, but having to take that many rounds would be a waste. Also, was considering Duskblade, but going to level 13 kinda hurts, but may be worth it with Ur-Priest or something.
#5936

zombiegleemax

Jul 10, 2007 11:57:58
Q2367
Can anyone explain how works warmage/dread necromancer/beguiler ability to know all spells on spell list and the feat arcane disciple ?
Can you use all your spell slots on the spells from arcane disciple or are you still limited to one per day per spell level ?
#5937

fwib

Jul 10, 2007 11:59:09
Q2368 Yesterday I was looking through books for stuff and I found an ability that allowed you to put metamagic feats onto spell-like abilities.

I think. I can't actually remember precisely what the ability did, just that it was for adding metamagic feats to something other than spells.

I think it may have been in one of the 'evil-themed' books.

[edit] Might even have been something to do with outsiders...

Can anyone jog my memory? Thanks
#5938

warwinner

Jul 10, 2007 12:24:06
Q 2361: Does the Extend Spell feat stack with class abilities that grant the same benefit (for example, the Abjurant Champion's Extended Abjuration, or the Suel Archanamach's Extended Spellstrength)? Do they stack with each other?

A 2361 Generally No.Since the spells are treated as having extend spell feat already applied, and you can't apply the same metamagic feat to a spell twice.
But there are some who argue that "treated as if extend spell feat is applied" doesn't prevent extend spell feat from being applied separately.So ultimately it's upto the DM

Q2362: Does the alignment of a patron deity restrict the alignment of followers? I know it restricts the alignment of clerics ("A cleric's alignment must be within one step of his deity's") but what about other followers? Is there anything in the rules stopping a LG Wizard from having a CN patron deity and thus qualifying for a PrC with a patron deity requirement?

A 2362 Mechanically No restrictions exist.But many abilities and feats which grant favour of deities grant them only to followers one step away from deity alignment [Example: true believer feat]
#5939

kkdragonlord

Jul 10, 2007 12:25:58
Q2369
If Books Prior to 7/2003 are 3.0, how can be defined what is compatible with 3.5 and what is not?

Is Masters of the Wild completely nullified in a 3.5 game?
#5940

Reyemile

Jul 10, 2007 12:33:00
Q2358Burning Blade, Desert Wind 1, adds d6+[initiator level] fire damage to attacks. On a crit, does the +[initiator level] damage double even though the d6 doesn't?

A2358 No, bonus damage from strikes is never multiplied, even if it is a flat bonus (there are no exceptions noted in the ToB).

But Burning Blade is a boost, not a strike.

Also:

You do not multiply extra damage from a strike with a successful critical hit. You treat it just as you would extra damage from another special ability, such as sneak attack.

Q2370The rule for damage from special abilities is that you never multiply dice of damage, but flat bonuses are increased by crits. Thus, the statements "you do not multiply extra damage from strikes" and "treat it just as you would extra damage from another special ability" appear to be in direct contradiction. Has custserve/the sage/errata clarified this rule anywhere?
#5941

wulfgar76

Jul 10, 2007 12:57:47
Q. 2371

What does "Gestalt" mean in relation to D&D/roleplaying?
#5942

fwib

Jul 10, 2007 12:58:39
Q. 2371

What does "Gestalt" mean in relation to D&D/roleplaying?

Its an optional rule-set for playing very powerful characters from the book Unearthed Arcana

Rules for it duplicated here.
#5943

zombiegleemax

Jul 10, 2007 13:02:28
q. 2372: Where can I find the ability called Synchronicity? I think it's a Psionic power, but I'm not sure.
#5944

gilfalas_elaandrin

Jul 10, 2007 13:02:50
Harness of armor from lost empires of faerun is a "bracers of armor" that uses the shirt area.
To clarify, you can't have a +3 shirt of fire resistance [as in like a +3 fullplate of fire resistance] but you could create something like harness of armor +3 i.e shirt +3 [gives +3 ac like bracers of armor]

That was exactly what I was referancing but I was away from books. Thanks for the clarification! I will update my original answer with the correct book and name.

And thanks to everyone else for the bracers info! So if I read that summary above right you can actually male +5 Bracers of Armor for AC 13? or just Bracers of armor 8 with up to 5 'pluses' of armor effects on them?
#5945

fwib

Jul 10, 2007 13:03:24
Where can I find the ability called Synchronicity? I think it's a Psionic power, but I'm not sure.

Races of Destiny, I think. also, please put a number into your question.
#5946

warwinner

Jul 10, 2007 13:04:21
Q2367
Can anyone explain how works warmage/dread necromancer/beguiler ability to know all spells on spell list and the feat arcane disciple ?
Can you use all your spell slots on the spells from arcane disciple or are you still limited to one per day per spell level ?

A 2367 One spell of each spell level per day whether you cast spontaneously [warmage] or prepare the spells [wizard] as the feat says.Knowing all spells on your spell list doesn't make any difference for this feat
#5947

nanshork

Jul 10, 2007 13:05:01
So if I read that summary above right you can actually male +5 Bracers of Armor for AC 13? or just Bracers of armor 8 with up to 5 'pluses' of armor effects on them?

Bracers of Armor 8 with up to five pluses of effects on them.
#5948

gilfalas_elaandrin

Jul 10, 2007 13:10:36
Q2366: Iv been trying to think of some cool character designs, mainly things my group has never done nor encountered... I came up with a touch attack based character idea (if anyone has seen naruto, think neji) but not positive where to start.

If anyone can give me some good ideas for classes and spells for touch attacks. that would rock I know of spell flower, but having to take that many rounds would be a waste. Also, was considering Duskblade, but going to level 13 kinda hurts, but may be worth it with Ur-Priest or something.

A2366 What your looking for is far more than a simple question and as such is not appropriate for this thread. You would probably best be served by starting a full thread of it's own on this or checking Surreal's character optimization threads linked in the first post in this topic.

And thanks Nanshork, I realised right after I posted that it was specifically special abilities listed in the quote.
#5949

warwinner

Jul 10, 2007 13:12:13
Bracers of Armor 8 with up to five pluses of effects on them.

+5 prefix is only for weapon,armor,shield.Everything else is suffix, to denote bonus "something" granted.Where you put that +5 makes a lot of difference and confusion ?
#5950

amazing_triangle

Jul 10, 2007 13:15:28
Q2366: Iv been trying to think of some cool character designs, mainly things my group has never done nor encountered... I came up with a touch attack based character idea (if anyone has seen naruto, think neji) but not positive where to start.

If anyone can give me some good ideas for classes and spells for touch attacks. that would rock I know of spell flower, but having to take that many rounds would be a waste. Also, was considering Duskblade, but going to level 13 kinda hurts, but may be worth it with Ur-Priest or something.

A2366: I will reference you to this thread. Not technically a touch attack thread, but they are Naruto and may inspire/help you.

http://boards1.wizards.com/showpost.php?p=8614578&postcount=317

There are more here:
http://boards1.wizards.com/showthread.php?t=424838
#5951

nanshork

Jul 10, 2007 13:23:41
And thanks Nanshork, I realised right after I posted that it was specifically special abilities listed in the quote.

Not a problem, happens to all of us.
#5952

warwinner

Jul 10, 2007 13:33:38
Q2369
If Books Prior to 7/2003 are 3.0, how can be defined what is compatible with 3.5 and what is not?

Is Masters of the Wild completely nullified in a 3.5 game?

A 2369 Many things in Masters of the wild have been converted to 3.5
http://www.wizards.com/default.asp?x=dnd/dnd/20050110x
in various books.Some material is incompatible with 3.5, others can be worked into 3.5 with a little effort.Also the power level [i think] has drastically increased from the days of masters of the wild.Basically it's upto the DM what to do with the book

Q2370The rule for damage from special abilities is that you never multiply dice of damage, but flat bonuses are increased by crits. Thus, the statements "you do not multiply extra damage from strikes" and "treat it just as you would extra damage from another special ability" appear to be in direct contradiction. Has custserve/the sage/errata clarified this rule anywhere?

A 2370 Burning blade flat bonus can be multiplied by crits, since

1] It isn't mentioned in text that it can't be done like in "strikes" text
2] It doesn't contradict the rule of multiplying damage on crits in Phb

As for the contradiction between strikes and the general rule, it seems to be a intentional design decision.For example: Strike of perfect clarity gives +100 damage, maybe they didn't want a person with a keen pick doing 400 damage on a crit.Rules in the phb maybe over-rided by other books
#5953

ksbsnowowl

Jul 10, 2007 14:37:12
Q2373: Many planes have traits that enhance spells through the free application of metamagic feats. Does this apply only to spells, and thus does not affect a Warlock and his Eldritch Blast, or invokations, in any way?
#5954

zombiegleemax

Jul 10, 2007 15:24:31
Q2374

Would the snap kick feat from ToB stack with the extra attack(s) granted by a monk's flurry of blows?
#5955

true_shinken

Jul 10, 2007 15:36:34
Q2374

Would the snap kick feat from ToB stack with the extra attack(s) granted by a monk's flurry of blows?

Yes.
#5956

zombiegleemax

Jul 10, 2007 16:44:44
Q2375

Do you have to spend a standard action to activate a Hellfire Warlock's Hellfire Shield or is it up all the time ?
If you have to spend an action does it last until you dismiss it ? ( the is no duration listed )
#5957

fwib

Jul 10, 2007 17:08:22
Q2375

Do you have to spend a standard action to activate a Hellfire Warlock's Hellfire Shield or is it up all the time ?
If you have to spend an action does it last until you dismiss it ? ( the is no duration listed )

Immediate action, instantaneous duration.
#5958

grimmypoo

Jul 10, 2007 21:04:10
Q2376: If a wildshaped druid walks into an anti-magic field spell, is he forced back to his normal form?
#5959

surreal

Jul 10, 2007 21:41:59
A 2376: Yes. Wildshape is a Su ability, thus is suppressed in an AMF
#5960

zombiegleemax

Jul 10, 2007 23:55:47
Q2377

Can a ring of counterspell hold a dispel Magic in order to dispel any spell (with a caster level check) or does the ring ONLY counter specific spells. My DM things it is not the same as a counter spell with dispel magic because the ring descriptions does not say anything about dispel magic and the wording seems to indicate it has to be the exact spell. Exact reference to a book FAQ or ?????? Would be good.

Thanks
#5961

seeker_of_truth_02

Jul 11, 2007 0:34:40
Q2377

Can a ring of counterspell hold a dispel Magic in order to dispel any spell (with a caster level check) or does the ring ONLY counter specific spells. My DM things it is not the same as a counter spell with dispel magic because the ring descriptions does not say anything about dispel magic and the wording seems to indicate it has to be the exact spell. Exact reference to a book FAQ or ?????? Would be good.

Thanks

A2377: Your DM is right. It only works to counter the specific spell placed into the ring.
This ring might seem to be a ring of spell storing upon first examination. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer’s part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed in it again.

#5962

warwinner

Jul 11, 2007 1:39:30
Q2373: Many planes have traits that enhance spells through the free application of metamagic feats. Does this apply only to spells, and thus does not affect a Warlock and his Eldritch Blast, or invokations, in any way?

A 2373 It is mentioned in the specific plane descriptions, if spell like abilities [invocations] are affected.If only spells are mentioned, only spells are affected

Note that if you are using metamagic feats to enhance spell like abilities in this way, use those for spell like abilities [i.e empower spell like ability rather than empower spell] to determine how this works

Elemental Plane of air - Enhanced magic. Spells and spell-like abilities that use, manipulate, or create air (including spells of the Air domain) are both empowered and enlarged (as if the Empower Spell and Enlarge Spell metamagic feats had been used on them, but the spells don’t require higher-level slots).

#5963

tarbrush

Jul 11, 2007 5:19:43
Q2378 In the SRD descriptions of the Summon Monster X spells, it provides a list of monsters that can be summoned. Is this list ever expanded by any subsequent publications? And if so, whch ones.

I'm not looking for feats or PrCs that expand the list, just 'free' extra monsters.

Cheers
#5964

CantripN

Jul 11, 2007 6:31:03
Q2379: Is there any reason Moment of Perfect Mind is not used in any Frenzied Berserker build I've seen?

Coupled with a way to get Concentration as a Class Skill, it'll always be a lot higher than a Will Save could ever be. Sure, it's 1/round if you're a Warblade, but it's still good.

For reference: Moment of Perfect Mind is a Maneuver from ToB.
#5965

warwinner

Jul 11, 2007 6:42:28
Q2379: Is there any reason Moment of Perfect Mind is not used in any Frenzied Berserker build I've seen?

Coupled with a way to get Concentration as a Class Skill, it'll always be a lot higher than a Will Save could ever be. Sure, it's 1/round if you're a Warblade, but it's still good.

For reference: Moment of Perfect Mind is a Maneuver from ToB.

A 2379 Concentration skill can't be used during rage/frenzy

Q2378 In the SRD descriptions of the Summon Monster X spells, it provides a list of monsters that can be summoned. Is this list ever expanded by any subsequent publications? And if so, whch ones.

I'm not looking for feats or PrCs that expand the list, just 'free' extra monsters.

Cheers

A 2378 Yes.Many monster entries in various supplements [especially monster manuals] state whether they can be summoned and how.For example: under "For the players" header in Monster manual 4

Also see this
A2328: This is a list of Summon Monsters. I found it helpful.
http://boards1.wizards.com/showthread.php?t=216497

#5966

CantripN

Jul 11, 2007 6:50:16
A 2379 Concentration skill can't be used during rage/frenzy

Heh. Figured I'd miss the obvious. Thanks.

EDIT: Wait, it could still be used to avoid going into a Frenzy when hurt.
#5967

tmerren

Jul 11, 2007 9:56:21
Q2380 Other than Barbarian, is there a class or prestige class that has full BAB and Uncanny Dodge?
#5968

warwinner

Jul 11, 2007 9:59:19
Q2380 Other than Barbarian, is there a class or prestige class that has full BAB and Uncanny Dodge?

http://www.timjoh.com/dnd/index.php?name=uncanny+dodge&type=&book=&search=Search
Not sure which have full bab, must check books
#5969

tmerren

Jul 11, 2007 10:04:38
http://www.timjoh.com/dnd/index.php?name=uncanny+dodge&type=&book=&search=Search
Not sure which have full bab, must check books

Thank you.
#5970

GhostStepper

Jul 11, 2007 10:44:25
But Burning Blade is a boost, not a strike.

Oh, thats right. I totally forgot that its not actually a strike. In that case it would be pretty straight forward to multiply the flat damage from burning blade on a crit. The wording for multiplying strike damage on a crit is still problematic though.
#5971

surreal

Jul 11, 2007 12:39:28
(more) A 2380: I have a list of places that grant Uncanny Dodge in my "lists of stuff" thread (see sig). That list is probably a little more up to date than the mango/timjoh index.
#5972

zombiegleemax

Jul 11, 2007 14:23:46
Q 2381: This may have already been asked but I don't have the time or desire to scroll through 200 pages. Does the dragon bone bow's (Draconomicon I believe) additional range apply to modifiers from far shot or distance enchant, or is it a flat 30 ft. bonus tacked on after all multipliers are calculated?
#5973

idontknow

Jul 11, 2007 14:49:18
Q 2384 Does a 25 level caster who shapechanges into a Leshay (ELH p202) gain the +20 insight bonus on armor class ?

/edited , wrong question number
#5974

warwinner

Jul 11, 2007 15:04:54
Q 2381: This may have already been asked but I don't have the time or desire to scroll through 200 pages. Does the dragon bone bow's (Draconomicon I believe) additional range apply to modifiers from far shot or distance enchant, or is it a flat 30 ft. bonus tacked on after all multipliers are calculated?

A 2381 Add the 20ft additional range with normal range of bow and then calculate any effects such as far shot
I.e dragon bone composite longbow = 130ft
farshot feat = range incrementx1.5
So range increment of Dragon bone bow is 195ft
#5975

awaken_D_M_golem

Jul 11, 2007 15:25:08
Hey guys, in the DMG v3.0 there's a section on Skills and Critical Sucesses.

There isn't any mention of Critical Sucesses in the SRD.

Q 2382: Are there Critical Sucesses for Skills in DMG v3.5?

And if not, is this an un-updated 3.0 thingy that isn't wiped out by the edition shift?


Technically, two questions. THANKS ahead of time.
#5976

phase

Jul 11, 2007 15:28:03
Q 2383: Can anyone point the way to some solid (but not game breaking)
Abjurant Champion builds? I like the class, and love the concept, but not sure on the rout I should take with it and whatnot.
#5977

nanshork

Jul 11, 2007 15:28:28
Hey guys, in the DMG v3.0 there's a section on Skills and Critical Sucesses.

There isn't any mention of Critical Sucesses in the SRD.

Q 2382: Are there Critical Sucesses for Skills in DMG v3.5?

A 2382: No, you cannot critically succeed or critically fail on skill checks in 3.5. I don't know about the other part of your question.
#5978

jaronk

Jul 11, 2007 15:33:09
Hey guys, in the DMG v3.0 there's a section on Skills and Critical Sucesses.

There isn't any mention of Critical Sucesses in the SRD.

Q 2382: Are there Critical Sucesses for Skills in DMG v3.5?

And if not, is this an un-updated 3.0 thingy that isn't wiped out by the edition shift?


Technically, two questions. THANKS ahead of time.

A2382:

In 3.5, skills cannot critically succeed or critically fail. A 1 simply means you got a roll of 1+ your ranks + other mods.

JaronK
#5979

awaken_D_M_golem

Jul 11, 2007 15:44:05
Thanks ;)
#5980

zombiegleemax

Jul 12, 2007 0:22:12
Q 2383 I understand the purpose of the Swordsage dual boost ability but in ToB can you use a boost and a strike maneuver in the same action?

Q 2384 If the answer to 2383 is yes you can When using the raging mongoose boost could you use two strike maneuvers (one on each action) if each maneuver lasted only for a single strike?
#5981

antendren

Jul 12, 2007 0:45:20
A2383: Same action? No. Same round, yes.

A2384: Strikes require either standard or full-round actions. Raging mongoose gives you neither of these. So no.
#5982

surreal

Jul 12, 2007 1:04:14
Q 2383: Can anyone point the way to some solid (but not game breaking) Abjurant Champion builds? I like the class, and love the concept, but not sure on the rout I should take with it and whatnot.

That's a very broad question. You can literally take any good arcane and/or gish build, take out a few levels and stick in Abjurant Champion.
#5983

zendu

Jul 12, 2007 5:24:22
A 2383
wizard 5 war weaver 1 runesmith 1 AC 4 war weaver 4 rune 4 AC 1

Permanant protection from spells
Cast in full plate
Give everyone in the party your sizable abjuration buffs.
3 spells a turn (quickend abujs thanks to AC, move equive stored spells thanks to war weaver)
19th level caster, 20 bab 20 CL

best i can come up with, and it combines 2 of my favorite classes. Forgive the wonky order, but its so you get full plate asap, and the free bab as late as possible. warweaver and AC are interchangeable depending on your style i suppose.
#5984

wolfie-kun

Jul 12, 2007 7:23:38
wizard 5 war weaver 1 runesmith 1 AC 4 war weaver 4 rune 4 AC 1
...
19th level caster, 20 bab 20 CL

How in the world are you taking five levels of wizard without losing at least 2 pts of BAB?
#5985

warwinner

Jul 12, 2007 7:57:39
How in the world are you taking five levels of wizard without losing at least 2 pts of BAB?

Only 11 bab.The mistake he made is with the abjurant champion 5th level ability, which states that your caster level becomes equal to your BAB.He read it the other way
#5986

azramole

Jul 12, 2007 8:34:10
Q 2384: Do awakened undead regain spell resistance and damage reduction?
#5987

wolfie-kun

Jul 12, 2007 8:42:40
Only 11 bab.The mistake he made is with the abjurant champion 5th level ability, which states that your caster level becomes equal to your BAB.He read it the other way

That would make more sense if he reported the same number for caster level and BAB...
#5988

lotofsnow

Jul 12, 2007 10:48:52
Q 2385: Is concealment (20% miss chance), as from a blur effect, sufficient to allow a Hide check, or does the check require total concealment?
#5989

drobviousso

Jul 12, 2007 11:16:06
Q 2385: Is concealment (20% miss chance), as from a blur effect, sufficient to allow a Hide check, or does the check require total concealment?

Addendum Please: If it is enough, then a Blurred rogue can get off sneak attacks while blurred? If Blur is not enough, is Displacement?
#5990

Harliquinn

Jul 12, 2007 12:21:26
Addendum Please: If it is enough, then a Blurred rogue can get off sneak attacks while blurred? If Blur is not enough, is Displacement?

A2385: Neither condition is enough to hide since as written If people are observing you, even casually, you can’t hide.

Concealment by itself doesn't give a rogue the ability to sneak attack. Only if the rogue catches someone without their Dexterity bonus or is flanking does he get sneak attack. Attacking from concealment does neither of those by itself.
#5991

zendu

Jul 12, 2007 13:41:57
Well that ability sucks far more than I thought....
#5992

chaoz

Jul 12, 2007 15:14:02
Q2386:

The Draconic Template (Races of the Dragons) says the type is not changed, so a human with this template still enjoys the bonus feat and skill points for humans?
#5993

chaoz

Jul 12, 2007 15:14:44
Q2387:

I would like to have a Griffon as the special moutn. The SRD says the Paladin can have more exotic mount, but it doesn't say how. One doable way to me is to buy a Griffon egg (3500GP) and hatch and train it (6 weeks, DC25 handle animal). The SRD indicates that the special mount is free, so I guess I can even save that 3500GP?
#5994

chaoz

Jul 12, 2007 15:15:35
Q2388

The Wild Plain Outrider (Complete Warrior) has a special quality Wild Plain Offensive, and the Cavalier (same book) has Full Mounted Attack, they both allow a full attack if the mount only moves its speed. The difference is that the Full Mounted Attack says it can't be combined with a charge. So this means the Wild Plain Offensive can be combined with a charge? (Kind of a reduced pounce attack.)
#5995

chaoz

Jul 12, 2007 15:17:26
Q2389

I plan to have a Dragon as special mount at level 12. I can use the Dragon Steed feat (from Draconomicon, page 109) and wait until level 16 for the very young Gold Dragon (page 139, table 3-15).

Altenatively, I want to do this: take the Dragon Cohort feat (page 109), I can attract a ECL13 dragon (page 139, table 3-14). I choose the wyrmling Gold Dragon (LA 4, HD 9). After applying the Paladin special mount bonus (page 140), it becomes HD 11, and changes to very young, hence rideable for medium riders.

The question is that the very young Gold Dragon has LA 5, not 4. So maybe I can apply that exact LA later from further special mount bonus HDs?
#5996

chaoz

Jul 12, 2007 15:18:21
Q2390

The Paladin Handbook (http://boards1.wizards.com/showthread.php?t=858849) says that a Paladin can assign a cohort as special mount. Then does the mount advance its HD along the cohort routine or the special mount routine?

Thanks a lot!
#5997

AlterFrom

Jul 12, 2007 15:32:25
A2385: Neither condition is enough to hide since as written If people are observing you, even casually, you can’t hide.

Concealment by itself doesn't give a rogue the ability to sneak attack. Only if the rogue catches someone without their Dexterity bonus or is flanking does he get sneak attack. Attacking from concealment does neither of those by itself.

Well...

Check a little ways down, and...

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.

If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a -10 penalty because you have to move fast.

Unless I'm terribly mistaken, this means that you can make a bluff check in battle, and if you succeed and have a hiding spot within ~1ft per rank of hide, make a hide check at -10 to be hidden. :P
#5998

nanshork

Jul 12, 2007 16:09:05
Q2389

I plan to have a Dragon as special mount at level 12. I can use the Dragon Steed feat (from Draconomicon, page 109) and wait until level 16 for the very young Gold Dragon (page 139, table 3-15).

Altenatively, I want to do this: take the Dragon Cohort feat (page 109), I can attract a ECL13 dragon (page 139, table 3-14). I choose the wyrmling Gold Dragon (LA 4, HD 9). After applying the Paladin special mount bonus (page 140), it becomes HD 11, and changes to very young, hence rideable for medium riders.

The question is that the very young Gold Dragon has LA 5, not 4. So maybe I can apply that exact LA later from further special mount bonus HDs?

A2389: Paladin Special Mount bonus HD do not increase the size or age category of a mount, so Dragon Steed would be a better way to go.
#5999

zombiegleemax

Jul 12, 2007 19:02:24
Q 2391 Another ToB question...can you use a strike maneuver that requires a standard action as part of a spring attack or are you stuck giving up not only your extra attacks in a round for one strike but also your potential mobility as well (outside of maneuvers that grant movement themselves)?

(For example could you use Enervating Shadow Strike as part of a spring attack...)
#6000

Blade2718

Jul 12, 2007 20:19:07
Q2392: I know that Defenders of the Faith defined domain access as "being able to cast a spell from that domain." My question is, has that ruling been changed since 3.0?
#6001

antendren

Jul 12, 2007 21:13:07
A2391: No, you can't.
#6002

exavian

Jul 12, 2007 22:38:43
Q2393: I believe I remember a ranged weapon ability called "Splitting" or something similar, making arrows split in mid-air, but I can't find it anywhere, does this exist? And if so, where?
#6003

Blade2718

Jul 12, 2007 22:46:07
Q2393: I believe I remember a ranged weapon ability called "Splitting" or something similar, making arrows split in mid-air, but I can't find it anywhere, does this exist? And if so, where?

A2393: Yes, in Champions of Ruin.
#6004

ksbsnowowl

Jul 12, 2007 22:46:21
Q2393: I believe I remember a ranged weapon ability called "Splitting" or something similar, making arrows split in mid-air, but I can't find it anywhere, does this exist? And if so, where?

A2393: Champions of Ruin
#6005

chaoz

Jul 12, 2007 23:10:27
Can anyone kindly answer my other questions (2386,2387,2388,2390)? Thanks a lot!

Also, Q2394

Where can I find the Fey Bard?

Thanks!

Chaoz
#6006

exavian

Jul 12, 2007 23:24:39
Q2395 Is Greater Manyshot anywhere other than the XPH?
#6007

jaronk

Jul 12, 2007 23:41:52
Also, Q2394

Where can I find the Fey Bard?

Thanks!

Chaoz

A2394 Going for a supermount I see. It's an Unearthed Arcana varient, which doesn't have an official name. They have a list of possible class varients, and one is a bard who has been influenced by the fey, losing Bardic Knowledge and something else for an Animal Companion like a Druid and some other thing.

JaronK
#6008

jaronk

Jul 12, 2007 23:44:47
Q2386:

The Draconic Template (Races of the Dragons) says the type is not changed, so a human with this template still enjoys the bonus feat and skill points for humans?

Correct. You will have all the usual benefits of being human, with the +1LA added in and a few other benefits of the template.

JaronK
#6009

surreal

Jul 13, 2007 2:20:38
Q2387:

I would like to have a Griffon as the special moutn. The SRD says the Paladin can have more exotic mount, but it doesn't say how. One doable way to me is to buy a Griffon egg (3500GP) and hatch and train it (6 weeks, DC25 handle animal). The SRD indicates that the special mount is free, so I guess I can even save that 3500GP?

If you're getting a more exotic mount, you spend the money for it.

Q2388

The Wild Plain Outrider (Complete Warrior) has a special quality Wild Plain Offensive, and the Cavalier (same book) has Full Mounted Attack, they both allow a full attack if the mount only moves its speed. The difference is that the Full Mounted Attack says it can't be combined with a charge. So this means the Wild Plain Offensive can be combined with a charge? (Kind of a reduced pounce attack.)

yes

Q2390

The Paladin Handbook (http://boards1.wizards.com/showthread.php?t=858849) says that a Paladin can assign a cohort as special mount. Then does the mount advance its HD along the cohort routine or the special mount routine?

Thanks a lot!

As a cohort.
#6010

warwinner

Jul 13, 2007 2:22:46
Q 2384 Does a 25 level caster who shapechanges into a Leshay (ELH p202) gain the +20 insight bonus on armor class ?

/edited , wrong question number

Most Probably Yes.Seems shapechange near-perfectly dupicates the creature changed into and gives all supernatural & extraordinary qualities
On the other hand it is not clear how exactly this bonus is gotten and the ac bonus just IS , so dm could say otherwise

Insight Bonus
An insight bonus improves performance of a given activity by granting the character an almost precognitive knowledge of what might occur

#6011

warwinner

Jul 13, 2007 2:39:39
Q 2384: Do awakened undead regain spell resistance and damage reduction?

A 2384 Yes if they had it as racial ability

Awaken undead - Undead regain extraordinary racial abilities

Srd - Spell Resistance
Spell resistance is the extraordinary ability to avoid being affected by spells. (Some spells also grant spell resistance.)

Q2395 Is Greater Manyshot anywhere other than the XPH?

A 2395 Depends on Why you ask
No as per http://www.wizards.com/default.asp?x=dnd/lists/feats

Greater Manyshot XPH 47 You are skilled at firing many arrows at once, even at different opponents.

But It's a general feat and is in the SRD in addition to XPH if you don't have that book or use psionics.
http://www.d20srd.org/srd/psionic/psionicFeats.htm
#6012

dwarvenlord77

Jul 13, 2007 9:17:54
Q2396 How many levels of monsterous humanoid do goliaths start with if any? It doesn't really say.
#6013

jaronk

Jul 13, 2007 9:29:18
Q2396 How many levels of monsterous humanoid do goliaths start with if any? It doesn't really say.

A2397: That's because they don't start with any.

JaronK
#6014

zombiegleemax

Jul 13, 2007 9:57:31
Q2397 - Is there a weapon that has a natural Critical Threat range better than 18-20?
#6015

zombiegleemax

Jul 13, 2007 10:02:36
Q2397 - Is there a weapon that has a natural Critical Threat range better than 18-20?

In a 3.0 book there's claws that have 17-20. I think it's SaF and I don't think it's been updated. Should ask your DM if you can use that before doing it.
#6016

ksbsnowowl

Jul 13, 2007 10:19:33
In a 3.0 book there's claws that have 17-20. I think it's SaF and I don't think it's been updated. Should ask your DM if you can use that before doing it.

It was from the first publishing of Sword and Fist. That book had a lot of errors in it. So many that they prepublished the book with the corrections made. The Blade Gauntlets were errata'd to 19-20/x2
#6017

jaronk

Jul 13, 2007 13:52:26
Q2397 - Is there a weapon that has a natural Critical Threat range better than 18-20?

A2397: No, at least after erratas are considered, nor is there anything better than X4 base. That said, the Disciple of Dispater (BoVD) class can give you an incredible critical threat range, turning an 18-20 weapon into a 9-20 weapon over 8 levels. Throw in Blood in the Water for good times.

JaronK
#6018

mercury529

Jul 13, 2007 14:38:55
Q2398: Other than dropping the Spiked Chain, is there any way to negate the counter-trip attempt a creature can make when a creaturing using a Spiked Chain fails to trip successfully?
#6019

zombiegleemax

Jul 13, 2007 16:21:37
Q2399 : Is there an official ruling about snap kick triggering on AoOs? (The RAW is clear, but the RAW is also useless ... because by the RAW it triggers on any attack, which causes an infinite loop.)
#6020

seeker_of_truth_02

Jul 13, 2007 17:31:05
Q2400: Can the turn (air elemental) uses granted by the Earth domain be used to power anything other than the two feats in complete divine (elemental healing, elemental smiting)? I'm especially interested in feats or items that don't require turn undead.
#6021

AlterFrom

Jul 13, 2007 20:21:40
Q2401 What happens if I use Fell Shot in conjunction with Manyshot? Do I get 4 touch attacks, or 1 touch and 3 regular?
#6022

zombiegleemax

Jul 13, 2007 22:02:38
A2401 You get 1 ranged touch attack, manyshot is only 1 attack with or without fell shot. (Did you perhaps mean greater many shot? In that case you do get 1 ranged touch attack and 3 regular attacks.)
#6023

surreal

Jul 13, 2007 22:09:51
Q 2402: So I'm leaving for two weeks in Jakarta in less than a day. What should I do while I'm there?
#6024

AlterFrom

Jul 13, 2007 22:13:42
Q2401(clarification) Manyshot says all the arrows use the same attack roll to determine success. Fell shot says I take a ranged attack and resolve as a touch attack. So, am I:


#6025

nanshork

Jul 13, 2007 22:29:04
Q 2402: So I'm leaving for two weeks in Jakarta in less than a day. What should I do while I'm there?

A 2402: Visit the museums.
#6026

tweedledope

Jul 13, 2007 22:36:30
A 2402 SKYDIVE!
#6027

drill_sgt

Jul 13, 2007 22:42:26
q 2403, where is the alternate class feature that gives druids an elemental instead of an animal companion?
#6028

squashmonster

Jul 14, 2007 1:19:28
Q 2404, What are some ways to gain the ability to spontaneously convert spells? (Like how clerics start with the ability to convert spells into heals)
#6029

Blade2718

Jul 14, 2007 1:26:56
Q2405: How come nobody has answered Q2392 yet when every question posed after it has been?
#6030

warwinner

Jul 14, 2007 2:06:10
Q2405: How come nobody has answered Q2392 yet when every question posed after it has been?

A 2392 + A 2405

I wanted to but i thought i couldn't be impartial
RAI and my opinions as to what domain access and my thoughts that something in 3.0 isn't applicable in 3.5 unless reiterated etc

But i thought a different way now.
In complete warrior warpriest [which i think you might have in mind] prerequisite says that

Able to cast at least one divine spell from one of the following domains’ spell lists: x domain y z

A character who can cast at least one spell from a domain counts as having access for this purpose

First sentence: Seems warpriest prereqs don't need "domain access".Only access to a spell on the domain spell lists
So favoured soul could meet this if he could cast those spells, but he is isn't having "domain access"

second sentence: Either cleric1 with ANY domains meets this prereq's [as he can cast one spell from a domain/domain slot in general] or [intention ?] cleric1 with specific domains specified in first sentence
Thus probably a cleric1 qualifies for the "Special" prerequisites of warpriest without having to read the first sentence of the special prerequisites together with the second sentence

So they seem two different methods of qualification for two different types of classes

Another is master of shrouds, but web enhancement for complete divine has clear and unambiguous wording as to requirements [i.e doesn't need actual domain access]
http://www.wizards.com/default.asp?x=dnd/we/20040522a

So i think IMHO "domain access" means actually having the domain in question, different from having a spell that appears in the domain spell list

Q 2402: So I'm leaving for two weeks in Jakarta in less than a day. What should I do while I'm there?

A 2402 continued http://travel.yahoo.com/p-travelguide-2881456-jakarta_things_to_do-i
#6031

davethemagicweasel

Jul 14, 2007 10:20:14
Q 2406 I've heard it mentioned many times that Prestige Paladin, Bard and Ranger from Unearthed Arcana get access to Bard, Ranger and Paladin spells but taken for the casting class they used to enter.

But looking in UA I can't find any reference to this - is it an official rule?
#6032

CantripN

Jul 14, 2007 10:35:39
Q 2406 I've heard it mentioned many times that Prestige Paladin, Bard and Ranger from Unearthed Arcana get access to Bard, Ranger and Paladin spells but taken for the casting class they used to enter.

But looking in UA I can't find any reference to this - is it an official rule?

A2406: Yes, but see below (DM discretion advised for non-PHB spells as usual).

Quote: Unique Spells

The bard, paladin, and ranger spell lists contain a number of spells that don't appear on other classes' spell lists. In general, any character who enters one of these prestige classes should gain access to spells unique to that class's spell list, at the same levels indicated for the standard class. At the game master's discretion, spells unique to that class's spell list found in other books may also be available, but on a case by case basis. The game master may require such spells to be researched or learned specifically by the character, rather than simply making them freely available.

Source: Here
#6033

ksbsnowowl

Jul 14, 2007 10:36:18
Q 2406 I've heard it mentioned many times that Prestige Paladin, Bard and Ranger from Unearthed Arcana get access to Bard, Ranger and Paladin spells but taken for the casting class they used to enter.

But looking in UA I can't find any reference to this - is it an official rule?

A 2406: Look at the sidebar at the bottom of page 71...
#6034

warwinner

Jul 14, 2007 12:09:01
Q2399 : Is there an official ruling about snap kick triggering on AoOs? (The RAW is clear, but the RAW is also useless ... because by the RAW it triggers on any attack, which causes an infinite loop.)

A 2399 No, but Phb137

Making an Attack of Opportunity: An attack of opportunity is
a single melee attack

A snap kick [make an an additional unarmed attack] would make that two attacks won't it
Unless the feat specifically says so [like double hit from miniatures handbook]
a A.o.o is only a single attack.Moreover there's RAI
#6035

warwinner

Jul 14, 2007 12:22:00
Q2400: Can the turn (air elemental) uses granted by the Earth domain be used to power anything other than the two feats in complete divine (elemental healing, elemental smiting)? I'm especially interested in feats or items that don't require turn undead.

A 2400
Earth domain turnings can be used to rebuke or command earth creatures.Races of stone has 4 divine feats to use them [one is for dwarves only though
Magic item compendium has only items boosted with turn undead

q 2403, where is the alternate class feature that gives druids an elemental instead of an animal companion?

A 2403 Complete mage page 33

Q 2404, What are some ways to gain the ability to spontaneously convert spells? (Like how clerics start with the ability to convert spells into heals)

A 2404
6 Feats: spontaneous [healer, summoner, wounder] and domain spontaneity from complete divine
spontaneous domains [complete champion] priest of the waste [sandstorm] Frostburn might also have something

Alternate class features: Spontaneous rejuvenation [druid] spontaneous domain casting [cleric] from phb2
#6036

AlterFrom

Jul 14, 2007 12:41:34
Do you have the greater many shot feat also or manyshot feat only

Manyshot only (or I'm only using manyshot). What's got me confused is "both arrows use the same attack roll to determine success". Is it one attack roll for 4 arrows, or four arrows/attacks using the same attack roll? If you can understand what I mean by that...
#6037

warwinner

Jul 14, 2007 12:53:09
*snip*
#6038

AlterFrom

Jul 14, 2007 13:19:42
What's your BAB

I'm not sure why you're asking, but let's go with 16(for all 4 arrows).
#6039

wolfie-kun

Jul 14, 2007 13:23:19
I'm not sure why you're asking, but let's go with 16(for all 4 arrows).

A2405 Every attack made using Manyshot all works off a single attack roll. So if you roll a 20, all the arrows hit. If you roll a 1, they all miss.
#6040

AlterFrom

Jul 14, 2007 13:28:57
A2405 Every attack made using Manyshot all works off a single attack roll. So if you roll a 20, all the arrows hit. If you roll a 1, they all miss.

Q240[?]So if I activate Fell Shot in conjunction with Manyshot, I make a single attack roll as a ranged touch attack to see if all 4 arrows hit?
#6041

zombiegleemax

Jul 14, 2007 13:31:38
Q 2407(I think): What are the best Golems?
#6042

warwinner

Jul 14, 2007 13:36:00
Q240[?]So if I activate Fell Shot in conjunction with Manyshot, I make a single attack roll as a ranged touch attack to see if all 4 arrows hit?

Ranged touch Attack [w/-4 penalty]for first two arrows
+ 3rd arrow [-6 penalty] + 4th arrow [-8penalty]

As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows [i.e first two arrows] use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four

#6043

AlterFrom

Jul 14, 2007 13:45:11
Alright, I could tell my question wasn't getting the quick response I expected at first, so I popped over to the Psionics boards. A couple of minutes or two turns up this, under skills+feats section of the "New Psionics FAQ":

On a side note, though, do note that these feats affect single attack or damage rolls. This means you *could* apply Fell Shot to every arrow you launch with Manyshot, since all of them use the same attack roll (but not Greater Manyshot, since each arrow uses a separate attack roll). However, in that example, you could *not* apply Greater Psionic Shot to each arrow, as each is a separate damage roll.

Also, Warwinner, I think you've misread the Manyshot feat. Each arrow after 2 adds a cumulative -2 penalty to the attack roll to see if all arrows hit. That much I knew. So:

2arrows: -4
3arrows: -6
4arrows: -8

Thus, with a BAB 16+, Manyshot, and Fell Shot, I make a single ranged touch attack to see if all four arrows hit by using my psionic focus to activate Fell Shot. Neato.
#6044

warwinner

Jul 14, 2007 14:02:10
That's what i meant, a single ranged touch attack, but with varying penalties for the different arrows
-4 for the first two, -6 for the 3rd, -8 for the fourth
#6045

AlterFrom

Jul 14, 2007 14:07:03
That's what i meant, a single ranged touch attack, but with varying penalties for the different arrows
-4 for the first two, -6 for the 3rd, -8 for the fourth

Okay, I guess I just didn't understand you then...
#6046

warwinner

Jul 14, 2007 14:17:57
Okay, I guess I just didn't understand you then...

or maybe i wasn't clear enough the first time :embarrass
#6047

chaoz

Jul 14, 2007 15:40:30
Q2408 Flying battle

HI all

I am going to play a Paladin riding a Giffon. Will flying combatant gain some bonus or penalty for attack and damage, in ranged or melee attacks? And in ranged attack, shall we increase the weapon range?

I recall shooting from higher place gains a +1 attack bonus, but shooting from a moving mount has -4 penalty, so total is -3. What about diving a foe? Is it the same as charging from a horse?

Also does flying provide bonus for spot?

Thanks a lot!

Chaoz
#6048

warwinner

Jul 14, 2007 15:46:02
Q2408 Flying battle

HI all

I am going to play a Paladin riding a Giffon. Will flying combatant gain some bonus or penalty for attack and damage, in ranged or melee attacks?

I recall shooting from higher place gains a +1 attack bonus, but shooting from a moving mount has -4 penalty, so total is -3. What about diving a foe? Is it the same as charging from a horse?

Also does flying provide bonus for spot?

Thanks a lot!

Chaoz

Only melee attacks get +1 bonus normally.Mountain warrior feat from races of stone give you +1 bonus for ranged attacks and +1 damage for melee attacks too
And plunging shot[races of wild, heroes of battle] could be useful for ranged attacks[+1d6 damage from 30ft above] [have it?]
I am sure there are some mounted archery feats in some book
#6049

chaoz

Jul 14, 2007 16:20:42
Only melee attacks get +1 bonus normally.Mountain warrior feat from races of stone give you +1 bonus for ranged attacks and +1 damage for melee attacks too
And plunging shot[races of wild, heroes of battle] could be useful for ranged attacks[+1d6 damage from 30ft above] [have it?]
I am sure there are some mounted archery feats in some book

Thank you very much!

And does the weapon range increase if I shoot from above (a flying mount)?


Chaoz
#6050

chaoz

Jul 14, 2007 16:23:33
Q2409

I have a very silly question.

Does potion/oil/wand use require the ability to cast the said spell?

For example, can a cleric use the wand of sleep/potion of mage armor?

Another example, can a lvl 1 Paladin use the wand of clw?

Thanks a lot!

Chaoz
#6051

amazing_triangle

Jul 14, 2007 16:23:52
Q 2407(I think): What are the best Golems?

A2407:Adamantine Golem always was my favorite for the "best golem" (SRD)

Ironwyrm Golem; It costs 50,000 gold. It's expensive so it has to be good right? Draconomicon pg 165

Sardorian Golem It is online.

Or if you want something sillier but still the best at 400gp. You could have an army of paper golems to fight for you!

Paper (Origami) Golem (Dragon Magazine 341)
#6052

mod5000

Jul 14, 2007 16:42:08
Q2410: When a scout uses Greater Manyshot after moving 10', can he deal skirmish damage with *each* arrow at the *same* target? (Target a single target with all his arrows, and deal skirmish damage on all of them?)
#6053

amazing_triangle

Jul 14, 2007 16:44:31
Q2409

I have a very silly question.

Does potion/oil/wand use require the ability to cast the said spell?

For example, can a cleric use the wand of sleep/potion of mage armor?

Another example, can a lvl 1 Paladin use the wand of clw?

Thanks a lot!

Chaoz

A2409:
SRD[/url]]Use a Wand

Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs.
~~~~~~~~~
Potion and Oil
Activation

Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Potion and Oil can be used by anyone. Wand the spell must be on your list or make a Use Magic Device check.

In your example a Paladin can normally cast Cure Light Wounds as a 1st level spell. I would believe that since it is on your list (even though you can't cast till 4th level) that you could use a wand.
#6054

warwinner

Jul 14, 2007 16:50:46
Q2410: When a scout uses Greater Manyshot after moving 10', can he deal skirmish damage with *each* arrow at the *same* target? (Target a single target with all his arrows, and deal skirmish damage on all of them?)

A 2410 Yes.Skirmish is precision damage so
Greater Manyshot [General]
Benefit
When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired

#6055

amazing_triangle

Jul 14, 2007 16:59:08
Q2410: When a scout uses Greater Manyshot after moving 10', can he deal skirmish damage with *each* arrow at the *same* target? (Target a single target with all his arrows, and deal skirmish damage on all of them?)

A2410: "Skirmish: Deals an extra xd6 damage in any round moved at least 10ft. The extra damage applies only to attacks taken during the scout's turn." -Complete Adventurer

From this I would say that any attacks you make after the 10ft movement before the end of your attack action would gain the bonus damage.
#6056

trolbri

Jul 15, 2007 0:10:25
Q2411 Can a character with a splitting bow choose if he wants the arrow to split or not?
#6057

kharmakazy

Jul 15, 2007 3:03:50
Q2412 Where can I find dragon savage progressions? I read a thread talking about gestalting gold dragon on one side... Is this printed someplace?
#6058

taeldrin_laesrash

Jul 15, 2007 11:07:56
A2412. Dragon #320 has Metallic savage progressions, and I think it was #332 that had it for Chromatics.
#6059

zombiegleemax

Jul 15, 2007 13:00:09
Q 2413 I'm making a character for a 6th lvl campaign. I was thinking about a minotaur fighter or barbarian. Now a minotaur has a +2 LA and 6HD. I thought I read somewhere that to calculate ECL you add HD of the base creature and class lvls..

So the question is: Would a 4th lvl Minotaur character have an ECL of 6 or would it be higher?
#6060

jaronk

Jul 15, 2007 13:03:21
A2413 A Minotaur, who has 6HD and 2LA, is an 8th level character without taking any class levels. When he takes his first class level, he becomes a 9th level character. As such, he's too high level to play in a 6th level campaign.

JaronK
#6061

Keiichi_m

Jul 15, 2007 15:17:23
Q 2414: this may have been posted already, but after 202 pages on this thread... I'll take that chance.

How do you make the cut away spoiler box's?
#6062

jaronk

Jul 15, 2007 15:40:23
Q 2414: this may have been posted already, but after 202 pages on this thread... I'll take that chance.

How do you make the cut away spoiler box's?

(spoiler)Text I want inside my spoiler(/spoiler)

Now change the ( and ) with [ and ].

JaronK
#6063

Keiichi_m

Jul 15, 2007 15:48:00
(spoiler)Text I want inside my spoiler(/spoiler)

Now change the ( and ) with [ and ].

JaronK

You're the king thank you.
#6064

wolfie-kun

Jul 15, 2007 17:06:28
You're the king thank you.

If that's not the one you want, sblock and /sblock should be.
#6065

chrisasmadi

Jul 15, 2007 17:43:22
Q2315. Does the feat Spell Rehersal(RotD) apply to a Warlock(CArc)'s Eldritch Blast? His invocations? Wands he uses?
#6066

drakkstarfinger

Jul 15, 2007 18:16:57
Q2316

this is probably a dumb question but can you enchant your natural weapons with weapon enchants? Is there anyway to accomplish something like this?
#6067

dead_radish

Jul 15, 2007 18:44:24
Q2316

this is probably a dumb question but can you enchant your natural weapons with weapon enchants? Is there anyway to accomplish something like this?

A2316 Amulet of Mighty Fists (DMG) will do it, as will the Necklace of Natural Weapons (Savage Species). Mighty Fists is a straight +1 to +5, Necklace lets you add other modifiers.
#6068

aiden_bautista

Jul 15, 2007 18:53:58
Q2317:Is there any sort of Crossbow goodness out there, or is the crossbow just a one-shot-to-weaken-them-before-they-get-here sort of thing?
#6069

ksbsnowowl

Jul 15, 2007 18:59:43
Q2317:Is there any sort of Crossbow goodness out there, or is the crossbow just a one-shot-to-weaken-them-before-they-get-here sort of thing?

A2317: Crossbow Sniper feat from the PHBII
Rapid Reload
#6070

aiden_bautista

Jul 15, 2007 19:13:40
A2317: Crossbow Sniper feat from the PHBII
Rapid Reload

Thanks. BTW, I saw your Archer thread in my search for a good sniper. Nice stuff. I just watched Shooter and it made me want to play a Sniper of some sort.
#6071

dead_radish

Jul 15, 2007 19:28:01
Thanks. BTW, I saw your Archer thread in my search for a good sniper. Nice stuff. I just watched Shooter and it made me want to play a Sniper of some sort.

Crossbows also don't apply strength penalties, so you can make str a dump stat, and choose small races.
#6072

kharmakazy

Jul 15, 2007 20:29:04
Q2318 Are there any savage progressions besides the ones posted on the WOTC site, savage species, and dragons 320 and 332?
#6073

cannibalsmith

Jul 16, 2007 5:16:53
What's the name and where to find the psionic power that allows to reconstruct a character? Re-choose feats, levels, etc.
#6074

antendren

Jul 16, 2007 6:37:40
Q2319: What's the name and where to find the psionic power that allows to reconstruct a character? Re-choose feats, levels, etc.

A2319:Psychic Reformation.
#6075

lilt

Jul 16, 2007 6:43:53
Q2315. Does the feat Spell Rehersal(RotD) apply to a Warlock(CArc)'s Eldritch Blast? His invocations? Wands he uses?

A2315: That's a tricky one. On one hand, casting spells and casting spell-likes are different things. It would definately apply to wands, the feat itself says it should under the 'special'.

On the other hand, according to the monster manual spell-likes work like spells.

In my game, I'd be tempted to allow it, although the theoretically infinite save DCs and attack rolls might lead me to a slightly more 'hard line' approach, as there is definitely a cap with real spells and most magic items, but not with at-will spell-likes.
#6076

shadowcatx

Jul 16, 2007 7:15:30
Q2320

I just picked up magic of the incarnum and I'm not pleased, is there something I'm missing or are all three classes horriblely weak? (Totemist being the strongest as far as I can tell.)
#6077

cru

Jul 16, 2007 8:10:15
Q2321
Are there any non-undead incorporeal creatures?
#6078

shadowcatx

Jul 16, 2007 8:50:31
Q2322

Is a necrocarnate's advancement sufficiently self sufficient to apply "+1 level" stuff to it instead of to a base class, in the way that you can apply +1 level of spellcasting to ur priest instead of to cleric?
#6079

amazing_triangle

Jul 16, 2007 9:39:03
Q2320

I just picked up magic of the incarnum and I'm not pleased, is there something I'm missing or are all three classes horriblely weak? (Totemist being the strongest as far as I can tell.)

A2320: It is not weak at all. It can make other classes quite strong.

Incarnate by the numbers (this really shows the classes power by the numbers)
http://boards1.wizards.com/showthread.php?t=574633

From the Incarnate Q&A
http://boards1.wizards.com/showpost.php?p=7713354&postcount=6
#6080

BloodDragon

Jul 16, 2007 9:40:00
Q2423

Is there a way for a non-LA (LA: 0) race to gain an Innate Spell-Like Divination ability?
By way of feat, class, etc?

This is for qualifying for the Sybil class in Savage Species. I thought warlock would qualify easily, however I'm unsure if invocations actaully count as "Innate Spell-Like Abilities" And on a second look Invocations does even have school types...
#6081

warwinner

Jul 16, 2007 9:47:59
Q2418 Are there any savage progressions besides the ones posted on the WOTC site, savage species, and dragons 320 and 332?

A 2418 No.But these might interest you

http://www.seankreynolds.com/rpgfiles/monsters/savagespeciestables.html
http://www.seankreynolds.com/rpgfiles/monsters/doppelgangerclass.html

In case you didn't figure it out already, he's the same guy who wrote the savage progressions

Q2423

Is there a way for a non-LA (LA: 0) race to gain an Innate Spell-Like Divination ability?
By way of feat, class, etc?

This is for qualifying for the Sybil class in Savage Species. I thought warlock would qualify easily, however I'm unsure if invocations actaully count as "Innate Spell-Like Abilities"

A 2423 Gnomes.Speak with animals is innate spell like ability [divination]
Innate spell feat [higher level] from complete arcane, makes a spell you can cast into a spell like ability.With Dm permission, there are other feats in complete arcane that grant divination spell like abilities [communicator etc]

As to warlock
1] Some warlock invocations like see the unseen, function similar to the spells of the same name [see invisibility is of divination school]
2] Or a 2nd level warlock can cast detect magic as the spell [detect magic is divination also]

Page 72 specific spell requirements:complete arcane also seems to indicate that a warlock with either of the above, can qualify for sybil class or similar.Although innate abilities generally mean racial abilities, warlock's invocations can be considered innate

Q2411 Can a character with a splitting bow choose if he wants the arrow to split or not?

A 2411 Splitting is advantageous in all situations, so i see no need to turn it off.However some weapon properties can be turned on/off with a command word [flaming, frost,shocking etc].This could be applied here too idf you want.Also splitting doesn't work if you don't have or lose precise shot
#6082

willygio

Jul 16, 2007 10:07:27
Q2424:

With my warlock I got energy resistance (10 acid,cold,fire and electricity) becouse of my template (half-fiend). When I will achieve 10° level with my warlock I will get 5-ER in 2 energy type between acid,fire,cold and electricity.

Do these 2 bonuses stack?
#6083

zombiegleemax

Jul 16, 2007 10:19:01
Q2325
Where is the Chaos Monk from? If it is not from a WotC book, is there a similar non lawfull monk around?
#6084

warwinner

Jul 16, 2007 10:21:36
Correct your question numbers if possible
NOTE: 2426 is the next question number, somebody messed up the numbers
#6085

chrisasmadi

Jul 16, 2007 10:29:37
Q2325
Where is the Chaos Monk from? If it is not from a WotC book, is there a similar non lawfull monk around?

Dragon 335, according to Crystal Keep.
#6086

antendren

Jul 16, 2007 11:22:48
A2321: Unbodied.
#6087

Harliquinn

Jul 16, 2007 12:47:51
Q2426: Is this line of thinking correct?

Level 13 Duskblade using the Eberron Symbiont: Tentacle Whip and having the Feat Improved Trip.

Full Round Action: 1) Arcane Channel a spell, 2) attack a creature within 15' to make a trip attack, 3) Succeed on trip attack (target suffers effect of spell and is poisoned by the whip), 4) make immediate follow-up attack as if the trip attack wasn't used (target suffers effect of the spell and is poisoned by the whip). Rinse/Repeat for any other creature in 15' up to my Base Attack.

Seems I could affect a creature twice (once as a trip attack and once on the followup attack). Is this correct? If not, why.

Harliquinn
#6088

zombiegleemax

Jul 16, 2007 15:49:48
Q2427

Since Chaos monk is from dragon and we are not using dragon at all. Is there any other monk variant that does not have to be lawfull?
#6089

CantripN

Jul 16, 2007 15:55:17
Q2427

Since Chaos monk is from dragon and we are not using dragon at all. Is there any other monk variant that does not have to be lawfull?

A2427: There are Monk-like classes, like the Swordsage, Fist of the Forest and some more... Will that do?
#6090

awaken_D_M_golem

Jul 16, 2007 16:05:03
Q 2428: Are any of the Reserve Feats in CMage specifically a 1st level Enchantment spell, or equivalent?


Thanks.
{ ... sneaking , sneaking ... }
#6091

wrathoftheraven

Jul 16, 2007 16:16:48
A2317:The great crossbow from RoS is 2d8 with an 18-20 crit range.
A2321: psion uncarnate
Q 2429: Would I post this question here or make a new thread: I need a spell with as large a radius as possible. It also needs to do damage and be fairly low level. The best I've seen so far blistering radiance at 50ft.
#6092

zendu

Jul 16, 2007 16:30:40
A 2429 cone of cold is a 60' cone, arguably better.
#6093

chrisasmadi

Jul 16, 2007 16:34:34
Q2430. What's the duration of a Warlock's Entropic Warding Invocation?
#6094

xaktsaroth

Jul 16, 2007 18:59:24
Q2430. What's the duration of a Warlock's Entropic Warding Invocation?

A2430: All invocations last 24 hours.

Q2431:

A kobold undergoes the ritual to become a Dragonborn. Does he retain his +1 natural armour bonus?

I think the answer is yes, otherwise, things get silly(Like losing natural attacks and such), but just want to see what CO thinks.
#6095

chrisasmadi

Jul 16, 2007 19:28:43
A2430: All invocations last 24 hours.

Q2432: Where is this stated? Some invocations specifically state it in their description, however Entropic Warding does not.
#6096

antendren

Jul 16, 2007 19:29:41
A2428: All reserve feats in CMage require a spell greater than 1st. In fact, the only reserve feat anywhere that can be done with a 1st level spell is Protective Ward from Complete Champion, which requires access to the Protection domain and is powered by Abjuration spells.
#6097

oldmanwinter

Jul 16, 2007 20:27:57
Q2431:

A kobold undergoes the ritual to become a Dragonborn. Does he retain his +1 natural armour bonus?

I think the answer is yes, otherwise, things get silly(Like losing natural attacks and such), but just want to see what CO thinks.

A2431:
Page 10 of the book states:
Other Racial Traits: You lose all other racial traits of your original race, including bonus feats, skill bonuses, attack bonuses, save bonuses, spell-like abilities, and so forth. Two specific instances warrant clarification.

Your natural armour and attacks are covered under the 'so forth'
#6098

shadowcatx

Jul 16, 2007 22:25:21
Q2433:

Is there any prestige class that advances monk abilities (or gives you monk abilities) and sneak attack?

Q2434:

The unarmed variant of the sword sage, do you gain the unarmed fighting bonus feats a monk gets? What about the ability to attack unarmed and use natural weapons?

Q2435

Where is it listed that a monk can fight with it's full flurry and still make secondary attacks with natural weapons? I would swear I saw it somewhere. . .
#6099

randomaction

Jul 16, 2007 22:41:45
Q 2436:
Does the Insightful Strike (Ex), Int to damage bonus, from the Swashbuckler stack with the Battle Cunning (Ex) from the Warblade?
#6100

warwinner

Jul 16, 2007 23:36:39
Q2432: Where is this stated? Some invocations specifically state it in their description, however Entropic Warding does not.

A 2432 Nowhere, this isn't the case.It's duration is as the entropic warding spell [so entropic shield lasts 1min/invoker level] and pass without trace [which effect lasts 1hour/invoker level].See "walk unseen" invocation which says it's as the spell invisibility, yet duration is 24 hours, which makes it clear that invocations which duplicate spells have same duration as it, unless some effect or entire invocation is stated to last 24 hours.

Q 2436:
Does the Insightful Strike (Ex), Int to damage bonus, from the Swashbuckler stack with the Battle Cunning (Ex) from the Warblade?

A 2436 Yes, because they are differently named abilities. warblade's is an insight bonus however, so although it stacks with swashbuckler's [untyped], it won't stack with ANY insight bonuses to damage
#6101

qwicksilver

Jul 17, 2007 0:12:27
Edit: Found answer with search
#6102

warwinner

Jul 17, 2007 0:34:07
Q2421
Are there any non-undead incorporeal creatues?
A 2421 Yes.http://www.crystalkeep.com/d20/rules/DnD3.5Index-Monsters-bySubtype.pdf
Scroll to page 45 where it lists incorporeal creatures

Q2422

Is a necrocarnate's advancement sufficiently self sufficient to apply "+1 level" stuff to it instead of to a base class, in the way that you can apply +1 level of spellcasting to ur priest instead of to cleric?

A 2422 No.It is a "+1 level" prestige class itself.See improved meldshaper level prestige class feature.Unlike ur-priest which has it's own spellcasting and separate spellcasting progression

Q2424:

With my warlock I got energy resistance (10 acid,cold,fire and electricity) becouse of my template (half-fiend). When I will achieve 10° level with my warlock I will get 5-ER in 2 energy type between acid,fire,cold and electricity.

Do these 2 bonuses stack?

A 2424 Yes.They are untyped and from different sources both of which don't say that they don't stack with any other resistance, so they stack with each other.However the following might matter for half-fiend resistance

SRD - special abilities Resistance To Energy
A creature with resistance to energy .... This resistance does not stack with the resistance that a spell might provide

Q 2428: Are any of the Reserve Feats in CMage specifically a 1st level Enchantment spell, or equivalent?

A 2428 continued, different take
No.They are/grant supernatural abilites.[Complete mage pag37,first paragraph]
#6103

jaronk

Jul 17, 2007 3:19:33
Q 2436:
Does the Insightful Strike (Ex), Int to damage bonus, from the Swashbuckler stack with the Battle Cunning (Ex) from the Warblade?

Yes.
#6104

drowvampyre

Jul 17, 2007 3:32:11
Q 2437

Are there any supplemental rules/lists for the summoning spells? I seem to remember seeing something somewhere about adding new monsters to the lists, but I can't find it anywhere...
#6105

amazing_triangle

Jul 17, 2007 11:43:04
Q 2437

Are there any supplemental rules/lists for the summoning spells? I seem to remember seeing something somewhere about adding new monsters to the lists, but I can't find it anywhere...

A2437: Wow I feel like an Expert on this topic...3rd time I have answered it.

This thread is great to use except it does not include monsters from Monster Manual 5.
http://boards1.wizards.com/showthread.php?t=216497
#6106

zombiegleemax

Jul 17, 2007 12:03:28
Do warblades, upon choosing a discipline for their discipline focus at level 1, gain proficiencies for all the weapons of that chosen discipline? for example my level 1 warblade chooses shadow hand for it's discipline focus, and thus gains weapon focus for all their weapons, the spiked chain and so forth. Does he now have proficiency for spiked chain?
#6107

warwinner

Jul 17, 2007 12:43:31
Q 2438 Do warblades, upon choosing a discipline for their discipline focus at level 1, gain proficiencies for all the weapons of that chosen discipline? for example my level 1 warblade chooses shadow hand for it's discipline focus, and thus gains weapon focus for all their weapons, the spiked chain and so forth. Does he now have proficiency for spiked chain?

A 2438 No.Attaining a feat somehow, doesn't give you all it's prerequisites for free.Probably an versight by the authors.Thus You have to take the proficiency feat to avoid non-proficiency penalty

Q2434:

The unarmed variant of the sword sage, do you gain the unarmed fighting bonus feats a monk gets? What about the ability to attack unarmed and use natural weapons?

A 2434 No.Only the unarmed strike progression, which means the damage.But may include improved unarmed strike feat.It is not a rule, just a guideine for dm's who are adapting and hence it's upto the DM
#6108

trolbri

Jul 17, 2007 12:45:12
Q2438Does a force-enhanced bow ignore both DR and natural armor?
#6109

jankowiak

Jul 17, 2007 14:13:20
Q2439
Apart from the combo Surprising Riposte/Invisible blade5 is there another way to flat foot an opponent for a full attack?
#6110

jaronk

Jul 17, 2007 14:31:29
Q2439
Apart from the combo Surprising Riposte/Invisible blade5 is there another way to flat foot an opponent for a full attack?

Invisible Blade 5 can't do it, actually, as IBs were nerfed in the Errata. They can use their ability only once per round.

That said, there is a feat that was recently brought up that said if you feint someone, they remain flat footed the entire round. It was posted recently in the Char Op boards. That, combined with Beguiler or Invisible Blade, would do it for you.

JaronK
#6111

jaronk

Jul 17, 2007 14:32:02
Q2438Does a force-enhanced bow ignore both DR and natural armor?

No, just DR.

JaronK
#6112

nanshork

Jul 17, 2007 14:36:02
Invisible Blade 5 can't do it, actually, as IBs were nerfed in the Errata. They can use their ability only once per round.

That said, there is a feat that was recently brought up that said if you feint someone, they remain flat footed the entire round. It was posted recently in the Char Op boards. That, combined with Beguiler or Invisible Blade, would do it for you.

JaronK

If I remember correctly, that is Surprising Riposte, which is exactly what he talked about.
#6113

Harliquinn

Jul 17, 2007 14:45:15
Q2426: Is this line of thinking correct?

Level 13 Duskblade using the Eberron Symbiont: Tentacle Whip and having the Feat Improved Trip.

Full Round Action: 1) Arcane Channel a spell, 2) attack a creature within 15' to make a trip attack, 3) Succeed on trip attack (target suffers effect of spell and is poisoned by the whip), 4) make immediate follow-up attack as if the trip attack wasn't used (target suffers effect of the spell and is poisoned by the whip). Rinse/Repeat for any other creature in 15' up to my Base Attack.

Seems I could affect a creature twice (once as a trip attack and once on the followup attack). Is this correct? If not, why.

Harliquinn

Not necessarily a simple question but did want some opinions.
#6114

jankowiak

Jul 17, 2007 15:42:24
That said, there is a feat that was recently brought up that said if you feint someone, they remain flat footed the entire round. It was posted recently in the Char Op boards. That, combined with Beguiler or Invisible Blade, would do it for you.

The feat is Surprising Riposte from DotU... :D

janko
#6115

awaken_D_M_golem

Jul 17, 2007 16:55:34
Antendren - Thanks.
warwinner - Thanks.

All reserve feats in CMage require a spell greater than 1st. In fact, the only reserve feat anywhere that can be done with a 1st level spell is Protective Ward from Complete Champion, which requires access to the Protection domain and is powered by Abjuration spells.

No.They are/grant supernatural abilites.[Complete mage pag37,first paragraph]

As a general example above:
the 2nd level Abjuration spell powers the 1st level Abjuration reserve feat.

Q 2428 Clarification:
Is there a 2nd level Enchantment spell, powering a 1st level Enchantment reserve feat type effect?
( visa vi - antendren's example )
#6116

antendren

Jul 17, 2007 17:09:51
Q2439 Apart from the combo Surprising Riposte/Invisible blade5 is there another way to flat foot an opponent for a full attack?

A2439: This doesn't cause flat footedness for a full attack; it causes the loss of dex bonus to AC, which is probably sufficient for your purposes.
#6117

ryeookin

Jul 17, 2007 19:27:45
Q2440:
If a creature gained from their race/template damage reduction (number/type) where 'type' is what bypasses their dr (types such as adamantine, cold iron, magic, etc) since their type is X would it also give them the ability to bypass the DR of creatures that had DR X?

For example:
An adamantine golem has DR vs adamantine, I assume his natural attacks are also then considered adamantine for purposes of bypass dr of what it attacks.

My question is spawned from the mineral warrior template which gives one DR 8/adamantine. Would this give one who has the mineral warrior template the ability to bypass the DR of X\adamantine with the mineral warrior's natural attacks/unarmed attacks?
#6118

warwinner

Jul 17, 2007 21:48:37
Q2426: Is this line of thinking correct?

Level 13 Duskblade using the Eberron Symbiont: Tentacle Whip and having the Feat Improved Trip.

Full Round Action: 1) Arcane Channel a spell, 2) attack a creature within 15' to make a trip attack, 3) Succeed on trip attack (target suffers effect of spell and is poisoned by the whip), 4) make immediate follow-up attack as if the trip attack wasn't used (target suffers effect of the spell and is poisoned by the whip). Rinse/Repeat for any other creature in 15' up to my Base Attack.

Seems I could affect a creature twice (once as a trip attack and once on the followup attack). Is this correct? If not, why.

Harliquinn

A 2426 Yes.poison affects only when the channeled spell or followup attack damages the target [because it's an injury poison].Merely tripping does not cause injury poison to affect target
#6119

warwinner

Jul 17, 2007 22:03:18
Q2440:
If a creature gained from their race/template damage reduction (number/type) where 'type' is what bypasses their dr (types such as adamantine, cold iron, magic, etc) since their type is X would it also give them the ability to bypass the DR of creatures that had DR X?
For example:
An adamantine golem has DR vs adamantine, I assume his natural attacks are also then considered adamantine for purposes of bypass dr of what it attacks.
My question is spawned from the mineral warrior template which gives one DR 8/adamantine. Would this give one who has the mineral warrior template the ability to bypass the DR of X\adamantine with the mineral warrior's natural attacks/unarmed attacks?

A 2440 Not always and not in your case [mineral warrior]
Look at the damage reduction entry
http://www.d20srd.org/srd/naturalSpecialAbilities.htm
Only damage reductions Dr/epic, Dr/magic and alignment subtypes have it specified that their natural attacks bypass similar DR.Adamantine is not specified, so Dr/adamantine Dr/silver etc don't work in a similar way
#6120

zombiegleemax

Jul 17, 2007 22:47:26
Q2441: This may have been asked before but useing only items and enchantments(no feats or classes), how can you make Heavy Armor(like full plate) into Light Armor?
#6121

dielzen

Jul 17, 2007 22:55:15
Q2441: This may have been asked before but useing only items and enchantments(no feats or classes), how can you make Heavy Armor(like full plate) into Light Armor?

Make it out of Mithril and give it the Half-Weight enhancement would be one method.
#6122

superklausster_dup

Jul 18, 2007 1:52:53
Q2442

Will improvements to caster level that have restrictions on them, such as the "+1 with a certain type of spell" that tend to come with reserve feats, apply when you're using or intending to use an appropriate spell and need to make a caster level check? Specifically, if I have increased caster level with cold spells and increased caster level with evocation spells, can I use those when making the Escalation Mage's caster level checks to escalate?
#6123

amazing_triangle

Jul 18, 2007 7:52:08
SuperKlausster you are question Q2442. Please change it, to match the 2441 questions before you.

Remember when you ask a question to number it Q####, and when you answer it remember to number it A####. This is to prevent confusion on this thread as to what is being asked and what is being answered.
#6124

warwinner

Jul 18, 2007 10:09:20
Q 2428 Clarification:
Is there a 2nd level Enchantment spell, powering a 1st level Enchantment reserve feat type effect?
( visa vi - antendren's example )

A 2428 There is only one enchantment based reserve feat, touch of distraction.It requires enchantment spells of 3rd level or higher to power it

Q 2442 Will improvements to caster level that have restrictions on them, such as the "+1 with a certain type of spell" that tend to come with reserve feats, apply when you're using or intending to use an appropriate spell and need to make a caster level check? Specifically, if I have increased caster level with cold spells and increased caster level with evocation spells, can I use those when making the Escalation Mage's caster level checks to escalate?

A 2442 Yes.The increase appies to whatever purpose you use the spells which benefit from it.Such as overcoming spell resistance, caster level checks etc for the relevant spells.Also see phb page171 under caster level
#6125

wrathoftheraven

Jul 18, 2007 11:57:09
Q 2443: Can lines and cones be modified with explosive spell?

Q 2444: Are there any prestige classes with full spellcasting and either good or average BAB?
#6126

zendu

Jul 18, 2007 12:05:05
A 2444: Are there any prestige classes with full spellcasting and either good or average BAB?

folirican (sp?) lyricist comes to mind
#6127

jaronk

Jul 18, 2007 12:34:57
A 2444: Are there any prestige classes with full spellcasting and either good or average BAB?

folirican (sp?) lyricist comes to mind

Knight Phantom and Abjurant Champion both work. There's also of course one level dips that count, such as Spellsword.

JaronK
#6128

ksbsnowowl

Jul 18, 2007 12:35:36
Q 2444: Are there any prestige classes with full spellcasting and either good or average BAB?

A 2444: Several. One example is the Master of the Yiurwood PrC from Unapproachable East. There are many more as well.
#6129

amazing_triangle

Jul 18, 2007 12:44:49
Q 2444: Are there any prestige classes with full spellcasting and either good or average BAB?

A2444: Abjuration Champion, Lyric Thaumaturge, Unseen Seer: from Complete Mage; Fochlucan Lyrist CAdv; Holt Warden CChampion; Church Inquisitor, Geomancer, Radiant Servant of Pelor, Sacred Exorcist, Stormlord, CDivine; Spellwarp Sniper CScoundrel...I think that is all of them in the Complete Series.

3/4 or better BAB, and full casting
#6130

awaken_D_M_golem

Jul 18, 2007 17:43:15
warwinner - Thanks. Again.

I'll forward your Genghis Khan quote to a friend who's also located far away from reality.
#6131

warwinner

Jul 18, 2007 22:33:46
Q2433:

Is there any prestige class that advances monk abilities (or gives you monk abilities) and sneak attack?

Q2435

Where is it listed that a monk can fight with it's full flurry and still make secondary attacks with natural weapons? I would swear I saw it somewhere. . .

A 2433 Ascetic rogue feat from complete adventurer is there.Don't think there are any prc's

A 2435 Nowhere.You DIDN'T see it

http://www.wizards.com/default.asp?x=dnd/rg/20070403a
A nonmonk weapon or a natural weapon can't be combined with a flurry in any way.

Q 2443: Can lines and cones be modified with explosive spell?

A 2443 Yes, as long as they affect an area and allow a reflex save

@ awaken_dm_ golem - glad to help, spread the word of the master :evillaugh
#6132

wrathoftheraven

Jul 19, 2007 11:17:11
For all that answered, thank you. I needed something to help me with an arcane archer.
Q2445: This is kind of embarrassing, but how do you quote someone? I've been wanting to quote someone in a sig... Also, how do you get a link to a thread?
#6133

seeker_of_truth_02

Jul 19, 2007 11:35:11
For all that answered, thank you. I needed something to help me with an arcane archer.
Q2445: This is kind of embarrassing, but how do you quote someone? I've been wanting to quote someone in a sig...

A2445: At the bottom of each post there's a quote button. Or you could manually put the text inside a
block ending it with a /quote surrounded in square braces.
#6134

BloodSpill

Jul 19, 2007 12:31:25
Q2435

Where is it listed that a monk can fight with it's full flurry and still make secondary attacks with natural weapons? I would swear I saw it somewhere. . .

A. 2435
It's not specifically listed anywhere. It works as follows:
1. You can use weapons in the "manufactured weapons" category in the same full attack with your natural weapons. The natural weapons are all secondary attacks (BAB -5, -2 with the Multiattack feat, only 1/2 Str to damage) because your manufactured weapons take priority.a
2. The seconary natural attacks are not subject to any two-weapon fighting penalties.
3. Unarmed strikes fall into the "manufactured weapons" category (because they are specifically NOT natural weapons).

So you flurry (with your unarmed strikes and/or monk weapons), then you use your natural attacks (as secondary attacks). And no, you can't use your natural weapons as part of a flurry, but that's not what you asked. (But it seems it was what warwinner thought you asked.)

a Typically a creature with natural weapons will have primary and secondary weapons.
A bear might have 2 claws and a bite. The claw attacks are its primary weapons, the bite secondary. A dragon is similar, but the bite is primary and the claws secondary.
If your monk was polymorphed into a bear, you'd be able to use the bears natural attack routine, or attack with your unarmed strikes and 2 claws and 1 bite, and each of those natural weapons would be considered a secondary natural weapon.
#6135

nanshork

Jul 19, 2007 19:05:02
Q2446: Is there a Daring Outlaw handbook? I searched but couldn't find one.
#6136

nanshork

Jul 19, 2007 22:04:32
Edit: Nevermind.
#6137

kharmakazy

Jul 20, 2007 2:53:02
Q2447: An animated object (say my urban companion...:D) Has a hardness score. Lets say it is made from adamantine giving it a hardness score of 20. Can the animated object make use of its hardness for defensive purposes other than preventing sundering?
#6138

shadowcatx

Jul 20, 2007 7:05:48
Thank you both, the link helped and Bloodspill, your explenation was great and was exactly what I was wondering about.

Q2448
Can a warblade / barbarian use his manuvers / stances while in a rage?
#6139

CantripN

Jul 20, 2007 7:19:50
Q2447: An animated object (say my urban companion...:D) Has a hardness score. Lets say it is made from adamantine giving it a hardness score of 20. Can the animated object make use of its hardness for defensive purposes other than preventing sundering?

A2447: Animated Objects aren't items, and can't be Sundered. They use their Hardiness as usual, however.

Hardness (Ex)
An animated object has the same hardness it had before it was animated.

Link: http://www.d20srd.org/srd/exploration.htm#hardness
#6140

warwinner

Jul 20, 2007 9:18:02
Thank you both, the link helped and Bloodspill, your explenation was great and was exactly what I was wondering about.

Q2448
Can a warblade / barbarian use his manuvers / stances while in a rage?

A 2448 Yes.Unless it involves something prohibited by rage such as some skills or feats

http://boards1.wizards.com/showthread.php?t=683775
Q Can a Barbarian use a Maneuver while Raging?

A Yes, so long as the maneuver does not require a concentration check

#6141

jameswilliamogle

Jul 20, 2007 15:14:06
Q2449 Can people link me to specific Swordsage 20 posts? That ToB thread is really long...
#6142

wolfie-kun

Jul 20, 2007 22:12:41
A2449 Better. I'll look through it myself, and mark the single-class builds.

*grumblegrumblegrumble* It'll take time, wait for it.
#6143

zombiegleemax

Jul 21, 2007 6:58:44
Q2450: In Dragon 319 on page 71 there is a feat called 'Ring the Golden Bell'. This feat, in essence, allows you to make an unarmed ranged attack that "can deliver any effect your unarmed strike can normally deliver". This does not take any special kind of action to use, and specifically includes as an example the monk's Stunning Fist. Which of the following, then, would be true using the Golden Bell attack?

a) You can deliver the charge of a touch spell.
b) You can deliver a touch spell that does not have a 'hold the charge' option.
c) You can Power Attack.
d) You can deliver the effect of a martial maneuver.

The bottom line, then, is what counts as an 'effect your unarmed strike can normally deliver'?
#6144

zombiegleemax

Jul 21, 2007 8:12:14
Q2451:
Cavestalker prestige class[DotU] at 7th level gets Manyshot feat and is able to use it in conjunction with a hand crossbow.
Will the feat Greater Manyshot work with hand crossbow as well?
#6145

m.e._charm

Jul 21, 2007 17:47:46
Q2452: Is there a feat or any way other than Examplar that let's you take 10 on a skill of your choice even under stress?
#6146

zendu

Jul 21, 2007 18:20:00
A2452 Rogue? With the feat from CS they can even take 12.
#6147

randomaction

Jul 21, 2007 18:24:19
I am building an assassin character, and I am looking for ways to balance my classes.

Q 2453: Where can I find a list of all classes and PrCs' that grant sneak attack die?

Q 2454: Is there a list of all classes and PrCs' that grant disable device as a class skill.

Q 2455: Can someone post a link to where I can find help on building an assassin?
#6148

kharmakazy

Jul 21, 2007 18:29:38
Q2456 Are there any PrCs that would beef up my animal companion rather than (or in addition to if necessary) advancing wildshape/druid casting?
#6149

randomaction

Jul 21, 2007 21:27:04
A 2456 Beastmaster PrC from CV. The class give you an animal companion. The beastmaster PrC is treated as a druid (of the same level) +3 for animal companion HD and such. This stacks with your druid levels.

Q2457- Does the barbed dagger from CV, qualify as a dagger for the Shadow Blade feat from the ToB?
#6150

aiden_bautista

Jul 21, 2007 21:48:43
A2457:I would say so. It says the Barbed Dagger counts as a dagger for feats such as Weapon Focus and Weapon Spec.

Q2458:Where is the Stand Still feat? Please tell me that the lack of access to that feat isn't stopping me from building the Molester.
#6151

dead_radish

Jul 21, 2007 22:27:35
Q2458:Where is the Stand Still feat? Please tell me that the lack of access to that feat isn't stopping me from building the Molester.

A2458: It's in the Expanded Psionics Handbook for some odd reason.

However, it's also in the SRD here
#6152

aiden_bautista

Jul 21, 2007 22:59:24
Dude, thank you SO much. I looked in every book I have except that, Stormwrack, and HoH. VERY nice. SO many thanks.
#6153

warwinner

Jul 22, 2007 2:54:14
I am building an assassin character, and I am looking for ways to balance my classes.

Q 2453: Where can I find a list of all classes and PrCs' that grant sneak attack die?

A 2453
http://boards1.wizards.com/showthread.php?t=662842

specifically
http://boards1.wizards.com/showpost.php?p=9529432&postcount=4

Q 2454: Is there a list of all classes and PrCs' that grant disable device as a class skill.

A 2454 No, since such a list is too much work and not of much use.Most roguish classes grant it
#6154

zombiegleemax

Jul 22, 2007 10:22:28
can and incorporeal creature bypass blur?

blur as in the +1 enchantment Smoking.
#6155

father_tim

Jul 22, 2007 10:54:53
Q2460: If a twelfth level Sorcerer with only a 14 CHA (and thus unable to cast actual sixth level spells) sacrifices a sixth level spell 'slot' for Arcane Strike, does he get the full +6 attack, +6d4 damage or is he limited to +4/+4d4 due to Charisma?
#6156

warwinner

Jul 22, 2007 11:46:26
Q 2459 can and incorporeal creature bypass blur?

blur as in the +1 enchantment Smoking.

A 2459 No, unless it has some other way to ignore concealment.Incorporeal creature attacks only bypass armor, shield and natural armor.Concealment, blink etc work normally
Q2460: If a twelfth level Sorcerer with only a 14 CHA (and thus unable to cast actual sixth level spells) sacrifices a sixth level spell 'slot' for Arcane Strike, does he get the full +6 attack, +6d4 damage or is he limited to +4/+4d4 due to Charisma?

A 2460 The charisma is only needed to cast the spell.You can sacrifice it and get +6/6d4 via arcane strike.Arcane strike takes into consideration only the level of spell sacrificed, not whether it can actually be cast
#6157

573v3

Jul 22, 2007 11:54:32
Is there any way to Demoralize an opponent of equal HD without threatening? Or, is there a way to threaten with ranged weapons thats non-epic?
#6158

oppo28

Jul 22, 2007 11:58:58
Q2461: What are some ways to increase a warlock's damage with Eldritch Blast? I know about a Warlock's Scepter, but I'd like a few other tricks to increase my damage output.

Q2462: Is there any way to get extra swift actions, via spells, items, feats, class abilities, etc.?
#6159

warwinner

Jul 22, 2007 12:01:56
Q 2461 Is there any way to Demoralize an opponent of equal HD without threatening? Or, is there a way to threaten with ranged weapons thats non-epic?

A 2461 Intimidating rage feat from complete warrior
Arrow mind spell [sor/wiz & ranger 1] from spell compendium allows you to threaten with ranged and not be aooed for ranged attacks

Q2462: What are some ways to increase a warlock's damage with Eldritch Blast? I know about a Warlock's Scepter, but I'd like a few other tricks to increase my damage output.

A 2462 The feats Maximise spell like ability, Empower spell like ability etc but only a limited no of times/day, As Eldritch blast is a spell like ability.See the Maximise spell like ability feat in complete arcane, where it describes how eldritch blast can be maximised

Q2463: Is there any way to get extra swift actions, via spells, items, feats, class abilities, etc.?

A 2463 Ruby knight vindicator prc from tome of battle burns turn undead attempts for swift actions.Belt of battle from MIC can give you extra actions.The spells celerity and greater celerity from PHB2 give you extra actions [Any of these can be used for a swift action]
#6160

oppo28

Jul 22, 2007 12:54:17
With the Belt of Battle, can I replace a move action with a swift action, since it is a lesser action? I know I can replace a standard with a move, and a full with a standard.
#6161

grishnor

Jul 22, 2007 13:18:59
Q2464 I've been looking for an hour now and searching the optimization library. Can anyone post a link to the Tome of Battle guids and builds? I'm looking for ways to optimize a warblade and swordsage. Thanks!
#6162

commx

Jul 22, 2007 13:31:35
A2464This is the main thread on the Theoretical Optimization Boards, and this is the Build Compendium that's actually on the first page here.
#6163

zombiegleemax

Jul 22, 2007 14:18:31
Q2465 Sorry for the question like this guys but I am at work and don't have the draconomicon in front of me. What is the prerequisites for the "Dragon Ascendant" PrC?

Thanks
#6164

warwinner

Jul 22, 2007 14:54:47
Q2465 Sorry for the question like this guys but I am at work and don't have the draconomicon in front of me. What is the prerequisites for the "Dragon Ascendant" PrC?

Thanks

A 2465 True dragon which must have six feats and BAB 30 and must consume it's entire hoard.The Three save increasing feats from phb, draconic knowledge, fast healing and improved speed are the prereq feats
#6165

phase

Jul 22, 2007 15:48:01
Q2464 I've been looking for an hour now and searching the optimization library. Can anyone post a link to the Tome of Battle guids and builds? I'm looking for ways to optimize a warblade and swordsage. Thanks!

A2464: Have them in my sig

Edit: http://boards1.wizards.com/showthread.php?t=680285
#6166

chaoz

Jul 22, 2007 15:48:31
Q2466

What equipments will stay when a druid wildshapes? And where can I find them? Thanks a lot!
#6167

aiden_bautista

Jul 22, 2007 15:55:31
Q2461:Is there any way to Demoralize an opponent of equal HD without threatening? Or, is there a way to threaten with ranged weapons thats non-epic?

A2461:IIRC, the Exotic Weapon Master has an ability that lets you threaten with an exotic ranged weapon. (Ex. Greatbow) I dunno about the Demoralize. Maybe something like the horrid Samurai/Ronin form CW or the Kiai Shout?
#6168

jaronk

Jul 22, 2007 17:25:13
Q2466

What equipments will stay when a druid wildshapes? And where can I find them? Thanks a lot!

The Wildling Clasp (MIC) lets you keep gear when you wildshape. Otherwise, you can drop some gear, wildshape, and then put it back on.

JaronK
#6169

eridrau

Jul 22, 2007 19:18:43
Can't seem to find this, I've googled and such, but it's been awhile, so;

Q2467;
The "Discipline Focus ability of a swordsage grants you "Weapon Focus" in one discipline.
Say you choose one that include 'unarmed strike' as a weapon which receives this bonus.

Now, does this make you 'proficient' with it (I.e. the benefits of Improved Unarmed Strike, without explicitly giving that feat to you)?
Or does this +1 bonus not yet apply because you are not yet proficient with unarmed strikes?
#6170

wolfie-kun

Jul 22, 2007 19:32:53
Can't seem to find this, I've googled and such, but it's been awhile, so;

Q2467;
The "Discipline Focus ability of a swordsage grants you "Weapon Focus" in one discipline.
Say you choose one that include 'unarmed strike' as a weapon which receives this bonus.

Now, does this make you 'proficient' with it (I.e. the benefits of Improved Unarmed Strike, without explicitly giving that feat to you)?
Or does this +1 bonus not yet apply because you are not yet proficient with unarmed strikes?

A2467: You get a +1, but you get that in addition to non-proficiency penalties.
#6171

halloween_jack

Jul 22, 2007 21:29:27
Q2468: What are all the ways I can increase my Power Attack damage, and what's the highest multiplier I can get? The highest I've found is 6 to 1 (Supreme Power Attack coupled with Leap Attack, hopefully followed by Combat Brute for a 5 to 1 followup.)
#6172

nanshork

Jul 22, 2007 21:32:59
Q2446: Is there a Daring Outlaw handbook? I searched but couldn't find one.

(Making sure the question doesn't get lost.)
#6173

dead_radish

Jul 22, 2007 22:08:44
(Making sure the question doesn't get lost.)

A2446

Nope!

Make one. ;)

Lots of threads including it, though, if you adv. search via google. But I'd say figure out what you're looking for and either start a handbook, or post a specific question in a new thread!
#6174

zombiegleemax

Jul 23, 2007 0:58:49
Q2469: Are all of the existant Skill Tricks in Complete Scoundrel and if not, is there a catalog or guide on the boards listing all Skill Tricks?
#6175

crow04

Jul 23, 2007 1:24:16
Q2469: Are all of the existant Skill Tricks in Complete Scoundrel and if not, is there a catalog or guide on the boards listing all Skill Tricks?

A2469: yep, all tricks are in the Complete Scoundrel thus far. not likely to change anytime soon.
#6176

commx

Jul 23, 2007 3:56:36
Q2470 Is there a list somewhere with Prestige Classes that require Caster Level X instead of "The ability to cast X Level spells"?
#6177

ksbsnowowl

Jul 23, 2007 7:50:31
Q2461: What are some ways to increase a warlock's damage with Eldritch Blast? I know about a Warlock's Scepter, but I'd like a few other tricks to increase my damage output.

A2461: Chausible of Fell Power, a magic item from Complete Arcane. The Hellfire Warlock PrC from Fiendish Codex II. The class is on the wizards website as an excerpt. Just search wizards for hellfire warlock.
#6178

tweedledope

Jul 23, 2007 8:18:58
Q2471
What is the caster level for a Trapsmith's spells? It's not in the book so, if possible, show link to errata/custserv response.

Thanks!
#6179

antendren

Jul 23, 2007 8:52:32
A2471: It's not in the book, but then neither is the Wizard's caster level. That's because the default is simply class level.
#6180

wrathoftheraven

Jul 23, 2007 9:25:34
Q2472: Are there any feats or prestige classes with full spellcasting that allow you to raise the DC of my illusion spells, other than spell/greaterspell focus? Or being a gnome.
#6181

wrathoftheraven

Jul 23, 2007 11:38:50
Q2473: Are there any races that have 4 or more arms, like the the thri-kreen? I heard something about a diopsid I think.
#6182

lotofsnow

Jul 23, 2007 11:48:09
Q2472: Are there any feats or prestige classes with full spellcasting that allow you to raise the DC of my illusion spells, other than spell/greaterspell focus? Or being a gnome.

A2472: Master of Dreams +1 (Player's Guide to Eberron), Shadow Weave Magic +1 (Player's Guide to Faerun), Heighten Spell (PHB), Spellcasting Prodigy +1 (Dragonlance: Age of Mortals), Vow of Non-Violence adds +4 to DCs of nondamaging spells (Book of Exalted Deeds).
#6183

zombiegleemax

Jul 23, 2007 11:48:20
Q2474: Can I counterspell using a Wand of Dispell Magic or do I need to have te spell prepared?

Q2475: Where can I find the price of a wizard's spellbook?

Thanks in advance.
#6184

taeldrin_laesrash

Jul 23, 2007 12:17:05
Q2473: Are there any races that have 4 or more arms, like the the thri-kreen? I heard something about a diopsid I think.

A2473. The Diopsid is a 4-armed race from the Dragon Compendium. I'm not sure about any others.
#6185

khaim

Jul 23, 2007 14:00:37
Q2474: Can I counterspell using a Wand of Dispell Magic or do I need to have te spell prepared?

Q2475: Where can I find the price of a wizard's spellbook?

Thanks in advance.

A2474: I don't see why not. You still have to ready the action and are subject to the normal limitations of counterspelling with Dispel Magic, of course.

A2475: It's listed under "Tools And Skill Kits" as 15gp. Note that this is for a blank spellbook; one with spells in it will cost significantly more, although there aren't specific rules for how much. The cost to scribe spells into a spellbook is 100gp per spell level, not counting the two free spells you gain each level.
#6186

BloodDragon

Jul 23, 2007 14:06:09
Q2476

Do polymorphed creatures gain [Subtypes] of whatever they change into?
#6187

fwib

Jul 23, 2007 14:24:23
Q2476

Do polymorphed creatures gain [Subtypes] of whatever they change into?

The subject’s creature type and subtype (if any) change to match the new form.

Seriously, did you read the spell?
#6188

chaoz

Jul 23, 2007 15:14:22
Q2477

A human wizard can use Alter Self to shapechange to a medium humanoid creature. Is there any powerful humanoid worth changing to?

Thanks a lot! You guys are great!

orz

Chaoz
#6189

fwib

Jul 23, 2007 17:36:09
Q2477

A human wizard can use Alter Self to shapechange to a medium humanoid creature. Is there any powerful humanoid worth changing to?

Thanks a lot! You guys are great!

orz

Chaoz

Try this: [3.5]Forms for Alter Self
#6190

drill_sgt

Jul 23, 2007 20:41:55
q 2478, in what book can I find the 'extra domain' feat?
#6191

pathanus

Jul 23, 2007 20:50:28
A 2478:
Epic Level Handbook and Complete Divine, is an epic feat called Bonus Domain.
Also granted by a few PrC's including Contemplative and Divine Disciple.
#6192

drill_sgt

Jul 23, 2007 20:58:25
A 2478:
Epic Level Handbook and Complete Divine, is an epic feat called Bonus Domain.
Also granted by a few PrC's including Contemplative and Divine Disciple.

ah, strictly as a feat, it is epic only. gotcha, thx.
#6193

chaoz

Jul 24, 2007 12:13:03
Q2479

I heard that you can add new enchantment to an existing wondrous item (from here: http://boards1.wizards.com/showthread.php?t=639448), where can I find the rules (I can't find them in the DMG)?

Also what will be the maximum I can have with a necklace, with the conditions: CL5, druid and wizard spells, and 14K money?

Thanks a lot!
#6194

dead_radish

Jul 24, 2007 12:38:23
Q2479

I heard that you can add new enchantment to an existing wondrous item (from here: http://boards1.wizards.com/showthread.php?t=639448), where can I find the rules (I can't find them in the DMG)?

Also what will be the maximum I can have with a necklace, with the conditions: CL5, druid and wizard spells, and 14K money?

Thanks a lot!

A2479

In the Magic Item Compendium.

Basically, you add 50% on top of the cost of the extra, unless it's in a list of certain common bonuses (Nat AC, Stat Boosts, etc).

For the second question, I'm not sure what you're asking. Maximum what?
#6195

chaoz

Jul 24, 2007 12:46:52
A2479

In the Magic Item Compendium.

Basically, you add 50% on top of the cost of the extra, unless it's in a list of certain common bonuses (Nat AC, Stat Boosts, etc).

For the second question, I'm not sure what you're asking. Maximum what?

Thanks a lot! I mean the max enchantment bonus I can have. Maybe that is too much a question. So maybe I can ask for some suggestions about combining enchantments. Thanks again!

Chaoz
#6196

eridrau

Jul 24, 2007 13:00:42
Question 2480;
Lycanthropy and refusing to spread the disease.

I recall reading a feat somewhere that 'silvered' your natural weapons, with the obvious side effect of rendering the curse/disease in you benign, so it could no longer spread.

After checking several Feat, and Were-critter related sources (Including 'complete feats', Crystalkeep and 'Slaves of the Moon') I can't seem to find it again for the life of me.

Am I remembering something wrong here? Or does this feat truly exist somewhere? (I think it was stupidly simple too, "Silvered Claws" or some such.)
#6197

ksbsnowowl

Jul 24, 2007 16:17:21
Question 2480;
Lycanthropy and refusing to spread the disease.

I recall reading a feat somewhere that 'silvered' your natural weapons, with the obvious side effect of rendering the curse/disease in you benign, so it could no longer spread.

After checking several Feat, and Were-critter related sources (Including 'complete feats', Crystalkeep and 'Slaves of the Moon') I can't seem to find it again for the life of me.

Am I remembering something wrong here? Or does this feat truly exist somewhere? (I think it was stupidly simple too, "Silvered Claws" or some such.)

A 2480: Silver Fang. Champions of Valor.
#6198

chrisasmadi

Jul 24, 2007 17:04:05
Q2481: The Kord-Blooded template in MM5 halves all Con damage you suffer. If you suffer one Con damage, is it halved and rounded down, to zero, or rounded up, to one?
#6199

grishnor

Jul 24, 2007 17:50:36
Q2482 Is there a feat that can either use str of con modifier for reflex saves? Or any other good feat to boost reflex save besides Lightning Reflexes?
#6200

corzat_the_gray

Jul 24, 2007 22:13:20
Sorry if this has been asked before, to much here to read through and a google search didn't turn up what I was looking for quickly either...

Q2483Does the Feral Template's granted abilities based off of HD use class HD or only Monstrous HD, such as Improved Grab, or the Fast Healing? Also, are class HD changed to d10s or only Monstrous HD?
#6201

enoch_van_garret

Jul 25, 2007 0:08:34
Q2484 What is the name of the feat (and its source) where opponents ignore you if you take no threatening actions? I'm not referring to Shadow Striker, but the other, where enemies ignore you as long as you take no actions at all.

Sorry, my brain-remember-part is broken...
#6202

Harliquinn

Jul 25, 2007 7:19:24
A2472: Master of Dreams +1 (Player's Guide to Eberron), Shadow Weave Magic +1 (Player's Guide to Faerun), Heighten Spell (PHB), Spellcasting Prodigy +1 (Dragonlance: Age of Mortals), Vow of Non-Violence adds +4 to DCs of nondamaging spells (Book of Exalted Deeds).

Addendum: Shape Soulmeld [Illusion Veil] +1 (Magic of Incarnum)
#6203

Harliquinn

Jul 25, 2007 7:21:15
Q2481: The Kord-Blooded template in MM5 halves all Con damage you suffer. If you suffer one Con damage, is it halved and rounded down, to zero, or rounded up, to one?

A2481: Damage usually (unless otherwise stated) has a minimum of 1.
#6204

zentinel

Jul 25, 2007 10:36:14
Q2485 The Anyspell series of spells require a spellbook or scrolls to memorize a wizard spell. Does that mean a Cleric can maintain a spellbook, or is he relegated to scavenging for spellbook?
#6205

grishnor

Jul 25, 2007 13:03:57
Q2486 Are there any feats that allow Cha to add to AC or saves or melee dmg? Ascetic Mage won't work I'm not a monk.

Q2487 Also are there any feats and easy dip abilities to allow dex to add to damage with spellcaster progression?
#6206

chaoz

Jul 25, 2007 17:46:54
Q2488

When using persistent spell on Prayer, does it affects everyone or just me? What about Telepathic Bond?

Thanks!

Chaoz
#6207

fwib

Jul 25, 2007 18:11:49
Q2488

When using persistent spell on Prayer, does it affects everyone or just me? What about Telepathic Bond?

Thanks!

Chaoz

I think that a persistent Prayer would affect you and all creatures in the area at the time forof casting for 24 hours. I don't see anything about the effect ending if they leave the area, but I could be wrong...

Telepathic Bond is not a valid spell to apply persistent to.

[edit] and then (from below)
The DM says "Remember- it only persists personal effects. So Prayer will only be persistent for you."

Personal or fixed. Prayer has a fixed range (of 40ft), so it is valid and it will be persistent on all targets.
#6208

fwib

Jul 25, 2007 18:13:35
Q2486 Are there any feats that allow Cha to add to AC or saves or melee dmg? Ascetic Mage won't work I'm not a monk.

Q2487 Also are there any feats and easy dip abilities to allow dex to add to damage with spellcaster progression?

Check here: X stat to Y bonus
#6209

chaoz

Jul 25, 2007 18:31:10
I think that a persistent Prayer would affect you and all creatures in the area at the time for casting for 24 hours. I don't see anything about the effect ending if they leave the area, but I could be wrong...

Telepathic Bond is not a valid spell to apply persistent to.

The DM says "Remember- it only persists personal effects. So Prayer will only be persistent for you."
#6210

novabomb

Jul 25, 2007 19:11:48
Q 2489 Does the following work the way I think it does?

Adaptable Flanker (PHB2) + Spike Chain (of at least medium size) + Standing adjacent to foe + sneak attack class feature = Constant Sneak attack against any foe that lacks immunity to SA, or (Improved Uncanny Dodge and of sufficient level)?
#6211

kromlech06

Jul 25, 2007 19:20:05
Q2490
Why does Giant Killing Style say "This bonus applies to all attacks you make for the rest of your turn"? Why would that be on a stance? I thought stances didn't end at the end of your turn... (does it not apply to AoO's or something?)
#6212

corzat_the_gray

Jul 25, 2007 19:45:21
Q 2489 Does the following work the way I think it does?

Adaptable Flanker (PHB2) + Spike Chain (of at least medium size) + Standing adjacent to foe + sneak attack class feature = Constant Sneak attack against any foe that lacks immunity to SA, or (Improved Uncanny Dodge and of sufficient level)?

A 2489 Strictly reading the feat, yes. But CustServ reared its ugly head and had this to say concerning the subject while being discussed on these very boards:

CustServ Ruling
Couple of questions concerning Adaptable Flanker...

Q1: Adaptable Flanker states that you occupy any square you threaten and the square that you currently reside. Does this mean that you count as being in two squares at once for purposes of establishing flanking?

Q2: If you then are in two squares at once, with a spiked chain as opposed to any other weapon with reach, since you threaten out to 2 squares including the adjacent square, do you then count as being two characters for the purpose of deciding whether or not you are your own flanker and gain the flanking bonuses (including sneak attack)without any other seperate character near because you then are a friendly character directly opposite the other threatening sqare with the opponent between?

It would be great if the Customer Service department could come to agreement on this seeing as how there have been two differing responses concerning adaptable flanker and the ability to self-flank. One response from Sam S. saying that it is not possible. And one response from Brandon saying that it would indeed be possible to self-flank with the adaptable flanker feat and the spiked chain.

The most recent debate on the subject on the message boards can be found here:

http://boards1.wizards.com/showthread.php?t=690854

1. Yes, you basically count as being in two squares with adaptable flanker, yours and any other square you threaten.

2. Now even though you can count as being in two different squares for the purposes of determining flanking for you and your allies, the rules for flanking state you still have to be flanking with an ally. You cannot flank with yourself using a weapon like the spiked chain, you would still have to create a flanking situation with an ally.

There have indeed been two different responses to this, and the one above it the correct one. Originaly, everyone in customer service went with a different ruling based on a strict reading of just the text of the feat. A while ago we brought it up in a meeting with members from the R&D team and found that the answer above was actually the correct one. Since then we have been giving the answer you see above. I apologize if this upsets you or has caused any inconvenience, but I hope you can understand that we make mistakes, just like anybody else, and ultimately we just want to help people play the game and have as much fun as possible while doing so!

I hope that clears things up. Have fun and good gaming!

#6213

grishnor

Jul 25, 2007 19:47:31
Q2491 hate to ask this on these boards, but does anyone know the link to the other non WotC optimazation boards. Where they talk about HUGE epic characters and accept every source and crazy loops etc..
#6214

antendren

Jul 25, 2007 20:13:46
A2490: You're right, there's no reason for that line to be there.
#6215

zombiegleemax

Jul 25, 2007 22:35:57
Q2492
I'm looking at taking the trapsmith PC. But one thing looks kinda fishy to me. He has spells, but his spells are higher level spells given at a low level. eg. dispel magic at first. For dispel magic you roll a d20 and add your caster level. So it looks like d20+1 at first d20 +5 at fifth. Ok that sucks, but whatever. The thing that looks fishy is at 5th level (3rd level spells) you get greater dispel magic. But the only real difference between dispel magic and greater dispel magic is that you can add a caster level of more then 10 to your d20. However your caster level is still only 5 so it makes no difference. Am I overlooking something here. Is greater dispel still d20+5? Or is caster level different for some reason?
#6216

warwinner

Jul 25, 2007 22:38:50
Q2482 Is there a feat that can either use str of con modifier for reflex saves? Or any other good feat to boost reflex save besides Lightning Reflexes?

A 2482 No.While No feat directly boosts reflexes, the following help make reflex saves in various ways

1] Cumbrous reflexes from savage species
2] Dive for cover from complete adventurer - helps make reflex saves, but doesn't increase them
3] Arcane defense [evocation?] from complete arcane
+3 saves vs spells of a school
4] unbelievable luck from complete scoundrel will give +2 to reflexes if it's your lowest save
5] Dumb luck and survivor's luck from complete scoundrel let you reroll your saves which might help

Sorry if this has been asked before, to much here to read through and a google search didn't turn up what I was looking for quickly either...

Q2483Does the Feral Template's granted abilities based off of HD use class HD or only Monstrous HD, such as Improved Grab, or the Fast Healing? Also, are class HD changed to d10s or only Monstrous HD?

A 2483 Only Monster hitdice. Only HD of the base creature are changed to D10's i.e monstrous HD

A feral creature has all the
base creature’s characteristics except as noted here

Special Attacks: A feral creature . It gains the special attacks indicated in the row corresponding
to its monster Hit Dice

Q2484 What is the name of the feat (and its source) where opponents ignore you if you take no threatening actions? I'm not referring to Shadow Striker, but the other, where enemies ignore you as long as you take no actions at all.

Sorry, my brain-remember-part is broken...

A 2484 There's only fade into violence from phb2, otherwise it might be something possibly from dragon or a tactical feat

Q2485 The Anyspell series of spells require a spellbook or scrolls to memorize a wizard spell. Does that mean a Cleric can maintain a spellbook, or is he relegated to scavenging for spellbook?

A 2485 It allows you to read and prepare a spell from a scroll or spellbook, which already has the spell which you want to cast.Blank spellbook won't work.
Borrow one from the party's arcane caster for a while or use a arcane scroll or pay a npc wizard to scribe needed spells into a spellbook and carry it around for the purpose of this spell

Q2491 hate to ask this on these boards, but does anyone know the link to the other non WotC optimazation boards. Where they talk about HUGE epic characters and accept every source and crazy loops etc..

A 2491
http://community.dicefreaks.com/ is the best known non-wotc place where they discuss epic, not sure it's what you want

Then there's www.enworld.org.But haven't seen anything epic there, maybe i haven't looked enough
#6217

warwinner

Jul 25, 2007 22:56:53
Q2492
I'm looking at taking the trapsmith PC. But one thing looks kinda fishy to me. He has spells, but his spells are higher level spells given at a low level. eg. dispel magic at first. For dispel magic you roll a d20 and add your caster level. So it looks like d20+1 at first d20 +5 at fifth. Ok that sucks, but whatever. The thing that looks fishy is at 5th level (3rd level spells) you get greater dispel magic. But the only real difference between dispel magic and greater dispel magic is that you can add a caster level of more then 10 to your d20. However your caster level is still only 5 so it makes no difference. Am I overlooking something here. Is greater dispel still d20+5? Or is caster level different for some reason?

A 2492
Wizards get greater dispel magic at 11th level, trapsmith gets it at 10th character level normally [5level base class + 5level trapsmith].Nothing much fishy there
Incase your caster level increases later through other means, "+1 arcane spellcasting level" prestige classes, practiced spellcaster, items etc, it applies to greater dispel magic.Also there's another benefit of greater dispel magic

Additionally, greater dispel magic has a
chance to dispel any effect that remove curse
can remove, even if dispel magic can’t dispel
that effect.

#6218

warwinner

Jul 25, 2007 23:10:49
Q2481: The Kord-Blooded template in MM5 halves all Con damage you suffer. If you suffer one Con damage, is it halved and rounded down, to zero, or rounded up, to one?

A 2481 Continued.check phb glossary
In general, if you wind up with a fraction, round down
Exception: Certain rolls, such as damage and hit points, have a
minimum of 1

You suffer no damage.Damage said above is weapon damage, Above does not apply to defensive abilities, only when you ROLL damage.Example: Damage reduction can negate damage completely

Q2451:
Cavestalker prestige class[DotU] at 7th level gets Manyshot feat and is able to use it in conjunction with a hand crossbow.
Will the feat Greater Manyshot work with hand crossbow as well?

A 2451 Yes, as greater manyshot augments manyshot

greater manyshot - When you use the manyshot feat

But you have to take the feat separately

NOTE: Next question Number 2493
#6219

zombiegleemax

Jul 26, 2007 14:03:56
Q2493
When a Drunken Master uses his Drink Like a Demon ability and drinks something like a bottle of wine, does it pull an attack of opportunity? I'd think it would, but I would like to make sure. Thanks in advance.
#6220

zendu

Jul 26, 2007 14:30:36
A2493 The closest to a RAW reading is that drinking a potion provokes, but in reality this is probably a dm ruling. Mine would be yes.
A2490 Probably to prevent the bonuses from applying to attacks of opportunity, similar to how skirmish (errated skirmish) works.
#6221

nanshork

Jul 26, 2007 15:27:38
Q2494: Not sure how simple this question is, but I'll ask it anyway. Is Hexblade the only base class that gives you +1 BAB and +2 Will save?
#6222

warwinner

Jul 26, 2007 15:36:16
Q2494: Not sure how simple this question is, but I'll ask it anyway. Is Hexblade the only base class that gives you +1 BAB and +2 Will save?

A 2494 No.Duskblade [phb2] does the same
#6223

nanshork

Jul 26, 2007 15:38:00
A 2494 No.Duskblade [phb2] does the same

....I completely forgot about that book. Thank you.
#6224

spartanmd_dup

Jul 26, 2007 15:53:47
Q2495 How many turning attempts does a cleric1/paladin1 with a 12 CHA get? Do the cleric attempts and the paladin attempts stack?
#6225

warwinner

Jul 26, 2007 16:03:25
Q2495 How many turning attempts does a cleric1/paladin1 with a 12 CHA get? Do the cleric attempts and the paladin attempts stack?

A 2495 A paladin needs to be 4th level to get turn undead/turn undead attempts.
So cleric 1/paladin 1 with cha 12 gets only 4 attempts [cleric only]
A cleric1/paladin 4 with cha12 will get 8 attempts [4 cleric +4 paladin]
Check with dm as to number of turning attempts as there are differing opinions and no crystal clear answer in the rules

Also
PHB page 59
In the special case of turning undead .... If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3

#6226

zendu

Jul 26, 2007 17:10:20
Q 2496 Whats the name of the feat where you get a 5' adjust when you get an AoO.... it escapes me.
#6227

fwib

Jul 26, 2007 19:56:04
A 2495 A paladin needs to be 4th level to get turn undead/turn undead attempts.
So cleric 1/paladin 1 with cha 12 gets only 4 attempts [cleric only]
A cleric1/paladin 4 with cha12 will get 8 attempts [4 cleric +4 paladin]
The number of attempts stack

Also

Can you cite a source for that? The PHB says that the turning-levels stack, and I always assumed that the turning attempts did not, but now I'm not so sure.
#6228

warwinner

Jul 27, 2007 2:37:34
Can you cite a source for that? The PHB says that the turning-levels stack, and I always assumed that the turning attempts did not, but now I'm not so sure.

I should have said, check with dm

Well, there are debates on both sides, wouldn't have been a problem before the advent of Divine feats or in pure core

Another similar case is which is even more in the favour of number of turning attempts stack, a lawful neutral cleric can choose turn undead and later take levels in dread necromancer.Now he gets turning from cleric and rebuking from dread necromancer

Q 2496 Whats the name of the feat where you get a 5' adjust when you get an AoO.... it escapes me.

A 2496 Evasive reflexes from tome of battle and sidestep from miniatures handbook both do the same thing but in different ways
#6229

amazing_triangle

Jul 27, 2007 9:40:17
Q2497: I have a level 6 waraxe and shield fighter. I was looking at these two feat and how the interact. Agile Shield Fighter - As part of a full attack if you shield bash and make an armed attack -2 on the attacks, The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Would this allow me to make attacks at +6/+1 Waraxe +4 Shield as a full attack action? Or would it allow me to make +6/+1 Waraxe and +6 shield?
#6230

fwib

Jul 27, 2007 10:24:09
Q2497: I have a level 6 waraxe and shield fighter. I was looking at these two feat and how the interact. Agile Shield Fighter - As part of a full attack if you shield bash and make an armed attack -2 on the attacks, The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Would this allow me to make attacks at +6/+1 Waraxe +4 Shield as a full attack action? Or would it allow me to make +6/+1 Waraxe and +6 shield?

I think you probably would get your attacks with no penalties, but I also think that a mere +2 over basic TWF is not worth all those feats (lots of prereqs)
#6231

dead_radish

Jul 27, 2007 11:36:36
Q2498

If I apply a metamagic to a spell that can be applied multiple times (such as a touch spell with multiple attacks, or the Flame Dagger spell in SC), does the metamagic apply each time?

Specifically:

Flame Dagger creates a dagger of flame that does 1d4+1/level damage, which lasts for a while, and you can use to attack.

If I maximize it, does every attack do 4+1/lvl?
#6232

fwib

Jul 27, 2007 12:16:21
Q2498

If I apply a metamagic to a spell that can be applied multiple times (such as a touch spell with multiple attacks, or the Flame Dagger spell in SC), does the metamagic apply each time?

Specifically:

Flame Dagger creates a dagger of flame that does 1d4+1/level damage, which lasts for a while, and you can use to attack.

If I maximize it, does every attack do 4+1/lvl?

Yes, it works like that. (at least, it does for your example)
#6233

khaim

Jul 27, 2007 13:33:43
Q2497: I have a level 6 waraxe and shield fighter. I was looking at these two feat and how the interact. Agile Shield Fighter - As part of a full attack if you shield bash and make an armed attack -2 on the attacks, The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Would this allow me to make attacks at +6/+1 Waraxe +4 Shield as a full attack action? Or would it allow me to make +6/+1 Waraxe and +6 shield?

I think those two feats do the same thing, but in different ways.

With TWF alone you can make a normal attack and a shield bash at +4/+1 and +4, per the standard two-weapon rules. That's pretty much the same thing that Agile Shield Fighter does, although with ASF you can use a heavy shield with no penalty.
#6234

davidwl

Jul 27, 2007 18:34:08
Q2499
Regarding the "Dynamic Priest" and "Academic Priest" feats. I know they substitute Int and Cha for Wisdom for spellcasting, but what exactly? Spells per day? DCs? Minimum required to cast a spell of a certain level?

Also, what are their pre-reqs?

Best,
David
#6235

chrisasmadi

Jul 27, 2007 18:58:19
Q2500: Where are the feats Dynamic Priest and Academic Priest?
#6236

AlterFrom

Jul 27, 2007 20:01:07
Q2501 If I wear a buckler and attack with a longbow (or any other 2H weapon), do I still get the benefit of the shield bonus to AC? The wording is a bit confusing, IMO.
#6237

mist_of_shadows_02

Jul 27, 2007 21:31:40
Q2502 I'm curious on the spells Holy Transformation and Holy lessor Transformation. So far as I can understand I don't see the polymorph discriptor. It just says you take on their look and size. (and get some assorted bonuses)

What's the rules on something like casting that then bite of the wearbear?

Or say having a dragon cast bite of the wearbear then doing the lessor holy Transformation. I'm assuming you lose the claw and bit attacks but do you still keep the enhancement bonuses to attributes?

Can anyone direct me to a clear rule on that?
#6238

davidwl

Jul 27, 2007 21:36:09
Q2500: Where are the feats Dynamic Priest and Academic Priest?

A2500: Dragonlance: Legends of the Twins
#6239

xavorin

Jul 28, 2007 10:21:57
Q2503: The warmace, from CW, is a one-handed exotic weapon. Now, say you were wielding a huge warmace as a human. If you had Monkey Grip and Strongarm bracers, could you wield it at all? I'm thinking that you could wield it, theoretically, in one hand?

Q2504: Strongarm Bracers let you wield a weapon one size catagory larger, but how much do they cost?

Q2505: If you were wielding a Huge warmace, and had to wield it in two hands, could you still use the "Uncanny Blow" Exotic Weapon Master ability, since technically a warmace is a one-handed exotic weapon if you have EWP (warmace)?
#6240

xoraxx

Jul 28, 2007 10:51:27
A2503: I don't think Mokey Grip and Strongarm bracers stack (it states it doesn't stack with Powerfull Build, and Powerfull Build and Monkey Grip don't stack)

A2504: 6,000 gp

A2505: I think this would work (if the bracers and monkey grip would stack).
#6241

samsimilian

Jul 28, 2007 11:14:07
Q2506: what feat do i need to use rapid shot with a sling?
do i need a feat anyway? like rapid reload for slings? or quickdraw? i couldn't find anything on this thanks a lot
#6242

saru

Jul 28, 2007 11:41:52
Q2507: If i am suel arcanamach 4/eldritch knight 9, my caster level is 10 or 12 ?
#6243

AlterFrom

Jul 28, 2007 11:45:08
A2506You need Point Blank Shot, Rapid Shot, and a sling to use Rapid Shot with a sling, in the most literal and "for dummies" sort of way. :D (ie, take point blank shot, then rapid shot, and you're good)
#6244

samsimilian

Jul 28, 2007 12:00:33
A2506You need Point Blank Shot, Rapid Shot, and a sling to use Rapid Shot with a sling, in the most literal and "for dummies" sort of way. :D (ie, take point blank shot, then rapid shot, and you're good)

just thought you need a feed like rapid reload because you have to load the sling pouch. see players guide : loading a sling is a move action and requires two hands!
#6245

AlterFrom

Jul 28, 2007 12:09:17
A2506(addendum) Weird...you're right. Rapid Reload only applies to crossbows...it looks like you can't use rapid shot with slings ever! (Although personally, I don't see a problem with letting you apply rapid reload to a sling)
#6246

samsimilian

Jul 28, 2007 14:20:16
ad A2506: anyone who knows the answer to Q2506?
#6247

taeldrin_laesrash

Jul 28, 2007 14:46:09
Q2507: If i am suel arcanamach 4/eldritch knight 9, my caster level is 10 or 12 ?

A2507. 12; 4 from Arcanamach, 8 from Eldritch Knight.
#6248

chaoz

Jul 28, 2007 17:35:00
Q2508

Are druid spells divine? Can I use divine metamagic to persist them? Thanks!

Chaoz
#6249

zombiegleemax

Jul 28, 2007 17:46:02
Q2508

Are druid spells divine? Can I use divine metamagic to persist them? Thanks!

Chaoz

Yes. But you will obviously need to gain the ability to turn undead. A one-level dip in cleric is sufficient for this.
#6250

xavorin

Jul 28, 2007 18:44:04
A2503: I don't think Mokey Grip and Strongarm bracers stack (it states it doesn't stack with Powerfull Build, and Powerfull Build and Monkey Grip don't stack)

A2504: 6,000 gp

A2505: I think this would work (if the bracers and monkey grip would stack).

Ok, thank you!
#6251

zendu

Jul 28, 2007 19:19:28
Q2506 Whats the name of the vest that increases SA dice? Rogues vest? Vest of roguieness? it escapes me....

A2506 MIC 130 you dolt!
#6252

yinbrother

Jul 28, 2007 21:29:54
Q2509: Not sure if this was asked but too many to go through. When crafting items and it has a CL X next to the aura type of the item, is that the minimum needed to craft the item? I hope not, I want my Rod of Many Wands...
#6253

deathmond

Jul 28, 2007 21:43:20
Q2509: Not sure if this was asked but too many to go through. When crafting items and it has a CL X next to the aura type of the item, is that the minimum needed to craft the item? I hope not, I want my Rod of Many Wands...

A2509: Nope, that's just the default for if you find/buy it. There's a FAQ entry about this I believe if you'd like to look it up.
#6254

yinbrother

Jul 28, 2007 21:54:31
YAY you just made my day, now back to forging my shotgun of acidic death. Thank you ambiguously large Q and A thread!!!

EDIT:
Q2510: Boccob's Blessed Book says you don't have to pay the usual 25 gp in materials to write a spell in it but the PHB says it costs 100 gp. What are they trying to say?
#6255

AlterFrom

Jul 29, 2007 10:17:40
Q2511 Flyby Attack says you get "When flying, the creature can take a move action (including a dive) and another standard action at any point during the move." I remember a couple builds where they used flyby atack to generate 2 manyshots(or other standard actions) in a round...was that right? Was there a concensus/FAQ/errata/sage/etc for or against it?
#6256

zombiegleemax

Jul 29, 2007 10:44:35
Q2512: A high ECL character entering at level 1

I was thinking of how the rules handle entering of a character at low level, which based on race enter at high level.

An example: An ogre mage (ECL+7) enters with 5 levels "giant".

The solution I have thought about would be to let the character enter as a "child" (level 1 giant, 2 "hidden" levels which are taken at level 2 and level 3 (no skills obtained) to obtain race features and bonuses (representing leaving childhood and reach adolescence), then forced to take "giant" level 4, 5, 6 and 7 (which also adds the last stat increases) - then after that let the player take the intended player class (in this case Paladin (!)).
Would this be a balanced way to do this? Are there good rules to do this in another way? I am aware that this is not a CO thing, but I am not very familiar with the forums and you can always redirect me to the appropriate forums if needed.

From an RP point of view it fits that a good-aligned ogre mage child runs away from his "meanie" parents and starts to live among humans (using his innate ability to shape change to avoid being killed by an angry mob). This could also explain why the character is comfortable around humans and know how to behave among them.
#6257

dead_radish

Jul 29, 2007 11:27:29
Q2512: A high ECL character entering at level 1

I was thinking of how the rules handle entering of a character at low level, which based on race enter at high level.

An example: An ogre mage (ECL+7) enters with 5 levels "giant".

The solution I have thought about would be to let the character enter as a "child" (level 1 giant, 2 "hidden" levels which are taken at level 2 and level 3 (no skills obtained) to obtain race features and bonuses (representing leaving childhood and reach adolescence), then forced to take "giant" level 4, 5, 6 and 7 (which also adds the last stat increases) - then after that let the player take the intended player class (in this case Paladin (!)).
Would this be a balanced way to do this? Are there good rules to do this in another way? I am aware that this is not a CO thing, but I am not very familiar with the forums and you can always redirect me to the appropriate forums if needed.

From an RP point of view it fits that a good-aligned ogre mage child runs away from his "meanie" parents and starts to live among humans (using his innate ability to shape change to avoid being killed by an angry mob). This could also explain why the character is comfortable around humans and know how to behave among them.

A2512

Perhaps a bit much for the thread, so I'll simply point you to Savage Species, which has a by level breakdown of many higher ECL monsters. There are additional choices on the Wizards website and at seankreynolds.com
#6258

matthais777

Jul 29, 2007 12:08:55
Q2513 Alright, hear it is, i want to make a crafter for my next campaign weapons/armor. I want to use special materials as much as possible, but their so scattered through all the books and all over the place i can't seem to find what i need. is their a list of special materials with their affects somewhere? or can i at least get one?
#6259

zendu

Jul 29, 2007 12:35:39
a2509 errr what? Where did you get this wierd ruling? Why do articifers have an ability that says "an articifer is counted as cl+2 for the purpose of creating items"?
#6260

deathmond

Jul 29, 2007 13:08:02
a2509 errr what? Where did you get this wierd ruling? Why do articifers have an ability that says "an articifer is counted as cl+2 for the purpose of creating items"?

I got it from the FAQ. And it says that (I'm guessing) so if they create a Scroll of a spell that relies on CL, they can make the CL higher than their character level. Say, making a scroll of Fireball at caster level 7 instead of 5.
#6261

khaim

Jul 29, 2007 14:39:27
I got it from the FAQ. And it says that (I'm guessing) so if they create a Scroll of a spell that relies on CL, they can make the CL higher than their character level. Say, making a scroll of Fireball at caster level 7 instead of 5.

I'm pretty sure that is incorrect. They can emulate spells as if their caster level was 2 higher than their artificer level, but their "caster level" is always their artificer level. Read the example given in the book; it does a pretty good job of clarifying things.
#6262

harmonicdiscord

Jul 29, 2007 16:01:34
I've been looking for a while and I'm probably just missing it but what does MAD stand for? I see it a lot
#6263

chrisasmadi

Jul 29, 2007 16:06:17
I've been looking for a while and I'm probably just missing it but what does MAD stand for? I see it a lot

Multiple Attribute Dependance.
#6264

CantripN

Jul 29, 2007 16:11:38
Q2515: Can Whirling Frenzy be used together with FB Frenzy?
I'm guessing not (because of the note W. Frenzy has...) , but would like a second opinion.

On the one hand, you can use Rage with Frenzy...
On the other hand, if you get pounce, it's better to use it as early as possible...
I think it's better even if it can't be used together.
#6265

deathmond

Jul 29, 2007 16:48:36
I'm pretty sure that is incorrect. They can emulate spells as if their caster level was 2 higher than their artificer level, but their "caster level" is always their artificer level. Read the example given in the book; it does a pretty good job of clarifying things.

Ya, I wasn't sure.

And I got my answer from page 57 of the FAQ.

"Unless stated specifically, items never have a minimum caster level as a prerequisite."
#6266

yaeri

Jul 29, 2007 17:34:40
Q2516: Ray of enfeeblement doesn't do strength damage but is an ongoing spell that gives a strength penalty. Am I correct in concluding that it works on undead and other things immune to ability damage/drain?
#6267

khaim

Jul 29, 2007 17:41:53
Q2516: Ray of enfeeblement doesn't do strength damage but is an ongoing spell that gives a strength penalty. Am I correct in concluding that it works on undead and other things immune to ability damage/drain?

That seems to be correct. It is very odd, though, and I expect most DMs would houserule it.
#6268

AlterFrom

Jul 29, 2007 17:48:57
Multiple Attribute Dependance.

I always thought it was Multiple Attribute Disorder
#6269

deafbymetal

Jul 29, 2007 19:20:09
Q2517
When determining treasure for an encounter with multiple opponents (in this case, three 1st level creatures and one 2nd lvl "boss"), and using the guidlines of the MIC, should I roll seperately for each creature or for the group as a whole? If it's for the group as a whole, do I average their CR or use the encounter level (which is roughly 4.5)?
#6270

khaim

Jul 29, 2007 20:53:57
Q2517
When determining treasure for an encounter with multiple opponents (in this case, three 1st level creatures and one 2nd lvl "boss"), and using the guidlines of the MIC, should I roll seperately for each creature or for the group as a whole? If it's for the group as a whole, do I average their CR or use the encounter level (which is roughly 4.5)?

In theory it should be the same. I'd use the EL, though.
#6271

nickbeat

Jul 29, 2007 21:46:55
Q2518
Is Decisive Strike a Full Attack action?

Does a monk get 2 decisive strike attacks if they are hasted?
#6272

amazing_triangle

Jul 29, 2007 22:20:45
Q2518: Is Decisive Strike a Full Attack action?

Does a monk get 2 decisive strike attacks if they are hasted?

A 2518: No. Decisive strike is a Full round action to use. Haste only allows you an extra attack during a full attack action.

Note: make sure to number your questions.
#6273

nickbeat

Jul 29, 2007 22:43:40
So, it is some special action like Coupe De Gras?
#6274

amazing_triangle

Jul 29, 2007 23:07:46
So, it is some special action like Coupe De Gras?

Yes
#6275

zombiegleemax

Jul 30, 2007 0:05:42
Q2520: Would a PC who´s been living in the plane of shadow for over 10 years acquire the shadow creature template?
#6276

jaronk

Jul 30, 2007 0:07:56
Q2520: Would a PC who´s been living in the plane of shadow for over 10 years acquire the shadow creature template?

A2520: No, the Shadow Creature Template is about breeding, not infusion with the plane. This is similar to a Caucasian European going to Japan for 10 years and expecting to look Japanese after that period.

That said, your DM can do what you want.

JaronK
#6277

zombiegleemax

Jul 30, 2007 0:41:52
Creatures from elsewhere who spend most of their lives on the plane of shadow develop new abilities and vulnerabilities to match their adopted home. Which abilities change seems to be unpredictable from creature to creature and location to location on the plane of shadow. The shadow creature template in chapter 9 describes some typical abilities and vulnerabilities that affect long-term residents of the plane of shadow.

That sounds like you do get the shadow creature template or something similar. (Thanks anyway)
#6278

nanshork

Jul 30, 2007 1:00:24
That sounds like you do get the shadow creature template or something similar. (Thanks anyway)

When it talks about "long term residents" I doubt it's talking about ten years or so. If you live there for hundreds of years, that's another thing.
#6279

gilfalas_elaandrin

Jul 30, 2007 2:11:31
Q2506: what feat do i need to use rapid shot with a sling?
do i need a feat anyway? like rapid reload for slings? or quickdraw? i couldn't find anything on this thanks a lot

A2506 Take Quick Draw, Much like a thrown weapon it should allow you to use full BAB attacks with a sling. A sling is in essance a thrown weapon since, IIRC, you use Dex to hit but Str to damage.
#6280

CantripN

Jul 30, 2007 5:32:03
Q2515: Can Whirling Frenzy be used together with FB Frenzy?
I'm guessing not (because of the note W. Frenzy has...) , but would like a second opinion.

On the one hand, you can use Rage with Frenzy...
On the other hand, if you get pounce, it's better to use it as early as possible...
I think it's better even if it can't be used together.

bump?
#6281

deafbymetal

Jul 30, 2007 6:54:51
In theory it should be the same. I'd use the EL, though.

Actually, if I average the CR's, it comes to 1.25. When using my Encounter Calculator, it comes to 4.6 .I think perhaps determining treasure per creature would give a better result, or maybe figure the treasure of the three 1st level creatures as a group, and seperate treasure for the CR 2 creature would be the best way. Anybody care to share how they determine treasure for groups of creatures of different CR's?
#6282

khaim

Jul 30, 2007 8:06:03
Actually, if I average the CR's, it comes to 1.25. When using my Encounter Calculator, it comes to 4.6 .I think perhaps determining treasure per creature would give a better result, or maybe figure the treasure of the three 1st level creatures as a group, and seperate treasure for the CR 2 creature would be the best way. Anybody care to share how they determine treasure for groups of creatures of different CR's?

Sorry, I was a little unclear. I meant that treasure summed from each monster individually should be the same as if calculated from a single imaginary monster of CR 4.6. It's entirely possible that it isn't, and either way I'd figure it from the EL, not the individual CRs, since if you roll treasure for a bunch of small monsters you'll end up with a lot of lower-level items that your party of level 4 or so won't really need.
#6283

tynosis

Jul 30, 2007 9:34:55
I have two questions.

1: In which book can I find the Illithid Slayer prestige class?

2 In which book can I find the Deflective Armor feat?
#6284

bellinator

Jul 30, 2007 9:39:15
Q2521: Can you White Raven Tactics yourself? If so, isn't that much, much stronger than Time Stands Still?
#6285

BloodDragon

Jul 30, 2007 9:48:09
Q2522

Do you gain Sneak Attacks on Attacks of Opportunity?

I was certain that you didn't but I can not find anything to say otherwise. So I'm left to assume that you can Sneak Attack opponents even on AoOs provided all the normal Sneak Attack conditions apply.

Am I correct?
#6286

CantripN

Jul 30, 2007 10:00:21
Q2522

Do you gain Sneak Attacks on Attacks of Opportunity?

I was certain that you didn't but I can not find anything to say otherwise. So I'm left to assume that you can Sneak Attack opponents even on AoOs provided all the normal Sneak Attack conditions apply.

Am I correct?

Yes. So long as your attack qualifies for SA, you get it. Of course, it's not the AOO that lets you SA, but rather, it lets you attack, which could potentially be a SA.
#6287

pfooti

Jul 30, 2007 11:23:21
Q2523 What happens when you empower/maximize a Spiritual Weapon?

subquestion: why does the forum search seem to only do disjunction searches, rather than conjuction searches? Searching for "empower spiritual weapon" gets me posts with any of the three words, rather than all of the three words.
#6288

xoraxx

Jul 30, 2007 11:25:24
A2521: According to CustServ. you can, and yes this is better than time stands still, combined with RKV's divine impetus abilty its downright broken
#6289

nickbeat

Jul 30, 2007 11:37:54
Q2524 Spell Reflection from Complete Mage allows a monk to reflect any ranged touch spell that misses her. If the spell missed due to concealment it would still reflect. What if the concealment was due to the Blink spell?
#6290

dead_radish

Jul 30, 2007 12:29:24
Q2523

subquestion: why does the forum search seem to only do disjunction searches, rather than conjuction searches? Searching for "empower spiritual weapon" gets me posts with any of the three words, rather than all of the three words.

Because the forum search sucks. ;)

Google search will allow you to use all the boolean operators your heart desires, though.
#6291

bauglir

Jul 30, 2007 12:51:09
Q2525
If a Prestige Class lists no Weapon or Armor Proficiency, is it to be assumed that no new Weapon or Armor Proficiency would be granted?
#6292

xoraxx

Jul 30, 2007 13:10:35
I have two questions.

1: In which book can I find the Illithid Slayer prestige class?

2 In which book can I find the Deflective Armor feat?

1: Expanded Psionics Handbook, and the SRD (its called Slayer in the SRD).

2: Races of Stone
#6293

Leugren

Jul 30, 2007 16:32:40
Q2526: Does anyone know of a magic item that can provide me with a defense against stun? I found some feats and at least one spell that might do the trick, but I can't use any of these. I am soloing as a martial adept, and I need something that can be used without access to the UMD skill.
#6294

zendu

Jul 30, 2007 22:31:05
Q25267 Can a bard use divine cure scrolls/wands without UMD rolls? It appears on his spell list, however, not as divine.
#6295

pfooti

Jul 30, 2007 22:36:48
Q25267 Can a bard use divine cure scrolls/wands without UMD rolls? It appears on his spell list, however, not as divine.

A2527 No. A bard can use arcane scrolls/wands with curing magic. Such scrolls and wands are typically created by and for bards. Usually, DMs don't enforce this rule, but a cure wand made by a cleric is a divine spell, which bards cannot cast without UMD.
#6296

antendren

Jul 30, 2007 23:39:22
re A2527: I see nothing in the description of wands or spell-trigger items to suggest that there is an arcane/divine divide. A wand of cure light wounds would seem to work for anyone with the spell on their list.
#6297

deafbymetal

Jul 31, 2007 6:34:05
Sorry, I was a little unclear. I meant that treasure summed from each monster individually should be the same as if calculated from a single imaginary monster of CR 4.6. It's entirely possible that it isn't, and either way I'd figure it from the EL, not the individual CRs, since if you roll treasure for a bunch of small monsters you'll end up with a lot of lower-level items that your party of level 4 or so won't really need.

Ah, that makes more sense. Thanks for clarifying this :D
#6298

deafbymetal

Jul 31, 2007 6:37:41
Q2521: Can you White Raven Tactics yourself? If so, isn't that much, much stronger than Time Stands Still?

Ask the Sage just answered this today, apparently he contradicts customer service and said no, WRT does not work for the initiator himself- see http://www.wizards.com/default.asp?x=dnd/arch/ask
#6299

natenate

Jul 31, 2007 9:10:57
Q2528: When making a grapple check to deal unarmed strike damage, can you benefit from the Power Attack feat?

I'd like to point out a few things: 1. Power Attack applies a penalty to all melee attack rolls to grant a bonus to all melee damage rolls, but nowhere does it imply that in order to recieve the bonus a melee damage roll must have been the result of a melee attack roll. 2. An unarmed strike is a melee weapon, so any time you deal damage with an unarmed strike it is a melee damage roll, even when making a grapple check to do so. 3. A grapple check is not a melee attack, so you would gain the bonus damage from power attack without making any rolls to which the attack penalty applies. 4. I made this connection when trying to figure out why the Frost Giant Mauler in Frostburn is as dangerous while grappling as its description suggests, which could mean that someone at WotC agrees with this line of thinking.
#6300

Harliquinn

Jul 31, 2007 9:44:10
Q2528: When making a grapple check to deal unarmed strike damage, can you benefit from the Power Attack feat?

A2528: I would say "no" if you are using the "damage your opponent" option under grappling. If you are using the "attack your opponent" option, then the answer is "yes."

The main reason is the combination of these two quotes:

On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.

Damage Your Opponent
While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack.

Since you aren't making an attack, you can't activate Power Attack. You are making a grapple check (and while it's 'like' an attack, it is not an attack in this case).

Harliquinn
#6301

carnon

Jul 31, 2007 11:36:10
Q2529: For Inspire Courage to be effective "an ally must be able to hear the bard sing", how far away can an ally be to hear the bard perform? Assume allies aren't deaf and there are no intervening barriers.

My thoughts: Fascinate is "within 90 feet, able to see and hear the bard" so obviously the maximum possible distance is at least 90 feet. Listen checks might be reasonable but then again going by the listen rules an average human (wis 10, actively listening, not distracted) has a 5% chance of failing to hear that people 20 feet away from him are talking at all - distracted in battle they'd be failing to hear the Bard regularly. The Subsonics feat doesn't make this any easier.

PS. The ability description specifically states "... to hear the bard SING", not "sing or play". There go the flutes and horns by RAW...
#6302

gilfalas_elaandrin

Jul 31, 2007 12:15:11
Q2523 What happens when you empower/maximize a Spiritual Weapon?

A2523 You do 8 (Maximized Random)+1/3 levels (Maximum of 5) damage + 1d8/2 (empowered) Damage if you hit.

Any maximized AND empowered spell get the empower effect added seperately from the maximize. Since the spell is maximized you get that, and half again from a rolled value which works out to 1/2 the spells rolled damage as a bonus.

Attack rolls and critical confirmation rolls are part of the combat system, not specific spells so you would not automatically hit and crit every swing.

Example: 15th level Cleric: You would do 13+1d8/2 damage per swing.
9th level Cleric: You would do 11+1d8/2 damage per swing.

To make it easier you could just have them roll a D4 for the empower effect.
#6303

chaoz

Jul 31, 2007 12:28:42
Q2518

Maybe it's not a simple question... I have 14000gp to start with, and it's use or loose kind of money. I am druid/cleric level5. Can you guys give suggestions on how to use the money? I decide to spend 7500gp on a Night Stick which gives 4 more turn undead uses (for divine MM fuel).

What else would be cool? Thanks a lot!

Chaoz
#6304

deathmond

Jul 31, 2007 12:33:53
Q2518

Maybe it's not a simple question... I have 14000gp to start with, and it's use or loose kind of money. I am druid/cleric level5. Can you guys give suggestions on how to use the money? I decide to spend 7500gp on a Night Stick which gives 4 more turn undead uses (for divine MM fuel).

What else would be cool? Thanks a lot!

Chaoz

A2518:
Looking at this thread: http://boards1.wizards.com/showthread.php?t=657626 will probably give you some good ideas.
#6305

khaim

Jul 31, 2007 13:31:06
A2523 You do 8 (Maximized Random)+1/3 levels (Maximum of 5) damage + 1d8/2 (empowered) Damage if you hit.

That's not quite true. Empower affects the entire (1d8+x), not just the 1d8. So you'd do 8 + (1/3 caster level)*1.5 + 1d8*0.5 damage.
#6306

chaoz

Jul 31, 2007 14:54:04
Q2530

Can natural weapons be enchanted as magic ones? What about those from the druid's wildshape?

Thanks a lot!

Chaoz
#6307

mist_of_shadows_02

Jul 31, 2007 14:59:03
A2530 no but there is a nice amulet that will "enchant" your natural attacks with the enchants placed on it.

Page 58 Necklace of Natural weapons, in the savage species book. It's expensive though. But it allows you to basically enchant your natural attacks.
#6308

chaoz

Jul 31, 2007 15:01:18
A2530 no but there is a nice amulet that will "enchant" your natural attacks with the enchants placed on it.

Page 58 Necklace of Natural weapons, in the savage species book. It's expensive though. But it allows you to basically enchant your natural attacks.

Thanks! Actually what I want is some ohter special abilities. But that requires a basic enchantment of +1...

So, maybe I should have asked: is there a way to add the Sudden Stunning ability to natural weapon?

Thanks again!

Chaoz
#6309

mist_of_shadows_02

Jul 31, 2007 15:32:41
You might try researching a spell if your dm allows that. There are a number of weapon enchantments that have spells that do similiar things.

Sort of that I believe your only option would be to ether research a augment crystal that did it or just enchant the amulet with a +1.
#6310

nickbeat

Jul 31, 2007 15:33:38
Q2530 Can one make a touch attack to grapple using decisive strike?
#6311

Harliquinn

Jul 31, 2007 15:40:59
Q2529: For Inspire Courage to be effective "an ally must be able to hear the bard sing", how far away can an ally be to hear the bard perform? Assume allies aren't deaf and there are no intervening barriers.

A2529

Well, the Listen skill is an obvious place to check for this, as you've surmised.

The DC to hear someone talking with no battle and within 10 feet is DC 0. Assume that the bard is singing louder than normal talking but not as loud as a full battle. This gives a DC -5.

So there base DC to hear a bard singing (or playing, as they regularly use 'sing' as a catch all for perform) is -5.

Assume also that the bard is singing during fighting, etc. Therefore, the intended listeners are 'distracted' (-5 to the check).

For every 10 feet the listener is from the bard, there is another -1 to the check.

If we assume a Wisdom 10 (as you did) and taking '10' (which you can do knowing the bard is going to sing), the average person is going to get a Listen Check of 10.

With a distracting battle going on, listeners within 90 feet of the bard will be assumed to hear him just fine. Listeners beyond this either need ranks in Listen, a Wisdom bonus, or need to make a roll in order to benefit from the music.

One way around this is for the bard to cast "message" (0 level spell) on everyone he wants to hear his song
#6312

CantripN

Jul 31, 2007 18:18:45
Q2531: Is there a use for the Concentration skill other than spellcasting purposes, making a skill check without an AOO, attaining Psionic Focus or some Diamond Mind maneuvers?
#6313

mighty_draco

Jul 31, 2007 22:35:01
Q2532 How much damage does a medium sized humaniod deal as an improvised weapon?

Also, would the person being used as an improvised weapon take damage?

:evillaugh
#6314

zombiegleemax

Aug 01, 2007 1:06:57
Q2533 Is there a reference or general rule for spells known when creating an adventuring wizard beyond level 1? I'm creating a level 10 wizard for the City of the Spider Queen campaign; DM uses standard wealth/level tables.
#6315

scudgod31

Aug 01, 2007 3:52:41
Q2534: What are the rules on sundering magic weapons? It says they get a save, does this save cancel the dmg? What is the save? I understand the rules for hardness and hp, +2 harness and +10 hp for every 1 magical enhancement, I just dont get the whole save thing.
#6316

Harliquinn

Aug 01, 2007 7:48:46
Q2534: What are the rules on sundering magic weapons? It says they get a save, does this save cancel the dmg? What is the save? I understand the rules for hardness and hp, +2 harness and +10 hp for every 1 magical enhancement, I just dont get the whole save thing.

A2534: Sundering magic weapons works the same as sundering non-magical weapons. You need to attack (with potential AoO), make opposed rolls, determine damage, overcome hardness, and check hit points. For magic weapons this is the adjustment:

Magic Armor, Shields, and Weapons

Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield and +10 to the item’s hit points.

The mention of saving throws is for when spells target a magic item, not for sundering.

Harliquinn
#6317

Harliquinn

Aug 01, 2007 7:52:21
Q2532 How much damage does a medium sized humaniod deal as an improvised weapon?

Also, would the person being used as an improvised weapon take damage?

:evillaugh

A2532: I would say a medium sized creature would be equivalent to a greatclub in damage.

For damage to the creature/weapon: For willing (and prepared) creatures, I would likely have the creature take damage equal to one-half that done to the opponent. For unwilling (and unprepared) creatures, I would do an equal amount of damage to the creature/weapon.
#6318

toptomcat

Aug 01, 2007 9:10:27
Q2533 Is there a reference or general rule for spells known when creating an adventuring wizard beyond level 1? I'm creating a level 10 wizard for the City of the Spider Queen campaign; DM uses standard wealth/level tables.

"At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook."

Additionally, as a decent house rule, it would reasonable to assume that the cost of copying a spell from another wizard's spellbook would be at least equal of the cost of getting them to cast it for you; in other words, CL of the guy you copy it from * (spell level * 10) gp.
Possibly double that or more, as it means lost business from whoever you copy it from.
#6319

natenate

Aug 01, 2007 9:14:55
RE: A2528 I don't think that it means you're required to make attack rolls in order to use it, but rather that before you would make attack rolls for the round you must declare how much you're Power Attacking for. Regardless, you could just declare Power Attack, make a full-attack performing grapple checks for all but the last attack, and make an attack in the grapple with your lowest attack bonus. Or you could declare power attack, make only grapple checks to deal damage gaining the power attack bonus, and then assume that your foe will escape and provoke an AoO by moving away at which time you'll be able to make an attack roll during this turn, thereby justifying having declared power attack.

I'm not trying to troll, I just want a solid reason why power attack can't be added to damage rolls from making grapple checks. It looks to me like it works as-written, but it really shouldn't IMO. If a situation comes up where its used this way and I'm not the one DMing, I want to be able to point out why it doesn't work, other than it being grossly unfair.
#6320

Harliquinn

Aug 01, 2007 9:25:02
RE: A2528 .....

I'm not trying to troll, I just want a solid reason why power attack can't be added to damage rolls from making grapple checks. It looks to me like it works as-written, but it really shouldn't IMO. If a situation comes up where its used this way and I'm not the one DMing, I want to be able to point out why it doesn't work, other than it being grossly unfair.

The reason is that a grapple check is not a melee attack roll, and power attack only applies to melee attack rolls and melee damage rolls. The damage you are doing in a grapple is special damage that isn't from a melee damage roll (there are several differences that exist, including the lethal/nonlethal part).

There is an option to take a melee attack roll against your opponent, but you suffer a -4 penalty to attack. You could use power attack for this type of roll.
#6321

zombiegleemax

Aug 01, 2007 10:09:31
Q 2533: can you use that feat in the complete arcane (i don't remember the name) to qualify to PrC that requires 2nd level spells?
#6322

zombiegleemax

Aug 01, 2007 10:11:48
q 2534 can you be immune to damage beeing a troll-palemaster?

(except for acid and fire damage, of course...)
#6323

zombiegleemax

Aug 01, 2007 10:59:25
Q2535: does Powerful Build qualify you for Feats, PrC's, etc. that require you to be large sized?
#6324

fwib

Aug 01, 2007 11:03:12
q 2534 can you be immune to damage beeing a troll-palemaster?

(except for acid and fire damage, of course...)

It doesn't actually matter if a Troll Pale Master is immune to hp damage or not, since he's well into Epic by the time he gets the ability.

[edit] Assuming that the TPM would be an NPC, I would say: 'why not?' near-immunity to hit-point damage is a reasonable power at around CR 17.
#6325

fwib

Aug 01, 2007 11:04:16
Q2535: does Powerful Build qualify you for Feats, PrC's, etc. that require you to be large sized?

Not unless it specifically says so. (some things specifically list 'Large size or powerful build' in prereqs)
#6326

zombiegleemax

Aug 01, 2007 11:09:47
Not unless it specifically says so. (some things specifically list 'Large size or powerful build' in prereqs)

Thank you much, that's what I thought.
#6327

fwib

Aug 01, 2007 11:11:56
Q 2533: can you use that feat in the complete arcane (i don't remember the name) to qualify to PrC that requires 2nd level spells?

Early-entry tricks are up to your DM to rule on.
#6328

fwib

Aug 01, 2007 11:14:59
Q2534: What are the rules on sundering magic weapons? It says they get a save, does this save cancel the dmg? What is the save? I understand the rules for hardness and hp, +2 harness and +10 hp for every 1 magical enhancement, I just dont get the whole save thing.

I don't believe that there is such a save. Are you thinking about the save that they get vs spells etc, as detailed in 'damaging magic items' ?
#6329

BloodDragon

Aug 01, 2007 11:28:07
Q2536

AFBs right now. So I can't double check

Can the Incantatrix apply that special Metamagic alteration ability to spells she casts? Maximizing her own Fireball for example.

Or can she only alter ally spellcaster’s spells, and duration spells. An Ally's magic missile, or a Wall of Force.
#6330

dead_radish

Aug 01, 2007 12:24:58
"At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook."

Additionally, as a decent house rule, it would reasonable to assume that the cost of copying a spell from another wizard's spellbook would be at least equal of the cost of getting them to cast it for you; in other words, CL of the guy you copy it from * (spell level * 10) gp.
Possibly double that or more, as it means lost business from whoever you copy it from.

Complete Mage (I believe, if not, then Complete Arcane) has a lot of information on spellbooks, and prices out costs to scribe spells in your book, costs to find them in a library, get them from someone else, etc.
#6331

mighty_draco

Aug 01, 2007 12:46:03
Q2537 What are the different ways of reducing metamagic costs? The only ways I've seen are DMM and Metamagic school focus.
#6332

fwib

Aug 01, 2007 12:47:32
Q2536

AFBs right now. So I can't double check

Can the Incantatrix apply that special Metamagic alteration ability to spells she casts? Maximizing her own Fireball for example.

Or can she only alter ally spellcaster’s spells, and duration spells. An Ally's magic missile, or a Wall of Force.

Co-operative Metamagic? nope - even if you assume that you are your own ally, for the purposes of the ability, most spells need a standard action, and so does the ability.
#6333

dead_radish

Aug 01, 2007 14:52:18
Q2537 What are the different ways of reducing metamagic costs? The only ways I've seen are DMM and Metamagic school focus.

Practical Metamagic, from Dragon Magic, Spont only.
Easy Metamagic, from Dragon Magazine prepared only.
Arcane Thesis works on one particular spell, from Complete Arcane.
Incantrix can dance to reduce MM costs, from Player's Guide to Faerun.
#6334

scudgod31

Aug 01, 2007 15:46:26
I don't believe that there is such a save. Are you thinking about the save that they get vs spells etc, as detailed in 'damaging magic items' ?

I guess I misunderstood because I thought the save applied to all sundering attempts, in which case thank you for your help
#6335

nanshork

Aug 01, 2007 17:29:28
Q2538: Can you magic magic items based off of invocations? Is there an official ruling on that, and if so, where?
#6336

scudgod31

Aug 01, 2007 17:35:07
Q2539: Can a buckler be worn without penalty while using TWF? If so, how?
#6337

nickbeat

Aug 01, 2007 17:44:17
Q2539: Can a buckler be worn without penalty while using TWF? If so, how?

Depends if you are using the buckler as a weapon. If it is a spiked buckler then you could use it just like a weapon, but would not get the AC bonus unless you have some nifty feat that lets you.

If you are using a dagger in the buckler hand, then you get a -1 on AB and you lose the AC bonus from the shield as well.
#6338

nanshork

Aug 01, 2007 17:47:08
Q2539: Can a buckler be worn without penalty while using TWF? If so, how?

A2359: There's a feat that can do it, I think it's in Complete Warrior. Improved Buckler Defense IIRC.
#6339

fwib

Aug 01, 2007 18:28:12
Depends if you are using the buckler as a weapon. If it is a spiked buckler...

Can't spike a buckler.
#6340

fwib

Aug 01, 2007 18:30:09
A2359: There's a feat that can do it, I think it's in Complete Warrior. Improved Buckler Defense IIRC.

Nope you still take the penalty, the feat lets you keep the shield bonus.
#6341

nanshork

Aug 01, 2007 18:39:24
Nope you still take the penalty, the feat lets you keep the shield bonus.

Then if there is, I don't know about it. Sorry I can't be of more help.
#6342

nickbeat

Aug 01, 2007 18:45:52
Can't spike a buckler.

That's right, darn. However, there is a special buckler that has a dagger connected to it. It is an exotic gnome weapon. I think it is called turtle shield? Damn, can't remember it.
#6343

deathmond

Aug 01, 2007 20:37:56
It's from Races of Stone, and I think it's called like...the Turtle Shell Buckler. Not totally sure on the name.
#6344

zorgling25

Aug 01, 2007 21:25:12
Q 2540

Can the Rainbow Servant PrC from Complete Divine qualify you for Mystic Theurge? If so, does your arcane class gain the +casting level for divine casting, since its the one casting divine spells?
#6345

scudgod31

Aug 01, 2007 23:20:29
A2359: There's a feat that can do it, I think it's in Complete Warrior. Improved Buckler Defense IIRC.

Thank you and everyrone else who answered
#6346

scudgod31

Aug 01, 2007 23:39:34
Q 2541 In what book is the standstill feat located?
#6347

MatthiasKaiser

Aug 02, 2007 2:19:12
A 2541 Expanded Psionics Handbook.

Yeah, I know it's a weird place for it.
#6348

commx

Aug 02, 2007 5:12:32
Q2542:If I have a negative Strength modifier (Lets assume a Strength of 6, so a modifier of -2) and I wield a two-handed weapon, what happens? Does the damage get even lower or are only positive strength modifiers multiplied?
#6349

MatthiasKaiser

Aug 02, 2007 5:19:39
A2542The exceptions to applying Strength to damage are listed under the Strength ability in the PHB. The x1.5 rule you speak of says "bonus" and not "modifier." Penalties don't multiply the same way, so you don't do less damage with a two-handed weapon by trying to put more power into it, and you don't do more damage by using a weapon off-hand with low Strength.
#6350

zombiegleemax

Aug 02, 2007 7:08:55
Q2543 if you are an elf and become an undead, can you retain the +2 bonus to dexterity?
#6351

mod5000

Aug 02, 2007 7:15:16
A2543: As long as it's a template (such as Necropolitan), you keep everything you had before and only make the changes that the template prescribes.
#6352

zombiegleemax

Aug 02, 2007 7:53:35
whats IASA?
#6353

ksbsnowowl

Aug 02, 2007 10:50:24
A2527 No. A bard can use arcane scrolls/wands with curing magic. Such scrolls and wands are typically created by and for bards. Usually, DMs don't enforce this rule, but a cure wand made by a cleric is a divine spell, which bards cannot cast without UMD.

Scrolls have Arcane/Divine division. Wands and Staffs do not.
#6354

drowvampyre

Aug 03, 2007 3:27:15
Q2544 How does Legacy Champion (and any other "class feature advancing" PrC) interact with martial adepts from ToB? Is IL considered a class feature?
#6355

CantripN

Aug 03, 2007 7:47:21
Q2544 How does Legacy Champion (and any other "class feature advancing" PrC) interact with martial adepts from ToB? Is IL considered a class feature?

From my understanding of it, Legacy Champion only affects a single class, and thus, yes, it does increase the IL of that class if it's the one.

The problem is with Bloodlines, where it's far less clear, and arguments can be made for both sides.
Another problem point is whether Legacy Champion increases the IL of a class (by 1 or .5, depending on the class), as well as provide a 0.5 per LC level...
#6356

drowvampyre

Aug 03, 2007 7:49:21
From my understanding of it, Legacy Champion only affects a single class, and thus, yes, it does increase the IL of that class if it's the one.

The problem is with Bloodlines, where it's far less clear, and arguments can be made for both sides.

If it does increase the IL of the class, wouldn't it add 1.5 at every level it gains class features, then? 1 for the base class it's adding to, and 0.5 for its own level?
#6357

drobviousso

Aug 03, 2007 10:08:44
Q2545: Are there any one handed weapons that have reach? Any way to wield a reach weapon in one hand?

Q2546: Am I reading the rules correctly when I assume that if you have a weapon in each hand, but only attack with one, you don't suffer any penalties from holding a different weapon in the other hand?
#6358

chaoz

Aug 03, 2007 11:01:50
Q2547

The Druidhandbook mentioned the Greater Holy Symbol, what is it and where can I find it? Thanks a lot!

Chaoz
#6359

khaim

Aug 03, 2007 11:38:28
Q 2540

Can the Rainbow Servant PrC from Complete Divine qualify you for Mystic Theurge? If so, does your arcane class gain the +casting level for divine casting, since its the one casting divine spells?

I believe you could qualify, since the 10th level Rainbow Servant ability does say that some cleric spells can be cast as divine spells. However, the Mystic Theurge says "any one divine spellcasting class", not "any class that can cast divine spells". Even though you can cast divine spells, Wizard is still an arcane spellcasting class, and thus you'd only get the arcane advancement.

So short answer: Yes, you can qualify; no, it's not worth it.
#6360

khaim

Aug 03, 2007 11:39:31
Q2546: Am I reading the rules correctly when I assume that if you have a weapon in each hand, but only attack with one, you don't suffer any penalties from holding a different weapon in the other hand?

Yes.
#6361

aiden_bautista

Aug 03, 2007 13:15:55
Q2548:Barbarian1/Ranger1/Barbarian3/Deepwarden2/Fist of the Forest1/Frostrager1. Um, I was wondering what his Unarmed Strike Damage would be with a Monk's Belt, Improved Unarmed Strike, Superior Unarmed Strike, and Improved Natural Attack?


Q2549:Also, if I had Cleric5/Ruathar3 and then went back into Cleric, would I have access to 5th level spells at Cleric5/Ruathar3/Cleric1? Ruathar(RotW) has full spell progresion.
#6362

CantripN

Aug 03, 2007 13:18:00
[b]
Q2549:Also, if I had Cleric5/Ruathar3 and then went back into Cleric, would I have access to 5th level spells at Cleric5/Ruathar3/Cleric1? Ruathar(RotW) has full spell progresion.

A2549: Sure, you would. You'd be a Cleric 6/Ruathar 3, who casts spells as a Cleric 9, which means 5th level spells.
#6363

aiden_bautista

Aug 03, 2007 13:27:27
A2549: Sure, you would. You'd be a Cleric 6/Ruathar 3, who casts spells as a Cleric 9, which means 5th level spells.

Thanks for the help. I'm new to spell casting and I wasn't quite sure.
#6364

gilfalas_elaandrin

Aug 03, 2007 13:42:29
Q2538: Can you magic magic items based off of invocations? Is there an official ruling on that, and if so, where?

A2538 I have never seen an official ruling on it, but there are existing magic items that list invocations as a prerequisite in their manufacture, lending credence to the argument that such is possible.

Example: The Chausuble of Fell power requires Eldritch Blast to create.

Now, if your asking can I make an item of say Move Unseen that I can activate at will and have a personal invisibility that lasts 24 hours? That will probably be up to your games ref to decide. Personally, I probably would err on the side of caution and say no.

The individual invocation powers of a Warlock are strong and are only balanced by their limited availability in total access. Make them available to everyone via magical duplication in items and that balance would be gone.

Not to mention they would be far more sought after in game than standard items do to their far greater usability and actual effect durations.

Almost all the existing invocation based magic items have been those that allow you to boost or alter an invocation in some way. Never duplicate one.
#6365

claizen

Aug 03, 2007 16:03:16
Q2550:When Draconic Feats have a prerequisite of Sorcerer Lvl 1st does it mean that you have to have at least one level of sorcerer or that your first character level has to be in sorcerer or that you have to take this feat the same level that you take your first level in sorcerer.
#6366

CantripN

Aug 03, 2007 16:34:46
Q2550:When Draconic Feats have a prerequisite of Sorcerer Lvl 1st does it mean that you have to have at least one level of sorcerer or that your first character level has to be in sorcerer or that you have to take this feat the same level that you take your first level in sorcerer.

A2550: It means you have to have at least one level in the Sorcerer class. It doesn't have to be your first, so you could be a Fighter 2 / Rogue 4 / Sorcerer 1 (more commonly referred to as a Bard...)....
#6367

nanshork

Aug 03, 2007 17:12:54
Q 2551: Where is the Item Familiar? I can't remember.
#6368

CantripN

Aug 03, 2007 17:43:49
Q 2551: Where is the Item Familiar? I can't remember.

A2551: Unearthed Arcana
#6369

zombiegleemax

Aug 03, 2007 18:14:09
Q 2552: Can a Crusader take a lvl 8 stance without taking any feats for it? They get their last stance at 14th level, and lvl 8 stances can only be taken when their IL is 15 or more.
#6370

AlterFrom

Aug 03, 2007 18:20:22
Q2552 Can I put the Wounding enchantment on a bow?
#6371

fwib

Aug 03, 2007 18:31:09
Q 2552: Can a Crusader take a lvl 8 stance without taking any feats for it? They get their last stance at 14th level, and lvl 8 stances can only be taken when their IL is 15 or more.

Not as a pure Crusader. However, you could get an 8th level stance with that 14th level of Crusader by Simply taking 2 levels of something else eg. Fighter2/Crusader14 has IL 15 or 1 level of an initiator PrC CrusaderX/PrC1/Crusader14-X ...
#6372

oologahq

Aug 03, 2007 19:24:36
Q2553: I need some help with the stealth rules. Can you use the ninja's ki dodge ability as concealment to make a hide check if you successfully create a distraction with the bluff skill? Do you take a -10 to hide on the hide check from the PHB description of this even though you don't have to move to get to the concealment? If you had the improved diversion feat which allows you to create a distraction as a move action, then used your standard action to attack, would you no longer be hidden or would your hidden status last until your concealment wore off or someone made a successful spot check against you?
#6373

nanshork

Aug 03, 2007 21:02:21
A2551: Unearthed Arcana

Thanks.
#6374

zendu

Aug 03, 2007 22:36:33
A2553
I would read it that you are hidden either until you
1) make an attack (for ranged you would stay albet with a -20 check)
2) your concealment ends
3) someone makes an opposed spot roll against you and succeeds.

Although this really begs the question, why not just use ghost step?

A2552b No, you could poison it (arrows) i suppose, but RAW, you cannot put wounding on a bow.
#6375

tynosis

Aug 04, 2007 9:37:51
In which book can I find the feat Cumbrous Will? and are there somone who knows where I can find Stormguard Warrior?
#6376

cru

Aug 04, 2007 10:43:04
In which book can I find the feat Cumbrous Will? and are there somone who knows where I can find Stormguard Warrior?

Cumbrous Will is Savage Species.
Stormguard Warrior is Tome of Battle

You can check it here:
http://www.wizards.com/default.asp?x=dnd/lists/feats
#6377

zombiegleemax

Aug 04, 2007 18:20:16
I need clarification regarding which spells are affected by the "Spell Power +x" feature granted by the Red Wizard prestige class from the DMG. The wording of the section is specifically vague as to which spells get their Caster Lvl amped by the feature. Is it all my wizard spells, or just my specialist school spells?

The difficulty of the situation is compounded by the build of the char I intend to use this with. My build involves combining specialist wizard and sorcerer with the ultimate magus class from Complete Mage (complete build is evoker5 /sorc1 /UM10/ RW4, with RW adding to evoker spells/day). So does spell power affect all arcane spells, only evocation spells (both evoker and sorc), or only wizard evocation spells?

Thanks in advance for the help.
#6378

chaoz

Aug 05, 2007 11:53:01
Q2555

If I am using two or more weapons and my BAB is high enough, do I get additional attacks with my off hand weapons in a full attack?

An example is a Leopard with BAB 6, does it gain additional attacks with its off hand weapons in a full attack?

Thanks a lot!
#6379

taeldrin_laesrash

Aug 05, 2007 13:24:18
A2555. You get one off-hand attack, regardless of BAB. Any more requires the Two-Weapon Fighting feats.
#6380

kilroo

Aug 05, 2007 13:30:11
A2555b

Leopards, however, do not get either offhand attacks OR more attacks from a high BAB.
#6381

nickbeat

Aug 05, 2007 19:07:29
Q2556 Does an Ape Skeleton still have climbing ability? It says that Skeletons have no skills and it appears the ape gains this ability due to skills.
#6382

surreal

Aug 05, 2007 19:15:44
A 2556: You retain your movement modes except for non-magical flight. (note that this does not cover movement modes that are Su in nature, such as earth glide)
#6383

nickbeat

Aug 05, 2007 19:19:58
Q2557 Can you ready an action while paralyzed?
#6384

nickbeat

Aug 05, 2007 19:24:56
OK, but this movement mode requires a skill roll to use. For instance, would it still get the +8 skill roll to climb? Could a skeletal ape take 10 and make an accelerated climb roll that is DC 25?

A 2556: You retain your movement modes except for non-magical flight. (note that this does not cover movement modes that are Su in nature, such as earth glide)

#6385

antendren

Aug 05, 2007 19:32:26
You retain the benefits of your retained movement modes. The benefits of a climb speed include the +8 and the ability to take 10. With a 21 strength and no skill points, a skeletal ape taking 10 would have a result of 23.
#6386

WandererTheLost

Aug 05, 2007 20:33:41
Q2258
Is there a way to permanancy a bards music effect?
#6387

fwib

Aug 05, 2007 20:33:52
Q2557 Can you ready an action while paralyzed?

I should think so. You are allowed to make purely mental actions while paralyzed, so at least some choices of action to ready ought to be allowable, if not all.

Of course, if your action is triggered and you can't perform it, since you're still paralyzed and it wasn't a mental action you readied... out of luck.

YMMV.
#6388

scudgod31

Aug 05, 2007 21:26:13
A2558 No, you can't permanency any of the bardic music effects because permanency is a metamagic effect, therefore it only applies to spells. And since bardic music is not a spell, it cannot be effected by permanency. However, I think there are ways ( I think a specific instrument) that once it has started performing it won't stop until told so by the bard. This allows the bard to keep fighting while the music is still playing. I don't remember the name of the item or ability but I am almost certain there is some way to do this. Of course, It still requires a standard action to start the bardic music, and a perform check.
#6389

scudgod31

Aug 05, 2007 23:04:25
Q 2559 Are there any LA+0 racial hit dice 0 templates or races that grant immunity to mind-affecting spells and abilities?
#6390

surreal

Aug 05, 2007 23:26:58
A 2558: the simplest one that comes to mind is Necropolitan (Libris Mortis) since undead have inherent immunities to mind effecting stuff
#6391

shadowplainswalker

Aug 06, 2007 3:12:37
Q2560: Are there any feats or Prcs that would allow me to use a greatsword as a monk weapon? (maybe something like: Choose a weapon you are proficiant with...blah blah.)
#6392

crow04

Aug 06, 2007 3:15:20
Q2560: Are there any feats or Prcs that would allow me to use a greatsword as a monk weapon? (maybe something like: Choose a weapon you are proficiant with...blah blah.)

not in wotc products. aeg, mongoose, sword and sorcery all had feats that did that.
#6393

shadowplainswalker

Aug 06, 2007 3:27:21
not in wotc products. aeg, mongoose, sword and sorcery all had feats that did that.

hmmm...not even Dragon?
#6394

jaronk

Aug 06, 2007 3:32:33
Q2560: Are there any feats or Prcs that would allow me to use a greatsword as a monk weapon? (maybe something like: Choose a weapon you are proficiant with...blah blah.)

Yes. Shou Disciple 5 gives you that ability (flurry with any weapon), but note that you only do strength damage with two handed weapons when flurrying, not 1.5X strength. Also, please number your questions. Eberron has a feat that lets you flurry with Longswords, which might help, and there's a feat to let you flurry with any polearm.

JaronK
#6395

rashomon

Aug 06, 2007 5:16:00
Q2561

On the table, the Erudite says you get Unique Powers Per Day, but in the text, it says you get unique powers per level per day. Which is correct?
#6396

chrisasmadi

Aug 06, 2007 11:38:35
Q2562

Besides Reduce Person(PHB), Greater Reduce Person(SpC) and Compression(EPH), are there any powers/spells that can reduce your size?
#6397

arikas

Aug 06, 2007 12:21:19
Q2563

I was reading K's Revised Necromancer handbook (Phenomenal handbook btw!)

It raised a few questions to me...

Undead that can be controlled (via animating and turning) i believe it is 4HD per level (8HD if you have Rod of Undead mastery) ... is this correct? Cause I was turning undead last night (got myself 3 new wraiths ;) ) and couldnt find anywhere for the life of me where it says max HD i could control. Looked under "turning/rebuking" in the cleric class descrption, nor could i find the max on page 159 in the PHB where it talks about turning/rebuking. It dawned on me this morning that it should mention in animate dead and indeed it does... i just want to double check this is the max, correct?

Also K discusses a few other items:
Amulet of Turning (+4)
Sacred Shield (+2)

Is the "Amulet of turning" the same as Phylactery of Undead turning (DMG) or is it a different item, if so - where?
Sacred Shield ... I took a gander through Libris mortis and i couldn't find this item... could somebody point me in the right direction?

thanks in advance guys!!

edit: added Q2563 (sorry! my bad )
#6398

commx

Aug 06, 2007 12:27:26
A2560
Well, I don't know a feat that lets you do it with a Greatsword, but the Dragon Magazine Compendium has the Unorthodox Flurry feat which allows you to use a Light Exotic Weapon you are proficient in. Perhaps that helps?


A2561
Edit: Perhaps Fwib is right, but where is it stated one way or another?
#6399

fwib

Aug 06, 2007 12:29:36
Q2561

On the table, the Erudite says you get Unique Powers Per Day, but in the text, it says you get unique powers per level per day. Which is correct?

That's a holdover from the Dragon Mag. Erudite - table is correct.

However, feel free to argue 'text trumps table' with your DM.
#6400

nickbeat

Aug 06, 2007 12:44:29
A2562 Alter self would reduce size by one factor. I am not sure if that stacks with reduce person.
#6401

dead_radish

Aug 06, 2007 13:07:50
A2562 Alter self would reduce size by one factor. I am not sure if that stacks with reduce person.

Alter Self changes you to that size, so I don't see any reason it wouldn't.

But I'm sure there's a faq or errata somewhere I missed. ;)
#6402

Reyemile

Aug 06, 2007 15:23:01
Q2364 The PHB, the SRD, and the Hypertext SRD all have different answers in different sections about what exactly gets doubled on a crit. One part says extra damage is never mulitplies, another says all damage is multiplies except for bonus dice of damage, and according to my DM, somewhere or other is another footnote that says that extra elemental damage never gets mulitplied on a crit regardless of whether it is dice or flat bonuses. Is there an errata, Sage Advice article, or CustServe answer somewhere that definitively clarifies what exactly gets multiplied on a critical hit?
#6403

CantripN

Aug 06, 2007 15:27:02
A2364: It's Bonus Dice. And, arguably, the bonus damage from Craven, since the description from SA states it doesn't get multiplied on a crit.
#6404

crow04

Aug 06, 2007 15:29:04
Yes. Shou Disciple 5 gives you that ability (flurry with any weapon), but note that you only do strength damage with two handed weapons when flurrying, not 1.5X strength. Also, please number your questions. Eberron has a feat that lets you flurry with Longswords, which might help, and there's a feat to let you flurry with any polearm.

JaronK

no, it gives you flurry with any light martial weapon, greatsword is not light
#6405

fwib

Aug 06, 2007 16:38:11
no, it gives you flurry with any light martial weapon, greatsword is not light

Wrong. You're thinking of level 3. Level 5 does what JaronK said.

[edit] Additionally, despite the fact that the ability is called martial flurry, the rules text does not restrict it to martial weapons.
#6406

crow04

Aug 06, 2007 16:40:35
Wrong. You're thinking of level 3. Level 5 does what JaronK said.

[edit] Additionally, despite the fact that the ability is called martial flurry, the rules text does not restrict it to martial weapons.

my bad, thanks for the correction
#6407

zombiegleemax

Aug 06, 2007 17:07:09
Q2365: Is there a way to temporary disable, bypass or beat spell resistance?
#6408

arikas

Aug 06, 2007 18:04:08
Q2365: Is there a way to temporary disable, bypass or beat spell resistance?

A2365:

To my knowledge there is no officially cheat around spell resistance, however a few helpful things are in complete arcane:

Feat: Arcane mastery (take 10 on spell caster checks)
Spell: Assay resistance (Gain bonus on spell caster checks vs spell resistance on creature)
#6409

chrisasmadi

Aug 06, 2007 18:38:01
A2365:

To my knowledge there is no officially cheat around spell resistance, however a few helpful things are in complete arcane:

Feat: Arcane mastery (take 10 on spell caster checks)
Spell: Assay resistance (Gain bonus on spell caster checks vs spell resistance on creature)

Beguiler 20 can bypass the SR of a foe denied their Dex bonus to AC.
#6410

scudgod31

Aug 06, 2007 18:57:39
Q2566 In what book is the necropolitan template located? and if possible what page?
#6411

taeldrin_laesrash

Aug 06, 2007 19:26:08
A2566. Libris Mortis. I forget the exact page, but it's like 5/6ths into the book, with the other undead monsters.
#6412

CantripN

Aug 06, 2007 22:11:15
Q2365: Is there a way to temporary disable, bypass or beat spell resistance?

A2565b:
Factotum 11: Cunning Breach
It basically shuts down SR against your spells for a round.
#6413

zombiegleemax

Aug 06, 2007 22:16:24
Q2567a: An individual in our DnD group rolled an Ogre-Mage, and entered straight into the Tattoed Monk PrC because he said being an Ogre-Mage meets all the requirements, or some mumbo-jumbo like that. Is this true?

Q2567b: This same player's character uses a Third Eye of Dampening, as found in the MIC. I was under the impression that this was a Psionic only item?

Q2567c: Seeing as all his saves are through the roof, should I just split ray a sudden-raystriked Enervation at him next time he starts something? This person really hates me because I've killed one of his characters in the past. (Well, I'm a scoundrelly character, and a dragon said he would kill me if I didn't slay his Artificer. I obliged in taking his loot afterwards.)
#6414

heffroncm

Aug 06, 2007 22:31:38
Q2567a: An individual in our DnD group rolled an Ogre-Mage, and entered straight into the Tattoed Monk PrC because he said being an Ogre-Mage meets all the requirements, or some mumbo-jumbo like that. Is this true?

Q2567b: This same player's character uses a Third Eye of Dampening, as found in the MIC. I was under the impression that this was a Psionic only item?

Q2567c: Seeing as all his saves are through the roof, should I just split ray a sudden-raystriked Enervation at him next time he starts something? This person really hates me because I've killed one of his characters in the past. (Well, I'm a scoundrelly character, and a dragon said he would kill me if I didn't slay his Artificer. I obliged in taking his loot afterwards.)

A2567A: Ogre Mage does not qualify for Tattooed Monk on it's own. It has the BaB. It only gets 2 Feats, Tattooed Monk recquires 3. Tattooed Monk recquires Knowledge: Religion 8, the Ogre Mage has 5 levels with Knowledges as Cross-Class, therefor a max of 4 ranks. Also note that a pure Ogre Mage is an ECL 12 character, so would not be able to get into Tattooed Monk until Level 14 (12 Ogre Mage, 1 Monk to meet reqs, then at 14 the first level of Tattooed Monk).

A2567B: Anyone can use a Third Eye of Dampening. It is, however, a Psionic item, so if your DM does not allow Psionics, he probably shouldn't allow Psionic items.

A2567C: Split Ennervations always help. Split empowerd maximized ennervation is even better. 10-12 negative levels like boom. Also, even at level 20, his saves should be rather poor, as his first 12 levels only get base saves of Fort 4, Ref 1, Will 1. His SR could be an issue.
#6415

Acrid

Aug 06, 2007 22:54:38
Q2568

At 2nd lvl a blood storm blades thrown attacks count as melee attacks, does that mean that this allows you to make AoO with thrown weapons?
#6416

CantripN

Aug 06, 2007 23:02:56
Q2568

At 2nd lvl a blood storm blades thrown attacks count as melee attacks, does that mean that this allows you to make AoO with thrown weapons?

A2568: Read more carefully. They count as Melee attacks during your turn, not any other time. Thus, no AoOs for you without some other trick.
#6417

heffroncm

Aug 06, 2007 23:22:08
A2568: Read more carefully. They count as Melee attacks during your turn, not any other time. Thus, no AoOs for you without some other trick.

Addendum: Your Thrown attacks count as Melee Attacks for any round in which you use a Swift Action to activate the ability.

Important as you only get one Swift Action a round.
#6418

zombiegleemax

Aug 07, 2007 11:33:34
First I apologize if this has been covered before. I searched the thread and Forum and didn't find anything.

I recall a rule somewhere concerning Force effects. Such as Ki Blast from the Monk or Various other weapon specialties and spells that specifically state they are a "Force" Effect" Having a chance of either disrupting or destroying the effects of Force Armor. Such as Bracers of Armor which grant their bonus to armor by creating a force effect around the wearer.

I recall it having a certain formula to determine this. Something like damage of force effect versus a set DC.

If anyone recalls this rule please if your able post source and page it's located at.
#6419

mist_of_shadows_02

Aug 07, 2007 12:19:27
Q2570 Is the one time ability that a gate (calling effect) grants a creature counted as a supernatural ability? (I'm assuming)

q2571 Is there any way to extend an antimagic field to cover a much larger radius than it's current radius?
#6420

Harliquinn

Aug 07, 2007 12:55:42
Q2570 Is the one time ability that a gate (calling effect) grants a creature counted as a supernatural ability? (I'm assuming)

q2571 Is there any way to extend an antimagic field to cover a much larger radius than it's current radius?

A2570: If you mean the gate ability that some creatures have, it is likely a spell-like ability.

A2571: Widen Spell metamagic feat will double the size of the emanation of your anti-magic field.
#6421

mist_of_shadows_02

Aug 07, 2007 13:02:48
Actually I ment the ability the gate spell grants creatures to return to their own home plane.

Thanks I couldn't remember the name of the feat.
#6422

khaim

Aug 07, 2007 14:18:20
Actually I meant the ability the gate spell grants creatures to return to their own home plane.

I don't think it's listed as any kind of ability, just "it gains this ability". In fact, the rules don't even say what kind of action is needed to activate this ability. So it's basically up to your DM.
#6423

Harliquinn

Aug 07, 2007 14:25:27
I don't see any mention of gaining an ability, it says that the creature departs or may depart at any time. This would just be what they do.
#6424

ryeookin

Aug 07, 2007 17:27:59
Q2572: Can you list all the books (or as many as you know) that contain soulmelds?

My list thus far:
Magic of Incarnum
Dragon magic (I haven't verified it yet)
#6425

scudgod31

Aug 07, 2007 18:11:27
Q2573 How can one disguise him or herself against the scent ability? I am hoping for a magic item here.
#6426

kive

Aug 07, 2007 19:12:14
Q2572: Can you list all the books (or as many as you know) that contain soulmelds?

My list thus far:
Magic of Incarnum
Dragon magic (I haven't verified it yet)

A2572:Thats it.

There are a bunch on the lower half of this article.
#6427

antendren

Aug 07, 2007 20:00:36
A2569: There's nothing to this effect in the SRD, and I've never seen anything suggesting it anywhere else.
#6428

khaim

Aug 07, 2007 21:52:32
Q2573 How can one disguise him or herself against the scent ability? I am hoping for a magic item here.

Pass Without Trace is a 1st level Druid/Ranger spell, lasts hour/level, and affects one creature/level. So if you have either of those classes, a single spell can solve your problem. If not, a custom slotted item would be a mere 2000 gp and perfectly reasonable.
#6429

nanshork

Aug 07, 2007 22:47:36
Q2574: Is there an updated Artificer Handbook? I found one, but it was two years old.
#6430

mist_of_shadows_02

Aug 08, 2007 0:12:10
A2573 page 132 of the magic item comp book lists scentbinder a necklace that masks your scent and makes you untrackable by scent. list price 8000 gp. (used to appear in savage species) (It's more effective in the new verson and cheaper.)

As for them getting the ability to return to their own plane it's listed on page 172 under the calling effect. I'm assuming it's suppernatural and moving on.
#6431

zendu

Aug 08, 2007 3:23:10
Q2575 Do i need point blank shot and precise shot for thrown weapons?
#6432

willygio

Aug 08, 2007 3:53:30
Q2575 Do i need point blank shot and precise shot for thrown weapons?

A2575. Yes if you don't want to suffer the -4 penality (for avoid shooting friends) when using thrown weapons against people in melee combat.If you don’t mind about this, you can use thrown weapons without point black shot and precise shot.
#6433

Harliquinn

Aug 08, 2007 8:03:11
A2576: Is there a way to use both the Inspirational Boost spell (Swift action in conjunction with Bardic Music) and the Badge of Valor item (MIC, immediate action). The Badge is a little ambiguous as to when it has to be used for the Bardic Music benefit. Could the following scenario work?

Round 1 (PC's Turn): Swift Action - Cast Inspirational Boost
Round 1 (PC's Turn): Standard Action - Start Bardic Music (Normal Bonus +1 from spell)
Round 1 (After PC's Turn): Immediate Action - Use Badge of Valor (Bardic Music Normal Bonus +1 from spell +1 from Badge)
Round 2: No available Swift Actions

I ask because in the SRD it states: Using an immediate action before your turn is equivalent to using your swift action for the coming turn. It doesn't mention 'rounds' here, but just turn.
#6434

ejothims

Aug 08, 2007 8:12:52
Q2577:Does anyone know if there's ever been printed a weapon that can deal slashing damage and counts as light mace for feats? Or perhaps a spell that turns weapons into slashing weapons for the duration?
#6435

khaim

Aug 08, 2007 8:52:51
A2573 page 132 of the magic item comp book lists scentbinder a necklace that masks your scent and makes you untrackable by scent. list price 8000 gp. (used to appear in savage species) (It's more effective in the new verson and cheaper.)

Does it list Pass Without Trace as a base spell? Because 8000 gp is about 6000 gp over the guidelines for such an item. And people told me that book was balanced...
#6436

dead_radish

Aug 08, 2007 10:02:02
Does it list Pass Without Trace as a base spell? Because 8000 gp is about 6000 gp over the guidelines for such an item. And people told me that book was balanced...

I think Pass Without Trace is one of those things that is more valuable than a simple lvl * CL * 2000 would indicate, much like the Ring of Cure All Wounds in 1d8+1 Increments (aka the unlimited CLW item).

And the MIC thus put it at 8k. I tend to agree. 2k to be untraceable is pretty crazy, and would really muck with the paradigm of law enforcement.
#6437

darklich528

Aug 08, 2007 11:00:05
Q2578: If a rogue or assassin is duel-wielding weapons that have been poisoned, and hits with both, will the target be effected twice? (Assuming he failed both saves) What if it is the same poison? What if they are different kinds of poisons? Can a target be effected with the same kind of poison multiple times for greater effect? Thanks.
#6438

heffroncm

Aug 08, 2007 11:06:21
On the note of Scentblinder, it is based on Persistent Image, and also masks the effects of all extraordinary, spell-like, and supernatural abilities based on scent, like a Troglodyte's Stench.
#6439

Harliquinn

Aug 08, 2007 11:12:59
Q2578: If a rogue or assassin is duel-wielding weapons that have been poisoned, and hits with both, will the target be effected twice? (Assuming he failed both saves) What if it is the same poison? What if they are different kinds of poisons? Can a target be effected with the same kind of poison multiple times for greater effect? Thanks.

A2578 Yes the target is affected by any number of poisons to which he is exposed, even if they are the same, since it is damage and not a penalty. Some poison effects may not 'stack' (e.g. once unconscious you can't go more unconscious).
#6440

BloodDragon

Aug 08, 2007 12:32:46
Q2579

A) Can a Kensai readjust his weapon enchantments on his Signature weapon?

So a 2nd level Kensai who has made his Signature weapon a +1 Bane Longsword could then change it to a +1 Shock longsword?

B) If he is allowed would he need to perform the 24 hour ritual again? Level up and take another level in Kensai first? Pay the weapon cost again?
#6441

khaim

Aug 08, 2007 13:37:43
Q2579

A) Can a Kensai readjust his weapon enchantments on his Signature weapon?

No. Although if his weapon is destroyed, he could make the second one with different enhancements. He could also abandon his weapon, atone, and then make a new one.
#6442

BloodDragon

Aug 08, 2007 13:58:16
No. Although if his weapon is destroyed, he could make the second one with different enhancements. He could also abandon his weapon, atone, and then make a new one.

Even if they are Natural Weapons or Monk Fists? It would be pretty amusing to see a Monk Kensai abandon his weapons for better ones.

Is there some sort of specialty shop for this? :D
#6443

surreal

Aug 08, 2007 14:01:38
A 2577: none that I know of

(extra) A 2579: although as a houserule that I've seen on the forums, some people allow the kensai to change his weapon properties similar to how the Soulknife changes his mindblade enhancements. The rituals and xp costs are one time things, but the meditation is required.
#6444

BloodDragon

Aug 08, 2007 14:02:28
Deleted. Mistake.
#6445

jaisin

Aug 08, 2007 20:36:27
Q 2580: Trapsmith (Dungeonscape) has an awesome spell list. They are noted as being arcane spells. My first question is: Can an Archivist using the spells Anyspell and Greater Anyspell memorize these spells as divine spells, then scribe them as a divine scroll to add to his prayerbook?

Q 2581: Can a Warlock, using the Imbue Item ability scribe the Trapsmith spells as divine spells (for the same purpose)?

Q 2582: If a wizard were to scribe the spell from a trapsmith's scroll, would it be scribed as the trapsmith's level, or since all of them appear on the Sorcerer/Wizard spell list, would they be scribed as their ordinary level?

Thanks.
#6446

claizen

Aug 08, 2007 21:16:25
Q2583 In terms of Incarnum and Soulmelds from Magic of Incarnum: If you have a soulmeld that grants you an ability just from shaping it, and you choose to instead bind it to a chakra, does you lose the abilities it gave you and instead receive the abilties given for binding it to the chakra or do you receive the binding abilities in addition to the abilities for simply shaping the soulmeld?

Similarly, if you bind it to your totem chakra does it give you the base abilities plus the abilities received from totem binding it or do you only get the totem binding abilities OR do you get all the abilities the soulmeld can grant? (Perhaps if the last is true, does it give you the base ability, the totem ability and the chakra binding ability to the place you decided to have your totem binding take up.)

Also, does binding soulmelds to your totem count against your total allowed chakra binds or can you at 5th level (Assuming your a totemist) bind one to your hands and one to your totem at the same time?
#6447

antendren

Aug 08, 2007 21:28:52
A2583:
you choose to instead bind it to a chakra

There is no "instead". You are shaping it and binding it. You gain the base benefits as well as the benefits for whatever chakra you've bound it to. If you have an ability that lets you bind a meld to more than one chakra, you gain the benefits for every chakra it's bound to.

The totem chakra behaves just like any other chakra. Binding to it counts towards your total number of binds, and you gain both the benefit of binding to it and the base benefit. The only thing that's weird about it is that melds don't need to occupy it in order to be bound to it.
#6448

zaprowsdower

Aug 08, 2007 22:26:21
Q2584: Imagine this situation. I'm a level 12 barbarian in a party that is facing combats appropriate for our level. Against most monsters, how much would you power attack for (wielding a two handed weapon, of course)? I don't have any specifics because I'm mainly using this number for back of the envelope comparision. If you can't pick out a specific average, can you give me a range?




Unnecessary backstory: I'm comparing a barbarian 12 who is using two handed weapons and leap attack and a barbarian 7/Bear warrior 5 who is using the bear claw attacks and leap attack. I want to see if the bear warrior is worth the sacrifice of barbarian abilities.
#6449

mist_of_shadows_02

Aug 09, 2007 2:53:14
Q2585 I'm looking through Mic (magic item book) and noting the belt of battle. I'm curious if I could add two of them together? Or if I'm stuck swapping one belt for another? Or if you can add rods together so you don't have to carry so many around?
#6450

surreal

Aug 09, 2007 3:03:56
A 2584: This is a pretty complex question... Try reading this: http://forums.gleemax.com/showthread.php?t=861084 and if your brain melts, the simple answer is "2".
#6451

commx

Aug 09, 2007 5:13:05
Q2586
Is there any material for Truenamers outside of the Tome of Magic? I don't mean the threads we have here, but real WotC material for them?
#6452

radijs

Aug 09, 2007 5:37:12
Q2586
Is there any material for Truenamers outside of the Tome of Magic? I don't mean the threads we have here, but real WotC material for them?

A2586: There are no other splatbooks outside the Tome of Magic with truenamer stuff in it.
#6453

xoraxx

Aug 09, 2007 5:43:08
A2586: well there is an Affiliation in CCham that gives a +10 unnamed bonus on truename checks (if your Affiliation score is higher then 23, +5 when your score is higher then 4), but thats all I can think off. (it's called The Paragnotic Assembly).
#6454

Harliquinn

Aug 09, 2007 11:40:06
Q2587: Does the +5 bonus to identify creatures that Collector of Stories (Skill Trick) gives add to the roll made for Knowledge Devotion?
#6455

Reyemile

Aug 09, 2007 21:54:53
q2586Does becoming an illegal target for a spell already on you (i.e. changing types while affected by Charm Person) dispel the effect? I could have SWORN there was a rule saying that the effect stays active, but I can't for the life of me find it anywhere.
#6456

giel_geerits

Aug 10, 2007 7:37:05
Q2587: In what do I find the additional skill use of tumble that allows you to move 10 feet when you take a 5 feet step and requires a check of DC 40?

thanks in advance.
#6457

Harliquinn

Aug 10, 2007 7:43:02
q2586Does becoming an illegal target for a spell already on you (i.e. changing types while affected by Charm Person) dispel the effect? I could have SWORN there was a rule saying that the effect stays active, but I can't for the life of me find it anywhere.

A2586 The spell only checks for a legal target when it is cast. If you change types, the spell persists. (See pg. 79 of the D&D FAQ).
#6458

CantripN

Aug 10, 2007 7:57:17
Q2587: In what do I find the additional skill use of tumble that allows you to move 10 feet when you take a 5 feet step and requires a check of DC 40?

thanks in advance.

A2587: It's in Oriental Adventures (3.0).
#6459

giel_geerits

Aug 10, 2007 8:36:57
A2587: It's in Oriental Adventures (3.0).

thank you
#6460

gakochun

Aug 10, 2007 9:53:17
Q2588: Does the Repeat Spell feat have an effect on Summon Monster spells, and if yes what kind of effect ?
#6461

CantripN

Aug 10, 2007 12:18:03
Q2588: Does the Repeat Spell feat have an effect on Summon Monster spells, and if yes what kind of effect ?

A2588: It would make the spell have it's effect once more next round.

Example:
Round 1 - Start casting Summon Monster 3.
Round 2 - Done casting Summon Monster 3, a Celestial bison appears and attacks, you cast a Teleport and go home.
Round 3 - Another Celestial bison appears and attacks, acting on the same initiative as the last one (you get both).

They both last for CL in round from the moment they each appeared, appear in the same square and act at the same time.
#6462

Zenzei

Aug 10, 2007 16:54:17
Q2589: Does unseen seer actually grant sneak attack, sudden strike or skirmish or does it only continue existing progression for one?
#6463

zombiegleemax

Aug 11, 2007 7:16:27
Q2590: Can someone explain to me how the Psi-like abilities of the Phrenic template work? If the creature doesn't have levels in a psionic class, can it augment the abilities in any way?
(a normal psion can spend additional power points to augment, how does this work with psi-like ablities on a creature that doesn't have power points?)

Q2591: In which book can I find the Dark template?
#6464

kive

Aug 11, 2007 12:23:13
Q2590: Can someone explain to me how the Psi-like abilities of the Phrenic template work? If the creature doesn't have levels in a psionic class, can it augment the abilities in any way?
(a normal psion can spend additional power points to augment, how does this work with psi-like ablities on a creature that doesn't have power points?)

Q2591: In which book can I find the Dark template?

A2590:From the SRD:

All creatures with psi-like abilities are assigned a manifester level, which indicates how difficult it is to dispel their psi-like effects and determines all level-dependent variables (such as range or duration) the abilities might have. When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability.

A2591:Tome of Magic
#6465

xoraxx

Aug 11, 2007 12:34:18
A2589: The Unseen Seer only advances existing sneak attack/sudden strike or skirmish damage.
#6466

razielk

Aug 11, 2007 13:15:21
Q2591: What, if any, ability scores do Undead use instead of of CON to set a DC for abailities? I.E. A character who completed all 3 Major Bloodline levels for a Red Dragon (Unearthed Arcana) is then turned into a vampire. Under the breath weapon DC, the individual in question uses his/her CON modifier to set the DC for the Breath Weapon.
#6467

zombiegleemax

Aug 11, 2007 13:59:31
Q2592

It is generally agreed that fighting with 2-handed weapon is superior to fighting with two weapons. Why? Link to appropriate thread would be most helpful.
#6468

surreal

Aug 11, 2007 14:28:18
Q2591: In which book can I find the Dark template?

A 2591: Tome of Magic

Q2591: What, if any, ability scores do Undead use instead of of CON to set a DC for abailities? I.E. A character who completed all 3 Major Bloodline levels for a Red Dragon (Unearthed Arcana) is then turned into a vampire. Under the breath weapon DC, the individual in question uses his/her CON modifier to set the DC for the Breath Weapon.

A 2591: Unless specifically mentioned, you still use the same stat. In this case, your modifier is zero.

Q2592
It is generally agreed that fighting with 2-handed weapon is superior to fighting with two weapons. Why? Link to appropriate thread would be most helpful.

A 2592: Fighting with two weapons requires the investment of a lot of feats, requires a high dex, lowers your overall attack bonus, and you get poor strength returns. Furthermore, there are very few feats which synergize well with the TWF chain in terms of dealing out raw damage. Increases in damage generally come as additional damage per hit. Your damage output is mostly generated from many hits that do small/moderate damage. Damage Reduction may still be a problem in this range.

With a two-hander, power attack is really all you need to maintain consistent reliable damage output. All the feats and abilities that build off it (shock trooper, combat brute, leap attack, uncanny blow, etc) synergize very well and many act as damage multipliers, which far outstrips any damage reduction you may face.
#6469

zaprowsdower

Aug 11, 2007 16:07:52
Q2592

It is generally agreed that fighting with 2-handed weapon is superior to fighting with two weapons. Why? Link to appropriate thread would be most helpful.

As I understand it, there are two main sources of physical damage in combat: Power Attack Damage and Sneak Attack Damage. If you use two weapon fighting, you get less of a benefit from power attack than you would with a two handed weapon. Using two weapons with sneak attacking, however, will nearly double your damage output.

For a character that doesn't have sneak attack, two weapon fighting is a poor choice.
#6470

zombiegleemax

Aug 12, 2007 18:36:35
In 2nd ED AD&D you could make character classes off of a chart in the DMG.

I dont see such a system in 3.0 or 3.5

Is there a set of tables and charts to build classes and prc's in 3.5

If so where are they located in ?
#6471

howland_reed

Aug 12, 2007 19:42:26
Q 2594:

When you use a Crown of White Ravens, it says you "gain the use of" a maneuver for which you meet the prerequisites. Do you need to use your class's normal limit of readied maneuvers to ready this, or is it readied "on it's own"?
#6472

auldar

Aug 13, 2007 0:17:44
Q2595: When casting Alter Self, is there anywhere by RAW that says you need to ba familiar with the form you are assuming?

Q2595B: What sort of knowledge (nature) or (local) check would you need to achieve to be familiar enough with a given humanoid creature? 15 + HD?
#6473

nanshork

Aug 13, 2007 0:52:24
Q2595: When casting Alter Self, is there anywhere by RAW that says you need to ba familiar with the form you are assuming?

Q2595B: What sort of knowledge (nature) or (local) check would you need to achieve to be familiar enough with a given humanoid creature? 15 + HD?

A2595: Nope.
#6474

posterboy

Aug 13, 2007 1:45:50
Q2596

I keep reading about a varient rule about Warlocks regarding Fey... what is this varient? And where is it found?

Thanks! :D
#6475

surreal

Aug 13, 2007 3:29:21
In 2nd ED AD&D you could make character classes off of a chart in the DMG.

I dont see such a system in 3.0 or 3.5

Is there a set of tables and charts to build classes and prc's in 3.5

If so where are they located in ?

This is the closest thing I could think of... http://forums.gleemax.com/showthread.php?t=730692
#6476

nanshork

Aug 13, 2007 3:50:14
This is the closest thing I could think of... http://forums.gleemax.com/showthread.php?t=730692

...I was just looking over that thread and wondering when he would update it. It's a small board. :P
#6477

Harliquinn

Aug 13, 2007 7:34:56
Q2591: What, if any, ability scores do Undead use instead of of CON to set a DC for abailities? I.E. A character who completed all 3 Major Bloodline levels for a Red Dragon (Unearthed Arcana) is then turned into a vampire. Under the breath weapon DC, the individual in question uses his/her CON modifier to set the DC for the Breath Weapon.

A2591 If the stat goes to 0 you would use the same stat. If, in the case of undead, the stat is removed, the general practice for undead is to use the Charisma modifier instead.
#6478

CantripN

Aug 13, 2007 7:41:35
A2591 If the stat goes to 0 you would use the same stat. If, in the case of undead, the stat is removed, the general practice for undead is to use the Charisma modifier instead.

A2591 Addendum: Or else treat it as a +0 Modifier as we do with Rage and Undead. The ability could also be lost in some cases if the relevant ability score is no longer available.
#6479

khaim

Aug 13, 2007 8:31:31
A2591 If the stat goes to 0 you would use the same stat. If, in the case of undead, the stat is removed, the general practice for undead is to use the Charisma modifier instead.

This is not quite right. In the case of the Concentration skill and Undead, the rules specifically say to use Charisma. However, the general rule is that a nonability has a modifier of +0, and without any specific rulings on the question I think that rule takes precedence.
#6480

Harliquinn

Aug 13, 2007 9:32:23
This is not quite right. In the case of the Concentration skill and Undead, the rules specifically say to use Charisma. However, the general rule is that a nonability has a modifier of +0, and without any specific rulings on the question I think that rule takes precedence.

I took my answer from examples such as the Ghost and Vampire, which both say the creature keeps its special attacks. It also lists that the save DC for special attacks is 10 + 1/2 HD + Charisma Modifier. This explicitly is for new special attacks gained from the template but is reasonable to extrapolate to past ones that relied on Constitution.

In addition, the default for Spell-like and Supernatural abilities is also based on Charisma.

Using the rule that a modifier is +0 for a nonability is also a reasonable course. However, in that case it's almost impossible to ever improve the DC (which may not be an issue for an NPC).

Harliquinn
#6481

razielk

Aug 13, 2007 12:49:11
re: 2591 So, they do not use the Cha mod for special abilities there aren't gained from the Vamp template?

Q2596: If I have the Forge Ring and Forge Epic Ring item creation feats and I take Efficient Item Creation, does it apply for both Epic and non-epic Rings or just one of the two?
#6482

zombiegleemax

Aug 13, 2007 14:22:45
Q2597: Are soulbows limited to only the enhancements found on page 37 of Complete Psionic? Specifically, could I take the splitting enhancement found in Champions of Ruin?
#6483

kromlech06

Aug 13, 2007 14:24:31
Q2598: I remember seeing some feat in some book where undead get to add their CHA to HP in place of CON. I can't remember nor find where it was. Anybody know the name of this feat and where I can find it?
#6484

samtravis

Aug 13, 2007 15:00:11
Q 2599

Can turning attempts usable against other types of creatures than undead (for example the ability to turn elemental creatures granted by one of the elemental domains) be used to power other divine abilities like divine might or divine metagic feats?
#6485

CantripN

Aug 13, 2007 15:10:53
Q2598: I remember seeing some feat in some book where undead get to add their CHA to HP in place of CON. I can't remember nor find where it was. Anybody know the name of this feat and where I can find it?

A2598: It's not a feat, but rather an ability some Undead have: Unholy Toughness.

Q 2599

Can turning attempts usable against other types of creatures than undead (for example the ability to turn elemental creatures granted by one of the elemental domains) be used to power other divine abilities like divine might or divine metagic feats?

A2599: No, only Turn Undead will do.
#6486

ooznynkoo

Aug 13, 2007 16:14:47
Q2600 Does/Can a spellcasters familiar act independently in combat, and if it does, at what initiative count? What I'm wondering is could a familiar storing a touch spell act before the spellcaster, and deliver the stored spell so that it isn't wasted if the spellcaster casts another spell on that round?

This thread has been a lot of help to me in the past so: Thanks in advance
#6487

razielk

Aug 13, 2007 20:36:45
re: 2591 So, they do not use the Cha mod for special abilities there aren't gained from the Vamp template?

Q2596: If I have the Forge Ring and Forge Epic Ring item creation feats and I take Efficient Item Creation, does it apply for both Epic and non-epic Rings or just one of the two?
#6488

thinker89

Aug 14, 2007 0:26:53
nvm
#6489

Harliquinn

Aug 14, 2007 9:39:49
Q2601: Is a Daelkyr Half-Blood who has the Tentacle Whip Symbiont on one arm considered to have a 'free hand for casting' (With that hand). The symbiont says it attaches at the forearm. It says you can't wield a weapon or shield in that hand, but that you can make unarmed strikes with the hand. It's a little ambiguous and seems like it could go either way.

Also would this work with Arcane Channeling for a duskblade? For example, use the free hand to cast and channel the spell through the tentacle whip.

Harliquinn
#6490

gorthawar

Aug 14, 2007 11:13:52
Q2602: Is it possible to use the feat Ability Focus (MM) on the Knight's Challenge ability? And would all the different uses that have a dc profit or just one? How about the Bardic Music ability?

Gorthawar
#6491

mist_of_shadows_02

Aug 14, 2007 12:07:36
Q2603 In the MIC there is a double weapon that if you activate it gives you the speed enchant to both sides of the weapon. What's the point of this or does that give you 2 extra attacks if you are treating it as two weapons?
#6492

khaim

Aug 14, 2007 12:38:03
Q2597: Are soulbows limited to only the enhancements found on page 37 of Complete Psionic? Specifically, could I take the splitting enhancement found in Champions of Ruin?

Strictly speaking, yes, you are limited to those choices.
#6493

fwib

Aug 14, 2007 12:41:11
Q2603 In the MIC there is a double weapon that if you activate it gives you the speed enchant to both sides of the weapon. What's the point of this or does that give you 2 extra attacks if you are treating it as two weapons?

I think that having speed on multiple weapons you are wielding (which double-ended weapons with speed on both ends would count as) grants you the extra attack for each such weapon.
#6494

khaim

Aug 14, 2007 12:42:12
Q2600 Does/Can a spellcasters familiar act independently in combat, and if it does, at what initiative count? What I'm wondering is could a familiar storing a touch spell act before the spellcaster, and deliver the stored spell so that it isn't wasted if the spellcaster casts another spell on that round?

Yes, it acts independently. Technically, the familiar should roll initiative itself and act then; however, I think it's common to instead have it act on the master's initiative count, and I tend to play that way. Regardless, no matter what initiative count it acts on, the familiar always has exactly one turn between any two of its master's turns. So if you cast a touch spell in round 1, held by your familiar, it can deliver it before you cast another spell in round 2.
#6495

lost_scholar

Aug 14, 2007 20:06:16
Q2604 Can a Wizard or Archivist prepared spells from more than one spellbook?
#6496

mod5000

Aug 14, 2007 21:09:16
A2604: As long as all spellbooks are written by him (and have formulas that he personally works with), then yes.

Q2605: Are martial strikes (from Tome of Battle) counted as attack actions? Therefore, could you incorporate one as your single attack during a Spring Attack?
#6497

jaronk

Aug 14, 2007 21:18:52
Q2605: Are martial strikes (from Tome of Battle) counted as attack actions? Therefore, could you incorporate one as your single attack during a Spring Attack?

A2605: They all say what they are, and most are standard actions. Thus, no, they don't work with full attacks or other things that require an attack action.

JaronK
#6498

amazing_triangle

Aug 14, 2007 23:02:48
Q2604 Can a Wizard or Archivist prepared spells from more than one spellbook?

A2604: It can also be someone else's Spellbook. It is not too much of a stretch for an Archivist doing this same thing with another Archivist's spellbook.
Spellcraft 15 + spell level Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.

#6499

surreal

Aug 15, 2007 1:02:06
I think that having speed on multiple weapons you are wielding (which double-ended weapons with speed on both ends would count as) grants you the extra attack for each such weapon.

This has been debated back and forth for a while, and I believe custserv has gone both ways as well. Some argue that it is overpowered to allow speed weapons to stack, whereas others say that it's pricey enough to not be overpowered. Then there's all the semantics arguments, but no one wants to get into that.
#6500

mist_of_shadows_02

Aug 15, 2007 8:47:52
Alright so basically it comes down to Dm call. (for the speed) I can live with that.
#6501

giel_geerits

Aug 15, 2007 9:10:18
In what book do I find the fighter class feature city born that lets you swap out ride for tumble? Or another way to do this.

Thnks in advance
#6502

khaim

Aug 15, 2007 9:32:51
In what book do I find the fighter class feature city born that lets you swap out ride for tumble? Or another way to do this.

Thnks in advance

Well, the web enhancement for Cityscape (a terrible, terrible book, by the way; the web enhancement has about the same amount of material as the book itself) has a variant that lets you swap ride for tumble; it can be found here. That applies to all classes that have ride.
#6503

BloodDragon

Aug 15, 2007 9:53:25
I suppose the question above was Q2606

My DM is challenging the Ol Explosive Runes + Failed Dispel Magic trick. He says that I can not intentionally fail the Dispel check, and I’m having a hard time finding anything in the PHB or DMG that stats you are allowed to intentional fail as well, even though intentional failing checks in general seems to be common practice.

Q2607

Can you intentionally fail a Dispel Check or Caster Level Check? If so where can I find that specific rule in the PHB or DMG?
#6504

mist_of_shadows_02

Aug 15, 2007 10:02:49
I'm not sure you can fail your caster level check on purpose. But you could cast the dispell at caster level 5 and hope you fail. That starts working better as you level.
#6505

fwib

Aug 15, 2007 13:08:52
I'm not sure you can fail your caster level check on purpose. But you could cast the dispell at caster level 5 and hope you fail. That starts working better as you level.

Agreed. You can also do helpful things like wearing a Ring of Enduring Arcana (CM 6kgp) while casting the runes, which makes them 4 levels harder to dispel, thus nearly guaranteeing the failure to dispel, even at low caster levels.
#6506

wolfie-kun

Aug 16, 2007 8:26:00
Q2608 Other than the 5th level Setting Sun counters, is there a good way to follow an opponent to the square you're throwing him to?
#6507

ejothims

Aug 16, 2007 9:40:07
Q2609 How does ECL interact with initiator level?
#6508

zombiegleemax

Aug 16, 2007 10:09:41
Q 2610:will be there a happy ending for this hungry of money?
#6509

fwib

Aug 16, 2007 11:22:49
Q2609 How does ECL interact with initiator level?

As written, not at all. However, I suspect that many DMs will rule that you get half advancement from racial HD, just like you do from non-initiator classes. For LA, you get nothing. Alternatively, if you are playing a monster as a 'racial class' which includes the LA, you might be able to argue with you get half initiator level for the whole ECL...
#6510

fwib

Aug 16, 2007 11:23:35
Q 2610:will be there a happy ending for this hungry of money?

Hope so, I do.
#6511

zendu

Aug 16, 2007 15:07:21
Q2608
I'm not sure if this is a houserule or core, but Isn't there a rule about players not being able to use interaction skills against other players?
#6512

phaedrusxy

Aug 16, 2007 15:08:35
Q2608
I'm not sure if this is a houserule or core, but Isn't there a rule about players not being able to use interaction skills against other players?

It's core, but not as broad as that. Diplomacy specifically can only be used on NPCs. There might be another skill or two that has a clause like this (Bluff?), but I can't remember for sure.
#6513

zombiegleemax

Aug 16, 2007 15:29:54
Q2609: Can an initiate of the sevenfold veil cast spell outside his warding?
#6514

ejothims

Aug 16, 2007 20:10:14
As written, not at all. However, I suspect that many DMs will rule that you get half advancement from racial HD, just like you do from non-initiator classes. For LA, you get nothing. Alternatively, if you are playing a monster as a 'racial class' which includes the LA, you might be able to argue with you get half initiator level for the whole ECL...

That's what I was thinking, but the difference in using 1/2 character level for those with no intiator levels and initiator + 1/2 all class levels for those with initiatior levels through me off on whether ECL would count or not. ;)
#6515

zombiegleemax

Aug 16, 2007 23:13:51
Q2609 I'm making a warlock, and I plan to make him an active hunter of evil. He feels his purpose is to find evil and kill it. He's going to be CG. What god would you suggest for this. I looked through a bunch of the gods, but didn't see any that quite fit. Someone suggested Lathander, but other than the fact that he is against undead, he doesn't seem to fit the character. Are there any gods that people think would work well here?
#6516

willygio

Aug 17, 2007 1:25:56
Q2608
I'm not sure if this is a houserule or core, but Isn't there a rule about players not being able to use interaction skills against other players?

A2608
When you are talking to a NPC using interaction skills is necessary becouse the DM can’t decide himself by his humor. But when you are talking between 2 players there are 2 persons which can decide by themselves if believing each others
#6517

heffroncm

Aug 17, 2007 1:30:40
A2608
When you are talking to a NPC using interaction skills is necessary becouse the DM can’t decide himself by his humor. But when you are talking between 2 players there are 2 persons which can decide by themselves if believing each others

Specifically, as stated earlier in the thread, you cannot use Diplomacy to influence another PC. You can, however, use Bluff vs. Sense Motive to see how believable you are to your party when lieing to them.
#6518

CantripN

Aug 17, 2007 7:53:15
Q2610: Is there any low level Cleric spell that grants flight other than Airwalk? Preferably 3rd level.

Q2611: What's the UMD DC to use a 3rd level spell from an Eternal Wand? The same as for a Wand? (Fly comes to mind).
#6519

farodin

Aug 17, 2007 8:30:31
Q2612: when making a caster level check to overcome spell resistance, do you automatically fail on a 1 and succeed on a 20, or can you still make it if you roll a 1 but have a high enough modifier?
#6520

CantripN

Aug 17, 2007 8:33:34
Q2612: when making a caster level check to overcome spell resistance, do you automatically fail on a 1 and succeed on a 20, or can you still make it if you roll a 1 but have a high enough modifier?

A2612: You can pass on a 1 and fail on a 20.
#6521

kilroo

Aug 17, 2007 9:17:22
A 2611 DC 21, I believe...effectively, at least. Eternal Wands are not spell trigger, so they don't fall under the wand/staff DC 20; they work for anyone who can cast arcane spells, so you use Emulate Class Feature, and you need to emulate first level in any arcane casting class, so you need your roll minus 20 to be 1.
#6522

CantripN

Aug 17, 2007 9:33:52
A 2611 DC 21, I believe...effectively, at least. Eternal Wands are not spell trigger, so they don't fall under the wand/staff DC 20; they work for anyone who can cast arcane spells, so you use Emulate Class Feature, and you need to emulate first level in any arcane casting class, so you need your roll minus 20 to be 1.

Doesn't the ability to cast a specific spell at DC 20 which is Arcane count?
#6523

drobviousso

Aug 17, 2007 9:43:45
Q2609 I'm making a warlock, and I plan to make him an active hunter of evil. He feels his purpose is to find evil and kill it. He's going to be CG. What god would you suggest for this. I looked through a bunch of the gods, but didn't see any that quite fit. Someone suggested Lathander, but other than the fact that he is against undead, he doesn't seem to fit the character. Are there any gods that people think would work well here?

A2609: You are looking for the Character Development boards. They can help you with RP aspects of your character like this, unless there's some mechanical impact that I'm not thinking of.
#6524

drobviousso

Aug 17, 2007 9:46:14
Q2612: when making a caster level check to overcome spell resistance, do you automatically fail on a 1 and succeed on a 20, or can you still make it if you roll a 1 but have a high enough modifier?

You only autofail or autosucceed on a few specific roles like saves and to hit. As the SR entry in the SRD doesn't say anything about it, then no, I don't think so.
#6525

drobviousso

Aug 17, 2007 9:52:27
Q2609: Can an initiate of the sevenfold veil cast spell outside his warding?

A2609: Yes, by my reading, unless the ward specifically stops that spell (IE Orange and Melf's Acid Arrow). Note that the Violet and Indego will stop everything.
#6526

CantripN

Aug 17, 2007 10:32:12
Q2613: Does Awesome Smite only work against targets affected by your Smite, or does it work on everyone? Can I use Smite Spirit Sharer with Awesome Smite to smite any random person (The smite itself would do nothing, but the Tactical options would be available).
#6527

drobviousso

Aug 17, 2007 10:42:53
Q2613: Does Awesome Smite only work against targets affected by your Smite, or does it work on everyone? Can I use Smite Spirit Sharer with Awesome Smite to smite any random person (The smite itself would do nothing, but the Tactical options would be available).

A2613: Funny, you know both Smite and SSS both go out of their way to specify that if you use a smite on a non evil/non spirity dude, you still smite them, it has not effect but is used up. I'd say yes by RAW.
#6528

wolfie-kun

Aug 17, 2007 12:08:42
Next question should be 2618, I think. We renumbered 2608.
#6529

kilroo

Aug 17, 2007 12:21:43
Doesn't the ability to cast a specific spell at DC 20 which is Arcane count?

I'm not sure where you're getting this from unless you mean the DC 20 for using a wand. That's to emulate having the spell on your spell list, not being able to cast the spell.
#6530

Acrid

Aug 17, 2007 22:33:11
q2614
IF you have say 3 iteritive attacks, so your attack was 15/10/5, and you use spring attack, would you get all three attacks? or even more tot he point, if you use 2 weapon fighting and spring attack, would you get all 6 attacks?

thanks in advance
#6531

nickbeat

Aug 17, 2007 22:50:24
A2614: You only get those iterations if you take a full attack action, which precludes any movement beyond a 5-foot step. This also applies to monk flurry of blows and two weapon fighting.

There ARE some feats that allow a full attack after movement though. There is a shifter feat in Eberron called Razerclaw Elite that allows a move action first. Lions can also pounce this way. The psionic power Hustle gives a free move action as well.
#6532

farodin

Aug 18, 2007 17:42:41
Q2615:Is there a nice non hostile plane where time goes faster than on the material plane? My wizard doesn't get enough time to craft stuff in my current game. We are using the standard cosmology (great wheel I believe), but anything might help.
#6533

mod5000

Aug 18, 2007 18:21:30
Q2616: My current DM says that you can't meet the prerequisites to feats through the use of magic items. (So you can't take Power Attack with a base strength of 11 and an item that gives you +2 to strength, only if you have a base strength of at least 13.) Is this correct? And if so, where is this stated? If not, could you also cite the source of why it wouldn't be correct?
#6534

heffroncm

Aug 18, 2007 21:05:16
Q2615:Is there a nice non hostile plane where time goes faster than on the material plane? My wizard doesn't get enough time to craft stuff in my current game. We are using the standard cosmology (great wheel I believe), but anything might help.

A2615: With the standard D&D Cosmology, all planes have Normal time, except a couple which are Timeless (time still passes at the same rate, but you don't feel it's effects until you leave the plane). Demiplanes in the D&D Cosmology can have different Time Traits, but it's entirely DM Fiat. I thought there was a way to create a plane with whatever Time Trait you wanted, but I can't find it.
#6535

carnon

Aug 19, 2007 2:51:00
Q2617: Tiny (and smaller) creatures have a natural reach of 0 ft. What kind of reach does a tiny character wielding a tiny reach weapon, say longspear or guisarme, have? What about a tiny character with a whip?
#6536

fwib

Aug 19, 2007 6:22:46
Q2617: Tiny (and smaller) creatures have a natural reach of 0 ft. What kind of reach does a tiny character wielding a tiny reach weapon, say longspear or guisarme, have? What about a tiny character with a whip?

There's a suggestion from the guy who iswas the sage in one of the articles on the wizards site - it is suggested that tiny creatures with a reach weapon get to hit things in the next square. RAW, this is not how it works, but it seems sensible. *goes to hunt down the link*

[edit] ahh, yes. here we are: (scroll down to the bottom)

Tiny Creatures with Reach Weapons

As noted earlier, using a reach weapon doubles your natural reach. If your natural reach is 0, your reach is still 0 when you wield a reach weapon. As a variant, allow Tiny creatures a reach of 5 feet when they use reach weapons.

#6537

farodin

Aug 19, 2007 6:23:32
A2617: as far as I know, a tiny character wielding a longspear has a reach of 5 foot. I don't think any rules were written for tiny characters with whips, or for large creatures with whips. A Balor has 20 foot reach with his whip, which is weird because that's just as much as with a normal reach weapon.
#6538

CantripN

Aug 19, 2007 7:57:47
Q2618: Is there a One Handed Sword that does more than 1d8 and still has 18-20x2 crit?
#6539

dead_radish

Aug 19, 2007 15:33:32
Q2618: Is there a One Handed Sword that does more than 1d8 and still has 18-20x2 crit?

A2618: There better not be. I don't know of one out there.
#6540

ejothims

Aug 19, 2007 15:37:19
Q2617: Tiny (and smaller) creatures have a natural reach of 0 ft. What kind of reach does a tiny character wielding a tiny reach weapon, say longspear or guisarme, have? What about a tiny character with a whip?

By the rules, a tiny or smaller creature with a reach weapon has a reach of 0 ft, but a tiny or smaller creature with a whip has a reach of 15'.
#6541

zombiegleemax

Aug 19, 2007 15:46:04
Q2619:

What happens if I take levels of Ultimate Magus, and have special abilities which adjust the caster level of some of my spells?

For example, if I have a level of Divine Oracle (+2 caser level on divination spells), a lead-in of Wiz 3, sorc 2, and only divination spells on the sorc side?
#6542

fwib

Aug 19, 2007 17:15:19
Q2618: Is there a One Handed Sword that does more than 1d8 and still has 18-20x2 crit?

Huge Scimitar or Rapier?
#6543

neokirby64

Aug 20, 2007 0:44:46
Q2620

The solution is simple.

Use one of those archer builds with a fifteen* mile range. You wouldn't be able to see the target anyway, so there's no real loss.

Have the wizard scry and give very precise instructions.

"The enemy is seven point three four two miles north northeast. No, make that seven point three four three."

Artillery cannons can't see anything either.


*Or somewhere in that ballpark. Can't remember exactly

This is from blind archer thread. I would like to know how exactly one would go about building an archer with that much range. Links to builds that accomplish this would be appreciated.

Oh, and hi. This is my first post.

PS: I did google search the forums already.
#6544

zorgling25

Aug 20, 2007 1:08:58
Q2619:

What happens if I take levels of Ultimate Magus, and have special abilities which adjust the caster level of some of my spells?

For example, if I have a level of Divine Oracle (+2 caser level on divination spells), a lead-in of Wiz 3, sorc 2, and only divination spells on the sorc side?

A2619

Since your actual caster level isn't changing, only your effective caster level in certain situations, it won't affect the caster level as related to the spellcasting increases of the Ultimate Magus.
#6545

zorgling25

Aug 20, 2007 1:14:49
Q2616: My current DM says that you can't meet the prerequisites to feats through the use of magic items. (So you can't take Power Attack with a base strength of 11 and an item that gives you +2 to strength, only if you have a base strength of at least 13.) Is this correct? And if so, where is this stated? If not, could you also cite the source of why it wouldn't be correct?

A2616

You can meet the prerequisites of a feat through the use of magic items.

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.

The rules give no limitation on how you must have that "indicated ability score, class feature, feat, skill, base attack bonus, or other quality." Note, however, if you lose the prerequisite, you also lose the benefit of the feat.
#6546

anomalousman

Aug 20, 2007 6:02:58
Q2621

How do levels from templates work? If a template adds 1 level(Level +1), does this work similarly to LA, or do you actually go up a level? How would this work if I was making an ECL 4 Drow character? Would it only have 1 class level?

Also, if it functions like a Level Adjustment, can it be bought off similarly?

A2621 Levels from templates add to the LA of the character. That's exactly what they are.

An ECL 4 drow would have two class levels because the race has an LA of +2. 2 class levels + 2 LA = ECL 4. An ECL 4 Drow with a LA+1 template added to it, such as a Dark Drow (Dark template from Tome of Magic) will have a total LA of +3, and therefore 1 class level.

All level adjustments function the same, but LA buyoff is a variant rule, and so your DM will have to be consulted anyway. Rule 0 always beats all other rules, but particularly so with variants.
#6547

nickbeat

Aug 20, 2007 8:31:27
Q2622: Would an astral construct be able to attack someone within a globe of invulnerability? Lets say it was standing on the edge of the globe and attacking into it. Would the rules be the same for a summoned monster?
#6548

zombiegleemax

Aug 20, 2007 14:33:09
Q2623: I have a question about the monk's unarmed strikes and the special monk weapons. If I'm a medium sized level 8 monk with a monk's belt I can do 1d10 with my unarmed strikes. Other than bonuses to things like disarm, is there any reason for me to use one of the special monk weapons? Is there any gain to damage or anything like that? Thanks in advance.
#6549

nickbeat

Aug 20, 2007 14:42:43
A2623: You may wish to some sort of damage other than bludgeoning to get past DR, like if you were fighting a zombie, you might prefer a kama.
#6550

wolfie-kun

Aug 20, 2007 14:45:30
A2623: You may wish to some sort of damage other than bludgeoning to get past DR, like if you were fighting a zombie, you might prefer a kama.

A2623b: You can't enchant your fists.
#6551

khaim

Aug 20, 2007 14:49:54
Q2622: Would an astral construct be able to attack someone within a globe of invulnerability? Lets say it was standing on the edge of the globe and attacking into it. Would the rules be the same for a summoned monster?

I think the Globe wins in this case. The astral construct is the effect of the astral construct power, and so cannot penetrate the Globe. It can't attack into it, either. The same applies to summoned monsters.

An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe.

#6552

fwib

Aug 20, 2007 14:56:28
Q2623: I have a question about the monk's unarmed strikes and the special monk weapons. If I'm a medium sized level 8 monk with a monk's belt I can do 1d10 with my unarmed strikes. Other than bonuses to things like disarm, is there any reason for me to use one of the special monk weapons? Is there any gain to damage or anything like that? Thanks in advance.

A2623: You may wish to some sort of damage other than bludgeoning to get past DR, like if you were fighting a zombie, you might prefer a kama.

That might work at level 1, but by level 8 you have magic items, so the monk who is specialising in unarmed has magic to boost those and quite possibly feats as well, so he deals enough extra damage with better attack bonus that switching to a non-magical slashing monk weapon is a downgrade, even if it does overcome DR 5.

There might be an argument for DR 10, but I think the numbers would still come out pretty close.
#6553

fwib

Aug 20, 2007 14:58:22
A2623b: You can't enchant your fists.

There are a variety of ways to do so. Just in core are Amulet of Mighty Fists and Magic Fang and thats just off the top of my head.
#6554

zombiegleemax

Aug 20, 2007 16:44:10
Q2616: My current DM says that you can't meet the prerequisites to feats through the use of magic items. (So you can't take Power Attack with a base strength of 11 and an item that gives you +2 to strength, only if you have a base strength of at least 13.) Is this correct? And if so, where is this stated? If not, could you also cite the source of why it wouldn't be correct?

In the complete warrior on page 16 under 'Meeting Class Requirements' there is a passage that intimates that you can use magic items that supply necessary powers to qualify for prestige classes. This is the only place I am aware of where that idea is espoused.

In the SRD it says:
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite

Bold emphasis is mine. It seems clear the intent is that your character have the ability. Not one of your characters items.

In the end there is enough argument on either side that it will come down to GM ruling. For the record I agree with your ref's rule.
#6555

nickbeat

Aug 20, 2007 17:10:17
It was also stated in rules of the game that prerequisites can be met using magic items, but they lose anything dependent on them if this prerequisite is lost. This would also be the case when abilities are drained in some way.

Say a fighter with a 14 STR and Power Attack loses 2 STR. He would then lose the feat.
#6556

AlterFrom

Aug 20, 2007 18:22:03
Q2620



This is from blind archer thread. I would like to know how exactly one would go about building an archer with that much range. Links to builds that accomplish this would be appreciated.

Oh, and hi. This is my first post.

PS: I did google search the forums already.

Here

Good read, that one. :D
#6557

drowvampyre

Aug 20, 2007 20:14:47
Q2623: I have a question about the monk's unarmed strikes and the special monk weapons. If I'm a medium sized level 8 monk with a monk's belt I can do 1d10 with my unarmed strikes. Other than bonuses to things like disarm, is there any reason for me to use one of the special monk weapons? Is there any gain to damage or anything like that? Thanks in advance.

A2623: Also, though I'm not sure it's worth mentioning, the shuriken would allow ranged attacks and are a special monk weapon. I think there's also a special kama that lets you use your unarmed damage, if it's higher, but I can't remember for certain...
#6558

drobviousso

Aug 20, 2007 23:19:28
Q2624: What happens if a druid casts Produce Flames, and then makes a normal claw attack for it's wildshape form?
#6559

heffroncm

Aug 21, 2007 0:14:05
Q2624: What happens if a druid casts Produce Flames, and then makes a normal claw attack for it's wildshape form?

A2625: Same as a Monk/Wiz who cast Shocking Grasp and then attacks with his Unarmed Strike. If the Druid hits, you do Claw damage + the effects of Produce Flame. If the attack misses, nothing happens. Assuming a 5th level Druid, you have 5 minutes of Produce Flame duration. A miss does not effect the duration, just as a miss with Shocking Grasp does not discharge the spell. A hit reduces the duration by 1 minute as normal.
#6560

heffroncm

Aug 21, 2007 0:17:15
Q2626: Is there any way, using Greyhawk setting and standard Great Wheel cosmology, to access or create a plane or demiplane with an alternate time trait? There are no such planes detailed in any of the planar books I've been able to lay hands on.

Q2627: The Binder Vestige Otiax provids the ability Air Blast, which is a melee touch attack that deals 2d6 damage. You do not apply Strength modifier to damage, but you do apply Strength modifier to hit. Can you Power Attack with this Air Blast? I cannot find an official rule on it one way or the other, and the Binder threads seem to assume you can without anything to corraborate this theory.
#6561

deldyrra

Aug 21, 2007 0:46:38
Q2628: Is there any errata, customer service or sage rulings in regards to what happens in the 3.5 DMG when you stick a bag of holding in a portable hole?
#6562

heffroncm

Aug 21, 2007 0:49:38
Q2628: Is there any errata, customer service or sage rulings in regards to what happens in the 3.5 DMG when you stick a bag of holding in a portable hole?

A2628: What eratta do you need? Both the bag and hole are destroyed, and the items in them are forever lost in the void.
#6563

crimsondeath

Aug 21, 2007 20:44:43
Q2629: Does the spell Mind Blank prevent the subject from benefitting from beneficial mind-affecting effects, or does it only "protect against" detrimental effects?
#6564

heffroncm

Aug 21, 2007 22:05:35
Q2629: Does the spell Mind Blank prevent the subject from benefitting from beneficial mind-affecting effects, or does it only "protect against" detrimental effects?

A2629:

Mind Blank
Abjuration
Level: Protection 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject is protected from all devices
and spells that detect, influence, or read
emotions or thoughts. This spell protects
against all mind-affecting spells and effects
as well as information gathering by
divination spells or effects. Mind blank
even foils limited wish, miracle, and wish
spells when they are used in such a way as
to affect the subject’s mind or to gain information
about it. In the case of scrying
that scans an area the creature is in, such as
arcane eye, the spell works but the creature
simply isn’t detected. Scrying attempts that
are targeted specifically at the subject do
not work at all.

Seems pretty straight-forward. It stops ALL mind effecting spells, abilities, and effects.
#6565

zentinel

Aug 21, 2007 22:22:37
q2630
A Goliath using Mountain Rage (Goliath Barb sub level) temporarily becomes large size. Does his equipment also increase in size? Notably, will his armor grow with him, and will his weapons?
#6566

seeker_of_truth_02

Aug 21, 2007 22:51:22
A2629:

Seems pretty straight-forward. It stops ALL mind effecting spells, abilities, and effects.

I don't really think it's that straightforward. To be honest before the question was asked it never occurred to me that mind blank might "protect" you from gaining the bonus from a bard's inspire courage. I'm not saying that it does or doesn't but I think the consistent use of the word "protect" in the spell description at least adds some ambiguity.
#6567

zorgling25

Aug 22, 2007 0:41:06
Q2631
Does an Antimagic Field block line of effect (i.e. can spells be cast through an Antimagic Field the way they can be cast through a Globe of Invulnerability)?
#6568

heffroncm

Aug 22, 2007 1:28:36
I don't really think it's that straightforward. To be honest before the question was asked it never occurred to me that mind blank might "protect" you from gaining the bonus from a bard's inspire courage. I'm not saying that it does or doesn't but I think the consistent use of the word "protect" in the spell description at least adds some ambiguity.

How is it ambiguous? You are being protected from all mind-effecting spell and effects. Just because you don't need or want protection from some of them doesn't change the way it works.

Let's take a look at Heroism. "This spell imbues a single creature with great
bravery and morale in battle." This certainly seems to fit the bill of a spell that influences emotions. Also, the spell already allows for a Saving Throw. Most of the time, an ally of the caster voluntarily fails all saves. However, there could be a number of reasons that you decide not to. Either you don't trust the cleric anymore, or you're Confused, or some such.
#6569

jha85

Aug 22, 2007 2:06:49
Q2632
When I have a weapon of spell storing, can I use/store the spell "Scorching Ray" in it?
It meets the requirements with a casting time of 1 standard action. But with a caster level of 11 I can cast three rays (storing the same amount too, 4d6x3..?). wondering since each ray requires a separate ranged touch attack when casted normally. Would be very nice since it have no saving throw. 12d6 no save :p
#6570

crimsondeath

Aug 22, 2007 3:58:10
I don't really think it's that straightforward. To be honest before the question was asked it never occurred to me that mind blank might "protect" you from gaining the bonus from a bard's inspire courage. I'm not saying that it does or doesn't but I think the consistent use of the word "protect" in the spell description at least adds some ambiguity.

That's actually the reason I asked. I was wondering if my Sublime Chord should learn it.

q2630
A Goliath using Mountain Rage (Goliath Barb sub level) temporarily becomes large size. Does his equipment also increase in size? Notably, will his armor grow with him, and will his weapons?

A2630: As explained by the ability, the Goliath only grows a little bit taller, so all his equipment fits normally, and his weapons don't do any additional damage.
#6571

LazyNinja

Aug 22, 2007 9:27:13
Hi all,

Finally got to play my Crusader last night, and I've got a few questions that cropped up.

Q2633A Does Steely Resolve work when I'm unconscious? For example, say I have a delayed damage capacity of 15, and the pool is currently empty. I'm at 40 HP and one hit deals 60 damage to me. Do I:

a) Die. 15 damage enters the pool, I take 45, drop to -5, Steely Resolve ceases to function, emptying the delayed damage pool and dropping me to -20.

b) Get a one-round reprieve. As above, but the pool doesn't empty until the end of my next turn. My companions now have one round to get me to 6 HP before I take the additional 15. Also, once I'm in positive HP again, I can use Furious Counterstrike for +3 to attack and damage.

c) Remain unconscious. As (a) but the pool doesn't empty until the end of my next turn. Does my stabilization attempt count as a turn? If not, does the DD pool hold indefinitely? What if I immediately spend an action point to stabilize? Is my turn "skipped" because I'm stable and unconscious?

If the answer is (a), doesn't that make it very dangerous to have a Crusader with a large DD pool in low hit points? e.g. if you take enough damage to drop but not kill you, the DD pool holds some off, but you're still conscious and fighting, and a target for opponents. If you'd just dropped, they'd stop attacking. And any time you hit negatives, you automatically die.

Q2633B I've seen some debate but nothing definitive. Do you count as your own ally? I know bards do when using Bardic Music, but the PHB specifically states that. Can I gain the +4 attack bonus from my Vanguard Strike on attacks of opportunity I make before my next turn?

Edit: forgot question numbers...
#6572

khaim

Aug 22, 2007 9:43:36
Q2631
Does an Antimagic Field block line of effect (i.e. can spells be cast through an Antimagic Field the way they can be cast through a Globe of Invulnerability)?

Yes, an antimagic field blocks line of effect.
#6573

CantripN

Aug 22, 2007 9:52:05
Q2634(?): Does the Font of Life feat (Heroes of Horror) allow a save when none is normally given? Against Enervation, for instance?
#6574

think0028

Aug 22, 2007 9:55:08
Q2634(?): Does the Font of Life feat (Heroes of Horror) allow a save when none is normally given? Against Enervation, for instance?

A2634: Yes.
#6575

tafkamhokie

Aug 22, 2007 12:26:51
Q2632
When I have a weapon of spell storing, can I use/store the spell "Scorching Ray" in it?
It meets the requirements with a casting time of 1 standard action. But with a caster level of 11 I can cast three rays (storing the same amount too, 4d6x3..?). wondering since each ray requires a separate ranged touch attack when casted normally. Would be very nice since it have no saving throw. 12d6 no save :p

A2632 No, you cannot.

Spellstoring weapons can only store targeted spells. Scorching Ray is not a targeted spell. It creates 1-3 rays that you fire at something. Specifically, take a spell like Blindness/Deafness; it has a Target entry of "one living creature." That makes it a targeted spell. Scorching ray has no "Target" entry in its description. It has an "Effect" entry of "one or more rays."

There are some good spells for spellstoring weapons (shocking grasp, empowered shocking grasp, vampiric touch, bestow curse, blindness, touch of idiocy, etc), but scorching ray is not one of them.
#6576

heffroncm

Aug 22, 2007 13:19:16
Hi all,

Finally got to play my Crusader last night, and I've got a few questions that cropped up.

Q2633A Does Steely Resolve work when I'm unconscious? For example, say I have a delayed damage capacity of 15, and the pool is currently empty. I'm at 40 HP and one hit deals 60 damage to me. Do I:

a) Die. 15 damage enters the pool, I take 45, drop to -5, Steely Resolve ceases to function, emptying the delayed damage pool and dropping me to -20.

b) Get a one-round reprieve. As above, but the pool doesn't empty until the end of my next turn. My companions now have one round to get me to 6 HP before I take the additional 15. Also, once I'm in positive HP again, I can use Furious Counterstrike for +3 to attack and damage.

c) Remain unconscious. As (a) but the pool doesn't empty until the end of my next turn. Does my stabilization attempt count as a turn? If not, does the DD pool hold indefinitely? What if I immediately spend an action point to stabilize? Is my turn "skipped" because I'm stable and unconscious?

If the answer is (a), doesn't that make it very dangerous to have a Crusader with a large DD pool in low hit points? e.g. if you take enough damage to drop but not kill you, the DD pool holds some off, but you're still conscious and fighting, and a target for opponents. If you'd just dropped, they'd stop attacking. And any time you hit negatives, you automatically die.

Q2633B I've seen some debate but nothing definitive. Do you count as your own ally? I know bards do when using Bardic Music, but the PHB specifically states that. Can I gain the +4 attack bonus from my Vanguard Strike on attacks of opportunity I make before my next turn?

Edit: forgot question numbers...

A2633A You continue to have turns while Unconcious, Dieing, Disabled, Stunned, Dazed, Petrified, and any other condition that prevents you from acting. You are simply more limited in what you can do on those turns. This does make Steely Resolve potentially hazardous, but between healing manuevers and other options you can manage this danger and make yourself much more durable than the average character.

A2633B It's a little tricky. When an effect targets "Allies", you count yourself as your own Ally. When an effect targets "An Ally", you do NOT count yourself. So, Vanguard Strike does effect you, but White Raven Tactics (page 94, Tome of Battle) cannot target yourself.
#6577

kilroo

Aug 22, 2007 14:46:00
A2633B It's a little tricky. When an effect targets "Allies", you count yourself as your own Ally. When an effect targets "An Ally", you do NOT count yourself. So, Vanguard Strike does effect you, but White Raven Tactics (page 94, Tome of Battle) cannot target yourself.

A note on this: The last time I checked, this had been recognized as a pattern in wording and rules clarifications, but not explicitly defined as a WOTC standard. I may have missed a post on the subject.
#6578

zombiegleemax

Aug 22, 2007 17:31:44
Q2635(?):

Does a Dragonfire Adept/Cleric/Eldritch Disciple who takes the healing blast divine patron gift apply the healing to his breath weapon?
#6579

manick

Aug 22, 2007 18:17:32
Q2635:

Is any weapon that requires two-hands to use, considered two-handed for the purpose of determining strength modifier and power attack damage? For example, could I use a two-bladed sword, attack in both main-hand and off-hand, and still get both the strength bonus for two-handing it, and double up on power attack?
#6580

ooznynkoo

Aug 22, 2007 18:59:48
A2635 (or is it 2636): Two-bladed swords (or other similar weapons) are considered one handed / light. The off-hand attack gets ½*STR bonus to damage and the main hand 1*STR. You can treat it as a two-handed weapon if you choose to hit with only one end. Also there is a prestige class called Revenant Blade (PGtE page 142) which lets you treat both ends of a double scimitar as two-handed weapons and gain the full benefits of such.

A2635 (the first one): I figure the Eldritch Disciple PrC is specifically meant for Warlocks, as it clearly states that the Gift of the Divine Patron special abilities affect eldritch blast, which I don't recall Dragonfire adepts having, although they could meet the prereqs of the PrC as they technically have the required "Ability to use least invocations".
#6581

taeldrin_laesrash

Aug 22, 2007 20:37:54
Dragon Magic, I think, wasn't made when the PrC was around. EB and the Breath Weapon are similar enough for abilities affecting one to affect the other.
#6582

largebluntobject

Aug 22, 2007 21:39:27
Q2637 (?)

What specifically makes the CV Ninja much less powerful than the rogue? What would be a quick fix houserule that would balance it?
#6583

jaronk

Aug 22, 2007 22:10:58
Q2637 (?)

What specifically makes the CV Ninja much less powerful than the rogue? What would be a quick fix houserule that would balance it?

This is a big question, and deserves it's own thread. But the basics:

Sudden Strike is far worse than Sneak Attack, unless you're a ranged attacker. The Ninja's invisibility does not make up for this, so Ninjas are worse fighters than Rogues.

With fewer skill points per level (6) and greater MAD (due to needing Wis for AC and Ki abilities), plus lack of Use Magic Device, the Ninja is not able to keep up as a skill monkey like a Rogue can, making it worse at its primary job than a rogue.

Most of the Ninjas abilities are either easily duplicated by gear (Ring of Invisibility, Slippers of Spider Climbing, etc) or easily negated at higher levels (many high level enemies see invisible, speed climbing doesn't come up much once everyone and everything can fly, etc).

So yeah, that's the basics.

JaronK
#6584

heffroncm

Aug 22, 2007 23:13:06
A note on this: The last time I checked, this had been recognized as a pattern in wording and rules clarifications, but not explicitly defined as a WOTC standard. I may have missed a post on the subject.

It's explicitly defined in the Glossary of the Player's Handbook.

ally: A creature friendly to you. In most cases,
references to “allies” include yourself.

As it says, referances to "allies" usually include yourself. All it says about "ally" is that one is a creature friendly to you. Some try to argue that you can be a creature friendly to you, but the statement as written is self-exclusive.
#6585

heffroncm

Aug 22, 2007 23:19:16
Q2638:Is there a good, mobile way to guard against the banishment effect of Blasphemy? Specifically, we're exploring the Abyss for various reasons, and it seems every fight half the party is kicked out for 24 hours in the first round.
#6586

zorgling25

Aug 22, 2007 23:38:43
Q2638:Is there a good, mobile way to guard against the banishment effect of Blasphemy? Specifically, we're exploring the Abyss for various reasons, and it seems every fight half the party is kicked out for 24 hours in the first round.

A2638

Without delving into specifics, this probably deserves its own thread. The first method I can think of off the top of my head is either an Antimagic Field (preferably with Mastery of Shaping if you have an Archmage).
#6587

surreal

Aug 22, 2007 23:47:01
A 2638: The easiest solution is to stop staying in a clump when you get into a fight. You might want to try stealthier approaches, or have contingent teleports or AMFs or something to that effect. Dimentional Anchor might work too (just slap some dimensional shackles on one arm and you're set).
#6588

zombiegleemax

Aug 23, 2007 0:15:55
Q2639: Which book/page states that Spell-Like Abilities do not require a material component even if the corresponding spell does? Bit of an argument with the DM, I checked the books I have at hand - PHB and DMG - and we won't get back to the rest of my books for several days.
#6589

zorgling25

Aug 23, 2007 0:25:56
Q2639: Which book/page states that Spell-Like Abilities do not require a material component even if the corresponding spell does? Bit of an argument with the DM, I checked the books I have at hand - PHB and DMG - and we won't get back to the rest of my books for several days.

A2639 Partial

Its in the SRD:
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

#6590

heffroncm

Aug 23, 2007 0:30:12
Q2639: Which book/page states that Spell-Like Abilities do not require a material component even if the corresponding spell does? Bit of an argument with the DM, I checked the books I have at hand - PHB and DMG - and we won't get back to the rest of my books for several days.

If you really need the book, 'cause for some reason the SRD won't do, it's in the Monster Manual.
#6591

zombiegleemax

Aug 23, 2007 0:49:07
SRD, duh... *smacks head* awesome - just what I needed. And I can confirm it (by whacking my DM) with the MM later.
Thank you zorgling25 and heffroncm.
#6592

zombiegleemax

Aug 23, 2007 2:27:36
Q 240:Can a multiclass specialist wizard cast spells from his prohibited school if they are granted by his secondary class (e.g. can a wiz/cleric/mystic theurge with necromancy as his prohibited school cast animate dead as a divine spell)?
#6593

CantripN

Aug 23, 2007 2:33:22
Q 240:Can a multiclass specialist wizard cast spells from his prohibited school if they are granted by his secondary class (e.g. can a wiz/cleric/mystic theurge with necromancy as his prohibited school cast animate dead as a divine spell)?

A2640: Yes. The restriction is only for the spellcasting class that grants it and progression thereof.
#6594

crimsondeath

Aug 23, 2007 3:21:20
As it says, referances to "allies" usually include yourself. All it says about "ally" is that one is a creature friendly to you. Some try to argue that you can be a creature friendly to you, but the statement as written is self-exclusive.

As each character is necessarily also a creature, this leads us to the conclusion that a character is not "friendly" with respect to himself...
#6595

CantripN

Aug 23, 2007 3:35:47
As each character is necessarily also a creature, this leads us to the conclusion that a character is not "friendly" with respect to himself...

...or the more logical conclusion: You don't have an attitude towards yourself. You just ARE.
#6596

heffroncm

Aug 23, 2007 3:44:28
Or, to the fact that the statement is referancing the attitudes of a creatures towards you and you towards that creature, thereby being exclusive of "you" being the creature considered.

In any case, it's all been hashed out before and dragged under the microscope. The end result, the rules specifically say that "allies" will include the caster/user unless stated otherwise, and that no such provision exists for "an ally." This is backed up by every spell and effect that has been examined. Any further discussion of it should be in it's own thread.
#6597

CantripN

Aug 23, 2007 4:03:33
Q2641: Is a Harpoon a One Handed or Two Handed weapon? Can I throw it with one hand?
#6598

zombiegleemax

Aug 23, 2007 5:08:24
I’m playing a Beg1/Focused Trans4/Ulimtate Magus. (Necro, Ill and Enchant banned) with the PC feat.

Q2642 – Is the spell Lesser Orb of Fire a good spell 1st level spell for moving over from the wiz to Spont side?
I have completes and phb1+2 but no spell compendium.

Thanks in Advance
Grogmir.
#6599

CantripN

Aug 23, 2007 5:11:14
I’m playing a Beg1/Focused Trans4/Ulimtate Magus. (Necro, Ill and Enchant banned) with the PC feat.

Q2642 – Is the spell Lesser Orb of Fire a good spell 1st level spell for moving over from the wiz to Spont side?
I have completes and phb1+2 but no spell compendium.

Thanks in Advance
Grogmir.

A2642: It's decent. But why not a Lesser Orb of Acid? Fire Resistance is too common.
#6600

ooznynkoo

Aug 23, 2007 6:27:24
Q2627: The Binder Vestige Otiax provids the ability Air Blast, which is a melee touch attack that deals 2d6 damage. You do not apply Strength modifier to damage, but you do apply Strength modifier to hit. Can you Power Attack with this Air Blast? I cannot find an official rule on it one way or the other, and the Binder threads seem to assume you can without anything to corraborate this theory.

This seems to have been skipped altogether. I'm also wondering how Power Attack works with melee touch attacks in general. I think the same ruling should apply to using Power Throw (CAdv page 111) with the Master Thrower's Weak Spot ability (CWar page 59). What do you guys think?
#6601

commx

Aug 23, 2007 10:00:33
Q2643 Is Fear (in general, not the spell) an acceptable method of dealing with enemies, or are there too many creatures/classes who get immunity/resistance to Fear? I'm trying to decide wether Commanding Presence is worth the investment or not.
#6602

zombiegleemax

Aug 23, 2007 13:08:21
Q2644 Where are the rules for crafting ammunition, specifically, how much is made in one attempt and how long it takes.

I need a book and page referenace on this please. I have read through all I can find on ammunition and the craft/mastercraft process in the DMG, PHB and UA and cannot find the answer.
#6603

masterjoda999

Aug 23, 2007 20:44:37
Q2645 What exactly are people talking about when they mention Dragonwrought Kobolds taking epic feats early?
#6604

taeldrin_laesrash

Aug 23, 2007 21:30:43
A2645. It comes from an intepretation of the statement that dragons of Old age category or older can take Epic feats. Since Dragonwrought kobolds are dragons, they can take the feat when they reach their Old age category.
#6605

greenstarduelist

Aug 23, 2007 22:49:57
What book is MIND BLANK in?
Thanks
#6606

zorgling25

Aug 23, 2007 22:56:06
Q2646
What book is MIND BLANK in?
Thanks

A2646
The spell is on page 253 of the PHB. The psionic version is on page 119 of the XPH.

For future reference on spells and the like, go here.
#6607

zorgling25

Aug 24, 2007 10:29:36
Q2647

Does Arcane Disciple allow a Specialist Wizard to pick up spells from his forbidden school?
#6608

LazyNinja

Aug 24, 2007 10:56:05
I should know better than to ask for rules clarifications in other forums. Brings out all the crazies.

Q2648

Can a humanoid with claw attacks and a two-handed reach weapon attack a square 10' away with the reach weapon and make an AoO into an adjacent square with a claw in the same round? Or does wielding a two-handed weapon preclude the use of claws at all?

Q2649

Either way, the character still threatens all squares within 10', yes?
#6609

khaim

Aug 24, 2007 10:57:03
Q2648: How can I change a Change Shape supernatural ability into an extraordinary one? More specifically, I need a way for a character to spend extended periods of time in an Antimagic Field without reverting to his natural form.
#6610

zorgling25

Aug 24, 2007 11:18:15
I should know better than to ask for rules clarifications in other forums. Brings out all the crazies.

Q2648

Can a humanoid with claw attacks and a two-handed reach weapon attack a square 10' away with the reach weapon and make an AoO into an adjacent square with a claw in the same round? Or does wielding a two-handed weapon preclude the use of claws at all?

A2648

Yes, because switching between wielding a weapon 2-handed or 1-handed, or dropping a weapon, are free actions.
#6611

ooznynkoo

Aug 24, 2007 12:08:15
Q2648: How can I change a Change Shape supernatural ability into an extraordinary one? More specifically, I need a way for a character to spend extended periods of time in an Antimagic Field without reverting to his natural form.

A2648: A 3rd level Master of Many Forms (CAdv page 58) gets Improved wild shape, which is an extraordinary ability in itself, but I'm not sure if it changes the normal wild shape into one (it basically lets you wild shape as a move action). There might be a feat somewhere - I know there is one to change a spell-like ability into a supernatural one (it's in Savage Species IIRC).

Q2650: Can Power Attack be used in conjunction with melee touch attacks?
and Q2650B: Can Power Throw (CAdv) be used in conjunction with the Master thrower's Weak Spot ability?
#6612

captaincharisma

Aug 24, 2007 12:24:02
Q2651: Does Power Attack damage double on a critical?
#6613

zorgling25

Aug 24, 2007 12:30:30
Q2651: Does Power Attack damage double on a critical?

A2651

Yes, because Power Attack doesn't do extra dice of damage. Flat modifiers are multiplied.
#6614

CantripN

Aug 24, 2007 12:37:52
Q2650: Can Power Attack be used in conjunction with melee touch attacks?
and Q2650B: Can Power Throw (CAdv) be used in conjunction with the Master thrower's Weak Spot ability?

Yes. D&D works on an "unless it says it's an exception, it isn't" basis.
#6615

zorgling25

Aug 24, 2007 12:45:00
Yes. D&D works on an "unless it says it's an exception, it isn't" basis.

I'm tempted to say no, simply because it seems to make more sense to me that touch attacks are attacks with light weapons (which don't benefit from power attack), but I can't find anything RAW on the topic as of right now.
#6616

ooznynkoo

Aug 24, 2007 12:45:29
A2651

Yes, because Power Attack doesn't do extra dice of damage. Flat modifiers are multiplied.

I think it's a matter of wording though. Bonus to damage, such as you get from Power Attack is multiplied normally, but there are instances (mainly in ToB) where there's a set amount of extra damage (instead of dice). The key word being extra (So that the +100 extra damage from the Strike of Perfect Clarity maneuver for instance isn't multiplied). Just wanted to point this out
#6617

ooznynkoo

Aug 24, 2007 12:52:16
I'm tempted to say no, simply because it seems to make more sense to me that touch attacks are attacks with light weapons (which don't benefit from power attack), but I can't find anything RAW on the topic as of right now.

I agree, and that's the only argument I've found as well. Although that wouldn't apply to Power Throw since there is no restriction on the size of weapon thrown. I think it's less broken if it works with melee touch attacks only and not ranged touch attacks than vice versa (mainly the Master Thrower's Weak Spot attacks I mean). Though as a DM I'd still make the same ruling for both.
#6618

heffroncm

Aug 24, 2007 13:04:01
So basic verdict on Power Attack Touch Attacks seems to be that it's a melee attack, you can power attack with a melee attack, and there's nothing to say you can't power attack with THIS melee attack.
#6619

CantripN

Aug 24, 2007 13:09:07
So basic verdict on Power Attack Touch Attacks seems to be that it's a melee attack, you can power attack with a melee attack, and there's nothing to say you can't power attack with THIS melee attack.

Yup.
#6620

khaim

Aug 24, 2007 13:14:01
A2648: A 3rd level Master of Many Forms (CAdv page 58) gets Improved wild shape, which is an extraordinary ability in itself, but I'm not sure if it changes the normal wild shape into one (it basically lets you wild shape as a move action). There might be a feat somewhere - I know there is one to change a spell-like ability into a supernatural one (it's in Savage Species IIRC).

Meh. Since I'm the DM, I'm just going to make it (Ex), but I would have liked a better way to do that.
#6621

zorgling25

Aug 24, 2007 13:16:45
Yup.

Except does that mean that you can add your Strength bonus to damage as well when making a melee touch attack (I can't find a passage that says you don't)?
#6622

nickbeat

Aug 24, 2007 13:22:40
So basic verdict on Power Attack Touch Attacks seems to be that it's a melee attack, you can power attack with a melee attack, and there's nothing to say you can't power attack with THIS melee attack.

It depends on what melee touch attack are you using? If you are grappling, the touch attack doesn't do damage so power attack would do nothing. The damage part happens in the subsequent grapple check, and you can't use Power Attack with a grapple check.
#6623

zack

Aug 24, 2007 13:25:24
I believe i have a new question. can i use robilars gambit PHBII in conjunction with evasive reflexes ToB? and if so do they hit me first then i 5foot out of the way? or before? and can i use wall of blades maneuver to smack said attack out of the way then 5foot? leaving the rest of the attackers BAB unused?
#6624

heffroncm

Aug 24, 2007 13:25:24
Except does that mean that you can add your Strength bonus to damage as well when making a melee touch attack (I can't find a passage that says you don't)?

I would imagine so, unless the ability specifically states otherwise.

For example, Otiax says no Strength damage, as does Eldritch Glaive (does not do damage in and of itself, simply causes an Eldritch Blast to effect target). On the other hand, Wraithstrike says no such thing.
#6625

zorgling25

Aug 24, 2007 13:29:05
I would imagine so, unless the ability specifically states otherwise.

For example, Otiax says no Strength damage, as does Eldritch Glaive (does not do damage in and of itself, simply causes an Eldritch Blast to effect target). On the other hand, Wraithstrike says no such thing.

I think I see where I was thinking incorrectly.

I was thinking of the example of a touch spell, when it occurred to me that the touch attack from a touch spell doesn't actually do damage, it just discharges the spell, which does damage. So you can't power attack there, because your attack isn't actually doing the damage.

But in other cases, such as Wraithstrike, you can Power Attack/get your Strength bonus.
#6626

zack

Aug 24, 2007 14:01:03
so...uh i think that my previous questions answer would be that said attacker would first hit me because of the activation of the atk of opp would be made after the attack was rolled and checked to hit. but afterwards i would then forgo the atk of opp then making the 5foot step thus avoiding all other attack for the creature. unless the creature had a longer reach. would anyone else have a comment or different answer for me?
#6627

sharp_claw

Aug 24, 2007 14:01:08
Q2652

What's up with the 5th level "Double Creation" ability of the CPsi PrC Ectopic Adept? It states that you can manifest astral construct a 2nd time while you already have an astral construct formed, stating that until 5th level, you can only have one astral construct. Huh? Nowhere can I find any text supporting the 1-astral-construct-until-5th-level rule. Does it exist? Is that character level, or PrC level? Or (I assume...) is this just reliable ol' shoddy CPsi editing at work?
#6628

commx

Aug 24, 2007 14:02:55
Q2652

What's up with the 5th level "Double Creation" ability of the CPsi PrC Ectopic Adept? It states that you can manifest astral construct a 2nd time while you already have an astral construct formed, stating that until 5th level, you can only have one astral construct. Huh? Nowhere can I find any text supporting the 1-astral-construct-until-5th-level rule. Does it exist? Is that character level, or PrC level? Or (I assume...) is this just reliable ol' shoddy CPsi editing at work?

A2652 Complete Psionic has an 'update' (more like, a nerf) to the Astral Construct Power. You may only have one Astral Construct in play at a time now. (Unless you're an Ectopic Adept of course ;))
#6629

zack

Aug 24, 2007 14:05:15
gah! it happend again
#6630

khaim

Aug 24, 2007 14:11:15
A2652 Complete Psionic has an 'update' (more like, a nerf) to the Astral Construct Power. You may only have one Astral Construct in play at a time now. (Unless you're an Ectopic Adept of course ;))

As a follow-up to that, if you're planning on being an astral construct-centered character, I suggest you pretend CPsi doesn't exist and use the Mind's Eye Constructor class instead.
#6631

nanshork

Aug 24, 2007 14:18:14
As a follow-up to that, if you're planning on being an astral construct-centered character, I suggest you pretend CPsi doesn't exist and use the Mind's Eye Constructor class instead.

Or, if you have to use CPsi, use both.
#6632

zack

Aug 24, 2007 14:26:26
I believe i have a new question. can i use robilars gambit PHBII in conjunction with evasive reflexes ToB? and if so do they hit me first then i 5foot out of the way? or before? and can i use wall of blades maneuver to smack said attack out of the way then 5foot? leaving the rest of the attackers BAB unused?

so...uh i think that my previous questions answer would be that said attacker would first hit me because of the activation of the atk of opp would be made after the attack was rolled and checked to hit. but afterwards i would then forgo the atk of opp then making the 5foot step thus avoiding all other attack for the creature. unless the creature had a longer reach. would anyone else have a comment or different answer for me?

why yes zack i agree with you completely.and i think that is a very good question i wonder if you use a reach weapon along with dancing blade form to lower the chance that any given creature would have longer reach than you and that if u keep your atk high enough you could almost never get hit in combat?
#6633

sharp_claw

Aug 24, 2007 14:30:54
Or, if you have to use CPsi, use both.

Well, it sounds like it's sort of necessary now. Thanks to Commx for the clarification. Any chance someone has a link to the update?
#6634

ooznynkoo

Aug 24, 2007 14:31:17
I think I see where I was thinking incorrectly.

I was thinking of the example of a touch spell, when it occurred to me that the touch attack from a touch spell doesn't actually do damage, it just discharges the spell, which does damage. So you can't power attack there, because your attack isn't actually doing the damage.

But in other cases, such as Wraithstrike, you can Power Attack/get your Strength bonus.

You can deliver a touch spell with an unarmed attack, I think, but then it isn't a touch attack anymore I definitely agree with being able to use Power Attack with eldritch glaive, and I'm not familiar with Wraithstrike but I guess it's something similar. The air blast ability granted by Otiax seems very similar to eldritch glaive at least. Still it's a little unclear, as Power Attack is clearly restricted to weapons bigger than light. With most touch attacks you're not using a weapon but an unarmed or natural weapon attack, both of which power attack can be applied to - so I... I really don't know what to make of all this.
Eldritch glaive is sort of a weaponlike... thingie. So I can see that being used with power attack - in game terms I see it as trying to hit more precious spots with the mostly incorporeal energy weapon (thus subtracting from BAB). I guess I can see the same thing happening with Otiax granted ability. But most touch attacks IMO I don't see working like this.
Sorry for ranting, but I do believe I answered my own question about using Power Throw in the process So it wasn't all for naught.
#6635

heffroncm

Aug 24, 2007 14:32:37
why yes zack i agree with you completely.and i think that is a very good question i wonder if you use a reach weapon along with dancing blade form to lower the chance that any given creature would have longer reach than you and that if u keep your atk high enough you could almost never get hit in combat?

OOOOKaay, it's been less than an hour. Chill out, give people some time to research and answer. This is likely something that has already been aswered in one of the MANY AoO fighter threads on the board.

Learn some grammar, learn some formatting, learn to spellcheck, and learn to have patience.

EDIT: It works exactly as you describe. They hit you, you then get an AoO. Evasive Reflexes would then let you move 5' if you so choose. Wall of Blades could be used to make an attack roll for AC, potentially giving you a higher AC.

Or, you can use that AoO to Trip them, leaving them with two options: A) Get up as a Move action, provoking ANOTHER AoO and forfeting the rest of their attacks, or B) Attack from Prone, taking a -4 to the rest of his attacks and big defensive penalties.
#6636

heffroncm

Aug 24, 2007 14:34:57
You can deliver a touch spell with an unarmed attack, I think, but then it isn't a touch attack anymore I definitely agree with being able to use Power Attack with eldritch glaive, and I'm not familiar with Wraithstrike but I guess it's something similar. The air blast ability granted by Otiax seems very similar to eldritch glaive at least. Still it's a little unclear, as Power Attack is clearly restricted to weapons bigger than light. With most touch attacks you're not using a weapon but an unarmed or natural weapon attack, both of which power attack can be applied to - so I... I really don't know what to make of all this.
Eldritch glaive is sort of a weaponlike... thingie. So I can see that being used with power attack - in game terms I see it as trying to hit more precious spots with the mostly incorporeal energy weapon (thus subtracting from BAB). I guess I can see the same thing happening with Otiax granted ability. But most touch attacks IMO I don't see working like this.
Sorry for ranting, but I do believe I answered my own question about using Power Throw in the process So it wasn't all for naught.

Eldritch Glaive says right in the description that it doesn't do damage itself, it simply applies the effects of an Eldritch Blast on a hit. So, no Power Attack there. Otiaxes Air Blast, on the other hand, is a Melee Touch Attack that does 2d6 damage on it's own, allows iterative attacks, but does not let you apply your Strength bonus.

Most touch attacks in the game don't deal damage in and of themselves, they simply apply a seperate effect. It's really only a question with Wraithstrike (in which you are using a weapon, so it's more obviously a Yes) and Air Blast that I know of.
#6637

commx

Aug 24, 2007 14:37:27
Well, it sounds like it's sort of necessary now. Thanks to Commx for the clarification. Any chance someone has a link to the update?

Actually, its in the Power List in the Complete Psionic book. All powers that were changed/updated/nerfed are partially re-printed in there. (They only mention the changed bits, you have to use the XPH for the rest.) So no link available for that.
#6638

ooznynkoo

Aug 24, 2007 14:42:24
Eldritch Glaive says right in the description that it doesn't do damage itself, it simply applies the effects of an Eldritch Blast on a hit. So, no Power Attack there. Otiaxes Air Blast, on the other hand, is a Melee Touch Attack that does 2d6 damage on it's own, allows iterative attacks, but does not let you apply your Strength bonus.

Most touch attacks in the game don't deal damage in and of themselves, they simply apply a seperate effect. It's really only a question with Wraithstrike (in which you are using a weapon, so it's more obviously a Yes) and Air Blast that I know of.

Ok sorry :D I didn't read through Eldritch Glaive, went by memory alone. Where is Wraithstrike from?
#6639

zorgling25

Aug 24, 2007 14:43:58
Q2653
Ok sorry :D I didn't read through Eldritch Glaive, went by memory alone. Where is Wraithstrike from?

Numbered, so we don't derail the whole thread.

A2653
Complete Adventurer, page 158.
#6640

sharp_claw

Aug 24, 2007 14:44:50
Actually, its in the Power List in the Complete Psionic book. All powers that were changed/updated/nerfed are partially re-printed in there. (They only mention the changed bits, you have to use the XPH for the rest.) So no link available for that.

Aha! To think, it would actually be in the book.... Thanks.
#6641

heffroncm

Aug 24, 2007 14:44:52
Ok sorry :D I didn't read through Eldritch Glaive, went by memory alone. Where is Wraithstrike from?

A2653 Spell Compendium has the newest version

Wraithstrike
Transmutation
Ass 3, sor/wiz 2
V, S
Cast: Swift action
Range: Personal
Target: You
Duration: 1 rnd
While this spell is in effect, your melee
attacks are resolved as melee touch attacks
rather than normal melee attacks.

#6642

commx

Aug 24, 2007 14:46:06
Aha! To think, it would actually be in the book.... Thanks.

You're welcome. With Complete Psionics, the book itself is one of the last places you would look to find something. ;)
#6643

heffroncm

Aug 24, 2007 14:47:42
Q2654 Is there any way other than Genesis to create your own Demiplane pre-epic?
#6644

zack

Aug 24, 2007 14:49:56
oh dude sorry i really didn't mean to come off that way i was just having fun with myself as i thought of new ideas relating to the situation in which i set myself in. i apologize if i seemed impatient and or annoying that was not my intention. and yes i agree that my grammar does need work its never been my strong point.

sorry:p
#6645

zack

Aug 24, 2007 14:59:13
Q2654 Is there any way other than Genesis to create your own Demiplane pre-epic?

hmm maybe if you could attain divine rank at a lvl lower than 20 other than that i don't have a clue
#6646

CantripN

Aug 25, 2007 2:14:11
Q2655: Primary Natural Weapons add STR once to damage, while Secondary Natural Weapons add 0.5 STR to damage. Correct?

For instance, a Shapeshift Druid has a Bite and 18 STR. Does he deal 1d6+4 or does he deal 1d6+6? Monster entries seem to support the former.
#6647

surreal

Aug 25, 2007 2:24:17
A 2655: I think creatures who only have a single bite attack (and no other natural attacks) get 1.5xStr. This seems to be the case for the dire wolf and winter wolf. Too lazy to check any others.
#6648

jha85

Aug 25, 2007 2:31:30
Q2656:
Can I use Dispel Magic to dispel a Glyph of Warding? In the description of Glyph of Warding its says "Mislead, polymorph, and nondetection" can be used to dispel the spell and nothing of Dispel Magic...
#6649

CantripN

Aug 25, 2007 5:12:58
A 2655: I think creatures who only have a single bite attack (and no other natural attacks) get 1.5xStr. This seems to be the case for the dire wolf and winter wolf. Too lazy to check any others.

I think you're on to something. All monsters I've seen that only have a single attack form on a full-attack (unless it says it is treated as a secondary attack) get 1.5xStr. But if they have the capacity to use another attack form, they only get 1xStr.

Dire Wolf (STR 25 (+7)) -
Attack: Bite +11 melee (1d8+10)
Full Attack: Bite +11 melee (1d8+10)

Dire Lion (STR 25 (+7)) -
Attack: Claw +13 melee (1d6+7)
Full Attack: 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)

(The difference in the attack bonus is from BAB)

I'm really not sure why the Lion can't use Bite on an Attack action (is it because it's a secondary?)...
It's also possible that only if you have Bite as a Primary you get 1.5xStr, but that's stupid.

EDIT: Upon further research, it seems that the Assassin Vine also gets 1.5xStr to damage, and it has a Slam as Primary and only weapon. The Chaos Beast only has Claws, but since it can make 2 Claw attacks on a Full Attack, it only gets 1xStr.

Conclusion: You get 1.5xStr only if your Attack and your Full Attack are exactly the same and it's not a Secondary. You get 1xStr if your Full Attack differs from your Attack and only 0.5xStr for Secondary.
#6650

ooznynkoo

Aug 25, 2007 5:32:23
I'm really not sure why the Lion can't use Bite on an Attack action (is it because it's a secondary?)...
It's also possible that only if you have Bite as a Primary you get 1.5xStr, but that's stupid.

EDIT: Upon further research, it seems that the Assassin Vine also gets 1.5xStr to damage, and it has a Slam as Primary and only weapon. The Chaos Beast only has Claws, but since it can make 2 Claw attacks on a Full Attack, it only gets 1xStr.

Conclusion: You get 1.5xStr only if your Attack and your Full Attack are exactly the same and it's not a Secondary. You get 1xStr if your Full Attack differs from your Attack and only 0.5xStr for Secondary.

It quite clearly states this rule in the Monster Manual (look on page 299 under the heading Full Attack / Natural weapons). Primary weapons get 1xSTR. Secondary weapons get ½xSTR. If the creature's only attack is a single primary attack then you add 1½xSTR to it, which happens to be the case with wolves, but it can be something other than a bite just as well.
#6651

ooznynkoo

Aug 25, 2007 5:41:06
Q2655: Primary Natural Weapons add STR once to damage, while Secondary Natural Weapons add 0.5 STR to damage. Correct?

For instance, a Shapeshift Druid has a Bite and 18 STR. Does he deal 1d6+4 or does he deal 1d6+6? Monster entries seem to support the former.

A2655: Shapeshift Druids are actually why I researched the subject as well. In predator form, you only get a single primary bite, so you add 1½xSTR to the damage, but when you get a bite and 2 claw attacks in Ferociuos Slayer form, the bite being primary it gets 1xSTR and the claws get ½xSTR each.
#6652

CantripN

Aug 25, 2007 6:23:00
Thanks for the reassurance. I wonder why it's not in the SRD, though... I don't have the MM, I just use the SRD and NPCs.
#6653

nanshork

Aug 25, 2007 6:42:54
Thanks for the reassurance. I wonder why it's not in the SRD, though... I don't have the MM, I just use the SRD and NPCs.

I just checked, and you're right. That's almost disconcerting.
#6654

zombiegleemax

Aug 25, 2007 7:00:39
Hello there, does anyone know if you can somehow increase the Save Dcs of the ravages (poisons) from the Book of Exalted Deeds?
#6655

chrisasmadi

Aug 25, 2007 9:09:05
Q2657: For the purposes of two weapon fighting with a tentacle whip(ECS) in your offhand, what penalties do you take (assuming you have the Two Weapon Fighting feat)?

Q2658: If you bind a Displacer Mantle(MoI) to your Totem Chakra, do the tentacles count as natural weapons, and thus can be used as secondary attacks?
#6656

largebluntobject

Aug 25, 2007 9:29:48
Q2659

If I were to play, hypothetically, an optimized Lv 20 CV Ninja in place of say, a bard or other jack of all trades character, would this make me just an extra person for the party to pull along instead of a useful character, or is a straight Ninja a viable character?
#6657

zorgling25

Aug 25, 2007 9:35:19
Q2659

If I were to play, hypothetically, an optimized Lv 20 CV Ninja in place of say, a bard or other jack of all trades character, would this make me just an extra person for the party to pull along instead of a useful character, or is a straight Ninja a viable character?

A2659
Ninja is one of the weaker classes in the game. YMMV depending on the rest of your party, but in general, you're probably better off with a Bard, Rogue, or Factotum.
#6658

pivotal

Aug 25, 2007 9:40:14
Q2660

Is there a prestige class or other way of gaining the healing domain even if my god doesn't have it?

Im trying to find a way to use an adapted Radiant servant of Pelor in Forgotten Realms, but the sungods there doesn't have the healing domain.
#6659

CantripN

Aug 25, 2007 9:49:31
A2660: Contemplative (CD) can do it.
#6660

masterjoda999

Aug 25, 2007 11:01:58
Q 2661: Which PrC is more useful for a sorcerer, loremaster or Initiate of the Sevenfold Veil?
#6661

CantripN

Aug 25, 2007 11:07:02
Q 2661: Which PrC is more useful for a sorcerer, loremaster or Initiate of the Sevenfold Veil?

A 2661: You kidding, right? You might as well compare Fighter to Frenzied Berserker. Of course Initiate is better.
#6662

ooznynkoo

Aug 25, 2007 11:43:28
Q2657: For the purposes of two weapon fighting with a tentacle whip(ECS) in your offhand, what penalties do you take (assuming you have the Two Weapon Fighting feat)?

A2657: Quoting from ECS "The wielder takes no penalty for using the tentacle whip in an off hand (although he does take all other relevant penalties if attacking with two weapons)."
I take this to mean that you can attack with the tentacle whip at your full BAB, but your main hand attack suffers the penalty for two weapon fighting. A whip is a one-handed weapon, so the tentacle whip most likely counts as one too. Unless you have the Oversized TWF feat (CAdv page 111) you take a -4 penalty to your main hand attack.
#6663

ooznynkoo

Aug 25, 2007 11:54:29
Q2658: If you bind a Displacer Mantle(MoI) to your Totem Chakra, do the tentacles count as natural weapons, and thus can be used as secondary attacks?

A2658: No. You need to take a separate action to use the tentacles.
#6664

chrisasmadi

Aug 25, 2007 12:01:06
A2657: Quoting from ECS "The wielder takes no penalty for using the tentacle whip in an off hand (although he does take all other relevant penalties if attacking with two weapons)."
I take this to mean that you can attack with the tentacle whip at your full BAB, but your main hand attack suffers the penalty for two weapon fighting. A whip is a one-handed weapon, so the tentacle whip most likely counts as one too. Unless you have the Oversized TWF feat (CAdv page 111) you take a -4 penalty to your main hand attack.

And if you wield two tentacle whips?
#6665

ooznynkoo

Aug 25, 2007 12:50:27
Hmm... I don't see why you couldn't. Both at full BAB I'd say.
#6666

zorgling25

Aug 25, 2007 12:59:59
Hmm... I don't see why you couldn't. Both at full BAB I'd say.

But RAW?
#6667

ooznynkoo

Aug 25, 2007 14:47:49
RAW I don't think there's anything to keep you from using 2 tentacle whips. You just have to make will saves against both of their egos once in a while.
The only iffy part IMO is whether you can even have two identical symbionts attached. It says that they take up space as magic items, but not clearly which slot. You can't use another weapon or a shield with the hand that a tentacle whip is attached to - but is that really a slot for magic items anyway. If one takes up room as a bracer then there's still no reason you couldn't have another on the other arm, or is there?
#6668

manick

Aug 25, 2007 15:27:03
Q2662:

What are the stats on a Kusari-Gama, how much does it cost, and what book is it from?
#6669

snizor

Aug 25, 2007 15:32:34
Q2662:

What are the stats on a Kusari-Gama, how much does it cost, and what book is it from?

A2662: The most recent Kusari-gami is in the DMG in the asian weapons section.
Light weapon, 1d6 dmg, otherwise like a Spiked Chain (reach, bonii to combat actions, etc...). Don't have cost sorry!

The confusion comes because their is a Kusari-gama in OA that is a double weapon.
1d6/1d4 that can be wielded as a double weapon or as a reach weapon. Reach weapon functions like Spiked Chain
#6670

zorgling25

Aug 25, 2007 15:33:04
Q2662:

What are the stats on a Kusari-Gama, how much does it cost, and what book is it from?

A2662
DMG pp. 144-145

EDIT: Ninja-ed
#6671

snizor

Aug 25, 2007 15:35:28
A2662
DMG p. 144-145

Hey, at least you had the page #'s:D
#6672

manick

Aug 25, 2007 15:37:43
A2662: The most recent Kusari-gami is in the DMG in the asian weapons section.
Light weapon, 1d6 dmg, otherwise like a Spiked Chain (reach, bonii to combat actions, etc...). Don't have cost sorry!

The confusion comes because their is a Kusari-gama in OA that is a double weapon.

Thanks alot :D

I was actually looking at your Apprentice of Chains build, and thats why I asked about it. My build looked similar but was going the Power Attack route for damage and using a spiked chain instead, but yours looks alot better. Isn't OA a 3.0 book though? I don't think my DM will allow 3.0 material in a 3.5 setting. If the 3.5 Kusari-gama isn't a double weapon then I wouldn't be able to use your build
#6673

snizor

Aug 25, 2007 15:42:59
My build assumes the 3.5 Kusari-gama. The 3.5 version is light, making it easy to TWF with. It also gets the Spiked Chain properties of awesomeness. My build doesn't Power Attack.
#6674

sharp_claw

Aug 25, 2007 16:15:22
Q2663

If you augment either power while using Linked Power (CPsi), is the additional power point cost of the feat still only the base cost of the power(s), or the augmented costs?
#6675

snizor

Aug 26, 2007 0:50:35
Q2664
When using the Resolute Alt Class feature (Complete Champion) with a Skillful weapon, what is my Base Attack Bonus (1/2 progression or 3/4 progression)?
#6676

surreal

Aug 26, 2007 2:58:16
Q 2665: I remember reading about a feat somewhere (or maybe it was a class ability) where you could go on the defensive and eventually fatigue your opponent. Anyone remember which one that was?

Q 2666: another thing I can't remember, there used to be a thread around here talking about really tough monsters for their CR. In that thread specifically, I recall there being some sort of crab like creature that was vastly under-CR'd with very high AC. Anyone remember the name of the creature or what the thread was?
#6677

snizor

Aug 26, 2007 3:09:36
Q 2665: I remember reading about a feat somewhere (or maybe it was a class ability) where you could go on the defensive and eventually fatigue your opponent. Anyone remember which one that was?

Q 2666: another thing I can't remember, there used to be a thread around here talking about really tough monsters for their CR. In that thread specifically, I recall there being some sort of crab like creature that was vastly under-CR'd with very high AC. Anyone remember the name of the creature or what the thread was?

A2665: Battleshifter Training (Races of Eberron, pg 116)

A2666: The Monsterous Crab? linky to stats
#6678

zombiegleemax

Aug 26, 2007 3:19:02
Q2667:

Is there anyway to increase the save dcs of the ravages from the Book of Exalted Deeds?
#6679

snizor

Aug 26, 2007 3:31:24
Q2667:

Is there anyway to increase the save dcs of the ravages from the Book of Exalted Deeds?

A2667: No. Their are ways of increasing Poison DC's. However, despite Ravages functioning in a similar manner (transmission, ability damage/drain), they are not poisons. Now, if you can find an effect that specifically works on ravages...
#6680

CantripN

Aug 26, 2007 3:39:31
A2667: No. Their are ways of increasing Poison DC's. However, despite Ravages functioning in a similar manner (transmission, ability damage/drain), they are not poisons. Now, if you can find an effect that specifically works on ravages...

It would be a decent House Rule, though. There's a Weapon Enchantment that adds the Enhancement bonus to the poison's DC. Seem fitting.
#6681

snizor

Aug 26, 2007 3:41:46
It would be a decent House Rule, though. There's a Weapon Enchantment that adds the Enhancement bonus to the poison's DC. Seem fitting.

Better house-rule yet, poisons aren't inherently evil:D
#6682

CantripN

Aug 26, 2007 3:45:23
Better house-rule yet, poisons aren't inherently evil:D

I'm yet to play in game where they are. Druids aren't evil, are they? Broken, yes. But not evil.

It's just Paladins that disapprove of poisons.
#6683

snizor

Aug 26, 2007 3:47:21
I'm yet to play in game where they are. Druids aren't evil, are they? Broken, yes. But not evil.

It's just Paladins that disapprove of poisons.

Book of Exalted Deeds says that any poison that deals ability damage/drain is evil (Note, a LOT of the fluff in that book is pathetic at best)since "it causes undue suffering"
#6684

CantripN

Aug 26, 2007 5:15:28
The BoED is the worst D&D book I'd ever read, so there.
#6685

Dictum_Mortuum

Aug 26, 2007 5:40:58
I ask these questions here, because i didn't have much luck in the duskblade's handbook

Poison Spell DotU supposedly lets a duskblade PHB II apply poisons on a spell he channels (since they are worked as material components).

  • Q2668: Does full-attack channeling poisons (with a single poison application) all the duskblade's targets? (i'm inclined to say yes).
  • Q2669: What is the most optimal poison that it can be used regularly in this fashion? (from both damage and cost aspects).
  • Q2669: Any thoughts on creating/producing poisons easily?
#6686

pivotal

Aug 26, 2007 7:21:56
CantripN: Sorry, but contemplative doesn't work. Contemplative only gives you domains from your gods domains.

So, someone else know if I can somehow get the healing domain? See question 2660.
#6687

ooznynkoo

Aug 26, 2007 12:30:59
CantripN: Sorry, but contemplative doesn't work. Contemplative only gives you domains from your gods domains.

Actually It says you can choose a domain made available by your deity or alignment, whatever the latter means.

So, someone else know if I can somehow get the healing domain? See question 2660.

Well if you're already adapting a prestige class, why not adapt it further so you can just make a cleric devoted to a cause instead of a deity. Other than that, I dunno.
#6688

largebluntobject

Aug 26, 2007 13:17:23
Q2670
What are some links to vanilla TWF pure 20 swashbuckler builds? Failing that, what are some links to instructive TWF builds utilizing Weapon Finesse but not depending on sneak attack?
EDIT: The offhand weapon being a short sword.
#6689

largebluntobject

Aug 26, 2007 14:29:48
Q2671
What are some pure fighter grappler builds? Or does one need PrCs to make an effective grappler? Is grappling just crap or is it useful for more than tackling enemy spellcasters?
#6690

Suppoko

Aug 26, 2007 14:33:45
Q2672

Do items that increase your effective cleric level for turning purposes stack? I know sacred from armor and shield does not but if it jsut says your treated as X levels higher do they stack? Thanks
#6691

snizor

Aug 26, 2007 14:35:47
Q2672

Do items that increase your effective cleric level for turning purposes stack? I know sacred from armor and shield does not but if it jsut says your treated as X levels higher do they stack? Thanks

Unnamed bonii from different sources stack.

Edit: *facepalm*
#6692

zorgling25

Aug 26, 2007 14:51:28
A2672: Unnamed bonii from different sources stack.

Except its not a bonus. I thought that "treated as a cleric X levels higher" don't stack with other "treated as a cleric X levels higher" items, since they all count from your actual level, not your effective level, just like how Monkey Grip + Powerful Build doesn't stack because they count from your actual size, not your effective size.

I'm not saying you're wrong, I'm just saying the question deserves more clarification than "unnamed bonuses stack" if its not actually a bonus.
#6693

snizor

Aug 26, 2007 15:01:16
Except its not a bonus. I thought that "treated as a cleric X levels higher" don't stack with other "treated as a cleric X levels higher" items, since they all count from your actual level, not your effective levelm=, just like how Monkey Grip + Powerful Build doesn't stack because they count from your actual size, not your effective size.

I'm not saying you're wrong, I'm just saying the question deserves more clarification than "unnamed bonuses stack" if its not actually a bonus.


Ignore my response
#6694

zombiegleemax

Aug 26, 2007 18:49:46
Q2673:

Are there any good options at low lvl (1-6) that can get you WIS to damage?
#6695

zorgling25

Aug 26, 2007 18:56:10
Q2673:

Are there any good options at low lvl (1-6) that can get you WIS to damage?

A 2673

Illumian with Aeshhoon (Races of Destiny) or Battlesmith 1 (Races of Stone) get Wis to damage.

For future reference:
X Stat to Y Bonus Thread
#6696

masterjoda999

Aug 26, 2007 20:23:46
Q 2674: Is it worth having (with flaws) to spend two feats gaining dragon wings from the dragon wings feats from Races of the Dragon for a sorcerer that is house-ruled to get bonus feats like a wizard, except having draconic feats on their bonus list instead of item creation feats?
#6697

heffroncm

Aug 26, 2007 20:59:24
Except its not a bonus. I thought that "treated as a cleric X levels higher" don't stack with other "treated as a cleric X levels higher" items, since they all count from your actual level, not your effective level, just like how Monkey Grip + Powerful Build doesn't stack because they count from your actual size, not your effective size.

I'm not saying you're wrong, I'm just saying the question deserves more clarification than "unnamed bonuses stack" if its not actually a bonus.

My group has always played that these effects stack. We've never really questioned it, it just made sense. It seems silly to think that there are so very many ways to add between 2 and 4 to your Effective Turning Level, and yet you can only ever benefit from one of them. It stands to reason that if these were meant to be discrete effects, there would be higher bonus versions of them, especially in the MIC.
#6698

zorgling25

Aug 26, 2007 21:24:18
My group has always played that these effects stack. We've never really questioned it, it just made sense. It seems silly to think that there are so very many ways to add between 2 and 4 to your Effective Turning Level, and yet you can only ever benefit from one of them. It stands to reason that if these were meant to be discrete effects, there would be higher bonus versions of them, especially in the MIC.

I've played with that rule too, though it applied at the time more to Superior Unarmed Strike and a Monk's Belt stacking. I raised the point because I'm actually curious as to what the RAW answer should be, and I didn't think that "unnamed bonuses stack" was a satisfactory resolution to the issue when its not actually a bonus.
#6699

largebluntobject

Aug 26, 2007 21:37:31
Q 2675
What are the standard feats a 20 level human fighter using one weapon (no cheapness with chains, please) with both hands take, so that he does not suck (as much)?

(WoTC material only please; no Dragon)
#6700

zorgling25

Aug 26, 2007 21:41:28
Q2670
What are some links to vanilla TWF pure 20 swashbuckler builds? Failing that, what are some links to instructive TWF builds utilizing Weapon Finesse but not depending on sneak attack?
EDIT: The offhand weapon being a short sword.

Q2671
What are some pure fighter grappler builds? Or does one need PrCs to make an effective grappler? Is grappling just crap or is it useful for more than tackling enemy spellcasters?

Q 2675
What are the standard feats a 20 level human fighter using one weapon with both hands take, so that he does not suck (as much)?

These sorts of questions you've been asking (what's good for such and such kind of character) are either best settled with their own thread, or a good, thorough forum search/delve into the optimization library. There is no "standard feats" that automatically apply to every 2-handed weapon fighter. This thread is reserved for things that can be answered in a few sentences, not whole builds-worth of stuff.

That said, Power Attack is good for 2-handed fighting builds. :P
#6701

nebo

Aug 26, 2007 21:42:25
Q 2676

Could someone please explain to me how Ur-Priest caster levels stack to get such abominably high CL. I keep seeing builds that have CL in the high twenties, RAW, but I can't for the life of me figure out how it gets to be that way.
#6702

zombiegleemax

Aug 26, 2007 22:04:03
Q 2678

Could you outline the main reasons why so many people think that druid 20 is such a powerful build?
The main benefits I can see are the versatility of spontaneous summon nature's ally to summon a creature to solve a current problem, the full progression on spells, wildshape with it's upgradability that accompanies a book with it's accompanied new mosters.

Or did I just outline the druid's main pluses? What makes a druid so powerful?
Why would druid 20 be included in builds that would unbalance most games?

zorgling, thank you for imparting unto us newbies slivers your unlimited wisdom.
#6703

zorgling25

Aug 26, 2007 22:15:44
Could you outline the main reasons why so many people think that druid 20 is such a powerful build?
The main benefits I can see are the versatility of spontaneous summon nature's ally to summon a creature to solve a current problem, the full progression on spells, wildshape with it's upgradability that accompanies a book with it's accompanied new mosters.

Heh, I've only been a member of the boards a few months longer than you have. :P

You could go on for pages about the brokenness of Druids. Most are related to what you've pointed out above. I'll list a few things.

1) 9th level casting - This is one of the disparities of the game as a whole: that full casters scale up power-wise much more than non-casters. Druids and Clerics have the issue of ever-expanding spell knowledge, since they can prepare any spell on their list.
2) Stat Dump-ability - Druids literally require two stats, Wisdom and Constitution. Intelligence and Charisma don't fuel any of their major abilities (unless you really like Wild Empathy), and they take the Strength and Dexterity of their Wild Shaped forms.
3) Wild Shape - The best way I can explain this is with LAs. Take, say, the Dire Lion. In Dire Lion form, you get 3 natural attacks (+2 more on a charge), +5-10 to Strength and Dexterity relative to your normal form, Pounce, and Improved Grab. Now, if a non-Druid took a race that granted those abilities, you can bet that it would be worth a fair level adjustment. However, once a Druid hits level 8, he's getting this power effectively without drawback.
#6704

sithobi1

Aug 26, 2007 22:54:10
Q2679(what happened to 2677?): Which feat is it that gives you the ability to cast(actually cast, not a SLA) certain arcane spells?
#6705

nanshork

Aug 26, 2007 23:56:45
Heh, I've only been a member of the boards a few months longer than you have. :P

You could go on for pages about the brokenness of Druids. Most are related to what you've pointed out above. I'll list a few things.

1) 9th level casting - This is one of the disparities of the game as a whole: that full casters scale up power-wise much more than non-casters. Druids and Clerics have the issue of ever-expanding spell knowledge, since they can prepare any spell on their list.
2) Stat Dump-ability - Druids literally require two stats, Wisdom and Constitution. Intelligence and Charisma don't fuel any of their major abilities (unless you really like Wild Empathy), and they take the Strength and Dexterity of their Wild Shaped forms.
3) Wild Shape - The best way I can explain this is with LAs. Take, say, the Dire Lion. In Dire Lion form, you get 3 natural attacks (+2 more on a charge), +5-10 to Strength and Dexterity relative to your normal form, Pounce, and Improved Grab. Now, if a non-Druid took a race that granted those abilities, you can bet that it would be worth a fair level adjustment. However, once a Druid hits level 8, he's getting this power effectively without drawback.

4) Natural Spell - Not only are you a Dire Lion at level 8, but you cast spells sa a level 8 druid to boot.
#6706

zorgling25

Aug 27, 2007 0:05:51
4) Natural Spell - Not only are you a Dire Lion at level 8, but you cast spells sa a level 8 druid to boot.

I assumed that was accounted for already. :P
#6707

nanshork

Aug 27, 2007 0:15:04
I assumed that was accounted for already. :P

Well I had to say it, just in case that point had been missed. :D
#6708

disco

Aug 27, 2007 4:44:17
Is there a way of starting a (higher) level character with a permanently cast spell on themselves, eg magic fang?
#6709

skrellet

Aug 27, 2007 7:16:36
Q2680
Is there any guide, in a forum or book, that shows steps how to create zombies or skeletons via the animate dead spell, or fell animate feat?
#6710

khaim

Aug 27, 2007 8:09:45
Is there a way of starting a (higher) level character with a permanently cast spell on themselves, eg magic fang?

Sure. Buy it.

DMG lists the price of a spell as CL x SL x 10gp + 5 x XP. A magic fang spell could cost as little as 10 gp. A permanency spell following that would be at least 2950 gp. Of course, this assumes you can find someone willing to cast it at minimum caster level, but the total cost won't be much above 3,000 gp.

The biggest problem I see is that permanency implies that the person casting it must be the person casting the spell to be made permanent. This is somewhat problematic for the druid spells; personally, I find druid/wizards to be rather uncommon. The easiest solution is to say they don't have to be the same, but that's somewhat up to your DM.
#6711

taeldrin_laesrash

Aug 27, 2007 9:29:45
Q2680
Is there any guide, in a forum or book, that shows steps how to create zombies or skeletons via the animate dead spell, or fell animate feat?

A2680. You just take a dead body and cast Animate Dead. As long as you have the necessary components, the undead will simply rise.

If you meant to create a body to animate, you may be able to use Polymorph Any Object for a couple of free bodies, or even Stone to Flesh.
#6712

jha85

Aug 27, 2007 10:36:27
Q2681:
Can a cleric get access to the "Power Word: Pain" spell from Race of the Dragon trough a Domain?
#6713

nickbeat

Aug 27, 2007 13:05:47
Q2682: Does the class ability Woodland Stride allow a character to charge through undergrowth?
#6714

CantripN

Aug 27, 2007 13:13:08
Q2682: Does the class ability Woodland Stride allow a character to charge through undergrowth?

"Woodland Stride (Ex)
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her. "

So yes, you can.
#6715

zorgling25

Aug 27, 2007 13:14:38
Q2682: Does the class ability Woodland Stride allow a character to charge through undergrowth?

A2682

Yes, provided it is nonmagical.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge).

Since with Woodland Stride, undergrowth no longer stops or slows movement, you can charge.

EDIT: Ninja
#6716

nickbeat

Aug 27, 2007 13:24:51
Q2682b: Woodland stride would not apply to uneven terrain though right? Say you were running up some stairs, or through a pile of bodies.
#6717

zorgling25

Aug 27, 2007 13:26:39
Q2682b: Woodland stride would not apply to uneven terrain though right? Say you were running up some stairs, or through a pile of bodies.

A2682B:

No, it would not.
A simple check: is your movement slowed in any way? If yes, then you can't charge.
#6718

Anor

Aug 27, 2007 13:55:14
Q2683:

If I play a Goliath with the feat Moneky Grip, would I be able to wield a bigger weapon than Large in one hand? Since the Goliaths already can use Large weapons, and Monkey Grip enables one to use one size bigger weapons without changing amount of effort, one would think so.

If that is possible, what damage would a Goliath Greathammer of that size (Huge?) do? A large Goliath Greathammer does 3d6 of damage.
#6719

zorgling25

Aug 27, 2007 14:05:08
Q2683:

If I play a Goliath with the feat Moneky Grip, would I be able to wield a bigger weapon than Large in one hand? Since the Goliaths already can use Large weapons, and Monkey Grip enables one to use one size bigger weapons without changing amount of effort, one would think so.

A2683:

No, you cannot.
Goliaths let you wield large weapons. Monkey Grip lets you use weapons one size larger than your actual size, not your effective size. So Monkey Grip would let you wield large weapons, not huge. In that sense, its worse than powerful build.
#6720

dead_radish

Aug 27, 2007 14:34:15
A2683A:

Q2683:
If that is possible, what damage would a Goliath Greathammer of that size (Huge?) do? A large Goliath Greathammer does 3d6 of damage.

3d6->4d6->6d6->8d6.

Mighty Wallop puts you there anyway.
#6721

masterjoda999

Aug 27, 2007 16:01:57
Q2684: What feats are best for raising a sorcerer's caster level?
#6722

CantripN

Aug 27, 2007 16:05:33
Q2684: What feats are best for raising a sorcerer's caster level?

Kobold Sorcerers can take a feat and several rites to gain +1 Sorcerer Spellcasting. Otherwise, the only feats that increase your caster level either only raise it in certain situations or with certain spells (or Practiced Spellcaster, but that's only upto your HD).
#6723

aiden_bautista

Aug 27, 2007 17:21:03
Q2685: If I were to have a pair (2) Tiger Claw Elven Lightblades, Tiger Claw Armor Spikes and Tiger Claw Armor Razors, would my total attack bonus be +12? The bonus is an untyped one as far as I can tell. They just require you to be wielding these weapons.
#6724

OneWinged4ngel

Aug 27, 2007 17:25:18
Q2686: The spell description of Light of Lunia / Mercuria / Venya says that you can expend the light at any time after the spell has been cast, including casting both rays in the same round. No action type is listed. Are these things a non-action, or do they require another standard action to expend one or both? If it's the latter, what rules reference justifies that interpretation?

Q2687: Are spells that create, say, swords that attack on their own with attack rolls based on your abilities considered weaponlike spells? I'm guessing no, but if not, what part of the rules justifies this interpretation? (For example, Evard's Menacing Tentacles, or Persistent Blade)

Q2688: Am I correct in thinking that a Rogue/Wizard (or Unseen Seer or Arcane Trickster or whatever) sneak attacking with Vampiric Touch will get an amount of temporary hit points equal to the base Vampiric Touch damage *and* the sneak attack damage?
#6725

sharp_claw

Aug 27, 2007 17:28:54
sorry to re-post, but this one got lost a few pages back.
Q2663

If you augment either power while using Linked Power (CPsi), is the additional power point cost of the feat still only the base cost of the power(s), or the augmented costs?

#6726

zorgling25

Aug 27, 2007 17:38:27
Q2687: Are spells that create, say, swords that attack on their own with attack rolls based on your abilities considered weaponlike spells? I'm guessing no, but if not, what part of the rules justifies this interpretation? (For example, Evard's Menacing Tentacles, or Persistent Blade)

No. If you read the entry on weaponlike spells in Complete Arcane, there are only 2 kinds of weaponlike spells: ranged spells and touch spells. The former requires ranged attack or ranged touch attack rolls, the latter have a range of touch.
#6727

aiden_bautista

Aug 27, 2007 18:43:33
Q2689:What can you do with a Jump check of +43 besides outshine anyone in the NBA? I'm talking something constructive in battle.
#6728

archerpwr

Aug 27, 2007 19:08:56
Q2689:What can you do with a Jump check of +43 besides outshine anyone in the NBA? I'm talking something constructive in battle.

Leap attack (CV) and exemplar (CV) come to mind.
#6729

aiden_bautista

Aug 27, 2007 19:12:27
Thanks. I was doing TWF but I couldn't really think of anything for that. PA isn't really much for TWF. You wouldn't happen to know the answer to my other question would you?
#6730

nickbeat

Aug 27, 2007 19:16:16
A2689: Combat Brute is a tactical feat from Complete Warrior that benefits from jump skill
#6731

masterjoda999

Aug 27, 2007 19:38:05
Q 2690 (reposted because it got buried): Are the dragon wings feats in races of the dragon worth it for a silverbrow human sorcerer?
#6732

drobviousso

Aug 27, 2007 22:14:09
A 2690: No. Get a spell or item.

Q2690:
a)What happens when someone with TWF, a club in his main hand, a dagger in his off, and armor spikes on, makes a full attack? Would it be: Club -2/dagger -2, or Club -2/dagger -2/spikes -2?
b)What if he had a 6 bab and ITWF? Club -2/Club -7/Dagger -2/Dagger -7/spikes -2? Is there a spikes -7 in there at the end?

Q2691: What if he has a natural bite attack?
a)Club -2/dagger -2/spikes -2/bite -5?
b)Club -2/Club -7/Dagger -2/Dagger -7/spikes -2/bite -5? Is there a spikes -7 in there at the end?

Yes, I'm trying to figure out what happens when a rogue puts on armor spikes and uses Alter Self into a trog, in order to get the most attacks.
#6733

zorgling25

Aug 27, 2007 22:27:22
Q2692

If a Wizard learns Anyspell, say, from Arcane Disciple (Spell), and casts it, does the spell prepared with it come out arcane or divine? Can he cast Anyspell at all?
#6734

snizor

Aug 27, 2007 23:11:37
Q2692

If a Wizard learns Anyspell, say, from Arcane Disciple (Spell), and casts it, does the spell prepared with it come out arcane or divine? Can he cast Anyspell at all?

A2692: He cannot cast Anyspell since he has no domain spell slots (which are specifically required by Anyspell).
#6735

CantripN

Aug 28, 2007 1:52:03
Q2693: Is there any LA template that grants feats? I'm talking about things like Insectoid, Feral, etc... But with only LA. Up to +3 LA is acceptable.
#6736

zombiegleemax

Aug 28, 2007 2:42:57
Q2694: Does a spell on a scroll scribed by someone with spell-altering feats benefit from those (e.g. will a summon nature´s ally scribed by someone with augment summoning yield stronger creatures?)
#6737

CantripN

Aug 28, 2007 2:44:20
Q2694: Does a spell on a scroll scribed by someone with spell-altering feats benefit from those (e.g. will a summon nature´s ally scribed by someone with augment summoning yield stronger creatures?)

No, it won't.
#6738

zombiegleemax

Aug 28, 2007 2:51:07
I know this is a perfectly „simple answer“ , but could you please elaborate why not (and cite a source, if possible)?
#6739

CantripN

Aug 28, 2007 3:02:10
I don't think you'll find anything for your exact example, but here. As you can see, who made the scroll doesn't change the DC.

What's more "...Each creature you conjure with any summon spell..." preety much sums it up: You're not casting a spell, technically. Not entirely, as you use Spell Completion.

I recall there's some FAQ about using feats on magic items and why it doesn't work, but I'm lazy.
#6740

surreal

Aug 28, 2007 3:38:15
A 2690: You only have one "off hand", so you'd have to pick either the dagger or armor spikes. You don't get both.

A 2691: Natural attacks are all made at -5, unless you have multiattack which reduces them to -2. If you had TWF in there, then the natural attacks would be at -7.
Say someone with BAB 20 (and let's just simplify with an attack bonus of 20) with a club and a dagger and a bite, with TWF/ITWF/GTWF and multiattack. Your attacks look as such:
club: 18/13/8/3
dagger: 18/13/8/3
bite: 16
#6741

ooznynkoo

Aug 28, 2007 3:55:49
Q2690:
a)What happens when someone with TWF, a club in his main hand, a dagger in his off, and armor spikes on, makes a full attack? Would it be: Club -2/dagger -2, or Club -2/dagger -2/spikes -2?
b)What if he had a 6 bab and ITWF? Club -2/Club -7/Dagger -2/Dagger -7/spikes -2? Is there a spikes -7 in there at the end?

A2690: It quite clearly states in the description of armor spikes that "You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa."
a) Club -2/ Dagger -2 or Club -2/ Spikes -2
b) Club -2/ Dagger -2/ Club -7/ Dagger -7 or Club -2/ Spikes -2/ Club -7/ Spikes -7

Q2691: What if he has a natural bite attack?
a)Club -2/dagger -2/spikes -2/bite -5?
b)Club -2/Club -7/Dagger -2/Dagger -7/spikes -2/bite -5? Is there a spikes -7 in there at the end?

Yes, I'm trying to figure out what happens when a rogue puts on armor spikes and uses Alter Self into a trog, in order to get the most attacks.

a) Club -2/ Dagger -2/ Bite -5
b) Club -2/ Dagger -2/ Bite -5/ Club -7/ Dagger -7
or replace Dagger with spikes.

You always go in the order of the highest base attack first with your attacks :P
#6742

ooznynkoo

Aug 28, 2007 4:03:07
Q2685: If I were to have a pair (2) Tiger Claw Elven Lightblades, Tiger Claw Armor Spikes and Tiger Claw Armor Razors, would my total attack bonus be +12? The bonus is an untyped one as far as I can tell. They just require you to be wielding these weapons.

I'll look into it if you tell me where I can find these a) Tiger Claw weapons and b) Armor Razors. Never heard of 'em :D
#6743

ooznynkoo

Aug 28, 2007 4:45:05
A 2691: Natural attacks are all made at -5, unless you have multiattack which reduces them to -2. If you had TWF in there, then the natural attacks would be at -7.

I was typing when you posted :/ Are you sure the penalty from twf affects natural attacks? I thought it would but then I read through the twf section in PHB and the Full Attack entry in the monster manual, and came to the conclusion that it doesn't. It seems to me that the penalties are listed as one to main hand attacks and one to off hand attacks, and a natural attack is neither. I don't think it necessarily goes along the same guidelines as a flurry of blows or rapid shot where the penalty on attack rolls is applied to every attack for the round.
#6744

ooznynkoo

Aug 28, 2007 4:48:45
Q2686: The spell description of Light of Lunia / Mercuria / Venya says that you can expend the light at any time after the spell has been cast, including casting both rays in the same round. No action type is listed. Are these things a non-action, or do they require another standard action to expend one or both? If it's the latter, what rules reference justifies that interpretation?

A2686: I'd say it's a standard action, since that's what everything pretty much defaults to. It would say somewhere if it weren't. You can release both rays with the same action. For instance the Darkbolt (SC page 58) spell is in someways similar, and it clearly states that firing bolts is considered a free action.
Someone might disagree with me but that's how I'd rule it.

Q2688: Am I correct in thinking that a Rogue/Wizard (or Unseen Seer or Arcane Trickster or whatever) sneak attacking with Vampiric Touch will get an amount of temporary hit points equal to the base Vampiric Touch damage *and* the sneak attack damage?

A2688: Quoting from the PHB under Vampiric Touch (page 298) "You gain temporary hit points equal to the damage you deal." Though it could refer to just the spell damage there's no errata on the matter and it remains a little unclear. So I'd say if you deal sneak attack damage with your vampiric touch then you heal the full amount. Although this got me thinking:

Q2695: Does a Duskblade using Vampiric Touch with arcane channeling heal the vampiric touch damage + melee damage?
#6745

jha85

Aug 28, 2007 5:12:27
Q2696:
When a druid wild shape into an animal does he lose the bonus of a Periapt of Wisdom?

Q2697:
I have read some place about a certain armor type that can be worn when a druid wild shape, but I cant find the post or thread. But from the back of my head, "Wildwood armor"?
#6746

benhimself

Aug 28, 2007 6:02:14
Q2698: If you are a sorcerer with the Mother Cyst feat from Libris Mortis, do you get the necrotic spells automatically added to your spells known, or are they just added to your class list of spells that you can choose when selecting spells known?
#6747

surreal

Aug 28, 2007 6:08:14
I was typing when you posted :/ Are you sure the penalty from twf affects natural attacks? I thought it would but then I read through the twf section in PHB and the Full Attack entry in the monster manual, and came to the conclusion that it doesn't. It seems to me that the penalties are listed as one to main hand attacks and one to off hand attacks, and a natural attack is neither. I don't think it necessarily goes along the same guidelines as a flurry of blows or rapid shot where the penalty on attack rolls is applied to every attack for the round.

I *think* my interpretation is correct, but to be honest, I'm not 100% certain how the rules work here, and it's currently 6am for me and I haven't slept yet, so I'm in no mental condition to read the rules and figure them out.
#6748

ooznynkoo

Aug 28, 2007 6:48:04
Q2696:
When a druid wild shape into an animal does he lose the bonus of a Periapt of Wisdom?

Q2697:
I have read some place about a certain armor type that can be worn when a druid wild shape, but I cant find the post or thread. But from the back of my head, "Wildwood armor"?


A2696:
Yes, normally a druid loses the benefit of worn magic items. You can use Owl's Wisdom normally though, and alternatively you can use an item called a Wilding Clasp (Magic of Faerûn page 167) which lets you retain the benefit of a worn amulet while wild shaping. The item is 3.0 but I don't think it's been updated anywhere so it should be pretty legitimate.

A2697:
The armor properties Wild (DMG page 219) and Beastskin (CAdv page 127) both accomplish just this. Wild is a +3 enchantment and Beastskin is +2. I don't know if there's a specific armor which grants either of these abilities.
#6749

zombiegleemax

Aug 28, 2007 7:34:53
Q2699: Let's say I just leveled to level 6. I know I can take a feat to qualify for a PrC taken at lvl 6 but does it work the other way around. can you take a PrC which then qualifies you for a feat.
Ex.
1. spellthief 1
...
4. wizard 1
5. wizard 2
6. unseen seer 1 - Master spellthief

MS requires 2nd lvl arcane casting and steal spell ability
Not going over weather or not MS works with PrC.
#6750

CantripN

Aug 28, 2007 7:57:31
A2699: According to Living campaigns, no, since you first pick a class and then pick feats. According to many DMs, though, yes.
#6751

ghostpilot

Aug 28, 2007 8:33:25
I've got a few questions actually.

Q2700:

I have a Crusader 5 / Cleric 1 / Ruby Knight Vindicator 3. One of the requirements of the RKV is that they worship Wee-Jas, and her domains are Death, Law, and Magic. But according to this build, the guy has Luck and Force listed as his domains. I don't have much cleric experience, but if you have to choose a diety, you have to stick to their domains, right?

Q2701:

Somewhat related to the last question. I tihnk I've read it somewhere, but I can't find it. How does maneuver progression work with a Martial Adept PrC (Ruby Knight Vindicator)? Would I add the RKV levels in a 1 to 1 ratio to Crusader (thus giving me access to level 5 Maneuvers) or would I add Cleric + RKV / 2 (which would mean I'd still only have access to level 4 maneuvers)?

Q2702:

Are there any items that gives a plus to a # of turns / rebukes a day? I know of the Relequiary Holy Symbol (in the MIC), but with the pre-reqs listed for that, I would only get one additional turn per day. Is there anything else?

Q2703: (Almost forgot this one)

There was a feat that I read about 2-3 nights ago, but now I can't find it.

It involved the Kama, and the pre-req's was that you had for it were Exotic Weapon Proficientcy (Kama), and Weapon Focus (Kama). As a full-round action, if you had someone with it, and they failed the reflex DC (10+Damage dealt, with a +2 to the DC if dual-wielding Kamas), they had a -4 to their attacks, checks, and saves for 1 minute.

But I can't remember what it was called or what book it was in. Anyone happen to know where this feat is?
#6752

taeldrin_laesrash

Aug 28, 2007 8:47:36
I've got a few questions actually.

Q2700:

I have a Crusader 5 / Cleric 1 / Ruby Knight Vindicator 3. One of the requirements of the RKV is that they worship Wee-Jas, and her domains are Death, Law, and Magic. But according to this build, the guy has Luck and Force listed as his domains. I don't have much cleric experience, but if you have to choose a diety, you have to stick to their domains, right?

Q2701:

Somewhat related to the last question. I tihnk I've read it somewhere, but I can't find it. How does maneuver progression work with a Martial Adept PrC (Ruby Knight Vindicator)? Would I add the RKV levels in a 1 to 1 ratio to Crusader (thus giving me access to level 5 Maneuvers) or would I add Cleric + RKV / 2 (which would mean I'd still only have access to level 4 maneuvers)?

Q2702:

Are there any items that gives a plus to a # of turns / rebukes a day? I know of the Relequiary Holy Symbol (in the MIC), but with the pre-reqs listed for that, I would only get one additional turn per day. Is there anything else?

A2700. Yes, you have to stick to the domains for a god. The build is illegal.

A2702. Nightsticks from Libris Mortis.
#6753

CantripN

Aug 28, 2007 8:55:58
A2701: Martial PrCs progress your IL by 1 per level for all your classes.
EX: If you're a Warblade 4 / Crusader 4 / Swordsage 4 / Master of Nice 5, you'll have an IL of 13 for all your classes (4+1/2*8+5).
#6754

heffroncm

Aug 28, 2007 9:48:20

A2696:
Yes, normally a druid loses the benefit of worn magic items. You can use Owl's Wisdom normally though, and alternatively you can use an item called a Wilding Clasp (Magic of Faerûn page 167) which lets you retain the benefit of a worn amulet while wild shaping. The item is 3.0 but I don't think it's been updated anywhere so it should be pretty legitimate.

A2697:
The armor properties Wild (DMG page 219) and Beastskin (CAdv page 127) both accomplish just this. Wild is a +3 enchantment and Beastskin is +2. I don't know if there's a specific armor which grants either of these abilities.

The Wilding Clasp is updated on page 190 of the Magic Item Compendium. For 4k, you can attach it to anything and keep that item when you Wild Shape.

The Wild armor enhancement is +3 equivalent. It applies the Armor and Enhancement bonus of your armor when you Wild Shape. Can also be used for shields.

The Beastskin armor enhancement is a +2 equivalent. It's updated on MIC page 7. You can, by spending an additional Wild Shape use per day when shifting, change the armor into a form that fits whatever you shape into. Only works on Armor.

So, use Beastskin for your armor, and Wilding Clasps for anything else that you can't live without.
#6755

farodin

Aug 28, 2007 10:58:20
Q2685: If I were to have a pair (2) Tiger Claw Elven Lightblades, Tiger Claw Armor Spikes and Tiger Claw Armor Razors, would my total attack bonus be +12? The bonus is an untyped one as far as I can tell. They just require you to be wielding these weapons.

A2685: Looking at the description, I cannot find anything limiting the attack bonus to only the weapon with the special ability. It does say however that the weapon needs to be wielded, which means only a +6 is possible (for a humanoid). I am pretty sure it wasn't intended to work that way though, but that the bonus should only apply to the weapon granting it.

I'll look into it if you tell me where I can find these a) Tiger Claw weapons and b) Armor Razors. Never heard of 'em :D

Tiger claw weapons are from Tome of battle. Armor razors are similar to armor spikes, except they deal slashing damage. I forgot in what book they are though.
#6756

ooznynkoo

Aug 28, 2007 12:09:54
A2685: Looking at the description, I cannot find anything limiting the attack bonus to only the weapon with the special ability. It does say however that the weapon needs to be wielded, which means only a +6 is possible (for a humanoid). I am pretty sure it wasn't intended to work that way though, but that the bonus should only apply to the weapon granting it.

Thanks for pointing out where to find 'em. Now that I've read it through I kind of agree with you on both points - how it is RAW and how it may be intended. RAW a person wielding a tiger claw weapon in one hand and a lowly nonmagical one in the other gets the bonuses to both, which seems kind of unreasonable, but if that's the case then it's not fun having 2 tiger claw weapons to wield if they grant the same benefit as just one - so they'd have to either all stack together for big bonuses or only work on themselves to be fair. And if they all stack together... for instance 2 +1 Iron Heart Tiger Claw Short Swords wielded together in an Iron Heart stance and using a Tiger Claw maneuver would grant a +14 bonus on attack rolls. Even out of stance or not using a maneuver you'd get a +6 on all attacks. Seems quite a lot for the price of 2 +3 weapons (the Martial Discipline Weapon is a +1 weapon ability).
#6757

masterjoda999

Aug 28, 2007 12:28:45
Q2704 Which is more beneficial in the abilities it has, a red dragon familiar, or an air elemental familiar?
#6758

ooznynkoo

Aug 28, 2007 12:31:40
Q2698: If you are a sorcerer with the Mother Cyst feat from Libris Mortis, do you get the necrotic spells automatically added to your spells known, or are they just added to your class list of spells that you can choose when selecting spells known?

A2698: They are added to your spells known, since it states "You cast these spells like any other spell you can cast..." and being a sorcerer you can't cast spells from your class list which you don't already know. Also, the spells granted are already on the sorcerer's class spell list.
#6759

ooznynkoo

Aug 28, 2007 12:34:21
Q2704 Which is more beneficial in the abilities it has, a red dragon familiar, or an air elemental familiar?

A2704: Depends how old the dragon is and how large the elemental is :P It's a pretty clear cut case if the dragon is a wyrmling and the elemental is an elder.
#6760

masterjoda999

Aug 28, 2007 12:35:47
What I meant was the air elemental gained by the Improved Familiar feat and the red dragon from the dragon familiar feat.
#6761

fwib

Aug 28, 2007 12:45:43
Q2704 Which is more beneficial in the abilities it has, a red dragon familiar, or an air elemental familiar?

If you want a dragon for a familiar, just cast Dragonshape on it, and you have yourself a full-sized Mature Adult Red Dragon.
#6762

zombiegleemax

Aug 28, 2007 13:14:01
Q2705 Can an Unseen Crafter work at triple speed on Craft tasks for mundane items? I assume that being a shapeless force it would not need to eat, sleep, or rest and could therefore work 24 hours a day instead of 8. Races of Eberron, p191.

Q2706 Does anyone have a link to any optimization threads for non-magical item Crafting?
#6763

greenstarduelist

Aug 28, 2007 21:51:25
Q2707
Do I gain the benefits of WIS to AC from ninja class if I get a level in Monk and Kung fu Genius feat?:P
#6764

ooznynkoo

Aug 29, 2007 10:35:11
Q2707
Do I gain the benefits of WIS to AC from ninja class if I get a level in Monk and Kung fu Genius feat?:P

A2707: RAW the monk's AC bonus is still the monk's AC bonus whether you add INT or WIS to AC, and the Ninja's AC bonus states that it doesn't stack with the monk's. You don't get both.
You might want to check out this thread.
________________

might as well repost this one while I'm at it:
Q2695: Does a Duskblade using Vampiric Touch with arcane channeling heal the vampiric touch damage + melee damage?
#6765

zombiegleemax

Aug 29, 2007 11:11:11
A2707:might as well repost this one while I'm at it:
Q2695: Does a Duskblade using Vampiric Touch with arcane channeling heal the vampiric touch damage + melee damage?

I would say no since the melee damage of the weapon is not caused by the spell. As written, you get temp hit points based on the damage of the spell itself.

Now would he get temp HP's for each hit of the spell's effect in that round? I would say yes, but temp hp's do not stack from the same source so he would simply end up with the best roll (as it would overwrite the lower values) as his temp HP's at the end of his round.
#6766

ksbsnowowl

Aug 29, 2007 14:49:32
Q2696: How does one attempt to disguise his trail, making it harder for individuals to track him? I thought there were rules for it listed in the Track feat or the Survival skill, but cannot locate it.
#6767

OneWinged4ngel

Aug 29, 2007 15:56:00
Q2686: The spell description of Light of Lunia / Mercuria / Venya says that you can expend the light at any time after the spell has been cast, including casting both rays in the same round. No action type is listed. Are these things a non-action, or do they require another standard action to expend one or both? If it's the latter, what rules reference justifies that interpretation?

A2686: I'd say it's a standard action, since that's what everything pretty much defaults to. It would say somewhere if it weren't. You can release both rays with the same action. For instance the Darkbolt (SC page 58) spell is in someways similar, and it clearly states that firing bolts is considered a free action.
Someone might disagree with me but that's how I'd rule it.

Okay, I've got a couple of completely differing answers on this so far... Can anyone give anything remotely definitive, with a rules reference?
#6768

ghostpilot

Aug 29, 2007 17:49:42
Q2703: (Almost forgot this one)

There was a feat that I read about 2-3 nights ago, but now I can't find it.

It involved the Kama, and the pre-req's was that you had for it were Exotic Weapon Proficientcy (Kama), and Weapon Focus (Kama). As a full-round action, if you had someone with it, and they failed the reflex DC (10+Damage dealt, with a +2 to the DC if dual-wielding Kamas), they had a -4 to their attacks, checks, and saves for 1 minute.

But I can't remember what it was called or what book it was in. Anyone happen to know where this feat is?

A2703 After driving myself crazy for a few days, I've finally found the feat! It's called Flensing Strike and it's on page 53 of the Eberron Campaign Setting.
#6769

zombiegleemax

Aug 29, 2007 18:24:42
Q2696: How does one attempt to disguise his trail, making it harder for individuals to track him? I thought there were rules for it listed in the Track feat or the Survival skill, but cannot locate it.

A2696 Hiding tracks apparently just involves moving at 1/2 normal speed and gives +5 to the DC of the Survival check to be tracked. It's listed on the table along with the other modifiers to track someone in the PHB, don't have the page handy though it should be either with Track feat or Survival skill.
There are alternate means such as Ranger / Druid class abilities to not be tracked, spells like Pass Without Trace, or various magical items like Dust of Tracelessness.
#6770

theabyssdragon

Aug 29, 2007 21:15:45
Q2709?
How does the Elusive Target feat interact with Expeditious Dodge?
Does it effectively treat all opponents as dodge targets or none of them?

Thanks in advance!
#6771

quickenedwish

Aug 29, 2007 21:20:16
Q2708

Are there any prestige classes that advance arcane spellcasting at level 1 as well as having spot, search, and hide as class skills?

I am trying to qualify for Unseen Seer by level 12 without losing caster progression. If there is a feat or something similar that could make those skills class skills in another way that could work as well.
#6772

zorgling25

Aug 29, 2007 21:35:28
Q2704
How does the Elusive Target feat interact with Expeditious Dodge?
Does it effectively treat all opponents as dodge targets or none of them?

Thanks in advance!

A2704

It doesn't. Elusive Target interacts with the Dodge feat and only the Dodge feat. Expeditious Dodge only helps in qualifying for things that require Dodge, it doesn't trigger Elusive target.
#6773

AlterFrom

Aug 29, 2007 21:42:37
Q2708

Are there any prestige classes that advance arcane spellcasting at level 1 as well as having spot, search, and hide as class skills?

I am trying to qualify for Unseen Seer by level 12 without losing caster progression. If there is a feat or something similar that could make those skills class skills in another way that could work as well.

A2708 I do believe Arcane Trickster fits that bill. :P
#6774

nickbeat

Aug 29, 2007 22:00:35
A2708 I do believe Arcane Trickster fits that bill. :P

A2708: Except they lose 3 levels qualifying for the 2d6 sneak required.
You could try the Beguiler class from the PH2, which is a spell caster with those skills included.
#6775

AlterFrom

Aug 29, 2007 22:08:51
A2708: Except they lose 3 levels qualifying for the 2d6 sneak required.
You could try the Beguiler class from the PH2, which is a spell caster with those skills included.



Fighter: I wish for a million gold!!!

Efreeti: *poof* (drops fighter next to red dragon's hoard...complete with red dragon)

Fighter:

Moral: Be specific with what you want. (Honestly, I simply missed what he wanted it for)

In other news...if UA is open to you, SKill Knowledge should be get you one of those skills as a class skill. Not sure if you want to give up 3 feat slots for it though. Wasn't there a feat called "Expanded Knowledge" in some other book too?
#6776

OneWinged4ngel

Aug 29, 2007 22:45:05
((Edit: Sorry, made a mistake))
#6777

zorgling25

Aug 29, 2007 23:13:59
Q2709

If a Martial Adept loses the prerequisites for a maneuver (say, by trading in one of the prerequisite maneuvers at an even level) does he lose that maneuver?
#6778

surreal

Aug 29, 2007 23:21:58
A 2709: You'll have to check the ToB faq because I know this has come up before, but I don't think you do.
#6779

disco

Aug 30, 2007 6:06:37
Q. 2710

I saw somewhere on the board someone talk about "retraining" a feat. Do rules exist for changing existing feats?
#6780

CantripN

Aug 30, 2007 6:07:49
Q. 2710

I saw somewhere on the board someone talk about "retraining" a feat. Do rules exist for changing existing feats?

A2710: PHB2 has rules for retraining.
#6781

DragonFox1001

Aug 30, 2007 6:08:00
Q. 2710

I saw somewhere on the board someone talk about "retraining" a feat. Do rules exist for changing existing feats?

A2710: PHBII.
#6782

drobviousso

Aug 30, 2007 8:25:30
Hmm, nm.
#6783

zombiegleemax

Aug 30, 2007 15:18:52
Q # 2711

Can a person who is disabled at 0 hit points attempt to block an overrun or charge?
#6784

nickbeat

Aug 30, 2007 15:36:57
Q # 2711

Can a person who is disabled at 0 hit points attempt to block an overrun or charge?

A2711: A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions).

There is no combat action called 'Block'.

With Charge, there is no way to block the attempt even if they were at full HP unless they have the hold-the-line feat. A person might ready an action, but that would be a standard action would technically bring them to unconsciousness before the action was triggered.

With Overrun, they would get an opp attack and the option to just move out of the way.
#6785

zorgling25

Aug 30, 2007 15:49:48
A2711: A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions).

There is no combat action called 'Block'.

With Charge, there is no way to block the attempt even if they were at full HP unless they have the hold-the-line feat. A person might ready an action, but that would be a standard action would technically bring them to unconsciousness before the action was triggered.

With Overrun, they would get an opp attack and the option to just move out of the way.

A2711 Partial Clarification

If you were asking about whether or not a disabled character obstructs a charge (since you can't charge through squares occupied by non-helpless creatures, period), the answer is yes, because a disabled creature is not yet helpless.
#6786

zombiegleemax

Aug 30, 2007 16:08:59
A 2711

Actually, the opponent does block the overrun, per page 157 of the PHB 3.5. What I am asking is by not avoiding the overrun, does the person who is disabled move to dying.
#6787

zorgling25

Aug 30, 2007 16:18:02
A 2711

Actually, the opponent does block the overrun, per page 157 of the PHB 3.5. What I am asking is by not avoiding the overrun, does the person who is disabled move to dying.

That is up to your DM, since there is no strict definition of "strenuous activity," and obstructing an overrun is a non-action. I would say no, since blocking the overrun means you just stand there, instead of moving aside. Standing there shouldn't cause you to lose hit points.
#6788

zombiegleemax

Aug 30, 2007 16:37:35
That is up to your DM, since there is no strict definition of "strenuous activity," and obstructing an overrun is a non-action. I would say no, since blocking the overrun means you just stand there, instead of moving aside. Standing there shouldn't cause you to lose hit points.

A 2711
Fair enough Zorgling25. However, when blocking and overrun, I would think that you would be physically trying to stop someone from moving past you. It would be as if you were taking up a narrow space and did not want to let me past. I then decide that I am going to push right through you. To stop me, you would certainly have to push back. Just standing there will get you run over.
#6789

nickbeat

Aug 30, 2007 16:50:37
That is up to your DM, since there is no strict definition of "strenuous activity," and obstructing an overrun is a non-action. I would say no, since blocking the overrun means you just stand there, instead of moving aside. Standing there shouldn't cause you to lose hit points.

I would agree. The RAW ruling does not state that an actual action is required. Consider that Strength is a factor of the bulk of a person as well. Remember it is a Strength check, which does not include BAB. An ogre can just stand there and block the way with little effort more effectively than a gnome.
#6790

disco

Aug 31, 2007 7:55:11
Q 2712

Where are the rules for "swift actions"? (I bet it is the PHB2 but I just read it and couldn't find it...)
#6791

CantripN

Aug 31, 2007 8:37:52
Q 2712

Where are the rules for "swift actions"? (I bet it is the PHB2 but I just read it and couldn't find it...)

Here.
#6792

taeldrin_laesrash

Aug 31, 2007 8:55:45
Q 2712

Where are the rules for "swift actions"? (I bet it is the PHB2 but I just read it and couldn't find it...)

A2712. Also in the Miniatures Handbook, Expanded Psionics Handbook, Complete Adventurer, and the Player's Handbook II, among other books.
#6793

farodin

Aug 31, 2007 9:07:07
Q2713:
Skin of Proteus
This psychoactive skin continually affects the wearer as the metamorphosis power. While in a form other than his natural form, the wearer does not appear to be wearing the skin.

Moderate psychometabolism; ML 7th; Craft Universal Item, metamorphosis; Price 84,000 gp; Weight 2 lb.

Does this mean you cannot change into anything with more than 7 hd?
#6794

CantripN

Aug 31, 2007 9:18:10
Q2713:


Does this mean you cannot change into anything with more than 7 hd?

A2713: Correct. Using this item you're limited to 7hd forms, but you could make it at a higher CL at a higher price.
#6795

shadeseraph

Aug 31, 2007 20:04:37
Q2714: If a feat has as a prerequisite a certain attribute value and you get it with the help of an inherent bonus (for example, Dex 10 natural + 4 inherent, for dodge), could you still take it, or the total value has to be purely natural in your original form?
#6796

nickbeat

Aug 31, 2007 20:59:18
A2714:
Q2714: If a feat has as a prerequisite a certain attribute value and you get it with the help of an inherent bonus (for example, Dex 10 natural + 4 inherent, for dodge), could you still take it, or the total value has to be purely natural in your original form?

The ruling as I understand this requires that you can qualify using stat bonus items in that way, but you lose the feat if those stats go down. You also lose any feat that requires that skill. In your example, you would lose Dodge, Mobility, and Spring Attack if your Dex ever goes below 13.

This begs the question....

Q2715: If the same player is hit with a ray of clumsiness that drops their dex to 10, would they lose the Dodge feat temporarily?
#6797

zorgling25

Aug 31, 2007 21:01:09
Q2715: If the same player is hit with a ray of clumsiness that drops their dex to 10, would they lose the Dodge feat temporarily?

Yes.
#6798

benhimself

Aug 31, 2007 21:56:34
Q2716: Does Hellfire Blast count as an eldritch essence invocation, or at least preclude the use of one? If it doesn't, can you apply an eldritch essence invocation to your Hellfire Shield?

Q2717: When a special ability requires that you give up a spell slot (such as the Higher Arcana class features of the Archmage) can you give up a specialist-granted extra spell?
#6799

foulq

Aug 31, 2007 23:22:59
Q2718:very VERY newbish question, which book is MIC? New to the boards
#6800

zorgling25

Aug 31, 2007 23:31:13
Q2718:very VERY newbish question, which book is MIC? New to the boards

A2718

Welcome to the CO Boards! Please remember to abide by the posting guidelines. :P

MIC is the Magic Item Compendium.
#6801

disco

Sep 01, 2007 1:50:11
Q2718:

Is the "vampire lord" class incredibly broken or is the original "vampire" race underpowered? (You get a whole bunch of awesome bonuses for nothing...)

Q2719:

Are you allowed to add multiple templates to a character? ie a half dragon and werebear?
#6802

farodin

Sep 01, 2007 9:21:32
A2719: Yes, but if you add too much, it starts looking really weird.
#6803

surreal

Sep 01, 2007 12:19:07
Q2718:

Is the "vampire lord" class incredibly broken or is the original "vampire" race underpowered? (You get a whole bunch of awesome bonuses for nothing...)

Q2719:

Are you allowed to add multiple templates to a character? ie a half dragon and werebear?

A 2718: The vampire template gives a lot of nice abilities, but I would hardly call a LA+8 "free". In fact, the LA pretty much kills any playability you might have. The vampire lord is alright, but you're sucking that on top of being a vampire which is bad.

A 2719: Yes, but once again be aware that you're stacking up LA which will hurt you in the long run unless very carefully planned. There are also certain rules for acquiring templates outlined in Savage Species.
#6804

disco

Sep 01, 2007 18:54:50
A 2718: The vampire template gives a lot of nice abilities, but I would hardly call a LA+8 "free". In fact, the LA pretty much kills any playability you might have. The vampire lord is alright, but you're sucking that on top of being a vampire which is bad.

Right, I never said the vampire template was for "free". I said that the vampire lord template was free. Why is "sucking that on top of a vampire" bad? There are no LA or anything negative for putting Vampire Lord on an existing vampire template.

Since you get a lot of great stuff for nothing, it seems to me that either "Vampire Lord"
a) Is broken
b) Or that the original Vampire template was not worth the +8 and this balances it out.
#6805

zorgling25

Sep 01, 2007 19:17:20
b) Or that the original Vampire template was not worth the +8 and this balances it out.

Thats the one.
#6806

masterjoda999

Sep 01, 2007 22:20:53
Q2720 Which type of dragon (including those listed in Draconomicon) would make the best wyrmling familiar for a sorcerer?
#6807

lost_scholar

Sep 01, 2007 22:39:09
Q2721 When using Limited Wish to duplicate a spell that doesn't have an XP cost, do you still have to pay 300 XP?
#6808

zorgling25

Sep 01, 2007 22:45:21
Q2721 When using Limited Wish to duplicate a spell that doesn't have an XP cost, do you still have to pay 300 XP?

A2721

Do you have to pay the 5,000 XP cost for a wish spell
every time you cast it, or just when you duplicate spells
with an XP cost? What about limited wish? Suppose you use
the “undo misfortune” function of the wish spell, or any of
the other specific functions listed under the spell. Is there
an XP cost then?

Whenever you cast a wish spell, you pay at least 5,000 XP
for the spell. You could pay more XP for the spell if you use it
to duplicate a spell with a higher XP cost, or if you use it to
create or improve a magic item, as noted in the spell
description.

...

When you cast a limited wish spell, the minimum
experience cost is 300 XP, but it could be more, as noted in the
spell description.

So the answer is yes.
#6809

zorgling25

Sep 02, 2007 1:21:19
Q2722

For the Combat Awareness and Combat Defense feats, do you gain the "If you have three or more combat form feats..." benefits permanently, or only during combat focus?
#6810

surreal

Sep 02, 2007 3:57:19
Right, I never said the vampire template was for "free". I said that the vampire lord template was free. Why is "sucking that on top of a vampire" bad? There are no LA or anything negative for putting Vampire Lord on an existing vampire template.

Since you get a lot of great stuff for nothing, it seems to me that either "Vampire Lord"
a) Is broken
b) Or that the original Vampire template was not worth the +8 and this balances it out.

Ok, first of all, I'm assuming we're talking about the template here... http://www.wizards.com/default.asp?x=dnd/mm/20021018a

That is a 3.0 template and thus doesn't have LA. Regardless, not having LA is not the same as LA=0. The template is not free. The CR still goes up, and the LA is likely higher than the CR+3 listed.


Q2722

For the Combat Awareness and Combat Defense feats, do you gain the "If you have three or more combat form feats..." benefits permanently, or only during combat focus?

A 2722: I'm pretty sure you have to be in combat focus
#6811

Reyemile

Sep 02, 2007 16:00:42
Q2723Is there a version of Rapid Shot that lets you take two extra shots for a -5 penalty to the round? I could have sworn I saw that feat, but now I can't find it. Maybe it was a houserule or 3rd party.
#6812

farodin

Sep 02, 2007 16:06:02
Q2724: How is the trapsmith's (Dungeonscape) caster level calculated?
#6813

CantripN

Sep 02, 2007 16:34:34
Q2724: How is the trapsmith's (Dungeonscape) caster level calculated?

A2724: Unless otherwise stated, the Caster Level = Class Level.
#6814

altpersona

Sep 02, 2007 20:18:59
Q. 2725

any ways of raising the damage each SA dice does?

that is turning d6 in do d8 or better or making the most of each die rolled..
#6815

zorgling25

Sep 02, 2007 20:38:49
Q. 2725

any ways of raising the damage each SA dice does?

that is turning d6 in do d8 or better or making the most of each die rolled..

A2725

There are a bunch of ways to do this. Deadly Precision (XPH) for example, lets you reroll 1s on Sneak Attack die rolls. Craven (Champions of Ruin) adds 1 point of sneak attack damage per character level, equivalent to turning d6s into d10s.
#6816

drobviousso

Sep 02, 2007 22:04:31
A2725...adds 1 point of sneak attack damage per character level, equivalent to turning d6s into d8s.

Fixed
avg(1d6) = 3.5 + 1 = 4.5
avg (1d8) = 4.5
avg (1d10) = 5.5

Average of a die roll = (minimum roll + maximum roll) / 2

Not to drive the point home, but just incase anyone wasn't sure how that worked.
#6817

zorgling25

Sep 02, 2007 22:22:53
Fixed
avg(1d6) = 3.5 + 1 = 4.5
avg (1d8) = 4.5
avg (1d10) = 5.5

Average of a die roll = (minimum roll + maximum roll) / 2

Not to drive the point home, but just incase anyone wasn't sure how that worked.

Except you gain a sneak attack die every other level, and gain +1 damage from Craven every level, meaning you get +2 damage per sneak attack die.
#6818

heffroncm

Sep 03, 2007 7:52:08
Q2726: I'm sure this has been asked before, but can someone explain how a Cleric can get bonus Devotion feats? If I'm reading it correctly, he has to give up one of the Domains that he picks, and he never later get access to that Domain, to gain the Devotion feat for that Domain as a bonus feat.
#6819

Anor

Sep 03, 2007 9:30:16
Q2727: My 10th level Tiefling Wizard casts Polymorph. Can he change into a Ghaele? Can he use its special attacks such as its spells and gaze?
#6820

drobviousso

Sep 03, 2007 10:14:12
Except you gain a sneak attack die every other level, and gain +1 damage from Craven every level, meaning you get +2 damage per sneak attack die.

Doh. Point: Zorgling.
#6821

zorgling25

Sep 03, 2007 10:17:55
Q2727: My 10th level Tiefling Wizard casts Polymorph. Can he change into a Ghaele?

A2727
Yes.

Can he use its special attacks such as its spells and gaze?

A2727b
No, because Polymorph doesn't gain you spellcasting or spell-like or supernatural abilities.
#6822

fwib

Sep 03, 2007 10:53:47
Q2727: My 10th level Tiefling Wizard casts Polymorph. Can he change into a Ghaele? Can he use its special attacks such as its spells and gaze?

A2727
Yes.

A2727b
No, because Polymorph doesn't gain you spellcasting or spell-like or supernatural abilities.

I'd say that you don't get the 'Spells' ability of the Ghaele because it is not listed as (Ex).
#6823

ooznynkoo

Sep 03, 2007 12:10:19
Q2728: Is there an updated garrote (mainly the locking garrote) weapon and / or garrote attack rules somewhere? The ones I'm looking at are from Song & Silence, which is kind of outdated, since most of it has been rewritten in some splat book or another.
#6824

ghostpilot

Sep 03, 2007 13:26:07
Q2729: Aside from the Kusari-Gama in the DMG, are there any other one-handed simple / martial reach weapons (preferably without having to take a feat to use)?
#6825

surreal

Sep 03, 2007 13:35:54
A 2728: none that I am aware of

A 2729: the spinning sword from Secrets of Sarlona, requires exotic weapon proficiency
#6826

mechathor

Sep 03, 2007 14:49:16
Q2730: Does Bestow Curse (or the Greater version) damage the ability bonus proivided by an item as well? So if i were to cast the greater version (reducing an ability score to 1) on a character with 14 strength and a Belt of Giant's Strength +6, would his strength score become 1 or 7?
#6827

ooznynkoo

Sep 03, 2007 15:39:00
Q2730: Does Bestow Curse (or the Greater version) damage the ability bonus proivided by an item as well? So if i were to cast the greater version (reducing an ability score to 1) on a character with 14 strength and a Belt of Giant's Strength +6, would his strength score become 1 or 7?

A2730: Enhancement bonus from items isn't affected by Bestow curse, and even if your stat did drop down to 1 with the item on, you could just unequip the item and then put it back on, since there's nothing to say it's affected (at all, not to mention permanently). Inherent bonus would probably work differently though (don't know if there's a clear rule on this).
#6828

fwib

Sep 03, 2007 17:45:30
Q2730: Does Bestow Curse (or the Greater version) damage the ability bonus proivided by an item as well? So if i were to cast the greater version (reducing an ability score to 1) on a character with 14 strength and a Belt of Giant's Strength +6, would his strength score become 1 or 7?

Bestow curse bestows a decrease of 6 to a stat - I assume this works like a permanent penalty. 20 minus 6 is 14 - and if the belt is then taken off, 14 minus 6 is 8.

If you had an effect that permanently sets a stat to 1, I would guess that no weaker magic would shift that stat from 1.
#6829

zombiegleemax

Sep 03, 2007 19:01:13
Q2731: does a monk's unarmed damage affect claw attack damage in wildshape form?
#6830

zorgling25

Sep 03, 2007 19:02:44
Q2731: does a monk's unarmed damage affect claw attack damage in wildshape form?

No. Natural Attacks and Unarmed Strikes are separate. However, you could make natural attacks in addition to Unarmed Strikes if you wanted.
#6831

mechathor

Sep 03, 2007 21:29:27
Bestow curse bestows a decrease of 6 to a stat - I assume this works like a permanent penalty. 20 minus 6 is 14 - and if the belt is then taken off, 14 minus 6 is 8.

If you had an effect that permanently sets a stat to 1, I would guess that no weaker magic would shift that stat from 1.

So could one say when casting the greater version on a creature with a strength score of 20 that you are bestowing an effective -19 penalty? If so could a wizard cast Bull's Strength on the cursed target and (temporarily) make the strength score 5? Or would the stat just remain at 1 until the curse is dispelled or removed.
#6832

zorgling25

Sep 03, 2007 23:39:13
Q2732

If a Duskblade with Arcane Channeling (full attack) used the Combat Rhythm ability from the Stormguard Warrior feat (Tome of Battle), and channeled a spell with it that did damage (e.g. Shocking Grasp), would the spell still deal damage on each hit, even though the attacks didn't?
#6833

heffroncm

Sep 04, 2007 1:29:57
Q2732

If a Duskblade with Arcane Channeling (full attack) used the Combat Rhythm ability from the Stormguard Warrior feat (Tome of Battle), and channeled a spell with it that did damage (e.g. Shocking Grasp), would the spell still deal damage on each hit, even though the attacks didn't?

I believe so. Combat Rythm does not recquire a special action to use, and Arcane Channeling (Full Attack) can be used as part of a Full Attack Action. The only recquirement for the spell to activate is for the attack to hit. For example, you could use a non-magical weapon against a creature with DR 20/magic, do 0 damage per hit, and still have the spell go off on each hit.



Q2726: I'm sure this has been asked before, but can someone explain how a Cleric can get bonus Devotion feats? If I'm reading it correctly, he has to give up one of the Domains that he picks, and he never later get access to that Domain,f to gain the Devotion feat for that Domain as a bonus feat.
#6834

sodaguy

Sep 04, 2007 2:20:18
Q2727: Are there any good ways to trade AC for attack or damage bonus besides shock trooper?
#6835

CantripN

Sep 04, 2007 2:23:32
Q2727: Are there any good ways to trade AC for attack or damage bonus besides shock trooper?

A2727: Reckless Offense.
#6836

sodaguy

Sep 04, 2007 2:32:45
A2727: Reckless Offense.

Exactly like that. Anything else like it?
#6837

CantripN

Sep 04, 2007 2:40:02
Exactly like that. Anything else like it?

Rage usually does that.
#6838

disco

Sep 04, 2007 3:56:11
Q2728 Is there a price increase for large weapons? And does it increase the price of magic bonuses (ie +1 = 2,000)?
#6839

CantripN

Sep 04, 2007 4:42:51
Q2728 Is there a price increase for large weapons? And does it increase the price of magic bonuses (ie +1 = 2,000)?

A2728: A Large version costs twice the listed price, but this is only for the base weapon.
#6840

zombiegleemax

Sep 04, 2007 7:34:08
No. Natural Attacks and Unarmed Strikes are separate. However, you could make natural attacks in addition to Unarmed Strikes if you wanted.

So does that mean that my lvl 10 monk/barbarian/primeval in dire lion form would get 5 attacks? (2 unarmed strikes from BAB, 2 claws and 1 bite)
#6841

heffroncm

Sep 04, 2007 7:52:19
So does that mean that my lvl 10 monk/barbarian/primeval in dire lion form would get 5 attacks? (2 unarmed strikes from BAB, 2 claws and 1 bite)

Yup, with the second Unarmed Strike and all three Natural ATtacks being at -5.

Q2726: I'm sure this has been asked before, but can someone explain how a Cleric can get bonus Devotion feats? If I'm reading it correctly, he has to give up one of the Domains that he picks, and he never later get access to that Domain,f to gain the Devotion feat for that Domain as a bonus feat.

Q2733: There is some sort of Weapon, Weapon Augmentation, or Weapon Crystal that allows the weapon to directly bypass Regeneration, regardless of what creature it is used on. Does anyone remember where this can be found?
My high-level party is about to face the ever-fun black half-dragon war troll. We discovered what we're up against by way of divination, and I'd like to be able to kill it without resorting to Drowning or Save or Dies.
#6842

ansharseraphim

Sep 04, 2007 9:18:46
Q2734 - Can Binding Malphas or Andromalius qualify you for the Craven feat? The prerequisites don't just say "Sneak Attack +x", they say "Sneak Attack Class Feature".

---

Q2735 - Tenser's Transformation specifies that you lose spellcasting ability. Does this include Supernatural / Spell Like Abilities? i.e. can I use Tenser's Transformation / Eldritch Glaive?

Quote from SRD: You become a virtual fighting machine—stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can’t cast spells, even from magic items.

---

Q2736 - With the Battle Caster (CArc) Feat, and the Medium Armor Proficiency, can a Warlock wear Mithril Full Plate +5 without Arcane Spell Failure since Mithril Full Plate is considered Medium Armor? If so, Battle Caster / Medium Armor Proficiency / Shield Proficiency (Armor/Shield from Multiclass) would let you have Medium Mithril Full Plate +5 and a Light Mithril Shield +5 for +19 to AC...

---

Q2737 - Where is the ruling that Weaponlike Spells (i.e. Eldritch Blast) can add Sneak Attack Damage? I know the ruling exists, I just can't for the life of me remember where.

---

Q2738 - Has anyone on the boards compiled an easier to read version of the Polymorph Subschool rules so that Polymorph and related spells are easy to read and define in a game?

---

Q2739 - Schism Allows you to take separate mental actions and it specifies that you can take a mental standard action. Can you also take a mental move action with your Schismed mind? RAW it seems okay, but I'm curious.

---

Q2740 - Schism / Fission specify that you have a reduced Manifester Level with regard to Psionic Powers with that mind / body, but that's all they specify. What about Spell Like or Supernatural Abilities? Do those function at a lower level than the primary mind or is it only Psionic Powers RAW? Wouldn't it specify?

---

Thanks ahead of time for your answers. (I probably should have read back to the top since I haven't used this thread before, so if you want my questions in separate posts, let me know.)
#6843

zorgling25

Sep 04, 2007 9:32:18
Q2734 - Can Binding Malphas or Andromalius qualify you for the Craven feat? The prerequisites don't just say "Sneak Attack +x", they say "Sneak Attack Class Feature".

A2734
I don't have Tome of Magic, but I would assume so. Bear in mind that Craven would only apply when you had the sneak attack ability.

Q2735 - Tenser's Transformation specifies that you lose spellcasting ability. Does this include Supernatural / Spell Like Abilities? i.e. can I use Tenser's Transformation / Eldritch Glaive?

You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items, just as if the spells were no longer on your class list.

A2735
Seeing as SLAs != class spell list, SLAs should be fine.

Q2736 - With the Battle Caster (CArc) Feat, and the Medium Armor Proficiency, can a Warlock wear Mithril Full Plate +5 without Arcane Spell Failure since Mithril Full Plate is considered Medium Armor? If so, Battle Caster / Medium Armor Proficiency / Shield Proficiency (Armor/Shield from Multiclass) would let you have Medium Mithril Full Plate +5 and a Light Mithril Shield +5 for +19 to AC...

A2736
That is correct.

Q2737 - Where is the ruling that Weaponlike Spells (i.e. Eldritch Blast) can add Sneak Attack Damage? I know the ruling exists, I just can't for the life of me remember where.

A2737
Complete Arcane, page 86. The section that says "sneak attacks".

Q2738 - Has anyone on the boards compiled an easier to read version of the Polymorph Subschool rules so that Polymorph and related spells are easy to read and define in a game?

A2739
Easy to read Polymorph errata
#6844

ansharseraphim

Sep 04, 2007 9:45:10
Thanks!
#6845

heffroncm

Sep 04, 2007 9:47:11
A2734: CustServ has stated that Vestige abilities do NOT qualify you for feats. You cannot take Craven without an outside source of Sneak Attack / Sudden STrike, just like you cannot take Divine Feats on the might of Tenebrous alone.
#6846

zorgling25

Sep 04, 2007 9:53:19
A2734: CustServ has stated that Vestige abilities do NOT qualify you for feats. You cannot take Craven without an outside source of Sneak Attack / Sudden STrike, just like you cannot take Divine Feats on the might of Tenebrous alone.

Thanks for the correction! I guess thats what I get for answering questions about books I don't have. :P
#6847

ansharseraphim

Sep 04, 2007 10:17:50
Q2740 - CArc 86 Specifies that Weaponlike Spells can be used for Sneak Attack damage, but that a Weaponlike Spell that strikes more than once a round only applies damage on the first hit. Would that mean that Eldritch Glaive only allows SA damage on the first hit? The Invocation creates a weapon, not attacks a target, but the wording is tricky. Thoughts?

Q2740 - Part 2 - If you make Sneak Attacks of Opportunity with the Eldritch Glaive, do they all gain the benefit of Sneak Attack as well or only the first in the round (if the answer is "no" to the above question).
#6848

narodnik

Sep 04, 2007 10:21:56
Trapfinding. You can get it from Rogue and Beguiler, is there any other way?
#6849

zorgling25

Sep 04, 2007 10:24:51
Trapfinding. You can get it from Rogue and Beguiler, is there any other way?

A2741
From Surreal's List of Stuff:
Barbarian 3, class variant, Dungeonscape, replaces Trap Sense, see text
Rogue 1
Ranger 1, class variant, Dungeonscape, replaces Track
Beguiler 1, Player's Handbook 2
Ninja 1, Complete Adventurer
Scout 1, Complete Adventurer
Spellthief 1, Complete Adventurer
Nightsong Infiltrator 1, ecl 8, Complete Adventurer
Geometer 3, ecl 9, Complete Arcane, Traps based on writing only
Temple Raider of Olidammara 1, ecl 6, Complete Divine
Stoneblessed(Dwarf) 3, ecl 5, Races of Stone, stone traps only
Stonedeath Assassin 1, ecl 6, Races of Stone
Artificer 1, Eberron Campaign Setting, disable traps
Silverkey 1, ecl 4, Eberron: Dragonmarked, called "wardsense", works at range, see text
Factotum 1, Dungeonscape
Disciple of Dispater 2, ecl 8, Book of Vile Darkness, metal only
Kobold domain, Races of the Dragon, web enhancement
Theft Gloves, soulmeld, Magic of Incarnum
Hoardstealer 1, ecl 6, Draconomicon

#6850

ansharseraphim

Sep 04, 2007 11:07:22
Q2740 - CArc 86 Specifies that Weaponlike Spells can be used for Sneak Attack damage, but that a Weaponlike Spell that strikes more than once a round only applies damage on the first hit. Would that mean that Eldritch Glaive only allows SA damage on the first hit? The Invocation creates a weapon, not attacks a target, but the wording is tricky. Thoughts?

Q2740 - Part 2 - If you make Sneak Attacks of Opportunity with the Eldritch Glaive, do they all gain the benefit of Sneak Attack as well or only the first in the round (if the answer is "no" to the above question).

Q2740 - Part 3 - (Continued) - Does using an Immediate Action Teleportation effect (Like Flicker, from Tome of Magic) immediately before an attack Deny their Dexterity Bonus? (Seems like it should, but I see no ruling or know of none for it).
#6851

ansharseraphim

Sep 04, 2007 11:24:03
Q2741 - Part 1 - Other than the Mithral Special Material, what Magical Enhancements can be placed on Armor to reduce the Armor Check Penalty?

Q2741 - Part 2 - Other than the Mithral Special Material, what Magical Enhancements can be placed on Shields to reduce Arcane Spell Failure?

Q2741 - Part 3 - Do any Magic Items (Rings, Amulets, Belts, etc) reduce Armor Check Penalties or Arcane Spell Failure

If you're relatively specific, just naming the book / source is adequate, but page numbers are always nice :D. Thanks in advance.
#6852

zombiegleemax

Sep 04, 2007 11:29:08
A.2741
Twilight Armor will reduce the ASF by 10% and is in PHB II i believe

Thus a Twilight Mithral Chain Shirt would have a 0% ASF
#6853

zorgling25

Sep 04, 2007 11:33:03
A.2741
Twilight Armor will reduce the ASF by 10% and is in PHB II i believe

Thus a Twilight Mithral Chain Shirt would have a 0% ASF

A2741 Addition

Twilight armor is in the Book of Exalted Deeds, page 112.
#6854

CantripN

Sep 04, 2007 11:41:18
A2741 1 - more: Nimbleness enchantment (+1) adds +1 to Max Dex and reduces ACP by 2.
#6855

ansharseraphim

Sep 04, 2007 11:42:24
A.2741
Twilight Armor will reduce the ASF by 10% and is in PHB II i believe

Thus a Twilight Mithral Chain Shirt would have a 0% ASF

A2741 Addition

Twilight armor is in the Book of Exalted Deeds, page 112.

Thanks for the find, anything for shields?
#6856

ansharseraphim

Sep 04, 2007 11:44:25
A2741 1 - more: Nimbleness enchantment (+1) adds +1 to Max Dex and reduces ACP by 2.

Which book is that from?
#6857

LazyNinja

Sep 04, 2007 12:50:57
Q2736 - With the Battle Caster (CArc) Feat, and the Medium Armor Proficiency, can a Warlock wear Mithril Full Plate +5 without Arcane Spell Failure since Mithril Full Plate is considered Medium Armor? If so, Battle Caster / Medium Armor Proficiency / Shield Proficiency (Armor/Shield from Multiclass) would let you have Medium Mithril Full Plate +5 and a Light Mithril Shield +5 for +19 to AC...


A2736, addendum.
If you don't multiclass, don't bother with Shield Proficiency. There's no penalty for using a Mithral Light Shield untrained, since it has no armor check penalty. I usually prefer to go with a buckler to keep the hand free.
#6858

heffroncm

Sep 04, 2007 13:30:18
A2740 part 1: Eldritch Glaive does not create a weapon, it creates a weaponlike spell effect that does Eldritch Blast damage. It is treated for all purposes like a Shocking Grasp with a range of 10' that lasts for 1 round. The attacks you get with it are not even a Full Attack action, it is part of using the Invocation. Therefor, Sneak Attack will only apply on the first hit of the round, just like any other weaponlike spell.

A2740 part 2The extra damage would apply only to the first attack made with the Glaive in a round. A round includes the time from the start of your turn until the start of your next turn. The Sneak Attack damage would not apply to ANY of the Glaive's AoO's.

A2740 part 3: Using a Swift or Immediate action to appear next to someone does not deny them their Dex bonus to AC. The nearest similar effect would be Blink, in which case you are not just appearing and then attacking, you are rapidly appearing and disapearing in a manner that makes it impossible to follow your movements.

A2741: Twilight has been mentioned, it is also in the Magic Item Compendium, as is Nimbleness. AFAIK, there are no Shield enchants to reduce ASF. You can still make a Light Mithril Shield, or a Mithril Buckler, and only be down 1 AC compared to a Heavy shield.
#6859

ansharseraphim

Sep 04, 2007 13:32:31
Thanks a ton.
#6860

heffroncm

Sep 04, 2007 13:34:40
Thanks a ton.

NP. Keep the Warlock / Binder questions coming, it's my area of expertise ^.^
#6861

quickenedwish

Sep 04, 2007 16:39:37
Q2742

Can a Beguiler, as in the small beastie from Shining South (pg 60) that can be used as a familiar, use a wand? It is intelligent, can speak, and it also mentions that it can use a weapon with its prehensile tail. I would assume yes, but I just needed to be sure, thanks.
#6862

zorgling25

Sep 04, 2007 16:44:40
Q2742

Can a Beguiler, as in the small beastie from Shining South (pg 60) that can be used as a familiar, use a wand? It is intelligent, can speak, and it also mentions that it can use a weapon with its prehensile tail. I would assume yes, but I just needed to be sure, thanks.

A2742

As far as I'm aware, Beguilers have no spellcasting ability or Use Magic Device ranks, so they can't activate a wand.
#6863

CantripN

Sep 04, 2007 16:47:39
It can use it's master's UMD ranks, though...
#6864

zorgling25

Sep 04, 2007 16:49:22
It can use it's master's UMD ranks, though...

*facepalm*
Alright, it appears I've been corrected on that count. It could attempt to use a wand with varied results, if the master has UMD ranks.
#6865

quickenedwish

Sep 04, 2007 16:57:07
My thanks to you both.

QW
#6866

nickbeat

Sep 04, 2007 19:04:33
The DM may require opposable thumbs at least. I'd leave it up to the DM. By that token, could it pick a lock too? Forge a document?
#6867

sithobi1

Sep 04, 2007 19:40:55
Sure. Even the picture has it writing with its tail, IIRC.
#6868

logicninja

Sep 04, 2007 19:48:34
Sure. Even the picture has it writing with its tail, IIRC.

This thing sounds adorable.
Go with the Beguiler. Chicks will dig it.
#6869

sovin_n-dore

Sep 04, 2007 20:01:21
Are there viable ways to move from monstrous humanoid type to aberration, dragon, elemental, magical beast, or plant type off of feats or a few class levels? I am wanting to qualify for rapidstrike without taking ten levels of dragon disciple, elemental savant, or the like, and don't really want to use polymorph cheese.
#6870

zorgling25

Sep 04, 2007 20:20:38
Are there viable ways to move from monstrous humanoid type to aberration, dragon, elemental, magical beast, or plant type off of feats or a few class levels? I am wanting to qualify for rapidstrike without taking ten levels of dragon disciple, elemental savant, or the like, and don't really want to use polymorph cheese.

A2743

Dragonwrought Kobolds count as Dragons.
#6871

disco

Sep 04, 2007 22:54:49
Q2744 Does a Large creature with a reach weapon have a reach of 20ft or 15ft?
#6872

surreal

Sep 04, 2007 23:02:25
A 2744: reach doubles your normal natural reach, so in this case: 20'
#6873

zombiegleemax

Sep 05, 2007 13:40:40
EDIT: See CantipN's post below this for the correct answer.


That's not quite true. Empower affects the entire (1d8+x), not just the 1d8. So you'd do 8 + (1/3 caster level)*1.5 + 1d8*0.5 damage.

Actually I beleive it is you who are mistaken. From SRD
Empower Spell [Metamagic]
Benefit
All variable, numeric effects of an empowered spell are increased by one-half.

Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.

The last paragraph nicely clears up that only the random effects are increased, not static or gradiating numeric effect.

If it were to be use in the manner you imply then range, AOE, etc would also be increased by 50% (since these too are numeric effects of a spell) which it specifically does not do.
#6874

CantripN

Sep 05, 2007 13:44:25
Don't people read the PHB anymore? Or know the rules?
The PHB example for Empower is Magic Missile for a reason - it shows that the 1d4+1 gets empowered, not just the 1d4.
#6875

zombiegleemax

Sep 05, 2007 13:46:30
Q2644 Where are the rules for crafting ammunition for bows or crossbows, specifically, how much is made in one attempt and how long it takes using the craft skill.

I need a book and page refereance on this please if it is possible. I have read through all I can find on ammunition and the craft/mastercraft process in the DMG, PHB and UA and cannot find the answer.

Anyone? Thank you for your time.
#6876

zombiegleemax

Sep 05, 2007 13:47:57
EDIT: CantripN is 100% right above. I bow to his greater recall.

Don't people read the PHB anymore? Or know the rules?
The PHB example for Empower is Magic Missile for a reason - it shows that the 1d4+1 gets empowered, not just the 1d4.

I will double check my print copy when I get back home and edit my posts accordingly.

Although I defy anyone to know every rule in all books. I mean that IS the reason for this thread and these boards to begin with isn't it? So folks can get clarifications, reminders and instruction on rules?

I've been playing D&D on 27 years now and yes at times the rules blur together.
#6877

nickbeat

Sep 05, 2007 13:53:16
Don't people read the PHB anymore? Or know the rules?
The PHB example for Empower is Magic Missile for a reason - it shows that the 1d4+1 gets empowered, not just the 1d4.

Yeah, we are all spoiled by the SRD. Too bad it doesn't include all the nice examples that elucidate the rules.

Of course, all the rules are gonna change with 4E. Then we get more to learn!
#6878

ghostpilot

Sep 05, 2007 17:23:23
Q2745:

A ToB question. If you're in Thicket of Blades stance and you hit the enemy with a bull rush attack (or equivlent attack) to make the enemy move, would you get the AoO against them?

Eg: I've got 3 enemies around me, I activate the Bracers of Repulsion (MIC 81) to push them 5' away from me, would I (with Combat Reflexes, of course) get AoO's on all of them?
#6879

disco

Sep 05, 2007 22:46:05
Q.2746

Can you customise bonus items to various bodyparts? ie. When buying a +4 item of con, can you decide you want a Belt of Con, or Bracers of Con, or Gauntlets of Con, etc.?
#6880

ghostpilot

Sep 05, 2007 23:35:58
A.2746

Yepyep (to an extent, anyway), check out page 233-234 of the Magic Item Compendium. It shows what you can apply where. In the case of Constitution, you can put it on items on the Torso, Throat, and Waist. But I'm sure you could easily get your DM to allow you to place it elsewhere.
#6881

heffroncm

Sep 05, 2007 23:45:29
A.2746

Yepyep (to an extent, anyway), check out page 233-234 of the Magic Item Compendium. It shows what you can apply where. In the case of Constitution, you can put it on items on the Torso, Throat, and Waist. But I'm sure you could easily get your DM to allow you to place it elsewhere.

Not sure if it's a rule yet, but the suggestion is anything in an off-slot costs 50% more than normal. Sure, Boots of Con can happen, but why pay 50% more when you can just add if to your Belt of Giant Strength instead?
#6882

nickbeat

Sep 06, 2007 0:05:37
Q2747 Do spells or powers that drain abilities stack? For example, can a psion manifest ego whip over and over til your Charisma goes to zero?
#6883

surreal

Sep 06, 2007 0:16:55
Q 2748: There was a monster on the WotC website (web content, not in a book) a while ago that had some crazy time bending abilities. I can't for the life of me remember what it was called (might have had "chrono" in the name?), but I'm pretty sure it was a dragon type creature, or at the very least a dragon looking sort of thing. Anyone remember what it was?
#6884

nanshork

Sep 06, 2007 1:03:59
Q 2748: There was a monster on the WotC website (web content, not in a book) a while ago that had some crazy time bending abilities. I can't for the life of me remember what it was called (might have had "chrono" in the name?), but I'm pretty sure it was a dragon type creature, or at the very least a dragon looking sort of thing. Anyone remember what it was?

A 2748: Are you talking about the "Create a Creature" article where the creature had "Blasphemous Geometries"? Because if so, I can't find the completed creature.
#6885

heffroncm

Sep 06, 2007 1:57:08
Q2747 Do spells or powers that drain abilities stack? For example, can a psion manifest ego whip over and over til your Charisma goes to zero?

A2747: There are three kinds of things that can negatively impact a creature's ability scores: Damage, Penalty, and Drain.

Ability Penalty: Temporary effect, such as Ray of Enfeeblement, that will end after a certain duration. Penalties from the same source or of the same type do not stack, so two Ray of Enfeeblements use the best result.

Ability Drain: Permanent reduction of an ability, such as when a 1st level creature is Ressurected. As Ability Drain is permanent, it does stack, and stacks with itself. Normally restoreable through some sort of mortal magic, though at times the only useable spells are Wish and Miracle.

Ability Damage: Permanent in that there is no duration attached, temporary in that it will heal naturaly over time. Ability Damage does add up, so multiple Ego Whips will eventually drive a creature into a coma. An 19th level Wilder with Empower and Maximize can do on average 26 Charisma Damage for the cost of 25 Power Points. This ability will have a save of 20+ChaMod.
#6886

heffroncm

Sep 06, 2007 3:34:55
Q2748 Where are the rules for skipping sleep for multiple days in a row?
#6887

CantripN

Sep 06, 2007 5:36:33
Q2749: Could someone please explain what's the penalty for using a two-handed weapon along with a buckler (assuming no ACP) and what's exactly the effect of Improved Buckler Defense on that?

Does it just add the +1 AC from the shield or the enhancment bonuses as well? How about other abilities on the buckler?
#6888

r4za

Sep 06, 2007 7:59:42
Q2749: Could someone please explain what's the penalty for using a two-handed weapon along with a buckler (assuming no ACP) and what's exactly the effect of Improved Buckler Defense on that?

Does it just add the +1 AC from the shield or the enhancment bonuses as well? How about other abilities on the buckler?

A2749
As I gather it, the penalty for attacking with a two handed weapon with a buckler is a -1 to hit, and you forfeit the buckler's AC until the start of your next round.

IBD lets you keep the shield bonus to your AC, including an enhancement bonus, which is actually an enhancement bonus to your shield bonus (and not directly to your AC, which is why the enhancement on your shield stacks with the enhancement on your armor).

Other properties aren't specified. I imagine that those that grand something while the shield is worn, like fire resistance or something, apply during attacks with or without IBD.


Q2750 Is there any Sorcerer/Wizard spell that grands a bonus to Knowledge checks (and not just skill checks in general) ?
#6889

crimsondeath

Sep 06, 2007 11:26:11
Q2760: In what book can the Bloodseeking weapon enhancement be found?
#6890

death_knight_vaulder

Sep 06, 2007 12:10:30
Q2761: In Complete Arcana pg 80 the feat Innate Spell allows you to convert any spell you can cast into a spell-like ability usable once per round at the cost of a spell slot eight levels higher than the innate spell being permanently lost. My question is how does this work for spells above 1st level. Technically there are no 10th+ level spell slots so would it default to a 9th level slot, or is the whole point moot and it's a typo that should have said any 1st level spell you can cast?
#6891

heffroncm

Sep 06, 2007 12:15:38
Q2761: In Complete Arcana pg 80 the feat Innate Spell allows you to convert any spell you can cast into a spell-like ability usable once per round at the cost of a spell slot eight levels higher than the innate spell being permanently lost. My question is how does this work for spells above 1st level. Technically there are no 10th+ level spell slots so would it default to a 9th level slot, or is the whole point moot and it's a typo that should have said any 1st level spell you can cast?

A2761: You can acquire spell slots higher than 9th level when you reach Epic Levels. So no, the text is accurate, and is useable by epic casters to gain spell levels 2-9 as SLA's.
#6892

zombiegleemax

Sep 06, 2007 13:43:06
Q2732:Can I use smite evil with spirited charge to triple the damage?
#6893

olala88

Sep 06, 2007 15:10:29
Q2733 Can I bulrush a triped opponent?
#6894

ansharseraphim

Sep 06, 2007 15:14:25
Q2762 - If I'm a 19th level Fighter / 1st level Cleric and when I get lvl 21 I select Cleric as my class to advance, do I not get new spell slots since I'm a lvl 21 character? Do I progress as normal with my spells as a Cleric until my Cleric Level is 21 or higher? Do I obtain Epic Bonus Feats in my Cleric Class or will that not happen until my CLERIC level is 21+ ?
#6895

crimsondeath

Sep 06, 2007 15:32:35
Q2762 - If I'm a 19th level Fighter / 1st level Cleric and when I get lvl 21 I select Cleric as my class to advance, do I not get new spell slots since I'm a lvl 21 character? Do I progress as normal with my spells as a Cleric until my Cleric Level is 21 or higher? Do I obtain Epic Bonus Feats in my Cleric Class or will that not happen until my CLERIC level is 21+ ?

A2762: At level 21, you will gain spells per day as a 2nd-level Cleric. Your spells per day will continue to progress as normal until you have 20 Cleric levels (or 20 effective Cleric levels for the purposes of determining spells per day). You will not gain any Epic Cleric bonus feats before you have 21 Cleric levels. You may still choose Epic feats with the feats you normally gain every three levels, since you are an Epic character.
#6896

ansharseraphim

Sep 06, 2007 15:43:17
Thanks. That's what I figured from reading, but the damned wording is so tricky in so many of those sources.
#6897

nickbeat

Sep 06, 2007 15:50:28
Q2733 Can I bullrush a tripped opponent?

A2733: Sure, why not? The opponent would be prone, which would effect their combat ability. For instance, they would get a -4 on the opp attack provoked by the bullrush. After that you just make strength checks to see if they are moved by the bullrush.
#6898

sovin_n-dore

Sep 06, 2007 16:35:41
I am confused on how the minimum damage of 1 rules work for really small weapons. So, if, for example, I have a +1 flaming weapon that deals a base damage of 1d2+1+1d6 (fire) and -4 Strength modifier, what is my damage? If I do not crit, do I deal 1+1d6 (fire) or 1d2-4+1d6, and what portion of that would be fire? How about if I roll two 1s? Do I deal 1+1 fire or just 1?
#6899

ansharseraphim

Sep 06, 2007 17:04:43
I am confused on how the minimum damage of 1 rules work for really small weapons. So, if, for example, I have a +1 flaming weapon that deals a base damage of 1d2+1+1d6 (fire) and -4 Strength modifier, what is my damage? If I do not crit, do I deal 1+1d6 (fire) or 1d2-4+1d6, and what portion of that would be fire? How about if I roll two 1s? Do I deal 1+1 fire or just 1?

Minimum damage of 1 for the physical effect. Standard 1d6 for the fire. In the example stated, if you had a flaming weapon that dealt 1d2 base damage and you had a -4 penalty from Strength, you'd deal 1+1d6 Fire. Your strength won't affect the damage from a non-physical source.
#6900

nanshork

Sep 06, 2007 17:46:17
Q 2763: If I have a Warblade1/Swordsage 4, can I retrain maneuvers that I learned as a Warblade?
#6901

zombiegleemax

Sep 06, 2007 20:59:15
DOH! Don't suppose a mod could delete this mistake post?
#6902

khaim

Sep 06, 2007 21:16:53
Q 2763: If I have a Warblade1/Swordsage 4, can I retrain maneuvers that I learned as a Warblade?

A 2763:Not with the Swordsage's retraining. You could certainly use PHB II's retraining, though.



Q 2764: Is there any reason a changeling couldn't take Warshaper (CW) at level 5? Most of the abilities seem ridiculous as "always-on" at that low level.

This is for a game I'm DMing; one of the players just asked about it. I can't see any rules reason she couldn't, but I thought I'd ask. On a related note, is this less broken that it looks? Should I ban/houserule it? How?
#6903

heffroncm

Sep 06, 2007 22:36:52
A 2764: Nope, Changeling fits the bill for Warshaper. I see no reason to houserule it away, it's hardly abusive given Warshaper's limited scope. If you want to make it a less yummy class for a Changeling, move the level 5 power to level 1 and the level 3 power to level 5, bumping 1 and 2 as needed.
#6904

kilroo

Sep 06, 2007 22:38:12
Q 2764: Is there any reason a changeling couldn't take Warshaper (CW) at level 5? Most of the abilities seem ridiculous as "always-on" at that low level.

This is for a game I'm DMing; one of the players just asked about it. I can't see any rules reason she couldn't, but I thought I'd ask. On a related note, is this less broken that it looks? Should I ban/houserule it? How?

A 2764 Mechanically, no, there is no reason a changeling can't enter the class (assuming he has BAB 4) at level 5. However, there are a few things to consider.

A. The criterion "a form other than his own" is loosely enough defined that if you wanted to be a real pain about it you could say the changeling's racial ability (which is a physical change but is based on a spell that quite clearly would not trigger the abilities) is not enough of a change in form to get the Warshaper benefits. I do NOT recommend this approach.

B. The Morphic Weapons ability looks pretty astonishing at first glance, but it's pretty unclear too...and also easy to houserule to keep it from being ridiculous. In my opinion the most literal reading of the text would allow the warshaper to grow ONE of each type of natural weapon possible (and look rather silly with one claw, one wing, etcetera) and increase it to one size larger than normal. This will, however, take quite a while and make him look ridiculous.

C. In terms of power balance...yes, it's a bit powerful to get those abilities that early. On the other hand, a druid could get those abilities only two levels slower...and make better use of them in the long run...and would probably have been better off going straight druid. Food for thought.

There are also several means of getting into the class only one level behind the Changeling using variant rules.

How powerful it is to have the Warshaper abilities always on (comparatively) depends on how often you hit the party with total-surprise encounters, how often they have to fight in situations where a druid wouldn't want to wildshape, how often you run more than four encounters without a chance to rest, how many of their fights are against landbound creatures with less than 15' reach, how often their enemies are likely to do critical or precision-based damage...lots of things.

My recommendation is: If you don't ban most of the stuff you see on the CO boards, it's probably ok. If you allow divine metamagic, if anyone in your group really knows how to play a cleric or wizard...heck, I'd just about say if you allow Tome of Battle at all, it's probably ok. If you mostly do core+completes, your characters think of the cleric as a healing battery, people regularly take more than 4 levels of fighter, and you don't allow divine metamagic...then yeah, it's probably more powerful than you want to allow.

EDIT:

A 2764: Nope, Changeling fits the bill for Warshaper. I see no reason to houserule it away, it's hardly abusive given Warshaper's limited scope. If you want to make it a less yummy class for a Changeling, move the level 5 power to level 1 and the level 3 power to level 5, bumping 1 and 2 as needed.

That's a pretty good idea, actually, depending on how they intend to use the class. If they weren't doing it right (i.e., they weren't planning on using a reach weapon) then you might want to move whatever ability you think they're really after to level 5 instead.
#6905

ghostpilot

Sep 07, 2007 0:13:47
Q2745:

A ToB question. If you're in Thicket of Blades stance and you hit the enemy with a bull rush attack (or equivlent attack) to make the enemy move, would you get the AoO against them?

Eg: I've got 3 enemies around me, I activate the Bracers of Repulsion (MIC 81) to push them 5' away from me, would I (with Combat Reflexes, of course) get AoO's on all of them?

Anyone?
#6906

Valanthe

Sep 07, 2007 0:31:08
Anyone?

A2745: Bull Rush specifically states that your opponent does not draw attacks of opportunity from you. However, Bracers of Repulsion have no such clause, and there seems to be no other rules preventing the AoO.
#6907

jha85

Sep 07, 2007 1:45:11
Q 2765:
Hi. Does Mage Armor stack if the character its casted on where an armor? The they are both "Armor Bonuses"... In advance thanks!
#6908

echilda

Sep 07, 2007 2:21:11
Q 2765:
Hi. Does Mage Armor stack if the character its casted on where an armor? The they are both "Armor Bonuses"... In advance thanks!

A 2765: Armour bonuses do not stack. See here for details. http://www.wizards.com/default.asp?x=dnd/rg/20040127a
#6909

zombiegleemax

Sep 07, 2007 14:29:33
Q 2766:
can I use a ranged touch attack as a touch attack?
ex: warlock eldritch blast flanking an orc using said blast to administer a sneak attack?
#6910

fwib

Sep 07, 2007 16:10:18
Q 2766:
can I use a ranged touch attack as a touch attack?
ex: warlock eldritch blast flanking an orc using said blast to administer a sneak attack?

Unsure about generally, but in your specific example, you can already sneak attack with ranged attacks within 30'
#6911

coventry

Sep 07, 2007 16:23:31
Q 2767:
Does a 10th level Chameleon need to have a Wisdom score of 16 (or more) in order to cast 6th level divine spells?

The Chameleon class entry says "as a cleric", but leaves out any statement about the minimum ability score requirement. The Cleric class specifies that the caster must have a Wisdom score of at least 10 + spell level in order to prepare or cast.
#6912

CantripN

Sep 07, 2007 16:30:52
Unsure about generally, but in your specific example, you can already sneak attack with ranged attacks within 30'

True, but you'd need to use some method to make them valid targets to it. Flanking is not possible with Ranged Attacks (unless you're a Ranger with that ACF...).

A 2766: Anyhow, no, you can't Flank with a Ranged Attack and you can't turn it into a Melee Touch. You can, however, use Eldritch Glaive to make it a Melee Touch.

Q 2767:
Does a 10th level Chameleon need to have a Wisdom score of 16 (or more) in order to cast 6th level divine spells?

The Chameleon class entry says "as a cleric", but leaves out any statement about the minimum ability score requirement. The Cleric class specifies that the caster must have a Wisdom score of at least 10 + spell level in order to prepare or cast.

A2767: Yes, you'd need the minimum ability score, but don't forget the Ability Boon you get.
#6913

Momar

Sep 07, 2007 19:08:15
Q2768: While perusing the factotum handbook I noticed that the writer frequently mentions using manyshot in conjunction with the master thrower class but the feat text only ever mentions using arrows. Is it possible to use the manyshot feat with anything other than a bow (or other arrow launching device if such a thing exists)?
#6914

toptomcat

Sep 07, 2007 19:54:04
Q2769: Is there a feat, like Ascetic Hunter, Knight etc., that allows fighter and monk levels to stack for purposes like unarmed strike damage and the like?
I'm already aware of Superior Unarmed Strike/Improved Natural Weapon, but I view it as a bit of a kludge.
#6915

nickbeat

Sep 08, 2007 2:34:26
Q2770: When disarming an opponent using a bow, how do we determine the attack bonus for the bow user? I know they get a -4 because it is not a melee weapon. Do they add STR or DEX to their BAB? (I am guessing STR) Would masterwork bonuses count? What if it was a +1 bow? What about weapon focus in bows?
#6916

necrosnoop110

Sep 08, 2007 11:26:00
Q2771:What is the cheapest and easiest way for a Human to gain darkvision using only the core rules? Magic item if possible.

Thanks,
Necro
#6917

CantripN

Sep 08, 2007 11:38:57
Q2771:What is the cheapest and easiest way for a Human to gain darkvision using only the core rules? Magic item if possible.

Thanks,
Necro

A2771: Goggles of Night (DMG) - 12,000 gp.
#6918

surreal

Sep 08, 2007 11:43:44
A 2769: None that I know of. I believe there's one that stacks ninja/fighter however.

A 2770: You normally can only disarm with a melee attack. There is the 'Ranged Disarm' feat in Complete Warrior with accompanying rules in the entry that you can use.

A 2771: Goggles of Night, 12000 gp. For a few thousand more, the Belt of Dwarvenkind gives you darkvision, +2 Con, and a few other benefits.
#6919

CantripN

Sep 08, 2007 11:51:23
A 2770: You normally can only disarm with a melee attack. There is the 'Ranged Disarm' feat in Complete Warrior with accompanying rules in the entry that you can use.

He meant he wants to disarm someone of a bow, I reckon.
#6920

surreal

Sep 08, 2007 11:56:27
Ah... well in that case I have don't really know. I figure it would still be Str based; treat it like a club.
#6921

CantripN

Sep 08, 2007 11:59:25
Ah... well in that case I have don't really know. I figure it would still be Str based; treat it like a club.

Yeah, me neither... I think I'd treat it as a one handed (or maybe two handed) weapon with an additional -4 for not being a melee weapon and use STR.
#6922

zombiegleemax

Sep 08, 2007 12:41:37
Q2771
what's the link to the guide of how to format your post. like if you want a to put an excell sheet up or want more complex formating things in your post?
#6923

CantripN

Sep 08, 2007 12:44:26
Q2771
what's the link to the guide of how to format your post. like if you want a to put an excell sheet up or want more complex formating things in your post?

A2772: http://forums.gleemax.com/misc.php?do=bbcode
#6924

necrosnoop110

Sep 08, 2007 12:49:13
Q2771: What are some easy ways to heal your Psycrystal (constructs do not have natural healing) if you are not a Shaper and do not have access to Psionic Repair Damage? Non-core options? Core + EPH only options?
#6925

LazyNinja

Sep 08, 2007 13:46:54
Q2773?) Do Extend Spell and Persistent Spell stack, giving a 48-hour duration?

This thread came to an angry and inconclusive resolution (of course).

If your answer is "No, because it's br0k3n!1!" it may help to know that I'm restricting myself to a single Nightstick and no Extra Turnings. Other reasonings are welcome, however.
#6926

ooznynkoo

Sep 08, 2007 14:42:30
Q2773?) Do Extend Spell and Persistent Spell stack, giving a 48-hour duration?

This thread came to an angry and inconclusive resolution (of course).

If your answer is "No, because it's br0k3n!1!" it may help to know that I'm restricting myself to a single Nightstick and no Extra Turnings. Other reasonings are welcome, however.

A2773: I'm not an expert on the matter, but I'd say "why the hell not?" I checked your linked thread briefly and it didn't take me long to see a couple of posts about CustServ rulings that metamagics stack in the most beneficial way: that's good enough for me. I don't really see Persistent DMM all that broken anyways. The way I see it the bloke with the lovely persisted buffs on is just as dispellable as he would be if the buffs were cast normally before or during combat. Sure, stacking extended and persistent for a 2-day duration frees up some spell slots on the second day, but I'd say that's just clever preparation :D
This is just my opinion, and how I'd rule it as a DM (hasn't come up yet). I guess now we wait for the differing opinions
#6927

heffroncm

Sep 08, 2007 15:03:21
Q2773?) Do Extend Spell and Persistent Spell stack, giving a 48-hour duration?

This thread came to an angry and inconclusive resolution (of course).

If your answer is "No, because it's br0k3n!1!" it may help to know that I'm restricting myself to a single Nightstick and no Extra Turnings. Other reasonings are welcome, however.

A2773 The FAQ states directly that Persisent Spell changes the base duration to 24 hours, and the text of Extend Spell doubles the base duration. As such, by RAW, they stack.
#6928

skrellet

Sep 08, 2007 16:33:34
Q2772:
I know that i have read about a prestige class that has an ability to ignore SR, but i cant find it now. Can anyone tell me where it is?
#6929

farodin

Sep 08, 2007 16:50:13
Q2771 = about item for darkvision
Q2772 = about post formatting
Q2773 = about healing a psycrystal
Q2774 = about stacking extend and persistent spell
Q2775 = about prestige classes ignoring sr

A2775: The dweomerkeeper can cast spells as supernatural abilities a number of times per day, ignoring spell resistance.

Q2776: Conjuration (Creation) spell effects do not disappear in an antimagic field I believe, can they still be dispelled?

Q2777: If a caster uses shapechange to become a golem of some sort (magic immunity), what happens to his buff spells? And to buff spells cast on him after he has become a golem?

Please continue with Q2778.
#6930

skrellet

Sep 08, 2007 17:16:03
Q2772 B:
I know there is atleast one more Prc that can ignore SR with spells..
#6931

heffroncm

Sep 08, 2007 17:23:14
Q2771 = about item for darkvision
Q2772 = about post formatting
Q2773 = about healing a psycrystal
Q2774 = about stacking extend and persistent spell
Q2775 = about prestige classes ignoring sr

A2775: The dweomerkeeper can cast spells as supernatural abilities a number of times per day, ignoring spell resistance.

Q2776: Conjuration (Creation) spell effects do not disappear in an antimagic field I believe, can they still be dispelled?

Q2777: If a caster uses shapechange to become a golem of some sort (magic immunity), what happens to his buff spells? And to buff spells cast on him after he has become a golem?

Please continue with Q2778.

A2776
Creation: A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.

Therefor, Creation spells with a duration can be dispelled. Those with no duration or Instantaneous cannot.

A2777 The Golem's magic immunity specifcally refers to "spells which allow Spell Resistance." Shapechange specifically refers to turning into a Golem, with the Shapechange effect continuing. From those two, I would conclude that effects already in place are not considered spells to which Spell Resistance would apply, and therefor you can Shapechange into a Golem with no loss of buffs.
#6932

heffroncm

Sep 08, 2007 17:28:03
Q2778 Where are the rules for skipping sleep for multiple days in a row?

Q2779: I'm sure this has been asked before, but can someone explain how a Cleric can get bonus Devotion feats? If I'm reading it correctly, he has to give up one of the Domains that he picks, and he never later get access to that Domain,f to gain the Devotion feat for that Domain as a bonus feat.

Q2780: There is some sort of Weapon, Weapon Augmentation, or Weapon Crystal that allows the weapon to directly bypass Regeneration, regardless of what creature it is used on. Does anyone remember where this can be found?
My high-level party is about to face the ever-fun black half-dragon war troll. We discovered what we're up against by way of divination, and I'd like to be able to kill it without resorting to Drowning or Save or Dies.
#6933

farodin

Sep 08, 2007 17:51:57
A2780: Trollbane, found in Dungeonscape, functions somewhat like poison, 90 gp.

A2777 The Golem's magic immunity specifcally refers to "spells which allow Spell Resistance." Shapechange specifically refers to turning into a Golem, with the Shapechange effect continuing. From those two, I would conclude that effects already in place are not considered spells to which Spell Resistance would apply, and therefor you can Shapechange into a Golem with no loss of buffs.

But shapechange is a spell that does not allow for spell resistance, so it is still unclear whether someone with the immune to magic ability can benefit from buff spells that are affected by spell resistance.
#6934

heffroncm

Sep 08, 2007 18:13:11
A2780: Trollbane, found in Dungeonscape, functions somewhat like poison, 90 gp.



But shapechange is a spell that does not allow for spell resistance, so it is still unclear whether someone with the immune to magic ability can benefit from buff spells that are affected by spell resistance.

Thanks for Trollbane, and good point on the Shapechange not allowing SR thing. Hrmm... if you cast the 5th level Cleric spell Spell Resistance on someone who was currently under the effects of Charm Person, would the caster of Charm Person need to roll a Caster Level Check? That'd probably be your answer, as by the description, the Golem's Magic Immunity works like Spell Resistance 1 billion.
#6935

mod5000

Sep 09, 2007 2:50:56
Q2781: Can you combine the Avalanche of Blades maneuver from the Diamond Mind school (Tome of Battle) with the Combat Rhythm tactical option from the tactical feat Stormguard Warrior (also Tome of Battle) and the Strength of My Enemy power from the Psychic Warrior power list (Expanded Psionics Handbook) to "steal" strength from your enemy? How about regular touch attacks with Strength of My Enemy instead of regular attacks?
#6936

ooznynkoo

Sep 09, 2007 2:55:09
Q2779: I'm sure this has been asked before, but can someone explain how a Cleric can get bonus Devotion feats? If I'm reading it correctly, he has to give up one of the Domains that he picks, and he never later get access to that Domain,f to gain the Devotion feat for that Domain as a bonus feat.


A2779:
The simplified text in Complete Champion states that: "In essence, you trade in a domain for an extra feat slot that you can spend only on a specific domain feat." I take this to mean that a cleric may do this at anytime, and the change is permanent. The maximum number of Devotion (Domain) Feats any cleric can have is three, which (if I'm reading correctly) can consist of either two he gains by normally selecting feats and then sacrificing an accessible domain for the third, or sacrificing two domains and choosing a third normally as a feat.
I don't see a way of getting a sacrificed domain back other than if the retraining options from the PHB II are used to retrain the bonus feat back to the domain power.
You can choose a devotion feat corresponding to a domain you have access to, which means you could have both the Air Domain and the Air Devotion feat simultaneously. Prestige Classes which grant bonus domains could be used to get back a sacrificed domain, without losing the corresponding devotion feat.
#6937

zombiegleemax

Sep 09, 2007 3:06:12
Q2782 Is there an expanded XP rewards list for creature CR's beyond 20 and if so what book is it in? I know the DMG says to simply double the XP reward of a creature a few levels lower but that only works up to level 23.

Thanks in advance.
#6938

heffroncm

Sep 09, 2007 3:41:49
Q2783 According to the Wish spell, you can create on the spot any item you can pay the XP cost of 2x Crafting Cost + 5,000 XP. Now, someone using a Spell Like Ability does not have to provide the material or experience components for the spell in question. Does this mean that anyone with Wish as a SLA (like, say, Planar Shepherd) would be able to Wish for any item that has a crafting cost?
#6939

commx

Sep 09, 2007 3:59:26
Q2782 Is there an expanded XP rewards list for creature CR's beyond 20 and if so what book is it in? I know the DMG says to simply double the XP reward of a creature a few levels lower but that only works up to level 23.

Thanks in advance.

A2782 The DMG's formula works just fine. The only thing you have to do is fill in all the links between what you know and what you want to know. A CR 25 would be twice CR 23 for example, which would be four times CR 21, which would be eight times CR 19, which is on the chart.
#6940

farodin

Sep 09, 2007 4:46:39
A2782: Epic level handbook, page 121. If you are still lvl 20 or lower, there is no reason you can't double those rewards multiple times. (EDIT: too late)

A2783: It seems to work.

Q2784:
If you cast the 5th level Cleric spell Spell Resistance on someone who was currently under the effects of Charm Person, would the caster of Charm Person need to roll a Caster Level Check?

I only found rules about rolling spell resistance for when a creature with spell resistance suddenly is affected by an already cast spell, nothing about gaining spell resistane while under the effect of a spell.
#6941

zombiegleemax

Sep 09, 2007 16:17:20
Commx and Farodin thanks!
#6942

mtnmaniacx

Sep 09, 2007 18:42:59
Q2785 - Invisibility breakers

Do the following break invis?

Spiritual Weapon - pg 283 PHB. - You basicall call into existence a weapon of force that attacks your foes. You are not actually directly attacking...or are you? I know you can summon a monster & have the monster attack without breaking invis, but I'm unsure about this one.

Backbiter - pg 23 Spell Compendium. - You cast this spell on an enemy's melee weapon. Next time it goes to attack, the weapon twists around & hits the enemy instead. I know it's the weapon doing the attacking and not you, but does casting a spell at a foe's weapon or equipment count as directly attacking it? The foe itself isn't the target of the spell, and it's not in the area of effect.

Thanks!
#6943

zombiegleemax

Sep 09, 2007 19:10:52
Q2786: The DC for the Initiate of the Sevenfold veil warding is determined by A) 18+INT B)18+INT+Warding Spell level C) ?
#6944

edea

Sep 09, 2007 21:19:06
Q 2787:

What are the age adjustments to ability scores for an Old Killoren?

Are they (-3/-3/-3/+2/+2/+2), (-3/-3/-3/+3/+3/+3), or (-2/-2/-2/+2/+2/+2)?

The reason I ask is the RotW's Age table for the "alternative races" (pg. 106) isn't worded very well, and RotW doesn't seem to have any errata on the site.
#6945

kilroo

Sep 10, 2007 0:01:25
A 2764: Nope, Changeling fits the bill for Warshaper. I see no reason to houserule it away, it's hardly abusive given Warshaper's limited scope. If you want to make it a less yummy class for a Changeling, move the level 5 power to level 1 and the level 3 power to level 5, bumping 1 and 2 as needed.

A2771: Goggles of Night (DMG) - 12,000 gp.

I believe the easiest way in Core to get it other than as a magic item, in case it helps, is Horizon Walker or Shadowdancer.

Q2781: Can you combine the Avalanche of Blades maneuver from the Diamond Mind school (Tome of Battle) with the Combat Rhythm tactical option from the tactical feat Stormguard Warrior (also Tome of Battle) and the Strength of My Enemy power from the Psychic Warrior power list (Expanded Psionics Handbook) to "steal" strength from your enemy? How about regular touch attacks with Strength of My Enemy instead of regular attacks?

A2781: Having seen Avalanche of Combat Rhythm done before and having checked Strength of My Enemy, I believe you can, yes.

If you want to get really ridiculous, get the Dungeon Crasher fighter variant, somehow qualify for and obtain the Knockback feat, go into Bloodstorm Blade, and get a flying carpet. Credit for that one goes to JanusJones I believe.
#6946

mod5000

Sep 10, 2007 2:17:57
Q2781B: Does that mean you can also steal strength by Strength of My Enemy with regular touch attacks without any other feats, etc?
#6947

surreal

Sep 10, 2007 3:29:34
A 2789: are there any pc races of the magical beast type?
#6948

anomalousman

Sep 10, 2007 6:23:02
Q 2783:

This one is a little embarrassing. If you cast, say Resist Energy twice, once for cold and once for fire, do you get each kind of energy resistance, or does the second one cancel the first? The Magic Overview in th SRD says that "sometimes" the second casting of a spell cancels the first.
#6949

Harliquinn

Sep 10, 2007 8:22:49
A2785
Spiritual Weapon: Yes (Reasoning: A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it) You are directly causing the damage by affecting the creature. This would be the same reason that a dancing weapon counts. Summons do not break Invisibility because the creatures will attack your enemies without your direct control.

Backbiter: Yes (Reasoning: There is a saving throw, which means it directly affects your target.) Otherwise, using spells like shatter or heat metal wouldn't break invisibility. Invisibility has a special proviso for unattended equipment only.

Harliquinn

Q2785 - Invisibility breakers

Do the following break invis?

Spiritual Weapon - pg 283 PHB. - You basicall call into existence a weapon of force that attacks your foes. You are not actually directly attacking...or are you? I know you can summon a monster & have the monster attack without breaking invis, but I'm unsure about this one.

Backbiter - pg 23 Spell Compendium. - You cast this spell on an enemy's melee weapon. Next time it goes to attack, the weapon twists around & hits the enemy instead. I know it's the weapon doing the attacking and not you, but does casting a spell at a foe's weapon or equipment count as directly attacking it? The foe itself isn't the target of the spell, and it's not in the area of effect.

Thanks!

#6950

kilroo

Sep 10, 2007 8:57:40
Q2781B: Does that mean you can also steal strength by Strength of My Enemy with regular touch attacks without any other feats, etc?

A2781B: It takes effect on a successful hit with the manufactured or natural weapon that became the instrument of your desire. You have to have some way to be making a touch attack with that weapon, since as far as I know there are no explicit rules for playing tag with a spear. If your DM allows you to try simply to touch your enemies with the weapon without any special reason, that's fine, but in most campaigns you may need an excuse.

This kind of parallels the reason that a Crusader can trigger the Martial Spirit stance once on a trip attack and once on the Improved Trip follow-up.
#6951

corzat_the_gray

Sep 10, 2007 8:59:18
Q2788: Does the Travel Domain granted power affect a mundane grapple as per Freedom of Movement, or does it only apply to magical effects?
#6952

ooznynkoo

Sep 10, 2007 9:03:25
Q 2783:

This one is a little embarrassing. If you cast, say Resist Energy twice, once for cold and once for fire, do you get each kind of energy resistance, or does the second one cancel the first? The Magic Overview in th SRD says that "sometimes" the second casting of a spell cancels the first.


A2783:
Multiple castings of a spell on the same target do not stack. There are some exceptions to this rule but they are clearly stated in the spell's description. I think normally the second casting cancels and overrides the first, otherwise you'd have to dismiss the first spell in order for the second to work.
#6953

ooznynkoo

Sep 10, 2007 9:13:01
Q2788: Does the Travel Domain granted power affect a mundane grapple as per Freedom of Movement, or does it only apply to magical effects?

A2788: It states "you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement". So only magical effects are ineffective, otherwise it would probably state that you gain the benefits of freedom of movement for 1 round / cleric level.
#6954

fwib

Sep 10, 2007 10:29:49

A2783:
Multiple castings of a spell on the same target do not stack. There are some exceptions to this rule but they are clearly stated in the spell's description. I think normally the second casting cancels and overrides the first, otherwise you'd have to dismiss the first spell in order for the second to work.

The problem with that is that you get weird situations where you cast deafness on your friend to cure his blindness, or cast resist cold on the enemy so your fireballs will work on him, etc.
#6955

ooznynkoo

Sep 10, 2007 14:35:14
The problem with that is that you get weird situations where you cast deafness on your friend to cure his blindness, or cast resist cold on the enemy so your fireballs will work on him, etc.

I hadn't thought about using deafness to remove blindness, that's a good point. Maybe that's where common sense comes into the picture :P
Using resist energy to remove another form of resist energy I see as quite reasonable though, since the target would get a saving throw and possibly spell resistance to resist the effect.
#6956

coventry

Sep 10, 2007 15:43:45
Q 2767:
Does a 10th level Chameleon need to have a Wisdom score of 16 (or more) in order to cast 6th level divine spells?

The Chameleon class entry says "as a cleric", but leaves out any statement about the minimum ability score requirement. The Cleric class specifies that the caster must have a Wisdom score of at least 10 + spell level in order to prepare or cast.

A2767: Yes, you'd need the minimum ability score, but don't forget the Ability Boon you get.

Q 2789: Although I agree with your answer, I have to ask, what is the reasoning? Is it because of the "cast as cleric" part of Chameleon class description, some place in the PHB (that I recall seeing but cannot find), or some errata, somewhere?

(The issue at hand is that the "paladin" pairing of combat focus and divine focus both demand the use of the Ability Boon ... it can only go one place).
#6957

nanshork

Sep 10, 2007 17:38:04
Q 2789: Although I agree with your answer, I have to ask, what is the reasoning? Is it because of the "cast as cleric" part of Chameleon class description, some place in the PHB (that I recall seeing but cannot find), or some errata, somewhere?

(The issue at hand is that the "paladin" pairing of combat focus and divine focus both demand the use of the Ability Boon ... it can only go one place).

A 2789: It is because of the "Cast as a cleric" part. Also, you don't have to put the boon in any stat connected with a focus. You could do combat focus and increase your charisma if you want.
#6958

zavia

Sep 11, 2007 8:22:30
Q 2790
Can someone advise me on multiclassing rules for gestalt characters?
#6959

masterjoda999

Sep 11, 2007 11:55:40
Q 2791 How does a caster benefit from astral projecting themselves and planeshifting back to the material plane? Is it a method of immortality similar to a lich with a phylactery?
#6960

Anor

Sep 11, 2007 13:58:13
Q2792: Is there a prestige class or feat that lets you increase your number of paladin levels when determining SR from using a Holy Avenger?

As the description of Holy Avenger states that your SR is paladin level +5, one would like to increase that without taking too many levels of paladin (which is a mediocre class after 6 ish).
#6961

gorthawar

Sep 11, 2007 14:20:00
Q2793: Is it possible to take ability focus (dirgesong) and increase the dc off all dirgesongs by 2?
#6962

anomalousman

Sep 11, 2007 16:14:14
Q 2790
Can someone advise me on multiclassing rules for gestalt characters?

A 2790 If you mean XP penalties and favoured classes, they are not specified in the variant description. You'll have to take that up with your DM. A standard way of doing it is to choose a second favoured class for the other "branch" of your classes, and enforce XP penalties if either branch induces an XP penalty under the normal rules. The only other restrictions are that you can't take hybrid PrCs, and you can't take two PrCs simultaneously.
#6963

Anor

Sep 11, 2007 17:53:29
Q2794: Can a paladin combine the effect of Divine Might with a Smite Evil in a full round attack?

I.e. having 2 attacks, first one adds the bonus of both Divine Might and Smite Evil while second gives Divine Might only.
#6964

nanshork

Sep 11, 2007 19:10:51
Q2795: Does the Expanded Spellbook class feature of the Master Specialist allow you to pick a spell from any list or just the wizard spell list?
#6965

ansharseraphim

Sep 11, 2007 19:13:54
Q2794: Can a paladin combine the effect of Divine Might with a Smite Evil in a full round attack?

I.e. having 2 attacks, first one adds the bonus of both Divine Might and Smite Evil while second gives Divine Might only.

A2794: Yes. Divine Might is a Free Action (CWar pg106), making it easy for you to combine it with any other action.
#6966

zombiegleemax

Sep 11, 2007 20:36:46
Using resist energy to remove another form of resist energy I see as quite reasonable though, since the target would get a saving throw and possibly spell resistance to resist the effect.

Aren't the resist energies 5 (technically) seperate spells. Since they become an spell of theenergy type at the time of casting would not Resist Fire be a seperate spell from Resist Acid and so forth? Just because the START as a Resist Elements does not mean they LAND as a Resist Elements.

As such why would you NOT be able to have Resist Cold and Resist Fire on you simultaneously?
#6967

CantripN

Sep 12, 2007 6:02:37
Q2795: Does the Expanded Spellbook class feature of the Master Specialist allow you to pick a spell from any list or just the wizard spell list?

A2795: As per CustServ, you must pick from the Wizard spell list; However, they did say it's a decent house-rule to allow a MS to pick any spell, and it's common practice.
#6968

ooznynkoo

Sep 12, 2007 8:53:12
Aren't the resist energies 5 (technically) seperate spells. Since they become an spell of theenergy type at the time of casting would not Resist Fire be a seperate spell from Resist Acid and so forth? Just because the START as a Resist Elements does not mean they LAND as a Resist Elements.

As such why would you NOT be able to have Resist Cold and Resist Fire on you simultaneously?

Could be I'm missing something but the spell looks to me like an abjuration spell without any specific type, and nothing in the descriptive text states that it becomes a spell of the type of the chosen protection.
For instance Fire Shield is an Evocation spell which has either the cold or fire type, but this is clearly indicated. Are you saying you could have two Fire Shield spells on you, both the Warm Shield and Chill Shield, and gain benefits for both because the spell type is different with each?
Resist Fire = Resist Energy: fire. That's how I see it. It is one spell, not one for every energy type.
#6969

BloodDragon

Sep 12, 2007 12:38:22
Q2796

What are some good Wizard spells which boost skill checks? Preferably with a long duration time.

Additionally what are some good divine spells (as per an Archivist) which boost skill checks as well?

Taking additional class levels (such as marshal), feats, etc aren't an option anymore. :\

A Truename check if you must know.
#6970

fwib

Sep 12, 2007 13:26:26
Q2796

What are some good Wizard spells which boost skill checks? Preferably with a long duration time.

Additionally what are some good divine spells (as per an Archivist) which boost skill checks as well?

Taking additional class levels (such as marshal), feats, etc aren't an option anymore. :\

A Truename check if you must know.

Try here.
#6971

BloodDragon

Sep 12, 2007 14:03:49
Yes I checked that… The spells listed are not that great, and that’s a lot of buffing time needed to gain the bonus from all of them. Not to mention half of spells listed apply only once to a single check or have really short durations (rounds/level).

So: Not currently any decent spells until 8th level, no.
#6972

karkamal

Sep 12, 2007 17:24:40
Q2797

do exotic weapon proficiency(Something) qualify for a prc that have as prerequisite at least one martial weapon?(swiftblade)

sorry my bad english.
#6973

jaronk

Sep 12, 2007 17:35:37
A2797: No, Exotic Weapons are not Martial Weapons.

JaronK
#6974

masterjoda999

Sep 12, 2007 19:20:10
Q 2798 Does the astral projection/planeshift trick i hear about make the user immortal since they are in an astral form?
#6975

eyedol

Sep 12, 2007 21:33:44
Q 2799: When taking a level in a class that gains an animal companion, am I able to declare an already existing mount I own as my animal companion? I wish to add the bonuses of such to my mount. Specifically, I'm granted a loyal ashworm as an Ashworm Dragoon at 1st level, but it doesn't specifically say it's an animal companion, nor can I be sure I can simply add the bonuses such as HD, Dex/Str that taking a level in Beastmaster would confer.
#6976

taeldrin_laesrash

Sep 12, 2007 22:20:14
Q 2799: When taking a level in a class that gains an animal companion, am I able to declare an already existing mount I own as my animal companion? I wish to add the bonuses of such to my mount. Specifically, I'm granted a loyal ashworm as an Ashworm Dragoon at 1st level, but it doesn't specifically say it's an animal companion, nor can I be sure I can simply add the bonuses such as HD, Dex/Str that taking a level in Beastmaster would confer.

A2799. No, you can't make your mount an animal companion as well. There are feats that allow you to do this, though.
#6977

eyedol

Sep 12, 2007 22:24:29
Q2800: Sorry to monopolize board space. Looked all over, which feats allow you to make your mount an animal companion? (for the purpose of 2799) I would like to add my animal companion bonuses granted by druid levels to stats, as well as be able to take the natural bond feat if possible.
#6978

taeldrin_laesrash

Sep 12, 2007 22:34:22
Q2800: Sorry to monopolize board space. Looked all over, which feats allow you to make your mount an animal companion? (for the purpose of 2799) I would like to add my animal companion bonuses granted by druid levels to stats, as well as be able to take the natural bond feat if possible.

A2800. Devoted Tracker from Complete Adventurer is the closest thing there is; however, it's designed for Ranger/Paladins.
#6979

zorgling25

Sep 12, 2007 22:37:24
A2800. Devoted Tracker from Complete Adventurer is the closest thing there is; however, it's designed for Ranger/Paladins.

Although Druid/Paladins can meet the prereqs.
#6980

CantripN

Sep 13, 2007 0:02:42
Although Druid/Paladins can meet the prereqs.

Except, you know, that Paladins are extremists in alignment, while Druids must be somewhat neutral.
#6981

zorgling25

Sep 13, 2007 0:12:00
Except, you know, that Paladins are extremists in alignment, while Druids must be somewhat neutral.

Gah, silly me and my house-rules.
#6982

edea

Sep 13, 2007 0:36:40
Enter the Paladin of EXTREME NEUTRALITY!!

Still wondering about my poor Killoren and his age modifiers
#6983

nanshork

Sep 13, 2007 0:39:33
Enter the Paladin of EXTREME NEUTRALITY!!

Still wondering about my poor Killoren and his age modifiers

Repost it and I'll see what I can do.
#6984

edea

Sep 13, 2007 0:42:34
Repost it and I'll see what I can do.

Basically Killoren never get to Venerable; however, the Racial Age modifier table for non-standard PC races in Races of the Wild is kinda weird. If you have that supplement, look it up (pg.106, second column) and tell me what the heck an Old Killoren's total age modifiers are supposed to look like. Perhaps it's exceedingly obvious, but that table certainly doesn't agree with the PHB, and I couldn't find errata for that supplement.
#6985

nanshork

Sep 13, 2007 0:45:54
Basically Killoren never get to Venerable; however, the Racial Age modifier table for non-standard PC races in Races of the Wild is kinda weird. If you have that supplement, look it up (pg.106, second column) and tell me what the heck an Old Killoren's total age modifiers are supposed to look like. Perhaps it's exceedingly obvious, but that table certainly doesn't agree with the PHB, and I couldn't find errata for that supplement.

I think it's a typo. It looks like the were adding the bonuses together. Also, core trumps supplement so go with the core age modifiers.
#6986

edea

Sep 13, 2007 0:52:44
K, just hoping it's still worth it as a Druid, I would certainly think so but the hit to CON is a bit undesirable.
#6987

nanshork

Sep 13, 2007 1:02:22
K, just hoping it's still worth it as a Druid, I would certainly think so but the hit to CON is a bit undesirable.

I understand that, Con hits aren't the best.
#6988

zentinel

Sep 13, 2007 9:26:13
Q2801 When do you takes the listed damage from addiction? (from Book of Vile Darkness)
As I understand it, as soon as you take the addictive substance, you must save daily or take the listed damage. After the "sated" period ends, the save DC increases by 5.
Is that right? It seems kinda harsh... you would think think being sated would prevent the ability damage altogether.
Additionally, the example given in the book lists different damage than the table. Huh?
Please show my the errors of my ways. (I know this isn't a CO rule, but I couldn't figure out where else to ask.)
#6989

pivotal

Sep 13, 2007 13:28:57
Q2802
Okey, I have a small problem which I need one of 3 things to fix. I either need a very cheap item or similar way of getting darkvision, a cheap way of not sleeping at all or a way of sleeping in my heavy armor (no restful crystal from MIC)
#6990

blacktemplar

Sep 13, 2007 14:24:07
Defending weapons "bonus stacks with all other bonus/boni"(whatever) even with another defending weapon? I just want confirmation on this. I don't think it does.
#6991

nanshork

Sep 13, 2007 14:32:44
Q2802
Okey, I have a small problem which I need one of 3 things to fix. I either need a very cheap item or similar way of getting darkvision, a cheap way of not sleeping at all or a way of sleeping in my heavy armor (no restful crystal from MIC)

A 2810: Warforged don't sleep.
#6992

tholas

Sep 13, 2007 14:54:20
Q2803: Is there a way that an Cleric can spontaneously cast one or more spells per day? I mean excluding the obvious cure/inflict or domain spells via the Spontaneous Domain Caster feat? Something like the Mage of the Arcane Order PrC or the feat Alacritous Cogitation.
My first though was to take the Spell Domain from SC (Anyspell, Greater Anyspell) but my DM doesn't allow it.

Edit: Just looked and Anyspell doesnt work that way. You still have to prepare the spell in question in the morning.
#6993

zorgling25

Sep 13, 2007 15:15:20
Q2803: Is there a way that an Cleric can spontaneously cast one or more spells per day? I mean excluding the obvious cure/inflict or domain spells via the Spontaneous Domain Caster feat? Something like the Mage of the Arcane Order PrC or the feat Alacritous Cogitation.
My first though was to take the Spell Domain from SC (Anyspell, Greater Anyspell) but my DM doesn't allow it.

Edit: Just looked and Anyspell doesnt work that way. You still have to prepare the spell in question in the morning.

A2803 Partial:

Not sure if this works, but looking at the text of Spell Mastery:
Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook.

It seems as though there is no restriction on using Spell Mastery only on Wizard Spells. Consequently, it seems as though you could use Signature Spell to convert prepared arcane spells into the chosen spell, even if that spell is not a Wizard spell.

Aside from that, Dweomerkeeper (Complete Divine Web Enhancement) has the Mantle of Spells, which allows you to select some spells to make spontaneous.
#6994

tholas

Sep 13, 2007 15:43:02
A2803 Partial:

Not sure if this works, but looking at the text of Spell Mastery:

It seems as though there is no restriction on using Spell Mastery only on Wizard Spells. Consequently, it seems as though you could use Signature Spell to convert prepared arcane spells into the chosen spell, even if that spell is not a Wizard spell.

Nope, that wouldn't work unless I take one Wizard level. Even without the prerequisite my DM would not allow it for divine spells because of the "without referring to a spellbook" and "Intelligence modifier" part. Signature Spell might be a way but I can't afford to loose divine casterlevels.


Aside from that, Dweomerkeeper (Complete Divine Web Enhancement) has the Mantle of Spells, which allows you to select some spells to make spontaneous.

Yea I looked into that, but you also need at least one level of Wizard for that. Maybe I could satisfy the prereqisite "is able to cast arcane and divine spells" with the Divine Magician alternate class feature from Complete Mage. It is a bit unclear if those spells are cast as arcane or divine.
#6995

zorgling25

Sep 13, 2007 15:45:47
Yea I looked into that, but you also need at least one level of Wizard for that. Maybe I could satisfy the prereqisite "is able to cast arcane and divine spells" with the Divine Magician alternate class feature from Complete Mage. It is a bit unclear if those spells are cast as arcane or divine.

Easy Solution: Magical Training feat from FRCS. Gives you some 0th level Wizard Spells. You qualify for Dweomerkeeper (IIRC, thats how the Cheater of Mystra works).
#6996

tholas

Sep 13, 2007 15:52:31
Easy Solution: Magical Training feat from FRCS. Gives you some 0th level Wizard Spells. You qualify for Dweomerkeeper (IIRC, thats how the Cheater of Mystra works).

Good point. Unfortunately Forgotten Realms Books are not allowed in our campaign. But I remember other feats that give you arcane(?) spells a a spell like ability or such.
#6997

zombiegleemax

Sep 13, 2007 16:54:51
Q2804: I have a half ogre who is large. He has the monkey grip feat which allows him to use a weapon of a larger size. I have him using a huge spiked chain. The spiked chain already has a greater reach, and I
'm not sure if increasing its size also increases its reach. What is the reach of the weapon, taking into account the fact that my character also has a 10 ft. reach for being large? Thanks in advance.
#6998

tholas

Sep 13, 2007 17:15:37
Q2804: I have a half ogre who is large. He has the monkey grip feat which allows him to use a weapon of a larger size. I have him using a huge spiked chain. The spiked chain already has a greater reach, and I
'm not sure if increasing its size also increases its reach. What is the reach of the weapon, taking into account the fact that my character also has a 10 ft. reach for being large? Thanks in advance.

A2804: From the SRD:
Large, Huge, Gargantuan, and Colossal Creatures: Very large creatures take up more than 1 square.

Creatures that take up more than 1 square typically have a natural reach of 10 feet or more, meaning that they can reach targets even if they aren't in adjacent squares.
...
Large or larger creatures using reach weapons can strike up to double their natural reach but can't strike at their natural reach or less.

---
Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him or her. Most reach double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

---
Chain, Spiked: A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.

So i would say reach is 20 feet and he can hit all squares in it. But a more conservative DM might interpret it that he can hit all but the directly adjacent squares.
#6999

zorgling25

Sep 13, 2007 17:37:34
A2804: From the SRD:


So i would say reach is 20 feet and he can hit all squares in it. But a more conservative DM might interpret it that he can hit all but the directly adjacent squares.

Why 20 ft.? He's using a Huge Spiked Chain. A LARGE Spiked Chain gives a large character a reach out to 20 ft. Why isn't it 25 ft.?

Is it just a house-rule of mine to view reach weapons as "extensions" (Small/Medium reach weapons extend reach by 5 ft., large by 10, huge by 15...)?

Also, I see nothing in the rules to suggest that a character wielding a Huge Spiked Chain would be unable to hit adjacent squares.
#7000

Tenebrous_Sage

Sep 13, 2007 17:47:32
Why 20 ft.? He's using a Huge Spiked Chain. A LARGE Spiked Chain gives a large character a reach out to 20 ft. Why isn't it 25 ft.?

Is it just a house-rule of mine to view reach weapons as "extensions" (Small/Medium reach weapons extend reach by 5 ft., large by 10, huge by 15...)?

Also, I see nothing in the rules to suggest that a character wielding a Huge Spiked Chain would be unable to hit adjacent squares.

Because reach is based on the size of the creature, not the size of the weapon. A large creature with a reach weapon has reach of 20 if the weapon is large, huge, gargantuan, or colossal.
#7001

zorgling25

Sep 13, 2007 17:52:38
Because reach is based on the size of the creature, not the size of the weapon. A large creature with a reach weapon has reach of 20 if the weapon is large, huge, gargantuan, or colossal.

Thats fair enough. Luckily, no one in any games I'm playing right now is actively using a reach weapon, so this doesn't adversely affect any of my games in progress.
#7002

tholas

Sep 13, 2007 18:06:02
Because reach is based on the size of the creature, not the size of the weapon. A large creature with a reach weapon has reach of 20 if the weapon is large, huge, gargantuan, or colossal.

Not exactly true. A Large creature with a medium sized spiked-chain has 10 feet reach. See the "A typical Large character wielding a reach weapon of the appropriate size" part. (Edit: The second sentence implied that you might knew about that limitation.)

Is it just a house-rule of mine to view reach weapons as "extensions" (Small/Medium reach weapons extend reach by 5 ft., large by 10, huge by 15...)?

Also, I see nothing in the rules to suggest that a character wielding a Huge Spiked Chain would be unable to hit adjacent squares.

A medium sized trip specialist with a spiked-chain is broken enough as it is. So a DM could rule that the description of the spiked-chain is only valid for medium sized creatures and that large or huge creatures 'only' get an aditional 5 feet inwards extension of the thread zone.

Edit: Getting curious what can be done to optimize such an build I found the 'Large and in Charge' feat from Draconomicon. Oh, boy! Such an half ogre build would be a cool encounter for some unsuspecting adventurers.
#7003

Tenebrous_Sage

Sep 13, 2007 19:31:31
(Edit: The second sentence implied that you might knew about that limitation.)

Bingo, I was too lazy to list exceptions, or go into detail at all. ;)
#7004

eyedol

Sep 14, 2007 0:26:04
Q2805: Is it possible to make a wild shape permanent? Specifically, wondering if a Primeval(Frostburn) would be able to permanently stay in Primeval Form.
#7005

sodaguy

Sep 14, 2007 0:45:28
Q2806: If a wizard gets the oracle domain through divine oracle, does he get to prepare an extra oracle domain spell daily?
#7006

tholas

Sep 14, 2007 11:12:44
Q2806: If a wizard gets the oracle domain through divine oracle, does he get to prepare an extra oracle domain spell daily?

A2806: Most likely not. The only way to get an domain spell slot is to be a cleric. The description from divine Oracle is a bit vague but there is no evidence that you gain extra domain spell slots. So it should be ruled like the feat Arcane Disciple from CD and the 5th level sorcerer alternate class feature from Complete Champion. You add the domain spells to your spell list.

But I got another question:

Q2807: What happens when an character with both wizard and cleric levels gains levels in the divine oracle prestige class? Can he still add the domain spells to his wizard spell list no matter if he raises the arcane or divine side while advancing in this prestige class?


Update: Definite rules are in the Complete Divine sourcebook page 20. Basically my answer is correct but there are a few extra kinks.

Btw.: Q2803 could need some lovin, but I fear that wasn't such an easy question...
#7007

surreal

Sep 14, 2007 12:58:00
A 2805: No, but if you have a wildshape duration of 12+ hours, why bother?
#7008

adamblack

Sep 14, 2007 20:11:12
Q2808 Can a War Weaver (PrC - Heroes of Battle) use a magic item such as a wand, staff, ring of spell storing, scroll, etc... to cast spells into his eldritch tapestry?

Adam
#7009

surreal

Sep 14, 2007 22:04:30
Q 2809: Are there any pc races with the magical beast type? (preferably with low LA)

Q 2810: What happens to the soulknife's mindblade enhancements when he splits it into two shortswords? Do both shortswords share the same enhancements?
#7010

tynosis

Sep 15, 2007 5:07:39
In which books can I find the Revenant Blade?
#7011

adamblack

Sep 15, 2007 9:01:19
In which books can I find the Revenant Blade?

Player's Guide to Eberron

http://www.wizards.com/default.asp?x=dnd/lists/prc
#7012

necrosnoop110

Sep 15, 2007 9:24:30
Q2771: What are some easy ways to heal your Psycrystal (constructs do not have natural healing) if you are not a Shaper and do not have access to Psionic Repair Damage? Non-core options? Core + EPH only options?

Q2811: If one where following the standard 'Psionics are equal to Magic' rules (Expanded Psionic Handbook pg 65) does Use Magic Device work for psionics items? Does Use Psionic Device work for magical items?
#7013

magness

Sep 15, 2007 9:27:16
Q 2811: Was there ever an official errata on Rainbow Servant (CDiv) regarding it's caster level progression? If so, where?

The issue being that the text states full progression and the table shows 6/10. I know that the standard errata is that text supercedes tables, but this is a biggie and I wanted to make sure.

Thanks.
#7014

Valanthe

Sep 15, 2007 9:40:56
Q 2811: Was there ever an official errata on Rainbow Servant (CDiv) regarding it's caster level progression? If so, where?

The issue being that the text states full progression and the table shows 6/10. I know that the standard errata is that text supercedes tables, but this is a biggie and I wanted to make sure.

Thanks.

A2811: There has technically been no errata. However, books published in other languages following tend to have errors fixed, and in those other languages, Rainbow Servant was 6/10. Basically, it's up to your DM.

Edit: Apparently only some editions have it "fixed". Does anyone have RC? Is it covered in there?
#7015

necrosnoop110

Sep 15, 2007 9:43:27
A2812: You had it right with "text supercedes tables" it's 6/10.
#7016

zombiegleemax

Sep 15, 2007 9:52:53
A2811b I am told the Spanish edition pegs it at 6/10. According to this threadthe Portugese edition gives it 10/10. So in this case looking to the foreign editions does not completly clarify it.
#7017

zorgling25

Sep 15, 2007 10:21:45
A2811b I am told the Spanish edition pegs it at 6/10. According to this threadthe Portugese edition gives it 10/10. So in this case looking to the foreign editions does not completly clarify it.

Publication dates?
#7018

zombiegleemax

Sep 15, 2007 10:40:06
The poster in the thread (I do not read Portugese, I am afraid), said it was a year old.
#7019

adamblack

Sep 15, 2007 14:07:51
Q2811: If one where following the standard 'Psionics are equal to Magic' rules (Expanded Psionic Handbook pg 65) does Use Magic Device work for psionics items? Does Use Psionic Device work for magical items?
Yes, those skills function the same in the "psionics are equal to magic" rules system. A rogue etc... with use magic device can operate a pisonic item just the same as if it were arcane or divine.

Adam
#7020

magness

Sep 15, 2007 14:58:09
A 2811Thanks for the feedback. I also notice that the example character given uses the 6/10.
#7021

struckingfuggle

Sep 15, 2007 15:29:23
Q2812: How should you handle Powers and Power Points if you Gestalt Psion / Psionic Warrior? I ask 'should', because I'm sure there's a way that can be reasonably extrapolated from extant rules, since I'm almost sure that there's never been an official ruling.

Q2813: Considering that if you allow Gestalt and the XPH to mix, you can go Psion / Wilder, would it really be all that broken to allow someone to go something like Shaper / Telepath?

Q2813.1: They'd still only get bonus feats once, rather than twice, right?

Q2813.2: One psicrystal or two?
#7022

quippish

Sep 15, 2007 15:50:31
Q2812: How should you handle Powers and Power Points if you Gestalt Psion / Psionic Warrior? I ask 'should', because I'm sure there's a way that can be reasonably extrapolated from extant rules, since I'm almost sure that there's never been an official ruling.

A 2812: The XPH contains rules for multiclassing the two and you just add the PP total together. You manifester level for each would still be separate as would your power lists. Page 17 for reference.

Q2813: Considering that if you allow Gestalt and the XPH to mix, you can go Psion / Wilder, would it really be all that broken to allow someone to go something like Shaper / Telepath?

A2813: It's as illegal by RAW as an Illusionist/Conjurer. There is no RAW answer to this. (It sounds like a great way to get yourself gacked. D4 hitpoints and one good save in Gestalt.)

Q2813.1: They'd still only get bonus feats once, rather than twice, right?

A2813.1: Make something up. Still not RAW. Technically since each class has totally identical class features you'd gain no benifit from being gestalt. (As the same class features do not stack but overlap.)

Q2813.2: One psicrystal or two?

A2813.2: If you take the Acquire Psicrystal feat you get a single psicrystal. I can't think of a RAW way to get another at the moment.
#7023

BloodDragon

Sep 15, 2007 16:27:14
Q2814:
Can the power Quintessence be used to sustain conjured items via spells, item's effected by spells with a duration, or similar effects indefinitely?

Q2815:
Are there any other ways to gain Quintessence aside from being a Psion: Shaper or Psionic Devices? Prefferably along the lines of low level to non-Psionic Classes.
#7024

zorgling25

Sep 15, 2007 16:29:22
A 2812: The XPH contains rules for multiclassing the two and you just add the PP total together. You manifester level for each would still be separate as would your power lists. Page 17 for reference.

A2812 Addition

Technically, since the Power Points/Day class feature of the two are the same class feature (the Power Points/Day class feature is listed separately from the Powers Known class feature), you would only progress at the rate of the faster one (Psion) if you gestalted them, not add them together.
#7025

fwib

Sep 15, 2007 20:36:22
Q 2809: Are there any pc races with the magical beast type? (preferably with low LA)

Seawolf comes to mind. (4HD, LA+2, from Stormwrack)

Also: Check through this list, there ought to be several playable in there. (not complete)
#7026

narodnik

Sep 16, 2007 0:04:12
Q2816:

The minotaur. It says it is +2LA, but mentions the 6 Monstrous Humanoid levels. Therefore, to start at level 1, are you required to advance it with the Monster Class Minotaur? Al la this link:
http://www.wizards.com/default.asp?x=dnd/ex/20030202

Otherwise for for +2LA, you get their numerous abilities, +12/-6 in stats; large size and charge bonuses. That seems way too much for a +2LA, so it's either overpowered or you need to use monster classes.

I think it has to be done that way, but there's a lot of contention over it with the people I'm playing with.
#7027

nanshork

Sep 16, 2007 0:18:03
Q2816:

The minotaur. It says it is +2LA, but mentions the 6 Monstrous Humanoid levels. Therefore, to start at level 1, are you required to advance it with the Monster Class Minotaur? Al la this link:
http://www.wizards.com/default.asp?x=dnd/ex/20030202

Otherwise for for +2LA, you get their numerous abilities, +12/-6 in stats; large size and charge bonuses. That seems way too much for a +2LA, so it's either overpowered or you need to use monster classes.

I think it has to be done that way, but there's a lot of contention over it with the people I'm playing with.


A2816:
Yes, at level one you use the 1st level of the monster class. A Minotaur is a level eight character without any class levels, so the monster class is needed for lower level games.
#7028

pinkysbrain

Sep 16, 2007 6:28:23
what is the fastes and easy way to get blindsight or tremorsense
#7029

farodin

Sep 16, 2007 7:50:18
Q2784:
If you cast the 5th level Cleric spell Spell Resistance on someone who was currently under the effects of Charm Person, would the caster of Charm Person need to roll a Caster Level Check? I only found rules about rolling spell resistance for when a creature with spell resistance suddenly is affected by an already cast spell, nothing about gaining spell resistane while under the effect of a spell.

Anyone?

Q2817: How immediate is an immediate action? You can use celerity to teleport away before someone makes an attack roll against you, but can you also use it after you know he will hit you, but before damage is rolled?

Q2818: When exactly do you get a swift action, in the description it says once per turn. Do you get one in the surprise round? Is one included in the fullround action you get from greater celerity? And from normal celerity?
#7030

Valanthe

Sep 16, 2007 9:05:11
A2784:While it makes sense that the creature would get SR, I'm pretty sure it doesn't. SR is only checked when the spell is cast/affected/whatever.

A2817: Technically, an immediate action can be used at "any" time. However, from precedence, I'd say that's not possible. There's an immediate action spell that specifically states it can be used after you are hit, but before damage is rolled, which implies this is not normally possible.

A2818: You can take one during the surprise round.

Edited: for sanity's sake.
#7031

zendu

Sep 16, 2007 10:07:34
A2784
Spell resistance can protect a creature from a spell that’s already been cast. Check spell resistance when the creature is first affected by the spell.

The first sentence seems really clear that SR would be rolled whenever the creature gets it, however the second sentence seems to negate the first. I would rule that hes allready affected by the spell, so resistance wouldn't work.... but RAW I don't know.

A2817 I would also stipulate that a player doesn't know how if a blow hits him or his armor until it actually lands.

A2818
The Surprise Round

If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round.

emphases added.
Just trying to clear that up a bit.
#7032

zorgling25

Sep 16, 2007 10:23:09
A2818: You can take one during the surprise round. Turn implies that you would get a swift action on celerities as well, if they weren't broken enough already.

Turn?

The celerities specify that you take a certain type of action, not have a turn, so I would think that means that you can't take a different kind of action.
#7033

Valanthe

Sep 16, 2007 10:27:12
A2784 The first sentence seems really clear that SR would be rolled whenever the creature gets it, however the second sentence seems to negate the first. I would rule that hes allready affected by the spell, so resistance wouldn't work.... but RAW I don't know.

A2817 I would also stipulate that a player doesn't know how if a blow hits him or his armor until it actually lands.

A2818

emphases added.
Just trying to clear that up a bit.

For the first, I'm pretty sure that refers to spells that are more "static", such as a solid fog, evard's tentacles, etc.

For 2818, I thought that a player could take a swift action anytime they could take a free action, which is specifically mentioned as allowed in that section.

@zorgling: "Turn" isn't really clearly defined. But your interpretation is more sane and probably correct.
#7034

surreal

Sep 16, 2007 12:43:37
what is the fastes and easy way to get blindsight or tremorsense

(just assigning you the next number)
A 2819: check my "lists of stuff"... though I'm sure an item is probably the easiest, and there are a pair of feats to gain tremorsense
#7035

Momar

Sep 16, 2007 13:52:53
Q2820 Is there a formula presented anywhere for pricing a speed boosting item?

Q2821 Are there any (pre-epic) items that give a permanent speed boost that is either not an enchantment bonus or greater than the +10 provided by boots of striding and springing?
#7036

leo

Sep 16, 2007 14:38:15
Q2822:From the CO point of view, what is better, 1 character CR X, or various characters wich CR togheter is X?

For example, a wizard 19 would be better or worst than 2 wizards 17, or a cleric 17 backed up by a crusader 17 compared to a druid 19?
#7037

zendu

Sep 16, 2007 14:43:03
A2818 (again) Free actions:whenever, as many as you want
Immediate actions: whenever, once/round
Swift Actions: on your turn, once/round.
#7038

fwib

Sep 16, 2007 15:08:13
A2818 (again) Free actions:whenever, as many as you want
Immediate actions: whenever, once/round
Swift Actions: on your turn, once/round.

re: Free actions - not quite. You get as many as your DM deems reasonable.
#7039

zendu

Sep 16, 2007 23:06:02
re: Free actions - not quite. You get as many as your DM deems reasonable.

source?
#7040

zorgling25

Sep 16, 2007 23:11:59
source?

Free Action

Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

Who defines such an arbitrary term as "reasonable limits"? Why, the DM, of course! :P
#7041

zombiegleemax

Sep 16, 2007 23:25:08
Q2823 What is a cubic foot of gold worth? A pound? (or any other unit of measurement, aside from 'a coin'.)
#7042

zorgling25

Sep 16, 2007 23:36:38
Q2823 What is a cubic foot of gold worth? A pound? (or any other unit of measurement, aside from 'a coin'.)

A2823

According to the SRD, 1 lb. of gold is worth 50 gp.
#7043

zombiegleemax

Sep 16, 2007 23:44:24
A2823

According to the SRD, 1 lb. of gold is worth 50 gp.

Q2823-2
Thanks -- any idea about value/volume? (my group "acquired" an container of specified dimensions filled with gold.. Trying to estimate the value of it. >_>)
#7044

surreal

Sep 17, 2007 0:30:03
A 2823-2: Gold has a density of 19.3g/cc, which is about 1204.86 lb/ft^3

Multiply by the SRD price of 50 gp/lb, so gives us 60243 gp. Assuming that the container is filled with coins and accounting for airspace, a conservataive estimate will put you at about 50k gp. Mind you, it would be much simpler to just weigh the container...
#7045

zorgling25

Sep 17, 2007 0:32:00
A 2823-2: Gold has a density of 19.3g/cc, which is about 1204.86 lb/ft^3

Multiply by the SRD price of 50 gp/lb, so gives us 60243 gp.

I'd round to 60,000, for simplicity, and the fact that 1204 lb/ft^3 isn't really exact anyway.
#7046

narodnik

Sep 17, 2007 0:57:44
Q2824

Is Crystalkeep, http://www.crystalkeep.com/d20/ in breach of any copyright? And if not, is there a good link to prove that?
#7047

zorgling25

Sep 17, 2007 1:13:22
Q2824

Is Crystalkeep, http://www.crystalkeep.com/d20/ in breach of any copyright? And if not, is there a good link to prove that?

A2824
It's not.
Here.

My goal with this site is to obey and honor all trademarks and copyrights. To this end we make a best effort, but it is quite frankly hard to be perfect. The statement you quote is a catch-all to cover any mistakes we might make.

It is our intention with Crystal Keep to promote and add to the games, companies, and products that you see here. I've talked personally with brand managers and other officials of many companies and so far they have all positively supported the "fan driven" approach and professional attitude of Crystal Keep.

I will be happy to pull or modify any content on the site if/when contacted by the owner of the trademark or copyrighted material with a statement that they are not happy with our treatment of their material.

I have specifically sought out professional opinions on the D&D indexes and believe that there are no legal infringements involved, so don't be afraid to reference the site. If there is ever a formal contact from a copyright or trademark owner, I'll work with them to do what is right for both them and the community at large.

Thanks,

Stephen.
Crystal Keep Editor

It's not proof, but its the best I could find.
#7048

galactusbryant

Sep 17, 2007 1:24:43
Q2825 Whats a "gish"?
#7049

narodnik

Sep 17, 2007 1:24:43
Yeah, that was all I could find too. I'm just wondering though, beacuse normally I see a crackdown on copyright pretty hard here, but the linking of CK seems pretty common...
#7050

zorgling25

Sep 17, 2007 1:54:36
Q2825 Whats a "gish"?

A gish is a fighter-wizard type character. The term is derived from the githyanki word meaning the same.

There was a whole thread about it on the TO Boards.
#7051

zuur

Sep 17, 2007 6:10:54
Q 2825: The updated rules for polymorphing as per Complete Mage pg91 & the PHB2 state simply "The target retains its own hit points."... Is this then modified by the Constitution score of the new form? I suspect the answer is "yes", but I'd be keen to see an authoritative ruling or some overwhelming logic.

Thanks,
#7052

callix

Sep 17, 2007 6:40:56
A2826: No. It says "the subject retains its own hit points", and it means it. The new form's Constitution modifier is used for the recalculated Fortitude save and any Constitution or Concentration checks you may make, but nothing else.
#7053

avalon_02_13

Sep 17, 2007 8:06:40
Q 2827: When polymorphing while having an inherent bonus to a physical ability score, does the inherent bonus stay with you even if you are in a new form?
#7054

greenstarduelist

Sep 17, 2007 9:46:13
Q 2828:
Where do I find the alternative rules for LA payoof (or the rules itself)?
#7055

ksbsnowowl

Sep 17, 2007 10:29:50
Q 2828:
Where do I find the alternative rules for LA payoof (or the rules itself)?

A 2828: Unearthed Arcana.

Also, they can be found in some versions of the SRD (UA is all open content).

Link:
http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm
#7056

zombiegleemax

Sep 17, 2007 12:11:19
Q 2829:

where can i find the spell "anyspell"?
#7057

zombiegleemax

Sep 17, 2007 12:15:48
A2829: Forgotten Realms.

Q2830: Where do I find the rules for character-knowledge of a saving throw? Specifically the rule that states if a character knows when they make / fail a saving throw. (Obviously some spells like Fireball you know about immediately, but if a character makes / fails a saving throw vs Detect Thoughts for example, do they know about it?)
#7058

galactusbryant

Sep 17, 2007 12:20:05
A2829 Spell Conpendium page 14-15
#7059

bauglir

Sep 17, 2007 20:42:24
A2830
I seem to recall that a character is always aware that they had to make a saving throw, but unless the cause is obvious (fireball), they do not know against what or from what the effect originated (so a successful save against Detect Thoughts allows a character to know that a Will save was made, but it could just as easily have been Charm Person from the traitorous counselor as it could be Detect Thoughts from the visiting ambassador). Can't figure out where this is from, though.

Q2831
Does a feat exist which allows a character to use Dexterity to modify Trip attempts, and if so, what feat is it?
#7060

zuur

Sep 17, 2007 21:27:43
A2831: "Finesse Trip", Quintessential Monk p60. Requires Imp. Unarmed Strike & Imp. Trip. (Quintessential Monk is a superb book from Mongoose Publishing, although I think it's 3.0).

Q 2825: The updated rules for polymorphing as per Complete Mage pg91 & the PHB2 state simply "The target retains its own hit points."... Is this then modified by the Constitution score of the new form? I suspect the answer is "yes", but I'd be keen to see an authoritative ruling or some overwhelming logic.
#7061

zorgling25

Sep 17, 2007 21:40:28
Q 2825: The updated rules for polymorphing as per Complete Mage pg91 & the PHB2 state simply "The target retains its own hit points."... Is this then modified by the Constitution score of the new form? I suspect the answer is "yes", but I'd be keen to see an authoritative ruling or some overwhelming logic.

A2826: No. It says "the subject retains its own hit points", and it means it. The new form's Constitution modifier is used for the recalculated Fortitude save and any Constitution or Concentration checks you may make, but nothing else.

This was mis-numbered, but its the correct answer to your question.
#7062

bauglir

Sep 17, 2007 21:44:42
Ah, ok, then. Nice, but it doesn't do what I need. I guess I'd better be more specific.

Q2831a
Is there any 3.5, WotC feat which allows Dex to modify Trip attempts, particularly with a Whip? If so, which feat?
#7063

zombiegleemax

Sep 17, 2007 22:40:30
Ah, ok, then. Nice, but it doesn't do what I need. I guess I'd better be more specific.

Q2831a
Is there any 3.5, WotC feat which allows Dex to modify Trip attempts, particularly with a Whip? If so, which feat?

The only feat I'm aware of is the Tactical feat "Confound the Big Folk" from Races of the Wild, p153. I believe this is a 3.0 source but I seem to recall an update for it to make it 3.5 compliant.
#7064

zombiegleemax

Sep 17, 2007 23:35:34
A 2823-2: Gold has a density of 19.3g/cc, which is about 1204.86 lb/ft^3

Multiply by the SRD price of 50 gp/lb, so gives us 60243 gp. Assuming that the container is filled with coins and accounting for airspace, a conservataive estimate will put you at about 50k gp. Mind you, it would be much simpler to just weigh the container...

Alright, so, for a 10x10x10ft box filled with gold (and some plat), that would roughly be..

1,204.86 lb/ft³ * 75% = 903.645 lb/ft³
903.645 lb/ft³ * 50 gp/lb = 45,182.25 gp/ft³
10 ft * 10 ft * 10 ft = 1,000 ft³
45,182.25 gp/ft³ * 1,000 ft³ = 45,182,250 gp
45,182,250 gp / 3 = 15,060,750 gp.

15,060,750 gp. Each.

Uuuhh.. I think maybe we should low-ball it.

Edit: Just realized. We have 546 metric tonnes of gold.. Theres gotta be some way we can use this as a weapon. >_>
#7065

zuur

Sep 17, 2007 23:37:17
This was mis-numbered, but its the correct answer to your question.

Thanks zorgling25.

Q 2825: The updated rules for polymorphing as per Complete Mage pg91 & the PHB2 state simply "The target retains its own hit points."... Is this then modified by the Constitution score of the new form? I suspect the answer is "yes", but I'd be keen to see an authoritative ruling or some overwhelming logic.

A2825: No. It says "the subject retains its own hit points", and it means it. The new form's Constitution modifier is used for the recalculated Fortitude save and any Constitution or Concentration checks you may make, but nothing else.

Q2825b: Any authoritative ruling or some overwhelming logic on that?
It makes sense that you keep your "base" HP, as these are derived from training (ie: class levels), but whenever your Con changes elsewhere in D&D, your HP are updated appropriately... Having a 10HD creature with 30 Con and only 25HP makes no sense.. (not logically possible with such a robust creature). Is this answer based on your interpretation of the quoted sentence, or some other source?
#7066

zorgling25

Sep 17, 2007 23:50:43
Q2825b: Any authoritative ruling or some overwhelming logic on that?
It makes sense that you keep your "base" HP, as these are derived from training (ie: class levels), but whenever your Con changes elsewhere in D&D, your HP are updated appropriately... Having a 10HD creature with 30 Con and only 25HP makes no sense.. (not logically possible with such a robust creature). Is this answer based on your interpretation of the quoted sentence, or some other source?

It doesn't say base HP. It says "the target retains its own hit points." I have not seen any clarification, and honestly, there doesn't need to be any. Take a look at the beginning overview of the polymorph subschool:

A spell of the polymorph subschool changes the target's form from one shape to another. Unless stated otherwise in the spell's description, the target of a polymorph spell takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:

Emphasis mine. The polymorph subschool overrides all previous rules about determining hit points, because "the subject retains its own hit points" is one of the listed exceptions. Nowhere in any of the polymorph spells is this reversed, so its pretty clear that you keep your normal form's hit points.
#7067

surreal

Sep 18, 2007 0:20:04
Alright, so, for a 10x10x10ft box filled with gold (and some plat), that would roughly be..

1,204.86 lb/ft³ * 75% = 903.645 lb/ft³
903.645 lb/ft³ * 50 gp/lb = 45,182.25 gp/ft³
10 ft * 10 ft * 10 ft = 1,000 ft³
45,182.25 gp/ft³ * 1,000 ft³ = 45,182,250 gp
45,182,250 gp / 3 = 15,060,750 gp.

15,060,750 gp. Each.

Uuuhh.. I think maybe we should low-ball it.

Edit: Just realized. We have 546 metric tonnes of gold.. Theres gotta be some way we can use this as a weapon. >_>

Why in the world did the DM give you a room filled with gold? Unless you robbed a treasury or dragon horde... in which case you should probably use that money to buy protection.

Anyhow, check out the Hulking Hurler thread on making the most out of heavy objects.
#7068

zombiegleemax

Sep 18, 2007 0:55:21
Why in the world did the DM give you a room filled with gold? Unless you robbed a treasury or dragon horde... in which case you should probably use that money to buy protection.

Anyhow, check out the Hulking Hurler thread on making the most out of heavy objects.

Interesting idea.

Our GM first made this mistake of tasking us to guard a vault from some baddies. By the end of the battle, everyone else was dead (*cough*), and we were sitting there with a massive safe. In an attempt to finish me off after I managed to open the lock, he made good on the gold to have it spew out and crush me.

"Reflex!"
#7069

nanshork

Sep 18, 2007 0:58:34
The only feat I'm aware of is the Tactical feat "Confound the Big Folk" from Races of the Wild, p153. I believe this is a 3.0 source but I seem to recall an update for it to make it 3.5 compliant.

...Races of the Wild is 3.5...
#7070

zuur

Sep 18, 2007 1:07:42
Just realized. We have 546 metric tonnes of gold.. Theres gotta be some way we can use this as a weapon. >_>

1) Get your Druid to shapechange into the strongest huge form he/she can (an elephant's a good place to start).
2) Cast strength buffing spells
3) Load up with the heaviest load you can
4) Shapechange into a sparrow, (or similarly inoffensive flying creature) at which point the gold melds into your form and weighs nothing
5) Fly above an unsuspecting enemy
6) Shapechange back, killing your enemy with kindness and a rather large elephant.
#7071

eonomega

Sep 18, 2007 1:31:15
Q2832 (I assume)

I seem to remember a thread that contained the stat/attributes for particular classes, such as Warshaper. I'm looking for that, and can't find it through the search function. It may just be my stupidity, but if someone has the link, could they please inform me where it resides?
#7072

callix

Sep 18, 2007 5:24:17
A2832: Yes, it exists. It's on the Theoretical Optimisation boards, here: http://forums.gleemax.com/showthread.php?t=320889
#7073

masterjoda999

Sep 18, 2007 12:35:45
Q2833 Why is heighten spell apparently so important for sorcerers?
#7074

corzat_the_gray

Sep 18, 2007 12:51:47
never mind... answered my own question...
#7075

zombiegleemax

Sep 18, 2007 13:12:05
...Races of the Wild is 3.5...

Sorry - yes you're correct it is a 3.5 book. I was mixed up with Masters of the Wild which is 3.0.
#7076

zombiegleemax

Sep 18, 2007 13:46:57
Q2802
Okey, I have a small problem which I need one of 3 things to fix. I either need a very cheap item or similar way of getting darkvision, a cheap way of not sleeping at all or a way of sleeping in my heavy armor (no restful crystal from MIC)

Take the Endurance feat and have your heavy armor made of Mithril. This reduces it to medium armor which the endurance feat allows you to sleep in without penalty.

There are other materials (Glassteel) or enchantments (Halfweight) that can reduce the classification of an armor from heavy to medium or less but making it out of mithril is the least expensive I am familiar with and requires no enchanting.
#7077

Sonofapreacherman

Sep 18, 2007 19:26:50
Q2802
Okey, I have a small problem which I need one of 3 things to fix. I either need a very cheap item or similar way of getting darkvision, a cheap way of not sleeping at all or a way of sleeping in my heavy armor (no restful crystal from MIC)

A2801
Get a druid or cleric with Craft Wondrous Item to make you a trinket of lesser restoration with a 1/day charge. Make sure the trinket uses up a body slot to avoid doubling the cost.

1. Sleep in your medium or heavy armor all night.
2. Wake up with a kink in your neck and painfully sore back.
3. Activate the trinket on yourself.
4. Dispel the inevitable fatigue of tossing and turning all night in your uncomfortable metal suit.
5. Get on with your fun-filled day of adventuring and treasure seeking ... now with 1d4 less ability damage!

Base Price
2 (spell level 2nd) x 3 (caster level 3rd) x 2,000 gp / 5 (for 1 use per day) = 2,400 gp.

If you can find a paladin with Craft Wondrous Item, the cost goes down even more...

Base Price
1 (spell level 1st) x 1 (caster level 1st) x 2,000 gp / 5 (for 1 use per day) = 400 gp. DEAL!

Start every morning with a trinket of lesser restoration! It's better than COFFEE and works on berserker rage too!

See Table 7-33: Estimating Magic Item Gold Piece Values on page 285 of the Dungeon Master's Guide for the calculations.

Editorial P.S. That wasn't a simple answer was it?
#7078

zorgling25

Sep 18, 2007 19:32:08
Q2834:

Can a Factotum use Cunning Surge to gain more than one extra standard action per round?
#7079

Reyemile

Sep 18, 2007 20:46:16
Q2835: Where can I find the alternate class feature for a wizard where they give up Scribe Scroll and their familiars in order to keep their "spellbooks" entirely in their heads, rather than on paper?
#7080

zorgling25

Sep 18, 2007 20:58:16
Q2835: Where can I find the alternate class feature for a wizard where they give up Scribe Scroll and their familiars in order to keep their "spellbooks" entirely in their heads, rather than on paper?

A2835
Eidetic Spellcaster, Dragon 357, page 89.
#7081

sovin_n-dore

Sep 18, 2007 21:47:37
Can Arcane Strike / Arcane Wrath be used when under the effects of a Tenser's Transformation spell?
#7082

quickenedwish

Sep 18, 2007 22:08:30
Q2836:

A question regarding the Gate spell. Do environmental effects spill through?

For example, if you gated to a location filled with pressurized steam, would that steam come billowing out through the gate? Would water come pouring out if you gated to an underwater location? Lava?

I know it sounds like a "duh" question, and I would assume all these are true, but from what I can read it says nothing about them.

Thanks

P.S. I ask this because I read the "Precipitate Complete Breach" spell in Planar Handbook and thought, what does that do that a well placed gate cannot, besides the longer duration of course?
#7083

psishin

Sep 18, 2007 23:41:24
Q2837

Where can I find the belt of magnificence, or if it's not in a book, how much does it cost to have one made?
#7084

drowvampyre

Sep 19, 2007 0:25:27
Q2837

Where can I find the belt of magnificence, or if it's not in a book, how much does it cost to have one made?

A2837: Miniatures Handbook, I believe.
#7085

nickbeat

Sep 19, 2007 1:01:22
Q2837: What are the rules for spells cast as immediate actions? Do they draw opp attacks? At what point could one cast it?

I'm thinking specifically of a case where a wizard casts 'fearsome grapple' as a monster is being summoned and about to grapple her. Would the monster get an opp attack?
#7086

tholas

Sep 19, 2007 6:31:58
Q2837: What are the rules for spells cast as immediate actions? Do they draw opp attacks? At what point could one cast it?

The rules regarding swift and immediate actions appeared in Races of Destiny and are also printed in the D&D glossary.
In short: An immediate action can be made at any time during a round as long as you are not flat-footed but counts as your swift action for that turn. It does not provoke an AoP.

Details:
Swift action: http://shadow.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_swiftaction&alpha=S
Immediate action: http://shadow.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_immediateaction&alpha=
#7087

disco

Sep 19, 2007 9:40:44
Q2838.

How much does an item that boosts a stat (ie dexterity) cost if it is +8?
#7088

tholas

Sep 19, 2007 9:55:09
Q2838.

How much does an item that boosts a stat (ie dexterity) cost if it is +8?

640,000 gp

See http://www.d20srd.org/srd/epic/magicItems/wondrousItems.htm
#7089

Janos_Antero

Sep 19, 2007 10:43:40
Q2839 When using a two-handed weapon and unarmed attacks with TWF, what is the strength bonus to the off-hand unarmed attacks? 1/2 as with any off-hand attack? A cite would help if it is in the FAQ or PHB somewhere.
#7090

deathbane

Sep 19, 2007 10:59:42
Q2839 When using a two-handed weapon and unarmed attacks with TWF, what is the strength bonus to the off-hand unarmed attacks? 1/2 as with any off-hand attack? A cite would help if it is in the FAQ or PHB somewhere.

you mean such as a monk with TWF switching between his weapons, and unarmed attacks or anyone with unarmed attacks, but considering his unarmed attacks as the off hand?
#7091

Janos_Antero

Sep 19, 2007 11:32:19
you mean such as a monk with TWF switching between his weapons, and unarmed attacks or anyone with unarmed attacks, but considering his unarmed attacks as the off hand?

Monk using a greatsword and unarmed attacks, TWF, but not using Flurry
#7092

zombiegleemax

Sep 19, 2007 12:06:33
A2801
Get a druid or cleric with Craft Wondrous Item to make you a trinket of lesser restoration with a 1/day charge. Make sure the trinket uses up a body slot to avoid doubling the cost.

1. Sleep in your medium or heavy armor all night.
2. Wake up with a kink in your neck and painfully sore back.
3. Activate the trinket on yourself.
4. Dispel the inevitable fatigue of tossing and turning all night in your uncomfortable metal suit.
5. Get on with your fun-filled day of adventuring and treasure seeking ... now with 1d4 less ability damage!

Base Price
2 (spell level 2nd) x 3 (caster level 3rd) x 2,000 gp / 5 (for 1 use per day) = 2,400 gp.

If you can find a paladin with Craft Wondrous Item, the cost goes down even more...

Base Price
1 (spell level 1st) x 1 (caster level 1st) x 2,000 gp / 5 (for 1 use per day) = 400 gp. DEAL!

Start every morning with a trinket of lesser restoration! It's better than COFFEE and works on berserker rage too!

See Table 7-33: Estimating Magic Item Gold Piece Values on page 285 of the Dungeon Master's Guide for the calculations.

Editorial P.S. That wasn't a simple answer was it?

The problem with this solution (thoughit IS cheap) is that he gets fatigued. If he is disturbed in the middle of the night or after he goes to sleep he is already tired and wastes a round finding and using the trinket. Best to avoid it entirely.

Depending on how actually CHEAP he wants to go, there is a specific armor in Complete Warrior that makes one immune to all Fatigue and like effects. Armor of the Unending Hunt I think. You can backwards engineer it to add it to any armor. Cost is about 14,000 GP I think.

A2839 Monk unarmed attacks get full Str bonus if I recall correctly because their training allows them to use any part of their body in their unarmed attacks. So they would be at full str, even if using them as the 'off hand' or secondar attack in combo with a Two handed weapon and TWF.
#7093

Janos_Antero

Sep 19, 2007 12:25:40
Q2802
Okey, I have a small problem which I need one of 3 things to fix. I either need a very cheap item or similar way of getting darkvision, a cheap way of not sleeping at all or a way of sleeping in my heavy armor (no restful crystal from MIC)

Dungeonscape has Restful Armor, 500 gp enchantment that lets you sleep i n heavy armor. Same as the restful crystal, but it isn't a crystal and goes on the armor itself.
#7094

jaronk

Sep 19, 2007 12:31:25
Q2839 When using a two-handed weapon and unarmed attacks with TWF, what is the strength bonus to the off-hand unarmed attacks? 1/2 as with any off-hand attack? A cite would help if it is in the FAQ or PHB somewhere.

Offhand attacks are always at +1/2 strength bonus. I don't have the source (though I have seen it).

In fact, a naked monk can flurry with his regular attacks (at +strength bonus) and make an offhand attack with any part of his body he hasn't used yet (at +1/2 strength bonus). At level one with the TWF feat, this gives him 3 attacks at -4/-4/-4. Basically, he can miss even more than a normal monk!

JaronK
#7095

deathbane

Sep 19, 2007 12:39:30
Monk using a greatsword and unarmed attacks, TWF, but not using Flurry

Phb page 113.

Light, One-Handed, and Two-Handed Melee Weapons:



Light: A light weapon is easier to use in one's off hand........or one-half the wielder's strength bonus if it's used in the off hand

Since unarmed strikes are light weapons this applies to them.
#7096

Janos_Antero

Sep 19, 2007 12:46:15
Thanks guys, I thought so, but wanted to verify (since I couldn't find it in the PHB when I checked).
#7097

deathbane

Sep 19, 2007 12:49:13
Offhand attacks are always at +1/2 strength bonus. I don't have the source (though I have seen it).

In fact, a naked monk can flurry with his regular attacks (at +strength bonus) and make an offhand attack with any part of his body he hasn't used yet (at +1/2 strength bonus). At level one with the TWF feat, this gives him 3 attacks at -4/-4/-4. Basically, he can miss even more than a normal monk!

JaronK

Flurry of blows is a full round action meaning all you can do is a free action and a 5-foot step, and the monks entire body is the weapon so there is no such thing as an unused part.
Also, the only weapons allows during the flurry of blow are monk weapons which are used in place of the unarmed attack if the monk chooses to do so.
#7098

Janos_Antero

Sep 19, 2007 12:50:50
Flurry of blows is a full round action meaning all you can do is a free action and a 5-foot step, and the monks entire body is the weapon so there is no such thing as an unused part.
Also, the only weapons allows during the flurry of blow are monk weapons which are used in place of the unarmed attack if the monk chooses to do so.

Ah ha, I found what I was looking for. JaronK gave me the starting point.

From the FAQ:

The description of the flurry of blows ability says
there’s no such thing as a monk attacking with an off-hand
weapon during a flurry of blows. What does that mean,
exactly? Can the monk make off-hand attacks in addition to
flurry attacks?
Actually, the text to which you refer appears in the entry
for unarmed strikes. When a monk uses her unarmed strike
ability, she does not suffer any penalty for an off-hand attack,
even when she has her hands full and attacks with her knees
and elbows, using the flurry of blows ability to make extra
attacks, or both.
The rules don’t come right out and say that a monk can’t
use an unarmed strike for an off-hand strike (although the exact
wording of the unarmed strike ability suggests otherwise), and
no compelling reason why a monk could not do so exists.
When using an unarmed strike as an off-hand attack, the monk
suffers all the usual attack penalties from two-weapon fighting
(see Table 8–10 in the Player’s Handbook) and the monk adds
only half her Strength bonus (if any) to damage if the off-hand
unarmed strike hits.
To add an off-hand attack to a flurry of blows, stack
whatever two-weapon penalty the monk has with the penalty (if
any) from the flurry. Attacks from the flurry have the monk’s
full damage bonus from Strength, but the off-hand attack gains
only half Strength bonus to damage. If the off-hand attack is a
weapon, that weapon isn’t available for use in the flurry (if it
can be used in a flurry at all, see the previous question). For
example, a 4th-level monk with the Two-Weapon Fighting feat
and a Strength score of 14 decides to use a flurry of blows and
decides to throw in an off-hand attack as well. The monk has a
base attack bonus of +3 and a +2 Strength bonus. With a flurry,
the character can make two attacks, each at +3 (base +3, –2
flurry, +2 Strength). An unarmed strike is a light weapon, so
the monk suffers an additional –2 penalty for both the flurry
and the off-hand attack, and the monk makes three attacks,
each at an attack bonus of +1. The two attacks from the flurry
are primary attacks and add the monk’s full Strength bonus to
damage of +2. The single off-hand attack adds half the monk’s
Strength bonus to damage (+1).
If the monk in our example has two sais to use with the
flurry, plus the off-hand attack, she can use both in the flurry
(in which case she must make the off-hand attack with an
unarmed strike) or one sai for the off-hand attack and one with
the flurry. The sai used in the off-hand attack is not available
for the flurry and vice versa.

#7099

Sonofapreacherman

Sep 19, 2007 18:35:50
The problem with this solution (thoughit IS cheap) is that he gets fatigued. If he is disturbed in the middle of the night or after he goes to sleep he is already tired and wastes a round finding and using the trinket. Best to avoid it entirely.

Make the trinket of lesser restoration an amulet, broach, necklace, or periapt so that you never have to search for it. Alternatively, augment your armor with the called feature from the Magic Item Compendium for 2,000 gp.
#7100

Angrygodofmilk

Sep 19, 2007 23:35:01
Q2840
Can a fighter armed with a sword and shield still make a natural weapon slam attack in the same round without dropping anything? Please cite the source for this rule if you can. Thanks.
#7101

nickbeat

Sep 20, 2007 0:04:16
A2840: A fighter could not make an attack with the shield arm unless it is a buckler. He could punch with the sword in hand, or kick with his feet though. Is this a warforged by chance?
#7102

drill_sgt

Sep 20, 2007 0:38:13
Q 2841 Is there a magic item that grants the wearer continuous speak with animals? Please site name and book
#7103

Angrygodofmilk

Sep 20, 2007 1:14:26
A2840: A fighter could not make an attack with the shield arm unless it is a buckler. He could punch with the sword in hand, or kick with his feet though. Is this a warforged by chance?

No. The Strength Devotion feat grants a slam attack. I was thinking elbow or kick (as arms and legs both qualify as appendages). Have there been official rulings on the warforged slam being used a secondary weapon?
#7104

deathbane

Sep 20, 2007 3:58:40
A fighter could not make an attack with the shield arm unless it is a buckler. He could punch with the sword in hand, or kick with his feet though. Is this a warforged by chance?

Any hand holding a a weapon(buckler excluded) can not make an attack, same as the slam issue below. I will post again with examples.

No. The Strength Devotion feat grants a slam attack. I was thinking elbow or kick (as arms and legs both qualify as appendages). Have there been official rulings on the warforged slam being used a secondary weapon?

The warforged can use a slam as a secondary weapon as long as he has an arm free. This accounts is for both cases. I know the slam attack says appendages, and WOTC was to stupid to just say that. I can give several examples of monsters in the MM's that have a slam attack but only get to use it with one a free hand.
#7105

deathbane

Sep 20, 2007 5:22:25
From the SRD:
Natural Weapons: Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm).

From the FAQ, and an example is cited
Wielding a manufactured weapon doesn’t prevent a creature from using all its natural weaponry, provided that the creature is using the full attack action and the additional natural weapons are free.
The example lizardfolk can’t make a claw attack with the “hand” that holds its weapon, although it does get to attack with the weapon itself. But, if it’s using the full attack action, it can use its other claw as a natural secondary attack (–5 to attack rolls, half Strength bonus), and can also bite as a natural secondary attack. In effect, the lizardfolk is using its normal full attack routine with the manufactured weapon attack substituted for one claw attack.

The giants and bearded devils have to choose to use either the slam or their two-handed weapon in their entries in the MM
#7106

zombiegleemax

Sep 20, 2007 6:00:08
Q2842:
Can a character with Boots of Levitation halt himself in midair basically at will? Specifically I am wondering if you can use the Airstep Sandals Incarnum power+Boots of Levitation for a ghetto form of Fly. (Use move action to fly xx feet with perfect manuverability, end movement levitating, move again next round...etc.)
#7107

deathbane

Sep 20, 2007 6:06:37
Q2842:
Can a character with Boots of Levitation halt himself in midair basically at will? Specifically I am wondering if you can use the Airstep Sandals Incarnum power+Boots of Levitation for a ghetto form of Fly. (Use move action to fly xx feet with perfect manuverability, end movement levitating, move again next round...etc.)

Yes for the first question, because the spell does the same thing. I don't have the Incarnum book, but if the Sandals are a magical item then how can the character wear them if they are already wearing boots?
#7108

zombiegleemax

Sep 20, 2007 6:14:09
Not a magic item, just a soulmeld. It grants a 10 foot (per essentia invested) fly speed but you must end you movement solidly supported or you fall. It is good manueverability but you can increase it to perfect by binding it. (Which would take up the item slot unless I spend a feat on Split Chakra.)

Thanks for the answer.
#7109

olala88

Sep 20, 2007 8:02:44
Q2844: Can you use tumble to crawl without provoking attack of oppurtunity?
#7110

BloodDragon

Sep 20, 2007 8:12:25
Q2844: Can you use tumble to crawl without provoking attack of oppurtunity?

Along the lines of crawling:

Q2845
Does an attacker gain any bonuses when attempting to Grapple an Opponent that is crawling or prone?
#7111

deathbane

Sep 20, 2007 10:53:45
Q2844: Can you use tumble to crawl without provoking attack of oppurtunity?

No, tumbling involves a dive, roll etc to make yourself harder to hit.
#7112

deathbane

Sep 20, 2007 10:56:04
Along the lines of crawling:

Q2845
Does an attacker gain any bonuses when attempting to Grapple an Opponent that is crawling or prone?

No. The only advantage you get is that prone target take a -4 to their AC meaning it is easier to start the grapple.
#7113

generalgrant

Sep 20, 2007 11:17:12
q2846

Can I delay the taking of a feat from the proscribed level? If I get a feat at level 6 can I say wait till 8 to use it?
#7114

nickbeat

Sep 20, 2007 11:23:13
No, tumbling involves a dive, roll etc to make yourself harder to hit.

There is a feat that allows one to tumble/crawl. I forget the name of it.
#7115

nickbeat

Sep 20, 2007 11:25:03
q2846

Can I delay the taking of a feat from the proscribed level? If I get a feat at level 6 can I say wait till 8 to use it?

Not by the rules, though a DM might allow it.

Another trick is to take some other class first so you get the feat from level 2 fighter for example at the right time. That trick won't work with the standard feats provided at levels 1, 3 , 6, 9, etc.
#7116

deathbane

Sep 20, 2007 14:52:26
There is a feat that allows one to tumble/crawl. I forget the name of it.

To the OP: Maybe someone on the feats and skills thread they sub-forum someone will know.
#7117

zombiegleemax

Sep 20, 2007 15:57:13
Q2847

Is it possible to use the Metamagic Feat Smiting Spell (PHB2) to infuse an Eldritch Blast with a spell? If so, would using this with Eldritch Glaive (Dragon Magic) allow multiple attacks, all applying the spell in question?
#7118

zombiegleemax

Sep 20, 2007 16:14:12
Q2847

Is it possible to use the Metamagic Feat Smiting Spell (PHB2) to infuse an Eldritch Blast with a spell? If so, would using this with Eldritch Glaive (Dragon Magic) allow multiple attacks, all applying the spell in question?

A2847 No. Eldritch Blast is not a spell and the feat specifically says spells, not spells and spell like abilities/Invocations.

As well, Eldritch Glaive simply modifies Eldritch Blast, it does not create any ACTUAL weapon, it merely modifies how EB is shaped and enacted, so smiting spells could not be placed into it.
#7119

nickbeat

Sep 20, 2007 16:20:04
Q2848: OK, here is a tough one. I don't think anything exists in the books, so this might be more a request for opinion.

Say you have a spell caster character attempting to summon a creature while blind and deafened. Now, say they wish to summon the creature next to an enemy 40 feet away.

Could an ally explain clearly enough to allow the spell caster to define the location where the conjuration would appear? Would there be room for error? If so, how would one roll for that?
#7120

Valanthe

Sep 20, 2007 16:36:21
A2848:

You must be able to see or touch the target

It appears where you designate and acts immediately, on your turn.

If "designating" counts as "targeting" then no dice. I can't find anything else on the topic though.
#7121

nickbeat

Sep 20, 2007 16:39:07
A2848:



It appears where you designate and acts immediately, on your turn.

If "designating" counts as "targeting" then no dice. I can't find anything else on the topic though.

Here is a snippet:
Unless otherwise noted in the power description, you must designate the location where these things are to appear, either by seeing it or defining it.
#7122

Valanthe

Sep 20, 2007 17:55:22
Here is a snippet:
Unless otherwise noted in the power description, you must designate the location where these things are to appear, either by seeing it or defining it.

Well, then the psionic summons work differently than the summon monster line.

It seems by that line, psionic summons would work, but arcane would not, since arcane does not have the clause "defining it".
#7123

parshias337

Sep 20, 2007 18:00:54
Q2849: Has there ever been official word on Abjurant Champion's Abjurant Armor class ability? Its listed as affecting abjuration spells, and gives Mage Armor as an example, but Mage Armor is a conjuration spell. Also, I can't seem to find an abjuration spell that gives a boost to armor class anywhere in the SRD or the Spell Compendium. Are there abjuration spells that give a bonus to armor class, or did the person who wrote that particular ability not know what he was talking about?
#7124

callix

Sep 20, 2007 18:22:59
A2849: The Shield spell is the only spell in Core or SC that is affected by that class feature. Luminous Armor from the BoED also works.
#7125

rei32491

Sep 20, 2007 19:56:32
What are some good feats for a Wizard/Sorcerer/Ultimate Magus focusing in damage?
#7126

opalari

Sep 21, 2007 10:15:32
Q2851: Does movement on horseback count as distance/turn for use of the Scout's Skirmish ability?
#7127

deathbane

Sep 21, 2007 11:43:35
Q2851: Does movement on horseback count as distance/turn for use of the Scout's Skirmish ability?

The skirmish and the AC bonus is based on the scout's mobility, not just mobility in general, so he would have to be on foot.
#7128

crimsondeath

Sep 21, 2007 13:31:31
Q2852: What does the spell Ebon Eyes accomplish? When I read it, it just looks like it contradicts itself repeatedly.
#7129

fwib

Sep 21, 2007 14:07:26
Q2852: What does the spell Ebon Eyes accomplish? When I read it, it just looks like it contradicts itself repeatedly.

Good grief! I never read that before! Sheesh!

OK, enough boggling.

My guess is:
"You can see through darkness, but shadows still let people hide from you. Weirdly, despite being able to see fine, you still take a 50% miss chance for total darkness !!"

I have no idea what the intention was.
#7130

zaxter

Sep 21, 2007 15:26:57
Q2853: The spell Distract Assailant (Complete Adventurer, p. 146) has a duration of one round, but says in the text "a creature affected by this spell is flat-footed until the beginning of its next turn". Is this spell a valid target for Extend Spell (causing the target to become flat-footed until the start of its second turn)?
#7131

sovin_n-dore

Sep 21, 2007 18:25:37
Can a miner's pick be used as an improvised weapon. It is in the Goods and Services chart under Adventuring Gear in the PHB/SRD, but I can't find it statted up in the way hammer and crowbar are. It doesn't even seem to have a description. Am I missing something? Is it in another section?
#7132

generalgrant

Sep 21, 2007 18:27:11
Q2854
Are there any magic items that provide spectral hand? or another way to do ranged touch spells?
#7133

nanshork

Sep 21, 2007 18:30:26
Can a miner's pick be used as an improvised weapon. It is in the Goods and Services chart under Adventuring Gear in the PHB/SRD, but I can't find it statted up in the way hammer and crowbar are. It doesn't even seem to have a description. Am I missing something? Is it in another section?

If you want to use it as an improvised weapon, use the improvised weapon rules. Anything can be used as an improvised weapon pretty much.
#7134

jaronk

Sep 21, 2007 19:39:23
Q2855

A) What are the movement rates for creatures in medium or heavy armour that do not have a base movement of 20' or 30', and where is this found? Specifically, I want to know the effective movement speed of a creature with a base speed of 40' in heavy armour, but I'd also like to know where to find this information in the future for other speeds.

B) While we're at it, does being in armour slow your other speeds? I know you can't fly in medium armour, but what about your burrow speed, climb speed, and swim speed?

JaronK
#7135

ksbsnowowl

Sep 21, 2007 23:53:29
Q 2856: Does the Water Breathing spell allow a spellcaster who does not have access to the Silent Spell feat to cast a spell with a verbal component while under water?
#7136

deathbane

Sep 22, 2007 0:27:43
Q2855

A) What are the movement rates for creatures in medium or heavy armour that do not have a base movement of 20' or 30', and where is this found? Specifically, I want to know the effective movement speed of a creature with a base speed of 40' in heavy armour, but I'd also like to know where to find this information in the future for other speeds.

B) While we're at it, does being in armour slow your other speeds? I know you can't fly in medium armour, but what about your burrow speed, climb speed, and swim speed?

JaronK

Frost Giants in the MM and Ogre(skullcrusher) in the MM3 go from 40 to 30. I would think that those examples would be good enough if your DM decides to question you, but huge giants such as the eldritch giant and the storm giant go from 50 to 35 with armor. I could not find the rules for this, only the examples mentioned.
#7137

altpersona

Sep 22, 2007 19:27:31
Q2857 looking for info on wielding two handed weapons in one hand, in particular pole arms
#7138

greenstarduelist

Sep 22, 2007 21:35:32
Q 2858:

Where do I find de Ranger Varinant in wich he gains some kind of shapechange?
#7139

archerpwr

Sep 22, 2007 21:57:39
Q 2858:

Where do I find de Ranger Varinant in wich he gains some kind of shapechange?

A 2858
UA and here
#7140

zombiegleemax

Sep 23, 2007 0:27:06
Real simple question-

I know I've seen rules for High STR bows that allow for greater than a +4 to be applied. I just can't remember where.

Q2858: Where can I find the rules/pricing for Composite Bows beyond +4 STR?

*** EDIT ***

A2858: 3.5 Player's Handbook. They actually have the price scale (+100g per point of STR) right in the weapon description now! Har! Upgrade from your ol' 3E books and you won't have to ask such silly questions, ya' cheap bastage!

:cough:

(Okay, so you can delete this one.)
#7141

narodnik

Sep 23, 2007 5:41:11
Q2859: There's a feat that combines scout/ranger levels, and a feat that combines scout/rogue levels... is there a feat that combines rogue/ranger levels?
#7142

commx

Sep 23, 2007 6:25:12
Q2860
Is there any Psionic item which allows a character to store power points for later use? (What I mean is the ability to recall those power points from the object to your own power pool, not use it directly for a power like a Cognizance Crystal does.)
#7143

fwib

Sep 23, 2007 14:20:58
Q:2861
Are there any good threads on optimizing Call of Cthulhu d20 characters anywhere here? Nothing leaped out at me when I searched

Failing that - any links to other places on the web which have stuff on CoCd20 optimization?
#7144

fwib

Sep 23, 2007 14:22:35
Q2860
Is there any Psionic item which allows a character to store power points for later use? (What I mean is the ability to recall those power points from the object to your own power pool, not use it directly for a power like a Cognizance Crystal does.)

I don't think so - I've never seen anything like that used in any of the unlimited pp tricks.
#7145

furious5k

Sep 23, 2007 15:51:17
Q:2862 Are there any threads that would help with builds for core only characters? Optimisation threads or otherwise.

Thank you
#7146

aiden_bautista

Sep 23, 2007 18:39:23
Q2863: Does an animal companion become larger when they advance in HD?
#7147

deathbane

Sep 23, 2007 18:54:47
Q2863: Does an animal companion become larger when they advance in HD?

No.
#7148

aiden_bautista

Sep 23, 2007 19:12:51
Thanks deathbane.

Q2864: Can a rider and mount both full attack/attack in the same round?

Q2865: If a rhinoceros has Powerful Charge as an Extrordinary Ability (IIRC) can it still benefit from the feat? Does it qualify for Greater Powerful Charge without Powerful Charge?

Q2866: Is a Rhinoceros able to make more attacks with his gore, due to high BAB?
#7149

ksbsnowowl

Sep 23, 2007 19:13:19
Q 2856: Does the Water Breathing spell allow a spellcaster who does not have access to the Silent Spell feat to cast a spell with a verbal component while under water?

Repost.
#7150

think0028

Sep 23, 2007 19:16:50
Thanks deathbane.
Q2865: If a rhinoceros has Powerful Charge as an Extrordinary Ability (IIRC) can it still benefit from the feat? Does it qualify for Greater Powerful Charge without Powerful Charge?

Q2866: Is a Rhinoceros able to make more attacks with his gore, due to high BAB?

A2865: Highly unlikely. Unless it's listed in the feats section, it's not the feat.

A2866: Natural attacks NEVER get attacks due to high BAB.
#7151

aiden_bautista

Sep 23, 2007 19:19:41
A2865: Highly unlikely. Unless it's listed in the feats section, it's not the feat.

A2866: Natural attacks NEVER get attacks due to high BAB.

I'm slightly confused on your first answer, but thanks for the input. Much appreciation.
#7152

think0028

Sep 23, 2007 19:23:05
I'm slightly confused on your first answer, but thanks for the input. Much appreciation.

Feared as much, I was a little vague. I'll be a bit more indepth.

Under the feats section of Rhinoceros:

Feats: Alertness, Endurance, Improved Natural Attack (gore)

Since Powerful Charge isn't listed as being a feat in the feats section, it doesn't count as the feat. And it's not a matter of not enough feats available, they could've put it in as a bonus feat.

Hmm. Still doesn't feel like I've explained it as fully as I've should. Does that make sense?
#7153

aiden_bautista

Sep 23, 2007 19:27:41
So the feat probably won't stack with the ability? Or would it since it's not the same typed bonus?
#7154

think0028

Sep 23, 2007 19:35:46
Hmm. As I'm viewing it, it would stack. However, some DM's/players may view otherwise.
#7155

galactusbryant

Sep 23, 2007 19:48:49
Q2867 What book is strongheart halfling in?

Thanks
#7156

Reyemile

Sep 23, 2007 19:53:52
The skirmish and the AC bonus is based on the scout's mobility, not just mobility in general, so he would have to be on foot.

Umm, do you have a source for this, or is it just your opinion?
#7157

deathbane

Sep 23, 2007 20:39:41
So the feat probably won't stack with the ability? Or would it since it's not the same typed bonus?

I did notice the mechanics were different and after searching I found a monster(warforged titan) that had both so you have to take the first feat to get the 2nd feat.
#7158

deathbane

Sep 23, 2007 20:46:44
Umm, do you have a source for this, or is it just your opinion?

On the page that has the skirmish class feature in the first sentence it says: "A scout relies on mobility to deal damage and improve her defense".

If the scout just had to move by any means necessary then it could be carried by another party member and get the bonuses, not that I can think of a good situation for that to take place, but I think you get my point.
#7159

zombiegleemax

Sep 23, 2007 22:08:20
On the subject of Scout + Mount: I believe it was a Sage ruling. Was it incorporated into the FAQ?
#7160

zombiegleemax

Sep 23, 2007 22:09:52
Q2867 What book is strongheart halfling in?

A2867: There be Stronghearts in Forgotten Realms!

http://upload.wikimedia.org/wikipedia/en/8/85/Frcs_book_cover.jpg
#7161

surreal

Sep 24, 2007 1:26:58
Q 2856: Does the Water Breathing spell allow a spellcaster who does not have access to the Silent Spell feat to cast a spell with a verbal component while under water?

A 2856:I don't think it is covered anywhere explicitly, but I would say yes.

Q2859: There's a feat that combines scout/ranger levels, and a feat that combines scout/rogue levels... is there a feat that combines rogue/ranger levels?

no

Q2860
Is there any Psionic item which allows a character to store power points for later use? (What I mean is the ability to recall those power points from the object to your own power pool, not use it directly for a power like a Cognizance Crystal does.)

I can't think of one off the top of my head, but psionics is not my strong suit. the best I can think of is an dorje of bestow power.

Q:2862 Are there any threads that would help with builds for core only characters? Optimisation threads or otherwise.

Yes. Go to the first link in my sig and search for "core".

Q2864: Can a rider and mount both full attack/attack in the same round?

Yes, provided each did not perform some other action that would eliminate their ability to make full attacks (pounce notwithstanding).
#7162

surreal

Sep 24, 2007 1:30:54
On the subject of Scout + Mount: I believe it was a Sage ruling. Was it incorporated into the FAQ?

A 2868: I believe it's in the errata
#7163

Janos_Antero

Sep 24, 2007 2:15:50
Q2855

A) What are the movement rates for creatures in medium or heavy armour that do not have a base movement of 20' or 30', and where is this found? Specifically, I want to know the effective movement speed of a creature with a base speed of 40' in heavy armour, but I'd also like to know where to find this information in the future for other speeds.

DMG p. 20 Armor and Encumbrance details speeds of 20-100ft per round and reductions.

Q2867 What book is strongheart halfling in?

Forgotten Realms Campaign Setting p. 19
#7164

echilda

Sep 24, 2007 8:18:54
Q2868 - Where are the rules for creating custom magic items that grant up to a +30 skill check that I have seen in this forum?
#7165

deathbane

Sep 24, 2007 8:35:27
Q2868 - Where are the rules for creating custom magic items that grant up to a +30 skill check that I have seen in this forum?

It is in the DMG page 285
#7166

ooznynkoo

Sep 24, 2007 9:37:46
Continuing on scouts and movement:

Q 2869a: According to the description of skirmish pre-errata a scout didn't have to move on his own turn for skirmish to apply, just 10' during the same round. This would let him use something like the Shifting defense stance (ToB page 73) to gain skirmish bonuses; possibly getting a free 5' step from the stance and then completing the required amount of movement with his own 5' step. Am I correct?

So the real question, let's call it 2869b: Does the above still apply? I'm not sure on the definition of a turn, and the errata on skirmish states the movement has to be on the characters own turn - I guess moving a 5' step as an immediate action would be before the characters turn, and thus wouldn't apply. Could anyone clarify this?
#7167

heffroncm

Sep 24, 2007 9:50:36
Continuing on scouts and movement:

Q 2869a: According to the description of skirmish pre-errata a scout didn't have to move on his own turn for skirmish to apply, just 10' during the same round. This would let him use something like the Shifting defense stance (ToB page 73) to gain skirmish bonuses; possibly getting a free 5' step from the stance and then completing the required amount of movement with his own 5' step. Am I correct?

So the real question, let's call it 2869b: Does the above still apply? I'm not sure on the definition of a turn, and the errata on skirmish states the movement has to be on the characters own turn - I guess moving a 5' step as an immediate action would be before the characters turn, and thus wouldn't apply. Could anyone clarify this?

A2869A Yeup, had to be 10 feet of movement any time during the round. A round is defined as the time between two discrete points of initiative. For example, if you go at 11, a Round can be from Init 10 to Init 10.

A2869B Doesn't work anymore. A Turn is defined as when the character's place in the initiative order comes up. At this time, they have a Swift Action, and a Full Round Action / Move Action + Standard Action to expend. The movement now has to take place during this period of time.
#7168

heffroncm

Sep 24, 2007 9:51:28
It is in the DMG page 285

Note that these aren't rules. They are guidelines. Any custom magic item recquires special DM approval.
#7169

deathbane

Sep 24, 2007 9:51:37
Continuing on scouts and movement:

Q 2869a: According to the description of skirmish pre-errata a scout didn't have to move on his own turn for skirmish to apply, just 10' during the same round. This would let him use something like the Shifting defense stance (ToB page 73) to gain skirmish bonuses; possibly getting a free 5' step from the stance and then completing the required amount of movement with his own 5' step. Am I correct?

So the real question, let's call it 2869b: Does the above still apply? I'm not sure on the definition of a turn, and the errata on skirmish states the movement has to be on the characters own turn - I guess moving a 5' step as an immediate action would be before the characters turn, and thus wouldn't apply. Could anyone clarify this?

I did not know about the errata, thanks, but to answer your question the class ability intends for you to move on your turn and attack on your turn. The errata does not say this because there was no way to move on another person's turn before ToB came out, however the shadowstride(I think that is what it is called) might work even though it is more of teleport type movement.

P.S. It does not say move a total of 10 feet, it says 10 feet.

P.S#2 The other poster's answer did not show up when I first gave my answer.
#7170

deathbane

Sep 24, 2007 9:56:32
Note that these aren't rules. They are guidelines. Any custom magic item recquires special DM approval.

I know these are not rules, but most people use them as rules so I simply pointed the OP in that direction.
#7171

sutemi

Sep 24, 2007 12:30:10
Help!

In Players Handbook it says:
"Share Spells: At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount. "

Question is:
Does this include Psionics??? Does this even include other spells than Paladin spells?

If anyone could help me and give a solid answer, I'd be very grateful!
#7172

zorgling25

Sep 24, 2007 13:16:40
Help!

In Players Handbook it says:
"Share Spells: At the paladin’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her mount. "

Question is:
Does this include Psionics??? Does this even include other spells than Paladin spells?

If anyone could help me and give a solid answer, I'd be very grateful!

A2869:

Per a strict reading of the rules, no, it does not include psionic powers. Psionic powers are not equivalent to spells unless in cases spelled out by Magic-Psionic Transparency. Magic-Psionic Transparency only deals with the interaction between spells and powers, not the effect of other abilities on them (hence why Combat Casting/Manifesting are separate feats, and why Psicraft/Spellcraft and UMD/UPD are separate skills). Since the Share Spells ability is not a spell, it is not strictly covered by Magic-Psionic Transparency.

It does extend to other non-Paladin spells cast by the Paladin though.

Note that some DMs extend Magic-Psionic Transparency to many situations that aren't quite covered per RAW.
#7173

BloodDragon

Sep 24, 2007 13:31:38
Q 2871?

Negative levels from different sources that are bestowed simultaneously stack, Correct?

Ex: Soul Eater / Kensai or Soul Eater wielding a Souldrinking, Necrotic Focus Weapon.
#7174

sutemi

Sep 24, 2007 13:32:10
That's too bad Thanks for the quality reply though!
#7175

sutemi

Sep 24, 2007 14:03:27
Small question:

Can anyone think of playable races that have poisonous bite and low LA?

So far I have only thinked of Thri-Kreen, half-medusa and Anthromorphic Snakes.
#7176

farodin

Sep 24, 2007 14:19:57
Q 2871?

Negative levels from different sources that are bestowed simultaneously stack, Correct?

Ex: Soul Eater / Kensai or Soul Eater wielding a Souldrinking, Necrotic Focus Weapon.

A2871: Yes, they do.
#7177

zombiegleemax

Sep 24, 2007 18:44:59
Q2873: Does a wall of fire block line of sight?
#7178

fwib

Sep 24, 2007 19:11:43
Q2873: Does a wall of fire block line of sight?

Effect: Opaque sheet of flame.....
#7179

thrushfeather

Sep 25, 2007 1:25:45
Q2874: At level 12 I have to make a feat selection for my Cleric/Wizard Armored blaster build. In general which would be a more useful feat at this level: Combat Casting, or Steady Concentration (RS). I don't have room in the build to get it earlier. Which is generally the better feat. I have 15 ranks in concentration at this point. Thx. TF
#7180

furious5k

Sep 25, 2007 1:41:41
Q2875: How does Magic Vestment and Greater Magic Weapon work with weapons and armor/shields that are already magical? Do these go on top of the enchantment of weapons, armor and shields (except for Masterwork +1 bonus on weapons)?

Q2876: Is there any list of types of bonuses or a guide to how they all stack up?
#7181

Janos_Antero

Sep 25, 2007 2:04:47
Q2874: At level 12 I have to make a feat selection for my Cleric/Wizard Armored blaster build. In general which would be a more useful feat at this level: Combat Casting, or Steady Concentration (RS). I don't have room in the build to get it earlier. Which is generally the better feat. I have 15 ranks in concentration at this point. Thx. TF

Neither really. With 15 ranks, you can already succeed automatically most times on a Concentration check to cast defensively. Between the two, Steady Concentration is better, but neither is ideal. Skill Focus (Concentration) is superior to Combat Casting at all times because it gives a +3 to all uses of the Concentration skill, rather than +4 to just one use of the skill.

Steady Concentration will help with Concentration rolls against things like persistent damage and the like, but again, neither is all that advantageous a feat at 12th considering the plethora of other options available and that you can already make the most important Concentration check you will encounter on an on-going basis, casting defensively. Skill boosting items to up your Concentration further would be a better investment, and use the feat for something that you can not easily duplicate with a couple thousand in skill boosting tems.

Q2875: How does Magic Vestment and Greater Magic Weapon work with weapons and armor/shields that are already magical? Do these go on top of the enchantment of weapons, armor and shields (except for Masterwork +1 bonus on weapons)?

A +1 Flaming Sword with Greater Magic Weapon cast by a an 8th level Cleric gives a +2 Enhancement bonus. So the +1 of the sword is replaced by the +2 Enhancement bonus to hit and damage for the duration of the spell. Flaming functions as normal.

If the sword was a +3 Flaming Sword with the same 8th level Cleric casting Magic Weapon, nothing would happen, the higher Enhancement bonus of the weapon would supercede the magic of the spell effect.


Q2876: Is there any list of types of bonuses or a guide to how they all stack up?

DMG p. 21 has a complete list.
#7182

callix

Sep 25, 2007 2:08:57
A2875: The spells in question all provide enhancement bonuses, which do not stack with other enhancement bonuses, such as a permanent magic weapon's enhancement bonus to attack and damage rolls. For the duration of the spell, the item uses its own bonus or the spell's, whichever is higher. This does not affect any other special properties the item may have.

A2876: The stacking rules are in the PHB, pg 171-172. Bonus types are in the DMG, page 21.

Basically, any named bonus does not stack with any other bonus of the same name, with the exceptions of Dodge, Circumstance and Synergy bonuses. Unnamed bonuses stack, unless they come from the same source. "Source" means the nature of the effect, not the caster of a spell.
#7183

cowmastertrojan

Sep 25, 2007 12:15:20
Q2877- Are there any feats or abilities to increase the casting time of summon monster spells? If so, where are they from?

Q2878- If I summon a creature that has an ability to summon more creatures, can it use this ability? If yes, do these creatures go away after the summoned creature dissappears?
#7184

commx

Sep 25, 2007 12:33:16
Q2879
I recall some sort of Dragon article allowing you to change Summon Monster spells into longer rituals which would give you more monsters per casting and last longer. Does anyone know what this article was called and in which issue it is found?
#7185

fwib

Sep 25, 2007 12:42:41
Q2877- Are there any feats or abilities to increase the casting time of summon monster spells? If so, where are they from?

Q2878- If I summon a creature that has an ability to summon more creatures, can it use this ability? If yes, do these creatures go away after the summoned creature dissappears?

2877 - lots of them, I don't play summoners, I suggest doing a search for summoner threads.

2878 No. no chains of summoning. Although if you can summon a creature with levels, and it has summoning spells memorised, that might work.
#7186

frasmage

Sep 25, 2007 15:42:25
Q2880: If a wizard prepares his spells and applies sculpt spell feat to any of them, does he have to decide what shape the spell is being changed to when preparing spells or when casting them?
#7187

deathbane

Sep 25, 2007 16:21:08
Q2880: If a wizard prepares his spells and applies sculpt spell feat to any of them, does he have to decide what shape the spell is being changed to when preparing spells or when casting them?

No. You get to decide that when you cast the spell
#7188

thrushfeather

Sep 25, 2007 17:09:51
Q2881: I have a question about how the "Shadow Illusion" ability of the Shadowcraft Prc. works. It has to do with which elements of an emulated spell's statistics are those of the emulated spell, and which are those of the figment used to manifest the ability (say a Hightened Silent Image).

Which of the following belong to Silent Image, and Which are those to the emulated spell:School, Level, Components, Casting Time, Range, Area, Effect, Duration, Saving Throw, Spell Resistance.

Q2881a: Sub-question: What is the duration of a Shadow illusion summon spell? Concentration (As per Silent Image), or 1 round/lvl (as per Summon Monster XX) Thx. --TF
#7189

zorgling25

Sep 25, 2007 17:44:21
Q2881: I have a question about how the "Shadow Illusion" ability of the Shadowcraft Prc. works. It has to do with which elements of an emulated spell's statistics are those of the emulated spell, and which are those of the figment used to manifest the ability (say a Hightened Silent Image).

Which of the following belong to Silent Image, and Which are those to the emulated spell:School, Level, Components, Casting Time, Range, Area, Effect, Duration, Saving Throw, Spell Resistance.

Q2881a: Sub-question: What is the duration of a Shadow illusion summon spell? Concentration (As per Silent Image), or 1 round/lvl (as per Summon Monster XX) Thx. --TF

A2881

It works just as the Shadow Evocation/Conjuration spell. The spell description of Shadow Conjuration should answer all your questions. The only differences from the real spell I can think of is School (Illusion), Level (cast at the level of the illusion spell, not the normal spell level), Components (same as those of the Illusion spell used), Casting Time (same as illusion spell used), Saving Throw (always allows a will save for disbelief), and Spell Resistance (always allows spell resistance).

Range, Area, Effect, and Duration, IIRC, are all as per the mimicked spell (this includes your 2nd question).
#7190

argulfraster

Sep 25, 2007 18:24:13
Q2882) I have a 6th-level Sorcerer nearing 7th. His homebrew race's favored class is Sorcerer, but I'm considering multiclassing into Ranger. I want to specialize in Drow hunting, and my DM rules that I can get a +3 bonus VS drow if I choose them and them alone as my favored enemy. Should I get another level in Sorcerer or multiclass into Ranger?
#7191

zorgling25

Sep 25, 2007 18:46:37
Q2882) I have a 6th-level Sorcerer nearing 7th. His homebrew race's favored class is Sorcerer, but I'm considering multiclassing into Ranger. I want to specialize in Drow hunting, and my DM rules that I can get a +3 bonus VS drow if I choose them and them alone as my favored enemy. Should I get another level in Sorcerer or multiclass into Ranger?

A2882

First of all, this could prompt some discussion, so it probably deserves its own thread.

Second of all, a +3 bonus on what? If its on the normal favored enemy stuff, losing a caster level is DEFINITELY not worth it, at least from an optimization standpoint. Sure, there are RP reasons, but seeing as roleplaying a "drow hunter" doesn't in any way require you to have favored enemy, I see absolutely no reason to screw your character for it.
#7192

heffroncm

Sep 25, 2007 18:47:16
Q2882) I have a 6th-level Sorcerer nearing 7th. His homebrew race's favored class is Sorcerer, but I'm considering multiclassing into Ranger. I want to specialize in Drow hunting, and my DM rules that I can get a +3 bonus VS drow if I choose them and them alone as my favored enemy. Should I get another level in Sorcerer or multiclass into Ranger?

Stick with Sorceror. You're already a level behind on spells, don't make it any worse.
#7193

olala88

Sep 25, 2007 19:42:09
Q2883: Will the ability focus feat(MM p 303) boost the assassins death attack?
#7194

deathbane

Sep 25, 2007 20:29:24
Q2883: Will the ability focus feat(MM p 303) boost the assassins death attack?

Yes, because your character is a creature, and the death attack counts as a special attack.
#7195

nickbeat

Sep 26, 2007 2:19:48
Q2884: The Dragon Shaman Energy Shield aura effects natural and nonreach melee weapons. If a player were to use a spiked chain while adjacent would it still be considered a reach weapon for purposes of calculating if they take damage from the aura?
#7196

nickbeat

Sep 26, 2007 2:23:56
Q2885: A spellcaster is blind and deaf, but still has an ally to describe what is going on telepathically. Her opponent is flying in the air 40 feet away, with no reference points.

The rules allow the spellcaster to target any square, but the question is this:

How easy is it to determine where that square is? Can the ally describe accurately enough to allow the spellcaster to choose the right one? Is there some room for error?

OK, so maybe this is not a simple question.
#7197

zombiegleemax

Sep 26, 2007 5:05:28
A2885

The rules allow you to aim an attack at any square. You cannot target a 'targeted' spell at something you can't see. However, you could fire a ray at it or use a touch-attack spell, as those re resolved as attack rolls, and suffer the attendant miss chance.
#7198

nickbeat

Sep 26, 2007 9:13:23
Q2885b

Yes, as stated in my question you can target any square. But you still need to know what square.
#7199

nickbeat

Sep 26, 2007 9:24:03
Q2886: If an opponent attempts to pick up a weapon from the ground, they provoke an opp attack. Can the opp attack then be used to sunder that object while it is on the ground? What AC would it have?
#7200

heffroncm

Sep 26, 2007 9:48:28
Q2885 No, you can't use any spells that recquire targeting a square. These spells all recquire Line of Sight, which you do not have to the area you are targeting. Some rays might be handled differently, as would any cone or line spells.

Q2886 No, your attack of opportunity is being made at the target that showed the opening. The weapon on the ground did not show any special opening. This would be like trying to make an attack of opportunity against a Goblin when his Worg mount provoked the attack.
#7201

corzat_the_gray

Sep 26, 2007 10:42:36
Q2887: A specialist wizard, in giving up schools, is not allowed to cast a spell from a scroll or wand or anything from a banned school. I've seen on various threads talk of using Use Magic Device to use a wand with a spell from a banned school. How does that work when a specialist wizard is specifically banned from using a wand?
Specialist Wizard, SRD
Spells of the prohibited school or schools are not available to the wizard, and she can’t even cast such spells from scrolls or fire them from wands. She may not change either her specialization or her prohibited schools later.

#7202

heffroncm

Sep 26, 2007 10:45:23
A2887 You're not using the wand with your Wizard ability. You aren't Triggering or Completing the spell, you are using UMD to emulate someone that CAN do those things.
#7203

nickbeat

Sep 26, 2007 11:40:04
Q2885 No, you can't use any spells that recquire targeting a square. These spells all recquire Line of Sight, which you do not have to the area you are targeting. Some rays might be handled differently, as would any cone or line spells.

I believe you only need line of effect, not line of site.
#7204

deathbane

Sep 26, 2007 12:06:26
I believe you only need line of effect, not line of site.

You can fire the ray(blind or not), but to actually fire at the target you have to know where it is. Caster's don't just know where targets are if they can't see. You would at least need blindsense to hit the right square. If the spell is not a ray then you are out of luck.

phb page 175
#7205

nickbeat

Sep 26, 2007 12:17:47
You can fire the ray(blind or not), but to actually fire at the target you have to know where it is. Caster's don't just know where targets are if they can't see. You would at least need blindsense to hit the right square. If the spell is not a ray then you are out of luck.

phb page 175

So, you are saying that there is no way that another person can assist in determining the location of the opponent?
#7206

BloodDragon

Sep 26, 2007 12:18:24
Question Answered. Move along.
#7207

thrushfeather

Sep 26, 2007 15:30:13
Q2888: What is the standard president for the use of the spell Miracle as pertains the following items: "Create a Magic item, or add a power to an exsting magic item", "grant a +1 inherant bonus to an ability score...Etc. (as per the wish spell)", used to create a "Tome of Gainful Exercise, etc." I always thought of miracle as simply a divine wish with the same abilities and same essential costs, but the descriptions seems to point to one being able to some things (augment ability scores and items) better than the other (raise the dead, save a city from natural disaster). Is there anything that would make it so Miracle would not have the same item, and abilty powers as the wish spell? Where can I find a source to show the standard answer/president on this, other than the PHB or SRD. This is regular use not far stretch of the spells (which both spells reserve for). Assume a moderatly reasonable DM, not wanting to under power the spell, but wanting to keep to the rules as much as possible.
#7208

zorgling25

Sep 26, 2007 15:40:04
Q2888: What is the standard president for the use of the spell Miracle as pertains the following items: "Create a Magic item, or add a power to an exsting magic item", "grant a +1 inherant bonus to an ability score...Etc. (as per the wish spell)", used to create a "Tome of Gainful Exercise, etc." I always thought of miracle as simply a divine wish with the same abilities and same essential costs, but the descriptions seems to point to one being able to some things (augment ability scores and items) better than the other (raise the dead, save a city from natural disaster). Is there anything that would make it so Miracle would not have the same item, and abilty powers as the wish spell? Where can I find a source to show the standard answer/president on this, other than the PHB or SRD. This is regular use not far stretch of the spells (which both spells reserve for). Assume a moderatly reasonable DM, not wanting to under power the spell, but wanting to keep to the rules as much as possible.

A2888 Partial

I believe that Miracle is generally considered to be more powerful than Wish, actually. Most of the mundane, commonly used uses of Miracle (duplicate spells, remove harmful effects, etc.) don't cost XP , whereas the similar effects of Wish do (5,000 XP for Wish to duplicate a 5th level spell? WTF?). I don't believe that there is any need to add more powerful effects to Miracle.

And for the record, its precedent, not president. :P
#7209

thrushfeather

Sep 26, 2007 15:47:01
And for the record, its precedent, not president. :P

Thanks, I actually tried to look up the correct spelling before I posted but couldn't find it. Thanks for the rules help, and the grammatical help. If anyone has a more specific answer to my specific questions that would be great.
#7210

deathbane

Sep 26, 2007 16:01:35
So, you are saying that there is no way that another person can assist in determining the location of the opponent?

Not without DM intervention(rule 0).
#7211

masterjoda999

Sep 26, 2007 18:27:47
2889 When you gain the pseudonatural template (as by binding Zceryll as a binder) and gain the outsider type (as stated in the description of the pseudonatural template), do you gain the traits listed for outsiders in the SRD as well, like the darkvision, and the simple and martial weapon proficiency?
#7212

watsyurname529

Sep 26, 2007 19:45:25
Q2890: Can anyone use a rod? Such as a Rod of Frost (MIC 175)? Or do you need UMD or be a spellcaster?
#7213

zorgling25

Sep 26, 2007 20:03:58
Q2890: Can anyone use a rod? Such as a Rod of Frost (MIC 175)? Or do you need UMD or be a spellcaster?

Anyone can use a rod.

That's from the first line of the Rods entry in the SRD.
#7214

surreal

Sep 26, 2007 20:39:58
A 2889: Fuzzy area; most DMs will say no.
#7215

deathbane

Sep 26, 2007 23:14:43
2889 When you gain the pseudonatural template (as by binding Zceryll as a binder) and gain the outsider type (as stated in the description of the pseudonatural template), do you gain the traits listed for outsiders in the SRD as well, like the darkvision, and the simple and martial weapon proficiency?

What book and page is Zceryll on? I could not find him/her/it.

I found it.

No you only, get what is in the template
#7216

Valanthe

Sep 27, 2007 13:55:53
Q2891: How exactly do Manyshot and skirmish interact, if at all?
#7217

deathbane

Sep 27, 2007 14:30:24
Q2891: How exactly do Manyshot and skirmish interact, if at all?

The Skirmish damage applies to the first arrow only, but if you get the manyshot from expanded psionics handbook(can't remember the exact feat name) you can apply it to all the arrows.
#7218

zorgling25

Sep 27, 2007 14:32:36
The Skirmish damage applies to the first arrow only, but if you get the manyshot from expanded psionics handbook(can't remember the exact feat name) you can apply it to all the arrows.

That would be Greater Manyshot.
#7219

stickyfingers

Sep 27, 2007 14:34:05
Q2892: Can an arcane caster that does not have a spell on his spell list still cast a spell from a scroll on it by making a caster level check equal to the scroll's caster level +1? Or just a UMD check?
#7220

wolfie-kun

Sep 27, 2007 14:37:40
nvm, ninja'd.
#7221

zorgling25

Sep 27, 2007 14:38:30
Q2892: Can an arcane caster that does not have a spell on his spell list still cast a spell from a scroll on it by making a caster level check equal to the scroll's caster level +1?

A2892:

No.

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

* The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
* The user must have the spell on his or her class list.
* The user must have the requisite ability score.

#7222

deathbane

Sep 27, 2007 15:42:25
Q2892: Can an arcane caster that does not have a spell on his spell list still cast a spell from a scroll on it by making a caster level check equal to the scroll's caster level +1? Or just a UMD check?

The only way to cast other class's spells is UMD. The caster level check is for when the scroll is on your list, but is high enough so that you should not be able to cast it, and if you fail bad things happen.
#7223

camperdave

Sep 27, 2007 20:15:00
Q2893:

I know the Tainted Scholar PrC advances arcane spell casting. However, the exact wording as written is "Rather than use your ability scores for casting, you use your corruption and depravity scores."

Now, if I were to multiclass (or the case I'm thinking, play in a gestalt game), how would this work with some levels in cleric.

In the gestalt situation, I was thinking either dread necromancer or wizard (deciding on levels / specialty) / Tainted Scholar 10 and having the other side be based on a cleric.

Could I use the tainted spell casting feature across power-style lines like that?


I just found this thread, so it's actually being posted here after I made a thread for it by mistake. When I find that one again, I'll delete it.
#7224

crimsondeath

Sep 27, 2007 21:43:13
Q2894: Is there an easy way to add the [Evil] descriptor to spells, preferably without an adjustment to spell level?
#7225

thrushfeather

Sep 27, 2007 23:33:00
I would like to iterate question 2888, it was only partially anwsered (admitted by the only reply) and the ability boosting and item creation uses of the spell were not addressed. These are what I am interested in. Thanks for any reply, if reiterateing a question isn't allowed please let me know.
#7226

deathbane

Sep 28, 2007 1:30:35
Q2893:

I know the Tainted Scholar PrC advances arcane spell casting. However, the exact wording as written is "Rather than use your ability scores for casting, you use your corruption and depravity scores."

Now, if I were to multiclass (or the case I'm thinking, play in a gestalt game), how would this work with some levels in cleric.

In the gestalt situation, I was thinking either dread necromancer or wizard (deciding on levels / specialty) / Tainted Scholar 10 and having the other side be based on a cleric.

Could I use the tainted spell casting feature across power-style lines like that?


I just found this thread, so it's actually being posted here after I made a thread for it by mistake. When I find that one again, I'll delete it.

No, the fact that it has sorcerers and wizards in the example shows the author's intent. There will be many times you will read a book and the intent will be clear, but it won't say what the author meant word for word. This is one of those examples. Hopefully 4th ed fixes that.
#7227

deathbane

Sep 28, 2007 1:32:48
I would like to iterate question 2888, it was only partially anwsered (admitted by the only reply) and the ability boosting and item creation uses of the spell were not addressed. These are what I am interested in. Thanks for any reply, if reiterateing a question isn't allowed please let me know.

The spell does not say. It seems that while they are very similar, there are differences, and miracle does not get to boost abilities or make items without DM intervention.
#7228

deathbane

Sep 28, 2007 1:36:24
Q2894: Is there an easy way to add the [Evil] descriptor to spells, preferably without an adjustment to spell level?

No, there is no way to make a spell evil without changing the level.
#7229

callix

Sep 28, 2007 6:32:04
No, the fact that it has sorcerers and wizards in the example shows the author's intent. There will be many times you will read a book and the intent will be clear, but it won't say what the author meant word for word. This is one of those examples. Hopefully 4th ed fixes that.

While author's intent is relatively clear (and the non-usage of something in an example is not, on its own, clear intent), the wording of the ability is equally clear. A cleric with levels in Tainted Scholar uses their Depravity score in place of their Wisdom score. However, they cannot advance their divine caster classes with Tainted Scholar levels. As an example, a (UA Cloistered) Cleric 8/Wizard 1/Dweomerkeeper 10/Tainted Scholar 1 (shuffle levels to put Tainted Scholar as early as possible, domains Evil and Magic) has 18th level divine casting, 2nd level arcane casting, is only dependant on their Depravity score, and gets +1 to all CL's since all their spells are [Evil] from Tainted Spellcasting. And the character makes some sort of sense, with Wiz, Magic (possibly Cloistered) Cleric, Dweomerkeeper and Tainted Scholar all playing on the same theme. A god of necromancy might suit.
#7230

taeran

Sep 28, 2007 6:34:41
Q2895: Can I use a bastard sword to knock-down a foe, using the [Knock-Down] feat from Sword and Fist (pág 7)?

Feat as follows:
Knock-Down [General]:
Your mighty blows can knock foes off their feet.
Prerequisite: Base attack bonus +2, Improved Trip, Str 15+.
Benefit: Whenever you deal 10 or more points of damage to your opponent in melee with a single attack, you may make a trip attack as a free action against the same target. Use of this feat cannot be combined with Improved Trip to generate an extra attack, and successful use of this feat does not grant an extra attack through the Cleave or Great Cleave feats.
Special: A fighter may select Knock-Down as one of his bonus fighter feats.

Thnx in advance!
#7231

deathbane

Sep 28, 2007 7:59:34
While author's intent is relatively clear (and the non-usage of something in an example is not, on its own, clear intent), the wording of the ability is equally clear. A cleric with levels in Tainted Scholar uses their Depravity score in place of their Wisdom score. However, they cannot advance their divine caster classes with Tainted Scholar levels. As an example, a (UA Cloistered) Cleric 8/Wizard 1/Dweomerkeeper 10/Tainted Scholar 1 (shuffle levels to put Tainted Scholar as early as possible, domains Evil and Magic) has 18th level divine casting, 2nd level arcane casting, is only dependant on their Depravity score, and gets +1 to all CL's since all their spells are [Evil] from Tainted Spellcasting. And the character makes some sort of sense, with Wiz, Magic (possibly Cloistered) Cleric, Dweomerkeeper and Tainted Scholar all playing on the same theme. A god of necromancy might suit.

Obviously when the wording and the intent are not the same then the wording is not clear.
Just because someone does not say you can't do something, that does not mean that you can.

I will try to get an official answer since divine casters now benefit from purely arcane PrC's
#7232

cru

Sep 28, 2007 8:21:33
No, there is no way to make a spell evil without changing the level.

Planar Wizard lvl 10 substitution level
#7233

deathbane

Sep 28, 2007 13:03:44
Planar Wizard lvl 10 substitution level

I don't know what planar wizard is, but I think tainted scholar works. I could not make a correction because my internet went down.
#7234

ejothims

Sep 28, 2007 16:06:40
A2895: Yes.

Q2896: Can Gate call a templated, non-unique creature?
#7235

edea

Sep 28, 2007 17:39:04
Q 2897: Are there any PrCs besides Sacred Fist which grant +1 level of divine spellcasting (or non-specific spellcasting if a divine spellcaster can qualify) and +1 BAB at 1st? Only the 1st level matters, don't care what happens after that.
#7236

walkendude

Sep 28, 2007 17:46:46
Q 2898: I could have sworn there was some kind of list that showed PrC hit points, I'm specifically looking for D12s. Anyone know where this is listed? Google isn't giving it to me.
#7237

callix

Sep 28, 2007 18:30:24
A 2897: Fohlucan Lyrist (CAdv) has full BAB and two full casting progressions, but qualifying as a cleric is hell. You need levels at least Druid 1 (Druidic language), Bard 2 (Bardic music, 1st-level arcane spells) and Monk 2 or Rogue 2 (Evasion). Even as a druid/bard, you lose at least 3 CLs in each casting class.
#7238

masterjoda999

Sep 28, 2007 19:07:18
Q2899Does the archmage mastery of shaping ability work for the shadow evocation spells?
#7239

zorgling25

Sep 28, 2007 20:04:32
Q2899Does the archmage mastery of shaping ability work for the shadow evocation spells?

A2899

Shadow Evocation takes the shape of the mimicked spell. If the mimicked spell was shapeable, so is Shadow Evocation.
#7240

crimsondeath

Sep 29, 2007 2:21:33
Q2900: I remember seeing a table of average attack bonuses among Core monsters by CR, but I can't find it. Was I dreaming, or can someone provide a link?
#7241

deathbane

Sep 29, 2007 3:09:56
A2895: Yes.

Q2896: Can Gate call a templated, non-unique creature?

It is really designed to call the basic monster from the MM, but if there is no rule against it. In other words the call for this falls on the DM. If you are the DM, then you I guess you could, however you should only do so if you would allow your players to do it.
#7242

callix

Sep 29, 2007 5:28:27
Q2900: I remember seeing a table of average attack bonuses among Core monsters by CR, but I can't find it. Was I dreaming, or can someone provide a link?

A2900
Cube's Critter Filter has the data, but the PHP doesn't seem to be working.

Tlelaxu_Ghola's [thread=861084]Optimisation by the Numbers[/thread] lists average and maximal HP, HD, AC, BAB, and saves by CR, to better analyse optimised builds.

Hope these help.
#7243

farodin

Sep 29, 2007 7:26:16
Q2901: Can a spellthief steal multiple spells by giving up multiple sneak attack dice on a single attack?

Q2902: How does hide in plane sight in shadows (shadowdancer) or in everything but daylight (dark creatures) interact with darkvision, true seeing or the devil ability see in darkness?
#7244

callix

Sep 29, 2007 7:42:28
A2901 No. The ability says "forgo dealing 1d6 sneak attack damage", not "forgo dealing one or more dice of sneak attack damage". When you use the Steal Spell ability, you lose 1d6 sneak attack damage to steal a spell. There is no option to lose more damage for more spells.

A2902 The ability of an opponent to see the target is irrelevant; what matters is the presence of shadows. This is a (Su) ability, meaning some component of it is beyond natural means. The Shadowdancer uses their connection to the Plane of Shadows (It's there, if you read the flavour text) to hide anywhere there are shadows. Curiously, this means that a Shadowdancer cannot Hide in Plain Sight in a pitch-black room, and any of the abilities you mentioned can find the Shadowdancer normally, although they can still hide if they have another source of cover or concealment.
#7245

farodin

Sep 29, 2007 8:06:03
A2901 No. The ability says "forgo dealing 1d6 sneak attack damage", not "forgo dealing one or more dice of sneak attack damage". When you use the Steal Spell ability, you lose 1d6 sneak attack damage to steal a spell. There is no option to lose more damage for more spells.

Q2901b: Hmm. Does this mean he could forgo dealing multiple dice to steal multiple different effects? For example: forgo 3d6 damage to steal a spell, a spell effect, and a spelllike ability.

A2902 The ability of an opponent to see the target is irrelevant; what matters is the presence of shadows. This is a (Su) ability, meaning some component of it is beyond natural means. The Shadowdancer uses their connection to the Plane of Shadows (It's there, if you read the flavour text) to hide anywhere there are shadows. Curiously, this means that a Shadowdancer cannot Hide in Plain Sight in a pitch-black room, and any of the abilities you mentioned can find the Shadowdancer normally, although they can still hide if they have another source of cover or concealment.

Q2902b: Does this also hold true for the umbral disciple ability embrace of shadow? It isn't explicitly mentioned, but it is pretty obvious he uses magical darkness, which is useless against stuff with true seeing.
#7246

callix

Sep 29, 2007 8:29:33
A2901b So long as each ability is listed separately and the Spelltheif has sufficient Sneak Attack damage, yes, they could activate all three, stealing a prepared spell, a SLA, and an ongoing spell effect. However, your opponent must have all three to steal. Dragons make likely targets, but few other creatures can do all three.

A2902b I don't know where Umbral Disciple is from (It's not in the Consolidated List of PrCs), and so can't look up the wording. If the effect is explicitly a magical darkness effect which affects the opponent, True Seeing will negate it as the spell description describes. However, if the ability grants benefits "while in an area of magical darkness" or a similar wording, then it doesn't matter whether the darkness affects the opponents or not; the Umbral Disciple gains the benefits regardless.
#7247

farodin

Sep 29, 2007 8:48:14
A2902b I don't know where Umbral Disciple is from (It's not in the Consolidated List of PrCs), and so can't look up the wording. If the effect is explicitly a magical darkness effect which affects the opponent, True Seeing will negate it as the spell description describes. However, if the ability grants benefits "while in an area of magical darkness" or a similar wording, then it doesn't matter whether the darkness affects the opponents or not; the Umbral Disciple gains the benefits regardless.

The umbral disciple is from Magic of Incarmum. The description says something like: "you create an obscuring shadow that clings to you...", followed by a description of the benefits. I quess it works against true seeing, though it probably wasn't intended to do so. Anyway, thanks for your help.
#7248

cyrocloud

Sep 29, 2007 11:40:26
Q2903 Does anyone know the binding DC of Kas from dragon 314 (I think that's the issue.)?
#7249

nizo

Sep 29, 2007 12:12:11
Q2904: Do feats like Snap kick and Roundabout kick give a monk who is using decisive strike, more decisive strikes? Or are the new attacks normal?
#7250

taeldrin_laesrash

Sep 29, 2007 13:31:05
Q2903 Does anyone know the binding DC of Kas from dragon 314 (I think that's the issue.)?

You got the last two numbers switched up. The DC is 25, and I believe he's a 4th-level vestige.

Q2904: Do feats like Snap kick and Roundabout kick give a monk who is using decisive strike, more decisive strikes? Or are the new attacks normal?

All attacks in the round you use Decisive Strike get the damage increase.
#7251

Janos_Antero

Sep 29, 2007 14:25:10
...and any of the abilities you mentioned can find the Shadowdancer normally, although they can still hide if they have another source of cover or concealment.

So Darkvision allows you to pierce a Dark creature hiding in plain sight, or a Shadowdancer doing the same?
#7252

masterjoda999

Sep 29, 2007 15:59:48
A2899

Shadow Evocation takes the shape of the mimicked spell. If the mimicked spell was shapeable, so is Shadow Evocation.

Q2899b Given that, does the archmage mastery of elements ability work as well?
#7253

crimsondeath

Sep 29, 2007 20:34:10
Q2899b Given that, does the archmage mastery of elements ability work as well?

A2899b: Mastery of Elements only affects spells with the Acid, Cold, Electricity, Fire, or Sonic descriptors. Shadow Evocation has none of these descriptors, and the text of the spell does not state that it gains them if it mimics a spell that has them. So, I'd say Mastery of Elements can't normally affect Shadow Evocation.
#7254

callix

Sep 30, 2007 0:14:16
So Darkvision allows you to pierce a Dark creature hiding in plain sight, or a Shadowdancer doing the same?

No. Hide in Plain Sight falls into the second category. It says "while within 5 ft of any shadow apart from your own, you may hide, even if you don't have cover or concealment." This means that it doesn't matter if your enemy can see perfectly through the shadow, because it is the presence of shadows that triggers the ability, not their opponent's inability to see through said shadows.

Darkvision lets you find someone without Hide in Plain Sight who is using the concealment effect of shadowy illumination to hide, which works against opponents who can't see in the dark. Fundamentally, it comes down to whether you are using the effects of shadows (concealment etc) or the presence of shadows. Darkvision and True Seeing negate the former, but not the latter. Hide in Plain Sight is one of the latter.
#7255

farodin

Sep 30, 2007 3:16:02
So Darkvision allows you to pierce a Dark creature hiding in plain sight, or a Shadowdancer doing the same?

No. Hide in Plain Sight falls into the second category. It says "while within 5 ft of any shadow apart from your own, you may hide, even if you don't have cover or concealment." This means that it doesn't matter if your enemy can see perfectly through the shadow, because it is the presence of shadows that triggers the ability, not their opponent's inability to see through said shadows.

Darkvision lets you find someone without Hide in Plain Sight who is using the concealment effect of shadowy illumination to hide, which works against opponents who can't see in the dark. Fundamentally, it comes down to whether you are using the effects of shadows (concealment etc) or the presence of shadows. Darkvision and True Seeing negate the former, but not the latter. Hide in Plain Sight is one of the latter.

For clarification: this specific case was about a shadowdancer and someone with true seeing in a room with no light at all. No light means no shadow, even if it is a pitch-black room, so a shadowdancer cannot hide in plain sight, and thus can be seen with true seeing or darkvision.

This is all theory of course, and any reasonable dm would let the shadowdancer hide.
#7256

ericshinra

Sep 30, 2007 15:22:13
Factotum 1 Question

Ok- does my use of 1 Inspiration point outside of combat to activate Cunning Knowlege expend one point from my total useable in a combat encounter?
#7257

masterjoda999

Sep 30, 2007 15:36:37
Q2905 What exactly is the benefit of using an antimagic field with archmage mastery of shaping to create the gap in it around you?
#7258

farodin

Sep 30, 2007 15:49:10
Factotum 1 Question

Ok- does my use of 1 Inspiration point outside of combat to activate Cunning Knowlege expend one point from my total useable in a combat encounter?

In theory, you gain new inspiration points at the beginning of each encounter, so as long as you have some left, you can use them afterwards. In practise however, you should be able to use them as often as you want out of combat, as long as you don't overdo it, but that would be up to the DM. (Please number your question next time.)


Q2906: The UberERcharger uses Righteous Fury. where can I find this ability/feat/spell/whatever...?
#7259

callix

Sep 30, 2007 15:58:09
A2905 By shaping an anti-magic field around yourself, anyone attepmting to engage you in melee is subject to the AMF. This means that they lose the benefits of all magic items and buff spells, and any summons are simply suppressed. Furthermore, you can cast spells normally against any point outside the Field. Frankly, it's not that good a tactic, since enemy casters can still launch spells at you, but shutting down the Fighter's gear while retaining your own or turning off the dragon's DR, breath weapon, and spells while retaining your casting ability can be very useful. This does, of course, necessitate moving ot melee against such opponents.

A2906 Righteous Fury is a class ability from the Half-Orc Paladin 1 racial substitution level from Races of Destiny. It replaces Smite Evil with a rage-like ability.
#7260

farodin

Sep 30, 2007 16:07:51
Q2906b: Is there another Righteous Fury ability somewhere? The UberERcharger is a halforc, but he doesn't have paladin levels. furthermore, the ability seems to double your damage on a charge, instead of being some sort of paladin-rage.
#7261

zaxter

Sep 30, 2007 18:13:23
Q2906b: Is there another Righteous Fury ability somewhere? The UberERcharger is a halforc, but he doesn't have paladin levels. furthermore, the ability seems to double your damage on a charge, instead of being some sort of paladin-rage.

There's a spell in the Miniatures Handbook called Righteous Fury. It does, in fact, double the damage you deal on a charge.
#7262

altpersona

Sep 30, 2007 18:19:53
in the spell compendium, righteous fury is + temp hp and st,

rhino rush is double damage on a charge.
#7263

Valanthe

Oct 01, 2007 8:22:08
Q2907: Does the stance Thicket of Blades overwrite the Tumble skill's ability to prevent Attacks of Opportunnity? Or can one still use Tumble to get past Thicket of Blades?
#7264

callix

Oct 01, 2007 8:31:50
A2907: Thicket of Blades does not affect the Tuble skill. However, you cannot use the Tumble skill while taking a 5ft step, as this causes you to move at half speed, and you can't 5ft step while your movement is impaired. If you don't mind spending a move action each round and moving at half speed, you can move within a Thicket of Blades character's threatened area as much as you want without provoking, provided you make the Tumble checks.
#7265

Janos_Antero

Oct 01, 2007 10:17:30
Darkvision lets you find someone without Hide in Plain Sight who is using the concealment effect of shadowy illumination to hide, which works against opponents who can't see in the dark. Fundamentally, it comes down to whether you are using the effects of shadows (concealment etc) or the presence of shadows. Darkvision and True Seeing negate the former, but not the latter. Hide in Plain Sight is one of the latter.

Ok, that's what I thought. Something about how it was worded at first made me think you meant otherwise.

A2098: Can a Wall spell be shaped into a U or V pattern, or must it be a straight line only? Specifically the walls in question are Wall of Fire and Wall of Ectoplasm. I wasn't able to find any specific details one way or the other except that the wall must be continuous. A cite or point at which section in which book would be immensely helpful.
#7266

generalgrant

Oct 01, 2007 11:11:22
Q2009

For purposes of figuring out initiator level, if two classes both have access to the same manuvers do thier initiator levels stack for said manuvers? So take sword sage and war blade for instance both have access to tiger claw would a ss4/wb4 have access to tiger claw at an initiator level of 8 or would it be 6?
#7267

Janos_Antero

Oct 01, 2007 11:53:52
Q2009

For purposes of figuring out initiator level, if two classes both have access to the same manuvers do thier initiator levels stack for said manuvers? So take sword sage and war blade for instance both have access to tiger claw would a ss4/wb4 have access to tiger claw at an initiator level of 8 or would it be 6?

No, initiator level is tracked by all levels in just the class the maneuver is granting the maneuver, +1 for each initiator Prestige class level, plus 1/2 class levels of all other classes. So in your example, the initiator level would be 6 for Swordsage and 6 for Warblade.

A comparable example would be a Sorcerer 6/Wizard 5 casts a fireball at 5rd as a wizard and 6th as a sorcerer, he does not get to cast Fireball as a 11th because both grant fireball or Evocation.
#7268

thrushfeather

Oct 02, 2007 0:21:04
Q2010: I thought I saw a thread on this forum once which had a comprehensive list of Special Qualities, Class Features, Creature abilities and Special Conditions. The thread also had with each one of these a lsit of classes, PrCs, Templates, etc. for what granted the ability in question and how. Does anyone know what thread it was and can provide a link OR Even a couple links that would have all this information?

Q2011: Does anyone know of a way in which to alter a spell so as to change it's school. (From Transmutation to Conjuration or anyother school for example) As I think of it I imagine not as it would make specialist wizards especially broken, but if there is a way please let me know.

Thank you very much for your help.

TF
#7269

zorgling25

Oct 02, 2007 0:24:24
Q2011: Does anyone know of a way in which to alter a spell so as to change it's school. (From Transmutation to Conjuration or anyother school for example) As I think of it I imagine not as it would make specialist wizards especially broken, but if there is a way please let me know.

Thank you very much for your help.

TF

A2011
These are the ways I can think of:

1) Shadow Evocation/Conjuration/Illusion (ScM Class ability)
2) Research a new spell (subject to DM discretion)
#7270

surreal

Oct 02, 2007 0:32:28
A 2010: Perhaps you're thinking of the "lists of stuff" link in my sig?
#7271

opensent

Oct 02, 2007 0:46:53
I remember seeing a multi class receipe on here, but I cant find it now. I've searched for 20 minutes, so I figured I'd just ask.

It's something like 2 levels of a good save class, 3 levels of a good BAB class, 2 levels of a good skill class. I'm sure that's not right though, which is why I want to look it up.

Does anyone have a link to it?

Thanks!
#7272

willygio

Oct 02, 2007 1:42:47
Q2912:
I was reading the spell "Power Word Kill" and it says that it affects every creature that "currently" has 100 or less hp.
Does it mean that if you have 150 hp but you are currently reduced to 99hp you instantly die without saving throw?
Is it not too powerfull?
#7273

zorgling25

Oct 02, 2007 1:51:15
Q2912:
I was reading the spell "Power Word Kill" and it says that it affects every creature that "currently" has 100 or less hp.
Does it mean that if you have 150 hp but you are currently reduced to 99hp you instantly die without saving throw?
Is it not too powerfull?

A2912
You are correct.
Its not too powerful by a long shot for a couple reasons:

1) Its a 9th level spell. You only get a couple of those. Take your choice: blast some enemies that have so little HP that they're screwed anyway 1/day (PW: Kill), or turn into whatever you want that has HD <= yours for about 3 hours per day (Shapechange)?

2) Its got the Death AND Mind-Affecting descriptors. As you get to the levels where you can use it, the number of things that get affected by BOTH of those are pretty small.

3) If you've gotten something down to 99 hp at that level, its not too hard to finish off that last bit anyway.

4) Raise Dead/Resurrection/True Resurrection/Revivify spells aren't really that expensive, when given the WBL of a character at the level you'd use PW: Kill.
#7274

utik

Oct 02, 2007 5:09:54
Q2913: How can I block someone else telepathy? I mean me and my mates are teleporting in an undergroud evil temple in the attemp to stop some evil ritual, but there are demons in every room, alarm by telepathy and everyone teleport there until we're screwed.... (or we need a way to stop teleport... but then they could just walk here).
BTW I nees something accessible by level 15-16.
#7275

callix

Oct 02, 2007 6:39:27
A2913 Blocking telepathic communication is almost impossible. Instead, the Dimension Lock spell will stop the demons from teleporting into or out of the area. Also, a few Banishment/Dismissal spells will go a long way if that temple is not already in the Abyss, so long as you don't Dim Lock/Anchor them. Finally, a Holy Word is a very powerful way for a 15th level Good cleric to combat a horde of fiends, since it doesn't allow a save.

Other options include mundane stealth, trickery, and general not-smiting of demons until you can disrupt the ritual and blow your way out of there.
#7276

green_eyes

Oct 02, 2007 8:09:45
Q2914 Can an awakened animal take PC classes?
#7277

fwib

Oct 02, 2007 10:57:47
Q2914 Can an awakened animal take PC classes?

Yes. They could also take NPC classes, if they wanted - and PrCs. Anything they qualify for. They might find some things restricted by their non-humanoid bodies, however.

Having said that - it is all up to the DM, since they have no listed LA, you can't play one 'out of the book'. So if you have a druid for example, and desire a bunch of awakened animal followers with class levels, you have some serious negotiating to do.
#7278

deathbane

Oct 02, 2007 11:57:03
Q2913: How can I block someone else telepathy? I mean me and my mates are teleporting in an undergroud evil temple in the attemp to stop some evil ritual, but there are demons in every room, alarm by telepathy and everyone teleport there until we're screwed.... (or we need a way to stop teleport... but then they could just walk here).
BTW I nees something accessible by level 15-16.

According to the MM using telepathy to speak to more than more being is just as difficult as talking to more than one person except for certain creatures such as formians which have an advance form of it. The book did not specify a lmit, but the amount should be limited to a certain number of demons/devils contacted every round.
#7279

jaronk

Oct 02, 2007 12:25:22
Q2915:If I threaten and confirm a critical against an undead critter, obviously the undead creature does not feel the effects of my critical. But do I count as having dealt a critical hit for purposes of Blood in the Water and such? In other words, does a creature's "immune to criticals" rule make the critical not exist at all, or just mean that the creature is not effected by the critical hit?

JaronK
#7280

zaxter

Oct 02, 2007 12:34:49
Q2913: How can I block someone else telepathy? I mean me and my mates are teleporting in an undergroud evil temple in the attemp to stop some evil ritual, but there are demons in every room, alarm by telepathy and everyone teleport there until we're screwed.... (or we need a way to stop teleport... but then they could just walk here).
BTW I nees something accessible by level 15-16.

Try the spell "Telepathy Block" from Book of Exalted Deeds. Does exactly what you're looking for.
#7281

deathbane

Oct 02, 2007 12:36:08
Q2915:If I threaten and confirm a critical against an undead critter, obviously the undead creature does not feel the effects of my critical. But do I count as having dealt a critical hit for purposes of Blood in the Water and such? In other words, does a creature's "immune to criticals" rule make the critical not exist at all, or just mean that the creature is not effected by the critical hit?

JaronK

It depends on the side affect of the crit. What is blood in the water?
#7282

jaronk

Oct 02, 2007 12:37:56
Blood in the Water is a ToB stance that gives you a +1 to hit and +1 damage bonus that lasts until you don't critically hit for one minute every time you crit, stacking with itself. Basically, it buffs you up every time you score a critical hit.

JaronK
#7283

generalgrant

Oct 02, 2007 12:38:13
Q2916

Whats the record for sneak attack damage?
#7284

deathbane

Oct 02, 2007 12:43:02
Blood in the Water is a ToB stance that gives you a +1 to hit and +1 damage bonus that lasts until you don't critically hit for one minute every time you crit, stacking with itself. Basically, it buffs you up every time you score a critical hit.

JaronK

This seems to be one that has to be a crittable creature. It seems that the extra damage(which makes sense to cause extra blood) drives you into a frenzy, but with undead and similar creatures there is no extra damage so there is no frenzy.
#7285

deathbane

Oct 02, 2007 12:45:20
Q2916

Whats the record for sneak attack damage?

The most damage a non-epic rogue can do is 10d6 per sneak attack, without feats or weapon enchantments that boost it.
#7286

jaronk

Oct 02, 2007 12:47:26
This seems to be one that has to be a crittable creature. It seems that the extra damage(which makes sense to cause extra blood) drives you into a frenzy, but with undead and similar creatures there is no extra damage so there is no frenzy.

Um, no offense, but I'd like an answer from someone who knows the relevant rules, not just an off the cuff "it sounds like undead can't make blood" answer. I was also hoping for a general answer for all similar abilities.

JaronK
#7287

generalgrant

Oct 02, 2007 12:54:05
The most damage a non-epic rogue can do is 10d6 per sneak attack, without feats or weapon enchantments that boost it.

Ya thats not the question. The question is what is the most damage achieved with sneak attack in a single round.
#7288

deathbane

Oct 02, 2007 13:08:00
Um, no offense, but I'd like an answer from someone who knows the relevant rules, not just an off the cuff "it sounds like undead can't make blood" answer. I was also hoping for a general answer for all similar abilities.

JaronK

Unless otherwise stated, such as in the energy burst rules before the new FAQ and in the Vorpal rule crits don't apply against undead unless specified. I was giving you the fluff as well to make it easier to understand.
#7289

deathbane

Oct 02, 2007 13:09:21
Ya thats not the question. The question is what is the most damage achieved with sneak attack in a single round.

Are you asking what is the most possible amount of damage by any means or by the ability alone? Your question is not clear.
#7290

generalgrant

Oct 02, 2007 14:29:15
Are you asking what is the most possible amount of damage by any means or by the ability alone? Your question is not clear.

By any means. You know like people who have done most damage from a power attack, or metamagic'd ray. Essentially the most that someone has done from an optimized to the point of cheese kind of way.
#7291

green_eyes

Oct 02, 2007 14:31:03
Yes. They could also take NPC classes, if they wanted - and PrCs. Anything they qualify for. They might find some things restricted by their non-humanoid bodies, however.

Having said that - it is all up to the DM, since they have no listed LA, you can't play one 'out of the book'. So if you have a druid for example, and desire a bunch of awakened animal followers with class levels, you have some serious negotiating to do.

I am the DM (= Thanks.

So no wizard donkeys, right?
#7292

nickbeat

Oct 02, 2007 14:48:35
I am the DM (= Thanks.

So no wizard donkeys, right?

A wizard donkey with Still Spell and Eschew would work.
#7293

zorgling25

Oct 02, 2007 14:51:18
Q2915:If I threaten and confirm a critical against an undead critter, obviously the undead creature does not feel the effects of my critical. But do I count as having dealt a critical hit for purposes of Blood in the Water and such? In other words, does a creature's "immune to criticals" rule make the critical not exist at all, or just mean that the creature is not effected by the critical hit?

JaronK

Unless otherwise stated, such as in the energy burst rules before the new FAQ and in the Vorpal rule crits don't apply against undead unless specified. I was giving you the fluff as well to make it easier to understand.

Except it IS otherwise specified. CustServ has made a ruling on this:

Q Blood in the Water: How does this interact with an opponent who cannot be critted, but you have a Flaming Burst weapon? Does that count as a crit?

A The ability doesn't specifically state that it doesn't work on creatures that are immune to critical hit damage, nor is the bonus from the maneuver treated as critical hit damage, so it looks like this maneuver would work on a creature that is immune to crits.

The idea is that you gain the benefit of the stance for having MADE a critical hit. Whether the critical hit affects the creature is irrelevant.
#7294

green_eyes

Oct 02, 2007 14:52:10
A wizard donkey with Still Spell and Eschew would work.

Is Nature Spell too cheesy in this case?
#7295

zorgling25

Oct 02, 2007 14:53:28
Q2916

Whats the record for sneak attack damage?

Pun-Pun. Infinite Sneak Attack damage.
If you're going to ask a question like this, lay down some parameters please.
#7296

generalgrant

Oct 02, 2007 17:35:45
Pun-Pun. Infinite Sneak Attack damage.
If you're going to ask a question like this, lay down some parameters please.

No infinte loops.
#7297

zorgling25

Oct 02, 2007 17:40:59
Is Nature Spell too cheesy in this case?

Natural Spell requires Wild Shape.

IIRC there was a feat in Savage Species that was functionally equivalent, but could be applied to non-Wild Shape-ers.
#7298

deathbane

Oct 02, 2007 18:25:15
By any means. You know like people who have done most damage from a power attack, or metamagic'd ray. Essentially the most that someone has done from an optimized to the point of cheese kind of way.

That is a question for the Char ops main board, not the simple question thread.
#7299

deathbane

Oct 02, 2007 18:27:09
Except it IS otherwise specified. CustServ has made a ruling on this:



The idea is that you gain the benefit of the stance for having MADE a critical hit. Whether the critical hit affects the creature is irrelevant.

Where is that thread. I guess if Tob operates outside the normal rules I will need to check it for a lot of things

I FOUND IT
#7300

fwib

Oct 02, 2007 19:08:48
No infinte loops.

What about sub-infinite loops?
#7301

bauglir

Oct 02, 2007 19:47:39
Q2917
When a character gains a domain without a cleric level, is it assumed that the domain power treats the as a cleric with a level equal to their level in the class that granted a domain, or does my poor Battle Sorcerer with the Strength domain from that class feature in the Complete Champion get a +0 enhancement bonus to strength once per day?
#7302

jaronk

Oct 02, 2007 23:07:36
Q2917
When a character gains a domain without a cleric level, is it assumed that the domain power treats the as a cleric with a level equal to their level in the class that granted a domain, or does my poor Battle Sorcerer with the Strength domain from that class feature in the Complete Champion get a +0 enhancement bonus to strength once per day?

It does exactly what it says... thus it's based on your Cleric level, which is 0, unless otherwise specified. As such, gaining the Strength Domain ability is worthless without Cleric levels (though the spells you get are nice).

JaronK
#7303

r4za

Oct 03, 2007 8:30:39
Q2918

Are there any obvious, practical or otherwise useable ways to get large size (or powerful build, 's'good too) on a warforged that don't involve repeated spellcasting/manifesting?
#7304

Janos_Antero

Oct 03, 2007 10:12:50
Q2918

Are there any obvious, practical or otherwise useable ways to get large size (or powerful build, 's'good too) on a warforged that don't involve repeated spellcasting/manifesting?

A couple of options:
Belt of Growth MIC 3000 gp Enlarge 1/day
Strongarm Bracers MIC 6000 gp Wield weapons one size larger than you normally could (part of powerful build)
Permanancy of an Enlarge Person spell for 500 xp and someone to cast it is a one-time two spell trick to get it
#7305

fwib

Oct 03, 2007 10:36:34
A couple of options:
Belt of Growth MIC 3000 gp Enlarge 1/day
Strongarm Bracers MIC 6000 gp Wield weapons one size larger than you normally could (part of powerful build)
Permanancy of an Enlarge Person spell for 500 xp and someone to cast it is a one-time two spell trick to get it

Warforged are constructs, so they are not affected by Enlarge Person, so the Permanency and probably the Belt are no-go.
#7306

Janos_Antero

Oct 03, 2007 11:12:40
Warforged are constructs, so they are not affected by Enlarge Person, so the Permanency and probably the Belt are no-go.

Drat, I didn't think about that since I don't play them alot. It would be pretty feasible to have a belt of growth built off Expansion for the same cost though, and I seem to recall that works on a Warforged. Pending psionics and slight modifications to magic items are allowed in the campaign.
#7307

quickenedwish

Oct 03, 2007 11:51:31
Q2919

Where can I find the Soulforge item enchantment? I am told that it is useful for fighting undead.

I found a Soulforged enchantment in the DMGII, but that had nothing to do with fighting undead...

Thanks
#7308

Angrygodofmilk

Oct 03, 2007 11:55:14
Q2920
When I use a Ride check to "Attack with Warhorse", how many attacks can the warhorse bring to bear?

Q2921 and Q2922
As a cleric spellcaster, if I take a prestige class that grants +1 level of divine spellcasting, does that increase my access to domain spells as well? What about domain powers?
#7309

jaronk

Oct 03, 2007 12:08:15
Q2920
When I use a Ride check to "Attack with Warhorse", how many attacks can the warhorse bring to bear?

A2920: As many as the Warhorse can make. If you start close enough, this can be a full attack action (bite + 2 hooves), or if you're charging this could be a single attack. Basically, that ride check is "allow Warhorse to attack normally while you're doing something."

Q2921 and Q2922
As a cleric spellcaster, if I take a prestige class that grants +1 level of divine spellcasting, does that increase my access to domain spells as well? What about domain powers?

A2921, 2922: Yes, it advances your domain spells, which are a part of your cleric spells. It does not advance domain powers that are based on "cleric level" since your PrC is not Cleric.

JaronK
#7310

farodin

Oct 03, 2007 15:11:57
Q2923: Are there any other (better) ways to get +xd6 sonic damage with dragonfire inspiration than becoming halfdragon, taking a sorcerer level and draconic heritage or taking a dragon shaman level?
#7311

zombiegleemax

Oct 03, 2007 15:39:05
Q2924: can I use the feat spirited charge combined with smite evil?
#7312

callix

Oct 03, 2007 16:04:40
A2923 Doesn't look like it. Draconic Heritage (Emerald Dragon) looks like the easiest solution. Much less than a feat and they'd be giving it away.

A2924 Yes. You can use Smite Evil on any melee attack, including the one at the end of a charge.
#7313

snizor

Oct 03, 2007 18:55:13
Q2925: If a Psion under the effect of Schism uses the bonus standard action to manifest Synchronicity (CPsi) augmented to 3 pp, is the ready action from Syncronicity taken by you or the Schism-ed mind?
#7314

zaxter

Oct 04, 2007 19:44:16
Q2926: Does anybody have the link to the "Dr. Feet" build?
#7315

deathofrats

Oct 05, 2007 1:57:20
Is there a feat which increases the number of levels an energy drain attack does?

Does a vampire monk drain just one set of levels even if he has multiple attacks?

Is there a way of doing a flurry of blows with energy drain attacks?

Cheers!
#7316

deathofrats

Oct 05, 2007 1:58:46
Just answering myelf partially.
The feat Improved Drain will answer the first question. It's in Libris Mortis.
#7317

deathbane

Oct 05, 2007 2:09:32
Is there a feat which increases the number of levels an energy drain attack does?

Does a vampire monk drain just one set of levels even if he has multiple attacks?

Is there a way of doing a flurry of blows with energy drain attacks?

Cheers!

You can only use the energy drain level one per round, which equals 2 levels drained per round. There may be a 3rd party book that lets you do more, but by WotC rules 2 is all you get.

after the edit
You can do flurry but you will only get two levels drained.
#7318

Senevri

Oct 05, 2007 6:33:41
It is really designed to call the basic monster from the MM, but if there is no rule against it. In other words the call for this falls on the DM. If you are the DM, then you I guess you could, however you should only do so if you would allow your players to do it.

While this answer is accurate ( on the question of gated creatures ), it should be noted that, first of all, there's precedence in the summon monster spells for calling fiendish and celestial creatures, and you can also expect there's quite a lot of those - or even half-fiendish/half-celestial non-unique variants on certain planes... or, for an example, Fire Rats in the plane of fire and so on and so forth.
#7319

karkamal

Oct 05, 2007 8:09:11
Q2927

Can i use Spell focus(enchantment) with spell like abilities that duplicates enchantment spells?
If not, there is something like ability focus(enchantment) or some other way to affect my enchantment spell like abilities?
#7320

jameswilliamogle

Oct 05, 2007 9:19:58
Q2928

I'm looking at Leaping Dragon Stance: "you gain a +10-foot enhancement bonus on Jump checks." What the heck is a +10-foot enhancement bonus on Jump checks? I get "+10 enhancement bonus on Jump checks", and I get "+10-foot enhancement bonus on Jumps", but the wording is confusing me. What is intended?
#7321

BloodDragon

Oct 05, 2007 9:23:32
Q2929

I know they're tons of ways to make spells with long Casting time into 1 standard action, but it there anyway to take (Ex) abilities that state they take a long time and shorten them to 1 standard action?
#7322

gabrion

Oct 05, 2007 9:59:19
Q2930 Are there any class abilities/feats/spells/etc. out there that prevent a character from being caught flat-footed?
#7323

BloodDragon

Oct 05, 2007 10:04:27
Q2930 Are there any class abilities/feats/spells/etc. out there that prevent a character from being caught flat-footed?

A2930 Uncanny Dodge (Ex) from a 4th level rogue?
#7324

gabrion

Oct 05, 2007 10:11:40
A2930 Uncanny Dodge (Ex) from a 4th level rogue?

No, that just allows you to keep your Dex bonus when flat-footed, but doesn't change the fact that you are flat-footed. I'm looking for something with wording that prevents the condition from happening altogether (I realize it may just be a dream...but if anyone knows it would be you guys).
#7325

aelion

Oct 05, 2007 10:19:31
A2928 A speed higher than 30' provides a +4 bonus for every 10' after 30'

So it's a +4, worded differently. That, and I think that if your jump check is sufficiently high, you can move an extra 10'.

I read it as "you count as moving 10' faster when you jump".
#7326

Janos_Antero

Oct 05, 2007 10:19:33
Q2927

Can i use Spell focus(enchantment) with spell like abilities that duplicates enchantment spells?
If not, there is something like ability focus(enchantment) or some other way to affect my enchantment spell like abilities?

Spell Focus would not apply because they are spell-like. Ability Focus should works with your spell-abilities. But it would be 1 feat per ability unless they're under some sort of blanket header like Bardic Music or Knight's Challenge.

Also check out the Veil of Allure in Sandstorm and MIC. It adds to the DC of charisma based spell-like abilities in addition to the bonus to spells.
#7327

ogs-remix

Oct 05, 2007 11:25:46
No, that just allows you to keep your Dex bonus when flat-footed, but doesn't change the fact that you are flat-footed. I'm looking for something with wording that prevents the condition from happening altogether (I realize it may just be a dream...but if anyone knows it would be you guys).

A2930 In Tyrants of the Nine Hells FC:II, there is a Devil-touched feat which makes you immune to both flat flooted and being flanked. I believe it is the Mark of Dis.
#7328

nanshork

Oct 05, 2007 12:52:23
Q2928

I'm looking at Leaping Dragon Stance: "you gain a +10-foot enhancement bonus on Jump checks." What the heck is a +10-foot enhancement bonus on Jump checks? I get "+10 enhancement bonus on Jump checks", and I get "+10-foot enhancement bonus on Jumps", but the wording is confusing me. What is intended?

A 2928: To me it reads "Your jumps gain a ten foot enhancement bonus".
#7329

deathbane

Oct 05, 2007 14:04:18
While this answer is accurate ( on the question of gated creatures ), it should be noted that, first of all, there's precedence in the summon monster spells for calling fiendish and celestial creatures, and you can also expect there's quite a lot of those - or even half-fiendish/half-celestial non-unique variants on certain planes... or, for an example, Fire Rats in the plane of fire and so on and so forth.

The summoned monster were given the "weak" templates to make them more likely to be called. If the celelstial monsters for example, happen to hit their smiting ability can be effective. I am sure you noticed that most of the monsters that can be summoned are pretty ineffective at their levels and if you were to add some of the more powerful templates such as half-fiend instead of fiendish you would get a more powerful monster than higher summon spell levels would give you. If you can get more powerful monsters at lower levels then why cast the higher level summons? Most people would rather have a half-celestial lion which would be a 4th level spell according to your theory, than a celestial elephant which is actually on the 7th level spell list The specific monsters were the ones meant to be called. What WoTC should have done was have each summon monster level have a CR or HD limit instead.

As far as gated creatures that spell specifically says you can call in unique creatures so that is the one spell in that virtually has no limit on what you can call. If you meant planar ally and planar binding then there is a HD limit and I agree that it calls the standard creature only.
#7330

green_eyes

Oct 05, 2007 17:53:36
Q2931 Druid wildshape healing
Each time you use wild shape, you regain hit points as if you had rested for a night.

If paired with the Rapid Metabolism feat from ExPh, which Con modifier should be used? The new one or the original?
#7331

thrushfeather

Oct 06, 2007 14:54:31
Q2932: I'm looking for early entry PrCs with a Good Fort save and/or Ref. Save, and Spells per day = +1 your existing spellcasting class, starting at level one (can't give up any caster levels). Any other special abilities are great. I will be coming out of the cleric class.
#7332

squashmonster

Oct 06, 2007 22:29:08
Q2933: I'm starting a campaign and I'd like to something to help the game balance. Are there any good discussions in Char Opt on simple ways to fix the game without removing too much?
#7333

foulq

Oct 06, 2007 22:42:58
Q2934

If a character gets a free trip attempt when he does 10 damage or more, does he get it when he does 10 damage or more on an attack of opportunity?
#7334

surreal

Oct 07, 2007 2:16:08
Q2932: I'm looking for early entry PrCs with a Good Fort save and/or Ref. Save, and Spells per day = +1 your existing spellcasting class, starting at level one (can't give up any caster levels). Any other special abilities are great. I will be coming out of the cleric class.

A 2932: None that come to mind right away... try the "lists of stuff" link in my sig and look up the early entry section.

Q2933: I'm starting a campaign and I'd like to something to help the game balance. Are there any good discussions in Char Opt on simple ways to fix the game without removing too much?

A 2933: If all the players and the DM just sit down and discuss the campaign and characters, then you won't have a problem. If the players are aware that whatever stupid stuff they try to pull, the DM can throw right back at them twice as hard, then you won't have a problem. If the DM is responsible and manages the power curve of the game, then you won't have a problem.

Failing that, go to the first link in my sig and look up the "campaign smashers" thread and ban everything in it.

Q2934

If a character gets a free trip attempt when he does 10 damage or more, does he get it when he does 10 damage or more on an attack of opportunity?

A 2934: It would depend on the specific wording of the ability that gave you the trip attempt, but generally yes.
#7335

ejothims

Oct 07, 2007 12:26:48
Q2935: Are there any dieties with a natural weapon as their favored weapon?
#7336

deathbane

Oct 07, 2007 13:02:37
Q2933: I'm starting a campaign and I'd like to something to help the game balance. Are there any good discussions in Char Opt on simple ways to fix the game without removing too much?

That would depend on what exactly you want to balance, as there are many opinions of things that could be fixed. It is probably easier to start you own thread and list things you want help on.
#7337

deathbane

Oct 07, 2007 13:03:42
Q2934

If a character gets a free trip attempt when he does 10 damage or more, does he get it when he does 10 damage or more on an attack of opportunity?

This sounds like a house rule. If so ask the DM, if not then post the feat and the book and someone will get back to you.
#7338

thrushfeather

Oct 07, 2007 15:33:26
Q2936: After Fairly extensive multi-classing, I find my self with a pitiful Fort. Save (My will save on the other hand...whew). I don't have any more feats or class levels to spare. What spells or items are avilable to remedy the situation. Important info: Cleric, DMM(Persist.) Need as much as I can get, Ideal is +6 or more.

Thanks,
TF
#7339

callix

Oct 07, 2007 16:28:02
A2935: A number of the draconic deities from the Draconomicon have Favoured Weapon (Bite) or (Claw). Bahamut himself, I believe, has (Claw). The King of Ghouls (Libris Mortis) also has a natural weapon as favoured.
#7340

Senevri

Oct 07, 2007 16:36:12
A 2928: To me it reads "Your jumps gain a ten foot enhancement bonus".

Seconded this reading.
#7341

deathbane

Oct 07, 2007 16:49:39
Q2936: After Fairly extensive multi-classing, I find my self with a pitiful Fort. Save (My will save on the other hand...whew). I don't have any more feats or class levels to spare. What spells or items are avilable to remedy the situation. Important info: Cleric, DMM(Persist.) Need as much as I can get, Ideal is +6 or more.

Thanks,
TF

Cloak of resistance or vest of resistance available from +1 up to +5
Amulet of health boost constitution from +2 to +6
Bear's endurance is a spell that boost con
#7342

ksbsnowowl

Oct 07, 2007 17:54:09
Q2934

If a character gets a free trip attempt when he does 10 damage or more, does he get it when he does 10 damage or more on an attack of opportunity?

This sounds like a house rule. If so ask the DM, if not then post the feat and the book and someone will get back to you.

He's talking about the Knockdown feat from Sword and Fist. As far as I know, it should activate on an AoO as well.
#7343

cyrocloud

Oct 07, 2007 18:34:27
Q2937: If you bind Kas can you use death attack against undead?
#7344

deathbane

Oct 07, 2007 19:09:25
Q2937: If you bind Kas can you use death attack against undead?

You mean phantasmal killer ability from tome of magic?
#7345

taeldrin_laesrash

Oct 07, 2007 19:41:17
You mean phantasmal killer ability from tome of magic?

I think he means the Assassin ability.

A2397. No. While death attacks are extensions of the sneak attack ability, Kas does not let you bypass an undead's immunity to sneak attacks in the first place.
#7346

cyrocloud

Oct 07, 2007 19:52:42
I thought kas allowed for critical hits on undead and the undead immunity is to crit hits and sneak attack works on any thing that can be critted. The death attack is considered a kill effect which undead aren't immune to but I think it requires a fort save which the undead are immune to unless it affects an object.
#7347

foulq

Oct 07, 2007 23:24:02
Yes, it is the knockdown feat from sword and fist. I should have clarified that, but I was in a rush. Sorry about that.

So does that feat activate on an AoO? Ha...he's already powerful enough with spiked chain...
#7348

deathbane

Oct 08, 2007 0:03:01
Yes, it is the knockdown feat from sword and fist. I should have clarified that, but I was in a rush. Sorry about that.

So does that feat activate on an AoO? Ha...he's already powerful enough with spiked chain...

Yes it does.
#7349

masterjoda999

Oct 08, 2007 11:03:04
Can the spellpool ability of the Mage of the Arcane Order PrC be used to call and cast spells from a specialists' prohibited school(s)?
#7350

farodin

Oct 08, 2007 11:13:08
Q2930 Are there any class abilities/feats/spells/etc. out there that prevent a character from being caught flat-footed?

PHB spells...

Or the Divine Oracle from Complete Divine.
#7351

r4za

Oct 08, 2007 13:36:16
Q2940

Are there any ways to get a Fiendish Familiar (specific fiend folio symbiont by that name, not just a fiendish familiar) through a feat, item purchase or class feature, or really any way that doesn't rely purely on active DM helpfulness?

And

Q2941

How does its Arcane Education ability work for spontaneous casters? It says it works like a "source of spell knowledge, as described in the DMG", but I can find no such thing in there. If the entry does exist, a page number will suffice.
#7352

exileman

Oct 08, 2007 14:08:43
Q:2942
Are there any feats that allow you to use your stunning fist at range?
#7353

surreal

Oct 08, 2007 14:14:56
A 2942: The Serpent Fang feat (Sandstorm) extends your range by 5' for one attack and I believe can be combined with stunning fist.
#7354

concerro

Oct 08, 2007 15:10:00
Q2940

Are there any ways to get a Fiendish Familiar (specific fiend folio symbiont by that name, not just a fiendish familiar) through a feat, item purchase or class feature, or really any way that doesn't rely purely on active DM helpfulness?

And

Q2941

How does its Arcane Education ability work for spontaneous casters? It says it works like a "source of spell knowledge, as described in the DMG", but I can find no such thing in there. If the entry does exist, a page number will suffice.

The only symbiont I know of is the ghostly visage which is obtained by taking the Dread Necromancer class, but I have never seen the others available to a PC.

For question number 2 what is its? Are you asking about a sorcerer that went to a wizard school?
#7355

r4za

Oct 08, 2007 15:23:07
The only symbiont I know of is the ghostly visage which is obtained by taking the Dread Necromancer class, but I have never seen the others available to a PC.

For question number 2 what is its? Are you asking about a sorcerer that went to a wizard school?

Its = the Fiendish Familiar's. It bestows the ability on arcane casters, and for prepare casters that means learning one more spell for each spell level they can cast, but what it does for spontaneous casters isn't explained beyond the quoted reference.

I'm assuming it's something similar where the knowledge of those spells depends on the continued presence of the familiar, but that's guesswork.
#7356

concerro

Oct 08, 2007 16:07:41
Its = the Fiendish Familiar's. It bestows the ability on arcane casters, and for prepare casters that means learning one more spell for each spell level they can cast, but what it does for spontaneous casters isn't explained beyond the quoted reference.

I'm assuming it's something similar where the knowledge of those spells depends on the continued presence of the familiar, but that's guesswork.

I could not find it, so I will have to harass my friendly neighborhood customer service to at least get a page number, even though I have the feeling the wizard is just getting over again
#7357

ghostpilot

Oct 08, 2007 17:16:18
Q2943:

With the Artificer's craft reserve class ability, is there any way to replenish the craft reserve if the person is no longer gaining levels in the Artificer class (whether through multi-classing or at level 20)?
#7358

fwib

Oct 08, 2007 17:42:23
Q2943:

With the Artificer's craft reserve class ability, is there any way to replenish the craft reserve if the person is no longer gaining levels in the Artificer class (whether through multi-classing or at level 20)?

I believe that you can disassemble magic items for their xp, which goes into your craft reserve.
#7359

aelion

Oct 08, 2007 18:14:23
Q2943:

With the Artificer's craft reserve class ability, is there any way to replenish the craft reserve if the person is no longer gaining levels in the Artificer class (whether through multi-classing or at level 20)?

A2943: If you had waited until 5th level before exiting the Artificer class, and took the Retain Essence class feature, now your Craft Reserve wouldn't look so empty and... spacious. ;)
#7360

ghostpilot

Oct 08, 2007 18:17:24
Thanks. So from the sounds of things you're okay just as long as you don't take the 5th Sub-Level for Warforged Artificers which swaps out Retain Essence for Weapon Familiar.
#7361

karkamal

Oct 08, 2007 23:05:41
Q2944: Lich paralizing touch is not listed as mind affecting... a character with mind affecting inmmunities is inmmune to this attack as is inmmune to Hold person?

sorry my bad english
#7362

concerro

Oct 08, 2007 23:45:55
Q2943: Lich paralizing touch is not listed as mind affecting... a character with mind affecting inmmunities is inmmune to this attack as is inmmune to Hold person?

sorry my bad english

It is not mind affecting. If they are immune to hold person that does not help them here, but if they are immune to being paralyzed as dragons are then they are immune to paralyzing touch
#7363

surreal

Oct 08, 2007 23:56:37
Q 2945: what ways are there to become immune to paralysis? (other than being an undead/construct/etc.)
#7364

concerro

Oct 09, 2007 0:10:59
Q 2945: what ways are there to become immune to paralysis? (other than being an undead/construct/etc.)

Freedom of movement make you immune to paralysis.
#7365

zombiegleemax

Oct 09, 2007 3:24:10
Isn't there a magic of Incarnum alignment-based class that grants immunity to paralysis?
#7366

drowvampyre

Oct 09, 2007 3:37:50
Q 2945: what ways are there to become immune to paralysis? (other than being an undead/construct/etc.)

A 2945 Dragon Shamans get it at 4th level.
#7367

Darth_Raiko

Oct 09, 2007 6:15:39
Q 2946: While wildshaped, does melded equipment and wild armour weigh?

Q 2947: If not, where is this officially said(need some evidence for DM)
#7368

zombiegleemax

Oct 09, 2007 6:42:53
Q 2948: Is there any class or substitution level that gives +1 BaB and bardic music at level 1?

Q 2949: Is there any class, substitution level or feat that gives divine casting and Bardic Music? (Rather than Arcane)
#7369

karkamal

Oct 09, 2007 10:53:44
Q 2950:

http://www.d20srd.org/srd/spells/divinePower.htm

does an 25 lvl epic character with divine power have bab 25?
#7370

zorgling25

Oct 09, 2007 11:14:15
Q 2950:

http://www.d20srd.org/srd/spells/divinePower.htm

does an 25 lvl epic character with divine power have bab 25?

A2950:
Its not printed in the SRD or errata, but later printings of the PHB have (max +20) added to the Divine Power entry, capping it out.
#7371

zorgling25

Oct 09, 2007 11:16:25
Q 2949: Is there any class, substitution level or feat that gives divine casting and Bardic Music? (Rather than Arcane)

A2949:
Divine Bard
#7372

deathbane

Oct 09, 2007 15:30:58
I could not find it, so I will have to harass my friendly neighborhood customer service to at least get a page number, even though I have the feeling the wizard is just getting over again

These books are 3.0 and it whatever it was that gave the sorcerer an advantage does not exist in 3.5. I emailed them also.
#7373

aelion

Oct 09, 2007 18:38:01
Q 2951: If I have the Craft Wondrous Item, can I craft a, say, Ring of Diamond Mind (3000gp) into an uncostumary body slot item of Diamond Mind (3000*1.5 = 4500 gp) for a price reduction (4500gp / 2 = 2250gp)?

Or do the rules on page 288 of the DMG only apply to the body slots written in the table?
#7374

deathbane

Oct 09, 2007 19:16:48
Q 2951: If I have the Craft Wondrous Item, can I craft a, say, Ring of Diamond Mind (3000gp) into an uncostumary body slot item of Diamond Mind (3000*1.5 = 4500 gp) for a price reduction (4500gp / 2 = 2250gp)?

Or do the rules on page 288 of the DMG only apply to the body slots written in the table?

Where is the price reduction coming from?
#7375

aelion

Oct 09, 2007 19:27:39
Where is the price reduction coming from?

Crafting it myself. Note: I put aside xp cost, to focus only on the monetary side of the transaction between the mighty forces of magic and my greedy wallet.
#7376

deathbane

Oct 09, 2007 20:35:01
Crafting it myself. Note: I put aside xp cost, to focus only on the monetary side of the transaction between the mighty forces of magic and my greedy wallet.

When you say price reduction it threw me off, and to answer your question that is the correct price.
#7377

psishin

Oct 10, 2007 1:13:25
Q 2952: Is there a way to get Hunter's Eye (PHBII) onto a sorc or wizard spell list through a feat and if so, what feat?
#7378

karkamal

Oct 10, 2007 1:21:49
Q2953: Can an epic Favored soul(or any spontaneuos epic caster) benefit from
Automatic Quicken Spell [Epic]?
(srd link: http://www.d20srd.org/srd/epic/feats.htm#automaticQuickenSpell)

Q2954: there is some way to get cha to spells dc with a cleric?

Q2955: there is something like "Favored soul handbook" here in CO?

thanks
#7379

deathbane

Oct 10, 2007 3:01:39
Q2953: Can an epic Favored soul(or any spontaneuos epic caster) benefit from
Automatic Quicken Spell [Epic]?
(srd link: http://www.d20srd.org/srd/epic/feats.htm#automaticQuickenSpell)

Q2954: there is some way to get cha to spells dc with a cleric?

Q2955: there is something like "Favored soul handbook" here in CO?

thanks

2953: i think rapid metamagic from complete mage, and if you are a sorcerer you can lose your familiar to get that abilitity PHB 2


2954. No, but I think there is a class in complete divine that does. You can quote me on the no part, but not the complete divine part

2955. I could not find one, so it may not have been done yet.
#7380

callix

Oct 10, 2007 5:01:54
Q 2952: Is there a way to get Hunter's Eye (PHBII) onto a sorc or wizard spell list through a feat and if so, what feat?

A 2952: Not a feat on its own. Two levels of Unseen Seer is the best way to add it to a list, but that requres you to blow a level of casting to get the requred skills. This also frontloads you to a base of 2d6 sneak attack if you take a level of rogue or spellthief. Adding a spell from another list would probably be an epic feat, considering the existence of Extra Spell, which must be from your class list.
#7381

katans

Oct 10, 2007 7:23:08
Q2956: Can you combine the use of the Crippling Strike Rogue class feature with the Savage Grapple feat?
#7382

r4za

Oct 10, 2007 10:41:22
Q2957: Is the capacity to shape soulemelds a (Su) ability, something else, or a new category entirely (like spells and psionic powers)?
#7383

aramas

Oct 10, 2007 11:51:18
Q2958: Can an Initiate of the Sevenfold Veil (CArc p44) who is wearing a Veil of Whispers (MIC p213) cast spells out of a warding imbued with the Indigo Veil?
#7384

highbulp

Oct 10, 2007 19:48:22
Q2959: Where is there a list of maneuvers (Tome of Battle) that can be used with ranged weapons? Thank you.
#7385

snizor

Oct 10, 2007 20:40:37
Q2959: Where is there a list of maneuvers (Tome of Battle) that can be used with ranged weapons? Thank you.

A2959: Here, courtesy of the Surreal Dex.

Q2960: Which thrown weapon has the longest base range increment? I seen a couple with 30ft increments, anything longer?
#7386

surreal

Oct 11, 2007 0:50:37
Q2956: Can you combine the use of the Crippling Strike Rogue class feature with the Savage Grapple feat?

A 2956: Technically no, since you're not actually doing the sneak attack damage, you merely get to add you sneak damage on top of you regular damage. Now if you could somehow render your opponent flat footed while grappling, then that would be a world of hurt.

Q2960: Which thrown weapon has the longest base range increment? I seen a couple with 30ft increments, anything longer?

A 2960: The Atlatl (Sandstorm) and Warsling (RotW) each have a range of 50'. They're not quite "thrown" weapons though.
#7387

snizor

Oct 11, 2007 1:03:32
A 2960: The Atlatl (Sandstorm) and Warsling (RotW) each have a range of 50'. They're not quite "thrown" weapons though.

Warsling is simply a sling with better ammunition, so it's not really thrown. The Skiprocks can be thrown seperatly, but have a shorter range increment.

Atlatl: Basically, does it count as a projectile or a thrown weapon? The description calls it a hybrid, but, from the way the entry is layed out in Sandstorm (with projectiles listed underneath), it would probably be treated as a projectile weapon by RAW.

Thanks for the effort though.
#7388

elephant_jack

Oct 11, 2007 2:00:41
Q2961: Is there a ring of wizardry-equivalent for 0th-level spells AND/OR any other cheap item to increase my low(est) level spell slots?

Thx in advance,
EJ
#7389

nanshork

Oct 11, 2007 21:31:30
Q2962: Is hexblade the only full BAB class with will as a good save?
#7390

vorlir

Oct 11, 2007 21:45:57
A:2962 No, Duskblade out of PH II has good will (and fort) saves.
#7391

jaronk

Oct 11, 2007 22:09:42
A:2962 Duskblade (PHBII) and Ranger (PHB) both give good will saves and full BAB. Cleric can fake it with Persistant Divine Favor, of course.

Q2963 Are there any familiar trade in substitutions for a Human Necromancer Specialist Wizard that are useful when using a 1 level dip? I'm making a Dread Necromancer with a single level dip into Necromancer for the UA substitution that improves undead in trade for bonus spells, so I have no need for a familiar. The only substitutions I found where the PHBII one which is worthless if you're using a one level dip (save is based on class level) and the UA one which is nearly so (1HD skeleton won't last long at high levels). I found the alternate class features thread but that didn't seem to have anything handy.

JaronK
#7392

nanshork

Oct 11, 2007 22:18:27
A:2962 Duskblade (PHBII) and Ranger (PHB) both give good will saves and full BAB. Cleric can fake it with Persistant Divine Favor, of course.

Ranger has poor will save.
#7393

deathbane

Oct 11, 2007 23:00:38
A:2962 Duskblade (PHBII) and Ranger (PHB) both give good will saves and full BAB. Cleric can fake it with Persistant Divine Favor, of course.

Q2963 Are there any familiar trade in substitutions for a Human Necromancer Specialist Wizard that are useful when using a 1 level dip? I'm making a Dread Necromancer with a single level dip into Necromancer for the UA substitution that improves undead in trade for bonus spells, so I have no need for a familiar. The only substitutions I found where the PHBII one which is worthless if you're using a one level dip (save is based on class level) and the UA one which is nearly so (1HD skeleton won't last long at high levels). I found the alternate class features thread but that didn't seem to have anything handy.

JaronK

If you are referring to the enhanced undead variant the DN already gets that as a class feature, and since it is also an enhancement bonus they don't stack unless your DM does not care.
#7394

jaronk

Oct 11, 2007 23:04:11
If you are referring to the enhanced undead variant the DN already gets that as a class feature, and since it is also an enhancement bonus they don't stack unless your DM does not care.

The strength and dex are enhancement bonuses and don't stack, but the 2HP/HD bonus does stack. Combined with Corpse Crafter and the bonus from a desecrated unholy alter site, and you get +8HP/HD on all undead created, which isn't too shabby at all.

JaronK
#7395

deathbane

Oct 11, 2007 23:28:17
The strength and dex are enhancement bonuses and don't stack, but the 2HP/HD bonus does stack. Combined with Corpse Crafter and the bonus from a desecrated unholy alter site, and you get +8HP/HD on all undead created, which isn't too shabby at all.

JaronK

The 2 extra hp you get from the level dip is not worth a level. The 4 extra hitpoints per HD are more than enough especially when used on a zombie. The extra hp, bonus to attack, and damage cause more than enough trouble. I never realized the extra HP stacked.:evillaugh
I look for something about the familiar, but found nothing. Thanks for the info.
#7396

jaronk

Oct 11, 2007 23:55:11
The 2 extra hp you get from the level dip is not worth a level. The 4 extra hitpoints per HD are more than enough especially when used on a zombie. The extra hp, bonus to attack, and damage cause more than enough trouble. I never realized the extra HP stacked.:evillaugh
I look for something about the familiar, but found nothing. Thanks for the info.

It's absolutely worth a level when we're talking about a gestalt character who can throw it on one side, gaining the ability to use Wizard/Sorcerer scrolls as well as 2HP/HD on all undead created. Mage Armour is also a handy thing, as you can cast it on your minions as well.

But right now the only familiar trade I can find that's even vaguely useful is the Skeletal Minion one... but all that gives is a 1HD human skeleton that I can use as an alarm system. Not too great.

JaronK
#7397

Janos_Antero

Oct 11, 2007 23:57:15
Q2962: Is hexblade the only full BAB class with will as a good save?

Knight also gets a good will save in addition to the already mentioned Duskblade.
#7398

nickbeat

Oct 12, 2007 1:21:52
Q2964: Two people are grappling by the edge of a cliff. What are the mechanics if a person wants to throw the other off the cliff? What if they are pinned? After an opponent is pinned, it says you may voluntarily release a pinned character as a free action. Could you choose to release them in any adjacent square if you choose?
#7399

green_eyes

Oct 12, 2007 6:00:11
Q2965: Can some one give a link to the 6e rules?
That's where the maximum char level is 6 and then you only get feats.
#7400

farodin

Oct 12, 2007 10:32:51
Q2966: What kind of ability (ex/su/sp) is the gloom's insight bonus to AC? I suppose you also get it if you shapechange into one?

The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).

Q2967: Astral projection can be dispelled by casting dispel on the astral form or the physical body. Which physical body is meant? the new one, the old one in suspended animation, or both?

Q2968: Is it possible to cast astral projection multiple times in a row, so you get several bodies in suspended animation, and one to adventure?
#7401

radijs

Oct 12, 2007 14:07:35
A2967: Your original body that is being held in suspended animation. But the spell does say that dispelling can happen at both ends.

Q2969: I recall a spell that allowed you to temporary bestow the bane quality on your weapon. Can anyone tell me the name and location of this spell?
#7402

boffer

Oct 12, 2007 17:15:50
Q2970: Which spells are availible to use when using the option to cast a single touch spell and affecting up to six allies? And is it possible to heal six allies with a single Cure Light Wounds with that option?
#7403

fwib

Oct 12, 2007 17:57:13
Q2970: Which spells are availible to use when using the option to cast a single touch spell and affecting up to six allies? And is it possible to heal six allies with a single Cure Light Wounds with that option?

Touch spells with multiple targets. CLW only has one target, sadly.

[edit] Here y'go: search for spells here: http://www.imarvintpa.com/dndlive/FindSpell.php
#7404

jaronk

Oct 12, 2007 20:21:49
Q2969: I recall a spell that allowed you to temporary bestow the bane quality on your weapon. Can anyone tell me the name and location of this spell?
A2969: There is an Artificer infusion that does this. I don't know of any spells that do it.

JaronK
#7405

geddysciple

Oct 13, 2007 2:48:21
Q2971: Can a Panic Button (Complete Scoundrel pg. 115) be used by a character wearing armor? The text strongly implies that it can only be attached to clothing, but it only says that a character wearing armor cannot remove one from her clothing. It reads to me like you can't ever use a Panic Button if you're wearing armor, but my friend claims that you'd simply have to attach it elsewhere, such as a bracelet or a false earring, etc.
#7406

CantripN

Oct 13, 2007 6:22:16
Q2972: Can bonus feats be retrained for something else? Ex: The Knight's 2nd level Mounted Combat feat - can it be replaced with something else (for a Knight who traded Ride for Tumble as a class skill, for instance)?
#7407

bergtann

Oct 13, 2007 10:26:01
Q2973 : Is there a list or compilation of ways to lower metamagic spell level adjustments? (I tried Surreals links)
#7408

Janos_Antero

Oct 13, 2007 12:19:14
Q2972: Can bonus feats be retrained for something else? Ex: The Knight's 2nd level Mounted Combat feat - can it be replaced with something else (for a Knight who traded Ride for Tumble as a class skill, for instance)?

Nothing within the rules covers that, but its pretty reasonable if you do. They just haven't had a lot of alternate class features for Knights. I'd check with your DM.

Q2974: Why is Stormguard Warrior so awesome? At a glance it looks relatively effective, but suboptimal for many builds. I'm guessing most of the oomph is from Combat Rhythm, but that option looks less effective for someone who already has a pretty big damage output. I constantly see it recommended and talked about as awesome. What am I missing?
#7409

wolfie-kun

Oct 13, 2007 13:51:54
Nothing within the rules covers that, but its pretty reasonable if you do. They just haven't had a lot of alternate class features for Knights. I'd check with your DM.

Q2974: Why is Stormguard Warrior so awesome? At a glance it looks relatively effective, but suboptimal for many builds. I'm guessing most of the oomph is from Combat Rhythm, but that option looks less effective for someone who already has a pretty big damage output. I constantly see it recommended and talked about as awesome. What am I missing?

A2974: All in the combos.

Avalanche of Blades is very good to use for all the touch attacks, and since the touch attacks can crit, it's good for Blood in the Water. Combat Rhythm is best taken advantage of by TWFers, as they get more attacks to start with, and the more attacks that gain the bonus damage, the better damage you get as an end result.
#7410

nickbeat

Oct 13, 2007 15:37:20
Any answers for my earlier question?
#7411

bontakun

Oct 13, 2007 16:07:20
Q2975: If my wizard (3rd level) has Arcane Disciple, does it fulfill criteria to become a geomancer (Ability to cast 2nd level arcane and 2nd level divine spells)?
thanks
#7412

CantripN

Oct 13, 2007 17:14:43
Q2976: Is Cowering a Fear Effect?

See, Undead can become Cowering from Turning, but all fear attacks are mind-affecting fear effects, so wouldn't they be immune if it were a fear effect due to their immunity to mind-affecting abilities?

Can Undead Cower? Can Constructs Cower? Can Mindless beings such as Ooze and Swarms Cower?

I'm looking for an official answer, but opinions are valued as well.
#7413

Dictum_Mortuum

Oct 13, 2007 17:36:06
Q2977: Do i get racial feats by polymorphing? Is there any way to gain flyby attack if that's the case?
#7414

farodin

Oct 13, 2007 17:51:01
Q2975: If my wizard (3rd level) has Arcane Disciple, does it fulfill criteria to become a geomancer (Ability to cast 2nd level arcane and 2nd level divine spells)?
thanks

A2975: No; Arcane Disciple lets you add domain spells to your class list of arcane spells, meaning they become arcane spells.

Q2976: Is Cowering a Fear Effect?

See, Undead can become Cowering from Turning, but all fear attacks are mind-affecting fear effects, so wouldn't they be immune if it were a fear effect due to their immunity to mind-affecting abilities?

Can Undead Cower? Can Constructs Cower? Can Mindless beings such as Ooze and Swarms Cower?

I'm looking for an official answer, but opinions are valued as well.

A2976: Hmm... Interesting.

All fear attacks are mind-affecting fear effects.

I would say all fear attacks have the [fear] descriptor, meaning turning is technically not a fear attack, and thus not mindaffecting. Undead do know fear (intelligent ones at least) Liches flee if they can't win, vampires are afraid of holy symbols... They just have no living brains to mess with, and are immune to mindaffecting attacks like the fear spell for example.

It's badly worded and I'm not sure I am right here. (Just my opinion.) ;)
#7415

CantripN

Oct 13, 2007 18:04:21
A2976: Hmm... Interesting.

I would say all fear attacks have the [fear] descriptor, meaning turning is technically not a fear attack, and thus not mindaffecting. Undead do know fear (intelligent ones at least) Liches flee if they can't win, vampires are afraid of holy symbols... They just have no living brains to mess with, and are immune to mindaffecting attacks like the fear spell for example.

It's badly worded and I'm not sure I am right here. (Just my opinion.) ;)

Q2976 addendum: I'll note I'm asking this with regards to the BoED feat Resounding Blow. Basically, on a critical hit, the target must make a will save or become Cowering.

Now, normally, Undead, Constructs and the like are immune to Critical Hits, so they are immune; But as we know, there are several ways to make them affected... Also, how about Mind Blank? Mindless beings?

I'm inclined to say it works on anything affected by the Critical Hit and isn't Mind Affecting, but then again, I'm biased...
#7416

ooznynkoo

Oct 14, 2007 3:40:39
Q2964: Two people are grappling by the edge of a cliff. What are the mechanics if a person wants to throw the other off the cliff? What if they are pinned? After an opponent is pinned, it says you may voluntarily release a pinned character as a free action. Could you choose to release them in any adjacent square if you choose?

A2964: There's a section on this in the All About Grappling article part three. Look under "Other Options While Pinning an Opponent". I'm not sure if the whole question is covered but at least the part about throwing an opponent is there.
#7417

masterjoda999

Oct 14, 2007 13:51:41
Q2978 Which books are most often used in optimizing arcanists and warrior-types?
#7418

CantripN

Oct 14, 2007 13:55:04
Q2978 Which books are most often used in optimizing arcanists and warrior-types?

A2978: All of them, but mostly Complete Arcane, Complete Mage and the Spell Compendium for Arcanists and Complete Warrior and PHB2 for Warriors.
#7419

surreal

Oct 14, 2007 14:59:20
Q 2979: why can't I get to the forums using Firefox?
#7420

nanshork

Oct 14, 2007 15:09:18
Q 2979: why can't I get to the forums using Firefox?

A2979:Firefox shows the forums just fine for me, so I don't know.
#7421

CantripN

Oct 14, 2007 15:12:48
A2979:Firefox shows the forums just fine for me, so I don't know.

ditto.
#7422

ejothims

Oct 14, 2007 15:18:32
Q2980:Are there any templates or magic items that will give an Outsider a Gore attack?

Q2981:Do Crescent Knives require EWP to make their double attack?
#7423

duncandun

Oct 14, 2007 19:58:29
Q2982: Is it possible to make more than 1 AOO per round? Or 1+your dex mod per round if you have combat reflexes? I see alot of builds floating around getting a ridiculous amount of AOO's per turn, when I was under the impression you could only get 1, or 1+dexmod if you had CBR.
#7424

surreal

Oct 14, 2007 22:08:32
Q2957: Is the capacity to shape soulemelds a (Su) ability, something else, or a new category entirely (like spells and psionic powers)?

A 2957: I believe they are a Su ability, though you can make a check to keep the shaped in an AMF.

Q2965: Can some one give a link to the 6e rules?
That's where the maximum char level is 6 and then you only get feats.

Ack, I've seen those on the board somewhere... but I don't remember where. I don't think it's actually called "6e"... if you can remember the actual name, a google search should turn it up.
#7425

surreal

Oct 14, 2007 22:10:42
Q2964: Two people are grappling by the edge of a cliff. What are the mechanics if a person wants to throw the other off the cliff? What if they are pinned? After an opponent is pinned, it says you may voluntarily release a pinned character as a free action. Could you choose to release them in any adjacent square if you choose?

A 2964: I would say no. When you're grappling, you share the same space. There is an option to move your opponent, but you both move together. Unless you have an ability which allows you to throw while grappling (I think there are a couple of feats that would let you do this), you would have to release the pin as a free action then initiate a bull rush.
#7426

surreal

Oct 14, 2007 22:18:57
A2979:Firefox shows the forums just fine for me, so I don't know.

Q 2979b: Grr... so the forum doesn't load on my laptop Firefox, but it works for my desktop. This is annoying since my laptop is where I keep all my D&D stuff. Anyone know why it doesn't work on my laptop?

(yes I suppose I could switch to IE, but IE tabbed browsing sucks more than an Erinyes trying to pull a golf ball through a garden hose)

Q2982: Is it possible to make more than 1 AOO per round? Or 1+your dex mod per round if you have combat reflexes? I see alot of builds floating around getting a ridiculous amount of AOO's per turn, when I was under the impression you could only get 1, or 1+dexmod if you had CBR.

A 2982: A lot of those builds also have huge dex mods... and there's at least one feat that lets you make a double attack per AoO (which only counts as one use of AoO). There's a psionic power too.
#7427

Valanthe

Oct 14, 2007 23:39:10
Q 2979b: Grr... so the forum doesn't load on my laptop Firefox, but it works for my desktop. This is annoying since my laptop is where I keep all my D&D stuff. Anyone know why it doesn't work on my laptop?

A 2979b: I've been having problems lately too. They didn't come about until I updated to the newest Firefox (2.0.0.7). Do you have that version as well? Perhaps if you say exactly where your problem is (forums don't load, nothing shows up, etc), it'd be easier to diagnose the problem.
#7428

number_nine

Oct 14, 2007 23:44:59
(yes I suppose I could switch to IE, but IE tabbed browsing sucks more than an Erinyes trying to pull a golf ball through a garden hose)

QFT
#7429

surreal

Oct 15, 2007 0:21:54
A 2979b: I've been having problems lately too. They didn't come about until I updated to the newest Firefox (2.0.0.7). Do you have that version as well? Perhaps if you say exactly where your problem is (forums don't load, nothing shows up, etc), it'd be easier to diagnose the problem.

I have 2.0.0.7 on both desktop and laptop. Desktop loads fine, laptop not at all (on either wireless or line connection). It either says page not found, or some weird error message about something being redirected indefinitely so it aborted (can't remember exactly). I can't even get to the base gleemax login.
#7430

echilda

Oct 15, 2007 1:52:31
Q2983 - Are the wealth by character level tables in the SRD? If so what section?
#7431

gagnrath

Oct 15, 2007 2:12:09
Need good healing for a psion with a highest known power of 1 but has a decent manifester lvl.
#7432

number_nine

Oct 15, 2007 2:18:51
Q2983 - Are the wealth by character level tables in the SRD? If so what section?

No. Rules for character creation are not OGL.
#7433

deafbymetal

Oct 15, 2007 5:11:29
I have 2.0.0.7 on both desktop and laptop. Desktop loads fine, laptop not at all (on either wireless or line connection). It either says page not found, or some weird error message about something being redirected indefinitely so it aborted (can't remember exactly). I can't even get to the base gleemax login.

I don't know if this is an option for you or not, but you could try Opera and see if that works for you. I use it with no problems. Also, does IE work on your laptop when trying to access the forums?
#7434

callix

Oct 15, 2007 5:30:16
I have 2.0.0.7 on both desktop and laptop. Desktop loads fine, laptop not at all (on either wireless or line connection). It either says page not found, or some weird error message about something being redirected indefinitely so it aborted (can't remember exactly). I can't even get to the base gleemax login.

I had that problem too. I just deleted the cookies on the affected computer (mine was desktop) and it came up fine.

@Gagnrath: Vigor is your best option, but psionics doesn't do healing very well. Body Adjustment, a second-level power, is the first true healing power.
#7435

gagnrath

Oct 15, 2007 9:57:51
Vigor is 5 temp hit points doesn't help when I'm taking 20/40 points of damage per round from myself.
#7436

ooznynkoo

Oct 15, 2007 10:02:56
A 2964: I would say no. When you're grappling, you share the same space. There is an option to move your opponent, but you both move together. Unless you have an ability which allows you to throw while grappling (I think there are a couple of feats that would let you do this), you would have to release the pin as a free action then initiate a bull rush.

In case you missed my earlier post here's a link to the Rules of the Game article All About Grappling part three.

In the article there is an option you can use while pinning an opponent to throw them with a strength check. There's also an option to move a pinned opponent into an adjacent square from the one you shared while grappling and release them simultaneously.
#7437

nickbeat

Oct 15, 2007 10:23:03
Yes, that does appear to cover it. Thanks.
#7438

surreal

Oct 15, 2007 10:23:05
I had that problem too. I just deleted the cookies on the affected computer (mine was desktop) and it came up fine.

Ah, that did the trick. Danke.
#7439

tyrant_26

Oct 15, 2007 19:11:06
New poster here, be gentle please!
Q 2984: DR 310 references many varients. These variants are specifically noted as not combinable with each other within the class being modified, nor with the base class itself. Given that, what about varients from other classes that reproduce certain class abilities?
EX: Feat Rogue (UA) 2/Fighter 2/Martial Monk 2 (DR 310).
a) does this give 6 feats from the fighter list in just 6 levels?
b)More specifically, do the extra (specifically designated as fighter!) feats qualify you for feats such as Weap Spec, GWF, and GW Spec? Assuming you meet the BAB requirements, is the example listed above treated as Ftr6 (or at least 4, given the BAB of +4)

Q2985: Looking for a way to bring a compound bow into a campaign. (not a composite! I'm referring to the compound bow invented in 1967) -
a) would my character be able to invent such a device, even theoretically?
b) if he could, what kind of skills as prerequisites might it require (i know it's probably not RAW) (my first thought was ranks in craft, profession, and knowledge(invention))
c) assuming it's been made, how do you represent a bow that has the size of a short bow, yet the pull of a mighty composite longbow +4 to start and eases off into only a +2 to hold?

Thanks in advance!
#7440

taeldrin_laesrash

Oct 15, 2007 19:25:48
A2894a. Yes. b. No; the classes never said they stack with fighter levels or each other.
#7441

pirateduck

Oct 15, 2007 20:18:18
Q2986

Is there any way to trip with DEX instead of with STR?
#7442

animefunkmaster

Oct 15, 2007 20:22:17
Q 2984: DR 310 references many varients. These variants are specifically noted as not combinable with each other within the class being modified, nor with the base class itself. Given that, what about varients from other classes that reproduce certain class abilities?
EX: Feat Rogue (UA) 2/Fighter 2/Martial Monk 2 (DR 310).
a) does this give 6 feats from the fighter list in just 6 levels?
b)More specifically, do the extra (specifically designated as fighter!) feats qualify you for feats such as Weap Spec, GWF, and GW Spec? Assuming you meet the BAB requirements, is the example listed above treated as Ftr6 (or at least 4, given the BAB of +4)

A2984)
a)
2 Fighter feats from Feat Rogue
2 Fighter feats from Fighter
2 Fighter feats from Martial Monk
=6 YES.
b) no. You specifically need fighter levels for Weapon Specialization and the above.

Q2985: Looking for a way to bring a compound bow into a campaign. (not a composite! I'm referring to the compound bow invented in 1967) -
a) would my character be able to invent such a device, even theoretically?
b) if he could, what kind of skills as prerequisites might it require (i know it's probably not RAW) (my first thought was ranks in craft, profession, and knowledge(invention))
c) assuming it's been made, how do you represent a bow that has the size of a short bow, yet the pull of a mighty composite longbow +4 to start and eases off into only a +2 to hold?

A2985) This is largely a dm call. If it where me:
a) Yes
b) Mainly Craft (Bowmaking)... check would probably be 20. Every 2 points you exceed this increases the damage by +1. To a max of +4... perhaps have it go on for epic checks.
c) Use any of the composite bows as a base (think for size) use dex to hit. For each bonus damage it has you need a str of 10 +x, where x is the bonus damage.
#7443

zaxter

Oct 15, 2007 20:23:30
Q2986

Is there any way to trip with DEX instead of with STR?

A2986: Confound the Big Folk (Races of the Wild) is a tactical feat that will let you do that. However, it carries quite a few restrictions. Read the feat for details.
#7444

mcbamf

Oct 15, 2007 21:22:14
Q2987

Can someone please point me in the direction of one (or more) crusader builds?
#7445

wolfie-kun

Oct 15, 2007 21:32:24
Q2987

Can someone please point me in the direction of one (or more) crusader builds?

A2987 Look in my sig under CO Boards. There's a link to the ToB Build Compendium, which has quite a few Crusader builds.
#7446

thrushfeather

Oct 15, 2007 23:54:09
Q2988: Is there any way to animate a Wondrous item in such a way to make it count as a construct (as per animate object). I am looking to give an Ebony Fly animation and the construct type while in immobile figurine form. It does not need to be able to activate it's own ability.

thx--TF
#7447

elephant_jack

Oct 16, 2007 6:21:29
Q2961: Is there a ring of wizardry-equivalent for 0th-level spells AND/OR any other cheap item to increase my low(est) level spell slots?

Thx in advance,
EJ

Mh, same question again... or perhaps there ain't no item like this.

EJ
#7448

echilda

Oct 16, 2007 7:22:32
Q2988 For proficiency does a mithril chainmail suit count as light or medium armour?
#7449

gilfalas_elaandrin

Oct 16, 2007 9:24:29
Q2989 For proficiency does a mithril chainmail suit count as light or medium armour?

A2989 While this is an often contested topic, in every implementation of Mithril Armor I have seen from 3.0/3.5 based solo computer games, WotC 3.0/3.5 game supplements where NPC's are wearing mithril, to DDOnline made with the WotC staff, mithril armors are ALWAYS treated as one category lighter in regards to what armor proficiency is needed to wear them.

In your specific example, it would be light armor, as chainmail is normally medium. So a rogue or warlock, for example, who only have light armor proficiency could wear mithril chainmail with no penalty or extra skills or feats needed. As a second example a Barbarian could wear mithril full plate and still use all his barbaric abilities since it is only Medium armor.

In all cases where being light armor would be a benefit, mithril is light armor. In all cases where being it's original armor type would be a benefit, mithril armor is it's original armor type. Mithril is both of these, simultaneously.

I have never seen it (or played it) as any other way.

Q2990:Can anyone recommend feats or class/PrClass abilites that would allow a character to use a ranged attack while threatened and not give an attack of opportunity? Only WotC, 3.5 sources please as my ref does not allow 3rd party or Dragon/Dungeon stuff.
#7450

Valanthe

Oct 16, 2007 10:04:31
Q2990:Can anyone recommend feats or class/PrClass abilites that would allow a character to use a ranged attack while threatened and not give an attack of opportunity? Only WotC, 3.5 sources please as my ref does not allow 3rd party or Dragon/Dungeon stuff.

A2990partial: While I know you asked for feat/class, there is Arrow Mind in the SpC, if that's allowed.
#7451

gilfalas_elaandrin

Oct 16, 2007 10:15:16
A2990partial: While I know you asked for feat/class, there is Arrow Mind in the SpC, if that's allowed.

I will check into that. Though the archer in question is going to have 0 actual casting ability himself, if it is a ranger spell he could use it off a wand.
#7452

surreal

Oct 16, 2007 10:20:06
A 2990: Check my "lists of stuff" thread under "Close Combat Shot"
#7453

BloodDragon

Oct 16, 2007 12:30:14
Q2991
Scrolls and other magic items can be used with Item creation feats.

Is it possible to use a scroll to create the same spell but apply a metamagic feat?

i.e. Use a scroll of Fireball to create a scroll of Maximized Fireball.
#7454

duncandun

Oct 16, 2007 14:34:13
Q2992
Sneak attack and other precision based damage can only be applied once correct?

Or if you have TWF and are flanking, and you have three attacks in a FAA, do you make 3 sneak attacks that round?

thanks.
#7455

nickbeat

Oct 16, 2007 15:08:04
Q2992
Sneak attack and other precision based damage can only be applied once correct?

Or if you have TWF and are flanking, and you have three attacks in a FAA, do you make 3 sneak attacks that round?

thanks.

A2992 You get sneak damage for each attack. You would not do double sneak damage on a crit however.
#7456

duncandun

Oct 16, 2007 15:29:14
A2992 You get sneak damage for each attack. You would not do double sneak damage on a crit however.

Q2992-B Does this apply to ranged attacks? If you use Rapid shot with a BAB of 16 and get... 7? Attacks, I believe... they all have precision based damage applied right?

Also, are there any builds that make use of a monks potential for alot of attacks in a FAA, and sneak attacks/other precision damage?

Thanks.
#7457

nickbeat

Oct 16, 2007 15:34:28
Q2992-B Does this apply to ranged attacks? If you use Rapid shot with a BAB of 16 and get... 7? Attacks, I believe... they all have precision based damage applied right?

Also, are there any builds that make use of a monks potential for alot of attacks in a FAA, and sneak attacks/other precision damage?

Thanks.

A2992-B
You can't flank with ranged attacks, so no sneak unless you catch your opponent flatfooted. 7 attacks is very scary! I'm sure you can find some optimized munchkin monk on the boards somewhere.
#7458

duncandun

Oct 16, 2007 15:51:44
A2992-B
You can't flank with ranged attacks, so no sneak unless you catch your opponent flatfooted. 7 attacks is very scary! I'm sure you can find some optimized munchkin monk on the boards somewhere.

Good to hear... I guess i'll start looking now that Search is back.

13+ attacks Is pretty scary too
#7459

quickenedwish

Oct 16, 2007 17:09:09
Q2993:

I think I remember reading somewhere that somehow a bard could interrupt spellcasting via his music based on his perform skill. Also, there was a way to extend this ability to affect a very large area, in terms of miles actually. I wish I could remember where this was from, any help? Thanks.
#7460

number_nine

Oct 16, 2007 17:47:09
A2993:

That would be the hymn of spelldeath (seeker of the song, complete arcane).
Can't help you with part b sorry.
#7461

gilfalas_elaandrin

Oct 16, 2007 19:57:01
A 2990: Check my "lists of stuff" thread under "Close Combat Shot"

Should have done that first, shouldn't I? Thanks again.
#7462

jameswilliamogle

Oct 16, 2007 21:43:53
Q2994 OK, so conventional wisdom suggests that a normal character that takes the Shape Soulmeld feat can shape it as normal, even though his class abilities do not actually say it. Does this mean that a meldshaping character could also shape it, and it not count towards his class-gained soulmeld number?

Specifically, can my 3rd level Incarnate with Shape Soulmeld: Shedu Crown shape Dissolving Spittle, Lucky Dice, Incarnate Weapon, and Shedu Crown, and bind the Shedu Crown to his Crown chakra to gain 100' Telepathy?
#7463

quickenedwish

Oct 16, 2007 22:58:00
A2993:

That would be the hymn of spelldeath (seeker of the song, complete arcane).
Can't help you with part b sorry.

Thank you so very much. Searching Seeker of the Song, I found exactly the thread I wanted. It's listed in the Surrealdex no less...

Just in case anyone was interested.......Using an Alpenhorn (SaS), one can increase one's bardic music to miles in range. Using the Hymn of Spelldeath and Subsonics, a bard can shut down all magic in a wide area, silently. Nice trick.
#7464

jaronk

Oct 17, 2007 1:16:11
Q2995: Does a dragonborn lose all vision modes from his previous race? I.E. does a Dragonborn Dwarf who doesn't take mind have darkvision?

Q2996: Is there any class or PrC available to Orcs that gives a generic bonus feat early on? I'm trying to figure out a way to enter the Orc Warlord PrC ( http://www.wizards.com/default.asp?x=dnd/ex/20030301a ) before level 9, which means getting both Leadership and another feat that uses Leadership as a PreReq (either Might Makes Right or Blood of the Warlord) at level 6, and unsure of how to do it.

JaronK
#7465

green_eyes

Oct 17, 2007 8:50:27
Q2997: Is there a feat for arcane casters to bump the familiar level, similar to the Nature bond of the druids?
Technically it's a Practiced Spellcaster for animal companion.
#7466

jaronk

Oct 17, 2007 10:11:21
Q2997: Is there a feat for arcane casters to bump the familiar level, similar to the Nature bond of the druids?
Technically it's a Practiced Spellcaster for animal companion.

A 2997: There's the Obtain Familiar feat, which makes all of your arcane classes stack for purposes of familiars. Is that what you're looking for?

JaronK
#7467

masterjoda999

Oct 17, 2007 10:19:40
Q2998 Does the Greater Celerity spell allow a caster to take actions for a full round (such as moving and casting in the same turn), or is it limited to full round actions (such as casting metamagic spells for a regular sorcerer)?
#7468

nickbeat

Oct 17, 2007 10:56:14
Q2997: Is there a feat for arcane casters to bump the familiar level, similar to the Nature bond of the druids?
Technically it's a Practiced Spellcaster for animal companion.

A2997B: Actually, Natural Bond can be used to negate the -3 druid level adjustment for a full druid as well. Thus a level 4 druid could have an alternative animal companion like an Ape and still get the +2 HD +1 Nat armor +1 Dex/STR and Evasion bonuses like a normal companion.
#7469

phaxi

Oct 17, 2007 12:51:27
Q2999: would a ranger 4/beastmaster 1 get a 8th or 5th level Animal companion?
#7470

dyax

Oct 17, 2007 13:15:36
Q3000

i asked this question in another forum but i didnt get enough information

barbed chain is it a 1 handed or 2 handed weapon and if its 1 handed could i use 2 of them 1 in each hand?
#7471

jameswilliamogle

Oct 17, 2007 13:29:28
Q3000

i asked this question in another forum but i didnt get enough information

barbed chain is it a 1 handed or 2 handed weapon and if its 1 handed could i use 2 of them 1 in each hand?

A3000 If it is a 1-hander, then yes, you could use two of them, taking penalties for fighting with two one-handed weaons (I believe -4/-4 with the Two-Weapon Fighting feat). You can only not fight with two weapons when the weapons are two-handed only, or are oversized for your size and you have to use two hands to use them (having more than 2 arms helps you here, though).
#7472

thrushfeather

Oct 17, 2007 14:21:29
I think my question got missed as a result of a numbering mistake, there has not been a reply in a few days so I'm reposting it.

Q3001:
Q2988: Is there any way to animate a Wondrous item in such a way to make it count as a construct (as per animate object). I am looking to give an Ebony Fly animation and the construct type while in immobile figurine form. It does not need to be able to activate it's own ability.

Thx--TF
#7473

oologahq

Oct 17, 2007 14:33:35
Q 3002:

Does the Augment Healing feat improve the Vigor line of spells and if so how does it alter the spells?
#7474

jameswilliamogle

Oct 17, 2007 14:38:14
I think my question got missed as a result of a numbering mistake, there has not been a reply in a few days so I'm reposting it.

Q3001:


Thx--TF

A3001: Nope. The problem is that: "An animated object can be of any nonmagical material," and even suppressing the magical nature via Dispel Magic or similar doesn't remove the magic.

Now, if you animated an object, permanencied it, then made this object into a magical one, then you have the same effect. It requires a very, very loose interpretation of the rules: it never says exactly what kind of raw materials you need to make an item, just the value, nor does it say that the raw materials used lose their magical qualities.

Its probably better to just craft the item to be animated, using crafting rules to simulate the effect you want.
#7475

thrushfeather

Oct 17, 2007 15:00:28
Thanks James, that helps.

Q3003: Has anyone found out an equation to find out how much more powerful a Gestalt character is than a normal character? I'm looking for something like a level adjustment for levels in Gestalt. Even if its along the lines of "1-3 Gestalt levels = LA +2, 4-10 G.L. = LA +5, etc." Also, if anyone has expirience using the Gestalt system, how did it end up, and is it even concievable to use the rules non-universally? How do you think it would effect balance if I had a party with like 2 lvl 16 characters, a lvl 12/ +4 LA Template character, and then like a lvl 12 Gestalt or Lvl 10, with another an additional 3 gestalt levels? I hope this makes sense...

Thx-- TF
#7476

BloodDragon

Oct 17, 2007 15:02:51
Q3004:

Even though Ex-Clerics and Ex-Paladins lose their ability to cast spells, are they still able to use Spell-Completion/Tigger items such as Scroll, wands, Wonderous?

I assume not, but I'd rather double check.
#7477

eagleye

Oct 17, 2007 15:15:05
Q3005

Point blank shot works on rays as well as on ranged attacks. Does Far shot increase the range of rays? And perhaps as a side question: what other feats that are intended for ranged attacks also work for rays in terms of AB or damage?
#7478

DragonFox1001

Oct 17, 2007 15:24:33
Q3005

Point blank shot works on rays as well as on ranged attacks. Does Far shot increase the range of rays? And perhaps as a side question: what other feats that are intended for ranged attacks also work for rays in terms of AB or damage?

A3005
Far Shot [General]
Prerequisite

Point Blank Shot.
Benefit

When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled.
Special

A fighter may select Far Shot as one of his fighter bonus feats.

A ray is neither a projectile weapon, nor a thrown weapon. It doesn't work.
#7479

olothfaern

Oct 17, 2007 16:15:56
Q:3006

In which book are the reversible or double-sided clothes located?
#7480

jaronk

Oct 17, 2007 17:10:33
Q 3002:

Does the Augment Healing feat improve the Vigor line of spells and if so how does it alter the spells?

A3002: It works, and you heal the target 2 hitpoints per spell level on casting the spell. Thus, the Vigor would now give the target fast healing 2 for ten + caster level rounds, and also heal them two points per spell level (6 total in this case) when the spell is initially cast.

It would not give 6 hitpoints at every turn or anything like that.

JaronK
#7481

deathbane

Oct 17, 2007 20:25:35
Thanks James, that helps.

Q3003: Has anyone found out an equation to find out how much more powerful a Gestalt character is than a normal character? I'm looking for something like a level adjustment for levels in Gestalt. Even if its along the lines of "1-3 Gestalt levels = LA +2, 4-10 G.L. = LA +5, etc." Also, if anyone has expirience using the Gestalt system, how did it end up, and is it even concievable to use the rules non-universally? How do you think it would effect balance if I had a party with like 2 lvl 16 characters, a lvl 12/ +4 LA Template character, and then like a lvl 12 Gestalt or Lvl 10, with another an additional 3 gestalt levels? I hope this makes sense...

Thx-- TF

There is no formula because all gestalt classes are not created equal. If you are a DM the best thing to do is make the CR's of the monsters one level higher than you normally would.
It seems like you are trying to mix and match. Don't do it. I have ran gestalt, and it took me a few sessions to figure how to challenge them. At first I either overwhelmed them, or they one-shotted everything. If they are mixed in with a regular group either the rest of the group will suffer so you can attempt to challenge them, or they will wipe the floor with whatever you bring.
#7482

snaphoo

Oct 17, 2007 22:56:34
Q3007

Looking at some of the builds in the Warlock Information Compendium, I notice that some of the Eldritch Disciple builds use Mystic Theurge levels. How exactly does that work? I didn't think Warlock invocations qualified. Has there been a ruling stating that it works? Or am I just missing something? Is there a way to get an Eldritch Disciple into Mystic Theurge without resorting to Earth Spell shenanigans?
#7483

nickbeat

Oct 17, 2007 23:36:18
Q3008 Can you freely draw a weapon as part of a readied move action?
#7484

deathbane

Oct 17, 2007 23:36:26
Q3007

Looking at some of the builds in the Warlock Information Compendium, I notice that some of the Eldritch Disciple builds use Mystic Theurge levels. How exactly does that work? I didn't think Warlock invocations qualified. Has there been a ruling stating that it works? Or am I just missing something? Is there a way to get an Eldritch Disciple into Mystic Theurge without resorting to Earth Spell shenanigans?

I never looked at the warlock compendium, but according to the way I read the Mystic Theurge the warlock should not count as an arcane class.
#7485

deathbane

Oct 17, 2007 23:38:57
Q3008 Can you freely draw a weapon as part of a readied move action?

It depends on the move action. If you say you are going to attack someone then yes, but if you suddenly realize you might need your weapon then no. Readied actions should be very specific so the player can't change them when he/she is caught off guard.
#7486

zarzak

Oct 18, 2007 12:56:53
Q3009

Can a wizard 5/Rainbow Servant 10 advance wizard spellcasting through classes like the Contemplative, as Rainbow Servant states that you can cast cleric spells not on the wizard/sorcerer list as divine spells?
#7487

tarotwarrior

Oct 18, 2007 16:07:57
Q3010

Does a thrallherd's thrall have any semblence of free will even though they are mentally lured to their master? If not, could a thrallherd order them to get one?
#7488

callix

Oct 18, 2007 16:26:54
A2007: Warlock invocations count for:
1. Specific spells.
2. (Arcane) Caster Level requirements.

They won't let you pass "ability to cast x level spells" prerequisites. But check the handbook; they may be abusing a few rules.

A3008: If you use the move action to actually move, yes. Some readings of the rules may require you to include the draw as part of what is readied (eg: I ready to go over here and draw my sword), but it still works.

A3009: You can enter such prestige classes, since you can cast xth level divine spells. However, since you don't have a "divine spellcasting class" per se, you gain no benefit from the +caster level.

A3010: They're more charmed than dominated; they want to serve you and make you happy, so if you tell one to use their own initiative (not modifier :D), then they will do so. They still think you're awesome, but they can hide it, make independant decisions (though they'll tend to assume you're a nice person first and go from there), and generally be people.
#7489

snizor

Oct 18, 2007 16:31:19
Q3011: Would Empower Spell (or similar MM) increase the damage dealt by Thunderlance (Spell Compendium)?
#7490

blope

Oct 18, 2007 21:15:20
Question 3012

Please help. I am looking for magic gauntlets in MIC that give a bonus to dmg if you have the war domain. I can't seem to find them and can't remember exact name of the item to look it up. Can anyone point me in the right direction?
#7491

deathbane

Oct 18, 2007 21:27:49
Q3011: Would Empower Spell (or similar MM) increase the damage dealt by Thunderlance (Spell Compendium)?

Empower and maximize would both work. There are probably other feat that would work also.
#7492

snizor

Oct 18, 2007 21:31:26
Empower and maximize would both work. There are probably other feat that would work also.

Thanks!
Now to make an Arcane Thesis gish...
#7493

randomaction

Oct 18, 2007 23:35:42
Q-3013:
Would the Natural bond feat have any benefit to the Beast Heart Adept's monstrous companion?
#7494

Darth_Raiko

Oct 19, 2007 6:42:29
Q 2946: While wildshaped, does melded equipment and wild armour weigh?

Q 2947: If not, where is this officially said(need some evidence for DM)

Can someone answer this?
#7495

deathbane

Oct 19, 2007 7:23:41
Q 2946: While wildshaped, does melded equipment and wild armour weigh?

Q 2947: If not, where is this officially said(need some evidence for DM)

No it does not weigh, and it does not say because it is common sense. You should tell him to find where it does weigh. You tell your DM to say where is does says it has weight, or better yet tell him to come to the boards. We'll straighten him out.
The reason it is said to go into the new form is for reasons of game balance. Imagine if you have a giant's belt, gloves of dex, and armor that gave a +6, and then you changed into an animal that had high nat AC, and was already strong.
I think he is just trying to find a way to nerf your character.

off topic
Why would you shapechange into something weak enough for it to matter?
You can PM me that answer since this place is mostly for one-shot answers.
#7496

Darth_Raiko

Oct 19, 2007 8:50:42
off-topic: It's a pirate game. It's taboo to shoot albatross. The albatross and any small birds for that matter aren't usually strong enough to carry the weight of a Dragonhideplate. A very nice form to scout enemy ships and launch surprise attack.


The DM wasn't sure of the wild armour. In his natural form my character was heavily encumbered.
#7497

rathmun

Oct 19, 2007 16:51:19
Is there a listing/handbook somewhere that lists all the races that have a given ECL, and what they are/aren't good for?
#7498

lotofsnow

Oct 19, 2007 17:24:43
Is there a listing/handbook somewhere that lists all the races that have a given ECL, and what they are/aren't good for?

Crystal Keep is handy for such things. Check out the "Races" pdf.
#7499

deanruel

Oct 19, 2007 23:10:06
Q-3015

If I have the "Rapid Shot" feat and I'm two weapon fighting with two crossbows do I get 1 additional attack or 1 additional attack per weapon (meaning 2). In addition if I get 2 additional attacks do I make all of my attacks at -2 or at -4.
#7500

foulq

Oct 19, 2007 23:44:48
Q3016
VERY VERY basic question. EXTREMELY basic. It will blow your mind away it's so basic, basically.

Can a cohort get a cohort? If so, isn't that kind of lame?
#7501

nebo

Oct 20, 2007 0:35:52
A 3016
Yes and yes, although thrallherd works better.
#7502

deanruel

Oct 20, 2007 0:51:38
Repeating my question that was just caught in the page crossover:

Q-3015

If I have the "Rapid Shot" feat and I'm two weapon fighting with two crossbows do I get 1 additional attack or 1 additional attack per weapon (meaning 2). In addition if I get 2 additional attacks do I make all of my attacks at -2 or at -4.
#7503

lotofsnow

Oct 20, 2007 1:12:33
Repeating my question that was just caught in the page crossover:

Q-3015

If I have the "Rapid Shot" feat and I'm two weapon fighting with two crossbows do I get 1 additional attack or 1 additional attack per weapon (meaning 2). In addition if I get 2 additional attacks do I make all of my attacks at -2 or at -4.

You don't get an additional attack unless you are using a repeating crossbow. Crossbows take two hands and a move action to reload.

If you have a repeating crossbow, then you can make one additional attack with the Rapid Shot feat (the feat description says "one extra attack"). The -2 penalty would stack with the normal penalties for two weapon fighting, That would be -4 on all 3 attacks that round with the two-weapon fighting feat.

I don't think it is worth it because even with Exotic Weapon Proficiency (repeating crossbow, light), you take an additional -2 penalty for firing what is essentially a light crossbow with one hand. That would make your cumulative penalty -6 on every attack for just one extra attack.
#7504

farodin

Oct 20, 2007 7:48:54
Question 3012

Please help. I am looking for magic gauntlets in MIC that give a bonus to dmg if you have the war domain. I can't seem to find them and can't remember exact name of the item to look it up. Can anyone point me in the right direction?

A3012: Gauntlets of War. They are in fact from Complete Champion.
#7505

dyax

Oct 20, 2007 10:51:57
Q:3017

1 How long can a 1st lvl bard sing a song?

2 and if the bard stops singing the song for 3 rounds could he start singing the same song again?
#7506

dyax

Oct 20, 2007 11:06:14
Q:3018

i wanna use a exotic great comp long bow,but i wanna usen it for free with the war domain.

1 is there a god that uses the great comp long bow as there weapon?

this way i can get a free weapon focus and exotic weapon pro for free.
#7507

avanter

Oct 20, 2007 13:15:38
Q3019

If I have Demon Armor, can I choose to inflict the subject with the same disease over and over, thus attacking one ability score? Would I have to choose a different disease every time? Do diseases stack like that? If I inflict someone with a disease more than once, is each one tracked separately?

Q3020

If you have a touch attack (like a lich or deathknight) and a high BAB, can you still use your touch attack more than once in a round?
#7508

farodin

Oct 20, 2007 15:09:37
Q3019Q3020

If you have a touch attack (like a lich or deathknight) and a high BAB, can you still use your touch attack more than once in a round?

A3020: If it doesn't say you can't, you can make multiple touch attacks each round if your bab allows for it. Liches can't however:
Attack
A lich has a touch attack that it can use once per round. If the base creature can use weapons, the lich retains this ability. A creature with natural weapons retains those natural weapons. A lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich armed with a weapon uses its touch or a weapon, as it desires.

I don't know where death knight is from, so I didn't look that up.
#7509

blope

Oct 20, 2007 15:20:03
thanks Farodin
#7510

hjones

Oct 20, 2007 16:06:38
Q3021

My character is a Gish using a Maul (really big two-handed hammer). Do I need to put down the weapon to cast a spell and then use an action to ready the weapon again? Or would I be able to cast a spell and then immediately use the weapon without using an action to ready it?

My reasoning is that I can let go of the weapon(as a free action) with one hand to cast the spell and then grasp the weapon again(also a free action). My DM insists you need two hands to cast a spell.

Where is the answer documented?
#7511

carnivore

Oct 20, 2007 16:13:36
Components
A spell’s components are what you must do or possess to cast it. The Components entry in a spell description includes abbreviations that tell you what type of components it has. Specifics for material, focus, and XP components are given at the end of the descriptive text. Usually you don’t worry about components, but when you can’t use a component for some reason or when a material or focus component is expensive, then the components are important.


Somatic (S)
A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.

http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm

:D
#7512

CantripN

Oct 20, 2007 16:22:05
Actually, the FAQ states you can, in fact, cast spells while using a two-handed weapon, but not when using two weapons.
#7513

farodin

Oct 20, 2007 16:43:49
Reposting three questions;
Q2966: What kind of ability (ex/su/sp) is the gloom's insight bonus to AC? I suppose you also get it if you shapechange into one?

"Astral Projection
The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you)."

Q2967: Astral projection can be dispelled by casting dispel on the astral form or the physical body. Which physical body is meant? the new one, the old one in suspended animation, or both?

Q2968: Is it possible to cast astral projection multiple times in a row, so you get several bodies in suspended animation, and one to adventure?

So far, I got this answer. Could anyone clarify it a bit more? With a reason maybe?
A2967: Your original body that is being held in suspended animation. But the spell does say that dispelling can happen at both ends.

Anyone?
#7514

carnivore

Oct 20, 2007 16:49:54
Reposting three questions;

So far, I got this answer. Could anyone clarify it a bit more? With a reason maybe?

Anyone?

Originally Posted by Astral Projection
The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).

Q2967: Astral projection can be dispelled by casting dispel on the astral form or the physical body. Which physical body is meant? the new one, the old one in suspended animation, or both?

if either body gets hit with Dispel Magic.... the Spell can be dispelled

:D
#7515

masterjoda999

Oct 20, 2007 17:12:44
Q2967 Which monsters are most commonly called with gate for free wishes?
#7516

farodin

Oct 20, 2007 17:26:58
Q2967: Astral projection can be dispelled by casting dispel on the astral form or the physical body. Which physical body is meant? the new one, the old one in suspended animation, or both?

if either body gets hit with Dispel Magic.... the Spell can be dispelled

Ok, thanks. I wasn't sure the second body still counted as astral form after it had become physical.

Anyone has an answer to my other two questions? (2966 and 2968)

Q2967 Which monsters are most commonly called with gate for free wishes?

A(this number belongs to a question I asked, it should be 3022):

That would be the Efreeti.



Next question should be 3023.
#7517

yinbrother

Oct 20, 2007 17:42:01
Q3023: Can you use metamagic affected spells to create wands, ie, maximized Magic Missile Wands? Looking for a nice shotgun build with three of these things in a rod of many wands.
#7518

farodin

Oct 20, 2007 17:52:09
Q3023: Can you use metamagic affected spells to create wands, ie, maximized Magic Missile Wands? Looking for a nice shotgun build with three of these things in a rod of many wands.

A3023:

Magic Items and Metamagic Spells
With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell’s higher spell level (after the application of the metamagic feat). A character doesn’t need the metamagic feat to activate an item storing a metamagic version of a spell.

Note however that:
  • Empowered magic missiles deal just as much damage on average as maximized magic missiles.
  • It is often more economic to use higher level spells withouth metamagic feats. (not always true)
#7519

yinbrother

Oct 20, 2007 18:47:02
Thanks for the help with that now for another one.

Q3024:
If I have more than one inherited template (Half-Fiend and Spellwarped in this case) which subtype do I get, Outsider Native or Aberration?
#7520

ooznynkoo

Oct 21, 2007 2:33:35

Q3024:
If I have more than one inherited template (Half-Fiend and Spellwarped in this case) which subtype do I get, Outsider Native or Aberration?

A3024: I haven't come upon any rules regarding the matter. If there are any, someone please correct me. I think logically you have to apply the templates one at a time, and there's sort of a pecking order. If you start out humanoid, you could add either template, but if half-fiend is applied first, you no longer meet the required type for the spellwarped creature template (any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant or vermin - but not outsider). So I figure what type you end up depends on which order the templates are applied, and the only order in which these two templates can be applied is 1. Spellwarped 2. Half-fiend. Your type would be Outsider with the native and augmented subtypes.

Kind of a long answer for such a simple question, but there ya go
#7521

yinbrother

Oct 21, 2007 3:09:26
Yeah guess I would have to do it that way. Ended up finding something in the Savage Species book that lists the different types in a pyramid and one of the top ones was Outsider. Thanks for the help. Now for another one, man am I full of questions today.

Q3025:
Has anyone come up with a guide on construct crafting? I'm thinking about whipping one up but I don't know which are better for whatever reasons or anything about making them of a higher hit die and whether or not they gain feats for the HD and all that stuff.
#7522

nicholas_the_paladin

Oct 21, 2007 3:34:06
Q3026: What classes have full BAB?

PHB:
fighter
paladin
barbarian
ranger

PHB2:
Duskblade

ToB:
Crusader
Warblade

any more?
#7523

jaronk

Oct 21, 2007 5:03:20
Q3026: What classes have full BAB?

PHB:
fighter
paladin
barbarian
ranger

PHB2:
Duskblade

ToB:
Crusader
Warblade

any more?

Off the top of my head, CW Samurai, OA Samurai, Hexblade, and Swashbuckler, plus all the various varients of above classes (Paladin of Freedom, Spell-less Ranger, etc).

JaronK
#7524

jaronk

Oct 21, 2007 5:04:25
Q3021

My character is a Gish using a Maul (really big two-handed hammer). Do I need to put down the weapon to cast a spell and then use an action to ready the weapon again? Or would I be able to cast a spell and then immediately use the weapon without using an action to ready it?

My reasoning is that I can let go of the weapon(as a free action) with one hand to cast the spell and then grasp the weapon again(also a free action). My DM insists you need two hands to cast a spell.

Where is the answer documented?

A3022: You can indeed let go, cast, and grab back on. PHB says letting go is a free action as is grabbing it again, and you only need one free hand, as specified in the section about somatic components of spells.

JaronK
#7525

jaronk

Oct 21, 2007 5:06:54
Thanks for the help with that now for another one.

Q3024:
If I have more than one inherited template (Half-Fiend and Spellwarped in this case) which subtype do I get, Outsider Native or Aberration?

Templates are added in reverse order. Thus, a Half-Celestial Shadow Human is of type Outsider, since first he is a Human (Humanoid), then he becomes a Shadow Human (Magical Beast), and then finally he's a Half Celestial Shadow Human (Outsider).

I believe you can have more than one subtype though. I think a Draconic Mineral Warrior Human would be a Humanoid (Dragonblood, Earth).

JaronK
#7526

dei

Oct 21, 2007 5:49:49
Q3027:

If my character has had the shadow creature template from lords of madness applied to him what kind of action is it to utilise his shadow blend ability and what (if any) checks are required for it? The ability description mentions no action needed or any check so I'm thinking that it's simply a free action to gain total concealment whenever I'm in an area of shadow.

But does this mean I could in theory, move, attack and then gain total concealment all in one round without having to make a hide check?
#7527

ooznynkoo

Oct 21, 2007 6:27:46
Q3027:

If my character has had the shadow creature template from lords of madness applied to him what kind of action is it to utilise his shadow blend ability and what (if any) checks are required for it? The ability description mentions no action needed or any check so I'm thinking that it's simply a free action to gain total concealment whenever I'm in an area of shadow.

But does this mean I could in theory, move, attack and then gain total concealment all in one round without having to make a hide check?

A3027: Supernatural abilities require a standard action to use unless otherwise stated.
The Shadow Blend ability doesn't require any checks; you activate it and gain total concealment. To me the ability reads so that it functions more like greater invisibility than hiding, since it doesn't state that you need to stay still to remain concealed. I have some doubts whether this is intended since the ability is only part of a template with a meager +2 LA or +1 CR.
#7528

avanter

Oct 21, 2007 8:25:38
Q3019

If I have Demon Armor, can I choose to inflict the subject with the same disease over and over, thus attacking one ability score? Would I have to choose a different disease every time? Do diseases stack like that? If I inflict someone with a disease more than once, is each one tracked separately?
#7529

yinbrother

Oct 21, 2007 10:43:22
Q3028: Are there rules for crafting that reduce time by having more than one person work on an item? Looking at having more than one Dedicated Wright to build stuff quickly.
#7530

aneutralshadeofblack_dup

Oct 21, 2007 12:55:06
1 How long can a 1st lvl bard sing a song?
2 and if the bard stops singing the song for 3 rounds could he start singing the same song again?

A3017a. As long as he continues to sing.
b. No. Once he stops, he's stopped, and needs to spend another use of his Bardic Music to start singing a new song.
#7531

surreal

Oct 21, 2007 13:45:30
Q:3018
1 is there a god that uses the great comp long bow as there weapon?

A 3018: None that I know of. Deities usually do not have exotic favoured weapons.


Q3019
If I have Demon Armor, can I choose to inflict the subject with the same disease over and over, thus attacking one ability score? Would I have to choose a different disease every time? Do diseases stack like that? If I inflict someone with a disease more than once, is each one tracked separately?

A 3019:You can inflict with the same disease or separate disease. Each instance is tracked separately.

Q3028: Are there rules for crafting that reduce time by having more than one person work on an item? Looking at having more than one Dedicated Wright to build stuff quickly.

A 3028:The skill Aid Another is probably the most common one. Gives you a higher effective roll, which can reduce crafting time.
#7532

deathbane

Oct 21, 2007 13:52:44
Q3020

If you have a touch attack (like a lich or deathknight) and a high BAB, can you still use your touch attack more than once in a round?

If the ability specifically states once per round then even if you have more than one natural attack per round such as a monk's flurry then you still only get the add-on(paralyzation for example) once per round.

If I misunderstood the question let me know and I will explain again.
#7533

jaronk

Oct 21, 2007 14:35:54
Q3027:

If my character has had the shadow creature template from lords of madness applied to him what kind of action is it to utilise his shadow blend ability and what (if any) checks are required for it? The ability description mentions no action needed or any check so I'm thinking that it's simply a free action to gain total concealment whenever I'm in an area of shadow.

But does this mean I could in theory, move, attack and then gain total concealment all in one round without having to make a hide check?

A3028: You simply have total concealment. This does not, however, make you invisible. Enemies just have a 50% miss chance against you, and that's the only effect (you could probably hide, following normal rules, any time you have such concealment).

JaronK
#7534

crimsondeath

Oct 21, 2007 14:52:15
Q3029: What allows Rogues to flank characters with Improved Uncanny Dodge? Is it because they have Sneak Attack, or is it an undocumented class feature unique to Rogues?
#7535

deathbane

Oct 21, 2007 15:02:15
Q3029: What allows Rogues to flank characters with Improved Uncanny Dodge? Is it because they have Sneak Attack, or is it an undocumented class feature unique to Rogues?

To flank a character with improved uncanny dodge you have to have 4 more barbarian or rogue levels than that person.
#7536

aneutralshadeofblack_dup

Oct 21, 2007 16:14:38
Q3030 Since the Cleric Handbook deals nearly exclusively with divine spellcasting Cleric builds, is there anywhere I could find a handbook for building mêlée-oriented Clerics? Specifically, I'm trying to make an ECL16 Ruby Knight Vindicator, but the ToB build compendium/combo list isn't being very helpful for the specific build I have in mind (Cleric 4/Crusader 1/Ruby Knight Vindicator 7/Crusader +1/RKV +3) and the CO handy links don't list anything specific.
#7537

squashmonster

Oct 21, 2007 22:56:06
q3031 - I'm looking for area of effect spells that allow reflex saves. Which ones have the largest area? Is there a list somewhere?
#7538

deathbane

Oct 21, 2007 23:11:09
q3031 - I'm looking for area of effect spells that allow reflex saves. Which ones have the largest area? Is there a list somewhere?

I think evocation spells have the most most reflex saves, and the normal area is a 20 foot radius. fireball and scintillating sphere(SC) both to this.
#7539

squashmonster

Oct 21, 2007 23:21:30
I think evocation spells have the most most reflex saves, and the normal area is a 20 foot radius. fireball and scintillating sphere(SC) both to this.

The best I've found are Entangle (40 foot radius) and Stone Spikes (one 10 foot cube per level). I'm hoping for bigger though.
#7540

snizor

Oct 21, 2007 23:33:13
Q3032: What book is the Mark of Apostasy found in?
#7541

number_nine

Oct 22, 2007 0:05:45
A3032: Defenders of the Faith I think.
#7542

snizor

Oct 22, 2007 0:28:59
A3032: Defenders of the Faith I think.

Thanks!
Found it there.
#7543

DragonFox1001

Oct 22, 2007 5:58:52
q3031 - I'm looking for area of effect spells that allow reflex saves. Which ones have the largest area? Is there a list somewhere?

A3031: Try IMarvin's D&D Database. You can filter almost anything.
#7544

jinete

Oct 22, 2007 9:02:19
Q3033: The elusive target feat lets you make a free trip attempt against a foe that misses you with an AoO. If you have the improved trip feat would that also give you an attack against a foe you have successfully tripped?
#7545

CantripN

Oct 22, 2007 9:31:10
Q3033: The elusive target feat lets you make a free trip attempt against a foe that misses you with an AoO. If you have the improved trip feat would that also give you an attack against a foe you have successfully tripped?


A3033:
Yes, it would.
#7546

yinbrother

Oct 22, 2007 9:31:11
Q3034: So when I get a Golem manual to create a golem all I need to do is pay the cost in the materials to build the thing right? Now can I advance the golem to higher hit die or pick different feats for it? Can you give them templates? What about giving it weapons? Want to get a Greater Stone Golem to have some fun with on a village but would like to arm him too.

Okay that was more than one question but easier to put them together.
#7547

olothfaern

Oct 22, 2007 15:20:58
A re-asking of Q:3007 just to make sure no one knows...

Does anyone know which book reversible/double sided clothes appear in?
#7548

thrushfeather

Oct 22, 2007 15:35:32
Hey All,

Some Epic Questions:
Q3035: Is there an Epic or Non-Epic Feat which is the opposite of Dexterous Will, from Epic Level Handbook. In other words is there a feat which, "once per round, when targeted by an effect that requires a Reflex saving throw, you may make a Will save instead to avoid the effect." If not do you think such a feat would be a reasonable house rule? Maybe I could call it "Perceptive Reaction"? Epic or non-epic feat?

Q3036: If I am a Clr16/Ftr4 do I need "Imporved Spell Capacity" to ever get level 9 cleric spells? Or can I take Clr Lvls 17-20 (ECL 24 now) to finish my spell progession and get the spells per day of a 20th level cleric, even though I am level 24. Does Spell progression/spells per day stop at class level 20 or character level 20?

Q3037: If you were the DM and had a player with the build below and then 2-3 other players/characters of the same power level (A full party of characters at the same level), what Encounter level would you build your campaign at to begin. This assumes that the game is a default D&D world where most NPC don't have gestalt levels. What Encounter levels would you shoot for in initial design?

The Build: 35 pt. buy
(1)Scout 1 || Sorcerer 1 (Gestalt)
(2) Sorcerer 2
(3) Human Paragon 1 || Sorcerer 3 (Gestalt)
(4) Sorcerer 4
(5) Human Paragon 2
(6) Human Pargon 3
(7) Swiftblade 1
(8) Scout 2
(9) Swiftblade 2
(10) Swiftblade 3
(11) Swiftblade 4
(12) Swiftblade 5
(13) Mindspy 1
(14) Scout 3
(15) Swiftblade 6
(16) Scout 4
(17) Swiftblade 7
(18) Scout 5
(19) Swiftblade 8
(20) Swiftblade 9

(I know the build isn't perfectly optimized, and may seem a little random. Trust me, it is for flavor and perfect mecanical elegance. I'm just interested in where you would peg its actual CR/ECL/&t. I know its more powerful than a standard lvl 20; but how much 21? 22?)

Thanks for all your help, Stay awesome COers.
--TF
#7549

thrushfeather

Oct 22, 2007 15:40:38
A3007:
Does anyone know which book reversible/double sided clothes appear in?

Double-Sided Clothes: Page 53; Song and Silence (3.0)

Is that what you're looking for?
--TF
#7550

nickbeat

Oct 22, 2007 16:00:47
A re-asking of Q:3007 just to make sure no one knows...

Does anyone know which book reversible/double sided clothes appear in?

A3007B There is also the Vestment of Many Styles from Races of Eberron, which costs 500 GP. Wonderful for changelings!
#7551

olothfaern

Oct 22, 2007 16:00:52
A3007:


Double-Sided Clothes: Page 53; Song and Silence (3.0)

Is that what you're looking for?
--TF

Yes, thank you.
#7552

dyax

Oct 22, 2007 16:01:36
Q3038

Is there a list with prestige classes and pre req's that give there 1st level granted abilitys?

Im lookin for a free feats,im tryin to get a feat every lvl if possible.
#7553

ox166

Oct 22, 2007 16:07:51
Q3039
Where is the Initiate of the Silver Veil PrC class found?
#7554

hyfigh

Oct 22, 2007 16:20:42
Q3038

Is there a list with prestige classes and pre req's that give there 1st level granted abilitys?

Im lookin for a free feats,im tryin to get a feat every lvl if possible.

A3038: I think you're looking for Crystal Keep. It has a very thurough list of PrC's, many of their pre-req's, and their first level or two abilities.
#7555

hyfigh

Oct 22, 2007 16:24:43
Q3039
Where is the Initiate of the Silver Veil PrC class found?

A3039 Behold. To be specific, though, Iot7FV is Complete Arcane pg 44. The linky is a list of PrC's and locations provided by WoTC.

Edit: The WoTC website also contains index listings for spells, base classes (under character classes I beleive), feats, and monsters.
#7556

dyax

Oct 22, 2007 18:47:51
Q3040

The domain METAL it gives the feat exotic weapon pro,does that only apply to hammers, or your choice in any exotic weapon?

Thanks,

By the way this thread rocks
#7557

squashmonster

Oct 22, 2007 21:02:33
Q3041 - If a Druid takes a one-level dip into cleric, can he use the Cleric's turn attempts to power divine metamagic on his Druid spells? Is there any other way to metamagic as a druid?
#7558

deathbane

Oct 22, 2007 22:34:42
Q3035: Is there an Epic or Non-Epic Feat which is the opposite of Dexterous Will, from Epic Level Handbook. In other words is there a feat which, "once per round, when targeted by an effect that requires a Reflex saving throw, you may make a Will save instead to avoid the effect." If not do you think such a feat would be a reasonable house rule? Maybe I could call it "Perceptive Reaction"? Epic or non-epic feat?

I think you would have to make it epic to and create prereqs that fit it.

Q3036: If I am a Clr16/Ftr4 do I need "Imporved Spell Capacity" to ever get level 9 cleric spells? Or can I take Clr Lvls 17-20 (ECL 24 now) to finish my spell progession and get the spells per day of a 20th level cleric, even though I am level 24. Does Spell progression/spells per day stop at class level 20 or character level 20?

Class level, and improved spell capacity only lets you take spells of the highest level you could take anyway, and since a 16 level cleric can only up to 8th level spells you would still never be able to take ninth level spells


Q3037: If you were the DM and had a player with the build below and then 2-3 other players/characters of the same power level (A full party of characters at the same level), what Encounter level would you build your campaign at to begin. This assumes that the game is a default D&D world where most NPC don't have gestalt levels. What Encounter levels would you shoot for in initial design?

The Build: 35 pt. buy
(1)Scout 1 || Sorcerer 1 (Gestalt)
(2) Sorcerer 2
(3) Human Paragon 1 || Sorcerer 3 (Gestalt)
(4) Sorcerer 4
(5) Human Paragon 2
(6) Human Pargon 3
(7) Swiftblade 1
(8) Scout 2
(9) Swiftblade 2
(10) Swiftblade 3
(11) Swiftblade 4
(12) Swiftblade 5
(13) Mindspy 1
(14) Scout 3
(15) Swiftblade 6
(16) Scout 4
(17) Swiftblade 7
(18) Scout 5
(19) Swiftblade 8
(20) Swiftblade 9

(I know the build isn't perfectly optimized, and may seem a little random. Trust me, it is for flavor and perfect mecanical elegance. I'm just interested in where you would peg its actual CR/ECL/&t. I know its more powerful than a standard lvl 20; but how much 21? 22?)

Thanks for all your help, Stay awesome COers.
--TF

Are you mixing gestalt with regular class levels for the same character? If so that is not a simple question.
#7559

thrushfeather

Oct 23, 2007 0:43:17
In reference to Q3037

Are you mixing gestalt with regular class levels for the same character? If so that is not a simple question.

Yes, the build provided mixes gestalt levels with regular levels. I am guarenteed that there will not be any gestalt levels in addition to these. I guess I just am looking for an appox. LA adjustment for those 2 gestalt levels and no more. All levels (as the character goes into epic) will just be regular non-gestalt levels. I know its a hard question, but if you guys could use your math/wisdom/experience to give me a good guess that is all I ask.

Thanks for the wonderful response Deathbane.

--TF
#7560

exileman

Oct 23, 2007 1:02:22
Q3038: Is there a Dwarven Handbook here on Char op? If not, are there any Dwarf Specific Prestige class handbooks?
#7561

dyax

Oct 23, 2007 1:30:11
Q3038: Is there a Dwarven Handbook here on Char op? If not, are there any Dwarf Specific Prestige class handbooks?

i beleave your question is actually Q3042

because im still waitin for my question to get a answer its Q3040

and i think Q3034 and Q3041 are before you

Just tryin to be helpful.
#7562

lotofsnow

Oct 23, 2007 2:05:32
Q3040

The domain METAL it gives the feat exotic weapon pro,does that only apply to hammers, or your choice in any exotic weapon?

Thanks,

By the way this thread rocks

A3040:

You gain Martial Weapon Proficiency or Exotic Weapon Proficiency and Weapon Focus with your choice of hammer as bonus feats.

Since the text says hammers, it means hammers. You get Exotic Weapon Proficiency in any exotic hammer you choose and you also get Weapon Focus in that hammer.
#7563

dyax

Oct 23, 2007 2:21:14
A3040:

You gain Martial Weapon Proficiency or Exotic Weapon Proficiency and Weapon Focus with your choice of hammer as bonus feats.

Since the text says hammers, it means hammers. You get Exotic Weapon Proficiency in any exotic hammer you choose and you also get Weapon Focus in that hammer.

Q3040B

What god gives the Metal domain?
#7564

lotofsnow

Oct 23, 2007 2:23:49
Q3040B

What god gives the Metal domain?

A3040B:

http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_Metaldomain&alpha=

Deities: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer.
#7565

lotofsnow

Oct 23, 2007 2:28:30
Q3038: Is there a Dwarven Handbook here on Char op? If not, are there any Dwarf Specific Prestige class handbooks?

A3038:

Go here. Click on the Prestige Class pdf. Now, go to page 4 and check out the Dwarf-only PrCs. Come back here and ctrl-F in this thread for each of the PrCs names.

Here's the Hammer of Moradin Handbook to get you started.
#7566

kimbal

Oct 23, 2007 6:41:42
Q3041: Does the Archivist has to pay to write a spell from a scrool in his prayerbook?
#7567

farodin

Oct 23, 2007 6:47:00
Q3036: If I am a Clr16/Ftr4 do I need "Imporved Spell Capacity" to ever get level 9 cleric spells? Or can I take Clr Lvls 17-20 (ECL 24 now) to finish my spell progession and get the spells per day of a 20th level cleric, even though I am level 24. Does Spell progression/spells per day stop at class level 20 or character level 20?

Class level, and improved spell capacity only lets you take spells of the highest level you could take anyway, and since a 16 level cleric can only up to 8th level spells you would still never be able to take ninth level spells

Eh... what?

A3036: It's based on cleric levels, not character levels, so you can just take 4 more levels of cleric (and then continue as epic cleric for more epic bonus feats).

Improved spell capacity could be taken as soon as you can cast lvl 9 spells (your next cleric lvl).
#7568

deathbane

Oct 23, 2007 8:24:19
Eh... what?

A3036: It's based on cleric levels, not character levels, so you can just take 4 more levels of cleric (and then continue as epic cleric for more epic bonus feats).

Improved spell capacity could be taken as soon as you can cast lvl 9 spells (your next cleric lvl).

I know how it works. I just worded it badly by not explaining the other half of the question.
#7569

furious5k

Oct 23, 2007 9:38:43
Q3042: Where can I find "Mithral Twilight Chain Shirt". In "Bunko's Bargain Basement" it says that the item can be found in Book of Exalted Deeds and PHB2, but I looked in both. For the life of me I could not find it.
#7570

CantripN

Oct 23, 2007 9:42:13
Q3042: Where can I find "Mithral Twilight Chain Shirt". In "Bunko's Bargain Basement" it says that the item can be found in Book of Exalted Deeds and PHB2, but I looked in both. For the life of me I could not find it.

A3042: Twilight is a +1 Armor enchantment found in the BoED, PHB2 and several other books, while Mithral (Special Material) and the Chain Shirt (Armor) are in the Core Books as well as the SRD.
#7571

furious5k

Oct 23, 2007 10:05:53
Yeh, I just noticed someone pointing out that it's on the Duskblade page and after I saw it, it made sense. I thought it was a type of material.

Thanks anyway.
#7572

exileman

Oct 23, 2007 11:20:11
A3038:

Go here. Click on the Prestige Class pdf. Now, go to page 4 and check out the Dwarf-only PrCs. Come back here and ctrl-F in this thread for each of the PrCs names.

Here's the Hammer of Moradin Handbook to get you started.

Thank you. This is VERY helpful.
#7573

dei

Oct 23, 2007 11:36:51
Q3043: Shot on the run says you can move before and after making a ranged attack action. For the purposes of using shot on the run, does manyshot count as a ranged attack action or is it something else? Without shot on the run both manyshot and a normal attack count as standard actions so with it do they suddenly become different?

Many Thanks
#7574

nickbeat

Oct 23, 2007 11:52:36
Q3043: Shot on the run says you can move before and after making a ranged attack action. For the purposes of using shot on the run, does manyshot count as a ranged attack action or is it something else? Without shot on the run both manyshot and a normal attack count as standard actions so with it do they suddenly become different?

Many Thanks

Manyshot is a full round action, so you could not use this with shot on the run. Either play a skirmisher and take one shot a round, or play a turret that stands on a wall and fires several shots. Don't try to do both unless you are past 10th level.
#7575

dei

Oct 23, 2007 11:57:35
Manyshot is a full round action, so you could not use this with shot on the run. Either play a skirmisher and take one shot a round, or play a turret that stands on a wall and fires several shots. Don't try to do both unless you are past 10th level.

No it's not, Rapidshot is a full round action. Manyshot specifically states, it's a standard action. Read the feat description in the PhB
#7576

DragonFox1001

Oct 23, 2007 11:58:31
A3043 Manyshot is not a full round action. It is a standard action. All single attack actions are standard actions. But, not all standard actions are attack actions. With Shot on the Run, you get an attack, not a standard action. Therefore you cannot use Manyshot with Shot on the Run.
#7577

nickbeat

Oct 23, 2007 14:03:09
No it's not, Rapidshot is a full round action. Manyshot specifically states, it's a standard action. Read the feat description in the PhB

I was totally confused, got manyshop confused with rapidshot. Sorry bout that.
#7578

fwib

Oct 23, 2007 14:15:01
I was totally confused, got manyshop confused with rapidshot. Sorry bout that.

I double-wield my +5 Credit Cards and use the Manyshop feat!

#7579

lost_scholar

Oct 23, 2007 14:47:17
Q3044: If a character has the feat Throw Anything and weapon focus for a melee weapon, does this count as having weapon focus with a throwing weapon for the purposes of meeting Master Thrower's entry prereqs?
#7580

nickbeat

Oct 23, 2007 15:09:46
I double-wield my +5 Credit Cards and use the Manyshop feat!


That would allow you to barter with two shopkeepers at once.
#7581

jaronk

Oct 23, 2007 15:12:06
Q3044: If a character has the feat Throw Anything and weapon focus for a melee weapon, does this count as having weapon focus with a throwing weapon for the purposes of meeting Master Thrower's entry prereqs?

A3045: In theory, yes, just as Weapon Focus: Dagger works. A weapon can be both a melee weapon and a missle weapon and the Throw Anything feat should make everything count as a missle weapon.

JaronK
#7582

idontmuchcareforit

Oct 23, 2007 15:55:37
Q3045:is death attack a death effect for purposes of overcoming the ability "immune to death effects"?
#7583

callix

Oct 23, 2007 17:09:12
A3045: IF you're referring to the Assassin class ability, then no, the "kill effect" version is not a death effect. However, it still allows a Fortitude save, and it takes a lot of work and an epic magic item to even try getting Death Attack to affect objects, so it probably won't work on undead or constructs when dealing with a DM. RAW, the question's still not quite clear.
#7584

deathbane

Oct 23, 2007 17:21:26
Q3045:is death attack a death effect for purposes of overcoming the ability "immune to death effects"?

I am assuming that the death attack you are referring to is the assassin(PrC) death attack, and you are asking if creatures such as undead are immune.
If that is your question then death attack do not effect undead.

1. When an ability/magic effect/etc is an exception to the rule it is stated in that entry.
2. Undead are immune to effects that require a fortitude save unless that save also works works on objects or is harmless.
#7585

MOD3004

Oct 23, 2007 21:41:27
Q3046 Is there a feat out there that lets wizards record thier spells with only one page per spell?
#7586

deathbane

Oct 23, 2007 21:49:41
Q3046 Is there a feat out there that lets wizards record thier spells with only one page per spell?

No, and a feat is way to valuable(IMHO) to waste on saving space. I would just buy another spellbook. There are also magical items that store spells, can't think of any off the top of my head. My wizards never lived long enough to get a 2nd book
#7587

sir_argenon

Oct 23, 2007 21:57:56
Q3047: when using the feat stone power, if you also use power attack, would the same -x penalty that you apply to your attack, count for the temp hitpoints of stone power and the bonus damage for power attack, or is it counted separately?
#7588

lost_scholar

Oct 23, 2007 22:38:22
Q3048:If a character that has levels in more than one martial adept class takes Adaptive Style, when using the feat, are maneuvers for all classes reset or does the benefits only affect one class at a time?
#7589

deathbane

Oct 23, 2007 22:57:06
Q3049:I know that to go prone is a free action, and standing up is a move action, but what about dropping to one knee or standing up from that position?
#7590

nickbeat

Oct 23, 2007 23:31:52
Q3049:I know that to go prone is a free action, and standing up is a move action, but what about dropping to one knee or standing up from that position?

In the Rules of the game article regarding All About Movement, they mention that you can go from on one knee to standing as a move action without an opp attack. It doesn't clearly state this, but many people presume that going from prone to one knee is also a move action.

This means that you could take two move actions to stand from prone without taking an opp attack. As far as I know, the RAW rules do not state this though.
#7591

MOD3004

Oct 24, 2007 2:04:38
Q3050 The 100 gp per page cost of placing a spell in a spellbook. Does that mean that it costs me 100gp every time, even when you level and get new spells, or just when you add extra spells like from scrolls and stuff?
#7592

yookoala

Oct 24, 2007 2:15:57
Q3051 Can a PC rage after his move action (he move into an enemy's treat-range), after enemy's A.O.O. and before his own attack?

If so, his AC against that A.O.O. will be counted as normal.
#7593

deathbane

Oct 24, 2007 2:18:19
In the Rules of the game article regarding All About Movement, they mention that you can go from on one knee to standing as a move action without an opp attack. It doesn't clearly state this, but many people presume that going from prone to one knee is also a move action.

This means that you could take two move actions to stand from prone without taking an opp attack. As far as I know, the RAW rules do not state this though.

RAW doesn't but I was hoping it was covered somewhere, thanks.
#7594

callix

Oct 24, 2007 3:59:15
A3051: Raging is a free action that can be taken at any point during a character's turn. This means that you can rage after the AoO resolves, retaining your full AC. However, it also means you have the lower HP total if you do get hit, and if you're knocked below 0 HP you don't get a chance to rage for more HP.
#7595

farodin

Oct 24, 2007 9:39:02
Q3046 Is there a feat out there that lets wizards record thier spells with only one page per spell?

No, and a feat is way to valuable(IMHO) to waste on saving space. I would just buy another spellbook. There are also magical items that store spells, can't think of any off the top of my head. My wizards never lived long enough to get a 2nd book

Feats are indeed too valuable, but a two level dip in geometer (complete arcane) will let you do this. Otherwise, just buy a blessed book to avoid paying anything at all.

Q3047: when using the feat stone power, if you also use power attack, would the same -x penalty that you apply to your attack, count for the temp hitpoints of stone power and the bonus damage for power attack, or is it counted separately?

A3047: Just like with combat expertise, the penalties of power attack and stone power are counted separately.

Q3050 The 100 gp per page cost of placing a spell in a spellbook. Does that mean that it costs me 100gp every time, even when you level and get new spells, or just when you add extra spells like from scrolls and stuff?

A3050:

Spells Gained at a New Level
Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school.

#7596

idontmuchcareforit

Oct 24, 2007 13:07:24
Referring to question 3045:
Can someone explain why death attack is not a death effect, or cite something that explains it?
I'm not talking about undead and constructs, i'm talking about a paladin that has an immunity to death effects, i'm not sure exactly how, that piece of information has not been revealed.
#7597

symphonic_tempest

Oct 24, 2007 16:44:15
Q3052: Does Ray of Enfeeblement stack with itself? If not, does it at least overlap? Example: I cast it on one enemy twice; both hit. The first does 5 Strength penalty, the second does 7. Is his Strength penalty now 5 (no stacking or overlap), 7 (no stacking but overlap), or 12 (stacking)?

If possible, citing a source would be nice - we've got two people who are sure they are right, but neither of us have sources to back us up.
#7598

farodin

Oct 24, 2007 17:17:41
Q3052: Does Ray of Enfeeblement stack with itself? If not, does it at least overlap? Example: I cast it on one enemy twice; both hit. The first does 5 Strength penalty, the second does 7. Is his Strength penalty now 5 (no stacking or overlap), 7 (no stacking but overlap), or 12 (stacking)?

If possible, citing a source would be nice - we've got two people who are sure they are right, but neither of us have sources to back us up.

A3052:

Stacking Effects
Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Different Bonus Names
The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that isn’t named stacks with any bonus.

Same Effect More than Once in Different Strengths
In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.

They overlap, so that would be 7.
#7599

deathbane

Oct 24, 2007 19:41:55
Referring to question 3045:
Can someone explain why death attack is not a death effect, or cite something that explains it?
I'm not talking about undead and constructs, i'm talking about a paladin that has an immunity to death effects, i'm not sure exactly how, that piece of information has not been revealed.

It seems the assassin's death attack is a special ability, at least according to the written rules. Seems weird to me, but unless errata comes out it fits.

death attack

A spell or special ability that instantly slays the target, such as finger of death. Neither raise dead nor reincarnation can grant life to a creature slain by a death attack, though resurrection and more powerful effects can. In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly. A victim cannot be made stable and thereby kept alive. In case it matters, a dead character, no matter how she died, has -10 hit points. The spell death ward protects a character against these attacks.


special ability

A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su).




Where do you get paladins being immune to death attacks? I have never heard of that before.
#7600

idontmuchcareforit

Oct 24, 2007 20:10:30
so... are you saying that being immune to death effects makes you immune to death attacks?
#7601

deathbane

Oct 25, 2007 2:34:47
so... are you saying that being immune to death effects makes you immune to death attacks?

According to the way it is written, it seems like the answer is yes. I don't think it makes sense(maybe I am just in denial) and will house rule against that nonsense in my games. I always considered the death attack just a well-placed attack to a vital area, like a sneak attack but better. I will PM you if I find something else, since this many posts probably takes it out of the simple question category.

What is the reason you asked about this originally? The death attack most likely falls into the precision strike category also, so things that can't be critted should not be affected by it, cue to lack of vital areas.
#7602

drowvampyre

Oct 25, 2007 3:03:11
I think it's been established in other threads that the Assassin's Death Attack ability is not a death effect, as it lacks the "death" descriptor (see the spell Finger of Death for an example of something that does have it). But I'm definitely not an expert on the subject...
#7603

deathbane

Oct 25, 2007 3:37:55
I think it's been established in other threads that the Assassin's Death Attack ability is not a death effect, as it lacks the "death" descriptor (see the spell Finger of Death for an example of something that does have it). But I'm definitely not an expert on the subject...

WoTC has no definition for death effect even though it uses the phrase.
#7604

callix

Oct 25, 2007 5:31:33
WoTC has no definition for death effect even though it uses the phrase.

In all places except the Special Abilities Summary, such attacks are referred to as "Death Effects", and all instances are called out as such. The Assassin's Death Attack, while satisfying the indicative criteria of Death Effects (instant kill, Fortitude save to resist), the text of the ability never calls it a death effect. Instead, the deadly version is described as a "kill effect", apparently deliberately. Thus, the victim of an Assassin's Death Attack can be raised with Raise Dead instead of the more expensive Resurrection, and is not blocked by Death Ward.

Added to this is the fact that all known death effects are either Supernatural or Spell-Like, whereas Death Attack, while it does not list an ability type, is presumably (Ex), as it augments Sneak Attack, an (Ex) ability.
#7605

opalari

Oct 25, 2007 6:23:03
Q 3053:
Are there any feats (with sources) or (prestige-)class features that allow threatening neighbouring squares and making Attacks of Opportunity with ranged weapons?
#7606

deathbane

Oct 25, 2007 6:49:39
In all places except the Special Abilities Summary, such attacks are referred to as "Death Effects", and all instances are called out as such. The Assassin's Death Attack, while satisfying the indicative criteria of Death Effects (instant kill, Fortitude save to resist), the text of the ability never calls it a death effect. Instead, the deadly version is described as a "kill effect", apparently deliberately. Thus, the victim of an Assassin's Death Attack can be raised with Raise Dead instead of the more expensive Resurrection, and is not blocked by Death Ward.

Added to this is the fact that all known death effects are either Supernatural or Spell-Like, whereas Death Attack, while it does not list an ability type, is presumably (Ex), as it augments Sneak Attack, an (Ex) ability.

I agree that RAI it is not a death effect, but it is written as one, and a disclaimer should clearly state that. I should not have to research other rules to find out how one works, and the term kill effect is not clarified anywhere either. I am not arguing with your point of view, but the wording that allows for debate.
#7607

sir_argenon

Oct 25, 2007 7:40:12
Q 3053:
Are there any feats (with sources) or (prestige-)class features that allow threatening neighbouring squares and making Attacks of Opportunity with ranged weapons?

peerless archer, a prc in 3.0 forgotten realms has threaten w/ ranged as it's 8th level ability.
#7608

deathbane

Oct 25, 2007 9:21:59
peerless archer, a prc in 3.0 forgotten realms has threaten w/ ranged as it's 8th level ability.

Order of the bow initiate also....complete warrior
#7609

Zinger2099

Oct 25, 2007 10:56:20
looking for that thread that lists all the different ways to use ability scores on unusual ways, such as using int on reflex rolls and stuff
#7610

CantripN

Oct 25, 2007 11:18:31
looking for that thread that lists all the different ways to use ability scores on unusual ways, such as using int on reflex rolls and stuff

X stat to Y bonus
#7611

tarotwarrior

Oct 25, 2007 15:46:17
Q 3054: When taking the Extend Knowledge feat, does the new power learned count towards your 'powers known' ammount, or does is it just a bonus power altogether?
#7612

farodin

Oct 25, 2007 18:03:26
Q 3054: When taking the Extend Knowledge feat, does the new power learned count towards your 'powers known' ammount, or does is it just a bonus power altogether?

A3054: I'm assuming you're talking about Expanded Knowledge. The power is added to your "powers known" list as an additional power, so you increase the number of powers you know by one. Example: a lvl 8 Psion who took Expanded Knowledge once would have 18 powers on his list of known powers.
#7613

arismir

Oct 25, 2007 19:38:11
Q 3055: Would the Ring of the Beast allow you to summon d3 creatures from the SNAIX list with a casting of a 9th level spell, or does it cap effectively at only one creature from the SNAIX list?
#7614

farodin

Oct 25, 2007 19:58:59
Q 3055: Would the Ring of the Beast allow you to summon d3 creatures from the SNAIX list with a casting of a 9th level spell, or does it cap effectively at only one creature from the SNAIX list?

A3055: No. With the ring of the beast, your SNA spells are treated as one lvl higher. IX is the highest level; you can't go over that. Even if there was a SNA X (which would normally be needed), you would first need to be able to cast it before you could treat your SNA IX spells as SNA X.
#7615

archerpwr

Oct 25, 2007 20:09:33
A2997B: Actually, Natural Bond can be used to negate the -3 druid level adjustment for a full druid as well. Thus a level 4 druid could have an alternative animal companion like an Ape and still get the +2 HD +1 Nat armor +1 Dex/STR and Evasion bonuses like a normal companion.

A2997B I disagree. There's a slight difference in terminology you're missing, so ask your DM.
#7616

thrushfeather

Oct 25, 2007 23:43:45
Q 3056: Can someone link me to the current leader for most powerful Commoner 20 build?

Q 3057: I'm looking for a Darth Vader Build I saw a while ago (maybe in a sig). It was very detailed and used the corruption rules from Heros of Horror. I think it was entered in a competion for villians or NPCs or something. I think it was the winner of the competition. Anyone know where to find it, I've looked for hours.

Thanks,
--TF
#7617

green_eyes

Oct 26, 2007 2:09:45
Q3058: If a character has several forms of rage/frenzy ability, do the feats Extra Rage/Extend Rage work for all of them, or do you have to specify which form you take the feat for.
#7618

deathbane

Oct 26, 2007 2:59:24
Q3058: If a character has several forms of rage/frenzy ability, do the feats Extra Rage/Extend Rage work for all of them, or do you have to specify which form you take the feat for.

It applies to all of them. Normally when a feat has to be specific it will say something along the lines of this feat can be taken multiple times. Each time it is taken it applies to a separate spell, weapon, or whatever happens to be getting enhanced by that feat.
#7619

shallak

Oct 26, 2007 8:47:38
Q3059: With the power "Control object" (Psion, lvl 1) you can activate an object of up to 100 lbs. It has a move of 20' and a slam attack of 1d6 + your int bonus, and use your bab + your int bonus to attack.

Q : If you animate say a longspear, or a spiked chain, any weapon with reach, does the animate object gets reach?
#7620

farodin

Oct 26, 2007 9:27:53
Q 3057: I'm looking for a Darth Vader Build I saw a while ago (maybe in a sig). It was very detailed and used the corruption rules from Heros of Horror. I think it was entered in a competion for villians or NPCs or something. I think it was the winner of the competition. Anyone know where to find it, I've looked for hours.

A3057: “I sense something. A presence I've not felt since...” (4th post)
#7621

naanomi

Oct 26, 2007 12:46:38
Q3060: If I am a master of the unseen hand, and my caster level for telekinesis is over 20 for whatever reason, is my BAB over 20? Can I progress my iterative attacks past 4 (IE: 21/16/12/6/1)?
#7622

arismir

Oct 26, 2007 13:08:33
Q3061: Furthermore, is there any race with minimal LA and HD that allows the use of telekinese at will?
#7623

quickenedwish

Oct 26, 2007 16:28:03
A3061:

Ghost template gets telekinesis every 1d4 rounds, the LA is +5 (bleh), but no hit dice so....

Best I got man.
#7624

quickenedwish

Oct 26, 2007 16:49:32
Q3062:

With the Dragonfire Inspiration feat, one can "choose" to turn the morale bonus to attack roll from Inspire Courage into an extra 1d6 damage of varying energy types. One would usually try and nab sonic. Using this option you lose the morale bonuses normally produced by this bardic music.

Let us assume that we can start and maintain two bardic musics at once (through class abilities like combine songs and harmonizing weapons).

My question is, can one start 2 instances of Inspire Courage, one where we "choose" to use Dragonfire Inspiration and one where we "choose" not to?

The only text I can see that would be relevant is that bardic music follows normal stacking rules. One could, for example, perform two instances of unaltered Inspire Courage, but the effects would not stack. This would not apply, of course, if we were using one instance of Dragonfire Inspiration.

Thanks,
QW
#7625

ghostpilot

Oct 26, 2007 23:17:22
Q3063

Have a weird situation, I'm running a game and one of the chars is a half-fey with the ability to use Charm Person at will. From my understanding, since it's not actually a spell, it doesn't have any verbal or somantic components.

At present, we're in a situation where the half-fey is trying to charm people from hiding and I was wondering if the spell had any discernible effects that could be seen, and would it be possible to charm a person who's never seen you. And would the charmer be able to know at time of casting if they succeeded, or wouldn't they find out when they went to talk to talk to the person?

And, would the charmee be aware that they're being charmed, whether it succeeded or failed? And in either case, would they be aware of the presence of the charmer?

"You like Bob. Bob is your friend."

"What the hell? I hate Bob...and...who's Bob? Hey guys, there's a Bob around here, and I want to kick his ass."
#7626

callix

Oct 27, 2007 0:41:36
A3062: Multiple instances of Inspire Courage from the same Bard won't stack, even if one of them is DFI-subbed. Screwy rule, but hard to word it otherwise and keep any sort of game balance.

A3063: Four parts:
1. Yes, since Charm Person is a Spell-Like Ability it does not have verbal, somatic or material components.

2. Charm Person has no visible effect, and with no verbal or somatic components it is quite possible to use it from hiding. As for charming someone who has never seen you, there is nothing RAW that says they have to know who you are.

3. Someone who makes their save against a Charm spell is aware that someone tried to mess with their thoughts; if they are unaware of anyone actually doing such a thing they are likely to move elsewhere to avoid the charm-user they can't see, but know is quite near, or to search for them. If the half-fey is found, they are likely to be in quite a bit of trouble for eavesdropping at least. People who fail their saves do not realise that they were charmed until after the effect ends.
#7627

quickenedwish

Oct 27, 2007 1:51:49
A3062: Multiple instances of Inspire Courage from the same Bard won't stack, even if one of them is DFI-subbed. Screwy rule, but hard to word it otherwise and keep any sort of game balance.

Thank you for responding. Yes, there is the chance that this would shift game balance a bit, but then again so do many things. I would understand a bonus from the same song overlapping, but the benefits from each incarnation are very different. As far as I can see, there is nothing preventing this song combo from working.

Unless there is some rule, rule clarification, or precedent that you are aware of?

Thanks again
#7628

deathbane

Oct 27, 2007 3:10:45
Thank you for responding. Yes, there is the chance that this would shift game balance a bit, but then again so do many things. I would understand a bonus from the same song overlapping, but the benefits from each incarnation are very different. As far as I can see, there is nothing preventing this song combo from working.

Unless there is some rule, rule clarification, or precedent that you are aware of?

Thanks again

Does it stack(part 4)

# Bonuses with the same names overlap (don't stack)
# Bonuses with no names stack with any other bonuses (but not with themselves).
#7629

CantripN

Oct 27, 2007 3:21:02
I actually think it would stack, since the benefits are different. It's like casting Resist Energy (Cold) and saying that it would get suppressed if you got Resist Energy (Fire) cast on you. I say both work, as they don't give the same bonus.
#7630

kimbal

Oct 27, 2007 3:33:07
Q3064: Does anyone know if the Archivist has to pay to copy spells to his prayerbook just like a wizard or if he only needs time and a sheck?

I know he does not need to pay for the ones he gets for free at very level, the problem are the rest of them.
#7631

deathbane

Oct 27, 2007 3:51:00
I actually think it would stack, since the benefits are different. It's like casting Resist Energy (Cold) and saying that it would get suppressed if you got Resist Energy (Fire) cast on you. I say both work, as they don't give the same bonus.

I did not go back far enough on the subject to see the entire story. I am now confused. If you he question is do the normal version of inspire courage stack with the version that give energy resistance the answer should be yes, because they are causing different effects, however I don't know if the energy effects would stack or one would cancel the other out. I guess that would be a nice thing to know.
#7632

ooznynkoo

Oct 27, 2007 14:10:43
Maybe I'm just stubborn in my beliefs, but I think Resist Energy is just Resist Energy however you cast it, and multiple castings of the same spell shouldn't stack unless otherwise noted in the spell description.
I'm not familiar with the abilities that allow for two bard songs to be sung simultaneously, but having inspire courage twice with different bonuses seems a little weird to me. I'm really basing my opinion on flavor more than rules: why wouldn't dragonfire inspiration affect both songs if it affects either one?

Anyways, I had a question:

Q3065a: Can a Fiendbinder's (ToM page 221) bound fiends be sent away with Dismissal or Banishment normally? If they can, and they fail their saves, they would then probably move further than 1 mile from their master and thus be allowed a saving throw to be set free.
Q3065b: Failing this saving throw would they automatically attempt to return to their master (using teleportation abilities which most of them have), since they haven't been ordered to move away from him?
#7633

quickenedwish

Oct 27, 2007 14:55:17
Continuation of Q3062

Does it stack(part 4)

# Bonuses with the same names overlap (don't stack)
# Bonuses with no names stack with any other bonuses (but not with themselves).

I actually think it would stack, since the benefits are different. It's like casting Resist Energy (Cold) and saying that it would get suppressed if you got Resist Energy (Fire) cast on you. I say both work, as they don't give the same bonus.

I did not go back far enough on the subject to see the entire story. I am now confused. If you he question is do the normal version of inspire courage stack with the version that give energy resistance the answer should be yes, because they are causing different effects, however I don't know if the energy effects would stack or one would cancel the other out. I guess that would be a nice thing to know.

Yes, I will clarify as to how this would work, as some people seem to be confused on this subject. For a more complete understanding, check out the harmonizing special weapon ability in the MIC, and Dragonfire Inspiration in Dragon Magic.

Basically, a bard can, whenever he sings an Inspire Courage, choose to apply the Dragonfire Inspiration feat. The feat replaces the normal benefits of Inspire Courage, and replaces it with a number of d6 energy damage to allied melee weapons. To reiterate, the effects are replaced with straight energy damage.

As a bard, with a little help, can swing two, or even three and four, bardic songs at once, my argument is that one can initiate two aspects of Inspire Courage, one where he would choose to apply the effects of the Dragonfire Inspiration feat, and one where he would choose not to. The effects of each aspect do not overlap, as one grants an energy bonus to damage, and one grants a morale bonus to attack and damage. I believed this to be perfectly legal situation, but I thought it to be a good idea to pick your brains on the subject.

Please, if you can give a reasoned argument or a precedent why this should not be, do so. But I implore you to first read all the above posts on the subject so we're not spinning our wheels here.
#7634

ooznynkoo

Oct 27, 2007 15:23:05
Continuation of Q3062
Basically, a bard can, whenever he sings an Inspire Courage, choose to apply the Dragonfire Inspiration feat. The feat replaces the normal benefits of Inspire Courage, and replaces it with a number of d6 energy damage to allied melee weapons. To reiterate, the effects are replaced with straight energy damage.

As a bard, with a little help, can swing two, or even three and four, bardic songs at once, my argument is that one can initiate two aspects of Inspire Courage, one where he would choose to apply the effects of the Dragonfire Inspiration feat, and one where he would choose not to. The effects of each aspect do not overlap, as one grants an energy bonus to damage, one grants a morale bonus to attack and damage. I believed this to be perfectly legal situation, but I thought it to be a good idea to pick your brains on the subject.

Please, if you can give a reasoned argument or a precedent why this should not be, do so. But I implore you to first read all the above posts on the subject so we're not spinning our wheels here.

Thanks for pointing out where the Harmonizing weapon ability is. I had a look through it and it says the weapon performs for 10 rounds OR until another bardic music effect is started. I don't see how this ability would let two songs remain in effect simultaneously (other than the effects of the first song lasting a few rounds after it has stopped, like the 5 rounds that inspire courage lasts). Without this limitation though, one could certainly start a certain bardic music effect on one round, and another on the next while the weapon continued the first, and I don't see any reason why the two could not both be inspire courage with different effects.
#7635

quickenedwish

Oct 27, 2007 16:42:26
Thanks for pointing out where the Harmonizing weapon ability is. I had a look through it and it says the weapon performs for 10 rounds OR until another bardic music effect is started. I don't see how this ability would let two songs remain in effect simultaneously (other than the effects of the first song lasting a few rounds after it has stopped, like the 5 rounds that inspire courage lasts). Without this limitation though, one could certainly start a certain bardic music effect on one round, and another on the next while the weapon continued the first, and I don't see any reason why the two could not both be inspire courage with different effects.

I had forgotten that the harmonizing ability stops at the start of another bardic music performance. Thank you for reminding me. However, that limitation can be overcome with the feat lingering song from Complete Adventurer and, if you want both effects to start at once, the second level Seeker of the Song ability Combine Songs from Complete Arcane. Note that the text specifies that one must use "two types of bardic music", not "two different types of bardic music", so I don't think there's a problem with combing two Inspire Courages. There must be a better way to get more than one song going, in fact I think there is something in Races of Stone that may help, but thats all I got now.

So, now that that's taken care of, that's all the confirmation I need. If you have other critiques, though, feel free to make them. ^^
#7636

naldor

Oct 28, 2007 0:52:05
Q3066: I've been looking for the threads on how to break the in-game economy using flesh to salt, wall of Iron, etc, but can't seem to find them. Anyone know where I can look up the price of iron so I know how much my 50 sq-ft, 2-inch thick wall of it sells for?
#7637

darlatanfiremist

Oct 28, 2007 0:55:30
Q3067: Given an attacking PC with prestige class with Impromptu sneak attack, attacking an NPC/PC that is a race that has an innate ability to not be caught flatfooted, which would take precedence?

Example in question:

Epic level PC with 10+ levels in Arcane Trickster can use Impromptu sneak attack 3 times/day. Target is a minotaur. Minotaurs have natural cunning.

Improvised Sneak Attack makes one attack against a target be considered a sneak attack, making the target lose any Dex bonus to AC.

Natural Cunning: Among other things, "never caught flatfooted".

My gut instinct would be the Arcane Trickster (And doesn't have to do with the fact that I'm the Arcane Trickster in question), but I don't have any real particular reason for that.
#7638

squashmonster

Oct 28, 2007 1:45:33
Q3068:Are there any good resources out there for a druid looking to go into necromancy?
#7639

callix

Oct 28, 2007 3:39:37
A3066: There's not much to it. Cast Wall of Iron/Salt/Flesh to Salt. Sell trade goods for absurd profits. Repeat.
The prices of trade goods, such as iron, are at the start of Chapter 7 in the PHB, on page 112.

A3067: While not all that simple a question, the best answer I can give is yes. You will gain your sneak attack damage against said minotaur.

Considering the taxt of Impromptu Sneak Attack:

Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

Since it says that you can use it against any target, you can use it against the minotaur. What will this do? The attack was already declared a sneak attack; the loss of Dex to AC is, oddly enough, secondary. As such, I'd say the attack deals Sneak Attack damage, but the Minotaur's AC is not reduced. It's a bit of a tricky question, and I'm not entirely sure of my answer, but it's the best I can do.
#7640

carnivore

Oct 28, 2007 11:05:24
A3068: try Blighter .... Complete Divine ..... also there are some Undead Wildshapes and other feats also:

Nightbringer Initiate[General](FoE p147)
Ability to spontaneously cast Summon Nature’s Ally,Non-Good alignment
Member of the Nightbringer Druidic Sect, who are connected with darkness, undead, & the plane of Mabar.

Hide & Move Silently become Druid class skills for you.
Add the following spells to your Druidic spell list:
[indent]
1st: Inflict Light Wounds(PH p244) – Touch deals 1d8 damage +1 per level (max +5).
2nd: Darkness(PH p216) – 20’ radius of supernatural shadow.
3rd: Deeper Darkness(PH p217) – Object sheds supernatural shadow in 60’ radius.
4th: Enervation(PH p226) – Subject gains 1d4 negative levels.
5th: Summon Monster V(PH p287) – Summons an extraplanar creature to fight for you (Shadow Mastiff only)
6th: Planar Ally(PH p261) – As Planar Ally, Lesser, but up to 12 HD. (native of Mabar only)
7th: Control Undead(PH p214) – Undead don’t attack you while under your command.
8th: Create Greater Undead(PH p215) – Creates shadows, wraiths, spectres, or devourers (Shadows only).
9th: Gate(PH p234) – Connects two planes for travel or summoning (Mabar only)[/indent]


Child of Winter[General](Eb p51)
Ability to spontaneously cast Summon Nature’s Ally,Non-Good alignment
Member of the Child of Winter Druidic Sect, who embrace death & decay, and focus on Vermin.

You may target Vermin with spells that usually only target Animal, such as Calm Animal.
You may use Wild Empathy on Vermin.
You may summon Vermin with your Summon Nature’s Ally spells.


:D
#7641

warmagesmurf

Oct 28, 2007 11:35:41
Q3069: Does anyone know of any 3.5 items that grant extra uses of bardic music, as per the "Extra Bardic Music" feat?
#7642

highbulp

Oct 28, 2007 11:37:57
Q3070 Was there a monk alternative that was Charisma based, or am I just imagining things?

(looking to make a Sacred Fist type character, but only divine caster allowed is Shujenga -yuck-)
#7643

CantripN

Oct 28, 2007 11:51:21
Q3070 Was there a monk alternative that was Charisma based, or am I just imagining things?

(looking to make a Sacred Fist type character, but only divine caster allowed is Shujenga -yuck-)

A3070: Ascetic Mage Complete Adv. p105 3.5 AC, switches Monk/Ninja bonus from Wis to Cha

X stat to Y bonus
#7644

tshern

Oct 28, 2007 14:15:56
Q3071: Is it allowed to use Divine metamagic to only partially remove the extra cost of casting the spell? For example, would it be okay to sacrifice only four turn attempts to reduce the cost of persisting the spell and just prepare it on a higher level slot. To elaborate further: Could I use four turn attempts to cast persistent Divine power as a 7th level spell?
#7645

deathbane

Oct 28, 2007 15:44:25
Q3066: I've been looking for the threads on how to break the in-game economy using flesh to salt, wall of Iron, etc, but can't seem to find them. Anyone know where I can look up the price of iron so I know how much my 50 sq-ft, 2-inch thick wall of it sells for?

PHB page 112 gives the price by the pound along with salt, and other things. I don't know if this info is ok to advertise so that is why I only have the page number.
#7646

insufficient

Oct 28, 2007 16:24:10
Q3072: The Pious Templar [Complete Divine:50] gets Mettle, an ability similar to Evasion, except for Fortitude and Will saves (ie, Will Partial becomes Will Negates).

Is there any feat that has a similar effect, or any class that grants a similar ability that doesn't have the True Believer entrance requirement?

The character interested in obtaining this ability is a Paladin, however not particularly convinced by his patron deity.
#7647

farodin

Oct 28, 2007 16:34:35
Q3072: The Pious Templar [Complete Divine:50] gets Mettle, an ability similar to Evasion, except for Fortitude and Will saves (ie, Will Partial becomes Will Negates).

Is there any feat that has a similar effect, or any class that grants a similar ability that doesn't have the True Believer entrance requirement?

The character interested in obtaining this ability is a Paladin, however not particularly convinced by his patron deity.

A3072: Vigilante 9 (complete Adventurer, 85), Hexblade 3 (Complete Warrior, no good for paladins though.), and Crusader 13 (Tome of Battle). They are all not particularly appealing to paladins however...
#7648

ander_spectacular

Oct 28, 2007 16:43:47
Q: 3073
Swordsage's Discipline Focus ability grants Weapon Focus with all weapons of a discipline, since Weapon Focus requires proficiency does this ability also grant that?

Q: 3074
Also, can a warblade use their Weapon Aptitude to change the target of the Weapon Focus granted by Discipline Focus?
#7649

callix

Oct 28, 2007 16:48:30
A3071: No. The wording says "you must expend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic you're using". The only way to avoid spending the full cost is to not use the feat at all; there is no mixing turn attempts and spell levels.

Q3073: If you had Divine Metamagic (Empower) and prepared an Empowered spell, what would happen if you expended turn attempts for DMM while casting the already-empowered spell?
#7650

CantripN

Oct 28, 2007 17:09:02
A3072: Vigilante 9 (complete Adventurer, 85), Hexblade 3 (Complete Warrior, no good for paladins though.), and Crusader 13 (Tome of Battle). They are all not particularly appealing to paladins however...

Witch Slayer 2 (Tome of Magic) also gives this, and allows free multiclassing with Paladin.
#7651

deathbane

Oct 28, 2007 21:29:30
A3071: No. The wording says "you must expend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic you're using". The only way to avoid spending the full cost is to not use the feat at all; there is no mixing turn attempts and spell levels.

Q3073: If you had Divine Metamagic (Empower) and prepared an Empowered spell, what would happen if you expended turn attempts for DMM while casting the already-empowered spell?

Nothing would happen. The spell has already been prepared as an empowered spell. DMM allows you to apply a feat right then. Trying to use it to empower it again would be no different than anyone else trying to do it twice. It would not work, unless you have a lenient DM that would house rule the same metamagic feat to be applied twice. It would probably also fall under the stacking rules.
#7652

heax

Oct 28, 2007 22:50:15
Q 3075: Can Ability Focus be applied to a wizard's spell, or only spell-like abilities and special abilities?
#7653

surreal

Oct 29, 2007 1:07:01
A 3072 (more): Check out the "lists of stuff" link in my sig.
#7654

ander_spectacular

Oct 29, 2007 7:17:34
Reposted to fix question numbering.
Q: 3076
Swordsage's Discipline Focus ability grants Weapon Focus with all weapons of a discipline, since Weapon Focus requires proficiency does this ability also grant that?

Q: 3077
Also, can a warblade use their Weapon Aptitude to change the target of the Weapon Focus granted by Discipline Focus?

Thanks.
-AS-
#7655

behaigo

Oct 29, 2007 11:05:00
Q: 3078
How exactley would reducing a creatures/characters charisma to 1 affect the creature/character in question?
#7656

Janos_Antero

Oct 29, 2007 12:25:48
Q: 3074
Also, can a warblade use their Weapon Aptitude to change the target of the Weapon Focus granted by Discipline Focus?

Q3074: Nope, the Warblade ability specifically references "change the designated weapon for any feat you have that applies to a single weapon". The Weapon Focus that a Swordsage gets does not apply to a single weapon, it applies to a group of weapons.
#7657

insufficient

Oct 29, 2007 13:11:41
A 3072 (more): Check out the "lists of stuff" link in my sig.

Thats awesome, thanks a lot!
#7658

carnivore

Oct 29, 2007 13:54:21
Q: 3078
How exactley would reducing a creatures/characters charisma to 1 affect the creature/character in question?

A3078.... notice from the SRD:
ABILITY SCORE LOSS
Various attacks cause ability score loss, either ability damage or ability drain. Points lost to ability damage return at the rate of 1 point per day (or double that if the character gets complete bed rest) to each damaged ability, and the spells lesser restoration and restoration offset ability damage as well. Ability drain, however, is permanent, though restoration can restore even those lost ability score points.

While any loss is debilitating, losing all points in an ability score can be devastating.

Strength 0 means that the character cannot move at all. He lies helpless on the ground.

Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.

Constitution 0 means that the character is dead.

Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.

Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.

Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.

Keeping track of negative ability score points is never necessary. A character’s ability score can’t drop below 0.

Having a score of 0 in an ability is different from having no ability score whatsoever.

Some spells or abilities impose an effective ability score reduction, which is different from ability score loss. Any such reduction disappears at the end of the spell’s or ability’s duration, and the ability score immediately returns to its former value.

If a character’s Constitution score drops, then he loses 1 hit point per Hit Die for every point by which his Constitution modifier drops. A hit point score can’t be reduced by Constitution damage or drain to less than 1 hit point per Hit Die.

The ability that some creatures have to drain ability scores is a supernatural one, requiring some sort of attack. Such creatures do not drain abilities from enemies when the enemies strike them, even with unarmed attacks or natural weapons.

having a Charisma of 1 does not do anything.... except give penalties for Cha based Checks

:D
#7659

carnivore

Oct 29, 2007 13:58:03
Q 3075: Can Ability Focus be applied to a wizard's spell, or only spell-like abilities and special abilities?

A3075 .... not to spells ... Notice:
ABILITY FOCUS [GENERAL]
Choose one of the creature’s special attacks.

Prerequisite: Special attack.

Benefit: Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack.

:D
#7660

behaigo

Oct 29, 2007 14:13:00
A3078.... notice from the SRD:


having a Charisma of 1 does not do anything.... except give penalties for Cha based Checks

:D

The primary reason for the question is in regards to the Ego Whip psionic power

Ego Whip
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half; see text
Power Resistance: Yes
Power Points: 3

Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.

Augment
For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2.

I actually misread this, thinking I could only take the target to 1 cha, but upon reading it again I realize it is a minimum of 1 point of cha damage.

So you only realy see the fruits of this power after you manage to bring their cha down to 0 (unless they have cha based abilities, such as a paladin or sor), am I correct? If so, is this worth using on a regular basis, or only if I am up against something I know cha is important for?
#7661

carnivore

Oct 29, 2007 14:47:01
yes it is very useful .... notice:

Ego Whip
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100 ft. +10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will half; see text
Power Resistance: Yes
Power Points: 3

Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.

Augment
For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2.

Ability Damage is a Quick Way to drop a lot of Creatures... Cha damage may not kill it , but when it falls you can kill it


Ego Whip is one of the Few.... absolutely MUST haves for any Psion, and very useful for any other Psionic Character

also.....you will always do some damage... when you augment the power ...you really see results:

exa:

9th lvl Psion fully augments an Ego whip with Overchannel(+2 lvls) ... spends 11pp ...result 3d4 Cha damage, average = 7.5

vs Legendary Tiger(CR 10)
Large Animal
26d8+188 (305 hp)
+8 (+4 Dex, +4 Improved Initiative)
Speed: 50 ft.
Armor Class: 23 (-1 size, +4 Dex, +10 natural)
Base Attack/Grapple: +19/+34
Attack: Claw +29 (2d6+11) melee
Full Attack: 2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 2d6+5
Special Qualities: Scent
Saves: Fort +22, Ref +19, Will +12
Abilities: Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10
Skills: Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16
Feats: Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track


if he doesnt make his save...its down in 2 rounds.... and you dont have to Kill it ..... you could just capture it

even if it makes its save every round, its down in 3 rounds


:D
#7662

behaigo

Oct 29, 2007 15:44:38
Ok, I see it now, thanks a bunch for your help! ^_^
#7663

proof100_dup

Oct 29, 2007 17:14:59
A3080

Does a weapon have to be a +1 in order to add an enhancement to it?

Ie if an enhancement (in this case spell blade) is a +1 and thats all we want, how much does it cost?
#7664

CantripN

Oct 29, 2007 17:19:46
Ask a Question, get an Answer...

A3080: Yes. You can't have a Keen Longsword, but you can have a +1 Keen Longsword; It costs just as much as a +2 Longsword.
#7665

Dictum_Mortuum

Oct 29, 2007 17:20:29
A3080

Does a weapon have to be a +1 in order to add an enhancement to it?

Ie if an enhancement (in this case spell blade) is a +1 and thats all we want, how much does it cost?

A3080: A weapon must have an enhancement bonus of +1 before you can add any other enhancements on it. If you want to add a gp enhancement, +1 works fine. Spellblade costs 6.000 gp IIRC, so the total cost would be (masterwork weapon cost) + (+1 weapon cost) + 6000 ~ 8300 total.
#7666

proof100_dup

Oct 29, 2007 19:05:14
q3081

Are there any other ways to raise intelligence that I am missing? (ones i know :Race, 4th level, polymorphy any object, enhancement, and inherent)
#7667

carnivore

Oct 29, 2007 19:25:52
q3081

Are there any other ways to raise intelligence that I am missing? (ones i know :Race, 4th level, polymorphy any object, enhancement, and inherent)

A3081.... there are also Racial Paragon levels...most give +2 to a single attribute

some Grafts also give Bonuses..but usually they are Inherent.

there are some items that Give Luck bonuses, or Sacred Bonuses.... but i dont remember what they are....


in addition ... you can get Un-named Bonuses .... Binding the Vestige Piamon gives +4 Dex unnamed

:D
#7668

proof100_dup

Oct 29, 2007 20:56:48
A3081.... there are also Racial Paragon levels...most give +2 to a single attribute

some Grafts also give Bonuses..but usually they are Inherent.

there are some items that Give Luck bonuses, or Sacred Bonuses.... but i dont remember what they are....


in addition ... you can get Un-named Bonuses .... Binding the Vestige Piamon gives +4 Dex unnamed

:D

Can you think of any unnamed bonuses to intelligence?

The only graft I found was the fiendish symbiot for intelligence... did I miss one?

Im just trying to figure out how to boost a casters int as much as possible.... Im a tiefling, with 20 int, got the +6 item, working on the tome, But I want something else untill i get polymorph any object. there has to be something Im missing.
#7669

Nibbler

Oct 29, 2007 21:26:34
Q3082
How does the Battle Caster feat from Complete Arcane work with a class that has a decreased percentage of ASF such as the Spellsword (as opposed to a class that eliminates ASF by light/medium/heavy classification)?
#7670

callix

Oct 29, 2007 22:50:02
Q3082
How does the Battle Caster feat from Complete Arcane work with a class that has a decreased percentage of ASF such as the Spellsword (as opposed to a class that eliminates ASF by light/medium/heavy classification)?

The way I read it, since you can wear padded or leather armor with no ASF, you qualify. However, the lightest category of armor you can wear with no ASF is "none". Thus, you move up to "Light". Kinda screwy, but the best sense I can get out of the feat.

Also, the qualifier on the end is very hard to adjudicate; on a strict reading, it says that you can only wear light armor while casting Spellsword spells. Since Spellsword doesn't have a spell list, this reading makes the feat truly useless for that class. A more sensible reading would be to allow it for a class that has its caster level increased by a level of Spellsword.
#7671

carnivore

Oct 30, 2007 4:55:54
Can you think of any unnamed bonuses to intelligence?

The only graft I found was the fiendish symbiot for intelligence... did I miss one?

Im just trying to figure out how to boost a casters int as much as possible.... Im a tiefling, with 20 int, got the +6 item, working on the tome, But I want something else untill i get polymorph any object. there has to be something Im missing.

there are some Alchemical items... that give short term boosts:

Ziran(Lords of Darkness) +2 alchemical bonus to dex 1d3 hours 2 points temp Con damage 100 gp


Haunspeir(Lords of Darkness)...50gp...+1d4+1 Enhancement to Int for 1d10+15 min, and user takes +1 additional damage from Slashing/piercing

Jhuild(Lords of Darkness)...6gp...+2 Alchemical Str for 1d3 hours,and 1 point temp Wis damage

Kammarth(Lords of Darkness)...80gp...gain Expeditious Retreat for 1d4+1 min,and +2 alchemical Dex..........can only take it 1 every 8 hours or Paralysis and damage

Mushroom powder(BoVD)...100gp...+2 Alchemical to Int and Cha for 1 hour,and -1 Str...later +2 Alchemical Wis 2d4 hours and -2 Str and Con for 2d4 hours

Terran Brandy(BoVD).....500gp....+2 Alchemical to Caster level for 1d20+20 minutes, and 2 points Con Damage


:D
#7672

mantafloppy

Oct 30, 2007 10:55:14
Q3083

My Thaumaturgist have a Ghaele Eladrin as a planar cohort. Do i have to stick to the "Typical Cleric Spells Prepared" or the i could prepare different spell (i fully control the cohort).
#7673

deathbane

Oct 30, 2007 11:04:01
Q3083

My Thaumaturgist have a Ghaele Eladrin as a planar cohort. Do i have to stick to the "Typical Cleric Spells Prepared" or the i could prepare different spell (i fully control the cohort).

The spells should be switchable, but who controls them is up to the DM. Some DM's control cohorts, and some let the players do it because it gives the DM less stuff to keep track of.
#7674

carnivore

Oct 30, 2007 11:22:20
Q3083

My Thaumaturgist have a Ghaele Eladrin as a planar cohort. Do i have to stick to the "Typical Cleric Spells Prepared" or the i could prepare different spell (i fully control the cohort).

A3083... if you fully control your cohort... you can choose the spells each day...they are not set in stone


:D
#7675

idontmuchcareforit

Oct 30, 2007 11:47:20
Q3084:
i read about a type of material that stores the last soul that it's weapon kills, but i can't find it, does anyone know what i'm talking about?
#7676

jameswilliamogle

Oct 30, 2007 12:15:40
Q3085: If I advance a PrC that in turn advances Sneak Attack, but the character doesn't gain Sneak Attack until afterwards, is the Sneak Attack gain from the PrC retroactive? Can a Beguiler 10 / Unseen Seer 10 that gets Assasin's Stance at L18 gain a bunch of sneak attack dice, or is it just 2d6 still?
#7677

BloodDragon

Oct 30, 2007 12:42:03
Q3086:
Is there any way to reduce the amount of time it takes to retrain a weapon with the Warblade’s Weapon Aptitude?

I’m not aiming for anything absurd such as a Standard Action but less then the standard hour will do just fine.

.
#7678

quenditar

Oct 30, 2007 14:05:10
Q3084:
i read about a type of material that stores the last soul that it's weapon kills, but i can't find it, does anyone know what i'm talking about?

A3084: You're looking for thinaun, from Complete Warrior.
#7679

nickbeat

Oct 30, 2007 16:01:57
Q3087: Can you ready a spring attack action if you have not moved at all in the round?

My thinking is that Spring Attack is considered an attack action, with the movement as a bonus effect, and can therefore be readied just like other attack actions.
#7680

gilfalas_elaandrin

Oct 30, 2007 19:12:22
Q3087: Can you ready a spring attack action if you have not moved at all in the round?

My thinking is that Spring Attack is considered an attack action, with the movement as a bonus effect, and can therefore be readied just like other attack actions.

A3087 I see no reason to need to ready a spring attack at all. You can ready an attack. Spring Attack allows you to move before and after an attack provided your movement does not exceed your move value. It expands your inherent options when attacking.

Since 'Ready' allows you to ready a standard action and that can be used for an attack action you can use spring attack with your attack action.

Spring Attack [General]
Prerequisites
Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit
When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.

You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.

Special
A fighter may select Spring Attack as one of his fighter bonus feats.

#7681

p9522935

Oct 30, 2007 21:47:07
Q3088: Can the Divine Mind qualify as a divine caster for purposes of prestige classes?

E.g. Could a Divine Mind/Wizard become a Dweomerkeeper?

Thanks.
#7682

r4za

Oct 30, 2007 21:49:15
Q3089 There was a build on this forum a while ago that was a goblin thriving of small size to climb and stay on top of enemies in a parasie-like fashion. Anyone remember any keywords I could use to search for it or have the link itself?
#7683

think0028

Oct 30, 2007 23:25:22
Q3088: Can the Divine Mind qualify as a divine caster for purposes of prestige classes?

E.g. Could a Divine Mind/Wizard become a Dweomerkeeper?

Thanks.

A3088: I can see why you desperately want that to be true, but no. Divine spellcasting is a distinct thing. Paladins have divine casting. Clerics have divine. Druids have divine. Wizards have arcane. Divine minds have psionics.
#7684

voro

Oct 31, 2007 5:44:48
Spring Attack [General]
Prerequisites
Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit
When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.

You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.

Special
A fighter may select Spring Attack as one of his fighter bonus feats.

Ok. Can I use a standard action with spring attack to move 10 feet, attack with my lance, move 20 feet back and then use the move part of my turn to move 30 feet away again?
sounds tremendous.
#7685

cru

Oct 31, 2007 6:11:23
Can I use a standard action with spring attack to move 10 feet, attack with my lance, move 20 feet back and then use the move part of my turn to move 30 feet away again?
sounds tremendous.

No. From SRD: You can ready a standard action, a move action, or a free action.
#7686

Dictum_Mortuum

Oct 31, 2007 11:08:38
anyone knows of ways to craft magic items while adventuring? Heward's Fortyfying Bedroll froll Complete Mage is an option, but each item will take 2 days per 1000 gp.
#7687

deathbane

Oct 31, 2007 11:18:08
anyone knows of ways to craft magic items while adventuring? Heward's Fortyfying Bedroll froll Complete Mage is an option, but each item will take 2 days per 1000 gp.

Assuming you have the proper facilities why would it take 2 days per 1000 gp?
#7688

Dictum_Mortuum

Oct 31, 2007 11:26:48
because the bedroll lets you sleep 1 hour and benefit for 8 hour sleep 1 per 2 days.

So 1 hour sleep, 8 hours of crafting. Once per two days.
#7689

nickbeat

Oct 31, 2007 12:05:27
3087 follow-up

Ok. Can I use a standard action with spring attack to move 10 feet, attack with my lance, move 20 feet back and then use the move part of my turn to move 30 feet away again?
sounds tremendous.

Your movement during the turn is limited by your speed.
"provided that your total distance moved is not greater than your speed."

No. From SRD: You can ready a standard action, a move action, or a free action.

An attack IS a standard action.

I think the first answer was right.
#7690

deathbane

Oct 31, 2007 12:14:32
because the bedroll lets you sleep 1 hour and benefit for 8 hour sleep 1 per 2 days.

So 1 hour sleep, 8 hours of crafting. Once per two days.

You can craft every day, unless your DM does something to make you use all your time. It takes 8 hours to craft, 8 hours for sleep. You can take the hour when you first wakeup to prepare the spells for the day before you go off killing monsters. The group might not travel as far, but the benefits of waiting that one hour will be worth it when they are getting magic items at cheaper than market value. If you can get a wagon then you can craft in the back of the wagon while someone else guides the horses. If you get attacked stop crafting. You have to spend 8 hours crafting, but the rules say nothing that about 8 continuous hours, as long as they are in the same day, you should be ok.
#7691

behaigo

Oct 31, 2007 13:39:01
Q3091: How exactley do the abilities granted by Master of the Unseen Hand interact with the Psionic versions of the Telekinesis spells?
#7692

ooznynkoo

Oct 31, 2007 18:01:19
3087 follow-up
An attack IS a standard action.

I think the first answer was right.

Yet another follow-up to Q3087.
The wording isn't really clear but the way spring attack reads to me is that you can split your move action in a round and move both before and after you attack. There's nothing in there to say that the whole thing put together adds up to a standard action. With a readied action you cannot have both a standard action and a move action, so a spring attack cannot be readied.
#7693

proof100_dup

Oct 31, 2007 19:42:16
q3092If my party already owns a town, for all intents and purposes, and we want to build a school in that town, where would I look to figure out how much additions to said town will cost? like a library, a school, or a colliseum?
#7694

lladarya

Oct 31, 2007 22:59:01
Q 3093 The bear warrior seems to contradict itself. First it says Bear Form is limited only by the number of times per day he can enter a rage or frenzy but below it states that the bear forms can only be asumed 1/2/3 times per day. Is there some errata somewhere that straightens this out?
#7695

jaronk

Oct 31, 2007 23:25:08
q3092If my party already owns a town, for all intents and purposes, and we want to build a school in that town, where would I look to figure out how much additions to said town will cost? like a library, a school, or a colliseum?

A3092: Stronghold Builder's Guidebook would be a start.

JaronK
#7696

shadekin

Nov 01, 2007 0:52:24
A 3093: CW Errata straightens it out. It's only limited by the number of rages you got.
#7697

nickbeat

Nov 01, 2007 2:05:28
Yet another follow-up to Q3087.
The wording isn't really clear but the way spring attack reads to me is that you can split your move action in a round and move both before and after you attack. There's nothing in there to say that the whole thing put together adds up to a standard action. With a readied action you cannot have both a standard action and a move action, so a spring attack cannot be readied.

I agree the wording is not completely clear on this one. I have always held to your interpretation that a move action is required in concert with the attack, but I have come to question this.

Consider the overrun combat action. It lets you move, trip, and then move after. Why can't Spring Attack work like this? Spring Attack is even more limited because it does not allow movement beyond your speed. And it requires 3 precious feats to get this!

We may have gone beyond the simple question here. Perhaps we should have a more detailed discussion elsewhere on these boards?
#7698

surreal

Nov 01, 2007 2:16:27
A 3091: You technically can't enter MotUH with psionics since they do not have "telekinesis" per se; but rather the power is split into two parts. That said, houseruling it to qualify means you would likely houserule it to work just like the magic version.
#7699

carnivore

Nov 01, 2007 4:55:22
Q 3093 The bear warrior seems to contradict itself. First it says Bear Form is limited only by the number of times per day he can enter a rage or frenzy but below it states that the bear forms can only be asumed 1/2/3 times per day. Is there some errata somewhere that straightens this out?

A3093... no it is clear.... if you only had 1 Rage/day .... you could only assume Bear form 1 time also, since it must be done when you rage.... if you have many rages/ day.... then you are limited to the maximum from your Bear warrior Class(ie. 1/2/3)

:D
#7700

callix

Nov 01, 2007 5:01:31
A3093... no it is clear.... if you only had 1 Rage/day .... you could only assume Bear form 1 time also, since it must be done when you rage.... if you have many rages/ day.... then you are limited to the maximum from your Bear warrior Class(ie. 1/2/3)

:D

That would be fine, Carnivore, if the ability said that it was limited by both your rages/day and the Bear Warrior uses/day. However, the ability first says that it is limited only by your rages/day, then adds a 1/day/4-5 levels clause. Thus, the ability contradicts itself.
#7701

deathbane

Nov 01, 2007 5:36:37
A3092: Stronghold Builder's Guidebook would be a start.

JaronK

in addition you could try the DMG2 if running it as a business
#7702

ander_spectacular

Nov 01, 2007 7:19:44
A 3093: CW Errata straightens it out. It's only limited by the number of rages you got.

Repost of correct answer.
-AS-
#7703

shadekin

Nov 01, 2007 11:37:58
Q3094: Ebon Eyes (Spell Compendium) states that the target can see in MAGICAL darkness, but not normal. Deeper Darkness creates day/level magical darkness centered on a subject or an item.

If I cast Ebon Eyes and then Deeper Darkness in normal pitch black room, will I be able to see? (Assume normal human, no darkvision, etc)
#7704

callix

Nov 01, 2007 20:06:15
A3094: No. You ignore the magical darkness; thus you are a human in a pitch black room and can see nothing.

Without Ebon Eyes, it gets interesting. Darkness and Deeper Darkness create shadowy illumination. That's better than pitch black. Does Darkness light up the room, albeit less than Light? I don't know, and I don't think there has been a definitive ruling on it either.
#7705

-winter-

Nov 01, 2007 23:28:13
Q:3095

Does unarmed strike count as a natural weapon? for spells and PrC pre-reqs?
#7706

surreal

Nov 01, 2007 23:45:47
A 3095: Yes.

Q 3096: Can I fire a magic missile at the darkness?
#7707

nickbeat

Nov 02, 2007 0:24:44
A3096: only Summoner Geeks can fire a magic missile at the darkness.
#7708

Xeraph

Nov 02, 2007 4:58:55
Q3097: How does
Scion of the Twelve
New Feat -- Scion of the Twelve [Regional, Psionic]

Your body and mind hold the essence of one of the twelve scions of Jhaamdath, allowing you to recognize the presence of your kind.

Benefits:

You can use detect psionics at will as a psi-like ability. Your manifester level is equal to your character level.
You gain a +2 bonus to your effective manifester level when manifesting powers from the clairsentience discipline.
You may select this feat only as a 1st-level character. You may have only one regional feat.

http://www.wizards.com/default.asp?x=dnd/frcc/20070620
#7709

deathbane

Nov 02, 2007 5:58:13
3098
Does anybody have a link to the Mindknight prestige class from the Minds Eye article that work?

http://www.wizards.com/default.asp?x=dnd/re/20020819a
#7710

hjones

Nov 02, 2007 7:47:38
Q3099

I am looking for a way to be able to make a full attack after moving or charging. Where can I find the most effective way to do this?
#7711

DarkChipmunk

Nov 02, 2007 8:50:13
A3099: In Complete Champion, the Lion Totem Barbarian substitution class feature at level 1 replaces fast movement with Pounce, which is the exact ability you want. Easiest way.
#7712

DragonFox1001

Nov 02, 2007 9:30:13
Q3099

I am looking for a way to be able to make a full attack after moving or charging. Where can I find the most effective way to do this?

A3099
For melee: What DarkChimpmunk said.
For ranged: Manyshot and Greater Manyshot
#7713

hedon

Nov 02, 2007 9:41:29
Q3100: It could just be a brainfart on my part reading the feat, but how does Superior Unarmed Strike advance the unarmed strike of a character who has limited levels of monk (as in 1 or 2)? Is it a 'whichever is bigger' scenario, or is the character stuck at a 5th or 6th level monk's damage?

Thanks.
#7714

deathbane

Nov 02, 2007 10:49:39
Q3100: It could just be a brainfart on my part reading the feat, but how does Superior Unarmed Strike advance the unarmed strike of a character who has limited levels of monk (as in 1 or 2)? Is it a 'whichever is bigger' scenario, or is the character stuck at a 5th or 6th level monk's damage?

Thanks.

The feat does not say. I would allow whichever is more advantageous to the character, but as of now it is a DM's call.
#7715

ithamar

Nov 02, 2007 12:42:34
Q3101: I asked this over at the PrC forum, but haven't really gotten a clear answer:

Does turning into a bear, per the Bear Warrior PrC, completely gimp your BAB and Saves, per the new [Polymorph] subschool? Help is appreciated. Thanks.
#7716

psilontech

Nov 02, 2007 12:44:05
Q3102: The feat Thick Skinned (Savage Species, Page 39):
"You gain Damage Reduction 2/-. This applies IN ADDITION to any damage reduction you have from other sources."

So, My question is, does this act in the way in which I think it may, and increases the preexisting DR, if there already is one, by 2? So, if you already have DR2/-, and you take this feat, it would become DR4/-, instead of the standard fare of using the best DR for the situation, and them not overlapping?

Q3103: If the above stack to make the DR larger, what would be the effect of adding this feat upon a DR8/Adamantine, as per the Mineral Warrior from the Underdark, if any?

Thanks!

Edit: Yarr, I be Ninja'd!
#7717

lurch_e_bean

Nov 02, 2007 13:22:40
Q3104: in the description of Crown of the White Raven, it says you can use the maneuver it grants as long as you wear the item. Does this mean that you can use the maneuver every round without regaining maneuvers, or would it be limited to once per encounter like the Martial Study feat for non-Martial Adepts?
#7718

behaigo

Nov 02, 2007 13:31:08
Q3105:

Limited Wish
Universal
Level: Sor/Wiz 7
Components: V, S, XP
Casting Time: 1 standard action
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: None; see text
Spell Resistance: Yes

A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.

Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
Undo the harmful effects of many spells, such as geas/quest or insanity.
Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.

XP Cost
300 XP or more (see above).

Could you use limited wish to automaticly succeed on a skill check? If so is there anything official to support this?
#7719

surreal

Nov 02, 2007 13:43:26
Q3097: How does
Scion of the Twelve
New Feat -- Scion of the Twelve [Regional, Psionic]

Your body and mind hold the essence of one of the twelve scions of Jhaamdath, allowing you to recognize the presence of your kind.

Benefits:

You can use detect psionics at will as a psi-like ability. Your manifester level is equal to your character level.
You gain a +2 bonus to your effective manifester level when manifesting powers from the clairsentience discipline.
You may select this feat only as a 1st-level character. You may have only one regional feat.

http://www.wizards.com/default.asp?x=dnd/frcc/20070620
#7720

surreal

Nov 02, 2007 13:46:50
Q3102: The feat Thick Skinned (Savage Species, Page 39):
"You gain Damage Reduction 2/-. This applies IN ADDITION to any damage reduction you have from other sources."

So, My question is, does this act in the way in which I think it may, and increases the preexisting DR, if there already is one, by 2? So, if you already have DR2/-, and you take this feat, it would become DR4/-, instead of the standard fare of using the best DR for the situation, and them not overlapping?

A 3102: Yes, it stacks.

Q3103: If the above stack to make the DR larger, what would be the effect of adding this feat upon a DR8/Adamantine, as per the Mineral Warrior from the Underdark, if any?

Thanks!

Edit: Yarr, I be Ninja'd!

A 3103: They are of different types. They do not stack. You could however just take "roll with it"...
#7721

gilfalas_elaandrin

Nov 02, 2007 16:42:33
Ok. Can I use a standard action with spring attack to move 10 feet, attack with my lance, move 20 feet back and then use the move part of my turn to move 30 feet away again?
sounds tremendous.

Absolutely yes.

But you cannot use a readied action to do that (though I think two related questions were asked by two different people).

You can use a readied action to spring attack by moving 10 feet, attack with your lance and then move 20 feet back, assuming your enemy triggers your ready criteria OR you can do a full move action instead (since a move action can be substituted for a standard action) agaibn assuming your enemy triggeres your ready criteria.

Spring attack allows you to move whenever you use an attack action. You can ready a standard action with the ready action and use that standard action for an attack action. Spring attack allows such movement whenever you use an attack action.
#7722

quickenedwish

Nov 02, 2007 17:55:38
Q3106:

We all know that if one could choose a specific type of energy damage, one would normally choose sonic. It is a rarity to find a creature with a resistance/immunity to sonic.

However, out of fire, cold, acid, electricity, and sonic, which would be most useful in most situations?

1. Sonic
2. ?
3. ?
4. ?
5. ?

Thanks
#7723

callix

Nov 02, 2007 18:08:53
A3106: While this varies depending on your environment, Acid is usually a strong second choice. Electricity is probably next, with Cold fourth and Fire last. This, of course, varies by campaign setting; in a Frostfell campaign, Cold and Fire swap, while an evil campaign raiding the celestial realms will find little use for either Acid or Electricity.
#7724

DarkChipmunk

Nov 02, 2007 19:03:55
A3101:

Does turning into a bear, per the Bear Warrior PrC, completely gimp your BAB and Saves, per the new [Polymorph] subschool? Help is appreciated. Thanks.

The 'Bear Form' ability is based on the Polymorph spell. Polymorph, while it does have the (polymorph) subschool, specifically overrides the rules for that subschool with its own text. Therefore the (polymorph) subschool rules don't apply to it.

Edit: Also note that the Bear Form ability specifically overrides the text of the Polymorph spell with how it applies the physical stats.
#7725

booze

Nov 02, 2007 19:29:47
Q3107: Playing an Ilmater Monk with VoP. Obviously you can't own anything magical and should spend all money on helping the poor.
Now followers of Ilmater are "helping the oppressed, the diseased and the poor".
So far so good. But what if said Monk travels the wilderness and finds a near dead person?
Giving money won't help that person, bringing him to the next temple might be too long of a way, finding someone to heal the wounded can take even longer.

So could a person with VoP buy healing portions of any kind (cure X wounds, remove disease and so on) for the sole purpose to help people with them?
Of course he can't use them himself and probably not even on his party members, but otherwise?
He could probably buy food and drinks for the poor too, no?
#7726

callix

Nov 02, 2007 20:03:09
A3107: Buy, yes. Habitually carry? No. A VoP monk could use a recently-acquired reward, destined for charitable donations, to get something to help someone in urgent need. However, most of the time the rest of the party would hold the VoPer's share of the treasure until he found a charity to give it to, so he could just get his friends to buy/carry/give the potion, with the price coming out of his charity share. Carrying healing potions "just in case we find someone who needs them" is abusing VoP. It has its restrictions for a reason. Alternatively, consider "buying out" a party member's healing potion; you give him the price, he gives the injured civilian the potion. That's a form of charity, and it doesn't screw the ally too much.

Also, anyone, no matter how injured, can be saved with a good enough Heal check, especially if the magical solution fits in a potion (3rd level or lower). You may have to carry him back to civilisation, but you're playing a good guy.
#7727

booze

Nov 02, 2007 20:15:56
That's what i though... just sucks if one travels alone, no one to carry stuff for you ;)
#7728

ejothims

Nov 02, 2007 23:13:48
Q3107: If a creature has a tail slap and a sting attack, can they both be used in the same round, or is it more like having a claw attack while using a weapon and a choice must be made between one or the other?
#7729

Janos_Antero

Nov 03, 2007 0:28:45
That's what i though... just sucks if one travels alone, no one to carry stuff for you ;)

If you're already using the cheese of a VoP monk, why not throw Leadership on top and make Mr. Mook carry for you? Then you've got it all!

:D
#7730

duncandun

Nov 03, 2007 6:27:55
Q3108:Are the stat bonuses from the tomes/manuals in the DMG an unnamed bonus? As in, do they stack with magical bonuses and luck bonuses, etc?

Also, can they be applied more than once if they do stack? Or are unnamed bonuses like every other bonus...? they don't stack with each other for that specific thing(AC, A stat, etc).
#7731

Janos_Antero

Nov 03, 2007 6:36:09
Q3108:Are the stat bonuses from the tomes/manuals in the DMG an unnamed bonus? As in, do they stack with magical bonuses and luck bonuses, etc?

They are an Inherent bonus to stats, so they stack with any non-Inherent bonuses to stats.

Also, can they be applied more than once if they do stack? Or are unnamed bonuses like every other bonus...? they don't stack with each other for that specific thing(AC, A stat, etc).

Inherent bonuses do not stack to the same stat. Unnamed bonuses to the same stat, AC, etc do not stack if they are from the same source (i.e. (2) +1 unnamed bonuses from Orco's Unnamed Bonus Spell wouldn't stack, but a +1 from Orco's and a +1 from something else would stack). Only use the higher value.

If you want a larger Inherent bonus, you need to buy the more powerful books. Inherent bonuses usually cap at +5 (excluding certain Prestige Classes).
#7732

farodin

Nov 03, 2007 6:58:45
Q3108:Are the stat bonuses from the tomes/manuals in the DMG an unnamed bonus? As in, do they stack with magical bonuses and luck bonuses, etc?

Also, can they be applied more than once if they do stack? Or are unnamed bonuses like every other bonus...? they don't stack with each other for that specific thing(AC, A stat, etc).

A3108:

Show
Tome of Clear Thought
This heavy book contains instruction on improving memory and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of six days, she gains an inherent bonus of from +1 to +5 (depending on the type of tome) to her Intelligence score. Once the book is read, the magic disappears from the pages and it becomes a normal book. Because the tome of clear thought provides an inherent bonus, the reader will earn extra skill points when she attains a new level.
#7733

duncandun

Nov 03, 2007 14:52:47
They are an Inherent bonus to stats, so they stack with any non-Inherent bonuses to stats.



Inherent bonuses do not stack to the same stat. Unnamed bonuses to the same stat, AC, etc do not stack if they are from the same source (i.e. (2) +1 unnamed bonuses from Orco's Unnamed Bonus Spell wouldn't stack, but a +1 from Orco's and a +1 from something else would stack). Only use the higher value.

If you want a larger Inherent bonus, you need to buy the more powerful books. Inherent bonuses usually cap at +5 (excluding certain Prestige Classes).

It's an inherent bonus; it doesn't stack with other inherent bonuses, but it does with everything else. Unnamed bonuses do stack with everything, but unnamed bonuses to ability scores are pretty rare.

Thanks guys, I was almost positive that the books stacked with regular magical items, and that It was >intended< that way, and not just a fluke with the RAW.
#7734

nanshork

Nov 03, 2007 15:39:16
Thanks guys, I was almost positive that the books stacked with regular magical items, and that It was >intended< that way, and not just a fluke with the RAW.

The books do stack with regular magical items. The books give you inherent bonuses, the items give you enhancement bonuses.
#7735

ooznynkoo

Nov 04, 2007 6:03:50
Q3109: I've always figured that using the Spring Attack feat uses up both a standard action and a move action to go along with it. Seems quite a few people read it as the feat granting additional movement to a specific standard action. I couldn't find anything in the FAQ, so I'm a little confused. Does anyone have a definitive ruling on this from cust. serv. or somewhere? Or maybe a link to some discussion regarding this topic?
#7736

carnivore

Nov 04, 2007 8:04:38
A3109 ... notice:

SPRING ATTACK [GENERAL]
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.

You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.

Special: A fighter may select Spring Attack as one of his fighter bonus feats.

how many actions do you have .... notice this:

ACTION TYPES
An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are four types of actions: standard actions, move actions, full-round actions, and free actions.

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.

In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action.

Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.

Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.

You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

Full-Round Action: A full-round action consumes all your effort during a round. The only movement you can take during a full-round action is a 5-foot step before, during, or after the action. You can also perform free actions (see below).

Some full-round actions do not allow you to take a 5-foot step.

Some full-round actions can be taken as standard actions, but only in situations when you are limited to performing only a standard action during your round. The descriptions of specific actions, below, detail which actions allow this option.

Free Action: Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free.

Not an Action: Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else.

Restricted Activity: In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below).

spring attack allows you to make some of your move action before you attack , and the rest after you attack ...... thats it

:D
#7737

Zinger2099

Nov 04, 2007 9:43:20
The Warpriest's Implacable Foe ability (page 76 of Complete Divine) says that a Warpriest must maintain concentration each round it persists. What exactly are a character's limitations while maintaining said concentration? Can he move? Can he do anything? Does this function the same as concentrating for Dispel Magic? Where are the rules for maintaining concentration on something like this?

Your help is apreciated.
#7738

ieniemienie

Nov 04, 2007 10:00:24
The D20SRD is very clear about it. here a short description;

Check
You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that would provoke an attack of opportunity. In general, if an action wouldn’t normally provoke an attack of opportunity, you need not make a Concentration check to avoid being distracted.

If the Concentration check succeeds, you may continue with the action as normal. If the check fails, the action automatically fails and is wasted. If you were in the process of casting a spell, the spell is lost. If you were concentrating on an active spell, the spell ends as if you had ceased concentrating on it. If you were directing a spell, the direction fails but the spell remains active. If you were using a spell-like ability, that use of the ability is lost. A skill use also fails, and in some cases a failed skill check may have other ramifications as well.

The table below summarizes various types of distractions that cause you to make a Concentration check. If the distraction occurs while you are trying to cast a spell, you must add the level of the spell you are trying to cast to the appropriate Concentration DC. If more than one type of distraction is present, make a check for each one; any failed Concentration check indicates that the task is not completed.

Action
None. Making a Concentration check doesn’t take an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively).

Try Again
Yes, though a success doesn’t cancel the effect of a previous failure, such as the loss of a spell you were casting or the disruption of a spell you were concentrating on.

Special
You can use Concentration to cast a spell, use a spell-like ability, or use a skill defensively, so as to avoid attacks of opportunity altogether. This doesn’t apply to other actions that might provoke attacks of opportunity.
#7739

apannos36

Nov 04, 2007 10:15:52
besides Gloves of Dex, what are good ways to improve your Dex?
#7740

carnivore

Nov 04, 2007 10:48:28
Q3111 besides Gloves of Dex, what are good ways to improve your Dex?

A3111 ....
1)leveling bonuses... +1 to any attribute every 4 levels
2)inherent bonuses(from Tomes or Wishes)
3)Unnamed from Paragon Levels(if Applicable)
4)Bind Piamon Vestige .... get Un-named +4 to Dex


:D
#7741

Zinger2099

Nov 04, 2007 10:54:08
Does adamantine DR stack with DR gained from Amor Specialization (Player's Handbook II)?
#7742

ieniemienie

Nov 04, 2007 11:25:54
The normal DR is deducted from the toughness of the skin of the creature.
The DR ained from the feat is deducted from the armor worn by the creature, so I'd say it stacks.
#7743

surreal

Nov 04, 2007 11:43:47
The normal DR is deducted from the toughness of the skin of the creature.
The DR ained from the feat is deducted from the armor worn by the creature, so I'd say it stacks.

A 3112: DR does not stack unless explicitly stated otherwise. DR of different types NEVER stack.
#7744

ieniemienie

Nov 04, 2007 11:48:48
A 3112: DR does not stack unless explicitly stated otherwise. DR of different types NEVER stack.

You never stop learning...
#7745

ooznynkoo

Nov 04, 2007 13:46:35
A3109
spring attack allows you to make some of your move action before you attack , and the rest after you attack ...... thats it

:D

That's RIGHT! That's exactly what I thought :D Thanks for the in-depth answer.

Ok. Can I use a standard action with spring attack to move 10 feet, attack with my lance, move 20 feet back and then use the move part of my turn to move 30 feet away again?
sounds tremendous.

So now, I can answer this question (dunno how it should be numbered): You can move 10 feet, attack with a lance (or with whatever, but you can not gain charging bonuses without bending the rules), and move back 20 feet, or the remainder of your move action. At this point you've used both a standard action and a move action. So - maybe not so tremendous, but you can try to boost your speed so you'll still get a good way away from your opponent.
#7746

Zinger2099

Nov 04, 2007 17:28:51
what is that feat that lets a player gain an additional favoured class, and where is it's source.
#7747

nanshork

Nov 04, 2007 22:37:43
Q3114: What alternate class features are there for paladins that replace the special mount besides the Underdark Knight one in CC and the one in Dungeonscape?
#7748

farodin

Nov 05, 2007 9:40:12
Q3114: What alternate class features are there for paladins that replace the special mount besides the Underdark Knight one in CC and the one in Dungeonscape?

A3114: Alternative class features.
#7749

da_brewer

Nov 05, 2007 15:09:02
Probably been addressed to death, but there's 200+ pages to sift through. I was wondering is there any way for an wizard to cast divine spells through class variants and such? I'm trying to qualify for Dweomer Keeper.
#7750

hjones

Nov 05, 2007 15:52:43
Q3115

If you make a wand of slow(or any other spell), can you have the caster cast slow and permanency when crafting the wand in order to make a wand of permanent slow?
The idea is to have the target who is affected by the wand be affected permanently. Can that be done?
#7751

farodin

Nov 05, 2007 16:35:44
Q3115

If you make a wand of slow(or any other spell), can you have the caster cast slow and permanency when crafting the wand in order to make a wand of permanent slow?
The idea is to have the target who is affected by the wand be affected permanently. Can that be done?

A3115: No. There is a fixed list of spells that can be effected by Permanency, and slow is not among them. Furthermore, you cannot make wands that cast two spells simultaneously. You would need an extra wand of permanency, but that would be difficult to use too, as the xp cost varies with the spell to be permanencied.
#7752

carnivore

Nov 05, 2007 16:36:59
Q3115

If you make a wand of slow(or any other spell), can you have the caster cast slow and permanency when crafting the wand in order to make a wand of permanent slow?
The idea is to have the target who is affected by the wand be affected permanently. Can that be done?

A3115 .... Crafting special items, requires DM approval, and possible House rules ......... it would probably be more appropriate to make a Wand of Bestow Curse with an Alternate: Slow Curse replacing one of the normal choices


:D
#7753

hjones

Nov 05, 2007 16:53:48
I understand that slow is not a spell that permanency works on, I was just using that as the example. Assuming that you use a spell that permanency would affect, then that is what I meant. So, carnivore, this would not result in a special DM approval item, it would result in a wand of whatever spell you happen to use that is also affected by permanency.

I know you can cast a spell that is affected by metamagic in to a wand to increase its effectiveness. I was just curious if you could make a spell effect permanent by using the permanency spell.

Now, I see that this is not possible. Which is ok with me, I could use the metamagic that makes a spell last 24 hours (persist spell, I think) to make it last all day at least. (assuming the spell is one that can be persisted, of course). Or could I?
#7754

carnivore

Nov 05, 2007 16:59:09
you cant use a Metamagic feat with a Wand that would move the effective Spell level above 4th ...... or for a Scepter(Lost Empires of Faerun) above 7th .... or a Staff above 9th

:D
#7755

grim_sage

Nov 06, 2007 3:16:27
Q3116: Is there any way of acquiring heavy armor proficiency apart from having to spend 3 feats or a level? Specifically I'm looking to enter Runesmith without losing a wizard caster lvl.
#7756

callix

Nov 06, 2007 3:51:37
Probably been addressed to death, but there's 200+ pages to sift through. I was wondering is there any way for an wizard to cast divine spells through class variants and such? I'm trying to qualify for Dweomer Keeper.

Won't do much good. You need the Magic domain, so unless you can wait for Contemplative, you still won't get in. And no, there is no divine-caster-wizard variant. Dipping Cleric 1 is really the best option; it opens up all the cleric wands and scrolls for you, including the oh-so-tasty Divine Power for when you want to smack stuff. So much better than Tenser's Transformation.
#7757

lilt

Nov 06, 2007 7:18:03
what is that feat that lets a player gain an additional favoured class, and where is it's source.

You'll probably get a response faster if you stick to the guidelines and number your question, a question mark wouldn't hurt either. Here you go:

Q3117: What is that feat that lets a player gain an additional favoured class, and where is it's source?

Q3117: The feat is called Additional Favored Class, it's in Unearthed Arcana (p100).
#7758

dyax

Nov 06, 2007 7:35:22
Q3118 Can i get a useful link to find out more about the game galled VAMPS,my DM wants to try it this weekend.

Thanks
#7759

grim_sage

Nov 06, 2007 8:01:47
You'll probably get a response faster if you stick to the guidelines and number your question, a question mark wouldn't hurt either. Here you go:

Q3117: What is that feat that lets a player gain an additional favoured class, and where is it's source?

A3117: The feat is called Additional Favored Class, it's in Unearthed Arcana (p100).

Fixed that for you ;)

A3117b:Also, Races of Destiny has Diverse Background, half-human and 1st lvl only but otherwise the same (and some DMs have more problems allowing UA material)
#7760

lilt

Nov 06, 2007 8:03:09
Q3116: Is there any way of acquiring heavy armor proficiency apart from having to spend 3 feats or a level? Specifically I'm looking to enter Runesmith without losing a wizard caster lvl.

A3116: This is a tricky one... It might not be as 'early' a solution as you want, but Dragonslayer (Draconomicon) gives:
proficiency with all simple and martial weapons, with all types of armor, and with shields and tower shields.

The down side is that it takes 2 feats and BAB +5 to get into.

Seriously, if you want to go runesmith, take a level of fighter (or another class that gives Heavy Armour Prof) and get into it sooner rather than later. When you start casting in heavy armour, the equipment your character will want changes a fair bit, and the way you'll fight will change. You want to get that change over-and-done-with ASAP, as it can cost a fair bit, meaning you want into Runesmith at 6th level.

When my character went into Runesmith, I did it after 5th level, and I already had been fighting and casting in heavy armour for a while. I just stuck to non-somatic spells (True Strike, Benign Transposition, and Blur are great), and buffs that lasted a long time (Protection from Arrows saved my ass more than once). For example, Furnace Within (RoE) gives you +1 fire attacks and lasts all day (assuming you don't cast it, check-out mindset spells).

I also took 2 levels of fighter rather than 1, which I'm aware is against the commandments of optimisation (losing caster levels), but in my defence I started as a Fighter 2 and had no plans to be a Gish.

Check here for a list of non-somatic spells.
#7761

lilt

Nov 06, 2007 10:26:18
Fixed that for you ;)

Oops.
#7762

lilt

Nov 06, 2007 10:32:31
Q3118 Can i get a useful link to find out more about the game galled VAMPS,my DM wants to try it this weekend.

Is this D20 and Optimisation-related? If not D20, I have a link for you:
http://forum.rpg.net/
#7763

dyax

Nov 06, 2007 10:39:05
Is this D20 and Optimisation-related? If not, I have a link for you:
http://forum.rpg.net/

I think so he told me to pick up a D20 Modern book,altho he might be making his own thing.
#7764

commx

Nov 06, 2007 10:42:19
Q3119
Is there any way to change the energy type used by Supernatural or Spell-Like abilities? Or else a way to make them overcome immunities? I'm trying to do something with the Flame Cincture soulmeld (and a lot of minions) but its useless against anything that has Fire Immunity.
#7765

ieniemienie

Nov 06, 2007 11:03:32
A3119
Maybe you could adapt the Energy Substitution feat to also let it apply to SU and SP, but this is of course up to the DM to approve...
#7766

mr._dog

Nov 06, 2007 11:07:14
Q3116: Is there any way of acquiring heavy armor proficiency apart from having to spend 3 feats or a level? Specifically I'm looking to enter Runesmith without losing a wizard caster lvl.

A3116: Be an Outsider that's described as wearing heavy armor.

From the SRD:
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.


I'm away from my books ATM so, you'll have to find one on your own. Sorry.
#7767

ieniemienie

Nov 06, 2007 11:38:00
A3116: Be an Outsider that's described as wearing heavy armor.

I'm away from my books ATM so, you'll have to find one on your own. Sorry.

Crystalkeep has a nice list of monsters, just search for 'outsider' and check the books and page they are mentioned.
#7768

grim_sage

Nov 06, 2007 12:04:08
A3116: Be an Outsider that's described as wearing heavy armor.

I actually thought of that, but unless there's an LA +0 outsider described as wearing heavy armor I missed somewhere, it'd be counterproductive due to the LA/racial HD. Thanks for the input though.

stuff

Yes, I kind of suspected that was the way to do it. One can always hope though.
Anyway, thanks for the other ideas. The list you mentioned is pretty damn useful, especially when playing a dwarf too stubborn to take off his armor :D
#7769

aloki

Nov 06, 2007 14:22:46
Q3120: I don't feel like searching the entire thread, but, can rangers take Humanoid(Psionic) as a favored enemy?
#7770

lilt

Nov 06, 2007 14:25:18
I think so he told me to pick up a D20 Modern book,altho he might be making his own thing.

I've never heard of it, and haven't ever played D20 modern, so the only tips I can really give you are really general ones:
  • Make Sure your character has abilities that work against vampires
    I don't know if these vampires in D20 modern will be all that different to the SRD ones, but as the undead type is in the D20 Modern SRD I'd say it's a safe bet to avoid trying to max critical damage, at-least with normal weapons, and don't go for anything like sneak attack.
    Otherwise, here's a quote from the D20Modern SRD:
    Weaknesses (Ex): A vampire has several weaknesses, described below. A vampire can have fewer weaknesses, but each lost weakness costs a vampire one of its other special qualities. For example, a vampire that is immune to the effects of garlic might be unable to summon children of the night.
    Direct Sunlight: The merest sliver of sunlight deals 2d6 points of damage to a vampire. A vampire exposed to direct sunlight for 1 full round must succeed on a Fortitude save (DC 20) or be consumed by fire and destroyed utterly.
    Garlic: A vampire cannot enter or pass through any 5-foot square containing garlic. A vampire takes a –2 penalty on melee attack rolls against a target wearing garlic.
    Holy Symbol: A vampire takes a –2 penalty on melee attack rolls against a creature prominently wearing or brandishing a holy symbol. The symbol’s touch deals 1d4 points of holy damage to a vampire, and a vampire reduced to 0 hit points in this fashion is destroyed utterly. This holy damage can be healed only by inflict spells.
    Inviolate Sanctuary: A vampire cannot enter a privately owned residence unless invited in by the rightful owner or tenant.
    Mirror: A vampire in view of a mirror cannot use its domination special quality (see above).
    Running Water: A vampire cannot cross running water (but may be carried across). A vampire immersed in running water loses one-third of its remaining hit points each round until it is destroyed at the end of the third round.
    Wooden Stake: Wooden weapons that deal piercing damage (such as wooden stakes, arrows, pool cues, spear shafts, and table legs) threaten a critical hit against a vampire on a natural 20 (unless noted otherwise), even though vampires are normally immune to critical hits. A successful critical hit destroys a vampire instantly, turning it to dust.

    So... Stock-up on garlic, and make-sure your character's religious. Maybe bring some mirrors and, if one of the characters ends-up being useless in a fight, get them to point the mirror at the vamp. At-least then they might waste an attack breaking the mirror when they'd otherwise be dominating you or draining your levels.

    It's also noteable that to kill vampires, you either need critical hits with wooden weapons or to stop them from returning to their lair once reduced to 0hp and gaseous. A fly speed of 20 isn't that fast, but there's little stopping them if they just go up, along, and down. They're still affected by wind though... Maybe get a helicopter (a big toy one should do) to hover above them and force them down. Otherwise, consider investing in an industrial-strength hoover.

    If the vamp enters a gaseous form voluntarily, rather than being forced into one by being brought down to 0HP, consider toasting them with a flame-thrower or Molotov cocktail.

    If you find a vamp's lair, there are a number of ways you can stop them from reentering. Making it air tight might be pretty and, although it might be possible with some lairs, all it takes is a spawn with a pistol to ruin your fun. An interesting option might be to flood the place though... Vamps can't enter liquids in their gaseous form. As basements (a favourite coffin location) are generally underground, they should stay flooded fairly well. Sure, you won't have a bottle of endless water like you might in D&D, but everywhere in D20 modern will have running water.

    Undead have no con score, this makes their fort save generally weaker than a real person of the same level and class. They're immune to most fort-targeting effects, due to the undead type, but not all of them. You want ones that also work on Objects, like Disintegrate in D&D.
  • Make sure your character is not vulnerable to a vampire's attacks
    Vampires generally have a number of abilities that work on Fort and Will saves.
    You'll also probably want to avoid grapples, otherwise you face nasty con drain.
    Level drain is a real pain, but vampires can only do one slam each round. If you can find abilities that allow you to avoid particular attacks, they might be worth considering.
    You'll probably only be fighting one actual vampire at a time, they're quite tough. Consider optimising your character for fighting individual opponents, but be aware you might face a bunch of mooks or summoned animals.

@Grim Sage: Yeah, non-somatic spells aren't always weak...

You could argue that the Aasimar is described as wearing heavy armour, and use LA buyoff to lose the +1 (if it's allowed), but I don't think you'd get too far.

Here's another list, spells that last long enough that you can put on your armour after casting them:
http://forums.gleemax.com/wotc_archive/index.php/t-475838
#7771

LouSapphire

Nov 06, 2007 14:31:32
Q.

When polymorphed into a Hydra, if I am capable preforming multiple standard actions in a turn (Belt of Battle, Hustle etc) can I make an attack with each head for each of these actions (ie 12h Hydra, 3 standard actions = 36 attacks?)

And when a Hydra has haste, is the additional attack a solitary head attack or does it count as a standard attack where all heads can attack?

Just wanted to clear up the above as I wasn't sure about the rulings. Thanks in advance
#7772

farodin

Nov 06, 2007 15:13:27
Q3121:

When polymorphed into a Hydra, if I am capable preforming multiple standard actions in a turn (Belt of Battle, Hustle etc) can I make an attack with each head for each of these actions (ie 12h Hydra, 3 standard actions = 36 attacks?)

And when a Hydra has haste, is the additional attack a solitary head attack or does it count as a standard attack where all heads can attack?

Just wanted to clear up the above as I wasn't sure about the rulings. Thanks in advance

A3121:

If you are capable of taking multiple standard actions, then yes, you could make a series of attacks with each one. Haste however does not grant extra attacks for natural attacks, Hustle only grants an extra move action, and a belt of battle usually disappears into your new form unless it was already made to fit a Hydra, in which case it would be useless in your humanoid form. A Swiftblade however could do it.
#7773

symphonic_tempest

Nov 06, 2007 15:31:29
Charge questions

Q3122: Do I have to move as close to an opponent as possible when charging? The text of Charge says "closest", but it's nor clear whether they mean the closest square to me or to my opponent.

Q3123: Are there specific rules for landing on opponents? Thinking specifically of situations where a Huge character is jumping into a crowd of opponents that doesn't necessarily have room for him to land in the open. Do they get AoOs if he passes right overhead or lands on them?
#7774

mr_burrito_dup

Nov 06, 2007 16:01:30
Question 3124

If a warfoged character with Adamantine body feat (giving him dr2/adamantine) used the stone bones maneuver from ToB (which gives DR5/adamantine for 1 round) does the DR stack (giving dr7/adamantine)? that would be awesome.
#7775

fwib

Nov 06, 2007 16:08:19
Charge questions

Q3122: Do I have to move as close to an opponent as possible when charging? The text of Charge says "closest", but it's nor clear whether they mean the closest square to me or to my opponent.

Closest to you from which you can attack them.

SRD says: "First, you must move to the closest space from which you can attack the opponent."

It doesn't specify 'closest space to you' but since it says 'you' twice in the sentence, you'd have to want to twist the wording a little to make it otherwise. (but this is the optimization board, so if you can have that fly with your DM, go for it )
#7776

farodin

Nov 06, 2007 16:09:21
A3124: Look what I found:

Does adamantine DR stack with DR gained from Amor Specialization (Player's Handbook II)?

The answer:

A 3112: DR does not stack unless explicitly stated otherwise. DR of different types NEVER stack.

And then there's this thread.

No. It doesn't stack.
#7777

lilt

Nov 06, 2007 16:45:47
Q3122: Do I have to move as close to an opponent as possible when charging? The text of Charge says "closest", but it's nor clear whether they mean the closest square to me or to my opponent.

It's definately closest to you.
Q3123: Are there specific rules for landing on opponents? Thinking specifically of situations where a Huge character is jumping into a crowd of opponents that doesn't necessarily have room for him to land in the open. Do they get AoOs if he passes right overhead or lands on them?

If the jumping character is passing through a threatened space, he provokes an AOO as normal (unless tumbling to avoid) so he can expect few cuts along the way. If he jumps really high, he should avoid AOOs from opponents too far below him though.

Attempting to move into an occupied space in this manner is almost definately an overrun attempt. He definately would provoke (additional, if applicable) AOOs from defendants in the spaces he enters (probably even those where his arc is taking him low into their space). From here on it's not really fully defined in the PHB. He'd presumably need to beat all of the defendants in the squares he lands in on strength checks. GM's call as to how it should be resolved, but I'd probably go with one roll from the giant versus the defendant's choice of rolling individually or aiding someone else. At the end, if one or more defenders beat him, those defenders and those aiding him remain standing. Otherwise, they're prone.
#7778

taeran

Nov 07, 2007 9:39:43
Q 3125:

- Consider a Warlock9/HellfireWarlock3 ( prestige from Fiendish Codex 2 ).
- Consider that he has the Eldritch Glaive shape invocation.
- Consider said warlock performs this attack:
Free Actions: Invoke Hellfire Blast (spending 1 CON) & Eldritch Glaive.
Full Round Action: Attack the enemy with two melee touch attacks.

Question #1 is: do both attacks have the +6d6 hellfire damage?
Question #2 is: if so, do I spend only 1 CON, or 2 CON?

Thanks in advance!!

Thaeran.
#7779

ieniemienie

Nov 07, 2007 11:57:27
Q 3125:

- Consider a Warlock9/HellfireWarlock3 ( prestige from Fiendish Codex 2 ).
- Consider that he has the Eldritch Glaive shape invocation.
- Consider said warlock performs this attack:
Free Actions: Invoke Hellfire Blast (spending 1 CON) & Eldritch Glaive.
Full Round Action: Attack the enemy with two melee touch attacks.

Question #1 is: do both attacks have the +6d6 hellfire damage?
Question #2 is: if so, do I spend only 1 CON, or 2 CON?

Thanks in advance!!

Thaeran.

A3125
You spend two eldritch blasts on two melee attacks and so also apply the hellfire blast ability twice. this results in two times constitution damage.

although I can't find the eldritch glaive ability anywhere, I assume it just transforms your blast into a melee weapon...
#7780

grim_sage

Nov 07, 2007 12:19:23
A3125
You spend two eldritch blasts on two melee attacks and so also apply the hellfire blast ability twice. this results in two times constitution damage.

although I can't find the eldritch glaive ability anywhere, I assume it just transforms your blast into a melee weapon...

A3125b: Actually... no. Since the Eldritch Glaive sticks around for a full round after invoking it (as demonstrated by the fact that it lets you threaten other squares until your next turn); and you can specifically make multiple attacks with the same Eldritch Glaive, it will only cost you 1 point of CON for the bonus damage to all attacks you make with the Glaive (including any attacks of opportunity you make with it before your next turn, by the way).

Eldritch Glaive is a Blast Shape invocation from Dragon Magic.
#7781

lurch_e_bean

Nov 07, 2007 13:51:53
Q3104: in the description of Crown of the White Raven, it says you can use the maneuver it grants as long as you wear the item. Does this mean that you can use the maneuver every round without regaining maneuvers, or would it be limited to once per encounter like the Martial Study feat for non-Martial Adepts?

Anyone have an answer for this one?
#7782

CantripN

Nov 07, 2007 13:59:59
Anyone have an answer for this one?

A3104: Don't think this is addressed anywhere, but I presume you get to use it 1/encounter or with a refresh mechanism of your choosing that you have.
#7783

Zinger2099

Nov 07, 2007 15:22:09
Q3126: Is there a place that lists the various different methods of making a cross-class skill into a class skill? (i.e. The way Guerrilla Scout helps you with Spot and Listen)

Q3127: Which issue of Dungeon has the Half-Machine template?

Q3128: Which Monster Manual fleshed out the Living Construct type?

Q3129: Which book had that prestige class that allowed a character to use grafts?

Thanks to the dude who pointed out I wasn't following proper procedures here with my previous questions. I've fixed that now.
#7784

CantripN

Nov 07, 2007 15:25:47
A3126: Voila.
#7785

taeran

Nov 07, 2007 15:30:23
A3125c - Thanks for the replies, and Grim Sage seems to think as I supposed. I didnt know Hellfire lasted for one round as well...
#7786

shadeseraph

Nov 07, 2007 15:45:36
Q3130: Apart from multiclassing, the militia feat and getting an outsider race, which are the ways to get proficiency with all martial weapons?
#7787

callix

Nov 07, 2007 23:16:29
A3128: Most likely MMIII, where they put Warforged. It's also in the Eberron Campaign Setting.

A3129: That would be the Fleshwarper from Lords of Madness.

A3130: Proficiencies are gained from three sources: Feats, classes and types. There may be a feat other than Militia that gives an All Martial Weapons proficiency, and there may be class substitutions or variant classes that give the proficiencies, but there aren't really more options than that. The class in question would be nice to know, since alternate class features and prestige classes will be build-specific.
#7788

shadeseraph

Nov 08, 2007 1:58:05
A3130: Thanks for the answer ^^. That would require a larger post than this, so I'll stop here.
#7789

exileman

Nov 08, 2007 2:33:08
Q3131: Is there a way as a straight up human to gain a bite attack? No templates, feats or money spent. PrC work to.

EDIT: After reading my above post, i realized i phrased what i meant so poorly it became something else. I don't want templates, but feats or gold spending would be fine. Again, PrCs also work, tho the feat or gold options would be preferred. Thank you.
#7790

CantripN

Nov 08, 2007 3:15:54
A3131: The Hunger Domain Granted Power is a 1d6 Bite (Medium). So either 1 level of Cleric, 5 levels of Wizard, 1 level of Sorcerer, the feat Planar Touchstone (Catalogues of Enlightenment: Hunger) or any other method of gaining a domain power work.

EDIT: Also, if you're Evil, you can take Willing Deformity and Deformity (Teeth) to get a 1d4 Bite and some minor perks.
#7791

grabblaka

Nov 08, 2007 5:09:15
Q3132. Qucik ToB question. Do stances count as manuveurs known for prerequisites? I can't find a definite answer after some searches
#7792

farodin

Nov 08, 2007 9:40:42
Q3132. Qucik ToB question. Do stances count as manuveurs known for prerequisites? I can't find a definite answer after some searches

A3132: Yes, they do. Tome of Battle, page 44, Prerequisites, fourth line.
#7793

symphonic_tempest

Nov 08, 2007 11:07:46
Q3133: Is there a template somewhere for typing up a character build? I've been trying to format my own, but it never really looks that great, and all of the sudden browsing threads to find a nicely-formatted build doesn't seem to be working for me.
#7794

DragonFox1001

Nov 08, 2007 11:24:30
Q3133: Is there a template somewhere for typing up a character build? I've been trying to format my own, but it never really looks that great, and all of the sudden browsing threads to find a nicely-formatted build doesn't seem to be working for me.

A3133
Type it up on notepad first, get it spaced how you want it to look. Then use the [noparse]
[/noparse] tags.
#7795

nanshork

Nov 08, 2007 16:19:11
Q3134: If you awaken something with one of the various object awakening spells and it gains human-ish intelligence, can it gain class levels?
#7796

lilt

Nov 08, 2007 16:26:39
Q3134: If you awaken something with one of the various object awakening spells and it gains human-ish intelligence, can it gain class levels?

There's no reason for it to be unable to gain class levels.
#7797

nanshork

Nov 08, 2007 16:36:24
There's no reason for it to be unable to gain class levels.

Thanks, that means that awakened minions can maintain usefulness.
#7798

lilt

Nov 08, 2007 16:38:28
Thanks, that means that awakened minions can maintain usefulness.

Only if your DM gives them class levels. As such there are no mechanics for them to gain levels, as far as I know.
#7799

wulfgar76

Nov 08, 2007 18:13:46
Q:3135

At the risk of sounding like an idiot...

How does point-buy character generation work?

For example, what is, say, a 24 point buy?
What is the actual methodology you use?
#7800

nanshork

Nov 08, 2007 18:41:09
Q:3135

At the risk of sounding like an idiot...

How does point-buy character generation work?

For example, what is, say, a 24 point buy?
What is the actual methodology you use?

A3135: DMG page 169
#7801

lilt

Nov 08, 2007 19:09:46
Q:3135

At the risk of sounding like an idiot...

How does point-buy character generation work?

For example, what is, say, a 24 point buy?
What is the actual methodology you use?

Whilst we could tell you the answer, or you could probably find it if you searched, that information is not in the SRD and thus not OGL. IE: we're technically not allowed to tell you anything more than what Nanshork just did.
#7802

taeran

Nov 09, 2007 6:13:33
Q3136 - Sorry to bug with a couple more Warlock questions:

1 - Can Weapon Finesse be applied (RAW) to Eldritch Glaive'd blast?
2 - I search a lot, and I know I seen it before... There are two "Warlock's Sceptre" versions. One is from Complete Arcane. Where's the other? (book and page if possible, I looked in Complete Mage and Magic Item Compendium).
3 - Are Metamagic SLA effects legal to be used with the Glaive, or are they only available to be used on the ranged blast? Perhaps this would go without saying, but I read a lot about warlocks, and people dont often mention using for example Maximize SLA. Perhaps not able, since glaive is a full-round action...

Thanks for all your help.
#7803

farodin

Nov 09, 2007 7:24:18
Q3136 - Sorry to bug with a couple more Warlock questions:

1 - Can Weapon Finesse be applied (RAW) to Eldritch Glaive'd blast?
2 - I search a lot, and I know I seen it before... There are two "Warlock's Sceptre" versions. One is from Complete Arcane. Where's the other? (book and page if possible, I looked in Complete Mage and Magic Item Compendium).
3 - Are Metamagic SLA effects legal to be used with the Glaive, or are they only available to be used on the ranged blast? Perhaps this would go without saying, but I read a lot about warlocks, and people dont often mention using for example Maximize SLA. Perhaps not able, since glaive is a full-round action...

Thanks for all your help.

A3136.1: As far as I know, the rules aren't clear about this. Discuss with your dm.
A3136.2: The other and better one is in the Magic Item Compendium (weapons section, page 63).
A3136.3: I see no reason why it wouldn't be legal.
#7804

taeran

Nov 09, 2007 8:07:08
A3136-reply: Thanks so much for your reply! Was searching the sceptre under "Tools".
#7805

lilt

Nov 09, 2007 8:32:14
Q3136 - Sorry to bug with a couple more Warlock questions:

1 - Can Weapon Finesse be applied (RAW) to Eldritch Glaive'd blast?
2 - I search a lot, and I know I seen it before... There are two "Warlock's Sceptre" versions. One is from Complete Arcane. Where's the other? (book and page if possible, I looked in Complete Mage and Magic Item Compendium).
3 - Are Metamagic SLA effects legal to be used with the Glaive, or are they only available to be used on the ranged blast? Perhaps this would go without saying, but I read a lot about warlocks, and people dont often mention using for example Maximize SLA. Perhaps not able, since glaive is a full-round action...

Thanks for all your help.

My take:
  • I don't think so. You can generally apply weapon finesse to applying touch spells as I think they count as unarmed strikes. Eldrich Glaive creates a reach weapon, which is most definately not an unarmed strike and says nothing about being finesse-able.
  • Already answered
  • Yes, although as using a blast with a shape and/or an essence attached makes the blast count as a higher-level spell, you'll need a sufficiently high caster-level to apply the metamagic SLA to the higher of the shape or essence invocation. IE: to maximise an Eldrich Glaive, you'd need to be able to maximise a 2nd level SLA needing caster level 8. To maximise a Vitriolic Eldrich Glaive, you'd need to maximise a 6th level SLA (Vitriolic Blast is 6th) meaning you'd need a caster level of 16.

    IE: Check the shapes and essences used and consult p304 of the MM to see what level you can apply things to. If you do end-up getting the feat, you might want to write that list on your character sheet, or write what caster level you need for each beside your various essence and shape invocations.
#7806

taeran

Nov 09, 2007 8:47:06
A3136
1 - Yeah, I tend to agree.
2 - Got it.
3 - Yeah, was aware of the level situation, that's why I dont plan on having Quicken SLA Flee the Scene, since it would only appear at level 18 ( Flee is 4th-level, Quicken would make it a 16th level ability, therefor the feat is only takeable at level 18... if I got it right, at least.
#7807

JanusJones

Nov 09, 2007 10:37:38
Q 3137:

'm looking for a feat that eliminates movement penalties for difficult terrain. I thought there was a Dwarven feat that did it. I know about Combat Acrobat, but it's not what I was looking for. Is there such a feat, or am I mis-remembering something else? If there is, anybody know where to find it?

Thanks! :D
#7808

nickbeat

Nov 09, 2007 13:19:05
Q 3138: If a wizard casts darkness around themselves while someone is observing them from 100 feet away, can they use the Hide skill to keep them from seeing them?

This might sound really obvious, but a number of people seem to disagree on this.
#7809

CantripN

Nov 09, 2007 13:23:55
A3138: If the Wizard doesn't have HiPS, no, he can't. However, are you sure the observer spotted the Wizard in the first place (Spot checks grow very difficult with distance)? If he hadn't, then the Wizard hadn't isn't really being observed.
#7810

ieniemienie

Nov 09, 2007 13:24:23
Q 3138: If a wizard casts darkness around themselves while someone is observing them from 100 feet away, can they use the Hide skill to keep them from seeing them?

This might sound really obvious, but a number of people seem to disagree on this.

A3138

From the D20SRD on Darkness:
"This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance)."

So people in the darkness area can use the hide skill, because they have concealment >
"You need cover or concealment in order to attempt a Hide check."

but the people outside the darkness area can still be seen and thus can not attept to hide, unless they have Hide in Plain Sight or a similar ability

EDIT; ninja'd
#7811

CantripN

Nov 09, 2007 13:31:17
Uh... No. See, If people are observing you, even casually, you can’t hide.

However, Your Hide check is opposed by the Spot check of anyone who might see you, so it's quite possible that said observer simply CANNOT see you, for various reasons.
#7812

elderich

Nov 09, 2007 16:20:09
Q 3138: If a wizard casts darkness around themselves while someone is observing them from 100 feet away, can they use the Hide skill to keep them from seeing them?

This might sound really obvious, but a number of people seem to disagree on this.

there is a problem with your question.
You state the wizard IS BEING observed. Your premise is that the wizard has no "cover or concealment".

At the point at which the wizard gets "cover or concealment," a hide check may be attempted. Darkness works.
#7813

kilmore_dup

Nov 09, 2007 16:32:57
Q3139 Is there a pounce handbook, or some sort of consolidated list of all the ways to get pounce? I'm trying to get pounce for a paladin, so dipping 1 level into barbarian isn't an option.
#7814

aneutralshadeofblack_dup

Nov 09, 2007 16:33:58
Q3140 Is it possible to obtain additional favoured classes, especially through feats?
#7815

davethemagicweasel

Nov 09, 2007 16:34:24
Q 3137:

'm looking for a feat that eliminates movement penalties for difficult terrain. I thought there was a Dwarven feat that did it. I know about Combat Acrobat, but it's not what I was looking for. Is there such a feat, or am I mis-remembering something else? If there is, anybody know where to find it?

Thanks! :D

A 3137: Martial Stance (Setting Sun) for Step of the Wind

You could try and get a novice item to qualify for it, otherwise you either need another feat or a Swordsage level.
#7816

Xeraph

Nov 09, 2007 17:30:42
Q3141: Is it possible to retain your Monk AC while wearing armor somehow?
#7817

CantripN

Nov 09, 2007 17:32:51
Q3141: Is it possible to retain your Monk AC while wearing armor somehow?

A3141: No. But you can put anything you could put on armor on Bracers of Armor according to the MIC. You can have Bracers of Armor +1 of Heavy Fortification and Magic Eating, for instance.
#7818

Xeraph

Nov 09, 2007 17:35:45
A3141: No. But you can put anything you could put on armor on Bracers of Armor according to the MIC. You can have Bracers of Armor +1 of Heavy Fortification and Magic Eating, for instance.

Record fast reply.

Interesting... interesting indeed.
#7819

CantripN

Nov 09, 2007 17:39:37
Record fast reply.

Interesting... interesting indeed.

Insomnia does tend to have that effect... I really need to sleep.
#7820

nickbeat

Nov 09, 2007 18:12:34
Q3141: Is it possible to retain your Monk AC while wearing armor somehow?

You can also apply bonuses to a robe.
#7821

nanshork

Nov 09, 2007 18:41:43
Q3141: Is it possible to retain your Monk AC while wearing armor somehow?

Argent Fist, a PrC in Faiths of Eberron.
#7822

JanusJones

Nov 09, 2007 19:23:39
A 3137: Martial Stance (Setting Sun) for Step of the Wind

You could try and get a novice item to qualify for it, otherwise you either need another feat or a Swordsage level.

Thanks - I'm aware of it. Hoping to find a different way, and I swear I've seen some feat in one of my books that would have done the trick.

So . . . still an open one, if anyone knows what I'm thinking about.
#7823

kilmore_dup

Nov 09, 2007 23:02:17
Q3142 Do extra attacks from a monk's flurry of blows stack with two weapon fighting? In other words, could I use flurry of blows and Greater Two-Weapon Fighting in the same round to get like 9 attacks per round?
#7824

surreal

Nov 09, 2007 23:26:03
A 3139: Check my "lists of stuff" for a list of pounce-enablers.

A 3140: Yes, there's a feat somewhere... but I can't remember the name. There are also some templates that do it. Dragonborn (Races of the Dragon) adds Fighter, Primordial Giant (Secrets of Xen'drik) adds Warlock.

A 3142: Yes.
#7825

ooznynkoo

Nov 10, 2007 5:29:21
Uh... No. See, If people are observing you, even casually, you can’t hide.

However, Your Hide check is opposed by the Spot check of anyone who might see you, so it's quite possible that said observer simply CANNOT see you, for various reasons.

from the SRD: "Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it."
I'd just like to note that a person casting a spell isn't actively hiding at the time (in the stated example), and the spot checks to notice said person shouldn't be opposed by a hide check, just a fixed DC with modifiers for distance and possibly illumination. At least there should be a penalty to the hide check if one is used.

I realize my thinking could be more aligned with the 3.0 rules.

Q 3138: If a wizard casts darkness around themselves while someone is observing them from 100 feet away, can they use the Hide skill to keep them from seeing them?

This might sound really obvious, but a number of people seem to disagree on this.


A3138:
If the observers can still see the concealed creatures then hiding without additional special abilities isn't possible. Seems logical though that the -10 from distance and additional circumstance penalties from the shadowy illumination (If I'm right on this) to their spot checks would make it hard to even see creatures in the area of the darkness spell. If they can't be seen they can hardly be observed. Hiding is still a standard action though, so it couldn't be done in the same round as the spell was cast (for the casters part, others could ready or delay if needed).

Q3143: In the 3.0 DMG there was a list of circumstantial modifiers to spot checks which included different lighting conditions, is there a similar list somewhere in the 3.5 rules?
#7826

carnivore

Nov 10, 2007 11:49:22
A3138:[/b] If the observers can still see the concealed creatures then hiding without additional special abilities isn't possible. Seems logical though that the -10 from distance and additional circumstance penalties from the shadowy illumination (If I'm right on this) to their spot checks would make it hard to even see creatures in the area of the darkness spell. If they can't be seen they can hardly be observed. Hiding is still a standard action though, so it couldn't be done in the same round as the spell was cast (for the casters part, others could ready or delay if needed).

A3138..adjustment .... NO ... not really ... notice this:
from All About Movement (Part Three)
Hide

According to the Hide skill description, hiding isn't an action at all, except when you use the sniping option (see page 76 in the Player's Handbook), in which case hiding is a move action. For all practical purposes, however, you hide as a move action or as part of a move action. That is, if you're moving, you hide as part of your movement (something like drawing a weapon, see Part 2). If you don't move, it still takes you a move action to hide.

You take a -5 penalty on your Hide check if you move more than half your speed. In this case, you must track your speed by the action, not by the turn. If you move your speed as a move action, you take the penalty even if you don't move during the remainder of your turn. Likewise, speed is the amount of movement you expend, not the actual distance you move across the battlefield. If your movement is hampered, for example, and you move as far as you can possibly go as a move action (or as a full-round action), you take the -5 penalty.

Q3143: In the 3.0 DMG there was a list of circumstantial modifiers to spot checks which included different lighting conditions, is there a similar list somewhere in the 3.5 rules?

A3143 yes.... from the SRD:

HIDE (DEX; ARMOR CHECK PENALTY)
Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging.

A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.

You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.

If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went. If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a –10 penalty because you have to move fast.

Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.

Creating a Diversion to Hide: You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.

Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.

Special: If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.

If you have the Stealthy feat, you get a +2 bonus on Hide checks.

A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn’t grant cover or concealment. A 17th-level ranger can do this even while being observed.





SPOT (WIS)
Check: The Spot skill is used primarily to detect characters or creatures who are hiding. Typically, your Spot check is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.

A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can’t actually see it.

Spot is also used to detect someone in disguise (see the Disguise skill), and to read lips when you can’t hear or understand what someone is saying.

Spot checks may be called for to determine the distance at which an encounter begins. A penalty applies on such checks, depending on the distance between the two individuals or groups, and an additional penalty may apply if the character making the Spot check is distracted (not concentrating on being observant).

Condition Penalty
Per 10 feet of distance –1
Spotter distracted –5


Read Lips: To understand what someone is saying by reading lips, you must be within 30 feet of the speaker, be able to see him or her speak, and understand the speaker’s language. (This use of the skill is language-dependent.) The base DC is 15, but it increases for complex speech or an inarticulate speaker. You must maintain a line of sight to the lips being read.

If your Spot check succeeds, you can understand the general content of a minute’s worth of speaking, but you usually still miss certain details. If the check fails by 4 or less, you can’t read the speaker’s lips. If the check fails by 5 or more, you draw some incorrect conclusion about the speech. The check is rolled secretly in this case, so that you don’t know whether you succeeded or missed by 5.

Action: Varies. Every time you have a chance to spot something in a reactive manner you can make a Spot check without using an action. Trying to spot something you failed to see previously is a move action. To read lips, you must concentrate for a full minute before making a Spot check, and you can’t perform any other action (other than moving at up to half speed) during this minute.

Try Again: Yes. You can try to spot something that you failed to see previously at no penalty. You can attempt to read lips once per minute.

Special: A fascinated creature takes a –4 penalty on Spot checks made as reactions.

If you have the Alertness feat, you get a +2 bonus on Spot checks.

A ranger gains a bonus on Spot checks when using this skill against a favored enemy.

An elf has a +2 racial bonus on Spot checks.

A half-elf has a +1 racial bonus on Spot checks.

The master of a hawk familiar gains a +3 bonus on Spot checks in daylight or other lighted areas.

The master of an owl familiar gains a +3 bonus on Spot checks in shadowy or other darkened areas.

also ..... here

EXPLORATION


VISION AND LIGHT
Dwarves and half-orcs have darkvision, but everyone else needs light to see by. See Table: Light Sources and Illumination for the radius that a light source illuminates and how long it lasts.

In an area of bright light, all characters can see clearly. A creature can’t hide in an area of bright light unless it is invisible or has cover.

In an area of shadowy illumination, a character can see dimly. Creatures within this area have concealment relative to that character. A creature in an area of shadowy illumination can make a Hide check to conceal itself.

In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, moves at half speed, and takes a –4 penalty on Search checks and most Strength and Dexterity-based skill checks.

Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of bright light and of shadowy illumination for such characters.

Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover.

:D
#7827

nanshork

Nov 10, 2007 13:55:22
Thanks - I'm aware of it. Hoping to find a different way, and I swear I've seen some feat in one of my books that would have done the trick.

So . . . still an open one, if anyone knows what I'm thinking about.

Stable Footing in Races of Eberron.
#7828

JanusJones

Nov 10, 2007 16:07:11
YESSSS! Thank you SO much!
#7829

nanshork

Nov 10, 2007 16:43:40
You're welcome.
#7830

nightmare_scenario

Nov 10, 2007 18:30:46
Q3144: Where can I find information on size categories able to be ridden by other size categories? Common sense tells me it would most likely be same category or higher (most likely higher) but I couldn't find a definitive answer in the SRD. Specifically, I would like to know if a small character could ride a small creature, like a gnome on a dire rat.

Edit: grammar
#7831

nickbeat

Nov 10, 2007 19:54:44
Q3144: Where can I find information on size categories able to be ridden by other size categories? Common sense tells me it would most likely be same category or higher (most likely higher) but I couldn't find a definitive answer in the SRD. Specifically, I would like to know if a small character could ride a small creature, like a gnome on a dire rat.

Edit: grammar

The rider must be one size category less, thus a tiny sprite can ride a dire rat, while a small halfling can ride a riding dog, or a medium human can ride a horse, or an ogre can ride a huge dragon!
#7832

yinbrother

Nov 10, 2007 22:25:12
Q3145: If I wanted to buy Adamantine Mind Blade Gauntlets but instead as a circlet how much would that run me? I can't find rules on costs for moving items to a different slot.
#7833

idontmuchcareforit

Nov 10, 2007 23:20:26
Q3146: if i capture a soul what can i do with it... and where do i read up on that. This is for evil purposes, we are well associated w/ devils if that helps.
#7834

nightmare_scenario

Nov 11, 2007 3:23:37
Thanks! Do you know where I can find this information written in the SRD or a book?
#7835

proof100_dup

Nov 11, 2007 3:37:10
Q3147

Can I take 20 on the 3rd level incantatrix ability to retroactivly apply metamagic feats? Like say i cast and extended something ad it last 20 minutes can I then take 20 on my check to persist it?
#7836

fwib

Nov 11, 2007 5:31:59
The rider must be one size category less, thus a tiny sprite can ride a dire rat, while a small halfling can ride a riding dog, or a medium human can ride a horse, or an ogre can ride a huge dragon!

Can you give a page reference for that? I hunted about, but couldn't find it.
Q3145: If I wanted to buy Adamantine Mind Blade Gauntlets but instead as a circlet how much would that run me? I can't find rules on costs for moving items to a different slot.

DMG p288 - +50% cost for non-matching body slot affinity.
Q3146: if i capture a soul what can i do with it... and where do i read up on that. This is for evil purposes, we are well associated w/ devils if that helps.

Book of Vile Darkness has stuff on the use of souls. Also, I think that having the soul makes it half the cost to raise from the dead (Thinaun, CW p136/7)
Q3147

Can I take 20 on the 3rd level incantatrix ability to retroactivly apply metamagic feats? Like say i cast and extended something ad it last 20 minutes can I then take 20 on my check to persist it?

It's a skill check, with consequences for failure (it uses up a charge of the ability) - so I'd say no. No taking 20.
#7837

furious5k

Nov 11, 2007 6:34:51
Q3148 a) My DM has decided to use Dead Levels ( http://www.wizards.com/default.asp?x=dnd/cwc/20061013a )
He has ruled that due to the description of "bonus on Knowledge (religion) checks to identify undead creatures, but gains no insight about their special powers or vulnerabilities" it does not add to Knowledge Devotion (Complete Champion) for the purpose of determining bonuses. I just want to know if it should or should not stack. I'm guessing he is right here.

Q3148 b) Is there anything useful I can do with the bonus instead?
#7838

argletahm

Nov 11, 2007 6:57:01
Q3149 I have a doubt about hover and the flight ability. I'm a dm, in my group there is a druid, he can wildshape in dire bat with good manuverability. The question is: the DM (pag 20) table 2-1 says that good manuverability means it can hover in place. Reading the "hover" feat on MM1 it says "normal: the creature must keep moving unless while flying unless it has perfect manuverability"

I haven't found anything about it in the errata or the base faq. Seeing as the one in the DM is a table I'll tend to think I have to follow the rule on MM1... Anyway this means also that the table is wrong.. so.... which one is right? if it's MM as I think what are the correct statistic for that table? how much should he move to stay in air without falling?



p.s. if this has been answered before sorry but there are too mnay pages for me to check 'em all..
#7839

fwib

Nov 11, 2007 7:19:22
Q3149 I have a doubt about hover and the flight ability. I'm a dm, in my group there is a druid, he can wildshape in dire bat with good manuverability. The question is: the DM (pag 20) table 2-1 says that good manuverability means it can hover in place. Reading the "hover" feat on MM1 it says "normal: the creature must keep moving unless while flying unless it has perfect manuverability"

I haven't found anything about it in the errata or the base faq. Seeing as the one in the DM is a table I'll tend to think I have to follow the rule on MM1... Anyway this means also that the table is wrong.. so.... which one is right? if it's MM as I think what are the correct statistic for that table? how much should he move to stay in air without falling?



p.s. if this has been answered before sorry but there are too mnay pages for me to check 'em all..

Also in the MM, the Spider Eater is described as hovering with good maneuverability - so you have the primary source saying yes, but being a table, and two secondary sources disagreeing.
#7840

carnivore

Nov 11, 2007 7:21:08
Q3149 I have a doubt about hover and the flight ability. I'm a dm, in my group there is a druid, he can wildshape in dire bat with good manuverability. The question is: the DM (pag 20) table 2-1 says that good manuverability means it can hover in place. Reading the "hover" feat on MM1 it says "normal: the creature must keep moving unless while flying unless it has perfect manuverability"

I haven't found anything about it in the errata or the base faq. Seeing as the one in the DM is a table I'll tend to think I have to follow the rule on MM1... Anyway this means also that the table is wrong.. so.... which one is right? if it's MM as I think what are the correct statistic for that table? how much should he move to stay in air without falling?

A3149..... both are correct ..... the table shows What is Necessary to Hover... Good or Perfect Manuverability, however the feat is for creatures with less than good or Perfect Manuverabilty... notice:
HOVER [GENERAL]
Prerequisite: Fly speed.

Benefit: When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability.

If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.

If a creature of Large size or larger hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 creature’s HD) to cast a spell.

Normal: Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.

thus a Dragon with Poor Manuverability can Hover if it has this Feat.

:D
#7841

argletahm

Nov 11, 2007 8:23:26
Normal: Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.

if you see here just the perfect manuverability is taken into account good seems to be not enough and need this talent too in order to hover...

Also in the MM, the Spider Eater is described as hovering with good maneuverability - so you have the primary source saying yes, but being a table, and two secondary sources disagreeing.

that's the problem... aside from "dm choices" or house rules.. RAW which one should I taken into consideration.. should I allow the druid to hover without the feat with good manuverability? Or he can't hover unless he somehow gets this feat?
#7842

carnivore

Nov 11, 2007 10:00:36
i would allow the Hover .... i have seen video of bats drinking nectar from flowers on the Nature Channel.... so i know its possible.

as for RAW .... i would still allow it,notice this :

from Rules of the Game 06/29/2004 ,All About Movement (Part Four)
Hover: Hover is the ability to stay in one place while airborne. As shown in the Dungeon Master's Guide, creatures with perfect or good maneuverability always have this ability. Less maneuverable creatures also might gain this ability via the Hover feat from the Monster Manual.

A creature with perfect maneuverability can hover as a free action and remain airborne.

A creature with good maneuverability also can hover as free action. It can instead hover as a move action and, as part of that move action, can move at half speed in any direction it likes (including straight up, straight down, or backward). Before or after it moves, the hovering creature can turn to face any direction it likes. When it stops hovering, it can resume ordinary flight in any direction in which it could normally fly.

A creature with less than good maneuverability, such as a harpy, that gains the ability to hover from the Hover feat, must use a move action to switch from normal flight to hovering. It can then use another move action (if it has one available during the current turn), to move at half speed in any direction it likes (including straight up, straight down, or backward). Before or after it does this hovering movement, the creature can turn to face any direction it likes. When it stops hovering, the creature can resume ordinary flight in any direction in which it could normally fly.

If a creature begins its turn hovering, it can hover in place for the turn (no matter what its maneuverability) and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.

:D
#7843

argletahm

Nov 11, 2007 13:30:12
thanks a lot ^_^ thats exactly what I was looking for
#7844

yapwx

Nov 12, 2007 6:38:00
Q3150 Hi, is there anyway to have a full attack action using a standard action?

EDITED: Sorry added my question number.
#7845

DragonFox1001

Nov 12, 2007 6:56:08
Hi, is there anyway to have a full attack action using a standard action?

Please number your questions.
A3150
Ranged: Manyshot and Greater Manyshot is about the closest you are going to come.
#7846

kishou

Nov 12, 2007 8:06:18
Q3151

I'm interested in the Dread Necromancer class but i got a doubt about the lich transformation and the phylactery.

RAW says that at level 19 DN gains the Craft Wondrous item feat that helps her to create the phylactery required to become a lich
At level 20 becomes a lich. Her type changes to undead and she gains undead traits. She no longer has a Con score, all her existing HD become d12s and she must reroll her HP. A dread necromancer need not pay XP or gold to create her phylactery.

RAW don't mention the lich template neither the phylactery connection with her soul.
What does it means?
She gains the lich template or she gains just the phylactery connection as a lich or she doesn't gain nothing at all exept for the undead type?
#7847

CantripN

Nov 12, 2007 8:19:29
A3151: You become a Lich, without the LA or the associated costs. Pure and simple.
#7848

kishou

Nov 12, 2007 9:01:25
A3151: You become a Lich, without the LA or the associated costs. Pure and simple.

but in the description of the prestige class WALKER OF THE WASTE (Sandstorm) the RAW unequivocally say to see the Dry Lich template for more information.
#7849

CantripN

Nov 12, 2007 9:09:54
but in the description of the prestige class WALKER OF THE WASTE (Sandstorm) the RAW unequivocally say to see the Dry Lich template for more information.

Crummy writing skills are to blame.
#7850

nightmare_scenario

Nov 12, 2007 9:17:13
Q3144: Where can I find information on size categories able to be ridden by other size categories?

Bump. Still looking for a reference.
#7851

fwib

Nov 12, 2007 9:51:55
Q3150 Hi, is there anyway to have a full attack action using a standard action?

In addition to the methods mentioned above, you could (if you were restricted to only a standard (or move) action) pounce-charge for a full-attack.
#7852

surreal

Nov 12, 2007 12:04:41
A 3144: I can't find the exact page reference, but mounts need to be at least one size category larger than the rider.
#7853

carnivore

Nov 12, 2007 14:09:23
Q3144: Where can I find information on size categories able to be ridden by other size categories? Common sense tells me it would most likely be same category or higher (most likely higher) but I couldn't find a definitive answer in the SRD. Specifically, I would like to know if a small character could ride a small creature, like a gnome on a dire rat.

A3144:
what determines if a creature can be used as a Mount..... is the carrying Capacity.... not the size(usually bigger creatures are stronger). what makes some animals nice for being a Mount is that they are Large Quadrupeds , and can carry a lot...


notice this:
from Carrying, Movement, and Exploration
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large x2, Huge x4, Gargantuan x8, Colossal x16. A smaller creature can carry less weight depending on its size category, as follows: Small x3/4, Tiny x1/2, Diminutive x1/4, Fine x1/8.

Quadrupeds can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine x1/4, Diminutive x1/2, Tiny x3/4, Small x1, Medium x1-1/2, Large x3, Huge x6, Gargantuan x12, Colossal x24.

so a Dire Rat is a Small Quadruped with a Str 10,Con 12.... carry capacity:
light load: 33 lb. or less
Medium load: 34–66 lb.
Heavy Load: 67–100 lb.

Gnome average weights:
Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.

thus a Gnome would be a Medium Load for a Dire Rat ..... so Speed would be reduced from 40 ft. (8 squares), climb 20 ft. to 30 ft. (6 squares), climb 15 ft.

ride on "Rat boy" ye haw!!

:D
#7854

utik

Nov 12, 2007 15:28:31
Q3152 Can you point me where I can find a few substituion level for bards?
#7855

boffer

Nov 12, 2007 16:15:43
Q3153: Is it possible to take the granted domain power alternate class feature for wizards in complete champoin more than once?
#7856

CantripN

Nov 12, 2007 16:24:19
A3153: I don't see why not. It's only arguably better than a feat by a bit. A better question would be why would you be a Wizard until level 10 (except that Chaotic Spell Recall trick...)?
#7857

boffer

Nov 12, 2007 17:26:43
A3153: I don't see why not. It's only arguably better than a feat by a bit. A better question would be why would you be a Wizard until level 10 (except that Chaotic Spell Recall trick...)?

I am planning to use it to gain caster level increases by picking nice domains (Summoning to name one) with an upcomming wizard I am playing. Also been planning to take the Fate domain for Uncanny Dodge.
#7858

nanshork

Nov 12, 2007 17:51:28
Bump. Still looking for a reference.

Look in the DMG under the Mounts section. P. 204

The mount has to be at least one size category larger than the character.
#7859

yinbrother

Nov 12, 2007 18:16:28
Q3154: If I choose not to move back with an opponent during a Bull Rush does he keep going? If not are there any feats or things to make him keep going without me moving too?

Way I see it is if my Dire Elephant I am riding rams into a person, I think he'd continue through the air a bit without the mount going with him.
#7860

callix

Nov 12, 2007 18:27:51
A3154: Not normally. A number of special effects, however, can allow you to. The simplest is Martial Study (Charging Minotaur), which lets you make a charging bull rush that deals 2d6+Strength and doesn't require you to move with them, once per encounter. Teaching it to an elephant, OTOH, might stretch credibility a bit, though.
#7861

grondgala

Nov 12, 2007 21:40:16
Q3155 Quick quote from d20SRD regarding Paragon Class levels...

Paragon class levels can be taken any time a character gains a new level, even at 1st level (in which case they receive four times the normal number of skill points gained at each succeeding level).

Am I reading this right?

It looks like if you take Paragon 1 (any race) at first level, then you get four times normal skill points at... each... succeeding... level?

So, as a wild 'for instance', Human Paragon 1, Cleric 3, Human Paragon +2 (with 12 int) would get:

((4 + int)+1 for human)*4 = 24 skill points at first level
((2 + int)+1 for human)*4 = 16 skill points at third level
" " 16
" " 16
and 24 skill points again for each level of human Paragon? This can't possibly be right.

Does it only apply to Paragon levels? Does it only apply to Paragon levels taken in immediate succession (ie; you must take Paragon 1, 2, 3, with no other levels in between)?

Thanks in advance.
#7862

think0028

Nov 12, 2007 22:12:03
A3155:
No. What that means is you recieve 4x normal for your paragon class, if it happens to be your 1st level. It's the standard skill point clause for 1st level characters.

Breaking it down:
(in which case they receive four times the normal number of skill points gained at each succeeding level).

"four times" modifies "the normal number of skill points gained at each succeeding level." "in which case" refers to taking it at first level.
#7863

grondgala

Nov 12, 2007 23:09:04
Ah yes, the word 'gained' must have slipped past me... All four times I read it.

Thank you for the clarification.
#7864

thrushfeather

Nov 13, 2007 3:59:49
Q 3156: I am assuming no, but do Wis Bonuses to AC from classes such as Monk, Ninja, etc. stack? If I multi class Monk/Ninja do I get it twice? Are these bonuses typed, or is it something completely different?

Thanks
-TF
#7865

carnivore

Nov 13, 2007 4:50:01
Look in the DMG under the Mounts section. P. 204

The mount has to be at least one size category larger than the character.

.... you are correct.... this is also supported by .... this:

All About Mounts (Part One)

Basics of Mounts

The basics of mounts are well scattered through the rules. Important stops on our road to understanding mounts include the description of the Ride skill on page 80 in the Player's Handbook, the rules for mounted combat on page 157 of the Player's Handbook, and the rules for mounts on pages 204-205 in the Dungeon Master's Guide. Here's an overview:

A mount must be at least one size category bigger than the rider.

Many creatures have the Strength to carry another creature of the same size category, but the game places severe restrictions on which creatures can share space on the battlefield with others (see next point).

Even if a creature is one or more size categories bigger than you, it can't serve as your mount if it lacks the Strength to carry you and your gear.

so both are required ..... +1 size category, and Strength to carrry you


sorry about that ...... good save Nanshork

:D
#7866

callix

Nov 13, 2007 5:22:07
A3156: The Wis to AC bonus is typeless, but it won't stack if the class(es) other than monk reference(s) the monk's Wis to AC ability. In that case, it's same source, same effect, and overlaps even though it's untyped +AC. IIRC, most of the classes that give Wis to AC reference the Monk ability.
#7867

Orci

Nov 13, 2007 5:54:29
Q 3157: Are there items that produce darkness (as the spell) continous, at will or at least a few times per day? Or more specifically provides an area of magical darkness...
#7868

DragonFox1001

Nov 13, 2007 5:59:33
Q 3156: I am assuming no, but do Wis Bonuses to AC from classes such as Monk, Ninja, etc. stack? If I multi class Monk/Ninja do I get it twice? Are these bonuses typed, or is it something completely different?

Thanks
-TF

A3156
Callix already answered you, but just to clarify for you: Just because a bonus is untyped doesn't mean that it will stack. Bonuses from the same source also do not stack.
#7869

CantripN

Nov 13, 2007 6:02:02
Q 3157: Are there items that produce darkness (as the spell) continuous, at will or at least a few times per day? Or more specifically provides an area of magical darkness...

A3157: There's a Psionic lantern thingy in Secrets of Sarlona which gives any lighting condition you wish (Mega Daylight to Total Darkness) in an emanation, but it requires PP to work. Another option is an item from Tome of Magic under the Shadow Magic section that emanates Shadowy Illumination to 60', IIRC.

Both are cheap.
#7870

Orci

Nov 13, 2007 6:05:42
A3157: There's a Psionic lantern thingy in Secrets of Sarlona which gives any lighting condition you wish (Mega Daylight to Total Darkness) in an emanation, but it requires PP to work. Another option is an item from Tome of Magic under the Shadow Magic section that emanates Shadowy Illumination to 60', IIRC.

Both are cheap.

But both produce no magical darkness, but instead normal darkness which can e.g. be countgered by darkvision
#7871

CantripN

Nov 13, 2007 6:11:19
But both produce no magical darkness, but instead normal darkness which can e.g. be countgered by darkvision

Arguable, but even if that's the case, you have the Ring of the Darkhidden for that, which every Rogue should have. It makes you undetectable by Darkvision while worn.
#7872

Orci

Nov 13, 2007 6:15:10
Arguable, but even if that's the case, you have the Ring of the Darkhidden for that, which every Rogue should have. It makes you undetectable by Darkvision while worn.

My reason is the feat Blend into Shadows, which requires magical darkness to hide in plain sight...
#7873

CantripN

Nov 13, 2007 6:20:18
My reason is the feat Blend into Shadows, which requires magical darkness to hide in plain sight...

Anything wrong with a level of Warlock? You'd be able to do it as a Swift Action, after all. It's not like it's a bad dip, anyway.
#7874

jameswilliamogle

Nov 13, 2007 7:10:07
Q 3158: A Necrocarnum Zombie retains its Int when created. Does a corpse w/ character levels retain those levels?
#7875

subedei

Nov 13, 2007 9:14:57
Q 3159: I'm a level 11 cleric gish looking to significantly boost my HP with chained Vampiric Touch spells. I've already got Vampiric Touch on my class list so that's not a problem.

How can I give Vampiric Touch range to qualify for Chain Spell?

I wont be able to take Heirophant until 18th level, so that's out of the picture.
Divine Metamagic (Reach Spell) would cost me two extra feats, difficult to fit.

Anything easier?
#7876

Orci

Nov 13, 2007 10:48:19
Anything wrong with a level of Warlock? You'd be able to do it as a Swift Action, after all. It's not like it's a bad dip, anyway.

How do you get Darkness as a swift action with Warlock?
#7877

CantripN

Nov 13, 2007 11:00:48
How do you get Darkness as a swift action with Warlock?

The feat you spoke of turns it into a Swift Action.
#7878

Orci

Nov 13, 2007 11:06:22
The feat you spoke of turns it into a Swift Action.

As I understand the feat, you need an existing magical darkness, and can then hide in plain sight using your SLA with an swift action...
#7879

symphonic_tempest

Nov 13, 2007 12:44:15
Q3160 What is the effect of Practiced Manifester for a Psychic Warrior (assuming 2 PsyWar levels on a 5 HD char)? Is it the same as Practiced Spellcaster in terms of raising your manifester level by up to four- what effect will it have on ML, powers known, and PP?

Q3161 What book is the feat in?
#7880

fwib

Nov 13, 2007 13:31:50
Q3160 What is the effect of Practiced Manifester for a Psychic Warrior (assuming 2 PsyWar levels on a 5 HD char)? Is it the same as Practiced Spellcaster in terms of raising your manifester level by up to four- what effect will it have on ML, powers known, and PP?

Q3161 What book is the feat in?

A3160 For the example character, his ML increases to 5. If he gains another non-manifesting level, it will go up to 6. You don't get any more than +4 ML with PM (and the maximum it will give you is capped by your HD). You do not gain any new powers known, or PP. It makes no difference to the powers you can learn after taking the feat unless you are an Ardent.

A3161 Practised Manifester (and the Ardent) are in the Complete Psionic.
#7881

lilt

Nov 13, 2007 14:19:00
A3154:
No, your charged opponent does not necessarily move unless you follow it up. If your dire elephant was moving fast enough that the opponent kept going, logically the dire elephant would keep going also. If you envision your mount smacking the opponent and throwing them back, that's not really a bull rush.

If you want to give the dire elephant a feat that might otherwise be a little hard to comprehend teaching it, consider using the spell 'Heroics' from the spell compendium. That gives it a single feat, chosen from the list available to fighters.

A3157:
It's notable that Deeper Darkness lasts 1 day per level. If you're allowed to make custom items, you could get an item of it 1/day for 5.4k. That means you could keep 5 items with deeper darkness going at the same time, or simply save charges on other days in-case someone dispels the one you have active. Keep items in an extradimensional space, like a handy haversack, when you want to see normally.
#7882

lilt

Nov 13, 2007 15:16:42
Q3161:
Is there any way to drag a thread out of being archived?
#7883

carnivore

Nov 13, 2007 15:24:25
A3161:
yes .... ask the WizOs or an Administrator(they May or may not, depending on the reason) .... but if its your own thread.... just post a new one, if its someone elses ... you can still post a new one(courtesy dictates that you credtit the original Poster)

:D
#7884

surreal

Nov 13, 2007 16:18:53
Q 3162: Are there any humanoid forms with good climb speeds?
#7885

nanshork

Nov 13, 2007 17:42:43
Q 3162: Are there any humanoid forms with good climb speeds?

Mountain Spirit Folk in UE.
#7886

nickbeat

Nov 13, 2007 17:50:03
Mountain Spirit Folk in UE.

Also Cliffwalk Shifter from Eberron.
#7887

Janos_Antero

Nov 13, 2007 18:13:44
Q3131: Is there a way as a straight up human to gain a bite attack? No templates, feats or money spent. PrC work to.

Q3131: The Wildrunner PrC (RoW) gives a bite while using it's special Frenzy. The PrC is usually Elf/Half-Elf only.

Potentially a Ruathar (RoW) might be able to enter Wildrunner similiar to how Stoneblessed lets other races enter Dwarven/Gnomish/Goliath PrCs, but that would be up to the DM.

A Warshaper (CW) can grow a bite attack. That would require Druid or some other method of acquiring shapechange as a class ability.
#7888

fwib

Nov 13, 2007 18:57:10
Q3131: Is there a way as a straight up human to gain a bite attack? No templates, feats or money spent. PrC work to.

EDIT: After reading my above post, i realized i phrased what i meant so poorly it became something else. I don't want templates, but feats or gold spending would be fine. Again, PrCs also work, tho the feat or gold options would be preferred. Thank you.

I'm fairly sure there are some magic items (like Fanged Mask in MIC), and one or two grafts (there's Serpent Arm in FR:SK, no mouth-based ones leap out on searching so far) that will do it for money. If you can get custom magic items, then there are a few spells that will do it. (or wands of those spells, of course)
As for feats, I'm fairly sure there's a vile deformity feat that does it. (yep. Deformity (teeth) in HoH)
[edits applied after searches]
#7889

kilmore_dup

Nov 13, 2007 18:59:55
Q3132 What is the best way to overcome damage reduction with natural weapons? I'm planning on making a monk, and I am wondering about how to overcome this problem.
#7890

surreal

Nov 13, 2007 19:11:57
Q3163 What is the best way to overcome damage reduction with natural weapons? I'm planning on making a monk, and I am wondering about how to overcome this problem.

(fixed the number for you too)

A 3163: Necklace of natural attacks (savage species) with the metalline or shadow striking enhancement.
#7891

the_smartest_lemming

Nov 13, 2007 21:25:51
Q 3164 My DM believes that the Gauntlets of War from CC are quite underpriced and has raised the market price fron 4,000 to 12,000gp (1/3 the price of Belt of Ogre Strength +6 to account for the damage given to my dieties chosen weapon, but none of the other benifits of a Str bonus.) Does this seem like a reasonable price raise considering all of the other benifits given by other magic items in it's new price range?

Sorry this is more of an opinion question than a rules question.
#7892

surreal

Nov 13, 2007 23:46:49
Q 3165: I remember there being a PrC that added the planar ally spells to your spell list. Anyone remember what it was?
#7893

mantafloppy

Nov 14, 2007 0:14:30
Q 3166 What is a "slaying arrow"? Like the kind a Solar, Angel can create.
#7894

mr._dog

Nov 14, 2007 1:36:25
Q 3166 What is a "slaying arrow"? Like the kind a Solar, Angel can create.

A 3166:
Slaying Arrow

This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To determine the type or subtype of creature the arrow is keyed to, roll on the table below.

A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23.
Strong necromancy; CL 13th; Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Price 2,282 gp (slaying arrow) or 4,057 gp (greater slaying arrow); Cost 1,144 gp 5 sp + 91 XP (slaying arrow) or 2,032 gp + 162 XP (greater slaying arrow).

d% Designated Type or Subtype
01–05 Aberrations
06–09 Animals
10–16 Constructs
17–22 Dragons
23–27 Elementals
28–32 Fey
33–39 Giants
40 Humanoids, aquatic
41–42 Humanoids, dwarf
43–44 Humanoids, elf
45 Humanoids, gnoll
46 Humanoids, gnome
47–49 Humanoids, goblinoid
50 Humanoids, halfling
51–54 Humanoids, human
55–57 Humanoids, reptilian
58–60 Humanoids, orc
61–65 Magical beasts
66–70 Monstrous humanoids
71–72 Oozes
73 Outsiders, air
74–76 Outsiders, chaotic
77 Outsiders, earth
78–80 Outsiders, evil
81 Outsiders, fire
82–84 Outsiders, good
85–87 Outsiders, lawful
88 Outsiders, water
89–90 Plants
91–98 Undead
99–100 Vermin
#7895

mr._dog

Nov 14, 2007 2:02:34
Q 3164 My DM believes that the Gauntlets of War from CC are quite underpriced and has raised the market price fron 4,000 to 12,000gp (1/3 the price of Belt of Ogre Strength +6 to account for the damage given to my dieties chosen weapon, but none of the other benifits of a Str bonus.) Does this seem like a reasonable price raise considering all of the other benifits given by other magic items in it's new price range?

Sorry this is more of an opinion question than a rules question.

A 3164:
I respectfully disagree with your DM's opinion.
An additional point of melee damage (or three additional with a specific weapon) is not worth spending 12k gp.

The item offers a maximum benefit of +3 damage every time you hit. They take up a glove slot (not a huge consideration, but one nonetheless). The aforementioned Str +6 item confers the following benefits:
  • +3 to melee attack rolls
  • +3 melee damage (or more if using two hands, if you are an exotic weapon master, etc.)
  • Increased carrying capacity
  • +3 on Str-based skill checks, such as climb and swim
  • +3 on resisted rolls for trip, grapple, bull rush, etc.
  • More resistant to the negative effects of Str drain or ray of enfeeblement or fatigue/exhaustion, etc.


There may be a few more I've forgotten. Anyhow, that's 6 game effects that make the +6 item worth more than the Gauntlets of War. Additionally, the Gauntlets may be as cheap as they are because they only work for a very small subset of characters, thus possibly meriting a price reduction, as per page 282 of the DMG.

So in my opinion, they're fine priced as they are.

The DMG has an item that grants one of the above benefits, but instead of a +3, it's a +5. It costs less than your DM's suggested 12k gp as well.

Gloves of Swimming and Climbing
These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.
Faint transmutation; CL 5th; Craft Wondrous Item, bull’s strength, cat’s grace; Price 6,250 gp.

So according to your DM, these are way underpriced. We'd better notify the errata team. :D
#7896

jinete

Nov 14, 2007 3:52:35
Q 3167 Could you use the "emulate a class feature" application of the UMD skill to activate items that need you to "expend a turn undead attempt"

Q 3168 Could you use the "emulate an ability score" application of the UMD skill when using items that grant e.g. "your charisma bonus as a bonus on damage rolls"

The RAW are a bit unclear to me on the first question. The second one AFAIK isn't covered.
#7897

jinete

Nov 14, 2007 5:03:42
Q3169 Could you use the "activate blindly" application of the UMD skill, to substitute e.g "activation:command word" for "activation:manipulation" when using magic items?
#7898

callix

Nov 14, 2007 6:04:34
A3167: I'd say no. You could use an item that required the ability to turn undead, but you have zero uses/day. Talk to your DM.

A3168: Yes. Like Staffs and CL, in this case, you can get an "effective ability score bonus" to eke more out of the item.

A3169: No. However, you can activate a Command Word item without knowing the commnd word, through educated guessing, luck, and gibberish syllables.
#7899

admiral_draken

Nov 14, 2007 6:31:47
Background: I am building an Chaotic Evil Cleric that focuses on Melee Combat and Damage Spells, he is the leader of the party. I think I will go Fire Domain, mainly for Burning Hands. I like the idea of using a Dire Flail, because its a outragous and random weapon that is in line with Chaotic and it has Flagellant inspirations. The campaign is a tempoary till we get our Star Wars GM back, and is very Hack n Slash. Everyone in the group are some kind of special race, level adjustments and special abilities En Masse. Fiends, Feys and Drows. So I don't really feel like being "Just Human"

he is lvl 6, until LA

Scores, not decisively placed, are like this: 16, 13, 14, 12, 18, 14 - with a stat increase at lvl 4 added to strength!

The question:
Q3170:
What would be a good race for an Chaotic Evil Cleric that like slaughter with a good weapon and offensive spells? (half-dragon is not an option, but the selection IS huge)

We are talking a not too serious hack n slash campaign, so there is room for powergaming in this choice, but I don't feel like look through all MMs
#7900

jinete

Nov 14, 2007 6:35:25
A3167: I'd say no. You could use an item that required the ability to turn undead, but you have zero uses/day. Talk to your DM.

That's how I'd rule. However according to the PHB:
"For example, Lidda finds a magic chalice that turns regular water into holy water when a cleric or an experienced paladin channels positive energy into it as if turning undead. She attempts to activate the item by emulating the cleric’s undead turning ability. Her effective cleric level is her check result minus 20. Since a cleric can turn undead at 1st level, she needs a Use Magic Device check result of 21 or higher to succeed. "

This would imply that Lidda actually fakes a use of turn undead to activate the chalice.

The SRD says:
"This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature."

#7901

farodin

Nov 14, 2007 14:27:36
Q3152 Can you point me where I can find a few substituion level for bards?

A3152: Here.
#7902

jameswilliamogle

Nov 14, 2007 15:40:47
Q 3158: A Necrocarnum Zombie retains its Int when created. Does a corpse w/ character levels retain those levels?

bump. Is this a more complex question than this thread allows for, or is it just completely unexplored territory?
#7903

gravedigger

Nov 14, 2007 15:44:07
Q7171: Which overall has more powerful criters, summon natures ally, summon monster, or summon undead?
#7904

jameswilliamogle

Nov 14, 2007 15:48:33
Q7171: Which overall has more powerful criters, summon natures ally, summon monster, or summon undead?

A7171: This is a matter of opinion, but SNA lets you get some very useful critters in the mid-levels (L5-12). All have their own particular uses, though, and are good against different things, and these things can switch depending on what level you are talking about.
#7905

farodin

Nov 14, 2007 16:23:53
Q 3158: A Necrocarnum Zombie retains its Int when created. Does a corpse w/ character levels retain those levels?

bump. Is this a more complex question than this thread allows for, or is it just completely unexplored territory?

A3158: All hit dice from class levels are dropped. Almost exactly the same text as for the standard skeleton and zombie. They can't advance trough class levels. (Further supported by the fact that the advancement bar in the samples doesn't say "by class level", but only by adding extra undead hd, and only if that was possible for the base creature.)
#7906

furious5k

Nov 14, 2007 17:30:16
Q3148 a) My DM has decided to use Dead Levels ( http://www.wizards.com/default.asp?x=dnd/cwc/20061013a )
He has ruled that due to the description of "bonus on Knowledge (religion) checks to identify undead creatures, but gains no insight about their special powers or vulnerabilities" it does not add to Knowledge Devotion (Complete Champion) for the purpose of determining bonuses. I just want to know if it should or should not stack. I'm guessing he is right here.

Q3148 b) Is there anything useful I can do with the bonus instead?

Still awaiting an answer.
#7907

masterjoda999

Nov 14, 2007 23:19:45
Q3172 Wen storing two spells in your eyes with the ocular spell metamagic, can the two spells have different targets when discharged?
#7908

callix

Nov 14, 2007 23:32:58
A3148: Sorry we missed it.

a) That seems fair enough. It'd be a bit OTT to give a cleric even more buffs, and it's the ability as written.

b) It lets you virtually guarantee a name for your enemy. Your game may just tell you what everything is called, but technically it takes a Knowledge (Religion) check to tell the difference between a skeleton and a mohrg (for example). A cleric with this feature will pretty much never fail to get a proper name for an undead creature, instead of a description, which sometimes gives you very little information.
#7909

jameswilliamogle

Nov 15, 2007 0:06:31
A3158: All hit dice from class levels are dropped. Almost exactly the same text as for the standard skeleton and zombie. They can't advance trough class levels. (Further supported by the fact that the advancement bar in the samples doesn't say "by class level", but only by adding extra undead hd, and only if that was possible for the base creature.)

Thank you for that; useful. I see how it says remove HD from class levels, but I see no mention that any other aspect of the class levels are removed. This may have been the intent, though: I agree that might be the case.

I have a few related comments and questions, though:

I see the following for the Necrocarnum Zombie:
class HD is lost; class skills are lost, but replaced; proficiencies from the base creature are dropped; special qualities and special attacks are dropped; racial and class-granted feats are lost; Int remains untouched; Cha drops to 1.

The Zombie entry is similar, though one has to get past the pesky no Int problem (which is easy enough, granted).

No mention of any other class ability other than above. Which brings me to:

Q3158bAre all class abilities are defaulted as "special qualities or attacks"? Are there any that aren't?

(Sorry for the long post; having problems w/ my favorite hypertext srd today.)
#7910

CantripN

Nov 15, 2007 6:23:29
Q3173: Is there a statistical or from the trenches report about ways to improve saves (and d20 rolls in general)?

1)I'm trying to decide what's better for someone with 2 good saves (Fort and Ref):
Moment of Perfect Mind (Concentration instead of Will, and it's a class skill kept at max) OR Iron Heart Focus (Reroll any save) OR Diamond Defense (Add level to Save)?

(It seems to me that rerolls are usually better, because of of the ability to choose to use it or not and versatility.)

2) Is Moment of Alacrity good in practice?
It seems it allows for a Combat Rhythm Avalanche of Blades immediately followed by a Ruby Nightmare Blade/Time Stands Still/Full Attack, but it's only once pre encounter unless you ready an action to lower your initiative, no?
#7911

t_stalker

Nov 15, 2007 8:55:51
Q3174: Is there an official pricing rule/guideline to create magic items that give other bonus types then "competence" to skill checks?

For example: Robe of X
This robe grants the user a +5 insight/sacred/profane/circumstance/... (but not competence) to Hide.

Many thanks in advance.
#7912

bogon_moth

Nov 15, 2007 17:07:25
Q 3175

Sorry, I am very new to D+D so please forgive my nub-ness.

I see that people suggest "buying back" level adjustments at low levels when picking a character with a LA. How does this work? Where can i find rules on it?

Thanks in advance.
#7913

surreal

Nov 15, 2007 19:33:23
Q 3176: Using the Ectopic Ally variant for the Divine Mind (link), and assuming I select Creation as one of my mantles, could I take the Skin of the Construct feat and absorb the construct manifested from my ectopic ally ability?

(yeah I know, I'm trying to make a serviceable build with Divine Mind... I must be crazy. Thinking of using it with a warforged and picking up Second Slam (RoE), then selecting the trip ability from Menu A)
#7914

DragonFox1001

Nov 15, 2007 22:15:37
Q 3175

Sorry, I am very new to D+D so please forgive my nub-ness.

I see that people suggest "buying back" level adjustments at low levels when picking a character with a LA. How does this work? Where can i find rules on it?

Thanks in advance.

A3175
It's in Unearthed Arcana. Also can be found here.
#7915

bogon_moth

Nov 16, 2007 0:59:28
A3175
.

Thankyou kindly.
#7916

mipple

Nov 16, 2007 1:34:57
Q3177
Can the pounce ability (as per 1 level dip in barbarian with complete champion substitution level) be combined with battle leader's charge from Tome of Battle, to give someone +10 damage on all their attacks?
#7917

yogo

Nov 16, 2007 2:40:25
Q 3165: I remember there being a PrC that added the planar ally spells to your spell list. Anyone remember what it was?

A3165:

The 12th Level Class Feature of the Moonspeaker(Races of Eberron) adds the Planar Ally Spells (as well as Gate) to the Druids Spell List. Note that this PRC is available to Shifters only. Don't know if that is what you wanted to hear b/c you didn't specify the spell list you wanteed the spells for.
#7918

surreal

Nov 16, 2007 2:53:53
A3165:

The 12th Level Class Feature of the Moonspeaker(Races of Eberron) adds the Planar Ally Spells (as well as Gate) to the Druids Spell List. Note that this PRC is available to Shifters only. Don't know if that is what you wanted to hear b/c you didn't specify the spell list you wanteed the spells for.

I was looking for a way to get it added to an arcane caster's list... but I don't remember what my build idea was anymore

Q 3178: If a specialist wizard takes a prestige classes that gives bonus spells that are from his banned school, can he prepare/cast those spells or not? (would you believe I've never played a caster?)
#7919

CantripN

Nov 16, 2007 3:59:19
Q3173: Is there a statistical or from the trenches report about ways to improve saves (and d20 rolls in general)?

1)I'm trying to decide what's better for someone with 2 good saves (Fort and Ref):
Moment of Perfect Mind (Concentration instead of Will, and it's a class skill kept at max) OR Iron Heart Focus (Reroll any save) OR Diamond Defense (Add level to Save)?

(It seems to me that rerolls are usually better, because of of the ability to choose to use it or not and versatility.)

2) Is Moment of Alacrity good in practice?
It seems it allows for a Combat Rhythm Avalanche of Blades immediately followed by a Ruby Nightmare Blade/Time Stands Still/Full Attack, but it's only once pre encounter unless you ready an action to lower your initiative, no?

Bump.

Also:
3) Does Scything Blade have the same effect of the strike scythed, or is it a normal hit? Can it be used with Time Stands Still or not?
#7920

CantripN

Nov 16, 2007 4:01:51
A3178: Yes, he could. Specialization simply removes the spells from your list, but if you regain them in some way, then you can cast them again.
#7921

surreal

Nov 16, 2007 11:47:33
Groovy. I was just reading the focused specialist thread and pondering that with all the various PrCs that adds spells to your list.
#7922

mantafloppy

Nov 16, 2007 12:57:49
Q 3179 :Is it possible for the class in Tome of Battle(like Crusader) to ready the same maneuver more than 1 time, like 5 time the same one?
#7923

CantripN

Nov 16, 2007 13:00:07
A3179: Nope. Sorry. Besides, Crusader don't choose.
#7924

mantafloppy

Nov 16, 2007 13:10:33
They dont chose what is granted, but they choose what is readied. Could you tell me where to find the rule about that? I did'nt read anything saying if they can or not
#7925

CantripN

Nov 16, 2007 13:39:26
ToB Q&A.
#7926

mantafloppy

Nov 16, 2007 13:58:10
Thx, your right. But then

Q3180 : Do i have to ready the maximum of maneuver i can or i can ready only 1 or 2? So i'm sure of wich one gonna be granted and wich one gonna be regranted since i dont have anymore to be granted at the end of my turn.
#7927

walking_dream

Nov 16, 2007 14:23:55
Q3181: I seem to remember a feat that increases the bonus from using aid other on attack rolls from +2 to +4, but I can't find it for the life of me. Anyone know what it's called / where it is?
#7928

mantafloppy

Nov 16, 2007 14:44:05
A3181: I found that in Oriental Adventure :


IMPROVED AID [ANCESTOR]
You are descended from Hida Tadaka, the great Crab daimyo
whogave his life to avert a war between his clan and the Lion .
Clan: Crab .
Benefit: When using the Aid Another action in melee
combat (see Aid Another in the Player's Handbook), your ally
gains a +4 circumstance bonus on his attack roll or to his AC.
Normal: The Aid Another action normally gives a +2 circumstance
bonus on your ally's attack roll or AC against a
single opponent.
#7929

fwib

Nov 16, 2007 16:44:08
Thx, your right. But then

Q3180 : Do i have to ready the maximum of maneuver i can or i can ready only 1 or 2? So i'm sure of wich one gonna be granted and wich one gonna be regranted since i dont have anymore to be granted at the end of my turn.

Apparently, you can't leave 'maneuver-slots' unreadied, and you can't ready the same maneuver more than once, either.
#7930

jameswilliamogle

Nov 17, 2007 11:19:37
Thank you for that; useful. I see how it says remove HD from class levels, but I see no mention that any other aspect of the class levels are removed. This may have been the intent, though: I agree that might be the case.

I have a few related comments and questions, though:

I see the following for the Necrocarnum Zombie:
class HD is lost; class skills are lost, but replaced; proficiencies from the base creature are dropped; special qualities and special attacks are dropped; racial and class-granted feats are lost; Int remains untouched; Cha drops to 1.

The Zombie entry is similar, though one has to get past the pesky no Int problem (which is easy enough, granted).

No mention of any other class ability other than above. Which brings me to:

Q3158bAre all class abilities are defaulted as "special qualities or attacks"? Are there any that aren't?

(Sorry for the long post; having problems w/ my favorite hypertext srd today.)

bump for this question.
#7931

jameswilliamogle

Nov 17, 2007 12:05:12
Q 3182: Can a Devoted Spirit Amulet grant anyone that wears it the Devoted Spirit stance, or are these type of items limited to strikes/boosts/counters?
#7932

thrushfeather

Nov 17, 2007 12:46:04
Q3183: What dirty tricks exist to let me use the "Sparring Dummy of the Master" [Arms and Equipment Guide P.137] without levels in monk, and only low to moderate ranks in UMD. The build is lvl 20, with resources at that lvl it should be possible somehow, right?

Q3184: If my wizard takes the item familiar feat [UA] does it replace his familiar he gets as a wizard or is it in addition to the normal familiar?

Q3185: Can someone tell me where I can find info on legacy weapons, and similar mechanics (ancestral magic items, etc.) Do these items count against your projected wealth per level? If so what is the reeal cost?

Thanks,
--TF
#7933

mantafloppy

Nov 17, 2007 19:30:44
Q3186 : Do temporary hit point stack if they come from a different source? Let's say Aid, Divine Power, Righteous Might, Hero's Feast, Lion Roar?

I already find a lot of post saying that temp hp from the same source dont, but never explicit enough about different source.


Some ruling :
temporary hit points

Hit points gained for a limited time through certain spells (such as aid) and magical effects. When a character with temporary hit points is dealt damage, deduct the damage from temporary hit points first, then deduct any remaining damage (if any) to the character's actual (nontemporary) hit points. Temporary hit points can cause a character's hit point total to exceed its normal maximum.

stack

Combine for a cumulative effect. In most cases, modifiers to a given check or roll stack if they come from different sources and have different descriptors (or no descriptors at all), but do not stack if they have the same descriptors or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus or worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified. Spell effects that do not stack may overlap, coexist independently, or render one another irrelevant, depending on their exact effects.
#7934

DarkChipmunk

Nov 17, 2007 20:06:31
Q3183: What dirty tricks exist to let me use the "Sparring Dummy of the Master" [Arms and Equipment Guide P.137] without levels in monk, and only low to moderate ranks in UMD. The build is lvl 20, with resources at that lvl it should be possible somehow, right?

Q3184: If my wizard takes the item familiar feat [UA] does it replace his familiar he gets as a wizard or is it in addition to the normal familiar?

Q3185: Can someone tell me where I can find info on legacy weapons, and similar mechanics (ancestral magic items, etc.) Do these items count against your projected wealth per level? If so what is the reeal cost?

A3183: For 90k you can get an item that gives a +30 to Use Magic Device. You probably don't need that much bonus, so feel free to adjust to taste. The formula for pricing skill boosts (from the SRD) is (Bonus^2)x100 for a competence bonus.

A3184: It does not replace your existing familiar, as it nowhere says it does, nor implies it.

A3185: Legacy Weapons are in the book 'Weapons of Legacy', strangely enough. Samurai from the Oriental Adventures receive an Ancestral Daisho. In the Book of Exalted Deeds there is a feat called Ancestral Relic that also gives you the ability to build up a personal magic item.

These items don't 'count against' wealth by level, per se, though they do cost resources to power up. Legacy Weapons have a minor gp investment, and an XP investment. Both 'Ancestral' options require the sacrificing of valuable objects on a 1:1 basis to add abilities to the item, which ends up being better than, say, selling things you find at 1/2 price and buying the item you wanted.
#7935

masterjoda999

Nov 17, 2007 23:39:54
Q3187 What other ways are there to gain additional spell slots on a generalist wizard without being an elf (besides simply having high int)?
#7936

acheiver_type

Nov 18, 2007 0:39:43
Q3188: When power attacking with more then two hands, (in this case 4), do you increase the return on investment as per from 1 hand to two?
#7937

mipple

Nov 18, 2007 0:53:42
Q3177
Can the pounce ability (as per 1 level dip in barbarian with complete champion substitution level) be combined with battle leader's charge from Tome of Battle, to give someone +10 damage on all their attacks?

Bump.
#7938

yapwx

Nov 18, 2007 5:30:47
Q3189: Is there a cleric domain that gives either Augment Summoning feat or Spell Focus: Conjuration?
#7939

shadeseraph

Nov 18, 2007 6:10:40
Q3195: Does the Neraphim from Planar Handbook get the martial weapon proficiencies for having the outsider type?
#7940

yogo

Nov 18, 2007 6:33:49
Q3189: Is there a cleric domain that gives either Augment Summoning feat or Spell Focus: Conjuration?

A3189: The Dragon Below Domain (Eberron CS) gives Augment Summoning.
#7941

tshern

Nov 18, 2007 7:49:38
Q3187 What other ways are there to gain additional spell slots on a generalist wizard without being an elf (besides simply having high int)?

A3187: Collegiate Wizard feat improves the amount of spells you learn each level from 2 to 4. I think it is in Complete Arcane in the same subpar with Precocious Apprentice.
#7942

bobtheapple

Nov 18, 2007 8:08:19
Q3191: Is it possible to use Incarnum Blade's ability to shape Blademelds and bind them to their crown, feet, and hands chakras to qualify for Necrocarnate's requirement of "Ability to shape soulmelds, ability to bind them to the crown, feet, and hands chakras"? The description of blademelds says that it is a type of soulmeld, but I'm unsure whether that is enough.

Q3192: This has probably already been asked, but I couldn't find it. When applying multiple templates, do templates of equal difficulty to change change each other? That is to say, if I were to add an undead or outsider template to a construct, would it remain a construct? Or would it become undead or an outsider?

Q3193: Half-Ogre from Dragon #313 says that a creature with that template is considered a giant in addition to it's base creature type. Would this allow it qualify for templates that a giant could qualify for, regardless of what it's base creature type is? For instance, if a creature were given the half-Ogre template, then made an outsider, could he then be given, say, a half-golem template, which may be applied to a giant?
#7943

farodin

Nov 18, 2007 9:32:16
Q3188: When power attacking with more then two hands, (in this case 4), do you increase the return on investment as per from 1 hand to two?

A3188: You get your strength bonus (1+0,5*number of hands beyond the first) to your damage, but there are no rules about increased power attack ratio, so it's still just 1:2

Q3192: This has probably already been asked, but I couldn't find it. When applying multiple templates, do templates of equal difficulty to change change each other? That is to say, if I were to add an undead or outsider template to a construct, would it remain a construct? Or would it become undead or an outsider?

A3192: Savage Species, page 142, combined with some common sense should do.

Q3193: Half-Ogre from Dragon #313 says that a creature with that template is considered a giant in addition to it's base creature type. Would this allow it qualify for templates that a giant could qualify for, regardless of what it's base creature type is? For instance, if a creature were given the half-Ogre template, then made an outsider, could he then be given, say, a half-golem template, which may be applied to a giant?

A3193: I haven't seen the Dragon magazine, but the Races of Destiny Half-Ogre sort of overrules what was written there; You loose the humanoid type, and gain the giant type. so you count as a giant, and only as a giant for any other stuff (unless there are more type altering bits... see savage species again).
#7944

tweedledope

Nov 18, 2007 9:39:54
Q3194
Where can I find the thread that tells me alternate ways to get class features? For instance, I need Wild Empathy but, I don't want a base class.[/b]
#7945

leren

Nov 18, 2007 9:41:44
Q3194: Is there an Enlarge Person-like spell that works with animals? I know of animal growth, but it's a level 5 spell, whereas Enlarge person is a level 1 spell.
#7946

farodin

Nov 18, 2007 9:53:08
Q3194
Where can I find the thread that tells me alternate ways to get class features? For instance, I need Wild Empathy but, I don't want a base class.[/b]

A3194.a: That would be here.

Q3194: Is there an Enlarge Person-like spell that works with animals? I know of animal growth, but it's a level 5 spell, whereas Enlarge person is a level 1 spell.

A3194.b: There is expansion, but depending on what you want to do, it's use may be limited...
#7947

masterjoda999

Nov 18, 2007 10:01:02
A3187: Collegiate Wizard feat improves the amount of spells you learn each level from 2 to 4. I think it is in Complete Arcane in the same subpar with Precocious Apprentice.

I know about collegiate wizard. I was asking about spell slots, as in spells per day, not spells in my spellbook.
#7948

surreal

Nov 18, 2007 11:28:57
Q3186 : Do temporary hit point stack if they come from a different source? Let's say Aid, Divine Power, Righteous Might, Hero's Feast, Lion Roar?

A 3186: Unfortunately I do not believe this has ever been officially cleared in the rules (unless the Rules Compendium covers it), so ultimately becomes a DM decision.


Q3195: Does the Neraphim from Planar Handbook get the martial weapon proficiencies for having the outsider type?

(p.s. fixed the number for you)

A 3195: This is one of those areas where it's technically true, but a DM may not allow it (various arguments ranging from 'you don't have outsider hd' to simple cheesiness). Check with your DM before proceeding.
#7949

CantripN

Nov 18, 2007 11:40:28
A3186b: Actually, they do stack, if they come from different sources and it doesn't say otherwise. I forgot where it says this, but I'm certain. I think it's in the FAQ somewhere, on a question about Vampiric Touch...
#7950

yinbrother

Nov 18, 2007 14:47:12
Q3196: Assuming I have the Telling Blow feat and am flanking an opponent if I were to score a critical hit would I add the SA damage twice. once for flanking and then once from the feat?
#7951

nanshork

Nov 18, 2007 15:30:09
Q3196: Assuming I have the Telling Blow feat and am flanking an opponent if I were to score a critical hit would I add the SA damage twice. once for flanking and then once from the feat?


A3196:
You only add the sneak attack damage once. Telling Blow just gives another condition during which you can apply sneak attack damage. Just like if you're flanking someone who's flat-footed you only add sneak attack damage once.
#7952

oologahq

Nov 18, 2007 16:27:13
Q3197: Will a readied greater manyshot trigger the effect of deadeye shot?
#7953

deathbane

Nov 18, 2007 17:15:50
Q3197: Will a readied greater manyshot trigger the effect of deadeye shot?

I am assuming you are using the Deadeye shot from the master thrower which only affects thrown weapons, and manyshot only affects bows and arrows. If this is the case the two do not interact on any level.
#7954

shadeseraph

Nov 18, 2007 17:46:07
Can I use the teleportation effect from a psionic teleport casted by my schism to get the full attack from the Shadow Pounce ability (Telflammar Shadowlord)?
#7955

oologahq

Nov 18, 2007 18:17:43
I am assuming you are using the Deadeye shot from the master thrower which only affects thrown weapons, and manyshot only affects bows and arrows. If this is the case the two do not interact on any level.

No, the deadeye shot feat from PHB II which allows you to treat an opponent as flat-footed if you ready a ranged "attack" to release when an ally strikes the opponent.
#7956

deathbane

Nov 18, 2007 18:24:21
No, the deadeye shot feat from PHB II which allows you to treat an opponent as flat-footed if you ready a ranged "attack" to release when an ally strikes the opponent.

Yes, they work together. I can't believe I did not know about that feat. Manyshot is a standard action, and standard actions can be readied that is why it works.
#7957

oologahq

Nov 18, 2007 20:06:06
Yes, they work together. I can't believe I did not know about that feat. Manyshot is a standard action, and standard actions can be readied that is why it works.

This is what I think as well. I just wanted to get another opinion. I thought it might not work for the reason that manyshot and shot on the run don't work together, but shot on the run specifies "attack action" while deadeye shot just says "ranged attack" which includes a readied greater manyshot.
#7958

mflabias

Nov 18, 2007 20:36:38
-Sorry-
#7959

aiden_bautista

Nov 18, 2007 22:42:45
Q3200: What is that little trick that allows you to make divine spells last a long time? Like Persistent Metamagic or something... Pre-Thanks.
#7960

yogo

Nov 18, 2007 23:20:29
Q3200: What is that little trick that allows you to make divine spells last a long time? Like Persistent Metamagic or something... Pre-Thanks.

A3200: 2 Feats, Persistent Spell and Divine Metamagic (Persistent) (CDiv), trading Turning Attempts for metamagic Spell Level adjustment. Nightsticks (Libris Mortis) help with that cheese.
#7961

mflabias

Nov 19, 2007 1:52:13
Q3201: Where can I find a list of the books that are 3.5 updated. For instance, I can't figure out if the Book of Exalted Deeds is 3.0 or 3.5... I don't need Dragon Articles or anything else like that, just the Wizards books if you know them well enough to list them or can link me to somewhere that displays that list. Thanks. (and sorry for posting out of the preferred format initially)
#7962

yogo

Nov 19, 2007 2:43:44
Q3202: Is there any Problem using the Dance of Death Vestige Ability (Paimon, ToM) with ranged attacks?
#7963

jameswilliamogle

Nov 19, 2007 7:12:16
Q3202: Is there any Problem using the Dance of Death Vestige Ability (Paimon, ToM) with ranged attacks?

A3202 It is poorly worded, but RAW you just have to "move past the [enemy]". This is common w/ many of the Binder vestiges: you absolutely have to ask your DM, b/c customer service has been particularly bad about getting definitive answers that make sense w.r.t. the vestige abilities (see the consolidated binder handbook, third post, I believe, for some examples). Were I DM'ing, I would rule that you have to threaten the enemy, which (usually) means no ranged attacks.

EDIT: Cust Serv 071119-000034. We'll see what we get back, though I won't be online until next weekend.
#7964

fwib

Nov 19, 2007 11:59:34
A3200: 2 Feats, Persistent Spell and Divine Metamagic (Persistent) (CDiv), trading Turning Attempts for metamagic Spell Level adjustment. Nightsticks (Libris Mortis) help with that cheese.

Don't forget that Extend Spell is a prerequisite to Persistent Spell, so more like 3 feats.

There is at least one domain that gives you Extend spell as its benefit though.

Do a search of the boards, many threads should turn up.
#7965

altpersona

Nov 19, 2007 13:25:40
Q3203 tiny sized (or smaller) unarmed strike. how much damage? just modifier damage?
#7966

carnivore

Nov 19, 2007 13:53:01
Q3203 tiny sized (or smaller) unarmed strike. how much damage? just modifier damage?

A3203

just use the Table: Increased Damage By Size and go the opposite direction , the drawback... the table does not go low enough to register below 1d2 ..... so you could do this, use 1 as the lowest damage value and cap the damage reduction so that below 1 a creature does no damage(str Irrelavant),.... like this:


.... normal Medium Creatures with the Feat Imp unarmed strike do 1d3 .... thus 2 steps smaller = 1d3>1d2>1.... 1+Str bonus

if to were a Tiny Monk .... use the same procedure....:

Medium Monk 1d6>1d4>1d3 ..... 1d3+Str bonus


there are Examples of Diminutive Creatures that do 0 Damage(Bat and Toad) both also have a Str 1(-5 damage).... so it doesnt matter if it hit at all

there are examples of creatures doin 1 point of damage also with no Modifiers ..... it all depends on your DM


:D
#7967

altpersona

Nov 19, 2007 14:14:53
yes, yes, all DM relevent...

im looking at tiny w/ a strength in the high / mid 20s... is why i ask..

maybe something like str +d good + d energy... but with out a base listing it seems iffy..
#7968

farodin

Nov 19, 2007 15:47:18
Can I use the teleportation effect from a psionic teleport casted by my schism to get the full attack from the Shadow Pounce ability (Telflammar Shadowlord)?

A(the question that's not numbered): Sure.
#7969

masterjoda999

Nov 19, 2007 18:44:33
Q3204 Can a wizard transform into an elemental with shapechange?
#7970

archerpwr

Nov 19, 2007 18:47:39
Q3204 Can a wizard transform into an elemental with shapechange?

A3204 Yes
http://www.d20srd.org/srd/spells/shapechange.htm
This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature ([b]of any type/b]) from Fine to Colossal size.

#7971

masterjoda999

Nov 19, 2007 22:09:54
Q3205 What spells are there that cause int/cha damage?
#7972

thrushfeather

Nov 20, 2007 2:44:21
Q 3206: I've heard that "at high levels everyone has mind blank and death ward up all or most of the time." If this is not the case it probably should be, right? How is this usually accomplished? Do people just have their parties spell casters cast these every day? Are there items that permanently grant these spells? Where?

Q 3207: I will shortly be facing a lot of very tough abberations. what sources/threads will help me not get my brain sucked out or get turned into a slimey pile of disintergration dust (fight abberations at a high level)?

Q 3208: What are the most relible ways to make precision damage (skrirmage) effective against creatures typically immune to it (undead, constructs, oozes, etc.) My character is built and the DM is sending an unbalanced number of these encounters at our party (possibly to purposfully nerf me , I hope not). Things like the truedeath crystal would be nice, but more veristillity is desired.

Q 3209: Do enhancment bonuses to speed stack? Where are the rules for bonus stacking listed, and are speed values mentioned or does it only apply to the core mechanic?

thanks,
--TF
#7973

furious5k

Nov 20, 2007 5:53:34
Q 3178: a) If a cleric takes the "Spontaneous Domain Casting" at level 1 from PHBII and then later on becomes a Ordained Champion, does that mean you gain the ability to "lose" spells to fill one domain and gain the ability to spontaneously cast spells from War domain as well?

I am asking this, because the Ordained Champion class does not actually specify as a requirement to spontaneously cast cure/harm spells, but only a level of cleric.

b) Would this also mean, you could effectively prepare one domain full of Cure spells, then spontaneously convert any of those spells to War domain spells, while swapping out any other of your prepared spells for spells on your other Domain's lists? Gaining spontaneous access to both domains, and still having at least one full list of Cure spells ready at all times (Unless you run out of spells or decide to lose them for another spell, rather then converting your other prepared spells).
#7974

deathbane

Nov 20, 2007 9:37:39
I've heard that "at high levels everyone has mind blank and death ward up all or most of the time." If this is not the case it probably should be, right? How is this usually accomplished? Do people just have their parties spell casters cast these every day? Are there items that permanently grant these spells? Where?

It is not up all the time, but it is normally available if needed, but that also depends on the party makeup


Q 3207: I will shortly be facing a lot of very tough abberations. what sources/threads will help me not get my brain sucked out or get turned into a slimey pile of disintergration dust (fight abberations at a high level)?

If you do a search on fighting aberrations or mind flayers something should come up, and if that does not work go to the combat part of the forum and you should get plenty of answers


Q 3208: What are the most relible ways to make precision damage (skrirmage) effective against creatures typically immune to it (undead, constructs, oozes, etc.) My character is built and the DM is sending an unbalanced number of these encounters at our party (possibly to purposfully nerf me , I hope not). Things like the truedeath crystal would be nice, but more versatility is desired.

The crystal can be removed so that is pretty versatile. The swift hunter feat from complete scoundrel can make skirmish affect anything as long as it is your favorite enemy. I will need to PM you about your character to see why your DM is trying to nerf you. Skirmish is not that good to want to nerf it, so either you are getting more benefits than you are supposed to are he may just be over-reacting

Q 3209: Do enhancment bonuses to speed stack? Where are the rules for bonus stacking listed, and are speed values mentioned or does it only apply to the core mechanic? Enhancement bonuses to speed don't stack.
Same type bonuses never stack, and unnamed bonuses don't stack with themselves, but they stack with everything else.

thanks,
--TF
#7975

elliot_drow

Nov 20, 2007 10:08:15
I don't know if I'm in the right place but, here it goes: does the wizards familiar and druid animal companion stacks for "Foster Dragon" of the Dragolyte prestige class?
#7976

Zinger2099

Nov 20, 2007 12:54:04
Q 3210: Is there a way for a Sorcerer, through variants or other options, to get additional spells added to his spell list?

Specifically, I am looking to make a 4th level Sorcerer with a Charisma score of 16 who has two 2nd level spells known.
#7977

doberler

Nov 20, 2007 15:57:15
Q3211: I have a question about the Rage Mage. If you use a standard barbarian rage, and activate a spell rage. Would you still be able to cast or would the barbarian rage cancel that out. Alternatively, if you activate a spell rage by itself, do you gain any benefits of a standard rage.
#7978

farodin

Nov 20, 2007 17:34:09
I don't know if I'm in the right place but, here it goes: does the wizards familiar and druid animal companion stacks for "Foster Dragon" of the Dragolyte prestige class?

A(number?): No. they are all separate abilities that grant you separate companions. You can' make your foster dragon also your familiar or animal companion. (There may be some exceptions similar to Arcane Hierophant, but you can't do it unless specifically stated.)

Q 3210: Is there a way for a Sorcerer, through variants or other options, to get additional spells added to his spell list?

Specifically, I am looking to make a 4th level Sorcerer with a Charisma score of 16 who has two 2nd level spells known.

A3210:

Look here and here.
#7979

archerpwr

Nov 20, 2007 17:50:46
Q 3206: I've heard that "at high levels everyone has mind blank and death ward up all or most of the time." If this is not the case it probably should be, right? How is this usually accomplished? Do people just have their parties spell casters cast these every day? Are there items that permanently grant these spells? Where?

A 3206: Assumptions. High level wizards and clerics will, but unless you have a friendly caster you won't. This will help with mindblank though.
#7980

yinbrother

Nov 20, 2007 18:47:10
Q3212: Okay TWF has always baffled me a bit and now I'm trying a TWF SA build and here's where I'm stuck. I'm not sure if I am doing the math right. Here is my set up.

Total Attack bonus is +27/+22/+17 after all bonuses are added in from weapon, BAB, and dex since I am using weapon finesse. Now with ITWF how would the attacks look? From what I gathered from the FAQ(it states the second off hand attack is based off your second BAB attack score each with a -2) it should be,

Main: +25/+20/+15
Off: +25/+17

In a couple builds I looked over though they took the second attack from the highest BAB with a -2 to all the attacks so it would look like this,

Main: +25/+20/+15
Off: +25/+20

Which is correct?

EDIT: Having read over the FAQ some more I found an example where they incorporate GTWF and based it all off the Highest BAB for the off hand attacks so I'm gonna assume that's how it is...
#7981

stale2000

Nov 20, 2007 19:28:07
Q3213

What is the most effective, damage dealing character class concept to base a character on. Preferable one that is good at dealing damage at around 6th lvl+.
#7982

mflabias

Nov 20, 2007 23:27:58
Q3201: Where can I find a list of the books that are 3.5 updated. For instance, I can't figure out if the Book of Exalted Deeds is 3.0 or 3.5... I don't need Dragon Articles or anything else like that, just the Wizards books if you know them well enough to list them or can link me to somewhere that displays that list. Thanks. (and sorry for posting out of the preferred format initially)

Still unanswered and I'm bumping it because I feel like it's probably common knowledge to most other than me.. So somebody answer please.
#7983

DragonFox1001

Nov 20, 2007 23:44:18
A3201
BoED is 3.5. The PHB 3.5 came out 7/03. Anything after that is 3.5. Check the product listing for which book you are looking for.
#7984

DragonFox1001

Nov 20, 2007 23:47:52
Q3212: Okay TWF has always baffled me a bit and now I'm trying a TWF SA build and here's where I'm stuck. I'm not sure if I am doing the math right. Here is my set up.

Total Attack bonus is +27/+22/+17 after all bonuses are added in from weapon, BAB, and dex since I am using weapon finesse. Now with ITWF how would the attacks look? From what I gathered from the FAQ(it states the second off hand attack is based off your second BAB attack score each with a -2) it should be,

Main: +25/+20/+15
Off: +25/+17

In a couple builds I looked over though they took the second attack from the highest BAB with a -2 to all the attacks so it would look like this,

Main: +25/+20/+15
Off: +25/+20

Which is correct?

EDIT: Having read over the FAQ some more I found an example where they incorporate GTWF and based it all off the Highest BAB for the off hand attacks so I'm gonna assume that's how it is...

A3212
Assuming your off hand weapon is light...
Main: 25/20/15
Off hand: 25 (with just TWF)
Off hand: 25/20 (with ITWF)
Off hand: 25/20/15 (with GTWF)
#7985

lilt

Nov 21, 2007 0:02:39
Q3213

What is the most effective, damage dealing character class concept to base a character on. Preferable one that is good at dealing damage at around 6th lvl+.

A3213:
This will really depend on what you're fighting. Certainly Power Attack with a two-hander is a fairly dependable combo against a wide range of opponents. Pump strength with Rage and other abilities for high to-hit scores, which you translate some of into damage bonuses with Power Attack.

Sneak-Attacking is another good option, and works well with TWF against susceptible opponents.

Chargers are good too, but tend to not work as well underground.

If you want a more obscure build, I suppose you could go for the Druid with Fleshraker animal companion... Use Venomfire to add 6d6 (1d6/CL) to your Fleshraker's poison attacks, buff it, and get it to charge in for ridiculous damage.
#7986

surreal

Nov 21, 2007 0:13:25
Q 3207: I will shortly be facing a lot of very tough abberations. what sources/threads will help me not get my brain sucked out or get turned into a slimey pile of disintergration dust (fight abberations at a high level)?

Q 3208: What are the most relible ways to make precision damage (skrirmage) effective against creatures typically immune to it (undead, constructs, oozes, etc.) My character is built and the DM is sending an unbalanced number of these encounters at our party (possibly to purposfully nerf me , I hope not). Things like the truedeath crystal would be nice, but more veristillity is desired.

Q 3209: Do enhancment bonuses to speed stack? Where are the rules for bonus stacking listed, and are speed values mentioned or does it only apply to the core mechanic?

thanks,
--TF

A 3207: Anything that gives you boosts to Will saves or mental immunities (check my "lists of stuff"). Being undead helps.

A 3208: If you already have skirmish, a bit of Ranger and the Swift Hunter feat (Complete Scoundrel) should do it.

A 3209: Bonuses of the same type do not stack. There was an entire set of "rules of the game" articles published on the website. I'd recommend looking them up.


Q3211: I have a question about the Rage Mage. If you use a standard barbarian rage, and activate a spell rage. Would you still be able to cast or would the barbarian rage cancel that out. Alternatively, if you activate a spell rage by itself, do you gain any benefits of a standard rage.

A 3211: You would still be able to cast spells. Spell Rage by itself does not give you the benefits of regular rage.
#7987

lifeblender

Nov 21, 2007 1:14:44
Q3214

Does Giant's Stance (Tome of Battle p. 83) increase the damage based on size from the Powerful Charge feat (multiple places, but among other Eberron CS p. 57)?

Q3215

Does Giant's Stance do anything for Large creatures (Ogres, Centaurs, etc.)?
#7988

furious5k

Nov 21, 2007 17:43:14
Q 3178: a) If a cleric takes the "Spontaneous Domain Casting" at level 1 from PHBII and then later on becomes a Ordained Champion, does that mean you gain the ability to "lose" spells to fill one domain and gain the ability to spontaneously cast spells from War domain as well?

I am asking this, because the Ordained Champion class does not actually specify as a requirement to spontaneously cast cure/harm spells, but only a level of cleric.

b) Would this also mean, you could effectively prepare one domain full of Cure spells, then spontaneously convert any of those spells to War domain spells, while swapping out any other of your prepared spells for spells on your other Domain's lists? Gaining spontaneous access to both domains, and still having at least one full list of Cure spells ready at all times (Unless you run out of spells or decide to lose them for another spell, rather then converting your other prepared spells).

Sorry about that, I'm not sure why I put those question numbers. This should be Q3216 now.
#7989

aiden_bautista

Nov 21, 2007 18:44:37
Q3217: When's the earliest you can Divine Metamagic Divine Power? ((I think that's the one I'm thinking of.)) Can you do it quicker than it looks like, due to the lowered caster level from turn undead? OR do you have to wait until a later level?.. A much later level... Which is how it looks to me...

Thanks in advance and thanks for helping on my last question.
#7990

machem

Nov 21, 2007 19:18:33
Q3217: When's the earliest you can Divine Metamagic Divine Power? ((I think that's the one I'm thinking of.)) Can you do it quicker than it looks like, due to the lowered caster level from turn undead? OR do you have to wait until a later level?.. A much later level... Which is how it looks to me...

Thanks in advance and thanks for helping on my last question.

A3217 Without any shenanagens that I can't think of, you can do it as soon as you have seven turn attempts to blow. You memorize the spell as per normal, in this case, Divine Power. Once that's done, you use a Free Action and activate Divine Metamagic, using 7 Turn Attempts(1+6 for Persistent), and there you go. Before you even cast it it's Persisted while staying a 4th level spell.

So, as soon as you can memorize it and have seven turn attempts.
#7991

aiden_bautista

Nov 21, 2007 19:50:39
Many many thanks. Man this is gonna be sweet.
#7992

masterjoda999

Nov 21, 2007 20:34:55
Q3218 Can a wizard use spell-trigger items of spells from their prohibited schools by using ranks in use magic device?
#7993

masterjoda999

Nov 21, 2007 20:35:13
Sorry about the double post, my computer was being retarded.
#7994

yinbrother

Nov 21, 2007 23:06:52
Q3219:When making an animal mount if it gains Improved Natural Attack from different sources can you apply it more than once?
#7995

CantripN

Nov 22, 2007 0:49:21
Q3218 Can a wizard use spell-trigger items of spells from their prohibited schools by using ranks in use magic device?

A3218:Sure can. A Specialist simply doesn't have those spells in his spell list, so he's the same as, say, a Rogue; He didn't take an oath to not use those spells or something stupid like that.
#7996

CantripN

Nov 22, 2007 3:10:17
Q3220: Can I take a maneuver at the same time I lose the requirments for it?

Example:
Level 9 - Have: Blood in the Water, Death From Above
Level 10 - Trade Death from Above for Pouncing Charge
(Pouncing Charge requires 2 Tiger Claw maneuvers)
#7997

ieniemienie

Nov 22, 2007 3:22:02
Q3220: Can I take a maneuver at the same time I lose the requirments for it?

Example:
Level 9 - Have: Blood in the Water, Death From Above
Level 10 - Trade Death from Above for Pouncing Charge
(Pouncing Charge requires 2 Tiger Claw maneuvers)

A3220 I'd say no, because you first lose Maneuver A, before taking maneuvre B, therefore not abiding the prerequisite of 2 Tiger Claw Maneuvers
#7998

jameswilliamogle

Nov 22, 2007 10:21:08
A3202 It is poorly worded, but RAW you just have to "move past the [enemy]". This is common w/ many of the Binder vestiges: you absolutely have to ask your DM, b/c customer service has been particularly bad about getting definitive answers that make sense w.r.t. the vestige abilities (see the consolidated binder handbook, third post, I believe, for some examples). Were I DM'ing, I would rule that you have to threaten the enemy, which (usually) means no ranged attacks.

EDIT: Cust Serv 071119-000034. We'll see what we get back, though I won't be online until next weekend.

reply!
This ability only requires one to "move past" their enemy to attack them. My question: can this be applied to ranged attacks? What constitutes "move past"? Does the character need to threaten the enemy?

Hi there James,

Thank you for contacting Wizards of the Coast game support.

Unfortunately the writing of this ability is very ambiguous. The intent however, seems clear. It should be limited to melee attacks and only against enemies that you move adjacent to. It seems that the ability requires you to move at your speed, and be able to attack each creature you threaten during that move one time each.

I will certainly pass this issue along to the appropriate departments for potential FAQ purposes. If you have any more questions, please feel free to ask and we'll answer as best we can.


Take Care and Good Gaming!

#7999

lifeblender

Nov 22, 2007 23:30:10
A3220 I'd say no, because you first lose Maneuver A, before taking maneuvre B, therefore not abiding the prerequisite of 2 Tiger Claw Maneuvers

A3220
Per Custserv, you can in fact trade away a maneuver while learning another that required that maneuver as a pre-req:

http://forums.gleemax.com/showpost.php?p=12364432&postcount=487
#8000

CantripN

Nov 23, 2007 1:36:12
Awesome!
#8001

altpersona

Nov 23, 2007 13:13:50
3221 prcs that advance arcane and divine. the keep index had MT and arcane heiro, any others?
#8002

surreal

Nov 23, 2007 14:49:30
A 3221: True Necromancer and Fochlucan Lyrist.
#8003

stardock

Nov 23, 2007 15:04:00
Q3222 Is Quicken a free action or a swift action?

I noticed the srd has quicken listed as a swift action, while the player's handbook has it as a free action. I'm asking because if it's a swift action it doesn't work with Anima Mage's vestige metamagic ability, but if it's a free action it does.
#8004

CantripN

Nov 23, 2007 16:53:35
A3222: It's a Swift Action. When the PHB came out, Swift Actions didn't exist yet.
#8005

altpersona

Nov 23, 2007 16:55:05
doh,

i forgot the lyricist is in the index also,

didnt see true necro in there, will have to double check that
#8006

masterjoda999

Nov 23, 2007 17:35:04
Q3223 What are the spells most worth adding from other class lists with the wyrm wizard PrC?
#8007

CantripN

Nov 24, 2007 6:35:56
Q3223 What are the spells most worth adding from other class lists with the wyrm wizard PrC?

A3223:
Divine Power (4th)
Revenance (4rd)
Delay Death (4th)
Heal (5th)
Rejuvenation Cocoon (5th)
Cocoon (8th)
Transcend Mortality (9th)
Miracle (9th)

Are all decent options.
I'd pick:
Delay Death (4th)
Rejuvenation Cocoon (5th)
Cocoon (8th)
Transcend Mortality (9th)
#8008

yinbrother

Nov 24, 2007 11:56:56
Q3224:When crafting if you go below your minimum XP for the level you are at do you lose a level? Could have sworn I've seen it somewhere in a book but can't find it right now.
#8009

CantripN

Nov 24, 2007 12:00:45
Q3224:When crafting if you go below your minimum XP for the level you are at do you lose a level? Could have sworn I've seen it somewhere in a book but can't find it right now.

A3224: You can't ever craft so much that you go down a level. If you're out of XP, tough luck; You don't have to go up a level when you have the XP to do (in fact, for some high end items, you basically have to), but if you have, then it's over.
#8010

yinbrother

Nov 24, 2007 12:04:59
Ah okay thanks.
#8011

farodin

Nov 24, 2007 12:42:30
Q3225: Is there a way to make sure magic traps are not immediately detected by arcane sight. Something permanent, if possible. The only thing I could come up with is building them just around a corner and have them activated as someone goes around, but that just feels bad, and it also hoses the search skills of rogues.
#8012

barloch

Nov 24, 2007 13:23:51
Q3226:What are some effective ways to get fast healing, of any kind.
#8013

masterjoda999

Nov 24, 2007 14:02:08
Q3227 What ways are there to gain more epic spells per day or increase the knowledge skill such that you gain more epic spells per day?
#8014

jameswilliamogle

Nov 24, 2007 14:10:34
Q3225: Is there a way to make sure magic traps are not immediately detected by arcane sight. Something permanent, if possible. The only thing I could come up with is building them just around a corner and have them activated as someone goes around, but that just feels bad, and it also hoses the search skills of rogues.

A3225 Extended Nystul's Magic Aura
#8015

jaerad

Nov 24, 2007 14:27:50
Q3228:

What are the current rulings as far as quickening a wand? I tried checking Artificer threads, but they were pretty outdated. The last I heard, SpC debunked it but no errata/faq overruling Core.
#8016

farodin

Nov 24, 2007 16:19:10
A3225 Extended Nystul's Magic Aura

Awesome. Thanks a lot. I knew there was something like that, I just couldn't put my finger on it.
#8017

surreal

Nov 24, 2007 18:36:25
A 3226: Check my "lists of stuff" link in my sig for a list of ways to get fast healing.
#8018

Tenebrous_Sage

Nov 24, 2007 20:22:36
A3225 Extended Nystul's Magic Aura

Nystul's Magic Aura can also be made permanent via the permanency spell.
#8019

crimsondeath

Nov 24, 2007 21:29:51
Q3229: Unlike most spontaneous casters, a Spirit Shaman casts Metamagic spells using the normal casting time because the metamagic is applied when he first readies his spells in the morning rather than when the spell is cast. If a Spirit Shaman uses a Metamagic Rod, does the spell require its normal casting time as for a Wizard since the Spirit Shaman is capable of preparing spells with metamagic, or does it take extra time as for a Sorcerer because the Spirit Shaman casts spells spontaneously?

(Okay, so maybe this question isn't that simple...)
#8020

thrushfeather

Nov 25, 2007 1:46:03
Q3229a: I have a tag on question with this. If I have a cleric with spontaneous domain casting (PHB II). How does metamagic work with spells that are spontaneously cast in that way. Do I need to pick up rapid meta-magic or can I use meta-magic spontaneously as a regular standard action as if I had prepared it as a cleric?

e.g. As a Cleric, I prepare scrying (lvl 5) in the morning, then later in the day I want to trade scrying to spontaneously cast a maximized Cure Moderate Wounds does this take a standard action or a fullround action. Do I need rapid meta-magic to make it a std. action.

Q3230: I find that many people who don't like me like to use dispel magic and aniti-magic field to kill all my toys. Problem is I like my toys. What can I do to get rid of these nucences, on the fly? Anything? Also, I thought I saw a spell that created an AMF in an area all around you except in your square. What is that spell?

Thanks,
--TF
#8021

quickenedwish

Nov 25, 2007 2:39:02
Q3231:

Is there a definitive handbook/guide/thread dedicated to the Dweomerkeeper prestige class from Complete Divine? I know of a few notable builds that incorporate this class, including the Cheater of Mystra, but have yet to see anything else.

I've check Surreal's handy links and google'd it, and did a forum search, but alas nothing. I would have thought it would have a larger following, given its ridiculous optimization potential.

Anyway, if you can steer me in the right direction, that would be great.
#8022

ieniemienie

Nov 25, 2007 9:37:54
Q3231:

Is there a definitive handbook/guide/thread dedicated to the Dweomerkeeper prestige class from Complete Divine?

Not to my knowledge

I know of a few notable builds that incorporate this class, including the Cheater of Mystra, but have yet to see anything else.

Why would you want to see anything else? This is as rediculous as it gets...!

See the build, love the build, copy the build and move on
#8023

farodin

Nov 25, 2007 9:39:02
Q3230: I find that many people who don't like me like to use dispel magic and aniti-magic field to kill all my toys. Problem is I like my toys. What can I do to get rid of these nucences, on the fly? Anything? Also, I thought I saw a spell that created an AMF in an area all around you except in your square. What is that spell?

A3230: A Ring of Counterspells helps, raising your caster lvl works quite well too (especially for divine casters). you can make contingencies against dispel and antimagic fields (wall of force agains antimagic). The two abilities with which to walk around in a donut shaped antimagic field are the Archmage's Mastery of Shaping ability, and the Extraordinary Spell Aim feat from Complete Adventurer. With the coming of the rules compendium however, antimagic fields don't block line of effect anymore, so you won't become immune to spells. If you aren't opposed to cheddar there's the Initiate of Mystra feat (or something like that), which lets you cast inside an antimagic field (see also Campaign Smashers).
#8024

yinbrother

Nov 25, 2007 12:34:34
Q3232: Are there any spells or items that protect you from Scrying, Detect Magic, or Dispell? If not how much would a continuous one for each cost to have made? Wondering because I am playing a Rogue who uses a Ring of Invisibility a lot and don't want folks finding him by detecting magic or scrying in the room or dispelling the ring(can you even do that?). Help would be appreciated.
#8025

farodin

Nov 25, 2007 12:54:54
Q3232: Are there any spells or items that protect you from Scrying, Detect Magic, or Dispell? If not how much would a continuous one for each cost to have made? Wondering because I am playing a Rogue who uses a Ring of Invisibility a lot and don't want folks finding him by detecting magic or scrying in the room or dispelling the ring(can you even do that?). Help would be appreciated.

A3232:

Against dispel, there's the ring of counterspells (see the post directly above yours...)

Against divination magic: misdirection, nondetection and mind blank sound like they would be useful for your case. note that a caster still needs see invisibility to scry you while you're invisible.
#8026

ghostpilot

Nov 26, 2007 7:30:16
Q3233

With the Charging Minotaur maneuver in Tome of Battle, it has the range listed as "Melee Attack," therefore couldn't someone using a reach melee weapon charge and bullrush in a line, and then hit someone at an angle as long as they were within weapon range?

Particularly with Charging Minotaur, where you don't have to continue pushing into someone, a weapon such as a meteor hammer, rope dart, or even a whip, all with 15' reach, would allow a person to Charging Minotaur into a person's general direction and not only knock them back, but have the option to knock them sideways or diagonally as well, right?

Q3234

Though I recall hearing that you could, I just wanted to be sure; can one make a Trip, Disarm, or Grapple attempt during an attack of opportunity?
#8027

spazz451

Nov 26, 2007 11:17:46
Q3235
I am quite sure I have seen it somewhere but cannot find where for the life of me. What are the rules for multiclassing at first level? I thought it was something like being 0th level in two classes but I'm not finding the exact rules.
Thank you.
#8028

farodin

Nov 26, 2007 11:27:33
Q3235
I am quite sure I have seen it somewhere but cannot find where for the life of me. What are the rules for multiclassing at first level? I thought it was something like being 0th level in two classes but I'm not finding the exact rules.
Thank you.

A3235: You can't. multiclassing means having levels in two or more different classes, which requires two or more levels to work with. Having zero levels in a class equals having no levels in that class, so you can not have levels in more than one class at lvl one.
#8029

leavantgardenoire

Nov 26, 2007 11:27:39
A3235:

No rules of this nature appear in either the PHB or the DMG.

L'Avantgarde Noire
#8030

spazz451

Nov 26, 2007 11:34:43
The PHB does not mention anything about 0th level in a class though.

I believe I found what I have seen before, in the 3.0 DMG p. 40. It talks about being 0th level in both classes.

Does anyone know if this is still in 3.5?
#8031

CantripN

Nov 26, 2007 11:39:04
In a way, yes. Gestalt (UA/SRD).
#8032

CantripN

Nov 26, 2007 11:42:41
Q3229: Unlike most spontaneous casters, a Spirit Shaman casts Metamagic spells using the normal casting time because the metamagic is applied when he first readies his spells in the morning rather than when the spell is cast. If a Spirit Shaman uses a Metamagic Rod, does the spell require its normal casting time as for a Wizard since the Spirit Shaman is capable of preparing spells with metamagic, or does it take extra time as for a Sorcerer because the Spirit Shaman casts spells spontaneously?

(Okay, so maybe this question isn't that simple...)

A3229: It takes you as much time as a Sorcerer. It's because ALL spontaneous spellcasting gets this limitation (even spontaneous Maximised CLW, yes), and you only get a reprieve when preparing the spell as such (it's similar to Arcane Preparation (CA) for Sorcerers). It's RAW and rather fair (as fair as that rule goes, anyway...).
I also remember a ruling saying that a Sorcerer who knows Quicken Spell can "learn" a spell as a Quickened spell (Quickened Magic Missile as a 5th level spell known) and cast it with a Swift Action then.

A3229a: Yes, that too takes more time (see above).
#8033

ithamar

Nov 26, 2007 12:49:14
Q3236: Would the extra damage a warmage gets from their edge ability be empowered when using the empower metamagic feat on a spell?
#8034

naldor

Nov 26, 2007 14:49:38
Q3237:

I seem to recall somewhere seeing a feat that allowed crafters to absorb XP from existing magic items to use in crafting new ones, along with some insane crafting builds that didn't have to spend any XP to craft stuff. Any idea where to find 'em? I tried searching, but nothing turns up.
#8035

leavantgardenoire

Nov 26, 2007 14:55:50
A3237:

The feat you're thinking of may be Retain Essence, an Artificer class feature. Look for the Optimized Artificer thread by Caelic, I believe.

L'Avantgarde Noire
#8036

zombomaniac

Nov 26, 2007 15:10:46
Q3238:

The Deflect Arrows feat. how do I get around a character that has this feat? With ranged attacks?
#8037

ieniemienie

Nov 26, 2007 15:17:00
Q3238:

The Deflect Arrows feat. how do I get around a character that has this feat? With ranged attacks?

Fire multiple arrows!
Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it.

So if you fire multiple arrows, or let multiple bad guys fire 1 arrow, only 1 will be stopped
#8038

AlterFrom

Nov 26, 2007 16:40:05
Q3239: What is the joke someone created regarding Crusader's recovery mechanic? Something like "A random choice from a pile of win is still awesome"?
#8039

AlterFrom

Nov 26, 2007 16:41:09
[edit]: doublepost
#8040

leavantgardenoire

Nov 26, 2007 17:56:53
A3239:

A random choice out of a pile of AWESOMENESS is never a bad thing.

L'Avantgarde Noire
#8041

sonofzeal

Nov 26, 2007 18:27:07
Q3240:
Can a Barbarian/Berzerker/Frenkied.Berzerker use Rage and Fury while in Beast Shape?

Q3241:
Can a Barbarian/Berzerker/Frenkied.Berzerker in Eagle form give up its two claw attacks to treat its bite as if it was two-handed, like a wolf does?

Q3242:
Does an animated Tower Shield still provide that -4 to attack rolls, and can it still be used as Total Cover?

Q3243:
Does an unarmoured fighter/monk Shield lose her wisdom-to-AC bonus if she uses an animated Tower Shield?

(edit)

Q3244:
Are "inherant" bonuses dependant on the physical shape you're in? For example, if the aforementioned Berzerker read a Manual of Gainful Exercise +5, would that bonus still apply in Eagle form? Is there any other method to increase his Eagle form's str score?
#8042

sonofzeal

Nov 26, 2007 20:55:06
Q3245:
Person A flies at 20 (perfect). Person B flies at 80 (average). Can Person A use their superior maneuverability to elude Person B? What is the turning radius for "average" maneuverability?
#8043

ghostpilot

Nov 26, 2007 21:25:11
Q3233

With the Charging Minotaur maneuver in Tome of Battle, it has the range listed as "Melee Attack," therefore couldn't someone using a reach melee weapon charge and bullrush in a line, and then hit someone at an angle as long as they were within weapon range?

Particularly with Charging Minotaur, where you don't have to continue pushing into someone, a weapon such as a meteor hammer, rope dart, or even a whip, all with 15' reach, would allow a person to Charging Minotaur into a person's general direction and not only knock them back, but have the option to knock them sideways or diagonally as well, right?

Q3234

Though I recall hearing that you could, I just wanted to be sure; can one make a Trip, Disarm, or Grapple attempt during an attack of opportunity?

Anyone?
#8044

taren

Nov 26, 2007 21:29:50
Anyone?

Trip and disarm are made utilizing an attack action, an attack of oportunity is an attack action.
I dunno about grapple, since you have to take more than just an attack action to execute it.
#8045

taren

Nov 26, 2007 21:30:31
Q3245:
Person A flies at 20 (perfect). Person B flies at 80 (average). Can Person A use their superior maneuverability to elude Person B? What is the turning radius for "average" maneuverability?

short answer...yes...
long answer...depends on everything...
#8046

sonofzeal

Nov 26, 2007 21:30:33
A3234
Yes you can, and it is possible to incure an AoO yourself during your AoO, in which case the AoO against you is resolved before your AoO. In either case, grappling stupid spellcasters as your AoO is always good fun.
#8047

exileman

Nov 26, 2007 23:16:39
Q:3246
Have there been any updates to the vanaran race from Oriental Adventures?
BUilding one for an upcoming campaign, wanna make sure i'm using the correct version.
#8048

thrushfeather

Nov 26, 2007 23:41:37
Q 3247: If I (theoretically ;) ) use the Ice Assasin Trick to gain, say 5, divine ranks, approximately what is my character's new LA for being a god (an estimate is fine)? Is there anything in the rules that says deities HAVE to have 40 character levels, right now I'm level 21. (I know I bring the wrath of the DM, he's cool)

Thanks
--TF
#8049

crimsondeath

Nov 27, 2007 3:52:36
Q3245:
Person A flies at 20 (perfect). Person B flies at 80 (average). Can Person A use their superior maneuverability to elude Person B? What is the turning radius for "average" maneuverability?

A creature with Average maneuverability can turn 45 degrees for every 5' of normal movement, and sacrifice 5' of forward movement to turn an additional 45 degrees. So, if such a creature is Medium or smaller, it can fly in circles in a 10' square. Such a creature can also climb at a 60 degree angle, so given a 10' square column of air, a creature with Fly 80 (average) could rise about 25' per round. With more room to maneuver, it could gain altitude faster.

(I had to figure these out for my Dragonwrought kobold who likes to adventure in sand dragon wyrmling form.)

Compare to the creature with Fly 20 (perfect), who can turn in place with no cost in movement and climb at full speed.

A Medium or smaller creature with Fly 80 (average) can turn around in a 10' wide corridor and then 55 feet in the opposite direction with a single move. In a 10' square chimney, it can climb 25' per move or dive 160 feet per move.

A Medium or smaller creature with Fly 20 (perfect) can turn in a 5' wide corridor and then fly 20 feet in the opposite direction with a single move. In a 5' square chimney, it can climb 20 feet per move or dive 40 feet per move.

So, the answer is: It depends on how much room they have to maneuver, but in open sky or even a relatively large room, the creature with Fly 80 (average) has the advantage (taking into account that the less maneuverable creature's ability to circle or strafe is about as good as the more maneuverable creature's ability to hover).
#8050

ghostpilot

Nov 27, 2007 3:55:01
Thanks for the confirmation on Q3234, guys. Does anyone have any clue on Q3233?

Q3233

With the Charging Minotaur maneuver in Tome of Battle, it has the range listed as "Melee Attack," therefore couldn't someone using a reach melee weapon charge and bullrush in a line, and then hit someone at an angle as long as they were within weapon range?

Particularly with Charging Minotaur, where you don't have to continue pushing into someone, a weapon with reach would allow a person to Charging Minotaur into a person's general direction and not only knock them back, but have the option to knock them sideways or diagonally as well, right?

#8051

utik

Nov 27, 2007 8:56:15
Q 3248 What is "The world largest Dungeon" I often see references around the forum?
#8052

think0028

Nov 27, 2007 9:22:10
Q 3248 What is "The world largest Dungeon" I often see references around the forum?

A3248: It's a published adventure by WotC. It is, in fact, the world's largest dungeon. It has every single monster in the monster manual, and is designed to take the characters from level 1 to 20. I have no clue how long it takes to complete, but the name says it all. The official product name is The World's Largest Dungeon, I believe.
#8053

fwib

Nov 27, 2007 9:22:50
Q 3248 What is "The world largest Dungeon" I often see references around the forum?

A really big adventure, supposed to take adventurers from level 1 all the way to level 20, containing "every monster in the Monster Manual".

Only bother with it if you or your group really like dungeon-crawls. Notable for its strange and unnecessary rules banning summoning.
A3248: It's a published adventure by WotC. It is, in fact, the world's largest dungeon. It has every single monster in the monster manual, and is designed to take the characters from level 1 to 20. I have no clue how long it takes to complete, but the name says it all. The official product name is The World's Largest Dungeon, I believe.

WLD is not published by WotC.
#8054

think0028

Nov 27, 2007 9:23:57
Q 3247: If I (theoretically ;) ) use the Ice Assasin Trick to gain, say 5, divine ranks, approximately what is my character's new LA for being a god (an estimate is fine)? Is there anything in the rules that says deities HAVE to have 40 character levels, right now I'm level 21. (I know I bring the wrath of the DM, he's cool)

Thanks
--TF

A3247: Oof. No official LA for DR, but it's insane if it exists. Especially considering how you could arrange nigh-omnipotence with the right abilities.
#8055

arz

Nov 27, 2007 10:27:27
Q 3249: Do splash weapons qualify for sneak attack and does the bonus damage apply only to the primary target? Please provide source.
#8056

nickbeat

Nov 27, 2007 11:20:06
A 3249: I don't believe you will find errata on the subject of sneak attacks with splash weapons. However, they are indeed considered a weapon and would therefor do sneak damage to the target. (take this acid vial in the face, or some alchemist fire down yer pants!).

Sneak attacks do require a specific target however, so the splash damage would not gain the benefit of the sneak attack.

On a side note... Spells can do sneaks too. A rogue/wizard for instance would not gain sneaks for magic missiles, but he would with a simple acid splash because that spell requires a attack roll to hit.
#8057

sonofzeal

Nov 27, 2007 11:21:38
Q3240:
Can a Barbarian/Berzerker/Frenkied.Berzerker use Rage and Fury while in Beast Shape?

Q3241:
Can a Barbarian/Berzerker/Frenkied.Berzerker in Eagle form give up its two claw attacks to treat its bite as if it was two-handed, like a wolf does?

Q3242:
Does an animated Tower Shield still provide that -4 to attack rolls, and can it still be used as Total Cover?

Q3243:
Does an unarmoured fighter/monk Shield lose her wisdom-to-AC bonus if she uses an animated Tower Shield?

(edit)

Q3244:
Are "inherant" bonuses dependant on the physical shape you're in? For example, if the aforementioned Berzerker read a Manual of Gainful Exercise +5, would that bonus still apply in Eagle form? Is there any other method to increase his Eagle form's str score?

Anyone?
#8058

arz

Nov 27, 2007 11:38:09
Q3240:
Can a Barbarian/Berzerker/Frenkied.Berzerker use Rage and Fury while in Beast Shape?

Yes. All polymorphs keep your class abilities.

Q3241:
Can a Barbarian/Berzerker/Frenkied.Berzerker in Eagle form give up its two claw attacks to treat its bite as if it was two-handed, like a wolf does?

No and NO.

Q3242:
Does an animated Tower Shield still provide that -4 to attack rolls, and can it still be used as Total Cover?

The penalty is 2. Yes and yes.

Q3243:
Does an unarmoured fighter/monk Shield lose her wisdom-to-AC bonus if she uses an animated Tower Shield?

Yes. You are still wielding the shield.
#8059

ithamar

Nov 27, 2007 12:19:50
Q3236: Would the extra damage a warmage gets from their edge ability be empowered when using the empower metamagic feat on a spell?

Can anyone answer this? Thanks.
#8060

ieniemienie

Nov 27, 2007 12:44:15
Q3244 Is there any way to get Intelligence as a bonus on Fortitude saves instead of Constitution?

I already have the Insightful Reflexes feat, granting me Int on ref saves, but my fort save still sucks....
#8061

sonofzeal

Nov 27, 2007 12:49:26
A3244
Seven levels of Nightcloak 7. :P

I believe Factorum 1 also lets you add your int bonus to a saving throw at the cost of a point of inspiration.
#8062

ieniemienie

Nov 27, 2007 12:59:32
A3244
Seven levels of Nightcloak 7. :P

I believe Factorum 1 also lets you add your int bonus to a saving throw at the cost of a point of inspiration.

I was actually looking for a feat, because my build Wiz/Archivist Mystic Theurge is already fixed
#8063

tackhaberdash

Nov 27, 2007 14:34:45
Q3245
When sneak attacking using Fukumi Bari (From the Arms and Equipment guide) do you apply sneak attack damage seperately to each dart that hits? Can you take multiple sneak attacks in one round this way?

Q3246
Can you take a sneak attack as an attack of opportunity if, say, your opponent moves through a flanked position?
#8064

CantripN

Nov 27, 2007 14:59:46
A3245: Normally, volley attacks only get SA applied once, so no, you wouldn't.

A3246: You don't "make" Sneak Attack as a special action. You just need to qualify (Flanking, Flat-Footed, etc...) and you can make it. So yes, you can.
#8065

ravinos

Nov 27, 2007 20:28:31
First post here, and I just scoured the forums and couldn't find the answer, so here goes:
Q3247A Warlock's invocations are spell-like, which lack components, so could he use them in gaseous form, or for that matter, in WIndwalk?
#8066

gilfalas_elaandrin

Nov 27, 2007 21:43:16
Q3248:

The spell Wail of the Banshee has the descriptors of:

Necromancy [Death, Sonic]

My question is, if your immune to Death effects will this still have a chance to kill you since it is Sonic also OR are you immune to the spell completely, if your immune to either Death or Sonic?
#8067

mantafloppy

Nov 27, 2007 21:51:04
A3247 First time i anwser a question, so we are quit.

Rule of gaseous form :
It can’t attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.

Warlock Invocation dont list component. So by the rule maybe, but at the same time, if you read spell description, most of the time, there "You speak a single syllable..." wich mean you probably need to be able to speak to cast Invocation.

Event if there no component listed, each Invocation probably have some kind of word/gesture associated.

An invocation : from the Latin verb invocare "to call on, to summon with incantations".

As a DM i would rule as you cant.

Your not Psionic, dont work by the power of your mind.

I supose you would have prefer an official ruling, but that all i have ;)

*edit*

Like archerpwr say : ASF affect warlock. Would confirm by printed rule that warlock cant cast in gas form.

p.7 Because the somatic components required for warlock invocations are relatively simple,...

ASF: The chance that a spell fails and is cast to no effect because the caster's ability to use a somatic component was hampered by armor.
#8068

archerpwr

Nov 27, 2007 21:54:57
A3247 First time i anwser a question, so we are quit.

Rule of gaseous form :
It can’t attack or cast spells with verbal, somatic, material, or focus components while in gaseous form.

Warlock Invocation dont list component. So by the rule maybe, but at the same time, if you read spell description, most of the time, there "You speak a single syllable..." wich mean you probably need to be able to speak to cast Invocation.

Event if there no component listed, each Invocation probably have some kind of word/gesture associated.

An invocation : from the Latin verb invocare "to call on, to summon with incantations".

As a DM i would rule as you cant.

Your not Psionic, dont work by the power of your mind.

I supose you would have prefer an official ruling, but that all i have ;)

Warlocks suffer from ASF, so they must have somatic components.
#8069

mantafloppy

Nov 27, 2007 22:10:32
A3248 Yes, you are immune to the spell if you are either immune to Death or cant hear it.

You need to hear it to be affected and the effect is death.

Sometime both type may be there for a different reason, like sonic dmg.

The spell Shout for exemple.

You dont actualy need to hear sonic dmg to be dmg by it, cause at that moment, it would be the vibration itself that is damaging.

A building can receive sonic damage, but cant die from Wail of the Banshee.
#8070

cizer

Nov 28, 2007 0:23:46
O.K. I have a not so short question. When I cross referanced the Dire Lion Effigy in the "Complete Arcane" on page 152 with the Dire Lion in the "Monster Manual" on page 63 and page 64, I noticed how the Claw attacks went from the Dire Lion's Claw +13 melee (1d6+7) to the Dire Lion Effigy's Claw +15 melee (1d6 +9). I know the 13 and 15 are its BAB, but what is the +7 and +9? I thought those were the Str Mod. With that in mind why does the Lion's Bite +7 melee (1d8 +3) go to the Effigy's bite +9 melee (1d8 +4)? Again, I guess the +3 was a rounded down half of the Str mod (7/2 = 3.5 rounded down = 3 | 9/2 = 4.5 rounded down =4). I am not the DM in our game, and he wanted me to do this instead of use my formulas.

PS: Again, sorry for the length.
#8071

fwib

Nov 28, 2007 8:45:22
O.K. I have a not so short question. When I cross referanced the Dire Lion Effigy in the "Complete Arcane" on page 152 with the Dire Lion in the "Monster Manual" on page 63 and page 64, I noticed how the Claw attacks went from the Dire Lion's Claw +13 melee (1d6+7) to the Dire Lion Effigy's Claw +15 melee (1d6 +9). I know the 13 and 15 are its BAB, but what is the +7 and +9? I thought those were the Str Mod. With that in mind why does the Lion's Bite +7 melee (1d8 +3) go to the Effigy's bite +9 melee (1d8 +4)? Again, I guess the +3 was a rounded down half of the Str mod (7/2 = 3.5 rounded down = 3 | 9/2 = 4.5 rounded down =4). I am not the DM in our game, and he wanted me to do this instead of use my formulas.

PS: Again, sorry for the length.

Please number questions.
A3248.5
Dire lion: BAB+6, STR 25 (modifier +7), size Large (modifier -1), Weapon Focus(claw)(+1) Add these together, you get +13.
Base claw for the Dire Lion is d6 + STR.

Effigy Dire Lion is 4 points of strength more, all other things the same, so +2 to hit and +2 to damage.

Secondary natural attacks get half STR mod.
If the creature had only one natural attack, it usually gets 3/2 STR mod, like 2h weapons do. Lion has claws and bite, so they don't get that.
#8072

fwib

Nov 28, 2007 8:49:56
First post here, and I just scoured the forums and couldn't find the answer, so here goes:
Q3247A Warlock's invocations are spell-like, which lack components, so could he use them in gaseous form, or for that matter, in WIndwalk?

Warlocks suffer from ASF, so they must have somatic components.

Correct. Oddly enough, listed under Weapon and Armor Proficiency.
#8073

taeran

Nov 28, 2007 8:56:36
Q3249
A friend is unsure about unusual Paladin mounts (as per DMG pages 204-205).
He is Paladin level 4. He wanted a dire wolf as mount, which comes at level 6. Must he forfeit his mount at level 5, and only choose the dire wolf when he gets to level 6; or can he pick a normal warhorse at level 5, and at level 6 change his mount to dire wolf, even if the warhorse didn't die?

Q3250
Can both a mounted character and his mount attack on the same round? In a charge, for instance. Or is the mount restricted to carrying the character?

Thanks in advance!
#8074

quenditar

Nov 28, 2007 12:24:02
A3251: Yes, both can attack in the same round; a free action DC 10 Ride check is needed for the rider to attack in the same round the mount attacks.
#8075

BloodDragon

Nov 28, 2007 12:56:22
Q3251

Are there any other classes that share the Kensai's "Withstand" ability or similar ability?

Surreal's Lists of Stuff does not mention it, and google mostly brings up stuff relating to Objects.
#8076

sonofzeal

Nov 28, 2007 13:01:41
Q3249
A friend is unsure about unusual Paladin mounts (as per DMG pages 204-205).
He is Paladin level 4. He wanted a dire wolf as mount, which comes at level 6. Must he forfeit his mount at level 5, and only choose the dire wolf when he gets to level 6; or can he pick a normal warhorse at level 5, and at level 6 change his mount to dire wolf, even if the warhorse didn't die?

I believe it's up to the DM. Some DMs I've had don't allow us to release animal companions that way at all. I've found no relevant text on this topic.
#8077

detectivejabsco

Nov 28, 2007 14:48:31
Q3252
Is there a feat that allows Monk/Lock progression like the Ascetic Rogue alowes Rogue/Monk prgression?
#8078

surreal

Nov 28, 2007 15:39:04
A 3251: Best you can do is look up the X Stat to Y Bonus thread.
#8079

leavantgardenoire

Nov 28, 2007 15:48:54
Q3252:

Assuming Locks are Warlocks, then no.

L'Avantgarde Noire
#8080

absinken

Nov 28, 2007 17:09:37
Q3253: What exactly is everything that an undead creature gains for being a generic undead? Such as from Necropolitan?

Q3254: In terms of undead, does using something that gives normal creatures a negative level give the undead a positive level?

Q3255: Does Caul of Shadow stack with existing deflection AC bonus, or attempt to override it?

More of this, and maybe some other questions I didn't think of or that haven't been brought up, here: http://forums.gleemax.com/showthread.php?t=958437
#8081

farodin

Nov 28, 2007 17:22:58
Q3253: What exactly is everything that an undead creature gains for being a generic undead? Such as from Necropolitan?

A3253: Look here. (You get all Traits and the 12 sided hit die. Skills, Saves and Base attack bonus still come from class levels for Necropolitans.)

Q3254: In terms of undead, does using something that gives normal creatures a negative level give the undead a positive level?

A3254: Undead are immune against negative levels. They don't gain any benefit of being hit with something that usually gives negative levels, exept if that ability explicitly says so (example: Enervation). If using an item that deals negative levels because of alignment issues, the rules seem to say you will be immune against those too, so nothing will happen (no positive levels). I am pretty sure it wasn't intended to work that way though, as those are not a necromantic effect, so undead shouldn't be immune to that kind of negative levels.

Q3255: Does Caul of Shadow stack with existing deflection AC bonus, or attempt to override it?

A3255: I have no idea what "Caul of Shadow" is, but two deflection bonuses from different sources never stack. Only the highest one counts.
#8082

absinken

Nov 28, 2007 21:38:02
A3255: I have no idea what "Caul of Shadow" is, but two deflection bonuses from different sources never stack. Only the highest one counts.

Ah, right. My mistake about just throwing that spell out there. It's a mystery from the Tome of Magic, basically just grants you a small deflection bonus to AC.
#8083

ghostpilot

Nov 29, 2007 7:32:40
Q3256

With the Clever Repositioning from ToB (pg 70) and a reach weapon, could you use that in conjunction with a skill trick such as Corner Perch, hanging from a ladder, or striking down someone from a ledge, and if so, what would happen (would they fall, or make a check grab on / keep their balance, etc)?
#8084

jameswilliamogle

Nov 29, 2007 9:01:56
Q3257 OK, I remember reading about this group of elves that went to the Far Realm, the leader of which has Spiders living in his skull (literally). I know its in one of the WotC books, but which one? Anybody else know?
#8085

utik

Nov 29, 2007 10:04:18
Q3258: is the world's largest dungeon 3.0 or 3.5?
#8086

fwib

Nov 29, 2007 10:07:14
A3254: Undead are immune against negative levels.

Where does it say that? I thought that ought to be true, but I can't find it.
#8087

absinken

Nov 29, 2007 11:16:29
Where does it say that? I thought that ought to be true, but I can't find it.

http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels

Undead are immune to energy drain, and as such will be immune to negative levels.

Q3259
Can I assume that undead are immune to fear though as well, since they're immune to all mind-affecting effects?
#8088

CantripN

Nov 29, 2007 11:19:48
A3259: Yes, they are. Cowering isn't a Fear Effect for this reason, since Undead who get Turned may Cower "in fear", but it's not a Fear Effect and they aren't immune.
#8089

fwib

Nov 29, 2007 12:44:07
http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels

Undead are immune to energy drain, and as such will be immune to negative levels.

Let me see if I get your reasoning.....

Energy Drain causes Negative Levels, so immunity to Energy Drain grants Immunity to Negative levels - that's what you're saying?

OK...

So I have Immunity to ... Fire, say. Fire causes hit point loss, so I am now immune to hit point loss. Huzzah!

The errors herein are left as an exercise for the student to discern.
#8090

nickbeat

Nov 29, 2007 13:03:29
A3254b: Actually, the reference you need is here under undead traits. They are simply not subject to energy drain.

The logic in your last post is flawed. Energy Drain and Negative levels are mutually inclusive, while fire resistance and taking hit points in some other way are not necessarily directly inclusive. The fact is that there is never a case where one can lose levels without being subject to energy drain, while there are a number of ways to take hp damage.
#8091

fwib

Nov 29, 2007 13:13:41
A3254b: Actually, the reference you need is here under undead traits. They are simply not subject to energy drain.

The logic in your last post is flawed. Energy Drain and Negative levels are mutually inclusive, while fire resistance and taking hit points in some other way are not necessarily directly inclusive. The fact is that there is never a case where one can lose levels without being subject to energy drain, while there are a number of ways to take hp damage.

Wielding aligned weapons like the Sun Blade. Having a negative level is not the same as level loss.

Student, you have failed to discern an error. F.
#8092

DragonFox1001

Nov 29, 2007 13:25:43
Energy Drain =/= Negative Levels. True, most negative levels will be a result of energy drain, but undead are not specifically immune to negative levels. If they were, it would say so in the immunities list (which is quite extensive). They will usually not be subjected to negative levels (due to them mostly coming from energy drain), but that, in no way whatsoever, means that they are immune to it.
#8093

absinken

Nov 29, 2007 13:54:19
So to clairify up to this point:

Undead are immune to fear effects.

Cowering isn't a fear effect, such as from being turned.

Undead aren't immune to negative levels, but they are immune to energy drain. Negative levels caused by energy drain however, doesn't affect undead.

Q3260
Is there a way to become undead other than using Necropolitan from LM? And other than taking a class that applies a template. LA +1 templates would work, but nothing higher.
#8094

nickbeat

Nov 29, 2007 14:03:01
I hadn't considered the alignment wackiness. Perhaps your logic is sound then, though I fear we are speaking too much in a thread designed for simple answers.

The question was asked: Do undead gain positive levels when gaining negative ones? The answer is no.

Faradin sorta created a second question with his answer regarding whether they are subject to the negative levels from sources other than energy drain.

For that, the answer appears to be yes.

Edit: looks like Absiken summed it up.
#8095

jameswilliamogle

Nov 29, 2007 14:21:02
Q3260
Is there a way to become undead other than applying more than a +1 LA or using Necropolitan from LM? And other than taking a class that applies a template.

A3260 Sure! There's a couple of tricks for this. One way involves dieing, being animated as a skeleton or zombie, and having Awaken Undead being cast on you. Likewise, you could then cast Polymorph Any Object on yourself to become any other undead at that point.

Another, DM-dependent way, involves some ambiguous wording on Magic Jar. It says your body becomes lifeless: this could be interpreted as dead. If it is, you can then animate it, PAO it, etc, and then simply cancel Magic Jar to go back to your (now undead) body. RAW, it works, but RAI, who knows what was intended!

Q3261 Does anyone know what happens when a template is applied to your body when your mind is not occupying it? Do you still have the template?
#8096

absinken

Nov 29, 2007 14:36:20
Q3262
Following the Master Template List, is it possible to apply templates legally to PCs in the N/A section? Or does this just become DM dependent?
#8097

callix

Nov 29, 2007 16:29:39
A3262: There are five chief reasons for a LA of n/a.

1. The end creature always has an intelligence of --, 1 or 2. The template either sets it to one of these, or can only be applied to creatures that have one of these scores (Animal, Vermin etc). Nonsentient PCs aren't much fun

2. The template makes you a permanent slave to some other being. A PC with no free will is not much fun either.

3. The template is inherently broken in the hands of a PC. While it's possible to evaluate the challenge of beating one of these, the value to the PCs of being one of them is nearly insurmountable. In this case, you can talk to your DM, but if he says "no", accept it. Don't push him to let you break the game.

4. The template makes adventuring impossible, generally by binding you to a specific geographical location. Making a campaign that tailors to such a PC is a lot of work for a DM; talk, but don't push it.

5. Wizards doesn't think you should be playing one of those. In this case, compare the template with others to try and grade its LA, then talk to your DM. Only apply this category if all of the other ones fail.
#8098

squashmonster

Nov 29, 2007 17:59:14
Q3263: One of my players just gave me on odd idea. Is it possible to combine Rogue and Barbarian in any meaningful way? The goal would be sneak attacking while raging. The only ways I can think of doing it while in a rage are having a flanking buddy or getting somebody to grease the ground before you get into the fight.
#8099

lilt

Nov 29, 2007 21:37:41
Q3263: One of my players just gave me on odd idea. Is it possible to combine Rogue and Barbarian in any meaningful way? The goal would be sneak attacking while raging. The only ways I can think of doing it while in a rage are having a flanking buddy or getting somebody to grease the ground before you get into the fight.

Well Barbarian features a good movement speed, which is good for getting into flanking positions. Combine that with something like the elusive target feat and rage, and you'll be able to offset your reduced AC (Diverting Defence) and trip opponents more easily (Cause Overreach using the +4 Strength from rage).

Complete Champion adds the Lion totem barbarian (plus a couple of other nice totems for a rogue, but Lion's most notable) giving you pounce. Pounce is lethal for a rogue, as it technically lets you get a full attack in in the surprise round. Follow that up by beating your opponent at initiative, and you've just hit your opponent with two sneak-attack full-attacks.

The Whirling Frenzy rage variant from Unearthed Arcana is another interesting option, giving an extra attack. As many sneak-attack builds get damage by pumping attacks and dumping a bunch of D6 on to each one, +1 attack is certainly a bonus to consider.

Don't underestimate the bonus to hit rolls that normal rage gives though... The higher your damage potential (lots if your dumping a bunch of D6 on each attack) the more you want to max your to-hit to increase expected damage, particularly if you've got a lot of attacks.
#8100

oriktheflint

Nov 29, 2007 22:25:45
I was wondering what book I can find information on lycanthropy? Also can you use a born lycanthrop in a RPGA game?
#8101

naldor

Nov 29, 2007 23:02:54
Q3264: Is there any way whatsover for a Cleric-based Dweomerkeeper to somehow cast Ice Assassin so I can use my supernatural spell ability to eliminate the components and create an ice-assassin of a diety?
#8102

barloch

Nov 29, 2007 23:15:03
Q3265: Is there a way to gain iterative attacks with a natural weapon (other than with claws/wings and the rapid strike feat). For instance if I was to play a primeval and my alternate form was a cave triceratops is there anyway I could get iterative attacks with my single gore?
#8103

leavantgardenoire

Nov 29, 2007 23:17:59
A3265:

No, though you could take a level of Monk and be a Karate-chopping cave triceratops.

L'Avantgarde Noire
#8104

nanshork

Nov 29, 2007 23:37:32
I was wondering what book I can find information on lycanthropy? Also can you use a born lycanthrop in a RPGA game?

The Monstrous Manual, or the SRD.
#8105

DragonFox1001

Nov 29, 2007 23:53:29
I was wondering what book I can find information on lycanthropy? Also can you use a born lycanthrop in a RPGA game?

Please number questions.
A3266
Lycanthrope.
In RPGA?...no clue.
#8106

blastercaster

Nov 29, 2007 23:58:51
Does a Halfling Rogue/Warlock with the first Rogue Substitution Level from Races of the Wild (2d6 ranged sneak, 0d6 meele sneak) qualify for the Arcane Trickster Prestige Class with only one Rogue Level?

Rogue1/Warlock6/Arcane Trickster x ?
#8107

surreal

Nov 30, 2007 0:10:20
A 3267: That's for the DM to decide. Incidentally, I don't think warlock by itself will qualify you for Arcane Trickster.
#8108

vangrue

Nov 30, 2007 0:25:25
A 3267: That's for the DM to decide. Incidentally, I don't think warlock by itself will qualify you for Arcane Trickster.

Given BlasterCaster's example of 6 levels of Warlock, his eldritch blast is treated as a spell of one-half his class level, making it a 3rd level spell in this case. If he takes the Spell Hand feat from Complete Arcane, he is able to use Mage Hand once a day. Assuming the DM ok's the sneak attack thing, and his character has the sufficient skill ranks, he should be able to qualify for the Arcane Trickster prestige class, though always consult the DM.

DM is Law!
#8109

absinken

Nov 30, 2007 0:53:06
Q3268
Here's something I want to know. Metamagic feat "Fell Frighten" applied to a spell such as Thunderhead, out of the SC, will it activate the fear effect each round it deals damage? Or for a simpler question, if a spell does damage per round, will it fear each round?
#8110

lilt

Nov 30, 2007 2:24:47
Given BlasterCaster's example of 6 levels of Warlock, his eldritch blast is treated as a spell of one-half his class level, making it a 3rd level spell in this case. If he takes the Spell Hand feat from Complete Arcane, he is able to use Mage Hand once a day. Assuming the DM ok's the sneak attack thing, and his character has the sufficient skill ranks, he should be able to qualify for the Arcane Trickster prestige class, though always consult the DM.

DM is Law!

DM is law, yes, but as far as the game rules are concerned it doesn't work so it'd take a pretrty lenient DM to allow it.

For a start, SLAs are neither arcane nor divine, so they can't be used to qualify for Arcane Trickster which requires arcane 3rd level spells. Secondly, Eldrich Blast has been errated and it's now always treated as a 1st level spell.

The latter makes it easier to use with things like meta-SLA feats, but makes it no use for AT entry. If your DM was allowing 3rd level SLAs to qualify for AT entry, however, he could take the Fell Flight invocation.
#8111

ooznynkoo

Nov 30, 2007 4:52:19
Just wanted to give an answer to a few questions that seem to have been missed or overlooked. Sorry for such a long post.

Q3233
With the Charging Minotaur maneuver in Tome of Battle, it has the range listed as "Melee Attack," therefore couldn't someone using a reach melee weapon charge and bullrush in a line, and then hit someone at an angle as long as they were within weapon range?

Particularly with Charging Minotaur, where you don't have to continue pushing into someone, a weapon such as a meteor hammer, rope dart, or even a whip, all with 15' reach, would allow a person to Charging Minotaur into a person's general direction and not only knock them back, but have the option to knock them sideways or diagonally as well, right?

A3233: Although the range may be stated as "melee attack" the descriptive text narrows down the action to a bull rush attack (at the end of a charge). It also describes how you slam into your opponent. Also, the charge action explicitly states you have to go straight for your target, and you can't charge if the closest square from which you could reach your opponent is occupied.
Charging Minotaur could be used in conjunction with one of the tactical options from the Shock Trooper feat (CW) to push an opponent diagonally instead of straight back.

Q3236: Would the extra damage a warmage gets from their edge ability be empowered when using the empower metamagic feat on a spell?

A3236: Can't see why it wouldn't. Yes.

Q3256
With the Clever Repositioning from ToB (pg 70) and a reach weapon, could you use that in conjunction with a skill trick such as Corner Perch, hanging from a ladder, or striking down someone from a ledge, and if so, what would happen (would they fall, or make a check grab on / keep their balance, etc)?

A3256: If there was something they could in turn grab on to in order to remain in the space they enter, a ref save or a str/dex or skill check should be applicable. So if you start off on a ladder, it should be quite simple for them to grab onto it. Using Corner perch would be more tricky, calling for maybe a ref save AND a climb check (even success resulting in them losing dex for having to hang on). Or if you're flying and they're land bound on the edge of a cliff :D You most likely get to watch them fall.
That's how it would be RAW. It's probably intended to work with both combatants on firm ground, but doesn't state any exceptions. As a DM I'd have common sense play a part and let the guy getting pulled of a ledge have at least a chance to grab on instead of falling - for more humorous situations he could try grabbing on to the initiator while they switch places :D
#8112

furious5k

Nov 30, 2007 9:26:41
Q3269:If a cleric takes the "Spontaneous Domain Casting" at level 1 (PHBII P37) as a replacement for Spontaneous Casting of cure spells and then later on becomes a Ordained Champion, does that mean you gain the ability to "lose" spells to fill your chosen domain and the ability to spontaneously cast spells from War domain as well?

I am asking this, because the Ordained Champion class does not actually specify as a requirement to spontaneously cast cure/harm spells, but only a level of cleric.

Q3270: If said cleric took Healing domain for Spontaneous Domain Casting, would that mean he had spontaneous access to both domains and effectively not suffer the drawback of Ordained Champion in losing spontaneous cure spells (with the exception of some Heal/Regeneration spells replacing Cure Mass) since the Healing domain would cover that?

Q3271: How do I correctly read feats that specify things that happen for an amount of time. For example, Strength Devotion (CC P62) allows you to bypass hardness for 1 minute. After a full stop it states "In addition" and adds more benefits. Do those benefits apply permenantly or only for the 1 minute when you activate it (I'm guessing it's the latter)?
#8113

r4za

Nov 30, 2007 12:32:41
Q3272: What ways are there to gain sneak attack on a non-epic arcane caster without losing a caster level?

Conditional sources (such as martial stance: assassin's stance) are fine, but temporary ones that you cannot trust to be up most of the day aren't useful. I don't have persist at my disposal, either.



Q3268
Here's something I want to know. Metamagic feat "Fell Frighten" applied to a spell such as Thunderhead, out of the SC, will it activate the fear effect each round it deals damage? Or for a simpler question, if a spell does damage per round, will it fear each round?

Surprisingly, I would say yes. The feat is worded so that the Shaken effect is not caused by the casting of the spell so much as a seperate effect triggered when 'any creature subject to fear effects is dealth damage'.


Q3269:If a cleric takes the "Spontaneous Domain Casting" at level 1 (PHBII P37) as a replacement for Spontaneous Casting of cure spells and then later on becomes a Ordained Champion, does that mean you gain the ability to "lose" spells to fill your chosen domain and the ability to spontaneously cast spells from War domain as well?

I am asking this, because the Ordained Champion class does not actually specify as a requirement to spontaneously cast cure/harm spells, but only a level of cleric.

I would say yes. The use of the word 'instead' before the line saying you gain the new ability might be quoted to raise objection, but I'd consider it a rather slight one.

Q3270: If said cleric took Healing domain for Spontaneous Domain Casting, would that mean he had spontaneous access to both domains and effectively not suffer the drawback of Ordained Champion in losing spontaneous cure spells (with the exception of some Heal/Regeneration spells replacing Cure Mass) since the Healing domain would cover that?

Yes and no, but mostly no. You lose the ability to spontaneously cast cure/inflict spells; it doesn't specify you only lose the first level cleric granted ability to do this. Thus, the ability to cast all spells from the healing domain list that have cure or inflict in their name is lost, but you can keep casting the rest, including heal.

Q3271: How do I correctly read feats that specify things that happen for an amount of time. For example, Strength Devotion (CC P62) allows you to bypass hardness for 1 minute. After a full stop it states "In addition" and adds more benefits. Do those benefits apply permenantly or only for the 1 minute when you activate it (I'm guessing it's the latter)?

RAW, you gain the slam attack permanently. The description of the first ability was finished, and the second has no 'during this time' clause.

RAI is always guesswork and excessive reading between the lines, but I think it was intended to only grant you the slam during the minute; mostly because the feat can be taken multiple times without mentioning what it would do to the secondary benefit. Mind, it works perfectly fine - the first time the feat would give you a +2 circumstance bonus to damage rolls with your slam, but beyond that 'bonuses from the same source don't stack' applies - but it's the sort of thing WotC would probably have clarified if intended.
#8114

gilfalas_elaandrin

Nov 30, 2007 12:48:06
A3248 Yes, you are immune to the spell if you are either immune to Death or cant hear it.

You need to hear it to be affected and the effect is death.

Sometime both type may be there for a different reason, like sonic dmg.

The spell Shout for exemple.

You dont actualy need to hear sonic dmg to be dmg by it, cause at that moment, it would be the vibration itself that is damaging.

A building can receive sonic damage, but cant die from Wail of the Banshee.

Could someone site the Rules Source for this? I cannot find anything definitive in either the PH or DMG or Complete Arcane.
#8115

thrushfeather

Nov 30, 2007 13:42:12
Q 3273: If I use the Extraordinary Spell Aim feat (CAd. 109) to make myself immune to my anti-magic field is my equipment affected by the AMF or not? It says "one creature within the area is unaffected byt the spell". Does this include the equipment I'm carrying or would it just allow me to keep my buffs up?
#8116

CoarseDragon

Nov 30, 2007 18:05:35
Q3274: We will be in a campaign that will make using the Scribe Scroll feat impossible. Is there an Alternate Class feature to exchange Scribe Scroll for any other feat or feature?

Edit: Thank you, sonofzeal
#8117

sonofzeal

Nov 30, 2007 18:14:24
Q3274: We will be in a campaign that will make using the Scribe Scroll feat impossible. Is there an Alternate Class feature to exchange Scribe Scroll for any other feat or feature?

Clicky.
#8118

sonofzeal

Nov 30, 2007 18:17:30
Q 3273: If I use the Extraordinary Spell Aim feat (CAd. 109) to make myself immune to my anti-magic field is my equipment affected by the AMF or not? It says "one creature within the area is unaffected byt the spell". Does this include the equipment I'm carrying or would it just allow me to keep my buffs up?

Yes, it would include your equipment, with the exception of reach weapons or similar items that extend solidly into a different square than yours.
#8119

leavantgardenoire

Nov 30, 2007 20:35:10
Q3275:

One of my DMs doesn't agree that a player can, on an attack of opportunity, Trip, Grapple or Decisive Strike the opponent. What do I cite to show him the light?

L'Avantgarde Noire
#8120

vangrue

Nov 30, 2007 21:15:20
Q3275:

One of my DMs doesn't agree that a player can, on an attack of opportunity, Trip, Grapple or Decisive Strike the opponent. What do I cite to show him the light?

L'Avantgarde Noire

A3275:

Both Trip and Grapple are treated as single melee attack actions. Your DM may be counting the extra actions involved as separate actions, but they are considered free actions. For instance, with grapple, "Step 3 Hold. Make an opposed grapple check as a free action. " Holding the grapple is a free action. Then you move on: "Step 4 Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) "
For a trip, you "Make an unarmed melee touch attack against your target." This is followed by an opposed strength check, which is automatic as part of the trip action.

You can find the text for that either in the D20 SRD (linked above) or in the Special Attacks section in Chapter 8: Combat in the Player's Handbook. Also of note, without special feats, you will provoke an attack of opportunity in response (unless of course they have maxed out their AoO's for that round).

Decisive Strike, however, is not a standard melee attack action (as defined in the Player's Handbook or the SRD "An attack of opportunity is a single melee attack"), as Trip and Grapple are. It is a full-round action, and thus doesn't qualify for Attack of Opportunity. Even though "An experienced character gets additional regular melee attacks (by using the full attack action), but at a lower attack bonus," Decisive strike is a full-round action, as opposed to a full-attack action.

Decisive Strike can be found on page 51 of Player's Handbook II.
#8121

leavantgardenoire

Nov 30, 2007 21:38:00
As far as Decisive Strike, thanks; I hadn't read that correctly.

Regarding Tripping and Grappling, he disagrees with me on the interpretation of those rules. Is there a book passage, FAQ or CustServ ruling that explicitly states that Trips and Grapples are legal actions on an AoO?

L'Avantgarde Noire
#8122

vangrue

Nov 30, 2007 23:00:42
As far as Decisive Strike, thanks; I hadn't read that correctly.

Regarding Tripping and Grappling, he disagrees with me on the interpretation of those rules. Is there a book passage, FAQ or CustServ ruling that explicitly states that Trips and Grapples are legal actions on an AoO?

L'Avantgarde Noire

According to the PH glossary entry on Page 305, an Attack of Opportunity allows a single melee attack action in a round, which covers any action that can be completed by taking such an action. Unfortunately, there is nothing I can find in the books that mentions actions other than an attack, except that both Grapple and Trip descriptions mention them as being roughly equivalent to an unarmed strike attack.

Here, however, is the word from Wizards on the "free actions" required by, say, Grapple:
Some activities that are described in the rules as free actions are actually nonactions; one example is trying to establish a hold on a foe after a successful grab in a grapple attack. (Readers may remember the entry for "Not an Action" on page 139 of the Player's Handbook.)

As another entry in their "Rules of the Game" feature, they specifically mention rules for both Grapple and Trip:
Initially in a grapple, you grab your foe as an attack action; all the opposed grapple checks you make after that to resolve the grapple attempt are nonactions for you and for your opponent. Because you grapple as a melee attack, you can initiate a grapple as an attack of opportunity.

You can attempt to trip someone as a melee attack. You usually use the attack or full attack action for a trip, but you also can trip as an attack of opportunity.

Hope that helps!
#8123

nickbeat

Nov 30, 2007 23:08:03
As far as Decisive Strike, thanks; I hadn't read that correctly.

Regarding Tripping and Grappling, he disagrees with me on the interpretation of those rules. Is there a book passage, FAQ or CustServ ruling that explicitly states that Trips and Grapples are legal actions on an AoO?

L'Avantgarde Noire

Tha answer is in the sidebar of this page.

Regarding Decisive Strike, the double damage effect applies to all attacks for that round including opp attacks you make with a normal attack. The double damage from DS would not apply in an opp grapple though. Robilar's Gambit works quite well with it.
#8124

lifeblender

Dec 01, 2007 0:14:28
A3256: If there was something they could in turn grab on to in order to remain in the space they enter, a ref save or a str/dex or skill check should be applicable. So if you start off on a ladder, it should be quite simple for them to grab onto it. Using Corner perch would be more tricky, calling for maybe a ref save AND a climb check (even success resulting in them losing dex for having to hang on). Or if you're flying and they're land bound on the edge of a cliff :D You most likely get to watch them fall.
That's how it would be RAW. It's probably intended to work with both combatants on firm ground, but doesn't state any exceptions. As a DM I'd have common sense play a part and let the guy getting pulled of a ledge have at least a chance to grab on instead of falling - for more humorous situations he could try grabbing on to the initiator while they switch places :D

A3256: I have to say that this question made me so glad I read these boards. Well done, that's a wonderfully twisted use of the ability. For the flip to wall, I would say that since the maneuver doesn't knock them prone, the enemy gets to make a Climb check with no penalty and use whatever feats they have to try to stay in place where you were initially, if they can.

As for the cliff and flying => plummet, there are various throw in the same school, and they don't state that you can't throw someone off of a cliff. For Mighty Throw it says, "You must place the target in an empty space." I can't see how off of a cliff could possibly fail to qualify. If you manage to be flying and use this maneuver to put someone off of a cliff, that doesn't seem to unbalanced. People will start avoiding you near cliff faces, though.
#8125

cannibalsmith

Dec 01, 2007 5:07:09
Q3276: The Short Guide to Grappling references a feat Improved Multigrab, which reduces the penalty for grappling with just the appendage, that initiated the grapple, to zero. In which book is the said feat?
#8126

vangrue

Dec 01, 2007 8:18:27
Q3276: The Short Guide to Grappling references a feat Improved Multigrab, which reduces the penalty for grappling with just the appendage, that initiated the grapple, to zero. In which book is the said feat?

A3276:

There is no "Improved Multigrab" in the Consolidated Feat Index, so unless it is in a third party source, or say a feat from Dragon magazine or the like, it does not exist.

What people might be confusing it for is Greater Multigrab from Savage Species (pg. 35). The confusion probably stems from mixing that feat with the "Improved Grab" special attack.
#8127

farodin

Dec 01, 2007 11:24:33
Q3277: What other ways besides Arcane Spellsurge (Dragon Magic) are there to cast spells with a full round casting time as a standard action? Wasn't there a feat somewhere? Anything might help.
#8128

setanos

Dec 01, 2007 12:23:12
Q3278: Are swift action spells (either by being quickened, or by being naturally a swift action spell) subject to Arcane Spell Failure due to armor?
#8129

thrushfeather

Dec 01, 2007 13:38:22
Q 3279: Is there any way to make a spell with a longer duration (more than 10 rounds or so) able to be suppressed and then resumed at will (or with some kind of action).

Q 3280: Are there any spells beyond those listed in the PHB that can be made permanent; are there any ways of adding spells to that list?

Thanks,
--TF
#8130

absinken

Dec 01, 2007 13:56:44
Q3281
With the feat "Telling Blow", if I succesfully sneak attack a creature, and score a critical, do I add on additional sneak attack from the feat, in effect sneak attacking him twice?
#8131

CantripN

Dec 01, 2007 14:01:31
Q3281
With the feat "Telling Blow", if I succesfully sneak attack a creature, and score a critical, do I add on additional sneak attack from the feat, in effect sneak attacking him twice?

A3281: No. It simply adds another condition for sneak attack.
#8132

farodin

Dec 01, 2007 14:35:19
Q3278: Are swift action spells (either by being quickened, or by being naturally a swift action spell) subject to Arcane Spell Failure due to armor?

A3278: Your spells still have somatic components, so they are still subject to acane spell failure. There's really no reason why doing something faster makes it easier to do in armor.
#8133

thrushfeather

Dec 01, 2007 14:48:47
Q 3282: Are there any clerical equivalents to the ring of wizardry? Are there any real balance reasons to not make such an item, if so what GP cost would offset the power balance?

Sorry for not posting this with my other questions earlier.
Thanks,
--TF
#8134

sonofzeal

Dec 01, 2007 15:12:02
Q3283:
Newbish question, but I can't seem to find the right resource - What are the standard CO techniques for getting large melee attack bonuses (beyond BAB, high str/dex, weapon enhancement bonus, and weapon focus series)?

Q3284:
Opinion question - What's the word on the Lich template for a Cleric? Overpowered (immune to death), underpowered (-4 CL), balanced, what? I've checked through the build lists, and only found one rather humerous one that used it.
#8135

leavantgardenoire

Dec 01, 2007 15:24:37
Q3283:
Newbish question, but I can't seem to find the right resource - What are the standard CO techniques for getting large melee attack bonuses (beyond BAB, high str/dex, weapon enhancement bonus, and weapon focus series)?

Q3284:
Opinion question - What's the word on the Lich template for a Cleric? Overpowered (immune to death), underpowered (-4 CL), balanced, what? I've checked through the build lists, and only found one rather humerous one that used it.

A3283:
Buffing spells, mainly. The Weapon Focus feat is considered pretty sub-optimal.

A3284:
It's terrible. Thou shalt not give up caster levels. Besides, you already have Death Ward.

L'Avantgarde Noire
#8136

farodin

Dec 01, 2007 15:30:57
Q3283:
Newbish question, but I can't seem to find the right resource - What are the standard CO techniques for getting large melee attack bonuses (beyond BAB, high str/dex, weapon enhancement bonus, and weapon focus series)

A3283: BAB, high ability scores and a good weapon are the ones. Weapon Focus really doesn't belong among CO techniques. Getting those three as high as possible is pretty much it. After a certain point every one who isn't a spellcaster should have haste up too. A lot of characters use spells for buffing to get their attack rolls even higher, mostly by adding to those 3 basic things.

Q3284:
Opinion question - What's the word on the Lich template for a Cleric? Overpowered (immune to death), underpowered (-4 CL), balanced, what? I've checked through the build lists, and only found one rather humerous one that used it.

A3284: The Ten Commandments of Optimization.

I. Thou shalt not give up caster levels.

V. Thou shalt not give up caster levels. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice.


Hope this clears things up.

Edit: Ninja'd.
#8137

sonofzeal

Dec 01, 2007 15:52:26
Thanks L'Avantgarde Noire, Faradin.... I suspected the answer to both, but needed confirmation. Sacrificing CLs can sometimes be worthwhile, but the Lich template really seemed like an unnecessarily big hit for something only open to casters. *le sigh*
#8138

deathssilkymist

Dec 01, 2007 18:46:45
Hey guys. I am very confused on grappling and spiked armor and spiked gauntlets. I am a barb/battlerager with spiked gauntlets and spiked full plate.

Q3285: If spiked gauntlets are equipped when performing a grapple do you start off doing armed, lethal 1d4 points of damage(a spiked gauntlet is a 1d4 armed weapon) instead of unarmed strike or do you still need to "equip" them as an action while grappling before you stop doing unarmed damage?

Q3286: grappling says you cannot use two weapons while grappling, but if you have spiked armor can you use it as your "offhand" attack while grappling since it isnt a weapon in your second hand? I know you can use spiked armor as an offhand attack in normal combat, but im not sure during grappling.

Q3287: the armor spikes, do they do damage EVERY time you do a grapple check, reguardless of what action is being performed for said action? Like if I used an action to attack and rolled my grapple check first to see if I can do the action, would it do the armor damage AND my attack damage if it goes through?

Thanks in advance!
#8139

crimsondeath

Dec 01, 2007 19:49:09
Q3288: Is it possible to initiate a martial maneuver during a grapple? The Tome of Battle states that the character "must be able to move". A grappled character is not immobilized, but he may not necessarily be able to leave his current space.
#8140

sonofzeal

Dec 01, 2007 21:36:26
Q3289:
What is the name of the Cleric spell that allows you to reroll 1's on damage?
#8141

nanshork

Dec 02, 2007 0:04:23
Thanks L'Avantgarde Noire, Faradin.... I suspected the answer to both, but needed confirmation. Sacrificing CLs can sometimes be worthwhile, but the Lich template really seemed like an unnecessarily big hit for something only open to casters. *le sigh*

If you have access to Sandstorm, look at the PrC Walker in the Waste. It gives you the dry lich template for free at tenth level. In many ways almost identical to the lich in the MM. You lose two caster levels however.
#8142

absinken

Dec 02, 2007 3:13:29
Q3290
Does "Iaijutsu Focus" work with unarmed strike?

Q3291
Is "Hide" considered a move action? Like if you attack someone, then attempt to hide, you'd be able to only do a single attack as a standard then hide as a move?

Q3292
Would a +10 skill enhancement item cost about 10k?

Edit:

Q3293
What rolls does "Brains over Brawn" add to exactly? Any roll that includes Str/Dex? Or only straight Str/Dex/related skill rolls? Like does it add to reflex saves, init, grapple?

Q3294
Where are the mechanics for drawing a light weapon as a free action with sleight of hand?
#8143

jaisin

Dec 02, 2007 6:04:01
Q3295: What is it exactly that allows dragonwrought kobolds to qualify for epic feats? IS it the dragon type, or some text elsewhere in Races of the Dragon?

Thanks!
#8144

farodin

Dec 02, 2007 8:10:15
Q3291
Is "Hide" considered a move action? Like if you attack someone, then attempt to hide, you'd be able to only do a single attack as a standard then hide as a move?

Q3292
Would a +10 skill enhancement item cost about 10k?

Q3293
What rolls does "Brains over Brawn" add to exactly? Any roll that includes Str/Dex? Or only straight Str/Dex/related skill rolls? Like does it add to reflex saves, init, grapple?

A3291:
Hide

Action
Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.

A3292: Usually yes, but if you can't find them in any book, that is entirely up to your DM. Some custom skill items are just ridiculous if combined with certain abilites (Spellcraft with Incantatrix or Epic Spellcasting).

A3293: It works for any skill based on Dex or Str and on any roll that is explicitly called a Dex or Str check. Example: grappling does not include a Str check. Tripping does.
#8145

taeldrin_laesrash

Dec 02, 2007 9:31:44
Q3295: What is it exactly that allows dragonwrought kobolds to qualify for epic feats? IS it the dragon type, or some text elsewhere in Races of the Dragon?

Thanks!

The Draconomicon says that dragons in the (I think) Old age category or later qualify for epic feats. Kobolds have age categories similar to a dragon's, and the Dragonwrought feat turns them into dragons. So technically, they can take epic feats when they hit Old age.
#8146

thrushfeather

Dec 02, 2007 19:38:13
Q 3296: I was looking at the "Cheater of Mystra" and it looks like the prefered Polymorph form is a Planetar. I have a few questions about this. Is polymorph self still a spell, or has it been phased out, or does it jsut use the non-updated 3.0 rules? How do you gain the ability to polymorph into a planetar, as it is an Outsider and polymorph does not allow you to turn into an outsider? If you can no longer go Planetar, what is the current first choice for polymorph, for the cheater at lvl. 20?

Thanks everyone,
--TF
#8147

lost_scholar

Dec 02, 2007 21:15:42
Q 3297 How many item slots are air elementals considered to have?
#8148

lost_scholar

Dec 02, 2007 21:25:40
Double post....please ignore.
#8149

BloodDragon

Dec 03, 2007 10:18:47
Q 3298

What’s stopping a Wizard from using Signature Spell (PH - Faerun) & Versatile Spellcaster (RoDr) from casting any spell he knows in his spell book spontaneously at the cost of lower level spells?
(Since Versatile Spellcaster specifically says "Any spell you know" and not "any prepared spell")

I assume I'm missed some glaring oversight, but would appreciate if someone could point it out.

Q 3299

Also a Sorcerer with the rapid Metamatgic Variant with: Versatile Spellcaster (RoDr), Earth Spell (RoS), and Heighten Spell.

Is he able to sacrifice two 1st level spells for a 3rd?
#8150

fwib

Dec 03, 2007 11:26:21
Q 3296: I was looking at the "Cheater of Mystra" and it looks like the prefered Polymorph form is a Planetar. I have a few questions about this. Is polymorph self still a spell, or has it been phased out, or does it jsut use the non-updated 3.0 rules? How do you gain the ability to polymorph into a planetar, as it is an Outsider and polymorph does not allow you to turn into an outsider? If you can no longer go Planetar, what is the current first choice for polymorph, for the cheater at lvl. 20?

Thanks everyone,
--TF

To polymorph into an outsider, you just need to count as an outsider while you cast the spell, since 'the same type as the subject' is one of the types you can polymorph into.
#8151

fwib

Dec 03, 2007 11:52:59
Q 3300 Is there a way to qualify for War Hulk at ECL5 aside from LA-buyoff and wild-shape-ranger?
#8152

farodin

Dec 03, 2007 12:38:08
Q3277: (Shameless reposting of an earlier question.) What other ways besides Arcane Spellsurge (Dragon Magic) are there to cast spells with a full round casting time as a standard action? Wasn't there a feat somewhere? Anything might help.

Q3301: Is the HD limit of Shapechange based on caster level alone (up to 25), or can it also not be higher than the casters own HD? I am not asking for interpretations of the description; it could be ruled both ways, but a FAQ, Errata or Customer Service ruling would be very helpful. If there was a discussion about this somewhere, that would help too.
#8153

mittenninja

Dec 03, 2007 12:49:12
Q 3302: Can the Eleven High Mage's(Races of Faerun) seed affinity be applied to the same seed more than once?
#8154

fwib

Dec 03, 2007 15:17:39
Q3301: Is the HD limit of Shapechange based on caster level alone (up to 25), or can it also not be higher than the casters own HD? I am not looking for interpretations of the description; it could be ruled both ways, but a FAQ, Errata or Customer Service ruling would be very helpful. If there was a discussion about this somewhere, that would help too.

Well, Shapechange says 'like polymorph' and polymorph has a limit of HD, it will be up to the FAQ or your DM or whatever source if the restriction carries over.
#8155

zuur

Dec 03, 2007 15:48:00
Q3303: Does the displacement spell allow you to sneak attack?

The Displacement spell says:
"The creature benefits from a 50% miss chance as if it had total concealment, However unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally."

Concealment (PHB.152) says:
"some magical effects (such as the blur and displacement spells) provide concealment against all attacks, regardless of whether any intervening concealment exists."

Rules of the Game: All About Sneak Attacks, Part Two, says:
"When facing a totally concealed foe, a creature is denied Dexterity bonus (if any) to Armor Class and the attacker gets a +2 attack bonus as well."

It makes sense that if I'm displaced by 2 feed from my actual position, the target would be denied its Dex, and therefore be subject to sneak attacks - the problem is that "Concealment" says Displacement is concealment, and the spell says it's like concealment and gives one way it's not the same, but fails to say whether it's the same in all other ways..
#8156

nickbeat

Dec 03, 2007 16:00:18
Q3304: Can an alchemical capsule be released after a successful hit is determined? It is a swift action to use it.
#8157

mittenninja

Dec 03, 2007 16:35:17
A3303: No it does not. It states that it is like concealment and then names a difference. That means that it is in all ways like concealment except for the noted exceptions.
#8158

elderich

Dec 03, 2007 17:29:22
A3303: No it does not. It states that it is like concealment and then names a difference. That means that it is in all ways like concealment except for the noted exceptions.

But the noted exceptions do not address Sneak Attack, right? So your answer should be Yes, as in Yes it allows you to sneak attack. Right? or did I miss read your answer?
#8159

zorgling25

Dec 03, 2007 17:50:25
But the noted exceptions do not address Sneak Attack, right? So your answer should be Yes, as in Yes it allows you to sneak attack. Right? or did I miss read your answer?

I'm going to disagree with the given answer.

"The creature benefits from a 50% miss chance as if it had total concealment."

Nowhere does it say that Displacement actually grants total concealment. It only grants a 50% miss chance, like the one granted by total concealment. When attacking, your target does not lose Dex to AC, and you do not get a +2 bonus.
#8160

bookmen

Dec 03, 2007 17:53:43
I have a few questions

Q3305
How can I get my Con added to my AC?

Q3306
What is the LA of the Feral Template?

Q3307
What are the Half Minotaur stats?

Q3308
Where is the skillfull enchantment?

Q3309
What the heck is an anthropomorphic baleen whale?

Q3310
Where is a good item that gives blindsight?

Q3311
Where is steadfast determination?

Tahnk you for answering.
#8161

lemonic_weasel

Dec 03, 2007 17:56:29
Q3312 Are there any feats or abilities... or anything at all for that matter... That will cause monsters to just WANT to attack my character... Im playing a tank and want to draw most of the damage to me. Does anyone know how i can do this?
#8162

elderich

Dec 03, 2007 17:57:14
A3306 It Is In Savage Species. (IIISS)
A3309 It Is In Savage Species. (IIISS)
Your welcome!
#8163

zorgling25

Dec 03, 2007 18:07:58
Q3305
How can I get my Con added to my AC?

Deepwarden PrC

For future reference: X Stat to Y Bonus

Q3307
What are the Half Minotaur stats?

Dragon 313 (Is there another printing of the Half-Minotaur? I seem to remember seeing one, but I can't remember where...)

Q3308
Where is the skillfull enchantment?

CArc

Q3311
Where is steadfast determination?

PHBII
#8164

thrushfeather

Dec 03, 2007 18:11:47
A3305-3311
Q3305
How can I get my Con added to my AC?.

Look on the X stat to Y bonus thread.

Q3306
What is the LA of the Feral Template?

+1


Q3307
What are the Half Minotaur stats?

Dragon mag. #313 pg. 94 I don't think we can leagally post the actual stats.

Q3308
Where is the skillfull enchantment?

Compete Arcane pg. 144

Q3309
What the heck is an anthropomorphic baleen whale?

A baleen whale with human qualities ascribed to it? Savage Species pg.214

Q3310
Where is a good item that gives blindsight

Look at the Lists of stuff

Q3311
Where is steadfast determination?

PH2 pg. 83

Good Luck
--TF
#8165

bookmen

Dec 03, 2007 18:24:42
As always thank you ll for the quick replies.


Q3312 Are there any feats or abilities... or anything at all for that matter... That will cause monsters to just WANT to attack my character... Im playing a tank and want to draw most of the damage to me. Does anyone know how i can do this?

I seem to remember a spell that did this. But cant remember more.
#8166

elderich

Dec 03, 2007 18:32:22
I'm going to disagree with the given answer.

"The creature benefits from a 50% miss chance as if it had total concealment."

Nowhere does it say that Displacement actually grants total concealment. It only grants a 50% miss chance, like the one granted by total concealment. When attacking, your target does not lose Dex to AC, and you do not get a +2 bonus.

IF it has displacement it WOULD have everything concealment gives. Displacement is only restricted by the specific "However unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally." So no miss chance for you if you are attacked while you are displaced (according to the ROTG Article). This seems to contradict the text of the PHB.

A3303 Displacement denies Dex.
#8167

Janos_Antero

Dec 03, 2007 18:48:55
Q3277: (Shameless reposting of an earlier question.) What other ways besides Arcane Spellsurge (Dragon Magic) are there to cast spells with a full round casting time as a standard action? Wasn't there a feat somewhere? Anything might help.

Rapid Spell out of Complete Divine shortens spells with a Full-Round casting time or greater.
#8168

nickbeat

Dec 03, 2007 19:05:50
Q3312 Are there any feats or abilities... or anything at all for that matter... That will cause monsters to just WANT to attack my character... Im playing a tank and want to draw most of the damage to me. Does anyone know how i can do this?

Goad is the feat you want from Complete Adventurer. You need to have a 13 CHA I think.
#8169

bookmen

Dec 03, 2007 19:24:53
Q3314
If I put both the Feral template and the Minerail Warrior template on something is the Nat Ar. +6 or +9?
#8170

quickenedwish

Dec 03, 2007 20:35:37
Q3315-3316

Starmantle (BoED, 108) - any nonmagical weapon that strikes you is destroyed

Combine this with Antimagic Field and you have a potent, if wasteful, melee defense.

My question concerns the use of the Extraordinary Spell Aim feat that allows you to exclude one creature from the effects of the spell. Most people have expressed this combination as a "doughnut" effect, where a square is poked out of the field of effect. I find this interpretation lacking, as nothing of the sort is stated in the text, only that one creature is excluded from the effects. This distinction is important for several reasons, and pertinent to my questions:

Is a person who is the center of an Antimagic Field, and who is excluded from its effects via Extraordinary Spell Aim, vulnerable to an area Dispel Magic/Disjunction? These are area effects, and remember that area effects whose center is outside an Antimagic Field leaks into squares no covered by the AMF.

If a person is under the same circumstances as the above example were to cast Starmantle, would the weapon still be considered nonmagical as it hits your skin?

A little lengthy, but I had to explain fully. Thanks.
#8171

sonofzeal

Dec 03, 2007 21:47:37
Q3315-3316

...
Is a person who is the center of an Antimagic Field, and who is excluded from its effects via Extraordinary Spell Aim, vulnerable to an area Dispel Magic/Disjunction?

If a person is under the same circumstances as the above example were to cast Starmantle, would the weapon still be considered nonmagical as it hits your skin?

A3315: You can't avoid being vulnerable to Dispel Magic/Disjunction without being under the effect of the AMF.

A3316: By the way I read the rules, a melee weapon is never at any point concidered outside of the weilder's square (except for reach weapons of course) so yes, its magic would still be surpressed. One could argue that a magical sword in an AMF doesn't qualify as "nonmagical" for the purpose of Starmantle though. I know I certainly wouldn't allow that combo to work, for obvious reasons.
#8172

quickenedwish

Dec 03, 2007 22:14:34
Re:Re:Q:3315-3316
Just because a person is not susceptable to the effects of an AMF do not preclude the fact that he is still "in" one. Whether or not you are immune to its effect is, in my opinion, irrelevant. The point of the matter is that there is a blanket of antimagic in a 10 foot radius and you are smack dab in the middle. Anything besides your person, including the 5 ft. square you occupy, is affected.

I'm not trying to disregard your view by any means, but this is what I get from a strict reading. If an area dispel cannot affect a square, then the person in that square is not affected. Do you see my point, or not? If not, can you cite a reason?

Also, in response to my second question, a magical sword is treated as a masterwork weapon in an AMF. A masterwork sword would break on contact if Starmantle were active. To label it "magical" for the effects of working with this spell would be a house rule, and not subject to debate. By your answer, it is mechanically legal.

Thanks
#8173

absinken

Dec 04, 2007 1:59:55
Q3316
I know it's kind of not a simple question, but how does spell casting progression affect factotums? Such as a class that gives +to existing class, etc.
#8174

zuur

Dec 04, 2007 2:51:44
This seems to be up for debate - I've had two 'yes's and two 'no's... Anyone have a ruling I can point my finger at?

Q3303: Does the displacement spell allow you to sneak attack?

The Displacement spell says:
"The creature benefits from a 50% miss chance as if it had total concealment, However unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally."

Concealment (PHB.152) says:
"some magical effects (such as the blur and displacement spells) provide concealment against all attacks, regardless of whether any intervening concealment exists."

Rules of the Game: All About Sneak Attacks, Part Two, says:
"When facing a totally concealed foe, a creature is denied Dexterity bonus (if any) to Armor Class and the attacker gets a +2 attack bonus as well."

It makes sense that if I'm displaced by 2 feed from my actual position, the target would be denied its Dex, and therefore be subject to sneak attacks - the problem is that "Concealment" says Displacement is concealment, and the spell says it's like concealment and gives one way it's not the same, but fails to say whether it's the same in all other ways..

In answer to:
Nowhere does it say that Displacement actually grants total concealment.

See: Concealment (PHB.152): "some magical effects (such as the blur and displacement spells) provide concealment...."


  • From a logic point of view, if I'm displaced by 2 feet, how are you going to dodge my strike? (ie: seems like you should be denied Dex).
  • From a game balance point of view, Greater Invisibility is one level higher, and gives concealment PLUS the fact that you can't be targeted by spells PLUS the fact you can wander off any no one knows where you've gone.. Displacement granting denial of Dex is still less powerful than a 4th-level spell.
  • But then if the spell was intended to deny Dex and give +2 to hit, you would think it would be mentioned... It just seems mechanically broken if it doesn't provide these bonuses.
#8175

grim_sage

Dec 04, 2007 6:00:06
Q3317: Is there an easy way to regain Heavy armor proficiency for a cloistered cleric (specifically, cloistered cleric/church inquisitor/ordained champion)?
Mostly looking for an easy level dip (gold and feats are short as is), though any suggestions are welcome.
#8176

CantripN

Dec 04, 2007 6:03:15
A3317: I'm quite sure there's some cleric PrC that grants armor prof. somewhere... However, I'd suggest you just cast Luminous Armor (Greater)BoED spontaneously and be happy with your +8 Armor and -4 to melee attacks on you.
#8177

machem

Dec 04, 2007 8:15:28
Q3317: Is there an easy way to regain Heavy armor proficiency for a cloistered cleric (specifically, cloistered cleric/church inquisitor/ordained champion)?
Mostly looking for an easy level dip (gold and feats are short as is), though any suggestions are welcome.

A3317It costs a feat and a couple skills, but Prestige Paladin from Unearthed Aracana is a pretty good dip. +1 BAB and CL, +2 Fort, Detect Evil at will, the Smite, and proficiency with all weapons/armor. If you're not Lawful Good, just talk to your DM about altering it to one of the other alternate Paladins.
#8178

elderich

Dec 04, 2007 8:49:36
Can we say that Q3315/3316 and Q3303 are not simple and take them to another thread, and link it here?
#8179

DragonFox1001

Dec 04, 2007 9:01:42
A3303 (Re: displacement and sneak attacks)
Interesting question. I'm leaning towards no, you would not be able to SA. You do not actually have total concealment, only a partial benefit of it. It says 'as if' you had total concealment because if it said that you 'do' have total concealment, then enemies would not be able to target your square normally. It essentially give you 1/2 the benefit of total concealment (the 50% miss chance part), but it does not actually grant you total concealment.
#8180

spudmaster

Dec 04, 2007 9:49:53
Q # 3318

where are the rules stating what kind of bonus's stack ? IE will the Cloak of charisma stack with crown of flames for a total +8 charisma (both enhancment) or will 2 rings of arcane might stack for a + 2 bonus (one per hand)
#8181

grim_sage

Dec 04, 2007 10:40:54
A3318:
- Bonuses of the same type never stack. Thus, the Cloak and Crown will not stack with eachother. The only exceptions to this are Dodge bonuses to AC, racial bonuses and Circumstance bonuses derived from different circumstances.

- Unnamed (untyped) bonuses all stack unless they come from the same source, in which case they don't. Two different spells giving a +2 bonus to attack will stack, an implant giving an untyped bonus to Str will stack with Rage, but two rings of arcane might won't (incidentally, a ring of arcane might will stack with the +1 CL ioun stone).

Source and Source
#8182

sonofzeal

Dec 04, 2007 11:43:16
Re:Re:Q:3315-3316
Just because a person is not susceptable to the effects of an AMF do not preclude the fact that he is still "in" one. Whether or not you are immune to its effect is, in my opinion, irrelevant. The point of the matter is that there is a blanket of antimagic in a 10 foot radius and you are smack dab in the middle. Anything besides your person, including the 5 ft. square you occupy, is affected.

I'm not trying to disregard your view by any means, but this is what I get from a strict reading. If an area dispel cannot affect a square, then the person in that square is not affected. Do you see my point, or not? If not, can you cite a reason?

I see it slightly differently - that if you shape it around yourself, then you are no longer "inside" it in a topological sense, no matter how small the area you inhabit is.

Also, in response to my second question, a magical sword is treated as a masterwork weapon in an AMF. A masterwork sword would break on contact if Starmantle were active. To label it "magical" for the effects of working with this spell would be a house rule, and not subject to debate. By your answer, it is mechanically legal.

Thanks

SRD: "An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it."

I realise some of the other text implies the opposite. Personally, I think the RAW is ambiguous here, and that, RAI, Starmantle was not intended to be used this way.
#8183

fwib

Dec 04, 2007 12:17:30
Q # 3318

where are the rules stating what kind of bonus's stack ? .....

here
#8184

absinken

Dec 04, 2007 13:00:54
Q3319
With the item set Regalia of the Hero, from MiC, I have an extra question about how the activated abilities work.

Say for instance, the helm. It says "When you activate a Helm of Tactics...", and later says, "If you are a Marshall, you can activate a Helm of Tactics...".

The way I read that, is if you're a Marshall, you can activate the helm to get an effect, and then the first part triggers, since it happens when you activate it, which you just did. Am I correct in reading it right in that it gets both effects in that case? Would like more than just a simple yes or no for this.
#8185

elderich

Dec 04, 2007 13:44:44
SRD: "An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it."

Nice. Is it still magical?
#8186

absinken

Dec 04, 2007 14:58:20
Q3320
Can anyone do a quick calculation of the EL for 15 CR 8 creatures for a single level 13 character. (Instead of the standard 4 party group.)
#8187

quickenedwish

Dec 04, 2007 15:19:16
Nice. Is it still magical?

Any magic item becomes nonmagical. For example, a magic sword acts exactly as if it were a masterwork sword. Any personal spells, supernatural abilities, are suppressed, and only function when one leaves the field.

In regards to this ongoing debate:

I guess the question I should be asking is this: Does extraordinary spell aim affect a square in an area spell, or a person? You might interpret the text as saying if an AMF is shaped to exclude a person, then obviously the spell does not function in that square. However, the text makes very clear how it interacts with a spell, and that is that one person is unaffected by the area spells effect.

A thought experiment to illustrate my point. Suppose you had a medium sized PC and a fine sized PC, both existing in the same square. If extraordinary spell aim was used so that the medium PC was unaffected, what happens to the fine sized PC. Under your interpretation, sonofzeal, both would be unaffected by the AMF, however that contradicts the text, stating that one person is unaffected by the area spell.

Maybe I'm going about this the wrong way. You say that you are no longer "in" an antimagic field in a topological sense. However, you don't need to have any interaction whatsoever, mechanically, with the AMF to be conferred the benefits. The exact shape of your body may be excluded from the AMF, but the field still exists in the square you occupy. Thats all that needs to happen to be protected by it.

Is there something I'm missing.
#8188

sonofzeal

Dec 04, 2007 15:31:17
Any magic item becomes nonmagical. For example, a magic sword acts exactly as if it were a masterwork sword. Any personal spells, supernatural abilities, are suppressed, and only function when one leaves the field.

A magic sword "does not function magically", but IMO that doesn't mean it isn't still a magic sword. Semantics, I guess.

In regards to this ongoing debate:

I guess the question I should be asking is this: Does extraordinary spell aim affect a square in an area spell, or a person? You might interpret the text as saying if an AMF is shaped to exclude a person, then obviously the spell does not function in that square. However, the text makes very clear how it interacts with a spell, and that is that one person is unaffected by the area spells effect.

A thought experiment to illustrate my point. Suppose you had a medium sized PC and a fine sized PC, both existing in the same square. If extraordinary spell aim was used so that the medium PC was unaffected, what happens to the fine sized PC. Under your interpretation, sonofzeal, both would be unaffected by the AMF, however that contradicts the text, stating that one person is unaffected by the area spell.

Maybe I'm going about this the wrong way. You say that you are no longer "in" an antimagic field in a topological sense. However, you don't need to have any interaction whatsoever, mechanically, with the AMF to be conferred the benefits. The exact shape of your body may be excluded from the AMF, but the field still exists in the square you occupy. Thats all that needs to happen to be protected by it.

Is there something I'm missing.

To be honest, I really don't know. The question was whether they would be vulnerable to an MDJ/Dispel, and I'd say "yes" even with the later interpretation. Even if the AMF is a form-fitting donut (ewwww), I don't think it could suppress the portion of the MDJ/Dispel's area that overlaps the person in question.
#8189

ooznynkoo

Dec 04, 2007 15:52:32
Q3312 Are there any feats or abilities... or anything at all for that matter... That will cause monsters to just WANT to attack my character... Im playing a tank and want to draw most of the damage to me. Does anyone know how i can do this?

A3312: In addition to the Goad feat (already mentioned) the Knight class (PHB 2) has abilities which either draw attackers or deduct from the damage others take.
#8190

DragonFox1001

Dec 04, 2007 16:01:18
Q3320
Can anyone do a quick calculation of the EL for 15 CR 8 creatures for a single level 13 character. (Instead of the standard 4 party group.)

A3320
16
Encounter Calculator
#8191

zuur

Dec 04, 2007 16:16:46
Can we say that Q3315/3316 and Q3303 are not simple and take them to another thread, and link it here?

Good call - see thread Q3303 here.
#8192

sadburger

Dec 04, 2007 16:25:20
Building a dungeoncrasher, have a few questions:


Q3321
Are there any weapon mods that give a bonus to bull rushing?


Not nessecarily related:
Q3322
Can you make a two handeded attack with a shield? Shield Bash / Charge with 2 hands to apply larger strength / power attack mods?
#8193

Janos_Antero

Dec 04, 2007 16:27:18
A3312:Q3312 Are there any feats or abilities... or anything at all for that matter... That will cause monsters to just WANT to attack my character... Im playing a tank and want to draw most of the damage to me. Does anyone know how i can do this?.

Dragon Magazine had an article with Flaws for Commoners including one called "tastes good to monsters".
#8194

fwib

Dec 04, 2007 16:30:22
Q3320
Can anyone do a quick calculation of the EL for 15 CR 8 creatures for a single level 13 character. (Instead of the standard 4 party group.)

As noted above, the usual EL for 15 CR 8 creatures would be 16 (although that is likely to be subject to adjustment downwards, or possibly even upwards)

To adjust this for only a single character, rather than a group or 4+, I suggest continuing in the same vein - as 2 EL per doubling - or in this case, per halving of the adventuring group size - giving a pseudo-EL of 20.

As mentioned before, this number may be very misleading, depending on what class or abilities the level 13 character has, and what abilities the 15 CR 8 monsters have - the result could be anywhere from a walkover to an easy TPK.

Should the character in question actually defeat the creatures, he would get 9750xp, by the book. (15x650)
#8195

lost_scholar

Dec 04, 2007 16:46:09
Q3323 Could an elemental summoned through the Summon Elemental reserve feat benefit from the effects of Augment Summoning or Rashemi Elemental Summoning?

Edit: Reposting old question:Q3297 How many item slots are air elementals (or elementals in general) considered to have?
#8196

quickenedwish

Dec 04, 2007 19:51:18
Can we say that Q3315/3316 and Q3303 are not simple and take them to another thread, and link it here?

Link to Magic and Spells thread I made here:

http://forums.gleemax.com/showthread.php?p=14502775#post14502775
#8197

noktem

Dec 04, 2007 20:46:36
Q3325 Can metamagic feats be applied to spells duped by such spells as limited wish, miracle, wish spells, etc.?
#8198

evangelion1010

Dec 04, 2007 20:54:06
Q3324 Are there any ways to gain a SU ability of a creature you have cast true mind switch upon? I know there exists 2 feats (SS) to gain the SU of a creature that you polymorphed/shapechanged into, which would seem to be more powerful/less logical than this.


A3318
As a point to contribute to the stacking of multiple bonuses... Item Alteration (EbCS, Artificer 4) allows you to change the bonuses of one item to another type. Somewhat useful for very critical encounters, where you can get the +X item of Y to give you a competence (or luck, insight, morale... technically even a dodge or deflection bonus...) and then have Animal's Something cast on you to give you an enchantment bonus.
#8199

lilt

Dec 04, 2007 21:22:30
Q 3282: Are there any clerical equivalents to the ring of wizardry? Are there any real balance reasons to not make such an item, if so what GP cost would offset the power balance?

A3282: Well, from what I can tell, the effect is similar to having a bunch of pearls of power (wondrous items also in the DMG) except you can choose different spells in different slots and it takes no actions to use.

Unfortunately, the similarities between these and pearls of power end there. 2nd level pearls of power cost 4 times as much as 1st level ones, but 2nd level rings of wizardry only cost twice as much. Is there another way to work this out? Possibly.

Because of the limitations on the item (only basic spells, no bonus spell slots from anything) you can cost it fairly safely on the maximum number of spells a wizard can cast at 20th level. IE: 4. I don't think that any comparisons of spell levels gained at lower levels matter, as you shouldn't really get discounts on items for not being able to use them properly yet.

Clerics can cast 5+1. If we assume the +1 to be equivalent to a specialisation spell, that means a cleric is getting 25% more from the item so it should probably cost 25% more. That's:
  • 25k for a Ring of Divinity I
  • 50k for a Ring of Divinity II
  • 87.5k for a Ring of Divinity III
  • 125k for a Ring of Divinity IV
#8200

lilt

Dec 04, 2007 21:39:07
Q3324 Can metamagic feats be applied to spells duped by such spells as limited wish, miracle, wish spells, etc.?

I'm almost certain that some would, but less sure about others. Empower Spell increases all variable numeric effects, for example. As the variable numeric effects of the emulated spell are essentially variable numeric effects of the emulating spell, I'm pretty sure it would apply.

I'm less sure about metamagic seats like Extend spell, but if it works for Empower spell then I think it should carry too.
#8201

bookmen

Dec 04, 2007 21:46:22
Q3314
If I put both the Feral template and the Minerail Warrior template on something is the Nat Ar. +6 or +9?

Just reposting this since it wasn't anwsered. i ask because the AC description in Feral Template is a little wierd.
#8202

fwib

Dec 04, 2007 22:02:57
Q3314
If I put both the Feral template and the Minerail Warrior template on something is the Nat Ar. +6 or +9?

It depends on the order in which the templates are added, and the Natural Armour of the base creature.

When you add Feral to a creature the NA becomes 6 or unchanged, whichever is higher.

When you add Mineral Warrior, the NA increases by 3

So add Feral first - since Feral is usually inborn and Mineral Warrior is acquired by a spell, you'd usually have to do it in that order anyway.
#8203

master_of_dhara

Dec 04, 2007 22:07:42
Q3326: If I am a Warforged Wizard/Psion that uses Polymorph/Metamorphosis to turn into a golem (or any other construct) are my hit points reduced since my con score is replaced and a golem has no con score?
#8204

evangelion1010

Dec 04, 2007 22:49:14
Q3326: If I am a Warforged Wizard/Psion that uses Polymorph/Metamorphosis to turn into a golem (or any other construct) are my hit points reduced since my con score is replaced and a golem has no con score?

A3326

RAW I'd say no. There is a bit of a problem that everything is "as this previous spell, but..." Alter self is the base spell, and it makes specific note that your hit points don't change (but none of your stats do either)

The PHBII seems to give a definite answer in the 'polymorph subschool section.' It states that your HP doesn't change, but you do use the form's BAB and Base saves.
#8205

lilt

Dec 04, 2007 23:29:21
Q3327:
Are there any metamagic feats that can reduce the casting time of Minor or Major creation? This is specifically for working out item pricing, in a game where I'm DM. I'd like to note that I'm not going to allow the creation of poisons with it.
#8206

pillow_pants

Dec 05, 2007 0:49:28
Q3328-What is the biggest weapon that a medium sized character can effectively wield before epic levels? Would a human with Jotunbrud and Monkey Grip be able to wield a huge greatsword two handed with no penalty? I know this is a similar question to 72, and probably more, considering the volume of questions, but the other answer does not factor in the Jotunbrud feat.
#8207

crimsondeath

Dec 05, 2007 1:16:33
Q3328-What is the biggest weapon that a medium sized character can effectively wield before epic levels? Would a human with Jotunbrud and Monkey Grip be able to wield a huge greatsword two handed with no penalty? I know this is a similar question to 72, and probably more, considering the volume of questions, but the other answer does not factor in the Jotunbrud feat.

A3328: As far as I know, the largest weapon a Medium character can wield pre-epic would be a Large Two-Handed weapon, a Huge One-Handed weapon, or a Gargantuan Light weapon. Of those, the Large Two-Handed weapon can be wielded without penalty for a character with Powerful Build, or at a -2 penalty by a character with Monkey Grip.

Jotunbrud has no effect on what size weapon you can wield or on the penalties taken for wielding oversized weapons.

Note that certain spells (Shillelagh, Spikes, Brambles, and (Greater) Mighty Wallop, for example) can make a weapon deal damage as though it were larger, without actually increasing the size of the weapon.
#8208

fwib

Dec 05, 2007 8:18:23
Q3328-What is the biggest weapon that a medium sized character can effectively wield before epic levels? Would a human with Jotunbrud and Monkey Grip be able to wield a huge greatsword two handed with no penalty? I know this is a similar question to 72, and probably more, considering the volume of questions, but the other answer does not factor in the Jotunbrud feat.

Respect to the previous answerer, but he has missed out one RAW-legal sneaky trick. Titan Bloodline (from Unearthed Arcana)

Major Titan Bloodline, at level 12, gives you: "Use oversized weapon (Ex) As the titan special ability."

The Titan special ability gives: "Oversized Weapon (Ex) A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty."

So the answer is a Gargantuan two-handed weapon. If you wanted to get cheesy, you could even see if the wording of Jotunbrud, Monkey Grip, Powerful build etc. can let you get higher than that.
#8209

taeran

Dec 05, 2007 15:03:50
Q3329
Consider a warlock using the Eldritch Glaive.
When he scores a critical hit, is the multiplier x2 as per Eldritch Blast, or x3 for being on glaive shape?

Thanks in advance.
#8210

taeran

Dec 05, 2007 15:09:36
Q3327:
Are there any metamagic feats that can reduce the casting time of Minor or Major creation? This is specifically for working out item pricing, in a game where I'm DM. I'd like to note that I'm not going to allow the creation of poisons with it.

A3327
Since Quicken Spell cannot work on spells whose casting time is longer than 1 full round action, and I don't remember any more metamagic feats that reduce casting time, I guess the answer is no.
#8211

elderich

Dec 05, 2007 15:54:11
A3327
Since Quicken Spell cannot work on spells whose casting time is longer than 1 full round action, and I don't remember any more metamagic feats that reduce casting time, I guess the answer is no.

rapid spell. I do not know if this helps.
#8212

hjones

Dec 05, 2007 16:05:31
Q3330

what is the difference between focused specialist and master specialist? Are they both prestige classes?
#8213

CantripN

Dec 05, 2007 16:22:27
Q3330

what is the difference between focused specialist and master specialist? Are they both prestige classes?

A3330: Focused Specialist is an Alternate Class Feature from Complete Mage for Specialist Wizards. Master Specialist is a PrC from the same book.

They work well together.
#8214

zorgling25

Dec 05, 2007 16:23:50
Q3330

what is the difference between focused specialist and master specialist? Are they both prestige classes?

A3330

Focused Specialist is an ACF in which a Specialist Wizard gives up a 3rd school of magic in order to get additional casting in his specialist school.

Master Specialist is a Prestige Class that requires a specialist wizard to enter, and gains several abilities/bonus feats based on their specialist school. Its quite good, since a character can enter at level 3, and it provides Skill Focus: Spellcraft and GSF in the specialist's school early on, meaning that it eases qualification for PrCs like Archmage and Initiate of the Sevenfold Veil.

EDIT: Ninja'd
#8215

thrushfeather

Dec 05, 2007 20:50:41
Q 3331: If I am an Assimar (Native Outsider), and I put on a Collar of Umbral Metamorphesis, and thus gain the extraplanar subtype, do I lose the Native subtype in this case? More importantly do I still need to eat or sleep? It would appear as "no".

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Thanks,
--TF
#8216

crimsondeath

Dec 05, 2007 21:26:13
So the answer is a Gargantuan two-handed weapon. If you wanted to get cheesy, you could even see if the wording of Jotunbrud, Monkey Grip, Powerful build etc. can let you get higher than that.

They won't stack. All three reference your actual size, and Jotunbrud doesn't even mention wielding weapons.
#8217

fwib

Dec 06, 2007 6:19:32
They won't stack. All three reference your actual size, and Jotunbrud doesn't even mention wielding weapons.

Pity. We'll just have to top out at the image of a Major Titan Bloodline Halfling, 4 feet tall, wielding a hammer over ten times his size.
#8218

crimsondeath

Dec 06, 2007 6:41:30
Pity. We'll just have to top out at the image of a Major Titan Bloodline Halfling, 4 feet tall, wielding a hammer over ten times his size.

Try a Pixie.
#8219

CantripN

Dec 06, 2007 6:59:16
Try a Pixie.

Personally, I always wanted to try a Halfling Stoneblessed (Goliath) Frenzied Berserker... You really wouldn't him when he's angry!
#8220

naanomi

Dec 06, 2007 9:47:44
Q 3332: Are there any class abilities/+0 Templates that change your type to plant? Particularly ones that are 3.5 updated?

Q 3333: Are there any familiars or 'animal companions' who are plants?

Q 3334: If someone has a class skill temporarily, then loses it, what happens to ranks invested in that skill? Example: Planar touchstone (catalog of enlightenment: trickery) that the touchstone is lost/not reupped/ retrained out?
#8221

dagger_t00th_dup

Dec 06, 2007 10:03:18
I've got a question and I'm sure it's probably been addressed many times but.....

In the v3.5 PHB it states that a Wizard has to spend 100g in materials (special quills, inks, etc.) to put a new spell in his spellbook. However, in the v3.5 DMG I found an entry where it stated that Wizards only have to spend 25g. Am I missing something here?

Thanks for the help.
#8222

gilfalas_elaandrin

Dec 06, 2007 10:04:01
Q3329
Consider a warlock using the Eldritch Glaive.
When he scores a critical hit, is the multiplier x2 as per Eldritch Blast, or x3 for being on glaive shape?

Thanks in advance.

A3329 He does X2 as normal. EG specifically says when the warlock hits he does damage as per normal eldritch blast. The 'glaive' description of the ability is just fluff to give it a visual image and to explain the reach effect of the power.

Nowhere in EG does it say it gets any abilities a glaive actually has.
#8223

elderich

Dec 06, 2007 10:11:00
I've got a question and I'm sure it's probably been addressed many times but.....

In the v3.5 PHB it states that a Wizard has to spend 100g in materials (special quills, inks, etc.) to put a new spell in his spellbook. However, in the v3.5 DMG I found an entry where it stated that Wizards only have to spend 25g. Am I missing something here?

Thanks for the help.

Your supposed to number your questions. You can use Q3335. Also if you could post page numbers of both the DMG and PHB would help.

Q3336 The Initiate of Mystra Feat allows casters to cast in an AMF. Does the Initiate of Mystra (PGtF) allow spell effects to actually FUNCTION in an AMF?
#8224

crimsondeath

Dec 06, 2007 10:20:03
Q 3332: Are there any class abilities/+0 Templates that change your type to plant? Particularly ones that are 3.5 updated?

A3332: The only one I can think of is the Verdant Lord from Masters of the Wild (which is 3.0 and has not, to my knowledge, been updated).

Q 3333: Are there any familiars or 'animal companions' who are plants?

A3333: I think there was a plant companion alternate class feature in Dragon Magazine, although I don't know what issue. In the DMG, the feat Improved Familiar suggests specific familiars but also states that you can work with your DM to choose an alternative. You could probably talk your DM into a low-CR Plant creature, and since most Plants are true neutral, your alignment won't matter.

Q 3334: If someone has a class skill temporarily, then loses it, what happens to ranks invested in that skill? Example: Planar touchstone (catalog of enlightenment: trickery) that the touchstone is lost/not reupped/ retrained out?

A3334: I don't think there's an official ruling on this. On a slightly related note, the Retraining rules in PHB2 only address skill ranks, not skill points. To me, this implies that once a skill rank is purchased, that rank "forgets" whether it was purchased as a class skill or a cross-class skill, meaning that skill points only really exist at the time that they're allocated. My guess would be that this means that skills only check for your max ranks at the time you purchase them, and once you've purchased a skill rank, you simply have it, and if a feat that made it a class skill is lost in a manner that doesn't force the reallocation of skill points (for example, through feat retraining rather than, for example, the Psychic Reformation power) you retain whatever skill ranks you had (although you would purchase new ranks at the cross-class rate and could not exceed the cross-class skill rank cap). Ultimately, you should probably talk to your DM, but feel free to use the argument I presented when you do.

I dub this Q3335:
I've got a question and I'm sure it's probably been addressed many times but.....

In the v3.5 PHB it states that a Wizard has to spend 100g in materials (special quills, inks, etc.) to put a new spell in his spellbook. However, in the v3.5 DMG I found an entry where it stated that Wizards only have to spend 25g. Am I missing something here?

Thanks for the help.

A3335: According to the core Errata files, the PHB is the primary source for information about PC base class features and overrides any information in the DMG or MM1 about that topic.
#8225

dagger_t00th_dup

Dec 06, 2007 10:26:19
Your supposed to number your questions. Also if you could post page numbers of both the DMG and PHB would help.

My apologies.

Q3335In the v3.5 PHB it states on p.179 that a Wizard has to spend 100g in materials (special quills, inks, etc.) to put a new spell in his spellbook. However, in the v3.5 DMG p.249 I found an entry where it stated that Wizards only have to spend 25g. Any help?
#8226

taliesin52

Dec 06, 2007 10:55:31
Q3337 (I think that's it, the numbers are a bit out of order above)


Is there a compiled list of the "dual class" feats and their sources? I'm talking about feats like Ascetic Hunter or Daring Outlaw.
#8227

naanomi

Dec 06, 2007 11:07:23
A3332: Also 'Forest Lord' from Faiths and Pantheons, but not updated either...
#8228

zorgling25

Dec 06, 2007 11:20:03
Q3336 The Initiate of Mystra Feat allows casters to cast in an AMF. Does the Initiate of Mystra (PGtF) allow spell effects to actually FUNCTION in an AMF?

By my reading, no.

Initiate of Mystra allows the caster to perform the casting process. Once the casting process is finished, however, the effects are still subject to the AMF.

Q3338
Suppose a character with Invisibility cast upon them walks into an Antimagic Field. If they attack while in the Antimagic Field, do they keep their Invisibility, which was suppressed, when they leave the AMF?
#8229

gilfalas_elaandrin

Dec 06, 2007 11:39:32
Q3338
Suppose a character with Invisibility cast upon them walks into an Antimagic Field. If they attack while in the Antimagic Field, do they keep their Invisibility, which was suppressed, when they leave the AMF?

A3338 Suppressed does not mean suspended or dispelled. Just as spell durations keep ticking down in an AMF, so too would spell restrictions and affects that were applicable. Somewhere, some part of the magic is still 'active' it is just that an AMF does not allow that magic to be actively expressed in the are of the AMF.

AMF would not stop the invis spells restrictions from working. Just the benefits while in the AMF area.
#8230

gilfalas_elaandrin

Dec 06, 2007 11:45:43
Q3338
Suppose a character with Invisibility cast upon them walks into an Antimagic Field. If they attack while in the Antimagic Field, do they keep their Invisibility, which was suppressed, when they leave the AMF?

A3338 Suppressed does not mean suspended or dispelled. Just as spell durations keep ticking down in an AMF, so too would spell restrictions and affects that were applicable. Somewhere, some part of the magic is still 'active' it is just that an AMF does not allow that magic to be actively expressed in the are of the AMF.

AMF would not stop the invis spells restrictions from working. Just the benefits while in the AMF area.

When the character attacks in the AMF then the invis spell ends.
#8231

zendu

Dec 06, 2007 11:59:24
A3333 There is a feat in FR i believe that gives your summons the green blood template (plant and a bunch of other great crap)

A3335 I think the phb is poorly worded, and its 25/spell level (or 25/page)

Note the 100 gp/page is for NEW SPELLS not for spells added through leveling.
#8232

fwib

Dec 06, 2007 12:09:57
Q 3339 I've googled and I've used the boards search, but my search-fu is weak. Does anyone have a thread listing all the metamagic feats (preferably by spell level adjustment)? Thanks.
#8233

rabidpirateman

Dec 06, 2007 12:49:42
Q 3340: What options are there for Tiny sized PCs?
#8234

littlefreak_dup

Dec 06, 2007 13:00:44
Q 3340: What options are there for Tiny sized PCs?

The petal MM3 p.120 (its level adjustment entry says cohort so its controversial)
The Grig MM p.235

here is a listof tiny creatures in the MMs check for level adjustments to know if you can use them

anyway there is nothing wrong with a small character and a coupe of reduce person potions you know?
Linky
#8235

keefburton

Dec 06, 2007 16:25:08
Q3341: Hay guise, I'm not sure if this has been asked before but what happens if I use Murderous Mist on a beholder and it becomes fully blind? No more eye ray?
#8236

absinken

Dec 07, 2007 0:12:46
Q3342
Is there a way to stack DR from Adamantite heavy armor? Such as like from spells, powers, psionics, etc? O.o
#8237

CantripN

Dec 07, 2007 2:05:59
Q3342
Is there a way to stack DR from Adamantite heavy armor? Such as like from spells, powers, psionics, etc? O.o


A3342:

There's an armor in the MIC that's an Adamantine Breastplate that stacks it's DR 2/- with Class Features like the barbarian. It's part of the glaring eye set.

There's also the Iron Ward Diamonds in the same book.
#8238

ancientdragon

Dec 07, 2007 5:44:09
Q3343: If I've got "Battle jump" and I'm riding a horse, can I get the benefits from the feat?
#8239

fwib

Dec 07, 2007 7:15:48
Q3343: If I've got "Battle jump" and I'm riding a horse, can I get the benefits from the feat?

I don't think I see anything in there to stop you doing that - but beware your horse taking the mandatory falling damage, unless it is a special companion with lots of HD and hp.
#8240

galactusbryant

Dec 07, 2007 7:40:15
Q3344 Where is the feat Double Hit from?

Thanks
#8241

fakegoatee

Dec 07, 2007 7:40:33
Q3335In the v3.5 PHB it states on p.179 that a Wizard has to spend 100g in materials (special quills, inks, etc.) to put a new spell in his spellbook. However, in the v3.5 DMG p.249 I found an entry where it stated that Wizards only have to spend 25g. Any help?

A3335 Per the FAQ (p. 58 of the 10/19/07 version) it's 100 gp. It's the first question in the "Wondrous Items" section.
#8242

littlefreak_dup

Dec 07, 2007 8:37:54
Q3344 Where is the feat Double Hit from?

Thanks

A3344 Miniatures handbook p. 25
#8243

evangelion1010

Dec 07, 2007 8:51:26
Two pages back, so a re-post is probably necessary...

Q3324 Are there any ways to gain a SU ability of a creature you have cast true mind switch upon? I know there exists 2 feats (SS) to gain the SU of a creature that you polymorphed/shapechanged into, which would seem to be more powerful/less logical than this.

I figure if it's not addressed this time it probably belongs in another thread/board.
#8244

evangelion1010

Dec 07, 2007 8:58:29

Q 3331:
If I am an Assimar (Native Outsider), and I put on a Collar of Umbral Metamorphesis, and thus gain the extraplanar subtype, do I lose the Native subtype in this case? More importantly do I still need to eat or sleep? It would appear as "no".
Quote:
Originally Posted by SRD
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

A3331
Although this is a poorly worded item, I would say no. Whoever designed it didn't really know item creation rules - it's not as bad a ring of constant true strike, but it gives a lot of abilities for 22,000 gp that can't be had anywhere - including high level class abilities, racial bonuses to skills, and a few others that aren't bad. As a non-permanent magic item I'd say it doesn't, as your type shouldn't change as a standard action each round, and i know of few or no other spells or items that give you another type.

But if it's already broken, what's adding a 8000 gp ioun stone on top of things?
#8245

fwib

Dec 07, 2007 9:48:42

Q 3331:
If I am an Assimar (Native Outsider), and I put on a Collar of Umbral Metamorphesis, and thus gain the extraplanar subtype, do I lose the Native subtype in this case? More importantly do I still need to eat or sleep? It would appear as "no".


A3331
Although this is a poorly worded item, I would say no. Whoever designed it didn't really know item creation rules - it's not as bad a ring of constant true strike, but it gives a lot of abilities for 22,000 gp that can't be had anywhere - including high level class abilities, racial bonuses to skills, and a few others that aren't bad. As a non-permanent magic item I'd say it doesn't, as your type shouldn't change as a standard action each round, and i know of few or no other spells or items that give you another type.

But if it's already broken, what's adding a 8000 gp ioun stone on top of things?

It doesn't actually matter if the item is underpriced or not. Nowhere (as far as I know) does it take away your (native) subtype, so you still gotta eat and stuff.

The thing is: (native) and (extraplanar) are not opposites. (native) means 'has material-plane/mortal blood-connections' and (extraplanar) means 'not born on this plane, and so subject to dismissal etc'

So you can have both just fine.
#8246

evangelion1010

Dec 07, 2007 11:56:59
Q3331

From the srd:
Native: A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype’s name). Unlike true outsiders, native outsiders need to eat and sleep.

Extraplanar: A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Every outsider is native and extraplanar, but they can't be both at the same time - A celestial is [native] in the celestial realm, and [extraplanar] elsewhere. Normal creatures are [extraplanar] when not on the material or transitive planes. (and it is inferred that humans are 'native' to the material plane, outsiders just require a special distinction, as by default they are not [native].)

You can't be native to the material plane, and be extraplanar while on the material plane. They are contradictions. If you would like to argue that you don't need to eat and sleep while on the material plane, I will argue that you can get banished, can be hedged out by spells that affect extraplanar outsiders, and can't be raised when killed. Personally I'd say "no it doesn't change your subtype" as a DM but I can concede that it might; if so the negatives outweigh not needing to eat or sleep. Either way I think it's reasonably clear that you can't be both at the same time and 'cherry pick' the best abilities from both.
#8247

w00tmanx

Dec 07, 2007 20:27:02
Q3332:
How exactly does the leadership feat work in terms of game mechanics and logistics? Is it something that is 100% quid pro quo with the DM? Does the DM control the cohort, does th DM build the cohort? Thanks.
#8248

fwib

Dec 07, 2007 20:49:13
Every outsider is native and extraplanar, but they can't be both at the same time - A celestial is [native] in the celestial realm, and [extraplanar] elsewhere. Normal creatures are [extraplanar] when not on the material or transitive planes. (and it is inferred that humans are 'native' to the material plane, outsiders just require a special distinction, as by default they are not [native]

Did you even read the SRD quote you included?
#8249

LouSapphire

Dec 08, 2007 10:36:20
Q3333:


A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).

Being Attacked while Balancing
You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

If I cast grease on an area occupied by an opponent does he only count as flat footed vs Attacks made in a round he moved, or does it apply against every attack.

In other words, if he just stands still and attacks does he retain his dex to AC?

Thanks in advance.
#8250

zendu

Dec 08, 2007 13:31:56
A3332 Theres no simple answer for this. It's a similar situation to animal companions. Players feel entitled to a certin degree of control over the NPC's, but the other players might feel angry about one PC being able to play 2 characters at once. In short, I think the key is for the DM to be watching the NPC and tell the pc when he doesn't think thats in line with his code or abilities.


The DM should always ALWAYS build the characters, if leadership worked the other way..... *shudder*
#8251

bookmen

Dec 08, 2007 13:38:59
Q3333
How do I go about wielding a two handed weapon as a one handed?


Q3334
What ways are there for me to increase me Character's size by one category?

Q3335
What is the LA for a Half Pyroclastic Dragon?
#8252

CantripN

Dec 08, 2007 14:30:13
Q3336: A Warblade recovering maneuvers can't initiate any maneuver that round. Does this apply to maneuvers from other classes?

I'm inclined to say they can't by the same spirit of them being able to qualify to maneuvers from one class with another and other such synergies, but I'd rather ask.
#8253

nickbeat

Dec 08, 2007 14:45:25
A3336: A Warblade recovering maneuvers can't initiate any maneuver that round. Does this apply to maneuvers from other classes?

I'm inclined to say they can't by the same spirit of them being able to qualify to maneuvers from one class with another and other such synergies, but I'd rather ask.

It says any maneuver, so this applies to other classes as well. Consider that the warblade is focusing on her known maneuvers and must focus on this. She can't be muddled by swordsage concepts at the time.
#8254

jameswilliamogle

Dec 08, 2007 18:07:25
Q3337: Is there a rule that says that you can't ride a mount unless you are at least 1 size category smaller than the mount? I've been looking, and can't seem to find one...
#8255

nanshork

Dec 08, 2007 18:46:27
Q3337: Is there a rule that says that you can't ride a mount unless you are at least 1 size category smaller than the mount? I've been looking, and can't seem to find one...

A3337: Yes, in the DMG under the section titled Mounts.
#8256

littlefreak_dup

Dec 08, 2007 20:03:04
Q3333
How do I go about wielding a two handed weapon as a one handed?


Q3334
What ways are there for me to increase me Character's size by one category?

Q3335
What is the LA for a Half Pyroclastic Dragon?

A3333 I dont understand you. I guess you are asking how to wield a two-handed weapon on one hand. you can do that by increasing your size to the next larger category

A3334
Powerfull build - Goliath and Half-Giant
Large Race - Half-Ogre
Expansion - psionic power
Enlarge person - arcane spell
Giant Size - Arcane spell (Wu jen I think)

A3335 Its still +3, Races of the dragon says you have to make the following changes:
cone of fire and sonic energy (half damage of each type)/immunity to fire or sonic (player's choice)/lawful evil or neutral evil (player's choice)
#8257

bookmen

Dec 08, 2007 20:55:06
A3333 I dont understand you. I guess you are asking how to wield a two-handed weapon on one hand. you can do that by increasing your size to the next larger category

What I mean:
How do I wield a two-handed weapon in one hand?
And I am not talking about increasing my size just to wield a weapon.
A3334
Powerfull build - Goliath and Half-Giant
Large Race - Half-Ogre
Expansion - psionic power
Enlarge person - arcane spell
Giant Size - Arcane spell (Wu jen I think)

I am looking for a way to permanitly increase my size while still being human.
Perferably a template if possible.
A3335 Its still +3, Races of the dragon says you have to make the following changes:
cone of fire and sonic energy (half damage of each type)/immunity to fire or sonic (player's choice)/lawful evil or neutral evil (player's choice)

Ok cool.
#8258

masterjoda999

Dec 08, 2007 21:00:14
Q3338 Where is the attack option "Dragon Crush" from? I saw it referred to on crystalkeep's index 3 times, but can't find any actual info on it?
#8259

bookmen

Dec 08, 2007 22:51:47
Q3339

A level 13 Barb with a Base land speed of 30 ft moves 30 feet and attacks.
Does he get all three attacks or is he only limited to one standard action attack?
#8260

deathbane

Dec 08, 2007 22:55:46
Q3339

A level 13 Barb with a Base land speed of 30 ft moves 30 feet and attacks.
Does he get all three attacks or is he only limited to one standard action attack?

If you move farther than a 5 foot step you only get one attack unless you have a feat or magic induced condition that says otherwise, regardless of the distance you are allowed to move in one round.
#8261

farodin

Dec 09, 2007 5:20:02
What I mean:
How do I wield a two-handed weapon in one hand?
And I am not talking about increasing my size just to wield a weapon.

A3333b: You can do that by either increasing your size, or by buying a smaller two-handed weapon so it counts as one-handed for you, or by taking the Monkey Grip feat. Only the first option doesn't inherently suck.

I am looking for a way to permanitly increase my size while still being human.
Perferably a template if possible.

A3334b: Half-ogre is a template that increases your size, as has already been told. Downside of templates is that you're generally not human anymore after having one applied. Enlarge Person works too (permanency).
#8262

littlefreak_dup

Dec 09, 2007 13:09:20
Q3340 Does the move of your mount counts for trigger your Skirmish?
#8263

nanshork

Dec 09, 2007 13:22:23
A3334b: Half-ogre is a template that increases your size, as has already been told. Downside of templates is that you're generally not human anymore after having one applied. Enlarge Person works too (permanency).

Half-Ogre is a race, not a template.
#8264

surreal

Dec 09, 2007 13:24:14
A 3340: No.
#8265

bookmen

Dec 09, 2007 13:33:47
A3333b: You can do that by either increasing your size, or by buying a smaller two-handed weapon so it counts as one-handed for you, or by taking the Monkey Grip feat. Only the first option doesn't inherently suck.

I'll keep those in mind and I feel like in the end I will have to go with monkey grip.
But what I am trying to firgure out is there a way for a Med sized person to wield a med sized two handed weapon as a med sized one handed weapon?


A3334b: Half-ogre is a template that increases your size, as has already been told. Downside of templates is that you're generally not human anymore after having one applied. Enlarge Person works too (permanency).

Well the Character I am making is a Half Dragon Half Human and why I want the size one bigger is so that he can get wings, thus he will likely have to be naturaly one size bigger.
#8266

sonofzeal

Dec 09, 2007 14:20:40
There is a regional feat (Forgotten Realms, I think) that gives you the equivalent of the "Powerful Build" racial trait if you're human and take it at first level. Whether this qualifies for wings from Halfdragon is highly debatable (ie probably no), but you could run it by your DM and see if he's okay with it.
#8267

2LSan

Dec 09, 2007 14:39:10
The feat in question is the Jotubrund feat. (not sure on spelling?)

I have a simple question: Do sudden metamagic feats work with the metamagic spell trigger feat? Technically they should as they are metamagic feats. Has this combination been discussed before?
#8268

thrushfeather

Dec 09, 2007 14:46:16
Q 3341: Is there a way to add a specific chosen domain to a deities list? I am looking for a way to add the planning domain as a cleric of Mystra. I was looking at the planning domain in complete warrior, and it said the domain could (upon DM OK) be added to Bacob's, Wee Jas', and Nerul's domain lists. It seems that the common thread that these three have in common would also include Mystra's portfolio but she doesn't have the domain.

How can I take the planning domain and remain a cleric in good standing of mystra?

Thanks,
--TF
#8269

sonofzeal

Dec 09, 2007 14:52:28
A3341 - DM fiat.
#8270

zendu

Dec 09, 2007 15:16:19
A3341 You could also go for the 'cleric of no one in particular' option and say that you are either trying to get into the church of mystra or for some reason are not allowed in (racial reasons, minor disagreement over some tenets etc etc.)
#8271

Khan_the_Destroyer

Dec 09, 2007 17:31:14
Q3342 Is there a thread dedicated to single-class, core-only builds? I found the single-class thread, and the core-only thread, but the single-class thread goes beyond core and the core-only thread multiclasses and prestigeclasses.
#8272

absinken

Dec 09, 2007 19:29:09
Q3343
How much would an item cost that gave the spells Disguise Self, Undetectable Alignment, and a +2 to Int? If possible, give me two costs. One for the two spell effects and the other with all 3 effects. I'm -guessing- that all 3 would cost 9400 gold.
#8273

bookmen

Dec 09, 2007 21:12:56
There is a regional feat (Forgotten Realms, I think) that gives you the equivalent of the "Powerful Build" racial trait if you're human and take it at first level. Whether this qualifies for wings from Halfdragon is highly debatable (ie probably no), but you could run it by your DM and see if he's okay with it.

Well since I am the DM I can tell you that I wont let Powerful Build grant the player wings.
Surely there is a way to do this.
#8274

kilroo

Dec 09, 2007 21:19:08
Q3336: A Warblade recovering maneuvers can't initiate any maneuver that round. Does this apply to maneuvers from other classes?

I'm inclined to say they can't by the same spirit of them being able to qualify to maneuvers from one class with another and other such synergies, but I'd rather ask.

Q3344: When and where was it stated that "while you are recovering expended maneuvers" means "in the same round that you recover expended maneuvers?"

It does seem to make more sense than a strictly literal interpretation (which would end up saying that you cannot initiate a maneuver or change your stance during the swift action you use to recover your maneuvers), but I was looking for a definite ruling on this the other day and couldn't find one. My assumption has always been that either (since it specifically addresses changing your stance, which is a swift action) they found it necessary to mention that you can't use your swift action for two things at once, or they meant to indicate that you couldn't use a strike as the following melee attack.
#8275

thrushfeather

Dec 09, 2007 22:35:18
Q 3345: Are there any Infinite loops to generate infinite turn/rebuke undead attempts? Or at least generate huge numbers of them (100+). I assume I would have seen this if it existed, and I realize the implications it would have it does exist but it would make my life easier if it did.

(To preclude answers that won't be of use to me, please no infinite charisma -> infinite turn attempts tricks)

Q 3346: Are there any ways to take the abilities of wondrous items into your person so they can't be destroyed or stolen, or otherwise have their effects removed from me. (yes, if I have to eat a **** ton of night sticks I will.)

Getting ready to eat some mega cheese,
--TF
#8276

quickenedwish

Dec 09, 2007 23:16:34
Q3347:

I would like to verify my interpretation of the Melodic Casting feat.

Ahem, the feat (Complete Mage, page 44), states that you can cast spells while using a bardic music ability.

Lets say that you initiated your Inspire Courage ability, using your voice, leaving your hands free, taking a standard action.

With this feat, could you cast a standard action spell as you used your bardic music ability? To make it easier, just assume the spell had no vocal component.
#8277

mflabias

Dec 09, 2007 23:45:02
Q3348:

In what book would I find Deflective Armor (the psionic power)?
#8278

quenditar

Dec 10, 2007 0:41:32
Q3349:

Can natural attacks be combined with unarmed strikes in a flurry?
#8279

littlefreak_dup

Dec 10, 2007 0:42:56
Q 3345: Are there any Infinite loops to generate infinite turn/rebuke undead attempts? Or at least generate huge numbers of them (100+). I assume I would have seen this if it existed, and I realize the implications it would have it does exist but it would make my life easier if it did.

LOL anyway...

A3345 if you go Cleric of obad-hai 7/Divine Disciple 4/Contemplative 9 and get the fire/air/earth/water/plant domains and a LOT of extra turning (each time you get the feat you get +20 turn attempts a day) five times = +100 turn undead atempts, and if you bump your Cha you get more and more
hope that can help.
note: if you can convince your DM to let you use the Divine Disciple from the FRCS instead of the one in Players Guide to Faerun you can get to the last level of contemplative that has a lot of good things
#8280

quickenedwish

Dec 10, 2007 1:32:51
LOL anyway...

A3345 if you go Cleric of obad-hai 7/Divine Disciple 4/Contemplative 9 and get the fire/air/earth/water/plant domains and a LOT of extra turning (each time you get the feat you get +20 turn attempts a day) five times = +100 turn undead atempts, and if you bump your Cha you get more and more
hope that can help.
note: if you can convince your DM to let you use the Divine Disciple from the FRCS instead of the one in Players Guide to Faerun you can get to the last level of contemplative that has a lot of good things

I'm not sure if you are allowed to use your turn elemental attempts toward anything of value, like toward DMM for example. Only turn undead attempts can be used for that.
#8281

nanshork

Dec 10, 2007 1:46:40
LOL anyway...

A3345 if you go Cleric of obad-hai 7/Divine Disciple 4/Contemplative 9 and get the fire/air/earth/water/plant domains and a LOT of extra turning (each time you get the feat you get +20 turn attempts a day) five times = +100 turn undead atempts, and if you bump your Cha you get more and more
hope that can help.
note: if you can convince your DM to let you use the Divine Disciple from the FRCS instead of the one in Players Guide to Faerun you can get to the last level of contemplative that has a lot of good things

Those domains don't give you turn undead attempts, read more carefully.

Edit: Ninjad.
#8282

arcanegriff

Dec 10, 2007 2:23:45
What injury does holy water do against Lords of Hell? Does holy water damages any of thier spells?

Thanks.
#8283

farodin

Dec 10, 2007 9:12:46
What injury does holy water do against Lords of Hell? Does holy water damages any of thier spells?

Thanks.

Holy Water
Holy water damages undead creatures and evil outsiders almost as if it were acid. A flask of holy water can be thrown as a splash weapon.

Treat this attack as a ranged touch attack with a range increment of 10 feet. A flask breaks if thrown against the body of a corporeal creature, but to use it against an incorporeal creature, you must open the flask and pour the holy water out onto the target. Thus, you can douse an incorporeal creature with holy water only if you are adjacent to it. Doing so is a ranged touch attack that does not provoke attacks of opportunity.

A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.

Temples to good deities sell holy water at cost (making no profit).
#8284

arcanegriff

Dec 10, 2007 9:30:58
Farodin, thanks for clarification.

Can I take it that holy water indeed equally damages Mammon and an ordinary imp?
#8285

farodin

Dec 10, 2007 10:43:12
Farodin, thanks for clarification.

Can I take it that holy water indeed equally damages Mammon and an ordinary imp?

Sort of... It depends. For an Imp it's 38.46 % of his health, for an Aspect of Mammon it's 1.15 %, and for Mammon itself it's gonna be a lot less than that.

Q3350: Can a Mage of the Arcane Order call spells of her prohibited schools from the Spellpool?

Q3351: I read someting about buying experience lost with crafting back for 5 gp = 1 xp. Is that just a weird houserule, or does it actually come out of a WotC book? (What book?)
#8286

commx

Dec 10, 2007 11:08:55
Q3351: I read someting about buying experience lost with crafting back for 5 gp = 1 xp. Is that just a weird houserule, or does it actually come out of a WotC book? (What book?)

I'm not sure wether it is in any actual book, but I remember a Web Enhancement on the Wizards site which explains that you can also "buy" the Xp you need for Crafting by paying NPC's for it, at a cost of 5Gp for 1Xp. Unfortunately, you can't buy Xp for yourself.
#8287

iyaille

Dec 10, 2007 11:44:49
Q3352 : Can I apply sneak attack extra damage with both attacks of a palm throw (Master thrower, CW p58) ?
#8288

sonofzeal

Dec 10, 2007 11:52:25
Q3352 : Can I apply sneak attack extra damage with both attacks of a palm throw (Master thrower, CW p58) ?

No. You only get SA on the first attack in a volley.
#8289

karkamal

Dec 10, 2007 13:50:46
Q3353: telekinesis from srd

Violent Thrust

Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. You can hurl up to a total weight of 25 pounds per caster level (maximum 375 pounds at 15th level).

this means, that i can hurl up to 15 objects, each one up to 375 pounds?
or means that i can hurl up to 15 objects and among all should not weight over up to 375 pounds?

Q3354: if the objects hurled are magic weapons, for example ten +1 daggers with +1d6 fire damage, this extra fire damage counts?

Q3354: Master of the unseen hand, from complete warrior can wield weapons using telekinesis. Can a master of the unseen hand use a weapon withouth having the proficiency? it says that it can be any unnatended weapon or carried by the character. can this weapon be of any size? can be magic?

sorry my bad english , and thanks for any answer
#8290

quickenedwish

Dec 10, 2007 23:59:29
Q3355:

Are there ways, other than RKV's Divine Impetus and the MIC's Belt of Battle, and without resorting to epic feats, to gain additional swift or standard actions in a turn?
#8291

CantripN

Dec 11, 2007 0:03:16
A3355: Factotum 8 can get you one or more Standard Actions per encounter for free.
#8292

Momar

Dec 11, 2007 0:18:38
A3355: Also the celerity spell (PHB II).
#8293

machem

Dec 11, 2007 3:31:32
3356 Does the Wisdom bonus from the Swordsage class out of ToB stack with the Wisdom to AC you'd get from a Monk's Belt?
#8294

nebo

Dec 11, 2007 5:25:45
A 3356

No.
#8295

deathbane

Dec 11, 2007 5:39:30
Q3349:

Can natural attacks be combined with unarmed strikes in a flurry?

I have seen a more than one thread that debated this one. You would be better off searching for it, and deciding which side is right.
#8296

hjones

Dec 11, 2007 7:40:50
Q3357
Can anyone tell me the requirements to enter the master thrower prestige class?
#8297

w00tmanx

Dec 11, 2007 8:33:38
Q3358

from the SRD:
Voluntarily Giving up a Saving Throw

A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.


Does this mean that with dominate person and monster, you can force the dominated to voluntarily give up the saving throw every few days for a perpetual domination?
#8298

hatchetman240

Dec 11, 2007 9:24:04
A3358

No, otherwise they would not allow a save in the first place

Look into cursed items that hurt will saves and Wisdom, or cause will saves to automatically fail.
#8299

elderich

Dec 11, 2007 10:03:19
A3358

No, otherwise they would not allow a save in the first place

Look into cursed items that hurt will saves and Wisdom, or cause will saves to automatically fail.

I do not know if this is the right answer, but the reason given fails for me. The save is for the undominated case!
#8300

iyaille

Dec 11, 2007 10:05:19
A3357 :

BAB +5
Sleight oh hand 4 ranks
Point blank shot
Precise shot
Weapon focus (any thrown weapon)

Q3359 :

Can I combine Two weapon fighting and rapid shot to make 3 attacks with thrown weapons?
#8301

surreal

Dec 11, 2007 10:19:26
A 3359: yes
#8302

bookmen

Dec 11, 2007 12:31:51
Q3360

This may not be simple, but lets see.

How do I go about shooting 20 arrows in one round?
#8303

littlefreak_dup

Dec 11, 2007 12:35:53
Q3361
Is it just me or there was some Class or Feat or special Longbow that could be used on a mount or something like that or I’m just talking gliberbish?
#8304

farodin

Dec 11, 2007 13:11:13
Q3360

This may not be simple, but lets see.

How do I go about shooting 20 arrows in one round?

A3360: Buy two Splitting bows, Polymorph into an Arrow Demon and make sure you have Rapid Shot and Haste. I believe that would be 24 arrows a turn. (Might be a bit less due to the wording of some of the abilities, too lazy to look it up right now, but you should at least get to 20.)
#8305

tarotwarrior

Dec 11, 2007 15:41:21
Q3362 Does a pyrokinetic's Strength Modifier apply when he's attacking with his fire lash? The reason I ask this is because the Strength mod is mentioned in the soulknife's mind blade description but not in the pyro's fire lash description. But just because something isn't written dosen't automatically mean it shouldn't be assumed because it'S so bloddy obvious, am I wrong?

Q3363 Practiced Spellcaster and Practiced Manifester lets you add 4 levels to your effective caster/manifester level, right? Sounds a little too good to be true. What's the catch?
#8306

quickenedwish

Dec 11, 2007 16:22:26
A3363:

Practiced Spellcaster/Manifester increase your Effective Caster Level by 4, but only as high as your character level. This eases multiclassing a bit. It does not give you new spells/more spells per day, just for caster level purposes.
#8307

karkamal

Dec 11, 2007 16:24:48
already replied
#8308

tarotwarrior

Dec 11, 2007 16:33:24
Q3364 alright, I'm beginning to see the picture now. But does this pumped up caster level let you cast spells like a higher leveled caster? Ex: Magic missile is available at level 1, but ithe number of missiles shot increases as your character levels up. Would you be flinging around the same ammount of Magic Missiles like a character four levels higher that you are in reality?

In the same train of thought, could a manifester with Practiced Manifester augment his powers as high as a character four levels higher than he actually is?
#8309

nickbeat

Dec 11, 2007 17:00:30
A 4 fighter/3 Psychic Warrior would have an effective manifestor level of 7 and could augment powers up to 7 PP total, but a level 3 Psychic Warrior would not gain any benefit from Practiced Manifestor feat.
#8310

bookmen

Dec 11, 2007 17:35:07
Q3365
A PC is wielding a +5 Greatsword.
The PC get a +5 enchantment bonus to attack and damage correct?
#8311

karkamal

Dec 11, 2007 17:38:55
Q3366
is there some way to get the telekinesis spell with a favored soul?
if not, there is some domain with the telekinesis spell?

greater anyspell is not a good option...
#8312

ieniemienie

Dec 11, 2007 17:41:46
Q3365
A PC is wielding a +5 Greatsword.
The PC get a +5 enchantment bonus to attack and damage correct?

From the D20SRD
"Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls."

so the answer is yes
#8313

ieniemienie

Dec 11, 2007 17:44:16
Q3366
is there some way to get the telekinesis spell with a favored soul?
if not, there is some domain with the telekinesis spell?

greater anyspell is not a good option...

The Crystalkeep Domain List only mentions Telekinetic Sphere in the Force domain, no domain contains the telekinesis spell.
#8314

fwib

Dec 11, 2007 17:50:53
Q3366
is there some way to get the telekinesis spell with a favored soul?
if not, there is some domain with the telekinesis spell?

greater anyspell is not a good option...

Dragon 323 apparently makes it a part of the Avarice domain.

Why is Greater Anyspell not a good option? (Greater) Anyspell + Tome of Ancient Lore are a wonderful combination for a class with so little spell flexibility.
#8315

bookmen

Dec 11, 2007 17:55:28
From the D20SRD
"Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls."

so the answer is yes

Thank you, but also correct me if I am wrong, but a Speed Frost Shock Greatsword is a +5 weapon correct?
Thus I get the +5 to attack and damage?
#8316

karkamal

Dec 11, 2007 17:58:35
Dragon 323 apparently makes it a part of the Avarice domain.

Why is Greater Anyspell not a good option? (Greater) Anyspell + Tome of Ancient Lore are a wonderful combination for a class with so little spell flexibility.

with anyspell, the spell occupies a higher slot without having a bigger dc...
also only can be prepared in a domain slot... i think...

thanks for the domain however :P
#8317

sonofzeal

Dec 11, 2007 18:12:38
Thank you, but also correct me if I am wrong, but a Speed Frost Shock Greatsword is a +5 weapon correct?
Thus I get the +5 to attack and damage?

No.

First, such an item could not exist in the first place - you need to enchant a sword to at least a +1 before putting cool things on it.

A weapon with a special ability must have at least a +1 enhancement bonus.

Second, "Speed", "Frost", and "Shock" do not raise the enhancement bonus of the weapon.

In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted).

#8318

bookmen

Dec 11, 2007 18:33:55
Then how do I go about raising the enchantment bonus?

Also a +1 Greatsword of speed, frost, shock is a +5 weapon PRICEWISE correct? But enchanment bonus it is still consiered a +1?
#8319

kilroo

Dec 11, 2007 19:57:31
Then how do I go about raising the enchantment bonus?

First of all, the first answer you got was incorrect even for a regular +5 weapon. It is an enhancement bonus, not an enchantment bonus. I'm personally of the opinion that this little mixup of words is actually responsible for a large amount of the confusion that arises over whether special ability enchantments increase the enhancement bonus.

Second, you raise it by...um...having it enchanted with a higher bonus. For example, make it a +5 weapon instead of a +1.

Also a +1 Greatsword of speed, frost, shock is a +5 weapon PRICEWISE correct? But enchanment bonus it is still consiered a +1?

No, +6. +1 (because it has to have this first) +3 (speed) +1 (frost) +1 (shock) = +6.

A weapon of speed, shock, and frost with a +5 enhancement bonus would be priced as a +10 weapon.

On the other hand, if you have a +1 axe of shock, frost, and speed, and the party mage casts Greater Magic Weapon on it, then for the duration of the spell it has the enhancement bonus granted by the spell instead (note that it overlaps or replaces the existing bonus, it does not add to it).
#8320

karkamal

Dec 11, 2007 22:00:06
Q3367:

about anyspell and greater anyspells,
can you use greater anyspell with craft feats so you can items with spells of wizard?
#8321

thrushfeather

Dec 11, 2007 22:05:10
Q 3368: Any ways to add Polymorph to the cleric spell list without domains?
#8322

thinkingbox

Dec 11, 2007 22:09:49
(STUPID)Q3369: Waking up too early and going to bed too late doth not a bright gamer make. I'm reading the Revised Druid's Handbook and it says, under suggested exploitation of Initiate of Nature, which states, roughly, "You rebuke/command animals and plants as an evil cleric rebukes/commands undead.":

Show

Originally Posted by Lilt
[Initiate of Nature] doesn't do much for a cleric because they're best off diving into multiclasses, but the ability to turn and rebuke animals is a fairly powerful one indeed, especially if you can snag a Greater Holy Symbol.

What does rebuking animals and plants mean? That means commanding 2 HD of animals and plants per class level, which is almost as good as old-school Animal Ccompanions!

Considering you'll probably be getting the feat at 9th level (6th being reserved for Natural Spell), that could instantly get 3 Brown Bears nigh-on-permenantly under your control and all suitable targets for Animal Growth.

Maybe grab a Shambling Mound that you can charge to uber constitution levels with Call Lightning, or a Tendriculos (9 HD, Regeneration 10, Huge, awesome grappler!).

Basically, if you invest in a Greater Holy Symbol then you can control it if you can wildshape into it.
#8323

karkamal

Dec 11, 2007 22:31:10
A3368:

Extra spell from complete arcane, allow classes like wizard to have one spell out of his class list... and is not restricted to wizard...

but it seems that work different in spontaneous spellcasters.
#8324

lemonic_weasel

Dec 12, 2007 0:19:05
Q3370 what is the caster level of a Ur-Preist 1/ Bone Knight 8/ Ruby Knight Vindicator 7 (all of which are using the Ur-Preist spell progression)? What happens if I get Practiced Spell caster?"
#8325

farodin

Dec 12, 2007 3:13:06
Q 3368: Any ways to add Polymorph to the cleric spell list without domains?

A3368:

Extra spell from complete arcane, allow classes like wizard to have one spell out of his class list... and is not restricted to wizard...

but it seems that work different in spontaneous spellcasters.

A3368: Extra Spell can only add spells to your spells known list that are already on your class spell list. It can be usefull to Sorcerers or Favored souls who really want that one extra spell, but is completely useless for Clerics, Druids, Wizards and any other caster that theoretically can already learn any spell on her list.
#8326

misma

Dec 12, 2007 5:22:22
A few questions, but I'm not sure all of them have a simple answer.

Q3371: Are there any official ruling on the matter that you first finish a prestige class which gave you spellcasting/psionics and then picked up another which improves spellcasting/psionics?

Example: (Unimportant prerequisite levels which do not grant spellcasting/psionics) -> War Mind 10 -> Slayer.

Q3372: Does Damp Power (Complete Psionic) work against a maximized power/spell?

Q3373: Does Spring Attack completely let you avoid attacks of oppurtunity when charging a creature with longer reach than yourself?

Q3374: Does the market price of a psionic tattoo increase with a manifester level increase? Example: Does a manifester level 5 power level 3 tattoo have the same market price as a manifester level 20 power level 3 tattoo?

No, it does not make sense. But according to RAW, it might seem that way.
#8327

ieniemienie

Dec 12, 2007 5:55:41
A few questions, but I'm not sure all of them have a simple answer.

Q3371: Are there any official ruling on the matter that you first finish a prestige class which gave you spellcasting/psionics and then picked up another which improves spellcasting/psionics?

I believe there is no such ruling anywhere, otherwise the Optimization Forum would be a whole lot less optimized

Q3373: Does Spring Attack completely let you avoid attacks of oppurtunity when charging a creature with longer reach than yourself?

You cannot charge when using spring attack, and you only avoid AoO's from the person you spring attack, not all the others through which threatened squares you might move (You do get a +4 from the Mobility prereq feat for Spring Attack)

Q3374: Does the market price of a psionic tattoo increase with a manifester level increase? Example: Does a manifester level 5 power level 3 tattoo have the same market price as a manifester level 20 power level 3 tattoo?

No, it does not make sense. But according to RAW, it might seem that way.

Yes the price increases, because the price of the spell/psionic thingy cast depends on the caster level of the caster, as can be seen in the Table: Spellcasting and Services on the D20SRD
#8328

misma

Dec 12, 2007 6:35:23
Most grateful, Ieniemienie.

Is Q3372 (Damp power) outside the "simple question simple answer" category?
#8329

ieniemienie

Dec 12, 2007 6:59:31
Most grateful, Ieniemienie.

Is Q3372 (Damp power) outside the "simple question simple answer" category?

My knowledge on psionics is very limited, but I'll look into it especially for you ;)

EDIT: The spell description specifically says: "All variable numeric effects of the next power/spell that affect you... ... are decreased to its possible minimum value."

So there are two ways to rule if a maximized spell is affected;
1: The Maximize spell feat makes the spell lose all its variable components because all dice get maximum value
2: The maximize spell feat makes you effectively take '6' or other highest possible number on the dice you throw.

nr1 wouldn't be affected by Damp Power, but nr2 would. I have been known to be wrong in the past, so I dare not say which one is the correct one (if there even is one correct)

Empower spell would definately be reduced to its minimum possible value (extra dice gained by empower can not be maximized)

Hope this helps
#8330

CantripN

Dec 12, 2007 8:15:15
nr1 is the correct option... Otherwise, with Aura of Chaos and a Maximized Fireball, you'd deal 60+~11d6, and you don't.
#8331

ithamar

Dec 12, 2007 12:55:23
Q3375: What source does the hummingbird familiar option for a wizard come from?
#8332

shiladie

Dec 12, 2007 13:08:16
Q3376:
Does a creature that has both a weapon, and natural attacks get both when full attacking?

If he does indeed get his natural attacks in addition to his weapon's full attack, where is this stated (i've scoured the core books in their sections on these to no avail)

extension on the question/example:

A creature has 2 arms it uses to hold a 2-handed weapon, in addition to 1 bite (primary) and 2 claws (secondary) as natural attacks (claws are not holding the weapon, but are separate)
When he full attacks with his weapon, does he get his natural attacks as well? and if so, what are his bonuses with everything assumeing 11 BAB for ease

is it as follows:
weapon: 11/6/1
Bite: 11
claws: 6/6

or is it:
weapon: 11/6/1
Bite: 6
claws: 1/1

Ignore, i found the information in the SRD
for those curious, this explains it
Manufactured Weapons Some monsters employ manufactured weapons when they attack. Creatures that use swords, bows, spears, and the like follow the same rules as characters, including those for additional attacks from a high base attack bonus and two-weapon fighting penalties. This category also includes “found items,” such as rocks and logs, that a creature wields in combat— in essence, any weapon that is not intrinsic to the creature. Some creatures combine attacks with natural and manufactured weapons when they make a http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullAttack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any http://www.d20srd.org/srd/specialAbilities.htm#naturalWeapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the http://www.d20srd.org/srd/monsterFeats.htm#multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon.
#8333

farodin

Dec 12, 2007 13:48:58
About 3376:

Note that a character wielding his sword in his claws cannot make claw attacks. Your example would look like this:

Weapon: 11/6/1
Bite: 6


If he had clawed arms in addition to the arms in which he wields his sword (something like the Glabrezu for example), it would be:

Weapon: 11/6/1
Bite: 6
Claws: 6/6
#8334

thrushfeather

Dec 12, 2007 13:51:19
Q 3377: About how much should an Item which inreases your Base attack bonus cost? Something like "This item increases your Base attack bonus by +4 to a maximum of the base attack bonus of fighter of your character level. You receive itterative attacks if this increase would normally allow more attacks per round."

Similar to practiced spellcaster feat but in the other direction (helps catch up attack value, instead of catching up spell caster level).

Do you think this would make a good feat (if it already exists tell me)? Are there any precedents for this kind of thing?

--TF
#8335

CantripN

Dec 12, 2007 13:52:17
A3376 addendum: What's more, if you had a Tail as well, you'd do:

Weapon: 11/6/1
Bite: 6
Tail: 6

You don't reduce the attack further, beyond the "secondary attack" penalty.

A3377:
Hard to price, but compare to the Skillful Weapon Enchantment that sets your BAB at 3/4 BAB with a +2 Price. I'd say such a feat is not to be allowed before EPIC, but feel free to do whatever you like.
#8336

farodin

Dec 12, 2007 14:00:22
Q3377:
About how much should an Item which inreases your Base attack bonus cost? Something like "This item increases your Base attack bonus by +4 to a maximum of the base attack bonus of fighter of your character level. You receive itterative attacks if this increase would normally allow more attacks per round."

Similar to practiced spellcaster feat but in the other direction (helps catch up attack value, instead of catching up spell caster level).

Do you think this would make a good feat (if it already exists tell me)? Are there any precedents for this kind of thing?

--TF
#8337

DragonFox1001

Dec 12, 2007 14:19:49
Q 3377: About how much should an Item which inreases your Base attack bonus cost? Something like "This item increases your Base attack bonus by +4 to a maximum of the base attack bonus of fighter of your character level. You receive itterative attacks if this increase would normally allow more attacks per round."

Similar to practiced spellcaster feat but in the other direction (helps catch up attack value, instead of catching up spell caster level).

Do you think this would make a good feat (if it already exists tell me)? Are there any precedents for this kind of thing?

--TF

A3377:
To compare this to Practiced Spellcaster it would have to not be able to grant iterative attacks. Practiced Spellcaster just increases your CL, it does not grant you access to new spells per day, spell levels, or spells known. A straight +4 to attacks might be ok though. Things that increase your actual BAB are rare and anything that does should be very carefully considered.
#8338

elderich

Dec 12, 2007 15:40:20
Q 3377: About how much should an Item which inreases your Base attack bonus cost? Something like "This item increases your Base attack bonus by +4 to a maximum of the base attack bonus of fighter of your character level. You receive itterative attacks if this increase would normally allow more attacks per round."

Perhaps reword it as...

"This item grants a maximum +4 'magic' bonus to your Base Attack Bonus. This 'magic' bonus reduces in value until your Base Attack Bonus + this 'magic' bonus equals your character level, to a minimum 'magic' bonus of 0. The bonus will not stack with any other effect that increases your Base Attack Bonus. Your new 'Total Base Attack Bonus' typically functions as if it was a standard Base Attack Bonus."

perhaps pick a better name for the bonus?
#8339

nickbeat

Dec 12, 2007 16:03:17
Q 3377: About how much should an Item which inreases your Base attack bonus cost? Something like "This item increases your Base attack bonus by +4 to a maximum of the base attack bonus of fighter of your character level. You receive itterative attacks if this increase would normally allow more attacks per round."

Similar to practiced spellcaster feat but in the other direction (helps catch up attack value, instead of catching up spell caster level).

Do you think this would make a good feat (if it already exists tell me)? Are there any precedents for this kind of thing?

--TF

An Item like that would cost a LOT. Consider some comparisons:

1. a +4 sword only gives you +4 for THAT sword. Your item works for everything!
2. The weapon focus feat only gives +1 for one kind of weapon.
3. Divine Power Spell - gives you the BAB of a fighter.

That last one might be the ticket. The item could give the partial effects of divine power spell, but not the increased strength and HP.

Note: this is not the right place to continue this discussion. perhaps this is better suited to item creation discussion boards.
#8340

amazing_triangle

Dec 12, 2007 18:51:50
Q3378: If I have a shield and sword fighter and get two-weapon fighting and take Agile Shield Fighter
'As part of a full attack if you shield bash and make an armed attack -2 on the attacks'

What would the bonus to attack be? If I am at +6 BAB and my off-hand weapon is light what would the two attacks be at?
#8341

shei

Dec 12, 2007 19:25:41
Q.3379: I'm interested in playing an optimal healer, but I can't find any relevant threads about that kind of build (all the builds are about building damage!)- any suggestions? As to threads, or as to classes, just offhand? (I'm not looking for anything in-depth as a reply to this, or I'd have made a thread!)
#8342

sonofzeal

Dec 12, 2007 19:30:56
Q.3379: I'm interested in playing an optimal healer, but I can't find any relevant threads about that kind of build (all the builds are about building damage!)- any suggestions? As to threads, or as to classes, just offhand? (I'm not looking for anything in-depth as a reply to this, or I'd have made a thread!)

Classes: Cleric (duh), Healer (Miniatures Handbook)
Feats: Augment Healing, Spontaneous Healing (both Complete Divine)
Tricks: Summon Vivacious Badger (Planar Handbook)
#8343

crimsondeath

Dec 12, 2007 19:33:42
Q.3379: I'm interested in playing an optimal healer, but I can't find any relevant threads about that kind of build (all the builds are about building damage!)- any suggestions? As to threads, or as to classes, just offhand? (I'm not looking for anything in-depth as a reply to this, or I'd have made a thread!)

A3379: Radiant Servant of Pelor (Complete Divine) with the Spontaneous Domain variant (PHB2, not the feat from Complete Divine), and the feat Mastery of Day and Night (Player's Guide to Eberron). You may also consider the spell Insignia of Healing (Races of Destiny). Beyond that, look through here and see if there's anything interesting.
#8344

lurch_e_bean

Dec 12, 2007 19:35:21
Q.3380: I just wanted to make sure this is legal.

A Druid can cast Personal range spells on an animal companion as touch spells
A Druid with the Companion Spellbond feat can cast touch spells on an animal companion as short range spells.

Therefore, a Druid with the Companion Spellbond feat can cast Personal range spells on an animal companion as short range spells, right?
#8345

sonofzeal

Dec 12, 2007 19:39:38
Q3378: If I have a shield and sword fighter and get two-weapon fighting and take Agile Shield Fighter
'As part of a full attack if you shield bash and make an armed attack -2 on the attacks'

What would the bonus to attack be? If I am at +6 BAB and my off-hand weapon is light what would the two attacks be at?

TWF doesn't stack with ASF, as per the ASF text - "These penalties replace the normal ones for fighting with two weapons."

So, assuming your strength was 10, your attack would look something like +4/-1 for the sword and +4 for the shield.
#8346

sonofzeal

Dec 12, 2007 19:43:44
Q.3380: I just wanted to make sure this is legal.

A Druid can cast Personal range spells on an animal companion as touch spells
A Druid with the Companion Spellbond feat can cast touch spells on an animal companion as short range spells.

Therefore, a Druid with the Companion Spellbond feat can cast Personal range spells on an animal companion as short range spells, right?

RAW, I'd say no - you cast a personal spell "as" a touch spell, but it doesn't actually become one. Run it past your DM though, he may not mind overlooking that marginal distinction.
#8347

rebel7284

Dec 13, 2007 0:23:36
Q.3381

Familiar HD = your HD, does this mean a familiar gains feats at the same rate as you?
#8348

bookmen

Dec 13, 2007 2:12:25
Q3382

In SS pg.42 Table 5-1: Damage for Larger Weapons it mentions a 1d20 as the possible damamge for a medium sized weapon. My friend says such a weapon exists and "would be awsome."

I say it doesn't exist, but still "would be awsome."

Does such a wonderful weapon really exist and if so how do we get it?
Because it would be awsome.
#8349

thejollyllama875

Dec 13, 2007 2:33:33
Q3383: There's a trick floating around here that I always forget, that involves taking a feat that boosts your spell level to take reserve feats way earlier than you should be able to. Does anyone know what it is?
#8350

ieniemienie

Dec 13, 2007 3:19:27
Q3383: There's a trick floating around here that I always forget, that involves taking a feat that boosts your spell level to take reserve feats way earlier than you should be able to. Does anyone know what it is?

Heighten Spell
"Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies."
#8351

cru

Dec 13, 2007 3:33:41
Heighten Spell
"Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies."

Or do you mean e.g. this first level combo for a race with bonus feat:
Precocious Apprentice (Melf's Acid Arrow) + Acidic Splatter reserve feat
#8352

ieniemienie

Dec 13, 2007 3:43:58
Or do you mean e.g. this first level combo for a race with bonus feat:
Precocious Apprentice (Melf's Acid Arrow) + Acidic Splatter reserve feat

Or Illumian Race with the Uur-Krau sigils
#8353

ooznynkoo

Dec 13, 2007 4:52:51
Q.3379: I'm interested in playing an optimal healer, but I can't find any relevant threads about that kind of build (all the builds are about building damage!)- any suggestions? As to threads, or as to classes, just offhand? (I'm not looking for anything in-depth as a reply to this, or I'd have made a thread!)


A3379:
In addition to what youve got so far - there's a bardic song variant called Healing Hymn (Complete Champion page 47) which replaces fascinate, and grants a nice bonus to all conjuration (healing) spells cast. A single level dip in bard might be worth losing a level of the primary spellcasting class.

Although... now that I read through the ability again it got me thinking:
Q3384: Cure spells have a +1/caster level maximum amount stated which increases by spell level, starting out at +5 with Cure Light Wounds and adding on another 5 each level. Is the bardic music variant Healing Hymn restricted by this maximum?
If yes, then Cure Minor Wounds (which doesn't state a maximum) could be more powerful than the first level Cure Light Wounds.
#8354

ieniemienie

Dec 13, 2007 10:13:30

A3379:
If yes, then Cure Minor Wounds (which doesn't state a maximum) could be more powerful than the first level Cure Light Wounds.

Cure Minor Wounds cures a flat 1 HP, not 1hp/level
#8355

karkamal

Dec 13, 2007 13:03:59
Q3385:
What happens when a shugenja can have five known spells of certain lvl of his element, and the list only have four?
shugenja only have 4 water spells of lvl 0

Q3386:
where i can find more spells for shugenja? it seems not only limited but actually really weak spell list...
#8356

nanshork

Dec 13, 2007 14:13:45
Q3385:
What happens when a shugenja can have five known spells of certain lvl of his element, and the list only have four?
shugenja only have 4 water spells of lvl 0


A3385:
Half of the spells a Shugenja knows must be of his element. The rest can be of any other element except their prohibited one.
#8357

behaigo

Dec 13, 2007 14:16:36
Q3387:
What methods are available to get dex and wis and cha to melee damage? I know Iaijutsu master adds cha to damage when making an iaijutsu attack, but what other ways are there to do this?

I'm doing this for a character i will be playing in an upcoming campaign that will be a Samurai (OA) 2/Fighter 2/Something X/ Iaijutsu Master 10//ToB Something X.

Has high dex, wis, and cha.
#8358

nanshork

Dec 13, 2007 14:18:07
Q3387:
What methods are available to get dex and wis and cha to melee damage? I know Iaijutsu master adds cha to damage when making an iaijutsu attack, but what other ways are there to do this?

I'm doing this for a character i will be playing in an upcoming campaign that will be a Samurai (OA) 2/Fighter 2/Something X/ Iaijutsu Master 10//ToB Something X.

Has high dex, wis, and cha.


A3387:
Look here.
#8359

behaigo

Dec 13, 2007 14:22:41
Thanks a bunch!
#8360

karkamal

Dec 13, 2007 14:43:12

A3385:
Half of the spells a Shugenja knows must be of his element. The rest can be of any other element except their prohibited one.

so... if a shugenja can't have more than four water spells of lvl 0, he can't have more than four spells of the other elements...
so you have 2 spells known you will never have if you are a water shugenja...?
#8361

behaigo

Dec 13, 2007 15:28:41
Q3388:
Can I make an Iaijutsu Focus check as part of initiating a maneuver, adding damage to the maneuver?
#8362

nanshork

Dec 13, 2007 15:36:43
so... if a shugenja can't have more than four water spells of lvl 0, he can't have more than four spells of the other elements...
so you have 2 spells known you will never have if you are a water shugenja...?

You're also forgetting the spells that are part of all elements.
#8363

thejollyllama875

Dec 13, 2007 15:42:24
A3388: As long as your opponent is flat-footed and it involves making a melee attack immediately after drawing your weapon. It never says that the attack can't be part of some crazy shenanigans thing you're doing, i.e. a Tome of Battle maneuver. But, like in all things, ask your DM.
#8364

thejollyllama875

Dec 13, 2007 15:44:27
Q3389: Does skirmish work after teleporting?

Q3390: How does the Sun School feat interact with a Shadow Pounce-type move? Do you get a full attack plus an extra attack at your highest BAB?
#8365

pfooti

Dec 13, 2007 16:07:53
Q3391: What happens when a cloudkill spell runs into a wall? The spell states that the center of the cloud moves 10' per round, but doesn't really talk about what happens when it's obstructed.
#8366

nickbeat

Dec 13, 2007 16:35:31
Q3391: What happens when a cloudkill spell runs into a wall? The spell states that the center of the cloud moves 10' per round, but doesn't really talk about what happens when it's obstructed.

Cloudkill is spread area spell and would therefor be stopped by a wall, but could still go around corners. It would follow the path of least resistance if there were hallways it could follow.

A spread spell spreads out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.
#8367

behaigo

Dec 13, 2007 16:47:10
A couple other Iaijutsu questions.

Q3392:
Could one use the custom item creation rules in the DMG to make an item that would give a +30 bonus to your Iaijutsu Focus skill? If so, what body part would make the most sense for this item to occupy?

Q3393:
There is a feat in Oriental Adventures called Iaijutsu Master that allows you to, once per day, use your Iaijutsu Focus skill in place of an attack roll (among other things). One thing it says is you "use your Iaijutsu Focus skill modifier in place of your roll, ignoring all other modifiers."

The question is this. If you were to power attack at the maximum value, is the penalty applied to your attack roll negated by using this ability? It would appear, by RAW, that it is.

Any clarification on this (with cited references, if possible) would be greatly appreciated.
#8368

fwib

Dec 13, 2007 17:00:25
A couple other Iaijutsu questions.

Q3392:
Could one use the custom item creation rules in the DMG to make an item that would give a +30 bonus to your Iaijutsu Focus skill? If so, what body part would make the most sense for this item to occupy?

Q3393:
There is a feat in Oriental Adventures called Iaijutsu Master that allows you to, once per day, use your Iaijutsu Focus skill in place of an attack roll (among other things). One thing it says is you "use your Iaijutsu Focus skill modifier in place of your roll, ignoring all other modifiers."

The question is this. If you were to power attack at the maximum value, is the penalty applied to your attack roll negated by using this ability? It would appear, by RAW, that it is.

Any clarification on this (with cited references, if possible) would be greatly appreciated.

a) Theoretically, yes. In practise, DM call. Also, bracers slot? ref: Bracers of Blinding Strike. Magical Sheath?
#8369

sonofzeal

Dec 13, 2007 17:02:40
A couple other Iaijutsu questions.

Q3392:
Could one use the custom item creation rules in the DMG to make an item that would give a +30 bonus to your Iaijutsu Focus skill? If so, what body part would make the most sense for this item to occupy?

Such items are generally capped at +10. As a person who does Iaido myself IRL, I'd recommend a Third Eye (goggles slot) since Iaijutsu is very much an internal focus, like Concentration. Otherwise, I'd go for the Saya (scabbard), or Tsuba (hilt guard). There's precedence for scabbards being wondrous items already (Scabbard of Keen Edge), but for the Tsuba I would probably increase the price as if it was a slotless item. On the bright side, most Tsuba's can be removed from the sword with a little work, so you'd be able to upgrade if necessary.
#8370

karkamal

Dec 13, 2007 17:09:24
You're also forgetting the spells that are part of all elements.

thank you, now it's okay
#8371

behaigo

Dec 13, 2007 17:09:59
stuff

I was also thinking of going with a Third Eye concept, though I was leaning toward a headband (however, both make perfect sense).

I would like to thank everyone for their help, I may have more questions later, if so I know where to go.

P.S. I'll still check in to see if anyone else has more insight, so don't hesitate to throw in your
#8372

crimsondeath

Dec 13, 2007 17:31:52
Q.3381

Familiar HD = your HD, does this mean a familiar gains feats at the same rate as you?

A3381: No. A familiar does not have HD equal to its master's. It is merely treated as having HD equal to its master's for the purpose of effects related to HD (if its master's HD is more than its own).

A psicrystal, on the other hand, does explicitly have HD equal to its master's.
#8373

ooznynkoo

Dec 13, 2007 17:50:09
Cure Minor Wounds cures a flat 1 HP, not 1hp/level

I wasn't asking about Cure minor wounds, I was asking about Healing hymn. You're right about Cure Minor though - it wont be affected by the ability since it isn't a roll, just a fixed number. Maybe I'll rewrite the question for clarity:

Q3384:
Can the bardic music ability Healing Hymn (a variant from Complete Champion page 47) exceed the fixed maximum (+1 / caster level) bonuses of Cure Light Wounds and higher level spells? Does it grant the same bonus to all spells regardless of their level?

The ability grants a +x sacred/profane bonus to rolls of conjuration (healing) spells. I'm just a little unclear if this bonus is entirely separate or subject to the same restrictions as the bonus one gets to these spells based on caster level.
#8374

rebel7284

Dec 13, 2007 18:04:23
thank you crimson death
#8375

thejollyllama875

Dec 13, 2007 19:28:49
Q3394: How do max ranks in skills for multiclassed characters work? For instance, a Fighter 1/Monk 1 clearly has a max rank of 5 for jump, but what about hide?
#8376

flay_crimsonwind

Dec 13, 2007 21:23:12
Q3395: (sorry if I just can't find the answer) If I slap Magic Artisan (forgotten realms) onto, say, Exceptional Artisan (an item creation feat, so it qualifies), do I only pay 75% of the normal cost for any item that takes me time to make, as well as having it take 25% less time?
#8377

w00tmanx

Dec 13, 2007 22:08:26
Q3396:

Does an orange ioun stone (or + X CL bonuses in general) make up for level adjustments? For example, will a race with LA +1 have spells per day (without int bonuses) as a human wizard of the same ECL?
#8378

nebo

Dec 13, 2007 22:15:21
A3396

No, it doesn't give you levels in a spell casting class, it gives you caster levels.
#8379

w00tmanx

Dec 13, 2007 22:32:13
A3396

No, it doesn't give you levels in a spell casting class, it gives you caster levels.

That's what I tried to argue but my friend doesn't buy it. Where in the SRD can I cite to prove the point?
#8380

nickbeat

Dec 13, 2007 23:21:27
That's what I tried to argue but my friend doesn't buy it. Where in the SRD can I cite to prove the point?

Here is a link to the rules about caster levels. The level would allow easy use of higher level spells cast from a scroll or wand, but they do not provide any additional spell slots. You only get those from actual levels in the class.

Consider the Practiced Spellcaster feat. It allows a level 1 wizard/ 4 fighter to cast a level 1 spell as well as a level 5 wizard, but you don't get access to level 3 spells like one.
#8381

gstg

Dec 14, 2007 0:47:03
I'm sure I'm missing it, but I can't seem to find it. I've read the FAQ and also reviewed the links - http://forums.gleemax.com/showthread.php?t=133833

I'm looking for CO links for the "Core Books", namely PHBI & PHBII, DMGI & DMGII

Thanks and sorry if I somehow just missed it in FAQ, etc. The link above seems to include far to many things that seem outside the core books, but I could be wrong.
#8382

itarakoturo

Dec 14, 2007 1:25:46
Q3394: How do max ranks in skills for multiclassed characters work? For instance, a Fighter 1/Monk 1 clearly has a max rank of 5 for jump, but what about hide?

A3394: From the PHB -
If a skill is a class skill for any of a multiclass character's classes, then character level determines a skill's maximum rank.

Your Fighter 1/Monk 1 would have a max rank of 5 for Hide.
#8383

surreal

Dec 14, 2007 1:55:38
I'm sure I'm missing it, but I can't seem to find it. I've read the FAQ and also reviewed the links - http://forums.gleemax.com/showthread.php?t=133833

I'm looking for CO links for the "Core Books", namely PHBI & PHBII, DMGI & DMGII

Thanks and sorry if I somehow just missed it in FAQ, etc. The link above seems to include far to many things that seem outside the core books, but I could be wrong.

A 3397: I'm pretty sure those are all core builds...
#8384

DragonFox1001

Dec 14, 2007 6:31:14
I'm sure I'm missing it, but I can't seem to find it. I've read the FAQ and also reviewed the links - http://forums.gleemax.com/showthread.php?t=133833

I'm looking for CO links for the "Core Books", namely PHBI & PHBII, DMGI & DMGII

Thanks and sorry if I somehow just missed it in FAQ, etc. The link above seems to include far to many things that seem outside the core books, but I could be wrong.

A3397
1) Please number questions.
2) PHBII and DMGII are not core. PHB, DMG, MM are the only 'core' books. Some people may say that XPH is also core, although, technically, it's not.
3) That link is core only stuff. I haven't looked through that thread, but I just skimmed the OP and all of the classes mentioned are core.
4) If you're looking for PHBII and DMGII stuff, I would just do a search for whatever you are looking for specifically. I'm not sure if there are any threads that include all stuff from those books.
#8385

bookmen

Dec 14, 2007 10:54:26
Q3382

In SS pg.42 Table 5-1: Damage for Larger Weapons it mentions a 1d20 as the possible damamge for a medium sized weapon. My friend says such a weapon exists and "would be awsome."

I say it doesn't exist, but still "would be awsome."

Does such a wonderful weapon really exist and if so how do we get it?
Because it would be awsome.

Repost. Was never answered.
#8386

farodin

Dec 14, 2007 11:44:52
Q3350: Can a Mage of the Arcane Order call spells of her prohibited schools from the Spellpool?

Anyone?

Q3351: I read someting about buying experience lost with crafting back for 5 gp = 1 xp. Is that just a weird houserule, or does it actually come out of a WotC book? (What book?)

I'm not sure wether it is in any actual book, but I remember a Web Enhancement on the Wizards site which explains that you can also "buy" the Xp you need for Crafting by paying NPC's for it, at a cost of 5Gp for 1Xp. Unfortunately, you can't buy Xp for yourself.

Does anyone have a link to that Web Enhancement? Was it ever mentioned anywhere else?
#8387

elderich

Dec 14, 2007 12:36:47
Does anyone have a link to that Web Enhancement? Was it ever mentioned anywhere else?

Go To...
http://www.wizards.com/default.asp?x=dnd/welcome
In the search box at the top right type in
Magical item XP

It is the first result.
#8388

literoti

Dec 14, 2007 12:58:13
Hey guys new to these forums need some help..
Q3398. What is the movement speed of a dwarf who wears a mithral full plate and a boots of springing and striding?

Q3399. If i used the duskblade's lvl 13 arcane channeling ability and channeled a vampiric touch to hit 2 targets, will the temporary hit points be gained for both targets?

thx~
#8389

farodin

Dec 14, 2007 13:15:54
Hey guys new to these forums need some help..
Q3398. What is the movement speed of a dwarf who wears a mithral full plate and a boots of springing and striding?

Q3399. If i used the duskblade's lvl 13 arcane channeling ability and channeled a vampiric touch to hit 2 targets, will the temporary hit points be gained for both targets?

thx~

A3398: Mithral fullplate is medium armor, so your speed would normally be reduced by one step, except if you are a Dwarf, so it remains at 20 ft. The boots add 10 ft to that number, so it would be 30 ft.

A3399:Both targets will be hit by the spell, but the temporary hirpoints do not stack. You only count the highest amount you receive.

Go To...
http://www.wizards.com/default.asp?x=dnd/welcome
In the search box at the top right type in
Magical item XP

It is the first result.

Doh, completely forgot about that search function. I only tried Google, and couldn't find any reference to it on these boards.

Thanks a lot.
#8390

DragonFox1001

Dec 14, 2007 13:16:45
Hey guys new to these forums need some help..

Welcome! You're already doing better than some, you numbered your questions.
Q3398. What is the movement speed of a dwarf who wears a mithral full plate and a boots of springing and striding?

A3398
A dwarf's movement is not restricted by armor and the boots give +10' to speed. So, it would be 30'.

Q3399. If i used the duskblade's lvl 13 arcane channeling ability and channeled a vampiric touch to hit 2 targets, will the temporary hit points be gained for both targets?

thx~

A3399
No. Temporary hp don't stack, they overlap. It's like wearing a ring of protection +1 and a [i]ring of protection +3[/b], only the better one will apply.
#8391

CantripN

Dec 14, 2007 13:37:12
A3399 correction: Actually, Temp. HP do stack, but only if they come from different sources. You're using Vampiric Touch on both, though, so you only get the better one. But if you were to cast False Life, it would stack.
#8392

literoti

Dec 14, 2007 13:53:12
Regarding A3398, thx guys for the quick response. i was just confused about the phb(Pg 147)'s saying about adding modifiers to char's speed b4 adjusting it based on armour or encumbrance. Didn't realised the dwarf's racial trait actually preceded over tt.

Regarding A3399, oh i get it now, it doesnt stack becoz its same source right? =)
#8393

Reyemile

Dec 14, 2007 15:07:42
Regarding A3399, CantripN is mistaken; the original answer was correct, temp HP overlap, regardless of source.

Q3400Is there a weapon enhancement that causes weapons to Dimensional Anchor creatures they strike?
#8394

ooznynkoo

Dec 14, 2007 15:29:57
Regarding A3399, CantripN is mistaken; the original answer was correct, temp HP overlap, regardless of source.

Nope, CantripN is quite correct. Quoting from the main FAQ: "Temporary hit points from two applications of the same effect don’t stack; instead, the highest number of temporary hit points applies in place of all others. Temporary hit points from different sources stack, but you must keep track of them separately."
#8395

ooznynkoo

Dec 14, 2007 15:39:14
Q3400Is there a weapon enhancement that causes weapons to Dimensional Anchor creatures they strike?

A3400: The Binding weapon ability can be located in the MIC and does just that.
#8396

quickenedwish

Dec 14, 2007 15:57:44
Q3401:

Is polymorphing into a Balor or Pit Fiend an inherently evil act? Even if you used your new form for good purposes?

For example, would I lose the benefits of an exalted feat if I were to use this form?
#8397

Janos_Antero

Dec 14, 2007 18:39:37
Q3402: I've seen Wings of Flurry (Sorc/Wiz spell) mentioned a few places. What's the source of that spell?
#8398

killgreedy_dup

Dec 14, 2007 18:52:57
Q3402: I've seen Wings of Flurry (Sorc/Wiz spell) mentioned a few places. What's the source of that spell?

A3402: Races of the Dragon p119. It's a 4th level Sorcerer (not Wizard/Sorc) spell.
#8399

sonofzeal

Dec 14, 2007 19:11:57
Q3401:

Is polymorphing into a Balor or Pit Fiend an inherently evil act? Even if you used your new form for good purposes?

For example, would I lose the benefits of an exalted feat if I were to use this form?

I've seen nothing at all in the rules that would suggest this, although it would not be improbable for a DM to houserule it, especially if you're using that form for deception purposes.
#8400

nickbeat

Dec 14, 2007 20:12:14
There is no RAW reason reason why taking an evil form would be inherently evil. You maintain your soul and spirit. Though it might be a nifty plot hook for a DM to throw in there. Maybe the character becomes possessed by a demon!
#8401

Nibbler

Dec 14, 2007 22:10:10
Q3042: I think I know the answer but I just have to ask. Can you empower a Dispel (particularly Dispel Psionics)? Its effect is based on a numeric variable.
#8402

crimsondeath

Dec 15, 2007 0:01:24
Q3042: I think I know the answer but I just have to ask. Can you empower a Dispel (particularly Dispel Psionics)? Its effect is based on a numeric variable.

A3042: Dispel Magic (like similar spells) does not have a numeric effect at all. Its effect is binary; either it dispels something, or it doesn't. A numeric variable is used to determine whether this effect takes place, but that variable is not itself the effect. The dispel check can't be affected by Empower or Maximize any more than an attack roll, saving throw, or skill check can be.

In short: No, Dispel Magic gains no benefit from being Empowered.
#8403

bookmen

Dec 15, 2007 12:29:01
Q3403

In the Planeshifter PrC from Manual of the Planes you gain the ability to make your own demiplane that will grow for as long as you are alive.
If you are still alive and you seal your own demiplane and create a new demi plane do both still grow?
#8404

bookmen

Dec 15, 2007 12:30:45
Q3382
In SS pg.42 Table 5-1: Damage for Larger Weapons it mentions a 1d20 as the possible damamge for a medium sized weapon.
Does such a weapon exist and if so how do I get it?

Shameless re-repost because I want to know.
#8405

ieniemienie

Dec 15, 2007 12:39:10
Shameless re-repost because I want to know.

A:3382 No, it doesn't exist, as described in the Table: Larger and Smaller Weapon Damage on the D20SRD website
#8406

altpersona

Dec 15, 2007 16:38:23
edit, forgot a number.

Q3406this could very well be covered elsewhere ,but i didnt see it..

Greater mage hand from a lvl 1 sorc / wiz halfling == fly?

spell is up to 40 lb, duration of concentration.

is it errata'd somewhere?
#8407

hjones

Dec 15, 2007 17:51:46
Q3407

can anyone give me a summary of the class abilities from the Tempest prestige class that is found in complete adventurer?

I have only the 3.0 version from masters of the wild right now since my books are not available at the moment. My understanding is that in CAdv it is now a 5 level class instead of a 10 level class. I believe it will fit well in a build I will be working on, but I need to be sure.

I do not want anyone to post more then they are allowed, but a summary of each levels abilities would be nice, if possible.

Thanks,
HJ
#8408

wolfie-kun

Dec 15, 2007 19:17:22
Q3407

can anyone give me a summary of the class abilities from the Tempest prestige class that is found in complete adventurer?

I have only the 3.0 version from masters of the wild right now since my books are not available at the moment. My understanding is that in CAdv it is now a 5 level class instead of a 10 level class. I believe it will fit well in a build I will be working on, but I need to be sure.

I do not want anyone to post more then they are allowed, but a summary would be nice, if possible.

Thanks,
HJ

A3407 5 levels, can get in at 6th, lets you do a bunch of things that feats/other PrCs do better.
#8409

claytaylor

Dec 15, 2007 22:40:45
Hey.. ok so where's a list of the symbols that are related to tourneys.. for example the mana symbols in the tourney info.. and the trophy.. and 2x.. where do i find what all of that means.
Thanks.
#8410

nickbeat

Dec 15, 2007 22:53:57
Q3407

can anyone give me a summary of the class abilities from the Tempest prestige class that is found in complete adventurer?

I have only the 3.0 version from masters of the wild right now since my books are not available at the moment. My understanding is that in CAdv it is now a 5 level class instead of a 10 level class. I believe it will fit well in a build I will be working on, but I need to be sure.

I do not want anyone to post more then they are allowed, but a summary of each levels abilities would be nice, if possible.

Thanks,
HJ

Tempest gives +1 AC at level 1, +1 Bab for TWF at level 2, +2 TWF Bab at level 3, and finally at level 5, they get a two weapon fighting spring attack. Sadly, much of the coolness of the Tempest is easily covered by newer feats that provide the pounce ability like Lion Totem Barbarion from Complete Champion, or the Psionic Lion's charge for a psychic warrior.
#8411

ikeren

Dec 16, 2007 10:53:21
Q3406: Complete Champion, Page 132. True Warrior's Blade: This spell component is for "divine spells that deal hit point damage, this blade increases the damage dealt by 2 points per spell level."

What exactly is hit point damage? Would Burning Hands Count (fire damage)? How about inflicts (negetive energy damage)? Spiritual Weapon, that creates a melee weapon? Divine Retaliation that does similar?

Q3407: The pricing for purchasing spells is clearly laid out based on spell and caster level. If I wanted to purchase a class ability, specifically the CoOperative Metamagic Feature an Incantatrix gets, to provide Energy Substitution, how much would it cost? It mimics the effect of a 0th level spell, CL 7, so 35 gp? The incantatrix would conceivably have 8 or 9 shots of this effect each day, which means it should perhaps cost less than a spell of equal level, but spells are more easily found. Any ideas?
#8412

bookmen

Dec 16, 2007 18:05:07
Q3403

In the Planeshifter PrC from Manual of the Planes you gain the ability to make your own demiplane that will grow for as long as you are alive.
If you are still alive and you seal your own demiplane and create a new demi plane do both still grow?

Repost beacuse it wasn't answered.
#8413

thrushfeather

Dec 16, 2007 20:44:29
Q 3408: Looking at the Phylactery of Change (Arms and Equipment Guide Pg. 135). Does this item let me switch back and forth between my natural form and a polymorphed form (say a gaint) unlimited times per day. Only that for that day I can only use it to become a giant. If I wanted to use it to become a wolf I would have to chould only do it on a day where I only used the wolf form? Or, is it that I can use it to become a giant, then revert to normal form and can't use it again to be come (even the same) giant again till the next day, basically makeing it once per day (persistant)?

Thanks
--TF
#8414

Zinger2099

Dec 16, 2007 23:10:11
Q 3409: Can someone tell me the book (and preferably page number) where I can locate the Sun and Moon Wizard variant class option? Thanks.
#8415

zendu

Dec 17, 2007 0:25:19
Q3410 Does the bardic ability Inspire Courage have a time limit or require concentratioon? The ability Inspire Competance mentions both specifically, but Inspire Courage does not.

If there is not time limit, does that mean a bard can sing all day long?
#8416

littlefreak_dup

Dec 17, 2007 0:27:47
Q 3409: Can someone tell me the book (and preferably page number) where I can locate the Sun and Moon Wizard variant class option? Thanks.

A3409 Dungeonscape I think 15
#8417

arcanegriff

Dec 17, 2007 6:00:18
Q 3411: Can duplicates created by Mirror Image spell cause any damage while they mimic PC's actions or they only distract enemy attention from PC?

Q 3412: Can Mirror Image duplicates be dispelled?
#8418

CantripN

Dec 17, 2007 6:04:33
A3411: They are unreal illusions. They don't ever deal damage. Shadow spells and a few splat spells are an exception.

A3412: Sure. They are spell effects, so they can dispelled as usual.
#8419

arcanegriff

Dec 17, 2007 6:32:46
A3411: They are unreal illusions. They don't ever deal damage. Shadow spells and a few splat spells are an exception.

A3412: Sure. They are spell effects, so they can dispelled as usual.

Thanks, CantripN. It's a pity that illusions do not bring any effect other that hiding PC. I hoped that hexblade's Dark Companion could damage enemy but it only causes -2 to saves and AC.
#8420

DragonFox1001

Dec 17, 2007 6:33:40
I would just like to add in that mirror image is my all time favorite spell as a DM. Anyone who has played with me for more than 1 spell-slinging combat knows that. It's just so much fun to say "nope, not that one, he poofs away".
#8421

hjones

Dec 17, 2007 8:32:52
Q3406:
Complete Champion, Page 132. True Warrior's Blade: This spell component is for "divine spells that deal hit point damage, this blade increases the damage dealt by 2 points per spell level."

What exactly is hit point damage? Would Burning Hands Count (fire damage)? How about inflicts (negetive energy damage)? Spiritual Weapon, that creates a melee weapon? Divine Retaliation that does similar?

Hit point damage is exactly what it sounds like, it is damage to your hit points. Anything that causes you to directly loose hit points is hit point damage. These things may also be another type of damage such as fire damage.
Hit point damage is not a "type of damage" like fire damage or negative energy damage. However fire and negative energy do damage to hit points. I believe if a damage source does not specify what type of damage it does then it does not do any type of damage, it just subtracts from your HP. Another example of untyped "hit point damage" would be a sword. A long sword does not do "sword damage" it just does damage.
So, to answer your question, anything that causes you to directly loose hit points, from any source or type, is "hit point damage".
However, indirectly loosing HP such as by taking CON damage is not hit point damage because that does not subtract an amount from your total, it simply lowers the maximum amount to a lower number.
This would mean that the material component you mention in your example would apply to a vast number of divine spells because many of them deal damage to an opponents hit points.

Hope that helps, I do not know the answer to your other question. To me, that sounds like a situation where the DM would have to make a ruling, I an not sure there are any written rules covering that scenario.


Also, Thank you to nickbeat for the answer to my question. That answer was actually helpful.
#8422

BloodDragon

Dec 17, 2007 9:10:25
Q 3413:

Is it possible for a Arcane Archer to use his Imbue Arrow ability to Imbue a MindArrow shot from a Soulbow (CP)?
#8423

claytaylor

Dec 17, 2007 11:50:07
Q 3414: Under the description header of tourneys - What does the mana symbol mean if anything? The 2x/4x?

Thanks
#8424

Janos_Antero

Dec 17, 2007 12:06:13
Q 3414: Under the description header of tourneys - What does the mana symbol mean if anything? The 2x/4x?

Is that an M:tG question? If so, this thread is actually geared toward Dungeons & Dragons questions. That said, someone else asked and got a M:tG question answered, so you never know.

If not, what is the reference source on Tourneys? It doesn't sound D&D related at all.
#8425

DragonFox1001

Dec 17, 2007 12:27:31
Q 3414: Under the description header of tourneys - What does the mana symbol mean if anything? The 2x/4x?

Thanks

This thread is for D&D stuff. You want the Magic boards.
#8426

yinbrother

Dec 17, 2007 15:12:47
Q 3415: What items can I get to heal ability damage? Doing a Hellfire Warlock and don't like the cheap Incarnum tricks so I need to find a rod or wand that takes care of business for me but can't.
#8427

nickbeat

Dec 17, 2007 15:22:55
Q 3415: What items can I get to heal ability damage? Doing a Hellfire Warlock and don't like the cheap Incarnum tricks so I need to find a rod or wand that takes care of business for me but can't.

If you have some way to heal, you could use Caduceus Bracers from the MIC. They convert heal to restore ability at a 5/1 HP/ability point ratio.
#8428

fwib

Dec 17, 2007 15:29:59
Q 3415: What items can I get to heal ability damage? Doing a Hellfire Warlock and don't like the cheap Incarnum tricks so I need to find a rod or wand that takes care of business for me but can't.

Paladin wand of lesser restoration. 1500gp
#8429

clayq

Dec 17, 2007 15:33:46
Q 3416: Use of Eternal wand (MIC) and Rod of many wands ( CMage) Viable? And if so, how exactly considering it has no charges, would you get 2 goes, or would it equate to each daily use being a charge?
#8430

farodin

Dec 17, 2007 16:10:10
Q 3416: Use of Eternal wand (MIC) and Rod of many wands ( CMage) Viable? And if so, how exactly considering it has no charges, would you get 2 goes, or would it equate to each daily use being a charge?

A3416: Eternal Wands don't have charges. The two items cannot be combined. It may not be unreasonable to houserule two uses per day count as two drained charges for that purpose.
#8431

thejollyllama875

Dec 17, 2007 16:25:56
Shameless re-repost because I want to know.

The best you're going to do without shenanigans is a level 20 monk that does 2d10 damage, which is a bit better.
#8432

bookmen

Dec 17, 2007 17:18:36
The best you're going to do without shenanigans is a level 20 monk that does 2d10 damage, which is a bit better.

Thank you.
Q3403

In the Planeshifter PrC from Manual of the Planes you gain the ability to make your own demiplane that will grow for as long as you are alive.
If you are still alive and you seal your own demiplane and create a new demi plane do both still grow?

Second repost. Still want to know.
Is this simply not a "simple" question? Do I need to start a thread?
#8433

nickbeat

Dec 17, 2007 17:24:56
Thank you.

Second repost. Still want to know.
Is this simply not a "simple" question? Do I need to start a thread?

Not a simple question for sure. There are no real game mechanics involved here, and much of this is subject to DM interpretations.
#8434

littlefreak_dup

Dec 17, 2007 17:29:17
the requeriments to become an incantatrix are:
Skills: Con 4 R, Knw 8 R, SplC 8 R
Feats: Iron Will, any Metamagic
Spellcasting: Able to cast 3rd level arcane spells
Special: Cannot have abjuration as a prohibited School

does that mean that a Sorcerer can become an Incantatrix? or that only Specialized Wizards can take it?
#8435

yogo

Dec 17, 2007 17:30:53
Q3410 Does the bardic ability Inspire Courage have a time limit or require concentratioon? The ability Inspire Competance mentions both specifically, but Inspire Courage does not.

If there is not time limit, does that mean a bard can sing all day long?

No and No. While inspiring courage, the Bard cannot cast Spells (without the Feat Melodic Casting I think), or activate Wands/Scrolls, but it doesn't require concentration (ie no actions to maintain the song). And there is no time limit. (exept for bleeding fingers or broken vocal cords ;) )
#8436

raphael_maure

Dec 17, 2007 17:53:57
the requeriments to become an incantatrix are:
Special: Cannot have abjuration as a prohibited School
does that mean that a Sorcerer can become an Incantatrix? or

Yes.
#8437

bookmen

Dec 17, 2007 19:19:16
Not a simple question for sure. There are no real game mechanics involved here, and much of this is subject to DM interpretations.

Thank you. I'll just have to start a thread to discuss this.
#8438

gryftir

Dec 17, 2007 19:27:00
Q 3417
I seem to recall a feat, spell, or weapon that sped up cou de grace to a standard action. Can anybody tell me what that was and where I can find it?
#8439

Orci

Dec 17, 2007 21:22:56
Q 3418
What spell-like abilities are improved by the "Magic in the Blood" Feat exactly?

e.g.
a) Sp acquired by Feats that enhance races? (Highborne Drow)
b) Sp acquired by Feats that emulate(??) races? (Fey touched Chain (Complete Mage??))
c) other Sp, e.g. Factotum
#8440

masterjoda999

Dec 17, 2007 22:04:44
Q3419 Is there any way to get the Awaken spell onto a cleric's spell list?
#8441

deathbane

Dec 17, 2007 22:22:02
Q 3420
Does the DC on a scroll have to be set according to the minimum attribute that a caster needs to be able to cast the spell? If so what is the book and page number?
I saw this in another thread, but I can't find it in any books, and I did not want to enter or get the debate off track so I asked here.
#8442

quenditar

Dec 18, 2007 9:47:18
A3420
I don't know if you'll take an SRD reference instead, but it's here, under "Saving Throws and Magic Item Powers." So it'll be somewhere in your DMG on magic item basics.
#8443

deathbane

Dec 18, 2007 10:35:52
A3420
I don't know if you'll take an SRD reference instead, but it's here, under "Saving Throws and Magic Item Powers." So it'll be somewhere in your DMG on magic item basics.

Thanks. I found it in the DMG after I followed your link.
#8444

jaronk

Dec 18, 2007 13:14:46
Q 3421

Where is the Ghostwise Halfling found, and what is the range of his telepathy?
#8445

Xeraph

Dec 18, 2007 13:19:31
Q 3421

Where is the Ghostwise Halfling found, and what is the range of his telepathy?

A 3421 Forgotten Realms Campaign Setting, 20 feet
#8446

farodin

Dec 18, 2007 13:22:16
Q 3421

Where is the Ghostwise Halfling found, and what is the range of his telepathy?

A3421: Forgotten Realms Campaign Setting, 10 ft, but the ability is much more limited than true Telepathy.
#8447

jaronk

Dec 18, 2007 13:35:25
Drat. I guess putting that with Mindsight isn't really worth it.

JaronK
#8448

davethemagicweasel

Dec 18, 2007 17:42:56
Q 3422

The Silver Pyromancer's Smiting Spell class ability and the Blistering Spell metamagic feat both impose additional penalties on an opponent who fails their save against the spell to which they are applied. What effect does this have on spells that do not normally force a save, such as Scorching Ray? Do these effects add a save at the usual DC for the spell, or is the ability simply not activated when used on these spells?
#8449

CantripN

Dec 18, 2007 18:56:47
Q3423: Anyone got a listing of the Alternate Class Features from Dragon Magazine, or at least can tell me the issues? In particular, I'm looking for the ACF for Wizards that lets them not need a spellbook in turn for not getting a familiar.
#8450

necroramo

Dec 18, 2007 19:53:57
Q 3424: How can you obtain 6 natural attacks with two levels of totemist using a race with LA+0?
#8451

thestoneyone

Dec 18, 2007 21:00:58
Q 3424: How can you obtain 6 natural attacks with two levels of totemist using a race with LA+0?

A:3424
The easiest way I think is through being a Dragonborn warforged favored soul of bahamut with jaws of death/dragon tail/Favored Soul ACF. I am not entirely familiar with totemist, but if you can add a couple extra natural attacks not on this list.

This so far nets you A bite, tail, slam, and 2 claws. 5/6 isn't too shabby.
#8452

Zinger2099

Dec 18, 2007 23:26:09
A3409 Dungeonscape I think 15

Thanks.
#8453

Weezel

Dec 19, 2007 1:43:55
Q3425
Does the Spontaneous Divination alt.class feature allow a wizard to qualify for prestige classes requiring x level of spontaneous spellcasting? Specifically Ultimate Magus (for theoretical purposes) but other usable classes too...

Q3426
Sponaneous Divination is ambiguous at to which spells are able to be cast. It lists "any spell of the divination school". Does this include non-wizard spells, and if so would this also include non-arcane spells?

Q3427
The feat Kung-fu Genius applies to monk abilities. The swordsage's bonus to AC was clarified as being identical to that of the monk (to ensure they don't stack I presume). Would this mean the feat could be applied to a swordsage's AC bonus?
#8454

lasseram

Dec 19, 2007 3:23:55
Q3428 Warshaper question
CW p 90 states that the Warshaper with the 3rd level ability, morphic reach, does not appear to have a longer reach until he actually uses this.
Would you say this has any mechanic effects? Say, like the shadowstrike quality that denies dex?
#8455

bergtann

Dec 19, 2007 5:02:36
Qu3429: Is there any way of aqquiring the Hierphants "Power of Nature" ability without taking Hierophant levels? Or any similar ability to transfer Wildshape?
#8456

ancientdragon

Dec 19, 2007 15:12:26
Q3430: A (pounce) barbarian 1/Warblade 19 could charge and do two full attacks thanks to time stands still maneuver?

tnk
#8457

oriktheflint

Dec 19, 2007 15:54:10
Q3431: If I put a rune of a touch attack spell like burning hands on a weapon can I activate it and get a bonus whit that attack or will it burn me?

Q3432: if I put a rune of a spell like heat metal or rust grasp and limit it so I don't activate it by touch will it go off on someone attacks me and his?
#8458

nickbeat

Dec 19, 2007 16:53:37
Q3433: Exactly what kind of energy is an eldritch blast. Would a creature immune to fire and cold be immune to a standard eldritch blast?
#8459

deathbane

Dec 19, 2007 16:54:55
Q3433: Exactly what kind of energy is an eldritch blast. Would a creature immune to fire and cold be immune to a standard eldritch blast?

pure magical energy
#8460

jaronk

Dec 19, 2007 17:10:13
Q3434: Has MM2 ever been updated to 3.0? I notice a lot of critters don't have enough feats. Specifically, I'm wondering about the Desmoderu Hunting Bat, which has 4HD but only 1 feat. Has this been changed anywhere?

JaronK
#8461

fwib

Dec 19, 2007 17:49:30
Q3434: Has MM2 ever been updated to 3.0? I notice a lot of critters don't have enough feats. Specifically, I'm wondering about the Desmoderu Hunting Bat, which has 4HD but only 1 feat. Has this been changed anywhere?

JaronK

MMII 3.5 update
#8462

ikeren

Dec 20, 2007 0:44:12
Q3435: Metamagic Stacking:

When stacking Maximize and Empower on say a 10d6 fireball, you roll the empower separately, getting 60+5d6 damage. Someone told me that is the exception, and that a person can stack Extend and Persist, allowing spells to last 2 days. Does anyone know where I can find these rules? Thanks

Q3436: Ability Score Enhancements:

For some reason, I thought that if you bought say, a Periapt of Wisdom +2, and had 14 base wisdom, you wouldn't get the 3rd level bonus slot for having 16 wisdom, since it is item based. Is this correct? Where can I find the ruling regarding this?
#8463

ieniemienie

Dec 20, 2007 5:29:19
Q3436: Ability Score Enhancements:

For some reason, I thought that if you bought say, a Periapt of Wisdom +2, and had 14 base wisdom, you wouldn't get the 3rd level bonus slot for having 16 wisdom, since it is item based. Is this correct? Where can I find the ruling regarding this?

You would get bonus spells because it depends solely on your modifier (wisdom in this case). It doesn't matter how you get the modifier, as long as you have it.

PLease note that you must be able to cast a spell of the level of which you will be receiving the bonus spell, otherwise you don't get the bonus spell.
#8464

grundle

Dec 20, 2007 10:05:50
Q3437: Summonable Monsters

I noticed that some of the MMs have monsters that can be added to the Summon Monster lists. Does anyone know of a compiled list of all the monsters that can be summoned from WotC material?

thanks
#8465

phoenixinferno

Dec 20, 2007 10:56:09
q3438 - I seem to recall hearing that you can not prepare duplicates of a maneuver (Tome of Battle). Where is that written? Thanks in advance!
#8466

CantripN

Dec 20, 2007 10:58:53
A3438:

According to the ToB CustServ Q&A:

Q: Can a Swordsage or a Warblade ready more than one "copy" of the same maneuver so that he can use the maneuver more than once per encounter without having to spend actions to regain his maneuver(s)?

A: Unfortunately not. Readying a maneuver isn't like preparing a spell. You are either Ready to use the maneuver or you aren't! You can't "Double Ready" a Maneuver! You can only use a given maneuver once per encounter unless you Recover it during the fight!
#8467

annihalus

Dec 20, 2007 11:20:54
Q 3439: When you make a trip attack against somebody do you get an immediate attack against them once they are tripped? I seem to remember a feat that gave this ability but it might be a false memory.
#8468

CantripN

Dec 20, 2007 11:33:05
A3439: Improved Trip (PHB) does just that. Some monsters have a similar ability.
#8469

DragonFox1001

Dec 20, 2007 11:33:30
Q 3439: When you make a trip attack against somebody do you get an immediate attack against them once they are tripped? I seem to remember a feat that gave this ability but it might be a false memory.

A3439
Improved Trip
#8470

gilfalas_elaandrin

Dec 20, 2007 11:42:42
Q3433: Exactly what kind of energy is an eldritch blast. Would a creature immune to fire and cold be immune to a standard eldritch blast?

Eldrithc Blasts are 'untyped' magical energy and as such are not reduced by any (as yet) energy resistance. They do need to overcome SR though.

Q3436: Ability Score Enhancements:

For some reason, I thought that if you bought say, a Periapt of Wisdom +2, and had 14 base wisdom, you wouldn't get the 3rd level bonus slot for having 16 wisdom, since it is item based. Is this correct? Where can I find the ruling regarding this?

Actually I too remember reading this in either the Players Handbook or the DMG. I am away from books right now but I will see if I can find the exact referance and come back. Our group plays this way.

I am nearly certain only PERMANENT increases to wisdom supply bonus spells while external Wisdom bonus' (items, etc) help with Will saves, Will bases Skills and Will based spell DC's only.
#8471

Tenebrous_Sage

Dec 20, 2007 16:18:26
Actually I too remember reading this in either the Players Handbook or the DMG. I am away from books right now but I will see if I can find the exact referance and come back. Our group plays this way.

I am nearly certain only PERMANENT increases to wisdom supply bonus spells while external Wisdom bonus' (items, etc) help with Will saves, Will bases Skills and Will based spell DC's only.

You're probably thinking of the text of the Owl's Wisdom spell which states: "Clerics, druids, paladins, and rangers (and other Wisdom based spellcasters) who receive owl’s wisdom do not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase." The text of the spell, however, does not apply to the item, and the item has no such limiting text.

I'm also fairly certain that the FAQ says that you can gain bonus slots from items, but I'm too lazy to check right now.
#8472

drill_sgt

Dec 20, 2007 17:31:26
Q: 3440, Is there a thread which lists races with a + to cha, and no level adjustment? IE sorcerer races. Please provide link. And yes, I am already aware of spellscales.
#8473

hjones

Dec 20, 2007 18:17:08
Q3441

Can a cleric counter an arcane spell or can a wizard counter a divine spell? Is there an obvious source that documents this info that I have overlooked?
#8474

hjones

Dec 20, 2007 18:19:26
Q: 3440, Is there a thread which lists races with a + to cha, and no level adjustment? IE sorcerer races. Please provide link. And yes, I am already aware of spellscales.

A3440
not that I know of, at least not one specifically for races with CHA bonuses. However, this link should have what you need. It list a ton of different races.


EDIT: Having looked in that list I gave you, this appears to be the only one with no LA

Gruwaar (from Dragon 317 p25)
a fey creature with no LA
+2 Dex
+2 Cha
-2 Str
-2 Wis

There are many others (24 in total), but they all have LA.
#8475

deathbane

Dec 20, 2007 19:23:14
Q3441

Can a cleric counter an arcane spell or can a wizard counter a divine spell? Is there an obvious source that documents this info that I have overlooked?

As long as it is the same spell it does not matter who the original caster was.
#8476

deathbane

Dec 20, 2007 19:24:34
Q3442: Has someone placed all the monsters that can be summoned in one list? I really don't want to dig through all the MM's to find every monster that can be summoned.
#8477

galactusbryant

Dec 20, 2007 23:38:47
q3443: Is there a spell that allows a cleric to swap domains with another domain in his deity's list? Thanks in advance.
#8478

surreal

Dec 21, 2007 0:33:20
A 3442: Yes, check my indes for the "legal 3.5 summonable monster list"
#8479

drowvampyre

Dec 21, 2007 2:58:50
A3440
not that I know of, at least not one specifically for races with CHA bonuses. However, this link should have what you need. It list a ton of different races.


EDIT: Having looked in that list I gave you, this appears to be the only one with no LA

Gruwaar (from Dragon 317 p25)
a fey creature with no LA
+2 Dex
+2 Cha
-2 Str
-2 Wis

There are many others (24 in total), but they all have LA.

Star Elves (Unapproachable East) also are no LA, +2 Cha, if you play in Forgotten Realms.
#8480

ooznynkoo

Dec 21, 2007 5:25:11
Q 3417
I seem to recall a feat, spell, or weapon that sped up cou de grace to a standard action. Can anybody tell me what that was and where I can find it?


A 3417:
I'm not sure if it has been updated to 3.5 anywhere but there's a feat called Death Blow in Sword & Fist which does what you're looking for.
#8481

CantripN

Dec 21, 2007 5:50:48
Q3423: Anyone got a listing of the Alternate Class Features from Dragon Magazine, or at least can tell me the issues? In particular, I'm looking for the ACF for Wizards that lets them not need a spellbook in turn for not getting a familiar.

Anyone?
#8482

Weezel

Dec 21, 2007 5:59:35
Q3444
Is it required by RAW to take all the levels of a racial progression such as those found at http://www.wizards.com/default.asp?x=dnd/sp/20040213a ?
#8483

drowvampyre

Dec 21, 2007 6:27:47
Q3423: Anyone got a listing of the Alternate Class Features from Dragon Magazine, or at least can tell me the issues? In particular, I'm looking for the ACF for Wizards that lets them not need a spellbook in turn for not getting a familiar.

A3423: Not sure about that particular one, but Crystalkeep's files show which issue of Dragon a variant comes from.
#8484

DragonFox1001

Dec 21, 2007 6:33:43
Q3444
Is it required by RAW to take all the levels of a racial progression such as those found at http://www.wizards.com/default.asp?x=dnd/sp/20040213a ?

A3444
Yes. Those are savage progressions, just like those presented in Savage Species. You must finish it before taking actual class levels. All that savage progressions do is let you play a HD/LA creature at lower levels. By the time you are done with those levels, it is exactly the same as if you have just used the creature/template and started at a high enough level to do so.
#8485

necroramo

Dec 21, 2007 10:32:44
Q: 3440, Is there a thread which lists races with a + to cha, and no level adjustment? IE sorcerer races. Please provide link. And yes, I am already aware of spellscales.

There's the hellbred from Fiendish Codex II, which you can opt to have + 2 charisma and - 2 constitution. That's all I can think of at the moment
#8486

deadeye

Dec 22, 2007 2:02:34
Q3445: Does anyone have a link to a thread which involved using the Genesis psionic power in order to potentially supply food to numerous other planes of existence? I have had no luck locating it using the search function.

The specific details I remember were that a plane was constructed in a spherical shape with numerous layers inside the sphere, in which a small, squat race farmed wheat on every layer of the sphere. Also, I believe there was talk of time being faster in the demiplane which would result in more food being available. Can anyone give me a hand?
#8487

ancientdragon

Dec 22, 2007 7:03:36
Q3446: Where does the old "Teorethical Optimization" threads go? (maybe isn't a question to ask here but I don't know where can I do it...)
#8488

literoti

Dec 22, 2007 9:29:38
Q3447. Can i use a belt of battle and a potion belt at the same time?
#8489

surreal

Dec 22, 2007 10:47:07
A 3446: You mean the theoretical board? There's a pull down menu at the very bottom of the forum that you can use to get there (it will be under "d20 design enhancement"). If the threads are archived, I think you can still use the search function to find them.
#8490

vangrue

Dec 22, 2007 11:11:11
Q3447. Can i use a belt of battle and a potion belt at the same time?

A3447: No two items can occupy the same item slot unless specified otherwise. This same reason means you can not wear two magic amulets/necklaces/neck-adornments, even then one theoretically could wear them.
#8491

CantripN

Dec 22, 2007 11:13:54
A3447 extra: However, that only applies to magical items (I don't know what the potion belt is). Also, you can combine 2 such items by paying +50% on the cheaper one.
#8492

ancientdragon

Dec 22, 2007 11:17:25
Thanks Surreal!
#8493

literoti

Dec 22, 2007 11:55:11
Regarding A3447, alright thanks guys, i figured i could wear both.. just for the record, potion belt is from FRCS under mundane items, lets u retrieve potions as a free action once per round.. didnt notice that it WASN'T magical.
#8494

ieniemienie

Dec 22, 2007 11:58:18
A3447 extra: However, that only applies to magical items (I don't know what the potion belt is). Also, you can combine 2 such items by paying +50% on the cheaper one.

EXTRA: the 'new' rules in the Magic Item Compendium reduce these +50% costs to +0%, please check the MIC for clarification
#8495

literoti

Dec 22, 2007 12:42:43
EXTRA: the 'new' rules in the Magic Item Compendium reduce these +50% costs to +0%, please check the MIC for clarification

Actually to my knowledge, the 0% costs apply to common item effects and the 50% apply to everything else...
#8496

literoti

Dec 22, 2007 12:53:09
I forgot to ask this as well
Q3448. In PHB pg 177 it mentioned that u could give up a voluntarily give up a saving throw, does this mean a natural 1?

just in case u guys were wondering why on earth would i wan to give up a saving throw, imagine a dragon's breath weapon with DCs in the 30s, having a bad reflex save and knowing that only a natural 20 would pass, i would rather take the damage then to risk having 1 of my items destroyed on that unlucky roll of 1...(yes i am very unlucky =D)
#8497

farodin

Dec 22, 2007 16:35:11
Actually to my knowledge, the 0% costs apply to common item effects and the 50% apply to everything else...

You're right. there's a list of the items that can be added withouth extra cost.

I forgot to ask this as well
Q3448. In PHB pg 177 it mentioned that u could give up a voluntarily give up a saving throw, does this mean a natural 1?

just in case u guys were wondering why on earth would i wan to give up a saving throw, imagine a dragon's breath weapon with DCs in the 30s, having a bad reflex save and knowing that only a natural 20 would pass, i would rather take the damage then to risk having 1 of my items destroyed on that unlucky roll of 1...(yes i am very unlucky =D)

A3448: Voluntarily failing a reflex save is not trying to dodge the Breathweapon, but just standing still and taking the damage. Rolling a one is (in this case) doing something really stupid like jumping in the middle of the area instead of to the edge. Voluntarily failing a save is not treated as having rolled a one. It would have said so if it was.

Q3449: I remember having read somewhere fighters can replace ride with tumble for their class skills. Can any one tell me from what book that is?
#8498

archerpwr

Dec 22, 2007 16:37:31
Q3449: I remember reading fighters can replace ride with tumble for their class skills. Can any one tell me from what book that is?

A3449: Skilled City Dweller
#8499

ikeren

Dec 22, 2007 16:40:10
q3443: Is there a spell that allows a cleric to swap domains with another domain in his deity's list? Thanks in advance.

Yes. Complete Champion, "Substitute Domain" - any domain, 1/day level, you lose access to one set of domain power and gain the other, same with spells. 2nd level, Cleric.
#8500

Orci

Dec 22, 2007 17:33:23
Q3450 If you are immune to something, e.g. mindaffecting stuff, can you voluntary forfeit your immunity for an action to receive a beneful spell? Why, why not?
#8501

pathanus

Dec 23, 2007 9:51:26
Q3451: Does the Death Ward spell protect against rebuke undead attempts because it is a negative energy effect?
#8502

annihalus

Dec 23, 2007 15:41:18
Q 3452: I'm trying to roll a fighter at work and I forgot what modifiers go into play when figuring trip attempts and strength checks.

Specifically it's a human fighter 3rd level with a strength of 18 wielding a spiked chain with exotic wep profiency and imp trip. Basically, make my character for me. lol. :embarrass
#8503

littlefreak_dup

Dec 24, 2007 20:30:40
so if you are an undeath, and therefore dont have a Con score, what happens if you get constitution damage from a poison or something?
#8504

ikeren

Dec 24, 2007 22:04:35
Q3453: I am a cleric with a rod of metamagic extend. I thought I could use this on the fly, with whichever spell I want, but my DM thinks that I need to use the rod when preparing spells. Was this clarified in the rule compendium? I checked the SRD, and we agreed the text allowed for a little debate, so we're looking for a more clear ruling.

Thanks in advance.
#8505

Janos_Antero

Dec 24, 2007 22:20:31
A3440
Spellscales from Races of the Dragon are the only core +Cha race I'm aware of. Several other non-core sources have them though. Star Elves from FR are probably my personal favorite.


A 3417:
I'm not sure if it has been updated to 3.5 anywhere but there's a feat called Death Blow in Sword & Fist which does what you're looking for.

Death Blow was reprinted in Complete Adventurer and still does the exact same thing.
#8506

thrushfeather

Dec 24, 2007 22:55:40
Q 3454: Say my Wizard casts Enlarge Person (thus becoming Large in size) and then casts Phantom Steed. Can I still ride my Phantom Horse? If not is there a way I can arrange this?

Q 3455: Ways to make Draconic Polymorph Permanent (along the lines of Polymorph any object abuse?) Would this be a reasonible wish (or generically, making a level 5 spell permanent?)

Thanks.
--TF

(P.S. Merry Christmas!)
#8507

deathbane

Dec 24, 2007 22:56:19
Q3450 If you are immune to something, e.g. mindaffecting stuff, can you voluntary forfeit your immunity for an action to receive a beneful spell? Why, why not?

No. You can't make yourself immune to something. Being immune to something means it has no affect on you. It is a part of your physiology. It is just like undead are immune to crits. They can't suddenly develop vital organs.
There are some abilities such as SR that can be turned on and off, these are usually stated in the monster's description.
I think you would have to print how giving up an immunity to something can help you to get an exact answer to that situation, but at that point it might not be a simple question anymore so putting it in the combat sub-forum would probably be the way to go.
#8508

surreal

Dec 24, 2007 23:40:14
A 3452: Just read the appropriate section here: www.d20srd.org to figure out what are the relevant modifiers

A 3454: As written, no you can't ride the steed. It would seem reasonable to just houserule it to provide an appropriately sized mount (perhaps bumped up a spell level)

so if you are an undeath, and therefore dont have a Con score, what happens if you get constitution damage from a poison or something?

Undead are immune to poison, as well as damage to their physical ability scores.
#8509

thejollyllama875

Dec 24, 2007 23:58:49
Q 3456: Say a scout with Telling Blow charges and deals a critical hit. Do they receive skirmish damage twice?
#8510

CantripN

Dec 25, 2007 0:05:31
Q 3456: Say a scout with Telling Blow charges and deals a critical hit. Do they receive skirmish damage twice?

A3456: Nope. It's simply another condition where it triggers.
#8511

lemonic_weasel

Dec 25, 2007 0:51:31
Q 3457 Besides Combat reflexes and boosting my Dex, what are some ways i can raise the amount of AoO's I have per round? I'm currently at about Six, using a Lockdown style of Build. As many as possible is what im going for. Normally six would be great, except that its a higher level campaign and the DM happens to love giving things Hordes of Minions.

Thanks guys,
Lemonic
#8512

CantripN

Dec 25, 2007 1:13:41
A3457: There's a Psionic power that gives you an extra one, a Diamond Mind maneuver (Sudden Counter) that lets you take one AOO for free (and possibly in addition to the regular one), and there's Improved Combat Reflexes [EPIC].
#8513

danielinthewolvesden

Dec 25, 2007 1:37:43
so if you are an undeath, and therefore dont have a Con score, what happens if you get constitution damage from a poison or something?

You are generally immune to such spells and effects.
#8514

thejollyllama875

Dec 25, 2007 1:39:10
A3457 (addendum): Whirlwind Attack could help, if you like to throw yourself into the middle of melee.

Like I do. *cough*

Q3458: For the Daring Outlaw feat, if one manages to procure two sneak attack die from another source (Assassin's Stance, I'm looking at you), do you actually need levels in rogue? Would Swashbuckler 5/Rogue 0 be the same as Swash 3/Rogue 2 for the purposes of sneak attack die? It only says "your rogue and swashbuckler levels stack...", not "if you have levels in (class) and (class)," like most of the others do.
#8515

CantripN

Dec 25, 2007 1:58:48
A3458: That's correct. You can qualify with Assassin, for instance, and simply count the Swashbuckler levels as Rogue levels for SA with the feat, not stacking with anything. If you qualify with Assassin's Stance and ever leave it, you'd lose the benefit of the feat while doing so, though.
#8516

thejollyllama875

Dec 26, 2007 0:02:00
Q3459: Does anyone have the link to the compilation of races that could be used as playable species? Not the CrystalKeep one, it was on a board.
#8517

surreal

Dec 26, 2007 0:30:15
A 3459: Found in my handy links... http://forums.gleemax.com/showthread.php?t=697653
#8518

thejollyllama875

Dec 26, 2007 2:09:06
Thanks much, didn't see 'em in there. (I'm dumb sometimes)
#8519

betasquirrell

Dec 26, 2007 11:48:22
Q3460 Would Ordered Chaos allow you to advance in two alignmentally exclusive classes, like Justicar and Frenzied Berserker? :P
#8520

Janos_Antero

Dec 26, 2007 13:40:27
Q3460 Would Ordered Chaos allow you to advance in two alignmentally exclusive classes, like Justicar and Frenzied Berserker? :P

Not as written as it specifically only works with Abyssal Heritor feats.
#8521

rebel7284

Dec 27, 2007 0:45:33
Q3461: Must a spell specify in the description that it's a ray to count as a ray? Or do all ranged touch attacks fall into this category?
#8522

rebel7284

Dec 27, 2007 10:32:30
bump
#8523

ieniemienie

Dec 27, 2007 10:41:25
Q3461: Must a spell specify in the description that it's a ray to count as a ray? Or do all ranged touch attacks fall into this category?

If it does not specify it's a ray, then it simply isn't.
#8524

fwib

Dec 27, 2007 10:57:46
Q3461: Must a spell specify in the description that it's a ray to count as a ray? Or do all ranged touch attacks fall into this category?

Unless it says some effect is a ray, it is not. For example: throwing alchemist's fire is not a ray, despite being a ranged touch attack.

[edit] Meh. Took too long in other tabs.
#8525

nickbeat

Dec 27, 2007 11:10:04
Q3461: Must a spell specify in the description that it's a ray to count as a ray? Or do all ranged touch attacks fall into this category?

Follow Up: There is a metamagic feat called Reach Spell. This modifies a normal touch attack into a ray, but it uses a slot two levels higher. I've got a cleric that uses it with divine metamagic to cure and cause wounds at range.
#8526

lonewolf

Dec 27, 2007 18:27:50
Q3462: How do the maneuvers Battle-Leaders Charge/War Leaders Charge interact with pounce?
#8527

fwib

Dec 28, 2007 12:49:26
Q3462: How do the maneuvers Battle-Leaders Charge/War Leaders Charge interact with pounce?

Page 43 says that you don't get extra attacks when you use a strike, but this may not apply. If it does not apply, then you may only get the bonus damage to your first attack. Best to ask your DM, or hope for a clarification in the FAQ.
#8528

surreal

Dec 28, 2007 22:40:02
Q 3463: Hoes does the Mythic Examplar's (Reikhardt) bonuses to auras work? Does it add to the effective class level of your aura producing class, or does it add the +1 to the bonus of the aura? If it's the former, the ability is quite worthless.

I was cooking up a build with Marshal 2/Dragon Shaman 1/Bard 1/ME 10/Dragon Lord 6 and going to use ME to bump up all my auras, but upon reading the ability more carefully the wording is terribly written and I'm not sure which way it's meant to be.

edit: Q 3463 b: Does Reikhardt's bonus apply to the Inspire Courage bonus too? (from the looks of it, I think it technically does)
#8529

Janos_Antero

Dec 28, 2007 23:41:35
Q 3463: Hoes does the Mythic Examplar's (Reikhardt) bonuses to auras work? Does it add to the effective class level of your aura producing class, or does it add the +1 to the bonus of the aura? If it's the former, the ability is quite worthless.

As written it is +1 level to the class that grants the bonus. All of the other abilities work similiar, +1 to a Divine caster level, etc. So it's pretty limited in value. It also only grants a +1 level to a single class, not all aura giving classes.

It could also be used to grant another +1 level to the bonus from Inspire Courage as a bard (which would stack on top of the Lesser gift as written). The ability is vague enough it would even work with a Divine Mind or any other ability that inspires your buddies as well.
#8530

surreal

Dec 29, 2007 0:11:14
Blech, I am of the mind that it was intended to provide the +1 to the aura bonus itself. A 4/10 class progression is utterly pointless for an aura class since most auras require at least 5 levels to go up.

That said, I still think the wording is poor enough that it could be read as granting the bonus to all aura based classes. Meh, just desperately trying to make something useful out of this class.
#8531

hjones

Dec 29, 2007 11:03:17
Q3464

If a character has the many shot feat he can fire two arrows at a single target. Doing this is a standard action.
What if you have multiple attacks, say from the rapid shot feat, or from a high BAB? If you make both of those attacks you must use the full attack action to use all the attacks you would get. Does this mean that each attack is no longer a standard action?
If you have many shot, rapid shot and a high BAB can you fire two arrows with each attack? Or is it only one arrow per shot unless you take only one shot?
#8532

nickbeat

Dec 29, 2007 11:54:29
Q3464

If a character has the many shot feat he can fire two arrows at a single target. Doing this is a standard action.
What if you have multiple attacks, say from the rapid shot feat, or from a high BAB? If you make both of those attacks you must use the full attack action to use all the attacks you would get. Does this mean that each attack is no longer a standard action?
If you have many shot, rapid shot and a high BAB can you fire two arrows with each attack? Or is it only one arrow per shot unless you take only one shot?

No. Manyshot only works with a standard action. Full Attack allows multiple attack actions, not multiple standard actions.
#8533

fenderbassman2009

Dec 29, 2007 17:28:10
does anyone know the LA for using dragon bloodline traits or elemental bloodline traits? thanks in advance
#8534

Janos_Antero

Dec 29, 2007 17:34:32
does anyone know the LA for using dragon bloodline traits or elemental bloodline traits? thanks in advance

If you mean the bloodlines from UA, you have to burn an entire level at certain points in your career rather than all at once like a typical LA.

Bloodline Levels
Bloodline - Bloodline Strength
Level Minor Intermediate Major
1st 12th 6th 3rd
2nd n/a 12th 6th
3rd n/a n/a 12th
#8535

fenderbassman2009

Dec 29, 2007 17:42:27
im having trouble understanding you... can u simplify that a little?
#8536

crimsondeath

Dec 29, 2007 18:27:36
im having trouble understanding you... can u simplify that a little?

Bloodlines are completely different from LA. You have to take a Bloodline level (instead of a class level) before reaching a certain character level, and when you need to take it (and how often) depends on the bloodline strength. Unlike LA, you don't have to take them all (or even any of them) before level 1.

Is that simple enough?
#8537

fenderbassman2009

Dec 29, 2007 18:37:05
oh ok so its basically multi classing? so for class and level i would be (for ECL 7) sorcerer 6/blue dragon bloodline 1? how do u determine the strength of your bloodline?
#8538

surreal

Dec 29, 2007 19:04:39
A 3465:Just read up on it here: http://www.d20srd.org/srd/variant/races/bloodlines.htm

p.s. please number your question next time
#8539

fenderbassman2009

Dec 29, 2007 19:47:21
yeha i tried putting it in my own thread cuz i knew id have lots of questions but i got hounded to put it in here so i did. thanks for the help though. cheers
#8540

Nibbler

Dec 30, 2007 12:32:59
Q3466:
If my multiclass character is slayer 6 when he hits 20th level (ML 12, 6th level powers), when he hits 21st and gets slayer 7 does he go along the standard progression and get 7th level powers and an increase in power points (+1 manifester level) or does he just get two new 6th level powers and no additional power points (epic psion rules)?
#8541

CantripN

Dec 30, 2007 14:00:36
A3466: I'm guessing Psionics progresses just like Magic. That means that you progress normally in EPIC until you get the equivelent of 20 levels (pre-EPIC) and then start using the EPIC rules for further progression.
#8542

surreal

Dec 30, 2007 15:17:18
Q 3467: Does the knowledge devotion feat take any action to use? (and if so, does each knowledge check require a separate action)
#8543

CantripN

Dec 30, 2007 15:19:44
A3467: Nope. It's a non-action to make the checks required.
#8544

surreal

Dec 30, 2007 15:40:01
Groovy. Where does it say that anyways?
#8545

CantripN

Dec 30, 2007 15:42:41
Groovy. Where does it say that anyways?

In the feat description, I think... It says you make a reactive Knowledge check, as usual...
#8546

czem_15

Dec 30, 2007 16:58:35
Q3468 can someone on blink manipulate objects on the material plane such as remove a bar from a door to open it????
#8547

littlefreak_dup

Dec 30, 2007 22:00:32
Q3469 Does Time Stop + step into opponents space + Prismatic Sphere + Reverse Gravity works like an instant win combo?
#8548

surreal

Dec 31, 2007 0:19:32
In the feat description, I think... It says you make a reactive Knowledge check, as usual...

I guess I was more wondering where a "reactive check" is listed as a free action. Not that I'm doubting you (because I'm inclined to agree), but it bugs me that I can't recall where in the rules in says that.
#8549

tholas

Dec 31, 2007 5:28:08
Q3469 Does Time Stop + step into opponents space + Prismatic Sphere + Reverse Gravity works like an instant win combo?

A3469: It might be impossible to step into an opponents space while you are in a Time Stop. But since Prismatic Sphere has a 10 feet radius centered on you it isn't necessary to do so, at least if your opponent is medium sized. Otherwise there might be something you could do with feats like Sculpt Spell.

It's a nice suprise for enemies but I rather doubt it is a all-round instant win combo. There are such things as Spell Resistance and Contingency effects.
#8550

saturno

Dec 31, 2007 7:04:56
Q3470: What is the Hardness and how much Hit Points has a Spiked Chain? I cant find a number for 2 handed iron weapons (not blade) in the table. I think that the nearest thing in the table is the heavy mace with his tooltip "1 hand weapon with metallic grip", but I can't find "2 hand weapon with metallic grip"...
#8551

farodin

Dec 31, 2007 8:24:13
Q3470: What is the Hardness and how much Hit Points has a Spiked Chain? I cant find a number for 2 handed iron weapons (not blade) in the table. I think that the nearest thing in the table is the heavy mace with his tooltip "1 hand weapon with metallic grip", but I can't find "2 hand weapon with metallic grip"...

A3470: I think two-handed blade fits much better, given the size/thickness of pieces of the chain. You will have to ask your DM though.

Q3471: How does the Staggering Strike feat (Complete Adventurer) interact with Truedeath Crystals (MIC) or the Penetrating Strike Alternative Class Feature (Dungeonscape)?
#8552

littlefreak_dup

Dec 31, 2007 9:11:50
Q3472 Does anyone knows where can I find an Item that lets you drink potions as a move action or less? (I think its a special container or something like that but cant find)
#8553

CantripN

Dec 31, 2007 9:15:45
A3471: Penetrating Strike isn't Sneak Attack, so that doesn't work with Staggering Strike for sure. The Truedeath Crystals do allow for Sneak Attack, but aren't Undead immune to the Staggered condition, seeing as they are destroyed when at 0 hp?

Ask your DM. RAW, I think it might work.
#8554

howland_reed

Dec 31, 2007 15:53:59
Q3473: When something makes a reference to "fighting defensively", does this include using the Combat Expertise feat? The feat Deadly Defense specifies that Combat Expertise counts, as long as you take a -2 or greater penalty...but many other feats (Einhander, or Melee Combat Evasion) only reference "fighting defensively". It makes sense to me that the two could be used interchangeably...especially considering Melee Combat Evasion has Combat Expertise as the prerequisite. But I was wondering if there was an official ruling.
#8555

ikeren

Dec 31, 2007 21:17:04
Q3474: Arcane Strike: Complete Warrior states that sacrificing spells is a free action when using Arcane Strike. Can you sacrifice multiple spells to increase the damage or attack bonus? My DM says damage but not attack, allowing characters like Duskblades or Gishes to Nova for +50-100d4 damage. Is this by the rules? Did arcane strike get errata'ed to a Swift Action?
#8556

ishpumalibu

Jan 01, 2008 5:23:55
3475 What is this thing I keep hearing about... level adjustment buyoff?

3476 Is there some way to turn into a mind flayer permanently other than the major ritual thing from the savage species?
#8557

CantripN

Jan 01, 2008 5:37:14
A3475: http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm
#8558

DarkChipmunk

Jan 01, 2008 7:05:44
According to the SRD
Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs.

Q 3477a: Its saving throws are declared to be: Fort +(2+CL/2), Ref +(2+CL/2), Will +(2+CL/2+WisMod). Can it be targeted by effects that can target Constructs, as it is 'treated as' one? My instinct says yes.

Q 3477b: Assume that a spell or other effect is used on the item, and that said effect depends upon the Hit Dice of the target in some way. What are the Hit Dice of an intelligent item? My instinct says that the HD should be considered the Caster Level.

Q 3477c: If an item is 'treated as a construct', has an Intelligence score, and has a number of Hit Dice (even if only for purposes of calculations), should that item then have skills and feats of its own as a creature of its caster level in Hit Dice?

For example, a very basic intelligent +1 Longsword with Int 10, Wis 12, Cha 12, communicates via empathy, can use Detect Magic at will (2,315(base) + 1,000(being intelligent) + 1,000(Detect Magic at will) = 4,315 gp), has a Caster Level of 3rd. Its saving throws are: Fort +3, Ref +3, Will +4. Assuming (b) is true, it counts as a 3 HD creature. Assuming (c) is true it will have skills as a construct (2+IntMod) with apparently no skills as class skills, and 2 feats as a 3 HD creature would. These feats would be limited in selection, of course, by the ability to the item to use them meaningfully or even qualify for them. For example, the item might have 3 ranks in Spot and Listen, and the feats Alertness and Great Fortitude, which the item itself is making use of, not the item's wielder.

There is nothing in the rules that says explicitly that they do or do not, but the implication is that, if the item is a Construct, a type of creature, it ought to follow the rules for being a creature, except where explicitly stated it does not (as in its saving throws).

Q 3478: Can a construct, such as an Iron Golem, be built as an intelligent item, using the rules for intelligent items in the DMG? Craft Construct is an Item Creation feat, implying strongly that creating one follows all the rules for creating magic items, including whether or not such an item has intelligence, unless specifically noted otherwise.
#8559

littlefreak_dup

Jan 01, 2008 15:23:02
Q3479 How does the Slight Build from kobold characters from the Web enchantment of races of the dragonworks with their small size? do they "count" as tiny if it is advantageous to them?
#8560

gstg

Jan 02, 2008 1:22:25
Q3480 - I searched but couldn't find the answer. Can Decisive Strike (PHBII -pg 51) be used during Grappleing? As it's a full round action and unarmed, the question is after a grapple as been initiated, could it then be used during as the unarmed grapple damage part of grappling? Also if you have an answer from a thread, can I get the thread link.

Thanks

A3473: "When something makes a reference to "fighting defensively", does this include using the Combat Expertise feat?"

PHB - Page 140: "You can choose to fight defensively when attacking. If you do so, you take a -4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. This bonus stacks with the AC bonus granted by the Combat Expertise feat (page 92)"

Any character can fight defensively for a -4 to hit, +2 AC or full defensive with no attacks and +4 AC, but full defensive doesn't stack with Combat Expertise, since no actual attacks are being done.
#8561

betasquirrell

Jan 02, 2008 8:26:14
A3476: Yes. Double PaO.
#8562

echilda

Jan 02, 2008 8:40:41
A3472 I think there is an item called Potion Bladder or something similar in Drow of the Underdark and perhaps a FR book.
#8563

betasquirrell

Jan 02, 2008 11:18:55
Q3481 What is CustServ's email address? :embarrass I couldn't find it on the website and my first few guesses didn't work.
#8564

chocolate_jesus

Jan 02, 2008 14:07:05
A3481 [email]custserv@wizards.com[/email]
#8565

farodin

Jan 02, 2008 14:12:52
Q3479 How does the Slight Build from kobold characters from the Web enchantment of races of the dragonworks with their small size? do they "count" as tiny if it is advantageous to them?

A3479:
Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

I'm not sure it's possible to express it more clear than is done here.

Q3482
Marvelous Pigments
These magic emulsions enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the desired image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface.

Only normal, inanimate objects can be created. Creatures can’t be created. The pigments must be applied to a surface. It takes 10 minutes and a DC 15 Craft (painting) check to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments —precious metals, gems, jewelry, ivory, and so on— appear to be valuable but are really made of tin, lead, paste, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed 2,000 gp.

Items created are not magical; the effect is instantaneous.

Strong conjuration; CL 15th; Craft Wondrous Item, major creation; Price 4,000 gp.
#8566

CantripN

Jan 02, 2008 14:16:36
A3482: What do you think? Do you seriously think they'd sell you 10,000 gold bars for 2,000 gold? No, it's 2K total.
#8567

farodin

Jan 02, 2008 14:27:31
A3482: What do you think? Do you seriously think they'd sell you 10,000 gold bars for 2,000 gold? No, it's 2K total.

Well, given that you can't actually make valuable metals/gems with it, I thought I would ask here. If the total limit was 2k, why put an extra clause in there to prevent making gold? It's interesting for poisons of course, but they didn't prevent making those in all the Fabricate spells that are being used to create them, so I'm still wondering whether it would be possible. (Based on the item description or some other ruling. Not on common sense.)
#8568

CantripN

Jan 02, 2008 15:28:16
Fine, so you create 1,000 Jovars (PlH). Each is worth 400 gp IIRC. Now you sell them. Profit? Methinks not.
#8569

Zekarra

Jan 02, 2008 15:58:05
Multi question.

Q3483: Do ranger and Scout levels stack?
Q3484: If not, is there a feat like Ascetic Hunter that would allow the 2 classes to stack for the skirmish ability?
#8570

hjones

Jan 02, 2008 15:58:24
Q3483

When using the variant barbarian that gives you pounce so you can charge and make a full attack, do you still get fast movement? Or is this one of the features that you give up?
Also, what book is that variant found in?
#8571

CantripN

Jan 02, 2008 16:05:40
A3483: Stack for what, exactly?
A3484: There's a feat in Complete Scoundrel that makes them stack for Skirmish and grants some other useful abilities - Swift Hunter.
A3483(5, actually...): It's Lion Totem Barbarian fron Complete Champion and it makes you give up Fast Movement.
#8572

awaken_D_M_golem

Jan 02, 2008 16:05:46
Q 3484 : Immune to Confusion is good for what ???





Thanks ahead of time.
#8573

cyrocloud

Jan 02, 2008 16:06:11
A3483 You do give up fast movement for pounce and it is called lion totem barbarian. It is found in complete champion.
#8574

CantripN

Jan 02, 2008 16:09:32
Q 3484 : Immune to Confusion is good for what ???

A3484(6, actually...): Except immunity to the Confusion and Insanity spells and quite a few other spells and abilities? I seem to recall some abilities who's drawback had you Confused for a while - this would make it free.
#8575

ishpumalibu

Jan 02, 2008 16:33:23
3487 Can you use the Cunning brilliance from the factorum class to gain the extraordinary abilities from the illithid savant class... acquire feat, acquire class feature, acquire special attack or special quality?
#8576

CantripN

Jan 02, 2008 16:36:54
A3487: You can only use Cunning Brilliance to get abilities from Base Classes, not PrCs. That said, the variety is still huge.

Some of the best:
Knight's Challenge (Knight)
4 Rogue Special Abilities (Rogue) - can be 4 feats, too.
10/11 Fighter Bonus Feats (Fighter)
Auras (Marshal)
#8577

ishpumalibu

Jan 02, 2008 16:44:29
A3487: You can only use Cunning Brilliance to get abilities from Base Classes, not PrCs. That said, the variety is still huge.

Some of the best:
Knight's Challenge (Knight)
4 Rogue Special Abilities (Rogue) - can be 4 feats, too.
10/11 Fighter Bonus Feats (Fighter)
Auras (Marshal)

ah thanks... this makes me sad though, I just noticed it now that you said that. I'm never going to find a way to enter the illithid class... *cries*
#8578

pillow_pants

Jan 02, 2008 16:59:02
Q3488- Does the Warmage Int to Dmg ability apply for each missile when he casts a Magic Missile? For instance, with 24 Int and caster level 9th, does a Magic Missile do 5d4+5+7 or does it do 5d4+5+(5x7)? The first does between 17-32 damage, the second does 45-70 damage, with no save or miss chance. If this works the second way, I have a problem with the Goat-Blowing reputation that Warmages have.
#8579

Zekarra

Jan 02, 2008 17:11:46
A3483: Stack for what, exactly?
A3484: There's a feat in Complete Scoundrel that makes them stack for Skirmish and grants some other useful abilities - Swift Hunter.

Thanks. I knew I saw it somewhere I just could not place where.
#8580

littlefreak_dup

Jan 02, 2008 17:33:15
Q3488- Does the Warmage Int to Dmg ability apply for each missile when he casts a Magic Missile? For instance, with 24 Int and caster level 9th, does a Magic Missile do 5d4+5+7 or does it do 5d4+5+(5x7)? The first does between 17-32 damage, the second does 45-70 damage, with no save or miss chance. If this works the second way, I have a problem with the Goat-Blowing reputation that Warmages have.

A3488 Then you dont have a problem with the Goat-Blowing reputation they have. it specifically gives an example about how you add your Int to only one missile on magic missile.
#8581

pillow_pants

Jan 02, 2008 17:49:07
Damn my AFB status! Stupid goat blowers . . .

Thanks for the answer though
#8582

betasquirrell

Jan 02, 2008 18:12:27
A3481 [email]custserv@wizards.com[/email]

You know, that was the first one I guessed.

This is an automatically generated Delivery Status Notification

Delivery to the following recipient failed permanently:

[email]custserv@wizards.com[/email]

Technical details of permanent failure:
PERM_FAILURE: SMTP Error (state 13): 550 No such user - psmtp

I've emailed them before, so I thought that was it...

Perhaps they're at gleemax now? I'll try that.

Edit: It seems they are at [email]custserv@gleemax.com[/email] now. My email seems to have gone through.
#8583

farodin

Jan 02, 2008 18:52:31
Q3488- Does the Warmage Int to Dmg ability apply for each missile when he casts a Magic Missile? For instance, with 24 Int and caster level 9th, does a Magic Missile do 5d4+5+7 or does it do 5d4+5+(5x7)? The first does between 17-32 damage, the second does 45-70 damage, with no save or miss chance. If this works the second way, I have a problem with the Goat-Blowing reputation that Warmages have.

A3488: It only applies to one missile.
#8584

NCO

Jan 02, 2008 20:44:22
Question:

Does the Tashalatora feat from SoS work with PrCs that advance manifesting (ie. Anarchic Initiate or Ectopic Adept)? Or does it only work with classes that generate their own power progression/list (ie. War Mind)?
#8585

fwib

Jan 03, 2008 10:47:33
Question:

Does the Tashalatora feat from SoS work with PrCs that advance manifesting (ie. Anarchic Initiate or Ectopic Adept)? Or does it only work with classes that generate their own power progression/list (ie. War Mind)?

A3489?? please number questions As written, it stacks the levels of the one psionic class you have chosen in the prereqs with your monk levels for certain monk abilities, so if you take a PrC that is not your chosen psionic class, it does not benefit your monk abilities.
#8586

BloodDragon

Jan 03, 2008 15:19:58
Never mind. Move along.
#8587

grizley

Jan 03, 2008 15:56:01
I remeber some sort of feat that allowed you to trip/throw an opponent and place him in any square you threaten. Does that sound familiar to anyone? I'm not sure if it was 3.0 or 3.5.
#8588

CantripN

Jan 03, 2008 15:57:17
I remeber some sort of feat that allowed you to trip/throw an opponent and place him in any square you threaten. Does that sound familiar to anyone? I'm not sure if it was 3.0 or 3.5.

Defensive Throw (CWar, IIRC)...?
#8589

fwib

Jan 03, 2008 16:09:34
I remeber some sort of feat that allowed you to trip/throw an opponent and place him in any square you threaten. Does that sound familiar to anyone? I'm not sure if it was 3.0 or 3.5.

Also, please number questions
#8590

behaigo

Jan 03, 2008 17:26:18
Q3490(?): Is the extra damage derived from the Iaijutsu Focus skill considered "precision damage?" I'm mostly curious if I can deal the extra damage against undead, constructs, plants and the like.
#8591

NCO

Jan 03, 2008 20:41:02
A3489?? please number questions As written, it stacks the levels of the one psionic class you have chosen in the prereqs with your monk levels for certain monk abilities, so if you take a PrC that is not your chosen psionic class, it does not benefit your monk abilities.

Sorry for not numbering the question.

Q3489a (or Q3491): To clarify, can one take monastic training and tashalatora for a class that advances casting from another class? Example: I take Monastic Training [Ectopic Adept] and Tashalatora. Do my levels in Ectopic Adept advance my unarmed damage/etc.???
#8592

issalroc

Jan 03, 2008 20:47:32
Q3492: Is Lightning Ring from Player's Guide to Faerun persistable?
#8593

surreal

Jan 03, 2008 21:52:48
A 3489: yes
#8594

theflaminghobo

Jan 04, 2008 3:09:34
Q3493:

How much gp does it cost to have a power implanted using Psychic Chirurgery?

what is the formula for determining this?

Thanks
#8595

farodin

Jan 04, 2008 6:15:51
Q3493:

How much gp does it cost to have a power implanted using Psychic Chirurgery?

what is the formula for determining this?

Thanks

A3493: Same as for NPC Spellcasting:

Total Cost = Power Level x Manifester Level x 10 + Total Experience Cost x 5

Q3494:
When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets.

Is he only unable to use melee touch spells, or are ranged touch attacks also useless for him?

Q3495: Is there a way to increase the caster level of a spell like ability other than advancing the monster?
#8596

howland_reed

Jan 05, 2008 16:39:21
Q3496: Can a Lyric Thaumaturge use Sonic Might to add damage to [sonic] spells that do not normally deal damage? For instance, could it make Shatter deal 2d6 damage in the 5' burst area?
#8597

howland_reed

Jan 05, 2008 16:42:58
Q3497: How many different ways can you get an increase to your base running speed (preferably without spells/items)? I've got Barbarian, Bloodclaw Master (ToB), Fist of the Forest AND Forest Reeve (Comp Champ), and Wildrunner (RotW) all granting Fast Movement, plus the Monk speed boost, Absolute Steel stance, Dash feat, and good ol' Boots of Striding & Springing. Anything else?
#8598

littlefreak_dup

Jan 05, 2008 17:23:29
Q3497: How many different ways can you get an increase to your base running speed (preferably without spells/items)? I've got Barbarian, Bloodclaw Master (ToB), Fist of the Forest AND Forest Reeve (Comp Champ), and Wildrunner (RotW) all granting Fast Movement, plus the Monk speed boost, Absolute Steel stance, Dash feat, and good ol' Boots of Striding & Springing. Anything else?

From Surreal's List of Stuff(Found on his signature just like 4 posts before yours)

A3497:
Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
Barbarian 1
Monk 3/6/9/12/15/18, +10 each
Paladin 5, class variant, Complete Champion, +10' all speeds
Ranger 6, class variant, Complete Warrior, +10'
Scout 3, 11/20, Complete Adventurer +10 (land)
Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
Dash, feat, Complete Adventurer, +5' (does not specify land only)
Celerity, domain, Complete Diving, +10'
Wildrunner 1, ecl 6, Races of the Wild, +10'
Whisperknife 6, ecl 11, Races of the Wild
Pregrine Runner 5, ecl 12, Races of Stone
Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
Shadow Scout 2 (OA) ecl 8
Dervish 2/5/8 (+5/+10/+15)
Gnome Giant-Slayer 6, ecl 11, Complete Warrior
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Elemental Warrior (fire) 4, ecl 11, Planar Handbook
Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
Primeval 8, ecl 16, Frostburn, +10'
Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
Speed of Thought, feat, XPH - +10' insight bonus
Divine Vigor, divine feat, Complete Divine - temporary +10'
Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
Marshall 2, Miniatures Handbook - +5' per aura bonus
Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
Shadow Creature, template, Lords of Madness - all speeds x1.5
Fast Leg, Fiendish Graft, Fiend Folio - +10'
Quick, character trait, Unearthed Arcana - +10'
Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
Wild Soul 6, ecl 11, Complete Mage - +10'
Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
Berserk 1, ecl 6, Deities and Demigods - +10'
Unseen Seer 6, ecl 11, Complete Mage - 10'
Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
Dark Creature, template, Tome of Magic, +10' to all moves of movement
Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
Imbued Healing, metamagic feat, Complete Champion, +5', see text
Fist of the Forest 1, ecl 5, Complete Champion, +10' land
Forest Reeve 1, ecl 6, Complete Champion, +10' land
Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
Swift Tumbler, feat, Cityscape, tumble at half speed +10'
#8599

chunkeylubber53

Jan 05, 2008 17:40:11
Q3498; Is there a set system for purchasing mounts and other creatures, in any sourcebook?
#8600

archerpwr

Jan 05, 2008 17:41:20
Q3498; Is there a set system for purchasing mounts and other creatures, in any sourcebook?

The gp cost for some mounts are in the PHB.
#8601

chunkeylubber53

Jan 05, 2008 17:53:13
The gp cost for some mounts are in the PHB.

I know that, but is the a system for purchaseing mounts other than those? For example, what if I wanted to buy a Roc, how would I find out how much that costs?
#8602

echilda

Jan 05, 2008 17:57:27
Q3499 - What book is the half minotaur template in?
#8603

kadath128

Jan 05, 2008 18:59:22
Q3499 - What book is the half minotaur template in?

A3499 Dragon Magazine 313
#8604

divokej

Jan 05, 2008 20:22:43
Q3500 Is there any way to get a 10' step other than sparring dummy of the master?
#8605

taeldrin_laesrash

Jan 05, 2008 20:24:57
I know that, but is the a system for purchaseing mounts other than those? For example, what if I wanted to buy a Roc, how would I find out how much that costs?

Some monster entries have section on using them as mounts or companions, which usually includes a price. You'll have to ad hoc others, like a roc.
#8606

naanomi

Jan 05, 2008 23:37:53
Q3501 are there any prestige classes that fully advance casting and rebuking (for any number of initial levels), specifically to finish off a Cloistered Cleric 2/Dread Necromancer 1/Shroud Master 10/Paragnostic Apostle 5/X 2 ???
#8607

howland_reed

Jan 05, 2008 23:49:16
A3500: Press the Advantage (5th level White Raven Stance, ToB), or (I believe) a DC 40 Tumble check.
#8608

olik

Jan 06, 2008 1:24:01
Q3502: What are some common ways to boost up a DC for spells, psionics, and "special abilities"? nothing far fetched please =).

Q3503: What are some common ways to boost up an ability score? Enhancement Items (+6), Every 4th level (+4), and... ?

Q3503a: what books can this information be found in?

Thanky

PS: if these questions have been answered, im sorry. 8k+ questions asked, and i dont have the patience to read every single one =/
#8609

howland_reed

Jan 06, 2008 1:47:31
A3503: besides enhancement bonuses, you can get inherent bonuses from books/tomes/etc, though it's expensive. Also, most racial paragon classes give a +2 to an ability score at the 3rd level (that's Unearthed Arcana, but also available online at d20srd.org as part of the SRD).

Other than that...some transformational PrCs, such as Dragon Disciple and Green Star Adept, give ability score boosts...but the cure is sometimes worse than the disease (most such PrCs are not that great).
#8610

mod5000

Jan 06, 2008 2:59:48
Q3504: Does the Unarmed Swordsage variant automatically get Improved Unarmed Strike (like the way a monk does) or do they need to get it in the usual manner (by taking it as a feat)?
#8611

CantripN

Jan 06, 2008 3:06:24
A3504: RAW, you get the Monk's Unarmed Strike. As you can see, that includes Imp. Unarmed Strike.
#8612

burnt_to_crisp

Jan 06, 2008 7:26:27
Q3505: say i take 5 levels of stalwart sorcerer (or battle sorcerer for that matter, though the penalties and bonuses are different) and then take up a prc that advances spell progression. while i'm in the prc, do i still lose those spells known spells i should gain from the prc or does the 'penalty' gets stuck at 5th level so even though i'll never know 5 2nd level spells, i'll learn new spells at a normal rate? (normal for a sorcerer that is... damn wizards...)

while we're at it, do i still gain the bonus HP each level of the prc? (understandable if i still lose spells known, not so much if i don't)
#8613

farodin

Jan 06, 2008 9:19:27
Q3502: What are some common ways to boost up a DC for spells, psionics, and "special abilities"? nothing far fetched please =).

A3502: Common would be boosting your ability scores, casting higher level spells, and maybe getting Spell Focus (but I can only recommend that for specialized builds). Less common would be Vow of Nonviolence and other Vow feats (BoED), or Snowcasting, Eschew Materials, Spell Focus Cold and Draconic Aura (Frostburn & Dragon Magic). Ability Focus helps with special abilities.

PS: if these questions have been answered, im sorry. 8k+ questions asked, and i dont have the patience to read every single one =/

You do Realize what the number you wrote in front of your question means right? Don't worry though, I doubt there are a lot of people who have read this entire thread.

Q3505: say i take 5 levels of stalwart sorcerer (or battle sorcerer for that matter, though the penalties and bonuses are different) and then take up a prc that advances spell progression. while i'm in the prc, do i still lose those spells known spells i should gain from the prc or does the 'penalty' gets stuck at 5th level so even though i'll never know 5 2nd level spells, i'll learn new spells at a normal rate? (normal for a sorcerer that is... damn wizards...)

while we're at it, do i still gain the bonus HP each level of the prc? (understandable if i still lose spells known, not so much if i don't)

A3505: Prestige classes advance casting in the same way as the base class. Those bonus hp are features of the specific class. This means you will remain a less efficient spellcaster, and will get nothing in return from prestige classes. If you want to take Prestige Classes (and you do) it is probably better to stick to normal Sorcerers.
#8614

taren

Jan 06, 2008 11:51:31
Q3506: when a Shadowcraft Mage casts a Shadow Evocation/Conjuration Spell, can they mimic an Epic spell?
Q3506.1 are they 10th level spells?
Q3506.2 or are they something else altogether?
#8615

farodin

Jan 06, 2008 13:16:55
Q3506: when a Shadowcraft Mage casts a Shadow Evocation/Conjuration Spell, can they mimic an Epic spell?
Q3506.1 are they 10th level spells?
Q3506.2 or are they something else altogether?

A3506: There are no spells above lvl 9 like the ones from 0 - 9. You can get lvl 10+ spell slots, but these are only usefull for metamagiced versions of lvl 0 - 9 spells. Epic spells are something altogether different. More about Epic spells here. I'm pretty sure Shadowcraft Mages have to apply metamagic feats to their silent images, and that they can't replicate metamagiced spells. Therefore, being able to replicate lvl 10+ spells gives no other benefits besides stuff like having 160% real conjurations, and casting Miracle as a lvl 6 spell.
#8616

echilda

Jan 07, 2008 6:06:29
Q3507 Other than the spiked chain, is there any other reach weapon that can hit adjacent squares?
#8617

cru

Jan 07, 2008 6:23:49
Q3507 Other than the spiked chain, is there any other reach weapon that can hit adjacent squares?

Reach 10’ and Threaten Adjacent – Chaulaks; Chain, Spiked; Duom.
Reach 15’ and Threaten Adjacent – Whip.
http://crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf
#8618

CantripN

Jan 07, 2008 6:36:22
Reach 10’ and Threaten Adjacent – Chaulaks; Chain, Spiked; Duom.
Reach 15’ and Threaten Adjacent – Whip.
http://crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf

Also:
Scorpion Chain (Drow)
Spinning Sword (Secrets of Sarlona)
#8619

behaigo

Jan 07, 2008 10:47:46
Q3490(?): Is the extra damage derived from the Iaijutsu Focus skill considered "precision damage?" I'm mostly curious if I can deal the extra damage against undead, constructs, plants and the like.

Didn't get an answer, so I thought I would bring it back up.
#8620

volanir

Jan 07, 2008 10:49:48
Q3508 I paly a cleric that has a few animated dead zombies and recently these zombies were turned against me with a command dead.

The question is: Is there anyway to prevent this from happening to my zombies in the future, without me being there when it happens?(ie while im asleep or if i leave them somewhere)
#8621

CantripN

Jan 07, 2008 10:53:55
A3508: You can try boosting their Turning Resitance or HD, but otherwise not so much. If it's particularily powerful, you can equip it with a Ring of Positive Protection, which would protect them from turning, or a Ring of Negative Protectin which would protect from rebuking. None of that helps with Command Undead, except maybe Awaken Undead.
#8622

volanir

Jan 07, 2008 11:24:46
RE: A3508

The problem isnt them being turned, that I know can be easily taken care of. Its the spell Command undead( i realize now that i put dead not undead i appologize), its a second level sorc/wiz spell. Fromt he spell description I dont see anyway to prevent it.

Here is the spell: http://www.d20srd.org/srd/spells/commandUndead.htm
#8623

CantripN

Jan 07, 2008 11:28:16
A3508: You can try boosting their Turning Resitance or HD, but otherwise not so much. If it's particularily powerful, you can equip it with a Ring of Positive Protection, which would protect them from turning, or a Ring of Negative Protectin which would protect from rebuking. None of that helps with Command Undead, except maybe Awaken Undead.

Bold above. That would give them a save.
#8624

burnt_to_crisp

Jan 07, 2008 12:01:54
Q3509: if you metamagic Arcane Fusion, does that mean both fusioned spells become metamagiced?
for example, does an empowered arcane fusion (orb of acid + magic missle) make and empowered orb of acid and an empowered magic missle?

edit: also, do they use a 5th level dc, or their lower spell level dc?
#8625

deathbane

Jan 07, 2008 15:59:24
Q3509: if you metamagic Arcane Fusion, does that mean both fusioned spells become metamagiced?
for example, does an empowered arcane fusion (orb of acid + magic missle) make and empowered orb of acid and an empowered magic missle?

edit: also, do they use a 5th level dc, or their lower spell level dc?

Arcane fusion uses a fifth level slot. Once you apply metamagic it is no longer using a fifth level slot. so no metamagic should affect the spell
#8626

zaxter

Jan 07, 2008 16:16:41
Q3508 I paly a cleric that has a few animated dead zombies and recently these zombies were turned against me with a command dead.

The question is: Is there anyway to prevent this from happening to my zombies in the future, without me being there when it happens?(ie while im asleep or if i leave them somewhere)

Try casting Silence on the enemy spellcaster. If he/she can't communicate with the undead, he can't control the undead. And the spell doesn't say anything about the undead you command breaking loyalty to your commands while under the spell's effect.
#8627

deathbane

Jan 07, 2008 16:53:02
Try casting Silence on the enemy spellcaster. If he/she can't communicate with the undead, he can't control the undead. And the spell doesn't say anything about the undead you command breaking loyalty to your commands while under the spell's effect.

I don't think there are rules for it, but it resembles the situation where opposing casters cast a spell that allows mental control over a subject, and the subject fails both saves. In this case whichever caster wins the opposed charisma check gets to control the subject. I don't know if it means for that round, or until the spells expire.
#8628

cowmastertrojan

Jan 07, 2008 17:20:24
Q3504: Does the Unarmed Swordsage variant automatically get Improved Unarmed Strike (like the way a monk does) or do they need to get it in the usual manner (by taking it as a feat)?

Q3510: Where is the Unarmed swordsage variant from?
#8629

deathbane

Jan 07, 2008 18:13:07
Q3510: Where is the Unarmed swordsage variant from?

It is in the TOB also. page 20 under the adaption heading
#8630

nebo

Jan 08, 2008 0:37:11
Q3511 Does practiced manifester effect a Schism?
#8631

burnt_to_crisp

Jan 08, 2008 1:21:44
Arcane fusion uses a fifth level slot. Once you apply metamagic it is no longer using a fifth level slot. so no metamagic should affect the spell

what? ok, i'll make myslf clearer, say you use energy ssubstitution or some other 0 level cost metamagic, would that work?
besides, i don't understand, why wouldn't the metamagic work if it raises the level of the spell? isn't that how they usually work?
#8632

farodin

Jan 08, 2008 7:17:53
what? ok, i'll make myslf clearer, say you use energy ssubstitution or some other 0 level cost metamagic, would that work?
besides, i don't understand, why wouldn't the metamagic work if it raises the level of the spell? isn't that how they usually work?

A3509: You cannot [Energy Substitute] it, as it doesn't have an energy descriptor. Empower or Maximize and the like don't work as it doesn't have a numerical effect. Twin spell would make you cast two Arcane fusions, which would give you two first and two fourth level spells, NOT one Twinned first level spell and one Twinned fourth level spell. You can use Arcane Fusion to cast spells affected by metamagic though, for example a normal Magic Missile (1st lvl), and a Maximized Magic Missile (4th lvl), or a normal Magic Missile (1st lvl), and an [Energy Substituted] Orb of Acid. The spells use the DC's of their normal level, so Grease and Orb of Acid would have save DC's of 11+stat and 14+stat. Grease and Empowered Flaming Sphere would have save DC's of 11+stat and 12+stat. Remember you still need to have all the metamagic feats you apply to the "Fusioned" spells. The spells also must have a casting time of a standard action, so you'll need Rapid Spell too.

Q3512: Is a Dragon's Damage Reduction an Extraordinary or a Supernatural ability? More specific, how does it interact with an Antimagic Field, does it become impossible to penetrate, or does it disappear?
#8633

ieniemienie

Jan 08, 2008 9:43:10
A3509: Q3512: Is a Dragon's Damage Reduction an Extraordinary or a Supernatural ability? More specific, how does it interact with an Antimagic Field, does it become impossible to penetrate, or does it disappear?

Damage Reduction is a "Special Quality" according to the d20SRD. Similar to darkvision, I therefore don't think it can be dispelled of suppressed
#8634

farodin

Jan 08, 2008 9:58:55
Damage Reduction is a "Special Quality" according to the d20SRD. Similar to darkvision, I therefore don't think it can be dispelled of suppressed

There are three types of Special Abilities; Extraordinary, Supernatural and Spell-like ones. Only the Extraordinary ones would remain within an antimagic field.

Edit: Nevermind, I found the answer myself. It seems to be no special ability at all.
Natural Abilities
This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.

#8635

fwib

Jan 08, 2008 10:41:59
Q3511 Does practiced manifester effect a Schism?

As far as I know, your Schismed mind gets to use your feats, so if you have full manifesting and Practiced manifester, then your Schismed mind ought to be only 2 ML behind you, and not 6.
#8636

surreal

Jan 08, 2008 12:26:15
A 3490: I don't have the book on me, but I don't think Iaijustu is precision damage. If something doesn't affect undead/plants/etc. it usually explicitly says so in the description

A 3512: I can't for the life of me remember the source, but certain DRs are Ex and others are Su
Ex: typeless, adamantine
Su: magic, silver, cold iron, any alignment
#8637

deathbane

Jan 08, 2008 12:52:50
what? ok, i'll make myslf clearer, say you use energy ssubstitution or some other 0 level cost metamagic, would that work?
besides, i don't understand, why wouldn't the metamagic work if it raises the level of the spell? isn't that how they usually work?

Yes, but the spell specifically states using a 5th level slot to do a 4th and 1 and and first spell, and once you apply metamagic it is no longer meeting the requirements set by the spell.
#8638

cyrocloud

Jan 08, 2008 14:57:41
Q3513 If does the Blood Claw Master's superior Two weapon fighting apply to great axes(asuming you have a way to wield them one handed[ie. powerful build or the old monkey grip{both are unoptimal feats or uses I know just wondering}] and oversized two weapon fighting.)?
#8639

raeft

Jan 08, 2008 17:28:02
This is a really stupid question I feel embarassed even asking, but I've lost the reference I had for it and if anyone could point me to where this is explicitly stated or errataed if it is, I'd appreciate it:

1. Is it true that Lycanthropes in their hybrid forms cannot wear armor although they can use weapons?

I thought this was true due to the D20 SRD and MM stat blocks for Lycanthropes in Hybrid form omitting armor from their AC, also the bit on hybrid forms says "may use weapons" rather than "may use weapons and wear armor".

2. Also I seem to recall vaguely that the armor is destroyed if they change forms while in it. Is this true? If so, where does said ruling come from?

3. Can said lycanthropes wear items made for humanoid creatures while they are in hybrid form? You know, rings, boots, gloves, capes? Or is that something not explicitly stated yea or nay anywhere?
#8640

deathbane

Jan 08, 2008 17:55:23
This is a really stupid question I feel embarassed even asking, but I've lost the reference I had for it and if anyone could point me to where this is explicitly stated or errataed if it is, I'd appreciate it:

1. Is it true that Lycanthropes in their hybrid forms cannot wear armor although they can use weapons?

I thought this was true due to the D20 SRD and MM stat blocks for Lycanthropes in Hybrid form omitting armor from their AC, also the bit on hybrid forms says "may use weapons" rather than "may use weapons and wear armor".

2. Also I seem to recall vaguely that the armor is destroyed if they change forms while in it. Is this true? If so, where does said ruling come from?

3. Can said lycanthropes wear items made for humanoid creatures while they are in hybrid form? You know, rings, boots, gloves, capes? Or is that something not explicitly stated yea or nay anywhere?

First number your questions. It helps keep things organized, and some people won't even respond to a question without numbers.
1.They can wear armor.
2.The armor is not destroyed. If they change to a similar enough shape(human to hybrid) the armor is there. Look at the last paragraph of the alter self spell to determine what happens in your situation.
3a. Yes. As long as they have somewhere to put the item it functions.
3b. I think, but am not sure that rings stay active on their claws(maybe be a DM courtesy). It is stated somewhere online, but I can't remember where. It may be in the F.A.Q.
#8641

howland_reed

Jan 09, 2008 1:44:42
A3513: the description of BCMaster's Superior Two Weapon Fighting specifically says "you do not take the -2 penalty for fighting..."; since you only suffer a -2 penalty when your off-hand weapon is light, I would say it only applies when this is the case. So if you had, say, a great axe in one hand and a hand axe in the other, it should apply. If you had 2 great axes, no (because your penalties would be -4, not -2). It would not affect other penalties (the additional -2 for Monkey Grip, for instance) at all...and note that Monkey Grip states you cannot wield a larger weapon in your off-hand.

I don't think they thought through all the possibilities when they worded that ability. As a lenient DM, I'd read it as "reduce the 2-weapon penalties by 2" and call it good, but that's not RAW.
#8642

hogarth

Jan 09, 2008 8:41:19
Q3514: Is it possible for a wizard to craft a caster level 1 wand of Empowered Magic Missile? Or does a wand of Empowered Magic Missile have a minimum caster level of 5 (since an Empowered Magic Missile requires a level 3 spell slot)?
#8643

ieniemienie

Jan 09, 2008 8:55:39
Q3514: Is it possible for a wizard to craft a caster level 1 wand of Empowered Magic Missile? Or does a wand of Empowered Magic Missile have a minimum caster level of 5 (since an Empowered Magic Missile requires a level 3 spell slot)?

correct
#8644

cru

Jan 09, 2008 9:13:00
Q3515: Wasn't there any feat (or class feature) similar to Versatile spellcaster, but allowing saccing e.g. lvl 1 slot and lvl 2 slot to cast a lvl 3 spell?
#8645

rhig

Jan 09, 2008 9:31:52
Q3516: Can a warforged have a magic device trap with a "Repair *something* damage" spell and with an automatic restart built into him so that it will heal the warforged every round?
#8646

howland_reed

Jan 09, 2008 12:53:29
Q3517: How do feats/abilities that increase your Power Attack ratio stack? For instance, a Frenzied Berserker with Improved Power Attack, Favored Power Attack, and the Combat Brute's Momentum Charge? (I know Leap Attack is a special case)
#8647

behaigo

Jan 09, 2008 14:13:51
Q3518: Other than the feats presented in OA and the "epic swordfighters" epic insights article, are there any feats that improve/modify the way Iaijutsu Focus works? If so, where can I find them?
#8648

farodin

Jan 09, 2008 15:48:54
Q3516: Can a warforged have a magic device trap with a "Repair *something* damage" spell and with an automatic restart built into him so that it will heal the warforged every round?

A3516: In theory you could make a trap of it. It is up to your DM however to decide how heavy it has to be, and whether it could be made into an item you can carry.

Q3517: How do feats/abilities that increase your Power Attack ratio stack? For instance, a Frenzied Berserker with Improved Power Attack, Favored Power Attack, and the Combat Brute's Momentum Charge? (I know Leap Attack is a special case)

A3517: There have been lots of debates about this. As far as I'm aware, a final agreement was never reached It's your DM's call.
#8649

littlefreak_dup

Jan 10, 2008 10:56:34
Q3519: Bestow power says "you can transfer only as many power points to a subject as it has manifester levels."
that means in any single manifestation right? like if you augment it or something. Otherwise I dont think the combo with Earth Power + Torc of Power Preservation = infinite PP with unaugmented manifestations at 1 gain per manifestation works so smoothly.

also...

Q3520: Is there maximum limit of PP that a character can have? or if the above is true... can you have like INFINITY PP? or you get the maximum and if leave at least 1 PP could do it again and again and again...? Nevermind this last one, I saw that the limit is the ones you get each day plus the bonus power poinst from a high score or something like that.
#8650

deathbane

Jan 10, 2008 11:02:36
Q3516: Can a warforged have a magic device trap with a "Repair *something* damage" spell and with an automatic restart built into him so that it will heal the warforged every round?

Is this correct?: You mean something that cast repair light/mod/serious/etc. It would be the equivlent of cure light/mod/serious for othere creatures depending on what spell you used.

It could be made as a warforged attachment or some other type of wondrous item most likely, and it would probably be use contingent with an item that can cast something in the repair line of spells. It would also be very expensive.
#8651

tarotwarrior

Jan 10, 2008 20:57:36
Q3521: When using both the fire lash in conjunction with another weapon, how does a pyrokinetist treat the lash Two Weapon Fighting feat wise? Does it get any negatives on attack and damage rolls like a normal weapon?
#8652

yogo

Jan 10, 2008 21:48:05
Q3516: Can a warforged have a magic device trap with a "Repair *something* damage" spell and with an automatic restart built into him so that it will heal the warforged every round?

A3516:
Can a human have a magic device trap with a "Cure *something* wounds" spell and with an automatic restart around his waist so that it will heal the human every round?

You see? Ask your DM, but beware of flying dice.
#8653

gstg

Jan 11, 2008 1:05:54
Q3522 - Does anyone know any rules other then (Improved Precise Shot) to reduce the -4 for attacking a prone character with a ranged weapon. Is there any feats or skills that lend themselves to this? I have Point Blank Shot, Precise Shot. I'm wondering if there has been any ruling that if I were either flying or above (spiderclimb boots) the character prone if I could reduce the -4 to hit a prone character.

The reasoning being that if you were above the prone character you wouldn't lose any outline of the character, which is sort of the reason you get the penalty in the first place, as the target has a reduced outline and thus harder to hit.

Anyways thanks for the time.
#8654

jameswilliamogle

Jan 11, 2008 12:06:03
Q3523 Is there a spell equivalent of Greater Mighty Wollop for slashing or piercing weapons?
#8655

surreal

Jan 11, 2008 12:19:54
Q 3524: Does concealment let you make sneak attacks?
#8656

CantripN

Jan 11, 2008 12:31:07
Q 3524: Does concealment let you make sneak attacks?

A3524: No, but it does let you make a Hide check if you're not observed. Once you're hidden you can make a Sneak Attack. Total Concealment does allow that, however.
#8657

thinkingbox

Jan 11, 2008 13:30:47
A3524: No, but it does let you make a Hide check if you're not observed. Once you're hidden you can make a Sneak Attack. Total Concealment does allow that, however.

Concealment prevents sneak attacks, but less than Total Concealment doesn't allow them, as far as I know. Your opponent still knows where you are, even if most of you is hidden, so they don't treat you as an invisible attacker.

Edit: Removed first sentence due to completely misunderstanding what you said and subsequently spouting nonsense.
#8658

surreal

Jan 11, 2008 17:16:16
Concealment prevents sneak attacks, but less than Total Concealment doesn't allow them, as far as I know. Your opponent still knows where you are, even if most of you is hidden, so they don't treat you as an invisible attacker.

So... if I had total concealment from my enemy, I could sneak attack them?

Two things come to mind:
- Champions of Valor web enhancement, Dark Moon Disciple monk sub level 7, gain total concealment in anything other than full daylight
- Word Given Form, martial art from ToM (p.218), gain total concealment from your dodge target

Both require a rather heavy investment though, and maybe sneak attacks aren't the best thing to optimize here.
#8659

feintmaster

Jan 12, 2008 15:39:52
Q3525: I'm unsure to whether it's been brought up before, and I don't have time to go through 239 pages looking, sorry. The Versatile Spellcaster feat's pre-reqs are the ability to cast spells spontaneously. Would a Cleric's, or Druid's, ability to spontaneously cast healing, or summoning, spells allow him to use this feat? Also, would the feat only work for the spontaneously casted spells, Cure X Wound or Summon Nature's Ally X?
#8660

CantripN

Jan 12, 2008 15:52:00
A3525: Yes to both questions.
#8661

arjomanes

Jan 12, 2008 16:20:27
Q3526: Abjurant Champion + Protection from (alignment)?

Does the bonus to AC the Abjurant Champion PrC gives also apply to the spells like Protection From Evil?

Thanks.
#8662

howland_reed

Jan 12, 2008 16:24:33
A3526: No. Abjurant Champion only applies to armor or shield bonuses (to AC) from abjuration spells, and the Protection from X spells give you deflection and resistance bonuses.
#8663

Janos_Antero

Jan 12, 2008 16:34:25
Q3500 Is there any way to get a 10' step other than sparring dummy of the master?

A3500: The stance Press the Advantage (White Raven 5) lets you take a 10' step.
#8664

arjomanes

Jan 12, 2008 16:48:50
A3525: Yes to both questions.

Q 3525b: Oh, that's really interesting. Would this apply to Spontaneous Divination then too??
#8665

CantripN

Jan 12, 2008 16:57:55
Q 3525b: Oh, that's really interesting. Would this apply to Spontaneous Divination then too??

A3525b: For any spells you can already cast, yes. You can't use it as a 9th level Wizard to cast True Seeing, though (unless you're allowed to use it as a 5th level spell).
#8666

tshern

Jan 12, 2008 17:01:49
A3500: As Janos Antero said, Press the advantage stance and a sufficiently high tumble check allows it as well. DC was something around 40, IIRC, but you'd better check it from the Epic level handbook or Oriental adventures, can't recall which one.
#8667

stormbrooke

Jan 12, 2008 19:04:31
Q:3526 - Big Trouble in Little China

Where might I find a guide and/or list of useful low level items. Can be two categories if you like: mundane (e.g. rope) and magical (e.g. Ring of Substance).

Let's define low level as 5 or less, and use the DMG suggested wealth amounts. All sources fair game (e.g. Dragon, etc).

Thanks in advance!
#8668

uloquiorra

Jan 12, 2008 20:22:07
Q:3527 - Ur-Priest Spells

The Ur Priests get his spells "draining" from the Deities then "slips" out, but don't mention which spells he can get and as the PrC doesn't says anything about domain and also they "forget" the special habilities and the spells from other Divine Spellcasting classes; Could the Ur-Priest "drain" the spells from a Domain spell list as the Domains is regarding the portfolio of the Deities

Thanks in advance
#8669

thejollyllama875

Jan 13, 2008 2:04:58
Q:3528 - If a Hellfire Warlock with the Necropolitan template uses his big hellfire blast shenanigans thing, what happens with the con damage? Can he just not use it?
#8670

jaronk

Jan 13, 2008 5:21:07
Q:3528 - If a Hellfire Warlock with the Necropolitan template uses his big hellfire blast shenanigans thing, what happens with the con damage? Can he just not use it?

Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability.

JaronK
#8671

jaronk

Jan 13, 2008 5:37:19
Q:3527 - Ur-Priest Spells

The Ur Priests get his spells "draining" from the Deities then "slips" out, but don't mention which spells he can get and as the PrC doesn't says anything about domain and also they "forget" the special habilities and the spells from other Divine Spellcasting classes; Could the Ur-Priest "drain" the spells from a Domain spell list as the Domains is regarding the portfolio of the Deities

Thanks in advance

A3527: I'm having trouble following your question, but if you're asking if Ur Priests can cast Domain spells then the answer is no, they cannot. They cast off the Cleric Spell List, which as clarified by the Archivist does not include Domain Spells.

JaronK
#8672

drowvampyre

Jan 13, 2008 6:55:52
Q3529: I'm a little confused by the "+1 level class features" thing of the Uncanny Trickster and the other class whose name I'm blanking on right now. If I were to pick up a couple levels of that in a build of Warblade8/Swordsage2/Crusader2/Ranger1/Fighter1/Eternal Blade3, what would the IL gain be for those levels in each of the classes (assuming a Warblade focus for the PrC levels) assuming I chose to advance Eternal Blade with the class features? What about bloodline levels, assuming the same build? (I'm a bit feat starved and would like to grab an extra level of Fighter and/or Ranger, but trying to keep 9th level maneuvers in play.)
#8673

CantripN

Jan 13, 2008 6:59:30
A3529: You'd have IL 17 as a Warblade if the Uncanny Trickster progresses Warblade or Eternal Blade. Your Swordsage and Crusader IL would be higher if you chose the 2nd option, obviously. You'd only have that at level 20, though, so what's the point? You couldv'e just waited until EPIC.
#8674

drowvampyre

Jan 13, 2008 7:06:41
A3529: You'd have IL 17 as a Warblade if the Uncanny Trickster progresses Warblade or Eternal Blade. Your Swordsage and Crusader IL would be higher if you chose the 2nd option, obviously. You'd only have that at level 20, though, so what's the point? You couldv'e just waited until EPIC.

Primarily to get the other levels of maneuvers just as quick (build will be starting play at level 9-10, and levels not in that order) while getting another feat or two to fuel a bunch more damage/round. Would a bloodline level or two achieve that better, then?
#8675

CantripN

Jan 13, 2008 7:11:59
Take a Bloodline if you want swift progression. I suggest Major Titan, but choose whichever you prefer. You'd get maneuvers faster than a pure classed adept, actually.
#8676

annihalus

Jan 13, 2008 12:02:39
Q3530: Level one Human fighter with Natural Lycanthropy (weretiger +3LA 6d8 racial hit die) is treated as a level 10 character? So to reach level two I would need to gain 10k exp (considered lvl 10 with "45,000" exp and "55,000" needed for level 11?)
#8677

fwib

Jan 13, 2008 12:50:31
Q3530: Level one Human fighter with Natural Lycanthropy (weretiger +3LA 6d8 racial hit die) is treated as a level 10 character? So to reach level two I would need to gain 10k exp (considered lvl 10 with "45,000" exp and "55,000" needed for level 11?)

Yes. To go from ECL10 to ECL11 is 10kxp.
#8678

moltendm

Jan 13, 2008 14:38:52
Q3531

Can i use divine spellpower to boost my caster level when using a scroll?
#8679

fwib

Jan 13, 2008 15:09:11
Q3531

Can i use divine spellpower to boost my caster level when using a scroll?

Probably not. What is the source of the ability?

[edit] Actually, did you mean 'does the spell power apply to my caster level check?' or 'does the spell power increase the caster level of the scroll?' ?
#8680

moltendm

Jan 13, 2008 15:35:53
Probably not. What is the source of the ability?

[edit] Actually, did you mean 'does the spell power apply to my caster level check?' or 'does the spell power increase the caster level of the scroll?' ?

Meant 'does the spell power apply to my caster level check'
#8681

idontmuchcareforit

Jan 13, 2008 16:45:30
q3532:i can wear medium armor, but i have a very high dex mod, over 10 to be exact, i'd like to make the most of my armor, is there a better enhancement than nimbleness in the MIC.
#8682

nickbeat

Jan 13, 2008 17:51:29
q3532:i can wear medium armor, but i have a very high dex mod, over 10 to be exact, i'd like to make the most of my armor, is there a better enhancement than nimbleness in the MIC.

Celestial Armor from the SRD has a base 5 AC and has a +8 dex max. I suppose you could add nimbleness to that.
#8683

yami

Jan 13, 2008 23:54:20
Q 3533: Does an elf's meditation to rest for the day run concurrent with his meditation to recharge divine spells? Or would he have to meditate for 4 yours, then meditate / pray for another hour to get his spells?
#8684

moltendm

Jan 14, 2008 0:01:13
Q 3533: Does an elf's meditation to rest for the day run concurrent with his meditation to recharge divine spells? Or would he have to meditate for 4 yours, then meditate / pray for another hour to get his spells?

If by divine spells you mean Cleric's or druids i think you need a specific time to pray for your spells, even if you are rested i.e if you pray for them at dawn you need to wait til' next dawn
#8685

surreal

Jan 14, 2008 2:49:07
Q 3534: I just want a semantics check here. I was re-reading the Dragonhusk ability from Dragon Magic, specifically the part that says the bonus to armor class does not stack with feats, racial features, or other special abilities. This means that items that boost AC still work right? The first big one that comes to mind is the skin of ectoplasmic armor.
#8686

yami

Jan 14, 2008 7:37:17
Q 3533: Does an elf's meditation to rest for the day run concurrent with his meditation to recharge divine spells? Or would he have to meditate for 4 yours, then meditate / pray for another hour to get his spells?

If by divine spells you mean Cleric's or druids i think you need a specific time to pray for your spells, even if you are rested i.e if you pray for them at dawn you need to wait til' next dawn

I mean Adept in this case, actually, but my question is, does the prayer / meditation for an elf cleric / druid / adept fall within normal "nightly" meditation, or must it be separate? will an elf cleric / druid / adept meditate 4 hours to recharge both body and spells, or 5?
#8687

fwib

Jan 14, 2008 11:26:10
Meant 'does the spell power apply to my caster level check'

OK. Assuming it is the same spell power that hierophants get, then I think yes, it does add to your caster level check. But you only need to make that check if you caster level is lower than that of the scroll, normally, so most hierophants wouldn't need to make it.
#8688

CantripN

Jan 14, 2008 11:41:00
OK. Assuming it is the same spell power that hierophants get, then I think yes, it does add to your caster level check. But you only need to make that check if you caster level is lower than that of the scroll, normally, so most hierophants wouldn't need to make it.

I think he means the feat "Divine Spell Power". I don't think it would work, btw, since you only use it when casting a spell, which reading a scroll isn't exactly.
#8689

necroramo

Jan 14, 2008 14:19:31
I initially made this as a thread, but it was never responded to and is now pushed back far far away, and I thought it is more appropriate to go here.

Q 3535: Is there any way for an undead to count as a "living" creature for the purposes of how he's treated by spells, like Polymorph
#8690

fwib

Jan 14, 2008 14:20:22
I think he means the feat "Divine Spell Power". I don't think it would work, btw, since you only use it when casting a spell, which reading a scroll isn't exactly.

Oh. That. Hmmm... well, if I were a DM, I'd probably allow it, subject to having to carefully consider if there were unwanted effects.
Using a scroll is basically like casting a spell.

#8691

nanshork

Jan 14, 2008 16:33:47
I initially made this as a thread, but it was never responded to and is now pushed back far far away, and I thought it is more appropriate to go here.

Q 3535: Is there any way for an undead to count as a "living" creature for the purposes of how he's treated by spells

A3535: The closest I can come is Life Ward out of Spell Compendium.
#8692

drowvampyre

Jan 14, 2008 22:08:01
Q3536: I seem to recall a feat/class ability/etc. that allowed unarmed strikes to count as two-handed (1.5x Str bonus, 2:1 Power Attack ratio, etc.), but I can't find it...does anyone know where something like this might be?
#8693

CantripN

Jan 15, 2008 1:06:18
Q3536: I seem to recall a feat/class ability/etc. that allowed unarmed strikes to count as two-handed (1.5x Str bonus, 2:1 Power Attack ratio, etc.), but I can't find it...does anyone know where something like this might be?

A3536: Something like Stone Fist (?)... Races of Stone, maybe? It was Dwarf-only, anyway.
#8694

deckinhand

Jan 15, 2008 6:21:24
Q3537: Is there a good thread on optimizing overcoming spell resistance?
#8695

CantripN

Jan 15, 2008 6:34:27
Q3537: Is there a good thread on optimizing overcoming spell resistance?

A3537: Here.

Also, off the top of my head:
Truecasting (SpC) - +10 to pass SR
Assay Spell Resistance (SpC/CArc) - +10 to pass SR, Swift Action, multiple rounds.
Marshal's Aura (HoB) - CHA to CL checks.
Draconic Aura (DrM) - Like Marshal's Aura, but level dependant instead of CHA.
Third Eye: Penetrate (MIC) - Spell Penetration feat.
Robe of the Archmagi (item) - +2 to pass SR.
Arcane Mastery (CArc) - Take 10 on CL checks.
(Greater) Spell Penetration (feats) - +2/4 to pass SR.
Insidious Magic (feat) - +4 to pass SR.

There are a lot more.
#8696

tholas

Jan 15, 2008 6:43:10
Q3538: Is there any official ruling or consensus if a Divine Crusader (CDiv p33) can cast spells from additional domains he gained through other PrCs or Cleric levels?

My guess is that a Divine Crusader can only add domain spells to his list that he gained from PrCs that add to his spell progression. So domains gained as a Cleric wouldn't apply.
#8697

CantripN

Jan 15, 2008 10:37:00
Q3539: Does applying the Fiendish template to a Vermin remove it's "Vermin Traits" (Immunity to Mind-affecting Effects)? It changes it's type to Magical Beast and gives it an INT of 3. The example Fiendish Monstrous Centipede keeps it, but I'm not sure it should.
#8698

deathbane

Jan 15, 2008 10:57:09
Q3539: Does applying the Fiendish template to a Vermin remove it's "Vermin Traits" (Immunity to Mind-affecting Effects)? It changes it's type to Magical Beast and gives it an INT of 3. The example Fiendish Monstrous Centipede keeps it, but I'm not sure it should.

You are correct. The int should have went up to 3, and the immunity to mind-affecting spells/effects should have been removed.
#8699

nanshork

Jan 15, 2008 12:44:45
Q3536: I seem to recall a feat/class ability/etc. that allowed unarmed strikes to count as two-handed (1.5x Str bonus, 2:1 Power Attack ratio, etc.), but I can't find it...does anyone know where something like this might be?

A3536: The feat you're looking for is the dwarf only feat Hammer Fist in Races of Faerun.
#8700

true_shinken

Jan 15, 2008 12:52:53
A3536: Something like Stone Fist (?)... Races of Stone, maybe? It was Dwarf-only, anyway.

Races of Faerun, Hammerfist.
#8701

elsydeon

Jan 15, 2008 16:08:30
Probably ridiculously simple ones about Wild Shape. Can't get the SRD up and my books are in another state:

Does stunning fist work in other forms? Someone tried to explain this to me in a thread I made, but it went over my head methinks. Not sure what they meant. Something about natural attacks not working, but being able to choose for iterative or off hand or.... well, obviously lost.

How readily available are large+ sized animals in the MM? Around what level can I get big via wildshaping?
#8702

ander00

Jan 15, 2008 17:27:00
Does stunning fist work in other forms? Someone tried to explain this to me in a thread I made, but it went over my head methinks. Not sure what they meant. Something about natural attacks not working, but being able to choose for iterative or off hand or.... well, obviously lost.

Stunning Fist works with "unarmed attacks", the definition of which includes "claws, fangs, and similar natural physical weapons".
How readily available are large+ sized animals in the MM? Around what level can I get big via wildshaping?

Large size is generally available starting at level 8 as a Druid but potentially earlier (at 7th level if you have 2 levels of Master of Many Forms, for example). There are plenty of decent large animal forms with 8 or even fewer HD available, so you'll be pretty much good to go.


cheers
#8703

davethemagicweasel

Jan 15, 2008 18:05:08
Q 3540 (?): Does anyone have a link to the Complete Scoundrel Web Enhancement?

I've tried Handy Links, google and searching wizards.com and come up with nothing.
#8704

surreal

Jan 15, 2008 18:13:48
A 3540: I don't think there was one... but try here http://www.wizards.com/default.asp?x=dnd/downloads
or http://www.wizards.com/default.asp?x=dnd/arch/wex
#8705

davethemagicweasel

Jan 15, 2008 18:56:46
A 3540: I don't think there was one... but try here http://www.wizards.com/default.asp?x=dnd/downloads
or http://www.wizards.com/default.asp?x=dnd/arch/wex

Ah, no there wasn't. Someone mentioned Urban Companion from it, but its actually from the Cityscape one.

Cheers anyway.
#8706

aramil_delanur

Jan 15, 2008 21:32:50
Q 3541 (?) Does a reach weapon (such as a glaive or spiked chain) made for a small character still have reach?

Thanks!
#8707

nickbeat

Jan 15, 2008 21:49:13
Yep. a halfling with a glaive still gets a 10 foot reach.
#8708

howland_reed

Jan 16, 2008 1:41:21
Q:3542. When a master of masks uses his spell-like abilities (such as from the Archmage or High Priest masks), what is his caster level? Class level? Character level?
#8709

CantripN

Jan 16, 2008 1:46:19
A3542: Unless otherwise noted, the CL of such an ability = Class Level.
#8710

swe_wolfis

Jan 16, 2008 7:15:26
Q:3543. Can a weapon have the same special ability multiple times IE two spell storing?
#8711

swe_wolfis

Jan 16, 2008 7:17:40
Q:3544. Can a weapon have multiple elemental damage i.e., both Flaming and shock?
#8712

arcane-surge

Jan 16, 2008 7:22:16
A3543: No.
A3544: Yes.
#8713

swe_wolfis

Jan 16, 2008 7:35:10
Regarding 3543: Can the same weapon have both Spell Storing and Bloodstone?
#8714

CantripN

Jan 16, 2008 7:46:08
Regarding 3543: Can the same weapon have both Spell Storing and Bloodstone?

Yes, it can.
#8715

cowmastertrojan

Jan 16, 2008 8:42:27
Q3545: A character with a greataxe has power attack and leap attack. Assuming they make all the jump checks they need to do for the feat, does this mean they get +6 damage for every -1 to attack rolls they take?
#8716

naanomi

Jan 16, 2008 10:08:57
Q3546: Is a halfling 'alchemical savant' able to hit multiple targets with a single target spell by using 'alchemical mixture' potions and his/her 'shaped splash' feat, as they both use the term 'direct hit'?
#8717

gilfalas_elaandrin

Jan 16, 2008 10:20:58
Q3545: A character with a greataxe has power attack and leap attack. Assuming they make all the jump checks they need to do for the feat, does this mean they get +6 damage for every -1 to attack rolls they take?

A3545 No. You get a +3 to damage for every -1 to attack in the situation you posted.

Power attack normally gives a weapon +1 damage for -1 to hit. Leap attack increases it to +2 for -1 if successful with a one handed weapon and +3 for -1 for a Two Handed weapon (tripling the normal bonus of power attack). Read the erratta for Complete Adventurer for clarification. The wording is confusing in the original text.
#8718

farodin

Jan 16, 2008 12:20:59
A3545 No. You get a +3 to damage for every -1 to attack in the situation you posted.

Power attack normally gives a weapon +1 damage for -1 to hit. Leap attack increases it to +2 for -1 if successful with a one handed weapon and +3 for -1 for a Two Handed weapon (tripling the normal bonus of power attack). Read the erratta for Complete Adventurer for clarification. The wording is confusing in the original text.

That's debatable; the errata is not exactly clear either.

Q3547: What kind of action is “turning off ” a Gaze attack? Does it take an action to start using it again next round? Or do you just decide to use/not use it once and keep that setting the entire round?

Feat Acquisition and Ability Score Increases
A monster’s total Hit Dice, not its ECL, govern its acquisition of feats and ability score increases.

Q3548: Does this mean a monster not only gets more feats but also higher ability scores when extra hd are added (beyond size increases)?
#8719

nanshork

Jan 16, 2008 18:22:50
Q3548: Does this mean a monster not only gets more feats but also higher ability scores when extra hd are added (beyond size increases)?

A3548: They get the same ability score bonus that PC's get, one every four HD.
#8720

aramil_delanur

Jan 16, 2008 18:35:20
Q 3549 If a character is to become a vampire, does he lose the consitution bonus to his HP? (Just want to make sure this is the case)...

Thanks!
#8721

jaronk

Jan 16, 2008 18:39:02
Q 3549 If a character is to become a vampire, does he lose the consitution bonus to his HP? (Just want to make sure this is the case)...

Thanks!

He loses his constitution bonus to AC, because he loses his constitution score entirely. He gains all other aspects of the Undead type as well.

JaronK
#8722

jaronk

Jan 16, 2008 18:40:52
Q3545: A character with a greataxe has power attack and leap attack. Assuming they make all the jump checks they need to do for the feat, does this mean they get +6 damage for every -1 to attack rolls they take?

I believe it's in fact 4:1. Standard returns is 2:1 with a Greataxe (or any two handed weapon), and Leap Attack increases Power Attack returns by 100%, as per the errata, so it becomes 4:1. With Frenzied Berserker, this can increase by 100% again, to 6:1.

JaronK
#8723

howland_reed

Jan 16, 2008 19:02:04
Q3545:

I believe it's in fact 4:1. Standard returns is 2:1 with a Greataxe (or any two handed weapon), and Leap Attack increases Power Attack returns by 100%, as per the errata, so it becomes 4:1. With Frenzied Berserker, this can increase by 100% again, to 6:1.

Hold up. Since you apply things in the most advantageous order, wouldn't you use Frenzied Berserker to give you 4:1 (assuming you're 10th FrzBrs), and then apply the +100% from Leap Attack to give yourself 8:1?
#8724

jaronk

Jan 16, 2008 19:26:48
Q3545:



Hold up. Since you apply things in the most advantageous order, wouldn't you use Frenzied Berserker to give you 4:1 (assuming you're 10th FrzBrs), and then apply the +100% from Leap Attack to give yourself 8:1?

They both give the same thing (100% increase to power attack damage). No matter which order you do it in, you only increase the base power attack damage... for the same reason that doubling a double gives a triple in D&D.

JaronK
#8725

howland_reed

Jan 17, 2008 0:28:43
Ah...my misunderstanding. I thought their use of the term "+100%" implied an exception to the normal doubling rule (why didn't they just say "double"?).

Q3550: When a Chameleon uses the Arcane Aptitude Focus, they pick one class's spell list, and must use a spellbook. Can they have 1 spellbook with 2 different class's spells in it?...for instance, both Wizard and Wu Jen spells, using one set of spells when they pick Wu Jen and the other set when they pick Wizard? Or do they have to keep a separate book?

Q3551: Bards are an arcane spellcasting class, thus (apparently) eligible for Arcane Focus...but bards don't use spellbooks or prepare spells, which implies they are ineligible. If they have a book with, say, Tongues in it, can you prepare it as a 2nd level Bard spell?

Q3552: At 7th level when a Chameleon uses Double Aptitude, they can pick 2 aptitudes at once...since Ability Boon says "when choosing an aptitude focus, you also gain +# to an ability score...", do you therefore pick 2 ability scores? Or just 1?

Thanks for any help...I think Chameleons are pretty cool, but a little confusing (and the small list of class abilities to mimic kinda sucks...).
#8726

drowvampyre

Jan 17, 2008 2:56:46
Q3553: Aside from Robilar's Gambit, Defensive Throw, and Karmic Strike, are there any other feats/class features out there that generate AoO's off being attacked (or for that matter that can reliably generate 2-3 AoOs per round in melee without eliminating your own full attacks)?
#8727

CantripN

Jan 17, 2008 3:05:26
A3553: There's also the ability Dragon Descendant (Dragon Magic) gets which is like Robilar's Gambit, except you don't take any penalty for using it. Not a bad class overall, but it's a huge opportunity cost.
#8728

CantripN

Jan 17, 2008 3:10:31
A3550: You pick a spell-list whenever you assume a focus, so it doesn't matter what's in your spellbook if it's not part of that spell-list.

Q3551: Bards don't have spellbooks, but you can scribe Bard spells just fine if you ever get a scroll or something like that. Knowing Tongues as a Wizard spell should also allow you to prepare it as Bard spell at a reduced level, because you can normally do that with scrolls (Ex: Find a Bardic Scroll of Tongues, and scribe a normal 3rd level copy of Tongues into your spellbook). Contact a Warlock//Archivist team to make your spells for you.

Q3552: Yes, you get that bonus twice if you use Double Aptitude.
#8729

tholas

Jan 17, 2008 5:25:36
Q3552: Yes, you get that bonus twice if you use Double Aptitude.

Probably, but the wording is so ambiguous that you can interpret it either way. A classical RAI vs. RAW debate which ultimately needs to be decided by the GM.
#8730

theflaminghobo

Jan 17, 2008 5:25:50
Q3553: Can a character using the Claws of the Beast power use Two-Weapon Fighting to gain an additional attack? If not is there a different way to achieve the same effect?
#8731

farmergiles

Jan 17, 2008 7:06:55
Q3554: Where can you find the Merchants Scale? Its an item that adds to the Appraise skill when weighing items. Would be handy as I have a bard who does a bit of merchant stuff.

Q3555: Also how does Use Magic Device work for a bard? As an arcane caster I would have thought he can use all magic items without a problem anyway? When does UMD come into play and is it worth maxing skill ranks in?
#8732

CantripN

Jan 17, 2008 7:18:41
A3554: Claws of the Beast grants you 2 natural weapons, and you can't use TWFing with those, as they follow an entirely different set of rules with primary and secondary attacks. You can combine those 2 claw attacks as secondary attacks and attack using your BAB and Unarmed Strikes/Mouthpick Weapons/Braid Blades as well.

Duplicate A3554: It's in the PHB and in the SRD.
A3555: Anyone can use any command word item (usually, but there are a LOT of exceptions), but using spell trigger or spell completion items (Wands & Scrolls, respectively) requires you to either have the spell they use in your class spell list or use UMD. You can't fire a Wand of Fireball or use a Staff of Heal without it, as a Bard. Some items also function better for certain classes, like the Holy Avenger and the Robes of the Archmagi - UMD can give you the benefit without you needing to actually be that class.

Next question is Q3557!
#8733

tholas

Jan 17, 2008 7:22:39
A3554: It's in the SRD. Cost is 2gp.
Scale, Merchant's: A scale grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals.

A3555: You need UMD when you want to operate Magic Devices that have spells that are not on your spell list or is restricted(eg. by alignment) in some other way. Having UMD maxed is nice, if you can spare the skill points.

...You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.
...
Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that's left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can't already cast the spell, there's a chance he'll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Btw: Anyone knows an answer to Q3538?
#8734

drowvampyre

Jan 17, 2008 7:30:04
A3553: There's also the ability Dragon Descendant (Dragon Magic) gets which is like Robilar's Gambit, except you don't take any penalty for using it. Not a bad class overall, but it's a huge opportunity cost.

Damn, I was hoping to get something that would do it by 10th...ah well...
#8735

CantripN

Jan 17, 2008 7:38:20
Damn, I was hoping to get something that would do it by 10th...ah well...

There's one more thing that can do it (sorta)...
Rapid Counter (Diamond Mind Counter 5): Grants an extra AoO, good when combined with Robilar's Gambit or battlefield control builds (take a second shot at that missed AoO).

This counter lets you take an AOO when provoked without taking away your ability to make that AOO. Effectively, you can make 2 AOOs for one provoking action. It's only any good if you already have some reliable way to make the AOO, of course.
#8736

drowvampyre

Jan 17, 2008 7:46:27
There's one more thing that can do it (sorta)...


This counter lets you take an AOO when provoked without taking away your ability to make that AOO. Effectively, you can make 2 AOOs for one provoking action. It's only any good if you already have some reliable way to make the AOO, of course.

Hmm...that could be handy, but yeah, it's the getting them that's proving...difficult. The plan is to rack up huge bonuses by sacking AoO's for Stormguard, then unleashing blender hell with power attacking THFTWF (two-handing a sword and TWFing with IUS) after having a ton of attack/damage bonus built up.
#8737

zendu

Jan 17, 2008 8:56:20
Q3357 The Phb(and SRD) lists the kukri as a martial weapon, however black flame zealot (CD) says you need EWP to take the class, no errata mentions this. Which is it, and should I just replace the EWP requirement with weapon focus requirement?
#8738

tholas

Jan 17, 2008 9:30:11
Q3357 The Phb(and SRD) lists the kukri as a martial weapon, however black flame zealot (CD) says you need EWP to take the class, no errata mentions this. Which is it, and should I just replace the EWP requirement with weapon focus requirement?

A3357: Iirc the Kukri was an Exotic Weapon in 3.0, so it is most probably an error(one of many in CDiv) of the authors. It would be sensible to change that requirement to weapon focus.
#8739

deathbane

Jan 17, 2008 11:34:42
Q3538: Is there any official ruling or consensus if a Divine Crusader (CDiv p33) can cast spells from additional domains he gained through other PrCs or Cleric levels?

My guess is that a Divine Crusader can only add domain spells to his list that he gained from PrCs that add to his spell progression. So domains gained as a Cleric wouldn't apply.

The Divine Crusader(DC) can not add domain spells. He only gets the spells from his chosen domain. This does not mean he loses his cleric domain spells if he was a cleric first. It means that for the purpose of casting domain spells as a DC he only gets the chosen domain. If he enters another PrC or class that has another choice(domain) he can use those spells as part of the new class's abilities, but they don't add to his DC casting list.
#8740

gilfalas_elaandrin

Jan 17, 2008 12:52:02
Ah...my misunderstanding. I thought their use of the term "+100%" implied an exception to the normal doubling rule (why didn't they just say "double"?).

Why didn't they just say:

'For every -1 you take to hit with power attack, the successful use of Leap attack gives you a +1 additional point of damage, over and above what power attack already provides by itself. This ability stacks with other abilities which increase the benefits of power attack.'

That is about as unambiguous as it gets and is in line with what I think the feat is supposed to do.

Q3358 The rapier specifically states it cannot be used in two hands for bonus 1.5 x str damage, despite the fact that it is a one handed weapon. Does this limitation apply to the benefits of power attack such that you cannot wield it in 2 hands for 2 x power attack bonus damage? If yes is there an official source that can be cited for this?

My gut says this is a logical extrapolation but my rules lawyer advises me that it is not the case.
#8741

altpersona

Jan 17, 2008 13:41:26
Q3359


Am I reading this correctly?

"A lesser dragon becomes Colossal when it gains two age categories (6 Hit Dice) beyond great wyrm. It increases to Colossal+ when it gains an additional four age categories (12 HD)" from srd.

this implies that a great wyrm dragonwrought kobold who is a 'small' creature at 5 hd (class levels) gains its 6th hd/lvl and is now 'colossal' ? (i could be 1 hd/lvl off because of the 'beyond' part)

http://www.d20srd.org/srd/epic/monsters/dragonAdvanced.htm
#8742

gilfalas_elaandrin

Jan 17, 2008 14:32:39
Q3359


Am I reading this correctly?http://www.d20srd.org/srd/epic/monsters/dragonAdvanced.htm

No. Monster advancement via Monstrous HD is seperate than advancement from class levels.

As such if you used the standard Monstrous HD advancement rules on your Kobold, it would indeed become big. Normal Character Class HD advancement does not help in this though.
#8743

jaronk

Jan 17, 2008 14:39:05
Why didn't they just say:

'For every -1 you take to hit with power attack, the successful use of Leap attack gives you a +1 additional point of damage, over and above what power attack already provides by itself. This ability stacks with other abilities which increase the benefits of power attack.'

That is about as unambiguous as it gets and is in line with what I think the feat is supposed to do.

Well, for one, that's not what it seems to do (since I believe it aimed at 4:1 with a two handed weapon).

That said, if we're going to debate it, let's take that to another thread.

JaronK
#8744

altpersona

Jan 17, 2008 15:13:59
No. Monster advancement via Monstrous HD is seperate than advancement from class levels.

As such if you used the standard Monstrous HD advancement rules on your Kobold, it would indeed become big. Normal Character Class HD advancement does not help in this though.

I was under the impression that single hit die creatures used class level for hit die exclusively and that normally dosent advance creature size, but this stood out as an exception.

anyway , glad to be wrong..
#8745

deathbane

Jan 17, 2008 18:21:18
I was under the impression that single hit die creatures used class level for hit die exclusively and that normally dosent advance creature size, but this stood out as an exception.

anyway , glad to be wrong..

Actually the kobold still goes by class, not monster advancement.
#8746

BloodDragon

Jan 18, 2008 14:06:47
Q3360:
Finding Feats that key off Sneak attack is easy

However finding Spells (Non-damaging, more battle field control) or "Class features" (Such as death attack) that key off or activate from sneak attack is a little harder. I suppose I'm looking for a list of things that are keyed off successful Sneak attacks.

Would anyone know where to look for such a thing? Surreal and therogues handbook are at a similiar loss as well.
#8747

mod5000

Jan 18, 2008 16:49:58
Q3361: Can one use Strikes (from ToB) with the Pyrokineticist's (XPH) Fire Lash weapon? (Since it specifically states you attack with it making ranged touch attacks.) How about the Swashbuckler's (CW) Insightful Strike ability? And can you channel a spell through it using the Duskblade's (PHB2) Arcane Channeling ability?
#8748

insatium

Jan 18, 2008 21:48:05
A3361: If the strike can be used with a ranged attack, yes. Most strikes cannot, at least not without Bloodstorm Blade levels, which require a) Iron Heart strikes and b) thrown attacks. So, on the whole, I think the answer is no OTOMH.
#8749

lost_dm

Jan 19, 2008 7:44:12
Q3362: When a rouge is under invisibility spell and attacks an opponent, does he:

1. Always receive sneak attack damage (even if, for example, the opponent knows on what square he is? or has seen him turning invisible last round and expects to be attacked now?)

2. Does he receive his SA damage to ALL of his attacks? (if he uses the full round attack option)

And what about attacking from the ethereal plane with ghost touch weapon?
Will you, this way, ALWAYS get sneak attack damage?
What if you've just returned from the ethereal plane with a swift action, and can now use Full Attack option?

thanks in advance...
#8750

CantripN

Jan 19, 2008 7:55:48
A3362: It's a ROGUE. That said, Sneak Attack is not Backstab, much like Rogue is not Thief. You deal SA damage whenever your opponent is denied DEX to AC or is flanked. Being invisible usually makes your opponent lose his DEX to AC (some class features, feats and spells change this), so they take SA damage for every attack you make while invisible. For standard invisibility, that's just one attack, because you return to visibility afterwards.

Another thing that can cause people to lose dex to AC is not having a chance to act in the initiative order yet, such as in the first round of combat or in a Surprise Round. All attacks on that round on targets that haven't acted yet (or delayed, at least) deal SA damage.

Ghost touch weapons can be used by incorporeal creatures and affect them, but they can't be used by/on Ethereal opponents. Incorporeal=/=Ethereal.
#8751

lost_dm

Jan 19, 2008 8:46:44
Q3363: When you are concentration on "detect thoughts" what can and can't you do?
I'm asking this because a player of mine is going to play a changeling rogue 6/ cabinet trickster 5
So, he spends ALL of his time reading thoughts of others.
However, concentration is not even a class skill for him, so he can't be good at that....
So that means, intuitively, that it's not that harmful for him to maintain concentration, cause he needs not cast spells and such.
But can he use Full attack action, get sneak attack damage, etc?

thanks in advance

offtopic:
CantripN why aren't you online on ICQ?! would have saved me the trouble ;)
#8752

farodin

Jan 19, 2008 8:57:40
A creature with a gaze attack can actively attempt to use its gaze as an attack action.

Q3364: Does this mean that a Medusa taking a full attack can use her bow twice, or attack once with her bow and once with her gaze, or twice with her gaze, and can always make a secondary natural attack with her snakes?

Q3363: When you are concentration on "detect thoughts" what can and can't you do?

A3363: Unless otherwise noted, concentrating on a spell uses up your standard action every round you concentrate on it. You have a move and a swift action left to use however you want.
#8753

CantripN

Jan 19, 2008 9:54:31
CantripN why aren't you online on ICQ?! would have saved me the trouble ;)

Because I'm on my laptop, and I don't use ICQ often anyway.
#8754

betasquirrell

Jan 19, 2008 9:57:21
A3360

I recently spent a lot of time on this same thing. According to a mix of FAQ and Rules of the Game, anything that requires an attack roll triggers sneak attack. The extra damage dealt is of the type of the attack, with the exception that Negative Levels/Ability Damage/Ability Drain do extra negative energy damage, not extra Negative Levels/Ability Damage/Ability Drain (which toppled the idea for my trick )
#8755

Zinger2099

Jan 19, 2008 10:31:53
Q3366: What races or race templates give a bonus to INT?
#8756

lost_dm

Jan 19, 2008 11:16:51
Q3365: What ways are there to improve the DC for the supernatural ability to detect thoughts of a changeling with cabinet trickster levels (besides Ability Focus).
I'd rather feats & items, not buffs, since it should be self-reliant.

Thanks to all!
#8757

surreal

Jan 19, 2008 12:17:35
A 3363: There's a skill trick in Complete Scoundrel that will let you maintain your concentration as a swift action. Some levels in Mindspy (Complete Warrior) also helps.
A 3364: I would say no. Gaze is a poorly written ability, but inserting a gaze "attack" without an attack roll into your full attack sequence doesn't really make sense with the rest of the rules
A 3365: The ability focus feat, Veil of Allure (item from Sandstorm), Bloodline levels or Uncanny Trickster, or anything that increases your Cha.
#8758

pitiless_interfector

Jan 19, 2008 22:20:34
Q3366: How do I use Intimidate to demoralize several foes at once, or as a swift action? Mass staredown requires 10 levels of Ballsucker, while skill tricks only work once per encounter.
#8759

nanshork

Jan 20, 2008 0:48:04
Q3366: How do I use Intimidate to demoralize several foes at once, or as a swift action? Mass staredown requires 10 levels of Ballsucker, while skill tricks only work once per encounter.

A3366: The 9th level Fighter substitution level under Zhentarim Soldier in the Champions of Valor web enhancement lets you demoralize as a swift action.
#8760

CantripN

Jan 20, 2008 3:38:22
A3366: The 9th level Fighter substitution level under Zhentarim Soldier in the Champions of Valor web enhancement lets you demoralize as a swift action.

Also, the "Never Outnumbered" Skill Trick (CS) allows you to Intimidate everyone within 10' at once. Those 2 can be combined.
#8761

farodin

Jan 20, 2008 10:16:42
Q3366: What races or race templates give a bonus to INT?

A3366 (the other one): Gray Elf, Sun Elf, Fire Elf, Deep Imaskari, probably a lot more...
#8762

pitiless_interfector

Jan 20, 2008 11:39:17
Also, the "Never Outnumbered" Skill Trick (CS) allows you to Intimidate everyone within 10' at once. Those 2 can be combined.

I actually mentioned that skill tricks weren't what I was looking for. Also, Forgotten Realms doesn't really work for me.
#8763

watsyurname529

Jan 20, 2008 12:51:09
Q3367: This is a question about the spell Consecrate. It says if there is a shrine to another deity, pantheon, etc. other than your own, the spell curses the area. Now, just making sure, I play in Eberron and a cleric of Olladra wants to cast Consecrate on a shrine to the Soverign Host which is the pantheon that Olladra belongs to. Looking at it, should it cancel out or give the improved bonuses? I think cancel but he thinks it should improve.
#8764

nanshork

Jan 20, 2008 13:36:10
I actually mentioned that skill tricks weren't what I was looking for. Also, Forgotten Realms doesn't really work for me.

Then I think you're SOL.
#8765

ghostpilot

Jan 20, 2008 19:06:20
Q3368: Would the Dex to Damage (while in Shadowhand Stance) from Shadow Blade (Tome of Battle) stack with the Dex to Damage on flat-footed opponents from the Hit and Run alternate Fighter calss feature from Drow of the Underdark?
#8766

CantripN

Jan 20, 2008 19:08:47
Q3368: Would the Dex to Damage (while in Shadowhand Stance) from Shadow Blade (Tome of Battle) stack with the Dex to Damage on flat-footed opponents from the Hit and Run alternate Fighter calss feature from Drow of the Underdark?

A3368: IIRC, they are both untyped, so yeah, they would stack.
#8767

feintmaster

Jan 20, 2008 19:50:33
Q3367:Is there a general consensus on whether a Druid's companion is more powerful if it starts at a lower level, and grows in strength (according to the table), or if you trade it in for a new one when you can (for example: cheetah at 4th, tiger at 7th)? Is it a situational thing?
#8768

deathbane

Jan 20, 2008 20:39:11
Q3367:Is there a general consensus on whether a Druid's companion is more powerful if it starts at a lower level, and grows in strength (according to the table), or if you trade it in for a new one when you can (for example: cheetah at 4th, tiger at 7th)? Is it a situational thing?

Power is not affected by how long you have the animal.
The animal gets the same benefits whether you have it for 2 days or 2 years assuming the the druid is at the same level.
#8769

littlefreak_dup

Jan 20, 2008 20:44:20
Power is not affected by how long you have the animal.
The animal gets the same benefits whether you have it for 2 days or 2 years assuming the the druid is at the same level.

he didnt ask that, basically he asked if you should get a nastier Animal Companion as soon as you can.
#8770

surreal

Jan 20, 2008 21:27:10
A 3367: You kind of have to crunch out the numbers for each animal, as they're all a little different. In general, the higher end monsters are larger and stronger, but then they won't have as many special abilities. The other thing to consider is that you can't always bring your huge pets everywhere either (cities, small dungeons, etc), so there are definite benefits to having a stronger medium/large sized companion.
#8771

feintmaster

Jan 20, 2008 21:33:05
he didnt ask that, basically he asked if you should get a nastier Animal Companion as soon as you can.

To clear up what I was asking. Does the Druid's companion become a more fearsome warrior if it's initial form is of a lower level, or of a higher level? I'm starting at 10th level and need the most powerful companion. Suggestions?

EDIT: Never mind, I answered my own question. Where animals grow only in HD, lower initial level companions will grow in those same HD in additon to gaining bonuses to STR, DEX, natural armor, tricks, and special abilities. I think that sums it up. Am I wrong? Is it case by case?
#8772

arjomanes

Jan 20, 2008 23:34:57
Q3368: If a small character is riding a blink dog, does she gain the benefit of blink?

Can she ride the dog while it's blinking?
#8773

zaxter

Jan 20, 2008 23:48:09
A3368: The Blink Dog is using Blink, which is a personal effect, so you wouldn't gain its ability. Casting Blink on yourself probably wouldn't help, since you're both blinking out of and back into the Material Plane at random. Unless you could find a way to sync your blinking (or turn your pants into a force effect), you'd just fall through the dog at some point.
#8774

phoenixinferno

Jan 21, 2008 1:41:33
Q3369 Does the +4 to the STR check from Improved Trip also apply to Setting Sun maneuvers like Mighty Throw that grant +4 to a STR OR DEX check to trip? So even if I used DEX to make the trip attack, I'd get a total of +8 to the check with the feat and the maneuver?
#8775

yogo

Jan 21, 2008 2:02:33
Q3369 Does the +4 to the STR check from Improved Trip also apply to Setting Sun maneuvers like Mighty Throw that grant +4 to a STR OR DEX check to trip? So even if I used DEX to make the trip attack, I'd get a total of +8 to the check with the feat and the maneuver?

I second this question. Imo you can interpret that both ways. Personally, I allow it and explain it that way:

Improved Trip is the more basic ability, and it 'knows' only str-checks as trip attempts. Mighty Throw and Confound the big Folk (RotW) only change the ability dependence of tripping. So, I read Improved trip as: Your Str counts as 8 higher in terms of tripping. This is backed up a bit by Confound the big Folk, which also lets you use Dex instead of str -and- you can attack the tripped foe afterwards (as with the impr. trip feat). Why should it work only partially?
#8776

yogo

Jan 21, 2008 3:47:01
Q3370:How does the Eldritch Glaive exactly work? Could you combine it with Monk/Shou Diciple 5 and Decisive Strike? Why or why not? I'm playing around with a WarLOCK atm. ;)
#8777

jaronk

Jan 21, 2008 3:59:28
Q3370:How does the Eldritch Glaive exactly work? Could you combine it with Monk/Shou Diciple 5 and Decisive Strike? Why or why not? I'm playing around with a WarLOCK atm. ;)

Eldritch Glaive is a full round action (note: not a full attack action, which is different). It gives you standard iterative attacks for one round which deal your Eldritch Blast damage.

JaronK
#8778

yogo

Jan 21, 2008 4:51:43
So, in theory, if you manage to get two full-round-actions a round, it would work? Ok, that idea died nevertheless. Thanks.
#8779

feintmaster

Jan 21, 2008 5:29:16
Q3371: Is there any way of gaining a Shambling Mound permanently?

Would the Storm Bolt reserve feat from CM mean a ridiculously high CON for it?
#8780

swe_wolfis

Jan 21, 2008 5:52:12
Q3372: Would Dimension Door trigger Skirmish Damage, like a pair of boots of swift passage
#8781

DragonFox1001

Jan 21, 2008 6:03:45
For some reason, the question numbers got set back around post #8738. The next question should probably be numbered Q3573.
#8782

CantripN

Jan 21, 2008 6:06:03
Q3372: Would Dimension Door trigger Skirmish Damage, like a pair of boots of swift passage

A3572:Ask your DM. RAW, it doesn't say, but it says that moving on a mount doesn't qualify, strongly implying that you must move under your own power. I'd rule you can't.
#8783

deldyrra

Jan 21, 2008 7:02:18
Q3573: Is there a table of damage categories for increasing size that go up any higher than the one for improved natural attack in the SRD?
#8784

arcanegriff

Jan 21, 2008 7:55:29
Q3574: Is there any way for hexblade to cast higher level spells other than using Book of Infinite Spells?

Q3575: If hexblade uses the above book does it increase the allowed number of spells per day?
#8785

gilfalas_elaandrin

Jan 21, 2008 12:40:27
Q3367: This is a question about the spell Consecrate. It says if there is a shrine to another deity, pantheon, etc. other than your own, the spell curses the area. Now, just making sure, I play in Eberron and a cleric of Olladra wants to cast Consecrate on a shrine to the Soverign Host which is the pantheon that Olladra belongs to. Looking at it, should it cancel out or give the improved bonuses? I think cancel but he thinks it should improve.

A3567 Going by only what you have posted (as I do not know Eberron very well) it should bolster the shrine, not curse it.
If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus on turning checks, -2 penalties for undead in the area).

Since Olladra IS a member of the Sovereign Host (she DOES belong to that pantheon) her consecration would empower, not curse, her pantheons shrine.

On the other hand, should your cleric cast the same spell on a shrine of, say, the Silver Flame, it would curse it, as that is a pantheon OTHER than Olladra's.


Q3573: Is there a table of damage categories for increasing size that go up any higher than the one for improved natural attack in the SRD?

A3573 http://www.d20srd.org/srd/equipment/weapons.htm About 3-4 pages down is the complete one I know of from the DMG. I hope it is not the same one your referancing.
#8786

gilfalas_elaandrin

Jan 21, 2008 12:53:23
Double freakin post.
#8787

farodin

Jan 21, 2008 13:58:23
Q3576 (we had two 3574's): Can spell-like abilities be counterspelled?

Q3577: Does Anticipate Teleportation (SC) affect the subject of the spell itself? (Like if a Wizard were to use Dimension Door to travel only 10 ft.)
#8788

deathbane

Jan 21, 2008 14:05:17
To clear up what I was asking. Does the Druid's companion become a more fearsome warrior if it's initial form is of a lower level, or of a higher level? I'm starting at 10th level and need the most powerful companion. Suggestions?

EDIT: Never mind, I answered my own question. Where animals grow only in HD, lower initial level companions will grow in those same HD in additon to gaining bonuses to STR, DEX, natural armor, tricks, and special abilities. I think that sums it up. Am I wrong? Is it case by case?

Higher level companions get less benefits, but the power of the animal depends on what it can do, and how you use it. I would get an animal that had an ability that nobody in the party had, if I did not need it for combat. If you want one for combat look for improved grapple, trip, and pounce type features.
#8789

deathbane

Jan 21, 2008 14:18:48
Q3576 (we had two 3574's): Can spell-like abilities be counterspelled?

Q3577: Does Anticipate Teleportation (SC) affect the subject of the spell itself? (Like if a Wizard were to use Dimension Door to travel only 10 ft.)

Spell-like abilities are not spells, and con not be counterspelled. There is also no way to know what the spell-like ability was until after it was used, because no verbal, somatic, or material components are needed. The creature just has to concentrate to use it.

Anticpate Teleportation does not affect the subject. It lets them know when a creature is about to try to enter their area, and delay it for one round.
#8790

gilfalas_elaandrin

Jan 21, 2008 14:19:33
Q3576: Can spell-like abilities be counterspelled?

A3576 No. As listed in the description for Spell Like Abilities in the SRD:

...A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled...

There you go.
#8791

aelryinth

Jan 21, 2008 14:21:18
Spell-like abilities are not spells, and con not be counterspelled. There is also no way to know what the spell-like ability was until after it was used, because no verbal, somatic, or material components are needed. The creature just has to concentrate to use it.

Anticpate Teleportation does not affect the subject. It lets them know when a creature is about to try to enter their area, and delay it for one round.

I will point out that you can ready an action to Dispel a spell-like as it is being used, which is exactly like using it on a spell. Otherwise, as above.

==Aelryinth
#8792

deathbane

Jan 21, 2008 14:27:21
I will point out that you can ready an action to Dispel a spell-like as it is being used, which is exactly like using it on a spell. Otherwise, as above.

==Aelryinth

Do you have a source(book and page)?
#8793

cnahumck

Jan 21, 2008 14:58:47
Q3577 I have searched, but can't find a straight answer. What can I do with my believers and my Thrall as a thrallherd? How much control over them do I have?
#8794

farodin

Jan 21, 2008 15:56:05
Thanks everyone, I had only looked at counterspell and forgot to check spell-like abilities.
Spell-like abilities are not spells, and con not be counterspelled. There is also no way to know what the spell-like ability was until after it was used, because no verbal, somatic, or material components are needed. The creature just has to concentrate to use it.

I mainly asked to find out if a ring of counterspells worked, no need for spellcraft checks there.
Anticpate Teleportation does not affect the subject. It lets them know when a creature is about to try to enter their area, and delay it for one round.

This sort of makes sense, but how do you know?
#8795

deathbane

Jan 21, 2008 16:24:34
Thanks everyone, I had only looked at counterspell and forgot to check spell-like abilities.I mainly asked to find out if a ring of counterspells worked, no need for spellcraft checks there.This sort of makes sense, but how do you know?

It says so in the spell description that it stops creatures from teleporting into the area. It could have said other teleporting creatures, but they assumed people would know what it meant, and a the point the person dimension doors they are no longer where they were.

Point A is where you are when the travel-blocking spell is cast.
Point B(some extra dimensional space is where you are after you cast dimension door.
Since the spell travels with you it cant stop travel to point C even if it is within a certain distance of A since it(the spell affect) is not there.
Point C is where you come out of dimension door. Once you are there(point C) the spell can't do anything because you have already made it there.

The spell has to be at the point the creature is trying to go to in order to stop the creature from going there.

So even if the spell could affect the subject, by the fact that it travels with the subject it can not.
If a similar spell was cast on a fixed point in space, then it might cause trouble for the subject.
#8796

farodin

Jan 21, 2008 16:42:34
Show
It says so in the spell description that it stops creatures from teleporting into the area. It could have said other teleporting creatures, but they assumed people would know what it meant, and a the point the person dimension doors they are no longer where they were.

Point A is where you are when the travel-blocking spell is cast.
Point B(some extra dimensional space is where you are after you cast dimension door.
Since the spell travels with you it cant stop travel to point C even if it is within a certain distance of A since it(the spell affect) is not there.
Point C is where you come out of dimension door. Once you are there(point C) the spell can't do anything because you have already made it there.

The spell has to be at the point the creature is trying to go to in order to stop the creature from going there.

So even if the spell could affect the subject, by the fact that it travels with the subject it can not.
If a similar spell was cast on a fixed point in space, then it might cause trouble for the subject.
#8797

deathbane

Jan 21, 2008 17:25:21
I know it probably wasn't intended to enable some sort of timehop-like ability, but what you're saying is not really true: creatures that try to teleport in the area of the spell, but suffer a mishap and appear somewhere else are also delayed for one round. Therefore the spell does not need to be in place at the real point of arrival. it only needs to be at the intended point of arrival, but when it needs to be there, when the teleport effect is cast, or when the creature arrives at the real arrival point is unclear.

Either way, it's probably not a good idea to continue discussing in this thread.

You read it wrong. It says creature that try to teleport somewhere else and end up in the area of the spell are delayed, not if you try to teleport to the spell, and end up somewhere else


..."the spell also functions against a creature that arrives in range even though its intended destination was elsewhere."
#8798

aramil_delanur

Jan 21, 2008 17:49:25
Q 3578 A sort of multi-question about the Illumian.

Is the Illumian sigil "Krau" an actual caster level increase or just an effective increase for spells?
For your convenience: "+1 bonus to caster level for all spells and spell-like abilities (up to a maximum value equal to the illumian's character level)."

If the sigil is an actual caster level increase, does it apply to one, or all of your spellcasting classes?

Thanks!
#8799

ozne

Jan 21, 2008 18:13:15
Q 3579
I can't find any optimized katar builds.Somebody have a link for one?
#8800

surreal

Jan 22, 2008 1:34:36
Q 1580: Other than the Champion of Corellon Larethian (RotW) and the Tooth of Savnok (ToM), what ways are there to remove the movement/speed penalties of medium/heavy armor?
#8801

nebo

Jan 22, 2008 2:19:21
A 1580 (partial)

Being a Dwarf (Duh) and Knight 4th (Medium) and 9th (Heavy)
#8802

CantripN

Jan 22, 2008 2:47:50
A 1580 (2K more, actually): Also, making it lighter - Mithril, Half-Weight, etc...
#8803

surreal

Jan 22, 2008 3:11:04
Whoops, right... 3580. I can't even claim a typo on that one :embarrass
#8804

farodin

Jan 22, 2008 5:22:57
You read it wrong. It says creature that try to teleport somewhere else and end up in the area of the spell are delayed, not if you try to teleport to the spell, and end up somewhere else

..."the spell also functions against a creature that arrives in range even though its intended destination was elsewhere."

Read the next line of the spell before you speak.
#8805

deathbane

Jan 22, 2008 7:36:50
Read the next line of the spell before you speak.

it say the spell delays the arrival of the teleporting creature, and the teleporting creature, in this case the subject of the spell does not know it will be delayed, and it also says the subject of the spell will know a creature is coming. I am sure you can't know something and not know it at the same time, which goes back to my point that it won't work on the subject.
#8806

aramil_delanur

Jan 22, 2008 13:08:07
A 3579 Eh, I'm not really sure exactly what you're looking for, but the link: Tome of Battle Build Compendium II has a section for "Cloak and Dagger" builds. I feel certain that most of those builds could be easily modified to allow for the katar...
I hope this can help

Also, any help on the Illumian question?
(# 3578)
#8807

farodin

Jan 22, 2008 14:08:29
A3578: It's just a normal caster level increase, meaning it affects all level dependent effects, but not things like spells known or spells per day. It works just like Practised Spellcaster. "All spells and spell-like abilities" indicates it counts for all casting classes.
#8808

swe_wolfis

Jan 22, 2008 15:26:46
Q3581Can a Archivist get any bonus from his Dark Knowledge or is it just his allies?
#8809

chuckles0707

Jan 22, 2008 15:31:51
Q3582 How do you become immune to being spotted by scent?
#8810

bioengine

Jan 22, 2008 17:06:57
Q3583 Can a Cleric cast their divine spells while holding a shield in one hand and a shield in the other hand? If not, what about a shield/buckler combo?
#8811

surreal

Jan 22, 2008 17:22:33
A 3851: You get the bonus as well.

A 3852: The warlock's entropic warding should do it.
#8812

farodin

Jan 22, 2008 17:31:52
A3852 (more): Darkstalker makes it more difficult: they have to make a spot/listen check to detect you with scent. Superior Invisibility completely eliminates scent, as does incorporeality.
#8813

assault

Jan 22, 2008 23:37:25
Q3584 Ok, Magic Arrows

We know magic bows bestow their enchantments on ammunition fired from them.

But how exactly do you go about enchanting a batch of arrows?
Do you have to pay weapon enchantment for each batch of 20? For example, +1 Fiery arrows cost price for 20 + masterwork + 2000 + 2000? Or is it reduced price?
#8814

tshern

Jan 22, 2008 23:51:26
A3582: Remove scent, Bard 1, Druid 1, Ranger 1, Sorc/Wiz 1. Can be found in Spell Compendium. Good duration and all.
#8815

alastar

Jan 23, 2008 0:06:53
A3584 it's the same price as any weapon, except they come in batches of 50.

Some DM's allow you to purchase arrows by the unit, in wich case you take the total price and divide by 50 for a single arrow.

A +1 human bane arrow would thus cost 8300/50= 166 gp.
#8816

swe_wolfis

Jan 23, 2008 5:39:13
Q3585: when you have the Item Familiar feat you can improve the Item if it is a weapon with a +1 enchantment or special ability for 6000gp or 3000gp+240xp, but can you get a +2 special ability by paying more?
#8817

zarzak

Jan 23, 2008 7:42:40
A3585

Yes, you can.

Quote: "An item familiar can be improved as other magic items can be. By spending gold pieces (and time and experience points, assuming the character is the one doing the work), a character can add new abilities to his item familiar. If a character links himself to a +1 longsword, for example, it only costs 6,000 gp (or 3,000 gp and 240 XP) to add another +1 of enhancement bonus or, perhaps, a special ability that is equivalent to a +1 bonus (such as spell storing or flaming). The character can accomplish this even without having the requisite item creation feats."

You treat the item like any other item for purposes of item improvement. The SRD uses a +1 bonus as an example, nothing more.
#8818

swe_wolfis

Jan 23, 2008 7:53:08
A3585

Yes, you can.

Quote: "An item familiar can be improved as other magic items can be. By spending gold pieces (and time and experience points, assuming the character is the one doing the work), a character can add new abilities to his item familiar. If a character links himself to a +1 longsword, for example, it only costs 6,000 gp (or 3,000 gp and 240 XP) to add another +1 of enhancement bonus or, perhaps, a special ability that is equivalent to a +1 bonus (such as spell storing or flaming). The character can accomplish this even without having the requisite item creation feats."

You treat the item like any other item for purposes of item improvement. The SRD uses a +1 bonus as an example, nothing more.

Ok, but at which price?

Say that I have a +2 bow, as my item familar, I want to add splitting a +3 special ability, how much would that cost?
#8819

farodin

Jan 23, 2008 8:25:08
Ok, but at which price?

Say that I have a +2 bow, as my item familar, I want to add splitting a +3 special ability, how much would that cost?

He just explained it. It costs just as much as improving any other item would. A +2 enhancement is 8k. A +5 enhancement 50k. Therefore adding the +3 enhancement is 42k gold, or 21k gold and 1680 xp.
#8820

thinkingbox

Jan 23, 2008 13:28:37
Q 3580: Other than the Champion of Corellon Larethian (RotW) and the Tooth of Savnok (ToM), what ways are there to remove the movement/speed penalties of medium/heavy armor?

The Halfweight (+3) enchantment from the Underdark book makes any armor light, if I recall correctly.
#8821

hammersmashed_dup

Jan 23, 2008 23:43:19
NVM
#8822

d3f4ult

Jan 24, 2008 7:26:31
Q3586 How can a ranger gain turn undead through prestige classes without taking a level of cleric?

Q3587 Is it possible to take the Domain Devotion feats even if you do not have acces to the domain but as long as you worship the deity of the domain you wish to devote? What if you gain a domain through prestige classes? Are you able to take the domain devotion feat for that domain even though your deity does not have it in his portfolio?
#8823

insatium

Jan 24, 2008 7:40:37
A3586I believe a ranger can qualify for Sacred Exorcist, though probably not until 12th or 13th level.

A3587Check the prerequisites. Some domains do require you to have access to them, others do not. If you have access and it requires access, the method of acquisition doesn't matter (as long as it's permanent, Domain Draughts aren't good enough). As to domains outside your deity's portfolio, I don't think there's any specific prohibition other than DM fiat
#8824

surreal

Jan 24, 2008 11:31:03
A 3586: Check my "lists of stuff" for ways to obtain turn undead.
#8825

d3f4ult

Jan 24, 2008 13:16:12
A 3586: Check my "lists of stuff" for ways to obtain turn undead.

Cool, thanks!

Thanks guys for replying.
#8826

snizor

Jan 24, 2008 14:49:02
Q3587:
What's the easiest way of a Kalashtar Psychic Warrior to gain 2 claw attacks that can be used along with the Tail of the Dragon (Secrets of Sarlona, gives a tail attack) and Bite of the Wolf (bite atack) powers?

Unfortunately, Claws of the Beast doesn't seem to let you use the other attacks as secondary natural attacks in conjunction with itself.
#8827

iconoplast

Jan 24, 2008 18:29:55
Q 3588

Avalanche of Blades (ToB) + Lightning Mace (CWar) -
As far as I can tell, RAW, this combination would reset your AoBlades back to max BAB every time you crit.

Yes?

Because if so... all you need's 4 feats (TWF, Combat Reflexes, Weapon Focus (Mace), Lightning Mace) + 2 keen aptitude kukris(or any other crit-happy weapon), and you're going to have a very sad faced opponent.
#8828

phaedrusxy

Jan 24, 2008 18:45:55
A3586I believe a ranger can qualify for Sacred Exorcist, though probably not until 12th or 13th level.

IIRC, Sacred Exorcist requires you to be able to cast Dispel Evil. That is not on the ranger spell list.
#8829

tshern

Jan 24, 2008 19:09:35
IIRC, Sacred Exorcist requires you to be able to cast Dispel Evil. That is not on the ranger spell list.

Or Dismissal, but that doesn't exactly help the OP either...
#8830

NCO

Jan 24, 2008 20:37:08
Q3589: Does the AC Bonus ability of the Swordsage stack with that of the Monk, effectively providing 2 x Wis Bonus to AC; or does the bonus from one override the other?
#8831

NCO

Jan 24, 2008 20:43:16
Q 3588

Avalanche of Blades (ToB) + Lightning Mace (CWar) -
As far as I can tell, RAW, this combination would reset your AoBlades back to max BAB every time you crit.

Yes?

Because if so... all you need's 4 feats (TWF, Combat Reflexes, Weapon Focus (Mace), Lightning Mace) + 2 keen aptitude kukris(or any other crit-happy weapon), and you're going to have a very sad faced opponent.

A3588:

As I am reading it, I do not believe by RAW it works. Avalanche of Blades is a specific full-round action. Lightning Mace will interject an extra attack in between any critical threat attack and subsequent attacks, but I see no reason why this extra attack would also cascade as your other special Full-Round Action attack does.
#8832

CantripN

Jan 24, 2008 20:43:19
Q3589: Does the AC Bonus ability of the Swordsage stack with that of the Monk, effectively providing 2 x Wis Bonus to AC; or does the bonus from one override the other?

A3589: It doesn't stack, but only because they go by the same name. Had one been named Armor Class Bonus and the other AC Bonus, they would've stacked.
#8833

monkey3

Jan 24, 2008 22:24:22
Q3590
Where can I find the definition of "Humanoid?"
Specifically I want to find out if an undead human is still humanoid. Book and page number are very much appreciated, but I will take any answers for now.
#8834

nanshork

Jan 24, 2008 23:14:59
Q3590
Where can I find the definition of "Humanoid?"
Specifically I want to find out if an undead human is still humanoid. Book and page number are very much appreciated, but I will take any answers for now.

A3590: Look in the glossary of your MM, or go here.
#8835

nanshork

Jan 24, 2008 23:16:49
Q3591: Can I hit someone with a two-handed weapon, let go of the weapon with one hand, and then hit someone with a claw on that hand during a full-attack action? I'd like a source if possible.
#8836

farodin

Jan 25, 2008 7:25:08
A3590: (addition) there are actually two definitions of humanoid used in the books. One is the type (see the link Nanshork provided), the other one is what you get if you look it up in a dictionary: any creature with a somewhat human form, including 2 arms, 2 legs and a head. An undead humanoid would no longer have the humanoid type, but gain the undead type, he would still have a humanoid form though. For spells or abilities that target only specific creatures, only the type matters.
#8837

radijs

Jan 25, 2008 8:52:17
Q3592: An expanded healer spell list was made somewhere on this forum. Can someone link me to it?
#8838

BloodDragon

Jan 25, 2008 13:43:33
Q3593: How does the tactical feat [Woodland Archery]: Adjust for Range Comp.War, p.154 work exactly?

It states that if you miss a foe and try to shot him again you get a +4 (unnamed) bonus against your target on sub sequent shots? Do I get multiply bonuses if I miss multiply times?

So if I have and attack of +20/+15/+10/+5 and shoot them all against a single target and all of my shots missed would that have been:

+20/+19/+18/+17?
Or
+20/+19/+14/+9?
#8839

CantripN

Jan 25, 2008 13:57:42
A3593: It's +20/+19/+18/+17 assuming you missed 3 times.
#8840

CantripN

Jan 25, 2008 14:01:43
Q3594: Does anyone know where I can find stats for an Illithid Tadpole, possibly in Swarm form? I'm thinking of using the Hivenest Template (Dungeonscape) with those guys, and I'd rather use existing stats than make new ones. A homebrew one would do.
#8841

fwib

Jan 25, 2008 15:34:14
Q3594: Does anyone know where I can find stats for an Illithid Tadpole, possibly in Swarm form? I'm thinking of using the Hivenest Template (Dungeonscape) with those guys, and I'd rather use existing stats than make new ones. A homebrew one would do.

Complete Psionic has the Larval Flayer.
#8842

CantripN

Jan 25, 2008 15:39:18
Complete Psionic has the Larval Flayer.

I keep getting these hints I should read it... Considering I'll be running a campaign with a heavy presence of psionics, that might be a good idea. Thanks.
#8843

nanshork

Jan 25, 2008 16:21:47
I keep getting these hints I should read it... Considering I'll be running a campaign with a heavy presence of psionics, that might be a good idea. Thanks.

Note: They're not exactly what you're looking for, but you could probably adapt them somewhat.
#8844

silverwave

Jan 25, 2008 20:10:25
Well... I can't find any answer looking in the search engine (either on google, on WOTC or in that forum) so I'll ask :

p.113 PHB

Two-Handed Weapons : str bonus is multiplied by 1.5

but, no where it is said if you round up or down !

Thx!
#8845

insatium

Jan 25, 2008 20:45:03
A395: In D&D, you always round down.
#8846

gstg

Jan 25, 2008 21:03:30
Q3595: What damage does a Monk using spiked armor or spiked gauntlet do as "unarmed" damage on an attack. Lets say they have unarmed strike at 1d6 (not using flurry of blows, because of armor), but using a chain shirt with spikes on it. For example if they do grapple, spiked armor does +1d6 dam, while adding spikes to a shield increase the size damage of the shield by one catagory, for example a large shield bash goes from 1d4 w/o spikes to 1d6 with spikes. I would imagine that the same sort of thing would go for a monk hitting with spiked armor ie ... going from 1d6 to 1d8, but I was looking for a real answer someplace.

Thanks
#8847

pillow_pants

Jan 25, 2008 23:54:58
Q3596
Can anyone tell me what an Amulet of Natural Attacks does? (Or if it even exists) I got told that it would be good for a character I'm building, but I have no idea what it is. So, if I could get a rundown of its abilities, confirmation of its existance or real name, the book its in, and possibly the cost, I would be very grateful.
#8848

radijs

Jan 26, 2008 5:26:31
A3596: It enhances your unarmed strikes/natural attacks in a similar way as you would enchant a weapon.
#8849

Xeraph

Jan 26, 2008 8:10:57
Q 3597 I have a question concerning Psychic Warriors Soulbound Weapon alternative class feature.

http://www.wizards.com/default.asp?x=dnd/psm/20070214a

1) If I have Call Weaponry power from two different classes will they both be able to benefit Soulbound Weapon?

2) Does the weapon enhancment bonus increase with other class levels than Psychic Warrior?
#8850

alastar

Jan 26, 2008 8:47:45
Q3598

In the event that i use divine metamagic to persist footsteps of the divine from complete champion. The spell says that if i choose a movement mode from another god, the spell's duration is halved. The spell has a duration of 1 round/level, so, in the event that i am a CL 10 user, would it be:

A: The spell has a duration of 10 rounds normally, it is halved to 5 rounds, then persist makes the duration 24h.

OR

B: The spell is persisted and has a duration of 24h, it is then halved to 12 hours.
#8851

zaxter

Jan 26, 2008 11:15:49
A3596b: The Amulet of Natural Attacks can be found in Savage Species.
#8852

juton

Jan 26, 2008 12:36:12
Q3599

A character has levels in two martial adept classes, say he's a Sword Sage 2/Warblade 2. Can he ready once stance from each class, or can a character only have one stance readied regardless of his classes or feats selected? (With the exception of a 20th level Warblade)
#8853

CantripN

Jan 26, 2008 12:41:24
Q3599

A character has levels in two martial adept classes, say he's a Sword Sage 2/Warblade 2. Can he ready once stance from each class, or can a character only have one stance readied regardless of his classes or feats selected? (With the exception of a 20th level Warblade)

A3599: Only one stance at a time, no matter how you got them.
#8854

nytemare3701

Jan 26, 2008 17:25:38
Q3560: Can someone take multiple divine classes and worship multiple deities?

Q3561: Can someone take levels of cleric and seperate them into seperate spell lists by deity?
#8855

paper_weasel

Jan 26, 2008 17:30:38
A3561: A character can't gain 1st level in the same class more than once, even if this would allow him or her to select different class features, such as a different set of domains for a cleric.
#8856

CantripN

Jan 26, 2008 17:42:27
A3561: A character can't gain 1st level in the same class more than once, even if this would allow him or her to select different class features, such as a different set of domains for a cleric.

True. However, UA allows for the taking of variants of the same class together, allowing for a Cleric/Cloistered Cleric/Smiting Cleric. I'm not sure you can take multiple gods, though, but I see nothing in the rules that prohibits it.
#8857

amazing_triangle

Jan 27, 2008 9:10:49
Q3562: Can you add armor abilities to bracers of armor? (e.g. +1 blurring bracers of Armor) If so what is the source?
#8858

tshern

Jan 27, 2008 9:27:16
True. However, UA allows for the taking of variants of the same class together, allowing for a Cleric/Cloistered Cleric/Smiting Cleric. I'm not sure you can take multiple gods, though, but I see nothing in the rules that prohibits it.

You can do that? I was damn sure it's not allowed...
#8859

CantripN

Jan 27, 2008 9:47:25
You can do that? I was damn sure it's not allowed...

You can. The spellcasting is separate, however, and you only get Turn Undead once and stack the levels for that. It's not clear whether you pick new Domains each time or stack the levels for their effect, but I'm inclined to say they simply stack.
#8860

nanshork

Jan 27, 2008 14:23:33
Q3562: Can you add armor abilities to bracers of armor? (e.g. +1 blurring bracers of Armor) If so what is the source?

A3562: Arms and Equipment Guide says you can, I don't know if there's a 3.5 source with that rule in it.
#8861

moltendm

Jan 27, 2008 18:20:28
Q3600: If i have delay poison and enter a Cloudkill effect then get out of it Am i affected when Delay poison goes out?
#8862

cyrocloud

Jan 27, 2008 18:37:07
Q3601: If aan animal becomes middle aged or older and gains bounus to mental scores does it become sentient and capable of taking class levels?
#8863

moltendm

Jan 27, 2008 18:57:25
Q3602: Can someone Counterspell a Spell-like ability in concelement?
#8864

jaronk

Jan 28, 2008 3:24:15
Q3601: If aan animal becomes middle aged or older and gains bounus to mental scores does it become sentient and capable of taking class levels?

No.

JaronK
#8865

Xeraph

Jan 28, 2008 7:05:27
Q 3597 I have a question concerning Psychic Warriors Soulbound Weapon alternative class feature.

http://www.wizards.com/default.asp?x=dnd/psm/20070214a

1) If I have Call Weaponry power from two different classes will they both be able to benefit Soulbound Weapon?

2) Does the weapon enhancment bonus increase with other class levels than Psychic Warrior?

What do you think?
#8866

farodin

Jan 28, 2008 9:18:10
Q3602: Can someone Counterspell a Spell-like ability in concelement?

A3602: I Recently got pointed to this myself:
Spell-Like Abilities (Sp)

A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) unless otherwise stated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell.

Concealment is irrelevant.
#8867

BloodDragon

Jan 28, 2008 14:49:57
Q3603
Q3593: How does the tactical feat [Woodland Archery]: Adjust for Range Comp.War, p.154 work exactly?
-snip-
...

Is it better to take Precise Shot over Woodland Archer in the first place?

I've ran some numbers myself and I'm just trying to confirm.
#8868

furious5k

Jan 28, 2008 20:12:12
Q3604: How does meeting prerequisits via items or abilities (e.g. using Master of Masks' gladiator mask for proficiency with martial and exotic weapons) work? If you take off said item/mask or lose an ability, does that mean you lose access to all levels of a class you've taken that has the prerequisite you lost? Are there rules on this in any of the books?

Thanks!
#8869

nickbeat

Jan 28, 2008 20:24:10
A3604: I've always played it that way. I recall reading something about it in Rules of the Game. If you lose prerequisites for a feat, then you lose every subsequent feat in the chain. The same would be true for prestige classes.

I know some DMs just avoid this issue by not allowing items to help meet prerequisites though.
#8870

zarzak

Jan 28, 2008 22:24:41
Q3605:

If you are an elven ranger with the first racial substitution level, using favored enemy undead for a +3 bonus (instead of +2), and you go into a class such as Deadgrim (Magic of Eberron), what happens?

Deadgrim gives you (twice) favored enemy (undead), and tells you to treat it like the ranger class feature. Would you then take the standard +2 bonus (which is what is written in the prestige class) or the +3 bonus you get for having taken the elven ranger substitution level?
#8871

philtheswed

Jan 29, 2008 0:38:55
Q3606


Recently I have been in a debate with one of the characters in my party. He has read the rules for detect magic and is trying to convince me and the others in the party that he can use detect magic to reveal someone (me ) with invisibility spell on and hiding. I am currently playing a rogue5/assasin1. I said that if my char used the hide skill and had invisibility active that he would not be able to see me. He laughed and said that detect magic would detect all my magic items ( not alot of magic items I might add) there by rendering me visible to him. If he is right , then with a 0 level spell he could render my char alot less effective. I have not found anything directly saying that this will or will not work. If someone could give me there thoughts on it , I would apprecitate it because if this gets made a house ruling then my days of playing a rogue are over. So any convincing arguments would be greatly appreciated.


Thanks
#8872

surreal

Jan 29, 2008 1:18:19
Q 3605: At level 2, you gain favoured enemy so I would say you gain +3. At level 5 however, it simply says you improve the bonus by +2, so that would be a total of +5 against undead from the class.
#8873

chocolate_jesus

Jan 29, 2008 2:08:35
A3606: If you are within the cone spread of the spell, on the first round that he concentrates he knows that there is a magical aura of some kind (could be anything) in the area. On round 2, he knows the number of auras in the area (like your items, the invisibility spell, etc.). On round 3, he knows where each aura is. So yes, he could conceivably use this spell to locate you, but he cannot see you, he only knows that there is an unusual concentration of auras in your square (he has pinpointed your location, but you are still very much invisible). Of course, he has to concentrate for 3 rounds to know all this, so its useless in combat, and out of combat, you could just move out of the area before the third round.

Q3607: Why hasn't this thread been stickied yet?
#8874

farodin

Jan 29, 2008 8:03:19
Q3607: Why hasn't this thread been stickied yet?

A3607:There are already 5 stickied threads, which is quite a lot (1/6 of all the threads on a page). It would be bad to clutter up this board with more (one more and it's 1/5). Besides, a link to here is given in two of said stickies already.
#8875

DragonFox1001

Jan 29, 2008 8:05:56
A3607:There are already 5 stickied threads, which is quite a lot (1/6 of all the threads on a page). It would be bad to clutter up this board with more (one more and it's 1/5). Besides, a link to here is given in two of said stickies already.

As well as some sigs...
#8876

swe_wolfis

Jan 29, 2008 8:53:47
Q3608If a Druid that is in a wildshape also has some Monk levels, does the AC from Monk add to the wildshape AC? If the same Druid also has VoP does the AC from there also work, or the extra stats and all other VoP benefits?
#8877

farodin

Jan 29, 2008 9:43:18
Q3608If a Druid that is in a wildshape also has some Monk levels, does the AC from Monk add to the wildshape AC? If the same Druid also has VoP does the AC from there also work, or the extra stats and all other VoP benefits?

A3608: Yes, there is no reason whatsoever you wouldn't get those benefits.

Edit: As Fwib said, giving up caster levels for something that can be gained with an item (Monk's Belt) is bad.
#8878

fwib

Jan 29, 2008 10:30:38
Q3608If a Druid that is in a wildshape also has some Monk levels, does the AC from Monk add to the wildshape AC? If the same Druid also has VoP does the AC from there also work, or the extra stats and all other VoP benefits?

As Farodin says, yes, it will work.

However, you are better off wearing Wild Armor and Shield, and then seeing if your DM will let you get away with your animal form wearing a Monk's Belt on top of that. Even if you don't get to add the belt, a 10th level druid in wild armor can still easily manage AC 50, and without wasting any levels setting fire to casting levels.
#8879

thinkingbox

Jan 29, 2008 11:03:39
Q3609: Is there any way to raise your effective turning level for the purposes of the Initiate of Nature(FRCS) feat? Everything I've found that raises your turning level is specific to turning undead.
#8880

swe_wolfis

Jan 29, 2008 13:17:58
A3608: Yes, there is no reason whatsoever you wouldn't get those benefits.

Edit: As Fwib said, giving up caster levels for something that can be gained with an item (Monk's Belt) is bad.

Hard to use monks belt with VoP, or Wild Armor and Shield for that matter.
#8881

farodin

Jan 29, 2008 14:26:37
Hard to use monks belt with VoP, or Wild Armor and Shield for that matter.

Well, you don't have to use Vow of Poverty. Taking a Monk's belt is usually better than taking a level in Monk, except maybe if you want to grapple a lot. If you can't afford a Monk's belt because you give all your money to orphans (with diseases), then the other option starts to look more attractive...
#8882

nanshork

Jan 29, 2008 14:28:59
Well, you don't have to use Vow of Poverty.

The original question involved VoP.
#8883

furious5k

Jan 29, 2008 14:33:28
Q3610: In which books can I find the following classes/PrCs: Abjurer, Conjurer, Raumathri Battlelord, Spelldancer, Incantrix, Halruaan Elder and Battle Medic?
#8884

DragonFox1001

Jan 29, 2008 14:35:29
Q3610: In which books can I find the following classes/PrCs: Abjurer, Conjurer, Raumathri Battlelord, Spelldancer, Incantrix, Halruaan Elder and Battle Medic?

A3610
Try the link in my sig.
#8885

carnivore

Jan 29, 2008 14:38:10
A3610:
Abjurer.... PHB(specialty Wizard)
Conjurer.... PHB(specialty Wizard)
Raumathari battlemage ....... Magic of Faerun
Spelldancer....... Magic of Faerun
Incantrix....... Magic of Faerun, then in Players guide to Faerun
Halruaan Elder .... Shining South
Combat Medic ...... Heros of Battle??

:D
#8886

kencall

Jan 29, 2008 15:36:11
Q3611: When Polymorphing or PAO, does one get the Dual Action (ex) of a Thoon Elder Brain (MMV pg 121), or the Sneak Attack (ex) of a Kelvezu (MMII pg 60-62)?
#8887

farodin

Jan 29, 2008 15:53:58
Q3611: When Polymorphing or PAO, does one get the Dual Action (ex) of a Thoon Elder Brain (MMV pg 121), or the Sneak Attack (ex) of a Kelvezu (MMII pg 60-62)?

A3611: With Polymorph you do get extraordinary special attacks, but no extraordinary special qualities. You can easily see what something is in the old monster statblocks (sneak attack is listed under special attack, so you do get that), but in the new statblocks, they aren't separated anymore. I'm pretty sure the Dual Action is a "quality" and not an "attack" though, meaning you wouldn't get it.

Edit: ok, now I really have no idea anymore what the Dual Action ability is...
#8888

BloodDragon

Jan 29, 2008 16:15:44
A3611: With Polymorph you do get extraordinary special attacks, but no extraordinary special qualities. You can easily see what something is in the old monster statblocks (sneak attack is listed under special attack, so you do get that), but in the new statblocks, they aren't separated anymore. I'm pretty sure the Dual Action is a "quality" and not an "attack" though, meaning you wouldn't get it.

A3611 (Cont.): The Chronotyryn (Magical Beast) from Fiend Folio, p33 has Dual Actions as an (Su) which does the exact same thing as the Thoon Brain you've mentioned and it's Dual Action is listed under Special Attacks. FF is 3.0 though, just fyi.

But Chrono's Dual Action qualifies for Assume Supernatural Ability from SS...
#8889

furious5k

Jan 29, 2008 16:56:54
Sorry, didn't notice Carnivore also posted an answer. Thanks, that solved it (since I couldn't find all the classes through goawayugh links.
#8890

mutevampire

Jan 29, 2008 17:58:42
Would the Goliath's Powerful Build racial feature bump it to default on the Large size monk damage table? Or would it still work off the Medium table?
#8891

pillow_pants

Jan 29, 2008 18:20:23
I'm pretty sure that Powerful Build does not increase natural weapon/unarmed damage, but I can't say for sure because it says the creature would be treated as large whenever doing so would be beneficial, and increasing unarmed damage would certainly be beneficial.

Q3612- Is there a class called Chaos Mage, and if so, where would I find it? It was mentioned to me off hand without a source, and it seems perfect for a Wild Mage character I'm putting together. On a related note-

Q3613- Are there any items besides Rod of Wonder and Bag of Tricks that work off of a randomly rolled percentile? Where could I find them, if so?
#8892

kilroo

Jan 29, 2008 18:27:34
I'm pretty sure that Powerful Build does not increase natural weapon/unarmed damage, but I can't say for sure because it says the creature would be treated as large whenever doing so would be beneficial, and increasing unarmed damage would certainly be beneficial.

Q3612- Is there a class called Chaos Mage, and if so, where would I find it? It was mentioned to me off hand without a source, and it seems perfect for a Wild Mage character I'm putting together. On a related note-

Q3613- Are there any items besides Rod of Wonder and Bag of Tricks that work off of a randomly rolled percentile? Where could I find them, if so?

A3612 Chaos Mage is from Mongoose Publishing. Encyclopedia Arcane: Chaos Magic (3.0) or Quintessential Chaos Mage (3.5), I think. It bears some similarities to the Truenamer in that it is very hard to strike a balance instead of either absolutely sucking, or breaking the class. However, even broken the class is probably not as powerful as, say, a Cleric.

It does not, however, work with Wild Mage (or pretty much any other prestige class that isn't in the same book with it).
#8893

pillow_pants

Jan 29, 2008 18:36:26
Thanks Kilroo, so Sorcerer5/Wild MageX it is! New question-
Q3614- Does Practiced Spellcaster offset the Wild Mage's caster level neg? I say it doesn't, but if it does RAW, I may use it.
#8894

jaronk

Jan 29, 2008 19:10:31
Thanks Kilroo, so Sorcerer5/Wild MageX it is! New question-
Q3614- Does Practiced Spellcaster offset the Wild Mage's caster level neg? I say it doesn't, but if it does RAW, I may use it.

Yes, though the standard restriction that you can't get higher than caster level = HD still applies.

JaronK
#8895

philtheswed

Jan 29, 2008 19:56:26
Thanks that makes sense... So if I play a rogue , just have to keep moving. :D
#8896

zerombr

Jan 29, 2008 20:27:16
A halfling outrider as we all know, can full attack even with his mount moving, how does this work with ride by attack? Could I have the mount move, then full attack, then move away? What about moving and attacking several times, so long as my mount doesn't move too far?
#8897

nebo

Jan 29, 2008 22:30:55
Q3616 - Can you wildshape into and animal with advanced hit dice? A player wants to turn into an advanced dire bear with an increase to Str from HD. I find this dubious, but I don't want to ban it with no rules to back me up.
#8898

nanshork

Jan 29, 2008 22:55:06
Would the Goliath's Powerful Build racial feature bump it to default on the Large size monk damage table? Or would it still work off the Medium table?

A: It'd be on the medium table, support is in the FAQ.
#8899

mutevampire

Jan 29, 2008 23:11:16
A: It'd be on the medium table, support is in the FAQ.

Ok. That's the second time someone's mentioned the FAQ to me recently. Where would I look for it?
#8900

nanshork

Jan 29, 2008 23:34:06
Ok. That's the second time someone's mentioned the FAQ to me recently. Where would I look for it?

Here.
#8901

pillow_pants

Jan 30, 2008 0:08:50
Can anyone think of spells with random effects? I've been looking, but don't want to miss any.
#8902

idontknow

Jan 30, 2008 6:42:54
Q3617

what skills/spells, special abalities do you need do dectect and identify ongoing magical effects and spells on enemy spellcastes ?
#8903

CantripN

Jan 30, 2008 6:45:49
Q3617

what skills/spells, special abalities do you need do dectect and identify ongoing magical effects and spells on enemy spellcastes ?

A3617: Greater Arcane Sight (PHB) does the trick.
#8904

jaronk

Jan 30, 2008 6:46:42
Q3617

what skills/spells, special abalities do you need do dectect and identify ongoing magical effects and spells on enemy spellcastes ?

Arcane Sight can be made Permanent, which helps a lot (though it does make your eyes glow blue).

JaronK
#8905

mutevampire

Jan 30, 2008 13:12:20
I REALLY doubt this one, but it's worth asking for the potential funniness.

Q3618: Is there a single arcane class or PrC (non-gestalt) that can both prepare and spontaneous cast by any means needed within 10 character levels? If feats could allow a caster to either spontaneous cast a small selection or prepare cast a small selection, it may work.

edit: if it's a PrC it should add caster levels to the original class, preferably.
#8906

CantripN

Jan 30, 2008 13:21:04
A3618: Druid, Cleric, Spontaneous Divination Wizard (CC), Spontaneous Summoning Conjurer (UA)...
#8907

mutevampire

Jan 30, 2008 13:54:07
A3618: Druid, Cleric, Spontaneous Divination Wizard (CC), Spontaneous Summoning Conjurer (UA)...

RE: druid and cleric: note the word arcane.

My apologies, I should have added the words "At the same time" in, thought I thought it was implied.

What book is CC?

3/4 there seem bunk (2 are divine, which doesn't help, and 1 is a book I can't find) but the 4th one fits the bill for potential hilarity. thank you.
#8908

nanshork

Jan 30, 2008 14:44:38
I REALLY doubt this one, but it's worth asking for the potential funniness.

Q3618: Is there a single arcane class or PrC (non-gestalt) that can both prepare and spontaneous cast by any means needed within 10 character levels? If feats could allow a caster to either spontaneous cast a small selection or prepare cast a small selection, it may work.

edit: if it's a PrC it should add caster levels to the original class, preferably.

A3618: Magelord PrC from Lost Empires of Faerun.
#8909

deathbane

Jan 30, 2008 15:23:20
Q3591: Can I hit someone with a two-handed weapon, let go of the weapon with one hand, and then hit someone with a claw on that hand during a full-attack action? I'd like a source if possible.

No you can't. If you need example. At least one giant in MM1 has a two handed weapon, and if you look at their attack options you don't get to use a slam(which uses one of the arms as an attack). The lizardfolk or troll(check both) has a weapon, but gets to use one of his claws since it is not holding a weapon. There are also examples in MM3. I think there are in the monster books also. I doubt WoTC would have forgotten to give their monsters attacks across 5 different books.
Another example is the bearded devil. He has to either use the Glaive or his claw.
#8910

nickbeat

Jan 30, 2008 15:46:25
No you can't. If you need example. At least one giant in MM1 has a two handed weapon, and if you look at their attack options you don't get to use a slam(which uses one of the arms as an attack). The lizardfolk or troll(check both) has a weapon, but gets to use one of his claws since it is not holding a weapon. There are also examples in MM3. I think there are in the monster books also. I doubt WoTC would have forgotten to give their monsters attacks across 5 different books.
Another example is the bearded devil. He has to either use the Glaive or his claw.

That evidence does not disprove the option though. We would need to find someplace that states that one cannot take a free action in the middle of the attack phase of a full round action. I personally could not find such evidence.
#8911

thinkingbox

Jan 30, 2008 15:59:02
Q3609: Is there any way to raise your effective turning level for the purposes of the Initiate of Nature(FRCS) feat? Everything I've found that raises your turning level is specific to turning undead.

Re-post, haven't received any replies since yesterday morning.
#8912

deathbane

Jan 30, 2008 16:12:16
That evidence does not disprove the option though. We would need to find someplace that states that one cannot take a free action in the middle of the attack phase of a full round action. I personally could not find such evidence.

You can only make an attack with a claw or hand that is free

From the FAQ pg 94
Can a creature make a slam or claw attack when both his hands are used for something else, such as holding a two-handed weapon?
As long as the creature can easily let go with one hand, yes. A two-handed weapon requires two hands to wield in combat, but not to hold. A frost giant could choose to make a slam attack instead of a greataxe attack without having to drop the greataxe.

If both options were available they would be presented since it tells you at the beginning of any MM all of a creatures attack options are listed under the full attack options, and the FAQ situation would have said "along with", and not "instead of" if the rules worked that way.
In D&D when a rule is not clearly presented the you should follow the closest example to that situation, and that is the closest example.
If you need more evidence open a thread on it, and get the community consensus.
#8913

mutevampire

Jan 30, 2008 16:41:23
Originally Posted by Nanshork
Q3591: Can I hit someone with a two-handed weapon, let go of the weapon with one hand, and then hit someone with a claw on that hand during a full-attack action? I'd like a source if possible.

Perhaps try using armor spikes for your off-hand weapon? that works if I recall correctly.
#8914

merchant_of_shadows

Jan 30, 2008 16:54:55
Q3619 A: Can a character capable of doing a Dive Attack, combine it with the Leap attack feat if he is to jump 10 feat and then descend them during his charge?
Q3619 B: Is there a 2H weapon that does Bludgeoning and Piercing damage. Not a morning star used 2H, greatclub with spikes/brambles on it, etc.
#8915

mutevampire

Jan 30, 2008 17:02:24
Q3619 B: Is there a 2H weapon that does Bludgeoning and Piercing damage. Not a morning star used 2H, greatclub with spikes/brambles on it, etc.

try a morning star of the next size category up. It's a 2-handed weapon for creatures your size category.
#8916

snizor

Jan 30, 2008 19:13:57
Q3620:
If a mounted character uses Ride-by Attack, does the mount also get an attack?
#8917

zerombr

Jan 30, 2008 19:56:01
Q3621:
A halfling outrider can full attack even with his mount moving, how does this work with ride by attack? Could I have the mount move, then full attack, then move away? What about moving and attacking several times, so long as my mount doesn't move too far?
#8918

zaxter

Jan 30, 2008 20:35:44
Q3622: Is there a deity that has the kukri as its favored weapon?
#8919

bookmen

Jan 30, 2008 20:42:23
Q3623:
What are some good items for Articfiers?
#8920

jaronk

Jan 30, 2008 21:06:12
Q3619 B: Is there a 2H weapon that does Bludgeoning and Piercing damage. Not a morning star used 2H, greatclub with spikes/brambles on it, etc.

try a morning star of the next size category up. It's a 2-handed weapon for creatures your size category.

This is wrong. That's a 3.0 rule.

JaronK
#8921

nickbeat

Jan 30, 2008 21:59:42
Q3620:
If a mounted character uses Ride-by Attack, does the mount also get an attack?

No, unless the mount has spring attack or perhaps fly-by-attack if it is a flying mount.
#8922

pillow_pants

Jan 30, 2008 22:01:12
Q3621- So, I accidently shrank my character to 3.5 inches tall. Anyone link me to (or tell me) what the modifiers are for a diminutive creature?
#8923

snizor

Jan 30, 2008 22:07:29
No, unless the mount has spring attack or perhaps fly-by-attack if it is a flying mount.

Damn...
Guess that Hydra mount isn't so awesome after-all.

Edit:
Pillow, here's the size info.
#8924

pillow_pants

Jan 30, 2008 22:27:17
Thanks snizor! One last thing though- Does my fine (not diminutive) creature get any -str, +dex kind of thing? Also, how the heck am I going to get any new magic items? Any way for me to do that, other than trading with pixies or something?
#8925

nebo

Jan 30, 2008 22:51:49
Q3622 - My question from before was swallowed by the pages. Can you wildshape into and animal with advanced hit dice? A player wants to turn into an advanced dire bear with an increase to Str from HD. I find this dubious, but I don't want to ban it with no rules to back me up.
#8926

deathbane

Jan 30, 2008 23:13:46
Q3622 - My question from before was swallowed by the pages. Can you wildshape into and animal with advanced hit dice? A player wants to turn into an advanced dire bear with an increase to Str from HD. I find this dubious, but I don't want to ban it with no rules to back me up.

There are no rules for it or against it. This question was asked in a dragon(?) magazine, and it is a DM decision. If I were the DM, and the CR of the new and improved creature is greater than the character's level I would say no.
I am using CR as a baseline because CR is basically the effectiveness of a creature for one combat.
#8927

jaronk

Jan 30, 2008 23:15:14
Q3622 - My question from before was swallowed by the pages. Can you wildshape into and animal with advanced hit dice? A player wants to turn into an advanced dire bear with an increase to Str from HD. I find this dubious, but I don't want to ban it with no rules to back me up.

No, you turn into a normal version of the animal. It's right there in the Wild Shape rules, I believe.

JaronK
#8928

danelsan

Jan 30, 2008 23:26:11
Q 3623: are there any good choices for large or bigger creatures (or templates tha would turn a smaller creature large) with good STR scores and little LA? The idea is to then add half-dragon to help qualify for Bloodscaled fury
#8929

pillow_pants

Jan 30, 2008 23:34:29
Half-Minotaur works for that, I believe. Ogre is fine, but hardly minimally invested, and only if you don't mind being a mental dwarf. A human with a permanent (or Belt of) Enlarge Person could be a good choice.
#8930

nebo

Jan 30, 2008 23:44:24
No, you turn into a normal version of the animal. It's right there in the Wild Shape rules, I believe.

It isn't, actually.
#8931

pillow_pants

Jan 30, 2008 23:46:24
My query is escaping! what are the (if any) str and dex adjustments for a fine creature? I keep looking and can't find them anywhere. Is it in the MM?
#8932

snizor

Jan 31, 2008 0:01:00
My query is escaping! what are the (if any) str and dex adjustments for a fine creature? I keep looking and can't find them anywhere. Is it in the MM?

Perhaps reverse-engineering this? I'm not too sure if that's actually how it's supposed to be done though.
#8933

deathbane

Jan 31, 2008 0:01:37
My query is escaping! what are the (if any) str and dex adjustments for a fine creature? I keep looking and can't find them anywhere. Is it in the MM?

You could go to the table on page 291 MM1, and use that to make a determination
#8934

pillow_pants

Jan 31, 2008 0:38:44
AFB, so darn, and I can't find the proper table in the SRD.
#8935

deathbane

Jan 31, 2008 0:46:20
AFB, so darn, and I can't find the proper table in the SRD.

http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases


Snizor already posted the SRD, but I did not see it. Click on his link or mine
#8936

echilda

Jan 31, 2008 1:55:17
Q3624 Is there any way, excluding class abilities, to channel a ranged touch attack spell through a melee weapon?
#8937

lostpassworddoesnotwork

Jan 31, 2008 2:08:56
Q 3,625: What book is Empyreal armor in?
#8938

subedei

Jan 31, 2008 2:12:11
A 3,625: Book of Exalted Deeds.
#8939

farodin

Jan 31, 2008 10:37:39
Can anyone think of spells with random effects? I've been looking, but don't want to miss any.

Confusion, Prismatic Spray, I believe there are some other "prismatic" spells in the Spell Compendium.

Q3618: Is there a single arcane class or PrC (non-gestalt) that can both prepare and spontaneous cast by any means needed within 10 character levels? If feats could allow a caster to either spontaneous cast a small selection or prepare cast a small selection, it may work.

edit: if it's a PrC it should add caster levels to the original class, preferably.

A3618: (Addition) Sorcerer with Arcane Preparation (a feat from Complete Arcane).
#8940

pillow_pants

Jan 31, 2008 11:50:15
A3624- Yes there is, it is a feat in complete something.
#8941

BloodDragon

Jan 31, 2008 12:53:22
Q 3,626:

If you attempt to Trip a target that is Flat-Footed does it lose it's Dex bonus for proposes of the Trip check vs the tripper's Str?
Assuming it chose to use Dex instead of Str for whatever reason.
#8942

true_shinken

Jan 31, 2008 13:00:57
Q 3,626:

If you attempt to Trip a target that is Flat-Footed does it lose it's Dex bonus for proposes of the Trip check vs the tripper's Str?
Assuming it chose to use Dex instead of Str for whatever reason.

No, it doesn't.
#8943

behaigo

Feb 01, 2008 1:59:39
Q 3627: Is there any way (such as feats) that increase the number of times an IotSFV can use his vails?
#8944

deathbane

Feb 01, 2008 2:25:22
A3624- Yes there is, it is a feat in complete something.

??
#8945

behaigo

Feb 01, 2008 2:41:09
??

A spell storing weapon can do that (as long as the spell is no higher than 3rd)
#8946

eRaz0r

Feb 01, 2008 3:46:29
Q. 3628
If two characters with the same White Raven Stance (Leading the Charge) are in the same party, do their allies get the +Initiator Level to damage from each of them, or only the highest one ?
#8947

drowvampyre

Feb 01, 2008 5:49:24
Q 3629: I feel really dumb for asking this, and expect the answer is no (followed by a lot of pointing and laughing), but is there any way to get your BAB to count as higher than your level for the purpose of meeting prerequisites? I know there are ways to get your CL way higher than it should be, and to get high level spells much quicker than you should be able to, but I've never seen anything for the poor meatshields...
#8948

CantripN

Feb 01, 2008 6:00:37
Q 3629: I feel really dumb for asking this, and expect the answer is no (followed by a lot of pointing and laughing), but is there any way to get your BAB to count as higher than your level for the purpose of meeting prerequisites? I know there are ways to get your CL way higher than it should be, and to get high level spells much quicker than you should be able to, but I've never seen anything for the poor meatshields...

A3629: Having Divine Power / Tenser's Transformation (Full BAB) or a Skillful Weapon (3/4 BAB) could raise your BAB, but not beyond your level. Sorry.
#8949

betasquirrell

Feb 01, 2008 6:05:37
A3629b. War Chanter from CWar gets an ability like it at 10th level (though for just how long is a question). IIRC itactually works because it alters your BAB, not just adds attack bonuses. You'd have to keep it going for a long time, however.
#8950

CantripN

Feb 01, 2008 6:08:31
A3629b. War Chanter from CWar gets an ability like it at 10th level (though for just how long is a question). IIRC itactually works because it alters your BAB, not just adds attack bonuses. You'd have to keep it going for a long time, however.

Yeah, that would work. A high level Society Mind or a Psion with Expanded Knowlege can do it, too.
#8951

betasquirrell

Feb 01, 2008 6:11:08
Wasn't there a thread a while ago about abusing Kensai + War chanter to give everyone in the party BAB +29?

Oh, nevermind.
#8952

DarkChipmunk

Feb 01, 2008 7:06:06
According to the Monster Manual II, a character with Handle Animal may apply the Warbeast template to an animal under various conditions, such as rearing/training it for periods of time.

Q3633: If a Druid raises an animal to become her companion, then later completely the training of it to make it a Warbeast, does it retain companion abilities appropriate for it's type and her level without other penalty? Does it modify effective druid level? Does it make it an invalid companion?
#8953

farodin

Feb 01, 2008 8:40:08
Q 3629: I feel really dumb for asking this, and expect the answer is no (followed by a lot of pointing and laughing), but is there any way to get your BAB to count as higher than your level for the purpose of meeting prerequisites? I know there are ways to get your CL way higher than it should be, and to get high level spells much quicker than you should be able to, but I've never seen anything for the poor meatshields...

Q3629: (more) It would also be possible with Inspire Greatness + Divine Power/Tenser's Transformation.
#8954

borg285

Feb 01, 2008 16:33:40
Q3630 Is there a way to administer a Sneak attack with a non-magical, non-alchemical, ranged touch attack?
#8955

ronyon

Feb 01, 2008 16:49:32
Q3631 What is the cheapest Magic Item that grants tremorsense?
#8956

gstg

Feb 01, 2008 17:20:43
Q3632: I'm sure it's in here somewhere, but I can't find it. Is there anything preventing a character from using 2 buckers? or for that matter 2 shields? I'm looking at a monk / fighter build with main attacks being unarmed attacks (not furry of blows) and utilizing improved buckler defense using 2 bucklers.
#8957

tshern

Feb 01, 2008 17:23:30
A3632: Shield bonuses don't stack. I think you can use two of them, but it gives you nothing but extra ACP.
#8958

DarkChipmunk

Feb 01, 2008 17:38:07
Realized I forgot to number my above question. Now 3633. Sorry about that.
#8959

lonewolf

Feb 01, 2008 17:43:46
Q3634: concerning the Storm Touch spell(MoE page 103):
a) Is it possible to do Full attacks with multiple touch attacks?
b) Is it possible to combine those touch attacks with maneuvers from ToB?

ty
#8960

borg285

Feb 01, 2008 17:51:52
Q3634: concerning the Storm Touch spell(MoE page 103):
a) Is it possible to do Full attacks with multiple touch attacks?
b) Is it possible to combine those touch attacks with maneuvers from ToB?

ty

A3634b: a maneuver is a standard action and can't be done with a Full attack. 1 maneuver / round, unless it's a boost or counter, then yes. you can use a boost and a full attack as long as they fit your turn.
#8961

lonewolf

Feb 01, 2008 17:55:01
A3634b: a maneuver is a standard action and can't be done with a Full attack. 1 maneuver / round, unless it's a boost or counter, then yes. you can use a boost and a full attack as long as they fit your turn.

I know that I cannot combine those two options, but question B is if you can use a maneuver at all with a spell that requires a melee touch attack.
#8962

DarkChipmunk

Feb 01, 2008 17:59:25
A3634b: You cannot perform two standard actions at the same time. A maneuver does not replace a melee attack (You can't use a Strike as an attack of opportunity, for example). So if you cast a touch-range spell as a standard action, you cannot use a Strike maneuver in the same round to deliver it (unless you have a second standard action, from a belt of battle, perhaps?)

You CAN cast the touch spell, hold the charge, then deliver it with a Strike maneuver unarmed the next round if you can't get a second standard action or a counter in t he first round for it.
#8963

farodin

Feb 02, 2008 6:38:18
Q3630 Is there a way to administer a Sneak attack with a non-magical, non-alchemical, ranged touch attack?

A3630: A master Thrower can make touch attacks against stuff larger than him. I believe there's also a skill trick that will let you do it (Spot the Weak Point?).
#8964

tarbrush

Feb 02, 2008 7:28:17
Q3635 - Are there any feats or abilities that grant you an extra favoured class, and if so, where please? Thanks.
#8965

CantripN

Feb 02, 2008 8:24:01
Q3635 - Are there any feats or abilities that grant you an extra favoured class, and if so, where please? Thanks.

A3635: Human Heritage (Races of Destiny) and Extra Favored Class (Unearthed Arcana/SRD).
#8966

ancientdragon

Feb 02, 2008 10:17:17
Q3636: It is possible to volountarly fail a Saving Throw?
#8967

mittenninja

Feb 02, 2008 10:23:05
A3636: Yes
#8968

ancientdragon

Feb 02, 2008 10:43:12
I love you!
#8969

juton

Feb 02, 2008 11:23:36
Q3637 The feat 'Battle jump' (p42 Unapproachable East) states: "You can execute a charge merely by dropping from a height of atleast 5 feet above your opponent".

My questions are:
a) Can you use this with the 'leap attack' attack feat if you jump down and forwards?
b) Do you have to use a full round charge action to use this feat. For instance if you use the manuever 'Sudden Leap' as a free action can you make an attack as a standard action?
c) The feat 'Battle jump' also states '... you can choose to do double damage with a melee weapon ...' . Does this mean on an attack with a longsword I do 2d8+Str or 2d8 + 2xStr?
#8970

insatium

Feb 02, 2008 14:47:35
A3637: Yes, Sudden Leap/etc are fine, 2d8+2xStr.
#8971

davethemagicweasel

Feb 02, 2008 15:49:45
Q 3638: Does anyone know of a an elf-only feat that grants a +3 on effective level for an Animal Companion, and can push above your HD limit? And the book its in?

I'm sure I saw it mentioned in a thread recently, but I've checked all the Druid Handbooks and can't find it.

EDIT - I've found it - Aerenal Beastmaster from Races of Eberron.

Move along now, nothing to see here.
#8972

howland_reed

Feb 02, 2008 16:11:09
Q3639: Regarding auras:

a.) One can simultaneously project 1 major aura (from marshal), 1 minor aura (from marshal) and 1 draconic aura (from dragon shaman) at the same time, correct? (I'm assuming yes)

b.) Are draconic auras gained from Dragon Shaman, the feat in Dragon Magic, and the Dragonlord prestige class all considered the same ability (i.e. they cannot be used simultaneously)? (I'm assuming yes)

c.) How does the Dragonlord PrC interact with classes that already have draconic auras (a dragon shaman, or marshal that took a draconic aura)? Does it stack? Overlap? (I'm assuming overlap...which sucks. I hope I'm wrong)

d.) The marshal's aura specifies that it is an Ex ability. What kind of ability is a draconic aura? The Dragonlord PrC doesn't give it a type, nor does the draconic aura feat. Ex? Su?
#8973

davethemagicweasel

Feb 02, 2008 16:27:32
A3639: Regarding auras:

a.) Yes. But note the Double Draconic Aura feat in Dragon Magic.

b.) Yes, though see above.

c.) Dunno

d.) Class abilities are Ex unless otherwise stated iirc.
#8974

howland_reed

Feb 02, 2008 17:16:30
Re 3639:

a + b: thanks, Dave...what I figured, but good for verification (and yes, I noted--and chortled gleefully at--the Double Aura feat).

c: I'll see if anyone else knows, but I'm guessing it just overlaps

d: that's what I figured...but that leads to...

e.) Are a dragon shaman's draconic auras a typed ability? Su? Ex? I don't have my PHII on me...
(if not, I'm going to call them Ex...which means they fit with Mythic Exemplar. This isn't all that great for DShaman, but might be interesting to poke around with for Dragonlord or the feat...)

Thanks.
#8975

zaxter

Feb 02, 2008 17:21:57
A3639e: Dragon Shaman's Draconic Auras are Su.
#8976

howland_reed

Feb 02, 2008 18:43:43
Re A3639e:

DAMMIT.

That (to me) implies that all draconic auras are Su...but they should be more rigorous in making things consistent.

Thanks, all.
#8977

thinkingbox

Feb 02, 2008 19:12:07
Q3640:

A) Permanency states that the spell can only be dispelled by a caster "of higher level than you were when you cast the spell." Does this mean caster level, or class level? If you bump your caster level up through any of the various tricks (Ankh of Ascension, Bead of Karma, Comsumptive Field) does that affect the level of the caster needed to successfully dispel?

B) Does a permanent rune scribed by a Runecaster have any unique dispel mechanic? It lists "permanent until dispelled" but is this a standard caster level check, or does it use mechanics similar to Permanency?
#8978

CantripN

Feb 03, 2008 0:55:48
A3640:
a)It's based on your CL at the time of casting, so boost it beforehand.
b)It's a standard dispel check, much like dispelling Continual Light, not Permanency.
#8979

surreal

Feb 03, 2008 1:30:10
e.) Are a dragon shaman's draconic auras a typed ability? Su? Ex? I don't have my PHII on me...
(if not, I'm going to call them Ex...which means they fit with Mythic Exemplar. This isn't all that great for DShaman, but might be interesting to poke around with for Dragonlord or the feat...)

Thanks.

I was trying to make a Reikhardt Mythic Exemplar build a while ago, but the aura ability is poorly worded. The most conservative interpretation only adds to the class level, not to the bonus. This makes it utterly worthless for just about everything since you only get 4/10 advancement and almost all aura abilities need at least 5 levels. The only two classes I've found that work well are Outcast Champion and Dread Commando for the Will and initiative boosts respectively. This is the best I could come up with: [thread=977299]Reikhardt is your buddy[/thread]
#8980

bookmen

Feb 03, 2008 2:02:49
Q3623:
What are some good items for Articfiers?

Was not answered.
#8981

mathew99

Feb 03, 2008 3:22:16
Q 3641: What is 0 divided by 0?
#8982

drill_sgt

Feb 03, 2008 3:47:00
A 3641, Syntax Error.
#8983

nexis

Feb 03, 2008 3:54:58
Q 3642: Is there a way to sheathe a weapon faster then a move action?
#8984

nickbeat

Feb 03, 2008 10:01:52
A3642 One can sheath a weapon as part of a move action, so essentially it is a free action as long as you move during the round.
#8985

bomaz

Feb 03, 2008 13:21:15
Q 3643 Is there a golem that one can use as an armor or similar? Essentially what I'm loking for is a powered armor that is capable of movement on its own.

It would be prefferable would it not be from Cyberpunk, modern d20 or similar.
#8986

surreal

Feb 03, 2008 13:25:43
A 3643: here you go: Clockwork Armor
#8987

bomaz

Feb 03, 2008 13:33:04
Thanks
#8988

bronzebeard

Feb 03, 2008 13:50:37
Q 3643:
Say I encounter a foe with a 19 AC.
And I use a Falcion. Now I roll 18 for the attack part.
Assuming no bonuses is added, is it a might be critical or a miss?
#8989

CantripN

Feb 03, 2008 13:56:14
A3642: Assuming your attack bonus is +0, you miss. If your modified attack roll equals 19 or more, you hit and roll to confirm the critical hit.
#8990

fractalsoul

Feb 04, 2008 3:36:02
Q 3645:

Is there a "free level" for wizards anywhere, like the Greater Draconic Rite and/or White Dragonspawn for Sorcerers?
#8991

zerombr

Feb 04, 2008 7:08:01
Q3621:
A halfling outrider can full attack even with his mount moving, how does this work with ride by attack? Could I have the mount move, then full attack, then move away? What about moving and attacking several times, so long as my mount doesn't move too far?

reposted
#8992

tarbrush

Feb 04, 2008 18:36:26
A3635: and Extra Favored Class (Unearthed Arcana/SRD).

Q3622 Can anyone give me a page reference or link for this please? I can't find it for blood nor money.
#8993

bookmen

Feb 04, 2008 19:44:33
Q3645
What are some good Wizard spells that are delived via a melee attack?
#8994

gstg

Feb 04, 2008 19:51:28
Q3646: What clases or PRClasses have bonus feats in the 1st level? I'm looking for 1 more feat (already have lvl 1-2 of fighter)

Q3647: What bonuses are there out there for Trip based characters? ... the ones I have so far are Golith race build - Stone Races (Large size +4 on trip), Exotic Weapon Master (Trip Stunt +2), Sweeping weapon property (+2 trip), Improved Trip (+4), obviously strength (+str bonus)
#8995

jaronk

Feb 04, 2008 19:52:50
Q3646: What clases or PRClasses have bonus feats in the 1st level? I'm looking for 1 more feat (already have lvl 1-2 of fighter)

Feat Rogue, Psionic Warrior.

JaronK
#8996

jaronk

Feb 04, 2008 19:54:01
Q3645
What are some good Wizard spells that are delived via a melee attack?

Ghoul Touch, Shivering Touch, Vampiric Touch
#8997

chunkeylubber53

Feb 04, 2008 20:01:34
Q3648
The AaEG states that goblins can ride ogres as mounts. Being of humanoid shape and large size, an ogre could ride a huge mount, such as an elephant. Does this mean that you could have a goblin with an ogre mount, with an elephant mount? If so, how would that work game wise?
#8998

nickbeat

Feb 04, 2008 20:13:15
A3648 This is the ask a simple question, not ask a silly question!
The goblin would merely be riding along with the ogre on the elephant really, so they would move at the speed of the elephant. One might allow the goblin to remain mounted on the ogre if the ogre should be dismounted somehow, say if the elephant is killed.
#8999

gstg

Feb 04, 2008 23:18:42
Feat Rogue? What book / page? I didnt' find in on searches?

Thanks
#9000

mech

Feb 04, 2008 23:47:47
Q3649

What other way is there to get Power Shot besides three level dipping into Peerless Archer. ( i want this ability with my Halfling Warslinger. so the other class abilities arent really that great for me)
#9001

fractalsoul

Feb 04, 2008 23:57:26
Q3649

What other way is there to get Power Shot besides three level dipping into Peerless Archer. ( i want this ability with my Halfling Warslinger. so the other class abilities arent really that great for me)

Energy Bow magic item from the Animated Series Handbook. Possibly the most potent ranged weapon out there, especially with the MIC clarifying the ability to add enhancements to specific items. ...Unless you're using something like a sling. Then, a bow isn't much use. Sorry.
#9002

DarkChipmunk

Feb 05, 2008 0:25:04
The Feat Rogue is a variant in the Unearthed Arcana. Check the SRD, it's in there.
#9003

taeran

Feb 05, 2008 6:12:16
Q3650
Suppose a Warlock using the Mortalbane feat (Book of Vile Darkness).
If the Warlock is using Eldritch Glaive shape, and is entitled to two melee attacks...:
1 - Does it spend 1 daily use of Mortalbane for 4d6 bonus damage?
2 - Does it spend 2 daily uses of Mortalbane for 4d6 bonus damage?
3 - Does it spend 1 daily use of Mortalbane for 2d6 bonus damage?

I know it looks like multiple-choice quiz, but please can anyone tell me which one is correct? Thanks in advance.
#9004

brainpiercing

Feb 05, 2008 6:49:33
Q3651

Domain Spell slots:

Can I somehow argue to keep the domain slots (in higher spell levels) of the Cleric when I change to another divine caster like druid?
Domain slot descriptions are slightly ambiguous, and in the description of the Domain itself states that the Domain gives you the one additional domain slot for every spell level you can cast. It does not specify, albeit it does imply, that this is exclusive to cleric spell levels.

I'm asking because it seems a bit frustrating that an arcane caster can more easily get domain spells than another divine caster.
#9005

gilfalas_elaandrin

Feb 05, 2008 10:15:48
Q. 3628
If two characters with the same White Raven Stance (Leading the Charge) are in the same party, do their allies get the +Initiator Level to damage from each of them, or only the highest one ?

A 3628 Only the highest one.

Much like two identical buff spells only give the highest bonus/higher caster level. Bonus' from identical sources (in this case the source is 'Leading the Charge') do not stack, even if they are untyped bonus' and/or of different numeric value.
#9006

farodin

Feb 05, 2008 11:04:16
Q3651

Domain Spell slots:

Can I somehow argue to keep the domain slots (in higher spell levels) of the Cleric when I change to another divine caster like druid?
Domain slot descriptions are slightly ambiguous, and in the description of the Domain itself states that the Domain gives you the one additional domain slot for every spell level you can cast. It does not specify, albeit it does imply, that this is exclusive to cleric spell levels.

I'm asking because it seems a bit frustrating that an arcane caster can more easily get domain spells than another divine caster.

A3651: Unless explicitly stated otherwise, only Cleric casting gives you slots to cast domain spells, meaning you normally can't prepare/cast them with any other casting classes you might have.
#9007

Reyemile

Feb 05, 2008 12:17:53
Q3652: What's the deal with 2E no-dachi weapon mastery, as referenced in this thread?
#9008

surreal

Feb 05, 2008 12:48:51
A 3652: The no-dachi was a 1d20 weapon. Weapon master back then increased your weapon damage dice by a step. Pretty much the same argument as that thread you referenced.
#9009

chaoz

Feb 05, 2008 12:49:42
Q3653:

Does the Shrink Item spell change the item's weight?

Q3654:

Is there any negative consequence for Charm Person? Will the charmed person think that you fooled him when the charm expires?

Thanks a lot!

Chaoz
#9010

farodin

Feb 05, 2008 13:02:42
Q3653: Does the Shrink Item spell change the item's weight?

A3653:
Shrink Item
Shrink Item
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One touched object of up to 2 cu. ft./level
Duration: One day/level; see text
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object’s size by four categories. Optionally, you can also change its now shrunken composition to a clothlike one. Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.

Shrink item can be made permanent with a permanency spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.
#9011

chaoz

Feb 05, 2008 14:51:56
Thanks a lot Farodin. But the spell says volumn and mass, not the weight. Or should assume the density is not changed? Then the weight is reduced as well. That will allow a lot of exploit and abuse, like throwing shrinked item to enemy and cancel the spell...

What is suggested for DMs regarding the spell?

Thanks again!

Chaoz
#9012

farodin

Feb 05, 2008 15:06:17
Thanks a lot Farodin. But the spell says volumn and mass, not the weight. Or should assume the density is not changed? Then the weight is reduced as well. That will allow a lot of exploit and abuse, like throwing shrinked item to enemy and cancel the spell...

What is suggested for DMs regarding the spell?

Thanks again!

Chaoz

Ok...

Density = Mass/Volume

Weight = Gravitational Acceleration x Mass

Mass is measured in Kilograms, Weight is measured in Newtons. (Where I live it is.)

Gravitational Acceleration is an expression for how large the pull of gravity is. It generally remains approximately constant as long as you stay on the same planet. Therefore reducing Mass to 1/4000 equals reducing weight to 1/4000, as long as you stay on the same planet.

So yes, you could abuse throwing heavy shrunken stuff at your enemies.
#9013

chaoz

Feb 05, 2008 16:40:43
Ok...

Density = Mass/Volume

Weight = Gravitational Acceleration x Mass

Mass is measured in Kilograms, Weight is measured in Newtons. (Where I live it is.)

Gravitational Acceleration is an expression for how large the pull of gravity is. It generally remains approximately constant as long as you stay on the same planet. Therefore reducing Mass to 1/4000 equals reducing weight to 1/4000, as long as you stay on the same planet.

So yes, you could abuse throwing heavy shrunken stuff at your enemies.

Thanks for the physics lesson.

Maybe as a DM I should ban the spell...
#9014

DarkChipmunk

Feb 05, 2008 18:07:03
The improvised weapons/falling objects rules are quite abusable in many ways, not just with Shrink Item. I once had a character (Warforged) that used Polymorph to take the form of very large animated objects of high density to land on foes after jumping from the back of a flying mount. Them our DM started having dragons drop rocks on us...

Anything a player can do, a DM can do better.
#9015

elstyskel

Feb 05, 2008 20:47:40
Does the cleric spell "Spiritual Weapon" have a move speed? The description says that it can be redirected as a move action, but I've yet to find any indication of whether or not there's a max movement between targets in a single round.
#9016

elstyskel

Feb 06, 2008 5:10:29
Accidentally double posted
#9017

carnivore

Feb 06, 2008 5:40:31
Q3655 Does the cleric spell "Spiritual Weapon" have a move speed? The description says that it can be redirected as a move action, but I've yet to find any indication of whether or not there's a max movement between targets in a single round.

A3655: notice .....
Spiritual Weapon
Evocation [Force]
Level: Clr 2, War 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Magic weapon of force
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.

Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action.

A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object).

If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.

The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.
Chaos: Battleaxe
Evil: Light flail
Good: Warhammer
Law: Longsword,

you can direct it to attack any foe in Range of the Spell ... and change targets to any other target in the spell range.. its move is instantaneous(it is composed of Pure Force and is a spell effect.... and does not have limitations other than what is listed)... changing targets limits the weapon to a single attack on the round of the re-direct ... thats the only downside, the next round it can do a full attack again(if you have itterative attacks)

:D
#9018

elstyskel

Feb 06, 2008 5:55:36
A3655: notice .....


you can direct it to attack any foe in Range of the Spell ... and change targets to any other target in the spell range.. its move is instantaneous(it is composed of Pure Force and is a spell effect.... and does not have limitations other than what is listed)... changing targets limits the weapon to a single attack on the round of the re-direct ... thats the only downside, the next round it can do a full attack again(if you have itterative attacks)

:D

Thanks. So that then brings up a second question, which is does the weapon take up a 5ft square? we've been playing as though it does, but as I re-read the spell over and over I'm becoming less sure of the mechanics of this particular spell (perhaps it's just because the words are starting to lose meaning).
#9019

womblehunter

Feb 06, 2008 5:56:36
Q3656 I know that the Crusader's maneuver and stance advancement has some odd things like you can't get an 8th level stance. Given the way initiator level works, would a 2-level dip in other classes (assuming I wanted otherwise to be a straight Crusader) be worthwhile? Would it work out to my advantage in terms of my Crusder's maneuver advancement? Also, at what Character Levels should these two levels be taken to delay maneuver advancement for maximum profit?

Finally, what classes would you recommend for that 2-level dip assuming I wanted a sword-and-board type with no other initator classes and no Animated Shield? I quite like Exotic Weapon Master to increase the amount of damage you can put out with a 1-handed weapon with Uncanny Blow - but what else?
#9020

gilfalas_elaandrin

Feb 06, 2008 10:08:41
Thanks. So that then brings up a second question, which is Q3655a: does the weapon take up a 5ft square? we've been playing as though it does, but as I re-read the spell over and over I'm becoming less sure of the mechanics of this particular spell (perhaps it's just because the words are starting to lose meaning).

A3655a: No it does not. It summons a field of force in the shape of a weapon. Since the spell does not specify it takes up space explicitly, it doesn't.

Think of it like a low damage, long lasting, magic missle the can miss.

As for Q3656, that seems a little more than a cut and dried answer style question. You may want to make a thread on that.
#9021

taeran

Feb 06, 2008 10:14:00
Q3657
I know there has been some debate about this one, but I searched this thread around, and if there is already an answer, forgive me because I missed it:
- When charging, do I provoke a AoO from the defender, if he has a greater reach than mine?

Thanks in advance, and if possible, please look into my other pending question (Q3650) on this page as well.
#9022

carnivore

Feb 06, 2008 11:23:23
A3657

No ... look here http://www.systemreferencedocuments.org/35/sovelior_sage/actionsInCombat.html ... in the Full round action column ...

the only way it could is if the Defender has the Feat:

Hold the Line[General] (CWar p100)req:Base Attack Bonus +2, Combat Reflexes
You receive an Attack of Opportunity against an opponent who is charging and that enters a hex that you threaten. Your attack is resolved before the charge finishes.

:D
#9023

thaosyr23

Feb 06, 2008 11:26:19
Q3658 is there anyway to get summon monster 4 as a sla before 9th lvl? for fiendbinder prc without full caster.
#9024

CantripN

Feb 06, 2008 11:49:51
Q3658 is there anyway to get summon monster 4 as a sla before 9th lvl? for fiendbinder prc without full caster.

A3658: Spellstiched Undead get some SLAs, no? As does anyone with a certain Planar Touchstone and 14 Wis. Master of Masks can get it by level 9, and certainly isn't a casting class, allowing for things like Rogue2/Hexblade3/Master of Masks 4/Fiendbinder X. A few other types of cheese can get it...
#9025

snyprejp

Feb 06, 2008 12:22:44
A3657

No ... look here http://www.systemreferencedocuments.org/35/sovelior_sage/actionsInCombat.html ... in the Full round action column ...

the only way it could is if the Defender has the Feat:

Hold the Line[General] (CWar p100)req:Base Attack Bonus +2, Combat Reflexes
You receive an Attack of Opportunity against an opponent who is charging and that enters a hex that you threaten. Your attack is resolved before the charge finishes.

:D

That's not correct. You should have read the little "1" note for the attack of opportunity column before you posted that answer:

"1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity."

Thus the movement due to charging will provoke an attack of opportunity against an opponent with reach (you will have left a threatened square prior to closing); however, the action of charging itself will not provoke.

SnypreJP
#9026

snizor

Feb 06, 2008 13:49:06
Q3659: Are their any books besides Lords of Darkness and Book of Vile Darkness that have drugs in them?
#9027

carnivore

Feb 06, 2008 14:56:04
That's not correct. You should have read the little "1" note for the attack of opportunity column before you posted that answer:

"1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity."

Thus the movement due to charging will provoke an attack of opportunity against an opponent with reach (you will have left a threatened square prior to closing); however, the action of charging itself will not provoke.

SnypreJP

you are correct ... i was actually forgetting that the OP said "if he has a greater reach than mine?"

if the defender has 10' reach(or at least 5' greater than Charging opponent); then he can Make an AoO vs a Charging opponent.

a Defender with a Weapon that gives 10' reach and allows you to threaten Adjacent squares(Spiked Chain, also Spinning Sword(Secrets of Sarlona)) would also allow the defender to make an AoO vs Charging Opponent

a Defender with Any reach Weapon and Improved Unarmed Strike can also do the same

and as i said before..... a character with the feat Hold the Line can make an AoO vs charging opponent... in fact, in the above situations if the Defender had the feat Hold the Line and Combat reflexes and a Dex of 14 or better.... he could make 2 AoO vs charging opponent


:D
#9028

carnivore

Feb 06, 2008 15:03:24
A3659..... how about this:

Places to check for Alchemy stuff;

PHB 3.5 (p 70-71, 128-129)
Acid
Alchemist's Fire
Antitoxin
Smokestick
Sunrod
Tanglefoot Bag
Thunderstone
Tindertwig

Book of Vile Darkness (p 41-44
Feather Powder
Festering Bomb
Weeping Stone
Agony (Liquid Pain)
Baccaran
Devilweed
Luhix
Mordayne Vapore (Dreammist)
Mushroom Powder
Redflower Leaves
Sannish
Terran Brandy
Vodare

Libris Mortis (p 73-74)
Brittlebone
Embalming Fire
Ghostoil
Liquid Night

Races of the Dragon (p 122-123) *No Craft DCs listed*
Bitterleaf Oil
Ditherbomb (strong, weak or wyrm)
Fire Beetle Lamp
Sundark Goggles

Races of the Wild (p 168)
Leafweave Armor (also requires Craft (armorsmithing))

Races of Stone (p 159-161)
Blasting Pellets
Blister Oil
Hearthfire
Spiderlily Essence


Complete Mage (p 134-135)
Auran Mask
Crackle Powder
Fast Torch
Screaming Flask
Weeping Flask

Complete Adventurer (p 118-122)
Blend Cream
Focusing Candle
Catstink
Fareye Oil
Flash Pellet
Freeglide
Hawk's Ointment
Healer's Balm
Keenear Powder
Lockslip Grease
Nature's Draught
Softfoot
Suregrip
Antitoxin Capsule
Ironman Capsule
Leap Capsule
Stability Capsule
Strongarm Capsule
Swiftstride Capsule
Ghostblight
Quickflame
Quickfrost
Quickspark
Quicksilver

Complete Scoundrel (p 110-111)
Clearwater Tablets
Daystrider Capsule
Ferrous Aqua
Forger's Paper
Endurance Elixir
Liquid Light
Nerv
Powdered Silver
Rust Cube
Trail Bar
Toxic Tooth

Draconomicon (p 116-117) *requires Dragoncrafter feat*
Blood Elixir

Lords of Madness (p 114-115) *requires Grell Alchemy feat*
Grell Crystal
Lightning Lance (magic item, requires Alchemy)
Greater Lightning Lance (magic item, requires Alchemy)
Silver Spear (magic item, requires Alchemy)

Heroes of Battle (p 134-137)
Acid Stone
Alchemist's Stone
Holy/Unholy Stone? (should require a priest, not an alchemist)
Tanglefoot Shot

Stormwrack (p 108)
Stinkpot

Frostburn (p 78-79)
Armor Insultation
Freeze Powder
Frostbite Salve
Ice Chalk
Melt Powder
Polar Skin
Razor Ice Powder
Whale Grease

Sandstorm (p 101-103)
Armorbright
Blackeye
Deep Draught
Ironthorn Extract
Keepcool Salve
Shapesand
Slumber Sand
Sunshade Lotion

Special: Oleum (no Alchemy Craft DC, but it seems like it should be craftable)

Arms & Equipment Guide (p 32-35) *some repeated in Cadv*
Bladefire
Acid Bullet
Flame Bullet
Focusing Candle
Restful Candle
Clearbreath
Darkvision Powder
Defoliator
Dehydrated Food
Dwarfblind
Farflame Oil
Fleetfoot
Ghostoil
Gravebane
Hawk’s Ointment
Instant Rope
Longbreath
Motelight
Nature’s Draught
Polar Skin
Signal Torch
Sparkstone
Stonebreaker Acid
Verminbane
Vicious Bleeder

Savage Species (p 46-48)
Breathing Mask
Flashtube
Frostfire
Sculpter’s Slime

Eberron Campaign Setting (p 120-121)
Acidic Fire
Alchemist’s Frost
Alchemist’s Spark
Noxious Smokestick

Magic of Eberron (p 139-140) *no Alchemy Craft DCs*
Bloodspike (defiling)
Bloodspike (glowbug)
Bloodspike (spatter)
Bloodspike (tempo)
Bloodspike (thickener)

Faiths of Eberron (p 153-154) *no Alchemy Craft DCs*
Breath of the Devourer
Euphoric Sacrament
Flayskin
Mordrei’in
Silverburn

Oriental Adventures (p 78)
Eggshell Grenades (dust, flashpowder, pepper, poison smoke)
Flash Paper (moeragara)
Jade Powder
Liquid Smoke (ekitai kemuri)
Sleeping Fire (hinemuri)

Forgotten Realms Campaign Setting (p 96-97)
Alchemical Sleep Gas
Disappearing Ink
Scentbreaker

Dragon magazine 280, article Better Living Through Alchemy, has some great stuff. Issue 301 also has a large article on Alchemy, but I don't recall it specifically.

Of 3rd party stuff, the best one I’ve seen for a meaty and balanced selection is;
Kingdoms of Kalamar Players Guide (p 113-116)

:D
#9029

thaosyr23

Feb 06, 2008 15:06:57
A3659 Sharn: City of Towers has a couple in them. I think that one of the other Eberron books does as well (players? encylcopedia?)
#9030

snizor

Feb 06, 2008 17:42:57
A3659 Sharn: City of Towers has a couple in them. I think that one of the other Eberron books does as well (players? encylcopedia?)

Thanks (to both you and Carnivore)!
#9031

elstyskel

Feb 06, 2008 20:11:22
A3655a: No it does not. It summons a field of force in the shape of a weapon. Since the spell does not specify it takes up space explicitly, it doesn't.

Think of it like a low damage, long lasting, magic missle the can miss.

Thanks very much to you and carnivore
#9032

lord_zeb_02

Feb 06, 2008 20:52:29
Here's one that came up in game the other day:

Does the Travel domain Freedom of Movement ability get you out of grapples like the spell does?
#9033

AlterFrom

Feb 06, 2008 21:50:14
Q3661: If I were to take a TWF character epic (ignoring other possible optimization shortcomings), how critical would it be to get +16 BAB pre-epic? Would the extra attack be worth it, even at such a hefty penalty?
#9034

deathbane

Feb 06, 2008 22:06:56
Here's one that came up in game the other day:

Does the Travel domain Freedom of Movement ability get you out of grapples like the spell does?

It works just like the spell.
#9035

zavia

Feb 07, 2008 0:51:54
Q3662:
Ring of invisibility (dmg 232)
If i was to attack with it, do i lose my invisiblity? If yes, when do I gain it back.
Is there any other thing I(not anyone else) can do to reveal my self short of taking it off?
#9036

CantripN

Feb 07, 2008 3:15:33
It works just like the spell.

Not correct! It works as FoM for spells and magical effects alone! It would help vs. Entangle and Black Tentacles, but not against Grapple, Difficult Terrain nor Water.
#9037

CantripN

Feb 07, 2008 3:17:45
Q3662:
Ring of invisibility (dmg 232)
If i was to attack with it, do i lose my invisibility? If yes, when do I gain it back.
Is there any other thing I(not anyone else) can do to reveal my self short of taking it off?

A3662: It's not constant invisibility like in the LotR. You must spend a Standard Action to reactivate it every time the duration runs out or after you make an attack, which breaks the invisibility.
#9038

carnivore

Feb 07, 2008 5:12:13
Q3661: If I were to take a TWF character epic (ignoring other possible optimization shortcomings), how critical would it be to get +16 BAB pre-epic? Would the extra attack be worth it, even at such a hefty penalty?

A3661:
yes it would be worth it.... notice these feats:

PERFECT TWO-WEAPON FIGHTING [EPIC]
Prerequisites: Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting.
Benefit: The character can make as many attacks with his or her off-hand weapon as with his or her primary weapon, using the same base attack bonus. The character still takes the normal penalties for fighting with two weapons.
Normal: Without this feat, a character can only get a single attack with an off-hand weapon (or two attacks with an off-hand weapon if he or she has Improved Two-Weapon Fighting, or three attacks with an off-hand weapon if he or she has Greater Two-Weapon Fighting).

DIRE CHARGE [EPIC]
Prerequisite: Improved Initiative.
Benefit: If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged.
Normal: Without this feat, a character may only make a single attack as part of a charge.


Two-Weapon Pounce[General, Fighter](PH2 p84)req: Dexterity 15,Base Attack Bonus +6,Two-Weapon Fighting
At the end of a Charge, you may attack with both your primary & off-hand weapons. The +2 attack bonus for the Charge and the –2 penalty for fighting with two weapons cancel out. You still receive the –2 penalty to AC for the Charge.

Two-Weapon Rend[General, Fighter](PH2 p84)req: Dexterity 15,Base Attack Bonus +11, Two-Weapon Fighting
If you damage an opponent with each of your weapons in a given round, you do extra damage equal to 1d6 + 1 ½ Strength modifier. With regards to Damage Reduction, use the off-hand weapon’s characteristics. A given creature may only take this rending damage once per round.


combined with Robilars Gambit, Combat Reflexes, Double Hit.... you will do a whole lot of damage when you attack or in response to anyone elses attacks on you... especially with this feat:

IMPROVED COMBAT REFLEXES [EPIC]
Prerequisites: Dex 21, Combat Reflexes.
Benefit: There is no limit to the number of attacks of opportunity the character can make in one round. (the character still can’t make more than one attack of opportunity for a given oppertunity.)



:D
#9039

taeran

Feb 07, 2008 6:55:19
Q3663
Im a Warlock. Aside from dipping into other classes, what can I get to increase BAB? Feats, Spells cast by others? I know only of Divine Power, which I'd have to have scrolls for, since it's Personal range.

As long as I post this, I have another question pending:
Q3650
Does the Mortalbane feat from Book of Vile Darkness, if applied to multi-attacks form Eldritch Glaive, gives +2d6 for each attack?

Thanks!
#9040

DragonFox1001

Feb 07, 2008 7:01:55
A3663
Beyond multiclassing and divine power it is practically impossible to increase your actual BAB. There are TONS of ways to increase your attack bonus though, just not BAB.
#9041

concerro

Feb 07, 2008 7:32:48
Not correct! It works as FoM for spells and magical effects alone! It would help vs. Entangle and Black Tentacles, but not against Grapple, Difficult Terrain nor Water

That is much easier to understand
#9042

Lord_of_Rivendell

Feb 07, 2008 13:17:13
Q 3651 The internal search is so bad on this site, I thought you all could point me in the right direction. Anyone know of good threads that show how a sorcerer can increase the number of spells he knows?

LoR
#9043

tshern

Feb 07, 2008 13:21:57
It works just like the spell.

You're wrong unless it was covered in errata I have not been aware of.

For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.

Emphasis mine.
#9044

DragonFox1001

Feb 07, 2008 13:22:20
Q 3651 The internal search is so bad on this site, I thought you all could point me in the right direction. Anyone know of good threads that show how a sorcerer can increase the number of spells he knows?

LoR

Not sure about the threads. But for a search use Google. Just put in[indent]site:forums.gleemax.com[/indent]either before or after your search terms.
#9045

deathbane

Feb 07, 2008 13:39:42
You're wrong unless it was covered in errata I have not been aware of.


Emphasis mine.

Not correct! It works as FoM for spells and magical effects alone! It would help vs. Entangle and Black Tentacles, but not against Grapple, Difficult Terrain nor Water.

Cantrip got there about 10 hours before you, but thanks to both of you.
#9046

snizor

Feb 07, 2008 13:42:55
Q 3651 The internal search is so bad on this site, I thought you all could point me in the right direction. Anyone know of good threads that show how a sorcerer can increase the number of spells he knows?

LoR

Disciple of Gaara in my sig can give a few ideas. Also,here is a good, if dated, reference that I've made use of.
#9047

lordmaul

Feb 07, 2008 17:14:30
Q3664 Where can I find Cloudy Conjuration? Sculpt Spell? Thanks in advance!
#9048

CantripN

Feb 07, 2008 17:23:37
Q3664 Where can I find Cloudy Conjuration? Sculpt Spell? Thanks in advance!

A3664: Sculpt Spell is in CArc, CDiv or CAdv, I forgot. Cloudy Conjuration is in Complete Mage.
#9049

moltendm

Feb 07, 2008 21:53:56
Q3665: Silly question Does the +4 lvl count for Damage or Destroying?
(Lvl 5 cleric rolling a 20 and being lvl 9 for turning purposes)
#9050

karkamal

Feb 07, 2008 23:00:26
Q3666: 1) can an intelligent swarm use items and magic items?

1.a)if not, because swarms can't manipulate objects, where exactly is this noted? (this is almost the most important)
1.b)if not, because normally swarms have 1 str, if i do something about the str could i use items and magic items? perhaps slotless magic items?

2)In the case of silthilar(lord of madness), could a silthilar use his extradimencional space for other items? can he use other items aside those kukri? (perhaps, magically enhanced kukri? stat enhancing items, magical protections, etc).
3)also, if the silthithar have wizard levels, can he cast spells of personal range over himself? or his immunity also applies here?

thanks
#9051

randomaction

Feb 07, 2008 23:40:20
Q3667:Is there a feat or alternate class ability that replaces a ranger's animal companion?
#9052

nanshork

Feb 07, 2008 23:50:40
Q3667:Is there a feat or alternate class ability that replaces a ranger's animal companion?

A3667: Look herefor alternate class features, I'm sure there's one that does that.
#9053

gstg

Feb 08, 2008 3:00:26
Q3668 If you have a large build, such as Goliath, does a larger Spiked Chain have a greater then 10 foot reach? In general is there any rules regarding increased sized weapons that have reach ... ie a Spear is enlarged by an enlarge person spell (I mean with the person being enlarged) ... does the reach of the spear increase?
#9054

drowvampyre

Feb 08, 2008 3:08:35
Q3669: Very simple, but my memory fails me...where is the rule that shapeable spells still only have their effect on any given target once per casting? What I mean is spells like Fire Storm, with areas that could conceivably be stacked on top of one another (overlapping the cubes, in this example).
#9055

lord_zeb_02

Feb 08, 2008 6:49:19
Not correct! It works as FoM for spells and magical effects alone! It would help vs. Entangle and Black Tentacles, but not against Grapple, Difficult Terrain nor Water.

Thanks very much for you and Tshern, and Deathbane because he gave me the answer we wish it was :P.
#9056

furious5k

Feb 08, 2008 7:18:23
Q3670: If a character is standing in a tree with a melee weapon and another character climbs up to his/her level, does this action provoke an attack of opportunity and why?
#9057

nickbeat

Feb 08, 2008 10:09:54
A3670: Climbing provokes attacks of opportunity, unless they are an ape or have a special feat or class ability. The guy in the tree would not threaten though if he were also climbing, but he would if he were standing on solid footing. If he was standing on a branch, one might presume he is balancing, in which case he would also not threaten.
#9058

farodin

Feb 08, 2008 10:48:40
Q3669: Very simple, but my memory fails me...where is the rule that shapeable spells still only have their effect on any given target once per casting? What I mean is spells like Fire Storm, with areas that could conceivably be stacked on top of one another (overlapping the cubes, in this example).

A3669:
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm natural vegetation, ground cover, and any plant creatures in the area that you wish to exclude from damage. Any other creature within the area takes 1d6 points of fire damage per caster level (maximum 20d6).

You only shape the area of the spell, In other words: where the spell takes effect. If those areas overlap somewhere, or are placed exactly over each other, Target creatures are still simply "in the area". If you meet a certain requirement twice, the result will be the same, just like with flanking Rogues with the Telling Blow feat who score a critical; they don't get their Sneak Attack twice. It's not like you get double spell effects.
#9059

carnivore

Feb 08, 2008 11:23:49
Q3665: Silly question Does the +4 lvl count for Damage or Destroying?
(Lvl 5 cleric rolling a 20 and being lvl 9 for turning purposes)

A3665... both , if you just happen to have 2xUndead HD in Effective Cleric levels... you destroy them... the Turning Damage identifies how many you are destroying, as Turn affects Lowest HD nearest the Cleric first



A3666:
1) can an intelligent swarm use items and magic items?
A:
some magic items.... Ioun Stones for example... mostly no they cant unless they are smart and have some way to manipulate items

1.a)if not, because swarms can't manipulate objects, where exactly is this noted? (this is almost the most important)
A: notice .... bolded areas .... they have no way to Manipulate items, they cant even make attack rolls.... there are some exceptions(Worm that Walks , IIRC)

Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.

Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or lower causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds such as that created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.



Swarm Attack: Creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover. A swarm’s statistics block has “swarm” in the Attack and Full Attack entries, with no attack bonus given. The amount of damage a swarm deals is based on its Hit Dice, as shown below.

Swarm HD Swarm Base Damage
1–5 1d6
6–10 2d6
11–15 3d6
16–20 4d6
21 or more 5d6

A swarm’s attacks are nonmagical, unless the swarm’s description states otherwise. Damage reduction sufficient to reduce a swarm attack’s damage to 0, being incorporeal, and other special abilities usually give a creature immunity (or at least resistance) to damage from a swarm. Some swarms also have acid, poison, blood drain, or other special attacks in addition to normal damage.

Swarms do not threaten creatures in their square, and do not make attacks of opportunity with their swarm attack. However, they distract foes whose squares they occupy, as described below.

Distraction (Ex): Any living creature vulnerable to a swarm’s damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 swarm’s HD + swarm’s Con modifier; the exact DC is given in a swarm’s description) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

:D
#9060

karkamal

Feb 08, 2008 14:01:59
A3665... both , if you just happen to have 2xUndead HD in Effective Cleric levels... you destroy them... the Turning Damage identifies how many you are destroying, as Turn affects Lowest HD nearest the Cleric first



A3666:
1) can an intelligent swarm use items and magic items?
A:
some magic items.... Ioun Stones for example... mostly no they cant unless they are smart and have some way to manipulate items

1.a)if not, because swarms can't manipulate objects, where exactly is this noted? (this is almost the most important)
A: notice .... bolded areas .... they have no way to Manipulate items, they cant even make attack rolls.... there are some exceptions(Worm that Walks , IIRC)



:D

thank you ;)
and about the silthithar(it's an intelligent swarm that can have a pseudo solid form)?
#9061

sir_argenon

Feb 08, 2008 14:07:23
Q3671:

PSIONICS QUESTION: are psions/wilders/psi war etc able to replace their old powers at any time, including level ups or research, or are they stuck with them forever? ex: a 2nd level psion has just made 3rd. can he replace any of the 5 powers with a new one, or can he only pick new powers with the additional ones he gained at level up... ?
#9062

alastar

Feb 08, 2008 15:31:19
Q3672: CAn an immediate action be used when you are flat footed?
#9063

fwib

Feb 08, 2008 15:59:02
Q3672: CAn an immediate action be used when you are flat footed?

No. (unless otherwise allowed)

Therefore: get rid of your flat-footedness, there are a few ways that searching the boards should find.
#9064

carnivore

Feb 08, 2008 16:08:26
Q3671:

PSIONICS QUESTION: are psions/wilders/psi war etc able to replace their old powers at any time, including level ups or research, or are they stuck with them forever? ex: a 2nd level psion has just made 3rd. can he replace any of the 5 powers with a new one, or can he only pick new powers with the additional ones he gained at level up... ?

A3671

no ..... they cant replace them ..... unless they use the power Psychic Reformation

basicly you need to choose well the first time ... if you would like more information on Psions .... look here:

3.5 Psion Buildguide and Compendium ... in particular... look at the sample builds and see how they work

:D
#9065

sir_argenon

Feb 08, 2008 16:30:13
A3671

no ..... they cant replace them ..... unless they use the power Psychic Reformation

basicly you need to choose well the first time ... if you would like more information on Psions .... look here:

3.5 Psion Buildguide and Compendium ... in particular... look at the sample builds and see how they work

:D

CARNIVORE, as always a scholar and a gentleman! thank you kind sir.
#9066

carnivore

Feb 08, 2008 16:43:04
you are very welcome

:D
#9067

nickbeat

Feb 08, 2008 19:43:38
A3671

no ..... they cant replace them ..... unless they use the power Psychic Reformation

basicly you need to choose well the first time ... if you would like more information on Psions .... look here:

3.5 Psion Buildguide and Compendium ... in particular... look at the sample builds and see how they work

:D

Don't forget the rules in the PH2 regarding rebuilding feats and abilities. One can change powers, feats and such using those rules.
#9068

korremar

Feb 08, 2008 22:46:41
Q3673: What's the cheapest ECL for a tiny race?

EDIT: Whoops, forgot the Q#. And I'm sure this has been answered in here, but the thread's huge, and the search function only helps so much.
#9069

zaxter

Feb 08, 2008 23:29:35
Jermlaines (MM2) are a tiny race that have +0 LA, according to the 3.0 update manual (I'd link you to it, but I can't remember where it is).

Just be prepared to take some painful hits to your stats if you want to play as one...
#9070

surreal

Feb 09, 2008 2:58:21
A 3673: There's also a tiny LA+0 race in Serpent Kingdoms. I think it's called the Mudskipper or something.
#9071

surreal

Feb 09, 2008 3:00:35
Q 3674: Are there any tiny humanoid races?
#9072

ieniemienie

Feb 09, 2008 4:59:44
Q 3675 Does the Basilisk's petrifying gaze work on undead?
(note: undead are immune to effect that require a saving throw unless they are harmless, or can also affect objects)
#9073

ieniemienie

Feb 09, 2008 5:01:53
Q 3674: Are there any tiny humanoid races?

A 3674: No, not in Greyhawk
#9074

CantripN

Feb 09, 2008 5:44:18
Q 3675 Does the Basilisk's petrifying gaze work on undead?
(note: undead are immune to effect that require a saving throw unless they are harmless, or can also affect objects)

A3675: They are immune to it.
#9075

ieniemienie

Feb 09, 2008 5:49:27
A3675: They are immune to it.

I'm right, my DM's wrong that mr-know-it-all is finally wrong!
#9076

TheMonk

Feb 09, 2008 7:12:02
Alright, here's another question.

Where can I find the monk handbook? I know there's a monk minmax creation guide, but that's really old, and I remember reading a new and updated monk handbook, but just can't find it now. I have been searching and can't find it.

Anyone know where it is?

Thanks
#9077

ieniemienie

Feb 09, 2008 7:33:28
Have you checked Here under 'Monk'?
#9078

TheMonk

Feb 09, 2008 7:38:33
Have you checked Here under 'Monk'?

Actually, I have, and I haven't come up with anything. I checked only once, but I'll check again just in case.

Edit: Oh yeah I think I found it! Thanks
#9079

farodin

Feb 09, 2008 7:42:04
Actually, I have, and I haven't come up with anything. I checked only once, but I'll check again just in case.

Here you go, written less than a month ago. (From the Handy Links thread btw, in case you didn't find it yet.)
#9080

haron

Feb 09, 2008 8:10:23
Q 3676 Ascetic Rogue feat from Complete Adventurer - does it stack for Sneak Attack damage as the table indicates or it doesn't as the text indicates. I know the official ruling is that the text should be referenced in such circumstances, but I want to know if something specific and official has come about it
#9081

carnivore

Feb 09, 2008 8:44:06
A3676

Ascetic Rogue[General](CAdv p106)req:Improved Unarmed Strike, Sneak Attack class ability
When making a Stunning Attack as a Sneak attack, add 2 to the DC.
Your Rogue and Monk levels stack to determine your Unarmed Damage.
You may multiclass between Rogue and Monk freely (alignment and XP penalties still apply as normal).


Monk levels do NOT stack for the purpose of determining Sneak Attack damage.... they do stack with Rogue levels to see what size Die to use for Unarmed Damage(look on the Monk chart for unarmed damage)


:D
#9082

TheMonk

Feb 09, 2008 9:00:19
Here you go, written less than a month ago. (From the Handy Links thread btw, in case you didn't find it yet.)

Thanks Farodin
#9083

haron

Feb 09, 2008 9:07:34
Thanks . There goes another two

Q 3677

Accoring to the SRD a Monk may attack with an Unarmed Strike even if his hands are full. Does that mean that when making a full attack a Monk may use his Claw attacks (if he has any) as well (at the standart -5 penalty for offhand attack)?

Q 3678

The Decive Strike alternative class feature from PHB2 allows you to attack once as a full round action, but do double damage. What happens to any natural attack the creature posseses? Are they lost?
#9084

farodin

Feb 09, 2008 9:26:28
Thanks Farodin

You're welcome ;)
Q 3677

Accoring to the SRD a Monk may attack with an Unarmed Strike even if his hands are full. Does that mean that when making a full attack a Monk may use his Claw attacks (if he has any) as well (at the standart -5 penalty for offhand attack)?

Q 3678

The Decive Strike alternative class feature from PHB2 allows you to attack once as a full round action, but do double damage. What happens to any natural attack the creature posseses? Are they lost?

A3677: Yes, it does.

A3678: It's not a full attack, so you can't make any natural secondary attacks.
#9085

theabyssdragon

Feb 09, 2008 11:39:22
Q3679 If you make an exotic weapon out of heavy metal (which makes a weapon exotic), does it still take only a single feat for proficiency?
#9086

jameswilliamogle

Feb 09, 2008 11:44:38
Q3679 If you make an exotic weapon out of heavy metal (which makes a weapon exotic), does it still take only a single feat for proficiency?

A3679 Yes, you only need EWP: Spiked Chain to use both normal and adamantine spiked chains.

Q3680 What is the easiest way to stop monsters from scrying on my party? Non-detection? Mindblank?
#9087

deathbane

Feb 09, 2008 12:28:55
Q3679 If you make an exotic weapon out of heavy metal (which makes a weapon exotic), does it still take only a single feat for proficiency?

Is this a house rule or a real rule?
#9088

carnivore

Feb 09, 2008 12:34:39
Q3680 What is the easiest way to stop monsters from scrying on my party? Non-detection? Mindblank?

A3680....since it must target some creature,... boost your Will saves... notice:

Scrying
Divination (Scrying)
Level: Brd 3, Clr 5, Drd 4, Sor/Wiz 4
Components: V, S, M/DF, F
Casting Time: 1 hour
Range: See text
Effect: Magical sensor
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
You can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.
Knowledge Will Save Modifier
None1 +10
Secondhand (you have heard of the subject) +5
Firsthand (you have met the subject) +0
Familiar (you know the subject well) –5
1 You must have some sort of connection to a creature you have no knowledge of.

Connection Will Save Modifier
Likeness or picture –2
Possession or garment –4
Body part, lock of hair, bit of nail, etc. –10

If the save fails, you can see and hear the subject and the subject’s immediate surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours.
Arcane Material Component: The eye of a hawk, an eagle, or a roc, plus nitric acid, copper, and zinc.
Wizard, Sorcerer, or Bard Focus: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.
Cleric Focus: A holy water font costing not less than 100 gp.
Druid Focus: A natural pool of water.



Scrying, Greater
Divination (Scrying)
Level: Brd 6, Clr 7, Drd 7, Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Duration: 1 hour/level
This spell functions like scrying, except as noted above. Additionally, all of the following spells function reliably through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, message, read magic, and tongues.

after that ...... Nondetection relies on Caster level ... boost CL as high as you can for success
Nondetection
Nondetection
Abjuration
Level: Rgr 4, Sor/Wiz 3, Trickery 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.
#9089

carnivore

Feb 09, 2008 12:37:42
Is this a house rule or a real rule?

Heavy Metals(i.e. magically tempered Gold or magically tempered Platinum) were introduced in Magic of Faerun... page 180


"Weapons made with this technique are “Heavy”.
Damage category increases due to weight:
d2 ® d3 ® d4 ® d6 ® d8 ® 2d6
d10 ® 2d6 d12 ® 2d8
An Exotic Proficiency is needed with the Heavy version of
the weapon, or a –4 penalty will occur (unless you wield a
weapon smaller than you with both hands).
You can never take Weapon Finesse with a Heavy Weapon."

:D
#9090

farodin

Feb 09, 2008 12:39:07
Q3681: How does tripping a flying character work? I remember having read something about stalling, but I can't find the passage back in my books or on d20srd.org. Can anyone provide a link or page number?
#9091

carnivore

Feb 09, 2008 12:54:19
Q3681: How does tripping a flying character work? I remember having read something about stalling, but I can't find the passage back in my books or on d20srd.org. Can anyone provide a link or page number?

A3681... here in the FAQ

Being tripped makes you prone. Who can be tripped?Beholders? Gelatinous cubes? What effect does tripping have on these creatures? Can a prone character be tripped again? What about flying and swimming creatures? Many creatures have neither legs nor any relationship to the ground or gravity. How does tripping affect them?

Anything using limbs for locomotion can be tripped. Things that don’t need limbs for locomotion can’t be tripped. You can’t trip a snake, a beholder, or a gelatinous cube. You won’t find this in the rules, but then it really doesn’t need to be in there—the rules can leave some things to the DM’s common
sense.

A creature flying with wings can be “tripped,” in which case the creature stalls (see Tactical Aerial Movement on page 20 of the Dungeon Master’s Guide).

You can’t make an incorporeal creature fall down.
You also can’t trip a prone creature.
Creatures can’t be tripped when they’re swimming (the water holds them up). Likewise, a burrowing creature is driving its body through a fairly solid medium that serves to hold it up.

you can trip a Pixie... you cant trip a Will-o-wisp
:D
#9092

farodin

Feb 09, 2008 13:10:45
A3681... here in the FAQ

you can trip a Pixie... you cant trip a Will-o-wisp
:D

Ah, no wonder I couldn't find it. Thanks a lot Carnivore
#9093

carnivore

Feb 09, 2008 13:12:22
no problem

:D
#9094

good_looking_gus

Feb 09, 2008 14:00:10
[b]Q3683[b]
Is there a better armor than the mithral chainshirt for a dex-based melee character? Are there any ways to increase the maximum dex bonus beyond supplementing mithral in place of steel?
#9095

deathbane

Feb 09, 2008 14:22:30
Heavy Metals(i.e. magically tempered Gold or magically tempered Platinum) were introduced in Magic of Faerun... page 180


"Weapons made with this technique are “Heavy”.
Damage category increases due to weight:
d2 ® d3 ® d4 ® d6 ® d8 ® 2d6
d10 ® 2d6 d12 ® 2d8
An Exotic Proficiency is needed with the Heavy version of
the weapon, or a –4 penalty will occur (unless you wield a
weapon smaller than you with both hands).
You can never take Weapon Finesse with a Heavy Weapon."

:D

thanks
#9096

juton

Feb 09, 2008 14:35:49
Q3682 Who can write spells in a spellbook? Can a Sorcerer with scribe scroll do it? Are there any options for a Cleric with the Spell Domain?

Thanks
#9097

farodin

Feb 09, 2008 14:49:24
Is there a better armor than the mithral chainshirt for a dex-based melee character? Are there any ways to increase the maximum dex bonus beyond supplementing mithral in place of steel?

1: That depends on your dex bonus.
2: Yes, the nimbleness enchantment (MIC) increases max dex bonus by 1.
3: Please number questions.

Q3682 Who can write spells in a spellbook? Can a Sorcerer with scribe scroll do it? Are there any options for a Cleric with the Spell Domain?

A3682: Wizards, Archivists, Chameleons... Not much else as far as I know. Sorcerers and Clerics definitely can't do it.
#9098

juton

Feb 09, 2008 15:37:17
Q3682: Wizards, Archivists, Chameleons... Not much else as far as I know. Sorcerers and Clerics definitely can't do it.

Thanks
#9099

farodin

Feb 09, 2008 16:26:12
Thanks

You're welcome ;)

Q3683: Being immune to something means you don't get any positive effects of that kind either right? Someone with Mind Blank wouldn't benefit from Heroism for example?
#9100

howland_reed

Feb 09, 2008 16:45:56
Q3684: Are there any full BAB base classes (not PrCs, unless you can enter before 5th level) that have Disguise as a class skill?

(I'm trying for a full-BAB entry into Chameleon...I've got plenty of ways to get Bluff, Sense Motive, and Spellcraft...but Disguise is tricky...)

EDIT: found the City Slicker feat in RoD, which might do the trick...but I'm still interested in the answer to the original question.
#9101

theabyssdragon

Feb 09, 2008 17:18:42
Alright, so you guys have successfully quoted the rules but haven't answered the question, lol. So,

Q3679 If you make an exotic weapon out of heavy metal (which makes a weapon exotic), does it still take only a single feat for proficiency?

Thanks for the help!
#9102

jameswilliamogle

Feb 09, 2008 20:39:14
thx, Carnivore!

Q3685 Does the following work?

Blistering Flourish (Desert Wind 1, Strike) + Desert Wind Fire (feat): Desert Wind Fire adds an extra 1d6 fire damage anytime you move 10' and initiate a Desert Wind strike, so obviously Blistering Flourish works for this. So, you move to hit the majority of your enemy then initiate Blistering Flourish to create a save or dazzled effect, and a 30' burst d6 fire damage effect with no save.
#9103

randomaction

Feb 10, 2008 1:39:56
Wow, thanks for the help. Here are some more.

Q3686: a.)Do half-drow have darkvision in Eberron or are they limited to low-light? b.)Where can I find an offical source for this?

Q3687: Can a character use two different alternate class abilities, of the same level, that effect different abilities? i.e. Ranger lvl 4, using CC variant of bonus feats at expense of spellcasting and PHB2 variant of losing animal companion for the strike ability.

Q3688: Is there any additional information (programs, books or such) that assist in the building/improving of an Eberron airship?
#9104

southwood_wanderer

Feb 10, 2008 1:48:42
Q3689: I'm about to role a new character, and I had heard about some sort of Teutonic Knight, and given my affinity for all things Teutonic, it caught my attention. But I haven't been able to find anything about it anywhere. Any suggestions?
#9105

deathbane

Feb 10, 2008 2:47:01
Wow, thanks for the help. Here are some more.

Q3686: a.)Do half-drow have darkvision in Eberron or are they limited to low-light? b.)Where can I find an offical source for this?

Q3687: Can a character use two different alternate class abilities, of the same level, that effect different abilities? i.e. Ranger lvl 4, using CC variant of bonus feats at expense of spellcasting and PHB2 variant of losing animal companion for the strike ability.

Q3688: Is there any additional information (programs, books or such) that assist in the building/improving of an Eberron airship?

3686 Drow have not changed. They are the same in all settings as far as racial characteristics.

3687 As long as the DM allows it, now if you tried to get rid of one ability to gain two abilities you might want to watch for flying DMG's.
#9106

stormbrooke

Feb 10, 2008 3:19:25
Q3690: Any low level wizard guides and/or popular builds (All WotC sources, multi-classing fine)?

I'm having difficulty being affective at first level save just knowing when to place that sleep or enlarge person spell. I haven't decided on a role yet (blaster, booster, etc.). I'd prefer being deadly at level 1, but if I have to hold out until level 3 I will.
#9107

CantripN

Feb 10, 2008 3:33:04
A3690:
http://forums.gleemax.com/showthread.php?t=881457
http://forums.gleemax.com/showthread.php?t=956548
http://www.giantitp.com/forums/showthread.php?t=18500
http://forums.gleemax.com/showthread.php?t=960379
http://forums.gleemax.com/showthread.php?t=918686
#9108

stormbrooke

Feb 10, 2008 5:25:29
A3690:
http://forums.gleemax.com/showthread.php?t=881457
http://forums.gleemax.com/showthread.php?t=956548
http://www.giantitp.com/forums/showthread.php?t=18500
http://forums.gleemax.com/showthread.php?t=960379
http://forums.gleemax.com/showthread.php?t=918686

[Whistles] That was a lot of reading, thanks CantripN!
#9109

jameswilliamogle

Feb 10, 2008 8:36:47
Q3687: Can a character use two different alternate class abilities, of the same level, that effect different abilities? i.e. Ranger lvl 4, using CC variant of bonus feats at expense of spellcasting and PHB2 variant of losing animal companion for the strike ability.

A3687: Although we usually call them alt class features, they're usually called substitution levels... You can't take two levels when you have enough XP to increase just one, so RAW would probably be against you. It is, of course, totally reasonable, so talk to your DM.
#9110

ieniemienie

Feb 10, 2008 8:43:59
Q3691 Is there a way to summon small animals who stay for a long period of time? (read; hours)
#9111

jameswilliamogle

Feb 10, 2008 8:48:45
Q3691 Is there a way to summon small animals who stay for a long period of time? (read; hours)

A3691: Yes. The classic method is the various bag of tricks. There's others, too.
#9112

CantripN

Feb 10, 2008 9:10:13
A3687: Although we usually call them alt class features, they're usually called substitution levels... You can't take two levels when you have enough XP to increase just one, so RAW would probably be against you. It is, of course, totally reasonable, so talk to your DM.

Far from usually. There are a LOT of Alternate Class features, notably in UA, CM, CC, PHB2, DotU, DrM and a few others...
#9113

jameswilliamogle

Feb 10, 2008 9:12:15
Far from usually. There are a LOT of Alternate Class features, notably in UA, CM, CC, PHB2, DotU, DrM and a few others...

Whoops! Maybe thats right... I guess it depends how they're listed in the individual books, right?
#9114

Nibelung_ajr

Feb 10, 2008 10:54:38
Q3692: How is the highest UMD i could afford with only completes/compendiums/Eberron settings? Yes, its for an Artificer focused in buffing/crafting, not blasting.

Q3693: How much i could raise my action points total per level?
#9115

theabyssdragon

Feb 10, 2008 10:58:26
Q3687: Can a character use two different alternate class abilities, of the same level, that effect different abilities? i.e. Ranger lvl 4, using CC variant of bonus feats at expense of spellcasting and PHB2 variant of losing animal companion for the strike ability.

@jameswilliamogle: Racial substitution levels are completely different from alternate class features.

@RandomAction: I believe it's DM discretion. Most books note that you can't take the same level twice for two variants of the same class (for example: 1st level lion-totem for pounce, and 1st level wolf totem for trip, with 2 rages/day), but I would imagine sacrificing multiple features to gain other multiple features would be alright, so long as they don't conflict.
#9116

amazing_triangle

Feb 10, 2008 15:26:48
Q3694: Does Monk proficiency with the Kama (exotic weapon) qualify my character for Exotic Weapon Master?
#9117

randomaction

Feb 10, 2008 18:51:43
A3694: Yes, as long as you have the weapon focus feat for it.
#9118

jaronk

Feb 10, 2008 19:09:20
(for example: 1st level lion-totem for pounce, and 1st level wolf totem for trip, with 2 rages/day)

It's worth noting that Wolf Totem gives trip at second level, not first, so that one actually does work.

JaronK
#9119

sinfire_titan

Feb 11, 2008 0:00:23
Ok, here is a few questions:

The Dvati race from Dragon Compendium states spellcasting rules for the twins, but left out ToB Strike and MoI Soulmelds.

The question is: A 20th level Dvati Warblade has Dual Stance, four stances, and two bodies. Looking at the fluff, it would appear that such a character can be in 4 stances at once, and recieve the benefit from all of them. Is this a correct interpretation?

Also, Soulmelds occupy magic item slots when bound. But a Dvati has 20 such slots. Does this mean that they can benefit from magic items and Chakra binds without a feat? What about in Gestalt games, where yo are a Dvati Incarnate/Totemist?

And, finally: What about a Dvati with the feat Trickery Devotion? How many duplicates are created, since the twinsare the same character? One, or two?
#9120

surreal

Feb 11, 2008 11:07:39
Q 3695: How does the Shaper 5th level expanded ability work? (http://www.wizards.com/default.asp?x=dnd/psm/20070411a)
- are you expending PP or do you only need to burn your psionic focus?
- are you actually using the astral construct power or is the construct a result of the class ability (this obviously brings up the "can I create more than one" argument)
#9121

lost_dm

Feb 11, 2008 11:13:32
Q 3696: Is there anyone more familiar with the forums who can link me to a source of all valid races to change into with the doppleganger shape change ability (or, to be more accurate, a changling with all 5 levels of cabinet trickster)?

Thanks in advance!!!
#9122

CantripN

Feb 11, 2008 11:16:03
A3695: It's a regular use of Astral Construct, with your burning your focus serving to augment it to be quickened.

Q3697: What spells are there that boost skills and specifically Knowledge checks? I know of Improvisation, Lore of the Gods and Divine Insight. Spell list doesn't matter, up to 2nd level spells preferred.

Any cheap items that do that other than the masterwork tools?
#9123

carnivore

Feb 11, 2008 11:22:27
Q 3695: How does the Shaper 5th level expanded ability work? (http://www.wizards.com/default.asp?x=dnd/psm/20070411a)
- are you expending PP or do you only need to burn your psionic focus?
- are you actually using the astral construct power or is the construct a result of the class ability (this obviously brings up the "can I create more than one" argument)

A3695 look at the ability ....
Personal Construct

You have a favored astral construct form that you can summon at a moment's notice.
Level: 5th.
Replaces: The bonus feat at 5th level.
Prerequisite: You must know the astral construct power.
Benefit: You can create a specific astral construct that you have chosen as your favored as if you had the Quickened Power feat, by only sacrificing your psionic focus. This personal construct, once chosen, always has the same abilities and appearance every time you summon it. Each time you gain a level, you may change the abilities and appearance of your favored construct.

you need to manifest the Power Astral Construct and Augment with the appropriate number of PP, however.... you are able to do it "as if" you had the Quicken power feat without spending Extra PP or needing the Feat


thus it is also subject to the Nerf(stupid nerf, jerk Designers)
edit: ninjaed by CantripN



:D
#9124

quickenedwish

Feb 11, 2008 12:58:26
Q3698:

Is there any magic item that grants a spell slot of a particular level? I'm playing a Sublime Chord at the moment, and, though I have access to Wizard spells of 4th level and up, I lack a 2nd level spell slot. This is really a bummer, as I would like to cast a "Create Magic Tattoo" through a Runestaff without burning a 4th level spell slot...

Thanks

QW
#9125

CantripN

Feb 11, 2008 13:05:55
A3698: How did you get a PrC that needs 3rd level spells without having 2nd level ones? Assuming you, in fact, have the slots, but no known 2nd level Wizard spells (only Bard, say), you can learn a 2nd level spell from the SC class instead of the a higher level one with DM permission.
#9126

farodin

Feb 11, 2008 13:58:12
Q3697: What spells are there that boost skills and specifically Knowledge checks? I know of Improvisation, Lore of the Gods and Divine Insight. Spell list doesn't matter, up to 2nd level spells preferred.

Any cheap items that do that other than the masterwork tools?

A3697:
Cleric 1 -- WieldskillPGtF: (:plotting +5 comp to a skill and a free half-rank in that skill if it's untrained, or any one proficiency. Not as good as +10, but I'll take it

Cleric 2 -- Guidance of the AvatarHere: (:evillaugh) +20 Competence to a single skill check. If you can get a 3.0 website spell allowed, DO IT.

Items: Tome of Worldly Memory (MIC), 1500 gp, gives a +5 to all of them, but you need a standard action (maybe more) to use it.

Damn, all those superscripts, links, bolded parts, smilies etc. are a lot of work. How did Tsuyo ever get through making that entire guide?

Reposting this one:
Q3683: Being immune to something means you don't get any positive effects of that kind either right? Someone with Mind Blank wouldn't benefit from Heroism for example?

#9127

CantripN

Feb 11, 2008 14:26:47
A3683: Correct. Mind Blank makes you immune to Heroism, Bardic Music, etc. If you're looking for another option that gets a similar effect, take an Enchanter's proactive approach and use Mind of the Labyrinth (DrM).

You can find some info about it here, under 8th level spells.

Thanks, btw.
#9128

quickenedwish

Feb 11, 2008 17:08:29
A3698: How did you get a PrC that needs 3rd level spells without having 2nd level ones? Assuming you, in fact, have the slots, but no known 2nd level Wizard spells (only Bard, say), you can learn a 2nd level spell from the SC class instead of the a higher level one with DM permission.

I think you might be on to something there. I thought that since my 0th-3rd level spell slots were a result from my bard levels, I could not use them to power a runestaff that had spells off the wizard list. I guess if you do a close reading, I do in fact have 2nd level slots, and the spell I would like, Create Magic Tattoo, does in fact occur on my spell list, even if I have no wizard spells known at those levels.

Thanks

QW
#9129

awaken_D_M_golem

Feb 11, 2008 17:43:37
A 3697: Knowledge Mantle granted ability treats all Knowledge skills as trained, and you get a +5 bonus under specific circumstances, which I don't remember without the book in front of me, to remember for me. Ardent always makes a good dip.



Q 3699: Can you Sneak Attack yourself , (you know 1 subdual damage) ???
Yes, I'm up to something.
#9130

loganic1

Feb 11, 2008 19:00:52
Q3700: Is anything immune to daze? If so, what? (includes feats/classes/monsters, etc)
#9131

randomaction

Feb 11, 2008 19:07:50
Ok, I am DM-ing a group for some friends this friday and three of the players are new to the game and have asked me to help them.
Q3701: In a six character Eberron party, which consists of a heavy multiclassed monk (scout), a warblade (tank), a cleric (melee focused), an artificer (crossbow archer/skill monkey) and a swordsage (TWF/scout). The last player is wishing to play a blaster type. She is dead set on taking the windwright captain PrC, to gain the use of an airship. Now, what class or classes could best fill the role?
Q3702: What are good feats for a repeating crossbow user?
Q3703: What feats or chain of feats are the best for a 2 handed weapon user? (Great sword.)
Q3704: Where can I find a set of floorlplans for an elven wingship? 3.0, 3.5 and/or other resources.

Modified one earlier question, for ease of answering.
Q3688: Is there any additional information on creating and up-grading ariships? Where?
#9132

deathbane

Feb 11, 2008 19:14:49
Ok, this is not a rules question. More of a party mechanics/make-up question.
Q3701: In a six character Eberron party, which consists of a multiclassed monk (scout), a warblade (tank), a cleric (melee focused), an artificer (crossbow archer/skill monkey) and a swordsage (TWF/scout). The last player is wishing to play a blaster type. She is dead set on taking the windwright captain PrC, to gain the use of an airship. Now, what class or classes could best fill the role?

This is not really a simple question, and since it falls under a debatable area, than a factual(rules) area it should have its own thread.
#9133

randomaction

Feb 11, 2008 19:40:51
This is not really a simple question, and since it falls under a debatable area, than a factual(rules) area it should have its own thread.

Ok, please ignore it then. For I will open a thread for this one. Which board would be the best for this?
#9134

deathbane

Feb 11, 2008 19:48:40
Ok, please ignore it then. For I will open a thread for this one. Which board would be the best for this?

Probably class and prestige classes
#9135

nanshork

Feb 11, 2008 19:49:15
Ok, please ignore it then. For I will open a thread for this one. Which board would be the best for this?

Just post it on this board.
#9136

w00tmanx

Feb 11, 2008 20:57:12
Q3706 (I think this is where we are...) Does pounce from Complete Champion give you the pounce special attack?
#9137

insatium

Feb 11, 2008 22:02:15
A3706: Assuming you're referring to the Lion Totem Barbarian sub level, yes.
#9138

shandrakor

Feb 11, 2008 22:06:48
Q3707: Is there a list of silly-powerful wishes, carefully worded so as to not be DM-breakable? If so, where?
#9139

w00tmanx

Feb 11, 2008 22:09:36
A3706: Assuming you're referring to the Lion Totem Barbarian sub level, yes.

Wait, can you expand on this please?
#9140

quickenedwish

Feb 11, 2008 23:16:58
Q3707: Is there a list of silly-powerful wishes, carefully worded so as to not be DM-breakable? If so, where?

The powers and limitations of the Wish spell are clearly presented in the text description, here. Any request to produce effects greater than those listed in the text can produce two outcomes:

1. The Wish is poorly worded, and the spell perverts your request.
2. The Wish is well worded, and the spell results in only a partial fulfillment.

There is no way to produce effects greater than those stated, unless the DM deems it so, as with any ability. I don't see how people get the idea that Wish is capable of unlimited power, given a careful enough wording. It doesn't work like that. It is powerful, yes, but this power is not unbounded.
#9141

quickenedwish

Feb 11, 2008 23:19:31
Wait, can you expand on this please?

If you take the Lion Totem sub level, you trade your fast movement rate for the pounce ability as described in the Monster Manual, page 313.
#9142

gstg

Feb 11, 2008 23:21:38
Q3708: Does anyone know of any references that refer to larger then normal weapons as far as reach goes? Does a large reach weapon that has 10 foot range normally have a 15 foot range or a 20 foot range? Does it double or does it just extend 5 foot per size increase? Thanks
#9143

w00tmanx

Feb 11, 2008 23:23:45
If you take the Lion Totem sub level, you trade your fast movement rate for the pounce ability as described in the Monster Manual, page 313.

I thought that you trade your fast movement for lion totem in UA?
#9144

surreal

Feb 11, 2008 23:32:42
A 3708: Reach is based on the creature size, not weapon size. Most weapons have the same as your natural reach. A reach weapon is typically double your natural reach.
#9145

czem_15

Feb 11, 2008 23:47:46
Q3709:in what book did i saw a archer that can use arows with power attack??
it was a prestige class

ty
#9146

quickenedwish

Feb 11, 2008 23:56:26
I thought that you trade your fast movement for lion totem in UA?

The details of this alternative class feature are found in Complete Champion page 46.

UA does have a Varient Character Class named Lion Totem on page 47, and is unrelated to what is presented in Complete Champion.
#9147

amazing_triangle

Feb 12, 2008 5:12:37
Q3707: Is there a list of silly-powerful wishes, carefully worded so as to not be DM-breakable? If so, where?

A 3707: This is the Open Source Wish Project you might ask them to help with what you are looking for. http://homeonthestrange.com/phpBB2/viewforum.php?f=4&sid=ee524bcd5443ab0c43067f9402136efe
#9148

carnivore

Feb 12, 2008 5:19:03
Q3709:in what book did i saw a archer that can use arows with power attack??
it was a prestige class

ty

A3709 ..try Peerless Archer(expert archer & fletcher who can make magical
arrows even if he/she is not a spellcaster)(Silver Marches p115)


:D
#9149

w00tmanx

Feb 12, 2008 12:54:36
The details of this alternative class feature are found in Complete Champion page 46.

UA does have a Varient Character Class named Lion Totem on page 47, and is unrelated to what is presented in Complete Champion.

Okay, that's where I was getting confused. thanks!
#9150

gstg

Feb 12, 2008 13:08:03
A 3708: Reach is based on the creature size, not weapon size. Most weapons have the same as your natural reach. A reach weapon is typically double your natural reach.

So a Goliath using either a LARGE or HUGE (w/Monkey Grip Feat) Spiked Chain which normally has a 10' reach would only retain the 10' reach? It wouldn't extend to 15' or 20' reach because of it's size increase? I would think it might work similar to an enlarge spell?
#9151

surreal

Feb 12, 2008 13:16:23
As I said before, reach has nothing to do with weapon size. This is how the rules work; it keeps things simple and limits abuse.
#9152

tshern

Feb 12, 2008 13:28:08
Q3710: If someone has a load of buffs on, can I hit them with Mordekainen's Disjunction during my own Time stop?
#9153

CoarseDragon

Feb 12, 2008 18:37:19
Q3711: We have a character with 40 movement and 30 climb speed. He has 13 in Jump and 15 in Climb.

Can he double-move and go 40 feet then Jump to grab a rope (approx. 20 feet) and climb the remainder of his speed (he needs to Climb 30 feet after the Jump)?
#9154

nickbeat

Feb 12, 2008 18:44:31
Q3711: We have a character with 40 movement and 30 climb speed. He has 13 in Jump and 15 in Climb.

Can he double-move and go 40 feet then Jump to grab a rope (approx. 20 feet) and climb the remainder of his speed (he needs to Climb 30 feet after the Jump)?

He can jump as part of the move, but I doubt he could get much higher than 5 feet off the ground. With a normal 8 foot reach, he could grab a rope 13 feet off the ground, but not 20. He would have to beat DC 48 to do that.

See theJump Rules

But if he has a 30 climb speed, can't he freely just climb that wall without a rope? Normally when you have a climb speed you can take 10 on climbing, and so he would have little trouble with most stone walls.
#9155

deathbane

Feb 12, 2008 18:45:53
Q3710: If someone has a load of buffs on, can I hit them with Mordekainen's Disjunction during my own Time stop?

No. The 2nd paragraph says you can't harm items that are in someone's possession.
#9156

CantripN

Feb 12, 2008 18:50:36
No. The 2nd paragraph says you can't harm items that are in someone's possession.

Buffs = Spells.
#9157

carnivore

Feb 12, 2008 18:52:30
Q3710: If someone has a load of buffs on, can I hit them with Mordekainen's Disjunction during my own Time stop?

A3710 .... yes , but you need a different feat to do it... notice:

Time Stop
Transmutation
Level: Sor/Wiz 9, Trickery 9
Components: V
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1d4+1 rounds (apparent time); see text
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.

You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.

You are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.

so if you cast a Delay Mords Disjunction... you can affect them when your time stop ends

Delay Spell[Metamagic](CArc p77)req:any other Metamagic
+3 spl lvl
A spell with the range of ‘touch’, ‘personal’, or that effects an area can be delayed for 1 to 5 rounds. All decisions, such as where to target, are determined at cast time. Once the delay and other decisions are made, they cannot be changed. A delayed spell can be detected and dispelled.

:D
#9158

deathbane

Feb 12, 2008 18:56:56
Buffs = Spells.

explain
#9159

tshern

Feb 12, 2008 18:59:19
explain

Spells are not possessions, that is exactly what I was thinking. However, it seems were are having a little disagreement here, so I suppose I'll subject myself to a DM choice. Thanks carnivore, deathbane and CantripN!
#9160

CantripN

Feb 12, 2008 18:59:48
explain

It means the part about the items is irrelevant. The reason you can't affect buffs is because you can't affect the person their on.

Interesting bit: I think you can Dispel their spells, though, so maybe. You can target a specific spell effect with a dispel, rather than a person, after all. Time Stop doesn't stop you from affecting spell effects, does it? In fact, RAW, I think you can affect unattended objects as well, even with things such as Fireball and Disintegrate...
#9161

deathbane

Feb 12, 2008 19:03:32
It means the part about the items is irrelevant. The reason you can't affect buffs is because you can't affect the person their on.

I don't know why I went to items when only buffs were mentions


Now that my brain is working again it does say you can not target creatures with attacks or spells.
#9162

carnivore

Feb 12, 2008 19:18:21
Interesting bit: I think you can Dispel their spells, though, so maybe. You can target a specific spell effect with a dispel, rather than a person, after all. Time Stop doesn't stop you from affecting spell effects, does it? In fact, RAW, I think you can affect unattended objects as well, even with things such as Fireball and Disintegrate...

how do you target a spell effect if you cant see it... many buffs do not have visual displays

Mords Disjunction wont affect them until Time Stop ends.... as it is an Area Spell ... notice:
Mage’s Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.

Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)

Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.

but unattended items are Fair game for you to affect while Time Stopped

:D
#9163

stormbrooke

Feb 12, 2008 19:40:20
Q3712: Is there a Fighter Bonus Feat that allows you access to a metamagic ability and/or a feat normally associated with spell casting (e.g. Spell Focus(#))?

Note:
Variant fighter bonus feat rules okay, but not alternative class features for a fighter.
#9164

CoarseDragon

Feb 12, 2008 19:50:35
nickbeat, thanks and I suppose you are right he could just climb the wall. Oh, and thanks for that link to Jump Skills.
#9165

oriktheflint

Feb 12, 2008 22:37:37
Q3713: How do magic effects like cursespewing and augmentations like crystal of energy assault work on a ranged weapon like a crossbow? Do they transfer the power to the bolt or would it only work if I hit them with the bow itself?
#9166

quickenedwish

Feb 12, 2008 22:51:23
Q3714:

A Sublime Chord has access to the "sorcerer/wizard" spell list. Can he choose to learn spells that are "sorcerer only", like those described in Races of the Dragon?

I'm leaning toward no, but...
#9167

CantripN

Feb 13, 2008 1:16:17
A3714: He has access to the Sor list, actually. He can pick Sorcerer-only spells, but can't pick Wizard-only spells.
#9168

Ischtan

Feb 13, 2008 5:04:35
Q3715: Is it allowed to use a spell with range "ranged touch" together with smiting spell(PHBII), and if not, is there a way to make this work?
#9169

zavia

Feb 13, 2008 10:55:54
Q3716:
Im building a SpellThief15 who can pop up next to a mage on the 1st turn(assuming i won initiative). Both hands light weapon.

Is it really worth getting improved TWF and using cash on the 2nd weapon?
(1st weapon is a +4, the 2nd one probably a +2, pending cash reserves)
#9170

CantripN

Feb 13, 2008 10:57:59
A3716: Yes, it is. You have a source of bonus damage, so TWF is good.
#9171

zavia

Feb 13, 2008 11:01:25
A3712
Without checking, and based soley on experience and game sense, no.

You already have access to those feats, cos theres no prerequisite. You are going to have to use your normal feats, sorry.
#9172

quickenedwish

Feb 13, 2008 15:14:10
A3714: He has access to the Sor list, actually. He can pick Sorcerer-only spells, but can't pick Wizard-only spells.

Could you please cite your reasoning/reference?

Thanks

QW
#9173

awaken_D_M_golem

Feb 13, 2008 15:49:14
A 3707: Savage Species had a Ritual of Turn Yourself into something really powerful, and get everything IF
you also suceeded on a Spellcraft DC 40+2*something.
As I don't remember correctly off hand what that something is ...



Re-asking Q 3699: Can you Sneak-Attack yourself ??
pretty please
#9174

farodin

Feb 13, 2008 16:39:54
Re-asking Q 3699: Can you Sneak-Attack yourself ??
pretty please

A3699: To Sneak Attack someone, he needs to be denied his dexterity or you have to flank him. I'm pretty sure you wouldn't get your dexterity if you just stood perfectly still in battle, even though you wouldn't be flat-footed. Therefore you should be able to Sneak Attack yourself if you just don't try to dodge your own attack.
#9175

nickbeat

Feb 13, 2008 16:56:49
A3699: Balance on a pole, or try to climb first. That makes you lose your dex bonus.
#9176

DragonFox1001

Feb 13, 2008 17:19:38
Re: Q3699:
WHY?!?
#9177

howland_reed

Feb 13, 2008 17:34:04
Q3717: I'm afraid I don't have Spell Compendium. What low-level (1st to 3rd) wizard spells give bonuses on knowledge checks? (I'm trying to pump Knowledge Devotion). I have all the completes + dragon magic.

Plsthnx.
#9178

thinkingbox

Feb 13, 2008 17:35:12
Q3718: The Deck of Many Things' Skull card states:

A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a wish or a miracle.

What happens if another character kills both wraiths in the same or subsequent rounds? Is your wraith invulnerable to his attacks and vice versa?
#9179

mattlangley

Feb 13, 2008 17:39:25
Q3719: Can a human Cleric take the Dwarf Domain, if they aren't worshiping a deity?
#9180

fwib

Feb 13, 2008 17:52:46
Q3719: Can a human Cleric take the Dwarf Domain, if they aren't worshiping a deity?

Sure, but you need the prerequisite ranks in Perform(dance(limbo))....

[edit]Humour aside. I can see no rule against it.
#9181

Zinger2099

Feb 13, 2008 19:19:52
Q3720: Is there an earth based base class? If so where would I find it?
#9182

pathanus

Feb 13, 2008 21:50:50
Q3720: Is there an earth based base class? If so where would I find it?

A3720: Wu Jen with Earth element mastery from CArc. Some racial substitution options out of Races of Stone too. Ranger or Druid maybe, or Cleric with earthy domains.
#9183

pathanus

Feb 13, 2008 21:53:04
Q3721: How does using Mitigate Suffering reserve feat ability from CC work? Can I use it before taking any ability damage or do I need to have at least 1 point of damage to target the ability, the text isn't very clear to me.
#9184

Nibelung_ajr

Feb 13, 2008 22:25:55
Q3692: How is the highest UMD i could afford with only completes/compendiums/Eberron settings? Yes, its for an Artificer focused in buffing/crafting, not blasting.

Q3693: How much i could raise my action points total per level?

Reposting
#9185

howland_reed

Feb 14, 2008 0:33:09
A3720: There's also the Stonelord PrC (Comp Warrior), and maybe Deepstone Sentinel (ToB)...but those are both dwarf only.
#9186

surreal

Feb 14, 2008 2:24:30
Q 3722: What's the name (and location) of that feat that lets you change dodge targets?
#9187

jaronk

Feb 14, 2008 3:25:11
Q3720: Is there an earth based base class? If so where would I find it?

It's not a base class, but the Earth Dreamer PrC is earth based and quite nice. An Illusionist/Shadowcraft Mage/Earth Dreamer would be a wizard class that draws power from the earth to cast most of its spells, which might be what you want.

You might want to look through Races of Stone.

JaronK
#9188

carnivore

Feb 14, 2008 5:24:48
Q3718: The Deck of Many Things' Skull card states:
SRD
A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a wish or a miracle.

What happens if another character kills both wraiths in the same or subsequent rounds? Is your wraith invulnerable to his attacks and vice versa?

A3718
well ... this is mainly up to the DM

it could be argued that when another character attacks your Wraith, it then becomes thier Wraith and a New Wraith appears for you..... thus forcing you to combat a Wraith on your own(if they attacked the New One, it would then become thiers, and another New one would appear for you, etc....)... none of the Wraiths are Invulnerable to any attacks(except Turning Undead Attempts)

i probably would rule it this way ..... if i were the DM for this situation .... thats the point of the Deck of Many Things, it is an Artifact that is designed to teach you .... Not to be Greedy, and to ACCEPT THE CONSEQUENCES OF YOUR ACTIONS ... others cant carry your burdens, you must do your share ..... it does tempt people with thier OWN Desires, but they must make the choices


:D
#9189

carnivore

Feb 14, 2008 5:32:07
Q 3722: What's the name (and location) of that feat that lets you change dodge targets?

A3722

Combat Defense[Combat Focus, Fighter](PH2 p87)req:Base Attack Bonus +6, Dexterity 13, Wisdom 13, Combat Focus, Dodge
While in ‘Combat Focus’, you can change your Dodge opponent as an Immediate Action.If you have 3+ Combat Focus feats, you receive an extra +1 Dodge bonus to AC vs. your Dodge opponent.


:D
#9190

Zinger2099

Feb 14, 2008 8:29:48
It's not a base class, but the Earth Dreamer PrC is earth based and quite nice. An Illusionist/Shadowcraft Mage/Earth Dreamer would be a wizard class that draws power from the earth to cast most of its spells, which might be what you want.

You might want to look through Races of Stone.

JaronK

I have races of stone, and Earth Dreamer is an awesome class, I am actually looking to go into that, but I want to see if there are any base classes that would go into it well.

I guess wu jen is probably my best bet but I was hoping for something better.
#9191

farodin

Feb 14, 2008 10:43:19
Q3723: Does Effulgent Epuration block exactly the same kind of stuff as Spell Turning (only targeted spells), or does it also work against ranged or melee touch spells?

The text looks somewhat like this: "negate any spell that directly targets the subject."

I have a feeling it's targeted spells only, but I'm not sure how touch spells that are not rays are defined.
#9192

monkey3

Feb 14, 2008 12:24:24
Q3724
Can I cast Magic Vestment (cl 16) to add +4 enhancement to the armor of a Robe of the Archmagi (AC 5) for a total of 9 AC on armor?
#9193

loganic1

Feb 14, 2008 12:49:59
Q3725 What book is Combat Rhythm in?
#9194

Reyemile

Feb 14, 2008 13:20:35
Q3726 Can a fascinated creature use a martial maneuver to boost a saving throw to break the spell, or does using the maneuver violate the "take no actions" part of fascination?

A3725: Combat Rhythm is part of Stormguard Warrior, a tactical feat in Tome of Battle.
#9195

concerro

Feb 14, 2008 13:22:38
Q3723: Does Effulgent Epuration block exactly the same kind of stuff as Spell Turning (only targeted spells), or does it also work against ranged or melee touch spells?

The text looks somewhat like this: "negate any spell that directly targets the subject."

I have a feeling it's targeted spells only, but I'm not sure how touch spells that are not rays are defined.

I think it is intended to work on targeted spells only, but unlike the description in the PHB with Spell Turning touched spells are not called out as not working, and there is no errata. In such cases the general idea is to go with the closest matching previous case(s) which seems to be the spell turning rules. In the end it is a DM call, but I don't think touch/ranged touch spells were intended to be able to be affected by this spell.
#9196

lostpassworddoesnotwork

Feb 14, 2008 19:22:09
Brainfart >.<
Q3727: What book is Clerity in.


Q3728: Is there a spelltheif handbook?
#9197

insatium

Feb 14, 2008 21:50:13
A3272: PHB2, though it really shouldn't exist.
A3273: Look in that big sticky on the top of the boards, Some Handy Links for CO Work.
#9198

surreal

Feb 14, 2008 21:55:46
Q 3729: Can I combine the monk's decisive strike (alt, PHB2 p.51) with Divine Retribution (feat, PHB2 p.88) to deal double what my opponent just dealt to me?

(I have this funny build idea of a "tank" that literally takes the hits and deals it back worse, maybe using something like karmic strike, and knockback to prevent full attacks, forcing a losing war of attrition for the attacker)
#9199

Reyemile

Feb 14, 2008 22:16:13
Q3730: I'm trying to make my Succubus reliably hit with her Stunning Surge (MIC) weapon. Are there any ways aside from Combat Rhythm and Wraithstrike to make easy touch attacks?
#9200

jaronk

Feb 14, 2008 23:27:53
Q3730: I'm trying to make my Succubus reliably hit with her Stunning Surge (MIC) weapon. Are there any ways aside from Combat Rhythm and Wraithstrike to make easy touch attacks?

One of the Diamond Mind manuevers does it at a low level, that might help.

JaronK
#9201

carnivore

Feb 15, 2008 5:23:53
Q3724
Can I cast Magic Vestment (cl 16) to add +4 enhancement to the armor of a Robe of the Archmagi (AC 5) for a total of 9 AC on armor?

A3724

yes(with a catch) ..... Robe of the Archmagi gives an Armor bonus.... Magic Vestment gives an Enhancement Bonus to the Armor bonus , so they stack.... the drawback is that Magic Vestment says "Target: Armor or shield touched" but allows the spell to affect "regular clothing", your DM may rule that the Robe is not regular clothing and is not a legal target for the spell.... thus your DM will have to make the call if he allows it or not

Show
Robe of the Archmagi: This normal-appearing garment can be white (01–45 on d%, good alignment), gray (46–75, neither good nor evil alignment), or black (76–100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.

+5 armor bonus to AC.
Spell resistance 18.
+4 resistance bonus on all saving throws.
+2 enhancement bonus on caster level checks made to overcome spell resistance.
If a white robe is donned by an evil character, she immediately gains three negative levels. The reverse is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two negative levels. While these negative levels never result in lost levels, they remain as long as the garment is worn and cannot be overcome in any way (including restoration spells).

Strong varied; CL 14th; Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of same alignment as robe; Price 75,000 gp;Weight 1 lb.



Magic Vestment
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

#9202

bowensilverclaw1986

Feb 15, 2008 5:25:18
Q3731: Does the Ruby Knight Vindicator's Divine Impetus ability allow me to cast more than 1 Quickened spell per round by burning Turn Undead attempts or am I still limited to only 1 Quickened spell per round?

~Bowen
#9203

CantripN

Feb 15, 2008 5:41:19
A3731: You get another Swift Action, so yeah, you can do that.
#9204

chaoz

Feb 15, 2008 10:42:12
Q3732

Can anyone recommend a mount for a large size paladin? Flying monsters preferred.

Thanks!

Chaoz
#9205

nickbeat

Feb 15, 2008 12:06:49
Q3732

Can anyone recommend a mount for a large size paladin? Flying monsters preferred.

Thanks!

Chaoz

Any huge dragon would do.
#9206

korwin

Feb 15, 2008 13:46:49
Q3733
Anyone has an link to the old siblings contest?

(I think it was the March contest, but dont remember the year... )
I was asked about the Ur-Priest build with massive Charisma synergie.
Had the thread subscribed, but it was on the old board...
#9207

carnivore

Feb 15, 2008 14:56:36
A3733

November Contest: Siblings!

possibly this one:

Poster Name: Kingside_Bishop

Character Name: Ivellion Jarkaunum, the Disbelieving Brother

Race/Class/Level: Human Rogue 2 / Fighter 2 / Bard 1 / Hexblade 3 / Blackguard 2 / Ur-Priest 10

System: Core (Greyhawk/Default)

Short Description: In addition to 9th level divine spells and the ability to detect and disarm traps, Ivellion has Charisma synergy everywhere... with Snowflake Wardance and Divine Might, he gets to add it to his attack and damage. With Dark Blessing and Arcane Resistance, he gets to add it to his saves (double to his saves against spells), coupled with Evasion and Mettle to give him practical immunity to anything requiring a save. These are in addition to all the great skills he gets through Rogue and Bard, and the awesome combat abilities inherent in the build!

Ability Scores:

Str: 14 (20) (+6 Belt of Mighty Prowess)
Dex: 15 (21) (+6 Gloves of Dexterity)
Con: 10 (16) (+6 Belt of Mighty Prowess)
Int: 14
Wis: 12 (19) (+6 Periapt of Wisdom, +1 Tome of Understanding)
Cha: 14 (30) (+5 for levels 4, 8, 12, 16, and 20, +5 Tome of Influence, +6 Cloak of Charisma)Character Sheet:Deity: None (opposed to religion)
Alignment: True Evil
Hit Points: 136
Saves: +30/+29/+29 (+40/+39/+39 vs. spells and spell like abilities), with Evasion and Mettle
Armor Class: 36, with a 50% miss chance (Improved Blink)(10+5 dexterity, +4 deflection (shield of faith), +2 natural armor (righteous might), -1 size (righteous might), +4 armor, +2 shield, +10 enhancement (shield and armor)
Initiative: +7
Speed: 30 ft, fly of 60ft (good) for 5 minutes/day
Attacks: Dual Hand Axes, melee+39/+39/+34/+29/+25 and +37(BAB +20 (divine power), +7 strength (righteous might), -1 size (righteous might), +3 luck (divine favor), +10 charisma (snowflake wardance), +5 enhancement, -5 power attack, extra attack from Speed enhancement, off hand attack with Two Weapon Fighting)1d8+1d6 fire+30 and 1d8+1d6 fire+26 (+7 strength (righteous might), +3 luck (divine favor), +5 enhancement, +10 charisma (divine might), +5 power attack)If all attacks hit, which is reasonable to assume, this deals an average of 222 points of damage with a full attack.Progression:

01 Rog 1 Two Weapon Fighting, Iron Will
02 Rog 1 / Ftr 1 Power Attack
03 Rog 2 / Ftr 1 Cleave
04 Rog 2 / Ftr 2 Improved Sunder
05 Rog 2 / Ftr 2 / Brd 1
06 Rog 2 / Ftr 2 / Brd 1 / Hex 1 Snowflake Wardance
07 Rog 2 / Ftr 2 / Brd 1 / Hex 2
08 Rog 2 / Ftr 2 / Brd 1 / Hex 3
09 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 1 Spell Focus - Evil
10 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2
11 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 1
12 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 2 Divine Might
13 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 3
14 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 4
15 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 5 Practiced Caster
16 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 6
17 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 7
18 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 8 Extra Music
19 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 9
20 Rog 2 / Ftr 2 / Brd 1 / Hex 3 / BlG 2 / UrP 10Skills of Note:Hide: (5 ranks) +35(5 ranks + 5 dex + 15 competence + 10 enhancement)Move Silently: (5 ranks) +25(5 ranks + 5 dex + 15 competence)Search: (20 ranks) +29(20 ranks + 2 intelligence + 2 circumstance + 5 competence)Disable Device: (16 ranks) +20 (16 ranks + 2 intelligence + 2 circumstance)Open Lock: (8 ranks) +15 (8 ranks + 5 dexterity + 2 circumstance)Bluff: (6 ranks) +16
Sense Motive: (6 ranks) +10
Intimidate: (6 ranks) +18
Spellcraft: (8 ranks) +10
Knowledge (religion): (8 ranks) +10
Knowledge (arcana): (5 ranks) +7
Knowledge (the planes): (5 ranks) +7
Perform (dance): (5 ranks) +15Spells of Note:
In addition to full casting as a 10th level Ur-Priest (16th caster level, 20th for 10 minutes/day)1st Level: Divine Favor, Shield of Faith
3rd Level: Magic Vestment (on shield and armor)
4th Level: Divine Power, Greater Magic Weapon (on hand axes and longbow)
5th Level: Righteous Might, Slay Living
6th Level: Banishment, Greater Dispel Magic, Harm, Heal
7th Level: Destruction
8th Level: Fire Storm, Symbol of Death
9th Level: Energy Drain, Implosion, Time Stop, Miracle, True ResurrectionItems of Note:Character Developement Items:+1 (+5) Keen Adamantine Hand Axe of Flaming Speed (75,006 gp)
+1 (+5) Keen Hand Axe of Flaming Ghost Touch (35,006 gp)
+1 (+5) Flaming Mighty Composite Longbow (+4 Strength Bonus) (8,800 gp)
+1 (+5) Linking Glamered Mithril Chain Shirt of Greater Shadows and Silent Moves (76,500 gp)
+1 (+5) Animated Heavy Mithril Shield of Arrow Deflection (26,020 gp)
Vest of Resistance +5 (25,000 gp)General Items+1 Eager Dagger (2,302 gp)
Ring of Freedom of Movement (40,000)
Winged Boots(16,000 gp)
Orange Prism Ioun Stone (30,000 gp)
Strand of Prayer Beads (25,800 gp)
Psychoactive Skin of the Chameleon (18,000 gp)
Goggles of Minute Seeing (1,250 gp)
Masterwork Thieves' Tools (100 gp)
Belt of Mighty Prowess (108,000 gp)
Gloves of Dexterity +6 (36,000 gp)
Periapt of Wisdom +6 (36,000 gp)
Cloak of Charisma +6 (36,000 gp)
Tome of Understanding +1 (27,500 gp)
Tome of Leadership and Influece +5 (137,500 gp)Total Gold Spent: 744,784 gp
Total Gold Remaining for Miscellaneous Adventuring Gear (as if 20th level): 15,216 gpWhat books are needed for this build?

Core Rulebooks
Complete Warrior (Hexblade, Divine Might)
Complete Divine (Ur-Priest, Spell Focus - Evil, Practiced Caster)
Expanded Psionics Handbook (Psychoactive Skin and Linked Armor Enhancement)
Frostburn (Snowflake Wardance)
Arms and Equipment (Eager Weapon Enhancement)
Sword and Fist (Belt of Mighty Prowess)
Song and Silence (Extra Music)
Tome and Blood (Vest of Resistance)

:D
#9208

carnivore

Feb 15, 2008 14:59:38
Any huge dragon would do.

A3732

Nick beat me to it ;) ..... but a Lawful Good Dragon would be best(BRONZE DRAGON, or GOLD DRAGON or SILVER DRAGON)

:D
#9209

thinkingbox

Feb 15, 2008 17:38:36
A3718
well ... this is mainly up to the DM

it could be argued that when another character attacks your Wraith, it then becomes thier Wraith and a New Wraith appears for you..... thus forcing you to combat a Wraith on your own(if they attacked the New One, it would then become thiers, and another New one would appear for you, etc....)... none of the Wraiths are Invulnerable to any attacks(except Turning Undead Attempts)

i probably would rule it this way ..... if i were the DM for this situation .... thats the point of the Deck of Many Things, it is an Artifact that is designed to teach you .... Not to be Greedy, and to ACCEPT THE CONSEQUENCES OF YOUR ACTIONS ... others cant carry your burdens, you must do your share ..... it does tempt people with thier OWN Desires, but they must make the choices


:D

D&D teaches important life lessons about responsibility and consequences. Take that, groups that villify it based on events that happened thirty years ago!

DM call is what I figured; I was just wondering if it was ever discussed.
#9210

korwin

Feb 16, 2008 1:52:05
A3733

November Contest: Siblings!

possibly this one:



:D

Thanks, thats it! :D

Q3734
Is there any Domain (besides War) with Divine Power as Spell?


cu
#9211

farodin

Feb 16, 2008 7:57:27
Q3734
Is there any Domain (besides War) with Divine Power as Spell?

A3734:
  • Competition
  • Pride
  • Celestia (planar domain)
#9212

CantripN

Feb 16, 2008 8:02:46
A3734+Possibly, Hero Domain, as well (don't have the book, but it gives you Giant Size and it fits the theme). It's in OA, I think.
#9213

ieniemienie

Feb 16, 2008 8:24:56
A3734 See here almost all the domains of the cleric by crystalkeep.

Domains with the Divine Power spell:
- Competition
- Orc
- War
#9214

Dictum_Mortuum

Feb 16, 2008 8:33:07
Q3735: is there a weapon (or enhancement) that can be used by monks and does unarmed strike damage? i thought i saw that somewhere.
#9215

korwin

Feb 16, 2008 8:38:34
Competition is perfect.

Thanks.


cu
#9216

CantripN

Feb 16, 2008 8:39:08
is there a weapon (or enhancement) that can be used by monks and does unarmed strike damage? i thought i saw that somewhere.

There's a Kama that's part of a set in the MIC that deals your unarmed damage. Please number you questions.
#9217

Dictum_Mortuum

Feb 16, 2008 8:40:46
There's a Kama that's part of a set in the MIC that deals your unarmed damage. Please number you questions.

thanks ^^
number fixed.
#9218

nickbeat

Feb 16, 2008 12:54:29
Q3736: Can you "hold the charge" of a spell that is not a touch spell?

Here is the source for your reference.
#9219

carnivore

Feb 16, 2008 13:05:05
Q3736: Can you "hold the charge" of a spell that is not a touch spell?

Here is the source for your reference.

what spell are you talking about ... ???

Does the spell even specify holding it until needed?

Holding an Action to cast a Spell is different, as you would not Cast the Spell until the Action was triggered... holding a charge requires Casting the spell and Holding the spell effect until an Action triggers you to release it( Exa: by touching with an AoO)

:D




:D
#9220

farodin

Feb 16, 2008 14:15:20
Q3736: Can you "hold the charge" of a spell that is not a touch spell?

Here is the source for your reference.

A3736: You can only hold a spell with range: touch. This means any melee touch spell. It's in the FAQ, I came across it when looking for something else today.
#9221

Reyemile

Feb 16, 2008 18:35:53
Q3737: What happens at Walker in the Waste 10? Is the Dry Lich template free because it's a class feature, or do I suddenly jump from ECL 14 to ECL 20?
#9222

jameswilliamogle

Feb 16, 2008 19:30:27
Q3738: Are there any methods besides Power Attack to reduce one's to-hit bonus to boost either damage or anything else (I know Combat Expertise, and the Stone-thing from ToB, but I'm really looking for damage)?
#9223

Reyemile

Feb 17, 2008 1:33:12
Q3738: Are there any methods besides Power Attack to reduce one's to-hit bonus to boost either damage or anything else (I know Combat Expertise, and the Stone-thing from ToB, but I'm really looking for damage)?

A3738 There is a feat somewhere or other that adds precision damage to your attacks if you fight defensively, but darned if I can remember what it is or if it's any good.
#9224

CantripN

Feb 17, 2008 1:42:39
A3738: There's a Trait in UA that's like a Constant Power Attack fo 1 point. There's also a feat in the XPH/SRD that boosts Attack by reducing AC, which you can then trade for Damage with Power Attack.

EDIT: The feat mentioned above is in CS or PHB2, IIRC.
#9225

farodin

Feb 17, 2008 13:22:38
Q3739: Where can I find the rules for using a mount more than one size category larger than me, or (if that's possible) of the same size as I am?

Q3740: Scrolls are separated in arcane and divine scrolls. is this also the case for wands? More specific: I've got a wand of Snake's Swiftness (Druid 1, Wizard/Sorcerer 2). The wand holds the lvl 1 version. Can my Wizard use it?

Edit: With more than one size larger I mean at least two sizes larger: a halfling riding a horse for example, or a human riding a huge dinosaur.
#9226

green_eyes

Feb 17, 2008 14:25:18
A3739: Could you specify? I'd say it's up to the DM, but most of the time the mounts are larger than the riders. Otherwise your feet would drag.

A3740: I'd say yes.
#9227

karkamal

Feb 17, 2008 15:14:35
Q3741:

http://www.d20srd.org/srd/psionic/powers/mindSwitch.htm

What happens if you have a template? do you possess the other body and then apply the template? or you lose the template?

we know that you change your type, but what happen with the subtype?
If you are an elan and you mindswitch with a common gnoll you loose the psionic subtype?
#9228

fwib

Feb 17, 2008 15:26:06
Q3737: What happens at Walker in the Waste 10? Is the Dry Lich template free because it's a class feature, or do I suddenly jump from ECL 14 to ECL 20?

Costs no extra LA, just as with the Half-Dragon template from Dragon Disciple
#9229

czem_15

Feb 17, 2008 16:06:40
Q3742 can a spiritual weapon strike someona that is invisible?

ty
#9230

AlterFrom

Feb 17, 2008 16:25:52
Q3743: Are there any good ways to ignore/mitigate/reduce the damage done as recoil from a vicious weapon?
#9231

nanshork

Feb 17, 2008 17:22:33
Q3739: Where can I find the rules for using a mount more than one size category larger than me, or (if that's possible) of the same size as I am?

A3739: In the DMG under the Mounts sub-heading it says that a mount must be at least one size category larger than the rider. So it is ok for a mount to be more than one size category larger, but it has to be at least one.
#9232

nickbeat

Feb 17, 2008 17:48:38
Q3742 can a spiritual weapon strike someona that is invisible?

ty

A3742: Yes, as long as the spellcaster can see that person and target them with the spell. Think of it as something like a summon monster. It IS a force effect, so it works quit well on incorporeal or ethereal creatures.

You might be asking if the spell is already targeted on someone and THEN they turn invisible, does it continue to attack. I am not sure on that one, so I'll wait and see if someone sager than myself has that answer. My gut says yes, it keeps attacking.
#9233

surreal

Feb 18, 2008 0:46:51
repeat...
Q 3729: Can I combine the monk's decisive strike (alt, PHB2 p.51) with Divine Retribution (feat, PHB2 p.88) to deal double what my opponent just dealt to me?

#9234

howland_reed

Feb 18, 2008 0:59:29
A3738 There is a feat somewhere or other that adds precision damage to your attacks if you fight defensively, but darned if I can remember what it is or if it's any good.

A3738: I think the feat you're referring to is Deadly Defense (Comp Scoundrel), +1d6 damage when fighting defensively with finessable weapon (also works with Combat Exp for 2 or more). IIRC, it's not precision based (i.e. it has no conditions, and works even against creatures immune to crits/SA/etc).
#9235

howland_reed

Feb 18, 2008 1:10:34
Q3744: Does the Swashbuckler's Insightful Strike ability apply to light weapons that are thrown (for instance, a thrown dagger)?
#9236

sir_argenon

Feb 18, 2008 1:47:09
A3744: i would think that it does not. the first sentence of the ability states: "at 3rd level a swashbuckler becomes able to place her finesse attacks where they deal greater damage."

you cannot finesse a thrown weapon, finesse only applies to melee attacks.
#9237

jaronk

Feb 18, 2008 3:50:15
Q3744: Does the Swashbuckler's Insightful Strike ability apply to light weapons that are thrown (for instance, a thrown dagger)?

It applies to all finessable weapons, which includes weapons that can be both used as light weapons and also thrown. So yes, this works (and works quite well with Daggers on a Swashbuckler/Master Thrower).

JaronK
#9238

furious5k

Feb 18, 2008 11:04:07
Q3745: Where is "Arcane Fusion" located? I was told it is an alternative class feature in PHB2, but I didn't manage to find it.
#9239

korwin

Feb 18, 2008 11:11:06
A3745: Its a spell from Complete Mage, Page 96 (Sorcerer only)
#9240

loganic1

Feb 18, 2008 16:19:43
Q3476: edited: What's a deathlock and what book is it in?
#9241

aiden_bautista

Feb 18, 2008 18:20:08
Q3477: What exactly makes the Basketweaver so amazingly powerful? Or is it just a joke? I think I'm missing something. LoL. Thanks in advance.
#9242

fwib

Feb 18, 2008 18:51:19
Q3477: What exactly makes the Basketweaver so amazingly powerful? Or is it just a joke? I think I'm missing something. LoL. Thanks in advance.

It's a joke meme. Although someone did build a character somewhere on the boards who threw flaming baskets for acceptable damage, or something - for extra joke.
#9243

jaronk

Feb 18, 2008 19:04:48
Q3477: What exactly makes the Basketweaver so amazingly powerful? Or is it just a joke? I think I'm missing something. LoL. Thanks in advance.

A3477: Yes, it's a joke. Originally it was brought up to deal with people who went through no effort to make their characters and would come to these boards expecting everyone here to take time out of their day to build them a character with absolutely no information to go on and no reason to be inspired to do so. As such, the response was an equally lazy and useless one (basketweaving, woo!). That said, later work did create very powerful Basketweavers, to the point that you could actually break the game with a good Basketweaving class. For example, using Exemplar you could craft a basket so well that everyone around you suddenly becomes your fanatical follower.

JaronK
#9244

wih

Feb 18, 2008 22:23:37
Q3478: I've seen Iaijutsu builds mentioning the use of Power Attack - Iaijutsu from Oriental Adventures to increase damage output in combat. I believe, however, that the extra damage from this feat does not apply in regular combat, only in formal Iaijutsu duels (as per its description). Which is correct?

The 3.0 Oriental Adventures say that Iaijutsu can be used when you draw the weapon in the same round, and attack a flat-footed opponent - while a formal duel mimics these conditions, there are other situations where it can be used, such as in the first round of combat, or with some ToB strikes.
AEG have since put out a change in the rules for Iaijutsu, but since it's not WotC, most people here don't really take it into account.
#9245

solis_bjorn

Feb 18, 2008 22:57:33
Hello all,
I'm just getting back into D&D after... too long away, we'll leave it at that (2E was the last time I played). I just joined a 3.5E group and am trying to pick back up on everything and I've run across a couple things I was hoping for help with, so;
Q3479: I keep running across the term 'gish', what exactly does this mean?

Q3480: I'm trying to build a new Barb PC and someone mentioned taking Shock Trooper/heedless charge and Leap Attack, looking at one or the other I think I understand them but throwing them together Im lost, could someone please walk me through the complete roll process for an attack using both of those feats together ie: bab bonus, ac hits, jump dc, etc. every roll that has to hit the table to make it happen.

Thanks in advance.
#9246

callix

Feb 18, 2008 23:06:57
Hello all,
I'm just getting back into D&D after... too long away, we'll leave it at that (2E was the last time I played). I just joined a 3.5E group and am trying to pick back up on everything and I've run across a couple things I was hoping for help with, so;
Q3479: I keep running across the term 'gish', what exactly does this mean?

Q3480: I'm trying to build a new Barb PC and someone mentioned taking Shock Trooper/heedless charge and Leap Attack, looking at one or the other I think I understand them but throwing them together Im lost, could someone please walk me through the complete roll process for an attack using both of those feats together ie: bab bonus, ac hits, jump dc, etc. every roll that has to hit the table to make it happen.

Thanks in advance.

A3480: Choose a target 10 or more feet away to charge. Preferably, they'll be 30+ feet away for a running start. Roll a Jump check (DC 10, 20 without a running start). If you succeed, roll your attack at your highest bonus +2 (charging). Your AC is reduced by 2. You may further reduce your AC by X to add 4X damage to the attack, assuming you use a two-handed weapon. This is on top of your normal damage. If you have levels of Frenzied Berzerker and have their Improved Power Attack class feature, the power attack return becomes six damage for every point of AC.
#9247

abusepuppy

Feb 18, 2008 23:16:48
Q3743: Are there any good ways to ignore/mitigate/reduce the damage done as recoil from a vicious weapon?

A3743: The Crusader's delayed damage pool works well for this, as it gives you a small break before the damage hits as well as pumping your Furious Counterstrike bonuses.

Q3479: I keep running across the term 'gish', what exactly does this mean?

A3479: A gish is a (generally multiclass) melee/caster character. Incidentally, there is a list of all the abbreviations/terminology used here in one of the stickied posts; you might want to check it out.

A3480: (Sarnath'd by above)
#9248

struckingfuggle

Feb 19, 2008 1:05:13
Q3480: Argh. This seems to be the best place? I've wracked my brain for how to find it in search, but no success.

What is the medium / average save progression?


And does anyone have a link to someone's "simple dnd formulas" thread?
#9249

drowvampyre

Feb 19, 2008 1:21:23
A3480 (sort of): Not sure that there are any official classes with an average save (there may be, but I don't know them off the top of my head). However, if good is 2-12 and bad is 0-6, I'd imagine 1-8 would be the average (1-3: +1, 4-5: +2, 6-8: +3, 9-10: +4, 11-13: +5, 14-15: +6, 16-18: +7, 19-20: +8). But...that's just my guess - no idea about official or not.
#9250

Ischtan

Feb 19, 2008 1:43:19
Repost
Q3715: Is it allowed to use a spell with range "ranged touch" together with smiting spell(PHBII), and if not, is there a way to make this work?

#9251

ehlers

Feb 19, 2008 4:55:57
Q3481:
Would you be able to write higher arcane spells into your wizard book for later to be able to cast them when reached that level?

Q3482:
Would you be able to create scrolls of higher level arcane magic level then my wizard can cast?

Thanks in advance
Ehlers
#9252

CantripN

Feb 19, 2008 5:02:37
A3481: Yes, you can scribe any Wizard spell to your spellbook, and cast them once you get the appropriate spell slots.

A3482: No, since crafting an item requires you expend a slot for that day, every day, of that spell. So to craft a Scroll of Fireball, you must prepare and expend a Fireball spell (which you can't do at level 4, say).
#9253

carnivore

Feb 19, 2008 5:12:50
A3481:
yes ..... if you had access to someone elses Spellbook and they allowed you to copy some high level spells into your spellbook, or if you found a Scroll with high level spells on it.... you could copy them into your spellbook


A3482:
No .... notice:
CREATING SCROLLS
To create a scroll, a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll—12.5 gp x the level of the spell x the level of the caster.

All writing implements and materials used to scribe a scroll must be fresh and unused. A character must pay the full cost for scribing each spell scroll no matter how many times she previously has scribed the same spell.

The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires. If casting the spell would reduce the caster’s XP total, she pays the cost upon beginning the scroll in addition to the XP cost for making the scroll itself. Likewise, a material component is consumed when she begins writing, but a focus is not. (A focus used in scribing a scroll can be reused.) The act of writing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from her currently prepared spells, just as if it had been cast.)

Scribing a scroll requires one day per each 1,000 gp of the base price.

you have to be able to cast the spell to Scribe a Scroll...... even though both Copying a spell into your Spellbook and Scribing a scroll both require Writing the spell down on paper.... thats where the similarities end, Scribing a spell involves casting and requires an Item Creation Feat

ninjaed again
:D
#9254

carnivore

Feb 19, 2008 5:21:08
Q3715: Is it allowed to use a spell with range "ranged touch" together with smiting spell(PHBII), and if not, is there a way to make this work?

A3715

NO .... a spell with a range of Touch makes a charge that you are holding until it is released by contact with something ..... a Spell with the descriptor of "Ranged Touch" ... sends a Discharge of Magical energy(of whatever subtype) flying to the target(usually in the form of a RAY)..... Smiting Spell specifies only Spells with a range of "Touch" not "Ranged Touch"

if your DM approves... you might work something out with him ... just make a house-rule

:D
#9255

korwin

Feb 19, 2008 7:29:56
A3480 (sort of): Not sure that there are any official classes with an average save (there may be, but I don't know them off the top of my head). However, if good is 2-12 and bad is 0-6, I'd imagine 1-8 would be the average (1-3: +1, 4-5: +2, 6-8: +3, 9-10: +4, 11-13: +5, 14-15: +6, 16-18: +7, 19-20: +8). But...that's just my guess - no idea about official or not.

A3480:Add on The Wheel of Time RPG from Wizard had some classes with medium Saves. But dont remember the progression...

cu
#9256

fwib

Feb 19, 2008 12:27:13
Q3480: Argh. This seems to be the best place? I've wracked my brain for how to find it in search, but no success.

What is the medium / average save progression?

3.x D&D doesn't have one. It's just good (2+1/2 class levels) and bad (1/3 class levels) - I recall seeing an intermediate save progression in a third-party book I read once, though.
#9257

thinkingbox

Feb 19, 2008 12:38:59
Q3483: If a ray spell is Split and then Maximized are both rays maximized? (Was this type of thing ever covered anywhere?)
#9258

chaoz

Feb 19, 2008 12:51:17
A3732

Nick beat me to it ;) ..... but a Lawful Good Dragon would be best(BRONZE DRAGON, or GOLD DRAGON or SILVER DRAGON)

:D

If the Pal level is below 16 for medium and 12 for small char? Thanks!

Chaoz
#9259

ancientdragon

Feb 19, 2008 13:26:42
Q3484: When I cast Polymorph Any Object on me, for example, do I gain the HD of my new form?
#9260

korwin

Feb 19, 2008 13:46:14
A3485: Frenzied Berserker 2
I think there was another one, but cant remember...
(Maybe it was Wheel of Time again [not a third party product, but not D&D - if third party product means from another publisher. Wheel of time was produced by Wizard of the Coast...])

A3484: IMHO no short answer possible...

Q3486: If you polymorph any object into an creature with lesser HD, do you lose them?
#9261

mattlangley

Feb 19, 2008 14:43:21
Q3487: Is there an armor (+ bonus, material type, or specific set) that resizes and fits to a beast that has changed form equivalent to polymorph (specifically Sentinel of Bharrai's Bear Form ability, that says it acts like polymorph) and still grants the armor bonus after the form change?
#9262

korwin

Feb 19, 2008 14:48:18
Q3487 Wild (DMG p219). Its a +3 Enchantment.
#9263

thinkingbox

Feb 19, 2008 15:06:09
Q3487: Is there an armor (+ bonus, material type, or specific set) that resizes and fits to a beast that has changed form equivalent to polymorph (specifically Sentinel of Bharrai's Bear Form ability, that says it acts like polymorph) and still grants the armor bonus after the form change?

A3487: I believe the wild enchantment (+3) does what you're looking for.
#9264

train

Feb 19, 2008 16:47:28
Q3488 Is there a way not involving losing arcane caster levels to get specific divine spells as arcane spells?
#9265

fwib

Feb 19, 2008 17:31:44
Q3488 Is there a way not involving losing arcane caster levels to get specific divine spells as arcane spells?

There are ways. It may be generally possible, but I am not sure - Since the specific case is easier than the general, which spells are you thinking of?
#9266

train

Feb 19, 2008 17:43:48
There are ways. It may be generally possible, but I am not sure - Since the specific case is easier than the general, which spells are you thinking of?

Holy Word specifically, there may be others I would like.
#9267

fwib

Feb 19, 2008 18:50:13
Holy Word specifically, there may be others I would like.

OK, one way to get divine spells into your arcane caster's list is the Arcane Disciple feat (from Complete Divine) - it lets you learn spells from a domain list - Holy Word is on the Exorcism domain (Eberron) and the Good and Mysticism domains also.

You can find which spells are on what other domains by using the 'find spell' link here
#9268

mattlangley

Feb 20, 2008 0:51:58
3489: Does the Surrogate Spellcasting feat (from Savage Species) allow a Druid with the alternate class feature of shapeshift to cast spells while in a shapeshifted form?
#9269

korwin

Feb 20, 2008 0:52:59
deleted
#9270

metalz05

Feb 20, 2008 0:58:44
3490: Do feats override class features?... or do class features override feats???
#9271

nebo

Feb 20, 2008 3:13:47
A 3490

No.
#9272

absinken

Feb 20, 2008 4:54:35
Q3491

Can someone help me, by RAW, figure out how to reduce the LA and what the final level of this would be?

Level 20. 190k exp. Starting out with a LA +1, I know that goes away at 3rd level. However, at 6th level, I pick up another template that gives me a +2 LA. According to the guidance put out by UA, it says if you have a +2 LA that you need 6 class levels, to reduce it, then you reduce it the final time at level 9.

Where do I end up exactly? And how do I get there? I've come up with 3 different scenarios. >.<
#9273

voidboy

Feb 20, 2008 7:16:25
Q3492

Can I qualify for divine feats with opportunistic piety?
;)
#9274

fwib

Feb 20, 2008 9:32:14
3490: Do feats override class features?... or do class features override feats???

What are you thinking of, specifically?

Usually, the specific over-rides the general.
#9275

rhig

Feb 20, 2008 9:34:12
Q3493
Does an Archivist need to use a divine focus when casting a spell that would require one from a cleric/druid? Does he need to use different holy symbols based on the source of the spell? For example, if he gets "Identify" from the Oracle domain after copying it from a scroll scribed by a cleric of Boccob, does he need to use a holy symbol of Boccob whenever he casts the spell?
#9276

fwib

Feb 20, 2008 9:37:00
Q3491

Can someone help me, by RAW, figure out how to reduce the LA and what the final level of this would be?

Level 20. 190k exp. Starting out with a LA +1, I know that goes away at 3rd level. However, at 6th level, I pick up another template that gives me a +2 LA. According to the guidance put out by UA, it says if you have a +2 LA that you need 6 class levels, to reduce it, then you reduce it the final time at level 9.

Where do I end up exactly? And how do I get there? I've come up with 3 different scenarios. >.<

I've thought about that previously, and the LA-buy-off rules seem to work off how much LA you have at the point you buy it off - if you have X LA, then you have to have waited 3X levels since you last bought some off (or since 'level zero') - so if you keep picking up +1 LA templates, you can buy them off every 3 levels.

For the specific example of starting at +1 LA, buying it off when you get your 3rd level, and then getting a +2 LA template at 6th, you would then need to wait until 9th level to buy off another LA, and another 3 (at 12th) to buy off down to +0 again. As to how much xp you'd have at the end - hard to say, since lower-level characters in a party get more xp, in an organic game, you'd end up much the same as the other characters - creating a character like that, your DM might set rules saying you have to lose the xp in question. A DM might also rule that you'd need to wait 6 and 3 levels from picking up the template before buying off(so at 12th and 15th), which would cost more xp.
#9277

hephasto

Feb 20, 2008 9:58:22
Q3494
on page 86 of "Heroes of Horror" it is noted that the "Dread Necromancer" has the "Rebuke Undead" ability. There is not enough information here. Does a DN have a number of attempts? etc
#9278

nanshork

Feb 20, 2008 10:37:18
Q3494
on page 86 of "Heroes of Horror" it is noted that the "Dread Necromancer" has the "Rebuke Undead" ability. There is not enough information here. Does a DN have a number of attempts? etc

A3494: It says "see the cleric class feature". That means it works exactly like the cleric class feature in every way.
#9279

Anor

Feb 20, 2008 11:40:53
Q3495: Are there any items that can increase spellcraft checks except intelligence boosting items such as headband of intellect? I am thinking about ways of boosting Incantatrix's possibilities of using their class abilities.

Also, if there are any wizard/incantatrix handbooks a URL is worth an extra gold star! ;)
#9280

masterjoda999

Feb 20, 2008 12:45:51
A3495: The only way I've ever seen is a custom item of spellcraft, for up to +30 on spellcraft. The rules for custom item creation are in the DMG, on pg 283-288.

Q3496: Why, precisely, is monkey grip regarded as a terrible feat? I understand that it is, but for the sake of convincing others in my group, I would like to be able to tell them why so?
#9281

thinkingbox

Feb 20, 2008 13:25:45
Q3496: Why, precisely, is monkey grip regarded as a terrible feat? I understand that it is, but for the sake of convincing others in my group, I would like to be able to tell them why so?

A3496: Weapon size scales pretty poorly, for the most part. Using anything smaller than a Falchion you actually lose damage with Monkey Grip. With a falchion, longsword, greatsword, etc. the -2 from Monkey Grip can almost always be re-routed into Power Attack for equal or more average damage than would be gained from sizing up your weapon. This holds true up until Huge, when you start getting more than 1d6 per size increase. 1d6 avg dmg = 3.5 (3), 2-handed power attack at -2 = 4 (before adding things like Leap Attack, etc.)
#9282

rodolfomaxi

Feb 20, 2008 13:45:00
I want to know:

A swordsage that use a maneuver that needs a swift action on his turn could use a counter in the same round against an enemy spell?

Aren't they both swift actions, and thus only one of them could be used?
#9283

fwib

Feb 20, 2008 13:52:02
I want to know:

A swordsage that use a maneuver that needs a swift action on his turn could use a counter in the same round against an enemy spell?

Aren't they both swift actions, and thus only one of them could be used?

Counters are immediate, so they'll use up next round's quickened action, if this round's is no longer available.
#9284

rhig

Feb 20, 2008 14:11:34
Q3498

Is there a final say (i.e. an answer from cust service) about the question of "Collector of Stories" (the skill trick) applying to the checks made for Knowledge Devotion (the feat) or Dark Knowledge (the Archivist's class feature)? Or is it up to the DM's opinion?
#9285

korwin

Feb 20, 2008 14:17:55
A3496: [snip] 1d6 avg dmg = 3.5 (3), 2-handed power attack at -2 = 3 (before adding things like Leap Attack, etc.)

Nitpik: That 3 should be a 4...
#9286

Tenebrous_Sage

Feb 20, 2008 17:45:57
A3495:If custom items don't work for you there's always a mastwork tool that will grant you a +2 bonus to spellcraft--straight out of the PHB no less. There's also an epic rod that grants a +10 insight bonus to Spellcraft checks (to cast epic spells) if nothing else is availible, a bargin at only 245,000 gp. :P
#9287

Reyemile

Feb 21, 2008 12:15:02
Q3499: Does the Swift Concentration skill trick let you concentrate swiftly for a single round, or for the entire duration of the power you use it on?
#9288

CantripN

Feb 21, 2008 12:20:21
A3499: The skill trick lasts for the duration of the spell, presumably.
#9289

Janos_Antero

Feb 21, 2008 13:50:08
Q3500: When a Jade Phoenix Mage uses Flashing Sun to make an extra attack and sacrafices a 4th level spell to his Arcane Wrath to do 4d10 extra damage with a +4 to hit. Does the extra damage apply to all attacks in the round, as the manuever is a full-round action that allows a full attack, or does it just apply to the bonus attack? Documentation needed please.

We're pretty sure it's all attacks, but wanted to find out if there were any confirmation out there.
#9290

Reyemile

Feb 21, 2008 14:01:04
A3499: The skill trick lasts for the duration of the spell, presumably.

Presumably?
#9291

disco

Feb 22, 2008 3:10:40
Q3501: The death attack of an assassin is 10+the assassin's class level+the assassin' INT modifier. Is "the assassin's class level"
a) How many class levels he has
OR
b) How many class levels he has in the assassin prestige class
#9292

CantripN

Feb 22, 2008 3:12:31
A3501: b.
#9293

surreal

Feb 22, 2008 3:24:12
Q 3502: What are the chances that the CO board will have the millionth thread on the forums?

Q 3503: Are there any threads on the forums that have more replies than this one?
#9294

CantripN

Feb 22, 2008 3:27:31
A3503: Probably not. Other threads are pruned when they get too large, but this one has important stuff all over, so can't be pruned.
#9295

DarkChipmunk

Feb 22, 2008 4:04:25
Q 3504: A character with Sneak Attack and the maneuver Ruby Nightmare Blade is flanking a foe when he executes the maneuver.

Extra dice of damage, as from Sneak Attack are not multiplied on a critical hit, explicitly. I have seen no text one way or another regarding other forms of multiplication. Is the Sneak Attack damage multiplied as a lump with the normal damage?
#9296

disco

Feb 22, 2008 6:08:25
Q 3505: What is "assassins stance"? What book?
#9297

CantripN

Feb 22, 2008 6:10:58
A3505: It's a Martial Stance from the ToB (Tome of Battle: Book of 9 Swords), available to Swordsages (a base class) or through the Martial Study => Martial Stance feats.
#9298

DragonFox1001

Feb 22, 2008 6:44:09
Q3501: The death attack of an assassin is 10+the assassin's class level+the assassin' INT modifier. Is "the assassin's class level"
a) How many class levels he has
OR
b) How many class levels he has in the assassin prestige class

A3501:
Expanding on CantripN's correct answer...
When something refers to "the ~'s class level" it means only the levels in ~ class. If it meant levels in any class, it would say "total character level" or something similiar.
#9299

disco

Feb 22, 2008 7:41:09
Thanks guys, as you can tell I am struggling to build a high assassin in a short time frame

Q 3506
A Shadow Creature can 'blend into the shadows gaining total concealment'. Is this a standard action? (or free or full round?) Does moving (within the shadows) disrupt this?
#9300

wombatman

Feb 22, 2008 7:52:07
Q3507 - Can a Mage of the Arcane Order apply metamagic to spellpool spells if he possesses the appropriate metamagic feat? Example: leave second level slot open and fill it with extended mage armor.
#9301

green_eyes

Feb 22, 2008 7:59:44
Q3508: Just checking. IIRC, auto-crits don't count as natural 20 for various effects (like vorpal and the like). Is that right?
#9302

DragonFox1001

Feb 22, 2008 8:03:49
Q3508: Just checking. IIRC, auto-crits don't count as natural 20 for various effects (like vorpal and the like). Is that right?

Correct.
#9303

jameswilliamogle

Feb 22, 2008 12:07:40
Q3510: Some portions of the rules for Death Attack are a little vague... Can an Assasin study more than one victim at a time?

Its the basis for a basic Binder combo that I may have found... I can't find any rules that say they are limited to one victim at a time.
#9304

DragonFox1001

Feb 22, 2008 12:13:06
Q3510: Some portions of the rules for Death Attack are a little vague... Can an Assasin study more than one victim at a time?

Its the basis for a basic Binder combo that I may have found... I can't find any rules that say they are limited to one victim at a time.

A3510
Death Attack

If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin’s choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the assassin’s class level + the assassin’s Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.

Only one at a time. It uses words like "victim" and "target" not 'victims' or 'targets'.
#9305

carnivore

Feb 22, 2008 13:17:10
Q3507 - Can a Mage of the Arcane Order apply metamagic to spellpool spells if he possesses the appropriate metamagic feat? Example: leave second level slot open and fill it with extended mage armor.

A3507

yes

:D
#9306

jameswilliamogle

Feb 22, 2008 14:01:41
A3510Only one at a time. It uses words like "victim" and "target" not 'victims' or 'targets'.

I don't know if thats clear enough... If I define my target as a married couple, for example.
#9307

wombatman

Feb 22, 2008 14:02:44
Re Q3507 - Thanks Carnivore! The possibilities boggle my mind. Wouldn't mind you expanding on the answer a bit. This leads me to...

~~~~

Q3511 - Can a Mage of the Arcane Order use the spellpool to cast spells from a prohibited school?
#9308

thinkingbox

Feb 22, 2008 15:12:44
Nitpik: That 3 should be a 4...

Indeed it should! I was thinking the 2-handed 1.5x STR calculation when I wrote that. So there you go, Power Attack wins by an even larger margin.

Also, repost:

Q3483: If a ray spell is Split and then Maximized are both rays maximized?
#9309

disco

Feb 22, 2008 19:53:13
Q3512: Can a (non wizard) character level 15 start with a permanent greater magic fang? How much does that cost in GP? (all different types of caster levels)
#9310

tshern

Feb 22, 2008 20:01:45
A3512: Yes you can. SRD's description of casting Permanency of Greater magic fang says it costs 1500xp and one XP point costs 5gp. In addition to this, there is this table.

In short, the price should be 9x50+7500=7950gps for a CL9 Permanency if you cast that Greater magic fang on your own, but if you need someone else to cast it, you must calculate the price again with the table I provided.
#9311

DarkChipmunk

Feb 23, 2008 0:33:11
Since this ended up at the bottom of last page, unlikely to be seen nor answered:

Q 3504: A character with Sneak Attack and the maneuver Ruby Nightmare Blade is flanking a foe when he executes the maneuver.

Extra dice of damage, as from Sneak Attack are not multiplied on a critical hit, explicitly. I have seen no text one way or another regarding other forms of multiplication. Is the Sneak Attack damage multiplied as a lump with the normal damage?
#9312

disco

Feb 23, 2008 2:08:27
A3512: Yes you can. SRD's description of casting Permanency of Greater magic fang says it costs 1500xp and one XP point costs 5gp. In addition to this, there is this table.

In short, the price should be 9x50+7500=7950gps for a CL9 Permanency if you cast that Greater magic fang on your own, but if you need someone else to cast it, you must calculate the price again with the table I provided.

1500x5 = 7500 for caster level 11 permanency understood.

However, I have read both links but do not understand where you are getting the 9x50 part from. One of them directed me to mundane equipment - was that the wrong link? If I was to assume that the cost of the spell is the caster level x 50 gold, than the sum for a CL11 permanency woudl be 11x50+7500 = 8050gps. Is this correct?

I assume not because then a level 20 greater magic fang would be 1000 gold. So I could have a +5 weapon for 9050gps (sure, it could be dispelled) but I am assuming I have not understood the 9x50 part.
#9313

CantripN

Feb 23, 2008 2:23:08
1500x5 = 7500 for caster level 11 permanency understood.

However, I have read both links but do not understand where you are getting the 9x50 part from. One of them directed me to mundane equipment - was that the wrong link? If I was to assume that the cost of the spell is the caster level x 50 gold, than the sum for a CL11 permanency woudl be 11x50+7500 = 8050gps. Is this correct?

I assume not because then a level 20 greater magic fang would be 1000 gold. So I could have a +5 weapon for 9050gps (sure, it could be dispelled) but I am assuming I have not understood the 9x50 part.

You've understood it correctly. Look a bit higher than the link goes to.

7500 for the XP, (Spell Level x 10 x Caster Level) 660 for the Permanency spell, and additional costs or providing the spell for the casting of the spell to be affected.

And yes, it does offer powerful effects, but once it's dispelled, that's cash down the drain. Hence why few CO builds use that spell.
#9314

disco

Feb 23, 2008 2:31:57
You've understood it correctly. Look a bit higher than the link goes to.

7500 for the XP, (Spell Level x 10 x Caster Level) 660 for the Permanency spell, and additional costs or providing the spell for the casting of the spell to be affected.

And yes, it does offer powerful effects, but once it's dispelled, that's cash down the drain. Hence why few CO builds use that spell.

Gah! I am still confused. Thanks for the help though.

Okay, the spell level 5 and the caster level is 11. So 5 x 10 x 11 = 550. Are you thinking that permanecy is a level 6 spell?

Okay to summarise, this is my understand at the moment.
Cost of 20th level (+5) Greater Magic Fang
SL x 10 x CL
3 x 10 x 20 = 600gold

Cost of 11th level permanency
SL x 10 x CL
5 x 10 x 11 = 550g
BONUS COST: XP x 5g
1,500xp x 5 = 7500g

Sum total = 8,650. For a +5 claw! (that can be dispelled... hmm maybe I should get a 20th level permanency cast...)

But anyway, is my maths correct? Again, thanks so much for the help

edit: since I know I will be asked by DM, what book is this in? DMG?
#9315

CantripN

Feb 23, 2008 2:46:40
Yes on all counts.
#9316

zaner

Feb 23, 2008 8:22:40
Im looking for a way to get a feat after character creation with out multi classing im currently 6th level want to get it before 7th level and if possable get it with in book legal limits no "speical permission"
#9317

pfooti

Feb 23, 2008 8:54:19
Q3505 Im looking for a way to get a feat after character creation with out multi classing im currently 6th level want to get it before 7th level and if possable get it with in book legal limits no "speical permission"

A3505 You have two choices - one is to retrain a feat you currently have to the feat you need when you attain level 7 using the PHB2 feat retraining rules. The other is to find a magic item that grants you your feat, not all feats can be found this way, but some can. For example, you can get combat reflexes, TWF, mobility from armor and other sources, see the Magic Item Compendium.
#9318

wombatman

Feb 23, 2008 10:30:41
Q3513 - Does the bonus to damage granted by the Knowledge Devotion feat also apply to ability damage (or is it hp only)?
#9319

carnivore

Feb 23, 2008 10:52:52
Re Q3507 - Thanks Carnivore! The possibilities boggle my mind. Wouldn't mind you expanding on the answer a bit. This leads me to...

~~~~

Q3511 - Can a Mage of the Arcane Order use the spellpool to cast spells from a prohibited school?

A3511

no.... Mage of the Arcane Order allows an Arcane Caster to gain access to a lot of spells without learning them ..... but Specializing in a School of magic, prevents you from casting Spells from certain Schools(even if you could gain access to them) .... if you were multiclassed with another Arcane Casting class, and were progressing that class with MoAO to give it Access to the Spellpool... it could cast spells from your Prohibited school from its Spell Slots, but not your Specialized Arcane Casting class

:D
#9320

masterjoda999

Feb 23, 2008 12:03:18
Q3514 Can a specialist wizard use runestaffs to cast spells from their prohibited schools?
#9321

CantripN

Feb 23, 2008 12:17:15
A3514: No, since those spells are no longer on his spell list. He can use UMD to use it, though, just like anoyone else with the spell slots.
#9322

carnivore

Feb 23, 2008 14:34:43
in Shining South there are some feats that allow you to use Spell completion items and Spell Trigger items from your Prohibited School ...even one that gives you back Access to Spells from your Prohibited School

i dont remember what they are .... if anyone could look them up it would be great, if you posted them it would be better


:D
#9323

Reyemile

Feb 23, 2008 16:47:01
Q3515: I'm looking for a monster, a chaotic evil Unicorn driven mad by having it's horn cut off. Ring any bells?
#9324

darksamuari

Feb 23, 2008 17:06:18
Q3516: Is it against the rules via gestalt to have two prestige classes progressing at the same time?
#9325

CantripN

Feb 23, 2008 17:09:11
A3516: Yes, it's not allowed.
#9326

verdra

Feb 23, 2008 18:10:17
deleted
#9327

tshern

Feb 23, 2008 18:17:07
1500x5 = 7500 for caster level 11 permanency understood.

However, I have read both links but do not understand where you are getting the 9x50 part from. One of them directed me to mundane equipment - was that the wrong link? If I was to assume that the cost of the spell is the caster level x 50 gold, than the sum for a CL11 permanency woudl be 11x50+7500 = 8050gps. Is this correct?

I assume not because then a level 20 greater magic fang would be 1000 gold. So I could have a +5 weapon for 9050gps (sure, it could be dispelled) but I am assuming I have not understood the 9x50 part.

The latter link also provides you with a table with this information:
[sblock]Spell, 0-level Caster level
#9328

Reyemile

Feb 23, 2008 18:31:09
Q3517: I've seen several people say that you can get precision damage such as sneak attack and skirmish, against your ranger favored enemy regardless of normal immunities. Is this part of favored enemy not included in the SRD? Or is this caused by a feat or magic item?
#9329

tshern

Feb 23, 2008 18:57:31
Q3517: I've seen several people say that you can get precision damage such as sneak attack and skirmish, against your ranger favored enemy regardless of normal immunities. Is this part of favored enemy not included in the SRD? Or is this caused by a feat or magic item?

A3517: I think it is caused by the Swift Hunter feat from Complete Scoundrel. Gives some additional goodies, too.
#9330

kilroo

Feb 23, 2008 21:23:57
A3518 (maybe) It may be a feat from Complete Champion (I believe it is) that lets a Cleric add an effect to his healing spells that lets the target do that for a limited time.
#9331

nebo

Feb 23, 2008 21:25:37
A3518: There is, but it's only for damage rolls. The name escapes me, but I think it's from Complete Scoundrel or Champion. It was used in the infinite damage tiny shiruken crusader trick.
#9332

verdra

Feb 23, 2008 21:43:28
3519 Is there a place that list spells based on the status effects they cause like daze and blinded.
#9333

gstg

Feb 23, 2008 23:30:29
Q3520: Sort of a follow up question to Q3518... where does it state you can't have a multi-class PRC? Like a lvl 2 EWM and lvl 3 Kensai? With the intention of progressing both PRC.
#9334

pressurepoint14

Feb 24, 2008 0:51:37
I'v got a question. do you add your dex bonus to a ranged touch attack roll. like with a ray?
#9335

pressurepoint14

Feb 24, 2008 0:53:52
"It was used in the infinite damage tiny shiruken crusader trick."

what is that? sounds useful
#9336

quickenedwish

Feb 24, 2008 1:12:16
Q3521:

Are there any builds/threads that concentrate on using searing spell to full effect?
#9337

nebo

Feb 24, 2008 1:58:54
I'v got a question. do you add your dex bonus to a ranged touch attack roll. like with a ray?

Yes.

what is that?

It uses Aura of Chaos and that other feat that lets you treat a one as a two to deal infinite damage. When you roll a one treat it as if you'd rolled a two, when you roll a two, roll again.

sounds useful

No, it isn't useful. It's broken.
#9338

Reyemile

Feb 24, 2008 2:01:41
"It was used in the infinite damage tiny shiruken crusader trick."

what is that? sounds useful

There is a crusader stance that lets you reroll damage when you roll maximum on the die, and it can keep exploding each time you roll max again. Since with a 1d2 die and 1s count as 2s, you ALWAYS roll max damage, your die keeps exploding forever, dealing sideways 8 damage.
#9339

vrmh

Feb 24, 2008 11:06:31
Q3523 - The PHb mentions that the Ventriloquism spell can make the caster's voice appear to come from behind a door (among other things). Does this mean the spell is not limited to a Line of Effect?
#9340

farodin

Feb 24, 2008 13:09:16
Q3524: Activating spell trigger and spell completion items (wands and scrolls) was a standard action according to the base rules. This was overruled by the Rules Compendium: spell trigger items now take as much time to activate as the spell itself, making wands of swift action spells much better. Did it also change anything about the activation time of scrolls?

(One of my friends has the rules compendium, and we are using it, but it would help to know this as soon as possible.)

Thanks in advance
#9341

bergtann

Feb 24, 2008 15:47:06
Q3525: Does Commoner have an epic progression? (Just trying to visualize the epic commoner)
#9342

fwib

Feb 24, 2008 16:24:06
Q3525: Does Commoner have an epic progression? (Just trying to visualize the epic commoner)

No. I am pretty sure that no NPC classes get Epic progressions, but I can't find where it says it right at the moment.
#9343

jaronk

Feb 24, 2008 16:29:47
Q3524: Activating spell trigger and spell completion items (wands and scrolls) was a standard action according to the base rules. This was overruled by the Rules Compendium: spell trigger items now take as much time to activate as the spell itself, making wands of swift action spells much better. Did it also change anything about the activation time of scrolls?


The RC did NOT overrule that bit about spell trigger items. There are two cases... items that take longer than a standard action, and items that don't. The RC was only talking about the first case, and just didn't talk about the second case. That spells with shorter times take a standard action is a rule that's been in a large number of books, and the RC would have needed to specifically address that to change it, which it did not.

The RC is mostly a useless book due to flaws like this... it's trying to put together a huge number of rules, but simply doesn't have the space to do that.

JaronK
#9344

chaoz

Feb 24, 2008 18:27:22
Q3526

I am playing a level 10 disabler conjurer, any tips on how to disable enemies who are flying? (Black tentacles only works for enemies on the land, right?)

Thanks!

Chaoz
#9345

disco

Feb 24, 2008 19:06:40
Sorry to double post this guys, but I did a recheck of the rules on the weekend and couldn't figure it out.

Q 3506
A Shadow Creature can 'blend into the shadows gaining total concealment'. Is this a standard action? (or free or full round action?) Does moving (within the shadows) disrupt this?
#9346

echilda

Feb 25, 2008 2:54:50
Q3507 Does Stoneskin protect against fire damage?
#9347

korwin

Feb 25, 2008 3:01:51
A3507: No.
#9348

farodin

Feb 25, 2008 6:37:03
Q3526

I am playing a level 10 disabler conjurer, any tips on how to disable enemies who are flying? (Black tentacles only works for enemies on the land, right?)

Thanks!

Chaoz

A3526: It's more difficult, but there are still some good options:
  • Wall of Smoke - Place in front of anything with less than perfect maneauverability, they have to fly through it or stall.
  • Glitterdust
  • Cloud of Bewilderment
  • Web - Could work in a dungeon, situational.
  • Stinking Cloud
  • Bands of Steel - This gets bonus points for having them fall.
  • Solid Fog
  • Cloudkill


The RC did NOT overrule that bit about spell trigger items. There are two cases... items that take longer than a standard action, and items that don't. The RC was only talking about the first case, and just didn't talk about the second case. That spells with shorter times take a standard action is a rule that's been in a large number of books, and the RC would have needed to specifically address that to change it, which it did not.

The RC is mostly a useless book due to flaws like this... it's trying to put together a huge number of rules, but simply doesn't have the space to do that.

JaronK

Hmm... That sheds some new light on the matter. Do I need to read through that entire discussion thread from a while back now? Thanks anyway.
#9349

cibiri313

Feb 25, 2008 6:59:03
Q3508:

I'm not completely understanding how to calculate Initiator Level when multiclassing in Martial Adept and Non-Martial Adept classes. The way I understand it is that for a given MA class's IL it's:

Level of Class + (.5*Non-Martial Class Levels) + Martial Prestige Class Levels

or something similar... I was just looking at a guide, and it says that

Prestige Classes and IL Progression:
- thanks to DavidWL for writing this section
If a prestige classes progress IL then it does so for all the relevant classes. Example: Warblade 1/Swordsage 1/Crusader 3/Shadow Sun Ninja 10/Master of Nine 5

Has:
Warblade IL = 18
Swordsage IL = 18
Crusader IL = 19

(Found here: http://forums.gleemax.com/showthread.php?t=956362 )

Anyone have a good way of explaining it?
#9350

CantripN

Feb 25, 2008 7:04:56
A3508:
IL comes in 4 Flavours (don't round fractions):

Crusader IL = Crusader Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Warblade Levels + 1/2 Swordsage Levels.

Swordsage IL = Swordsage Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Crusader Levels + 1/2 Warblade Levels.

Warblade IL = Warblade Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Crusader Levels + 1/2 Swordsage Levels.

Martial Maneuver/Martial Stance IL = Warblade Levels + Crusader Levels + Swordsage Levels + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not).
#9351

absinken

Feb 25, 2008 7:07:35
Q3509
What's the earliest a cleric can qualify for Walker in the Waste PrC? Simple answer I came up with was level 3. To enter at level 4.

Requirements to enter are:
Alignment/Feat/Ability to cast at least three spells of the Sand or Thirst domain as divine spells.

The way I see it, alignment is easy to meet. As is the feat required since that feat requires a base save fortitude +2.

However, casting 3 divine spells from two domain lists seems easy as well. Even with just sand as your only domain, at level 3 you can cast your level 1 and level 2 domain spells. Your level 1 Thirst domain spell is arcane/Thirst domain only. However, your level 2 Thirst domain spell is also cast by a cleric that can cast level 2 spells. Since at level 3, you can meet feat/alignment req, and can cast your two Sand domain spells and a Thirst domain spell, meeting the requirement to cast at least 3, does that mean you can enter this PrC by level 4?
#9352

CantripN

Feb 25, 2008 7:10:07
A3509: Yes.
#9353

farodin

Feb 25, 2008 7:13:52
A3508:

Warblade 1/Swordsage 1/Crusader 3/Shadow Sun Ninja 10/Master of Nine 5

Has:
Warblade IL = Warblade 1 + (.5 * (Swordsage 1 + Crusader 3)) + Shadow Sun Ninja 10 + Master of Nine 5 = 18
Swordsage IL = Swordsage 1 + (.5 * (Warblade 1 + Crusader 3)) + Shadow Sun Ninja 10 + Master of Nine 5 = 18
Crusader IL = Crusader 3 + (.5 * (Warblade 1 + Swordsage 1)) + Shadow Sun Ninja 10 + Master of Nine 5 = 19

Your formula is correct for builds with only one martial base class. I am not sure what happens if you combine multiple ones, but DaveTheMagicWeasle's numbers seem to confirm it works exactly the same (with other martial base classes counting as non-marial levels).

Edit: Ninja'd
#9354

setanos

Feb 25, 2008 7:34:10
Q3510

Does a Cleric with the Epic Feat Improved Spell Capacity gain a 10th level Domain Slot as well?

Does a Specialist Wizard gain a bonus 10th level slot for their school?
#9355

zavia

Feb 25, 2008 10:57:32
Q3511
Metamagic Rods
How exactly does a SpellThief use them? SDR states:
All the rods described here are use-activated
Use Activated? as in when i use it then it activates? Thats all?
Also, say i get a quicken rod, do i still take a full round action to cast say... haste?
Lastly, can i use the said quicken rod to affect my dimension door from Horizon Walker? (spell like ability).
#9356

echilda

Feb 25, 2008 11:00:48
A3511 (Last part)

I do not think so. You need quicken spell like ability to do that. Incidentally if you quickened Dimension Door you wouldnt be able to take any actions when you are done as the spell text states you cannot take actions after casting.
#9357

lasseram

Feb 25, 2008 11:04:54
Q3512:
The Unseen Seer adds xd6 to either sneak attack, skirmish or sudden attack, but this is not a prerequisite for the PrC. Would you say a character, like a beguiler 5, could add 1d6 sneak attack without having this ability from for example rogue?
#9358

farodin

Feb 25, 2008 11:49:40
Q3512:
The Unseen Seer adds xd6 to either sneak attack, skirmish or sudden attack, but this is not a prerequisite for the PrC. Would you say a character, like a beguiler 5, could add 1d6 sneak attack without having this ability from for example rogue?

A3512: Not by the rules as written, but it would not be unreasonable to allow that. Ask your DM.
#9359

chaoz

Feb 25, 2008 12:58:04
Q3513.

If I use antimagic field, will I be able to cast spells inside and affect people outside? What if I use extraordinary spell aim to dig a hole for myself in the field? Thanks!

Chaoz
#9360

DragonFox1001

Feb 25, 2008 13:08:02
Q3513.

If I use antimagic field, will I be able to cast spells inside and affect people outside? What if I use extraordinary spell aim to dig a hole for myself in the field? Thanks!

Chaoz

[b]A3513[b]
No and no. AMF stop line of effect. If you use Extraordinary Spell Aim to create a 'hole' for yourself, you will be able to cast spells on yourself though.
#9361

CantripN

Feb 25, 2008 14:24:44
A3513: Actually, since the RC came out, AMF no longer blocks LOE. You can cast spells through it and if your square is not affected, you can cast spells to outside it just fine.
#9362

DragonFox1001

Feb 25, 2008 14:31:23
A3513: Actually, since the RC came out, AMF no longer blocks LOE. You can cast spells through it and if your square is not affected, you can cast spells to outside it just fine.

REALLY?!?!?!? Wow, that changes up my whole combat strategy with one character. Obviously I don't have that book yet.
#9363

nickbeat

Feb 25, 2008 19:30:37
Q3514: If a ghost blindly makes a touch attack on a character from under the ground and that character has readied an action to hit them with a 5 foot radius attack (in this case Fiery Burst), could they hit the ghost? Presuming they pass the 50% miss chance that is.

Basically, can teh wizard target teh square of earth where the ghost is coming from and do damage?
#9364

deathbane

Feb 25, 2008 19:43:12
Q3514: If a ghost blindly makes a touch attack on a character from under the ground and that character has readied an action to hit them with a 5 foot radius attack (in this case Fiery Burst), could they hit the ghost? Presuming they pass the 50% miss chance that is.

Basically, can teh wizard target teh square of earth where the ghost is coming from and do damage?

It would depend on how you worded the ready action. I would just say I will cast X spell when the ghost is within range.
#9365

nickbeat

Feb 25, 2008 19:46:29
The ghost is invisible and will not reveal itself until the actual touch attack. My question concerns whether the fireball can harm the ghost, or is it protected somehow by the packed earth?
#9366

deathbane

Feb 25, 2008 19:49:21
The ghost is invisible and will not reveal itself until the actual touch attack. My question concerns whether the fireball can harm the ghost, or is it protected somehow by the packed earth?

No, he is longer protected at that point.
#9367

randomaction

Feb 25, 2008 21:45:13
Q3515: I am building an artificer who focuses on crossbow archery, repeating crossbow to be exact. Where can I find more info to help me make this archer deadly?

Q3516: I am wanting to make a clawfoot or fleshraker, which ever is best, into a living construct for my crossbow artificer to use as a mount. Is this possible? How?

Q3517: Where can I find more info on turning a greatsword using warblade/barbarian/fighter into a pouncing master of the slice and dice?
#9368

meth0dical

Feb 25, 2008 23:42:03
EDIT: NVM
#9369

angelus_obscura

Feb 26, 2008 0:13:14
Q3518: Is there a feat that stacks both cleric and rogue levels for the purposes of turning undead and/or sneak attacking. It basically functions just like the Devoted/Ascetic feats from Complete Adventurer (i.e. Ascetic Mage, Devoted Performer, etc). One of my friends mentioned there was a feat, possibly from a Dragon issue, but idk.

If there is, I'd really appreciate if someone can tell me what the feats does exactly. Thanks.
#9370

echilda

Feb 26, 2008 1:51:48
Q3518: Is there a feat that stacks both cleric and rogue levels for the purposes of turning undead and/or sneak attacking. It basically functions just like the Devoted/Ascetic feats from Complete Adventurer (i.e. Ascetic Mage, Devoted Performer, etc). One of my friends mentioned there was a feat, possibly from a Dragon issue, but idk.

If there is, I'd really appreciate if someone can tell me what the feats does exactly. Thanks.

A3518 Sacred Outlaw: Dragon 357 p86.

Text in the crystalkeep.com feats pdf on page 95, but it basically lets you stack Rogue and Cleric for turning checks, turning damage and sneak attack.
#9371

surreal

Feb 26, 2008 2:08:16
Q 3519: Can you make AoO's with the pyrokineticist's fire lash?
#9372

farodin

Feb 26, 2008 6:10:43
The ghost is invisible and will not reveal itself until the actual touch attack. My question concerns whether the fireball can harm the ghost, or is it protected somehow by the packed earth?

A3514: (Addition) He could harm him, but the ghost would get a bonus on his reflex save for cover/improved cover.
#9373

deathbane

Feb 26, 2008 8:30:20
A3514: (Addition) He could harm him, but the ghost would get a bonus on his reflex save for cover/improved cover.

Where is that rule at?
#9374

cannibalsmith

Feb 26, 2008 9:10:34
Q3519: Where is the unarmed Swordsage variant?

A3515: Compared to what Artificer can do with wands, a crossbow is nothing. Still, Lesser Weapon Enchantment infusion for Bane against whatever you're fighting, Flame Arrows (core spell that is also available in infusion form IIRC).

A3516: Impossible.
#9375

deathbane

Feb 26, 2008 9:14:31
Q3519: Where is the unarmed Swordsage variant?

A3516: Impossible.

page 20 ToB
#9376

cannibalsmith

Feb 26, 2008 9:29:16
Q3520:
To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk's unarmed strike progression and remove his light armor proficiency.

Does "unarmed strike progression" include Flurry of Blows?
#9377

deathbane

Feb 26, 2008 9:52:57
Q3520: Does "unarmed strike progression" include Flurry of Blows?

By the variation in ToB no, but your DM might allow it(at a price).
#9378

chaoz

Feb 26, 2008 10:14:42
A3526: It's more difficult, but there are still some good options:
  • Wall of Smoke - Place in front of anything with less than perfect maneauverability, they have to fly through it or stall.
  • Glitterdust
  • Cloud of Bewilderment
  • Web - Could work in a dungeon, situational.
  • Stinking Cloud
  • Bands of Steel - This gets bonus points for having them fall.
  • Solid Fog
  • Cloudkill

Thanks a lot! Still I would like to bother you further,

Q3521:

How to deal with wizards with immediate magic and the like? Will they be able to jump away right before the spell takes effect?

Thanks again!

Chaoz
#9379

chaoz

Feb 26, 2008 10:19:03
Q3522

Does metamagic school focus and arcane thesis reduce metamagice cost for ALL the metamagic effects or just one of them? For example, if I extend and sculpt a spell, with arcane thesis, will the metamagic cost be 1 or 0?

Q3523

Besides metamagic school focus and arcane thesis, are there other ways to reduce metamagic cost?

Thanks!

Chaoz
#9380

CantripN

Feb 26, 2008 10:25:06
A3522: Metamagic School Focus reduces just one meta by one, while Arcane Thesis reduces them all by one.
#9381

farodin

Feb 26, 2008 10:29:26
Where is that rule at?

A3514: (Again, complete rules quote this time.)

Incorporeal Subtype
Incorporeal Subtype
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
#9382

quickenedwish

Feb 26, 2008 12:14:54
Q3524:

If I were to use polymorph to change into an Astral Deva, would I gain any of the benefits of the Angel subtype? For example, would I gain immunity to acid, cold, and petrification?

As polymorph states that you gain the type and subtype of your new form, and the immunities aren't listed as supernatural abilities, I would say yes. However, these immunities are listed in the stat block under "Special Qualities" and polymorph specifically does not grant extraordinary special qualities. But though the immunities may be listed under "Special Qualities" there are no indicators that they are supernatural or extraordinary, it is not stated. Would it therefore fall under Natural Abilities?

Help please?
Thanks
#9383

fwib

Feb 26, 2008 13:30:26
Q3524:

If I were to use polymorph to change into an Astral Deva, would I gain any of the benefits of the Angel subtype? For example, would I gain immunity to acid, cold, and petrification?

As polymorph states that you gain the type and subtype of your new form, and the immunities aren't listed as supernatural abilities, I would say yes. However, these immunities are listed in the stat block under "Special Qualities" and polymorph specifically does not grant extraordinary special qualities. But though the immunities may be listed under "Special Qualities" there are no indicators that they are supernatural or extraordinary, it is not stated. Would it therefore fall under Natural Abilities?

Help please?
Thanks

Here you go. Rules of the Game article.
Angel Subtype

You get the following:

-- Immunity to acid, cold, and petrification. (Immunity is a natural ability.)

-- +4 racial bonus on saves against poison. (Another natural ability.)

You don't get the following:

-- Darkvision out to 60 feet and low-light vision. (Extraordinary special quality.)

-- Resistance to electricity 10 and fire 10. (Extraordinary special quality.)

-- Protective Aura. (Supernatural ability.)

-- Tongues. (Supernatural ability.)

#9384

chaoz

Feb 26, 2008 14:08:19
A3513: Actually, since the RC came out, AMF no longer blocks LOE. You can cast spells through it and if your square is not affected, you can cast spells to outside it just fine.

That means the spells casted outside can hurt me as well, right? Thanks!
#9385

deathbane

Feb 26, 2008 14:15:14
A3514: (Again, complete rules quote this time.)

I was talking about the bonus to reflex save you mentioned. I already knew about the paragraph(s)
#9386

gilfalas_elaandrin

Feb 26, 2008 14:34:39
I was talking about the bonus to reflex save you mentioned. I already knew about the paragraph(s)

The reflex save bonus he speaks of is detailed in the cover and concealment rules.

Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Low Obstacles and Cover
A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.

Cover and Attacks of Opportunity
You can’t execute an attack of opportunity against an opponent with cover relative to you.

Cover and Reflex Saves
Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.


Cover and Hide Checks
You can use cover to make a Hide check. Without cover, you usually need concealment to make a Hide check.

Soft Cover
Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check.

Big Creatures and Cover
Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.

Total Cover
If you don’t have line of effect to your target he is considered to have total cover from you. You can’t make an attack against a target that has total cover.

Varying Degrees of Cover
In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide checks.

#9387

deathbane

Feb 26, 2008 14:42:10
The reflex save bonus he speaks of is detailed in the cover and concealment rules.

Thanks.
#9388

quickenedwish

Feb 26, 2008 15:55:03
Here you go. Rules of the Game article.

Thanks a bunch! That will certainly be bookmarked.
#9389

DarkChipmunk

Feb 26, 2008 16:03:56
A3526:

In official WotC products, there is no size larger than Colossal+. However, if you look into 3rd party books, the Immortals Handbook allows arbitrary size increases up from Colossal through Titanic (one above Colossal) and then ever upward. Yona-Titanic creatures are larger than entire universes by a fair margin.
#9390

randomaction

Feb 26, 2008 18:15:52
I would like to modify my earlier question.
Q3516: I would like my artificer to have a mount/animal companion/homunculus. However, is it possible to alter a fleshraker, or clawfoot, into a construct or construct-like creature without sacrificing any special abilities? How?
#9391

deathbane

Feb 26, 2008 18:47:18
I would like to modify my earlier question.
Q3516: I would like my artificer to have a mount/animal companion/homunculus. However, is it possible to alter a fleshraker, or clawfoot, into a construct or construct-like creature without sacrificing any special abilities? How?

No, but you can create a construct in the form of that creature
#9392

drill_sgt

Feb 26, 2008 19:05:27
Q3525: What non-polymorph, non Wild-Shape methods exist to become Colossal size permanently (preferably in a way that can't be dispelled)?

A. 3525a Wish

Q3525:Is there a way for someone else to cast Giant Size on you (since it does say range: personal)?

A. 3525b They could magic jar into your body, cast it, then go back to their own body. The spell would remain active on the body it was cast upon.
#9393

howland_reed

Feb 26, 2008 19:50:32
Q3527: Does the hammer specialist ability (dwarf cleric sub level, RoS) count as weapon specialization? If not, does it stack with weapon specialization?
#9394

gstg

Feb 26, 2008 23:03:44
Q3527 Where does the PRC class Tribal Protector come from? What book?
#9395

deathbane

Feb 26, 2008 23:06:12
Q3527 Where does the PRC class Tribal Protector come from? What book?

sword and fist
#9396

surreal

Feb 27, 2008 0:14:47
Q3527: Does the hammer specialist ability (dwarf cleric sub level, RoS) count as weapon specialization? If not, does it stack with weapon specialization?

A 3527: It is not weapon specialization. Yes it would stack, but why would you waste 4 levels in fighter when you'd be much better off taking cleric or a divine PrC?
#9397

howland_reed

Feb 27, 2008 2:06:06
Yes it would stack, but why would you waste 4 levels in fighter when you'd be much better off taking cleric or a divine PrC?

You're asking "why dip 4 levels of fighter in a cleric build?", when you could be asking "why not dip 4 levels of cleric in a fighter build?". For that matter, there's stuff like Pious Templar, Divine Crusader, or Warblade6+ (prolly other ways of getting specialization that I'm forgetting...those are the most economic I know of, 3-6 levels).

I like melee, what can I say. And I don't assume the answer to any question is "cleric/druid20".
#9398

surreal

Feb 27, 2008 2:24:14
Oh believe me, I'm hardly one to jump on the caster bandwagon... but c'mon, any combination of Cleric 4/Fighter 4 is just lousy. The class level investment for the pseudo specialization stacking isn't worth it. About the only thing I could see that being useful for is as entry to a Hammer of Moradin build.
#9399

generalgrant

Feb 27, 2008 5:25:39
Q3528 If a race has racial HD do I have to take them?

For example the varag have a LA of +2 and 3 racial hd. Do i have to sacrifice 5 levels to play that race?
#9400

verdra

Feb 27, 2008 10:56:46
Q3529 is there any place that lists spells by the status effect they cause
#9401

surreal

Feb 27, 2008 11:07:47
A 3529: None that I know of, but this search engine should be able to give you want you want (though it will take a bit more work): http://www.imarvintpa.com/dndLive/FindSpell.php
#9402

aerymach

Feb 27, 2008 13:24:20
Q3530 - Are there any sources of addition 5' step aside from elocater7 and epic tumble check?

Q3531 - Any other notable sources of metamagic level cost reduction? Aside from those 2 feats in dragon easy/practical metamagic i believe, Incantrix10, Wyrm Wizard, and DMM. I'm particularly looking for divine usable sources and any that work with psionics. (I think there is one feat that ties to a specific metamagic feat, but I was unable to locate it)

Q3532 - In regards to paying off the con damage from Hellfire warlock blasts, I think at some point I saw a feat with 1 or 2 prerequisite feats that allowed some sort of downtime save per round or minute (?) to negate one point of ability damage (not sure if it was limited times a day)
#9403

generalgrant

Feb 27, 2008 14:25:34
q3533

How could a 3rd level cleric cast alterself?

q3534

where can I find alternate domain power that makes travel domain give you a +30 speed?

and likewise where is the initiate of fharlanghn?
#9404

generalgrant

Feb 27, 2008 14:28:50
Q3531 - Any other notable sources of metamagic level cost reduction? Aside from those 2 feats in dragon easy/practical metamagic i believe, Incantrix10, Wyrm Wizard, and DMM. I'm particularly looking for divine usable sources and any that work with psionics. (I think there is one feat that ties to a specific metamagic feat, but I was unable to locate it)

A3531 Arcane thesis. Also known as the most broken feat in the game. Have fun. for even more broken fun mix in 2 levels of chameleon.
#9405

rodolfomaxi

Feb 27, 2008 14:29:21
q3535

Where's this Archivist people in the boards keep mentioning?
It's a arcane , divine or both spellcasting class?
#9406

CantripN

Feb 27, 2008 14:34:35
A3535: Archivist is from Heroes of Horror. Also, HERE. It's a Divine caster base class, that uses INT and WIS for it's casting.
#9407

farodin

Feb 27, 2008 14:40:43
Q3530 - Are there any sources of addition 5' step aside from elocater7 and epic tumble check?

Q3531 - Any other notable sources of metamagic level cost reduction? Aside from those 2 feats in dragon easy/practical metamagic i believe, Incantrix10, Wyrm Wizard, and DMM. I'm particularly looking for divine usable sources and any that work with psionics. (I think there is one feat that ties to a specific metamagic feat, but I was unable to locate it)

Q3532 - In regards to paying off the con damage from Hellfire warlock blasts, I think at some point I saw a feat with 1 or 2 prerequisite feats that allowed some sort of downtime save per round or minute (?) to negate one point of ability damage (not sure if it was limited times a day)

A3530: Press the Advantage, White Raven stance (5) from Tome of Battle. Maybe also the Sparring Dummy from the Arms & Equipment Gude, but that could also be a 10 ft step.

A3531: The 10th level Dweomerkeeper ability works the same as the incantatrix, but is also compatible with divine casters. Less useful stuff which I mention anyway, just in case: Arcane Thesis and Midnight Metamagic, the Easy Metamagic feat [Epic], Ultimate Magus, Recaster, Anima Mage...

A3532: Shape Soulmeld (Strongheart Vest), from Magic of Incarnum, reduces ability damage you take by one. The Naberius (I believe) vestige from Tome of Magic restores one point of ability damage per round.
#9408

farodin

Feb 27, 2008 14:50:47
q3534

where can I find alternate domain power that makes travel domain give you a +30 speed?

and likewise where is the initiate of fharlanghn?

A3534: Travel Devotion, a feat from Complete Champion lets you take an extra move action as a swift action for one minute a day, + 1 minute per two turn attempts you sacrifice.

Never heard of Initiate of Fharlanghn, sorry..



Edit: Hmm, two in a row...
#9409

wih

Feb 27, 2008 17:19:20
q3533and likewise where is the initiate of fharlanghn?

Dragon 342, according to Crystalkeep.
#9410

nanshork

Feb 27, 2008 18:08:12
and likewise where is the initiate of fharlanghn?

Answer continued: However, there's a feat called Far Horizons in Races of Destiny that is basically an 'initiate of fhallanghn' feat.
#9411

zentinel

Feb 27, 2008 18:47:19
q3536

Can effigies be made of advances creatures? My players wants to make a Celestial Charger... I just want to be sure that's kosher, since there are several limitations regarding players and advanced monsters (such as no polymorphing).
#9412

rodolfomaxi

Feb 27, 2008 20:17:02
q3537

What is, and where is the Craven feat?
#9413

tshern

Feb 27, 2008 20:21:04
A3537: I think it is from Champions of Ruin and it gives you bonus damage to your sneak attack equal to your character level. For example a Rogue 4/Swordsage 16 (or just plain Rogue 20, whatever) would get an extra +20 damage whenever he scores a sneak attack.
#9414

generalgrant

Feb 27, 2008 21:39:12
q3538

When dealing with divine metamagic how do the pre -reqs work. IE do i take extend, persist, dmm persist, or is it dmm extend, dmm persist.
#9415

drill_sgt

Feb 27, 2008 22:31:45
A3538, the eratta states you require 'feat x' before taking devine metamagic 'feat x'. But if 'feat x' has a bunch of req's, you dont need the devine meta versions of the req's.

eg. Extend, Persistant, Devine meteamagic Peristant is what you would take. You dont need devine metamagic extend.
#9416

cibiri313

Feb 28, 2008 1:44:43
Q3539

A few days ago I asked about how to add Initiator levels when multiclassing. I got a response telling me this:

IL comes in 4 Flavours (don't round fractions):

Crusader IL = Crusader Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Warblade Levels + 1/2 Swordsage Levels.

Swordsage IL = Swordsage Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Crusader Levels + 1/2 Warblade Levels.

Warblade IL = Warblade Level + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not) + 1/2 Crusader Levels + 1/2 Swordsage Levels.

Martial Maneuver/Martial Stance IL = Warblade Levels + Crusader Levels + Swordsage Levels + Martial Prestige Levels + 1/2 Non-Martial Levels (PrC or not).

I'm mainly playing swordsage in my newest build, and don't understand the difference between "Martial Maneuver/Martial Stance IL" and "Swordsage/Warblade/Crusader IL"

Say I progress as such:

1 Swordsage1
2 Swordsage2
3 MartialMonk1
4 Swordsage3
5 Warblade 1

According to my calculations, when I take my first level in Warblade, I would have a Maneuver/Stance IL of 4.5, and a Warblade IL of 3. Which of these do I use to determine what new Warblade maneuvers and Stances I learn? (I realize that in this case they're still 2nd level... but if it were M/S IL of 5 and Warblade IL 3, would I be able to get 2nd or 3rd level maneuvers?)

Thanks.
#9417

CantripN

Feb 28, 2008 1:56:21
Q3539

A few days ago I asked about how to add Initiator levels when multiclassing. I got a response telling me this:



I'm mainly playing swordsage in my newest build, and don't understand the difference between "Martial Maneuver/Martial Stance IL" and "Swordsage/Warblade/Crusader IL"

Say I progress as such:

1 Swordsage1
2 Swordsage2
3 MartialMonk1
4 Swordsage3
5 Warblade 1

According to my calculations, when I take my first level in Warblade, I would have a Maneuver/Stance IL of 4.5, and a Warblade IL of 3. Which of these do I use to determine what new Warblade maneuvers and Stances I learn? (I realize that in this case they're still 2nd level... but if it were M/S IL of 5 and Warblade IL 3, would I be able to get 2nd or 3rd level maneuvers?)

Thanks.

A3539: Let me take another shot at this. I'm assuming you mean the PHB Monk class, and not some sort of variant homebrew monk with maneuvers.

I'll go level by level.
Level 1: Swordsage 1 (Swordsage IL = 1; MM/MS IL = 1)
Level 2: Swordsage 2 (Swordsage IL = 2; MM/MS IL = 2)
Level 3: Monk 1 (Swordsage IL = 2; MM/MS IL = 2)
Level 4: Swordsage 3 (Swordsage IL = 3; MM/MS IL = 3)
Level 5: Warblade 1 (Warblade IL = 3; Swordsage IL = 4; MM/MS IL = 4)
...Theoretically...
Level 6: Crusader 1 (Crusader IL = 3; Warblade IL = 3; Swordsage IL = 4; MM/MS IL = 5)

Your IL is much like CL for a Wizard, and you don't get better maneuvers just from it's increase. However, when you pick maneuvers at a given level, using feats or class levels, you pick them according to your appropriate IL for that level.

In your example, you'd get to pick 2nd level Warblade maneuvers at level 5, usable at IL 3, and a 1st level Stance (Because your first stance in Swordsage/Warblade/Crusader must be a 1st level one).

The Crusader level I added would get to pick 2nd level Crusader maneuvers, not 3rd, since he uses Crusader IL for picking those (Were he to take Martial Study at level 6 as his feat, he'd be able to add a 3rd level Maneuver to ANY of the base classes. Same for Martial Stance.).
#9418

fwib

Feb 28, 2008 10:26:47
Q3539

A few days ago I asked about how to add Initiator levels when multiclassing. I got a response telling me this:



I'm mainly playing swordsage in my newest build, and don't understand the difference between "Martial Maneuver/Martial Stance IL" and "Swordsage/Warblade/Crusader IL"

Say I progress as such:

1 Swordsage1
2 Swordsage2
3 MartialMonk1
4 Swordsage3
5 Warblade 1

According to my calculations, when I take my first level in Warblade, I would have a Maneuver/Stance IL of 4.5, and a Warblade IL of 3. Which of these do I use to determine what new Warblade maneuvers and Stances I learn? (I realize that in this case they're still 2nd level... but if it were M/S IL of 5 and Warblade IL 3, would I be able to get 2nd or 3rd level maneuvers?)

Thanks.

Martial Study (feat which gives a maneuver) and Martial Stance (feat gives a stance) have their own method for calculating IL, which is different from the way you calculate it for other things.

Your proposed 5-level build will have Swordsage IL=4 and Warblade IL=3
#9419

lench

Feb 28, 2008 10:45:35
Q3539
What ways excist to allow a caster to use a shield+weapon and beeing able to still cast spells?

So far I've looked at:
Shield Gauntlet
Still spell
Animated shield
Somatic Weaponry

Is there any other ways?
#9420

ieniemienie

Feb 28, 2008 10:58:09
A3539 there is the Twilight enhancement to armor for a +1 bonus iirc, gives you -10%ASF
#9421

dudeamisgriff

Feb 28, 2008 11:36:45
Q3540

Can a Warlock using Eldritch Glaive attack with the Glaive as part of a charge?
#9422

littlekid

Feb 28, 2008 11:45:13
q3541

a)If a druid takes Imbue Summoning, must they prepare the 'Summon Nature's Ally' spell with the level adjustment? b)And, do you have to cast the spell you want to imbue?

Example: a)7th level druid gives up a 4th level slot to cast summon nature's ally 3, with greater magic fang. Do I lose both the fourth level slot(summon nature's ally 3), and the third level slot(greater magic fang)?
#9423

CantripN

Feb 28, 2008 12:03:51
A3541: No, but it takes longer to cast, since you're applying metamagic to a spontaneous spell, IIRC. Yes.
#9424

Lord_of_Rivendell

Feb 28, 2008 14:26:27
Q 3542 I noticed this quote on an other thread about Bloodlines from Unearthed Arcana:

They do slow down leveling, but they don't actually cost you a level (just delay you obtaining it).

Is this right? I thought they replaced a level. Can someone explain this to me?

LoR
#9425

CantripN

Feb 28, 2008 14:42:35
Q 3542 I noticed this quote on an other thread about Bloodlines from Unearthed Arcana:



Is this right? I thought they replaced a level. Can someone explain this to me?

LoR

A3542: You can take a Bloodline level, but you can also gain all the abilities until the level you're supposed to take such a level, and then not take it. That imposes a 20% XP penalty on all further gains and stops you gaining further abilities, but it can be done.
#9426

DragonFox1001

Feb 28, 2008 14:44:15
I find it amusing that the questions were in the 3700's not that long ago (I'm guessing 100-200 posts ago) and then they somehow went to 3400's. I bet there are actually around 4500 questons so far.
#9427

rodolfomaxi

Feb 28, 2008 14:45:58
Q 3543

What is this nightstick people keep talking about?

Q 3544

When a chameleon chooses a focus, he gets a ability bonus.
When he uses two simultaneous focus he gain two ability bonus?

Q 3545

How can a artificier metamagic a wand with his ability without burning away too much charges? A quickened magic missile would burn 6 charges for each use! that's too much.
#9428

tshern

Feb 28, 2008 14:49:54
A3543: An item that gives its wielder 4 extra turning attemps per day. It's from Libris Mortis.

A3545: Metamagic item, a 3rd level infusion.
#9429

CantripN

Feb 28, 2008 14:58:29
A3544: Yes, you'd gain two of those, as well. Only one can be applied to any single ability score, though.
#9430

aquabat64x

Feb 28, 2008 15:14:58
Q3546 - Is there a feat that allows one to wield a 2-handed weapon in one hand with minimal to no penalty? If so,where can I find info on it?
#9431

rodolfomaxi

Feb 28, 2008 15:21:54
Q3547

It's possible to metamagic the artificier infusions?
Like extend then with extend spell?
#9432

littlekid

Feb 28, 2008 15:24:57
A3546

Monkey Grip allows you to use a weapon one size larger at a -2 attack roll penalty, Complete Warrior.
#9433

farodin

Feb 28, 2008 15:41:39
I find it amusing that the questions were in the 3700's not that long ago (I'm guessing 100-200 posts ago) and then they somehow went to 3400's. I bet there are actually around 4500 questons so far.

Transgressor located; Post #9241 made a new Q3476 instead of the Q3746 it should have been. We skipped back 270 questions on that dark day.

The next question should be: Q3818
#9434

rodolfomaxi

Feb 28, 2008 15:50:38
Q3818

It's possible to metamagic the artificier infusions?
Like extend then with extend spell?


It's nice now
#9435

deckinhand

Feb 28, 2008 16:00:53
A3542: You can take a Bloodline level, but you can also gain all the abilities until the level you're supposed to take such a level, and then not take it.

Q3542.1 Sorry for being an idiot, but could you or someone else expand on this point. I had similar confusions to LoR

(I'm sorry if I've somehow mucked up the Q numbers, but this seemed a reasonable way to piggy back on the Q.)

Deckinhand
#9436

CantripN

Feb 28, 2008 16:11:58
Q3542.1 Sorry for being an idiot, but could you or someone else expand on this point. I had similar confusions to LoR

(I'm sorry if I've somehow mucked up the Q numbers, but this seemed a reasonable way to piggy back on the Q.)

Deckinhand

"If the character does not take a class level of bloodline before reaching the character level indicated on the table, he gains no further bloodline traits and must take a 20% penalty on all future XP gains. As soon as he meets the minimum bloodline level, he gains all bloodline abilities due him according to his character level, and the XP penalty no longer applies."

So it is possible, just painful.
#9437

quickenedwish

Feb 28, 2008 16:18:37
Q3820:

Assume that I solicited a Dweomerkeeper to cast a supernatural Polymorph Any Object on me to take some form.

a) Is it true that, as a permanent supernatural effect, it is immune to mundane dispels, and even a disjunction? I realize it will not work in AMF or epic dispel.

b) Only the caster can dismiss the effect right?

c) If I cast my own permanent, but non-supernatural, PaO, will that replace the supernatural PaO? If not, and it just takes place over the supernatural PaO, what if my PaO is dispelled? Do I revert to the supernatural PaO form?

d) Will a Baleful Polymorph negate the effect, or does the effect just take place over the supernatural PaO?

Thanks,
QW
#9438

wih

Feb 28, 2008 17:02:05
Q3821
While the Natural Spell feat is needed to cast spells while in Wild Shape, should Eschew Materials also be needed for anything with a non-costly material component, as your Spell Comonent Pouch gets merged/unsuable in your new form?

Q3822
Is the any RAW as to what happens when a creature with no CON score wild-shapes into an animal? Does it gain a CON score (as per Alternate Form rules) or does it keep it's - CON score (as it keeps it's own type, such as Undead or Construct)?
#9439

juton

Feb 28, 2008 17:24:17
Q3823 What ways are there to reduce the casting times of spells? So far I have found the feats 'Rapid Spell' and 'Quicken Spell' and 'Arcane Spellsurge'. I'm trying to reduce spells that take minutes or hours down to a full-round action, so I can quicken them.
#9440

farodin

Feb 28, 2008 17:38:45
Q3821
While the Natural Spell feat is needed to cast spells while in Wild Shape, should Eschew Materials also be needed for anything with a non-costly material component, as your Spell Comonent Pouch gets merged/unsuable in your new form?

A3821:
Natural Spell [General]
Prerequisites
Wis 13, wild shape ability.

Benefit
You can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.

You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a wild shape.

#9441

dudeamisgriff

Feb 28, 2008 18:44:27
Q3824

Can a Warlock using Eldritch Glaive attack with the Glaive as part of a charge?
#9442

cibiri313

Feb 28, 2008 18:47:04
Q3824

Are there any races with +Str and -Chr which even out (have equal stat penalties and bonuses) without LA or HD, or smallness?

Q3824

I remember there being goggles that cancel out an Orc's light sensitivity somewhere... any ideas where, or a realistic price for such a thing?

Thanks :D
#9443

dudeamisgriff

Feb 28, 2008 19:04:01
Q3824

Q3824

I remember there being goggles that cancel out an Orc's light sensitivity somewhere... any ideas where, or a realistic price for such a thing?

Thanks :D

Hey thats my question #!

AQ3825 I think there is some in Arms and Equipment, but that book is at another player's house.l
#9444

square1

Feb 28, 2008 19:07:40
Q3826:
Is there a similar feat to Arcane Disciple that a Druid can take? Trying to meet the prereqs for Walker in the Waste so I'd like to gain access to the Sand or Thirst domain or those specific spells cast as Divine.
#9445

wih

Feb 28, 2008 19:40:55
Q3824

I remember there being goggles that cancel out an Orc's light sensitivity somewhere... any ideas where, or a realistic price for such a thing?

Thanks :D

Races of Eberron have some for 1sp, but they give a -1 on Spot checks. Races of the Dragon have some spiffier ones, and there are also some magic items in the MiC that will do what you want (check out the Regalia of the Phoenix).
#9446

totentanz

Feb 28, 2008 21:00:56
Q3287: I recently read a thread where someone referred to a feat in Elder Evils that "made sorcerers cry." I also remember them mentioning that it didn't require an evil alignment. Alas, I was in a hurry and don't remember the name. I was unable to locate any such feat in the copy at my bookstore. Does anyone have any idea what this mythical feat might be?

Thanks in advance.
#9447

CantripN

Feb 29, 2008 1:40:12
A3287: Uncanny Forethought. It's like Alacritous Cogitation (CM), except you get INT uses/day, rather than 1, with minor limits. Turns a Wizard into a Sorcerer with a lot more spells known and early casting.

Most broken feat I'd seen for a Wizard, and yet for some reason I actually suggested a player in my campaign use it...
#9448

wombatman

Feb 29, 2008 11:04:12
Q3288: IIRC, using a metamagic rod is described as a standard action. Does this mean you have to activate it a round before casting or does it form part of the same standard action as casting a spell.

Also, using Bracers of the Entangling Blast is a swift action. Could I in one round cast a spell, apply a metamagic rod to the spell and apply the effect of the Bracers?
#9449

farodin

Feb 29, 2008 11:20:13
Q3288: IIRC, using a metamagic rod is described as a standard action. Does this mean you have to activate it a round before casting or does it form part of the same standard action as casting a spell.

Also, using Bracers of the Entangling Blast is a swift action. Could I in one round cast a spell, apply a metamagic rod to the spell and apply the effect of the Bracers?

A3288:
Metamagic Rods
Metamagic rods hold the essence of a metamagic feat but do not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses.

You don't activate them at all. You can use them whenever you want as long as you wield them. You can use them in combination with those bracers in a single round just fine, and you would still have your move action left.
#9450

wombatman

Feb 29, 2008 11:23:59
Re Q3288: Thanks Farodin, music to my ears.
#9451

zendu

Feb 29, 2008 12:21:48
Q3389Does Collegiate Wizard only work with wizard levels? Or does it count for +spellcasting PRC's.
#9452

gilfalas_elaandrin

Feb 29, 2008 13:19:39
Q3824

Can a Warlock using Eldritch Glaive attack with the Glaive as part of a charge?

No. Using Eldritch Glaive is a full round action. A charge is also a full round action and you cannot perform 2 full round actions in one round.

Basically you cannot use Eldritch Glaive and move at all unless you have some way of quickening a movement type spell or movement ability that is a free or swift action. Even in those cases, since EG is a full round action you cannot combine it with anything else as far as I am able to read.

Bluntly, if you want to use Eldritch Glaive, that is all your going to do for the round and your not going anywhere when you do it.

The one exception MIGHT be Quicken Spell Like Ability: Eldritch Glaive, which would let you use the EG Invocation modifier as a swift action instead of a full round action. I am not 100% sure on this though since Invocations are odd, especially the ones that modify EB.

Note that if you COULD do the above, you would still need to use a standard action to use the Eldritch Blast that is modified into Eldritch Glaive (since your not quickening Eldritch BLAST, just the time consuming add on EGlaive), so you STILL would not be able to charge since you cannot combine a charge with a standard action either.
#9453

CantripN

Feb 29, 2008 15:08:13
Q3389Does Collegiate Wizard only work with wizard levels? Or does it count for +spellcasting PRC's.

A3389: Assuming your DM lets you get spells known for PrCs, then yes. It follows the same rules. Some people think that PrCs don't give a Wizard spells known, but that's rare - if your DM thinks so, then you don't get the feat either.
#9454

karkamal

Feb 29, 2008 16:43:52
Q3390:

Would you mind telling me if my Warforged have the feat Adamantine Body, his fists bypass DR/adamantine? If my character is a Warforged Juggernaut, his spikes bypass DR/adamantine?
#9455

CantripN

Feb 29, 2008 17:00:35
A3390: The FAQ says no, but ask your DM.
#9456

dudeamisgriff

Feb 29, 2008 20:49:33
No. Using Eldritch Glaive is a full round action. A charge is also a full round action and you cannot perform 2 full round actions in one round.

Basically you cannot use Eldritch Glaive and move at all unless you have some way of quickening a movement type spell or movement ability that is a free or swift action. Even in those cases, since EG is a full round action you cannot combine it with anything else as far as I am able to read.

Bluntly, if you want to use Eldritch Glaive, that is all your going to do for the round and your not going anywhere when you do it.

The one exception MIGHT be Quicken Spell Like Ability: Eldritch Glaive, which would let you use the EG Invocation modifier as a swift action instead of a full round action. I am not 100% sure on this though since Invocations are odd, especially the ones that modify EB.

Note that if you COULD do the above, you would still need to use a standard action to use the Eldritch Blast that is modified into Eldritch Glaive (since your not quickening Eldritch BLAST, just the time consuming add on EGlaive), so you STILL would not be able to charge since you cannot combine a charge with a standard action either.

thanks

Q3391 Is there a way to get a Goliath to be treated as an orc for feats, etc? (I'm looking for a way to get Mountain Rage and Headlong Rush/Eye of Grummush)
#9457

nebo

Feb 29, 2008 23:14:21
A3391

No, but you can make an Orc be treated as a Goliath by taking levels in Stoneblessed.
#9458

dudeamisgriff

Mar 01, 2008 2:29:50
A3391

No, but you can make an Orc be treated as a Goliath by taking levels in Stoneblessed.

Brilliant! thank you very much

Orc smash!
#9459

absinken

Mar 01, 2008 5:51:14
Q3392

Does the bonus from Two-Weapon Defense stack with the bonus from Shield of Blades, Swashbuckler alternate class feature? (Shield of Blades is extraordinary, TWD is a feat.)
#9460

CantripN

Mar 01, 2008 6:03:37
A3392: No. Shield Bonuses don't stack. What's more, it's a terrible feat chain (TWD, that is). If you want a shield bonus with TWF, take Imp. Buckler Defence.
#9461

zavia

Mar 01, 2008 9:26:51
Q3393
Repost of Q3511, page 313.

Metamagic Rods
How exactly does a SpellThief use them? SDR states:
All the rods described here are use-activated
Use Activated? as in when i use it then it activates? Thats all?
Also, say i get a quicken rod, do i still take a full round action to cast say... haste?
Lastly, can i use the said quicken rod to affect my dimension door from Horizon Walker? (spell like ability).a
#9462

bangbangtequila

Mar 01, 2008 10:26:57
Are natural weapons considered monk special weapons for the purpose of flurry of blows?
Could you use two seperate unarmed strikes as two different attacks with the flurry bonus attacks applied to each one, then a natural attack such as a bite for a total of, for a 15th or higher level monk using flurry of blows with each attack, 15 attacks? Or would you have to instead use a feat such as multiattack to attack with each seperate weapon.
#9463

ebiris

Mar 01, 2008 12:08:02
Actually, the FAQ states you can, in fact, cast spells while using a two-handed weapon, but not when using two weapons.

Sorry to reply to an ancient post, but I've been searching to find something to back this up and have failed utterly (likewise on the 'free action to switch between wielding a weapon 1-handed and 2-handed' bit) since my GM is now disputing that my Gish can cast spells while wielding a two-bladed sword.

So Q3394

Can someone give me a page in the SRD or FAQ or any book to confirm the above?
#9464

carnivore

Mar 01, 2008 13:33:01
Sorry to reply to an ancient post, but I've been searching to find something to back this up and have failed utterly (likewise on the 'free action to switch between wielding a weapon 1-handed and 2-handed' bit) since my GM is now disputing that my Gish can cast spells while wielding a two-bladed sword.

So Q3394

Can someone give me a page in the SRD or FAQ or any book to confirm the above?

A3394
it is not in the FAQ... i just looked , but you can feel free to look also if you want(i may have missed it)... it is here:

Official D&D Game Rule FAQ

your GM is correct .... as i showed before, but only for certain Spells ... notice:

Components
A spell’s components are what you must do or possess to cast it. The Components entry in a spell description includes abbreviations that tell you what type of components it has. Specifics for material, focus, and XP components are given at the end of the descriptive text. Usually you don’t worry about components, but when you can’t use a component for some reason or when a material or focus component is expensive, then the components are important.


Somatic (S)
A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.

http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm

if your Spells do not require Somantic components or you have the feat Somantic Weaponry(Complete Mage) or you are using the feat: Still Spell .... you can cast while using a 2 handed sword ...

:D
#9465

CantripN

Mar 01, 2008 14:13:34
Ah, but there is a ruling that you can hold a weapon in one hand (not use it, just hold it) as a Free Action to transfer Handedness. That means you can hold the Greatsword in one hand while casting a spell. You can't do this when you use a Shield or TWF, but it works fine with THF.
#9466

ebiris

Mar 01, 2008 14:29:17
Ah, but there is a ruling that you can hold a weapon in one hand (not use it, just hold it) as a Free Action to transfer Handedness. That means you can hold the Greatsword in one hand while casting a spell. You can't do this when you use a Shield or TWF, but it works fine with THF.

Any chance you have a page reference or anything to back that up? The closest I could find was the bit in the FAQ about the cleric switching his morningstar to a hand which has a light shield in it, which takes a move action, but that's still pretty different from taking a hand off/putting a hand on a weapon that's already held in the other one.
#9467

CantripN

Mar 01, 2008 14:34:51
Any chance you have a page reference or anything to back that up? The closest I could find was the bit in the FAQ about the cleric switching his morningstar to a hand which has a light shield in it, which takes a move action, but that's still pretty different from taking a hand off/putting a hand on a weapon that's already held in the other one.

Quite the same. You can hold a Greatsword in one hand just fine, just like any other object, so it's a simple matter of taking a hand of it for a few seconds. Rule it as a free action or move action as you wish, but it can be done. IIRC, it's a free action to pass a weapon between your hands, so I'd rule it as a Free Action. You won't threaten anyone while doing that, but hey, you can cast spells.
#9468

howland_reed

Mar 01, 2008 17:44:20
Q3396: The spell Lore of the Gods (Comp Champ) says that you get a +10 bonus (instead of +5) "if you worship a deity who grants access to the knowledge domain, even if you did not choose that domain".

Now: suppose you are a cloistered cleric, who gets the Knowledge domain even if your deity doesn't normally grant it...would it be a stretch to allow them to gain the increased benefit from the spell, even if a RAW reading doesn't seem to support it?
#9469

littlekid

Mar 01, 2008 18:04:04
Q3397 What are the rules for charging and attacks of opportunity?
#9470

tshern

Mar 01, 2008 18:47:04
A3397: The one you charge at does not get an attack of opportunity, but any one whose threatened square you pass by gets an AoO.
#9471

jaronk

Mar 01, 2008 20:08:51
Q3396: The spell Lore of the Gods (Comp Champ) says that you get a +10 bonus (instead of +5) "if you worship a deity who grants access to the knowledge domain, even if you did not choose that domain".

Now: suppose you are a cloistered cleric, who gets the Knowledge domain even if your deity doesn't normally grant it...would it be a stretch to allow them to gain the increased benefit from the spell, even if a RAW reading doesn't seem to support it?

Well, it wouldn't make much sense, since the ability works if your deity provides the domain, and explicitly doesn't care if you have the domain or not.

JaronK
#9472

jaronk

Mar 01, 2008 21:45:02
A3397: The one you charge at does not get an attack of opportunity, but any one whose threatened square you pass by gets an AoO.

Untrue. There are no special rules regarding AOOs and charging (though some feats change this). You still provoke from the guy you charge if you leave his threatened square, something that usually happens because he has a reach weapon and you don't.

JaronK
#9473

Nox_Noctis

Mar 01, 2008 22:03:49
Q3398: Do the benefits of Weretouched Master 5 (Eberron Campaign Setting) stack with the benefits of your shifter trait(s) and other Weretouched Master abilities?
#9474

nanshork

Mar 01, 2008 22:10:37
Q3398: Do the benefits of Weretouched Master 5 (Eberron Campaign Setting) stack with the benefits of your shifter trait(s) and other Weretouched Master abilities?

A3398: According to the book as printed, no. It says it replaces your normal shifting ability. However, the fifth level ability was completely redone in errata and there are two abilities, one that does stack with shifting with another that does basically what the ECS has printed.
#9475

littlekid

Mar 01, 2008 22:56:51
Untrue. There are no special rules regarding AOOs and charging (though some feats change this). You still provoke from the guy you charge if you leave his threatened square, something that usually happens because he has a reach weapon and you don't.

JaronK

Re:3397 Okay...so if I'm charging at the cleric that has a skeleton bodyguard, and I run through the skeletons threatened square, I provoke an AoO for entering, then exiting, but do I provoke one from the cleric?
#9476

sonofzeal

Mar 01, 2008 23:02:50
Re:3397 Okay...so if I'm charging at the cleric that has a skeleton bodyguard, and I run through the skeletons threatened square, I provoke an AoO for entering, then exiting, but do I provoke one from the cleric?

Only if he has a Reach. A Troll Cleric would get an AoO on you; a Human Cleric wouldn't unless they were holding a spear for some reason.
#9477

Nox_Noctis

Mar 02, 2008 2:40:20
A3398: According to the book as printed, no. It says it replaces your normal shifting ability. However, the fifth level ability was completely redone in errata and there are two abilities, one that does stack with shifting with another that does basically what the ECS has printed.

Alright, now I have a follow-up question (actually, two):

Q3399a: Do the bonuses from Shifter feats count as "any of the normal
benefits granted by shifting" as the Eberron Campaign Setting errata states are excluded from working with Alternate Form?

Q3399b: Also, can a Weretouched Master in Alternate Form (polymorphed) use equipment and benefit from inherent bonuses to ability scores, increases to ability scores from level-ups, etc. as normal?
#9478

jaronk

Mar 02, 2008 3:01:49
Re:3397 Okay...so if I'm charging at the cleric that has a skeleton bodyguard, and I run through the skeletons threatened square, I provoke an AoO for entering, then exiting, but do I provoke one from the cleric?

You only provoke from exiting a threatened square. Entering one does not provoke.

If the Cleric does not have reach, then you have not exited any of his threatened squares and thus do not provoke.

JaronK
#9479

custosthefluffy

Mar 02, 2008 5:05:48
Q3400: Would the prestige class Kensai be able to be used for a Warlock's Eldritch Glaive?



AND THE CO LURKER SPEAKS, hehe
#9480

zaner

Mar 02, 2008 5:41:03
NM i found my answer
#9481

CantripN

Mar 02, 2008 8:37:38
Q3400: Would the prestige class Kensai be able to be used for a Warlock's Eldritch Glaive?



AND THE CO LURKER SPEAKS, hehe

A3400: Hell. No! It's not a weapon, it's a SLA. Also, Welcome!
#9482

tshern

Mar 02, 2008 8:44:57
Untrue. There are no special rules regarding AOOs and charging (though some feats change this). You still provoke from the guy you charge if you leave his threatened square, something that usually happens because he has a reach weapon and you don't.

JaronK

Though this only applies if he has a reach weapon. Otherwise you are very unlikely to leave a square he threatens if he is the target of your charge.
#9483

CantripN

Mar 02, 2008 8:48:11
Though this only applies if he has a reach weapon. Otherwise you are very unlikely to leave a square he threatens if he is the target of your charge.

Don't forget Large+ creatures.
#9484

tshern

Mar 02, 2008 8:54:48
Don't forget Large+ creatures.

True enough.
#9485

zavia

Mar 02, 2008 10:23:15
Q3401

If im playing a catfolk with 40ft movement, and i wear light armor, whats my current move speed? if i wear medium armor?

Q3402
+X Mithral Twilight+1 (Book of Exalted Deeds, PHB2)
How would this be?
#9486

nanshork

Mar 02, 2008 12:15:32
Alright, now I have a follow-up question (actually, two):

Q3399a: Do the bonuses from Shifter feats count as "any of the normal
benefits granted by shifting" as the Eberron Campaign Setting errata states are excluded from working with Alternate Form?

Q3399b: Also, can a Weretouched Master in Alternate Form (polymorphed) use equipment and benefit from inherent bonuses to ability scores, increases to ability scores from level-ups, etc. as normal?


A3399a:
I would say yes, but I'm not sure how RAW that is.

A3399b:Depends on which version you are using. The errata version says you change into a basic animal as the polymorph spell, so you use polymorph rules. The ECS version says you gain the stat bonuses depending on the animal, so you take your base stats with bonuses and all and add whatever bonuses from the change. If you shift into a hybrid form you get to keep the use of your equipment because it says your gear is not affected.
#9487

farodin

Mar 02, 2008 12:37:45
Q3401

If im playing a catfolk with 40ft movement, and i wear light armor, whats my current move speed? if i wear medium armor?

Q3402
+X Mithral Twilight+1 (Book of Exalted Deeds, PHB2)
How would this be?

A3401: In light armor 40 ft. In medium armor 30 ft.

A3402: Please clarify the question.

We skipped back 540 questions when question 3287 was posted, instead of 3827, which it should have been. Five posts after that, we skipped ahead 100 questions again. This seems to happen quite a lot lately.

The next question should be Q3842
#9488

custosthefluffy

Mar 02, 2008 13:40:27
A3400: Hell. No! It's not a weapon, it's a SLA. Also, Welcome!

Thanks. And thanks.
#9489

JanusJones

Mar 02, 2008 14:16:49
Q3842:

What items provide an enhancement, insight, profane, or sacred bonus to Hide and/or Move Silently?
#9490

killgreedy_dup

Mar 02, 2008 22:34:55
Q3843:

When wielding a weapon Two Handed you get 1.5x Str Mod to damage and a 2:1 Power Attack bonus to damage. What happens when you wield a weapon with more than two hands?

Example: A Thri-kreen character wields a greatsword with all 4 of his arms. Does this cause more damage? I thought I remember seeing rules for this somewhere, but can't seem to find them now.
#9491

nebo

Mar 02, 2008 22:41:59
A3843:

If the weapon is designed for more than two hands you get an extra 0.5 Str mod to your damage for each extra hand you weild with. Your Power Attack ratio doesn't change.
#9492

carnivore

Mar 03, 2008 5:42:17
Q3842:

What items provide an enhancement, insight, profane, or sacred bonus to Hide and/or Move Silently?

A3842
Skin of the Chameleon: This psychoactive skin adjusts to surrounding textures and colors, continually granting the wearer a +10 enhancement bonus on Hide checks.
Faint psychometabolism; ML 3rd; Craft Universal Item, chameleon; Price 18,000 gp; Weight 2 lb.

you might look for items that give generic insight, profane, or sacred bonuses to all skills... usually they are smaller bonuses, but apply to all

there are some more ... will look them up

:D
#9493

rodolfomaxi

Mar 03, 2008 8:22:43
Q3844:

The adaptive style feat (ToB)

Let a swordsage change his readied maneuvers as a full round action.

The question is:
A) When he changes them in this way, all of the new ones are avaible to use?

B)What about if he changes the readied maneuvers to the same ones he had?
#9494

littlekid

Mar 03, 2008 10:22:07
Q3845: Does a +1 longsword bypass DR/bludgeoning or piercing? Or does a +1 Warhammer bypass DR/slashing or piercing?
#9495

insatium

Mar 03, 2008 10:57:49
A3845: No and no. DR/bludgeoning or piercing means the DR applies to slashing damage and DR/slashing or piercing means the DR applies to bludgeoning damage.
#9496

CantripN

Mar 03, 2008 11:01:01
Q3844:

The adaptive style feat (ToB)

Let a swordsage change his readied maneuvers as a full round action.

The question is:
A) When he changes them in this way, all of the new ones are avaible to use?

B)What about if he changes the readied maneuvers to the same ones he had?

A3844: Yes, and Yes. You pick ANY of your maneuvers to be readied, and all of them are recovered at once.

Q3845: Does a +1 longsword bypass DR/bludgeoning or piercing? Or does a +1 Warhammer bypass DR/slashing or piercing?

A3845: A +1 Longsword bypasses DR/Slashing and DR/Magic. A +1 Warhammer passes DR/Bludgeoning and DR/Magic.
#9497

borg285

Mar 03, 2008 13:11:52
Q3846: If a swordsage takes martial study and learns a maneuver from a non-swordsage school (Devoted Spirit for example)and uses adaptive learning does he get that learned maneuver back too?
#9498

pryor

Mar 03, 2008 13:14:41
Q3846: How does the Abrupt Jaunt Immediate Magic ability interact with Anticipate Teleportation?

Elaboration: My Conjurer has Anticipate Teleportation active. He has the initiative and takes his action, and on his foe's turn is subject to a charge. My Conjurer activates his Abrupt Jaunt immediate magic to evade the charge. Does he vanish from the field of battle until the start of his next turn, due to the delay teleportation effect of Anticipate Teleportation?

Cheers,

Pryor
#9499

CantripN

Mar 03, 2008 13:16:42
A3846: Correct. You Conjurer simply vanishes for a while. With Greater Anticipate Teleport, you'd be gone for even more time.
#9500

absinken

Mar 03, 2008 16:42:17
Q3847
I've been looking, through boards, books, etc. Just what are some simple cleric PrC's that advance divine casting, and have a few good abilities early on.
#9501

tshern

Mar 03, 2008 16:44:45
A3847: Radiant Servant of Pelor (Complete Divine), Sacred Excorcist (Complete Divine), Fist of Raziel (loses one CL, Book of Exalted Deeds) and Church Inquisitor (Complete Divine) are nice.
#9502

farodin

Mar 03, 2008 16:44:53
A3846: Correct. You Conjurer simply vanishes for a while. With Greater Anticipate Teleport, you'd be gone for even more time.

Hmm. I got a different answer when I asked this. Yours is more in line with what I suspected though.
#9503

auorix_dup

Mar 03, 2008 18:16:57
Q3848
Has an illusionist handbook/guide been written yet?

Q3849
Has there been a 3rd party book spells review/rating yet?
#9504

zendu

Mar 04, 2008 0:35:21
Q3850 Is there a list of LA +0 goblinoids? (I'm trying to qualify for stonedeathassasin, so Int or Dex is a plus. [Yes I know there are cheezy ways to bypass race restrictions])
Q3851 While I'm at it, besides assassin, stone death assassin and dark hunter... do any other classes get a death attack?
#9505

surreal

Mar 04, 2008 0:54:20
A 3850: Off the top of my head, regular goblins (and their bajillion and one variants in UA) and Bhuka (Sandstorm)

A 3851: Check my "lists of stuff" and scroll down to the sneak attack section.
#9506

surreal

Mar 04, 2008 0:55:31
Q 3852: Other than the gnoll ferocity feat in RotW, is there anything geared for gnolls at all?
#9507

proof100_dup

Mar 04, 2008 2:36:28
3853

Does the initiate of the sevenfold veils indigo veil (which stops spells and spell like abilities) allow them to retain their enchantements in an anti magic field?
#9508

CantripN

Mar 04, 2008 4:00:22
Q 3852: Other than the gnoll ferocity feat in RotW, is there anything geared for gnolls at all?

A3852: Flind Bars as weapons, I guess. Not much else. Aren't there any other racial feats for gnolls in that book?
#9509

22_Over_7

Mar 04, 2008 4:04:21
Q3854 When you use Sculpt Spell, do you have to pick the new shape when you prepare the spell or can you choose when you cast it?

I know that a spontaneous caster could pick a new shape when he applies the metamagic, but what about a Wizard?
#9510

CantripN

Mar 04, 2008 5:17:27
A3854: You simply memorize a Sculpted Glitterdust. Nowhere does it say you need to pick Sculpted (10' Cubes) Glitterdust, so you don't.
#9511

train

Mar 04, 2008 6:57:14
Q3855 Spells cast from a staff use your CL and any feats to set DC and for range, effect etc, as stated in the DMG. How does this work with class abilities which are technically not feats? For example, does a SM IX cast from a Staff of the Magi benefit from Fiendish Legion and Deceptive summons when used by a Malconvoker?
#9512

zavia

Mar 04, 2008 8:15:44
Q3856
Does greater invisibility let you do Sneak Attacks on every hit?

Q3857
What can counter a ring of blinking? (the more popular counters, as there may be too many)

(im trying to decide between taking the spell greater invis or buying a ring of blinking)
#9513

farodin

Mar 04, 2008 8:40:25
Q3856
Does greater invisibility let you do Sneak Attacks on every hit?

Q3857
What can counter a ring of blinking? (the more popular counters, as there may be too many)

(im trying to decide between taking the spell greater invis or buying a ring of blinking)

A3856: Yes, as you stay invisible when you attack, you get the benefits for the entire duration of the spell.

A3857: The same things that counter the Blink spell; See Invisibility (partly), Dimensional Anchor and Dispel Magic. In addition someone could sunder/disarm/pickpocket the ring. That doesn't happen in most games though, as it is very very mean.
#9514

zavia

Mar 04, 2008 9:14:13
Q/A357 Dispel Magic for 1d4 rounds, not so bad....

Q3858
Repost of Q3393, page 316.
Repost of Q3511, page 313.

Metamagic Rods
How exactly does a SpellThief use them? SDR states:
All the rods described here are use-activated
Use Activated? Can I have a more stupid-friendly explanation? :D

Also, say i get a quicken rod, do i still take a Standard Action to cast haste?
Lastly, can i use the said quicken rod to affect my dimension door from Horizon Walker? (spell like ability)
#9515

naanomi

Mar 04, 2008 10:02:59
Q3859

Are there any other sources for the 'perfect non-detection' ability of 'Cerebral Blindness' (Slayer class ability), or something comparable/more powerful?
#9516

farodin

Mar 04, 2008 11:06:35
Q3859

Are there any other sources for the 'perfect non-detection' ability of 'Cerebral Blindness' (Slayer class ability), or something comparable/more powerful?

A3859: You mean like Mind Blank?
#9517

naanomi

Mar 04, 2008 11:19:05
A3859: You mean like Mind Blank?

No, Mind Blank only makes one:
'protected from all devices and spells that detect, influence, or read emotions or thoughts'

Where as Cerebral Blind makes one:
'protected from all devices, powers, and spells that reveal location'
#9518

farodin

Mar 04, 2008 12:24:14
No, Mind Blank only makes one:
'protected from all devices and spells that detect, influence, or read emotions or thoughts'

Where as Cerebral Blind makes one:
'protected from all devices, powers, and spells that reveal location'

Mind Blank does more than that...

Mind Blank
Mind Blank
Abjuration
Level: Protection 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.
#9519

naanomi

Mar 04, 2008 14:08:28
Mind Blank does more than that...

Hrm... so it does. Well then...

Q3859a: are there any class abilities, feats, or other permanent ways to get Mind Blank or comparable levels of undetectability besides Slayer 6?
#9520

nickbeat

Mar 04, 2008 14:34:57
Hrm... so it does. Well then...

Q3859a: are there any class abilities, feats, or other permanent ways to get Mind Blank or comparable levels of undetectability besides Slayer 6?

The Cabinet Trickster from Races of Eberron has some class features that help them prevent others from discerning motives and thoughts.
#9521

jameswilliamogle

Mar 04, 2008 20:04:21
Q3860: Can a Sublime Chord pick Sorcerer only spells? ie, are they considered "...spells from the sorcerer/wizard spell list or the bard spell list..."?

Furthermore, if no, if the SC had Sorcerer levels, could they pick it then?
#9522

Optimator

Mar 04, 2008 22:25:59
Q3861

Can just being able to cast the Anyspell spell qualify a straight-classed Cleric for Dweomerkeeper?
#9523

grundle

Mar 05, 2008 0:06:56
Q3862:

What happens when a Warforged with the Jaws of Death feat casts a Bite of the Wereboar spell? I already have a secondary bite attack, do I now have two? Or can you only have one bite attack?

As a follow-up, if I now have 2 bite attacks, do I use the damage stated in the Jaws of Death feat (1d6+1/2 Str for Medium) for one bite and the damage stated in the spell for the other (1d8+1-1/2 Str for Medium) or do I use the same damage for both bites?

Q3863:

What is meant by this line found in the "Bite of the X" series of spells?
If your base attack bonus is +6 or higher, you do not gain any additional attacks.

Does that mean that if I have a BAB of +6/+1 a) I would not gain a bite attack at all or b) just that my iterative attacks do not allow multiple bites?
#9524

surreal

Mar 05, 2008 0:29:19
Q 3864: does being in an anti-magic field protect you from divinations?
#9525

grundle

Mar 05, 2008 0:48:43
Q 3864: does being in an anti-magic field protect you from divinations?

The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities...deities are unaffected by mortal magic such as this.

It seems like the information gained from a divination spell would be blocked by the "impervious" nature of the AMF. However, if you could argue that when you cast the spell, the agent to whom you speak is supplied with information by a deity... then No.

So, I would say yes, except for divinations that gain information from deities. Although, i am not certain if there are any such divinations...

thats just my 2c though
#9526

behaigo

Mar 05, 2008 1:25:39
Q3865: Is there any way for a wizard to get his base attack to equal his caster level without sacrificing the ability to cast spells (see transformation)?
#9527

tshern

Mar 05, 2008 2:47:05
3861: No. Magical training feat, however, does.
#9528

CantripN

Mar 05, 2008 2:50:40
Q3865: Is there any way for a wizard to get his base attack to equal his caster level without sacrificing the ability to cast spells (see transformation)?

A3865: It's not equal to Caster Level, it's equal to Character Level. In any case, Arcane Disciple (War) and a few other can get you this through Divine Power. A Warchanter can also give you such a BAB, or higher, as can a Society Mind (3rd party, that one).
#9529

korwin

Mar 05, 2008 5:38:58
Hrm... so it does. Well then...

Q3859a: are there any class abilities, feats, or other permanent ways to get Mind Blank or comparable levels of undetectability besides Slayer 6?

A3859a Binder (ToM) gives it to you, but late (I think its Lvl. 18, not shure).
#9530

jameswilliamogle

Mar 05, 2008 6:46:27
A3859a Binder (ToM) gives it to you, but late (I think its Lvl. 18, not shure).

Or as soon as you can bind Haures (L10 EBL).
#9531

behaigo

Mar 05, 2008 7:10:40
A3865: It's not equal to Caster Level, it's equal to Character Level.

My bad. I like your ideas though. Thanks a bunch!
#9532

JanusJones

Mar 05, 2008 7:14:56
Q3850 Is there a list of LA +0 goblinoids? (I'm trying to qualify for stonedeathassasin, so Int or Dex is a plus. [Yes I know there are cheezy ways to bypass race restrictions])
Q3851 While I'm at it, besides assassin, stone death assassin and dark hunter... do any other classes get a death attack?

A3850: Air Goblins from Unearthed Arcana are LA +0 and get +4 Dex. They're the best goblinoids I've found.
#9533

JanusJones

Mar 05, 2008 7:17:53
Q3866: Isn't there a feat that allows you to make a target attempt a save against a poison attack's secondary damage immediately? Where is it? (checked Drow of the Underdark and Savage Species and came up empty-handed).
#9534

bronzebeard

Mar 05, 2008 8:05:59
Q3865: Is there any way for a wizard to get his base attack to equal his caster level without sacrificing the ability to cast spells (see transformation)?

A3865 - In Warcraft's RPG book Magic and Mayhem, page 118 I found a Capability enchant that when implemented on a given would benefit the user with the following:
"In the hands of an arcane spellcaster the character caster levels are treaded as fighter levels for purpose of attack bonus only. The wielder is also treated as proficient with that weapon."

And on complitly diffrenet note - I think that this whole short Q&A should be transfered to the DNDwiki so that you could easily search for the answer (everything should be categorized and such... bah.. maybe I just didn't caught that much sleep...)
#9535

wombatman

Mar 05, 2008 8:20:16
Q3867 - If a wizard uses Knowledge Devotion with Scorching Ray or Magic Missile, would the damage bonus apply to all rays/missiles or only one?
#9536

bronzebeard

Mar 05, 2008 8:38:18
I forgot about my questions... hehe, silly me. So:

Q3868

Does the Swashbuckler's (Complete Warrior, page 14) Dodge ability can be treated as the Dodge feat? Like with the ranger's virtual feat example?

Q3869

When I crit, what of the following is multiplyed:

Weapon Damage?
Ability extra Damage?
Feat granted extra damage (e.g. Weapon Spec.)?
Sneak attack? Skirmish attack? death attack?
Weapon enchantment?
#9537

arz

Mar 05, 2008 9:29:21
Sorry, tried searching but got impatient.

Q3870: What feats and class abilities take advantage of single shot sniping? Need this for slow to reload breach loading firearms that have 1sa+ reload times.

Q3871: PHBII Penetrating Shot feat? Does the line start from the first target (ala magic bullet ricocheting) or from the position of the shooter?
#9538

loganic1

Mar 05, 2008 10:49:58
Q3873 Can someone please post the link to a couple of the better diamond blade nightmare/avalanche of blades builds?

I'm looking for overall damage from a single full round attack. Might try a stormwind combo.
#9539

jaronk

Mar 05, 2008 11:15:24
Q3870: What feats and class abilities take advantage of single shot sniping? Need this for slow to reload breach loading firearms that have 1sa+ reload times.

Cragtop Archer from Races of Stone might help you, as it lets you fire a single shot as a full round action with extreamly good range.

JaronK
#9540

apocalypse_child

Mar 05, 2008 12:48:22
a few questions, probably been answered before, but I can't find them on here.

Q3874 Firstly; can a psion cast the power "Fusion" and fuse with more than one person?

Q3875 Secondly; As an incantatrix, can I apply Divine Metamagic to other people's spells, or is that out?

Q3876 Thirdly; can Fusion be persistified if it's given a fixed range?

Thanks!
#9541

farodin

Mar 05, 2008 14:48:29
Q3862:

What happens when a Warforged with the Jaws of Death feat casts a Bite of the Wereboar spell? I already have a secondary bite attack, do I now have two? Or can you only have one bite attack?

As a follow-up, if I now have 2 bite attacks, do I use the damage stated in the Jaws of Death feat (1d6+1/2 Str for Medium) for one bite and the damage stated in the spell for the other (1d8+1-1/2 Str for Medium) or do I use the same damage for both bites?

Q3863:

What is meant by this line found in the "Bite of the X" series of spells?


Does that mean that if I have a BAB of +6/+1 a) I would not gain a bite attack at all or b) just that my iterative attacks do not allow multiple bites?

A3862: I am quite sure you can only have one bite attack per mouth (only things like Hydras or Gibbering Mouthers get multiple bites). The default rule for multiple overlapping bonuses (or bites, in this case) is that you always use the best possibility.

A3863: It only means you don't get to use your bite multiple times. Any held weapons work just like normal.

Q3867 - If a wizard uses Knowledge Devotion with Scorching Ray or Magic Missile, would the damage bonus apply to all rays/missiles or only one?

A3867: You get the attack bonus to all 3 rays, but the damage bonus usually applies to only one of them.
#9542

DarkChipmunk

Mar 05, 2008 15:55:55
Q3877:

If you have a feat or other feature that gives you a bonus to caster level for a subset of spells, can you use your improved caster level to qualify for prestige classes that require 'Caster level Xth'?

For example, if I am a Sorcerer 4, and I take Acid Splatter, gaining a +! caster level to acid spells, thus making me Caster Level 5th for those spells, can I qualify for Mindbenter (which needs Caster Level 5th) slightly earlier than normal?
#9543

aneutralshadeofblack_dup

Mar 05, 2008 16:05:42
Q3878
Is there any elven subrace with Favored Class: Psychic Warrior or (and I doubt this one even more, but what the Hell) Warblade?
#9544

bauglir

Mar 05, 2008 21:20:42
Q3879

Are there any means to allow a PC to force a re-roll of a d%? Looking for ways to offset Psychic Enervation on a Wilder build.
#9545

dman11235

Mar 05, 2008 21:23:49
Okay, searching for this has proven frustrating.

Q3880:
How many ways are there to either reduce an opponents spell resistance or boost your chances of overcoming?
#9546

jaronk

Mar 06, 2008 1:13:37
Okay, searching for this has proven frustrating.

Q3880:
How many ways are there to either reduce an opponents spell resistance or boost your chances of overcoming?

Assay Spell Resistance is the big one. Pumping your caster level also works... Consumptive Field loops followed by Persistant Consumptive Field lets you blow away any SR up to (but not including) immunity.

JaronK
#9547

Nox_Noctis

Mar 06, 2008 1:19:52
The Book of Vile Darkness has some good methods. The most potent seems to be using souls in receptacles.
#9548

CantripN

Mar 06, 2008 1:24:27
Assay Spell Resistance is the big one. Pumping your caster level also works... Consumptive Field loops followed by Persistant Consumptive Field lets you blow away any SR up to (but not including) immunity.

JaronK

Also, raising it can be done by any method that raises CL, a Marshal Aura, a Draconic Aura, (G.) Spell Penetration and a few others.
#9549

bronzebeard

Mar 06, 2008 2:03:49
I'd like to ropop my question:

I
Q3868

Does the Swashbuckler's (Complete Warrior, page 14) Dodge bonus special ability can be treated as the Dodge feat for qualifing into other feats? Like with the ranger's virtual feat example?

#9550

carnivore

Mar 06, 2008 5:38:32
A3868

no.... it is a Class ability that gives a Bonus to AC .... the type of bonus happens to be Dodge, this means that it will Stack with any other bonus even another Dodge bonus.... it is not the same as the Dodge Feat(nor is it a Virtual feat)

bonuses are usually Typed to determine if they stack with other bonuses or if they Overlap.

:D
#9551

carnivore

Mar 06, 2008 5:42:24
Q3878
Is there any elven subrace with Favored Class: Psychic Warrior or (and I doubt this one even more, but what the Hell) Warblade?

A3878

1/2 Elf ..... Favored Class: Any

:D
#9552

carnivore

Mar 06, 2008 5:52:51
a few questions, probably been answered before, but I can't find them on here.

Q3874 Firstly; can a psion cast the power "Fusion" and fuse with more than one person?

Q3875 Secondly; As an incantatrix, can I apply Divine Metamagic to other people's spells, or is that out?

Q3876 Thirdly; can Fusion be persistified if it's given a fixed range?

Thanks!

A3874

a Psion ... Manifests Fusion... .and , Yes , they can Fuse with more than one Creature at the same time.... this makes a Single creature that is very powerful, but that does not have as a many actions per round as several individual creatures

A3875..... Incantatrix(arcane Caster) do not use Divine metamagic, Divine casters do.... but Incantatrix can apply metamagic effects to other spells that someone else has cast ....
Cooperative Metamagic – you become able to apply one of your Metamagics to a spell cast by an allied spellcaster as a Standard Action that must be Readied. To succeed, you must make a Spellcraft check vs. (18
+ (3 x modified spell level)). Usable (3 + Intelligence modifier) times per day.
Note: You may not use this ability with Silent Spell, Still Spell, or Quicken Spell, and you provoke an Attack of Opportunity.

A3876
no.... Fusion is a Touch Power, and does not qualify to be Persisted

:D
#9553

apocalypse_child

Mar 06, 2008 8:51:26
thanks. You helped me a lot
#9554

Nox_Noctis

Mar 06, 2008 10:28:43
Q3881: Is there a way to sheath a weapon without spending a move action or to consistently gain an extra move action every turn? I'm trying to work with Iaijutsu Focus and having twenty or so katanas on my person at all times (so I can drop my wielded one as a free action and draw another) seems ludicrous.
#9555

nickbeat

Mar 06, 2008 11:28:19
Q3881: Is there a way to sheath a weapon without spending a move action or to consistently gain an extra move action every turn? I'm trying to work with Iaijutsu Focus and having twenty or so katanas on my person at all times (so I can drop my wielded one as a free action and draw another) seems ludicrous.

Quick Draw should cover you there. It doesn't explicitly say so, but I've always ruled that you can Quick Sheath as well. I guess it depends on your DM.

Regardless, you can always sheath or draw for free as part of a move action you know.
#9556

Nox_Noctis

Mar 06, 2008 11:36:45
Quick Draw should cover you there. It doesn't explicitly say so, but I've always ruled that you can Quick Sheath as well. I guess it depends on your DM.

Regardless, you can always sheath or draw for free as part of a move action you know.

I know it seems logical that Quick Draw would enable the sheathing, but for a strictly RAW-legal character, I'm trying to find another way. Also:

Quoting the SRD:
"Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action."

It doesn't mention sheathing as part of a move action. If it did, I would be delighted.

Thanks though.
#9557

Valheru_Blade

Mar 06, 2008 11:37:11
A3876
no.... Fusion is a Touch Power, and does not qualify to be Persisted
:D

I'm not disagreeing but just out of curiosity why not?
The persistent spell must have a personal range or a fixed range.

Isn't touch a fixed range? I've often heard this debated on the boards but I've never seen any official clarifications/errata. Are there any?

Now don't get me wrong I definitely don't think it would be a good thing to allow touch spells to be persisted (Persist it powerful enough as it is), but why isn't it legal?
#9558

nickbeat

Mar 06, 2008 12:27:21
It doesn't mention sheathing as part of a move action. If it did, I would be delighted.

Granted, my interpretation is not RAW. However, there is strong evidence to support the presumption that drawing and sheathing are related. Applying RAI, I contend that if the rules allow a free action for both cases in the case of movement, why not allow this with the Quick Draw feat?

Would anyone even take the Quick Sheath feat if it was ever created?
#9559

toptomcat

Mar 06, 2008 12:37:24
Q3879

Are there any means to allow a PC to force a re-roll of a d%? Looking for ways to offset Psychic Enervation on a Wilder build.

The Luck clerical domain works.
#9560

Nox_Noctis

Mar 06, 2008 12:42:47
Granted, my interpretation is not RAW. However, there is strong evidence to support the presumption that drawing and sheathing are related. Applying RAI, I contend that if the rules allow a free action for both cases in the case of movement, why not allow this with the Quick Draw feat?

Would anyone even take the Quick Sheath feat if it was ever created?

What I was pointing out, however, is that it does not. The SRD is entirely silent on whether or not you can sheath a weapon as a free action as part of a move action. I personally agree that it's sensible, but I want a universally legal application, not something that relies on a particular judgment by a DM.
#9561

BloodDragon

Mar 06, 2008 13:04:17
Q3882

What happens if you are invisible as per the spell and use a Project Image spell to cast a real fire ball (Or other offensive spell) at an opponent?

What happens when the Image casts an Illision of a Fireball (or other offensive) spell at an opponent?
#9562

gilfalas_elaandrin

Mar 06, 2008 13:33:19
Q3882

What happens if you are invisible as per the spell and use a Project Image spell to cast a real fire ball (Or other offensive spell) at an opponent?

What happens when the Image casts an Illision of a Fireball (or other offensive) spell at an opponent?

As per the Invisibilty spell:

The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe.

In both instances you become visible. In situation one your illusion is merely an exit conduit for a spell you are targeting on an enemy.

In situation two, your directing a spell you control to cause it to target an enemy. Since the illusionary fireball is merely and ongoing extension for the illusion spell and it affects/targets an enemy you become visible.
#9563

carnivore

Mar 06, 2008 16:11:28
I'm not disagreeing but just out of curiosity why not?

Isn't touch a fixed range? I've often heard this debated on the boards but I've never seen any official clarifications/errata. Are there any?

Now don't get me wrong I definitely don't think it would be a good thing to allow touch spells to be persisted (Persist it powerful enough as it is), but why isn't it legal?

notice this .... there are only 7 Range Categories:

RANGE
A spell’s range indicates how far from you it can reach, as defined in the Range entry of the spell description. A spell’s range is the maximum distance from you that the spell’s effect can occur, as well as the maximum distance at which you can designate the spell’s point of origin. If any portion of the spell’s area would extend beyond this range, that area is wasted. Standard ranges include the following.

Personal: The spell affects only you.

Touch: You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch as many willing targets as you can reach as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell.

Close: The spell reaches as far as 25 feet away from you. The maximum range increases by 5 feet for every two full caster levels.

Medium: The spell reaches as far as 100 feet + 10 feet per caster level.

Long: The spell reaches as far as 400 feet + 40 feet per caster level.

Unlimited: The spell reaches anywhere on the same plane of existence.

Range Expressed in Feet: Some spells have no standard range category, just a range expressed in feet.

Personal and Touch are two separate Categories

:D
#9564

bauglir

Mar 06, 2008 17:03:39
Ah, clerics. Good for everything.

Q3883
Magic of Incarnum, particularly the Soul Manifester Web Enhancement, mentions investing a power with essentia as you manifest it and says that the relevant information is on page 52. It is not; only the last bit of an example, the text for soulmeld-magic transparency, and the beginning of the section on soulmelds (with a sidebar about negative levels) are present. Where might I find this sort of thing?
#9565

surreal

Mar 06, 2008 17:04:21
Q 3883: So who got post #1000000?
#9566

Valheru_Blade

Mar 06, 2008 17:10:13
Personal and Touch are two separate Categories

:D

Right, but it says personal range or fixed range, not and.
#9567

bauglir

Mar 06, 2008 18:05:09
Question related to the last one.

Q3885
Midnight Augmentation says, "the power point cost to augment that power is reduced by a value equal to the invested essentia." Does this mean that each augmentation of, say, Inertial Armor would be reduced so that each point of AC requires 1 power point, or does it mean that the overall cost of the power would be 1 power point lower?
#9568

Optimator

Mar 06, 2008 19:44:40
Okay, searching for this has proven frustrating.

Q3880:
How many ways are there to either reduce an opponents spell resistance or boost your chances of overcoming?

I coulda sworn there was a lower-level-than-Assay-Spell-Resistance spell that could be cast on an enemy to lower their SR, but the drawback was it had a higher casting time. A save too, probably.
#9569

hiqkid

Mar 06, 2008 21:01:31
Q3886: Are there ways to increase the speed on armors that are not material types (For example, I would like adamantine full plate, but I am looking for a bit better speed). Is there an enhancement of some sort that would do this?

Thanks.
#9570

jaronk

Mar 06, 2008 21:33:48
Q3886: Are there ways to increase the speed on armors that are not material types (For example, I would like adamantine full plate, but I am looking for a bit better speed). Is there an enhancement of some sort that would do this?

Thanks.

One option is a level of Binder to bind Aym, which gives you the dwarven racial trait of ignoring armour modifiers to speed. This would let you wear even Adamantium Mechanicus Gear without penalty.

Another option is one of the augment crystals from MIC which can increase your speed while wearing medium or heavier armour.

I believe there's also an enchantment (Nimbleness perhaps?) that lowers the weight class of armour by one.

JaronK
#9571

surreal

Mar 06, 2008 22:01:01
Q 3887: Does the Martial Spirit stance (or any healing Devoted Spirit manoeuvre) combine with Therapeutic Mantle (soulmeld)? This would make Incarnate a very appealing dip for a Crusader, or vice versa, or just pick up the soulmeld/ToB feats.
#9572

jaronk

Mar 06, 2008 22:37:47
Granted, my interpretation is not RAW. However, there is strong evidence to support the presumption that drawing and sheathing are related. Applying RAI, I contend that if the rules allow a free action for both cases in the case of movement, why not allow this with the Quick Draw feat?

Would anyone even take the Quick Sheath feat if it was ever created?

Iajuitsu Masters could break this in record time.

Sheathing is a move action, and this can't be changed by Quickdraw.

JaronK
#9573

surreal

Mar 06, 2008 23:17:01
Q 3888: How does one detect an area of anti-magic? Does detect magic detect anti-magic?
#9574

liquid_technique

Mar 06, 2008 23:29:55
Which of the following is best build:

1. Human, Barbarian10/Frenzied Berzerker10

2. Half-Orc, Barbarian7/Half-Orc Paragon3/Frenzied Berzerker10

3. Half-Orc, Barbarian6/Fighter4/Frenzied Berzerker10
#9575

zendu

Mar 06, 2008 23:45:35
Q 3889: Does the ability Pounce give you the ability to do a full round action or a full round attack. To be more specific, can you use pounce to use Overpowering Attack (phb II 45)
#9576

Valheru_Blade

Mar 07, 2008 0:51:07
A 3889: Pounce gives a full attack, not a full round action. So no pouncing Overpowering Attack.
#9577

randomaction

Mar 07, 2008 2:19:43
Liquid_Technique - Personally I would choose option #2. Gaining the bonus to strength from the paragon class is a big plus. And please number your questions, it helps save on confusion.
#9578

DarkChipmunk

Mar 07, 2008 5:26:36
Reposting because an answer would be quite useful to me in an upcoming game:

Q3877:

If you have a feat or other feature that gives you a bonus to caster level for a subset of spells, can you use your improved caster level to qualify for prestige classes that require 'Caster level Xth'?

For example, if I am a Sorcerer 4, and I take Acid Splatter, gaining a +1 caster level to acid spells, thus making me Caster Level 5th for those spells, can I qualify for Mindbenter (which needs Caster Level 5th) slightly earlier than normal?

#9579

aneutralshadeofblack_dup

Mar 07, 2008 5:38:33
A3878

1/2 Elf ..... Favored Class: Any

:D

Cocky. :P

Can't play a human or half-elf; it needs to be a purebreed elf for arbitrarily-imposed reasons; hence my problem. Thanks anyway.
#9580

bigdddy843

Mar 07, 2008 7:15:42
Q3890
How can you increase the number of cantrip spell slots for a wizard? It is distressing to be stuck at 4 cantrips when all the other spell levels have bonus spell slots from intelligence but cantrips don't.
#9581

CantripN

Mar 07, 2008 7:24:25
Q3890
How can you increase the number of cantrip spell slots for a wizard? It is distressing to be stuck at 4 cantrips when all the other spell levels have bonus spell slots from intelligence but cantrips don't.

A3890: Can't really see why you'd care. Those are pretty much fluff spells, except Detect Magic. In any case, being a Specialist (or a Focused Specialist) would give you +1 or 2, respectively.

Be distressed over world hunger and wars, not lack of cantrips.
#9582

carnivore

Mar 07, 2008 8:33:14
Right, but it says personal range or fixed range, not and.

true... Fixed Range is the "Range Expressed in Feet" category... not Touch

:D
#9583

runedk

Mar 07, 2008 10:03:49
Q3891

What is the fastest way to obtain Wild shape ability?

(Im playing af fighter, and would like to qualify for The Nature's Warrior (CW) witouth a 5 level dip into Druid)
#9584

surreal

Mar 07, 2008 10:25:44
A 3877: I think that's a DM call, though I am leaning towards no. Personally, I would allow it only but only to the max of your character level (ie: no early entry shenanigans)

A 3891: Check my "lists of stuff" for the wildshape section. The "easiest" way is to grab the Divine Minion template. Perhaps a better question to ask is why you'd want to take levels of Nature's Warrior, since there are probably easier ways to accomplish what you want.
#9585

runedk

Mar 07, 2008 10:32:03
A 3891: Check my "lists of stuff" for the wildshape section. The "easiest" way is to grab the Divine Minion template. Perhaps a better question to ask is why you'd want to take levels of Nature's Warrior, since there are probably easier ways to accomplish what you want.

Thanks.

I wanted to take levels in Nature's Warrior to get full bab, Armor of the Crocodile (NW level to Natural Armor), Earth's Resilience (DR 3/-) and Wild Growth (fast healing 1).
#9586

surreal

Mar 07, 2008 10:34:45
Q 3887: Does the Martial Spirit stance (or any healing Devoted Spirit manoeuvre) combine with Therapeutic Mantle (soulmeld)? This would make Incarnate a very appealing dip for a Crusader, or vice versa, or just pick up the soulmeld/ToB feats.

Q 3888: How does one detect an area of anti-magic? Does detect magic detect anti-magic?

Still waiting on the above, plus an additional one:

Q 3887b: How does Therapeutic Mantle interact with the Dragon Shaman's Vigor aura? (Therapeutic Mantle works with "spell or effect", is the aura an "effect"?)
#9587

feintmaster

Mar 07, 2008 11:46:26
Q3892: The Staggering Strike feat staggers a foe. A staggered foe's nonlethal damage equals its current hit points. A creature who's nonlethal damage exceeds its current hit points is unconscious and helpless.

Can one use Staggering Strike in a fall attack, and follow up with a nonlethal attack to render a foe unconscious in two attacks?

If you have three attacks to a full attack can you instantly kill someone with a coup de grace (attack 1: stagger, attack 2: unconscious, attack 3: coup de grace)?
#9588

nickbeat

Mar 07, 2008 12:09:44
A3877: No. The acid splatter example merely extends caster levels for the purpose of adjudicating duration/damage/range of acid spells. It does not effect the actual level of the caster.
#9589

Valheru_Blade

Mar 07, 2008 13:00:20
true... Fixed Range is the "Range Expressed in Feet" category... not Touch

:D

Alright I can accept that (though I'd still like the RAW to outright state it instead of just drawing conclusions) but wouldn't a touch spell with the Reach metamagic feat be in the "Range Expressed in Feet" category?

A3892: No, staggering Strike does not do any nonlethal damage to the target. The feat itself clearly states the "target is treated as if it were staggered, even if its nonlethal damage doesn't exactly equal its current hit points" emphasis mine. The target isn't actually staggered, he's just treated as such. Also, a coup de grace is a full round action.
#9590

bauglir

Mar 07, 2008 14:29:43
Q 3887b: How does Therapeutic Mantle interact with the Dragon Shaman's Vigor aura? (Therapeutic Mantle works with "spell or effect", is the aura an "effect"?)

A 3887b
As far as I know, an effect isn't actually defined, but I would take it to refer to anything that changes the game world in some mechanically defined way; the Sun isn't an effect, but if the Sun explodes, the explosion would be an effect (most likely a Fire effect, among other things). Likewise, the Sun's rays are an effect (one that screws over vampires). So the Vigor aura is an effect.
#9591

bluedsteel

Mar 07, 2008 14:53:09
Q 3893: If I cast grease and the guy standing on the now-greased spot fails his save and falls prone, is he considered "denied his Dexterity bonus" for sneak attack purposes? SRD doesn't say anything about prone denying Dex bonus, but it seems kind of dumb to have to hope he makes his save so the ninja buddy can SA.
#9592

carnivore

Mar 07, 2008 15:10:27
Q 3893: If I cast grease and the guy standing on the now-greased spot fails his save and falls prone, is he considered "denied his Dexterity bonus" for sneak attack purposes? SRD doesn't say anything about prone denying Dex bonus, but it seems kind of dumb to have to hope he makes his save so the ninja buddy can SA.

A3893

no.... notice what the effect Prone has on a Character:
Prone: The character is on the ground. An attacker who is prone has a
#9593

oriktheflint

Mar 07, 2008 19:15:46
Q2894 Is there a feat that can give humans dark vision and if there is what book is it in?
#9594

bauglir

Mar 07, 2008 19:38:13
Q3885
Midnight Augmentation says, "the power point cost to augment that power is reduced by a value equal to the invested essentia." Does this mean that each augmentation of, say, Inertial Armor would be reduced so that each point of AC requires 1 power point, or does it mean that the overall cost of the power would be 1 power point lower?

*bump*
One interpretation seems broken, the other seems... somewhat less impressive.
#9595

drowvampyre

Mar 07, 2008 23:20:19
Q2895: Is there a way to cast an Antimagic Field so that it doesn't have its origin at your location and/or so that it has a Spread rather than an Emanation?

A3895: Arcane Archer's Imbue Arrow ability can center it at the point of your shot. Not sure about making it spread, though.
#9596

totentanz

Mar 07, 2008 23:56:49
Q2898: What precisely is the "Locate City Combo?" I've seen it mentioned several times, and after having read the spell I'm not finding anything particularly stellar. What is it combined with?
#9597

CantripN

Mar 08, 2008 0:05:38
A2898: Sugar, Spice and Everything Nice (Simplest version: Snowcasting to add [Cold] descriptor, Flash Frost Spell to add 2 points of Cold damage to a [Cold] spell, Energy Sub (Electricity) to make that Electricity damage, Born of the Three Thunders to add a Reflex save, Explosive Spell to make this DA BOMB).
#9598

surreal

Mar 08, 2008 0:55:11
3899: Does the Factotum's 'cunning strike' count as sneak attack for meeting prereqs? (not counting the cases which specifically require sneak attack as a class feature). For example, could a factotum/swashbuckler take the Daring Outlaw feat?
#9599

randomaction

Mar 08, 2008 1:34:43
Q2900 or 3900:
(which is it?)
With the Arcane Disciple feat, from CD p.79, an arcane caster gains a list of domain spells from a chosen deity. In an Eberron campaign, can I take this feat for my caster and choose the Sovereign Host as the deity, thus gaining a domain of my choice from the entire list of domains offered by the deities of the Host?
#9600

DarkChipmunk

Mar 08, 2008 2:19:13
Q3901:

Along the lines of my previous question: IS there a feat or item that can be acquired at or before level 4 that can raise your effective caster level by 1 in a general enough way to satisfy the 'Caster Level Xth' requirement of a prestige class?
#9601

adslahnit

Mar 08, 2008 2:44:36
Q3901:

Along the lines of my previous question: IS there a feat or item that can be acquired at or before level 4 that can raise your effective caster level by 1 in a general enough way to satisfy the 'Caster Level Xth' requirement of a prestige class?

A3901: The Spellgifted trait from Unearthed Arcana raises your caster level by 1 for a single school of magic, but lowers your caster level by 1 for all other schools of magic. I'm not sure if that will let you satisfy a "Caster Level Xth" prestige class requirement though.

Q3902: Is there any way for a cleric, favored soul, or spirit shaman to add Wings of Flurry to his spell list? It can't be through Greater Anyspell, I'm looking for a way to get Wings of Flurry on the actual class's spell list.
#9602

CantripN

Mar 08, 2008 3:38:00
A3901: Favored Soul of Bahamut/Tiamat can add Sorcerer spells to his list.
#9603

ieniemienie

Mar 08, 2008 6:52:31
Q3901:

Along the lines of my previous question: IS there a feat or item that can be acquired at or before level 4 that can raise your effective caster level by 1 in a general enough way to satisfy the 'Caster Level Xth' requirement of a prestige class?

A3901 No. Ring of Arcane Might / Ioun Stone can raise CL by one but is not affordable by lvl 4
#9604

adslahnit

Mar 08, 2008 14:53:50
Q3903: The Selective Spell metamagic feat lets you "modify an area spell so that it does not affect one designated creature within its area". Does "one designated creature" mean only the creature itself, or does it extend to its equipment and items as well? For example, if I cast a Persistent Selective Antimagic Field as a DMM cleric, will my Nightsticks still function if I designate myself to not be affected by the spell?
#9605

Nox_Noctis

Mar 08, 2008 16:02:25
A3901 No. Ring of Arcane Might / Ioun Stone can raise CL by one but is not affordable by lvl 4

If your DM allows custom items, you can get someone with Craft Wondrous Item, the Eberron and Oriental Adventure feats that reduce costs by 25%, and Mercantile Background (which can be retrained later) to craft a Headband of Arcane Might (since headbands have a mental affinity you don't have to double the price).

This costs 1/2 (crafting it) of the regular 20,000.
Now, you apply a 25% reduction: 7,500.
Again, apply your second 25% reduction: 5625.
Starting wealth for a level 4 character is 5,400. Add Mercantile background: 5,700.
Additionally, if you have a friend who is an artificer, he or she can take the crafting feats and you can take Mercantile Background (and retrain it later) and give them your gold and have them make the item for you (since they'll likely benefit from the feats they're taking anyway).
I think that should do it.
#9606

deathbane

Mar 08, 2008 16:14:56
Q2898: What precisely is the "Locate City Combo?" I've seen it mentioned several times, and after having read the spell I'm not finding anything particularly stellar. What is it combined with?

That spell depends on how it is read and is open to interpretation, but what it basically does is kill all commoners in the city if you read it as legal.
#9607

howland_reed

Mar 08, 2008 16:30:41
Q3904: Can a PrC that gives "+1 level of existing spellcasting class" add to a Chameleon's spellcasting, as long as the Chameleon's casting isn't being used to qualify for the PrC (for instance, if it's a PrC that doesn't require casting...like Fortune's Friend, or Master of Masks)?
#9608

surreal

Mar 08, 2008 17:46:47
A 3904: Yes. This was clarified in a sage ruling or somesuch a while ago.
#9609

stormbrooke

Mar 08, 2008 22:36:40
Q:3905
Is there a handbook/guide to gaming groups? E.g. List of practices that really help or hurt the group, etc.

Q:3906
Is there an optimized party guide? E.g. Something more involved than simply suggesting a Fighter, Cleric, Rouge, and Wizard. Consideration of high level play a plus.

Q:3907
Are there any time honored and/or highly successful melee/tank builds that are respectable enough to have along side level 20 casters?

Thanks in advance.
#9610

jaronk

Mar 08, 2008 23:17:10
Q2898: What precisely is the "Locate City Combo?" I've seen it mentioned several times, and after having read the spell I'm not finding anything particularly stellar. What is it combined with?

It's a combination of metamagic feats used on Locate City to wipe out all life within the radius of the spell.

IIRC, it's Snow Casting + Flash Frost Spell (spell is now a cold spell that does 2 damage to all in range) + Energy Substitution Electricity + Born of Three Thunders (Spell is now an electricity/sonic spell that offers a reflex save for half damage).

Now add in Explosive Spell, which says that any spell with an area and a reflex save (which Locate City now has) will blow everyone within the area out of said area, doing 1d6 damage per 5' traveled. Since this spell has a radius of 10 miles/caster level, it does thousands of d6s of damage to everyone in the area on a failed save.

Now make yourself a Necropolitan (so you're undead) and add in Relicgaurd Spell, which makes the spell only hit living targets. Now you are immune.

With Arcane Disciple (Locate City), you can now destroy all life within 10 miles/caster level as a standard action with a first level spell.

JaronK
#9611

olala88

Mar 09, 2008 7:50:02
Q:3908: Will runestaff make it possible for a dread necromancer to cast any sor/wiz and cleric spells from it?
#9612

CantripN

Mar 09, 2008 7:53:00
A3908: No, why would it? Unless you use UMD on it, it only allows you to cast spells that are on your spell list.
#9613

olala88

Mar 09, 2008 7:57:49
Q:3909: Whats an UMD?
#9614

CantripN

Mar 09, 2008 8:01:32
A3909: Use Magic Device.
#9615

amazing_triangle

Mar 09, 2008 10:36:51
Q:3907
Are there any time honored and/or highly successful melee/tank builds that are respectable enough to have along side level 20 casters?

A:3907: Lockdown 2.0, Lockdown (Both of these keep people in place)
Or you can go with a Crackdown build. Based on Shock Trooper+Combat Brute+Leap Attack+ (if Tome of Battle) Stormguard Warrior
These are generally the two tank builds.
#9616

stormbrooke

Mar 09, 2008 12:08:27
Thanks Amazing.
#9617

cljackso

Mar 09, 2008 15:11:26
This may have been answered somewhere but I can't find it. When enchanting armor some enchantments have an equivalent cost (+1, +2, +3 etc) and others have a gold value (3750 for Shadow for example). Does this mean that the special abilities that have a GP cost instead of bonus don't count towards your total +10?

For example, you could have +3 Studded Leather of Spell Resistance 19 for a total of a +8 enhancement, then throw on Shadow, Greater but still effectively have +8 total enhancement for the armor?

Hope that question makes sense.
#9618

zerombr

Mar 09, 2008 17:32:45
Q.3908

Relating to the Tome of Battle, if my crusader has the Immortal Fortitude stance, Steely Resolve 20 and Diehard (naturally), how does this work?

I have 18 Hp left, nothing in my Resolve bank. I get hit for 23 pts of damage, so is this right? First, 20 slips into my Steely Resolve, so I take 3 pts of damage, by which I easily make the Fort save, then at the end of my turn, I take 20 from Resolve, then make a Fort save 20?

or this?
I need to make a Fort save 23, I fail, putting me at 15, then after steely resolve hits, I'm at -5, but still standing, thanks to diehard. I get attacked again, for low damage, make the save, then go back up to 1 hp, as Immortal Fortitude says?
#9619

zerombr

Mar 09, 2008 17:34:47
Cljackso, please number your question for easier response, allow me

when you simply add a set number, as with your Shadowy enchantment, the +8 on your armor doesn't change, it's a small addition that doesn't do much to the overall usage of the piece, The bullet point is, yes, the gp cost of Shadowy doesn't count to your enhancement bonus
#9620

abusepuppy

Mar 09, 2008 18:47:39
Q.3908

Relating to the Tome of Battle, if my crusader has the Immortal Fortitude stance, Steely Resolve 20 and Diehard (naturally), how does this work?

I have 18 Hp left, nothing in my Resolve bank. I get hit for 23 pts of damage, so is this right? First, 20 slips into my Steely Resolve, so I take 3 pts of damage, by which I easily make the Fort save, then at the end of my turn, I take 20 from Resolve, then make a Fort save 20?

This version is correct, I believe. Keep in mind you have the option of making the Fortitude save to "shrug off" the damage with Immortal Fortitude; it isn't required. With Die Hard (and a source of healing, one would think) this means you can afford to ignore some of the more paltry blows, like the above-mentioned 3 damage, in order to avoid losing the stance due to making three saving throws.
#9621

tshern

Mar 09, 2008 19:38:12
Q3909: The description of Gate says that calling creatures comes with a cost of 1000xp. Does this apply to both calling functions, short term and long term, or just to the latter one?
#9622

chocolate_jesus

Mar 09, 2008 22:07:56
Q3909: The description of Gate says that calling creatures comes with a cost of 1000xp. Does this apply to both calling functions, short term and long term, or just to the latter one?

A3909 As the spell doesn't specify one or the other, both functions come with the xp cost.
In terms of fluff, opening the gate to the specific vicinity of the creature and forcing its obedience is what drains your xp, extending the service only forces you to offer payment to the creature.
#9623

BloodDragon

Mar 10, 2008 10:56:22
Q3910

Is there anything official or ruling on whether an Ex-Cloistered Cleric loses or keeps his Lore (Ex) ability?
#9624

carnivore

Mar 10, 2008 11:37:13
A3910:
it depends on why he is an Ex-Cloistered Cleric........ notice:
CLASS FEATURES
The cloistered cleric has all the standard cleric class features, except as noted below. ......
etc....
Lore (Ex)
Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level.

etc....

then ... notice:
Ex-Clerics
A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).

if they Violate the Code of Conduct of thier Patron.... they Lose thier class abilities, including Lore.... if they simply switch to another Class or PrC(but dont Violate the Code) they Keep thier class abilities, including Lore


:D
#9625

Nox_Noctis

Mar 10, 2008 12:29:39
Q3911: What ability score adjustments are associated with the 66-69 functions of a Rod of Wonder? It links to Reduce Person, so do you simply use the same adjustments as if you were only reducing by one size category?

The Monster Manual ability score adjustments by advancement from size increase don't correspond to those of Reduce/Enlarge person either, so I find it suspect to use those ability score adjustments.
#9626

commx

Mar 10, 2008 12:43:38
Q3911: What ability score adjustments are associated with the 66-69 functions of a Rod of Wonder? It links to Reduce Person, so do you simply use the same adjustments as if you were only reducing by one size category?

The Monster Manual ability score adjustments by advancement from size increase don't correspond to those of Reduce/Enlarge person either, so I find it suspect to use those ability score adjustments.

There is no clear answer here. Linking to Reduce Person was the idea of the makers of the site, the real DMG obviously does not do that. You should ask your DM to see how he handles this function of the item.
#9627

gilfalas_elaandrin

Mar 10, 2008 14:30:23
I coulda sworn there was a lower-level-than-Assay-Spell-Resistance spell that could be cast on an enemy to lower their SR, but the drawback was it had a higher casting time. A save too, probably.

The Draconomicon has a spell that lowers SR. I am away from books but think it is level 3, allows no save , but does give an SR check. The spell (if I remember right) allows you to double your CL for the SR check for the spell itself to land on your target. I do not remember how much it reduces SR after that but thought it was a decent amount.

Penetrating Blast is a warlock greater invocation for Eldritch blast. It gives an initial bonus to penetrate SR and if it lands allows a target a save or it suffers an additional -5 to SR for 10 minutes.

And for some reason I want to say there is an SR reducing spell listed in Spell Compendium but I cannot remember for sure.
#9628

CantripN

Mar 10, 2008 14:38:59
Spell Vulnerability (SpC) lowers the target's SR with a save.
#9629

gilfalas_elaandrin

Mar 10, 2008 14:50:01
Q3886: Are there ways to increase the speed on armors that are not material types (For example, I would like adamantine full plate, but I am looking for a bit better speed). Is there an enhancement of some sort that would do this?

A3886 Underdark book has the 'Halfweight' enchantment that halves an armors weight and makes any armor category 'light'.

3888: How does one detect an area of anti-magic? Does detect magic detect anti-magic?

A3888 Detect magic works to detect the spell Anti Magic Field. It is a spell and goes to great length to say:
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

Since detect magic detects the presence or lack of magical aura's it should be fine. Since the invisible barrier is a spell affect, detect magic will spot it. Since the detect magic is not INSIDE the barrier, it is not canceled by the effect.

Now if your talking about a zone of antimagic caused by something else I am not 100% sure but the fact that Det Magic can spot the presence or LACK of magical aura's I would assume that would work as well. IE magical worlds have a trace magical aura all over them, everywhere. Zones/area's with no magic would show up clearly as having a lack of magical aura's as long as your not actually inside them, since obviously no spells work in a zone where magic does not exist or is utterly supressed.
#9630

littlefreak_dup

Mar 10, 2008 17:39:42
Q3913 Does anyone remembers a spell that allows you to know the number of HP of a creature? or am I just crazy? also do you remember name and location please? thanks.
#9631

howland_reed

Mar 10, 2008 17:42:58
Q3914: This may be a dumb question, but does Drunken Master PrC (Comp Warrior) improve your unarmed damage from monk? It doesn't say that it does, so my instinct was "no"...but then I thought "that seems kinda cruddy, espec. as your improvised weapon damage is based off your unarmed damage". So I looked at the sample character, a monk5/DrunkenMaster8. What does he have?

Unarmed strike of 1d10
Monk 5 gives him 1d8.
Monk 13 (if the levels stack) would give him 2d6.
I'm not sure how he got 1d10, unless the (unwritten) rule for Drunken Master is "does damage as a monk of your class level".

Any thoughts?
#9632

Valheru_Blade

Mar 10, 2008 17:56:34
A3914:There is nothing to indicate Drunken Master stacks with Monk for unarmed damage (WotC Sample Characters are notorious for being just plain wrong. Personally, I think its some kind of sick joke :P). However, I think that's by design. Its not "cruddy" because a Monk 5/Drunker Master 10 with an improvised weapon does 1d8+1d12 while a Monk 15 does 2d6. Sure you're reliant on a weapon but how hard is it to carry around a mug?
#9633

gilfalas_elaandrin

Mar 10, 2008 18:15:12
Mispost. Delete if possible.
#9634

loganic1

Mar 10, 2008 18:16:18
Q3915: Do Great Cleave and Attacks of Opp stack?

I mean if I get an AoO, kill something, do i get an attack on a mob nearby? Do i get my obligatory 5 ft step?
#9635

sonofzeal

Mar 10, 2008 19:21:06
Q3915: Do Great Cleave and Attacks of Opp stack?

I mean if I get an AoO, kill something, do i get an attack on a mob nearby? Do i get my obligatory 5 ft step?

A3915: By RAW, yes, you can gain a Cleave on an Attack of Oppertunity. There's no "obligatory 5 ft step" though, as Great Cleave specifically states it functions like Cleave, which specifically states "you cannot take a 5-foot step before making this extra attack."
#9636

sonofzeal

Mar 10, 2008 19:25:23
Q3916
Search has failed me on this, so I may as well ask - can anyone point me in the direction of the nearest "list of the best classes/races for the LA" thread? Or is it time to start a new one?
#9637

atherton

Mar 10, 2008 21:21:50
Is there a spell that temporarily grants deflect arrows or snatch arrows?
#9638

drowvampyre

Mar 10, 2008 22:58:38
Is there a spell that temporarily grants deflect arrows or snatch arrows?

A3917: Not sure if any do specifically, but Wind Wall makes them go away nicely.
#9639

loganic1

Mar 10, 2008 23:02:42
I'm blanking and tired. I am looking for a good two handed weapon TOB build, but I can't remember what the acronym for two handed weapon fighter is.

[b]Q3916]/b]: Whats the acronym for a two handed weapon fighter? It's 3 letters long, can't remember it.
#9640

drowvampyre

Mar 10, 2008 23:37:20
I'm blanking and tired. I am looking for a good two handed weapon TOB build, but I can't remember what the acronym for two handed weapon fighter is.

[b]Q3916]/b]: Whats the acronym for a two handed weapon fighter? It's 3 letters long, can't remember it.

A3918: THF is most common, I believe, but I've also seen 2HF, and probably a few others I don't recall offhand.
#9641

surreal

Mar 11, 2008 0:39:01
Q3913 Does anyone remembers a spell that allows you to know the number of HP of a creature? or am I just crazy? also do you remember name and location please? thanks.

A 3913:The combat form feats in PHB2 can do that I believe.

Is there a spell that temporarily grants deflect arrows or snatch arrows?

I think Heroics gives you a fighter feat.
#9642

surreal

Mar 11, 2008 0:41:36
Q3916
Search has failed me on this, so I may as well ask - can anyone point me in the direction of the nearest "list of the best classes/races for the LA" thread? Or is it time to start a new one?

A 3916: The only ones I have are these three:
[thread=552821]Low LAs which are worth it[/thread]
[thread=553929]ECLs which are really worth it[/thread]
[thread=942765]LA's that are worth it[/thread]
#9643

littlefreak_dup

Mar 11, 2008 1:11:32
A 3913:The combat form feats in PHB2 can do that I believe.

Thanks man you are the Greatest
also LOL on the LA answer
#9644

gilfalas_elaandrin

Mar 11, 2008 13:20:54
Q3914: I read a post a few weeks back that mentioned Epic Divine Might as a feat, but I have been unable to find it. Does the feat actually exist and if so, what book is it in?

Thank you for any help.
#9645

insatium

Mar 11, 2008 14:12:02
It does exist. However, it's not in any book, it's on the WOTC site. Search 'epic insights compilation'. The resulting PDF should have it.
#9646

deathbane

Mar 11, 2008 14:22:05
bump
#9647

elsidar

Mar 11, 2008 19:59:11
Q3915
Can Weapon Crystals be used on "Incarnate Weapon," so long as the character has invested enough essentia to make the soulmeld a +1 or +3 Weapon?
#9648

Nox_Noctis

Mar 11, 2008 21:53:26
Repost:
Q3912: Can the effects of a Rod of Wonder that reduce a person's size be dispelled by any means short of a Wish spell or the like? (for instance, would an Antimagic Field restore your size while you were within its limits?)
#9649

drill_sgt

Mar 11, 2008 22:20:29
A3912: If the effect doesn't specifically state ANY way to remove it, it would only be removable via miracle or wish (dm ruling if it can even be removed). It is an instantaneous effect, not a permanent effect, so no you're still shrunken in an AMF.
#9650

sonofzeal

Mar 11, 2008 22:21:29
Repost:
Q3912: Can the effects of a Rod of Wonder that reduce a person's size be dispelled by any means short of a Wish spell or the like? (for instance, would an Antimagic Field restore your size while you were within its limits?)

A3912: RAW... well, the d20srd implies that it functions as Reduce Person except smaller (reduces them 3-4 size categories instead of 1). As such, it could be dispelled as normal, and may even expire naturally after a certain number of rounds (probably 10 minutes).
#9651

Nox_Noctis

Mar 11, 2008 22:34:51
A3912: RAW... well, the d20srd implies that it functions as Reduce Person except smaller (reduces them 3-4 size categories instead of 1). As such, it could be dispelled as normal, and may even expire naturally after a certain number of rounds (probably 10 minutes).

The point was made, however, on the previous page (in answer to a related question) that the d20srd is not the Wizard material... The book does not link to anything. That was part of the site design. I felt rather silly after that other question.
#9652

Nox_Noctis

Mar 11, 2008 22:36:09
A3912: If the effect doesn't specifically state ANY way to remove it, it would only be removable via miracle or wish (dm ruling if it can even be removed). It is an instantaneous effect, not a permanent effect, so no you're still shrunken in an AMF.

Thank you. That's what I had thought (that only a Wish or Miracle could reverse its effects), but I was unsure if I was just thinking strange thoughts.
#9653

bookmen

Mar 11, 2008 23:05:18
Q3913

Where is "Eldritch Glaive" and what does it do?
#9654

sonofzeal

Mar 11, 2008 23:26:21
The point was made, however, on the previous page (in answer to a related question) that the d20srd is not the Wizard material... The book does not link to anything. That was part of the site design. I felt rather silly after that other question.

Of course. However, the wording of the original is evocative as well, and it's certainly the preferable option, especially considering how broken the alternative is. Suddenly the ray-mage or warlock becomes unstoppable (or at least gets their AC and attack rolls sent through the roof), or the big strong warrior-type is suddenly rolling 1d2's for damage. Fun.
#9655

Nox_Noctis

Mar 11, 2008 23:36:40
Of course. However, the wording of the original is evocative as well, and it's certainly the preferable option, especially considering how broken the alternative is. Suddenly the ray-mage or warlock becomes unstoppable (or at least gets their AC and attack rolls sent through the roof), or the big strong warrior-type is suddenly rolling 1d2's for damage. Fun.

Well, the Rod of Wonder 1/12 size function only affects the wielder, so you can't use it against an enemy warrior (not to mention the chance of getting the right roll to do that is minuscule).
#9656

Valheru_Blade

Mar 11, 2008 23:42:45
Q3913

Where is "Eldritch Glaive" and what does it do?

A3913: Dragon Magic. It allows you to take a full round action to make a full attack with your Eldritch Blast and threaten the area around you as if using a reach weapon until your next turn. The ability to get multiple blasts in a round (and potential AoOs) is powerful but having to be in melee range is a pretty significant drawback for most Warlocks.
#9657

bookmen

Mar 12, 2008 0:47:57
A3913: Dragon Magic. It allows you to take a full round action to make a full attack with your Eldritch Blast and threaten the area around you as if using a reach weapon until your next turn. The ability to get multiple blasts in a round (and potential AoOs) is powerful but having to be in melee range is a pretty significant drawback for most Warlocks.

Thank you!
#9658

sonofzeal

Mar 12, 2008 0:51:31
Well, the Rod of Wonder 1/12 size function only affects the wielder, so you can't use it against an enemy warrior (not to mention the chance of getting the right roll to do that is minuscule).

I'm thinking more of the ray-mage or Warlock who deliberately uses it over and over until they get it (and any streams of gems along the way don't hurt). It's weaker than PAO-abuse, but if you go with Drill_Sgt's ruling then unlike PAO it's completely irreversible. This is clearly abusive, since none of the other rod effects have any long-term negative consequences and it's only a matter of trying in a safe space until you get it right.

This to me is unacceptable. Therefor, if such an item must exist, then the only way I can see to read it that does not lead to serious abuse is the one I mentioned - treat it as an altered "Reduce Person" effect, with a corresponding duration.
#9659

Nox_Noctis

Mar 12, 2008 0:58:50
I can definitely see where both interpretations come from. The wording, taken literally (and not even necessarily just to abuse it, but because it is incredibly unclear) would suggest that it is a permanent, instantaneous change (examining the denotation only). Examining the connotation, however, the choice of the word "reduce" does seem to draw parallel to the Reduce [Person] spell, so I understand what you're saying. I just wish they made it clear which of these was right (though I would probably err toward Reduce Person as I think about it in logical context of the rest of the Rod's abilities as well).

...I hope 4E fixes really simple things like this (specific wording of effects).
#9660

jameswilliamogle

Mar 12, 2008 8:14:32
Q3914 What are some ways to have continuous energy damage surrounding oneself (I'm talking TONS of damage!)?
#9661

BloodDragon

Mar 12, 2008 8:41:25
Q3915
So this is a little more of a theoretically question but let’s suppose there is a Divine version of Precocious Apprentice.

If a Cleric were to take this “Divine Precocious Apprentice” or some other method that allows him to gain higher level spells before his level would allow. Would he not also gain the ability to cast a domain spell of that level?

SRD says:
Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high Wisdom score. A cleric also gets one domain spell of each spell level he can cast, starting at 1st level. When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see Deities, Domains, and Domain Spells, below).

Is this correct? Two spells for the price of one would be nifty.
#9662

nebo

Mar 12, 2008 9:13:37
A3915 (sort of) You don't actually get a domain slot of that level. I'd say you don't get it.
#9663

elsidar

Mar 12, 2008 9:41:07
Q3915
Can Weapon Crystals be used on "Incarnate Weapon," so long as the character has invested enough essentia to make the soulmeld a +1 or +3 Weapon?

Okay, maybe it's actually Q3916
#9664

sirlavandino

Mar 12, 2008 11:22:30
Q3916 When i cast cure light wounds from a wand of cure light wounds can i use UMD check to simulate a better caster level?
#9665

BloodDragon

Mar 12, 2008 11:50:11
Q3916 When i cast cure light wounds from a wand of cure light wounds can i use UMD check to simulate a better caster level?

A3916 No wands have a set Caster level when they are created.
#9666

sirlavandino

Mar 12, 2008 11:53:14
A3916 No wands have a set Caster level when they are created.

Q3917 But as an artificer when i create them can i fake my caster level tru' UMD ?
#9667

BloodDragon

Mar 12, 2008 12:12:50
Q3917 But as an artificer when i create them can i fake my caster level tru' UMD ?

A3917 Nope, sorry.

Under the Artificer’s Item creation ability it specifically stats how you still use you Artificer’s caster level when creating items. UMD does have some rulings for mimicking caster level, but these do not apply to Wands or Scrolls.

There is a feat out there some where that lets you use your own caster level when using Wands and scrolls, but as an Artificer you lack a “Real” caster level. So that is of no use to you either.

Edited some of my errors.
#9668

saintrad

Mar 12, 2008 12:55:30
I have a human fighter 4 (5 feats) and I am going to switch over to a warblade 1, do I gain one feat or two feats (one class/one human)? Sorry but I am having difficulty understanding the wording from the books. Thank you.
#9669

nanshork

Mar 12, 2008 13:23:35
I have a human fighter 4 (5 feats) and I am going to switch over to a warblade 1, do I gain one feat or two feats (one class/one human)? Sorry but I am having difficulty understanding the wording from the books. Thank you.

You only gain the human bonus feat as a first level character, not whenever you take the first level of a class.
#9670

liquid_technique

Mar 12, 2008 13:38:33
Q3918

I play barbarian core class and am interested in trying out the Runescarred Berserker PrC class (from Unapproachable East). It is very flavourful class that fits barbarian well.

My simple question is: Should I go for straight Barbarian10/Runescarred Berserker10

or

should I try to fit in 4 levels of Frenzied Berserker to get access to Deathless Frenzy (something like: Barbarian6/Frenzied Berserker4/Runescarred Berserker 10)?

note: I am fine with FB and the will save issue.
#9671

walking_dream

Mar 12, 2008 13:43:00
Q3918
Are there any non race-specific ways to add weapon enhancements to Unarmed Strikes aside from the Kensai PRC and the Amulet of Natural Weapons (dang x3 cost)?

(The bonus only needs to be applied to one weapon)
#9672

saintrad

Mar 12, 2008 13:58:16
You only gain the human bonus feat as a first level character, not whenever you take the first level of a class.

Thank you for the clarification Nanshork. It is greatly appreciated.
#9673

Nox_Noctis

Mar 12, 2008 14:04:47
Q3919: Does Swarm Tactcs, like White Raven Tactics, not include oneself in the benefit? (that is, do you gain +5 attack against an enemy you are adjacent to or not)

The PHB does say that in most cases the term ally refers to oneself as well, but I could see this one going either way.
#9674

nanshork

Mar 12, 2008 14:18:50
Thank you for the clarification Nanshork. It is greatly appreciated.

You're welcome, glad I could help.
#9675

Valheru_Blade

Mar 12, 2008 14:45:20
Q3918

I play barbarian core class and am interested in trying out the Runescarred Berserker PrC class (from Unapproachable East). It is very flavourful class that fits barbarian well.

My simple question is: Should I go for straight Barbarian10/Runescarred Berserker10

or

should I try to fit in 4 levels of Frenzied Berserker to get access to Deathless Frenzy (something like: Barbarian6/Frenzied Berserker4/Runescarred Berserker 10)?

note: I am fine with FB and the will save issue.

I'm not a fan of taking more Barb levels than absolutely necessary so I would definitely squeeze in something before Runescarred. Post your full build and books allowed in another thread and we'll take a look.
#9676

carnivore

Mar 12, 2008 15:01:56
Q3918
Are there any non race-specific ways to add weapon enhancements to Unarmed Strikes aside from the Kensai PRC and the Amulet of Natural Weapons (dang x3 cost)?

(The bonus only needs to be applied to one weapon)

A3918
sure ... try this, it applies to all attack rolls even with weapons(but only the best Enhancement will apply):

Skin of the Hero: This psychoactive skin continually grants the wearer a +3 deflection bonus to Armor Class, a +3 resistance bonus on all saving throws, and a +3 enhancement bonus on attack rolls.
Strong psychometabolism; ML 18th; Craft Universal Item, bend reality; Price 77,500 gp; Weight 2 lb.

also you could have a Cleric or Druid cast one of these:
Magic Fang
Transmutation
Level: Drd 1, Rgr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.)
Magic fang can be made permanent with a permanency spell.

Magic Fang, Greater
Transmutation
Level: Drd 3, Rgr 3
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5).
Alternatively, you may imbue all of the creature’s natural weapons with a +1 enhancement bonus (regardless of your caster level).
Greater magic fang can be made permanent with a permanency spell.

:D
#9677

howland_reed

Mar 12, 2008 19:57:39
Q3920: Deflect and Lesser Deflect, from PHII...do they give deflection bonuses or shield bonuses? Lesser says the one, regular says the other (I suppose they could be different, but that hardly makes sense...)
#9678

xamas

Mar 13, 2008 2:11:20
Q3921: Which book does the class/Prc legendary champion from this thread http://forums.gleemax.com/showthread.php?t=985707&highlight=frostmourne come from. I had a look on the Prc index but i couldnt see it.

Thanks

Xamas
#9679

nebo

Mar 13, 2008 2:54:15
A3918

Amulet of Natural Weapons, from Savage Species enchants like a normal weapon and applies to natural weapons.
#9680

carnivore

Mar 13, 2008 5:12:02
Q3914 What are some ways to have continuous energy damage surrounding oneself (I'm talking TONS of damage!)?

A3914

Greater Cloak of the Salamander(mini handbook, MIC).... like continuous fireshield ... but more damage

also

Skin of Fiery Response: This psychoactive skin answers the first attack made against the wearer in each round with an automatically manifested and targeted “ectoburst” against the attacker. The burst ejects from the skin on the wearer’s turn, making a ranged touch attack as described in the energy retort power, but the energy type chosen is always fire. If the attack hits, the target takes 2d6 points of fire damage as the ectoburst flames up and is consumed. This attack does not in any way hinder the wearer, count against her total actions for the round, or provoke attacks of opportunity.
Faint psychokinesis; ML 5th; Craft Universal Item, energy retort; Price 60,000 gp; Weight 2 lb.

there is also Retributive enhancements for Armor and Shields:

Burning, armor enhancement(Eb p266)(cost +90,000gp).... gives:
Cold Resistance 10.
Able to be cloaked in flames for 11 rounds, 3/day. Any creature who attacks with a non-reach weapon during this time takes 2d6 Fire damage (no save) and Catches Fire (RefNeg, DC 17).


also these items:

Crimson Coat of Ilpharzz(CArc p142)
+4 Leather Armor, dyed red with flames in gold thread.
On command as a Free Action, the armor is engulfed in flames for one minute. Usable three times per day with the following benefits:
a) +4 Deflection bonus to AC;
b) Fire Resistance 15; &
c) any creature attacking the wearer with melee or natural weapons takes 1d4 Fire damage.

:D
#9681

jameswilliamogle

Mar 13, 2008 8:05:58
Thanks, Carn; I was looking for ideas for Fire Immune creatures (so they could be in a continuous fire-area), but those are nice too.

Q3922: This might be a silly idea, but can someone Use Magic Device a Warforged Component?
#9682

detectivejabsco

Mar 13, 2008 8:08:29
Q3923: How does TWF help a rogue?
i know it has something to do with sneek attack but i dont know how.
#9683

reality_czech

Mar 13, 2008 8:22:22
A3923: TWF means more attacks per round. If you're in position to sreak attack, you want to land as many attacks as you can. 4d6 sneak attack damage is good, 4d6 sneak attack times 6 attacks is better.
Q3930: How do I insert Spoiler blocks in a post?
#9684

fwib

Mar 13, 2008 10:45:58
Q3930: How do I insert Spoiler blocks in a post?

Like this:
[SBLOCK]insert text here[/SBLOCK] - produces:
Show
insert text here
#9685

reality_czech

Mar 13, 2008 11:53:32
Thanks, I appriciate the help.
#9686

gilfalas_elaandrin

Mar 13, 2008 12:46:14
I have a human fighter 4 (5 feats) and I am going to switch over to a warblade 1, do I gain one feat or two feats (one class/one human)? Sorry but I am having difficulty understanding the wording from the books. Thank you.

You gain 0 feats. At character level 5 (which is when you would get your first level of the Warblade class) you do not get a feat, and as stated in the other answer you only get your human bonus feat at character level 1, not class level 1.

Image your character level as a framework of 20 slots, into which your class levels plug in, in the order you take them, to make up your character.

When you get new feats is determined by your character level. You get them at character level 1 and at every character level divisble by 3 after that.

Fighter bonus feats are recieved on the fighter bonus track and use your fighter level, not character level, to determine when you get them, so you get one at Fighter level 1 and another one at every Fighter level divisible by 2 thereafter.

Since character level 5 does not get a feat and Warblade 1 is not a fighter level, when you get your first level of warblade (at character level 5) you get 0 feats. You of course will get all the class abilities of the warblade.

Does that clear stuff up?

PS: Please number your questions in the future.
#9687

saintrad

Mar 13, 2008 12:52:06
stupid question here, but is a spiked chain a two-weapon fighting skill weapon and an exotic weapon also? So to wield a spiked chain I should have both feats?
#9688

gilfalas_elaandrin

Mar 13, 2008 12:57:15
Q3930 stupid question here, but is a spiked chain a two-weapon fighting skill weapon and an exotic weapon also? So to wield a spiked chain I should have both feats?

EDIT: Correction, A3930 The Spiked Chain as listed in the SRD is not a two weapon fighting weapon. It is a two handed, exotic weapon so the TWF feats would not help you.

I beleive that Oriental Adventures and the DMG have varient spiked chains that DO allow what your trying though.

Original and wrong answer :
But yes, if you want the full versatility of the chain you would need both feats.>

Please number your questions in the future BTW.
#9689

Nox_Noctis

Mar 13, 2008 14:21:56
Repost:

Q3919: Does Swarm Tactcs, like White Raven Tactics, not include oneself in the benefit? (that is, do you gain +5 attack against an enemy you are adjacent to or not)

The PHB does say that in most cases the term ally refers to oneself as well, but I could see this one going either way.
#9690

nickbeat

Mar 13, 2008 15:45:34
A3930 Additional information

The two weapon fighting version of the chain is called the Chain Lasher. It actually has weights on each end and does 1d6/1d6 bludgeoning damage, and it can also be used as a two handed weapon. (see Chain Lasher, Weapon, Savage Species (3.0), p. 43 )
#9691

maddening_depths

Mar 13, 2008 16:13:49
Q3920

Is the Khayal, in the Tome of Magic (page 162), built with the elite stat block? Or just the 10s and 11s?
#9692

sonofzeal

Mar 13, 2008 16:39:10
Q3920

Is the Khayal, in the Tome of Magic (page 162), built with the elite stat block? Or just the 10s and 11s?

I don't have ToM with me right now, but only things with class levels ever have more than 10s and 11s for the base stats.
#9693

farodin

Mar 13, 2008 17:29:53
Q3926: If the description of a Warlock Invocation says "as the spell", how far does that go with respect to casting time and components. Is Summon Swarm a standard or a full round action. Do you also need a somatic component for Flee the Scene, while you don't need one for the spell it replicates (Dimension Door)?

If you count the questions starting at Q3923, you'll see this is Q3926, and the next one should be Q3927.
#9694

deathbane

Mar 13, 2008 18:23:41
Q3926: If the description of a Warlock Invocation says "as the spell", how far does that go with respect to casting time and components. Is Summon Swarm a standard or a full round action. Do you also need a somatic component for Flee the Scene, while you don't need one for the spell it replicates (Dimension Door)?

If you count the questions starting at Q3923, you'll see this is Q3926, and the next one should be Q3927.

Normally it just means it acts as the spells for purposes of its effects, and duration.
#9695

highbulp

Mar 13, 2008 20:05:46
Q3927 When mounted, do both the rider and the mount have a full suite of actions (move+standard or full-round)? Subquestions:
  • If the mount takes a double-move or uses the run action (a full-round action), can the rider still take a full-round action (knowing, of course, that the rider is limited to a single melee attack in either case)?
  • If the rider uses the Charge action (full-round), he uses his mount's movement. Does this count as a full-round action for the mount?
  • If the rider uses the Charge action (full-round), does the mount get a single attack at the end of the charge as well?
  • Can the mount use the Charge action, and if so does the rider get an attack? I imagine this should be the equivalent of Q3927.3--so a "Charge while mounted" is a full-round action for both the rider and mount, and each gets an attack at the end.
  • Same again for the Overrun action (as leading into Trample): can the mount use the Overrun action to trample, allowing the rider to use his full-round action for something else? Can this be a Charge?

I checked both Rules Compendium and the Rules of the Game articles, but they seem a bit vague on how Charging works to me. Sorry for the long list of subquestions--if that's inappropriate for the thread, let me know and I'll ask elsewhere
#9696

saintrad

Mar 14, 2008 0:05:40
EDIT: Correction, A3930 The Spiked Chain as listed in the SRD is not a two weapon fighting weapon. It is a two handed, exotic weapon so the TWF feats would not help you.

I beleive that Oriental Adventures and the DMG have varient spiked chains that DO allow what your trying though.

Original and wrong answer :
But yes, if you want the full versatility of the chain you would need both feats.>

Please number your questions in the future BTW.

Q3930 - a:

So what would the penalties be then if I had just: a) the exotoc weapon prof for the spiked chain; and 2) if I had both the EWP and TWF feat?
#9697

saintrad

Mar 14, 2008 0:06:28
Q3931 I have lent my ToB to my co-DM to read, what is the the hit dice for the crusader class?
#9698

CantripN

Mar 14, 2008 0:15:54
A3931: d10.
#9699

saintrad

Mar 14, 2008 0:21:27
thanks cantripN

Q3932

Can someone explain to me the Stone Power feat and what the prereqs are?

thanks
#9700

CantripN

Mar 14, 2008 0:40:01
A3932: It's like Power Attack in many ways. You reduce your Attack Bonus by up to your BAB, and get 2 Temporary HP that for that round per point (10 HP max). It can only be used when making an Attack, Full Attack or a Stone Dragon Strike.
#9701

saintrad

Mar 14, 2008 0:46:35
In regards to A3932:

Since I have lent out my ToB, is it possible to take the Stone Power feat as a fighter 4/crusader 1 level?
#9702

CantripN

Mar 14, 2008 0:56:22
Sure. It's not a Fighter Bonus Feat, and you need 13 Str and a Stone Dragon maneuver (which Crusaders can get), so you'd need to take it at level 1 or 3, but sure (you'd need to have the Crusader level first).
#9703

saintrad

Mar 14, 2008 1:01:32
thank you yet again cantripN
#9704

theflaminghobo

Mar 14, 2008 9:20:32
Q3932

Does the Bloodstorm Blade PrC (tome of battle) advance you initiator level?
#9705

train

Mar 14, 2008 9:33:44
I have a human fighter 4 (5 feats) and I am going to switch over to a warblade 1, do I gain one feat or two feats (one class/one human)? Sorry but I am having difficulty understanding the wording from the books. Thank you.

Just a note - human fighter 4 has 6 feats, not 5, as follows:

Human - 1 feat
CHARACTER levels 1st and 3rd - 2 feats
FIGHTER levels 1st 2nd and 4th - 3 feats

1+2+3=6

So, although you technically don't get a feat for warblade 1, you can probably pick one for the one you are missing...
#9706

reality_czech

Mar 14, 2008 9:53:09
Q3934: Can a runestaff be used to cast spell with metamagic if you expend a spell slot of the appropriate level i.e. 4th level for a sculpted fireball from a Runestaff of Evocation?
#9707

fwib

Mar 14, 2008 11:34:50
Q3932

Does the Bloodstorm Blade PrC (tome of battle) advance you initiator level?

Only by 1 per 2 levels, as with all other PrCs that do not grant maneuvers.
Q3934: Can a runestaff be used to cast spell with metamagic if you expend a spell slot of the appropriate level i.e. 4th level for a sculpted fireball from a Runestaff of Evocation?

Yes you can. (See the section on Runestaffs in the MIC)
#9708

reality_czech

Mar 14, 2008 11:42:27
Thanks Fwib.
#9709

lench

Mar 14, 2008 12:56:37
Q3935 What ways template/feat etc is there to avoid the negative effects of aging?
#9710

CantripN

Mar 14, 2008 13:01:05
A3935: Necropolitan (Libris Mortis)?
#9711

fwib

Mar 14, 2008 14:51:11
Q3935 What ways template/feat etc is there to avoid the negative effects of aging?

Reincarnation springs to mind, since the spell specifies you come back to life in a young adult body.
#9712

Nox_Noctis

Mar 14, 2008 14:54:09
Q3936: What ways exist for a wizard who has prohibited Evocation to gain Thunderlance as a spell (other than picking up a second base class such as sorcerer) or using the Unearthed Arcana variant for a Transmutation specialist to add a spell of his or her choice to his list as a Transmutation spell at levels 5, 10, 15, and 20?
#9713

CantripN

Mar 14, 2008 15:09:36
A3936: There's a Dragon feat that gives you 3 spells known from a prohibited school. A lesser version exists in a Faerun book... Lost Empires of Faerun, perhaps? Spell Reprieve, I think.
#9714

Nox_Noctis

Mar 14, 2008 15:46:37
Ah, thank you.
#9715

nanshork

Mar 14, 2008 19:37:12
Q3937: I had found a thread a couple of days ago analyzing SR and saves by CR, but I can't find it again. Anyone have a link?
#9716

sir_argenon

Mar 14, 2008 21:59:30
Q3938: does the swordsage's discipline focus (weapon focus) ability allow him to qualify for PrC's etc that have weapon focus as a prereq?

also, does it stack with the weapon focus feat?
#9717

nickbeat

Mar 14, 2008 22:11:36
Q3938: does the swordsage's discipline focus (weapon focus) ability allow him to qualify for PrC's etc that have weapon focus as a prereq?

also, does it stack with the weapon focus feat?

Yes indeed it helps to qualify, but it does not stack.
#9718

sir_argenon

Mar 14, 2008 22:27:02
Yes indeed it helps to qualify, but it does not stack.

thank u sir nick!
#9719

hiddenassassin

Mar 14, 2008 23:06:53
Q3939:What does Pharoah's fist do? I know it's a feat in Sandstorm, but I don't have the money to buy the manual right now ><

Info on the feat would be greatly appreciated!
#9720

sir_argenon

Mar 14, 2008 23:20:13
Q3939:What does Pharoah's fist do? I know it's a feat in Sandstorm, but I don't have the money to buy the manual right now ><

Info on the feat would be greatly appreciated!

A3939: its a monk feat that allows you to use one of your stunning fists for the day to stun opponents in adjacent squares. pretty cool IMO..
#9721

hiddenassassin

Mar 15, 2008 3:46:48
Q3939b: Is the DC for pharoah's fist the same DC as stunning fist? Do I have to perform an attack roll on each adjacent foe to hit with the stun, or is Pharoah's fist an AOE stun centered on me?
#9722

chocolate_jesus

Mar 15, 2008 14:17:53
Q3939b: Is the DC for pharoah's fist the same DC as stunning fist? Do I have to perform an attack roll on each adjacent foe to hit with the stun, or is Pharoah's fist an AOE stun centered on me?

A3939b: Unless it was in a web preview, we really cant go into too much detail about copyrighted material
#9723

carnivore

Mar 15, 2008 14:54:16
Q3937: I had found a thread a couple of days ago analyzing SR and saves by CR, but I can't find it again. Anyone have a link?

A3937
maybe this:Optimization By The Numbers

also this Post:
This section isn't dedicated only on listing the best spells out there for wizards, but also to present information that will make you able to identify if a certain spell is good or bad.

Save-Based Spells:
Unless you are a fairly experienced player you will probably have a problem selecting the right spells at each level. There are spells that deal with specific creature types, but what if someone wants to be prepared no matter what? What spells should he memorize for the day when he reaches a certain level? Even worse what saving throws should his spells allow?
A way to cover this problem is to consult the graph below:

IMAGE(http://img482.imageshack.us/img482/4003/savessriu4.jpg)



This actually presents the creatures' (of a certain challenge rating) average scores (in saves and SR). Data come from CubeKnight's creature filter and as you can see there are records from lots of different source books.

Fortitude saves are almost always the best saving throws. Even though after mid levels they sometimes are equal to will saves, they never fall below that limit.
On the other hand, will saves are the worst saves at early levels, but they get significantly boosted at mid and late levels.
Reflex saves are probably the worst saves there are. At low levels they are better than fortitude saves, but at mid and higher levels will saves are superior. Reflex saves are significantly lesser at high levels, not the difference between fortitude (23 on average) and reflex (16 on average).

So to wrap it up:

Low to Mid Levels (1-10 CR):
  • Fortitude > Will
  • Fortitude >= Reflex
  • Reflex >= Will

Mid to High Levels (11-20 CR):
  • Fortitude >= Will
  • Fortitude >> Reflex
  • Reflex <= Will

So now selecting your spells should be relatively easier. If you study the graph, from low to mid levels your will-based spells are less likely to be resisted. The same goes for reflex-based spells and high levels. Mind you, i am not suggesting that fortitude-based spells are bad, just that they are less likely to be effective (that is actually correct, since most save or die spells fall into this category).
#9724

nanshork

Mar 15, 2008 14:56:02
A3937
maybe this:Optimization By The Numbers

also this Post:




:D

Op. by the numbers wasn't it, but the second part was exactly what I was looking for, thanks!
#9725

chaoz

Mar 15, 2008 22:54:59
Q3940

I heard that there are feats that let you count your armor and shield on your touch AC. Where can I find them? Thanks!

Chaoz
#9726

nebo

Mar 15, 2008 22:58:51
A3940

Shield Ward is from PHBII (I think). It lets you add your shield bonus only to touch AC vs special manuevers like tripping and grapple.
#9727

CantripN

Mar 15, 2008 23:06:09
A3940(addition): Deflective (Energized?) Armor from Races of Stone (?) lets you add Armor to Touch AC, too.
#9728

chocolate_jesus

Mar 16, 2008 3:34:07
A3940c: No need for question marks! It is indeed the feat deflective armor from RoS, but it requires psionic focus and heavy armor
#9729

tarbrush

Mar 16, 2008 9:55:28
Q4931 Are there any items out there that give you a non-[enhancement] bump to charisma?
#9730

blope

Mar 16, 2008 10:18:59
Q4932-

I saw a combo which was the following: Hunter's Eye spell , using arcane thesis, persistent spell and easy metamagic to persist Hunter's Eye at 12th level.

Does this work? And I can't seem to find easy metamagic anywhere. Could someone please tell me where it is?

I am looking at this for an arcane/rogue build.
#9731

commx

Mar 16, 2008 15:23:47
Q4933:
Is there a way to gain the Extraordianary Special Qualities and/or Spell-like abilitities of a creature you have polymorphed/metamorphed/alternate form-ed into? There are Feats for Supernatural abilities, but I can't find anything for the others.
#9732

ronyon

Mar 16, 2008 16:03:46
Q4934:What happens if you cast Lesser Planar Binding w/out a magic circle spell?
What if you make no demands of the called creature?

Im acquiring Lesser Spirit Binding for use with my Necromancer. It works like Lesser planar binding, but it has different targets. I wanted to Call Ghost, etc, and Rebuke/Control them. I need to know if they would stick around at all, or what.

Thanks in advance.
#9733

tshern

Mar 16, 2008 16:57:08
Q4935: Does Ice assassin let you copy divine ranks? In addition, how on earth is Pun-Pun getting all his divine ranks? I am under the impression that gaining DvR 1 several times does not increase his DvR above 1.
#9734

jaronk

Mar 16, 2008 17:20:04
Q4931 Are there any items out there that give you a non-[enhancement] bump to charisma?

The Tome of Leadership and Influence (I believe that's the name) gives an inherent bonus.

JaronK
#9735

rodolfomaxi

Mar 16, 2008 17:31:21
Q4936
What means BBEG?
I know it is related to villains...

Q4937
A monk is good in what party role?
He doesn't do much damage to be striker, doesn't have the best defense to be a tank.
#9736

jaronk

Mar 16, 2008 17:49:41
Q4936
What means BBEG?
I know it is related to villains...

"Big Bad Evil Guy." Basically, it's the biggest and baddest enemy, the guy who's trying to take over the world or summon the apocalypse or whoever else you need to stop.

Q4937
A monk is good in what party role?
He doesn't do much damage to be striker, doesn't have the best defense to be a tank.

Monks don't really have a good party role. They can have a decent defense if you work at it, but that's about all they have.

JaronK
#9737

nickbeat

Mar 16, 2008 18:58:31
A4937: Monks can deal a lot of damage if built correctly, and they also can developp some strong resistance to magic. Consider also how sneaky they can be, so they make excellent scouts.
#9738

stormbrooke

Mar 16, 2008 20:53:55
Q4938:

When prone you have -4 to ab, -4 to AC vs. melee, and +4 to AC vs. ranged. But, are you considered flat-footed and/or denied your dex bonus?
#9739

fwib

Mar 16, 2008 21:26:44
Q4938:

When prone you have -4 to ab, -4 to AC vs. melee, and +4 to AC vs. ranged. But, are you considered flat-footed and/or denied your dex bonus?

Nothing stops you from dodging about in your space while prone (well, rolling about) so I do not believe so, otherwise, for high-dex people, it would be better to stand up and get shot at than drop prone.
#9740

chaoz

Mar 16, 2008 21:58:04
Q4939

How to get the powerful build, without taking the LA+1 (races like Goliath and Half-Giant), and the region specific feat Juntbrud?

Q4940

If I play a Goliath ECL1 char without CL and HD, do I get the feat for level 1 now or when I level up?

Thanks!

Chaoz
#9741

jafar

Mar 16, 2008 22:56:19
Q4941: Is there a feat that changes the base ability for Intimidate from charisma to strength (and sourcebook if so)?
#9742

stormbrooke

Mar 16, 2008 23:39:18
Q4941: Is there a feat that changes the base ability for Intimidate from charisma to strength (and sourcebook if so)?

A4941:
If there is one, I haven't seen it. Races of Faerun pg. 166 has Might Makes Right in which STR replaces CHA for Leadership score. And Races of Destiny p. 159 has a half orc sub level that STR replaces CHA for Wild Empathy. Unfortunately those are the only CHA to STR's I know of.
#9743

drowvampyre

Mar 17, 2008 2:35:11
Q4941: Is there a feat that changes the base ability for Intimidate from charisma to strength (and sourcebook if so)?

A4941b: Dread Tyranny, from Races of Destiny, lets you add Charisma and Strength mods to it, but you have to be a cleric of Hextor.
#9744

cru

Mar 17, 2008 2:55:39
Q4941: Is there a feat that changes the base ability for Intimidate from charisma to strength (and sourcebook if so)?

http://forums.gleemax.com/showthread.php?t=823542
#9745

fwib

Mar 17, 2008 10:33:32
Q4940

If I play a Goliath ECL1 char without CL and HD, do I get the feat for level 1 now or when I level up?

Thanks!

Chaoz

Without some DM-fiat, it is not possible to play a Goliath at ECL1, their minimum ECL is 2. If you did have DM-fiat, then who can say what other rules would be changed?
#9746

gilfalas_elaandrin

Mar 17, 2008 11:29:43
Q3930a: So what would the penalties be then if I had just: a) the exotoc weapon prof for the spiked chain; and 2) if I had both the EWP and TWF feat?

A3930a: If you had only the Exotic Weapon Proficiency, you would use the weapon as whatever class it is. The standard spiked chain would be a 2handed exotic weapon and use all the rules that apply to a 2 handed weapon.

You cannot get any benefit at all from two weapon fighting feats with a standard spiked chain.

Assuming you use the variants mentioned in previous posts, the Exotic weapon proficiency allows you to use the weapon as it's normal type, whatever that is. If that chain is also usable as a double weapon then the two weapon fighting feats allow you to use it as any other double weapon.

The primary end attack would be your 'main hand' and the secondary end attack would be your 'off hand'. For specifics on what size the off hand end is treated as you would need to check the weapon description itself and read up on double weapons in the players handbook.

But the weapon would work exactly like any other two weapon combo with the one extra off hand attack for TWF and the -2 to each hands attacks if the off hand part is treated as light and -4 to each hands attacks if the off hand part is treated as one handed. Both hand's 'parts' when used with two weapon fighting are NEVER treated as a 2 handed weapon and do not get 1.5 times str on damage.

In general the vast majority of double weapons are NOT worth taking, with the varient chain weapons being the exeption since they give you such unmatched flexibilty of use (if you will pardon my choice of words) since they often allow the benefits of reach, 2 handed weapons or two weapon fighting, depending on your need.

Does that answer your question?
#9747

rhig

Mar 17, 2008 15:19:01
Q4942: How does Spontaneous Divination (the Wizard alternate class feature from Complete Champion) work, exactly? Does it let the wizard "convert" prepared spells into any divination spell of the same level, even if it's not from the wizard's spell list? Or is it restricted only to spells from the Wizard spell list? Or maybe to spells that can only be found in one of the wizard's spellbooks/scrolls?
#9748

CantripN

Mar 17, 2008 15:22:28
Q4942: How does Spontaneous Divination (the Wizard alternate class feature from Complete Champion) work, exactly? Does it let the wizard "convert" prepared spells into any divination spell of the same level, even if it's not from the wizard's spell list? Or is it restricted only to spells from the Wizard spell list? Or maybe to spells that can only be found in one of the wizard's spellbooks/scrolls?

A4942: No idea. RAW is unclear at all. Ask your DM. I'd rule it's all Wizard spells, but YMMV. Many people here at CO rule that it allows for ALL spells.
#9749

playswithfire

Mar 18, 2008 9:21:55
Q4943

At what point during an opponent's charge are you able to use the Counter Charge maneuver from Tome of Battle? Do you do so when he makes the charge, as soon as you threaten him, or once he's adjacent to you?

Reason for the question, may or may not be relevant:
Show

A perhaps unlikely situation, but I'm wondering if this works. Let's say I'm a Swordsage X/Crusader Y/Master of Nine 4

I know the stances Press the Advantage and, though it may not be relevant, Thicket of Blades, I have the Counter Charge maneuver readied and I have the feat Evasive Reflexes. I'm wielding a spiked chain.
An opponent wins initiative charges me when I am in no stance, I initiate Counter Charge allowing me to use the Counter Stance ability of the Master of Nine to assume both Thicket of Blades and Press the Attack thanks to the Master of Nine's dual stance ability. His charge up to me will provoke an attack of opportunity thanks to my spiked chain. Can I, win or lose the Counter Charge opposed roll, take my attack of opportunity to take a 5 ft step, which becomes a 10 ft step to get out of his way?

I know I can do this without even using the counter if I'm in Press the Attack before he charges, but I'm wondering if I can do it this way too
#9750

adslahnit

Mar 18, 2008 12:57:04
Q4944: Is there any way to get an effect like Beastland Ferocity + Delay Death while still being immune to mind-affecting effects? Favor of the Martyr + Delay Death doesn't really work.
#9751

loganic1

Mar 18, 2008 19:15:11
Q4945: Where is persist spell from? Is it a feat? I originally though that it was a combination of the Divine metamagic feat and Extend Spell feat, but I could not persist anywhere.
#9752

tshern

Mar 18, 2008 19:18:32
A4945: Persistent spell is a feat from Complete Arcane.
#9753

rodolfomaxi

Mar 18, 2008 22:42:45
Q4946

Where to look for the UBER-DAMAGE-DEALER MONK?
(what classes, feats and PrC are worth noting?)

Q4947

How to get the pounce ability being a PHB race?

Q4948

Rhinos Rush (Spell Compendium p.176) works with pounce?
This means ''double-damage-dealing-full attack-charge"
(THAT'S WHY I NEED POUNCE FOR...)
#9754

jaronk

Mar 18, 2008 23:00:59
Q4947
How to get the pounce ability being a PHB race?

Be a Barbarian of any race, and use the Complete Champion Lion Totem substitution at level 1, or you could be a Warblade or Swordsage and take the Pouncing Charge manuever.

JaronK
#9755

saintrad

Mar 18, 2008 23:49:28
Q4949

What book do they quote when a person uses the MiC tag? ( I don't say K E Y either)
#9756

wih

Mar 18, 2008 23:57:21
Q4949

What book do they quote when a person uses the MiC tag? ( I don't say K E Y either)

A4949: Magic Item Compendium
#9757

sirlavandino

Mar 19, 2008 5:18:05
Q4950My DM had some doubts about me (dragonwrought kobold) using Alter Self to become a Wyrmling Shadow dragon. I said i can he said he's not sure: who is right? Can I do it?

thx 4 attention
#9758

tshern

Mar 19, 2008 7:05:39
A4944: Use Diehard. You heard me, Diehard.

A4950: As long as you don't exceed your own HD or the HD limitation of Alter self...
#9759

sirlavandino

Mar 19, 2008 7:56:19
A4950: As long as you don't exceed your own HD or the HD limitation of Alter self...

that's not a problem wyrmling shadow dragon has 4hd....he's arguing about me assuming a dragon form, so i can 100% say to him that i was right? ty
#9760

tshern

Mar 19, 2008 8:17:59
You are a dragon rather than a humanoid, hence you can become a Shadow dragon.
#9761

spudmaster

Mar 19, 2008 8:23:05
Q 4951

Where can I find the rules regarding Combining Magical Effects - Specifically stacking non - named bonus's
#9762

tshern

Mar 19, 2008 8:28:56
A4951: Here.
#9763

spudmaster

Mar 19, 2008 8:46:48
That one leaves out un-named bonus's
#9764

tshern

Mar 19, 2008 9:00:59
They stack if they come from different sources.
#9765

spudmaster

Mar 19, 2008 9:07:22
Thats what I thought as well, but my DM showed up our last game and said that "when he was playing never winter nights 2 those kind of bonus's did not stack" to which I replayed..... wtf mate - but I don't know where to find the RAW to back me up -
#9766

tshern

Mar 19, 2008 9:12:26
Unnamed Bonuses

A bonus that doesn't have a name stacks with anything except itself. This is always true, but it's sometimes hard to remember. For example, many feats provide unnamed bonuses, so don't panic when you read a feat description and it provides a bonus without a name. An unnamed bonus from a feat stacks with any other bonus; however you can't stack that unnamed bonus if you take the feat twice.

Emphasis mine. Link to the source.
#9767

spudmaster

Mar 19, 2008 9:16:48
Woot !

Thank you Tshern! you officially Roxorz
#9768

detectivejabsco

Mar 19, 2008 9:29:34
Q4952 Is it posable to aquire a faerie dragon as a familiar?
thanks
#9769

tshern

Mar 19, 2008 9:39:32
A4952: Check Dragon familiar from Draconomicon.
#9770

detectivejabsco

Mar 19, 2008 9:46:12
does not allow, a faerie dragon is more akin to a psudodragon, just more powerful not quite real dragon powerful.
thanks tho.
#9771

rhig

Mar 19, 2008 9:49:51
Q4953:
Complete Divine talks about Extra Domains at the start of chapter 2. It gives rules for non-cleric casters that acquire domains. Now, the rule about spontaneous casters is that whenever you can learn a new known spell, you can choose learn the spell from the domain spell list. Where does that leave classes like Beguiler and Dread Necromancer? They cast spontaneously, but they don't acquire new known spells.
In other words, how do extra domains work with Beguiler, Dread Necromancers and other similar spellcasting classes?
#9772

echilda

Mar 19, 2008 12:02:06
Q4954 Is there any item, magical location or other medium to gain +1 Wizard level (not just the CL)?
#9773

amphoteric

Mar 19, 2008 12:09:07
Q4955What are the hardness of different materials? For example: say I wanted to sunder a spell component pouch or a holy symol? What about a bow (not as thick/sturdy as a hafted weapon) or even cloth? Thanks
#9774

ser_pounce

Mar 19, 2008 12:13:25
Q4956 Is there any feat/class abilty/etc that allows one to power attack with a light weapon?
#9775

tshern

Mar 19, 2008 12:14:01
A4955: Staves' hardness is 5 and they are usually made of wood and I would say holy symbols' hardness should revolve around 5 as well, might apply to bows too.
#9776

amphoteric

Mar 19, 2008 12:36:16
A4955: Staves' hardness is 5 and they are usually made of wood and I would say holy symbols' hardness should revolve around 5 as well, might apply to bows too.

ok, what about other materials?
#9777

tshern

Mar 19, 2008 12:48:03
Depends on the material, obviously less than five for spell component pouches and clothes.
#9778

amphoteric

Mar 19, 2008 12:49:36
Depends on the material, obviously less than five for spell component pouches and clothes.

Sure, I realize it depends on the materials. What I am asking for is maybe a table that sums it up. Before asking the DM to just make up numbers, I want to see if there is anything official.
#9779

tshern

Mar 19, 2008 12:55:32
Nothing official as far as I know. Staves are usually made of wood and bone, so that should give you a decent point from which to extrapolate.
#9780

amphoteric

Mar 19, 2008 13:00:32
Nothing official as far as I know. Staves are usually made of wood and bone, so that should give you a decent point from which to extrapolate.

hmm, ok. Thank you

Q4957:I have a reach weapon and an opponent moves from my threatened 10' reach to 5'. I get an attack of opportunity and decide to trip. With a successful trip, which square does he fall into?
#9781

deafbymetal

Mar 19, 2008 17:57:51
Q4955What are the hardness of different materials? For example: say I wanted to sunder a spell component pouch or a holy symol? What about a bow (not as thick/sturdy as a hafted weapon) or even cloth? Thanks

Look at page 166 of the PHB and use that as a starting point for objects not listed.
#9782

borg285

Mar 20, 2008 13:22:43
hmm, ok. Thank you

Q4957:I have a reach weapon and an opponent moves from my threatened 10' reach to 5'. I get an attack of opportunity and decide to trip. With a successful trip, which square does he fall into?

A4957: I believe the AoO happens before he makes his move thus he falls prone in his original square.
#9783

pryor

Mar 20, 2008 13:28:35
Q4958: Mindsight, cloud spells and targeted spells:

Can a caster with Mindsight use a targeted spell against a foe who has concealment due to the likes of a Stinking Cloud?
#9784

surreal

Mar 20, 2008 17:29:12
A 4956: Can't think of anything off-hand. The best I can offer is the Dragonsplits (MM4) which is a 1H weapon but can be treated as light for TWF and finesse. There are also the elven weapons from RotW.
#9785

nebo

Mar 20, 2008 17:58:13
Q 4959

I can remember a feat that adds an addition +2 when you cast a spell that enhances and ability score. Can anyone tell me the name of the feat and the source?
#9786

CantripN

Mar 20, 2008 18:05:04
A4959: Ability Enhancer. It's from Dragon Magazine.
#9787

howland_reed

Mar 20, 2008 18:29:34
A4953: Don't have my book on me, but I believe that adding a domain adds those spells to your class spell list. In the case of wizards, it means you can scribe them to your book. In the case of sorcerers, it means you can add them to your spells known. In the case of someone like a Beguiler--who has access to their entire spell list--I would say it means you can cast any of them, if you have the appropriate spell slot.
#9788

naanomi

Mar 20, 2008 18:54:40
Q 4960 Are there/where can I find rules about sizes 'above' colossal or 'below' fine (or the equivalent, like a Goliath with Giant Size to grow to colossal size with Powerful Build)?
#9789

rodolfomaxi

Mar 20, 2008 19:01:47
Q 4961

A balanced core wizard should have how much spells in his spellbook?
He already gains 2/level
How much more they can have without beign cheesy?
#9790

DarkChipmunk

Mar 20, 2008 19:03:24
A4960:

In the official D&D rules there are no size categories below Fine, nor above Colossal. (Colossal+ is a very strange thing that isn't generally available outside of dragons). If you hit size Colossal, you can't get larger, because there isn't anything larger in the 'official' rules.

That said, there are multiple 3rd party products that implement rules for sized higher than colossal, including the Immortal's Handbook, with sizes that rise arbitrarily high.
#9791

CantripN

Mar 20, 2008 19:40:45
Q 4961

A balanced core wizard should have how much spells in his spellbook?
He already gains 2/level
How much more they can have without beign cheesy?

A4961: You can have them ALL, and not be cheesy, since they're still limited by spells per day. Badly. Realistically, you don't need more than 12 or so per spell level, at most.
#9792

naanomi

Mar 20, 2008 20:04:50
A4960:

In the official D&D rules there are no size categories below Fine, nor above Colossal. (Colossal+ is a very strange thing that isn't generally available outside of dragons). If you hit size Colossal, you can't get larger, because there isn't anything larger in the 'official' rules.

That said, there are multiple 3rd party products that implement rules for sized higher than colossal, including the Immortal's Handbook, with sizes that rise arbitrarily high.

In the few cases of colossal+, what are they effects? Or, if not clearly listed, can the be extrapolated?
#9793

chaoz

Mar 20, 2008 22:09:17
Q4952

Can I apply Weapon Finesse to my touch spells? Thanks!

Chaoz
#9794

amazing_triangle

Mar 20, 2008 22:12:44
Q4963: I am looking to replace a few feats that are just silly for my dwarven defender idea. Dodge and Toughness are kind of suboptimal choices. Are there any feats that would act like these two feats for making the PRC?
#9795

pryor

Mar 20, 2008 22:17:32
A4963: Improved Toughness is hands-down a superior feat to Toughness, and something that most DMs would permit to substitute for the latter. Dodge, however, is a difficult one to bypass or replace. You could try for Cumbrous Dodge, but I don't know how well that would benefit you in the long run.


That should have been Q 4963, and A 4963. Edited to reflect that.
#9796

DarkChipmunk

Mar 21, 2008 2:59:54
Colossal+ is simply a special designation for Epic Dragons. Dragons marked such have slightly larger reach and breath weapons, but no other real statistical modifications. They are still Colossal. They're just 'special'.
#9797

surreal

Mar 21, 2008 3:39:36
Q 4964: Can factotums use divine feats (through Opportunistic Piety)? Can they fuel devotion feats?
#9798

Explosive_Zombie

Mar 21, 2008 5:44:40
Q 4965: are you always your own ally?

Example: you strike a foe and he gets a penalty to AC, but this penalty applies only to attacks made by you allies. Do you in turn gain the benefit of this penalty?
#9799

DarkChipmunk

Mar 21, 2008 6:10:03
A4965: Unless the ability in question explicitly excludes you, or for some reason you do not wish to be your own ally, you are considered your own ally.
#9800

commx

Mar 21, 2008 7:46:44
Q4966
Could anyone point me to the list of Full BAB classes that get a special feature at level 1? I'm sure there was such a thread but I can't find it.
#9801

bronzebeard

Mar 21, 2008 8:29:41
Q4967

Does anyone remember anything (feat, class, varient and the like) that fuel your spellcasting by using items spell capability.

For example - you can use to charges of a wand to cast a known spell of half of the wand's spell level without using any slots of your own.
#9802

CantripN

Mar 21, 2008 8:34:06
A4967: There's a spell in Complete Scoundrel called Siphon that lets you eat up Wand/Staff charges to restore spells. Pearls of Power, Vest of the Archmage (MIC) and the like also allow for this.
#9803

bronzebeard

Mar 21, 2008 8:47:13
A4967: There's a spell in Complete Scoundrel called Siphon that lets you eat up Wand/Staff charges to restore spells. Pearls of Power, Vest of the Archmage (MIC) and the like also allow for this.

Awesome
Thanks
#9804

feintmaster

Mar 21, 2008 13:18:24
Q4968:Is there a feat that allows you to get everyone as your Dodge selection?
#9805

CantripN

Mar 21, 2008 13:22:02
Q4968:Is there a feat that allows you to get everyone as your Dodge selection?

A4968: No. There's one that lets you change it as an Immediate Action, and quite a few that let you get the Dodge bonus against everyone - but that's not more Dodge targets.
#9806

feintmaster

Mar 21, 2008 13:49:40
There's one that lets you change it as an Immediate Action...

What's it called/ Where's it from.

Thanks for the quick response.
#9807

davethemagicweasel

Mar 21, 2008 17:45:55
What's it called/ Where's it from.

Thanks for the quick response.

Combat Defence (PHB2).



Q4969: Does anyone know which book has the latest stats for Dragonlance Draconians?

I can find various versions, but not sure which is the latest incarnation. Specifically looking for the Bozak, but would like all of them if possible (Dragonwrought Kobold Alter Self cheese).
#9808

adslahnit

Mar 21, 2008 20:19:42
Q4970: Is there any way to make an item (in this case, a weapon) completely sunder-proof? Aurorum doesn't cut it, because having to spend a full-round action to restore an item isn't going to be that helpful in a battle.
#9809

Nox_Noctis

Mar 21, 2008 20:23:48
A4970: Any item that is a Warforged embedded component (and any item can be made as a warforged component) cannot be sundered and can only be removed from the warforged when it is unconscious or willing.
#9810

adslahnit

Mar 21, 2008 21:00:16
Q4971: Is there any way to make an item sunder-proof without being a warforged?

Q4972: Is there any way to use a spiked chain, drow scorpion chain, spinning sword, or kusari-gama as part of a flurry of blows, other than through the Shou Disciple prestige class?
#9811

davethemagicweasel

Mar 21, 2008 21:05:07
A4972: Exotic Weapon Master ought to do it.
#9812

jaronk

Mar 21, 2008 21:08:47
Q4971: Is there any way to make an item sunder-proof without being a warforged?

The Hardness spell helps a lot, as does the Magical Treatment spell. One adds half your caster level permanently to an item's hardness, and the other doubles the hardness of the item for 1 day/level.

Q4972: Is there any way to use a spiked chain, drow scorpion chain, spinning sword, or kusari-gama as part of a flurry of blows, other than through the Shou Disciple prestige class?

Exotic Weapon Master will work for the Spiked Chain.

JaronK
#9813

amazing_triangle

Mar 21, 2008 22:08:57
Q 4973 - I have been trying to make a build with Deepstone Sentinel. The Balance 13 requirement is a bit of a stickler. The example character only has 10 balance ranks (7 from fighter and 3 from Deepstone Sentinel. Which is right?

Q4974 - Anyway to make Concentration and Balance class skills, so as to get max ranks?

A4974 - I should have done my homework: http://forums.gleemax.com/showthread.php?t=749560
#9814

jaronk

Mar 21, 2008 23:11:25
Q 4973 - I have been trying to make a build with Deepstone Sentinel. The Balance 13 requirement is a bit of a stickler. The example character only has 10 balance ranks (7 from fighter and 3 from Deepstone Sentinel. Which is right?

When in doubt the example character is always wrong.

Q4974 - Anyway to make Concentration and Balance class skills, so as to get max ranks?
Swordsages, I believe, get both. Warblades might, but I'm not sure. Factotums definitely do.

JaronK
#9815

adslahnit

Mar 22, 2008 2:30:35
A4972: Exotic Weapon Master ought to do it.

Exotic Weapon Master will work for the Spiked Chain.

Damn, perhaps I should've been more clear.

Q4975: Is there any way to use a spiked chain, drow scorpion chain, spinning sword, or kusari-gama as a special monk weapon (so that it may be used as part of an actual flurry of blows, not just a pseudo-flurry), other than through the Shou Disciple prestige class?
#9816

CantripN

Mar 22, 2008 2:40:02
Damn, perhaps I should've been more clear.

Q4975: Is there any way to use a spiked chain, drow scorpion chain, spinning sword, or kusari-gama as a special monk weapon (so that it may be used as part of an actual flurry of blows, not just a pseudo-flurry), other than through the Shou Disciple prestige class?

A4975: None at all. You can use a Longspear with the Serpent Strike feat, though. Use Short Haft or Unarmed Strikes when adjacent.
#9817

operation_shoestring

Mar 22, 2008 6:18:01
Q4976: Spontaneous divination makes no reference to spell list, so it would seem you can cast ANY divination spell of a level you can access using this feat. On the other hand, prudence would suggest the feat was intended only to let you spontaneously cast spells you know. Has anyone inquired about this and received an official ruling on RAW vs RAI?

If you can use this feat to cast Divine Insight and Hunter's Eye, Unseen Seer is less awesome than it would be otherwise. Though getting the spells on your lists so you can metamagic them might keep Advanced Learning useful.
#9818

blope

Mar 22, 2008 9:36:28
Q4977

What is the lowest level you could persist Hunter's Eye and how?
#9819

euterpe226

Mar 22, 2008 12:15:09
Q4978

Is there a way to increase an ability score besides the (non-stacking) inherent bonuses (bonii?) of Manuals/tomes, the (similarly non-stacking)enchantment bonuses of Gloves/bull's strength/etc., and the fourth HD AIs?
#9820

carnivore

Mar 22, 2008 12:47:50
Q4977

What is the lowest level you could persist Hunter's Eye and how?

A4977

6th lvl:

Human Cleric with Planning Domain
Feats:
Extend Spell
Persistant Spell
Divine Metamagic (Persistant)

at 6th lvl you can take the feat: Extra Spell(Hunters Eye 2nd lvl ranger)

you need to have 3rd lvl spells before you can take Extra Spell(2nd lvl spell)


Q4978

Is there a way to increase an ability score besides the (non-stacking) inherent bonuses (bonii?) of Manuals/tomes, the (similarly non-stacking)enchantment bonuses of Gloves/bull's strength/etc., and the fourth HD AIs?

A4978
try Racial Paragon classes or take an Acquired Template

:D
#9821

tshern

Mar 22, 2008 13:18:04
Continuing carnivore's last answer: There are a bunch of spells, classfeatures and alchemical items that provide bonuses that are not enhancement or inherent. They tend not to give permanent bonuses, but still. Elation gives morale bonus to dex and str, Owl's insight gives insight bonus to wis and so forth.
#9822

adslahnit

Mar 22, 2008 13:30:17
Q4979: Is there any way to gain an insanity-inducing gaze attack, akin to gaze attack of Hethradiah (Demogorgon's right head)? The Hexer prestige class from the Masters of the Wild 3.0 book gets a cursing gaze, a sickening gaze, a fear-inducing gaze, a sleep-inducing gaze, and a charming gaze, but no insanity gaze.
#9823

tsuyoshikentsu

Mar 22, 2008 23:55:10
Q4980: Any way to get the Luck domain as a Wizard?
#9824

CantripN

Mar 22, 2008 23:58:07
A4980: Arcane Disciple (Luck) + Domain Granted Power ACF (CC) would be simplest.
#9825

bigdddy843

Mar 23, 2008 7:39:03
Q4981: How do you avoid damage from hellfire?
#9826

reality_czech

Mar 23, 2008 17:29:22
Q4982: Is there a feat that allows a character to split melee and ranged attacks as part of one full attack?

Q4983: Is there any difference or additional guidance on Multiclass Experience Penalties for PrCs?
Some only have 3 levels or so and it seems strange that taking any of thse would guarantee an Exp penalty.
#9827

loganic1

Mar 23, 2008 18:06:30
Q4984:Are there any large LA +0 or LA +1 races? Is half ogre the lowest LA for a large race?

A4981: Hellfire is an atypical damage type, so it's rather difficult to find anything that specifically avoids it.
Since the only class I can think of that uses hellfire is a warlock, I can tell you offhand, that an amf field can be very useful.
When you fight a warlock that uses hellfire, know that only the 6d6(depending on his hellfire warlock level) is hellfire damage. The rest of it, is just his normal eldritch blast damage, which someone told me is half fire, half unnamed magical damage, or it could be all unnamed magical damage.
Secondly, you can't catch fire from just hellfire, like you can from the normal fire essence.
The best way to fight hellfire, actually/probably, is to deal him Con damage. If he doesnt have protection from Con damage in some way, he's burning it anyways, so dealing Con damage can be a great deterrent to stopping him from using it.
#9828

tshern

Mar 23, 2008 18:10:41
A4981: From using Hellfire Warlock's blast? Shape soulmeld (Strongheart vest) should do.
A4984: Half-minotaur template from Dragon magazine.
#9829

fwib

Mar 23, 2008 18:16:47
Q4984:Are there any large LA +0 or LA +1 races? Is half ogre the lowest LA for a large race?

Consider Maug(FF) with the Incarnate Construct(SS) template: 2HD giant, with LA+1 and decent stat mods. (+10STR +4DEX +4CON +2INT +2CHA 7Nat.Armor)
#9830

hotsake

Mar 23, 2008 18:25:00
A4982: You already can. You just need to be able to switch weapons as a free action or less (with the Quickdraw feat, for instance), and you can mix and match as you like.

See p.35, Official D&D 3.5 FAQ:
Can a character with Quick Draw and a base attack
bonus of +6 or better make a melee attack with one weapon
and a ranged attack with another weapon in the same
round? What if the melee weapon requires two hands to
wield?

Yes. There’s nothing inherent in the full attack action that
requires all the attacks to be made as the same kind of attack or
with the same kind of weapon.
A character with a base attack bonus of +6 or better holding
a longsword, for example, could make a melee attack with the
longsword (using his full base attack bonus), drop the
longsword (a free action), use Quick Draw to draw a dagger
(another free action), then throw the dagger (using his base
attack bonus –5). If the character had both hands free (for
instance, if he didn’t carry a light or heavy shield in his off
hand), he could even use Quick Draw to draw a bow (free
action), draw and nock an arrow (free action) and then shoot
the bow (using his base attack bonus –5).

#9831

chaoz

Mar 23, 2008 21:31:44
Q4985

Sorry to ask again. Can I apply weapon finesse to my touch spells? Thanks!

Chaoz
#9832

Khan_the_Destroyer

Mar 23, 2008 21:40:38
Q4986:When you enhance a battlefist with magical weapon properties, do those weapon properties extend to your slam attacks? Is that the intent of the component?

For example, would a +1 Battlefist of Frost add a +1 to attack and damage to your slam attacks and a d6 of cold damage?

I know it probably seems obvious, but I just want to be sure.
#9833

sonofzeal

Mar 23, 2008 21:53:47
Q4985

Sorry to ask again. Can I apply weapon finesse to my touch spells? Thanks!

Chaoz

A4985
Since you can take "Weapon Focus: Ray", I'd have to say yes. Weaponlike spells benefit from feats and other abilities that affect weapons, and that includes touch spells, even if they don't deal hp damage.
#9834

sonofzeal

Mar 23, 2008 22:47:11
A4986
The rules draw a distinction between Unarmed Strike (even a monk's, which count as Natural Attacks) and Slam Attacks. That's the only reason why Monk Vampires haven't taken over the world. I would assume the same logic applies here.




Q4987
I know Spellthief is on the list as one of the 10 worst PC classes, but I've never really heard them mentioned here in either direction. What's considered underpowered about them?
#9835

Nox_Noctis

Mar 23, 2008 23:21:43
Q4988: Does "Base Speed" refer only to land speed (for example, with the Fast Movement ability of the Blade Dancer)?

Q4989: Is there a way to combine Pounce (or another full attack method) with a mounted charge?
#9836

jaronk

Mar 24, 2008 1:34:44
Q4987
I know Spellthief is on the list as one of the 10 worst PC classes, but I've never really heard them mentioned here in either direction. What's considered underpowered about them?

I'm not sure I agree that they're THAT weak, but their main problem is that when fighting non casters, they're basically just really crappy rogues. That said, with Shadowcraft Mage they can really shine.

JaronK
#9837

Nox_Noctis

Mar 24, 2008 6:14:41
Q4990: Can you choose to ready fewer maneuvers than you are able to (for instance, can a Crusader ready a single maneuver and have it granted to him or her every single round)?

Q4991: Are there rules for creating magic items as grafts or are the only grafts (barring DM house-rule) those published by Wizards of the Coast?
#9838

bookmen

Mar 24, 2008 9:00:25
Q4992
Can I use a dancing weapon to flank?
#9839

rodolfomaxi

Mar 24, 2008 9:01:48
q4993

There's any monster race that can wield a wepon and has damage reduction/_?
#9840

nebo

Mar 24, 2008 9:50:26
A4992.

No, you can only flank with another creature.
#9841

davethemagicweasel

Mar 24, 2008 10:38:17
A4990: You have to ready the full number of Crusader maneuvers. Not sure if was Sage, or CustServ, or what that clarified it, might be in the ToB Q&A Thread, but I definitely remember that it was ruled out precisely to stop that abuse.

Q4994: Does anyone know of a spell that will grant you the cold subtype permanently? I know there's Mantle of the ICy Soul in SpC, but someone mentioned a permanent version, and that would be better for what I'm trying to do.
#9842

rebel7284

Mar 24, 2008 16:13:41
Q4995: Can non-intelligent creatures take class levels. Specifically, can i have a ninja kitten or does it have to be an awakened ninja kitten?
#9843

chocolate_jesus

Mar 24, 2008 16:44:58
A4995: Sadly, only creatures with an intelligence score of atleast 3 can take class levels
But on the bright side, awakened kittens are great ninjas. Make sure to take leadership to get an "owner".
#9844

fwib

Mar 24, 2008 17:04:26
Q4995: Can non-intelligent creatures take class levels. Specifically, can i have a ninja kitten or does it have to be an awakened ninja kitten?

Give it a magic item of +INT, that'd work. (Collar'd be most inobvious) - and once it has levels of ninja, it can take a +1 INT boost, so dispel or AMF will not reduce it back to animal intelligence.
#9845

loganic1

Mar 24, 2008 17:39:53
Q4996: Are there any construct swarms/swarm constructs?
Was wondering if it's possible to construct myself enough swarms to make a decent hivemind.
#9846

ooznynkoo

Mar 24, 2008 17:52:36
Q4997: Can a creature using magic jar take over the body of a mindless undead creature? How about a construct? Since the spell text isn't as clear as it could be on what amounts to a "life force" I'm just a little confused. Hope someone can help.
#9847

loganic1

Mar 24, 2008 17:59:23
A4997: There was a little bit of a debate about this. The life force of an undead is the negative energy that fuels it, but the text makes reference to a switching souls, which mean it should be sentient. You can do that by using the awaken golem/undead spell. Although for golems, there's a better way to do so. Check out a build called Mr. Roboto.
#9848

ooznynkoo

Mar 24, 2008 18:18:07
Thanks for the fast reply. I did a google search on the forums and searched through both errata and faq but nothing on the matter turned up. If the subject has been under debate I guess the thread has been flung out long ago. But just in case:
Q4998: Does anyone have a link to a thread or threads concerning the spell Magic Jar and what creatures have life forces and/or souls (do mindless undead, elementals, mindless or intelligent constructs count as having life forces and/or souls)?

And also, while I'm at it, and so that the next person can get the big #5000 question :D
Q4999: Where can I find the build called Mr. Roboto? Or if it's nowhere to be found, what feats/spells make it work?
#9849

blope

Mar 24, 2008 18:47:27
Q5000- how do you bold on these boards? Is there a list of board/typing functions somewhere?

Carnivore- thanks for previous answer. I goofed though. I posted the question earlier(page 325 or so) and got no answer so I posted that question hastily. I was actually referring to a rogue/wizard/unseen seer build.

Q5001- I saw a combo using arcane thesis and easy metamagic to persist hunter's eye at a lower level. I can't find easy metamagic anywhere. Does anyone know where it is or what it does? What is the best way to maximize use of that spell?
#9850

loganic1

Mar 24, 2008 19:00:09
A4998/4999:

Magic Jar was used for the express use that you described in this build. Discussion included
The Bionic Corpse Mecha. Or how to be a tank if you're not

Edit: I forgot to put a warning that Mr. Roboto is from the TO board, not the CO. What that means is that it is grossly overpowered for a normal campaign, assuming you tried to play it as is. It's a good place to get ideas, and perhaps make a playable mimicry if you are so inclined, but I assure you, your DM will not appreciate a character that can deal and take 100+ damage every round for 100 rounds.

Mr. Roboto is a innovative way to basically make a gundam type character. It was part of a challenge called (100^10) Elite Optimization Challenge and IIRC came in 7th.

Here's the link to the challenge
http://forums.gleemax.com/showthread.php?t=441877

And here's a link to Mr. Roboto
#9851

kilroo

Mar 24, 2008 20:29:41
Q4983: Is there any difference or additional guidance on Multiclass Experience Penalties for PrCs?
Some only have 3 levels or so and it seems strange that taking any of thse would guarantee an Exp penalty.

A4983
No additional guidance. Prestige classes are never counted for purposes of determining multiclassing experience penalties, no matter how short the PrC is.
#9852

furious5k

Mar 24, 2008 20:38:18
Q5002: What exactly happens when you cast Dispel on a trap that, when triggered, casts a spell of some sort (for example, when you pass through a door you get hit by Slay Living)? Does it stop permentantly, temporarily or what?

Thanks for answering, upfront
#9853

surreal

Mar 24, 2008 21:53:04
A 4989: Cavalier, Wild Plains Outrider, and Halfling Outrider come immediately to mind. Check under "pounce" in my Lists of Stuff link.
#9854

borg285

Mar 24, 2008 22:07:15
Q5002: can a wizard who took the fighter feat variant in Unearthed Arcana, getting fighter feats instead of his scribe scroll and so forth choose martial study as his feat at level 1?
#9855

borg285

Mar 24, 2008 22:10:15
A5000 when you hit post reply on the bottom it takes you to the window you're familiar with. Select the text you want to apply formatting to and hit the appropriate button. This will encapsulate the selected text with tags that do the right thing. You can also create links that way too
#9856

borg285

Mar 24, 2008 23:03:52
repost:

Q5002: can a wizard who took the fighter feat variant in Unearthed Arcana, getting fighter feats instead of his scribe scroll and so forth choose martial study as his feat at level 1?
#9857

rodolfomaxi

Mar 24, 2008 23:58:00
Q5003

Any race (can be monster) that: can wield a weapon, have dmg reduction/_??
#9858

hotsake

Mar 25, 2008 0:01:46
Q5002: can a wizard who took the fighter feat variant in Unearthed Arcana, getting fighter feats instead of his scribe scroll and so forth choose martial study as his feat at level 1?

A5002: Yes. Martial Study has no prerequisites and counts as a fighter bonus feat.
#9859

sonofzeal

Mar 25, 2008 0:03:01
repost:

Q5002: can a wizard who took the fighter feat variant in Unearthed Arcana, getting fighter feats instead of his scribe scroll and so forth choose martial study as his feat at level 1?

It's a fighter bonus feat and has no prerequisites. I can't see how this could be confusing.
#9860

Nox_Noctis

Mar 25, 2008 1:11:32
A 4989: Cavalier, Wild Plains Outrider, and Halfling Outrider come immediately to mind. Check under "pounce" in my Lists of Stuff link.

Does Pounce allow you to make a full attack on a mounted charge though? I thought you could pounce only on a regular charge (though I could quite easily be wrong - hence my asking).
#9861

amazing_triangle

Mar 25, 2008 6:18:05
Q5003

Any race (can be monster) that: can wield a weapon, have dmg reduction/_??

A5003: Weapons can't have DR, Armor can have DR. If you meant a weapon to over come DR x/- there is none. There are a few strikes (from Tome of Battle) but no weapon. Weapons can not have DR x/x.
#9862

furious5k

Mar 25, 2008 7:56:00
Repost:
Q5002: What exactly happens when you cast Dispel on a trap that, when triggered, casts a spell of some sort (for example, when you pass through a door you get hit by Slay Living)? Does it stop permentantly, temporarily or what?

Thanks for answering, upfront

#9863

rodolfomaxi

Mar 25, 2008 8:01:18
Update Q5003

I meant: a race (that could be a monster's one) that has dr x/_ and could also wield a weapon.


A5003: Weapons can't have DR, Armor can have DR. If you meant a weapon to over come DR x/- there is none. There are a few strikes (from Tome of Battle) but no weapon. Weapons can not have DR x/x.

#9864

Nox_Noctis

Mar 25, 2008 11:54:04
Q5004: Does Way of the Crane from Rokugan Campaign Setting count as Quickdraw for meeting prerequisites of feats and prestige classes? (Way of the Crab and Way of the Unicorn both provide the benefits of other feats and count as filling the requirements)
#9865

chaoz

Mar 25, 2008 12:41:34
Q5005

How to get the pounce ability (besides wild shape)? Thanks!

Chaoz
#9866

tshern

Mar 25, 2008 12:58:25
A5005: Lion totem Barbarian from Complete Champion. Lion's charge spell from Spell Compendium.
#9867

surreal

Mar 25, 2008 13:01:09
Does Pounce allow you to make a full attack on a mounted charge though? I thought you could pounce only on a regular charge (though I could quite easily be wrong - hence my asking).

Those examples given specifically give you a mounted full attack.
#9868

BloodDragon

Mar 25, 2008 13:10:44
Q5006: More DMish then Opt-

The Challenge Rating (CR) of a PC is 2/3 his ECL, correct? Ignoring any dirty tricks or Pun-Pun...
#9869

Nox_Noctis

Mar 25, 2008 13:20:59
Those examples given specifically give you a mounted full attack.

The Mounted Full Attack class feature (from Cavalier, et cetera) specifically precludes use in a Charge.
#9870

masterjoda999

Mar 25, 2008 13:58:22
Q5007 Aside from a few persistent spell abuses, what makes the incantatrix so notoriously powerful?
#9871

tshern

Mar 25, 2008 14:00:38
A5007: General metamagic abuse.
#9872

lost_scholar

Mar 25, 2008 14:50:03
Q5009 What spells or infusions, aside from hardening, be used to increase an item/armor's hardness and hit points?
#9873

Valheru_Blade

Mar 25, 2008 15:06:25
Q4994: Does anyone know of a spell that will grant you the cold subtype permanently? I know there's Mantle of the ICy Soul in SpC, but someone mentioned a permanent version, and that would be better for what I'm trying to do.

A4994: The permanent version they're referring to is probably the original Mantle of the Icy Soul in Frostburn. It is instantaneous but has a 2,000 XP price tag. Of course it's not quite legal anymore due to the updated version but I don't know of any other spells that can do what you want. Ask your DM if he thinks 2,000 XP is a fair trade for the subtype.
#9874

tynosis

Mar 25, 2008 15:15:15
hello, can anyone help me to to find the sudden leap feat, can't find it anywhere, not even at crystalkeep homepage...

thx
#9875

furious5k

Mar 25, 2008 15:44:09
Could someone please post an answer to my question Q5002 as the person who posted a question with the same number after I had already posted has gotten an answer and I think people are overlooking my post because of that
#9876

Valheru_Blade

Mar 25, 2008 16:39:45
hello, can anyone help me to to find the sudden leap feat, can't find it anywhere, not even at crystalkeep homepage...

thx

Sudden Leap is a maneuver from Tome of Battle, not a feat. Also, please number your questions. It just makes things less confusing.


A5002: I think it's treated like a magic item so a successful dispel would suppress it for 1d4 rounds. I couldn't find any reference to that in the DMG though so I'm not positive.
#9877

ooznynkoo

Mar 25, 2008 17:22:39
Q5002: What exactly happens when you cast Dispel on a trap that, when triggered, casts a spell of some sort (for example, when you pass through a door you get hit by Slay Living)? Does it stop permentantly, temporarily or what?

A5002: I'd say it depends on the kind of trap in question; would the trap cast Slay Living on the first person in line or everyone stepping through it. If it is one-use only I think Dispel Magic should get rid of it permanently (something like a Fire Trap for instance). If it is something that resets (you open the door and it works once, you close the door and it resets) Dispel Magic really should only dispel it once, so it'll reset normally. If it is more a continual effect that just affects anything passing through regardless of how many creatures are affected it might be a case of Dispel Magic suppressing it as a magic item, as Valheru_Blade suggested.
There were rules for creating traps in a splatbook back in the 3.0 days, The Book of Challenges, but I don't know if even that would help sort this out for certain.
As a DM I might also rule it so that an area dispel worked differently in some situations compared to a targeted dispel with the trap/spell effect as it's target.
#9878

Nox_Noctis

Mar 25, 2008 17:25:39
Q5010: What methods of dealing damage (or gaining other benefits) based on speed exist other than Tornado Throw, the Desert Wind maneuvers, and that one diving charge feat that caps out at 91+ feet (preferably uncapped methods)?
#9879

rodolfomaxi

Mar 25, 2008 17:25:52
Q5011

What CO handbook should i see if i want to get a big dmg reduuction?
#9880

amazing_triangle

Mar 25, 2008 19:21:17
Q5003 Are there any races/templates that have high damage reduction values?

A5003
This is a list of Templates and their sources this would be a good place to look.
http://forums.gleemax.com/showthread.php?t=854328
DR usually does not scale well for a character and by 20th level the value is not big enough to make a real difference.

Q5011 What CO handbook should I see if I want to get a big damage reduction?

A5011
This is the best I could do. Not the best answer just an answer.
http://forums.gleemax.com/wotc_archive/index.php/t-644139

DR usually does not scale well for a character and by 20th level the value is not big enough to make a real difference.
#9881

Nox_Noctis

Mar 25, 2008 23:31:55
Q5012: Are there any feats or class features or other abilities that allow you to create an explosion or shock-wave or similarly destructive effect when falling from tremendous heights or charging?

Q5013:
Falling Objects

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their weight and the distance they have fallen.

For each 200 pounds of an object’s weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).

Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.

For each additional increment an object falls, it deals an additional 1d6 points of damage.

Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

My question is this: since an object deals 1d6 damage for each 200 pounds, does a 1,000 pound object still reach a maximum damage capacity of 20d6, or does it deal 5d6 per increment (including the first) to a maximum of 100d6 at the 20th increment?
EDIT: Actually, I think I figured it out. You would deal "(Weight/200)x1d6 + (Distance-10/10)x1d6," where "(Distance-10)/10" = X and X is less than or equal to 20. So In the situation I posed, it would deal 25d6 damage at maximum distance (200 feet).
#9882

echilda

Mar 26, 2008 2:59:52
Q5014 If I cast Celerity (SC) to gain a standard action, is there anything stopping me casting a quickened spell as well as taking a standard action, or do I need a full round action to use a free action? I said action a lot there.
#9883

surreal

Mar 26, 2008 3:08:20
A 5008: Just search around in my handy links for anything with the word warmage or evocation
#9884

cru

Mar 26, 2008 3:19:54
A5014
Casting quickened spell is not a free action but a swift action. And your swift action that round was already used for casting Celerity.
#9885

echilda

Mar 26, 2008 5:04:05
A5014
Casting quickened spell is not a free action but a swift action. And your swift action that round was already used for casting Celerity.

Many thanks. Guess I will be sticking to good old Celerity followed by Time Stop then.
#9886

furious5k

Mar 26, 2008 10:32:17
Q5015: Would the "Armor Specialisation" (Page 75 PHBII) stack with DR provided by an adamantine armor? From the text I can't see that it does and I'm wondering why would you take that feat, ever, considering the +12 BAB prerequisite...
#9887

DarkChipmunk

Mar 26, 2008 11:45:30
Q5016

When using Shapechange, Polymorph, or other such magic, and taking the form of a creature that has equipment listed in its entry (such as a Titan or Balor), do you also acquire copies of that equipment?

My instinct says no. 'Having a big sword' isn't exactly a racial trait, after all. Unless of course it explicitly is. This is weird...
#9888

nickbeat

Mar 26, 2008 12:08:46
Q5016

When using Shapechange, Polymorph, or other such magic, and taking the form of a creature that has equipment listed in its entry (such as a Titan or Balor), do you also acquire copies of that equipment?

My instinct says no. 'Having a big sword' isn't exactly a racial trait, after all. Unless of course it explicitly is. This is weird...

No silly, the equipment is just a suggestion for the DM.
#9889

tshern

Mar 26, 2008 12:21:52
Vorpal Sword (Su)

Every balor carries a +1 vorpal longsword that looks like a flame or a bolt of lightning.

His sword seems to be a supernatural ability, thus you get it with Shapechange.
#9890

Nox_Noctis

Mar 26, 2008 13:03:39
Q5017: Is there a way to sacrifice hit points to restore power points?
#9891

idontmuchcareforit

Mar 26, 2008 14:43:23
Q5018:
I'm trying to find a PrC that has a poor BAB, and at least 9/10 cleric spellcasting progression. The best i've seen so far is contemplative or church inquisitor, does anyone know any other that is regarded as better?
#9892

stormbrooke

Mar 26, 2008 21:22:38
Q5019:

List of cleric domains that give feats?

(Thank you in advance)
#9893

littlefreak_dup

Mar 27, 2008 0:52:04
Q5020

I think I saw something that lets you walk 10ft with the 5ft steps a few days ago but now I cant remember what is or where it is. Can anybody help me?
#9894

Nox_Noctis

Mar 27, 2008 1:15:00
Press the Advantage (White Raven 5 Stance) lets you effectively move 10 feet with 5-foot steps (Tome of Battle page 93).
#9895

vicen_korel

Mar 27, 2008 1:18:06
or the extreme tumbling skill usage.
#9896

Nox_Noctis

Mar 27, 2008 1:24:45
I don't see it in the Epic or regular usage of the Tumble skill.
#9897

vicen_korel

Mar 27, 2008 1:25:20
ack, my mistake it came out of the oriental book.
#9898

vicen_korel

Mar 27, 2008 1:26:40
Question how does an arcane caster get into the Thaumaturgist PrC, I thought Lesser Planer Ally was Divine only, or did I miss an Errata?
#9899

drowvampyre

Mar 27, 2008 1:33:43
Q5020

I think I saw something that lets you walk 10ft with the 5ft steps a few days ago but now I cant remember what is or where it is. Can anybody help me?

A5020: Sparring Dummy of the Master, I believe it's called. Also the stance and skill usage mentioned above. I'm not sure where the dummy's from, though...
#9900

vicen_korel

Mar 27, 2008 1:34:49
dummy's from Arms & equipment 3.0 technicially.
#9901

rodolfomaxi

Mar 27, 2008 11:06:23
Q5021

A warforged with the adamantine body feat suffer the armor check penalty in his attack rolls as if really wearing armor? (Consider he's not proficient with heavy armor)
#9902

vicen_korel

Mar 27, 2008 11:09:26
Q5022

I've seen people suggest taking Thruamatrugist PrC for Arcane Conjuration Specialists, how is this possible?
#9903

bookmen

Mar 27, 2008 16:49:25
Q5023

Does DR from Race and DR from Class stack?

Such as Being a Pixie and a Warlock.
#9904

tshern

Mar 27, 2008 16:54:29
A5023: Damage reductions do not stack unless otherwise stated in the description.
#9905

littlekid

Mar 27, 2008 17:26:37
Q5024:
If an artificer takes an item creation feat before they normally get it, ie. Craft Wand at 6, artificer gets it at 7, do they get to choose a different item creation feat?
#9906

ieniemienie

Mar 27, 2008 17:30:00
A5024 Only if it specifically says so. If not, ask your DM
#9907

skydragonknight

Mar 27, 2008 18:05:29
Q5022

I've seen people suggest taking Thruamatrugist PrC for Arcane Conjuration Specialists, how is this possible?

A5022: Probably via the Arcane Disciple feat(Complete Divine)

Q5025: Is this the most posted on thread on the Wizard's forums?
#9908

littlekid

Mar 27, 2008 18:09:50
Q5025 Can an artificer with an eternal wand use Heighten Spell to raise the DC?

Example: Dave has a eternal wand of fireball, can he raise the fireball spell to a 9th level 'slot', thus gaining 6 DC on the spell?

Q5026 When a character crafts an item, does the DC remain at the lowest possible, or does the item take on the primary stat of the crafter?

Example: An 18 Int wizard makes a wand of color spray, is the save now 15?(10+spell level+Int bonus) And does it cost more to make the wand with the higher save?
#9909

amazing_triangle

Mar 27, 2008 18:12:05
Q5021

A warforged with the adamantine body feat suffer the armor check penalty in his attack rolls as if really wearing armor? (Consider he's not proficient with heavy armor)

A5021: Yes, cause the "Composite Plating" counts as light armor. The feat gives them heavy armor not the proficiency.


Q5027: I was wondering if a Warforged gets healed half or whole the amount of healing from a Iron Heart or other Maneuver?
#9910

nebo

Mar 27, 2008 18:43:05
A5021: Yes, cause the "Composite Plating" counts as light armor. The feat gives them heavy armor not the proficiency.

Wrong. Twice. First of all, the composite isn't light armour, it's not treated as anything. Secondly, you are considered proficient with any plating you have the feat for.
#9911

skydragonknight

Mar 27, 2008 19:03:54
Q5027: I was wondering if a Warforged gets healed half or whole the amount of healing from a Iron Heart or other Maneuver?

A5027: Only Conjuration(healing) effects are reduced on a Warforged. All other healing(other than natural healing which Warforged don't have) functions normally.
#9912

stormbrooke

Mar 27, 2008 19:13:48
Q5019:

List of cleric domains that give feats?

?A5019?:
The Planning Domain gives the extend metamagic feat as a bonus feat, but I haven't seen anything else.
#9913

ooznynkoo

Mar 27, 2008 19:15:35
Q5026 When a character crafts an item, does the DC remain at the lowest possible, or does the item take on the primary stat of the crafter?

Example: An 18 Int wizard makes a wand of color spray, is the save now 15?(10+spell level+Int bonus) And does it cost more to make the wand with the higher save?


A5026:
A crafted item always uses the minimun ability score needed to cast the spell in question. You can't pay more to use the creator's ability score modifier, but you can use Heighten spell to raise the spell's level, which then increases the DC. You might just want to make a staff instead

Q5028: Are there ways to gain Whirlwind attack without meeting the prereqs, specifically Combat Expertise and the int score requirements. I'm looking to enhance a Mountain Troll (MM3 page 180) with a few levels of something and to somehow attain Whirlwind Attack in doing so.
#9914

swampp

Mar 27, 2008 22:33:56
Q5029 In 3.5, when in full round attack, character with more than 1 attack, if change target (attacking more than 1 target), this action enables and AoO against the attacker?
#9915

Nox_Noctis

Mar 27, 2008 22:40:46
Q5030: Is there another way to gain a Duskblade's level 13 class feature (Arcane Channeling (full attack)) or a similar class feature or ability other than a Spellsword's Channel Spell?

The Duskblade option just doesn't seem economical with it costing 13 levels...

Q5031: I thought I saw this in a book, but I can't find it: is there a meta-magic feat or a class feature that changes a spell into a touch spell other than Spellguard of Silverymoon's ability?
#9916

jaronk

Mar 27, 2008 23:00:00
[b]Q5028: Are there ways to gain Whirlwind attack without meeting the prereqs, specifically Combat Expertise and the int score requirements. I'm looking to enhance a Mountain Troll (MM3 page 180) with a few levels of something and to somehow attain Whirlwind Attack in doing so.

Do you need Whirlwind Attack specifically, or would an ability like it work? Warhulk might help you if the later is true.

JaronK
#9917

hotsake

Mar 27, 2008 23:28:19
Q5029 In 3.5, when in full round attack, character with more than 1 attack, if change target (attacking more than 1 target), this action enables and AoO against the attacker?

A5029: No. Changing targets does not provoke an AoO. If you were using an unarmed attack without Improved Unarmed Strike, you'd provoke from everyone you attacked, but changing targets by itself does not provoke.

Q5030: Is there another way to gain a Duskblade's level 13 class feature (Arcane Channeling (full attack)) or a similar class feature or ability other than a Spellsword's Channel Spell?

The Duskblade option just doesn't seem economical with it costing 13 levels...

A5030: See if a Spellstoring weapon will meet your requirements.
#9918

Nox_Noctis

Mar 27, 2008 23:46:39
A5030: See if a Spellstoring weapon will meet your requirements.

I'm a little confused by the wording. When you use one spell, does putting another spell into it take an action? Can you strike an enemy with a Spell Storing weapon, discharge the spell, add in another spell, make an iterative attack, discharge the new spell, etc. for a Full Attack?

If it does work that way, it still seems sub-par in that it would require four spell slots every time you made a full attack, but it might be able to work. Though it sadly wouldn't work with my next goal (making a spell [Disintegrate] touch) because of the spell level limitation.
#9919

lost_scholar

Mar 28, 2008 0:03:32
Hoping to get any answer to Q5009 since it appears it was overlooked.
#9920

randomaction

Mar 28, 2008 0:59:52
Q-5032: Can I get help with a list of all creatures/monsters with the goblinoid subtype, that doesn't have a LA more than +1? Also any that are listed, can I get where they are located at? i.e. book, page #

Thanks for any/all help.

~RA~
#9921

furious5k

Mar 28, 2008 11:54:47
Q5033: I know that same type of bonuses don't stack (aside from the exceptions), but what if they are the same type but have different parameters. For example, a resistance bonus on will saves and a resistance bonus on will saves against enchantments.

Basically, I want to know if "Teller of Stories" skill trick (Complete Scoundrel) and "Tome of Ancient Lore" (Magic Item Compendium) would stack?

Q5034:
What other ways, aside from the two above (and Lore of the Gods spell), are there to get bonuses on Knowledge skills?
#9922

nanshork

Mar 28, 2008 12:53:26
Q-5032: Can I get help with a list of all creatures/monsters with the goblinoid subtype, that doesn't have a LA more than +1? Also any that are listed, can I get where they are located at? i.e. book, page #

Thanks for any/all help.

~RA~

A5032 Here's a list of LA:0 races.
#9923

DarkChipmunk

Mar 28, 2008 13:26:01
A5033

Two bonuses of the same name to the same roll don't stack, except for in specific cases. In your first example, the two 'resistance' bonuses would not stack, they would overlap. Tome of Ancient Lore and Teller of Stories also do not stack. They overlap. The fact that one gives a bonus to a more narrow subset does not change that the more general one still gives a bonus to the same thing the other does.
#9924

ooznynkoo

Mar 28, 2008 14:09:29
Do you need Whirlwind Attack specifically, or would an ability like it work? Warhulk might help you if the later is true.

JaronK

Thanks for pointing out the warhulk. The only other option so far, that I've found, is grabbing a few levels of warblade to get the Mithral Tornado maneuver, but that isn't as good as just plain Whirlwind, which lets you attack every opponent in reach; Mithral Tornado only lets you attack adjacent cretures. So I'm still looking.

Q5035: I'm pretty sure about this, but thought I'd ask to be certain: "All adjacent creatures" is not the same thing as "All creatures within reach" for something with more than 5' reach, have I got that right?

Q5036: Are there any Prestige Classes or class variants or something which grant access to Whirlwind attack (or equivalent) as a class ability or bonus feat which doesn't require the normal prerequisite feats and ability scores? Something besides Warhulk, which I'm calling plan B :D
#9925

awaken_D_M_golem

Mar 28, 2008 14:23:13
Q5037: any RACES that get an (SP) that goes up keyed to HD ???

{ ... or 1/2 HD as I'm sure there are ... }



Thanks ahead of time; I'm thinking of some new Psiotheurgist Madness from Dragon #349.
#9926

korwin

Mar 28, 2008 14:29:52
Q5028: Are there ways to gain Whirlwind attack without meeting the prereqs, specifically Combat Expertise and the int score requirements. I'm looking to enhance a Mountain Troll (MM3 page 180) with a few levels of something and to somehow attain Whirlwind Attack in doing so.

A5028:
A Binder can bind Paimon and gets (for 24 hours):

Dance of Death (move and attack each creature you pass once)*, Paimon’s Blades (Proficiency with Rapier and Short Sword, as Weapon Finesse feat), Paimon’s Dexterity (+4 Dexterity), Paimon’s Skills (+4 Tumble and Perform (Dance) checks), Uncanny Dodge (as Rogue ability), Whirlwind Attack (as Feat)

You would need (I think, away from books) at least 3 Levels in Binder and the Improved Binding Feat (or 5 Levels in Binder [without the Improved Binding Feat])
#9927

jaronk

Mar 28, 2008 15:04:58
.Q5035: I'm pretty sure about this, but thought I'd ask to be certain: "All adjacent creatures" is not the same thing as "All creatures within reach" for something with more than 5' reach, have I got that right?

Correct, Adjacent is always less than Reach if you have Reach.

Q5036: Are there any Prestige Classes or class variants or something which grant access to Whirlwind attack (or equivalent) as a class ability or bonus feat which doesn't require the normal prerequisite feats and ability scores? Something besides Warhulk, which I'm calling plan B :D

Binder.

JaronK
#9928

ooznynkoo

Mar 28, 2008 15:27:04
Thanks, guys. Exactly what I was looking for
#9929

zendu

Mar 28, 2008 17:59:46
Q5307 Is there a feat that lets me combine ki pool (ninja) and inspiration points (factotum)

A5009 Sorry it toook so long to get an answer.

Start with Obdurium...
Then use these...

Matter Manipulation (XPH)
Hardening (SRD/PHB)
a Shaper of Form (Dragon Compendium)
Magical Augment (Stronghold Builder's Guide)
Fortify Metal and Stone (Secrets of Sarlona)

Everbright: It's just a gp enhancement, so it won't be much of a problem to get this. The activated ability is pretty much crappy, but immunity to acid damage and rusting effects is interesting.

#9930

randomaction

Mar 29, 2008 1:02:47
A5032 Here's a list of LA:0 races.

Uhm, may I ask where? If you linked, then it didn't work. I am in need of this information, cause I am building a stonedeath assassin, but I can only use goblinoids, to enter the PrC.
#9931

nanshork

Mar 29, 2008 1:24:08
Uhm, may I ask where? If you linked, then it didn't work. I am in need of this information, cause I am building a stonedeath assassin, but I can only use goblinoids, to enter the PrC.

Here you go. Sorry about that, I had the page open in a tab and then completely zoned out.
#9932

randomaction

Mar 29, 2008 2:05:31
LOL, thanks Nanshork, it turned out to be a great help.
#9933

masterjoda999

Mar 29, 2008 11:46:42
Q5308 What ways are there besides mind blank to gain immunity to mind-affecting powers as a human caster?
#9934

farodin

Mar 29, 2008 12:13:52
Q5030: Is there another way to gain a Duskblade's level 13 class feature (Arcane Channeling (full attack)) or a similar class feature or ability other than a Spellsword's Channel Spell?

The Duskblade option just doesn't seem economical with it costing 13 levels...

Q5031: I thought I saw this in a book, but I can't find it: is there a meta-magic feat or a class feature that changes a spell into a touch spell other than Spellguard of Silverymoon's ability?

A5030: Yes, but it involves a Sarrukh and Kobolds, and it's no good for your average game...

A5031: Reach Spell (Complete Divine) or Arcane Reach (Archmage ability). Spectral Hand can work too.
Edit: Nevermind, my brain thought you wanted to use touch spells at range.
#9935

CantripN

Mar 29, 2008 12:28:26
Q5308 What ways are there besides mind blank to gain immunity to mind-affecting powers as a human caster?

A5308: Protection from Evil offers partial protection, Disobedience (CS) offers some more, and Mind of the Labyrinth (DrM) does it in another way.
#9936

farodin

Mar 29, 2008 13:10:09
Q5308 What ways are there besides mind blank to gain immunity to mind-affecting powers as a human caster?

A5308: (addition) Veil of Undeath (SPC) gives you all the benefits of being undead (including immunity to mindaffecting stuff), and almost none of the drawbacks.

Polymorph any Object and Shapechange offer some options too, but that's more situational.
#9937

blope

Mar 29, 2008 13:51:31
Still looking for help with question #5001. Thanks in advance.
#9938

surreal

Mar 29, 2008 14:36:37
A 5038: My "lists of stuff" has a section on mental immunities that you may find useful.
#9939

ooznynkoo

Mar 29, 2008 16:36:42
Q5039: A little confusion about a spell called Opalescent Glare (SC page 150) - the spell's duration is stated as instantaneous, but the spell grants a gaze attack. I'm having a hard time computing how this should work. Creatures make a save against a gaze attack at the beginning of their turn, but if the duration of the spell is instantaneous, nothing happens, since the caster can't even use an attack action to actively force a saving throw on the same round as the spell is cast. So... what am I missing?
#9940

bowensilverclaw1986

Mar 29, 2008 17:29:18
Q5040:Are there any other ways besides Mark of the Dauntless to become immune to dazing? If so, does anyone have a list?

Thanks,
Bowen
#9941

howland_reed

Mar 29, 2008 17:40:54
Q5041: Regarding Dragonborn of Bahamut...

1.) You lose all racial traits except those specifically mentioned...this only applies to traits from your race, correct? Any templates you have still apply?
(example: A Draconic template Mongrelman undergoes rite of rebirth...he loses all his mongrelfolk racial traits, but maintains the draconic traits...correct?)

2.) There's nothing preventing a Dragonborn from taking the heart/mind aspect, and then just gaining wings through the Dragon Wings/Imp. DW feats, right?

Thanks.
#9942

matuty74

Mar 29, 2008 21:45:23
Q5042: If a Vampire Lord Druid uses Wild Shape to assume any form, would he keep his vampire bonuses to his stats and would he gain a CON stat since he is techincally still an Undead?
#9943

tshern

Mar 30, 2008 6:21:55
A3040: Favor of the Martys spell. Paladin 4, SpC.
#9944

katash

Mar 30, 2008 7:22:15
Q5043-

What effect does being entangled have on your speed? Is it halved or can you not move at all?
#9945

farodin

Mar 30, 2008 9:04:21
Q5043-

What effect does being entangled have on your speed? Is it halved or can you not move at all?

A5043:
Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

#9946

katash

Mar 30, 2008 15:59:13
Q5044 so does the entangling ectoplasm power allow you to anchor a enemy to the floor? Eliminating their ability to move.
#9947

czem_15

Mar 30, 2008 22:03:22
Q5045: can someone get a psionic tatoo that its from another dicipline other than his own , and if not can it be for example chameleon is from the egoist list , can I get it from the psichic warrior list?

Ohh abd can you please answer Q5044 I have the same doubt.

ty
#9948

father_tim

Mar 31, 2008 5:34:19
Q5046: Is there a thread or 'Guide' somewhere for (Eberron) Action Points - something listing all the feats, spells, prestige classes, etc. that give APs, or cost APs, or allow you to do new & different things with your APs?
#9949

farodin

Mar 31, 2008 10:12:48
Q5044 so does the entangling ectoplasm power allow you to anchor a enemy to the floor? Eliminating their ability to move.

A5044: No, that doesn't seem to be the case.
Q5045: can someone get a psionic tatoo that its from another dicipline other than his own , and if not can it be for example chameleon is from the egoist list , can I get it from the psichic warrior list?

Ohh abd can you please answer Q5044 I have the same doubt.

ty

A5045: To create a psionic tattoo, you must be able to manifest the power you want to store in said tattoo. As an Egoist, you would have to manifest Chameleon as a 2nd level power. You can of course pay someone to scribe the tattoo for you; for example a psychic warrior, to get the lvl 1 version.
#9950

bookmen

Mar 31, 2008 13:44:51
Q5047

I am looking for fey creaures.

Are there any fey creatures of 3 or less ECL?
#9951

nanshork

Mar 31, 2008 13:56:50
Q5047

I am looking for fey creaures.

Are there any fey creatures of 3 or less ECL?

A5407: Killoren from Races of the Wild are fey, with no LA.
#9952

loganic1

Mar 31, 2008 14:19:58
Q5048: A friend mentioned in passing that his group had played the 4e adventures wotc put out and that they were available somewhere on the website. Can anyone provide a link?
#9953

bookmen

Mar 31, 2008 15:43:43
A5407: Killoren from Races of the Wild are fey, with no LA.

I forgot about them.
Are there any others?
#9954

naanomi

Mar 31, 2008 16:23:58
Q5049 Is there a list of spells/class abilities/etc that deal with a Deity's favored weapon out there? Like... spells that make a weapon typed to match the favored weapon or... the favored soul line of 'specialization' abilities..
#9955

ghostpilot

Mar 31, 2008 16:39:14
Q5050

Is it possible to make Shillelaghpermanent and how much would that cost to have done?
#9956

aerymach

Mar 31, 2008 17:46:12
Q5051.) Friend is playing a healer/combat medic/contemplative. WAY too many slots usable primarily for healing. Anyone know of good way to dump divine spell slots (other than ordained champion) that might yield some benefit to a healer?
#9957

surreal

Mar 31, 2008 17:57:26
A 5047b: Also the Duskling from Magic of Incarnum. I think there are a couple in Frostburn as well, though their names escape me at the moment.
#9958

amazing_triangle

Mar 31, 2008 21:31:55
Q5048: A friend mentioned in passing that his group had played the 4e adventures wotc put out and that they were available somewhere on the website. Can anyone provide a link?

A5048:This is the best I could do: http://www.enworld.org/showthread.php?t=221806
#9959

loganic1

Apr 01, 2008 9:30:06
Appreciate it, thnx.

Another one and great thanks to all who answer questions.

Q5052: Are there any good hybrid PrC(ie Mystic Theurge or Eldritch disciple) combos with druids?
Like dread necro 3/Druid 7/Mystic theurge 10, or Warlock 4/druid 6/Eldritch Disciple 10
#9960

skydragonknight

Apr 01, 2008 9:39:32
Appreciate it, thnx.

Another one and great thanks to all who answer questions.

Q5052: Are there any good hybrid PrC(ie Mystic Theurge or Eldritch disciple) combos with druids?
Like dread necro 3/Druid 7/Mystic theurge 10, or Warlock 4/druid 6/Eldritch Disciple 10

A5052
Arcane Hierophant in one of the "of the Wild" books(either Races or Masters)
#9961

odytoboman

Apr 01, 2008 12:51:50
Q5053 Where do I look to find out how to learn psionic powers from other psions?
#9962

naanomi

Apr 01, 2008 15:24:10
A5053 Base Psions can't learn new powers from other psions... maybe flavorwise could be used as a justification for taking the "Expanded Powers" feat but not inherant to the class.

In Complete Psionic there is the "Erudite" psion 'variant' class that can learn psionics from watching other people use them (and, in one variant on the Wizards website) even spells
#9963

wochi

Apr 01, 2008 17:07:11
Q5054: What are the rules for a wizard researching a spell found on his usual class spell list if he can't find a scroll for it? (cost/materials, time, skillchecks, experience, or other requirements)
#9964

sickboyfrank

Apr 01, 2008 17:51:30
I have a player that wants to break a cursed sword he is stuck with. Is it possible to sunder his own weapon? It's a -2 -2 greatsword.
#9965

zendu

Apr 01, 2008 20:31:23
Q5055 Does gaining a domain grant you bonus spells? If so, does it give you 2x bonus spells if you have 2 spell lists? (Using divine oracle to qualify for fohlyrican lyrist)
#9966

nanshork

Apr 01, 2008 22:11:09
Q5056:Is there any way to reduce a +1 metamagic feat to not take up a higher level slot?
#9967

zendu

Apr 01, 2008 22:33:56
A5056
Arcane Thesis, PHB II i think
#9968

n00b_minion

Apr 01, 2008 22:44:30
Q5057

How does the point buy sistem for determine stats works?
like 32 pt. buy
#9969

pflame5000

Apr 01, 2008 23:47:44
Q5058:
I've seen a few posts that have said to take lion totem barbarian to get pounce, but in the SRD i don't see that under its 3 new abilities.
#9970

ghostpilot

Apr 01, 2008 23:52:21
Q5059

I've done some searching, but have not had much luck: is there a list of classes that have the "+1 of existing class feature?"

The only one that readily comes to mind is Uncanny Trickster.
#9971

nebo

Apr 02, 2008 0:19:02
Q5058:
I've seen a few posts that have said to take lion totem barbarian to get pounce, but in the SRD i don't see that under its 3 new abilities.

There is a different Lion Totem in Complete Champion; that's what you're looking for.
#9972

surreal

Apr 02, 2008 0:26:38
A 5055: Not unless explicitly mentioned.

A 5059: To my knowledge, the Uncanny Trickster is the only class that does that. Bloodlines (Unearthed Arcana) have something sort of similar, but only add to your effective class level rather than granting you actual class abilities.
#9973

drowvampyre

Apr 02, 2008 1:51:46
A 5059: To my knowledge, the Uncanny Trickster is the only class that does that. Bloodlines (Unearthed Arcana) have something sort of similar, but only add to your effective class level rather than granting you actual class abilities.

Doesn't Legacy Champion do it too?
#9974

nanshork

Apr 02, 2008 2:32:06
A5056
Arcane Thesis, PHB II i think

Ok, let me rephrase that.

Q5056B:
Is there any way to reduce the cost of a +1 metamagic feat to +0 for every spell I want to apply the feat to, and not just one spell?
#9975

jaronk

Apr 02, 2008 5:23:10
Ok, let me rephrase that.

Q5056B:
Is there any way to reduce the cost of a +1 metamagic feat to +0 for every spell I want to apply the feat to, and not just one spell?

If it helps any, a Slaymate would help you cast any necromancy spell at reduced metamagic cost. They're a type of undead found in either Heroes of Horror or Libris Mortis. There's also the Easy Metamagic and Practical Metamagic feats, but I don't know if they're limited to +1 or +0.

JaronK
#9976

nebo

Apr 02, 2008 5:52:26
Ok, let me rephrase that.

Q5056B: Is there any way to reduce the cost of a +1 metamagic feat to +0 for every spell I want to apply the feat to, and not just one spell?

Metamagic School Focus from CM lets you reduce the metamagic cost of a single school three times per day.
#9977

amazing_triangle

Apr 02, 2008 6:02:46
Q5057

How does the point buy system for determine stats works?
like 32 pt. buy

A5057: Try this http://invisiblecastle.com/stats/buy/
#9978

squashmonster

Apr 02, 2008 10:39:14
Q5060
If I apply a template that gives +2 intelligence to a creature with an intelligence of -- what is the creature's new intelligence? (Making a half-dragon monstrous crab)
#9979

ieniemienie

Apr 02, 2008 13:06:52
Q5060
If I apply a template that gives +2 intelligence to a creature with an intelligence of -- what is the creature's new intelligence? (Making a half-dragon monstrous crab)

As is, it is a construct.... you first need to make it into a living thing with a brain, by using a template or such. only then you can apply the template
#9980

squashmonster

Apr 02, 2008 16:23:06
As is, it is a construct.... you first need to make it into a living thing with a brain, by using a template or such. only then you can apply the template

Er... no. Monstrous crabs are vermin, not constructs. And have an intelligence of --.
#9981

nanshork

Apr 02, 2008 16:24:12
If it helps any, a Slaymate would help you cast any necromancy spell at reduced metamagic cost. They're a type of undead found in either Heroes of Horror or Libris Mortis. There's also the Easy Metamagic and Practical Metamagic feats, but I don't know if they're limited to +1 or +0.

JaronK

Where is Easy Metamagic?
#9982

jaronk

Apr 02, 2008 19:24:34
Where is Easy Metamagic?

Dragon Magazine. Lowers the cost of any one metamagic feat by one.

JaronK
#9983

nanshork

Apr 02, 2008 20:44:07
Dragon Magazine. Lowers the cost of any one metamagic feat by one.

JaronK

Ahh, thanks. Checked crystalkeep, also min of +1. Guess it can't be done, ahh well.
#9984

wraithstrike

Apr 02, 2008 21:53:16
As is, it is a construct.... you first need to make it into a living thing with a brain, by using a template or such. only then you can apply the template

It has to have intelligence first. This can be done by applying the fiendish template.
#9985

ghostpilot

Apr 03, 2008 1:17:37
Doesn't Legacy Champion do it too?

Yep, it does. That was the other one I was thinking of. Thanks! :D
#9986

korwin

Apr 03, 2008 5:58:43
Q5054: What are the rules for a wizard researching a spell found on his usual class spell list if he can't find a scroll for it? (cost/materials, time, skillchecks, experience, or other requirements)

A5054: He gets two Spells from his Class List, at every Level up. He can learn Spells from other Spellbooks. Does he need more?
Hmm, cant find the rules of spell research in the SRD...

I think he could use Whish to create an Magic Item (--> Scroll), but that would be a little expensive...

cu
#9987

peejay

Apr 03, 2008 6:15:13
Q5061
In which book do I find the Collar of umbral metamorphosis?
(I thought Underdark, but I couldn't find it in the Equipment and magic items Chapter. Is it hidden somewhere else?)
#9988

farodin

Apr 03, 2008 6:30:16
Q5061
In which book do I find the Collar of umbral metamorphosis?
(I thought Underdark, but I couldn't find it in the Equipment and magic items Chapter. Is it hidden somewhere else?)

A5061: Tome of Magic, in the Shadow section.
#9989

vicen_korel

Apr 03, 2008 9:47:47
Wraithstrike Check again on that, Fiendish Template can only be applied to living monsters too, not constructs (i.e. Warforged yes *is living* Awakened Iron Golem no *not living*).
#9990

nanshork

Apr 03, 2008 13:07:58
Q5062: Can Uncanny Trickster raise your effective level in a PrC beyond ten? What about Legacy Champion?
#9991

euterpe226

Apr 03, 2008 13:16:11
Q5063: is there a magic item or feat that allows one to make foes flat-footed for less than a move/standard action (I'm building a catfolk-pouncing Monk)?
#9992

zerombr

Apr 03, 2008 15:48:47
Q5064

a creature can be considered Deathless and retain the Saint template right?
My only concern is that Saint wants you to be outsider, and Deathless, naturally wants your type to be Deathless. Does one override the other?
#9993

nickbeat

Apr 03, 2008 16:13:57
Q5063: is there a magic item or feat that allows one to make foes flat-footed for less than a move/standard action (I'm building a catfolk-pouncing Monk)?

A sixth level Beguiler gains the ability to feint with a swift action, presuming she already has Improved Feint. See the entry in the PH2 for details. I doubt your monk wants to dip 6 levels in to beguiler though, but who knows!
#9994

Nox_Noctis

Apr 03, 2008 17:52:34
Q5063: is there a magic item or feat that allows one to make foes flat-footed for less than a move/standard action (I'm building a catfolk-pouncing Monk)?

A5063: Marbles from Arms and Equipment Guide are a pretty good non-magical solution.
#9995

juxto_dup

Apr 03, 2008 17:59:06
Q5065In what book can I find the weapon hilt that lets me put a wand in it?

Thanks!
#9996

juxto_dup

Apr 03, 2008 18:02:53
Q5066Do the Spellwarp Sniper's Spellwarp ability make her rays extraordinary (Ex) and hence they are not subject to spell resistance?

Thanks.
#9997

Nox_Noctis

Apr 03, 2008 18:21:17
A5065: Dungeonscape. Please number questions.
#9998

insatium

Apr 03, 2008 23:25:02
A5066:No, it's functionally a +0 metamagic feat, so it'd use the base spell's SR entry.
#9999

ghostpilot

Apr 04, 2008 3:23:06
Q5063: is there a magic item or feat that allows one to make foes flat-footed for less than a move/standard action (I'm building a catfolk-pouncing Monk)?

A5063:
Kinda-sorta what you're looking for: Eggshell Grenades (Dust) from page 78 of Oriental Adventures are mighty cheap and are a ranged touch attack that blinds the main target for 1d4 rounds with no save and everyone 5' of him has to made a DC 10 Fort save or be blind for 1 round. Though it'll cost a Standard to throw it, you can have up to 4 rounds of Pounce / SA goodness afterwards. :D

Q5067:
I've tried looking around but have not had much luck. Are there any other Binder-specific PrC's anywhere outside of ToM? I know of the Binder / Warlock Soul Invoker, but nothing else. Source doesn't matter: even homebrew will do.
#10000

Nox_Noctis

Apr 04, 2008 3:55:02
Q5068: Is there a way to get Hide in Plain Sight in daylight? (This would work wonderfully with the Dark template if such a thing exists.)
#10001

sickboyfrank

Apr 04, 2008 9:43:54
Q: 5059

One of my picked up a cursed Greatsword (-2 -2). He wants to get rid of it by breaking it, is it possible to sunder his own cursed weapon?
#10002

gilfalas_elaandrin

Apr 04, 2008 12:36:21
Q5066Do the Spellwarp Sniper's Spellwarp ability make her rays extraordinary (Ex) and hence they are not subject to spell resistance?

I am not sure if they are Extraordinary or not, but unless the definition of Extraordinary explicityly says it does not give SR or Saving throws then their rays still would. The odd thing would be that they WOULD work in magic dead zones and bypass anitmagic fields and the like.

Q: 5059

One of my players picked up a cursed Greatsword (-2 -2). He wants to get rid of it by breaking it, is it possible to sunder his own cursed weapon?

Since the only way to get rid of a curse is with remove curse or the specified means to remove the curse, generally no. Curses are odd and powerful magic and can do a great many things to make sure the curse continues.

Since I doubt that breaking the sword is one of the means of removing the curse (since everyone WOULD do that with a cursed sword) then it probably cannot be sundered by him. Even assuming that it could be then it would be eminently reasonable that the sword would simply be repaired by the power of the curse.

Basically untill he gets a remove curse, that sword will be with him and in his hands in battle. He can throw it away, burry it, drop it in a volcana, break it, feed it to a rust monster, throw it in the ocean, etc and when it comes time for combat, there it will be, in his hands, despite all logic.

Would not be much of a cursed sword otherwise, would it.

I believe the ways to remove such items are to have a remove curse cast upon ones self, or Break Enchantment, Great Remove Curse, Wish, Miracle, or possibly Atonement (not sure on the last one).
#10003

zerombr

Apr 05, 2008 0:19:40
Q. 5060

from what I read about Kaorti resin, it says it can make any magic item, as per normal. What about weapons that have a specific trait, such as the classic Holy Avenger, which is stated as being made from cold steel. I'm doubting that the Kaorti resin can serve as the basis for this blade, correct?
#10004

juxto_dup

Apr 05, 2008 1:30:34
Q5061: Are the cost of Eternal Wands with expensive components the same as Eternal Wands without costly components? For example; is an EW (Eternal wand) of magic missile the same cast as an EW of Identify or is an EW of Create Magic Tatoo the same price as a EW of See Invisibility?

Thanks.
#10005

jaronk

Apr 05, 2008 3:07:53
Q5061: Are the cost of Eternal Wands with expensive components the same as Eternal Wands without costly components? For example; is an EW (Eternal wand) of magic missile the same cast as an EW of Identify or is an EW of Create Magic Tatoo the same price as a EW of See Invisibility?

Thanks.

RAW, yes, they're the same. YMMV with your DM, though.

JaronK
#10006

surreal

Apr 05, 2008 14:32:13
Q5058: Is there a way to get Hide in Plain Sight in daylight? (This would work wonderfully with the Dark template if such a thing exists.)

A 5058: Check my "lists of stuff" and the section on hide in plain sight.
#10007

euterpe226

Apr 05, 2008 16:04:02
Q5063: is there a magic item or feat that allows one to make foes flat-footed for less than a move/standard action (I'm building a catfolk-pouncing Monk)?

Yes, it's my own question, but for anyone else that's wondering:

A5063:

A 2-level dip into Swordsage isn't the worst move you could make. It grants you access to the Cloak of Deception manuever, which grants the benefits of Greater Invisibility as a swift action.

Combined with the same BAB progression as the monk, getting to add your Wis to AC again, +1 to initiative, Weapon Focus (unarmed strike) as a bonus, and automatic qualification for the Shadow Blade feat (which lets you add Dex to unarmed strike damage), I'd say it isn't a flat-out terrible call.
#10008

Nox_Noctis

Apr 05, 2008 16:49:18
A 5058: Check my "lists of stuff" and the section on hide in plain sight.

Ah, thank you very much. The Dark Lantern should fit perfectly actually - replacing the use of the Dark template.
#10009

detectivejabsco

Apr 05, 2008 17:46:32
Q 5069:
Is there a way to add Deplomacy to you class list as a barbarian...AKA feat?
#10010

wraithstrike

Apr 05, 2008 18:29:58
Yes, it's my own question, but for anyone else that's wondering:

A5063:

A 2-level dip into Swordsage isn't the worst move you could make. It grants you access to the Cloak of Deception manuever, which grants the benefits of Greater Invisibility as a swift action.

Combined with the same BAB progression as the monk, getting to add your Wis to AC again, +1 to initiative, Weapon Focus (unarmed strike) as a bonus, and automatic qualification for the Shadow Blade feat (which lets you add Dex to unarmed strike damage), I'd say it isn't a flat-out terrible call.

are you trying to add wisdom twice?
#10011

Nox_Noctis

Apr 05, 2008 20:51:04
Q5070: Does Obdurium affect the weight of an item?

Q5071: Similarly, are there any incredibly dense (and thus incredibly heavy) yet inexpensive materials (not necessarily weapon materials)?
#10012

dave965

Apr 06, 2008 0:11:37
Q5072:Character of 'Race A' is polymorphed into 'Race B', then dons a Hat of Disguise (Illusion-Glamer) to once again appear as his old self - 'Race A'.....

The question is, would a True Seeing spell or the like reveal the character only as 'Race A', or would it show 'Race B' somehow overlayed with 'Race A', or something of this nature?. The wording of True Seeing reads "...sees through illusions, and sees the true form of polymorphed, changed, or transmuted things.", so I'm thinking the overlay, but would like a consensus if possible.
#10013

olpolokk

Apr 06, 2008 18:21:15
Q5073: How can you get to do DMG with WIS instead of STR besides Soulbow?
#10014

amazing_triangle

Apr 06, 2008 18:57:24
Not right
#10015

olpolokk

Apr 06, 2008 19:14:21
A5073: Intuitive Attack

As far as I can recall Intuitive Attack only changes the bonus that STR gives you to Attack Bonus for the bonus in WIS but in does not change the bonus that STR gives you to DMG.

Anyone else?
#10016

shaggy_shaggs

Apr 06, 2008 21:50:00
Q5074: Is it possible to get Stunning Fist permanently from race, a magic item, or 5 or fewer cleric levels?
#10017

spas_arto

Apr 06, 2008 22:54:58
Q5075 Are there any prestige classes that progress like the Mystic Theurge (In both Arcane and Divine almost all levels) besides that class and the True Necromancer from the Libras Mortis?
#10018

naanomi

Apr 06, 2008 22:57:57
Q5076:Is there a clear definition about what counts a 'modification', and therefore is forbidden for the Demonbinder's "Demonbinding" ability, related to the Marilith bind's ability to grant an additional eldritch bolt? It lists blast shape and essence invocations explicitly but how about...

Hellfire warlock infusion? Psionic shot? Mortalbane? Warlock's Scepter/Fell Chaucible?

How about the EB related epic feats?
#10019

littlekid

Apr 07, 2008 10:05:50
Q5077: Would a Frenzied Berserker be able to use the manuever Moment of Perfect Mind instead of a regular will save to snap out of frenzy?
#10020

fwib

Apr 07, 2008 10:55:30
Q5077: Would a Frenzied Berserker be able to use the manuever Moment of Perfect Mind instead of a regular will save to snap out of frenzy?

You can't use the concentration skill while raging or frenzying can you?
Q5075 Are there any prestige classes that progress like the Mystic Theurge (In both Arcane and Divine almost all levels) besides that class and the True Necromancer from the Libras Mortis?

Arcane Hierophant from Races of the Wild springs to mind.
Q5072:Character of 'Race A' is polymorphed into 'Race B', then dons a Hat of Disguise (Illusion-Glamer) to once again appear as his old self - 'Race A'.....

The question is, would a True Seeing spell or the like reveal the character only as 'Race A', or would it show 'Race B' somehow overlayed with 'Race A', or something of this nature?. The wording of True Seeing reads "...sees through illusions, and sees the true form of polymorphed, changed, or transmuted things.", so I'm thinking the overlay, but would like a consensus if possible.

I'd say it is a DM call. Going by the wording, you could say that True Seeing might see nothing amiss, but you might also think that it will see everything that is going on - I suggest you start a thread on it to get opinions, and then you can use those arguments on your DM, if he or she does not at first agree with what you want.
#10021

tshern

Apr 07, 2008 11:02:43
A5075: Fochlucan lyrist from Complete Adventurer too.
#10022

monkey3

Apr 07, 2008 15:29:17
This is a tough one!
Q5078
I have a spell that needs to target a "creature." What I want to do is to use this spell on a "corpse" for easy transportation.

How can I turn a "corpse" temporarily into a "creature"?

One method I can think of is to temporaryly turn the corpse into an Undead, or into a living creature.

Why Temporary Undead? Because I may want to later on turn the corpse into a permanent Undead, and the way we play, you can only turn into an Undead once. So I can't turn corps into Undead, transport via creature spell, kill it, and turn it back into a corpse to be raised as Undead later.

Temporary living creature also works, but is less desired, because the corpse is an enemy creature, and when revived might turn on me. I guess I could tie up and gag the corpse before giving it temporary life.

So, can you think of a way to turn a "corpse" into a "creature" for 1 or more rounds?

Thanks on advance.
#10023

davethemagicweasel

Apr 07, 2008 15:58:16
Q5079: The Bless Weapon spell's automatic confirmation of critical threats has the clause that "This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword."

However, does this still apply to a weapon that subsequently has the Keen Edge spell cast on it?
#10024

ezalor

Apr 07, 2008 16:00:06
Q5080

Can you use antilife shell to back off melee fighters and cast offensive spells to damage them while keeping the shell?
#10025

drowvampyre

Apr 07, 2008 17:52:52
This is a tough one!
Q5078
I have a spell that needs to target a "creature." What I want to do is to use this spell on a "corpse" for easy transportation.

How can I turn a "corpse" temporarily into a "creature"?

One method I can think of is to temporaryly turn the corpse into an Undead, or into a living creature.

Why Temporary Undead? Because I may want to later on turn the corpse into a permanent Undead, and the way we play, you can only turn into an Undead once. So I can't turn corps into Undead, transport via creature spell, kill it, and turn it back into a corpse to be raised as Undead later.

Temporary living creature also works, but is less desired, because the corpse is an enemy creature, and when revived might turn on me. I guess I could tie up and gag the corpse before giving it temporary life.

So, can you think of a way to turn a "corpse" into a "creature" for 1 or more rounds?

Thanks on advance.

A5078(sorta): Not sure of anything like this, but if it doesn't count as a creature, it counts as an object, right? So...Shrink Item should help for transportation issues... >_> <_<
#10026

monkey3

Apr 07, 2008 21:17:37
A5078(sorta): Not sure of anything like this, but if it doesn't count as a creature, it counts as an object, right? So...Shrink Item should help for transportation issues... >_> <_<

Sadly Shrink Item is not "big" enough. It works on objects 2 cubic ft/lvl. Which means I could not move Huge corpses. Smaller corpses are not a problem since I can toss them into the Portable Hole.
#10027

surreal

Apr 07, 2008 22:43:16
Q 5069:
Is there a way to add Deplomacy to you class list as a barbarian...AKA feat?

http://forums.gleemax.com/showthread.php?t=749560

Q5075 Are there any prestige classes that progress like the Mystic Theurge (In both Arcane and Divine almost all levels) besides that class and the True Necromancer from the Libras Mortis?

Fochlucan Lyrist
Arcane Heirophant

Q5079: The Bless Weapon spell's automatic confirmation of critical threats has the clause that "This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword."

However, does this still apply to a weapon that subsequently has the Keen Edge spell cast on it?

I would say it doesn't work.
#10028

surreal

Apr 07, 2008 23:05:36
Q 5081: I remember reading somewhere that you can use PrCs to advance Chameleon casting (as long as one of your base classes meets the prereqs for your casting PrC, so essentially you're just doing the bait'n'switch). Can anyone provide a reference for that ruling?
#10029

supatalka

Apr 08, 2008 0:21:13
Q5073: How can you get to do DMG with WIS instead of STR besides Soulbow?

A5073 - Eagle Claw Attack, CWar pg 97 Wisdom modifier to damage...to an object with an unarmed strike ;(

Best I could do.
#10030

jjeff

Apr 08, 2008 3:44:15
Q 5082: Simple question, but I think my brain and my Search-fu isn; really working. If I am originally Large in size (Giant, Orge, etc) and I take the Druid class to pass 5th Level and gain wildshape, do I still wild shape into Small/Medium or can I do Large since my base size is Large?

I think the former, right?
#10031

twells

Apr 08, 2008 5:30:25
Q 5083: Forgive me if this has been asked and answered in the past, but a search did not reveal anything.

The Question: Can you take Racial Substitution level in conjunction with Alternate Class feature in the same level? i.e. Dragonblooded Sorcerer / Stalwart Sorcerer.

Thanks for any assistance.
#10032

arcane-surge

Apr 08, 2008 5:34:30
A 5083: Yes, as long as you're able to, ie. not trading out the same things twice.
#10033

aftercrescent

Apr 08, 2008 5:49:48
A5082
At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day.

Wildshaping doesn't care what your base size is.
#10034

rhatahema

Apr 08, 2008 11:02:27
A5073: The first level of the Shiba Protector PrC gets you WIS to Attack/Damage, and is from Oriental Adventures.
Also see http://forums.gleemax.com/showpost.php?p=4584975 for other methods of reassigning ability modifiers.
#10035

spudmaster

Apr 08, 2008 11:45:25
Q 5084 -

Does anyone know of a spell or item - Similar to Magic jar? I need a way to trap 5 souls in a gem - Preferably one I can then enter my own soul into.
#10036

aiden_bautista

Apr 08, 2008 12:41:28
Q5085: It's not so much as a game mechanics question but... Where can I find a good message board to actually game in? I just can't seem to find a good group around where I live so... Perhaps I could game online.
#10037

olpolokk

Apr 08, 2008 13:21:09
Thank you Rhata.

A5085:Maybe
#10038

aftercrescent

Apr 08, 2008 13:28:47
A5085: Or Here
#10039

aiden_bautista

Apr 08, 2008 13:32:45
Wow! Many thanks you both of you. Sorry for the delayed thanks.
#10040

rodolfomaxi

Apr 08, 2008 21:41:06
Q5086

If i make a first level fighter, minotaur with the feral creature template(savage species p.116, when he attains more class levels would he gain the special attacks based on hit dice?

Like rake, rend pounce etc?
#10041

Nox_Noctis

Apr 08, 2008 21:46:51
A5086: Those abilities are tied to its monster hit dice (also known as racial hit dice). This is a much-overlooked fact on the Character Optimization boards. The Fast Healing (or whatever - the second table) ability is simply tied to "hit dice," however and, (under RAW,) can be gained through class hit dice.
#10042

rodolfomaxi

Apr 08, 2008 22:06:30
thanks
#10043

rodolfomaxi

Apr 08, 2008 22:40:06
Q5087

I need a item that creates an antimagic field around my large character...any suggestion?

Q5088

There's any way to apply your full str bonus to all your natural weapons?
(bite, and so on?)
#10044

wraithstrike

Apr 08, 2008 22:48:56
Q5087

I need a item that creates an antimagic field around my large character...any suggestion?

Q5088

There's any way to apply your full str bonus to all your natural weapons?
(bite, and so on?)

I don't beleive any such item exist, but there is a spell, antimagic aura in magic of faerun, that you could possibly use as the base spell for the creation of such an item.
#10045

Nox_Noctis

Apr 08, 2008 23:06:20
Q5087

I need a item that creates an antimagic field around my large character...any suggestion?

Q5088

There's any way to apply your full str bonus to all your natural weapons?
(bite, and so on?)

A5087: Look in Book of Exalted Deeds. There are antimagic shackles (just chain both ends to one of your arms so it doesn't impede your movement or attacking). I used this in my "Protected Soul Eater" thread.
#10046

wraithstrike

Apr 08, 2008 23:13:50
A5087: Look in Book of Exalted Deeds. There are antimagic shackles (just chain both ends to one of your arms so it doesn't impede your movement or attacking). I used this in my "Protected Soul Eater" thread.

The shackles cast antimagic on the wearer, and are not beneficial, unless there is some abnormal plan going on. If there is let me know so I can use it*, but I can't see a benefit to using the shackles or having an antimagic field around you.

To the OP, what exactly are you trying to do and why? There may be a better way.

* I really want to know.
#10047

Nox_Noctis

Apr 08, 2008 23:20:19
Antimagic Shackless + Starmantle is a good use of it. Just search for "Protected Soul Eater" in thread titles only. I will admit though that this uses custom magic items (a modified version of the shackles).
#10048

rodolfomaxi

Apr 08, 2008 23:37:44
i want to make a caster cry as i approach him immune to his spells and beat him to death with my incredible meele attacks..

That's basically it :D
#10049

rebel7284

Apr 08, 2008 23:59:40
isn't there an antimagic torc somewhere?
#10050

dain

Apr 09, 2008 5:46:45
Q5089: I've been away from the boards for some time, and while I've been away it seems polymorph has been revised so that you maintain your original HP regardless of the new form's constitution score. I kinda like the change, but does this mean that you can't use a spell like Bear's Endurance with any real effect while in wildshape?
#10051

father_tim

Apr 09, 2008 9:11:57
Q5090: Is there anywhere, in any book published by Wizards, an example character Ultimate Magus that actually uses the 'Practiced Spellcaster' trick?

Oh, and repost:
Q5046: Is there a thread or 'Guide' somewhere for (Eberron) Action Points - something listing all the feats, spells, prestige classes, etc. that give APs, or cost APs, or allow you to do new & different things with your APs?

#10052

Zinger2099

Apr 09, 2008 13:12:23
Q5091: The Feat Chaos Music [Anarchic] from the Dragon issue 326 (page 80) does something to the effect of "Your effective Bard level for purposes of using your Bard Music class ability increases by +4, up to your
HD. This means that a multi-classed Bard or one with Racial HD benefits.
You gain a Chaotic Aura equal to your Character level. It can discerned by Detect Chaos spell or ability."

I am looking for the exact wording on this feat, because I found this on some other website and want to double check the source. Can anyone provide it?
#10053

rodolfomaxi

Apr 09, 2008 14:12:16
Q5092

How to use natural weapons more than once in a full-attack action(except haste)?
#10054

rodolfomaxi

Apr 09, 2008 14:15:59
Q5093

I've heard there exists a 3.5 werewolf class somewhere.
Does any book have a similar "werebear" class? What is the name?
#10055

jaronk

Apr 09, 2008 14:30:09
Q5093

I've heard there exists a 3.5 werewolf class somewhere.
Does any book have a similar "werebear" class? What is the name?

Bear Warrior. It's from Complete Warrior or maybe Complete Adventurer.

And to answer your earlier question, the feat Rapidstrike will give you an iterative attack.

JaronK
#10056

rodolfomaxi

Apr 09, 2008 14:42:12
:D Where is Rapid strike?
Edit. Found it here under monstruous feats.
http://realmshelps.dandello.net/datafind/feats.shtml

About the werebear :Any way i could get hybrid-form being a bear warrior ?
#10057

ieniemienie

Apr 09, 2008 14:47:54
:D Where is Rapid strike?

The Wizards feat index says its in some Dragon magazine
#10058

nanshork

Apr 09, 2008 17:16:08
The Wizards feat index says its in some Dragon magazine

DR stands for Draconomicon. The feat index doesn't index dragon magazine feats.
#10059

Nox_Noctis

Apr 09, 2008 18:18:36
:D Where is Rapid strike?
Edit. Found it here under monstruous feats.
http://realmshelps.dandello.net/datafind/feats.shtml

About the werebear :Any way i could get hybrid-form being a bear warrior ?

You could go with the Weretouched Master prestige class from Eberron Campaign Setting and choose the Bear as your animal. One of the abilities gives you a hybrid form. Make sure to get the errata too though. The printed version is not entirely up-to-date.
#10060

olpolokk

Apr 09, 2008 20:18:32
Q5094: What PRCs provide permanent silent and still to all of your spells for an arcane spellcaster? (wizard)
#10061

jaronk

Apr 09, 2008 20:33:35
Q5094: What PRCs provide permanent silent and still to all of your spells for an arcane spellcaster? (wizard)

Shadowcraft Mage lets you cast a huge number of spells silent for free. Add in Arcane Thesis (Silent Image) and the Still Spell feat and you can cast a huge number of spells silent and stilled.

JaronK
#10062

olpolokk

Apr 09, 2008 21:07:47
Shadowcraft Mage lets you cast a huge number of spells silent for free. Add in Arcane Thesis (Silent Image) and the Still Spell feat and you can cast a huge number of spells silent and stilled.

JaronK

A very valid answer indeed, however I am trying to avoid playing a gnome again. :p

Any other ideas?
#10063

zerombr

Apr 09, 2008 21:08:46
Q5095I seem to have forgotten which book holds the magic item of the Pegasus Saddle, a Jousting Lance for small chars that threatens 10 ft, and a Lance that can also be used as a longspear of some kind. IIRC, it also had the info about adding abilities to specific magic items as well, I didn't see it in the MIC.
#10064

littlekid

Apr 09, 2008 21:17:34
Q5096Would increasing the weapon size of a one-handed weapon(for medium size) to large make it a two-handed weapon for a medium sized character?
#10065

aftercrescent

Apr 09, 2008 21:22:22
A5096 Yes. and you'd take a -2 penalty for being of the wrong size. PHB page 113
#10066

stormbrooke

Apr 09, 2008 23:17:17
Q5097:
If a character is wearing spiked gauntlets, and wielding a 10ft reach weapon (no adjacent attacks from the reach weapon) do they get an attack of opportunity when a creature leaves the 10ft range to enter a square adjacent to the character?

Q5098:
When a medium size creature, who wields a 10ft reach weapon, comes under the effect on an Enlarge Person spell, does their reach with the weapon become 15ft or 20ft?

Thank you in advance.
#10067

hotsake

Apr 09, 2008 23:38:36
Q5097:
If a character is wearing spiked gauntlets, and wielding a 10ft reach weapon (no adjacent attacks from the reach weapon) do they get an attack of opportunity when a creature leaves the 10ft range to enter a square adjacent to the character?

A5097: They get the attack regardless of gauntlets, and it happens with their weapon. Attacks of opportunity happen "before" the action that provokes them. The opponent would still be 10' away when he leaves the square and provokes, allowing you to take your AoO with the reach weapon.

Q5098:
When a medium size creature, who wields a 10ft reach weapon, comes under the effect on an Enlarge Person spell, does their reach with the weapon become 15ft or 20ft?

A5098: With very few exceptions, reach weapons do not have a static reach. They simply threaten at double the character's natural reach instead. See this quote from the SRD:

A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

So your newly large creature would threaten with his weapon at 15 and 20 feet, but would only threaten at 5 and 10 feet if he had a natural attack or non-reach weapon ready.
#10068

stormbrooke

Apr 09, 2008 23:41:17
Thanks HotSake.
#10069

with-motion

Apr 09, 2008 23:41:21
Q5099:

Is there a handbook or general thread which contains information on how to maximize the potential for ray spells, or of the metamagic Chain Spell, or a compilation of all ray spells? if so, may I kindly be directed towards it?
#10070

rebel7284

Apr 09, 2008 23:49:24
A Q5099: search for "Arcane Thesis".
#10071

with-motion

Apr 09, 2008 23:51:24
A Q5099: search for "Arcane Thesis".

I was hoping for something slightly more specific.
#10072

swe_wolfis

Apr 10, 2008 7:18:04
Q5100:

I am building a Soulknife/Soulbow/Kensai character and my question is how do I calculate my signature weapons enhancement bonus.

I want to use the Kensai bonus on the side, so I can add splitting and technically I can take 3 levels of Kensai while only having 1 level of Soulbow and with only one level of Soulbow the arrows have zero bonus/enhancement but what happens when I take another level of Soulbow and receive +1 bonus enhancement, is that bonus lost or not, it is of another named type of bonus, so it should stack?

Sorry for this confused message, and I hope that I make some kind of sense so someone here can help me.
#10073

loganic1

Apr 10, 2008 9:44:52
Q5101: I remember a friend telling me that crafting/buying armor/equipment that is class and alignment specific, ie only can be worn by CN warlocks, can reduce the cost by 30%. Making it require a skill check to use, reduces it by up to 40%. Can anyone point me to where those rules are? I thought they were in Unearthed Arcana, but I didn't notice anything there. Maybe Arms and Equipment?

Page numbers would be nice, but not required. Appreciate it.
#10074

vicen_korel

Apr 10, 2008 11:36:44
A5099: yes, look at surreal's sig line there the link might be there.

A5100: IIRC kensai's sig weapon bonus doesn't stack with the weapon's own bonus. I.E. you have to 'buy' the +1 again in order to add other effects to the weapon, and the weapon still can't go above +10 total effects.

A5101: DMG 282
#10075

littlekid

Apr 10, 2008 11:47:38
A5100: IIRC kensai's sig weapon bonus doesn't stack with the weapon's own bonus. I.E. you have to 'buy' the +1 again in order to add other effects to the weapon, and the weapon still can't go above +10 total effects.

This is wrong. If you have a +1 weapon, you pay the difference(in gp and xp) to go from +1 to +2. Yous till can't go above +10 though.
#10076

vicen_korel

Apr 10, 2008 11:51:28
ack quite correct littlekid sorry I knew I missed something there. Sorry.
#10077

twells

Apr 10, 2008 12:59:55
Q5102: Does a small character suffer size penalties associated with various manuevers (bull rush, grapple, trip) when using the Combat Maneuver version of Telekinesis? Does a large character gain the bonuses? Or is the spell treated as "Medium" in size?

I did a quick search of the threads, but could not find anything relating to this ...

Thanks for any help anyone can give.
#10078

rodolfomaxi

Apr 10, 2008 13:07:19
Q5013

What is the cookie thing around these boards?
(what a cookie means, why people count it, how do you give it to someone)???
#10079

xaktsaroth

Apr 10, 2008 13:16:51
Q5103: Does the Tough Defense ability of the Forsaker(MotW, pg.59) enhance a creatures NA bonus, or override it completely? The wording is what's screwing me around, as they use 'gain a natural armour bonus', which means "Gains a bonus to their NA", so I'm confused, and Cust Serv won't answer 3.0 questions, even when updated to 3.5 :P
#10080

swe_wolfis

Apr 10, 2008 14:18:33
A5100: IIRC kensai's sig weapon bonus doesn't stack with the weapon's own bonus. I.E. you have to 'buy' the +1 again in order to add other effects to the weapon, and the weapon still can't go above +10 total effects.

This is wrong. If you have a +1 weapon, you pay the difference(in gp and xp) to go from +1 to +2. Yous till can't go above +10 though.

So what happens when my Soulknife 5 with +1 mind blade, and Soulbow with no enhancement on his Mind arrow takes Kensai 5 and makes the Mind arrow his signature weapon and gives it a total +5 enhancement and later takes 4 more Soulbow which gives his Mind arrow a +1 bonus equivalent ability and a +1 enhancement bonus on attack/damage rolls.

What will happen, nothing at all with the things from Soulbow or just the +1 bonus equivalent ability
#10081

zanatos777

Apr 10, 2008 14:58:30
Q5104 Okay, this is something I have been wondering for some time. When you equip a monster should you use the CR or HD for determining how much money you have to equip them with?

Thanks.
#10082

zerombr

Apr 10, 2008 15:14:19
Zanatos777

Please number any future questions to make it easier, I'd say equip to the CR, a monster with a LA of any significant amount will find itself underpowered compared to any PC of same level.
#10083

nanshork

Apr 10, 2008 21:08:02
Q5013

What is the cookie thing around these boards?
(what a cookie means, why people count it, how do you give it to someone)???

A5013: People on the internet like to give other people cookies. I don't know why, but I've done it too. A cookies means you did a good job, people count it because they want to, and you give someone a cookie by clicking the more button under the smilies, or typing : cookie : without the spaces, as so .
#10084

shadowleaf

Apr 11, 2008 5:51:43
Q5014: What is the best damage dealing (melee) class/prc combo there is? (Non-Faerun/Eberron) Torn between a Totemist and a Swordsage atm. I may be way off on that. ;p
#10085

fwib

Apr 11, 2008 6:52:53
Q5014: What is the best damage dealing (melee) class/prc combo there is? (Non-Faerun/Eberron) Torn between a Totemist and a Swordsage atm. I may be way off on that. ;p

Without spellcasting, or excessive complication, the things that leap to mins are: Hulking Hurler, if you can meet the prereqs, or failing that, a pounce-charging Frenzied Berserker.
#10086

nickbeat

Apr 11, 2008 10:57:04
Q5014: What is the best damage dealing (melee) class/prc combo there is? (Non-Faerun/Eberron) Torn between a Totemist and a Swordsage atm. I may be way off on that. ;p

That is not really an appropriate question for these boards because most answers will be a matter of opinion. You should check out the optimization forums if you want to know how to build a combat monster.
#10087

swe_wolfis

Apr 11, 2008 11:08:12
Q5015 Since a Soulknife and a Soulbows blade/bow enhancement bonus stack(atleast that is how I understand it) does that mean that if you have a +2 bonus slot to fill(with either two +1 or one +2) they are the same ie both arrow and blade must have the same enhancement or are they treated separately?
#10088

jacob

Apr 11, 2008 13:28:54
Q5016:

With the feat "Adaptive Style", does a Swordsage recover expended maneuvers?

Thanks in advance,

/Jacob
#10089

loganic1

Apr 11, 2008 14:51:04
Q5117: There's a type of game play where characters only play until level 6, and from there only gain feats. It's supposed to keep the game from becoming very powerful, but still provides players with a progression.
Can anyone tell me what it's called, and some details?

There was supposed to be a thread for optimization of characters for that.
A link to that would be appreciated as well as the original book or article from whence it came.
#10090

rodolfomaxi

Apr 11, 2008 16:29:31
Q5117: There's a type of game play where characters only play until level 6, and from there only gain feats. It's supposed to keep the game from becoming very powerful, but still provides players with a progression.
Can anyone tell me what it's called, and some details?

There was supposed to be a thread for optimization of characters for that.
A link to that would be appreciated as well as the original book or article from whence it came.

]A5117
It's called the gritty6 or something like that. It's important to note that probably it works better in low-magic.
#10091

nanshork

Apr 11, 2008 16:35:25
]A5117
It's called the gritty6 or something like that. It's important to note that probably it works better in low-magic.

It's called E6.
#10092

amazing_triangle

Apr 11, 2008 17:31:32
Q5117: There's a type of game play where characters only play until level 6, and from there only gain feats. It's supposed to keep the game from becoming very powerful, but still provides players with a progression.
Can anyone tell me what it's called, and some details?

There was supposed to be a thread for optimization of characters for that.
A link to that would be appreciated as well as the original book or article from whence it came.

A5117: E6 is the name. http://www.enworld.org/showthread.php?t=206323
#10093

eepop

Apr 11, 2008 22:57:25
Q 5018: Could someone point me to the bonus stacking rules? I recall that for the most part the same type doesn't stack, but there are a few exceptions right?

Particularly:
Luck?
Morale?
#10094

swe_wolfis

Apr 12, 2008 1:38:33
A5118

From SRD

http://www.d20srd.org/srd/thebasics.htm

"Stacking

In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies. Dodge bonuses and circumstance bonuses however, do stack with one another unless otherwise specified."
#10095

zanatos777

Apr 12, 2008 10:14:41
Q5119: Can a melee touch attack be finessed?

Q5120: The feat violate spell-like ability (BoVD) says that it can violate all its spell-likes twice a day. I am asking because other such feats like quicken spell-like ask that a single spell-like is specified.

Q5121: Could ability focus work on the Mark of Nessus (FC2)?

Thanks in advance.
#10096

wraithstrike

Apr 12, 2008 10:52:43
Q5119: Can a melee touch attack be finessed?

Q5120: The feat violate spell-like ability (BoVD) says that it can violate all its spell-likes twice a day. I am asking because other such feats like quicken spell-like ask that a single spell-like is specified.

Q5121: Could ability focus work on the Mark of Nessus (FC2)?

Thanks in advance.

5119:yes
#10097

Zinger2099

Apr 12, 2008 11:55:07
Still nothing? Can't anyone answer this query?
Q5091: The Feat Chaos Music [Anarchic] from the Dragon issue 326 (page 80) does something to the effect of "Your effective Bard level for purposes of using your Bard Music class ability increases by +4, up to your
HD. This means that a multi-classed Bard or one with Racial HD benefits.
You gain a Chaotic Aura equal to your Character level. It can discerned by Detect Chaos spell or ability."

I am looking for the exact wording on this feat, because I found this on some other website and want to double check the source. Can anyone provide it?

#10098

CoarseDragon

Apr 12, 2008 15:31:03
Q5122: Can you perform an Immediate Action before your initiative at the begining of combat? If you can then are you still considered "Flat-Footed"?

Q 5123: As a side question can you use a spell/skill that grants an Immediate Action to perform a Standard Action in addition to the Standard Action granted by the Surprise round during a Surprise round?


Thank you HotSake, I never knew that.
#10099

hotsake

Apr 12, 2008 16:56:26
Q5122: Can you perform an Immediate Action before your initiative at the begining of combat? If you can then are you still considered "Flat-Footed"?

A5122: You cannot use an immediate action if you are flat-footed. The nerveskitter spell has a specific exemption in its rules, but since it boosts your initiative roll, it's not really cast "in combat" either.

Q 5123: As a side question can you use a spell/skill that grants an Immediate Action to perform a Standard Action in addition to the Standard Action granted by the Surprise round during a Surprise round?

A5123: It would depend on the exact wording, but generally yes. The celerity spell, for instance, includes no restrictions on its use during the surprise round. As long as you are able to cast it (see A5122), you can gain a standard action for immediate use.
#10100

severick

Apr 12, 2008 18:38:13
Q:5124 How much would it cost to have Enlarge Person permanencied on a creature?
#10101

littlekid

Apr 12, 2008 19:00:46
Q:5125 Could someone please explain LA buyoff, or give me a book with it in there?
#10102

drowvampyre

Apr 12, 2008 19:04:39
Q:5125 Could someone please explain LA buyoff, or give me a book with it in there?

A5125: Take a look here.
#10103

taeldrin_laesrash

Apr 12, 2008 19:35:16
Q:5124 How much would it cost to have Enlarge Person permanencied on a creature?

A5124: According to the Player's Handbook (Right in the spell description), 500 XP with a 9th level caster.
#10104

severick

Apr 12, 2008 19:48:19
Oh sorry I didn't make it clear enough, I'm not doingt the casting, I'm wondering how much it would cost for someone to cast it on me.
#10105

nanshork

Apr 12, 2008 19:54:12
Oh sorry I didn't make it clear enough, I'm not doingt the casting, I'm wondering how much it would cost for someone to cast it on me.

PHB has prices on spell casting, it's the last of the tables in the equipment section IIRC.
#10106

twells

Apr 12, 2008 20:36:15
Q5102: Does a small character suffer size penalties associated with various manuevers (bull rush, grapple, trip) when using the Combat Maneuver version of Telekinesis? Does a large character gain the bonuses? Or is the spell treated as "Medium" in size?

I did a quick search of the threads, but could not find anything relating to this ...

Thanks for any help anyone can give.

Did no one actually know this, or was the answer too obvious and I should know better.?
#10107

bookmen

Apr 12, 2008 21:21:26
Q5126

Where can I find the following:
Just tell me as many as you know, please.


Divine Ward--------------------------------?
Retrieve Spell-----------------------------?
Nightsticks--------------------------------?
Reliquary Holy Symbols---------------------?
Planning Domain----------------------------?
Healer's Vision----------------------------?
Healing Lorecall---------------------------?
Soul of Light------------------------------?
Magic Vestments --------------------------- CD? or PHB?
Delay Death--------------------------------PHB
Magic of the Land--------------------------?
Ray of Hope--------------------------------?
#10108

annihalus

Apr 12, 2008 22:30:32
Q5127

Is there a spell that will get around incoporeal creactures miss chance?
#10109

snizor

Apr 13, 2008 0:59:55
Q5128:
If a Elan were to acquire two Weapon Grafts (FF 213. Using the Pre-MoE graft rules) each of, say, a +1 rapier, could these be used to meet the "pair of natural weapons" requirement of the Rapidstrike since "the [grafted] weapon actually becomes a natural weapon, though its other properties are unchanged" (FF)?
#10110

jaronk

Apr 13, 2008 1:53:11
Q5126

Where can I find the following:
Just tell me as many as you know, please.


Divine Ward--------------------------------?
Retrieve Spell-----------------------------?
Nightsticks--------------------------------?
Reliquary Holy Symbols---------------------?
Planning Domain----------------------------?
Healer's Vision----------------------------?
Healing Lorecall---------------------------?
Soul of Light------------------------------?
Magic Vestments --------------------------- CD? or PHB?
Delay Death--------------------------------PHB
Magic of the Land--------------------------?
Ray of Hope--------------------------------?

Use Google. Just search for, for example "Healing Lorecall D&D" and you'll quickly find what you want.

JaronK
#10111

jacob

Apr 13, 2008 3:34:33
hey guys.

Hate to be a pain, but it's a current discussion in my gaming group, and you guys are considered an athority, so I will try again:

Q5016:

With the feat "Adaptive Style", does a Swordsage recover expended maneuvers?

Thanks in advance,

/Jacob

I hope someone can help, as I can't see how you can possibly intepret it, to recover maneuvers, while he insists it does.

/Jacob -
#10112

swe_wolfis

Apr 13, 2008 4:03:49
hey guys.

Hate to be a pain, but it's a current discussion in my gaming group, and you guys are considered an athority, so I will try again:



I hope someone can help, as I can't see how you can possibly intepret it, to recover maneuvers, while he insists it does.

/Jacob -

Well, sorry for you but you are wrong.

Originally Posted by CustServ
Q. What happens when you use Adaptive Style in the middle of an encounter after you have already expended most of your readied maneuvers? Adaptive style allows you to replace your readied maneuvers with an entirely different set of readied maneuvers as a full-round action. Are all of these new maneuvers considered unexpended? If not, how do you determine which of them are expended and which are not?

A. When you use Adaptive Style in the middle of combat, you can choose which maneuvers you want to have readied, and yes, they will all be considered unexpended. Have fun and good gaming!

http://forums.gleemax.com/showpost.php?p=9802769&postcount=266
#10113

fwib

Apr 13, 2008 5:54:15
Q5126

Where can I find the following:
Just tell me as many as you know, please.


Divine Ward--------------------------------? PHB2 p88
Retrieve Spell-----------------------------? Complete Champion p62
Nightsticks--------------------------------? Libris Mortis p78
Reliquary Holy Symbols---------------------? Magic Item Compendium p120
Planning Domain----------------------------? Complete Warrior p115
Healer's Vision----------------------------? Complete Scoundrel p100
Healing Lorecall---------------------------? Spell Compendium p110
Soul of Light------------------------------? Dragon Magic p72
Magic Vestments --------------------------- PHB p251
Delay Death-------------------------------- SpC p63
Magic of the Land--------------------------? Races of the Wild p152
Ray of Hope--------------------------------? Book of Exalted Deeds p105

In addition to googling for site:forums.gleemax.com "thing I want" this is a good source: http://www.imarvintpa.com/dndlive/

[edit] Some of the above things have more than one source, I have tried to list the latest version.
#10114

qwertyzer0

Apr 13, 2008 7:09:32
Q5129

When you apply a metamagic feat on a spell that has a casting time of swift action or immediate action, what's going to be the new casting time? The PHB only says if a spell's casting time is 1 action it becomes a full round action. Thanks.
#10115

carpe_diem_02

Apr 13, 2008 11:43:50
I remember seeing something about this a long time ago but I can't find it. Ever since Divine Metamagic has been errataed so that it only applies to Divine Spells, how do arcane casters persist spells? The particular spell in question is Bite of the Werebear, and I'm not interested in getting Extra Spell or whatever it's called and playing a Cleric.
#10116

arcane-surge

Apr 13, 2008 11:47:10
Assuming you're casting the spell spontaneously, I'm pretty sure it's a full-round action, even if the spell would normally be swift or immediate.
#10117

wraithstrike

Apr 13, 2008 11:51:11
I remember seeing something about this a long time ago but I can't find it. Ever since Divine Metamagic has been errataed so that it only applies to Divine Spells, how do arcane casters persist spells? The particular spell in question is Bite of the Werebear, and I'm not interested in getting Extra Spell or whatever it's called and playing a Cleric.

Arcane casters can persist the spell, but they have to pay the entire metamagic price (which I beleive is a +6 spell slot adjustment), unlike the cleric who just spends 6 turn attempts, and uses a slot of the spell's regular level.
#10118

littlekid

Apr 13, 2008 11:54:34
Arcane casters can persist the spell, but they have to pay the entire metamagic price (which I beleive is a +6 spell slot adjustment), unlike the cleric who just spends 7 turn attempts, and uses a slot of the spell's regular level.

Fixed.
#10119

echilda

Apr 14, 2008 3:56:18
Q5130 Where can I find the Unarmed Sword Sage variant?
#10120

Nox_Noctis

Apr 14, 2008 5:45:21
A5130: In Tome of Battle, under the "Adaptation" section of the Swordsage it tells you how to construct it.
#10121

qwertyzer0

Apr 14, 2008 6:05:12
Q5131

Can I do something like apply the quick casting ability of a duskblade (or something else) onto the spell after applying the metamagic feat to reduce the casting time again to a swift action?
Like, for example, I cast a deflect spell with metamagic extend spell, which makes the casting time a full round action, then spend one of my quick cast ability as a duskblade to make the casting time a swift action again..
#10122

davethemagicweasel

Apr 14, 2008 10:26:30
Q5132

Was there ever an official answer on whether Improved Buckler Defence (Complete Warrior) can be used when wielding a weapon in two hands?
#10123

echilda

Apr 14, 2008 10:59:50
Q5131

Can I do something like apply the quick casting ability of a duskblade (or something else) onto the spell after applying the metamagic feat to reduce the casting time again to a swift action?
Like, for example, I cast a deflect spell with metamagic extend spell, which makes the casting time a full round action, then spend one of my quick cast ability as a duskblade to make the casting time a swift action again..

A5131 Sudden Quicken or metamagic rod of quicken perhaps?
#10124

BloodSpill

Apr 14, 2008 11:47:00
Q 5133

I'm asking this in terms of telekinetic thrust but I suppose it is equally valid for telekinesis too.

If I throw a willing ally with telekinetic thrust at an enemy creature how much damage do I do with my ally? And how much to my ally?

1 point per 25lbs of ally?
#10125

hotsake

Apr 14, 2008 13:41:05
Q 5133

I'm asking this in terms of telekinetic thrust but I suppose it is equally valid for telekinesis too.

If I throw a willing ally with telekinetic thrust at an enemy creature how much damage do I do with my ally? And how much to my ally?

1 point per 25lbs of ally?

A5133: You'd have to go by the guidelines laid out in the Violent Thrust version of telekinesis: "Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of damage per 25 pounds (for hard, dense objects)." Ask your DM. As for damaging your ally, a strict reading says that thrown creatures only take damage if thrown against a solid surface, and then only 1d6: "If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points)."
#10126

BloodSpill

Apr 14, 2008 14:13:00
Okay then.
A5133:a strict reading says that thrown creatures only taken damage if thrown against a solid surface

Off topic - then why does everyone else think that boulders under the effect of shrink item would do full boulder damage if thrown at someone? I think they much just be interpreting the rules as they want to.

It's not numbered because it's not a simple question
#10127

jaronk

Apr 14, 2008 15:42:29
Okay then.

Off topic - then why does everyone else think that boulders under the effect of shrink item would do full boulder damage if thrown at someone? I think they much just be interpreting the rules as they want to.

It's not numbered because it's not a simple question

It is a simple question. You throw the object and unshrink it before it hits.

JaronK
#10128

littlekid

Apr 14, 2008 17:57:05
Q5134aLA is still confusing me some...so I have another question.
LA +1 can reduce their LA after 3 class levels?
LA +2 after gaining 6, then 3 class levels?
LA +3 after gaining 9, then 6, then 3 class levels?
LA +4 after gaining 12, then 9, then 6, then 3?

Q5134bWhen you pay the experience, you immediately lose +1 LA and gain a class level, correct?

Q5134cHow do skill ranks work with +LA characters? Can you have 3+ECL or is it 3+class levels?
#10129

wraithstrike

Apr 14, 2008 18:37:57
Q5132

Was there ever an official answer on whether Improved Buckler Defence (Complete Warrior) can be used when wielding a weapon in two hands?

Nope. I think the board consensus, in at least one thread was that you got to keep the shield bonus if you took the feat, but nothing from WotC.
#10130

drowvampyre

Apr 14, 2008 19:01:54
Q5134aLA is still confusing me some...so I have another question.
LA +1 can reduce their LA after 3 class levels?
LA +2 after gaining 6, then 3 class levels?
LA +3 after gaining 9, then 6, then 3 class levels?
LA +4 after gaining 12, then 9, then 6, then 3?

Q5134bWhen you pay the experience, you immediately lose +1 LA and gain a class level, correct?

Q5134cHow do skill ranks work with +LA characters? Can you have 3+ECL or is it 3+class levels?

A5134a: Right.

A5134b: No, you lose 1 LA, but you don't gain a class level. You simply count as a lower ECL character, which means you'll gain exp quicker than before and thus catch up to your partymates.

A5134c: It's 3+HD. So the LA don't count as levels for max skill rank purposes, but any racial HD you have do. (A drow, for example, would have 3+ class level, but a gnoll would have 3+2+ class level, because it has 2 racial HD.)
#10131

littlekid

Apr 14, 2008 21:19:48
Thanks.
#10132

feintmaster

Apr 14, 2008 23:30:56
Q5135: Has the debate to whether or not the feat Reach Spell would in fact allow one to Persist a touch spell ended? If so, what was the general consensus?
#10133

tsuyoshikentsu

Apr 15, 2008 1:23:11
Q5135: Has the debate to whether or not the feat Reach Spell would in fact allow one to Persist a touch spell ended? If so, what was the general consensus?

A5135: Alas, no. Some people just don't seem to like that you can do it.
#10134

g23armani

Apr 15, 2008 2:00:56
Q5136:
If the spell Shadow Evocation emulates a spell that allows spell resistance, does the caster have to break through spell resistance twice? If Shadow Evocation emulates a spell that does not allow spell resistance do you have to roll it regardless? Here is the yes and no arguments so far:

Yes:
Shadow Evocation has the field Spell Resistance: Yes. It also says "Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows..." This means that you roll for spell resistance for the shadow evocation spell and then roll spell resistance for the spell it emulates.

No:
The SRD states "Check spell resistance only once for any particular casting of a spell or use of a spell-like ability." Also, the section in Shadow Evocation states, "Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance)..." Notice they only note the save to disbelieve but do not mention spell resistance before saying they also get the save and spell resistance of the resulting spell.

Is there any other evidence or FAQ that supports either side of this argument?
#10135

qwertyzer0

Apr 15, 2008 3:59:11
Q5131

Can I do something like apply the quick casting ability of a duskblade (or something else) onto the spell after applying the metamagic feat to reduce the casting time again to a swift action?
Like, for example, I cast a deflect spell with metamagic extend spell, which makes the casting time a full round action, then spend one of my quick cast ability as a duskblade to make the casting time a swift action again..

A5131 Sudden Quicken or metamagic rod of quicken perhaps?

Q5137

Sudden quicken pre-reqs are too much and I'm not sure if we're gonna have meta rods in the campaign plus there's the issue of quicken spell not allowed for spontaneous casters, is there no other way besides these? Is my example of using duskblade ability to quicken spell not legal?
#10136

bowensilverclaw1986

Apr 15, 2008 10:12:19
Q5138: Can Rebuke Undead be used to control undead that were created by and are currently under the control of another caster?
#10137

gilfalas_elaandrin

Apr 15, 2008 10:28:57
Q5138: Can Rebuke Undead be used to control undead that were created by and are currently under the control of another caster?

A5138 Absolutely if your rebuker is of high enough level to succesfully command undead of their hit die. Note that if their creator or controller has uses of Turn Undead themselves they can attempt to undue your rebuke/command or even bolster their undead against your turn attempts.

The rules for Turning Undead are here at the SRD.
#10138

sirlavandino

Apr 16, 2008 5:15:28
Q5139:i have a question: if a kobold become a dracolich and decide to posses a black dragon body the text in draconomicon says that after 2d4 days the new body will assume the form of the lich's body but i doesn't say anything about the dimension....so theoretically could i keep my kobold aspect while augmenting my size?

oh and another thing: body that would be possessed should be dead? in an advanced state of decomposition? killed a few seconds before possession (fresh bodies )?
#10139

jameswilliamogle

Apr 16, 2008 7:48:14
Q5140 OK, silly question time.

Antimagic Field is an emanation, therefore it can be blocked. Suppose my Fighter who uses a Tower Shield drinks a potion of Invisibility before fighting a Beholder. He then uses the total cover option of the Tower Shield to prevent the AMF emanation from affecting a Wizard directly behind him.

What does the Wizard see? Can the Beholder be hit with single target (non-attack) spells like Hold Monster?
#10140

necrosnoop110

Apr 16, 2008 10:11:21
Q5141 It's clear that the Cube of Force (magic item) blocks designated things going into the cube but my question is can you make those very same designated attacks out of the cube?

For example if you set the cube to block nonliving matter coming into the cube can you shoot a non-living arrow out of the cube?

Cheers,
Necrodude
#10141

woogie

Apr 16, 2008 10:56:23
Q5142 - I have been doing searches to find a comprehensive list of level adjusted races, particularly to see alternatives to thri kreen for multi armed races.

Is there such a list, and are there any relatively low LA races other than thri-kreen available?
#10142

nanshork

Apr 16, 2008 12:08:21
Q5142 - I have been doing searches to find a comprehensive list of level adjusted races, particularly to see alternatives to thri kreen for multi armed races.

Is there such a list, and are there any relatively low LA races other than thri-kreen available?

A5142Thiswhat you're looking for?
#10143

nazrat

Apr 16, 2008 12:57:57
Q5143

If a sorcerer has the Rapid Metamagic feat from Complete Mage can he ever elect to NOT use it, or will it always apply when he casts a metamagic spell from that point on?
#10144

xaktsaroth

Apr 16, 2008 13:07:48
Q5103: Does the Tough Defense ability of the Forsaker(MotW, pg.59) enhance a creatures NA bonus, or override it completely? The wording is what's screwing me around, as they use 'gain a natural armour bonus', which means "Gains a bonus to their NA", so I'm confused, and Cust Serv won't answer 3.0 questions, even when updated to 3.5 :P

Just making sure my question wasn't missed in the shuffle. :P
#10145

shaggy_shaggs

Apr 16, 2008 14:00:45
Q5144

If a character with the Dark Blessing (+Cha to all saves) and Arcane Resistance (+Cha to saves vs spells and spell-like abilities) class features and the Force of Personality (Cha instead of Wis to Will saves) is hit with, let's say hold person, does he apply his Cha to the saving throw, 2x his Cha to the saving throw, or 3x his Cha to the saving throw?
#10146

woogie

Apr 16, 2008 14:38:20
A5142Thiswhat you're looking for?

Nan,

It's half. Thanks. I did find the beetles that have a pair of week secondary arms that allows the wielding of larger weapons by their prime hands. I still haven't found any low LA races other than Thri Kreen that have multiple limbs that can be used individually for attacks.

The list of all races though is a good help and starting point.
#10147

jaronk

Apr 16, 2008 17:47:11
Q5144

If a character with the Dark Blessing (+Cha to all saves) and Arcane Resistance (+Cha to saves vs spells and spell-like abilities) class features and the Force of Personality (Cha instead of Wis to Will saves) is hit with, let's say hold person, does he apply his Cha to the saving throw, 2x his Cha to the saving throw, or 3x his Cha to the saving throw?

3XCharisma, assuming Hold Person is in this case still a spell or spell like ability.

They're all different named things and all unnamed bonuses, so they all stack. Yes, you have stupidly high saves this way. See other death by sexy builds to see what you can do with Charisma if you really want to.

JaronK
#10148

jacob

Apr 16, 2008 18:01:21
Q5145

Simple question.

As a hexblade, can I use the feat "Extra Spell" from CArc to get Shield as one of my spells known?

/Jacob - who would love to know why as well as yes or no
#10149

wraithstrike

Apr 16, 2008 19:20:46
bump
#10150

smudgyhandsman

Apr 16, 2008 19:42:15
Q5142 - I have been doing searches to find a comprehensive list of level adjusted races, particularly to see alternatives to thri kreen for multi armed races.

Is there such a list, and are there any relatively low LA races other than thri-kreen available?

Isn't there some race in the Underdark book, Chitine is it? I think that has four arms, not sure about the lvl adjustment though...
#10151

surreal

Apr 16, 2008 22:31:26
A 5109: From the wording, I would say it replaces the existing NA. I'm sure it has been argued both ways though.

A 5140: I would say that you can't target the beholder since you're effectively in a "neutral zone" within the anti magic cone.

A 5145: It's a nasty debate about whether the feat Extra Spell lets you pick spells from outside your spell list. Check with your DM.
#10152

feintmaster

Apr 17, 2008 1:12:47
Q5146: Could one persist and extend a spell? Making a 48 hour spell?
#10153

surreal

Apr 17, 2008 2:25:18
A 5146: To my knowledge, yes.
#10154

jacob

Apr 17, 2008 3:54:44
Posted this in another thread, but this seems to be the place for simmple answers

Q5147

I am new to the use of familiars, but decided to give it a go, with a hexblade, and a winter wolf.

Now I have read Dictum Mortuum handbook on the Hexblade as well, and according to the guide, it seems the familiar will gain both Mettle and Arcane Resistance.

Though in PH p. 52, it states: "The familiar uses it owns ability modifiers to saves, and it doesn't share any of the other bonuses that the master might have on saves (from magic items or feats for example)."

Can someone explain to me, why or how the familiar would gain mettle and arcane resistance?

Ty in advance,

/Jacob
#10155

adslahnit

Apr 17, 2008 10:19:56
Q5148: I'm about to make a 6th-level gestalt Swift Hunter archivist (Human Scout 3/Ranger 3 on one side, Human Archivist 5/Stalker of Kharash 1 on the other side) for a gestalt game. Aside from Greater Manyshot and Travel Devotion, is there any way for me to move and make a full attack in the same round, preferably through divine spells?
#10156

rodolfomaxi

Apr 17, 2008 12:15:45
Q5149 What's the Craven feat does(the full description of it)?
#10157

smudgyhandsman

Apr 17, 2008 12:28:47
Q5149 What's the Craven feat does(the full description of it)?

A5149: You take a -2 on saves vs. fear.

You add your character level to sneak attack damage.

Lastly, you can't be immune to fear.
#10158

BloodSpill

Apr 17, 2008 22:08:44
Q5150 Is there anything in general about teleportation effects that say you can't teleport to a square that could not support you/your weight? (In the middle of the air if you can't fly, air walk or levitate for example.)

#10159

steidas

Apr 18, 2008 1:03:22
A5150
Well, just check out what it says about conjuration magic on the SRD:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

... ...

Q5151
Is there any way to get the powerfull build through a feat or class, or something like it?
#10160

adslahnit

Apr 18, 2008 1:40:17
A5151: The Stonebone template from Dragon Magazine #350 is a +2 LA template that gives you powerful build, among other bonuses (and penalties).
#10161

ieniemienie

Apr 18, 2008 1:48:19
Q5147Now I have read Dictum Mortuum handbook on the Hexblade as well, and according to the guide, it seems the familiar will gain both Mettle and Arcane Resistance.

A5147:Where exactly does it say this? I dont see any mention to a familiar in the handbook

Q5148: I'm about to make a 6th-level gestalt Swift Hunter archivist (Human Scout 3/Ranger 3 on one side, Human Archivist 5/Stalker of Kharash 1 on the other side) for a gestalt game. Aside from Greater Manyshot and Travel Devotion, is there any way for me to move and make a full attack in the same round, preferably through divine spells?

A5148:You could use the Belt of Battle for extra actions...
Are you also taking the Improved Skirmish feat? the +2d6 and +2AC bonus are a huge benefit at low lvls

Q5151
Is there any way to get the powerfull build through a feat or class, or something like it?

A5151 The Goliath gives you powerful build and some other things, but is LA 1. WHen using the buyoff rules from UA you essentially get the ability for free

Q5152 My current character is a Duskblade 5, going for Abjurant Champion 5. the only problem is that there are no (afaik) abjuration spells on the duskblade's spelllist.. is there any *optimized* way of getting e.g. Mage Armor and Shield on there?
#10162

thinker89

Apr 18, 2008 2:40:49
Q5153: Do martial scripts allow me to use the maneuver repeatedly in combat, or am I supposed to recover it somehow, or is it just a one shot thing?

To clarify, by one shot I mean within the encounter. I know that they are only good for one encounter.
#10163

adslahnit

Apr 18, 2008 6:22:17
A5148:You could use the Belt of Battle for extra actions...
Are you also taking the Improved Skirmish feat? the +2d6 and +2AC bonus are a huge benefit at low lvls

A Belt of Battle has a daily limit though, and that'll burn a big hole in my starting wealth. I'm looking for a way to make multiple skirmishing attacks each round consistently.
#10164

ieniemienie

Apr 18, 2008 7:38:40
A Belt of Battle has a daily limit though, and that'll burn a big hole in my starting wealth. I'm looking for a way to make multiple skirmishing attacks each round consistently.

that is not possible;

for melee - you need to walk at least 10ft, so no full attack possible.
for ranged - you need to walk at least 10ft, so no full attack possible. manyshot will only give you skirmish damage once.

this is not a discussion thread, so please leave it at this.
#10165

nightfallen

Apr 18, 2008 13:41:14
Q5153:
Well not a question, more of a request. May someone give me a description of the Elvin Lightblade and Elven Thinblade?

Also, what alinment does a Gray Elf and a Fire Elf tend to be?
#10166

kuroimaken

Apr 18, 2008 16:10:24
Q5154: Does anyone know where the Repel Domination alternative bard ability is from? It's listed on the Bard Handbook, but I can't find the book it belongs to.
#10167

surreal

Apr 18, 2008 18:57:13
Q5153:
Well not a question, more of a request. May someone give me a description of the Elvin Lightblade and Elven Thinblade?

Also, what alinment does a Gray Elf and a Fire Elf tend to be?

A 5153: They're basically finessable weapons with good crit ranges.

Alignment is pretty much fluff, though anything fire tends towards chaotic.


Q5154: Does anyone know where the Repel Domination alternative bard ability is from? It's listed on the Bard Handbook, but I can't find the book it belongs to.

A 5154: From here: http://forums.gleemax.com/showthread.php?t=967118

Expedition to Castle Ravenloft
#10168

nabuchadnezzar

Apr 18, 2008 19:01:11
Hello, I am playing a druid with both augment summoning (PHB), rashemi elemental summoning (UA) and elemental summoning (CM) and my DM told me to apply templates and enhancements to my summonable stuff for him.

Q5155

I have a question about the Thomil Template.
In Unapproachable East it grants damage reduction 10/+1, but that's old 3.0.
How does it change in 3.5?
At first glance I supposed 10/magic, but then I remembered that 3.0 earth elementals had 10/+1 damage reduction, while now they have 5/- (if they are at least of size Large)
Does that 10/+1 change to 5/- ?

It won't change much for larger elementals, but small and medium ones will benefit from this and my druid can summon small, medium and large elementals for free (elemental summoning).

Are there any other differences between 3.0 and 3.5 Orglash and Thomil templates?
#10169

bozwevial

Apr 18, 2008 19:07:19
A1548: Addendum

The pounce ability allows a character to charge and make a full attack at the end of the charge. There are several ways to get this, including Lion Totem Barbarian from Complete Champion, and binding the Sphinx Claws soulmeld to your hands chakra.
#10170

euterpe226

Apr 19, 2008 17:15:06
Q5156 Is there any legal way to get 6th-level bard spells before 16th level?
#10171

sirlavandino

Apr 19, 2008 18:48:05
Q5139:i have a question: if a kobold become a dracolich and decide to posses a black dragon body the text in draconomicon says that after 2d4 days the new body will assume the form of the lich's body but i doesn't say anything about the dimension....so theoretically could i keep my kobold aspect while augmenting my size?

oh and another thing: body that would be possessed should be dead? in an advanced state of decomposition? killed a few seconds before possession (fresh bodies )?

bump
#10172

nanshork

Apr 19, 2008 19:59:50
bump

I don't know about the second half, but dimensions are a part of the form of the original body.
#10173

brxyn

Apr 20, 2008 14:12:15
Q5157 Lets say a warlock had the invocations Mask of Flesh, and Flee the Scene. If he used MoF to take the form of someone, and then used FtS, would the Major Image left be his own, or the one he stole?
#10174

sonofzeal

Apr 20, 2008 14:16:26
Q5157 Lets say a warlock had the invocations Mask of Flesh, and Flee the Scene. If he used MoF to take the form of someone, and then used FtS, would the Major Image left be his own, or the one he stole?

A5157 - the one he stole. Major Image is powerful enough to reflect changes like that, and it would base your appearance off of the moment you use it rather than some abstract ideal of what you look like. Otherwise you'd have all sorts of problems with wounds not showing up, wardrobe changes not being reflected, etc.
#10175

forthecause

Apr 20, 2008 14:47:39
Where do I find the mineral template?
#10176

surreal

Apr 20, 2008 14:51:33
(please number your questions)
A 5158: FR: Underdark
#10177

thinker89

Apr 20, 2008 17:14:25
Q5159Do martial scripts allow me to use the maneuver repeatedly in combat, or am I supposed to recover it somehow, or is it just a one shot thing?

To clarify, by one shot I mean within the encounter. I know that they are only good for one encounter.
#10178

nightfallen

Apr 20, 2008 20:17:33
Q5160
Can I have some stats on Mithral Armor? Or the best amor I CAN buy w/ 1500gp?

{EDIT}
Q5161
How much does it cost to enchant an Item w/ element damage? List in damage assending order please. Like...

1d4 fire/ice/tunder/acid damage = ????gp
1d6 fire/ice/tunder/acid damage = ????gp
1d8 fire/ice/tunder/acid damage = ????gp
1d10 fire/ice/tunder/acid damage = ????gp
#10179

lonewolf

Apr 20, 2008 20:24:21
A5160: Depending on your Dexterity, its either a Fullplate(+8 armor/+1 Max Dex, 1500gp) or a Mithril Chain Shirt(+4 armor, +6 max Dex, 1100gp).

A5161: There is no fixed value how much that costs. It depends on how enchanted the weapon already is. Also only +1d6 elemental damage is generally available. check here.
#10180

nightfallen

Apr 20, 2008 20:39:28
ok, thanks, my Dex is a +5, so im chouseing Mithral.

Q5162
Sorry to be a pain, but what is a Elvin Thinblade in the weapons you gave me? ^^;

Also, for a Elvin Thinblade 1d4, how much is it?
#10181

nanshork

Apr 20, 2008 21:04:38
ok, thanks, my Dex is a +5, so im chouseing Mithral.

Q5162
Sorry to be a pain, but what is a Elvin Thinblade in the weapons you gave me? ^^;

Also, for a Elvin Thinblade 1d4, how much is it?


A5162
Elven Thinblade is a weapon in Races of the Wild. Also, weapons aren't priced based on damage, they just do a certain amount of damage period based on size. Elven Thinblades do 1d8 dmg for a medium creature, and cost a hundred gold.
#10182

nightfallen

Apr 20, 2008 21:40:56

A5162
Elven Thinblade is a weapon in Races of the Wild. Also, weapons aren't priced based on damage, they just do a certain amount of damage period based on size. Elven Thinblades do 1d8 dmg for a medium creature, and cost a hundred gold.

Well, I know that, but my last question was the element damage. I sould of said for the elemental damage from my last question. What is the price MODIFIER for an Elvin Thinblade with 1d4 element damage, thats the question that the last question was ment to be.
#10183

thinker89

Apr 20, 2008 21:50:54
Well, I know that, but my last question was the element damage. I sould of said for the elemental damage from my last question. What is the price MODIFIER for an Elvin Thinblade with 1d4 element damage, thats the question that the last question was ment to be.

Check lonewolf's post again.
#10184

nightfallen

Apr 20, 2008 22:04:54
-_- never mind, lone wolfs post only has PH weapons NOT RotW weapon, I am asking for the enchantment cost of a Elvon thinblade, not the Elvin thinblade cost, not an Element enchatment cost, but a Elvin Courtblade w/ an Elemental enchantment.
#10185

sonofzeal

Apr 20, 2008 22:32:50
-_- never mind, lone wolfs post only has PH weapons NOT RotW weapon, I am asking for the enchantment cost of a Elvon thinblade, not the Elvin thinblade cost, not an Element enchatment cost, but a Elvin Courtblade w/ an Elemental enchantment.

All weapons follow the same enchanting price rules, except for Cold Iron ones. Unless you specifically want your Elvin Thinblade to be Cold Iron, it costs exactly the same to enchant as every other weapon you're likely to use.
#10186

rebel7284

Apr 20, 2008 23:05:00
Q5151
Is there any way to get the powerfull build through a feat or class, or something like it?

A5151
Strongarm Bracers, magic item compendium.
Also, as I recall, Hammer of Morradin prestige class can eventually wield really big hammers.
#10187

rodolfomaxi

Apr 21, 2008 1:09:43
Q5163
Initiating Charging minotaur maneuver allow you to Bull rush + weapon attack, or just bull rush? (I know that if the bull rush is successful it will do damage too).

Q5164
You can use a maneuver while held stuck in a ettercap web?
#10188

gilfalas_elaandrin

Apr 21, 2008 14:28:04
-_- never mind, lone wolfs post only has PH weapons NOT RotW weapon, I am asking for the enchantment cost of a Elvon thinblade, not the Elvin thinblade cost, not an Element enchatment cost, but a Elvin Courtblade w/ an Elemental enchantment.

The rules for magic item creation are covered clearly in the Dungeon Masters Guide. The most up to date rules are in the Magic Item Compendium as well.

You can also check the SRD for complete magic item creation rules that will answer all your questions about weapons and enchantment costs and effects.

The cost to enchant a weapon is independant from the weapon itself with a very few exeptions, those being special materials (like Cold Iron, Mithril, Adamantium and others) and double weapons.

I recommend reading the magic items section in the Dungeon Masters guide where all this is detailed and explained.
#10189

azire

Apr 21, 2008 14:44:17
Are there any other classes besides Scout that have the Skirmish ability? Also, what books are these classes in? (no abreviations please, they confuse me)
#10190

detectivejabsco

Apr 21, 2008 16:17:56
well i dont know if this is simple but

Q 5165

If a Egoest 20 and a telepath 20 fuse using fusion, and then use mind switch true. what happends?
#10191

nanshork

Apr 21, 2008 18:56:18
Are there any other classes besides Scout that have the Skirmish ability? Also, what books are these classes in? (no abreviations please, they confuse me)

From Surreal's Lists of Stuff
Skirmish

Scout
Highland Stalker 2, 6, 10/10, ecl 7, Complete Adventurer
Peregrine Runner 2, 6, 10/10, ecl 8, Races of Stone
Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon - only if you already have skirmish
Monk 1, Halfling substitution level, Races of the Wild
Unseen Seer 1, 4, 7, 10/10, ecl 6, Complete Mage - only if you already have skirmish
Improved Skirmish, feat, Complete Scoundrel, see text
Swift Ambusher, feat, Complete Scoundrel, see text
Swift Hunter, feat, Complete Scoundrel, see text
Hand of the Winged Masters 2, 5, 8/10, ecl 6?. Dragon Magic
#10192

pak-cha

Apr 21, 2008 22:37:10
My DM has basically ruled that any metamagic feats that don't have a psionic equivalent CAN and DO have a metapsionic equivalent. This being said, he's okay'd Persistent Spell to become Persistent Power at a pp cost of 8 (with all the original restrictions for the feat still applying).

My question is, is it possible to combine Persistent Power and Timeless Body to make yourself continually invulnerable for the rest of time, granted your character rinse and repeat the process every day?

I believe all the rules are being followed when attempting this but I figured I'd ask you all (the experts) in case I'm missing anything.
#10193

echilda

Apr 22, 2008 6:11:41
Q5166 Not sure if my question number is right. Seems to have gotten confused over the last few posts. Anyway, question! Why are 20 level class (or 10 level PrC) builds considered epic ready? Dont you still qualify for epic feats etc as soon as your total levels are 21 or higher?
#10194

rodolfomaxi

Apr 22, 2008 7:46:52
Q5167
Initiating Charging minotaur maneuver allow you to Bull rush + weapon attack, or just bull rush? (I know that if the bull rush is successful it will do damage too).

Q5168
You can use a maneuver while held stuck in a ettercap web?

Updating the questions...somebody please..
#10195

wraithstrike

Apr 22, 2008 8:40:35
My DM has basically ruled that any metamagic feats that don't have a psionic equivalent CAN and DO have a metapsionic equivalent. This being said, he's okay'd Persistent Spell to become Persistent Power at a pp cost of 8 (with all the original restrictions for the feat still applying).

My question is, is it possible to combine Persistent Power and Timeless Body to make yourself continually invulnerable for the rest of time, granted your character rinse and repeat the process every day?

I believe all the rules are being followed when attempting this but I figured I'd ask you all (the experts) in case I'm missing anything.

Since your DM made that rule without considering all the implications you would have to ask him about that. He may have overrule certain things in favor of balance.
#10196

gilfalas_elaandrin

Apr 22, 2008 12:08:22
Q5166 Not sure if my question number is right. Seems to have gotten confused over the last few posts. Anyway, question! Why are 20 level class (or 10 level PrC) builds considered epic ready? Dont you still qualify for epic feats etc as soon as your total levels are 21 or higher?

A5166 You will be an epic CHARACTER and qualify for epic feats that can be gotten on the normal CHARACTER progression track for feats (every level divisible by 3), but 20 levels in one class or 10 levels in one PrC also means your an epic CLASS as well and may qualify for additional, restricted or bonus epic feats from the progression of your class.

As well, epic progressions of classes and PrC's sometimes provide epic level abilities in and of themselves from simple class advancement.

EX 1: 7 Wizard /7 Cleric / 7 Mystic Theurge is an epic Character
EX 2: 5 Wizard /6 Cleric / 10 Mystic Theurge is an epic Character and Epic Mystic Theurge
Ex 3: 21 or any single class is an Epic Character and an Epic Class of that type.
#10197

thinker89

Apr 22, 2008 12:56:26
Q5159: Do martial scripts allow me to use the maneuver repeatedly in combat, or am I supposed to recover it somehow, or is it just a one shot thing?

To clarify, by one shot I mean within the encounter. I know that they are only good for one encounter.

Bumpin
#10198

pak-cha

Apr 22, 2008 14:03:35
Since your DM made that rule without considering all the implications you would have to ask him about that. He may have overrule certain things in favor of balance.

But theoretically, before DM ruling, am I correct in assuming this could work?
#10199

euterpe226

Apr 22, 2008 17:05:41
Q5169-ish

Where exactly can I find the description for the oft-mentioned celerity line of spells?
#10200

lonewolf

Apr 22, 2008 17:10:15
A5169

Players Handbook 2
#10201

tshern

Apr 22, 2008 17:11:06
A5169: Page 105 in the Player's Handbook 2.
#10202

struckingfuggle

Apr 22, 2008 17:56:26
Q5171 (I believe?): Are the spells acquired and cast for an Arcane Caster (such as a Dread Necromancer) Divine spells?

If they are Arcane spells, is there any easy way (not giving up more than one, preferably more than zero) arcane casters levels to cast a number of Divine spells as Divine Spells, through PrC or feat, other than that one feat?
#10203

Suppoko

Apr 22, 2008 20:00:22
Q5172: Is there some obscure way to sheath a weapon as a free action? I can't seem to find one at all. thanks
#10204

gilfalas_elaandrin

Apr 22, 2008 20:22:27
Q5172: Is there some obscure way to sheath a weapon as a free action? I can't seem to find one at all. thanks

A5172: No. No skill or feat explicitly states you can sheath a weapon as a free action. The best that is clearly stated is dropping a weapon as a free action.

Edit: Correction. As Strucking Fuggle points out in the post after this, the feat Exotic Weapon: Gnomish Quickrazor from Races of Stone allows you to draw, attack and sheath as a Standard Action with the draw and sheath free if used as a part of this action.
#10205

struckingfuggle

Apr 22, 2008 20:27:47
Aha!

The ... Something Something ... From Races of (Whichever Races Includes Gnome) ... Gnomish Quickrazor? It's an exotic weapon that can be sheathed as a part of the attack. The attack is draw blow sheath.
#10206

littlekid

Apr 22, 2008 20:35:00
Q5173How many skill points could something like Wizard 5/Rogue 3 have in something that is either Wizard only class skill or Rogue only class skill?

As in, Spellcraft is a wizard class skill, but not rogue's, so could you still have 11 ranks?
OR
UMD is a rogue class skill, but not wizard, so am I stuck with 6 points(plus any cross class)?
#10207

gilfalas_elaandrin

Apr 22, 2008 20:38:04
Q5159 Do martial scripts allow me to use the maneuver repeatedly in combat, or am I supposed to recover it somehow, or is it just a one shot thing?

To clarify, by one shot I mean within the encounter. I know that they are only good for one encounter.

Matial scripts list no recovery method in their description and are not maneuvers 'known' or 'readied' so you could not recover them in an encounter unless the maneuver itself allowed such.

Since their crafting costs in XP and gold is on par with a scroll I would think that they are one shot items that are expended by use, although that is not explicitly stated in their listing and because of that an argument could be made counter.

Q5173 How many skill points could something like Wizard 5/Rogue 3 have in something that is either Wizard only class skill or Rogue only class skill?

As in, Spellcraft is a wizard class skill, but not rogue's, so could you still have 11 ranks?
OR
UMD is a rogue class skill, but not wizard, so am I stuck with 6 points(plus any cross class)?

A5173 A skill is a class skill forever once any of your classes has it on it's class skill list, but only as it pertains to rank limits you can develop. In any level where you are Class X you can only buy one rank for one point of that specific class X's skills. All other skills still cost 2 for 1, though your rank CAPS are raised for the class skills of all your other classes.

In your example, your level 8 Character (5 Wiz, 3 Rogue) would have a maximum rank of 11 on ALL Wizard and Rogue skills.

But BUYING them would not have changed. On wizard levels you pay two for one for non-wizard skills and on rogue levels you pay two for one for all non-Rogue skills.

How many exact points spent in each skill would all depend on what levels you bought what skills.

To answer your exact examples:

Spellcraft is a wizard class skill, but not rogue's but you could still have 11 ranks. Once you take one level of mage your spellcraft is forever a class skill as far as ranks you can advance go.

UMD is a rogue class skill, but not wizard, so you are stuck with 6 points for 6 ranks plus any cross class points invested up to a maximum of 11 ranks.

If your human I think there is a feat called Able Learner that sets the cost of all skills to 1 for 1 but you have to take it at character level 1.
#10208

wraithstrike

Apr 22, 2008 20:50:16
But theoretically, before DM ruling, am I correct in assuming this could work?

If you can find a way to manifest 25 pp at one time. I know the regular rules say a psion can only manifest a number of PP equal to his level.
I know overchannel lets the psion go above that limit by a small amount, but I don't know of a feat that will let you go that far above your level unless you don't plan to do it until you become an epic psion, but to answer your question it would work.
#10209

gilfalas_elaandrin

Apr 22, 2008 20:57:52
Aha!

The ... Something Something ... From Races of (Whichever Races Includes Gnome) ... Gnomish Quickrazor? It's an exotic weapon that can be sheathed as a part of the attack. The attack is draw blow sheath.

I stand corrected (THANKS! ).
#10210

Nox_Noctis

Apr 23, 2008 3:09:19
Q5174: I seem to recall seeing that stances count as maneuvers for the purposes of filling prerequisite "maneuvers known" quotas (and it seems like common sense) but I tried searching for it on the forums and found nothing on that subject. I was wondering if someone could give me a link to where this was made explicit or a page number if I somehow missed it in the Book of Nine Swords itself.
#10211

wraithstrike

Apr 23, 2008 5:56:26
Q5174: I seem to recall seeing that stances count as maneuvers for the purposes of filling prerequisite "maneuvers known" quotas (and it seems like common sense) but I tried searching for it on the forums and found nothing on that subject. I was wondering if someone could give me a link to where this was made explicit or a page number if I somehow missed it in the Book of Nine Swords itself.

On page 43, within the last paragraph it says they are considered as maneuvers for the purposes of filling prerequisites of gaining new maneuvers.
#10212

Nox_Noctis

Apr 23, 2008 15:23:31
Ah, thank you.
#10213

masterjoda999

Apr 23, 2008 17:31:39
Q5175 What issue of Dragon magazine is the Hummingbird familiar in?
#10214

snizor

Apr 23, 2008 23:10:00
Q5175 What issue of Dragon magazine is the Hummingbird familiar in?

A5175: Dragon 280
#10215

detectivejabsco

Apr 24, 2008 1:41:37
well i dont know if this is simple but

Q 5165

If a Egoest 20 and a telepath 20 fuse using fusion, and then use mind switch true. what happends?

Ka-Bump
#10216

brainpiercing

Apr 24, 2008 7:27:31
Q5176

I need to find the name and source of a spell I have a not-so-vague memory of:

It's a divine spell that conjures up a force (?) version of the deity's favoured weapon that hovers about the caster. The weapon automatically strikes any creature that attacks the caster in melee with a pretty good CL+Casting stat or Str attack bonus and 1 1/2 times Str or Casting stat modifier as a damage bonus. There was, AFAIK no limit to the number of attacks, as long as the attacker is within reach. This seems a pretty good spell for a Giant Sized (colossal) melee cleric with 100+ Str and CL 38+.

I saw this spell, and now I can't find it anymore, nor do I remember the name.

Can anyone help?
#10217

zerosum

Apr 24, 2008 7:51:25
Hmm. Do you know the spell level?
#10218

jameswilliamogle

Apr 24, 2008 8:07:17
Q5177: If I have the ability to sneak attack undead, and death attack, does this allow me to death attack undead? Where is this clarified?
#10219

brainpiercing

Apr 24, 2008 9:24:54
A5176 Sounds like Spiritual Weapon, but damage is 1d8 + 1 per 3 caster levels (max of +5) and to hit is BAB + Wis mod.

It's not Spiritual Weapon. I would have found that myself. The weapon from the spell I'm looking for counter-attacks automatically.

Q5177: If I have the ability to sneak attack undead, and death attack, does this allow me to death attack undead? Where is this clarified?

AFAIK Death attack allows a fort save, which means that even with the ability to crit and SA undead death attack doesn't work, since they are immune to any effects that require a fort save and don't also affect objects.
#10220

jameswilliamogle

Apr 24, 2008 10:07:08
Thanks, BP; the DM was saying its a [death] effect, which I couldn't find, but your explanation makes a lot of sense.
#10221

brainpiercing

Apr 24, 2008 17:54:40
Hmm. Do you know the spell level?

Somewhere around 6th level, rather higher than lower. It's really strange because I have a vivid memory of reading the description and thinking this would rock. It thought the name was something like Divine Retribution, but that's in Complete Cheese and not even similar.
#10222

aneutralshadeofblack_dup

Apr 24, 2008 17:59:10
Q5178
How does Martial Stance (Tome of Battle, p. 31) function with regards to the Warblade X or Crusader Y, etc., part of the stance requirements? The feat says I have to meet all prerequisites, but the Warblade/Crusader level thing is listed seperately from the prerequisite field on the stance entry - does that mean that I can ignore the manoeuvre level and just pick one as long as I have the right number of manoeuvres known? Or can I only pick a stance of a level that I have access to as a Warblade?
#10223

Nox_Noctis

Apr 24, 2008 18:26:13
A5178: The prerequisites normally include Class, Initiator Level, and Maneuvers Known. Martial Stance allows you to ignore the Class requirement. A maneuver with "Warblade 3" still requires an Initiator Level of 5 (and possibly maneuvers known).
#10224

stormbrooke

Apr 24, 2008 18:30:36
Q5178
Stuff

A5178: No, you take your class level of non ToB classes and divide it by 2, rounded down. This is your initiator level, and works just like caster level in that you need say at least 5 IL to cast level 3 maneuvers. You still need the prereqs of other maneuvers known as well (see pg 39).

edit: Ninja'ed!
#10225

brainpiercing

Apr 24, 2008 18:57:35
Hmm. Do you know the spell level?

Q5176 Resolved. I found it.

It's called "Divine Retaliation" and it's in PHBII. It's not a bad spell - but it's a one round duration swift action cast, and third level. Does pretty much the things I said, except it only hits back when an attacker does damage.

Well, it's fixed range (0ft), so it should be persistable . I need my swift actions for Wraithstrikes .
#10226

stormbrooke

Apr 24, 2008 21:59:33
Q5179:
Dwarven Defender core build / guide (if not available, the next best thing)?
#10227

jaronk

Apr 24, 2008 22:43:38
Q5179:
Dwarven Defender core build / guide (if not available, the next best thing)?

Honestly? Most guides would send you over to Crusader and/or Deepstone Sentinel, which basically replaces that class.

JaronK
#10228

stormbrooke

Apr 24, 2008 23:19:12
Honestly? Most guides would send you over to Crusader and/or Deepstone Sentinel, which basically replaces that class.

JaronK

My fault for not being more clear, I meant if there was no core-only "The Build" simply a thread where someone gave it a shot.
#10229

tsuyoshikentsu

Apr 24, 2008 23:44:53
My fault for not being more clear, I meant if there was no core-only "The Build" simply a thread where someone gave it a shot.

Answer stands. Seriously.
#10230

stormbrooke

Apr 25, 2008 0:03:58
Answer stands. Seriously.

No I just can't speak today... it has to be core-only. No "The Build"...
#10231

CantripN

Apr 25, 2008 5:40:57
Q5177: If I have the ability to sneak attack undead, and death attack, does this allow me to death attack undead? Where is this clarified?

A5177 (Addition): We've housed this discussion before. Read the discussion and conclusions HERE. Essentially, if you can Sneak Attack Objects, you can do it (The Mace of Ruin (ELH) and possibly other options allow for this...), though YMMV.
#10232

wraithstrike

Apr 25, 2008 7:27:49
Q5177: If I have the ability to sneak attack undead, and death attack, does this allow me to death attack undead? Where is this clarified?

no you can't because you can't do it to an object
#10233

stormbrooke

Apr 27, 2008 7:36:21
Wow... found this one the 5th page that's a first.

Q5180:
Does maximum dexterity bonus provided by an armor limit AoOs assuming you have Combat Reflexes and the max provided is below your actual dex bonus?

PHB pg 122 says "This restriction doesn't effect any other [other meaning besides AC] dexterity-related abilities (such as Reflex saves and skill checks)." Now if IIRC, I would assume it doesn't restrict AoOs. However the above rule seems balance-oriented opposed to being logic-oriented (e.g. you don't gain your full dex bonus to AC b/c you can't move as well in the armor, but you still get it to reflex save which is how well you move out of the way of something). So since I don't have a good feel for the balancing measures taken in the game, I ask the above questions both from a RAW and RAI standpoint. Thanks for the help.
#10234

lonewolf

Apr 27, 2008 7:46:42
A5180:
I think you answered your own question there. Max Dex bonus doesnt restrict the number of AoO you can do with combat Reflexes.
I dont think that this is troublesome from a balancing perspective either.
#10235

furious5k

Apr 27, 2008 13:04:47
Q5181: In a game of mine a Sorcerer has a Quasit (MM I, Page 46) as a familiar. The guy said it was allowed (and the DM had apparantly allowed it), but after I looked at the stats I thought it seemed over-powered with all those Spell-Like Abilities. Can someone clarify if Quasit is a valid familiar?
#10236

nanshork

Apr 27, 2008 13:29:45
Q5181: In a game of mine a Sorcerer has a Quasit (MM I, Page 46) as a familiar. The guy said it was allowed (and the DM had apparantly allowed it), but after I looked at the stats I thought it seemed over-powered with all those Spell-Like Abilities. Can someone clarify if Quasit is a valid familiar?

A5181: Quasits are valid familiars if you have taken the Improved Familiar feat. Open your DMG to page 200.
#10237

furious5k

Apr 27, 2008 13:33:08
Thanks for the fast answer.

I was right, in a sense, since I don't believe he has the Improved Familiar feat and, even if he does, he certainly couldn't obtain a Quasit at level 1.
#10238

nanshork

Apr 27, 2008 13:37:32
Thanks for the fast answer.

I was right, in a sense, since I don't believe he has the Improved Familiar feat and, even if he does, he certainly couldn't obtain a Quasit at level 1.

Yeah, Quasit at level 1 is overpowered since the table says you need to be 7th, heh.
#10239

zendu

Apr 27, 2008 14:04:24
Q5182 Does a familiar gain the skills of its master (Ie slight of hand, UMD etc etc)? My DM thinks the familiar can only replace his own skill ranks with his masters (thus, only improving skills he allready has). I'd appreciate 'hard evidence' if it is available.
#10240

Oha

Apr 27, 2008 14:45:13
Q5183:

Where exactly can I find the "lesser Aasimar" ? (book and page please)

Thanks in advance
#10241

squashmonster

Apr 27, 2008 16:39:50
Q5184:
Are there any non-exotic reach weapons that deal bludgeoning damage?

Q5185:
Have there been any good discussions of good choices for martial weapons?
#10242

zendu

Apr 27, 2008 21:40:40
A5184A5185 http://www.crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf
http://forums.gleemax.com/showthread.php?t=796494
should be usefull. Spiked chain is a classic, greatsowrd is the best non-exotic for pure damage. Tigerclub(FB) gets notice for its crazy crit range.
#10243

tweedledope

Apr 27, 2008 22:00:39
Q5186
I'm looking for a spell. It's a Druid spell that creates a pinecone bomb. IIRC, it can do ridiculous amounts of damage (up to like 20d6)...help?
#10244

surreal

Apr 28, 2008 1:19:52
A 5183: I think it's in Races of Faerun or PGtF

A 5186: I tried here and couldn't really find anything other than Fire Seeds.
#10245

Nox_Noctis

Apr 28, 2008 6:05:11
Q5187: If you cast multiple Explosive Runes on a single item (a strip of paper for instance), does a creature reading the runes read all of them at once (thus triggering all instances) or can a creature only read one set of runes at once (and thus the rest are wasted when the paper takes 6d6 points of force damage from the explosion)?
#10246

drowvampyre

Apr 28, 2008 6:53:17
Q5187: If you cast multiple Explosive Runes on a single item (a strip of paper for instance), does a creature reading the runes read all of them at once (thus triggering all instances) or can a creature only read one set of runes at once (and thus the rest are wasted when the paper takes 6d6 points of force damage from the explosion)?

A5187: Depends on the DM, typically. I imagine most would either rule that only one goes off, or all go off because in destroying the paper it "erases" the remaining runes, thus triggering them too. But the correct way to do the trick is to hit the runed paper with a low CL Dispel magic - not all will go off, but hopefully you'll fail your CL check against most and thus set them off that way.
#10247

Oha

Apr 28, 2008 7:50:08
A 5183: I think it's in Races of Faerun or PGtF

Q 5183, Part 2: But where exactly? I was searching arround a long time and didnt find it
#10248

valhatros

Apr 28, 2008 7:56:29
Q 5188: Is there a variant for the monk that raise natural attack or a class like this? I'm trying to find a class that do this for my druid shapeshift
#10249

lonewolf

Apr 28, 2008 8:20:13
A5183: Players Guide to Faerun page 191
#10250

zendu

Apr 28, 2008 11:09:57
A5187
Multiple glyphs cannot be cast on the same area. However, if a cabinet has three drawers, each can be separately warded

#10251

rhatahema

Apr 28, 2008 11:51:04
Valhatros, I believe your Question should be Q5188.

A5188: Fangshields Ranger from Champions of Valor, Thayan Gladiator from Champions of Ruin, and Warshaper from Complete Warrior. I don't know of any monk varients, but there is a feat in the Dragon Compendium called Unorthodox Flurry that would allow you to flurry with your natural attacks. Take a look at the Shapeshift Druid Handbook if you have not already.
#10252

Nox_Noctis

Apr 28, 2008 15:13:40
A5187: Depends on the DM, typically. I imagine most would either rule that only one goes off, or all go off because in destroying the paper it "erases" the remaining runes, thus triggering them too. But the correct way to do the trick is to hit the runed paper with a low CL Dispel magic - not all will go off, but hopefully you'll fail your CL check against most and thus set them off that way.

Good point. >_>
I was thinking of making hundreds of strips of paper and running across the battlefield, dropping them (free actions) as I go (probably out of a bag or something) and then either letting the enemy's own curiosity at my strange antics get the better of them or to use Suggestion ("You should read those pieces of paper and figure out what this wizard is up to."). Dispel is obviously much smarter. Thanks.
#10253

detectivejabsco

Apr 29, 2008 1:31:04
Q 5189?
If one were to apply Luhix (BoVD Pg.42) to there weapons and had TWF, would that be a 2 hit kill assumeing they fail the save?

*i think this is question 5189*
#10254

Nox_Noctis

Apr 29, 2008 2:41:31
A5189: It depends on how you interpret "imbiber" on page 41 at the beginning of the Drugs section. If you take that to mean that such substances must be ingested (cannot be transmitted through contact, injury, etc.), then that would not work. If, however, you rule that injury works, then it should kill the target.
#10255

commx

Apr 29, 2008 2:45:51
A5189 - Addendum
As it is listed as an 'Injury' type drug on page 43, applying it on both weapons will indeed cause a lethal overdose, assuming both weapons deal damage and the victim fails his DC 25 Fortitude Save.
#10256

Nox_Noctis

Apr 29, 2008 2:50:44
Good catch. I missed that table there. Still, at 2,000 per dose (and 2 doses per potential kill), it isn't something to be wasting all the time (and a Fortitude Save at DC 25 can be met reasonably by a lot of characters - more so if they have access to maneuvers of the Diamond Mind concentration-save variety).

Still, it's a potent tool to consider. I won't lie.
#10257

korwin

Apr 29, 2008 3:21:03
Q5156 Is there any legal way to get 6th-level bard spells before 16th level?

A5156: Sublime Chord should do it.
#10258

Zinger2099

Apr 29, 2008 6:52:44
Q5190: Are there any Law spells that aren't on the Law Domain spell list other then Summon Monster I through VIII when summoning a Lawful creature?

If so, could you give me the source for the books?
#10259

bronzebeard

Apr 29, 2008 7:28:52
A5191 Took me a moment to find it but if you hop in here - it's a nice search for spells. You could also sort it by your class for more accurate result. Give it a go.
#10260

valhatros

Apr 29, 2008 12:20:49
Valhatros, I believe your Question should be Q5188.

A5188: Fangshields Ranger from Champions of Valor, Thayan Gladiator from Champions of Ruin, and Warshaper from Complete Warrior. I don't know of any monk varients, but there is a feat in the Dragon Compendium called Unorthodox Flurry that would allow you to flurry with your natural attacks. Take a look at the Shapeshift Druid Handbook if you have not already.

Awesome! I'l go check those book. Thanks a lot!
#10261

olpolokk

Apr 29, 2008 17:44:11
Q5191: Does a character with the necropolitan template (Libris Mortis Page 115) gains all Traits of the undead Type such as Immunities? And if so why do they have the Unnatural Reisilience ability? Which lets them recover of ability score drain which they should be immune in the first place.

Thank You
#10262

nanshork

Apr 29, 2008 17:48:59
Q5191: Does a character with the necropolitan template (Libris Mortis Page 115) gains all Traits of the undead Type such as Immunities? And if so why do they have the Unnatural Reisilience ability? Which lets them recover of ability score drain which they should be immune in the first place.

Thank You


A5191:
For the record, Unnatural Resilience lets a Necropolitan recover ability score damage, not drain.
#10263

olpolokk

Apr 29, 2008 17:52:17

A5191:
For the record, Unnatural Resilience lets a Necropolitan recover ability score damage, not drain.

Iam gonna take that as a yes, thank you. ;)
#10264

nanshork

Apr 29, 2008 17:56:31
Iam gonna take that as a yes, thank you. ;)

Yes, necropolitans gain all the traits of undead. Undead are not immune to ability score damage, just drain.
#10265

amazing_triangle

Apr 29, 2008 19:56:29
Q 5192: Can a caster (arcane) use a wand with a spell on his list even if it is not on his spell list yet?

Ex. A 2nd level Wizard gets a wand of Fireball can they cast it without a Use Magic Device Check?
#10266

lonewolf

Apr 29, 2008 19:59:32
A5192: Yes. He doesnt even have to be able to cast spells yet => A Ranger 1 can use a wand of Cure Light wounds or Entangle.

Note that scrolls are different in that regard(You need to succeed a casterlevel check vs DC 1+CL of the scroll. A Ranger1 doesnt have a casterlevel yet so he cannot make that check).
#10267

frozen_giblets

Apr 30, 2008 11:08:59
Q5193
Is there any good wizard dips between levels 5 and 9?
I'm making a wizard9/planeshifter 10 and am trying to offset the loss of caster progression by getting something with abilities. Any suggestions?
#10268

frozen_flame

Apr 30, 2008 11:54:01
Q5194
Can anyone explain to me exactly how do cohort special mounts work? Does the mount get to advance in class levels?
#10269

loganic1

Apr 30, 2008 13:55:09
Q5195: Is Chainmail Bikini 3.5?

Q5196: Where are the rules for treating unarmed as two handed? (page #s appreciated)

Q5197: How does Girallon's Blessings work for a monk? Increased number of off hand attacks? With greater flurry?

Q5198: What's the total number of attacks/BAB?

Q5199: What is the lock effect that so many builds are based on? Book/page # appreciated.
#10270

masterjoda999

May 01, 2008 0:13:55
Q5200 When using the sphere of ultimate destruction spell (SpC), can the caster still move the sphere accurately if they cannot see the sphere to use it but can see targets, as through mindsight or somesuch?
#10271

lostpassworddoesnotwork

May 01, 2008 2:45:41
A5193: Shadow craft mage is nice if your a gnome.
If your a blaster type and don't mind yet another cl loss, stormcaster (stormwreck).
If you want unlimited (masterwork) tools and the ability to craft black sand armor on your undead wizard for Fast Healing 1d4, sand-shaper (sandstorm) is nice.
Green Star Adapt can be used to make up the caster level loss.

As for full casters, Mage of the Arcane Order (complete arcane) is a nice four level dip.
Ruathar (races of destiny) is a good flavor filler and nets better HD/Skills than Wizard.
If you can swing the double feat cost & are good aligned. Abjurant Champion (complete mage) casting Greater Lumenous Armor (book of exalted deeds) can net +12 armor ac, and of course you have the whole d10 HD, full BAB, and auto quicken/extend of shield & protection spells.
Of them all though, I'd go Recaster.

I want to point out Genesis, and the Mindbender (complete arcane)'s one level dip for telepathy as a better choice than the DM fait required planesshifter.

***

Q5201: What book is the spell Giant Size in?
#10272

tshern

May 01, 2008 5:08:21
A5201: Complete Arcane is the most recent source for it, but I think it's in Oriental Adventures as well.
#10273

furious5k

May 01, 2008 10:14:34
Q5202: I saw this in another thread and was wondering what is/from where is Ironguard and Repel Wood? The first sounds like a stance or manuever and the latter sounds like a spell, or are they both spells?

Thanks in advance.
#10274

furious5k

May 01, 2008 10:17:21
Accidentally posted again instead of editing previous post. Sorry.
#10275

ChristopherGroves

May 01, 2008 10:22:47
A5156: Prestige Bard, SRD ... one level dip for a Wizard.
#10276

straw_man

May 01, 2008 11:29:25

Q5203


When playing a pixie 4/ sorceror 1, does the Sorc levels add to spells known as 5th lvl sorc or just to caster level?
#10277

surreal

May 01, 2008 12:19:23
A 5193: Just open any book and pick something that suits you. Mindbender 1 is always popular. Master Specialist if nice too.

A 5199: search in my handy links for "lockdown"
#10278

surreal

May 01, 2008 12:21:00
A 5202: Repel Wood is a spell (SRD). Not sure what Ironguard is though.

A 5203: If a monster "casts spell as XYZ", then typically adding those class levels will stack with the monster ability. However, a pixie doesn't cast spells... so I'm not sure what you're asking there.
#10279

surreal

May 01, 2008 12:27:59
Q 5204: Is there any way to gain the dragonblood subtype other than:
a) becoming dragonborn (or any other template)
b) starting as the dragonblood subrace
c) sorcerer levels + appropriate feats

(this is for the "77 ways to die" thread; I want to find a way to get dragonscale husk on a VoP human fighter)
#10280

ChristopherGroves

May 01, 2008 12:29:32
A 5204: Dragontouched feat, Dragon Magic (has CHA 11 requirement or some such) but any class can take it
#10281

lostpassworddoesnotwork

May 01, 2008 13:57:28
A5202: Ironguard is a wiz/sor 5th & 7th level spell that makes you immune to metal (includes attacks from metal, and AC granted from metal) originally found in a faerun book.

The Spell Compedium has it.
#10282

deathwishjoe

May 01, 2008 16:06:13
Q 5204 what is the cost of a collossial adamantine great sword.

the only thing I see for making larger then normal items and there costing is that it says making an item large costs double the normal price. I see nothing specific on what to do for larger sizes in the SRD. is this extrapolated for each larger size category? also is the cost of making it master work and for making it adamantine also doubled as well?
#10283

olpolokk

May 01, 2008 17:30:25
Q 5206: Does the feat "Sacred Vitality" (Libris Mortis Page 30) work with the Tainted Scholar´s "Blooded Metamagic" ability? (Heroes of Horror Page 115)

And by that I mean: The fact that your immune to Ability DMG prevents you from Hurting yourself and gain the benefits of Blooded Metamagic, right? (Same as with the hellfire warlock)

So instead of being immune, what options are available to heal quickly from ability DMG?
#10284

nightfallen

May 01, 2008 18:09:45
Q 5207: ok, just need to know the Starting gold for Lvl 4 please.
#10285

hotsake

May 01, 2008 18:56:21
A5206: 1 level of Binder, the feat Improved Binding, and the Naberius vestige will let you recover 1 point of ability damage each round. All are from Tome of Magic.
#10286

olpolokk

May 01, 2008 19:23:28
A5206: 1 level of Binder, the feat Improved Binding, and the Naberius vestige will let you recover 1 point of ability damage each round. All are from Tome of Magic.

A valid anwswer indeed, but I was hoping to find a way within this books.

Show

-PHB
-Book of Exalted Deeds.
-Book of Vile Darkness.
-DMG.
-Lords of Madness.
-Planar Handbook.
-Expanded Psionics Handbook.
-Warcraft RPG
-Races of Destiny.
-Races of the Wild.
-Complete Psionic.
-Complete Adventurer.
-Complete Warrior.
-Complete Champion.
-Complete Divine.
-Complete Arcane.
-Complete Mage.
-Eberron.
-Unearthed Arcana
-Libris Mortis.
-Heroes of Horror.
-Heroes of Battle.
#10287

hotsake

May 01, 2008 23:35:01
A valid anwswer indeed, but I was hoping to find a way within this books.

Show

-PHB
-Book of Exalted Deeds.
-Book of Vile Darkness.
-DMG.
-Lords of Madness.
-Planar Handbook.
-Expanded Psionics Handbook.
-Warcraft RPG
-Races of Destiny.
-Races of the Wild.
-Complete Psionic.
-Complete Adventurer.
-Complete Warrior.
-Complete Champion.
-Complete Divine.
-Complete Arcane.
-Complete Mage.
-Eberron.
-Unearthed Arcana
-Libris Mortis.
-Heroes of Horror.
-Heroes of Battle.
#10288

deathwishjoe

May 02, 2008 0:27:31
AQ 5207: found doing a google search of wealth by level. 5400 gp
#10289

frozen_flame

May 02, 2008 3:53:09
Q5208: Redo for my unanswered q.
I'm a 30 paladin of tyranny / 20 blackguard/ 23 cavalier, with 27 undead HD.
My special mount gets +18 bonus HD (assuming 2 per 5 level) and I may get a cohort of 78 HD. :P
The question is how do you combine the 2 features together (I understood that you set the hd then fill it up with levels - but they're too vague).
#10290

dopplereffect

May 02, 2008 9:47:10
Q5209: On page 11 of the D&D FAQ it has an answer regarding a cleric with a temporary bonus to his Charisma score. Thea nswer indicates that it would temporarily increase his number of turn/rebuke undead uses per day. While that's fine, I thought I remembered there being a ruling somewhere that temporary increases to ability scores (regardless of the duration of the increase) would not increase the number of spells per day someone could cast.

Does anyone know if that is the case, and if so, where an official ruling on it can be found, if any?
#10291

zendu

May 02, 2008 15:26:09
Q5182 Does a familiar gain the skills of its master (Ie slight of hand, UMD etc etc)? My DM thinks the familiar can only replace his own skill ranks with his masters (thus, only improving skills he allready has). I'd appreciate 'hard evidence' if it is available.

Shameless bump!
#10292

umarovi

May 02, 2008 15:34:10
Q5210: If a character has more than one source of armor bonus and enhancement bonuses, do they overlap "seperately" or add first, then overlap?

For example: Bracers of Armor +8, Padded Armor +5.

Case 1: +13 AC (+8 Armor from Bracers overlaps +1 armor from Padded Armor; +5 Enhancement from Padded Armor)

Case 2: +8 AC (+8 total from Bracers overlaps +6 total from Padded Armor).

I think Case 1 is right, but it seems a little... odd, and I never seem to see people using this even though it seems like it would be useful.
#10293

lonewolf

May 02, 2008 15:59:04
A5210: Its case 2. Enhancement bonus to armor is not treated differently as normal armor bonus.
#10294

deathwishjoe

May 02, 2008 16:28:29
Q5182 Does a familiar gain the skills of its master (Ie slight of hand, UMD etc etc)? My DM thinks the familiar can only replace his own skill ranks with his masters (thus, only improving skills he allready has). I'd appreciate 'hard evidence' if it is available.

A5182:
Skills
For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use.

its all there. "if ether the master or familair has ranks". not if both have ranks

Also Lonewolf I'm not so sure about your answer. the padded armor grants an AC bonus of +1 with a +5 enhancement bonus to AC. it would seem to me that the magical ability of the padded armor to increase ones AC being of a different type then a normal AC bonus should stack with the larger and overshadowing bonus of the braciers of armor. Do you have any text contradicting this interpretation?
#10295

jaronk

May 02, 2008 17:25:05
A5210: Its case 2. Enhancement bonus to armor is not treated differently as normal armor bonus.

This is false. Enhancement bonus to AC is a different thing from armour bonus to AC.

JaronK
#10296

tshern

May 02, 2008 17:31:30
Q5208: Redo for my unanswered q.
I'm a 30 paladin of tyranny / 20 blackguard/ 23 cavalier, with 27 undead HD.
My special mount gets +18 bonus HD (assuming 2 per 5 level) and I may get a cohort of 78 HD. :P
The question is how do you combine the 2 features together (I understood that you set the hd then fill it up with levels - but they're too vague).

A5208: Are you trying to make a character that is both your mount and a cohort? I am fairly sure this is coming to the Iron Siege, so I'll answer this a bit more thoroughly.

Why don't you just make yourself a 100HD dragon mount, make it your proxy and call it a day? Or take whatever a monster, slap class levels on it, proxify it and call it a night?
#10297

Nathreet

May 02, 2008 17:55:14
This is false. Enhancement bonus to AC is a different thing from armour bonus to AC.

JaronK

Case 2 is still the correct answer though, and you'd write the items' "armor bonus" on your character sheet as +8 and +6.
#10298

umarovi

May 02, 2008 21:20:02
Case 2 is still the correct answer though, and you'd write the items' "armor bonus" on your character sheet as +8 and +6.

It seems that the answer may not be totally simple - can anyone find a citable rule for this one?

The best I could do was

In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types

Armor Bonus

An armor bonus applies to Armor Class and is granted by armor or by a spell or magical effect that mimics armor. Armor bonuses stack with all other bonuses to Armor Class (even with natural armor bonuses) except other armor bonuses. An armor bonus doesn't apply against touch attacks, except for armor bonuses granted by force effects (such as the mage armor spell) which apply against incorporeal touch attacks, such as that of a shadow.

Enhancement Bonus

An enhancement bonus represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.

So this seems to imply Enhancement bonus to Armor and Armor bonus are separate, and should stack ... but then it says "Enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC," and even though it's talking about touch attacks it seems contradictory.

Also, it seems weird that wearing the magic leather armor would help you in my example, but hey, it's magic.
#10299

scavenius

May 03, 2008 19:10:11
Hello
Hopefully I can get this simple question answered inhere after disgussion in my group tonight.
I am palying a swordsage 10/warblade 2 with Iron heart surge as one of the warblade maneuvers.
I was hit by a solid fog and cloudkill in surprice round and therefor takes 6 points of constitution damage before I could do anything. My idea was to remove to con damage with iron heart surge, but my GM (and a couple of my fellow players) where like - way to imba, u cant do this!
So question is - what count as: "...effect, or other condition currently affection you and with a duration of 1 or more rounds"?

Thanks in advance
#10300

bluedsteel

May 03, 2008 21:43:54
Q5212: Is it possible to gain multiple shield bonuses from multiple shields? I'm working on a fighter who uses shields for his weapons, and I just randomly wondered if wearing two shields would get me two shield bonuses to AC. I haven't been able to find anything in the PHB or DMG about it, and the rule about two bonuses of the same type seems to be kind of inapplicable here. Have I missed anything major?
#10301

bluedsteel

May 03, 2008 21:48:42
Hello
Q5211: Hopefully I can get this simple question answered inhere after disgussion in my group tonight.
I am palying a swordsage 10/warblade 2 with Iron heart surge as one of the warblade maneuvers.
I was hit by a solid fog and cloudkill in surprice round and therefor takes 6 points of constitution damage before I could do anything. My idea was to remove to con damage with iron heart surge, but my GM (and a couple of my fellow players) where like - way to imba, u cant do this!
So question is - what count as: "...effect, or other condition currently affection you and with a duration of 1 or more rounds"?

Thanks in advance

Fixed for you.

A5211: Yeah, you could totally do that. That being said, it's fairly well-recognized that Iron Heart Surge is a pretty broken maneuver, so don't be surprised that your GM had a "WTF!" moment. (His own fault for allowing it and failing to houserule it, though.) Effect or other condition is extremely vague, which is why Iron Heart Surge is borked. Theoretically, if there was some way for you to use a standard action to initiate it, you could remove death, since that's a condition that affects you for more than 1 round.
#10302

wraithstrike

May 03, 2008 22:47:21
Fixed for you.

A5211: Yeah, you could totally do that. That being said, it's fairly well-recognized that Iron Heart Surge is a pretty broken maneuver, so don't be surprised that your GM had a "WTF!" moment. (His own fault for allowing it and failing to houserule it, though.) Effect or other condition is extremely vague, which is why Iron Heart Surge is borked. Theoretically, if there was some way for you to use a standard action to initiate it, you could remove death, since that's a condition that affects you for more than 1 round.

I did not know about this one. It is very badly written.
To the OP: However it might be wise to step out of the cloud first. Removing the current con damage does not mean you cant be jacked up again later
#10303

loganic1

May 03, 2008 23:48:50
Q5213: What are skill tricks?

Are they clever uses of skills? Interpretations of what certain checks of skills let you do?

Are they feats you take if you have a minimum number of ranks in a skills?
#10304

Nox_Noctis

May 04, 2008 3:22:38
A5213: Skill tricks can be found in Complete Scoundrel. They cost 2 skill points each and there is a limit to how many you can possess based on your character level. They have a minimum number of ranks as a prerequisite. Each skill trick grants you a new application of the skill or gives you a new related ability.
#10305

bigdddy843

May 04, 2008 4:03:44
Q5214: What are the advantages and disadvantages of using a shortbow and not a longbow?
#10306

Nox_Noctis

May 04, 2008 4:50:04
A5214:

Longbow

You need at least two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite longbow (see below) but not a regular longbow.

Shortbow

You need at least two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below) but not a regular shortbow.


So, in short, Shortbows can be used while mounted but deal slightly less damage and have shorter range.
#10307

harye

May 04, 2008 8:49:08
Q5215: What psionic power (and if also applicable, spell) and in what book, grants a bonus to a skill check or a spellcraft check?

For an epic game (epic spellcasting as a cleric, with UMD)
#10308

surreal

May 04, 2008 11:09:35
A 5212: Shield bonuses do not stack, simple as that.
#10309

loganic1

May 04, 2008 13:13:27
Q5216: I'm having trouble finding where the masochism and sadism feats are from.

Edit: found the spells in BoVD
#10310

bejik

May 04, 2008 16:52:51
Q5217: Is it possible to get a set of Mechanus Gear Armor, or a tower Shield, with no Armor Check penalty and no ASF so that a wizard could use it?
#10311

annihalus

May 05, 2008 16:11:17
Q5218
Is there a rule that states if you are attacked while charging you're charge fails?
#10312

stormbrooke

May 05, 2008 21:26:28
Q5218
Is there a rule that states if you are attacked while charging you're charge fails?

A5218:
If a defending character readied a weapon against that charge, or is wearing steadfast boots, then a successful attack stops the charge. Otherwise AoO on the charging character do not stop the charge (there's no improved charge feat that would suggest this, though there is a maneuver in ToB that prevents AoO while charging), but instead simply do damage unless those successful attacks in someway disabled the charging character (e.g. paralyzing touch).
#10313

karkamal

May 05, 2008 21:54:50
Q5219:

my question is about the erudite class, complete psionic:
The book say that if an erudite gains at least as many levels in another psionic class as he has in his erudite class, he permanently loses the ability to add additional powers to his repertoire.

This refers to base psionic classes? or psionic prcs? or both?

thx

edit: really sorry complete psionic... not complete divine
#10314

seagoat

May 05, 2008 21:59:02
Q5220:

Shapeshift druid subsitution out of the PHII. What type of an ability is it? (SP) (SU) (EX). And I don't mean a good assumption of what is should be (SU), but where if any place does wizards say?
#10315

surreal

May 05, 2008 22:53:08
A5218:
If a defending character readied a weapon against that charge, or is wearing steadfast boots, then a successful attack stops the charge.

A readied weapon does not stop a charge. It merely does double damage.
#10316

stormbrooke

May 05, 2008 23:41:01
A readied weapon does not stop a charge. It merely does double damage.

I stand corrected. If trying to prevent being charged against use the standstill feat or a reach weapon with trip (and trip them with the AoO you get from them leaving your threatened area).
#10317

fun_at_funerals_dup

May 06, 2008 2:15:48
Q5221

How would the feat Chaos Music (or a class feature that advanced Bardic Music) interact with Heartfire Fanner?

Heartfire Fanner from DR#314, I think, is the only prestige class that gives you Bardic music if you didn't previously possess it, allowing you to use it as a 5th level Bard, giving you all the Bard songs (Inspire Courage, Competence, Facinate, etc...) as well as some additional songs exclusive to the class such as Inspired Fight (giving a bonus feat to listeners, improving to 2 and 3 over 5 levels).

According to the feat Chaos Music from DR#326, it advances your Bard level by 4 for determining the songs you have access to and the potency of your songs. Since we gained our Bardic Music through Heartfire Fanner (I think, thereby, making it our Bard Class), does this mean that, along with progressing the normal Bard abilities it grants us, the feat also advances the songs we gain from HfF, effectively giving us the full benefit, song-wise, of 5 levels of HfF as well as 9 levels of a normal Bard with 1 level and a feat? Similarly, could we raise our level, song-wise, in HfF by entering a prestige class that advanced Bardic Music, like say, Fochlucan Lyrist?
#10318

amazing_triangle

May 06, 2008 5:35:46
Q5222: I was was trying to do some research on two-weapon fighting. There was a snag Surrel's list didn't have (only 3 builds) handbooks or guides on Two-weapon fighting and the search turned up nothing I could use after 6 pages. Is there one and I missed it, is there a thread I can learn more about building a good two weapon "fighter"?
#10319

surreal

May 06, 2008 12:03:36
A 5222: TWF is mechanically difficult to optimize as it requires a large investments of feats and resources with diminishing returns, and is conditional on setting yourself up for a full attack. Your best bet is to browse around for anything with the revenant blade, (multi-)pouncing sneak attackers and/or shadowlord, or some of the ToB pouncers.
#10320

umarovi

May 06, 2008 14:08:27
A5222: Look up "Kali's Ordained Champion" as well, although it's actually a TWF melee cleric, not a TWF fighter.

The key is 1) get bonus damage that is static between hands. 2) Be sure you can always full attack.
#10321

loganic1

May 06, 2008 14:22:53
I was looking for Dex to damage and found
Champion of Correllon Lantheran.

Q5223: Why are there no guides for this?

Q5224: Are there any VoP gestalt CoCL// unnarmed swordsage builds?
#10322

llochlyn

May 06, 2008 14:41:25
Q5225 : How does War Leader's Charge (a white raven maneuver that adds damage to a charge) interacts with pouncing ? No poucing at all, bonus damage on all the attacks, bonus damage on one attack (based on the wording "If you charge attack hits, it deals ++ damage to the enemy") ?
#10323

tshern

May 06, 2008 15:30:14
A5225: I would rule that you only get a single attack, because you do not use charge action per se, but the maneuver just happens to include a charge with a certain amount of bonus damage. This certainly is debatable though.

Also, great to see you after a long time, Llochlyn, your avatar always makes my day.
#10324

Nox_Noctis

May 06, 2008 15:48:14
Q5226: In the Iron Man thread there was a rune mentioned that turns water to steam instantly. What book is it from?
#10325

shaggy_shaggs

May 06, 2008 21:38:41
Q5227: Where can I find Focused Specialist?
#10326

masterjoda999

May 06, 2008 22:04:19
A5227: It's an alternate class feature in Complete Mage.

Q5228: Is spellcasting counted as an (Ex) ability, and if so, where is this stated?
#10327

surreal

May 06, 2008 22:29:34
A 5223: There are no guides for the Champion of C.L. because it doesn't really need one. Check out the "x stat to y bonus" thread, slap on some Dex synergy, call it a day.

A 5224: There are no VoP CoCL//swordsage builds as far as I am aware... however, there are a lot of ToB threads which are chock full of ideas for you to work off of.

A 5228: This has been the subject of debate. The ferocity of that debate depends if you're trying to pull off some wildshape/polymorph/shapechange shenanigans and using either a spell or MoMF to gain Ex spellcasting.
#10328

loganic1

May 07, 2008 0:10:03
A5228: I don't think it's considered an ability of in itself.
It's just these are your spells known, and how many you can cast a day.
Or in other words, it can also be considered an unnamed ability.

There's no example of a character ability specifically allowing you to assume another character's spell casting ability, so it's difficult to compare anything to it.

As such, it's realistically difficult to get a DM's approval in a normal campaign. Doing so would be more of a house rule honestly.
#10329

proof100_dup

May 07, 2008 12:04:19
5229 Where are the rules for casting while wearing a buckler and or gauntlets? (subpart: is it ok to use a two handed sword and a buckler?) I noticed its ok to use a bow, and or a weapon in that hand but two handed weapons were unmentioned
#10330

naldor

May 07, 2008 14:30:10
Q5230:Has there ever been an offical ruling on the legality of multiple defending weapons all providing an AC bonus?

Q5231: If I have a staff made from Riverine, out of Stormwrack, would it affect incorporeal / ethereal creatures normally, since it is constructed from a force effect? The words "magical force" are used multiple times in the material descrption, which implies it is analagous to a Wall of Force.

Q5232: Have official rules on stacking miss chances (blink, invis, fog spells, etherealness, etc) ever been published? Currently working on the miss chance for Persistent Greater Blink + Persistent Greater Invis.
#10331

proof100_dup

May 07, 2008 15:40:32
Q5230:Has there ever been an offical ruling on the legality of multiple defending weapons all providing an AC bonus?

Bonuses of the same type do not stack.
#10332

naldor

May 07, 2008 16:12:32
Yet Defending transfers enchancement to AC "as a [type-less] bonus that stacks with all others", and the bonus comes from different sources. Typeless bonuses always stack, and the SRD does not list a type for the bonus from defending weapons.
#10333

Nox_Noctis

May 07, 2008 17:05:45
Re-Post:
Q5226: In the Iron Man thread there was a rune mentioned that turns water to steam instantly. What book is it from?
#10334

jaronk

May 07, 2008 18:35:04
Q5232: Have official rules on stacking miss chances (blink, invis, fog spells, etherealness, etc) ever been published? Currently working on the miss chance for Persistent Greater Blink + Persistent Greater Invis.

Yes, you take the greatest miss chance, and it overwrites the others.

JaronK
#10335

crimsondeath

May 07, 2008 20:09:57
Yet Defending transfers enchancement to AC "as a [type-less] bonus that stacks with all others", and the bonus comes from different sources. Typeless bonuses always stack, and the SRD does not list a type for the bonus from defending weapons.

Depends on whether you consider two different Defending weapons to be "different sources". Arguably, the source of the AC bonus is "the Defending enchantment", not "the Defending enchantment on this particular weapon". This is supported by PHB p. 172, "Same Effect More than Once in Different Strengths".

Yes, you take the greatest miss chance, and it overwrites the others.

JaronK

I'm pretty sure you take the greatest miss chance of a particular type. Invisibility and Obscuring Mist, for example, are both miss chances due to concealment, so you would take the larger one between those two. The miss chance from Blink, however, is because you're on another plane-- you're simply not there to be hit, even if you can be seen (such as by a creature under the effects of See Invisibility). So, if you are both Invisible and Blinking, you should check once for concealment (according to Invisibility) and again to see if it's physically possible to strike you (according to Blink).

Anyway, I also had a question of my own.

Q5233: When using the Heedless Charge maneuver from the Shock Trooper feat, does the penalty to AC persist until your next action, or does the penalty shift back to your attack bonus upon the conclusion of your charge attack? (Mostly wondering whether Karmic Strike would be good for a Shock Trooper build.)
#10336

amazing_triangle

May 07, 2008 20:54:02
Q5233: When using the Heedless Charge maneuver from the Shock Trooper feat, does the penalty to AC persist until your next action, or does the penalty shift back to your attack bonus upon the conclusion of your charge attack? (Mostly wondering whether Karmic Strike would be good for a Shock Trooper build.)

A5233: Power Attack
Benefit

On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

As Heedless Charge uses Power Attack it lasts until your next turn.
#10337

chaoz

May 08, 2008 0:19:38
Q5234

If a Goliath is using large weapon, and the party wizard casts enlarge person on him, does the weapon become huge or stay large?

Thanks!

Chaoz
#10338

phaedrusxy

May 08, 2008 0:26:26
Q5234

If a Goliath is using large weapon, and the party wizard casts enlarge person on him, does the weapon become huge or stay large?

Thanks!

Chaoz

A3234

Goliaths aren't valid targets for Enlarge Person, so it stays large. ;)







If you used it on a valid target that was using larger than normal weapons somehow (monkey grip, etc), it would enlarge the weapons, though.
#10339

phaedrusxy

May 08, 2008 0:31:37
Yes, you take the greatest miss chance, and it overwrites the others.

JaronK

I'm not sure that's 100% correct. Multiple sources of total concealment don't stack, that's true.

However, miss chances of different kinds (like the Etherealness part of Blink) should still function. So if you were invisible and blinking, you'd have total concealment and another 20% miss chance from Blink (as if they could see into the Ethereal plane).

If you were incorporeal and invisible, and someone attacked you with a magical weapon, they'd have to roll 50% once to see if they miss you due to concealment, and again to see if they miss you do to the 50% miss chance from incorporealness.

You don't just add them together to get 100% miss chance, though. You roll each separately.
#10340

chaoz

May 08, 2008 1:16:29
A3234

Goliaths aren't valid targets for Enlarge Person, so it stays large. ;)

If you used it on a valid target that was using larger than normal weapons somehow (monkey grip, etc), it would enlarge the weapons, though.

Thanks a lot!

However, can a Goliath take Monkey Grip and use a huge weapon?

Chaoz
#10341

phaedrusxy

May 08, 2008 1:18:48
Thanks a lot!

However, can a Goliath take Monkey Grip and use a huge weapon?

Chaoz

The consensus seems to be no, they don't stack. I'm not sure I've ever really bought the explaination as to why, though, and I don't think there would be anything inherently unbalancing to let them stack. Just my 2 cp.
#10342

corzat_the_gray

May 08, 2008 8:26:30
A3234

Goliaths aren't valid targets for Enlarge Person, so it stays large. ;)







If you used it on a valid target that was using larger than normal weapons somehow (monkey grip, etc), it would enlarge the weapons, though.

Where is it stated that Enlarge person won't work on a Goliath?

Looking in PHB, it states the target as one Humanoid Creature. I checked on the errata and there is nothing there concerning Enlarge. Checked on Goliath and it is a Monstrous Humanoid, which is a Humanoid Creature and therefore by my reckoning is indeed a valid target for Enlarge Person.

*A3234* Rebuttal: Yes, Goliaths do qualify for Enlarge, and therefore the large weapon would indeed become a huge weapon as the spell states that all equipment is enlarged as well.

Feel free to correct me if I'm wrong, though.
#10343

commx

May 08, 2008 8:34:01
Where is it stated that Enlarge person won't work on a Goliath?

Looking in PHB, it states the target as one Humanoid Creature. I checked on the errata and there is nothing there concerning Enlarge. Checked on Goliath and it is a Monstrous Humanoid, which is a Humanoid Creature and therefore by my reckoning is indeed a valid target for Enlarge Person.

Well, that is the thing, a Monstrous Humanoid is not the same as a Humanoid, they are two completely different types which happen to share a word in their description.
#10344

zerombr

May 08, 2008 12:12:38
Q5235: If you have Robilar's Gambit and Karmic Strike, do you get two AoOs when you're struck?
#10345

merchant_of_shadows

May 09, 2008 4:04:10
A5235: You get an AoO for being attacked (that will resolve after the attack of the opponent that provoked it) and another AoO for being struck (that resolves at the same time the opponent strikes you). If you have combat reflexes and enough AoOs left - you will indeed get 2 against that opponent... unless there is some official ruling on the subject that I'm missing.

Q5236: What is the spell or item can provide with the lowest resource investment a line of sight for 10 minutes to a distant (on another plane) creature so a War Weaver can make him part of his Eldritch Tapestry?

To explain my question more clearly - we are playing with the variant rule that you can summon a specific monster with the Summon Monster spell chain - as in you summon a general representative of the Trap...err... Celestial Monkey species, but you can summon the very same general representative that you summoned the last time. Is there any way to make that creature part of my Eldritch Tapestry easier than gate, planar binding or plane shifting myself to it. All that including someone into the Eldritch Tapestry requires is 10 minutes uninterrupted line of sight - distance does not matter.
#10346

tshern

May 09, 2008 9:21:04
Q5237: Is there an official answer to the AC bonus given by the Monk's belt? I mean has the Sage, FAQ or something ever addressed it? If so, would you happen to have a link to that answer?

Edit: Never mind, here it is.
#10347

karkamal

May 09, 2008 10:15:20
Q5238

DMG II: Apprentice and mentor feats

When you exchange your apprentice feat for the mentor feat, do you keep the apprentice feat bonuses?
#10348

monkey3

May 09, 2008 10:16:30
Q5239 I am looking for a weapon that looks like a Scythe with reach. Exotic is OK. It is also OK if the reach is 10' and not 5'.

Thanks
#10349

gilfalas_elaandrin

May 09, 2008 10:18:33
*A3234* Rebuttal: Yes, Goliaths do qualify for Enlarge, and therefore the large weapon would indeed become a huge weapon as the spell states that all equipment is enlarged as well.

Feel free to correct me if I'm wrong, though.

Monstrous Humanoid is a creature type.
Dragon is a creature type.
Humanoid is a creatuer type.

NONE of the above are the same creature type. Things that only affect Humanoids do not affect Dragons or Monstrous Humandoids.

That also means that all the bad spells that only affect humanoids do not affect your Goliath as well (Charm and Hold Person are just two examples).

Check the monster manual for Creature types.
#10350

proof100_dup

May 09, 2008 14:41:46
q5229

What are the rules for casting while wearing guantlets, and bucklers?
#10351

jaronk

May 09, 2008 16:53:45
Q5230: When you use an initiator PrC and have two initiator classes, I know that the manuevers gained are added to one or the other. But is the increased initiator level applied to just one (and half to the other) or both? For example, if I'm a Crusader 5/Warblade 5/Deepstone Sentinel 5 and applying my granted manuevers to the Crusader side, is my initiator level 12.5 in both Warblade and Crusader, or is it 12.5 in Crusader and 10 in Warblade? Does the same rule apply to the Master of 9 PrC too?

JaronK
#10352

umarovi

May 09, 2008 21:28:08
Q5230: When you use an initiator PrC and have two initiator classes, I know that the manuevers gained are added to one or the other. But is the increased initiator level applied to just one (and half to the other) or both? For example, if I'm a Crusader 5/Warblade 5/Deepstone Sentinel 5 and applying my granted manuevers to the Crusader side, is my initiator level 12.5 in both Warblade and Crusader, or is it 12.5 in Crusader and 10 in Warblade? Does the same rule apply to the Master of 9 PrC too?

JaronK

A5230 12.5 in both.

Link: http://forums.gleemax.com/showpost.php?p=13144676&postcount=6

About halfway down the page. It's from a FAQ.
#10353

altpersona

May 10, 2008 19:05:35
Q5240

when redoing MM creature feats grained from hit die, is there any reason that something couldn't be given the ToB maneuver / Stance feat?

for example, a polar bear has 8 HD, 3 feats.

replace endurance, run and track w/ martial study and stance's?
#10354

hotsake

May 10, 2008 21:12:46
Q5240

when redoing MM creature feats grained from hit die, is there any reason that something couldn't be given the ToB maneuver / Stance feat?

for example, a polar bear has 8 HD, 3 feats.

replace endurance, run and track w/ martial study and stance's?

A5240: I see no mechanical reason this isn't possible, but anyone who cares about fluff will probably want to strangle you.
#10355

altpersona

May 10, 2008 21:37:25
i was thinking teleport 50ft, and become invis till the end of your turn...

its a shame that they dont have lvl 2 stances.
#10356

ronyon

May 11, 2008 10:24:06
Q5241:What is the rule concerning helpless creatures and saves?Where is this rule located?
#10357

ieniemienie

May 11, 2008 10:52:34
A5241It can be found here
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.
#10358

ronyon

May 11, 2008 11:41:32
A5241It can be found here
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.

Thank you, but I was wondering in respect to spells.I want to use Consumptive Field on Helpless small animals, with the hopes of eliminating any chance of failure.....
#10359

brainpiercing

May 11, 2008 12:45:03
Q5242

Can an undead be dazed, or rather, what kind of effect is being dazed?
#10360

tshern

May 11, 2008 12:50:19
A5242: You can take action, but suffer no other penalty. Also, undead are not immune to it.
#10361

oriktheflint

May 11, 2008 14:52:32
Q5243

The tin golem from dragon magazine #341 is programed with 6+ ranks in any 2 craft or profession skills what I want to know is how it get the + skill points and how many dos it get?
#10362

brainpiercing

May 11, 2008 19:48:37
A5242: You can take action, but suffer no other penalty. Also, undead are not immune to it.

Yeah I found the SRD entry, too, but somehow hoped that maybe there was some additional information somewhere else that would let me included dazed to the list of undead immunities. Thanks.

Q5244

Are there any other ways except Favour of the Martyr to become immune to being dazed?
#10363

lonewolf

May 11, 2008 20:09:53
A5244: THe Feat Mental Juggernaut from Complete Psionics gives you a +2 bonus to saves against effects thatwould stun or daze you and you can expend your psionic focus as an immediate action to ignore the effects of a failed save against any effect that would daze or stun you.
The way the feat is worded it doesnt protect against effects that would daze or stun you but dont allow a save(like blasphemy).
#10364

arcane-surge

May 11, 2008 23:02:12
Mark of the Dauntless from Dragonmarked makes you immune to dazing, among other things, I think.
#10365

valhatros

May 11, 2008 23:40:11
Q5245: Do creature with immunity to magic sleep effects need to naturaly sleep or they can never rest and never become fatigue? I'm asking this because I noticed that the Thri-Kreen age is only like 30 years. :/
#10366

hotsake

May 11, 2008 23:50:22
Q5245: Do creature with immunity to magic sleep effects need to naturaly sleep or they can never rest and never become fatigue? I'm asking this because I noticed that the Thri-Kreen age is only like 30 years. :/

A5245: Immunity to magical sleep is a very specific ability. There's no hard and fast rule that relates it to the creature's natural sleep cycle. Flavor text would be the place to look if you want to know when/if a creature sleeps, but I suspect that information isn't given for most things. You'll just have to wing it.
#10367

bergtann

May 12, 2008 7:48:42
Q5246: Does anyone know of a way to move a spell known for a spontaneous arcane caster into a spellbook if said caster does also have levels in a prepared arcane casting class, but the two does not have the same list?

I.e. the opposite way of the Ultimate Magus Expanded Spell knowledge.

For example, a Wizard/Bard Ultimate Magus wants to move a spell from his Bard list into his Wizard spellbook to cast it as a Wizard.
#10368

pryor

May 12, 2008 11:32:33
Q5247: My DM has decided that Mindsight is too powerful a feat as written, and has ruled that its use requires a Standard Action. In light of this change, he has given me the option of dropping the feat in favor of whatever else I'd like. Is a Standard Action Mindsight still worth keeping in a Conjurer/Urban Savant/Unseen Seer build (with an emphasis on GOD tactics), or should I go for something else?

Cheers,

Pryor
#10369

altpersona

May 12, 2008 14:39:40
EDIT: scratch that.

some (a couple?) of the prc's lets you pick a spells from any list.

dont recall which ones atm..
#10370

Nox_Noctis

May 12, 2008 16:14:54
Q5248: Can tentacles (such as those gained by Illithid Grapple in Complete Psionic, page 61) be used to wield a weapon (or to add extra "hands" to a weapon) for increased damage as per Savage Species' "Three or More Hands" section on page 42?
#10371

rebel7284

May 12, 2008 16:22:41
Q5246: Does anyone know of a way to move a spell known for a spontaneous arcane caster into a spellbook if said caster does also have levels in a prepared arcane casting class, but the two does not have the same list?

I.e. the opposite way of the Ultimate Magus Expanded Spell knowledge.

For example, a Wizard/Bard Ultimate Magus wants to move a spell from his Bard list into his Wizard spellbook to cast it as a Wizard.

For your example, a sublime chord can cast wizard spells. Doesn't really move it to the spellbook though. Unseen Seer can learn any divination spell.
#10372

Nox_Noctis

May 12, 2008 17:17:51
Q5249a: When applying the Symbiotic Creature template (Savage Species 132), do you add the LA of the guest to the overall ECL of the creature?

Q5249b: When applying the Symbiotic Creature template (Savage Species 132), do you add the LA of the host to the overall ECL of the creature?
#10373

brainpiercing

May 12, 2008 18:03:30
Q5246: Does anyone know of a way to move a spell known for a spontaneous arcane caster into a spellbook if said caster does also have levels in a prepared arcane casting class, but the two does not have the same list?

I.e. the opposite way of the Ultimate Magus Expanded Spell knowledge.

For example, a Wizard/Bard Ultimate Magus wants to move a spell from his Bard list into his Wizard spellbook to cast it as a Wizard.

Uh... Scribe Scroll? If the spell exists as a wizard spell the wizard can read the scroll and copy the spell.
#10374

tommeh

May 12, 2008 19:34:18
Q5250 Can a mount make a full attack in the same round its rider makes a full attack?
#10375

Lord_of_Rivendell

May 12, 2008 21:16:29
Q5251 What exactly is meant by the terms "special qualities" or "special quality"? These term seem to be used both generically and with more specificity. For instance if you look at the Alternate Form description in the Special Abilities section of the SDR it references the notion of special qualities in both ways. http://www.d20srd.org/srd/specialAbi...#alternateForm In this instance, what does it mean to retain one's special qualities, and not to get the special qualities of the alternate form--though you apparently do get extraordinary special attacks? Has WoTC posted a definition, if not have we come to one here on the boards?

Thanks,

LoR
#10376

karkamal

May 12, 2008 21:43:38
Q5252: If my character is a Monk 20 / Fighter 1, My Fighter bonus feat for being a level 1 fighter could be an Epic fighter feat if I qualify for that epic feat?


Thank you
#10377

bigdddy843

May 13, 2008 9:38:17
Q5253 a) Is it possible for a Balor to teleport out of or dispel a magic circle fortified by a wizard10/Malconvoker10?

b) If one does break loose, how does one deal with it?

Thank you in advanced.
#10378

zorgling25

May 13, 2008 14:13:37
Q5252: If my character is a Monk 20 / Fighter 1, My Fighter bonus feat for being a level 1 fighter could be an Epic fighter feat if I qualify for that epic feat?


Thank you

A5252: No. Your feat for being a first level fighter must be from the regular Fighter Bonus Feat List. The Epic Fighter Bonus Feat list is a completely separate list from the Fighter Bonus Feat list, which can only be selected from as a Fighter's 22nd or higher level bonus feat.
#10379

zorgling25

May 13, 2008 17:23:15
For your example, a sublime chord can cast wizard spells. Doesn't really move it to the spellbook though. Unseen Seer can learn any divination spell.

Recaster can also learn some spells from any list, but Recaster is changeling only, barring some work with your DM.
#10380

gilfalas_elaandrin

May 13, 2008 18:31:23
Q5252: If my character is a Monk 20 / Fighter 1, My Fighter bonus feat for being a level 1 fighter could be an Epic fighter feat if I qualify for that epic feat?


Thank you

No. Your an epic CHARACTER (a PC of 20+ levels) but not an epic FIGHTER (a fighter of 20+ levels).

You ARE an epic MONK though and would gain bonus feats for being as/if apropriate. To get epic fighter feats requires 20 levels of fighter.
#10381

bozwevial

May 13, 2008 21:22:09
Q5253 a) Is it possible for a Balor to teleport out of or dispel a magic circle fortified by a wizard10/Malconvoker10?

b) If one does break loose, how does one deal with it?

Thank you in advanced.

Fortifying the circle with a diagram and a dimensional anchor means that the balor is not allowed to use spell resistance nor extradimensional travel to escape the circle. I am of the opinion that dispelling it would not work either. The only way to break free would seem to be making a Charisma check as described in lesser planar binding.

In the event that a summoned balor breaks free, I would suggest a) Dismissal, b) Protection from Evil or any variant thereof, or c) running like a little girl, if that little girl could teleport.
#10382

tdsaw111

May 13, 2008 22:00:58
So was trying to figure out if you could power Divine Metamagic via Turn attempts granted for turning things other than undead.

For example, if I took say, the Moon Domain, it gives me the ability to turn lycanthropes, 3+Cha a day. Can I turn around, and use those attempts to power DMM? The only reference I can find at all is the pre-req of being ableto turn or rebuke undead to take the feat, however, no where does it say that it is limited to those attempt uses. Anyone have an answer and preferably a source?
#10383

zorgling25

May 13, 2008 22:30:49
So was trying to figure out if you could power Divine Metamagic via Turn attempts granted for turning things other than undead.

For example, if I took say, the Moon Domain, it gives me the ability to turn lycanthropes, 3+Cha a day. Can I turn around, and use those attempts to power DMM? The only reference I can find at all is the pre-req of being ableto turn or rebuke undead to take the feat, however, no where does it say that it is limited to those attempt uses. Anyone have an answer and preferably a source?

A5254
As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to divine spells that you know. . . .

It says turning or rebuking undead, so turning attempts for non-undead don't seem to qualify.
#10384

tdsaw111

May 13, 2008 22:46:41
wow. totally read over that line with out processing it. Oh well. Thanks.
#10385

surreal

May 13, 2008 22:54:49
A 5247: Making it a standard action would make me reconsider... if it was a move action, I might still take it.

A 5248: Generally not, unless the text specifically states those tentacles can wield weapons.

A 5249: I believe you take the host ecl and add LA+1. This is really stupid though as you can then pull off template shenanigans with the guest. Use of this template will require cooperation with the DM. For more info, check out the[thread=847462]Symbiotic Creature Handbook[/thread]

A 5250: If the mount moved, it can only make a single attack and you can only make a single attack unless you have a special mounted full attack ability. If the mount didn't move, then you can both make full attacks.
#10386

womblehunter

May 14, 2008 5:21:09
Q5253 a) Is it possible for a Balor to teleport out of or dispel a magic circle fortified by a wizard10/Malconvoker10?

Also note that Malconvoker only has 9 levels.
#10387

cru

May 14, 2008 5:40:35
Q5254 How to counter blasphemy? E.g. a group of lvl 14-17 level characters vs CL20 Balor. The only option I can think of is staying out of range (40ft).
#10388

tshern

May 14, 2008 5:45:17
A5254: Make yourself immune to the specific conditions it imposes. Dazing can be taken care of with Favor of the Martyr (Paladin 4, Spell Compendium), paralysis with Freedom of Movement and so forth. Then you could use Helm of Opposite alignment to make you evil and before that install a Geas/Guest to your head to make you change your alignment back when you have killed the Balor.
#10389

lonewolf

May 14, 2008 6:24:21
A5254 addon: Silence. Blasphemy has the [Sonic] descriptor so if you are unable to hear it you are immune.
#10390

tshern

May 14, 2008 6:28:11
A5254 addon: Silence. Blasphemy has the [Sonic] descriptor so if you are unable to hear it you are immune.

Wrong. That only makes you immune to sonic spells that are mind-affecting.

Stopping one’s ears ahead of time allows opponents to avoid having to make saving throws against mind-affecting sonic attacks, but not other kinds of sonic attacks (such as those that deal damage).

#10391

ieniemienie

May 14, 2008 6:34:32
Q5255Are there any expansions to the Duskblade spell list besides the PHB II?
#10392

lonewolf

May 14, 2008 6:36:44
That is true for normal silence, but the Silence spell overrides this:
Silence
...
This spell provides a defense against sonic or language-based attacks.

#10393

tshern

May 14, 2008 6:39:54
That is true for normal silence, but the Silence spell overrides this:

Misread your post. You are correct.
#10394

cru

May 14, 2008 7:20:28
Thanks guys! Silence spell is something that we definitely should be able to cast/purchase. Definitely easier to get than Favor of the Martyr...
#10395

cru

May 14, 2008 7:28:36
Q5255 Does Protection from Evil work against Insanity (suppresses the effect)? And perhaps against Power Word Stun?
#10396

mustrum

May 14, 2008 7:34:43
Hello, Looking for this everywhere..

When you are a druid. Wildshaping how does it work?!
I mean, If you were a 17 level druid, And you wild shaped into a dire bear which is 12HD, Do you had 5hd? Or does it stay 12?
#10397

tshern

May 14, 2008 7:54:13
Q5256Hello, Looking for this everywhere..

When you are a druid. Wildshaping how does it work?!
I mean, If you were a 17 level druid, And you wild shaped into a dire bear which is 12HD, Do you had 5hd? Or does it stay 12?

A5256: You keep your own HD.

For future reference, when you post a question here make sure you follow the numbers. Your question was number 5256.
#10398

wraithstrike

May 14, 2008 8:17:24
A5254: Make yourself immune to the specific conditions it imposes. Dazing can be taken care of with Favor of the Martyr (Paladin 4, Spell Compendium), paralysis with Freedom of Movement and so forth. Then you could use Helm of Opposite alignment to make you evil and before that install a Geas/Guest to your head to make you change your alignment back when you have killed the Balor.

A geas is not a dominate spell. It only puts a condition on you that if you don't do X you take damage. Once you put that helm on you will be evil, and instead of trying to be good again will just try to find away around the geas, mostly likely finding a caster high enough to remove the geas.
#10399

wraithstrike

May 14, 2008 8:20:37
Thanks guys! Silence spell is something that we definitely should be able to cast/purchase. Definitely easier to get than Favor of the Martyr...

If a caster is in a silenced area he cant cast spells with verbal components.
Be sure your caster has other means of protection.
#10400

wraithstrike

May 14, 2008 8:22:07
Q5255 Does Protection from Evil work against Insanity (suppresses the effect)? And perhaps against Power Word Stun?

Pfe stops mind affecting spells from taking place, but it does not remove them once they have taken effect.
#10401

furious5k

May 14, 2008 11:11:51
Q5257: Could someone point out the book in which "Splitting" (+3 weapon enhancement is). Apparantly it's "CoR", but I have no clue what that stands for and I can't seem to find the thread that gives the meaning for abbreviations (a link to that would also be great, so I can save it for later).

Thanks
#10402

lonewolf

May 14, 2008 11:15:36
A5257: CoR = Champions of Ruin. Its a Forgotten Realms book.
#10403

ieniemienie

May 14, 2008 11:22:45
Q5255Are there any expansions to the Duskblade spell list besides the PHB II?

Someone stole my question number!!!11one so this is Q5258 now
#10404

olpolokk

May 14, 2008 22:54:57
Q5258: My DM won´t let me have a Special Mount other than a horse unless I have some sort of feat or Prc that justifices why I have it. I honestley dont want a stupid horse, any Ideas on how can I get out of this?

My PC is a Ex-Paladin/Cavalier/Bone Knight
#10405

surreal

May 14, 2008 23:14:47
A 5258: The DMG (p.204) lists alternative mounts. If you're looking for something special, check my "lists of stuff" under the mount section and see if there are any PrCs that offer different mounts that suit you.
#10406

olpolokk

May 15, 2008 0:40:32
Q5259: Since iam a Bone Knight my mount may gain the skeletal template (wich sucks because it loses the special abilities, attacks, etc.) what MM1 creature can fly magicly and be a suitable mout?

PD: Thanks Surreal, I hope my DM stops being an A**hole.
#10407

darksamuari

May 15, 2008 1:19:11
Q5269: Is there any way for my favored soul to gain Hideous Laughter as a spell?
#10408

ieniemienie

May 15, 2008 2:29:43
Q5255Are there any expansions to the Duskblade spell list besides the PHB II?

Someone stole my question number!!!11one so this is Q5258 now

and my question number is stolen again!!! so now it's Q5261
#10409

swe_wolfis

May 15, 2008 4:58:56
Q5262 Factotums ability Opportunistic Piety states

"...heal a living creature of a number of points of damage equal to twice your factotum level + your int modifier"

So a level 5 factotum with Int 18(+4) would heal 2x5(+4)=14 or 2x(5+4)=18?
#10410

ieniemienie

May 15, 2008 5:00:58
Q5262 Factotums ability Opportunistic Piety states

"...heal a living creature of a number of points of damage equal to twice your factotum level + your int modifier"

So a level 5 factotum with Int 18(+4) would heal 2x5(+4)=14 or 2x(5+4)=18?

=14
#10411

ChristopherGroves

May 15, 2008 6:33:56
Q5262 Factotums ability Opportunistic Piety states

"...heal a living creature of a number of points of damage equal to twice your factotum level + your int modifier"

So a level 5 factotum with Int 18(+4) would heal 2x5(+4)=14 or 2x(5+4)=18?

A5262 .....
The parans are strange. (2 x 5) + 4 = 14 is a better way to write it.
#10412

ChristopherGroves

May 15, 2008 6:37:29
Q5269: Is there any way for my favored soul to gain Hideous Laughter as a spell?

A5269: Initiate of Hlal (feat), Dragon Magic ... Favored of Bahamumt alternate class feature (also Dragon Magic) ... perhaps others, I haven't checked all Initiate feats, etc.

See also: WAYS TO EXPAND A SPELL LIST, RESURRECTED (this is the non-archived thread)
#10413

zerombr

May 15, 2008 14:17:46
ok, a simple one, when someone provokes an AoO from me, I can trip or sunder or whatnot apparently, what if I don't have the Imp. Trip or Imp. Sunder, do I provoke as I do my AoO?
#10414

lo77o

May 15, 2008 16:03:29
Q5263

Is there any class/prc/spell/magic item or feat that allows a player to automaticly make a save. 1/day is all i need.
#10415

bejik

May 15, 2008 16:12:47
A5263: It may not be automatic but I know some of the diamond mind maneuvers, from Tome of Battle, allow you to use concentration instead of your Save, and you can crank Skills much faster/higher than save bonuses so it will allow you to be much closer to automatic than you would otherwise. Sadly that's as close as I can get you right now.
#10416

awaken_D_M_golem

May 15, 2008 17:30:42
Q 5264 :

Are We There Yet ???
#10417

bejik

May 15, 2008 18:50:32
A5264: Don't make me turn this forum around. Cause I will, just to teach you a lesson.
#10418

deathbane

May 15, 2008 19:45:28
Q5263

Is there any class/prc/spell/magic item or feat that allows a player to automaticly make a save. 1/day is all i need.

There are items and spells that protect from certain saves. The item or spell used would depend on what you are trying to save against.
#10419

lo77o

May 16, 2008 1:27:56
There are items and spells that protect from certain saves. The item or spell used would depend on what you are trying to save against.

The reason i woul like to make 1/day auto save is for the teflammer shadowlord (sp). It alows you to make a reflex save once per day if a hit would kill you (only physical damage, not save or dies spells). If you make it you just turn into nothing for 24 hours and respawn.
#10420

ieniemienie

May 16, 2008 1:59:28
Q5265 ok, a simple one, when someone provokes an AoO from me, I can trip or sunder or whatnot apparently, what if I don't have the Imp. Trip or Imp. Sunder, do I provoke as I do my AoO?

A5265
You cannot perform an attack otion that provokes an attack of opportunity in the AoO that someone else provokes.
So you cannot trip, sunder, etc without the appropriate feats
#10421

euterpe226

May 16, 2008 11:48:22
Q5263

Is there any class/prc/spell/magic item or feat that allows a player to automaticly make a save. 1/day is all i need.

Not sure just how much this helps, but the Pride Domain (Spell Compendium) lets you reroll any nat 1s on a save. Not quite what you're looking for, I know, but spares you taking a bunch of useless feats for the same effect, and can certainly come in handy for the character you're describing.

Q5265

I cast a sculpted fireball and drop all four cubes on the same spot. Does Unfortunate NPC A take 4 times the damage nor did I just waste my opportunity to spread the usual damage across a different area?
#10422

radijs

May 16, 2008 11:52:58
Q 5267: I've heard of a spellcaster variant (sorceror or wizard) which adds another +2 to the various ability buffing spells (bulls str. etc) Which variant is that and where can I find it?

Edit: Disregard I found the awnser in treantmonks guide. Its the feat 'ability enhancer' from dr325 page 77.
#10423

radijs

May 16, 2008 11:53:58
A5265: The victim does not take quadruple damage.
#10424

wraithstrike

May 16, 2008 11:57:58
Not sure just how much this helps, but the Pride Domain (Spell Compendium) lets you reroll any nat 1s on a save. Not quite what you're looking for, I know, but spares you taking a bunch of useless feats for the same effect, and can certainly come in handy for the character you're describing.

Q5265

I cast a sculpted fireball and drop all four cubes on the same spot. Does Unfortunate NPC A take 4 times the damage?

Your question is 5266 and the spell only affects him only. This is a game balance issue, kind of like how improved critical and keen don't stack.
#10425

gilfalas_elaandrin

May 16, 2008 12:25:14
The reason i woul like to make 1/day auto save is for the teflammer shadowlord (sp). It alows you to make a reflex save once per day if a hit would kill you (only physical damage, not save or dies spells). If you make it you just turn into nothing for 24 hours and respawn.

Check the 'Luck' series of feats in complete scoundrel. I think one of them allows an auto save once per day. There is also a luck-type spell in Complete Champion (I think) that allows an automatic Natural 20 on one roll.
#10426

hotsake

May 16, 2008 18:48:08
A5265
You cannot perform an attack otion that provokes an attack of opportunity in the AoO that someone else provokes.
So you cannot trip, sunder, etc without the appropriate feats

A5265: Actually, you can. Special attacks take the place of normal attacks, which AoO are. Nowhere in the rules for either AoO or special attacks does it apply this restriction.
#10427

_dakhath_

May 16, 2008 19:11:32
Q5267

Seached the boards via Google but could find no definitive answer.

Can an Unbodied wear ghost touch items? What item slots do they get? Can they see and hear? They have ranks in Spot and Listen so I assume so. If one takes arcane/divine caster levels, do they require Still and Silent spell just to be able to cast anything?

DMs, how have you treated these things mechanically?

Thanks.
#10428

euterpe226

May 17, 2008 3:27:41
Q5267

Seached the boards via Google but could find no definitive answer.

Can an Unbodied wear ghost touch items? What item slots do they get? Can they see and hear? They have ranks in Spot and Listen so I assume so. If one takes arcane/divine caster levels, do they require Still and Silent spell just to be able to cast anything?


Thanks.

A5267
Well, from the DMG on incorporeality (p295)--which is a subtype of Unbodied--they can't be affect by nonmagical matter and energy and likewise cannot manipulate objects around them. If they likewise cannot manipulate objects, then by definition, as long as it's magical, you're good to go. That's direct, RAW, logic.

As far as spellcasting, Incorporeal creatures can still move freely and make noise as they desire, so there is no need to take Silent or Still spell.
#10429

cru

May 17, 2008 4:55:37
Q5268
Driving a wooden stake through a vampire’s heart instantly slays the monster.

What is the in-game mechanics for this? What should I roll?
#10430

ieniemienie

May 17, 2008 5:25:36
Q5268 What is the in-game mechanics for this? What should I roll?

A sunder attempt with a wooden stake as weapon?
#10431

CantripN

May 17, 2008 6:12:58
A sunder attempt with a wooden stake as weapon?

Not quite. It's really a CDG action, usable against a vampire. Other than doing it when it's in it's coffin after being destroyed and awaiting recovery or using some spell or ability to allow for it, it's a flavor thing.
#10432

darkdragoon

May 17, 2008 14:36:08
Q5263

Is there any class/prc/spell/magic item or feat that allows a player to automaticly make a save. 1/day is all i need.

A5263: Surge of Fortune can be discharged for a natural 20 on a save (among other things) and it's a pretty nice buff anyway. It's from Complete Champion; 5th level Cleric spell.
#10433

awaken_D_M_golem

May 17, 2008 14:52:03
... snip ...

very good
#10434

amazing_triangle

May 17, 2008 15:04:52
Q5269: What are the full and complete prerequisites/requirements for entry into the Eldritch Disciple prestige class? (This question is important)

A5269:
Knowledge (religion) 8 ranks, Knowledge (the planes)
4 ranks.
Ability to cast 2nd-level divine spells.
Ability to use least invocations.
Ability to turn or rebuke undead, must worship a
chaotic or evil deity.

Hope that helps
#10435

bejik

May 17, 2008 18:37:18
A5270: I might suggest a level of binder to be able to ignore the Con issues from hellfire, and maybe a Casting PrC that gives sneak attack if you can get into one because then you can use the sneak attack to boost your eldritch blast further than you have already. Other than that I'd suggest mostly just go with a divine casting PrC and see what class features you can tack on.
#10436

bigdddy843

May 18, 2008 0:56:46
Q5271a:What would you do with this? (suggest builds or useful tips please.)

just short of 8 ft(medium sized, but almost large, takes large penalties but can't use large feats like knockback ), 300 lb.

Fighter 1
Neutral Good
Human (penalty of no extra feat and skill pts.)
Attack/Grapple +1/+10
Str 28, Dex 11, Con 19, Int 11, Wis 9, Cha 8
HP 14/14
Oversized Weapon, Power Attack
Climb 4, Jump 4

Q5271b: Where does one find the CO pdf?
#10437

wraithstrike

May 18, 2008 9:13:52
A5270: I might suggest a level of binder to be able to ignore the Con issues from hellfire, and maybe a Casting PrC that gives sneak attack if you can get into one because then you can use the sneak attack to boost your eldritch blast further than you have already. Other than that I'd suggest mostly just go with a divine casting PrC and see what class features you can tack on.

If you are somehow immune to con damage you cant use hellfire.
#10438

amazing_triangle

May 18, 2008 9:42:02
Q5271a:What would you do with this? (suggest builds or useful tips please.)

just short of 8 ft(medium sized, but almost large, takes large penalties but can't use large feats like knockback ), 300 lb.

Fighter 1
Neutral Good
Human (penalty of no extra feat and skill pts.)
Attack/Grapple +1/+10
Str 28, Dex 11, Con 19, Int 11, Wis 9, Cha 8
HP 14/14
Oversized Weapon, Power Attack
Climb 4, Jump 4

A5271a Look for Crackdown.
Crackdown 1
Crackdown 2
Fighter Handbook
#10439

awaken_D_M_golem

May 18, 2008 13:24:26
Q 5272: Hey Surreal, you want the honors to start an
"ask a 4E question, get a simple 4E answer" thread ???
#10440

hotsake

May 18, 2008 17:30:15
If you are somehow immune to con damage you cant use hellfire.

The level of Binder (plus Improved Binding feat) lets him bind Naberius to heal ability damage each round. He still takes the Con damage, he just gets it back fast. Also, you'd better have an odd Con or you're going to take damage each time your Con mod drops.
#10441

wraithstrike

May 18, 2008 17:51:12
The level of Binder (plus Improved Binding feat) lets him bind Naberius to heal ability damage each round. He still takes the Con damage, he just gets it back fast. Also, you'd better have an odd Con or you're going to take damage each time your Con mod drops.

Q5273
One level of binding gets rid of ability damage? I dont have ToM. Is this a PRC or subject to who the character is binded to?
#10442

surreal

May 19, 2008 2:15:43
Q 5272: Hey Surreal, you want the honors to start an
"ask a 4E question, get a simple 4E answer" thread ???

Sure, I'll probably do that when the book comes out. I don't know if I'll be starting a new index though... there's one at BG now, and who knows what the organization here will look like after a couple weeks. Then should I crosslink to BG threads or not? Things will be further complicated by the handbooks that are posted on both, in which case which one should I link to? Bleh, I'll mull it over in the coming weeks.
#10443

kuroimaken

May 19, 2008 2:39:42
Q5273: Can a Marshal use the Motivate Charisma minor aura to add Cha again to a binding check? If not, why? (The wording on the ability seems able to allow it both ways to me.)
#10444

adrian_crane

May 19, 2008 14:16:00
Q5274: If you have a +5 Buckler and you cast Shield, does your AC increase by 3 points (+1 shield from Buckler replaced by +4 from Shield, and enhancement applied after), or does the spell do nothing (+5 Buckler treated as giving +6 shield AC)? In other words are shield bonuses separate from shield enhancement bonuses (same goes for armor bonuses and natural armor bonuses)?
#10445

rhatahema

May 19, 2008 15:27:50
A5274: A +5 enhancement bonus to your buckler increases the shield bonus to AC provided by your buckler to +6. The Shield spell provides a +4 shield bonus to AC, so the bonus from your +5 buckler would overlap the bonus from shield. However, in the case of an incorporeal touch attack, your +4 shield bonus from the shield spell would still apply.

Q5275: Is there a spell that summons/augments a weapon to deal additional damage based on caster level (besides greater magic weapon) and is only limited by a level cap. I'm not interested in Greater Mighty Wallop, as it has an effective size limit.
#10446

thedragonmaster

May 19, 2008 15:30:12
A5273a (Binder): Binding Naberus (sp) makes you regenerate 1 point of ability damage each round. With the Imp. Binding feat, the bind can be made at 1st level (I think).

A5273b (Marshal): That should work, by the way the ability is written. A DM can still always make aribitary rulings, but that's how I read it.

A5274: I'm AFB right now, so no quotes, but the way I see it, the enhancement bonus on your shield is not an enhancement bonus to your AC (that way it would not stack with the bonus on magic armor, for example), but rather an enhancement bonus to your shield bonus to AC (rather complicated, but treat it as the enhancement bonus to natural armor, which adds to natural armor, which in turn adds to AC).

Q5277 (There were two Q5273): Is there a way to ignore the alignment restriction on monk (I don't want to substitute chaos monk), making it neutral on the law-chaos axis?

Q5278: What ways other than monk (with Kung-Fu Genius or Carmendine Monk), iaijutsu master, and mantis mercenary are there to add Int to AC that is not dependent on your level (like for duelist and invisible blade)?

Q5279: What ways other than monk/ninja and swordsage are there to add Wis to AC (undependent on level, in case such dependent bonuses exist)?

Q5280: (I tried to google this but failed) When someone made a "world-record speed" or something like that a while ago, they used a spell that multiplied the speed by ten in a single round (or at least a short time). What is that spell's name, and where is it found (I think it was an issue of dragon magazine, please point me to the issue number if that is the case)?
#10447

rhatahema

May 19, 2008 15:41:40
A5277: I think those are your only options, but look through the X stat to Y bonus thread.

A5278: Moon-warded Ranger 2 (Dragon #340, pg55.)
#10448

rebel7284

May 19, 2008 15:42:16
Q5277: What ways other than monk (with Kung-Fu Genius or Carmendine Monk), iaijutsu master, and mantis mercenary are there to add Int to AC that is not dependent on your level (like for duelist and invisible blade)?

A5277 Have you checked X attribute to Y stat thread?

Q5278: What ways other than monk/ninja and swordsage are there to add Wis to AC (undependent on level, in case such dependent bonuses exist)?

A5278 Saint template.

Q5279: (I tried to google this but failed) When someone made a "world-record speed" or something like that a while ago, they used a spell that multiplied the speed by ten in a single round (or at least a short time). What is that spell's name, and where is it found (I think it was an issue of dragon magazine, please point me to the issue number if that is the case)?

A5279 the dash feat/ability?
#10449

hotsake

May 19, 2008 18:06:48
Q5280: (I tried to google this but failed) When someone made a "world-record speed" or something like that a while ago, they used a spell that multiplied the speed by ten in a single round (or at least a short time). What is that spell's name, and where is it found (I think it was an issue of dragon magazine, please point me to the issue number if that is the case)?

A5280: Not the same spell, but you might look at Footsteps of the Divine. The key ability is that you can discharge it for a speed bonus equal to 5 times the number of rounds remaining in its duration. See thread here.

edit: Is it possible he was using the cheetah's Sprint ability?
#10450

thedragonmaster

May 20, 2008 2:22:39
edit: Is it possible he was using the cheetah's Sprint ability?

No, it was a spell that he used in conjunction with Sprint... Footsteps of the Divine sounds like fun though...

A5279 the dash feat/ability?

The dash feat I know of (CW) adds +5ft. to speed... if that is what you thought of, no. Otherwise, I'd be interested in knowing where you find that feat/ability...
#10451

thedragonmaster

May 20, 2008 8:11:36
Q5281: Are there any alternative ranger combat styles (apart from archery and TWF) somewhere? In some obscure issue of dragon or something? Or are there any ways to change that class feature for something else entirely (like alternative class features or substitution levels)?
#10452

lonewolf

May 20, 2008 9:03:52
A5281: From the top of my head: Strongarm Ranger. Its from a dragon Mag and gives Power Attack at lvl2 and Improved Sunder at lvl6. I dont remember what you gain at lvl11 though.
#10453

rebel7284

May 20, 2008 9:12:26
The dash feat I know of (CW) adds +5ft. to speed... if that is what you thought of, no. Otherwise, I'd be interested in knowing where you find that feat/ability...

I was thinking of Sprint.
#10454

thedragonmaster

May 20, 2008 10:40:48
A5281: From the top of my head: Strongarm Ranger. Its from a dragon Mag and gives Power Attack at lvl2 and Improved Sunder at lvl6. I dont remember what you gain at lvl11 though.

Thanks for the quick reply, but I realised I don't need the answer (I read the description of the Moonwarded Ranger and realised it loses Combat Style).

I was thinking of Sprint.

Good point there... I'll look into any possible ways of getting sprint in an even moderately easy way.
#10455

sma

May 20, 2008 11:07:24
Q5282: My search-fu is failing me. I am remembering a thread or page listing the average AC, HP et al for various CR's. A link to that thread or alternatively the average AC, Attack, and HP at CR 6 would be appreaciated.
#10456

avatar_of_kokusho

May 20, 2008 11:12:33
Q5283: Can you use Combat Expertise in conjunction with Karmic Strike? Flavor-wise, it makes no sense, but by RAW I see no reason why not.
#10457

surreal

May 20, 2008 11:17:02
A 5281: There's the Fangshield ranger substitution levels Champions of Valor. There might be another one in there, I don't remember.

A 5282: [thread=861084]Optimization by the numbers[/thread]

A 5283: yes
#10458

sma

May 20, 2008 11:51:56
A 5282: Optimization by the numbers

Thank you.
#10459

talam

May 20, 2008 16:32:08
Q 5284: If a character was wearing a Starmantle Cloak (protects against non-magical weapon damage and Reflex 15 DC for half on magical weapon damage) and had evasion, would they take no damage on a successful reflex save? If so, what magical items give evasion if any?
#10460

amazing_triangle

May 20, 2008 16:40:10
Q5281: Are there any alternative ranger combat styles (apart from archery and TWF) somewhere? In some obscure issue of dragon or something? Or are there any ways to change that class feature for something else entirely (like alternative class features or substitution levels)?

A5281 there are a few: From Crystalkeep
Two-Weapon (PH p46)
Ranged (PH p46)
Bear-Wrestling (DR326 p97)
Mounted-Combat (DR326 p97)
Piscator (DR326 p97)
Strong-Arm (DR326 p97)
Throwing (DR326 p97)
#10461

amazing_triangle

May 20, 2008 16:51:12
Q 5284: If a character was wearing a Starmantle Cloak (protects against non-magical weapon damage and Reflex 15 DC for half on magical weapon damage) and had evasion, would they take no damage on a successful reflex save? If so, what magical items give evasion if any?

A5284: Ring of Evasion, seems right, sounds so wrong, but it sounds right.
#10462

karkamal

May 20, 2008 18:26:33
Q5285:Does words of creation(Book of Exalted deeds) affect all bardic music effects(even those from prestige classes) or only the effects listed?

Thanks, and sorry my bad english.
#10463

angelus_obscura

May 21, 2008 8:52:33
Q 5286: Does a monk's belt stack with the Tashalatora feat (Secrets of Sarlona) for determining AC bonus and unarmed damage, or does the feat overlap and override the belt, making it redundant? Thanks.
#10464

furious5k

May 21, 2008 11:14:13
Q5287: How is an 'encounter' defined in DnD? I ask this to know how to deal with Factotum, because it sounds like a level 20 Factotum would have 10 Inspiration Points to blast on every single time (s)he needs to to make a skill check (so long as there is 1 rank in that skill). Need to scale a wall? +20 on climb. Talking to a Blacksmith about buying weapons? +20 on Diplomacy!

Seems a bit ridiculous, but also seems to work like that if you play by RAW.
#10465

bejik

May 21, 2008 13:29:08
A5286:Should stack since unnamed bonuses from the same source stack. That or the belt counts as an "equipment" bonus or what have you and the feat still counts as something different. Either way either they are of a type of bonus that stacks with itself by default or they are different and thus stack.
#10466

furious5k

May 21, 2008 14:56:34
Q5288: Can someone suggest a (hopefully cheap) way for a character to have a "get out of here" card, similar to Word of Recall, if the character is not a spellcaster. Can you pay a spellcaster to cast this on you? Get a Magic Item? Anything will do, but item would be best (if it doesn't cost a fortune).
#10467

talam

May 21, 2008 16:26:30
A5284: Ring of Evasion, seems right, sounds so wrong, but it sounds right.

Thanks. I would never use this as my DM would likely froth at the mouth but I was curious.
#10468

jaronk

May 21, 2008 18:59:47
Q5288: Can someone suggest a (hopefully cheap) way for a character to have a "get out of here" card, similar to Word of Recall, if the character is not a spellcaster. Can you pay a spellcaster to cast this on you? Get a Magic Item? Anything will do, but item would be best (if it doesn't cost a fortune).

Well, the Craft Contingent Spell feat would let a caster do this for you.

JaronK
#10469

lokilokss

May 21, 2008 19:12:18
Q 5289

Weapon of the Deity for Boccob gives you a Quarterstaff with Spell Storing.

Since a Quarterstaff has two ends does it give you two spell slots?

If not, could you cast the spell twice and get the second end of the staff to have storing?
#10470

amazing_triangle

May 21, 2008 19:30:19
Q5288: Can someone suggest a (hopefully cheap) way for a character to have a "get out of here" card, similar to Word of Recall, if the character is not a spellcaster. Can you pay a spellcaster to cast this on you? Get a Magic Item? Anything will do, but item would be best (if it doesn't cost a fortune).

A5288: Anklet of Teleportation 1,400 - you go 10ft 3/day I think.
#10471

olpolokk

May 21, 2008 20:01:44
A5289: I would say no and no.
#10472

Endarire

May 21, 2008 20:15:00
Q5290
Are Wizards.com articles about D&D considered official first-party material?
#10473

surreal

May 21, 2008 21:28:44
A 5284: the starmantle cloak thing has been debated before... basically it comes down to whether or not you want your DM to beat you with the DMG

A 5285: Words of Creation should only affect those abilities listed in the text. However, it is entirely reasonable for the DM to extend it to include others if you discuss it first.

A 5287: I do not believe "encounter" is ever formally defined. I believe in general practice though, it starts when you roll for initiative, and ends when there are no longer any threats. Abusing the definition of enounter to spam inspiration points is not RAI.

A 5290: I believe so.
#10474

talam

May 22, 2008 0:10:32
A 5284: the starmantle cloak thing has been debated before... basically it comes down to whether or not you want your DM to beat you with the DMG.

Heh, he has a bad knee so I'd probably kick it and then make a mad dash out of there. I'd probably apologize a week later just before the next game.

And just to double check:

Q 5291
: If a character wearing an Amulet of Retribution (BoED take half melee damage and deal half back to dealer) and a Starmantle cloak, in which order would the items effects take place? This one I probably will do.
#10475

eldariel

May 22, 2008 1:17:54
Q 5292: Once upon the time, I recall seeing some thread with a list of spells available earlier-than-normal through classes such as Adept, but I couldn't find it in Surrealdex. Could anyone pinpoint it for me?
#10476

martel732

May 22, 2008 1:19:22
Q 5293: Can a Warblade use Weapon Aptitude to change a exotic weapon proficiency? Such as changing from EWP (Bastard Sword) to EWP (Spiked Chain).

A 5292: This may be what you're thinking of http://forums.gleemax.com/showthread.php?t=515321

This one might also help: http://forums.gleemax.com/showthread.php?t=343040
#10477

martel732

May 22, 2008 2:34:31
Some how I overlooked the Tome of Battle Q&A will trying to find the answer to my question.

A 5293: Yes
#10478

rhig

May 22, 2008 12:40:50
Q 5294:
If a wizard has the Arcane Manipulation feat and a Ring of Wizardry I, and he decides that he wants to break a higher-level slot into 1st level slots using the feat - are these slots also doubled thanks to the ring's effect?
#10479

vicen_korel

May 23, 2008 1:19:20
A 5294
No those are 'bonus' spell slots the same way specialist slots and high casting score slots are and therefore are not doubled.
#10480

eldariel

May 23, 2008 2:41:30
Q 5295: Is there a feat granting Skill Mastery in Spot (or a number of skills including Spot) within 3.5 books? I thought Quick Reconnoiter gave it, but turns out it's just a free action check.
#10481

furious5k

May 23, 2008 5:12:15
Q5296: In the Elusive Target feat from Complete Warrior, how does the Diverting Defense manuever work. Does the attack that was made at you get carried over to the other flanking character, or is a second attack made at the 'new target'?
#10482

amazing_triangle

May 23, 2008 5:44:22
Q 5295: Is there a feat granting Skill Mastery in Spot (or a number of skills including Spot) within 3.5 books? I thought Quick Reconnoiter gave it, but turns out it's just a free action check.

A5295:Guerrilla Scout; Heroes of Battle; + 1 iniative, spot/listen class skills
#10483

vicen_korel

May 23, 2008 9:44:00
a 5295 Alertness gives a + 2 to spot and listen, also the obtain familiar feat could (depending on familiar taken) give you both a bonus on spot and the alertness feat.
#10484

hotsake

May 23, 2008 13:42:41
Q 5291: If a character wearing an Amulet of Retribution (BoED take half melee damage and deal half back to dealer) and a Starmantle cloak, in which order would the items effects take place? This one I probably will do.

A5291: He has to take damage for the amulet to have any effect, so the cloak would kick in first. Once you know the final damage total, then you can force a will save on the enemy to take half of it.
#10485

idontknow

May 25, 2008 1:49:05
Q 5297

Does sneak attack apply to every attack made by a character in a round , or does it only apply to the first ?
#10486

bigdddy843

May 25, 2008 4:23:44
Q 5298

Where can one find the optimization/handbooks/etc. pdf?
#10487

lonewolf

May 25, 2008 4:28:44
A5297:
It applies to all your attacks in a full attack, as long as all those attacks still qualify for sneak attack.
=> if you flank an enemy you get sneak attack on all your attacks.
=> if you are invisible or hidden and attack only the first attack gets the sneak attack bonus because that attack breaks your invisibility or hidden status.
#10488

mod5000

May 25, 2008 17:15:09
Q5299: Is it possible to voluntarily lower the DC or caster level of a spell or effect?
#10489

idontknow

May 25, 2008 20:59:57
A5299

Dont know about the DC but , the target can choose to voluntarily fail his saving throw.
Caster can indeed choose to lowe their caster level.
#10490

ganzor

May 26, 2008 6:12:03
Q5300
What type of action does "Creating a Diversion to Hide" from the Bluff skill use - Full round, Standard, Move, or Free?
#10491

davethemagicweasel

May 26, 2008 7:52:05
Q5301: Re the Shape Soulmeld feat from Magic of Incarnum. If a Meldshaper takes this feat does it add to the number of melds he/she can shape each day?

i.e. could a 1st level Totemist (able to bind 2 soulmelds) take Shape Soulmeld and thereby be able to bind 3 soulmelds each day?

Q5302: Also, is there anyway (besides simply levelling up) to be able to bind more soulmelds than the number granted by your class?
#10492

altpersona

May 26, 2008 11:33:05
Q5303 in the bargin basement thread they list the gray ioun stone. a remnant of 3.0. the 3.5 version of the srd only lists gray as burnt out useless stones. do they still fly? has the sage/cutserv or the like been asked?

more over, the craft entry for ioun stones just says 'various' to describe the needed spells and what not for making them. so what makes an ioun stone fly.
#10493

surreal

May 26, 2008 12:08:36
A 5301: It adds to the total number of soulmelds, but one of them must be the one you selected with the feat.

A 5302: The open chakra feats should do this.

A 5303: the murdered souls of innocent faeries?
#10494

davethemagicweasel

May 26, 2008 12:25:12
A 5302: The open chakra feats should do this.

So are they extra binds per day? Or just extra locations you can put your existing soulmelds?

That's what I'm not sure of.
#10495

BloodDragon

May 26, 2008 14:05:54
Q5304:

I've read threw the Master of Many forms Master Transmogrifist thread but I'm looking for a specific kind of creature form and couldn't find it there.

For my campaign I'm am DMing I'm in need of two insect or "insect-like" forms, prefferably ones that flies.
One obtainable throuh Polymorph. Caster level 18, so HD 15.
and one through Shapechage.

Cheese is acceptable as my players are the ones that will have to deal with it.

I would like to know what my best options are- please and thank you in advance.

Edit: Importent to list the correct class.
#10496

surreal

May 26, 2008 14:20:05
So are they extra binds per day? Or just extra locations you can put your existing soulmelds?

That's what I'm not sure of.

I have always interpreted it as an extra bind. This has been debated though, and it's up to the grammar lawyers to duke it out.
#10497

lokilokss

May 26, 2008 20:38:31
Q5305
What does imbued healing do with the celerity domain?

A5305
The same thing as Travel. see Complete Champion pg 53

Q5306
What about Planning?

LokiLoks
#10498

operation_shoestring

May 27, 2008 21:13:07
Q5306: Can I use Rebuke Plant attempts to power DMM or Devotion feats?
#10499

scudgod31

May 28, 2008 11:58:05
Q5307 Do the ricochet attacks from the Master thrower's two with one blow (CW) and Boomerang ricochet feat (RoE) stack to allow for 2 ricochets on adjacent opponents or is the wording such that one does not trigger the other?
#10500

davethemagicweasel

May 28, 2008 12:13:11
Q5306: Can I use Rebuke Plant attempts to power DMM or Devotion feats?

A5306: No. The wording is key - if it says "spend a turn undead attempt" then it's just turn undead. If, however, it says "spend a turn attempt" then any kind of turning works.

To my knowledge, Divine Spell Power is the only Divine Feat that you can use other types of turning to power.
#10501

cjerowe

May 28, 2008 13:27:08
Q5308: Are Class Abilities Retroactive?
In other words If I am a fighter that picks up a level in Ruathar (RotW) which gives +1 level of spell casting ability and then pick up a level in wizard later does this mean I cast as a second level wizard?

Fighter 5
Ruathar 2
then Wizard 1

CL 1 or 3?
#10502

darksamuari

May 28, 2008 17:13:59
Q5309:Is there are way to gain the skill Perform on a character's skill list through a feat without using the Skill Knowledge feat?
#10503

davethemagicweasel

May 28, 2008 17:34:09
Q5309:Is there are way to gain the skill Perform on a character's skill list through a feat without using the Skill Knowledge feat?

A5309: Draconic Heritage (Song or Battle) from Races of the Dragon, or Apprentice (performer) from DMG2.
#10504

surreal

May 28, 2008 19:00:10
A 5307: yes

A 5308: no
#10505

drakir_nosslin

May 29, 2008 11:42:53
Q5310: Does Iaijutsu Strike (OA) damage count as 'normal' damage when using the Diamond Nightmare Blade strike (ToB)?

Thanks
#10506

thespianus

May 29, 2008 12:51:32
Q5311: Does the spell focus of a Focused Specialist wizard include the cantrips? That is, do I have to drop one general cantrip and get two cantrips of my specialist school?

If I'm a Focused Specialist in Conjuration, I only have one PHB cantrip (Acid Splash) and it would pretty much suck to have to take 3 Acid Splash instead of Detect Magic, Read Magic, etc...

The more reasonable alternative would be that the Focused Specialist limitations affected lvl 1-lvl 9 spells, IMHO, but I can't find anything in the rules to specify this clearly.
#10507

ganzor

May 29, 2008 16:12:54
Q5300
What type of action does "Creating a Diversion to Hide" from the Bluff skill use - Full round, Standard, Move, or Free?

Still need answer for upcoming campaign :-) Does anyone know?
#10508

carnivore

May 29, 2008 16:32:35
A5300 ... Standard Action .... notice:
BLUFF (CHA)
Check: A Bluff check is opposed by the target’s Sense Motive check. See the accompanying table for examples of different kinds of bluffs and the modifier to the target’s Sense Motive check for each one.

Favorable and unfavorable circumstances weigh heavily on the outcome of a bluff. Two circumstances can weigh against you: The bluff is hard to believe, or the action that the target is asked to take goes against its self-interest, nature, personality, orders, or the like. If it’s important, you can distinguish between a bluff that fails because the target doesn’t believe it and one that fails because it just asks too much of the target. For instance, if the target gets a +10 bonus on its Sense Motive check because the bluff demands something risky, and the Sense Motive check succeeds by 10 or less, then the target didn’t so much see through the bluff as prove reluctant to go along with it. A target that succeeds by 11 or more has seen through the bluff.

A successful Bluff check indicates that the target reacts as you wish, at least for a short time (usually 1 round or less) or believes something that you want it to believe. Bluff, however, is not a suggestion spell.

A bluff requires interaction between you and the target. Creatures unaware of you cannot be bluffed.

Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers. If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. This attack must be made on or before your next turn.

Feinting in this way against a nonhumanoid is difficult because it’s harder to read a strange creature’s body language; you take a –4 penalty on your Bluff check. Against a creature of animal Intelligence (1 or 2) it’s even harder; you take a –8 penalty. Against a nonintelligent creature, it’s impossible.

Feinting in combat does not provoke an attack of opportunity.

Creating a Diversion to Hide: You can use the Bluff skill to help you hide. A successful Bluff check gives you the momentary diversion you need to attempt a Hide check while people are aware of you. This usage does not provoke an attack of opportunity.

Delivering a Secret Message: You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information. Failure by 4 or less means you can’t get the message across. Failure by 5 or more means that some false information has been implied or inferred. Anyone listening to the exchange can make a Sense Motive check opposed by the Bluff check you made to transmit in order to intercept your message (see Sense Motive).

Action: Varies. A Bluff check made as part of general interaction always takes at least 1 round (and is at least a full-round action), but it can take much longer if you try something elaborate. A Bluff check made to feint in combat or create a diversion to hide is a standard action. A Bluff check made to deliver a secret message doesn’t take an action; it is part of normal communication.

Try Again: Varies. Generally, a failed Bluff check in social interaction makes the target too suspicious for you to try again in the same circumstances, but you may retry freely on Bluff checks made to feint in combat. Retries are also allowed when you are trying to send a message, but you may attempt such a retry only once per round. Each retry carries the same chance of miscommunication.

Special: A ranger gains a bonus on Bluff checks when using this skill against a favored enemy.

The master of a snake familiar gains a +3 bonus on Bluff checks.

If you have the Persuasive feat, you get a +2 bonus on Bluff checks.

Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, and Sleight of Hand checks, as well as on Disguise checks made when you know you’re being observed and you try to act in character.

:D
#10509

eldariel

May 29, 2008 18:27:52
Q5312: Does Rod of Cancellation automatically end Prismatic Sphere or does it need to make some check? What about Rod of Negation? Can Rod of Negation even be used against the Sphere?
#10510

tshern

May 29, 2008 18:38:28
A5312:
This dreaded rod is a bane to magic items, for its touch drains an item of all magical properties. The item touched must make a DC 23 Will save to prevent the rod from draining it. If a creature is holding it at the time, then the item can use the holder’s Will save bonus in place of its own if the holder’s is better. In such cases, contact is made by making a melee touch attack roll. Upon draining an item, the rod itself becomes brittle and cannot be used again. Drained items are only restorable by wish or miracle. (If a sphere of annihilation and a rod of cancellation negate each other, nothing can restore either of them.)

Says nothing of the rod being able to effect anything but magic items.

This device negates the spell or spell-like function or functions of magic items. The wielder points the rod at the magic item, and a pale gray beam shoots forth to touch the target device, attacking as a ray (a ranged touch attack). The ray functions as a greater dispel magic spell, except it only affects magic items. To negate instantaneous effects from an item, the rod wielder needs to have used a ready action. The dispel check uses the rod’s caster level (15th). The target item gets no saving throw, although the rod can’t negate artifacts (even minor artifacts). The rod can function three times per day.

Interestingly this does not mention negating spells that do not originate from an item. Very odd...
#10511

eldariel

May 29, 2008 18:44:41
Q5312 (clarification): I was reading Prismatic Wall's description and I came across this line:
"A rod of cancellation or a Mordenkainen's Disjunction spell destroys Prismatic Wall, but an antimagic field fails to penetrate it."

I read the same about Antimagic Field somewhere but can't seem to locate that. Forcecage has the same statement. This lead me think it may have an effect on spells. However, errata fails to mention anything about it too, leaving me utterly confused.
#10512

lokilokss

May 29, 2008 18:52:57
Q5313

What items/feats/skills can increase the # of exp you receive?

Please cite sources
#10513

lonewolf

May 29, 2008 18:59:58
A5313:
Item Familiar
Unearthed Arcana page 170
#10514

lokilokss

May 29, 2008 19:07:35
Q5314
What's the best way to spend 13k for a 6th level melee cleric dmm quicken build?

Core + Completes
#10515

tshern

May 29, 2008 19:11:54
A5313: Please do not make a new question for that, please erase that one and wait for more answers. Anyway, thought bottle in Complete Arcane allows all kinds of XP shenanigans.
#10516

soro_lost

May 30, 2008 3:39:26
Q5317: As a quick double check, if I were a Dracolich using Shocking Grasp, can I deliver the paralyzing touch with Shocking Grasp's 'free' touch attack?

Edit - Gah, messed up on the number, fixed.
#10517

drakir_nosslin

May 30, 2008 3:51:13
Q5310: Does Iaijutsu Strike (OA) damage count as 'normal' damage when using the Diamond Nightmare Blade strike (ToB)?

Thanks

I'll clarify this one a bit. If I get to use Iaijutsu Focus in the same attack as one that I use Diamond Nightmare Blade in, do I multiply the damage from Iaijutsu Focus too, or is it just the base damage from my weapon that is quadrupled?

Thank you.
#10518

arteyu

May 30, 2008 9:53:50
Q5315: Regarding Ability Focus - When can I take it?

Can it be used on all Racial Spell-Like Abilities like the Gnome (seperately of course)?
Can it be used from Spell Like Abilities you gain from the Archmage?
Can a Bard use it on his Mass Suggestion Spell Like ability? Countersong?
Is it fine to say Ability Focus: Bardic Music?
#10519

carnivore

May 30, 2008 11:11:21
Q5312: Does Rod of Cancellation automatically end Prismatic Sphere or does it need to make some check? What about Rod of Negation? Can Rod of Negation even be used against the Sphere?

A5312... yes it Automatically Destroys the Spell effect.. no check needed... similar to MDJ

Rod of Negation .... is not listed as being able to affect the Spell from the description... and since the Spell used to craft the Rod is Dispel Magic... is is reasonable to assume that it would NOT affect the Sphere due to the Spell description disallowing it(Rod of Cancellation has MDJ as the spell used to create it.. so it works)


:D
#10520

carnivore

May 30, 2008 11:16:52
Q5315: Regarding Ability Focus - When can I take it?

Can it be used on all Racial Spell-Like Abilities like the Gnome (seperately of course)?
Can it be used from Spell Like Abilities you gain from the Archmage?
Can a Bard use it on his Mass Suggestion Spell Like ability? Countersong?
Is it fine to say Ability Focus: Bardic Music?

A5315
look at the Feat....
ABILITY FOCUS [GENERAL]
Choose one of the creature’s special attacks.

Prerequisite: Special attack.

Benefit: Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack.

if the ability is a Special Attack.... you can use it for that ... since Spells and Spell-like abilities are Special Attacks you could use it for them.
any ability that would require a saving throw could be considered a Special Attack... including Bardic Music

:D
#10521

lokilokss

May 30, 2008 11:24:53
A5315
See the source:
ABILITY FOCUS [GENERAL]
Choose one of the creature’s special attacks. This attack becomes more potent than normal.
Prerequisite: Special attack.
Benefit: Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat, it applies to a different special attack.

From MM p303

Also, a quick google of the forums with "ability focus" gives some good insight on this.

The ability you'd use it on would have to be specifically qualified as a "special attack" such as listed on pg 154 of the Player's Handbook.

In addition, that special attack would need to provoke a save for the ability to be worthwhile. (most in the phb are lame to do this on)

For the sake of argument, you could be a level 1 cleric and choose this feat for your turning/rebuking undead special attack.

I don't agree with carnivore on this, I don't believe spells and spell like abilities are special attacks. Some create special attacks (polymorph into a beholder for example).

As a GM, however, I wouldn't have any problem with modifying this feat to allow its use on bardic music.

LokiLoks
#10522

lokilokss

May 30, 2008 11:30:10
Q5316

Can someone give me a link to a good Ur-cleric build? I haven't been able to find one with google.

LokiLoks
#10523

carnivore

May 30, 2008 15:02:25
I don't agree with carnivore on this, I don't believe spells and spell like abilities are special attacks. Some create special attacks (polymorph into a beholder for example).

As a GM, however, I wouldn't have any problem with modifying this feat to allow its use on bardic music.

since the Feat Ability Focus is initially for monsters, notice the entry:

Special Attacks and Special Qualities
Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.

When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier. The save DC is given in the creature’s description along with the ability on which the DC is based.

now look at any monster.... who can cast spells..... notice:

LILLEND
Large Outsider (Chaotic, Extraplanar, Good)
Hit Dice: 7d8+14 (45 hp)
Initiative: +3
Speed: 20 ft. (4 squares), fly 70 ft. (average)
Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +7/+16
Attack: Short sword +11 melee (1d8+5/19–20)
Full Attack: Short sword +11/+6 melee (1d8+5/19–20) and tail slap +6 melee (2d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict 2d6+5, improved grab, spells, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to poison, resistance to fire 10
Saves: Fort +7, Ref +10, Will +8
Abilities: Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18
Skills: Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17
Feats: Combat Casting, Extend Spell, Lightning Reflexes
Environment: A chaos-aligned plane
Organization: Solitary or covey (2–4)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic good
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +6

Spells and Spell-like abilities are both listed under the "Special Attack" heading.... thus qualify for Ability Focus

in addition.... from the FAQ

I noticed that the Ability Focus feat in Savage Species is listed as a general feat instead of a monstrous feat. To me, that implies that some class abilities are considered special attacks. Which qualify, if this isn’t a typo?

You can use the Ability Focus feat with pretty much anything that you can use to hurt or hinder a foe and that allows a saving throw. A short list includes the monk’s stunning attack, the assassin’s death attack, and the bard’s fascinate ability. Things that don’t allow saving throws, such as sneak attacks, aren’t affected.

If a warlock selects Ability Focus (Monster Manual, page 303) and chooses for it to affect his eldritch blast, does it still apply when he uses a blast shape or eldritch essence invocation?

Yes. Whether the warlock is using a frightful blast, an eldritch cone, or an utterdark eldritch doom, Ability Focus (eldritch blast) increases the save DC by +2.

Does the Ability Focus feat (Monster Manual, page 303) apply to spell-like abilities?

Yes, although each selection of the feat applies only to a single spell-like ability. A dretch could select Ability Focus (scare) or Ability Focus (stinking cloud).

hence Bardic Music does qualify for Ability Focus

:D
#10524

carnivore

May 30, 2008 15:04:41
Q5316

Can someone give me a link to a good Ur-cleric build? I haven't been able to find one with google.

A5316 .... in general you wont find one.... Ur Priests reject ALL deities... the PrC does not allow a character to continue as a Cleric or Druid or Divine Spellcaster of any sort ....

:D
#10525

operation_shoestring

May 30, 2008 16:05:18
I'll clarify this one a bit. If I get to use Iaijutsu Focus in the same attack as one that I use Diamond Nightmare Blade in, do I multiply the damage from Iaijutsu Focus too, or is it just the base damage from my weapon that is quadrupled?

Thank you.

A5310: There may be some room for argument because Iaijutsu is worded a bit funky, but since the bonus die are not described as precision damage, (IIRC) treat them the same as you would the extra damage from a flaming burst enchantment on your blade.

If I have remembered wrongly and they are precision damage, they are definitely NOT multiplied.
#10526

lokilokss

May 30, 2008 18:21:39
re: 5316

I meant Ur-Priest builds. but NM, the class is so late game I can't use it.

Q5317
Are there any wooden slashing weapons?
Pls cite source
#10527

operation_shoestring

May 30, 2008 19:12:57
re: 5316

I meant Ur-Priest builds. but NM, the class is so late game I can't use it.

Q5317
Are there any wooden slashing weapons?
Pls cite source

Can't you just make a sword out of ironwood or bronzewood?

Core and ECS respectively.
#10528

olpolokk

May 31, 2008 7:35:11
Q5318: I cant remember but I seem to recall that there was a way to make creatures inmmune to criticals get affected by them If they where your favored enemy or something similar. Do you remember how was this method?
#10529

wraithstrike

May 31, 2008 9:05:58
Q5318: I cant remember but I seem to recall that there was a way to make creatures inmmune to criticals get affected by them If they where your favored enemy or something similar. Do you remember how was this method?

There are spells that allow for such things. Check the spell compendium.
There are also magic item in the magic item compendium.
#10530

neopha15

May 31, 2008 12:06:07
I don't know if this was already asked but...

Q1 What does the ability, 'Fear' do? I see it on a couple of cards but it doesn't explain it. thanks.
#10531

lonewolf

May 31, 2008 17:08:23
I don't know if this was already asked but...

Q1 What does the ability, 'Fear' do? I see it on a couple of cards but it doesn't explain it. thanks.

1st: I believe you are on the wrong board. This board is for question about D&D, not MtG.

2nd: In Magic the Gathering, Fear is the keyword for the ability: "This cannot be blocked except by artifact creatures and/or black creatures"
#10532

MaplessManiac620

Jun 01, 2008 5:09:03
Q5318: I cant remember but I seem to recall that there was a way to make creatures inmmune to criticals get affected by them If they where your favored enemy or something similar. Do you remember how was this method?

I think Swift Hunter does this, in a different way.

IIRC, Swift Hunter allows Skirmish to affect creatures normally immune to precision based damage if they're also your favored enemy.

(I'm away from book, but I'm pretty sure this is a benefit from Swift Hunter)
#10533

queen-s_rook

Jun 01, 2008 11:31:34
a simple question-

what are the means by which an enchanter can bypass an opponent's immunity to mind-altering effects? I was thinking there was at least a prestige class that provided this, but haven't been able to come up with it on my own.

-thanks
#10534

Endarire

Jun 02, 2008 0:38:31
Q5319
Can a specialist wizard via UMD use spell trigger and spell completion items for spells from a banned school?
#10535

wraithstrike

Jun 02, 2008 0:41:01
Q5319
Can a specialist wizard via UMD use spell trigger and spell completion items for spells from a banned school?

UMD is a viable method because he is not using his magical talent, but that is the only way I know around the restriction.
#10536

upho

Jun 02, 2008 1:27:35
Q5320
Can you make several bull rushes (and dungeon crashings) during your turn when using the attack combo Battle Jump (charge), Power Attack, Pounce (for example 3 attacks), Knockback (3 bull rushes), Dungeon Crashing (the floor is the obstacle you bull rush/crash the target against, as you are attacking from above)

If so, what damage is doubled from the Battle Jump feat?
#10537

surreal

Jun 02, 2008 2:56:51
A 5320: Technically, I believe you get all your bonuses and bull rushes to every attack. Talk it out with the DM though. Conservative DM's may only allow damage multipliers on the first attack of the charge.
#10538

upho

Jun 02, 2008 4:43:50
A 5320: Technically, I believe you get all your bonuses and bull rushes to every attack. Talk it out with the DM though. Conservative DM's may only allow damage multipliers on the first attack of the charge.

Q 5320 Thanx Surreal! I've reasoned the same way myself. And yes, we need to discuss it with the DM (who's not conservative and allows damage multipliers on all attacks in a charge, but also cruel enough to frequently put us up against foes with a 50-150% higher CR than recommended...).

WARNING! This may be a too complex/theoretical question for this thread!

But, I think there's a big questionmark left with regards to RAW and a more philosophical with regards to RAI:

RAW:
The Battle Jump feat reads that you "deal double damage with a melee weapon" - and the damage resulting from each attack in my example also includes damage from Dungeon Crashing. RAW means that ALL damage in the attack should be doubled, except the damage resulting from the last fourth bull rush (the one that is a result of charging instead of Knockback)? Have I understood this correctly?

RAI:
On one hand, the RAW effect would create an absolutely freakacheesious amount of damage (and a weeping DM) - the effects are unbalanced and hence this is not how the rules should be interpreted. According to their FAQ, WoTC seems to have completely ruled out that Battle Jump can be used often and repeatedly because of the required high jump DC (40 to jump a medium creature on even ground). Hence, the description of Battle Jump should need: "Battle Jump can only be initiated by jumping off a ledge, cliff or similar, not by using a jump check to gain sufficient height." Or am I wrong?

But on the other hand, the double damage from Battle Jump is a reflection of the fact that the target is "bombed" from above, making every "muscle powered" damage-dealing effect in that turn hurt a lot more. So if melee weapon damage is doubled, ALL damage, including the last bull rush/crashing, should be doubled. And being able to repeatedly beat a DC jump check of at least 40 is costly in terms of character optimization, and many other factors limits the usability of this combo (terrain etc).

What is your opinion, is this combo completely unbalanced?
#10539

olpolokk

Jun 02, 2008 21:42:37
Q 5321: What was the name of that spell that lets you see in magical darkness?
#10540

wraithstrike

Jun 02, 2008 21:46:26
Q 5321: What was the name of that spell that lets you see in magical darkness?

Ebon Eyes-the worse written(as far as ease of understanding) spell ever
#10541

olpolokk

Jun 04, 2008 11:42:40
Q 5322: If your STR bonus is higher than your DEX bonus can you apply it to your attack bonus with ranged weapons like a Long Bow?
#10542

lonewolf

Jun 04, 2008 12:07:23
A5322:

No.
#10543

womblehunter

Jun 06, 2008 7:04:13
Q 5323: The 9th level spell Soul Bind, from the PHB, states that it targets one corpse and allows a Will save to negate. However, corpses are objects, and nonmagical unattended objects automatically fail any saves they are called upon to make. How does this spell work?
#10544

aeliat

Jun 06, 2008 19:05:26
Q 5324: i have catch obtain familiar feat(get a raven) at level 6... then at 9 i will get Celestial Familiar (coure eladrin), the question is: ¿ i have to dismiss(or kill ) my raven and wait a year and a day to obtain the celestial familiar ?
There isn't any alternative? :P
#10545

eldariel

Jun 07, 2008 5:22:54
Q5325: In the statblock of Fleshraker Dinosaur in MMIII, it has a Rake-attack listed at +2 and 1d6+2. These numbers don't make any sense; it has +3 Str and +3 BAB, so its primary attacks are +6 and secondaries +1, and damage should be 1d6+3 or 1d6+1. Where are those numbers coming from?
#10546

aftercrescent

Jun 07, 2008 7:11:52
A5325: The only logical reason for the additional +1 to hit/damage is that for some unknown reason the Fleshraker has a +1 nonmagical enhancement. The numbers aren't coming from anywhere and may well be a typo, but taken as it, they're most likely some manner of enhancement.
#10547

furious5k

Jun 07, 2008 8:26:11
Q5296: In the Elusive Target feat from Complete Warrior, how does the Diverting Defense manuever work. Does the attack that was made at you get carried over to the other flanking character, or is a second attack made at the 'new target'?

It has been a while, so bump.
#10548

aftercrescent

Jun 07, 2008 8:35:38
A5296: The attacker makes one attack (or the first in a full attack). That attack is aimed at the other flanking character (at his flatfooted AC). If the attacker was making a full attack, any subsequent attacks are aimed at you.
#10549

shriekingdrake

Jun 07, 2008 9:55:43
Q5326Could someone please point me to good threads on maximizing damage with a bow and arrow? Thanks.
#10550

eldariel

Jun 07, 2008 9:58:35
A5326 Much depends on what kind of an archer you're looking at; there're many ways to go about that. However, the most comprehensive one-stop guide would have to be The Ultimate Archer Handbook.
#10551

tom90deg

Jun 07, 2008 13:08:49
Q5327 Does "Spider Climb" work the same as in 4th edition as it did in 3rd edition? Meaning, if you cast Spider Climb, can you climb on upside down, or you do only get the bonus to Climb checks? The Monster Manual says that creatures that have Spider Climb can crawl upside down, but nothing in the PHB.
#10552

Endarire

Jun 08, 2008 3:28:36
On what page in Complete Warrior are the expanded rules for thrown weapons listed?
#10553

Zekarra

Jun 08, 2008 13:26:43
Q5328: Above
A5328: page 154 has a listing of Exotic Ranged Weapons is this what you were looking for??


Q5329: Is there a Time Devotion Feat?? I've checked the CD and CC and nothing came up. Thanks.
#10554

literoti

Jun 08, 2008 16:00:49
Q5330: Are there any items that helps a divine caster to overcome SR like the robe of archmagi? If so, what is the item and source? thanks in advance
#10555

Zekarra

Jun 08, 2008 18:11:44
Q5330: Are there any items that helps a divine caster to overcome SR like the robe of archmagi? If so, what is the item and source? thanks in advance

A5330: There is a spell called Assay Spell Resistance that gives a +10 bonus on caster level checks to overcome SR. It's on page 17 of the Spell Compendium. Other than that, raise your caster level and take the feats Spell Penetration and Greater SP. I'm sure there are some Magic Items that will help you might try the MIC. Ioun Stone Orange Prism +1 CL
#10556

symphonic_tempest

Jun 09, 2008 7:43:45
Q5331: If a PC gestalts Psychic Warrior and Fighter, does the character gain the bonus feats from both classes? They're similar, but draw off of slightly different lists, so I wasn't sure if it'd fall under the "identical features don't stack" rules of gestalt.

Q5332: How can a character gain the rage or frenzy ability at fifth level or before without taking levels in barbarian? (e.g., to qualify for a feat that a PrC requires)

Q5333: Do PrC requirements apply AT or BEFORE the first level at which you take the PrC? As known as, in what order do you gain level-up benefits? If the PrC requires 5 ranks in a skill, is the earliest you can get it lvl 3? If it requires BAB +5, is the earliest you can get it lvl 6?

Q5334: Do the benefits of rage and frenzy stack? The text for frenzy (under Frenzied Berserker) mentions what happens when a frenzy ends while a rage is still running, so they can at least be running simultaneously.
#10557

carnivore

Jun 10, 2008 5:10:47
A5331
yes... you gain bonus feats from both


A5332
there are some ways to gain rage:

Rage Sources

from Lists of Stuff

Rage
Barbarian
Half-Orc Paragon 2, ecl 2, Unearthed Arcana
Beserker - faerun...
Geomancer 7 (stage 4 drift), ecl 13, Complete Divine
Eye of Gruumsh 1, ecl 7, Complete Warrior
lyncanthropy with badger or wolverine
Weretouched Master 3 (Wolverine), ecl 8, Eberron Campaign Setting, see text
Kinslayer 1, 5, 9/10, ecl ?, Drow of the Underdark


Similar to Rage
Bear Warrior, ecl 8, Complete Warrior, shift into a bear
Frenzied Berserker, ecl 7, Complete Warrior - gains Frenzy, stacks on top of rage, see text
Rage Mage, ecl 6, Complete Warrior - gains spell rage, works in conjunction with rage, Tireless Rage at level 9, see text
Berserk 1, ecl 6, Deities and Demigods - called "Battle Fury", stronger than standard rage, see text
Corrupt Avenger 1, ecl 7, Heroes of Horror, "sworn foe" sort of a cross between rage and favoured enemy, see text
Barbarian 1, class variant, Cityscape Web Enhancement, "Ferocity", bonus to Str and Dex, see text
Barbarian 1, class variant, PHB2, see text
Shifter, race, Eberron Campaign Setting or Monster Manual 3, see text
Bloodclaw Master 1, 3, 5/5, ecl 7, Tome of Battle, "shifting" bonus to Str and gain claws, see text
Wildrunner 1, ecl 6, Races of the Wild, "Primal Scream"
Fist of the Forest 1, 3/3, ecl 5, Complete Champion, "Feral Trance" bonus to dex
Outcast Champion 3, ecl 8, Races of Destiny, "desperate fury", affects allies at level 5


stacks for rage
Eye of Gruumsh, ecl 7, Complete Warrior - stacks for number of uses
Champion of Gwynharwyf, ecl 7, Book of Exalted Deeds, free intimidate against anyone within 30' at level 4
Geomancer 7 (stage 4 drift), ecl 13, Complete Divine
Runescarred Berserker, ecl 8, FR: Unapproachable East - not quite stack, but gives extra rage, also gain Greater Rage at level 8 (ecl 15)
Black Blood cultist, ecl 6, FR: Champions of Ruin - stacks for everything
Rage Mage, ecl 6, Complete Warrior, not stack but grants addition uses of normal rage, plus Tireless Rage at level 9
Battlerager 1, 3, 5/5, ecl 6, Races of Faerun


Produces rage/frenzy/boost/etc. in allies
Warchief 1, ecl 4, Miniatures Handbook
Orc Warlord 5, ecl 11, Races of Faerun
Frenzied Berzerker 6, ecl 12, Complete Warrior
Virtuoso 7, ecl 14, Complete Adventurer
Warrior Skald 10, ecl 16, Races of Faerun
Dawncaller 10, ecl 16, Races of Stone


Special Mention
Extend Rage, feat, Complete Warrior, rage lasts +5 rounds
Extra Rage, feat, Complete Warrior, extra 2 rages
Intimidating Rage, feat, Complete Warrior
Instantaneous Rage, feat, Complete Warrior
Righteous Wrath, feat, Book of Exalted Deeds, foes are shaken, see text
#10558

symphonic_tempest

Jun 10, 2008 9:57:42
Thanks, carnivore. Was hoping there'd be a feat or something somewhere for rage, but I guess not.
#10559

Zekarra

Jun 10, 2008 20:19:14
Q5329: Is there a Time Devotion Feat?? I've checked the CD and CC and nothing came up. Thanks.



Still need an answer. Anyone?
#10560

gilfalas_elaandrin

Jun 11, 2008 11:09:42


Still need an answer. Anyone?

I am going to say no. I am assuming your asking if there is a Domain feat related to the time domain. Since all domain feats are in CChamp and there is none in there, there is no Time Devotion feat.

Also I have never seen a feat in any other publication called Time Devotion and the PDF of feats does not show one either in their alphabetical listing.
#10561

bitznarf

Jun 11, 2008 11:59:51
Q 5335: Is there anyway to reduce the 'weight category' of armor beyond what mithral can do? In specific, what I am looking for is a way to use evasion (from rogue levels) while wearing heavy armor. If I have to go with a mithral breastplate, so be it, but I am hoping that there is something I can do to lower mithral fullplate from medium to light.
#10562

womblehunter

Jun 11, 2008 12:13:56
Q 5335: Is there anyway to reduce the 'weight category' of armor beyond what mithral can do? In specific, what I am looking for is a way to use evasion (from rogue levels) while wearing heavy armor. If I have to go with a mithral breastplate, so be it, but I am hoping that there is something I can do to lower mithral fullplate from medium to light.

A 5335:There's the "Halfweight" enhancement in the 3.0 Faerun 'Underdark' book; it's a +3 equivalent enhancement but it makes any kind of armour light. Even mountain plate :D.
#10563

BloodDragon

Jun 11, 2008 14:38:38
Q 5336: Looking for a way to gain the rage (or frenzy, or anything that "counts" as the two) ability through feats or Items. I've had a look through Surreal's list of stuff and there isn't a class that will give me rage without losing a caster level (go figure ¬¬).

There must be an item out there that does so, or template...
#10564

cycada

Jun 12, 2008 1:54:36
Q 5337: If a creature has a template and is subject to a polymorph spell, does the template apply to the new creature?

Q 5338: Can you polymorph into a creature with a template, or even an advanced creature (more than normal HD, higher stats, etc)?
#10565

surreal

Jun 12, 2008 2:11:57
A 5337 & 5338: generally no
#10566

CantripN

Jun 12, 2008 7:03:31
I am going to say no. I am assuming your asking if there is a Domain feat related to the time domain. Since all domain feats are in CChamp and there is none in there, there is no Time Devotion feat.

Also I have never seen a feat in any other publication called Time Devotion and the PDF of feats does not show one either in their alphabetical listing.

That said, the effect of Travel Devotion can be applied to Time Devotion as well. It's one of those "equivalent domains".
#10567

Zekarra

Jun 12, 2008 7:26:35
I am going to say no. I am assuming your asking if there is a Domain feat related to the time domain. Since all domain feats are in CChamp and there is none in there, there is no Time Devotion feat.

Also I have never seen a feat in any other publication called Time Devotion and the PDF of feats does not show one either in their alphabetical listing.

Thanks. I didn't know where to look.
#10568

bitznarf

Jun 12, 2008 9:27:33
A 5335:There's the "Halfweight" enhancement in the 3.0 Faerun 'Underdark' book; it's a +3 equivalent enhancement but it makes any kind of armour light. Even mountain plate :D.

Alright, thanks. There isn't much of a chance (read, no possibility) of finding a set of armor with that enhancement on it in this campaign, and as it requires psionics to craft I won't be able to make it myself, which leads into my next question:

Q 5339: Are there any rules/suggestions anywhere that deal with 'researching' your own weapon/armor enhancements?

Now that I know that such an enhancement exists in a book somewhere I'd like to present an option (or 2) to my DM that perhaps involves my PC researching a way to achive his goal of fullplate + evasion (without divine oracle).
#10569

olpolokk

Jun 12, 2008 12:20:40
Q 5340: Is there any feat or class feature that grants you any sort of bonus in combat after you´ve been damaged by an attack?

If possible not by evil means.
#10570

cycada

Jun 12, 2008 13:02:01
Q5341: Is it true that a creature can only have one type of graft? (as in illithid OR silthilar OR Alboleth)

if so

Q5342: Is there any way to get around this rule?
#10571

CantripN

Jun 12, 2008 14:51:44
Q 5340: Is there any feat or class feature that grants you any sort of bonus in combat after you´ve been damaged by an attack?

If possible not by evil means.

A5340: Crusaders have a Furious Counterstrike ability that does exactly this. They fight harder after being hit. That's the only "non-evil" idea I have, but the Masochism spell and various other things accomplish this as well.

Q5341: Is it true that a creature can only have one type of graft? (as in illithid OR silthilar OR Alboleth)

if so

Q5342: Is there any way to get around this rule?

A5341: Yes, that's true.
A5342: A Fleshcrafter (LoM) might, even if it's not stated anywhere.
#10572

surreal

Jun 12, 2008 22:33:09
A 5341b: If you want to really pick at the wording, only the grafts presented in Magic of Eberron and Races of the Dragon force you to limit yourself to the single type. Grafts from before that have no such restriction.
#10573

eldariel

Jun 13, 2008 4:03:25
Q 5343a: Could Island in Time (Eternal Blade Level 10-ability) be used during another player's Time Stop? What about the Celerity-line?

Q 5343b:What about effects that take place after the Time Stop ends (such as Maw of Chaos, Delayed Blast Fireball, etc.); could the effects be responded to via. Immediate Action turn?

Q 5343c: Could Contingency-triggered spell be responded to via Immediate Action turn?

I guess all these questions really boil down to the superquestion of "Are there any rational timing rules I know nothing of in this game?"
#10574

CantripN

Jun 13, 2008 4:59:33
A 5343a: No, since you can't take an Immediate Action (or any other action) while someone else is using Time Stop.
A 5343b: Yes.
A 5343c: Yes.
#10575

eldariel

Jun 13, 2008 5:17:05
A 5343b: Yes.

Q 5343b Clarification: If these effects were put in place during Time Stop - I'm specifically talking about Maw of Chaos here - if it was cast in Time Stop, would it still be respondable to after Time Stop ends or would the effect take place immediately after?
#10576

CantripN

Jun 13, 2008 5:19:11
Q 5343b Clarification: If these effects were put in place during Time Stop - I'm specifically talking about Maw of Chaos here - if it was cast in Time Stop, would it still be respondable to after Time Stop ends or would the effect take place immediately after?

It would take place immediately after. Even so, an Immediate Action can interrupt ANYTHING, given the option to perform it. Besides, you get the benefit of a Ref Save vs. DBF even if it's "immediately after", so by that logic you also get to make such an action.
#10577

carnivore

Jun 13, 2008 8:30:26
Q 5339: Are there any rules/suggestions anywhere that deal with 'researching' your own weapon/armor enhancements?

Now that I know that such an enhancement exists in a book somewhere I'd like to present an option (or 2) to my DM that perhaps involves my PC researching a way to achive his goal of fullplate + evasion (without divine oracle).

A5339.... part 2 of your question ... try this:

Buy a Ring of Evasion... works while wearing any Armor.. notice, there is no restriction:
Ring of Evasion: This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.

Moderate transmutation; CL 7th; Forge Ring, jump; Price 25,000 gp.

Rogues and Monks have Class Abilities that are in fact weaker than True Evasion, they are Forms of Evasion that are limited by Armor or Encumbrance... Evasion as described in the Special Abilities & Conditions is slightly different:
EVASION AND IMPROVED EVASION
These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain other creatures have these abilities, too.

If subjected to an attack that allows a Reflex save for half damage, a character with evasion takes no damage on a successful save.

As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.

As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion.

Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation.

Improved evasion is like evasion, except that even on a failed saving throw the character takes only half damage.

:D
#10578

BloodDragon

Jun 13, 2008 11:32:07
Q 5344(Q 5336): Is there any way to gain the rage or frenzy ability, through feats, items or templates?
#10579

surreal

Jun 13, 2008 12:13:50
A 5344: lycanthrope template with a badger or wolverine (or dire animal equivalents)
#10580

heffroncm

Jun 13, 2008 14:04:01
Q5345: With the Exalted Companion feat, you can have a Blink Dog Companion. Blink Dogs are intelligent. Two questions:

A) When they advance HD from Animal Companion, they get feats from increasing HD. Can one of these feats be Vow of Poverty?

B) Again when advancing HD, can they take class levels?
#10581

eldariel

Jun 13, 2008 17:14:09
Q5346: I understand Uncanny Dodge allows taking Immediate Action before my turn - is this correct? Is the rule spelled out somewhere?
#10582

carnivore

Jun 13, 2008 17:17:25
Q5345: With the Exalted Companion feat, you can have a Blink Dog Companion. Blink Dogs are intelligent. Two questions:

A) When they advance HD from Animal Companion, they get feats from increasing HD. Can one of these feats be Vow of Poverty?

B) Again when advancing HD, can they take class levels?

A5345 ....

A) Yes... provided they have Sacred Vow first

B) Yes .... provided they qualify for the Class or PrC

:D
#10583

bitznarf

Jun 13, 2008 17:18:06
Q5345: With the Exalted Companion feat, you can have a Blink Dog Companion. Blink Dogs are intelligent. Two questions:

A) When they advance HD from Animal Companion, they get feats from increasing HD. Can one of these feats be Vow of Poverty?

B) Again when advancing HD, can they take class levels?

A 5345
A: Yes, if it qualifies.
B: No, in the same way that a paladins warhorse only advances in the way described in the PHB, so too does an intelligent animal companion only get what the PHB says (quoted from the SRD):
"Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal..."

Edit: if carnivore knows something about this that I don't I'd love to hear it in a PM (so as to not clutter this thread), at which point, I'll edit this post.
#10584

carnivore

Jun 13, 2008 17:28:02
Q5346: I understand Uncanny Dodge allows taking Immediate Action before my turn - is this correct? Is the rule spelled out somewhere?

A5346

No ... not that i am aware of..

:D
#10585

wraithstrike

Jun 13, 2008 20:17:57
Q5346: I understand Uncanny Dodge allows taking Immediate Action before my turn - is this correct? Is the rule spelled out somewhere?

uncanny dodge makes it so you get to keep your dexterity against invisible enemies and also when flat-footed
#10586

tyrant_26

Jun 13, 2008 21:40:01
I'm building a dire weasel, 9 HD. The Monster Manual has descriptions for most of what I want to do, but I need clarification on some things, please.

Q5347: When increasing from medium to large size, attacks increase in damage, based on the chart given. Does this include special attacks, specifically the (ex) ability of Blood Drain - to increase from 1d4 con to 1d6 con?

Q5348: Can Improved Natural Attack apply to Blood Drain? Why/Why not?

Q5349: If INA does not apply to Blood Drain, is there a feat that does? Would it stack with itself (since I'm pretty sure INA may be taken multiple times, 1 for each attack type, but its effects do not stack)

Q5350: a 9 HD dire weasel (as an animal companion of a druid lv 12, say) qualifies for the multiattack druid extra of a second attack with it's bite (since it doesn't have three or more attacks). It also has a bab of +6. would it gain an iterative attack based on that too (meaning +6/+1/+1)?

Q5351: as the weasel gains a second attack, does its special ability blood drain apply to both attacks? as a further to this question, when does the blood drain start applying?

Thanks. If it's not too much trouble, try to cite sourcebooks too.
#10587

varisangel

Jun 14, 2008 5:37:38
Q:5352 What book does the whole "remove level adjustment" come from? If it is unearthed arcana, is there a link to the rule in the SRD? Couldn't find it myself, and pdf used to work but now says it's corrupted, damaged or unreadable.
#10588

rebel7284

Jun 14, 2008 5:51:22
Q:5352 What book does the whole "remove level adjustment" come from? If it is unearthed arcana, is there a link to the rule in the SRD? Couldn't find it myself, and pdf used to work but now says it's corrupted, damaged or unreadable.

A: 5352
Unearthed Arcana indeed.
http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm
#10589

varisangel

Jun 14, 2008 6:13:02
A: 5352
Unearthed Arcana indeed.
http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm

Thank you very much!
#10590

wraithstrike

Jun 14, 2008 9:08:27
I'm building a dire weasel, 9 HD. The Monster Manual has descriptions for most of what I want to do, but I need clarification on some things, please.

Q5347: When increasing from medium to large size, attacks increase in damage, based on the chart given. Does this include special attacks, specifically the (ex) ability of Blood Drain - to increase from 1d4 con to 1d6 con?

No, size increase only affects hp damage not ability damage. While it may make sense that a bigger animal would do more con damage by raw it does not work.

Q5348: Can Improved Natural Attack apply to Blood Drain? Why/Why not?

All the forms of natural attacks are listed in the MM in the glossary section, and blood drain is not a natural attack. It is just a special attack.

Q5349: If INA does not apply to Blood Drain, is there a feat that does? Would it stack with itself (since I'm pretty sure INA may be taken multiple times, 1 for each attack type, but its effects do not stack).
There is no way to increase blood drain's damage.

Q5350: a 9 HD dire weasel (as an animal companion of a druid lv 12, say) qualifies for the multiattack druid extra of a second attack with it's bite (since it doesn't have three or more attacks). It also has a bab of +6. would it gain an iterative attack based on that too (meaning +6/+1/+1)?

No, Animals with natural attacks only get to attack with the number of natural weapons they have regardless of the BAB.
Examples of this are the roper with over 6 attacks, and the tyrannosaurus rex which only has one attack but a high enough BAB for more than one attack.
Druid animal companions dont increase in size with the HD that are gained.

An animal companion doesn’t get bigger when it adds extra Hit Dice for the master’s levels. The advancement entries for creatures, and the rules for advancing monsters, refer to unusually powerful specimens that are simply tougher (and perhaps bigger) than normal for their kinds.

Q5351:
as the weasel gains a second attack, does its special ability blood drain apply to both attacks? as a further to this question, when does the blood drain start applying?

Weasals dont get 2nd attacks, and it applies on the weasel's turn

Thanks. If it's not too much trouble, try to cite sourcebooks too.

All this info is either in the glossary, on the dire weasel's page, or the example of the animal I used page.
#10591

tyrant_26

Jun 14, 2008 16:46:29
tyvm wraithstrike. appreciate it.
#10592

oriktheflint

Jun 15, 2008 20:07:00
Q5353: Is it possible to have more than one prestige class?
#10593

cycada

Jun 15, 2008 20:27:49
A5353: Definently yes, otherwise most of the OC board would be useless.

~Cy
#10594

Zekarra

Jun 15, 2008 21:36:14
Q5354: Is there a better Warhammer? And where would it be located?
#10595

cycada

Jun 15, 2008 22:46:16
A5354: The Maul from Complete Warrior might be what you are looking for. 1d10/x3 2-handed martial weapon.
#10596

Zekarra

Jun 15, 2008 23:10:00
A5354: The Maul from Complete Warrior might be what you are looking for. 1d10/x3 2-handed martial weapon.

Looks good. Thanks. It's a 1 handed weapon though.

I also found something in the Races of Stone. The Goliath Greathammer is a two handed medium weapon.

Q5355: If I use a Small Goliath Greathammer could I use it One handed?
#10597

cycada

Jun 16, 2008 1:07:21
It's only a one-handed weapon if you take the EWP for it.

You could use a small goliath hammer, but you would take a -2 on all attacks due to it not being the proper size.

Q5355: This has been bothering me for awhile now. Why does the Fleshgrafter PrC have 10 levels (and really low requirements) if you have to be lvl 9 to even get the Graft Flesh feat in the first place. Heal 10 ranks you can do at lvl 7, but thats a level too late if you ask me. Any input on this?
#10598

Zekarra

Jun 16, 2008 12:23:37
It's only a one-handed weapon if you take the EWP for it.

You could use a small goliath hammer, but you would take a -2 on all attacks due to it not being the proper size.

With the Metal Domian from FR I have the WP and or EWP plus Weapon Focus with my choice of Hammer. Having the EWP means only that I do not have the -4 Penalty for using a weapon I'm not familiar with, not that it requires me to use 1 or 2 hands.

If I use Monkey Grip, I could use a 2 handed medium weapon with 1 hand with a -2 penalty. Since I'm a Medium character I was thinking I could use a smaller version of the same weapon as a 1 handed weapon. Hence my questions Q5354 and Q5355

I think I would still have the -2 penalty to attack but I would have a Hammer with a 1d10 Dmg and 20/x4 Crit vs. the MAUL at 1d10 Dmg and 20/x3 Crit.

Better Crit value with same Damage makes better Weapon right?

Thanks for your thoughts though, they did help me find better Hammers.

Warhammer-----------------1d8 20/x3
Maul------------------------1d10 20/x3
Goliath Greathammer(Small)--1d10 20/x4
#10599

surreal

Jun 16, 2008 15:02:25
If I use Monkey Grip, I could use a 2 handed medium weapon with 1 hand with a -2 penalty. Since I'm a Medium character I was thinking I could use a smaller version of the same weapon as a 1 handed weapon. Hence my questions Q5354 and Q5355

I think I would still have the -2 penalty to attack but I would have a Hammer with a 1d10 Dmg and 20/x4 Crit vs. the MAUL at 1d10 Dmg and 20/x3 Crit.

Better Crit value with same Damage makes better Weapon right?

Please, just drop the monkey grip idea. In fact, just don't bother trying to trying to work around weird weapon sizes. I know it seems tempting to do, but honestly if you sit down and work out the numbers, you will see that it doesn't pay off. Take a normal sized hammer, pick up power attack, and concentrate on cranking up your strength and attack bonuses. This is one of the simplest and most reliable methods to increase your melee damage.
#10600

Zekarra

Jun 16, 2008 16:00:07
Please, just drop the monkey grip idea. In fact, just don't bother trying to trying to work around weird weapon sizes. I know it seems tempting to do, but honestly if you sit down and work out the numbers, you will see that it doesn't pay off. Take a normal sized hammer, pick up power attack, and concentrate on cranking up your strength and attack bonuses. This is one of the simplest and most reliable methods to increase your melee damage.

Not to flame you Surreal (my apologies if it sounds that way; just giving more detail on the character), but I want my character to wield a weapon like that, I just want him to wield a BAD A** one. That and PA is already in the build.

I did drop the Monkey Grip. I was looking for a different Hammer to use that was Fundamentally Possible. I also won't be having problems hitting because I will be Divine Powered, Righteous Mighted, Bulled Strengthed, and well other power ups. With Righteous Might I should be able to wield the Large goliath Hammer with two hands and fight effectivly; because it makes your size increase.

BAB at level 20 is going to be 41/36/31/26 And this is not DMM but it is 3 spells + 5 miracles or wishes with a 18 base Str. Oh I also forgot True Strike from the party's Wizard thats another +20 for 61/56/51/46 and then don't forget the Magic Weapon + 1 thru 5 on top of that. Hitting is not the problem DAMAGE is. And with 18 base + 8 Righteous + 6 Divine Power + 5 Miracle/Wish/Book + 1 (up to 5 from every 4 levels, though most will be put in Wis) That's a 38 Str with a +14 Ability Modifier. 1.5 x Str for 2 handed weapon is +21 dmg +6 from Divine Power or Favor + Magic Weapon.

This is before PA.

Now my #'s might be off 1 or 2 points but all that stuff stacks.
#10601

wraithstrike

Jun 16, 2008 16:22:12
Not to flame you Surreal (my apologies if it sounds that way; just giving more detail on the character), but I want my character to wield a weapon like that, I just want him to wield a BAD A** one. That and PA is already in the build.

I did drop the Monkey Grip. I was looking for a different Hammer to use that was Fundamentally Possible. I also won't be having problems hitting because I will be Divine Powered, Righteous Mighted, Bulled Strengthed, and well other power ups. With Righteous Might I should be able to wield the Large goliath Hammer with two hands and fight effectivly; because it makes your size increase.

BAB at level 20 is going to be 41/36/31/26 And this is not DMM but it is 3 spells + 5 miracles or wishes with a 18 base Str. Oh I also forgot True Strike from the party's Wizard thats another +20 for 61/56/51/46 and then don't forget the Magic Weapon + 1 thru 5 on top of that. Hitting is not the problem DAMAGE is. And with 18 base + 8 Righteous + 6 Divine Power + 5 Miracle/Wish/Book + 1 (up to 5 from every 4 levels, though most will be put in Wis) That's a 38 Str with a +14 Ability Modifier. 1.5 x Str for 2 handed weapon is +21 dmg +6 from Divine Power or Favor + Magic Weapon.

This is before PA.

Now my #'s might be off 1 or 2 points but all that stuff stacks.

True strike is personal. The wizard cant cast it on you, and for wish to be used on you 5 times it has to be consecutive which would cost 25000 XP minimum. Are you sure the party wizard will do that for you?

BAB at level 20 can be no higher than 20. Overall attack bonuses are a different story however.

The strength bonuses from divine power and bull strength dont stack because they are both enhancement bonuses.

There may be other errors, but that is all I could see without opening a book.
#10602

bitznarf

Jun 16, 2008 17:56:48
Truestrike only affects 1 attack as well, not the whole attack sequence.
#10603

Zekarra

Jun 16, 2008 18:01:50
True strike is personal. The wizard cant cast it on you, and for wish to be used on you 5 times it has to be consecutive which would cost 25000 XP minimum. Are you sure the party wizard will do that for you?

BAB at level 20 can be no higher than 20. Overall attack bonuses are a different story however.

The strength bonuses from divine power and bull strength dont stack because they are both enhancement bonuses.

There may be other errors, but that is all I could see without opening a book.

Party wizard makes the true strike in a multi use per day item and the wish thingy would be either earned, paid for or cast by myself. :D

True, but in the addition I did not use bull strength. My fault.

The ones I listed were Righteous Might (Size Bonus), Divine Power (Enhancement) and the inherent from wish/book. All are stackable. I get full BAB with DP and at 20th level that's 20/15/10/5 + Str Bonus [(18 Base + 8 Righteous(size) +6 from DP(enhancement) + 5 wish(inherent) +1 from level = 38 for a +14 bonus] + 6 from Divine Favor (luck) +1 Bless(morale) overall = 41 then -1 for Large size = 40 Missed that in the earlier calculations.

The item is a weapon crystal we hand made to allow a person to strike true 3/day. I'm not sure of an exact cost but our first run was 3600 GP. We originally had a charged crystal and it was way to powerful and much cheaper. We decided to limit it. If this calculation on cost is wrong, please correct me. We definitly want a more Accurate cost.

This is also considering the character is 20th level.

Funny how math always adds up with Calculus functions. :D
#10604

wraithstrike

Jun 16, 2008 22:14:29
Party wizard makes the true strike in a multi use per day item and the wish thingy would be either earned, paid for or cast by myself. :D

True, but in the addition I did not use bull strength. My fault.

The ones I listed were Righteous Might (Size Bonus), Divine Power (Enhancement) and the inherent from wish/book. All are stackable. I get full BAB with DP and at 20th level that's 20/15/10/5 + Str Bonus [(18 Base + 8 Righteous(size) +6 from DP(enhancement) + 5 wish(inherent) +1 from level = 38 for a +14 bonus] + 6 from Divine Favor (luck) +1 Bless(morale) overall = 41 then -1 for Large size = 40 Missed that in the earlier calculations.

The item is a weapon crystal we hand made to allow a person to strike true 3/day. I'm not sure of an exact cost but our first run was 3600 GP. We originally had a charged crystal and it was way to powerful and much cheaper. We decided to limit it. If this calculation on cost is wrong, please correct me. We definitly want a more Accurate cost.

This is also considering the character is 20th level.

Funny how math always adds up with Calculus functions. :D

When you make custom items those prices are guidelines and if they are to good the DM has to set the correct price. As an example truestrike gauntlets are about 3500 gold and only work once per day.
Sometimes you can't go by spell level when making an item. A better price would probably be 10000-12000 since it is basically an autohit unless you roll a nat one.

You dont get to cast wish if you are a cleric, and miracle does not give the inherent bonuses like wish does.
#10605

Endarire

Jun 16, 2008 22:47:23
Q5356
By the RAW, what prevents me from creating an item of legacy (Weapons of Legacy) and using the same type of ritual (gaining a Knowledge rank) for the Least, Lesser, and Greater rituals?
#10606

wraithstrike

Jun 16, 2008 23:34:47
Q5356
By the RAW, what prevents me from creating an item of legacy (Weapons of Legacy) and using the same type of ritual (gaining a Knowledge rank) for the Least, Lesser, and Greater rituals?

You can do it, but it has to be approved by the DM.
#10607

Zekarra

Jun 17, 2008 7:21:29
When you make custom items those prices are guidelines and if they are to good the DM has to set the correct price. As an example truestrike gauntlets are about 3500 gold and only work once per day.
Sometimes you can't go by spell level when making an item. A better price would probably be 10000-12000 since it is basically an autohit unless you roll a nat one.

You dont get to cast wish if you are a cleric, and miracle does not give the inherent bonuses like wish does.

I never noticed that about Miracle before. But it was an exagerated addition as well. To be honest I don't think I would ever get the +5 from Wish/Book, at least during the game.
#10608

nazrat

Jun 17, 2008 17:22:34
Q5357
How do you determine the essentia pool for a non-incarnum class? Is chart 2-1 on p. 19 of magic of incarnum used to determine my essentia pool as well as my capacity?

For example, if I'm a level 12 sorcerer and I take Soultouched Spell casting, do I have an essentia pool of 4 (3 for being level 12, +1 for taking the feat), or do I only get the 1 point of essentia from taking the feat?
#10609

surreal

Jun 17, 2008 18:31:52
A 5357: You only gain essentia from the proper classes and feats. In your case, you only have one essentia.
#10610

nazrat

Jun 17, 2008 18:52:19
A 5357: You only gain essentia from the proper classes and feats. In your case, you only have one essentia.

Ok, cool. The reason I asked is because on p.50, under "Essentia" the first paragraph seems to contradict this. After explaining, again, what an essentia pool is, there's a line that reads "The size of the pool is determined by the character's level, as noted on table 2-1." Just needed to know if it was a misprint.
#10611

cycada

Jun 17, 2008 19:19:20
It's been two days since I posted this, so might as well try again.

Q5355: This has been bothering me for awhile now. Why does the Fleshgrafter PrC have 10 levels (and really low requirements) if you have to be lvl 9 to even get the Graft Flesh feat in the first place. Heal 10 ranks you can do at lvl 7, but thats a level too late if you ask me. Any input on this?
#10612

surreal

Jun 17, 2008 19:30:29
A 5355: I chalk it up to poor editing.
#10613

Zekarra

Jun 17, 2008 19:42:39
Q5358: Why do Wizard's get a bonus feat every 5th level and Sorcerer's and Cleric's Get notta?

My thoughts on the Cleric issue are: They pretty much have access to all Divine spells to ask for from their Deity. Spontaneous cure or inflict. And 2 Domains with Powers(some great, some not). Turning or Rebuking.

They could have done something like Wizards at every 5th level and gave access to a new domain or maybe extra turning as a feat.

I ask this because if you play nothing but 20 levels of Cleric you have everything at first level. It just doesn't sound right to me. A little understanding here would be nice. Thanks.

And the Sorcerer, they don't get Scribe Scroll or any thing else thereafter. But they do have spontaneous casting of the FEW spells they do get. Which by the way is FEW. A little understanding here would be nice as well. Thanks.
#10614

eldariel

Jun 17, 2008 20:12:19
A5358: Have you ever read the company title?

Yes, all of those would be rational revisions; have Cleric start with 1 domain and earn them every 5 levels along with few other abilities along the levels (like Greater Turning and so on) and you suddenly don't see all Clerics prestiging out at 6.

Give Sorcerers some Dragon Heritage Bonus Feats and they make sense and suck less (one level behind and no spell selection to speak of are big enough hurdles as it stands).


But it's Wizards of the Coast⁚, are you surprised they favour their namesake? Also, they printed Fighter and the whole PHB really. Are you really surprised they **** up class balance and give dead levels to everything?
#10615

surreal

Jun 18, 2008 0:17:32
Q 5359: Which monsters advance by "eating" others? I can think of the Barghest (MM) and Redcap (MM3). I'm sure there's at least two others that I've seen, but I can't recall them.
#10616

wraithstrike

Jun 18, 2008 0:28:26
Q 5359: Which monsters advance by "eating" others? I can think of the Barghest (MM) and Redcap (MM3). I'm sure there's at least two others that I've seen, but I can't recall them.

The dusk giant from heroes of horror
#10617

cycada

Jun 18, 2008 19:32:25
Q5260: Does a Half-drow qualify for Drow racial substitution levels, feats, and prestige classes? My reasoning for why it may is for the "Drow blood" feature of the race.
#10618

wraithstrike

Jun 18, 2008 20:02:15
Q5260: Does a Half-drow qualify for Drow racial substitution levels, feats, and prestige classes? My reasoning for why it may is for the "Drow blood" feature of the race.

I could not find the "drow blood" statement, but if it says they are treated as drow for the qualification of feats, and prestige classes then the answer is yes, but if not then by RAW the answer is no.
#10619

wraithstrike

Jun 18, 2008 20:17:16
double post
#10620

cycada

Jun 18, 2008 20:54:06
I could not find the "drow blood" statement, but if it says they are treated as drow for the qualification of feats, and prestige classes then the answer is yes, but if not then by RAW the answer is no.

In Races of Faerun it says that the Half-drow count as drow for effects and special abilities. Would prestige classes and feats be considered "effects"? Fluff-wise I don't see why not, considering being a Drow PC is rare, making these classes viable for player use.
#10621

karkamal

Jun 18, 2008 20:56:52
Q5261: If I'm a Wizard and i take the feat Exotic Weapon Profency (Bastard Sword) can I weild it with both hands and with one hand?, even if I don't gain the Martial Weapon Profency (Bastard Sword) because it doesn't exist

thank you
#10622

cycada

Jun 18, 2008 21:01:09
A5261: The EWP:Bastard sword gives you proficiency with the bastard sword, which is a one-handed exotic weapon. I would assume that this means that you can use it either way. Just remember, the only weapons you can't use two-handed are light weapons. :D
#10623

wraithstrike

Jun 18, 2008 22:20:22
In Races of Faerun it says that the Half-drow count as drow for effects and special abilities. Would prestige classes and feats be considered "effects"? Fluff-wise I don't see why not, considering being a Drow PC is rare, making these classes viable for player use.

A half-elf has the same deal with elves in certain aspects, but they cant take elven substitution levels so I think it is a case by case situation. I would probably allow most of them as a DM, but if you are the DM I dont see it as unreasonable.

In other words: There is no official answer
#10624

Zekarra

Jun 19, 2008 7:35:52
A half-elf has the same deal with elves in certain aspects, but they cant take elven substitution levels so I think it is a case by case situation. I would probably allow most of them as a DM, but if you are the DM I dont see it as unreasonable.

In other words: There is no official answer

There is a Half-Elf Racial Subtitution level isn't there? And Half-Drow Elf is Half-Elf like Half-Sun Elf or Half-Wood Elf
#10625

Zekarra

Jun 19, 2008 7:38:44
Q5362: I'm sure someone has done this before but I have yet to find it. Is there a Template Handbook? If so point me in the right direction. Thank you.
#10626

wraithstrike

Jun 19, 2008 7:49:52
Ther is a Half-Elf Racial Subtitution level isn't there? And Half-Drow Elf is Half-Elf like Half-Sun Elf or Half-Wood Elf

Substitution levels are class specific, and I could not find any, but there is the half-elf paragon in unearthed arcana is that is what you meant, or if you wanted a way to slowly go from half-drow to full drow that is on D&D's website.
#10627

wraithstrike

Jun 19, 2008 7:56:37
Q5362: I'm sure someone has done this before but I have yet to find it. Is there a Template Handbook? If so point me in the right direction. Thank you.

check crystalkeep.com
#10628

surreal

Jun 19, 2008 8:02:33
A 5362: There are at least two threads in my index. One has a good listing. The other has more info, but doesn't cover nearly as many.
#10629

Zekarra

Jun 19, 2008 8:10:52
Substitution levels are class specific, and I could not find any, but there is the half-elf paragon in unearthed arcana is that is what you meant, or if you wanted a way to slowly go from half-drow to full drow that is on D&D's website.

Yes, Sorry.
#10630

Zekarra

Jun 19, 2008 8:20:38
check crystalkeep.com

Thanks.

A 5362: There are at least two threads in my index. One has a good listing. The other has more info, but doesn't cover nearly as many.

Thanks.
#10631

eldariel

Jun 19, 2008 9:34:24
Q5363: Is there an Alter Self-guide for Warforged - that is, a list of good Construct-forms for the spell?
#10632

carnivore

Jun 19, 2008 16:31:38
Q5363: Is there an Alter Self-guide for Warforged - that is, a list of good Construct-forms for the spell?

A5363
since Alter Self limits you to 5HD max forms.... i really cant think of any right now.... except this:

4th lvl Astral Construct.... with 1 choice from menu B, or 2 choices from menu A

5HD
Medium size
Speed: 40 ft
+10 natural Armor
Slam 1d6+10

extra choices:
Astral Construct Menu B.... pick one, or pick 2 from Menu A

Heavy Deflection (Ex): The astral construct gains a +4 deflection bonus to Armor Class.

Improved Critical (Ex): The astral construct gains the Improved Critical feat with its slam attacks.

Improved Fly (Ex): The astral construct has physical wings and a fly speed of 40 feet (average).

Improved Swim: The astral construct is streamlined and sharklike, and gains a swim speed of 60 feet.

Astral Construct Menu A

Celerity (Ex): The astral construct’s land speed is increased by 10 feet.

Cleave (Ex): The astral construct gains the Cleave feat.

Deflection (Ex): The astral construct gains a +1 deflection bonus to Armor Class.

Fly (Ex): The astral construct has physical wings and a fly speed of 20 feet (average).

Improved Bull Rush (Ex): The astral construct gains the Improved Bull Rush feat.

Improved Slam Attack (Ex): The astral construct gains the Improved Natural Attack feat.

Mobility (Ex): The astral construct gains the Mobility feat.

Power Attack (Ex): The astral construct gains the Power Attack feat.

Swim (Ex): The astral construct is streamlined and shark like, and gains a swim speed of 30 feet.











:D
#10633

cycada

Jun 19, 2008 16:49:05
Substitution levels are class specific, and I could not find any, but there is the half-elf paragon in unearthed arcana is that is what you meant, or if you wanted a way to slowly go from half-drow to full drow that is on D&D's website.

The question was actually just questioning the Half-drow specific 'ability' that it counts as a drow for effects and special abilities and if this makes it viable for prestige classes and feats that require you to be 'drow'
#10634

deckinhand

Jun 21, 2008 21:18:17
Q5364 What are some good strategies for Druids to use when faced with incorporeal, ethereal, and astral creatures/objects/environments?
#10635

carnivore

Jun 22, 2008 19:19:58
Q5364 What are some good strategies for Druids to use when faced with incorporeal, ethereal, and astral creatures/objects/environments?

A5364 ..... get a Staff made from Serren Wood... functions as if it had the Ghost Touch property... cast Spikes and Brambles on it .... but this only works vs Incorporeal....

also vs incorporeal...Spritjaws (Spell, Druid 3) - I love this spell, and it's one of a druid's few good force spells. Throw this spell out there and it's a combination of Spiritual Weapon and Telekinetic Grapple. It damages and confounds enemies, doing an especially good job of pinning down spellcasters and incorporeal foes.

there might be a lot more stuff... here:
Druid Handbook revived

unless you are also Etherial or Astral... you cant effect anything on those planes from the Material Plane(with few exceptions)

:D
#10636

discostuisinthehouse

Jun 22, 2008 21:38:57
Q5365 - Does Dispel Magic dispel permanency that you've cast on yourself? Or supress? Or nothing. The reading of the PHB makes it sound like it can only dispel it another caster was the one who cast it. (i.e. not if you did it yourself)
#10637

pillowbolster

Jun 23, 2008 1:04:11
Q5366 - Hi looking to use metamorphic transfer to do some healing. Is there any creature which i can use metamorphosis to turn into which has some form of heal as a Su ability? Or any way to use a feat to get fast healing as a psion? (or very effective healing?)
#10638

drowvampyre

Jun 23, 2008 2:54:55
A5364 ..... get a Staff made from Serren Wood... functions as if it had the Ghost Touch property... cast Spikes and Brambles on it .... but this only works vs Incorporeal....

also vs incorporeal...Spritjaws (Spell, Druid 3) - I love this spell, and it's one of a druid's few good force spells. Throw this spell out there and it's a combination of Spiritual Weapon and Telekinetic Grapple. It damages and confounds enemies, doing an especially good job of pinning down spellcasters and incorporeal foes.

there might be a lot more stuff... here:
Druid Handbook revived

unless you are also Etherial or Astral... you cant effect anything on those planes from the Material Plane(with few exceptions)

:D

Vortex of Teeth is another great one. Force effect, 3d8 for rnds/lvl, no save, and 40 ft. radius...with a 5 ft. radius safe zone in the middle for you and your friends. ^_- Not a hard hitter right away, but it adds up nicely. It's in Spell Compendium.
#10639

carnivore

Jun 23, 2008 5:24:16
Q5365 - Does Dispel Magic dispel permanency that you've cast on yourself? Or supress? Or nothing. The reading of the PHB makes it sound like it can only dispel it another caster was the one who cast it. (i.e. not if you did it yourself)

A5365..... yes , Dispel Magic is effective vs permanency that you cast... notice:
Dispel Magic
Abjuration

Level: Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.

Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Area Dispel: When dispel magic is used in this way, the spell affects everything within a 20-foot radius.

For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.

For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.

For each ongoing spell whose area overlaps that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.

You may choose to automatically succeed on dispel checks against any spell that you have cast.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster’s spell.

:D
#10640

disco

Jun 23, 2008 19:17:13
Thanks carnivore but you misunderstand my question (sorry I have two accounts so I can chase my own posts up... long story)

Okay, say I cast permanent see invisiability on myself. And I get a druid to cast magic fang then cast permanency on that too. I now have two spells.

Now, if an evil wizard tries to dispel MY spells, can they?

I don't have 3.5 on me, but according to the d20 hypertext "Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal."

It makes it sound like an evil wizard couldn't dispell either of my spells because I was the one who cast permency. So I am wondering if dispel magic supresses it, if DM does nothing. Or perhaps if Magic Fang was vulnrable but see invisibility was not.

edit: While I am at it, does a permanent spell wear off if you die?
#10641

varisangel

Jun 23, 2008 19:21:39
Q5367

Is the Glory domain only found within the BoED? I thought that it was in one of the FR books, but I can't seem to find it.
#10642

pillowbolster

Jun 23, 2008 23:38:14
Q5368

What is the lowest level spell that can destroy a wall of force? (if possible name a few of the lowest ones, and i hope it's not disintegrate.)
#10643

carnivore

Jun 24, 2008 5:25:38
Okay, say I cast permanent see invisiability on myself. And I get a druid to cast magic fang then cast permanency on that too. I now have two spells.

Now, if an evil wizard tries to dispel MY spells, can they?

I don't have 3.5 on me, but according to the d20 hypertext "Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal."

It makes it sound like an evil wizard couldn't dispell either of my spells because I was the one who cast permency. So I am wondering if dispel magic supresses it, if DM does nothing. Or perhaps if Magic Fang was vulnrable but see invisibility was not.

edit: While I am at it, does a permanent spell wear off if you die?

1)read the text above the section you quoted... notice:
You cast the desired spell and then follow it with the permanency spell. You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

yes they can be Dispelled.... Permanency gives a currently active spell the magical energy to sustain itself indefinately.... if you dispel a Permanent Spell there is nothing to be maintained, and the spell is lost

2)Permanent Spells still remain active after you die.... the are maintained by the Permanecy Spell, not by your life force

:D
#10644

carnivore

Jun 24, 2008 5:28:19
Q5367

Is the Glory domain only found within the BoED? I thought that it was in one of the FR books, but I can't seem to find it.

A5367
its also in Complete Divine

:D
#10645

awaken_D_M_golem

Jun 24, 2008 13:58:45
To clarify ...

Alter Self on a Warforged, equals ...
Astral Construct augmented + Skin Of The Construct feat + 10:1 Extend

Carnivore, you just made me eat my kitten ...
#10646

carnivore

Jun 24, 2008 15:09:44
thank you ;)


:D
#10647

tynody

Jun 24, 2008 15:48:07
Q5386: For the Dilettante feature for Half-Elf, do i need to substitute an encounter slot i would normally have if i didn't have this feature? In other words do i get an extra encounter power or just get to pick an at will from another class to use as my encounter power. Keep in mind this is a new character at level one so i only get one encounter power.
#10648

hotsake

Jun 24, 2008 18:38:01
Q5386: For the Dilettante feature for Half-Elf, do i need to substitute an encounter slot i would normally have if i didn't have this feature? In other words do i get an extra encounter power or just get to pick an at will from another class to use as my encounter power. Keep in mind this is a new character at level one so i only get one encounter power.

Please number questions.

A5386: It just says, "At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power." Since it makes no mention of replacing your encounter power choice, you just have a second encounter power (though only as powerful as a 1st level at-will power, of course).
#10649

disco

Jun 24, 2008 19:02:38
2)Permanent Spells still remain active after you die.... the are maintained by the Permanecy Spell, not by your life force

:D

Everyone in my party seems to doubt this - is there anywhere in the rules I can direct them?
#10650

nanshork

Jun 25, 2008 2:14:45
Q5387: Are there any PrCs that advance casting that a sorcerer can qualify for before level 5? Doesn't have to be full casting, but at least the first level or two.
#10651

boombrakh

Jun 25, 2008 3:32:59
Q5388: There is a Feat somewhere that allows you to take a second level spell slot at level one. Iirc, you need to make a concentration check to cast the spell. What is the Feat called?
#10652

eldariel

Jun 25, 2008 7:33:37
A5370: None I know of. The only early entry Arcane class I know of is Master Specialist (Complete Mage) and that's limited to Specialist Wizards. Sor 4 can enter Dragonmarked Heir (Eberron Campaign Settings pg. 73), but that doesn't advance your casting and is therefore a wasted endeavor. Kobold Paragon can be entered at any level and doesn't cost you more than 1 caster level (you can use Greater Draconic Rite of Passage to get 1, so it sorta evens out; although I'd want that extra instead), but if you're not a Kobold, that's not much use. Humans have a similar Paragon-class; they don't lose a caster level beyond first, but they can't make up for the first like Kobolds can.

A5371: Precocious Apprentice (Complete Arcana pg. 181).
#10653

Zekarra

Jun 25, 2008 7:34:49
Q5370: Are there any PrCs that advance casting that a sorcerer can qualify for before level 5? Doesn't have to be full casting, but at least the first level or two.

The ? # was off, I think, so I fixed it. I take a look but I don't know of any at the moment.
#10654

Zekarra

Jun 25, 2008 7:40:11
Q5371: There is a Feat somewhere that allows you to take a second level spell slot at level one. Iirc, you need to make a concentration check to cast the spell. What is the Feat called?

the ? # was off, I think, so I fixed it. Also, See Eldariel's answer above.
#10655

Zekarra

Jun 25, 2008 7:43:12
Q5369: For the Dilettante feature for Half-Elf, do i need to substitute an encounter slot i would normally have if i didn't have this feature? In other words do i get an extra encounter power or just get to pick an at will from another class to use as my encounter power. Keep in mind this is a new character at level one so i only get one encounter power.

Forgot the ? #, so I added it.

Next ? should be 5372.
#10656

farodin

Jun 25, 2008 11:27:35
Q5372:

Is there a thread like "Myth: The XPH is overpowered" but then about Tome of Battle somewhere?

Some people in my party are somewhat unreasonable about it, stating things like: "Swordsages are overpowered because they can do stuff fighters can't do."

Also, according to them comparing ToB to spellcasters (including Duskblades) is just wrong, because those are a completely different story...

It's pretty hard to reason with them.
#10657

surreal

Jun 25, 2008 12:45:18
Are there any PrCs that advance casting that a sorcerer can qualify for before level 5? Doesn't have to be full casting, but at least the first level or two.

none that I can think of (without early entry shenanigans)
#10658

cycada

Jun 25, 2008 14:47:42
A5371: In the Complete arcane or mage I think there is such a feat. I know I've seen it referenced to here on the boards before.
#10659

carnivore

Jun 25, 2008 15:02:13
Q5387: Are there any PrCs that advance casting that a sorcerer can qualify for before level 5? Doesn't have to be full casting, but at least the first level or two.

A5387... Cerebremancer is a nice one, you can Qualify like this:

Human
Sorceror 1/ Ardent 2.... Cerebremancer 10

feats required:
Precocious Apprentice
Practiced Manifester


or like this:

Sorceror 1/ Psion 3 ..... Cerebremancer 10

feats required:
Precocious Apprentice


:D
#10660

soulsword

Jun 25, 2008 18:35:15
Question # ( insert whatever number we are at here )

What colour/ colours are adamantine and mithrill? Stupid question, I know, but I'm simply unsure and in some games I have been in the DM simply says " you see a ( insert colour name here ) metal. " Anyway, it is a simple question... In fact, it is a very simple question! :D

BTW, I haven't read all the posts so if this has been asked for some reason then forgive me. But you can't blame me for not reading over 300 pages of stuff to ask my simple question!!!
#10661

nanshork

Jun 25, 2008 18:58:04
A5387... Cerebremancer is a nice one, you can Qualify like this:

Human
Sorceror 1/ Ardent 2.... Cerebremancer 10

feats required:
Precocious Apprentice
Practiced Manifester


or like this:

Sorceror 1/ Psion 3 ..... Cerebremancer 10

feats required:
Precocious Apprentice


:D

While that works it doesn't help my full casting sorcerer build any, heh.

And thanks for all the answers. I didn't think there was one but I hoped, five levels of sorcerer seems to be a waste to me.
#10662

queen-s_rook

Jun 25, 2008 19:46:03
Q5389- I'm looking to build an enchanter specialist, but hate the idea of being completely ineffectual in the face of "immunity to mind-altering affects". I could always diversify, but I just don't want to.

Is there a feat, prestigue class, or alternate ability that will allow me to bypass such an immunity? I'm kind of thinking in the lines of a Dread Witch's ability to bypass "immune to fear", only more all-encompassing for the enchantment school. -Thanks
#10663

furious5k

Jun 25, 2008 20:02:48
Q5391: Where, I'm sure this is somewhere in the DMG I just haven't found it, can I find how to determine the prices on items that have numbers higher then those given in DMG? Specifically, I need to know the price of Cloak of Resistance +6.

Thank you

P.S. I think, the previous question should be 5390, but whatever.
#10664

disco

Jun 25, 2008 20:54:19
Q5391: Where, I'm sure this is somewhere in the DMG I just haven't found it, can I find how to determine the prices on items that have numbers higher then those given in DMG? Specifically, I need to know the price of Cloak of Resistance +6.

Thank you

P.S. I think, the previous question should be 5390, but whatever.

A. Q5391 Cloak of Epic Resistance
360,000 (+6), 490,000 (+7), 640,000 gp (+8), 810,000 (+9), 1,000,000 gp (+10);

http://www.d20srd.org great site.
#10665

bauglir

Jun 25, 2008 22:34:18
A5391 Addendum: The rules for similar items are found in the Epic Level Handbook or the Epic Rules section of the website above. Basically if the bonus is higher than those in the DMG, it's a x10 multiplier to the price.
#10666

eldariel

Jun 25, 2008 22:49:16
#5375 should be the next question. Please assign correct numbers for your questions to keep browsing the thread easy.
#10667

koalita

Jun 25, 2008 23:53:31
Q5375: Does polymorphing into a huge humanoid (while being medium) allow you to keep your armour/weapons usable?
#10668

surreal

Jun 26, 2008 0:33:27
While that works it doesn't help my full casting sorcerer build any, heh.

And thanks for all the answers. I didn't think there was one but I hoped, five levels of sorcerer seems to be a waste to me.

I know the feeling. There are a few alternate class features you could try... http://forums.gleemax.com/showthread.php?t=967118
#10669

Zekarra

Jun 26, 2008 8:16:10
Q5375: Does polymorphing into a huge humanoid (while being medium) allow you to keep your armour/weapons usable?

A5375:In the polymorph spell it states that it acts like Alter Self except as follows: (List of polymorph spell). Reading Alter Self I noticed that it states that your equipment is either held or worn if the the new body is capable of wearing or holding the items. If not it melds into the body and becomes inert until you change back.

Hope this helps.
#10670

cycada

Jun 26, 2008 12:49:57
Q5376: Is there any way to add strength to ranged attack rolls (not thrown). I already know composite weapons add strength to damage, but I'm looking for ways to boost the attack bonus of a low dex archery build. (not related to soulbow)
#10671

carnivore

Jun 26, 2008 15:54:32
A5376:

the feat Knowledge Devotion(Complete Champion) adds an Insight Bonus to Attack and Damage Rolls... for Melee or Ranged

i dont remember anything that adds Str to Attack rolls, except the Bloodstorm Blade Class ability to make Melee Attacks at range

:D
#10672

Zekarra

Jun 26, 2008 16:18:46
Q5376: Is there any way to add strength to ranged attack rolls (not thrown). I already know composite weapons add strength to damage, but I'm looking for ways to boost the attack bonus of a low dex archery build. (not related to soulbow)

A5376: There is a feat that allows you to use your wisdom modifier. Intuitve Attack (BoED); though it allows you to use your Wisdom instead of Strength on Attacks.

Zen Archery (CW) allows you to use your Wisdom instead of Strength on RANGED attacks.

I thought I saw one for Strength instead of Dex but maybe I was mistaken.

Hope this helps.
#10673

cycada

Jun 27, 2008 19:06:59
Not quite, since I was trying for a SAD STR archer build, but thanks for the help. :D

The knowledge devotion feat seems to be a much referenced feat, and also the only reason I'd buy Complete Champion.
#10674

furious5k

Jun 28, 2008 19:52:53
Q5377: Technically, it doesn't say this so could apply to either option but the use of Intimidate as a standard action is meant only for the "Demorolize Opponent" option, correct?
#10675

carnivore

Jun 30, 2008 15:37:18
A5377:

first of all... the question is difficult to understand properly... but i will try to give what i think you are looking for:

notise the skill first:
INTIMIDATE (CHA)
Check: You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6
#10676

brxyn

Jul 01, 2008 0:07:17
Q 5378

If you would play a character that was immune to fear, but still went into Dread Witch, would you still be able to use the Absorb Fear ability?

that is to say, if you were immune to fear, if you were exposed to its effects still, can you still gain the benefits of the ability?
#10677

spiderjohny

Jul 01, 2008 10:03:24
##Q5379##

Hey guys,

My question is about using a Ring of Blinking. Most rings are always in effect and in item description it says the ring enables you to use a ring of blinking on Command.

Does this mean that:

A. You need to activate the ring everytime you wish to blink?

or

B. The ring has a caster level, you activate the ring and are then able to blink during the length of the spell of the equivilent caster level?

or

C. The ring is always in effect and you can blink as a free/move action?

Thanks in advance guys!
#10678

carnivore

Jul 01, 2008 11:18:11
A5379

first look at the item again:

Ring of Blinking: On command, this ring makes the wearer blink, as with the blink spell.

Moderate transmutation; CL 7th; Forge Ring, blink; Price 27,000 gp.

then look at the Descriptive text fir Rings:
RINGS
Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Physical Description: Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

the correct understanding is B. The ring has a caster level, you activate the ring and are then able to blink during the length of the spell of the equivilent caster level.... in interesting note: it requires a Command Word... you need to be able to speak it(Standard Action) for it to function


:D
#10679

spiderjohny

Jul 01, 2008 12:22:07
Thanks dude,

Champion!
#10680

cycada

Jul 02, 2008 14:05:14
Q5380: The consumptive field spell (spell compendium) says that you gain an increase in caster level for each life you take with it, as well as a few other bonuses to strength and hp, but does not list a duration. Should I assume that the duration is just that of the spell?

So I don't have to explain that it doesn't list a duration in the text, the following is the sentence broken down into the simple sentences it is composed of:

All creatures in the area with less than 0 health die on a failed saving throw. You gain (the effects) for each death caused by the spell. You also gain this bonus for each death caused during the duration of the spell.

That's the sentence broken down, but it doesn't offer a finite length of time besides the duration the field itself lasts.
#10681

Zekarra

Jul 02, 2008 23:01:14
Q5381: Can you take the feats Blazing Berserker (Sandstorm) and Frozen Berserker (Frostburn) with the same character?

Q5382: If so what would be the effects? Would you be immune to both heat and cold while taking +50% more damage from both heat and cold which then is reduced to zero?

Thanks.
#10682

jaronk

Jul 03, 2008 0:21:04
Q5380: The consumptive field spell (spell compendium) says that you gain an increase in caster level for each life you take with it, as well as a few other bonuses to strength and hp, but does not list a duration. Should I assume that the duration is just that of the spell?

A5380: Yes, it's the duration of the spell. Every time you take a life during the duration, your caster level goes up for the remainder of the duration.

JaronK
#10683

surreal

Jul 03, 2008 0:46:33
A 5381 & 2: yes and yes, enjoy the immunities... until the DM wises up and just smacks you down with lightning
#10684

surreal

Jul 03, 2008 0:52:02
Q 5383: I remember reading an ability/feat where you can make an attack and if it hits your opponent they draw an AoO from anyone else who threatens them. I think I've seen this as both a feat (something to do with sneak attacks?) and as a ToB maneuver. Can anyone list them/give the references?
#10685

serpounce

Jul 03, 2008 10:36:13
Q5384: Is there a 3.5 version of Improved and Greater Multiweapon fighting? The feats in savage species appear to be 3.0? Thanks.
#10686

Zekarra

Jul 03, 2008 19:45:29
Q5385: Iron Heart Surge, where is it? I'm trying to improve a Frenzied Berserker's will save. I know about some things but not this one.
Things I know:
Endurance>Iron Will>Indomitable Soul
Magic Items: Crystal Mask of Mind Armor (MIC) +4 Will (Insight), Cloak of Resistance +5 all Saves (Resistance), Pale Green Prism Ioun Stone +1 to saves and others (Competence), Periapt of Wisdom +6 (Enhancement to Wisdom for a +3 to Will) = 13 + 2 (Iron Will) + 5 Base Will at 20th = 20 with 2d20 high roll wins
#10687

eldariel

Jul 03, 2008 20:05:10
A5383: The Tome of Battle-maneuver is a level 5 White Raven-maneuver named "Flanking Maneuver". Level 7 Clarion Call gives an actual extra action when you drop an opponent. Likewise Level 7 Swarming Assault allows allies to attack the opponent you strike (without the Flanking prerequisite of Flanking Maneuver).

One such feat is the Wolfpack Tactical Feat from RoTW. First option is using a Full-Round Action to make a single attack against an opponent you've flanked for one round, then beating opponent's Sense Motive with your Bluff. If successful, allies get a free AoO against him. It's a very limited feat, but the best for the job I could find. And since it's a Tactical, there're other options too.

A5384: Well, I cannot locate a 3.5 version in any of the present books outside Setting Specifics. Since they belong to Monster-books and they didn't appear in any Monster Manuals, I'd wager they don't have a 3.5 print. Using the Savage Species-version is perfectly ok though since they're perfectly logical extensions of TWF-feats.

A5385: Iron Heart Surge is a martial maneuver in Tome of Battle that allows you to end any condition with duration affecting you with a standard action. There's ambiguity for the ruling with Frenzy though since Iron Heart Surge really doesn't constitute attacking to the best of your ability so it's not an action you could really take in Frenzy. If you can get by that technicality, it's a surefire way to always end your Frenzies in time.

Other ways, there's always the classic Cumbrous Will from Savage Species. It's a +6 bonus. Makes you shaken for the rest of the encounter, but you're not using it before the encounter is ending anyways. Requires Iron Will. Items, the normal Will-save enhancing fare; mostly just Cloak of Resistance. I recall there's some armor enhancement in MiC that could work.
#10688

Zekarra

Jul 03, 2008 22:16:30
A5385: Iron Heart Surge is a martial maneuver in Tome of Battle that allows you to end any condition with duration affecting you with a standard action. There's ambiguity for the ruling with Frenzy though since Iron Heart Surge really doesn't constitute attacking to the best of your ability so it's not an action you could really take in Frenzy. If you can get by that technicality, it's a surefire way to always end your Frenzies in time.

Other ways, there's always the classic Cumbrous Will from Savage Species. It's a +6 bonus. Makes you shaken for the rest of the encounter, but you're not using it before the encounter is ending anyways. Requires Iron Will. Items, the normal Will-save enhancing fare; mostly just Cloak of Resistance. I recall there's some armor enhancement in MiC that could work.

Thanks :D ;)
#10689

Zekarra

Jul 04, 2008 0:11:08
Q5386: I know this has been discussed before so if you know the link please direct me. Thanks. Are there any ways to get a better threat range for criticals, like taking a 19-20 to a 17-20 via improved critical or keen, that "will stack"?
#10690

brxyn

Jul 04, 2008 0:23:40
repost get......sorry for the nagging, but its for an upcoming game....

Q 5378

If you would play a character that was immune to fear, but still went into Dread Witch, would you still be able to use the Absorb Fear ability?

that is to say, if you were immune to fear, if you were exposed to its effects still, can you still gain the benefits of the ability?
#10691

good_looking_gus

Jul 04, 2008 1:44:03
Q5387:Am I required to select a new feat as soon as I am able? For example: If I had just reached 9th level and wanted to take a feat with prerequisites that I couldn't meet until 10th level, would I have to select a different feat or could I wait until I qualified?
#10692

jaronk

Jul 04, 2008 3:25:45
Q5387:Am I required to select a new feat as soon as I am able? For example: If I had just reached 9th level and wanted to take a feat with prerequisites that I couldn't meet until 10th level, would I have to select a different feat or could I wait until I qualified?

A5387: You must take it as soon as you can, at level 9 in this case. You can't wait.

JaronK
#10693

jaronk

Jul 04, 2008 3:27:18
Q5386: I know this has been discussed before so if you know the link please direct me. Thanks. Are there any ways to get a better threat range for criticals, like taking a 19-20 to a 17-20 via improved critical or keen, that "will stack"?

A5386: Disciple of Dispater will do it, but that's unupdated 3.0 material... your millage may vary on that one. Psionic Weapon Master will do it too, and that's 3.5 IIRC.

JaronK
#10694

stpetegamer

Jul 04, 2008 14:19:31
Q5388 I can not find the link to the everything you need to know about turning thread can someone post it for me?

Q5389 I am creating a cleric focusing on necromancy is there a repository for useful magic items for this type build?

Q5390 Can you put a bonus to rebuke on any item? If so what kind of cost are we talking about?
#10695

totenkinder

Jul 04, 2008 21:41:15
Q5392: How exactly does an Efreeti Bottle work?
#10696

akal-saris

Jul 04, 2008 21:41:29
Q5391: are there any dual progression divine/arcane PrCs that only require 1 level in an arcane class? Going Cleric 2/Dread Necro 1/MoS 10/??
#10697

surreal

Jul 05, 2008 1:54:26
A 5388: Check my handy links and do a search for "turning". Actually, most of that has probably been folded into the cleric handbook.

A 5389: Once again, check my handy links under the necromancy section. There are several threads there.

A 5390: Technically yes, but item creation must always fall under careful DM restriction. You'd best read up on the rules in the SRD and Magic Item Compendium. (you could check out Libris Mortis and possibly Expedition to Castle Ravenloft for estimating costs though)

A 5391: No, not unless you count the tricks like precocious apprentice or earth spell or improved krau sigil. In your case, I just wouldn't bother with dual progression. Focus on the cleric side and pick whatever PrC suits you.
#10698

zeratulcraft

Jul 06, 2008 8:44:59
Q5392: I can't for the life of me remember the name of this PrC, but I remember it allowed you to gain spells (maybe just one spell) as an at will ability or something of that nature. I think it was in FR, but maybe I'm remembering wrong. Does anyone know the PrC I'm trying to remember?

EDIT: A5392: Dweomerkeeper, managed to remember.
#10699

boombrakh

Jul 06, 2008 9:08:02
Q5393: If i remember correctly, there is a spell that gives you a Fighter Feat for the duration of the spell. I can't seem to remember it's name. Can anyone else do that?
A5393: Heroics (By Surreal)

Q5394: Also, If I use the spell "Substitute Domain" to get rid of a domain where i've sacrificed the Domain granted power for something else, would I lose the benefit (For example to spont. be able to cast Restoration spells) or would that still be in effect but the feature demand a new "payment" and therefor lose the new granted power?
#10700

totenkinder

Jul 06, 2008 10:21:29
Q5395: Once again, how exactly does an Efreeti Bottle work?
#10701

mojotech

Jul 06, 2008 12:36:11
Q5396- So, uhh, what happens when I take, as a Kobold, Master Trapsmith (Races of the Dragon) Arcane Geometry (-20% off magical building costs, which includes traps) the three feats from the Eberron Setting book that decrease the EXP, GP, and Time costs of creating magical items by 25% each, And the "Arcane Artisan" Feat from "Ultimate Feats" that decreases magical item creation costs by an overall 10%? If my math is right, that adds up to a huge decrease in the cost of trapmaking. (25% + 50% + 20% + 10% = 105%)

So am I suddenly making traps at no cost as free actions, or what? Does Arcane Artisan even apply to traps? Do these stack as I'm thinking they do? Or, at all? I'm pretty sure the the first three feats apply, though, so 95% off traps is a good deal...
#10702

stpetegamer

Jul 06, 2008 14:44:45
Q5397 What is the rule on rod usage? Can I only use one? If more than one how many more? Is there any feats or abilities that can increase this number? Thanks
#10703

surreal

Jul 06, 2008 15:58:37
A 5393: Heroics
#10704

boombrakh

Jul 06, 2008 16:49:09
A 5393: Heroics

Thank you Surreal, no wonder i didn't find it. Was looking at Heroism and couldn't get it to make sense
#10705

hotsake

Jul 08, 2008 18:47:54
repost get......sorry for the nagging, but its for an upcoming game....

Q 5378

If you would play a character that was immune to fear, but still went into Dread Witch, would you still be able to use the Absorb Fear ability?

that is to say, if you were immune to fear, if you were exposed to its effects still, can you still gain the benefits of the ability?

A4378: The ability is worded "If you are an exposed to an effect that could..." Since no fear effect could make you shaken/frightened/panicked, you usually won't get any benefit from it. If there is an effect that inflicts those conditions but is not a fear effect, you would benefit from that since it could affect you.
#10706

bookmen

Jul 09, 2008 9:35:12
Q5398

What are the stat penalties for making a Character that is underage? Mainly for Humans.
#10707

surreal

Jul 09, 2008 11:08:18
A 5395: It seems pretty straight forward to me... http://www.d20srd.org/srd/magicItems/wondrousItems.htm#efreetiBottle

A 5397: Different rods require different actions to activate them. Some require them to be wielded in order to activate or to use them, and I think this is the default. How many you can use is a function of which rods you are using and whether you have enough actions/hands to activate the ones you want.

A 5398: There aren't any official ones that I'm aware of. I have seen a simple houserule that just simply gives -1 to all stats (though arguments exist for the mental stats) for a teenager. If they're younger than that, they shouldn't be adventuring or should be treated as a cohort/follower/etc.
#10708

bookmen

Jul 09, 2008 13:10:34
A 5398: There aren't any official ones that I'm aware of. I have seen a simple houserule that just simply gives -1 to all stats (though arguments exist for the mental stats) for a teenager. If they're younger than that, they shouldn't be adventuring or should be treated as a cohort/follower/etc.

Well all of mine are followers so that should be ok. Thanks.
#10709

cycada

Jul 09, 2008 20:13:31
Q5399: Is a Paladin or Ranger considered a Divine spellcaster from first level, even though they don't technically get access to their spells till later on?

Q5400:
Where is the Duskblade's spell list drawn from? The spell list includes very few spells, but I've seen references to spells from the PHB and others. Could someone please shine some light on this.
#10710

totenkinder

Jul 09, 2008 20:23:08
A 5395: It seems pretty straight forward to me... http://www.d20srd.org/srd/magicItems/wondrousItems.htm#efreetiBottle

A 5397: Different rods require different actions to activate them. Some require them to be wielded in order to activate or to use them, and I think this is the default. How many you can use is a function of which rods you are using and whether you have enough actions/hands to activate the ones you want.

A 5398: There aren't any official ones that I'm aware of. I have seen a simple houserule that just simply gives -1 to all stats (though arguments exist for the mental stats) for a teenager. If they're younger than that, they shouldn't be adventuring or should be treated as a cohort/follower/etc.

What confuses me is the last line. Do you get a different Efreet every day you open it, or just one when you buy it?
#10711

carnivore

Jul 09, 2008 20:43:40
A5395

look at the entry:
Efreeti Bottle
This item is typically fashioned of brass or bronze, with a lead stopper bearing special seals. A thin stream of smoke is often seen issuing from it. The bottle can be opened once per day. When opened, the efreeti imprisoned within issues from the bottle instantly. There is a 10% chance (01-10 on d%) that the efreeti is insane and attacks immediately upon being released. There is also a 10% chance (91-100) that the efreeti of the bottle grants three wishes. In either case, the efreeti afterward disappears forever. The other 80% of the time (11-90), the inhabitant of the bottle loyally serves the character for up to 10 minutes per day (or until the efreeti’s death), doing as she commands. Roll each day the bottle is opened for that day’s effect.

Strong conjuration; CL 14th; Craft Wondrous Item, summon monster VII; Price 145,000 gp; Weight 1 lb.

a single Efreeti is imprisoned... if it dies... the bottle is useless

:D
#10712

totenkinder

Jul 09, 2008 20:50:51
A5395

look at the entry:

a single Efreeti is imprisoned... if it dies... the bottle is useless

:D

Yes, but it's that last line that throws me off.
#10713

cycada

Jul 10, 2008 1:42:44
What's to throw you off? At the bottles creation, the creator summons and entraps a single (meaning one individual) efreet that is then held within it. When released it does as you command until that single efreet is slain.

Each time you activate the bottle it just released the efreet from inside the bottle. It doesn't summon an efreet from elsewhere.

Edit: I would love to see an answer to my questions too, please. xD
#10714

totenkinder

Jul 10, 2008 7:20:27
What's to throw you off? At the bottles creation, the creator summons and entraps a single (meaning one individual) efreet that is then held within it. When released it does as you command until that single efreet is slain.

Each time you activate the bottle it just released the efreet from inside the bottle. It doesn't summon an efreet from elsewhere.

Edit: I would love to see an answer to my questions too, please. xD

The last line says to roll each day for the bottle's effect. This insinuates that there is more than one Efreet or that it's mood changes from day to day.
#10715

gyorscalfneh

Jul 10, 2008 7:47:16
Q 5401

This is probably a really stupid question, but am I right in assuming that the Assassin prestige class is fully vulnerable to spell failure when casting arcane spells from its spell list in light armor (or any other armor)?
#10716

cycada

Jul 10, 2008 10:16:58
A5401:

Srd: Spells

Beginning at 1st level, an assassin gains the ability to cast a number of arcane spells. To cast a spell, an assassin must have an Intelligence score of at least 10 + the spell’s level, so an assassin with an Intelligence of 10 or lower cannot cast these spells. Assassin bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the assassin’s Intelligence bonus. When the assassin gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.

The assassin’s spell list appears below. An assassin casts spells just as a bard does.

Emphasis mine. Bards don't risk spell failure while wearing light armors, therefore assassin's don't either.
#10717

arcane_dup

Jul 10, 2008 10:33:01
Q 5402

What happens if I have the Supreme Power Attack ability and the Shock Trooper feat? While wielding a two-handed weapon, what is my payoff on Power Attack reduction?
#10718

womblehunter

Jul 10, 2008 11:02:52
The last line says to roll each day for the bottle's effect. This insinuates that there is more than one Efreet or that it's mood changes from day to day.

It's the second one.

EDIT: Anyone got an idea on my Q 5323, how Soul Bind works? The spell targets a corpse (an object) but allows a save (which objects don't normally get).
#10719

carnivore

Jul 10, 2008 11:16:08
Q5399: Is a Paladin or Ranger considered a Divine spellcaster from first level, even though they don't technically get access to their spells till later on?

Q5400:
Where is the Duskblade's spell list drawn from? The spell list includes very few spells, but I've seen references to spells from the PHB and others. Could someone please shine some light on this.

A5399
no... they are not considered a Spell Caster until they can cast spells... notice:
Spells: Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance (see below).

To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.

Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The ranger does not have access to any domain spells or granted powers, as a cleric does.

A ranger prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level.

A5400
the Duskblades Spell list is drawn from several sources .... , a lot of them are from PHBII, notice:
Duskblade Spell List
Intelligence-based Spontaneous Arcane Spells(PH2 p24)
0th Level
Acid Splash(PH p196) – Orb deals 1d3 damage.
Disrupt Undead(PH p223) – Deals 1d6 damage to
one undead.
Ray of Frost(PH p269) – Ray deals 1d3 Cold damage.
Touch of Fatigue(PH p294) – Touch attack fatigues
target.
1st Level
Bigby’s Tripping Hand(PH2 p103) – Hand trips
subject.
Blade of Blood(PH2 p103) – Swift. Weapon deals
+1d6 damage, or +3d6 if you take 5 points of
damage.
Burning Hands(PH p207) – 1d4 fire damage per level
(max 5d4).
Cause Fear(PH p208) – One creature of 5HD or less
flees for 1d4 rounds.
Chill Touch(PH p209) – 1 touch per level deals 1d6
damage and possibly 1 Strength damage.
Color Spray(PH p210) – Knocks unconscious, blinds,
or stuns weak creatures.
Deflect, Lesser(PH2 p109) – Immediate. Gain a
Deflection bonus of +1/3 levels (max +5)
against one attack.
Expeditious Retreat, Swift(CAdv p149) – Swift. Your
speed increases by 30’ for 1 round.
Jump(PH p246) – Subject gains bonus on Jump
checks.
Kelgore’s Fire Bolt(PH2 p116) – 1d6 Fire damage per
level (max 5d6), partially ignores SR.
Magic Weapon(PH p251) – Weapon gains +1
enhancement bonus.
Obscuring Mist(PH p258) – Fog surrounds you.
Ray of Enfeeblement(PH p260) – Ray reduces
Strength by 1d6 points +1 per 2 levels (max +5).
Resist Energy(PH p246) – Ignores the first 10 (or
more) points of damage per attack from a
specified energy type.
Rouse(PH2 p123) – Awakens creatures in area.
Shocking Grasp(PH p279) – Touch delivers 1d6 per
level (max 5d6) of electricity damage.
Stand(PH2 p125) – Immediate. Subject stands up
from prone.
True Strike(PH p296) – Add +20 insight bonus to
your next attack roll.

2nd Level
Animalistic Power(PH2 p101) – Subject gains +2
bonus to Strength, Dexterity, and Constitution.
Bear’s Endurance(PH p203) – Subject gains +4
Constitution for 1 minute per level.
Bigby’s Striking Fist(PH2 p103) – Hand deals 1d6
nonleathal damage per 2 levels (max 5d6) and
knocks subject back.
Bull’s Strength(PH p207) – Subject gains +4 Strength
for 1 minute per level.
Cat’s Grace(PH p208) – Subject gains +4 Dexterity
for 1 minute per level.
Darkvision(PH p216) – See 60’ in total darkness.
Deflect(PH2 p109) – Immediate. Gain bonus to AC
for one attack.
Dimension Hop(PH2 p110) – Teleport subject short
distance.
Fly, Swift(CAdv p149) – Swift. Gain Fly speed of 60’
for 1 round.
Ghoul Touch(PH p235) – Paralyzes one subject, who
exudes stench that sickens those nearby.
Invisibility, Swift(CAdv p153) – Swift. You are
invisible for 1 round or until you attack.
Melf’s Acid Arrow(PH p253) – Ranged touch attack;
2d4 acid damage for 1 round + 1 round per 3
levels (7 rounds max).
Scorching Ray(PH p274) – Ranged touch attack,
deals 4d6 fire damage, +1 ray/4 levels (max 3).
See Invisibility(PH p275) – Reveals invisible
creatures or objects.
Seeking Ray(PH2 p124) – Ray deals 4d6 Electricity
damage, ignores Concealment and Cover; you
gain +4 on attacks with rays against the subject.
Spider Climb(PH p283) – Grants ability to walk on
walls & ceilings.
Stretch Weapon(PH2 p126) – Swift. Melee weapon
gains 5’ of reach for one attack.
Sure Strike(PH2 p126) – Swift. Gain +1 bonus per 3
levels on next attack.
Touch of Idiocy(PH p294) – Subject takes 1d6
Intelligence, Wisdom & Charisma damage.

3rd Level
Crown of Might(PH2 p108) – Gain +2 Strength,
discharge to gain +8 bonus for 1 round.
Crown of Protection(PH2 p108) – +1 Deflection
bonus to AC, +1 Resistance bonus on saves;
discharge to gain +4 for 1 round.
Dispelling Touch(PH2 p110) – Dispel one magical
effect on touched subject.
Doom Scarabs(PH2 p110) – Scarab swarm deals 1d6
per 2 levels, gives you temporary hit points.
Energy Aegis(PH2 p111) – Immediate. Subject gains
Resistance 20 against one energy type for one
attack.
Energy Surge(PH2 p112) – Swift. One attack deals
an extra 2d6 energy damage.
Halt(PH2 p114) – Immediate. Subject’s feet become
stuck to ground.
Keen Edge(PH p245) – Doubles normal weapon’s
threat range.
Magic Weapon, Greater(PH p251) – +1 bonus per
four levels (max +5).
Protection from Energy(PH p266) – Absorb 12
damage per level from one kind of energy.
Ray of Exhaustion(PH p269) – Ray makes subject
exhausted.
Regroup(PH2 p122) – Teleports nearby allies to your
side.
Vampiric Touch(PH p298) – Touch deals 1d6 per 2
caster levels; caster gains damage as hit points.

4th Level
Bigby’s Interposing Hand(PH p204) – Hand provides
cover against one opponent.
Channeled Pyroburst(PH2 p106) – Deal fire damage,
amount and radius based on casting time.
Dimension Door(PH p221) – Teleports you a short
distance.
Dispel Magic(PH p223)(PH3.5e)+ – Cancels magical
spells and effects.
Enervation(PH p226) – Subject gains 1d4 negative
levels.
Fire Shield(PH p230) – Creatures attacking you take
1d6 + 1 per level damage (fire damage for a
Warm Shield, cold damage for a Chill Shield);
you are protected from cold (in the case of a
Warm Shield) or heat (in the case of a Chill
Shield).
Phantasmal Killer(PH p260) – Fearsome illusion kill
subject or deals 3d6 damage.
Shout(PH p279) – Deafens all within cone and deals
5d6 damage.
Toxic Weapon(PH2 p126) – Coats weapon with
poison.

5th Level
Bigby’s Clenched Fist(PH p203) – Large hand provides cover, pushes, or attacks your foes.
Chain Lightning(PH p208) – 1d6 damage per level; 1
secondary bolt per level each deal half damage.
Disintegrate(PH p222) – Makes one creature or
object vanish.
Hold Monster(PH p241) – As Hold Person, but can
effect any creature.
Polar Ray(PH p262) – Ranged touch attack deals 1d6
per level cold damage.
Slashing Dispel(PH2 p125) – As Dispel Magic, but
creatures take damage for spells dispelled.
Sonic Shield(PH2 p125) – +4 Deflection bonus to AC;
1d8 Sonic damage and pushes back creatures
that hit you in melee.
Waves of Fatigue(PH p301) – Several targets become
fatigued.

:D
#10720

cycada

Jul 10, 2008 11:36:16
Thanks again, Carni. Once again you fail to dissapoint....stop that. :D

Your making the rest of us look bad.
#10721

totenkinder

Jul 10, 2008 13:18:07
Q5403

If you were to kill an Efreet and then use Animate Dead to bring it back as a Zombie and then cast Awaken Undead on it, would it regain it's ability to grant wishes to non-genies?
#10722

khatoblepas

Jul 10, 2008 13:21:45
Q5403

If you were to kill an Efreet and then use Animate Dead to bring it back as a Zombie and then cast Awaken Undead on it, would it regain it's ability to grant wishes to non-genies?

A5403: No, because Awaken Undead only gives the Efreet back its Extraordinary abilities, not it's Supernatural ones. If you raised it as a Corpse Creature, it might retain that ability.
#10723

totenkinder

Jul 10, 2008 13:24:39
A5403: No, because Awaken Undead only gives the Efreet back its Extraordinary abilities, not it's Supernatural ones. If you raised it as a Corpse Creature, it might retain that ability.

Corpse Creature?
#10724

khatoblepas

Jul 10, 2008 15:42:45
Corpse Creature?

Template from the Book of Vile Darkness. And while I'm here:

Q5404: Does a character keep the spawn it's created under it's control if it creates spawn in a form other than its own? (for example, shapechanging into a Shadow, creating spawn, coming out of that, or wildshaping into a Yellow Musk Creeper)
#10725

cycada

Jul 10, 2008 17:04:16
Q5405: Am I right in assuming that if a Crusader readies only 2 maneuvers per encounter, he is able to renew both of those at the end of every round? If not, could someone explain the overly complicated readying process that Crusaders possess and why this wouldn't work?
#10726

kilroo

Jul 10, 2008 22:02:00
Q5405: Am I right in assuming that if a Crusader readies only 2 maneuvers per encounter, he is able to renew both of those at the end of every round? If not, could someone explain the overly complicated readying process that Crusaders possess and why this wouldn't work?

A5405: No, that is not correct. Short explanation is that you cannot ready fewer maneuvers than you are capable of readying. Long explanation does not belong in this thread.
#10727

surreal

Jul 10, 2008 22:52:31
Q 5406: What's with this board going down all the time? I usually only come on during night and it only works less than half the time.
#10728

nanshork

Jul 11, 2008 1:10:56
Q 5406: What's with this board going down all the time? I usually only come on during night and it only works less than half the time.


A 5406:
Well, not quite an answer. I don't know, but I have the same problem. I get online at night and I keep getting database errors. It's making me increasingly frustrated. Once all of my subscriptions disappeared, but they came back.
#10729

Endarire

Jul 11, 2008 2:01:50
Q4507
How can Pun-Pun achieve uberness at level 1?
#10730

cycada

Jul 11, 2008 10:17:08
A5405: No, that is not correct. Short explanation is that you cannot ready fewer maneuvers than you are capable of readying. Long explanation does not belong in this thread.

That's all I needed. Thank you sir. :D
#10731

drowvampyre

Jul 11, 2008 21:36:40
Q5408: Using the spell point variant from Unearthed Arcana, spells that do damage dice based on caster level require additional points to be spent to augment damage beyond its base level, like psionics, but spells that deal damage partially based on caster level, but not dice based on caster level (such as inflict spells) do not require augmentation costs to deal their full damage. However, one example given for a spell of damage dice based on caster level is magic missile...so my question is twofold.

1) How does a spell like harm function? I think it'd do its full damage without the need to pay for augmentation, but I'd like to confirm that.

2) How does this work with spells like fire seeds, where the spell can be cast in such a way that it does damage dice based on caster level or so that it does damage partially based on caster level (acorn grenade and holly berry bomb modes, respectively)? My instinct says "pay for augmentation for grenade mode, full damage without augmentation for bomb mode" but again, I'd like to confirm that...
#10732

jolte

Jul 12, 2008 13:51:53
Q5409: Is there an alternate class ability that lets a wizard substitute his scribe spell feat for iron will or spell focus? I know there is one in UA that lets it substitute for a fighter feat, but iron will doesn't fall under that category does it?
#10733

Endarire

Jul 12, 2008 14:27:23
A5408
Your speculations for harm are correct since harm does not use dice but 10 damage per caster level.

As for fire seeds, acorn grenades require 1 spell point per d6. Each acorn can do 1d6 or more to a max of 20d6 with one casting. Holly berry bombs require no additional spell points since it's 1d8 regardless of your CL plus 1 damage per CL with your DM being the most stringent limit on the bonus damage.

A5409
I know of no offically-published way of swapping Scribe Scroll for Iron Will or Spell Focus; however, ask your DM. Also, ask your DM about flaws to gain additional feats.
#10734

Endarire

Jul 12, 2008 15:16:42
Q5410
Do pluses from bows and their ammunition stack, such as from a +1 longbow and +1 arrows?
#10735

cycada

Jul 12, 2008 16:21:35
A5410: No, the bonuses do not stack because the bonuses given from both are enhancement bonuses. Enhancement bonuses of any type do not stack, ever. :D
#10736

eldariel

Jul 12, 2008 16:21:49
A5410: Unfortunately, straight bonuses do not; they overlap. However, separate special abilities do.
#10737

carnivore

Jul 12, 2008 16:24:43
A5410

No ... notice:
Ranged Weapons and Ammunition: The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies.

Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).

:D
#10738

cycada

Jul 12, 2008 20:52:29
Q5411: Do prestige classes that grant additional levels in spellcasting classes count as spellcasting classes themselves? (Confusing :D)

Q5412:
Does Sublime Chord count has a spellcasting class itself due to the fact that it actually has a spell chart, for lack of a better term.
#10739

guyrtheadamantineone

Jul 12, 2008 20:56:11
Q5411: Do prestige classes that grant additional levels in spellcasting classes count as spellcasting classes themselves? (Confusing :D)

Q5412:
Does Sublime Chord count has a spellcasting class itself due to the fact that it actually has a spell chart, for lack of a better term.

A 5411: No.

A 5412: Yes.

A 5404: Yes, as the creation of a spawn is an instantaneous effect, therefore permanent and unbreakable.
#10740

sir_argenon

Jul 14, 2008 12:16:11
Q5413: improved rapid shot... does it grant AN ADDITIONAL attack on top of rapid shot, just without the penalty or does it just remove the penaly from rapid shot?
#10741

eldariel

Jul 14, 2008 12:40:29
A5413: It only removes the penalty. Nowhere does it state you may make an additional attack (it simply states you may ignore the -2 penalty when using Rapid Shot).
#10742

cycada

Jul 15, 2008 13:23:36
Q5414: Is there a LA +1 or LA +0 way to gain the lawful or chaotic subtype?

I'm assuming that, due to a thread posted awhile ago, if I were to possess this subtype, I could freely multiclass between Monk and Barbarian since in both instances it says "if you become nonlawful/nonchaotic (monk and barbarian respectively) you lose all, blah blah blah"

Q5415: Is there any other way of becoming a monk/barbarian without losing either classes abilities? If not is there a way to gain rage without barbarian through either PrC's, alternate class features, or feats? (Besides werecreatures that is)
#10743

bookmen

Jul 15, 2008 14:17:45
A5415 There is a race in Monsters of Faerun that has rage as a racial ability. I believe there is a PrC in Frostburn that will give you a rage. I think there is also one in Oriental (sp) Adventures and another one in Dieties and Demigods.

Q5416
Is there a race that gives racial bonuses to Force spells? Such as improved damage, caster level, attack bonus, and/or etc?

Q5417
What are some good items and/or feats for someone specializing in Force Spells?
#10744

nanshork

Jul 15, 2008 14:55:35
Q5415: Is there any other way of becoming a monk/barbarian without losing either classes abilities? If not is there a way to gain rage without barbarian through either PrC's, alternate class features, or feats? (Besides werecreatures that is)


A5415:
Half-Orc Paragon gives you rage without an alignment prerequisite. Also, the Ordered Chaos feat from Fiendish Codex I allows you to count as chaotic as well as your normal alignment for spells and affects, and it specifically says that it lets you meet prerequisites.
#10745

eldariel

Jul 15, 2008 15:02:59
Q5415: Is there any other way of becoming a monk/barbarian without losing either classes abilities? If not is there a way to gain rage without barbarian through either PrC's, alternate class features, or feats? (Besides werecreatures that is)

A5415: Quite simply, start out as a Monk. The only consequence for Monk becoming non-Lawful is the inability to gain further levels in Monk: you retain all the abilities. And since multiclassing into anything prevents you from getting additional Monk-levels anyways, starting out as a Monk, taking however many levels you want and moving into Barbarian has no consequences whatsoever.
#10746

carnivore

Jul 15, 2008 15:47:35
A5415:Addition

Half-Orc Paragon 2, ecl 2, Unearthed Arcana... gives rage but has no Alignment req


if you have access to Oriental Adventures(3.0) you can use the Sohei... they gain Fury(same as rage... but Lawful).. also Singh Rager is a Prc that gives Fury

look here for more:
http://forums.gleemax.com/showthread.php?t=662842


:D
#10747

cycada

Jul 15, 2008 16:19:49
A5415: Quite simply, start out as a Monk. The only consequence for Monk becoming non-Lawful is the inability to gain further levels in Monk: you retain all the abilities. And since multiclassing into anything prevents you from getting additional Monk-levels anyways, starting out as a Monk, taking however many levels you want and moving into Barbarian has no consequences whatsoever.

The problem is, is that it doesn't fit my build since I must take barbarian before hand. :P Fluff is working against me here....

And thanks again carnivore, I'll look into the feat and Ordered chaos, since Half-orcs are suboptimal.
#10748

the_unthinkable

Jul 15, 2008 17:08:54
Q5417: Is there a way to gain evasion with minimal to no loss in casting levels? The Magelord PrC needs evasion as a requirement and I wanted to know if it was possible to max out in this class without going epic.
#10749

eldariel

Jul 15, 2008 17:21:11
A5417: Among others, Divine Oracle gains a form of Evasion (although by the name of Prescient Sense). That might qualify you as the ability is exactly the same save it can be used in armor; consult your DM though. I can't help but recall that some Domain grants Evasion too. I can't for the life of me figure that one out though.
#10750

bookmen

Jul 15, 2008 17:40:43
Q5416
Is there a race that gives racial bonuses to Force spells? Such as improved damage, caster level, attack bonus, and/or etc?

Q5417
What are some good items and/or feats for someone specializing in Force Spells?

Since questions posted after mine have been answered I think mine may have been forgotten. Might be wrong, but just want to make sure.
#10751

cycada

Jul 15, 2008 18:05:50
Q5417: Is there a way to gain evasion with minimal to no loss in casting levels? The Magelord PrC needs evasion as a requirement and I wanted to know if it was possible to max out in this class without going epic.

For questions like this (queries on where to find class abilities, etc) you should use the link provided to me by Carnivore. It's very, very, very invaluable to CO work and I can't believe I've went without it for so long. :D

For those who don't want to scroll up to find it, it's here.

Enjoy. :D
#10752

surreal

Jul 15, 2008 23:36:07
Heh, I think that thread has been my second most useful contribution to this board. It seems to go unnoticed quite a lot though.
#10753

deckinhand

Jul 16, 2008 19:44:16
Q5418 What ways are there for a character to get spell resistance aside from magic items? Feats, abilities, spells, other things?
--deckinhand
#10754

surreal

Jul 16, 2008 20:40:46
A 5418: Check my "lists of stuff" in my sig.
#10755

bookmen

Jul 16, 2008 22:19:26
Q5416
Is there a race that gives racial bonuses to Force spells? Such as improved damage, caster level, attack bonus, and/or etc?

Q5417
What are some good items and/or feats for someone specializing in Force Spells?

Missed.
#10756

surreal

Jul 17, 2008 10:38:29
Updated the numbers for you...
Q5419
Is there a race that gives racial bonuses to Force spells? Such as improved damage, caster level, attack bonus, and/or etc?

None that I can think of

Q5420
What are some good items and/or feats for someone specializing in Force Spells?

Argent Savant (Complete Arcane), Force Missile Mage (dragon something)... that's all I can think of
#10757

womblehunter

Jul 17, 2008 10:50:05
Q5420
What are some good items and/or feats for someone specializing in Force Spells?

They may not be 'good', but the Blade of Force and Invisible Needle reserve feats from Complete Mage will each give you a +1 competence bonus to caster level with Force spells... as will the one from Complete Champion that is focused on War domain spells, I think.
#10758

cycada

Jul 17, 2008 12:29:49
Force Missile Mage is from the Dragon Compendium and is focused solely on the spell "Magic Missile" in that it changes its damage type, how many you shoot, etc. I beleive it's 9/10 casting too.

Argent Savant is the "Force Adept" from Complete Arcane, boosting your defensive force spells like shield and mage armor, while also increasing your caster level for other force spells.
#10759

arcane_dup

Jul 17, 2008 12:53:35
Also, Argent Savant allows you to do stuff like absorb force spells, etc.
#10760

haksuitte

Jul 17, 2008 15:05:39
Q5421: Can Illumian -race (RoD) qualify to Halruaan Elder Prc(shining south)?

Q5422:Is there a feat to lower metamagic feats level increase? ie. Empover spells +2lv to +1lv ? or similar.
#10761

cycada

Jul 17, 2008 15:16:03
Q5421: Can Illumian -race (RoD) qualify to Halruaan Elder Prc(shining south)?

Q5422:Is there a feat to lower metamagic feats level increase? ie. Empover spells +2lv to +1lv ? or similar.

A5421: You could if you alter the flavor of the PrC a little, I'd talk to your DM about it.

A5422: Divine Metamagic (as is so popular around here) lets you negate the increase through spent turn undead attempts. Besides that, I believe there are a few PrC's out there that lower the MM cost.

--------------------------------

Q5423: Is it possible to take feats (Weapon Focus, Specialization, etc) for weapons/attacks granted via symbionts?
#10762

carnivore

Jul 17, 2008 15:47:17
Q5423: Is it possible to take feats (Weapon Focus, Specialization, etc) for weapons/attacks granted via symbionts?

yes

:D
#10763

cycada

Jul 17, 2008 16:08:06
yes

:D


Q5424:
I'm guessing my luck can't be so good to make them be considered as exotic weapons (and qualify for exotic weapon master) would I?
#10764

carnivore

Jul 17, 2008 16:24:26
A5424... that depends on the description of the Graft .... the Tongue Whip, IIRC functions similar to a Whip.... but it is considered a Natural Weapon... not a manufactured weapon.... if you took Weapon Focus(Natural Weapon(Tongue Whip)) you could qualify for Weapon Specialization.... but they do not require Exotic Weapon Proficency... due to being Natural Weapons(you automatically gain proficency with them when Grafted to you)... unless the description states differently

:D
#10765

cycada

Jul 17, 2008 16:33:10
The graft in particular would be the Throwing Scarab. It says you treat it as if you had proficiency, so does that mean otherwise it's treated as an exotic weapon? Of course, you can't use it unless you have proficiency with it...but eh....help?

This isn't exactly a question, so I won't number it: Whether or not it's considered a exotic weapon, the rules of the Kensai say that you can choose any weapon for which you have the Weapon Focus feat for. Carnivore previously stated that you can take WF for it, so you can choose it for your kensai's abilties. Is this correct?
#10766

carnivore

Jul 17, 2008 16:48:42
the drawback to using Kensai for this..... the Graft makes shells very quickly that you can throw.... you take Weapon Focus in the weapon itself(Shells).... but since the Weapon that is being produced is Ammunition... it would not be a good idea to apply Kensai to it... since it would apply to a single Carapace, then you have to use that unique Carapace over and over,..... but since Ammunition breaks or is lost after use(Raptor Arrows the Exception) ..... it wont work

:D
#10767

cycada

Jul 17, 2008 17:11:40
Hm....that's a setback, but still would the needle's that the bug makes be considered an exotic weapon?
#10768

bookmen

Jul 17, 2008 17:18:56
But couldn't you as a Kensai choose a Crossbow as your weapon? If so could he argue that his Graft is equal to a crossbow and thus use it as such for Kensai purposes?

Argent Savant is the "Force Adept" from Complete Arcane, boosting your defensive force spells like shield and mage armor, while also increasing your caster level for other force spells.

It also gives bonuses on damage dealt by Force spells so that will overlap with the Missie Mage. As well Missile Mage gets to cast shield as a spell like ability and AS gives that spell a bonus +2 AC.

They may not be 'good', but the Blade of Force and Invisible Needle reserve feats from Complete Mage will each give you a +1 competence bonus to caster level with Force spells... as will the one from Complete Champion that is focused on War domain spells, I think.

I'll give those a look.

Does anyone know of good items for a Force Caster? Or would just general purpose Caster lvl increase and spell damage increase be the best chose?
#10769

arcane_dup

Jul 17, 2008 17:35:06
Well, if you want to do better damage, consider a 1-level dip into Warmage. INT to damage.

I don't remember if the ability is for all spells, or just those on the Warmage spell list, though.
#10770

totenkinder

Jul 17, 2008 18:45:15
Q5425: Is there a Kobold Handbook?
#10771

carnivore

Jul 18, 2008 11:11:47
Q5425: Is there a Kobold Handbook?

A5425

Not really..... this is as close as you might come:

The most powerful character. EVER...... Pun-Pun

:D
#10772

totenkinder

Jul 18, 2008 11:46:08
A5425

Not really..... this is as close as you might come:

The most powerful character. EVER...... Pun-Pun

:D

Eh, Pun Pun is not what I need. Though the idea I had about a Kobold Dracolich ridding around in a subservient Corpse Creature Beholder's mouth may prove just as cheesy.
#10773

totenkinder

Jul 18, 2008 16:37:16
Q5426: How do you quantify the corpse of a monster?
#10774

cycada

Jul 18, 2008 17:49:50
Q5426: How do you quantify the corpse of a monster?

A5426: If you mean the weight of a creatures corpse, I'd say add the weight of it's equipment to the weight given in it's profile. If you mean something else, please explain.
#10775

totenkinder

Jul 18, 2008 17:53:03
A5426: If you mean the weight of a creatures corpse, I'd say add the weight of it's equipment to the weight given in it's profile. If you mean something else, please explain.

If a Necromancer wanted to buy corpses for creating undead, where would he/she find that info?
#10776

cycada

Jul 18, 2008 18:48:27
I'm pretty sure that's illegal...so....probably just have to dig em up or make them yourself.
#10777

totenkinder

Jul 18, 2008 19:21:06
I'm pretty sure that's illegal...so....probably just have to dig em up or make them yourself.

Illegal as in against the actual rules or illegal as in he/she'd have to find a black market for such commodities?
#10778

daz_vader

Jul 18, 2008 19:31:56
Illegal as in you better start searching now if you want to find a black market for corpses. Protip: graveyards and old battlefields usually have lots of dead stuff lying around for free.
#10779

arcane_dup

Jul 18, 2008 19:47:28
It depends on the setting/location as to whether it's illegal. I'm willing to bet that a lot of city-states or nation-states have no law whatsoever on the usage of corpses, and if you don't mind the whispers among the townsfolk just go on ahead and dig them up.
#10780

totenkinder

Jul 18, 2008 21:52:10
It depends on the setting/location as to whether it's illegal. I'm willing to bet that a lot of city-states or nation-states have no law whatsoever on the usage of corpses, and if you don't mind the whispers among the townsfolk just go on ahead and dig them up.

I'm not looking for regular corpses. I have a nasty idea for a Kobold Necromancer that requires a dead Beholder. I have a lot of gold to spend with this character and I want to put a price on the body.
#10781

bookmen

Jul 20, 2008 2:19:24
Q5427
How useful is the Phantom Template from MM5?
#10782

haksuitte

Jul 20, 2008 6:39:55
A5421: You could if you alter the flavor of the PrC a little, I'd talk to your DM about it.

A5422: Divine Metamagic (as is so popular around here) lets you negate the increase through spent turn undead attempts. Besides that, I believe there are a few PrC's out there that lower the MM cost.

--------------------------------
5421:So DM acceptance would be only chance?


5422: DMM doesn´t work on Arcane spells. Due the errata to Complete divine.
Halruaan elder is one of those PrC:s, but if there would be another PrC/feat to replace it with minimal levels (5 levels max) ?

(thinking to use Ultimate magus + warmage/wizard + lv1 cost empower spell + ring of wizardry lv1 for 8 free empowers + a lot of lv1 spells)
#10783

bigdddy843

Jul 20, 2008 7:35:45
Q5428: Is there any feat, rules or such that enables casting of arcane spells by a wizard directly out of a spellbook? (ie. memorises as usual and all, but pulls out spellbook and reads off anything that he has'nt memorise or does'nt want to burn.) Open to all sourcebooks.

If there is no such thing, are there any reccomended homebrews?
#10784

rebel7284

Jul 20, 2008 8:39:19
Q5428: Is there any feat, rules or such that enables casting of arcane spells by a wizard directly out of a spellbook? (ie. memorises as usual and all, but pulls out spellbook and reads off anything that he has'nt memorise or does'nt want to burn.) Open to all sourcebooks.

If there is no such thing, are there any reccomended homebrews?

A5428: There is a feat that allows you to leave a single spell slot open and then cast any spell you know of that level or less in that empty slot spontaneously.

There was also a rule in 2nd edition I've heard that allowed you to cast from your spellbook as if it was a scroll removing the spell from your spellbook permanently if you do this. I see nothing wrong with allowing this as a houserule in 3.5

Also, the core books have guidelines how many spell slots you actually recover if your rest is interrupted. As far as I remember, if you spend like 2-3 hours resting, you will recover at least one slot that you can immediately use before resting again.

The easiest way to have access to most of your utility spells at all times is pretty much the scribe scroll feat.
#10785

sir_chivalry

Jul 20, 2008 9:19:59
Q5429: What is the best race for a healer, the class from the Miniatures Handbook?
#10786

cycada

Jul 20, 2008 11:17:14
Q5429: What is the best race for a healer, the class from the Miniatures Handbook?

A5429: if it's main casting stat is Wisdom, your best bet would most likely be Antropomorphic Bat. If it's charisma, I'm not quite sure.
#10787

nanshork

Jul 20, 2008 13:43:20
I'm not looking for regular corpses. I have a nasty idea for a Kobold Necromancer that requires a dead Beholder. I have a lot of gold to spend with this character and I want to put a price on the body.

There are no official rules about this so it's something to talk to your DM about.
#10788

bookmen

Jul 20, 2008 15:32:29
Q5427
How useful is the Phantom Template from MM5?

Missed.
#10789

mattdevney

Jul 20, 2008 18:09:25
Q5430: What is the best way to get people to look at my CO question? 21 views doesn't seem like much - apols if the answer is in the faq

Matt
#10790

surreal

Jul 21, 2008 0:27:36
A 5427: It's not useable for PCs, so its usefulness is highly dependant on the DM. It's like a ghost-lite.

A 5430: Be patient, polite, and try to provide as much information as possible.
#10791

mattdevney

Jul 21, 2008 11:06:16
Thanks Surreal! I hope I am doing all three of those (apart from my question here I suppose :-)

You post a lot! How does anyone find the time? That's rhetorical btw...
#10792

the_unthinkable

Jul 21, 2008 13:42:01
Q5431: I was wondering on the basis of classes and prestige classes (most likely the latter) whos' caster level is dependent on the levels of one or more spell casting classes (Example classes: the Nar Demonbinder and the Ur-Priest, I'm sure there are more but I can't think of them) on how they work.
As an example, If I were to take my first level of Nar Demonbinder after taking 5 levels of Wizard and 2 levels of Incantatrix, what would my caster level in Nar Demonbinder be? Would it be 6 or 8?
If it's 8 then no more questions, but if it's 6, how effectively could it be explained to a DM to be 8 instead of 6? (I think that it's stupid if it's 6.)
#10793

cycada

Jul 22, 2008 21:52:01
(problem solved and stupid. Post deleted)
#10794

wormious

Jul 25, 2008 9:37:39
Q5432: Is there anyway to become immune to/reduce ability damage, specifically strength, at 6th level? We may need to fight A LOT of shadows.

THANKS!
#10795

cycada

Jul 25, 2008 11:54:34
A5432: While probably not exactly what your looking for, the Necropolitan template makes you undead, meaning your immune to all physical drains. (Or atleast I'm pretty sure)

Now for a question of my own.

Q5433: Is there any rule stopping you from wearing multiple suits of armor at the same time? I know that their armor bonuses wouldn't stack, but if you can wear multiple suits at a time, by RAW, all magical effects on the armor would stack.
#10796

brxyn

Jul 25, 2008 14:49:58
A5432 You can also take Font of Life from Heroes of Horror. it doesnt so much make you immune or reduce, but it at least allows for another save.
#10797

nebelmond

Jul 25, 2008 16:12:20
Q5433: Is there any rule stopping you from wearing multiple suits of armor at the same time? I know that their armor bonuses wouldn't stack, but if you can wear multiple suits at a time, by RAW, all magical effects on the armor would stack.

A5433Magic Items are put into 'slots', you have one body slot for one active item. No matter how many magic armors your wear, only one can take effect. Just like you could wear 5 rungs, only two can work.
#10798

carnivore

Jul 26, 2008 13:56:43
A5433Magic Items are put into 'slots', you have one body slot for one active item. No matter how many magic armors your wear, only one can take effect. Just like you could wear 5 rungs, only two can work.

A5433..suplement..... Nebelmond is correct.... notice:
MAGIC ITEMS ON THE BODY
Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body.

A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to which place on the body the item is worn.

One headband, hat, helmet, or phylactery on the head
One pair of eye lenses or goggles on or over the eyes
One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
One vest, vestment, or shirt on the torso
One robe or suit of armor on the body (over a vest, vestment, or shirt)
One belt around the waist (over a robe or suit of armor)
One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
One pair of bracers or bracelets on the arms or wrists
One glove, pair of gloves, or pair of gauntlets on the hands
One ring on each hand (or two rings on one hand)
One pair of boots or shoes on the feet
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.

Some items can be worn or carried without taking up space on a character’s body. The description of an item indicates when an item has this property.

:D
#10799

cycada

Jul 26, 2008 14:01:03
I know about magic slots, but what if the items aren't magical? Or if just one of them is? Is there anything stopping you from wearing them?
#10800

carnivore

Jul 26, 2008 14:12:07
consider them simply Body Slots .... for certain items...... although you could reasonably wear 10 rings(hands only, not counting other extremities) .... you can physically wear only one of other items.

Suits of armor are absolutely not worn on top of each other .... but a certain Suit of Armor might be made from components of other types of Armor... notice... look at the individual Descriptions of each Armor... for example:

Full Plate: The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4x100) gold pieces.

the only way to wear 2 suits of armor at the same time ... is to Houserule it.... if it were me, not only would it cost a lot, but the Armor check would be Huge, and it would be very incumbering... and give penalties to combat... and allow for no Dex bonus, no matter what material it was made from

:D
#10801

cycada

Jul 26, 2008 14:59:58
Well think about it, if you can wear a Mithril shirt under a t-shirt, then why can't you wear it under a suit of full plate? :D

Sorry if i'm being annoying, I just like a good debate.
#10802

carnivore

Jul 26, 2008 15:09:31
even if it were allowed.... the main problem... Armor bonuses dont stack with themselves...

if you wore a Mithral Shirt under Full plate.... you get no benifit from it.... the Full plate offers better Armor value, and the positive aspects of the Shirt have no effect on the penalties of the Full plate

:D
#10803

jolte

Jul 26, 2008 19:43:41
nvm
#10804

tytalus

Jul 27, 2008 1:36:46
I am wondering how to calculate the DC of special attacks for a druid with the Dragon Wildshape feat [Draconomicon] in dragon form (and where to find the appropriate rules).

Assuming a human druid (level 12, Dragon Wildshape feat) changes into a wyrmling gold dragon (normally 8 HD). His CON changes to 15, and he gets (among other things) this breath weapon: a cone of fire, 2d10. According to the Monster Manual, breath weapon DCs are CON-based.

The DC for the wyrmling is 16, following the standard formula for special attack DCs: 10 + (1/2 HD) + ABILITY (here: CON).

However, my druid has 12 class levels and counts, even when wildshaped, as a 12 HD creature.

Q5435: Does that mean that the DC for this breath weapon is 18 (10 + 6 + 2), not 16, because he has 4 more HD than the original creature?

Q5436: If the druid receives a Bear's Endurance spell while in dragon form, will the breath DC increase? I would assume so.

Q5437: If my druid has an item, such as a Monk's Belt secured with a Wilding Clasp [Magic Item Compendium, p. 190] and changes into a Very Young Silver Dragon, he should still get the benefits of the belt. What if he then uses the dragon form's Alternate Form ability? Does the belt still work? The rules text for the Wilding Clasp only mentions wildshaping.

Thank you!
#10805

gyorscalfneh

Jul 27, 2008 2:46:15
Q5438
Is there any way for a non-orc (specifically a goliath) to qualify for this feat?
http://realmshelps.dandello.net/cgi-bin/feats.pl?Headlong_Rush,
#10806

tytalus

Jul 27, 2008 5:46:23
Q5438
Is there any way for a non-orc (specifically a goliath) to qualify for this feat?
http://realmshelps.dandello.net/cgi-bin/feats.pl?Headlong_Rush,

A5438: Not for a goliath, but a Changeling with the Racial Adaptation feat would work.
#10807

mattdevney

Jul 27, 2008 17:29:27
Q5439: Where does one find the swift hunter feat? Ta!
#10808

cycada

Jul 27, 2008 17:41:14
Q5439: Where does one find the swift hunter feat? Ta!

A5439: Complete Scoundrel, nuff' said.
#10809

nanshork

Jul 28, 2008 0:13:33
Q5440:Would bloodlines be factored into the level based calculation for the Daring Outlaw feat?
#10810

the_unthinkable

Jul 28, 2008 13:11:15
Q5431: I was wondering on the basis of classes and prestige classes (most likely the latter) whos' caster level is dependent on the levels of one or more spell casting classes (Example classes: the Nar Demonbinder and the Ur-Priest, I'm sure there are more but I can't think of them) on how they work.
As an example, If I were to take my first level of Nar Demonbinder after taking 5 levels of Wizard and 2 levels of Incantatrix, what would my caster level in Nar Demonbinder be? Would it be 6 or 8?
If it's 8 then no more questions, but if it's 6, how effectively could it be explained to a DM to be 8 instead of 6? (I think that it's stupid if it's 6.)

Do you guys have an answer to this?
#10811

varisangel

Jul 28, 2008 13:19:36
Q5441: I recall reading about the "super" specialized (or maybe focused) wizards, but I don't remember where to find them. Complete Mage/Arcane, or UA? Or does this not even exist?
#10812

jolte

Jul 28, 2008 13:38:13
A5441: It's in Complete Mage p34
#10813

hazren

Jul 28, 2008 13:39:05
Q5441: I recall reading about the "super" specialized (or maybe focused) wizards, but I don't remember where to find them. Complete Mage/Arcane, or UA? Or does this not even exist?

A:5441 These are the only ones I cna think of, hope one of them is what you were looking for.

Focused Specialist CAr pg.34

Master Specialist CAr pg74

Variant Wizards UA pg59

Red Wizard DMG pg193
#10814

the_unthinkable

Jul 28, 2008 13:40:10
Q5441: I recall reading about the "super" specialized (or maybe focused) wizards, but I don't remember where to find them. Complete Mage/Arcane, or UA? Or does this not even exist?

(Answer taken out because it had already been answered.)

Oh and to the others, please don't forget my question (Q5431).
#10815

bookmen

Jul 28, 2008 21:37:46
Q5442

What are some good Force spells not in Spell Compiniam (sp)?
#10816

NightScreamer20

Jul 28, 2008 23:12:49
A5442

Check out Gix's Character Sheet on the IFGW 2.5 PC Thread Here
#10817

tytalus

Jul 29, 2008 6:11:35
Here's an attempt to answer my own questions. Unfortunately, Customer Support no longer answers questions regarding 3.5

I'd be happy to receive comments, corrections, etc.

I am wondering how to calculate the DC of special attacks for a druid with the Dragon Wildshape feat [Draconomicon] in dragon form (and where to find the appropriate rules).

Assuming a human druid (level 12, Dragon Wildshape feat) changes into a wyrmling gold dragon (normally 8 HD). His CON changes to 15, and he gets (among other things) this breath weapon: a cone of fire, 2d10. According to the Monster Manual, breath weapon DCs are CON-based.

The DC for the wyrmling is 16, following the standard formula for special attack DCs: 10 + (1/2 HD) + ABILITY (here: CON).

However, my druid has 12 class levels and counts, even when wildshaped, as a 12 HD creature.

Q5435: Does that mean that the DC for this breath weapon is 18 (10 + 6 + 2), not 16, because he has 4 more HD than the original creature?

Q5436: If the druid receives a Bear's Endurance spell while in dragon form, will the breath DC increase? I would assume so.

Q5437: If my druid has an item, such as a Monk's Belt secured with a Wilding Clasp [Magic Item Compendium, p. 190] and changes into a Very Young Silver Dragon, he should still get the benefits of the belt. What if he then uses the dragon form's Alternate Form ability? Does the belt still work? The rules text for the Wilding Clasp only mentions wildshaping.

Thank you!

A5435: Yes. Although there doesn't seem to be a specific rule on this, the examples in the Rules of the Game: Polymorph, Part 4 article clearly show that the poison DC of the viper form is improved vs. a normal viper, apparently factoring in the druid's hit dice.

A5436: Yes. Special attack DC's depend on an ability. Increasing that ability also increases the DC.

A5437: No. Since the Wilding Clasp explicitly refers to wildshaping, other forms of polymorphing are not covered. The item melds into the assumed Alternate Form and becomes useless for the duration of the change.
#10818

formless_one_dup

Jul 29, 2008 10:33:32
Q5443

What ways are there to kill a Vamp other then going to the coffin, staking in the heart, or sunlight?
#10819

DragonFox1001

Jul 29, 2008 10:35:10
Q5443

What ways are there to kill a Vamp other then going to the coffin, staking in the heart, or sunlight?

A5443:Straight from SRD:

Slaying a Vampire

Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).
#10820

formless_one_dup

Jul 29, 2008 10:48:23
Will he go Gasious form and fly back to his coffin if I put him in water?

Also are there any spells of something else that will work?

This Vamp is unusual so Sunlight and killing in coffin aren't an option. My group doesn't have much meat shield wise so getting in close enough to stake is hard.
#10821

the_unthinkable

Jul 29, 2008 14:40:14
Q5444:(or Q5445) I was wondering on the basis of classes and prestige classes (most likely the latter) whos' caster level is dependent on the levels of one or more spell casting classes (Example classes: the Nar Demonbinder and the Ur-Priest, I'm sure there are more but I can't think of them) on how they work.
As an example, If I were to take my first level of Nar Demonbinder after taking 5 levels of Wizard and 2 levels of Incantatrix, what would my caster level in Nar Demonbinder be? Would it be 6 or 8?
If it's 8 then no more questions, but if it's 6, how effectively could it be explained to a DM to be 8 instead of 6? (I think that it's stupid if it's 6.)
#10822

carnivore

Jul 29, 2008 15:17:54
Will he go Gasious form and fly back to his coffin if I put him in water?

no,.... he cant change to Gaseous form Under Water... provided you can completly Submerge him, and keep him under


Also are there any spells of something else that will work?

This Vamp is unusual so Sunlight and killing in coffin aren't an option. My group doesn't have much meat shield wise so getting in close enough to stake is hard.

try this: Turn Undead .... depending on how you make the Cleric... he can Destroy him with a Single Turn Undead

:D
#10823

gyorscalfneh

Jul 30, 2008 7:53:52
Q5445
Would the double damage on a charge from the Battle Jump feat apply for sneak attacks? I've been messing around with a build for awhile - I have pounce from a barbarian dip and I have the craven feat; assuming the char were to jump on a flat-footed (or otherwise SA-vulnerable) foe, would all of this extra damage double and apply for all of your attacks? Would power attack damage then also be doubled? With two weapon fighting, this seems a little absurd, so I wanted to be sure.
#10824

mattdevney

Jul 30, 2008 9:18:34
Q5446
What ways are there to get a 10' step and not loose full attack? I know there are some boots (cyran?) but I'm sure there must be more ways...
#10825

tytalus

Jul 30, 2008 9:37:41
Q5446
What ways are there to get a 10' step and not loose full attack? I know there are some boots (cyran?) but I'm sure there must be more ways...

A5446: Cyran Gliding Boots [Web], Sparring Dummy of the Master [A&EG], epic tumble check (don't know where it's written, though).
#10826

symphonic_tempest

Jul 30, 2008 12:36:07
Q5447: Can a Mage of the Arcane Order use his Spellpool ability to cast spells from a prohibited school, since he's not the one preparing it?
#10827

arcane_dup

Jul 30, 2008 15:13:24
A5446: For further clarification, the epic tumble use to roll 10' without either A) incurring AoOs or B) losing movement, is in the SRD.
#10828

reis

Jul 30, 2008 16:03:04
Q 5448:

When using an animated shield, if the shield is subject to attack, is it treated as being held or wielded by the entity using it for purposes of saving throws, etc?
#10829

borg285

Jul 30, 2008 17:58:11
Q 5449: Would a warblade wielding a spiked chain using the wolf fang strike be able to use the chain for both attacks? If not then he must use his unarmed attack, what is to be done when there's a square between them, ie the warblade was 5' away when initiating this maneuver? I mean the chain found in OA and SS are both reach double weapons which would seem to say the spiked chain would do more damage and maintain the double feature.
#10830

angelus_obscura

Jul 30, 2008 21:20:23
Q5450: If I had Weapon Focus (scimitar) and later got EWP (Valenar double scimitar), would the weapon focus apply? I ask because In the ECS, the double weapon is listed as - Scimitar, Valenar double. Thanks.
#10831

totenkinder

Jul 31, 2008 9:53:29
Q5451: Are there any feats that would let a rogue sneak attack undead or constructs?
#10832

gilfalas_elaandrin

Jul 31, 2008 10:13:42
Q5450: If I had Weapon Focus (scimitar) and later got EWP (Valenar double scimitar), would the weapon focus apply? I ask because In the ECS, the double weapon is listed as - Scimitar, Valenar double. Thanks.

A5450 No. The two weapons, while sharing similar names (Scimitar), are completely different in use, design, size and shape.

You will have to burn another feat to be weapon focused with the double weapon, or take a level of Warblade so you can transfer your weapon focus around.

All exotic weapons that allow other weapon proficiencies to work with them explicitly state so in that weapon description. One example is the Great Bow, which explicitly states that Weapon Focus and Specialization in the Long Bow can be apllied to it as well, for example.

Q5451: Are there any feats that would let a rogue sneak attack undead or constructs?

A5451 Yes. There are also alternate class features which do as well. I am not 100% positive about the feats but check Compelte Scoundrel and Complete Adventurer (I am AFB) for them. As for the alternate class features, check Unearthed Arcana and PHB 2 (probably the first).

Q 5449: Would a warblade wielding a spiked chain using the wolf fang strike be able to use the chain for both attacks? If not then he must use his unarmed attack, what is to be done when there's a square between them, ie the warblade was 5' away when initiating this maneuver? I mean the chain found in OA and SS are both reach double weapons which would seem to say the spiked chain would do more damage and maintain the double feature.

A5449: If the Chain the character is using is both a reach weapon and a double weapon at the same time (not either or) then yes he can use it for both strikes.

If it is only one or the other, in the situation you post:

If it is reach only, he gets one attack at range and loses the second attack due to not having a legal weapon he can use.
If it is Double Weapon only he gets no attacks at all as his target is out of his melee range and WFS does not let you ignore distance requirements.
#10833

totenkinder

Jul 31, 2008 10:24:09
A5451 Yes. There are also alternate class features which do as well. I am not 100% positive about the feats but check Compelte Scoundrel and Complete Adventurer (I am AFB) for them. As for the alternate class features, check Unearthed Arcana and PHB 2 (probably the first).

I need feats. The character only has 1 level in Rogue. ^^;
#10834

the_unthinkable

Jul 31, 2008 12:49:40
Let's try this again shall we, because this is really important for me.
Q5452: I was wondering on the basis of classes and prestige classes (most likely the latter) whos' caster level is dependent on the levels of one or more spell casting classes (Example classes: the Nar Demonbinder and the Ur-Priest, I'm sure there are more but I can't think of them) on how they work.
As an example, If I were to take my first level of Nar Demonbinder after taking 5 levels of Wizard and 2 levels of Incantatrix, what would my caster level in Nar Demonbinder be? Would it be 6 or 8?
#10835

cycada

Jul 31, 2008 13:22:47
A5452: I'm not too sure about the Demonbinder, as I've never seen it before, but I know that a Wujen 1/Wizard 1/Sorc 1/Fighter 2/Ur-priest 1 is considered a 4th level caster for the Ur-priest's spells.
#10836

tanus

Jul 31, 2008 15:46:46
In 4.0 the Rogue ability "Sly Flourish" says dex v. AC. In the 4.0 demo adventure that came out 2 weeks before the book says it is dex v. will. should i just go with the players handbook? To me it seemed like against will sounded more appropriate thru the text written, but that is only fluff.

this is a stupid question but i need an answer. thank you
#10837

surreal

Jul 31, 2008 15:51:31
A 5445: Sneak attack is almost never multiplied by anything. The power attack damage would however. In general, additional damage (such as from Str or PA) is multiplied, but additional damage dice (sneak attack, elemental damage, etc) are not.

A 5447: Fuzzy DM territory. Technically yes.

A 5448: Also fuzzy DM territory. I would treat it as held.
#10838

tytalus

Aug 01, 2008 1:36:51
A 5445: Sneak attack is almost never multiplied by anything. The power attack damage would however. In general, additional damage (such as from Str or PA) is multiplied, but additional damage dice (sneak attack, elemental damage, etc) are not.

Since Craven actually adds a set number to the sneak attack damage, it would be multiplied - other than sneak attack damage dice (i.e., "normal" sneak attack damage).
#10839

angelus_obscura

Aug 01, 2008 17:41:37
5453: Can a monk proficient with the Valenar double scimitar take the Double Steel Strike feat? Keep in mind that the feat says it's for double-sided swords, but I was wondering if it can be substituted with another type of sword. Thanks.
#10840

surreal

Aug 02, 2008 3:31:46
Since Craven actually adds a set number to the sneak attack damage, it would be multiplied - other than sneak attack damage dice (i.e., "normal" sneak attack damage).

Good luck trying to get a DM to allow that.

5453: Can a monk proficient with the Valenar double scimitar take the Double Steel Strike feat? Keep in mind that the feat says it's for double-sided swords, but I was wondering if it can be substituted with another type of sword. Thanks.

A 5453: That's houserule territory, but is certainly reasonable.
#10841

Suppoko

Aug 02, 2008 10:40:21
Q 5453: Divine MM is only for divine spells or for divine casters?
#10842

CantripN

Aug 02, 2008 10:48:23
A5453: Only for Divine Spells. That is to say, a Wizard 10/Sacred Exorcist 2 can take the feat, but can't use it on his spells.
#10843

angelus_obscura

Aug 02, 2008 11:42:43
The above question should be Q5454.

If anyone wants to post from here, plz start at 5455 if this isn't fixed. Thanks.
#10844

draacul__

Aug 03, 2008 0:25:39
Q5455:
What prevents me from adding 2-3 maneuvers readied to crusader class without adding maneuvers known to him,and get 5 maneuvers granted and 5 maneuvers known at the same time?
#10845

hotsake

Aug 03, 2008 1:44:33
AQ5455: The fact that you don't have a choice whether or not to add maneuvers known. You gain the level, you the gain the maneuver, just like you can't refuse other class features.
#10846

draacul__

Aug 03, 2008 2:01:03
Q5456
Considering a)nothing in the book prevents me from adding maneuver readied gained from prestige class to one martial adept class and maneuver known from the same level to another martial adept class and b)there IS some levels in prestige classes that grant maneuver readied without maneuver known(if a) is wrong),what prevents me from pulling the trick in Q 5455?
#10847

totenkinder

Aug 03, 2008 14:50:44
Q5457: What was the name of the Whisperknife cheese build and does anyone have a link to it?
#10848

deckinhand

Aug 03, 2008 21:14:02
Q5458: I want my sorcerer to take a level or two of sandshaper, but hate the idea that I have to give up a caster level (both CL and the spells that come with it). Is there any way to make up the loss of those spells? --deckinhand
#10849

guyrtheadamantineone

Aug 03, 2008 21:16:31
A5458: The only I know of is the Archmage.
#10850

eldariel

Aug 03, 2008 21:39:55
A5458: There's no way to recoup a lost level of caster class; the tradeoff for taking Sandshaper and increasing your versatility manyfold. However, you can recoup the casterlevel quite easily; Practiced Spellcaster-feat increases your caster level by 4 up to your HD, so it would get you your CL back.

The lost level is ungainable, but you could try to get an extra level to offset it; the classic methods are being a Dragonwrought Kobold and performing the Greater Draconic Rite of Passage (gets you +1 level of Sorcerer-casting at EL 6) and playing a White Dragonspawn with LA buyoff as a 'controlled individual' without being really controlled. Outside those though, you'll just have to eat up the lost level and get on with your life. It can well be worth it for a sorcerer though if you lack the option of going for Incantatrix or Mage of the Arcane Order.
#10851

tytalus

Aug 04, 2008 2:40:03
Good luck trying to get a DM to allow that.

That's how the rules work. You mentioned the relevant rule in your own posting.
#10852

gyorscalfneh

Aug 04, 2008 6:52:39
Q5459

Does the Goliath substitution level that grants mountain rage also replace fast movement? The chart in Races of Stone would seem to indicate that this is so; however the text for mountain rage says that it simply replaces "the standard barbarian's rage ability". The text for abilities granted by other sub. levels usually mention which class features, if any, are replaced. Searching around on these boards, I haven't been able to find any consensus on this issue.

Also, as monstrous humanoids, would Goliaths get darkvision? Their entry in Races of Stone makes no mention of this, and most of the other playable races that I've come across mention whether or not a race has darkvision/low-light vision/etc.
#10853

symphonic_tempest

Aug 04, 2008 9:00:51
Q5460: Do miss chances stack multiplicatively? If I had displacement (50%) from one source, cast Blink (50%), and had, say, concealment from shadows as well (20%) - does an attacker just roll those three miss chances in a row? His chances would be what, (.5)*(.5)*(.2) = .05?
#10854

cycada

Aug 04, 2008 10:26:11
A5460: You'd have to check your friendly neihborhood PHB to be sure, but off the top of my head I can look at two ways to looks at this:

1: Miss chance bonuses do not stack, therefore only the highest would apply (possibly displacement as stated) This is how I would do it since if I have total concealment (Which is a what? 50% miss chance?) and I have Blur cast on me, it doesnt make since that they have a lower chance of hitting me because I'm hazy. They can't see me anyway, get my point?

2: The bonuses stack, so that each percentile adds together to get the total miss chance.

Either way, I'm almost positive that it doesn't work as suggested, since most of the time DnD makes an attempt at simplifying the number of dice rolled in a turn. (especially percentile, since they are easier for players to fudge if the DM is tired/not watching/etc)
#10855

carnivore

Aug 04, 2008 11:18:45
Q5460: Do miss chances stack multiplicatively? If I had displacement (50%) from one source, cast Blink (50%), and had, say, concealment from shadows as well (20%) - does an attacker just roll those three miss chances in a row? His chances would be what, (.5)*(.5)*(.2) = .05?

A5460... Yes .. they might Stack... heres Why,

Displacement gives a 50% miss chance as if it had total concealment

Blink is entirely Different.. since it actually transports you from this Plane.. notice:

Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).

so you actually Roll the percentile dice 2 times, the end result will be only a 25% for them to Hit you.... in other words, they have a 75% Miss chance

Blur would not help if you had Displacement... since it also works based off of concealment, and the better value is used(Displacement)

Concealment from Shadows is another Form of Concealment....so Displacement would trump it

here is more on Concealment
CONCEALMENT
To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.

When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks.

In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists.

Concealment Miss Chance: Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.

Concealment and Hide Checks: You can use concealment to make a Hide check. Without concealment, you usually need cover to make a Hide check.

Total Concealment: If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Ignoring Concealment: Concealment isn’t always effective. A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues).

Varying Degrees of Concealment: Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.

:D
#10856

symphonic_tempest

Aug 04, 2008 11:20:15
That was my instinct as well - rolling three miss chances per attack seemed cumbersome. And yet, RAI seems to bear out my math: First you have to find me in the mist I've conjured up, then you have to hit me even though I'm two feet away from where I appear to be, then you have to get lucky enough to hit me while I'm on the Prime Material Plane, as opposed to the Ethereal that I keep blinking to. And since we're all moving around fast in combat, you have to do it every time.

Only sensible houserule I could think of would be to make the miss chances once per turn, instead of per hit.

Edit: The above makes sense to me - forgot to check my bonus types, as usual. :-)
#10857

carnivore

Aug 04, 2008 15:21:17
That was my instinct as well - rolling three miss chances per attack seemed cumbersome. And yet, RAI seems to bear out my math: First you have to find me in the mist I've conjured up, then you have to hit me even though I'm two feet away from where I appear to be, then you have to get lucky enough to hit me while I'm on the Prime Material Plane, as opposed to the Ethereal that I keep blinking to. And since we're all moving around fast in combat, you have to do it every time.

Only sensible houserule I could think of would be to make the miss chances once per turn, instead of per hit.

Edit: The above makes sense to me - forgot to check my bonus types, as usual. :-)

actually i would require the character to make the Miss Rolls... just to allow the possibility of a hit..... combining them to a single roll is a faster(Game play) Houserule that is very reasonable as well

:D
#10858

deafbymetal

Aug 04, 2008 17:17:10
Q5459
Also, as monstrous humanoids, would Goliaths get darkvision? Their entry in Races of Stone makes no mention of this, and most of the other playable races that I've come across mention whether or not a race has darkvision/low-light vision/etc.

When RoS came out I started to play a Goliath monk, and I wondered about this as well. I wrote to Cutomer (Di)Service about it, and recieved two completely contradictory replies about it. We ended up letting him have the darkvision, using the giudelines in the MM1 (pg. 311) concerning Monstrous Humanoids.
#10859

guyrtheadamantineone

Aug 04, 2008 19:56:53
Also, as monstrous humanoids, would Goliaths get darkvision? Their entry in Races of Stone makes no mention of this, and most of the other playable races that I've come across mention whether or not a race has darkvision/low-light vision/etc.
Reply With Quote

A5459: Yes. D&D is a game based on exceptions. (IE: Unless some rule trumps the core rule, the core rule is always applied) Unless the Goliath entry specified they did not get Darkvision, they would have it, as all Monstrous Humanoids.
#10860

meth0dical

Aug 05, 2008 2:03:26
Q5461:

Is it possible to qualify for Mystic Theruge at level 3 (Wizard 1/CoD 2 or vice versa) using Precocious Apprentice to gain a 2nd level arcane spell, and Alternative Source Spell to be able to cast it as a divine spell, or is Alternative Source Spell inapplicable to the spell gained by Precocious Apprentice?
#10861

MERC_1

Aug 05, 2008 10:07:09
Where can I find the thread that lists (all?) most ways to get a certain Ability or Special Quality? I'm talking about things like Pounce, Evasion and Uncanny Dodge. I know there is such a thread, but I can't find it...
#10862

cycada

Aug 05, 2008 10:09:37
Q5462: Where can I find the thread that lists (all?) most ways to get a certain Ability or Special Quality? I'm talking about things like Pounce, Evasion and Uncanny Dodge. I know there is such a thread, but I can't find it...

Make sure you label your questions. ^^ Thanks

Your looking for the thread called "List of Stuff" just search for it and you should easily find it. I'd link you but I dont have it on me.

~Cy
#10863

iconoplast

Aug 05, 2008 10:29:17
A5462: http://forums.gleemax.com/showthread.php?t=662842
#10864

MERC_1

Aug 05, 2008 16:12:34
Make sure you label your questions. ^^ Thanks

Ok, will do next time. I couldn't come up with a good name, and there was no name on the question before mine...

Thanks for helping everyone!
#10865

leram

Aug 05, 2008 18:53:15
Q5463: Can anyone list various ways a character could get a spell/power of the creation line (minor/major creation) as a spell/psi ability? At will would be preferable if it's possible. Anything short of pun-pun is fine (some kind of template that grants it would be ideal).
#10866

nanshork

Aug 05, 2008 19:02:21
Q5463: Can anyone list various ways a character could get a spell/power of the creation line (minor/major creation) as a spell/psi ability? At will would be preferable if it's possible. Anything short of pun-pun is fine (some kind of template that grants it would be ideal).


A5463:
Heir of Siberys PrC from Eberron Campaign Setting gives you True Creatino as a spell-like ability, but it states that you still have to pay the XP cost. The Lesser and Greater Dragonmark feats will give you minor and major creation each once a day, and you can take other feats from Dragonmarked to enhance them.
#10867

rebel7284

Aug 05, 2008 19:24:26
A5463: Dweometer keeper from complete divine web enhancement gives you spell mantle that you can load with spells and turn them into spell-like abilities.
#10868

cycada

Aug 05, 2008 23:46:43
Ok, will do next time. I couldn't come up with a good name, and there was no name on the question before mine...

Thanks for helping everyone!

Haha, no no, I only meant that you should number the for easier reference. That's all. :D
#10869

arcane_dup

Aug 06, 2008 7:42:53
Q5464: What skills are treated as class skills for Monstrous HD? I'm making a Gestalt Anthropomorphic African Elephant, and I can't seen to find where it says what skills are treated as class skills.
#10870

guyrtheadamantineone

Aug 06, 2008 11:43:11
Q5464: What skills are treated as class skills for Monstrous HD? I'm making a Gestalt Anthropomorphic African Elephant, and I can't seen to find where it says what skills are treated as class skills.

Only the skills present in a creature's stat block. For anthropomorphic creatures, it should be the base animal's.
#10871

kataka777

Aug 06, 2008 16:15:17
Q5465: Can Flick of the Wrist (CW) be used with the Hand of Death maneuver (ToB)?

I keep rereading the 'drawing a weapon' and 'unarmed strike' entries in the PHB and they say nothing about a hand being undrawable. I'm thinking at the start of a battle, when everyone else has a sword, striking with hands is as unexpected as someone drawing a sword really hella fast. Alternately, if they have to be drawn, they could be in your pockets.
#10872

SimDawg

Aug 06, 2008 16:16:05
Q5466: I'm playing in a game where I just found out Ray of Clumsiness can't take Dex to 0. Does anyone have a list of Dexterity damage spells that can take the score to 0? (Besides Shivering Touch=Banned)
#10873

symphonic_tempest

Aug 06, 2008 17:04:38
Q5467: Can you combine Sudden Leap with a charge?

Q5468: Can you combine a swift action with a full-round action?
#10874

kataka777

Aug 06, 2008 17:22:01
A5468: Yes, you can, I think it says something more explicit under the Quicksilver Motion maneuver description

edit: The description of quicksilver motion does say you can follow up a swift action with a charge.

A5467: The Leap Attack feat (CA) does the same thing, only it doubles the power attack damage, so I would think that you could charge even if you didn't have Sudden Leap and just used a jump check for the movement portion of the charge.
#10875

jaronk

Aug 06, 2008 17:22:36
Q5467: Can you combine Sudden Leap with a charge?

Q5468: Can you combine a swift action with a full-round action?

A5467 and 5468: Really, these are the same question. A charge is a full round action. You can make a Swift Action and a Full Round action, or a Swift Action, a Move Action, and a Standard Action, or a Swift Action and two Move Actions, and any of those would be doable in one turn.

So yes, to both questions, because you can use a Swift Action in the same round that you use a Full Round action.

JaronK
#10876

kataka777

Aug 06, 2008 19:24:47
5465 update: so, custserv only answers 4ed questions, huh?

...

CharOpt Board, you are my only hope. :D
#10877

arcane_dup

Aug 06, 2008 19:50:55
Q5466: How much of a race or template from a non-OGL book can I reproduce on these boards?
#10878

mattdevney

Aug 07, 2008 8:01:53
Q5467: Apart from being flat-footed, what situations can make you lose your Dex bonus to AC?

Q5468: Does lying prone remove your Dex bonus to AC?
#10879

orenmir

Aug 07, 2008 10:36:43
A5467:
  • Fooled by a Feint
  • Grappling
  • Blinded
  • Stunned
  • Cowering
  • Against and Invisible Attacker
  • Pinned
  • Immobilized
  • Helpless
  • Paralyzed
  • Dead
  • Unconscious

I'm sure there are more. This is all I could come up with off the top of my head.

A5468: No.
#10880

drakir_nosslin

Aug 07, 2008 12:21:15
5469 - Can an Artificer use metamagic spell trigger on a eternal wand?

5470 - Can touch spells be persisted?
#10881

drill_sgt

Aug 07, 2008 18:23:29
Q5466: I'm playing in a game where I just found out Ray of Clumsiness can't take Dex to 0. Does anyone have a list of Dexterity damage spells that can take the score to 0? (Besides Shivering Touch=Banned)

A5466, Ray of exhaustion will exhaust a target on a failed save (-4 dex), or fatigue them on a passed save (-2). hitting them with ray of clumbsiness, then exhaustion, would make their effective dex -1 even on a pass, and there for paralyzed.
#10882

ponce

Aug 08, 2008 0:33:45
Q5471
a) Do we assume that the Initiate of the Sevenfold Viel's spell-like abilities (Warding and Kaleidoscopic Doom) use the character's total number of hit dice as caster level? If not, what do they use?
b) In addition, would the Unimpeachable Abjuration ability of the IotSV apply to these spell-likes?
c) Would Unanswerable Strike apply its bonus to Kaleidoscopic Doom?
d) Would the caster level boon from Master Specialist (Abjurer) apply to Warding and Kaleidoscopic Doom?
#10883

earanhart

Aug 08, 2008 7:58:46
Q5472

I seem to recall a feat somewhere that allowed a rogue/fighter to use al his rogue/fighter levels together when determining SA and feat qualifications, but I cannot locate it or recall it's name. Am I imply imagining things, or does it exist? If it is real, where is it?

Thanks in advance.
#10884

orenmir

Aug 08, 2008 9:09:48
A5470: No.
#10885

iconoplast

Aug 08, 2008 12:20:45
A5472 I don't know the name, but it's in Complete Scoundrel.
#10886

iconoplast

Aug 08, 2008 12:22:42
Q5473
Given that:
(1) Master Spellthief stacks levels in all arcane spellcasting classes for caster level, and
(2) Nar Demonbinder Caster level is Nar Demonbinder level + Level in one other class, and
(3) Ultimate Magus Dual-Progresses Casting,
---
What are the Caster Levels (Spellthief, Wizard, Demonbinder) of a
Spellthief 1/Wizard 7/Demonbinder 2/Ultimate Magus 10?
#10887

eldariel

Aug 08, 2008 20:04:38
A5472: Daring Warrior, Complete Scoundrel.
#10888

earanhart

Aug 08, 2008 23:38:51
Q5472 Incorrect
It's not in Scoundrel, and Daring Warrior is for fighter/swashbucklers.
#10889

deckinhand

Aug 09, 2008 6:47:18
Q5474 Are there ways for a human druid to get the darkvision ability, without using magic items? Spells, for instance?
#10890

iconoplast

Aug 09, 2008 13:43:39
A5472 Sorry, you're right. There's Swashbuckler/Rogue and Swashbuckler/Fighter, but no Fighter/Rogue. Might I suggest a Fighter 2/Rogue 2/Swashbuckler X, with both feats?
#10891

jolte

Aug 09, 2008 14:31:31
Nvm found it somewhere in this thread.
#10892

mexiben

Aug 09, 2008 16:43:46
Q:Sac Can you sacifice a creature just to have it go to the graveyard? Like say summon a bunch of cheap creatures and sac them to get threshhold?
#10893

surreal

Aug 09, 2008 17:22:44
Q:Sac Can you sacifice a creature just to have it go to the graveyard? Like say summon a bunch of cheap creatures and sac them to get threshhold?

Wrong board... but no, you can't simply sac a creature. You need some sort of mechanic on the table that allows you to do so. (Nantuko Husk, Attrition, Skull Catapult, etc)

p.s. and if you're wasting resources just to toss stuff into the graveyard without getting any benefit from those cards, well, that's just poor strategy
#10894

drakir_nosslin

Aug 10, 2008 1:37:50
Q5473 - According to the MM, when a incorporeal creature attacks, it ignores armor, shields and natural armor. Does this still apply if the incorporeal creature uses a ghost touch weapon and where can I find that ruling?

Q5474 - Is there any race (not template) that grants Dimension Door as a SLA and has a LA of +1?

Q5475 - Since a ghost has an strength score of --, how much can it carry if it picks up the Ghostly Grasp feat (LM) and what happens when it de-manifests to the ethereal plane, does the gear travel along, or does it stay in the material realm?

Thanks
/Rikard
#10895

auxitius

Aug 10, 2008 18:19:42
Q5476: I'm searching for a spell which grants +5 bonus to knowledge checks but +10 if you have the Knowledge domain. If I remember correctly it was named Knowledge of the Gods or something.

Cannot remember which source book it is from, so if somebody can shed some light on this I would be quite pleased!
#10896

jaronk

Aug 11, 2008 0:56:42
Q5476: I'm searching for a spell which grants +5 bonus to knowledge checks but +10 if you have the Knowledge domain. If I remember correctly it was named Knowledge of the Gods or something.

Cannot remember which source book it is from, so if somebody can shed some light on this I would be quite pleased!

Lore of the Gods, Complete Champion.

JaronK
#10897

auxitius

Aug 11, 2008 2:17:06
Lore of the Gods, Complete Champion.

JaronK

Exactly, thanks a lot :D
#10898

cycada

Aug 11, 2008 14:23:51
Q5477: Can an assassin/ranger/paladin/blackguard spell be one of the starting spells known by a Blue Mage? If so :D Heartripper sounds glorious.
#10899

deckinhand

Aug 12, 2008 19:36:48
Q5478 When a character acquires the "saint template" (BoED p. 185), it says that the character acquires the "outsider" type and "native subtype". The SRD says:

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
Features

An outsider has the following features.

* 8-sided Hit Dice.
* Base attack bonus equal to total Hit Dice (as fighter).
* Good Fortitude, Reflex, and Will saves.
* Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

Traits

An outsider possesses the following traits (unless otherwise noted in a creature’s entry).

* Darkvision out to 60 feet.
* Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
* Proficient with all simple and martial weapons and any weapons mentioned in its entry.
* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
* Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

So, does the saint now get all these features and traits?

Thanks, Deckinhand
#10900

orenmir

Aug 12, 2008 21:58:47
A5478: You always receive the traits. If you take class levels, you do not receive the features (your first bulleted list) -- you instead advance those features according to the class you take. You only receive those features (you listed) if you take hit dice as an Outsider (typically reserved for building monsters/NPCs) instead of advancing in a class.
#10901

bauglir

Aug 13, 2008 13:13:12
A5473

From what I understand, incorporeal touch attacks are what ignore those. Thus, a Ghost using a Ghost Touch weapon would not ignore those, because it's not using its incorporeal touch attack, but rather a manufactured weapon. I can only assume that using an incorporeal piece of equipment would have no effect whatsoever on a corporeal target unless otherwise noted in the creature's description.

Q5479

I'm building a Voce Warrior (see Hyperconscious), which is a psionic prestige class focusing on combat. Unfortunately, I've just noticed that their attack rolls with the weapon the class grants them are modified by their key ability score for manifesting, not Str or Dex. Is there any feat, item, spell, or anything of that nature that could override the class feature's description (by saying, "You may use your Dexterity modifier on attack rolls" or somesuch)?
#10902

orenmir

Aug 13, 2008 13:19:40
A5479: Weapon Finesse
#10903

the_unthinkable

Aug 13, 2008 13:29:46
Q5473
Given that:
(1) Master Spellthief stacks levels in all arcane spellcasting classes for caster level, and
(2) Nar Demonbinder Caster level is Nar Demonbinder level + Level in one other class, and
(3) Ultimate Magus Dual-Progresses Casting,
---
What are the Caster Levels (Spellthief, Wizard, Demonbinder) of a
Spellthief 1/Wizard 7/Demonbinder 2/Ultimate Magus 10?

A5473
I'll assume that you put the spontanious casting as far as you can into Nar Demonbinder and the remainder levels into Spell Thief, just as an example.
The Ultimate Magus gives only one level of advancement into the lowest caster level class, which would be wizard in this case with a CL of 14 (making it 17 and without the added bonus of the Ultimate Magus). The Demonbinder's CL is 24 (assuming that you're basing it off of the levels in wizard and again without the bonus). The Spellthief's caster level should be 27 (17[Wizard]+7[Nar-Demonbinder]+3[Spellthief] without the bonus).
So all the caster levels should be, with the bonus: 31 for Spellthief, 21 for Wizard, and 28 for Nar-Demonbinder.
#10904

bauglir

Aug 13, 2008 13:30:24
A5479: Weapon Finesse

Weapon Finesse has a specific list of weapons, and this isn't on it. I suppose I ought to have specified, but it's not quite that easy. To be a bit clearer, the weapon can be either melee or ranged, and, oddly enough, adds 1.5 times Str to damage if it's used in melee and two hands are free (technically in addition to the ability modifier), although that's irrelevant since I'm going for the ranged version. The weapon is not sorted into any existing weapon category such as light or one-handed, although it's extremely heavily implied that it is exotic.
#10905

totenkinder

Aug 14, 2008 15:15:52
Q5480: Do Psionic abilities function inside an Anti-Magic Field?
#10906

orenmir

Aug 14, 2008 15:34:25
A5480: If your DM is using the Magic/Psionics Transparency rule, no. If not, yes.
#10907

exiledragon

Aug 14, 2008 16:25:52
Q4581:
Can you have an 8 and a 9(ability scores) using the 22 point buy system in the phb?
#10908

orenmir

Aug 14, 2008 16:34:26
A4581: That's a trick question. The point buy system is detailed in the DMG, not the PHB. You can surely allot an 8 and a 9 as ability scores when using it (22, 25, 28, 32, or otherwise).
#10909

exiledragon

Aug 14, 2008 16:42:45
Oh man I suck. I asked the question in the 3.5 forums not the 4th ones :D Thanks for the answer anways.
#10910

orenmir

Aug 14, 2008 16:46:10
Oh man I suck. I asked the question in the 3.5 forums not the 4th ones :D Thanks for the answer anways.

...Hence your amazement at 4,581 questions. That would be amazing for 4.0.

Ah -- I see you removed your text in your original post about 4581 being such a high number!
#10911

nodaisho

Aug 14, 2008 17:21:25
Q5482: Do natural weapons count as unarmed strikes for the purpose of Shadow Hand and Tiger Claw preferred weapons?

Q5483: Can a Thri-Kreen make a full set of unarmed attacks (4 + however many for feats and iterative) and then four claw attacks?

edit: changed numbers to correct ones, previous question switched around 5 and 4.
#10912

aelryinth

Aug 14, 2008 17:42:37
Q5482: Do natural weapons count as unarmed strikes for the purpose of Shadow Hand and Tiger Claw preferred weapons?

Q5483: Can a Thri-Kreen make a full set of unarmed attacks (4 + however many for feats and iterative) and then four claw attacks?

edit: changed numbers to correct ones, previous question switched around 5 and 4.

5482: Any weapon can be used with any manuver, so the answer is irrelevant. natural weapons are still weapons

5483: Unarmed attacks posit the whole body, which includes 4 arms. You cannot normally add on combat routines to natural attack routines, you can only substitute them. Since Unarmed Routines use the whole body, not just one arm, substituting would not work. You could add use Unarmed attacks for its primary attack modes, and then add in the 'extra' limbs as secondary attacks, stacking up the penalties as you did so. Penalties for bite attack, Multiweapon fighting, flurrying and so forth would all stack. however, the Thri-Krren definitely does NOT get 4 fists + full UA. The UA has to be at least one limb's choice of attack.

Some might argue that the thri-kreen would have to be wielded manufactured weapons in it's 'other' hands to attack with them while using UA, as UA uses the whole body. This is technically correct, but from a flavor standpoint you can probably let it slide.

===Aelryinth
#10913

nodaisho

Aug 14, 2008 18:02:02
5482 was because I was wondering if claw attacks with a thri-kreen would work for shadow blade, since 1d4+1+str isn't nearly as good as 1d4+1+str+dex with the build I am doing.

I don't quite understand your answer to 5483, though, it sounds like you are saying no, but then saying yes, and then saying no.

The character in question is a Thri-Kreen Unarmed Swordsage (gets the monk unarmed attack and damage in return for no armor proficiency), with multiweapon fighting, he normally does four attacks in a standard action, five and a bite in a full attack action. What I am wondering is if he would be able to do the four or five unarmed attacks as knees/elbows/kicks/headbutts, and then do claw attack(s) as natural attack(s), not sure how many natural attacks you are allowed to do in a full attack action.

edit: I'm not all that experienced D+D-wise, played a while but still not up to the level of just about anybody on these boards, so laymans terms would be very much appreciated.
#10914

totenkinder

Aug 14, 2008 19:54:36
Q5484: What book is the Shadow Template in?
#10915

jaronk

Aug 14, 2008 20:26:50
Q5484: What book is the Shadow Template in?

Tome of Magic, IIRC.
#10916

totenkinder

Aug 14, 2008 20:28:10
Tome of Magic, IIRC.

Nevermind, I found it. It was in Lords of Madness.
#10917

drakir_nosslin

Aug 15, 2008 1:29:11
A 5482 - Not according to RAW, only unarmed strikes are mentioned as shadow hand preferred weapons, but if you ask your DM nicely I don't see why he wouldn't allow it. Especially if you use the unarmed swordsage variant.

A 5483
- I believe that what aelryinth is saying is that you can't use first one unarmed attack and then four claw attacks, you could however use one unarmed attack and then three natural attacks, but you would get extra penalties for each, unless you have three iterative attacks. That's what I think that he's saying anyway ;)
#10918

jaronk

Aug 15, 2008 3:59:01
Q5482: Do natural weapons count as unarmed strikes for the purpose of Shadow Hand and Tiger Claw preferred weapons?

No, but claws are prefered weapons of that school IIRC.

Q5483: Can a Thri-Kreen make a full set of unarmed attacks (4 + however many for feats and iterative) and then four claw attacks?

Yes, if he's a monk. He can attack with any part of his body, so he can kick or whatever and then make his claw attacks (at a -5 penalty).

JaronK
#10919

aelryinth

Aug 15, 2008 13:02:30
5482 was because I was wondering if claw attacks with a thri-kreen would work for shadow blade, since 1d4+1+str isn't nearly as good as 1d4+1+str+dex with the build I am doing.

I don't quite understand your answer to 5483, though, it sounds like you are saying no, but then saying yes, and then saying no.

The character in question is a Thri-Kreen Unarmed Swordsage (gets the monk unarmed attack and damage in return for no armor proficiency), with multiweapon fighting, he normally does four attacks in a standard action, five and a bite in a full attack action. What I am wondering is if he would be able to do the four or five unarmed attacks as knees/elbows/kicks/headbutts, and then do claw attack(s) as natural attack(s), not sure how many natural attacks you are allowed to do in a full attack action.

edit: I'm not all that experienced D+D-wise, played a while but still not up to the level of just about anybody on these boards, so laymans terms would be very much appreciated.

Ah! I see.

No, natural weapons are not listed among the preferred weapons of the Shadow Blade school.

For the UA/Natural weapon, you have a problem....UA assumes that ALL limbs are available to be used to attack with. By using Natural Attacks, you are effectively crippling yourself as to what you can attack with...your penalties to hit should be, well, incredible, as UA doesn't let you attack with a limb you are already attacking with using Natural Attacks.

If your DM allows it, you might get away with using UA as TWF, but all the penalties would stack from Multiweapon Fighting (your whole body becomes another 'limb'), in addition to the TWF penalties. Note that you can't just 'flurry'...you have to use feats to buy each UA attack, because it's off hand.

If you turn this on it's head, could you make a full flurry of UA attacks by iteratives, then do Multi-Weapon Fighting with Natural Attacks? Mmmm...maybe. It depends if the DM lets you designate all your Natural Attacks as Not UA (same as, say, holding a sword in each hand), and letting them all stack up, AND if he lets you get away with two full attack actions.

I'm guessing probably not, even with -7TH penalties. He might let you get away with 3 of your claw attacks, taking all the penalties, and leaving UA as 'primary hand'. You might want to look at the balance/math of the whole thing, and see how it works out before you start arguing either position. There's really no clear ruling on it, especially on how 'natural attacks' interacts with the whole 'UA uses the whole body' approach...which would naturally include all natural weapons.

===Aelryinth
#10920

nodaisho

Aug 15, 2008 16:06:56
Okay, thanks, that explains it in a manner I understand.
#10921

eldariel

Aug 15, 2008 17:11:20
Don't forget that Claw is a favored weapon for Tiger Claw. So if you have Claw-attacks, act accordingly.
#10922

aelryinth

Aug 15, 2008 19:46:41
Don't forget that Claw is a favored weapon for Tiger Claw. So if you have Claw-attacks, act accordingly.

He wants to use the Feat that lets you add Dex to dmg when using weapons of the Shadow Blade School. Natural weapons aren't among them.

===Aelryinth
#10923

totenkinder

Aug 15, 2008 19:58:26
Q5485: Can you gestalt a Base class and a Monster class?
#10924

eldariel

Aug 15, 2008 20:07:10
He wants to use the Feat that lets you add Dex to dmg when using weapons of the Shadow Blade School. Natural weapons aren't among them.

===Aelryinth

This is true. I just read this:
"Q5482: Do natural weapons count as unarmed strikes for the purpose of Shadow Hand and Tiger Claw preferred weapons?"

For which the fact that Claws DO count as Tiger Claw-favoureds is relevant - for example, in the case of Bloodclaw Master.
#10925

nodaisho

Aug 16, 2008 0:27:40
Yeah, that was my bad, should have been explicit with what I meant from the beginning, but you know how it goes, you think you have something and you want to keep it secret even though someone else has probably thought of it before.

A5485: With Gestalt, you take the monster LA and HD on both sides, I assume that if you are taking it as levels, you would do the same. I am not an expert, though, so if someone disagrees with me, I am wrong.
#10926

totenkinder

Aug 16, 2008 0:37:53
Yeah, that was my bad, should have been explicit with what I meant from the beginning, but you know how it goes, you think you have something and you want to keep it secret even though someone else has probably thought of it before.

A5485: With Gestalt, you take the monster LA and HD on both sides, I assume that if you are taking it as levels, you would do the same. I am not an expert, though, so if someone disagrees with me, I am wrong.

Savage Species breaks down certain races as "Monster classes" with anywhere from 5 to 20 levels.

So what I was wondering was if you could take Succubus and Wizard as your Gestalt.
#10927

nodaisho

Aug 16, 2008 0:57:18
Right, while I didn't see any rules specifically pertaining to that in savage species, I do know that monster HD and LA go on both sides when doing those normally in a gestalt, so I would assume that if you were taking the monster racial levels, you would be taking those on both sides as well.
#10928

totenkinder

Aug 16, 2008 1:00:55
Right, while I didn't see any rules specifically pertaining to that in savage species, I do know that monster HD and LA go on both sides when doing those normally in a gestalt, so I would assume that if you were taking the monster racial levels, you would be taking those on both sides as well.

The levels take in account the hit die though.

So you'd be limited to take 2 levels of Succubus at each Gestalt level?
#10929

nodaisho

Aug 16, 2008 1:11:31
I can't find any explicit rules, but I am pretty sure that you would have to take it on both sides, and you would be taking one level at a time, even though you are taking it both sides. It sucks, but otherwise, you would have a gigantic advantage over anyone that took them in the normal way, starting out at level 13 as a 12succubus/1_//12succubus/1_, since you would be 6succubus/7_//6succubus/7_, or 12succubus/1_//13_.

That is all I know, I would wait for a response from one of the more knowledgeable people in this thread, but I am pretty sure you will hear the same thing from them.
#10930

totenkinder

Aug 16, 2008 8:16:11
I can't find any explicit rules, but I am pretty sure that you would have to take it on both sides, and you would be taking one level at a time, even though you are taking it both sides. It sucks, but otherwise, you would have a gigantic advantage over anyone that took them in the normal way, starting out at level 13 as a 12succubus/1_//12succubus/1_, since you would be 6succubus/7_//6succubus/7_, or 12succubus/1_//13_.

That is all I know, I would wait for a response from one of the more knowledgeable people in this thread, but I am pretty sure you will hear the same thing from them.

And I really don't get what you just wrote.

I had thought that each level would look like 1 Succubus/1 (Enter class here) at each level.
#10931

eldariel

Aug 16, 2008 9:46:20
Q5485: Is there a feat somewhere that lets one turn e.g. Wildshape uses into Damage Reduction, or any other easy way of gaining a notable DR?
#10932

carnivore

Aug 16, 2008 12:58:04
Q5485: Is there a feat somewhere that lets one turn e.g. Wildshape uses into Damage Reduction, or any other easy way of gaining a notable DR?

A5485

Dragon Wild Shape[General](Dcn p105)req:Wild Shape class ability, Wisdom 19, Know (nature): 15 ranks
You may use your Wild Shape ability to change into a Small or Medium Dragon.
You gain all the Extraordinary and Supernatural abilities of the Dragon whose form you take, but not any Spell-like Abilities or Spellcasting powers.

DR is (EX) or (SU).... the drawback... now you are in a Dragon form.. which is not a Bad thing

if you have the Dragon Type... you could take this feat many times:

Endure Blows(Dracominicon) ..... Req: Con 19, Dragon Type, Toughness
gives DR 2/- stacks with existing


:D
#10933

farodin

Aug 16, 2008 19:25:09
Q5486: I Vaguely remember reading about a short (horror) adventure taking place in an institution, with some thematic encounters like Drowned in a water treatment room, and a living shocking grasp in a shock treatment room. Can any one point me in the right direction or even provide the link if one saved it?

(Not really CO related, but I believe I got there through this board at the time - not sure though.)
#10934

sonofzeal

Aug 16, 2008 19:35:01
Q5487:
There used to be a thread somewhere giving point costs for various racial traits as a tool for DMs to try and re-balance things, but my google-fu fails me as did a search through important links. Anyone know where this is? Alternately, are there any Drow variants, whether homebrew or official, that have better balance and more thematically appropriate (I mean seriously, "Faerie Fire"?!)?
#10935

totenkinder

Aug 16, 2008 20:25:30
Q5488: Does anyone have a link to the Classes' Handbook?
#10936

aelryinth

Aug 16, 2008 22:31:43
Q5486: I Vaguely remember reading about a short (horror) adventure taking place in an institution, with some thematic encounters like Drowned in a water treatment room, and a living shocking grasp in a shock treatment room. Can any one point me in the right direction or even provide the link if one saved it?

(Not really CO related, but I believe I got there through this board at the time - not sure though.)

There was an Eberron adventure that took place in a mental institution. Go to the main WoTC page and look for it under either Eberron or Dungeon. Definitely within the last year. Part of a 3 part series featuring a mad detective gaining revenge on Sharn and the PC's.

===Aelryinth
#10937

PlzBreakMyCampaign

Aug 16, 2008 22:37:43
Q5489: Is there any definative ruling on sneak attack / skirmish transparency? I see from Complete Adventurer that Sudden strike is completely transparent for classes, but are all three substitutable for classes, items, or abilities? I have looked throughout the forum, through the errata, and faq's and I almost see nothing about precision damage transparency.

Q5490: Are incorporeal creatures immune to critical hits and precision damage or not? It seems there are conflicting sources. I have created a rather impressive swift hunter build that manages 7 favored enemies by level 9 so it would be nice if I could say I have all my bases covered against every creature type for the hinder feat (forgo skirmish to reduce enemies movement). [Keep in mind I will be asking the players/DM if I can swap out the last favored enemy to the rare swarm subtype rather than trying to grab vermin+animals+magical beasts]
#10938

jaronk

Aug 16, 2008 23:39:21
Q5489: Is there any definative ruling on sneak attack / skirmish transparency? I see from Complete Adventurer that Sudden strike is completely transparent for classes, but are all three substitutable for classes, items, or abilities? I have looked throughout the forum, through the errata, and faq's and I almost see nothing about precision damage transparency.

There's no ruling necessary, as the rules are pretty straightforward. Sudden Strike counts as Sneak Attack for prerequisites, but otherwise they're all completely distinct. Skirmish is not Sneak Attack at all.

JaronK
#10939

nodaisho

Aug 17, 2008 0:06:56
Q5491: Is there any way to make a Cleric's turning attempts key off of wisdom or Constitution? Failing that, is there a way to make HP key off Wisdom or Charisma? I am making a zen archer cloistered cleric/Moonwarded Ranger/Shiba Protector/homebrew with power shot/chameleon, going for DMM:persist, and hoping that I could trim down the attributes I needed to focus on to 2, rather than 3. I can do fine with three, but it would be better with two.
#10940

aelryinth

Aug 17, 2008 0:16:50
Q5489: Is there any definative ruling on sneak attack / skirmish transparency? I see from Complete Adventurer that Sudden strike is completely transparent for classes, but are all three substitutable for classes, items, or abilities? I have looked throughout the forum, through the errata, and faq's and I almost see nothing about precision damage transparency.

Q5490: Are incorporeal creatures immune to critical hits and precision damage or not? It seems there are conflicting sources. I have created a rather impressive swift hunter build that manages 7 favored enemies by level 9 so it would be nice if I could say I have all my bases covered against every creature type for the hinder feat (forgo skirmish to reduce enemies movement). [Keep in mind I will be asking the players/DM if I can swap out the last favored enemy to the rare swarm subtype rather than trying to grab vermin+animals+magical beasts]

Incorps are not neccessairly immune to crits. Note that FE is no longer precision dmg in 3.5, so your worries are baseless, save for Skirmish Dmg. But also note that most incorps are undead, and undead ARE immune to crits.

===Aelryinth
#10941

aelryinth

Aug 17, 2008 0:17:53
Q5491: Is there any way to make a Cleric's turning attempts key off of wisdom or Constitution? Failing that, is there a way to make HP key off Wisdom or Charisma? I am making a zen archer cloistered cleric/Moonwarded Ranger/Shiba Protector/homebrew with power shot/chameleon, going for DMM:persist, and hoping that I could trim down the attributes I needed to focus on to 2, rather than 3. I can do fine with three, but it would be better with two.

Check out the x stat to Y effect link in my sig. If there is an effect, it'll pop up in that list.

===Aelryinth
#10942

nodaisho

Aug 17, 2008 1:45:48
I don't have CV, but doesn't skirmish allow you to do precision damage to your favored enemies, even if they are immune normally? I thought it did.
#10943

nanshork

Aug 17, 2008 3:44:43
I don't have CV, but doesn't skirmish allow you to do precision damage to your favored enemies, even if they are immune normally? I thought it did.

There's a feat in CS that stacks Ranger and Scout levels for certain things and lets you do that. Otherwise, no. And it only applies to skirmish damage, not all precision damage.
#10944

drakir_nosslin

Aug 17, 2008 10:03:30
Q 5492 - Would the healing from a Crystal of Life drinking cause damage to an undead creature that uses it?
#10945

militantjay

Aug 17, 2008 13:40:40
Q# Many: Could you reference unnamed ability bonuses, i.e. a stackable CHA bonus from multiple pieces of equipment or spells?

Q# Many +1: Bonuses to Leadership score from items?
#10946

aelryinth

Aug 17, 2008 14:25:00
Q# Many: Could you reference unnamed ability bonuses, i.e. a stackable CHA bonus from multiple pieces of equipment or spells?

Q# Many +1: Bonuses to Leadership score from items?

X stat to Y bonus thread. If it doesn't exist there, it likely doesn't exist.

===Aelryinth
#10947

farodin

Aug 17, 2008 14:26:56
Q 5492 - Would the healing from a Crystal of Life drinking cause damage to an undead creature that uses it?

A5492: No, it heals them just like living creatures, as the healing is not based on positive energy.
[Edit: There are also some other typeless healing sources, Body Adjustment for example. Besides, it's based on vampiric touch, which also works fine for undead.]

@ 2 Above me: It shouldn't be that hard to add 1 to the previous number right?
A####: Take a look at this thread for leadership stuff.
#10948

aelryinth

Aug 17, 2008 14:27:10
Q 5492 - Would the healing from a Crystal of Life drinking cause damage to an undead creature that uses it?

As written, no, because it doesn't have the positive energy descriptor hung on it.

Ruleswise, living and undead creatures are healed by opposite energies, so yes, it should harm them.

Thematically, undead gaining strength as they harm the living should mean there's no problem with it.

===Aelryinth
#10949

tytalus

Aug 18, 2008 1:35:04
Q5485: Can you gestalt a Base class and a Monster class?

A5485: With Gestalt, you take the monster LA and HD on both sides, I assume that if you are taking it as levels, you would do the same. I am not an expert, though, so if someone disagrees with me, I am wrong.

The answer is wrong, in both respects.

There are no rules at all in gestalt about handling LA or HD, i.e., whether it applies to one side or to both. Any way to handle it is therefore a houserule (and used to be hotly discussed on the UA/Houserule board before 4.0). Options include:

  • Have HD and LA apply to both sides of gestalt (making HD/LA creatures virtually unplayable)
  • Have HD and LA apply to a single side
  • Have HD apply to both sides, but LA to a single side
  • Have HD/2 apply to both sides, but LA to a single side
  • Etc.


Again, there is no official rule.

5485: Since a racial class is, in fact, a class, it's much easier to make a case that it should occupy only one side of the gestalt - just like any other class. However, you still better check with your DM.
#10950

tytalus

Aug 18, 2008 2:03:27
Q5485: Is there a feat somewhere that lets one turn e.g. Wildshape uses into Damage Reduction, or any other easy way of gaining a notable DR?

A5485

Dragon Wild Shape[General](Dcn p105)req:Wild Shape class ability, Wisdom 19, Know (nature): 15 ranks

Endure Blows(Dracominicon) ..... Req: Con 19, Dragon Type, Toughness
gives DR 2/- stacks with existing

A5485: The simplest way to gain DR is the Roll With It feat [SS], which gives you stackable DR 2/- without the need to be a dragon.

I do not believe there's a Wild feat that allows you to burn WS uses for DR. The closest is perhaps Elephant's Hide [CD] that gives a NA bonus of +7 for 10 minutes, but no DR.
#10951

wormious

Aug 18, 2008 9:10:52
Q5493: Besides Paladin 3, what are other ways one can become immune to fear?
#10952

woodenbandman

Aug 18, 2008 10:02:48
Q5494

Besides lion totem barbarian (Which I don't know about) how do you get pounce?

EDIT; Nevermind, I found Bestial Charge. Sweet.
#10953

tytalus

Aug 18, 2008 10:03:14
Q5493: Besides Paladin 3, what are other ways one can become immune to fear?

A5493: See Surreal's Lists of Stuff, post 2.

Note that the above mentioned thread and his Handy Links for CO Work should be consulted before posting questions. A lot of answers are already there.
#10954

tytalus

Aug 18, 2008 10:19:22
Q5494
Besides lion totem barbarian (Which I don't know about) how do you get pounce?

A5493: See Surreal's Lists of Stuff, post 3.

Note that the above mentioned thread and his Handy Links for CO Work should be consulted before posting questions. A lot of answers are already there.
#10955

farodin

Aug 18, 2008 11:35:53
Q5495: Does the "Enhanced Magic" feature of the astral plane also work for psionics (psi-magic transparency), or is there some exception in this case?
#10956

eldariel

Aug 19, 2008 1:17:38
Q5496: Is there any item that would heal ability damage (with charges or whatever) or give triggered Heals or something of the sort?
#10957

nodaisho

Aug 19, 2008 3:03:12
Q5497: Would an aptitude weapon make Shadow Blade damage apply to a non-shadow hand weapon? To be exact, I am thinking about a Thri-Kreen's claws, getting a necklace of natural attacks to put aptitude on all four claws, and ending up with shadow blade damage on the claws as well as the unarmed strikes, and since I have tiger claw weapon focus, the claws would also pretty much be +2, since my claws are already under the weapon focus effect.
#10958

carnivore

Aug 19, 2008 5:39:05
Q5496: Is there any item that would heal ability damage (with charges or whatever) or give triggered Heals or something of the sort?

A5496

Orb of mental Renewal?(MIC) ... and Rod of Physical restoration?(MIC) im not sure the exact names ... but both items heal Ability damage and renew thier charges each day

:D
#10959

sithobi1

Aug 19, 2008 8:13:48
Q5498: Is there a list somewhere of abilities that trigger on teleportation?
#10960

jaronk

Aug 19, 2008 10:01:29
Q5497: Would an aptitude weapon make Shadow Blade damage apply to a non-shadow hand weapon? To be exact, I am thinking about a Thri-Kreen's claws, getting a necklace of natural attacks to put aptitude on all four claws, and ending up with shadow blade damage on the claws as well as the unarmed strikes, and since I have tiger claw weapon focus, the claws would also pretty much be +2, since my claws are already under the weapon focus effect.

A 5497: No, sadly, because Aptitude only works for feats that apply to a single weapon. Shadow Blade applies to all Shadow Hand weapons, so no dice.

JaronK
#10961

aelryinth

Aug 19, 2008 13:00:08
Q5493: Besides Paladin 3, what are other ways one can become immune to fear?

i THINK the simplest method is Death Trance, a beginner feat from OA (must take at level 1). You become immune to fear.

Elsewise, hmmm. I can't think of any magic items or spells that do it, unless they affect all mental spells/effects. For instance, Mind Bar/Blank will also render you immune to most fear, as it blocks all mind-affecting stuff. I think Intimidation would scoot right by it, however...

===Aelryinth
#10962

militantjay

Aug 19, 2008 19:44:57
#5499

If you use Magic Jar to possess a spell-stitched creatures body, do you get to use the spell-like abilities granted from the spellstitching? SRD says "The creature’s spells and spell-like abilities do not stay with the body."

But it seems the carving and gouging on the corpse are really what holds the magic in the corpse. Or is it tied to the soul of the creature?
#10963

bicko

Aug 19, 2008 20:31:44
Q5500: Does Vampiric Touch heal damage?

I'm aware that the damage dealt which turns into health doesn't stack up, but can I convert any of the damage done into health?
#10964

surreal

Aug 19, 2008 21:38:00
A 5493: My "lists of stuff" has a few ways to get immunity to fear

A 5498: shadow pounce is the only thing I can think of
#10965

cycada

Aug 20, 2008 18:07:29
Q5501: On a similar line, if a creature possesses the Hive-nest template and later loses it's type, will it lose the benefit of it's swarm as well? I can see how this would 'work' fluff wise, but this is CO.
#10966

mod5000

Aug 21, 2008 17:11:41
Q5502: Apart from being a Cleric, what other ways are there to get domains (with their abilities)?

EDIT: Nevermind, answered.
#10967

militantjay

Aug 22, 2008 13:56:44
Though I'm sure it's been covered 1000 times:

Q5502: When charging, with Spirited Charge (x3) and Rhino Charge (x2) what is the damage modifier? x6?

And what about on a critical (x3)? Is it Pi? The answer is Pi, right?

mmmm. pie.
#10968

orenmir

Aug 22, 2008 14:48:59
A5502: x4
x6 on a crit
(granted everything stacks)
#10969

adecoy95

Aug 22, 2008 22:02:56
Q5503: does stitched flesh familiar (liberis mortis feat) work with the arcane hierophants compainion familiar?
#10970

raggers

Aug 23, 2008 9:26:41
Q 5504 - How does cleave and Ride by attack work? do you get the cleave attempt at the point where you kill the foe or anywhere along that movement line?
#10971

aelryinth

Aug 23, 2008 14:59:14
Q 5504 - How does cleave and Ride by attack work? do you get the cleave attempt at the point where you kill the foe or anywhere along that movement line?

You take it immediately (something in Reach) or not at all.

Supreme Cleave allows you to actually take a step and cleave.

===Aelryinth
#10972

Omen_of_Peace

Aug 24, 2008 0:51:14
A 5499 You answered the question yourself. Magic Jar says you don't so you don't.

A 5500 No. Temporary HPs follow different rules than normal HPs - look them up in the manuals.

A 5503 RAW, no. The Familiar Companion is not a familiar. But you can always ask your DM.
#10973

kurashu

Aug 24, 2008 13:23:53
Q5505: Is there a list of prestige classes that advance spellcasting and warlocks can enter?
#10974

adecoy95

Aug 24, 2008 15:09:30
A5505: i think that the complete mage has a few of those, they are called eldritch theruge and eldritch deciple, they are both theruges of arcane/divine and warlockness

Q5506: where can i find a character sheet for a arcane hierophant
#10975

kurashu

Aug 24, 2008 16:06:04
A5505: i think that the complete mage has a few of those, they are called eldritch theruge and eldritch deciple, they are both theruges of arcane/divine and warlockness

I meant more along the lines of mindbender. It advances spellcasting, but a warlock can enter and have his invocations and eldritch blast advanced by it.
#10976

Omen_of_Peace

Aug 24, 2008 21:03:44
A 5505 There's one in the Warlock Handbook IIRC. I don't know how up-to-date it is.
#10977

kurashu

Aug 24, 2008 23:10:12
A 5505 There's one in the Warlock Handbook IIRC. I don't know how up-to-date it is.

Thanks. I don't know why it wasn't popping up in the search before and I didn't think of looking in the Handy Links.
#10978

t_baggins

Aug 25, 2008 14:21:09
I'm researching how the Pyro's Fire Lash works for my buddy. He is really sold on the class, but I can't find any hard rulings on how it works. I did find the Ask Wizards where they say you can use it with 2 hands and can also power attack with it. The rules for whips are awful, but it does not say it is a whip in the description. It says it is like a whip and actually has to describe that you can use feats you can use with a whip. I am mostly concerned about the lame Attack of Opportunity because its considered a ranged weapon rule. Any precedents or something I am missing?
#10979

orenmir

Aug 25, 2008 14:29:44
I'm researching how the Pyro's Fire Lash works for my buddy. He is really sold on the class, but I can't find any hard rulings on how it works. I did find the Ask Wizards where they say you can use it with 2 hands and can also power attack with it. The rules for whips are awful, but it does not say it is a whip in the description. It says it is like a whip and actually has to describe that you can use feats you can use with a whip. I am mostly concerned about the lame Attack of Opportunity because its considered a ranged weapon rule. Any precedents or something I am missing?

Name of this thread: ask a simple question, get a simple answer

This implies no discussions, IMO.

What is your simple question?

(you may want to make your own thread in the Class Abilities forum)
#10980

carnivore

Aug 25, 2008 15:13:52
Q5507
I'm researching how the Pyro's Fire Lash works for my buddy. He is really sold on the class, but I can't find any hard rulings on how it works. I did find the Ask Wizards where they say you can use it with 2 hands and can also power attack with it. The rules for whips are awful, but it does not say it is a whip in the description. It says it is like a whip and actually has to describe that you can use feats you can use with a whip. I am mostly concerned about the lame Attack of Opportunity because its considered a ranged weapon rule. Any precedents or something I am missing?

A5507... it appears that the question is:

does a Pyrokineticist provoke an Attack of opportunity when they use thier Fire lash ability....
Fire Lash (Ps): A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.

the answer is Yes... since they are making a Ranged Attack in a Threatend Area, which normally Triggers an AoO

look here for more:

ATTACKS OF OPPORTUNITY

ACTIONS IN COMBAT


:D
#10981

t_baggins

Aug 25, 2008 15:42:24
Name of this thread: ask a simple question, get a simple answer

This implies no discussions, IMO.

What is your simple question?

(you may want to make your own thread in the Class Abilities forum)

Ok smartypants, the distilled question is "What is a fire lash?". According to Carnivore it is a ranged touch attack that shares certain qualities with a whip. Namely feats you can apply to it, and according to Ask Wizards, the ability to fight two handed and power attack with it. It is the latter that bothers me though. If it was just a ranged touch attack then there would be no discussion or official rulings from the Sage. The ability as a whole just strikes me as very murky and frankly poorly thought out. No one wonders if you can power attack your polar ray. It only mentions feats you can apply to it such as power attack, but somehow the Sage decided it was weapon like enouph to fight two handed with it. Apparently this one didn't get playtested enough before it went to press.
#10982

carnivore

Aug 26, 2008 5:26:38
here i fixed your question
Q5508 the distilled question is "What is a fire lash?". According to Carnivore it is a ranged touch attack that shares certain qualities with a whip. Namely feats you can apply to it, and according to Ask Wizards, the ability to fight two handed and power attack with it. It is the latter that bothers me though.


If it was just a ranged touch attack then there would be no discussion or official rulings from the Sage. The ability as a whole just strikes me as very murky and frankly poorly thought out. No one wonders if you can power attack your polar ray. It only mentions feats you can apply to it such as power attack, but somehow the Sage decided it was weapon like enouph to fight two handed with it. Apparently this one didn't get playtested enough before it went to press.

A5508
first remember it is a Psi-like Effect that has an Appearance similar to a Whip, and that you can APPLY certian Feats to the USE of the Fire Lash.

it is not a whip per-say ....but shares some of its characteristics... notice:
Whip: A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a whip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.

When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon for you.

it is not a MELEE WEAPON ..... so if you try to use it in Melee you will in most situations provoke an AoO.... but..

yes , you can weild it 2 Handed and Power Attack with it(as per Sage)..... but you must also make the investment to get it in the first place(not difficult) which may affect the choices you make later.

is it a powerful combo?.... yes since it allows Finnesse based Characters to PA with Touch Attacks very easily

there are far more devastating things that a character might do .... that also seem to have not been playtested enough

:D
#10983

clayq

Aug 26, 2008 7:29:35
Q5509: I know you can only cast one Quickened spell per round, but when swift and immediate actions were introduced was a quickened spell moved to be a swift action or is it still a free action, so can I cast a quickened spell and still use a swift action or immediate action to activate a magic item in the same round?
#10984

DragonFox1001

Aug 26, 2008 7:53:26
Q5509: I know you can only cast one Quickened spell per round, but when swift and immediate actions were introduced was a quickened spell moved to be a swift action or is it still a free action, so can I cast a quickened spell and still use a swift action or immediate action to activate a magic item in the same round?

A5509:
A quickend spell is now a swift action.
#10985

lost_dm

Aug 26, 2008 8:38:18
Q 5510:

Can you use the mobile casting feat (Complete Adventurer) to take a 5-foot step AND move (using the feat) at the same time?
(Does the "you can't take a 5-foot step and perform any kind of movement" rule is valid here, or is this an exception?)

If the answer is no, can someone please note what is the purpose of "mobile casting"?

Thanks!
#10986

orenmir

Aug 26, 2008 9:09:32
A5510: You can (almost) never move and take a 5' step in the same turn. Mobile Spellcasting is used in conjunction with moving, and is no exception to this rule. The purpose is to allow the caster extra movement. With this feat, the caster can move and cast at the same time (as a standard action), and still have a move action left over.
#10987

bergtann

Aug 26, 2008 14:23:49
Q5511: I have a vague memory of seeing a way for a Cleric to change his domains between the ones offered by his god. But I can neither remember where, nor what it was (Spell, feat, etc?)

Can anyone point me in the right direction?
#10988

carnivore

Aug 26, 2008 14:47:31
Q5511: I have a vague memory of seeing a way for a Cleric to change his domains between the ones offered by his god. But I can neither remember where, nor what it was (Spell, feat, etc?)

Can anyone point me in the right direction?

A5511

try this:
Substitute Domain (Complete Champion), 2nd lvl

you could also use a Domain Staff(Complete Champion, IIRC)....

:D
#10989

drill_sgt

Aug 26, 2008 18:37:50
Q5512 I need a way (metamagic feats, pre existing magic item (ie no custom stuff), etc) for a druid to alter the climate of a large area. Large, as in I want to change the weather for a whole country, permanently.

Any suggestions?
#10990

nanshork

Aug 26, 2008 18:55:45
Q5511: I have a vague memory of seeing a way for a Cleric to change his domains between the ones offered by his god. But I can neither remember where, nor what it was (Spell, feat, etc?)

Can anyone point me in the right direction?


A5511:
Heretic of the Faith feat in Power of Faerun.
#10991

loganic1

Aug 27, 2008 21:26:04
Q5513: For an antimagic focused character like the cheater of mystra, twice betrayer, or even just a swordsage with it enchanted, how the hell do any of their magic items operate. Doesn't antimagic suppress all magic items. Why would the twice betrayer of shar, for example, even have continous effect items if they don't bloody work?
#10992

arcane-surge

Aug 27, 2008 22:22:28
A5513: I'm pretty sure that Cheater of Mystra and Twice-Betrayer of Shar use Extraordinary Spell Aim to exclude themselves from their own AMFs. That swordsage however, better enjoy his magic weapons being plain old masterwork ones.
#10993

playerone

Aug 28, 2008 23:05:03
Q 5514:

I can't remember the name for the class that greatly improves upon the Rangers Favored Opponent class features. I believe it's a Prestige Class; I remember it having an ability that allows you to stay as still as as a statue, similar to the gargoyle ability.
#10994

clayq

Aug 28, 2008 23:15:54
Q 5515: What ways if any can you get more than 1 swift action in a round? Preferably more continuously.
#10995

bill_bisco_average_adventurer

Aug 28, 2008 23:21:56
Q 5515: What ways if any can you get more than 1 swift action in a round? Preferably more continuously.

A 5515: One method of circumventing this is being a sorceror casting Arcane Fusion which casts two spells at once as a standard action (both of these could be swift)
#10996

bill_bisco_average_adventurer

Aug 28, 2008 23:23:50
Q 5516: Is there an alternative option for Wizards to forego their familiar to gain a Metamagic feat?
#10997

arcane-surge

Aug 29, 2008 0:25:28
A5515: A Ruby Knight Vindicator (Tome of Battle) can spend turn undead attempts to gain more swift actions.
#10998

aelryinth

Aug 29, 2008 15:22:21
Q 5514:

I can't remember the name for the class that greatly improves upon the Rangers Favored Opponent class features. I believe it's a Prestige Class; I remember it having an ability that allows you to stay as still as as a statue, similar to the gargoyle ability.

There's a dedicated Foe Slaying PrC in the Original Sword and Fist book (3.0), Foe Hunter/Slayer or something, that gives you incredible bonuses against ONE favored enemy. I don't think they precisely updated it to 3.5, so it would be valid as it was.

===Aelryinth
#10999

aelryinth

Aug 29, 2008 15:23:20
Q 5516: Is there an alternative option for Wizards to forego their familiar to gain a Metamagic feat?

Alternate class ability from Complete Mage or Tome of Magic, wasn't it? Anyways, the answer is yes, there is.

===Aelryinth
#11000

CantripN

Aug 29, 2008 15:36:44
Alternate class ability from Complete Mage or Tome of Magic, wasn't it? Anyways, the answer is yes, there is.

===Aelryinth

Sadly, no, there isn't. At least not in any WotC book. Possibly in Dragon.
#11001

Omen_of_Peace

Aug 29, 2008 15:38:15
A 5515b - 1/day a Synad (CPsi) can get an extra swift mental action.
- White Raven Tactics ? It gives you a whole new turn, so that includes a swift action...

A 5516 There's a Forlorn flaw in a Dragon issue that makes you forego your familiar.
#11002

carnon

Aug 29, 2008 15:38:27
Q 5517: Can you target ranged attacks at (a foe in) the same square or hex you're in yourself?
#11003

aelryinth

Aug 29, 2008 19:41:46
There's nothing that says you can't, but you'd provoke AoO as usual doing so.
Of course, you still can't do it in a grapple, so generally the only way this is going to apply is if there's major size discrepencies.

===Aelryinth
#11004

pboyer

Aug 29, 2008 21:08:20
Q 5518:What does "BBEGs" mean?
#11005

drill_sgt

Aug 29, 2008 21:09:00
A 5518, big bad end guy(s), i.e. the 'boss' of the campaign.
#11006

nodaisho

Aug 29, 2008 22:21:01
Also Big Bad Evil Guy, though that assumes the characters are good, or at least fighting evil.
#11007

playerone

Aug 30, 2008 8:36:30
Q 5514:

I can't remember the name for the class that greatly improves upon the Rangers Favored Opponent class features. I believe it's a Prestige Class; I remember it having an ability that allows you to stay as still as as a statue, similar to the gargoyle ability.

A Q5514:

I've found the class I was searching for. It's the Shadow Scout from Oriental Adventures. I've only heard about it before, so my description of it's boost to Favored Enemy wasn't completely accurate; it's not nearly so drastic.


There's a dedicated Foe Slaying PrC in the Original Sword and Fist book (3.0), Foe Hunter/Slayer or something, that gives you incredible bonuses against ONE favored enemy. I don't think they precisely updated it to 3.5, so it would be valid as it was.

===Aelryinth

Thanks for the information about the Foe Hunter, Aelryinth, and for taking time to answer my question. It's in the old Masters of the Wild book, I'll try to see if anyone has done an updated version of it.
#11008

jolte

Aug 30, 2008 9:46:56
Q5519: Would a +1 Fortification Buckler and a +1 Fortification Chain Shirt stack the bonusses of preventing sneak attack and critical hit damage?
#11009

drill_sgt

Aug 30, 2008 14:31:36
Q5519: Would a +1 Fortification Buckler and a +1 Fortification Chain Shirt stack the bonusses of preventing sneak attack and critical hit damage?

A5519 it will depend on 2 factors: bonus type, and wording. If it is named (25% circumstace bonus), then no. If it's simply grants 25%, then possibly depending on wording. If it sais "Grants you fortification of %25" then they both do the same thing, so no. IF they say "Grants a bonus of 25%, or adds/increases by %25 then yes.
#11010

jolte

Aug 30, 2008 18:37:04
A5519 it will depend on 2 factors: bonus type, and wording. If it is named (25% circumstace bonus), then no. If it's simply grants 25%, then possibly depending on wording. If it sais "Grants you fortification of %25" then they both do the same thing, so no. IF they say "Grants a bonus of 25%, or adds/increases by %25 then yes.

Well that's the thing, it doesn't say it really grants a bonus it just says this:

This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Fortification type, Chance for normal damage
Light, 25%
Moderate, 75%
Heavy, 100%

So there isn't really a specific wording ...
#11011

lost_dm

Aug 30, 2008 18:48:19
q5520: The "Wrack" spell (SC, p243) is said to have range "close". But in the description of the spell it says "your TOUCH.." which suggests that the range should be 'touch'.
Is there an errata somewhere that settles it?

Thanks.
#11012

Omen_of_Peace

Aug 30, 2008 20:18:56
A 5519 No. They come from the same source.

A 5520 There's an errata at the usual place. The range is indeed Close and the description is in error.
#11013

lost_dm

Aug 31, 2008 3:02:44
Q5521: Could a cleric use a "Tunic of Steady Spellcasting" (Magic Item Compendium, p144) in conjunction with a full plate armor? or does it occupy the "Body slot" for magical items?

Q5522: I've been going over the Revised Necromancer Handbook and I've been looking at the uttercold assault build.
So, sure, if you're undead you recieve 1/2 of the damage of every uttercold spell you cast as a healing bonus, but that is negated from the 1/2 cold damage, isn't it?
It seems that it should be obvious why do I get cold immunity, but I've missed it...
(I was thinking going necropolitan, btw, that are to my knowledge, aren't immune to cold)

Thanks
#11014

jolte

Aug 31, 2008 6:18:31
A5521: Yes you could, the tunic occupies the Torso slot and the full plate occupies the Body slot.
#11015

playerone

Aug 31, 2008 6:25:11
Q 5523:

I assume this is one of those Rules As Intended versus Rules As Written things; unless there's an errata to clarify. Can you use the Hamstring Feat in Complete Warrior twice on a biped (four times on a quadruped) to reduce their base land speed to 0 feet?
#11016

clayq

Aug 31, 2008 7:12:11
nvm
#11017

lost_dm

Aug 31, 2008 13:15:35
Q5524: What ways are there to get cold immunity or a very high cold resistance (not something temporary via magic, something more like getting the "cold" subtype or something)
#11018

bigdddy843

Aug 31, 2008 13:33:37
Q5525 Given 4500 GP starting money for a lvl 5 cleric, what items would you buy and how would you apply it?
#11019

Omen_of_Peace

Aug 31, 2008 19:14:58
A 5522 Use it on skeletons.

A 5523 Ask your DM. It'd probably reduce the speed to 1/4 rather than 0 though.

A 5524 A ritual in Savage Species, I think. A high-level spell in the SC gives it temporarily (Mantle of Icy Spirit or something similar). An epic item.
Just getting a resistance to cold should be enough for your purposes and there are more items for that.
#11020

bookmen

Aug 31, 2008 20:58:52
Q5526
What is a good spell for creating tunnels?
#11021

Omen_of_Peace

Aug 31, 2008 21:23:09
A 5526 How big ? SNA 3 gets you a Thoqqa.
#11022

bookmen

Aug 31, 2008 21:56:13
A 5526 How big ? SNA 3 gets you a Thoqqa.

Big enough to get at least one medium creature through at a time. I don't want it caving in on me anytime soon and the more easily I can change its direction during the tunneling process the better.
#11023

playerone

Aug 31, 2008 22:03:47
A 5523 Ask your DM. It'd probably reduce the speed to 1/4 rather than 0 though.

Thank you very much, that's actually quite a simple and workable compromise.


Q 5527:

What items increase base speed?

Q 5528:

What's the shortest action you can drop feint down to; utilizing only feats and weapon/armor enchantments?
#11024

drill_sgt

Sep 01, 2008 15:13:21
Q5512 I need a way (metamagic feats, pre existing magic item (ie no custom stuff), etc) for a druid to alter the climate of a large area. Large, as in I want to change the weather for a whole country, permanently.

Any suggestions?

Still lookin for help with this one. Druid already gets a radius of 3 miles, over the standard 2. I enlarge it, and chanel through a metamagic rod of enlarge (the dm allows that, if it happens to not be legit), bring me from 3 to 6, then 6 to 12.

But still that's a 12 mile radius... I need to do an area thats something like 600 miles by 600 miles.

Now, I'm totally ok with some cheeze to get this happening. Right now the area is a tundra, and uninhabited. If i find a way to delcair the WHOLE tundra one single city, could that method of nuking a whole city somehow be used to pull something off that effects the whole area?
#11025

bookmen

Sep 01, 2008 15:43:16
A 5526 How big ? SNA 3 gets you a Thoqqa.

What is SNA 3 and where can I find it?

Q5529
What are some ways to gain the Dragon type besides being a Half-Dragon? I am mainly looking for a way to be of the dragon type and have less then the +3 LA Half-Dragon gives.
#11026

nanshork

Sep 01, 2008 15:46:38
Still lookin for help with this one. Druid already gets a radius of 3 miles, over the standard 2. I enlarge it, and chanel through a metamagic rod of enlarge (the dm allows that, if it happens to not be legit), bring me from 3 to 6, then 6 to 12.

But still that's a 12 mile radius... I need to do an area thats something like 600 miles by 600 miles.

Now, I'm totally ok with some cheeze to get this happening. Right now the area is a tundra, and uninhabited. If i find a way to delcair the WHOLE tundra one single city, could that method of nuking a whole city somehow be used to pull something off that effects the whole area?

I think you're out of luck. Even existing epic level spells with permanent climate change don't have that kind of area, and you don't want custom anything.
#11027

nanshork

Sep 01, 2008 15:47:10
What is SNA 3 and where can I find it?

Summon Nature's Ally 3. PHB.
#11028

deafbymetal

Sep 01, 2008 20:15:35
Q5459Also, as monstrous humanoids, would Goliaths get darkvision? Their entry in Races of Stone makes no mention of this, and most of the other playable races that I've come across mention whether or not a race has darkvision/low-light vision/etc.

A5459: Also in response to this question, the last FAQ (updated 6/30/08) states that goliaths do in fact have darkvision. Just came across this latest updated FAQ (I no longer head over to the main page, it's strictly 4e stuff that I have no interest in).
#11029

bauglir

Sep 02, 2008 22:16:40
Q5530

What's the fastest method, as a PC, to gain Regeneration? Something less than 13 levels is necessary for my latest Ikea Tarrasque scheme, but more would be ideal. Anything faster than a Troll's ECL 11?
#11030

tytalus

Sep 03, 2008 6:14:53
Q5530

What's the fastest method, as a PC, to gain Regeneration? Something less than 13 levels is necessary for my latest Ikea Tarrasque scheme, but more would be ideal. Anything faster than a Troll's ECL 11?

A5530: Dragon magazine has the regional feat Troll-Blooded, which gives regeneration 1. You are fatigued in sunlight, IIRC, though.
#11031

drill_sgt

Sep 03, 2008 12:28:57
Q5531 What's that metamagic feat chain, and where can i find the thread, that allows someone to nuke a whole city?
#11032

gilfalas_elaandrin

Sep 03, 2008 13:08:25
Q5493: Besides Paladin 3, what are other ways one can become immune to fear?

In addition to the previously mentioned methods there is the 'Fearless' regional feat from the Forgotten Realms setting. It should be in the FRCS or the PGtFR.
#11033

iconoplast

Sep 03, 2008 13:28:43
A 5531 The Spell is Apocalypse from the Sky, and the metamagic chain is (I think) Energy Substitution, Something of the Three Thunders, Explosive Spell.
#11034

the_unthinkable

Sep 03, 2008 13:29:10
Q5531 What's that metamagic feat chain, and where can i find the thread, that allows someone to nuke a whole city?

A5531: There is this, but it nukes more than just a city. ;)
I hope this is what you were looking for.
#11035

keithio

Sep 03, 2008 14:52:47
Q 5532:

Which of the following can be added to greater dispel magic when counterspelling, when the caster level is already 20:

1) Spellcaster's bane (p117 CM) "+2 insight bonus on dispel checks and caster level checks made to counterspell"

2) Caster level increase from Master Specialist (p71 CM) "add 2 to you caster level whenever you cast a spell of your chosen school" (Abjuration)

3) Arcane thesis (p74 PHB2) "When casting that spell, you do so at +2 caster level" (Greater dispel magic)

4) Minor school esoterica from Master Specialist (p70 CM) "You gain a competence bonus on dispel checks equal to 1/2 your master specialist level" (Abjuration)

5) Elven Spell Lore (p78 PHB2) "You gain a +2 bonus on your caster level check"

6) Inquisition Domain granted power (p139 CD) "gain a +4 bonus on all dispel checks"

As I understand it, #1, #4, #5 & #6 all work, but #2 and #3 do not, which gives a total bonus of 20+2+5+2+4=33...but I'm probably wrong .

I've been wanting to make a wizard focusing on dispeling, but have never really understood the mechanics of how you can optimize the roll.
#11036

arcane-surge

Sep 03, 2008 15:11:51
A5532: You've got it, pretty much. I think Initiate of the Sevenfold Veil gets a few bonuses to Abjuration too.
#11037

Omen_of_Peace

Sep 03, 2008 21:39:46
A 5532 You've got it. Check the link in my sig if you haven't done so yet.
#11038

lost_dm

Sep 04, 2008 6:09:21
Q5533:

A player of mine is building a character with 10 character levels.
He wants to add the "saint" template (BoED, p184).

1. If we follow theSRD Reducing Level adjustment rules, how will this work?

please try to explain in full details, how much xp and which level it has after the first by off, and after the second by off, since the more I think about it, the less I understand...

2. Even after the above explanation: isn't this a little overpowered, since we're not taking into considiration it it would have been harder for him to earn more xp since he is considered +2 in the CR table?
I'd like to hear your thoughts...
#11039

keithio

Sep 04, 2008 6:56:31
A5533:

The character had to pay a minimum of 13k exp to pay off the adjustment - 5k at 6th level and 8k at 9th level. So it might be fair to start them at 13,000 exp below being 10th level (10 class levels + 0 for the paid-off template).

Or it might be fair to say they haven't paid it off yet, and start them as an 8th level character + 2 saint template = ECL 10. They pay (ECL-1)*1000 exp to buy off a level whenever they want. So that would be 9k exp for one level, which bump them to ECL9, and another 8k more, and be 17,000 exp below being 10th level (10 class levels + 0 for the paid-off template.

Of couse, this alternate rule makes for MUCH more powerful characters (You are essentially giving him 2 free levels that don't count towards how much exp he SHOULD be earning...), and furthermore the saint template is already rather overpowered to BEGIN with.

Definately don't let them do this unless the other players are using buy-off as well, or maybe let the other players use gestalt characters, or something, because they will be quite underpowered in comparison if they do not. Also, you'll have to buff up the enemies, as well. An ECL 10 saint template bought-off PC would demolish an average CR 10 encounter.
#11040

lost_dm

Sep 04, 2008 9:07:48
A5533:

The character had to pay a minimum of 13k exp to pay off the adjustment - 5k at 6th level and 8k at 9th level. So it might be fair to start them at 13,000 exp below being 10th level (10 class levels + 0 for the paid-off template).
.....

Thanks!
I've ended up making him pay 16K (you had a small miscalculation there) + 6K for balancing purpuses (he didn't have to work hard to earn that XP, after all)



Q5534: Does the insight bonus from WIS that comes from the Saint template (BoED, p184) stacks with the monk unnamed bonus from WIS (I think that RAW it does, but what about RAI?)?
If they DO stack: do you lose the Saint's AC bonus when FF?

Thanks in advance.
#11041

adecoy95

Sep 04, 2008 10:44:14
Q5535: are there rules for taking more than 10 levels in a 10 level prestege class, if so, where are they?
#11042

ikildkenny

Sep 04, 2008 10:56:43
A5534: Yes, they do stack (I do not see any problem in RAI rules - one is from being such a holy guy with holynesss protecting him and the other is for someone who trained his whole life to dodge attacks by instinct
As insight bonus and totaly independant from any condition you do not lose it.

A5535: yes and no
Prestige classes are as long as they are (3, 5, 7, 10 levels) and as soon as you finish ist and took its last level, you are done with it

BUT

some Prestige classes (e.g. Arcane Archer, Assasin ...) do have an epic progression, that means, you CAN advance these PrCs in Epic - but not untill level 20
#11043

CantripN

Sep 04, 2008 13:54:58
What's more, ALL Base Classes and 10-level PrCs MUST have an EPIC progression. If one isn't written yet, feel free to houserule (it's rather easy to design an EPIC progression).
#11044

eridus

Sep 04, 2008 21:14:55
Q5536:I read about an item called Dragon's chain ona grappler build, deals constrict dmg, gives bonus to grapple i believe it was. Does anyone know where thats from?
#11045

xoraxx

Sep 05, 2008 12:24:27
A5529: Dragonwrought Kobold, cost= LA0 + 1 feat
#11046

bookmen

Sep 05, 2008 13:31:41
Q5537
Is there a suicide bomber style spell?
#11047

jaronk

Sep 05, 2008 14:37:17
Q5537
Is there a suicide bomber style spell?

A5537: Exaulted Fury, in BoED. Throw on some Explosive Runes before hand for extra kick.

JaronK
#11048

Omen_of_Peace

Sep 06, 2008 14:49:33
A 5537b Death Throes (SC) but it's personal and Sorc/Wiz 5.
#11049

totenkinder

Sep 06, 2008 21:17:48
Q5538: At what level does a Warlock learn it's first Dark invocation?
#11050

nanshork

Sep 06, 2008 21:53:25
Q5538: At what level does a Warlock learn it's first Dark invocation?


A5538:
16
#11051

drowvampyre

Sep 06, 2008 21:53:55
Q5539: Is there any other creature that uses a flight system similar to the raptoran's (gliding at first, with flight coming at higher HD but with certain limitations), or are all other fliers capable of unrestricted (other than by their maneuverability rating) flight?
#11052

lost_dm

Sep 07, 2008 6:08:02
Q5540: Rod of Bodily restoration from Magic Item Compendium (p173) - Would someone please explain the mathematical logic behind it? Why would anyone use any other option other then the 1 charge option?
This is stupid... is there an errata or something I miss?

Thanks...
#11053

eldariel

Sep 07, 2008 6:26:40
A5540: Like all Charge-items, the idea is that if you're in a hurry, you can burn more charges to get bigger one-shot effect at the expense of long-term longetivity. For example, in combat, you may not have 2 turns to fix your stats up, so using up 3 charges allows you to remove even heavy ability damage quickly. That said, out of combat it's indeed always smarter to use one charge at a time.
#11054

Omen_of_Peace

Sep 07, 2008 16:36:13
A 5539 I think the Dragonborn (RotD) template with the Wings aspect has a similar progression.
#11055

playerone

Sep 07, 2008 17:39:42
Q 5541:


Is there any feat that removes that final -2 to TWF?
#11056

aelryinth

Sep 07, 2008 18:32:02
Q 5541:


Is there any feat that removes that final -2 to TWF?

Epic TWF? or ambexterity? will, or the tempest class, I believe.

===Aelryinth
#11057

farodin

Sep 08, 2008 9:25:44
Q5542:
I believe I once saw a feat removing the bonus to the save against a charm effect used in combat. Can anyone tell me where I can find it?
#11058

nanshork

Sep 08, 2008 11:57:00
Q5542:
I believe I once saw a feat removing the bonus to the save against a charm effect used in combat. Can anyone tell me where I can find it?

A5542:Combat Charm found in Dragon Compendium or Dragon #312.
#11059

lost_dm

Sep 08, 2008 14:12:59
Q5544:
Is there a latest guide for Frenzied Berserker build that incorporates TOB and CC together? (could you add a link please?)

thanks in advance!

edit: oops, forgot to put a question number.
#11060

lost_dm

Sep 08, 2008 14:20:58
Q5544:
Is there a latest guide for Frenzied Berserker build that incorporates TOB and CC together? (could you add a link please?)

thanks in advance!


edit: oops, forgot to put a question number
#11061

totenkinder

Sep 08, 2008 16:29:50
Q5543: Are there any templates that give the cold subtype?
#11062

orenmir

Sep 08, 2008 16:55:31
A5543:

Cold Elemental (Manual of the Planes, p. 191)
Wendigo (Fiend Folio, p. 187)
Ice Beast (Frostburn, p. 139)

There might be others; that's all I could think of.
#11063

totenkinder

Sep 09, 2008 14:37:27
Q5544: Does a Shifter's shifting qualify for classes like Warshaper?
#11064

carnivore

Sep 09, 2008 14:57:00
Q5544: Does a Shifter's shifting qualify for classes like Warshaper?

A5544

YES.... because they are Humanoid(shapechanger subtype).... and all Warshaper requires:

Must be able to change shape in one of the following ways:[indent]
1. Shape-change as a Supernatural ability;
2. Shapechanger subtype;
3. Polymorph as a Spelllike ability;
4. Able to cast Polymorph;
5. Wild Shape or similar class feature.[/indent]
An ‘Alternate Form’ (as
possessed by quasits, etc.) is
not sufficient.

:D
#11065

totenkinder

Sep 10, 2008 0:24:41
Q5545: How exactly does the Troll-Blooded feat on a Half-Dragon make a War Troll Lite?
#11066

tytalus

Sep 10, 2008 0:55:34
Q5545: How exactly does the Troll-Blooded feat on a Half-Dragon make a War Troll Lite?

A5545: Just as it sounds: the feat gives you regeneration, half-dragon an additional immunity to an element which would otherwise overcome the regeneration. Tada: War Troll lite.
#11067

playerone

Sep 10, 2008 0:59:42
Q 5546:


What items give you flight (a high speed, and perfect maneuverability would be preferable)? I recall an item called Phoenix Cloak, or Cloak of the Phoenix, but I must be misremembering it, as I can't seem to locate it in the Magic Item Compendium.
#11068

Omen_of_Peace

Sep 10, 2008 7:51:04
A 5546 The Cloak you're looking for is in the Magic Sets section of the MIC.
#11069

totenkinder

Sep 10, 2008 8:32:18
A5545: Just as it sounds: the feat gives you regeneration, half-dragon an additional immunity to an element which would otherwise overcome the regeneration. Tada: War Troll lite.

Does Half Dragon give you Spell Resistance?

If not, you'd need a Drow Half Dragon with the Troll blooded feat to be a War Troll Lite.
#11070

jolte

Sep 10, 2008 9:24:55
Q5547: A question about templates just to be sure, a template like mineral warrior can be added say at lvl20 as an actual lvl right?
#11071

carnivore

Sep 10, 2008 11:15:58
Q5547: A question about templates just to be sure, a template like mineral warrior can be added say at lvl20 as an actual lvl right?

A5547

that depends on the Template..... some are Inherited... which means they can only be taken @1st lvl or Character creation, Creatures are born with these templates ...... Some templates can be added to creatures anytime. Templates such as these are referred to as acquired templates, indicating that the creature did not always have the attributes of the template.

Mineral Warrior is an Acquired Template that may be applied to any Corporeal creature other than a Construct, Elemental, or Undead.

so yes you can apply it to a 20th lvl Character(provided the character is not a Construct, Elemental, or Undead)... it also immediately raises the ECL of the Character


:D
#11072

totenkinder

Sep 10, 2008 13:19:12
Q5548: What is the exact wording (and prerequisites) for the Focused Specialist variant?
#11073

orenmir

Sep 10, 2008 13:35:30
A5548: Can be found in Complete Mage. It's not OGL content, sorry!
#11074

surreal

Sep 11, 2008 1:38:16
Q5544:
Is there a latest guide for Frenzied Berserker build that incorporates TOB and CC together? (could you add a link please?)

thanks in advance!


edit: oops, forgot to put a question number

Just do a search in my handy links for a Frenzied Berzerker build. Also check the ToB compendiums.

Q5543: Are there any templates that give the cold subtype?

There's also that spell from Frostburn that permanently gives the target the cold subtype (Icy Mantle or something like that).
#11075

tytalus

Sep 11, 2008 4:35:36
Does Half Dragon give you Spell Resistance?

If not, you'd need a Drow Half Dragon with the Troll blooded feat to be a War Troll Lite.

The single ability that makes War Trolls famous (and somewhat unique) is their regeneration, which can only be overcome by one energy type.

Spell resistance is certainly not what makes War Trolls special. It's not even a rare ability.

Also note that Troll-Blooded is a regional feat that isn't normally available for Drow.
#11076

totenkinder

Sep 11, 2008 21:49:16
Also note that Troll-Blooded is a regional feat that isn't normally available for Drow.

Depends on the DM.

Q5549: Are there any feats, classes or templates that can increase Regeneration or is such things limited to Damage Reduction?
#11077

tytalus

Sep 12, 2008 6:56:15
[size=2]Depends on the DM.

Clearly, as all things D&D. Which is why I said "normally".
#11078

BloodDragon

Sep 12, 2008 12:21:39
Q5550

Great they started "losing" archived threads...

Anyway what is the name of the Feat which allows a Sor/Spontanteous caster to Scarifice two (or more) lower level spell slots to attain a higher levels spells?
#11079

nanshork

Sep 12, 2008 12:26:57
Q5550

Great they started "losing" archived threads...

Anyway what is the name of the Feat which allows a Sor/Spontanteous caster to Scarifice two (or more) lower level spell slots to attain a higher levels spells?

Versatile Spellcaster, Races of the Dragon.
#11080

umopapisdn

Sep 13, 2008 5:50:17
Q5551

Am I corrrect in that a medium-sized creature could wield a small-sized two-handed reach weapon as a one-handed reach weapon, incurring a -2 penalty to hit for an inappropriately sized weapon?
#11081

dumah87

Sep 13, 2008 12:04:49
Q5552


Can I use Master Specialist's expanded spellbook ability to learn non-wizard/sorcerer spells, like Heal, Revify, or Miracle?

Master specialist is in Complete Mage.
#11082

CantripN

Sep 13, 2008 13:08:39
Q5552


Can I use Master Specialist's expanded spellbook ability to learn non-wizard/sorcerer spells, like Heal, Revify, or Miracle?

Master specialist is in Complete Mage.

According to Errata, no, you can't. That said, it's a reasonable house-rule, and I allow it.
#11083

dumah87

Sep 13, 2008 13:13:45
According to Errata, no, you can't. That said, it's a reasonable house-rule, and I allow it.

ARgh...Ok thank you CantripN
#11084

totenkinder

Sep 13, 2008 17:03:02
Q5553: Is there a stat block for a Duck and if so, which book?

Edit: Yes, I'm serious. I'm trying to make an Anthropomorphic Animal.
#11085

talam

Sep 14, 2008 3:10:24
Q5554: Can you use White Raven Tactics from the Tomb of Battle on yourself to give yourself an extra turn? Is there any official word of some sort on it?
#11086

totenkinder

Sep 14, 2008 11:15:50
Q5555: Are there any handbooks on how to exploit loopholes for being undead. (Like using abilities that cause damage to physical scores, fatigue, exhaustion, negative levels, etc.)
#11087

playerone

Sep 14, 2008 21:57:40
Q5556:


I'm going to be playing an Artificer, a Blastificer specifically, that will eventually take Craft Construct. My questions are these: What exactly are the differences between Homunculi, Effigies, and Constructs? Is there any book in which the rules for these are broken down so you can build precisely what you wish to build? Such as building something that will simply be a skill-monkey for me; or to have some simple fun, something that's intelligent to be a plucky sidekick/personal assistant/agent/herald?
#11088

jaronk

Sep 14, 2008 22:17:50
Q5555: Are there any handbooks on how to exploit loopholes for being undead. (Like using abilities that cause damage to physical scores, fatigue, exhaustion, negative levels, etc.)

Take a look at Lifedrinker from the DMG. Think about this carefully.

Next, check Libris Mortis for the Haunt Shift spell. Now look at the Hardness spell in one of the Eberron books and Augment Object from Stronghold Builder's Guide. Think about this as well.

JaronK
#11089

jaronk

Sep 14, 2008 22:19:24
Q5554: Can you use White Raven Tactics from the Tomb of Battle on yourself to give yourself an extra turn? Is there any official word of some sort on it?

Yes, the official ruling is that you can't, and that "Ally" refers to someone friendly other than you, and "Allies" refers to anyone friendly, including you. That's from the Sage.

JaronK
#11090

mdsummer

Sep 15, 2008 3:15:44
Q:5557: Can you cast Greater Mirror Image in response to an opponent attacking/charging/declaring an offensive move? Would also appreciate where the rule/clarification is based.
#11091

carnivore

Sep 15, 2008 5:27:17
Q:5557: Can you cast Greater Mirror Image in response to an opponent attacking/charging/declaring an offensive move? Would also appreciate where the rule/clarification is based.

A5557

yes... IIRC it is cast as an Immediate Action... thus can be cast during someone elses turn

:D
#11092

bookmen

Sep 15, 2008 9:08:21
Q5558

Can a level 20 Monk be turned into a Vampire or other undead? I want to make certain whether or not the Perfect Self class feature messes with that.
#11093

pithica

Sep 15, 2008 10:58:22
Q5556:
I'm going to be playing an Artificer, a Blastificer specifically, that will eventually take Craft Construct. My questions are these: What exactly are the differences between Homunculi, Effigies, and Constructs? Is there any book in which the rules for these are broken down so you can build precisely what you wish to build? Such as building something that will simply be a skill-monkey for me; or to have some simple fun, something that's intelligent to be a plucky sidekick/personal assistant/agent/herald?

A5556: Homunculi are intelligent constructs that are bound to their master, similar to familiars (though they get none of the bonuses). There are multiple versions of them, in the MM, EBCS, and MoE books. Effigies are effectively construct copies of existing monsters. The rules for Effigies can be found in Complete Arcane. Construct is a type, the details of which can be found in the MM. If you meant Golem, though, that is a type of Construct, whose rules can be found in the various Monster Manuals, primarily the MM1. Creating Constructs other than Homunculi will require the Craft Construct Feat (from the MM).

If you want a skill monkey sidekick, go with Furtive Filcher homunculi from the EBCS (p.286). Rules of it's creation can be found on that page. Upping it's hitdice upgrades it's skills, at a cost, but if you're wanting a side-kick/skill-monkey that's likely the easiest and cheapest way to go.

Alternatively, if you're DM is whacky enough to let you get away with it, go with an Effigy Dark Creature, Shadowspawn, Half-Fiend, Half-Dragon, et cetera ad naseum Greater Doppleganger Effigy. (stacking templates is broken as hell, though, don't expect to actually get away with it for long).
#11094

carnivore

Sep 15, 2008 11:12:10
Q5557

Can a level 20 Monk be turned into a Vampire or other undead? I want to make certain whether or not the Perfect Self class feature messes with that.

A5557

No ...

CREATING A VAMPIRE
“Vampire” is an acquired template that can be added to any humanoid or monstrous humanoid creature (referred to hereafter as the base creature).

Perfect Self: At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.

"Magical Effects" includes the application of an Undead template

:D
#11095

mdsummer

Sep 15, 2008 12:29:25
A5557

yes... IIRC it is cast as an Immediate Action... thus can be cast during someone elses turn

:D

hmm... it can be cast during someone else's turn... but normally for you to react in response means you have to ready an action... so that makes it tricky to interpret...
#11096

pithica

Sep 15, 2008 12:34:28
Immediate Actions don't have to be readied. If it's done before your turn in a given round, it takes away your Swift action for that round. If done after, it takes away your swift action for the following round. Immediate (and Swift) actions are explained in a number of sources, Spell Compendium, Complete Adventurer, Complete Scoundrel, Complete Mage, PHB II, all come to mind.
#11097

BloodDragon

Sep 16, 2008 9:57:32
-Deleted-
#11098

houkama

Sep 16, 2008 10:15:44
Q5559: I've heard of optomizers getting over 300 hp per HD, how is this possible?
#11099

BloodDragon

Sep 16, 2008 10:28:41
Q5559: I've heard of optomizers getting over 300 hp per HD, how is this possible?

A5559:
"Per" HD? As in a 4HD character would have over 1200 HP. That sounds wildly exaggerated.

Although it has been done with some theoritcal creations (See Pun-Pun) and possibly some other exploits. The only way to really acheive that is to have a 600-some Con score. So you should not be really seeing this kind of thing in any normal game, even at Epic levels unless your DM is truely criminally insane.

Damnit now I have to make a new reply:
Q5560
Can Iajuitsu Focus apply to more then one attack, With a snigle weapon?
Can it apply to more then one attack, with a mutliply weapons and Quickdraw?
Can it apply to the Monk's unarmed strike at-all?
#11100

totenkinder

Sep 16, 2008 11:08:08
Q5561: There's a specific demon/devil I'm looking for but I can't remember it's name or the book it was in. It's incredibly obese, has both male and female characteristics, wears make up, prefers to scheme and manipulate and has a claw attack that deals Charisma damage.

Anyone know what it is and which book its in?
#11101

pithica

Sep 16, 2008 11:38:20
Q5561: There's a specific demon/devil I'm looking for but I can't remember it's name or the book it was in. It's incredibly obese, has both male and female characteristics, wears make up, prefers to scheme and manipulate and has a claw attack that deals Charisma damage.

Anyone know what it is and which book its in?

A5561: Paeliryon (Baatezu/Devil)-Fiend Folio page 58.
#11102

totenkinder

Sep 16, 2008 11:47:03
A5561: Paeliryon (Baatezu/Devil)-Fiend Folio page 58.

Thanks.
#11103

houkama

Sep 16, 2008 13:10:44
Q5559: I've heard of optomizers getting over 300 hp per HD, how is this possible?

I checked again, they said they had 500 hp per HD. They have a Con score of 243 at level 50, but that it is no where near enough CON to get 500 hp per HD.
#11104

dumah87

Sep 16, 2008 13:28:53
Q 5562

Is a dominated person/monster under your all-round control?
In practice, may I order to two dominated bosom pals to attack each others?
#11105

pithica

Sep 16, 2008 13:50:15
Q 5562

Is a dominated person/monster under your all-round control?
In practice, may I order to two dominated bosom pals to attack each others?

A5562: For the most part, yes, however, if you try and force them to take actions that are against its nature, it gets a new save at a +2 bonus. Attacking one's 'bosom pal' is normally something that would go against their nature.
#11106

Senevri

Sep 16, 2008 14:04:24
I checked again, they said they had 500 hp per HD. They have a Con score of 243 at level 50, but that it is no where near enough CON to get 500 hp per HD.

Easiest way involves getting an at-will electric attack and.. a shambling mound, I think.

Of course, once you hit Epic, a wizard can do it, anyway, with Epic Spells.

Outside of Con score, some feats give extra HP/HD, and any temporary hit points can be counted, if you just divide them with current HD.
#11107

sonofzeal

Sep 16, 2008 14:26:35
Q 5563

What good race-specific magic items are there, besides the Night Hag's Heartstone? Or alternately, what is the guideline on price for items that require a particular race to be used?
#11108

pithica

Sep 16, 2008 14:31:31
Q 5563

What good race-specific magic items are there, besides the Night Hag's Heartstone? Or alternately, what is the guideline on price for items that require a particular race to be used?

A5563 (Partial): Don't know of any really great one's off the top of my head, but the rules are on p. 282 of the DMG (clarified in the FAQ). It's -30% off the Market Price of the item for any item with a 'stringent' restriction (race would count), subject to DM approval.
#11109

sonofzeal

Sep 16, 2008 14:51:12
A5563 (Partial): Don't know of any really great one's off the top of my head, but the rules are on p. 282 of the DMG (clarified in the FAQ). It's -30% off the Market Price of the item for any item with a 'stringent' restriction (race would count), subject to DM approval.

Can you direct me to the relevant FAQ? The page you referred to seems to make no mention of race-specific items, only skill-dependent (-10%) and class/alignment-dependent (-30%). I'm not saying it's unreasonable to put race-dependent in the same -30% category, but I see nothing there to imply that it should.
#11110

pithica

Sep 16, 2008 15:13:14
Can you direct me to the relevant FAQ? The page you referred to seems to make no mention of race-specific items, only skill-dependent (-10%) and class/alignment-dependent (-30%). I'm not saying it's unreasonable to put race-dependent in the same -30% category, but I see nothing there to imply that it should.

There were a couple questions about it in the Main 3.5 FAQ, but I can't seem to find them at the moment. It came up in a friend of mine's campaign though a while back, when someone was attempting to abuse it (multiple restrictions on each item). If I recall correctly, there are items in Races of Stone/Wild/Destiny/Dragon that are single race and do get a 30% reduction (if you do the math on them). Let me see if I can dig an example up...Damn, no luck...maybe I am wrong.
#11111

sonofzeal

Sep 16, 2008 17:19:29
Anyone else?
#11112

Endarire

Sep 16, 2008 19:10:37
If I'm a wizard who becomes a Hathran (PGtF) and cast my spells spontaneously, do I always require at least a full round action to cast spontaneous metamagicked spells?
#11113

carnivore

Sep 17, 2008 5:00:32
Q5564:
If I'm a wizard who becomes a Hathran (PGtF) and cast my spells spontaneously, do I always require at least a full round action to cast spontaneous metamagicked spells?

A5564 yes

:D
#11114

dumah87

Sep 17, 2008 11:01:46
Q 5565

Hi guys!
Mind over magic class ability of the Occult Slayer prestige class, which spells allows to reflect?

thanks
#11115

jolte

Sep 17, 2008 14:03:22
Q5566: Quick one again. A Split Ray, Maximized Ray of Clumsiness (1d6 + 1/2CL with a CL of 9) would do (6+4) x 2 = 20 dex damage riiight?
#11116

PlzBreakMyCampaign

Sep 18, 2008 0:02:22
Q5567: Are there any more quadrapedal + 2 arms races like centuars that are always mounted besides vermics (lion-taurs) and bariaurs(goat-taurs)?

Q5568: Is there any effect like the Stoneblessed's stoneborn ability that can allow a non-orc and non-half-orc to count as an orc for feats. There is one I have my eye on without any idea how to get it beyond those two races...

Q5569: Is there any feat like the "Claws of the beast" ability of the Bloodclaw master that give full str bonus for offhand weapons. I swear I saw it once but can't find it for the life of me...

Q5570: I recently played in a campaign where the DM allowed full divine (or any other power source without spells/power known limitations) casters to exceed their usual highest spell level limits (2nd by 3rd class level, 3rd by 5th class level, 4th by 7th class level, etc) via bonus spells.

I have since noticed that this might possibly have been a house-rule but I cannot find any specific rule in the PHB, SRD, or rule compendium that does not allow this interpretation: that bonus spell granted by a sufficiently high spell-determining stat may exceed usual spell per day spell level limits.

Put as question: "Should a 1st level human cleric with a Wisdom score of 14 be able to cast a second level cleric spell from his high wisdom?"
#11117

gilfalas_elaandrin

Sep 18, 2008 7:21:54
Q5570: I recently played in a campaign where the DM allowed full divine (or any other power source without spells/power known limitations) casters to exceed their usual highest spell level limits (2nd by 3rd class level, 3rd by 5th class level, 4th by 7th class level, etc) via bonus spells.

I have since noticed that this might possibly have been a house-rule but I cannot find any specific rule in the PHB, SRD, or rule compendium that does not allow this interpretation: that bonus spell granted by a sufficiently high spell-determining stat may exceed usual spell per day spell level limits.

Put as question: "Should a 1st level human cleric with a Wisdom score of 14 be able to cast a second level cleric spell from his high wisdom?"

A5570: No. If you look under the bonus spell table it states that you only get the bonus spells when you class allows you to cast the level of spell. Also if you look through various classes or PrC's you will sometimes see a class granted "0" spells of a certain level. In those rare cases that means if you have an attribute bonus for spells at that level you CAN cast those spells.

A '-' means you get no spells whatsoever.
An actual numeral value, including 0, means you get that number of spells plus bonus spells for attributes.
#11118

carnivore

Sep 18, 2008 8:13:50
A5570Suplemental)

unless you are a Warmage or Beguiler and have the Feat: Versatile casting(it allows you to use 2 lower level slots to cast a Higher level spell that you know.... and both Know all thier spells already)

:D
#11119

ikildkenny

Sep 18, 2008 8:30:29
A5570Suplemental)

unless you are a Warmage or Beguiler and have the Feat: Versatile casting(it allows you to use 2 lower level slots to cast a Higher level spell that you know.... and both Know all thier spells already)

:D

RAW I would disagree: The "Spells" section of the Beguiler says, that only as soon as you get access to a certain spell level, you know all the Spells of that level automatically - one could argue now, that having and using the Versatile Spellcaster Feat does give you access OR that ONLY class levels can do that ... mmmhhh
#11120

Omen_of_Peace

Sep 18, 2008 8:31:44
A5565 Spells that target the OS, so only spells that have a Target(s) entry.

A5566 Ray of Clumsiness gives a Dex penalty so it never stacks with itself. In your example you can inflict a -10 Dex penalty to 2 different creatures.

A5570 correction of the suplement No, even Warmage and Beguilers need to level to get their spells. You can use Heighten however.
#11121

pithica

Sep 18, 2008 10:16:11
Q5567: Are there any more quadrapedal + 2 arms races like centuars that are always mounted besides vermics (lion-taurs) and bariaurs(goat-taurs)?

A5567 (Partial): Not quadrepedal, but Driders are Drow/Spiders and I think there's also a Dwarf/Scorpion combo in one of the underdark books. If you're looking to make others, there's also the 'Tauric Creature' template in the MM2 p216.
#11122

bookmen

Sep 18, 2008 10:30:52
Q5571
Where is the Improved Combat Expertise feat located?
#11123

orenmir

Sep 18, 2008 10:32:50
A5571: Complete Warrior -- p. 100
#11124

BloodDragon

Sep 19, 2008 10:07:34
Reposting
Q5560
A: Can Iajuitsu Focus apply to more then one attack, With a snigle weapon?
B: Can it apply to more then one attack, with a mutliply weapons and Quickdraw?
C: Can it apply to the Monk's unarmed strike at-all?

In additon:
Q5572
Does Assay Spell Resistance spell and True Casting spell Stack? Thus a +20 against one creature to overcome SR?
#11125

pithica

Sep 19, 2008 10:29:21
Q5572
Does Assay Spell Resistance spell and True Casting spell Stack? Thus a +20 against one creature to overcome SR?

A5572: True Casting gives +10 insight bonus to CL checks for one spell. Assay Spell resistance gives +10 unnamed bonus to CL checks vs one creature. Neither have a 'this doesn't work/stack with other spells/effects/items that increase CL checks' clause. By RAW, they stack, unless there's an errata out there for either of them I am unaware of (I don't have a CM errata, and my SC one doesn't have an entry for Assay, so I doubt it).
#11126

PlzBreakMyCampaign

Sep 19, 2008 13:43:26
Thanks for the prompt answers. On the tauric question, I looked up that template and remembered that it would be of no use, since there is no LA adjustment and hence cannot be used for players. I also looked in both underdark books and found not such monster... Does anyone have a page number (I might wanna go Scorpion-King on my DM )

Reposting the other two:
Q5568: Is there any effect like the Stoneblessed's stoneborn ability that can allow a non-orc and non-half-orc to count as an orc for feats. There is one I have my eye on without any idea how to get it beyond those two races...

Q5569: Is there any feat like the "Claws of the beast" ability of the Bloodclaw master that give full str bonus for offhand weapons. I swear I saw it once but can't find it for the life of me...
#11127

pithica

Sep 19, 2008 13:52:14
Thanks for the prompt answers. On the tauric question, I looked up that template and remembered that it would be of no use, since there is no LA adjustment and hence cannot be used for players. I also looked in both underdark books and found not such monster... Does anyone have a page number (I might wanna go Scorpion-King on my DM )

Tauric is listed as +3 in the Master Template List I assume it's one of the many that they updated in an Errata/FAQ/Web-enhancement. I may have been thinking of 2nd Ed when I remembered the Dwarf/Scorpion.
#11128

kurashu

Sep 19, 2008 20:08:47
Q5570: Is there a guide or anything for the wildshape ranger rather than "ranger 5/momf 10/warshaper 4/x 1?"
#11129

furious5k

Sep 19, 2008 21:23:45
Q5573: Do creatures need the armor proficiency feats to wear barding without taking a penalty on the attack roll?

Q5574: You can perform free actions outside of your turn, correct? If so, does that mean a druid can direct his animal companion at any time, even when it is not his turn? Can the druid do this even if he hasn't had a go yet in the initiative order (i.e. during first round of combat, before his turn)?
#11130

arcane-surge

Sep 19, 2008 23:14:34
A5573: I'm pretty sure they do. If you spring for some barding that has no ACP though, it doesn't matter.
#11131

deathpsyker

Sep 20, 2008 0:33:00
Q 5576
What can increase the critical threat range of a weapon like say, an elven thinblade? I know that having keen or improved critical doubles the range, but they do not stack. Does anything just straight up increase the crit range, or is stackable with keen or the improved critical feat?
#11132

reis

Sep 20, 2008 0:48:15
Q 5575

If used as a Improvised weapon, how much damage does a large mouth bass do?
#11133

Omen_of_Peace

Sep 20, 2008 8:06:49
A 5574 Speaking is the only free action you can perform not on your turn.
Now if you have a contingency or an ally readies an action it can lead to a lot of things... just not directly from you.

A 5576 There are a bunch of class abilities that do that (Disciple of Dispater, Psionic Weapon Master) but I don't think there's a handbook. Google around...
#11134

SimDawg

Sep 20, 2008 13:26:23
Q5577

Specifically, in the MM2, emerald dragons get a sonic breath weapon with both a reflex and a fortitude save. Assuming you make the reflex save, is it neccessary to make the fortitude save to avoid the deafening, or do you automatically avoid the deafening?

More generally, is there a rule that someone can point to that I can show my DM?
#11135

ikildkenny

Sep 20, 2008 16:31:02
A5577

No rule reference but (even if not really used in dnd) common sence:

The Fort and Refl both apply to two different effects - thus have to be taken seperatly and depending on what save you fail in, you suffer the said effect.

differently spoken:
you take both saves, if you fail your ref safe, you recieve full damage, if you succeed, half. if you fail your fort save, you are deafend. if you succeed, your not ...
#11136

furious5k

Sep 21, 2008 14:13:25
A5573: I'm pretty sure they do. If you spring for some barding that has no ACP though, it doesn't matter.

That was what I thought, since I haven't seen anywhere written they don't have to. Although, it would be nice if somebody could give a definitive answer on this.

A 5574 Speaking is the only free action you can perform not on your turn.
Now if you have a contingency or an ally readies an action it can lead to a lot of things... just not directly from you.

Yes, but the most common and easiest way of giving a command is speaking. Unless the animal is smart enough to fully understand what you're saying, you'd probably need to point to a specific enemy you want it to attack. But just saying 'attack' would be enough for it to engage the closest, non-party member if that's what you want.
#11137

Suppoko

Sep 21, 2008 19:51:31
Q5578: can you metamagic a supernatural ability?
#11138

kurashu

Sep 21, 2008 23:41:58
Q5570 5579: Is there a guide or anything for the wildshape ranger rather than "ranger 5/momf 10/warshaper 4/x 1?"

Q5580: Is there a devoted performer guide or miniguide?
#11139

bigdddy843

Sep 22, 2008 9:56:09
Q5581 What are the races with the greatest charisma modifier? any LA. Thank you. (preferably playable races, but i'm open to anything)
#11140

orenmir

Sep 22, 2008 10:31:12
A5581:
Death Touched (Dragon # 313 p166) +4
Drow (MM p103) +2
Chaos Gnome (RoS p86) +2
Mephling (Planar HB p10) +2
Catfolk (RotW p92) +2
Doppleganger (MM p68) +2
Dragonkin (Dragonimicon p151) +2
Harssaf (MM3 p63) +2
Yuan-Ti (MM p262) +2
Mind Flayer (MM p188) +6
Sand Giant (MM3 p58) +2
Ogre Mage (MM p200) +6
Aasimar (MM p209) +2
Celadrin (Dragon #350 p52) +2
D'hin'ni (Dragon #351 p54) +2
Gloaming (Underdark p12) +2
Hound Archon (MM p18) +2
Janni (MM p116) +2
Rakshasa (MM p212) +6
Domovoi (Frostburn p122) +6
Gruwaar (Dragon #317 p25) +2
Pixie (MM p236) +6
Satyr (MM p219) +2
Bozak (Fragon #315 p42) +2
Dracotaur (MM3 p43) +2
Adu'ja (Dragon #317 p22) +2

Yeah, I got a little carried away there.
#11141

carnon

Sep 22, 2008 15:49:16
Q5582 Can a Master Thrower with the Two with One Blow class ability and the Boomerang Ricochet feat hit four targets on one attack? If yes, can he target (two with one blow) enemies A and B, then ricochet B and A if both attacks hit?
#11142

furious5k

Sep 22, 2008 17:13:56
Q5583: If a character has levels of wizard and sorcerer, then chooses to have prohibited schools for wizard, does that affect what spells the character can learn/cast as a sorcerer? Or are the two separate?
#11143

Yogumi

Sep 22, 2008 17:30:47
Q5583: If a character has levels of wizard and sorcerer, then chooses to have prohibited schools for wizard, does that affect what spells the character can learn/cast as a sorcerer? Or are the two separate?

A5583: No, it does not affect.

PHP p.52
Sorcerers do not specialize in certain schools of magic the way wizards sometimes do.

#11144

Omen_of_Peace

Sep 22, 2008 18:46:25
Q5578: can you metamagic a supernatural ability?

A5578 No. But you have meta-supernatural feats in the Tome of Magic (Binding section). They're weak unfortunately.
#11145

james_moriarty

Sep 23, 2008 8:30:48
Q5584: Is the target of a Nightblade of Arvandors (BoED, page 115) ranged attack allowed to aply its spell resistance? Does the Nightblade deal damage to a stone golem for example??
#11146

BloodDragon

Sep 23, 2008 12:42:23
Q5585: If I have a Rogue/DragonStalker that uses ambush feats, would the feats still applie to non-dragon creatures?

For instance: Rogue 6 / Dragonstalker 6 has a Sneak attack of +3d6 plus a Dragon-Sneak-attack of +6d6.
So when attacking an foe could I use one or two ambush feats to substract 6d6 from the Dragon-SA to trigger an Ambush feats. Would that work on non-dragon creatures as it meations nothing in the feat(s) about SA dice that don't affect targets.

Read as: Is this a loophole because Ambush feats didn't include exclusive-SA-damage?

The same could apply to Halfling rogue sub levels and Invisible blades.
#11147

dazevil

Sep 23, 2008 13:46:57
Q5568: Is there any effect like the Stoneblessed's stoneborn ability that can allow a non-orc and non-half-orc to count as an orc for feats. There is one I have my eye on without any idea how to get it beyond those two races...

If you are a changeling you can use the Racial Emulation feat from the Races of Eberron book. It allows you to take feats from races you emulate using the minor shape change ability of the changeling.
#11148

SimDawg

Sep 23, 2008 22:29:21
Q5586 If you bite a black pudding, which splits when you do piercing and slashing damage (bite does all three types), what happens?
#11149

darkace

Sep 24, 2008 2:19:43
my opponent plays Mistbind Clique in response i play my lands abilitys to tap them for their mana he then begins to say i can not do so. can i tap my land in response to his Mistbind Clique yes or no? if yes please explain also (optional) can you also explain the cards usefulness if the answer is yes

oh **** wrong forum lol delete this post please
#11150

james_moriarty

Sep 24, 2008 2:28:27
my opponent plays Mistbind Clique in response i play my lands abilitys to tap them for their mana he then begins to say i can not do so. can i tap my land in response to his Mistbind Clique yes or no? if yes please explain also (optional) can you also explain the cards usefulness if the answer is yes

Wrong board? But anyway. If you cast a spell in response to an opponents action you have to tap lands for mana too, so there is no reason why you shouldn't do this without casting a spell.

The Clique is usefull if you want to prevent an opponent interfering in your turn. Play the Clique, start an attack phase (you can attack with 0 creatures, it's just important that the attack phase starts and you opponents mana pool is emptied). After the attack phase you can now go on casting spells and your opponent can`t do anything

sry for bad english ;)
#11151

pithica

Sep 24, 2008 9:51:51
Q5586 If you bite a black pudding, which splits when you do piercing and slashing damage (bite does all three types), what happens?

A5586: It takes no damage and splits.

From the SRD:
Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Bolding added for emphasis. Bite attacks count as slashing or piercing, so therefore they deal no damage and cause a split. The same could be said for weapons like the morningstar which deal both bludgeoning and piercing. You have to use a pure bludgeoning attack or magic (or other non-physical attacks that it's vulnerable to) to damage a Black pudding.
#11152

gilfalas_elaandrin

Sep 24, 2008 11:35:28
Q5581 What are the races with the greatest charisma modifier? any LA. Thank you. (preferably playable races, but i'm open to anything)

A5581 One the other, excellent, list missed.

Hellbred (Spirit focus) +2 Cha (from either the Hells or Abyss sourcebooks)
Has the nice addition of being good but able to freely use evil items as long as it is for a good cause.
#11153

PlzBreakMyCampaign

Sep 24, 2008 12:16:22
Before greedily continuing my own questions, I should atleast answer everyone else's question that since mine, remains unanswered:

A5575 Improvised weapons, without abilities to negate the usual penalty, only reduce Hit by 4 () and for the damage progression to large, check this table (http://www.dandwiki.com/wiki/Improved_Natural_Attack) by finding the applicable medium damage dice and moving one step to the right on the same line.

5580 Try http://www.google.com/cse?cx=007013270939347630102%3Awdqgupg-sem&ie=UTF-8&q=wildshape+ranger&sa=Search since this type of search always helps me ;)

5582 Supposing the Boomerang Ricochet feat applies to bows' arrows (I didn't look) and the Two with One Blow class ability doesn't present any mechanical problems for stackage, that sounds about right. [I once ran a campaign with a warlock that would double-quicken chain an eldritch blast to hit 3 enemies twice with it... lots of damage ]

A5584: The target of a Nightblade of Arvandors (BoED, page 115) ranged attack is allowed to aply its spell resistance, (meaning the Nightblade would not deal damage to many of the 'anti-warlock' golems) because it says that "the stars are magical force, not weapons, so they ignore damage reduction and incoporeality."
#11154

PlzBreakMyCampaign

Sep 24, 2008 12:30:55
DazEvil Thanks for the reply about changelings. That would fix my problem but only by stooping as low as choosing another race (which would significantly throw off my build just as simply being an orc).

Rephrased: Q5586: Would a permanent [say by DMM+persist+extend every day] polymorph self allow a different race to take racial-specific feats, since if you wanted to you could forever be that race (including its racial bonus feats)?

Q5587: There is still no way to apply str to attack equally to the off-hand while TWF except by class levels(Bloodclaw master, etc)? Perhaps I was wrong about seeing such a feat...

Q5588: I have also been on the hunt for a feat that reduces Int penalty for skill points for a VERY stupid character. I thought it was "nobody's fool" but apparently I was wrong. Perhaps it was 3.0 but either way I would still use it. Anyone remember which one I am talking about?
#11155

pithica

Sep 24, 2008 13:57:35
Double-post
#11156

pithica

Sep 24, 2008 14:09:11
Rephrased: Q5586: Would a permanent [say by DMM+persist+extend every day] polymorph self allow a different race to take racial-specific feats, since if you wanted to you could forever be that race (including its racial bonus feats)?

A5586: By my interpretation of RAW, yes. Spells or Items (or for that matter, Su's or Sp's) that cause a character to meet the prerequisite qualifier for a feat or prestige class count for qualification in that feat or prestige class. Racial bonus feats gained through polymorph could also be used as pre-requisites for other feats, by the same reasoning that rings of evasion can qualify you for Folchuchan lyricist.

By my interpretation of RAI, no, race specific feats represent more than genetics or form, they represent a race's culture as much as their physiology.

Or, to put it more simply, if you're doing a theoretical build, yes. If you're playing an actual character, expect that your DM may override you.

Q5588: I have also been on the hunt for a feat that reduces Int penalty for skill points for a VERY stupid character. I thought it was "nobody's fool" but apparently I was wrong. Perhaps it was 3.0 but either way I would still use it. Anyone remember which one I am talking about?

A5588 (Partial): I remember a feat doing the same thing, but couldn't find it in Crystal Keep's Index (Here). That means that either we both imagined it, I missed it in my search today, or it's in a non-standard source. I did find 'Nobody's Fool' in their 3.0 Index as coming from Dragon 285, but all it does is grant +2 on Sense Motive and Gather Information.
Nymph's Kiss gives you a bonus skill point per level (like a Human gets). It's in BoED.
Able Learner gives you cross-class skills at the same cost as class skills. It's in Races of Destiny.
Jack of All Trades gives you 1/2 rank in any untrained skill (but requires Int 13), it's in CAdv.
Open Minded gives you 5 ranks to spend on any skill (can't remember the book it's in, though).
A number of feats out there grant bonuses to individual skill(s) or add skills to your class list(s), but I don't think that's what you're looking for any more than the above are.
#11157

will_shakespeare

Sep 24, 2008 15:34:07
Q5589

Hi there,

i have a question for you guys.

If a char has the Fast Healing ability from two different sources, as a spell-like ability (e.g. Fast Healing 5 for 1 minute at lvl 20, x times/Day) and from a feat (feat chain, e.g. Fast Healing 4, for 12 rounds per encounter), do they stack or do they overlap? I think they overlap. What do you say?

Cheerio

Will
#11158

carnivore

Sep 24, 2008 15:39:29
A5589

you are correct... they overlap... however... the example you listed:
If a char has the Fast Healing ability from two different sources, as a spell-like ability (e.g. Fast Healing 5 for 1 minute at lvl 20, x times/Day) and from a feat (feat chain, e.g. Fast Healing 4, for 12 rounds per encounter), do they stack or do they overlap?

they dont have to use both at the same time.... just use the one from the Feat first after/during a Battle, and use the Spell-like ability only when needed if you have already used the feat first

:D
#11159

kane_of_runefaust

Sep 24, 2008 15:51:48
Q5590

A two parter: I've never been a fan of the whole idea of a spellcasting ranger. I'm going to ask my DM if I might be able to replace said spellcasting ability with a sneak attack progression. I didn't see any suggestions to this effect in Unearthed Arcana and I was wondering if I may have missed something or if any of you know of a reasonable progression to use. We will be starting around level 15 and taking it epic.

The second part of my question is will said sneak attack progression continue seeing as how the spellcasting ability does not continue past 20? I realize that caster level increases, but I felt that Ranger_Caster_Level_Increase =/= Sneak_Attack_Increase.
#11160

ikildkenny

Sep 24, 2008 15:55:00
A5590

there are two alternate Rangers without Spellcasting:

Complete champion: you get bonus Feats depending on your weapon style

Complete Warrior: imho the worse choice - the winning is mediocre ...
#11161

will_shakespeare

Sep 24, 2008 16:02:26
A5589

you are correct... they overlap... however... the example you listed:

they dont have to use both at the same time.... just use the one from the Feat first after/during a Battle, and use the Spell-like ability only when needed if you have already used the feat first

:D

Yeah, that's what i've been thinking. Thanks.
#11162

kane_of_runefaust

Sep 24, 2008 16:29:39
A5590

Complete champion: you get bonus Feats depending on your weapon style



At what rate do these bonus feats accrue? I don't have Complete Champion. Also, would they continue through Epic?
#11163

swe_wolfis

Sep 24, 2008 16:42:10
Q5591

When playing a race with 4 or more arms, can I use for example two bows and use normal feats on both of them like Manyshot? I think I need to take the multitask feat to be able to use both bows at the same time, or is there any other feat I should take?
#11164

zergalisk

Sep 24, 2008 19:04:02
Q5592: Are the savage vampire ability changes in addition to or instead of the normal ability changes a vampire receives?

Q5593: Can the savage vampire be applied to half vampirres?

Q5594: Does A character with soul eater levels retain it's class abbilities if it dies and returns as undead?

Thanks in advance
#11165

nanshork

Sep 24, 2008 19:37:09
Q5595:Does anyone know where I can find the updated Falling Star maneuver list? The thread says that its list isn't the up to date one, but when I click the link to the most up to date list I get just a white screen.
#11166

PlzBreakMyCampaign

Sep 24, 2008 22:29:04
Pithica, I am glad someone else has seen it but keep in mind that Crystal Keep did (and doesn't appear to want to) index ALL WotC product feats. A simple cross-reference of the WotC feat index with their feat pdf shows they are missing quite a few.

I have almost all but a dozen neglected official books but not even half a dozen (best of the best) non-standard sources. I checked all those and its not in them, so it definitely is an official source...

Perhaps someone should expand on the Crystal keep info for ALL 3.5 sources now that 4e is taking all the 'I am the only D&D edition ever' attention. No more books are gonna come out...
#11167

ikildkenny

Sep 25, 2008 2:36:13
A5590

Complete champion: you get bonus Feats depending on your weapon style

At what rate do these bonus feats accrue? I don't have Complete Champion. Also, would they continue through Epic?

afaik at 4th, 8th, 11th and 15th level and no, they do not ...
#11168

pithica

Sep 25, 2008 9:49:05
Q5591

When playing a race with 4 or more arms, can I use for example two bows and use normal feats on both of them like Manyshot? I think I need to take the multitask feat to be able to use both bows at the same time, or is there any other feat I should take?

A5591: Fair warning, only some of this is 3.5. If you have 4 arms, you can use both bows in the same round without any feats, but you take a -6 on the 'primary' bow, and -10 on the secondary bow. You can only use the 'bow feats' on the primary weapon. If you have the multiweapon fighting feat, all attacks are at -4 (MM p304). If you have the multitasking feat (SS 34 3.0), you don't take any penalties with either pair of arms, but you only get a partial action (standard) with each, so none of the bow feats that require full attacks can be used and you only get one attack with each bow. If you have the Improved and Greater multiweapon fighting feats (SS 35-36 3.0) you get full attack trees (up to 3 attacks on non-primary arms) and all feat abilities with both bows (but still the -4). If you have the 'Multidexterity' feat (MW 24 3.0), you lose the -4 on the secondary (but not the primary, odd) attacks. If you can get racial (Ex) abilities, the Arrow Demon (MM3 p34) has 'Symetrical Archery' which does all of the above (except the MD feat) without a feat, and all attacks with both bows are just at -2 (and you get all 4 attacks with the secondary).
#11169

kane_of_runefaust

Sep 25, 2008 13:41:06
afaik at 4th, 8th, 11th and 15th level and no, they do not ...

Thanks! That helps me quite a bit
#11170

surreal

Sep 25, 2008 16:19:35
Q5592: Are the savage vampire ability changes in addition to or instead of the normal ability changes a vampire receives?

Q5593: Can the savage vampire be applied to half vampirres?

Q5594: Does A character with soul eater levels retain it's class abbilities if it dies and returns as undead?

Thanks in advance

A 5592: The stat changes replace those usually offered by the vampire template

A 5593: technically no

A 5594: You lose the class abilities since you no longer meet the prerequisites
#11171

ralkahn

Sep 25, 2008 23:17:54
A106: I was thinking about doing that... but I honestly just don't have the time to track it all down. Besides, my concept of this thread was just a simple Q&A, not a faq of sorts, so if something's already been asked, well who cares because no one's going to dig through all the pages to find it. Just ask again and someone else can answer it. One line question, one line answer, that sort of thing.

Haha, read to page 9 before seeing this, almost forgot my question while hunting for it, heh. Anyway...

Q5596 Are there any ways of increasing the free 5' step to 10' (ideally without x/day) aside from the limited-use Cyran Gliding Boots? I seem to recall some sort of magic training implement that could increase it in a monk-related section of... something that was probably third-party. Any others?
#11172

nanshork

Sep 26, 2008 0:37:52
Haha, read to page 9 before seeing this, almost forgot my question while hunting for it, heh. Anyway...

Q5596 Are there any ways of increasing the free 5' step to 10' (ideally without x/day) aside from the limited-use Cyran Gliding Boots? I seem to recall some sort of magic training implement that could increase it in a monk-related section of... something that was probably third-party. Any others?

A5596:The item you referred to is the Sparring Dummy of the Master and in the Arms and Equipment Guide, all IIRC.
#11173

fearthebat

Sep 26, 2008 14:57:52
Q5597:can you get a starting ability score higher than 18 at first level by putting said 18 in a level with a racial bonus?
Q5597.5: how does this work in a point buy system?
#11174

orenmir

Sep 26, 2008 15:12:45
A5597: Yes
A5597.5: Spend 16 points to attain an ability score of 18; then, apply racial bonus to raise above 18.
#11175

peverbian

Sep 26, 2008 16:16:37
Q5598: If you take the Arcane Stunt alternate class feature for Swashbuckler which takes Grace and gives something else, can you still qualify for Daring Outlaw which requires Grace+1?
#11176

jaronk

Sep 26, 2008 16:50:26
No, you no longer have grace.
#11177

masterjoda999

Sep 26, 2008 21:39:26
Q5599:What ways are there, aside from specialization, domain wizard, and elf sub level, for a wizard to get more spell slots at high levels?
#11178

siliconmage

Sep 27, 2008 0:18:19
Q5600 Besides the 3.0 version of Cosmopolitan and your DM allowing for 'Apprentice(Oriental arts)', is there any way to get Iaijutsu Focus as a class skill for a non-human/non-Aereni character? Yes, I have already looked at the 'Alternative' thread.

Q5601 Is there an update to the Races of Faerun book for 3.5 or do most people consider it 3.5 material since it came out pretty close to the actual 3.5 edition?

Thank you.
#11179

nanshork

Sep 27, 2008 0:51:18
Q5600 Besides the 3.0 version of Cosmopolitan and your DM allowing for 'Apprentice(Oriental arts)', is there any way to get Iaijutsu Focus as a class skill for a non-human/non-Aereni character? Yes, I have already looked at the 'Alternative' thread.

Q5601 Is there an update to the Races of Faerun book for 3.5 or do most people consider it 3.5 material since it came out pretty close to the actual 3.5 edition?

Thank you.

A5601: Player's Guide to Faerun says that Races of Faerun is 3.5 compatible, though some of the regional feats might have been changed.
#11180

siliconmage

Sep 27, 2008 1:20:49
A5601: Player's Guide to Faerun says that Races of Faerun is 3.5 compatible, though some of the regional feats might have been changed.

Excellent. The only regional feat I was interested was Cosmopolitan, but the other data is still valid then.
#11181

rego

Sep 27, 2008 4:43:59
Q5602: The feat Razorclaw Elite in Race of Eberron says that you can make 2 claw attacks at your highest base attack bonus when you charge. Can i make these 2 claw attacks if i hold a weapon and so i have only a claw?
#11182

totenkinder

Sep 27, 2008 16:35:00
Q5603: What's the name of the bed roll that allows a spell caster to regain their spells with 1 hour of sleep instead of 8 hours and what page/book is it in?
#11183

Omen_of_Peace

Sep 27, 2008 17:43:09
A 5603 Heward's Handy Bedroll or something like that. Complete Mage.
#11184

surreal

Sep 28, 2008 1:04:52
A 5602: No. If you're holding a weapon in one hand/claw, you can't use that claw for attacks that round. You could technically get around this if you drop your weapon, then possibly use quick draw later on, but that's twisting the intent of the rules.
#11185

carnon

Sep 28, 2008 14:20:45
Q5604 What is the range of normal human vision in moonlight or starlight? I can't find a number in either PHB or DMG, just useless stuff about elves being able to see twice as far...
#11186

playerone

Sep 29, 2008 0:12:52
Q5605:


Is there anyway to get your full attack with a Razorclaw Shifter's claw attacks? Are there any Shifter Handbooks?
#11187

Omen_of_Peace

Sep 29, 2008 7:33:51
5605 No Shifter handbook AFAIK.
You can't get iterative attacks with natural weapons... except with the Rapidstrike/Improved Rapidstrike feats from Draconomicon, but they require odd types. If you use templates to make your Shifter an Aberration or a Dragon for instance you'll be able to take them.
#11188

PlzBreakMyCampaign

Sep 30, 2008 1:33:08
Q5606: What are the most common/best ways to spontaneously apply metamagic feats like quicken?
#11189

orenmir

Sep 30, 2008 9:07:34
A5606: Metamagic Rods, such as Quicken Metamagic Rod.
#11190

PlzBreakMyCampaign

Sep 30, 2008 12:00:54
Thanks orenmir, but I mean for unlimited uses of whichever metamagic I am after. Also I would like to apply more than two metamagic feats at a time (making rods a bit difficult to negotiate)... my drift is metamagic in general.
#11191

orenmir

Sep 30, 2008 12:10:07
Thanks orenmir, but I mean for unlimited uses of whichever metamagic I am after. Also I would like to apply more than two metamagic feats at a time (making rods a bit difficult to negotiate)... my drift is metamagic in general.

Oh, I see. In that case, my only suggestion is... Play a Psion. You'll need a Psicrystal with Containment. Psionic Meditation would be good too. Metapsionic feats can be applied on the fly. If both you and you crystal are focused, you can apply 2 at a time. Some powers can be augmented without a feat, some in several manners at the same time. With the right power, you can basically get the same affect as applying numerous Meta{whatever] upgrades at the same time.
#11192

CantripN

Sep 30, 2008 13:28:21
As a Sorcerer, there's a Alternate Class Feature in CM (PHB2?) that allows you to do that 3+Int. Mod. times a day instead of getting a Familiar. There's also the Rapid Metamagic feat in CM that lets you do it at will.
#11193

loganic1

Sep 30, 2008 22:11:20
Q5607: Can you make unarmed attack while holding something, like a torch?
Do you assume it's an offhand attack or main hand attack?
#11194

nickbeat

Sep 30, 2008 23:07:17
A5607: Sure! You can use your foot, or an elbow. There are no offhand attacks actually with unarmed fighting.
#11195

orenmir

Oct 01, 2008 8:46:41
RAW, you can make unarmed attacks and grapple checks with both (all) hands full. Rule 0 should come into play here to close the loophole, IMO.
#11196

loganic1

Oct 01, 2008 17:37:25
Q5608:If that's the case, does holding something interfere with the ability to make the ability to use two weapon fighting with unarmed? I thought the idea was two arms, two attacks. Does that mean you can wield/hold weapons or shields? Ignore proficiency issues.
Q5609:Whats rule 0?
Q5610: Does that somehow allow you to make more than two attacks, since you can hit with, each leg, elbow fist, etc, with even a +1 BAB? Many characters assume if they get more arms, they get more attacks, and those with permanent enchants or grafts often get multiweapon fighting or multi attack feat.

It sounds like i could justify making 6 or even 8 natural attacks at first level. Granted at a much lower attack bonus.
#11197

bruceleeroy

Oct 01, 2008 20:01:10
A5608: No, holding something doesn't interfere with your ability to make unarmed attacks, period. You could be holding two fragile glass beakers and make a full attack routine, including two weapon fighting, using any other part of your body you like. This is where Rule 0 comes in.

A5609: Rule 0 is the rule that grants the DM the ability to do any damn thing he likes, as it is his game. Specifically, adjudicating issues like making a full attack with a pelvic thrust is a Rule 0 situation.

A5610: No.
#11198

kurashu

Oct 02, 2008 0:35:41
Q5600 Besides the 3.0 version of Cosmopolitan and your DM allowing for 'Apprentice(Oriental arts)', is there any way to get Iaijutsu Focus as a class skill for a non-human/non-Aereni character? Yes, I have already looked at the 'Alternative' thread.

Factotum?
#11199

womblehunter

Oct 02, 2008 6:22:49
Factotum?

Expert.

HAlf-orcs and half-elves can get into Human Paragon via their own racial paragon as well, I think.
#11200

dumah87

Oct 04, 2008 10:57:53
Q5611

with the "Statue" spell, fouthermore hardness 8, does the spellcaster gain the physical traits of an object, as half damages by electricity and fire, a quarter of cold damages, ect?
#11201

siliconmage

Oct 04, 2008 13:20:00
Factotum?

Yes, I already considered that route and might have to do it that way for the build or at least one version of it.
#11202

taeran

Oct 04, 2008 16:42:42
Q5612

Tumble - if I'm tumbling past an enemy with Combat Reflexes and reach, is the DC always 15 (considering it's always the same creature), or does it also get increasingly harder each square I move, as if it was two different creatures?
Or is it that the two DC 15 and DC 17 rolls only apply when I'm tumbling past two creatures at same time?

If it's the first, then as soon as I can have a +14 bonus on Tumbles, means I can always get past one target with no AoO, without even rolling?

Thanks in advance!
#11203

playerone

Oct 04, 2008 17:28:04
Q5613:


If you're using the invisibility spell, do others automatically get a spot check to notice you? What if you're standing motionless in a room, does the person entering automatically get a spot check?
#11204

taeran

Oct 04, 2008 17:42:33
A5613

First spot is an automatic immediate action. Any others the character might want to do require a free action if you're active (moving,fighting,etc), or a move action if you are holding still. Any way, Spot can only be used to detect invisible people within 30ft.
There are two degrees of detection:
- Notice: DC to notice you (know that you are somewhere within 30ft) is 20 if you are active, 30 if you are holding still.
- Locate: DC to locate you (know which square you are occupying) is 40 if you are active, 50 if you are holding still.
- There's a -1 Spot check penalty for every 10ft. distance.

So, if the person entering the room is more than 30ft away from you, he doesn't get a Spot check, but he can still Listen, which has no distance limit, and is always free action.
- Notice: DC to notice (know that you are somewhere within Listening range) is 0 if you are fighting/speaking, or you Move Silently Check.
- Locate: DC to locate (know which square you are occupying) is +20 than to Notice.
- There's a -1 Listen check penalty for every 10ft. distance.

Most of this info comes from DMG p295.
Hope this isn't too confusing ;)
#11205

SimDawg

Oct 05, 2008 0:55:49
Q5614

How is the spell Girallon's blessing resolved with creatures that already have superior claw attacks?

Specifically, if I am polymorphed into a cave troll (MM3) do my primary claw attacks become only 1d4 claws, or do they stay 2d6?

Also, do I get to rend twice if I hit with both primary claws for 4d6+13 and both secondary claws for 2d4+13? Or does only one rend apply? Which one would apply?

Thanks
#11206

taeran

Oct 05, 2008 12:54:53
Q5615

Does Darkness spell provide cover from ranged attacks (+4 AC)?
#11207

stpetegamer

Oct 05, 2008 12:58:46
Q 5616

I am looking for a feat that was described to me by a player in my group but who could not remember what book he got it from. The description of the feat is that for any knowledge skill that is not in the big 5 (religion, arcane, nature, planes, & I can't remember) you can have for 1/2 price. ie. one rank gets you 2. It sounded kind of hokey to me, but as I am playing a knowledge priest it would be very useful if anyone has any info it would be appreciated.
#11208

taeran

Oct 05, 2008 13:12:30
A5614

Looking at both Girallon's Blessing and Cave Troll, seems to me that what happens is:
Full Attack: 4 claws +11 melee (2d6+12) and 1 bite +6 melee (1d8+7);
Special Quality: rend 4d6+13

Only one rend applies, even though it has more than two claws (as stated on spell's description).
#11209

snorkasaurous

Oct 05, 2008 13:44:12
Q 5617 Other than the spells Spell Resistance and Greater Spell Resistance, are there spells or other ways (excluding magic items)that give spell resistance? Leaving Greater Spell Resistance off the table, is Spell Resistance even all that good? I can see where having some kind of innate spell resistance is good, but frequently there isn't time to cast the spell when you need it and it won't last, usually, for more than one enounter.
#11210

Omen_of_Peace

Oct 06, 2008 9:45:32
A 5612 It's +2 for each opponent, not each square.

A 5614b I'd say the original claws remain at 2d6 and the new ones are at 1d4.

A 5615 No. It provides concealment, not cover.

A 5617 Lots of class abilities/templates can give you SR - see the Lists of Stuff. Armors can too but it's not worth the gold.
#11211

BloodDragon

Oct 06, 2008 13:04:30
Q5618:

Is there any way to Polymorph/wildshape into an incorporeal creature? I've been looking through the Dirty Tricks and Surreal-Dex and couldn't find anything.
Although I won't be surprised if we haven't found a way to do this yet.

Or can incorporeal creatures Polymorph into other incorporeal creatures? The way I read: "They can't." Correct me if I'm wrong, please.

Just trying to do some Theory-CO.
#11212

pithica

Oct 06, 2008 13:59:56
Q5618:

Is there any way to Polymorph/wildshape into an incorporeal creature? I've been looking through the Dirty Tricks and Surreal-Dex and couldn't find anything.

Although I won't be surprised if we haven't found a way to do this yet, just trying to do some Theory-CO.

A5618: Shapechange?

If you're looking for Wildshape specifically, IIRC there are dragons and aberrations that have incorporeal Su's or Ex's both of which would become available with Draconic or Aberrant Wildshape. Also, the Planar Shepard PrC allows you to change into Outsiders from a chosen plane (along with their Ex or Su's), many of whom can be naturally Incorporeal or have said ability.
#11213

BloodDragon

Oct 06, 2008 14:13:20
A5618: Shapechange?

If you're looking for Wildshape specifically, IIRC there are dragons and aberrations that have incorporeal Su's or Ex's both of which would become available with Draconic or Aberrant Wildshape. Also, the Planar Shepard PrC allows you to change into Outsiders from a chosen plane (along with their Ex or Su's), many of whom can be naturally Incorporeal or have said ability.

Q5618b
I'm aware of shapechange thanks.

Your post prompted me to re-read wildshape. I was under the impression it metions how you can not turn into a incorporeal or etheral creature. Guess that's not the case... So it's very easy to do with wildshape.

Any place you know that I can easily find those Dragons/Abberations you mentioned, pithica? I'd still rather use polymorph over wild shape if possible.
p.s. Thanks for the fast reply.
#11214

pithica

Oct 06, 2008 14:35:31
Q5618b
I'm aware of shapechange thanks.

Sorry, the question mark in my response was more 'is this not allowed' than 'did you know that this worked'.

Yoru post prompted me to re-read wildshape. I was under the impression it metions how you can not turn into a incorporeal or etheral creature. Guess that's not the case... So it's very easy to do with wildshape.

Any place you know that I can easily find those Dragons/Abberations you mentioned, pithica? I'd still rather use polymorph over wild shape if possible.
p.s. Thanks for the fast reply.

A5618B

Sunwyrm from Fiend Folio can go incorporeal, but it's large sized so Dragon Wildshape doesn't work for it like I initially thought. I am positive there is one out there that will work with the feat though, but I can't remember off the top of my head, it's one of the 'special' (non-MM) dragons. I'll have to dig some if you can't find it. There's a thread out there for 'good' dragon forms with Dragon Wildshape, it was one of those IIRC.

EDIT: Mist dragon from Dragons of Faerun was the one I was thinking of, but it's just gaseous form, and not incorporeality.

Spectral Lurker from Fiend Folio is a 16HD Huge Aberration that you can get to with Aberration Wildshape. You'll have to cast the 'Enhance Wildshape' spell prior to changing forms, though, if you want it's Incorporeal form. That's the only one I can think of off the top of my head, but I remember a beholder type that had in incorporeal Su.

As far as I know, you'll never be able to use straight up Polymorph for this by RAW. The spell specifically says you cant change into incorporeal creatures, and it's already hella broken even with that stipulation.
#11215

SimDawg

Oct 06, 2008 16:44:04
RE: Q5614

(first reply) Call me dumb, but you say that only one rend applies, as stated in the spell description.

I'm looking at the spell now (SpC), and I don't see anything that says only one rend applies.

Am I missing something?
#11216

taeran

Oct 07, 2008 6:05:23
RE: Q5614

In the spell description, it says "(...), and if an opponent is struck by two or more claws in 1 round, the subject can rend it for an additional 2d4 points of damage (...)"

To me, this means that no matter how many claws you have, and providing you successfullly hit two or more of them, you are entitled to do an extra damage from rend. Rending is not an extra damage to be applied to each attack, it's a special quality that is triggered when you hit two or more claws.

The only thing I was unsure (and still am), is if the extra pair of arms/claws is doing 1d4 damage or 2d6, and if the rend damage is 2d4 +1-1/2 or 4d6 +1-1/2.
#11217

gilfalas_elaandrin

Oct 08, 2008 11:28:05
Q 5617 Other than the spells Spell Resistance and Greater Spell Resistance, are there spells or other ways (excluding magic items)that give spell resistance? Leaving Greater Spell Resistance off the table, is Spell Resistance even all that good? I can see where having some kind of innate spell resistance is good, but frequently there isn't time to cast the spell when you need it and it won't last, usually, for more than one enounter.

Holy Aura gives SR 25 against evil spells and spell like effects.
Cloak of Chaos gives SR 25 against lawful spells and spell like effects.
Shield of Law gives SR 25 against chaotic spells and spell like effects.
Unholy Aura gives SR 25 against good spells and spell like effects.

Those are from Core. I am sure if you look through the other books you will find more spells that supply SR in some fashion.
#11218

danakir_odeiron

Oct 08, 2008 21:01:36
Q5619:

Alright, I don't want to put any more strain on this board, so I'm just wondering if any of you people could list good feats for a level 2 human bard? I'm mostly looking to create a sort of charming trickster concept, if that helps.
#11219

tytalus

Oct 09, 2008 6:02:24
Q5619:

Alright, I don't want to put any more strain on this board, so I'm just wondering if any of you people could list good feats for a level 2 human bard? I'm mostly looking to create a sort of charming trickster concept, if that helps.

A5619: That's not a simple question. Build advice is generally not covered here but in the various handbooks, where there's enough space to not only list, but also discuss the individual options. And the then there's the Handy Links, which should always be checked first (see the OP). It lists 4 bard-specific threads alone, for example.
#11220

snorkasaurous

Oct 11, 2008 7:49:08
Q5620 Nymph's Kiss is a powerful feat from BoED @ 44. You get all sorts of bennies including this: "Starting with the level when you take this feat, you gain 1 extra skill point per level." This is ambiguous language. One reading suggests you could get up to 20 extra skill points. Another suggests you could get up to 210 extra skill points through the feat. Any thoughts about how to read this language??
#11221

taeran

Oct 11, 2008 9:31:00
A5620

You get one extra skill point each time you level (level is a verb, in this case, as levelling).

But a spark of common sense should have pointed you in the right direction ;)
#11222

snorkasaurous

Oct 11, 2008 13:41:35
A5620
But a spark of common sense should have pointed you in the right direction ;)

Thanks for your insight. Nonetheless, this is the "ask a simple question" thread and what may be common sense to you is not necessarily the metric we should all use when raising questions. But, it's good to know the metric you're using to answer the question. Common sense is a fine metric.

You should note, however, that "level" in the first instance in the sentence I quoted is a noun, not a verb. The second instance of "level"--as in x per level--is not clearly "to level" in my reading--despite your parenthetical assertion. Looking at analogous examples across the SRD, in fact, it would seem that "level" in the second instance is actually nominal in this construction, that is, it's a noun.

Your interpretation that it is up to 20 skill points total is not without merit; it's just not logically based on your interpretation of grammar--you've clearly applied the common sense metric--and your common sense (with or without a spark of grammatical accuracy) may indeed be correct.

Overall, I think as a "simple answer" it's fair to say that common sense suggests to you that it must be one point at each level. But about a game where precise wording makes a lot of difference at times, one does not lack common sense for posting to a thread dedicated to questions asked and answered about a poorly worded mechanic.
#11223

orenmir

Oct 11, 2008 14:05:15
A5620: You get 1 bonus skill point at each level you attain, starting with the level you choose the feat. Example: If you take the feat at 5th level, you get one bonus point that level. At 6th level, you will get another bonus point. At 7th level, you will get another bonus point -- et-cetera.

Common sense would dictate that no feat is worth 210 bonus skill points (unless you grab the feat at first level and play until level 210, of course ;) ).
#11224

snorkasaurous

Oct 11, 2008 14:22:06
A5620: You get 1 bonus skill point at each level you attain, starting with the level you choose the feat. Example: If you take the feat at 5th level, you get one bonus point that level. At 6th level, you will get another bonus point. At 7th level, you will get another bonus point -- et-cetera.

Common sense would dictate that no feat is worth 210 bonus skill points (unless you grab the feat at first level and play until level 210, of course ;) ).

Grin.
#11225

sonofzeal

Oct 11, 2008 17:45:21
Q5621

A Druid 18 / Beastmaster 1 has a Trex animal companion with 22 Hitdice. Can the Trex take epic feats in its lvl 21 feat slot?
#11226

dumah87

Oct 12, 2008 10:41:37
Q 5622

hi guys,

Where is stated that the Spiked Chain can be used for 2 weapon figthing?
I can't find it!
#11227

sonofzeal

Oct 12, 2008 11:14:32
Q 5622

hi guys,

Where is stated that the Spiked Chain can be used for 2 weapon figthing?
I can't find it!

A 5622
Many people see the Spiked Chain art and assume you can TWF with it, which may be the source of the rumours. However, there is a PrC from Sword & Fist called "Master of Chains" that allows you to TWF with a Spiked Chain. Check it out if you're interested in that concept.
#11228

Omen_of_Peace

Oct 12, 2008 19:25:40
A 5622b The scorpion chain in the Eberron Campaign Setting can be used either as a spiked chain lookalike or to TWF (but you lose reach).
You can't TWF with the spiked chain (just to state it clearly - sonofzeal implied it).
#11229

corzat_the_gray

Oct 13, 2008 6:19:13
Q 5622

hi guys,

Where is stated that the Spiked Chain can be used for 2 weapon figthing?
I can't find it!

Check out Drow of the Underdark for a ranger based PrC and a Weapon Style Feat that will help out with this. I forget the name of the PrC, but the Vay (?) School feat is pretty cool if I remember correctly, just don't remember the details.
#11230

pithica

Oct 13, 2008 10:25:43
Q5621

A Druid 18 / Beastmaster 1 has a Trex animal companion with 22 Hitdice. Can the Trex take epic feats in its lvl 21 feat slot?

A5621: Yes. For Monsters, Epic Feat availability is based solely on Hit Dice. Or, to put it another way, anyone becomes eligible for epic feats at 21st level. Said T-rex has 21 levels of 'animal' hit dice and is therefore eligible.
#11231

seifer_guy

Oct 14, 2008 9:28:40
Is there a thread that has everything about crit's? How to improve it, threat range, multiplyer, best weapons for it, best abilities, best classes? Any thread for that?
#11232

pithica

Oct 14, 2008 9:33:28
Google it. If you don't know how to google it, look in the stickied threads at the top of the forum for instructions on how to do that.
#11233

orenmir

Oct 14, 2008 9:34:32
Is there a thread that has everything about crit's? How to improve it, threat range, multiplyer, best weapons for it, best abilities, best classes? Any thread for that?

Not exactly. I'm sure there are many threads out there that talk about crits. Try a search first, to find anything you're looking for. If you're not satisfied, I'd start your own thread in the CharOp board to gather all the info you want in one place.
#11234

seifer_guy

Oct 14, 2008 9:39:18
Yah I did a search on the board, But I didn't find much, just some people talking about making a character like they knew all the tricks for getting high crit.
#11235

idontmuchcareforit

Oct 14, 2008 14:51:24
Question 5623:
As in the case of an unseen seer, what types of spells, if any, can include that bonus damage, and, under what circumstances?
#11236

pithica

Oct 14, 2008 15:00:52
Question 5623:
As in the case of an unseen seer, what types of spells, if any, can include that bonus damage, and, under what circumstances?

A5623: That depends on which class feature you add it to. If you add it to Sneak Attack, it's bound by the same rules as that feature. Add it to Skirmish or Sudden Strike, and it works like them. It isn't a +1d6 to damage, it's a +1d6 to your choice of 'precision damage class feature' you already have.
#11237

idontmuchcareforit

Oct 14, 2008 15:09:04
Q5623b: If a character has sneak attack, what type of spells deal the bonus damage, and under what circumstances.

I understand how sneak attack works, so am i to understand that if i'm invisible (greater) and i cast fireball that the sneak attack would apply? (so long as i am within 30 feet?) It was my understanding that sneak attack does extra damage because you're stabbing them in the lungs or the liver, it doesn't make sense to me that one would be able to headshot someone with a fireball. (even from 30 feet)
#11238

pithica

Oct 14, 2008 15:37:27
Q5623b: If a character has sneak attack, what type of spells deal the bonus damage, and under what circumstances.

I understand how sneak attack works, so am i to understand that if i'm invisible (greater) and i cast fireball that the sneak attack would apply? (so long as i am within 30 feet?) It was my understanding that sneak attack does extra damage because you're stabbing them in the lungs or the liver, it doesn't make sense to me that one would be able to headshot someone with a fireball. (even from 30 feet)

A5623b: I don't have the book where I've got the page marked on me, but there is a subheading in either the PH or DMG that says 'sneak attacks and spells' that explains it all. Basically, for any spell in which you have to make an attack roll, such as with a ray spell, you can potentially do +d6 precision damage of the same type as the spell IF the target of the spell would qualify for that precision damage.

Fireball doesn't work. No attack roll.
Vampiric Touch does work, assuming you're flanking or invis, or the target is flatfooted, et cetera (all the same qualifiers for sneak attack).

You can't headshot with a fireball, but you could with Scorching Ray.

Oh, and yes, unless you have something that extends it, you have to be within 30' to use SA on a spell.
#11239

taeran

Oct 14, 2008 17:36:59
A5326c

Just to complement, those spells which require an attack roll are also eligible for critical hits (on a natural 20), and even feats that increase those numbers.
I think it's explained on Complete Arcane, in Weaponlike spells (or something like that).
#11240

sonofzeal

Oct 15, 2008 0:48:20
Q5624

What are the sign, influence, and special requirement if any of the vistage "Kas" (Dragon #341)?
#11241

james_moriarty

Oct 15, 2008 11:25:37
Q5625
Is it possible to identify an arcane spellcaster as a sorcerer or a wizard? Just asking because i'm gonna play a telepath and wizards won't care about cha-dmg.
#11242

eltacolibre

Oct 15, 2008 11:31:14
A5625

Beside looking for the spellbook? not really and that's without counting if the wizard is smart enough to mask or make his spellbook invisible.
Cha dmg technically would mean that someone with a low charisma is so afraid of the world that he would be more at ease hiding in a corner and not do anything which isn't too bad.
#11243

sonofzeal

Oct 15, 2008 11:42:16
Q5625
Is it possible to identify an arcane spellcaster as a sorcerer or a wizard? Just asking because i'm gonna play a telepath and wizards won't care about cha-dmg.

Trust me, Wizards will care about cha-damage. With a normal Cha around 12 or so (less if they used it as a dump stat, which most do) it'll only take a few augmented Ego Whips to render them completely catatonic, and in the meantime the Stun effect is still powerful.




Repost because it got caught off the last page:

Q5624

What are the sign, influence, and special requirement if any of the vistage "Kas" (Dragon #341)?
#11244

mod5000

Oct 16, 2008 2:04:05
Q5626: Does the Divine Impetus supernatural ability of the Ruby Knight Vindicator from Tome of Battle take a standard action to grant you another swift action? Or does it take no action? I'm asking because it doesn't say what kind of action it takes, and it says in the SRD that...

Using a supernatural ability is a standard action unless noted otherwise.

#11245

Omen_of_Peace

Oct 16, 2008 17:21:18
A 5626 RAW it takes a standard action.
It's universally houseruled to be a free action (look at the example: initiating a boost rarely makes sense if you don't follow it with an attack).
#11246

amazing_triangle

Oct 16, 2008 17:48:59
Q5627: Are their any new or good threads for playing a Sorcerer? (The links thread is outdated when it comes to Sorcerer)
#11247

reis

Oct 16, 2008 18:45:50
Q 5628: What happens if you apply the Maximize Spell feat to Prismatic Spray?
#11248

muertog

Oct 16, 2008 21:59:09
A 5628:
All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.

Thus the creatures under 8HD would be blinded for 8 (max 2d4) rounds, Green rays would do 6 (max 1d6) Con damage on a failed Fort save. I would argue that each creature affected would be hit by the max number of rays (2), so roll twice on the chart and ignore any 8 results for each creature.
#11249

muertog

Oct 16, 2008 22:14:41
A 5627:
There is no serious "Sorcereress Handbook" yet. I am currently trying to sift through all the information for an effective sorc, but most of the information is duplicated in the wiz thread(s).

Alternative threads available include:
http://forums.gleemax.com/showthread.php?t=881457
http://www.giantitp.com/forums/showthread.php?t=74801

Pay particular attention to spells you will cast multiple times in an encounter, or cast on multiple people. Everyone benefits from Invisibility, Enervation is great in any amount (when you are casting it). The point you are going to make particular care about are the metamagic feats. As you have a much smaller number of spells available, you have to be able to do multiple things with one spell. Even feats such as Energy Admixture/ Energy Substitution is worthy of consideration, since you can do several types of damage with a single spell (Delayed Blast Fireball, Orb of Force).
#11250

reis

Oct 17, 2008 0:08:54
A 5628:
Thus the creatures under 8HD would be blinded for 8 (max 2d4) rounds, Green rays would do 6 (max 1d6) Con damage on a failed Fort save. I would argue that each creature affected would be hit by the max number of rays (2), so roll twice on the chart and ignore any 8 results for each creature.

so by the rules, the spell would have no effect at all when maximized, since each creature would maximize their 1d8 roll twice and then ignore the results.
#11251

muertog

Oct 17, 2008 0:41:02
so by the rules, the spell would have no effect at all when maximized, since each creature would maximize their 1d8 roll twice and then ignore the results.

After the first roll, you have to reroll twice on the chart, rerolling any 8's that are done.

This is a rather... sticky rules-lawyer question. Mostly common-sense and DM adjudication. Struck by the maximum number of rays but still random effects, since no single ray is more "powerful" than the others (yes, I know some are better... deal with it). Most of the rays are a form of save-or-die anyways. Or just rule that there is no "maximum" available from the chart and roll for effect (and 8's) as normal, once per victim.
#11252

taeran

Oct 17, 2008 2:43:43
A5628b

The spell has a random variable component (the ray to be chosen) which is not affected by maximize (and is therefor rolled normally), but the other components (like Con damage) are affected.

The "two rays" option is part of the randomly determined effect, and shouldn't be affected by maximize.

As for Maximizing a Prismatic Spray in the first place, I am not sure, but since maximizing brings a spell 3 slots higher than it usually is, and considering it is a 7th-level spell, I don't think it applies, but there may be another option rule I am not aware. (Epic stuff?) Actually, all three Prismatic spells from PHB are above level 6, so they probably didn't bother to consider maximize them.
#11253

pithica

Oct 17, 2008 7:57:39
A5628b
As for Maximizing a Prismatic Spray in the first place, I am not sure, but since maximizing brings a spell 3 slots higher than it usually is, and considering it is a 7th-level spell, I don't think it applies, but there may be another option rule I am not aware. (Epic stuff?) Actually, all three Prismatic spells from PHB are above level 6, so they probably didn't bother to consider maximize them.

A5628c: Easy Metamagic-Maximize would drop maximize down to 2 level cost. But that's a Dragon Magazine feat. For a 'standard' solution, the feat, Arcane Thesis-Prismatic Spray would drop any metamagic costs on Prismatic Spray by one level, though that's probably not a good spell to spend on Arcane Thesis. Incantatrix (the PRC) 10 drops all metamagic feat costs by 1 to a minimum of +1. The three together, though again, I don't think I'd do it, on Prismatic Spray would make the spell automatically Maximized without any adjustment to its spell level.

None of those are Epic.
#11254

amazing_triangle

Oct 18, 2008 17:09:27
Q5629: When does the daze from celerity end? Before or after your turn? Is it worth it even with the daze?
#11255

muertog

Oct 18, 2008 17:35:57
A5629: "You are dazed until the end of your next turn".

Basically, you are borrowing your next turn's move/action/full action immediately. This allows you to attack/cast/move as needed -before- your opponent can.

IE: Inititive is Enemy@18, You@8.
The turn would normally go:
Turn 1; Enemy@18, You@8,
Turn 2; Enemy@18, You@8.

Instead, you cast Celerity, and it makes it
Turn 1; You(now), Enemy@18, You@8 (skip turn), remove dazed effect,
Turn 2; Enemy@18, You@8.
However, if you have a spell that says "Kill Enemy", you don't -care- that the enemy will get 2 turns in a row.

Another reason for Celerity is having some sort of spell, item, or ability that removes the dazed effect. One such is the feat from Lords of Madness: "Quick Recovery", which allows you a save to remove the dazed effect as a move-equivalent action when you start your turn.
#11256

dumah87

Oct 19, 2008 6:26:05
Q 5630

Besides Hardness 8, the Statue spell, which benefits offers?


Q 5631

Can I willingly increase the spellcasting time of a swift spell, for example Assay resistance?


Q 5632

In the extra round granted by greater celerity, can I cast swift spells, or given that I've just launched greater celerity, I've run out of swift actions?


thanks
#11257

pithica

Oct 19, 2008 8:28:56
Q 5630

Besides Hardness 8, the Statue spell, which benefits offers?

You don't need to eat or breath, and you're effectively 'hidden' assuming someone doesn't have True Seeing up.


Q 5631

Can I willingly increase the spellcasting time of a swift spell, for example Assay resistance?

In the PH on page 138, it says you can take a Move Action in place of a Standard action. The same can be found on page 7 of the Rules compendium. However, there isn't a rule (that I can find) about taking more time to cast a spell, or upgrading any other action type to a higher type.

Me and my fellow DM's in my group have all houseruled that you can upgrade any action type to the next up, but that's purely on us. You can feel free to ask your DM for the same houserule, though.

Q 5632

In the extra round granted by greater celerity, can I cast swift spells, or given that I've just launched greater celerity, I've run out of swift actions?

Greater Celerity doesn't grant an extra round. It grants a Full-round action (or a move+standard or two move). So no.

Even if it did grant an extra round, X Celerity is an immediate action spell type, which means you lose your Swift action for your next turn if cast out of turn. So no.
#11258

eltacolibre

Oct 19, 2008 10:21:30
Q5633

DFA 4th class feature Dragon Kin says that you count as a dragon to determine if frightful presence affects you. How would I make this determination?
#11259

Omen_of_Peace

Oct 19, 2008 11:55:00
A 5631 No. If you're a spontaneous caster, using metamagic will lengthen the casting.
#11260

drill_sgt

Oct 19, 2008 12:10:36
Q5634; There doesn't seem to be a unified list of all 3.5 special materials (with costs and effects). Am I mistaken, and if so, where is it?
#11261

dumah87

Oct 19, 2008 14:19:30
You don't need to eat or breath, and you're effectively 'hidden' assuming someone doesn't have True Seeing up.

Q 5635 Besides these bouses, with the Statue spell, do I gain half damage from fire and electricity, and a quarter of cold damage?
#11262

Omen_of_Peace

Oct 19, 2008 16:48:30
A 5635 Going with strict RAW you don't since you don't gain any object trait except for hardness.
That said, personally I'd let it work that way since your body turns to actual stone and should react in the same way to energies.
#11263

stormbrooke

Oct 19, 2008 22:21:27
Q5636:

What is the rule for the max amount of power points a manifestor can spend when manifesting a power?

Thanks.
#11264

nickbeat

Oct 19, 2008 22:43:04
A5636: Normally the max Power points are equal to his manifestor level, but there are some feats and class abilities that increase this.
#11265

muertog

Oct 19, 2008 23:09:03
Q5637: Does Stone Body (SC Pg. 207) affect the damage dealt by Horrid Wilting (PHB Pg.242)?
#11266

tytalus

Oct 20, 2008 5:27:39
Q5637: Does Stone Body (SC Pg. 207) affect the damage dealt by Horrid Wilting (PHB Pg.242)?

A5637: Yes. A body of living iron has no water / moisture that can be evaporated. This is an attack that relies on the subject's physiology, which Iron Body explicitly provides immunity against.
#11267

PlzBreakMyCampaign

Oct 21, 2008 0:03:54
Q5638: Does the magic mantle's granted power allow a psionic character to apply metamagic feats to powers (assuming the spell level cost negated or fueling them like ultimate magus)? And does it allow a magic multiclassed character to apply metapsionic feats to spells, (assuming he has the PP or gains more via that wizard spell or reduces the PP cost to nothing via other metapsionic feats)?
#11268

Omen_of_Peace

Oct 21, 2008 12:02:55
A 5638 No and no (but you can ask your DM for houserules - it's not unreasonable). It's a reference to the magic-psionic transparency described in the XPH (or in the SRD).
#11269

PlzBreakMyCampaign

Oct 21, 2008 15:42:38
I am sorry Omen, but I do not think that is an adequate answer. The psionics transparency is only for the purposes of affects or equivalents, like resistances, schools, detection and dispelling. Having just looked at the SRD, no where in its language does it talk of magic and psionics being "identical." The magic mantle says very specifically "you always treat magic and psionics as identical". It then gives the application of dispel psionics working "for both magic and psionics" ... sorta like dispel magic.

By simply comparing dispel magic and dispel psionics the language is simply changed from "You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area..." to "You can use dispel psionics to end ongoing powers that have been manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing powers (or at least their effects) within an area..."

Notice the only change is to swap out words for their isomorphic counter-parts.
#11270

Omen_of_Peace

Oct 21, 2008 15:52:19
From the Magic mantle: "you always treat magic and psionics as identical. [...] Most campaigns already treat them in this manner..."

From the SRD: "The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency."
#11271

nickbeat

Oct 21, 2008 18:20:38
Q5638: Does the magic mantle's granted power allow a psionic character to apply metamagic feats to powers (assuming the spell level cost negated or fueling them like ultimate magus)? And does it allow a magic multiclassed character to apply metapsionic feats to spells, (assuming he has the PP or gains more via that wizard spell or reduces the PP cost to nothing via other metapsionic feats)?

Transparancy only applies to dealing with effects, counteractions and such. Specific words in feats do not change. metapsionic feats only work on psionic powers.
#11272

sonofzeal

Oct 21, 2008 21:21:33
Q5639

I really like the idea of hyper-specialist wizards focused entirely on a single school of magic, but I profoundly dislike prepared casting. Is there any reasonable alternative that uses a Sorc or Psion type mechanic, with the Specialist Wizard stylings? Specialist Psion is just not sufficient to capture my interest these days.
#11273

pithica

Oct 21, 2008 22:04:55
Q5639

I really like the idea of hyper-specialist wizards focused entirely on a single school of magic, but I profoundly dislike prepared casting. Is there any reasonable alternative that uses a Sorc or Psion type mechanic, with the Specialist Wizard stylings? Specialist Psion is just not sufficient to capture my interest these days.

A5639 (Partial): Nightmare Spinner (CM) 1 grants you a single bonus spell per spell level from the illusion school, much the way that taking 'Specialist-Illusionist' as a wizard does. Unfortunately, you lose a CL for it, which sucks as a Sorcerer. Arcane Disciple (CDiv) grants access to the spells from a single domain (though, it doesn't give bonus spells, by RAW, I have convinced DM's to give the bonus spells (like cleric) before as a houserule). Incantatrix forces you to lose a school. The three together would be much like the 'flavor' of a specialist wizard, if you took one of the 'illusion-themed' domains as your choice for Arcane Disciple.

I can't imagine why you'd want to though. You could just play a focused specialist wizard with the myriad of methods useful for becoming more spontaneous. (MotAO + Hathran + Acorn of Far Travel comes to mind)
#11274

sonofzeal

Oct 21, 2008 22:09:31
A5639 (Partial): Nightmare Spinner (CM) 1 grants you a single bonus spell per spell level from the illusion school, much the way that taking 'Specialist-Illusionist' as a wizard does. Unfortunately, you lose a CL for it, which sucks as a Sorcerer. Arcane Disciple (CDiv) grants access to the spells from a single domain (though, it doesn't give bonus spells, by RAW, I have convinced DM's to give the bonus spells (like cleric) before as a houserule). Incantatrix forces you to lose a school. The three together would be much like the 'flavor' of a specialist wizard, if you took one of the 'illusion-themed' domains as your choice for Arcane Disciple.

I can't imagine why you'd want to though. You could just play a focused specialist wizard with the myriad of methods useful for becoming more spontaneous. (MotAO + Hathran + Acorn of Far Travel comes to mind)

Either approach is fine by me; I don't care if I'm playing a specialized Sorc or a spontaneous Wizard, I just want to be able to do something akin to a Focused Specialist/Master Specialist, without all the bookkeeping and headache that prepared spellcasting seems to inevitably entail.

Can you give any details (ie book references) for "MotAO + Hathran + Acorn of Far Travel"?
#11275

pithica

Oct 21, 2008 22:30:18
It doesn't seem like any more than sorcerer ends up being, to me. To me it's no different keeping track of three different spells than it is to keep track of three different uses for one spell. I usually just build 2 or 3 spell lists, and only make adjustments to one of them if I somehow know what I'm up against prior to the game session. I suppose that is bookeeeping, cest la vive.

Links:
Spontaneous Wizardry
How do you make your wizard a spontaneous caster

dangit, there was also a 'recent' thread titled something like 'Inhathcantatrix cause wizards make the best sorcerers' but I can't seem to find it, manually, and google, she is not with me.

Mage of the Arcane Order is a PrC in Complete Arcane that gives a wizard access to a spell pool. Allowing trading of an open slot for practically any spell of the same level.
Similar is Guild Mage of Waterdeep (I believe in City of Splendors, but don't quote me) which has something similar.
Hathran allows you to cast some spells spontaneously as long as your in the region of Rashemen. Acorn of Far travel is a spell that lets you imbue an acorn with the essence of a particular tree, allowing you to cast all spells as if you were standing under that tree (I.E. in Rashemen).

Combine the three with Focused Specialist Conjurer and season to taste.
#11276

farodin

Oct 22, 2008 9:12:30
Q5640: How many attacks does the Howling Chain spell (SPC, page 116) make besides Attacks of Opportunity?

The description says: "...it lashes out and attacks your enemies..." and then later about opportunity attacks: "...using the same tactic as above...". It looks like it does make other attacks on its own, but doesn't state how much. One? One per monster in reach? Or just only Attacks of Opportunity and nothing else?
#11277

pithica

Oct 22, 2008 12:22:48
Q5640: How many attacks does the Howling Chain spell (SPC, page 116) make besides Attacks of Opportunity?

The description says: "...it lashes out and attacks your enemies..." and then later about opportunity attacks: "...using the same tactic as above...". It looks like it does make other attacks on its own, but doesn't state how much. One? One per monster in reach? Or just only Attacks of Opportunity and nothing else?

A5640: I don't know what the 'official' answer is, but I've had DMs read it 3 ways.

A-Every enemy in the 15' range of the chains when you cast the spell gets attacked at the +12 modifier immediately, and after that it only makes AOO's against people within reach that draw AOO's.

B-It gets one attack at +12 per round + it's AOO's if they're generated.

C-It gets 3 attacks per round at +12/+7/+2 + it's AOO's (at +12) if they're generated.
#11278

karmatic_sliver_dup

Oct 22, 2008 23:33:37
Q5641: What is the connection between the plane of shadow and negative energy, and what correlation is there with undead with both the plane of shadow and the negative energy plane?

(i am attempting to create a homebrew character, but i cant find enough background information about the plane of shadow. I've already read sections in the ToM, but I'd like to know more so i dont get some of the flavor wrong.)
#11279

muertog

Oct 23, 2008 10:46:42
A5641: From the Manual of the Planes (BTW, get it if you need information on planar backstory):
"The Plane of Shadow is in many ways the dark duplicate of the Material Plane. Much is similar, but there are significant differences."
and:
"No Elemental or Energy Traits: Some small regions on the Plane of Shadow (called Darklands; see below) have the minor negative-dominant trait, however."
finally:
"While the Plane of Shadow is not evil in and of itself, it is home to a wide variety of foul creatures that hate the light and the living."
#11280

pithica

Oct 24, 2008 11:22:49
Q5642: Do Prestige classes that advance spellcasting of existing classes also grant the 'Advanced Learning' class feature for classes like Beguiler. It is my understanding that they do, (at least most of them) since they almost all say something akin to the following:

"When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level."

Since Advanced Learning (relevant section quoted below), is just an additional Spell known, I don't see it as any different than spells being added to a spellbook for a wizard or spells known list for a sorceror. I checked the FAQ and Errata with no luck, I also looked for an 'all about prestige classes' type article at Wizards and couldn't find anything.

Advanced Learning (Ex): You can add a new spell to your list, representing the result of personal study and experimentation.

#11281

arcane-surge

Oct 24, 2008 11:24:39
Q5643: Where are the rules that let the person purchasing a magic item rather than the person creating it pay the xp cost for said magic item? I'm pretty sure there are some, but...
#11282

sonofzeal

Oct 24, 2008 11:26:15
A5644

PHB2. Enjoy!
#11283

Omen_of_Peace

Oct 24, 2008 14:57:58
A 5642 Actually, I believe the consensus is that Advanced Learning are a separate class feature not "progressed" by PrC levels.
#11284

pithica

Oct 24, 2008 15:19:23
A 5642 Actually, I believe the consensus is that Advanced Learning are a separate class feature not "progressed" by PrC levels.

If that's the consensus, I am more than willing to accept it, but I'd like to hear the reason(s) why, if possible. A player came to me with this as a question, and as a DM, I could go either way. I could RAW it in both directions, or RAI it in both directions. I was just going to house-rule it as 'yes', but if the consensus is 'no', I'd at least like to know the reasons before doing so. If you don't have a link or don't remember the reasons, I'll just post a note on the Rules Board.
#11285

muertog

Oct 24, 2008 16:40:53
Q5644: Is there a skill check that can be made (such as tumble) to avoid landing prone due to situations such as being released from a grapple? I know that you can land on your feet due to ranks in jump or beating a jump DC by 5 or more.
#11286

Omen_of_Peace

Oct 24, 2008 19:19:48
A 5642b I don't really have a solid rationale to give you, to be honest.
Now that you mentioned it I actually see that it could be interpreted the other way - I never questioned it until now.

If I had to justify it... I'd say the +1 to spellcasting only progresses the "Spells" class feature and not any other. The Advanced Learning grants spells known by an entirely different mechanic.
#11287

pithica

Oct 24, 2008 19:37:19
If that's the case, then Wizards wouldn't learn new spells if they prestiged out, as new wizard spells are under a separate class feature, "Spellbook". And that's why I'm seeing it as RAI (at least) for 'Advanced Learning' to carry over to PrC's.
#11288

Omen_of_Peace

Oct 24, 2008 19:59:08
*shrugs*
Like I said, not a solid rationale - I spent only 1 min to come up with this.

So... let the DM decide.
#11289

muertog

Oct 24, 2008 21:01:50
If that's the case, then Wizards wouldn't learn new spells if they prestiged out, as new wizard spells are under a separate class feature, "Spellbook". And that's why I'm seeing it as RAI (at least) for 'Advanced Learning' to carry over to PrC's.

I would say "no". The "Advanced Learning" is a class feature, expressly given on levels X, Y, Z.
On the other hand, spellbook is an addendum to the main class feature of "Spells" for the wizard.

As PrC's state:
Spells per Day/Spells Known: {PrC Class X} gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, a bonus feat, and so on).

Thus, I read it as the "+1 level of existing spellcasting class" modifies the existing "Spells" class feature of the previous class.
#11290

pithica

Oct 24, 2008 21:12:52
In this particular case, I am the DM, but amongst my groups, when I make a houserule, everyone tends to use it, so I try and make it as fair as I like.

My initial instinct was to say, No, because, as you both said, it's a separate class feature. Then I recalled an argument I had on the CharOp boards about PrC's and wizards early in 3/3.5 (can't remember which), in which someone was throwing that same rationale about wizards not getting free spells to their spellbook or not with PrC's. I thought there was a FAQ entry about it, but can't find it.

At this point, I am leaning towards Yes, because I don't think it will hurt much (it's a couple extra spells over 20 levels), but I wanted to be sure I wasn't missing anything obvious first.
#11291

bauglir

Oct 24, 2008 21:44:31
Q5645
Is there any way to convert one spell into another as it is cast? Failing that, is there a way for a spontaneous caster to link two spells, similar to Link Power?
#11292

muertog

Oct 25, 2008 0:19:17
A5645: Uncertain as to the question. Are you asking if it is possible to have one spell memorized and spontaneously change it to a different spell altogether?

Clerics, Druids have by default the ability to spontaneously change a memorized spell into (healing for clerics, summon for druid) a specified range of spells. There are class features that allow greater customization of the "spontaneous casting", such as allowing domain substitutions for clerics. There is an ability for wizards where they can memorize one spell, and have it cast one spell when above-ground and cast a different spell when below-ground. Each of these "substitution" abilities are individually indicated and have accompanying rules. More information is needed to further clarify what you are trying to do.

Sorc/Wiz have a spells such as "contingency" and "spell matrix", which can automate the casting of spell or several spells in a row. Contingency is from PHB, Spell Matrix can be found in the Spell Compendium. Celerity allows one to cast immediately, out of their normal turn. Twin Spell, Chain Spell and Energy Admixture all allow one to get multiple spells cast in a single casting.
#11293

arcane-surge

Oct 25, 2008 10:07:39
Q5646: What's the best way for a wizard to activate the Highest Spire Magical Location (Complete Scoundrel)? You have to be able to beat a Climb check of 25 with no magical (including magical items) assistance. Preferably without investing a pile of ability points/skill ranks into climb.
#11294

raggers

Oct 25, 2008 10:57:19
Q5647 Are there any spells, items, feats that will age a dragon fast?
#11295

stormbrooke

Oct 25, 2008 14:33:54
Q5648:

Among the popular guides/builds out there for the various classes, are there any that mature, or at least come into power, by level 4?
#11296

CantripN

Oct 25, 2008 15:09:04
Q5648:

Among the popular guides/builds out there for the various classes, are there any that mature, or at least come into power, by level 4?

The Totemist, ToB Classes, Bards (DFI/IC)...
#11297

stormbrooke

Oct 25, 2008 15:32:29
Thanks guys.

Q5649:
If there a way to get my DEX modifer to apply to my melee damage?
#11298

stormbrooke

Oct 25, 2008 15:41:39
Thanks guys.

Q5649:
If there a way to get my DEX modifer to apply to my melee damage?

A5649:
Nevermind, found the answer (under DEX):
http://forums.gleemax.com/showthread.php?t=320889
#11299

sonofzeal

Oct 25, 2008 15:42:53
A5649:
The feat "Shadow Blade" from Tome of Battle does exactly that, but you need to be using a dagger, sai, shortsword, spiked chain, siangham, or unarmed strike, and you need to have at least one Shadow Hand maneuver (which you can easily get with a Martial Study feat if nothing else). Probably the easiest way, although I'm sure there's others.
#11300

sonofzeal

Oct 25, 2008 22:54:36
Q5650:

Does "Ray of Enfeeblement" penalty to Str stack with itself? For example, can I use Split Ray to give a 2d6+6 penalty to Str with two ranged touch attacks? Or would each ray have to hit a different target?
#11301

bauglir

Oct 25, 2008 23:49:22
A5650

No. The rules on stacking spell effects specifically mention Ray of Enfeeblement as an example of an effect that overlaps. See the PHB, page 172. The example isn't in the SRD, but the relevant rules text is, under Combining Spell Effects in the Magic Overview file.
#11302

Janos_Antero

Oct 26, 2008 0:39:50
Q5645
Is there any way to convert one spell into another as it is cast? Failing that, is there a way for a spontaneous caster to link two spells, similar to Link Power?

Arcane Fusion (Sorc 5) and Greater Arcane Fusion (Sorc 8) (Complete Mage)

1 standard action to cast, allows you to cast two spells at the same time. Lower version allows one spell up to 4th and a 1st level spell at the same time.

Greater version allows one spell of up to 4th and one spell of up to 7th at the same time.

Spells still require components and all that jazz, and function normally other than being cast at once.
#11303

Janos_Antero

Oct 26, 2008 0:43:22
Q 5631

Can I willingly increase the spellcasting time of a swift spell, for example Assay resistance?

In the PH on page 138, it says you can take a Move Action in place of a Standard action. The same can be found on page 7 of the Rules compendium. However, there isn't a rule (that I can find) about taking more time to cast a spell, or upgrading any other action type to a higher type.

Me and my fellow DM's in my group have all houseruled that you can upgrade any action type to the next up, but that's purely on us. You can feel free to ask your DM for the same houserule, though.

We actually went the opposite way based off Arcane Spellsurge (Dragon Magic spell, Sorc/Wiz 7).

It speeds up the casting of all your spells. Standard actions become Swift actions, full round actions become standard, etc. The spell specifically states that you can not take more than 1 swift action in a round, and can not chose to cast a swift spell as standard action. It does state that spontaneous casters can apply a metamagic feat to cast twice in a round (standard spell as a swift, and a full round spell as a standard).
#11304

PlzBreakMyCampaign

Oct 26, 2008 1:08:28
Q5651: where are the price listings for custom psionic items AND price listings for paying NPCs to cast XP powers for you?
#11305

muertog

Oct 26, 2008 1:11:33
A5651b: http://forums.gleemax.com/showpost.php?p=17116235&postcount=11302
#11306

ancientdragon

Oct 26, 2008 10:12:01
Q5652What happens if I summon a creature when I'm in Time Stop? The creatures can take its turn inside the time stop or it's freeze until the end of the spell?
#11307

thorvin_olaramomdin

Oct 26, 2008 10:50:56
Q5653
What happens when a polymorphed character (as per the 4th lvl Polymorph spell (PHB, page 263), with a duration factor of 9+ (i.e. permanent), steps into a dead magic zone?
#11308

ancientdragon

Oct 26, 2008 11:02:50
A5653
I'm pretty sure he goes back to his previous form.
#11309

Omen_of_Peace

Oct 26, 2008 11:44:41
A 5652 They "freeze". After all, they don't have the benefit of Time Stop (a personal spell).
#11310

thorvin_olaramomdin

Oct 26, 2008 12:31:33
Q5653a
Are you sure? I mean, the effect is permanent after all. Can permanent effects be dispelled or suppressed? Does this mean the Permanency spell works differently?
#11311

ancientdragon

Oct 26, 2008 12:40:08
A5653
No.

(I'm not sure :P)
I seem to remember a rule... But I'm not sure... it said that permanent spells are suppressed for 1d4(?) rounds? It's possible? Or it was mi master's invention?
#11312

thorvin_olaramomdin

Oct 26, 2008 12:55:15
A5653
Thanks for the help. Let's see if someone knows the complete answer.
#11313

ancientdragon

Oct 26, 2008 13:05:11
I'm really sorry I can't help anymore
#11314

DLoFunk

Oct 26, 2008 13:11:50
Q.5654
I seem to recall seeing a feat that allowed a caster to use his Strength for determining bonus spells instead of his primary. Can anyone direct me to it?
#11315

ikildkenny

Oct 26, 2008 13:20:38
not excactly a feat ... but the ashkrau illumian sigil word does allow you to use strengh as your attribute to determine bonus spells
#11316

muertog

Oct 26, 2008 13:24:39
A5653
No.

(I'm not sure :P)
I seem to remember a rule... But I'm not sure... it said that permanent spells are suppressed for 1d4(?) rounds? It's possible? Or it was mi master's invention?

A5653(b): Magical items are suppressed for 1d4 rounds upon hit with a successful dispel magic.

Permanent spells can be dispelled only by a caster higher level than the person who cast the original spell.

A5653: It depends upon how null/dead-magic areas are defined in your campaign. As it is not a "core" attribute, it is up for interpretation by the DM.
If it is defined to work the same as an anti-magic field, any ability that is [SU] (not [EX]) will be suppressed for the duration that the character or creature is in the field. That includes all ongoing spell effects of any duration, including permanent.

Fun idea: Anti-magic field around a demi-lich. It no longer can fly, so will drop to the ground like a rock (or a skull, as the case may be). Unless it has something that can take care of the "problem" (and most magic will not work in that field), it is pretty much stuck for the duration of the anti-magic field.
#11317

pithica

Oct 26, 2008 13:26:42
Q5653
What happens when a polymorphed character (as per the 4th lvl Polymorph spell (PHB, page 263), with a duration factor of 9+ (i.e. permanent), steps into a dead magic zone?

The magic is suppressed for the period of time in which the character is in the dead magic zone. It returns immediately upon leaving. The same is true should the character be exposed to an antimagic field.
#11318

thorvin_olaramomdin

Oct 26, 2008 15:57:27
Q5653
If a character has a permanent spell effect going on, would this still be a magical effect, i.e. a detectable effect? Or would it be that (in case of polymorph) the character has permanently changed, i.e. it's not a magical effect anymore, the character has changed -period- and has become the new form now?
#11319

tytalus

Oct 26, 2008 16:18:06
Q5642: Do Prestige classes that advance spellcasting of existing classes also grant the 'Advanced Learning' class feature for classes like Beguiler.

A5642: No, they do not. Advanced Learning is a class feature, which you don't get with those classes.
#11320

ancientdragon

Oct 26, 2008 16:37:43
Q5653
If a character has a permanent spell effect going on, would this still be a magical effect, i.e. a detectable effect? Or would it be that (in case of polymorph) the character has permanently changed, i.e. it's not a magical effect anymore, the character has changed -period- and has become the new form now?

An effect will be completely permanent and not more magical only in the case that has duration: istaneous. On the oter hand, if an effect has duration: permanent, it will always be considered as a magical (and so dispellable) effect.
#11321

muertog

Oct 26, 2008 16:50:48
A5653: Yes, any spell with any duration is subject to Detect Magic, unless specified otherwise. Permanent is a duration. Such spells are dispellable, unless otherwise noted. Please note 3.5 PHB, pg176, under Duration: Permanent.


Please also note that it is possible to dispel spell-like effects, but not supernatural abilities.
#11322

PlzBreakMyCampaign

Oct 27, 2008 0:02:22
Muertog, that doesn't answer my question at all... I don't want XP swapping, I need to calculate paying for services from npc's. So I'll repost:

Q5654: Where are the price listing formulas for custom psionic items?

Q5655: Where are price listing formulas for paying NPCs to cast/manifest spells/powers for you (including ones with XP components)?
#11323

muertog

Oct 27, 2008 0:20:30
A5655:
http://www.wizards.com/default.asp?x=dnd/we/20060526a
The only time NPCs are willing to transfer the XP costs for creating magic items is when they are cohorts or followers of some member in the party, or the magic item is being made for their personal use (for example, when an NPC commissions a magic item).

If an NPC is able and willing to transfer the XP cost for creating a magic item, the compensation for this service is 5 gp per 1 XP, paid in advance. While XP is an abstract concept to NPCs, this is the minimum amount that will be accepted. A greedy NPC who is "in character" will likely ask for even more gold, especially if they fulfill multiple requirements for transferring XP.

If you are not paying a cohort or follower for their experience (IE: paying a local wizard or in this case a psion to make an item), you are paying full market price for the item. IE: Twice the material costs of the item creation.

If you are just paying someone for a spell (IE: cast raise dead), it would depend upon how it is cast (from a scroll, or from their spell list), caster level, etc. Most cases, cost would be as a scroll of the appropriate spell (minimum caster level). The PHB2 addendum pretty much states XP costs are paid out at 5 gold per 1 XP as a spell component on top of the spell costs. More, if the NPC is feeling greedy (DM fiat).

Edit: Found the information. 3.5 PHB, p129/132: Spell costs are Caster level * X0 gp (where X is the spell's level) +5gp per XP lost + any expensive components.
This price is expected at the NPC's convenience (IE: 24+ hour notice, and at their residence/lab. Negotiations for anything such as requesting a mage to accompany to dungeon to cast knock on a door. Default answer is "no".)
#11324

sonofzeal

Oct 27, 2008 0:39:34
Muertog, that doesn't answer my question at all... I don't want XP swapping, I need to calculate paying for services from npc's. So I'll repost:

Q5655: Where are price listing formulas for paying NPCs to cast/manifest spells/powers for you (including ones with XP components)?

A5655

It's right in the SRD. Enjoy!
#11325

muertog

Oct 27, 2008 0:47:39
A5654: Price listing formulae for custom psionic items is a combination of Table 7-11 from XPH, p169 and Table 7-33 from DMG, p285.
#11326

pithica

Oct 27, 2008 6:58:10
A5642: No, they do not. Advanced Learning is a class feature, which you don't get with those classes.

Do you have a reference for this, this is the same argument Omen of Peace (and a couple of others) have used. But, if I use said argument, I have to therefore apply it to wizards as well, as 'Spellbooks' is a class feature entirely separate from 'Spells' for the wizard class. I am looking either for A- a better argument/another reason, or B- a reference to this in a rulebook/FAQ/errata/CustServ/Sage Article/Etc for Advanced Learning (or other similar class feature).

I understand this argument, I do, but my problem is that most PrC's that advance spellcasting, say something akin to, "this doesn't advance any class feature except for Spellcasting AND spells known."

Advanced learning is a 'spells known' class feature, and if I'm going purely by RAW, as I read it, PrC's therefore progress Advanced Learning. Unless there's a rule somewhere that says otherwise. I do not know if it's RAI or not, and that's what I'm trying to figure out by asking for another reason/reference.
#11327

ancientdragon

Oct 27, 2008 14:18:40
Q5656Are you really sure that temporarly increases to stats does not provide you bonus spells?
#11328

orenmir

Oct 27, 2008 15:23:45
A5656: If by "temporary increase" you mean a bonus granted by magical or supernatural means... Yes.
#11329

thorvin_olaramomdin

Oct 27, 2008 16:59:08
Q5657
Can a character that can cast both arcane and divine spells use his metamagic feats for both of his spellcasting classes? And what about a character that can both cast arcane spells and manifest psionic powers?
#11330

Omen_of_Peace

Oct 27, 2008 18:50:55
A 5656b The boosts need to last at least through the night and the spell preparation time to give bonus spells.

A 5657 a) Yes. b) No.
#11331

thorvin_olaramomdin

Oct 28, 2008 2:15:12
Q5657
And what about metamagic rods?
#11332

Janos_Antero

Oct 28, 2008 12:15:31
Q5658 I know Turning levels stack, but do Turning and Rebuking levels stack?

If you have 1 level of Cleric and Turn Undead, and 1 level of Dread Necromancer (Cha 10), do you have:

1.) A Turn Level of +1, a Rebuke Check of +1 and 3 attempts for each Turning and Rebuking a day?

2.) Turn/Rebuke Level of +2, and 3 attempts to Turn or Rebuke a day?
#11333

pithica

Oct 28, 2008 12:39:39
A5658: It's A, you have 3 of each and an effective turn/rebuke level of 1. As far as I know, unless you houserule it (which isn't unreasonable) only PrC's that grant turn/rebuke stack with Base classes and not two base classes. If you look at the description of 'Turn Undead' from (for example) Sacred Exorcist (CD 58), it explicitly states stacking with other classes, the same isn't true for the descriptions under Paladin, Dread Necromancer, or Cleric (for example). They mention nothing about stacking with one another, and therefore don't, without a houserule.
#11334

Omen_of_Peace

Oct 28, 2008 13:31:02
A 5657 Same. They work for all magic but not psionics.
#11335

Janos_Antero

Oct 28, 2008 19:49:30
A5658: It's A, you have 3 of each and an effective turn/rebuke level of 1. As far as I know, unless you houserule it (which isn't unreasonable) only PrC's that grant turn/rebuke stack with Base classes and not two base classes. If you look at the description of 'Turn Undead' from (for example) Sacred Exorcist (CD 58), it explicitly states stacking with other classes, the same isn't true for the descriptions under Paladin, Dread Necromancer, or Cleric (for example). They mention nothing about stacking with one another, and therefore don't, without a houserule.

Cleric and Paladin Turning Levels do specifically stack (PHB p. 59). The rules aren't clear on attempts per day though. Unfortunately, Rebuking doesn't get mentioned at all.
#11336

PlzBreakMyCampaign

Oct 29, 2008 1:11:43
Wow, I missed that in the SRD because it was so far down on the page (and I was searching via psionic manifestings not spell castings) but I would guess the pricing should be the same even without full transparency.

Hey Muertog your answer was great. What would a 1/day permanent psionic item cost, instead of the 50 charge or single use ones? That's what I meant to ask, silly me.
#11337

muertog

Oct 29, 2008 2:07:14
Wow, I missed that in the SRD because it was so far down on the page (and I was searching via psionic manifestings not spell castings) but I would guess the pricing should be the same even without full transparency.

Hey Muertog your answer was great. What would a 1/day permanent psionic item cost, instead of the 50 charge or single use ones? That's what I meant to ask, silly me.

A5659: Closest thing I can find off the top of my head would be an Eternal Wand (MIC, p159), but that handles one spell level 0-3 only, and casts it two times per day. The costs of them vary, depending upon the level of the spell (psionics) imbued upon them:
0: 460
1: 820
2: 4,420
3: 10,900

Honestly, I don't see much of a progression, so not sure how to price powers that are beyond the 3rd tier.

Edit:
Just thought of another idea. Perhaps a psionic version of a "Pearl of Power"? Usable once per day, powers one ability of X level (or below) for free. You can find the information in the SRD:
http://www.d20srd.org/srd/magicItems/WondrousItems.htm
Note that I avoid the idea of "return power points"... you would just buy a bunch of 1st level "pearls" instead, since it would be much cheaper that way.
#11338

cetali

Oct 29, 2008 10:48:52
Q5660
I'm confused about Weapon Finesse. Do you take it once and it applies to all simple weapons and the special other ones mentioned in its description, or does it apply to only one weapon each time (like Weapon Focus) and you have to / can take it multiple times?
#11339

pithica

Oct 29, 2008 11:13:04
Q5660
I'm confused about Weapon Finesse. Do you take it once and it applies to all simple weapons and the special other ones mentioned in its description, or does it apply to only one weapon each time (like Weapon Focus) and you have to / can take it multiple times?

A5660: You take it once and it applies to all appropriate weapons.
#11340

sonofzeal

Oct 29, 2008 11:55:36
A5660: You take it once and it applies to all appropriate weapons.

Only in 3.5. Some people still play 3.0, and for that it acts like "Weapon Focus" where you have to take it again for each weapon.
#11341

tytalus

Oct 29, 2008 12:18:09
A5642:

Do you have a reference for this, this is the same argument Omen of Peace (and a couple of others) have used. But, if I use said argument, I have to therefore apply it to wizards as well, as 'Spellbooks' is a class feature entirely separate from 'Spells' for the wizard class. I am looking either for A- a better argument/another reason, or B- a reference to this in a rulebook/FAQ/errata/CustServ/Sage Article/Etc for Advanced Learning (or other similar class feature).

I understand this argument, I do, but my problem is that most PrC's that advance spellcasting, say something akin to, "this doesn't advance any class feature except for Spellcasting AND spells known."

Advanced learning is a 'spells known' class feature, and if I'm going purely by RAW, as I read it, PrC's therefore progress Advanced Learning. Unless there's a rule somewhere that says otherwise. I do not know if it's RAI or not, and that's what I'm trying to figure out by asking for another reason/reference.

The simple fact that it is listed in the level progression table as a level-dependent benefit sets it apart from the spell book. You only do get the class features listed there if you take the corresponding level in that class.

A Beguiler6/Mindbender1 should only get one advanced learning (from level 3), and get the next one only if he takes another Beguiler level (a commonly suggested trick on these boards to get to pick 4th level spells with the second AL). If Advanced Learning was meant to be an integral part of the Beguiler's spellcasting progression (such as a spellbook), it would not be listed as a level-dependent benefit in the class table.

I see your point, but I think it's pretty clear.
#11342

pithica

Oct 29, 2008 12:54:06
If you read the entry for 'Spellbook' it says, and I'll quote...

At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook.

That means that the two spells you add to a spellbook are, in fact, level-dependent benefits on your wizard level, and if I use that argument against a beguiler and Advanced Learning, I'm going to get called on it.

I see what you're saying, and I'm not saying you're wrong, I'm asking for a source I can cite or a better reason, cause I have a feeling I'm going to get pushback.

EDIT: I did just find this in the 3.0 FAQ

I can’t find any information about how many spells prestige
class spellcasters know. I am going on the presumption that
those that gain bonus spells per day of their existing class
(such as loremaster and spellsword) do not automatically
add additional spells to their spellbook as they gain levels.

They do add spells to their lists. For example, a wizard
/loremaster gains 2 spells for her spellbook when using a
loremaster level to increase spellcasting. A sorcerer/loremaster
would learn more spells as well. Adding spells to your
spellbook or personal repertoire is part of spellcasting.

#11343

red_orbit

Oct 29, 2008 18:58:58
Q5661
Does a Domain exsist that has "Leomund's Secret Chest" on its list?
#11344

Omen_of_Peace

Oct 29, 2008 19:17:49
A 5661 The Ultimate Spell List tells me it's on the Avarice and Wealth lists. I suspect Avarice is from Dragon 323 and Wealth from Draconomicon.
#11345

pithica

Oct 29, 2008 20:01:28
A 5661 The Ultimate Spell List tells me it's on the Avarice and Wealth lists. I suspect Avarice is from Dragon 323 and Wealth from Draconomicon.

Wealth is also in Spell Compendium.
#11346

PlzBreakMyCampaign

Oct 29, 2008 23:33:12
Q5662: There are tons of higher monk 'unarmed' damage (including the surreal-dex) but this does not help claw, gore, tentacle, slam, etc attacks. How can I optimize Natural Attack Damage beyond size increases, the improved natural attack and Warshaper 1?
#11347

SimDawg

Oct 30, 2008 5:13:02
Q5663

If you're casting a cone spell in three-dimensions, does it actually have a height?

I'm considering the language in the spell that is referring to the cone as a "quarter circle" instead of a "quarter sphere".

Can someone point to a rule that says something about this?
#11348

arcane-surge

Oct 30, 2008 9:38:29
A5563: Yes? the end of a cone has a diameter equal to the length, so the base of a 60' cone would have a 60' diameter, with all the height that entails (though if you were standing on the ground, a lot of that diameter would be absorbed there).
#11349

clefable

Oct 30, 2008 17:49:59
Q5664

Can I clarify something about monk multiclassing? If I were to start my first level as a rogue (you know, for the skill points), I can take monk as my second and third levels right?
#11350

orenmir

Oct 30, 2008 17:56:22
A5664: Yes, you can. If you were to take a different class after taking the Monk levels, you could never return to more Monk levels. That is, unless you take the feat Monastic Training (then you are free to multiclass per usual).
#11351

pithica

Oct 31, 2008 0:10:32
A5664 (Cont): There are other feats besides Monastic training which grant the same benefit (or better), the Ascetic X line in Complete Adventurer. In addition, many PrC's say that you can freely go back to Monk when you leave them, I don't know if it's RAI or not, but I haven't had a DM tell me I couldn't go back to monk after taking one of them.
#11352

PlzBreakMyCampaign

Oct 31, 2008 12:19:22
Reposting from page break:
Q5662: There are tons of higher monk 'unarmed' damage (including the surreal-dex) but this does not help claw, gore, tentacle, slam, etc attacks. How can I optimize Natural Attack Damage beyond size increases, the improved natural attack and Warshaper 1?

Q5665: Does the overchannel feat also pay the increased PP from a higher ML like the wilder ability?
#11353

muertog

Oct 31, 2008 13:15:08
A5662: This may be a partial list, but for additional enhancement of weapons, there also are the Magic Fang spells and Kensai enhancements, as well as spells that grant elemental damage to any melee weapon.

Most of the damage for monster's natural weapon-type attacks comes from Power Attack.

Edit: There is an item, Gauntlets of the Talon (MIC, p103) that can raise your effective monk level by 5, but requires that you are a follower of Bahamut as well as a couple other caveats. Also has a few other abilities as well, such as ghost-touch and bonus on grapple checks.

A5665:
The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.

however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.

As the Overchannel feat does not mention that it pays the extra power point cost, I would rule that it does not pay the increased PP cost.
#11354

dopey_power

Oct 31, 2008 15:23:45
Q5666: Do Neanderthals start with automatic proficiencies in the primitive weapons in frostburn? It says they get a +1 bonus, does this mean they don't have to take exotic weapon proficiency?
#11355

muertog

Oct 31, 2008 15:39:45
A5666: As RAW, there is no mention of proficiency. If you house-rule it that you also get proficiency, remember that the other racial "free proficiency" (Weapon Familiarity) (elf, dwarf, etc) only reduce the weapon from an exotic to a martial weapon... nor do they grant a bonus to the attack. Basically, you are granting the effect of 2 free feats (weapon focus, exotic weapon proficiency) to multiple weapons at one time.

Half of the weapons on the list are simple weapons anyways, so you should be proficient. Possibly count the racial ability to work as Weapon Focus for prereq purposes (Specialization, Greater Focus).
#11356

PlzBreakMyCampaign

Oct 31, 2008 17:40:06
Edit: There is an item, Gauntlets of the Talon (MIC, p103) that can raise your effective monk level by 5

Does this mean that increase to monk damage apply to all natural attacks a character might have? Remember I wanted non-unarmed-strike natural attacks optimized.

Digging through the SRD I can't actually find where it says that the monk's damage is only with the unarmed attacks gained through the unarmed strike feat... If they applied for claw attacks, as your item suggests, monk 1 gives +2 bumps in damage.
#11357

muertog

Oct 31, 2008 18:11:36
Ah, you wanted non-monk improved natural weapon damage.
Don't think Monk levels (from any source) improve a natural weapon, unless house-ruled. You use an either-or for the damage from the natural weapon. (either base natural attack damage, or monk damage).

When paired with multiattack of some sort, it gets a little fuzzy. Since the monk's unarmed strike is considered using any part of the body (hello Ms. No arms/legs Headbutter!), you don't necessarily get additional attacks. DM's decision how multiattack works with flurry of blows.

Best bet for a natural weapon improvement would be Kensai as far as I can remember. Easiest route to improved damage via a natural weapon is power attack, since BAB tends to outstrip AC. Perhaps if you could post in a new thread what you are trying to do? This is getting rapidly out of the scope of a "simple question, simple answer", since we don't have full information.
#11358

snorkasaurous

Oct 31, 2008 20:59:34
Q5667: I'm DMing an all druid adventure for 6 players. Between us we have virtually all WoTC 3.X books at our disposal. I also have access to Mongoose Publishing's Quintessential Druid and Quintessential Druid II. I want to make the campaign interesting for them, by introducing them to new and unfamiliar druid-related spells, feats, magic items, and role-playing concepts. While I've come up with a number of my own ideas, I wondering if any of you can make recommendations about non-WoTC products or magazine articles that might provoke other choices? I'm especially interested in products or articles that focus on druids or subjects relating to them. Many thanks. :D
#11359

Omen_of_Peace

Oct 31, 2008 21:27:31
Q5665: Does the overchannel feat also pay the increased PP from a higher ML like the wilder ability?

A 5665 Wilders don't pay the extra PP when Wild Surging. Manifesters do have to pay the extra PP when Overchanneling if they want to augment their powers further.

Example: a level 4 Shaper with Overchannel can manifest a level 2 Astral Construct at ML 5 by Overchanneling (by 1) and spending 3 PP, or he can manifest a level 3 Astral Construct at ML 5 by Overchanneling (by 1) and spending 5 PP.

A level 4 Wilder can create a level 3 Astral Construct at ML 5 by Wild Surging (for 1) and spending 4 PP. (She can also Wild Surge for 2 but let's not do that one. )

edit: oops, I misread Muertog's answer the 1st time. Well, hopefully this makes it even clearer.
#11360

pithica

Oct 31, 2008 21:31:33
A5667:Dragon 325 and I believe 322 have some interesting druid stuff. As do several of the Eberron books. Mongoose's stuff, while amusing and often flavourful is more often than not, completely broken in my experience. I am not in any way saying don't use it, just be prepared to 'fix' it as you play, and make sure your players know about it before hand.

Arcana Unleashed and that 400lb tome (or unearthed, or whatever, the damn monty cook campaign sourcebooks), have a lot of generally interesting stuff, as does pathfinder (druids and not), check them out.
#11361

eltacolibre

Nov 01, 2008 11:06:11
Q5668:In tome of magic, the vestige tenebrous has an ability called touch of the void, it takes a swift action to charge the melee attack with cold dmg but then they say when you hit binder 11th level, it says you can charge it for an entire round...what does that mean as there is nothing written after it, do you get more damage or most likely its just an error written in it?
#11362

Omen_of_Peace

Nov 01, 2008 11:10:42
A 5668 At first it only works on the first attack you make. Then it works for all attacks in a full-attack - and even any AoOs you will make before the beginning of your next turn.
#11363

dopey_power

Nov 01, 2008 14:53:33
Q5669: I will be playing a Neanderthal Barbarian in an arctic themed campaign, as a general rule, would you suggest Improved Uncanny Dodge, or the variant from Complete Champion, View the Spirit World?

Edit: Also, Trap Sense, or Spell Sense from the Complete Mage?
#11364

muertog

Nov 01, 2008 15:25:32
A5669: The ability swaps are situational.
Re: Uncanny Dodge/View Spirit World:
Do you expect to be in a position to be flat-footed often? How much of a dex bonus do you have (IE: does flat-footed really matter much to you)? Do expect to fight opponent with rogue levels? Do you expect to fight invisible foes often or need to see in the dark?
The issue with the Spirit World ability is that the same abilities can be mimic'ed with spells... but will your spellcaster be able to help you out with those abilities?

Re: Trap Sense/Spell Sense:
Traps are game dependent. IE: How often you face them depends upon your DM or adventure you are playing. Spells are more universal, although spells that use attack rolls are less so (and those are the only ones that spell sense work against). Most attack-roll spells are also touch-attacks, which means unless you have boosted your touch AC in some way, a +3 or +4 somewhere is not going to help too much anyways. Not saying it is a bad feature, just that you need a character who is built to take advantage of it. If you don't expect to see traps much, by all means go for the spell sense.
Note: Rage doesn't help the AC problem.
#11365

CantripN

Nov 01, 2008 15:25:52
Q5669: I will be playing a Neanderthal Barbarian in an arctic themed campaign, as a general rule, would you suggest Improved Uncanny Dodge, or the variant from Complete Champion, View the Spirit World?

Edit: Also, Trap Sense, or Spell Sense from the Complete Mage?

A5669: Of those, IUD is more applicable, and thus, more useful. Spell Sense is more useful for the same reason. Still, this is a trick question, since it all depends on what your build is - post a thread concerning your progression and you'll get much more detailed feedback (for one, I hope you're using a Greatclub).
#11366

PlzBreakMyCampaign

Nov 01, 2008 18:49:01
Q5670: Anywhere in the 3.5 updating did it mention whether or not gaining an additional favored enemy class feature (from a non-ranger class like abolisher1) activates the Ranger "bonus against any one favored enemy (including the one just selected, if so desired) increases by 2"? Swanmay 2 seems to indicate that it does and the errata doesn't mention anything on it...

Q5671: Does the ability swapping variants in UA really allow any character that has the prereqs to swap the specified skills for others, regardless of class as DLowFunk suggests here http://forums.gleemax.com/showthread.php?t=1087118? This would allow any class with a rogue SA progression to trade it out for the fighter feat progression without ever having a level of rogue...
#11367

ChristopherGroves

Nov 01, 2008 19:20:22
A5671: The UA variant rules are variant rules ... extending them further may not be explicitly prohibited. A DM could clearly allow such, but I bet most DMs would not. You could also let any player swap evasoin for the Rogue alternate class feature in Complete Mage, or allow Scouts to swap Fast Movement for the Barb ability. There's a rat-hole there ... and if you want to do it in home games, that's great ... but I don't think you can assume it is commonly accepted and normal practice.
#11368

beefy_mongoose

Nov 02, 2008 1:08:55
Q:5672 If there is, what would the official name be of a character who sunders, disarms, and trips as there fighting strategy? i was thinking control fighter but im not sure. Thank you.
#11369

clefable

Nov 02, 2008 16:30:10
Q:5673
Are there any publications which talk about applying the non core classes as favored classes to existing races?
#11370

wjliii3

Nov 02, 2008 21:55:00
Q5674: What options are there for giving myself additional favored classes, aside from the UA feat?
#11371

muertog

Nov 02, 2008 22:55:47
A5672: As far as current, there is no "official" name for a fighter that does all of those things. There are fighters that specialize in one or another, but usually not all at the same time, since that tends to detract from damage output.

Trippers (and Spiked Chain, more specifically) tend to be the most popular, mostly due to the use of Improved Trip, which allows the fighter to get an additional attack on the downed opponent.

Disarm is alright, although not as popular since you don't get a free attack after removing the opponent's weapon, and it tends to only be useful against other melee-oriented opponents. It fails to help against spell-casters, who usually don't care about holding something in their hands.

Sunder tends to be frowned upon, mostly because that removes possible "phat lewt" when the said object is destroyed. Party members tend to be unhappy when you destroy the nifty +5 vorpal sword.

To the other above questions: Again, I don't believe there is information of the requested sort, but wait and see if anyone else more familiar with said questions to provide additional feedback.
#11372

zendu

Nov 02, 2008 23:12:39
These two questions seem to be obvious, but I'm having problems finding answers. Both are for my soon-to-be Folyrican Lyricist
Q:5675A When I gain the Oracle Domain, do I can bonus domain spells like a cleric?
Q:5675b Can i prepare spells from the domain into my druid or bard spells?

Q:5676If I take Arcane Heirophant, does the free familiar I gain increase in power even if I don't take the class any longer?
#11373

pithica

Nov 03, 2008 9:26:03
These two questions seem to be obvious, but I'm having problems finding answers. Both are for my soon-to-be Folyrican Lyricist
Q:5675A When I gain the Oracle Domain, do I can bonus domain spells like a cleric?

A:5675A I assume you are taking the domain either from Divine Oracle or from Arcane Disciple. Either way, the spells get added to your spell list(for the purpose of what magic items you can use), but you do not gain extra spell slots per spell level for casting them.

Q:5675b Can i prepare spells from the domain into my druid or bard spells?

A:5675b If you're getting them from the Divine Oracle class, you have no domain slots in either your Druid nor Bard levels, and therefore can't technically prepare them in any slots. (I personally would houserule that it works like Arcane Disciple, but for whichever class DO stacks with, but by RAW, it says specifically that you can cast them out of 'domain slots', which you don't have).

If you're getting it from Arcane Dicsiple, you can only cast each spell in the domain once a day, and only from a Bard slot.

Q:5676If I take Arcane Heirophant, does the free familiar I gain increase in power even if I don't take the class any longer?

A:5676 The familiar abilities gained from Arcane Heirophant are based on the sum of your Arcane Heirophant and Arcane Spellcasting class level, in this case bard. If you have say, 2 levels of bard and 3 levels of AH, then your Animal companion has (some of) the abilities of a familiar who's master is 5th level. Any levels you take in any class other than AH or your original arcane spellcasting class (not PrC's) do not count toward this (unless they specifically state that they stack for Familiar bonuses).
#11374

zendu

Nov 03, 2008 10:36:15
Hmmm that sounds about like what I was thinking.

Q:5676 B If it is based off my arcane caster level, and that keeps increasing (Lyrist) doesn't the ability continue to improve also? I agree that it seems counter-intuitive to retroactively recalculate a class ability each level. But if it only works when you get it, is the Gain Familiar feat only effective when you take it?
#11375

BloodDragon

Nov 03, 2008 10:40:14
Q:5677

I've seen this posted recently:
Font of Power/Temporal Reiteration along with leadership chains to try and match Pun-Pun.

Would someone happen to have the link to it to where it is explained more in depth? As I've looked up both powers and ... well. Don't get it. My Google-Fu has reveiled nothing as well.
#11376

pithica

Nov 03, 2008 10:44:48
Hmmm that sounds about like what I was thinking.

Q:5676 B If it is based off my arcane caster level, and that keeps increasing (Lyrist) doesn't the ability continue to improve also? I agree that it seems counter-intuitive to retroactively recalculate a class ability each level. But if it only works when you get it, is the Gain Familiar feat only effective when you take it?

A:5676 B Here is the source of your confusion, the Familiar abilities (from Arcane Heirophant or otherwise) are based on your arcane class level, and not your arcane caster level. With arcane heirophant, specifically, the familiar 'growth' is the sum of your AH level and your arcane class level. You do not need the obtain familiar feat to gain this benefit with a bard AH. For your build, you always add just your Bard and AH levels to determine your Familiar levels (the same would be true of Wiz or Sor with AH). You never add any other PrC's to that mix, unless you manage to find one that explicitly states that it stacks for Familiars (I've never seen one that does, personally, other than AH).
#11377

pithica

Nov 03, 2008 10:50:20
Q:5677

I've seen this posted recently:


Would someone happen to have the link to it to where it is explained more in depth? As I've looked up both powers and ... well. Don't get it. My Google-Fu has reveiled nothing as well.

Here's what my google-te turned up...

http://forums.gleemax.com/wotc_archive/index.php/t-635764
http://forums.gleemax.com/wotc_archive/index.php/t-732154
http://forums.gleemax.com/showthread.php?p=17092240
http://forums.gleemax.com/wotc_archive/index.php/t-985939.html
http://forums.gleemax.com/wotc_archive/index.php/t-699117.html
http://forums.gleemax.com/wotc_archive/index.php/t-523121

Hope that helps...
#11378

BloodDragon

Nov 03, 2008 11:10:34
Here's what my google-te turned up...

**Links**
Hope that helps...

Well while I do very much appericate the help most of those links are the same ones I turned up. I was under the impression that someone has had found a psionic version of Pun-Pun and while I'm MORE then certain that are plenty of powers which you can augment to gain insane AC, Stats, Skills, etc. The trick isn't "quite" a pun-pun copy.

Oh well I thought there was more to it, but no matter how much you augment you still might not hit AC 9^38.

I do thank you anyway.
#11379

pithica

Nov 03, 2008 11:16:23
I turned up a couple others that are 'broken' from the TO migration. There is a way to view them still, I saw mentioned on BG forums, but I don't know how. Perhaps the info you seek is in one of them.
#11380

BloodDragon

Nov 03, 2008 11:36:37
And good ol' AD bumps the very thread I'm looking for, for a completely different reason by chance.

Hilarity

Sadly there seems to be alot of debate over wether it works or not.
#11381

deckinhand

Nov 03, 2008 13:57:29
Q5678: I was just taking a look at the Saint Template and something I had not considered before struck me. According to BoED @ 185, creatures with the Saint Template become Type: Outsider with a Sub-type: Native. Does this mean that by acquiring the Outsider type, that a character with the Saint Template would now, going forward, get d8 hit dice, 8+int mod skill ranks to assign each level, and good saves on all of Will, Ref, and Fort? This would certainly catapult a sorcerer, for instance.

Q5679: More on the Saint. Is it possible, under the rules, to buy off the +2 LA the Saint Template adds? If so, how would this work?

Q5689: Last one on the Saint. What does it really mean in the Protective Aura (Su) ability one is surrounded by a nimbus of light that acts as double strength Protection from Evil and as a Lesser Globe of Invulnerability? What does the "double strength" refer to here?

Thanks for your thoughts and indulgence. :D Deckinhand
#11382

pithica

Nov 03, 2008 14:27:24
Q5678: I was just taking a look at the Saint Template and something I had not considered before struck me. According to BoED @ 185, creatures with the Saint Template become Type: Outsider with a Sub-type: Native. Does this mean that by acquiring the Outsider type, that a character with the Saint Template would now, going forward, get d8 hit dice, 8+int mod skill ranks to assign each level, and good saves on all of Will, Ref, and Fort? This would certainly catapult a sorcerer, for instance.

Type (normally) only affects 'racial' hit dice, not those derived from class levels. There are a few 'Aquired' templates that force you to recalculate hitpoints/skillranks/saves/BAB for class levels (or just some of them), but saint isn't one of them, and they are the exception, rather than the norm.

[b]Q5679: More on the Saint. Is it possible, under the rules, to buy off the +2 LA the Saint Template adds? If so, how would this work?

See the The SRD

Q5689: Last one on the Saint. What does it really mean in the Protective Aura (Su) ability one is surrounded by a nimbus of light that acts as double strength Protection from Evil and as a Lesser Globe of Invulnerability? What does the "double strength" refer to here?

Thanks for your thoughts and indulgence. :D Deckinhand

PoE gives you a +2 bonus to saves and AC, double-strength means you increase them to +4. It may or may not also increase the distance to 2 feet from the base of 1 foot, but I can't remember.
#11383

ancientdragon

Nov 03, 2008 14:55:21
Q5690If I have a Consumptive Field enanched with Sanctum Spell but out my sanctum (so to be considered a 3rd level spell) and I've two psionics, named A and B manifesting two affinity fields, if A take a +2 bonus to str due to consumptive field, does B gain it too? And does the bonus go between A and B endless?
#11384

jaronk

Nov 03, 2008 16:24:51
Q5678: I was just taking a look at the Saint Template and something I had not considered before struck me. According to BoED @ 185, creatures with the Saint Template become Type: Outsider with a Sub-type: Native. Does this mean that by acquiring the Outsider type, that a character with the Saint Template would now, going forward, get d8 hit dice, 8+int mod skill ranks to assign each level, and good saves on all of Will, Ref, and Fort? This would certainly catapult a sorcerer, for instance.

Only if he wasn't advancing in class levels. Racial HD only apply if you haven't got class levels... if you do, you advance by class, following the rules for the class. So no, it would not let you be a Sorcerer with all those racial HD traits. What it would give you is a lot better forms for Alter Self.

Q5679: More on the Saint. Is it possible, under the rules, to buy off the +2 LA the Saint Template adds? If so, how would this work?

If you play by the UA buyoff rules, yes, it's possible, and you just follow those rules.

Q5689: Last one on the Saint. What does it really mean in the Protective Aura (Su) ability one is surrounded by a nimbus of light that acts as double strength Protection from Evil and as a Lesser Globe of Invulnerability? What does the "double strength" refer to here?

Thanks for your thoughts and indulgence. :D Deckinhand

Double the numerical bonuses.

JaronK
#11385

orenmir

Nov 03, 2008 17:20:17
Q5691: What's the Craft DC for an arrow? (Better yet, is there a sourcebook and page number I can refer to that covers crafting arrows from natural resources?)
#11386

muertog

Nov 03, 2008 18:19:12
A5691: No actual DC has been printed, but the accepted DC tends to be from 10 to 12, DM dependant.

Or, as posted here:
http://forums.gleemax.com/wotc_archive/index.php/t-645150.html
In my experience, the best way to get arrows and arrow heads is to walk into the Enchanted Forest of Quilethelyn and shout "Wood elves are a bunch of idiotic pansies and their king is a buffoon who smells of goblins mating with sheepdogs!"

You'll quickly have all the arrows you need.

#11387

deckinhand

Nov 03, 2008 19:44:24
Thanks, JaronK and pithica.
#11388

Omen_of_Peace

Nov 03, 2008 19:58:43
Q:5675b Can i prepare spells from the domain into my druid or bard spells?

A 5675b (overruling pithica's answer)
See CDiv page 20 : you can cast the spells from the domain at most once each per day with your druid slots OR with your bard slots (I think you have to choose when you gain the domain - I didn't check that closely).
#11389

seifer_guy

Nov 04, 2008 0:21:03
Is their a thread about mounted combat, and how to maximize that? In general atleast, about what ways to benefit from being mounted during combat.
#11390

muertog

Nov 04, 2008 0:59:47
A5692: Regarding mounted combat, try google-fu, or at least this thread to start:
http://forums.gleemax.com/showthread.php?t=673652

Or here:
http://www.wizards.com/default.asp?x=dnd/rg/20050125a
http://www.wizards.com/default.asp?x=dnd/rg/20050201a
http://www.wizards.com/default.asp?x=dnd/rg/20050208a
http://www.wizards.com/default.asp?x=dnd/rg/20050215a
http://www.wizards.com/default.asp?x=dnd/rg/20050222a

If you are looking for a specific class (paladin/ranger), or a specific need (massive damage two-handed lance dragon-slaying), it tends to be better to make a new thread. Asking "what are the benefits of being mounted?" is tantamount (no pun) to saying "what are the benefits of being a bard?"

Edit: Sorry if the above seemed snarky. Don't mean it that way, just kinda need a little more info to give better info.
#11391

pithica

Nov 04, 2008 8:19:14
Q5691: What's the Craft DC for an arrow? (Better yet, is there a sourcebook and page number I can refer to that covers crafting arrows from natural resources?)

As Muertog said, no DC has been printed for regular Arrows. Masterwork Arrows are 20, though. Most would rule that the DC should be 10 (equal to a 'typical item'), though few would rule that it's 12 (equal to a dagger or shortbow). The rules for Craft can be found in the PH on pages 70-71. As far as crafting 'from natural resources' goes, if you're using normal gathered materials (feathers, sticks, flint, etc) that normally are used to make arrows, the DC shouldn't be any higher. However, if your using hastily gathered 'non-standard' materials (I.E. Macguyvering it), it's normally +10 to the DC (or at least, I thought it was, I can't find that page number now, someone correct me if that's just a house-rule I thought I read somewhere). If it's just the tools that are improvised, it's only -2 to the roll.

A 5675b (overruling pithica's answer)
See CDiv page 20 : you can cast the spells from the domain at most once each per day with your druid slots OR with your bard slots (I think you have to choose when you gain the domain - I didn't check that closely).
Today 01:44 AM

Awesome, thanks, I learn something new every day. It looks from that page and the later description of the class, that it would go to whichever class you raised your spellcaster level with the level of the class that granted the domain.
#11392

ancientdragon

Nov 04, 2008 11:09:14
Q5690If I have a Consumptive Field enanched with Sanctum Spell but out my sanctum (so to be considered a 3rd level spell) and I've two psionics, named A and B manifesting two affinity fields, if A take a +2 bonus to str due to consumptive field, does B gain it too? And does the bonus go between A and B endless?

Bumpy?
#11393

NiteCyper

Nov 04, 2008 18:07:43
Q5692: How many people considered 'Grease' a(n) (in?)flammable effect? According to Complete Mage, there's a flammable version as opposed to the non-flammable 'Grease'.

Paraphrase: Is 'Grease' flammable? If so, what stats?
#11394

Omen_of_Peace

Nov 04, 2008 18:25:59
A 5692 No, RAW it's not.
#11395

deckinhand

Nov 04, 2008 18:30:27
Q5679: More on the Saint. Is it possible, under the rules, to buy off the +2 LA the Saint Template adds? If so, how would this work?

Q5679.1: Admittedly, I'm not the sharpest tool in the shed. Both JaronK and pithica have directed me to the SRD to answer this question. I've read it several times and proved to myself that I'm a simpleton. :headexplo: Could you talk me through it like I'm six-year-old starting with: Upon achieving 15,000 experience points you are now a sixth level sorcerer and have acquired the Saint Template which means that your ECL is now 8th level. Specifically, could you take me through how the experience points, character level, and ECL work on a level-by-level basis through 20th level. (I know I'm a dolt, but I'm really not seeing it RAW). Many, many, many thanks. Deckinhand.
#11396

muertog

Nov 05, 2008 3:11:29
A5679.1:
Backtrack.
Saint (as a template) can only be obtained at character creation OR by following the instructions as set in Book of Exalted Cheese... I mean Book of Exalted Deeds, p29.
If you are claiming your character has accomplished said goals by the minimum level (6), you will still need to "hoard" enough experience to reach 2 character levels (in this case, a minimum of 28,000 experience), in order to acquire the "Saint" template.

Now that you are a "Saint", with a +2 LA, you are a (whatever race) Sorcerer 6, but will not gain your next level til you have 36k experience.

In order to apply level buy-off (IF your DM allows this... not all DMs will, nor are they required to since level buy-off is an optional rule), for a +2 LA, you need to be a minimum of total 6 character levels (which you currently are) to buy-off one level.
The amount of experience you have to "pay" to buy off 1 of the level adjustments is (current ECL -1) * 1000. For your example, that would be (8-1)*1000= 7000.
Your total experience would drop from 28000 to 21000, and your total ECL would drop from 8 to 7.

You would be eligible for your next level buy-off when you reach level Sorc 9.
The experience you pay then would be (10-1)*1000=9000.

My recommendation to the DM is to not allow the level-buyoff. There are issues with sainthood... First, is the template description even says that the LA is "artificially low". Second, you are eligible upon ACHIEVING the template to immediately turn around and "buy-off" one of the Level Adjustments with no further adventuring or experience required.
Otherwise, enforce the other RP requirements of the template, such as "at all times behave in a way the DM considers to be exemplary of the exalted path..." and "Must never have lost the benefit of exalted feats or class abilities because of committing an evil act, even if the character properly atoned." Failure to follow those rules means immediate irrecoverable loss of all template abilities.
You are allowed to "buy-off" those levels only if you lose the template.

Sainthood isn't easy. :P

Then again, I tend to be a vicious DM to players who overstep their place.

Edit: I had a step incorrect (teaches me to type out answers at 2:00am)
Pithica was correct. You do obtain the template first, then cannot gain another level until you reach the equivalent XP of a character of your now adjusted ECL (Char Level +2).
However, by being at 6th character level, you are eligible for LA buy-off, and as soon as you can amass 7000 exp, you can reduce your ECL by 1.

Total experience needed to progress to 7th level sorc (without buy-off) is 36,000 (ECL 9th)
Total experience to 8th level sorc (without buy-off) is 45,000

Total experience needed to progress to 7th level sorc (with buy-off) is: 15,000 (6th level) + 7000 (Level buy-off) + 13,000 (the amount of experience needed to progress to ECL 8th) = 35,000.
Total experience to 8th level sorc (with buy-off) is 43,000
#11397

seifer_guy

Nov 05, 2008 6:00:32
Q5693

Any way for a paladin to get the pounce ability easily? The best way I know is Lion totem Barbarian, but the alignments conflict.


Q5694
Now I feel really stupid asking this, but ohwell. I just looked through the combat section of the PHB, and I can't find where it says that moving through a threatend area provokes an attack of opportunity. Now it must, since the whole idea of the tripper/chain builds is to get those attacks of opportunity. But none the less, I can't find it, but I want to find it. Where is this ruling?
#11398

pithica

Nov 05, 2008 12:26:06
Q5679.1: Admittedly, I'm not the sharpest tool in the shed. Both JaronK and pithica have directed me to the SRD to answer this question. I've read it several times and proved to myself that I'm a simpleton. :headexplo: Could you talk me through it like I'm six-year-old starting with: Upon achieving 15,000 experience points you are now a sixth level sorcerer and have acquired the Saint Template which means that your ECL is now 8th level. Specifically, could you take me through how the experience points, character level, and ECL work on a level-by-level basis through 20th level. (I know I'm a dolt, but I'm really not seeing it RAW). Many, many, many thanks. Deckinhand.

Let's see if I can do it...this isn't exactly a simple question though (I wrote a 5 post article about it on another forum to explain it to a friend).

Step 1. Upon attaining 15k XP, you gain your 6th level.
Step 2. Before and/or afterwards, you perform all the necessary steps for sainthood as described on page 29 of BoED.
Step 4. If you earn any XP during this time (before gaining the template), it goes toward leveling as normal. You cannot 'hoard' XP for the saint template. (I as a DM normally allow players to hoard XP for templates, but the saint template implicitly disallows it.)
Step 5. You acquire the template. You're ECL jumps by +2. You earn XP as a character 2 levels higher than your current level (I.E. significantly less). You do not gain a new class level, though, until you have made up the difference. IF you managed to get it immediately after gaining 6th level, somehow, you start earning XP as an 8th level character, but only have 15k xp. You will not gain your 7th level until reaching 36,000xp (normally enough for 9th).

Step 6. If you're DM allows LA buyback. The above character, at 8th level (28,000xp), could spend 7,000xp ((ECL-1)*1,000xp) to 'buy back' one of the +2 LA. Normally a character with a +2 LA could buy that back at ECL 6 for only 5,000xp using the rules previously provided, but Saint specifically disallows it (because you couldn't have the template at ECL 6). If you do this, your ECL drops to 7, and you earn XP as a 7th level character (instead of 8th), gaining your next class level at 28,000xp (the 2nd time), rather than 36,000xp (this only saves you 1,000xp total, at this point). Upon reaching ECL 9 (36,000xp), your character can do the same thing and buy of the last point of LA for 8,000xp. At that point his ECL should match his character level (LA +0) and he earns XP as normal for a character of his class level.

I can explain it in more detail than that, including links to a number of threads, if you still need it, but I think I've already gone beyond the scope of this thread.

Q5693

Any way for a paladin to get the pounce ability easily? The best way I know is Lion totem Barbarian, but the alignments conflict.

A5693: The feral template from Savage Species. Or, UMD ranks and a wand of Lion's Charge are the two easiest ways besides BarBar. BarBar isn't prevented though, you can always be a 'reformed' barbarian. (Paladin of Nobanion fits this both flavor and mechanic-wise, I think.)

Q5694
Now I feel really stupid asking this, but ohwell. I just looked through the combat section of the PHB, and I can't find where it says that moving through a threatend area provokes an attack of opportunity. Now it must, since the whole idea of the tripper/chain builds is to get those attacks of opportunity. But none the less, I can't find it, but I want to find it. Where is this ruling?

A5694 Page 137 of the PHB, under 'Threatened Squares' and 'Provoking Attacks of Opportunity>Moving'. It's actually just moving OUT of threatened squares that provokes the AOO, except for 5 foot steps and withdrawing.
#11399

muertog

Nov 05, 2008 13:00:47
idiot post. nothing to see here.
#11400

pithica

Nov 05, 2008 13:33:02
However, by being at 6th character level, you are eligible for LA buy-off, and as soon as you can amass 7000 exp, you can reduce your ECL by 1.

I would say that normally you are correct, but the rules for sainthood imply that you have to gain the full XP for 8th first (slower than you normally would due to your higher than normal ECL compared to the party) as 'punishment' for the lower than normal LA of the Saint template.
#11401

NiteCyper

Nov 05, 2008 20:10:44
Q5965 What does the higher-order ability of 'Catalogues of Enlightenment' mean when it says you need to be of sufficient character level to cast the appropriate spell? (MotP?)
#11402

surreal

Nov 06, 2008 0:28:03
A 5965: I've always interpreted that to mean you need to be at the minimum wizard level to cast that particular spell.
#11403

kairosuy

Nov 06, 2008 5:57:09
Q5966

I have a question

Imagine this guys are having a combat

-A human fighter level 10 with Mage slayer and Pierce magical protection (between others)

-A wizard polymophed in an eight-headed hydra

If the fighters hit's the wizard with the ability granted by "pierce magical protection", it would ignore the ac granted por being polymporhed in something that has NA? if he can ignore it he can also disspell it, but since the ac bonus is not directly granted, iam not quite sure if this work or not

i found something similar in "ask wizards", maybe it's help:

Q: Does the Pierce Magical Protection feat remove armor class granted by your new Dexterity when you have cat’s grace cast on you?

A: No. The Pierce Magical Protection feat only eliminates the armor class granted by a spell. Cat’s grace is granting a higher Dexterity score and that higher Dexterity score gives a higher Armor Class. In order for the Pierce Magical Protection feat to eliminate armor class, the spell must directly give a bonus to armor class, such as mage armor or shield.
#11404

muertog

Nov 06, 2008 13:48:16
A5966: The answer is in your question:
"In order for the Pierce Magical Protection feat to eliminate armor class, the spell must directly give a bonus to armor class, such as mage armor or shield."

Shapechanging does not directly give an armor bonus of any type, it is only a side effect of taking the form.
#11405

karmatic_sliver_dup

Nov 06, 2008 22:31:42
Q5967Can the bead from a fireball spell be hit with an object, such as a rock or an arrow, to explode prematurely despite the instantaneous duration of the spell and its significant range?

Assuming that it is possible to hit the bead moving at a couple hundred feet per second (faster with metamagics) what would the AC be?

(i might need to explain this question in a bit more detail, though)
#11406

pithica

Nov 07, 2008 8:01:05
A5967 I don't think there's a rule anywhere for it, but if you knew the person was casting fireball and you readied an action to hit the bead as the target cast, there's nothing that says you couldn't make the attempt. The instantaneous duration is a measure of how much time it takes to 'go off' once you've cast the spell. The standard action (roughly 4 seconds) includes the act of tossing the bead and it getting to it's destination as part of casting the spell. So there is time to hit the bead, if you ready an action to do so (and CAN ready an action).

The DC (AC) to hit the thing would probably be insane though. It's a very fine object moving at extreme speed.

I think that gives it a base AC of 18 (+8 Size modifier, I'd personally up it to +16, but that's me) + the caster's Dex modifier (I read once, that that was the DC of hitting a grenade in flight, so I'm assuming it's the same, but I can't for the life of me find where I read that). I don't think that's high enough, because of it's speed, so I'd add +10 to whatever that was (and double the size bonus, since it's a marble you're trying to hit, and not a flask). So, in my game, you'd be looking at a AC of 36 + the caster's dex mod to hit the thing in flight.

Now, if you readied to hit his hand as he cast, that would be easier (I think called shot is just -4), but then you'd interrupt his spell, not set the thing off. (unless you're playing with 2nd ed wild surge rules, or something)

The above is how I'd handle it if it came up in my campaign. I don't think there's a rule anywhere for it. If someone knows of one, please, correct me and provide a better answer to the question.
#11407

ancientdragon

Nov 07, 2008 8:22:12
Q5968 There's actually someone having the full text of LoP's Dirty trick #3? If yes, who? If not, is there any way I could find it?

Thanks
#11408

drakir_nosslin

Nov 07, 2008 11:35:41
Q5969 - I'm looking for the thing that changes a weapon type to light, I think that it is called 'feycraft' but I can't remember where it is. Can anyone point me towards the right book?

Nm, I found it.
#11409

peejay

Nov 07, 2008 12:40:44
Q5970 In Races of Stone, the Goliath's powerful build says: "The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category."

However, the Goliath barbarian racial substitution level gives Mountain Rage ("When he rages, his size category increases to Large"), and it specifically says "he does not gain additional benefits on weapon size and grapple checks, since he already has them from his powerful build ability."

Does that mean that, by RAW, a potion/spell of Enlarge Person gives you an extra +4 to opposed checks (+8 total) but the Goliath's rage doesn't, although it's precisely "an effect that changes the subject's size category"?

And does that make any sense whatsoever?
#11410

BloodDragon

Nov 07, 2008 12:53:36
Q5971

I may just be reading this wrong but the spells Deflect and Lesser Deflect from the PHBII
Lesser Deflect states it gives you a deflection bonus +X
Deflect states it "works as lesser deflect except it give you a shield bonus +x"
(Shield is not italisize so not reffering to the spell.)

Minor difference, on some minor spells but do these two grant a different AC type?
#11411

surreal

Nov 07, 2008 16:11:17
A 5970: Correct. Do note however that Goliath's are monstous humanoids, and thus can't benefit from enlarge anyways.
#11412

emansdrawkcab

Nov 07, 2008 16:17:58
Q5972:

Would the Cloistered Cleric's ability to cast those few arcane spells qualify them for Dweomerkeeper?
It says that they are added to his list, not that he casts them as divine spells.

Q5973:

Does the Incantatrix's Metamagic Effect ability work on divine spells as well?
It doesn't say the spell in place must be an arcane spell.

Q5974:

Would the Cleric, or Druid, be able to take the Versatile Spellcaster feat? Would spontaneously casting Cure/Inflict spells, or Summon Nature's Ally work?
#11413

Nai_Calus

Nov 07, 2008 22:28:07
Q5975: Can a Bard sustain Inspire Courage and still do single or full attacks? Reading the PHB it seems like I can, but...
#11414

PlzBreakMyCampaign

Nov 07, 2008 23:48:40
Q5976: It says in the SRD (http://www.dandwiki.com/wiki/Resistance_to_energy) that racial spell resistance does not stack with spells. Do they stay with other abilities like class abilities or templates?
#11415

peejay

Nov 08, 2008 2:37:36
Q5977: Does a Belt of Growth work for a Goliath??
("When you activate a belt of growth, you instantly increase in size (as if affected by enlarge person). This effect lasts for 10 minutes or until you command it to end. This ability doesn't stack with any other effect that increases your size.")
#11416

jaronk

Nov 08, 2008 2:57:49
Q5972:
Would the Cloistered Cleric's ability to cast those few arcane spells qualify them for Dweomerkeeper?
It says that they are added to his list, not that he casts them as divine spells.

No. All spells on his spell list are divine spells (and Cleric spells). It would have to specifically say they counted as Arcane for them to do so.

JaronK
#11417

aelryinth

Nov 08, 2008 9:07:49
Q5977: Does a Belt of Growth work for a Goliath??
("When you activate a belt of growth, you instantly increase in size (as if affected by enlarge person). This effect lasts for 10 minutes or until you command it to end. This ability doesn't stack with any other effect that increases your size.")

See above. ENlarge Person does not work for Goliaths, they are monstrous humanoids. Ergo, the Belt wouldln't function.

==Aelryinth
#11418

aelryinth

Nov 08, 2008 9:09:08
Q5976: It says in the SRD (http://www.dandwiki.com/wiki/Resistance_to_energy) that racial spell resistance does not stack with spells. Do they stay with other abilities like class abilities or templates?

Class abilities and templates generally stack with racial spell resistance unless stated otherwise. Drow Foe Slayers and FOrsakers were very popular in 3.0 because of this.

===Aelryinth
#11419

aelryinth

Nov 08, 2008 9:12:49
Q5975: Can a Bard sustain Inspire Courage and still do single or full attacks? Reading the PHB it seems like I can, but...

It's an ability requiring concentration to keep going. It obviously takes a standard action to start, and anything requiring use of Concentration is impossible, but I didn't see anything forbidding attack actions. Note that getting hit in combat is likely to disrupt the song, but Lingering Song would take care of that.

==Aelryinth
#11420

arcane-surge

Nov 08, 2008 9:53:37
A5975: Yes. Once you've started Inspiring Courage, it doesn't require concentration to maintain, beyond continuing the performance.
#11421

cetali

Nov 08, 2008 10:23:07
Q5978: I'm looking for a complete list of WOTC's 3.0 and 3.5 Core, Forgotten Realms and Eberron books. Thought wizards.com would have it, but can't find it. Anyone have a link?
#11422

emansdrawkcab

Nov 08, 2008 11:53:08
Q5978: I'm looking for a complete list of WOTC's 3.0 and 3.5 Core, Forgotten Realms and Eberron books. Thought wizards.com would have it, but can't find it. Anyone have a link?

I'm fairly sure this list is complete.
#11423

cetali

Nov 08, 2008 13:19:36
I'm fairly sure this list is complete.

I guess so, though I was hoping for one where it's easier to tell at a glance what's 3.0, 3.5 and 4th.
#11424

emansdrawkcab

Nov 08, 2008 13:31:20
I guess so, though I was hoping for one where it's easier to tell at a glance what's 3.0, 3.5 and 4th.

At the top of the screen you're able to arranged the table according to date, hit that and scroll down to 06/2008, and from there down, is that list of 3.5-3.0.
#11425

kairosuy

Nov 08, 2008 18:38:06
Q5979

Aldo the Warrior is wearing a spiked chain (and he is proficient with it), he has "mage-slayer" as a feat, and is adjacent to Glenda the wizard, his enemy.

Has glenda any chance of casting a spell without provoking an atack of oportunity?
#11426

zendu

Nov 09, 2008 0:15:22
Q5980 I remember there being an odd feat in one of the adventure books, way back when there was a hullabalu about how broken it was for rogue.. Does anyone have any idea what I'm talking about?
#11427

PlzBreakMyCampaign

Nov 09, 2008 0:23:19
Q5979: are there any playable races that are tiny or smaller (and what book + page number)? Preferably
Q5980: are there any playable races that are huge or larger (and what book + page number)? Preferably
#11428

thorvin_olaramomdin

Nov 09, 2008 8:17:06
Q5981
Can my psion enhance his psionic powers using metamagic rods?
Our group is using the magic-transparency rule.
#11429

pithica

Nov 09, 2008 8:31:03
Q5979: are there any playable races that are tiny or smaller (and what book + page number)? Preferably
Q5980: are there any playable races that are huge or larger (and what book + page number)? Preferably
Grig is the only tiny one that comes to mind, LA +3 from MM1.

Athach is the only huge one that comes to mind, LA +5 from MM1.

There are a few dragons that also meet your requirements (on both ends, even).

But, to teach a man to fish...

http://www.crystalkeep.com/d20/index.php

At the bottom is a PDF titled 'Monsters by size'. I think the only book it's missing is MMV. (and anything else from last october to this april)
#11430

deckinhand

Nov 09, 2008 9:04:11
Q5982: The "Primal" and "soul of" spells from Dragon Magic and the "Heart of" spells from Complete Mage are examples of spells that when cast together give additional benefits. Are there any other similar chains of spells that combine, pursuant to their spell descriptions, to make collective improvements? Thanks, Deckinhand
#11431

kairosuy

Nov 10, 2008 9:16:38
Q5983

Aldo the Warrior is wearing a spiked chain (and he is proficient with it), he has "mage-slayer" as a feat, and is adjacent to Glenda the wizard, his enemy.

Has glenda any chance of casting a spell without provoking an atack of oportunity?
#11432

pithica

Nov 10, 2008 9:53:15
Q5983

Aldo the Warrior is wearing a spiked chain (and he is proficient with it), he has "mage-slayer" as a feat, and is adjacent to Glenda the wizard, his enemy.

Has glenda any chance of casting a spell without provoking an atack of oportunity?

Not much. The only way I know around the Mage Slayer feat is Shielded Casting feat from Races of Stone. Allows casting without drawing AOO's.

Or, I think a silent spell cast by an invisible caster doesn't draw AOO's (unless Also can see her).
#11433

Janos_Antero

Nov 10, 2008 10:35:49
Q5983

Aldo the Warrior is wearing a spiked chain (and he is proficient with it), he has "mage-slayer" as a feat, and is adjacent to Glenda the wizard, his enemy.

Has glenda any chance of casting a spell without provoking an atack of oportunity?

A5984 Standing still and casting? Nope. But these sort of things will work:

Cast a Swift spell (which does not provoke an AoO). This includes Quickened spells. Or use a Swift action spell to move outside of his threatened area.

Get Cover, which will block the AoO from spellcasting. A Tower Shield is one easy way to do this. The Blockade spell (Complete Scoundrel) is another good way to do this. It's a swift action to cast, so you just move 5', Cast Blockade, then you can get a spell off. The spell lasts 3 rounds, so with clever movement, you can cast 3 times without provoking.

Use a swift item to get outside of his reach range. There are several in MIC that allow you to hop/jaunt 10' putting her out of his AoO range.

She can also move, draw an AoO (and might as well try tumbling) and leave herself outside of his AoO range for spellcasting. She still gets swung at, but her spell at least goes off.
#11434

emansdrawkcab

Nov 10, 2008 13:05:14
Q5973:

Does the Incantatrix's Metamagic Effect ability work on divine spells as well?
It doesn't say the spell in place must be an arcane spell.

Q5974:

Would the Cleric, or Druid, be able to take the Versatile Spellcaster feat? Would spontaneously casting Cure/Inflict spells, or Summon Nature's Ally work?

Bump.
#11435

Endarire

Nov 10, 2008 18:18:16
Q5984
Assuming I have Battle Jump (Unapproachable East 42) and Cleave, does my cleave attack deal double damage if I fall onto someone to charge them?

If I have Pounce to allow me to make a full attack on a charge, does Battle Jump's damage boost also apply to my cleave if I drop a foe on my second, third, or later attack?
#11436

NiteCyper

Nov 10, 2008 19:32:30
Q5985
This is a longshot. Can Luck Devotion combine with Aura of Chaos stance and a 1d2 damage weapon for infinite damage?

The difference? Worded differently from 'Imbued Healing', one of them being that it applies to only one damage die but, according to Aura of Chaos, you're rerolling the same die, coincidentally.

"-To... flip.. over.. this crab and.. attack its weak point for MASSIVE DAMAGE."

the trick
Step one, Play a Ruby Knight Vindicator (or any combination of cleric/martial adept). You need the Aura of Chaos Stance which lets you reroll and add the damage together every time you get the maximum amount. You also need the Imbued Healing feat which will allow you to treat a natural "1" as a natural "2". The last step if to be of a size where you have proficiency with a weapon dealing 1d2 damage.

The Pro: The wording of Imbued Healing: Luck states that any die result of 1 is treated as a 2, and since that is the maximum result, the trick works.

The Con: The exact wording of Aura of Chaos states "When one or more of your damage dice show a maximum possible result." The die still shows a "1" even if it is treated as a "2" and thus Aura of Chaos does not apply
#11437

irdak

Nov 10, 2008 20:01:23
Q5986: Is there a topic about ways of optimizing maneuvers of tome of battle?

Q5987: In tome of battle, when a maneuver says "as part of this maneuver you make a single melee attack", can I charge and then use the maneuver, or I must already be at melee range of the enemy?
#11438

Omen_of_Peace

Nov 10, 2008 20:42:35
Or, I think a silent spell cast by an invisible caster doesn't draw AOO's (unless Also can see her).

An invisible character (or more precisely a character with total concealment) does not draw any AoO.

A 5974 Yes.

A 5974 It has been argued both ways. Going with literal RAW it'd be yes IIRC, it becomes murkier when you account for context. I'd ask the DM.

A 5982 Unicorn X, in Complete Mage. Forest X in Complete Champion.

A 5986 http://forums.gleemax.com/showthread.php?t=680285
http://forums.gleemax.com/showthread.php?t=956362
(you could have found them by searching for "Tome of Battle" in the Handy Links thread )

A 5987 You must be in melee range.
#11439

irdak

Nov 10, 2008 20:52:48
Q5988: In tome of Battle, I don´t get it clearly if you can use maneuvers from a style while using a weapon not associated with said style.
#11440

innabinder

Nov 10, 2008 22:45:45
Q5989: Does anyone know of any PrC(s) that have Practiced Caster as a prerequisite?
#11441

Endarire

Nov 11, 2008 0:45:35
A5988
You can use any weapon to perform any maneuver lest the rules state otherwise, though certain feats like Ironheart Aura require you to use a weapon from a specific discipline.

A5989
No PrC requires Practiced Spellcaster.
#11442

Aharon

Nov 11, 2008 10:06:23
Q 5990 If a Lich creates his phylactery in a desecrated zone, does he get the bonus hp? Unlike the Corpse Crafter Feat, the spell doesn't explicitly state that the undead have to be created by a spell, and the entry in the monster manual speaks about "creating" a lich.

Q 5991 Assuming the use of the Circle Magic Feat from Ghostwalk, could a 5th level caster with 4800XP to burn, and 6 first level casters supporting him become a lich?

Explanation: I DM the game, but some of my players are very knowledgeable about the rules, so I want to surprise them from time to time with something unexpected, but legal... I don't intend to hand 120000 GP to 5th level PCs, but it doesn't stretch suspension of disbelief to much that some NPC inherited this sum.
#11443

Demetri_Knighthawk

Nov 11, 2008 19:23:42
Q.592 This has been asked before, but that is somewhere in the 300+ pages. When/how can dragonborn PC gain a flyspeed?
#11444

emy

Nov 12, 2008 9:08:03
Q.592 This has been asked before, but that is somewhere in the 300+ pages. When/how can dragonborn PC gain a flyspeed?

A.5992
By selecting the Wings aspect, see Races of the Dragon page 9.

Q.5993
Is there a way to share personal range spells with someone other than a special mount/familiar/animal companion?

v Hah, thanks. I totally didn't notice that, and I even used that class in a build on these boards recently. Shame about the limitations, but I think Divine Power qualifies due to the extra temp HP. :D
#11445

pithica

Nov 12, 2008 11:01:28
Q.5993
Is there a way to share personal range spells with someone other than a special mount/familiar/animal companion?

A5993: Spellguard of Silverymoon 4 (PGtF p77), allows you to cast some personal range spells as touch spells.
#11446

pithica

Nov 12, 2008 11:20:41
Q 5990 If a Lich creates his phylactery in a desecrated zone, does he get the bonus hp? Unlike the Corpse Crafter Feat, the spell doesn't explicitly state that the undead have to be created by a spell, and the entry in the monster manual speaks about "creating" a lich.

If he becomes a lich while in the area of effect and it is active; I would say yes.

Q 5991 Assuming the use of the Circle Magic Feat from Ghostwalk, could a 5th level caster with 4800XP to burn, and 6 first level casters supporting him become a lich?

If he can come up with the 120,000gp as well, I don't see anything RAW preventing it.

Explanation: I DM the game, but some of my players are very knowledgeable about the rules, so I want to surprise them from time to time with something unexpected, but legal... I don't intend to hand 120000 GP to 5th level PCs, but it doesn't stretch suspension of disbelief to much that some NPC inherited this sum.

I don't see anything wrong with that, but lich does raise the CR in addition to the class levels, so the NPC in question will be tougher than the class levels imply. (I wouldn't send him at 5th level PC's, in other words, if I were you.)

In general, as a DM, I try not to use tricks I wouldn't let my players use in the campaign I am running. I may bend that rule a little, here or there (I often don't roll/buy stats for NPC's and just set them to what I think they'd be), but I think it's a good idea to at least ask yourself how you'd respond to a player wanting to try it, before using it against them.
#11447

muertog

Nov 12, 2008 13:49:30
Q5994: I remember seeing an article that explains the relative low cost of water breathing, due to the fact that it fails to increase the character's power in any significant amount. I am currently going through Stormwrack to see if I read it in there, but since I have yet to find it, does anyone else know what I am talking about?
#11448

emy

Nov 12, 2008 18:02:25
Q5995:
Is there a way for a Wizard or Cleric to get Perform (Dance) as a class skill without losing any casting?

Q5995b:
What about before level 6?

Thanks :D
#11449

eldariel

Nov 12, 2008 18:07:30
A5995: Plenty. Even just DMG offers Loremaster.
#11450

emansdrawkcab

Nov 12, 2008 18:15:11
Q5995:
Is there a way for a Wizard or Cleric to get Perform (Dance) as a class skill without losing any casting?

A5995 The feats: Aereni Focus - Player's Guide to Eberron (p.20), or Apprentice (Entertainer) - DMG II (p.176).
#11451

cycada

Nov 13, 2008 0:22:28
Q5996: Is there anyway to apply Warmage Edge to other casting classes. This is CO so I assumed someone has found a way. Maybe with Geomancer?

Any help would be appreciated.
#11452

emansdrawkcab

Nov 13, 2008 0:37:46
Q5996: Is there anyway to apply Warmage Edge to other casting classes. This is CO so I assumed someone has found a way. Maybe with Geomancer?

Any help would be appreciated.

I think this idea deserves its own thread.
#11453

shigure

Nov 13, 2008 17:53:41
Q5997: I'm wondering if anyone can clear this up for me. The Diamond Mind maneuver Insightful Strike tells you to make a Concentration check for damage if you hit. Below that it says:

Yours strength modifier, your weapon's magical properties(if any), and any extra damage you normally deal do not modify this check. (including extra damage from class abilities, feats, and spells.)

Now if i'm interpreting this correctly that means nothing BUT the result of your concentration check. That would mean no sneak attack as well correct?

A little clarification if you please?
#11454

muertog

Nov 13, 2008 18:10:20
A5997: from the reading of the ability, yes, that is correct. The line "Including extra damage from class abilities..." seems to point out sneak attack very explicitly.
#11455

shigure

Nov 13, 2008 18:12:29
A5997: from the reading of the ability, yes, that is correct. The line "Including extra damage from class abilities..." seems to point out sneak attack very explicitly.

Sigh...well there goes that idea then.
#11456

irdak

Nov 14, 2008 7:13:54
Q5998: Is there a way in 3.5 to replace the strength bonus to attack and damage for the Dexterity bonus?

Q5999: Is there a class that gives Leadership as a bonus feat?

Q6000: What prestige classes are in 3.5 that go well with an oriental background, besides the ones in Tome of Battle?
#11457

eldariel

Nov 14, 2008 7:26:41
Q5998: Is there a way in 3.5 to replace the strength bonus to attack and damage for the Dexterity bonus?

A5998: Outside homebrew and 3rd party, Weapon Finesse + Shadow Blade (Tome of Battle) gives you Dex to attack and damage (with Shadow Hand weapons). Champion of Corellon Larethian PrC gives you Dex to damage (in addition to Str). Other than that, homebrew Improved Weapon Finesse.

Q5999: Is there a class that gives Leadership as a bonus feat?

A5999: No.

Q6000: What prestige classes are in 3.5 that go well with an oriental background, besides the ones in Tome of Battle?

A6000: Many from Complete Warrior, Complete Divine and Complete Arcane. Oriental Adventures (3.0) and Unapproachable East (Forgotten Realms) are the best sources for those though.
#11458

irdak

Nov 14, 2008 7:47:14
Q6001: Can a vorpal strike affect a living creature that has become immune to critical hits?
#11459

CantripN

Nov 14, 2008 8:12:13
Q6001: Can a vorpal strike affect a living creature that has become immune to critical hits?

Yes, since it specifically states it removes the head of anything, even Undead and Constructs (who are immune to Critical Hits, with only Vampires dying from that). It's like a Burst weapon in that regard.
#11460

BloodDragon

Nov 14, 2008 12:29:59
Q6002

Just realized Vestige Metamagic from the Anima Mage PrC (For Binders from ToM) takes a swift action to activate... So does this mean that you effectively can not quicken anything through the use of this ability, since you can only take one Swift action per round?
#11461

dumah87

Nov 14, 2008 12:43:31
Q 6003

precisely, how does Duel Ward (Spell Compendium) spell work?
does the spellcaster lose his next action, as a normal counterspelling action?
Or given that counterspelling comes from an immediate action and no more from a readied action, the spellcaster doesn't burn his turn?

I apologize if my english is uncorrect, Bye!
#11462

irdak

Nov 14, 2008 13:12:38
Q6004: Watching the deities and demigods book, I couldn´t find how you handle the base stats (str, dex, con, etc). Is there a rule for how to do so (wich would be useful for someone who wants to play with an ascended mortal), or it´s just at the whim of the DM?
#11463

Omen_of_Peace

Nov 14, 2008 20:43:27
A 6003
given that counterspelling comes from an immediate action and no more from a readied action, the spellcaster doesn't burn his turn

That's the one.
#11464

irdak

Nov 15, 2008 6:53:24
Q6005: What check must I do to break walls, doors, etc? Strenght?
#11465

seifer_guy

Nov 15, 2008 10:42:23
Q6006

For purposes of making a magical item, say a weapon, how does it work? And I don't mean "creating it" but buying it. If I want a +1 flaming longsword, do I pay for +1, and than do I pay for the equivalent of +1, as it says for flaming. Or do I make the weapon "+2" and pay an extra 6000?
#11466

Omen_of_Peace

Nov 15, 2008 11:22:03
A 6005 SRD > Carrying, Movement, & Exploration > Exploration
Yes, it's Strength.

A 6006 Your question is unclear. +1 costs 2k, +2 costs 8k. If you have a +1 and want to upgrade it to a +2, DM generally allow it to be "reenchanted" : then you'd pay the difference, 6k.
#11467

kell_kheraptis

Nov 15, 2008 12:25:33
Q6004: Watching the deities and demigods book, I couldn´t find how you handle the base stats (str, dex, con, etc). Is there a rule for how to do so (wich would be useful for someone who wants to play with an ascended mortal), or it´s just at the whim of the DM?

@6004 :

While I haven't tried to extrapolate which outsider most of them are based on, pg. 26 of Deities and Demigods describes their method for creating most of the deities in that book. 20 outsider hit dice (and most of the 20 hd outsiders have some crazy stats), and then level raises for each 4 hit dice, and most likely +5 inherent to boot. Might not be elegant or even particularly accurate, but that page is the closest I've seen to accurately answering your question.
#11468

seifer_guy

Nov 15, 2008 14:04:23
No No. You don't understand. When I have a +1 sword, and I want to make it flaming aswell, do I have to pay 2000, which is what it costs for a +1 eqivalent. Or do I pay 6000, because then the weapon is the cost of a +2?
#11469

wraithstrike

Nov 15, 2008 14:23:43
No No. You don't understand. When I have a +1 sword, and I want to make it flaming aswell, do I have to pay 2000, which is what it costs for a +1 eqivalent. Or do I pay 6000, because then the weapon is the cost of a +2?

You would have to 6000
#11470

PlzBreakMyCampaign

Nov 15, 2008 14:59:10
Q6007: Are there any diminutive or fine playable races and where might I find it?
#11471

ell

Nov 15, 2008 18:52:34
Q6008 Does a Swordsage automatically gain proficiency with weapon he has Discipline Focus in? For example, proficiency with nunchaku(exotic, thus a Swordsage is not normally proficient with it) if they choose Setting Sun as their focus discipline.

Q6009 Does a Swordsage choosing a Discipline Focus in a discipline with unarmed strike as assosiated weapon (setting sun, stone dragon, shadow hand, tiger claw) gain Improved Unarmed Strike feat?
[sorry about the format mix-up :embarrass ]
#11472

irdak

Nov 15, 2008 19:13:42
Please mantain the format, your questions would be Q6008 and Q6009.
#11473

irdak

Nov 15, 2008 22:49:04
Q6010: I remember there was a feat wich allowed a character to ignore the limit of his height for jumping checks. Where can I find it? What´s the name of the feat?
#11474

CantripN

Nov 15, 2008 22:58:27
Q6010: I remember there was a feat wich allowed a character to ignore the limit of his height for jumping checks. Where can I find it? What´s the name of the feat?

A6010: 3.5e doesn't have such a limit in any case. 3e used to.
#11475

siliconmage

Nov 16, 2008 0:44:05
I'm assuming that Iaijutsu Focus works just fine with ToB maneuvers that occur after drawing a weapon. My question is...

Q6011. Can the maneuvers be used in a full round action that has you make one attack? For example 'As a full round action, shine your armor and make one attack at your highest bonus'.
#11476

wraithstrike

Nov 16, 2008 10:51:43
I'm assuming that Iaijutsu Focus works just fine with ToB maneuvers that occur after drawing a weapon. My question is...

Q6011. Can the maneuvers be used in a full round action that has you make one attack? For example 'As a full round action, shine your armor and make one attack at your highest bonus'.

If the other action is a move action then it can, but if not then it cant.
#11477

cetali

Nov 16, 2008 11:04:12
Q6012: What exactly does the term "precision damage" refer to here in this forum?
#11478

kell_kheraptis

Nov 16, 2008 11:47:56
Q6012: What exactly does the term "precision damage" refer to here in this forum?

If I'm correct, "precision based damage" refers to abilities such as SA/Skirmish/SS/Insightful Strike, that is based upon striking vital parts of the anatomy (though I would make a case for Skirmish being based upon momentum, even though that's not RAW). As such, it relies upon the victim being subject to critical hits, generally (so no sneak attacking undead/constructs/heavy fortification), though there are feats to overcome all but the last of those cases, IIRC.
#11479

irdak

Nov 16, 2008 12:11:38
Q6013: Is there a feat or class ability that allows you to make more damage or get a bonus in the attack roll in a charge based on what distance you move?
#11480

irdak

Nov 16, 2008 12:24:28
Q6014: When you need to be wielding two weapons for certain attacks to function, can you count your free hand as a weapon if you have improved unarmed attack?
#11481

siliconmage

Nov 16, 2008 14:11:48
If the other action is a move action then it can, but if not then it cant.

The actuall ability I'm thinking of has you move into an opponents space, make one attack and move back out.
#11482

wraithstrike

Nov 16, 2008 14:49:26
The actuall ability I'm thinking of has you move into an opponents space, make one attack and move back out.

What exactly are you trying to do?
#11483

kell_kheraptis

Nov 16, 2008 15:07:56
[u]Q6015 :[/u] Is there any documented means of changing and/or adding base attributes (i.e. HD, BAB, Spellcasting, etc.) utilizing epic spellcasting, short of a rather liberal reading of the Transform and Fortify/Life seeds?
#11484

wraithstrike

Nov 16, 2008 15:15:30
[u]Q6015 :[/u] Is there any documented means of changing and/or adding base attributes (i.e. HD, BAB, Spellcasting, etc.) utilizing epic spellcasting, short of a rather liberal reading of the Transform and Fortify/Life seeds?

No, those things can not be changed, unless you have a very lenient DM.
#11485

kell_kheraptis

Nov 16, 2008 15:22:38
No, those things can not be changed, unless you have a very lenient DM.

[u]Q6016 : [/u]Would Divine Power (Cl4/War4) be the only precedent for such a spell, then? Limiting the change to BAB only?
#11486

wraithstrike

Nov 16, 2008 16:25:13
[u]Q6016 : [/u]Would Divine Power (Cl4/War4) be the only precedent for such a spell, then? Limiting the change to BAB only?

There is no feature of D&D spell or otherwise designed to change BAB. BAB is a result of HD. It is not a stand alone component. If you are DM you could just do it unless you are trying to justify it, but if you are a player you wont have much luck getting a DM to allow you to bypass BAB because it opens up so many other things that a player should not be able to qualify for.
#11487

kell_kheraptis

Nov 16, 2008 16:35:43
There is no feature of D&D spell or otherwise designed to change BAB. BAB is a result of HD. It is not a stand alone component. If you are DM you could just do it unless you are trying to justify it, but if you are a player you wont have much luck getting a DM to allow you to bypass BAB because it opens up so many other things that a player should not be able to qualify for.

Divine Power
Evocation
Level: Clr 4, War 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level

Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.

Emphasis mine in bold. The rest of them appear to be completely sovereign to class levels/features or race/type, but this one looks to have precedent.
#11488

ell

Nov 16, 2008 16:37:02
A6014: Yes. (PHB 96 says with this feat you are considered armed when you don't wield any weapon. So you effectively have a "weapon" (your fist) in every hand.)
#11489

wraithstrike

Nov 16, 2008 17:14:51
Emphasis mine in bold. The rest of them appear to be completely sovereign to class levels/features or race/type, but this one looks to have precedent.

Yes, but it is temporary which means you cant have it long enough to qualify for feats.
Tensor's Transformation does the same thing for BAB

edit:I am assuming you are looking for a permanent boost.
#11490

kell_kheraptis

Nov 16, 2008 17:22:53
Yes, but it is temporary which means you cant have it long enough to qualify for feats.
Tensor's Transformation does the same thing for BAB

edit:I am assuming you are looking for a permanent boost.

Boost is somewhat of a misleading term, as BAB is one of those things based upon experience (you've trained extensively in learning how to move to hit something), so perhaps it would be more a matter of mental reconfiguration (and thus, more in the domain of psionics). The point of the matter, however, is that of all the static stats on a character, that one is the only one with precedent for creating an epic spell that intrinsically changes the recipient.
#11491

irdak

Nov 16, 2008 18:22:13
Q6017: If I have Robilar´s Gambit and Elusive Target - both from Player´s Handbook II- and there are two enemies flanking me, do I get the AoO from Robilar´s Gambit AND the free miss from Elusive Target, or only one of those?
#11492

PlzBreakMyCampaign

Nov 16, 2008 18:28:58
Since no one could answer my question... I'll get to the ones since and repost mine.

A6008: Nope the ~proficiency and the ability can stack.
A6009: Nope the ~proficiency and the ability can stack.

A6013: Take a look at Mark of Mammon :D

A6015: Through some hand-waving (picking the correct race) there are prestige classes that can add HD via class abilities. As far as spellcasting that depends on your interpretation of all abilities being (ex), (su), (sp)...
#11493

PlzBreakMyCampaign

Nov 16, 2008 18:31:01
Q6018: Can anyone find me a pre-epic diminutive or fine playable race? [Ninja'd]
Q6019: Can anyone find me a pre-epic gargantuan or colossal playable race?
#11494

irdak

Nov 16, 2008 18:59:02
Q6017 was already posted by me :S
#11495

irdak

Nov 16, 2008 23:53:03
Q6018: Is there any class feature, item or feat that enables a non-caster PC to reflect spells back into the caster?
#11496

cephid

Nov 17, 2008 0:21:17
Just wanted to know if the unarmed/armoured sword sage varient gets wis to AC at level 1 (as a monk) or at level 2 (as an armoured swordsage.)

Also, would it be within the rules/reasonable to use Cardomine monk/aesthetic mage to swap the sage's wis to AC for Charisma/intelligence?
#11497

cephid

Nov 17, 2008 0:25:32
Q6018: Is there any class feature, item or feat that enables a non-caster PC to reflect spells back into the caster?

Ocault Slayer2 from Complete worrior. 1/day use spell turning as an ability. 2/day @ 4th class level.

Also, some form of Ioun Stone can do the same. (very pricey, but maybe cheeper than 2 levels in a class.
#11498

rasmus_wagner

Nov 17, 2008 2:45:02
Just wanted to know if the unarmed/armoured sword sage varient gets wis to AC at level 1 (as a monk) or at level 2 (as an armoured swordsage.)

Also, would it be within the rules/reasonable to use Cardomine monk/aesthetic mage to swap the sage's wis to AC for Charisma/intelligence?

He gets it at level 2, and doesn't get any monk abilitites not mentioned in ToB. By wording, Aesthetic Mage is perfectly legal.

Carmendine Monk is not that straightforward; you could probably be accepted into the Zealots of the Written Word, but the feat references your monk bonus to AC, and you don't have that. That said, it is a reasonable accomodation. You should get to replace Int as the determinator for the save DC of your maneuvers.
#11499

pithica

Nov 17, 2008 3:28:10
[u]Q6015 :[/u] Is there any documented means of changing and/or adding base attributes (i.e. HD, BAB, Spellcasting, etc.) utilizing epic spellcasting, short of a rather liberal reading of the Transform and Fortify/Life seeds?

I know deities have some mechanism for adding Outsider hitdice, which get tacked on to the beginning rather than the end, somehow. In the deity entries, it effects their BAB, saves, and skills. It's been a long time since I read that book though, and I don't remember it ever explaining much of anything beyond various things being within the whim of the DM.
#11500

cetali

Nov 17, 2008 5:19:53
Q6019: A successful feint means "the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn." (PHB) If I have multiple attacks, due to fighting with two weapons or a high BAB, and I make a full attack after the feint, does the target lose its Dexterity bonus only against the first attack of these, or against all of them since it's still one attack action?
#11501

rasmus_wagner

Nov 17, 2008 6:12:23
Q 6020: Dragonfire Strike converts precision damage to energy damage and adds 1d6. If I can apply Sneak Attack, Sudden Strike and Skirmish damage to the same attack, do I get +1d6 for each damage type converted?

Q 6021: Does Dragonfire Strike circumvent immunity to precision damage?
#11502

pithica

Nov 17, 2008 15:08:21
Q6022: I'm having a brain fart day...I need a one level dip in an arcane spellcasting +1 PrC. I would prefer the class to have (in order), Good F/R saves, +1 BAB, and an at least decent special ability. I've been through my list, and I've found several with good fort or will and even the +1 BAB and a decent ability, but I haven't found any with all three. There was a list of every PrC that gave boosts to Arcane Casting at 1 somewhere, but I can't seem to find it now. If anyone knows a PrC that meets my requirements off the top of their head or knows where to find that list (or another like it), I'd appreciate it. Google does not appear to be with me today.
#11503

muertog

Nov 17, 2008 16:23:09
Q6019: A successful feint means "the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn." (PHB) If I have multiple attacks, due to fighting with two weapons or a high BAB, and I make a full attack after the feint, does the target lose its Dexterity bonus only against the first attack of these, or against all of them since it's still one attack action?

A6019: Since it is rather explicit that the "next melee attack", I would assume that it would work only against the first attack. If it had been worded as "attacks before you next turn", it would apply to all attacks (full attack, AoOs, everything).
#11504

muertog

Nov 17, 2008 16:35:53
I know deities have some mechanism for adding Outsider hitdice, which get tacked on to the beginning rather than the end, somehow. In the deity entries, it effects their BAB, saves, and skills. It's been a long time since I read that book though, and I don't remember it ever explaining much of anything beyond various things being within the whim of the DM.

A6015: Outsider HitDice would be classified as "Monstrous Hit Dice", and is an "addition to" rather than "replacement" for class-level hit dice. Monstrous hit dice give skill, feat, saves, and BAB progression, and stack with any other of the same that are received from class levels.
Undead receive special treatment in regards to hit-dice replacement, but would transform the creature into the appropriate undead. Class levels do not transfer to undead creatures (and are not "turned into" undead hit dice), although undead are able to progress in class levels.
IE: A level 10 human wizard who is killed and raised as a skeleton would become a 1 HD human skeleton. Said skeleton is able to be progressed in character classes as usual for monster characters. A level 3 Ogre Warrior who is killed and raised as a skeleton would become a 4HD skeleton (since the 3 levels of warrior would not be converted), due to the base creature's hit dice (4)

If there are any other replacement effects available via templates (I believe there may be one or possibly two), I cannot remember the source.
#11505

amazing_triangle

Nov 17, 2008 18:57:34
Q6023 - If I am wearing Steadfast Boots, is my greatsword readied against an enemy that charges my character? Do I get to make an attack as if I readied an attack? Or do I have to spend an action to ready to attack?
#11506

Omen_of_Peace

Nov 17, 2008 19:51:59
A 6018 Also the Spell Reflection ACF in Complete Mage, replacing Evasion. And the Ring of Spell Reflection. And some epic armor properties.

A 6020 By my reading, no. You convert all the extra damage to fire and then add 1d6.

A 6021 No.

A 6023 You have to ready an action. In all fairness I'll say that CustServ once ruled that you didn't need to, but that's only one reading of the text and an absurd one at that IMO.
#11507

tytalus

Nov 18, 2008 1:31:44
A 6023 You have to ready an action. In all fairness I'll say that CustServ once ruled that you didn't need to, but that's only one reading of the text and an absurd one at that IMO.

That is not correct. The boots clearly state that "as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any creature that charges you", meaning that you don't have to ready an additional action.
#11508

emansdrawkcab

Nov 18, 2008 2:07:56
Q6024 Is there an official definition anywhere for the term "projectile weapon"?
#11509

wraithstrike

Nov 18, 2008 2:24:46
Q6024 Is there an official definition anywhere for the term "projectile weapon"?

Straight from the PHB:

projectile weapon
A device, such as a bow, that uses mechanical force to propel a projectile toward a target.
#11510

cephid

Nov 18, 2008 6:41:59
1) Anyone know of a feat such as 'practised wildshaper'?
i.e anything which allows you to make up for lost levels of wildshaping.

2) Also, any links to a druid gish build appart from the handbook?

Thanks
#11511

pithica

Nov 18, 2008 7:15:40
Wildshape Amulets (MoF) and Armor of the Beast (CChamp) are the only two ways I know of to 'make up' for missing Wildshape levels.

Druid fighters are known as CoDzilla, every druid build is pretty much by default a CoDzilla, assuming they take Wildshape.
#11512

munchlord

Nov 18, 2008 8:08:28
Just a quick question here.... where can abyssal retraining be found?
#11513

BloodDragon

Nov 18, 2008 12:24:39
Restate:Q6002
Q6002: Just realized Vestige Metamagic from the Anima Mage PrC (For Binders from ToM) takes a swift action to activate... So does this mean that you effectively can not quicken anything through the use of this ability, since you can only take one Swift action per round?

This came up last session and I'd like to see if I can get a second opinion before next game.
#11514

Omen_of_Peace

Nov 18, 2008 12:26:55
That is not correct. The boots clearly state that "as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any creature that charges you", meaning that you don't have to ready an additional action.

And I hold that it can be read as being only an exception to the following rule :
Readying a Weapon against a Charge

You can ready certain piercing weapons, setting them to receive charges. A readied weapon of this type deals double damage if you score a hit with it against a charging character.

i.e. you can ready any two-handed weapon with the boots.
#11515

tytalus

Nov 18, 2008 14:48:26
And I hold that it can be read as being only an exception to the following rule :

i.e. you can ready any two-handed weapon with the boots.

The question at hand was whether you need to actually ready an action. The boots quite specifically say merely holding a two-handed weapon is sufficient.

This also means that you can use any two-handed weapon vs. a charge while wearing these boots.
#11516

theantitroll

Nov 18, 2008 15:20:16
Q60xx: A Master of the Unseen Hand 3 can wield a weapon via one of their class abilities, and now has the ability to full attack with such a weapon. So does that mean you get to full attack as a standard action with it? How about if you have that feat that reduces the action time to concentrate? Full attack as a swift action (then do your own full attack with the rest)?

Q60xx: There was a guide somewhere where the boards attempt to salvage the false premise founded train wreck that is Weapons of Legacy. Where is this thread?

Not sure what the count is.
#11517

rasmus_wagner

Nov 18, 2008 16:59:19
And I hold that it can be read as being only an exception to the following rule :

i.e. you can ready any two-handed weapon with the boots.

At 1.400 gold, that's the only interpretation that makes sense.
#11518

SIKBUZ

Nov 19, 2008 21:08:09
Grrr.. Try as I may I can't find the Feat that allows you to add sneak damage to Criticals. I was looking at it a while ago but cant seem to find it.. Help Please!!
#11519

muertog

Nov 19, 2008 21:35:45
Grrr.. Try as I may I can't find the Feat that allows you to add sneak damage to Criticals. I was looking at it a while ago but cant seem to find it.. Help Please!!

A6029: I have gone through all the official books I have, and the Feat Index and cannot find anything of the sort. Unless I am blind or looking in the wrong place, there is no such feat available. Possibly some sort of PrC ability, or it affects a different type of precision damage?
#11520

SIKBUZ

Nov 19, 2008 21:50:00
A6029: I have gone through all the official books I have, and the Feat Index and cannot find anything of the sort. Unless I am blind or looking in the wrong place, there is no such feat available. Possibly some sort of PrC ability, or it affects a different type of precision damage?

Hmm.. Thanks Muertog. I was sure i looked at something that did this but maybe i was mistaken.

Thanks again!
#11521

literoti

Nov 20, 2008 1:28:27
Lost count of the Questions but let me start it again at
Q6030: In tome of battle, the items that grant maneuvers mentions that after wearing it for 24 hours, u gain the single use of a maneuver. However, they did not mention it how many times u can use it. Say, a non-martial adept, having this item can use it once per encounter or once per day or soemthing else??

Q6031: For someone that is a martial adept and uses this item, can he use his maneuver recovery method to regain the use of the maneuver granted by the item?
#11522

wraithstrike

Nov 20, 2008 1:36:01
Grrr.. Try as I may I can't find the Feat that allows you to add sneak damage to Criticals. I was looking at it a while ago but cant seem to find it.. Help Please!!

The feat is Telling Blow from the PHB2
#11523

wraithstrike

Nov 20, 2008 1:37:45
Lost count of the Questions but let me start it again at
Q6030: In tome of battle, the items that grant maneuvers mentions that after wearing it for 24 hours, u gain the single use of a maneuver. However, they did not mention it how many times u can use it. Say, a non-martial adept, having this item can use it once per encounter or once per day or soemthing else??

Q6031: For someone that is a martial adept and uses this item, can he use his maneuver recovery method to regain the use of the maneuver granted by the item?

I always assumed it was once per day, but after I saw your question I read the book and it does not say. I would assume it is once per encounter just like the martial adept classes, but that is speculation.
#11524

SIKBUZ

Nov 20, 2008 2:17:29
The feat is Telling Blow from the PHB2

You sir, are a gentleman and a scholar.. I knew I'd seen it somewhere!! Now i can finish a build..

Thanks!!!:D
#11525

peejay

Nov 20, 2008 3:52:50
Q6032:Does Lifesense feat, from Libris Mortis, allow you to see an invisible living creature? Or at least, the light around it? And does it allow you to see a living creature hiding in shadows or less than total cover regardless of a spot check?
In other words: how does that sense work if the living creature is not visible already?
#11526

carnivore

Nov 20, 2008 4:01:39
Q6032:Does Lifesense feat, from Libris Mortis, allow you to see an invisible living creature? Or at least, the light around it? And does it allow you to see a living creature hiding in shadows or less than total cover regardless of a spot check?
In other words: how does that sense work if the living creature is not visible already?

A6032

yes..... you see the Life Force of the Creature, not visible light.... thus Invisiblity is irrelavant, as is Concealment from Shadows

it is similar to Blindsight, but only detects "Living" things ..... non living things are not detected

:D
#11527

peejay

Nov 20, 2008 4:21:19
Sweet. And another question about Lifesense.
Q6032b: If the area is already in bright illumination (and the living creature is hiding somehow), do you still see it? Can you tell apart the light of its life force from normal light of the environment?
#11528

emy

Nov 20, 2008 13:14:39
Q6033: What's the least level intensive way to permanently become incorporeal? (Ghost has +5 LA, and Psion Uncarnate takes 10 levels to get there.)
#11529

theantitroll

Nov 20, 2008 13:51:42
A6033: Persisted Ghostform will do it with no level loss, however about the only way you can pull that off is with an Artificer using the Metamagic Item infusion on a staff. This Artificer need not be your character so you could have a cohort do it or something.
#11530

PlzBreakMyCampaign

Nov 20, 2008 13:56:09
Q6034: In the progression Druid 1 / Ranger 2 does the character have an effective druid level for the animal companion progression of 1 or 2 (because ranger levels count half way)? Yes I know there would be no stat-change [this is a simplified way of asking for a much more complicated example].
#11531

countmrvhs

Nov 20, 2008 14:57:44
Q6035: Is there a feat or any other way to duplicate the Cragtop Archer's ability Farsight? Farsight decreases your Spot penalty to -1 per 20 ft, and decreases your ranged penalty to -1 per increment. I'm most interested in decreasing the Spot penalty.
#11532

SIKBUZ

Nov 20, 2008 19:48:40
Q6036: I'm thinking of a build with an Anthropomorphic Leopard. It is LA +2 and ECL 4. Does this mean if I use it as a character it is LA +2 which can be bought off?

Noob question i know but i'm not all that great with the LA and ECL rules. Thanks guys
#11533

sindark

Nov 20, 2008 20:34:39
Ok here is a questions hope it is in the correct thread.

Can you use shadow powers on the etheral plane?

I have a DM who tells me that there are no shadows on the ethereal plane.

So if I have the shadow template from manual of the planes, I cant shadow meld on the ethereal plane.

Anyone have a idea here??
#11534

karmatic_sliver_dup

Nov 20, 2008 23:05:28
A6034: Druid and Ranger levels do NOT stack until you have at least 4 levels in Ranger to attain the class feature of Animal Companion as a Druid. After that, then you would have an effective Druid level of 3.

Until then, its still only 1.

A6036: As long as your DM approves of level buy-off, i don't see why not. Keep in mind that you will still have 2HD of leapord though, and be considered 2 levels higher than normal. you can only buy off level adjustment, not racial hit dice.

A6037: that is generally up to your DM to decide. More or less the same thing happens with the Shadowcaster class in the ToM whenever they leave an adjacent plane, though it ultimately falls on your DM to decide.

As a suggestion, try finding a way to cast a planar bubble on you, so that you have shadows in a 10ft. radius. Not much, but it still counts. ;) on second thought, im not so certain a planar bubble would be useful, since it emanates around you at the center.
#11535

karmatic_sliver_dup

Nov 20, 2008 23:14:04
thanks!! was having an argument with a player that refused to ready an action to hit the wizard instead of aiming for the accursed marble.

Still couldnt find any decent ruling for it though. a natural 20 would be able to hit it(5% chance) if they readied an action for it, but it still seems a bit silly/unfeasible/unrealistic. but hey, if it can be ruled off as magical.... oh wait, it cant. hmmm....
#11536

munchlord

Nov 21, 2008 0:46:21
Q6038. from which source does abyssal retraining hail?
#11537

karmatic_sliver_dup

Nov 21, 2008 1:28:55
A6038: Fiendish Codex I.
#11538

peejay

Nov 21, 2008 4:50:58
Q6039a: A ghost, whose ghost equipment includes a Ghost Touch weapon, manifests and attacks someone on the material plane. The attacks of incorporeal creatures "ignore armor, natural armor and shield". Since they "ignore armor", and not just the armor bonus, does that mean they also ignore any DR the armor provides? And if the armor provides another benefit, like Fire Resistance, does this apply?

Q6039b: When wearing a Ghost Shroud "all your melee attacks can affect incorporeal creatures as if you were wielding a ghost touch weapon". But what about natural melee attacks? Can they affect incorporeal creatures too? Can you even grapple or trip them?
#11539

rasmus_wagner

Nov 21, 2008 5:56:09
Q6033: What's the least level intensive way to permanently become incorporeal? (Ghost has +5 LA, and Psion Uncarnate takes 10 levels to get there.)

If you are willing to play a Telepath, or a Master of the Unseen Hand, Unbodied from Expanded Psionics Handbook has +4 LA, 4 racial HD of Monstrous Humanoid, (Su) Telekinetic Force at will, +2 dex & con, +4 int, wis & cha, and the manifesting ability of a 4.th level telepath, explicitly stackable with class levels.
#11540

irdak

Nov 21, 2008 6:44:41
Q6040: Is there a way to increase the base attributes without resorting to manuals/ tomes, wishes or the mod that is given every four levels?
#11541

pithica

Nov 21, 2008 7:01:12
Q6039a: A ghost, whose ghost equipment includes a Ghost Touch weapon, manifests and attacks someone on the material plane. The attacks of incorporeal creatures "ignore armor, natural armor and shield". Since they "ignore armor", and not just the armor bonus, does that mean they also ignore any DR the armor provides? And if the armor provides another benefit, like Fire Resistance, does this apply?

A6039a: The attacks ignore those three bonus types for calculating AC when they strike. They do not ignore any of the other effects of the item(s) providing the three bonuses.

Q6039b: When wearing a Ghost Shroud "all your melee attacks can affect incorporeal creatures as if you were wielding a ghost touch weapon". But what about natural melee attacks? Can they affect incorporeal creatures too? Can you even grapple or trip them?

A6039b: Natural weapons are melee weapons (unless you're Mecha-Godzilla and can fire your claws off as missiles), so, yes, they are affective against Ghost's while wearing a Ghost Shroud. Yes, you could therefor Grapple them, though you'd be subject to the effects of their claws during the grapple. No, you can't trip them, they aren't subject to gravity.
#11542

cetali

Nov 21, 2008 8:20:23
Q6041: If there is any consensus on this, which schools of magic are generally considered the weakest, that is to say the ones you can most easily afford to ban when playing a specialist wizard?
#11543

theantitroll

Nov 21, 2008 8:27:03
Q6041: If there is any consensus on this, which schools of magic are generally considered the weakest, that is to say the ones you can most easily afford to ban when playing a specialist wizard?

Evocation and Enchantment. Banning Evocation is a no brainer. Enchantment is a bit harder to decide but the immunity everywhere combined with redundancy does it in.
#11544

jobiejones

Nov 21, 2008 10:13:26
Q6042: If a creature has the Half-Golem template, he gains Magic Immunity. Can such a creature benefit from magic items? Can such a creature lower this effect to gain use of a spell? Do magic weapons maintain their abilities in the possession of such a creature?
#11545

jobiejones

Nov 21, 2008 10:17:22
Q6040: Is there a way to increase the base attributes without resorting to manuals/ tomes, wishes or the mod that is given every four levels?

A6040: I don't think there are any ways to do such a thing besides different races or templates. There are a very few classes that improved ability scores, such as Warhulk and Dragon Disciple. If you are interested in 3.0 material, Savage Species offers classes that take you through monster race progression, most of which net some ability score changes.

Hope this helps.
#11546

pithica

Nov 21, 2008 10:30:56
Q6042: If a creature has the Half-Golem template, he gains Magic Immunity. Can such a creature benefit from magic items? Can such a creature lower this effect to gain use of a spell? Do magic weapons maintain their abilities in the possession of such a creature?

A6042: If you read the Magic Immunity description for each golem type, you'd see that they're only 'immune' to spells and spell-like abilities that allow spell resistance. Magic Items that don't actually cast spells that allow spell resistance, would work normally on such a creature. Magic items that cast spells on other targets would work normally in the hands of this creature.

By RAW I don't think that Extraordinary abilities can be suppressed, but I know that spell resistance can be, as a standard action. Unless someone has a rule handy for this, I'd rule it works just like spell resistance, in that regard, if I were DMing. But, ongoing effects that are hampered by spell resistance would go away once you raised it again.
#11547

dumah87

Nov 21, 2008 10:37:02
Q6043 Does Invisibility Purge dispel or suppress Invisibility??

Thanks guys!
#11548

ancientdragon

Nov 21, 2008 14:34:19
Q6044 According to his Invulnerability quality, a Zodar (Fiend Folio) is immune to every attack except those from bludgeoning weapons. This includes spells?
#11549

tytalus

Nov 21, 2008 15:46:24
Q6043 Does Invisibility Purge dispel or suppress Invisibility??

A6043: Suppress. It only works while in the area.
#11550

phaedrusxy

Nov 21, 2008 16:23:16
A6042: If you read the Magic Immunity description for each golem type, you'd see that they're only 'immune' to spells and spell-like abilities that allow spell resistance. Magic Items that don't actually cast spells that allow spell resistance, would work normally on such a creature. Magic items that cast spells on other targets would work normally in the hands of this creature.

Your own spells always ignore your own spell resistance.
A creature’s spell resistance never interferes with its own spells, items, or abilities.

So if the golem uses an item for which it is considered "the caster", it's magic immunity won't keep it from being affected. Not all magic items work that way, though. Some items themselves are the caster, or consider the person who created them the caster, etc. The way the line above is worded though, even those might work. I could see that going either way.

For example:
The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

So golems could use potions. You might think a golem wouldn't be able to use a potion, because it has no metabolism, but the potion rules say this:
Any corporeal creature can imbibe a potion.

I think golems could also use Rings of Spellstoring:
A minor ring of spell storing contains up to three levels of spells that the wearer can cast.

#11551

PlzBreakMyCampaign

Nov 21, 2008 17:56:40
Q6045: Are there any other ways to gain (ex) abilities of an assumed form other than via shapeshift or MMoF7 and wildshape? I know about assume supernatural ability but that doesn't help me getting a simple (ex) ability... If it helps I'm after a movement special quality, but its not mundane so polymorph doesn't grant it.
#11552

Omen_of_Peace

Nov 21, 2008 20:22:51
A6039b: [...] Yes, you could therefor Grapple them, though you'd be subject to the effects of their claws during the grapple. No, you can't trip them, they aren't subject to gravity.

Counter RAW you can't grapple them either - it's part of the incorporeal subtype and Ghost Touch doesn't override it. That said, it would be a reasonable houserule (just like the one that allows to use Telekinesis to grapple incorporeals because it's a force effect).

Q6043 Does Invisibility Purge dispel or suppress Invisibility??

A 6043 That's odd. I thought it only suppressed it, but the short description says "dispels" and it's not in contradiction with the text so... it dispels invisibility.

YSo golems could use potions. You might think a golem wouldn't be able to use a potion, because it has no metabolism, but the potion rules say this:

There's a strange exception then : Warforged Juggernauts, who explicitly cannot benefit from potions. (That makes me wonder if constructs were supposed to benefit from them... oh well.)
#11553

siliconmage

Nov 21, 2008 22:08:54
Q6046The Lion Totem Barbarian ACF from Complete Champion does not specify armor limitations on the Pounce ability. Do the same ones apply as to the Fast Movement that it is replacing? IE: Only usable in Light, Medium or No armor.
#11554

phaedrusxy

Nov 21, 2008 22:39:01
There's a strange exception then : Warforged Juggernauts, who explicitly cannot benefit from potions. (That makes me wonder if constructs were supposed to benefit from them... oh well.)

Well, it's not like D&D authors are known for being consistent with what's written in different books. I'm sure whoever wrote the Warforged Juggernaut PrC thought that golems couldn't use potions, but that's not what the core rules actually say.
#11555

arcane-surge

Nov 22, 2008 1:53:21
A6045: The Enhance Wild Shape spell from Spell Compendium will grant the Ex abilities of a form that you can wildshape into. Not great, but beats losing spellcasting for MMF.

A6046: No.
#11556

tytalus

Nov 22, 2008 5:13:47
Counter
A 6043 That's odd. I thought it only suppressed it, but the short description says "dispels" and it's not in contradiction with the text so... it dispels invisibility.

That's wrong (see my previous answer). IP states: " You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility. Anything invisible becomes visible while in the area." (SRD), making it clear that it's merely suppressed.

The short description from the spell table is irrelevant since "text trumps table".
#11557

peejay

Nov 22, 2008 13:19:12
Q6047: Can a Shadowdancer hide in plain sight in the shadows of the Child of Shadow Stance?
Relevant text: "You also gain the standard benefits of concealment, but you cannot use this stance to hide in plain sight; you must still use some other terrain feature that normally allows you to use the Hide skill." And since the Shadowdancer doesn't need concealment or cover or natural terrain, but shadows in order to hide, I'm confused.
#11558

Omen_of_Peace

Nov 22, 2008 17:11:33
The short description from the spell table is irrelevant since "text trumps table".

I know that. But I'm not sure there is an actual contradiction.

Still, I'll concede before someone starts to pull out a dictionary and go into semantics. :D
#11559

irdak

Nov 23, 2008 7:18:51
Q6048: Is there a topic on how to use wizards/ sorcerers for better pwnage?
#11560

Omen_of_Peace

Nov 23, 2008 9:52:20
A 6048 Check the Handy Links. Wizards have lots of handbooks (Dictum's Wizard Handbook, Treantmonk's Guide to "God" Wizards...), the Sorcerer has one (+ some threads on how to pick your spells).
#11561

kell_kheraptis

Nov 24, 2008 10:14:51
Q6048 : What would the pricing look like for the slew of "charged" magical items in MiC? I.e. how would one go about either a) adding charges, or b) making them into fully constant items?
#11562

pithica

Nov 24, 2008 10:57:07
Q6050: What if any, does a Golem Manual remove from the monetary cost of a Golem's creation? I know they typically negate their entire XP cost, my concern is with the gold, I know it negates none of the physical body creation.
#11563

g3n3r3lghost

Nov 24, 2008 13:25:43
I was just wondering if anyone knew any rules for using enemies as weapons in some way. I figured it may have something to do with the improvised weapons charts in Complete Warrior however that is sort of a stretch so if anyone has anything else it would be appreciated.
#11564

innabinder

Nov 24, 2008 13:40:25
Q6052: Does a LN Cleric of a LE deity have an aura of Evil by virtue of the god she worships?
#11565

pithica

Nov 24, 2008 14:22:19
Q6052: Does a LN Cleric of a LE deity have an aura of Evil by virtue of the god she worships?

A6052:Yes. In the stated case, the cleric would exude both a Lawful and an Evil Aura.

Aura (Ex)
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Clerics who don’t worship a specific deity but choose the Chaos, Evil, Good, or Law domain have a similarly powerful aura of the corresponding alignment.

#11566

innabinder

Nov 24, 2008 14:24:50
A6052:Yes. In the stated case, the cleric would exude both a Lawful and an Evil Aura.

Thank you for your prompt, sourced reply.
#11567

pithica

Nov 24, 2008 14:34:53
You're welcome.
#11568

theantitroll

Nov 24, 2008 15:56:46
Q6048 : What would the pricing look like for the slew of "charged" magical items in MiC? I.e. how would one go about either a) adding charges, or b) making them into fully constant items?

Ad hoc, most likely by increasing the cost proportionately for higher numbers of charges. Unlimited is unclear as it is not using the DMG rules. If it were using the DMG rules there would be no 5 charge items as 5 charges = at will by their pricing scheme.
#11569

theantitroll

Nov 24, 2008 15:57:21
I was just wondering if anyone knew any rules for using enemies as weapons in some way. I figured it may have something to do with the improvised weapons charts in Complete Warrior however that is sort of a stretch so if anyone has anything else it would be appreciated.

Fling Enemy in Races of Stone perhaps? There is also a Fling Ally. Why this is two different feats I do not know.
#11570

g3n3r3lghost

Nov 24, 2008 16:19:16
Um, i already have that one too, i was just wondering if there was any like, laid out rules for using enemies as a weapon. So any other ideas would be hot as well
#11571

kell_kheraptis

Nov 24, 2008 16:29:14
Um, i already have that one too, i was just wondering if there was any like, laid out rules for using enemies as a weapon. So any other ideas would be hot as well

Ballista Throw from the Setting Sun Discipline (BoNS) comes to mind.
#11572

jenos

Nov 24, 2008 19:41:03
Q6053: When using dweomerkeeper's supernatural spell ability, is it possible to use DMM on it even though DMM is applied as you cast it and you're using a SU ability?
#11573

kaiza

Nov 26, 2008 15:40:40
Q6054: How do Natural Weapons stack? For instance, a razorclaw shifter can make 2 primary claw attack as a full attack action. If she were a totemis with girallon's arms (2 more arms, 4 claws, 1 primary + 3 secondary), how many attacks would she have? 6, 5 or 4?
#11574

cycada

Nov 27, 2008 1:04:16
Q6055: When qualifying for the Blighter PrC (Complete Divine) can one take 5 levels of Archivist and 1 level of Druid in order to both qualify for the class, and keep a second form of viable spellcasting? (And make it easy to qualify for Fochlucian Lyrist/Arcane Theurge as well)

Support backing this up: The PrC in question states "3rd level [/i]druid spells[/i]" as a prerequisite, as opposed to divine spells. The Archivist, as far as my knowledge goes, can learn said druid spells....but when cast by an archivist are they still considered druid spells?
#11575

wraithstrike

Nov 27, 2008 2:22:02
Q6055: When qualifying for the Blighter PrC (Complete Divine) can one take 5 levels of Archivist and 1 level of Druid in order to both qualify for the class, and keep a second form of viable spellcasting? (And make it easy to qualify for Fochlucian Lyrist/Arcane Theurge as well)

Support backing this up: The PrC in question states "3rd level [/i]druid spells[/i]" as a prerequisite, as opposed to divine spells. The Archivist, as far as my knowledge goes, can learn said druid spells....but when cast by an archivist are they still considered druid spells?

The book does not have a definite answer, but he is casting druid spells, so by raw it qualifies however the the arcane prestige classes will require you to take a 3rd base class, and unless your DM waves it away there will be a big XP penalty.
#11576

wraithstrike

Nov 27, 2008 2:26:08
Q6053: When using dweomerkeeper's supernatural spell ability, is it possible to use DMM on it even though DMM is applied as you cast it and you're using a SU ability?

No, metamagic feats only apply to spells, not SLA's. There are feats that apply to SLA's, but DMM does not affect them.
#11577

BloodDragon

Nov 27, 2008 10:14:03
Q6056: If I have an evil creature that has a Quiver of 50 Holy Arrows on his back, do they effect him?
Are they still considered wielded if they are in his activate Quiver?
What if they are in a Efficient Quiver (thus Extra-dimensional Space)?
Do these arrows impart -50 “effective” levels or simply 1 for being in a bunch of 50?
#11578

wraithstrike

Nov 27, 2008 13:26:36
Q6056: If I have an evil creature that has a Quiver of 50 Holy Arrows on his back, do they effect him?
Are they still considered wielded if they are in his activate Quiver?
What if they are in a Efficient Quiver (thus Extra-dimensional Space)?
Do these arrows impart -50 “effective” levels or simply 1 for being in a bunch of 50?

They are not wielded until he holds them in his hand. Another example of this are weapons that give bonuses to initiative as long as you are holding them. When you put the weapon on your back, or in it's scabbard your bonus goes away.
#11579

BloodDragon

Nov 27, 2008 13:41:17
They are not wielded until he holds them in his hand. Another example of this are weapons that give bonuses to initiative as long as you are holding them. When you put the weapon on your back, or in it's scabbard your bonus goes away.

Thanks for the reply. Fair enough. So If I'm evil and I'm "holding" 50 Holy Arrows....?
#11580

wraithstrike

Nov 27, 2008 13:55:15
Fair enough. So If I'm evil and I'm "holding" 50 Holy Arrows....?

There is no clear answer to that question, and I did check, so I asked another question. If the arrows gave me a +1 level bonus would they stack? Most DM's would say they are coming the same source type so they dont stack, which would meand the negative levels do not stack, but there is no official answer. Logically I think they would stack, but for reasons of game balance I would say no, kind like how imp critical, and keen dont stack for purposes of game balance.
I am assuming there is some curse that prevents the holder from letting the arrows go.
#11581

irdak

Nov 27, 2008 16:02:20
Q6057: I remember seeing a thread about custom maneuvers for Tome of Battle, but can´t remember exactly where.
Q6058: Is there any armor enchantment that diminishes the penalty to dex for wearing armor in 3.5?
#11582

theantitroll

Nov 27, 2008 16:08:54
Q6058: Nimble increases Max Dex and lowers Armor Check Penalty. See the Magic Item Compendium.
#11583

cycada

Nov 27, 2008 22:09:58
Q6059: I can't remember the exact wording on the Explosive weapon enhancement, since I'm over at my grandparent's house for the holidays and away from my collection, but would it be possible to target the (AC 10, right?) square at someone's feet in order to make it easier to deal damage to them? If this is the case, it could make arrow storm builds a lot more interesting, if not just visually.

The only way I can see that this wouldn't work is if the enhancement specifically says that the ability activates when it hits a creature.

Thanks for the help, CO!
#11584

wraithstrike

Nov 27, 2008 22:36:00
Q6059: I can't remember the exact wording on the Explosive weapon enhancement, since I'm over at my grandparent's house for the holidays and away from my collection, but would it be possible to target the (AC 10, right?) square at someone's feet in order to make it easier to deal damage to them? If this is the case, it could make arrow storm builds a lot more interesting, if not just visually.

The only way I can see that this wouldn't work is if the enhancement specifically says that the ability activates when it hits a creature.

Thanks for the help, CO!

Unless the enhancement has a splash or area of effect ability then it has to hit the target directly.
#11585

cycada

Nov 28, 2008 1:47:38
Unless the enhancement has a splash or area of effect ability then it has to hit the target directly.

That's why I asked the question, it does damage in an area...
#11586

wraithstrike

Nov 28, 2008 2:02:36
That's why I asked the question, it does damage in an area...

I found the book it was in, and yes by RAW you can do it.
#11587

cycada

Nov 28, 2008 2:18:24
I found the book it was in, and yes by RAW you can do it.

Ah, thanks...new strategies to throw at my DM. :D
#11588

DeAnno

Nov 28, 2008 2:29:44
Q6060: Can Repeat Spell Metamagic be used on range personal spells such as True Strike? If so, do you have to be standing still for a round for it to work? The wording is triumphantly unclear.
#11589

wraithstrike

Nov 28, 2008 2:40:40
Q6060: Can Repeat Spell Metamagic be used on range personal spells such as True Strike? If so, do you have to be standing still for a round for it to work? The wording is triumphantly unclear.

This is another question with no official answer. If you are a player you will to ask your DM. If you are a DM you may want to make sure this idea can't be broken. I could not think of any spells to break it with, but the CO guys might be able to break it.
#11590

DLoFunk

Nov 29, 2008 13:14:10
Q.6061

I'm not so good with the Animal Companion thing. At what level could a Ranger have an Elephant (CR7) as his animal companion?
#11591

wraithstrike

Nov 29, 2008 14:19:05
Q.6061

I'm not so good with the Animal Companion thing. At what level could a Ranger have an Elephant (CR7) as his animal companion?

The animal companions are not done by CR. There was a list made of companions depending on the level of the druid ranger. There is a complete list on page 41 of the PHB 2. If you want an animal that is not on that list then it is up to the to decide when and/or if you can have it.

For purpose of a ranger selecting an animal companion a ranger is considered to be one half the level of a druid.
#11592

DLoFunk

Nov 29, 2008 15:17:34
So I double the Druid min lvl req. to get the Ranger min lvl huh? That makes an Elephant only available to a Ranger in Epic. Drats, I really didn't want to multiclass.
#11593

wraithstrike

Nov 29, 2008 15:37:38
So I double the Druid min lvl req. to get the Ranger min lvl huh? That makes an Elephant only available to a Ranger in Epic. Drats, I really didn't want to multiclass.

There is a feat in complete adventurer, natural bond that adds +3 to your druid level for the purpose of animal companions.
What level did your DM say you would have to be as a ranger to have an elephant?
Also the elephant is a 13th level druid companion. I did not see it before.
#11594

DLoFunk

Nov 29, 2008 16:14:35
Oh no, I am the DM but I try to always make my NPC completely rules legit. I'm writing on an adventure based on the songs of The Beatles and working on designing Bungalow Bill. Elephant Animal Companion, Tiger Favored Enemy. It looks like I'll have to multiclass Ranger/Druid but Natural Bond will definately help. Thanx.
#11595

cycada

Nov 29, 2008 16:26:57
Q6062: I had a question on whether or not this would work: A warforged character using a +1 hornblade greatsword component. With a DC 25 UMD check to attach the component, would this weapon be able to be used in one hand?

If so, dual-wielding greatswords sounds fun. :D
#11596

wraithstrike

Nov 29, 2008 16:28:54
Q6062: I had a question on whether or not this would work: A warforged character using a +1 hornblade greatsword component. With a DC 25 UMD check to attach the component, would this weapon be able to be used in one hand?

If so, dual-wielding greatswords sounds fun. :D

What book is it in?
#11597

cycada

Nov 29, 2008 17:52:58
What book is it in?

Warforged Components are in the Eberron Campaign Setting book, and the rules for a hornblade are in the magic weapons section of Races of Faerun.

Sorry for the missing info.
#11598

wraithstrike

Nov 29, 2008 18:35:03
Warforged Components are in the Eberron Campaign Setting book, and the rules for a hornblade are in the magic weapons section of Races of Faerun.

Sorry for the missing info.

The hornblade enhancement is only for small creatures. If the creature is not small it functions as a weapon of its regular size. The other things is that the blade attachment is only a bastard sword. By the rules it does not work, and making a umd check has no influence since no UMD check is required to attach the armblade in the ECSB.
#11599

cycada

Nov 29, 2008 22:54:16
If you read the first few paragraphs after the Warforged Component heading, it says that any magical item can be turned into a component, including a magical greatsword.

Also, in the hornblade description it says that in the hands of a gnome or halfling. Nowhere does it say small creature. A race can be emulated by UMD with a successful DC 25 check.
#11600

wraithstrike

Nov 29, 2008 23:11:24
If you read the first few paragraphs after the Warforged Component heading, it says that any magical item can be turned into a component, including a magical greatsword.

Also, in the hornblade description it says that in the hands of a gnome or halfling. Nowhere does it say small creature. A race can be emulated by UMD with a successful DC 25 check.

For the hornblade it says in the hands of a medium size creature it functions normally meaning medium size creatures get no size increase, however you are correct with the UMD check. I had forgotten about that. As far as the greatsword it does say theoretically any item can be make into a warforged component, meaning if your DM allows it, and you can make a DC 25 UMD for both swords you can do it, but since you need a free arm to attach and detach it a party member will have to do it for you.
#11601

emansdrawkcab

Nov 29, 2008 23:18:11
Q6063: Do Drow count as elves?
#11602

cycada

Nov 29, 2008 23:25:25
A6063: Yes, if you look in the MM, Drow are listed under the Elf heading.
#11603

DLoFunk

Nov 30, 2008 3:08:44
Addition to 6062

If you went Warforged Scout you would have the small size in question.
#11604

wraithstrike

Nov 30, 2008 12:01:31
Addition to 6062

If you went Warforged Scout you would have the small size in question.

But a greatsword for a small creature is a longsword for a medium size creature, meaning he gets to wield 1d8 instead of 2d6 if he uses the scout.
#11605

reis

Nov 30, 2008 12:05:15
But a greatsword for a small creature is a longsword for a medium size creature, meaning he gets to wield 1d8 instead of 2d6 if he uses the scout.

no, that's not how weapon sizes work in 3.5
#11606

wraithstrike

Nov 30, 2008 12:11:17
no, that's not how weapon sizes work in 3.5

My fault, it would be 1d10, which would be a bastard sword for medium size creature, instead of a long sword doing 1d8.
#11607

bogsnes

Nov 30, 2008 12:23:26
Q6064: Can a Warblade make a full-attack action while recovering maneuvers?
#11608

reis

Nov 30, 2008 12:29:08
My fault, it would be 1d10, which would be a bastard sword for medium size creature, instead of a long sword doing 1d8.

yes, but the creature would also take a -2 penalty to hit with the small sized greatsword. Also, the weapon is still considered a greatsword for purposes of feats like weapon focus, etc.

basically there is no reason to use an innapropriately sized weapon in 3.5 unless you are in extenuating circumstances, i.e., your human character is captured by rabid gnomes and stripped of all his gear, but manages to get a small sized weapon away from one of the guards.
#11609

wraithstrike

Nov 30, 2008 12:30:09
Q6064: Can a Warblade make a full-attack action while recovering maneuvers?

No, you cant attack until the next round, because you have to take a standard action to swing the weapon "harmlessly".
#11610

bogsnes

Nov 30, 2008 12:35:10
No, you cant attack until the next round, because you have to take a standard action to swing the weapon "harmlessly".

From Tome of Battle:
You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon). You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.

Yoy can at least attack once since you must follow it up with a melee attack OR do nothing
#11611

wraithstrike

Nov 30, 2008 13:14:50
From Tome of Battle:
You can recover all expended maneuvers with a single swift action, which must be immediately followed in the same round with a melee attack or using a standard action to do nothing else in the round (such as executing a quick, harmless flourish with your weapon). You cannot initiate a maneuver or change your stance while you are recovering your expended maneuvers, but you can remain in a stance in which you began your turn.

Yoy can at least attack once since you must follow it up with a melee attack OR do nothing

I cant beleive I misread that
#11612

cycada

Nov 30, 2008 15:15:24
yes, but the creature would also take a -2 penalty to hit with the small sized greatsword. Also, the weapon is still considered a greatsword for purposes of feats like weapon focus, etc.

basically there is no reason to use an innapropriately sized weapon in 3.5 unless you are in extenuating circumstances, i.e., your human character is captured by rabid gnomes and stripped of all his gear, but manages to get a small sized weapon away from one of the guards.

And that's where the hornblade enchantment comes into play. Must have missed that, huh? No penalty involved and it only requires (2) DC 25 UMD checks to fake being a gnome or halfling. We had this conversation. :D

Technically I could have a two-handed weapon component, like, having the weapon arm so heavy he has to lug it around with his other hand, but it's so much cooler of a picture to have a large blade on each arm.
#11613

trickish

Nov 30, 2008 22:33:14
Q6065
if I use leap attack(CA) in conjuction with supreme power(CW) attack does it mean that I get +12 damage for every -1 bab? Leap attack triples power attack bonus and supreme power attack changes your bonus from +1 to +4 damage
#11614

jaronk

Nov 30, 2008 22:41:01
A6505:

No, both have been errataed. Leap Attack increases your Power Attack damage by 100%, and so does Supreme Power Attack, so your damage becomes 6:1 with both and a two handed weapon (since you only modify the base amount). Still plenty, though.

JaronK
#11615

trickish

Nov 30, 2008 23:27:40
A6505:

No, both have been errataed. Leap Attack increases your Power Attack damage by 100%, and so does Supreme Power Attack, so your damage becomes 6:1 with both and a two handed weapon (since you only modify the base amount). Still plenty, though.

JaronK

Plenty enough. thanks for the answer
#11616

DeAnno

Dec 01, 2008 2:19:27
Q6506: If using the Residual Metamagic Feat from Complete Mage, is the following sequence legal?

Turn 1)I cast Twinned Maximized Lesser Orb of Fire as a 8th level spell.
Turn 2)Using Residual Metamagic on Twin, I cast Twinned Maximized Lesser Orb of Fire as a 4th level spell.
Turn 3)Using Residual Metamagic on Maximize, I cast Twinned Maximized Lesser Orb of Fire as a 5th level spell.

Essentially, can you use a spell for a Residual seed if it's already using another seed, as long as the seed you use isn't the same metamagic feat?
#11617

jaronk

Dec 01, 2008 4:08:24
A6506: Yes, you've got it, but it's more fun with Shadowcraft Mages. Consider using Arcane Thesis (Silent Image), Earth Spell, Heighten Spell, and Echoing spell with a Shadowcraft Mage, and applying Residual Metamagic. Cast a Silent Image Heightened to 9th level. Now use Residual Metamagic to cast a Heightened to 9th level Echoing Silent Image (as a 3rd level spell, thank you Gnomish substitution levels). Now cast Residual Echoing Silent Image as a 9th level spell. Now cast Residual Echoing Silent Image as a 3rd level spell. Repeat until you've used up all your 9th level slots, and note that with Earth Spell and Arcane Thesis all of those spells got +11 to caster level.

In one hour, all but the first spell you cast come back (at only +7 caster level), so you've just spammed 8 or so 9th level spells at the cost of a single spell slot. Yay! Anyway, food for thought.

JaronK
#11618

bogsnes

Dec 01, 2008 4:45:00
Q6064: Can a Warblade make a full-attack action while recovering maneuvers?

any?
#11619

emy

Dec 01, 2008 4:48:41
Q6507: Do racial hit dice interact with initiator level in the same way as class levels?

Edit: Actually, the "Tome of Battle for Dummies" thread says that it does, and I'm looking at other stuff that makes it seem true. I was confused by the bit in the SRD that says
A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill.

which makes it seem like it would not be treated as its level for other purposes.
#11620

cycada

Dec 01, 2008 5:19:41
A6507: The way to factoring initiator level has nothing to do with the SRD's way of determining skill points, etc. It's only based on the class levels that you have in other classes, as far as I'm aware, as it represents more, less focused, martial training.
#11621

cycada

Dec 01, 2008 7:49:33
Q6508: For a Shadowcraft Mage, is there any potential in a build that uses the "Arcane Hunter" feats from Complete Arcane to lower the DC on their spells in order to maximize the potential disbelieving of their shadow conjurations? -4 DC for each feat, correct?
#11622

dumah87

Dec 01, 2008 8:22:15
Q6509

Hi Guys, simple question :D
Grease and Freedom of movement, how do they interact?
RAW, FoM negates spells or effects that impede movement, and Grease, I suppose, doesn't impede movement, it simply slips you, what do you think?
#11623

swe_wolfis

Dec 01, 2008 16:13:16
Q6510

A quick question, I seems to have forgotten even the simplest things today.

In a game I play a Goliath, armed with a Large Greatclub, does the fact that its a Large club means that it has reach 10?
#11624

orenmir

Dec 01, 2008 16:21:17
A6510

Quick answer -- No.

Long(ish) answer -- Reach is never determined by weapon size. It is determined by creature size or weapon property (one that grants reach, such as a spiked chain). Since a Goliath is medium-sized, it has no reach. Since a large greatclub does not grant reach, it has no reach.
#11625

swe_wolfis

Dec 01, 2008 16:28:46
Cheers mate.
#11626

zendu

Dec 01, 2008 20:06:44
Q6511 How does split ray work with war weaver?

More precisely , how does a reaching split cure light wounds ray work?(arcane thesis)
#11627

malkavon

Dec 01, 2008 22:32:27
Q6512: What book is the genesis spell out of?
#11628

jenos

Dec 01, 2008 23:53:36
A6512: Epic Level handbook, page 117.
#11629

malkavon

Dec 02, 2008 0:09:47
A6512: Epic Level handbook, page 117.

Cool, thanks. Forgot to check in there!
#11630

gametaku

Dec 02, 2008 2:27:41
Q6513:

According to the SRD for Aristocrat and Warrior NPC classes they are "proficient in the use of all simple and martial weapons and with all types of armor and shields."

if we look at a class such as a barbarian it says "A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Thus are aristocrats and warriors proficent with tower shilds as it dosn't exclude them from the list of proficiences like it does with barbarians?
#11631

bogsnes

Dec 02, 2008 5:45:50
Q6064: Can a Warblade make a full-attack action while recovering maneuvers?

any?

and it should really be about Q6070 now, but it got messed up at 6065 :D
#11632

snorkasaurous

Dec 02, 2008 12:36:31
Q6514: Is there a comprehensive list of "professions" and what benefits they provide? I've been playing DnD for some time and never taken a rank in a profession--largely because I haven't thought carefully enough about how they affect the game. Anyway, I'd welcome any insights on the range of possibilities here. Thanks. ;)
#11633

pithica

Dec 02, 2008 13:14:12
Q6514: Is there a comprehensive list of "professions" and what benefits they provide? I've been playing DnD for some time and never taken a rank in a profession--largely because I haven't thought carefully enough about how they affect the game. Anyway, I'd welcome any insights on the range of possibilities here. Thanks. ;)

Any 'job' that isn't a craft is a profession: sailor, merchant, woodsman, hunter, miner, messenger, fisherman, teamster, groom, innkeeper, servant, maid, et cetera are all valid professions. If you can imagine someone being paid to do it, but it's more of a 'service' than a craft, then it's a profession.
#11634

gilfalas_elaandrin

Dec 02, 2008 13:28:47
any?

and it should really be about Q6070 now, but it got messed up at 6065 :D

FYI there were several indepth answers to this a page or so back when you first asked it.

In short: Yes. As long as he takes a swift action followed by at least one melee attack he can regain manuevers. Since you can swift action and full attack in the same round and a full attack has at least one melee attack you can.
#11635

bogsnes

Dec 02, 2008 15:07:44
FYI there were several indepth answers to this a page or so back when you first asked it.

In short: Yes. As long as he takes a swift action followed by at least one melee attack he can regain manuevers. Since you can swift action and full attack in the same round and a full attack has at least one melee attack you can.

thanks...

there easn't any answer before BTW
#11636

siliconmage

Dec 02, 2008 16:12:39
thanks...

there easn't any answer before BTW

http://forums.gleemax.com/showpost.php?p=17344404&postcount=11630

That's one of the answers posted before. Not exactly as clear as the latest one, but an answer.
#11637

snorkasaurous

Dec 02, 2008 16:31:55
Any 'job' that isn't a craft is a profession: sailor, merchant, woodsman, hunter, miner, messenger, fisherman, teamster, groom, innkeeper, servant, maid, et cetera are all valid professions. If you can imagine someone being paid to do it, but it's more of a 'service' than a craft, then it's a profession.

Thanks. That's quite helpful and makes sense. So there's no definitive list. What's the benefit of investing skill points into most of these jobs? Is it just the opportunity that the DM will enable you to perform a task that you might otherwise not be able to? For instance, if I'm a sailor or woodsman, would it help me, say, in binding an enemy because I work a lot with ropes (despite having a mediocre Use Rope skill). Or maybe I'd just be able to operate a vessel and chop down trees more effectively?
#11638

inactive_crazy_monkey_dup

Dec 02, 2008 20:21:11
Q6515 Anyone have a link to Caelic's Roland, Bear of the north build? I can't seem to pull it up on forum search or google.
#11639

jenos

Dec 02, 2008 23:34:58
Thanks. That's quite helpful and makes sense. So there's no definitive list. What's the benefit of investing skill points into most of these jobs? Is it just the opportunity that the DM will enable you to perform a task that you might otherwise not be able to? For instance, if I'm a sailor or woodsman, would it help me, say, in binding an enemy because I work a lot with ropes (despite having a mediocre Use Rope skill). Or maybe I'd just be able to operate a vessel and chop down trees more effectively?

While RAW it doesn't offer any bonuses to skill check, you could probably get some sort of competence bonus from your DM if you ask nicely.

In terms of what it can do in game, its a skill primarily gotten by NPC's. You earn half your profession check per week in gold(Presumably taking 10 to do so). Having +6 prof, for instance, results in earning 8 gold a week for a commoner. Its up to your DM to make it more intensive, for instance profession(chef) could result in needing a 25 DC check to make a feast literally fit for a king in a day(Maybe now he'll let you into his treasure vaults, eh?). A few professions are mentioned - for instance stormwrack used profession(sailor) as a skill to navigate the waves.

Just to point that its an incredibly wide field. Its pretty much for everything that doesn't fall into craft. For example, profession(Gambler) isn't what a lot of people would consider a profession, yet having ranks in it is required for fatespinner. Its up to the player and the DM to make use of it, not much to optimize with it(Other than profession(basketweaver), of course).
#11640

cru

Dec 03, 2008 2:33:33
Q6515 Anyone have a link to Caelic's Roland, Bear of the north build? I can't seem to pull it up on forum search or google.

http://forums.gleemax.com/wotc_archive/index.php/t-674083
#11641

bogsnes

Dec 03, 2008 7:31:29
http://forums.gleemax.com/showpost.php?p=17344404&postcount=11630

That's one of the answers posted before. Not exactly as clear as the latest one, but an answer.

lol, that was the one I posted because that was what I knew...
it wasn't mentioned anyhing about full-attack in that post...
#11642

Aharon

Dec 03, 2008 10:32:41
Q6516
How exactly can the silver cord of the Astral Projection Spell be destroyed?

In the Player Handbook, you are referred to the DMG, where I didn't find this information.
#11643

phaedrusxy

Dec 03, 2008 10:45:15
A6516: There are only a few specific things that can damage it. Githyanki silver swords are specifically designed to do so, and there is at least one monster that roams the astral that can. I don't remember what it is called, though. That's all I can remember.
#11644

pithica

Dec 03, 2008 19:09:00
Thanks. That's quite helpful and makes sense. So there's no definitive list. What's the benefit of investing skill points into most of these jobs? Is it just the opportunity that the DM will enable you to perform a task that you might otherwise not be able to? For instance, if I'm a sailor or woodsman, would it help me, say, in binding an enemy because I work a lot with ropes (despite having a mediocre Use Rope skill). Or maybe I'd just be able to operate a vessel and chop down trees more effectively?

As someone else said, by RAW, all profession does is give you a chance to make some money during downtime. (half your check result in gold/week).

However, if you read the flavor text it says that someone who has a profession knows how to do related skills. The example, sailor, lists tying knots, standing a deck watch, and folding sails as related things a 'profession sailor' person would know, and it's not an unreasonable house-rule to have some sort of bonus on other skills because of it, or have some things be a profession check rather than another skill.

In my own games, I give a syngergy bonus to any obvious related skills from profession at 5 ranks (sailor gives to use rope, balance, and survival checks made to determine direction at sea, for example). If it's something that really fits in with the profession at hand, I'll also let people sub in prof for other skills when it makes sense (if your on a dingy 'a-drift at sea' I'd let you sub in prof:sailor for survival checks entirely, if you wanted, for example). I believe that this is RAI, and it seams to make sense as a house-rule to the other DM's in my circle, as they all have the same/similar house-rules.
#11645

clefable

Dec 03, 2008 20:59:15
Q6517
The semi official ruling (http://forums.gleemax.com/showthread.php?t=890611) states that "The swordsage’s AC bonus, allowing the swordsage to apply her Wisdom bonus to her armor class, mimics the ability of the monk’s AC bonus. Since these abilities share the same name and have the same effect, they will not stack."

What if however, the ac bonus of the monk comes from his intelligence (due to the carmendine monk feat), will they stack?
#11646

ChristopherGroves

Dec 03, 2008 21:12:57
Q6517
The semi official ruling (http://forums.gleemax.com/showthread.php?t=890611) states that "The swordsage’s AC bonus, allowing the swordsage to apply her Wisdom bonus to her armor class, mimics the ability of the monk’s AC bonus. Since these abilities share the same name and have the same effect, they will not stack."

What if however, the ac bonus of the monk comes from his intelligence (due to the carmendine monk feat), will they stack?

Seriously, ask your DM.

If you go by that ruling and they are the "same thing" and therefore don't stack, switching one to another attribute just changes something up-stream ... they are still the "same thing" and still would not stack. They'd overlap and you'd use the highest.

We're in the realm of weirdness now ... and I'm assuming you're going by that ruling (which is hardly something there is common agreement).

But ... if you're saying that's your assumption, then no ... they wouldn't stack as they'd be multiple of the "same things".
#11647

vglcat

Dec 03, 2008 21:31:19
q6518


is there a class or prc that can screw over (or at least challenge) spellcasters? (cleric lvl 6 driud level 6 and transmutation focus specialest lvl.6)
so far they just either cast or dmm persist fly then rain spells like there's no tommorow.
#11648

wraithstrike

Dec 03, 2008 23:03:47
q6518


is there a class or prc that can screw over (or at least challenge) spellcasters? (cleric lvl 6 driud level 6 and transmutation focus specialest lvl.6)
so far they just either cast or dmm persist fly then rain spells like there's no tommorow.

No classes can really overpower a caster, unless the builder opposing the caster is really good, and even then chances are not good. This question seems like one that will go beyond a simple question answer, but I may be wrong. Could we have more information as to why you want to smite a caster, and if the caster us a druid/cleric/wizard then you have the battle mostly won already. Casting 3rd level spells at 18th level is not a good thing.
#11649

theantitroll

Dec 04, 2008 7:27:00
Those are three different casters. The answer is use your own casters. Only top tier can credibly threaten top tier.

CoDzilla only! Three stock! Final destination!
#11650

vglcat

Dec 04, 2008 15:33:37
i know all of that (last 2 posts) but maybe something that can make fly explode (curse you to heck fly!) or maybe just something that they find hard or challenging (other than putting up a anti magic field and wacth there screams of terrer) . also
Those are three different casters. The answer is use your own casters. Only top tier can credibly threaten top tier.

i know that but i was looking for specifics. also those "three diffrent casters" are a party. ( a admitently fly abssest one to) (go to hell fly!) (or at least for this campaign then you can come back.... maybe as a zombie fly.... or something...)
#11651

theantitroll

Dec 04, 2008 15:40:01
If the issue is fly, use more > one dimensional encounters.
#11652

vglcat

Dec 04, 2008 15:43:05
i would if i could.
#11653

pithica

Dec 04, 2008 19:28:07
Not to exacerbate the lack of simplicity in your question (you should probably start another thread if you want a full-blown discussion of how to DM versus casters), but how hard is it as a DM to come up with an answer to the fly spell? There are dozens of monsters straight out of the book that can fly, often much faster/better than fly and any spellcaster NPC would have (potentially) dozens if not hundreds of counters.
#11654

vglcat

Dec 04, 2008 19:37:28
i know but what ends up happening is the creatures the fly are eathier to easy or too hard for the party. if you have a specific flying creature for a party of 3 6th level caster then i'd like to hear it (really that would solve my problem thanks)
#11655

agahi_renem

Dec 04, 2008 21:26:41
Anything with a wand of dispell.
#11656

Lord_of_Rivendell

Dec 04, 2008 21:29:03
Q6519: Are there any creatures or mechanisms resistant to or that can ignore or that make useless game mechanics like Time Stop, Celerity, Temporal Acceleration, Belt of Battle and the like?

LoR
#11657

vglcat

Dec 04, 2008 21:34:17
well if you want to stop celerity you might want to find a way to stop continjuncy and reverse gravity.

also a anti magic field or another plane that you made up could work.

(you make a plane where certain mechanics are useless) but you realize that would be like saying a fighter can't have full bab it's not really fair. but whatever you want.
#11658

wraithstrike

Dec 04, 2008 22:11:00
i know but what ends up happening is the creatures the fly are eathier to easy or too hard for the party. if you have a specific flying creature for a party of 3 6th level caster then i'd like to hear it (really that would solve my problem thanks)

This is really not the correct thread. This way to the thread --->The three casters
#11659

Lord_of_Rivendell

Dec 04, 2008 23:03:29
well if you want to stop celerity you might want to find a way to stop continjuncy and reverse gravity.

also a anti magic field or another plane that you made up could work.

(you make a plane where certain mechanics are useless) but you realize that would be like saying a fighter can't have full bab it's not really fair. but whatever you want.

Ahh the sarcasm abounds. I'm not looking for a way to get ridof these things. I just want to have a little fun with the players who over rely on these time mechanisms.

LoR
#11660

DeAnno

Dec 04, 2008 23:21:13
Re 6519:
Antimagic Fields are probably your best bet with caster of that ilk, make em scurry out of them and chuck SR: No in. Oft forgotten, fields of Silence also usually either do the job or make things seriously tricksy. As for Time Stop, enemies with Spell Stowaway: Time Stop could give your players a nasty surprise. More generally, once the battle has taken a temporal lean, it's often best to fight fire with fire, and have your players go up against enemies that use Celerity (with or without Quick Recovery from LoM or other Daze-killers) and Time Stop (even as magic items, artifacts, or SLAs). Another spell you could sick on your players to fight for action parity is Arcane Spellsurge from Dragon Magic.
#11661

pithica

Dec 04, 2008 23:24:12
Q6519: Are there any creatures or mechanisms resistant to or that can ignore or that make useless game mechanics like Time Stop, Celerity, Temporal Acceleration, Belt of Battle and the like?

LoR

Chronotyryn (check the spelling) from Fiend Folio are pretty Solid. They cast spells as a sorceror (only 12th) but they get dual actions by default and cast time stop and temporal stasis as spell-likes. Out of the book they're CR 19, if you gave them a level or two of sorceror on top of that (and maybe their own bob) it wouldn't be too out of line with players abusing such obvious cheese.

Short of that...really really good illusions.
#11662

umopapisdn

Dec 05, 2008 0:15:30
Q6520: What's the feat that let's you cast spells with a somatic component while your hands are full from the weapon you're wielding?
#11663

pithica

Dec 05, 2008 0:22:16
Q6520: What's the feat that let's you cast spells with a somatic component while your hands are full from the weapon you're wielding?

A6520: Somatic Weaponry, Complete Mage p47
#11664

umopapisdn

Dec 05, 2008 0:25:49
Much thankyous! I thought it was in complete mage, but after going over the feats three times, I gave up. Maybe more sleep would help my efforts...
#11665

pithica

Dec 05, 2008 0:27:25
You're welcome.
#11666

BloodDragon

Dec 05, 2008 13:02:33
A6521:
Are there any buff spells that grant both a bonus to Int and Cha?
#11667

gilfalas_elaandrin

Dec 05, 2008 13:13:43
Q6509

Hi Guys, simple question :D
Grease and Freedom of movement, how do they interact?
RAW, FoM negates spells or effects that impede movement, and Grease, I suppose, doesn't impede movement, it simply slips you, what do you think?

Grease is a spell that can cause you to fall when you move. That impedes movement. It also forces you to make a balance check when standing still. That too is an impediment to movement.

FoM makes you immune to both the Grease spell and actual mundane grease. Slipping/falling is one of many forms of impediments to movement.

The exeption to this is the domain power for the Travel domain which ONLY works on magical sources that impede your ability to move. NORMAL things (like a mundane grappel or actual non magical grease) would work on a travel domain priest just fine.
#11668

orenmir

Dec 05, 2008 13:37:33
The exeption to this is the domain power for the Travel domain which ONLY works on magical sources that impede your ability to move. NORMAL things (like a mundane grappel or actual non magical grease) would work on a travel domain priest just fine.

This is not the right forum to go into depth about it; but just to clarify for the poster... It can be (and has been) argued that the Travel Domain Power can be used on mundane effects that impede movement -- making it identical to the spell Freedom of Movement. In the end, it's the DM's call.
#11669

gilfalas_elaandrin

Dec 05, 2008 14:00:58
This is not the right forum to go into depth about it; but just to clarify for the poster... It can be (and has been) argued that the Travel Domain Power can be used on mundane effects that impede movement -- making it identical to the spell Freedom of Movement. In the end, it's the DM's call.

SRD: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

Since the domain power specifies a limitation of magical effects I put in the clarification in my first post. Arguments can be made on anything and everything but if a limitation to only magical effects was not intended then they would have simply said you are constantly covered by Freedom of Movement with the difference in time limitation. They never would have specified magical effects to begin with at all.

Since a limitation was clearly stated it should be simple logic to think it applies.
#11670

orenmir

Dec 05, 2008 15:21:53
Since the domain power specifies a limitation of magical effects I put in the clarification in my first post. Arguments can be made on anything and everything but if a limitation to only magical effects was not intended then they would have simply said you are constantly covered by Freedom of Movement with the difference in time limitation. They never would have specified magical effects to begin with at all.

Since a limitation was clearly stated it should be simple logic to think it applies.

Like I said before: this is the wrong forum for debating. Just so that readers understand there *is* a valid debate about the Travel Domain Power and the ruling is ultimately up to the DM, I will briefly explain why...

"regardless of magical effects that impede movement"

Side 1: This is a limitation.
Side 2: This is a reminder.

I'm happy to go into more detail on a different board. Although, this topic has already been beaten to death by logical and respectable arguments of each side.
#11671

khift

Dec 05, 2008 19:41:37
Q6522: The feat Rapid Spell from Complete Divine states "A rapid spell with a casting time measured in rounds can be cast in 1 full round" and "This feat can be applied to a spell cast spontaneously as long as its original casting time was longer than 1 full round." A Summon Nature's Ally spell has a casting time of 1 Round, thus being measured in rounds. Does this mean that, since a 1 Round casting time is longer than a 1 Full Round casting time (a 1 Round casting time doesn't come into effect until just before the beginning of your next turn, whereas a Full Round casting time implies to me just a full round action like a Full Attack or Charge), you can apply Rapid Spell to a spontaneously cast SNA to reduce the casting time from 1 Round to 1 Full Round, allowing the creature to appear and attack during the turn of the casting?

In short, what exactly is a "full round" spell? I can't find any mention of this in the SRD, although in the Rules Compendium it says "If a spell’s normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a spontaneous spellcaster. This isn’t the same as a 1-round casting time—the spell takes effect during the same turn that the spellcaster begins casting it" when referring to applying metamagic to spontaneously cast spells, which is reassuring to my current cause because it differentiates between a "full round" spell and a "1 round" spell even if it doesn't answer the actual question.

So... what exactly is going on here?
#11672

pithica

Dec 05, 2008 19:44:17
A6521:
Are there any buff spells that grant both a bonus to Int and Cha?

A6521: The only ones I can think of off the top of my head are (potentially) Polymorph any Object, and Greater Visage of the Deity.
#11673

pithica

Dec 05, 2008 19:55:42
Q6521: The feat Rapid Spell from Complete Divine states "A rapid spell with a casting time measured in rounds can be cast in 1 full round" and "This feat can be applied to a spell cast spontaneously as long as its original casting time was longer than 1 full round." A Summon Nature's Ally spell has a casting time of 1 Round, thus being measured in rounds. Does this mean that, since a 1 Round casting time is longer than a 1 Full Round casting time (a 1 Round casting time doesn't come into effect until just before the beginning of your next turn, whereas a Full Round casting time implies to me just a full round action like a Full Attack or Charge), you can apply Rapid Spell to a spontaneously cast SNA to reduce the casting time from 1 Round to 1 Full Round, allowing the creature to appear and attack during the turn of the casting?

In short, what exactly is a "full round" spell? I can't find any mention of this in the SRD, although in the Rules Compendium it says "If a spell’s normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a spontaneous spellcaster. This isn’t the same as a 1-round casting time—the spell takes effect during the same turn that the spellcaster begins casting it" when referring to applying metamagic to spontaneously cast spells, which is reassuring to my current cause because it differentiates between a "full round" spell and a "1 round" spell even if it doesn't answer the actual question.

So... what exactly is going on here?

Rapid Spell shortens SNA, SU, and SM to a standard action, as far as I know. That is my understanding of the reading of the feat, and is the way every DM I know runs it.

I know that '1 full round' and '1 round' are two different things, but there is a sidebar in the rules compendium that says that if you treat them the same, as a DM, it's a reasonable ruling.

Nevermind...I found the ruling. If you have Rules Compendium, turn to page 125 under 'Round'. For casting, 1 full round, and 1 round are the same thing. It's just that, unlike a 'full attack action' (or other 'full round actions') the results don't happen until the start of your next turn.

So, rapid spell does indeed shorten SNA et al to 1 standard action.
#11674

khift

Dec 05, 2008 20:07:23
Rapid Spell shortens SNA, SU, and SM to a standard action, as far as I know. That is my understanding of the reading of the feat, and is the way every DM I know runs it.

I know that '1 full round' and '1 round' are two different things, but there is a sidebar in the rules compendium that says that if you treat them the same, as a DM, it's a reasonable ruling.

Nevermind...I found the ruling. If you have Rules Compendium, turn to page 125 under 'Round'. For casting, 1 full round, and 1 round are the same thing. It's just that, unlike a 'full attack action' (or other 'full round actions') the results don't happen until the start of your next turn.

So, rapid spell does indeed shorten SNA et al to 1 standard action.

Yeah, I did read that part in Rules Comp, but I don't think it changes anything. It says that a spell with a 1 round casting time is similar to a full-round action (and that groups often accidentally houserule it to be one), but it doesn't tell us what a full round casting time is and whether it suffers the same problems.

I am inclined to agree with your ruling, though, because the more I think about it the more I believe Complete Divine messed up its wording because a "full round casting time" doesn't exist and this is supposed to be the standard 1 round casting time, like SNA.

Ironically, this is actually worse for me, because this means I can't spontaneously cast a Rapid SNA without the Rapid Metamagic feat and I'm fairly strapped for feats as it is. And there's no way I'm memorizing SNA's. I would rather choose a different feat and remain flexible.

Thanks, though.

Edit: Sorry bout messing up the numbers, missed Blooddragon's post. Probably happens all the time around here I'll bet.
#11675

ashyl

Dec 06, 2008 8:25:05
Q6522: Does the ring of Sustenance make a spellcaster (a Wizard, in our case) need only 2 hours of sleep to refresh his spells?
#11676

CantripN

Dec 06, 2008 8:34:08
Q6522: Does the ring of Sustenance make a spellcaster (a Wizard, in our case) need only 2 hours of sleep to refresh his spells?

A6522: Nope. They need to sleep for 2 hours, yes, but they need to rest for 6 more to regain spells. Look at Elves (meditate for 4 hours, then rest for 4) or even Warforged (Never sleep, yet still need 8 hours of rest to regain spells).

There is, however, Heward's Bedroll in Complete Mage that lets you once in every 2 days rest for just 1 hour and regain spells. Even so, note the restriction on refilling slots you've used in the past 8 hours (you can't).
#11677

emansdrawkcab

Dec 06, 2008 14:15:57
Q6523: Is there a difference between LA N/A and LA +0? If so, what?
#11678

CantripN

Dec 06, 2008 14:19:26
Q6523: Is there a difference between LA N/A and LA +0? If so, what?

A6523: There is, indeed. LA +0 is a playable race, with no LA, such as a Human or an Elf. LA N/A (usually written as "-"), means it's simply not a playable PC race (good examples are the Choker, Golems and Animals).
#11679

PlzBreakMyCampaign

Dec 07, 2008 10:25:14
Q6524: Okay, just to CHECK, is there no comprehensive handbook for bloodlines?? The Handy Links has nothing on it and all I could find is people saying in varied threads that there was none...
#11680

surreal

Dec 07, 2008 10:37:43
A 6524: Sorry, there is no handbook on bloodlines. If you're looking for "broken" (not really) uses of bloodlines, you can either go supermount, or kensai/legacy weapon. Some caster level tricks are also possible, but tend to be convoluted.
#11681

sophire

Dec 07, 2008 13:16:39
What happens when a sorcerer with the 5th level variant from Planar Handbook (half energy damage becomes force damage) casts a spell, such as fireball, using the Searing Spell feat on a character immune to fire damage, both when they make and when they fail their save?
#11682

wraithstrike

Dec 07, 2008 13:24:38
What happens when a sorcerer with the 5th level variant from Planar Handbook (half energy damage becomes force damage) casts a spell, such as fireball, using the Searing Spell feat on a character immune to fire damage, both when they make and when they fail their save?

They take half damage of what they would taken in both cases.
#11683

volatris

Dec 08, 2008 2:51:25
Q6525: Where is the text that says all ranged touch attacks into melee suffer the -4 penalty to avoid hitting an ally without Precise Shot?

For rays, it's clear on PHB pg. 175 that rays are aimed as ranged weapons, and the pg. 140 text says ranged weapons are suffer this penalty.

But for an orb of acid or an orb of force, ranged touch attacks that are not rays, where is the text that says they are aimed as ranged weapons?

I thought I've seen this somewhere, but looking the usual places turned up nothing. (Note: I'm assuming "ranged attack" and "ranged weapon" are not synonymous terms. Is this spelled out in text somewhere?)

Thanks.
#11684

wraithstrike

Dec 08, 2008 3:30:13
Q6525: Where is the text that says all ranged touch attacks into melee suffer the -4 penalty to avoid hitting an ally without Precise Shot?

For rays, it's clear on PHB pg. 175 that rays are aimed as ranged weapons, and the pg. 140 text says ranged weapons are suffer this penalty.

But for an orb of acid or an orb of force, ranged touch attacks that are not rays, where is the text that says they are aimed as ranged weapons?

I thought I've seen this somewhere, but looking the usual places turned up nothing. (Note: I'm assuming "ranged attack" and "ranged weapon" are not synonymous terms. Is this spelled out in text somewhere?)

Thanks.

Yes Orbs also suffer the penalty. It was assumed to be understood, but it is also on Page 72 of Complete Arcance.
#11685

volatris

Dec 08, 2008 3:52:28
I think that's definitely the RAI there in Complete Arcane, pg 72, but I don't like it as a RAW interpretation because it's talking about what feats you qualify for, not what the normal penalty is. Said another way, it's talking about the exception to the rule, so where's the rule?

"For the purpose of taking combat-enhancing feats, weaponlike spells fall into two categories—ranged spells and touch spells."

It's very clear that an orb of fire is eligible for Precise Shot, but it is not at all clear anywhere that without it you would suffer the penalty.

"Any spell that requires an attack roll and deals damage functions as a weapon in certain respects." These respects are never fully defined.

Edit: It's also odd you have to have a supplmental book to find out a penalty applies to melf's acid arrow. In a core-only game, would a ranged touch attack from acid arrow into melee suffer a -4 penalty to avoid hitting an ally?
#11686

volatris

Dec 08, 2008 4:05:47
Q6526: If a strong enough ray of enfeeblement (say, empowered, maximized, and twinned) hits a character wearing, say, 100 pounds, of gear, weaponry, and armor, and the resulting penalty gives the victim a Strength score of 1 (maximum load = 10 pounds), what happens?

The rules seem well defined that you cannot take on more weight than your maximum load, but it's not clear what happens when you're suddenly maximum encumbered (by a lot) because your Strength just plummeted.

A reasonable ruling would be that the victim can't take any actions except shed weight, or that maximum encumberance results in the STR = 0 condition of falling helpless. But is there any clear rules text out there on this condition?

The Tordek and Mialee story just doesn't quite do it. :D The case that you can't even lift, move, push, or drag your worn armor anymore seems undefined.

Thanks!!
#11687

vrischika111

Dec 08, 2008 9:03:35
Q6527: can you retrain a feat that was granted by a class/PrC
e.g. scribe scroll free feat for wizards retrained to something more usefull/flavorfull ?

A6526: I had the case in my campain and I (house)ruled that the PC fell prone and could not stand. Other action were ok.
#11688

pithica

Dec 08, 2008 9:11:09
Q6527: can you retrain a feat that was granted by a class/PrC
e.g. scribe scroll free feat for wizards retrained to something more usefull/flavorfull ?

A6527: There are retraining/rebuilding rules for anyone in the PH2 (Chapter 8 p191). To go into them would be beyond the scope of this thread. There are some handbooks out there if you do a search.

Alternatively, you could just allow/ask for the Fighter Feat variant from the UA/SRD...

Wizard
Some wizards trade their knowledge of magic and craft to improve their combat prowess.

Gain
Bonus feat list (as fighter; bonus feats gained at 1st level and every five levels as wizard).

Lose
Scribe Scroll, wizard bonus feat list.

That allows you to trade Scribe Scroll for, say, Improved Init. In my experience with my group(s), this is an excellent tradeoff, seeing that I've only been allowed to use Scribe Scroll a handful of times, but I roll init sometimes 3 or 4 times a game session.
#11689

wraithstrike

Dec 08, 2008 19:59:27
I think that's definitely the RAI there in Complete Arcane, pg 72, but I don't like it as a RAW interpretation because it's talking about what feats you qualify for, not what the normal penalty is. Said another way, it's talking about the exception to the rule, so where's the rule?

"For the purpose of taking combat-enhancing feats, weaponlike spells fall into two categories—ranged spells and touch spells."

It's very clear that an orb of fire is eligible for Precise Shot, but it is not at all clear anywhere that without it you would suffer the penalty.

"Any spell that requires an attack roll and deals damage functions as a weapon in certain respects." These respects are never fully defined.

Edit: It's also odd you have to have a supplmental book to find out a penalty applies to melf's acid arrow. In a core-only game, would a ranged touch attack from acid arrow into melee suffer a -4 penalty to avoid hitting an ally?

There are a lot of things not spelled out in raw which is why when something could be taken two ways you err on the side of reason. Nowhere does it say monks are proficient with unarmed attacks so technically they should be taking AoO's, and the dead condition does not really state a lot about what we cant do. The orb is a weapon. If you or your DM does not want consider it as such then you can ignore the intent, but that is up to you.
#11690

sneakattack

Dec 08, 2008 20:15:11
i'm a 4th lvl ranger who has an eagle for his animal companion. but neither the group nor i can figure out how to use it's full-round attack, or basic attack for that matter. can a eagle attack while flying w/o the use of the hover feat? can the eagle use it's full-round attack while flying?
#11691

sneakattack

Dec 08, 2008 20:23:32
does an animal companion base attack bonus increase with the amount of hit dice it receives plus half the rangers lvl? please give ex.
#11692

sneakattack

Dec 08, 2008 20:33:40
can a animal wear armor? even if it's a flying animal?
#11693

jaronk

Dec 09, 2008 2:22:24
can a animal wear armor? even if it's a flying animal?

Yes, but light only if you want it to fly. Its base attack bonus increases as normal for an animal of its HD (3/4). Also, please number your questions.

JaronK
#11694

ChristopherGroves

Dec 09, 2008 8:16:34
Q6529: Need some pointers to easy ways to permanently get fast healing, or a link to an index (Surreal's where-can-I-find and mango are failing me). I'd like to apply it to a warforged ...

Feral (LA +1) won't work (humanoid requirement)
#11695

pithica

Dec 09, 2008 8:27:22
Q6529: Need some pointers to easy ways to permanently get fast healing, or a link to an index (Surreal's where-can-I-find and mango are failing me). I'd like to apply it to a warforged ...

Feral (LA +1) won't work (humanoid requirement)

Shadow Creature Template from lords of Madness is a +2 that grants Fast Healing 2...among other things. It doesn't change your type (though it gives you the extraplanar subtype).
#11696

ChristopherGroves

Dec 09, 2008 8:42:16
Gracias! That sounds great!
#11697

emansdrawkcab

Dec 09, 2008 14:08:43
Q6530: If you apply the Incarnate Construct template, can you then after apply 2 +1 LA templates, or a +2 LA template and even it out?
#11698

vglcat

Dec 09, 2008 15:58:13
i'm a 4th lvl ranger who has an eagle for his animal companion. but neither the group nor i can figure out how to use it's full-round attack, or basic attack for that matter. can a eagle attack while flying w/o the use of the hover feat? can the eagle use it's full-round attack while flying?

are you talking about a full attack? also i think it only requires flyby attack. I THINK
#11699

tytalus

Dec 10, 2008 5:17:11
Q6530: If you apply the Incarnate Construct template, can you then after apply 2 +1 LA templates, or a +2 LA template and even it out?

A6530: No. The LA of the IC template is "-2 (min 0)". After applying the IC template, your LA is at best 0. Applying other templates afterwards would raise the LA again.

If you apply the other templates beforehand, you'll end up at LA +0, but will loose the SAs and SQs, as per IC template.
#11700

BloodDragon

Dec 10, 2008 12:59:21
Q6531: Alright a simple one... So if a druid is wearing a Periapt of Wisdom +X and then he wildshapes... he lose the Periapt because "... It melds with his body and become nonfunctional...". Is that correct?
#11701

tytalus

Dec 10, 2008 13:08:38
Q6531: Alright a simple one... So if a druid is wearing a Periapt of Wisdom +X and then he wildshapes... he lose the Periapt because "... It melds with his body and become nonfunctional...". Is that correct?

A6531: Yes. Of course, he can use a Wilding Clasp [MIC] or simply take the periapt off an put it on after transforming.
#11702

surreal

Dec 10, 2008 13:15:46
A 6529: my handy links don't cover fast healing, but my "lists of stuff" does...
#11703

bandowyn

Dec 11, 2008 0:21:06
Q6532: Does a nymph paladin add her Cha mod to saves or does she add her Cha mod multiplied by 2?
#11704

zendu

Dec 11, 2008 0:27:48
6532 How exactly does Lyre of Building work? Can I play it for a day straight? a week? Official rules/explanations preferred.
#11705

wraithstrike

Dec 11, 2008 0:35:49
Q6532: Does a nymph paladin add her Cha mod to saves or does she add her Cha mod multiplied by 2?

Untyped bonuses from different sources stack so it is x2.
#11706

bigdddy843

Dec 11, 2008 8:06:50
Q 6533

As a neutral conjurer, if i summon multiple evil creatures using multiple summon monster spells, will i have complete control of them? will they in any way attempt to turn on me? will they attack me?

Thank You.
#11707

bigdddy843

Dec 11, 2008 8:15:33
Q 6534

How does one nullify/defeat an anti-magic field as a caster within the field?
#11708

irdak

Dec 11, 2008 8:22:48
Q6534: Is there any other class (besides those of Tome of Battle) that count your initiator/ caster level as half your other classes rounded down? I´m in a high level campaign, and something like that to optimize my options would be really useful.
#11709

pithica

Dec 11, 2008 9:10:31
6532 How exactly does Lyre of Building work? Can I play it for a day straight? a week? Official rules/explanations preferred.

A6532: http://www.d20srd.org/srd/magicItems/wondrousItems.htm#lyreofBuilding

Per that...

Once per day you can activate it (as a standard action, one would assume, as that's par for item activation) to provide protection for all inanimate construction (read buildings or their component parts) within 300ft (at the time of activation). All attacks made against any inanimate construction within that radius are automagically negated, having no effect on any of the structures parts.

In addition, once per week you may play the harp to cause construction to occur as if 100 humans were working on the construction project. For every 30 minutes of play, 3 'days' (though noone ever specified if those days were to be interpreted as 24 man-hours/person or 10 man-hours/person, though I personally assume the latter) of work occurs. Every hour after the first requires a DC18 perform check to continue playing.

So, to your specific questions. It constructs (or partially constructs) any structure (including ditches and mines) 100 men could build in 3 days for every 30 minutes of play. You can play for one hour (6 days worth of work) with no check. You then have to make a check to continue playing. As long as you succeed, you can continue playing for as long as your DM will allow. If you are a member of a race/template that doesn't require sleep, there's no reason you could not continue playing it indefinitely, should you continue to make the check.

Q 6533

As a neutral conjurer, if i summon multiple evil creatures using multiple summon monster spells, will i have complete control of them? will they in any way attempt to turn on me? will they attack me?

Thank You.

A6533: Short answer, no.

Summoned creatures (those brought into being through a Conjuration (Summoning) spell, such as Summon Monster X), will never turn on their master because of alignment differences by RAW. These creatures follow the orders of their summoner regardless of their own natures. However, also by RAW, summoning a creature of a particular alignment is an act of that alignment, and if your DM plays with the strict alignment rules, doing so is always a risk of causing your alignment to change. Wizards/Sorcerers can summon any creature they want with the spells, Clerics however cannot summon creatures with alignments opposed to their patron deities.

Called creatures (those brought into being through Conjuration (Calling) spells, such as Planar Ally), work differently. Fair warning. They *can* turn on you, depending on the spell used.
#11710

surreal

Dec 11, 2008 12:08:13
Q 6534

How does one nullify/defeat an anti-magic field as a caster within the field?

Stand behind a tower shield, or a big rock for that matter. AMF is an emanation, which means if you have total cover from the point of origin, you aren't affected.

Q6534: Is there any other class (besides those of Tome of Battle) that count your initiator/ caster level as half your other classes rounded down? I´m in a high level campaign, and something like that to optimize my options would be really useful.

Outside of tome of battle, nothing counts for full initiator level. All classes that do not specifically add directly to your IL instead count for half.
#11711

irdak

Dec 11, 2008 13:05:32
Q6535: My mistake. I meant to say, is there any other class mechanics outside Tome of Battle that needs an initiator level or equivalent (for that class)?
#11712

Aharon

Dec 11, 2008 13:15:57
Q 6536
I'm unsure about the travel function of the Gate Spell:
Planar Travel

As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you—anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.

You may hold the gate open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the interplanar connection is severed.

Does that mean that with Gate, you can get into someones Rope Trick, Mordenkaien's Mansion etc. (assuming you know a certain caster has such a spell active at the moment)? Or does the creator of this "realm" becomes its "ruler" by creating it and can thus prevent people from entering? What about someones' genesis'ed plane?
#11713

phaedrusxy

Dec 11, 2008 14:19:16
Q 6536
I'm unsure about the travel function of the Gate Spell:


Does that mean that with Gate, you can get into someones Rope Trick, Mordenkaien's Mansion etc. (assuming you know a certain caster has such a spell active at the moment)? Or does the creator of this "realm" becomes its "ruler" by creating it and can thus prevent people from entering? What about someones' genesis'ed plane?

A 6536: Yes you can Gate (or Plane Shift) into a Rope Trick, etc. "Ruler" refers to a deity or other cosmic being that rules over a divinely morphic plane of existence, and exerts their control over it. IIRC, Genesis is different. The creator can decide who can enter in that case. The SRD version does not back this up, but I think another one did.
#11714

theantitroll

Dec 11, 2008 15:03:02
Plane Shift puts you a few hundred miles off target though. Which seeing as a Rope Trick can only hold 8 creatures and a Genesis isn't much bigger... Gate would work within the creature limit.
#11715

phaedrusxy

Dec 11, 2008 15:08:55
Plane Shift puts you a few hundred miles off target though. Which seeing as a Rope Trick can only hold 8 creatures and a Genesis isn't much bigger...

But you're guaranteed to land on the correct plane. If the plane is only 5 feet across, it is impossible to be off by 100 miles.
#11716

theantitroll

Dec 11, 2008 15:11:09
But you're guaranteed to land on the correct plane. If the plane is only 5 feet across, it is impossible to be off by 100 miles.

Or there's nothing there so the spell fails? Remember, most planes are infinite so this doesn't matter. The material is also big and round, so it doesn't matter there either.
#11717

phaedrusxy

Dec 11, 2008 15:54:10
Or there's nothing there so the spell fails? Remember, most planes are infinite so this doesn't matter. The material is also big and round, so it doesn't matter there either.

I think the DM would have to be a giant freakin' douchebag to say the spell fails. It takes you to another plane, but it is normally inaccurate about where on that plane you go. However, if the plane is only 5 feet across, it's pretty damned hard to be inaccurate.
#11718

surreal

Dec 11, 2008 17:11:14
Q6535: My mistake. I meant to say, is there any other class mechanics outside Tome of Battle that needs an initiator level or equivalent (for that class)?

None that I can think of.

But you're guaranteed to land on the correct plane. If the plane is only 5 feet across, it is impossible to be off by 100 miles.

Shh... you might break the universe. Then the grue will get you. That or possibly the vestiges.
#11719

ChristopherGroves

Dec 12, 2008 0:16:58
Q6537

Treated as an elf?

Other than things which *are* elves and changeling racial emulation, is there a way to be treated as an elf pseudo-permanently such that you can qualify for a feat or PrC? Regional feat, somesuch? Some version of Stoneblessed?
#11720

emansdrawkcab

Dec 12, 2008 3:07:39
Q6537

Treated as an elf?

Other than things which *are* elves and changeling racial emulation, is there a way to be treated as an elf pseudo-permanently such that you can qualify for a feat or PrC? Regional feat, somesuch? Some version of Stoneblessed?

A6537: No. Closest thing is Ruathar; I've asked and gotten permission to use it that way from my DM who is somewhat restrictive.
#11721

pithica

Dec 12, 2008 9:07:38
Q6537

Treated as an elf?

Other than things which *are* elves and changeling racial emulation, is there a way to be treated as an elf pseudo-permanently such that you can qualify for a feat or PrC? Regional feat, somesuch? Some version of Stoneblessed?

Cast last breath until you actually roll an elf?
#11722

bigdddy843

Dec 12, 2008 10:30:28
Q6538

What's the use of spellcraft in fortifying a magic circle against ~~~? what effect does it have? what DCs are to be rolled? (PS. i know this suddenly becomes a not so simple question, but is there anything else notable about spellcraft and magic circles?)

Thank's a lot.
#11723

gilfalas_elaandrin

Dec 12, 2008 13:09:35
Q6539 - Is feat that will let you alter the level adjustement cost for a metamagic feat, and if so, where is it?

In specific my ref has made Quicken Spell a +2 rather than a +4 and I want to get it down to a +1 (Or +0 if possible). (In contrast she has also banned Split Ray or any feat that doubles a spell).

All books are allowed exept Savage Species, BoED, BoVD and no Dragon/Dungeon Magazines.
#11724

frerezar

Dec 12, 2008 13:21:13
easy metamagic (dragon), spel thesis (PHB II), metamagic school focus (CM)
#11725

eldariel

Dec 12, 2008 13:23:14
A6539: There are a few means. Quick list:
Improved Metamagic [Epic Feat, DMG]: Reduces all Metamagic-costs by 1 to minimum of +1. Requires Spellcraft 30 though.
Practical Metamagic [Dragon Feat, RoDr]: Reduces the cost of one Metamagic-feat by 1 to minimum of +1. Requires ability to spontaneously cast 3rd level spells (be a Sorc, a Bard, a Beguiler or a Wizard with Spontaneous Divination) and 8 ranks in Spellcraft.
Arcane Thesis [Feat, PHBII]: Choose one spell. Metamagic costs for metamagic applied to that spell are reduced by 1. This may not reduce the spell's level under its normal level. Requires 9 ranks in Knowledge (Arcana).
Incantatrix [PrC, PGtF]: 10th level ability allows you to reduce all metamagic costs by 1. That's not the biggest thing about the class, of course, but it's there. Already on level 3, you learn to Persist 3+Int spells per day (and 3+Int ally's spells in addition). And then you learn extra metamagic feats, applying free metamagic and so on.


There would also be Easy Metamagic, which works for anyone (not just Epic or Dragonblooded), but it's from Dragon Magazine 325, and thus not allowed. That's all off the top of my head.
#11726

pithica

Dec 12, 2008 14:08:10
A6539: (Cont) In addition to all the above, there's also Sudden Metamagic feats and Metamagic School Focus feats that can reduce costs to +0 a certain number of times/day. They are in Complete Arcane and Complete Mage, respectively.
#11727

theswordsmaster

Dec 12, 2008 14:23:53
Q6540
Mark of the dauntless makes you immune to daze and stunned.
If a wilder use is wild surge and is affected by is psychic enervation, he can't be dazed but does he still lose is power points?
#11728

endalia

Dec 12, 2008 15:23:53
Q6541
I can't seem to find the Genesis spell. Could someone tell me where it's found? Arcane version btw.
#11729

ikildkenny

Dec 12, 2008 15:38:51
http://www.d20srd.org/srd/epic/spells/genesis.htm
you're wellcome
#11730

phaedrusxy

Dec 12, 2008 16:34:45
Q6540
Mark of the dauntless makes you immune to daze and stunned.
If a wilder use is wild surge and is affected by is psychic enervation, he can't be dazed but does he still lose is power points?

yes
#11731

jaisin

Dec 13, 2008 7:41:55
Q6542: Would a Metamagic Spell Trigger effect work on an eternal wand? I'm referring to the Incantatrix ability, or the feat from Complete Mage.

i.e., Would an eternal wand of magic missile be able to be affected by a Quicken Spell effect, or because the wand can only be used twice per day, it doesn't have enough "charges"?

Alternately, if the character were able to apply Empower Spell at a +1 level adjustment, would using the Metamagic Spell Trigger for Empower Spell (+1 through the Incantatrix capstone ability) be allowed on an eternal wand?

Thanks in advance
#11732

shriekingdrake

Dec 13, 2008 11:59:26
Q6543: When a creature is grappled by the Kelpstrand spell, is it essentially unable to fight, complete the somatic aspects of spells, or fly, if it uses wings to fly? Given the description of the spell, it would seem like the victim of the Kelpstrand spell would have to break free in order to be much physical use. Moreover, a creature that is using wings to fly when it becomes grappled by Kelpstrand should, it seems no longer be able to fly. Is that right? This would seem to be an extremely powerful druid spell. -- ShriekingDrake
#11733

aelryinth

Dec 13, 2008 16:54:55
Q6542: Would a Metamagic Spell Trigger effect work on an eternal wand? I'm referring to the Incantatrix ability, or the feat from Complete Mage.

i.e., Would an eternal wand of magic missile be able to be affected by a Quicken Spell effect, or because the wand can only be used twice per day, it doesn't have enough "charges"?

Alternately, if the character were able to apply Empower Spell at a +1 level adjustment, would using the Metamagic Spell Trigger for Empower Spell (+1 through the Incantatrix capstone ability) be allowed on an eternal wand?

Thanks in advance

metmagic Spell trigger works regardless of limitations on the item itself. Yes, you could use it on an eternal wand...the wands limit of 2 spells/day still applies, however, and the +LA of the SPell Trigger is not limited by the item.

==Aelryinth
#11734

aelryinth

Dec 13, 2008 16:55:43
Q6543: When a creature is grappled by the Kelpstrand spell, is it essentially unable to fight, complete the somatic aspects of spells, or fly, if it uses wings to fly? Given the description of the spell, it would seem like the victim of the Kelpstrand spell would have to break free in order to be much physical use. Moreover, a creature that is using wings to fly when it becomes grappled by Kelpstrand should, it seems no longer be able to fly. Is that right? This would seem to be an extremely powerful druid spell. -- ShriekingDrake

Not much different then entangle...or being grappled by the party fighter, etc.

==Aelryinth
#11735

aelryinth

Dec 13, 2008 16:57:29
Q6538

What's the use of spellcraft in fortifying a magic circle against ~~~? what effect does it have? what DCs are to be rolled? (PS. i know this suddenly becomes a not so simple question, but is there anything else notable about spellcraft and magic circles?)

Thank's a lot.

Spellcraft is basically used when determining if you can actually trap a creature inside such a circle. With a low SC, you botch the circle and the creature breaks out.

DC's I'm not sure of...should be in the SRD, or spell descripts.

==Aelryinth
#11736

shriekingdrake

Dec 13, 2008 21:06:49
Not much different then entangle...or being grappled by the party fighter, etc.

==Aelryinth

.... which means what with respect to my questions in Q6543 above?
#11737

pithica

Dec 13, 2008 23:05:00
Q6543: When a creature is grappled by the Kelpstrand spell, is it essentially unable to fight, complete the somatic aspects of spells, or fly, if it uses wings to fly? Given the description of the spell, it would seem like the victim of the Kelpstrand spell would have to break free in order to be much physical use. Moreover, a creature that is using wings to fly when it becomes grappled by Kelpstrand should, it seems no longer be able to fly. Is that right? This would seem to be an extremely powerful druid spell. -- ShriekingDrake

It is extremely powerful. And yes, targets successfully grappled by the effect have all the problems therein.

There are ways to get around it, such as the Freedom of Movement spell, Etherialness, Minor Globe of Invuln, Dim Door, etc, but even knowing all of them, the spell is still practically broken as a 2nd level spell the way it's written.

At 3rd level an even partially optimized druid is going to have a Grapple check of ~10 (+14 if near water) with the spell, on par with some of the strongest grappling mobs in that CR range, and few things will be immune, or have a way out. At higher levels it gets a little easier, as more things will have one or more ways out, but the grapple check is still consistently on par with the strongest grapplers in the game at the CR, and they'll have to make multiple attempts to brake free if targeted with more than one strand.

I personally have it on my 'abuse watchlist', but I've not considered banning it outright as of yet. If someone started to use it consistently, I'd probably at least add strength checks or damage/hardness stats to the spell as alternate ways to get out (or something like 5 points of fire damage).
#11738

Endarire

Dec 14, 2008 0:20:02
Q6544
Does this Robe of the Archmage make me look fat?
#11739

wraithstrike

Dec 14, 2008 0:35:11
Q6544
Does this Robe of the Archmage make me look fat?

I think you really have cursed item, Robe of Ridicule, which looks exactly like the Robe of the Archmage, and even though you feel an increase in power it actually encases you inside an antimagic field meaning you cant cast spells, your charisma drops by 10, and your body gains 20 pounds, all of it fat. It takes a Break Enchantment with a caster level check of 25, and a Wish spell cast in succession to remove the item.
#11740

rpalmier82

Dec 14, 2008 14:57:27
Q6545: Where can I find a table of starting wealth for a new PC starting above level 1.
#11741

theantitroll

Dec 14, 2008 15:59:06
Q6545: Where can I find a table of starting wealth for a new PC starting above level 1.

DMG page 135.
#11742

pithica

Dec 14, 2008 15:59:44
Q6545: Where can I find a table of starting wealth for a new PC starting above level 1.

Page 135 of the DMG, Page 127 for NPC wealth.
#11743

wraithstrike

Dec 14, 2008 17:10:22
Q6545: Where can I find a table of starting wealth for a new PC starting above level 1.

3.5: DMG page 135
4th ed: I have no idea.
#11744

theantitroll

Dec 14, 2008 17:11:04
#11745

orenmir

Dec 14, 2008 17:43:48
Q6545: Where can I find a table of starting wealth for a new PC starting above level 1.

Great stuff can be found online.
Only, some things are copyrighted.
Open source material is found legally.
Go look now.
Let us know what you find.
Everyone is interested.
#11746

rpalmier82

Dec 14, 2008 18:14:20
Great stuff can be found online.
Only, some things are copyrighted.
Open source material is found legally.
Go look now.
Let us know what you find.
Everyone is interested.

I actually dug around in the PhB, then posted the question.
Then continued to look.
By the time I Found it on pg 135 in the DMG (as well as another page in the Magic Item Compendium), I noticed someone had already answered it, so I bothered not to post again to bump the thread up and bring unneeded attention.
#11747

orenmir

Dec 14, 2008 21:00:01
I actually dug around in the PhB, then posted the question.
Then continued to look.
By the time I Found it on pg 135 in the DMG (as well as another page in the Magic Item Compendium), I noticed someone had already answered it, so I bothered not to post again to bump the thread up and bring unneeded attention.

Your attitude and smugness isn't necessary or appreciated. Troll.

You don't do crosswords, do you?
#11748

wraithstrike

Dec 14, 2008 21:16:37

I just came back to this thread, and I know why you were laughing. You had already answered it before myself and the other poster even came here. I would check to see if I am farther along than three but I will hold my suspension of belief and believe I am in 3rd place.
#11749

jaisin

Dec 14, 2008 21:44:48
Q6546a: Is a Jade Phoenix Mage allowed to use his Arcane Wrath ability in conjunction with a Martial Strike that has a standard attack as part of the maneuver?

Q6546b: Since the wording of Arcane Wrath says "on an attack made before your next turn", and the wording on the whirling enhancement from MIC says "Instead of your regular attacks you instead make one melee attack at your full attack bonus against each opponent within reach" would the Arcane Wrath work on each opponent, or just the first?
#11750

wraithstrike

Dec 14, 2008 22:15:51
Q6546a: Is a Jade Phoenix Mage allowed to use his Arcane Wrath ability in conjunction with a Martial Strike that has a standard attack as part of the maneuver?

Q6546b: Since the wording of Arcane Wrath says "on an attack made before your next turn", and the wording on the whirling enhancement from MIC says "Instead of your regular attacks you instead make one melee attack at your full attack bonus against each opponent within reach" would the Arcane Wrath work on each opponent, or just the first?

Normally the martial strike is a standard action so the martial strike, and the whirling enhancement being done together with the martial strike would be the issue. The Arcane Wrath being only a swift action is not a problem, now if the martial strike actually says "as part of a standard action" then all three can be done together.
#11751

DeAnno

Dec 14, 2008 22:32:49
Q6547: If a character has Water breathing from a spell, can he cast spells with verbal components while underwater? An explicit source would be helpful.
#11752

wraithstrike

Dec 14, 2008 22:43:34
Q6547: If a character has Water breathing from a spell, can he cast spells with verbal components while underwater? An explicit source would be helpful.

The fact that there are no rules saying you can't speak underwater should mean the source is not necessary. It is not like the caster has to hold their breath so why would the DM in question beleive otherwise.

Dragons that swim, have nothing restricting casting spells underwater, along with other monsters. Once you acquire the means to breathe underwater why would a PC be any different

PS: There is no source that states it. The above is just something to run past the DM.
#11753

umopapisdn

Dec 15, 2008 0:40:51
Q6547: On part of the description of the salient divine ability Arcane Mastery:
From the SRD
The deity also can invent new sorcerer/wizard spells without researching them.

Am I correct in that this does not apply to epic spells?
#11754

wraithstrike

Dec 15, 2008 1:05:19
Q6547: On part of the description of the salient divine ability Arcane Mastery:
From the SRD

Am I correct in that this does not apply to epic spells?

It does not specifically say, but I would assume it is limited to nonepic spells.
#11755

rhatahema

Dec 15, 2008 1:48:39
Q6548:My DM told me today that I can't purchase cross-class ranks in a trained only skill (sleight of hand). After looking over the skills section of the PHB, I found no such restriction. Does this rule exist, and if so where?
#11756

wraithstrike

Dec 15, 2008 2:00:09
Q6548:My DM told me today that I can't purchase cross-class ranks in a trained only skill (sleight of hand). After looking over the skills section of the PHB, I found no such restriction. Does this rule exist, and if so where?

Your DM is incorrect. The rule is you can't used a (trained only) check without ranks in it, but there is NO rule saying you it has to be a class skill for you to purchase it. It is either a house-rule or he has no idea what he is talking about.

Tell him Wraithstrike said so, well that might not carry much weight, but do tell him there is no such rule, and if he disputes it have him show it to you or he can visit the boards. We will set him straight.
#11757

wraithstrike

Dec 15, 2008 2:10:50
Q6549:Certain skills give bonuses to other skills. The interaction skills(bluff, diplomacy, intimidate) give bonuses to each other. When I am a DM I always assume they stack. There was a situation where another player decided to be the party face. The other DM questioned the stackability(is this even a word) of these bonuses. I could not find anything in writing that made it official either way. Is there anything in writing to support either opinion. I am asking because I would rather have a unified rule regardless of who is DM'ing.
#11758

valdrinwildheart

Dec 15, 2008 2:58:50
It's an untyped bonus, which meens they stack.
#11759

bak_azten_oli_valrim

Dec 15, 2008 10:48:39
Q550: What would be the lowest ECL that a character can cast 7th lvl spells, and how?
I know kobold can cast as one lvl higher for sorcery, but i was wondering if there ere other ways
#11760

reis

Dec 15, 2008 11:24:19
Q6549:Certain skills give bonuses to other skills. The interaction skills(bluff, diplomacy, intimidate) give bonuses to each other. When I am a DM I always assume they stack. There was a situation where another player decided to be the party face. The other DM questioned the stackability(is this even a word) of these bonuses. I could not find anything in writing that made it official either way. Is there anything in writing to support either opinion. I am asking because I would rather have a unified rule regardless of who is DM'ing.

It's an untyped bonus, which meens they stack.

Is it not a synergy bonus?
#11761

valdrinwildheart

Dec 15, 2008 11:32:07
Actually no, the synergy between the skills gives you an untyped bonus to another...

In general,
having 5 or more ranks in one skill gives the character a +2 bonus on
skill checks with each of its synergistic skills, as noted in the skill
description and on Table 4–5: Skill Synergies.

#11762

emansdrawkcab

Dec 15, 2008 15:20:32
Q550: What would be the lowest ECL that a character can cast 7th lvl spells, and how?
I know kobold can cast as one lvl higher for sorcery, but i was wondering if there ere other ways

A Dragonwrought Lore Keeper White Dragonspawn Kobold, with LA buyoff and the Greater Draconic Rite of Passage, can cast 7th level spells at level 10.

Q6551: Are there rules/bonuses/additional options for grappling when you have more than two arms?
#11763

orenmir

Dec 15, 2008 15:59:06
A6551: No, nothing specific to grappling. I believe the spell Fuse Arms will give you a strength bonus -- an indirect bonus to your grapple check.
#11764

bak_azten_oli_valrim

Dec 15, 2008 16:51:26
Q6550B: Which books have the material required for a Dragonwrought Lore Keeper White Dragonspawn Kobold, I know Dragonwrought is a kobold thing from races of the dragon, but where do i find Lore Keeper and Dragonspawn?
#11765

pithica

Dec 15, 2008 19:30:39
Q6550B: Which books have the material required for a Dragonwrought Lore Keeper White Dragonspawn Kobold, I know Dragonwrought is a kobold thing from races of the dragon, but where do i find Lore Keeper and Dragonspawn?

Dragonwrought is on page 100 of Races of the Dragon, it's a feat.

Loredrake is from Dragons of Eberron and is on page 31, it's a 'dragon race alternative'.

White Dragonspawn is from Dragonlance Campaign Setting, page 222.

Kobold is Monstrous Humanoid with Dragonblood subtype. Add Dragonsawn removes adds Cold subtype (but stay's monsterous Humanoid). Add Dragonwrought to remove dragonblooded subtype and change type to Dragon. Then add Loredrake. If you want further insanity, you can technically add Draconic Heritage to gain back Dragonblooded Subtype, and add draconic power for a further +1 to Caster level. None of these changes disqualify you for the Rites of Passage in RotD or the web enhancment.
#11766

wraithstrike

Dec 15, 2008 19:34:55
nevermind
#11767

widow

Dec 15, 2008 23:13:50
If you cast a spell that affects allies in an area, but does not state it affects you, can you select yourself as an allie?

Extended details and ideas:

http://forums.gleemax.com/showthread.php?t=1125220
#11768

Endarire

Dec 15, 2008 23:24:14
pithica: How do you get this "draconic power?"
#11769

pithica

Dec 16, 2008 6:42:50
If you cast a spell that affects allies in an area, but does not state it affects you, can you select yourself as an allie?

Extended details and ideas:

http://forums.gleemax.com/showthread.php?t=1125220

You are always considered an ally for spells/effects that effect allies. If it affects all allies in a range, you are automatically affected, but if it only affects a certain number, you have to decide whether to include yourself or not. This is in at least one of the FAQ's (it may be the 3.0 one, though).


pithica: How do you get this "draconic power?"

It's a heritage feat in RoTD. Requires Draconic Heritage. I believe it's intended to be "+1 Caster Level and +1 to save DC's to a specific energy type/subschool based on dragon type", but there is a separation there that some of my DM's/players have read as "+1 Caster Level. +1 to Save DC's..."

It's on page 104 of RotD.
#11770

tonymitsu

Dec 16, 2008 8:32:39
Q6552A: Suppose I have a scout who charges someone with a lance and hits, would the skirmish damage be applied before or after the damage mulitplier for charging with a lance, and what printed text would justify such a ruling? (I.E.: would the damage be applied before the doubler, because it doesn't say anywhere that you wouldn't)

Q6552B: If that same scout makes a mounted charge, would he get skirmish damage at all, since technically it is the mount that is moving and not him?
#11771

pithica

Dec 16, 2008 9:00:21
Q6552A: Suppose I have a scout who charges someone with a lance and hits, would the skirmish damage be applied before or after the damage mulitplier for charging with a lance, and what printed text would justify such a ruling? (I.E.: would the damage be applied before the doubler, because it doesn't say anywhere that you wouldn't)

As far as I know, precision damage (sneak attack, sudden strike, skirmish, et al) are never doubled (or otherwise modified) by multipliers, whether it be from Feats, Items, or spells. I thought this was in the FAQ somewhere, but I can't seem to find it now. It may be in the 3.0 FAQ.

Q6552B: If that same scout makes a mounted charge, would he get skirmish damage at all, since technically it is the mount that is moving and not him?

The skirmish ability requires that 'she moves', not that she 'take a move action' or that 'she runs' or that 'she walks'. Since she shares the same squares as her mount, and the mount moves with her, she does move (even though it isn't her legs doing the moving). So, yes, a mounted Scout get's skirmish dice on any attack in which her mounts movement (and all other considerations) allow it to apply.
#11772

orenmir

Dec 16, 2008 9:04:44
You are always considered an ally for spells/effects that effect allies. If it affects all allies in a range, you are automatically affected, but if it only affects a certain number, you have to decide whether to include yourself or not. This is in at least one of the FAQ's (it may be the 3.0 one, though).

I've heard the opposite, yet can never get complete clarification. Can you point to the 3.5 source that justifies your claim? Thanks (I'd love to get to the bottom of this one).
#11773

widow

Dec 16, 2008 9:32:05
You are always considered an ally for spells/effects that effect allies. If it affects all allies in a range, you are automatically affected, but if it only affects a certain number, you have to decide whether to include yourself or not. This is in at least one of the FAQ's (it may be the 3.0 one, though).

I searched through the Main FAQ for 3.0 and 3.5 and found nothing on this topic relating to counting yourself as an allie for spells (even did a PDF search looking for the word allies and ally to get everything). In fact, the only thing I did find that could be relavent was bardic music. The entry on that specificly states songs that say yourself and allies affect both, songs that say just allies affect just allies.

Anyone else have any insight and/or sage references on this topic?
#11774

pithica

Dec 16, 2008 9:49:59
Well dang, you're both right. I can't find an entry in either FAQ or in any of the rules of the game articles. But then again, I can't seem to find any spell that actually specifies "Allies" and not 'Willing Targets'. At least, not in the actual spell descriptions. For example, while the Status spell has in it's short description, 'monitor condition of allies', the actual spell just has the targets as 'touched creatures'. If you could name a spell or effect that specifies Allies (and only allies) in it's full description that may be easier for me to look at.

I still believe my assessment is correct, though, that you yourself count as an 'ally' for effects that target them specifically.
#11775

orenmir

Dec 16, 2008 10:03:30
Among all the spells, maneuvers, abilities, etc. that effect allies; some of the descriptions include a caveat such as "effects allies and yourself". Some of the descriptions do not. This leads me to believe that you are not your own ally, because it would be clarified in the description (like it does in certain ones). However, this is also making an erroneous assumption that all the authors of the published works consult each other for consistency.
#11776

widow

Dec 16, 2008 10:03:42
Well dang, you're both right. I can't find an entry in either FAQ or in any of the rules of the game articles. But then again, I can't seem to find any spell that actually specifies "Allies" and not 'Willing Targets'. At least, not in the actual spell descriptions. For example, while the Status spell has in it's short description, 'monitor condition of allies', the actual spell just has the targets as 'touched creatures'. If you could name a spell or effect that specifies Allies (and only allies) in it's full description that may be easier for me to look at.

I still believe my assessment is correct, though, that you yourself count as an 'ally' for effects that target them specifically.

The spells in question I am trying to cast are Elation from exalted deeds and Snowsong from Frostburn. Both put out an emination centered on you that gives bonuses to allies. Unlike bless, it does not say you and your allies; and unlike haste, it does not just let you pick a number of creatures in the area to be affected. Making this worse, I don't think I can use a familiar's share spell ability since the spell (while not affecting me) is not even cast on my character, but techniquely the area around me.
#11777

pithica

Dec 16, 2008 10:18:05
For Snowsong, specifically, it says at the beginning of the description that you designate all creatures in the area as either allies or enemies, so either one (by my reading of RAW) would automatically include you (since you are in the area) as an optional ally or enemy.

Elation, on the other hand, does just say 'allies'. So I don't know. If I were DMing your game, I'd say it does, but that follows to this...

I, personally, believe that unless a spell says 'allies' and then later specifies that you aren't included, you are, but that's just how I'm reading it. I've dug everywhere I know to look and can't find anything closer to an answer than that. Discrepancies between various spell descriptions are the fault of bad editing, but that's just my opinion. If someone has a cited answer, I would appreciate it as well, as I can't find any. You may also want to try the 'rules' forum. Send me a PM with details, please, if you do find an answer.
#11778

rasmus_wagner

Dec 16, 2008 10:36:14
Q6552A: Suppose I have a scout who charges someone with a lance and hits, would the skirmish damage be applied before or after the damage mulitplier for charging with a lance, and what printed text would justify such a ruling? (I.E.: would the damage be applied before the doubler, because it doesn't say anywhere that you wouldn't)

Bonus damage expressed as dice is never multiplied. Source: PHB p. 134.
#11779

BloodDragon

Dec 16, 2008 11:03:11
Q6553
Halfling Outrider, Comp. War, p 39

Looking at the "Mount" speical option and it says animal companions levels OR paladin mount levels stack, but doesn't say you combine the two. Is that correct? I thought the point of the Halfling outrider was to merge animal companions and Pally-mounts.

Yes I know of Devoted Tracker but I'm just trying to clarifiy wheather you need both or not (And yes... I know fo the super mount threads)

B - While I'm at is: Is it possible to combine Substitution levels witheh Prestige Paladin class in UA/SRD? Or does that fall on shaky gruond?
#11780

frerezar

Dec 16, 2008 11:47:56
Q6554 Does the ?talented? feat apply to epic overchannel? The feat isn't a different ability, it just extends the reach fo nromal overchannel so it would make sense. But if it does it seems pretty nice
#11781

taliesin52

Dec 16, 2008 12:52:08
Q6554

Many monsters are immune to mind affecting spells. While this includes monsters without minds such as oozes it does cover some with minds plus those with spells or other defenses. Is there any way to make mind affecting spells work on those normally immune? IE., a prestige class specializing in charming undead or a feat for targeting constructs with Otto's Dance.
#11782

pithica

Dec 16, 2008 13:17:48
Q6554

Many monsters are immune to mind affecting spells. While this includes monsters without minds such as oozes it does cover some with minds plus those with spells or other defenses. Is there any way to make mind affecting spells work on those normally immune? IE., a prestige class specializing in charming undead or a feat for targeting constructs with Otto's Dance.

I don't know about Charming, but I do know that you can make [Fear] spells work on targets normally immune with the Dread Witch prestige class from Heroes of Horror.

Technically, the spell-likes of a Mindbender will work on any living creature, regardless of immunity, should they be read literally. But I can't think of anything that affects mind-effecting spells.
#11783

emansdrawkcab

Dec 16, 2008 22:13:27
A6553 Actually what it says is:

[INDENT]"Halfling outrider class levels stack with paladin, druid, and ranger levels for determining the characteristics of a paladin’s mount or an animal companion."[/INDENT]
#11784

wraithstrike

Dec 16, 2008 22:31:29
Q6552A: Suppose I have a scout who charges someone with a lance and hits, would the skirmish damage be applied before or after the damage mulitplier for charging with a lance, and what printed text would justify such a ruling? (I.E.: would the damage be applied before the doubler, because it doesn't say anywhere that you wouldn't)

Q6552B: If that same scout makes a mounted charge, would he get skirmish damage at all, since technically it is the mount that is moving and not him?

6552a : The skirmish damage is not multiplied if that is what you are asking.

6552b: The scout has to move under his own power. As written he just has to move, but it has since been errated.

Here is the errata: The extra damage applies only to attacks made after the scout has moved at least 10 feet. The skirmish ability cannot be used while mounted.
#11785

BloodDragon

Dec 16, 2008 22:33:34
A6553 Actually what it says is:

[INDENT]"Halfling outrider class levels stack with paladin, druid, and ranger levels for determining the characteristics of a paladin’s mount OR an animal companion."[/INDENT]

Oh um. Hmn... I think you missed what I was referring to

Underline is mine and bold is yours. As far as I read you add up all your levels and apply them all either to -only one- Animal C or Mount
#11786

SIKBUZ

Dec 17, 2008 2:47:01
Q6555

Is there a feat/ability that allows you to Critical creatures that are not normally susceptable to Criticals?

Thanks in advance!!
#11787

zerombr

Dec 17, 2008 10:41:07
feat? None that I know of, but there are items that let you do so, certain crystals, and the sunblade, of course.
#11788

tonymitsu

Dec 17, 2008 11:18:53
Partial A6555:

Maybe. I have no citable references on me at the moment but there is a feat/class feature somewhere that allows a ranger to sneak attack his favored enemies, specifically allowing for things that you can't normally sneak attack like oozes, undead, etc.

As to whether that extends to critcal hits as well I can't say offhand.
#11789

pithica

Dec 17, 2008 11:32:18
Q5556: Boar Question: Anyone know how to search the archives for the posts of a specific user? I lost all my links to K and Frank Trollman's older netbooks and don't think that a Search for 'K' in Google is going to get me anywhere. The only one I remembered the title for was Tome of Fiends, which I can get, but I thought there were others.
#11790

oprick

Dec 17, 2008 11:35:08
Q 6557

Ive been toying with the idea of a DMM cleric using an Ice Axe (3rd level cleric spell, SC), in general, this question pertains to any spells which create a weapon (spiritual weapon &c)

1)can these be maximized/empowered?

2)Can you hit yourself in melee? like if i were undead and cold immune, and i had a 'lord of the uttercold' ice axe, can i hit myself for healing? Does this provoke an AoO?

3) if variable numeric effects are maximized at the time of casting, does this include summoned monster hitpoints? or just the number summoned?
#11791

orenmir

Dec 17, 2008 11:36:39
A5556: Advanced Search -- from the first brown menu bar: Search > Advanced Search > Search by User Name.
#11792

pithica

Dec 17, 2008 11:48:06
A5556: Advanced Search -- from the first brown menu bar: Search > Advanced Search > Search by User Name.

That's the active board posts. I'm looking for a way to search the archive posts (well, a way to do it without all the thread titles).
#11793

frerezar

Dec 17, 2008 13:08:11
Q 6558 Does the 'talented' feat apply to epic overchannel? The feat isn't a different ability, it just extends the reach fo nromal overchannel so it would make sense. But if it does it seems pretty nice
#11794

Endarire

Dec 17, 2008 14:55:24
Q6559
I heard using a Valorous lance does triple damage on a charge, yet Unapproachable East's Valorous description on P54-55 mentions nothing about doing extra damage when applied to a lance instead of another weapon type.

Does a Valorous lance do more damage (x3) on a charge than a Valorous greatsword (x2), and if so, where did you find this info?

Q6560 (Edited In)
Does the Draconic Power feat from Races of the Dragon 104 grant me an extra effective sorcerer level? Unlike an Archmage's Spell Power, Draconic Power has no limits on its application.

(Side note: Does Draconic Power's caster level increase apply to all sorcerer spells or just [Cold] spells since I'm a white dragon heritor?)
#11795

clefable

Dec 17, 2008 16:21:32
Q6561

Can I hide after a full melee attack as part of the 5-foot step allowed in a full-round action? SRD only mentions hiding needing a move action after a ranged attack.
#11796

orenmir

Dec 17, 2008 16:39:22
A6561: No.

You can't hide if you are being observed. If you are in melee combat, you are being observed. Your reference to ranged attacks and hiding is called sniping -- it does not apply to melee combat.
#11797

jaronk

Dec 17, 2008 16:42:52
Q6559
I heard using a Valorous lance does triple damage on a charge, yet Unapproachable East's Valorous description on P54-55 mentions nothing about doing extra damage when applied to a lance instead of another weapon type.

Does a Valorous lance do more damage (x3) on a charge than a Valorous greatsword (x2), and if so, where did you find this info?

Lances do double damage when charging while mounted. Valorous deals double damage. By D&D math, when you double a double, you get a triple, so a Valorous Lance deals triple damage by virtue of both the enchantment and the base weapon.

Note that a Valorous Lance in the hands of someone with Spirited Charge would deal X4 damage, and with Riding Boots it would get to X5... and so on. That's just how D&D multipliers work.

JaronK
#11798

clefable

Dec 17, 2008 16:52:50
A6561: No.

You can't hide if you are being observed. If you are in melee combat, you are being observed. Your reference to ranged attacks and hiding is called sniping -- it does not apply to melee combat.

Q6561b:

Ok, to clarify, I have hide in plain sight, so being observed doesnt affect my ability to hide. My question is whether I may go into hiding as part of the 5-foot step allowed after a full-round action. I made a reference to the ranged combat as sniping requires a movement action to go into hiding and I was wondering whether the same applies to melee combat.
#11799

orenmir

Dec 17, 2008 17:01:13
Q6561b:

Ok, to clarify, I have hide in plain sight, so being observed doesnt affect my ability to hide. My question is whether I may go into hiding as part of the 5-foot step allowed after a full-round action. I made a reference to the ranged combat as sniping requires a movement action to go into hiding and I was wondering whether the same applies to melee combat.

Ah -- Hiding in this manner requires no action. Most DMs would apply the -20 penalty for hiding while attacking because a 5' step is also not an action.
#11800

SIKBUZ

Dec 17, 2008 18:30:08
Partial A6555:

Maybe. I have no citable references on me at the moment but there is a feat/class feature somewhere that allows a ranger to sneak attack his favored enemies, specifically allowing for things that you can't normally sneak attack like oozes, undead, etc.

As to whether that extends to critcal hits as well I can't say offhand.

Ah yes, I know those feats.. But i'm talking about all creatures normally immune.

I'll look into the Sunblade/Crystals. Any idea's of the books these are in?

Thanks guys
#11801

Endarire

Dec 17, 2008 19:29:03
Q6560 (Asked Again)
Does the Draconic Power feat from Races of the Dragon 104 grant me an extra effective sorcerer level? Unlike an Archmage's Spell Power, Draconic Power doesn't say it's only for the purposes of duration and level-dependent effects.

(Side note: Does Draconic Power's caster level increase apply to all sorcerer spells or just [Cold] spells since I'm a white dragon heritor?)
#11802

shriekingdrake

Dec 17, 2008 21:11:56
Q6562: I suspect I'm late to the game on this but . . is there any way to effectively deal with the cheese that is the celerity set of spells other than banning them outright? --ShriekingDrake
#11803

wraithstrike

Dec 17, 2008 21:22:41
Q6562: I suspect I'm late to the game on this but . . is there any way to effectively deal with the cheese that is the celerity set of spells other than banning them outright? --ShriekingDrake

If you want to specifically deal with your party's tactics you can post them on the boards, but if you are looking for a quick fix you may have to ban it.
#11804

DeAnno

Dec 17, 2008 21:44:03
Celerity is not that big a deal if they can't be immune to/get out of Daze. Remember, it leaves them vulnerable for two turns to every monster on the battlefield. And hey, you can always give it to NPCs.
#11805

wraithstrike

Dec 17, 2008 22:14:28
Celerity is not that big a deal if they can't be immune to/get out of Daze. Remember, it leaves them vulnerable for two turns to every monster on the battlefield. And hey, you can always give it to NPCs.

You only lose one turn and if a wizard can go two rounds in a row the enemy might not get a chance to go.

caster's go
caster casting celerity--goes again
pc2
3
4
enemy
Caster is dazed

pc 2 ------caster no longer dazed
3
4
enemy
caster is active
#11806

DeAnno

Dec 17, 2008 23:48:44
Maybe your enemies need better initiative?

Q6563 Can a 21st level character take an Epic feat with a bonus feat from a non-epic prestige class? For example, Enhance Spell with Spellsword 2. (Spellsword 2 is his 21st character level)
#11807

siliconmage

Dec 18, 2008 1:00:39
Q6564When a cleric prepares a spell with a Quicken metamagic feat, what happens if they spontaneously convert it?

The way it looks to me it becomes a quickened cure/inflict spell of the same level as the original spell as opposed to a cure/inflict of the slot that the metamagiced spell uses.
#11808

wraithstrike

Dec 18, 2008 1:42:08
Q6564When a cleric prepares a spell with a Quicken metamagic feat, what happens if they spontaneously convert it?

The way it looks to me it becomes a quickened cure/inflict spell of the same level as the original spell as opposed to a cure/inflict of the slot that the metamagiced spell uses.

Example:
If a cleric were to quicken a 1st level spell so it took up a 5th level slot it would be a cure/inflict light wounds mass because that is the 5th level version of cure/inflict.
I do like your idea, and I may houserule it so my clerics can use it as long as they have the metamagic feat.

Note: You can also cast lower versions of cure/inflict light wounds such as cure/inflict serious wounds in case you want all the "love" to go to one person.
#11809

wraithstrike

Dec 18, 2008 1:47:53
Maybe your enemies need better initiative?

Q6563 Can a 21st level character take an Epic feat with a bonus feat from a non-epic prestige class? For example, Enhance Spell with Spellsword 2. (Spellsword 2 is his 21st character level)

As long as you have 21 character levels you can take epic level feats.
#11810

clefable

Dec 18, 2008 8:22:11
Q6565

The swashbuckler's improved flanking class ability stack with the vexing flanker feat? Both increase flanking bonus by +2, would we get a total +6 flanking bonus?
Small edit, if I get the superior flanking feat, which increases the flanking bonus for a swashbuckler to +6, superceding any bonus the rogue gets, will this still stack with the vexing flanking bonus (despite superceding the improved flanking bonus)?
#11811

tonymitsu

Dec 18, 2008 8:22:35
Q6565: What's the difference between Blindsense and Blindsight?
#11812

swe_wolfis

Dec 18, 2008 8:54:58
A6565

From SRD

Blindsight And Blindsense

Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description.

The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.

* Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
* Blindsight does not subject a creature to gaze attacks (even though darkvision does).
* Blinding attacks do not penalize creatures using blindsight.
* Deafening attacks thwart blindsight if it relies on hearing.
* Blindsight works underwater but not in a vacuum.
* Blindsight negates displacement and blur effects.

Blindsense

Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
#11813

pithica

Dec 18, 2008 9:03:16
Ah yes, I know those feats.. But i'm talking about all creatures normally immune.

I'll look into the Sunblade/Crystals. Any idea's of the books these are in?

Thanks guys

In dungeonscape there is an ACF for Rogues that allow 'partial' sneak attacks vs creatures normally immune when flanking. You may be able to convince a DM to let this count for crits as well (I'd let it fly).

There's also a set of Bracers in MIC that allow you to do it for (I think) 3 rds/day.

I wish I had a better answer but am AFB.
#11814

pithica

Dec 18, 2008 9:08:47
As long as you have 21 character levels you can take epic level feats.

Slight Clarification. If you get a limited bonus feat from a class, such as that granted by Spellsword 2, you are still limited to the subset of feats from that class in Epic. You 'can' spend the 21st level/SS2 Bonus Feat on an epic feat, but it must be one which also qualifies under the strictures of that bonus feat (must be a fighter feat or wizard feat, IIRC, am AFB).

You couldn't, for example, spend it on Epic Wildshape, even if you otherwise qualified for that feat. You could, however, spend it on Perfect Two Weapon Fighting.
#11815

siliconmage

Dec 18, 2008 12:12:18
Example:
If a cleric were to quicken a 1st level spell so it took up a 5th level slot it would be a cure/inflict light wounds mass because that is the 5th level version of cure/inflict.
I do like your idea, and I may houserule it so my clerics can use it as long as they have the metamagic feat.

Note: You can also cast lower versions of cure/inflict light wounds such as cure/inflict serious wounds in case you want all the "love" to go to one person.

After looking at the PHB in the Metamagic section in the PHB, my interpretation seems somewhat more correct. On page 88 there is a paragraph dedicated to 'Spontaneous Casting and Metamagic'. It gives an example of sponaneously casting an Empowered Cure Critical using a 6th level spell slot but using a full round action.

In the next paragraph, 'Effects of Metamagic Feats on a Spell', it states that a metamagiced spell is still the same level, just uses a higher spell slot. Which means that a Maximized Cure Light is still a first level spell.

Though unfortunately the PHB doesn't give any guidance on how to treat the situation of a metamagiced spell being converted.

I'm guessing this will have to be mostly up to the DM. Either letting you use the metamagiced version or using the spell slot. Either version could be good.
#11816

tonymitsu

Dec 18, 2008 13:26:24
Bonus damage expressed as dice is never multiplied. Source: PHB p. 134.

Perfect. Exactly what I was looking for. Thanks everyone

A6565
* Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
* Blindsight does not subject a creature to gaze attacks (even though darkvision does).
* Blinding attacks do not penalize creatures using blindsight.
* Deafening attacks thwart blindsight if it relies on hearing.
* Blindsight works underwater but not in a vacuum.
* Blindsight negates displacement and blur effects.

Blindsense

Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

So essentially if you have Blindsense out to 30 the only benefit is that you will "usually" automatically notice invisible/hidden creatures within 30 feet without having to make a roll, while Blindsight also does this and negates benefits of displacement, hiding and invisibility?
#11817

tonymitsu

Dec 18, 2008 13:31:47
Q6564When a cleric prepares a spell with a Quicken metamagic feat, what happens if they spontaneously convert it?

The way it looks to me it becomes a quickened cure/inflict spell of the same level as the original spell as opposed to a cure/inflict of the slot that the metamagiced spell uses.

A6564

This one seems pretty cut and dry to me.

A cleric of good alignment may spontaneously cast a specific healing spell without preparing it by using a prepared spell slot of the same level as the spell they wish to cast.

Quickening a Cure Light Wounds takes a 5th level spell slot. If you sack it you can spontaneously cast a 5th level healing spell.
#11818

SIKBUZ

Dec 18, 2008 17:11:30
In dungeonscape there is an ACF for Rogues that allow 'partial' sneak attacks vs creatures normally immune when flanking. You may be able to convince a DM to let this count for crits as well (I'd let it fly).

There's also a set of Bracers in MIC that allow you to do it for (I think) 3 rds/day.

I wish I had a better answer but am AFB.

No thats awesome Pithica. Thanks for your help
#11819

arglebooster

Dec 18, 2008 18:02:11
Q6566: What is a reflex save (and how do you figure out the modifier)?

I believe that it is the modifier that reflex would have if it were an ability, but I would like to find out for sure.
#11820

wraithstrike

Dec 18, 2008 19:37:56
Slight Clarification. If you get a limited bonus feat from a class, such as that granted by Spellsword 2, you are still limited to the subset of feats from that class in Epic. You 'can' spend the 21st level/SS2 Bonus Feat on an epic feat, but it must be one which also qualifies under the strictures of that bonus feat (must be a fighter feat or wizard feat, IIRC, am AFB).

You couldn't, for example, spend it on Epic Wildshape, even if you otherwise qualified for that feat. You could, however, spend it on Perfect Two Weapon Fighting.

I know that, but he did not ask about bonus feats.
#11821

wraithstrike

Dec 18, 2008 19:39:33
After looking at the PHB in the Metamagic section in the PHB, my interpretation seems somewhat more correct. On page 88 there is a paragraph dedicated to 'Spontaneous Casting and Metamagic'. It gives an example of sponaneously casting an Empowered Cure Critical using a 6th level spell slot but using a full round action.

In the next paragraph, 'Effects of Metamagic Feats on a Spell', it states that a metamagiced spell is still the same level, just uses a higher spell slot. Which means that a Maximized Cure Light is still a first level spell.

Though unfortunately the PHB doesn't give any guidance on how to treat the situation of a metamagiced spell being converted.

I'm guessing this will have to be mostly up to the DM. Either letting you use the metamagiced version or using the spell slot. Either version could be good.

I stand corrected. They really should have put that in the cleric section, but thanks for the knowledge.
#11822

pithica

Dec 18, 2008 20:41:10
I know that, but he did not ask about bonus feats.

Are we reading the same question???

Q6563 Can a 21st level character take an Epic feat with a bonus feat from a non-epic prestige class? For example, Enhance Spell with Spellsword 2. (Spellsword 2 is his 21st character level)

The answer is, yes, as long as it still meets the qualification for the bonus feats available to that class's bonus feat list (if limited).
#11823

wraithstrike

Dec 18, 2008 20:49:28
Are we reading the same question???



The answer is, yes, as long as it still meets the qualification for the bonus feats available to that class's bonus feat list (if limited).

You put that there. It was not there before.
Rolls 20 on bluff check to make Pit beleive he changed the question
#11824

pithica

Dec 18, 2008 21:22:09
<<
I guess I must have added that in, er...somehow.
#11825

aelryinth

Dec 18, 2008 22:32:13
As long as you have 21 character levels you can take epic level feats.

This is not correct.

You can use your GENERAL feats to take Epic feats at level 21.

Only EPIC classes grant EPIC BONUS FEATS. Classes that simply grant bonus feats do not have EpiC feats as part of their feat pool.

I.e. Fighter/1's get a bonus Fighter Feat. They do not get a Bonus EpiC Fighter Feat....it's not in the level 1-20 Fighter Pool (go look). EPIC FIGHTER levels (Fighter 21+) specifically grant Epic BOnus feats, and they list them out in the class (and they mention you can take 'normal' fighter bonus feats instead if you'd like to...you can dip down, not climb up).

Getting level 20 and taking a class that grants a bonus feat does not let you take an Epic Feat. Epic Bonus Feats are specifically limited to Epic classes.

"Epic Spellsword" for instance, has levels that are very different from non-Epic Spellsword levels. There is a clear line at 21+ for Epic and non-Epic classes, and without that moniker, a lot of things are not possible...like dipping pre-Epic classes for bonus feats and spending them on Epic feats. Uh-uh...no workee, my friend.
===Aelryinth
#11826

siliconmage

Dec 18, 2008 23:13:41
A6564

This one seems pretty cut and dry to me.

A cleric of good alignment may spontaneously cast a specific healing spell without preparing it by using a prepared spell slot of the same level as the spell they wish to cast.

Quickening a Cure Light Wounds takes a 5th level spell slot. If you sack it you can spontaneously cast a 5th level healing spell.

You're wrong actually. Acording to the PHB spontaneous casting specificaly says 'The cleric can "lose" any prepared SPELL that is not a domain spell in order to cast any cure spell of the same spell level or lower', and as I pointed out in my previous reply to Wraithstrike, under metamagic section on page 88, the spell is still treated as the original level even though it takes up a higher level slot. (Emphasis mine) You're NOT sacraficing the slot, but the spell itself.
#11827

cimeler

Dec 19, 2008 15:25:39
What kind of action is emerald immolation?(Jade phoenix mage Tome of battle)
and can arcane wrath and arcane strike used in the same round?
#11828

tunfiskemad

Dec 19, 2008 18:13:21
Q 6567 When you use schism and then have then lower brain manifest syncronicty whom gets the redied action ?
#11829

peverbian

Dec 19, 2008 20:40:31
Q6568 Can a mighty composite longbow have its max strength modifier changed after being created?
#11830

wraithstrike

Dec 19, 2008 21:19:40
Q6568 Can a mighty composite longbow have its max strength modifier changed after being created?

No, but there is a magic bow in the MiC that automatically matches the strength of the user. The names escapes me at the moment. If you need it I will go find it.
#11831

peverbian

Dec 19, 2008 21:23:39
Nah, it's for one of the other guys in the current campaign, debating between a Composite (+3) Longbow +1 vs. MW Composite (+4) Longbow (of course he has an 18 str. Thanks for the quick reply.
#11832

bigdddy843

Dec 20, 2008 4:24:14
Q6569

What are cleric spells that can aid in fighting a wilder/psion?
Are there any notable tactics?
Thank you.
#11833

jaronk

Dec 20, 2008 4:29:00
Q6569

What are cleric spells that can aid in fighting a wilder/psion?
Are there any notable tactics?
Thank you.

Kill them before they get a shot off. They've got game breakers on their side, as do you, so it's rocket tag. Shapechanging into a Dire Tortoise can ensure that you go first, as can Greater Anyspell for Celerity. Then, make that shot count.

JaronK
#11834

snorkasaurous

Dec 20, 2008 9:08:52
Q6570:
Kill them before they get a shot off. They've got game breakers on their side, as do you, so it's rocket tag. Shapechanging into a Dire Tortoise can ensure that you go first, as can Greater Anyspell for Celerity. Then, make that shot count.
JaronK

Along these lines, if I have shapechanged into a dire tortoise and am taking advantage of its lightning strike extraordinary ability, is there still time during my surprise round for an opponent with Celerity to get in an attack first. I don't have my books with me but seem to recall that Celerity can be cast during an opponent's turn. Is this also true during a surprise round?

Q6571: For that matter, do abilities that enable a player or monster to avoid being caught flat-footed function if a Dire Tortoise is using its Lightning Strike ability? The language there says something like "a creature that notices Dire Tortoise still remains flat-footed during the lightening strike round."
#11835

jaronk

Dec 20, 2008 14:30:45
Q6570:


Along these lines, if I have shapechanged into a dire tortoise and am taking advantage of its lightning strike extraordinary ability, is there still time during my surprise round for an opponent with Celerity to get in an attack first. I don't have my books with me but seem to recall that Celerity can be cast during an opponent's turn. Is this also true during a surprise round?

Celerity can be cast during an opponent's turn if you're not flat footed. That if is a big one. Also, you can counter their celerity with one of your own, and then you get to go first again.

Q6571: For that matter, do abilities that enable a player or monster to avoid being caught flat-footed function if a Dire Tortoise is using its Lightning Strike ability? The language there says something like "a creature that notices Dire Tortoise still remains flat-footed during the lightening strike round."

You'd need to be immune to flat footed somehow. Foresight, that one Dragonmark, etc.

JaronK
#11836

bergtann

Dec 20, 2008 15:22:11
Q6572: Can anyone point me to a place that explains how to do statblocks and set up a level progression in a post, without it just getting jumbled together?
#11837

siliconmage

Dec 21, 2008 18:14:44
A6572 The one I tend to use is [ sblock ] [ /sblock ]. Just take out the extra spaces in there.

You can also do [ sblock=text ] [ /sblock] to give it a different title.
#11838

snorkasaurous

Dec 21, 2008 19:06:10
Q6573: There's some debate in our group about how antimagic field affects the caster. I have said that since the AMF emanates from the caster and her magic items, spell-like abilities, etc. are NOT winked out. Some of my buddies think that because the caster is within the field, her goods are affected as well. What say you oh wise ones?
#11839

jenos

Dec 21, 2008 19:15:01
A6573: Since the caster is in the AMF, the caster is affected. The field isn't sculpted to exclude the caster, it simply is centered on it.
#11840

wraithstrike

Dec 21, 2008 19:19:26
Q6573: There's some debate in our group about how antimagic field affects the caster. I have said that since the AMF emanates from the caster and her magic items, spell-like abilities, etc. are NOT winked out. Some of my buddies think that because the caster is within the field, her goods are affected as well. What say you oh wise ones?

If it is within the field and it is magical or supernatural it is useless. Your buddies are right.
#11841

snorkasaurous

Dec 21, 2008 20:19:07
Thanks guys. I will grab my crow and smile when I return to them. That said . . .

Q6574: Is there any way for a straight druid to qualify for and use Divine Metamagic? For instance, would being able to cast Bone Talisman, http://www.wizards.com/default.asp?x=dnd/mb/20040721a, work? Or are there other ways? Thanks.
#11842

jenos

Dec 22, 2008 0:19:49
Thanks guys. I will grab my crow and smile when I return to them. That said . . .

Q6574: Is there any way for a straight druid to qualify for and use Divine Metamagic? For instance, would being able to cast Bone Talisman, http://www.wizards.com/default.asp?x=dnd/mb/20040721a, work? Or are there other ways? Thanks.

A straight druid? No. That spell doesn't qualify, because you don't always have the ability to turn undead(If it did work, then divine power would work for clerics having the minimum BAB for feats/prestige classes, tensers transformation would grant BAB for the ability to get into prestige classes, etc).
#11843

eldariel

Dec 22, 2008 2:04:24
Q6575: I remember the Spell Resistance/Saves by CR and AC by CR charts around here somewhere, but I seem to be unable to locate them right now. Could anyone point me towards them?
#11844

phaedrusxy

Dec 22, 2008 13:26:33
A straight druid? No. That spell doesn't qualify, because you don't always have the ability to turn undead(If it did work, then divine power would work for clerics having the minimum BAB for feats/prestige classes, tensers transformation would grant BAB for the ability to get into prestige classes, etc).

Actually, all that stuff you mentioned works. Having an ability, even temporarily, is enough to qualify for prereqs. If you lose the ability, you lose the abilities of whatever you qualified for with it, though. You regain them when you regain the ability. So you could take DMM and use it when you have the spell cast.

Of course, I'd expect alot of DMs to not allow this, but per the rules I'm pretty sure it is legal.
#11845

boombrakh

Dec 22, 2008 14:47:26
Q6574: I've heard of a place where they rank which template triumphs the other. Why I am asking is because If I was an Undead and later acquired the elemental template, would I have both or would the latter erase the first or simply not be applicable.
#11846

Endarire

Dec 22, 2008 16:29:07
Q5476
Falling objects rules fail to mention what type of check or save is needed to hit something. What are these rules?
#11847

emy

Dec 22, 2008 17:06:32
Q5477:
Can Luminous Armor be put in a Runestaff?
#11848

jenos

Dec 22, 2008 17:09:07
Actually, all that stuff you mentioned works. Having an ability, even temporarily, is enough to qualify for prereqs. If you lose the ability, you lose the abilities of whatever you qualified for with it, though. You regain them when you regain the ability. So you could take DMM and use it when you have the spell cast.

Of course, I'd expect alot of DMs to not allow this, but per the rules I'm pretty sure it is legal.

I always thought the legality with that comes from when a level up occurs. IThe real issue is if a level up is an instantaneous effect or occurs over some time, which I believe has always been left to the purview of the DM, and the suggested methods saying do it over some time(Which would result in you not being able to qualify for such feats, as the effect would wear off at some point during the level up process).
#11849

phaedrusxy

Dec 22, 2008 17:42:36
I always thought the legality with that comes from when a level up occurs. IThe real issue is if a level up is an instantaneous effect or occurs over some time, which I believe has always been left to the purview of the DM, and the suggested methods saying do it over some time(Which would result in you not being able to qualify for such feats, as the effect would wear off at some point during the level up process).

This was explicitly covered in Complete Warrior, IIRC. There is no level up "process". It is instantaneous, I guess you'd say. If you lose access to a prereq, then you lose access to whatever is dependent on it, though (except for hit dice and saves from PrC levels you lose access to, etc).
#11850

Aharon

Dec 23, 2008 13:36:15
Q 5478
Is the Arcane Archer useful for a tournament situation?
Imbue Arrow (Sp)

At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

This depends on how "where the arrow lands" is defined. Does it mean "where it happens to hit the target, and the target can leave the area afterwards", or does it mean "the emanation is centered on the target you fired the arrow at, and it moves with the target."?
#11851

madgryphon

Dec 23, 2008 21:49:23
Q5479 (Innate Spell) Can you use metamatic feats with innate spell? Especially involving arcane thesis and Incantatrix's Improved Metamagic. IE stilled, silented, fell drain'd, etc... magic missile once a round for forever?
#11852

rhatahema

Dec 24, 2008 2:03:10
A5479: IIRC, Innate Spell turns the selected spell into a spell-like ability. As such, only feats affecting spell-like abilities would be applicable, not metamagic feats. I can't remember if they clarify if the chosen spell may have metamagic feats applied to it (such as burning hands with cold energy substitution).
#11853

madgryphon

Dec 24, 2008 2:38:37
See the second part you mentioned is exactly what I meant to ask. I realize seperate feats are necessary once it's a spell-like ability, but can a make an already meta-magicked spell into a spell like ability?
#11854

cycada

Dec 24, 2008 19:15:36
I haven't found the answer to this elsewhere recently, so I thought what better place to ask:

Q5480: Using the alternate rules suggested for LA buyoff (i.e. 3rd level, set yourself back to remove 1 LA) could one use racial hit dice to buy off LA?

Thanks in advanced and Merry Christmas! :D

~Cy
#11855

emy

Dec 24, 2008 19:31:30
I haven't found the answer to this elsewhere recently, so I thought what better place to ask:

Q5480: Using the alternate rules suggested for LA buyoff (i.e. 3rd level, set yourself back to remove 1 LA) could one use racial hit dice to buy off LA?

Thanks in advanced and Merry Christmas! :D

~Cy

A5480: Racial hit dice are excluded from LA buyoff. When the reduction is available is specifically based on class levels only.

http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm
#11856

snorkasaurous

Dec 26, 2008 8:53:09
Q5481: Can the spell Owl's Insight be persisted? There is debate all over the boards but I have not been able to winnow out a consensus. The debate seems to center around whether or not a "touch" spell has a "fixed" range. Any thoughts would be much appreciated?
#11857

stormbrooke

Dec 27, 2008 0:58:18
Q5482:

What type of action (Immediate/Free/Swift/Move/Standard) activates an Antimagic Torc from the book Underdark on page 73?

(Don't have access to the book myself)
#11858

wraithstrike

Dec 27, 2008 1:24:25
Q5481: Can the spell Owl's Insight be persisted? There is debate all over the boards but I have not been able to winnow out a consensus. The debate seems to center around whether or not a "touch" spell has a "fixed" range. Any thoughts would be much appreciated?

I think it persist was meant to affect only spells that work only on the caster, but touch does seem to be fixed since it does not change, so it would depend if you play by RAw or RAI.
#11859

wraithstrike

Dec 27, 2008 1:25:30
Q5482:

What type of action (Immediate/Free/Swift/Move/Standard) activates an Antimagic Torc from the book Underdark on page 73?

(Don't have access to the book myself)

command word/standard
#11860

stormbrooke

Dec 27, 2008 1:32:01
Thanks Wraith.

Q5483::
If a character with the evasion class feature puts on a ring of evasion, do they instead gain improved evasion?
#11861

wraithstrike

Dec 27, 2008 1:37:13
Thanks Wraith.

Q5483::
If a character with the evasion class feature puts on a ring of evasion, do they instead gain improved evasion?

Nope. Many DM's allow evasions to stack as a house rule if two classes have it, but by RAW they don't stack. I think this thought comes from uncanny dodge stacking.
#11862

stormbrooke

Dec 27, 2008 1:53:15
Thanks again.

Q5484:
Are there any items that make a character immune to mind affecting effects? All I noticed was Third-eye Conceal from the MIC.
#11863

wraithstrike

Dec 27, 2008 2:37:34
Thanks again.

Q5484:
Are there any items that make a character immune to mind affecting effects? All I noticed was Third-eye Conceal from the MIC.

Not that I know of, and thanks for letting me know about the third-eye conceal
#11864

bigdddy843

Dec 27, 2008 3:23:58
Q5485
Does the use of the feat "Magical Training" Satisfy the Dweomerkeeper requirement of casting both arcane and divine spells for a cleric of mystra using the "cheater of mystra" build? if not, are there any ways around it?

Thank you.
#11865

wraithstrike

Dec 27, 2008 3:31:37
Q5485
Does the use of the feat "Magical Training" Satisfy the Dweomerkeeper requirement of casting both arcane and divine spells for a cleric of mystra using the "cheater of mystra" build? if not, are there any ways around it?

Thank you.

Yes it does, however if you are not the DM you might want to consult him before bringing this one to the table.
#11866

winternacht

Dec 27, 2008 15:46:03
Q5486: Do the Dragon Shamans draconic auras benefit from character level if you are dragonblooded?
#11867

kadeity

Dec 27, 2008 23:03:12
Originally posted here

does the Psychic Rogue count as a rogue for the feats that specifically say the ROGUE and some other class stack for some class ability?

this applies to other sorts of variant classes thats class names are changed as well.
#11868

wraithstrike

Dec 27, 2008 23:10:21
Originally posted here

does the Psychic Rogue count as a rogue for the feats that specifically say the ROGUE and some other class stack for some class ability?

this applies to other sorts of variant classes thats class names are changed as well.

Variant classes count. It is the same class, but it just has different abilities.
#11869

chronion

Dec 28, 2008 6:36:10
Regarding Warforged Components:

When the text says that you can create any magic item as a warforged component, does this also apply to items that are not typically worn (such as a bag of holding, etc)? The book says "components that do not occupy a space on the body cost twice what they would as ordinary magic items." Does this mean:

That items that do not have body slots cost twice to create as components?
Or that:
You can create a component of an item that usually occupies a body slot (such as a hat of disguise) so as to not take up any space, provided you pay twice as much for it?

And lastly, can you freely choose between creating an attached vs an embedded component?
#11870

gargamella

Dec 28, 2008 7:39:16
Where i can find a complete list of nice spells 3.5 books? (evocation and conj mostly...)
#11871

PlzBreakMyCampaign

Dec 28, 2008 8:34:06
Doesn't anyone follow the format...

5490: Is there any posted tripple 9 build actually in existence on the boards? All I could find were failed ones...
#11872

wraithstrike

Dec 28, 2008 12:50:25
Doesn't anyone follow the format...

5490: Is there any posted tripple 9 build actually in existence on the boards? All I could find were failed ones...

What is a triple nine build?
#11873

stormbrooke

Dec 28, 2008 14:11:49
What is a triple nine build?

A5490:
A triple 9 build is one that attains level 9 arcane spells, level 9 divine spells, and level 9 psionic powers.. or so I believe.

Here's a thread that attempted it:
http://forums.gleemax.com/showthread.php?p=17515469
#11874

stormbrooke

Dec 28, 2008 14:18:49
Q5491:

Anyone know the max ability scores attainable or of a general guide to increasing stats? The only ones I knew of have been deleted.
#11875

snorkasaurous

Dec 28, 2008 21:07:01
Q5492: Have you ever seen the Feverclaw by James Jacobs in the Monster Mayhem article on the WoTC site: http://www.wizards.com/default.asp?x=dnd/mm/20030214a ? This is a pretty powerful creature. But I noticed something strange within the description. It is specifically immune to Time Stop. What exactly can that mean in game terms? I can see being immune to Temporal Stasis. But Time Stop essentially speeds up the caster--it doesn't do anything that the Feverclaw can be immune to, as far as I can tell. I could see the Feverclaw having the epic feat Spell Stowaway attuned to Time Stop. I could see the Feverclaw having a contingent Time Stop in place. I just don't see how an immunity can work in this context--any ideas?

Snork
#11876

bahamuthian_guard

Dec 29, 2008 7:49:44
Q5493: does a casting prestige class, like red wizard, qualify for purpose of supporting familiars just as a wizard or sorcerer would?

thanks in advance.
#11877

pithica

Dec 29, 2008 13:02:03
Thanks again.

Q5484:
Are there any items that make a character immune to mind affecting effects? All I noticed was Third-eye Conceal from the MIC.

A5484: All the time? The only other ones I know about are a Cowl of Warding from Magic of Faerun, or a Custom 1/day Mindblank Item.

Q5494: Isn't there a weapon enhancement somewhere that increases the crit multiplier of a weapon. I swear to g_d I saw one once, but I couldn't find it in any of my usual suspects. Anyone know of one?
#11878

pithica

Dec 29, 2008 13:06:02
Q5493: does a casting prestige class, like red wizard, qualify for purpose of supporting familiars just as a wizard or sorcerer would?

thanks in advance.

A5493: By RAW, no.

I, personally, have houseruled it that way, and the DM's in my circle agreed with my reasoning. But in my group, almost noone takes advantage of the vast majority of what a familiar offers, unfortunately. They usually end up as either items that people keep in their pockets or glorified pets.
#11879

bak_azten_oli_valrim

Dec 29, 2008 15:32:41
Q5495: Are there any feats (or classes,etc for that matter) similar to Extraordinary Artisan in that they decrease gold required for item creation, and if so how would they stack?

For example the Metacreative feat from the 3rd ed Psionics Handbook decreases cost to 75%, and so does Extraordinary Artisan. How would they work together 50% off, or 56.25% of orginal price?
#11880

pithica

Dec 29, 2008 15:50:59
Q5495: Are there any feats (or classes,etc for that matter) similar to Extraordinary Artisan in that they decrease gold required for item creation, and if so how would they stack?

For example the Metacreative feat from the 3rd ed Psionics Handbook decreases cost to 75%, and so does Extraordinary Artisan. How would they work together 50% off, or 56.25% of orginal price?

A5495: There are a number of options to reduce them. Most (if not all) can be found in one or more of the following threads...

The Bargain Bin Item Crafter
Magesmith, Inc
Casual Item Crafter's Handbook

Cost reductions listed as percentages are cumulative as percentages of percentages and not iterative as integer subtractions. In the above example, 75% of 75% is 56.25%.
#11881

pithica

Dec 30, 2008 13:59:27
repeat...

Q5494: Isn't there a weapon enhancement somewhere that increases the crit multiplier of a weapon. I swear to g_d I saw one once, but I couldn't find it in any of my usual suspects. Anyone know of one?

and new...

Q5496: Is there any way, feat or otherwise, to get rid of or reduce the 'inappropriately sized weapon penalty' to attack on page 113 of the PH (obviously, without resizing the weapon or oneself). I thought that the Exotic Weapon Proficiency could be used for this, but it doesn't appear to.
#11882

shriekingdrake

Dec 30, 2008 15:15:23
repeat...

Q5494: Isn't there a weapon enhancement somewhere that increases the crit multiplier of a weapon. I swear to g_d I saw one once, but I couldn't find it in any of my usual suspects. Anyone know of one?

I poked around but didn't find anything except in non-wotc stuff. I think AEG had a product with some laminate that could be put on weapons. I'll keep checking. (Since I haven't answered, I'm not putting the A#.)
#11883

PlzBreakMyCampaign

Dec 30, 2008 20:21:54
Nice job ShriekingDrake for NOT using the A: format when you don't actually answer the question.

A5494: pithica I think you are remembering the Tomb of Battle Weapon of Legacy ability for the Kukri Tiger Fang called Vicious and Devestating Attack, they bump up the crit multiplier. Not exactly a weapon enhancement, but this does enhance the weapon Also there is a spell that has an even juicier effect but I can not remember the name. But I do remember that it allowed you to exceed x4 on a crit

A5496: The easiest way is to simply add the sizing weapon enhancement and put it to whatever size you want (even after you change size). If you want to TWF with something like this and its a little too big for you to stomach the to hit penalty I suggest the Oversized Two Weapon Fighting feat. Other than that you will have to get creative...
#11884

PlzBreakMyCampaign

Dec 30, 2008 20:29:18
A5492: Being immune to time stop is a badly worded way of putting it. I would rule that the ability is contingent on an enemy casting time stop. In this case the enemy caster would end his turn by casting time stop. That player would expect to be able to take another turn uninterrupted but will be surprised by the monster continuing to take its turn during the enemy spellcasters timestop! The two could affect each other but not anyone else until the enemy caster's time stop ended.
#11885

PlzBreakMyCampaign

Dec 30, 2008 20:31:41
A5491: Usually stats don't matter that much to be heavily optimized. Some dex and some con help here and there but... My guess would be looking through diplomancer builds since they make cha. Also try hulking hurler builds for strength maxing. The other 4 stats are hard to max
#11886

PlzBreakMyCampaign

Dec 30, 2008 20:40:49
repeat... (since Stormbrooke didn't actually find a thread with a complete build)

Q5497: Is there any posted tripple 9 build (9th level arcane casting, 9th level divine casting and 9th level manifesting) on the boards that actually succeeds? All I could find were failed ones...

The link given as an 'answer' fails too since it maxes at "able to learn any arcane spell of up to 8th level." Keep in mind I'm not after all spells/powers, just the ability to cast/manifest the highest tier.
#11887

surreal

Dec 31, 2008 0:19:18
A 5497: I thought I had one in my links, but I can't seem to find it. I do remember one build that worked, and it used Beholder Mage, Ur-priest, and Ardent. Use whatever dirty tricks to get into Beholder Mage, qualify for Ur-priest at the earliest convenience, and advance the rest with the cerebremancer and psychic theurge and possibly round out with mystic theurge.

Hmm, if I had to hack one together...
ardent 5/beholder mage 1/cerebremancer 4/urpriest 2/psychic theurge 4/mystic theurge 4
- with practiced manifester, you get ML 17 for ardent which means you can 9th level powers
- I don't even pretend to understand how you can qualify for beholder mage... and unfortunately the link to LoP's dirty trick #1 seems to be blank
#11888

jenos

Dec 31, 2008 2:32:40
The trick was to use metamorphic transfer to assume the supernatural abilities needed for BM. Take the feat twice, get PAO cast on you, and you're a beholder.

LoP's dirty trick 1 was archived here: http://web.archive.org/web/20061112212001/http://boards1.wizards.com/showthread.php?t=540563

Note that the link is to a web archive, meaning only the first page was archived so you can't see the subsequent discussion.

On that note, though I don't see how this build fully functions, seeing as it can't get metamorphic transfer twice by level 6. Either the build uses assume supernatural ability(picked up at level 3-6) or it assumes that you only need to metamorphicly transfer the antimagic ray, and as long as you metamorphically transfer the eye rays at some point in the future, it will be fine.

I don't really buy the latter argument, but as long as you're a race that can "assume a new form magically"(such as shifter or changeling), which is very ambiguous, you can pick up assume supernatural ability at level 1, so you should be good to go.
#11889

surreal

Dec 31, 2008 3:40:53
Well following off my initial build then, go into Ur-priest and psychic theurge first. Once you've acquired metamorphic transfer twice by level 9, start with Beholder Mage. After that, it's probably best to continue with mystic theurge so you finish off with 9th level divine by level 15. After that, finish off with Cerebremancer. It might look something like this...

Ardent 5/Ur-priest 2/Psychic Theurge 4/Beholder Mage 1/Mystic Theurge 3/Cerebremancer 4/Mystic Theurge +1

This way you max out Ur-priest as fast as possible while practiced manifester keeps your psionics at pace up until level 13 or so. All your arcane casting will catch up at the end.

level 11: 6th level divine and 6th level powers
level 15: 9th level divine and 7th level powers, 4th level arcane
level 20: 9th in all
#11890

pithica

Dec 31, 2008 7:33:12
I poked around but didn't find anything except in non-wotc stuff. I think AEG had a product with some laminate that could be put on weapons. I'll keep checking. (Since I haven't answered, I'm not putting the A#.)

I'm fine with non-wotc stuff, if you know of one.

A5494: pithica I think you are remembering the Tomb of Battle Weapon of Legacy ability for the Kukri Tiger Fang called Vicious and Devestating Attack, they bump up the crit multiplier. Not exactly a weapon enhancement, but this does enhance the weapon Also there is a spell that has an even juicier effect but I can not remember the name. But I do remember that it allowed you to exceed x4 on a crit

Thanks, that is probably what I was remembering...I'll look that one up, I may be able to get it to work.

A5496: The easiest way is to simply add the sizing weapon enhancement and put it to whatever size you want (even after you change size). If you want to TWF with something like this and its a little too big for you to stomach the to hit penalty I suggest the Oversized Two Weapon Fighting feat. Other than that you will have to get creative...

I need to use it without any sizing hoojoo, on myself or the weapon. As a medium creature, I need to be able to use a weapon for a small-sized opponent without the -2, if possible, without changing either myself or the weapon size (or what I have in mind just doesn't work).
#11891

jenos

Jan 02, 2009 2:41:05
Q5498: In a gestalt campaign, how does taking two levels that both advance the same class function?

For example: Wizard 5/Monk 5. He gains level 6, and decides to take 1 level of Wizard, and 1 level of Master Specialist. Does he then end up casting as a level 7 wizard(Being a Wizard 6 || Monk 5 / Master Specialist 1)

If you make the argument that the two "sides" of gestalt are independant of each other, can you point me to where that is said? I've seen that argument a few times, but no justification for it.

The rules on gestalt seem a bit sparse, so I just wanted to know how these sort of things function.
#11892

cru

Jan 02, 2009 8:02:02
Q5499 The book "Faiths of Eberon", p. 101, describes a "ritual of watchfulness". Are there any additional rules that describe rituals? How long does it take perform such ritual? How long do the benefits last? Can my character, a lvl 2 druid with "Gatekeeper Initiate" feat perform it? Any associated costs?
#11893

surreal

Jan 02, 2009 13:15:00
A 5498: No, you can't double dip like that. It's just common sense really, otherwise you could be sporting 9th level spells by ecl 10... heck by ecl 5 if you were using to use tricks. As a corollary, you can't use a PrC to advance a double class like mystic theurge either.
#11894

jaronk

Jan 02, 2009 13:28:56
Q5498: In a gestalt campaign, how does taking two levels that both advance the same class function?

For example: Wizard 5/Monk 5. He gains level 6, and decides to take 1 level of Wizard, and 1 level of Master Specialist. Does he then end up casting as a level 7 wizard(Being a Wizard 6 || Monk 5 / Master Specialist 1)

If you make the argument that the two "sides" of gestalt are independant of each other, can you point me to where that is said? I've seen that argument a few times, but no justification for it.

The rules on gestalt seem a bit sparse, so I just wanted to know how these sort of things function.

You always take the better of the two things at a given level. Since both sides at this point are granting one level of Wizard casting at that level, you get one level of Wizard casting... it doesn't stack, it overwrites. As such, this would be a very silly thing to do.

JaronK
#11895

pithica

Jan 02, 2009 13:37:32
A 5498: No, you can't double dip like that. It's just common sense really, otherwise you could be sporting 9th level spells by ecl 10... heck by ecl 5 if you were using to use tricks. As a corollary, you can't use a PrC to advance a double class like mystic theurge either.

Follow-up, I thought you could use double casting classes, as long as both the pre-requisite casting classes were on the same side of the gestalt as the dual-caster prc.

I.E. I thought that (for example), Fighter 20//Wizard 5/Cleric 5/Mystic Theurge 10 was a legal gestalt build, but that Cleric 10/Mystic Theurge 10//Wizard 10/Fighter 10 was not. (This is just an example.)

I still need an answer, if there is one, to...

Q5496: Is there any way, feat or otherwise, to get rid of or reduce the 'inappropriately sized weapon penalty' to attack on page 113 of the PH (obviously, without resizing the weapon or oneself). I thought that the Exotic Weapon Proficiency could be used for this, but it doesn't appear to.
#11896

pithica

Jan 02, 2009 13:42:04
Q5499 The book "Faiths of Eberon", p. 101, describes a "ritual of watchfulness". Are there any additional rules that describe rituals? How long does it take perform such ritual? How long do the benefits last? Can my character, a lvl 2 druid with "Gatekeeper Initiate" feat perform it? Any associated costs?

I'm pretty sure that Ritual of Watchfullness is a Feat, and that the only cost associated with it is the feat slot (and being a member in good standing of the Greenkeepers).
#11897

jenos

Jan 02, 2009 13:43:24
Q5498c:I can see the argument for spellcasting(Using the premise in the gestalt rules for class abilities accrue at the rate of the faster one) but what about things such as master spellthief, or picking up SA dice at every level(Using a build to stagger the SA dice so they never get more than 1 dice per level).

For example, does a Rogue 5 | Ranger 1/Fighter(Sneak attack variant) 4 have SA dice of 5d6? The issue with class abilities being gained at the same level doesn't apply, since the SA dice is staggered between the rogue and the SA fighter.
#11898

jaronk

Jan 02, 2009 14:21:21
Q5498c:I can see the argument for spellcasting(Using the premise in the gestalt rules for class abilities accrue at the rate of the faster one) but what about things such as master spellthief, or picking up SA dice at every level(Using a build to stagger the SA dice so they never get more than 1 dice per level).

For example, does a Rogue 5 | Ranger 1/Fighter(Sneak attack variant) 4 have SA dice of 5d6? The issue with class abilities being gained at the same level doesn't apply, since the SA dice is staggered between the rogue and the SA fighter.

Abilities that progress by class level (such as sneak attack) progress at the fastest rate. The actual rate of progression for sneak attack for a Rogue or Sneak Attack Fighter is +1d6 at level 1, +.5d6 at every later level (rounding down, as D&D always does). In that case, you'd have 1d6 at level 1, 2d6 at level 2, and then again an additional d6 at every even level with the build you listed. Your total at level 5 would be 3d6, but at level 6 it would hit 4d6.

So, in that case your sneak attack variant only helps at its first level.

JaronK
#11899

madgryphon

Jan 02, 2009 17:18:53
Q5499 Where Can I find the explicit rule that there is masterwork tools for everything?
#11900

jenos

Jan 02, 2009 17:33:54
A5499: Masterwork tool can be found here http://www.d20srd.org/srd/equipment/goodsAndServices.htm#toolMasterwork or it can be found on page 130 of the PHB.
#11901

ishpumalibu

Jan 03, 2009 3:58:59
where is the spell divine power at?
#11902

volatris

Jan 03, 2009 4:01:06
The divine feat Divine Spell Power is in Complete Divine, page 80.
#11903

ishpumalibu

Jan 03, 2009 4:04:25
that's not quite what i was looking for, i found what i was looking for in the phb. thanks for the quick response though.
#11904

volatris

Jan 03, 2009 4:45:50
D'oh! I somehow assumed no one would be asking for something that was in the PHB.
#11905

PlzBreakMyCampaign

Jan 03, 2009 12:35:35
5500: awesome the big double 5 double O :P Hey surreal, nice catch on the ardent trick with practiced manifester... what I meant was is there any strong core list (preferably wizard/sorc, cleric, psion since bard, druid, and psy war have fewer and weaker spells) tripple 9 caster build that was actually successful?

Your ardent could only use a few juicy 9th level psion powers if the character wanted to expend a BUTT LOAD of xp for psychic chirurgery from high level NPCs.

Because i have one but I want to make sure no one else has done it before I making an ass of myself.
#11906

surreal

Jan 03, 2009 15:01:05
A 5500: Go ahead and post it. There are no triple casting builds in core that I am aware of, unless you cheese out with candles, wishes and chirurgery.
#11907

tonymitsu

Jan 03, 2009 16:14:56
Q5496: Is there any way, feat or otherwise, to get rid of or reduce the 'inappropriately sized weapon penalty' to attack on page 113 of the PH (obviously, without resizing the weapon or oneself). I thought that the Exotic Weapon Proficiency could be used for this, but it doesn't appear to.

From my DM:
If spending a feat on Exotic Weapon: "This dagger that's too freaking small for me" doesn't solve the problem then it doesn't look like anything will.

You could always ask your DM to house-rule in the 3.0 weapon rules, where a dagger-is-a-dagger-is-a-dagger regardless of who's holding it.

If you're trying to wield a weapon too big for you then check out the Featherlight property from Quintessential Fighter II. The weapon it is applied to is considered one size category lighter.

#11908

pithica

Jan 03, 2009 17:16:54
From my DM:

It's the other way around. I want to make a TWF human gish, using oversized two weapon fighting and Small sized Goliath Greathammers (so that they're one-handed weapons), combined with Greater Mighty Wallop (so that they cap out at 8d8 base damage).

I can take the -2 to hit, if I have to, but I've already got a -2 from TWF, so I want to avoid it if possible. I already have to spend EWP on just being able to wield the greathammers, and 'proficient weapons' (or whatever the heck that enhancement is called) only effectively give proficiency, nothing I can find takes away the -2 from it being 'too small' for me.
#11909

cru

Jan 04, 2009 3:42:06
Q5501:
Determine Effect

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise.

The quote is from http://www.d20srd.org/srd/magicItems/scrolls.htm. Question: Can I use my (higher) caster level when casting spells from scrolls? The quote appears to allow me to choose any number as the caster level.
#11910

jenos

Jan 04, 2009 5:17:37
A5501: The caster that bolded statement refers to is not the caster of the scroll, but the caster that crafts the scroll. This is evident in that increasing the CL on a scroll costs more(Spell Level x Caster Level x 25 gp).
#11911

tonymitsu

Jan 04, 2009 11:52:06
It's the other way around. I want to make a TWF human gish, using oversized two weapon fighting and Small sized Goliath Greathammers (so that they're one-handed weapons), combined with Greater Mighty Wallop (so that they cap out at 8d8 base damage).

I can take the -2 to hit, if I have to, but I've already got a -2 from TWF, so I want to avoid it if possible. I already have to spend EWP on just being able to wield the greathammers, and 'proficient weapons' (or whatever the heck that enhancement is called) only effectively give proficiency, nothing I can find takes away the -2 from it being 'too small' for me.

A5496: Ah. Then no, there wouldn't be a way to do this with the Monkey Grip nerf in 3.5 (it specifically says you cannot wield a larger weapon in your off hand). All OTWF does is allow you to take make a one-handed weapon light in your off-hand. So you'd have to find a way to make the weapon be considered one-handed for your size, if it isn't already. Featherlight would make a medium sized two-handed weapon one-handed, per the description in Monkey Grip in Complete Warrior.

As a medium sized creature the best you could do is take a huge sized two-handed weapon, Featherlight to make it large, and Monkey Grip to make it medium to you and weild it at only a -2 penalty.
#11912

shriekingdrake

Jan 04, 2009 13:34:14
Q5494: Isn't there a weapon enhancement somewhere that increases the crit multiplier of a weapon. I swear to g_d I saw one once, but I couldn't find it in any of my usual suspects. Anyone know of one?

A5494: Here's a quote archived from the boards . . .

lpguy26
01-30-08, 01:25 AM
There IS in fact a way to make a 18-20 / x3 weapon and its possible using the AEG Mercenaries Book.

Any weapon that does slashing damage can be altered this way and it only costs a bit of extra gold. By making a weapon out of "laminated steel", it gains +1 to its damage, 5 to its hardness, and adds 1 to its natural critical multiplier. Altering a weapon in this manner adds 900gp to it's base price.

Also, any weapon that deals slashing damage can be made "Serrated" as well. By making a weapon serrated its natural threat range is increased by 1. Altering a weapon in this manner adds 300gp to it's base price.

Special properties such as these can also be combined into 1 weapon for a higher cost. Lets say we want to make a Laminated Steel, Serrated, Masterwork Longsword. The weapons cost would be increased by Masterwork (300gp), Laminated Steel (900gp), and Serrated (300gp) times 3(the number of special properties). The result would be a Masterwork Longsword with a hardness of 15, 1d8+1 damage, 18-20 critical threat range, and a critical multiplier of x3 for the price of 4,545gp.

This information can be found on pages 91-92 of the AEG Mercenaries Supplement Book.

I used to own this book, but it wandered off at some gaming session. As I recall, it was quite broken in other respects. If your DM will let you get away with this, I'd certainly use it.

Best of luck,

ShriekingDrake
#11913

seventh_wing

Jan 04, 2009 15:25:24
Do specialists get a bonus 0-level slot as well, or is that just for "real spells" (levels 1-9)?

Why don't casters get bonus cantrip slots from high primary scores?

Is there a way to increase the number of one's cantrip slots without losing caster levels?
#11914

bronzebeard

Jan 04, 2009 16:46:35
Do specialists get a bonus 0-level slot as well, or is that just for "real spells" (levels 1-9)?

Why don't casters get bonus cantrip slots from high primary scores?

Is there a way to increase the number of one's cantrip slots without losing caster levels?

A 5450:
If desired, a wizard may specialize in one school of magic (see below). Specialization allows a wizard to cast extra spells from her chosen school, but she then never learns to cast spells from some other schools.

A specialist wizard can prepare one additional spell of her specialty school per spell level each day. She also gains a +2 bonus on Spellcraft checks to learn the spells of her chosen school.

1. So, I guess that would be a yes.
2. Dunno. 'cause it's not related?
3. I think there's a ring for that. But I could be wrong. Supposed to be in the DMG.
#11915

jenos

Jan 04, 2009 17:19:06
A5502c: There are feats to give you additional cantrip slots per day. Magical Training(Players Guide to Faeurn page 41) will give you 3 more cantrip slots per day(And they scale with your spellcaster level, and you can get arcane cantrips even as a non-arcane caster).

There may be other feats to get cantrip slots, but thats the first that comes to mind.

Q5503: Does leadership use ECL or character level for determining cohort levels? Is it purely class levels, or do racial hit dice give a higher leadership score? What about LA?
#11916

zerombr

Jan 04, 2009 19:44:17
A5494: Here's a quote archived from the boards . . .



I used to own this book, but it wandered off at some gaming session. As I recall, it was quite broken in other respects. If your DM will let you get away with this, I'd certainly use it.

Best of luck,

ShriekingDrake

A5494 Addendum
Allow me to get that coveted 18-20 x 3 weapon for you much easier
it's 3.0, but if you allow 3rd party books, this shouldn't be an issue

http://www.wizards.com/default.asp?x=dnd/re/20031014a

Kaorti Resin Scimitar or Rapier 18-20 threat x4 weapon
happy hunting
#11917

rhatahema

Jan 05, 2009 2:14:07
Q5504: If I have multiple sources of the Constrict ability, does the damage stack?
#11918

wraithstrike

Jan 05, 2009 2:26:53
Q5504: If I have multiple sources of the Constrict ability, does the damage stack?

Do you have any examples?
#11919

ishpumalibu

Jan 05, 2009 2:38:50
5505 can a multiclass cleric/arcane caster use divine metamagic+persistent spell to increase his arcane spells to 24 hr duration?

and if not can they use it on their domain spells that come from arcane lists?
#11920

volatris

Jan 05, 2009 2:46:30
Is there a way to increase the number of one's cantrip slots without losing caster levels?

I seem to remember various items in the Magic Item Compendium providing unlimited uses of various cantrips, often as secondary benefits of the items. Any particular cantrip(s) in mind?
#11921

jenos

Jan 05, 2009 2:57:45
A5505: Divine Metamagic was errata'd to only be applicable to divine spells, so no.

What do you mean about your second question? If a cleric has, say, limited wish on his domain spell list, its not an arcane spell, its a divine spell. As a result, he can use divine metamagic on it.
#11922

ishpumalibu

Jan 05, 2009 3:11:58
that's exactly what I was wondering on the second part, whether or not it was considered divine. Ok so new question then.


Ranger/paladin/druid spells viable with the feat then?
#11923

wraithstrike

Jan 05, 2009 3:31:33
that's exactly what I was wondering on the second part, whether or not it was considered divine. Ok so new question then.


Ranger/paladin/druid spells viable with the feat then?

As long as he can cast them from a domain list or from the cleric list, then it will work.
#11924

ishpumalibu

Jan 05, 2009 3:40:00
As long as he can cast them from a domain list or from the cleric list, then it will work.

oh ok, so it's cleric spells only not just any divine spells, thanks.
#11925

wraithstrike

Jan 05, 2009 4:13:43
oh ok, so it's cleric spells only not just any divine spells, thanks.

It actually is any divine spells, but clerics can only use it on divine spells that are on their list. The paladin could use it since it has turn undead as a class ability. If you could find a way to give a druid or ranger turn undead then they could do it also.
#11926

ishpumalibu

Jan 05, 2009 4:30:37
yeah, I just didn't know if a multiclass situation would allow you to use your turns to manipulate other spell lists... ie a cleric/druid using turn to metamagic the druid spells.
#11927

tytalus

Jan 05, 2009 9:13:59
yeah, I just didn't know if a multiclass situation would allow you to use your turns to manipulate other spell lists... ie a cleric/druid using turn to metamagic the druid spells.

That's perfectly fine. A single level of cleric (along with the necessary feats) or any other class granting Turn Undead will allow a multiclass character to DDM all his divine spells, regardless of spell list.
#11928

pithica

Jan 05, 2009 10:06:01
A5496: Ah. Then no, there wouldn't be a way to do this with the Monkey Grip nerf in 3.5 (it specifically says you cannot wield a larger weapon in your off hand). All OTWF does is allow you to take make a one-handed weapon light in your off-hand. So you'd have to find a way to make the weapon be considered one-handed for your size, if it isn't already. Featherlight would make a medium sized two-handed weapon one-handed, per the description in Monkey Grip in Complete Warrior.

As a medium sized creature the best you could do is take a huge sized two-handed weapon, Featherlight to make it large, and Monkey Grip to make it medium to you and weild it at only a -2 penalty.

A 2-handed weapon sized for a small creature is a one-handed weapon automatically in the hands of a medium creature. OTWF makes it 'light' for purposes of determining the negs to my attacks, but nothing I can find takes away the -2 penalty for using 'inappropriately sized weapons.

Using 'larger' weapons would actually net less damage overall because of the way greater mighty wallop works. So things like monkeygrip, featherlight, or strongarm bracers don't help. Thanks for the effort though. I'm going to go back through the feat index and the dragondex and see if I can find anything, if not, I'll just take the -2 and be done with it.
#11929

pithica

Jan 05, 2009 10:12:34
A5494: Here's a quote archived from the boards . . .



I used to own this book, but it wandered off at some gaming session. As I recall, it was quite broken in other respects. If your DM will let you get away with this, I'd certainly use it.

Best of luck,

ShriekingDrake

Thanks. I think someone I know owns that book, if I can borrow it, I'll look that up.
#11930

rpalmier82

Jan 05, 2009 11:31:01
Q 5506: When using polymorph, metamorphosis, or shapechange is it legal to "level up" the form you choose to your hit dice in the same manner you would a druids animal companion? If not, are there any loopholes/prestige classes that would allow such a thing?
#11931

emansdrawkcab

Jan 05, 2009 12:39:20
Q5507: Can anyone explain/point me to the trick where Changelings can be considered a different race please?

EDIT: Simply confirm that it is through the use of the Racial Emulation feat.

P.S. Anyone have a link to that vB code help page? I could really use it. I couldn't remember how to strike through my original question...
#11932

phaedrusxy

Jan 05, 2009 12:49:12
Q 5506: When using polymorph, metamorphosis, or shapechange is it legal to "level up" the form you choose to your hit dice in the same manner you would a druids animal companion? If not, are there any loopholes/prestige classes that would allow such a thing?

I'm not sure what you're after with this... Your hit points don't change, and you still have the same number of hit dice as you normally do for the purposes of interacting with spells and effects, IIRC.

So what's the point? Are you wanting stat boosts for advanced hit dice, or special abilities gained with more HD for some monsters (I can't think of any... really)?

With Shapechange, you can (RAW) turn into advanced hit dice monsters, and even templated monsters, since it can be any non-unique creature. With Polymorph, it has to be a non-templated base creature.
#11933

pithica

Jan 05, 2009 12:53:23
Q5507: Can anyone explain/point me to the trick where Changelings can be considered a different race please?

EDIT: Simply confirm that it is through the use of the Racial Emulation feat.

P.S. Anyone have a link to that vB code help page? I could really use it. I couldn't remember how to strike through my original question...

As far as I know, it's through the Racial Emulation Feat, page 110 of Races of Eberron. That's the only way I've ever 'gotten away' with it.

http://boards1.wizards.com/misc.php?do=bbcode

That's the bbcode faq, strikethrough is...

[noparse]text to strikeout[/noparse]
#11934

emansdrawkcab

Jan 05, 2009 13:47:37
Thanks a million.
#11935

pithica

Jan 05, 2009 13:58:19
You're welcome.
#11936

gilfalas_elaandrin

Jan 05, 2009 14:15:47
Q5507: If I take levels of Prestige Paladin and use the +1 Spell Level advancement on Cleric spell casting, does that:

1) Add any of the 'Paladin' spells to my divine spell list?
2) Flag my current divine spell list as Paladin spells as well since Prestige Paladin advanced the casting?

Thank you.
#11937

NiteCyper

Jan 05, 2009 14:29:02
Q5508: How can I find base classes with 8+ skill points per level?
#11938

tshern

Jan 05, 2009 14:31:10
Q5508: How can I find base classes with 8+ skill points per level?

A5508: With an extremely high likelihood the Rogue is the only one. There are, however, a plethora of classes with 6 skill points per level.
#11939

jaronk

Jan 05, 2009 14:32:15
A5508: With an extremely high likelihood the Rogue is the only one. There are, however, a plethora of classes with 6 skill points per level.

Scout is the other one. Also, Changeling Rogue level 1 subsitution gives 10.

JaronK
#11940

pithica

Jan 05, 2009 14:33:03
A5508: With an extremely high likelihood the Rogue is the only one. There are, however, a plethora of classes with 6 skill points per level.

Scout also has 8+, as does Outsider. I am not sure of any others (base classes) off the top of my head, but a good place to check would be complete adventurer.
#11941

tshern

Jan 05, 2009 14:55:40
Scout is the other one. Also, Changeling Rogue level 1 subsitution gives 10.

JaronK

I knew I missed one!

Also, Outsider is not a base class.
#11942

emansdrawkcab

Jan 05, 2009 15:09:20
Some substitution levels give more skill points per level, Elf Ranger for instance. There are a couple of other ways to get skill points; there's Humans who get +1 per level, and Nymph's Kiss another +1 per level.
#11943

oprick

Jan 05, 2009 16:56:59
Q5509

does the improved cohort feat apply to undead leadership as well?
#11944

droppedbutnotbroken

Jan 05, 2009 19:52:11
Q5510: Is there a reasonable way to expand the list of summonable creatures under Summon Natures Ally beyond the list in the Player's Handbook? The other monster manuals, as well as many other books, seem to have good candidates. Is there no way to add these to the list?

#11945

jenos

Jan 05, 2009 20:11:14
A5510: A lot of books specifically mention the monsters that should be added to the lists. For example, in the MM3, storm elementals specifically say that they can be added to summon monsters/sna's, and it gives which levels correspond to which type of it.

You need to look through the books to see where to pick this info up. I don't think there is a list on the forums of all the additions to summon nature's ally, but there is one for summon monster.

Some books, like stormwrack, will tell you that you must replace monsters, wheras other books will simply add it. But the changes are there, just gotta go digging.
#11946

surreal

Jan 05, 2009 20:12:59
A 5509: I believe so

A 5510: Certain monsters will mention specifically in their entry if they can be added to summoning lists. If you really want to add more, talk to your DM.
#11947

droppedbutnotbroken

Jan 05, 2009 20:33:38
A 5509:

A 5510: Certain monsters will mention specifically in their entry if they can be added to summoning lists. If you really want to add more, talk to your DM.

Q5510.1: Is there a list somewhere that includes the "mentioned specifically" creatures?
#11948

jenos

Jan 05, 2009 20:46:31
Q5510.1: Is there a list somewhere that includes the "mentioned specifically" creatures?

A5510.1: http://forums.gleemax.com/showthread.php?t=216497 has some information throughout its thread, however I do not believe there exists a list of changes to the SNA spell list. There isn't nearly as much additions to the SNA list as there are to the SM list.

There is, however, a fairly comprehensive list of the changes to summon monster on these forums.
#11949

surreal

Jan 05, 2009 21:05:30
A 5510.1: Try my "handy links". There's a whole section on summoning in the first post. The druid and malconvoker handbooks also have lists.
#11950

jenos

Jan 05, 2009 23:05:05
Q5503(repeated): For leadership, is it ECL or HD that is applied when determining the max level of cohort and leadership points?

Q5511: Where is explicitly stated that spells only need to be legal when cast(i.e if something occurs during the duration to make the target illegal, it doesn't matter).
#11951

surreal

Jan 06, 2009 0:23:19
A 5503: leadership is based on ecl
#11952

pithica

Jan 06, 2009 7:37:40
Q5511: Where is explicitly stated that spells only need to be legal when cast(i.e if something occurs during the duration to make the target illegal, it doesn't matter).

That I know of, it isn't explicitly stated anywhere (someone correct me if I'm wrong, that's why I didn't put up the answer tag), I believe it's just assumed. I couldn't find anything in the SRD or in my PHIf you do not play it this way, it can lead to some absurdity

I did however find this (emphasis Added):

Subjects, Effects, and Areas
If the spell affects creatures directly the result travels with the subjects for the spell’s duration. If the spell creates an effect, the effect lasts for the duration. The effect might move or remain still. Such an effect can be destroyed prior to when its duration ends. If the spell affects an area then the spell stays with that area for its duration.

Creatures become subject to the spell when they enter the area and are no longer subject to it when they leave.

These two things lead me to believe that the spell only checks for 'legality' once, at the time the spell hits the person, and if it does hit, it stays for the duration, or until they leave the area of the spell (for spells with AoE's), regardless of any other changes to that person.
#11953

tytalus

Jan 06, 2009 9:17:16
Q5512a: Can a 10th-level Green Star Adept [CArc] later gain Fast Healing (Su), e.g., by being a Changeling and taking Warshaper4?

The relevant rules text of GSA is: "He no longer heals damage on his own, and receives no benefit from spells or effects that heal living creatures."

Q5512b: A 10th level GSA receives "no benefit from spells or effects that heal living creatures" - this rules out Cure spells, Vigor spells, Martial Stances and Strikes (e.g., Martial Spirit) [ToB]. It seems RAW text like "you gain X HP" is acceptable while "you heal X HP" is not. Is there anything (except spells granting temp HP like False Life) that increases HP that is not considered "healing"?
#11954

pithica

Jan 06, 2009 9:22:51
A5512a: The line about not healing damage 'on his own', as far as I can tell, refers to 'natural healing' and would rule out Fast Healing, since according to the DMG, fast healing is 'natural healing'.

A5512(b): Green Stars change to Constructs, meaning they are allowed to be 'healed' by the Repair X Damage line of spells in the ECS, Complete Arcane, and Spell Comp.
#11955

tytalus

Jan 06, 2009 9:33:45
A5512a: The line about not healing damage 'on his own', as far as I can tell, refers to 'natural healing' and would rule out Fast Healing, since according to the DMG, fast healing is 'natural healing'.

Ah, thanks for the pointer. However, wouldn't the Warshapers Fast Healing really be considered natural healing? It's a supernatural ability, which is classified as magical (DMG).

A5512(b): Green Stars change to Constructs, meaning they are allowed to be 'healed' by the Repair X Damage line of spells in the ECS, Complete Arcane, and Spell Comp.

My apologies, I meant besides those, of course.
#11956

pithica

Jan 06, 2009 9:52:03
Ah, thanks for the pointer. However, wouldn't the Warshapers Fast Healing really be considered natural healing? It's a supernatural ability, which is classified as magical (DMG).

If it's an Su, I would say it isn't Natural, but I can't think of a rule that supports me, that's just how I'd rule it.

My apologies, I meant besides those, of course.

Minor Shapeshift (Reserve) from Complete Mage grants temporary hitpoints (up to 20) as a swift action.
#11957

gilfalas_elaandrin

Jan 06, 2009 10:28:25
Any ideas on question 5507?

I am trying to get a one feat quicken on all my spells known without LA.
#11958

phaedrusxy

Jan 06, 2009 11:40:47
Q5507: If I take levels of Prestige Paladin and use the +1 Spell Level advancement on Cleric spell casting, does that:

1) Add any of the 'Paladin' spells to my divine spell list?

Yes. It adds them all. See the beginning of the section on the Prestige variants.
2) Flag my current divine spell list as Paladin spells as well since Prestige Paladin advanced the casting?

Probably, but ask your DM. I doubt most will let you auto-quicken everything with Battle Blessing. :D
#11959

pithica

Jan 06, 2009 12:29:18
Q5513: I remember a spell called 'Dragon Wings' or 'Wings of the Dragon', which basically gave you a a pair of dragon wings and flight, but I can't seem to find it now. It may be a druid spell rather than a Sor/Wiz spell, as it's in the notes I have for the Arcane Heirophant I'm building. I've looked in the SpC, the PH, the PH2, CM, RotD, DrM, CArc, CDiv, Draconomicon, and in Crystal Keep's index of spell names w/short desc, and I cannot seem to find it. I even looked trhrough the God's Tools threads and didn't see it. Unfortunately, my dumbass forgot to write down anything other than 'dragon wings: gives wings and flight (avg) and speed goes up by lvl', so I have no idea what I was even looking through at the time. For all I know it was in a Dragon Magazine.
#11960

orenmir

Jan 06, 2009 12:41:38
A5513: Flight of the Dragon
Draconimicon page 113
Spell Compendium page 95
#11961

pithica

Jan 06, 2009 12:46:17
That's it, explains why I didn't put a book down as I usually assume blanks are either PH or SpC...Don't know why I wrote the name down wrong though...I must have been drunk.

Thank you very much.
#11962

jenos

Jan 06, 2009 15:54:24
Q5514: Does a human sorceror with 6 int get 1 or 2 skill points per level?
#11963

pithica

Jan 06, 2009 16:56:53
Q5514: Does a human sorceror with 6 int get 1 or 2 skill points per level?

I'm pretty sure it's two, the bonus skill point from Human is calced in after doing class +/- Int (min 1).
#11964

pyro_azer

Jan 06, 2009 18:36:28
Q5515 After going ten levels of walker in the waste could i immediately start gaining class levels or would i have to work through the level adjustment for dry lich first?

(i'm sure this has been answered before, i just can't find where)
#11965

wraithstrike

Jan 06, 2009 19:23:07
Q5514: Does a human sorceror with 6 int get 1 or 2 skill points per level?

I think it would be one. I see nothing saying they get excluded.
#11966

droppedbutnotbroken

Jan 06, 2009 20:32:24
Q5516: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.
#11967

surreal

Jan 06, 2009 21:04:12
A 5515: You do not have to pay for the LA when you gain a template through a PrC.
#11968

wraithstrike

Jan 06, 2009 22:15:17
Q5516: I'm starting a new world/campaign as the DM with a new, but hopefully cool, group. I'd like to give the game every chance for success that I can. Could you recommend resources (e.g. links, magazine articles, etc.) that address good "house rules" in light of broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game . . . or perhaps resources that identify broken, unbalanced, ill-advised, irksome, or simply "unfun" aspects of the game so I can make good "house rules"? I'd appreciate any number of suggestions.

"Broken" depends on the power level of the group. It also depends on the DM's ability to adjust to player tactics. Instead of banning something before hand let the group play, if you have an issue come to the boards.
There are certain things, such as splitting(weapon enhancement), and the Gate spell that many people feel are broken across the board.

PS: The house rules need also depend on your players. Some will willing stay within a power range, while others have to be watched carefully
#11969

tytalus

Jan 07, 2009 3:24:08
Q5514: Does a human sorceror with 6 int get 1 or 2 skill points per level?

It's 2, as pithica said: a sorcerer with int 6 gets 1 skill points, and being human gives you "1 extra skill point per level".
#11970

jenos

Jan 07, 2009 3:40:39
Considering I've gotten that its both 1 and 2 skill points as an answer, I was kinda hoping that there would be some more definitive answer.

The issue at hand is that whether or not "Minimum 1 skill point per level" is applied before or after the human skill point is factored.
#11971

BloodDragon

Jan 07, 2009 13:38:07
Q5517:

If I have a 1st level Fighter (or any class other then Martial classes really), am I still able to take Martial Study feat from ToB.

How is 1/2 a Initator level treated for 1st level?
#11972

pithica

Jan 07, 2009 14:19:59
Considering I've gotten that its both 1 and 2 skill points as an answer, I was kinda hoping that there would be some more definitive answer.

The issue at hand is that whether or not "Minimum 1 skill point per level" is applied before or after the human skill point is factored.

Well the formula for figuring out skill points at a level is (X +/- Int) Min 1, where X is the base skillpoints supplied by the class taken. Human's give 1 'extra' skillpoint, and doesn't say anything about adjusting the formula, so for a human, the formula becomes, [(X +/- Int) Min 1]+ 1. Or, in the case of a 2 rank class with an 6 Int, [(2 - 2) Min 1] + 1=2. At least, that's the way I'm reading it.

I don't see anything in the 3.0 or 3.5 main FAQ that answers the question, nor in the SRD or erratta. So it's up to your DM to interpret.
#11973

gilfalas_elaandrin

Jan 07, 2009 14:35:51
Yes. It adds them all. See the beginning of the section on the Prestige variants.
Probably, but ask your DM. I doubt most will let you auto-quicken everything with Battle Blessing. :D

Thank you very much. And no she won't let me auto quicken everything hehe. But adding the Paladin spells will be nice.

Q5517:

If I have a 1st level Fighter (or any class other then Martial classes really), am I still able to take Martial Study feat from ToB.

How is 1/2 a Initator level treated for 1st level?

A5517: It is treated as 0 Initiator level since all 'half' anything in D&D are rounded down. Which means you would not qualify for martial Study on your fighter until level 2.

Usually it's better to start as a ToB class anyways at level 1 since the Skill points and extra maneuvers and stances are worth it.
#11974

bronzebeard

Jan 07, 2009 15:09:53
I wanted to answer Q5517 but Gilfalas_Elaandrin had beat me to it .
...and also gave a simple short answer.

Moving On - Q5518:
How much bonus does a dread commando (Heroes of Battle) grants?
Say we have a ranger 10 / commando 3, is it 3? 13 (here's to hoping).
#11975

jenos

Jan 07, 2009 15:34:22
A5518: If you're referring to the initiative bonus, its the class level of the dread commando, not character level.
All allies within 30 feet who can see you (including yourself) gain a competence bonus on initiative checks equal to your class level.

#11976

gargamella

Jan 07, 2009 18:43:18
Q5519:
Is there any way to improve the attack roll (for ranged touch attacks for spell) without using class features or feats? basically I was thinking about spell, items or items crafted based on those spells. Even simbionts, parasites or other random crap will do or a way to use int bonus instead of dex one to do that, as long as it's not a class or feat.

thanks a lot for your time
#11977

jenos

Jan 07, 2009 20:28:27
A5519: Theres magic items that give + to attack rolls. Pale Green Ioun Stone gives +1 competence. Warlocks Scepter from CA gives +2 to ranged attack rolls. Rod of Magical prescision removes the -4 penalty from shooting into melee(like precise shot) from CM. A standard of courage from CW will give you +2 morale to attack rolls(Debatable if simply having it in your possesion will give you the bonus). Bracers of Divine(CC) luck give you +1 luck bonus to divine spells attack rolls.

Thats just from some of the completes, there are plenty of magic items that give you more, not to mention spells.
#11978

BloodDragon

Jan 08, 2009 10:13:12
Edit: Deleted. Rants don't belong here.
But thank's for the proper saying Orenmir, I was simply trynig to say that some short explanations go a long way, espically here on the OP boards.
And let's let it rest at that.
#11979

orenmir

Jan 08, 2009 10:17:23
Give a man some food, he'll strave the next day. Teach a man to cook and he'll never go hungry.

Almost. Knowing how to cook doesn't mean you won't starve -- you still need food/ingredients. The Japanese proverb you're trying to quote is: "Give a man a fish; he eats for a day. Teach a man to fish; he eats for a lifetime." ...or, something like that. ;)
#11980

the_unthinkable

Jan 08, 2009 15:15:47
Q5520: Does the Crusader's damage in the damage pool dissappear when he uses his other abilty that increases attacks based on how much damage is in the pool? I'm sorry that I don't have the proper names up. I'm not with my books at the moment.
#11981

tshern

Jan 08, 2009 15:38:16
Q5520: Does the Crusader's damage in the damage pool dissappear when he uses his other abilty that increases attacks based on how much damage is in the pool? I'm sorry that I don't have the proper names up. I'm not with my books at the moment.

A5520: I think the names are Steely resolve and Furious counterstrike. And no, the damage doesn't disappear, the character suffers the damage normally at the end of the round unless it is mitigated somehow (healing magic, etc).
#11982

bronzebeard

Jan 08, 2009 17:31:48
Yay! we broke 12,000!
#11983

tshern

Jan 08, 2009 17:35:21
Yay! we broke 12,000!

That's what I was aiming at.
#11984

gargamella

Jan 08, 2009 18:12:57
A5519: Theres magic items that give + to attack rolls. Pale Green Ioun Stone gives +1 competence. Warlocks Scepter from CA gives +2 to ranged attack rolls. Rod of Magical prescision removes the -4 penalty from shooting into melee(like precise shot) from CM. A standard of courage from CW will give you +2 morale to attack rolls(Debatable if simply having it in your possesion will give you the bonus). Bracers of Divine(CC) luck give you +1 luck bonus to divine spells attack rolls.

Thats just from some of the completes, there are plenty of magic items that give you more, not to mention spells.

samthing like persistent spell for wizard?
#11985

surreal

Jan 08, 2009 20:43:41
I wonder if threads have a size limit...
#11986

gilfalas_elaandrin

Jan 08, 2009 21:08:49
Q5520: Does the 'Transmuting' weapon feature from MIC bypass Epic DR, even if the weapon it is on is NOT epic?

The wording would indicate so.
#11987

gargamella

Jan 09, 2009 13:36:09
Q5521
Best damage spells for wizz (conj/evoc) without ranged touch attack?
like Magic missile..or kelgor's bolt...?
#11988

jaronk

Jan 09, 2009 16:46:16
Q5521
Best damage spells for wizz (conj/evoc) without ranged touch attack?
like Magic missile..or kelgor's bolt...?

Maw of Chaos is the best at high levels. It's 9th level, but it's an area effect shot that lasts one round per level and does 1d6 damage/level to everyone in it every round, plus disrupts spellcasting somewhat for everyone inside. Abjuration, though... but it'll work if you haven't banned that.

JaronK
#11989

gargamella

Jan 09, 2009 16:53:54
Maw of Chaos is the best at high levels. It's 9th level, but it's an area effect shot that lasts one round per level and does 1d6 damage/level to everyone in it every round, plus disrupts spellcasting somewhat for everyone inside. Abjuration, though... but it'll work if you haven't banned that.

JaronK

very nice... and smathing for middle lvls?
#11990

theswordsmaster

Jan 09, 2009 20:05:47
Q5522 If a Warlock alignment shift from the evil/chaotic axis, which abilities does he keep and what does he loose?
#11991

NiteCyper

Jan 09, 2009 20:31:52
A5522 They don't have an alignment restriction. I just read it. They only tend towards Chaotic Evil.
#11992

theswordsmaster

Jan 09, 2009 20:48:00
Actually they do have an alignment restriction. It's at the top of page 7 of the Complete Arcane. They're restricted to any evil or any chaotic. Hence my question of what happen if you're a warlock and your alignment shift out of evil/chaotic.
#11993

NiteCyper

Jan 09, 2009 21:26:06
Actually they do have an alignment restriction. It's at the top of page 7 of the Complete Arcane. They're restricted to any evil or any chaotic. Hence my question of what happen if you're a warlock and your alignment shift out of evil/chaotic.

Odd, because if you read the detailed section on Warlock's alignment tendencies preceding that, you'll find what I've mentioned. I'm sure if you could become an ex-Warlock, they'd mention it. Thus, don't worry about it. It's just roleplaying advice. Fie on alignments.
#11994

EricaG

Jan 10, 2009 2:39:05
Q:5523
If I am wearing: 1. a collar of umbral metamorphsis (ToM 156) granting me the dark creature template to get hide in plain sight, as long as I am not in natural daylight or the effect of the spell daylight; 2. A ring of blinking (DMG 230) causing me to blink as the spell, making me etheral and invisible, granting concealment; 3. Cast darkness or use a ring created using the darkness spell, creating an area of shadowy illumination; and then hide... can I hide from someone using true seeing, and am I still sucessfully hidden if my darkness is dispelled?

part b: is there a better way to hide/deny dex of high level monsters/npcs?
#11995

bontakun

Jan 10, 2009 4:10:10
Q:5524

Hi, I have a question about polymorph.
a) I am a wizard (7th) and I become a treant: do I gain 2 slams when I make a full attack? if yes, which is the reason if any?

b) And what happens if I become a hydra: do I gain the breathe? I don't think it is the same supernatural breathe of dragons.

c) If I assume the form of a large creature, can I still use material components from my pouch to cast spells?
If no, can I previously cast enlarge person to fix the problem?

thanks
#11996

PlzBreakMyCampaign

Jan 10, 2009 11:15:13
A5523: I'm pretty sure from checking out the true seeing spell that it cuts through all of those. And for part B check out the planar handbook race that starts with an N... by the way its worded I think it catches just about anything flat footed except PCs with a cunning WoL.

A5524: A) yes because it says you gain the attack ex special qualities (but you loose your own race's if it isn't from class levels)
B) Good one. Since it follows the exact form of a regular breath weapon (and is physically a weapon that comes from breath) it should follow the form of a Supernatural ability
C) If your new form has the ability to wear a belt (most do...) then yes the pouch stays on you and you can you it. If not then it melds into the shape you assume (dropping it on the ground before would presumably fix that)

Now my own whopper (the other board didn't quite answer it well enough)
Q5525: Where in the text of core does it specificies that a spell cast above 1st level requires a specific caster level? For instance it appears 9th level spells would fail automatically if the caster was somehow reduced to a caster level of 16 (imagine reverse beads of karma)... it seems the mechanics might be able to support a higher level spell cast at a caster level of 1, atleast the way I see it.
#11997

pithica

Jan 10, 2009 16:18:27
Q:5523
If I am wearing: 1. a collar of umbral metamorphsis (ToM 156) granting me the dark creature template to get hide in plain sight, as long as I am not in natural daylight or the effect of the spell daylight; 2. A ring of blinking (DMG 230) causing me to blink as the spell, making me etheral and invisible, granting concealment; 3. Cast darkness or use a ring created using the darkness spell, creating an area of shadowy illumination; and then hide... can I hide from someone using true seeing, and am I still sucessfully hidden if my darkness is dispelled?

part b: is there a better way to hide/deny dex of high level monsters/npcs?

Yes...you can hide from someone using true seeing, as long as you have anything that grants concealment or cover and hide before they 'notice' you, you remain hidden unless they beat your hide with a spot check, even if true seeing allows them to see through the effect that granted you concealment in the first place. You just lose any bonuses to your hide check from the things that the 'viewer' can see through (like the +20/+40 from invis).

To quote the relavent text (emphasis added)...

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means.

If you're hidden using the hide skill, people have to make a spot check to see you.
#11998

shriekingdrake

Jan 10, 2009 19:35:37
Q5526: I know about the X stat to Y bonus thread, and a very useful thread it is. On a slightly different vein, is there a comprehensive list of the types (e.g., enhancement, inherent, insight, etc) of bonuses applicable to ability scores?
#11999

SIKBUZ

Jan 11, 2009 1:34:00
Q5527

3.0 had a class called Runscarred Beserker (pg31 in Unapproachable East from FR) which allowed casting of a spell via a Rune. Is there anything like this for 3.5???
#12000

surreal

Jan 11, 2009 3:18:44
A 5525: http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevel
You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

A 5526: none that I know of

A 5527: I believe Unappoachable East is considered 3.5 (or at least, in the 3.25 category as it was released very close to the 3.5 release date). For other classes, the Runesmith (Races of Stone) is a very nice class.
#12001

saintboxcutter

Jan 11, 2009 4:36:38
Q5528 - Can a drunken master wield a monster he's grappling as an improvised weapon?
#12002

PlzBreakMyCampaign

Jan 11, 2009 8:41:32
Q5529: Okay, surreal that's half the battle, but [pretty please] where defines the CL that is "high enough for you to cast the spell"?
#12003

wraithstrike

Jan 11, 2009 14:35:16
Q5529: Okay, surreal that's half the battle, but [pretty please] where defines the CL that is "high enough for you to cast the spell"?

A5529: The spell level and caster type determines the minimum caster level needed to cast the spell. As an example "fireball" requires a 5th level wizard or a 6th level sorcerer. You would have to go to the casting chart for that class to find the minimum needed for a particular spell. Surreal provided the text that shows you have to be a certain level, but to find that level you have to use the class chart which shows the caster level needed for X level spells.
#12004

Endarire

Jan 11, 2009 20:44:34
Q5530a
Besides Ruby Knight Vindicator, Stance of Alacrity, and Multispell, how can I get more swift or immediate actions per round?
#12005

SIKBUZ

Jan 12, 2009 4:19:46
A 5525: http://www.d20srd.org/srd/magicOverview/castingSpells.htm#casterLevel


A 5526: none that I know of

A 5527: I believe Unappoachable East is considered 3.5 (or at least, in the 3.25 category as it was released very close to the 3.5 release date). For other classes, the Runesmith (Races of Stone) is a very nice class.

Thanks Surreal
#12006

winternacht

Jan 12, 2009 9:47:45
Q5531: Does Flame Arrow deal damage to foes, by RAW?

Q5532: What happens to a spellstitched undead, beeing truely resurrected?
#12007

vglcat

Jan 12, 2009 15:21:45
Q:5533



is there a thread post "limit"
#12008

pithica

Jan 12, 2009 15:22:13
Q5531: Does Flame Arrow deal damage to foes, by RAW?

A5531: Assuming the creature isn't immune/resistant to Fire and you can hit them with at least one of the enchanted arrows, then yes, it does 1d6 fire damage along with it's normal weapon/strength/enhancement etc.

http://www.d20srd.org/srd/spells/flameArrow.htm

Q5532: What happens to a spellstitched undead, beeing truely resurrected?

True resurrection doesn't explicitly state what happens to a destroyed undead being resurrected, and its text is a bit, well ambiguous.

In one line it says, 'Can resurrect destroyed undead' and then in the last reads 'cannot resurrect constructs or undead creatures'.

I've got one DM that ruled that a destroyed undead under a true resurrection comes back as a mortal, and another that says they come back as the undead they were destroyed as. I don't see anything in the FAQ or Errata that clarifies this, and I could personally go either way, leaning towards the former in most cases.

Assuming they come back as an undead, then there'd be no issue, so I doubt that's your concern.

If they come back as a human (or whatever), then the answer would be no, as the body that was spellstitched is destroyed when the undead dies. True resurrection creates an entirely new body for them, which wouldn't have any of the enchantments placed upon the old.

At least, that's my take on it.
#12009

tshern

Jan 12, 2009 15:47:40
Q5530
Besides Ruby Knight Vindicator, Stance of Alacrity, and Multispell, how can I get more swift or immediate actions per round?

A5530: The answer I always give: Shapechange. More specifically, Dual actions. Can be found as a supernatural ability from Chronotyryn in Fiend Folio and as an extraordinary one in Miniatures Handbook in Aspect of Demogorgons entry.
#12010

carnivore

Jan 12, 2009 16:21:07
A5530: The answer I always give: Shapechange. More specifically, Dual actions. Can be found as a supernatural ability from Chronotyryn in Fiend Folio and as an extraordinary one in Miniatures Handbook in Aspect of Demogorgons entry.

dont forget Chokers(extra standard action or move action)... only 3 HD, thus can get them early with Metamorphic Transfer or Assume Supernatural Ability



:D
#12011

oprick

Jan 12, 2009 16:32:50
EDIT: nevermind, that was dumb. i misread the question

so............................................................ how much wood could a woodchuck chuck if a woodchuck could gain more swift or immediate actions?

please delete this post

*shame*
#12012

Endarire

Jan 12, 2009 22:06:22
Q5530b
I appreciate the Chronotyryn mention for getting an extra swift/immediate action per round; however, Chokers don't get an extra swift action per round by the RAW.

Besides using shapechange to become a Chronotyryn, being a Ruby Knight Vindicator7, Stance of Alacrity, and Multispell, how can I get an extra swift or immediate action in a round?
#12013

cru

Jan 13, 2009 3:38:48
A5530 (courtesy of google)
The Synad (race from Complete Psionic) gets a 1/day extra swift action, but it can only be used for a mental action.
#12014

mahatma87

Jan 13, 2009 3:54:41
Q5531

If I have a +1 shield, and I want to upgrade to a +2 shield, can I pay for another +1 upgrade to make up the cost or do I have to buy/make another +2 shield?

Q5532

How many of my crossbow bolts can I get back after the fight? Are they ruined on impact?
#12015

winternacht

Jan 13, 2009 3:58:43
Q5531

If I have a +1 shield, and I want to upgrade to a +2 shield, can I pay for another +1 upgrade to make up the cost or do I have to buy/make another +2 shield?

You just have to pay the upgrade costs (3000gp in the given case).

Q5532

How many of my crossbow bolts can I get back after the fight? Are they ruined on impact?

See JaronK's answer one below!
#12016

jaronk

Jan 13, 2009 4:00:28
Q5531Q5532

How many of my crossbow bolts can I get back after the fight? Are they ruined on impact?

50% of the ones that missed... the ones that hit are all destroyed.

JaronK
#12017

Aharon

Jan 13, 2009 7:27:14
Q5533
How does Polymorph any Object interact with other spells? For example, if I cast Fox' Cunning on an Ogre, does he count as having Int 10, so that he could be permanently changed into a Fire Giant (+5 same kingdom (animal) +2 same class (giant) +2 same or lower Intelligence (10)=+9)? Or do the +2 for same or lower Intelligence end when the Fox Cunning ends? What about a creature that was polymorphed with Polymorph? Can I change an Orc to an Ogre and then permanently change him to a Fire Giant?

Q5534
Can you use Use Magic Device to emulate a class feature you have yourself, but at a higher level? I.e. can a Warlock use the Skill to emulate a high Caster level, and then use a staff with this high caster level? Can you only emulate an ability score for using scrolls, or is doing so possible for other items (like staffs) as well?
#12018

cru

Jan 13, 2009 8:11:20
Q5535
Wild Runner, a personal lvl 4 druid spell (SpC 239), changes caster into a centaur. Last sentence says: "You can still use your equipment and cast spells normally"
Can I really use my small-sized gear? Boots? My club deals 1d4 (small) or 1d8 (large)? If I share the spell with my riding dog animal companion, does his barding grow as well?
Our creature type changes to monstrous humanoid. Are we now proficient with all simple weapons and any weapons mentioned, e.g. composite longbow? Is my riding dog now a really competent archer?
#12019

yteh_ek_pfff

Jan 13, 2009 11:42:14
Q5536
Is there a feat that allows a dragon to assume a humanoid form? I seem to remember seeing one somewhere but I cant find it
#12020

squaretangle

Jan 13, 2009 14:28:04
Q5537

I remember there being some thread talking about nice druid spell combinations, however i am not sure if it was on the CO board. If you guy's know what i'm talking about, please link it ty or a PM would also be nice.

-Square
#12021

shriekingdrake

Jan 13, 2009 15:15:47
Q5537

I remember there being some thread talking about nice druid spell combinations, however i am not sure if it was on the CO board. If you guy's know what i'm talking about, please link it ty or a PM would also be nice.

-Square

A5537: Try this. --ShriekingDrake
#12022

squaretangle

Jan 13, 2009 15:33:53
A5537: Try this. --ShriekingDrake

YES! Exactly what I wanted, ty ^^
#12023

gilfalas_elaandrin

Jan 13, 2009 19:59:06
Any ideas on Q5520?
#12024

wraithstrike

Jan 13, 2009 20:35:42
Q5520: Does the 'Transmuting' weapon feature from MIC bypass Epic DR, even if the weapon it is on is NOT epic?

The wording would indicate so.

A5520: By Raw it would, but I would check with the DM to see if he would allow it to work.
#12025

emy

Jan 13, 2009 21:03:39
Q5536
Is there a feat that allows a dragon to assume a humanoid form? I seem to remember seeing one somewhere but I cant find it

A5536
Alternate Form feat, Dragons of Eberron pg 15
#12026

gilfalas_elaandrin

Jan 13, 2009 21:08:48
A5520: By Raw it would, but I would check with the DM to see if he would allow it to work.

Thank you.
#12027

yteh_ek_pfff

Jan 13, 2009 21:16:22
A5536
Alternate Form feat, Dragons of Eberron pg 15

Thanks
#12028

chimerus

Jan 13, 2009 21:25:48
Q 5538

Is there any way to get a full attack off while using flyby attack?
#12029

wraithstrike

Jan 13, 2009 22:06:06
Q 5538

Is there any way to get a full attack off while using flyby attack?

Maybe if you have belt of battle or know another method of getting additional actions per round.
#12030

jenos

Jan 13, 2009 22:09:03
Flyby attack, by RAW, only allows you to take a single standard action while moving in the air - even if you used something like belt of battle, its not RAW that you can take both the standard actions to make a full attack.

You'd need to find a way to do a full attack on a standard action, and frankly the only way that comes to mind is stuff like shadow pounce. For example, have flybyattack, use your standard action to cast dimension door, and then shadow pounce.

And as cool as it would be to see a guy diving at you from the air and then blinking mid-flight right next to you, I don't think that really helps you much at all seeing as you will end your turn next to them. =/
#12031

chimerus

Jan 13, 2009 22:45:26
ah. Where is the belt of battle from? Also shadow pounce? I know there are ways of getting full attack on a charge...any of those work with flyby attack?
#12032

jenos

Jan 13, 2009 23:19:28
Belt of Battle is from MiC. It allows you to use a swift action to immediately gain either a move action, standard action, or full-round action(with limited uses per day). Its a very powerful item for only costing 12000gp.

That being said, the way I read Flyby attack is that it only gives you a standard action throughout your flight. That means you have to have a way to turn a standard action into a full attack.

When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Nowhere in there does it say if you could take longer than a standard action, you can take that as well.

Shadow pounce is taken from Tefelmar(sp?) Shadowlord, from UE. At TS 4, it gives you the ability to make a full attack whenever you teleport next to someone through DD or something similar. Charge is a special full round action you take, so full attacks on charge wouldn't work here, I believe.
#12033

emy

Jan 13, 2009 23:21:22
ah. Where is the belt of battle from? Also shadow pounce? I know there are ways of getting full attack on a charge...any of those work with flyby attack?

Belt of Battle is from Magic Item Compendium.
Shadow Pounce is from the Crinti Shadow Marauder and Telflammar Shadowlord prestige classes.

as for full attack as a flyby attack, normal methods of pouncing won't do it, but a Dissipating Touch manifested w/Shadow Pounce during a flyby attack could give you a full attack, I think.
#12034

chimerus

Jan 14, 2009 0:29:50
alright cool. what i meant by getting full attack on a charge while flyby attack, was use one of those full attacks from a charge while flying, because iirc some of them require jumps. but that whole poof and full attack from flying in the sky one moment? awesome.
#12035

wraithstrike

Jan 14, 2009 0:36:39
Flyby attack, by RAW, only allows you to take a single standard action while moving in the air - even if you used something like belt of battle, its not RAW that you can take both the standard actions to make a full attack.

You'd need to find a way to do a full attack on a standard action, and frankly the only way that comes to mind is stuff like shadow pounce. For example, have flybyattack, use your standard action to cast dimension door, and then shadow pounce.

And as cool as it would be to see a guy diving at you from the air and then blinking mid-flight right next to you, I don't think that really helps you much at all seeing as you will end your turn next to them. =/

The belt of battle plan was to use the belt of battle, and then take your regular action, not to use them both at the same time. I assumed that was the point of the question, but I may have been wrong.
#12036

wraithstrike

Jan 14, 2009 0:37:53
alright cool. what i meant by getting full attack on a charge while flyby attack, was use one of those full attacks from a charge while flying, because iirc some of them require jumps. but that whole poof and full attack from flying in the sky one moment? awesome.

If you are trying to full attack "during" the spring attack then it can't be done.
#12037

jenos

Jan 14, 2009 1:30:28
Actually, since flyby attack allows you to use a standard action(Not a specific attack) you could get by if you have pounce and the item Boots of the Battle Charger.

When activated, boots of the battle charger allow you to make a charge attack as a standard action (rather than a full-round action), though the charge only includes movement up to your speed (rather than double your speed). You must make the charge attack in the round you activate the boots, or the effect is lost.

The activation is swift, so by RAW I think you can use the boots while flyby attacking, then continue your flyby attack and move away. It only works 2/day though.

Basically anyway you can turn standard action -> full attack is the question here, as RAW flyby attack will only ever give you a single standard action while moving. By RAW, you could use a shadowpounce as part of your flyby attack, teleport to the foe, full attack, then move away.
#12038

Anor

Jan 14, 2009 6:16:10
Q 5539

In 3.5, how does polymorph work with the latest errata?

Lets say im a Tiefling who is a native outsider by type. I am a 11th
level Wizard and want to Polymorph in to a Hezrou (outsider type, 10
hit dices). What abilities do I gain/lose? What characteristics do i
gain/lose? Can I still cast spells as the new form can speak? Do I
gain hit points as if I had slept one night upon changing form? What happens with my magical items that I have fitted?

I tried to look on official errata page, but could not find any readable and undestandable info there.

Another final specific question is regarding the Sword Archon. Will I be able to use its arms (listed as Ex. special attack) in combat or is this feature not available when using Polymorph?
#12039

pithica

Jan 14, 2009 7:31:16
Q 5539

In 3.5, how does polymorph work with the latest errata?

Lets say im a Tiefling who is a native outsider by type. I am a 11th
level Wizard and want to Polymorph in to a Hezrou (outsider type, 10
hit dices). What abilities do I gain/lose? What characteristics do i
gain/lose? Can I still cast spells as the new form can speak? Do I
gain hit points as if I had slept one night upon changing form? What happens with my magical items that I have fitted?

I tried to look on official errata page, but could not find any readable and undestandable info there.

Another final specific question is regarding the Sword Archon. Will I be able to use its arms (listed as Ex. special attack) in combat or is this feature not available when using Polymorph?

A 5539: That's not really an easy question if you want the full answer.

The short answer is...it works just as described in the PH, as the polymorph subschool and polymorph erratta et al are worded in such a way as to exclude them.

However, if your group doesn't read it that way, the simplest thing I can do is direct you here:
Easy to read Polymorph Errata
#12040

shriekingdrake

Jan 14, 2009 8:53:09
Q5540: Greenbound Summoning, a feat from the Lost Empires of Faerun, enables a character who casts a Summon Nature's Ally spell to summon plants type creatures (instead of animals) with a number of improvements. (It's an overpowered feat.) Anyway, I noticed that in the Fiend Folio, a Viper Swarm can be summoned by SNA. Because Swarms have uncommon characteristics, I'm wonder how Greenbound Summoning might work in this instance. For example, Greenbound creatures are imbued with the ability to cast some spells--would this now be true for the swarm as a collective? I'm just wondering how Swarms and Greenbound intersect. --ShriekingDrake
#12041

jenos

Jan 14, 2009 11:22:48
Edit: I'm bad and made a mistake.
#12042

Endarire

Jan 14, 2009 16:00:34
[b]A5540[/b]
I assume a viper swarm as a collective entity could cast Greenbound spells. Fiend Folio also has cranium rat packs which can collectively cast spells depending on the pack's size.
#12043

vglcat

Jan 14, 2009 16:52:24
q5541


is there a magic item that boosts health? (a reasonbly inexpensive one)
#12044

jaronk

Jan 14, 2009 16:56:38
q5541


is there a magic item that boosts health? (a reasonbly inexpensive one)

The Amulets in DMG that boost Con would do it. 4kgp for +2 Con, 16k gp for +4 Con.

JaronK
#12045

awaken_D_M_golem

Jan 14, 2009 16:59:48
Q 5542 : I forgot if I ever posted on this thread ... umm ... did I ??

,
#12046

phaedrusxy

Jan 14, 2009 17:11:30
Q 5542 : I forgot if I ever posted on this thread ... umm ... did I ??

,

Let me look back through all 403 pages of it, and I'll get back to you...
#12047

jenos

Jan 14, 2009 17:22:13
A5542: Awaken_D_M_golem has 22 other posts in this thread.
#12048

emansdrawkcab

Jan 14, 2009 20:21:29
A5542: Awaken_D_M_golem has 22 other posts in this thread.

#12049

jenos

Jan 15, 2009 17:01:47
Q5543: Do dragonborn hellbred retain their ability score adjustment from the scourging? The actual ability modification is listed under a (Su) ability, which would presumably lost, so the argument is that every aspect of the ability(Including the ability modifier) are lost when becoming a dragonborn.
#12050

NiteCyper

Jan 15, 2009 17:47:03
A5543: Reading this just now, it seems you do lose either the Body or Spirit Infernal Aspect when you don the Dragonborn template. The extraordinary ability (Body) and supernatural ability (Spirit) are still racial traits and, therefore, lost.

Isn't there an argument for something like this with Dragonborn Raptorans?
#12051

jenos

Jan 15, 2009 17:55:18
I believe the argument for raptoran dragonborning is that at level 5, you gain a flight speed of 40'(average). There are racial traits tied into that flight(Max rounds spent flying, max flight time per day, etc). However, when you dragonborn yourself, you gain a flight speed of 40'(Average) as dragon specifically states that you get any other movement speed. The argument here is that the limitations on flying are also removed, much like a dwarves ability to move at full speed in heavy armor. Even though the trait is negative, it is still removed.

The main question I have is that the dragonborn specifically states:
Ability Modifiers: You retain your original racial ability modifiers and gain the ability modifiers of the dragonborn race.

The question is, do the modifiers gotten from the Infernal Aspect count as part of the Infernal Aspect ability, or as an original racial ability modifier?
#12052

awaken_D_M_golem

Jan 15, 2009 17:58:16
SIZE="7"

Oh ... that's right ... now I sorta remember ... :D
#12053

NiteCyper

Jan 15, 2009 20:32:51
The main question I have is that the dragonborn specifically states: The question is, do the modifiers gotten from the Infernal Aspect count as part of the Infernal Aspect ability, or as an original racial ability modifier?

I know that was the question. I already said, I'd have to side with the fact that they are not an original racial ability modifier. Hellbred is an exception that proves the rule that not all racial ability modifiers are (ex) and (su) abilities.
#12054

tytalus

Jan 16, 2009 4:02:02
Q5544a: Can a character tumble to avoid AoOs from secondary opponents as part of a spring attack?

Q5544b: Is there a way to tumble to avoid AoOs during movement without being reduced to half speed?
#12055

wraithstrike

Jan 16, 2009 4:27:50
Q5544a: Can a character tumble to avoid AoOs from secondary opponents as part of a spring attack?

Q5544b: Is there a way to tumble to avoid AoOs during movement without being reduced to half speed?

Q5544a: Yes
#12056

cru

Jan 16, 2009 5:46:03
Q5544b: Is there a way to tumble to avoid AoOs during movement without being reduced to half speed?

Accelerated Tumbling

You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.
#12057

tytalus

Jan 16, 2009 6:34:06
Accelerated Tumbling

You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.

Thank you! I wonder how I could have overlooked that... :embarrass
#12058

Darth_Caffeineus

Jan 16, 2009 8:05:54
I need the link to the warmage handbook.

Thanks
#12059

tshern

Jan 16, 2009 8:19:48
And your question number is? Here.
#12060

Darth_Caffeineus

Jan 16, 2009 10:08:05
Does a familar gain skill points as its intelgence goes up as its master gains levels?

If so how many?
#12061

cru

Jan 16, 2009 11:00:03
Familiars do not gain skill points. They can either use the skills of their master or skills of the base creature.
#12062

Aharon

Jan 16, 2009 16:18:14
Please take a look at questions 5533 and 5534.
#12063

wraithstrike

Jan 16, 2009 16:44:06
Q5533


Q5534
A. Can you use Use Magic Device to emulate a class feature you have yourself, but at a higher level?
I.e. can a Warlock use the Skill to emulate a high Caster level, and then use a staff with this high caster level?

B.Can you only emulate an ability score for using scrolls, or is doing so possible for other items (like staffs) as well?

A. Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20.
In short, yes

B. Only for scrolls, as the rules don't say otherwise.



As far as 5533. The animal companion idea seems viable, but I don't know if it was intended to work that way. You may want to speak with your DM before you try it in a game.
#12064

droppedbutnotbroken

Jan 17, 2009 17:08:59
Q5545: A fortune-teller has just told my 10th level wizard that a sniper assassin will attempt to kill him within the next few levels. The shot will come from a distance and "out of the blue." My understanding is that this will be a powerful ranged attack. Any thoughts about how I might prepare for or prevent this?
#12065

jenos

Jan 17, 2009 17:14:13
A5545: Pay a higher level wizard to craft you a contingent spell. Not sure what the wording would need to be, but an effectively worded contingent spell, such as "When the shot from the sniper mentioned in the fortune-teller's is fired at me and is within 20 feet of me, dimension door me 20 feet to the left.(Or some other spell as you see fit)

Edit: Probably wouldn't want a direct positioning like that, 25% chance the shot comes fromt he left anyway. Could do something like Greater Teleport me to random position that you won't be in. Or anything else, really, with contingent spell the opportunities are endless.
#12066

droppedbutnotbroken

Jan 17, 2009 18:09:43
Follow up here. Isn't there a spell that will either "warn" me or a spell that will deal with a sniper attack?
#12067

innabinder

Jan 17, 2009 19:11:43
Follow up here. Isn't there a spell that will either "warn" me or a spell that will deal with a sniper attack?

The psionic power Detect Hostile Intent might work, depending on the range of the sniper and the manifester level.
#12068

wraithstrike

Jan 17, 2009 19:32:21
Follow up here. Isn't there a spell that will either "warn" me or a spell that will deal with a sniper attack?

That combo is not available until you get to level 17. The two spells to use off the top of my head will be foresight and celerity.

One makes it so you are never flat-footed, and the other lets you interrupt an action to you can take your action.
#12069

Kerrus

Jan 17, 2009 19:53:52
Q5546:

A friend of mine has roped me in to attempted to fix his cleric. He wants to know if there's a feat that will let him use armour against touch attacks- or barring that, something that will improve his AC vs touch.
#12070

NiteCyper

Jan 17, 2009 20:15:47
Q5546:

A friend of mine has roped me in to attempted to fix his cleric. He wants to know if there's a feat that will let him use armour against touch attacks- or barring that, something that will improve his AC vs touch.

A5546: None that I know of, but I'm no armor specialist.

With high WIS, in terms of dips, there's Monk, Swordsage, Moon-warded Ranger 2 (check Crystalkeep's base-class index. Stacks with Monk's), Monk's Belt, Ninja.
With high CHA, there's..? I know there's something. I think a feat that allows you to use CHA instead of WIS.
#12071

emansdrawkcab

Jan 17, 2009 20:52:06
With high CHA, there's..? I know there's something. I think a feat that allows you to use CHA instead of WIS.

X Stat To Y Bonus.
#12072

winternacht

Jan 18, 2009 3:36:39
Q5547:

Can a spell-like ability be used to satisfy a spellcasting prereq?
#12073

cru

Jan 18, 2009 4:38:22
Q5546:

A friend of mine has roped me in to attempted to fix his cleric. He wants to know if there's a feat that will let him use armour against touch attacks- or barring that, something that will improve his AC vs touch.

There's a feat for shields (Shield Ward).
There's a lvl 2 cleric spell called Ghost Touch Armor in SpC.
#12074

wraithstrike

Jan 18, 2009 4:40:15
Q5547:

Can a spell-like ability be used to satisfy a spellcasting prereq?

No. Spell-like abilities, and spell are completely separate entities.
#12075

emansdrawkcab

Jan 18, 2009 12:35:10
A5547 A: No. Spell-like abilities, and spell are completely separate entities.

A5547 B: Unless the prerequisite is the ability to cast a specific spell. For example, Arcane Trickster requires the ability to cast Mage Hand, the Spell Hand feat from CArc gives you that ability as a spell-like ability, and therefore your able to take the class.
#12076

NiteCyper

Jan 18, 2009 12:54:20
There's a feat for shields (Shield Ward).
There's a lvl 2 cleric spell called Ghost Touch Arrmor in SpC.

12
#12077

mahatma87

Jan 18, 2009 13:10:22
Q5548
Does damage reduction ever stack?

For example:
DR1/- Adamantine heavy shield
DR3/- Adamantine heavy armour
and/or
DR4/- from the Ordained Champions Divine Bulwark ability.
#12078

tytalus

Jan 18, 2009 14:31:29
Q5548
Does damage reduction ever stack?

Only if it explicitly says so, such as the Thick-Skinned monstrous feat [SS].

Note that an adamantine shield does not grant DR - only armor does.
#12079

Kerrus

Jan 18, 2009 16:10:21
Q5549 - I'm making a 'should have been a caster' monk, using the Ardent class of which my first level in whill be CL9. Aside from Practiced Manifester, is there any way to increase my manifester level through feats or items?

I say 'aside from practiced manifester' because I'll have practiced manifester at first level.
#12080

clefable

Jan 18, 2009 17:13:56
Q5550
If I take the Janissary class (alternate base class for fighter from DR 334), am I allowed to take another fighter alternate base class?

When are classes considered "wholly separate from the character class—such as the bardic sage or the urban ranger—" and when are they considered "single class offers a variety of paths (such as the totem barbarian or the monk fighting styles)" (From unearthed arcana, SRD)?
#12081

loublin

Jan 18, 2009 20:06:31
Q55501

A warforged who gains the incarnate construct template loses his feats.

Are these feats replaced? Can he still gain warforged feats?
What if he took the Dragonborn "template" instead/as well could he still gain/benifit from warforged feats?
#12082

wraithstrike

Jan 18, 2009 20:23:29
Q55501

A warforged who gains the incarnate construct template loses his feats.

Are these feats replaced? Can he still gain warforged feats?
What if he took the Dragonborn "template" instead/as well could he still gain/benifit from warforged feats?

What books are incarnate and dragonborn templates in?
#12083

jenos

Jan 18, 2009 20:37:05
Incarnate Construct is from Savage Species, and Dragonborn is from Races of the Dragon.

If he took the dragonborn template in addition to incarnate construct, he may qualify for warforged feats. I'm looking for the link, but the sage specifically ruled that the dragonborn template doesn't remove the living construct .

Found it: http://www.wizards.com/default.asp?x=dnd/ask/20070112a

Fairly certain, though, that if you take incarnate construct you can't take warforged feasts, as you are no longer a warforged.
#12084

wraithstrike

Jan 18, 2009 21:54:38
Incarnate Construct is from Savage Species, and Dragonborn is from Races of the Dragon.

If he took the dragonborn template in addition to incarnate construct, he may qualify for warforged feats. I'm looking for the link, but the sage specifically ruled that the dragonborn template doesn't remove the living construct .

Found it: http://www.wizards.com/default.asp?x=dnd/ask/20070112a

Fairly certain, though, that if you take incarnate construct you can't take warforged feasts, as you are no longer a warforged.

You are correct on about accounts, but if you combine the two the incarnate template would be the one to remove the warforged feats, and since the warforged is already a living creature it gains no new feats to replace the ones that were lost if warforged feats were chosen
#12085

jenos

Jan 18, 2009 22:31:11
I think the feat loss in question is that incarnate construct specifically states that an incarnate construct has no feats and then it can gain additional feats when it levels, but nothing about getting old feats back. As for that question, I honestly don't know. I'd say that you do not get the feats back, but I don't believe theres any specific ruling about it. Its very ambiguous, because it doesn't say it removes feats, it makes a statement that it simply has no feats - that it is not possible for an incarnate construct to have feats. I don't really get that, but thats how the statement is worded.

And you're right about incarnate construct, I meant to say that a pure dragonborn warforged retains warforged feats and may use them, even without the warforged racial abilities.
#12086

winternacht

Jan 19, 2009 2:49:50
Q5552:
If a character has the Alertness feat, giving him an unnamed bonus to spot and listen, what happens if he gains a familiar, giving him another Alertness feat with an unnamed bonus to spot and listen. Does he now get +4/+4?
#12087

carnivore

Jan 19, 2009 4:23:09
Q5552:
If a character has the Alertness feat, giving him an unnamed bonus to spot and listen, what happens if he gains a familiar, giving him another Alertness feat with an unnamed bonus to spot and listen. Does he now get +4/+4?

A5552
no the benifits overlap... since it is the same feat... however, at least he does not lose access to it if his familiar goes farther than arm’s reach

:D
#12088

droppedbutnotbroken

Jan 19, 2009 10:55:02
Q5553: When playing a multiclass character, can you only take skills associated with a particular class when you are taking a level in that class, or once you've taken a class, can you take its class skills at any time you level up, regardless of the class level you're taking?
#12089

jenos

Jan 19, 2009 11:04:47
A5553: First, to clear one thing up: You can take any skill you want at any time, it is just that your max rank cannot be HD+3 in every skill at any time.. That being said, if you're a multiclass character, it gets a bit wierder.

Take every single class skill you have ever had. The max ranks for those skills are HD+3. Any skill that hasn't ever been a class skill for you is CC, with a max rank of (HD+3)/2.

Now, when you take a level of any class, you gain X amount of skill points. To buy a rank in any of the skills denoted as class skills by the class you just took, it costs 1 skill point(Of which you have X). To buy a CC skill for that class, it costs 2.

However, you can maintain ranks in your other skills even if they aren't part of your newest classes class skills, it just costs 1 more skill point per rank.
#12090

shriekingdrake

Jan 19, 2009 12:18:21
A5553: First, to clear one thing up: You can take any skill you want at any time, it is just that your max rank cannot be HD+3 in every skill at any time.. That being said, if you're a multiclass character, it gets a bit wierder.

Take every single class skill you have ever had. The max ranks for those skills are HD+3. Any skill that hasn't ever been a class skill for you is CC, with a max rank of (HD+3)/2.

Now, when you take a level of any class, you gain X amount of skill points. To buy a rank in any of the skills denoted as class skills by the class you just took, it costs 1 skill point(Of which you have X). To buy a CC skill for that class, it costs 2.

However, you can maintain ranks in your other skills even if they aren't part of your newest classes class skills, it just costs 1 more skill point per rank.

Thanks for this. The same question just came up in our campaign. I understand completely now. --ShriekingDrake
#12091

droppedbutnotbroken

Jan 19, 2009 12:48:56
Yeah, thanks Janos. And now for some telepathy related questions.

Q5554: Does telepathy as an ability let a character select who hears the communication? If there are 10 beings within a character's telepathic range, can the telepathy be used to speak only to beings 1, 3, 5, and 9, leaving the others unaware that any communication has taken place?

Q5555: Is telepathy directional? That is, if a character communicates telepathically, does the "telepathic sound" in the other being's head appear to come from a direction? Or can the telepath choose to make the telepathic communication appear to come from a particular direction?

Q5556: Can telepathy be used to communication with a creature the telepath cannot see but knows is there, such as an invisible creature, a concealed creature, or a creature on the otherside of a door?

Q5557: Could a Green Hag with telepathy use its mimicry ability telepathically? That is, could it make the recipient of a telepathic communication "perceive" in its head the "sound" of a local bird?

#12092

nickbeat

Jan 19, 2009 12:57:38
Yeah, thanks Janos. And now for some telepathy related questions.

Q5554: Does telepathy as an ability let a character select who hears the communication? If there are 10 beings within a character's telepathic range, can the telepathy be used to speak only to beings 1, 3, 5, and 9, leaving the others unaware that any communication has taken place?

Q5555: Is telepathy directional? That is, if a character communicates telepathically, does the "telepathic sound" in the other being's head appear to come from a direction? Or can the telepath choose to make the telepathic communication appear to come from a particular direction?

Q5556: Can telepathy be used to communication with a creature the telepath cannot see but knows is there, such as an invisible creature, a concealed creature, or a creature on the otherside of a door?

Q5557: Could a Green Hag with telepathy use its mimicry ability telepathically? That is, could it make the recipient of a telepathic communication "perceive" in its head the "sound" of a local bird?


Q5554: Mass Telepathy should be selective yes.

Q5555: Telepathy is not directional

Q5556: Does telepathy require a LOS target? You may need to have some other method of locating the mind first before targeting with telepathy.

Q5557: Subject to DM interpretation really. It would still be a sound in the person's head. The effect you are describing is more like ghost sound.

I could be wrong about some of this, just my thoughts on the matter.
#12093

Kerrus

Jan 19, 2009 13:09:50
Q5549 - I'm making a 'should have been a caster' monk, using the Ardent class of which my first level in whill be CL9. Aside from Practiced Manifester, is there any way to increase my manifester level through feats or items?

I say 'aside from practiced manifester' because I'll have practiced manifester at first level.

^^ :p
#12094

wraithstrike

Jan 19, 2009 13:13:38
^^ :p

Practiced Mainfester does not do you any good until have actual manifester levels and the other class levels. It would be best not to take that feat until you are about to start losing caster(manifester) levels.
#12095

emansdrawkcab

Jan 20, 2009 16:25:50
Q5558: Other than the Cityscape web enhancement's Scout substitution level, is there any other ways of getting Riposte or a similar ability?

Anything that improves damage on AoOs will be helpful to me as well.

For example, Decisive Strike Monk's ability to deal double damage on AoOs, and the Fighter Sub level from PHBII, that does the same thing.
#12096

Kerrus

Jan 20, 2009 16:44:26
Practiced Mainfester does not do you any good until have actual manifester levels and the other class levels. It would be best not to take that feat until you are about to start losing caster(manifester) levels.

Well I gather that it doesn't do any good until I have actual manifester levels. I'm talking about when I DO actually have actual manifester levels, and ways to raise it. If I get to run this character he won't be a full progression psionic character, so I'm trying to get around the limitation on power points I can spend. Practiced manifester helps a bit, but I need to find other sources.
#12097

phaedrusxy

Jan 20, 2009 17:27:24
Well I gather that it doesn't do any good until I have actual manifester levels. I'm talking about when I DO actually have actual manifester levels, and ways to raise it. If I get to run this character he won't be a full progression psionic character, so I'm trying to get around the limitation on power points I can spend. Practiced manifester helps a bit, but I need to find other sources.

Actually, for an Ardent, Practiced Manifester does more than it does for other classes, due to the weird way Ardent's manifesting is worded. If you are a Monk 7/Ardent 1, for example, and take Practiced Manifester and another level of Ardent at 9th... your manifester level becomes 6, and you can choose up to 3rd level powers known. It is the best base psionic class for multiclassed characters because of this. Warmind is something else you might consider, though.

There is some debate about whether you get any extra power points from PM, though. I think you gain the bonus power points, but not the base power points. IIRC, Practiced Manifester says something about not getting more power points, but bonus power points specifically say they are based on your manifester level, which PM increases.
#12098

winternacht

Jan 20, 2009 17:56:57
Q5559: Can "Ocular Spell" be used on "Fireburst" or similar "burst-area-effects"?
#12099

jenos

Jan 20, 2009 18:05:53
Q5560: When I'm playing a multiclass martial adept(Ex. Warblade 3/Crusader 2) do I gain readied manueavers from both classes, so I have something like 10 manueavars to use in an encounter before I have to worry about refreshing them?
#12100

gilfalas_elaandrin

Jan 20, 2009 20:26:40
Q5560: When I'm playing a multiclass martial adept(Ex. Warblade 3/Crusader 2) do I gain readied manueavers from both classes, so I have something like 10 manueavars to use in an encounter before I have to worry about refreshing them?

You get all readied maneuvers for both classes but they are readied and refreshed SEPERATELY using the listed methods for each class.

Meaning your crusader parts only work like crusader parts and seperately from your Warblade parts. You cannot mix and max between the two's slots and you have to refresh them in each of their fashions. When you do you only get THAT classes maneuvers refreshed from that classes refresh method.

Keeping that in mind, if you want to use 10 maneuvers (and have that many readied) before refreshing any of them, more power to you.

Though remember that the crusader ones automagically refresh when you run out of them, seperate from the warblade ones.
#12101

oprick

Jan 21, 2009 11:10:14
Q5561

How does a spell like 'suffer the flesh' effect an artificer making magic items?
ie. is this a generic caster level increase which stacks on top of the +2 to caster level for the purpose of qualifying for item creation?
#12102

pithica

Jan 21, 2009 11:37:17
Q5561

How does a spell like 'suffer the flesh' effect an artificer making magic items?
ie. is this a generic caster level increase which stacks on top of the +2 to caster level for the purpose of qualifying for item creation?

Are the bonuses named or unnamed? If named, are they the same named type? Do they both say they apply to item creation, or to 'all things related to caster level'?

If the answer to the first is Unnamed or the second No, and the third 'yes', then they should all stack. I'm AFB or I'd check Artificer entry, but I have no idea where 'suffer the flesh' is from to check it even if I have the book.
#12103

winternacht

Jan 21, 2009 11:50:10
Q5559: Can "Ocular Spell" be used on "Fireburst" or similar "burst-area-effects"?

#12104

emansdrawkcab

Jan 21, 2009 14:58:29
Q5558: Other than the Cityscape web enhancement's Scout substitution level, is there any other ways of getting Riposte or a similar ability?

Anything that improves damage on AoOs will be helpful to me as well.

For example, Decisive Strike Monk's ability to deal double damage on AoOs, and the Fighter Sub level from PHBII, that does the same thing.

Anyone?
#12105

oprick

Jan 21, 2009 15:06:32
to backwardsname: there is a feat in the Dragon Magazine Compendium that gets you one AoO after an opponent misses you while you're using c.expertise or fighting defensively. the feat is "riposte"

this synergizes nicely with deadly defense(c.scoundrel) and deft opportunist(c.adventurer) for +4 to hit on AoOs
#12106

carnivore

Jan 21, 2009 15:12:20
A5558:

cant help with the Riposte ability, except it would seem reasonable that any class that normally would advance Skirmish Damage, could also progress Riposte damage


as for AoO.... easiest way to increase Damage with them:

1)Make Sure you actually Hit:

Deft Opportunist[General](CAdv p106)(Mini p25)req: Dexterity 15, Combat Reflexes
+4 bonus on attack rolls when making Attacks of Opportunity.

there is a Magic item in MIC, i forget the Name(Bracers of Opportunistic Strike?), gives +2 to attack with AoOs

2)attack more times:

Double Hit[General, Fighter](Mini p25)req: Dexterity 17,Base Attack Bonus +6,Combat Reflexes,Two-Weapon Fighting, Imp Two-Weapon Fighting
Before you make an Attack of Opportunity, you may choose to attack with both weapons, taking the standard penalties for fighting with two weapons.

3)use larger weapons:

Strongarm bracers ..... allow you to use weapons one size Larger

:D
#12107

vglcat

Jan 21, 2009 15:34:01
Q:5562


is there a guide to playing an artifactor?
#12108

pithica

Jan 21, 2009 15:47:26
Q:5562


is there a guide to playing an artifactor?

If you mean artificer, there are several.

Google
artificer site:forums.gleemax.com
blastificer site:forums.gleemax.com
omnificer site:forums.gleemax.com
diploficer site:forums.gleemax.com

I think that's the main ones anyway.
#12109

emansdrawkcab

Jan 21, 2009 16:28:53
Oprick and carnivore, thanks, that's what I was afraid of.
#12110

vglcat

Jan 21, 2009 17:20:39
If you mean artificer

my spelling sucks

Q:5563

What book is the UE?
#12111

shriekingdrake

Jan 21, 2009 17:47:23
Q:5563 What book is the UE?

A5563: Unapproachable East :D
#12112

surreal

Jan 21, 2009 22:03:28
A 5559: Occular spells can only affect ray spells or those which target (other than personal). Area spells typically do not fall under those categories.
#12113

jenos

Jan 22, 2009 22:08:32
Q5564: When using the feat Stand Still(XPH) in conjuction with the stance Thicket of Blades(ToB), what happens when a foe you threaten attempts to make a 5ft step? Obviously, thicket of blades kicks in, and you can immediately gain an AOO. If one uses that aoo to make a stand still check, though, what happens to that foes movement? Does he lose the ability to make a 5ft step for the rest of the round? Does he lose a move action? Can he still make more 5ft steps?

My reasoning for this question is that Stand Still says that lose that action, but a 5ft step has no action.
#12114

NiteCyper

Jan 22, 2009 22:16:11
Q5564: When using the feat Stand Still(XPH) in conjuction with the stance Thicket of Blades(ToB), what happens when a foe you threaten attempts to make a 5ft step? Obviously, thicket of blades kicks in, and you can immediately gain an AOO. If one uses that aoo to make a stand still check, though, what happens to that foes movement? Does he lose the ability to make a 5ft step for the rest of the round? Does he lose a move action? Can he still make more 5ft steps?

My reasoning for this question is that Stand Still says that lose that action, but a 5ft step has no action.

A5564: If you're going by the RAW, "immediately halt as if he had used up his move actions for the round." means you just plain "halt them in their tracks" ("Special" wording of the feat). The key words being "as if" in conjunction.
#12115

jenos

Jan 22, 2009 22:41:16
But can they then try to take another 5ft step afterwards?
#12116

winternacht

Jan 24, 2009 7:19:36
Q5565: I remember there was a feat, so that your mind-effecting spells could effect undead. But I can't find it anymore. Can someone help me out?

A5565: Found it. It's "Song of the dead" for Dragon Compendium. Only helps for intelligent undead, though.
#12117

surreal

Jan 24, 2009 12:31:09
A 5565: Requiem from Libris Mortis lets your song affect undead, but only for half duration.
#12118

jameswilliamogle

Jan 24, 2009 13:53:54
Q 5566: Do generic unnamed different sources of penalties stack?

More specifically, if I hit an enemy with Ray of Exhaustion, and he fails (giving a -6 penalty to Str), and then a Ray of Enfeeblement (giving a -10 penalty to Str, due to CL and a good roll), will that enemy have a -16 penalty to Str?
#12119

shriekingdrake

Jan 24, 2009 14:48:53
A5566: From the rules compendium:
Bonuses of different types always stack. Bonuses that have identical types don’t stack, except for dodge bonuses and some circumstance bonuses. Untyped bonuses stack unless the bonuses come from the same effect.
Penalties aren’t usually typed, but identical types of penalties don’t stack. In this latter case, the worst penalty applies.

From this, I would say that these untyped penalties would stack. --ShriekingDrake
#12120

wraithstrike

Jan 24, 2009 20:50:00
I was incorrect
#12121

wraithstrike

Jan 24, 2009 21:02:32
Q 5566: Do generic unnamed different sources of penalties stack?

More specifically, if I hit an enemy with Ray of Exhaustion, and he fails (giving a -6 penalty to Str), and then a Ray of Enfeeblement (giving a -10 penalty to Str, due to CL and a good roll), will that enemy have a -16 penalty to Str?

Yes, but penalties to ability scores can only go down to a 1. If it were ability damage it could go to 0.
#12122

droppedbutnotbroken

Jan 24, 2009 22:20:06
Q5567: If a character has Mind Blank operating on himself, would this not thwart that player's attempt to cast Moment of Prescience on himself? On its face Moment of Prescience targets the caster with a divination spell, which it seems would be prevented by an already in place Mind Blank. Right?
#12123

NiteCyper

Jan 24, 2009 22:45:24
Q5567: If a character has Mind Blank operating on himself, would this not thwart that player's attempt to cast Moment of Prescience on himself? On its face Moment of Prescience targets the caster with a divination spell, which it seems would be prevented by an already in place Mind Blank. Right?

BLOODY A5567: Yes, it would seem Moment of Prescience would have no effect. But, one may take the wording of 'protect' and consider it a clause that, effectively, grants you susceptibility to any beneficial effects.

Ironically, in a dramatic way, if a BBEG were to, somehow, grant you a beneficial effect for a nefarious purpose, you would be alerted of such the thing which, by cause and effect, causes Mind Blank to kick in. TACHYONS!
#12124

Kerrus

Jan 24, 2009 22:45:36
Moment of prescience grants the caster a powerful sixth sense.

Mind Blank protects against mind affecting spells- but MoP isn't a mind affecting spell- at least not directly. If Mind Blank were to block MoP "as a mind affecting spell" then by the same token one might argue that mind block would shield someone from pain induced by having their limbs flayed off with a spell :p
#12125

jenos

Jan 24, 2009 23:07:59
Whenever something refers to Mind-Affecting, its refering to thespell descriptor [Mind-Affecting]. Unless a spell actually has that descriptor, its not a Mind-Affecting spell. Since MoP doesn't, it isn't blocked by Mind Blank.
#12126

NiteCyper

Jan 24, 2009 23:29:58
prepares for well-formatted post

Moment of prescience grants the caster a powerful sixth sense.

Mind Blank protects against mind affecting spells- but MoP isn't a mind affecting spell- at least not directly. If Mind Blank were to block MoP "as a mind affecting spell" then by the same token one might argue that mind block would shield someone from pain induced by having their limbs flayed off with a spell :p

Whenever something refers to Mind-Affecting, its refering to thespell descriptor [Mind-Affecting]. Unless a spell actually has that descriptor, its not a Mind-Affecting spell. Since MoP doesn't, it isn't blocked by Mind Blank.

In summary of both of your posts, you've both emphasized that Mind Blank only protects against [Mind-Affecting] spells. The problem is that, apparently, you've both missed the clause immediately following that which states, and I quote...

The "Mind Blank" spell's description, paragraph of
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.

#12127

Kerrus

Jan 25, 2009 0:55:39
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.

Emphasis mine. It's pretty clear that it's talking about external effects.

To paraphrase a friend of mine - if they have physical access to your head, you're screwed anyways.
#12128

NiteCyper

Jan 25, 2009 1:14:46
Emphasis mine. It's pretty clear that it's talking about external effects.

Let's talk about if the Collector of Stories skill trick applies to Knowledge Devotion checks! :P
#12129

Kerrus

Jan 25, 2009 1:35:39
:p

Honestly, I'm laughing too hard to make any further meaningful contribution at the moment- but perhaps later.

BINARY SOLO: 000000100000010000001000011111
#12130

PlzBreakMyCampaign

Jan 25, 2009 5:35:40
Q5568: Is there any 3.5 source for the (since updated) 3.0 shifter 8's Greater wild shape (undead shape, construct shape)?? Because the Blighter can't actually shape into regular undead creatures, just animals who gain the skeletal template. I also am looking for construct wildshape too
#12131

jameswilliamogle

Jan 25, 2009 9:30:13
Q5569: I have a quasit familiar via improved familiar as a L8 straight-sorcerer. What things will improve with the "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher" clause with the quasit, if anything? Game starts in 4 hours... thanks!
#12132

jenos

Jan 25, 2009 10:54:03
A5569: I was always under the impression that such a clause referred to things such as spells like sleep - it uses whichever value would be higher to determine the effects.
#12133

tshern

Jan 25, 2009 11:35:15
BLOODY A5567: Yes, it would seem Moment of Prescience would have no effect. But, one may take the wording of 'protect' and consider it a clause that, effectively, grants you susceptibility to any beneficial effects.

Ironically, in a dramatic way, if a BBEG were to, somehow, grant you a beneficial effect for a nefarious purpose, you would be alerted of such the thing which, by cause and effect, causes Mind Blank to kick in. TACHYONS!

You only need to qualify for a spell at the moment of casting.
#12134

cru

Jan 25, 2009 12:15:45
Q5568: Is there any 3.5 source for the (since updated) 3.0 shifter 8's Greater wild shape (undead shape, construct shape)?? Because the Blighter can't actually shape into regular undead creatures, just animals who gain the skeletal template. I also am looking for construct wildshape too

From Surreal's Lists of Stuff:

Wild Shape
Druid 5
Ranger variant 5 (UA)
Monk variant... Dragon???
Abolisher 1, ecl 7, Lords of Madness
Lion of Talisad 3, ecl 8, Book of Exalted Deeds
Moonspeaker 5, ecl 13, Races of Eberron
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'Drik - "plants shape", see text


stacks for wildshape (conditions vary)
Master of Many Forms, Complete Adventurer, stacks for duration and HD, fast at level 3, extraordinary at level 7
Nature's Warrior, Complete Warrior, stacks for duration and HD
Daggerspell Shaper, Complete Adventurer, stacks for duration, gain extra uses, fast wildshape at level 7, enhanced wildshape at level 8
Warshaper, complete Warrior, does not stack with wildshape, but deserves honorably mention for the class abilities
Lion of Talisad, Book of Exalted Deeds, stacks at -2 for duration and HD, odd wording if you don't have druid levels
Abolisher 1, ecl 7, Lords of Madness
Arcane Heirophant, ecl 8, Races of the Wild
Moonspeaker, ecl 9, Races of Eberron, stacks at -5 for hd, duration and size
Stonespeaker Guardian, ecl 7, Races of Stone
Planar Shepherd, ecl 6, Faiths of Eberron

uses wildshape
Primeval, Frostburn, fuzzy wording open to interpretation regarding duration, DM caveat

Special mention
Blighter 3, ecl 8, Complete Divine, undead wildshape
Druid's Vestment, PHB, gain extra use of Wildshape
Primeval 1, Frostburn - gain a feral form
Druid 1, shapeshift variant, Player's Handbook II
Initiate of Horus-Re, feat, Champions of Valor, ecl ?? - wildshape into a hawk
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik - plant shape, see text
Berserk 3, ecl 8, Deities and Demigods - gain a beast form
Druid 16, class variant, Cityscape Web Enhancement, can wildshape into animated objects, see text
Vestment of Verminshape, wondrous item, DMG2, allows wildshape into vermin
Wildshape Amulet, wondrous item, Magic of Faerun, adds +4 to wildshape level
Swift Wild Shape, feat, Complete Champion, wildshape as a swift action
Armor of the Beast, Complete Champion, gain extra use of wildshape
Wavekeeper 7, ecl 12, Stormwrack, turn into a water elemental, see text
Vermin Keeper 1, ecl 6, FR: Underdark, vermin forms, vermin swarms at level 10, see text
Exalted Wild Shape, feat, Book of Exalted Deeds, gain new forms
Swanmay 1, ecl 6, Book of Exalted Deeds, "shift" into a swan
Arachnomancer 2, ecl 7, Drow of the Underdark, spider shape but functions as wildshape
Cavestalker 1, ecl 6, Drow of the Underdark, allows wildshape ability to assume vermin forms
Armor/Mantle/Ring of the Beast, items, Complete Champion, wildshape as swift action, additional wildshape, +1 effective druid level
#12135

PlzBreakMyCampaign

Jan 25, 2009 12:54:57
That's nice... I already read all the Surealdex and none of the entries mention anything that can wildshape into all construct nor undead types. So:
Q5568: Is there any 3.5 source for the (since updated) 3.0 shifter 8's Greater wild shape (undead shape, construct shape)?? Because the Blighter can't actually shape into regular undead creatures, just animals who gain the skeletal template. I also am looking for construct wildshape too

#12136

Endarire

Jan 25, 2009 22:47:41
Q5570
Where can I find the Cleric alternative class feature 'Destroy Undead,' which damages undead instead of trying to make them flee? I found nothing in Expedition to Castle Ravenloft.

Q5571
If I take a Cleric level and trade my Knowledge Domain for Knowledge Devotion, am I still able to use the Knowledge Domain's power or spells?

Q5572
Let's assume I'm a 5HD Human Wizard. The PHB says I can voluntarily fail my saves, but can I voluntarily fail versus a sleep spell I cast on myself if it has a 4HD cap?
#12137

tytalus

Jan 26, 2009 2:43:06
Q5570
Where can I find the Cleric alternative class feature 'Destroy Undead,' which damages undead instead of trying to make them flee? I found nothing in Expedition to Castle Ravenloft.

A5570: That's where it's supposed to be, though.

Q5571
If I take a Cleric level and trade my Knowledge Domain for Knowledge Devotion, am I still able to use the Knowledge Domain's power or spells?

A5571: No, you trade both away. See the appropriate section in Complete Champion.

Q5572
Let's assume I'm a 5HD Human Wizard. The PHB says I can voluntarily fail my saves, but can I voluntarily fail versus a sleep spell I cast on myself if it has a 4HD cap?

A5572: No, you are not affected. There's no save to make that you could voluntarily fail.
#12138

wraithstrike

Jan 26, 2009 3:35:34
Q5570
Where can I find the Cleric alternative class feature 'Destroy Undead,' which damages undead instead of trying to make them flee? I found nothing in Expedition to Castle Ravenloft.

It is on page 206 under the lightbringer prestige class sections. By joining the lightbringer guild you are allows alternative class feature for certain class, but it is not really a complete prestige class.
#12139

wraithstrike

Jan 26, 2009 3:45:01
That's nice... I already read all the Surealdex and none of the entries mention anything that can wildshape into all construct nor undead types. So:

It can't be done with wildshape, but I think shapechange allows you to do it, however I don't know how to get it for a druid.
#12140

cru

Jan 26, 2009 4:06:51
It can't be done with wildshape, but I think shapechange allows you to do it, however I don't know how to get it for a druid.

Shapechange
Transmutation
Level: Animal 9, Drd 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
#12141

PlzBreakMyCampaign

Jan 26, 2009 4:35:45
Damn, and I thought wildshape could (if you tried REALLY HARD) allow you to turn into any type. I guess its not as good in 3.5 as it was in 3.0. Shapechange is out of the question but polymorph could for a warforged or necropolitan... Thanks
#12142

Aharon

Jan 26, 2009 11:25:24
Q5573: Glitterdust reads A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

Any creature covered by the dust takes a -40 penalty on Hide checks.
.

I see that this is useful, but the consensus on the Char Op board seems to be that this spell negates the invisibility, or did I misunderstand this? From a strict reading of the rules text, I would conclude that the creature is still invisible and still gets its 50% concealment, doesn't it? Otherwise, why would the spell make a distinction between things and creatures? Is there an errata which clarifies the spell, stating that the invisiblity is dispelled?
#12143

wraithstrike

Jan 26, 2009 11:35:28
Shapechange
Transmutation
Level: Animal 9, Drd 9, Sor/Wiz 9
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)

Great, now druids have no limitations ;) . Thanks for the info.
#12144

wraithstrike

Jan 26, 2009 11:45:05
Q5573: Glitterdust reads A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

Any creature covered by the dust takes a -40 penalty on Hide checks.
.

I see that this is useful, but the consensus on the Char Op board seems to be that this spell negates the invisibility, or did I misunderstand this? From a strict reading of the rules text, I would conclude that the creature is still invisible and still gets its 50% concealment, doesn't it? Otherwise, why would the spell make a distinction between things and creatures? Is there an errata which clarifies the spell, stating that the invisiblity is dispelled?

Only creatures can hide so it had to use creatures for that statement, but things refers to all things living and nonliving.
#12145

volatris

Jan 26, 2009 12:24:27
If it had said objects, that would have been clearly limited to nonliving things.
#12146

Aharon

Jan 26, 2009 13:57:29
Q5574Follow-up question then: Would a ring of counterspells work against this? I'm not quite sure, because it is worded a bit ambigously - does the item protect only against spells targeting you, or also against spells affecting you?
#12147

lordpendragon

Jan 26, 2009 22:27:24
A5574
The Area entry for Glitterdust says "Creatures and objects within 10-ft.-radius spread", implying that it targets each creature and object within the radius, and would indeed be counterspelled by the ring.


Q5575
When using the Shield Charge (CW) and Shield Slam (CW) feats, along with Pounce, Which of the following will be true...

A) Every shield attack as part of the pounce will also initiate a trip attempt, and cause the target to save against daze.

B) Every shield attack will initiate a trip attempt, but only the first will cause daze.

C) Trip attempts, but no daze at all.

D) One trip attempt, nothing else.

E) None of the above.
#12148

jenos

Jan 26, 2009 22:59:09
What is the wording on the pounce ability?

Since Shield Slam doesn't have the wording "As part of a charge action, I believe it doesn't apply on a pounce, but you need to specifically initiate a special charge action. Shield Charge allows itself to be applied to any charge action, though, so how is the pounce ability worded?
#12149

emansdrawkcab

Jan 26, 2009 23:43:06
What is the wording on the pounce ability?

Since Shield Slam doesn't have the wording "As part of a charge action, I believe it doesn't apply on a pounce, but you need to specifically initiate a special charge action. Shield Charge allows itself to be applied to any charge action, though, so how is the pounce ability worded?

Pounce: " When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability."

So all the attacks should do both, I think. Although, a house ruling may be needed.

Q5576:
Say, gents, where can i find the information concerning Black Lotus Extract, and Colossal Scorpion Poison?

Also, if there are any other poisons, or extracts, that are rather good, I'd be grateful to know about them.

Thanks again.
#12150

cru

Jan 27, 2009 4:10:16
Q5576: Say, gents, where can i find the information concerning Black Lotus Extract, and Colossal Scorpion Poison? Also, if there are any other poisons, or extracts, that are rather good, I'd be grateful to know about them.

Black lotus is in DMG: http://www.d20srd.org/srd/specialAbilities.htm#tablePoisons
Scorpion venom is in Dungeonscape.
For other sources, look especially in evil/drow books (BoVD, DotU,...). For even more poisonous stuff, you need to check 3rd party books, e.g. Poisoncraft.
#12151

dumah87

Jan 27, 2009 6:52:39
Q 5577

hy guys! a metamagic question :

a 20th level dragonborn incantatrix (PGtF) how many damages inflict with a:

Empowered, Maximized, Twinned, Energy Admixured, Enervate, Orb of Force ???

Thank you all!
#12152

carnivore

Jan 27, 2009 8:06:25
Q 5577

hy guys! a metamagic question :

a 20th level dragonborn incantatrix (PGtF) how many damages inflict with a:

Empowered, Maximized, Twinned, Energy Admixured, Enervate, Orb of Force ???

Thank you all!

A5577

what is Enervate?.... or do you mean Fell Drain?

for the regular stuff .... assuming we use averages(1d6 = 3.5 damage)

Orb of Force(CArc p116)
– Ranged Touch Attack does 1d6 Force damage per level (max 10d6).

Empowered = 10d6 x 1.5 = 47.5(net gain of 17.5 damage)

Maximized + Empowered = 60 +17.5 = 77.5

Twinned + Maximized + Empowered = 77.5 x 2 = 155 damage

i dont think you can add Energy Admixture to an Orb of Force... notice
Energy Admixture[Metamagic](CArc p78)Energy Substitution,+4 Spell Levels
Choose an Energy Type that you took with the Energy Substitution feat. Any spell with an energy subtype can be modified to do its damage again with the chosen energy type in addition to its own. For example Energy Admixture (acid) could make a Fireball that does 6d6 Fire damage and 6d6 Acid damage. Alternatively, the same Fireball modified by Energy Admixture (fire) would do 12d6 Fire damage. You may take this feat multiple times, each time choosing a different Energy Type.

and this:
Energy Substitution[Metamagic]
(CArc p79)(DR325 p58)req: any other Metamagic feat, Know (arcana): 5 ranks ,+0 spell levels
Choose one Energy Type when you take this feat (i.e., Acid, Cold, Electricity, or Fire). You may change any spell with a different Energy Type to this Energy Type. All other effects of the spell remain the same. You may take this feat multiple times, each with a different Energy Type.

although Force is a Type of Damage, it is not an "Energy" Type for this Feat, unless you go with the idea that Energy Type can be any Energy type, not simply Elemental

[DESCRIPTOR]
Appearing on the same line as the school and subschool, when applicable, is a descriptor that further categorizes the spell in some way. Some spells have more than one descriptor.

The descriptors are acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and water.

Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.

A language-dependent spell uses intelligible language as a medium for communication. If the target cannot understand or cannot hear what the caster of a language-dependant spell says the spell fails.

A mind-affecting spell works only against creatures with an Intelligence score of 1 or higher.

i was looking for some additional clarification .... havent found any yet
you could do it to an Orb of Fire(Acid,Cold,etc...)
:D
#12153

droppedbutnotbroken

Jan 27, 2009 9:42:10
Q5567: If a character has Mind Blank operating on himself, would this not thwart that player's attempt to cast Moment of Prescience on himself? On its face Moment of Prescience targets the caster with a divination spell, which it seems would be prevented by an already in place Mind Blank. Right?

There appears to be schism among the oracles here. I'd welcome more good counsel.
#12154

pithica

Jan 27, 2009 10:25:35
There appears to be schism among the oracles here. I'd welcome more good counsel.

In my groups we've always assumed that since a spellcaster can automatically overcome his own SR, Saves, and suppress supernatural abilities that would prevent a spell from working, they can likewise ignore their own spells for the purposes of what they can cast on themselves. I don't think that that is RAW, though. Assuming it's not RAW, I would think that spell order should work. As long as you are eligible for moment of prescience when it is cast, the spell goes off, even if you are no longer eligible when it manifests.
#12155

soneillon

Jan 28, 2009 0:41:11
Q 5578 So say I'm a 11th level character that manifests as a 7th level psion, and I have the feat Practiced Manifester. Do I gain bonus power points from int as if my manifesting level is 7, or 11?

Q 5579 What happens when my psicrystal dies?
#12156

Aharon

Jan 28, 2009 5:32:31
Q 5580 Does a Forcecage appear in the orientation that is most beneficial for the caster? For example, a treant is 30 ft. tall, but only 2 feet in diameter, and thus would fit in the cage, because its diameter is about 34 ft. So would the spell work this way, or would it fail?

Q 5581 What happens when you try to call a creature through a gate that doesn't fit through it? For example, here someone talks about gating in colossal creatures, which have a space of 30 ft. and wouldn't fit through the 20ft. diameter gate. Does the spell simply fail, or are the creatures damaged when the spell pulls them through the gate?
#12157

emansdrawkcab

Jan 28, 2009 13:18:28
Q 5578 So say I'm a 11th level character that manifests as a 7th level psion, and I have the feat Practiced Manifester. Do I gain bonus power points from int as if my manifesting level is 7, or 11?

Q 5579 What happens when my psicrystal dies?

Q 5578 Does a Forcecage appear in the orientation that is most beneficial for the caster? For example, a treant is 30 ft. tall, but only 2 feet in diameter, and thus would fit in the cage, because its diameter is about 34 ft. So would the spell work this way, or would it fail?

Q 5579 What happens when you try to call a creature through a gate that doesn't fit through it? For example, here someone talks about gating in colossal creatures, which have a space of 30 ft. and wouldn't fit through the 20ft. diameter gate. Does the spell simply fail, or are the creatures damaged when the spell pulls them through the gate?

Error. Error.
#12158

carnivore

Jan 28, 2009 15:23:30
Q 5578 So say I'm a 11th level character that manifests as a 7th level psion, and I have the feat Practiced Manifester. Do I gain bonus power points from int as if my manifesting level is 7, or 11?

A5578

Most Dms do not allow it to give extra PP, some allow it to affect Bonus PP since they are based on ML... but the Intent of the feat is simply to Boost the PP Cap on Powers Manifested and to Boost ML vs PR and for variable Numeric effects Based on ML ... notice:

Practiced Manifester
Type: Psionic
Source: Complete Psionic

Choose a manifesting class that you possess. The powers you manifest from that class are more powerful.

Prerequisite: Psicraft 4 ranks.
Benefit: Your manifester level for the chosen manifesting class increases by four. This benefit can't increase your manifester level higher than your Hit Dice. Even if you can't benefit from the full bonus immediately, however, if you later gain levels of nonmanifesting classes, you might be able to apply the rest of the bonus.
For example, a human 5th-level psion/3rd-level fighter who selects this feat would increase his psion manifester level from 5th to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus, and his psion manifester level would become 9th (since he now has 9 Hit Dice).
A character with two or more manifesting classes (such as a psychic warrior/psion) must choose which class gains the feat's effect. This feat does not affect your powers per day or powers known. It only increases your manifester level, which helps you overcome power resistance and increases the duration and other effects of your powers.
Special: You can select this feat multiple times. Each time you choose it, you must apply it to a different manifesting class.

however some will argue that... it is up to your DM to Rule in the end
Q 5579 What happens when my psicrystal dies?

A5579
very good question.... this has Never been answered Officially, usually it is ruled that it Reforms the Next (time Increment decided by DM: Hour, Day, Week, Month). since you still have the feat... and the Psicrystal is simply a Fragment from your own Consciousness, it would be reasonable to Rule that it reforms(some DMs require a Period of Meditation(an Hour usually) before it reforms) the next Morning when you regain PP


:D
#12159

pithica

Jan 29, 2009 10:40:40
Q 5580 Does a Forcecage appear in the orientation that is most beneficial for the caster? For example, a treant is 30 ft. tall, but only 2 feet in diameter, and thus would fit in the cage, because its diameter is about 34 ft. So would the spell work this way, or would it fail?

Forcecage is a cube 20ft or 10ft to a side. It doesn't have the (S) after it's area, so you can't reshape it (without sculpt spell or mastery of shaping). I don't know where you're getting the diameter you're getting. Creatures being too big cause the spell to automatically fail.

While the treant can still technically fit, caddy-cornered in there, in his normal everyday position (upright), he's too tall, and I would rule that the spell fails (as the forcecage doesn't start out around the target and then and shrink to those dimensions). YMMV with your DM, but that's how I'm reading the RAW.

Q 5581 What happens when you try to call a creature through a gate that doesn't fit through it? For example, here someone talks about gating in colossal creatures, which have a space of 30 ft. and wouldn't fit through the 20ft. diameter gate. Does the spell simply fail, or are the creatures damaged when the spell pulls them through the gate?

Space is a measurement of how much room a creature effectively takes up on a grid. It is not a measure of that creature's diameter. A medium snake, for example, takes up a full five-foot square, but that doesn't mean it's diameter is 5' or anywhere close to that. Creatures taller or wider in a single dimension could conceivably duck or turn to fit through the hole.

Nothing I see in a cursory reading of the spell text indicates anything happens if a creature is too large to fit through the gate. I can only think of a few creatures that even come close, though, to being completely unable to pass through a 20' diameter hole, one way or another.

I personally would house-rule that it would fail, if I couldn't reasonably explain how an individual creature called would fit (wider than 20ft in every dimension), but that doesn't appear to be the RAW. By RAW, you can call anything that's an otherwise eligible target for the spell.
#12160

kosmic_latte

Jan 29, 2009 14:41:46
Q5582: What are some good party support classes and/or builds?
#12161

jenos

Jan 29, 2009 14:43:14
Q5583: If I was a multiclass Soulknife/Warmind, with the substitution to nab Hidden Talent over Wild Talent for SK 1, what would my bonus PP look like? Would the calculations be (Warmind + SK) for PP, (Warmind) + (SK), or just (Warmind)?
#12162

muertog

Jan 29, 2009 15:58:31
Q5584: What Cleric spells (higher than 3rd) "counters or dispels any darkness spell of equal or lower level, such as darkness."

Spells that use the Heighten Metamagic feat are not what I am looking for.
#12163

bitznarf

Jan 29, 2009 16:37:04
Q5567: If a character has Mind Blank operating on himself, would this not thwart that player's attempt to cast Moment of Prescience on himself? On its face Moment of Prescience targets the caster with a divination spell, which it seems would be prevented by an already in place Mind Blank. Right?

A5567: As far as I can tell, there is no problem - Mind Blank does not say that divination magic doesn't affect you - it says "this spell protects against ... information gathering by divination spells or effects. " Thus, as MoP is not gathering information, MoP is not affected by Mind Blank.

To be honest, I've never seen (nor heard) of anyone ruling any other way. This would be the first time I've ever even checked closely if they work together.
#12164

NiteCyper

Jan 29, 2009 18:21:18
A5567: MoP is not gathering information

Hey, you're right. Problem is, what if, for some nefarious reason that is driven by evil and wrongdoing and tyranny and yadayadayada, what if you were trying to find a way to stop yourself from casting Moment of Prescience on yourself for some reason?

For example, you knew you'd become mind-controlled (schizophrenia or low will save or whatever) and you knew you'd have Moment of Prescience cast on you, or knew that you wouldn't want it cast on you, because you were to receive some cure that would require you to make a saving throw, no choice, to resist.

While you're mind-controlled, whatever is mind-controlling you will not flop the saving throw, deliberately (if the evil thing wants you to die and this is the best way it can try to kill you, for now), which would be bad for you because the disease would kill you or whatever. You know that a Moment of Prescience spell would be perfect for thwarting your body's acceptance of the cure.

Edit: Daiyamn, that was elaborate...
#12165

umopapisdn

Jan 29, 2009 18:36:21
It's not an optimization question, I know, but I haven't received a response elsewhere, and quite a few very knowledgeable people read this thread.

Q5585: I have a vague memory of a published adventure including a centuries old, master manipulator Cancer Mage as the BBEG, and it had some great stuff I wanted to include in my campaign. Does anyone have any idea what I'm talking about? I can't find it, and I'm beginning to think it was all just a very odd dream.
#12166

wraithstrike

Jan 29, 2009 19:38:33
By support I assume you mean skill monkeys, buffers, debuffers.

Factotums(sp?)
a 2nd rogue
bards
#12167

houkama

Jan 29, 2009 22:46:04
Do extraordinary wild shape EX qualities stack/overlap? The MMF Bible reccomends taking the form of a human to gain a bonus feat, but isn't that feat only useable in human form?

If it does is there evidence to support this?

I want to do it (since it makes overcoming regeneration weaknesses a snap), but I need to have a stronger source than the MMF Handbook.
#12168

wraithstrike

Jan 29, 2009 23:13:56
Do extraordinary wild shape EX qualities stack/overlap? The MMF Bible reccomends taking the form of a human to gain a bonus feat, but isn't that feat only useable in human form?

If it does is there evidence to support this?

I want to do it (since it makes overcoming regeneration weaknesses a snap), but I need to have a stronger source than the .

You only get the EX while you have that form.
What is the post # you got the information from?
#12169

houkama

Jan 30, 2009 9:10:00
You only get the EX while you have that form.
What is the post # you got the information from?

Here.

It said:
- human (MM, sf): Since The Sage changed the racial bonus feat a human gets into an extraordinary quality in the Official Game FAQ, human now becomes a great form once you reach level 7: You effectively gain a free feat of your choosing. So if you would like to be able to take cryohydra form then, you could change into a human, get frozen wildshape from Frostburn as the bonus feat, and use it to take cryohydra form. Other interesting feats thus available are e.g. wild feats, metamagic feats, or things like skill focus.
Medium humanoid, 1 HD, 10str, 10dex, 10con, at level 7: free racial bonus feat

#12170

pithica

Jan 30, 2009 10:11:28
Here.

It said:

There are two schools of thought here.

#1 says you only need to qualify for an ability you want to use when you use it. This is the way most spells are handled. If you are a valid target for a spell or ability when it first affects you, it continues to affect you for the duration, even if you are no longer a valid target. Using this school of thought, in the example above, you change into a Human, gain the bonus feat, which you take 'Frozen Wild Shape' with, which qualifies you to wildshape into a cryohydra, which you do, and then the bonus feat from human goes away, but that doesn't matter, as the wildshape still lasts for it's duration.

#2 says you must remain a valid target throughout the duration for anything to continue affecting you. This is the way most PrC's are handled, generally. If you lose something you used to qualify for something else, you can no longer continue using it. In this mindset, in the example above, you'd lose the bonus feat from human which qualified you to take the wildshape into cryohydra, and would therefore revert back to your normal form.

Both schools have issues with the way they interpret the rules, but both make valid arguments. If you're a player in a game, ask your DM for the game you want to use it in. If you're a DM, you'll have to figure out which one you want to follow.
#12171

BloodDragon

Jan 30, 2009 10:15:29
houkama's question was Q5586

Q5587: Are you allowed to prepare (as a Preperation caster) lower level spells in High level spells slots? I could have sworn you were able to do so but I can not find it in the SRD... Maybe that was 3.0.

Note: This is not anything to do with Heighten spell or obtaining higher DCs, it's simply "Am I able to give up a 3rd level spell slot to cast an extra 2nd level Web spell when preparing my spell book?"
#12172

muertog

Jan 30, 2009 10:27:03
A5587: Yes, you can prepare lower level spells in higher level spell slots:
A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. For example, a 7th-level cleric has at least one 4th-level spell slot and two 3rd-level spell slots. However, he could choose to prepare three 3rd-level spells instead, filling the 4th-level slot with a lower-level spell. Similarly, he could fill his 4th-level domain spell slot with a lower-level domain spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his or her due still gets the slots but must fill them with spells of lower level.

#12173

wraithstrike

Jan 30, 2009 11:44:32
There are two schools of thought here.

#1 says you only need to qualify for an ability you want to use when you use it. This is the way most spells are handled. If you are a valid target for a spell or ability when it first affects you, it continues to affect you for the duration, even if you are no longer a valid target. Using this school of thought, in the example above, you change into a Human, gain the bonus feat, which you take 'Frozen Wild Shape' with, which qualifies you to wildshape into a cryohydra, which you do, and then the bonus feat from human goes away, but that doesn't matter, as the wildshape still lasts for it's duration.

#2 says you must remain a valid target throughout the duration for anything to continue affecting you. This is the way most PrC's are handled, generally. If you lose something you used to qualify for something else, you can no longer continue using it. In this mindset, in the example above, you'd lose the bonus feat from human which qualified you to take the wildshape into cryohydra, and would therefore revert back to your normal form.

Both schools have issues with the way they interpret the rules, but both make valid arguments. If you're a player in a game, ask your DM for the game you want to use it in. If you're a DM, you'll have to figure out which one you want to follow.

Interesting, Even if he were a human originally once he changed to the cryohydra he still would not have the feat, so the 1st example should work, but it is the exception rather than the rule. Other than this instance, I would normally go with number 2.
#12174

carnivore

Jan 30, 2009 11:50:22
A5587: Yes, you can prepare lower level spells in higher level spell slots:

A5587 Addition...... look here in the SRD:
http://www.systemreferencedocuments.org/35/sovelior_sage/arcaneSpells.html

under the section: "PREPARING WIZARD SPELLS"


Spell Slots: The various character class tables show how many spells of each level a character can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his or her due still gets the slots but must fill them with spells of lower level.

:D
#12175

pithica

Jan 30, 2009 12:44:21
Interesting, Even if he were a human originally once he changed to the cryohydra he still would not have the feat, so the 1st example should work, but it is the exception rather than the rule. Other than this instance, I would normally go with number 2.

That's one of the reasons why I think the 'sage advice' this thing is referencing is outright bunk. In my campaigns, if you start as a human (or Strongheart Halfling), you get a bonus feat, if you don't you don't. Nothing you do as a non-human is going to grant you that feat. Nothing you do as a human costs you that bonus feat, it's just, you know, 'bonus'. On paper, that sort of 'house-rule' could lead to all kinds of Reincarnation abuse, amongst other things, but in actual play, I've seen nothing of the sort.
#12176

muertog

Jan 30, 2009 13:23:28
Blah. Got reincarnated from Human to Dwarf in a game. DM didn't remove the "bonus" feat just because of the body change, since that would have been a rather annoying move. People are getting all sorts of silly with the RAW vs Spirit of the Law.
#12177

muertog

Jan 30, 2009 17:17:30
A5584: Found an answer to my own question. Radiance, (PHB2) is a 5th level spell that counters or dispels darkness spells of lower level.
#12178

Endarire

Jan 30, 2009 19:24:02
Q5588
Assume I'm an Artificer who takes Legendary Artisan to get a 25% XP discount on items I craft. If I make a level 1 scroll at caster level 1, normally 1 XP, I seemingly would spend 0.75 XP, but since D&D normally rounds down fractions, do I get this item with no XP cost?
#12179

true_shinken

Jan 30, 2009 20:41:28
Blah. Got reincarnated from Human to Dwarf in a game. DM didn't remove the "bonus" feat just because of the body change, since that would have been a rather annoying move. People are getting all sorts of silly with the RAW vs Spirit of the Law.

Ya'know, RAW, he shouldn't take the feat anyway. Just read reincarnation carefully.
#12180

karmme

Jan 31, 2009 4:06:33
Q5589: Is there a post outlining the best feats, and more importantly the best wild shaping options for a core only druid? (part 2) Could you provide me with the link to that post?
#12181

winternacht

Jan 31, 2009 4:12:40
A 5589: Druid Handbook
#12182

owd

Jan 31, 2009 23:03:22
If I am charging and my charge would end in rough terrain, can I still charge?
#12183

tytalus

Feb 01, 2009 8:35:23
Q5589: Is there a post outlining the best feats, and more importantly the best wild shaping options for a core only druid? (part 2) Could you provide me with the link to that post?

Q5589: The answer is given in post #1 (i.e., look in the SurrealDex).
#12184

jameswilliamogle

Feb 01, 2009 17:44:28
Q5590: What are some ways to exploit corpses besides animation?

I'm compiling a list for the necromancer handbooks. So far I've got:
Animate Dead
The Dead Walk
Create Undead
Create Greater Undead
Animate Bone Knight
Animate Dread Warrior
Speak with the Dead
??? <-is there anything else?
#12185

cloer

Feb 01, 2009 18:01:33
Q5591: whats a good low Lvl. (2-4) offensive conjuration spell, that works well at high lvls (scales as i level up) when you apply metamagic (trick out), i need one to become my main offensive spell (can be area effect, debuff or save or die-lose-etc).

*any book is allowed

Thx
#12186

carnivore

Feb 02, 2009 5:00:04
A5591

Acid Arrow .... Ranged Touch attack ..... Long Range(400 ft. + 40 ft./level).... No Save, No SR.... good Duration(1 round + 1 round per three levels(7 rounds at 18th lvl max))...

suggested Metamagic:

Twin(+4 Spl lvl) ..... 2x effect(Doubles Damage)
Extend(+1 Spl lvl) .... 2x Duration(effectively Doubles damage)
Fell Drain(+2 Spl lvl) .... +1 Negative Level each round it causes Damage
Arcane Thesis(-1 Spl lvl) .... reduce Cost of Metamagic, and Boost CL
Energy Substitution(Fire)(+0 spl lvl) ... make it do Fire(or Cold, Electricity). Damage to things immune to Acid
Energy Admixture(+4 Spl lvl) .... effectively Double Damage with additional energy type
Chain Spell(+3 Spl lvl) ..... damage 1 additional target / CL.... (1/2 damage with save)


example:
Assuming 16th lvl Caster

Extended (with Lesser Rod of Extend Spell)Twin(+4) Chain(+3) Acid Arrow(2nd lvl) Arcane Thesis(-1) = 8th lvl Spell with +2 Caster Level.... does 4d4 Acid damage +1 Negative level per round to Primary target for 14 rounds = 140 Damage(average) + 14 negative Levels ..... and 2d4(Ref 1/2) + 1 Negative Level for 14 rounds = 70 damage(35 if Save) +14 Negative Levels to 18 additional targets



:D
#12187

sofawall

Feb 02, 2009 5:09:21
Whoa, that is nasty. No save, no SR, just touch ac... And all those negative levels!
#12188

tytalus

Feb 02, 2009 5:34:45
Fell Drain(+2 Spl lvl) .... +1 Negative Level each round it causes Damage

That's not how it's supposed to work. Granted, the RAW could be clearer, but the consensus (confirmed by Customer Support) on this board seemed to be that you only get only one negative level per casting.

Considering balance issues, that is the only interpretation that makes sense, too.
#12189

carnivore

Feb 02, 2009 5:51:01
That's not how it's supposed to work. Granted, the RAW could be clearer, but the consensus (confirmed by Customer Support) on this board seemed to be that you only get only one negative level per casting.

Considering balance issues, that is the only interpretation that makes sense, too.

do you have any links to that Info? .....

FELL DRAIN [METAMAGIC]
Living foes damaged by your spell also gain a negative level.
Benefit: You can alter a spell that deals damage to foes so that
any living creature that is dealt damage also gains a negative
level.
If the subject has at least as many negative levels as Hit
Dice, it dies. Assuming the subject survives, the negative level
disappears (without requiring a Fortitude save) after a number
of hours equal to your caster level (maximum 15). A fell draining
spell uses up a spell slot two levels higher than the spell’s
actual level.

seems to me that it should work just fine .... it doesnt limit the effect to a single time


if you want to go with that view... fine... then just use something else ... it will still be very effective

:D
#12190

willypete

Feb 02, 2009 6:55:55
Q5592: The spell 'Spikes' from complete divine is a 3rd level spell that for 1 hour/level gives a wooden weapon +2 to hit, doubles its critical threat range, and adds +1 damage per level up to +10.

Is this spell for real? Is there errata somewhere toning it down? It seems absurdly good compared to the 4th level spell Greater Magic Weapon from the PHB, or even the flaming weapon spell (exact name unavailable to me at the moment) from the same book.
#12191

tytalus

Feb 02, 2009 6:56:43
do you have any links to that Info? .....

Unfortunately it seems to have gotten lost. But you might remember the various discussions about Fell Drain & Magic Missile, Fell Drain & Fire Shield, Fell Drain & Call Lightning, etc.

Here is a discussion on another board.

seems to me that it should work just fine .... it doesnt limit the effect to a single time

It also doesn't say that the effect occurs every time a spell deal damage. If fact, one could argue that the wording implies it happens once per spell, not once per damage dealing.

if you want to go with that view... fine... then just use something else ... it will still be very effective

That's exactly my point regarding the balance issues.
#12192

tytalus

Feb 02, 2009 6:58:53
Q5592: The spell 'Spikes' from complete divine is a 3rd level spell that for 1 hour/level gives a wooden weapon +2 to hit, doubles its critical threat range, and adds +1 damage per level up to +10.

Is this spell for real? Is there errata somewhere toning it down? It seems absurdly good compared to the 4th level spell Greater Magic Weapon from the PHB, or even the flaming weapon spell (exact name unavailable to me at the moment) from the same book.

A5592: Spikes was changed in the Spell Compendium and now has the duration of Brambles, i.e., 1 round/level.
#12193

houkama

Feb 02, 2009 8:56:25
Q5593: What is the highest strength medium creature (with less than 55 HD and not undead or construct)?
#12194

wraithstrike

Feb 02, 2009 13:57:25
Unfortunately it seems to have gotten lost. But you might remember the various discussions about Fell Drain & Magic Missile, Fell Drain & Fire Shield, Fell Drain & Call Lightning, etc.

Here is a discussion on another board.



It also doesn't say that the effect occurs every time a spell deal damage. If fact, one could argue that the wording implies it happens once per spell, not once per damage dealing.



That's exactly my point regarding the balance issues.

me asking customer service
The feat fell weaken or fell drain from Libris Mortis, I cant remember which one, makes the subject of the spell lose a level if they take damage from a spell. If the subject is attacked by a spell that does damage over several rounds but also requires a save every round will they lose a level only the first time they take damage or every round they take damage until the duration of the spell is complete.

customer service response
A victim only loses one level from a Fell Drain spell, and they lose it after the first time they take damage from the spell.


Take Care and Good Gaming!

When I log directly in I could not find my old questions, but when they send you an email it should have a link. Log out of this website, and log in through the link in your email, and any questions you asked will be there.
#12195

innabinder

Feb 02, 2009 19:40:26
Q5594: Is there an item that grants a virtual Mounted Combat feat without expending the feat?
#12196

Tenebrous_Sage

Feb 02, 2009 20:23:06
Q5595: In what book is the epic spell torrential deluge(?) located? It drops a massive column of water on everything in a large area for high damage. It was in a book with a similar spell that did basically the same thing with a column of fire.
#12197

carnivore

Feb 03, 2009 5:20:19
Q5594: Is there an item that grants a virtual Mounted Combat feat without expending the feat?

A5594
Riding Boots(MIC, page 121) 12000gp +5 Competence Ride checks, Ride-by attack feat

Battle Bridle(MIC, page 151) 9000gp ... takes up Mounts Face slot.... gives +5 Competence Ride checks, Mounted Combat Feat,if you already have... it gives Ride-by Attack


:D
#12198

innabinder

Feb 03, 2009 7:21:06
A5594
Riding Boots(MIC, page 121) 12000gp +5 Competence Ride checks, Ride-by attack feat

Battle Bridle(MIC, page 151) 9000gp ... takes up Mounts Face slot.... gives +5 Competence Ride checks, Mounted Combat Feat,if you already have... it gives Ride-by Attack


:D

Thank you kind sir.
#12199

tonymitsu

Feb 03, 2009 9:14:22
Q5596: Does a Brilliant Energy Weapon ingore the effects of Fortification?
If no, then why not?
#12200

kosmic_latte

Feb 03, 2009 15:52:53
Q5597: Does anyone have a link to the 3.5 Ranger Handbook?
#12201

carnivore

Feb 03, 2009 15:56:04
A5597
yes.... look here:
Some handy links for CO work

you will find it... here:

http://forums.gleemax.com/showthread.php?t=892470

:D
#12202

tos_shai_hulud

Feb 03, 2009 17:24:55
Q5598: I have not seem any reference to it, so I am thinking it is not allowed, but could one make a fire gray elf? Take the fire elf (Unearthed Arcana: Races of Fire) and apply the changes for gray elf for combined stat modifiers of: -2 Str, +2 Dex, -2 Con, +4 Int, -2 Cha?
#12203

roku

Feb 03, 2009 17:43:29
Q5595: In what book is the epic spell torrential deluge(?) located? It drops a massive column of water on everything in a large area for high damage. It was in a book with a similar spell that did basically the same thing with a column of fire.

A5595 Diluvial Torrent, Page 38, Champions of Ruin.
#12204

wraithstrike

Feb 03, 2009 18:17:52
Q5596: Does a Brilliant Energy Weapon ingore the effects of Fortification?
If no, then why not?

Because there is nothing that gives it the ability to bypass fortification. All brilliant energy does by RAW is ignore certain AC bonuses. I will say that before you go house ruling, assuming you are the DM, it should be noted that what makes sense, and what works on a balancing level are not the same thing. I will go to my example, which I use in most of my logic vs balance statements, of how keen and improved critical don't stack for reasons of balance, even though by virtue of reasoning they should.
#12205

mandos13

Feb 04, 2009 11:56:02
Q5599: are there any handbooks on pali's mount or blackguards fiendish servants?
#12206

gilfalas_elaandrin

Feb 04, 2009 13:05:47
Q5600:I am playing a Half Giant Warblade with Improved Bull Rush and Knockback Feats. What other feats or magic items (besides +Str items) can improve my bull rush bonus?
#12207

tonymitsu

Feb 04, 2009 13:26:37
Because there is nothing that gives it the ability to bypass fortification. All brilliant energy does by RAW is ignore certain AC bonuses.

Actually in this instance I'm the player. I just happen to be the one trying to kill the guy with fortification.


My personal opinion aside, here's the problem I'm having with RAW: It doesn't say it just ignores certain AC bonuses, it ignores all non-living matter, apparently including matter that is magically enhanced. The idea that it could ignore some magical enhancements of non-living matter but not others just smacked as nonsensical to me, even by D&D standards.

Fortification is described only as magical walls of force, which is fairly dissimilar from the definition of a deflection bonus and the Shield Other spell (used to make Rings of Protection). I couldn't find anything to equate the fort enhancement with deflection bonus to satisfactorily say that Brilliant energy doesn't get around it.
#12208

gilfalas_elaandrin

Feb 04, 2009 13:37:55
My personal opinion aside, here's the problem I'm having with RAW: It doesn't say it just ignores certain AC bonuses, it ignores all non-living matter, apparently including matter that is magically enhanced. The idea that it could ignore some magical enhancements of non-living matter but not others just smacked as nonsensical to me, even by D&D standards.

Your problem is that your taking fluff and using it as rules. Almost everything in D&D has fluff and crunch. Fluff is the descriptive texts that give reason to why something does something a certain way and crunch is the actual game rules saying how it works.

In almost all cases if fluff were taken to it's logical extreme nearly everything in D&D would be more powerful than it is.

In the case of Brilliant Weaponry, the crunch is this:

Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects.

The ONLY thing it does is ignore Armor and shield bonus' and their enhancement bonus'. Since it does not explicitly state that it affects any other armor enhancements or powers it simply doesn't.

Your GM, as always, is the final arbiter on the rules though.
#12209

tonymitsu

Feb 04, 2009 13:56:16
The ONLY thing it does is ignore Armor and shield bonus' and their enhancement bonus'. Since it does not explicitly state that it affects any other armor enhancements or powers it simply doesn't.

O_o

Armor and shield bonuses to AC (including any enhancement bonuses to that armor)

Okay now I'm even more confused...

Fortification is an enhancement bonus, but it doesn't get ignored because it's not "any enhancement bonus"?
#12210

jenos

Feb 04, 2009 13:57:51
Fortification is not an enhancement bonus, its an additional ability granted to armor. It has the same PRICING as an enhancement bonus, but when the phrase enhancement bonus is used it applies to the +1-+5 armors can have to increase their AC.
#12211

gilfalas_elaandrin

Feb 04, 2009 14:01:33
Fortification is not an enhancement bonus, its an additional ability granted to armor. It has the same PRICING as an enhancement bonus, but when the phrase enhancement bonus is used it applies to the +1-+5 armors can have to increase their AC.

Jeno is 100% correct. Enhancement Bonus' are the +1 - +5 you can boost an armor's armor bonus with magically. That is the only thing that is specifically designated an 'enhancement bonus'.

While it is possible to 'enhance' (using the regular definition of the word) or improve your amor in many other ways, the only one that is classified as an 'enhancement bonus' is the +AC boost on armor and shield. All the rest are just powers.

Also, while some powers have a + 'value' to determine their creation costs, that is simply a measurement. They are not actually enhancement bonus'.
#12212

tonymitsu

Feb 04, 2009 14:02:11
Fortification is not an enhancement bonus, its an additional ability granted to armor. It has the same PRICING as an enhancement bonus, but when the phrase enhancement bonus is used it applies to the +1-+5 armors can have to increase their AC.

Ah, I see.

Because other things that are added to armor are not actually enhancement bonuses they can't be subverted by Brilliant Energy.

It still makes no logical sense to me, but I'll accept it.
Thanks for the time.

Almost everything in D&D has fluff and crunch. Fluff is the descriptive texts that give reason to why something does something a certain way and crunch is the actual game rules saying how it works.

That's also good to know, and solves quite a few other problems I've been having.
#12213

jenos

Feb 04, 2009 14:19:04
Ah, I see.

Because other things that are added to armor are not actually enhancement bonuses they can't be subverted by Brilliant Energy.

It still makes no logical sense to me, but I'll accept it.
Thanks for the time.

Perhaps this will make it seem more logical:

Enhancement Bonuses are strictly defined as a numerical bonus to an armor that increases the armor value it gives. A +2 Chainshirt gives you 6 armor bonus to AC, a +1 Heavy Shield gives 3 shield bonus to AC, etc.

When you specifically look at something like Heavy Fortification, note it doesn't say that it enhances the armor. Its an additional attribute the armor can have, such as Mithril or Slick, except that the cost is variable - the cost is a +X bonus. The reason the two are tied together is because +X Armor is the way Wizards has set up the variable armor cost system. But realize that adding Fortification to your armor is the same as Glamered to your armor - except Fortification's price scales with the cost of the armor.
#12214

tonymitsu

Feb 04, 2009 16:12:08
Perhaps this will make it seem more logical:

Enhancement Bonuses are strictly defined as a numerical bonus to an armor that increases the armor value it gives. A +2 Chainshirt gives you 6 armor bonus to AC, a +1 Heavy Shield gives 3 shield bonus to AC, etc.

When you specifically look at something like Heavy Fortification, note it doesn't say that it enhances the armor. Its an additional attribute the armor can have, such as Mithril or Slick, except that the cost is variable - the cost is a +X bonus. The reason the two are tied together is because +X Armor is the way Wizards has set up the variable armor cost system. But realize that adding Fortification to your armor is the same as Glamered to your armor - except Fortification's price scales with the cost of the armor.

Oh no, it's not the RAW that doesn't make sense. It's the completely illogical situations that the rules create which I think are dumb. :D

Picture the following conversation:

Crafter Mage: What can I do for you?
Rogue: I'm faced with an opponent who's magical armor grants him extraordinary protection from my attacks.
Crafter: Ah, I might have just the thing. By converting your weapon's blade into pure energy, you can bypass his armor completely when you strike at him.
Rogue: Perfect! With his
Fortification out of the way, I can...
Crafter:
Fortification? Oh, my apologies. I can't help you there.
Rogue: What? But you just said...
Crafter: Well you see
Brilliant Energy will only bypass the magical enhancements that benefit his armor.
Rogue: But
Fortification is a magical benefit!
Crafter: Not quite, see it is not technically an enhancement, so even though you are ignoring the effects of his armor, you can't ignore
all of the magical effects.
Rogue: ...what??


See here for a better illustration of this kind of situation (with pictures).
#12215

sethiras

Feb 04, 2009 19:22:06
Yeah, that sounds about right. I'd guess the mage would understand perfectly why that magic interacts as it does as it's, y'know, his job. And the rogue wouldn't because it isn't.

A physicist can explain quantum mechanics to a layman, and he probably wouldn't understand atall how the hell it works that way, he just kinda has to accept that it does.
#12216

tos_shai_hulud

Feb 04, 2009 20:14:51
The way I look at it, the enhancement bonus enhances the armor. The Fortification enhancement just happens to be on the armor, but it enhances the character. It is like the Silent Moves enhancement. It makes the character quieter, not just the armor. The fortification enhancement makes the character immune to critical hits. If you are wearing padded armor, and someone scores a critical hit, they likely just stabbed you somewhere that the armor doesn't protect, like the eye or something. Wearing padded armor of heavy fortification, it no longer is a critical hit. The magic is not just part of the armor, it affects the character as a whole. Having a brilliant energy weapon doesn't stop the magic, it just doesn't hit the armor. The fortification magic still makes the character immune to critical hits and sneak attacks.
#12217

tos_shai_hulud

Feb 04, 2009 20:57:41
Q5598 Take 2: I didn't word my questions correctly. I was asking about making a fire gray elf. I was asking if it was possible. It is possible, but the question is, how do you do it? I see two possibilities:

1. Take the standard elf, and apply the gray elf modifiers to it. Now, you have a gray elf. Go to the Races of Fire section and add the racial traits that all races of fire get. These are the only changes.
2. Take the fire elf present in the Races of Fire section. This becomes the base high elf now. Go to the Gray elf section and make the changes to the fire elf to make the fire gray elf.

Which one is correct? Is one more correct than the other? The second option yields a race with a +4 to Int for a +0 level adjustment. It would make an excellent race for anything reliant on Intelligence.
#12218

tos_shai_hulud

Feb 04, 2009 21:47:50
Q5601: Is there a limit to the number of feats that can be retrained when a character gains a level?

Example: A druid 4 has Spell Focus: Conjuration and Augment Summoning. He gains 5th level. He decides that he wants to focus more on Wild Shape instead. Can he retrain Augment Summoning as Natural Spell and Spell Focus: Conjuration as Multiattack?
#12219

sofawall

Feb 04, 2009 21:52:28
A5601: Well, retraining is an optional rule anyway, but if your DM allows it, it is one per level.
#12220

theswordsmaster

Feb 05, 2009 17:27:08
Q5602: A 2nd Level Master Specialist can add a spell from his speciality school to his spellbook. Does this spell have to come from his spell list or just need to be from the same school allowing him/her to pick and choose from other class spell list?
#12221

sofawall

Feb 05, 2009 20:01:32
A5602: As it does not specify that it must be from wizard only, any school is allowed.
#12222

wraithstrike

Feb 05, 2009 21:23:44
Q5602: A 2nd Level Master Specialist can add a spell from his speciality school to his spellbook. Does this spell have to come from his spell list or just need to be from the same school allowing him/her to pick and choose from other class spell list?

I guess by RAW you can choose a spell from another list but the intention is an arcane spell, and even if you pick a spell from another class list it would not do you any good since there is nothing in the PrC that gives you the ability to use/cast spells from other classes.
#12223

tytalus

Feb 06, 2009 3:18:38
Q5603: I am looking for threads that discuss the power of multi-progression prestige classes, such as Mystic Theurge, Eldritch Knight, Arcane Hierophant, etc. I am mostly interested in discussions of the latter, but any of those will do.

In particular, I am interested in those that refute the widespread initial reaction "you progress in two classes at once? That has to be broken/overpowered/etc.!" (everyone who was around when the Mystic Theurge first came out knows what I am talking about!) with proper arguments and little rhetoric.

My searches have turned up mostly inept discussions based on no actual play experiences, or threads that only touch briefly on one of the classes (like a guy recommending to play a Duskblade/Paladin/MT or a Duskblade/EK - made me laugh at least!). The author wrote an article about designing the class that wasn't too great either.

Would anyone have a good link for me?
#12224

emy

Feb 06, 2009 3:24:06
I guess by RAW you can choose a spell from another list but the intention is an arcane spell, and even if you pick a spell from another class list it would not do you any good since there is nothing in the PrC that gives you the ability to use/cast spells from other classes.

A5602:
I'm almost certain the errata changed it to only include wizard spells.
#12225

pithica

Feb 06, 2009 8:33:49
Q5603: I am looking for threads that discuss the power of multi-progression prestige classes, such as Mystic Theurge, Eldritch Knight, Arcane Hierophant, etc. I am mostly interested in discussions of the latter, but any of those will do.

In particular, I am interested in those that refute the widespread initial reaction "you progress in two classes at once? That has to be broken/overpowered/etc.!" (everyone who was around when the Mystic Theurge first came out knows what I am talking about!) with proper arguments and little rhetoric.

My searches have turned up mostly inept discussions based on no actual play experiences, or threads that only touch briefly on one of the classes (like a guy recommending to play a Duskblade/Paladin/MT or a Duskblade/EK - made me laugh at least!). The author wrote an article about designing the class that wasn't too great either.

Would anyone have a good link for me?

You probably already seen these, but here are the handbooks...

The Mystic Theurge Handbook
The Arcane Heirophant's Handbook
The Dual Progression Class optimization guide

The initial discussion about True Necromancer and how it's a trap, I believe happened in the Necromancer's handbook...

http://forums.gleemax.com/showthread.php?t=599129

Most of that information is about how to optimize that stuff, but I think they all at least touch on how poorly they work without strong optimization.

I'm actually playing a Arcane Heirophant in my current campaign at level 9 (well 10, I just leveled). It's pretty freaking hard, even with the early entry and domain wizardry cheese I was allowed to take. The lack of 5th level spells is painful.
#12226

tytalus

Feb 06, 2009 10:36:34
You probably already seen these, but here are the handbooks...

[...]

Thanks! Yes, I've seen most of these, but didn't think of checking the True Necro.

I'm actually playing a Arcane Heirophant in my current campaign at level 9 (well 10, I just leveled). It's pretty freaking hard, even with the early entry and domain wizardry cheese I was allowed to take. The lack of 5th level spells is painful.

I feel your pain. But it can be much, much worse: I'm currently building an ECL 15 AH, with the following restrictions: early entry is not an option, only 1 PrC total (so no Mystic Theurge), the last 5 level of any PrC have to be character levels 16-20. So the best I can do is to start off as a Wiz3/Druid7/AH5.

And that's not all! AH was ruled to be too powerful, so there are some changes: 1) for each level I have to choose between advancing druid casting and wild shape progression. 2) for each level I have to choose to advance either the companion or the familiar bonus. 3) reduced channel powers. I couldn't care less about the latter, but 1) is a hard one to take.

Admittedly, the optimization level of the party is low, but there are a level 16 cleric and a level 16 sorcerer (among others). With these butchered rules I might have to abandon the (flavorful) AH concept altogether.

Ack! I've seen (and helped in) dozens of "Help! My DM thinks MT/AH/... is overpowered!" threads back then. Never thought it could happen to me.
#12227

pithica

Feb 06, 2009 11:09:21
Oh I know it could be worse, I'm doing allright at the moment, but it's mostly because I'm using nothign but the most broken spells in the game, and I got mercantile background to start, so my equipment and WBL are all screwed up.

Even with all that, and the two spell lists, at the moment, I'd still rather have 5ths (and 6ths next level).

I can almost understand the wild shape restriction....almost. Wild shape by itself is one of the most abusable abilities available and is the key reason why straight druids are as overpowered as they are.

With those restrictions, I just wouldn't play one, personally. If he were a dick about it, I'd play a straight up core druid or wizard and every time I mowed down something, I'd say something like, 'you know, my AH wouldn't have been able to do that."

But I do have a business card that says 'professional dick' on it.
#12228

wraithstrike

Feb 06, 2009 12:09:46
A5602:
I'm almost certain the errata changed it to only include wizard spells.

Page 70 – Expanded Spellbook [Revision]
First sentence should read, “When you reach 2nd level, you can add one
wizard spell of your chosen school to your spellbook.”


You are correct.
#12229

lench

Feb 06, 2009 14:03:04
Thanks! Yes, I've seen most of these, but didn't think of checking the True Necro.



I feel your pain. But it can be much, much worse: I'm currently building an ECL 15 AH, with the following restrictions: early entry is not an option, only 1 PrC total (so no Mystic Theurge), the last 5 level of any PrC have to be character levels 16-20. So the best I can do is to start off as a Wiz3/Druid7/AH5.

And that's not all! AH was ruled to be too powerful, so there are some changes: 1) for each level I have to choose between advancing druid casting and wild shape progression. 2) for each level I have to choose to advance either the companion or the familiar bonus. 3) reduced channel powers. I couldn't care less about the latter, but 1) is a hard one to take.

Admittedly, the optimization level of the party is low, but there are a level 16 cleric and a level 16 sorcerer (among others). With these butchered rules I might have to abandon the (flavorful) AH concept altogether.

Ack! I've seen (and helped in) dozens of "Help! My DM thinks MT/AH/... is overpowered!" threads back then. Never thought it could happen to me.

Your DM is quite frankly a fool

Play a straight up Druid a straight up wizard instead and you'll add the flavour by having all the versatility in the world from spells and for the druid better class abilities than whole other classes.
#12230

wraithstrike

Feb 06, 2009 17:45:10
Your DM is quite frankly a fool

Play a straight up Druid a straight up wizard instead and you'll add the flavour by having all the versatility in the world from spells and for the druid better class abilities than whole other classes.

I would have to agree. That way you don't lose anything.
#12231

pyro_azer

Feb 06, 2009 22:46:30
Q5604 Dumb question. Do SLAs incurr material and xp components?
#12232

jenos

Feb 06, 2009 23:01:32
A5604: No

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

#12233

yteh_ek_pfff

Feb 07, 2009 11:59:10
Q5606 Are there any +1LA templates that grant evasion? thanks.
#12234

spectre3541

Feb 07, 2009 12:09:52
Q5605

Can a character make a sunder attempt on an attack of opportunity? I don't think it specifies one way or another, but I wanted to check. I could see it working with Robilar's Gambit and sundering the weapon, but that it completely an interpretation, not RAW.
#12235

wraithstrike

Feb 07, 2009 12:23:36
Q5605

Can a character make a sunder attempt on an attack of opportunity? I don't think it specifies one way or another, but I wanted to check. I could see it working with Robilar's Gambit and sundering the weapon, but that it completely an interpretation, not RAW.

Yes. You are allowed to make special attacks such as sunders, disarms, and so on in place of a regular attack. Depending on how your DM runs things you may just be destroying your own treasure.
#12236

pithica

Feb 08, 2009 10:33:45
Q5606 Are there any +1LA templates that grant evasion? thanks.

Templates:
Guide to Templates
Master Template List
Low ECL/LA templates/races

I do not believe there are any at +1, I think the lowest is Shadow Creature from LoM at +2, but it grants lots of other things in addition to Evasion. But feel free to correct me if you find one.
#12237

yteh_ek_pfff

Feb 08, 2009 11:20:52
OK thanks I will look through those threads.
(its for a fochlucian lyrist(sp?)build and I'm trying to loose as few caster levels as possible. under normal circumstance's I would take shadow (its what I had in my original build) but the charters have to start at ECL 2)
#12238

pithica

Feb 08, 2009 11:33:19
The only thing I know of that grants actual evasion without any lost caster levels is Spelldancer 2 from MoF. It's EXTREMELY feat heavy, though. If you can convince your DM to allow it, the only other option without lost caster levels is Divine Oracle 2.

If neither of those works, I'd ask if you could start at ECL 3 (bard 1 with Shadow template) and just gain no experience at all until the rest of the party levels to 3. It'd be a rough patch at the start, but I'd let someone get away with it (I've let people play full drow under those conditions at ECL 1 even, before).
#12239

yteh_ek_pfff

Feb 08, 2009 11:39:17
yeah I was looking at spelldancer but with my build (Bard 1, druid 4, GW 2, AH X, FL X) spelldancer still effectively loses two caster levels
#12240

tos_shai_hulud

Feb 08, 2009 14:02:37
Well, if you know of a way to gain bardic music without any levels of bard, you can actually get evasion by taking a generic arcane spellcaster (Unearthed Arcana Generic Classes).
#12241

yteh_ek_pfff

Feb 08, 2009 14:05:22
hmm I might have to look into that I know the DM likes the generic classes because he played one a few months back
#12242

ozgun

Feb 09, 2009 11:38:03
Q5607
What are the ways to boost initiative, using
MIC, XPH, CompPsi & Core ?
MIC can only be used for weap enchantments.

I already have
Improved Init
Nimble Psicrystal
A (relatively) high dex
Warning enchantment
Eager enchantment

I'm mostly looking for items & powers, but feats can also help (I have limited wealth, so don't go crazy, 9th ECL...)
#12243

SIKBUZ

Feb 09, 2009 14:58:34
Q5607
What are the ways to boost initiative, using
MIC, XPH, CompPsi & Core ?
MIC can only be used for weap enchantments.

I already have
Improved Init
Nimble Psicrystal
A (relatively) high dex
Warning enchantment
Eager enchantment

I'm mostly looking for items & powers, but feats can also help (I have limited wealth, so don't go crazy, 9th ECL...)

Belt of Battle (MIC) +2 for cheap and ability to use an extra action..
#12244

SIKBUZ

Feb 09, 2009 15:07:54
Q5608

What are combat feats that allow you an extra attack with a two handed weapon?

Eg, Improved Trip grants an extra attack

Cheers
#12245

carnivore

Feb 09, 2009 15:16:18
Anticipatory Strike(Psion 5th lvl power).. Immediate action... always go first no matter what

:D
#12246

carnivore

Feb 09, 2009 15:17:02
Q5608

What are combat feats that allow you an extra attack with a two handed weapon?

Eg, Improved Trip grants an extra attack

Cheers

A5608

Cleave

:D
#12247

jenos

Feb 09, 2009 15:32:31
Q5608

What are combat feats that allow you an extra attack with a two handed weapon?

Eg, Improved Trip grants an extra attack

Cheers

Slashing Flurry(PHBII) will allow an additional attack with any slashing weapon, albeit at a penalty for the entire sequence of attacks that round.
#12248

phaedrusxy

Feb 09, 2009 17:36:52
Q5609: Can the Sudden metamagic feats be used to meet prereqs that require the corresponding normal metamagic feat? For example, does Sudden Still count as Still Spell for prereq purposes?
#12249

aje8

Feb 09, 2009 18:18:09
Q5609:
Gesalt Question:

Can you take a Dual Casting PrC(Like Mystic Thergue) and another class? (For example, a Mystic Thergue//Psion?)
#12250

tytalus

Feb 09, 2009 18:54:48
Q5609:
Gesalt Question:

Can you take a Dual Casting PrC(Like Mystic Thergue) and another class? (For example, a Mystic Thergue//Psion?)

Dual PrCs are strongly discouraged in Gestalt.

From the SRD: "Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant."
#12251

carnivore

Feb 10, 2009 5:15:57
Q5609: Can the Sudden metamagic feats be used to meet prereqs that require the corresponding normal metamagic feat? For example, does Sudden Still count as Still Spell for prereq purposes?

A5609
from what i have read... Yes for Some, No for others..... some Sudden Metamagic feats require thier namesakes as Prereqs, so they would not be able to count for prereq purposes... others do not, so they could count for Pre reqs.... exa:

Sudden Metamagic feats that would NOT qualify for prereqs:

Sudden Energy Affinity.... req:Energy Affinity .... benifit: Substitute spell energy without special preparation 1/day
Sudden Quicken ... req: Quicken Spell, Sudden Extend, Sudden Maximize,
Sudden Silent, Sudden Still, Sudden Empower,, .... benifit: Quicken spell without special preparation 1/day



Sudden Metamagic feats that would qualify for prereqs:
Sudden Empower ... req ... Any metamagic feat .... benifit: Empower spell without special preparation1/day
Sudden Enlarge ... req: — .... benifit: Enlarge spell without special preparation 1/day
Sudden Extend ... req: — .... benifit: Extend spell without special preparation 1/day
Sudden Maximize ... req: Any metamagic feat .... benifit: Maximize spell without special preparation 1/day
Sudden Silent ... req: — .... benifit: Silence spell without special preparation 1/day
Sudden Still ... req: — .... benifit: Still spell without special preparation 1/day
Sudden Widen ... req: — .... benifit: Widen spell without special preparation 1/day


:D
#12252

the_messenger

Feb 10, 2009 5:27:18
Q. 5611

Does the Magic Mantle from Complete Psionic allow you to treat magic and psionics equal in terms of item creation? Ie. You can put a spell into a dojre?
#12253

carnivore

Feb 10, 2009 5:41:35
A5611
yes ... provided you can cast Spells... and also Craft Dorjes... use the Spell-to-Power Erudite variant for Converting Spells to Powers to determine PP useage

:D
#12254

the_messenger

Feb 10, 2009 7:51:36
A5611
yes ... provided you can cast Spells... and also Craft Dorjes... use the Spell-to-Power Erudite variant for Converting Spells to Powers to determine PP useage

:D

Awsome!! Thankyou. Currently playing gestalt Artificer//Mantled Psychic Warrior, and thought I might just check. Seems a bit overpowered. Check my sig for the thread.

Q. 5612 (Should have put it in my previous post, but it only just came to me)
If I took the mantle in the example above, would caster level and manifester count as the same thing in terms of prereq's and such?
#12255

seventh_wing

Feb 10, 2009 17:45:37
Q. 5613

How important is it to be a PHB gnome for Shadowcraft Mage builds? What is their main advantage, and why? Would whisper gnomes qualify as well? Would they be a good choice?
#12256

siliconmage

Feb 10, 2009 17:47:43
Q5614 Quoted from the SRD
—Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

What happens when I wish to create an item that has both class AND aligment restrictions?
#12257

siliconmage

Feb 10, 2009 17:50:31
Q. 5613

How important is it to be a PHB gnome for Shadowcraft Mage builds? What is their main advantage, and why? Would whisper gnomes qualify as well? Would they be a good choice?

A. 5613 The PHB gnomes have a racial +1 to save DC of any illusion they cast.
#12258

phaedrusxy

Feb 10, 2009 17:52:38
Q. 5613

How important is it to be a PHB gnome for Shadowcraft Mage builds? What is their main advantage, and why? Would whisper gnomes qualify as well? Would they be a good choice?

A 5613. A forest gnome (Monster Manual 1) is a good alternative. They're sneakier than normal gnomes, but still get the +1 DC to Illusions, which is the main reason to use the PHB gnome.
#12259

seventh_wing

Feb 10, 2009 17:52:54
A. 5613 The PHB gnomes have a racial +1 to save DC of any illusion they cast.

I'm aware of that, but the question still stands.
#12260

seventh_wing

Feb 10, 2009 17:58:49
A 5613. A forest gnome (Monster Manual 1) is a good alternative. They're sneakier than normal gnomes, but still get the +1 DC to Illusions, which is the main reason to use the PHB gnome.

Thanks for the tip, I've never noticed those before. A little too forest-flavored for this concept though.
#12261

gilfalas_elaandrin

Feb 10, 2009 18:48:55
Any idea's on question 5600?
#12262

oprick

Feb 10, 2009 19:19:28
Q5615

can someone put the mathematical effect of 'deadly precision' from the XPH into understandable terms? in simpler terms: how much average increase do you get from rerolling 1s on a d6 (second rolls resulting in 1s are kept, not rerolled a second time)

and the subquestion is, of course, is this useful at all, as compared to a flat +1/level from craven?
#12263

volatris

Feb 10, 2009 19:30:41
A5615: A d6 normally averages 3.5 (1 + 2 + 3 + 4 + 5 + 6 = 21 / 6). Rerolling ones once has the effect of replacing the 1 in that arithmetic with a 3.5. Thus, the average roll is 23.5/6 or 3.91.

If trading between Craven and Deadly Precision, Craven is always more useful unless the number of precision damage dice you have is 2.4 times your level.

For example, at level 10, Craven adds 10 damage per hit, and if you had 5d6 sneak attack damage, Deadly Precision would add 2.08 damage per hit. But if instead at level 10 you had 24d6 sneak attack, Deadly Precision is barely better, but this seems unlikely.
#12264

surreal

Feb 10, 2009 20:29:55
A 5600: Don't forget items/spells to increase your size
#12265

jenos

Feb 10, 2009 20:59:27
I'm aware of that, but the question still stands.

Do you mean how important is it to be a gnome(Which is very, seeing as its a race-specific PrC) or how important is it to be a PHB gnome? The latter isn't all that important - essentially, you're only taking it for the +1 DC to illusions. I'm a fan of Whisper Gnomes, personally...the movement speed to me is more important than the 1 DC.
#12266

phaedrusxy

Feb 10, 2009 23:31:25
Do you mean how important is it to be a gnome(Which is very, seeing as its a race-specific PrC) or how important is it to be a PHB gnome? The latter isn't all that important - essentially, you're only taking it for the +1 DC to illusions. I'm a fan of Whisper Gnomes, personally...the movement speed to me is more important than the 1 DC.

Pshhh... For a wizard who will cast almost entirely illusions? Buy a dog until you can afford to fly around on a Phantom Steed. The Darkvision I could see, but the movement? :P
#12267

carnivore

Feb 11, 2009 4:56:35
Q5600:I am playing a Half Giant Warblade with Improved Bull Rush and Knockback Feats. What other feats or magic items (besides +Str items) can improve my bull rush bonus?

A5600

look at both feats/combat manuvers:

Imp Bull Rush.... gets boost from Size.. and it is an Opposed Str check... there are some Items in MIC that help, but im away from books now... will look later

Knockback[General, Fighter](RoS p142)req: Goliath –or– Large size, Improved Bull Rush, Power Attack
If you hit while using Power Attack, you may make a free Bull Rush, with a bonus equal to your Power Attack damage bonus. This does not provoke an Attack of Opportunity, nor may you move with the enemy you knock backwards.

Leap Attack will boost Power Attack damage = boosts Bull rush check as well

:D
#12268

zentinel

Feb 11, 2009 7:23:01
Q5616
Do Animal Companions', Mounts', and Familiars' ability to Share Spells with their owner apply to spells cast from Wands and Scrolls?
#12269

pithica

Feb 11, 2009 8:32:04
Q5614 Quoted from the SRD

What happens when I wish to create an item that has both class AND aligment restrictions?

There is an entry in the FAQ about this, and the Sage recommends that you do not allow more than one 'price reducer' on an item, ever. There's just no reason for a PC to not stack them until the point where they can have 'Uber Item X⁚' for only a handful of change. I can say from personal experience that this is completely sound advice, as I know of at least one inexperienced DM that allowed it and had his campaign ruined in a single play session because of it.

If you did allow them to stack, they would be cumulative rather than integral. I.E. the first reduction would be 30% off Market price, while the second would only be 21% (51% total) off Market price (30% of 70%).
#12270

pithica

Feb 11, 2009 8:35:43
Q5616
Do Animal Companions', Mounts', and Familiars' ability to Share Spells with their owner apply to spells cast from Wands and Scrolls?

By my reading of RAW, no, only spells the Druid, Wiz, et al, actually CAST on themselves can be shared with their familiar/AC.

I'd probably allow it, though.
#12271

siliconmage

Feb 11, 2009 11:46:48
There is an entry in the FAQ about this, and the Sage recommends that you do not allow more than one 'price reducer' on an item, ever. There's just no reason for a PC to not stack them until the point where they can have 'Uber Item X™' for only a handful of change. I can say from personal experience that this is completely sound advice, as I know of at least one inexperienced DM that allowed it and had his campaign ruined in a single play session because of it.

If you did allow them to stack, they would be cumulative rather than integral. I.E. the first reduction would be 30% off Market price, while the second would only be 21% (51% total) off Market price (30% of 70%).

Thank you for the information. I'll try not to abuse it too much as I can see how it could cause a problem. Plus if I abuse it, I'm sure the DM would love to start using the same rule for the NPCs and BBEG. 'Are you evil AND a beholder mage? No? Then this magic item of uber-destruction doesn't work for you.'
#12272

jameswilliamogle

Feb 11, 2009 12:38:31
Q5617: Who are the ORC_X people? One of them just edited one of my posts. It wasn't offensive.
#12273

pithica

Feb 11, 2009 13:02:06
Q5617: Who are the ORC_X people? One of them just edited one of my posts. It wasn't offensive.

They're forum moderators. The WotC_X people are all actual WotC employees, I believe the ORC_X people are all Gleemax employees, I think.
#12274

kosmic_latte

Feb 11, 2009 21:42:41
Q5618: Is there a list of races by the stat bonuses they give?
#12275

carnivore

Feb 12, 2009 4:28:42
A5618
you might try Crystalkeep ... here:
Races

also try here:

Master Player Race List Version 2.0, by AZNsupermarket


:D
#12276

SIKBUZ

Feb 12, 2009 18:27:29
Q5619

Where is a list or post on how to maximise the "Hide" skill??

I din't think this was worth it's own thread and have searched and google searched..

Thanks Guys (and Girls)
#12277

PlzBreakMyCampaign

Feb 12, 2009 22:34:40
Q5619: Are all creature listings in the SRD that have a given LA (NOT "LA: -") payable as non-epic PCs? Obviously this excludes any specifically epic material.
#12278

jenos

Feb 12, 2009 22:58:47
Q5619: Are all creature listings in the SRD that have a given LA (NOT "LA: -") payable as non-epic PCs? Obviously this excludes any specifically epic material.

I believe so yes. There are a handful of ECL 20 creatures, but since you need an additional book to deal with 21+, I don't see it likely that they introduce any such creatures in the SRD(MM basically).
#12279

carnivore

Feb 13, 2009 4:21:11
A5619

yes.... remember... the EPIC handbook is also in the SRD, and there are some Playable creature types there also

:D
#12280

PlzBreakMyCampaign

Feb 13, 2009 7:39:58
Jenos and Carnivore, wonderful. Exactly what I thought... Okay, now look at the "Hill Giant Dire Wereboar" here

Any explanations? (12+7+7>20)
#12281

ecthelion_aiwendil

Feb 13, 2009 8:11:16
Q 5620 What exactly gives the feat "Otherworldly"? Is it just being an outsider and gain darkvision and bonuses to diplomacy checks (which is stiff really good) or are they other things obtained?
#12282

jenos

Feb 13, 2009 8:25:00
A5620: Otherwordly gives you the outsider subtype. As a result of gaining it, you gain proficiency with all simple and martial weapons, you gain proficiency with whatever armor you are described as wearing(Usually falls to DM judgement). You gain darkvision 60'.

In addition, you have the outsider type, so you're immune to things like charm person.

If you also have racial hit die, those change to outsider dice.

Jenos and Carnivore, wonderful. Exactly what I thought... Okay, now look at the "Hill Giant Dire Wereboar" here

Any explanations? (12+7+7>20)

Obviously, that character is epic. It seems that the Monster Manual did have epic characters inherently placed in them(Odd, seeing as even though the SRD may have epic information, a person purchasing the MM may not).

But yea, obviously something thats epic, not sure why you asked if you knew there was an epic monster lurking in the SRD.
#12283

pithica

Feb 13, 2009 9:16:28
Otherworldly also means you can take Outsider forms with Alter Self.

Specifically, it's outsider with the (native) subtype, so all that goodness comes with still not needing a true resurrection.
#12284

mandos13

Feb 13, 2009 10:43:04
Q 5621
whats happens to a vampire in daylight who has darkness or greater darkness or the like cast upon him?
#12285

pithica

Feb 13, 2009 12:23:30
Q 5621
whats happens to a vampire in daylight who has darkness or greater darkness or the like cast upon him?

The [Darkness] spell has to have a higher effective level than the 'sun' in order to darken the area in natural daylight. I remember there being a version that specifically stated it worked in full sunlight, but it wasn't 'Darkness'. Darkness, for example is countered by the spell 'daylight' and 'continual flame' both of which can be argued to be much weaker than the 'sun'. I'm pretty sure than the dark spells that work in full daylight are all 7th level or higher.
#12286

wraithstrike

Feb 13, 2009 12:28:19
Jenos and Carnivore, wonderful. Exactly what I thought... Okay, now look at the "Hill Giant Dire Wereboar" here

Any explanations? (12+7+7>20)

I am assuming the other 2nd 7 is for class levels in which case you would have to be starting off with a 26 level character. The only way to use that monster as a 20th level character would be to only take 1 class level.
#12287

phaedrusxy

Feb 13, 2009 17:40:24
Q 5621
whats happens to a vampire in daylight who has darkness or greater darkness or the like cast upon him?

The [Darkness] spell has to have a higher effective level than the 'sun' in order to darken the area in natural daylight. I remember there being a version that specifically stated it worked in full sunlight, but it wasn't 'Darkness'. Darkness, for example is countered by the spell 'daylight' and 'continual flame' both of which can be argued to be much weaker than the 'sun'. I'm pretty sure than the dark spells that work in full daylight are all 7th level or higher.

What?! Please give some references. AFAIK, all of those spells work just fine in the sun, because I've never seen any game references that state anything to the contrary.
Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.

The sun is not a spell, hence it doesn't counter or negate anything. It is a "normal light". Even the 0 level cantrip No Light from the Book of Vile Darkness should be enough to protect the vampire.
#12288

jenos

Feb 13, 2009 17:57:44
Q5622: How do Psi-like abilities that mimic augmentable powers function with different manifester levels? Do they automatically get augmented up to their highest possible manifester level, or is it always limited to their lowest value?
#12289

cloer

Feb 13, 2009 20:33:00
Q5623: when using the 32 point buy system do i apply racial modifiers before or after?? i.e. do you start at 10 or apply the +2 to whatever ability score you bought.
#12290

pithica

Feb 13, 2009 20:34:31
What?! Please give some references. AFAIK, all of those spells work just fine in the sun, because I've never seen any game references that state anything to the contrary.

The sun is not a spell, hence it doesn't counter or negate anything. It is a "normal light". Even the 0 level cantrip No Light from the Book of Vile Darkness should be enough to protect the vampire.

The sun is a normal light in the same sense that a nuclear bomb is a normal firecracker.

But, that's not what I was arguing. I didn't mean to imply that I thought that you couldn't CAST darkness in sunlight and have the spell work. I realize after re-reading my answer that that's what I typed. But, that's one of the staple ways to use (or at least I use) the spell. I believe (but I don't have a moment to check), there is even an entry in one of the FAQs (it may have been the 3.0 one) that specifically says you can cast the Darkness spell in natural daylight. I can only claim insanity for the first two sentences in that paragraph, and ask that you ignore them.

What I was trying to say is that for vampires, sunlight produces an effect. That effect either mimics or is mimicked by spells like Sunbeam and Sunburst that are both too high of a level for Darkness (the 2nd level spell) to affect, and therefore a vampire cannot use darkness (the 2nd level spell) to counter the effect. Sunbeam (at level 7) is the lowest level effect (that I know of, but I don't play undead hunters so substitute a lower level if you know of one) that mimics or is mimicked by natural daylight, so you'd need at least a 7th (or whatever the lowest level spell is that says 'destroys vampires like natural sunlight') level [Darkness] spell to dispel/overcome that effect.

I doubt you'll find that in rules anywhere, but that's how I'm reading the interaction of effects with a [Darkness] descriptor with effects with a [Light] descriptor. I thought that there was a FAQ entry or Dragon article about vampires that answered this, but again, I can't check, so don't take my word for it.
#12291

PlzBreakMyCampaign

Feb 13, 2009 22:06:19
Q5624: If a character uses a racial progression to start off at a smaller than normal size, becomes a lycanthrope from a 1 sized smaller creature and finishes the racial progression to become larger, then is it still able to assume a hybrid size?

Q5625: Since a viper has only a fractional HD and normal fractions round down does a were-viper get any additional animal HD?
#12292

wraithstrike

Feb 13, 2009 22:35:24
Q5624: If a character uses a racial progression to start off at a smaller than normal size, becomes a lycanthrope from a 1 sized smaller creature and finishes the racial progression to become larger, then is it still able to assume a hybrid size?

Q5625: Since a viper has only a fractional HD and normal fractions round down does the viper lycanthrope template give any additional animal HD?

A5624: I would have to say yes, but I can't find anything to back the statement.

A5625: Vipers can't become a Lycanthrope if that is what you are asking. It only infects humanoids and giants.
#12293

anearysm

Feb 14, 2009 0:40:29
Q5626: I don't see what makes synchronicity broken. Am I missing something?
#12294

wraithstrike

Feb 14, 2009 1:14:55
Q5626: I don't see what makes synchronicity broken. Am I missing something?

One possible interpretation, which is understandable, but no sane DM would allow would let a party have infinite actions.

Go here.
#12295

sofawall

Feb 14, 2009 11:59:04
Q5623: when using the 32 point buy system do i apply racial modifiers before or after?? i.e. do you start at 10 or apply the +2 to whatever ability score you bought.

A5623: You apply racial modifiers after buying stats

Q5624: If a character uses a racial progression to start off at a smaller than normal size, becomes a lycanthrope from a 1 sized smaller creature and finishes the racial progression to become larger, then is it still able to assume a hybrid size?

A5624: Well, seeing as how you qualified for the template when you took it, that should be fine, as nowhere does it say you lose templates when you no longer qualify. As for hybrid form, it says it is your size, or the size of the creature, whichever is larger, so you would become your normal size in hybrid form. I hope that's what you were asking.

Q5625: Since a viper has only a fractional HD and normal fractions round down does a were-viper get any additional animal HD?

A5625: Well, there are no entries for a viper lycanthrope, I'm going to have to guess that yes, you gain no additional hit dice.

EDIT: Wait a tic, by my (and your) logic, vipers have 0 hit dice! Obviously something is wrong. I'd still go by the gaining no hit dice ruling, but I don't have to like it, damnit!
#12296

jenos

Feb 14, 2009 12:22:40
Q5627: How does the feat Hidden Talent function with having additional PP? What manifester level is it? Specifically, I'm a kalashtar with hidden talent, so how many PP can I spend on that? Do I gain bonus PP for having a high wisdom?
#12297

sofawall

Feb 14, 2009 20:02:05
Where is Hidden Talent? I see Wild Talent, but not Hidden Talent. Is it Eberron? 'Cause I don't have that...
#12298

jenos

Feb 14, 2009 20:27:02
Its on page 67 of the XPH. Its a variant feat, and soulknives can get it as a bonus feat using this variant.
#12299

flawless_p

Feb 14, 2009 20:47:26
Q5628:Hopefully this will be a "simple" question even though the answer is not immediately apparent to me, If a human afflicted with lycanthropy for the sake of argument a werewolf....takes the level adjustment and eventually somewere down along the line ends up with 4 levels in ranger so has ECL 6. He is then cured of his affliction and has no level adjustment anymore, his xp would be well above that of a 4th lvl character. So does he automatically take 2 additional levels in ranger? What do you do exactly?
#12300

sofawall

Feb 14, 2009 22:27:56
Q5627: How does the feat Hidden Talent function with having additional PP? What manifester level is it? Specifically, I'm a kalashtar with hidden talent, so how many PP can I spend on that? Do I gain bonus PP for having a high wisdom?

A5627: Well, gaining bonus PP is a function of manifesters, and you aren't one, so no bonus PP, much like non-spellcasters can't get bonus spells.

Also, you can spend one power point on it, as you are treated as a first level manifester for the power. The fact that kalashtar gives more pp only means you can use a power more than once, not augment it.

Q5628:Hopefully this will be a "simple" question even though the answer is not immediately apparent to me, If a human afflicted with lycanthropy for the sake of argument a werewolf....takes the level adjustment and eventually somewere down along the line ends up with 4 levels in ranger so has ECL 6. He is then cured of his affliction and has no level adjustment anymore, his xp would be well above that of a 4th lvl character. So does he automatically take 2 additional levels in ranger? What do you do exactly?

Ok, first off, you're mistaken somewhere along the line. I'll explain step-by-step as well as I can.

So, let's say you just got to level 2, 1000 experience. Nice and pretty. You need 3000 total to get to level 3.

SUMMARY OF PART ONE: Human Ranger 2
ECL: 2
Exp:1000
Exp needed: 3000

Now, a werewolf comes along and bites you, how mean! What happens now is you look up the werewolf entry. It says you add +2 level adjustment for afflicted lycanthrope, but you must also add the base animal's hit dice, in this case, 2 as well. You do not add any experience, but your ECL has gone up, so you need more experience to level up.

SUMMARY OF PART TWO: Werewolf Human Ranger 2/Werewolf 2
ECL: 6
Exp: 1000
Exp Needed: 21000

Next, you go on an adventure to cure lycanthropy, earning yourself 20000 exp in the process.

SUMMARY OF PART THREE: Human Ranger 3/Werewolf 2
ECL: 7
Exp: 21000
Exp Needed: 28000

But you're cured! Yay! now you get to remove the hit dice and the level adjustment!

SUMMARY OF PART FOUR: Human Ranger 3
ECL: 3
Exp: 21000
Exp Needed: 6000

Now, your exp is way higher than exp needed, let's fix that...

SUMMARY OF PART FIVE: Human Ranger 7
ECL: 7
Exp: 21000
Exp needed: 28000


Not quite short and sweet, but it should be easy to follow, and I hope explained it to you.
#12301

flawless_p

Feb 14, 2009 23:03:00
so the short answer would be. yes your level increases according to your new xp needed.
#12302

PlzBreakMyCampaign

Feb 14, 2009 23:22:15
Since more lycanthrope questions arose... I want a second try:
Q5624: If a character uses a racial progression to start off at a smaller than normal size, becomes a lycanthrope from a 1 sized smaller creature and finishes the racial progression to become larger, then is it still able to assume a hybrid size?

Q5625: Since a viper has only a fractional HD and normal fractions round down does a were-viper get any additional animal HD?

A5624: I would have to say yes, but I can't find anything to back the statement.
A5625: Vipers can't become a Lycanthrope if that is what you are asking. It only infects humanoids and giants.

for 5624 thats stands if everyone agrees
for 5625 I was talking about the racial HD from a viper after a character becomes a were-viper... retry anyone?
#12303

wraithstrike

Feb 15, 2009 0:03:22
Since more lycanthrope questions arose... I want a second try:

for 5624 thats stands if everyone agrees
for 5625 I was talking about the racial HD from a viper after a character becomes a were-viper... retry anyone?

Sorry about that. I misunderstood. There should be no additional HD if one were to create a wereviper.
#12304

cloer

Feb 15, 2009 19:02:10
Q5628: if im going for a malconvoker and i need to ban 3 schools what are my best options???
#12305

shriekingdrake

Feb 15, 2009 20:35:54
Q5629: On another thread, I mentioned the spell Disarm, which I'd found on WotC website . . . or at least I thought I'd found it there. Well, I can't seem to find it now. Anyone know where it is? --ShriekingDrake
#12306

wraithstrike

Feb 15, 2009 21:12:11
Q5629: On another thread, I mentioned the spell Disarm, which I'd found on WotC website . . . or at least I thought I'd found it there. Well, I can't seem to find it now. Anyone know where it is? --ShriekingDrake

There is not a Wotc spell titled disarm. The "telekinesis" spell can be used to disarm however.
#12307

snorkasaurous

Feb 15, 2009 21:35:50
There is not a Wotc spell titled disarm.

[color=red]A5629:[/color] Always best to look before you leap to dismissing someone else's memory, especially when you're trying to assert that the remembered thing doesn't exist.

Disarm, the spell, is located in WotC's the Magic Books of Faerun: Guidebook of the Watchful Order, which appears as part of a short series of Faerun spellbooks. There are some other good spells that appear in this series, such as Bone Talisman--a spell that will allow druids to turn undead.

Snork
#12308

sofawall

Feb 15, 2009 21:37:09
Q5930: If you are hit with a wyvern's poison, take 10 strength damage, then wildshape, would the poison affect your new form's score?

Also, would it affect you if you used, say, Aspect of the Wolf? (Spell Compendium)
#12309

wraithstrike

Feb 15, 2009 22:30:17
Q5930: If you are hit with a wyvern's poison, take 10 strength damage, then wildshape, would the poison affect your new form's score?

Also, would it affect you if you used, say, Aspect of the Wolf? (Spell Compendium)

Yes, changing shape does not remove the poison.
#12310

sofawall

Feb 16, 2009 1:00:48
Q5931: Can a druid take a templated animal companion?

For instance, warbeast (mm3) adds +1 CR. Animal companions of 2 CR are effective druid level -3, so would a warbeast wolf be an approriate companion for a 4th level druid?
#12311

wraithstrike

Feb 16, 2009 1:22:03
Q5931: Can a druid take a templated animal companion?

For instance, warbeast (mm3) adds +1 CR. Animal companions of 2 CR are effective druid level -3, so would a warbeast wolf be an approriate companion for a 4th level druid?

By Raw no. A templated version and the regular version are different. The CR does not apply to every level. The designers of the game chose certain animal, rather than give a blanket CR.
#12312

kosmic_latte

Feb 16, 2009 17:47:51
Q5932: If a creature with a bite attack lost its teeth and they were replaced with artificial ones, would it's bite still be a natural weapon?
#12313

houkama

Feb 16, 2009 19:00:08
Q5933: What are some monsters that get extra actions? I know of the Choker. What else is there?
#12314

flawless_p

Feb 16, 2009 23:03:46
Q5934: If I have a sizing weapon and I stick it in the ground, use the command word to increase its size to colossal would i then be able to (with a lot of help) push it over onto a building smashing it and killing everyone inside?
#12315

wraithstrike

Feb 16, 2009 23:14:29
Q5934: If I have a sizing weapon and I stick it in the ground, use the command word to increase its size to colossal would i then be able to (with a lot of help) push it over onto a building smashing it and killing everyone inside?

Weapons are normally 2 category sizes smaller than the wielder. For example a weapon sized for a medium creature is only a tiny item. It would really be up to DM fiat to allow this as there are no rules for it. Even if you were pushing one building into another building it would be up to the DM.
#12316

jenos

Feb 17, 2009 7:06:45
Weapons are normally 2 category sizes smaller than the wielder. For example a weapon sized for a medium creature is only a tiny item. It would really be up to DM fiat to allow this as there are no rules for it. Even if you were pushing one building into another building it would be up to the DM.

While entirely right about there being no rules for it, I wanted to point out that weapons are not always 2 sizes below their wielder; that only applies to light weapons.

A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

#12317

pithica

Feb 17, 2009 8:22:24
Q5933: What are some monsters that get extra actions? I know of the Choker. What else is there?

The Chronotyrym (sp?) from the Fiend Folio is the only other one I know about. But there may be others.
#12318

freelancerbob

Feb 17, 2009 8:54:16
Quote:
Originally Posted by houkama
Q5933: What are some monsters that get extra actions? I know of the Choker. What else is there?

I think temporal drakes can. I want to say they are in MM3. I might be wrong: they might only get haste. But anything with a temporal flavour often has some sort of extra action mechanic.

My question: Can druids cast animal growth on themselves when they are wildshaped, or do they suffer from the type: humanoid even while 'shaped? Animal growth is still great without this, it just becomes more awesome if I can growth myself too.
#12319

pithica

Feb 17, 2009 12:02:14
My question: Can druids cast animal growth on themselves when they are wildshaped, or do they suffer from the type: humanoid even while 'shaped? Animal growth is still great without this, it just becomes more awesome if I can growth myself too.

A5935: Wildshape is based on Alternate Form (here). Your type doesn't change and therefore you cannot use anything that would rely on a different type.
#12320

anks106

Feb 17, 2009 17:20:30
Q5936 Can a bard take 10 on his perform check to use a lyre of building?
#12321

cloer

Feb 17, 2009 19:52:36
Q5937: im trying to qualify for the malconvoker Prc but i need 4 ranks of bluff, as a wizard that is not a class skill, is there a feat or variant that allows me to take bluff as a class skill??? is mi only option paying double price???
#12322

jenos

Feb 17, 2009 20:11:07
A5937: There are methods to get it as a class skill, but they all cost a feat. In general, its better to get it at half-price than deal with losing a feat. You can just max it out when you take your first malconvoker level anyway, and since you need to be able to SM III to get into Malconvoker, you'll easily be able to complete the skill requirements before you can meet the other requirements.

Featwise, if you're an Arenal elf you can take Arenal Focus(Player's Guide to Eberron), or you can take the Apprentice feat from DMGII
#12323

wraithstrike

Feb 17, 2009 20:35:08
Q5937: im trying to qualify for the malconvoker Prc but i need 4 ranks of bluff, as a wizard that is not a class skill, is there a feat or variant that allows me to take bluff as a class skill??? is mi only option paying double price???

Page 81 of Unearthed Arcana has the "skill knowledge" feat
#12324

jeco

Feb 17, 2009 20:36:17
Q5938:

Would claws of the beast function any differently when used by a psionic monk? It seems kind of contradictory to the spirit of the power that a monk's unarmed attacks would actually get weaker. Not only does it suggest that he would do less damage but he would also lose extra attacks for high BAB.

Also how would his flurry work with the claws?
#12325

wraithstrike

Feb 17, 2009 20:55:07
Q5938:

Would claws of the beast function any differently when used by a psionic monk? It seems kind of contradictory to the spirit of the power that a monk's unarmed attacks would actually get weaker. Not only does it suggest that he would do less damage but he would also lose extra attacks for high BAB.

Also how would his flurry work with the claws?

That is correct. Natural attacks, and the monks unarmed strike are two different things.
If you use the claw attacks after your FoB you get a -5 penalty from the highest attack roll.
#12326

jeco

Feb 18, 2009 1:22:47
If you use the claw attacks after your FoB you get a -5 penalty from the highest attack roll.

Wait, are you suggesting that I could use my full FoB and then get two additional attacks with my claws as a secondary attack?

Isn't -5 the base penalty for secondary natural weapon attacks? Wouldn't it also accrue the standard penalty for all attacks made in a round while using the FoB?

So what happens when we throw bite of the wolf into the mix? Is it made at the same penalty as the claws or does it accrue further penalties?
#12327

wraithstrike

Feb 18, 2009 1:30:49
Wait, are you suggesting that I could use my full FoB and then get two additional attacks with my claws as a secondary attack?

Isn't -5 the base penalty for secondary natural weapon attacks? Wouldn't it also accrue the standard penalty for all attacks made in a round while using the FoB?

So what happens when we throw bite of the wolf into the mix? Is it made at the same penalty as the claws or does it accrue further penalties?

Yes. As an example you can go to a troll ranger
This is their full attack from the book(MM1)
2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or
+1 battleaxe +17/+12 melee (2d6+8/
#12328

jeco

Feb 18, 2009 2:59:24
Interesting. Throw in some TWF and rapidstrike with claw and/or bite attack and this could be a nice little combo. The secondary attack penalties are kind of hefty but using expansion and/or animal affinity should offset those a bit. ;)

Your claws and your bite will both be at -5's

Your still not factoring in the attack penalty for using FoB (-2 @ lvl 1-4, -1 @ lvl 5-8, -0 @ lvl 9+)? This penalty applies to all attacks made that round. Am I missing something or did you just forget?

BTW Your time in responding to my questions is pretty amazing. Kudos.
#12329

jeco

Feb 18, 2009 3:36:25
Well it actually appears that you can't gain the claw attacks as a secondary attack-

If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round.

Its a stipulation of the power. Not sure how I missed it the first time.

Although the TWF w/flurry + bite of the wolf w/ rapidstrike is still an option I guess.:D Maybe I could throw in snapkick as well, but that also accrues a -2 penalty to all attacks that round.
#12330

wraithstrike

Feb 18, 2009 4:03:57
Interesting. Throw in some TWF and rapidstrike with claw and/or bite attack and this could be a nice little combo. The secondary attack penalties are kind of hefty but using expansion and/or animal affinity should offset those a bit. ;)



Your still not factoring in the attack penalty for using FoB (-2 @ lvl 1-4, -1 @ lvl 5-8, -0 @ lvl 9+)? This penalty applies to all attacks made that round. Am I missing something or did you just forget?

BTW Your time in responding to my questions is pretty amazing. Kudos.

The -5 is subtracted from your first attack roll. I did not read the power so I did not know they took the claw away.

PS: Say your first attack roll modifier is at a +10 then your natural attack will be at a +5
#12331

carnivore

Feb 18, 2009 5:13:49
Q5938:

Would claws of the beast function any differently when used by a psionic monk? It seems kind of contradictory to the spirit of the power that a monk's unarmed attacks would actually get weaker. Not only does it suggest that he would do less damage but he would also lose extra attacks for high BAB.

Also how would his flurry work with the claws?

A5938

no... they dont function differently .... a Psionic Monk will NOT be able to Flurry with the Claws, nor will he be able to Mix Claw attacks with Unarmed Strikes.... look at the power itself:
Claws of the Beast
Psychometabolism
Level: Psychic warrior 1
Display: Visual
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: see text

You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws. You gain two natural attacks with your claws, each dealing 1d4 points of damage (1d6 if you are Large, or 1d3 if you are Small) plus your Strength bonus.

Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural. You can choose to deal nonlethal damage with your claws, taking the standard -4 penalty on your attack roll.

Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks-you simply have two claw attacks at your normal attack bonus.

You can manifest this power with an instant thought, quickly enough to gain the benefit of the power on your turn before you attack. Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn’t your turn.

You can call or dismiss the claws as a swift action during the duration of the power. If you attack with a manufactured weapon or another natural attack, you can’t make any claw attacks in that round. You can still hold and manipulate items with your claws or cast spells just as well as you could with your hands.

very simple... just 2 Claw attacks or you use Unarmed Strikes(or Monk weapons) and Flurry.... not both
Q5939:
Wait, are you suggesting that I could use my full FoB and then get two additional attacks with my claws as a secondary attack?

Isn't -5 the base penalty for secondary natural weapon attacks? Wouldn't it also accrue the standard penalty for all attacks made in a round while using the FoB?

So what happens when we throw bite of the wolf into the mix? Is it made at the same penalty as the claws or does it accrue further penalties?

A5939
NO... notice this:
Official D&D Game Rule FAQ
Exactly how often can a monk attack with a single
manufactured weapon when using the flurry of blows
ability? For example, if I have a +1 alchemical silver dagger,
and I’m allowed three attacks in a flurry, how many of
those attacks can be dagger attacks? What if I have two
daggers? How about with natural weaponry, such as a claw
or bite?
For example, if I have a vampire monk, can I
flurry with a slam attack and drain energy multiple times
from one living foe? If natural weaponry doesn’t work with
a flurry, why not?


You can’t use a dagger with a flurry of blows at all. When
you use the flurry ability, you must attack with either unarmed
strikes or with special monk weapons. Only six of the latter are
included in the PH (kama, nunchaku, quarterstaff, sai, shuriken,
and siangham). A natural weapon (any natural weapon) is
neither an unarmed strike nor a special monk weapon, so you
can’t use it along with a flurry.

If you have one (or two) special monk weapons, you can
freely substitute attacks with those weapons with unarmed
attacks in the flurry (see the flurry of blows description on page
46 of the PH). If you’re allowed three attacks in a flurry, and
you have a +1 alchemical silver sai (or other special monk
weapon), you could use the sai up to three times in the flurry.
The examples given in the flurry of blows entry don’t make
that completely clear because they don’t cover all the
combinations of weapon attacks and unarmed strikes that are
possible.
If you have two special monk weapons to use, you can use
either or both of them in the flurry. For example, if you’re
entitled to three attacks using flurry of blows, and you’re armed
with a +1 alchemical silver sai and a cold iron sai, you can
make three attacks with one sai and no attacks with the other,
two attacks with one sai and one attack with the other, one
attack with each sai and one unarmed attack, or any other
combination of three attacks. Note that having a sai in each
hand won’t prevent a monk from making unarmed attacks. A
monk with her hands full can still make her full complement of
unarmed strikes (see the unarmed strike entry on page 41 of the
PH).
It might seem a tad strange that you cannot use a natural
weapon, such as a slam or a claw when you can use a monk
weapon such as a sai or a kama. However, natural weaponry
isn’t as handy as manufactured weaponry. You never get extra
attacks from a high base attack bonus with natural weaponry
,
and the monk’s flurry ability is another way to get extra attacks
from your base attack bonus. Please note that a vampire monk
using its unarmed strike ability is not using its slam attack and
cannot drain energy.

:D
#12332

ozgun

Feb 18, 2009 7:50:15
Q594
Can you cast Time Stop in Time Stop?
#12333

jenos

Feb 18, 2009 8:04:35
Q5941: Does the feat Arcane Preparation allow one to enter Ultimate Magus as a Sorceror 4/Wizard 1? What about Precocious Apprentice?
#12334

CantripN

Feb 18, 2009 8:20:22
A5941: I think so, yes, but you're better off as Wizard 4 / Beguiler 1 / Ultimate Magus X with Practiced Spellcaster (Beguiler).
#12335

jenos

Feb 18, 2009 8:42:45
I'm well aware of the optimization issues with using Sorc over Wizard as a base(Among other things, 9th level spells don't come in until level 20, as you end up losing a CL from UM for the sorc side). I have character reasons to use a sorceror, though, and that trumps all.

To follow up on that question, would a Sorceror 4/Beguiler 1 be able to progress as an Ultimate Magus via arcane preparation?
#12336

CantripN

Feb 18, 2009 8:46:18
As per the text, no. It advanced Prepared Casting or Spontaneous Casting with it's levels. So even if you qualify with Sorcerer as Prepared, it doesn't get to advance as Prepared because it's not a prepared class.
#12337

PlzBreakMyCampaign

Feb 18, 2009 9:46:59
Q5945: Illumians are eligible for the Chameleon PrC, correct?
and
Q5946: Are 3.0 PrC's like this one acceptable in 3.5?

also:
Q594 Can you cast Time Stop in Time Stop?

A594 Nope, same source stacking is a no-no. Besides there are better ways to have a permanent no-time effect for a character, aka Genesis.
#12338

kosmic_latte

Feb 18, 2009 13:39:43
Q5947: If a race's racial info doesn't classify it as having racial hitdice but by it's monster entry it has more then 1 hit dice, which do you go by?
#12339

jameswilliamogle

Feb 18, 2009 14:17:08
Q5945: Illumians are eligible for the Chameleon PrC, correct?

A5945: Absolutely! Any human race or doppleganger qualifies - Azurin, Human, Changelings, and Illumian are the only ones that I know of, though. Under type, look for "Humanoid (Human)". EDIT: Karsites also qualify (though they definitely don't get the most benefits from it).

Q5946: Are 3.0 PrC's like this one acceptable in 3.5?

A5946: Yes, 3.5 is an update to 3.0. Anything that does not have the same name should be OK (but there are plenty of DMs that houserule that no 3.0 material can be used). (There are quite a few PrCs that have feat prereqs that don't make sense anymore, though - consult the DM when dealing with these.
#12340

madgryphon

Feb 18, 2009 15:22:09
Q5948
What are the rules for catching on fire? And not just creatures, but objects, too? Is it only when the spell or effect says it would catch on fire, or is it merely by taking fire damage?
#12341

sofawall

Feb 18, 2009 17:40:33
What race? Maybe it's not for players, is the level adjstment "LA: -"? If so, no PC.

If, however, it has a " as Character" entry, the old rule "Test Trumps Table" comes into effect, and the " as Character" entry is the one to use.
#12342

carnivore

Feb 18, 2009 17:53:42
Q5948
What are the rules for catching on fire? And not just creatures, but objects, too? Is it only when the spell or effect says it would catch on fire, or is it merely by taking fire damage?

A5948

here:
http://www.systemreferencedocuments.org/35/sovelior_sage/wildernessAndEnvironment.html#environment
Catching on Fire
Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash.

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.)

A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.

Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

:D
#12343

jenos

Feb 18, 2009 18:32:10
Q5949: What other methods other than Practiced Spellcaster are there to raise purely the caster level of a single class? Specifically, I'm trying to make an Ultimate Magus build where the main progression is a sorceror, and I'm trying to find a way to get 9th level spells earlier than 20. I see most people using Illumnian, but doesn't that raise the CL of both classes?

Q5950: Does Verstile Spellcaster coupled with Precocious Apprentice coupled with Focused Specialist(Wizard ACF) along with Heighten Spell allow a Sorc 1/Wizard 1 to meet a "Cast 3rd level arcane spells" requirement?

Q5951: How does Versitile Spellcaster function with Arcane Preperation? Can both be used, allowing a Sorc 1/Wizard 1 to meet the casting requirement to enter Ultimate Magus?
#12344

kosmic_latte

Feb 18, 2009 19:18:17
What race? Maybe it's not for players, is the level adjstment "LA: -"? If so, no PC.

If, however, it has a " as Character" entry, the old rule "Test Trumps Table" comes into effect, and the " as Character" entry is the one to use.

Crucian from Sandstorm
#12345

sofawall

Feb 18, 2009 20:10:18
A5947: Text trumps table, therefore no racial hit dice.
#12346

angellusmortus

Feb 18, 2009 20:11:10
Q5952: Are the rules on carrying capacity extended beyond the table (from the SRD/players handbook) really intended to be exponential? Not only am I pretty sure thats not RAI, I dont even think it's RAW. Here's the exact wording from the SRD:

For Strength scores not shown on Table: Carrying Capacity, find the Strength score between 20 and 29 that has the same number in the “ones” digit as the creature’s Strength score does and multiply the numbers in that for by 4 for every ten points the creature’s strength is above the score for that row.

That sounds to me alot more like "multiply by 4x, where x is each increment of ten you are past the level table number you use" not "multiply by 4^x where x etc."

Q5953: Why can't I seem to find that rule everyone talks about sharp improvised weapons dealing x2 damage on the SRD?
#12347

sofawall

Feb 18, 2009 20:15:22
Q5954: AFB at the moment, but I just noticed on my pdf sandstorm (I do have my own copy, so no worries) Scorpian Tail-Whips seem to to do 1d33 small, 1d43 medium. What gives? Bad pdf, or bad editors?
#12348

angellusmortus

Feb 18, 2009 22:49:17
A5953: I couldnt find it in the SRD because it's in the complete warrior, not in the players handbook as I'd been told. Yes, I answered my own question, but I wanted to keep the thread organized =P

Still no answer to Q5952 though, just for clarification.
#12349

symphonic_tempest

Feb 18, 2009 22:51:42
Q5955 - Artificer wandmaking, a few mini-questions:
UMD DC for a wand is 20. What if it's a Wand of Acid Orb (slvl 4, CL 7), and the Artificer is CL 4? Can he use the wnd at all? I can't find caster level restrictions on using a wand, but it seems like there must be something to prevent me from doing it.

(I'm aware of my options with Metamagic Spell Trigger and Metamagic Item, just trying to figure out what I can make/use for the base wand to start with).
#12350

wraithstrike

Feb 19, 2009 1:23:10
A5953: I couldnt find it in the SRD because it's in the complete warrior, not in the players handbook as I'd been told. Yes, I answered my own question, but I wanted to keep the thread organized =P

Still no answer to Q5952 though, just for clarification.

I answered this one. The forum ate my post.

(calms down). It is not exponential. It does work by multiplying by 4 for every 10 points the strength attribute increases.

In other words your formula of "multiply by 4x" is correct.
#12351

PlzBreakMyCampaign

Feb 19, 2009 8:05:15
Q5955: Is there any bit of text (ToM is huge) that says that all binder abilities that have a 5 round cooldown always allow infinite uses? I'm trying to prove that Tenebrous' turn undead can give infinite turns, even if they are one at a time and well-spaced.

Q5956: How would the southern magician feat interact with mystic theurge? Could a third level wizard enter this class without multiclassing? If so would the wizard can +1casting for both the divine and the arcane progression?
#12352

pithica

Feb 19, 2009 8:31:38
Q5936 Can a bard take 10 on his perform check to use a lyre of building?

Nothing I see in the RAW for the Lyre of building, Perform Skill, or Taking 10 prevents it.

But, I, personally, would houserule it that you needed to actually roll the check (if not on the first one, then at some point). Just to prevent the abuses possible.

Q5937: im trying to qualify for the malconvoker Prc but i need 4 ranks of bluff, as a wizard that is not a class skill, is there a feat or variant that allows me to take bluff as a class skill??? is mi only option paying double price???

In addition to the feat options others have suggested, and the 3.0 version of cosmopolitan (found in FRCS), you can also take the Human Paragon class, if you'd rather sacrifice a caster level. HP gets to pick any 10 skills as class skills and get's 4+int per level. In addition, you can pick any one of those 10 skills and make it a class skill forever, regardless of class choice. You also get d8 hit dice, 2/3 caster progression, rogue BAB (0,1,2), a bonus feat, and +2 to an ability score. In most campaigns, I find the caster level sacrifice worth it, even for a straight caster.
#12353

pithica

Feb 19, 2009 9:05:06
Q5956: How would the southern magician feat interact with mystic theurge? Could a third level wizard enter this class without multiclassing? If so would the wizard can +1casting for both the divine and the arcane progression?

By my reading, he would qualify for entry, but he wouldn't advance in divine casting, as he doesn't have a 'divine spellcasting class he belonged to previously'.

It is not uncommon in my groups to enter this class with a single cloistered cleric level and 3 levels of wizard using southern magician.

Q5955 - Artificer wandmaking, a few mini-questions:
UMD DC for a wand is 20. What if it's a Wand of Acid Orb (slvl 4, CL 7), and the Artificer is CL 4? Can he use the wnd at all? I can't find caster level restrictions on using a wand, but it seems like there must be something to prevent me from doing it.

The DC of a wand is a straight 20 regardless of caster level on the wand. An artificer that can make a DC20 check can use any wand, regardless of it's CL. Wands always use their own CL and work regardless of the CL of the wielder, as long as he either has the spell on his spell list or can make the UMD roll to fake it. The rules for UMD and wands can be found Here and Here and Here. Note that in spell trigger it lists a 3rd level paladin (who can't cast spells and has no caster level yet), as being able to activate any wand with a paladin spell on it. Any UMD user that can make the DC 20 check can activate any wand.

To create a wand, he has to both be able to make that same DC20 check (per the artificer creation rules), AND he has to have an effective caster level for crafting wands at least as high as the CL he wants to put on the wand. Assuming no other CL adjustments, at level 7, when he get's craft wand, he can make any wand with a CL of up to 9.
#12354

cloer

Feb 19, 2009 10:42:03
Q5957:when i use the malcovokers infernal legion ability to summon an extra creature, and i have the cloudy conjuration feat, does each creature i summon get its own cloud of smoke or is it just the first one???
#12355

pithica

Feb 19, 2009 13:25:11
Q5957:when i use the malcovokers infernal legion ability to summon an extra creature, and i have the cloudy conjuration feat, does each creature i summon get its own cloud of smoke or is it just the first one???

By my reading of cloudy conjuration, you only get a single 5ft cloud per (conjuration) spell regardless of the spell's other affects. The first paragraph under the 'benefit' section is all in singular. So, no matter how many creatures you summon or what else you do to their effects you only get one cloud per spell cast.
#12356

saladin77

Feb 19, 2009 14:22:17
Q5958: Can an undead Frenzied Berserker with Deathless Frenzy continue fighting below 0 hp?
#12357

carnivore

Feb 19, 2009 14:56:09
Q5958: Can an undead Frenzied Berserker with Deathless Frenzy continue fighting below 0 hp?

A5958

No .... undead never function at 0 to -9hp ... "Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.".... thus the Deathless Frenzy Class ability does not help an Undead Frenzied Berserker

:D
#12358

angellusmortus

Feb 19, 2009 15:01:24
I answered this one. The forum ate my post.

(calms down). It is not exponential. It does work by multiplying by 4 for every 10 points the strength attribute increases.

In other words your formula of "multiply by 4x" is correct.

Q5959(awesome) Then is the entire post on the apocalyptic hulking hurler, found in Surreal's handy links for CO sticky, innaccurate? I read it the way you said, but it seems no one else does...
#12359

sofawall

Feb 19, 2009 17:25:36
Nevermind, ignore me.
#12360

wraithstrike

Feb 19, 2009 17:48:06
Q5959(awesome) Then is the entire post on the apocalyptic hulking hurler, found in Surreal's handy links for CO sticky, innaccurate? I read it the way you said, but it seems no one else does...

The PHB confirms our results. If someone is giving you a hard time tell them to show you as in book and page for example, where it is exponential. Then let me know also, but I am sure my PHB reads correctly.

Could you post me a link to that nonsense?
#12361

vadskye

Feb 19, 2009 22:11:10
Q5960: Can a cleric with Spell Domain (SpC) use the Spontaneous Domain Casting variant (PHBII) to use a third-level divine spell slot to spontaneously cast Anyspell, and thus be able to trade any and all third level spell slots for arcane spells? I don't see anything in the rules that would prevent that, but that seems very powerful.
#12362

badgerx3

Feb 19, 2009 22:15:40
Q5961:What is up with the 'Character is no longer able to be magically aged' features? I've seen no spell that increases a creature's age. If there is, could anyone name one for me?
#12363

PlzBreakMyCampaign

Feb 19, 2009 22:28:25
Very nice work, pithica. Let me rephrase my question so it makes more sense:

Q5962: Can we say for certain that Tenebrous' turn undead gives a turn every 5 rounds with no uses limit?
#12364

vadskye

Feb 19, 2009 22:28:47
Q5963: In the PHB it states that wizards can not cast spells of their prohibited school from scrolls or wands. There is no mention of staffs, however. Can a wizard use a staff that includes a spell of a prohibited school (making a Staff of Evocation very useful)?
#12365

wraithstrike

Feb 19, 2009 23:05:03
Q5963: In the PHB it states that wizards can not cast spells of their prohibited school from scrolls or wands. There is no mention of staffs, however. Can a wizard use a staff that includes a spell of a prohibited school (making a Staff of Evocation very useful)?

I beleive those were given as examples, but you may have to ask your DM. All the DM's I know don't allow it.
#12366

rparavicini

Feb 20, 2009 6:35:35
The PHB confirms our results. If someone is giving you a hard time tell them to show you as in book and page for example, where it is exponential. Then let me know also, but I am sure my PHB reads correctly.

Could you post me a link to that nonsense?

The PHB states, that you look up the value from 20 - 29 that has the same last digit as your strength score, and for every multiple of 10 your strength score is higher, multiply the value in the table by 4. So if you have a STR of 42, you look up the values for 22 and multiply by 4 to get the values for 32 and multiply by 4 again to get the values for 42. So yes, the multiplier of 4 rises exponentially.
#12367

pithica

Feb 20, 2009 7:51:28
Q5960: Can a cleric with Spell Domain (SpC) use the Spontaneous Domain Casting variant (PHBII) to use a third-level divine spell slot to spontaneously cast Anyspell, and thus be able to trade any and all third level spell slots for arcane spells? I don't see anything in the rules that would prevent that, but that seems very powerful.

By my reading of the SDC variant, you could do that. It wouldn't always be practical though, depending on how your DM handles time. The casting time of anyspell is 15 minutes

Q5962: Can we say for certain that Tenebrous' turn undead gives a turn every 5 rounds with no uses limit?

I'm not an expert on ToM or binders, so don't take this as certainty, but I went and read the rules on Vestiges and Tenebrous in particular, and I don't see anything that would limit the number of uses per day in either. The 5 round refresh pretty much limits it to once per combat, so unless you're running significantly more encounters per day than normal, it likely won't get any more uses than the cleric version per day. Since command is already limited by hitdice, you likewise couldn't just use downtime to gain control of an army.

Now, if someone were able to find a way to make it possible to use that with something like DMM...well, I'd try and squash that in a heartbeat.
#12368

anks106

Feb 20, 2009 15:38:38
Q5963: Do any of the creatures summonable through summon monster have the spells/SLA Wall of Stone, Telekinesis, Move Earth, Wood Shape, Stone Shape, or Fabricate?

If so, some examples would be helpful
#12369

carnivore

Feb 20, 2009 15:45:50
Q5963: Do any of the creatures summonable through summon monster have the spells/SLA Wall of Stone, Telekinesis, Move Earth, Wood Shape, Stone Shape, or Fabricate?

If so, some examples would be helpful

A5963

Yes ....
Summon Monster VIII... Vrock(Telekinesis)

:D
#12370

anks106

Feb 20, 2009 16:29:25
A5963

Yes ....
Summon Monster VIII... Vrock(Telekinesis)

:D

Thanks, Really the big one is Wall of Stone (Building a stronghold :D)

Q5964: In the Strongholder builders guide, they state the price for some additions to freestanding walls as per 800 square feet. Did they mean cubic or do we ignore depth here?
#12371

jeco

Feb 20, 2009 17:30:01
Q5965-

Can you use "up the walls" to charge up a wall/ceiling and jump down on your foe thus completing the charge attack?
#12372

jenos

Feb 20, 2009 21:50:54
Q5966: Can a Bard/Dread Pirate using inspire courage get the +2 bonus from dread pirate, or does that only apply to its rally ability?
#12373

ruduen

Feb 20, 2009 22:33:03
A5966: Since the description says that the bonus gained from music is added to the bonus gained, I would assume that it means that both have to be active at the same time for it to stack. That's just as far as I can read it, though.
Q5967: Is there anything similar to monkey grip or the like that would improve one's ability to wield an oversized weapon in two hands?
#12374

dannar

Feb 20, 2009 23:06:05
A5967: Magic Item Compendium has Strongarm Bracers (pg 139) that allow you to wield weapons one size category larger than you could normally, with no penalty. A medium human fighter could wield a Large Greatsword as a two-handed weapon without penalty, or a Large Bastard Sword 1-handed (with the appropriate exotic weapon proficiency)
#12375

Endarire

Feb 21, 2009 2:20:13
Q5968
Sword & Fist 77 has the item Sandals of the Tiger's Leap. How does this affect the number of attacks I can make on a charge?

Q5969
Does the Spellgifted trait affect an Artificer's ability to make items? I greatly believed so but now I'm unsure. There's no mention of caster level-related effects affecting item creation.
#12376

guest570246758_dup

Feb 21, 2009 9:40:17
Q5970

What is the ECL of a Shadow (Spawn)? SS is listens them as ECL 10 in the LM under the undead Leadership Section they are listed as ECL 6 (as follower). My GM allows me to have one as a cohort and I want to give it Emancipated Spawn PrC levels later on. So what would be the right ECL? And what will happend after taking Emancipated Spawn 3 and the sudden ECL jump?


Greets,

Broken One
#12377

cloer

Feb 21, 2009 10:22:23
Q5971: what races other than human and strongheart halfling grant you a extra feat at 1st lvl.??? are there any???
#12378

innabinder

Feb 21, 2009 10:39:30
A5971: Azurin, MoI.
#12379

angellusmortus

Feb 21, 2009 15:55:57
The PHB confirms our results. If someone is giving you a hard time tell them to show you as in book and page for example, where it is exponential. Then let me know also, but I am sure my PHB reads correctly.

Could you post me a link to that nonsense?

http://forums.gleemax.com/showthread.php?t=142565

Discussing the class ability of a hulking hurler to throw up to his medium load in weight. Fallacy comes when they start doing (4^x)(weight) instead of (4x)(weight). Honestly I wish it were that way, since my next character is going to be a hulking hurler, but I'm pretty sure that, as I said, thats not RAI or RAW...
#12380

kitsuneko

Feb 21, 2009 16:31:12
Q5972

I am having trouble finding any solid answer about the movement method of an Uncarnate when it permanently becomes incorporeal. Is the flight an uncarnate gets at lvl 10 Uncarnate supernatural or extraordinary? also is the touch attack of an incorporeal lvl 10 Uncarnate supernatural or extraordinary?
#12381

wraithstrike

Feb 21, 2009 16:40:19
http://forums.gleemax.com/showthread.php?t=142565

Discussing the class ability of a hulking hurler to throw up to his medium load in weight. Fallacy comes when they start doing (4^x)(weight) instead of (4x)(weight). Honestly I wish it were that way, since my next character is going to be a hulking hurler, but I'm pretty sure that, as I said, thats not RAI or RAW...

That post has 32 pages. This first guy is doing it correctly. I did not factor in the amount for being large.

What page has it incorrectly?
#12382

angellusmortus

Feb 21, 2009 16:55:39
That post has 32 pages. This first guy is doing it correctly. I did not factor in the amount for being large.

What page has it incorrectly?

Incubus is doing it correctly? Look at his math: 346 x 256 (which is definitely 4^4) x 3 (for being large) = 265728, for 62 strength.

If we were doing it the 4x way, it should be 346 x 16 ( hence 4x4) x 3 = 16608, a relatively hefty sum anyway, for 62 strength.

So was he correct, and thus the exponential way is the right one, or is he wrong, and the 4x way I just did is right?

EDIT: Though I did notice the non exponential way makes no sense... that way, a 39 strength would net WAY more carrying capacity than a 40 strength...so I guess it must be the exponential way? Just for clarificiation, when I say exponential, I mean multiplying by 4x4x4x4 instead of multiplying 4x4...
#12383

wraithstrike

Feb 21, 2009 17:30:02
Incubus is doing it correctly? Look at his math: 346 x 256 (which is definitely 4^4) x 3 (for being large) = 265728, for 62 strength.

If we were doing it the 4x way, it should be 346 x 16 ( hence 4x4) x 3 = 16608, a relatively hefty sum anyway, for 62 strength.

So was he correct, and thus the exponential way is the right one, or is he wrong, and the 4x way I just did is right?

EDIT: Though I did notice the non exponential way makes no sense... that way, a 39 strength would net WAY more carrying capacity than a 40 strength...so I guess it must be the exponential way? Just for clarificiation, when I say exponential, I mean multiplying by 4x4x4x4 instead of multiplying 4x4...

The first time I misunderstood you somehow, but his way is correct.

Page 162 PHB

Tremendous strength:
.....Multiply the figures by 4 if the creature's strength is in the 30's, 16 if in the 40's, 64 it it is in the 50's, .........
4x4x4=64 or 4^3=64

Sorry about the previous confusion.
#12384

angellusmortus

Feb 21, 2009 18:13:07
Alright, either way, my question got answered . :P
Thanks for helping, Wraith!
#12385

idontknow

Feb 22, 2009 2:29:28
Q 5973

Is there any metamagic feat which makes your spell harder to dispell?

I always thought there was one feat which gave +2 against dispell checks per level of adjustment , but now I can't seem to find it.

I know of spell girding which is in Magic of Fearun (gives +2 to all spells) and one of the 3 shadow feats you get from shadow adapt (only applies to certain schools).
#12386

squaretangle

Feb 22, 2009 21:16:03
I am basically a halfling Level 10 Master thrower who throws lots and lots of daggers.

Current Items

Gauntlets of Extended Range (2000 gp) Hands
10 +1 Returning Daggers (~23000 gp)
+5 Vest of Resistance (25000 gp) Shirt
Ring of Vanishing (30000 gp) Finger
Mithril Chain Shirt (~1100) Armor

Things i think my character should have:

Cloak of Etherealness (shoulder)
Boots of Speed (Feet)

______

Q 5974

What other items would be good for my character? I also have a terrible AC of 19....how should i increase it?

(Books allowed - Core, Completes, MiC, SpC....Any other books will need to be OK'd by DM...no third party please :D)

Thanks
#12387

flawless_p

Feb 23, 2009 4:42:26
Q 5975

How does one go about meeting the Disease Component of a spell?
I.E.
Heartclutch it has a Verbal and Somatic component but it also requires the disease component.(Soul Rot)
#12388

Kerrus

Feb 23, 2009 22:20:37
Q 5976

I'm running a monk in a medium level campaign- one where the DM is rewarding me to stick as a monk all the way through. Normally I'd be multiclassing all over the place, but most of the other players are newbies, so I'm not as worried about crazy awesome optimizexploitation as I'd normally be.

However, an issue has come up. How would I procure UMD as a class skill without multiclassing?
#12389

jenos

Feb 23, 2009 22:57:10
Q 5976

I'm running a monk in a medium level campaign- one where the DM is rewarding me to stick as a monk all the way through. Normally I'd be multiclassing all over the place, but most of the other players are newbies, so I'm not as worried about crazy awesome optimizexploitation as I'd normally be.

However, an issue has come up. How would I procure UMD as a class skill without multiclassing?

A5976: Apprentice[Spellcaster] from DMGII
Skill Knowledge[Use Magic Device] from UA, ask your DM if this works though, as this feat is intended for a different skill system.
#12390

kosmic_latte

Feb 24, 2009 0:52:30
Q5977: Is there a feat that lets you add spells to your class list?
#12391

flawless_p

Feb 24, 2009 3:22:46
Q 5975

How does one go about meeting the Disease Component of a spell?
I.E.
Heartclutch it has a Verbal and Somatic component but it also requires the disease component.(Soul Rot)

Q5978
This is actually a pretty dumb question im just looking for someone to refresh my memory.

Its a BASE ATTACK BONUS question

If my 6 levels in fighter give me +6/+1
then my 4 levels in paladin give +4
Then my 10 levels in Blackguard at a +10

How many attacks does this yield?
#12392

rparavicini

Feb 24, 2009 3:37:55
Q5978 This is actually a pretty dumb question im just looking for someone to refresh my memory.

Its a BASE ATTACK BONUS question

If my 6 levels in fighter give me +6/+1
then my 4 levels in paladin give +4
Then my 10 levels in Blackguard at a +10

How many attacks does this yield?

Your BAB is +6 (Fighter) + 4 (Paladin) + 10 (Blackguard) = +20
With a (pre-Epic) BAB of +20 your attack itteration is:
+20/+15/+10/+5
#12393

jenos

Feb 24, 2009 4:52:54
A5977: Extra Spell(CA) can potentially add a new spell to your class list - check with your DM to see if it functions like that, as it is ambiguous.

The Draconic Legacy(DM) feat can end up adding new spells to your class list, depending on the dragon heritage you pick.
#12394

godkyra

Feb 24, 2009 7:38:05
Q. 5979

I am casting a Maximized, Empowered, Fell Weaken Ray of Enfeeblement for a -20 STR penalty.

What other abilities/items would allow me to reduce my opponent's STR that stack with this penalty?
#12395

tytalus

Feb 24, 2009 8:08:05
Q. 5979

I am casting a Maximized, Empowered, Fell Weaken Ray of Enfeeblement for a -20 STR penalty.

What other abilities/items would allow me to reduce my opponent's STR that stack with this penalty?

It doesn't work like that.

- Metamagic feats are applied separately. A Maximized, Empowered Ray of Enfeeblement would result in a strength penalty of 6 (maximized D6) + D6/2 (empowered D6) + 5 (assuming a CL of 5+)= 13 (on average). I believe this is covered in the Errata or FAQ.

- Fell Weaken applies only to spells that damage an opponent. Ray of Enfeeblement merely applies a STR penalty, and doesn't do damage.

- Penalties don't stack. The STR penalty from Fell Weaken would (if it did work on RoE) merely overlap with that from the spell.

Of course, you DM could choose to houserule these points.
#12396

godkyra

Feb 24, 2009 9:31:45
:O That's a shame. My bad...
and much appreciated for the fast reply.
#12397

crusaderoflogic

Feb 24, 2009 9:58:53
Q5980: An Artificer is grappled. He activates his Rod of Many Wands, to shoot the three rays within. The rules say this is perfectly legal as it is not a spell completion item such as a scroll. It requires no grapple check to do it, so he can just do so.

Someone is claiming that this is not possible, because it is 'ranged touch' attacks and trying to cite that bit about 'Attack an opponent' only mentioning unarmed strikes, natural weapons, and light weapons.

It never actually mentions ranged touch anywhere as specifically working different, therefore it'd fall under 'Activate a magic item' or 'Cast a spell' depending on source since ranged touch spells are still spells.

Now the question. Am I completely hallucinating the rules here, or did I get it right and the player is just upset because they were the victim there?
#12398

kosmic_latte

Feb 24, 2009 11:19:56
Q5981: Are there any metamagic spells other then Occular spell that turn a spell into a touch attack?
#12399

pithica

Feb 24, 2009 12:20:13
Q5981: Are there any metamagic spells other then Occular spell that turn a spell into a touch attack?

Assuming you mean 'ranged touch' in which case Reach Spell (from either Complete Divine or Complete Arcane, I honestly can't remember which, but I believe it's the former), makes any 'touch' spell a 'ranged touch' with a range of 30'.

The divine reach and arcane reach class abilities from Heirophant and Archmage respectively work the same way. Likewise, Spellwarp Sniper from Complete scoundrel has a class ability that allows them to 'warp' any AoE into a ray (ranged touch).
#12400

kosmic_latte

Feb 24, 2009 21:37:11
Assuming you mean 'ranged touch' in which case Reach Spell (from either Complete Divine or Complete Arcane, I honestly can't remember which, but I believe it's the former), makes any 'touch' spell a 'ranged touch' with a range of 30'.

The divine reach and arcane reach class abilities from Heirophant and Archmage respectively work the same way. Likewise, Spellwarp Sniper from Complete scoundrel has a class ability that allows them to 'warp' any AoE into a ray (ranged touch).

Ocular spell turns any spell metamagiced by it into a ray and thus a ranged touch attack. I was asking if any other metamagic does that.
#12401

apokalipsa

Feb 25, 2009 8:16:31
Q5982: How can i copy improvents (like hasted or wounded) from one handed weapon to off-hand weapon? I sthere any feat or trick to do that?

Wraithstrike: Yes, maybe its more like: i Have 2 crossbows (+1 and +n) and want to copy specials from one to another.
#12402

wraithstrike

Feb 25, 2009 13:26:43
Q5982: How can i copy improvents (like hasted or wounded) from one handed weapon to off-hand weapon? I sthere any feat or trick to do that?

If I understand correctly you trying to move an enhancement such as haste or wounding from a longsword to a dagger as an example.

Is that correct?
#12403

flawless_p

Feb 25, 2009 19:27:16
Q5983:

Does the Energy Substitution metamagic feat allow you to turn Flaming Sphere from a 2nd level fire spell into an 3rd level Acid Sphere that would count as a 3rd level spell for the purpose of Acidic Splatter?
#12404

deckinhand

Feb 25, 2009 22:01:53
Q5984: If a character with Foresight cast upon him comes upon a Dire Tortoise with its Lightning Strike ability, how will the battle unfold? Does the spell trump the ability or vice versa and why?
#12405

zavule

Feb 25, 2009 22:11:27
Q5985:

Stunned

A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).

Flat-Footed

A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

So, if a character is stunned... are they treated as flat footed for effects that would requite that, such as iaijutsu focus? Because Iaijutsu focus does demand flat footed, but it seems like stunned covers flat footed and then some.
#12406

flawless_p

Feb 25, 2009 22:22:25
Q5985:

Stunned

A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).

Flat-Footed

A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

So, if a character is stunned... are they treated as flat footed for effects that would requite that, such as iaijutsu focus? Because Iaijutsu focus does demand flat footed, but it seems like stunned covers flat footed and then some.

A5985:
Yes it does we played a campaign where my friend played a monk with stunning fist and my other friend used Iaijustsu focus to cut people to ribbons.
#12407

ymuckluck

Feb 25, 2009 23:30:29
Q5987:

Bear warrior states that you replace the bonuses from your rage or frenzy with that of a bear. Am I correct when I say you can rage turn into a bear, then frenzy and gain all the bonuses from frenzy?

Also reckless rage just says you add +2 on top of your normal rage, am I correct in saying that reckless rage is not a wasted feat if you take the prestige class bear warrior?
#12408

wraithstrike

Feb 26, 2009 0:24:35
If I understand correctly you trying to move an enhancement such as haste or wounding from a longsword to a dagger as an example.

Is that correct?

There is no way to transfer magical abilities on one weapon to another weapon.
#12409

cru

Feb 26, 2009 3:08:25
A5984
Foresight:
...you receive instantaneous warnings of impending danger or harm...
...you would be warned in advance ... if a creature were about to leap out from a hiding place...
...you are never surprised or flat-footed..

Lightning Strike:
A dire tortoise can lash out very rapidly. On the first round of combat, it gets a surprise round regardless of whether it has been noticed. A creature that notices the dire tortoise is still treated as flat-footed during this round.

My interpretation of the rules:
The person with Foresight cannot be flat-footed, but is treated as flat-footed, i.e., effectively, he/she is flat-footed. However, perhaps person with Foresight should be allowed an immediate action, because, he/she will know that he/she is about to be treated as flat-footed unless he/she does something immediately.
#12410

freelancerbob

Feb 26, 2009 3:59:33
A5984
I'd give it to the Level 9 spell in this instance. The Dire Tortoise still gets to act, but the Foresighted individual isn't flat footed.

On a side note, An Awakened Dire Tortoise Rogue or similar class would be an intriguing option...


Q5988
Is there any convenient way to turn a fullblade or similar into a Shadow Hand weapon for the purposes of that feat that gives you dex to damage in a shadow hand dance and using a shadow hand style weapon?

Is aptitude weapon good enough? Will that versatility feature work? Any other sneaky ways?
#12411

dumah87

Feb 26, 2009 8:42:16
Q 5989

Does Antimagic field works on lesser artifacts, and what about greater artifacts?

Obiously I've read Antimagi field spell description on PHB(artifacts are immune to it) , Antimagic field effects on DMG(nothing about artifacts) , Artifacts,Lesser and Greater properties (nothing about Antimagic filed interaction ).

the real question is, NOT RAW, given that the lesser artifacts are "just" (:D) Magic Items of which the creation process has been lost in time, are they immune to AMF???

I apologize if my english language is Uncorrect
bye!
#12412

pithica

Feb 26, 2009 9:11:47
Q 5989

Does Antimagic field works on lesser artifacts, and what about greater artifacts?

Obiously I've read Antimagi field spell description on PHB(artifacts are immune to it) , Antimagic field effects on DMG(nothing about artifacts) , Artifacts,Lesser and Greater properties (nothing about Antimagic filed interaction ).

the real question is, NOT RAW, given that the lesser artifacts are "just" (:D) Magic Items of which the creation process has been lost in time, are they immune to AMF???

I apologize if my english language is Uncorrect
bye!

Artifacts are unaffected by the AMF spell. This includes both Minor (lesser) and Major (Greater) artifacts.
#12413

grayman19

Feb 26, 2009 15:22:53
This may be a stupid question, but I have never played with psionics before so- Does an antimagic field quash psionics as well? How do psionics and magic interact overall? Can psionics be dispelled by dispel magic, or do i need a dispel psionics to pull this off?
#12414

carnivore

Feb 26, 2009 15:31:59
Q5990 This may be a stupid question, but I have never played with psionics before so- Does an antimagic field quash psionics as well? How do psionics and magic interact overall? Can psionics be dispelled by dispel magic, or do i need a dispel psionics to pull this off?

A5990
Yes.... notice:
COMBINING PSIONIC AND MAGICAL EFFECTS
The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency.
Psionics-Magic Transparency: Though not explicitly called out in the spell descriptions or magic item descriptions, spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics.
When the rule about psionics-magic transparency is in effect, it has the following ramifications.
Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other. (The effects have similar ends despite having been brought about by different means.)
All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.
The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).
Dead magic areas are also dead psionics areas.

:D
#12415

grayman19

Feb 26, 2009 16:03:03
thanks
#12416

BloodDragon

Feb 27, 2009 9:36:54
Q5991:
Are there any other ways besides feats and classes to increase your essintia (incarnum) pool?
Thinking items but I'm really open to anything else.
#12417

emansdrawkcab

Feb 27, 2009 17:36:05
Q5992: Where are the rules for switching your racial familiarity? I remember someone saying that, for example, Gnomes could switch the Hooked Hammer familiarity for the Quickblade. Can someone give me a link to where that's written?
#12418

aeliat

Feb 27, 2009 17:50:45
Q5987:

Bear warrior states that you replace the bonuses from your rage or frenzy with that of a bear. Am I correct when I say you can rage turn into a bear, then frenzy and gain all the bonuses from frenzy?

Also reckless rage just says you add +2 on top of your normal rage, am I correct in saying that reckless rage is not a wasted feat if you take the prestige class bear warrior?

A5987:

first: when you transform into a bear, you are still in rage/frenzy... so, you can't frenzy/rage again, cause you are in frenzy/rage...

second: if you read exactly what it says the feat, it doesn't stacks with the bear form, because you rage first: you gain the +2 of reckless rage, and then you change that modifiers to the bear's ones.. so.. from rules, it's useless.
However your DM could think it, it isn't a crazy idea
#12419

aeliat

Feb 27, 2009 17:57:07
Q5992: Where are the rules for switching your racial familiarity? I remember someone saying that, for example, Gnomes could switch the Hooked Hammer familiarity for the Quickblade. Can someone give me a link to where that's written?

A5992:
i'm not sure if you refer to this, but in unearthed arcana, from pages 5 to 18, you have variant races (like desert elf) with different weapon familiarity, you could find your quickbladed gnome there
#12420

aeliat

Feb 27, 2009 18:04:16
Q5985:

Stunned

A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).

Flat-Footed

A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

So, if a character is stunned... are they treated as flat footed for effects that would requite that, such as iaijutsu focus? Because Iaijutsu focus does demand flat footed, but it seems like stunned covers flat footed and then some.

A5985:
any reasonable DM could say that a stunned character is also flatfooted... but still... RAW, it isn't..
#12421

aeliat

Feb 27, 2009 18:10:34
Q5983:

Does the Energy Substitution metamagic feat allow you to turn Flaming Sphere from a 2nd level fire spell into an 3rd level Acid Sphere that would count as a 3rd level spell for the purpose of Acidic Splatter?

A5983
Exactly. Acidic Splatter is a reserve feat, and it acts on the modified spell, not on the original spell (like metamagic feats) so, that works exactly like that.
#12422

aeliat

Feb 27, 2009 18:12:44
Q5982: How can i copy improvents (like hasted or wounded) from one handed weapon to off-hand weapon? I sthere any feat or trick to do that?

Wraithstrike: Yes, maybe its more like: i Have 2 crossbows (+1 and +n) and want to copy specials from one to another.

that's imposible
#12423

emansdrawkcab

Feb 27, 2009 19:02:34
A5992:
i'm not sure if you refer to this, but in unearthed arcana, from pages 5 to 18, you have variant races (like desert elf) with different weapon familiarity, you could find your quickbladed gnome there

No, thank you though. I found it, it's in Complete Warrior page 154-155.
#12424

killy

Feb 27, 2009 20:37:43
Q5983:

Does the Energy Substitution metamagic feat allow you to turn Flaming Sphere from a 2nd level fire spell into an 3rd level Acid Sphere that would count as a 3rd level spell for the purpose of Acidic Splatter?

Yes and No, your Flaming Sphere [Acid] is still a 2nd level spell, even though it uses a 3rd level spell slot, but it is enough to be considered an Acid Spell of 2nd level, which let's you use Acidic Splatter.
#12425

wraithstrike

Feb 27, 2009 22:10:27
that's imposible

If you click the link you can see that was not my response, and I actually came back and answered the question later, saying it was impossible, and since my post was made at 2:26pm on the 25th, and has not been edited that means someone click on "quote" and changed my words in my response.

My statement that it was impossible is here
#12426

seventh_wing

Feb 28, 2009 9:28:21
Q5993: Would it be possible to make a stonechild character (Races of Stone, page 92) without a level adjustment? Or rather, without actually taking any of the "monster class" levels.

Just look at the base stats:
Outsider type (Earth, Extraplanar) - immunities to humanoid-targeting spells, martial weapon proficiency
+2 con, +2 int, -2 cha
immunity to acid and poison
darkvision 60

That seems like a really nice race for a wizard or a gish of some sort, doesn't it?
#12427

aeliat

Feb 28, 2009 10:10:24
If you click the link you can see that was not my response, and I actually came back and answered the question later, saying it was impossible, and since my post was made at 2:26pm on the 25th, and his not been edited that means someone click on "quote" and changed my words in my response.

My statement that it was impossible is here

ahmmm, ok, my error.. deadly sin...:P
.
.
#12428

farodin

Feb 28, 2009 14:50:56
A5983 (more):

Actually Energy Substitution doesn't even modify spell level, so it would be a 2nd level spell in a 2nd level slot.

An Empowered Energy Substituted Flaming Sphere would be a level 2 spell in a level 4 slot, but as resere feats are keyed of spell level, you'd do only 2d6 damage.

You could increase the spell level (and reserve feat damage) with Heighten Spell though.
#12429

jenos

Feb 28, 2009 16:32:09
Q5994: Does a sorceror with Energy Substitution and heighten spell with an open 5th level spell slot count as having a 5th level acid spell for acidic splatter?
#12430

turok124

Feb 28, 2009 16:52:22
Q5995: Might have already been answered, but is there a link where i can read more about "nightsticks" i've been hearing about them often...but i have no idea what they are
#12431

sofawall

Feb 28, 2009 16:56:36
Q5994: Does a sorceror with Energy Substitution and heighten spell with an open 5th level spell slot count as having a 5th level acid spell for acidic splatter?

A5994: No, you'd need to actually prepare the spell in that spell slot to have it count. So you'd have to use, what was it, Arcane Preparation?
#12432

tytalus

Feb 28, 2009 17:21:58
A5994: No, you'd need to actually prepare the spell in that spell slot to have it count. So you'd have to use, what was it, Arcane Preparation?

That is not correct (where do you get that from?). Spontaneous casters don't need to prepare spells (and thus don't need Arcane Preparation) to benefit from reserve feats. That is spelled out clearly in the rules for reserve feats.

The only requirement is to have an appropriate spell slot availalbe: "a spellcaster who does not need to prepare spells (such as a sorcerer) must know an appropriate spell and must have at least one unused spell slot of that spell's level or higher." [CM, p.37]

The RAW is not entirely clear, but since a heightened spell counts as a spell of the heightened level, it should work fine.
#12433

sofawall

Feb 28, 2009 18:21:38
Say you want to use a heightened energy substitution (acid) fireball as the spell, for a 4th level acid spell. Works for wizards, not for sorcerers. They do not have a 4th level acid spell, they have a 3rd level fire spell. They can CAST a 4th level acidball, but they do not have that spell known. If they could prepare it, however, it would work.

Bear in mind, all this is AFB. But I'm pretty damn sure I'm right.
#12434

PlzBreakMyCampaign

Feb 28, 2009 23:32:26
Q5996: Can I get pointed to THE most comprehensive and updated DMM+persist thread? I got reminded that I needed this after some thread necromancy here

A complete spell list with each spell (if available) ranked would be nice after the usual FAQ and rules clarification section :D
#12435

farodin

Mar 01, 2009 6:17:21
Q5995: Might have already been answered, but is there a link where i can read more about "nightsticks" i've been hearing about them often...but i have no idea what they are

A5995: They're a type of rod, found in Libris Mortis, which grants additional turn attempts, thereby making Divine Metamagic incredibly easy to use.
#12436

pithica

Mar 01, 2009 7:45:21
Q5996: Can I get pointed to THE most comprehensive and updated DMM+persist thread? I got reminded that I needed this after some thread necromancy here

A complete spell list with each spell (if available) ranked would be nice after the usual FAQ and rules clarification section :D

That's the most recent one I have in my list. It looks like someone thought about starting one over at BG, but they only got as far as creating the Handbook thread.
#12437

necrosnoop110

Mar 01, 2009 10:03:34
Q5997: What is the end reach for a tall large character (normal 10' reach) using a reach weapon?

Sometimes I see it claimed to be 15' and sometimes I see it to be 20'? I would think "doubling one's reach" would mean 20' but I've seen 15' claimed many times, over and over again, in multiple places by otherwise knowledgeable and intelligent gamers why such inconsistency? What’s the real deal?

Cheers,
Necro
#12438

farodin

Mar 01, 2009 10:51:40
Q5997: What is the end reach for a tall large character (normal 10' reach) using a reach weapon?

Sometimes I see it claimed to be 15' and sometimes I see it to be 20'? I would think "doubling one's reach" would mean 20' but I've seen 15' claimed many times, over and over again, in multiple places by otherwise knowledgeable and intelligent gamers why such inconsistency? What’s the real deal?

Cheers,
Necro

A5997:
Reach Weapons
Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
#12439

jenos

Mar 01, 2009 11:14:15
Q5998: What is the reach of a large creature with a base reach of 10', using a reach weapon that is one size too small? For example, an enlarged person drops his glaive, then picks it up - what is his reach then?
#12440

jameswilliamogle

Mar 01, 2009 12:18:14
Q5999: I've been looking for Fleshwarper threads and can't seem to find them under the Surrealdex. Can anyone lend a hand?
#12441

wraithstrike

Mar 01, 2009 13:18:30
Q5998: What is the reach of a large creature with a base reach of 10', using a reach weapon that is one size too small? For example, an enlarged person drops his glaive, then picks it up - what is his reach then?

When the person is enlarged the weapon's size increases until the spell ends, so even if he is disarmed, or drops the weapon it will remain a large size weapons, however if the large person picks up a reach weapon sized for a medium sized creature he won't gain the reach advantage.
#12442

jenos

Mar 01, 2009 13:52:05
When the person is enlarged the weapon's size increases until the spell ends, so even if he is disarmed, or drops the weapon it will remain a large size weapons, however if the large person picks up a reach weapon sized for a medium sized creature he won't gain the reach advantage.

Can you point me to somewhere in the rules that backs up what you said? I couldn't find anything regarding that.

Also:
Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size.

#12443

dumah87

Mar 01, 2009 14:10:01
Q 6000 (!!!)

some IoSv clarifications

A) which is the warding DC: 18+Int/Cha or 10+Veil's equivalent spell+Int/Cha?

B) does Violet veil automatically disintegrate weapons/objects ?

C) which are the ways to improve the warding DC, besides ability focus?

Thanks guys!
#12444

wraithstrike

Mar 01, 2009 14:37:39
Can you point me to somewhere in the rules that backs up what you said? I couldn't find anything regarding that.

Also:

SRD:All equipment worn or carried by a creature is similarly enlarged by the spell.
By RAW if the enlarged person picks the weapon up it is enlarged. The spell does not say the weapon has to be in his possession at the time the spell is cast, but it could be read that way so I guess I was only partially correct.

May I ask the reason for this question?
#12445

seventh_wing

Mar 01, 2009 16:38:10
Q5993: Would it be possible to make a stonechild character (Races of Stone, page 92) without a level adjustment? Or rather, without actually taking any of the "monster class" levels.

Just look at the base stats:
Outsider type (Earth, Extraplanar) - immunities to humanoid-targeting spells, martial weapon proficiency
+2 con, +2 int, -2 cha
immunity to acid and poison
darkvision 60


That seems like a really nice race for a wizard or a gish of some sort, doesn't it?

Anyone?
#12446

jenos

Mar 01, 2009 16:56:00
SRD:All equipment worn or carried by a creature is similarly enlarged by the spell.
By RAW if the enlarged person picks the weapon up it is enlarged. The spell does not say the weapon has to be in his possession at the time the spell is cast, but it could be read that way so I guess I was only partially correct.

May I ask the reason for this question?

What I meant was could you point me to somewhere that it says, or implies, that reach is based off of weapon size+reach, not just reach.

And Enlarge Person explicitly states that losing possesion of the enlarged item shrinks it back to its normal size.
Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size.

#12447

carnivore

Mar 01, 2009 18:18:58
Q 6001:
What I meant was could you point me to somewhere that it says, or implies, that reach is based off of weapon size+reach, not just reach.

A6001
here:
http://www.systemreferencedocuments.org/35/sovelior_sage/monsters.html

Size and Type
This line describes the creature’s size. A size modifier applies to the creature’s Armor Class (AC) and attack bonus, as well as to certain skills. A creature’s size also determines how far it can reach to make a melee attack and how much space it occupies in a fight (see Space/Reach, below).

The size and type line continues with the creature’s type. Type determines how magic affects a creature. Type determines certain features, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points.

and this:
from here:
http://www.systemreferencedocuments.org/35/sovelior_sage/weapons.html

Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

this was posted above by Farodin.. including some useful examples

:D
#12448

kosmic_latte

Mar 01, 2009 18:34:36
Q6002: With a Symbiotic Creature is it the the Guest that has control or the Host?
#12449

sofawall

Mar 01, 2009 18:40:45
Q 6000 (!!!)

some IoSv clarifications

A) which is the warding DC: 18+Int/Cha or 10+Veil's equivalent spell+Int/Cha?

B) does Violet veil automatically disintegrate weapons/objects ?

C) which are the ways to improve the warding DC, besides ability focus?

Thanks guys!

A6000:
A) 18+stat
B) It destroys all objects. Even weapons people try to smack you with.
I would assume magic weapons get a fortitude save, but I'm not sure.
C) Spellcasting stat. Only way.
#12450

sofawall

Mar 01, 2009 21:29:10
Q6003: Why do so many people have the same avatar?

Specifically, this picture of Nebbin? IMAGE(http://forums.gleemax.com/images/avatars/D&D-Nebbin.jpg)
#12451

wraithstrike

Mar 01, 2009 22:57:30
Q6003: Why do so many people have the same avatar?

Specifically, this picture of Nebbin? IMAGE(http://forums.gleemax.com/images/avatars/D&D-Nebbin.jpg)

WotC does not allow us to upload our own avatars like other sites do so the best ones often get copied.
#12452

cru

Mar 02, 2009 3:51:42
Q5998: What is the reach of a large creature with a base reach of 10', using a reach weapon that is one size too small? For example, an enlarged person drops his glaive, then picks it up - what is his reach then?

The glaive shrinks to original size. The weapon damage is back to 1d10. The enlarged person now uses an inappropriately sized weapon, giving him a -2 penalty to hit.

Large creature has a base reach of 10'. Reach weapons double natural reach. Weapon size does not seem to affect reach.

However, A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

Here's where RAW ends and RAI starts, imho. Wielding a reach weapon of inappropriate size is not defined by the rules.
#12453

carnivore

Mar 02, 2009 4:35:23
actually the rules do address this question.... notice what the FAQ says on page 56-57

found here:
http://www.wizards.com/default.asp?x=dnd/er/20030221a

How do reach weapons work if they are of a different size than the creature wielding them? Say, an ogre wielding a Small or Medium glaive, or a human with the Monkey Grip feat wielding a Large ranseur? What is the reach for each situation?

A reach weapon doubles its wielder’s natural reach, but only if the weapon is at least of an appropriate size for the wielder. Wielding a “too-small” reach weapon grants no reach. An ogre (Large) wielding a Medium or smaller reach weapon gains no reach from the weapon, and could thus attack foes either 5 feet or 10 feet distant (as normal for a Large creature wielding a non-reach weapon). A human (Medium) wielding a Large or larger reach weapon could attack a creature 10 feet away (but no further), and could not use the weapon to attack a creature 5 feet away (as normal for a Medium creature wielding a reach weapon). A human wielding a Small reach weapon would gain no reach from the weapon.
The PH isn’t as clear on this as it could be, although an example of reach in action on page 113 in the PH provides pretty strong support: “A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away . . .” [italics added]. While this reference doesn’t mention the ability to wield a reach weapon larger than the appropriate size, allowing such a weapon to grant reach to its wielder is a reasonable extension of the spirit and intent of the rule.

Exactly when is a weapon light, one-handed, and twohanded?
And when do you take the –2 penalty for using a weapon of the wrong size? How does the system of weapon sizes work with exotic weapons such as the bastard sword and dwarven waraxe, which are one-handed exotic weapons, but two-handed martial weapons? If my dwarf wants to use a dwarven waraxe in one hand, how big a dwarven waraxe can she wield? Suppose my dwarf wants to fight with two weapons and use a dwarven waraxe as a light weapon in her off hand. How big a dwarven waraxe can she use then?


When you’re talking strictly about a weapon’s size (as opposed to how one uses the weapon, see the previous question), the designations light, one-handed, and two-handed depend on the kind of weapon and on the size of the wielder for which the weapon was made. According to page 113 in the PH, a weapon has a size category, such as Small, Medium, or Large, that indicates the intended wielder’s size. So, a Medium longsword is a longsword made for a Medium wielder. When a weapon’s size category matches the wielder’s size, Table 7–5 shows whether it is light, one-handed, or two-handed for that wielder. When the intended wielder and the actual wielder aren’t the same size, you have to compare the two creature sizes to determine how the actual user can wield the weapon. If the actual user is much bigger or smaller than the intended user, she can’t use the weapon at all. The Weapon and Wielder Size table shows weapon sizes vs. user sizes. For example, a frost giant (a Huge creature) collects a greataxe, a warhammer, and a light hammer made for a dwarf (a Medium creature). The greataxe is a two-handed weapon for the dwarf, but the giant treats it as a light weapon. The giant suffers a –4 penalty when using the greataxe. The giant cannot use the warhammer (a one-handed weapon for the dwarf) or the light hammer (a light weapon for the dwarf). For the example character to wield a dwarven waraxe as a light weapon, the waraxe would have to be made for a Tiny character, and the dwarf would have a –4 attack penalty. As noted in the previous question, you can decide to wield a one-handed weapon in two hands and get the benefits of a two-handed weapon in combat. To do so, the weapon has to be designated a one-handed weapon for you. The giant in the previous example could not get two-handed weapon damage with the dwarf’s greataxe because that weapon is a light weapon for the giant.
The bastard sword, lance, and dwarven waraxe are all twohanded weapons that can be used in one hand under the correct circumstances (the bastard sword and dwarven waraxe are shown on Table 7–5 as one-handed exotic weapons, but they’re really two-handed weapons). Treat all three of these weapons as two-handed weapons when determining who can use them and how. For example, a Small character cannot use a lance or bastard sword made for a Medium creature, even when mounted (in the case of a lance) or when the Small character has the Exotic Weapon Proficiency (bastard sword) feat.

The description of the spiked chain states that it is a reach weapon that can be used against adjacent foes. What if a Large creature wields a Large spiked chain? Can it attack the squares that are 10 feet away? What are the adjacent foes of a Large or larger creature?

As with the vast majority of examples in the PH, the spiked chain description assumes that the wielder is a Small or Medium creature wielding a spiked chain appropriate to her size. What the description really means is that a character wielding a spiked chain can attack creatures that are within her natural reach (in addition to those at the normal range of a reach weapon). For a Medium or Small creature, that means creatures that are 5 feet away (i.e., “adjacent”). A Large creature wielding a spiked chain (or similar reach weapon that also allowed attacks against adjacent creatures) could attack creatures within her natural reach (that is, who are either 5 or 10 feet away), in addition to those at the normal range of a Large reach weapon (15 or 20 feet away). A Huge creature wielding a spiked chain could attack creatures 5, 10, 15, 20, 25, or 30 feet away. A Gargantuan creature wielding a spiked chain could attack creatures 5, 10, 15, 20, 25, 30, 35, or 40 feet away, and a Colossal creature wielding a spiked chain could attack creatures anywhere from 5 to 60 feet away.

:D
#12454

carnivore

Mar 02, 2009 5:40:12
Q5993: Would it be possible to make a stonechild character (Races of Stone, page 92) without a level adjustment? Or rather, without actually taking any of the "monster class" levels.

Just look at the base stats:
Outsider type (Earth, Extraplanar) - immunities to humanoid-targeting spells, martial weapon proficiency
+2 con, +2 int, -2 cha
immunity to acid and poison
darkvision 60

That seems like a really nice race for a wizard or a gish of some sort, doesn't it?

A5993:


actually Stonechild has different stats:
[indent]
Stonechild(RoS p92)
+8 Str, +8 Con, +2 Int, –2 Cha
Fav Class: Fighter
• Medium Size
• 30’ Movement
• Darkvision 60’
• +4 Natural Armor bonus to AC
• Level Adjustment +4
• 2HD Outsider, which grants skill points, Feats, BAB,& Base Save Bonuses.
• Immunity to Acid and Poison.
• Magic Stone, 3/day as a 3rd level caster.
[/indent]
but the LA is a Killer for it since it cannot be bought off Pre-EPIC ... try one of these:

Lumi(MM3 p98)(MM3Errata)+
+2 Str,+4 Con,+4 Wis,–2 Dex
Fav Class: Cleric
• Medium Size
• 30’ Movement
• Darkvision 60’
• Gains Feat: Improved Initiative.
• +2 Racial bonus to Search, Sense Motive, & Spot checks.
• Spell-Like Abilities –
At Will: Disrupt Undead, Light.
3/day: Cure Light Wounds, Glitterdust.
• Level Adjustment +2
• 2HD Outsider, which grants skill points, Feats, BAB, & Base Save Bonuses.
• Body of Light – Gives off 5’ radius of light at all times, which cannot be voluntarily suppressed.
Immune to death spells & effects, energy drain, and negative energy effects (i.e., Inflict Wounds).
• Clear Vision – Cannot be Blinded or Dazzled.
Immune to Color Spray, Rainbow Patter, Searing Light, Sunbeam, Sunburst, etc.
• Floating Head – Head floats a few inches above its shoulders & it can rotate all the way around.
Cannot be strangled, suffocated, decapitated, and attackers flanking the Lumi do not receive +2 to hit


or


Gloaming(Und p12)
+2 Dex,+2 Cha,–2 Str,–2 Wis
Fav Class: Sorcerer
• Small Size
• 20’ Movement
• 40’ Fly (Average maneuverability)
• Darkvision 60’
• Low-Light Vision
• Light Blindness – daylight blinds the Gloaming for 1 round; then is Dazzled.
Eligible for Feat: Daylight Adaptation.
• Level Adjustment +2
• Outsider (native).
• Cast Illusion(shadow) spells & effects at +1 Caster lvl
• Luminescence – may adjust the glow generated by its body anywhere from being equivalent to a torch down to nothing as a Standard Action. If killed,
any glowing fades within 10 minutes.
• Gain Feat: Portal Sensitive.
• +2 Racial bonus on saves vs. Illusion(shadow).
• +4 Racial bonus on saves vs. Psionic abilities.
• +4 Racial bonus on Move Silently checks.


even

Aasimar(descended from a Good Outsider)(MM p209)(RoD p92)
+2 Wis,+2 Cha
Fav Class: Paladin
• Medium Size
• 30’ Movement
• Darkvision 60’
• Level Adjustment +1
• Outsider (native)
• Acid, Cold, & Electricity Resistance 5
• Daylight (1/day) at Character level.
• +2 Racial bonus on Listen & Spot checks


:D
#12455

seventh_wing

Mar 02, 2009 6:06:45
A5993:

actually Stonechild has different stats:
[indent]
Stonechild(RoS p92)
+8 Str, +8 Con, +2 Int, –2 Cha
Fav Class: Fighter
• Medium Size
• 30’ Movement
• Darkvision 60’
• +4 Natural Armor bonus to AC
• Level Adjustment +4
• 2HD Outsider, which grants skill points, Feats, BAB,& Base Save Bonuses.
• Immunity to Acid and Poison.
• Magic Stone, 3/day as a 3rd level caster.
[/indent]

I'm aware of that. However, there's a (6 levels long) stonechild monster class detailed on page 94, and if you start out that way, you get the stats I listed. I just wanted to know if it would be legal to just take that bare-bones version, and go straight into a normal class (say, wizard), without taking any of the actual monster class levels.
#12456

sofawall

Mar 02, 2009 7:02:30
Well, I don't have that book, but assuming it's one of those things where you eventually gain all the abilities of the race over 4 levels or whatever, then you'd be able to switch into wizard after taking one level of Stoneblessed.
#12457

pithica

Mar 02, 2009 7:42:50
I'm aware of that. However, there's a (6 levels long) stonechild monster class detailed on page 94, and if you start out that way, you get the stats I listed. I just wanted to know if it would be legal to just take that bare-bones version, and go straight into a normal class (say, wizard), without taking any of the actual monster class levels.

Nope. If you use the 'Monster Class' version of a Race, you have to take all levels of the Monster class by raw, and you can't multi-class out of it.

This is detailed on page 86 of Races of Stone, among other places...

Relevent quotes...

She must begin taking levels in the monster class at first level

A monster character using a monster class cannot multiclass until she completes the full progression in her monster class. This rule keeps the characters from gaining the benefits of a monster's type and then quickly switching to a standard class.

#12458

seventh_wing

Mar 02, 2009 7:49:06
Actually, I just checked Savage Species, and here's what it says:

A monster character using these rules may not multiclass until it completes the full progression in its monster class. This rule keeps characters from gaining the benefits of a monster's type and then quickly switching to a standard class.

A monster class imposes an experience point penalty for multiclassing, just as other classes do (depending on preferred classes for the creature or race).

It's a 3.0 book though, and I couldn't find any errata/update material for it. Hm...
#12459

seventh_wing

Mar 02, 2009 7:49:57
Nope. If you use the 'Monster Class' version of a Race, you have to take all levels of the Monster class by raw, and you can't multi-class out of it.

#12460

ozgun

Mar 02, 2009 8:08:02
Say a race gets 1 HD, 1 LA, and 3 HD (monster class). Can you technically buy the LA off with racial HD?
#12461

wraithstrike

Mar 02, 2009 9:27:08
Say a race gets 1 HD, 1 LA, and 3 HD (monster class). Can you technically buy the LA off with racial HD?

nope. The LA is paid off with class levels gained from XP. The monster HD are part of the ECL, and using them to pay off the LA would be like paying someone with their own money.
#12462

BloodDragon

Mar 02, 2009 10:27:52
nope. The LA is paid off with class levels gained from XP. The monster HD are part of the ECL, and using them to pay off the LA would be like paying someone with their own money.

Nope sorry, mate.

http://www.d20srd.org/srd/variant/races/reducingleveladjustments.htm

Second (and third) paragraph is pretty specific, class levels only.

edit- Quoted wrong window...
#12463

wraithstrike

Mar 02, 2009 10:29:13
Nope sorry, mate.

http://www.d20srd.org/srd/variant/races/reducingleveladjustments.htm

Second paragraph is pretty specific, class levels only.

That is what I said

nope. The LA is paid off with class levels gained from XP.

#12464

jenos

Mar 02, 2009 10:31:18
Q5994: What happens when a race taking levels in a monster class takes the dragonborn transformation? I would think that they are unable to continue to take the monster class, or would they be able to continue(and be forced to) take levels in the monster class?
#12465

endalia

Mar 02, 2009 11:56:32
Q5995: If you have both Pulverize Foe and Skewer Foe while wielding a morningstar, would one gain the extra d6 damage from both feats? I'd say yes, but I'm not sure.
#12466

madgryphon

Mar 02, 2009 15:13:28
Q5996: Where is the speed weapon property from?
#12467

tytalus

Mar 02, 2009 15:16:44
Q5996: Where is the speed weapon property from?

A5996: The DMG (p.225).
#12468

tytalus

Mar 02, 2009 15:18:57
Q5995: If you have both Pulverize Foe and Skewer Foe while wielding a morningstar, would one gain the extra d6 damage from both feats? I'd say yes, but I'm not sure.

A5995: Yes, the two are unnamed bonuses from different sources; they stack. This is why the morningstar is a very attractive weapon, despite its other statistics.
#12469

tytalus

Mar 02, 2009 15:21:53
Q5994: What happens when a race taking levels in a monster class takes the dragonborn transformation? I would think that they are unable to continue to take the monster class, or would they be able to continue(and be forced to) take levels in the monster class?

Q5994: It's not addressed specifically in the rules, but there is no indication in the RAW that you could avoid having to complete your monster class or that you no longer qualify for it.

In other words, you will have to keep taking levels in the monster class.
#12470

carnivore

Mar 02, 2009 15:43:00
Q5994: What happens when a race taking levels in a monster class takes the dragonborn transformation? I would think that they are unable to continue to take the monster class, or would they be able to continue(and be forced to) take levels in the monster class?

A5994
IIRC, Dragonborn can only be applied to Humanoids ..... Not Monstrous Humanoids, Fey, Magical Beasts, Abberations,etc..... i cant think of a Humanoid that has a Monster Class

if there is one... usually they would be required to finish the monster Class before they are allowed to Perform the Transformation into Dragonborn


edit... Tytalus beat me to it... didnt see the A5994
:D
#12471

surreal

Mar 02, 2009 17:06:12
A5994
IIRC, Dragonborn can only be applied to Humanoids ..... Not Monstrous Humanoids, Fey, Magical Beasts, Abberations,etc..... i cant think of a Humanoid that has a Monster Class

if there is one... usually they would be required to finish the monster Class before they are allowed to Perform the Transformation into Dragonborn


edit... Tytalus beat me to it... didnt see the A5994
:D

Dragonborn doesn't actually have a limitation on the type. The humanoid bit is in the fluff text, but there is no such restriction in the prerequisites.

As for the humanoids with a monster class, there are a few. The only one I can think of off hand is the Varag Goblin (MM4 I believe)
#12472

crusaderoflogic

Mar 02, 2009 17:10:30
Q5980: An Artificer is grappled. He activates his Rod of Many Wands, to shoot the three rays within. The rules say this is perfectly legal as it is not a spell completion item such as a scroll. It requires no grapple check to do it, so he can just do so.

Someone is claiming that this is not possible, because it is 'ranged touch' attacks and trying to cite that bit about 'Attack an opponent' only mentioning unarmed strikes, natural weapons, and light weapons.

It never actually mentions ranged touch anywhere as specifically working different, therefore it'd fall under 'Activate a magic item' or 'Cast a spell' depending on source since ranged touch spells are still spells.

Now the question. Am I completely hallucinating the rules here, or did I get it right and the player is just upset because they were the victim there?

Bump.
#12473

jenos

Mar 02, 2009 17:43:52
Q5994: It's not addressed specifically in the rules, but there is no indication in the RAW that you could avoid having to complete your monster class or that you no longer qualify for it.

In other words, you will have to keep taking levels in the monster class.

Would that mean that if you took the dragonborn transformation, you would then get the additional abilities from the racial levels? For example, using the monster class minotaur from SS, would a dragonborn minotaur at level 1 have stats of +2 Str, +2 Con, -4 Int, -2 Cha, no darkvision, and all the dragonborn goodies? Then the dragonborn minotaur would take his first HD of the minotaur class, gaining a monstrous humanoid hitdice, a gore attack, and 2 natural armor?
#12474

farodin

Mar 03, 2009 8:38:06
Q5997: Is there a single-use equivalent of the Pearl of Power? If yes, where can it be found?

Edit: With equivalent to pearl of power I mean something that lets me recall an already cast spell and cast it again.
#12475

carnivore

Mar 03, 2009 8:46:33
Q5997: Is there a single-use equivalent of the Pearl of Power? If yes, where can it be found?

A5997
yes.... Scroll ;)

:D
#12476

farodin

Mar 03, 2009 9:15:53
heh

I sort of meant something that lets you recall an already expended spell and cast it again.
#12477

ozgun

Mar 03, 2009 9:25:54
Q5998
Is there a way to get Shadow Hand discipline to a Warblade?

Q5999
What class would work well with Swordsage (If you haven't noticed, Shadow Hand)?
I thought Rogue, but the overlap of skill-points, class skills and saves are annoying. The rogue levels only give +2 skillpoints per level, and sneak attack (the important one!).
I also thought of Lurk, but it doesn't reach the sneak-attack efficiency I had in mind, it's only 1/round.

I'm thinking a Sneak Attack fighter right now, but those are quite under-powered, there has to be a better option.
#12478

PlzBreakMyCampaign

Mar 03, 2009 12:49:16
Can I get pointed to THE most comprehensive and updated DMM+persist thread? I got reminded that I needed this after some thread necromancy here

A complete spell list with each spell (if available) ranked would be nice after the usual FAQ and rules clarification section :D

That's the most recent one I have in my list. It looks like someone thought about starting one over at BG, but they only got as far as creating the Handbook thread.

Wow... Isn't that kinda... pathetic of us?

I mean we all talk about how powerful DMM+persist is when abused, but there is no complete handbook for it. If no one else can find a fairly comprehensive one, when I finish my next project I might make the darn thing.
#12479

endalia

Mar 03, 2009 15:17:48
A5998: Well, you can always go into a PrC. IIRC Ruby Knight Vindicator and Master of the Nine both get Shadow Hand disciplines. Both are quite strong, though MotN have quite feat heavy entry requirements.

A5999: Go with Cleric! From there get a Devoted Spirit Maneuver and Stance, and go into RKV (yeah, I like 'em).

Q6000: Is there anyway for a Cleric/Cloistered Cleric to get any arcane spells? I mean, there's Arcane Disciple for arcane casters, is there anything similar to that for Clerics/Cloistered Clerics?

(And hell yeah! Question 6000!!!)
#12480

phaedrusxy

Mar 03, 2009 15:23:41
Wow... Isn't that kinda... pathetic of us?

I mean we all talk about how powerful DMM+persist is when abused, but there is no complete handbook for it. If no one else can find a fairly comprehensive one, when I finish my next project I might make the darn thing.

The best list is at the end of that thread. http://forums.gleemax.com/showpost.php?p=14976816&postcount=123
Q6000: Is there anyway for a Cleric/Cloistered Cleric to get any arcane spells? I mean, there's Arcane Disciple for arcane casters, is there anything similar to that for Clerics/Cloistered Clerics?

A6000: Divine Magician ACF in CMage.
#12481

endalia

Mar 03, 2009 15:45:36
A6000: Divine Magician ACF in CMage.

There is no Divine Magician in CMage. Anyone else have any clue?
#12482

pithica

Mar 03, 2009 15:46:45
There is no Divine Magician in CMage. Anyone else have any clue?

Yes there is. It's on page 33. I am looking at it right now.
#12483

endalia

Mar 03, 2009 15:47:53
Yeah, I noticed it too... after I posted what I said... I was looking at feats, so that explains why I couldn't find it. Sorry for that.
#12484

phaedrusxy

Mar 03, 2009 15:50:04
Yeah, I noticed it too... after I posted what I said... I was looking at feats, so that explains why I couldn't find it. Sorry for that.

ACF = Alternate Class Feature. I guess I should use fewer abbreviations. :P
#12485

sofawall

Mar 03, 2009 17:55:01
Q 6000 (!!!)

some IoSv clarifications

A) which is the warding DC: 18+Int/Cha or 10+Veil's equivalent spell+Int/Cha?

B) does Violet veil automatically disintegrate weapons/objects ?

C) which are the ways to improve the warding DC, besides ability focus?

Thanks guys!

A5998: Well, you can always go into a PrC. IIRC Ruby Knight Vindicator and Master of the Nine both get Shadow Hand disciplines. Both are quite strong, though MotN have quite feat heavy entry requirements.

A5999: Go with Cleric! From there get a Devoted Spirit Maneuver and Stance, and go into RKV (yeah, I like 'em).

Q6000: Is there anyway for a Cleric/Cloistered Cleric to get any arcane spells? I mean, there's Arcane Disciple for arcane casters, is there anything similar to that for Clerics/Cloistered Clerics?

(And hell yeah! Question 6000!!!)

Numbering Fail.
#12486

sofawall

Mar 03, 2009 20:10:26
Q6011: What is the weight ratio for flesh and stone?

Or, altenatively, what does 1 cubic foot of flesh weight?
#12487

jenos

Mar 03, 2009 22:25:25
Q6012: When using Practiced Mindblade, does it stack with the enhancement bonuses granted through Soulbow for the Mind Arrows? For example, would a Level 6 Soulknife/Level 4 Soulbow with Practiced Mindblade have +3 Mind Arrows(+2 Mindblade from Practiced Mind Blade) or +2 Mind Arrows?
#12488

carnivore

Mar 04, 2009 4:49:58
A6012
the key to this is found here:
You can use feats such as Point Blank Shot or Precise Shot in conjunction with a mind arrow (see bonus feats provided by the class for further guidance). You can also choose mind arrow for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade. Any feats previously requiring specific weapon choice (such as Weapon Specialization) for your mind blade also apply to your mind arrow, if applicable.

Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.

Practiced Mindblade in effect gives +4 Virtual Soulknife levels in regard to Mindblade enhancements... since the bonuses gained from the additional levels Stack with the existing Mind Arrow bonuses from Soulbow.... it in effect also boosts Mind Arrows

where this becomes a problem is when you allow Double stacking:

Practiced Mindblade to affect both Soulknife levels and Soulbow levels, gaining a total of +8 additional Virtual Levels form a single feat(+12 if combined with Soulblade Warrior)... this is abusive .... it is reasonable to limit the boost only once.... since it says it only boosts the effective Class Levels of Soulknife(not the actual Mindblade itself)... it does not boost "Effective Class Levels" of Soulbow..... the same is true for Soulblade Warrior, it also does NOT boost effective class levels of Soulbow


feats that affect the Mindblade, also affect the Mind Arrows.... but Practiced Mindblade and Soulblade Warrior affect Virtual Class levels, not the actual Mindblade or Mind Arrows themselves ... they benift due to the class ability that increases with class levels, thus the get an Indirect boost

thus Level 6 Soulknife/Level 4 Soulbow with Practiced Mindblade has:

Soulknife 6 = +1 Mindblade with +1 Special
+4 virtual Soulknife levels = total +2 Mindblade with +2 Special

Soulbow 4 = +1 Additional Mind arrow enhancement with +1 Additional Special... added to the Mindblade enhancements already from Soulknife+Practiced mindblade=

+3 Mind Arrows with +3 Specials
but only +2 Mindblade with +2 Special

if you return to Soulknife at 11th level then both Mindblade and Mind Arrow will have the same @ +3 Enhancement with +3 Specials


:D
#12489

guaan

Mar 04, 2009 5:43:46
Q6013: If you are immune to ability burn damage, and you use the psionic feat Body fuel, how does that work? Do you still take damage?
#12490

cru

Mar 04, 2009 9:14:05
Q6013: If you are immune to ability burn damage, and you use the psionic feat Body fuel, how does that work? Do you still take damage?

It does not work. IMHO. You cannot take damage = you cannot regain points.
#12491

phaedrusxy

Mar 04, 2009 11:07:49
Q6011: What is the weight ratio for flesh and stone?

Or, altenatively, what does 1 cubic foot of flesh weight?

A6011: Flesh is mostly water. So just using the density of water would be a decent approximation.
#12492

pithica

Mar 04, 2009 11:12:59
Q6011: What is the weight ratio for flesh and stone?

Or, altenatively, what does 1 cubic foot of flesh weight?

I don't know if it's spelled out in the rules anywhere, but when the question came up in a recent game (someone was trying to use Stone to Flesh to feed a starving village), I used the inverse of the ratio from the Iron Body spell as a start to an ad hoc ruling. Iron Body increases your weight by a factor of 10.

Iron is denser than most stone, so I assumed (since the Stone Body spell doesn't specify weight), that stone body is probably a factor of 7 or 8. Judging from the numbers, here, that seems about right (it puts it at .6875), so I just go with seven. Also from there, iron is roughly 480lbs/cu ft (using the weight from an iron door and figuring it out), and Stone is 330lbs/cu ft (using the weight from a stone door and figuring it out).

So for Stone to Flesh, I assumed that the flesh (assuming it's 'solid' muscle) weighed roughly 1/7th the equivalent mass of stone, or ~47lbs/cu ft. That seems about right to me, based on experiences butchering animals (muscle is pretty dense and heavy) so that's what I went with.

I know that's not a 'RAW' answer or anything, and I never bothered to look around for a citable source to verify, but that's what I went with. YMMV

EDIT: If you use water, Water is roughly 7.5 gallons/cu ft or 60 pints. A pint's a pound the whole world round, so that's 60lbs/cu ft. Funny enough, Flesh is actually a little more than 2/3rds water, and my number above comes out to a little over 2/3rds that number, so it's probably pretty damn close to right, though maybe a bit high. Nice.
#12493

farodin

Mar 04, 2009 15:59:03
A6011: My curiosity was roused, so I give you;

The density of skeletal muscle tissue (i.e. flesh) equals approximately 1060 kg/m3. I would not know what this is in lbs/cu ft but it's about 1.06 times as heavy as water.

I don't know if Stone to Flesh would also create fat, but that's slightly lighter at 920 kg/m3, or 0.92 times the weight of water.

Source.



Why, by the gods, do you people use pounds and feet and gallons and stuff like that...?
#12494

sofawall

Mar 04, 2009 16:47:58
Only one reason. Because D&D does.

And actually, the whole reason was because I got in an argument with my DM over whether or not it was cheaper to get an NPC to cast Stone to Flesh or to buy the meat.
#12495

kosmic_latte

Mar 04, 2009 17:02:40
Q6014: Are there any classes, races, etc. that deal with Oozes other then Cleric with the domain who's name escapes me? [ i.e. keeping one as a cohort or companion, controlling them, becoming one, etc.]
#12496

Kerrus

Mar 04, 2009 17:21:12
I think there's an Oozemaster prestige class, but don't quote me on that.

EDIT: Yeah, prestige class in MotW. Level 10 ability turns you into an Ooze (but you retain your mind and all that)
#12497

kosmic_latte

Mar 04, 2009 18:05:30
I think there's an Oozemaster prestige class, but don't quote me on that.

EDIT: Yeah, prestige class in MotW. Level 10 ability turns you into an Ooze (but you retain your mind and all that)

Are there any templates that turn a creature into an Ooze? I don't care if it can't be applied to a player.
#12498

Kerrus

Mar 04, 2009 18:45:27
Uh... I think there might be a half Ooze template. Gonna look it up.

Yep. But it's third party material, so I'm not sure how well that'd work.
#12499

kosmic_latte

Mar 04, 2009 19:54:11
Uh... I think there might be a half Ooze template. Gonna look it up.

Yep. But it's third party material, so I'm not sure how well that'd work.

Which book?
#12500

sofawall

Mar 04, 2009 20:30:39
Q6015: Is there a way to get more than one swift action per round?
#12501

surreal

Mar 04, 2009 22:40:28
A6011: My curiosity was roused, so I give you;

The density of skeletal muscle tissue (i.e. flesh) equals approximately 1060 kg/m3. I would not know what this is in lbs/cu ft but it's about 1.06 times as heavy as water.

I don't know if Stone to Flesh would also create fat, but that's slightly lighter at 920 kg/m3, or 0.92 times the weight of water.

Source.



Why, by the gods, do you people use pounds and feet and gallons and stuff like that...?

1060 kg/m³ = 66.17364 lbf/cu.ft.
#12502

karmme

Mar 04, 2009 22:41:17
Q6016: What exactly does "at will" mean? Specifically if I have a hand of the mage (DMG, 258) do I need to use a standard action to cast mage hand from the item at which point I can move a 5lb object as a move action? OR can I simply use a move action to move a 5lb object any time I have a move action available? OR does the wording of this eschew the "as a move action" text in the spell's description meaning that I can move a 5lb object any time I feel like it.
#12503

sofawall

Mar 04, 2009 22:44:02
Moving things as a free action would get silly quickly. At will means you can cast it exactly like the spell, only as many times as you want.
#12504

karmme

Mar 04, 2009 22:45:37
Q6017:So, at will still requires a standard action? Is that always the case?
#12505

jenos

Mar 05, 2009 0:14:22
Q6015: Is there a way to get more than one swift action per round?

A6015: Ruby Knight Vindicator allows characters to expend a Turn attempt to gain another swift action.
#12506

wraithstrike

Mar 05, 2009 0:58:16
Q6017:So, at will still requires a standard action? Is that always the case?

Yes, unless otherwise stated for the ability in question.
#12507

carnivore

Mar 05, 2009 6:56:46
Q6016: What exactly does "at will" mean? Specifically if I have a hand of the mage (DMG, 258) do I need to use a standard action to cast mage hand from the item at which point I can move a 5lb object as a move action? OR can I simply use a move action to move a 5lb object any time I have a move action available? OR does the wording of this eschew the "as a move action" text in the spell's description meaning that I can move a 5lb object any time I feel like it.

A6016

it depends on what you are talking about.... if it is Activating a magic item... notice this:

Found here:
http://www.systemreferencedocuments.org/35/sovelior_sage/magicItems.html
USING ITEMS
To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity.

Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.

The four ways to activate magic items are described below.

Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.

Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Command Word: If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.

Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the command word.

The Knowledge (arcana) and Knowledge (history) skills might be useful in helping to identify command words or deciphering clues regarding them. A successful check against DC 30 is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue.

The spells identify and analyze dweomer both reveal command words.

Use Activated: This type of item simply has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.

Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character’s possession (on his person). However, some items made for wearing must still be activated. Although this activation sometimes requires a command word (see above), usually it means mentally willing the activation to happen. The description of an item states whether a command word is needed in such a case.

Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use activation is not an action at all.

Use activation doesn’t mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item in order to activate it, unless the benefit of the item comes automatically, such from drinking a potion or swinging a sword.

then look at the item in question.... notice:
Wondrous Items


Activation: Usually use activated or command word, but details vary from item to item.

Hand of the Mage: This mummified elf hand hangs by a golden chain around a character’s neck (taking up space as a magic necklace would). It allows the wearer to utilize the spell mage hand at will.

Faint transmutation; CL 2nd; Craft Wondrous Item, mage hand; Price 900 gp;Weight 2 lb.

thus this item is a "command word" activation item.... that you can activate "at will" once per round as a Standard Action that does not provoke AoOs

:D
#12508

PlzBreakMyCampaign

Mar 05, 2009 7:53:09
Q6018: If a human changes his race with a savage specifies ritual or PaO, does he retain his racial bonus feat. (I'm pretty sure no, just checking)

Q6019: What if he took aberrant blood and then aberrant wild shape as feats (not the bonus feat)... After the race change would he no longer be able to wildshape into an aberration?
#12509

pithica

Mar 05, 2009 8:27:14
Q6018: If a human changes his race with a savage specifies ritual or PaO, does he retain his racial bonus feat. (I'm pretty sure no, just checking)

The Sage said no, but I personally think he's smoking crack. The bonus feats humans and StHHalflings get are supposed to be (in my mind) a representation of the two races culture, not genetics. (Of course, then that leads to nonsense about humans raised by elves not getting the feat, which I'm not recommending, but that's just how I think about it.)

Q6019: What if he took aberrant blood and then aberrant wild shape as feats (not the bonus feat)... After the race change would he no longer be able to wildshape into an aberration?

I think he would, he still has both the aberrant blood and aberrant wild shape feats, so he still qualifies for wildshape into an aberration. His new race just happens to also be aberrant blooded.
#12510

PlzBreakMyCampaign

Mar 05, 2009 9:56:31
Good answers Pithica...

And I didn't ask what I wanted to (Sorry!)

Q6019b I meant that the race change was to an aberration type (but normal-ish one like illithid)

The prereq for aberrant blood is "humanoid" [it does NOT say humanoid type]. Illithids happen to be roughly humanoid in shape though they do not have the humanoid type. But illithids clearly have more aberrant blood in them than an aberrant blood human!

Would said human-gone-illithid lose, via not fulfilling the prereqs, the aberrant blood feat? (thereby losing aberrant wildshape)
#12511

pithica

Mar 05, 2009 10:21:02
It looks to me, by RAW, he could not. According to the SRD you lose the ability to use a feat (though, you don't actually lose the feat) if you no longer meet the pre-reqs, even temporarily.

As a DM, I've let players get away with similar situations and the Draconic feats, though. If it were my campaign, I'd let the player in question either choose new feats or do something in play that let them keep using it.
#12512

kosmic_latte

Mar 05, 2009 19:32:36
Q6020: Are there any templates that turn a non-animal/non-vermin into a magical beast?
#12513

zendu

Mar 05, 2009 23:42:31
Q6021 Is there a way to designate a new monk weapon for flurry of blows? Namely a ranged weapon (NOT THROWN!)
#12514

wraithstrike

Mar 05, 2009 23:44:37
Q6021 Is there a way to designate a new monk weapon for flurry of blows? Namely a ranged weapon (NOT THROWN!)

Nope
#12515

pithica

Mar 06, 2009 6:58:15
Q6022: I've seen mentioned in a couple of threads the summoning of the templated creatures (like Anarchic or Vivacious) from Planar handbook, but looking in the book yesterday, I could not for the life of me find the rules for it. Does anyone know where I can find the rules for it?
#12516

carnivore

Mar 06, 2009 6:59:49
Q6021 Is there a way to designate a new monk weapon for flurry of blows? Namely a ranged weapon (NOT THROWN!)

A6021

yes ... provided you have the book "Unaprochable East"... there is a PrC:

"Shou Disciple"... it will allow you to Flurry with Any Simple or Martial weapon

other than that, wraithstrike is correct

:D
#12517

carnivore

Mar 06, 2009 7:01:20
Q6022: I've seen mentioned in a couple of threads the summoning of the templated creatures (like Anarchic or Vivacious) from Planar handbook, but looking in the book yesterday, I could not for the life of me find the rules for it. Does anyone know where I can find the rules for it?

A6022 ... IIRC, they are in the back of the Monster entry section in the book

:D
#12518

pithica

Mar 06, 2009 7:19:52
A6022 ... IIRC, they are in the back of the Monster entry section in the book

:D

Yup, page 134...It's even in the Table of Contents under 'new monsters and summon spells'. I swear I looked through that yesterday and didn't see it.

Thanks for the help.
#12519

PlzBreakMyCampaign

Mar 06, 2009 7:44:46
A6020: Yes. Shadow Creature (MotP 190 + update) so long as its corporeal.
It looks to me, by RAW, he could not. According to the SRD you lose the ability to use a feat (though, you don't actually lose the feat) if you no longer meet the pre-reqs, even temporarily.

As a DM, I've let players get away with similar situations and the Draconic feats, though. If it were my campaign, I'd let the player in question either choose new feats or do something in play that let them keep using it.

I expected a similar answer but I'm afraid the pickle is deeper than that.

Aside from the massive RP contradiction of my given example, I want to know RAW can a feat "A character can’t use" still be used as a prereq?

Because aberrant WS only requires us to have the aberrant blood (which requires "humanoid") but it does not also require being humanoid.
#12520

carnivore

Mar 06, 2009 8:03:49
A6020: Yes. Shadow Creature (MotP 190 + update) so long as its corporeal.
I expected a similar answer but I'm afraid the pickle is deeper than that.

Aside from the massive RP contradiction of my given example, I want to know RAW can a feat "A character can’t use" still be used as a prereq?

Because aberrant WS only requires us to have the aberrant blood (which requires "humanoid") but it does not also require being humanoid.

A6020 ... notice this first:

http://www.systemreferencedocuments.org/35/sovelior_sage/feats.html
Feats
PREREQUISITES
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite.

A character can’t use a feat if he or she has lost a prerequisite.

and this from the FAQ:
What happens when an assassin becomes non-evil?

A character who no longer meets the requirements of his prestige class not only can’t advance any further in that class, but he also “loses the benefit of any class features or other special abilities granted by the class.” (CW 16) You retain Hit Dice (and the hit points derived from), base attack bonus, and base save bonuses granted by the prestige class. The rules don’t specifically list skill points (and class skills) as falling into either category; the Sage recommends that the character retain these functions even if he no longer meets the class requirements. So your repentant assassin would lose his sneak attack, death attack, poison use, save bonus against poison, uncanny dodge, improved uncanny dodge, and hide in plain sight class features, as well as his assassin spellcasting and any weapon and armor proficiencies gained from the class. He’d keep the skill ranks he bought with his assassin levels, as well as the hit points, base attack, and base save bonuses gained from those class levels. He also couldn’t gain any more assassin levels until his alignment returned to evil (at which point he’d also regain the various features he lost when his alignment changed to non-evil).

:D
#12521

pithica

Mar 06, 2009 8:15:24
What carnivore said. You lose a pre-req for the Aberrant Blood feat, so you lose the ability to use that feat, which means you no longer qualify for Aberrant Wild Shape (as Aberrant Blood is a pre-req), which means, RAW, you lose the ability to use that feat.

Flavor-wise, if I'm a DM in that situation, I'm going to make a houserule as fast as I can type one out; if I'm the player, I'm going to ask for one just as quickly, but RAW it doesn't work. I've had players questing to 'become dragons' in many campaigns, and have made similar rulings for the Draconic feats when they no longer qualified for them. I've also had people get PAO'd against their will and let them keep feats/abilities they no longer qualified for. So I wouldn't see the issue, RP/Flavor wise.
#12522

PlzBreakMyCampaign

Mar 06, 2009 12:24:31
Ya I understand, I'm now just looking for the rule for the bolded part:

1) qualifies for feat 1 as human
2) qualifies for feat 2 with feat 1
3) race change
4) doesn't qualify for feat 1
5) not qualifying for a feat that you have means you either 'lose it' or can't use it for pre-existingly fullfilled prereq's
6) because of number 5 the benefit of feat 2 are lost.

Are we sure of part 5? The snippet from the SRD is unfortuately insufficient to show this part. The faq unfortunately was talking about PrC pre-reqs and doesn't apply unless there is a PrC / feat transparency I didn't know about.

Thanks for the responces guys, I'm just being systematic :D
#12523

kosmic_latte

Mar 06, 2009 12:35:59
Q6023: Is there an "official" Half-Drow? (even if it's from Dragon Magazine)
#12524

innabinder

Mar 06, 2009 12:57:43
Q6023: Is there an "official" Half-Drow? (even if it's from Dragon Magazine)

A6023:There is in Faerun - FRCS, p16.
#12525

kosmic_latte

Mar 06, 2009 13:06:51
A6023:There is in Faerun - FRCS, p16.

Yeah, other then that?

It just being a Half-Elf with Dark Vision instead of Low Light is stupid.
#12526

wraithstrike

Mar 06, 2009 13:15:13
Q6023: Is there an "official" Half-Drow? (even if it's from Dragon Magazine)

There is the half drow transition class here and I have seen an ECL-0 version also, but I can't remember the book it was in.
#12527

crusaderoflogic

Mar 07, 2009 17:25:23
Q6024: Is there any way to get Marshal auras WITHOUT Marshal levels? Specifically, Motivate Dexterity.
#12528

kosmic_latte

Mar 07, 2009 20:09:57
Q6024: Where is Half-Minotaur found?
#12529

flawless_p

Mar 08, 2009 4:46:58
Q6024: Where is Half-Minotaur found?

A6024: Dragon Magazine 313
#12530

flawless_p

Mar 08, 2009 4:59:11
Q6025: If I am a Master of Many Forms and I move over to the Warshaper Prestige class and take it the full 5 levels....
At 5th level you gain one of two class features so say im Druid 5/MMoF 3/Warshaper 5

I havent become a shapeshifter yet so i get the Multimorph class feature(far better of the two imho) so i finish up my mmof and take it the full 10 so im now a shapechanger does that class feature change? would i have gotten it if i took my 10 mmof and then got 5 in warshaper would i get flashmorph, a useless ability seeing as I already have the ability as a class feature?
#12531

ozgun

Mar 08, 2009 5:45:28
A6025
afaik, if you qualify for both, you choose one.
#12532

seventh_wing

Mar 08, 2009 18:19:53
Q6027: I'd like to play a crusader or a warblade in an upcoming campaign. Now, I know that using reach weapons and lockdown/crackdown techniques is practically considered a must around here, but I was wondering...

Is there a way to play a heavy melee character effectively without abusing tripping and reach (and without charging around the battlefield like a rat on fire)? Is the greatsword a thing of the past?

If there is, please provide a link to the build, or explain (in short) how it works. Thanks!
#12533

wraithstrike

Mar 08, 2009 18:23:31
Q6025: I'd like to play a crusader or a warblade in an upcoming campaign. Now, I know that using reach weapons and lockdown/crackdown techniques is practically considered a must around here, but I was wondering...

Is there a way to play a heavy melee character effectively without abusing tripping and reach (and without charging around the battlefield like a rat on fire)? Is the greatsword a thing of the past?

You can be an effective warblade or crusader without tripping. Their maneuvers make them versatile in the ways they can affect a game. The fighter does not have all the options ToB classes do so to be most effective he is better off going into trip mode.

After Edit:
PS I just realized I did not answer the question. You can go the route of HP depletion, while using your maneuvers to help with that. Some(maneuvers) also affect ability scores, and have special affects. I would suggest looking at the maneuvers and choosing the ones that embrace your character concept. You should be ok.
#12534

crusaderoflogic

Mar 08, 2009 18:33:59
You could probably get away with a lack of tripping. But if you lack reach, you're taking free hits from... well almost everything, which is really bad, considering that one full attack is taking you to 30% health as is... making it very likely the AoOs can push you over.

However, the thing to keep in mind is that you need to do a LOT of damage to actually bother things... this is a factor of charging. If you can't do massive amounts of HP damage, you might as well not bother with that at all. ToB sorts do get a few things that help with this, but you still need to charge to get your damage high enough.

Which means even with ToB, if you aren't willing to do either of the above you will have an incredibly difficult time being relevant.
#12535

wraithstrike

Mar 08, 2009 18:42:44
It is not hard to do enough damage to matter unless you are fighting a tarrasque or a dragon. Even the Pit Fiend and Balor don't really have a lot of HP. 50+ HP per attack is possible, and with the two fore-mentioned having about 300 that is 1/6 of their hp, not counting what the rest of your party can do. Now if the rest of the party is not up to snuff then you may be forced to go into charge mode.
Otoh if you are constantly fighting T's and Dragons trip is not going to help you anyway, and that is a game I want no part of.

We may have to make another thread since multiple post does not make things seem so simple.

PS: I was mistaken. The Pit Fiend only has about 200, but it has regeneration.
#12536

carnivore

Mar 08, 2009 19:41:49
Q6024: Is there any way to get Marshal auras WITHOUT Marshal levels? Specifically, Motivate Dexterity.

yes.... Leadership with Marshal Cohort.... or be a Psion/ Thrallherd with a Marshal Thrall

or you could simply Hire one, but the quality of thier ability to Motivate Dexterity will be under the Complete control of the DM(they may have a low Cha or not even be optimized to take advantage of it)

:D
#12537

volatris

Mar 08, 2009 20:46:10
Q6028: I do 40 points of nonlethal damage to a character with 20 hitpoints (maximum). How long until the character regains consciousness?
#12538

kosmic_latte

Mar 08, 2009 21:31:53
Q6029: What's the name of the Dwarf/Azer hybrid race?
#12539

sofawall

Mar 08, 2009 22:21:57
Q6028: I do 40 points of nonlethal damage to a character with 20 hitpoints (maximum). How long until the character regains consciousness?

A2028: I do believe that would be 20 hours.
#12540

volatris

Mar 08, 2009 22:33:42
Is there any limit to this? If a team of people just beat up someone for a few hours and wracked up tens of thousands of points of non-lethal damage, does it make any sense that you could do that and the person would be under for a month?
#12541

sofawall

Mar 08, 2009 22:44:24
No limit that I can see, but I made a mistake. You heal 1 point of non-lethal per character level per hour, not just one per hour.

Which, by RAW, means many monsters, once punched out, should never be able to wake up...
#12542

cru

Mar 09, 2009 3:43:50
A6021
yes ... provided you have the book "Unaprochable East"... there is a PrC:
"Shou Disciple"... it will allow you to Flurry with Any Simple or Martial weapon
other than that, wraithstrike is correct
:D

Martial Flurry (Ex): At 3rd level, a Shou disciple gains the
ability to use any light melee weapon for his flurry of blows,
not just special monk weapons. At 5th level, the Shou disciple
may use any melee weapon for his flurry of blows.

Bummer! But there might be a way (a feat) to add a weapon to the special monk weapons list, thus granting flurry.
#12543

wraithstrike

Mar 09, 2009 3:50:39
A6021

yes ... provided you have the book "Unaprochable East"... there is a PrC:

"Shou Disciple"... it will allow you to Flurry with Any Simple or Martial weapon

other than that, wraithstrike is correct

:D

Only melee, not ranged. That was one time I would have been happy to be wrong.
#12544

carnivore

Mar 09, 2009 4:07:04
opps, my apologies... i was speaking from memory, oh well.... the only ranged weapon that is not thrown that could qualify.... is a Mind Arrow from a Soulbow.... feats that affect the Mindblade also affect the Mind Arrows...

Flowing Blade allows you to treat your Mindblade as a Monk Weapon.... notice:
Flowing Blade [General]
Your mind blade is an extension of your body and soul, and you wield it with the same grace as your foot or fist.
Prerequisite: Ability to generate a mind blade, Weapon Focus (mind blade), flurry of blows class feature.
Benefit: You can treat your mind blade as a special monk weapon so that you can perform a flurry of blows with it.
Special: A kalashtar or Inspired monk can select this as a bonus feat at 2nd or 6th level, in addition to the normal options available at those levels. They must still meet all prerequisites for the feat.

also note the Soulbow Class Feature: Mind Arrow

Mind Arrow (Su): As a free action, you can create a semisolid arrow composed of psychic energy distilled from your mind. If your base attack bonus is high enough to grant you multiple attacks, you can create multiple mind arrows as part of an attack. You must have one hand free to create and project a mind arrow.

The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow. For instance, a Medium soulbow materializes an arrow that speeds toward the specified target, and if it hits, deals 1d8 points of damage (crit x3) plus extra damage equal to the soulbow's Wisdom modifier. Soulbows who are smaller or larger than Medium create mind arrows identical to arrows shot from composite longbows appropriate for their size, with a corresponding change to the arrow's damage (see Table 7-4 and Table 7-5 in the Player's Handbook). You gain the usual benefit to your attack roll from a high Dexterity bonus.

Whether a mind arrow hits or misses, it dissipates 1 round after being shot. A mind arrow is considered a magic weapon for the purpose of overcoming damage reduction.

A mind arrow can be charged with a psychic strike as if it were a mind blade. If a soulbow has enough soulknife levels to have the knife to the soul ability, that ability also applies to her mind arrows.

You can use feats such as Point Blank Shot or Precise Shot in conjunction with a mind arrow (see bonus feats provided by the class for further guidance). You can also choose mind arrow for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade. Any feats previously requiring specific weapon choice (such as Weapon Specialization) for your mind blade also apply to your mind arrow, if applicable.

Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.

Even in places where psionic effects do not normally function (such as within a null psionics field), you can attempt to attack foes with mind arrows by making a DC 20 Will save. On a successful save, you can freely produce mind arrows for a number of rounds equal to your class level before you need to check again. On an unsuccessful attempt, you must wait 1 round before trying again while you remain within the psionics-negating effect.

thus you can Flurry with your Mind Arrows


:D
#12545

wraithstrike

Mar 09, 2009 5:43:18
opps, my apologies... i was speaking from memory, oh well.... the only ranged weapon that is not thrown that could qualify.... is a Mind Arrow from a Soulbow.... feats that affect the Mindblade also affect the Mind Arrows...

Flowing Blade allows you to treat your Mindblade as a Monk Weapon.... notice:

also note the Soulbow Class Feature: Mind Arrow



thus you can Flurry with your Mind Arrows


:D

Someone let me know about that recently, but I had not considered it for the OP. It is a nice combo.
#12546

crusaderoflogic

Mar 09, 2009 6:47:49
yes.... Leadership with Marshal Cohort.... or be a Psion/ Thrallherd with a Marshal Thrall

or you could simply Hire one, but the quality of thier ability to Motivate Dexterity will be under the Complete control of the DM(they may have a low Cha or not even be optimized to take advantage of it)

:D

Hm. Neither of those help, as neither of those turn a PC Cha of 32 and rising into massive benefits for everyone.
#12547

BloodDragon

Mar 09, 2009 14:59:37
Q6029:
One of my players insist there is an Item called Boots of Translocation which are different from the Anklet of Translocation from the MIC.
Does anyone know where these mystery boots are from (and maybe what page number)? I’ve been able to dig up zero on this phantom item, but my player insists it exists somewhere…
#12548

crusaderoflogic

Mar 09, 2009 15:14:36
Q6029:
One of my players insist there is an Item called Boots of Translocation which are different from the Anklet of Translocation from the MIC.
Does anyone know where these mystery boots are from (and maybe what page number)? I’ve been able to dig up zero on this phantom item, but my player insists it exists somewhere…

I know of no item by that name. The MIC does contain the Boots of Big Stepping and the Boots of Swift Passage, both of which produce very similar effects.
#12549

pithica

Mar 09, 2009 15:21:38
It's also possible that the anklets were called boots in whatever book they were pulled from, as the MIC just updates material from other sourcebooks.

Q6030: Is there a more updated list for good summoned monsters (preferrably for both SM and SNA) than this? I am trying to collect a solid list of both for an arcane heirophant I'm playing but most of the threads I can find are really out of date or incomplete.
#12550

shallak

Mar 09, 2009 15:38:48
Q6031: Insightful Strike & Greater Insightful Strike mention that you make a melee attack and deal Concentration check result as damage and that you do not get extra damage from class abilities, feats or spells. But can you get crit damage?
#12551

sofawall

Mar 09, 2009 19:05:26
A6031: Well, it says nothing against it, therefore we must assume it is allowable, yes.
#12552

keithio

Mar 10, 2009 0:51:01
Q6032: Does a 7th level wizard with 8 intelligence qualify for PRCs which require him to be able to "Cast 3rd level Arcane Spells". At first I would say no, but then again you would never make a wizard who was ability drained from 13 to 12 lose access...

(My Gish sublime chord archer gish build is trying to pull off these shenanigans, qualifying as a wizard with int as a dump stat)
#12553

keithio

Mar 10, 2009 0:58:27
A6032: I've decided you definately can't do that, alack.
#12554

Kerrus

Mar 10, 2009 4:54:39
Q6033: I find myself in a curious situation. My DM has given me the opportunity to either make a cross class skill a class skill- permanently, or to take an extra feat, as a campaign completion reward.

Originally I had thought the Feat would be better (I'm a monk, figured Pain Touch was really good based on my available materiel) but now it looks like the party is going to spend the next campaign fighting more enemies that I can't use stunning fist on, so it'd be a worthless investment.

Now, Use Magical Device as a class skill... could be considerably better a use of my bonus. God knows it'd certainly see more use.

But I'd like CO's opinion on the matter.
#12555

carnivore

Mar 10, 2009 5:03:54
Q6033: I find myself in a curious situation. My DM has given me the opportunity to either make a cross class skill a class skill- permanently, or to take an extra feat, as a campaign completion reward.

Originally I had thought the Feat would be better (I'm a monk, figured Pain Touch was really good based on my available materiel) but now it looks like the party is going to spend the next campaign fighting more enemies that I can't use stunning fist on, so it'd be a worthless investment.

Now, Use Magical Device as a class skill... could be considerably better a use of my bonus. God knows it'd certainly see more use.

But I'd like CO's opinion on the matter.

A6033
you could do both depending on several factors.... if you are an Elf, and allowed to take feats that are 1st lvl only.... you could take the feat:

Aereni Focus[General] (PGE p20)req: Elf from Aerenal,1st level only
Choose one Skill. This skill is always a Class Skill for you –and– you gain a +3 bonus with it. Counts as ‘Skill Focus’ with the indicated skill for purposes of meeting requirements or prerequisites.

or you could take Knowledge Devotion and gain an Additional Knowledge Skill (Any of your choice) as a Class Skill

or you could take the feat:

Criminal Background[General](City of Stormreach)
Bluff, Open Lock, Sleight of Hand are always Class Skills for you. can use Sense Motive(DC 15) to detect Criminal Motives, also gain +4 bonus to Gather Information regarding Criminals and Crime

:D
#12556

PlzBreakMyCampaign

Mar 10, 2009 8:59:17
Q6034: [rephrased] If a character gets a feat and later fails to qualify for it does the character lose the feat? (and why)

Q6035: If not, it be used to fulfill a new prereq?

Q6036: What about to keep an old one?
#12557

wraithstrike

Mar 10, 2009 9:09:07
Q6034: [rephrased] If a character gets a feat and later fails to qualify for it does the character lose the feat? (and why)
You lose the feat.
WHY:
In order to have the feat you have to meet the prereqs.

Q6035: If not, it be used to fulfill a new prereq?
If you no longer have the feat due to nonqualification it cant be used because you don't have it anymore.

Q6036: What about to keep an old one?

Here is what I think you are asking.

If you lose feat B and feat B is a prereq for feat C, are you allowed to keep feat C?

The answer is no because you no longer have feat B.

As an example if you have dodge, mobility, spring attack ,and whirlwind, and your dex drops to 12 then you lose all of those feats because you need a dex of 13 to qualify for dodge.
#12558

phaedrusxy

Mar 10, 2009 12:13:58
Here is what I think you are asking.

If you lose feat B and feat B is a prereq for feat C, are you allowed to keep feat C?

The answer is no because you no longer have feat B.

As an example if you have dodge, mobility, spring attack ,and whirlwind, and your dex drops to 12 then you lose all of those feats because you need a dex of 13 to qualify for dodge.

This isn't quite correct. You don't lose the feats, but you do lose access to them. So you can't use them, nor anything that requires them. But once you meet the prereqs again, you regain access to them immediately.
#12559

wraithstrike

Mar 10, 2009 12:15:59
This isn't quite correct. You don't lose the feats, but you do lose access to them. So you can't use them, nor anything that requires them. But once you meet the prereqs again, you regain access to them immediately.

I could have been more clear. I guess that was a bit misleading, now that I have read it again.
PXY is correct you have effectively lost the feat until you qualify for the prereqs again.

I just realized that rule has never been enforced when someone has been ability damaged in my games.
#12560

PlzBreakMyCampaign

Mar 10, 2009 13:21:41
awesome. Exactly the answers I was after. Where can I find this rule? DnD's rules are not ... consolidated
#12561

wraithstrike

Mar 10, 2009 13:37:21
awesome. Exactly the answers I was after. Where can I find this rule? DnD's rules are not ... consolidated

It is in the SRD. here
#12562

BloodDragon

Mar 10, 2009 15:01:41
-Deleted-
#12563

kosmic_latte

Mar 10, 2009 17:14:24
Q6037: Where can I find the "vital statistics" for Kobolds?
#12564

casualgatherer

Mar 10, 2009 19:13:07
A6037: If you mean the stats for a Kobold character, the MM has them on page 162.


Q6038: Is there a weapon enhancement which allows a character to wield, for instance a Falchion as a one-handed weapon? If not, What are some other ways to do it?
#12565

badgerx3

Mar 10, 2009 19:48:36
Q6039 In the Erudite section the Complete Psionics, what does it mean by Unique Powers?
#12566

sofawall

Mar 10, 2009 20:44:21
A6038: I do believe Monkey Grip or Strongarm Bracers might, although I'm not sure. AFB, you see.

EDIT:Q6040: Is there a list of what monsters, if any, have been added to SNA and SM with the additions of various Monster Manuals and suchlike?
#12567

jenos

Mar 11, 2009 3:28:09
A6040: Legal 3.5 Summonable Monster List
#12568

pithica

Mar 11, 2009 6:00:32
Still looking for...

Q6030: Is there a more updated list for good summoned monsters (preferrably for both SM and SNA) than this? I am trying to collect a solid list of both for an arcane heirophant I'm playing but most of the threads I can find are really out of date or incomplete.

I know about the above Legal monsters thread and the summoning handbook, as well as the druid guide and the guide to being a malconvoker (and treantmonk's guide to conjuration spells). I'm looking for something simpler than any of that, just a list of mobs (like the one I linked to, but recent) that are better than average to jog my memory.

It's not looking like there is one and my lazy ass is going to have to dig through all the threads to find the gems again.
#12569

casualgatherer

Mar 11, 2009 8:39:05
Q6038: (edited) Is there a way to make a one handed weapon become light for affects such as Weapon Finesse and Insightful Strike?

Hopefully this clears thing up. I wasn't looking for how to wield a 2-hander in 1 hand so much as a size change.
#12570

pithica

Mar 11, 2009 8:48:39
An improperly small weapon is counted as one category 'lighter', but you still take the -2 penalty. So, If you're medium sized, using a small-sized one-handed weapon counts as light. If you're wanting the damage of the weapon at your current size though, you have to go up a size category to use it that way.

Of course, that's probably not at all worth it.

The Feycraft template (DMG 2 p 275) does something similar, but without the -2 penalty to attack (you still do the smaller sized damage, though).

I think there are a couple other craft templates that work that way.
#12571

carnivore

Mar 11, 2009 11:42:15
Q6038: (edited) Is there a way to make a one handed weapon become light for affects such as Weapon Finesse and Insightful Strike?

Hopefully this clears thing up. I wasn't looking for how to wield a 2-hander in 1 hand so much as a size change.

A6038 supplemental....
+1 what pithica said... also there are limits as to how small or big a weapon you can weild ... notice:

Q:Exactly when is a weapon light, one-handed, and twohanded? And when do you take the –2 penalty for using a
weapon of the wrong size? How does the system of weapon sizes work with exotic weapons such as the bastard sword and dwarven waraxe, which are one-handed exotic weapons, but two-handed martial weapons? If my dwarf
wants to use a dwarven waraxe in one hand, how big a dwarven waraxe can she wield? Suppose my dwarf wants to fight with two weapons and use a dwarven waraxe as a light weapon in her off hand. How big a dwarven Waraxe can she use then?

A:When you’re talking strictly about a weapon’s size (as
opposed to how one uses the weapon, see the previous
question), the designations light, one-handed, and two-handed
depend on the kind of weapon and on the size of the wielder for
which the weapon was made. According to page 113 in the PH,
a weapon has a size category, such as Small, Medium, or
Large, that indicates the intended wielder’s size. So, a Medium
longsword is a longsword made for a Medium wielder. When a
weapon’s size category matches the wielder’s size, Table 7–5
shows whether it is light, one-handed, or two-handed for that
wielder. When the intended wielder and the actual wielder
aren’t the same size, you have to compare the two creature
sizes to determine how the actual user can wield the weapon. If
the actual user is much bigger or smaller than the intended user,
she can’t use the weapon at all. The Weapon and Wielder Size
table shows weapon sizes vs. user sizes.
For example, a frost giant (a Huge creature) collects a
greataxe, a warhammer, and a light hammer made for a dwarf
(a Medium creature). The greataxe is a two-handed weapon for
the dwarf, but the giant treats it as a light weapon. The giant
suffers a –4 penalty when using the greataxe. The giant cannot
use the warhammer (a one-handed weapon for the dwarf) or the
light hammer (a light weapon for the dwarf).
For the example character to wield a dwarven waraxe as a
light weapon, the waraxe would have to be made for a Tiny
character, and the dwarf would have a –4 attack penalty.
As noted in the previous question, you can decide to wield
a one-handed weapon in two hands and get the benefits of a
two-handed weapon in combat. To do so, the weapon has to be
designated a one-handed weapon for you. The giant in the
previous example could not get two-handed weapon damage
with the dwarf’s greataxe because that weapon is a light
weapon for the giant.
The bastard sword, lance, and dwarven waraxe are all twohanded
weapons that can be used in one hand under the correct
circumstances (the bastard sword and dwarven waraxe are
shown on Table 7–5 as one-handed exotic weapons, but they’re
really two-handed weapons). Treat all three of these weapons
as two-handed weapons when determining who can use them
and how. For example, a Small character cannot use a lance or
bastard sword made for a Medium creature, even when
mounted (in the case of a lance) or when the Small character
has the Exotic Weapon Proficiency (bastard sword) feat.

:D
#12572

BloodDragon

Mar 11, 2009 12:06:49
Q6040 Just looked at the Zceryll Vestige for binders from the Class Chronicles and realised her Summon Alien ability simply says "Level" instead of EBL when reffering to creatures you're able to summon. Am I correct in interpreting this as Character level and not EBL?
#12573

carnivore

Mar 11, 2009 12:11:36
Q6040 Just looked at the Zceryll Vestige for binders from the Class Chronicles and realised her Summon Alien ability simply says "Level" instead of EBL when reffering to creatures you're able to summon. Am I correct in interpreting this as Character level and not EBL?

A6040
notice:

Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list. You can only summon creatures that can be affected by the pseudonatural template. Once you have used this ability, you cannot do so again for 5 rounds.

Sorcerors do not have Effective Binder Levels... thus it refers to Character Level.... you are correct

:D
#12574

jenos

Mar 11, 2009 12:27:24
Still looking for...



I know about the above Legal monsters thread and the summoning handbook, as well as the druid guide and the guide to being a malconvoker (and treantmonk's guide to conjuration spells). I'm looking for something simpler than any of that, just a list of mobs (like the one I linked to, but recent) that are better than average to jog my memory.

It's not looking like there is one and my lazy ass is going to have to dig through all the threads to find the gems again.

In mxyzplk's blog(The author of the 3.5 summonable monster list) he does an analysis of which monsters to summon via Summon Monster #. Hosted on his blog, so you can download it from there.
#12575

Kerrus

Mar 11, 2009 12:59:28
Q6041: Does anyone know where I can find a consolodated list of common prestidigitation tricks? Not the seriously munchy stuff, but other interesting ideas. We've hit the craft magic items phase of the campaign, and the Cleric and Wizard are making me a Hand of Minor Tricks (Hand of the mage, but with Prestigidation instead)
#12576

lobo_grimm_dup

Mar 11, 2009 14:58:52
Q6042: Can you use multiple spell slots to prepare different word of recall points?
#12577

kosmic_latte

Mar 11, 2009 15:10:37
A6037: If you mean the stats for a Kobold character, the MM has them on page 162.

I don't. Vital Statistics are it's aging numbers.
#12578

phaedrusxy

Mar 11, 2009 16:54:31
Q6040 Just looked at the Zceryll Vestige for binders from the Class Chronicles and realised her Summon Alien ability simply says "Level" instead of EBL when reffering to creatures you're able to summon. Am I correct in interpreting this as Character level and not EBL?

I'd guess that the RAI are EBL (since basically everything is based on EBL for Binders...), but yeah the way it's written it would mean Character level. I doubt most (if any) DMs would allow that, though. :P

Edit: Actually, this line in the ToM explicitly makes it EBL:
If a supernatural ability granted by a vestige mimics the effects of a spell or shadow magic mystery, the caster level of that ability is always equal to a binder's effective binder level.

Edit2: I guess you could still argue otherwise, but I still am sure that RAI its supposed to work off EBL, and not character level. YMMV.
#12579

farodin

Mar 11, 2009 17:44:48
A6037: Races of the Dragon page 39.

A6041: This is actually for all 4E cantrips, but a lot of it also works for 3.5 prestidigitation, and it's a fun read in general. I'm sure there's a similar 3.5 thread out there somewhere...

It's not looking like there is one and my lazy ass is going to have to dig through all the threads to find the gems again.

May I suggest starting with the Malconvoker thread and looking at "TreantMonk's favorite" for every level.
#12580

kosmic_latte

Mar 11, 2009 20:03:12
Q6043: How exactly does a Venerable Dragonwrought Kobold qualify for Epic feats pre-epic?
#12581

stpetegamer

Mar 11, 2009 21:11:19
Q: 6044

When using the energy substitution feat(acid) does it grant the spell the affect of ignoring SR as per the acid spells out of the book?
Example does a acid ball (a fire ball turned into acid) not allow SR for all in the effected area.
#12582

sofawall

Mar 11, 2009 21:14:40
A6044: A Fireball with Energy Substitution (Acid), or as you put it, Acidball, would still allow spell resistance. Melf's Fire Arrow would still ignore spell resistance.
#12583

rebel7284

Mar 12, 2009 6:49:25
Q6045
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability.

Is the bolded part the only way that a psi-like ability can be augmented? What if augmentation to that level normally allows other effects? Can those be applied?

Example: In psionic dominate:
Augment

You can augment this power in one or more of the following ways.

1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
3. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
4. If you spend 1 additional power point, this power’s duration is 1 hour rather than concentration. If you spend 2 additional power points, this power’s duration is 1 day rather than concentration. If you spend 4 additional power points, this power’s duration is 1 day per manifester level rather than concentration.

In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.

If a creature with a phrenic template and 11 class levels uses Psionic Dominate PLA, is it forced to increase its save or can it chose to affect 2 additional targets instead?
#12584

crusaderoflogic

Mar 12, 2009 7:48:27
Q6043: How exactly does a Venerable Dragonwrought Kobold qualify for Epic feats pre-epic?

Old or older dragons may take Epic feats, as per the Draconomicon. You are a dragon by virtue of being Dragonwrought. Venerable is 'old or older'. I think they still have to meet the other requirements, but most of them have low enough requirements that you could easily take them pre epic if it were not for that arbitary, Joke Book tag.
#12585

farodin

Mar 12, 2009 14:24:54
Re-asking and clarifying this one
Q5997: Is there a single-use equivalent of the Pearl of Power? If yes, where can it be found?

Edit: With equivalent to pearl of power I mean something that lets me recall an already cast spell and cast it again.

#12586

goldenbraid

Mar 12, 2009 14:37:56
Q 6046 (i believe)

3.5 question:

hi! Awaken undead says the maximum intelligence it can provide for a mindless undead is 1d6+4, maximum the typical intelligence for its race... (Spell Compendium) so... does that apply for undead and awakened player characters too? meaning, if i want to play a skeleton wizard is my starting intelligence 11 (maximum?) or do i get to distribute scores after i have my base stats: cha 1, intelligence what i rolled, wisdom 10, con -

Thanks!

Q6047
Does a tower count as a simple form? (for Greater Stone shape purposes)
#12587

pithica

Mar 12, 2009 14:55:24
Q 6046 (i believe)

3.5 question:

hi! Awaken undead says the maximum intelligence it can provide for a mindless undead is 1d6+4, maximum the typical intelligence for its race... (Spell Compendium) so... does that apply for undead and awakened player characters too? meaning, if i want to play a skeleton wizard is my starting intelligence 11 (maximum?) or do i get to distribute scores after i have my base stats: cha 1, intelligence what i rolled, wisdom 10, con -

A PC awakened skeleton is subject to the same limitations that NPC ones would be. Before adjustments due to equipment or level expendatures, your Int would be limited to a max of 10 (1d6+4), your Wis would be 10, and your Cha would be 1.

If you're wanting to play a wizard, Necropolitan is way way way way way better than an awakened skeleton.

Q6047
Does a tower count as a simple form? (for Greater Stone shape purposes)

A solid pillar would definitely be simple, a hollow cylinder would almost certainly be simple, one with a few holes for crude windows/doors would probably be simple, and one with all that and formed ceilings/floors (that work) might be simple. It really depends on how you describe it and how your DM reads 'fine detail'.

You could always build the basic structure with Wall of Stone and then stoneshape in the doors and fornications.
#12588

goldenbraid

Mar 12, 2009 15:16:21
thank you a lot for your time and insight =D yeah, i believe necropolitan is better option overall, guess it will have to be the way to go. Wanted to toy with the idea of awakened zombie/skellie but looks like its not gonna happen... unless i start in an advanced campaign but thats another story...

Yup, I believe a hollow cylinder with holes seem pretty simple to me but wanted to ask generally if you would consider so. Sounds great, cast a spell and you have a permanent place =)

Thank you =D
#12589

phaedrusxy

Mar 12, 2009 21:08:45
You might check out the Bone Creature template, in the Book of Vile Darkness, and see what LA your DM would assign to it. It is an intelligent skeleton, basically.
#12590

deckinhand

Mar 12, 2009 21:21:06
Q6048: Is there a good list of the elementals anywhere?
#12591

crusaderoflogic

Mar 13, 2009 7:45:20
You might check out the Bone Creature template, in the Book of Vile Darkness, and see what LA your DM would assign to it. It is an intelligent skeleton, basically.

It doesn't actually have any LA... which makes it very good for that purpose.
#12592

karmme

Mar 13, 2009 12:14:23
Q6049: Is there a good option for a core only spiked chain tripper build? If so, where is it?
#12593

eldariel

Mar 13, 2009 12:31:09
A6049: I'm unaware of any build done here on Char Ops, but Horizon Tripper is probably your best bet. As there are few good feats available, Fighter-levels lose much of their luster; a combination of Ranger and Barbarian gives you a nice bunch of skillpoints and bonuses, and qualifies you for the Horizon Walker PrC which is an actually decent core class available to melee. The most interesting ability is of course the Planar Terrain Mastery "Shifting"; you can Dimension Door every 1d4 rounds (and it works on any plane!). It's the perfect tool for a tripper to position himself with and definitely better than additional levels in a random non-PrC.
#12594

phaedrusxy

Mar 13, 2009 13:07:39
It doesn't actually have any LA... which makes it very good for that purpose.

IIRC, it has LA -, which means "not suitable for PCs". Of course, since it is basically just an intelligent skeleton, and certainly isn't much better (if any) than a Necropolitan, I think most reasonable DMs that would allow a Necropolitan would also allow a Bone Creature. They might want to assign it a LA, though, even if it is 0.
#12595

BloodDragon

Mar 13, 2009 13:32:13
Q6050: Looking at the Primeval class in forst burn and it's primeval form ability and it seems to have some counter-statments? Right in the first paragarph it states it "Functions similar to the druid's wild shape ability", with some minor exception. Then right in the next paragarph it states how "This ability functions like the Polymorph spel, except..."

So I'm a little confused on which instance I should be looking at? I belevie it is the latter and treat it as Polymorph with exceptions, but just to clarify. How should this ability be treated?

This is for the proposes of understanding which/if you gain: SAs, SQs, SpAs, or Sus.
#12596

phaedrusxy

Mar 13, 2009 14:46:27
A6050 Well... at one time, those things worked in the same way. That's probably when that book was written. :D
#12597

hijaxx

Mar 13, 2009 14:52:30
Q6051: is it possible to change which ability your casting is dependant on? a feat or something. I specifically need my casting to be linked to be linked to charisma.
#12598

bloodofgods

Mar 13, 2009 14:53:46
Q6052 Just wondering what the best possible way to optimize a rogue defenses are?

Is it worthwhile to take shield proficiency and get an animated shield, or just focus on things that make it harder to hit you, such as displacement and the like?

Thanks!
#12599

helmar

Mar 13, 2009 15:39:07
Q6053: An elvencraft longbow functions as a quarterstaff when wielded as a melee weapon. You can enchant each head of a double weapon seperately. Can you enchant each head of an elvencraft longbow?

Q6054: If so, do the enchantments and weapon crystals for each head apply toward the arrows fired from such a bow if otherwise valid?
#12600

sofawall

Mar 13, 2009 15:51:37
A6053/6054: I'm not sure about enchanting the heads seperately, but I know A6054 is a very definate NO.

Q6055: In tsuyo's ubermount build, he uses a class he calls anarch. What is it. and where is it? I am unable to find anything in Crystalkeep about an 'anarch'.

EDIT: Q6056: Where are the rules for attacking while mounted and having your mount attack the same guy?
#12601

zaxter

Mar 13, 2009 19:31:44
Q6057: Are there any CO builds that exist that take advantage of massive hide/MS checks and/or sniping rules?
Alternatively: I have massive hide/MS checks for a solo build I'm thinking of. What can I do with them? I'm thinking sniping.
#12602

flawless_p

Mar 13, 2009 19:35:17
Q6058 If a goatfolk is using his full attack action with his Greataxe and has two attacks, does he still get his headbutt after using two swings of the greataxe? since he has only two attacks available for the round... but it is a natural weapon...
#12603

kosmic_latte

Mar 13, 2009 19:39:26
Q6059: Is there an item or a feat that grants telepathy?
#12604

endalia

Mar 13, 2009 19:43:45
Q6060: Is it possible to use claws of the beast to enhance existing claw attacks? I can't find anything on it in the description of the power...
#12605

zaxter

Mar 13, 2009 19:45:18
Q6059: Is there an item or a feat that grants telepathy?

A6059: If you take the feats Shape Soulmeld and Open Least Chakra (Crown), you can bind the Shedu Crown soulmeld for telepathy out to 100 ft. Both feats are from Magic of Incarnum. However, this cuts off your ability to wear magic items on your head (no headband of intellect, for example), so it may be worth looking for more options.

Strange that the Helm of Telepathy from the DMG doesn't give you telepathy, isn't it? :P
#12606

kosmic_latte

Mar 13, 2009 20:57:31
Q5061: Is there a Dire creature template for creating Dire Animals?
#12607

farodin

Mar 14, 2009 8:53:13
EDIT: Q6056: Where are the rules for attacking while mounted and having your mount attack the same guy?

A6056:
http://www.d20srd.org/srd/combat/specialAttacks.htm#mountedCombat
http://www.d20srd.org/srd/skills/ride.htm - Specifically the fight with warhorse option.

Q6057: Are there any CO builds that exist that take advantage of massive hide/MS checks and/or sniping rules?
Alternatively: I have massive hide/MS checks for a solo build I'm thinking of. What can I do with them? I'm thinking sniping.

A6057:
Get Hide in plain sight, prefereably withour needing cover and concealment to hide, as provided by for example Shadowdancer, Assassin, Umbral Disciple (MoI), the Dark template (ToM) or 1 level of Warlock with the Blend into Shadows feat (DotU). The latter two are easiest I think. Then you can use sniping, spring attack, or something similar. I’m not sure if you can get your enemy flatfooted for only the first attack or for an entire full attack after popping out of hiding. Either way, Sneak Attack or some equivalent works very well with this obviously. Alternatively, there is some stuff in Tome of Battle that synergizes pretty well with sneaky chars. Example (3rd post)

Q6058 If a goatfolk is using his full attack action with his Greataxe and has two attacks, does he still get his headbutt after using two swings of the greataxe? since he has only two attacks available for the round... but it is a natural weapon...

A6058:
Natural Weapons are in addition to the full attack sequence (as long as the appendages are not used to hold the weapon in question). If your Ibixian has a BAB of 6 or higher, he gets 2 swings with his axe and a headbutt. (If he also had a claw attack for some reason, he would not get that because he is holding the axe.)

Q5061: Is there a Dire creature template for creating Dire Animals?

A6061:
No, Dire Animals are tougher, stronger and meaner, but not in a systematic way. The only definite mechanical change is that they get the good will save progression, in addition to good fort and ref saves. Besides that they are just randomly improved (as far as I’m aware).
#12608

crusaderoflogic

Mar 14, 2009 14:31:23
IIRC, it has LA -, which means "not suitable for PCs". Of course, since it is basically just an intelligent skeleton, and certainly isn't much better (if any) than a Necropolitan, I think most reasonable DMs that would allow a Necropolitan would also allow a Bone Creature. They might want to assign it a LA, though, even if it is 0.

No LA entry whatsoever. No CR entry either. Compare to the next one - Corpse creature which is CR + 1, and still no LA entry whatsoever.

Anyone with Create Undead can become one.
#12609

crusaderoflogic

Mar 14, 2009 14:35:20
Q6052 Just wondering what the best possible way to optimize a rogue defenses are?

Is it worthwhile to take shield proficiency and get an animated shield, or just focus on things that make it harder to hit you, such as displacement and the like?

Thanks!

AC will not help you. However you should get a floating shield anyways, to hold special properties. Profiency is not required, you need only make it out of Darkwood. This lowers the ACP to 0... and thus means you can use it with no penalties, proficient or not. Would you rather pay 10 extra gold per pound of the item or waste a feat? Exactly.

You don't really have many miss options available to you either... other than Blink, which also helps you SA. Though that is a very good one. Throw on a Lesser Displacement cloak as well (the Major cloak has an action cost, so don't bother).
#12610

kosmic_latte

Mar 14, 2009 15:29:27
Q6062: Is there a feat that adds skills to your class skill list?
#12611

phaedrusxy

Mar 14, 2009 16:04:44
Q6062: Is there a feat that adds skills to your class skill list?

Versatile (OA), Skill Knowledge (UA), and several others for specific skills.
#12612

jameswilliamogle

Mar 14, 2009 18:39:33
Q6063: In general, does energy immunity apply to worn / wielded items?
#12613

jeco

Mar 15, 2009 1:55:49
Q6064

What would the damage/level increment be for a monk of huge size and larger.

I know the pattern by which weapon damage increases by size category. Using this pattern the base damage would most likely start as listed below. However the rate at which damage increases by monk level doesn't follow the same pattern.

Small: 1d4; 1d6; 1d8; 1d10; 2d6; 2d8

Medium: 1d6; 1d8; 1d10; 2d6; 2d8; 2d10

Large: 1d8; 2d6; 2d8; 3d6; 3d8; 4d8

Huge: 2d6?; ???; ???; ???; ???; ???

Gargantuan: 3d6?; ???; ???; ???; ???; ???

Colossal: 4d6?; ???; ???; ???; ???; ???
#12614

sofawall

Mar 15, 2009 2:13:49
Q6063: In general, does energy immunity apply to worn / wielded items?

A6063: No hard and fast rules, but I'd say racial, no, if from an item or spell, yes.
#12615

sansvoir

Mar 15, 2009 3:20:31
Q6064

What would the damage/level increment be for a monk of huge size and larger.

I know the pattern by which weapon damage increases by size category. Using this pattern the base damage would most likely start as listed below. However the rate at which damage increases by monk level doesn't follow the same pattern.

A6064: Page 28 of the DMG.

For instance a 12th level monk increased to huge size (assuming no other increases to damage dice) would deal 4d6.

edit: Your incomplete table is also incorrect
#12616

Kerrus

Mar 15, 2009 4:05:04
Q6065: This one just occured to me, but woul a Monk 11/ Drunken Master 9 actually be able to get drunk? And if not, how... how would that work?
#12617

sofawall

Mar 15, 2009 4:08:46
A6065: One must assume that the "Firm control of metabolisms" from Diamond Body combined with the fact that Drunken Masters apparently metabolize it differently would either allow the Monk to choose to get drunk, or the Drunken Master to choose to get drunk, or both.
#12618

wraithstrike

Mar 15, 2009 4:10:26
Q6065: This one just occured to me, but woul a Monk 11/ Drunken Master 9 actually be able to get drunk? And if not, how... how would that work?

The first level ability "Drink like a Demon" notes the exception to the rule of alcohol being a poison, and still being to affect the monk.
#12619

jeco

Mar 15, 2009 4:50:50
edit: Your incomplete table is also incorrect

It's the chart from the PHB. It isn't the incremental increase of damage based on size but rather the monk's increasing unarmed damage based on the monk's level and size.

For example-
Medium: 1d6(level 1-3); 1d8(LVL 4-7); 1d10(LVL 8-11); 2d6(LVL 12-15); 2d8(LVL 16-19); 2d10(LVL 20)

As it turns out I was way over complicating things. Thanks for pointing it out.
#12620

casualgatherer

Mar 15, 2009 15:21:17
Q6066:Is there a Scout Handbook on the forums? Could anyone link a general scout class idea thingy?
#12621

wraithstrike

Mar 15, 2009 15:26:38
Q6066:Is there a Scout Handbook on the forums? Could anyone link a general scout class idea thingy?

The closest thing I have is the Swift Hunter's Handbook.
#12622

Kerrus

Mar 15, 2009 15:35:28
Q6067: I keep hearing about using diplomacy to shift NPCs to 'fanatic' but I can't actually find that rating anywhere- where is it from?
#12623

farodin

Mar 15, 2009 15:47:29
Q6067: I keep hearing about using diplomacy to shift NPCs to 'fanatic' but I can't actually find that rating anywhere- where is it from?

A6067: Epic Level Handbook.
#12624

tytalus

Mar 16, 2009 5:40:48
Q6066:Is there a Scout Handbook on the forums? Could anyone link a general scout class idea thingy?

Please read the OP for questions like this, in particular the section on "I have a question. Should I post it here?". It has all the instructions for finding the the Scout's Handbook yourself.
#12625

deafbymetal

Mar 16, 2009 16:44:12
Q6068 A burst effect that is simply described as "a 30' burst" is what exactly: 30' in each direction from point of origin (60' across), or 15' in either direction for a total of 30' across?
#12626

volatris

Mar 16, 2009 16:49:49
A6068:See the SRD/PHB magic section on Burst.

You select the spell’s point of origin and measure its effect from that point.

It's a radius. So to answer your question: 60' across.
#12627

deafbymetal

Mar 16, 2009 17:01:05
A6068:See the SRD/PHB magic section on Burst. It's a radius. So to answer your question: 60' across.

Thank you sir for your speedy reply!
#12628

Endarire

Mar 16, 2009 18:53:19
Q6069
Web is famous for requiring diametrically opposed anchor points. My DM and I disagree whether a web can anchor itself onto flat grassland with no trees, creatures, structures, etc. as anchor points.

To further complicate the matter, the aforementioned SRD link lacks some specifics of the Player's Handbook version on page 301. PHB-only parts are bolded below.

"Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points—floor and ceiling, opposite walls, or the like—or else the web collapses upon itself and disappears."
#12629

kosmic_latte

Mar 16, 2009 21:23:26
Q6070: How does Tainted Scholar work for Undead or Evil Outsiders? Would they continually gain a taint score with each spell cast and thus accrue an insanely high taint score?
#12630

wraithstrike

Mar 17, 2009 2:07:46
Q6069
Web is famous for requiring diametrically opposed anchor points. My DM and I disagree whether a web can anchor itself onto flat grassland with no trees, creatures, structures, etc. as anchor points.

To further complicate the matter, the aforementioned SRD link lacks some specifics of the Player's Handbook version on page 301. PHB-only parts are bolded below.

"Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points—floor and ceiling, opposite walls, or the like—or else the web collapses upon itself and disappears."

The two points should be stable points such as walls, ceilings, pillars, and other objects with a good foundation. It is pretty clear that two opposite points are needed. Creature should not count because the webs are supported by the opposing points. Could a web supported by two pixies really slow down a giant. I don't think so, but two stone pillars embedded in the grown could hold a strong creature. If only creatures of a certain strength could be used, as opposed to grounded points it would have been pointed out in the spell entry.
That is my two cents anyway, but in the end it is up to your DM as to what counts as opposing points.
#12631

jera

Mar 17, 2009 4:30:55
q6071

Base question:
How do reserve feats(Ie storm bolt CoMage) work with the spell point system from UA?

Expanded question:
Im currently playing a 7th level sorcerer and my DM decided to switch over to the spell point system at the request of the party druid. I have the Storm Bolt feat, and I know the spell Lightning Bolt(3rd level). With the spell point system does this mean as long as I have at least 6 spell points left can I use the storm bolt ability off my Lightning Bolt spell?

Incase you dont have complete mage the feat states something along the lines of.

Storm Bolt

Type: Reserve
Source: Complete Mage

The electrical energy contained within your magic rages inside you, begging to be released.

Prerequisite: Ability to cast 3rd-level spells.
Benefit: As long as you have an electricity spell of 3rd level or higher available to cast, you can fire a 20-foot line of electricity as a standard action. This bolt deals 1d6 points of electricity damage per level of the highest-level electricity spell you have available to cast.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting electricity spells.

#12632

carnivore

Mar 17, 2009 4:36:35
A6071
yes.... just make the conversion for the feat to the point system as well(everywhere it mentions Spell level substitute converted point value)

:D
#12633

Blackstorm_SK

Mar 17, 2009 14:36:13
Q6072

How can I give the turn/rebuke ability to a non-cleric characther (or, more in general, non-divine spellcaster) without making cleric levels? PrCs, Feats, combos... anything, with preference to feat/ability combos...
#12634

cru

Mar 17, 2009 14:50:01
A6072
From Lists of Stuff:

Turn/rebuke Undead

grants turn/rebuke undead - anything that grants turning generally stacks
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only
Ur-priest 2, ecl 7, Complete Divine, rebuke only
Divine Mind 4, Complete Divine, class variant (here)
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon 3, ecl 8, Races of Destiny, see text
Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Apostle of Peace 1, ecl 8, Book of Exalted Deeds
Soldier of Light 1, ecl 6, Deities and Demigods
Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks


levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
Radiant Servant of Pelor, ecl 7, Complete Divine
Warpriest, ecl 6, Complete Divine
Eldritch Disciple, ecl 6, Complete Mage
Paragnostic Apostle, ecl 3?, Complete Champion
Ordained Champion, ecl 4, Complete Champion
Master of Shrouds, ecl 4, Libris Mortis - rebuke only
Sacred Purifier, Libris Mortis - turn only
True Necromancer, Libris Mortis - rebuke only
Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
Death Delver, ecl 6, Heroes of Horror, rebuke only
Bone Knight, ecl 5, Eberron Five Nations, rebuke only
Deadgrim, ecl 6, Magic of Eberron
Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun

Shaman
Yathrinshee


Greater Turning
Sacred Purifier 1, ecl 6, Libris Mortis

Special Mention
Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats
Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats
Spirit Shaman 2, Complete Divine - chastise spirits, see text
Binder...?
Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage
Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day
Bone Talisman (Drd 2) spell online at Earthmother's Weapons (Druid Spells from the Moonshaes)
#12635

burnt_to_crisp

Mar 17, 2009 15:00:08
Q6073

I've heard in several places that when a warlock takes a prestige that gives spell progression (i.e. "+1 level of existing class") it also advances his eldritch blast. where exactly is that written?
#12636

carnivore

Mar 17, 2009 15:04:34
A6073
Complete Arcane..... in the beginning of the section on Prestige Classes

:D
#12637

SIKBUZ

Mar 17, 2009 15:08:08
Q6074

What feat gives you str to hit with thrown weapons? Scratching my head and can't remember.. Thanks!
#12638

cru

Mar 17, 2009 15:10:54
Q6074

What feat gives you str to hit with thrown weapons? Scratching my head and can't remember.. Thanks!

Brutal Throw from Complete Adventurer
#12639

farodin

Mar 17, 2009 15:13:17
Q6074

What feat gives you str to hit with thrown weapons? Scratching my head and can't remember.. Thanks!

Q6074: Brutal Throw, Complete Adventurer.

Edit: damned ninjas...
#12640

SIKBUZ

Mar 17, 2009 15:33:52
Edit: damned ninjas...

Lol

Cheers guys!
#12641

Blackstorm_SK

Mar 17, 2009 21:05:55
Q6075:
If I get the Spell domain with Arcane Disciple feat, than i take 1 dweomekeeper level, and put, let's say, Anyspell in the mantle, can I overcome the arcane disciple limitation to 1 domain spell per day per level?
#12642

carnivore

Mar 18, 2009 5:30:53
Q6075:
If I get the Spell domain with Arcane Disciple feat, than i take 1 dweomekeeper level, and put, let's say, Anyspell in the mantle, can I overcome the arcane disciple limitation to 1 domain spell per day per level?

A6075
yes... you can also do it with the Spontaneous Domain Casting Variant Cleric

:D
#12643

phaedrusxy

Mar 18, 2009 12:55:36
A6075
yes... you can also do it with the Spontaneous Domain Casting Variant Cleric

:D

And the domain spontaneity feat, if you can't (or don't want to) use the variant.
#12644

muertog

Mar 18, 2009 15:24:13
Q6076: I have heard mention that Druids do not take a full-round action to cast summon spells. Does anyone know where that is written?
#12645

tarotwarrior

Mar 18, 2009 15:46:49
Q6077: How do the enhancements on the spikes on a spiked shield and the actual sheild stack? Can they both have a bonus of enhancment bonus of +5 as well as magical properties worth +5 or do both of them put together have a max of +5/+5?
#12646

farodin

Mar 18, 2009 15:54:56
Q6076: I have heard mention that Druids do not take a full-round action to cast summon spells. Does anyone know where that is written?

A6076: Ehm... Wizards can summon as a standard action with the Unearthed Arcana Conjurer Variant. Druids can't as far as I'm aware.

Edit: just remembered there is the Rapid Spell Metamagic feat (Complete Divine), which makes a 1 round spell a standard action at +1 spell level cost.

Q6077: How do the enhancements on the spikes on a spiked shield and the actual sheild stack? Can they both have a bonus of enhancment bonus of +5 as well as magical properties worth +5 or do both of them put together have a max of +5/+5?

A6077: They're separate. Keep in mind the Spikes are a weapon and the shield is armor. This determines where the enhancement bonus goes and what properties you can put on them.
#12647

kitsuneko

Mar 19, 2009 4:55:29
Q6078

This is less of a rules question more of a morales question. There is a fellow player who keeps trying to tell the gm how to run the game, he has gone as far as to pull the wool over the GM's eyes about a feat, getting it approved sight unseen while not meeting the prereqs and totally violating the rules governing the feat. Not only that he continues to create more powerful versions of the feat the whole time 'lying' (read not telling full truth and misleading the gm) about the feats in question. How should I approach the GM to curtail this without causing a huge commotion?
#12648

carnivore

Mar 19, 2009 5:06:04
Q6078

This is less of a rules question more of a morales question. There is a fellow player who keeps trying to tell the gm how to run the game, he has gone as far as to pull the wool over the GM's eyes about a feat, getting it approved sight unseen while not meeting the prereqs and totally violating the rules governing the feat. Not only that he continues to create more powerful versions of the feat the whole time 'lying' (read not telling full truth and misleading the gm) about the feats in question. How should I approach the GM to curtail this without causing a huge commotion?

A6078
very carefully ...... you might try these ideas:
[indent]
1)talk privately to the player and ask them to be honest(if they are mature enough)

2)Privately show the GM the Truth about the Feat .... and reasons why they work the way they do

3)Publicly ask the player if the feat he is talking about is the same as the one in the Book... show the reference and say "say thats an awesome feat, but... hmmm ... i dont think it works that way, since the book says this xxxxxxxx, and that means it works like this xxxxxxxx, unless you can show me where it says it works like you say it does"[/indent]

make sure you are correct first..... even though it may seem strange, they might be correct and it works the way they say it does... be careful

what is the feat in question.... and how is the player misuising it?
:D
#12649

Blackstorm_SK

Mar 19, 2009 13:15:21
Q6079
I've heard of a third part feat named Enhanced Dragon Blood. Does this feat exist? And where I can find it?
#12650

kosmic_latte

Mar 19, 2009 16:29:19
Q6080: How exactly does the space in a bag of holding function? A portable hole specifically says that it creates a 6 foot by 10 foot "room" but I don't see such an explanation for the bag. Does the bag create a functional "room" or does it just create an empty space where gravity is situational and the objects placed in it just float listlessly?
#12651

SylvanPrincess

Mar 19, 2009 16:57:13
does weapon finesse Hands and weapon finesse punching weapon(such as katar) stack?
#12652

wraithstrike

Mar 19, 2009 18:18:38
does weapon finesse Hands and weapon finesse punching weapon(such as katar) stack?

If you take the weapons finesse feat once it applies to all light weapons.

Weapon Finesse [General]
Prerequisite

Base attack bonus +1.
Benefit

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special
A fighter may select Weapon Finesse as one of his fighter bonus feats.
Natural weapons are always considered light weapons.

#12653

SylvanPrincess

Mar 19, 2009 18:48:13
hmm... im going by 3.0 rules. i didnt think it was cart blanch for all light weapons.... thanks for answering
#12654

muertog

Mar 20, 2009 0:01:18
Q6080: How exactly does the space in a bag of holding function? A portable hole specifically says that it creates a 6 foot by 10 foot "room" but I don't see such an explanation for the bag. Does the bag create a functional "room" or does it just create an empty space where gravity is situational and the objects placed in it just float listlessly?

A6080: The "mechanics" of a bag of holding are more of flavour than anything. Each bag type has a specific weight and volume limit, which is slightly more important, game-wise. The bag itself doesn't have a fixed interior, since it does not specify the interior dimensions. Yes, per written description, you might break fragile potions if you carry them in the same bag as the boulders for your giant friend to toss. Not sure exactly how many DMs are sticklers for details such as that, though.

If you are going off of exact wording of the item as per the DMG, there is no "floating" mentioned. Instead, it is a bag that was of sufficient size to carry the items allowed within it, but has an outside appearance of a 2' by 4' common cloth sack.

A Heward's Handy Haversack is -different- from a bag of holding per its description. "... the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no diffing around and fumbling is ever necessary to find what a haversack contains." Again, no mention of "floating" objects. Merely, the item you want is always on top.
#12655

muertog

Mar 20, 2009 0:14:35
A6078: Carnivore already touched on most of the important ideas, but I have another couple of words for players who have issues w/ not having the exact wording of the feat in question.

The DM should state what books she allows in the game. This is typically the list of books the DM has regular access to, in order to help the DM know what the players are getting their material from. Players should also know what reference (book AND page) they are getting their abilities from. If they can't provide that information, the ability does not exist.

In addition, when a ruling is in question, the DM is well within her rights to state what is or is not intended for the game. To prevent a particular game session from getting bogged down in rules lawyering, the DM should make a decision on how something works immediately, but allow players to discuss any issues after the session is over or between sessions if there is a complaint.
#12656

pithica

Mar 20, 2009 7:52:08
Q6079
I've heard of a third part feat named Enhanced Dragon Blood. Does this feat exist? And where I can find it?

I cannot find any mention of a feat by that name in any of the feat indexes or in a google. Google returns only two relevant threads, this one, and the one over at ENWorld where you likely heard of the feat. Since it isn't in the Feat indexes (which include most Dragon content and some Mongoose stuff), it's most likely in a Green Ronin or Dreamscarred book, if it even exists.

There is a series of feats in the Dragon Compendium (I forget which issue it originally came from), that works similarly to what is described in the ENWorld Thread (add to spells known), but they are just 'bloodlines' feats, not 'enhanced blood line' or 'enhanced X blood'. Each of them adds to spells known a specific list from 1st-9th level, but bars you from an 'opposing' subset of spells.
#12657

BloodDragon

Mar 20, 2009 15:54:15
Q6081:
Hmn is it possible for a Soulbow to load their Mind Arrows into a normal bow?

Mind Arrow creates a Semi-Solid Arrows, so prehaps you can semi-load it into a Semi-bow?
It also simples says how you can just "create" them, and then also distintly say you can "also create them as part of an attack."
It does say you need one hand free to "Create & Project", but lets assume that issue has already been taken care of.

Soulbow: http://www.wizards.com/default.asp?x=dnd/ex/20060403a&page=2

This is for the proposes of trying to load MindArrows into a Energy bow and getting the PowerAttack like effect of out it for free.
#12658

carnivore

Mar 20, 2009 16:00:44
Q6081:
Hmn is it possible for a Soulbow to load their Mind Arrows into a normal bow?

Mind Arrow creates a Semi-Solid Arrows, so prehaps you can semi-load it into a Semi-bow?
It also simples says how you can just "create" them, and then also distintly say you can "also create them as part of an attack."
It does say you need one hand free to do so, but lets assume that issue has already been taken care of.

Soulbow: http://www.wizards.com/default.asp?x=dnd/ex/20060403a&page=2

This is for the proposes of trying to load MindArrows into a Energy bow and getting the PowerAttack like effect of out it for free.

A6081
NO... it is projected(Launched towards the target) by your Mind.... from your finger

:D
#12659

Weezel

Mar 20, 2009 17:22:14
Here's a few...

Q6082
I see many references to DMM-Persist being used at lower levels to persist 4, 5 or sometimes more spells. If it takes 7 turn attempts to power one persist, how does an ECL7 character get enough attempts for 5+ spells (at least 35?)?

Q6083
Which book contains the rules or references about worshipping a panthenon instead of a single deity?

Q6084
If a character worships a panthenon, does this qualify him/her to use the relic powers on all relics of dieties within that panthenon and if so can the True Believer feat be taken for the entire panthenon?

Q6085
Can the Warblade's weapon aptitude class feature be used to change Lightning Mace fighting style so that it applies to a better crit weapon such as rapier? If so would changing the pre-req feats to rapier (weapon focus) disqualify him/her for Lightning Mace?

Thanks!
Weezel ;)
#12660

CantripN

Mar 20, 2009 17:40:49
A6085: It can be used in such a way, RAW, yes. Losing the requirements for the feat would make you unable to use it with any weapon, though, so you'd better not retrain Weapon Focus (Light Mace).
#12661

Weezel

Mar 20, 2009 18:46:00
Q6086
Which source is the weapon or weapon property "exit wound" from?
#12662

dr_rocktopus

Mar 20, 2009 19:20:31
Q6087
Might be a little bit less than simple. Is there any 1st party RAW effect (or set of stacked effects) in the game that changes a spell's area classifier from ray\target\personal to cone\spread\burst\emanation\etc? It doesn't matter to me if it does so by adding a secondary effect, or for the sake of in some way limiting the range or integrity of the spell, so long as some part of the spell now reasonably gives it an area of effect. This is in an attempt to hack around the restrictions on arcane archer.

Forgive me for posting this here as well, or if it violates the spirit of this thread. I'm still pretty new here.
#12663

tarotwarrior

Mar 20, 2009 20:00:04
Q6088
Can a monster character using the monster classes presented in Savage Species multiclass into another class before it has all the levels in it's monster class?
#12664

wraithstrike

Mar 20, 2009 20:14:36
Q6086
Which source is the weapon or weapon property "exit wound" from?

A6086: Complete Warrior page 134
#12665

kosmic_latte

Mar 20, 2009 20:49:07
Q6088: Does a Magelock pistol have the same stats as a pistol in the DMG except for the fact they can channel spells?
#12666

sofawall

Mar 20, 2009 21:46:04
Q6088
Can a monster character using the monster classes presented in Savage Species multiclass into another class before it has all the levels in it's monster class?

A6088: No.
#12667

kitsuneko

Mar 21, 2009 0:34:35
reply to A6078
It is the Arcane knack feat from Arcanis player's handbook.
copy pasted from the book:
Arcane Knack [General]
You can perform a few simple spells without really
thinking about it.
Prerequisites: Cha 13; Dark-kin, Elorii, or
val’Mehan.
Benefit: You may choose a number of 0-level
arcane spells from the wizard/sorcerer spell list equal
to one-half your Charisma bonus (rounded down, but
minimum 1). You may cast each of these spells once
per day as a spell-like ability. You may not choose any
spell with a casting time of longer than 1 full round,
any spell that has an XP component, or any spell that
requires a costly material component. Your caster
level for purposes of the chosen spells is equal to your
Charisma bonus.
Special: You may gain this feat more than once,
choosing new spells each time.

He has a 4 Cha but he is a Dark-Kin (yes 4 not 14)
#12668

sofawall

Mar 21, 2009 0:41:48
So he doesn't meet the reqs, and even if he took the feat without meeting them, by RAW he can cast -3 spells per day?

I'm assuming he's also saying as he gets more hitdice he gets more and better spells, right? I'd show your DM, or just follow carnivore's excellent advice above.
#12669

muertog

Mar 21, 2009 2:28:59
Q6082
I see many references to DMM-Persist being used at lower levels to persist 4, 5 or sometimes more spells. If it takes 7 turn attempts to power one persist, how does an ECL7 character get enough attempts for 5+ spells (at least 35?)?

A6082: A properly min-maxed character (per RAW) can have "sufficient" turn attempts available in order to fuel the DMM. If this is in the spirit of the rules for said loopholes (let alone DMM itself... post errata, even)

Cha 16 (base) +6 (items) gives a total bonus of +6. Tack on Extra Turning, not to mention all the silly "nightstick" abuse, it is very easy to get enough to fuel DMM all day for most of the 7th ECL cleric.

There has got to be some poorly worded prestige class out there that would grant an additional pool of turning attempts ontop of existing ones from cleric class abilities...

Should a DM allow someone to take all of those options? Not IMHO, but then again the DM is also able to provide his minions lots of access to dispel magic and one-shot items that can do disjunction vs the party.
#12670

innabinder

Mar 21, 2009 7:34:53
There has got to be some poorly worded prestige class out there that would grant an additional pool of turning attempts ontop of existing ones from cleric class abilities...

A6082addendumSacred Exorcist and Dread Necromancer are often pointed to as good additional sources, particularly the latter.
#12671

zaxter

Mar 21, 2009 10:05:07
Q6089: I just realized that Assassins get proficiency with "dagger (any type)". What does this mean? Is it a holdover from 3.0?

For convenience:
Assassin excerpt
Weapon and Armor Proficiency: Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.
#12672

CantripN

Mar 21, 2009 10:10:33
A6089: They can use Exotic Daggers, of course.
#12673

pithica

Mar 21, 2009 10:20:31
A6082: A properly min-maxed character (per RAW) can have "sufficient" turn attempts available in order to fuel the DMM. If this is in the spirit of the rules for said loopholes (let alone DMM itself... post errata, even)

Cha 16 (base) +6 (items) gives a total bonus of +6. Tack on Extra Turning, not to mention all the silly "nightstick" abuse, it is very easy to get enough to fuel DMM all day for most of the 7th ECL cleric.

There has got to be some poorly worded prestige class out there that would grant an additional pool of turning attempts ontop of existing ones from cleric class abilities...

Should a DM allow someone to take all of those options? Not IMHO, but then again the DM is also able to provide his minions lots of access to dispel magic and one-shot items that can do disjunction vs the party.

There is (almost) no way a Cleric at ECL 7 is going to be able to afford enough turn attempts to hit 5+ spells persisted a day.

Even if we assume he starts with an 18 Charisma (7 turn attempts), uses flaws and domains to get all the feats necessary at first, and spends every other feat on Extra Turning (+15 turn attempts), and has the Reliquary Holy Symbol (+2 turn attempts 1k gp), you're still only talking 24 turn attempts total.

ECL 7 WBL puts starting gold at 19kgp. Which means that a +6 Cha item (36,000gp) is WAY out of your price range, even the +2 item (4,000gp) is pushing it in many games. Even the more efficient 7,500gp Nightstick is running almost HALF your WBL, which is normally a no-no. Assuming it isn't, you can afford 2 of them and the Reliquary holy symbol which adds 8 attempts.

So at best (under normal circumstances), as a human, you're looking at 32 attempts a day. But you're blowing every feat and every gold piece you have on it, and that isn't exactly optimal (considering you'll have almost no other weapons, armor, or gear, and no feats to actually make your combat monster do anything). Especially considering that the list of persistable spells that are worth (read, better than any gear/feats you can buy at your level) persisting from 0-4 isn't all that long.

Obviously, if you're playing in a campaign where your using outrageous ability scores, playing a race with a greater than +6 Cha adjustment and no RHD or LA, or WBL get's thrown out the window, well, all sense of truth in the above goes out the window as well.
#12674

arogenith

Mar 21, 2009 12:57:36
Q 6090 I'm guessing no, but if you had a class like Arcane Trickster (ability that lets you add metamagic of +4 lvl adjustment or lower for free once/day), could you use its ability to add a metamagic to a spell-like ability?
#12675

kosmic_latte

Mar 21, 2009 14:46:44
Q6091: Do Outsiders have age categories?
#12676

deafbymetal

Mar 21, 2009 16:05:08
Q6092 Are there any feats that give the Wisdom modifier to damage (rather than Strength)? I've already looked through the X to Y thread, and there was nothing listed. I'm looking for either 3.0 or 3.5, BTW.
#12677

karmme

Mar 21, 2009 22:27:37
Q6093
Does lion totem barbarian no longer provide pounce instead of fast movement?

"
* At 1st level, a lion-totem barbarian gains Run as a bonus feat.
* A 2nd-level lion-totem barbarian gains a +2 bonus on Hide checks.
* A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he charges.
"
http://www.d20srd.org/srd/variant/classes/variantcharacterclasses.htm
#12678

innabinder

Mar 21, 2009 22:51:11
Q6093
Does lion totem barbarian no longer provide pounce instead of fast movement?

"
* At 1st level, a lion-totem barbarian gains Run as a bonus feat.
* A 2nd-level lion-totem barbarian gains a +2 bonus on Hide checks.
* A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he charges.
"
http://www.d20srd.org/srd/variant/classes/variantcharacterclasses.htm

A6093The Lion Totem Barbarian you quoted is in UA, and the SRD. The Pounce Lion Totem Barbarian is in Complete Champion. Some editor should have checked the names....
#12679

Kerrus

Mar 22, 2009 0:56:40
Q6094: For the rules for applying special materials (like Adamant, Cold Iron, the like) when it says +X ammunition cost, does that apply to a unit of ammunition, or to each single ******* arrow?
#12680

sofawall

Mar 22, 2009 1:29:50
A6094: Every ******* arrow.
#12681

sofawall

Mar 22, 2009 2:14:57
Q6095: I've read about some sort of "Masterwork Horn" that increases a Bard's Inspire Courage ability. Where is it found?

Also, Badge of Valor. Page and Book, if possible :D
#12682

innabinder

Mar 22, 2009 10:25:57
Q6095: I've read about some sort of "Masterwork Horn" that increases a Bard's Inspire Courage ability. Where is it found?

Also, Badge of Valor. Page and Book, if possible :D

A6095 part 1:The Horn entry in Song and Silence, p. 46.
Show
When played to inspire courage, a natural horn (note: other horns reference this) raised the morale bonus on attacks and weapon damage from +1 to +2. The morale bonus on saves against charm effects, however, drops from +2 to +0.
#12683

malosasalist

Mar 22, 2009 10:45:08
I'm sort of new to 3.5, in that I have never played as a class with spells.

I'm Bard 2/Cleric 1 with a Cha of 28 and a Wis of 15.

The table says I get 2 first-level bard spells known if I have a high enough Charisma, but 0 first-level bard spells! What does that mean?
#12684

pithica

Mar 22, 2009 11:02:19
I'm sort of new to 3.5, in that I have never played as a class with spells.

I'm Bard 2/Cleric 1 with a Cha of 28 and a Wis of 15.

The table says I get 2 first-level bard spells known if I have a high enough Charisma, but 0 first-level bard spells! What does that mean?

It means you only get your bonus spells from Charisma as per day castable spells. With a Cha of 28, that means you have 3 first level spell slots.

When Table: The Bard indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Q6095: I've read about some sort of "Masterwork Horn" that increases a Bard's Inspire Courage ability. Where is it found?

Also, Badge of Valor. Page and Book, if possible :D

The 3.5 answer to the 'masterwork horn' can be found on page 126 of Complete Adventurer, along with other mwk instruments starting a few pages earlier. It only raises the morale bonus on saves v fear and weapon damage rolls, not the entire bonus. Some of the other instruments, like the fiddle, also increase some of the bonuses. You have to use your 'perform: wind instruments' though, to get the benefit.

Badge of Valor is in the MIC p. 208.

This and other information could be found at...

Inspire Courage:
Optimizing Inspire Courage
Bard's Inspire Courage

Both of which (and others) show up under a quick Google
#12685

malosasalist

Mar 22, 2009 11:07:11
It means you only get your bonus spells from Charisma as per day castable spells. With a Cha of 28, that means you have 3 first level spell slots.

So I have the slots, but I can't use them?
#12686

pithica

Mar 22, 2009 11:27:13
No, you can use the slots...

If it says '-' in the entry for your Bard level and the spell level, you get no spells/day for that spell level, not even if you have a super high charisma. If it says a number, ANY number, you get that number + your bonus spells due to high charisma/day for that spell level.

If your bonus spells for a given level are 3, and the column says 5, you get 8.
If your bonus spells for a given level are 3, and the column says 0, you get 3.
If your bonus spells for a given level are 3, and the column says -, you get -.
If your bonus spells for a given level are -, and the column says 0, you get 0.
If your bonus spells for a given level are -, and the column says 3, you get 3.


As long as the Spells/Day is an actual number, you qualify as 'casts X level spells' and get that number + your bonus spells/day.
#12687

malosasalist

Mar 22, 2009 11:49:37
Ohhh, okay, I think I get it. Thanks!

So I have 2 first-level bard spells known, but I get to use a first-level spell 3 times in a day. Right?

How about with Cleric?

I have 2 domains, so..
3 zero-level Cleric spells per day
1 first-level Cleric spells per day
1 first-level Mind spell per day
1 first-level Herald spell per day

And then I get 1 bonus first-level spell from Wisdom... so...what?
#12688

pithica

Mar 22, 2009 11:56:35
Ohhh, okay, I think I get it. Thanks!

So I have 2 first-level bard spells known, but I get to use a first-level spell 3 times in a day. Right?

You get to use any combination of the two spells known any number of times up to 3 times per day.
#12689

sofawall

Mar 22, 2009 13:24:30
It means you only get your bonus spells from Charisma as per day castable spells. With a Cha of 28, that means you have 3 first level spell slots.





The 3.5 answer to the 'masterwork horn' can be found on page 126 of Complete Adventurer, along with other mwk instruments starting a few pages earlier. It only raises the morale bonus on saves v fear and weapon damage rolls, not the entire bonus. Some of the other instruments, like the fiddle, also increase some of the bonuses. You have to use your 'perform: wind instruments' though, to get the benefit.

Badge of Valor is in the MIC p. 208.

This and other information could be found at...

Inspire Courage:
Optimizing Inspire Courage
Bard's Inspire Courage

Both of which (and others) show up under a quick Google

Yeah, I had looked there a while ago but couldn't remember finding where they were found. Thanks for that!
#12690

jenos

Mar 22, 2009 14:38:28
There is (almost) no way a Cleric at ECL 7 is going to be able to afford enough turn attempts to hit 5+ spells persisted a day.

Even if we assume he starts with an 18 Charisma (7 turn attempts), uses flaws and domains to get all the feats necessary at first, and spends every other feat on Extra Turning (+15 turn attempts), and has the Reliquary Holy Symbol (+2 turn attempts 1k gp), you're still only talking 24 turn attempts total.

ECL 7 WBL puts starting gold at 19kgp. Which means that a +6 Cha item (36,000gp) is WAY out of your price range, even the +2 item (4,000gp) is pushing it in many games. Even the more efficient 7,500gp Nightstick is running almost HALF your WBL, which is normally a no-no. Assuming it isn't, you can afford 2 of them and the Reliquary holy symbol which adds 8 attempts.

So at best (under normal circumstances), as a human, you're looking at 32 attempts a day. But you're blowing every feat and every gold piece you have on it, and that isn't exactly optimal (considering you'll have almost no other weapons, armor, or gear, and no feats to actually make your combat monster do anything). Especially considering that the list of persistable spells that are worth (read, better than any gear/feats you can buy at your level) persisting from 0-4 isn't all that long.

Obviously, if you're playing in a campaign where your using outrageous ability scores, playing a race with a greater than +6 Cha adjustment and no RHD or LA, or WBL get's thrown out the window, well, all sense of truth in the above goes out the window as well.

Domains: Planning, Undeath. Flaw1: Extra Turning. Flaw2: Extra Turning. Level 1: Persistent Spell. Human: DMM:Persist. Level 3: Extra Turning. Level 6: Extra Turning.

2x Nightstick, Reliquary Holy Symbol.

18 CHA.

Thats 7 Turns(3+4Cha), +4(Nightstick 1)+4(Nightstick 2)+3(Holy Symbol)+4(Extra Turning 1)+4(ET 2)+4(ET 3)+4(ET 4)+4(ET 5) = 38 turns. At 7 per, thats 5 spells DMM persisted.

Of course, a massive waste of resources, but it is possible.
#12691

pithica

Mar 22, 2009 15:32:02
You just said the same thing I said, only we both got the math wrong (you were, however, much closer).

I was under the mistaken impression that Extra Turning gave only 3 extra turn attempts per feat. I should have verified, though, so that's my fault. That's why I am 5 off the correct number, of 37. I apologize. You can, in fact, hit 35+ attempts/day at ECL 7 in a 'normal' campaign (assuming you're DM allows nightsticks to stack AND allows you to breech the normal 1/4 your WBL limitation, and you start as a human, with an 18 charisma, and are allowed 2 flaws, and are allowed to pick your domains freely (or miraculously have a deity in your campaign with both planning and undeath), and are comfortable walking around virtually naked otherwise).

You math is only one off, because the Reliquary Holy symbol with that build, only gives +2 turn attempts, You have to have Improved Turning Feat (not extra turning), to get the final extra turn attempt/day.

The point I was trying to make, though, still stands, going that far is going to be a detriment to your character at ECL7, and isn't 'optimal', as there aren't enough really really awesome spells from 0-4 that will combine in such a way as to make you better than the guy who spent 3 of those feats on the Power attack tree, and the majority of his money on real gear rather than blowing it all on 3 magic items and no other gear to speak of.
#12692

glutton

Mar 22, 2009 15:55:04
Probaly already been asked but:

Where are there concrete rules for what you can Wish for using the 9th level spell? Magic items in paticular, the spell description is pretty vague.
#12693

pithica

Mar 22, 2009 16:10:08
http://www.d20srd.org/srd/spells/wish.htm

Create a magic item, or add to the powers of an existing magic item.

When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.

That's the only rules for the spell creating magic items.

In my experience, I've seen a common houseruling that limits the gold piece value to 25k (the same as the max value for a non-magical item) and even 15k, but that's always been a houserule as far as I know. And I've also seen the caveat that if the item requires a bizarre or very expensive (>10k) material component or one of the spells normally required to make the item does, you have to provide it, just as if you were using wish to duplicate a spell with said component.

There doesn't appear to be any better explanation in the FAQ, but just in case your pdf fu is better than mine, here's the link...

http://www.wizards.com/default.asp?x=dnd/er/20030221a
#12694

glutton

Mar 22, 2009 16:28:32
I had hoped there was a "Sage Advice" topic with this spell. Also the "Wish" isnt comming from the player in my game, it's granted, so the Xp component isn't a factor.
#12695

jameswilliamogle

Mar 22, 2009 17:44:10
Q6096: I need a way to get a [shadow] spell on the Shugenja spell list. Anyone know of some easy ways to do this?
#12696

glutton

Mar 22, 2009 21:12:34
Extra Spell feat from complete arcane nab you that?
#12697

sofawall

Mar 22, 2009 21:21:13
Oh god no, not Extra Spell...

*puts on flame-resistant clothing*
#12698

wraithstrike

Mar 22, 2009 21:26:30
Extra Spell feat from complete arcane nab you that?

WotC finally made a decision on that feat, and said you can't use it to get other class's spells when they finally decided to answer questions from the book of heavily debated topics.
#12699

sofawall

Mar 22, 2009 21:27:42
What, you mean I don't have to avoid this thread for 3 days now? Woo hoo!
#12700

wraithstrike

Mar 22, 2009 23:09:47
What, you mean I don't have to avoid this thread for 3 days now? Woo hoo!

LoL, I am trying to find the link to it now. I got distracted by a phone call and a debate I am in.
#12701

wraithstrike

Mar 22, 2009 23:14:41
Q: Can you use sanctum to pick a higher level spell than normal with the Extra Spell feat?

A: No, you would need to use your class’s spellcasting progression when picking the new spell learned via the Extra Spell feat, not including the benefit of the sanctum spell or similar effects.



There are just a few weeks remaining until the launch of 4th Edition, at which point Sage Advice will convert to 4th Edition topics. Until then, we wanted to cover several of the lingering questions you’ve put forward—such as those listed in the Book of Heavily Debated Topics. We’re pleased to offer the following answers and advice to help clear up these questions!

Q: Can you take spells from spell lists other than your own with the Extra Spell feat (Complete Arcane p79)?

A: The Extra Spell feat allows you to choose a new spell, but it does not remove the restrictions of how you would normally pick your spells—so they must be picked from your own spell list.

These and other long-argued questions can be found herefrom the horses, uh WotC's mouth.
#12702

sofawall

Mar 22, 2009 23:18:43
11/26/2008
Q: I have someone on my holiday list, and they’re interested in Dungeon & Dragons. What should I get them?

Lol @ shameless self plug.
#12703

jameswilliamogle

Mar 23, 2009 6:47:51
These and other long-argued questions can be found herefrom the horses, uh WotC's mouth.

Yes, I'd like to avoid Extra Spell. Any other way? Contemplative for the shadow domain (Eberron) seems to be the only way I can find so far...
#12704

pithica

Mar 23, 2009 8:45:07
Q6096: I need a way to get a [shadow] spell on the Shugenja spell list. Anyone know of some easy ways to do this?

If you're allowed Dragon Material, the Penumbra bloodline feat gives both Shadow Evocation and Greater Shadow Evocation (along with 7 other spells), in exchange for all spells with the [Light] descriptor. It's in the Dragon Compendium.

Oh, wait, are Shugenja's Arcane or divine? I can't remember. If they're arcane the above works, at least.
#12705

Blackstorm_SK

Mar 23, 2009 14:12:46
Q6097:
Where I can find a valid source that explain why an enanchement bonus to a stat can't be odd?
#12706

muertog

Mar 23, 2009 14:47:14
A6097: There is no limitation that states an enhancement cannot be odd.

However, you usually buy items to increase a stat for the inherent bonus to abilities. As most characters are optimized to avoid "wasted" attributes, you would not gain anything from having "Gloves of Dex +3" over "Gloves of Dex +2".

Just think of it as the fantasy world's acknowledgement that there is a limited market for enhancements that are "More powerful (and difficult to cast) than normal, but fail to give a benefit to 99% of the population."

PS:

Pun-pun saves. And takes no damage due to Mettle and Evasion. ^_^
#12707

Blackstorm_SK

Mar 23, 2009 15:16:11
A6097: There is no limitation that states an enhancement cannot be odd.

However, you usually buy items to increase a stat for the inherent bonus to abilities. As most characters are optimized to avoid "wasted" attributes, you would not gain anything from having "Gloves of Dex +3" over "Gloves of Dex +2".

Just think of it as the fantasy world's acknowledgement that there is a limited market for enhancements that are "More powerful (and difficult to cast) than normal, but fail to give a benefit to 99% of the population."

Yup, it was for another forum. I suppose i must give up with that. Luckily, i'm not his player. :D


PS:

Pun-pun saves. And takes no damage due to Mettle and Evasion. ^_^

ROTFL! Lo and behold!
#12708

owls_and_more_owls

Mar 23, 2009 20:04:48
Q 6098: What's so great about the Artificer?

Q 6099: Is the Lasher a usable PrC?
#12709

innabinder

Mar 23, 2009 20:48:58
A6098:Artificer runs all its abilities off of a Skill check (UMD); it's almost trivially easy to make those checks 60+ on a regular basis.
#12710

cattynebulart

Mar 23, 2009 23:35:19
A6099 Yes but it takes some work and creativity. Make that a lot of work and creativity. Improved whips, such as granted by the pyrokinetists are an obvious choice but rare and it can lead to a complicated build. Best option is probably to use the Kensai Fighter variant in DR310.
#12711

wraithstrike

Mar 24, 2009 0:20:04
Yes, I'd like to avoid Extra Spell. Any other way? Contemplative for the shadow domain (Eberron) seems to be the only way I can find so far...

That would allow you to cast spells from that domain, but it still would not but the spell on the other class list.
#12712

flawless_p

Mar 24, 2009 2:23:11
Q6100:If I have Divine Vigor can I expend one turn attempt one turn and another the next turn for a +20 move speed and a +4 hp/level...so on and so forth....?
#12713

muertog

Mar 24, 2009 4:34:18
A6100: Bonuses of the same type OR from the same source fail to stack unless the source specifically states multiple iterations stack.
#12714

carnivore

Mar 24, 2009 4:47:46
Q 6099: Is the Lasher a usable PrC?

A6099
yes it is a VERY nice PrC .. for a Whip User.... especially with Fighter levels(weapon Specialization)... it is easy to qualify for and fun to use... there are many combinations available for it

Exa:

Ranger 2/ Fighter 4/ Lasher 4 .... you can TWF with Whips(15' Reach, and Threaten Adjacent) in each hand and do 1d6+Str+6 damage and +5 to attack(WF, WSp, Melee Wpn Mastery + Lasher class ability) and Sneak Attack damage


another fun Build:

Bard 7/ Marshal 1/ Lasher 2... very easy to play and Flavorful, very effective with any group

etc.....

:D
#12715

sofawall

Mar 24, 2009 6:40:35
A6099
yes it is a VERY nice PrC .. for a Whip User.... especially with Fighter levels(weapon Specialization)... it is easy to qualify for and fun to use... there are many combinations available for it

Exa:

Ranger 2/ Fighter 4/ Lasher 4 .... you can TWF with Whips(15' Reach, and Threaten Adjacent) in each hand and do 1d6+Str+6 damage and +5 to attack(WF, WSp, Melee Wpn Mastery + Lasher class ability) and Sneak Attack damage


another fun Build:

Bard 7/ Marshal 1/ Lasher 2... very easy to play and Flavorful, very effective with any group

etc.....

:D

That fire whip thing from psionics may work here.
#12716

tytalus

Mar 24, 2009 7:57:33
Q 6099: Is the Lasher a usable PrC?

If your question is whether the PrC is legal in 3.5 play: yes, it is. It's a 3.0 Prestige Class, which was never officially revised. As such, it can be used in 3.5.

Other PrCs from the same book have been replaced by other PrCs, often in ways that completely change them (e.g., the Weapon Master is now the Exotic Weapon Master from CW).

Here's a list of the revision status of 3.0 material.
#12717

madgryphon

Mar 24, 2009 13:22:55
Q6101: What is the special weapon material that absorbs the soul of someone who is touching it when they die, and what book is it in?

Further:
Q6102: What book is the DC 50-something collossal centepide venom poison in? Ignore this one
Edit: Found this in BoVD

*innocence*
#12718

muertog

Mar 24, 2009 14:46:06
Q6101: There are a couple different materials that absorbs souls. Thinaun (CW p.136). Can't remember the other one I have seen.
#12719

madgryphon

Mar 24, 2009 15:14:15
Real Q6102: Does the splitting enhancement (Champions of Ruin p42) apply to *all* aspects of an arrow fired from it? For instance, if you shoot an arrow with drow arrow poison on it, does the split arrow have it also?
#12720

cattynebulart

Mar 24, 2009 15:30:33
Q6103 I'm confused about something in Sanctified Mind (from Lords of Madness), is cleansing strike supposed to be 1/day or did they just leave part of the standard text for smite in there?
#12721

wraithstrike

Mar 24, 2009 15:39:33
Real Q6102: Does the splitting enhancement (Champions of Ruin p42) apply to *all* aspects of an arrow fired from it? For instance, if you shoot an arrow with drow arrow poison on it, does the split arrow have it also?

A6102: Splitting creates an exact duplicate so any poisons would also carry over.
#12722

mafi

Mar 24, 2009 16:02:37
Q6104 In description of CoCL's Elegant Strike class feature it is said that he can use it with scimitars, but nothing about Valenar double scimitar. So the question is^ can CoCL apply his dex bonus to damage with double scimitar or no? Thanks.
#12723

sofawall

Mar 24, 2009 16:08:10
A6104:By RAW, no because there was no Valenar Double Scimitar mentioned in that book. WotC is famous for not thinking of previous supplements. It would be a very acceptable houserule to allow, however, maybe only on one end, maybe only for Valenar Elves etc.
#12724

kosmic_latte

Mar 24, 2009 17:45:00
Q6105: Was there ever an update or correction for the Naga Overlord PrC from SK? The wording for Augment Followers I and III is exactly the same in the book.
#12725

SIKBUZ

Mar 24, 2009 19:50:32
Q6106

Is there a way to change the shape/type of a spell?

Eg changing an Orb to an area effect? Or a cone to a line? Etc?

Thanks guys and girls
#12726

wraithstrike

Mar 24, 2009 21:19:02
Q6106

Is there a way to change the shape/type of a spell?

Eg changing an Orb to an area effect? Or a cone to a line? Etc?

Thanks guys and girls

Orbs could not be affected, but AoE spells such as Lines, Cones, and Spreads can be altered by Sculpt Spell from Complete Arcane.
#12727

malosasalist

Mar 24, 2009 21:20:38
Q6107: If I have the Saint template, does that increase my max ranks by 2?
#12728

SIKBUZ

Mar 24, 2009 21:29:22
Orbs could not be affected, but AoE spells such as Lines, Cones, and Spreads can be altered by Sculpt Spell from Complete Arcane.

So there's no way to make a non Area of Effect spell into an Area of Effect?
#12729

wraithstrike

Mar 24, 2009 21:54:03
So there's no way to make a non Area of Effect spell into an Area of Effect?

nope
#12730

muertog

Mar 24, 2009 22:28:24
Q6108: Can someone name a problematic case where Force of Personality would fail to boost a Will save?
The exact text of Force of Personality (CAd p.109) says:
"You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities."

Is there a Will save (that I would have to be worried about) that is not a mind-affecting spell or ability?
#12731

wraithstrike

Mar 25, 2009 0:03:45
Q6108: Can someone name a problematic case where Force of Personality would fail to boost a Will save?
The exact text of Force of Personality (CAd p.109) says:
"You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities."

Is there a Will save (that I would have to be worried about) that is not a mind-affecting spell or ability?

I always thought it protected against all will saves. Thanks for the info.

There is a 7th level spell in the spell compendium that attacks with light as an AoE. Harm and the inflict wounds series of spells are will saves. I am sure there are others also.
#12732

carnivore

Mar 25, 2009 4:31:20
Q6108: Can someone name a problematic case where Force of Personality would fail to boost a Will save?
The exact text of Force of Personality (CAd p.109) says:
"You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities."

Is there a Will save (that I would have to be worried about) that is not a mind-affecting spell or ability?

A6108

yes.... :
[indent]
MDJ .... Will save Negates for Magic items
Baleful Polymorph .... Will save to keep memories
Banishment .... Will Negates
Bestow Curse ... Will Negates
Blasphemy .... Will Negates vs Banishment effect
Chaos Hammer ... Will 1/2
Chill Metal ... Magical objects use owners Will save
Command Undead .... if you are Undead, Will negates
Control Undead ... as Command undead
Inflict or Cure(if you are undead) ... Will 1/2
Death Knell .... Will negates
etc......
[/indent]
#12733

sofawall

Mar 25, 2009 12:20:52
Q6107: If I have the Saint template, does that increase my max ranks by 2?

A6107: No, it gives level adjustment, not hit dice. You count as a higher level for xp needed/gained, but that's about it.
#12734

Blackstorm_SK

Mar 25, 2009 19:42:22
Q6109:

Does a lich or other type of immortal template/race get the aging bonus to int/wis/cha? I'm pretty sure that phisical penalties stop to apply when you become a lich, but it seem reasonable that the mental bonuses increases up to +3 to mental stats.
#12735

wraithstrike

Mar 25, 2009 20:06:56
Q6109:

Does a lich or other type of immortal template/race get the aging bonus to int/wis/cha? I'm pretty sure that phisical penalties stop to apply when you become a lich, but it seem reasonable that the mental bonuses increases up to +3 to mental stats.

For undead their mind stops improving once they become undead except for a rare few.

A better explanation is in Libris Mortis page 12.
#12736

phaedrusxy

Mar 26, 2009 0:54:36
Q6110: Is there a cheap alternative to Ring Gates? Or even an expensive version of them that is a stronghold or ship component? I need a way to maintain LoE over long distances. Even something with a limited duration might be ok.
#12737

wraithstrike

Mar 26, 2009 2:29:43
Q6110: Is there a cheap alternative to Ring Gates? Or even an expensive version of them that is a stronghold or ship component? I need a way to maintain LoE over long distances. Even something with a limited duration might be ok.

What exactly are you trying to do? I don't think there is universal answer, but for a particular situation there might be one.
#12738

carnivore

Mar 26, 2009 5:47:00
Q6110: Is there a cheap alternative to Ring Gates? Or even an expensive version of them that is a stronghold or ship component? I need a way to maintain LoE over long distances. Even something with a limited duration might be ok.

A6110

try this:

Create Portal
Type: Item Creation
Source: Forgotten Realms Campaign Setting

You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerûn is riddled with portals.

Prerequisite: Craft Wondrous item
Benefit: You can create any portal whose prerequisites you meet. Crafting a portal takes one day for each 1,000 gp in its base price. To craft a portal you must spend 1/25 of its base price in XP and use up raw materials costing half of this base price. See Chapter 2 Forgotten Realms Campaign Setting, for details of portal creation.
Some portals incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the portal's base price.

make a Portal that is always open in both Directions

:D
#12739

dr_rocktopus

Mar 26, 2009 5:52:54
Be aware that if your GM is a planescaper like me, he may not allow this feat in for reasons of cosmology.
#12740

arogenith

Mar 26, 2009 7:01:53
>.< Q6111 I can't find a link to the ubercharger (the link in "handy links" sticky isn't working for me for some reason), can someone point me to it, or to a sig with it?
#12741

sofawall

Mar 26, 2009 7:05:18
the uberercharger and the plain old ubercharger have both been white screened.

Does anyone have it on BG's boards to repost here?
#12742

dr_rocktopus

Mar 26, 2009 7:06:27
While not identical, the Red Raiding Hood series is a pretty solid reference implementation.
#12743

rypta

Mar 26, 2009 15:33:08
Q6112: Is there a psionic version of haste?

Q6113: Is there anyway (feats, classes, prcs, etc.) to gain the ability to cast an arcane spell as a psionic? As in, use an arcane spell as though it were one of your powers?
#12744

phaedrusxy

Mar 26, 2009 15:34:30
What exactly are you trying to do? I don't think there is universal answer, but for a particular situation there might be one.

I want to be able to manifest powers through my psicrystal while remaining safely behind on our airship-of-doom. However, the range on Channel Power is only 1 mile.

I don't know if the portal would work. Can you make one end mobile? How much do they cost, anyway? I'll look into that. Thanks.

I was kind of hoping that they'd made up a new magic item that could function like this, but cost a lot less, like some of the items in the MiC are just flat better than older versions of basically the same thing...
[b]
Q6113: Is there anyway (feats, classes, prcs, etc.) to gain the ability to cast an arcane spell as a psionic? As in, use an arcane spell as though it were one of your powers?

A6113: Erudite Spell-to-Power variant.



Edit: I just had a believer take Mercantile Background, and bought the thing at a discount. I also had another take Extraordinary and Legendary Artisan. So I had no problem buying the Ring Gates... :D
#12745

carnivore

Mar 26, 2009 15:36:56
Erudite Spell-to-Power variant.

heres the Link:

Erudite Spell-to-Power variant

:D
#12746

jameswilliamogle

Mar 26, 2009 18:45:45
Q 6114: What are some generic ways to give my equipment immunity to fire damage? I want to take a swim in some lava!
#12747

sofawall

Mar 26, 2009 19:45:48
A6114: Leave it off?

Sorry, don't have vast tracks of rulebook memorized yet.
#12748

Weezel

Mar 26, 2009 21:47:36
Q 6114: What are some generic ways to give my equipment immunity to fire damage? I want to take a swim in some lava!

+50gp to add "fireproof" to an item of clothing. Should be able to add that to cloaks/vests/belts/boots/etc. I believe you can also make spellbooks fireproof (complete mage). Not sure on the source for fireproof clothes but might be planar handbook.... hope that helps

**edit - could probably make anything else made of skins/cloth (backpacks etc) fireproof and wrap up other gear in that too.
#12749

arogenith

Mar 26, 2009 22:33:35
don't those Psychoreactive skins (or whatever they're called) in MiC go overtop of your gear? I'd look there, and if nothing else, just make one of those fireproof, save you 200g or so, then just put it on whenever needed
#12750

EricaG

Mar 26, 2009 22:46:06
Q6115: If I want to take a prestiege class such as mindbender with a prereq of caster level 5, does the pixie's spell-like abilities being caster level 8 qualify me? Thanks.

A6115 Nevermind. found it in complete arcane
#12751

flawless_p

Mar 27, 2009 4:26:46
Q6116:How much are glasses/goggles of continuous True Seeing and how whats the formula for custom magic items?
#12752

pithica

Mar 27, 2009 7:53:09
+50gp to add "fireproof" to an item of clothing. Should be able to add that to cloaks/vests/belts/boots/etc. I believe you can also make spellbooks fireproof (complete mage). Not sure on the source for fireproof clothes but might be planar handbook.... hope that helps

**edit - could probably make anything else made of skins/cloth (backpacks etc) fireproof and wrap up other gear in that too.

The fireproof stuff (including the spellbook) is all in planar handbook ~ page 71. They also have waterproofing stuff.

Energy Immunity (SC) or resist energy (PH) or Heart of Fire (CM) or a ring of fire resistance (DMG) or a ring of universal energy resistance (MIC) or any of the other things that would give YOU the ability to swim in the lava would also affect your clothing/equipment. Attended objects, in this way, are treated as if they're part of the creature that is attending them.
#12753

pithica

Mar 27, 2009 7:59:57
Q6116:How much are glasses/goggles of continuous True Seeing and how whats the formula for custom magic items?

It's pretty complicated, but it's on page 284-286 of the DMG.

For True Seeing googles, that are continuous, it would be a minimum of...

5 (spell level) x 9 (caster level) x 2000 (continous) x 2 (1 min/lvl duration mod) + 250 (material component cost) x 50 = 192,500gp

If you only wanted to use it once a day for 9 minutes total, you'd divide by 5 for a total of 38,500gp. Of course, if you were going to do that, it would be cheaper to go command word, since the modifier above is 1800 vs the 2000, and I don't think you get the duration modifier, but it's been a while since I looked at it.
#12754

rypta

Mar 27, 2009 9:01:31
heres the Link:

Erudite Spell-to-Power variant

:D

Q6117: So would this be the only way for a psionic to caste haste (or some equivalent that I dont know about) using power points?
#12755

houkama

Mar 27, 2009 10:49:33
Q6118: Can you take Battle Caster twice, once for medium and once for heavy armor?
#12756

carnivore

Mar 27, 2009 11:19:42
Q6117: So would this be the only way for a psionic to caste haste (or some equivalent that I dont know about) using power points?

A6117:
No .... you can Research the Power as per:

Independent Research: A psion also can research a power independently, duplicating an existing power or creating an entirely new one. If characters are allowed to develop new powers, use these guidelines to handle the situation.
Any kind of manifester can create a new power. The research involved requires access to a retreat conducive to uninterrupted meditation. Research involves an expenditure of 200 XP per week and takes one week per level of the power. At the end of that time, the character makes a Psicraft check (DC 10 + spell level). If that check succeeds, the character learns the new power if her research produced a viable power. If the check fails, the character must go through the research process again if she wants to keep trying.

work out the details with your DM


Secrets of Sarlona also had some handy Conversions of Spells to Powers


A6118:
yes

:D
#12757

stpetegamer

Mar 27, 2009 11:56:41
Q:6119
Does DR stack? Specifically do the armor enchantments from the MIC (Hammerblock, Axeblock, etc.) stack? Say you have DR 5/ piercing & slashing and DR 5/ bludgeoning and the attack fits none of those categories do you have DR 10?
#12758

pithica

Mar 27, 2009 12:10:03
Q:6119
Does DR stack? Specifically do the armor enchantments from the MIC (Hammerblock, Axeblock, etc.) stack? Say you have DR 5/ piercing & slashing and DR 5/ bludgeoning and the attack fits none of those categories do you have DR 10?

DR overlaps, not stacks (generally). In your above example, it would be DR 5/ piercing slashing and bludgeoning. 10/ good and 5/adamantine would mean it'd block 5 unless both were satisfied, and 10 unless good were satisfied.

There are a few circumstances where DR of the same type (X/adamantine for example) add together, but I believe those are all explicitly stated to do so.
#12759

stpetegamer

Mar 27, 2009 12:26:21
DR overlaps, not stacks (generally). In your above example, it would be DR 5/ piercing slashing and bludgeoning. 10/ good and 5/adamantine would mean it'd block 5 unless both were satisfied, and 10 unless good were satisfied.

There are a few circumstances where DR of the same type (X/adamantine for example) add together, but I believe those are all explicitly stated to do so.

So would the original DR 5 than stack with Adamantite say DR 2/- and A shirt which grants Dr 3/evil? would the total than be DR 10?
#12760

phaedrusxy

Mar 27, 2009 12:33:10
So would the original DR 5 than stack with Adamantite say DR 2/- and A shirt which grants Dr 3/evil? would the total than be DR 10?

No... he said it doesn't stack (generally).
Q6116:How much are glasses/goggles of continuous True Seeing and how whats the formula for custom magic items?

There is a ridiculously underpriced Hathran mask in one of the FR books (either PGtF or the Campaign Setting, I think, or Unapproachable East...) that grants continuous True Seeing. I'd just use that, if you can.
#12761

arogenith

Mar 27, 2009 15:12:18
Q6120 With two weapon fighting and improved unarmed attack, can you "TWF" with two fists? I.e. lvl 1 monk with TWF has 2 attacks+flurry of blows?
#12762

pithica

Mar 27, 2009 15:48:46
Q6120 With two weapon fighting and improved unarmed attack, can you "TWF" with two fists? I.e. lvl 1 monk with TWF has 2 attacks+flurry of blows?

I and the other DM's in my group interpret the RAW that way. Monks with Full Flurry, Haste, and the full TWF tree get 9 atttacks/rnd. (3 from BAB + 2 from Flurry + 3 from full TWF tree + 1 from haste).

However, I have heard the counter argument that since monks do not have 'off hands' with their unarmed strikes, they can't use Flurry/TWF in the same attack tree, as there's no 'off hand' for them to use for TWF.

Even if it turns out that that's a more correct interpretation of the RAW, I am of the opinion that monks could use all the help they can get, and except in extreme circumstances, it doesn't make them overpowered.
#12763

Blackstorm_SK

Mar 27, 2009 16:13:18
don't those Psychoreactive skins (or whatever they're called) in MiC go overtop of your gear? I'd look there, and if nothing else, just make one of those fireproof, save you 200g or so, then just put it on whenever needed

Psychoactive skin don't go overtop your gear.

I and the other DM's in my group interpret the RAW that way. Monks with Full Flurry, Haste, and the full TWF tree get 9 atttacks/rnd. (3 from BAB + 2 from Flurry + 3 from full TWF tree + 1 from haste).

However, I have heard the counter argument that since monks do not have 'off hands' with their unarmed strikes, they can't use Flurry/TWF in the same attack tree, as there's no 'off hand' for them to use for TWF.

Even if it turns out that that's a more correct interpretation of the RAW, I am of the opinion that monks could use all the help they can get, and except in extreme circumstances, it doesn't make them overpowered.

RAW there's nothing to prevent a monk from using TWF. If you don't have TWF and fight with 2 weapon, you can choose at any attack what weapon you can use to attack. So the "lack" of an off-hand is not an argument.

EDIT:
The description of the flurry of blows ability says
there’s no such thing as a monk attacking with an off-hand
weapon during a flurry of blows. What does that mean,
exactly? Can the monk make off-hand attacks in addition to
flurry attacks?

Actually, the text to which you refer appears in the entry
for unarmed strikes. When a monk uses her unarmed strike
ability, she does not suffer any penalty for an off-hand attack,
even when she has her hands full and attacks with her knees
and elbows, using the flurry of blows ability to make extra
attacks, or both.
The rules don’t come right out and say that a monk can’t
use an unarmed strike for an off-hand strike (although the exact
wording of the unarmed strike ability suggests otherwise), and
no compelling reason why a monk could not do so exists.
When using an unarmed strike as an off-hand attack, the monk
suffers all the usual attack penalties from two-weapon fighting
(see Table 8–10 in the PH) and the monk adds only half her
Strength bonus (if any) to damage if the off-hand unarmed
strike hits.
To add an off-hand attack to a flurry of blows, stack
whatever two-weapon penalty the monk has with the penalty (if
any) from the flurry. Attacks from the flurry have the monk’s
full damage bonus from Strength, but the off-hand attack gains
only half Strength bonus to damage. If the off-hand attack is a
weapon, that weapon isn’t available for use in the flurry (if it
can be used in a flurry at all, see the previous question). For
example, a 4th-level monk with the Two-Weapon Fighting feat
and a Strength score of 14 decides to use a flurry of blows and
decides to throw in an off-hand attack as well. The monk has a
base attack bonus of +3 and a +2 Strength bonus. With a flurry,
the character can make two attacks, each at +3 (base +3, –2
flurry, +2 Strength). An unarmed strike is a light weapon, so
the monk suffers an additional –2 penalty for both the flurry
and the off-hand attack, and the monk makes three attacks,
each at an attack bonus of +1. The two attacks from the flurry
are primary attacks and add the monk’s full Strength bonus to
damage of +2. The single off-hand attack adds half the monk’s
Strength bonus to damage (+1).
If the monk in our example has two sais to use with the
flurry, plus the off-hand attack, she can use both in the flurry
(in which case she must make the off-hand attack with an
unarmed strike) or one sai for the off-hand attack and one with
the flurry. The sai used in the off-hand attack is not available
for the flurry and vice versa.

Can a monk fight with two weapons? Can she combine
a two-weapon attack with a flurry of blows? What are her
penalties on attack rolls?
A monk can fight with two weapons just like any other
character, but she must accept the normal penalties on her
attack rolls to do so. She can use an unarmed strike as an off-
hand weapon. She can even combine two-weapon fighting with
a flurry of blows to gain an extra attack with her off hand (but
remember that she can use only unarmed strikes or special
monk weapons as part of the flurry). The penalties for two-
weapon fighting stack with the penalties for flurry of blows.
For example, at 6th level, the monk Ember can normally
make one attack per round at a +4 bonus. When using flurry of
blows, she can make two attacks (using unarmed strikes or any
special monk weapons she holds), each at a +3 bonus. If she
wants to make an extra attack with her off hand, she has to
accept a –4 penalty on her primary hand attacks and a –8
penalty on her off-hand attacks (assuming she wields a light
weapon in her off hand).
If Ember has Two-Weapon Fighting, she has to accept only
a –2 penalty on all attacks to make an extra attack with her off
hand. Thus, when wielding a light weapon in her off hand
during a flurry of blows, she can make a total of three attacks,
each at a total bonus of +1. At least one of these attacks has to
be with her off-hand weapon.
A 20th-level monk with Greater Two-Weapon Fighting can
make eight attacks per round during a flurry of blows.
Assuming she wields a light weapon in her off hand, her three
off-hand weapon attacks are at +13/+8/+3, and she has five
attacks (at +13/+13/+13/+8/+3) with unarmed strikes or any
weapons she carries in her primary hand. If the same monk also
has Rapid Shot and throws at least one shuriken as part of her
flurry of blows (since Rapid Shot can be used only with ranged
attacks), she can throw one additional shuriken with her
primary hand, but all of her attacks (even melee attacks) suffer
a –2 penalty. Thus, her full attack array looks like this:
+11/+11/+11/+11/+6/+1 primary hand (two must be with
shuriken) and +11/+6/+1 off hand.

#12764

jenos

Mar 27, 2009 16:49:02
Q6121: I often see mentions of warlocks being able to use Shadow Pounce in conjunction with Eldritch Glaive. I'm a bit confused as to how that works - is it plain wrong, or is there some rule I'm overlooking that allows this?
#12765

casualgatherer

Mar 27, 2009 23:32:26
Q6122: Just to clarify (and make sure im reading Wondrous Item creation correctly...) A Wizard who wants to make himself a Robe of the Archmagi must have: A caster level of 14, the feat [Craft Wondrous Item], one of antimagic field, mage armour or shield of faith, and must have 37500 gold, and 75 days to craft it. Is this correct?

Q6123: A wizard with a Hawk familiar takes a rank in speak language. Does the Hawk now speak the language?
#12766

Weezel

Mar 28, 2009 0:30:49
Q 6124

Is there a way to meet a PrC requirement of "able to cast 2nd level divine spells" without taking 3 levels in a divine casting class?
#12767

casualgatherer

Mar 28, 2009 1:28:56
Q 6124

Is there a way to meet a PrC requirement of "able to cast 2nd level divine spells" without taking 3 levels in a divine casting class?

A6124:Ur-Preists get 2nd level divine spells at level 2...
I may be wrong, but i think Spell-Like abilities also count for qualification.Apart from that, being a race like the Planetar, which can cast like a something (17th, i think) level cleric would also qualify, although a Planetar wouldn't work very well in practice...
#12768

Weezel

Mar 28, 2009 1:36:24
A6124:Ur-Preists get 2nd level divine spells at level 2...
I may be wrong, but i think Spell-Like abilities also count for qualification.Apart from that, being a race like the Planetar, which can cast like a something (17th, i think) level cleric would also qualify, although a Planetar wouldn't work very well in practice...

Sorry should have been more specific -- Is there a way to gain 2nd level divine spells by level 5 without a high +LA (+1 would be acceptable)? Templates/races/feats/etc?
#12769

sofawall

Mar 28, 2009 1:41:09
So, by ECL 4-5? As early as possible?
#12770

Weezel

Mar 28, 2009 2:51:41
So, by ECL 4-5? As early as possible?

To qualify for Black Flame Zealot, to replace archivist in this build start

Rogue 1
Archivist 1
bloodline 1
Archivist 2
Archivist 3
bloodline 2
Assassin 1
Black Flame Zealot 1
...........

So I guess around ECL8 would be ideal
#12771

sofawall

Mar 28, 2009 2:57:06
Well, it seems like you wanted before ECL8, if possible... Hmm... Let me think... I'll get back to you.

I would say Ur-Priest, as the reqs are close anyway, but it seems you aren't allowed to go Ur-Priest due to being a zealot and all.
#12772

arogenith

Mar 28, 2009 8:05:07
You helped me, so I'll help you:
Psychoactive skin don't go overtop your gear.

Psychoactive Skin
This fist-sizes blob of murky ectoplasm shimmers faintly in the light

Once a psychoactive skin is donned, the ball unfolds, extends, and surrounds a Medium or smaller wearer's entire body in a variegated second skin, granting the wearer access to a particular array of abilities (see below). Donning a psychoactive skin requires a mental command as a standard action.
A deployed skin completely covers the wearer and all his equipment, but allows him to see, hear, and breathe normally. It rolls away from various parts of the body as needed, such as when the wearer needs to eat or access a backpack. Held items or items specifically exluded are not covered up.
Up to three skins can be worn simotaniously, although only the outermost is active in any given round (the powers of the hidden skins cannot be activated or accessed). Skin layers can be changed as a standard (mental) action, which causes the desired lower-layer skin to come to the surface.

emphasis my own
#12773

droppedbutnotbroken

Mar 28, 2009 14:17:27
Q6125: If I cast sheltered vitality on myself and then cast a sanctified spell that causes ability drain or ability damage, does that mean that the former spell prevents the ability drain/damage?

#12774

kosmic_latte

Mar 28, 2009 15:24:08
Q6126: Other then False Life are there any Arcane spells of up to 4th level that grant hit points (either to the caster or a target) by themself?
#12775

deckinhand

Mar 28, 2009 17:10:26
6127: Other than applying healing, are there ways to make a dying character become conscious? I'm thinking about circumstances where the party healer is the one dying and we want him conscious enough to heal himself. (Yes, I know we can have wand/potions of healing etc., but I'm looking for other alternatives.)

deckinhand
#12776

jameswilliamogle

Mar 28, 2009 18:26:20
The fireproof stuff (including the spellbook) is all in planar handbook ~ page 71. They also have waterproofing stuff.

Energy Immunity (SC) or resist energy (PH) or Heart of Fire (CM) or a ring of fire resistance (DMG) or a ring of universal energy resistance (MIC) or any of the other things that would give YOU the ability to swim in the lava would also affect your clothing/equipment. Attended objects, in this way, are treated as if they're part of the creature that is attending them.

Oh, that's great! Does this include immunity from an Ex or Su ability? Also, not that I doubt you, but where are those rules on the attended item immunity-transference? I just did a quick SRD search and couldn't find it.
#12777

casualgatherer

Mar 28, 2009 21:50:29
Q6126: Other then False Life are there any Arcane spells of up to 4th level that grant hit points (either to the caster or a target) by themself?

A6126(1)= In the PHB, Bear's Endurance technically gives you 2hp per HD. I don't think there is any in the PHBII, but i don't have the book right now...

In the spell compendium, If you have a Warforged than wizards get Repair Minor(0)/Light(1)/Moderate(2)/Serious(3)/Critical(4) Damage, but that only works on constructs. Healing Touch (3rd, Necromancy) heals a subject for 1d6/2 levels, but damages you for half of what is healed. Like i said, i don't have the books in front of me right now, so i could be missing some, but thats all i can think of off the top of my head.
6126: Other than applying healing, are there ways to make a dying character become conscious? I'm thinking about circumstances where the party healer is the one dying and we want him conscious enough to heal himself. (Yes, I know we can have wand/potions of healing etc., but I'm looking for other alternatives.)

A6126(2)= the Diehard feat keeps him concious when 0 to -9. Right now that is all i can think of, so i hope someone else can give you a more complete answer.



I'm still looking for the answers to...


Q6122: Just to clarify (and make sure im reading Wondrous Item creation correctly...) A Wizard who wants to make himself a Robe of the Archmagi must have: A caster level of 14, the feat [Craft Wondrous Item], one of antimagic field, mage armour or shield of faith, and must have 37500 gold, and 75 days to craft it. Is this correct?

Q6123: A wizard with a Hawk familiar takes a rank in speak language. Does the Hawk now speak the language?
#12778

Blackstorm_SK

Mar 28, 2009 23:11:34
Q6122: Just to clarify (and make sure im reading Wondrous Item creation correctly...) A Wizard who wants to make himself a Robe of the Archmagi must have: A caster level of 14, the feat [Craft Wondrous Item], one of antimagic field, mage armour or shield of faith, and must have 37500 gold, and 75 days to craft it. Is this correct?

A6122:
Almost correct, except for caster level:
The rules for magic item creation permit a character
creating an item to use scrolls, wands, or even another
caster as the source of the spells to be placed in the item.
The rules do not, however, state clearly whether the
character crafting the item has to be of a level sufficient to
cast a given spell. Is the caster level of the character with
the item creation feat being used to create the item (the
“creator”) a limit on the power of the item? For example,
can a 3rd-level wizard with the Craft Wondrous Item feat
create items containing any spell (assuming access to the
spells by other means), or is he limited to 2nd-level spells?


Unless stated specifically, items never have a minimum
caster level as a prerequisite. (The “CL” entry is the default
caster level of the item, not a requirement for creation.)
A 3rd-level wizard with Craft Wondrous Item could create
a harp of charming (even though he’s not high-enough level to
cast suggestion, a prerequisite for creation), as long he had
access to the suggestion spell during creation (such as from an
item or another character).

And I think that you need AMF plus either mage armor or shield of faith. If I read it right, of course

Q6123: A wizard with a Hawk familiar takes a rank in speak language. Does the Hawk now speak the language?

A6123
No.

You helped me, so I'll help you:



emphasis my own

Thank you, didn't notice that

Oh, that's great! Does this include immunity from an Ex or Su ability?

Yup: it's not a matter of spell-like or not. If something protect you from an element, it protect you without regard of the source. A ring of fire resistance 30, for example let you to avoid the first 30 damage from a dragon breath as from a burning house. There's no difference for the ring. [Can't help you on the 2transferred immunities/resistances, I'd never heard of it :P]
#12779

father_tim

Mar 29, 2009 3:55:01
Q6128: Is there a spell or feat that lowers, suppresses or negates an opponent's Fire Resistance (for example, the FR 10 of most demons)?
#12780

zaxter

Mar 29, 2009 10:12:36
Q6128: Is there a spell or feat that lowers, suppresses or negates an opponent's Fire Resistance (for example, the FR 10 of most demons)?

A6128: Searing Spell, a metamagic feat from Sandstorm, causes any [fire] spell it is applied to to completely ignore a creature's fire resistance, overcome a creature's fire immunity (dealing half normal damage instead), and deal double damage to creatures with the cold subtype. Increases spell level by 1.
#12781

thedragonmaster

Mar 29, 2009 10:44:04
Q6129: Is there any other way to get Bardic Music than Bard and Virtuoso?
#12782

zaxter

Mar 29, 2009 11:11:36
Q6129: Is there any other way to get Bardic Music than Bard and Virtuoso?

A6129: From Surreal's Lists of Stuff:
Bard
Virtuoso 1, ecl 8, Complete Adventurer
Fochlucan Lyrist 1, ecl 11, Complete Adventurer
Dragonsong Lyrist 1, ecl 8, Draconomicon, functions like bardic music but different name, does not stack
Warrior Skald 1, ecl 6, Races of Faerun
Spellsinger 1, ecl 6, Races of Faerun
Troubadour of Stars 1, ecl ?, Book of Exalted Deeds
#12783

humankyle

Mar 29, 2009 13:06:40
Q6130 How do you format a post to have the boxes that you click on to show more text?
#12784

sofawall

Mar 29, 2009 13:18:04
A6130:

[sblock*] STUFF![/sblock]
ex:
Show
STUFF!
#12785

zaxter

Mar 29, 2009 13:18:38
Q6130 How do you format a post to have the boxes that you click on to show more text?

A6130: Using the following format:
{sblock}Surprise!{/sblock}
You will get:
Show
Surprise!
#12786

phaedrusxy

Mar 29, 2009 13:36:59
Q6123: A wizard with a Hawk familiar takes a rank in speak language. Does the Hawk now speak the language?

A6123
No.

Actually, I don't see why not. Do you have any rules basis for saying no? A familiar is a magical beast, and raven familiars get the ability to talk by default. So I don't think it's a sure answer that a hawk couldn't, if you took the skill ranks, since it uses your own ranks itself.



And... that is an awesome find on the psychoactive skin covering your whole body. That means it would block LoE for spells, like Mordenkainen's Disjunction, etc. I'm sure there must be many ways to exploit this... If nothing else, wearing one should mean that the psychoactive skin itself is the only item that has a chance of being destroyed if you get hit with a MDJ. :D

Ooh... it would also mean that your other items would continue functioning inside an Antimagic Field, as would self-targeting spells. It's like getting the best benefit of the Intiative of the Seven Fold Veils from a cheap magic item. :evillaugh
#12787

sofawall

Mar 29, 2009 13:47:17
Wow, that's ridiculous. I've gotta go buy one now :D
#12788

owls_and_more_owls

Mar 29, 2009 13:50:15
Q 6130: What book is the Daring Outlaw PrC in?
#12789

sofawall

Mar 29, 2009 14:25:25
A6131: I haven't seen that, are you sure you don't mean the feat from Complete Scoundrel?
#12790

phaedrusxy

Mar 29, 2009 14:26:04
Q 6130: What book is the Daring Outlaw PrC in?

Yeah, that's a feat, not a PrC.
#12791

Blackstorm_SK

Mar 29, 2009 15:34:00
Actually, I don't see why not. Do you have any rules basis for saying no?

So if i have any type of familiar then I take a rank in speak language, my familiar can speak a language for whic I had spent rank? Awesome. Really.
Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use.

A familiar is a magical beast, and raven familiars get the ability to talk by default.

So raven familiar = hawk familiar? Do you have any rules basis for saying that?
You see, I've always thought that they're quite different... You know, raven, hawk. If an hawk could speak, rules would allow it, as in the raven case.

So I don't think it's a sure answer that a hawk couldn't, if you took the skill ranks, since it uses your own ranks itself.

Yeah. I think I could send my viper familiar go some weaponcrafting, since I've ranks in Craft(weapons), yup? Or maybe he can go do some diplomacy check with the king while I'm busy in some library. Funny. So, your equation is: raven speak language by default, so hawk can speak a language. And it can because a raven can and uses your skill ranks, regardless that some some skills cannot be used by a familiar. But hey... it's a magical beast.


And... that is an awesome find on the psychoactive skin covering your whole body. That means it would block LoE for spells, like Mordenkainen's Disjunction, etc. I'm sure there must be many ways to exploit this... If nothing else, wearing one should mean that the psychoactive skin itself is the only item that has a chance of being destroyed if you get hit with a MDJ. :D

Uh?
Do you have any rules basis for saying that?
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

Ooh... it would also mean that your other items would continue functioning inside an Antimagic Field, as would self-targeting spells. It's like getting the best benefit of the Intiative of the Seven Fold Veils from a cheap magic item. :evillaugh

Really, I don't think. On what rules basis you can say that?
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.

#12792

phaedrusxy

Mar 29, 2009 15:43:01
So if i have any type of familiar then I take a rank in speak language, my familiar can speak a language for whic I had spent rank? Awesome. Really.

So raven familiar = hawk familiar? Do you have any rules basis for saying that?
You see, I've always thought that they're quite different... You know, raven, hawk. If an hawk could speak, rules would allow it, as in the raven case.

No need to be nasty. Of course it is a DM call, because of the phrase you quoted about some skills being "out of their reach". However, a raven familiar is similar enough to a hawk that I think it makes a rules precedent. Obviously it is not "out of reach" for a bird familiar to talk in general, because one of them gets it automatically (the raven). So what is so different about a magical beast hawk from a magical beast raven that prevents one from speaking while the other can?
Uh?
Do you have any rules basis for saying that?

Really, I don't think. On what rules basis you can say that?

MDJ is a burst. Bursts require Line of Effect to affect something. Anything that blocks LoE blocks the spell from affecting things behind it. Something covering your entire body would block LoE to everything on your body.

Similiarly, AMF is an emanation. Emanations also require LoE in general. So anything that blocks LoE can block an AMF, and prevent it from affecting things behind it.
#12793

zendu

Mar 29, 2009 16:39:20
Q6131 Has anyone seen a spell index sortable by material components, or a least a list? Yes, I know this is an insane thing to ask.
#12794

muertog

Mar 29, 2009 17:06:21
A6131: The amount of information that you have requested is unclear. What spells are you looking for? Core? Core+Spell Compendium? More?

Two resources for spell lists are the one in the SRD, the other is the SRD+SC spells from the wizard's site:
http://www.wizards.com/default.asp?x=dnd/lists/spells

Unfortunately, most lists do not include information regarding spell components. Any other (more complete) list containing additional material, available on a different site, is likely breaking copyright rules past fair use allowances.
#12795

dr_rocktopus

Mar 29, 2009 17:11:13
A6131:
Closest I've seen is:
http://www.imarvintpa.com/dndLive/
Good luck!
#12796

innabinder

Mar 29, 2009 17:12:42
A6131b: Unearthed Arcana has a complete listing of Material Components for spells, but lists them as a variant.
#12797

casualgatherer

Mar 29, 2009 17:18:20
So if i have any type of familiar then I take a rank in speak language, my familiar can speak a language for which I had spent rank? Awesome. Really.

So raven familiar = hawk familiar? Do you have any rules basis for saying that?
You see, I've always thought that they're quite different... You know, raven, hawk. If an hawk could speak, rules would allow it, as in the raven case.

Yeah. I think I could send my viper familiar go some weaponcrafting, since I've ranks in Craft(weapons), yup? Or maybe he can go do some diplomacy check with the king while I'm busy in some library. Funny. So, your equation is: raven speak language by default, so hawk can speak a language. And it can because a raven can and uses your skill ranks, regardless that some some skills cannot be used by a familiar. But hey... it's a magical beast.

I really didn't mean to start a big arguement, but your examples don't really make sense. From the SRD...

For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever are better.(skip a sentence...) Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use.

Now, obviously a snake doesn't have arms, nor the strength to hold something like a hammer in its mouth or tail or something. A hawk obviously has a beak, and ravens also have beaks. Ravens can apparently speak with those beaks. Parrots, also, can speak with those beaks. By extension, it is possible that hawks could speak with a beak as well. There probably is a snake in DND which could craft weapons, but a viper (or similar, nonmagical beast until such time as it becomes a familiar...) probably could not. That being said, there is the phrase snake tongued, but that really doesn't apply to diplomacy, so...



For the psycho-skin thing... neither of the two spells say anything about Line of Sight, but...
It can’t affect creatures with total cover from its point of origin

Emanations also state they function as bursts, but the effect continues to radiate for the duration.

What this means is that something which is around the corner from the point of origin cannot be affected, since the point of origin doesn't have line of effect. so, something which is completely covered, by a psychoactive skin or by a very high wall, isn't affected.

But, once again, I'm pretty new to the CO boards, so you can ignore this if im totally off the mark.
#12798

muertog

Mar 29, 2009 17:38:13
Ravens have been granted the ability of speech (beyond that of most other familiars) due to the real-world physical ability to be trained to say words. Remember Edgar Allen Poe? Hawks, however do not get the same treatment since it is impossible to train a hawk to talk. As ravens are stated as a special case, I would believe all familiars that are capable of speech would also be special cases and would thus have an individual descriptor of that ability.

House-rule and adjudication, along with the words "it is close enough" are not solid enough to prevent the DM from clamping down on a player.


Pyschoactive skins do not block LOE. If that was the case, you would be considered to be in total cover at all times, 50% miss chance by all attackers, and would never be affected by any spells. Heck, by your argument, draping yourself in a sheet would be enough to consider yourself untouchable. The skin counts as part of your equipment, and is thus part of you. Otherwise, it is an unattended object, with an number of other rules and situations to apply.

You might as well argue that you can keep your rings working in an Anti-magic field because you kept your hands in your pockets. Or that you can hide behind the BSF and not get affected by the beholder's anti-magic eye-ray.

Edit:
Note regarding ravens and being able to talk:
http://en.wikipedia.org/wiki/Common_Raven#Vocalization

Edit:
Tower shields (even though they provide cover from attacks) are considered part of your equipment, and thus hitting the shield is sufficient to be counted as hitting you for to determine if a spell affects you.
#12799

sofawall

Mar 29, 2009 18:33:19
Actually, as per sage ruling, draping yourself in a sheet or hiding in a cardboard box IS enough to block spells.
#12800

muertog

Mar 29, 2009 19:15:26
Bloody hell. I guess burkas are going to be the new adventuring party fashion statement.
Q6132: Looking for Sorc/Wiz spells that can help you extend your reach, hopefully past 10'. Enlarge Person just isn't cutting it for me.
Looking for a method by which I can apply touch attacks from a safer distance.
#12801

owls_and_more_owls

Mar 29, 2009 19:29:58
A6123: How about Spectral Hand? Its a Level 2 Necromancy spell in the Player's Handbook.
#12802

sofawall

Mar 29, 2009 19:37:46
A6132:Archmage's Arcane Reach?

(Or whatever it's called)
#12803

droppedbutnotbroken

Mar 29, 2009 19:41:25
Q6125: If I cast sheltered vitality on myself and then cast a sanctified spell that causes ability drain or ability damage, does that mean that the former spell prevents the ability drain/damage?

I had no takers, yet, and thought I'd bring this to the top of the queue to see if someone can help. Thanks.
#12804

zendu

Mar 29, 2009 19:55:59
A6131:
Closest I've seen is:
http://www.imarvintpa.com/dndLive/
Good luck!

Ya imarvintpa is a great website, but not what I'm looking for, maybe i should elaborate. I'm planning on playing a character who never purchases a spell component pouch so i need a list of all material components so that I can manually collect them. Yes, it is crazy.
#12805

SIKBUZ

Mar 29, 2009 20:18:29
Q6133:

Is there a way to cause fear (frightened/Shaken/Panicked) and give opponents no save against this?
#12806

muertog

Mar 29, 2009 20:39:20
A6133: Fearsome Necromancy (CM pg42) makes any foe required to make a save vs a necromancy spell you cast is shaken for 1 round, regardless of the result of the save.

Limitations are that 1) requires a save on the spell (as written), and 2) does not stack with any other fear effect (will not make a foe worse than shaken).
#12807

casualgatherer

Mar 29, 2009 21:02:11
Well, Hawks not being able to talk means im back to a Raven, at least until improved familiar next level...

I wasn't familiar with the rule that equipment wasn't considered as total cover for you, but if it is... I was under the impression that Psychoactive skin was exactly like having a sheet draped over you, but form-fitting and magic. Next time I'm in town im gonna have to enchant a sheet...

Q6134: Does Silversheen work on natural weapons? If not, could I get a list of ways to bypass DR with natural weapons? preferably metal DRs (Alchemical Silver, Adamantine, Cold Iron), but also alignment ones.
#12808

sofawall

Mar 29, 2009 21:13:59
Q6135: What are the guidelines for pricing magic items giving competence bonuses to skills? (Bonus ^2)*100?

Q6136: Does the Shadow Template skill add speed and move silently? I'm not sure, the 3.5 conversion basically just re-said what the template already does, then reduced it by 1 LA.
#12809

phaedrusxy

Mar 30, 2009 0:33:20
House-rule and adjudication, along with the words "it is close enough" are not solid enough to prevent the DM from clamping down on a player.

Of course not. I never claimed otherwise. I just said that per the RAW, it is unclear. I could see it going either way. You can't prove that they can't speak, and I can't prove that the unequivocally can. So it is up to individual DM adjudication. I would have no problem with it, if someone burned the skill points. It's not like it's going to break the freakin' game, as there is already a familiar that gets the ability for free, and it's not a lot worse than the hawk, anyway.
You might as well argue that you can keep your rings working in an Anti-magic field because you kept your hands in your pockets. Or that you can hide behind the BSF and not get affected by the beholder's anti-magic eye-ray.

I'd say that per the RAW, you could do all of that.
Tower shields (even though they provide cover from attacks) are considered part of your equipment, and thus hitting the shield is sufficient to be counted as hitting you for to determine if a spell affects you.

That is a specific exception, and isn't worded the way you're claiming, anyway:
The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding.

It still works just fine vs. emanations and burst spells.
Bloody hell. I guess burkas are going to be the new adventuring party fashion statement.

Exactly. ;)
#12810

kosmic_latte

Mar 30, 2009 0:57:03
On the Hawk Familiar being able to speak and such, I know it's not really anywhere RAW, but Familiars are Magical Beasts and tend to have Intelligence scores better then several beings capable of basic speech so personally I don't see anything against it taking ranks for speech.

But once again, it's not RAW just a DM decision.
#12811

muertog

Mar 30, 2009 2:06:00
Let me put the shield example a different way (too late in the evening, too lazy to crack open the books AGAIN to look up the exact wording):

Shields do not add to your touch AC. If the shield is not part of you, a ranged-touch (or simple touch spell) should not affect you if it hits the shield's portion of your AC. Yes, I know there is a feat that allows you to use the shield as part of your touch AC against spells but, again, in most cases that is not so.

Heck, armour should count against touch ACs at that point, since the touch spell is hitting the armour instead of the person's flesh. Under that example, the only armour that would not defend against touch attacks would be natural armour.

I agree that giving all familiars the ability to speak intelligibly is not near game-breaking (currently), but the rules do state what is allowed to talk. There is a matter of physical impossibilities (similar to snakes being able to craft: armour), since most animals do not have the physical mechanisms in order to produce recognizable speech.

In real-world examples (oh noes! the poor catgirls!), select species of birds (some but not all parrots, crows) are able to mimic human speech, but animals with known intelligence such as gorillas or dolphins are not.

Of the animals listed in the PHB for familiars, only the raven has real-world examples of understandable speech available to it, not counting the DNA hybid monstrosities that The Scientists (tm) are cooking up in labs now that stem cell research restrictions have been relaxed.

That said, this is a game. It is supposed to be fun. Why not just say you have a Hawk, have it able to talk like the Raven, but get the Fort save bonus of a Rat? Does anyone REALLY care? Not particularly. If a person wants something and the DM allows it, run with it.

I know I have made my share of mistakes here, but I would like to think my reasoning is fairly sound. :P
#12812

innabinder

Mar 30, 2009 8:52:15
.
In real-world examples (oh noes! the poor catgirls!), select species of birds (some but not all parrots, crows) are able to mimic human speech, but animals with known intelligence such as gorillas or dolphins are not.

[aside/nitpick]That's demonstrably not true with Sign Language.
#12813

pithica

Mar 30, 2009 9:57:27
Oh, that's great! Does this include immunity from an Ex or Su ability? Also, not that I doubt you, but where are those rules on the attended item immunity-transference? I just did a quick SRD search and couldn't find it.

Well, To be honest, I'm not quite sure where I got this now. The closest I could find in the SRD was...

http://www.d20srd.org/srd/exploration.htm#savingThrows
An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character’s saving throw bonus).

I would infer from this that if you have some magical protection on 'you' protecting you from energy, it protects your gear as well, since a similar protection that just increases your saves would increase the saves for your gear.

I doublechecked all the 'Energy Resistance' et al things I could find in the SRD and didn't see that explicitly (or even any more implicitly) stated, though. I searched through the FAQ and didn't see anything.

So based on that, I can only say that in my groups this is a house-rule that I thought was a rule, but am apparently wrong and you can ignore my previous statement.

I would like to add, though, that as a DM, it's a hell of a lot to keep up with to try and figure out the hitpoints, natural proclivities (I.E. flammability), and roll saves for everything someone is carrying when it's much easier to just assume that if character = immune (or high enough resist to ignore) then gear = immune as well.
#12814

pithica

Mar 30, 2009 10:03:38
Q6125: If I cast sheltered vitality on myself and then cast a sanctified spell that causes ability drain or ability damage, does that mean that the former spell prevents the ability drain/damage?


Yes. Sheltered Vitality says it makes you immune to AD/ADr "regardless of the source", so as long as it's still up when the sanctified spell would cause either to happen, you should be immune to the effect, by RAW.

Q6126: Other then False Life are there any Arcane spells of up to 4th level that grant hit points (either to the caster or a target) by themself?

In addition to the one's already posted, Heart of Earth grants 2 temporary hitpoints/caster level (max 30 at CL15). That's in complete mage. Vampiric Touch from the PH/SRD also grants hitpoints, if you have a 'donor' available (one more wonderful use for your simulacrums).
#12815

dr_rocktopus

Mar 30, 2009 10:09:52
Q6137: What effects in 3.5 exist that allow stacking expansion of critical threat ranges? I know of Disciple of Dispater(3.0 but not over-ridden), Psychic weapon master, and of course keen. What else is there and how easily can it be gotten?
Q6138: In the same vein, what is the weapon with the widest threat range in 3.5?
#12816

pithica

Mar 30, 2009 10:12:52
Q6134: Does Silversheen work on natural weapons? If not, could I get a list of ways to bypass DR with natural weapons? preferably metal DRs (Alchemical Silver, Adamantine, Cold Iron), but also alignment ones.

I'd say that yes, it would work, but that's just me. I don't see anything in the RAW that would prevent it, since silversheen doesn't specify 'manufactured' weapons.

Beyond that, you can get a ring of adamantine touch to have all melee attacks bypass adamantine dr, or gauntlets of weaponry arcane to have all attacks bypass silver. Both are in the MIC and I believe both cost 6k. Gauntlets of Ghost fighting or a Ghost Shroud (both in MIC) would let your natural attacks (well any attack) count as ghost touch.

I haven't found a way to make all attacks count as cold iron yet. There may be one out there, but I haven't seen it.

Q6135: What are the guidelines for pricing magic items giving competence bonuses to skills? (Bonus ^2)*100?

Yup. Bonus^2*100 for competence. It's listed in the DMG on page 285 I think in the chart. There are no official limitations on slot with these either, though DM's are encouraged to avoid nonsensical ones.

Q6136: Does the Shadow Template skill add speed and move silently? I'm not sure, the 3.5 conversion basically just re-said what the template already does, then reduced it by 1 LA.

Yup. It's fully spelled out in Lords of Madness on page 167. Speed: x1.5 and +6 to move silently.
#12817

hijaxx

Mar 30, 2009 10:16:42
A6138: i dont think there is any bigger that 18-20. i looked in the arms and equipment guide, and PHB.
#12818

Blackstorm_SK

Mar 30, 2009 10:26:35
Q6125: If I cast sheltered vitality on myself and then cast a sanctified spell that causes ability drain or ability damage, does that mean that the former spell prevents the ability drain/damage?

Yes. Sheltered Vitality says it makes you immune to AD/ADr "regardless of the source", so as long as it's still up when the sanctified spell would cause either to happen, you should be immune to the effect, by RAW.

Hmmm... I'm just not sure. The BoED speak of something like "voluntary sacrifice" some point of your stat... I'n not sure that is an effective ability damage. It seems to me, even raw, that it's something more similar to the backlash damage of some epic spells. While an analogy with the BoVD (in wich the vile spells effectively involves ability damage) would lead to your same result, it seems to me that the voluntary sacrifice isn't covered from ability damage. It's like I promise to give you a part of my liver for a surgery, than I make to pass a law that prhoibit this type of promises, so I don't have to give you my liver...
Probably it's not a right RAW reading... just to expose some doubt.

[PS: as master I would never allow a dirty trick like this, even in the BoVD vile spells, but this is my taste ;)]
#12819

pithica

Mar 30, 2009 10:33:23
Q6133:

Is there a way to cause fear (frightened/Shaken/Panicked) and give opponents no save against this?

Nightmare Spinner (PrC from Complete Mage) can cause Shaken with no save as an Su (IIRC).

Dread Witch (PrC from Heroes of Horror) can cause fear as an Su (but with a save). They also have however, the ability to make it work on creatures immune to fear (which is, in my opinion, better than no save).

Combine the two for fun and profit.
#12820

pithica

Mar 30, 2009 10:38:17
Hmmm... I'm just not sure. The BoED speak of something like "voluntary sacrifice" some point of your stat... I'n not sure that is an effective ability damage. It seems to me, even raw, that it's something more similar to the backlash damage of some epic spells. While an analogy with the BoVD (in wich the vile spells effectively involves ability damage) would lead to your same result, it seems to me that the voluntary sacrifice isn't covered from ability damage. It's like I promise to give you a part of my liver for a surgery, than I make to pass a law that prhoibit this type of promises, so I don't have to give you my liver...
Probably it's not a right RAW reading... just to expose some doubt.

[PS: as master I would never allow a dirty trick like this, even in the BoVD vile spells, but this is my taste ;)]

If you look at the section on sanctified magic in the BoED it says that the sacrifices is in the form of 'ability drain, ability damage, or occassionally greater sacrifices'. Unless there's an errata out there, nothing in the RAW prevents you from avoiding this damage if you have a way to do so.

I probably wouldn't allow it as a DM either, but the RAW answer is (unless someone has the Errrata and corrects me) that Sheltered Vitality blocks all ability damage/drain, including that caused by the ending of a Sanctified spell's duration.
#12821

Blackstorm_SK

Mar 30, 2009 11:38:33
If you look at the section on sanctified magic in the BoED it says that the sacrifices is in the form of 'ability drain, ability damage, or occassionally greater sacrifices'. Unless there's an errata out there, nothing in the RAW prevents you from avoiding this damage if you have a way to do so.

Ok, perfact... I've read it, but I've miss this part. So I'm agree that raw it works

I probably wouldn't allow it as a DM either, but the RAW answer is (unless someone has the Errrata and corrects me) that Sheltered Vitality blocks all ability damage/drain, including that caused by the ending of a Sanctified spell's duration.

Yup, absolutely agree, now. Thank you for notifyong the phrase i've missed
#12822

ithamar

Mar 30, 2009 11:58:51
Q6139: When Bull Rushing an opponent you automatically move them 5' and you can move them further if you move with them. The Knockback feat states you cannot move with your opponent, though it is silent on the issue about moving your opponent more than 5'. So can Knockback be used to move your opponent further than 5'?
#12823

rypta

Mar 30, 2009 12:21:36
Q6140: Have any other PrC's been published outisde of ToB (by WoTC online, or in Dragon) that provide martial adept maneuver/stance progression?
#12824

Blackstorm_SK

Mar 30, 2009 12:46:00
Q6139: When Bull Rushing an opponent you automatically move them 5' and you can move them further if you move with them. The Knockback feat states you cannot move with your opponent, though it is silent on the issue about moving your opponent more than 5'. So can Knockback be used to move your opponent further than 5'?

It seems that raw, you cannot push back your opponent more than 5 ft...
#12825

ithamar

Mar 30, 2009 13:00:21
It seems that raw, you cannot push back your opponent more than 5 ft...

Not the answer I was looking for sadly. Any other opinions?
#12826

hijaxx

Mar 30, 2009 13:07:21
raw, i dont think. as a dm, i'd rule you could push them a distance equal to your reach.
#12827

stalos_

Mar 30, 2009 17:14:08
Q6141: Is there any way for a druid to get access to mage armor? I would like anyway, but perferable not through a PrC.
#12828

phaedrusxy

Mar 30, 2009 17:36:11
If you could get the Force domain somehow, it has that as a spell. I don't know how to access it without dipping into a PrC, though. Of course, you could always just take Leadership and get a wizard/sorcerer cohort. :D
#12829

SIKBUZ

Mar 30, 2009 18:39:06
Q6141:

How can I be an Avenging Executioner yet use the Vow Of Poverty Feat..? Is there a way to use VoP if you are neutral??
#12830

sofawall

Mar 30, 2009 19:22:39
A6141Well, I don't see anything saying you have to be good, just can't do an evil act.

DMs will disagree, but RAW, I can't see anything in either the exalted feat section or the Sacred Vow/ of Poverty that make you be good, it just says can't do an evil act.
#12831

SIKBUZ

Mar 30, 2009 19:28:27
A6141Well, I don't see anything saying you have to be good, just can't do an evil act.

DMs will disagree, but RAW, I can't see anything in either the exalted feat section or the Sacred Vow/ of Poverty that make you be good, it just says can't do an evil act.

Thats what I read too.. It does not have a Prereq of "Good" in the Feat description..
#12832

sofawall

Mar 30, 2009 19:40:33
Yeah, like I said, DMs will laugh it out the door, but the rules allow it.
#12833

phaedrusxy

Mar 30, 2009 20:18:50
A6141 A6142: You have to be good to take any Exalted feat. Beyond good. You have to be Exalted.
Only intelligent characters of good alignment and the highest moral
standards can acquire exalted feats, and only as a gift from powerful
agents of good—deities, celestials, or similar creatures.

#12834

SIKBUZ

Mar 30, 2009 20:41:58
Ahhh there it is.. I knew there had to be something there.. Darn.
#12835

kosmic_latte

Mar 30, 2009 22:32:37
Q6143: Does the spellcasting variant of Swordsage qualify for PrCs that have a caster requirement?
#12836

houkama

Mar 30, 2009 22:57:21
Q6144: Are there any prestige classes that grant access to the sorcerer/wizard spell list like Rainbow Servant does for the Cleric list?
#12837

owls_and_more_owls

Mar 30, 2009 23:04:18
A6144: Saul Arcanamach grant a few spells from the Soc/Wiz spell list. A good one for Melee characters. There are probably more, but this is the one off the top of my head.
#12838

phaedrusxy

Mar 30, 2009 23:28:55
Q6144: Are there any prestige classes that grant access to the sorcerer/wizard spell list like Rainbow Servant does for the Cleric list?

Shadowcraft Mage, kind of.
#12839

cycada

Mar 31, 2009 0:18:19
Q6145: If a suit of armor sized for a large creature is made out of adamantine, does it cost the same amount as a suit of adamantine armor for a medium creature? Or is there a rule I'm missing somewhere?
#12840

casualgatherer

Mar 31, 2009 0:39:19
A6145: No. Large (humanoid) suits of armour costs x2, without any masterwork or adamantine. Masterwork still costs 150 extra, for large or medium, and Adamantine still costs 5000/10000/15000, depending on what armour level it is. If you are a large (anything else) you must pay x4 for the base suit of armour.
#12841

houkama

Mar 31, 2009 7:48:44
Shadowcraft Mage, kind of.

Isn't that only for conjuration and evocation spells, and even then its kind of limited. I'm looking for buffs, mostly.
#12842

carnivore

Mar 31, 2009 8:21:09
A6144

Sublime Chord

:D
#12843

tytalus

Mar 31, 2009 9:30:35
Q6141: Is there any way for a druid to get access to mage armor? I would like anyway, but perferable not through a PrC.

A6141: Aside from snagging the Force domain (already mentioned), you could be a kobold and choose Mage Armor as your spell for the Draconic Rite of Passage [RotD]. Not the worst choice, either.
#12844

phaedrusxy

Mar 31, 2009 12:23:16
Isn't that only for conjuration and evocation spells, and even then its kind of limited. I'm looking for buffs, mostly.

Yes it is, but there are quite a few buffs that fall under those.
#12845

dr_rocktopus

Mar 31, 2009 13:01:22
Q6146: I know that WotC was originally in the process of back-filling errata. Has this stopped altogether now, or is there still forthcoming errata?

Q6147: When exactly can immediate actions be used? Ex: I have a contingencied celerity, and have just been surprised. This being the trigger for my contingency, I now have a standard action. May I now take an immediate action to interrupt my own action?
#12846

muertog

Mar 31, 2009 13:33:57
A6147: Celerity (and likely the contingency) would count as immediate actions. You cannot perform more than 1 immediate/swift action in a turn,. Even though you have an action due to Celerity, you are unable to perform an immediate action until -after- your next "real" turn (according to initiative order) has ended because you have already performed your immediate action.
#12847

phaedrusxy

Mar 31, 2009 13:59:42
That's not right. Contingency is no action at all, and since he cast the Celerity at the time he cast the Contingency, not when it goes off, he has used no actions.

I don't know if you can interrupt your own action, though. If you haven't actually acted, you're still flat-footed, and so can't cast Celerity. After you've taken the Standard action from Contingency, you could then use Celerity to gain another one, I think.
#12848

muertog

Mar 31, 2009 14:32:08
Geh. Not sure about the casting another Celerity after the first action has been taken...

Are you implying that you are not dazed after the Contingent:Celerity has ended?

I really should open my books when answering questions. I've gotten lazy lately, and not citing material is a bad habit to get into. Just takes half an hour to pull info that way. :P


Okay... opened up and re-read Contingency. It only states that it brings the spell into effect under some condition. It might be ruled either way, as an immediate-action Celerity spell cast w/out being aware of the danger... or as a free action spell that is cast w/ no interaction on your part. Either way the Celerity spell states that you are pulling time from the future into the present, and dazed until the end of your next turn.

Honestly, I would lean towards the former, mostly because you have removed most of the danger from the surprised condition (or will shortly have), and wizards -really- don't need 3 actions in the first round.
#12849

dr_rocktopus

Mar 31, 2009 14:37:14
I don't know if you can interrupt your own action, though. If you haven't actually acted, you're still flat-footed, and so can't cast Celerity. After you've taken the Standard action from Contingency, you could then use Celerity to gain another one, I think.

That was what I was wondering, myself. Obviously, we're assuming that you can avoid daze somehow, here, but there are plenty of ways to do that, frankly.

Also, I'm pretty sure contingency is a non-action on the part of the contingencied party. This is a generally accepted interpretation, I think?
#12850

phaedrusxy

Mar 31, 2009 15:05:10
Geh. Not sure about the casting another Celerity after the first action has been taken...

Are you implying that you are not dazed after the Contingent:Celerity has ended?

I was ignoring that. I assumed he had a way around it, since he was talking about using it multiple times.
Okay... opened up and re-read Contingency. It only states that it brings the spell into effect under some condition. It might be ruled either way, as an immediate-action Celerity spell cast w/out being aware of the danger... or as a free action spell that is cast w/ no interaction on your part.

It's no action at all. It would go off even if your character was asleep or otherwise incapacitated and incapable of taking actions. It's not even a free action. It's no action for the character. The spell does it all itself. Hell, the Craft Contingent Spell feat even says that these things can lay around dormant on corpses, and be triggered years after the creature died.
Honestly, I would lean towards the former, mostly because you have removed most of the danger from the surprised condition (or will shortly have), and wizards -really- don't need 3 actions in the first round.

I'm not claiming its even remotely balanced. Of course it isn't. Celerity is broken right out of the gate, even without this crap stacked on top of it. But RAW-wise, it is clear that a Contingency going off takes no action on the part of the character.

Now once the Contingency has triggered, and the character has taken his standard action, then he is no longer flat-footed, and can cast another one. Before he actually acts though, he is still flat-footed. So I don't think you could interrupt yourself. It hardly matters, though. You can just interrupt whomever goes after you, and get another round of Celerity in then.
#12851

dr_rocktopus

Mar 31, 2009 15:12:31
[snip]
I'm not claiming its even remotely balanced. Of course it isn't. Celerity is broken right out of the gate, even without this crap stacked on top of it. But RAW-wise, it is clear that a Contingency going off takes no action on the part of the character.

Now once the Contingency has triggered, and the character has taken his standard action, then he is no longer flat-footed, and can cast another one. Before he actually acts though, he is still flat-footed. So I don't think you could interrupt yourself. It hardly matters, though. You can just interrupt whomever goes after you, and get another round of Celerity in then.

:: steeples fingers :: eeexcelllent.
#12852

SIKBUZ

Mar 31, 2009 18:27:39
Q6147:

Is there a thread on how to reduce metamagic costs? I can't seem to find one

Cheers
#12853

dr_rocktopus

Mar 31, 2009 19:15:38
Q6148: Conan, what is best in life?
(I had a serious question, forgot it, checked, and realized it was already answered. Unfortunately there was already a post here by then.)
#12854

volatris

Mar 31, 2009 19:17:48
A6147:
Not sure about a thread, but Practical Metamagic (Races of the Dragon), Arcane Thesis (Player's Handbook II), Metamagic School Focus (Complete Mage) and Incantatrix (Player's Guide to Faerun) are the big ones off the top of my head.

And The Mailman is probably a good reference thread.
#12855

innabinder

Mar 31, 2009 19:19:59
Q6148: Conan, what is best in life?
(I had a serious question, forgot it, checked, and realized it was already answered. Unfortunately there was already a post here by then.)

A6148To crush your enemies, see them driven before you, and hear the lamentations of their women!
#12856

SIKBUZ

Mar 31, 2009 19:20:15
A6147:
Not sure about a thread, but Practical Metamagic (Races of the Dragon), Arcane Thesis (Player's Handbook II), Metamagic School Focus (Complete Mage) and Incantatrix (Player's Guide to Faerun) are the big ones off the top of my head.

And The Mailman is probably a good reference thread.

Those are good start, thank you

Lol at above
#12857

Pramxnim

Mar 31, 2009 21:48:05
Q6149:

If I am a Paladin 2/Bard 4/Abj Champ 5, do I benefit from Abjurant Armor, Extended Abjuration and Swift Abjuration when casting spells from wands?
#12858

pithica

Apr 01, 2009 6:51:20
Q6149:

If I am a Paladin 2/Bard 4/Abj Champ 5, do I benefit from Abjurant Armor, Extended Abjuration and Swift Abjuration when casting spells from wands?

Those class features all specify that they only work on spells you actually cast. Unless you have some other feat or class feature that lets you treat spells you activate from an item as if you had cast them, you cannot use those features on wands or other spell completion/trigger items.
#12859

cru

Apr 01, 2009 7:36:36
Q6150: Wild Runner spell from Spell Compendium changes me into a centaur. Last sentence says "You can still use your equipment and cast spells normally".
What exactly happens to my equipment? Text does not mention resizing or proficiency. (My character is small.) What damage is my dagger if I throw it? 1d3 or 1d6?
And yeah, what is my base attack bonus?
#12860

pithica

Apr 01, 2009 8:02:43
Q6150: Wild Runner spell from Spell Compendium changes me into a centaur. Last sentence says "You can still use your equipment and cast spells normally".
What exactly happens to my equipment? Text does not mention resizing or proficiency. (My character is small.) What damage is my dagger if I throw it? 1d3 or 1d6?
And yeah, what is my base attack bonus?

Your BAB doesn't change, at all. It never does unless a spell explicitly states that it does.

I am assuming that Wild Runner acts like all other non-'polymorph subschool' polymorph type spells, in that, equipment re-sizes to fit the wearer unless the new form doesn't allow that particular gear/slot, in which case, it melds with the new form.

That's an assumption on my part, though, as the spell neither explicitly states what happens, nor does it say, 'this spell acts like polymorph' (or whichever). The explanation of what properties you take when you cast the spell is very similar to the list found in Alter Self/Polymorph, so that is how I'd treat it.

So, if I were DM, I would rule that your dagger becomes appropriately sized for a Centaur (though I'm honestly not sure if that's small or medium, off the top of my head), and that gear on your legs/feat meld with new form, and the rest works as normal.

But that's just me.
#12861

jcasner

Apr 01, 2009 8:17:47
Q6151: Ok, total n00b question here... As a first level wizard, I chose the Orb of Imposition as my implement. According to the rules for the encounter power, it seems like any orb will do. However, at first level, the only orb I can afford is the "Implement, Orb" of course. In the description for that orb, it states "Using a nonmagical implement confers no benefit." Does that mean that I can't use the encounter power with it, or can I still use the encounter power, but not beef any of my attacks/damages that use the implement keyword?

Thanks!
#12862

pithica

Apr 01, 2009 8:27:48
Wrong forum... you need the 4e forum...

http://forums.gleemax.com/forumdisplay.php?f=867
#12863

vrischika111

Apr 01, 2009 8:35:12
Q6152:
can you willingly (and how) decrease a DC of a spell you cast?
#12864

jcasner

Apr 01, 2009 8:35:28
Wrong forum... you need the 4e forum...

http://forums.gleemax.com/forumdisplay.php?f=867

Whoops... That'll teach me to just do a search

Thanks!
#12865

Pramxnim

Apr 01, 2009 9:39:06
@Pithica: Thanks. Just wanted to clear that up.
#12866

rypta

Apr 01, 2009 9:59:38
Q6153: Is there any way to gain a bonus to melee damage based on your speed?
#12867

muertog

Apr 01, 2009 10:41:47
Q6150: Wild Runner spell from Spell Compendium changes me into a centaur. Last sentence says "You can still use your equipment and cast spells normally".
What exactly happens to my equipment? Text does not mention resizing or proficiency. (My character is small.) What damage is my dagger if I throw it? 1d3 or 1d6?
And yeah, what is my base attack bonus?

Actually, the size of the centaur is Large, and so items would be appropriately sized (and do additional damage thus). Check the MM entry (p. 32) for support of this (Longsword does 2d6 instead of 1d8). You may have to check the table in the DMG (p.28) for info on what your weapon damage gets increased to.
#12868

sofawall

Apr 01, 2009 20:45:18
Q6154: Is there a way to gain a nonmagical shadow-type thing around you? Not Shadow, the monster, but shadow, the lack of light.

So, not Darkness, and preferably not just putting something in between me and the light. If it is magical, I'll take it, however. And I know about Darkness. I can't see through Darkness either though ;)

Q6155: If an ability isn't listed as Ex., Su. etc., what is it? None of the above?

Q6156: Where does one find a list of ways to pimp out a ship? Mithril hulls, steam engines, the whole shebang. I checked Stormwrack, but didn't find much.

Q6157: Where does one find info on Spelljammer in 3e?

I'm just full of questions, aren't I?
#12869

feloniousela

Apr 01, 2009 20:56:47
Q6158: If I make a gish with 3 levels in Knight, do I get to apply the Knight's shield bonus +1 skill to the shield bonus from my Shield spell?
#12870

sofawall

Apr 01, 2009 21:54:49
Q6158: What ways are there for a druid to boost his/her summons?

I already have Augment Summoning and Greenbound, and Icy Calling is impractical. Anything else?

Also, how does one get around the stupid Spell focus (conjuration)?
#12871

pithica

Apr 01, 2009 21:56:25
Q6154: Is there a way to gain a nonmagical shadow-type thing around you? Not Shadow, the monster, but shadow, the lack of light.

So, not Darkness, and preferably not just putting something in between me and the light. If it is magical, I'll take it, however. And I know about Darkness. I can't see through Darkness either though ;)

The Blacklight spell (spell compendium 3rd, IIRC), is a darkness spell the caster can see through. Ebon Eyes (also SC, 1st) is a buff that lets you see through magical darkness normally.

Q6155: If an ability isn't listed as Ex., Su. etc., what is it? None of the above?

I think they were called 'inherent' abilities, or 'natural' abilities in one of the FAQs, but I'm not positive. They're basically Ex's without an Ex.

Q6156: Where does one find a list of ways to pimp out a ship? Mithril hulls, steam engines, the whole shebang. I checked Stormwrack, but didn't find much.

There's some stuff in Stronghold Builders Guidebook as well as in Arms and Equipment for augmenting vehicles, on top of what's in Stormwrack. There are spells in the Spell Compendium that are also a nice treat for shipgoers. There's also stuff in Shining South (forgotten realms setting book), and in a few of the Eberron books (I don't remember which off the top of my head).

There's probably more, but that should be enough to get you started.

Q6157: Where does one find info on Spelljammer in 3e?

Outside of glorified houserules, there isn't. There are a couple of netbooks I found when 3e first started, but nothing official was ever released to my knowledge, and those are barely crap.

I was thinking about doing a complete upgrade of the original box set at one point, but I seem to have lost my copy the last time I moved.
#12872

pithica

Apr 01, 2009 21:57:40
Q6158: What ways are there for a druid to boost his/her summons?

I already have Augment Summoning and Greenbound, and Icy Calling is impractical. Anything else?

Also, how does one get around the stupid Spell focus (conjuration)?

One of the 'Beast' items in the Complete Champion book (or maybe it was all three put together) let's you cast any SNAX as SNAX+1. It's a pretty solid boost.
#12873

sofawall

Apr 01, 2009 22:07:11
Ah, yes, the ring. I'd forgotten about that. You just made my day. :D

And the set gives +1 HD for wildshape, not so nice. :88E:

EDIT: And only 8k, at that! That's a great item at 8k!
#12874

hijaxx

Apr 02, 2009 10:11:45
Q6159:is there any way to change ANY spell into a touch spell? im aware of the abjuration master specialist lvl 10 ability, but there a way to do it with other spells than personal?
#12875

BloodDragon

Apr 02, 2009 13:15:19
Q6160:
a:Does the polymorph sub-school (from PHBII & Comp. Mage) block ALL class features?

b:Specificlly spell casting from wizard or Sor levels?
c:Does the polymorph sub-school apply to Alterself*?
d:Apply to Polymorph*?
e:Apply to Shapechange*?

*Assuming you've taken a form which can still speak and use somantics.

Just yes or no answers please and thank you.
#12876

pithica

Apr 02, 2009 13:18:10
Q6160:
a:Does the polymorph sub-school (from PHBII & Comp. Mage) block ALL class features? Yes

b:Specificlly spell casting from wizard or Sor levels? Yes
c:Does the polymorph sub-school apply to Alterself? no
d:Apply to Polymorph? no
e:Apply to Shapechange? no

Just yes or no answers please and thank you.

Answers in bold.
#12877

dr_rocktopus

Apr 02, 2009 19:53:20
Q6161:
Is Caster Level capped explicitly at 20 pre-epic? If not, was it intended to be?
#12878

gilfalas_elaandrin

Apr 02, 2009 19:53:20
Q6121: I often see mentions of warlocks being able to use Shadow Pounce in conjunction with Eldritch Glaive. I'm a bit confused as to how that works - is it plain wrong, or is there some rule I'm overlooking that allows this?

A6121: It is plain wrong. Shadow pounce allows you to make a full attack every time you teleport.

Eldritch Glaive us a full round action SLA, NOT a full attack action Melee attack sequence.
#12879

owls_and_more_owls

Apr 02, 2009 19:55:02
Q6162: What the Hell is E6?
#12880

gilfalas_elaandrin

Apr 02, 2009 20:01:46
Q6161:
A6161: Is Caster Level capped explicitly at 20 pre-epic? If not, was it intended to be?

I don't beleive caster level is ever capped. Pre or post epic. Many spells have dice limits built into them but I don't beleive caster level itself has a cap.

Q6162: What the Hell is E6?

A6162: E6 is an abbreviation for Epic 6, which is a style of D&D gameplay built around 6th level as the last level of character advancement. It puts the emphasis on lower overall power games. Instead of leveling, every so many XP you get a new feat. If you google it/on this forum you can find more detail.
#12881

jseah

Apr 02, 2009 20:14:10
Q6163: I'm a wizard who just casted Time Stop. Now I want to get the heck out of a death trap using said free rounds while leaving behind a few nasties.

So I teleport out, and there's somehow an anticipate teleportation waiting for me at my target location.

This delays my teleport for 1 round.

Assuming I still have Time Stop rounds remaining, does the 1 round delay count for 1 round of Time Stop rounds or does it count for 1 round of normal time and then I get the rest of my Time Stop rounds when I appear?
#12882

rypta

Apr 02, 2009 20:55:29
Q6164: How does a maneuver like swooping dragon strike work with battle jump and pounce? Does the maneuver still allow you to treat the jump as a charge? If so, can you full attack with pounce? Is the bonus damage applied after the charge multiplier?
#12883

kosmic_latte

Apr 02, 2009 21:18:01
Q6165: What ways are there to getting the non-native Outsider type with out PaO to being an Outsider?

Q6166: Do Outsiders have a maximum age?
#12884

malkavon

Apr 02, 2009 21:20:40
A6163: Edit - Gilfalas is correct. The caster of the anticipate teleport gets one round of actions before you arrive, but you still show up with your time stop in effect, so they cannot take any actions once you actually appear.

A6164: No, you cannot apply your charging bonuses to Swooping Dragon Strike (or any other standard action or full-round action maneuver that is not specifically a charge maneuver) because charging grants you attacks, while you must take a standard action to initiate the maneuver. This is the same reason why you cannot take a full attack and initiate a bunch of maneuvers.

Battle Jump gives you an additional condition under which you can charge - it does not make all attacks that you make while jumping at someone automatically count as charge attacks.

As an aside, damage multipliers never take bonus dice (such as from the flaming property, sneak attack, maneuvers, etc) into account. You multiply your base weapon damage and any fixed damage values (Str bonus, Power Attack, flat numerical bonuses such as from Weapon Specialization or charging, etc) only.
#12885

gilfalas_elaandrin

Apr 02, 2009 21:31:21
Q6163: I'm a wizard who just cast Time Stop. Now I want to get the heck out of a death trap using said free rounds while leaving behind a few nasties.

So I teleport out, and there's somehow an anticipate teleportation waiting for me at my target location.

This delays my teleport for 1 round.

Assuming I still have Time Stop rounds remaining, does the 1 round delay count for 1 round of Time Stop rounds or does it count for 1 round of normal time and then I get the rest of my Time Stop rounds when I appear?

Anticipate does not delay your port for a round. It delays your ARRIVAL for a round. Your in the 'transport buffer' for one melee round.

It should have 0 affect of any kind on your time stop. If you still have time stop rounds left when you finally land then your enemies will not be able to hurt you there either until your time stop rounds are done being used. In theory if you have another teleport available you can port OUT again before they ever even actually see you arrive due to time stop.
#12886

Kerrus

Apr 02, 2009 21:39:39
Q6164: If you have an awakened animal with 20 levels in a class, can someone use 'wish' to undo the awakening spell, and if so, what happens to those class levels?
#12887

casualgatherer

Apr 02, 2009 22:52:32
Q6165:Out of all the dual caster progression classes (specifically, Arcane/Divine...) which one would be most optimized? Alternatively, what is the best way to get high divine caster levels and arcane caster levels.
#12888

owls_and_more_owls

Apr 02, 2009 23:23:19
A6165: Mystic Theurge is probably the most popular kid at the table. Wiz 3 Clc 3 is probably the most optimal setup. that or Archivist 3 Wizard 3.
#12889

phaedrusxy

Apr 02, 2009 23:34:49
A6165: Mystic Theurge is probably the most popular kid at the table. Wiz 3 Clc 3 is probably the most optimal setup. that or Archivist 3 Wizard 3.

Bzzzzt! Wrong answer! :P

Arcane Heirophant and Fochluclan Lyricist are probably the best multi-caster PrCs for Divine/Arcane, because they have actual class features (and/or full BAB). In general, I think they're all suboptimal compared to a single classed caster (with or w/o PrCs), unless you cheese an early entry somehow.
#12890

casualgatherer

Apr 02, 2009 23:55:06
Ok, thanks.

A6164:After thinking about it for a bit, as a DM i would rule that the animal cannot use any of it's abilities until its intelligence goes back over 3. It wouldn't lose any experiences, just the intelligence to formulate that experience usefully. I have absolutely no rules basis for this though.
#12891

pithica

Apr 03, 2009 7:32:05
Q6165: What ways are there to getting the non-native Outsider type with out PaO to being an Outsider?

Q6166: Do Outsiders have a maximum age?

Wish? Sylphs are playable, they are MM2 or 3, and non-native outsiders. There are a number of Fiends/Celestials in the MM that are playable (listed LA). Most are way over adjusted though.

I don't think 166 is explained in the rules anywhere. I am pretty sure that (native) outsiders do, or at least, that most of them do. But I don't think I've ever seen an age chart that included non-native outsiders. That isn't to say there isn't one out there, mind you, just that I haven't seen it. I know that in 2nd ed, true Outsiders (though, they weren't really called that back then) were mostly Amortal, never dying of old age, and would reincarnate/resurrect automatically if killed on their own plane. According to the Fiendish Codex (though I honestly can't remember which), they reversed that last part for 3rd edition (though I personally think that's stupid). In 2nd Ed, some of the creatures had age progressions, where if they served dutifully for x number of years/centuries then they'd 'evolve' into the next step up the chain.

I'll look back through the planar handbook et al to see if I can see anything explicit or implicitly described about it when I get the chance, but I am pretty sure the answer is, 'whatever you decide as a DM'.

In general, I think they're all suboptimal compared to a single classed caster (with or w/o PrCs), unless you cheese an early entry somehow.

Just as a personal caveat to this, the optimal-ness of a dual caster compared to a straight caster, in my experience, depends more on what level you are playing at than anything else. Even with early entry, at low to mid levels, you'll always be lagging behind the straight casters you contain as to when you get new spell level. Even without early entry, at levels higher than 14 or so (the higher, the easier), you can potentially build dual casters with the same spell levels as their composite casting classes AND more spells per day than them. (This of course requires higher character levels for base casting classes but lower character levels for things like Ur-priest/SC.)

I'm playing an (early entry) Arcane Heirophant now in a campaign. We started, originally, at 9th, and that sucked, even with early entry. I am now 11th, and there are a lot more things I can do. While still not as 'raw powerful' as either a druid or a wiz at 11th would be (I only have 5ths, and still can't wildshape into large creatures), I have a lot of tricks using solid spell/feat combos that neither of them have, and provide a LOT of utility outside of combat. If I follow my build to it's conclusion, by 20th, I'll have more 9ths than either a wiz or a druid would, and only lag a couple levels behind a straight druid in Wildshape. When I started, and even now and for the next few levels, it isn't as optimal as either a straight/PRC druid or wizard would be. But, it's very playable, and I feel that I could pose a challenge (though, not necessarily take) even to an optimized single class caster, because of versatility. By the time I hit epic (should I survive that long), I'll be blowing them out of the water (literally, it's a pirate campaign).
#12892

pallatine

Apr 03, 2009 9:53:39
Q6165: A level 20 Arcane Archer Gish with build like
Bard 4/Fighter 1/Spellsword 1/Abjurant Champion 2/Arcane Archer 2/Sublime Chord 2/Abjurant Champion 3/Eldritch Knight 5

Has what caster level for Sublime Chord and Bard spells?
#12893

pithica

Apr 03, 2009 10:26:30
Q6165: A level 20 Arcane Archer Gish with build like
Bard 4/Fighter 1/Spellsword 1/Abjurant Champion 2/Arcane Archer 2/Sublime Chord 2/Abjurant Champion 3/Eldritch Knight 5

Has what caster level for Sublime Chord and Bard spells?

The actual caster level (the one that determines spells/day) would be Bard 7, SC 9, assuming you put every caster level post SC into SC and none into bard.

The effective caster level (the one that determines duration/range/et al) for each would be 16, assuming I did the math right. Every level except for Fighter, Arcane Archer, and the first from EK should stack to both spellcasting classes for determining effective caster level.

The effective caster level assumes no use of Practiced Spellcaster or other feats/items that boost it.
#12894

Kerrus

Apr 03, 2009 11:02:34
Ok, thanks.

A6164:After thinking about it for a bit, as a DM i would rule that the animal cannot use any of it's abilities until its intelligence goes back over 3. It wouldn't lose any experiences, just the intelligence to formulate that experience usefully. I have absolutely no rules basis for this though.

Yeah, that's sort of the thing that I've been wondering about. I know how wish works, and effectively going back in time and undoing a 'Duration: Instantaneous' spell seems to be outside the operational parameters. Awaken can't be dispelled, and is unaffected by disjunction, so I can't rightly see how wish would get rid of it.
#12895

pallatine

Apr 03, 2009 15:41:33
The actual caster level (the one that determines spells/day) would be Bard 7, SC 9, assuming you put every caster level post SC into SC and none into bard.

The effective caster level (the one that determines duration/range/et al) for each would be 16, assuming I did the math right. Every level except for Fighter, Arcane Archer, and the first from EK should stack to both spellcasting classes for determining effective caster level.

The effective caster level assumes no use of Practiced Spellcaster or other feats/items that boost it.

What about Martial Arcanist? If I set the BAB = CL for Bard, does that mean that my SC Caster level is 27?
#12896

sofawall

Apr 03, 2009 20:03:36
Q6154: Is there a way to gain a nonmagical shadow-type thing around you? Not Shadow, the monster, but shadow, the lack of light.

So, not Darkness, and preferably not just putting something in between me and the light. If it is magical, I'll take it, however. And I know about Darkness. I can't see through Darkness either though ;)

Q6155: If an ability isn't listed as Ex., Su. etc., what is it? None of the above?

Q6156: Where does one find a list of ways to pimp out a ship? Mithril hulls, steam engines, the whole shebang. I checked Stormwrack, but didn't find much.

I'm just full of questions, aren't I?

Heehee.
#12897

pithica

Apr 03, 2009 22:09:32
Heehee.

Points up...

I was pretty quick on the draw on your questions, at least, I am assuming you missed my answers and that's why you're reposting.
#12898

sofawall

Apr 03, 2009 22:43:17
Dang, the one post I miss.

Thnaks!
#12899

malkavon

Apr 03, 2009 23:48:45
Q6166: Is there a way to acquire a creature's natural abilities with wild shape?
#12900

dr_rocktopus

Apr 04, 2009 2:48:02
A6165: The neraphim from the planar handbook are non-native outsiders with no LA unless I just failed reading comprehension. It is almost 4 am though.
#12901

mafi

Apr 04, 2009 4:06:30
Q6167
Is it possible to use Iron Heart Surge maneuver while you're paralyzed. I think yes, because in description of maneuver no physical activity is mentioned. So it's a mental action, which can be performed during the paralysis. But my DM disagree with me. So, which one of us is right?
#12902

pithica

Apr 04, 2009 9:17:58
Q6166: Is there a way to acquire a creature's natural abilities with wild shape?

The enhance wildshape spell (SpC) let's you get all the creature's (Ex)'s.

The Assume Supernatural Ability Feat, let's you take a single (Su) from a form you take when you wildshape, IIRC (that's in Savage Species).

Draconic Wildshape gives you the Su's of your draconic forms.

I think there's an item that does something similar to enhance wildshape, but I can't seem to find it in my notes.
#12903

saywaffletime

Apr 04, 2009 9:30:59
Q: 168
I play Binders and right now I got Dahlver-Nar on. I get eaten whole by a T-Rex. I'm pretty sure I will die before it does. My DM still deals constricting damage to a character when he's unconcious and bleeding out, generally killing the PC. When I die do my vestige abilities stay and I keep the damage link on it, therefore in the process kill the T-Rex?
#12904

snorkasaurous

Apr 04, 2009 9:44:00
Q6169: Can my 130lb. 12th level wizard use Telekinesis to prevent herself from going "splat," if she has to jump off a high cliff?

Snork
#12905

malkavon

Apr 04, 2009 10:23:04
The enhance wildshape spell (SpC) let's you get all the creature's (Ex)'s.

The Assume Supernatural Ability Feat, let's you take a single (Su) from a form you take when you wildshape, IIRC (that's in Savage Species).

Draconic Wildshape gives you the Su's of your draconic forms.

I think there's an item that does something similar to enhance wildshape, but I can't seem to find it in my notes.

Getting extraordinary, supernatural, and spell-like abilities I can do. What I need is a way to get natural abilities, i.e. anything that isn't one of the prior three. Like racial spellcasting. Or untyped abilities.
#12906

sofawall

Apr 04, 2009 11:00:21
Them darn untyped abilities, screwing up my dreams of the uber-factotum...

As for racial/untyped abilities, I haven't a clue. I'm focusing on summoning for this druid. Wildshape comes with my next druid :D
#12907

pithica

Apr 04, 2009 12:21:45
Getting extraordinary, supernatural, and spell-like abilities I can do. What I need is a way to get natural abilities, i.e. anything that isn't one of the prior three. Like racial spellcasting. Or untyped abilities.

As far as I know, you get the actual natural abilities (as described in the rules compendium) of a form when you wild shape, I.E. a birds ability to fly or a fish's ability to breath water.

I don't know that there is a way to gain things like racial spellcasting, and if there were, I'd houserule it out. Unless you're talking about TO, Wildshape is already badass enough, it doesn't need anything extra piled on.
#12908

cloer

Apr 04, 2009 13:29:48
Q6170

where exactly can i find the rules for crafting Competence Tools.

Spellcraft Competence Tools to be more exact.

thx
#12909

flawless_p

Apr 04, 2009 14:09:44
Q6171: This is more of a generic question than an exact ruling.
How do you, as the player and/or DM deal with explosive runes?
"Close enough to read" is kinda vague as is its activation....
#12910

phaedrusxy

Apr 04, 2009 14:39:53
What about Martial Arcanist? If I set the BAB = CL for Bard, does that mean that my SC Caster level is 27?

I think he missed that, and yes, I think you're right.
#12911

phaedrusxy

Apr 04, 2009 14:41:01
Q6170

where exactly can i find the rules for crafting Competence Tools.

Spellcraft Competence Tools to be more exact.

thx

A6170: Here
#12912

phaedrusxy

Apr 04, 2009 14:43:56
Getting extraordinary, supernatural, and spell-like abilities I can do. What I need is a way to get natural abilities, i.e. anything that isn't one of the prior three. Like racial spellcasting. Or untyped abilities.

Magic Jar works for some.
The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body.

It explicitly says spells are excluded, though. I think that means spellcasting, but it could possibly have meant active spells.
#12913

keithio

Apr 04, 2009 14:54:59
Q6165: A level 20 Arcane Archer Gish with build like
Bard 4/Fighter 1/Spellsword 1/Abjurant Champion 2/Arcane Archer 2/Sublime Chord 2/Abjurant Champion 3/Eldritch Knight 5

Has what caster level for Sublime Chord and Bard spells?

I'm becoming something of a caster level nazi around here.

Sublime chord adds its class level to another class level to determine caster level. Not adding class level to caster level.

Caster level by level for that build:
(LVL)-(CLVL)
1-1
2-2
3-3
4-4
5-4
6-5
7-6
8-7
9-7
10-7
11-5 (Sublime chord kicks in and takes your 4 levels of bard and adds 1)
12-6
13-7
14-8
15-13 (Abjurant Champion 5 kicks in)
16-14
17-15
18-16
19-17
20-18 Final caster level
#12914

malkavon

Apr 04, 2009 17:55:16
As far as I know, you get the actual natural abilities (as described in the rules compendium) of a form when you wild shape, I.E. a birds ability to fly or a fish's ability to breath water.

I don't know that there is a way to gain things like racial spellcasting, and if there were, I'd houserule it out. Unless you're talking about TO, Wildshape is already badass enough, it doesn't need anything extra piled on.

Actually, according to the Alternate Form ability (which wild shape was errata'd to follow, IIRC), you only get natural attacks, armor, movement modes, and extraordinary attacks. Natural abilities are (wisely) not granted by default.

Magic Jar works for some.

I'm specifically looking for a way to do it with wild shape. I've hit upon a potentially interesting idea, but I need a way to grab natural/untyped abilities with wild shape to make it work.

And yes, this is pretty much a TO question, because if it works I'm pretty sure it leads to an infinite loop. Even without this I can generate a loop, but it's finite.

Y'know, I'm going to start a thread. This is more back-and-forth than ask a simple question, get a simple answer.
#12915

pithica

Apr 04, 2009 22:50:56
I think he missed that, and yes, I think you're right.

I did, and I agree, SC is 27, assuming all the math is otherwise correct.
#12916

pithica

Apr 04, 2009 23:02:35
Actually, according to the Alternate Form ability (which wild shape was errata'd to follow, IIRC), you only get natural attacks, armor, movement modes, and extraordinary attacks. Natural abilities are (wisely) not granted by default.

Well, the Rules compendium defines 'Natural Abilities' as things the creature can do by virtue of its physiology. Examples include a Birds ability to fly or a lion having claws. Those are both things that alternate form/wildshape would grant you, so it implicitly does grant (at least some of) them, even if 'Natural Abilities' is not in the list of things AF/WS grants by default.

Now, things like racial spellcasting, are, in my opinion, not really 'natural abilities' and I think that they were generally listed as such in error or out of laziness, but that's nothing more than my opinion.

Since all the other 'natural abilities' are explicitly granted by AF/WS, I am assuming that they've intentionally left the others out. I don't know of a way to get them. If you or someone else finds one, holla back.
#12917

pithica

Apr 04, 2009 23:11:39
Q6171: This is more of a generic question than an exact ruling.
How do you, as the player and/or DM deal with explosive runes?
"Close enough to read" is kinda vague as is its activation....

As a DM I try and come as close to common sense as I can. If you make it the size of a stop sign, and all it says is BOOM in big bold letters, I'ma gonna say it gets activated from 40 or 60 feet or whatever. You make it on a playing card in 12pt font that says, "If you read this you should probably check your shorts cause I memorized something nasty today." I'm going to rule you have to be holding the card in your hand.

As a player, I usually use oversized (tarot-sized) playing cards with BOOM or GOTCHA in as big a letter as I can fit. Most DM's I've used it under have ruled it could be read from 10-30ft, which I confirmed by actually bringing in a Tarot deck and writing it on a card with a sharpie. (Best reading I ever gave.)

Now, that's just for activation, mind you. We typically always used them for diversions during getaways or for fun in school yards.

To qualify for the 'no-save' line, we've always ruled that you had to be in the square or an adjacent square. As that's how we all (in my group) read 'next to'. I don't know if that's RAW or not, but that's how I read it.
#12918

cloer

Apr 05, 2009 0:15:41
Quote:
Originally Posted by Cloer View Post
Q6170

where exactly can i find the rules for crafting Competence Tools.

Spellcraft Competence Tools to be more exact.

thx
A6170: Here

not exactly what i was looking for, that looks like the goods and services lists from the Players handbook.

im looking to craft a custom item that grants me around +10 on spellcraft checks and i need to know what book its from so i can show my DM, i belive i read somewhere that the price is (item bonus^2)*100, so a +10 item would cost me around 10,000GP but i need to know where i can find these rules
#12919

pithica

Apr 05, 2009 15:24:27
Page 285 of the DMG, in the chart with all the others, listed as 'Skill Bonus (Competence) and yes, it's bonus squared * 100gp. It's also not slot-affinity, so you can make a slotless item as easily as a particular slot. Though, the DM is encouraged to over-rule obviously erroneous choices.
#12920

huskybrown

Apr 05, 2009 19:40:12
Q6172: Ok. The feat Quick draw allows you to draw a weapon as a free action. And I believe that you can drop a weapon as a free action. Now if you have a bag of endless caltrops, how many caltrops can you draw out of the bag?
#12921

surreal

Apr 05, 2009 19:43:45
A 6172: This is one of those things where it is entirely up to the DM. Clearly, drawing an infinite number of caltrops is out of the question.
#12922

phaedrusxy

Apr 05, 2009 20:11:58
Q6172: Ok. The feat Quick draw allows you to draw a weapon as a free action. And I believe that you can drop a weapon as a free action. Now if you have a bag of endless caltrops, how many caltrops can you draw out of the bag?

All of them? :D
#12923

pithica

Apr 05, 2009 20:18:52
Q6172: Ok. The feat Quick draw allows you to draw a weapon as a free action. And I believe that you can drop a weapon as a free action. Now if you have a bag of endless caltrops, how many caltrops can you draw out of the bag?

1 Handful. To activate a bag of endless caltrops (MIC 151) requires a move action. Quick draw only 'speeds up' the drawing of a weapon, not the activation of a magic item. It's a common houserule, and it may even be in the FAQ for it to apply to other 'move action drawing of things from containers', but the feat only specifies weapons drawn from sheaths.

So, if it does apply, 5 Handfuls. That's the number of times a Bag of Endless Caltrops can be used in a single day.
#12924

huskybrown

Apr 05, 2009 20:39:05
Thank you every one for your answers. Guess you can't drop a guy in a pit, bury him in caltrops, and cast my favourite tornado spell.

I really appreciate all the funny, helpful, and inspiring builds and tricks you guys come up with. The CO boards are one of he greatest things to happen do D&D.
#12925

cloer

Apr 05, 2009 20:56:47
Q6172: Ok. The feat Quick draw allows you to draw a weapon as a free action. And I believe that you can drop a weapon as a free action. Now if you have a bag of endless caltrops, how many caltrops can you draw out of the bag?

well no more than 2 pounds worth;)

btw thx pithica just what i was looking for
#12926

nodaisho

Apr 05, 2009 21:39:42
Q6173

So, if someone is on a mount, can they have their mount withdraw, and still do a ranged attack?
#12927

phaedrusxy

Apr 05, 2009 21:59:18
Q6173

So, if someone is on a mount, can they have their mount withdraw, and still do a ranged attack?

Yes, but the rider would still potentially draw attacks of opportunity for moving, as the mount is the one withdrawing, not him. Do note that the Withdraw option also only protects your movement when leaving the first square. You draw attacks of opportunity as normal for the rest of your movement.
#12928

keithio

Apr 05, 2009 22:45:27
Q 6174:

Do persistent and extent spell metamagics stack?

Q6175:

Can Incantatrix use their 3rd level class ability to persist summon monster, or other summoning spells?

(Having 3+Int mod of your highest spell slot summoned monsters guarding you you cast the day before sounds pretty darn sweet, never saw it in any builds before so I'm wondering if it's legal, though I can't see why not :D )
#12929

pithica

Apr 06, 2009 8:32:01
Q 6174:

Do persistent and extent spell metamagics stack?

Yes. An extended persisted spell lasts 48hrs.

Q6175:

Can Incantatrix use their 3rd level class ability to persist summon monster, or other summoning spells?

(Having 3+Int mod of your highest spell slot summoned monsters guarding you you cast the day before sounds pretty darn sweet, never saw it in any builds before so I'm wondering if it's legal, though I can't see why not :D )

No, Persist only applies to Personal and Fixed (technically emanations, but you'll get (valid) arguments there) range spells. Summon Monster is Close Range (IIRC), and is therefore not a valid spell for Persist.

You can, however, persist Dragons Breath and Animate Breath, and have a new huge lightning or acid (or whatever) 'elemental' every 1d4 rounds. You can even share it with your familiar and have two of them every 1d4 rounds.

...Not that I've threatened to do that or anything.
#12930

doombubble

Apr 06, 2009 14:22:36
Q6176
The Ten Commandments suggest that I not wield two weapons but one--I'm wondering if this is result of some number crunching and examination of feat allotments or was this intended as a joke?
#12931

carnivore

Apr 06, 2009 15:10:43
Q6176
The Ten Commandments suggest that I not wield two weapons but one--I'm wondering if this is result of some number crunching and examination of feat allotments or was this intended as a joke?

A6176... the goal of using Weapons... is to hurt something, ..a lot.... using a Single Weapon 2 handed style... usually does more Damage, due to the feats that Multiply Damage from Charging and PA

TWF is usually for Finnesse Fighters who have additional ways of adding some damage(Skirmish, Sneak Attack, etc...) .. thus you try to add some damage to a lot of attacks

i find its more of a personal Preference... you can do a lot with both, but using a Reach Weapon with 2 Hands gives more options, and is easier to work with... it is very feat friendly

:D
#12932

phaedrusxy

Apr 06, 2009 15:35:21
Q6176
The Ten Commandments suggest that I not wield two weapons but one--I'm wondering if this is result of some number crunching and examination of feat allotments or was this intended as a joke?

It is not a joke, and there has been quite a bit of mathematical analysis done.
#12933

SIKBUZ

Apr 06, 2009 17:26:17
Q6177:

Is there a thread on optimising miss chance?? I can't seem to find one
#12934

phaedrusxy

Apr 06, 2009 17:34:22
Q6177:

Is there a thread on optimising miss chance?? I can't seem to find one

A6177: This is as close as I remember clearly. I think there was a more specific one, but this probably incorporates everything that one had, anyway.
#12935

SIKBUZ

Apr 06, 2009 17:45:50
Thank you
#12936

sofawall

Apr 06, 2009 19:32:56
Q6176
The Ten Commandments suggest that I not wield two weapons but one--I'm wondering if this is result of some number crunching and examination of feat allotments or was this intended as a joke?

A6177: The only reason to go two-weapon is to get more bonus damage dice from sneak atack/sudden strike/iaijutsu focus/skirmish etc.

I never realized how many ways of getting bonus damage dice there were without even going into magic.


EDIT: Q6178: Do racial bonuses stack? If not, a certain dark-templated whisper gnome is very sad.
#12937

jameswilliamogle

Apr 06, 2009 20:39:16
Q6179: Any way to get Perform as a class-skill without having to dip Bard or Rogue?

I want to get a Spellthief 9 / Virtuoso 1 / Sublime Chord 1 / Virtuoso +9 build going...
#12938

sofawall

Apr 06, 2009 21:08:59
A6180: Well, avoiding dipping in general it will be tough (you forgot exemplar and factotum, among possible others), I don't know of any way to get it.
#12939

Pramxnim

Apr 06, 2009 21:57:39
Q6181: If a Shapeshifting Variant Druid (as per PHB II alternate class features) changes into his Ferocious Slayer form (thus gaining a size increase), does his stats gain a size bonus as well? I believe the only modifiers you gain are those specifically stated in the ability. Answers would be much appreciated
#12940

SIKBUZ

Apr 06, 2009 22:27:10
Q6182:

Any step by step Kobold Caster builds out there? I've done some googling and searching but not much is out there as a step by step build..
#12941

owls_and_more_owls

Apr 06, 2009 23:36:56
A6181: you just use the physical statistics of the base creature, so if you shapeshift into a bear, you use a bear's strength, Constitution, and dexterity.
#12942

keithio

Apr 06, 2009 23:40:53
A6181:

You do gain the size bonus, it is not included in the bonuses listed, as they are enhancement typed.
#12943

dr_rocktopus

Apr 07, 2009 2:26:28
Q6179: Any way to get Perform as a class-skill without having to dip Bard or Rogue?

I want to get a Spellthief 9 / Virtuoso 1 / Sublime Chord 1 / Virtuoso +9 build going...

A: Cosmopolitan, 3.0 era feat. That's all I could find. You could also dip warrior skald, which has .... Yeah, don't dip warrior skald. ::laughing::
#12944

Pramxnim

Apr 07, 2009 2:34:00
@Keithios:
So you mean, using the Shapeshift Variant Druid, shapeshifting into the Ferocious Slayer form would give an additional +8 Str (Size bonus) aside from the listed +8 Enhancement bonus the ability gives you? That seems a bit imba, don't you think? I mean, the ability gave you Str and Natural Armor already, applying size bonuses on top of that seems a tad unreasonable.
Would you care to point me to a reference that supports your claim?
Thanks

@Owls_and_more_owls: Certainly, that would be true if I were referring to Wild Shaping. However I was asking specifically about the Shapeshift variant from PHB II, which has a different mechanic altogether
#12945

cru

Apr 07, 2009 2:57:30
A6181
I don't think you get size bonuses. E.g., both enlarge person and righteous might increase size by one. Enlarge person gives +2 size bonus to STR, righteous might gives +4. How much would you get? I think that the bonuses mentioned in the descriptions of the spells are granted by the spell, not by the changing size.

I think you only get the bonuses and penalties listed here: http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat
#12946

hijaxx

Apr 07, 2009 3:03:46
A6179: there's also human paragon
#12947

pithica

Apr 07, 2009 9:37:13
Q6182:

Any step by step Kobold Caster builds out there? I've done some googling and searching but not much is out there as a step by step build..

Probably could stand much improvement, but it's a start...

Venerable Dragonwrought Kobold Sorcerer 5/Mindbender 1/Incantatrix 10/Other Caster 4

Take Greater Draconic Rite of Passage as soon as you can afford it. If you can get away with it, take Loredrake from Dragons of Eberron. The two together make your Actual caster level 3 higher than your Sorcerer level, meaning you get new spell levels 2 levels earlier than a wizard.

Feats...Dragonwrought (1), Draconic Heritage (Kobold Sorcerer), Draconic Resovoir (3), Extend Spell (6), Iron Will (Otyugh's Hole), Persist Spell (Incan), Draconic Legacy (only if you pick a good dragontype, otherwise Draconic Power) (9), Chain Spell (Incan), OPEN FEAT (12), OPEN META-FEAT (Incan), OPEN META-FEAT (Incan), OPEN FEAT (15), OPEN FEAT (18)

I like Arcane Disciple, if you've got a deity with a good domain choice, just to add spells known.
#12948

shriekingdrake

Apr 07, 2009 12:29:19
Q6169: Can my 130lb. 12th level wizard use Telekinesis to prevent herself from going "splat," if she has to jump off a high cliff? Snork

A6169: I don't see why not. Though, I wonder if you have "more weight" because you're falling. I'm just not sure the rules want us to get into the physics of motion. So, I'd say you probably could.
#12949

SIKBUZ

Apr 07, 2009 16:30:13
Probably could stand much improvement, but it's a start...

Venerable Dragonwrought Kobold Sorcerer 5/Mindbender 1/Incantatrix 10/Other Caster 4

Take Greater Draconic Rite of Passage as soon as you can afford it. If you can get away with it, take Loredrake from Dragons of Eberron. The two together make your Actual caster level 3 higher than your Sorcerer level, meaning you get new spell levels 2 levels earlier than a wizard.

Feats...Dragonwrought (1), Draconic Heritage (Kobold Sorcerer), Draconic Resovoir (3), Extend Spell (6), Iron Will (Otyugh's Hole), Persist Spell (Incan), Draconic Legacy (only if you pick a good dragontype, otherwise Draconic Power) (9), Chain Spell (Incan), OPEN FEAT (12), OPEN META-FEAT (Incan), OPEN META-FEAT (Incan), OPEN FEAT (15), OPEN FEAT (18)

I like Arcane Disciple, if you've got a deity with a good domain choice, just to add spells known.

Cheers Pithca, I might make a thread on this - get people to post their favourite builds..
#12950

sofawall

Apr 07, 2009 17:00:56
Q6178: Do racial bonuses stack? If not, a certain dark-templated whisper gnome is very sad.

If I missed the answer again I'm going to feel very silly.
#12951

wraithstrike

Apr 07, 2009 17:19:33
If I missed the answer again I'm going to feel very silly.

Give an example of the question.
#12952

phaedrusxy

Apr 07, 2009 17:33:42
Give an example of the question.

He did. The Dark template added to a Whisper Gnome. They both get racial bonuses to Hide (and maybe other stuff). I think they stack, but I'm not sure where it is stated in the rules.
#12953

wraithstrike

Apr 07, 2009 17:35:17
He did. The Dark template added to a Whisper Gnome. They both get racial bonuses to Hide (and maybe other stuff). I think they stack, but I'm not sure where it is stated in the rules.

A6178 included in this post

Lol, I guess it has been a long day for me, but to answer the question he does get the racial bonuses from templates.
#12954

keithio

Apr 07, 2009 17:42:22
@Keithios:
So you mean, using the Shapeshift Variant Druid, shapeshifting into the Ferocious Slayer form would give an additional +8 Str (Size bonus) aside from the listed +8 Enhancement bonus the ability gives you? That seems a bit imba, don't you think? I mean, the ability gave you Str and Natural Armor already, applying size bonuses on top of that seems a tad unreasonable.
Would you care to point me to a reference that supports your claim?
Thanks

@Owls_and_more_owls: Certainly, that would be true if I were referring to Wild Shaping. However I was asking specifically about the Shapeshift variant from PHB II, which has a different mechanic altogether

You definitely get the size bonus, however effects which increase size generally don't stack. Going from medium to large is only a +2 strength adjustment.
#12955

phaedrusxy

Apr 07, 2009 17:46:30
Going from medium to large is only a +2 strength adjustment.

That's not right at all. It is a +8 to Str to go from Medium to Large. You also get +4 Con, -2 Dex, and +2 natural armor. http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases

I doubt you're supposed to get all that, as spells/effects that increase your size generally only give you a small fraction of that (+2 Str from Enlarge Person, +4 Str/+2 Con from Righteous Might, etc). If you get all the stuff I listed above with any of those, you should get it from all of them.
#12956

keithio

Apr 07, 2009 17:53:34
That's not right at all. It is a +8 to Str to go from Medium to Large. You also get +4 Con, -2 Dex, and +2 natural armor. http://www.d20srd.org/srd/improvingMonsters.htm#sizeIncreases

I doubt you're supposed to get all that, as spells/effects that increase your size generally only give you a small fraction of that (+2 Str from Enlarge Person, +4 Str/+2 Con from Righteous Might, etc). If you get all the stuff I listed above with any of those, you should get it from all of them.

Oh wow, I was just thinking of good ol' enlarge person.

That page indicates bonuses accrued from increase in HD though, so it definitely wouldn't apply here.

So I have to say you get no adjustment beyond the ones indicated in

http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm
#12957

phaedrusxy

Apr 07, 2009 17:59:19
That page indicates bonuses accrued from increase in HD though, so it definitely wouldn't apply here.

No, that gives you the bonuses for going from medium to large. It is not specific to increases in hit dice.
Increased size also affects a creature’s ability scores, AC, attack bonuses, and damage values as indicated on the tables below.

The fact that size increases are normally a function of monsters having increased hit dice is secondary. It doesn't say you get these bonuses when your hit dice increase enough to increase your size. It says you get these bonuses when you increase in size, period.

Now... I sure as hell wouldn't give someone this stuff when they cast Enlarge Person in any game I was DMing... but per the RAW, they should get them.
#12958

pithica

Apr 08, 2009 7:18:09
Now... I sure as hell wouldn't give someone this stuff when they cast Enlarge Person in any game I was DMing... but per the RAW, they should get them.

I think this was actually a question in the 3.0 FAQ and the answer was that the bonuses from Enlarge Person (as well as Righteous Might and other 'size increasers) overwrote the bonuses one would get from increasing in size 'naturally'.

I'll see if I can scare up the quote/site, but this question came up in a game for me early on and I am positive I found an official 'answer' somewhere.
#12959

cru

Apr 08, 2009 7:40:12
From the 3.5 FAQ:

When you grow larger with righteous might, do you also get the –2 penalty to Dexterity for growing from Medium to Large? The spell description does not indicate that, but other descriptions for size increase do.

No. The changes to statistics by size indicated in Table 4–2 in the MM are primarily a guideline for monster creation, rather than hard-and-fast rules. Although many size-change effects mimic the numbers given on that table, each such effect has its own unique properties that don’t necessarily match the table. (The enlarge spell, for example, grants only a +2 bonus to Strength, in contrast to the +8 bonus listed on Table 4–2.)


This seems to confirm that one doesn't get any bonuses beyond what's in the ability description.
#12960

tos_shai_hulud

Apr 08, 2009 8:38:44
Q6183:

A 10th level BeastmasterCA has four animal companions. Can he take the feat Natural Bond, once for each companion? Or is he limited to taking the feat only once in general?
#12961

phaedrusxy

Apr 08, 2009 11:23:17
This seems to confirm that one doesn't get any bonuses beyond what's in the ability description.

It confirms that WotC didn't intend for you to get those bonuses, which is the Rules As Intended (RAI). I never said otherwise. In fact, I explicitly agreed with this. Of course, you should never see anyone in a real game get those bonuses from using Enlarge Person. That's ridiculous.

However, per the Rules As Written (RAW), you should get those bonuses, as they explicitly say that those are what you get when a creature increases in size. The way it is worded does not tie it specifically and only to size increases based on hit dice.

The FAQ does not have the authority to override the rules. That's what Errata does.


This is the exact same argument that gets brought up when people start discussing the Half-minotaur template from Dragon magazine. It is LA +1, and increases your size as well as providing a few listed bonuses to stats. Many people then argue that because of how the text describing size increases is worded, that half-minotaurs should also get all that stuff, which of course is broken as hell for LA +1. But I've seen people seriously argue this countless times, and even heard of people playing with it in games using that interpretation. Which of course is preposterous. Per the RAW it might be true, but in real games we're not beholden to follow the RAW.
#12962

saxis

Apr 08, 2009 13:25:04
Q6184:

Is there a feat/variant somewhere that allows a monk to use flurry of blows with a dagger?

Seems I've seen it somewhere and shrugged it off, but I've been thinking about an Ascetic Daggerspell Mage of sorts. Probably too much loss of CL though to make it worthwhile though...
#12963

malkavon

Apr 08, 2009 15:45:49
A6178: Racial bonuses overlap just like most other bonus types with the exception of dodge and circumstance.

A6183: You may take the feat multiple times, but only once per companion. This was addressed in the FAQ IIRC.
#12964

sofawall

Apr 08, 2009 17:22:30
A6178: Racial bonuses overlap just like most other bonus types with the exception of dodge and circumstance.

Dang, racial bonuses suck hardcore then. Man, so may useful templates, now less useful...
#12965

kosmic_latte

Apr 08, 2009 17:23:20
Q6185: How exactly does a Phynxkin get Draconic Auras?
#12966

xyue

Apr 08, 2009 18:33:01
Q6186:I've read a lot about improving warlocks with bloodlines, now my question is what are these bloodlines and what book can I find them in?
#12967

tos_shai_hulud

Apr 08, 2009 19:15:57
A6186:

Unearthed Arcana has bloodlines. I don't know if that is what is being discussed for improving warlocks or not...
#12968

karmme

Apr 08, 2009 20:00:49
Q6187:

Can Aasimar and Tieflings qualify for feats (able learner) or classes (factotum) that require being human due to the text in the Monster Manual that states:

"The two planetouched varieties described here are the most
common. Aasimars are humans with some trace of celestial blood
in their veins, and tieflings have some fiendishness in their family
tree."

My emphasis
#12969

wraithstrike

Apr 08, 2009 20:07:31
Q6187:

Can Aasimar and Tieflings qualify for feats (able learner) or classes (factotum) that require being human due to the text in the Monster Manual that states:

"The two planetouched varieties described here are the most
common. Aasimars are humans with some trace of celestial blood
in their veins, and tieflings have some fiendishness in their family
tree."

My emphasis

I think that is fluff. There is nothing saying they count as human for purposes of qualifying for feats or classes.

As an example:
HALF-ORCS

These orc–human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. Half-orcs usually inherit a good blend of the physical characteristics of their parents. They are as tall as humans and a little heavier, thanks to their muscle. They have greenish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and coarse body hair. Half-orcs who have lived among or near orcs have scars, in keeping with orcish tradition.

Half-Orc Traits (Ex): Half-orcs possess the following racial traits.
+2 Strength, –2 Intelligence, –2 Charisma.
Medium size.
A half-orc’s base land speed is 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Automatic Languages: Common, Orc. Bonus Languages: Draconic,
Giant, Gnoll, Goblin, Abyssal.
Favored Class: Barbarian.

#12970

jameswilliamogle

Apr 08, 2009 20:17:39
Q6188: Does an Arcane Disciple-enabled spellcaster "know" the domain spells for purposes of feats et al?

Lookin' at Spell Domain + Versatile Spellcaster... EDIT: nm
#12971

casualgatherer

Apr 08, 2009 22:59:24
/nooby!

Q6189:What makes the Planar Shepard so good as a PrC?
#12972

maxbarton

Apr 08, 2009 23:08:01
As a druid you gain many crazy abilities. First you gain the ability to turn into creatures I believe including magical beasts from the plane you choose.

*grabs book*

Yeah, and this just makes it even more powerful..

"When you attain 9th level, you become able to use wild
shape to change into an elemental or outsider native to your
chosen plane, although it costs two of your daily uses of wild
shape to do so. For example, if you chose the plane of Mabar,
you could become a barghest. In addition to the normal
effects of wild shape, you gain all the elemental or outsider’s
extraordinary, supernatural, and spell-like abilities."

In Eberron there is one plane that contains all the demons, devils, etc. (at least I'm fairly certain)

Of course a favorite of this build is to turn into an efreeti and then use wish for free constantly.

That is probably the worst of it, but you also gain the ability to create a planar bubble which has all your plane's traits including time. I believe Dal Quor works on a 10:1 ratio so you gain the ability to take 10 turns for every 1 turn outside the bubble.

Hope that helps

For further reading... http://forums.gleemax.com/showthread.php?t=709233
#12973

hijaxx

Apr 09, 2009 2:51:07
it gets even more broken when you have your cohort cast genesis and use that as your chosen plane. technically you could create a plane that had a 10^1000:1 time ratio ang gain 10^1000 turns for every one the others get.
#12974

hijaxx

Apr 09, 2009 9:10:12
the animate dead spell says that when i create more undead than i can control, i lose control of the excess. but what happens to those undead i lose control over? they attack me? are they destroyed?
#12975

pithica

Apr 09, 2009 9:15:09
the animate dead spell says that when i create more undead than i can control, i lose control of the excess. but what happens to those undead i lose control over? they attack me? are they destroyed?

They revert to their 'normal' feelings toward you. If they were hostile or unfriendly before the control, they return to being so, and will likely attack. If they were friendly or indifferent, they will remain so.

Caveat to that last sentence, though, intelligent undead that know they were controlled may have an opinion change in regards to you. That's not a rule or anything, but I've never played under a decent DM that didn't do that.

They are not destroyed.
#12976

hijaxx

Apr 09, 2009 9:16:27
but.. they kinda didn't have feelings toward me before the spell... they were dead...
#12977

pithica

Apr 09, 2009 9:27:49
but.. they kinda didn't have feelings toward me before the spell... they were dead...

Skeletons and Zombies have default behaviors toward living, dead, and undead creatures. They revert to that. There is much ambiguity in the rules as to what their default behavior is, but I bet if you ask your DM, he follows one of two schools of thought..A: They are evil monstrosities that hate life in all forms and will attack any living creature on sight. Or B: They are mindless automatons that never take any initiative of their own and if uncontrolled they will either follow their last order or wait for new orders.
#12978

symphonic_tempest

Apr 09, 2009 9:58:35
Q6171: Do temporary hit points from different sources stack? E.g., Vampiric Touch and Death Knell?

Q6172: Is nonlethal damage affected by DR? My gut says no, since it doesn't matter if I need cold iron to break your skin if I'm just punching you and leaving a bruise. But I expect RAW might have something different to say on the matter.
#12979

pithica

Apr 09, 2009 10:32:54
Q6171: Do temporary hit points from different sources stack? E.g., Vampiric Touch and Death Knell?

Q6172: Is nonlethal damage affected by DR? My gut says no, since it doesn't matter if I need cold iron to break your skin if I'm just punching you and leaving a bruise. But I expect RAW might have something different to say on the matter.

Yes. Unless the temp hitpoints source specifies it does not stack, or that the temp hitpoints are a typed bonus, the default behaviour is that different sources stack.

And Yes. Nonlethal is still physical damage, which is what DR is for.
#12980

hijaxx

Apr 09, 2009 12:32:25
i was planning on using it in a build... the Dicromancer... a diplomancer/necromancer who cast enlargened widened awaken udead and diplomanced them to get a bigger army.. but that wouldn't work if they just attacked me when they were freed.
also, if they follow my last orders, what if those orders were "do as i say"??
#12981

phaedrusxy

Apr 09, 2009 12:47:11
Awaken Undead doesn't "free" them. It doesn't say anything about that. I could imagine some DMs houseruling that it does, but as written, it doesn't.
#12982

hijaxx

Apr 09, 2009 12:49:53
you have a point
#12983

pithica

Apr 09, 2009 12:52:33
Awakened undead that were under your control before awakening aren't automatically freed when they are awakened. They're still under your control. You could potentially diplomance them to fanatic, and it wouldn't really matter if you lost control over them.

The 'follow orders' thing isn't a rule, it's just one of the main two ways I've personally seen DM's interpret the rules on multiple occasions. The actual rules on undead are completely ambiguous as to their behavior (except in some specific instances) and often are self-contradicting. The rules text and flavor text, even within a single monster entry often diametrically oppose each other. I personally think this was intentional, as the rules often try and be 'all things to all people'. How they will behave in actual play is something you should really ask your DM. Ask here, and you could probably get 100 different answers, many of them would be valid, yet contradictory.
#12984

bowensilverclaw1986

Apr 09, 2009 15:21:12
Q6173: Is there any way for a creature to lose one of his subtypes? More specifically, I'm looking for a way to get rid of a Half-Giant's Psionic subtype.
#12985

dumah87

Apr 09, 2009 16:05:42
---ghostly dragon's breath weapon---

Q 6174 Does the breath weapon of a Ghostly dragon drain permanently ability scores ? is this a permanent loss of the ability scores??
thks.
#12986

phaedrusxy

Apr 09, 2009 16:18:31
A6174: Ability score drain is always permanent, but can be removed with a Restoration spell, or similiar methods. If it says ability score damage, then that heals naturally (1 point per day). I don't have the text of what you're talking about handy, but it should say one or the other.

http://www.d20srd.org/srd/specialAbilities.htm#abilityScoreLoss
#12987

trag-oul

Apr 09, 2009 19:02:29
Q6175: Can you trip with a spiked chain on an opportunity attack if so where does it state this?
#12988

naanomi

Apr 09, 2009 19:12:08
Q6176: Where can I find the official text of the most recent polymorph errata? The links to the wizards site don't go there anymore, they just go to the general errata page...
#12989

phaedrusxy

Apr 09, 2009 20:11:36
Q6175: Can you trip with a spiked chain on an opportunity attack if so where does it state this?

A trip is a kind of attack. You can do any attack that takes an attack action on an AoO. I don't think it comes out and says this bluntly in the actual rulebooks, but you can deduce it. I think it was also covered in the FAQ.
An attack of opportunity is a single melee attack
You can try to trip an opponent as an unarmed melee attack.
Some weapons can be used to make trip attacks.

And now for my questions:

Q6177: How many times per round can I gain the "ready vs a charge" benefit from the Steadfast Boots? Here is the text:
Furthermore, as long as you carry a two-handed weapon, you are treated as if you had readied that weapon against any
creature that charges you
(and thus it deals double damage if your attack is successful), even if the weapon can't normally be
set against a charge.

It seems to me that this should work against every creature that charges me, no matter if it is 1 or 50, which is really crazy... crazy good that is!

Q61778: Also, what happens if I actually do ready my weapon against a charge, and I have these boots? Do I get two attacks that do double damage vs. a creature that charges me (and then likely an AoO if I have more reach than they do)?
#12990

sofawall

Apr 09, 2009 20:28:37
A
Q6177: How many times per round can I gain the "ready vs a charge" benefit from the Steadfast Boots? Here is the text:
It seems to me that this should work against every creature that charges me, no matter if it is 1 or 50, which is really crazy... crazy good that is!

A6177: That is exactly what the rules say. Silly, but RAW. (Off topic, a lot of things lately seem to be silly, but RAW. I guess that's kinda the motto of these boards... "Silly, but RAW!"

Q61778: Also, what happens if I actually do ready my weapon against a charge, and I have these boots? Do I get two attacks that do double damage vs. a creature that charges me (and then likely an AoO if I have more reach than they do)?

A6178:Based on rules, it would appear that you get not benefit from readying a weapon against a charge while wearing these boots, as readying a weapon allows you one attack. Being treated as if you readied a weapon is being treated as, well, yourself, as you have readied a weapon.

If it said "Allows you an attack against charging opponents that deals double damage, as if you had readied you weapon against a charge", well, then you'd get two. As is though, the way they worded it gives one attack.
#12991

casualgatherer

Apr 09, 2009 20:30:55
Q6176: Where can I find the official text of the most recent polymorph errata? The links to the wizards site don't go there anymore, they just go to the general errata page...

On the handy links page, there is a link the the easy-to-read polymorph errata. I don't know if it is up to date, but im reasonably sure it is.
#12992

naanomi

Apr 09, 2009 20:53:34
On the handy links page, there is a link the the easy-to-read polymorph errata. I don't know if it is up to date, but im reasonably sure it is.

I know about that one. I was kind of hoping to find the 'hard to read' version that prompted it.
#12993

phaedrusxy

Apr 09, 2009 21:12:33
I know about that one. I was kind of hoping to find the 'hard to read' version that prompted it.

Isn't that in the PHB2? Polymorph Subschool description?
#12994

eviltedzies

Apr 09, 2009 22:29:02
Q6179: The spell Memory Rot, level 5 druid spell from the spell compendium, states that 1d6 Intelligence is lost immediately. Then every round after that the spores deal 1 point of int damage unless the target makes a Fortitude save. Is the initial INT damage of 1d6 non-negatable. As in, they do not get a save on the first 1d6 int drain?
#12995

wraithstrike

Apr 09, 2009 22:55:12
Q6179: The spell Memory Rot, level 5 druid spell from the spell compendium, states that 1d6 Intelligence is lost immediately. Then every round after that the spores deal 1 point of int damage unless the target makes a Fortitude save. Is the initial INT damage of 1d6 non-negatable. As in, they do not get a save on the first 1d6 int drain?

It seems that way. Later in the description it states:

A successful save ends the spores’ advance and halts any further Intelligence drain.

That leads me to beleive the first 1d6 is automatic.
#12996

innabinder

Apr 09, 2009 22:55:17
Q6179: The spell Memory Rot, level 5 druid spell from the spell compendium, states that 1d6 Intelligence is lost immediately. Then every round after that the spores deal 1 point of int damage unless the target makes a Fortitude save. Is the initial INT damage of 1d6 non-negatable. As in, they do not get a save on the first 1d6 int drain?

A6179: The text states simply 'Fort Negates', allowing a Fort save immediately to prevent the 1d6 INT damage, with additional saves each round until one succeeds and ends the effect if necessary. I believe the Save would be 'Fort Partial' if a portion of the damage were unavoidable.

Also, ninja'd.
#12997

tos_shai_hulud

Apr 10, 2009 4:48:48
Q6180:

This is a question about a very old link that I used to have to a guy who was optimizing ways to get himself kicked out of his D&D game. He had several hundred characters that had gotten laughs from his D&D group. Examples that I can remember were he had built a character that had spent every skill point it had on Speak Language, but he didn't know any languages that other party members knew (i.e. Forest Gnome, and he didn't choose Common as one of his learned languages). His DM had to ban were-Dachshunds because of him. He had several hundred, but those are the two that come to mind most easily. Does anyone know what I am referring to and where I could find his list if it still exists? It is likely at least four or five years old at this point, but I know that he was playing D&D 3.5 while he was writing the list, so it is not too much older than that.
#12998

carnivore

Apr 10, 2009 5:03:40
A6180

look here:

http://forums.gleemax.com/wotc_archive/index.php/f-339.html

:D
#12999

tos_shai_hulud

Apr 10, 2009 5:36:33
A6180

look here:

http://forums.gleemax.com/wotc_archive/index.php/f-339.html

:D

Lol, very helpful. But you just wait! In ten years, when I find it, I'm so rubbing it in your face!!! ;)
#13000

carnivore

Apr 10, 2009 5:39:15
... right... there are only about 53700+ threads to look at there(250 threads per page x 215 pages.... last page has fewer)


note... heres a Hint to find things...... just look for the Date near the time of the original post and start looking from 2-3 pages Earlier... sometimes things are posted before we remembered

:D
#13001

dumah87

Apr 10, 2009 7:11:25
Q 6181

A6174: Ability score drain is always permanent, but can be removed with a Restoration spell, or similiar methods. If it says ability score damage, then that heals naturally (1 point per day). I don't have the text of what you're talking about handy, but it should say one or the other.

http://www.d20srd.org/srd/specialAbilities.htm#abilityScoreLoss

obviously I know this but the thing that makes me think is the text : ...."Any creature caught within is affected by a catastrophic ability drain, permanently losing a number of points of strenght, dexterity, constitution, etc etc... "

why specify "catastrophic" and "permanently" , if the breath weapon's effect is a drain effect, it should be obvious that it's permanent until it's removed by Restoration or similar spells...forthermore...why say catastrophic? I know that a Ghoslty Great Wyrm is scaring but this seems excessive ....
I apologize if my english is uncorrect, thanks everybody.
#13002

carnivore

Apr 10, 2009 8:38:41
Q 6181



obviously I know this but the thing that makes me think is the text : ...."Any creature caught within is affected by a catastrophic ability drain, permanently losing a number of points of strenght, dexterity, constitution, etc etc... "

why specify "catastrophic" and "permanently" , if the breath weapon's effect is a drain effect, it should be obvious that it's permanent until it's removed by Restoration or similar spells...forthermore...why say catastrophic? I know that a Ghoslty Great Wyrm is scaring but this seems excessive ....
I apologize if my english is uncorrect, thanks everybody.

Catastrophic... because you lose ability points from several Attributes at once

:D
#13003

arty-ficer

Apr 10, 2009 8:59:20
Q6180:

This is a question about a very old link that I used to have to a guy who was optimizing ways to get himself kicked out of his D&D game. He had several hundred characters that had gotten laughs from his D&D group. Examples that I can remember were he had built a character that had spent every skill point it had on Speak Language, but he didn't know any languages that other party members knew (i.e. Forest Gnome, and he didn't choose Common as one of his learned languages). His DM had to ban were-Dachshunds because of him. He had several hundred, but those are the two that come to mind most easily. Does anyone know what I am referring to and where I could find his list if it still exists? It is likely at least four or five years old at this point, but I know that he was playing D&D 3.5 while he was writing the list, so it is not too much older than that.

Is this what you are looking for??

http://theglen.livejournal.com/16735.html
#13004

casualgatherer

Apr 10, 2009 9:09:25
Q6182: How does Warforged Plating interact with Monkish abilities?
#13005

tos_shai_hulud

Apr 10, 2009 9:52:33
Is this what you are looking for??

http://theglen.livejournal.com/16735.html

Yes! It is! Awesome! Thank you!
#13006

carnivore

Apr 10, 2009 11:28:19
oh that... i had a link for the original in my Workshop

:D
#13007

johnmcmahon

Apr 10, 2009 11:40:56
Where can i find a feat to give me any sort of bonus to ranks?
#13008

sofawall

Apr 10, 2009 11:50:28
Nymph's Kiss, Book of Exalted Deeds.
#13009

johnmcmahon

Apr 10, 2009 12:03:10
Sorry, thats not what i meant.

It is just sometimes jo talk about a specific feat which gives you the ability to gain a bonus to a skillrank, thus being able to enter a class earlier on.
#13010

sofawall

Apr 10, 2009 12:13:26
There is no way to bypass skill reqs for prestige classes. This is one of the few ways WotC has to MAKE you be a specific level for prestige classes. You can get bonuses to checks, but not ranks. Sorry.
#13011

cru

Apr 10, 2009 12:15:43
the Favored and Primary Contact feats (from Cityscape) grant one additional skill rank
#13012

sofawall

Apr 10, 2009 12:24:54
What? Above and beyond the limit of lvl+3 max? We don't want ranks per level, we want total rank limit increase. So having 8 ranksa at lvl 4.
#13013

kosmic_latte

Apr 10, 2009 14:34:47
Q6183: Is there a Vermin domain and if so, which book?
#13014

phaedrusxy

Apr 10, 2009 14:57:10
What? Above and beyond the limit of lvl+3 max? We don't want ranks per level, we want total rank limit increase. So having 8 ranksa at lvl 4.

Yes, that's right. They do that, or so I've heard. I think that's the only way in the game to do it.
#13015

malkavon

Apr 10, 2009 15:01:00
What? Above and beyond the limit of lvl+3 max? We don't want ranks per level, we want total rank limit increase. So having 8 ranksa at lvl 4.

Yes, it allows you to raise a single skill to lvl+4. It's the only thing that does such, at least that's official. There is some 3rd party material that will do it too.
#13016

sofawall

Apr 10, 2009 15:16:08
Holy crap, I've never heard of that. Gotta check it out.
#13017

cru

Apr 10, 2009 15:20:49
A6183 spell compendium has Spider domain
#13018

johnmcmahon

Apr 10, 2009 15:23:27
q6184

Any feats to make a cleric into a spontaneous caster? or at least some of the way?
#13019

carnivore

Apr 10, 2009 15:36:10
q6184

Any feats to make a cleric into a spontaneous caster? or at least some of the way?

A6184

yes .... they already can Spontaneously Cast Cure/Inflict.... also there is Spontaneous Domain Casting Variant...Spontaneous cast spells from a single Domain .... also thes feats:

Spontaneous Healer[General](CDiv p84)req: Know (religion): 4 ranks, non-Evil alignment, Able to cast Cure Wounds spells
You may convert your spells into Cure Wound spells of equal or lower level (as a Cleric). You may do this up to Wisdom modifier times per day.


Spontaneous Summoner[General](CDiv p85)req:Wisdom 13, Know (nature): 4 ranks, any Neutral alignment, Able to cast Summon Nature’s Ally spells
You may convert your spells into Summon Nature’s Ally spells of equal or lower level (as a Druid). You may do this up to Wisdom modifier times per day.


Spontaneous Wounder[General](CDiv p84)req:Wisdom 13, Know (religion): 4 ranks,non-Good alignment, Able to cast Inflict Wounds spells
You may convert your spells into Inflict Wound spells of equal or lower level (as a Cleric). You may do this up to Wisdom modifier times per day.

:D
#13020

thaosyr23

Apr 10, 2009 17:03:23
Q6185: I know loredrake is cheesy but is my math right?

dragonwrought kobold sorc 1 wiz 4/ UM 10/ legacy champ 5
build:

1 sorc 1 : loredrake option, dragonwrought DROP
2 wiz 1 3/1 focused conj. abrupt jaunt. fighter wiz(imp init)
3 wiz 2 3/2 practiced spell caster metamagic storm(extend)
4 wiz 3 4/3
5 wiz 4 5/4
6 UM 1 7/3 6/5 wiz increased empower
7 um 2 8/4 7/6 sorc 2 spells finally
8 UM 3 9/5 7/7
9 UM 4 10/5 9/8 wiz increased again persist
10 UM 5 11/6 10/9 sorc 3 spells
11 UM 6 12/7 11/10
12 UM 7 13/7 14/11 wiz increased last time draconic res. GDROP
13 UM 8 15/10 15/12
14 UM 9 16/11 16/13
15 UM 10 17/10 17/14 [found legacy item]
16 Leg 1 17/10 17/14
17 Leg 2 18/11 18/15
18 Leg 3 19/12 19/16
19 Leg 4 20/13 20/17
20 Leg 5 21/14 21/18
#13021

pithica

Apr 10, 2009 17:33:26
Looks off to me. I never noticed Legacy champion before. That's pretty dang sweet if you ask me....

Loredrake sor 1 should give you 3/0
Wiz 4 should give you 0/4
Ulm 10 should give you 7/10
LC 5 should give you 4/4

That should be an actual caster level (total) of 14/18 (Sor/Wiz). With Greater Draconic Rite of Passage (which I didn't see), actual caster level would be 15/18. After the +4 to both from ULM, effective caster level jumps to 19/22 and with Practiced spellcaster (sorcerer) (which you actually factor in before UlM), it's 23/22 for effective caster level, before items.

It looks like your numbers are off somewhere, but I can't tell where.

EDIT: I forgot, LC should also increase Arcane spellpower by another +1, so it's really 24/23 for effective caster level. At least, according to my math.
#13022

johnmcmahon

Apr 11, 2009 6:15:34
Q6186

My GM allows me to use DMM pre errata, what should i make it do? im 2. lvl and have 14 turns attempt /day

I have 2 feats available at the moment and will get another one next lvl.
#13023

johnmcmahon

Apr 11, 2009 6:30:06
q1687

How do i make my turn attempts better? any way of optimizing them?
#13024

johnmcmahon

Apr 11, 2009 6:47:03
is extra turning worth anything seeing as it would grant me 8 turns pr. lvl
#13025

tsp7

Apr 11, 2009 6:51:24
Q1688: I'm playing a Samurai and want to go into a PrC, what are good options?
#13026

arty-ficer

Apr 11, 2009 8:14:04
q1687

How do i make my turn attempts better? any way of optimizing them?

It really depends on what you want to do with your turning attempts, if you are frighting lots of undead in your campaign or are wanting to use them for divine feats.
If its only a tempory undead problem there are spells to improve your turning, there are a couple of nice ones in forge of war which is better than investing a feat.
Other than that have a look at feats in ghostwalk or libris mortis, though again it depends what you want to do, lots of damage or just have lots of attempts.
Also remember 5 ranks in knowledge(religion) gets you a +2 on the turning check.
#13027

johnmcmahon

Apr 11, 2009 8:28:32
i want to make my turning checks higher so that i can raise the caster level of my spells
#13028

bowensilverclaw1986

Apr 11, 2009 12:25:15
Q6173: Is there any way for a creature to lose one of his subtypes? More specifically, I'm looking for a way to get rid of a Half-Giant's Psionic subtype.

Bump...

Also, aside from the feats Corrupt Spell and Violate Spell (BoVD), is there any way to give your spells the [Evil] descriptor?
#13029

phaedrusxy

Apr 11, 2009 12:37:34
i want to make my turning checks higher so that i can raise the caster level of my spells

There is a "Complete Guide to Turn Undead" by Carnivore. You can find it via the "Handy Links" at the top of the forum.

Persistent Spell is probably the best application of DMM.

Extra Turning is decent, even if you can use Nightsticks, as Nightsticks are freakin' expensive. If you can use multiple Reliquary Holy Symbols (Magic Item Compendium), you might go with those instead, though, as they are considerably cheaper. You'll probably need Use Magic Device ranks to actually use very many, though.
#13030

drill_sgt

Apr 11, 2009 14:36:47
Q6189. Is there a thread somewhere for optimizing an undead smack down artist? Not a turning guide, but one that focus on martial feats, magical items, etc. I've F seached for 'Undead' in the handy links and not found one.
#13031

tos_shai_hulud

Apr 11, 2009 16:14:50
Q1688: I'm playing a Samurai and want to go into a PrC, what are good options?

Samurai guide. It was in the Handy Links thread all along! Who'd of guessed? ;)
#13032

surreal

Apr 11, 2009 16:31:40
A 6189: Nothing specific that I can think of, but here's a random idea: Gravetouched Ghoul + contagious paralysis + setting sun maneuvers... toss your enemies around into each other and paralyze the whole lot of 'em.
#13033

cloer

Apr 11, 2009 18:15:20
Q6190: what does haste do to a spellcaster, i know it gives a attack at you higest level, but does it help a mage at casting other than just giving him more movement points???
#13034

SimDawg

Apr 11, 2009 19:35:32
Q6190: does it help a mage at casting other than just giving him more movement points???

A6190
: No. Haste does not help casting at all. It does give more movement, more AC, and better Reflex, all of which help indirectly.

Q6191: Is there a specific 3.5 rule that says channeling negative energy is evil 1) For turning undead 2)Casting a harm spell 3) Casting a spell like enervation or energy drain.
#13035

adecoy95

Apr 11, 2009 21:57:46
Q6192: if i have a Initiate of the Sevenfold Veil character, and i create a indigo veil [Personal], can i cast spells through it? if so, does the same go for the other veils colors and types?
#13036

casualgatherer

Apr 12, 2009 1:08:30
Q6913:What is the best CL for an Item of Alter Self? According to DMG pricing guildlines, a CL 5 Hat of Alteration would cost 20000 to be continous or at-will Alter Self. Taking 1 CL of this puts it down to 16000, so if i only lose 1 somewhat sub-par form for 4000 gold, i think that'd be a good trade.
#13037

flawless_p

Apr 12, 2009 6:33:08
Q6913:I'm trying to follow the guidelines for creating a lycanthrope and this entry in the srd has me slightly confused.


Abilities

All lycanthropes gain +2 to Wisdom. In addition, when in animal form, a lycanthrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores -10 or -11. A lycanthrope in hybrid form modifies its physical ability scores by the same amount.

In addition, a lycanthrope may also gain an additional ability score increase by virtue of its extra Hit Dice.

Does this mean that being part animal gives you racial adjustments only while your in hybrid form and you are otherwise a normal person stat wise?
#13038

pithica

Apr 12, 2009 10:10:52
Q6191: Is there a specific 3.5 rule that says channeling negative energy is evil 1) For turning undead 2)Casting a harm spell 3) Casting a spell like enervation or energy drain.

It is implied that channeling negative energy is an evil act, as it can only generally be done by Evil clerics or neutral clerics that worship evil deities. However, this is never explicitly stated as being an evil act in the rules, and neutral clerics that follow a neutral deity often get to decide to do that, without risking becoming evil. Also, a handful of other classes/prc's get Rebuke without an alignment restriction.

Casting any spell with an [Evil] descriptor, is an evil act. None of the Inflict, Harm, Enervation, or Energy Drain spells have the [Evil] descriptor, so casting them should not be an evil act.

Q6192: if i have a Initiate of the Sevenfold Veil character, and i create a indigo veil [Personal], can i cast spells through it? if so, does the same go for the other veils colors and types?

It definitely does not block line of site for the creator of the ward (as it says that you can see through it). I see nothing in the warding description or in the prismatic wall description about it blocking line of effect (for you), so I would say that you should be able to cast through it.

Q6913:What is the best CL for an Item of Alter Self? According to DMG pricing guildlines, a CL 5 Hat of Alteration would cost 20000 to be continous or at-will Alter Self. Taking 1 CL of this puts it down to 16000, so if i only lose 1 somewhat sub-par form for 4000 gold, i think that'd be a good trade.

You forgot to multiply the cost by 1.5...It should be 2 * 5 * 2000 * 1.5 or 30,000gp market price (24,000gp CL4). (look at the subtext under table 7-33, specifically #2)

If you're base type is humanoid, you can get most of the best forms for under 4hd, so there's probably nothing unoptimal about trying to save the 6k.

However, I'd expect your DM to balk at this (at that price), and invoke the 'no custom items without approval' clause, as you can easily get +8 AC with that item, amongst other things. The actual value of that item, when comparing it to other items that do similar things, is probably around 75kgp.

Q6913:I'm trying to follow the guidelines for creating a lycanthrope and this entry in the srd has me slightly confused.

SNIP

Does this mean that being part animal gives you racial adjustments only while your in hybrid form and you are otherwise a normal person stat wise?

The +2 Wis is in all forms, but the physical racial stat adjustments only occur in Hybrid or animal form.
#13039

jameswilliamogle

Apr 12, 2009 17:54:30
Q6914: Can spell effects be the subject of a Shrink Item spell? Summons, Cloud spells, conjurations?
#13040

casualgatherer

Apr 12, 2009 18:50:10
A6914:I would say no. It says a nonmagical item, which precludes Creatures. I have no rules basis for this, but something like a conjured cloud isn't actually an item, it's a spell effect IMO. I would say that any Conjuration (Creation) spells which create non-living, solid things, which i call an item, like a wall of stone, could be shrunk, however. Now, the next poster will go what about X. it creates a non-living, solid thing which you said couldn't be shrunken.
#13041

keithio

Apr 12, 2009 18:51:44
Q6915: Which book introduced swift/immediate actions?
#13042

jameswilliamogle

Apr 12, 2009 18:55:38
Q6915: Which book introduced swift/immediate actions?

A6915: I do believe that'd be Complete Adventurer, Keitho, as its either the first or one of the first post-core rulebooks in 3.5.

@CasualGatherer: Thanks; yep, I think I agree... Its trickier with conjurations, though. An argument saying they aren't really magic in and of themselves could be made (for example, whats the difference between a Wall of Stone or a Wall of Thorns, except duration? Why can one be shrunk (without question) and the other not?). I think its a DM call (and, as usual with magic, the intention isn't clear, since we don't have magic in real life ).
#13043

casualgatherer

Apr 12, 2009 19:26:51
However, a Wall of Thorns (im assuming it is a Conjuration (Summoning), i don't actually know what it is.) still would be magical, as it would have a magic timer telling it when to RETURN TO WHENCE IT CAME! However, like i said, not in the rules, and thus undoubtably a DM call.

Q6196:How does the Artificers metamagic spell trigger work with Eternal wands?
#13044

zaxter

Apr 12, 2009 19:34:07
Q6915: Which book introduced swift/immediate actions?

Miniatures handbook was the first book to introduce swift actions. Immediate actions were not introduced until the next supplement (I don't know what book that would be, though -- it may have been Complete Adventurer, as james said).
#13045

jameswilliamogle

Apr 12, 2009 19:39:16
Q6196:How does the Artificers metamagic spell trigger work with Eternal wands?

A6196: The Magic Item Compendium version or the ECS version? It has "X charges per day" and the metamagic spell trigger class feature (not the infusion) requires you to "expend X more charges", so you have to limit the metamagics to what can fit in the remaining charges. I do not believe this is explicitly written anywhere, but it makes sense to me.

So, for your Artificer, its best to use the metamagic infusion to get persistent spell on it, then use the metamagic spell trigger class feature to extend it.
#13046

HeavensThunderHammer

Apr 12, 2009 20:00:16
Q6917:

How does the Combat Brute Feat and Frenzied Bezerker improved power attack interact? (W/ 2h weapon)

I.e. class x + Frenzied Beserker 10 and I do a charge, and on my next turn do a power attack w/ Combat Brute, how much damage do I get per -1 to attack? (W/ 2h weapon)

I'm thinking -1 per (3 for CB and +4 for FB) =7, but am not sure.
#13047

owls_and_more_owls

Apr 12, 2009 20:39:03
Q6918: What are the Racial Statistics for the Genasi?
#13048

SIKBUZ

Apr 12, 2009 21:15:50
Q6919:

What is the lowest LA race with Regeneration?
#13049

SIKBUZ

Apr 12, 2009 21:20:26
Q6918: What are the Racial Statistics for the Genasi?

A6918:

Air Genasi Traits

  • +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma.
  • Medium: As Medium creatures, air genasi have no special bonuses or penalties due to their size.
  • Air genasi base land speed is 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Levitate (Sp): Air genasi can use levitate once per day as cast by a 5th-level sorcerer.
  • +1 racial bonus on saving throws against air spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: An air genasi must choose a deity who grants access to the Air domain and select Air as one of her two domains.
  • Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation.
  • Outsider: Air genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Lanugages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.



Earth Genasi Traits

  • +2 Strength, +2 Constitution, -2 Wisdom, and -2 Charisma.
  • Medium: As Medium creatures, air genesi have no special bonuses or penalties due to their size.
  • Earth genasi base land speed is 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Pass without Trace (Sp): Earth genasi can use pass without trace once per day as cast by a 5th-level druid.
  • +1 racial bonus on saving throws against earth spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: An earth genasi must choose a deity who grants access to the Earth domain and select Earth as one of her two domains.
  • Outsider: Earth genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.



Fire Genasi Traits

  • +2 Intelligence, -2 Charisma.
  • Medium: As Medium creatures, fire genesi have no special bonuses or penalties due to their size.
  • Fire genasi base land speed is 30 feet.
  • Darkvision: Fire genasi can see in the dark up to 60 feet.
  • Control Flame (Sp): Fire genasi can cause a nonmagical fire within 10 feet of them to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This ability does not change the heat output or fuel consumption of the fire source, lasts 5 minutes, and nay be done once per day. They use this ability as 5th-level sorcerers.
  • +1 racial bonus on saving throws against fire spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: A fire genasi must choose a deity who grants access to the Fire domain and select Fire as one of her two domains.
  • Outsider: Fire genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.



Water Genasi Traits

  • +2 Constitution, -2 Charisma.
  • Medium: As Medium creatures, water genesi have no special bonuses or penalties due to their size.
  • Water genasi base land speed is 30 feet.
  • Darkvision: Water genasi can see in the dark up to 60 feet.
  • Create Water (Sp): Water genasi can use create water once per day as cast by a 5th-level druid.
  • +1 racial bonus on saving throws against water spells and effects. This bonus increases by +1 for every five class levels the genasi attains.
  • Clerical Focus: A water genasi must choose a deity who grants access to the Water domain and select Water as one of her two domains.
  • Water Breathing (Ex): Water genasi can breathe water naturally.
  • Outsider: Water genasi are native outsiders.
  • Automatic Languages: Common, home region.
  • Bonus Languages: Any (except secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.
#13050

bobzemoose

Apr 12, 2009 22:19:10
Q6920:
A) would a second casting of aura of terror(SC 18) on your self activate the secondary effect of the3 spell on the first

B)would multiple castings past the second stack the secondary effects?

C)(unrelated)do temporary action points from multiple castings of unfettered heroism (RoE 190-191) stack?
#13051

wraithstrike

Apr 12, 2009 22:32:20
Q6189. Is there a thread somewhere for optimizing an undead smack down artist? Not a turning guide, but one that focus on martial feats, magical items, etc. I've F seached for 'Undead' in the handy links and not found one.

You mean defeating undead in combat?
#13052

casualgatherer

Apr 12, 2009 23:24:43
Q6291: At lower levels, what is the least resisted against element? (Acid, Fire, Cold, Electricity)
#13053

pithica

Apr 13, 2009 8:18:10
Q6920:
C)(unrelated)do temporary action points from multiple castings of unfettered heroism (RoE 190-191) stack?

Unnamed (or even named) bonuses from the same source generally do not stack with themselves unless they explicitly say so.

Q6291: At lower levels, what is the least resisted against element? (Acid, Fire, Cold, Electricity)

It's probably Electricity, with Acid a close second, at low-mid levels. I think they switch at mid-high levels, though. Fire is by far the most common, throughout. Cold seems the second most common (especially at low levels).
#13054

bezhadeath

Apr 13, 2009 9:16:02
Q6292: What is the best way to fulfil the requirements for Dwarven Defender 3.5 rules? I wanna be a tank!
#13055

casualgatherer

Apr 13, 2009 10:16:20
A6292: The Char Op boards do not like Dwarven Defender. No really, not at all. That being said, the best way to fufill the requirements is to be a Full-BAB class who is also a Dwarf. Take Dodge, Endurance and Toughness as feats, and be lawful. There really isn't anyway to get around the requirements. The most optimal way is probably something like Ranger 7/Dwarven Defender, with no multiclasses.

Q6293:Can Dwarven Defenders Defensive stance be used in conjuction with a mount to allow movement?
#13056

innabinder

Apr 13, 2009 10:36:39
A6292: The Char Op boards do not like Dwarven Defender. No really, not at all. That being said, the best way to fufill the requirements is to be a Full-BAB class who is also a Dwarf. Take Dodge, Endurance and Toughness as feats, and be lawful. There really isn't anyway to get around the requirements. The most optimal way is probably something like Ranger 7/Dwarven Defender, with no multiclasses.

Q6293:Can Dwarven Defenders Defensive stance be used in conjuction with a mount to allow movement?

A6292aRanger 3/Crusader 4/Deepwarden 2/DDefender 10/Crusader 1 isn't awful if you must have that Defender. Hope that nobody has devious forms of movement like, for example, 30'/round base speed. ;)
A6293:If you can get your mount's saddle to count as 'the spot he is defending', yes. That's a fairly large 'if'.
#13057

sofawall

Apr 13, 2009 11:22:09
Q6917:

How does the Combat Brute Feat and Frenzied Bezerker improved power attack interact? (W/ 2h weapon)

I.e. class x + Frenzied Beserker 10 and I do a charge, and on my next turn do a power attack w/ Combat Brute, how much damage do I get per -1 to attack? (W/ 2h weapon)

I'm thinking -1 per (3 for CB and +4 for FB) =7, but am not sure.

Nope, D&D multipliers are fun, so x4 + x3 = x6 damage.

And actually, with a very strict reading, I don't think they stack anyway, but that was probably developers being silly.
#13058

tos_shai_hulud

Apr 13, 2009 12:32:14
Q6294:

An Arcane Hierophant's Companion Familiar is a Magical Beast. If the Arcane Hierophant turns himself into a wolf (Aspect of the Wolf is a 1st level spell that grants the Animal type), then wild shapes into another form, does his type remain Animal, allowing him to cast spells using the Natural Spell feat that target Animals and share them with his Magical Beast companion familiar?
#13059

phaedrusxy

Apr 13, 2009 12:44:39
Q6294:

An Arcane Hierophant's Companion Familiar is a Magical Beast. If the Arcane Hierophant turns himself into a wolf (Aspect of the Wolf is a 1st level spell that grants the Animal type), then wild shapes into another form, does his type remain Animal, allowing him to cast spells using the Natural Spell feat that target Animals and share them with his Magical Beast companion familiar?

Yes. Nice find. A way to get around the wild shape nerf. ;) You can share it because the Share Spells ability specifically says you can share spells that normally wouldn't work on your familiar because of its type.
#13060

adecoy95

Apr 13, 2009 14:25:59
It definitely does not block line of site for the creator of the ward (as it says that you can see through it). I see nothing in the warding description or in the prismatic wall description about it blocking line of effect (for you), so I would say that you should be able to cast through it.

Indigo Veil: A 6th-level initiate can create the mighty
indigo veil. This veil prevents the passage of all spells or
spell-like abilities. Any creature crossing an indigo veil
must succeed on a Will save or become confused, as if by an
insanity spell. A daylight spell negates and is negated by an
indigo veil. A warding with this veil is the equivalent of a
7th-level spell.

would that seem to imply that it prevents you from casting any spells through it when you have it active? this came up in the last game i played, and i wanna get a definitave answer about this...
#13061

thewingsofoblivion_dup

Apr 13, 2009 16:05:11
Where do I find the age progression chart. The one that determines how your stats go up or down, according to character age.

*also: How do I create the little spoiler box to shrink a large amount of text, my signature is taking up a large amount of space and I'm sure it is annoying.
#13062

SIKBUZ

Apr 13, 2009 16:54:29
Q6919:

What is the lowest LA race with Regeneration?



Anybody???
#13063

pallatine

Apr 13, 2009 17:13:28
Q6296?: Gestalt question: Is there a rule that prevents a character from doing something like the following:

Sorcerer 20//Fighter 6/Incantrix 10/Archmage 4

Ends up with 30 Caster Level, and And gains 2 effective spell levels starting at level 7 on?

(I.e. by level 10, this character will cast like a 14th level sorcerer, including 7th level spells?)
#13064

phaedrusxy

Apr 13, 2009 17:24:01
Q6296?: Gestalt question: Is there a rule that prevents a character from doing something like the following:

Sorcerer 20//Fighter 6/Incantrix 10/Archmage 4

Ends up with 30 Caster Level, and And gains 2 effective spell levels starting at level 7 on?

(I.e. by level 10, this character will cast like a 14th level sorcerer, including 7th level spells?)

You can't progress the same ability on both sides at the same time. So no Sorcerer on one side and +1 sorcerer PrC on the other.
Where do I find the age progression chart. The one that determines how your stats go up or down, according to character age.

*also: How do I create the little spoiler box to shrink a large amount of text, my signature is taking up a large amount of space and I'm sure it is annoying.

[ sblock ] TEXT [ /sblock ] of course with the spaces left out. You can also limit the amount of text that shows in people's sigs. I can't even see all of mine. ;)

To figure out stuff like this in the future, just hit Quote on someone's post, and then look at it to see how they did something.
#13065

SIKBUZ

Apr 13, 2009 18:15:40
Q6296:

An Ogre-Mage has 5HD of Giant and an LA of +7.. This means he is a 12thlvl starting point?

Is there any way of lowering this? Or not using the Giant HD?
#13066

phaedrusxy

Apr 13, 2009 18:17:06
A6296: No. You could break the monster down into a "Savage Progression" per the Savage Species rules, to start playing one at lower levels, but it would not have all of its abilities at those lower levels.

You're better off just figuring out how to turn into one as a spellcaster and get whatever abilities you want from it, such as a Master of Many Forms to get Regeneration, and Assume Supernatural Ability (or Metamorphic Transfer) to get Invisibility.
#13067

SIKBUZ

Apr 13, 2009 19:12:17
A6296: No. You could break the monster down into a "Savage Progression" per the Savage Species rules, to start playing one at lower levels, but it would not have all of its abilities at those lower levels.

You're better off just figuring out how to turn into one as a spellcaster and get whatever abilities you want from it, such as a Master of Many Forms to get Regeneration, and Assume Supernatural Ability (or Metamorphic Transfer) to get Invisibility.

Does LA buyoff work with Savage Progression?

Grrr.. The +7 LA really kills them as PC's..
#13068

flawless_p

Apr 13, 2009 20:00:59
Q6297:so um can a monk deliver a touch attack with their fist? say you have for some reason a monk 10/cleric 10 and use slay living, could you then punch someone so that if you dont kill them they still take your punch damage?
ALso if you can wouldnt that mean that all monks attacks are touch attacks?
#13069

phaedrusxy

Apr 13, 2009 21:49:23
A6297: You can deliver a touch attack with an unarmed strike. It is not a touch attack if you do it this way. You deal unarmed strike damage and the spell effect if you hit. If you miss, the touch spell is not discharged.
#13070

hammadryus

Apr 14, 2009 13:38:48
Is there a magic item that give feats ? Isearcg for extra turning but i suppose i can change the feat given by the object
#13071

keithio

Apr 14, 2009 13:42:53
Is there a magic item that give feats ? Isearcg for extra turning but i suppose i can change the feat given by the object

Nightsticks from Libris Mortis
#13072

hammadryus

Apr 14, 2009 13:54:09
Nightsticks from Libris Mortis

holy crap was fast ! thanks !
#13073

goldenbraid

Apr 14, 2009 14:20:52
Questions about shapechange and pit fiends :P
Q 6298:

Hi! if I shapechange into a Pit Fiend and make a full attack while wielding a weapon do I get all of my BaB attacks plus 2 wings, bite and tail attacks? or how does it work?

Note: The ice devil and cornugons in MM, in their full attack entry, make full attacks composed of both weapons and their natural attacks. Thanks in advance!

6299
Since we are here... Since I can change shape every turn as a free action while using Shapechange, can I change from pit fiend to "other" pit fiend in order to regain hit points as if I slept for one night? (as polymorph heals you when you change shape? (considering shapechange works as polymorph with some exceptions (none of it, on errata or anything contradicts this)

6300
If I have Veil of Undeath spell (Spell Compendium)(immune to nonlethal damage amongst other things) and Im shapechanged into a class that has regeneration (lets say the Pit Fiend... which regenerates to everything but Good and silver weapons and spells with the good descriptor...) am I immune to nonlethal damage rendering virtually any attack that deals hit point damage (that doesn't overcome the pit fiend's regeneration)?

6301
If Im a Pit fiend in full plate, does my speed get penalized when i use my flying speed or only when im on ground?

6302 A question not regarding pit fiends :P

If I level up and at the time I have the bonus substitution spell on me choosing a domain that gives me access to skills (like trickery domain), can I buy ranks in those skills as if they weren't cross class? or do I have to have the domain as a permanent one?

6303
Last but not least. With Hierophant I decide to make of a spell (lets say Shapechange) a spell like ability 2/day, can I use divine metamagic: persistent spell when I cast it? (i believe hierophant still counts your spell like abilities count as spells, not completely sure)

Thanks for everything in advance =)
#13074

naanomi

Apr 14, 2009 14:29:55
Q6304:

As a warlock using Repelling Blast... does the movement through a Caustic Mire cause damage, or is it not 'real movement' if it is forced? If pushed 'through' a field of Black Tentacles get grappled (and therefore stopped)? Does it cause an AoE from my Crusader friend who has Thicket of Blades standing nearby, or does the 'no AoE' clause from Repelling Blast trump the Thicket?
#13075

ecthelion_aiwendil

Apr 14, 2009 14:44:24
Q6305
Hi I was reading the Forgotten Realms Campain at the wood elve part.
The traits are +2St +2Dex -2Con -2Int -2Cha and honestly, I thougth that three -2 for two +2 was a little too much compared to the other elves. Then I realized that, as this book is 3.0, it could have been changed in 3.5 so I readed the errata and there isn't anything about that. After, I realized that in NwN2, which is 3.5, the wood elves don't have the -2 in Cha.

So, is there an errata that I didn't find or is just that NwN2 change the rule for this race?
#13076

johnmcmahon

Apr 14, 2009 15:07:30
in which book do i find anything about changing domains for feats or something
#13077

casualgatherer

Apr 14, 2009 15:08:14
A6305: Wood Elves are in the 3.5 Monster Manual. They still get +2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha. Its basically an Elf with the Half-Orc stats added on for giggles.

Q6305: Is Hexblade or Duskblade a better class overall? Or, when does a Hexblade excel vs. When does a Duskblade excel? I'm looking at both currently, and they both look very similar. Hexblades appear to be more focused on debuffs though.
#13078

hammadryus

Apr 14, 2009 16:05:46
what and where is the magic item that allow you to keep an object in wild shape form(& polymorph?)? i think its something you can attach to any object
#13079

keithio

Apr 14, 2009 16:09:39
in which book do i find anything about changing domains for feats or something

Many domains give a feat as their granted power (Such as the Elf domain giving point blank shot).

Aside from that, Complete Champion allows you to exchange your domain for the appropriate devotion feat. Two common devotion feats are knowledge and travel, there are several others in Complete Champion.
#13080

qoshea

Apr 14, 2009 16:14:55
Is there a compiled list of infusions anywhere? I've been unable to find one.
#13081

tos_shai_hulud

Apr 14, 2009 16:22:53
Q6307:

What happens when the duration of the Channel CelestialBoED ends? Is the celestial forced out, or can it remain until one of the conditions is met for the channeling to end? I'm in an Eberron Campaign, and neither ECS pg. 102 nor BoED pg 23 or pg 94 describes what happens when the spell ends.
#13082

deckinhand

Apr 14, 2009 16:26:08
Q6308: I've seen several references to "Iron Curtain" as a powerful protective ability but have no idea what it refers to; can anyone point me in the right direction? What source, what is it, etc.? Thanks,
deckinhand
#13083

johnmcmahon

Apr 14, 2009 16:50:59
in which book do i find the feat able learner?
#13084

naanomi

Apr 14, 2009 16:58:08
in which book do i find the feat able learner?

According to
http://www.wizards.com/default.asp?x=dnd/lists/feats
It is in Races of Destiny, page 150
#13085

johnmcmahon

Apr 14, 2009 17:30:20
Which domains does Bahamut grant in FR?
#13086

innabinder

Apr 14, 2009 18:41:01
A6310 (numbers, please):Domains: Air, Dragon, Good, Luck, Protection, Nobility, Storm
#13087

sofawall

Apr 14, 2009 19:45:20
A6310 (numbers, please):


Yes, yes, three times yes, please include your numbers.

Also, Iron Curtain is an ability the Iron Duke Dispater has. You're not likely to get it :D
#13088

deckinhand

Apr 14, 2009 19:58:14
Also, Iron Curtain is an ability the Iron Duke Dispater has. You're not likely to get it :D

Q6308a: Mind telling me where the Iron Duke Dispater is located? In which book/source is it described?
#13089

sofawall

Apr 14, 2009 23:09:30
I know it's in something released by Dicefreaks, but I tend to stay away from that thread for the most part.

Ask Tshern, he should know.

EDIT: By "that thread" I mean "The Iron Siege".
#13090

eviltedzies

Apr 14, 2009 23:14:32
Q:6311 - Is there any feat viable in 3.0/3.5 that allows you to increase the max ranks per class skill per level.

Example: At level 5 the max ranks we can have in a class skill is 8. Is there a feat to increase that to 9 ranks total. Please and thank you.
#13091

sofawall

Apr 14, 2009 23:19:45
the Favored and Primary Contact feats (from Cityscape) grant one additional skill rank

Just a couple pages ago.

And sorry, no number, I'm tired and lazy and don't wanna check/edit even though it would take less time/effort than writing this explanation goodnight *snore*
#13092

cru

Apr 15, 2009 1:50:17
A6305
Wood elves are described here: http://www.d20srd.org/srd/monsters/elf.htm.

These traits are in addition to the high elf traits, except where noted.
* +2 Strength, -2 Intelligence.
#13093

cru

Apr 15, 2009 1:52:32
what and where is the magic item that allow you to keep an object in wild shape form(& polymorph?)? i think its something you can attach to any object

Wilding Clasp (Magic Item Compendium), works only for wild shape though.
#13094

cru

Apr 15, 2009 2:03:34
A6307
I see no reason why the channeling should NOT end when the duration ends.
#13095

shriekingdrake

Apr 15, 2009 6:18:32
Q6308a: Mind telling me where the Iron Duke Dispater is located? In which book/source is it described?

A6308a: Try this.
#13096

suzerain

Apr 15, 2009 11:46:19
Q6312: Does protection from good or similar make an undead immune to control by way of
  • animate dead? (i.e. the undead in question was created by such a spell)
  • rebuke/control undead?


I have my own ideas about this question, of course, but I thought I'd ask here for a more definite answer.

Thanks in advance for any answers
#13097

Blackstorm_SK

Apr 15, 2009 15:49:01
A6312:
Q6312: Does protection from good or similar make an undead immune to control by way of

animate dead? (i.e. the undead in question was created by such a spell)

I would say yes, it's effective.

[*]rebuke/control undead?

It seems that it works only for command undead but not for rebuke.

Q6313:
Naga Arms: for Gygax's sake, if I have a cent for every misreading of that thing, I would be rich... Anyway, a little clarification: the naga arms read that it doesn't allow any attacks more than normal. I think it's true even if you have multiweapon fighting. I'm correct? If yes, there's a clarification about this?
#13098

phaedrusxy

Apr 15, 2009 17:24:53
A6312:

I would say yes, it's effective.


It seems that it works only for command undead but not for rebuke.

I don't understand how you can come to different conclusions for these two. I'd say it either blocks control via both methods, or neither, depending on how you interpret the spell description. Since it is open ended, giving enchantment (charm) and enchantment (compulsion) as examples, and not excluding other kinds of "mental control", I think it would probably block both of these. I'd never considered this before, though.
#13099

phaedrusxy

Apr 15, 2009 17:26:07
Q6308a: Mind telling me where the Iron Duke Dispater is located? In which book/source is it described?

The "official" versions are in the Book of Vile Darkness, and the Fiendish Codex 2.
#13100

suzerain

Apr 15, 2009 21:25:20
Q6308a: Mind telling me where the Iron Duke Dispater is located? In which book/source is it described?

A6308a: Try this.

Not to step on your toes, but I think Alternate World is different from DF canon, and I think The Iron Siege takes place in the world of DF canon. I might be wrong, though.

Anyways, The Gates of Hell, Chapter 9 is what Witch linked to in the Siege thread. Since I didn't see that link yet, I think that might be what the OP wanted.
#13101

drill_sgt

Apr 15, 2009 21:29:57
You mean defeating undead in combat?

Ah, yes, I can see how I might have been unclear. Yes, in fact I mean a melee character designed for massive damage to undead in combat.

I have gone with a monk/ranger multy, with asthetic hunter for stackage of favored enemy and unarmed.

monks belt, superior unarmed strike, and imp nat attack allready have me at max monk dmg (2d10) and considered sized large (4d8).

I am using the nemesis feat, so +1d6 vs evil undead, and free action to pinpoint.
Holy, undead bane, sacred enhancements. Silver. added true death crystal.

Wondering what else out there might exist to further add to the explosive force of touching them.
#13102

goldenbraid

Apr 15, 2009 22:03:21
Questions about shapechange and pit fiends :P
Q 6298:

Hi! if I shapechange into a Pit Fiend and make a full attack while wielding a weapon do I get all of my BaB attacks plus 2 wings, bite and tail attacks? or how does it work?

Note: The ice devil and cornugons in MM, in their full attack entry, make full attacks composed of both weapons and their natural attacks. Thanks in advance!

6299
Since we are here... Since I can change shape every turn as a free action while using Shapechange, can I change from pit fiend to "other" pit fiend in order to regain hit points as if I slept for one night? (as polymorph heals you when you change shape? (considering shapechange works as polymorph with some exceptions (none of it, on errata or anything contradicts this)

6300
If I have Veil of Undeath spell (Spell Compendium)(immune to nonlethal damage amongst other things) and Im shapechanged into a class that has regeneration (lets say the Pit Fiend... which regenerates to everything but Good and silver weapons and spells with the good descriptor...) am I immune to nonlethal damage rendering virtually any attack that deals hit point damage (that doesn't overcome the pit fiend's regeneration)?

6301
If Im a Pit fiend in full plate, does my speed get penalized when i use my flying speed or only when im on ground?

6302 A question not regarding pit fiends :P

If I level up and at the time I have the bonus substitution spell on me choosing a domain that gives me access to skills (like trickery domain), can I buy ranks in those skills as if they weren't cross class? or do I have to have the domain as a permanent one?

6303
Last but not least. With Hierophant I decide to make of a spell (lets say Shapechange) a spell like ability 2/day, can I use divine metamagic: persistent spell when I cast it? (i believe hierophant still counts your spell like abilities count as spells, not completely sure)

Thanks for everything in advance =)

please, does anybody know any of these answers? =) the most important one is if i get to do both weapon and natural attacks (prolly at -5) in a full attack. please
#13103

shriekingdrake

Apr 15, 2009 22:14:38
Not to step on your toes, but I think Alternate World is different from DF canon, and I think The Iron Siege takes place in the world of DF canon. I might be wrong, though.

Anyways, The Gates of Hell, Chapter 9 is what Witch linked to in the Siege thread. Since I didn't see that link yet, I think that might be what the OP wanted.

No toes stepped on here. I think you've got the better cite. I had known about the BoVD and FCII references, but deckinhand seemed to want some reference to the "Iron Curtain." Your link is solid.--ShriekingDrake
#13104

owls_and_more_owls

Apr 15, 2009 23:36:36
This may be a dumb question... but that's what this thread is for.

Q6313: Are the Special abilities for the Good Lich in Monsters of Faerun in addition to the special abilities of the Lich or instead of them?
#13105

wraithstrike

Apr 16, 2009 2:48:47
This may be a dumb question... but that's what this thread is for.

Q6313: Are the Special abilities for the Good Lich in Monsters of Faerun in addition to the special abilities of the Lich or instead of them?

In addition to.
#13106

flawless_p

Apr 16, 2009 3:04:45
Q6314: If your a 3rd level Illithid Savant and you get your hands on a Dragon Disciple who has achieved dragon apotheosis does that mean you can take that class feature and become a half dragon?
#13107

cru

Apr 16, 2009 5:53:52
Q6298:
Pit Fiend has the Multiattack feat, http://www.d20srd.org/srd/specialAbilities.htm section Manufactured Weapons confirms that it also applies to weapon attacks, therefore, you should be able to attack 30/25/20/15 + 28/28/28/28.

Q6301:
It seems that heavy armor penalizes all your speeds.
On a related note, pit fiends have average maneuverability, they cannot hover, i.e., they have to land to make a full attack.

Also, "Outsiders not indicated as wearing armor are not proficient with armor". But I guess you keep your class proficiencies. Anyway, Pit Fiend gets +8 AC from Dex, full plate might not bring that much.
#13108

hijaxx

Apr 16, 2009 8:45:49
A6314: Technically yes.
#13109

goldenbraid

Apr 16, 2009 9:03:14
Q6298:
Pit Fiend has the Multiattack feat, http://www.d20srd.org/srd/specialAbilities.htm section Manufactured Weapons confirms that it also applies to weapon attacks, therefore, you should be able to attack 30/25/20/15 + 28/28/28/28.

Q6301:
It seems that heavy armor penalizes all your speeds.
On a related note, pit fiends have average maneuverability, they cannot hover, i.e., they have to land to make a full attack.

Also, "Outsiders not indicated as wearing armor are not proficient with armor". But I guess you keep your class proficiencies. Anyway, Pit Fiend gets +8 AC from Dex, full plate might not bring that much.

Thanks a lot Cru for your time and your answers . I believe Shapechange don't copy the feats of the creature Im changing in but I believe its not that bad anyway. I just wouldnt get from -5 to -2 with all secondary attacks (which im assuming are all non-weapon ones). Thanks!

Unfortunately I thought the same about armor and speed but wanted to ask first. On the other hand, since I believe you still retain all your class features (haha, after reading 8 official articles, the errata and alter self /polymorph / shapechange ad nauseam). Yup, Im not getting the max of my +8 dex to AC but... the armor is a mithral full plate +3 with greater healing/called/deathward so.. guess it's not that bad... just need an animated shield now :P.

And thanks for the insight of fly /full attack. I wasn't aware I couldn't hover while full attacking. Because of laziness I didn't check maneuverability but I believe I will to remain completely legal. Thank you a lot!
#13110

goldenbraid

Apr 16, 2009 9:06:14
Q 6315

In the Wish spell, it says one of its "safe" uses that you can wish for a nonmagical item of 25,000 or less gold pieces. Below that it says you can wish for a magic item (it doesn't say a price)

Should I assume that you can wish for a magic item of any price? (im guessing that artifacts are another story as the Staff of the magi example suggests...) So... can I wish for an effective +10 weapon? (+5 with modifiers) 5000 xp instead of 200 000g seems worth the pain.

Thanks!
#13111

suzerain

Apr 16, 2009 10:23:39
Q 6315

In the Wish spell, it says one of its "safe" uses that you can wish for a nonmagical item of 25,000 or less gold pieces. Below that it says you can wish for a magic item (it doesn't say a price)

Should I assume that you can wish for a magic item of any price? (im guessing that artifacts are another story as the Staff of the magi example suggests...) So... can I wish for an effective +10 weapon? (+5 with modifiers) 5000 xp instead of 200 000g seems worth the pain.

A6315: Technically you can wish for a magic item of any value. Your price in XP is off, though.

XP Cost

[...] When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.

For a 200,000gp item that'd be 200,000 / 25 * 2 + 5000 = 21,000XP. That's enough to drop a 20th level character down to 19th (or 18th, if that character hasn't gained any XP since attaining 20th level).
#13112

hijaxx

Apr 16, 2009 12:47:00
can warblades use weapon aptitude to change the affected weapon of feats that normally only apply to one weapon? for example, could a warblade make the lightning mace feat apply to his falchion?
#13113

gilfalas_elaandrin

Apr 16, 2009 15:24:22
can warblades use weapon aptitude to change the affected weapon of feats that normally only apply to one weapon? for example, could a warblade make the lightning mace feat apply to his falchion?

No. Aptitude allows you to change the weapon as long as the new result would still be legal. There is no 'Lightning (weapon X)' feat so the result would not be legal.

Since you can Weapon Focus ANY weapon then shifting your weapon focus to another weapon is legal. But 'Lightning Mace' requires maces and nothing else. Therefore you cannot switch it.
#13114

Blackstorm_SK

Apr 16, 2009 16:07:07
I don't understand how you can come to different conclusions for these two. I'd say it either blocks control via both methods, or neither, depending on how you interpret the spell description. Since it is open ended, giving enchantment (charm) and enchantment (compulsion) as examples, and not excluding other kinds of "mental control", I think it would probably block both of these. I'd never considered this before, though.

Yup, you have a point, but it seems to me that the wording of rebuking does not imply a sort of mental control, but instead some of "intimidating" action. In the case of control undead I think it's different. When you rebuke an undead you dont have any form of control on his action, or at least this is what seems to me. When you're able to control them, instead you effectively command them against their will. So I think that a simply rebuke doesn't imply a control. Of course maybe I'm wrong, but my position seems reasonable to me...
#13115

skyhoof

Apr 16, 2009 17:45:28
Q6316: Are encounter and daily powers usable once per day each, or can you only use one power per encounter/day? The PHB is rather vague on its language in that regard. Rather noobish, I know, but a friend of mine keeps saying it's the latter. Consider it as me running to get teacher as proof.
#13116

innabinder

Apr 16, 2009 17:49:17
Q6316: Are encounter and daily powers usable once per day each, or can you only use one power per encounter/day? The PHB is rather vague on its language in that regard.

Sounds like a 4E Simple Question....
#13117

goldenbraid

Apr 16, 2009 21:10:06
A6315: Technically you can wish for a magic item of any value. Your price in XP is off, though.


For a 200,000gp item that'd be 200,000 / 25 * 2 + 5000 = 21,000XP. That's enough to drop a 20th level character down to 19th (or 18th, if that character hasn't gained any XP since attaining 20th level).

thanks a lot for the answer, duh at me, i believe the answer was right in the book, i assumed i already checked. ya, now everything makes sense (and balance). I wonder how much xp would a Solar sacrifice for a wish for me :P (gated) (since they have wish 1/day). Thank you!
#13118

kosmic_latte

Apr 16, 2009 22:03:39
Q6...I have no clue; it seems we're repeating numbers: This is more of a fluff question; which DnD race (be it monster or not) is most like the Klingons?
#13119

badgerx3

Apr 16, 2009 22:48:53
Q6...I have no clue; it seems we're repeating numbers: This is more of a fluff question; which DnD race (be it monster or not) is most like the Klingons?

Orc if I say so myself
#13120

suzerain

Apr 16, 2009 22:57:16
thanks a lot for the answer, duh at me, i believe the answer was right in the book, i assumed i already checked. ya, now everything makes sense (and balance). I wonder how much xp would a Solar sacrifice for a wish for me :P (gated) (since they have wish 1/day). Thank you!

Actually, spell-like abilities (SLAs) don't need components, including XP (unless it states otherwise in the description of the ability or the monster entry). So he'd sacrifice exactly 0 XP.

That's why PrCs like Dweomerkeeper and Planar Shepherd are broken. They give access to miracle/wish SLAs.

Some DMs ban/modify gate, some ban/modify candle of invocation in part because the wish economy is... weird.
#13121

eviltedzies

Apr 17, 2009 3:17:30
Q6317: Can anyone link me a good Monk Handbook or optimizing forum? And would someone on this sight please make one? :D
#13122

wraithstrike

Apr 17, 2009 3:37:09
Q6317: Can anyone link me a good Monk Handbook or optimizing forum? And would someone on this sight please make one? :D

monk guide 1

There is another one also, but I can't seem to find it. If I do I will PM you.
#13123

dumah87

Apr 17, 2009 4:58:43
Q6318

hi, Do Walls have an Armor Class? If yes how calculate it?

Q6319

Is telepathy, a No SR, No Save "mind reading" ?
#13124

carnivore

Apr 17, 2009 5:41:17
Q6318

hi, Do Walls have an Armor Class? If yes how calculate it?

A6318
yes.... notice:
Armor Class: Objects are easier to hit than creatures because they usually don’t move, but many are tough enough to shrug off some damage from each blow. An object’s Armor Class is equal to 10 + its size modifier + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon.

Q6319

Is telepathy, a No SR, No Save "mind reading" ?

A6319

No.... notice:
Telepathy (Su): A creature with this ability can communicate telepathically with any other creature within a certain range (specified in the creature’s entry, usually 100 feet) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.

Some creatures have a limited form of telepathy, while others have a more powerful form of the ability.

if they dont want to talk back... they dont have to... and you cant force them... similar to speach

:D
#13125

dumah87

Apr 17, 2009 6:10:19
Thanks
#13126

wraithstrike

Apr 17, 2009 6:25:46
I never knew walls had an armor class.
#13127

phaedrusxy

Apr 17, 2009 11:50:10
monk guide 1

There is another one also, but I can't seem to find it. If I do I will PM you.

There is a link to it in the first post of the one you linked to. :P
#13128

suzerain

Apr 17, 2009 12:32:33
Q6319: Is there a feat/class ability like Spring Attack that lets you cast a spell between two movements?

I know quicken spell could do it, but that's not entirely what I want (it uses a swift action, and a higher slot). Flyby attack I've seen praised, but that's only one move action per round, or did I go completely bollocks?

If it isn't obvious, I'm trying to make a killer mole. Not one that attacks with weapons, one that attacks with spells :P
#13129

cru

Apr 17, 2009 12:42:47
A6319 Mobile Spellcasting, CAdv
#13130

phaedrusxy

Apr 17, 2009 12:46:39
Q6319: Is there a feat/class ability like Spring Attack that lets you cast a spell between two movements?

I know quicken spell could do it, but that's not entirely what I want (it uses a swift action, and a higher slot). Flyby attack I've seen praised, but that's only one move action per round, or did I go completely bollocks?

If it isn't obvious, I'm trying to make a killer mole. Not one that attacks with weapons, one that attacks with spells :P

Flyby Attack works. You can make your Standard action in the middle of your Move action. Your move action can be "I move up 10 feet, and then back down 10 feet". Nothing prevents you from changing directions mid-move.
#13131

suzerain

Apr 17, 2009 12:52:19
@cru: Thank you so much

@PhaedrusXY: Ahh, I see the light now. Thanks for the explanation.
#13132

goldenbraid

Apr 17, 2009 12:55:46
Actually, spell-like abilities (SLAs) don't need components, including XP (unless it states otherwise in the description of the ability or the monster entry). So he'd sacrifice exactly 0 XP.

That's why PrCs like Dweomerkeeper and Planar Shepherd are broken. They give access to miracle/wish SLAs.

Some DMs ban/modify gate, some ban/modify candle of invocation in part because the wish economy is... weird.

oh =O thanks so much, thats broken indeed =/ haha mmmmm guess its still DM-fiatable since you are gating an NPC and it still costs 1000 xp. So perhaps he could rule that a Solar won't wish me anything or whatever... will try to argue that im controlling it and that the Wish is the service that Id like, hehe hope it works.

Ya, candle of invocation was de first banned item in the campaign after I discovered it when rolling for the last boss of a chapter loot. It was a CE spellcaster who rolled and got a CE candle of invocation. So I thought, if she has access to that item why wouldn't she use it? of course the encounter was for lvl 9-10 and the balor would have wiped their asses without a flinch. In the end I didn't use it and so it became the first bannable item (the second being nightsticks T___T)

thanks for the insight!
#13133

dr_rocktopus

Apr 17, 2009 13:18:40
Q6320:
Is there a complete listing of spells that can be attached to Hallow\Unhallow? The language in the srd is vague on if the listing given there is inclusive or exclusive.
#13134

pithica

Apr 17, 2009 14:28:12
Q6320:
Is there a complete listing of spells that can be attached to Hallow\Unhallow? The language in the srd is vague on if the listing given there is inclusive or exclusive.

I've always seen the list as Exclusive, but now that you mention it, the wording on the spell is ambiguous. I don't see any extended lists on a google anywhere, though.
#13135

eviltedzies

Apr 17, 2009 18:59:40
Q6321: The snap kick feat out of ToB allows an extra unarmed attack even when the PC makes a full attack. Would this feat stack with a monks flurry? Effectively adding an extra attack to flurry with all attacks being at a -4. (-2 at higher levels.)
#13136

godkyra

Apr 18, 2009 3:36:51
Q6322: Can "Penetrating Shot" (PHB2) apply to a Warlock's Eldritch blast?
#13137

liathan

Apr 18, 2009 3:45:33
Q6323: Does Whirling Frenzy and Haste stack for two extra attacks per round, one at -2 one at full ?
#13138

cru

Apr 18, 2009 8:41:31
A6323:
Whirling frenzy looks quite similar to monk's flurry, which stacks with haste. BTW, note that frenzy -2 penalty affects all your attacks that round.
Normal attack routine: +10/+5
Whirling Frenzy: +8/+8/+3
Haste + Frenzy: +9/+9/+9/+4
#13139

rypta

Apr 18, 2009 9:32:50
Q6324: Valenar elves gain proficiency with the double-scimitar. Could the warblade's weapon aptitude modify that to give you proficiency with any exotic weapon?
#13140

muertog

Apr 18, 2009 12:08:18
Q6324: Is there a template that grants the Powerful Build (of the Goliath race) to a creature or PC?
#13141

innabinder

Apr 18, 2009 12:23:59
Q6325: Is there a template that grants the Powerful Build (of the Goliath race) to a creature or PC?

A6325:Stoneboned, DR350, p. 36. I was just asking about that template earlier today on another forum. :D
#13142

Kerrus

Apr 18, 2009 12:30:42
Q6325: Are Tieflings supposed to get damage reduction like Assimar do? (I know what RoD says- I was wondering if that's a mistake)
#13143

dr_rocktopus

Apr 18, 2009 12:41:56
a6325:
No, tieflings get screwed again, like they have since 2ed.
#13144

goldenbraid

Apr 18, 2009 13:28:53
Q6321: The snap kick feat out of ToB allows an extra unarmed attack even when the PC makes a full attack. Would this feat stack with a monks flurry? Effectively adding an extra attack to flurry with all attacks being at a -4. (-2 at higher levels.)

A 6321As fas as I know yes, Wizards started saying in erratas / descriptions of stuff when it doesn't stack. ToB was a relatively late publishing so I believe they would, at the very least, errataed it. More than that you could use Flashing Sun maneuver,since you are already using ToB and there's a feat in complete warrior: Roundabout kick. Whenever you crit with an unarmed strike you can hit again at same BaB than the hit that critted... perhaps your to hit will get low... but... thats when wraithstrike shows, huh? ;)
#13145

liathan

Apr 18, 2009 15:48:55
Q6326: Then does Monks Flurry stack with Whirling Frenzy ? What would happen if Haste came on top of that ?

-4 and three extra attacks ?
#13146

muertog

Apr 19, 2009 3:54:30
Q6326: Then does Monks Flurry stack with Whirling Frenzy ? What would happen if Haste came on top of that ?

-4 and three extra attacks ?

A6326: Monk flurry, whirling frenzy, two weapon fighting and (one) haste all stack. The only effects that do not stack are typically spell effects or magic item effects that state they work as if they were haste effects (since you can only have one haste effect active at a time).

Look for an ability that allows you to drop one attack (usually the lowest) to increase the damage done by all other attacks in a round to best abuse those additional attacks. Pounce as well makes for very scary monk/barbs.
#13147

ecthelion_aiwendil

Apr 19, 2009 10:14:24
Q6327

Hi. One of my PNJ is a Paladin 5/Cleric 2/Blackguard 3. What is is CL for each class? How the CL stack for the spell level?

Thank.
#13148

hijaxx

Apr 19, 2009 10:24:06
A6327: the CL's dont stack. they're 5 for paladin spells, 2 for cleric spells, and 3 for blackguard spells.
#13149

naldor

Apr 19, 2009 14:54:00
Q6328: Would Silence (explicitly defends against sonic attacks) protect a character against the effects of Blasphemy (has sonic descriptor, but works even if the character can't hear it) ?
#13150

phaedrusxy

Apr 19, 2009 15:29:29
Q6328: Would Silence (explicitly defends against sonic attacks) protect a character against the effects of Blasphemy (has sonic descriptor, but works even if the character can't hear it) ?

A6328 Yes. Silence says it protects against sonic attacks.
This spell provides a defense against sonic or language-based attacks.

A spell with the [Sonic] descriptor certainly qualifies. I wonder if the rules say anywhere that you can't cast a [Sonic] spell with the Silent spell feat...
#13151

ishpumalibu

Apr 19, 2009 16:25:58
6329 I seem to remember reading a spell a while back that did pretty much the same thing as fireball but it lasted for 3 rounds of lingering fire, I can't seem to find what book it's in now though, anyone happen to know?
#13152

grautry

Apr 20, 2009 5:37:09
Q6330 Is there any way(feat, class ability etc.) that Sorcerers can use to avoid lengthening casting when using metamagic? So that they can actually use Quicken?
#13153

carnivore

Apr 20, 2009 5:42:49
Q6330 Is there any way(feat, class ability etc.) that Sorcerers can use to avoid lengthening casting when using metamagic? So that they can actually use Quicken?

A6330theres the Alternative Class feature:

Metamagic specialist: (Players Handbook II)
Give up your familiar, gain the ability to 3+Int mod/day cast spells as with the Rapid Metamagic feat, free

or just take the Feat.... @9th lvl:

Rapid Metamagic
Type: General
Source: Complete Mage

You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.

Prerequisite: Spellcraft 12 ranks, ability to spontaneously cast spells.
Benefit: When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.
Normal: Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).


:D
#13154

wraithstrike

Apr 20, 2009 5:49:57
Q6330 Is there any way(feat, class ability etc.) that Sorcerers can use to avoid lengthening casting when using metamagic? So that they can actually use Quicken?

The Rapid Metamagic feat from Complete Mage

Edit: I've been ninja'd
#13155

night_fall_2

Apr 20, 2009 14:13:33
Q6331

Spell Theft from Complete Scoundrel states you gain the dispelled spell as if it had been cast on you instead of the original target assuming you are a valid target for the spell.

Does this include spells with a target of personal?
#13156

carnivore

Apr 20, 2009 14:42:19
Q6331

Spell Theft from Complete Scoundrel states you gain the dispelled spell as if it had been cast on you instead of the original target assuming you are a valid target for the spell.

Does this include spells with a target of personal?

A6331
yes

:D
#13157

pithica

Apr 20, 2009 15:03:50
A6331
yes

:D

And for the record, it also includes persisted spells and spells that were permanencied.

I'm just saying...
#13158

phaedrusxy

Apr 20, 2009 15:05:46
Stolen Permanent Spells, lol. That will **** off some mage. :D
#13159

pithica

Apr 20, 2009 15:11:10
Stolen Permanent Spells, lol. That will **** off some mage. :D

It's the reason one of my DM's never gives his NPC wizards permanent spells any more.

It's also the reason we later house-ruled that Permanent spells worked like magic items when it came to dispel checks (suppressed rather than dispelled).
#13160

wraithstrike

Apr 21, 2009 14:05:00
Q6332: I thought I saw an item that could hide someone's alignment. If it exist could someone tell me where it is?
#13161

carnivore

Apr 21, 2009 14:08:20
Q6332: I thought I saw an item that could hide someone's alignment. If it exist could someone tell me where it is?

A6332

Ring of Mind Shielding(DMG): This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.

Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.


:D
#13162

dr_rocktopus

Apr 21, 2009 14:23:30
Mask of Lies, MIC. 4.5k
#13163

pithica

Apr 21, 2009 14:26:09
A custom item of Undetectable Alignment would be 1 x 1 x 1800gp / 5 (1/day) = 360gp

If that's all you want. The spell has a 24hr duration, so there's really no reason for a higher CL.
#13164

wraithstrike

Apr 21, 2009 14:40:53
A6332

Ring of Mind Shielding(DMG): This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.

Faint aburation; CL 3rd; Forge Ring, nondetection; Price 8,000 gp.


:D

This will work for what I have in mind. I might keep the ring as backup also.
#13165

sofawall

Apr 21, 2009 14:54:42
Q6333: How does Adaptive Style help a Swordsage recover?

Q6334: Alternatively, does multiclassing into Warblade give you Warblade recovery for Swordsage and Warblade manuvers, or just Warblade? The wording in the book can be (and has been, by a group I'm playing in) read both ways,
#13166

carnivore

Apr 21, 2009 15:10:55
Q6333: How does Adaptive Style help a Swordsage recover?

Q6334: Alternatively, does multiclassing into Warblade give you Warblade recovery for Swordsage and Warblade manuvers, or just Warblade? The wording in the book can be (and has been, by a group I'm playing in) read both ways,

A6333... it does not help you Recover Manuvers.... it allows you to Change Manuvers Readied as a Full Round Action

A6334
no.... each Martial Adepts manuvers are tracked separately, and recovered separately

:D
#13167

zaxter

Apr 21, 2009 16:19:16
Q6332: I thought I saw an item that could hide someone's alignment. If it exist could someone tell me where it is?

In addition to the items suggested, you may want to check out the planar motes/greater planar motes from Complete Scoundrel. Not only do they mask your alignment, they cause you to register to detection spells as a specific alignment of your choosing (depending on which mote you get). They're a "living item", so they will die off after a while, but they're pretty cheap. A greater planar mote will give you a strong aura of a given alignment for over a month, for only 600 gp.
#13168

swe_wolfis

Apr 21, 2009 16:34:08
Q6335 Can Extend Power be used with Hustle, and would it mean that you get one extra move action in two rounds in a row?
#13169

phaedrusxy

Apr 21, 2009 16:50:23
Q6335 Can Extend Power be used with Hustle, and would it mean that you get one extra move action in two rounds in a row?

A6335: No. Hustle doesn't have a duration.
#13170

curufin

Apr 21, 2009 20:42:36
Q6336: Awaken Undead gives Intelligence to mindless undead. Is there a way for a skeleton or zombie to get a boost to or regain its original charisma score?
#13171

sofawall

Apr 21, 2009 21:02:58
A6333... it does not help you Recover Manuvers.... it allows you to Change Manuvers Readied as a Full Round Action

Then why is it considered so essential to the Swordsage? Is it the large amount of variety the swordsage has in maneuvers, letting you change between them to fit the needs of the situation? The ever-important versatility?

Edit: Q6337: Is there a consolidated list of all spells, possibly arranged by spell level and class. GHopefully with as many splats as possible, Completes, Races, Compendiums, Environments etc.
#13172

turok124

Apr 21, 2009 22:31:52
Q: 6338

What is Knowledge Devotion and what book is it in?
#13173

innabinder

Apr 21, 2009 22:34:52
Q: 6338

What is Knowledge Devotion and what book is it in?

A6338bonuses to attack/damage based on your knowledge of the opponent. Complete Champion Feat.
#13174

cru

Apr 22, 2009 2:11:46
A6337 I use this.
#13175

suzerain

Apr 22, 2009 6:25:13
Q6336: Awaken Undead gives Intelligence to mindless undead. Is there a way for a skeleton or zombie to get a boost to or regain its original charisma score?

None besides the usual ones. Eagle's splendor for enhancement bonus. Wish could arguably give you what you want, but it's up to the DM (and costs you XP).

Alternatively, you could use the Animate Dread Warrior spell from Unapproachable East. The Dread Warrior template is much better than Skeleton or Zombie templates. It applies a penalty of -6 to int and -4 to cha, though. Good to make clerics out of (if they don't need cha, that is). And you can make infinitely many of them. They don't advance, though.

Even cheesier would be the Corpse Creature / Bone Creature templates from BoVD (no cha or int penalties). You'd have to create them with (greater) create undead and you'd have to make them friendly through command undead. Long term real domination of these creatures is not possible, iirc.
#13176

SwordDisciple

Apr 23, 2009 3:45:02
Q6339:

What are ways for humans to get the Dragon Subtype? Feats etc?

Thanks guys (and girls)
#13177

dr_rocktopus

Apr 23, 2009 3:53:37
Dragon or Dragonblood?

Draconic template will get the latter. I'm not sure about the former.
#13178

SwordDisciple

Apr 23, 2009 4:11:22
Dragon or Dragonblood?

Draconic template will get the latter. I'm not sure about the former.

Ahh Dragonblood.
#13179

pithica

Apr 23, 2009 8:46:16
Dragontouched is a feat that will give anyone the Dragonblooded subtype. It's in Dragon Magic.

Draconic Heritage is a feat that will give any Sorcerer the Dragonblooded Subtype. It's in Dragon Magic and Races of the Dragon (and may even be in Draconomicon).

Dragonwrought is a feat that will give any Kobold the Dragon Type. It's in RotD.

Half-Dragon is a template that will give anyone the Dragon type. It's in the Monster Manual.

Draconic is a template that will give anyone the Dragonblooded Subtype. It's in RotD (I think, may be in DrM).

Dragonborn is a template that will give any humanoid the Dragonblooded subtype. That's from RotD.

Polymorph Any Object is a spell that can be used to give someone either the Dragon type or Dragonblooded Subtype, potentially permanently, should you select the right target form. That's from the PH.

That's all the ones I know of off the top of my head.
#13180

cru

Apr 23, 2009 13:23:28
Or you could simply be the silverbrow human (dragon magic)
#13181

droppedbutnotbroken

Apr 23, 2009 14:27:32
Q6340: Are there any good threads on optimizing Telekinesis.?
#13182

pithica

Apr 23, 2009 14:32:31
http://forums.gleemax.com/showthread.php?t=409126
#13183

BloodDragon

Apr 23, 2009 15:14:56
Q6341 What's a full BAB class that grants multiply movement bonuses, or a something which allows monk (or similiar) movement bonses to stack with a full BAB class?
#13184

carnivore

Apr 23, 2009 15:19:12
Q6341 What's a full BAB class that grants multiply movement bonuses, or a something which allows monk (or similiar) movement bonses to stack with a full BAB class?

A6341
Barbarian (just take it first)....... or Ranger Variant(Wildshape)

:D
#13185

phaedrusxy

Apr 23, 2009 16:16:53
Q6341 What's a full BAB class that grants multiply movement bonuses, or a something which allows monk (or similiar) movement bonses to stack with a full BAB class?

There is also the Tashalatora feat (Secrets of Sarlona) which will let you stack Slayer levels with Monk for movement, flurry, and unarmed damage.
#13186

naldor

Apr 23, 2009 18:31:27
Q6342: Is there any possible way to get a permanent "acorn of far travel" effect? Thinking of building a Hathran, but she'd be adventuring for long periods of time (many months) outside Rasheman's borders, and it would be nice to keep all of my class abilities at all times.

Link to the spell: http://wizards.com/default.asp?x=dnd/fw/20040710a
#13187

gilfalas_elaandrin

Apr 23, 2009 19:52:29
Q6324: Valenar elves gain proficiency with the double-scimitar. Could the warblade's weapon aptitude modify that to give you proficiency with any exotic weapon?

A 6324 No since they gain proficiency with the weapon and not the Exotic Weapon Feat.

Warblade Aptitude allows you to change the weapon that is the target of a feat.
#13188

phaedrusxy

Apr 23, 2009 21:50:10
A 6324 No since they gain proficiency with the weapon and not the Exotic Weapon Feat.

Warblade Aptitude allows you to change the weapon that is the target of a feat.

They are exactly the same thing. Proficiency means you have the Exotic Weapon Proficiency (Valenar Double Scimitar) feat.
#13189

sofawall

Apr 23, 2009 22:01:21
They are exactly the same thing. Proficiency means you have the Exotic Weapon Proficiency (Valenar Double Scimitar) feat.

Wrong. Wrongwrongwrong.

Not sure about the Valenar Elf, specifically, but unless it says you gain the feat, you do not gain the feat. You can gain the effect of a feat, you can gain something 'as if you had the feat' or you can gain something that a feat normally gives but without any mention of a feat, without gaining the feat.

I believe I learned that particular bit of Char Op lore when Shun/Embrace the Dark Chaos shuffle was being discussed.
#13190

gilfalas_elaandrin

Apr 23, 2009 22:17:40
They are exactly the same thing. Proficiency means you have the Exotic Weapon Proficiency (Valenar Double Scimitar) feat.

Having proficiency is NOT the same as actually having a feat but I will not tie up this thread with an argument on that point.

That said, the Valenar are odd in that it DOES say they:

'receive the martial weapon proficiency feats for (other text) Valanar Double Scimitar. For Valenar elves this replaces the elf weapon proficiency traits described in the Players Handbook.'

So I can only infer from the terrible wording that they do indeed gain the FEATS for the weapons, but not for an exotic weapon. I can guess that they treat the double scimitar as a martial weapon, just like dwarves can on Dwarven Axes, since they get it with the stated martial weapon feat, even though it is listed in as an Exotic weapon.

That said the answer in this case is still the same, they cannot alter Valenar Double Scimitar to any other exotic weapon since they do not get an exotic weapon proficiency, they get a martial one as explicitly stated in Races of Eberron.

I was somewhat wrong in my original explanation, if not in the answer.
#13191

sofawall

Apr 23, 2009 22:34:33
So I was right, although relatively irrelevant in this instance.
#13192

edgewise_dup

Apr 24, 2009 10:10:53
Q6343: Is there a compiled list of what races get what ability bonuses for 3.5 somewhere? More specifically, can someone tell me what races get a bonus to strength and are Humanoid?

I'm thinking of building the character around the feat Inhuman Reach from Libris Mortis, so I want a high strength and it has to be Humanoid. I'm leaning towards Monk just because I've never played one, but otherwise am wide open to ideas. DM will allow anything so long as it's D&D 3.5 (no Modern).
#13193

Kerrus

Apr 24, 2009 10:14:41
Q6344: Is there any list of good aquatic forms for a druid- our DM has started up a new campaign and we're using stormwrack in Forgotten Realms. It's interesting so far, but it'd be nice if I didn't have to sort through the MM.
#13194

pithica

Apr 24, 2009 10:18:40
http://forums.gleemax.com/showthread.php?t=733400

The druid handbook has a list of aquatic forms, among other things.
#13195

BloodDragon

Apr 24, 2009 10:32:25
A6341
Ranger Variant(Wildshape)[/b]

Not excatly what I meant because that only increases you're movement once. Althought...

Q6344:Can you take both the Wild Shaping and Mystic Variants for Ranger?
#13196

pithica

Apr 24, 2009 10:36:38
Q6344:Can you take both the Wild Shaping and Mystic Variants for Ranger?

It looks to me like you can. Mystic Ranger doesn't take away your Combat style feats, it only moves them back a level. So you still have them to sacrifice for Wildshape ranger variant.
#13197

cru

Apr 24, 2009 10:52:06
Q6343: Is there a compiled list of what races get what ability bonuses for 3.5 somewhere? More specifically, can someone tell me what races get a bonus to strength and are Humanoid?

I'm thinking of building the character around the feat Inhuman Reach from Libris Mortis, so I want a high strength and it has to be Humanoid. I'm leaning towards Monk just because I've never played one, but otherwise am wide open to ideas. DM will allow anything so long as it's D&D 3.5 (no Modern).

Master Player Race List Version 2.0
#13198

skyknightj

Apr 24, 2009 13:30:48
Q6345: Can a ray spell be placed in a spell storing weapon? If so, does the attacker need to make ranged touch attacks? (for example, I hit in melee with a dagger and trigger a scorching ray effect. do I know roll to hit for each ray, or do they all automatically hit?) Is there some official Wizards clarification for spell storing weapons?
#13199

pithica

Apr 24, 2009 13:41:18
For the weapons it's any targeted spell. Most 'rays' don't have a target line, they have an effect line, which means, as far as I know, they can't be used in Spellstoring weapons.

Assuming they can, though, if the attack with the weapon succeeded, the spell stored inside automatically goes off on the target, as if it had hit them. You do not need to make a second attack roll (touch or otherwise).
#13200

dr_rocktopus

Apr 24, 2009 13:47:12
Q6346:
Is there any way short of a full-on gamebreak or some overly friendly kensai to get spring attack early?
#13201

carnivore

Apr 24, 2009 15:02:10
Q6346:
Is there any way short of a full-on gamebreak or some overly friendly kensai to get spring attack early?

A6346
not permanently .... but temporarily you can get it with a Scroll of Alter Self @ 1st lvl

form:

Varag (MM4) Run and Spring Attack bonus feats


:D
#13202

dr_rocktopus

Apr 24, 2009 15:14:09
hmm, I wonder how long I can make that stick. Let me do some research, that might actually be enough.

^-^
#13203

pithica

Apr 24, 2009 15:43:32
It's persistable, if that helps.
#13204

dr_rocktopus

Apr 24, 2009 15:55:18
Yep, had to use a taint feat to get the last feat I needed, unless..

Q6347:
Can dodge or mobility be gotten for free by level 3?
#13205

phaedrusxy

Apr 24, 2009 16:37:27
Yep, had to use a taint feat to get the last feat I needed, unless..

Q6347:
Can dodge or mobility be gotten for free by level 3?

Armor of Mobility, but it's probably too expensive. Or buy the cheapest magical location feat (2000 gp IIRC), and then have it retrained/reformatted/DCFSed into what you want. :D
#13206

edgewise_dup

Apr 24, 2009 19:57:19
Master Player Race List Version 2.0

Thanks for that. I'm interested in races with up to a +2 level adjustment, are there any other lists that would include those (list showing ability changes and racial type, at a glance)?
#13207

cru

Apr 25, 2009 2:16:08
Thanks for that. I'm interested in races with up to a +2 level adjustment, are there any other lists that would include those (list showing ability changes and racial type, at a glance)?

not exactly at a glance, but there's http://crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf
#13208

dr_rocktopus

Apr 25, 2009 3:32:10
Q6348:
What is the cheapest way to get a weapon to manifest a specific property on the fly?
Q6348A:
What is the best way to get said property to carry from wielded weapon to wielded weapon?
Q6348B:
Alternatively, what is the most viable way to apply a given property to a large set of weapons?


Ideally, the property in question is fleshgrinding.
#13209

wraithstrike

Apr 25, 2009 4:05:42
Q6348:
What is the cheapest way to get a weapon to manifest a specific property on the fly?
Q6348A:
What is the best way to get said property to carry from wielded weapon to wielded weapon?
Q6348B:
Alternatively, what is the most viable way to apply a given property to a large set of weapons?


Ideally, the property in question is fleshgrinding.

Then kensai(Complete Warrior) can give its weapons properties

Weapon properties can not be transferred.

Weapon properties can not be transferred to large groups of weapons.
#13210

cru

Apr 25, 2009 5:17:30
A6348
Not exactly cheap, but I'd say limited wish could do it (duplicating a variant of chained GMW).
#13211

Kerrus

Apr 25, 2009 5:42:39
Thanks for that. I'm interested in races with up to a +2 level adjustment, are there any other lists that would include those (list showing ability changes and racial type, at a glance)?

Might I suggest (for crazy WHY ARE THEY ONLY LA+2?):

Dragonkin:

+8 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom, +2 Charisma.

Large Size: -1 AC, -1 on attack rolls, -4 penalty on hide checks, twice the medium lifting/carrying limits.

Base Land Speed: 20
Flight Speed: 40 (good maneuverability)

Natural Attacks: Proficient with claws (1d6 damage each) - If it makes a full attack while airborn, a dragonkin character may also make two additional attacks with its rear claws at its full base attack bonus (with a -5 penalty if also attacking with a weapon)

Dragonkin can use Detect Magic at will as a supernatural ability, as a sorcerer whose level is equal to the dragonkin's HD

Racial Hit Dice: A Dragonkin begins with seven levels of monstrous humanoud, which provide 7d8 Hit Dice, a BAB of +7, and base saving throw bonuses of Fort +2, Ref +5, and Will +5

Racial Skills: A Dragonkin's monstrous humanoid levels give it skill points equal to 10 x (2 + int mod). It's class skills are Spot and Listen.

Racial Feats: A Dragonkin's Monstrous Humanoid levels give it three feats.

+7 Natural Armour bonus

Automatic Languages: Draconic. Bonus Languages: Common, Dwarf, Gnoll, Goblin, Orc.

Favoured class: Barbarian

LA: +2


Just came across this one in my Draconomicon, and wow, I want to play one of these.
#13212

tytalus

Apr 25, 2009 5:49:52
Q6349, i guess:

WHY ARE THEY (Dragonkin) ONLY LA+2?

A6349:

Racial Hit Dice: A Dragonkin begins with seven levels of monstrous humanoud, which provide 7d8 Hit Dice, a BAB of +7, and base saving throw bonuses of Fort +2, Ref +5, and Will +5

With those 9 (almost) lost levels, you can do a lot better. You could cast 5th level spells, for example.
#13213

cru

Apr 25, 2009 5:57:11
Monstrous humanoid levels are not that bad for a melee character. NA, high str, large size, flight - this makes Dragonkin rather strong option for some builds.
#13214

PlzBreakMyCampaign

Apr 25, 2009 6:18:52
Q6350: What page is that feat-pact agreement in Elder Evils found? I can't find it for the life of me (I'm trying to look up the specifics)
#13215

Kerrus

Apr 25, 2009 6:22:41
Q6349, i guess:



A6349:



With those 9 (almost) lost levels, you can do a lot better. You could cast 5th level spells, for example.

I wasn't aware racial sub-levels worked like that.
#13216

sofawall

Apr 25, 2009 8:51:40
Racial sub levels? That's completely different altogether.

But with a Dragonkin, you're the equivalent of a 9th level character, before class levels. Someone could be charging for 4 times damage before you even have a class level. Someone could be casting 5th level spells while turning into a dire lion, and that's before you have a class level.

Do you see?


(Oh, and racial sub levels are racial substitution levels, like Goliath Barbarian or Changling Rogue)
#13217

Kerrus

Apr 25, 2009 9:09:26
Anyways, looks like I've made a bit of a mistake- I went and read up on it, and while you will be the equivalent of an 8th level character at 1st class level, the rest of the party won't be. At LA+2, everyone else will be third level class level when you have only one.

Racial HD increase the XP needed, but your ECL doesn't go up, at least not according to the rules I've read.
#13218

sofawall

Apr 25, 2009 9:17:47
Wrong again, but don't feel bad, this is the one thing most people screw up on for the monstrous races.

ECL determines the xp you need for next level. Therefore Racial hit dice increase ECL.

What, do you think having 8 hit dice (ECL 10) while your allies have 3 (ECL 3) is balanced?

ECL is Hit Dice+Levels+LA.
#13219

Kerrus

Apr 25, 2009 10:12:10
I never said it was balanced, no. Crazy to think that.

I went over the rules again, and missed a bit, so I apologize for getting it wrong both times. That makes the dragonkin considerably more balanced, theory.
#13220

sofawall

Apr 25, 2009 11:02:12
So you understand now?

And no problem, that's why I'm here. :D
#13221

phaedrusxy

Apr 25, 2009 14:25:01
I think they're similiar to the minotaur. Dragonkin are arguably a bit better due to having flight, but at the upper levels the minotaur's Cunning is very useful and hard to reproduce. Flight is fairly easy to aquire. Non-magical flight is definitely nice, though. Of course, you could always slap the dragonborn template on a minotaur to get it for no additional LA. ;)
#13222

carnivore

Apr 25, 2009 15:16:11
I think they're similiar to the minotaur. Dragonkin are arguably a bit better due to having flight, but at the upper levels the minotaur's Cunning is very useful and hard to reproduce. Flight is fairly easy to aquire. Non-magical flight is definitely nice, though. Of course, you could always slap the dragonborn template on a minotaur to get it for no additional LA. ;)

the Drawback to Dragonborn Minotaur is they lose thier Cunning.. notice:
A dragonborn loses many of her original racial traits and gains the racial traits of the dragonborn race (see below).

you keep the Racial Stat mods and some Physical features.... but lose everything else

:D
#13223

phaedrusxy

Apr 25, 2009 15:18:29
the Drawback to Dragonborn Minotaur is they lose thier Cunning.. notice:

:embarrass That's right. Ok, that isn't such a good idea, then. :P
#13224

maxbarton

Apr 25, 2009 15:53:46
Quick question about Advanced Learning, does this ability work like a wizard that prestige classes that still gets to know new spells?

Basically I'm wondering if I play a Dread Necromancer whether or not I give up Advanced Learning if I prestige class. I had seen mention of people saying that it still functions, is there any official word on this?
#13225

tytalus

Apr 25, 2009 19:04:56
Q6351 (please number your questions!)

Quick question about Advanced Learning, does this ability work like a wizard that prestige classes that still gets to know new spells?

Basically I'm wondering if I play a Dread Necromancer whether or not I give up Advanced Learning if I prestige class. I had seen mention of people saying that it still functions, is there any official word on this?

No, and there's no need for an official word: Advanced Learning is a class feature, not part of the spellcasting progression of the class (note how it appears in the "special" column of the class table, for example).

There still is a debate, though, mainly because the Dread Necromancers "Spellcasting" entry references that class feature.
#13226

dr_rocktopus

Apr 25, 2009 19:30:47
Actually, I've heard it the other way around, that you actually do get more advanced learning, because it's a HUGE component of their fundamental ability to cast spells. But it's a RAI greyzone thanks to the short mention of the ability in their spell-casting entry. Thanks again, WotC!! :|
#13227

maxbarton

Apr 25, 2009 19:31:47
Q6351

Well the main reason I had heard it debated was because the Wizard entry for learning new spells each lvl is under their spellbook class feature, not the spells feature, but they still gain them.

EDIT: I guess it may just be something I'll sort out with my DM for the game I'm joining.
#13228

cloer

Apr 25, 2009 19:50:16
Q6352:

Im triying to find the ubercharger build but the link in the "handy links for CO work" is not working does anyone have a link that works?

also any links of similiar builds, i need something that does lots of HP damage, like the Hood or somethig like similar.
#13229

innabinder

Apr 25, 2009 19:57:44
A6352:Tempest Stormwind's UberERcharger is on the last page of the handy links. If that's not the one you want, let us know which one is.
#13230

cloer

Apr 25, 2009 20:05:59
perfect thx, this one is working.
#13231

sofawall

Apr 25, 2009 22:10:27
Q6353: Where does one find Wilding Clasps?
#13232

elrath

Apr 25, 2009 23:02:41
A6353:

Magic of Faerûn, p. 167
Masters of the Wild, p. 30
Oriental Adventures, p. 142
#13233

edgewise_dup

Apr 26, 2009 0:24:55
Might I suggest (for crazy WHY ARE THEY ONLY LA+2?):Dragonkin

Love it.

Q6354: Another reference question for you experts - can you recommend good handbooks or reference guides to martial classes for 3.5? I have most of the books but would like to see some comparative lists or reviews. Thanks .
#13234

SwordDisciple

Apr 26, 2009 18:15:45
Q6355:

Loredrake from Dragons of Eberron is not stated as a Feat.. Is this a Feat or is it like the Rituals from Races of the Dragon?
#13235

innabinder

Apr 26, 2009 18:29:19
Q6355:

Loredrake from Dragons of Eberron is not stated as a Feat.. Is this a Feat or is it like the Rituals from Races of the Dragon?

A6355:It's a sovereign archetype, which DoE gives as an optional variant.
#13236

casualgatherer

Apr 26, 2009 19:22:16
Q6356: What, in the CO boards opinion, is the best Monsterous Race overall, without templates?

As an aside, for a one-shot, i once played a Minotaur Cleric. The rest of the party was a Hill Giant Fighter, a Pixie Rogue and a Githyanki (or zerai, can't remember) Wizard.
#13237

sofawall

Apr 26, 2009 19:30:27
A6356: Anthropomorphic Bat and Pixie get mentioned quite a fair bit. Especially Pixie. If you ask Carnivore for a mounted charger, Pixie. Wizard? Pixie. Sneaky Sneakster? Pixie. Hulking Hurler? Tauric Centaur thingy.

Pixies don't do well with Hulking Hurler.
#13238

surreal

Apr 26, 2009 23:29:51
A 6356: That's a pretty open ended question, depending what you want to do. At high ECL, you have ridiculous things like Black Ethergaunts. At lower levels you have a lot of options for bruisers, sneaky types have some nice ones (Marrulurk, Skulk, anything with the dark or shadow template, etc), casters not so much in general.

Pixies don't do well with Hulking Hurler.

Heh, that sounds like a challenge to me :D
#13239

badgerx3

Apr 26, 2009 23:43:19
Q6357:In the CO boards opinion, would the Tarrasque make a good undead?(or would you be better of using the HD for a really powerful Dragon?)
#13240

SwordDisciple

Apr 26, 2009 23:46:43
A 6356: casters not so much in general.

Where is the love for non Pun-Pun Kobolds? :D
#13241

phaedrusxy

Apr 27, 2009 0:34:21
Q6357:In the CO boards opinion, would the Tarrasque make a good undead?(or would you be better of using the HD for a really powerful Dragon?)

Awaken it and give it a way to fly, and yes it would be great.
#13242

flawless_p

Apr 27, 2009 3:19:42
Q63578:What can one do with an AoO? Besides an actual attack. Including feat granted abilities just please include the book the feat is in.
#13243

wraithstrike

Apr 27, 2009 7:18:59
Q63578:What can one do with an AoO? Besides an actual attack. Including feat granted abilities just please include the book the feat is in.

The special attacks in the PHB that don't require movement such as tripping and disarming.
#13244

cru

Apr 27, 2009 8:37:45
A63578
Basic options are listed in All About Attacks of Opportunity II:
You can use any special attack that you can use as a melee attack as an attack of opportunity. That includes disarming, grabbing someone to grapple, sunder, or trip. In the case of a trip attack, you must make the trip attack with whatever weapon you're using to threaten the area where you're making the attack of opportunity.

Few feats (but not all) that expand your options are here:
http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=opportunity

Evasive reflexes allows one to make a 5ft step instead of an AoO.
Stormguard Warrior from Tome of Battle. Sacrifice AoOs for a huge to hit/damage bonus on your next turn.
Stalwart Defense (PHB II): Aid your opponents when they get attacked in melee by opponents by giving up AoOs
Standstill (EPH): Stop opponent's movement with AoOs.
Sidestep (MH): Gain 5-foot step after making attack of opportunity
#13245

PlzBreakMyCampaign

Apr 27, 2009 8:47:15
Q6350: What page is that feat-pact agreement in Elder Evils found? I can't find it for the life of me (I'm trying to look up the specifics)

Page bump.

Comon I thought this would be easy.
#13246

cru

Apr 27, 2009 8:53:30
Q6350: What page is that feat-pact agreement in Elder Evils found? I can't find it for the life of me (I'm trying to look up the specifics)

Perhaps you're talking about the Faustian pacts with devils from Fiendish Codex II, page 22?
#13247

pithica

Apr 27, 2009 8:59:55
Q6356: What, in the CO boards opinion, is the best Monsterous Race overall, without templates?

If you mean 'most powerful' I think it would have to be the Shaedlings that get the ability to make, well, anything, as an SU at will. They're in MM4 or 5.

I personally am a fan of Sylphs from MM2 (or 3). They're gish's in a bottle.
#13248

suzerain

Apr 27, 2009 9:28:27
Awaken it and give it a way to fly, and yes it would be great.

I thought regeneration doesn't work without a con score? Or is it still awesome despite that (6x +54 Attack + carapace)?
#13249

pithica

Apr 27, 2009 9:37:01
http://www.d20srd.org/srd/specialAbilities.htm#regeneration

They do have to have a con score for regen.

Still, awakening gives it back all it's Ex's.

http://www.d20srd.org/srd/monsters/tarrasque.htm

There's a lot more than regen in there.
#13250

suzerain

Apr 27, 2009 9:45:01
The neatest ability of which is carapace. Auto-win against lines, cones, rays...? Yes, please.
#13251

carnivore

Apr 27, 2009 11:11:28
not everything needs a Con score for Renegeration.... this doesnt:

Show

IMAGE(http://www.wizards.com/dnd/images/EPIC_Gallery/Gallery5a/44165_C5_atropal.jpg)

ATROPAL
found here: http://www.systemreferencedocuments.org/35/sovelior_sage/epicMonsters.html#atropal

Large Undead (Evil, Extraplanar, Lawful)
Hit Dice: 66d12 (792 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 5 ft., fly 240 ft. (perfect)
AC: 51 (-1 size, +2 Dex, +40 natural)
Base Attack /Grapple: +33/+53
Attack: Touch +49 (2d6 Con drain/19-20) melee touch
Full Attack: 2 touches +49 (2d6 Con drain/19-20) melee touch, eye ray +30 (negative level damage/19-20) ranged touch
Space/Reach: 10 ft/10 ft.
Special Attacks: Constitution drain, energy drain (2d4 negative levels, Fort DC 59), spell-like abilities, summon nightcrawler
Special Qualities: Abomination traits, undead traits, rebuke/command undead, regeneration 20, SR 42, DR 15/good and epic and silver, negative energy aura
Saves: Fort +22, Ref +26, Will +43
Abilities: Str 43, Dex 15, Con -, Int 28, Wis 22, Cha 42
Skills: Bluff +85, Concentration +85, Diplomacy +97, Hide -2, Jump +1, Intimidate +91, Knowledge (arcana, history, religion, the planes) +78, Listen +77, Search +78, Sense Motive +75, Spellcraft +84, Spot +77
Feats: Alertness, Cleave, Dodge, Expertise, Great Cleave, Improved Bull Rush, Improved Critical (touch), Improved Critical (eye ray), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability, Run, Spring Attack, Weapon Focus (touch), Weapon Focus (eye ray), Whirlwind Attack
Epic Feats: Devastating Critical (touch), Overwhelming Critical (touch), Undead Mastery, Zone of Animation
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 30
Treasure: Standard
Alignment: Always lawful evil
Advancement: 67-80 HD (Large); 81-100 HD (Huge)


An atropal’s natural weapons are treated as epic, evil, and lawful-aligned for the purpose of overcoming damage reduction.

COMBAT
Spell-Like Abilities: Caster level 30th; save DC 26 + spell level. The save DCs are Charisma-based


At will - animate dead, blasphemy, create greater undead, create undead, cone of cold, desecrate, greater dispel magic, finger of death, greater invisibility, plane shift, slay living, speak with dead, spectral hand, greater teleport, unholy aura;


5/day - haste, project image, weird.

Rebuke/Command Undead (Su): Atropals can rebuke or command undead as a cleric with a level equal to the atropal’s HD + 6.

Negative Energy Aura (Su): A 30-foot-radius spread negative energy aura spreads from each atropal. All undead in the field (including the atropal) are treated as if having turn resistance +20 and a negative energy version of fast healing 20. Living creatures in the aura are treated as having ten negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 10 or fewer HD or levels perish (and, at the atropal’s option, rise as spectres under the atropal’s command 1 minute later).

Constitution Drain (Su): When the atropal hits a living opponent with a touch attack, the opponent takes 5 points of permanent Constitution drain, or 10 points on a critical hit. The atropal heals 20 points of damage, or 40 points on a critical hit, whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 59). The DC is Charisma-based.

Energy Drain (Su): When the atropal hits with a ranged touch attack (a ray of darkness that it shoots from one eye to a range of 400 feet), the resultant energy drain bestows four negative levels, or eight negative levels on a critical hit. For each negative level bestowed on an opponent, the atropal heals 10 points of damage, or 20 on a critical hit, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. After 24 hours have passed, the afflicted opponent must attempt a Fortitude save (DC 59) for each negative level. If successful, the negative level goes away with no harm to the creature; otherwise, the creature’s level decreases by one. The DC is Charisma-based.

Regeneration (Ex): Atropals take normal damage from good weapons or sentient weapons (or otherwise living weapons).

Summon Nightcrawler (Sp): Five times per day an atropal can summon a nightcrawler.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, or ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.

#13252

phaedrusxy

Apr 27, 2009 11:14:33
True, but that is a specific example, and those can override the general rule against something. I think it is a bit of a stupid rule, but it is there in what pithica linked to:
A creature must have a Constitution score to have the regeneration ability.

#13253

carnivore

Apr 27, 2009 11:22:45
then it would also be possible for the DM to allow other Specific Creatures to gain it who otherwise would not qualify....

:D
#13254

rypta

Apr 27, 2009 11:57:46
Q63579: Could someone point me to a build that would effectively counter a moderately optimized battle jump/leap attack charger? The less reliant on magic the better and less cheasier the better. Even a character concept would be fine.
#13255

phaedrusxy

Apr 27, 2009 12:02:41
Q63579: Could someone point me to a build that would effectively counter a moderately optimized battle jump/leap attack charger? The less reliant on magic the better and less cheasier the better. Even a character concept would be fine.

A character with a reach weapon, a pair of Steadfast boots, and the ability to get out of the way of an attack as an immediate action?

Steadfast boots would let them get one attack that does double damage. The reach weapon would let them get another one (AoO due to movement). Then they Abrupt Jaunt (or whatever) away to avoid the charge. The nice thing is that technically this could all be done at level 1. (They couldn't afford the boots, but you can't have Leap Attack at level 1, either. And the counter-charger could always ready an action the old fashioned way, and use a longspear).
#13256

rypta

Apr 27, 2009 12:15:42
A character with a reach weapon, a pair of Steadfast boots, and the ability to get out of the way of an attack as an immediate action?

Steadfast boots would let them get one attack that does double damage. The reach weapon would let them get another one (AoO due to movement). Then they Abrupt Jaunt (or whatever) away to avoid the charge. The nice thing is that technically this could all be done at level 1. (They couldn't afford the boots, but you can't have Leap Attack at level 1, either. And the counter-charger could always ready an action the old fashioned way, and use a longspear).

How would that work if they both have reach weapons? Would the readying against a charge grant the defender one attack, and the charger one attack? Who gets to attack first?
#13257

carnivore

Apr 27, 2009 12:29:45
use what PhaedrusXY said.... plus these feats:

Hold the Line[General] (CWar p100)req: Base Attack Bonus +2, Combat Reflexes
You receive an Attack of Opportunity against an opponent who is charging and that enters a hex that you threaten. Your attack is resolved before the charge finishes.


Sidestep Charge(XPH) [General]req: Dex 13, Dodge.
You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are flat-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat.

Improved Trip[General, Fighter](PH p96)req: Intelligence 13,Combat Expertise
When you do a Trip Action, the following apply:
1. Your opponent does not get an Attack of Opportunity against you.
2. You gain a +4 bonus on the Strength roll to knock your opponent prone.
3. If you succeed in tripping your opponent in melee combat, you may immediately make a follow-up attack on him/her at the same attack bonus of the action you used to make the trip.

when they Charge... you get to attack first.... and you do Double Damage(Steadfast Boots+Reach Weapon vs Charg)... but you first Trip them(melee touch Attack)... then hit them again when they are Down(@+4)


:D
#13258

phaedrusxy

Apr 27, 2009 12:31:58
How would that work if they both have reach weapons? Would the readying against a charge grant the defender one attack, and the charger one attack? Who gets to attack first?

Just make sure you (the defender) have more reach. :D
#13259

carnivore

Apr 27, 2009 12:37:21
a Human Fighter 1/ Monk 2 or Fighter 2/ Monk 1 can have the feats needed:

Dodge(Monk Bonus)
Combat Reflexes(Monk Bonus)
Combat Expertise(Human Bonus)
Improved Trip(Fighter Bonus)
1st lvl:Sidestep Charge
3rd lvl: Hold the Line


:D
#13260

ishpumalibu

Apr 27, 2009 17:53:58
63580. do temporary hit points from different sources stack, or overlap?
#13261

phaedrusxy

Apr 27, 2009 17:56:55
63580. do temporary hit points from different sources stack, or overlap?

A63580 They stack, per the Rules Compendium. Even if you ruled that they overlap... that is not much different than stacking... if you actually think about how that would work. It just takes more book-keeping.
#13262

sofawall

Apr 27, 2009 18:03:11
We jumped into the wrong digit here, guys...

Q6381: What happens if you use standstill on someone charging through the air, be it jumping, falling or flying?

If flying, assume they havn't reached their minimum move speed to avoid stalling.
#13263

wraithstrike

Apr 27, 2009 18:32:42
sofa thanks for putting 6381 as the next question number. that is all.
#13264

wraithstrike

Apr 27, 2009 18:38:39
63580. do temporary hit points from different sources stack, or overlap?

They stack, but they are supposed to be tracked separately. If you have the rules compendium go to page 72. If you don't have the RC then let me know.
#13265

wraithstrike

Apr 27, 2009 18:39:30
We jumped into the wrong digit here, guys...

Q6381: What happens if you use standstill on someone charging through the air, be it jumping, falling or flying?

If flying, assume they havn't reached their minimum move speed to avoid stalling.

What is standstill?
#13266

sofawall

Apr 27, 2009 18:52:48
It's a feat, you can make someone stand still instead of an AoO. XPH, I believe.
#13267

wraithstrike

Apr 27, 2009 20:40:18
It's a feat, you can make someone stand still instead of an AoO. XPH, I believe.

What the feat basically does is make them use up their movement for the round. Falling does not have anything to do with their movement so they are out of luck if you are trying to stop them, but if a creature is actively moving is as if they have moved as far as they could go even if they only moved 10 ft.
From the SRD
Stand Still [General]

You can prevent foes from fleeing or closing.
Prerequisite Str 13.

When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.

Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).
Benefit:
Normal Attacks of opportunity cannot halt your foes in their tracks.

#13268

sofawall

Apr 27, 2009 21:05:42
...Falling does not have anything to do with their movement...

Unless, of course, you're a dragon who needs to maintain a minimum fly speed, and just got stopped after 10 ft. What happens then? Do they fall?
#13269

wraithstrike

Apr 27, 2009 21:38:58
Unless, of course, you're a dragon who needs to maintain a minimum fly speed, and just got stopped after 10 ft. What happens then? Do they fall?

When you said falling I thought that you were asking about a creature that was already falling(not by its own choice), and someone tried to use stand still to stop them.
I think if the dragon is stopped it should cause them to fall if they don't move the minimum distance.
#13270

sofawall

Apr 27, 2009 21:54:43
Well, there were a couple situations posted.

Anyway, I thought so too, which would really **** off some dragons.


EDIT: Hold on, when you run out of movement in midair you just kinda float until next turn, right? What now? They float in the spot you stopped them then keep going? Do they fall?

D&D breaks so many laws... Not all of them laws of science.
#13271

dr_rocktopus

Apr 27, 2009 22:01:43
My understanding was that basically it was a force effect, so they were frozen like a fly in amber. I've always imagined ToB to be very cinematic. I don't mean anime-styled, specifically, though.
#13272

cephid

Apr 27, 2009 22:02:04
Hi Gang,

I have a couple of questions that have been bugging me for quite a while and thought the combined brains of the CO board would help.

If possible for each I would like a RAW answer and a "What you consider reasonable" answer.

Q6382: Does 'battle Leaders charge' (tome of battle) apply to ech attack at the end of a charge if the user has pounce ability?

Q6383: Does 'Leading the Charge' stance (tome of battle) apply to the user, or only to allies (other than self)? What do you consider reasonable?

Q6384: Are there any druid spells with the 'Polymorph' subschool? (I am trying to qualify for the 'Minor shape shift' feat (complete mage).

Q6385: Does the Cha to Ac from 'Arcane Duelist' level 2 stack with the Monks 'AC bonus'? (substituted for charisma with the 'Aesthetic Mage' feat.)

Q6386:Could the metamagic feat 'Sculpt Spell' (complete mage) be applied to the spell 'Stone shape' (3rd level) to create a wall of stone using a 4th level spell? (or a 20' radius hemisphere of stone over my target or four 10' cubes of stone or a 120' line of stone [how wide?])

I know there is a few questions there, but I see a lot of potential and don't know how to take it. If something is ok by RAW but overpowered, please let me know.

Thanks in advance for your help.
#13273

tos_shai_hulud

Apr 27, 2009 22:05:21
Q6387

Does Illithid Heritage (Complete Psionic) grant a character the ability to Graft Flesh (Illithid) and count as an illithid? Would that be a viable ruling? Or is that a house rule?
#13274

wraithstrike

Apr 27, 2009 22:11:36
Well, there were a couple situations posted.

Anyway, I thought so too, which would really **** off some dragons.


EDIT: Hold on, when you run out of movement in midair you just kinda float until next turn, right? What now? They float in the spot you stopped them then keep going? Do they fall?

D&D breaks so many laws... Not all of them laws of science.

Actually all the action is D&D is continuous, but it is impossible to play the game like that so even though we see it as the creature stopped it is still flying.
#13275

edgewise_dup

Apr 27, 2009 22:16:30
Q6388
Are there any feats aside from Weapon Finesse that let you use a different ability modifier than Str for your to-hit bonus in melee? How about for damage?
#13276

sofawall

Apr 27, 2009 22:20:24
Yes, but they keep going, or do they fall? It makes no sense for them to be stopped by your whack, then keep going, but it makes equally little sense for them to not land right away. Therefore, my proposition is they land in the space I stop them.

My interpretation does not quite agree with the rules, as the rules say they should stop, then keep going.

BAH! Ninjuh.

A6383 Zen Archery or Shadow Blade Technique, but both are somewhat limiting.

EDIT: 3

Companion Guard Style Dragon #315 Hit (replaces Strength) with Longsword or Long spear (+ other benefits)
Intuitive Strike BoED p44 3.5 Hit
Charming the Arrow Online Hit with bow/crossbow (replaces Dex)
Divine Might Complete Warrior p106 3.5 Damage
Snowflake Wardance Frostburn p50 3.5 Hit




EDIT2: Q6384: What is the feat that let's you sneak past fancy stuff like Tremorsense?
#13277

cephid

Apr 27, 2009 22:32:12
If you don't mind, please change the numbers of your questions to avoid confusion. (Look back a few posts.)

"What is the feat that let's you sneak past fancy stuff like Tremorsense?"
Not a feat, but remove scent can help hide your...scent.
There is a 9th level invis spell which hides you from everything.
#13278

edgewise_dup

Apr 27, 2009 22:39:26
If you don't mind, please change the numbers of your questions to avoid confusion. (Look back a few posts.)

Sorry. Typo. This wine is giving me a serious penalty to my optimization and forum posting checks. Course my bonuses weren't high to begin with...
#13279

wraithstrike

Apr 27, 2009 22:54:12
Yes, but they keep going, or do they fall? It makes no sense for them to be stopped by your whack, then keep going, but it makes equally little sense for them to not land right away. Therefore, my proposition is they land in the space I stop them.

My interpretation does not quite agree with the rules, as the rules say they should stop, then keep going.



EDIT2: Q6384: What is the feat that let's you sneak past fancy stuff like Tremorsense?

Sorry, I thought we were past the falling issue. They should fall in the same round they get stopped by the feat.


A6384: The feat is darkstalker from Lord of Madness.

Edit: They don't stop moving, The movement(swimming, flying, walking, ect) just shows how far a creature can move in one round. The round are continuous. I will try to find the support from the PHB or DMG that says so.
#13280

sofawall

Apr 27, 2009 22:56:58
The rules don't seem to follow our common sense, and thank you ever so much, I need this feat REALLY bad!

EDIT: Q6384: What items are recommended for a sneaky sneakster, specifically to improve his sneakiness. No custom items, please.
#13281

cephid

Apr 27, 2009 23:11:41
Q6384: What items are recommended for a sneaky sneakster, specifically to improve his sneakiness. No custom items, please.

An item of silence e.g. ring of silent spells. Allows move silently check=infinate. You can sneak up on someone and cut them to ribbons and not alert the guards in the next room. No amount of skill can allow that.

Take the shadow template that allows you to hide in plane site. Also has other cool stealth bonuses.
#13282

wraithstrike

Apr 27, 2009 23:12:52
The rules don't seem to follow our common snese, and thank you ever so much, I need this feat REALLY bad!

ACTIONS IN COMBAT

THE COMBAT ROUND
Each round represents 6 seconds in the game world. A round presents an opportunity for each character involved in a combat situation to take an action.
Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat uses the same initiative order. When a character’s turn comes up in the initiative sequence, that character performs his entire round’s worth of actions. (For exceptions, see Attacks of Opportunity and Special Initiative Actions.)
For almost all purposes, there is no relevance to the end of a round or the beginning of a round. A round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.

I am beginning to become confused as to what you are asking so I will go over several scenarios.


Assuming a dragon is stopped by this feat:
To clarify if the dragon is stopped by the feat he falls because he did not move the minimum distance to keep his flight. He should fall in the same round.

Assuming I am trying to fun away from someone and the feat is not involved at all:
If I have a move speed(running) of 30 and I take a full round action to run in round one and continue to do so in round two then I did not stop running and then start again. The issue is that the round only covers 6 seconds so after I run my allotted distance in that time the round starts over. It is like if you have 1 hour of film, and the party is 3 hours long. The party never stopped you

Assuming I got stopped by the feat but I meet my minimum movement to keep flying:
My movement ends as if I had flown as far as I could go, but since I reached the minimum movement for the round I don't stall out. Basically I got slowed down a lot.

Another explanation: You are running past me and I give you a shoulder bump. It might not stop you but you did not get as far as you could have gotten, and if you were a flying creature you may not have gotten or maintained the velocity need to stay in flight. D&D does not have velocity so they just say the creature has to move X distance to stay in the air.
#13283

sofawall

Apr 27, 2009 23:25:14
What I am saying is this:

When you jump, but run out of movement, you continue moving on your next turn. (I understand that you never stop moving, btw)

When stopped with standstill, you lose/interrupt your move action for the round.

When in the air, your move is interrupted, so you stop in that space until your turn starts then you finish moving. That is what it looks like in D&D. Now what does it look like in real life?

Also, how is we can slow a jump, but outright stop a flyer?

Both standstill and sidestep create problems, especially with reach weapons.
#13284

bobzemoose

Apr 27, 2009 23:57:32
Q6385: is there any versionj of the spelldancer newer than the one found in the magic of faerun?
#13285

wraithstrike

Apr 28, 2009 0:01:57
What I am saying is this:

When you jump, but run out of movement, you continue moving on your next turn. (I understand that you never stop moving, btw)

When stopped with standstill, you lose/interrupt your move action for the round.

When in the air, your move is interrupted, so you stop in that space until your turn starts then you finish moving. That is what it looks like in D&D. Now what does it look like in real life?

Also, how is we can slow a jump, but outright stop a flyer?

Both standstill and sidestep create problems, especially with reach weapons.

The feat does not really stop you. It uses all your movement for that round. That is where this come in

immediately halt as if he had used up his move actions for the round.

#13286

sofawall

Apr 28, 2009 0:16:43
Yes, so you slow down, using the real world view. That's what makes no sense. D&D says you keep going, just slow down. Honestly, I can't wrap my head around what that would look like.
#13287

cephid

Apr 28, 2009 0:17:28
Everyone please fix your numbering. The last correctly numbered post was Q6388.
#13288

wraithstrike

Apr 28, 2009 0:20:01
Yes, so you slow down, using the real world view. That's what makes no sense. D&D says you keep going, just slow down. Honestly, I can't wrap my head around what that would look like.

the round is representative of 6 seconds of film. Running out of film does not stop the action. That is how I see it, but I do get your point now.
#13289

bobzemoose

Apr 28, 2009 1:17:50
Q6389: if you had an ability that allowed you to apply metamagic without adjusting the level of the spell, could you theoretically highten it to infinity?
#13290

Kerrus

Apr 28, 2009 1:24:19
Q6390: Is there any optimization thread for the Order of the Bow Initiate?
#13291

owls_and_more_owls

Apr 28, 2009 1:34:48
Q6391: One of the new players in my campaign just e-mailed me and said she wants to play a sorcerer with a Macaw Parrot Familiar, and she was wondering what the special ability it gives her character, and I don't know what to tell her. I was thinking about just using the Raven listed (+3 to Appraise and can speak one language), but I am far to tired to give this any extended thought. What do you guys think I should tell her?
#13292

wraithstrike

Apr 28, 2009 2:07:38
Q6390: Is there any optimization thread for the Order of the Bow Initiate?

Nope, because it is better to go ranger/scout and just use swift ambusher from complete scoundrel.

There are two archer handbooks that can tell you how to make an excellent archer. You can roleplay the OOBI's fluff and be mechanically superior.

swift hunter

The Ultimate Archery Handbook
#13293

wraithstrike

Apr 28, 2009 2:08:44
Q6391: One of the new players in my campaign just e-mailed me and said she wants to play a sorcerer with a Macaw Parrot Familiar, and she was wondering what the special ability it gives her character, and I don't know what to tell her. I was thinking about just using the Raven listed (+3 to Appraise and can speak one language), but I am far to tired to give this any extended thought. What do you guys think I should tell her?

I would just use the raven's abilities.
#13294

wraithstrike

Apr 28, 2009 2:11:34
Q6389: if you had an ability that allowed you to apply metamagic without adjusting the level of the spell, could you theoretically highten it to infinity?

It would make sense that a spell has to have a finite DC save or caster level. Do you have a particular idea in mind?
#13295

cru

Apr 28, 2009 2:43:11
Q6384: Are there any druid spells with the 'Polymorph' subschool? (I am trying to qualify for the 'Minor shape shift' feat (complete mage).

A spell database I like lists these: Animal Shapes, Aquatic Escape, Baleful Polymorph, Shapechange, Winged Watcher.

Also, from the Rules Compendium:
Polymorph Subschool and Preexisting Spells: Any spell based on either alter self or polymorph should be considered to have the polymorph subschool. However, a spell’s existing rules text takes priority over that of the subschool.

Q6386:Could the metamagic feat 'Sculpt Spell' (complete mage) be applied to the spell 'Stone shape'

No. I think. Sculpt Spell (Complete Arcane) says: You can modify an area spell by changing the area’s shape.... Compare Stone Shape and Lightning Bolt. Notice how there's no Area line in Stone Shape's description, thus, it is not a valid spell for sculpting.
#13296

tos_shai_hulud

Apr 28, 2009 2:48:21
Q6392

Is there a way to qualify as an illithid for the purposes of crafting Illithid grafts (see Lords of Madness and the Fiend Folio)

Edit: Without being an illithid or a Fleshwarper.
#13297

bobzemoose

Apr 28, 2009 3:24:50
It would make sense that a spell has to have a finite DC save or caster level. Do you have a particular idea in mind?

i was thinking improved highten spell metamagic with instant metamagic from incantrix 7
#13298

sofawall

Apr 28, 2009 6:52:44
An item of silence e.g. ring of silent spells. Allows move silently check=infinate. You can sneak up on someone and cut them to ribbons and not alert the guards in the next room. No amount of skill can allow that.

Take the shadow template that allows you to hide in plane site. Also has other cool stealth bonuses.

I rather take the Dark template that actually does what you said and costs no LA, only gold.
#13299

cephid

Apr 28, 2009 7:31:51
A spell database I like lists these: Baleful PolymorphQUOTE]

Thanks heaps for your help. I like the spell database too. (My Druid now has Minor shapeshift!)

Any ideas about my other questions?
#13300

zaxter

Apr 28, 2009 8:07:11
6393: Is there a race or template that grants the incorporeal subtype for less than +5 LA?
#13301

carnivore

Apr 28, 2009 8:18:11
A6393

yes... but it has racial HD also...

IMAGE(http://www.wizards.com/dnd/images/xph_gallery/80511.jpg)
Unbodied

4 HD and +4 LA, but manifests as 4th lvl Psion

:D
#13302

pithica

Apr 28, 2009 8:28:03
Q6391: One of the new players in my campaign just e-mailed me and said she wants to play a sorcerer with a Macaw Parrot Familiar, and she was wondering what the special ability it gives her character, and I don't know what to tell her. I was thinking about just using the Raven listed (+3 to Appraise and can speak one language), but I am far to tired to give this any extended thought. What do you guys think I should tell her?

It's in Stormwrack on page 53, and the other poster (and you) that said use Raven as a base is correct, it's identical stat/effect-wise, the only difference is the appearance.
#13303

pithica

Apr 28, 2009 8:39:26
Q6384: Are there any druid spells with the 'Polymorph' subschool? (I am trying to qualify for the 'Minor shape shift' feat (complete mage).

The only books I have with the polymorph subschool are the PH2 and CM and neither have any druid spells in the subschool. However, the rules of the school do say that any spell that says it's based on polymorph et al can be considered part of the school.

Q6385: Does the Cha to Ac from 'Arcane Duelist' level 2 stack with the Monks 'AC bonus'? (substituted for charisma with the 'Aesthetic Mage' feat.)

They are both unnamed bonuses from separate sources, so they should stack.

Q6386:Could the metamagic feat 'Sculpt Spell' (complete mage) be applied to the spell 'Stone shape' (3rd level) to create a wall of stone using a 4th level spell? (or a 20' radius hemisphere of stone over my target or four 10' cubes of stone or a 120' line of stone [how wide?]

Sculpt Spell is in Complete Arcane. It only works on Area spells (spells with an Area entry). Stone Shape isn't an area spell, it's a Target spell. Sculpt spell doesn't work with it, RAW.
#13304

PlzBreakMyCampaign

Apr 28, 2009 10:19:15
Page bump.
Q6350: What page is that feat-pact agreement in Elder Evils found? I can't find it for the life of me (I'm trying to look up the specifics)

Comon I thought this would be easy.

Perhaps you're talking about the Faustian pacts with devils from Fiendish Codex II, page 22?

Nope not the Fiendish codex II pact with devils. The serving an Elder Evil thing. I heard that it gives feats at 1 and every 5HD...

renumbered:
Q6394: What page is that feat-pact agreement in Elder Evils found?
#13305

Kerrus

Apr 28, 2009 11:01:24
Nope, because it is better to go ranger/scout and just use swift ambusher from complete scoundrel.

There are two archer handbooks that can tell you how to make an excellent archer. You can roleplay the OOBI's fluff and be mechanically superior.

swift hunter

The Ultimate Archery Handbook

I understand that, however my group does not have access to complete adventurer.
#13306

muertog

Apr 28, 2009 11:21:38
Q6392

Is there a way to qualify as an illithid for the purposes of crafting Illithid grafts (see Lords of Madness and the Fiend Folio)

Edit: Without being an illithid or a Fleshwarper.

A6392: No solutions re: qualifying without being an illithid, but you might ask the DM if the Alienist PrC might also satisfy the requirements.
#13307

arty-ficer

Apr 28, 2009 11:29:09
Q6394: What page is that feat-pact agreement in Elder Evils found?

A6394 The page you are looking for is page 10 in Elder Evils, its in the text under the heading "Serving Elder Evils"
#13308

pithica

Apr 28, 2009 11:34:50
I understand that, however my group does not have access to complete adventurer.

It's complete scoundrel.

What books do you have access to? Did you check out the Archery handbook? There are a number of ways to improve on archery that are far and away superior to OOBI. OOBI is a trap, and as far as I know, there are no threads about it that don't end in the conclusion that you should pick something else.
#13309

muertog

Apr 28, 2009 11:38:57
Complete Adventurer is required for access to the Scout class. No Scout, no need for Swift Hunter shenanigans.
#13310

pithica

Apr 28, 2009 11:44:54
For some reason I thought that scout was available online as part of the Complete Adventurer excerpt but I appear to have been mistaken. I was referring to Swift Hunter being in Complete Scoundrel.

I stand by my statement though. Unless you are SEVERELY limited to your book selections, OOBI is one of the worst things you can do to your archer.
#13311

cloer

Apr 28, 2009 12:40:32
Q6394: is taking craft wand to use the incantatrix 5th level ability worth it??? if i do take it it will substite the sculpt spell feat.

Q6395: whats better extraordinary spell aim or sculpt spell???

Q6396: can i use sculpt spell in union whit the archmages mastery of shapping???
#13312

Kerrus

Apr 28, 2009 13:17:00
I stand by my statement though. Unless you are SEVERELY limited to your book selections, OOBI is one of the worst things you can do to your archer.

CWar, CPsi, Cmag, Ccham, Csco, core books, PHBII. That's about it.

Basically we need to have physical copies of the books in question- no online sources unfortunately.
#13313

pithica

Apr 28, 2009 13:50:14
Q6394: is taking craft wand to use the incantatrix 5th level ability worth it??? if i do take it it will substite the sculpt spell feat.

I personally don't think so. I don't generally 'like' wands. I will caveat that with, if you are able to specialize in a particular spell enough, it can be worth it.

Q6395: whats better extraordinary spell aim or sculpt spell???

I would say Extraordinary Spell Aim, the potential abuses for that are broken. Besides...see below.

Q6396: can i use sculpt spell in union whit the archmages mastery of shapping???

They do the exact same thing, you wouldn't need Sculpt Spell if you're taking mastery of shaping.

CWar, CPsi, Cmag, Ccham, Csco, core books, PHBII. That's about it.

Basically we need to have physical copies of the books in question- no online sources unfortunately.

In that case (assuming CSco is Complete Scoundrel), I think a Rogue 3/Swashie 18 w/daring outlaw would be better as an archer than just about anything paired with OOBI. You'd get (potentially) 10d6 Sneak Attack on 5 or 6 shots a round vs 5d8 on one shot a round (which can't be paired with manyshot).

That's by no means optimal, you can do better, I am just trying to illustrate the point. You should probably read the archery handbook then start a thread if you still have questions.
#13314

goldenbraid

Apr 28, 2009 14:03:20
Q6397:

Hi, mmm wanted to have a succubus as a cohort with the leadership feat but... should it count as a lvl 12 character? (6 HD and +6 lvl adj) + her class levels... or as a lvl 18 (as it says in the Epic lvl handbook) but it might be a mistake or anything... i mean Erynes or almost any other monster don't have adhoc lvl adjustments, even if they are more powerful. I dunno...

Q6398
Can a ring (or any other item) that grants a bonus to Spellcraft checks be crafted? what's the maximum bonus it could give? +30 (supposedly thats the maximum bonus an item could give to a skill that is non-epic) or only +10 as it's the limit of items that give bonuses to skills like the ring of improved jumping?

Q6399
How can I get bonuses to a Spellcraft check? (yep, for an incantatrix)
I can think of...
+2 synergy bonus from knowledge arcana
+2 bonus from spell domain (could get it with a wizard/sorcerer alternate class feature in Complete champion)
+3 bonus from skill focus
High intelligence
Max ranks in the skill
+1 from a luckstone
so... any buffs/ spells that could give a bonus? hopefully from an arcane source but if its divine I can see how to work with it..
i have to beat DC 45-50ish so... i really need something that gives a punch to the skill

thanks a lot!
#13315

cloer

Apr 28, 2009 14:08:14
They do the exact same thing, you wouldn't need Sculpt Spell if you're taking mastery of shaping.

The way im reading it mastery of shaping has more in common with extraordinary spell aim tan sculpt spell. Sculpt spell lets you alter the shape of the spell (to a cone, cylinder, 4 cubes, etc.) mastery of shapping like extraordinary spell aim lets you create spaces where the spell has no effect. Can you confirm this or am i reading it wrong???

Q6400: is it worth taking the archmage prc, the only powers that interest me are spell like ability, mastery of shapping, and arcane reach, two of witch can be replicated by feats id be getting if i wasnt spending feats on getting into the PRC. first levels are con 5 /incantantrix 10 and is a halfling. any better prc for 5 levels?
#13316

cloer

Apr 28, 2009 14:12:47
Q6399
How can I get bonuses to a Spellcraft check? (yep, for an incantatrix)

A6399:custom crafted item, a +10 cost you 10,000 GP

heres a link that can help
http://forums.gleemax.com/showthread.php?t=1161304
#13317

goldenbraid

Apr 28, 2009 14:16:30
Q6400: is it worth taking the archmage prc, the only powers that interest me are spell like ability, mastery of shapping, and arcane reach, two of witch can be replicated by feats id be getting if i wasnt spending feats on getting into the PRC. first levels are con 5 /incantantrix 10 and is a halfling. any better prc for 5 levels?
A6400the archmage has an interesting feature imo. it could add +caster lvl every level, not many classes give that. definetly a lvl of crusader (at late lvls) is a good addition to get white raven tactics, even if you are a caster. i considered a lvl of marshall to get Determined caster aura, perhaps not that bad
#13318

goldenbraid

Apr 28, 2009 14:20:48
A6399:custom crafted item, a +10 cost you 10,000 GP

heres a link that can help
http://forums.gleemax.com/showthread.php?t=1161304

thanks!! wish i could craft a +30 one, it would really help
#13319

pithica

Apr 28, 2009 14:38:16
Q6397:Hi, mmm wanted to have a succubus as a cohort with the leadership feat but... should it count as a lvl 12 character? (6 HD and +6 lvl adj) + her class levels... or as a lvl 18 (as it says in the Epic lvl handbook) but it might be a mistake or anything... i mean Erynes or almost any other monster don't have adhoc lvl adjustments, even if they are more powerful. I dunno...

The ELH was 3.0 which didn't really have LA in it. A Succubus should count as her hit dice + LA + class levels for the purpose of figuring out her cohort level.

Q6398
Can a ring (or any other item) that grants a bonus to Spellcraft checks be crafted? what's the maximum bonus it could give? +30 (supposedly thats the maximum bonus an item could give to a skill that is non-epic) or only +10 as it's the limit of items that give bonuses to skills like the ring of improved jumping?

Custom Competence bonus items can be created for potentially any slot (or no slot) at a market price of Bonus^2 x 100gp. +30 Competence bonus or a total market price of 200k is the highest you're supposed to be able to go pre-epic.

Q6399
How can I get bonuses to a Spellcraft check? (yep, for an incantatrix)
I can think of...
+2 synergy bonus from knowledge arcana
+2 bonus from spell domain (could get it with a wizard/sorcerer alternate class feature in Complete champion)
+3 bonus from skill focus
High intelligence
Max ranks in the skill
+1 from a luckstone
so... any buffs/ spells that could give a bonus? hopefully from an arcane source but if its divine I can see how to work with it..
i have to beat DC 45-50ish so... i really need something that gives a punch to the skill

thanks a lot!

Heroism/Greater Heroism grant morale bonuses +2/+4 respectively.
A Familiar can aid another for +2, assuming it can hit a DC 10 with your ranks in the skill
A Masterwork tool (50gp) from the PH adds +2 circumstance bonus
A number of cleric spells grant Luck, Sacred, Profane, Morale, or Insight bonuses to a skill check, some of these can be added to your spellbook through Arcane Disciple and the appropriate domain, an Expanded Spell Knowledge class feature, or potentially (if your DM agrees with me that the Sage was stupid) the Extra Spell Feat.
You can also get Spell Domain domain power from the Planar Touchstone-Catalogues of Enlightenment feat. This is better than the ACF from Complete Champion, in that you can trade the domain power out for another one (like pride) later.

By 20th level, there shouldn't be anything keeping you from breaking the 63 DC needed to persist 9ths with Metamagic effect.

Take 10 + Ranks 23 + Int 10 + Synergy 2 + Competence 15 + Masterwork Tool 2 + Aid Another 2 = 64
#13320

pithica

Apr 28, 2009 14:39:51
The way im reading it mastery of shaping has more in common with extraordinary spell aim tan sculpt spell. Sculpt spell lets you alter the shape of the spell (to a cone, cylinder, 4 cubes, etc.) mastery of shapping like extraordinary spell aim lets you create spaces where the spell has no effect. Can you confirm this or am i reading it wrong??

Nope, you're right. I've apparently always read that wrong. The first sentence is defining the shapes you can modify from, not from and to, as I initially thought.
#13321

goldenbraid

Apr 28, 2009 14:49:56
The ELH was 3.0 which didn't really have LA in it. A Succubus should count as her hit dice + LA + class levels for the purpose of figuring out her cohort level.



Custom Competence bonus items can be created for potentially any slot (or no slot) at a market price of Bonus^2 x 100gp. +30 Competence bonus or a total market price of 200k is the highest you're supposed to be able to go pre-epic.



Heroism/Greater Heroism grant morale bonuses +2/+4 respectively.
A Familiar can aid another for +2, assuming it can hit a DC 10 with your ranks in the skill
A Masterwork tool (50gp) from the PH adds +2 circumstance bonus
A number of cleric spells grant Luck, Sacred, Profane, Morale, or Insight bonuses to a skill check, some of these can be added to your spellbook through Arcane Disciple and the appropriate domain, an Expanded Spell Knowledge class feature, or potentially (if your DM agrees with me that the Sage was stupid) the Extra Spell Feat.
You can also get Spell Domain domain power from the Planar Touchstone-Catalogues of Enlightenment feat. This is better than the ACF from Complete Champion, in that you can trade the domain power out for another one (like pride) later.

By 20th level, there shouldn't be anything keeping you from breaking the 63 DC needed to persist 9ths with Metamagic effect.

Take 10 + Ranks 23 + Int 10 + Synergy 2 + Competence 15 + Masterwork Tool 2 + Aid Another 2 = 64

thank you a ton for your time and insight in the matter. thanks to Cloer as well for the same and his thread on incantatrix. I really, really appreciate it and will work on the build. =)
#13322

tos_shai_hulud

Apr 28, 2009 15:09:28
A6392: No solutions re: qualifying without being an illithid, but you might ask the DM if the Alienist PrC might also satisfy the requirements.

I am the DM. I am trying to come up with something interesting for the main villain. I designed the main villain to evolve based on the characters of my players. The concept: the characters were all wronged by some incredibly evil enemy. It was up to them to describe the nature of this betrayal. Essentially, each party member begins with a vital clue to the overarching plot of the campaign. Based on how they were betrayed, I set up what the BBEG's purpose is. The setting is Eberron, the system is a hybrid of 3.5 and Pathfinder RPG. The players offered the following betrayals:

One player is a monk, and during his monk training, his master was the BBEG who horribly tortured and disfigured him. Because the monk is kalashtar, this introduced the Dreaming Dark into the equation. The BBEG is now an inspired monk 1/Psion x (levels up to maintain a healthy lead over the party) with the Tashalatora feat.

Another player is dragonmarked Tharashk. He was betrayed by being framed for the theft of a large supply of dragonshards. This plot had something to do with the Boromar clan. He believes that only by bringing the BBEG to justice could his name be cleared, as he was the true mastermind.

The third player was forced to watch and enjoy as her best friend was brutalized and murdered before her very eyes. This one was tricky. I decided that the BBEG is attempting to utilize the Draconic Prophecy to force specific forks. So, the group is named in prophecy, and the BBEG is attempting to betray them in specific ways to enable certain forks.

The fourth player is a Child of Winter druid who was blamed for the burning down of a tavern on the western border of Breland. He was jailed for the crime. Again, this is circumstantial, so it was again chalked up to prophecy. I decided that given the location near Droaam, the plot was to take a hostage and have it assumed he was dead. The hostage was a powerful monster from Droaam that the BBEG wanted to harvest parts from for grafts. I decided an illithid... More specifically, I decided it was Xor'chylic. He was in Breland having a secret meeting with the Dark Lanterns attempting to negotiate for the Sisters of Sora Kell (using his powers to manipulate the negotiations). This is why I want the BBEG to have illithid flesh grafting. Anyway, the party is due to fly to Droaam to look into the situation, as they have gotten mixed up with the Dark Lanterns who want them to investigate what is happening, not willing to give them any specifics. Essentially, Droaam believes the Dark Lanterns responsible for an assassination and are acting out because of that.

The fifth player is a warforged artificer who was charged with selling large supplies of weapons to a group of warforged in the Mournlands (The Lord of Blades). This was actually the work of the BBEG again. To incorporate this, I decided that the warforged (which are actually quori-designed) are planned to be future vessels for the quori spirits. The BBEG is working with the Lord of Blades to discover a way to draw their spirits into the construct hosts. Essentially, they believe that the Husk of Infinite Worlds is the solution. So, I decided that the BBEG is also interested in an alliance with the daelkyr.

The other two players didn't really contribute anything new to the plot, except by adding that the BBEG has a thrall and believers (I decided that the hybrid 3.5/Pathfinder telepath has the abilities of the Thrallherd, should it choose).

I want to have the BBEG be a churgeon (as one of the players would be interested in fleshgrafting), and have it be illithid parts offered. Unbeknownst to the player, it will actually be the BBEG. So, I was looking for a rules-effective way of making this possible, but in the end, I will just rule it to be so if I must.
#13323

goldenbraid

Apr 28, 2009 15:38:48
Q 6401

haha im back! mmm does Mordenkainen's Disjunction count as a dispel effect? I mean, for the purposes of "saving" one buff with tenacious magic epic feat.
#13324

Kerrus

Apr 28, 2009 17:11:19
Q 6402: Is there a feat or class feature that increases the range you can sneak attack at?
#13325

tos_shai_hulud

Apr 28, 2009 17:22:31
Q 6402: Is there a feat or class feature that increases the range you can sneak attack at?

I believe there are class features, but the only feat I know of is the one in PHB II that allows you to sneak attack at 60 ft. with a crossbow.
#13326

cephid

Apr 28, 2009 19:13:42
I just thought I'd try these out again as the thread has moved on a long way since I posted them.;)

Q6382: Does 'battle Leaders charge' (tome of battle) apply to each attack at the end of a charge if the user has pounce ability? i.e. +10 damage/hit.

Q6383: Does 'Leading the Charge' stance (tome of battle) apply to the user, or only to allies (other than self)? What do you consider reasonable?

Q6403 :If they both work on the user, do they stack?

Adding a touch of tome of battle could help my druid destroy civilasitions...
#13327

Kerrus

Apr 28, 2009 19:22:54
tos_shai_hulud As a DM you could just rule it so. But if you wanted a more thematic way to do it, the best thing I can think of is the Illithid Heritage feats from complete psionic. Your BBEG is already a psion, so he should easily qualify for 'Illithid Heritage' which you could in turn rule allows him to count as an Illithid for your intents and purposes.
#13328

goldenbraid

Apr 28, 2009 22:22:06
I just thought I'd try these out again as the thread has moved on a long way since I posted them.;)

Q6382: Does 'battle Leaders charge' (tome of battle) apply to each attack at the end of a charge if the user has pounce ability? i.e. +10 damage/hit.

Q6383: Does 'Leading the Charge' stance (tome of battle) apply to the user, or only to allies (other than self)? What do you consider reasonable?

Q6403 :If they both work on the user, do they stack?

Adding a touch of tome of battle could help my druid destroy civilasitions...

a6382 As far as I know no, I believe you get the bonus in the first attack

a6383 I believe no too, the only time where ally affects you is in white raven tactics. I believe thats why you get a better bonus than everybody else in the charge

a 6403 yeah i believe they stack since they are unnamed bonuses
#13329

cephid

Apr 29, 2009 1:31:38
a6382 As far as I know no, I believe you get the bonus in the first attack

a6383 I believe no too, the only time where ally affects you is in white raven tactics. I believe thats why you get a better bonus than everybody else in the charge

a 6403 yeah i believe they stack since they are unnamed bonuses

"While you are in this stance, all allies
who hear you and make a charge attack
in the area gain a bonus on damage rolls
equal to your initiator level."

"As part of this maneuver, you charge
an opponent. You do not provoke attacks
of opportunity for moving as part of this
charge. If your charge attack hits, it deals
an extra 10 points of damage."

Thanks for your help but I don't quite know what you mean. Why do you think the stance dosen't work on the user, and why only +10 to first attack with the manuver? Also, if the stance doesn't work on the user, what do you mean they stack?
#13330

wraithstrike

Apr 29, 2009 2:32:48
I understand that, however my group does not have access to complete adventurer.

You could probably do better a straight fighter archer. There are a few archer fighters on the boards.
#13331

goldenbraid

Apr 29, 2009 11:44:07
"While you are in this stance, all allies
who hear you and make a charge attack
in the area gain a bonus on damage rolls
equal to your initiator level."

"As part of this maneuver, you charge
an opponent. You do not provoke attacks
of opportunity for moving as part of this
charge. If your charge attack hits, it deals
an extra 10 points of damage."

Thanks for your help but I don't quite know what you mean. Why do you think the stance dosen't work on the user, and why only +10 to first attack with the manuver? Also, if the stance doesn't work on the user, what do you mean they stack?

I believe you don't gain the bonus. Why? White Raven is a discipline that focus on you helping your team for the greater good. There's an aura that you give +2 to your allies will saves and +4 vs fear but not you and the like. Allies is considered in tome of battle as everybody else in your party but not you (except, and big except: white raven tactics which was kind of "errataed" in a megathread here in the forums by Wizards staff. It makes sense to me that you are rallying your teammates as their leader or something like that. It is my opinion and Im trying to take it RAW/objectively. Don't know if anybody else has a more "official" answer but everybody in my group considers the character in the stance doesn't get the bonus.

Why do I think you don't get (or your teammates) the bonus on all the attacks of the charge granted by pounce? I believe that you only got the +2 to hit in the first attack of the charge. I believe it doesn't say so in the Pounce ability in MM. I believe the +2 you get is because of the impetus and speed you acquire when charging. Still this forum isn't about interpretations. So far I have never heard of a pouncing character getting +2 every attack of the pounce charge, but let me check the Leonal in MM. Unfortunately it doesn't say anything nor in the charge entry save this (since you can use the momentum of the charge in your favor, you get a +2 bonus on the attack roll). For me, it would make sense that the momentum is only for the first attack but you and others might disagree. Another example that might shred light on the topic: Pouncing charge (Tiger claw maneuver) "...as part of initiating this maneuver, you make a charge attack. Instead of making a single attack at the end of your charge, you can make a full attack. The bonus on your attack roll for making a charge attack applies to all your attack rolls." If it were obvious and normal that in pounce charges you get the bonus on all your attacks, why would it need to be specified.

Anyway.

On your third question, my bad. I don't think they stack. Thought your allies got the +10 to damage when charging but its *you*. On the other hand, only your allies get the benefit of leading the charge. So no, I don't think they would stack. My apologies. Hope this helps a bit. As always this is my opinion, so your DM might disagree or any other player.
#13332

goldenbraid

Apr 29, 2009 11:48:34
hehe bumping my question too

6401 does Mordenkainen's Disjunction count as a dispel effect? I mean, for the purposes of "saving" one buff with tenacious magic epic feat.
#13333

BloodDragon

Apr 29, 2009 12:56:39
Q6402: Rocking the boat... so I understand it's widely held that Spell-Storing Arrows are a good idea (Magical Hypodermics as Bunko says), but when looking at the two table of Melee Weapon Special Abilities and Ranged Weapon Special Abilities: Spell Storing does not appear on the Ranged list. I double checked this in SRD and it again does not appear on the on the ranged list.

What allows ranged weapons to count as spell-storing? Did it get updated in the MIC or is this more of a common sense thing- I've certainly made use of them in previous games.
#13334

pithica

Apr 29, 2009 13:08:58
The chart is for generating random treasure. The individual abilities with limitations will explicitly state those limitations in their entries. Compare, for example, the entry for spell storing with Throwing or Vorpal.

Even if it were true that the ability could only apply to a melee weapon, arrows can be used as melee weapons, so there's nothing preventing their use there either.
#13335

BloodDragon

Apr 29, 2009 13:15:47
The chart is for generating random treasure. The individual abilities with limitations will explicitly state those limitations in their entries. Compare, for example, the entry for spell storing with Throwing or Vorpal.

Even if it were true that the ability could only apply to a melee weapon, arrows can be used as melee weapons, so there's nothing preventing their use there either.

Oh whew. That also indirectly answer my next question sadly...
#13336

dr_rocktopus

Apr 29, 2009 15:17:46
Q6403:
What is the least used tier one class? I'm interested in creating an extremely powerful NPC who uses virtually unrecognizable magic. Originally I was going to make her a sublime chord with some binder in, to give you a reference point.
#13337

pithica

Apr 29, 2009 15:27:21
Q6403:
What is the least used tier one class? I'm interested in creating an extremely powerful NPC who uses virtually unrecognizable magic. Originally I was going to make her a sublime chord with some binder in, to give you a reference point.

Unless you play a lot of Eberron, I feel like Artificer is probably the least used true tier one class.
#13338

sofawall

Apr 29, 2009 16:00:36
Unless you play a lot of Eberron, I feel like Artificer is probably the least used true tier one class.

But people tend to recognize them fairly easily, or at least how to deal with them.
#13339

dr_rocktopus

Apr 29, 2009 17:12:23
Any other ideas or should I thread this one out?
#13340

SwordDisciple

Apr 29, 2009 17:18:02
Thread it out.. Tier one meaning Base Class?

I would say Ninja or Samurai
#13341

pithica

Apr 29, 2009 18:45:45
But people tend to recognize them fairly easily, or at least how to deal with them.

I think that depends a lot on your group. At least half the people in my current group wouldn't know an artificer if it bit them on the ass, much less how to react to one trying to kill them, but most of them have never played Eberron.

The only other thing I can think of with Tier 1 power that you don't see that often is Anima Mages.

Also, though it wouldn't work in my group, a properly built Gish can come out of nowhere, especially if you go the 'armored mage' route. If you take it a step further and describe his somatics as a 'fighting style' (think Anime) rather than as spellcasting, you'll get a lot of people cracking open ToB looking for the maneuver he just pulled. He can even make it so that he doesn't look like a spellcaster, if he tries.
#13342

dr_rocktopus

Apr 29, 2009 20:00:07
Or I could just snap, and make her an arcane swordsage. ::maniacal laughter::
#13343

SwordDisciple

Apr 29, 2009 20:15:45
Q6404:

If you combine say Acid Fog (Slow/Obscures Vision/2d6 damage per round for 1 round/level) with the ability granted by Bracers of the Entangling Blast, does the spell deal 1d6 damage + 6(spell level) and continue to entangle for the amount of rounds of the spell?

BRACERS OF THE ENTANGLING BLAST

Each of these jet black bracers is set with an oval of tiny, ruby-red stones. Bracers of the entangling blast allow you to reduce the damage dealt by your magic to ensnare those affected by it. When you activate these bracers, the next spell you cast or spell-like ability you use deals only half its normal damage; however, any creature damaged by the spell becomes entangled for 1d3 rounds, taking an additional 1 point of damage per level of the spell each round on your turn. This damage is of the same type as normally dealt by the spell (or your choice if the spell deals more than one type of damage). These bracers have no effect on a spell or spell-like ability that doesn’t deal damage.
This ability function three times per day.

Q6405:

Are there any ways (eg Magic Items etc), other than class granted abilities, that allow a Sorceror to expand their list of spells known?

Q6406:

Is there a template that allows the use of Telekinesis (Su/Spell-like etc) other than Ghost?
#13344

cloer

Apr 29, 2009 22:05:34
Q6406: Whats the best way to counter act the daze effect form celerity.

Q6407: where can i find the modifiers for when someone is dazed, stunned, etc.
#13345

innabinder

Apr 29, 2009 22:08:22
A6407:Try the SRD.
#13346

cephid

Apr 29, 2009 22:12:03
Q6404:

Q6405:

Are there any ways (eg Magic Items etc), other than class granted abilities, that allow a Sorceror to expand their list of spells known?

There are aome rune staffs in the Magic item compendium which allow you to cast a spell from the staff by expending a spell slot. These give about 4 extra spells known each but cost a bit. Potentially overpowered?

Also Raiment of the four (pg 203) gives 4 items, each allowing you to cast a set spell by using a spell slot. The spells are: Magic missile, Fireball, Teleport and freedom of movement. Great Spells! Also, they don't require you to hold them unlike the rune staffs.
#13347

pithica

Apr 29, 2009 22:18:41
Q6404: If you combine say Acid Fog (Slow/Obscures Vision/2d6 damage per round for 1 round/level) with the ability granted by Bracers of the Entangling Blast, does the spell deal 1d6 damage + 6(spell level) and continue to entangle for the amount of rounds of the spell?

The entangle effect from the bracers only lasts 1d3 rounds, full stop.

Q6405:

Are there any ways (eg Magic Items etc), other than class granted abilities, that allow a Sorceror to expand their list of spells known?

You should probably read the sorcerer handbook, as they've all been gone over numerous times. Off the top of my head, items like Runestaffs, Knowstones, Robe of Mysterious Conjuration, and feats like Extra Spell, Arcane Disciple, Draconic Legacy and XXX Bloodline all come to mind.

Q6406: Is there a template that allows the use of Telekinesis (Su/Spell-like etc) other than Ghost?

Don't know of a template off the top of my head, but Githyanki get it as a SLA. Vrocks also do. Look through the 'Lists of Stuff' thread by surreal, it's probably in there.

Q6406: Whats the best way to counter act the daze effect form celerity.

Be immune to it in the first place. I believe undead are immune to daze, as are constructs, or at least to most of the effects that cause the dazed condition.

If that doesn't work, get Favor of the Martyr added to your repertoire. It's a paladin spell from spell compendium that specifies daze immunity.

There's also a Dragonmarked feat from either Secrets of Sarlona or Xendrik that I can never remember that will grant daze immunity.
#13348

cephid

Apr 29, 2009 22:22:29
Q6382: Does 'battle Leaders charge' (tome of battle) apply to each attack at the end of a charge if the user has pounce ability? i.e. +10 damage/hit.

Q6383: Does 'Leading the Charge' stance (tome of battle) apply to the user, or only to allies (other than self)? What do you consider reasonable?

Q6403 :If they both work on the user, do they stack?

I believe you don't gain the bonus. Why? White Raven is a discipline that focus on you helping your team for the greater good. There's an aura that you give +2 to your allies will saves and +4 vs fear but not you and the like. Allies is considered in tome of battle as everybody else in your party but not you (except, and big except: white raven tactics which was kind of "errataed" in a megathread here in the forums by Wizards staff. It makes sense to me that you are rallying your teammates as their leader or something like that. It is my opinion and Im trying to take it RAW/objectively. Don't know if anybody else has a more "official" answer but everybody in my group considers the character in the stance doesn't get the bonus.

Why do I think you don't get (or your teammates) the bonus on all the attacks of the charge granted by pounce? I believe that you only got the +2 to hit in the first attack of the charge. I believe it doesn't say so in the Pounce ability in MM. I believe the +2 you get is because of the impetus and speed you acquire when charging. Still this forum isn't about interpretations. So far I have never heard of a pouncing character getting +2 every attack of the pounce charge, but let me check the Leonal in MM. Unfortunately it doesn't say anything nor in the charge entry save this (since you can use the momentum of the charge in your favor, you get a +2 bonus on the attack roll). For me, it would make sense that the momentum is only for the first attack but you and others might disagree. Another example that might shred light on the topic: Pouncing charge (Tiger claw maneuver) "...as part of initiating this maneuver, you make a charge attack. Instead of making a single attack at the end of your charge, you can make a full attack. The bonus on your attack roll for making a charge attack applies to all your attack rolls." If it were obvious and normal that in pounce charges you get the bonus on all your attacks, why would it need to be specified.

Anyway.

On your third question, my bad. I don't think they stack. Thought your allies got the +10 to damage when charging but its *you*. On the other hand, only your allies get the benefit of leading the charge. So no, I don't think they would stack. My apologies. Hope this helps a bit. As always this is my opinion, so your DM might disagree or any other player.

Thanks for your time on these, and I appreciate your opinion. The responses you give seem like logical conclusions based on your feel of the White Raven school, but don't reference any difinitive rules. In my games a charging character gets +2 to hit on each attack after a charge if they have pounce. I don't know of any rules that suggest either way.

Also within Tome of Battle, sometimes it says "allys other than your self" at othertimes "yourself and allys" and at other times (like in my question) "allys". This makes it very unclear who is included.

Does anyone know of a set of rules or errata that cover the above questions?
#13349

SwordDisciple

Apr 29, 2009 22:28:33
The entangle effect from the bracers only lasts 1d3 rounds, full stop.



You should probably read the sorcerer handbook, as they've all been gone over numerous times. Off the top of my head, items like Runestaffs, Knowstones, Robe of Mysterious Conjuration, and feats like Extra Spell, Arcane Disciple, Draconic Legacy and XXX Bloodline all come to mind.

Thanks Pithica, will read the handbook..


However on the Bracers.. Wouldn't the effect last as long as the spell?

Eg Cast Acid Fog however Acid Fog only deals half damage but entangles for 1d3 rounds every time it deals damage:
So 1st round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds.
So 2nd round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds.
So 3rd round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds. Etc..?
#13350

sofawall

Apr 29, 2009 22:31:47
For pounce, it's all attacks +2, just like all damages are doubled when using a valorous weapon when pouncing. No reason not to.

Also, allies includes yourself. Check the glossary in the back of the PHB, it clearly defines "Ally", or maybe "Allies", I forget which, but it is a D&D word with a set definition. That definition includes yourself as an ally.

EDIT: Dang ninja.
#13351

cephid

Apr 29, 2009 22:41:07
For pounce, it's all attacks +2, just like all damages are doubled when using a valorous weapon when pouncing. No reason not to.

Also, allies includes yourself. Check the glossary in the back of the PHB, it clearly defines "Ally", or maybe "Allies", I forget which, but it is a D&D word with a set definition. That definition includes yourself as an ally.

EDIT: Dang ninja.

Thanks about +2 for charging and pounce but do you think the +10 from battle leaders charge applies to each attack?

As far as the defination of ally goes with leading the charge (that it does apply to yourself), do you think this what was intended and is it overpowered?
#13352

sofawall

Apr 29, 2009 23:00:09
For Battle Leaders Charge I don't think you canpounce, although I'm not the one to ask as I'm quite inexperianced with ToB.

As for Leading the Charge, who knows what they were thinking, I think they forgot what they defined "Ally" as. W/o pounce, it's not bad. With pounce, it's powerful, but probably not OVERpowered. Just very powerful.

Maybe I should take Martial Study/Stance to get this for my charger :D
#13353

cephid

Apr 30, 2009 0:35:17
Maybe I should take Martial Study/Stance to get this for my charger :D

It just depends on how many attacks you can get after the charge to apply it to. I want to grab martial study/stance for my Druid. At level 10 with claws of the girralon and t___'s tenticles in dire lion form he has 7 attacks + 2 rends + 2 rake attacks. If leading the charge works with all of these thats 55 extra damage or 165 extra combined with the manuver.
#13354

cru

Apr 30, 2009 1:21:23
Q6404 Can I take Martial Study - Mountain Tombstone Strike as a first level character? Or, more general question, are there requirements for selecting a maneuver gained via Martial Study feat, other than the "Prerequisites" line in maneuver description?
#13355

freelancerbob

Apr 30, 2009 3:23:00
Q6405. What does a Lion Totem Barbarian, from Complete Champion, give up when choosing this ACF to gain pounce? I have the book at home but no access here at work. I was thinking it was just fast movement, but I could be wrong I suppose.
#13356

cru

Apr 30, 2009 6:23:20
A6205 Replaces: This benefit replaces the fast movement class feature.
#13357

pithica

Apr 30, 2009 6:47:54
However on the Bracers.. Wouldn't the effect last as long as the spell?

Eg Cast Acid Fog however Acid Fog only deals half damage but entangles for 1d3 rounds every time it deals damage:
So 1st round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds.
So 2nd round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds.
So 3rd round, deals damage 1d6+6(spell level), slows and obscures vision and entangles for 1d3 rounds. Etc..?

The bracers do not say that they entangle every time the spell does damage. It says that they entangle for 1d3 rounds.

When you activate these bracers, the next spell you cast or spell-like ability you use deals only half its normal damage; however, any creature damaged by the spell becomes entangled for 1d3 rounds, taking an additional 1 point of damage per level of the spell each round on your turn.

So, no matter how much or how often a spell does damage, if you use the bracers, it does half damage, stop, and any creature affected becomes entangled for 1d3 rounds, stop, and the target takes 1 point of damage per spell level for each of those 1d3 rounds, full stop.

Wait...no, now that I've read that 3 times, I see the confusion, and I am wrong. The 'becomes' refers to a creature damaged by the spell, and not to the casting of the spell.

You are right, if a creature takes damage in multiple rounds, the entangle effect resets (effectively). Nice catch. I already liked these bracers, now they are uber.
#13358

sofawall

Apr 30, 2009 12:31:35
Q6404 Can I take Martial Study - Mountain Tombstone Strike as a first level character? Or, more general question, are there requirements for selecting a maneuver gained via Martial Study feat, other than the "Prerequisites" line in maneuver description?

A6404: I think you still need a high enough IL. so level 9 for a 5th level maneuver normally, or level 18 if you have no levels in the relevant martial adept.

A first level non-martial adept has an IL of 0.5. There are no maneuvers where you need an initiator level of less than one.
#13359

BloodDragon

Apr 30, 2009 13:17:11
Q6405. What does a Lion Totem Barbarian, from Complete Champion, give up when choosing this ACF to gain pounce? I have the book at home but no access here at work. I was thinking it was just fast movement, but I could be wrong I suppose.

The Surreal Dex has the answers for you; more specificlly they are in this thread:
Alternative Class Features by Class III

Yes it's only fast movement.

---

Q6406a When a Paladin takes the Feat Initiate of Milil does he even need bard levels to make use of it? The feat does not need bardic music as a pre-req, and there are several items which simply grants you addition uses of Bardic Music which you could use in conjunction with the feat to effectively be a paladin/bard?

Q6406bAlong the same lines could one use Smite to Song(Champions of Valor) as a pre-req for Devoted Preformer? Smite to Song specifically stats that it duplicates "Bardic Music."
#13360

gryfter

Apr 30, 2009 19:04:27
Q: Is there a warforged handbook? My search skills are found wanting today.
#13361

Kerrus

Apr 30, 2009 20:07:09
Q6408: What happens if you fire a Raptor Arrow out of a Boy of Splitting?
#13362

wraithstrike

Apr 30, 2009 20:44:59
Q6408: What happens if you fire a Raptor Arrow out of a Boy of Splitting?

What book is the raptor arrow in?
#13363

Kerrus

Apr 30, 2009 20:57:43
They're in Complete Divine and Magic Item Compendium. They're the Elhonna relic.
#13364

cephid

Apr 30, 2009 22:14:59
Wait...no, now that I've read that 3 times, I see the confusion, and I am wrong. The 'becomes' refers to a creature damaged by the spell, and not to the casting of the spell.

You are right, if a creature takes damage in multiple rounds, the entangle effect resets (effectively). Nice catch. I already liked these bracers, now they are uber.

Wicked! I can use them with Murderous Mist and Vortex of teeth. Both are only level 4 spells, will end up doing MORE damage and permanently blind or effect etherial respectively! Neither deal energy damage so they are even stronger.

Stuff Acid fog, be a druid and use these two!
#13365

wraithstrike

May 01, 2009 0:09:46
They're in Complete Divine and Magic Item Compendium. They're the Elhonna relic.

LoL*, I think your DM would rule that the arrow splits, but the duplicate is not a magical Raptor arrow, and only the original comes back to you.

*The brokeness of this is what is funny.

By RAW if you wanted to be abusive you would buy a couple get manyshot, and have an endless supply of gold form selling them.
#13366

pithica

May 01, 2009 5:03:36
Wicked! I can use them with Murderous Mist and Vortex of teeth. Both are only level 4 spells, will end up doing MORE damage and permanently blind or effect etherial respectively! Neither deal energy damage so they are even stronger.

Stuff Acid fog, be a druid and use these two!

Playing an Arcane Heirophant now, guess which bit of gear just got bumped to the top of my list.
#13367

pithica

May 01, 2009 5:06:43
Q: Is there a warforged handbook? My search skills are found wanting today.

I didn't see one in google, checking both here and BG/GiTP. I also checked the handy links at the top and didn't see anything, and the class/other handbooks thread, and the lists of stuff thread. I didn't see anything either. So either it doesn't exist, or it's someplace bizarre or named something bizarre.
#13368

innabinder

May 01, 2009 7:03:03
I didn't see one in google, checking both here and BG/GiTP. I also checked the handy links at the top and didn't see anything, and the class/other handbooks thread, and the lists of stuff thread. I didn't see anything either. So either it doesn't exist, or it's someplace bizarre or named something bizarre.

I'm unaware of optimized 'Race' handbooks.
#13369

maddcow2k

May 01, 2009 8:05:00
Q6409: What does SLA mean? I think it means something like Spell Level Adjustment but I can't find an abbreviation list via google that his it listed anywhere.
#13370

pithica

May 01, 2009 8:13:50
Spell-Like Ability.
#13371

innabinder

May 01, 2009 8:44:06
This will help with the terms and abbreviations.
#13372

deafbymetal

May 01, 2009 8:57:12
Q6410 This is more a math question than a rules question (it's been 20+ years since high school, so I can't remember this stuff anymore- it's been replaced by other memories:D ). If an area measures 1 mile x 1 mile, and is square, how many acres are within it? If it measures 3 miles x 3 miles (again, square), how many acres are now in it? How long would it take to search an area that large (outdoors) on foot per character?
#13373

SwordDisciple

May 01, 2009 9:05:57
Q6411:

Has there been an update giving stats & LA for Quasits or Imps?

Thanks
#13374

pithica

May 01, 2009 9:23:56
Q6410 This is more a math question than a rules question (it's been 20+ years since high school, so I can't remember this stuff anymore- it's been replaced by other memories:D ). If an area measures 1 mile x 1 mile, and is square, how many acres are within it? If it measures 3 miles x 3 miles (again, square), how many acres are now in it? How long would it take to search an area that large (outdoors) on foot per character?

1 square mile is equal to 640 acres. 3x3 miles squared is 9 square miles or 5,760 acres. Acreage isn't necessarily square, though, all measurements of area can be nonsquare and still measure the same area. For example an area 1/2 mile wide by 2 miles long is still 640 acres.

9 Square miles is huge. The total area of New York's 5 burroughs is only 22 (2.5 times as big) square miles, and I believe manhattan is only 4 or 5 square miles. Most people walk at less than 2 miles an hour, so you're talking 2+ hours just to walk from one side to another. If you're searching for something that whole time, you're probably going to walk slower than normal (unless you're hunting something/one). If the area has a lot of underbrush, you're going to be moving even slower, generally, and also having to cover more ground due to limited sight distances.

There is a 1200 acre tree farm nearby that I've hunted on a few times. In the off season, I've walked around that place for hours exploring, and I can guarantee you I haven't seen half of it. If I had to make a guess of what it would take to search that place for an object on foot, if I gridded it out and did an exhaustive search to cover every square foot, it would probably take days, if not weeks. Without help, in the form of dogs, horses, helicopters, GPS etc it would certainly take weeks to cover 5000+ acres.

For reference:
http://en.wikipedia.org/wiki/Acre
http://en.wikipedia.org/wiki/Manhattan
#13375

PlzBreakMyCampaign

May 01, 2009 9:34:30
edit:
Q6411: Does the Light of Wisdom spell (CC124) help you command more undead? It has the good descriptor and mentions destroying undead but commanding undead is based off of destroying undead...
#13376

deafbymetal

May 01, 2009 9:36:57
1 square mile is equal to 640 acres. 3x3 miles squared is 9 square miles or 5,760 acres. Acreage isn't necessarily square, though, all measurements of area can be nonsquare and still measure the same area. For example an area 1/2 mile wide by 2 miles long is still 640 acres.

9 Square miles is huge. The total area of New York's 5 burroughs is only 22 (2.5 times as big) square miles, and I believe manhattan is only 4 or 5 square miles. Most people walk at less than 2 miles an hour, so you're talking 2+ hours just to walk from one side to another. If you're searching for something that whole time, you're probably going to walk slower than normal (unless you're hunting something/one). If the area has a lot of underbrush, you're going to be moving even slower, generally, and also having to cover more ground due to limited sight distances.

There is a 1200 acre tree farm nearby that I've hunted on a few times. In the off season, I've walked around that place for hours exploring, and I can guarantee you I haven't seen half of it. If I had to make a guess of what it would take to search that place for an object on foot, if I gridded it out and did an exhaustive search to cover every square foot, it would probably take days, if not weeks. Without help, in the form of dogs, horses, helicopters, GPS etc it would certainly take weeks to cover 5000+ acres.

For reference:
http://en.wikipedia.org/wiki/Acre
http://en.wikipedia.org/wiki/Manhattan

I pretty much knew it would be a huge area, but what I am working on would have the characters searching for a small building (20' x 20') that leads to an underground tunnel network. It would be somewhat easier for them to find the building due to it's size and shape (no straight lines in nature and all that) while still having a chance at random encounters. Thanks for the speedy reply, as well as the links.
#13377

pithica

May 01, 2009 9:41:47
Q6410 This is more a math question than a rules question (it's been 20+ years since high school, so I can't remember this stuff anymore- it's been replaced by other memories:D ). If an area measures 1 mile x 1 mile, and is square, how many acres are within it? If it measures 3 miles x 3 miles (again, square), how many acres are now in it? How long would it take to search an area that large (outdoors) on foot per character?

With walky-talkies (read: the message spell), if they spread out, they should be able to find that size of a building in a few hours in an open forest (in a 640 acre plot). Quicker if they can get a birds eye view (with either a familiar/animal companion or some method of flight). If there's a lot of undergrowth and a thick canopy, it'd slow them down. Unless they got lucky, it'd be 9x as long for the 5k+ acre plot.
#13378

BloodDragon

May 01, 2009 10:42:06
Q6412a:
Outside of feats what ways are there to make you're Monk Unarmed strike count as slashing, and where could I find them?
Q6412b:Do Bladed Gauntlets let you use you're Monk damage or just the Blade Damage?
#13379

sofawall

May 01, 2009 11:10:00
Q6412:
Outside of feats what ways are there to make you're Monk Unarmed strike count as slashing, and where could I find them?
Do Bladed Gauntlets let you use you're Monk damage or just the Blade Damage?

A6412: Blade, not monk.
#13380

muertog

May 01, 2009 11:21:07
Q6406: Whats the best way to counter act the daze effect form celerity.

Q6407: where can i find the modifiers for when someone is dazed, stunned, etc.

A6406: Another method of getting rid of the daze (and get effectively additional actions) is the feat Quick Recovery from Lords of Madness. You have to have good saves (since you are going to defeat your own save DCs) but it removes the dazed effect for the price of a move action, meaning you still get a standard action.
#13381

SwordDisciple

May 01, 2009 17:13:39
Q6411:

Has there been an update giving stats & LA for Quasits or Imps?

Thanks

Found Imp LA +4 and 3HD.. Anybody know Quasits?

Q6413:

What templates increase size of the templated creature?
#13382

cloer

May 01, 2009 17:32:00
Q6414: what can i do with a 18th level feat? im playing a wizard and i have that slot left over. No metamagic or item crafting feats, im looking for something that lets me do something nifty like arcane manipulation or versatile spellcaster, or something powerfull for that level.
#13383

phaedrusxy

May 01, 2009 17:43:47
Q6414: what can i do with a 18th level feat? im playing a wizard and i have that slot left over. No metamagic or item crafting feats, im looking for something that lets me do something nifty like arcane manipulation or versatile spellcaster, or something powerfull for that level.

Uncanny Forethought is the best wizard feat... evar. You do need Spell Mastery as a prereq, though. It's from the Exemplars of Evil book (but has nothing to do with being evil...).
#13384

cloer

May 01, 2009 18:31:34
Uncanny Forethought is the best wizard feat... evar. You do need Spell Mastery as a prereq, though. It's from the Exemplars of Evil book (but has nothing to do with being evil...).

Nice, but i only have room for 1 standalone feat. why dint someone mention it earlier, just when i think i have the perfect build someone drops a feat like this and i have to rework my character
#13385

flawless_p

May 01, 2009 18:35:47
Q6415: I saw it mentioned on here that the Monster of Legend template is a +7 LA and i was just wondering if that is something that the board came up with or if there is an errata or online supplement I missed. Can anyone help me?
#13386

cloer

May 01, 2009 19:50:27
Q6416: in the archmages mastery of shapping ability the last part of the text says "furthermore, any shappable spell has a minimum dimension of 5 ft. instead of 10" what does that mean?
#13387

sofawall

May 01, 2009 20:41:20
Q6415: I saw it mentioned on here that the Monster of Legend template is a +7 LA and i was just wondering if that is something that the board came up with or if there is an errata or online supplement I missed. Can anyone help me?

A6415: It is in the update to the 3.0 Monster Manuals (2 and 3, I believe). In the book there's no LA given, as I'm sure you noticed, but in the update it is given as +7.

Q6416: in the archmages mastery of shapping ability the last part of the text says "furthermore, any shappable spell has a minimum dimension of 5 ft. instead of 10" what does that mean?

A6416: I do believe sculpt spell, which it is based off of, has a minimum size of 10 ft.
#13388

flawless_p

May 01, 2009 21:27:28
A6415: It is in the update to the 3.0 Monster Manuals (2 and 3, I believe). In the book there's no LA given, as I'm sure you noticed, but in the update it is given as +7.

Thanks but is there a link because im on the errata page and i don't see anything on it is there somewhere i can download the supplement?
#13389

sickseelah1

May 01, 2009 21:32:42
I noticed a lot of people suggesting Wand of Vigor as an item to purchase for 750 gold. However, I cannot find it anywhere. Where do i find this?
#13390

sofawall

May 01, 2009 21:36:41
I noticed a lot of people suggesting Wand of Vigor as an item to purchase for 750 gold. However, I cannot find it anywhere. Where do i find this?

Isn't that in Spell Compendium?

Thanks but is there a link because im on the errata page and i don't see anything on it is there somewhere i can download the supplement?

http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
#13391

flawless_p

May 01, 2009 21:49:08
http://www.wizards.com/default.asp?x=dnd/dnd/20030718a

thanks
#13392

phaedrusxy

May 01, 2009 22:03:00
I noticed a lot of people suggesting Wand of Vigor as an item to purchase for 750 gold. However, I cannot find it anywhere. Where do i find this?

The spell LESSER Vigor is in the Spell Compendium. The rules on making wands are in the DMG.
#13393

sickseelah1

May 01, 2009 22:22:42
nevermind question answered thanks
#13394

wraithstrike

May 01, 2009 22:32:32
I noticed a lot of people suggesting Wand of Vigor as an item to purchase for 750 gold. However, I cannot find it anywhere. Where do i find this?

To find the price of a wand you have to find the level of the spell then use the formula in the DMG that tells you how much a 1st, 2nd, 3rd, or 4th level wand will cost. Vigor is a 3rd level spell.
#13395

pithica

May 01, 2009 22:43:27
It's a wand of Lesser Vigor that's 750, as others have alluded to. It's the most bang for your buck healing wise (besides the healing belt), if you can use it. It's 550hp of healing for 750gp. A wand of CLW comes in a close second with an average of 275hp (450hp max) for 750gp. If you have anyone with even a single level of cleric in the group, the spell 'Healthful Rest' doubles natural healing rates for a number of creatures for 24hrs. It's a great spell to pair with the wand of LV, as Fast Healing counts as 'natural healing', according to the DMG, so it get's doubled. The two paired together means that 750gp buys you 1100hp of healing.

This was the 'nail in the coffin' for me ending any arguments about priests playing 'healer' mid combat. It's just not efficient, go all offense, kill the challenge, then heal up with a wand/items between combats. Also, consider having your Wizards take 'vivacious' creatures in exchange for celestials. With a 2nd (or higher) level spell slot and SMII, a wizard can heal fairly well out of combat.
#13396

sofawall

May 01, 2009 22:51:39
It's a wand of Lesser Vigor that's 750, as others have alluded to. It's the most bang for your buck healing wise (besides the healing belt), if you can use it. It's 550hp of healing for 750gp. A wand of CLW comes in a close second with an average of 275hp (450hp max) for 750gp. If you have anyone with even a single level of cleric in the group, the spell 'Healthful Rest' doubles natural healing rates for a number of creatures for 24hrs. It's a great spell to pair with the wand of LV, as Fast Healing counts as 'natural healing', according to the DMG, so it get's doubled. The two paired together means that 750gp buys you 1100hp of healing.

This was the 'nail in the coffin' for me ending any arguments about priests playing 'healer' mid combat. It's just not efficient, go all offense, kill the challenge, then heal up with a wand/items between combats. Also, consider having your Wizards take 'vivacious' creatures in exchange for celestials. With a 2nd (or higher) level spell slot and SMII, a wizard can heal fairly well out of combat.

Wouldn't Healthful Rest be pointless, gold wise?


You can double healing, or you can buy double the wands of healing.

If you need multiple castings of vigor, it becomes useful, as I'm guessing a wand of Healthful Rest will last longer than Lesser Vigor. Just pointing out that you aren't doubling healing for free.
#13397

phaedrusxy

May 01, 2009 22:54:48
Wouldn't Healthful Rest be pointless, gold wise?


You can double healing, or you can buy double the wands of healing.

If you need multiple castings of vigor, it becomes useful, as I'm guessing a wand of Healthful Rest will last longer than Lesser Vigor. Just pointing out that you aren't doubling healing for free.

It lasts 24 hours, and affects multiple creatures per casting. He said the party cleric should cast it, not use a wand of it, but it would still likely be useful from a wand.
#13398

sofawall

May 01, 2009 23:00:34
Ah, I misunderstood.

Although it begs the question, why not an eternal wand?
#13399

PlzBreakMyCampaign

May 01, 2009 23:22:09
Page bump
Q6411: Does the Light of Wisdom spell (CC124) help you command more undead? It has the good descriptor and mentions destroying undead but commanding undead is based off of destroying undead...

#13400

wraithstrike

May 01, 2009 23:43:29
It's a wand of Lesser Vigor that's 750, as others have alluded to. It's the most bang for your buck healing wise (besides the healing belt), if you can use it. It's 550hp of healing for 750gp. A wand of CLW comes in a close second with an average of 275hp (450hp max) for 750gp. If you have anyone with even a single level of cleric in the group, the spell 'Healthful Rest' doubles natural healing rates for a number of creatures for 24hrs. It's a great spell to pair with the wand of LV, as Fast Healing counts as 'natural healing', according to the DMG, so it get's doubled. The two paired together means that 750gp buys you 1100hp of healing.

This was the 'nail in the coffin' for me ending any arguments about priests playing 'healer' mid combat. It's just not efficient, go all offense, kill the challenge, then heal up with a wand/items between combats. Also, consider having your Wizards take 'vivacious' creatures in exchange for celestials. With a 2nd (or higher) level spell slot and SMII, a wizard can heal fairly well out of combat.

What and where are "vivacious" creatures?
#13401

sofawall

May 02, 2009 0:27:10
Plzbreakmycampaign, what is this "CC" you speak of?
#13402

cru

May 02, 2009 0:48:34
Plzbreakmycampaign, what is this "CC" you speak of?

Complete Champion


Vivacious template is from Planar Handbook (according to this link)
#13403

maddcow2k

May 02, 2009 2:01:29
Q:6417

The flaw Noncombatant (Unearthed Arcana) states:
You are relatively inept at melee combat.
Effect: You take a –2 penalty on all melee attack rolls.

If you take this as a caster, does this affect your touch attacks, or is it melee weapons only?
#13404

wraithstrike

May 02, 2009 2:05:33
Q:6417

The flaw Noncombatant (Unearthed Arcana) states:
You are relatively inept at melee combat.
Effect: You take a –2 penalty on all melee attack rolls.

If you take this as a caster, does this affect your touch attacks, or is it melee weapons only?

It affects melee touch also.
#13405

maddcow2k

May 02, 2009 2:08:00
Q:6418 I assume that taking a penalty on ranged attacks, messes with ranged touch attacks as well, correct?

Q:6419: If I put 0 points into a skill, lets say Diplomacy, and I have a +4 bonus to CHA giving my Diplomacy an effective level of 4, would that mean if I had a prerequisite of 4 ranks in diplomacy to enter into a PrC. that this would be enough, or do I actually have to put enough skill points so that I have 4 personal ranks of Diplomacy? In short terms, do stat bonuses count towards prestige skills?
#13406

owls_and_more_owls

May 02, 2009 4:13:53
A 6418: Yes.

A 6419: No. The prerequisites listed for entry into a PrC or feat concern your base skill level without adding any modifiers. This also goes for Saves and BAB.
#13407

pithica

May 02, 2009 8:52:45
As someone else said, Vivacious creatures are in Planar Handbook. At the end of the section for the monsters, there are rules for trading out some monsters in the SM/SNA chain for some out of the planar handbook. IF you can use it, it has some pretty cool ones in there. The xingyi or whatever the heck it is that deals sonic damage on like 8 touch attacks/rd is also a great substitution that's there for SMV.

Ah, I misunderstood.

Although it begs the question, why not an eternal wand?

It's effects work on one creature/caster level. An eternal wand is only a first level spell at CL 1, so you'd only be able to hit 2 party members with it. Also, it's divine only, and by RAW (though my group, and probably most groups, houserule that away) eternal wands are Arcane only.

By cleric evel 7 or 9, I've got all of my 1sts as utility or GOoJF anyway, and healthful rest is good utility, so it's generally not a wasted slot.

Q6411: Does the Light of Wisdom spell (CC124) help you command more undead? It has the good descriptor and mentions destroying undead but commanding undead is based off of destroying undead...

I'd say that RAW, no, for two reasons. 1. It's a [Good] spell and only mentions turning. 2. It specifically says it doesn't increase your damage dice for turning (which is how you determine the number of undead you rebuke/control/turn/destroy with a given attempt).

I'd probably houserule the 1st one with an [Evil] version of the spell, but the 2nd one wouldn't go away.
#13408

PlzBreakMyCampaign

May 02, 2009 10:40:37
I'd say that RAW, no, for two reasons. 1. It's a [Good] spell and only mentions turning. 2. It specifically says it doesn't increase your damage dice for turning (which is how you determine the number of undead you rebuke/control/turn/destroy with a given attempt).

I don't care about the damage for turning (that can be made up much more easily in other ways) what matters is the "your effective turning level increases by 1 per three caster levels."

On second thought, I'd say by RAW it will still help the turning (or in my case rebuking) check. What I was after is the fact that its a [Good] spell... its a good thing evil characters can still do small good acts to enhance larger evil ones
#13409

phaedrusxy

May 02, 2009 10:46:00
Most divine casters are restricted from casting spells opposed to their own alignment or their deities. At least clerics are, and I think some others.

Chaotic, Evil, Good, and Lawful Spells
A cleric can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

#13410

PlzBreakMyCampaign

May 02, 2009 12:43:21
Q6420:
At any one time, the cleric may command any number of undead whose total Hit Dice do not exceed his level

What number is this 'level'? Is it Effective Turning Level or Effective Character Level? The guide to turning didn't address this
#13411

curufin

May 02, 2009 13:55:37
Q6421: What source has the rules for flaws?

Thank you
#13412

maddcow2k

May 02, 2009 14:25:53
A: 6421 Unearthed Arcana

Q:6422 My GM is debating about me entering into a Prestige class with the requirement of Being able to cast arcane spells level 3, and he thinks it means my base caster level has to be able to cast level 3 spells instead of through feats and whatnot? What is the official statement?
#13413

pithica

May 02, 2009 15:28:40
I don't care about the damage for turning (that can be made up much more easily in other ways) what matters is the "your effective turning level increases by 1 per three caster levels."

On second thought, I'd say by RAW it will still help the turning (or in my case rebuking) check. What I was after is the fact that its a [Good] spell... its a good thing evil characters can still do small good acts to enhance larger evil ones

Only a neutral cleric of a neutral deity that allows rebuking could cast a [Good] spell and be able to rebuke undead.

Q6420:
Quote:
Originally Posted by SRD
At any one time, the cleric may command any number of undead whose total Hit Dice do not exceed his level
What number is this 'level'? Is it Effective Turning Level or Effective Character Level? The guide to turning didn't address this

I've always read that as his cleric (class) level. Reading it as anything else really opens a major abuse loophole.

Q:6422 My GM is debating about me entering into a Prestige class with the requirement of Being able to cast arcane spells level 3, and he thinks it means my base caster level has to be able to cast level 3 spells instead of through feats and whatnot? What is the official statement?

He's probably correct by RAI. Several answers from the sage have indicated that that was the intent of the rules for those PrC's.

RAW, if you can cast a 3rd level arcane (or whatever) spell, however you can cast it, it counts for the pre-req of the class.
#13414

dr_rocktopus

May 02, 2009 16:56:57
He's probably correct by RAI. Several answers from the sage have indicated that that was the intent of the rules for those PrC's.

Pithica is mostly right here, the issue is that unlike a lot of sage rulings, these were sort of ambiguous and weird. As mentioned, it does work RAW.
#13415

muertog

May 02, 2009 21:50:40
Q6423: For a 15th level mono-class warlock, what damage does her eldritch blast do when used with a) Empower Spell-like Ability, Quicken Spell-like Ability.

The examples in the book are off, so need someone who can straighten out the numbers so I can understand them. :P
#13416

sofawall

May 02, 2009 22:31:13
Q6420: What number is this 'level'? Is it Effective Turning Level or Effective Character Level? The guide to turning didn't address this

Q6420: ECL. Quite clear, actually.
#13417

cephid

May 03, 2009 0:53:59
I'm considering a potentially nasty build.

Q6424: After teleporting, does the free attack from "sun school" (Comp Warrior) stack with the full attack from 'Telflammer Shadowlord'?

Q6425: Do spells, abilities and items, and effects controled by others that cause a character to teleport all trigger both of the effects mentioned above?

I'm not up to scratch with polymorph errata.
Q6426: "The target loses all of the special abilities it has in its normal form, including its class features (even if the new form would normally be able to use these class features)." (pg 96, PHB2)
Does this include spell casting, evasion ability, feats gained from class, special abilities from PrC's etc.?

"Any gear worn or carried by the target melds into the new form and becomes nonfunctional." (pg 96, PHB2)

So a gish can no longer polymorph into a troll and use its greatsword?

Does casting 'alterself' on someone now remove all their gear and prevent them useing of all their class abilities including casting?

#13418

PlzBreakMyCampaign

May 03, 2009 2:18:43
I've always read that as his cleric (class) level.

Q6420: ECL. Quite clear, actually.

Wait so do items that boost effective cleric level for all aspects of turning help this or not?
#13419

pallatine

May 03, 2009 8:45:52
Q6427: The Rainbow Servant prestige class table shows that it gives up 4 caster levels - at 1, 4, 7, and 10. A reading of the "spells per day" entry:
Show
When a new rainbow
servant level is gained, the character gains new spells per
day as if she had also gained a level in whatever spellcasting
class in which she could cast 3rd-level arcane spells before
she added the prestige class. She does not, however, gain any
other benefi t a character of that class would have gained
(improved chance of controlling or rebuking undead, wild
shape ability, and so on). This essentially means that she
adds the level of rainbow servant to the level of whatever
other spellcasting class the character has, then determines
spells per day accordingly.
If a character had more than one spellcasting class in
which she could cast 3rd-level arcane spells before she
became a rainbow servant, the player must decide which
class to assign each level of rainbow servant for the purpose
of determining spells per day and spells known.
#13420

pithica

May 03, 2009 9:16:06
I'm considering a potentially nasty build.

Q6424: After teleporting, does the free attack from "sun school" (Comp Warrior) stack with the full attack from 'Telflammer Shadowlord'?

It looks to me like they do. It also looks like they'd get extra attacks from haste as well.

Q6425: Do spells, abilities and items, and effects controled by others that cause a character to teleport all trigger both of the effects mentioned above?

Shadow Pounce specifically states that the TS must use an ability spell or effect.

Sun School does not.

It looks like the former would not trigger if someone else cast the teleport (et al), while the later would.

I'm not up to scratch with polymorph errata.
Q6426: "The target loses all of the special abilities it has in its normal form, including its class features (even if the new form would normally be able to use these class features)." (pg 96, PHB2)
Does this include spell casting, evasion ability, feats gained from class, special abilities from PrC's etc.?

"Any gear worn or carried by the target melds into the new form and becomes nonfunctional." (pg 96, PHB2)

So a gish can no longer polymorph into a troll and use its greatsword?

Does casting 'alterself' on someone now remove all their gear and prevent them useing of all their class abilities including casting?


There's a paragraph at the end of the polymorph subschool that starts with something like 'spells that have come before'. In that paragraph it says that the rules listed in an individual spell supercede those of the subschool. As such, the original spells (AS, Poly, POA, SC) all work as they always have. Only new spells with no explicit rules work differently.

Wait so do items that boost effective cleric level for all aspects of turning help this or not?

Honestly, I think you should probably start a thread on this or dig through the necromancers handbook. Every DM I've ever played under has used Cleric Level (and not effective cleric level, nor turning level, nor ECL) to determine this, but I cannot cite a rules reference, for that. Digging through the convoluted text that is 'turn/rebuke' I doubt anyone else will be able to either. It does just say 'level' though, so I bet money the consensus around here will be Character Level (hit-dice) or ECL, which is why I suggest starting a thread.

Q6427: The Rainbow Servant prestige class table shows that it gives up 4 caster levels - at 1, 4, 7, and 10. A reading of the "spells per day" entry: says no mention of losing any spell levels whatsoever. So is this PrC in fact 10/10 caster since Text trumps table?

Yes. According to the Errata for the book, anywhere that the text and the table disagree, the text trumps table. The Sage later backtracked from that, and said that he believed that in the case of the half-dozen or so PrC's in both CA and CD that are messed up this way, they were never intended to be full casters. It is my opinion, and many others, though, that the errata would be the place to make said correction, (especially since it's all of 3 minutes work to write a paragraph saying as much) not the Sage Advice column in dragon magazine.
#13421

sofawall

May 03, 2009 12:03:16
Honestly, I think you should probably start a thread on this or dig through the necromancers handbook. Every DM I've ever played under has used Cleric Level (and not effective cleric level, nor turning level, nor ECL) to determine this, but I cannot cite a rules reference, for that. Digging through the convoluted text that is 'turn/rebuke' I doubt anyone else will be able to either. It does just say 'level' though, so I bet money the consensus around here will be Character Level (hit-dice) or ECL, which is why I suggest starting a thread.

It says "level". Not class level, or character level, but level. Therefore, it references ECL.

Since effective increases to cleric level to not increase ECL, it seems that doesn't work either. Kinda stupid, but that's how it looks.
#13422

rypta

May 03, 2009 12:59:04
Q6428: ToB maneuvers have me all confused. Lets take dancing mongoose for example, a 5th level tiger claw maneuver. According to martial power initiator level table, you need to be level 9 at least to select a 5th level maneuver. So you need to be a 5th level warblade AND have an initiator level of 9 to be able to select it, correct?
#13423

sofawall

May 03, 2009 13:06:14
Q6428: ToB maneuvers have me all confused. Lets take dancing mongoose for example, a 5th level tiger claw maneuver. According to martial power initiator level table, you need to be level 9 at least to select a 5th level maneuver. So you need to be a 5th level warblade AND have an initiator level of 9 to be able to select it, correct?

A6428: Unless you use the feat Martial Study, that is the case.

Well, actually, Martial Study is extremely poorly worded, but it seems to be generally accepted that it lets you ignore the class level reqs, but not the IL reqs.
#13424

pithica

May 03, 2009 15:05:55
It says "level". Not class level, or character level, but level. Therefore, it references ECL.

Since effective increases to cleric level to not increase ECL, it seems that doesn't work either. Kinda stupid, but that's how it looks.

If you look up Level, in the glossary of terms at the back of the PH, you get the following...

level: a measure of advancement or power applied to several areas of the game. See caster level, character level, class level, and spell level.

'Level', without any adjectives, could in deed infer ECL and/or character level, I said as much in my post. But it doesn't automatically do so.

Every DM I play under, reads that as either Cleric Class level, or effective turning level, which is what the word 'level' refers to in every other instance it's used in the entire section on Turn/Rebuke in both the PH/SRD and in the Rules Compendium.

I am not saying for sure that that interpretation is right, or even that it's anywhere near 'more right' than any other, which is why I suggest starting a thread. You'll probably find the consensus to be that it's ECL or character level, as we tend to side on the more extreme reading as a group, but I wouldn't dismiss as invalid any other reading.
#13425

cephid

May 03, 2009 18:25:50
It looks to me like they do. It also looks like they'd get extra attacks from haste as well.

That's the plan!

Q6429: While in Troll shape (PHB2) do you loose all casting, all class abilities and all items merge?
#13426

tos_shai_hulud

May 03, 2009 20:28:19
Q6430

If a druid wild shapes into a form that has blindsight, such as a druid with Aberrant Wild Shape, and he chooses, for example, a dolgaunt (from Eberron Campaign Setting), does he become blind? Vision is a Special Quality of race, so the druid would not get the dolgaunt's blindsight, but would he maintain his own racial vision, or would the dolgaunt's lack of eyesight make him effectively blind in that form (making it a poor form choice)?
#13427

curufin

May 03, 2009 23:38:30
A6430: Since the dolgaunt's blindness is a result of having no eyes, the druid should be blind. Lack of eyes is a physical quality so should be gained by wild shape.
#13428

curufin

May 03, 2009 23:54:21
Q6428: ToB maneuvers have me all confused. Lets take dancing mongoose for example, a 5th level tiger claw maneuver. According to martial power initiator level table, you need to be level 9 at least to select a 5th level maneuver. So you need to be a 5th level warblade AND have an initiator level of 9 to be able to select it, correct?

A6428: Actually 5th level warblade has nothing to do with it. In fact a 5th level war blade cannot take this maneuver. You must have an initiator level of 9. And you must meet the prerequisites for dancing mongoose (2 other known tiger claw maneuvers). You may gain this maneuver through three uses of Martial Study without being a warblade at all, so long as you meet the other requirements.
#13429

SwordDisciple

May 03, 2009 23:58:59
Q6431:

What is the easiest way (lowest LA) to get the Evil Subtype?

Unholy Scion (+5) is too high for what I want
#13430

surreal

May 04, 2009 2:05:28
A 6431: Take a look at the rituals from Savage Species (p.148). It costs 56k and 2240 xp, but no actual level investment.
#13431

SwordDisciple

May 04, 2009 2:47:18
Thanks Surreal, any other ideas?
#13432

carnivore

May 04, 2009 5:09:16
just to clarify some details on Turning Undead ... there are several sources to look at:

one is the FAQ:

http://www.wizards.com/default.asp?x=dnd/er/20030221a
applicable info:
Cleric
Q: If a cleric’s turning check results in a “Most Powerful
Undead Affected” Hit Dice of 0 or less, does that mean the
cleric’s turn attempt failed, or is 1 HD always the
minimum?

A: There is no minimum HD result of a turning check. If a 1stlevel
cleric rolls a total turning check of 9 or less, he can’t turn
any undead (since the most powerful undead affected would be
0 HD). In general, unless the rules specifically state that a
minimum value exists, it doesn’t.

Q: Can a cleric turn undead while under the effects of
greater invisibility? Page 159 of the PH says only that the
cleric must present his holy weapon to attempt to turn
undead. Does “present” imply that the holy symbol must be
visible or just held forth?

A: Concealment is irrelevant when determining whether a
creature is affected by a turning check: “You don’t need line of
sight to a target” (PH 159). Just as an invisible lich could be
affected by a visible cleric, a visible vampire could be turned
by an invisible cleric.
It bears mentioning that turning or rebuking undead counts
as an attack for the purpose of ending an invisibility spell. Of
course, using a turn/rebuke attempt for some other purpose—
such as powering a divine feat (see some examples in CD)—
might or might not count as an attack, depending on the effect
of the feat.


Q: I assume that my lawful good cleric of a lawful neutral
deity must opt to turn undead and not rebuke. If he later
becomes lawful neutral, can he opt to start rebuking instead
of turning? What if he then becomes lawful evil? What if he
is a lawful good cleric of Wee Jas who becomes lawful
neutral?


A: You can’t voluntarily change whether your character turns
or rebukes undead. If your new alignment would require a
change—such as a turning cleric who becomes evil, or a LG
cleric of Wee Jas who becomes LN—the change is applied
automatically.


Q: When a cleric has a temporary bonus to his Charisma
score, does it affect his turning check or turning damage?
Does it change the number of times he can turn or rebuke
per day?

A: Unless otherwise stated, a temporary bonus to an ability
score has the same effect as a permanent one. For example, a
cleric with a temporary +4 enhancement bonus to Charisma
(such as from eagle’s splendor) adds 2 to his turning check and
to his turning damage while the spell was in effect, since his
Charisma modifier is 2 points higher than it was before.
Things get a little stickier when talking about powers with
daily limits, such as turn/rebuke undead or lay on hands. (Hold
on, because this gets worse before it gets better.) In this case, a
change to the key ability score indeed affects the daily limit—
in the example above, the cleric would gain 2 additional
turn/rebuke attempts per day—but these aren’t just “free” uses.
Here’s why:
Assume the cleric above has a normal Charisma score of
12, granting him 4 turn attempts per day (3 + 1 for Cha bonus).
Casting eagle’s splendor increases his Charisma to 16, which
would grant 6 attempts per day. At the end of the spell,
however, his daily limit would drop back down to 4 attempts.
At that point, the player must compare the number of daily uses
expended to the daily limit to see if any still remain.
Here’s how that might work in play. Our cleric turns
undead twice, then casts eagle’s splendor right before a big
fight with a horde of zombies. During the duration of the spell,
he makes four more turning checks. When the spell ends, he
compares his new daily limit (4) to the number of attempts used
(6)—whoops, no turns left. Hope all the undead have been
destroyed, because even if the cleric cast eagle’s splendor
again, he wouldn’t have any more turning attempts available,
since he’s already used all 6 of his allotted attempts. If he could
increase his Charisma to 18, he’d “gain” one more turning
attempt (since he has now used 6 out of his allotted 7 daily
attempts), usable only during the duration of the Charismaboosting
effect.

The same is true of the paladin’s lay on hands ability. If the
paladin gains a temporary Charisma boost, her total capacity of
healing via lay on hands improves accordingly, but she must
keep track of the healing “used up” to see if any remains after
the boost ends. Temporary ability reductions (such as penalties or damage)
work similarly. When applying a reduction, do the math as if a
bonus had just elapsed to see if any daily uses are left, and
reverse that when the reduction goes away to see what (if
anything) the character regains. If our cleric is hit by touch of
idiocy and suffers a –4 penalty to Charisma, his daily limit of
turning attempts is reduced from 4 to 2; if he’s already used 2
or more, he has none available as long as the spell’s effect lasts.
This seems more complicated than it actually is. As long as
you remember that the important number to track is not uses
remaining, but uses expended, everything else should fall into
place.

Q: Can the turning abilities granted by the Air, Earth,
Fire, Plant, and Water domains be used to power Divine
Metamagic (CD 80) or other divine feats?

A: No. Unless stated otherwise, a divine feat requires (and can
be powered only by) the ability to turn or rebuke undead. Some
feats (such as Elemental Smiting, CD 81) use elemental turning
(rather than undead turning); these are specific exceptions to
the general rule.

another is Rules of the Game ,All About Clerics (Part Three):

http://www.wizards.com/default.asp?x=dnd/rg/20050412a

another is SRD:

http://www.systemreferencedocuments.org/35/sovelior_sage/specialAttacks.html


when a turning check is refering to Level... it is the "(Effective) Cleric Level".... Character level has no relavance on Turning Undead .... the Cleric Level does.... i say "Effective" since the actual Cleric level can be Boosted with Items and Feats.... also the check itself can give a Bonus to your Cleric Level:

example:

ECL 10(Effective Character Level) Cleric 1/ Fighter 9 ..... can Turn Undead as a Cleric 1.... if he has a Phylactery of Undead Turning his Effective Cleric Level is 5th for Turning Undead

however if the character was:

ECL 10 Cleric 10 with a Phylactery of Turning .... then his effective Cleric Level would be 14th


then finally if the character was:

ECL 10 Cleric 7/ Loremaster 3 .... his effective Cleric Level is only 7th for Turning Undead, if he had a Phylactery of Turning, he would only have an Effective Cleric level of 11th lvl

thats why you will notice that few Prestige classes further Turning Undead class abilities... most simply state in the Spells per day section:
Spells per Day/Spells Known: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

Turning Undead is a Supernatural Class Ability:

"Turn or Rebuke Undead (Su):"

:D
#13433

rypta

May 04, 2009 5:38:28
A6428: Actually 5th level warblade has nothing to do with it. In fact a 5th level war blade cannot take this maneuver. You must have an initiator level of 9. And you must meet the prerequisites for dancing mongoose (2 other known tiger claw maneuvers). You may gain this maneuver through three uses of Martial Study without being a warblade at all, so long as you meet the other requirements.

To quote the book: "Level: Swordsage 5, warblade 5"

Are you saying that fighter 12, warblade 3 (initiator level 9) could take dancing mongoose as his third level warblade maneuver, assuming he took 2 other TC maneuvers?
#13434

sofawall

May 04, 2009 7:17:26
Yes.
#13435

dumah87

May 04, 2009 7:33:32
Q6432:

Do Hardness and Damage Reduction stack?
#13436

carnivore

May 04, 2009 7:59:23
Q6432:

Do Hardness and Damage Reduction stack?

A6432
no..... DR is for Creatures... Hardness is for Objects


:D
#13437

pithica

May 04, 2009 8:48:39
Q6429: While in Troll shape (PHB2) do you loose all casting, all class abilities and all items merge?

Yes. That spell is part of the Polymorph Subschool and you therefore are affected by the rules of the school.

It's a, in most circumstances, fairly crappy spell to cast on yourself. It's an okay spell to cast on your familiar. It's a great great great spell to cast on enemy casters (though that requires 4 levels of Spellguard of Silverymoon to pull off).

A6432
no..... DR is for Creatures... Hardness is for Objects


:D

A spellcaster under the effect of a Statue spell can potentially have both DR and Hardness.

It's my understanding that they stack the same way that DR/stacks, in that they overlap. A character with DR 5/evil, DR 10/Magic, and Hardness 8 would take all but 5 damage from anything not evil, all but 8 from anything not adamantine (or whatever else ignores hardness), or all but 10 from anything not magic.
#13438

tos_shai_hulud

May 04, 2009 9:54:01
Q6433

A druid with Aberrant Wild Shape who wild shapes into a Will-O'-Wisp... what happens? Is he invisible (since a Will-O'-Wisp has natural invisibility, and can light themselves up as a special quality)? Do druids in this form have no ability to light themselves up? Or are they lit up naturally, and have no ability to turn off the light?
#13439

dumah87

May 04, 2009 11:11:22
A6432
no..... DR is for Creatures... Hardness is for Objects


:D

And what if I cast Stoneskin and Statue???
#13440

carnivore

May 04, 2009 11:13:52
A spellcaster under the effect of a Statue spell can potentially have both DR and Hardness.

not really... notice the spell:

Statue
Transmutation

Level: Sor/Wiz 7

Components: V, S, M

Casting Time: 1 round

Range: Touch

Target: Creature touched

Duration: 1 hour/level (D)

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)
A statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject gains hardness 8. The subject retains its own hit points.

The subject can see, hear, and smell normally, but it does not need to eat or breathe. Feeling is limited to those sensations that can affect the granite-hard substance of the individual’s body. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage.

The subject of a statue spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires, as long as the spell duration is in effect.

Material Component: Lime, sand, and a drop of water stirred by an iron bar, such as a nail or spike.

while under the effects of a Statue spell... you do not have the "normal" physical Characteristics of your normal form... you gain the characteristics of "stone"(hardness 8).... when you change back you gain your normal characteristics back.. including your normal DR if any

It's my understanding that they stack the same way that DR/stacks, in that they overlap. A character with DR 5/evil, DR 10/Magic, and Hardness 8 would take all but 5 damage from anything not evil, all but 8 from anything not adamantine (or whatever else ignores hardness), or all but 10 from anything not magic.

that would be a reasonable houserule.... just assign it like this:

Hardness = DR /-

:D
#13441

dumah87

May 04, 2009 11:14:49
A spellcaster under the effect of a Statue spell can potentially have both DR and Hardness.

It's my understanding that they stack the same way that DR/stacks, in that they overlap. A character with DR 5/evil, DR 10/Magic, and Hardness 8 would take all but 5 damage from anything not evil, all but 8 from anything not adamantine (or whatever else ignores hardness), or all but 10 from anything not magic.

I know that hardness can be overcomed by adamantine weapons, but Hardness shouldn't be read as DR x/Adamantium. They are something different, don' t you think?
#13442

dumah87

May 04, 2009 11:16:47
not really... notice the spell:


while under the effects of a Statue spell... you do not have the "normal" physical Characteristics of your normal form... you gain the characteristics of "stone"(hardness 8).... when you change back you gain your normal characteristics back.. including your normal DR if any

:D

Maybe you're right, but the DR you have is given by a spell not from "nature"
#13443

carnivore

May 04, 2009 11:16:56
not really .... Adamantine can overcome Hardness of anything that is not as hard as it is ..... Adamantine has a hardness of 20... notice:
Adamantine: This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.

Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.

it does not bypass all Hardness

:D
#13444

dumah87

May 04, 2009 11:19:02
not really .... Adamantine can overcome Hardness of anything that is not as hard as it is ..... Adamantine has a hardness of 20... notice:


it does not bypass all Hardness

:D

oh..you're right, I've forgotten this :D
#13445

dumah87

May 04, 2009 11:20:05
Q6434


Is there something harder than Adamantium ??? :D
#13446

tos_shai_hulud

May 04, 2009 11:50:26
Q6434


Is there something harder than Adamantium ??? :D

A6434

Yes, obdurium from the Stronghold Builder's Guidebook has a hardness of 30, but is rather unsuitable for weapons. For weapons, magical Adamantine is harder (see Matter Manipulation, Hardening, Table: Substance Hardness and Hit Points). So, an adamantine weapon that has been hardened by the Hardening spell of a 20th level caster, then hardened by Matter Manipulation (1,250 XP), then enhanced to +5 would have a hardness of 45.
#13447

tos_shai_hulud

May 04, 2009 11:59:49
Q6435

How does one know what constitutes a special attack and what constitutes a special quality? For instance, if a monster has bonus feats, are they special attacks or special qualities? What if the bonus feats are combat-related, like Weapon Finesse, Power Attack, etc.? Would a wild-shaping druid gain combat-related bonus feats since they are special attacks? Or not because they are special qualities?

What about things that are physical attributes of a creature, like a Will-O'-Wisp's Natural Invisibility is a special quality, but clearly it has some natural invisibility anyway. If a druid with Aberrant Wild Shape and the spell Ebon Eyes (Spell Compendium) entered an area of magical darkness and wild shaped into a Will-O'-Wisp, would they be invisible since their light would be extinguished by the magical darkness?

What about the deflection bonus Will-O'-Wisps receive? That certainly seems like a special quality.

According to the definition of special qualities, they are primarily defensive and other abilities. Should any ability that is not an attack be considered a special quality, and anything that can be used offensively is a special attack? Obviously the final arbiter is the DM, and my DM is extremely lenient. He'd probably allow me to take some Special Qualities if it were beneficial to my character in combat, but I'd like to try to keep my character a little balanced while still interesting (changing into a Will-O'-Wisp just seems interesting to me).
#13448

muertog

May 04, 2009 13:34:47
Q6423: For a 15th level mono-class warlock, what damage does her eldritch blast do when used with a) Empower Spell-like Ability, Quicken Spell-like Ability.

The examples in the book are off, so need someone who can straighten out the numbers so I can understand them. :P

Reposting, since I had no nibbles last time.
#13449

pithica

May 04, 2009 13:58:15
while under the effects of a Statue spell... you do not have the "normal" physical Characteristics of your normal form... you gain the characteristics of "stone"(hardness 8).... when you change back you gain your normal characteristics back.. including your normal DR if any

I don't see anything in the description of the spell that says that you lose any of your normal abilities while in statue form, nor that spells or magic items you're wearing (and the abilities they confer) go inert while in this form.

I know that hardness can be overcomed by adamantine weapons, but Hardness shouldn't be read as DR x/Adamantium. They are something different, don' t you think?

It is. I was oversimplifying in my example. As Carnivore and others pointed out, adamantine only overcomes things with hardness of less than 20. I think hardness also works like ER against damage types other than Sonic/Acid, but I may be mis-remembering there. It's more correctly something like DR/-*.

Q6435How does one know what constitutes a special attack and what constitutes a special quality?

Special attacks are listed under 'Special Attacks'
Special Qualities are listed under 'Special Qualities'

Anything that isn't listed under either, such as a fish's ability to breath water, are considered 'natural abilities' and are generally inherited by form shifts.

For instance, if a monster has bonus feats, are they special attacks or special qualities? What if the bonus feats are combat-related, like Weapon Finesse, Power Attack, etc.? Would a wild-shaping druid gain combat-related bonus feats since they are special attacks? Or not because they are special qualities?

Racial Bonus feats are considered 'natural abilities' and are generally inherited by form shifting spells/abilities. This is true regardless of whether or not the feat is combat related.

What about things that are physical attributes of a creature, like a Will-O'-Wisp's Natural Invisibility is a special quality, but clearly it has some natural invisibility anyway. If a druid with Aberrant Wild Shape and the spell Ebon Eyes (Spell Compendium) entered an area of magical darkness and wild shaped into a Will-O'-Wisp, would they be invisible since their light would be extinguished by the magical darkness?

What about the deflection bonus Will-O'-Wisps receive? That certainly seems like a special quality.

It's been a while since I looked at the entry for will-o-wisp, so I don't have a definitive answer on the abilities you mention. But the short is, if it's (Ex) and listed under Special Attacks, you get it. If it's listed under Special Qualities, you normally do not (unless you have a feat or spell that grants SQ's). If it's listed in neither place, it's generally a 'natural ability' and it is granted.

According to the definition of special qualities, they are primarily defensive and other abilities. Should any ability that is not an attack be considered a special quality, and anything that can be used offensively is a special attack? Obviously the final arbiter is the DM, and my DM is extremely lenient. He'd probably allow me to take some Special Qualities if it were beneficial to my character in combat, but I'd like to try to keep my character a little balanced while still interesting (changing into a Will-O'-Wisp just seems interesting to me).

Just to reiterate, in case I mucked up anywhere in the half-hour since I started this response, Special attacks are all under that entry in the monster table, Special Qualities are all under that entry in the monster table. Anything not in either, is a 'natural ability', and is generally taken on by form changing magic/Su's.
#13450

curufin

May 04, 2009 13:58:57
A6435:

From the rules of the Game (Polymorphing pt 1)

Special Attack: A unique or unusual ability a creature can use to harm or hinder other creatures.

Special Quality: A unique or unusual ability a creature has that is not offensive in nature.

Rules of the game archive

This should take you to the rules of the game archive. (if it doesn't it's http://www.wizards.com/default.asp?x=dnd/arch/rg). The 8 articles on Polymorphing (4 on Polymorphing, 4 Polymorphing Revisited) should tell you all of the things the druid will gain from wild shape. The four articles on Polymorphing Revisited mainly deal with alternate form, the new basis for wild shape.
#13451

phaedrusxy

May 04, 2009 14:15:17
Special attacks are listed under 'Special Attacks'
Special Qualities are listed under 'Special Qualities'

Anything that isn't listed under either, such as a fish's ability to breath water, are considered 'natural abilities' and are generally inherited by form shifts.



It's been a while since I looked at the entry for will-o-wisp, so I don't have a definitive answer on the abilities you mention. But the short is, if it's (Ex) and listed under Special Attacks, you get it. If it's listed under Special Qualities, you normally do not (unless you have a feat or spell that grants SQ's). If it's listed in neither place, it's generally a 'natural ability' and it is granted.

The Will-o-wisps ability is specifically called Natural Invisibility, hence why it can be argued that a druid (or someone using Polymorph) should get it. The text also says that they are "naturally invisible".
#13452

flawless_p

May 04, 2009 15:36:36
Q6436: This one's pretty basic but I want to double check just for my own sake before someone getts all uppity and tells me i cant do that.
Say I have a Brilliant Energy Weapon and I strike an oppenent Flat Footed, barring a Deflection bonus, are they automatically at AC 10?
#13453

pithica

May 04, 2009 15:55:19
Q6436: This one's pretty basic but I want to double check just for my own sake before someone getts all uppity and tells me i cant do that.
Say I have a Brilliant Energy Weapon and I strike an oppenent Flat Footed, barring a Deflection bonus, are they automatically at AC 10?

Not automatically.

Brilliant Energy ignores only Armor and Shield Bonuses, and only from Armor/Shield bonuses that come from 'non-living material'.

Natural, Deflection, Insight, Unnamed, Armor (from Force effects), Shield (from Force effects), living armor (like Coral Armor), Luck, Competence, Sacred, Profane, et cetera ad nauseum would all still potentially apply to a flat-footed opponent.

EDIT: Also, in my home games, we have a house-rule that Dex penalties always apply, regardless of being flatfooted, grappled, etc. I feel this is a common house-rule, so it would also apply in this situation.
#13454

flawless_p

May 04, 2009 16:07:29
Not automatically.

Brilliant Energy ignores only Armor and Shield Bonuses, and only from Armor/Shield bonuses that come from 'non-living material'.

Natural, Deflection, Insight, Unnamed, Armor (from Force effects), Shield (from Force effects), living armor (like Coral Armor), Luck, Competence, Sacred, Profane, et cetera ad nauseum would all still potentially apply to a flat-footed opponent.

EDIT: Also, in my home games, we have a house-rule that Dex penalties always apply, regardless of being flatfooted, grappled, etc. I feel this is a common house-rule, so it would also apply in this situation.

ok then part 2: How do I get someone with 31 ac from natural +dex alone more easily hit using magical effects?
#13455

miscdebris

May 04, 2009 17:44:02
Q6437: Susalian Chainweave grants DR 3/piercing. The feat "Thick Skinned" increases DR by 2. Does this work with the armor? If possible, please cite a reference.
#13456

curufin

May 04, 2009 18:59:52
A6437: They do not stack.

From DMG p292

If a creature has damage reduction from more than one source,
the two forms of damage reduction do not stack. Instead, the creature
gets the benefit of the best damage reduction in a given situation.
For example, a werebear with damage reduction 10/silver
receives a righteous might spell and gains damage reduction 5/evil.
If the werebear is attacked with a weapon that is neither silver nor
evil, it takes 10 fewer points of damage from each attack. Damage
from a silver weapon that is not evil is reduced by 5 points per
attack (since it bypasses the DR 10/silver but not the DR 5/evil),
and damage from an evil weapon that is not silver is reduced by 10
points per attack (since it bypasses the DR 5/evil but not the DR
10/silver). Only a weapon that is both silver and evil (such as a silvered
unholy weapon) deals full damage to the creature.

#13457

miscdebris

May 04, 2009 19:06:50
Thick Skinned specifically adds to the creature's DR. A Barbarian with DR 2/- that took thick skinned would have DR 4/-. It's not a new source of DR, it improves whatever DR you have by 2. I'm really asking if this applies to DR gained from items.
#13458

PlzBreakMyCampaign

May 05, 2009 0:32:29
Q6438: Sorry Carnivore, 1 more rebuking question. This one is close to the question answered in the FAQ, but not quiet.

Lets say a cleric gains a huge temporary bonus to rebuking and successfully commands a high HD undead, but then eventually losses said bonus would, the cleric still be in command of too-high-HD undead?
#13459

muertog

May 05, 2009 1:01:16
Q6423: For a 15th level mono-class warlock, what damage does her eldritch blast do when used with a) Empower Spell-like Ability, Quicken Spell-like Ability.

The examples in the book are off, so need someone who can straighten out the numbers so I can understand them. :P

Full explanation of the reason why I am asking this question:

Maximize Spell-Like Ability (CAr, p.81):
"... a 10th-level warlock's maximized eldritch blast deals 36 points of damage three times per day."

Unfortunately, the normal damage of a 10th level warlock's eldritch blast is 5d6, IE, max is 30 points of damage.
In addition, the feat also describes "The spell-like ability you wish to maximize can be chosen only from those abilities that duplicate a spell of a level less than or equal to 1/2 your caster level (round down), minus 2."

Doesn't this mean a 10th level warlock's eldritch blast would only work as if a third level spell (10th level, divided by two, then minus 2), IE: 3d6 damage?
#13460

carnivore

May 05, 2009 4:20:29
Q6438: Sorry Carnivore, 1 more rebuking question. This one is close to the question answered in the FAQ, but not quiet.

Lets say a cleric gains a huge temporary bonus to rebuking and successfully commands a high HD undead, but then eventually losses said bonus would, the cleric still be in command of too-high-HD undead?

A6438
both Command Undead and Destroy Undead are instantaneous Turn Effects ..... there is no Duration on them... thus if you could boost your effective Cleric level enough to Destroy an Undead, and then lose the boost after a few rounds... the Undead stays Destroyed... Likewise, if you can boost your effective Cleric Level enough to Command the Undead, they stay commanded and under your control... until something breaks that control, even if your effective Cleric level drops back to normal

:D
#13461

tytalus

May 05, 2009 4:28:21
Q6437: Susalian Chainweave grants DR 3/piercing. The feat "Thick Skinned" increases DR by 2. Does this work with the armor? If possible, please cite a reference.[/b]

A6437:

Clearly, the feat is intended (RAI) to work only with your own DR, not that gained from items. Indications are the flavor text, the DRs listed in the table, and the fact that it is a Monstrous Feat.

Monstrous Feats (SS, p.29)

Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4 1, on page 32). Only creatures with a monstrous form or one or more monstrous abilities may select these feats. Monstrous forms and abilities are those that are unavailable to normal humanoid or animal creatures, including but not limited to extra appendages, nonstandard appendages (such as tentacles or a tail), supernatural abilities, and spell-like abilities. With your DM's permission, you may be able to choose monstrous feats for your character if your character acquired unusual abilities through transformation or by advancing in a prestige class.
#13462

carnivore

May 05, 2009 4:39:22
Q6423: For a 15th level mono-class warlock, what damage does her eldritch blast do when used with a) Empower Spell-like Ability, Quicken Spell-like Ability.

The examples in the book are off, so need someone who can straighten out the numbers so I can understand them.


Full explanation of the reason why I am asking this question:

Maximize Spell-Like Ability (CAr, p.81):
"... a 10th-level warlock's maximized eldritch blast deals 36 points of damage three times per day."

Unfortunately, the normal damage of a 10th level warlock's eldritch blast is 5d6, IE, max is 30 points of damage.
In addition, the feat also describes "The spell-like ability you wish to maximize can be chosen only from those abilities that duplicate a spell of a level less than or equal to 1/2 your caster level (round down), minus 2."

Doesn't this mean a 10th level warlock's eldritch blast would only work as if a third level spell (10th level, divided by two, then minus 2), IE: 3d6 damage?

A6423
they were Typos in the Feat entry, you can compare with the MM entry for the correct info(it is referenced in the feat).... also from the Eratta:
found here: http://www.wizards.com/default.asp?x=dnd/er/20040125a
“An eldritch blast is the equivalent
of a 1st-level spell. If you apply a blast shape or eldritch
essence invocation to your eldritch blast (see page 130),
your eldritch blast uses the level equivalent of the shape
or essence.”
Any other references to eldritch blast being something
other than the equivalent of a 1st-level spell should be
disregarded.
Any other references claiming that eldritch blast is not
an invocation should be disregarded.
A warlock can use eldritch blast at will.

thus for a 10th lvl Warlock with Maximize Spell-like ability .....the damage is as follows:

5d6 > maximized = 30 point of Damage

with Empower Spell-like ability ... the damage would be:

5d6(average 17.5) x 1.5 = 26.25 rounded down = 26 damage

the earliest you can take these feats is:

Maximize Spell-like Ability .... 8th
Empower Spell-like Ability .... 6th
Quicken Spell-like Ability ..... 10th

the reason is.... EB is equal to a 1st lvl Spell, but you have to ADD the Metamagic effects cost also to get the final Spell level adjustment to use the formula given:

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) –4

this does not include adding any other invocations as they also raise the Adjusted Spell Level
:D
#13463

pithica

May 05, 2009 8:33:24
ok then part 2: How do I get someone with 31 ac from natural +dex alone more easily hit using magical effects?

The wraithstrike spell is a 2nd level Sor/Wiz, assassin spell from SpC that is a swift action and turns all of your attacks for one round into Incorporeal Touch attacks, which ignore non-force based armor, Shield, and natural armor. If you have the spell on your list or have umd, it can be put in a wand, which can be placed inside a wand-chambered weapon for you to use in combat. The spell is also persistable.

The Find the Gap spell is a 2nd or 3rd (I can't remember which) assassin spell (and maybe ranger) from the SpC that does something similar but it only affects your first attack in a given round. The duration though is 1rd/lvl.

The Persistent blade spell is a 1st level Sor/Wiz, assassin (I think) spell from SpC, that causes a dagger of force to animate and flank a given target for 1rnd/lvl. It's not much, but it gives you flanking bonus to hit.

There are dozens of affects that add to your attack bonus: Divine Power, Reduce Person, anything that bumps your strength (or dex for finesse attackers), heroism, bardic music, et cetera ad nauseum.

There are a number of items out there that can temporarily give you attacks that deny the target their dex bonus to hit as well.

Just mix and match the ones you can get easily that stack and go from there.
#13464

BloodDragon

May 05, 2009 9:09:22
Q6438(a):Hank's Energy Bow (Located here)

Is it possible to determine what the price of the bow would be if it had no other special other then the Power-Attack-like feature?

Q6438(b): Or better yet are there any other ways outside of feats and class feature which grant the same function? Preferable weapon enchants.
#13465

eldariel

May 05, 2009 9:26:47
A6438: No, there's really no way to determine the price due to the other unique effects of the bow. It's costed 4000gp over a +3 weapon though so that could be a decent starting point. Basically, the bow can be divided to the following aspects:

Composite Longbow: 100gp

Adjusts to user's strength: 1000gp? (Bow of the Wintermoon is a +1 Composite Longbow that adjusts to user's Str and costs 3400gp - the only problem is that it's also a relic and thus the pricing is a bit wonky)

Infinite energy ammunition: This is very similar to Quiver of Energy, except the ammunition is superior; 2d6 damage and Force (it's a +2 Enhancement in the book, but as you can't use specific arrows with this ability, it's inferior), which costs 15000gp. As that would suddenly break the weapon's price though, I can't really say how it's been priced here.

+2 Weapon Enhancement: On its own, it's 8000gp

Power Shot: Due to being unable to determine the price of infinite energy ammunition, determining this is impossible too. If we threw a price like 10000gp for the infinite energy ammunition, this would be 3500gp.


As an aside, the only other place where this ability exists is level 3 of "Peerless Archer", a prestige class from Silver Marches (3.0 class). Which is a pity 'cause it's something every archer should have. All the more reason to get you one of those Hank's Bows.
#13466

tos_shai_hulud

May 05, 2009 9:33:20
Q6439

A gestalt clericzilla/druid 20 casts Persistent Righteous Might upon himself (+4 Size to Str, +2 Size to Con, +2 natural armor, Size increases to Large, and the ever important text: Multiple magical effects that increase size do not stack.)

Next, the clericzilla casts Reduce Person upon himself. (-2 Size penalty to Str, +2 Size Bonus to Dex, size returns to Medium)

Next, the clericzilla casts Aspect of the Wolf upon himself (turning himself into a wolf with the animal type). Then he casts Animal Growth upon himself (and any animals in the area he would care to cast it upon) granting himself +8 Size to Str, +4 Size to Con, -2 Size to Dex, +2 natural armor (stacks with Righteous Might).

At this point, what is the clericzilla's size category? Because of the Righteous might, he was Large, then because of the reduce person he was Medium. Finally, because of Animal Growth, is he Large again? If he dismisses his wolf form, what are his final stat modifiers to Str, Dex, and Con?
#13467

pithica

May 05, 2009 9:42:09
It is my belief that Size bonuses do not 'stack' with each other (but they do with penalties), as they are named bonuses and that is the normal behavior.

So, after bonuses and penalties are applied, I would think the stats would be:

+6 Str, +0 Dex +4 Con.

I think the resulting creature would be medium, as multiple size increase spells do not stack.
#13468

goldenbraid

May 05, 2009 9:50:34
Q6414: what can i do with a 18th level feat? im playing a wizard and i have that slot left over. No metamagic or item crafting feats, im looking for something that lets me do something nifty like arcane manipulation or versatile spellcaster, or something powerfull for that level.

What about leadership. For me its the most unbalanced feat ever. improved thougness is not that bad for a wizard.. +18 hp at lvl 18 and it scalates with level... mmmm
#13469

goldenbraid

May 05, 2009 10:01:17
For pounce, it's all attacks +2, just like all damages are doubled when using a valorous weapon when pouncing. No reason not to.

Also, allies includes yourself. Check the glossary in the back of the PHB, it clearly defines "Ally", or maybe "Allies", I forget which, but it is a D&D word with a set definition. That definition includes yourself as an ally.

EDIT: Dang ninja.

Where does it say that you get +2 in all attacks when pouncing? in MM or its errata, it doesn't say anything about it.

Cephid: you're welcome! unfortunately i don't have any RAW rule but i presented examples where pounce doesn't get any bonus. In that case the Leonal entry would need to be errataed and that tiger claw maneuver would have obsolet text. I don't know , its fine that you are trying to find a rule that supports your point of view

to forum: As I see it, you don't get any bonus that isn't explicitly said. For example: just because there isn't any ruling that your character doesn't breathe acid, does it mean that your character would be able to? In any event I hope Cephid -is- right so white raven school would improve, if a bit. Besides white raven tactics, that discipline is quite bad (and extremely situational/ needs help from skill tricks, etc)

have a good day!
#13470

goldenbraid

May 05, 2009 10:05:17
bumping my question... but i sense nobody has the answer so far

It was Q 6401 Disjunct magic equals to dispel magic? im starting to guess it's no. Mordenkainen's disjunction says that any spell effect ends which i wonder if that's the same as dispelling... Wanted to get around it with Tenacious Magic (ELH) but if its only gonna "counter" greater dispel magic and reaving dispel, i don't think its gonna be worth my epic feat slot. Any thoughts about it?
#13471

carnivore

May 05, 2009 10:06:53
Q6439

A gestalt clericzilla/druid 20 casts Persistent Righteous Might upon himself (+4 Size to Str, +2 Size to Con, +2 natural armor, Size increases to Large, and the ever important text: Multiple magical effects that increase size do not stack.)

Next, the clericzilla casts Reduce Person upon himself. (-2 Size penalty to Str, +2 Size Bonus to Dex, size returns to Medium)

Next, the clericzilla casts Aspect of the Wolf upon himself (turning himself into a wolf with the animal type). Then he casts Animal Growth upon himself (and any animals in the area he would care to cast it upon) granting himself +8 Size to Str, +4 Size to Con, -2 Size to Dex, +2 natural armor (stacks with Righteous Might).

At this point, what is the clericzilla's size category? Because of the Righteous might, he was Large, then because of the reduce person he was Medium. Finally, because of Animal Growth, is he Large again? If he dismisses his wolf form, what are his final stat modifiers to Str, Dex, and Con?

do you mean "Aspect of the Werebeast(RoE p183)" ... using the Wolf aspect or Bite of the Werewolf... or another spell,.... also does the spell give the Animal Type?

:D
#13472

carnivore

May 05, 2009 10:16:01
hehe bumping my question too

6401 does Mordenkainen's Disjunction count as a dispel effect? I mean, for the purposes of "saving" one buff with tenacious magic epic feat.

bumping my question... but i sense nobody has the answer so far

It was Q 6401 Disjunct magic equals to dispel magic? im starting to guess it's no. Mordenkainen's disjunction says that any spell effect ends which i wonder if that's the same as dispelling... Wanted to get around it with Tenacious Magic (ELH) but if its only gonna "counter" greater dispel magic and reaving dispel, i don't think its gonna be worth my epic feat slot. Any thoughts about it?

A6401:

No.... it is different... look at the spell:

Mage’s Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.

Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)

Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.

then look at Dispel magic:
Dispel Magic
Abjuration

Level: Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells.

Note: The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of three ways: a targeted dispel, an area dispel, or a counterspell:

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Area Dispel: When dispel magic is used in this way, the spell affects everything within a 20-foot radius.

For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.

For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.

For each ongoing spell whose area overlaps that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.

You may choose to automatically succeed on dispel checks against any spell that you have cast.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster’s spell.

to very different effects ..... Dispel ends the Duration.... Disjunction takes the magic apart.... thus ending the spell, Dispel ends a spell also, so the two can be considered similar in that they both end spells...... Disjunction will end a Tenacious Spell...

:D
#13473

pithica

May 05, 2009 10:36:15
do you mean "Aspect of the Werebeast(RoE p183)" ... using the Wolf aspect or Bite of the Werewolf... or another spell,.... also does the spell give the Animal Type?

:D

I don't know if it's what he meant, but Aspect of the Wolf is a druid spell from the spell compendium that is 1st level, Personal, and turns you into a wolf. It's not Polymorph Subschool, but I don't know if it explicitly grants the animal type or not. I am AFB at the moment.
#13474

goldenbraid

May 05, 2009 10:43:39
A6401:

No.... it is different... look at the spell:



then look at Dispel magic:

to very different effects ..... Dispel ends the Duration.... Disjunction takes the magic apart.... thus ending the spell, Dispel ends a spell also, so the two can be considered similar in that they both end spells...... Disjunction will end a Tenacious Spell...

:D

ya, i believe you are right =D thanks for your time posting and for your opinion. unfortunately tenacious magic is a poor feat only countering dispel magic, greater dispel magic, the dispelling wall which name i dont remember and reaving spell. Guess im gonna get leadership, extra domain or the feat that you break DR as if your weapons had a +2 higher bonus. Thank you! yeah i believe its different to disjoin the components of a spell than to "accelerate" its duration to the point of ending
#13475

pithica

May 05, 2009 10:47:51
...or the feat that you break DR as if your weapons had a +2 higher bonus...

sorry if this has already been said and I missed it, but are you playing 3.0? DR no longer has +1/x, +3/x, or +5/x and no longer has the clause about higher 'weapon types' overcoming lower 'dr types' (like magic weapons automatically beating silver DR).
#13476

goldenbraid

May 05, 2009 10:59:56
Q 6440


mmmm would you think a buff can be persisted with incantatrix? (not with instant metamagic but with the ability that lets you roll spellcraft checks)

I mean, you can apply a metamagic effect to a persistent magic effect and you need to be adjacent or within the effect. they use firewall as their example, and i would assume that you can apply it to conjuration effects normally but... would a buff count as a persistent magic effect (and im within it?) you know... things like polymorph, greater invisibility, etc. Also, persistent spell only affects personal or spells with fixed range...

even if so... would i be able to persist with incantatrix ability an extended wraithstrike? i mean, i wouldn't be able to because it's duration is one round, so if it lasts 2 i believe it counts as a "persistent magic effect"

Thanks!
#13477

goldenbraid

May 05, 2009 11:01:07
sorry if this has already been said and I missed it, but are you playing 3.0? DR no longer has +1/x, +3/x, or +5/x and no longer has the clause about higher 'weapon types' overcoming lower 'dr types' (like magic weapons automatically beating silver DR).

oh we are playing 3.5 but advanced to epic levels. unfortunately mobs there have +6 / +7 (and higher) DRs
#13478

miscdebris

May 05, 2009 11:07:55
A6437:

Clearly, the feat is intended (RAI) to work only with your own DR, not that gained from items. Indications are the flavor text, the DRs listed in the table, and the fact that it is a Monstrous Feat.

Monstrous Feats (SS, p.29)

Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4 1, on page 32). Only creatures with a monstrous form or one or more monstrous abilities may select these feats. Monstrous forms and abilities are those that are unavailable to normal humanoid or animal creatures, including but not limited to extra appendages, nonstandard appendages (such as tentacles or a tail), supernatural abilities, and spell-like abilities. With your DM's permission, you may be able to choose monstrous feats for your character if your character acquired unusual abilities through transformation or by advancing in a prestige class.
#13479

tytalus

May 05, 2009 11:34:31
And now to complicate matters even more. I'm not asking for a PC or an NPC. I'm programming it into HeroForge for release.

In that case, don't do it. It neither makes sense nor is it RAI. It's not even clear it's RAW.
#13480

phaedrusxy

May 05, 2009 11:57:47
A6401:

No.... it is different... look at the spell:

then look at Dispel magic:

to very different effects ..... Dispel ends the Duration.... Disjunction takes the magic apart.... thus ending the spell, Dispel ends a spell also, so the two can be considered similar in that they both end spells...... Disjunction will end a Tenacious Spell...

I disagree entirely. Within the section of MDJ that you both quoted and colored red, it says
(ending the effect as a dispel magic spell does)

It works like a super-powerful dispel magic, with no dispel check, and it can also ruin magic items.
#13481

pithica

May 05, 2009 12:48:55
Q 6440mmmm would you think a buff can be persisted with incantatrix? (not with instant metamagic but with the ability that lets you roll spellcraft checks)

I mean, you can apply a metamagic effect to a persistent magic effect and you need to be adjacent or within the effect. they use firewall as their example, and i would assume that you can apply it to conjuration effects normally but... would a buff count as a persistent magic effect (and im within it?) you know... things like polymorph, greater invisibility, etc. Also, persistent spell only affects personal or spells with fixed range...

even if so... would i be able to persist with incantatrix ability an extended wraithstrike? i mean, i wouldn't be able to because it's duration is one round, so if it lasts 2 i believe it counts as a "persistent magic effect"

Thanks!

Metamagic Effect, the Incantatrix ability, allows you to apply any Metamagic Feat you know to any ongoing spell effect that the feat can apply to.

You can apply metamagic effect to conjurations, however, they are not spells that Persist Spell (the feat) would normally effect, so they cannot be persisted.

If you're looking for a cheap pet spell, my favorite is persisting the spell Dragon's Breath (which gives you a breath weapon), and persisting Animate Breath (which turns that breath weapon into an Elemental).

Using Metamagic Effect in conjunction with Persist Spell, you can persist a Wraithstrike spell without having to extend it first. You simply cast Wraithstrike (swift action), activate metamagic effect (standard action), and you still have a (move) for the round.

oh we are playing 3.5 but advanced to epic levels. unfortunately mobs there have +6 / +7 (and higher) DRs

Ah. I thought there was a 3.5 update for the ELH that got rid of those. I was probably just imagining it.

I'm about to house-rule the whole +x/y DR scheme back into 3.5 as DR/magic is entirely pointless in my groups.
#13482

phaedrusxy

May 05, 2009 12:52:35
Ah. I thought there was a 3.5 update for the ELH that got rid of those. I was probably just imagining it.

I'm about to house-rule the whole +x/y DR scheme back into 3.5 as DR/magic is entirely pointless in my groups.

You weren't imagining it. DR/+X does not exist in 3.5. It is either X/magic or X/Epic. Epic requires a weapon with an enhancement bonus of +6 or higher to beat it.

I know some people houserule it as you're saying, though.
#13483

wraithstrike

May 05, 2009 14:01:57
Ah. I thought there was a 3.5 update for the ELH that got rid of those. I was probably just imagining it.

I'm about to house-rule the whole +x/y DR scheme back into 3.5 as DR/magic is entirely pointless in my groups.

Go here for the 3.0 to 3.5 updates for 3.0 books.
#13484

karui_kage

May 05, 2009 14:39:21
Where, in the RAW, is text to support the assumption that a hidden rogue (one who has successfully made a Hide/Move Silently check) causes the defenders to be denied their Dexterity bonus against them?

I do not mean at the start of combat, as that is supported by the Surprise Round rules. I mean a Rogue that may have been seen already, but has gotten to cover/concealment and made a new Hide/MS roll to hide themselves. If they are successful and no one spots them, can they then get a sneak attack against the defenders? Are the defenders denied their Dexterity bonus at that point?

Let us assume the battle is still going, there are other opponents on the rogue's side, so that there is no new 'surprise' round.

Any clarification would be helpful, thanks!
#13485

wraithstrike

May 05, 2009 15:01:57
Where, in the RAW, is text to support the assumption that a hidden rogue (one who has successfully made a Hide/Move Silently check) causes the defenders to be denied their Dexterity bonus against them?

I do not mean at the start of combat, as that is supported by the Surprise Round rules. I mean a Rogue that may have been seen already, but has gotten to cover/concealment and made a new Hide/MS roll to hide themselves. If they are successful and no one spots them, can they then get a sneak attack against the defenders? Are the defenders denied their Dexterity bonus at that point?

Let us assume the battle is still going, there are other opponents on the rogue's side, so that there is no new 'surprise' round.

Any clarification would be helpful, thanks!

From the SRD

Sneak Attack:
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC
(whether the target actually has a Dexterity bonus or not)

Whenever a rogue makes a successful hide check he has concealment. when the rogue has concealment the enemy does not get to apply his dex bonus to AC. When you can't apply your dex bonus to Ac you are ripe for a sneak attack.

It should be noted that if the rogue can make more than one attack that only the first one is a sneak attack because after the first attack the enemy knows where they are.
#13486

karui_kage

May 05, 2009 15:16:34
Is there text that states a rogue's successful Hide check should be treated as Concealment?

I saw the quote you referenced, but without the text on what a successfully hidden rogue is treated as, I do not think it is enough.
#13487

carnivore

May 05, 2009 15:33:47
try this:
Determining Awareness
Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.

Determining awareness may call for Listen checks, Spot checks, or other checks.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

also this:

Invisible *2
2 The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.

and this:
Invisible: Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). (See Invisibility, under Special Abilities.)

also this:
INVISIBILITY
The ability to move about unseen is not foolproof. While they can't be seen, invisible creatures can be heard, smelled, or felt.

Invisibility makes a creature undetectable by vision, including darkvision.

Invisibility does not, by itself, make a creature immune to critical hits, but it does make the creature immune to extra damage from being a ranger's favored enemy and from sneak attacks.

A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).

A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. A Listen check result at least equal to the invisible creature's Move Silently check result reveals its presence. (A creature with no ranks in Move Silently makes a Move Silently check as a Dexterity check to which an armor check penalty applies.) A successful check lets a character hear an invisible creature “over there somewhere.” It's practically impossible to pinpoint the location of an invisible creature. A Listen check that beats the DC by 20 pinpoints the invisible creature's location.

Table: Listen Check DCs to Detect Invisible Creatures

Invisible Creature Is . . . DC
In combat or speaking 0
Moving at half speed Move Silently check result
Moving at full speed Move Silently check result –4
Running or charging Move Silently check result –20
Some distance away +1 per 10 feet
Behind an obstacle (door) +5
Behind an obstacle (stone wall) +15

A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. (If the invisible creature moves, its location, obviously, is once again unknown.)

If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.

If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.

If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy’s not there, roll the miss chance as if it were there, don’t let the player see the result, and tell him that the character has missed. That way the player doesn’t know whether the attack missed because the enemy’s not there or because you successfully rolled the miss chance.

If an invisible character picks up a visible object, the object remains visible. One could coat an invisible object with flour to at least keep track of its position (until the flour fell off or blew away). An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible.

Invisible creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an invisible creature’s location.

An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from concealment.

A creature with the scent ability can detect an invisible creature as it would a visible one.

A creature with the Blind-Fight feat has a better chance to hit an invisible creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss. (Alternatively, make one 25% miss chance roll rather than two 50% miss chance rolls.)

A creature with blindsight can attack (and otherwise interact with) creatures regardless of invisibility.

An invisible burning torch still gives off light, as does an invisible object with a light spell (or similar spell) cast upon it.

Ethereal creatures are invisible. Since ethereal creatures are not materially present, Spot checks, Listen checks, Scent, Blind-Fight, and blindsight don’t help locate them. Incorporeal creatures are often invisible. Scent, Blind-Fight, and blindsight don’t help creatures find or attack invisible, incorporeal creatures, but Spot checks and possibly Listen checks can help.

Invisible creatures cannot use gaze attacks.

Invisibility does not thwart detect spells.

Since some creatures can detect or even see invisible creatures, it is helpful to be able to hide even when invisible.

also ..... the Hide Skill is opposed by Spot checks.... if you cant Spot the other character... they have Total Concealment from you, since you cant see them

:D
#13488

karui_kage

May 05, 2009 15:43:23
I tried most of that.

Determining awareness may call for Listen checks, Spot checks, or other checks.

The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

Unaware Combatants: Combatants who are unaware at the start of battle don’t get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

This only applies to the Surprise Round, not re-attempts at stealth once the combat has begun.

The other three points all concern Invisibility, which being hidden does not grant, at least by RAW. Maybe by RAI, but there is nothing in the rules that says successfully hiding yourself grants Invisibility or Concealment.

As a DM, I've always ruled that it does, but looking back there is really nothing that covers this. I could have sworn one of the splatbooks or even a FAQ covered it, but I am at a loss.
#13489

carnivore

May 05, 2009 15:46:54
look under Hide:
Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.

what do you have after you "Conceal" yourself...... Concealment

:D
#13490

karui_kage

May 05, 2009 15:52:52
Yeah, but that argument doesn't work so well in D&D. It doesn't matter if you 'verb' something, you need to be granted the 'noun' attribute.

"This will help to conceal you" is one thing.
"This grants you Concealment" is another.

Either way, it's not proof enough for my buddy.
#13491

muertog

May 05, 2009 15:53:37
A6423
they were Typos in the Feat entry, you can compare with the MM entry for the correct info(it is referenced in the feat).... also from the Eratta:
found here: http://www.wizards.com/default.asp?x=dnd/er/20040125a


thus for a 10th lvl Warlock with Maximize Spell-like ability .....the damage is as follows:

5d6 > maximized = 30 point of Damage

with Empower Spell-like ability ... the damage would be:

5d6(average 17.5) x 1.5 = 26.25 rounded down = 26 damage

the earliest you can take these feats is:

Maximize Spell-like Ability .... 8th
Empower Spell-like Ability .... 6th
Quicken Spell-like Ability ..... 10th

the reason is.... EB is equal to a 1st lvl Spell, but you have to ADD the Metamagic effects cost also to get the final Spell level adjustment to use the formula given:

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) –4

this does not include adding any other invocations as they also raise the Adjusted Spell Level
:D

Thanks for the reply carn. Yeah, this gets a little confusing, especially since the warlock blast is mentioned in the text to be the equiv of a spell of half the warlock's level (Max 9th @ 18th level), not a 1st level spell. Or is that an errata somewhere? Otherwise, it pretty much means you cannot use the meta-spell-like feats w/ a full-powered blast. :/

Edit: Nevermind, read the errata. Makes much more sense. :P
#13492

wraithstrike

May 05, 2009 16:06:27
Is there text that states a rogue's successful Hide check should be treated as Concealment?

I saw the quote you referenced, but without the text on what a successfully hidden rogue is treated as, I do not think it is enough.

when you are hidden you can't be seen of course
When you can't be seen you have concealment
When you have concealment the enemy is denied dex
When someone is denied dex they are subject to sneak attacks

From the PHB page 152:
....Concealment encompasses all circumstances where nothing physically blocks a blow or shot, but something interferes with an attacker's accuracy....

The hiding is not what gives sneak attack, but hiding gives concealment, and it is the concealment which gives way to sneak attack.

SRD:
Sometimes you can’t use your Dexterity bonus (if you have one). If you can’t react to a blow, you can’t use your Dexterity bonus to AC.

I would have been back sooner but I got a phone call


After Edit:
Another example is the Assassin's death attack:

Death Attack: If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.

The only way to do this on a regular basis is to hide. Your buddy also needs to understand that invisibility grants concealment and that is why it allows sneak attack. Being invisible is not a condition that allows sneak attack.
You might want to DM until he gets a better understand of why things work a certain way.
#13493

karui_kage

May 05, 2009 16:29:45
Oh don't worry, I DM, and I definitely go with what you suggest. This is another DM I know that seems to rule it a different way, simply because the rules never literally state 'hidden = concealment'.
#13494

pithica

May 05, 2009 16:33:48
hidden != concealment

Hidden is worse than concealment. A hidden/silent person you are completely unaware of if you fail your spot/listen.
#13495

WebNinja

May 05, 2009 16:35:46
Question: Why is the Mystic Theurge considered a subpar class? The way i see it, you can have wizard9/cleric1/mystic theurge 10, and take praticed spellcaster(Cleric) 2 times to have 9th lvl divine and arcane spells. Why wouldn't that be nice?
#13496

karui_kage

May 05, 2009 16:41:33
Question: Why is the Mystic Theurge considered a subpar class? The way i see it, you can have wizard9/cleric1/mystic theurge 10, and take praticed spellcaster(Cleric) 2 times to have 9th lvl divine and arcane spells. Why wouldn't that be nice?

You could not be a Wizard 9/Cleric 1 before entering Mystic Theurge, as you need to be able to cast 2nd level Arcane and Divine spells. You could be Wizard 7/Cleric 3/Mystic Theurge 10 though.

Also, Practiced Spellcaster increases your Caster Level. This does not change the base levels of spells you could cast though. A cleric 1/fighter 4 with practicied spellcaster may have a caster level of 5, but he would still be stuck with the spell slots of a 1st level cleric.
#13497

WebNinja

May 05, 2009 16:52:42
Well, i thought that the spell lvl you could cast was based off of Caster Lvl (Wasn't that the reason why wizards get 6th lvl spells at 11 and sorcerors only at 12?). If that is not the case, then what determines the maximum lvl spell you can cast?
#13498

karui_kage

May 05, 2009 17:01:53
The spells you can cast are based off of your Class level in a spell-casting class, plus levels in a prestige that grant more spells as per that class (would be "+1 level to a spellcasting class" or something similar in the Spellcasting column, like the Mystic Thuerge has).

Caster Level is also based off your Class level in a spellcasting class, but you can increase it without changing the spells you are capable of casting. All upping your Caster Level does is change the duration, damage, and various other things of spells that base effects off Caster Level.

The only way to get higher level spells, I'm afraid, is to take more levels in the class that grants them.

A Wizard 7/Cleric 3/Mystic Theurge 10, for example, would only ever be able to cast Arcane spells as a 17th level Wizard and Divine spells as a 13th level Cleric, no matter how high their "Caster Level" may go.
#13499

WebNinja

May 05, 2009 17:07:07
Oh, ok, now i get it =]

It's pretty confusing, though, that caster lvl and "level in a spellcasting class" are different things. I always thought off them as the same thing, due to almost everything being based off of caster level(except max level of spell known and spells per day, as you've shown me)
#13500

curufin

May 05, 2009 18:05:56
Q6441 Is there a compilation of feats from wizards web articles somewhere on the boards?

Thank you
#13501

flawless_p

May 05, 2009 18:33:05
Q6442:I once again must beg of someone to help me with the pricing for a custom magic item as well as a Custom Magic Items for dummies explaination of why it costs that much....

So please someone make me a Cloak of Displacement(Constant effect) essentially a 50% miss chance perm. I really would like to understand exactly how the magic item creation rules work
#13502

tos_shai_hulud

May 05, 2009 18:52:33
do you mean "Aspect of the Werebeast(RoE p183)" ... using the Wolf aspect or Bite of the Werewolf... or another spell,.... also does the spell give the Animal Type?

:D

Aspect of the Wolf is a 1st level druid/wizard spell in the Spell Compendium that gives the Animal type and allows spellcasting if the character has Natural Spell.

Anyway, the reason I brought it up is because the first spell makes you Large, the second spell makes you Medium, then the last spell increases your size again. Since your standard size is Medium and adding one size to it brings you to Large, I thought that the last one would function normally (not considered stacking with the first spell) to make you Large again. With size category changes, it seems that the standard size is usually the base (like for monkey grip and things of that nature that allow you to treat weapons that are one size category larger than your normal size...). It seems that stacking would be going from Medium to Huge, but not from Medium to Large back to Medium, back to Large. That seems like it is not stacking, but rather the two enlarging spells are reinforcing each other, ensuring that the size category is gained over the less powerful Reduce Person spell.

Would that be a valid interpretation of how the magic would work?

Another way to think about it, the first and fourth spells are making you Large. The second spell is negating the effect of one of those spells, but not both?

If the creature does become Large, then the size modifiers might stack, as the size modifiers from Righteous Might+Reduce Person: +2 Size to Str, Dex, and Con, become the size modifiers when the character is Medium, then the size modifiers from Animal Growth get added to that when the character becomes Large (since they are different Size modifiers for different size categories). The SRD is unclear what they mean by this statement:

SRD[/url]"]A size bonus or penalty is derived from a creature's size category. Size modifiers of different kinds apply to Armor Class, attack rolls, Hide checks, grapple checks, and various other checks.

emphasis mine

It looks to me that size modifiers from different size categories do stack, as they are different modifiers, but I could be wrong.
#13503

wraithstrike

May 05, 2009 19:04:01
Q6442:I once again must beg of someone to help me with the pricing for a custom magic item as well as a Custom Magic Items for dummies explaination of why it costs that much....

So please someone make me a Cloak of Displacement(Constant effect) essentially a 50% miss chance perm. I really would like to understand exactly how the magic item creation rules work

The magic item rules are really suggestions because some items would not be priced correctly using a formula. Before you can price the cloak you would have to decide is it something that you want to be able to activate as standard action, move action, or free action. You have to decide if the item will be always be on, or if it has limited uses, you will have to decide how the uses work.

Once you decide that you should make a regular post instead of doing it here because there will be many different opinions on what the cost would be.
#13504

wraithstrike

May 05, 2009 19:06:06
What are the cleric "fighter"* spells. I know there is righteous might, divine power, and one more as far as I know.

*The spells that help the cleric to out fight a fighter. I would also like to know the level of the spells also if anything other than two I have already mentioned are known.
#13505

phaedrusxy

May 05, 2009 23:21:28
There are a lot. Here is a list of the ones my 12th level Ur-Priest currently has going.

Long duration
-Consumptive Field
-Divine Power
-Righteous Might
-Righteous Wrath of the Faithful
-Magic Vestment (x2)
-Greater Magic Weapon
-Superior Resistance
-Heroes Feast

Short term buffs:

-Sign (+4 initiative)
-Eyes of the Avoral (cast on our scout with the highest Spot check)
-Persistent Mass Lesser Vigor (Fast Healing 1 for everyone)
-Blindsight
-Mass Conviction (+5 on everyone's saving throws)
-Freedom of Movement
-Death Ward
-Air Walk
-True Seeing
-No Light (BoVD)
-Death Knell
-Recitation
#13506

wraithstrike

May 06, 2009 0:27:36
There are a lot. Here is a list of the ones my 12th level Ur-Priest currently has going.


-Righteous Wrath of the Faithful

What book is that one from?
#13507

sofawall

May 06, 2009 1:13:04
Oh don't worry, I DM, and I definitely go with what you suggest. This is another DM I know that seems to rule it a different way, simply because the rules never literally state 'hidden = concealment'.

So what DOES the Hide skill do with your DM? No concealment, no invisible... What mechanics are there for it? Is it useless?

I just looked it up in my real hardcopy Player's Handbook, and saw nothing, absolutely nothing, on what Hide actually does. Apparently, it does nothing. You need concealment to Hide (therefore it giving concealment is kind of redundant, unless you're a Ranger, or Shadowdancer) so you should still be getting sneak attacks if attacking from hidden.
#13508

wraithstrike

May 06, 2009 1:53:48
So what DOES the Hide skill do with your DM? No concealment, no invisible... What mechanics are there for it? Is it useless?

I just looked it up in my real hardcopy Player's Handbook, and saw nothing, absolutely nothing, on what Hide actually does. Apparently, it does nothing. You need concealment to Hide (therefore it giving concealment is kind of redundant, unless you're a Ranger, or Shadowdancer) so you should still be getting sneak attacks if attacking from hidden.

I think you need enough concealment for a 50% miss chance for sneak attack to work.
#13509

leegin

May 06, 2009 4:33:51
Hello, I am trying to convert a character from 2nd edition to 3.5. Some of the board memners suggested a swordmage and swordblade. Can someone tell me where to find these classes ad PrCs?

Thanks in advance.
#13510

carnivore

May 06, 2009 4:52:30
Q6443
Hello, I am trying to convert a character from 2nd edition to 3.5. Some of the board memners suggested a swordmage and swordblade. Can someone tell me where to find these classes ad PrCs?

Thanks in advance.

A6443
IIRC... those are 4.0 classes .... you might look here for more info:

http://forums.gleemax.com/showthread.php?t=1043486

:D
#13511

leegin

May 06, 2009 4:57:35
Thanks for the help.
#13512

pithica

May 06, 2009 8:49:12
Question: Why is the Mystic Theurge considered a subpar class? The way i see it, you can have wizard9/cleric1/mystic theurge 10, and take praticed spellcaster(Cleric) 2 times to have 9th lvl divine and arcane spells. Why wouldn't that be nice?

Someoone's already corrected the mistake in understanding about the caster level.

To be more general, and answer the heart of your question though, MT and other dual casting classes are considered sub-par because for the majority of the 'normal' game, they are sub-par. Caster power increases exponentially as they gain new spell levels, and not linearly. So, any build that slows down the progression of spell levels will almost always leave you behind in power.

A well built dual caster, can, in my opinion, make up for much of this with diversity and endurance, but not any time before 11-15th level, depending on the build. (Obviously, ur-priests are sooner)

Q6441 Is there a compilation of feats from wizards web articles somewhere on the boards?

Thank you

Crystal Keep's Indexes

I think their feat index includes the web ones. I know it has most of the Dragon Magazines for 3.5.
#13513

pithica

May 06, 2009 9:05:22
Q6442:I once again must beg of someone to help me with the pricing for a custom magic item as well as a Custom Magic Items for dummies explaination of why it costs that much....

So please someone make me a Cloak of Displacement(Constant effect) essentially a 50% miss chance perm. I really would like to understand exactly how the magic item creation rules work

The regular Major Cloak of Displacement is 50,000gp. So any item that works the same, but continuous, needs to be more expensive, regardless of what the chart says.

But, I'll do the math for the chart and see what we come up with...

Displacement is a 3rd level spell that grants a 50% miss chance for 1rnd/lvl.

Using the [url=http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm]chart,
for a continuous item of this effect, we need to multiply the spell level (3) by the caster level (5) by 2,000 (for continuous effect) by the duration modifier (4, for being a 1rnd/lvl duration).

The result is 120,000gp. This actually seems about right, comparing to the Major cloak above (as well as the similar Minor cloak). So I'd say the chart is probably right, and you should go with that number.

Anyway, the reason I brought it up is because the first spell makes you Large, the second spell makes you Medium, then the last spell increases your size again.

See, that's where I have to stop. You are stacking spell effects, no matter how you look at it, and spell effects that increase size all explicitly state that they do not stack with other spells that increase size. The fact that you lowered your size with another spell doesn't matter. The second spell will not increase your size again after you've cast the first one, because it says that it won't.

Another way to think about it, the first and fourth spells are making you Large. The second spell is negating the effect of one of those spells, but not both?

The 2nd spell doesn't negate both, the first negates the fourth on it's own
(or vice versa), the second negates only the first (or the 4th, whichever).

It looks to me that size modifiers from different size categories do stack, as they are different modifiers, but I could be wrong.

I read that as the size modifiers from different sources stack. I.E. If you are a race that's normally large, built into your racial stats are the size modifiers. If you take enough monster hitdice to increase your size category, those new modifiers stack with the first, if you then cast a spell to increase it again, those modifiers stack on top of that.

In your scenario, your size never actually increases from one of the Righteous Might or Animal Growth, one of them cancels the other out. So, to me, you'd only take the higher of the two size modifiers, and not both.
#13514

pithica

May 06, 2009 9:25:51
What book is that one from?

I'm pretty sure that RWotF is in Spell Compendium. If it's the one I'm thinking of, it's similar to haste, but priestly.

I think you need enough concealment for a 50% miss chance for sneak attack to work.

Sneak attack works whenever target is denied it's dex, or the rogue is flanking.

You are denied your dex bonus if you are: Blinded, Cowering, Flat-footed, Grappling, Helpless, Pinned, Stunned, or if you are Unaware of the attacker, the Attacker is invisible, or if you otherwise cannot react to an incoming blow.

A hidden rogue cannot be seen unless you succeed on the contested spot check. Cannot be seen means that you cannot react to the blow. This is similar to Total Concealment (50%).

I don't know if straight Concealment (20%) does or does not allow you to react to an incoming blow. So I looked it up...

http://www.wizards.com/default.asp?x=dnd/rg/20040224a

On the other hand, it's only total concealment that interferes with Dexterity bonuses to Armor Class. Anything that knocks down total concealment to a lower degree makes any Dexterity bonuses to Armor Class available again.

Emphasis mine.

So it looks like you are correct, you need the equivalent of total concealment to sneak attack, normal concealment doesn't cut it.
#13515

leegin

May 06, 2009 11:14:38
Did I see a post that once the mystic theurge starts going up after the very minimum arcane and divine levels are heit--

3wizard/3cleric/10mysitic theurge that someone would prefer progressing in the other two classes and not the MT?

What is the major difference between mystic theurge and the arcane heirophant? Those two PrCs seem to be the only ones that hit the and share their spells at a very low level.
#13516

goldenbraid

May 06, 2009 11:24:01
Metamagic Effect, the Incantatrix ability, allows you to apply any Metamagic Feat you know to any ongoing spell effect that the feat can apply to.

You can apply metamagic effect to conjurations, however, they are not spells that Persist Spell (the feat) would normally effect, so they cannot be persisted.

If you're looking for a cheap pet spell, my favorite is persisting the spell Dragon's Breath (which gives you a breath weapon), and persisting Animate Breath (which turns that breath weapon into an Elemental).

Using Metamagic Effect in conjunction with Persist Spell, you can persist a Wraithstrike spell without having to extend it first. You simply cast Wraithstrike (swift action), activate metamagic effect (standard action), and you still have a (move) for the round.



Ah. I thought there was a 3.5 update for the ELH that got rid of those. I was probably just imagining it.

I'm about to house-rule the whole +x/y DR scheme back into 3.5 as DR/magic is entirely pointless in my groups.

hi and thanks! yeah i believe i used a terrible example for the metamagic effect incantatrix ability, i was going to mean that the metamagic effect used to apply to conjuration effect with most metamagics hehe such as empower, enlarge and all those, perhaps guided by the example in the ability but im very glad you can apply persist buffs with that ability as well =) i can try arcane gishes now =D. Thanks for your time and the explanations


Thanks also for pointing out the epic dr. I wasn't aware of it and I sense not my party members or the DM are aware as well... wondering if the epic feat (which name i dont recall by heart) that treats your attacks as if having an additional +2 would convert to epic a (an already) +5 weapon or if I would need to have a truly +6 or higher enhacement bonus weapon to be able to overcome the DRs... otherwise I sense we are going to have a very hard time with encounters (having a somewhat optimized 3 characters party).

Thanks PhaedrusXY and Wraithstrike as well for the point-outs
#13517

goldenbraid

May 06, 2009 11:32:45
Question: Why is the Mystic Theurge considered a subpar class? The way i see it, you can have wizard9/cleric1/mystic theurge 10, and take praticed spellcaster(Cleric) 2 times to have 9th lvl divine and arcane spells. Why wouldn't that be nice?

imho i believe the mystic theurge isn't a subpar class... not when used as a gish anyway :P.Well, someone pointed out that its an extremely gimped build until 11-15ish and thats true. Once you get to those levels you start to catch up. Sure you wont be disintegrating walls or casting heal (yet) but... you could be polymorphed and have a persisted divine power...while being able to cast ruin's delver fortune and the like... when you reach 16+ youll start having the true power of the classes. youll get one class to lvl 9th spells and the other at 6 or 7, i dont remember well which will add versatility and power to your build. im not saying that i prefer mystic theurge build over cleric 20 but its not that bad... id say it would be in the top 15%. otherwise you could follow up with true necromancer and get slvls 8th for both classes at lvl 20... still i believe i prefer cleric 20. but its not that bad when you can time stop as arcane, cast heal as divine and kick some arse in between.

p.s.: cleric 20 ftw :D (with the right domains :P meaning spell/xxxx)
#13518

goldenbraid

May 06, 2009 11:53:46
nm... Penetrate Damage Reduction is not a good feat anymore , it was changed to : Select a material suitable for overcoming damage reduction. Your melee strikes count as if dealt with the chosen material. Bleh.

Q6443Mmmm gonna check but not sure... if you have DR from lets say, good and silver :P and another creature has the same type of DR , can it overcome automatically your DR even if its attacks can't deal the necessary type of damage to overcome it? Meaning the pit fiend: I think it deals lawful and evil damage but its DR is good and silver. My question is if one would be able to overcome each other's DR just for having the same DR type. Im not sure if it used to be like that or still is or what =O
#13519

pithica

May 06, 2009 12:55:23
Did I see a post that once the mystic theurge starts going up after the very minimum arcane and divine levels are heit--

3wizard/3cleric/10mysitic theurge that someone would prefer progressing in the other two classes and not the MT?

Most people that build Dual Casters, around here, generally focus on one side or the other as much as is possible. As such, after MT, with a few exceptions, they generally take PrC's that adjust only the side they focus on.

What is the major difference between mystic theurge and the arcane heirophant? Those two PrCs seem to be the only ones that hit the and share their spells at a very low level.

Arcane Heirophant is in all ways superior to MT. Not only does it grant the same benefits as MT, it has higher hit-dice, more skill points, wild-shape advancement, AC/Familiar advancement, casting in armor, and other class features.

There are 'right' ways to build Dual Casters. A few of them even get new spell levels earlier than a single caster (Ur-Priest MT's, for example). But it's generally not a good idea unless you know what your doing, and even then it sometimes isn't.

Q6443Mmmm gonna check but not sure... if you have DR from lets say, good and silver :P and another creature has the same type of DR , can it overcome automatically your DR even if its attacks can't deal the necessary type of damage to overcome it? Meaning the pit fiend: I think it deals lawful and evil damage but its DR is good and silver. My question is if one would be able to overcome each other's DR just for having the same DR type. Im not sure if it used to be like that or still is or what =O

Not normally, no. Monsters with 'overcome damage reduction' entries in their SA/SQ only overcome as the ones listed there. They do not also overcome as their own DR.

If demons could automatically overcome their own DR's the abyss would be even more like Arkham during a riot than it already is.
#13520

leegin

May 06, 2009 13:05:02
I appreciate the reply.

Can you briefly breakdown how a dual classed character gets spells at an earlier level? You have me wondering now.
#13521

pithica

May 06, 2009 13:16:43
I appreciate the reply.

Can you briefly breakdown how a dual classed character gets spells at an earlier level? You have me wondering now.

An Ur-priest MT can potentially get 9ths as early as 14th, off the top of my head. Something like Savage Bard 1/Wizard 4/Ur-Priest 2/MT 7 has 9ths on the priest side if their Wis is high enough. If they finish up MT at 8 (15th level) they definitely have them. The Wizard side loses out a bit though, not getting 9ths until 20th.

That's from memory though, I'd have to take a look at my notes to give you more exact builds. There are, however guides for MT, Arcane Heirophant, and Anima Mages, which will give you way more detail. Just google them.
#13522

leegin

May 06, 2009 13:26:46
Pithica, thanks.

I would have been curious if I did not ask and then you threw in: unless you know how to do it, so I thought I should learn.

Thanks once more.
#13523

phaedrusxy

May 06, 2009 16:10:14
What book is that one from?

Spell Compendium. It's 7th level, and made of awesome. :D
#13524

leegin

May 06, 2009 17:23:15
Does anyone know what the name of the underground druid is?

I thought one of these two PrCs are the underground druid: Beast Heart Adept orTrapsmith.

Are there any arcane spells besides bestow curse that cause a penalty to a gneneral saving throw?
#13525

phaedrusxy

May 06, 2009 17:25:42
Are there any arcane spells besides bestow curse that cause a penalty to a gneneral saving throw?

Limited Wish
#13526

muertog

May 06, 2009 17:31:04
Righteous Wrath of the Faithful? It is alright, but not -that- stellar. It is almost the equivalent of Haste, although it trades the +30' movement for +3 attack/damage.

It is a slightly higher-powered version of Haste, since Haste also provides a +1 to attack and Refl saves. Problem is that it is a 5th level spell (not 7th) that takes up a space where clerics have a lot of good spells already.

Better to just give party members Boots of Speed, which are a free action to kick off (sorry for the pun). Most encounters you would only need a fraction of the 10 rounds from the boots.
#13527

miscdebris

May 06, 2009 17:45:37
Q6444
Is DR 15/bludgeoning & magic the same as DR 15/bludgeoning & DR 15/magic?
#13528

phaedrusxy

May 06, 2009 17:51:11
Righteous Wrath of the Faithful? It is alright, but not -that- stellar. It is almost the equivalent of Haste, although it trades the +30' movement for +3 attack/damage.

It is a slightly higher-powered version of Haste, since Haste also provides a +1 to attack and Refl saves. Problem is that it is a 5th level spell (not 7th) that takes up a space where clerics have a lot of good spells already.

Better to just give party members Boots of Speed, which are a free action to kick off (sorry for the pun). Most encounters you would only need a fraction of the 10 rounds from the boots.

Ooops, I saw that it was a 7th level spell for the Purification domain when I looked it up. I'd forgotten what level it was, actually. :embarrass

We have an Incantatrix, and so all have a crap-ton of persistant buffs running. I have Expeditious Retreat for a movement increase, and RWotF for the extra attack and +3 att/dmg for the whole party. It is only slightly better than Haste, as you said, but it is Persistable, which means no one has to waste an action casting Haste. Boots of Speed are nice, but not using them frees up money (and an item slot) for other stuff for everyone in the party.
#13529

muertog

May 06, 2009 18:17:05
Q6444
Is DR 15/bludgeoning & magic the same as DR 15/bludgeoning & DR 15/magic?

A6444: Depends upon exactly how the info is written. Most often, having two different types of DR without an OR in the description means it overlaps, IE: if you bypass one DR, you are still subject to the other one. The only way to bypass both DR is to satisfy both requirements.
#13530

deafbymetal

May 06, 2009 18:40:28
Q6445 Just to clarify (I believe this was brought up lately either here or another forum I go to)- for the spell Righteous Wrath of the Faithful, the character casting the spell is considered an ally for purposes of the spell (meaning he gets the bonuses listed), correct?
#13531

sofawall

May 06, 2009 19:15:54
Q6445 Just to clarify (I believe this was brought up lately either here or another forum I go to)- for the spell Righteous Wrath of the Faithful, the character casting the spell is considered an ally for purposes of the spell (meaning he gets the bonuses listed), correct?

A6445: You do count as an ally of yourself.
#13532

deafbymetal

May 06, 2009 19:24:11
A6445: You do count as an ally of yourself.

Thanks!
#13533

miscdebris

May 06, 2009 21:06:45
A6444: Depends upon exactly how the info is written. Most often, having two different types of DR without an OR in the description means it overlaps, IE: if you bypass one DR, you are still subject to the other one. The only way to bypass both DR is to satisfy both requirements.

Ok, to clarify. A Lich has "15/bludgeoning and magic". Would that be the same result as if the lich had "15/bludgeoning" and "15/magic"?
#13534

Vicerious

May 06, 2009 21:50:12
Ok, to clarify. A Lich has "15/bludgeoning and magic". Would that be the same result as if the lich had "15/bludgeoning" and "15/magic"?

[DR 15/bludgeoning AND magic] is functionally equivalent to having [DR 15/bludgeoning] combined with [DR 15/magic].

In the first case, your weapon must be both a bludgeoning weapon and at least +1 (or some other way of defeating DR/magic). If you only have one or the other, the DR still applies. The AND in this case is very much like a boolean operator.

In the second case, if your weapon is bludgeoning and magical, you defeat both DRs since they overlap, not stack. If your weapon is only bludgeoning, you'd defeat the DR 15/bludgeoning, but the DR 15/magic would be intact. Likewise, a magical, non-bludgeoning weapon would defeat the DR 15/magic but would not be able to penetrate the DR 15/bludgeoning.

A discrepancy would only arise if there were two different values of DR involved. If a creature has [DR 5/silver] and [DR 10/magic], a non-silver, mundane weapon would be subject to 10 points of damage reduction, a silver mundane weapon 10 points, a non-silver magical weapon 5 points, and a silver magical weapon would bypass both DRs.

Additionally, some creatures have DR entries like [DR 10/silver OR good]. This is another case of a boolean operator - a weapon only needs to fulfill one or the other condition to bypass the DR.
#13535

miscdebris

May 07, 2009 0:20:38
That last bit about the OR is the killer. Guess I'll have to figure out a different way to do it.

Thanx for the help.
#13536

leegin

May 07, 2009 3:41:49
I am an old player but new to 3.5 and have a few questions.

Eberron seems like a different game, is it easy to DM for players or would 'you' recommend Pathfinder or something else?

Last, our adventures or the finak combat od an adventure is pretty rough. Is Abhurant Champion or Incantrix the two most powerful offensive Wizards? The party is well balanced and around 9th-11th level with almost all books being used.

Thanks for the help. This board gives the best answers.
#13537

carnivore

May 07, 2009 4:35:10
I am an old player but new to 3.5 and have a few questions.

Eberron seems like a different game, is it easy to DM for players or would 'you' recommend Pathfinder or something else?

Last, our adventures or the finak combat od an adventure is pretty rough. Is Abhurant Champion or Incantrix the two most powerful offensive Wizards? The party is well balanced and around 9th-11th level with almost all books being used.

Thanks for the help. This board gives the best answers.

you need to follow the correct procedure with Prefaceing your questions with Numbers... your post should look like this:

I am an old player but new to 3.5 and have a few questions.

Q6446:
Eberron seems like a different game, is it easy to DM for players or would 'you' recommend Pathfinder or something else?

Last, our adventures or the finak combat od an adventure is pretty rough.
Q6447:
Is Abhurant Champion or Incantrix the two most powerful offensive Wizards? The party is well balanced and around 9th-11th level with almost all books being used.

Thanks for the help. This board gives the best answers

then we will give answers like this:

A6446:
Eberron is simply a different Campaign Setting... like Faerun, or Greyhawk... easily used with CORE books... in fact they are required to play

Pathfinder is a modification of the CORE rules... with some useful changes to the Base Classes, Feats, Skills.... some are very nice.... it also can be used with the Eberron Campaign Setting

A6447:
yes both are very good PrCs for Arcane Casters.... Incantatrix is Stronger for a full Primary Caster, it gives bonus metamagic Feats, and the Class abilities are great for your entire Party. Abjurant Champion is designed for a Gish type caster... for them it is great, Full Primary Arcane casters dont gain as much from them since the main benifit revolves around BAB

:D
#13538

leegin

May 07, 2009 6:00:17
Carnivore,

I apologize for asking incorrectly. Where do I get the number that follows the Q? I am new to the boards. Sorry, again.
#13539

deafbymetal

May 07, 2009 6:50:48
Carnivore,

I apologize for asking incorrectly. Where do I get the number that follows the Q? I am new to the boards. Sorry, again.

Just scroll up and look at the last question asked, it should be prefaced with a number. Then just use the next question in sequence. Don't feel too bad, I see a lot of people ignore or forget to number their question (every other page or so someone reminds the person posting to do so).
#13540

leegin

May 07, 2009 6:57:26
Q6447 What are 'substitution levels'?

Thanks for the help.
#13541

pithica

May 07, 2009 8:31:51
Eberron seems like a different game, is it easy to DM for players or would 'you' recommend Pathfinder or something else?

I recommend both. The next campaign I am running is set in Eberron using the Pathfinder rules (slightly modified).

Pathfinder is both a new ruleset and a campaign setting, which causes confusion for some. Eberron is just a campaign setting (with a few unique rules).

Is Abhurant Champion or Incantrix the two most powerful offensive Wizards? The party is well balanced and around 9th-11th level with almost all books being used.

I disagree that Abjurant Champion is good solely for gish's. If you can work it in easily, a 2 level dip is a great boon for a straight caster, automatically extending all your abjurations, giving you a couple d10 hit-dice, and making your 0th/1st level abjurations auto-quickened.

Incantatrix is the most powerful all-around wizard/sorcerer PrC. War Wizard is a solid offensive PrC (and a good 5 level finish for Incantatrix), as is Spellguard of Silverymoon, Force Missile Mage, Fatespinner, and a few others.

Q6447 What are 'substitution levels'

Generally that refers to 'Racial Substitution Levels'.

In a few of the books, most notably the 'Races of ...' books, you'll find sections for racial substitution. Basically, they're slight customizations of existing base classes that fit the theme or character of that race. They usually give up one or more class features for one or more different class features. Some of them are good, some are bad.

There are also non-racial Alternative Class Features and Class Variants that work the same (but have requirements not related to race), and are sometimes called 'substitution levels'. There are also a variant called 'bloodlines' that is occassionally (though rarely) referred to as a substitution levels, because they work similarly as well (but aren't related to specific classes).
#13542

leegin

May 07, 2009 8:40:57
Very nice answer! Thank you.

What books or adventures do you suggest from pathfinder?
#13543

tos_shai_hulud

May 07, 2009 9:11:08
Q6448

Can a druid wild shape into an advanced form of a creature? For instance, the Dire Bear. A 12th level or higher druid can wild shape into a dire bear. If a 17th level druid chooses to wild shape into a dire bear, can he choose to wild shape into an advanced dire bear (one of 17 hit dice is Huge instead of Large)?
#13544

pithica

May 07, 2009 9:23:14
I've honestly only looked through the core rulebook for Pathfinder. My groups typically play Forgotten Realms campaigns, so I don't normally look at rulebooks for settings outside of FR.

Q6448

Can a druid wild shape into an advanced form of a creature? For instance, the Dire Bear. A 12th level or higher druid can wild shape into a dire bear. If a 17th level druid chooses to wild shape into a dire bear, can he choose to wild shape into an advanced dire bear (one of 17 hit dice is Huge instead of Large)?

I don't see anything in the text for wildshape that prevents it.

However, depending on how a DM interprets the 'familiarity' clause of wildshape, I could see that being a potential sticking point. If 'advanced' animals are rare enough for your campaign, I could see a DM over-ruling them based on that.
#13545

sofawall

May 07, 2009 9:44:08
What spell is Wildshape based off of, these days? I still base it off of Alter Self, but I seem to recall that's wrong.
#13546

pallatine

May 07, 2009 9:52:35
Q6449

What is the difference between Fly-By-Attack and Adroit Fly-By-Attack?
#13547

leegin

May 07, 2009 10:00:21
Q6450

Thanks for the reply. Is there a link on here to find 'different' types of familiars? Ones not from the players handbook and weighs to boost them up, links, books, etc... I have seen a few spells and feats that seem to help a bit.
#13548

Kerrus

May 07, 2009 10:06:42
Q6449

What is the difference between Fly-By-Attack and Adroit Fly-By-Attack?

A couple, mostly minor, things.

1. You don't provoke attacks of opportunity when using Adroit Fly-by-attack.

2. You can make more then one move action (if you so possess the capability) in the round that you use adroit fly-by-attack.

Otherwise it's identical to fly-by-attack.
#13549

pithica

May 07, 2009 12:35:57
Q6450

Thanks for the reply. Is there a link on here to find 'different' types of familiars? Ones not from the players handbook and weighs to boost them up, links, books, etc... I have seen a few spells and feats that seem to help a bit.

Do a google for: "Familiar Handbook" site:forums.gleemax.com

It's in my notes somewhere, but that handbook by DM is the place to start.

There's also a thread titled something like 'Getting the Most out of your familiar' over at the BG forums that has some good stuff in it.

Sorry for no direct links, but a google on the above should get you close enough.

What spell is Wildshape based off of, these days? I still base it off of Alter Self, but I seem to recall that's wrong.

It's not based on a spell anymore. It's based on Alternate Form, which is the (Su) that shapechanging monsters have.
#13550

phaedrusxy

May 07, 2009 12:52:58
A6449
A couple, mostly minor, things.

1. You don't provoke attacks of opportunity when using Adroit Fly-by-attack.

2. You can make more then one move action (if you so possess the capability) in the round that you use adroit fly-by-attack.

Otherwise it's identical to fly-by-attack.

No... with Flyby Attack, you can take a Standard Action in the middle of your move (which could be casting a spell, etc). Adroit Flyby Attack specifically says you can make an Attack Action.

Of course, Flyby Attack is a prereq for Adroit Flyby Attack, so you can still move and take a standard action, but you'd provoke as normal unless that Std action was an attack action.
#13551

yoss

May 07, 2009 13:57:11
Q6451 - I have a question regarding Level Adjustments and Epic Levels. Do you become epic (and stop gaining normal BAB) at ECL 21 or at CL 21?

DMG 172: "Use ECL instead of character level when referring to Table 3–2: Experience and Level-Dependent Benefits in the Player’s Handbook to determine how many experience points a monster character needs to reach its next level. Also use ECL with Table 5–1: Character Wealth by Level to determine starting wealth for a monster character."

ELH 4: "an epic character is one who has achieved 21st character level"

ELH 5: "Epic characters—those whose character level is 21st or higher—are handled slightly differently from nonepic characters."

From reading this, it seems to me that you do not become Epic until your non-adjusted Character Level reaches 21. Please provide specific references in your responses. Thank you.
#13552

wraithstrike

May 07, 2009 14:14:33
Very nice answer! Thank you.

What books or adventures do you suggest from pathfinder?

I am going to help you out.

Q6452: What books or adventures do you suggest from pathfinder?
#13553

pithica

May 07, 2009 14:16:05
You use ECL only for determining WBL and XP requirements. You do not use it for bonus feats, BAB, hit dice, Attribute Adjustments et al. My only reference for this is the text you quoted.

Use ECL instead of character level when referring to Table 3–2: Experience and Level-Dependent Benefits in the Player’s Handbook to determine how many experience points a monster character needs to reach its next level. Also use ECL with Table 5–1: Character Wealth by Level to determine starting wealth for a monster character.

Emphasis mine. Everything beyond that, including the changes made by being 'Epic', is determined by your Character Level, not your ECL.
#13554

yoss

May 07, 2009 14:21:57
Re: Q6451

That was my interpretation as well, thank you. So, a Pixie Fighter would actually keep getting normal BAB and non-epic character level feats up until ECL 24; she would become epic and get her first epic feat at ECL 25. And, if using LA buyoff, the pixie could make the 2nd buy-off before she's epic (though her party members would be epic).

EDIT: Never mind about the LA buyoff; she still needs to hit 21st class level in order to buy off, which makes her epic.
#13555

leegin

May 07, 2009 14:22:32
Thanks wraithstrike. I will check those out.
#13556

wraithstrike

May 07, 2009 14:24:06
I am going to help you out.

Q6452: What books or adventures do you suggest from pathfinder?

They have Shackled City which takes you from level 1 to level 20. It is available in one big hardback book. This one like the ones I am about to mention were printed in the Dungeon Magazine.

Their next big adventure was Age of Worms, and then Savage Tide.

All of these are difficult, and without dice fudging the players will most likely die at least once. Some groups get discouraged and quit playing due to the high death rate.

You will have to hunt down the magazines for Age of Worm, and Savage Tide as many are out of print, and pdfs are no longer authorized for sail.

Paizo currently makes their own adventure paths. They are not as difficult as the big ones I mentioned before. They go from level 1 to about 16. You can check them out here.

They also have adventures that can be done in one gaming session if that is what you prefer

Goodman games also writes adventures. You might be able to find them at your local FLGS or even online.

PS: The big adventures I mentioned before are not good for OJT, IMHO, but if you have enough experienced players to handle the load until the newer players catch on then go for it.
#13557

leegin

May 07, 2009 14:35:09
Q6452: Thanks again. I saw the runelord adventures. Sword and sorcery also make adventures too, no?

The players guide and the 'dms-guide' seemed kind or pricy at $32.00 for not knowing if they were worth getting. That is more than I paid for the 3.5 core books. I was hoping someone would know if the products you suggested were good or not.

I appreciiate the help.
#13558

pithica

May 07, 2009 14:45:06
The Core book for Pathfinder is available for free in its beta format online as a pdf. It's what I'll be using until the full book drops in August.
#13559

leegin

May 07, 2009 17:00:06
Q6452:

Oh, thanks.
#13560

curufin

May 07, 2009 21:38:36
In response to Sofawall's question. (No number)

Wildshape is now based off of the alternate form ability. Rules of the Game articles Polymorphing Revisited (4 part series) detail all of the stuff druids can do with the new rules.
#13561

sofawall

May 07, 2009 21:42:06
Ah, there was no number as it was in reference to a previous question.
#13562

leegin

May 08, 2009 4:53:05
Q6453:

When a PrC requires a BAB of 5, can that include bonueses from strength, weapon finesse, etc. or just the listed BAB from a class, such as a 5th level fighter?
#13563

carnivore

May 08, 2009 5:31:37
Q6453:

When a PrC requires a BAB of 5, can that include bonueses from strength, weapon finesse, etc. or just the listed BAB from a class, such as a 5th level fighter?

A6453

only Base Attack Bonus counts when qualifying for a Feat or PrC, you only get that from Class Levels(in EPIC Play there is a Feat that can also boost it..... )

:D
#13564

leegin

May 08, 2009 6:35:12
A6453:

Thanks.
#13565

PlzBreakMyCampaign

May 08, 2009 8:53:15
Q6454: Is there a consolidated source on ways to enhance stats? I know we have a few on initiative. It would have a list of the best ways to get a morale, alchemical, enhancement, insight, etc (as well as unamed) bonus for each stat.
#13566

liathan

May 08, 2009 8:57:16
Q6455: When wielding a spiked chain and determining cover against a non-adjacent huge or larger foe, do you have to trace lines to every square of the foe as with ranged attacks or is it in that case a melee attack again ?
#13567

wraithstrike

May 08, 2009 9:31:43
A6455

Q6455: When wielding a spiked chain and determining cover against a non-adjacent huge or larger foe, do you have to trace lines to every square of the foe as with ranged attacks or is it in that case a melee attack again ?

SRD:

Cover
..........

When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

#13568

sir_chivalry

May 08, 2009 10:02:57
Q6456: Does the immunity to fear of the Nightmare Spinner class prevent a Nightmare Spinner/Dread Witch from using his/her dread witch powers that rely on fear?
#13569

pithica

May 08, 2009 10:21:39
Q6456: Does the immunity to fear of the Nightmare Spinner class prevent a Nightmare Spinner/Dread Witch from using his/her dread witch powers that rely on fear?

Nope. The class abilities Absorb Fear, Delay Fear, and Reflective Fear do not require you to actually take the penalties of fear to work.

The first specifies:

Any time you are exposed to a condition that could make you shaken

Note that it doesn't say, 'anytime you become shaken'.

The second specifies:

If you fail your save against a fear effect

Only requirement is a failed save, not the fear effect actually impacting you.

The last specifies:

any fear effect against which you successfully save

Only requirement is a successful save.

Of course, you can't use the Nightmare Spinner's fear immunity to put yourself under fear effects for Absorb Fear, unless you can make your own save, as Greater Master of Terror, makes it so your [Fear] effects work on targets otherwise normally immune (including yourself).
#13570

leegin

May 08, 2009 10:23:32
Q6457:

I have a few questions. I'll ask them all together since they are all semi-, demi-, quasi, pseudo-, para-related.:D

Can eagle's splendor (and similar spells) be made permanent via permancy? Also, do they stack?

Can dragon's breath, bite of the werewolf (and similar spells) be made persistant or permanent via permanency and will it stack with the other were-bite spells?
#13571

pithica

May 08, 2009 10:50:00
Q6457:Can eagle's splendor (and similar spells) be made permanent via permancy?

Not normally, however, according to the Permanency spell, DM's are free to allow others to stack if someone researches a new use of the permanency spell. However, considering that it's the equivalent of multiple 9ths (wish can raise an attribute by one point per wish spell), I don't think that would be very balanced.

Also, do they stack?

No. They are enhancement bonuses. Bonuses of the same type and unnamed bonuses of the same sort do not normally stack unless they explicitly state otherwise (such as Dodge bonuses).

Can dragon's breath, bite of the werewolf (and similar spells) be made persistant or permanent via permanency and will it stack with the other were-bite spells?

Same as above, not normally with permanency, unless your DM allows you to research new uses of the permanency spell.

Persistent is a different story. Dragon's Breath and the 'Bite of X' series are all Personal range, which can be upped to a 24hr duration using the Persistent Spell feat (found in PGtF amongst other places).
#13572

leegin

May 08, 2009 11:07:02
Q6457:

Pithica, you always have a good answer. That is nice when you have a long time player transfering characters and now playing 3.5.

What other really good spells would you recommend for permanency and persistance?

Also, is there a 'greater' for the eagle's splendor and the other spells like that? I know there is a 'mass' but thought I read on the board about a 'greater'.
#13573

leegin

May 08, 2009 17:39:20
Q6458:

My search box is not working. Can someone post a link to an optimized familiar?
#13574

miscdebris

May 08, 2009 18:45:17
Here, here or here.
#13575

leegin

May 08, 2009 18:51:07
Thanks. Those look solid.
#13576

cru

May 09, 2009 0:38:15
Not normally, however, according to the Permanency spell, DM's are free to allow others to stack if someone researches a new use of the permanency spell. However, considering that it's the equivalent of multiple 9ths (wish can raise an attribute by one point per wish spell), I don't think that would be very balanced.

Wait! Have you ever heard of Cloak of Charisma +4? It is not exactly an epic item, but it does the same thing as a permanencied eagle's splendor would. Spell has the advantage of not taking any item slot. Item has the advantage that you don't lose it when dispelled!

Edit: I have reread Permanency. Spells cast on other creatures, objects, or locations (not on you) are vulnerable to dispel magic as normal. I.e., if you can do it yourself, you're immune to dispel. Cool!

Also, is there a 'greater' for the eagle's splendor and the other spells like that? I know there is a 'mass' but thought I read on the board about a 'greater'.

The Ability Enhancer feat from Dragon Compendium can help. Benefits: Any transmutation spells you cast that enhance ability scores, grant an additional +2 bonus.
#13577

leegin

May 09, 2009 3:36:58
Thanks for the help, Cru.

What about the paragon classes? You can raise a stat with those classes, correct?
#13578

leegin

May 09, 2009 6:07:29
Q6458:

What book is the warmage and that other core class I forgot the name from?
#13579

emy

May 09, 2009 7:13:58
Q6458:

What book is the warmage and that other core class I forgot the name from?

A6458:

Warmage, Wu Jen, and Warlock - Complete Arcane
Warmage, Marshal, Favored Soul, and Healer - Miniatures Handbook

Also, you mean "base class", not "core class".
#13580

leegin

May 09, 2009 7:21:18
Is warmage also in the PH II 3.5?

Thank you for the reply.
#13581

emy

May 09, 2009 8:27:43
Is warmage also in the PH II 3.5?

Thank you for the reply.

It is not. My response was complete.

Of the two sources I listed, Complete Arcane is newer, so the warmage in that book should take precedence. I don't, however, know if any changes were made between MH and CA.

Whenever I need to look up the source(s) of a class, I use the following pages:

#13582

leegin

May 09, 2009 8:39:48
A6458:

I appreciate the help and the follow up answer.

Do you ever use crystalkeep.com?

Is there another class similar to warmage with invocations or something similar? It might be called swordblade (Not spellsword) or something similar?
#13583

emy

May 09, 2009 9:01:58
A6458 II: The Wrath of Khan

I have used crystalkeep a bit, but don't usually find it necessary. The class charts are useful when comparing variants, though.

The invocation using classes are: Warlock, Dragonfire Adept.
The classes with a name similar to "swordblade" are: Swordsage, Duskblade.

Swordsages use maneuvers, which are the special abilities from Tome of Battle, and aside from being vaguely magical in nature (many swordsage maneuvers are supernatural abilities), they are almost nothing like invocations.

Warmages don't strike me as being especially similar to any of the above. Warmages are much more similar to Beguilers or Dread Necromancers, in that they cast spontaneously, like a Sorcerer, but are not limited by "spells known" in the same way.

... and reaching the end of this post, I realize I've forgotten about Duskblades, which actually are in the Player's Handbook 2. They're melee-based arcane spellcasters.
#13584

PlzBreakMyCampaign

May 09, 2009 9:49:15
Page bump
Q6454: Is there a consolidated source on ways to enhance stats? I know we have a few on initiative. It would have a list of the best ways to get a morale, alchemical, enhancement, insight, etc (as well as unamed) bonus for each stat.

I am specifically looking to boot another creature's charisma, if it helps
#13585

Kerrus

May 09, 2009 10:09:09
Ah, Cru? You do realize that 'you' are considered a creature, right?
#13586

leegin

May 09, 2009 10:20:58
A6458 II:

Emy,
Thanks for the reply. I have been playing for a long, long time but we are now just converting to 3.5.

I have about 5-characters I need to convert to 3.5 and 3-characters that we are 'rolling' up.

Warmage and swordsage are two of the classes that seem very interesting to play.
#13587

cru

May 09, 2009 11:11:16
Ah, Cru? You do realize that 'you' are considered a creature, right?

Huh?
#13588

leegin

May 09, 2009 11:18:26
A6459:

Last questions. Is it possible for a wizard, sorcerer or a PrC and if so, how does a character go about this?

Thanks again for all the help.:D
#13589

suzerain

May 09, 2009 11:22:19
Page bump
I am specifically looking to boot another creature's charisma, if it helps

A6454 (kinda)
I realize this may not help you but I'll give the obvious answers first, if nobody minds ;)

Surrealdex has this:
Classes that boost stats
Maximising Ability scores (through race+templates)

And artificer would probably the answer to "fastest, cheapest way", but I may be wrong, never actually having bothered reading the class and only inferring information from other people's posts. But it can change bonus types of items, so yeah.
#13590

PlzBreakMyCampaign

May 09, 2009 12:00:46
A6454 (kinda)
I realize this may not help you but I'll give the obvious answers first, if nobody minds ;)

Surrealdex has this:
Classes that boost stats
Maximising Ability scores (through race+templates)

And artificer would probably the answer to "fastest, cheapest way", but I may be wrong, never actually having bothered reading the class and only inferring information from other people's posts. But it can change bonus types of items, so yeah.

Hmm nope that doesn't help (though I wasn't aware of the second link)

The race is set, and it is for a non-humanoid (this thing is almost as strange as an ooze) ally that can't take class levels so the 2nd one does help either

I suppose I could buy a tome for it and give it buffs, but I'm not sure if non-humanoid creatures can even wear items (since they won't have set item slots)
#13591

Kerrus

May 09, 2009 12:20:50
@Cru: When you mentioned that 'you' are immune to dispelling when having a permanance'd spell put on you, because dispelling only targets yadda yadda yadda and creatures. You're considered a creature for the purpose of dispelling and thus not immune to it.


Q6455: So I'm reading through Races of Destiny, and I notice an initiate feat called 'radiant fire' that adds scorching ray to the cleric spell list.... and then for all its other levels, it adds spells that are already on the cleric spell list.... to the cleric spell list.

Is that accurate, or did they errata it into something actually useful?
#13592

suzerain

May 09, 2009 12:26:03
@PlzBreakMyCampaign: I'd suggest you open a seperate thread for this. More eyes and brains are better and all that. Also, you could actually give out some info to help people find the right thing for that situation. My knowledge doesn't spread wide enough for any suggestions, though. Except they're bound to be able to profit from continuous slotless items. So if cash is available... well, make the thread already :P
#13593

leegin

May 09, 2009 19:04:36
A6460:

Is it possible for a wizard or sorcerer to have multiple familiars and if so, does it require a specific spell?

Thanks in advance.
#13594

phaedrusxy

May 09, 2009 19:08:56
A6460:

Is it possible for a wizard or sorcerer to have multiple familiars and if so, does it require a specific spell?

Thanks in advance.

So if that was A6460, does that make this Q6460? :D

There is a feat that does it (Extra Familiar, some Dragon Magazine), and also a prestige class or two (Bonded Summoner, MiniHB).
#13595

leegin

May 09, 2009 19:12:36
Q6460:

Thanks for the reply on getting an extra familiar.

I will oook up the bonded summoner.
#13596

leegin

May 10, 2009 1:45:57
Q6461:

Hello,

I thought that 'templates' were just for creatures in the various monster manual supplements, but then I read that there are 'paragon templates' and 'Greater Pseudonatural template'. Are these classes or similar to classes.

Can someone give an explanation on this and how 'templates' are gained and if they are classes?

Thnaks for the help in advance.
#13597

emy

May 10, 2009 3:20:37
A6461:

http://www.d20srd.org/srd/improvingMonsters.htm#templates
#13598

sir_chivalry

May 10, 2009 9:16:19
Q6462: What's the best class of entry to be a multiclass Dread witch/nightmare spinner?
#13599

cru

May 10, 2009 9:31:55
Q6462: What's the best class of entry to be a multiclass Dread witch/nightmare spinner?

Check the Fear Handbook for inspiration.
#13600

innabinder

May 10, 2009 9:35:04
Q6462: What's the best class of entry to be a multiclass Dread witch/nightmare spinner?

A6462 pt. 2Dread Necromancer works pretty well. DN 10/DW 5/NS 5 is a pretty simple, straightforward approach.
#13601

post_ironic

May 10, 2009 12:17:43
Q 6463: Which, if any, deitites have the lance listed as a favored weapon? Any and all resources are acceptable, but please note where they are from. Thanks in advance.
#13602

carnivore

May 10, 2009 13:46:00
A6463
there are No Published Deities that i have seen that have "Lance" as a Favored Weapon....

you could pick an Ideal or Principle ...say the concept of :
"Reach out and touch them before they touch you ... while Riding on something"
.... Domains War(Lance), Planning

:D
#13603

post_ironic

May 10, 2009 14:03:42
A6463
there are No Published Deities that i have seen that have "Lance" as a Favored Weapon....

Really? Thanks. There goes my plan to cheese a paladin into Divine Crusader/Pious Templar and Cavalier. Now I have to beg my DM for access to Fist of Raziel and probably get denied anyway.
#13604

phaedrusxy

May 10, 2009 14:05:54
Some of the "knight" type of deities really should have Lance as their favored weapon. Hmm... did you check the Dragonlance books? I bet there might be one in there with all the "Knights of Solomnia" crap.
#13605

carnivore

May 10, 2009 14:12:05
no ... i dont have access to any Dragonlance material anymore... but IIRC, Paladain, Takhisis, etc... none of them had Lance as Favored Weapon....

i found several that had Long Spear, some with Halberd, or Guisarme

but no Lance

:D
#13606

post_ironic

May 10, 2009 14:21:18
Hmmm... any links to really good paladin builds then? I've read through the Paladin Handbook by Dictuum Mortum, but it seems to be lacking something. The CO links doesn't really list much else. Suggestions?
#13607

archyr

May 10, 2009 15:55:16
Q 6464: When a psionic character expends focus to use a feat like psionic weapon. shot, fist ect, does the bonus damage apply only to the first attack made in that round or all attacks made that round?

Q 6465: Can a Synad (Race from Complete Psionic) use Multitask to gain psionic focus as a swift action?
#13608

curufin

May 10, 2009 19:03:09
Q6466 Sublime chord requires the ability to cast level 3 arcane spells. By the rules must I have that specific level of ability, or can I have arcane spells of at least 3rd level (such as 4th level spells)?

thank you
#13609

wraithstrike

May 10, 2009 19:37:24
Q6457:

I have a few questions. I'll ask them all together since they are all semi-, demi-, quasi, pseudo-, para-related.:D

Can eagle's splendor (and similar spells) be made permanent via permancy? Also, do they stack?

Can dragon's breath, bite of the werewolf (and similar spells) be made persistant or permanent via permanency and will it stack with the other were-bite spells?

A. The only spells that can be made permanent by RAW or the ones that are listed under the permanency spell in the PHB. Any other spells will be dictated by the DM.

B. Whether or not a spell stacks is determined by the bonus types. The bite spell you listed are all enhancment bites, and don't stack. The eagle's splendor spell is also an enhancement bonus.
#13610

carnivore

May 10, 2009 19:49:54
Q 6464: When a psionic character expends focus to use a feat like psionic weapon. shot, fist ect, does the bonus damage apply only to the first attack made in that round or all attacks made that round?

A6464... only one Attack... it does not have to be the first attack, but it applies to a single attack roll

Q 6465: Can a Synad (Race from Complete Psionic) use Multitask to gain psionic focus as a swift action?

A6465:
The Synad (race from Complete Psionic) gets a 1/day extra swift action, but it can only be used for a mental action.... thus Yes....
Q6466 Sublime chord requires the ability to cast level 3 arcane spells. By the rules must I have that specific level of ability, or can I have arcane spells of at least 3rd level (such as 4th level spells)?

A6466:
you must be able to cast "at least 3rd lvl to qualify".... thus Casting 4th lvl spells does allow entry... thus Nar Demonbinder will fullfill the spellcasting reqs..... but then you have to fullfill the rest of the reqs(skills, Bardic Music,etc...)

:D
#13611

leegin

May 10, 2009 22:26:20
Q6457:

I am waiting on my Complete Arcane to get here but I was wondering if there is anywhere online I can look at the full character and stats for the warmage and warlock.
#13612

innabinder

May 10, 2009 22:34:29
Q6457:

I am waiting on my Complete Arcane to get here but I was wondering if there is anywhere online I can look at the full character and stats for the warmage and warlock.

Officially, no, not to my knowledge.
#13613

sofawall

May 10, 2009 22:36:26
Q6457:

I am waiting on my Complete Arcane to get here but I was wondering if there is anywhere online I can look at the full character and stats for the warmage and warlock.

Check your inbox.
#13614

leegin

May 10, 2009 22:48:52
Q6457:
Very Nice! I cannot think of anything better than to say, thanks again for more good replies.

I wanted to follow this up with, what are the strangest or hardest classes or PrCs to play? Both warlock and warmage seem hard.
#13615

wraithstrike

May 10, 2009 23:53:44
Q6457:
Very Nice! I cannot think of anything better than to say, thanks again for more good replies.

I wanted to follow this up with, what are the strangest or hardest classes or PrCs to play? Both warlock and warmage seem hard.

There is a thread for worst Prestige Classes. Click me
#13616

leegin

May 11, 2009 0:04:09
Q6547

I should have said the strangest class to play and still be effective. Warlock seems strange but a bit more one dimesional than the evoker.

Any thoughts on this or the strangest class you have played or what you think would be the strangest to play?
#13617

curufin

May 11, 2009 0:32:06
Q6458 Is there a guide for who gets what class ability when? Listed by class ability. Such as evasion (monk 2, rogue 2, ranger 9...etc).

Thank you
#13618

sofawall

May 11, 2009 0:40:15
Q6458 Is there a guide for who gets what class ability when? Listed by class ability. Such as evasion (monk 2, rogue 2, ranger 9...etc).

Thank you

A6458: This may help a bit.
#13619

dr_rocktopus

May 11, 2009 0:42:13
Q6547

I should have said the strangest class to play and still be effective. Warlock seems strange but a bit more one dimesional than the evoker.

Any thoughts on this or the strangest class you have played or what you think would be the strangest to play?

Truenamer. Oh Lord. Truenamer.
Don't do it, though. Just don't.
Also, I'm a huge fan of shugenjas, who suffer from a lack of support resulting in serious playability issues.
#13620

leegin

May 11, 2009 0:53:15
Q6547:

What are the playability issues you are referring to?

Is the Truenamer hard for someone to DM?

I am emailing from the octopuss's garden in the...
#13621

sofawall

May 11, 2009 0:55:03
Truenamer gets weaker as you get higher leveled.

You need to use custom skill boosting items, or at LEAST an Item Familiar.
#13622

leegin

May 11, 2009 6:09:50
Then Truenamer is not hard to DM for? I can play one for a few levels, then.

The 'item familiar' creates a 'rule legal' second and third familiar?

Thanks for all the help.
#13623

sofawall

May 11, 2009 7:22:30
Item Familiar grants a bouns to skill checks.

Oh, and I don't mean Truenamer becomes less effective at higher levels, like a fighter, I mean it actually gets WEAKER.
#13624

leegin

May 11, 2009 7:34:59
I will be playing 3-characters.

Twice a week, I will be playing a 1st level charcater and a 5the level character. I would like something different for the first and 5th level characters. I am open for 1st level. I am also open on the 5th level character. I was considering trying the mistic theurge. The 1st level party is almost all combat based characters. There are all druids and clerics plus a couple fighters/paladins.

I wanted to play a priest but we are full. How about (old school multiclassing from 2nd and 1st edition) a gnome fighter/cleric/wizard with any suggestions on the classes and PrCs.

The other groupon meets once a month and I was thinking swordsage and whatever would match up well with that.

The item familiar are as good as mobile summoned familiars.

Could really use the help.
#13625

carnivore

May 11, 2009 8:14:04
I will be playing 3-characters.

Twice a week, I will be playing a 1st level charcater and a 5the level character. I would like something different for the first and 5th level characters. I am open for 1st level. I am also open on the 5th level character. I was considering trying the mistic theurge. The 1st level party is almost all combat based characters. There are all druids and clerics plus a couple fighters/paladins.

I wanted to play a priest but we are full. How about (old school multiclassing from 2nd and 1st edition) a gnome fighter/cleric/wizard with any suggestions on the classes and PrCs.

The other groupon meets once a month and I was thinking swordsage and whatever would match up well with that.

The item familiar are as good as mobile summoned familiars.

Could really use the help.

this really could use its own thread

:D
#13626

leegin

May 11, 2009 8:22:11
Crnivore. That sounds okay by me. I am new. Can you give me a link as to where it should go?

I apokogize for posting in the wrong place,
#13627

carnivore

May 11, 2009 8:28:18
look right above where the threads are listed on the main page that this thread is in... there is a button called "New Thread" above this:

Threads in Forum : d20 Character Optimization ................. Page 1 of 191 1 2 3 4 5 6 7 8 9 10 11 51 101 > Last »

click on that button, and it starts a new thread .... you enter the title, and away you go ...

:D
#13628

leegin

May 11, 2009 9:11:36
I do understand what you are saying about optimizqation but almost all of those are 20th level-ops. I have a 1st (probably multi-classed), a 12-13 TWF that shouuld be easy to build but is very hard to do and lastly a 5th/5th cleric/priest going for a mystic theurge or hierophant.

I cannot find good build on these boards for those types of classes.

I do have some 1st, 5th, 20th levels that need optimized too, let me know.
#13629

wraithstrike

May 11, 2009 11:28:28
I do understand what you are saying about optimizqation but almost all of those are 20th level-ops. I have a 1st (probably multi-classed), a 12-13 TWF that shouuld be easy to build but is very hard to do and lastly a 5th/5th cleric/priest going for a mystic theurge or hierophant.

I cannot find good build on these boards for those types of classes.

I do have some 1st, 5th, 20th levels that need optimized too, let me know.

If you start a new thread, and specify what you want you can have your very own customized _______.
#13630

deafbymetal

May 11, 2009 12:11:45
Q6092 Are there any feats that give the Wisdom modifier to damage (rather than Strength)? I've already looked through the X to Y thread, and there was nothing listed. I'm looking for either 3.0 or (preferably) 3.5, BTW.

Anybody?
#13631

phaedrusxy

May 11, 2009 12:26:52
Q6092 Are there any feats that give the Wisdom modifier to damage (rather than Strength)? I've already looked through the X to Y thread, and there was nothing listed. I'm looking for either 3.0 or (preferably) 3.5, BTW.

I don't know of a feat, but there is a PrC in Oriental Adventures that gets that ability at level 1. Shiba Protector, I think is the name.
#13632

endalia

May 11, 2009 13:59:52
The rules in the PHB were fussy, so I thought I'd ask here:

Q6548: If wielding a two-handed weapon and a buckler, do I get the buckler's AC bonus or not?
#13633

phaedrusxy

May 11, 2009 14:16:33
The rules in the PHB were fussy, so I thought I'd ask here:

Q6548: If wielding a two-handed weapon and a buckler, do I get the buckler's AC bonus or not?

I want to add an adendum to this: Q6548b: What about a ranged weapon (longbow, specifically, if it matters)?

I think you would lose the AC for a 2-handed melee weapon, but not for a bow, but I'm not really sure.
#13634

endalia

May 11, 2009 14:26:06
I want to add an adendum to this: Q6548b: What about a ranged weapon (longbow, specifically, if it matters)?

I think you would lose the AC for a 2-handed melee weapon, but not for a bow, but I'm not really sure.

I'm inclined to agree with you. The PHB says "if you wield a weapon in the second hand you lose the AC bonus" or something like that, and states that supporting a two-handed weapon is considered wielding a weapon (or close to it). However, it also states that you can wield a bow with no penalties... So it appears that you keep the bonus if you're wielding a bow, but not if you're wearing any other two-handed weapon.
#13635

hijaxx

May 11, 2009 14:56:09
Which book is greater draconic rite of passage from? i thought it was in races of the dragon, but now i cant find it...
#13636

pithica

May 11, 2009 15:11:31
Which book is greater draconic rite of passage from? i thought it was in races of the dragon, but now i cant find it...

http://www.wizards.com/default.asp?x=dnd/we/20060420a

It's a WE for RotD.
#13637

hijaxx

May 11, 2009 15:15:52
thank you so much! i ws really feeling like an idiot.
#13638

deafbymetal

May 12, 2009 9:55:39
I don't know of a feat, but there is a PrC in Oriental Adventures that gets that ability at level 1. Shiba Protector, I think is the name.

Thanks for the effort, but I can't really use that. The character is a Dwarven Clr15/Ftr4, the requirements for that are Human (from the FR, Citadel Adbar in particular).
Perhaps we can have better luck with the next question:
Q6549 Besides Lightning Reflexes, what other feats can I use to boost the above characters Reflex saving throws?
#13639

phaedrusxy

May 12, 2009 10:27:05
Q6549 Besides Lightning Reflexes, what other feats can I use to boost the above characters Reflex saving throws?

A6549: Cumbrous Reflexes from Savage Species can give you a +6 to a save, but you are prone and dazed for 1 round afterward.
#13640

tytalus

May 12, 2009 10:35:29
Q6092 Are there any feats that give the Wisdom modifier to damage (rather than Strength)? I've already looked through the X to Y thread, and there was nothing listed. I'm looking for either 3.0 or 3.5, BTW.

Perhaps not exactly what you were looking for, but you can do that with Intuitive Attack [BoED] (WIS to hit) + Power Attack.
#13641

deafbymetal

May 12, 2009 11:09:54
Cumbrous Reflexes might be an option if no others present themselves. Intuitive Attack would be no good, his primary weapon is a battleaxe, not a simple or natural weapon. Keep throwing options out though, we may come across something that will work! His build is pretty much set (sort of a retcon based on 3.5 no longer being supported except by 3rd party sources), and at this point I have one feat left to use. Hopefully i can find some way to boost his low Reflex save, at least a little. Wisdom to damage would be awesome if there is some way to apply it to a martial weapon, if not I may start a thread with his current build to see if there are any other tweaks that can be made.
#13642

carnivore

May 12, 2009 11:14:57
what is his best save?

does he have a high concentration check.... if so..try this:

Martial Study(Action Before Thought)

Action Before Thought
Diamond Mind (Counter)
Level: Swordsage 2, warblade 2
Initiation Action: 1 immediate action
Range: Personal
Target: You
Your supreme sense of the battlefield, unmatched martial training, and simple, intuitive sense of danger allow you to act faster than the speed of thought. When a spell or other attack strikes you, you move a split second before you are even aware of the threat.
Your mind is a keenly honed weapon. Other warriors rely on their physical talents. You know that a mix of mental acuity and martial training, along with a strong sword arm, is an unbeatable combination. This maneuver epitomizes your approach. Your mind, rather than your raw reflexes, dictates your defenses.
You can use this maneuver any time you would be required to make a Reflex save. Roll a Concentration check instead of the Reflex save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Reflex save. A result of a natural 1 on your Concentration check is not an automatic failure.

:D
#13643

deafbymetal

May 12, 2009 11:32:32
what is his best save?

does he have a high concentration check.... if so..try this:

Martial Study(Action Before Thought)

Action Before Thought
Diamond Mind (Counter)
Level: Swordsage 2, warblade 2
Initiation Action: 1 immediate action
Range: Personal
Target: You
Your supreme sense of the battlefield, unmatched martial training, and simple, intuitive sense of danger allow you to act faster than the speed of thought. When a spell or other attack strikes you, you move a split second before you are even aware of the threat.
Your mind is a keenly honed weapon. Other warriors rely on their physical talents. You know that a mix of mental acuity and martial training, along with a strong sword arm, is an unbeatable combination. This maneuver epitomizes your approach. Your mind, rather than your raw reflexes, dictates your defenses.
You can use this maneuver any time you would be required to make a Reflex save. Roll a Concentration check instead of the Reflex save and use the result of that check to determine the save’s success. You must use this maneuver before you roll the Reflex save. A result of a natural 1 on your Concentration check is not an automatic failure.

:D

His Fortitude and Will saves are both +19, while his Reflex save is +8. Action Before Thought looks like a great option, but seeing as he is neither a Swordsage or a Warblade, would he still qualify for that counter with the Martial Study feat? His concentration check is +22, so this would be a great option if he qualifies :D !
#13644

wraithstrike

May 12, 2009 11:47:50
His Fortitude and Will saves are both +19, while his Reflex save is +8. Action Before Thought looks like a great option, but seeing as he is neither a Swordsage or a Warblade, would he still qualify for that counter with the Martial Study feat? His concentration check is +22, so this would be a great option if he qualifies :D !

ToB pg 39 under the Initiator heading:

If you are not a martial adept you count as one of half your level for the purposes of selecting maneuvers.
#13645

phaedrusxy

May 12, 2009 12:21:06
Man, that's pretty amazing. I think I'll have to pick that up on an Ardent gish character of mine... Isn't Martial Study a Fighter bonus feat, also? So you could even get this via a Heroics spell...
#13646

wraithstrike

May 12, 2009 12:46:14
Man, that's pretty amazing. I think I'll have to pick that up on an Ardent gish character of mine... Isn't Martial Study a Fighter bonus feat, also? So you could even get this via a Heroics spell...

Yes it is.
#13647

SwordDisciple

May 12, 2009 16:28:18
Q6550:

Monks are required to be Lawful.. Is there any way to bend/eliminate this rule?? I need a nonlawful monk..
#13648

phaedrusxy

May 12, 2009 16:44:41
Q6550:

Monks are required to be Lawful.. Is there any way to bend/eliminate this rule?? I need a nonlawful monk..

A6550: There are many. For starters, the only thing you lose for becoming non-lawful is the ability to take more monk levels. So an alignment change might work, depending on what you're wanting to do.

There is also a Chaos monk variant in one of the Dragon Magazines.

And I think there is a feat that lets you count as Lawful (or Chaotic) despite your real alignment. I can't remember what book it was from, or how exactly it worked. I think maybe it was in one of the Fiendish Codexes. Ordered Chaos was the name of the feat, IIRC.
#13649

SwordDisciple

May 12, 2009 17:09:28
A6550: There are many. For starters, the only thing you lose for becoming non-lawful is the ability to take more monk levels. So an alignment change might work, depending on what you're wanting to do.

There is also a Chaos monk variant in one of the Dragon Magazines.

And I think there is a feat that lets you count as Lawful (or Chaotic) despite your real alignment. I can't remember what book it was from, or how exactly it worked. I think maybe it was in one of the Fiendish Codexes. Ordered Chaos was the name of the feat, IIRC.

Thanks Phaedrus, it's for a mainly Barbarian based build I want to post up here in the MMA thread (without flaws but I may need to use one to use Ordered Chaos). I'll go with what you've said

Thanks again
#13650

deafbymetal

May 12, 2009 18:18:49
To carnivore and wraithstrike, I thank you. This looks to be the answer for that problem.
#13651

cycada

May 12, 2009 18:19:07
Q6551: In the description for the Flame of the Shadow Sun ability of the Shadow Sun Ninja (Tome of Battle) it says that you use an immediate action to raise the shield until the start of your next turn. It then goes on to say that, when exposed to certain effects you can use a certain offensive attack on your next turn as a swift action.

How is that possible without the use of a special item? I thought that an immediate action used up your next turns swift action....so doesn't that mean that you can never use the offensive attack, or am I missing something?

Thank you,

~Cy
#13652

phaedrusxy

May 12, 2009 18:26:27
Q6551: In the description for the Flame of the Shadow Sun ability of the Shadow Sun Ninja (Tome of Battle) it says that you use an immediate action to raise the shield until the start of your next turn. It then goes on to say that, when exposed to certain effects you can use a certain offensive attack on your next turn as a swift action.

How is that possible without the use of a special item? I thought that an immediate action used up your next turns swift action....so doesn't that mean that you can never use the offensive attack, or am I missing something?

Thank you,

~Cy

A6551: Well... if you take the immediate action during your own turn, it uses up the swift action for that turn. If you use it during someone else's turn, it uses the swift action for your next turn. I don't know if that helps with this or not.
#13653

cycada

May 12, 2009 18:41:50
Ad. Q6551: Does that mean that the only way to get the offensive benefit of it is to activate it on your previous turn? Quite limiting if you ask me. :P
#13654

endgamecutter

May 12, 2009 19:43:48
do gishes rely on self-buffs to perform well? and...just how do they fight? (as in buff up then smash everything, smash everything while throwing down the occasional spell, or use a bunch of spells and fall back on melee weapons when out of spells sort of thing)
#13655

dr_rocktopus

May 12, 2009 20:26:02
Q6552:
Planar Chaos keeps coming up as a feat or trick layout, and my search fu may just be weak but I can't find a well reasoned discussion of what it is and how to get it. Where, why, how?
#13656

rebel7284

May 12, 2009 20:50:14
Q6553: Are there any 0 or 1st level Illusion [Shadow] Cleric spells?
#13657

Kerrus

May 12, 2009 20:51:29
Q6552:
Planar Chaos keeps coming up as a feat or trick layout, and my search fu may just be weak but I can't find a well reasoned discussion of what it is and how to get it. Where, why, how?

Planar Chaos is described here: http://forums.gleemax.com/showthread.php?p=17357651
#13658

sofawall

May 12, 2009 20:58:47
do gishes rely on self-buffs to perform well? and...just how do they fight? (as in buff up then smash everything, smash everything while throwing down the occasional spell, or use a bunch of spells and fall back on melee weapons when out of spells sort of thing)

The Gish is a powerful force. Very nearly as potent as most fighters unbuffed, given very little preparation for buffs can outperform any but the most powerful combatants.

Gishs usually tend to use martial methods, complementing them with spells. You don't use swords when people get close, you use spells when YOU can't get close.

Or at least that's my take on the enigmatic gish.
#13659

Kerrus

May 12, 2009 21:05:16
In my experience, Gishes focus on two areas.

1. Close range combat- this usually means excelling at melee, having scads of buffs up, and being loaded to the gills with defensive magic.
2. Range. There is no middle ground, and if the is, it's a Gish's greatest weakeness. At range, a proper Gish can bring some sizable spellfire to bear, making her normal opponents want to be anywhere but at range. Since Gishes are usually highly mobile characters, both out of the necessity to avoid becoming glass cannons, as well as taking advantage of skirmish tactics, their 'mid range suck area' is also very mobile, and it's probably the most difficult area for an enemy to stay in consistently.

And then, every now and then, you run into a mid range optimized Gish, and all your presumptions go out the window.

Gishes aren't strictly as powerful as pure casters, or other highly optimized 'pure' classes, but they take a lot less effort to maintain. Once the hard part of the build is out of the way, it's just a matter of proceding to self buff and kick ass.
#13660

dr_rocktopus

May 12, 2009 21:47:02
Planar Chaos is described here: http://forums.gleemax.com/showthread.php?p=17357651

Thanks!


Q6553
Is there, then, a way to get alignment descriptors on spells without the trouble of being a weezard?
#13661

user5127

May 12, 2009 21:48:35
Q6554: Is there anyway to cast an arcane spell as a divine spell so that I can persist it with DMM? specifically I'm thinking about shapechange or foresight.

quirks: character has divine spell casting (apostle of peace), but no domain slots or domains. So trying to pick up a domain won't help unless I can also some how get the domain slots to go with, and I'd need a 9th level slot.

it'd be nice to try this in the most efficient/quickest route possible. if it can be done with out lengthy dips into Prc's that'd be nice. Burning feats is acceptible.

remember that the spells I want to DMM aren't on the cleric list, so if I do get a domain, I need to get a 9th level domain slot with it for the spell

if any of you can figure it out, that'd be super crazy awesome! i'd offer my first born's soul as payment.
Q6554b: is "Alternative Source Spell" an acceptable solution to my dilemma? I'd gladly take a -1CL to cast my Foresight/Shapechange/whatever as a divine spell.

Thanks!


Q6553
Is there, then, a way to get alignment descriptors on spells without the trouble of being a weezard?

A6553: I believe you can use Consecrate Spell/Purify Spell and Corrupt Spell to assign the good/evil descriptor to spells that you cast. logic would follow that there are other metamagic feats that do the same with chaos/law (but I can't find them). bumps the spell up one level though.
#13662

sofawall

May 12, 2009 21:55:56
A6554: Well, if you can cast both 2nd level arcane and divine spells, there's this neat PrC called Geomancer.

Also, does DMM need to be on a divine spell? I don't recall it specifying anywhere.
#13663

user5127

May 12, 2009 22:10:56
A6554: Well, if you can cast both 2nd level arcane and divine spells, there's this neat PrC called Geomancer.

Also, does DMM need to be on a divine spell? I don't recall it specifying anywhere.

CDiv didn't mention it, but they errata'd it that way.
Page 80: Divine Metamagic feat
The boldface text needs to be added to the Benefit
paragraph of the feat description:
When you take this feat, choose a metamagic feat that
you have. This feat applies only to that metamagic feat.
As a free action, you can take the energy from turning
or rebuking undead and use it to apply a metamagic feat
to divine spells that you know
. . . .

sucks. but I'm sure that was the original intention of the feat anyways. it's description in CDiv only mentions in the "flavor" part that it uses divine spells. The actual mechanics never specified what type of spell it had to be.

So I guess they fixed that. heh. Quick research into the issue turned up "Alternative Source Spell" as a metamagic feat. allowing me to swap arcane and divine spells around.

My build already has 9th level arcane spells and 9th level divine spells (but no domain slot). So I figured I could use this feat to prepare Shapechange/Foresight/whatever as a divine spell, and then DMM/persist it.

being able to outshapechange a druid would be pretty epic/lolz imo. :D
#13664

jopustopin

May 13, 2009 1:46:26
Q6555

I feel stupid asking this but can a spell thief steal divine spells? I can't find anything that says they can't, and yet, it doesn't seem to go along with anything else I've read about them.
#13665

cru

May 13, 2009 3:26:31
Q6553: Are there any 0 or 1st level Illusion [Shadow] Cleric spells?

This database has none, and it is pretty exhaustive.
#13666

SwordDisciple

May 13, 2009 4:33:34
A6555:

My word is by no means gospel, but there is nothing to stop a spellthief "stealing" divine spells
#13667

cru

May 13, 2009 5:02:56
A6555:
My word is by no means gospel, but there is nothing to stop a spellthief "stealing" divine spells

And there also nothing that prevents him from casting them:
After stealing a spell, a spellthief can cast the spell himself on a subsequent turn. Treat the spell as if it were cast by the original owner of the spell for the purpose of determining caster level, save DC, and so forth. A spellthief can cast this spell even if he doesn’t have the minimum ability score normally required to cast a spell of that level. The spellthief must supply the same components (including verbal, somatic, material, XP, and any focus) required for the stolen spell.
#13668

johnmcmahon

May 13, 2009 9:28:41
Q6556: Which feat allows you to apply your full strength to your offhand attack?
#13669

user5127

May 13, 2009 10:02:54
Q6557: Is there any way to create a magic item that grants you the ability to use a feat? Specifically, I'm wondering is there some way to get a magic item that, while equipped, would grant you the ability to use a metamagic feat (say like enlarge spell, or chain spell, or whatever)
#13670

miscdebris

May 13, 2009 10:36:01
http://www.d20srd.org/srd/magicItems/rods.htm#metamagicRods
#13671

endgamecutter

May 13, 2009 19:16:55
In my experience, Gishes focus on two areas.

1. Close range combat- this usually means excelling at melee, having scads of buffs up, and being loaded to the gills with defensive magic.
2. Range. There is no middle ground, and if the is, it's a Gish's greatest weakeness. At range, a proper Gish can bring some sizable spellfire to bear, making her normal opponents want to be anywhere but at range. Since Gishes are usually highly mobile characters, both out of the necessity to avoid becoming glass cannons, as well as taking advantage of skirmish tactics, their 'mid range suck area' is also very mobile, and it's probably the most difficult area for an enemy to stay in consistently.

And then, every now and then, you run into a mid range optimized Gish, and all your presumptions go out the window.

Gishes aren't strictly as powerful as pure casters, or other highly optimized 'pure' classes, but they take a lot less effort to maintain. Once the hard part of the build is out of the way, it's just a matter of proceding to self buff and kick ass.

so...reliant on buffs...well, now i need a new preferred character archetype. Thanks for the answer (no sarcasm intended)
#13672

SwordDisciple

May 13, 2009 22:22:35
Q6558:
What is the fastest land based Race for the lowest LA (Xeph have a speed burst but would rather something inherently faster..)??

Q6559:
What is the best two handed light weapon?

Q6560:
Or is there a feat/ability that makes a normal/heavy weapon light?
#13673

curufin

May 13, 2009 23:14:25
A6559 Light weapons are by definition one handed weapons. However, the elven courtblade (races of the wild; 1d10, 18-20/x2) can be used with Weapon Finesse. This requires Exotic Weapon Proficiency (courtblade)
#13674

sickseelah1

May 14, 2009 0:24:12
How does tumbling work if there's 3 enemies surrounding 1 guy?
Is it 1 roll of 21? or roll 15,17 and then 21?

I would prefer proof from a source book, me and another gamer can't seem to agree.
#13675

wraithstrike

May 14, 2009 2:09:16
How does tumbling work if there's 3 enemies surrounding 1 guy?
Is it 1 roll of 21? or roll 15,17 and then 21?

I would prefer proof from a source book, me and another gamer can't seem to agree.

SRD
Tumble (Dex; Trained Only; Armor Check Penalty)

You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot.

You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the Perform skill). The DCs for various tasks involving the Tumble skill are given on the table below.
Tumble DC Task

15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.

It should be 15, 17, 19
#13676

carnivore

May 14, 2009 4:25:39
Q6561: How does tumbling work if there's 3 enemies surrounding 1 guy?
Is it 1 roll of 21? or roll 15,17 and then 21?

I would prefer proof from a source book, me and another gamer can't seem to agree.

A6561
are the enemies all around the character thus flanking him, or are they in a line where the character has to go past one then another.....

it makes a difference ..... if in a line... it is as wraithstrike said(DC 15, 17, 19), ..... otherwise you only have to pass a single character before you are out of the area they threaten(unless they have reach weapons) ... thus DC 15

:D
#13677

pithica

May 14, 2009 7:43:31
Q6557: Is there any way to create a magic item that grants you the ability to use a feat? Specifically, I'm wondering is there some way to get a magic item that, while equipped, would grant you the ability to use a metamagic feat (say like enlarge spell, or chain spell, or whatever)

Metamagic rod of Chaining, specifically, is in the MIC.

If all you're wanting is a feat, not free use of the feat, the only examples I could find (other than legendary locations) all indicate a base price of 5,000gp for an item that mimics a feat, which seems cheap to me. There are also legendary locations and magical that grant some feats, if only temporarily. The Metamagic Storm location from Complete Mage, has an estimated value of 5,000gp and grants a single metamagic feat for a year.
#13678

Weezel

May 14, 2009 9:06:51
Q6561

Does a Githcrafted, Mithral heavy shield end up having 0 acf and 0 acp? I'm not sure if my maths is right on this....
#13679

pithica

May 14, 2009 10:06:55
Q6561

Does a Githcrafted, Mithral heavy shield end up having 0 acf and 0 acp? I'm not sure if my maths is right on this....

Looks right to me Githcraft is -5%, Mithril -10% and -3 acp, that should more than cover the -2 and -15% normal heavy shields have.
#13680

curufin

May 14, 2009 14:57:31
Q6562 Does the ability to fly provide any kind of bonus to Jump checks?

Thank you
#13681

sofawall

May 14, 2009 15:11:10
Q6562 Does the ability to fly provide any kind of bonus to Jump checks?

Thank you

A6562 Only if it says so somewhere else in the monsters description.

For instance, the spell fly does not give a bonus. Just the ability to fly doesn't give a bonus. Heck, doesn't flying kinda of eliminate the need for a jump check?
#13682

curufin

May 14, 2009 15:40:02
Not for some of the Tiger Claw maneuvers. The trick is that flying probably reduces the power of the jump attack. May just have to stick to Leaping Dragon Stance.
#13683

pallatine

May 14, 2009 16:43:09
Q6563 The Second level ability of Master Specialist grants an extra spell known for your specific school. I always assumed this was from the sorc/wiz spell list, but then I remember unseen seer could get a new divination spell from any spell list.

Is the same true for Master Specialist?
#13684

Weezel

May 14, 2009 19:28:13
Q6563 The Second level ability of Master Specialist grants an extra spell known for your specific school. I always assumed this was from the sorc/wiz spell list, but then I remember unseen seer could get a new divination spell from any spell list.

Is the same true for Master Specialist?

A6563

The text only specifies "a spell of your chosen school", so strictly speaking it could be any spell of that school not just sorc/wiz spells.
#13685

masterjoda999

May 14, 2009 20:14:45
Q6564 Can the capstone ability of cataclysm mage (Eberron - Explorer's Handbook) be used to manifest Siberys dragonmarks?
#13686

curufin

May 14, 2009 20:16:42
A6563 Wizards cast arcane spells, so you are still restricted to arcane spells.
#13687

casualgatherer

May 14, 2009 23:26:51
Q6565: What are some good races for a Druid from MM 1-5, PHB or FF, preferably with no LA?

Alternatively, Does the SurrealDex have a link to a list of PC races by book or something?
#13688

dr_rocktopus

May 15, 2009 0:03:38
A6563 Wizards cast arcane spells, so you are still restricted to arcane spells.

I am perfectly willing to accept this, but would like some RAW explanation.
#13689

wraithstrike

May 15, 2009 0:22:53
I am perfectly willing to accept this, but would like some RAW explanation.

By RAW you can select any spell according to the ability, but also by RAW you can only cast arcane spells as a wizards which means by RAW you can choose a divine spell, but you wont be able to cast it.

PS: Are you saying you did not know each caster class has a list of spells they are limited to casting?
#13690

dr_rocktopus

May 15, 2009 1:11:17
PS: Are you saying you did not know each caster class has a list of spells they are limited to casting?

I'm saying that my Fu is so strong I've never had to care. ;)
Also, the can't-cast-it can in this one singular case actually BE dodged using southern magician. How monstrously exotic for me to find such as this... I will retreat to my laboratory to experiment with the RAW.
#13691

CantripN

May 15, 2009 1:12:34
By RAW you can select any spell according to the ability, but also by RAW you can only cast arcane spells as a wizards which means by RAW you can choose a divine spell, but you wont be able to cast it.

PS: Are you saying you did not know each caster class has a list of spells they are limited to casting?

Ok, let me make some sense of this. Before the Errata, you could pick whatever spell you wanted, as long as it was of your school.

After the Errata, you can only pick Sor/Wiz spells of your school.

That said, ignoring this, you could've picked ANY spell of your school, and had it added to your spellbook (and probably, spell list, or it wouldn't be castable, indeed) - exactly like Unseen Seer. Wizards don't cast Arcane spells, at least that's not the limiting factor - the spell not being a part of their Spell List (Sor/Wiz), is, however => Once a spell is added to your spell list, it is just as Wizardly as before, since the nature of the spellcasting (Arcane/Divine) is a function of the caster, not the spell - unless otherwise noted (ala Rainbow Servant).
#13692

wraithstrike

May 15, 2009 1:24:57
Ok, let me make some sense of this. Before the Errata, you could pick whatever spell you wanted, as long as it was of your school.

After the Errata, you can only pick Sor/Wiz spells of your school.

That said, ignoring this, you could've picked ANY spell of your school, and had it added to your spellbook (and probably, spell list, or it wouldn't be castable, indeed) - exactly like Unseen Seer. Wizards don't cast Arcane spells, at least that's not the limiting factor - the spell not being a part of their Spell List (Sor/Wiz), is, however => Once a spell is added to your spell list, it is just as Wizardly as before, since the nature of the spellcasting (Arcane/Divine) is a function of the caster, not the spell - unless otherwise noted (ala Rainbow Servant).

True it had to be on your spell list somehow, and I did not check the errata.
#13693

leegin

May 15, 2009 1:49:10
"A6564:"

Is there a list of spells that can be made permanent fron the 'spell compendium?"
#13694

wraithstrike

May 15, 2009 2:05:34
"A6564:"

Is there a list of spells that can be made permanent fron the 'spell compendium?"

nope.
#13695

cru

May 15, 2009 6:21:42
Q6565: What are some good races for a Druid from MM 1-5, PHB or FF, preferably with no LA?

Alternatively, Does the SurrealDex have a link to a list of PC races by book or something?

Perhaps the Master Player Race List can help you. Some choices are jermlaine (silly good), human (feat), gnome, dwarf (con bonus), half-orc (great racial substitution level), shifters...
#13696

cru

May 15, 2009 6:29:59
Q6564 Can the capstone ability of cataclysm mage (Eberron - Explorer's Handbook) be used to manifest Siberys dragonmarks?

No.
Dragonmark Secret (Ex): At the beginning of each day, you can choose to manifest one least, lesser, or greater dragonmark and for an entire day.
#13697

pithica

May 15, 2009 6:44:15
"A6564:"

Is there a list of spells that can be made permanent fron the 'spell compendium?"

It's nowhere near official, and I meant to go back and trim it down at some point, but I went through everything I had at the time and jotted down the ones I thought worked (including others in the PH) based on the ones in the real list and house-ruled it for all my campaigns. It includes PH, PH2, Spell Compendium, and Complete Mage.

If you're interested...

Show
Permanent in regards to yourself:

Spell / Caster Level / XP Cost
Master's Touch(1) / 9th / 500xp
Discern Shapechanger / 10th / 1,000xp
Analyze Portal / 11th / 1,500xp
Treasure Scent / 12th / 2,000xp
Ebon Eyes / 9th / 500xp
Low-light Vision / 9th / 500xp
Deeper Darkvision / 11th / 1,500xp
Tremorsense / 11th / 1,500xp
Blindsight / 11th / 1,500xp
Greater Blindsight / 12th / 2,000xp
Detect Secret Doors (PH) / 9th / 500xp
Detect Undead (PH) / 9th / 500xp
Detect Thoughts (PH) / 10th / 500xp
Greater Arcane Sight (PH) / 15th / 3,500xp
Deathwatch (PH) / 9th / 500xp
Detect Chaos/Evil/Good/Law (PH) / 9th / 500xp
Know Direction (PH) / 9th / 500xp
Detect Animals or Plants (PH (2)) / 9th / 500xp
Detect Snares and Pits (PH) / 9th / 500xp
Speak with Animals (PH) / 9th / 500xp
Speak with Plants (PH) / 11th / 1,500xp

(1) as the spell, only works for a single individual item (not item type) that must be present at the time of the casting of the spell and the permanency casting
(2) As the spell, can only detect for one type of animal or plant at a time

Permanent on yourself or another person:

Spell / Caster Level / XP Cost
Horrible Taste / 9th / 500xp
Remove Scent / 9th / 500xp
Fins to Feet / 10th / 1,000xp
Attune Form (1) / 12th / 2,000xp
Resist Planar Alignment (1) / 9th / 500xp
Interplanar telepathic bond (2) / 14th / 3,000xp

(1) single plane per casting
(2) Single pair of subjects only

Permanent on objects or areas only (as appropriate):

Spell / Caster Level / XP Cost
Stick / 9th / 500xp
Wall of Smoke / 9th / 500xp
Familiar Pocket / 9th / 500xp
Weapon Shift (1) / 9th / 500xp
Unseen Servant (PH) / 9th / 500xp
Greater Alarm / 10th / 1,000xp
Portal Alarm / 10th / 1,000xp
Sign of Sealing / 11th / 1,500xp
Corpse Candle / 11th / 1,500xp
Servant Horde / 11th / 1,500xp
Stony Grasp / 11th / 1,500xp
Portal Alarm / 12th / 2,000xp
Wall of Sand / 12th / 2,000xp
Wall of Water / 12th / 2,000xp
Refusal / 13th / 2,500xp
Symbol of Spell Loss / 13th / 2,500xp
Wall of Dispel Magic / 13th / 2,500xp
Zone of Respite / 13th / 2,500xp
Hidden Lodge / 13th / 2,5000xp
Wall of Gears / 14th / 3,000xp
Wall of Greater Dispel magic / 16th / 4,000xp
Shifting Paths / 16th / 4,000xp
Silent Image (PH) / 9th / 500xp
Nystul's Magical Aura (PH) / 9th / 500xp
Obscure Object (PH) / 10th / 1000xp
Darkness (PH) / 10th / 1000xp
Minor Image (PH) / 10th / 1000xp
Magic Circle against Chaos/Evil/Good/Law (PH) / 11th / 1,500xp
Gentle Repose (PH) / 11th / 1,500xp
Wall of Ice (PH) / 12th / 2,000xp
Hallucinatory Terrain (PH) / 12th / 2,000xp
Mordenkainen's Faithful Hound (PH(2)) / 13th / 2,500xp
Mirage Arcana (PH) / 13th / 2,500xp
Passwall (PH) / 13th / 2,500xp
Phasedoor (PH) / 14th / 3,000xp
Reverse Gravity (PH) / 15th / 3,500xp
Dimensional Lock (PH) / 16th / 4,000xp
Antipathy (PH) / 16th / 4,000xp
Sympathy (PH) / 16th / 4,000xp
Screen (PH) / 16th / 4,000xp
Control Water (PH) / 12th / 2,000xp
Control Winds (PH) / 13th / 2,500xp
Wall of Thorns (PH) / 13th / 2,500xp
Prismatic Mist (PHII) / 11th / 1,500xp
Field of Resistance (PHII) / 13th / 2,500xp
Mana Flux (PHII) / 13th / 2,500xp
Attentive Alarm (CM) / 10th / 1000xp
Deceptive Facade (CM) / 11th / 1,500xp
Otiluke's Suppressing Field (CM) / 12th / 2,000xp
Animate Wood (SC) / 10th / 1000xp

(1) non-magic weapons only, magic weapons get will save
(1) Area only, if 'triggered' Dog barks/bites (as the spell) for 13 rounds and then fades away, respawning 1d6 hours later.
#13698

leegin

May 15, 2009 10:46:20
"A6564:"

Thanks for the list. I did not see prismatic wall. Is prismatic wall around anymore?

I am surprised that there are not any from the 3.5 spell compendium or even the ad&d spell compendiums.
#13699

wraithstrike

May 15, 2009 11:50:31
"A6564:"

Thanks for the list. I did not see prismatic wall. Is prismatic wall around anymore?

I am surprised that there are not any from the 3.5 spell compendium or even the ad&d spell compendiums.

Sorry, I thought you were looking for a RAW answer. By RAW only the PHB spells that are listed under Permanency can be used. Any other spell is between you and the DM.
#13700

leegin

May 15, 2009 12:50:29
My fault. I was thinking there might have been a permanancy update with all the new books put out.

Is prismatic wall still around?
#13701

phaedrusxy

May 15, 2009 12:51:57
My fault. I was thinking there might have been a permanancy update with all the new books put out.

Is prismatic wall still around?

http://www.d20srd.org/srd/spells/prismaticWall.htm
#13702

wraithstrike

May 15, 2009 13:11:33
My fault. I was thinking there might have been a permanancy update with all the new books put out.

Is prismatic wall still around?

They should have done it, but I don't see any harm in asking your DM to allow it for certain spells from other books.
#13703

leegin

May 15, 2009 13:16:23
Thanks for the reply. Everyone has been a lot of help.
#13704

pithica

May 15, 2009 14:09:18
Sorry, I thought you were looking for a RAW answer. By RAW only the PHB spells that are listed under Permanency can be used. Any other spell is between you and the DM.

Not quite true. A few of the spells in some of the flavor books also can be permanencied.

Example: Darsson's Chilling Chamber from Shining south (~p.45)

I don't think there's a comprehensive list of them, out there, though, and I think it's only 3.0 books that had them. I meant to do it, at some point, but must have forgotten.
#13705

hamsterlord

May 16, 2009 2:57:07
Q6566: What is the Manifester Level of a psi-like ability gained from the Power Thief power in Complete Psionic?
#13706

jgumbyrx

May 16, 2009 4:35:40
Q6566: What is the Manifester Level of a psi-like ability gained from the Power Thief power in Complete Psionic?

A6566: Well, I don't think you can do that. If it had said "power or psi-like ability", then it would be the same level as the power that the PLA was duplicating -- but it only refers to "powers". It's the same difference between the two as spell-vs-SLA.
#13707

leegin

May 16, 2009 7:02:03
I have been looking for a feat called flat. Does anyone know?

I have also been looking fir leadership and twilight. If someone could give me the books, I might have them,
#13708

sofawall

May 16, 2009 7:22:40
Leadership is in the PHB, twilight is an armour special material or quality or something, isn't it?
#13709

leegin

May 16, 2009 7:27:57
A6567:

I mistyped above. I was looking for a feat called FLEET.

I know that twilight has something to do with having a better chance to cast spells and decrease the ability to spell failure when in armor??? Does that sound right?
#13710

sofawall

May 16, 2009 7:46:28
Yes, it does. Having searched Crystalkeep I found that it is in the PHB2 or Book of Exalted Deeds. -10% arcane spell failure chance.

We've shown you the d20srd and Crystalkeep, do you know how to do a search? d20srd has a search box in the top left corner, and you can search Crystalkeep with ctrl+f.
#13711

leegin

May 16, 2009 8:01:56
Yes, I had already searched the d20srd with zero results for twilight.
#13712

sofawall

May 16, 2009 8:27:33
Yet Crystalkeep gives both what it does and where it is. We also showed you Crystalkeep.
#13713

leegin

May 16, 2009 8:37:28
I located it in crystal keep, but not in d20srd that you gave me. I only missed in in crystal keep because I thought it was a feat.

I appreciate the help.
#13714

archyr

May 16, 2009 9:19:04
Q6568 The Synads ability Multitask allows it to make any purely mental action a swift action 1/day does meditation to recharge spells count as a "mental action"?
#13715

farodin

May 16, 2009 11:47:52
Q6568 The Synads ability Multitask allows it to make any purely mental action a swift action 1/day does meditation to recharge spells count as a "mental action"?

A6568:

RAI: No.
RAW: Maybe...
compressed answer
- Bards need to sing/recite/play an instrument, so not for them.
- Wizards must study spellbooks, so not very likely that that's purely mental either.
- Sorcerers just need to concentrate for 15 minutes, not do anything else, so that should work.

Note that arcane casters still need 8 hours of rest to be able to prepare spells.

Divine casters need to pray and/or meditate. Praying could be purely mental. For meditation it depends on your definition, so there is no definite answer.

Note that divine casters can still only regain spells every 24 hours at a fixed time.

Both for divine and arcane casters counts: You can't fill any spell slots that where used in the eight hours prior to regaining spells, and you need a peacefull environment to regain spells.

Source: http://www.d20srd.org/indexes/magicOverview.htm
#13716

hamsterlord

May 16, 2009 12:13:14
A6566: Well, I don't think you can do that. If it had said "power or psi-like ability", then it would be the same level as the power that the PLA was duplicating -- but it only refers to "powers". It's the same difference between the two as spell-vs-SLA.

It steals a power and you can manifest it as a psi-like ability. Since it doesn't specify the ML for the psi-like ability, I was asking if it defaulted to your ML or perhaps the character you stole it from.
#13717

jgumbyrx

May 16, 2009 13:11:10
It steals a power and you can manifest it as a psi-like ability. Since it doesn't specify the ML for the psi-like ability, I was asking if it defaulted to your ML or perhaps the character you stole it from.

No, there is nothing about PLA to it; you are actually manifesting a power, and you are using the subject's own power points to manifest it (I know that it just seems like scemantics, but there is a difference).
Here's an example:
Let's say that you are a 13th level manifester (min for the power), and your subject is an 11th level manifester. And say that you wanted to use the power "swarm of crystals", but it was not a power that you know, but one which the subject does. You could manifest "power thief" to use your subject's "swarm of crystals", and then use 9 of his power points to manifest it (as long as you use it before the end of your next turn); furthermore, your subject loses use of that power for 1 minute.

Additionally, according to RAW, if you were still a 13th lvl manifester, and your subject was a 17th lvl manifester, you could use his "true metabolism" (an 8th lvl power), and use 15 of his power points to manifest it (which is REALLY cool)

Does that make sense?
#13718

jgumbyrx

May 16, 2009 13:25:10
Yet Crystalkeep gives both what it does and where it is. We also showed you Crystalkeep.

at least 4 times now. and SRD at least 5.
#13719

gargamella

May 16, 2009 14:08:14
Q6569

ENERGY SUBSTITUTION
[METAMAGIC]
You can modify an energy-based spell to use another type
of energy instead.
Prerequisites: Knowledge (arcana) 5 ranks, any metamagic
feat.
Benefi t: Choose one type of energy (acid, cold, electricity,
or fi re). You can then modify any spell with an energy
descriptor to use the chosen type of energy instead. An energy
substituted spell uses a spell slot of the spell’s normal
level. The spell’s descriptor changes to the new energy
type—for example, a fi reball composed of cold energy
is an evocation [cold] spell.


Benefi t: Choose one type of energy (acid, cold, electricity, or
fi re) that matches an energy type you have selected for substitution
via the Energy Substitution feat. You can then modify any
spell with an energy descriptor by adding an equal amount of
the chosen type of energy to the spell’s normal effects. The
altered spell works normally in all respects except for the type
and amount of damage dealt, with each type of energy counting
separately toward the spell’s damage cap. Thus, an acid fi reball
cast at 6th level deals 6d6 points of fi re damage and 6d6 points
of acid damage (rolled separately), while the same acid fi reball
cast at 10th level or higher deals 10d6 points of fi re damage and
10d6 points of acid damage. Even opposed types of energy (such
as fi re and cold) can be combined using this feat.
An energy admixed spell uses up a spell slot four levels
higher than the spell’s actual level. As well, the spell’s
descriptor changes to include both energy types present in
the spell—for example, the acid fi reball described above is an
evocation [acid, fi re] spell.


So i can't use those feats on Magic Missile?
Any errata add force and sonic damage?
#13720

CantripN

May 16, 2009 14:10:39
A6569: You are correct, you cannot use this feat on Magic Missile since it's not an [Energy] spell. Nor can you turn damage into Sonic or Force.

That said, an Archmage can turn any [Energy] spell into Sonic.
#13721

carnivore

May 16, 2009 14:14:38
A6569: supplemental: ...... if you take Planar Sorceror sub lvl 5, 1/2 Damage is Force Damage ..... there is nothing that i am aware of that makes Force Damage something an Energy Damage Type(Fire, Elect, Cold, Acid, Sonic)

:D
#13722

hamsterlord

May 16, 2009 14:45:55
No, there is nothing about PLA to it; you are actually manifesting a power, and you are using the subject's own power points to manifest it (I know that it just seems like scemantics, but there is a difference).
Here's an example:
Let's say that you are a 13th level manifester (min for the power), and your subject is an 11th level manifester. And say that you wanted to use the power "swarm of crystals", but it was not a power that you know, but one which the subject does. You could manifest "power thief" to use your subject's "swarm of crystals", and then use 9 of his power points to manifest it (as long as you use it before the end of your next turn); furthermore, your subject loses use of that power for 1 minute.

Additionally, according to RAW, if you were still a 13th lvl manifester, and your subject was a 17th lvl manifester, you could use his "true metabolism" (an 8th lvl power), and use 15 of his power points to manifest it (which is REALLY cool)

Does that make sense?

I am not arguing semantics, right before augmenting:

You can manifest the power once as a psi-like ability.

Therefore it is not technically using the opponent's power to manifest (at least not by the rules, that is what it does flavor-wise), it states that the target loses pp, and you gain a psi-like ability that must be used by next round.

Now it doesn't state what ML this ability is at, and that is what I am wondering about.
#13723

pithica

May 16, 2009 14:59:39
Q6569
So i can't use those feats on Magic Missile?
Any errata add force and sonic damage?

A6569-Second Supplement...

The Force Missile Mage PrC from Dragon compendium lets you add any energy descriptor specifically to magic missile on the fly for no metamagic cost. It also gives you extra missiles with the spell and lets you ignore shield. One of my favorite blaster builds is paring this prc with the War Mage PrC from Dragonlance and a few levels of Incantatrix and taking Arcane Thesis on MM.

Sorcerer 5/Mindbender 1/Incantatrix 4/Force Missile Mage 5/War Mage 5

With the right metamagic feats is a solid combatant.
#13724

carnivore

May 16, 2009 15:13:42
Q6566: What is the Manifester Level of a psi-like ability gained from the Power Thief power in Complete Psionic?

A6566:
Pis-like ablities are similar to Spell-like abilities..... Manifester level is usually equal to HD

additional info from here:
http://www.systemreferencedocuments.org/35/sovelior_sage/psionicMonsters.html
PSI-LIKE ABILITIES
Most psionic monsters have some number of psi-like abilities. These are very similar to spell-like abilities. Naturally, they are psionic and work just like powers or spells. A creature with psi-like abilities does not pay for these abilities with power points and does not pay any XP cost associated with manifesting the power the ability duplicates.

Psi-like abilities do not work in a null psionics field and are subject to power resistance if the power or spell the ability duplicates would be subject to power resistance. A psi-like ability usually has a limit on how often it can be used. A psi-like ability that can be used at will has no use limit. Using a psi-like ability is a standard action unless noted otherwise, and doing so while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a psi-like ability defensively and avoid provoking attacks of opportunity, just as when using a power or casting a spell. A psi-like ability can be interrupted just as a spell can be. Psi-like abilities cannot be used to counterspell, nor can they be counterspelled.

All creatures with psi-like abilities are assigned a manifester level, which indicates how difficult it is to dispel their psi-like effects and determines all level-dependent variables (such as range or duration) the abilities might have. When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability.

The DC of a saving throw (if applicable) against a creature’s psi-like ability is 10 + the level of the power or spell the ability duplicates + the creature’s Cha modifier. Remember to check the power’s Augment entry to see if the creature’s manifester level (and thus the effective power point expenditure) increases the DC of the saving throw. Changes to the effect’s save DC, damage, and so on are noted in the psi-like ability entry.

:D
#13725

hamsterlord

May 16, 2009 15:44:36
A6566:
Pis-like ablities are similar to Spell-like abilities..... Manifester level is usually equal to HD

additional info from here:
http://www.systemreferencedocuments.org/35/sovelior_sage/psionicMonsters.html


:D

Thank you, I was looking at the Psionics overview to try and figure this out I didn't think to look in the psionic monster section.

One thing though, is that the section you quoted only says:

All creatures with psi-like abilities are assigned a manifester level, which indicates how difficult it is to dispel their psi-like effects and determines all level-dependent variables (such as range or duration) the abilities might have. When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level

So I am assuming you are applying magic-psionics transparency to this part of the spell-like ability section:

If no caster level is specified, the caster level is equal to the creature’s Hit Dice.

Since there is no equivalent statement in the psi-like ability section.


Not trying to argue, just making sure about the rulings here.
#13726

jgumbyrx

May 16, 2009 16:15:32
Well, don't I feel like a total a$$-clown. It only took me reading the text 5 times before I saw that last sentence.
Listen to carnivore -- the both of you evidently read gooder than I do.
#13727

swe_wolfis

May 16, 2009 17:19:31
Q6570

What happens when you attack a undead with spell resistance with a Healing Belt? What I mean is what number to use for the check caster level? Should it be 3 since that is the first level you normally can cast cure moderate wounds or something else?
#13728

Vicerious

May 16, 2009 18:00:54
Q6570

What happens when you attack a undead with spell resistance with a Healing Belt? What I mean is what number to use for the check caster level? Should it be 3 since that is the first level you normally can cast cure moderate wounds or something else?

A6570The Healing Belt has a caster level of 3 itself, so that would be what you would use to try and defeat SR.

QA6571
When using the Imbued Summon metamagic feat (PHB2, p92) on a summoning spell to summon multiple creatures (such as SMII to summon 1d3 creatures from the SMI list), does the imbued spell apply to one creature or all of them? What about summoning multiple evil creatures with the Malconvoker's Fiendish Legion ability?
#13729

masterjoda999

May 16, 2009 19:27:37
Q6572 Are there any arcane spells similar to the psion power fusion?
#13730

rypta

May 16, 2009 22:24:55
Q6573: Are there any items or feats or spells that would grant a human the same effect as powerful build? As in treated as large size while still being medium?
#13731

Vicerious

May 16, 2009 22:35:49
Q6573: Are there any items or feats or spells that would grant a human the same effect as powerful build? As in treated as large size while still being medium?

A6573 The Strongarm Bracers (MIC) let you wield weapons one size category larger than normal without penalty. The Jotenbrud feat (PGtF) lets you count as Large instead of Medium when it's advantageous in opposed checks.
#13732

archyr

May 16, 2009 23:47:02
Q6574: What is the max damage for Eldritch Blast that someone has come up with?
#13733

CantripN

May 16, 2009 23:52:23
A6571: It would apply to all of them, technically. So yes, it allows you to "Chain" spells.
#13734

masterjoda999

May 17, 2009 2:11:17
Q6575 Since I've seen people talk about using limited wish's spell mimicry use for the power psychic reformation, would a recaster or somesuch class able to grab spells off of any class list thus be able to take psionic powers that way, like fusion or psychic reformation?
#13735

hijaxx

May 17, 2009 2:41:20
A6575 No. You cant use limited wish to mimic psionic powers either, unless there is some errrata that i havent heard of.
Q6576 Is there any way to use a personal range spell on others? Other than master specialist abjurer?
#13736

archyr

May 17, 2009 3:42:08
A6576:

Yah,

Player's Guide to Faerun, p. 75

Spellguard (Su): At 4th level, the spellguard of Silverymoon may cast any personal range defensive arcane spell on another character with a touch. For this purpose, a defensive spell is one that improves AC, increases a saving throw modifier, or grants additional hit points (either by healing wounds or by bestowing temporary hit points).

Spellguard of Silverymoon's 4th level ability (Defensive Arcane Spells only)

Trick is here http://forums.gleemax.com/showthread.php?t=1016735 Was used for War Weaver to get personal spells woven into tapestry, there's a neat trick to it so that you can get any personal ranged spell as well.
#13737

hijaxx

May 17, 2009 4:07:23
Damn, it just have to be from that one book which i cant seem to get a copy of...
#13738

leegin

May 17, 2009 5:33:38
A6577:


Has anyone seen an extensive "deck of many things" since 3.0 or 3.5 has been put out, that includes feats, skills, and new spells? I would appreciate a link to a page or site that has a new deck of many things.
#13739

hijaxx

May 17, 2009 5:57:31
A6578:
Does sanctum spell apply to spell-like abilities?
#13740

pithica

May 17, 2009 8:44:17
A6578:
Does sanctum spell apply to spell-like abilities?

Nope. There are separate 'metamagic' feats for spell-like abilities.

Example: Quicken Spell-like ability

There's no reason why you couldn't houserule a similar feat for Sanctum, though, but it would be a separate feat.
#13741

gargamella

May 17, 2009 11:39:43
Q6579

does fast healing stack?

i mean from different sources (classes, spells,items...)
#13742

rypta

May 17, 2009 11:44:47
A6573 The Strongarm Bracers (MIC) let you wield weapons one size category larger than normal without penalty. The Jotenbrud feat (PGtF) lets you count as Large instead of Medium when it's advantageous in opposed checks.

Thanks for the help.
Perhaps I should have explained, the goal was to qualify for the knockback feat (RoS) as a human without having to actually be large.
#13743

carnivore

May 17, 2009 14:17:03
Q6577:
Has anyone seen an extensive "deck of many things" since 3.0 or 3.5 has been put out, that includes feats, skills, and new spells? I would appreciate a link to a page or site that has a new deck of many things.

A6577
yes..... they are a Minor Artifact now:

found here:
http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsICA.html


:D
#13744

carnivore

May 17, 2009 14:22:56
Q6575 Since I've seen people talk about using limited wish's spell mimicry use for the power psychic reformation, would a recaster or somesuch class able to grab spells off of any class list thus be able to take psionic powers that way, like fusion or psychic reformation?

A6575
yes it can ... based on this part:

Produce any other effect whose power level is in line with the above effects,

.... the other effects it was talking about is this
Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.

so it could Duplicat 4th lvl Powers and below.... Psychic Reformation: Yes, Fusion:NO, Fusion is an 8th lvl Egoist power.... thus not available for Limited Wish at all, nor Wish, or Miracle.... unless you do this:
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)

:D
#13745

carnivore

May 17, 2009 14:24:09
Q6579

does fast healing stack?

i mean from different sources (classes, spells,items...)

A6579
No... they overlap... only the best is used

:D
#13746

phaedrusxy

May 17, 2009 14:44:23
A6575 No. You cant use limited wish to mimic psionic powers either, unless there is some errrata that i havent heard of.

Reproducing Psychic Reformation would fall under this line, I think:
Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack or taking a -7 penalty on its next saving throw.

A 4th level power is "in line" with the power of a 4th level spell.
#13747

snorkasaurous

May 17, 2009 19:14:45
Q6580: Is there a simple spell that would let a druid "store" a large animal companion? I know that Baleful Polymorph will do the trick or perhaps Aspect of the Wolf, but I was looking for something along the lines of Familiar Pocket. Is there anything like that out there for animal companions?

Snork
#13748

phaedrusxy

May 17, 2009 20:54:42
"Watch me pull a rabbit out of my hat."

*Elephant trumpets*

"Oops, wrong hat."
#13749

jgumbyrx

May 17, 2009 21:47:34
Q6580: Is there a simple spell that would let a druid "store" a large animal companion? I know that Baleful Polymorph will do the trick or perhaps Aspect of the Wolf, but I was looking for something along the lines of Familiar Pocket. Is there anything like that out there for animal companions?

Snork

bag of holding?
familiars are soft and squishy; animal companions are pretty good at holding their own.
#13750

sir_chivalry

May 17, 2009 22:50:14
Q6581: Is there anyway to have an undead barbarian? As far as I can see, an undead cannot rage due to not having a Con score. Is there anyway to get aorund this?
#13751

phaedrusxy

May 17, 2009 23:05:16
Q6581: Is there anyway to have an undead barbarian? As far as I can see, an undead cannot rage due to not having a Con score. Is there anyway to get aorund this?

Undead barbarians can rage. Their rage only lasts 3 rounds, though.
#13752

ah_andras

May 18, 2009 0:24:26
Q6582
when a wizard uses the Mage of the Arcane Order ability Spellpool to call a spell, and wants to use metamagic with that spell, does the metamagic modifiers count against the spell for the purposes of spellpool debt and the maximum level of the spell the wizard can call?

eg- wizard can call spells of up to 6th level. He has 9th level slots available. Can the mage call a 6th level spell and maximize it before casting using a 9th level slot.
#13753

curufin

May 18, 2009 0:31:47
A6582 Wizards normally apply metamagic feats to spells during preperation, so the spells should be put into the spell pool with metamagic feats already attached. A wizard then can withdraw from the pool a metamagic spell, but he could not (normally) apply a metamagic feat to a withdrawn spell.
#13754

maddcow2k

May 18, 2009 0:43:03
Q:6583 Rays and similar weapon like spells can crit. I don't agree that spells need to be even stronger, but I digress. My question is that if theses spells can crit, can they also add sneak attack damage?
#13755

Pramxnim

May 18, 2009 1:08:12
A6583
Yes, yes they can. In fact, there is a PrC designed specifically for sneak attacking with ray spells, the Spellwarp Sniper from Complete Scoundrel. Of couse the SA dice don't get multiplied on a crit, but it's certainly possible (as long as the spell involves an attack roll)
#13756

maddcow2k

May 18, 2009 1:13:08
Good grief, like spells need any more overpoweredness :P So I can crit my ray of enfeeblement?!? Good god. I'm SO taking Weapon focus rays, improved crit: rays, as well as split ray and twin spell. Wow, I feel dirty all of a sudden.

Also, is there a place that specifically says that it crits, and if so where can I find it? I tried looking through some of the core books but couldn't find it.
#13757

jgumbyrx

May 18, 2009 1:16:31
Good grief, like spells need any more overpoweredness :P So I can crit my ray of enfeeblement?!? Good god. I'm SO taking Weapon focus rays, improved crit: rays, as well as split ray and twin spell. Wow, I feel dirty all of a sudden.

Also, is there a place that specifically says that it crits, and if so where can I find it? I tried looking through some of the core books but couldn't find it.

complete arcane (at the begining of the feats section -- i believe)
#13758

muertog

May 18, 2009 1:29:25
A6583: Any spell that has an attack roll has the chance to crit (by default only on a 20). PHB p.140.
"Spells and Critical Hits: A spell that requires an attack roll, such as shocking grasp or Melf’s acid arrow, can score a critical hit. A spell attack that requires no attack roll, such as lightning bolt, cannot score a critical hit."

Additionally, Complete Arcane indeed has information regarding improving weapon-like spells via feats and such. (CAr, P.72-73)

Q6584: However, I believe I read something about how only spells that dealt HP damage would be be affected by a Critical Hit confirmation. This was to avoid issues where a spell such as Enervation or Ray of Enfeeblement doing more "damage" than would be normal. Can someone please verify this information?
#13759

cru

May 18, 2009 2:41:39
A6583 Rules of the Game - All About Sneak Attacks (Part Four): Spells that inflict energy drains or ability damage deal extra negative energy damage in a sneak attack, not extra negative levels or ability damage.

Also, Sneak Attacking Spellcasters, a preliminary guide.

A6584: From Rules Compendium:
Extra damage from a critical hit is of the same type the spell deals normally. A critical hit with a spell doubles all forms of damage that spell deals. An energy-draining spell bestows twice that spell’s normal negative levels on a critical hit, while a critical hit with a spell that deals ability damage doubles that ability damage.
#13760

dr_rocktopus

May 18, 2009 4:39:56
Q6585:
What is the LA buy-off pattern for a blink dog? I normally do just use the chart, but it's 5:40 AM and I have a headache.
#13761

ah_andras

May 18, 2009 4:41:36
A6582 Wizards normally apply metamagic feats to spells during preperation, so the spells should be put into the spell pool with metamagic feats already attached. A wizard then can withdraw from the pool a metamagic spell, but he could not (normally) apply a metamagic feat to a withdrawn spell.

What if its a Sorceror or warmage using arcane preparation?
#13762

jgumbyrx

May 18, 2009 4:45:44
Q6585:
What is the LA buy-off pattern for a blink dog? I normally do just use the chart, but it's 5:40 AM and I have a headache.

A6585
a blink dog? really?

i guess it would be at 6 HD (ecl 8) and 9 HD (ecl 10) (and they cap-out at 12 HD)
#13763

dr_rocktopus

May 18, 2009 4:48:12
I was pretty sure UA-style buy-off only ran off of class levels.

So wouldn't it be:

6BD/6x
la-1
5BD/9x
la -1
4BD/9x
#13764

jgumbyrx

May 18, 2009 4:54:54
I was pretty sure UA-style buy-off only ran off of class levels.

So wouldn't it be:

6BD/6x
la-1
5BD/9x
la -1
4BD/9x

it does -- I thought that maybe you were running some crazy stuff - blink dogs advance by hd and don't gain class levels; so they aren't really elegible for buy-off (like I said -- thought you might of had a rule-0)
#13765

carnivore

May 18, 2009 4:56:13
A6585:

for LA Buy Off rules.... look here:

http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedRaces.html

for a Blink Dog (it really is designed for a cohort, not Player)... but it is +2 LA... thus Buy Off LA @6th Class Level(7,000 XP) and 9th Class Level(9,000 XP.)



:D
#13766

jgumbyrx

May 18, 2009 4:58:48
A6585:
Once the total of a character's class levels (not including any Hit Dice from his creature type or his level adjustment) ...

since they don't gain class levels, they're not elegible

A6585:

for a Blink Dog (it really is designed for a cohort, not Player)... but it is +2 LA... thus Buy Off LA @6th Class Level(7,000 XP) and 9th Class Level(9,000 XP.)

yeah, that's what i originally said
#13767

carnivore

May 18, 2009 5:00:00
they do if you are playing them as characters and advancing them with class levels

look here for more:
http://www.systemreferencedocuments.org/35/sovelior_sage/improvingMonsters.html

:D
#13768

jgumbyrx

May 18, 2009 5:05:41
they do if you are playing them as characters and advancing them with class levels

look here for more:
http://www.systemreferencedocuments.org/35/sovelior_sage/improvingMonsters.html

:D

it would appear that there is room for interpretation:
Class Levels: Intelligent creatures that are reasonably humanoid in shape most commonly advance by adding class levels. Creatures that fall into this category have an entry of “By character class” in their Advancement line. When a monster adds a class level, that level usually represents an increase in experience and learned skills and capabilities.

Increased Hit Dice: Intelligent creatures that are not humanoid in shape, and nonintelligent monsters, can advance by increasing their Hit Dice. Creatures with increased Hit Dice are usually superior specimens of their race, bigger and more powerful than their run-of-the-mill fellows.

... unless there is something that I'm missing.
#13769

carnivore

May 18, 2009 5:09:07
yes... actual examples from the Monster manual:

Unicorn + Cleric 7
http://www.systemreferencedocuments.org/35/sovelior_sage/monstersTtoZ.html#unicorn

Unicorns are in no way Humanoid....


there are other examples.... look down to the Monsters and Class Levels subheading

:D
#13770

rypta

May 18, 2009 5:17:07
Q6586: I've been looking for a way to move enemies I hit large distances. In order to move them a lot with bullrush, I have to move with them, which I would rather avoid. I found the knockback feat in RoS, but I can't seem to find a way to qualify for that while remaining a medium sized human. Are there any other class features of feats that would work here? (I know about the throw maneuvers from ToB, I'd rather not use those for flavor reasons).
#13771

jgumbyrx

May 18, 2009 5:18:52
there are other examples.... look down to the Monsters and Class Levels subheading

:D

Even if the creature is of a kind that normally advances by Hit Dice rather than class levels a PC can gain class levels rather than Hit Dice.

ARGH!!! i guess i DID miss something -- my bad.
#13772

jgumbyrx

May 18, 2009 5:26:10
i'm way too tired to be doing this
#13773

carnivore

May 18, 2009 5:26:45
Q6586: I've been looking for a way to move enemies I hit large distances. In order to move them a lot with bullrush, I have to move with them, which I would rather avoid. I found the knockback feat in RoS, but I can't seem to find a way to qualify for that while remaining a medium sized human. Are there any other class features of feats that would work here? (I know about the throw maneuvers from ToB, I'd rather not use those for flavor reasons).

A6586
Jotunbrud(regional feat)(Races of Faerûn) .... gives a Human something similar to the Powerful Build trait... since it Directly affects Bullrush attempts it should qualify you for Knockback similarly to the way Goliaths do

:D
#13774

valkstraat10

May 18, 2009 5:32:58
Q6587: What is the LA of the greenbound template of Lost Empires of Faerun? The example with the troll says LA +5, the text says: same as base creature +8.
#13775

jgumbyrx

May 18, 2009 6:11:37
Q6587: What is the LA of the greenbound template of Lost Empires of Faerun? The example with the troll says LA +5, the text says: same as base creature +8.

A6587
well, since a regular, standard troll has a +5 LA, the stat-block cannot possibly be correct; given the abililties that the template gives, I would say that it would indeed be a +8.

another, more convoluted, take on it could be +3; with the idea that maybe the +8 was for the sample creature -- however, I still think that the template would still be to strong for that, though.
#13776

rypta

May 18, 2009 8:06:11
A6586
Jotunbrud(regional feat)(Races of Faerûn) .... gives a Human something similar to the Powerful Build trait... since it Directly affects Bullrush attempts it should qualify you for Knockback similarly to the way Goliaths do

:D

Can that feat only be taken at level 1?
#13777

leegin

May 18, 2009 10:36:30
A6588:

Can someone let me know where the 'Tattoo Summoner' summoner is from? Are there any goof summoning classes besides the above and 'bonded summoner?

Thanks for reading my post.
#13778

hijaxx

May 18, 2009 10:54:20
This Homebrew Class was the only thing i could find
#13779

carnivore

May 18, 2009 11:06:00
Can that feat only be taken at level 1?

yes

:D
#13780

tonymitsu

May 18, 2009 11:25:13
Q6589: Let's say I'm making a swift hunter build and have the possibility of getting one of those classes two level 20 over the course of play.

Between ranger and scout, who has the better overall class abilities in any given situation?
#13781

casualgatherer

May 18, 2009 11:29:54
Q6589: A Basic Bard/Sublime Chord/Ur-preist dual progression build would look like what?

Currently, i have Bard 5/Mindbender 1/Lyric Thaumaturge 1/Ur-Preist 2/Lyric Thaumaturge 1/Sublime Chord 2/Mystic Theurge 8

9th level divine, 9th level arcane, and hopefully a pretty good CL. Is this a good "skeleton"?
#13782

pithica

May 18, 2009 12:00:10
[b]Q6589: Between ranger and scout, who has the better overall class abilities in any given situation?

If you're talking about the straight out of the book classes, with Swift Hunter, I don't see any reason to go beyond 12th in ranger, and that's only if you want the full TWF tree.

Now, when you start talking about ACF's and other stuff, ranger becomes a much better option, as far as I'm concerned.

Q6589: A Basic Bard/Sublime Chord/Ur-preist dual progression build would look like what?

Currently, i have Bard 5/Mindbender 1/Lyric Thaumaturge 1/Ur-Preist 2/Lyric Thaumaturge 1/Sublime Chord 2/Mystic Theurge 8

9th level divine, 9th level arcane, and hopefully a pretty good CL. Is this a good "skeleton"?

Looks good to me.
#13783

rypta

May 18, 2009 12:30:50
yes

:D

Shoot. I'm level 12 and already have a regional feat, of which you can apparently only have 1. Thanks for your help though!
#13784

tonymitsu

May 18, 2009 12:51:53
If you're talking about the straight out of the book classes, with Swift Hunter, I don't see any reason to go beyond 12th in ranger, and that's only if you want the full TWF tree.

Now, when you start talking about ACF's and other stuff, ranger becomes a much better option, as far as I'm concerned.



Looks good to me.

Perfect. Just what I was wondering. I should have mentioned that it's a ranged, GMS character too.

Thanks very much.
#13785

wraithstrike

May 18, 2009 12:57:19
Perfect. Just what I was wondering. I should have mentioned that it's a ranged, GMS character too.

Thanks very much.

Ranged go 17 ranger/scout 3 or ranger 16/scout 4. What is GMS?
#13786

naldor

May 18, 2009 12:57:45
Q6590: What are some ways to bypass immunity to critical hits? I know about the golemstrike / gravestrike spells, but I want to be able to crit people weaing armour of Heavy Fortification, etc.
#13787

phaedrusxy

May 18, 2009 13:01:21
A6590: There is no generic way to bypass crits that works for everything. For armor, you can dispel it.
#13788

muertog

May 18, 2009 13:24:56
A6590: There is no generic way to bypass crits that works for everything. For armor, you can dispel it.

Or you could stuff them in an anti-magic field. :P
#13789

pithica

May 18, 2009 13:57:40
Ranged go 17 ranger/scout 3 or ranger 16/scout 4. What is GMS?

Why go all the way up to 17 (or even 16 ranger)? The last feature a core ranger can get that could be said to be worthwile (over the class features of Scout) for the core/swift hunter ranger would be 4th level spells at 14. At 11th, they have all the combat feats and the only thing missing for a swift hunter would be HiPS, as far as other class features besides spellcasting goes.

A Ranger 6/Scout 14 would have every ranger class feature, besides spellcasting and most of the scout features and a BAB of 16.

Personally, without ACF's, Ranger is the weaker of the two classes.

I think GMS is Greater Many Shot, but that's just a guess on my part.
#13790

jgumbyrx

May 18, 2009 14:26:45
Q6590: What are some ways to bypass immunity to critical hits? I know about the golemstrike / gravestrike spells, but I want to be able to crit people weaing armour of Heavy Fortification, etc.

also, in MIC, there are the Greater Truedeath (for undead) and Greater Demolition (for constructs) weapon crystals.

but, yeah, armor needs dispel; nothing for other creatures (at least AFAIK; except for maybe some obscure spell that i'm unaware of)
#13791

pithica

May 18, 2009 15:18:20
Also, depending on how your DM reads it, brilliant energy weapons *could* be said to ignore the fortification property of armor.
#13792

wraithstrike

May 18, 2009 15:46:20
Why go all the way up to 17 (or even 16 ranger)? The last feature a core ranger can get that could be said to be worthwile (over the class features of Scout) for the core/swift hunter ranger would be 4th level spells at 14. At 11th, they have all the combat feats and the only thing missing for a swift hunter would be HiPS, as far as other class features besides spellcasting goes.

A Ranger 6/Scout 14 would have every ranger class feature, besides spellcasting and most of the scout features and a BAB of 16.

Personally, without ACF's, Ranger is the weaker of the two classes.

I think GMS is Greater Many Shot, but that's just a guess on my part.

The swift ambusher feat gives you the scout's skirmish so the scout is no longer needed. Most of the scout's bonus feats are not needed. The ranger gives a better BAB. The ranger's spell are also useful, assuming the Spell Compendium is allowed. Using arrowmind, and hunter's mercy more times per day is always a good thing. We might have to take this debate to its own thread. I don't want to clog the simple question thread.
#13793

pithica

May 18, 2009 16:05:11
The swift ambusher feat gives you the scout's skirmish so the scout is no longer needed.

It also gives you Favored Enemy, but it doesn't give you any of the other class features of a scout, like fast movement or blindsense.

Most of the scout's bonus feats are not needed.

I would use them to replace the lost bonus feats from ranger levels.

The ranger gives a better BAB.

A Ranger 16/Scout 4 has a 19 BAB vs the Scout 14/Ranger 6's 16 BAB. It is better, but it's not like you're losing 4 attacks/rnd.

The ranger's spell are also useful, assuming the Spell Compendium is allowed. Using arrowmind, and hunter's mercy more times per day is always a good thing.

I definitely agree that the spells are useful, and it's the only thing from core ranger I dislike giving up, but the limited number of slots and the fact that all of them are less than 4th level, and therefore potential wand fodder, makes me less likely to care about losing them. Now, if you're playing with the Mystic Ranger, Prestige Ranger, or Shooting Star variants, that get expanded spellcasting, we're talking a much more useful spellcasting scenario and I'd DEFINITELY go with the ranger over scout.

We might have to take this debate to its own thread. I don't want to clog the simple question thread.

I was more asking for your reasoning out of curiosity. Though I disagree with your conclusions, I don't think your reasons are faulty, and I'm willing to chalk the difference up to playstyle/experience. My opinion is that either way works, I'd just personally pick more levels of scout up over ranger in a 'no-acf' scenario, but that's opinion, not an intended statement of inherent superiority.
#13794

sickseelah1

May 18, 2009 16:22:49
First Question: If my strength was drained from 12 to 8 and then I wildshaped into a brown bear. Is my new strength stat 27 or 23?

Second Question: If i cast protective spells like luminous armor, barkskin etc in human form, do these spells transfer over to my wildshape form once i use the ability?
#13795

carnivore

May 19, 2009 5:15:07
Q6591: First Question: If my strength was drained from 12 to 8 and then I wildshaped into a brown bear. Is my new strength stat 27 or 23?

Q6592: Second Question: If i cast protective spells like luminous armor, barkskin etc in human form, do these spells transfer over to my wildshape form once i use the ability?

A6591:
since it was only your original strength that was drained... it does not affect your Wildshape Strength score, since that is given by the form you take... when you go back to your normal form, you will still have the Strength Drain on your normal Str Score.


A6592
Yes... Spell effects stay active when you Wildshape and continue to function Provided you are able to benefit from them

:D
#13796

cru

May 19, 2009 6:45:18
A6591:
since it was only your original strength that was drained... it does not affect your Wildshape Strength score, since that is given by the form you take... when you go back to your normal form, you will still have the Strength Drain on your normal Str Score.

Carnivore is probably right (always a valid assumption), however, what if...
* druid takes poison damage (e.g. 1d6 str), wild shapes into a bear, and takes secondary poison damage (again, 1d6 str)? which form is damaged?
* druid is ability-drained in bear form? any impact after reverting? and what if druid uses another wild shape to become a bear again? is the bear still ability-drained?
* is wild shape / alternate form a way to ignore ability damage and can it be used fuel various ability sacrifices, then?
* similar situation when druid / shambling mound gets hit by (hundreds of) lightnings and gains (hundreds of) temporary 1d4 Con points. what was the ruling here?
#13797

pithica

May 19, 2009 11:22:08
Well, alternate form explicitly states: "The creature gains the physical ability scores (Str, Dex, Con) of its new form." but it doesn't say anything about what happens when it reverts. I've always assumed, that they simply return to what they were before the change. As such, I'd answer your questions thusly:

a. The bear form of the druid is still poisoned, and would take the secondary damage if it failed it's save. The secondary damage would affect it's stats in bear form.
b. I'd probably rule that damage dealt in bear form reverts with you, in my own games (and that's the assumption I've been making as a player of a druid in a current campaign), but it looks like that it wouldn't to me from reading the rules. If you became a bear again, you'd gain the normal ability scores of a bear, as per the alternate form rules. (Penalties to ability scores work diferently, though, as they're ongoing effects.)
c. Looks like it is, RAW. But I wouldn't expect a DM to let that fly.
d. Looks like it would not revert to the normal form, or carry over into any other form. They're considered 'actual' points of constitution as opposed to an enhancement bonus or something in the effect, and from my reading, it looks like you gain the physical abilities of the new form every time you alternate form so you'd lose them once you left the shambling mound form.
#13798

adecoy95

May 19, 2009 17:53:54
q6593:glitterdust + solid fog..... what happens?
#13799

phaedrusxy

May 19, 2009 18:20:10
glitterdust + solid fog..... what happens?

Someone dies. :D


What do you mean, exactly? They should work fine together, assuming you target the right squares with Glitterdust.
#13800

adecoy95

May 19, 2009 18:31:53
Someone dies. :D


What do you mean, exactly? They should work fine together, assuming you target the right squares with Glitterdust.

can they see the people that are dusted no matter from how far into the fog they are?
#13801

maxbarton

May 19, 2009 22:01:41
q6594: The Dragontouched feat from Dragon Magic, does it negate the need for the draconic heritage feat?

EDIT: Or does it only allow you to take feats that only require a dragonblood subtype? However what is the point of it telling you that you are treated as having a sorc level if you don't gain access to feats requiring Draconic Heritage?
#13802

phaedrusxy

May 19, 2009 22:09:05
can they see the people that are dusted no matter from how far into the fog they are?

No. It doesn't let you see through the Solid Fog any further than normal. The enemies hit with the Glitterdust would still have to save or be Blinded, and they'd be outlined, but still only be visible if you were within 5 feet of them.
#13803

leegin

May 19, 2009 23:42:11
A6593

Is the storm elemental in the manual of the planes 3.5 and 3.0 or just 3.0?

Also, is the time elemental in any of the 3.5 or 3.0 publications?
#13804

jgumbyrx

May 20, 2009 0:21:01
Q6593

Is the storm elemental in the manual of the planes 3.5 and 3.0 or just 3.0?

Also, is the time elemental in any of the 3.5 or 3.0 publications?

A6593
Storm Elemental is in MM3 (not MotP) -- definitely 3.5
FYI, MotP was a 3.0 book, but wizards.com did put out a 3.5 update

Time Elemental is a [color=Blue]magic:the gathering card[/color] -- has nothing to do with d&d
#13805

leegin

May 20, 2009 0:22:46
A6593:

Thanks for the correction.

No, Time Elemental was in MMII is 1st edition. I was wondering if it was reprinted.
#13806

jgumbyrx

May 20, 2009 0:33:26
A6593:

Thanks for the correction.

No, Time Elemental was in MMII is 1st edition. I was wondering if it was reprinted.

okay -- it hasn't been in d&d since 1st ed. (so, 20 years gone?)

also, when you ask a question, your # needs to start with a "Q", not "A" -- "A" is for "answer"
#13807

leegin

May 20, 2009 0:38:00
Q6593:

My bad on the Q & A.

The ooze and magma elementals are in the MotP? That is different than the Planar Handbook? I have the old, old MotP and was looking for the off-shoot elementals.

So, they are in MotP? Is there a major difference in that and the Planar Handbook? I don't have a store that has either one of them to look at.
#13808

jgumbyrx

May 20, 2009 0:52:19
Q6593:

My bad on the Q & A.

The ooze and magma elementals are in the MotP? That is different than the Planar Handbook? I have the old, old MotP and was looking for the off-shoot elementals.

So, they are in MotP? Is there a major difference in that and the Planar Handbook? I don't have a store that has either one of them to look at.

both of those "para"elementals are in MotP; as well as "ice" and "smoke".
some of the other MM's have some other elementals in them (you won't get full "stat blocks" for them here).

the basic difference between MotP and Planar Handbook is that MotP is DM-oriented, while the PlH is more player-oriented. amazon.com has both of those for pretty cheap.
#13809

leegin

May 20, 2009 1:00:07
Q6593:


Thanks for your help.

I am primarily looking for the quasi, pseudo, para, demi, semi elemental stats. Those would be in MotP?

I am going to get two books this week. I was hoping the fiied folio was one book and MotP was the other, until I realized there are two planar books. Including the elemental stats, which two would you get? Bear in mind I have the old MotP but it is not super detailed.

Thanks again.
#13810

tytalus

May 20, 2009 4:06:54
A6593

Is the storm elemental in the manual of the planes 3.5 and 3.0 or just 3.0?

Also, is the time elemental in any of the 3.5 or 3.0 publications?

A6593:

[...]

No, Time Elemental was in MMII is 1st edition. I was wondering if it was reprinted.

Q6593:

[...]

The ooze and magma elementals are in the MotP? That is different than the Planar Handbook? I have the old, old MotP and was looking for the off-shoot elementals.

So, they are in MotP? Is there a major difference in that and the Planar Handbook? I don't have a store that has either one of them to look at.

Q6593:
[...]

I am primarily looking for the quasi, pseudo, para, demi, semi elemental stats. Those would be in MotP?

Dear Leegin,

The Crystalkeep resource (which has been pointed out to you) also has a comprehensive list of 3.5 creature - including their source.

WotC's Consolidated Lists (which have been pointed out to you) also has a complete list of 3.5 monsters - including their source.

It's certainly going to be easier for all involved to just look such things up yourself.
#13811

pithica

May 20, 2009 6:34:46
q6594: The Dragontouched feat from Dragon Magic, does it negate the need for the draconic heritage feat?

EDIT: Or does it only allow you to take feats that only require a dragonblood subtype? However what is the point of it telling you that you are treated as having a sorc level if you don't gain access to feats requiring Draconic Heritage?

Dragontouched does two things.
1. Provides you with the dragonblood subtype, regardless of your race or class, which allows you to qualify for Feats, PrC's, and/or ACF's that only require the dragonblood subtype.
2. Let's you count as a sorcerer of your character level, regardless of your class/build, for the purposes of qualifying for draconic heritage or any of the heritage feats.

It doesn't negate the need for draconic heritage, if you wanted, for example, Draconic Legacy or Draconic Power. Those feats still require Draconic Heritage as a pre-req, in addition to their other pre-reqs. It does however allow an appropriate level wizard or fighter qualify for them, as long as he meets the other pre-reqs.
#13812

PlzBreakMyCampaign

May 20, 2009 8:29:07
Q6593: Does the inspire greatness bard ability's bonus HD also raise the max skill ranks limit?
#13813

wraithstrike

May 20, 2009 10:09:39
Q6593: Does the inspire greatness bard ability's bonus HD also raise the max skill ranks limit?

No. The listing specifically tells what you receive with the bonus HD, and skill points are not on the one of the benefits.
#13814

BloodDragon

May 20, 2009 10:44:08
Q6594: Soulbound Weaponry lacks the usual text of "when calling double-weapon you may only enchant one end," to an extend so does Call Weaponry.

Does this mean that when calling a soulbound double-weapon that both ends come into exsistence enchanted. You do not very well only summon half a weapon and it clearly stats that "The called weapon automatically gains a weapon enhancement at the certain levels."
#13815

maxbarton

May 20, 2009 11:38:21
Dragontouched does two things.
1. Provides you with the dragonblood subtype, regardless of your race or class, which allows you to qualify for Feats, PrC's, and/or ACF's that only require the dragonblood subtype.
2. Let's you count as a sorcerer of your character level, regardless of your class/build, for the purposes of qualifying for draconic heritage or any of the heritage feats.

It doesn't negate the need for draconic heritage, if you wanted, for example, Draconic Legacy or Draconic Power. Those feats still require Draconic Heritage as a pre-req, in addition to their other pre-reqs. It does however allow an appropriate level wizard or fighter qualify for them, as long as he meets the other pre-reqs.

After I did some research I had come to the same conclusion. Thank you very much.
#13816

PlzBreakMyCampaign

May 20, 2009 13:45:38
Q6593: Does the inspire greatness bard ability's bonus HD also raise the max skill ranks limit?

No. The listing specifically tells what you receive with the bonus HD, and skill points are not on the one of the benefits.

Um no it doesn't...

It mentions "the commensurate number of temporary hit points (apply the target’s Consitution modifier, if any, to these bonus Hit Dice)" like one would already know to recalculate and "The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant" which clarifies that these act like regular HD as one would expect.

These two things are sort of obvious. The only other clarification is that the bonus HD are d10s

Remember that the has "A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill."

My confusion is if the 'total' would include any bonus HD
#13817

jgumbyrx

May 20, 2009 14:58:58
Um no it doesn't...

It mentions "the commensurate number of temporary hit points (apply the target’s Consitution modifier, if any, to these bonus Hit Dice)" like one would already know to recalculate and "The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant" which clarifies that these act like regular HD as one would expect.

These two things are sort of obvious. The only other clarification is that the bonus HD are d10s

Remember that the has "A creature’s Hit Dice total is also treated as its level for determining how spells affect the creature, its rate of natural healing, and its maximum ranks in a skill."

My confusion is if the 'total' would include any bonus HD

inspire greatness:
Show
Inspire Greatness (Su): A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.

#13818

sickseelah1

May 20, 2009 15:06:04
A6591:
since it was only your original strength that was drained... it does not affect your Wildshape Strength score, since that is given by the form you take... when you go back to your normal form, you will still have the Strength Drain on your normal Str Score.


A6592
Yes... Spell effects stay active when you Wildshape and continue to function Provided you are able to benefit from them

:D

This is exactly what i thought to be as well but my group just wouldn't believe me. They are a fairly rules lawyerish band so I was wondering if there was any source you guys could direct me to prove that Wildshape allows you to take on the form's normal strength despite ability damage from the human form and that spells transfer over from human form to wildshape?
#13819

pithica

May 20, 2009 15:36:33
The latter isn't explicitly stated, but nothing anywhere in the Wildshape or Alternate form abilities state that spells currently in effect on you (positive or negative) cease effecting you. If your group argues that your Barkskin (or whatever) won't carry over, then the Energy Drain you took while in wildshape shouldn't follow you back.

specifically to abilities though...http://www.d20srd.org/srd/specialAbilities.htm#alternateForm

The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form.

Whenever a druid Wild Shapes (or leaves wildshape), it uses alternate form to do so, and therefore gains the physical ability scores of it's new form.

While I would certainly put a hurting and a houserule on anyone trying to abuse this trick in my own campaigns, it looks to me like it's RAW that ability damage goes away (or is overwritten by the Su).
#13820

jgumbyrx

May 20, 2009 18:53:54
The latter isn't explicitly stated, but nothing anywhere in the Wildshape or Alternate form abilities state that spells currently in effect on you (positive or negative) cease effecting you. If your group argues that your Barkskin (or whatever) won't carry over, then the Energy Drain you took while in wildshape shouldn't follow you back.

specifically to abilities though...http://www.d20srd.org/srd/specialAbilities.htm#alternateForm


Whenever a druid Wild Shapes (or leaves wildshape), it uses alternate form to do so, and therefore gains the physical ability scores of it's new form.

While I would certainly put a hurting and a houserule on anyone trying to abuse this trick in my own campaigns, it looks to me like it's RAW that ability damage goes away (or is overwritten by the Su).

first, some relavent miscellany:

from Wizards' 3.5 FAQ:
Show
QIf, while under the effect of a spell that depends on type
(such as hold person), my character is transformed into a
different creature type by polymorph*, does the spell’s
effect remain?
AYes. A spell only checks to see if you are a legal target
when it is cast. If you become an illegal target later (such as via
the polymorph spell), the spell remains in effect.
*The question and answer uses “polymorph” to refer
specifically to spells that rely on the polymorph or alter self
spell to adjudicate their effect (including alter self, polymorph,
polymorph any object, and shapechange), psionic powers based
on the metamorphosis power (including metamorphosis and
greater metamorphosis), and any other effect based on either of
these lists.

QDoes a druid’s trackless step ability function even when
she’s using wild shape? What about her other
nonspellcasting class abilities, such as woodland stride or
resist nature’s lure?
AThe recent errata to the druid’s wild shape states that it
functions like the alternate form special ability (Monster
Manual, page 305), which asserts that the creature “retains the
special qualities of its original form.” Nature sense, trackless
step, woodland stride, resist nature’s lure, and venom immunity
are all special qualities, so the druid would retain these even
while wild shaped.

QAs per the errata for wild shape, despite an altered
Constitution score the character’s hit points do not change
accordingly. Does this mean that regardless of Constitution
changes while wild shaped a character’s hit points are
unaffected?
ANo. Any changes to a wild shaped character’s Constitution
score that occur after the change (such as a timely bear’s
endurance spell or a Constitution-damaging poison) would
have the full normal effect (including altering hit points).

QIf a wild shaped character takes Constitution damage or
drain, which Con score do I use to determine when the
character is killed by being reduced to 0 Con—the original
score or the new one?
AUse the character’s current Constitution score, just as you
would for any other character. If a 6-Con druid wild shapes into
a 17-Con dire badger and takes 8 points of Constitution damage
and/or drain while in that form, the character would instantly
die upon returning to normal form.

#13821

phaedrusxy

May 20, 2009 20:05:25
Ray of Enfeeblement doesn't do ability damage. It is an ongoing spell effect that applies a penalty to your strength score. It is entirely different.

Almost all things that actually do ability damage are instantaneous. Ability damage is damage, not an ongoing effect. (And I'd say that any spells that do ability damage and have a duration are just screw-ups on the part of whoever wrote them.)
#13822

yoss

May 20, 2009 20:14:07
FAQ: "If a 6-Con druid wild shapes into a 17-Con dire badger and takes 8 points of Constitution damage and/or drain while in that form, the character would instantly die upon returning to normal form."

That's pretty cut-and-dry to say that ability damage carries over between forms.
#13823

jgumbyrx

May 20, 2009 20:32:30
Ray of Enfeeblement doesn't do ability damage. It is an ongoing spell effect that applies a penalty to your strength score. It is entirely different.

Almost all things that actually do ability damage are instantaneous. Ability damage is damage, not an ongoing effect. (And I'd say that any spells that do ability damage and have a duration are just screw-ups on the part of whoever wrote them.)

okay, bad example.
but I still default to "creature retains all other game statistics of its original form" -- with the game statistic in question as being ability damaged. Otherwise, you would start at full HP when you shifted to a new form (instead of just gaining a handfull of HP -- which is an enumerated function of wildshape), since both ability damage and HP damage use similar mechanics for natural recovery (i.e., regain "X" amount per "Y" duration of rest).
#13824

phaedrusxy

May 20, 2009 20:45:10
I don't disagree. I was just pointing out the flaw in your example. ;)
#13825

yoss

May 20, 2009 21:06:29
The FAQ jg quoted explicitly states that ability damage carries over.

So the argument is that the FAQ is not valid because it creates inconsistencies elsewhere and therefore we can ignore the FAQ?
#13826

jgumbyrx

May 20, 2009 21:29:35
The FAQ jg quoted explicitly states that ability damage carries over.

So the argument is that the FAQ is not valid because it creates inconsistencies elsewhere and therefore we can ignore the FAQ?

i don't see a contradiction. i see it as a matter of sorting through and fully understanding all of the applicable rules (between all of the updates and errata(s), spread over umpteen different sources, it can be quite confusing).
#13827

pithica

May 21, 2009 7:36:51
The FAQ jg quoted explicitly states that ability damage carries over.

Actually, no. It states that it carries back, which is different (but does still contradict what I said earlier).

When you change forms using alter form (which includes wildshape), the Su ability explicitly states you gain the physical scores of your new form.

So the argument is that the FAQ is not valid because it creates inconsistencies elsewhere and therefore we can ignore the FAQ?

No. I said quite emphatically that I wouldn't allow any such shenanigans. The FAQ is supposed to be an interpretation of RAI, and I think it's obvious that the intent is for Ability Damage to work like damage and carry over going in either direction.

However, the rules for alternate form/Wildshape, in RAW, treat the two differently, as it says for health:

Each time you use wild shape, you regain lost hit points as if you had rested for a night.

while for ability scores:

The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form.

Which is a completely different wording and changes the way that the RAW works for ability damage.

Looking at just the RAW, when you change forms, you gain the physical abilities of that form. Nothing is said about damage, or how to treat it. While it's probably safe to assume that they intended to have a line saying 'ability damage taken in one form carries over' or even 'when you change forms you gain ability damage back as if you had rested for a night', they didn't actually include anything of the sort. They only said that you gain the physical ability scores. I.E. You go from whatever you had, to whatever it has.

i don't see a contradiction. i see it as a matter of sorting through and fully understanding all of the applicable rules (between all of the updates and errata(s), spread over umpteen different sources, it can be quite confusing).

There is a contradiction, and then again there isn't.

It's an RAI/RAW contradiction, which is meaningless, I think, for most campaigns, but it is there.

And for the record, I'm coming straight from the SRD. It has all the updates and erratas (rules sources) for wildshape/alternate form in one place. The FAQ is not a rules source, it's an advice column for DM's. I personally agree with it, in this and many other cases, but the question was about the RAW of the rule.
#13828

PlzBreakMyCampaign

May 21, 2009 9:22:50
the abililty specifically enumerates what affects the creature's increased temporary HD have. as specifically as this ability is defined, then anything outside of these abilities is not affected. if those bonus HD were supposed to be treated as regular HD in ALL respects, it would have said so; instead, it listed one single specific effect for which those HD are to be concidered "regular".
so, no -- you cannot raise a character's max skill point limit with inspire greatness (nor any other legitamate method that i am aware of)

Alright I'll consider the small reference to regularizing the HD for a specific effect to override to usual effects of one's total HD.

I give up on making the normal bardic music abilities helpful (inspire greatness seemed the only interesting effect). They just blows fat chunks.
#13829

jgumbyrx

May 21, 2009 9:40:33
....... There is a contradiction, and then again there isn't.

It's an RAI/RAW contradiction, which is meaningless, I think, for most campaigns, but it is there.

And for the record, I'm coming straight from the SRD. It has all the updates and erratas (rules sources) for wildshape/alternate form in one place. The FAQ is not a rules source, it's an advice column for DM's. I personally agree with it, in this and many other cases, but the question was about the RAW of the rule.

all good points. i still think that being ability damaged would be a "game statistic".
... including (but not necessarily limited to) ...

so, would this be a case of RAW telling us to use RAI? hmm.
(with FAQ providing clarity/cunfusion on the point? )
#13830

pithica

May 21, 2009 10:27:29
Ability Damaged is a condition, which further supports your interpretation. And I am pretty sure that most conditions normally carry over through form shifting.

I agree that it's pretty obvious that it's intended to, at least to me.
#13831

tos_shai_hulud

May 21, 2009 22:54:12
Q6595

How can one maximize their Wisdom score with a maximum of a +3 level adjustment, no racial hit dice?

Edit: The link in SHLCOW: Maximising Ability Scores for all your everyday PCs is broken.
#13832

phaedrusxy

May 21, 2009 23:22:23
A6595 Gravetouched ghoul anthropomorphic bat (or jermilane?). I forget what the GT ghoul gives, but I do remember that it boosts wisdom. Anthro-bat is +6.
#13833

SwordDisciple

May 21, 2009 23:35:25
Q6596:

Can you counterspell (or even tell a spell is being cast without Battlemagic Perception) a spellcaster using Silent Spell, Eschew Materials and Still Spell?
#13834

tos_shai_hulud

May 21, 2009 23:58:50
A6595 Gravetouched ghoul anthropomorphic bat (or jermilane?). I forget what the GT ghoul gives, but I do remember that it boosts wisdom. Anthro-bat is +6.

Excellent suggestion, but the Gravetouched Ghoul turns the creature into undead. According to Skip Williams, only humanoids drop their hit die in 3.5 (the old 3.0 rule has been revised): Rules of the Game. This means that undead with 1 racial hit die will keep their 1 racial hit die. I want to convert it into a construct, then use Incarnate Construct to bring it back to humanoid.

Example: Reptilian Dustform Incarnate Construct Anthropomorphic Bat is an LA +2 with the following modifiers:

Str +2, Dex -2, Con +2, Wis +8, Cha -2, land speed increases to 20 ft. keep flight speed of 20 ft.

Reptilian and Incarnate Construct are both from Savage Species and Dustform is from Sandstorm.
#13835

jgumbyrx

May 22, 2009 0:18:45
Q6596:

Can you counterspell (or even tell a spell is being cast without Battlemagic Perception) a spellcaster using Silent Spell, Eschew Materials and Still Spell?

A6596
yes, but .....

i definitely see the problem. "spellcraft" only lists a DC for identifying the spell being cast, with the caveat of having to see/hear the somatic/verbal components -- but under your example, you wouldn't even be able to know if a spell is even being cast. if you don't know if it's being cast, then how can you possibly hope to identify it until it's too late?
I would say that you would need a detect magic or similar effect active at the time. :whatsthis
#13836

phaedrusxy

May 22, 2009 0:36:32
Excellent suggestion, but the Gravetouched Ghoul turns the creature into undead. According to Skip Williams, only humanoids drop their hit die in 3.5 (the old 3.0 rule has been revised): Rules of the Game. This means that undead with 1 racial hit die will keep their 1 racial hit die. I want to convert it into a construct, then use Incarnate Construct to bring it back to humanoid.

Example: Reptilian Dustform Incarnate Construct Anthropomorphic Bat is an LA +2 with the following modifiers:

Str +2, Dex -2, Con +2, Wis +8, Cha -2, land speed increases to 20 ft. keep flight speed of 20 ft.

Reptilian and Incarnate Construct are both from Savage Species and Dustform is from Sandstorm.

Skip Williams can suck my balls. He doesn't know WTF he's talking about, and Rules of the Game are nothing more than his house rules, which he freely admits in the articles.

Hit Dice and Class Levels
Creatures with 1 or less HD replace their monster levels with their character levels. The monster loses the attack bonus, saving throw bonuses, skills, and feats granted by its 1 monster HD and gains the attack bonus, save bonuses, skills, feats, and other class abilities of a 1st-level character of the appropriate class.

I don't see the word humanoid in there.
#13837

jgumbyrx

May 22, 2009 0:40:05
Skip Williams can suck my balls. He doesn't know WTF he's talking about, and Rules of the Game are nothing more than his house rules, which he freely admits in the articles.

so, how do you really feel about it? you're being a little vague.
#13838

tos_shai_hulud

May 22, 2009 1:02:12
I don't see the word humanoid in there.

Page 290 of the Monster Manual makes the distinction and specifies that it is talking about Humanoids and Class Levels. The SRD has taken this text out of context. See the point that Skip Williams makes about just this issue. Whether he is sucking your balls or not, the text in the Monster Manual does state that it refers to Humanoids only.
#13839

hijaxx

May 22, 2009 2:37:23
Q5697: I have heard something about artificers using wands without burning charges. How's this possible?
#13840

jgumbyrx

May 22, 2009 2:42:41
Page 290 of the Monster Manual makes the distinction and specifies that it is talking about Humanoids and Class Levels. The SRD has taken this text out of context. See the point that Skip Williams makes about just this issue. Whether he is sucking your balls or not, the text in the Monster Manual does state that it refers to Humanoids only.

well, i don't think that any of that really matters -- it's a moot point:
the "antro. animal" section specifically states that the 1 HD creatures trade out that HD with their first class level's HD. also, any other templates will specifically say whether or not to change-out any HD.

like I said -- moot point, in this instance.
#13841

lench

May 22, 2009 5:19:02
Q5698: (domain) Devotion feats, I keep reading that by spending turn attempts you can use them more than once per day. Could someone clarify where the rule for that is found?
#13842

rasmus_wagner

May 22, 2009 5:31:53
Q5698: (domain) Devotion feats, I keep reading that by spending turn attempts you can use them more than once per day. Could someone clarify where the rule for that is found?

A5698: In the individual feat descriptions.
#13843

lench

May 22, 2009 5:58:04
A5698: In the individual feat descriptions.

in my copy of the CC that does not seem to be the case....is there an errata on the devotion feats?
#13844

lench

May 22, 2009 5:59:30
A5698: In the individual feat descriptions.

in my copy of the CC that does not seem to be the case....is there an errata on the devotion feats?

Edit: learn to read, it does say that on the next page of the feat i checked on.....*hangs head*
#13845

tos_shai_hulud

May 22, 2009 12:41:07
Q5699

Questions about Wild Shape:
  • How does Wild Armor work? The ability simply says that it preserves the armor bonus and any enhancement bonus to armor. What about armor check penalties, max dex bonuses, other special abilities, etc.?
  • If a druid has the Slow flaw, then wild shapes, does his new form take the speed penalty from the flaw, or is that only a penalty to his base form?
  • Are inherent bonuses persistent? If a druid reads a Manual of Quickness in Action +5, does he have a +5 inherent bonus to Dexterity to all forms he takes from now on? Or does this bonus apply only to his base form? (I ask because the rules specify that ability damage is persistent to all forms, so perhaps inherent bonuses are, as well).
  • Some races have racial bonuses to certain skills. They are not listed under Special Attacks or Special Qualities. Would a druid who wild shapes lose his own racial skill modifiers and gain those of the form he takes?
#13846

phaedrusxy

May 22, 2009 12:59:21
Q5697: I have heard something about artificers using wands without burning charges. How's this possible?

A5697: The Power Surge infusion lets an artificer add temporary charges to a wand or staff. EbCS pg. 114.
#13847

jgumbyrx

May 22, 2009 14:03:45
Q5699

Questions about Wild Shape:
  • How does Wild Armor work? The ability simply says that it preserves the armor bonus and any enhancement bonus to armor. What about armor check penalties, max dex bonuses, other special abilities, etc.?
  • If a druid has the Slow flaw, then wild shapes, does his new form take the speed penalty from the flaw, or is that only a penalty to his base form?
  • Are inherent bonuses persistent? If a druid reads a Manual of Quickness in Action +5, does he have a +5 inherent bonus to Dexterity to all forms he takes from now on? Or does this bonus apply only to his base form? (I ask because the rules specify that ability damage is persistent to all forms, so perhaps inherent bonuses are, as well).
  • Some races have racial bonuses to certain skills. They are not listed under Special Attacks or Special Qualities. Would a druid who wild shapes lose his own racial skill modifiers and gain those of the form he takes?

A5699
1) I would say "no" to applying the penalties. the wildshape errata says "Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional." the "wild" armor ability says only that it "preserves his armor bonus (and any enhancement bonus) while in a wild shape. (...) While the wearer is in a wild shape, the armor cannot be seen."

2) I would say "yes" : alternate form says "Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses." Flaws are basically "anti-feats", so would be concidered as being in the same vein as feats.

3) I would say "no", an inherent bonus does not apply to an alternate form. by defintion, an "inherent" bonus simply becomes a natural part of you. it is not so much "persistant" as it is "permanent", much like the increase you get every 4th level (at least in function).

4) if the skill check is based on a physical stat, yes. these racial bonuses are tied to the physical make-up of the creature (e.g., +hide = coloring; +jump = leg physiology; etc.). if it is based on a mental stat (typically WIS, for spot/listen), then no (you don't gain the creatures power's of perseption).
#13848

tos_shai_hulud

May 22, 2009 14:22:32
A5699
1) I would say "no" to applying the penalties. the wildshape errata says "Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional." the "wild" armor ability says only that it "preserves his armor bonus (and any enhancement bonus) while in a wild shape. (...) While the wearer is in a wild shape, the armor cannot be seen."

That's what I thought, too. Thanks for the confirmation!

2) I would say "yes" : alternate form says "Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses." Flaws are basically "anti-feats", so would be concidered as being in the same vein as feats.

Again, I thought the same, so thank you for the confirmation of this, as well!

3) I would say "no", an inherent bonus does not apply to an alternate form. by defintion, an "inherent" bonus simply becomes a natural part of you. it is not so much "persistant" as it is "permanent", much like the increase you get every 4th level (at least in function).

This is a good point, and I think this is the one issue that could possibly spawn a debate. Personally, I was thinking the opposite. Inherent bonuses are supposed to be extremely difficult to obtain. The druid who reads a Manual of Gainful Exercise +5 has had a magical effect augment his body, this is true. However, a Bull's Strength spell persists after wild shaping, even though the spell augments the target's physical form granting them enhanced strength. While one is an instantaneous effect and the other is a temporary magical effect (even if it is permanent, it can still be dispelled), it does not stack with itself. For instance, a character can never achieve higher than a +5 inherent bonus to an ability. Would he need to achieve that +5 to each form he can take? Is that excessive? Why wouldn't the magic that augmented his body continue to augment his wild shape?

I can see both sides of the debate, but I was wondering if there had been any ruling on the matter. Has this been debated before? Has a consensus been reached?

4) if the skill check is based on a physical stat, yes. these racial bonuses are tied to the physical make-up of the creature (e.g., +hide = coloring; +jump = leg physiology; etc.). if it is based on a mental stat (typically WIS, for spot/listen), then no (you don't gain the creatures power's of perseption).

I hadn't thought about it like that, but I really like your interpretation. That makes a lot of sense. It is far better than Skip Williams' suggestion in his Rules of the Game article where he says that you retain all of your own natural abilities and gain none of the ones from the form you choose. Your interpretation seems more in line with the intent of Wild Shape.
#13849

tos_shai_hulud

May 22, 2009 14:35:43
Here is a better way to state the counter-argument for inherent bonuses remaining even in wild shape:

Inherent bonuses are inherent to the character. They suffuses every fibre of the character's being such that regardless of form, they are still active.

I have no proof of this, of course. The rules do not specify one way or another. I was just thinking that my previous explanation was inadequate. Again, I'm just hoping that this debate was already held and concluded.
#13850

madgryphon

May 22, 2009 15:02:58
Q5700 Is there any inherent benefit in having more than one pair of arms? I know if they have claws, you get extra claw attacks, but what else? Multitasking? Extra weapon attacks? Bonuses on grapple? Juggling?
#13851

jgumbyrx

May 22, 2009 15:36:05
Q5700 Is there any inherent benefit in having more than one pair of arms? I know if they have claws, you get extra claw attacks, but what else? Multitasking? Extra weapon attacks? Bonuses on grapple? Juggling?

A5700
it would depend on the creature -- it should be noted in the creatures description. for example, a thri-kreen's description says that it can attack; on the other hand, a Draegloth can only use the other pair of arms for non-combat (e.g., casting, using magic items, etc.).
also, check-out the"multitasking" feat from Savage Species.
#13852

jgumbyrx

May 22, 2009 23:58:22
Here is a better way to state the counter-argument for inherent bonuses remaining even in wild shape:

Inherent bonuses are inherent to the character. They suffuses every fibre of the character's being such that regardless of form, they are still active.

I have no proof of this, of course. The rules do not specify one way or another. I was just thinking that my previous explanation was inadequate. Again, I'm just hoping that this debate was already held and concluded.

i think of it like this:
say that at character creation, you have a strength score of 10 -- you would have an inherent strength of 10. if you then put your 4th level stat increase in to your strength, you then have an inherent score of 11. if you later get a "manual +3", giving you an inherent +3 bonus, you now have and inherent score of 14. the "bonus", after it is applied, isn't so much of a bonus as it is just a flat increase. it's called a "bonus" so that it can be quantified on a monetary level.

does that make any sense?
#13853

tos_shai_hulud

May 23, 2009 3:34:29
i think of it like this:
say that at character creation, you have a strength score of 10 -- you would have an inherent strength of 10. if you then put your 4th level stat increase in to your strength, you then have an inherent score of 11. if you later get a "manual +3", giving you an inherent +3 bonus, you now have and inherent score of 14. the "bonus", after it is applied, isn't so much of a bonus as it is just a flat increase. it's called a "bonus" so that it can be quantified on a monetary level.

does that make any sense?

Of course it does, as does the counter that when you read a manual +1, you have an inherent score of 12, then when you read a manual +3, you have an inherent score of 14. If it was simple increases to the score, once it was applied, it would no longer register that previous applications had been applied. It seems as though this bonus is tracked spiritually. Your character is inherently stronger. It is not your strength score that is stronger. When you wild shape into a bear, that manual that you read as a human might make you a stronger bear. The text that explained how to exist as a stronger individual perhaps permanently augmented every form you will ever take.

I can see it working both ways. What you are saying definitely makes sense, but to me, so does the counter argument. Honestly, I'm not sure which makes more sense at the moment. I guess the issue becomes balance. Inherent bonuses seem to be self-limiting in that they can never breach +5. Since manuals are not frequently found strewn about libraries waiting to be read, most likely, a character might find one of these books and never gain another inherent bonus in their career. I find it unlikely that it would be an issue in 99% of campaigns regardless of which way it works, but I was wondering if it had been debated before and decided upon. Most likely, for simplicity sake, I'll rule just as you are saying that the bonus does not apply in wild shape form, but if it has been discussed before and decided that there is no reason for it not to apply, I might be swayed to change my mind.
#13854

jgumbyrx

May 23, 2009 4:07:14
Of course it does, as does the counter that when you read a manual +1, you have an inherent score of 12, then when you read a manual +3, you have an inherent score of 14. If it was simple increases to the score, once it was applied, it would no longer register that previous applications had been applied. It seems as though this bonus is tracked spiritually. Your character is inherently stronger. It is not your strength score that is stronger. When you wild shape into a bear, that manual that you read as a human might make you a stronger bear. The text that explained how to exist as a stronger individual perhaps permanently augmented every form you will ever take.

I can see it working both ways. What you are saying definitely makes sense, but to me, so does the counter argument. Honestly, I'm not sure which makes more sense at the moment. I guess the issue becomes balance. Inherent bonuses seem to be self-limiting in that they can never breach +5. Since manuals are not frequently found strewn about libraries waiting to be read, most likely, a character might find one of these books and never gain another inherent bonus in their career. I find it unlikely that it would be an issue in 99% of campaigns regardless of which way it works, but I was wondering if it had been debated before and decided upon. Most likely, for simplicity sake, I'll rule just as you are saying that the bonus does not apply in wild shape form, but if it has been discussed before and decided that there is no reason for it not to apply, I might be swayed to change my mind.

i am unable to find a single word mentioned on the topic i don't know if anyone has debated this on the internet (well, not that i can find, anyway). i'm gonna have to say "ask your DM" -- a cop-out, i know, but with the lack of empirical info, i don't know what else is to be said. good luck with that ;)
#13855

tos_shai_hulud

May 23, 2009 5:02:58
Q5701

Lol, lots of druid questions for me lately. When a monk/druid wears armor, he loses his monk bonuses. What happens if a monk/druid wearing Wild armor wild shapes? He retains the armor bonus to AC. Does he also gain his monk bonuses? The description of the Wild special ability doesn't seem to clarify whether you are considered to be wearing armor anymore. It just says that you can't see the armor.
#13856

tos_shai_hulud

May 23, 2009 5:26:14
A5701

I found my own answer: No, you cannot combine monk AC with wild armor in wild shape.
#13857

thantis

May 23, 2009 6:03:12
Q5700:

Which M\monster manual were the storm elementals, magma elementals and all the quasi elementals reprinted in for 3.5?

No one seems to know where the time elemental was reprinted at all. It was in the monster manual II in first edition.
#13858

carnivore

May 23, 2009 7:06:16
Q5700:

Which M\monster manual were the storm elementals, magma elementals and all the quasi elementals reprinted in for 3.5?

No one seems to know where the time elemental was reprinted at all. It was in the monster manual II in first edition.

A5700
Storm Elementals (MM3 p049)

Elementite Swarm (Planar p115)

Magma Para-Elemental (MotP p182),(3.5up p28)+,(Eb p95)+

:D
#13859

jgumbyrx

May 23, 2009 12:09:12
Q5700:

Which M\monster manual were the storm elementals, magma elementals and all the quasi elementals reprinted in for 3.5?

No one seems to know where the time elemental was reprinted at all. It was in the monster manual II in first edition.

A5700
and there is no time elemental for 3e.

is this Leegin? i just covered this 2 pages ago.

also, this should be Q/A 5702 (we did 5700 already).
#13860

thantis

May 23, 2009 16:08:44
Q5704:

I hope I am using the correct question number.

Can someone post a link to all the different handbooks from this forum?

Thanks.
#13861

innabinder

May 23, 2009 16:26:45
A5703(not 4): They're in my sig.
#13862

jgumbyrx

May 23, 2009 16:30:37
Q5704:

I hope I am using the correct question number.

Can someone post a link to all the different handbooks from this forum?

Thanks.

A5703(not 4)
that would be a little lengthy. how about you try this:
Handbook Locator

as soon as that page opens, save it to your favorites. this will now be your reference to all the different handbooks.

EDIT: yeah, Innabinder's is better.
#13863

thantis

May 23, 2009 16:35:04
Thanks for all the help.
#13864

thehat

May 23, 2009 16:37:55
Q5704(forgive me for being a retard on the main page):

So I keep hearing about this enhancement, especially in carnivore's "Duskarcher" Build that is placed on the weapons: http://brilliantgameologists.com/boards/index.php?topic=525.msg69667#msg69667

My question is, where is this enhancement located? Is it also as cracked up as people claim it to be?
#13865

tytalus

May 23, 2009 17:41:51
Thanks for all the help.

Hi Leegin,

also keep in the Handy Links thread in mind that has been pointed out to you. It has all the handbooks, plus other stuff.

It's linked in the first post of this thread, which you should read before posting here (it has the instructions on numbering and gives you pointers where to find information yourself).
#13866

muertog

May 24, 2009 1:41:17
Q5704(forgive me for being a retard on the main page):

So I keep hearing about this enhancement, especially in carnivore's "Duskarcher" Build that is placed on the weapons: http://brilliantgameologists.com/boards/index.php?topic=525.msg69667#msg69667

My question is, where is this enhancement located? Is it also as cracked up as people claim it to be?

Um what enhancement are you talking about? The Greater Magic Weapon enhancement?
#13867

sofawall

May 24, 2009 1:51:29
I think he means accurate, which I have no clue as to where it is.

Hi Leegin

My thoughts exactly.
#13868

jgumbyrx

May 24, 2009 7:35:14
I think he means accurate, which I have no clue as to where it is.



My thoughts exactly.

i think that it might be some Star Wars thingy or something
#13869

naldor

May 24, 2009 12:26:11
Q5706: Does having Pounce, which lets me make a full attack on a charge, allow me to make a full-attack action in conjunction with ride-by attack?

Edited question number since I ninja'd someone so as to avoid confusion.
#13870

accidentally_evil_dup

May 24, 2009 12:28:58
Q5705: What Rogue weapons are worth it?

I've tryed to 'search forum' but everytime I do I get a blank white page and when I refresh I get the screen telling me to wait 30sec before searching again... Also looked at the handbook and some builds but nothing really compares all rogue weapons in one place.

So this is where Im at; first time playing a rogue and looking at a daring outlaw build with probably a 2lvl fighter dip for feats and maybe 2lvls of ranger for twf, but Im blocked on what weapons to use. Also Human for the bonus feat/skills but open to another race if it works better. Only using core, complete and races books.

longsword/shortsword (elf? for longsword) first glance seems to be highest dmg combo
rapier/shortsword
2x shortsword
2x broad shortsword (exotic feat + feat that lets you take -2hit for +AC for pretty good AC boost w/swords)
2x barbed daggers (exotic feat for +2dmg w/SA per dagger) kinda like this
Kukri - basically dagger with better threat range?
2x daggers... weak?
other ideas?

I know a lot about this will depend on what Im going for and right now its basically melee damage + SA, I want to stay away from casting as to not over complicate things for myself, plus our DM isnt a fan of overly complex builds to take advantage of things so 3-4 classes is about the max to push off. I did look at Master Thrower concepts a bit but how are you getting unlimited daggers out of it to throw in the first place? Only thing I found for that in the MiC was the 'gauntlet' that has 5 charges: 1 charge=one +1 dagger... as the wording is 'guantlet' Im guessing you could wear 2 like some other 'guantlet's in that book but still that would only give you 10 daggers per day... or buying a ton of throwing/returning weapons but thats $$
#13871

sofawall

May 24, 2009 12:34:21
A5705:Organrippers give 1d6 Sneak attack, but they aren't worth it at later levels.
#13872

bobzemoose

May 24, 2009 15:04:54
Q5707: is there any point in the day at which a psionic class must lose his current number of power points, or does this only happen when he prepares more power points?
#13873

phaedrusxy

May 24, 2009 15:40:03
Q5707: is there any point in the day at which a psionic class must lose his current number of power points, or does this only happen when he prepares more power points?

A5707 The only time that I know of that this happens is if he dies and is brought back. He doesn't ever just lose them, otherwise, even when he regains them for the day.
#13874

PlzBreakMyCampaign

May 25, 2009 10:03:45
Q5708: Can a spell slot gained from Extra Slot be counted in the appraising of highest spell slot you can cast when retaking the Extra Slot Feat? If so it would seem you could just step your way up with versatile spellcaster and sanctuary spell...

Q5709: For a PrC says that all of its levels stacks for a list of abilities but one of the abilities in the list is gained after taking the first level in the PrC. Upon taking the second PrC level, Would the first level count in the stacking stack of the newly gained ability?
#13875

pithica

May 25, 2009 11:00:30
Q5705: What Rogue weapons are worth it?

I personally go dagger and dagger only if I'm going Invisible Blade. (Kukri and Kukri, if I can get away with them counting as daggers for the class abilities).

Otherwise, if I have the feats available for OTWF and/or EWP, I either go something like Rapier and Rapier or Longsword and Longsword. If I can pull it off, Bastard Sword and Bastard Sword is likewise cool, as is Goliath Greathammer x2 (the small version is a onehanded weapon for a medium creature and can be fully Greater Mighty Walloped).

Without the available feats, though, I just go either shortsword and shortsword or handaxe and handaxe. There's a lot to be said for putting a 'better' weapon in your good hand, but my experience with TWF builds has always been that it's easier to keep the weapons the same, especially at high levels when you may be throwing 8 or 9 attacks out.

I've tryed to 'search forum' but everytime I do I get a blank white page and when I refresh I get the screen telling me to wait 30sec before searching again... Also looked at the handbook and some builds but nothing really compares all rogue weapons in one place.

Don't use the forum search, those almost never work.

Use Google

"this is what I'm searching for" site:forums.gleemax.com

As to the rest of your question, make sure you pick up a Rogue's Vest (+1d6 sneak attack), and add the Magebane (+2d6 to arcane casters/invokers), Eager (+2 Init), Bloodstone (Spellstoring for Vampiric touch with auto-empower), Deadly Precision (+1d6 sneak attack), Shadowstrike (+5ft reach 1/day), Keen (or Impact, Improved Threat range), Psychokinetic (+1d4 force damage), Warning (+5 init), and Vanishing (1/day dim door as swift action after successful attack) to both your weapons. All are from MIC except for Keen.

I also like adding an appropriate alignment descriptor (Holy, Anarchic, etc) if I can.
#13876

hijaxx

May 25, 2009 13:02:10
Q5710:
Can you combine the legacy champion and uncanny trickster PrCs, essentially 'looping' the classs feature advancements back and forth (take 3 levels of Legacy champion, have them advance your uncanny trickster class so you get 2 new class feature advancements, put them in legacy champion, repeat until we have every single skill trick)
??
#13877

hijaxx

May 25, 2009 13:40:48
and Q5711:
can spell like abilities qualifi for PrC's?
if so, do they count as divine or arcane for purposes of this?
#13878

pithica

May 25, 2009 13:52:43
and Q5711:
can spell like abilities qualifi for PrC's?
if so, do they count as divine or arcane for purposes of this?

There are PrC's that spell-like abilities will qualify you for, Master of the Unseen Hand is the only one I can recall off the top of my head, but they do exist. However, I believe you are asking if casting, say, Web as a spell-like would qualify you for a PrC that requires the ability to cast 2nd level spells (or 2nd level arcane spells) and the answer to that is no, they don't normally count.
#13879

wraithstrike

May 25, 2009 14:12:36
A5700
and there is no time elemental for 3e.

is this Leegin? i just covered this 2 pages ago.

also, this should be Q/A 5702 (we did 5700 already).

I was thinking the same thing, now I will read further to down to see if I might be right.
#13880

cycada

May 25, 2009 15:59:18
Q5712: Is there any way to give an arcane caster access to a clerical domain at first level? Just access to domain spells is fine, but access to domain powers would be bonus points.
#13881

pithica

May 25, 2009 17:14:50
A5712: Arcane Disciple adds the spells to your list at first level, provided you meet the other qualifiers (skills, alignment, patron). The feat is in Complete Divine. The skill pre-reqs can be grabbed at 1st (they're both 4 ranks).
#13882

deckinhand

May 25, 2009 22:22:01
THE NUMBERS HAVE GOTTEN OFF AGAIN. . .TRYING TO GET THEM BACK ON.

[b]Q6600:[/b] Is there a way to use spells like Eagles Splendor that raise charisma to increase the number of spells a sorcerer can cast each day? I'm not thinking about spells known, but number of spells per day. What if you persisted Eagle's Splendor or something like it? It seems to me that there has to be some way to use temporary boosts to charisma to increase the number of spells my sorcerer can cast each day.
#13883

jgumbyrx

May 25, 2009 22:52:25
THE NUMBERS HAVE GOTTEN OFF AGAIN. . .TRYING TO GET THEM BACK ON.

[b]Q6600:[/b] Is there a way to use spells like Eagles Splendor that raise charisma to increase the number of spells a sorcerer can cast each day? I'm not thinking about spells known, but number of spells per day. What if you persisted Eagle's Splendor or something like it? It seems to me that there has to be some way to use temporary boosts to charisma to increase the number of spells my sorcerer can cast each day.

A6600

no.

Eagles Splendor: (...) Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.

not even with it persisted.


also, did you really need to jump the numbers by 900? i'm just saying....
#13884

deckinhand

May 25, 2009 22:57:36
A6600
no.
not even with it persisted.
also, did you really need to jump the numbers by 900? i'm just saying....

If you just look back a few pages you'll see I actually jumped it just one number. Someone inverted the 65 to a 56 and we went back. So I just rectified.

[b]Q6600a:[/b] OK, clearly not eagle's splendor, but is there a way to do it, for instance, with Chasing Perfection? And how mechanically would it work?
#13885

cru

May 25, 2009 23:00:47
Cloak of Charisma?
#13886

shriekingdrake

May 25, 2009 23:07:59
Cloak of Charisma?

Lots of things raise charisma.
#13887

jgumbyrx

May 25, 2009 23:10:27
If you just look back a few pages you'll see I actually jumped it just one number. Someone inverted the 65 to a 56 and we went back. So I just rectified.

OK, clearly not eagle's splendor, but is there a way to do it, for instance, with Chasing Perfection? And how mechanically would it work?

you are correct on the #'s -- my bad.

as far as Chasing Perfection goes -- all it does (mechanically) is duplicate all 6 of the stat buffs; while it does not specifically address the issue, I would say that RAI, still "no" (though, I guess RAW technically "yes" :rolleye2: ).

Cloak of Charisma?

again, doesn't specifically address the issue, but the spell that powers it does -- I'd say to default to the spell involved.

of course, I know that this issue has been addressed in very heated debates elsewhere on this board (I just don't remember where -- you'll have to do a search).
#13888

deckinhand

May 25, 2009 23:11:21
Lots of things raise charisma.

Indeed. But I'm wondering about temporary ways to boost charisma and then exploiting that. That is, if I can use a spell to temporarily raise charisma and then cast more spells. Is there a way to do that and how would that work?
#13889

carnivore

May 26, 2009 5:27:53
Q5704(forgive me for being a retard on the main page):

So I keep hearing about this enhancement, especially in carnivore's "Duskarcher" Build that is placed on the weapons: http://brilliantgameologists.com/boards/index.php?topic=525.msg69667#msg69667

My question is, where is this enhancement located? Is it also as cracked up as people claim it to be?

A5704

99400gp +1 Accurate Splitting Force Elvencraft Composite(+7 Str) Longbow

Accurate(+1 Bonus) is from Drow of the Underdark .... gives +2 to hit to all shots in a round after you miss

Splitting(+3 Bonus) is from Champions of Valor .... each shot splits into two Identical arrows giveing 2 attacks per arrow against the same target

Force(+2 Bonus)is from Magic Item Compendium ... makes all attacks Force Damage, ignore all DR, and Miss chance vs Incorporeal targets

Elvencraft(+300gp additional) is from Races of the Wild .....May be used as a Longbow –or– a Quarterstaff(Shortbow –or– a Club.). The wielder threatens the squares around himself/herself even if the last use was as a ranged weapon. The bow is not damaged when used as a melee weapon and the wielder may shift between ranged and melee as part of a Full Round Attack (if desired).

:D
#13890

thantis

May 26, 2009 6:11:10
Q6601:

What domain does the 'summon nature's ally" spells under?
#13891

tytalus

May 26, 2009 6:34:04
Q6601:

What domain does the 'summon nature's ally" spells under?

Again, Leegin, please use the resources that have been pointed out to you already before asking questions. Crystalkeep has a listing of 3.5 domains and their respective spells, for example.

(A6601: no domain has all of them, but several have individual SNA spells).
#13892

thantis

May 26, 2009 6:46:26
What? The name is Thantis. You are confusing two different log in personas operated by different people.
#13893

sofawall

May 26, 2009 7:10:20
How you said that makes me immediately suspicious, Leegin.
#13894

carnivore

May 26, 2009 8:15:12
Q6601:

What domain does the 'summon nature's ally" spells under?

A6601

Animal Domain
Granted Powers: Can cast speak with animals once per day as a spell-like ability. Knowledge (nature) is a class skill.

1 - Calm Animals
2 - Hold Animal
3 - Dominate Animal
4 - Summon Nature's Ally IV (Animals only)
5 - Commune with Nature
6 - Antilife Shell
7 - Animal Shapes
8 - Summon Nature's Ally VIII (Animals only)
9 - Shapechange


:D
#13895

jgumbyrx

May 26, 2009 9:51:38
How you said that makes me immediately suspicious, Leegin.

that, and the dead give-away was the "time elemental" question a page or 2 ago (as well as the all-to-familiar format of most of his questions).
#13896

pallatine

May 26, 2009 10:29:43
Q6602 The description for the Immediate Magic variant in the PHB2 says that it is both a "spell-like ability" and an "extraordinary ability".

You gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your intelligence bonus (minimum 1).....snip.....The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability.

Which is it? My guess is that the EX is a typo, since SP is specified twice.

Edit: Nevermind. I just thought to check the errata and the answer is Neither! It's apparently a SU ability.
#13897

dr_rocktopus

May 26, 2009 11:41:53
Q6603:
Is there a way, other than the awful epic feat, to improve existing spell resistance?
#13898

tytalus

May 26, 2009 11:49:59
Q6603:
Is there a way, other than the awful epic feat, to improve existing spell resistance?

A6603: Daazzik's Vest, DMG2. +5 SR for 25k.
#13899

phaedrusxy

May 26, 2009 11:52:59
Q6603:
Is there a way, other than the awful epic feat, to improve existing spell resistance?

There is a magic item (Vest of .... Dazzix, or something) I think in DMG 2 (or PHB2) that adds +5. It is kind of pricey (around 25,000 gp), though.
#13900

tytalus

May 26, 2009 11:59:23
How you said that makes me immediately suspicious, Leegin.

that, and the dead give-away was the "time elemental" question a page or 2 ago (as well as the all-to-familiar format of most of his questions).

Yes, the time elemental thing was obvious.

It's also worth noting that the two posted in the same threads, and that thantis joined the exact day that Leegin made his last posting. And perhaps the question mis-numbering.
#13901

phaedrusxy

May 26, 2009 12:01:51
Yes, the time elemental thing was obvious.

It's also worth noting that the two posted in the same threads, and that thantis joined the exact day that Leegin made his last posting. And perhaps the question mis-numbering.

Will you guys stop harassing him, for christ's sake? He has as much of a right to post here as any of you do. If you find him that annoying, put him on ignore. (All of them. :P )

Or do you think that I'm Leegin now? (Maybe Leegin was a misspelling of Legion)
#13902

jgumbyrx

May 26, 2009 12:31:37
Or do you think that I'm Leegin now? (Maybe Leegin was a misspelling of Legion)

nah. you've been around here for far too long; besides, you've demonstrated a higher level of expertise than he has. :P

besides, how many screen names does he need (i've counted at least 3 -- maybe 4) -- if he would just assimilate what he's given, he'd only need 1.
#13903

isaacfeatherfingers

May 26, 2009 23:18:30
My DM and i are both away from our books and we wanted to know if there are any reasons why you could not craft a wand of first strike. he does not trust the srd
thanx
#13904

phaedrusxy

May 27, 2009 0:15:41
My DM and i are both away from our books and we wanted to know if there are any reasons why you could not craft a wand of first strike. he does not trust the srd
thanx

What the heck is first strike? Do you mean True Strike? If so, yeah, you can craft a wand out of it. Why the hell couldn't you? It takes a standard action to use it, so you can't (normally) use it and attack in the same round.
#13905

muertog

May 27, 2009 2:03:59
Q6604: Are the spells granted to the Sorcerer via the ACF Domain Access (CC, p.52) cast as Arcane or Divine? If they are Arcane, I have a few choice ways to abuse those spells already planned out... If they are Divine, I have a whole LOT of ways to abuse easy entry into PrCs ready to go.
#13906

vrischika111

May 27, 2009 3:11:50
Q6605 : from book of vile darkness: feat corrupt spell and violate spell
for each you can select a spell that deals damage, increase +1 the slot used, and 1/2 of the damage done is corrupt(or vile)

what happens if you apply both ? 1/3 each (base - vile - corrupt) or 1/4 bas, 1/4 corrupt 1/2 vile (you can invert to have 1/4 vile 1/2 corrupt)

A6604 : add spells to sorcerer known spells
#13907

muertog

May 27, 2009 3:15:55
Q6604 (Addendum): Actually, the exact wording of Domain Access does NOT add the domain spells to your spells known list:
"You gain the granted power of the chosen domain. In addition, you can cast one domain spell of each spell level available to you per day from that domain."

Nothing in there that specifically says it adds the domain spells to your spells known list.
Edit (from PHB p.32): "If a domain spell is not on the cleric spell list (page 183), a cleric can prepare it only in his domain spell slot."
Seems to imply the same would apply towards sorcerers who get Domain Access...

Hmm. On further reading, it is slightly misworded: "You can cast..." doesn't state the spells cast come from your spells-per-day, but then again it doesn't seem to have information regarding metamagic applied to the spells either. I would assume that either you cannot apply metamagic to said spells or domain spells cast come out of spells-per-day. :/ I'll have to dig further for abuse there.

Original question on if the domain spells are arcane or divine still stands.
#13908

the_messenger

May 27, 2009 7:27:49
Q6606: Do feats like Psionic Shot apply to spell/power-trigger items, ie. wands and dojres?
#13909

CantripN

May 27, 2009 7:53:13
Q6606: Do feats like Psionic Shot apply to spell/power-trigger items, ie. wands and dojres?

A6606: As long as you make an attack roll with the spell/power, yes.
#13910

cru

May 27, 2009 8:07:12
Q6607 Can an animal companion take Shield Proficiency and use an animated shield?
#13911

muertog

May 27, 2009 8:18:45
A6607: Animal companions are typically unable to use command/activation items.
#13912

curufin

May 27, 2009 8:41:16
A6604
From now on, you know one less sorcerer spell that you can cast at each subsequent level (not counting the domain spells from this alternative class feature).

That does imply, in a round about way, that you now know the domain spells of levels that you can access.

However, nothing states that they are cast as divine spells, so I think we must fall back on the statement from Sorcerer spellcasting.
From the SRD:
A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list.

Until something specifically states they are cast as divine spells, we have to default to this. This statement allows spells from outside the sorcerer/wizard list as arcane spells.
#13913

Blackstorm_SK

May 27, 2009 9:10:52
Q6608: Can Opportunistic Piety from Factotum be used with Divine Metamagic?
#13914

jgumbyrx

May 27, 2009 9:44:05
nvm
#13915

curufin

May 27, 2009 10:13:44
A6608
First, you cannot use Opportunistic Piety to gain Divine Metamagic. Opp Piety is not turn/rebuke, it acts like turn/rebuke. You need the actual class feature of turn/rebuke.

Furthermore, you cannot use Opp Piety with Divine Metamagic (without help). And here is why.
You must spend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic feat you’re using.

Opp Piety is 1 inspiration point used in a standard action. You need at least two uses of turn to power DMM.
If you can gain multiple standard actions to channel multiple points, then I see no problem.
#13916

CantripN

May 27, 2009 14:08:35
A6608
Opp Piety is 1 inspiration point used in a standard action. You need at least two uses of turn to power DMM.
If you can gain multiple standard actions to channel multiple points, then I see no problem.

This is a Factotum we're talking about. They actually can have multiple Standard Actions in a round, remember?

I don't agree about them having to do it this way, though. Regular Turn Undead is also a Standard Action, yet DMM isn't.

That said, I believe RAW it's simply not the same ability, so while I'd let it slide, it's not legal RAW.
#13917

muertog

May 27, 2009 15:01:32
A6604
From the SRD:
A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list.

Until something specifically states they are cast as divine spells, we have to default to this. This statement allows spells from outside the sorcerer/wizard list as arcane spells.

Thanks. That is probably the best supporting argument that I have seen so far.

I am leaning towards Miracle is a better 9th level spell than most of the Sorc options... Now is it worth giving up 8 other spells as well? Then again, Moment of Prescience is up there as well...
#13918

pithica

May 27, 2009 15:18:13
Assuming you're talking about Luck, I also like both Freedom of Movement and Entropic Shield. Break Enchantment is very situational, but you could REALLY need it in those situations, so having it avail without it counting against your spells known is bonus for a Sorcerer in my book.
#13919

bobzemoose

May 27, 2009 21:03:27
Q6609: is there any timeless plane on greyhawk that would work for the timeless rope trick?
#13920

Blackstorm_SK

May 27, 2009 22:25:15
I don't understand how you can come to different conclusions for these two. I'd say it either blocks control via both methods, or neither, depending on how you interpret the spell description. Since it is open ended, giving enchantment (charm) and enchantment (compulsion) as examples, and not excluding other kinds of "mental control", I think it would probably block both of these. I'd never considered this before, though.

A6608
First, you cannot use Opportunistic Piety to gain Divine Metamagic. Opp Piety is not turn/rebuke, it acts like turn/rebuke. You need the actual class feature of turn/rebuke.

Furthermore, you cannot use Opp Piety with Divine Metamagic (without help). And here is why.

Opp Piety is 1 inspiration point used in a standard action. You need at least two uses of turn to power DMM.
If you can gain multiple standard actions to channel multiple points, then I see no problem.

Ok, thank you. Exactly what I think of that. On another forum, someone is absolutely sure that you can use DM via Opportunistic Piety. Thank
#13921

-ktkenshinx-

May 27, 2009 22:38:48
Q6609:
The spell "Imbue Familiar with Spell Ability" on page 120 of the Spell Compendium states that "The transferred spell's variable characterstics (range, duration, area, and so on) function according to your level."
Is the Save DC of an Imbued spell a function of me, or a function of my familiar? If I have Spell Focus (Necromancy) and a high Int. score and Imbue my familiar with a Necro spell that allows a save, is that save going to be based off of his abilities or off of mine?

My initial reaction is that it is based off of him, not me. Naturally, this is not ideal, and I would like some confirmation/refutation.

-ktkenshinx-
#13922

pithica

May 27, 2009 22:52:09
I'm pretty sure that Save DC is a variable effect, since it can be effected by your ability mod, and therefore is based off your abilities and not the Familiar. I'm like 95% sure on that.
#13923

user5127

May 27, 2009 23:11:17
Q6609: is there any timeless plane on greyhawk that would work for the timeless rope trick?

Astral Plane is greyhawk. It's a timeless plane. AFAIK no other planes besides that in the greyhawk cosmology have the timeless trait. I'm away from my manual of the planes though atm.

Demiplanes of course are another matter entirely, and are generally up to the purview of the DM. But astral, by RAW, has the timeless trait.

Q6609:
The spell "Imbue Familiar with Spell Ability" on page 120 of the Spell Compendium states that "The transferred spell's variable characterstics (range, duration, area, and so on) function according to your level."
Is the Save DC of an Imbued spell a function of me, or a function of my familiar? If I have Spell Focus (Necromancy) and a high Int. score and Imbue my familiar with a Necro spell that allows a save, is that save going to be based off of his abilities or off of mine?

My initial reaction is that it is based off of him, not me. Naturally, this is not ideal, and I would like some confirmation/refutation.

-ktkenshinx-

"The transferred spell's variable characterstics (range, duration, area, and so on) function according to your level.". Basically all variables that are required by the transferred spells function off of your level. so if you're level 20, then the spell is cast by a lvl 20. BUT, I believe that, as you suspect, the int score and spell focus wouldn't apply, since the familiar doesn't share those characteristics. So the save DC might be lower when the familiar casts the spell because the spells effects, though using your caster level, are based off of his ability scores (ie; his int).

Q6611:
Is there any way to learn Druidic with out actually having to dip into the druid class?

PHB indicates you can become an ex-druid if you teach the language to non druids (but can recover with an atonement spell). Is it possible to "charm" some one long enough to make them teach you? Would the epic feat Polygot count for knowing Druidic? Could you thought bottle youself to learn the language some how? etc...
#13924

thantis

May 28, 2009 4:34:01
Q6612:

Two questions:

Is there a section of the Bo9S/ToB that shows how a swordsage can use unarmed combat the same as a monk?

Also, can someone post a link to the crusader handbook? I can find it on google but the page will not load.

Thanks
#13925

cru

May 28, 2009 5:06:20
A6612: Crusader's Handbook
Unarmed Swordsage is suggested in the Adaptation section on page 20: To create a monklike character with
a tremendous array of fantastic moves and strikes, give the swordsage the monk’s unarmed strike progression and remove his light armor proficiency.
#13926

carnivore

May 28, 2009 5:13:04
Q6611:
Is there any way to learn Druidic with out actually having to dip into the druid class?

PHB indicates you can become an ex-druid if you teach the language to non druids (but can recover with an atonement spell). Is it possible to "charm" some one long enough to make them teach you? Would the epic feat Polygot count for knowing Druidic? Could you thought bottle youself to learn the language some how? etc...

A6611:
Loremaster class ability:
"Bonus Languages: A loremaster can choose any new language at 4th and 8th level."

Charm wont work .... Druids dont teach thier Friends Druidic

Polyglot will work... but it is an EPIC feat .... thus unless your character can choose EPIC feats, they wont be able to get it

thought bottle... NO
:D
#13927

cru

May 28, 2009 5:15:35
A6611At least in Eberron, Druidic language is very special (http://www.wizards.com/default.asp?x=dnd/ebds/20051017a). I guess it's more like a class feature than a language.

Druidic is not a normal language. You don't learn Druidic in the same way that you'd study Sylvan, and even if you know it, you can't teach it to a friend any more than you could teach her to cast detect snares and pits. As you master your first level of druid, you learn many magical mysteries. You learn how to speak with animals, how to calm them, and how to hide from them. You unlock the secrets of fire. You learn to mend flesh with a touch, and how to ask the plants to entangle and trap your enemies. These are just a few of your secrets, and the Druidic tongue is another. Many druids believe that it is the first language -- the primal language of Eberron herself. Some claim to have found Druidic inscriptions carved in the sides of mountains or written in the drifting clouds; the DM will have to decide if these tales are truth or fancy.
#13928

thantis

May 28, 2009 6:14:21
Q6612:

Thanks Cru. I am playing a swordsage of first level. Do you have any suggestions and if I take the adapative style (hand 2 hand) can I still use his weapon of choice?
#13929

Diffan

May 28, 2009 8:04:06
Q6613:

By taking the Monkey Grip and Oversized Two-Weapon Fighting feats can I wield two large one-handed weapons? I've also taken levels in Tempest PrC and I'm assuming that I would only receive a -2 penalty to attacks.

Thanks in advance.
#13930

cru

May 28, 2009 8:11:23
A6613 Yes, I think your math is correct.
#13931

thantis

May 28, 2009 8:42:30
Q6614:

Where is the 3rd or 4th level arcane spell dragon breath from? Dragon Magic?
#13932

pithica

May 28, 2009 9:06:30
Spell Compendium p. 73
#13933

PlzBreakMyCampaign

May 28, 2009 10:26:54
Renumbering...
Q6614: Can a spell slot gained from Extra Slot be counted in the appraising of highest spell slot you can cast when retaking the Extra Slot Feat? If so it would seem you could just step your way up with versatile spellcaster and sanctuary spell with enough feats

Q56615: For a PrC says that all of its levels stacks for a list of abilities but one of the abilities in the list is gained after taking the first level in the PrC. Upon taking the second PrC level, Would the first level count in the stacking stack of the newly gained ability?
#13934

corania

May 28, 2009 10:41:51
Q6614: Can a spell slot gained from Extra Slot be counted in the appraising of highest spell slot you can cast when retaking the Extra Slot Feat? If so it would seem you could just step your way up with versatile spellcaster and sanctuary spell with enough feats

Extra slot lets you gain an extra spell slot at one level lower than your current maximum. Sanctuary would only pull that up to match you current maximum. Versatile spellcaster only allows you to cast spells of a higher level if you already know them. As a result extra slot isn't going to allow you to go up a step past your current max.

(though I wonder if classes that automatically "know" all spells on their spell list would be considered to already "know" spells of levels higher than what they can cast currently by RAW?)

Corania
#13935

muertog

May 28, 2009 10:47:37
Renumbering...
Q6614: Can a spell slot gained from Extra Slot be counted in the appraising of highest spell slot you can cast when retaking the Extra Slot Feat? If so it would seem you could just step your way up with versatile spellcaster and sanctuary spell with enough feats

Q6615: For a PrC says that all of its levels stacks for a list of abilities but one of the abilities in the list is gained after taking the first level in the PrC. Upon taking the second PrC level, Would the first level count in the stacking stack of the newly gained ability?

A6614: "Gain an extra spell slot at any level one lower than your highest spell level."
Thus, you cannot obtain a slot higher than what you already have access to.

A6615: You obtain abilities at the time that you obtain the level in the PrC. You do not "retroactively" apply advancement. This is the reason that builds require the taking of levels of spellcaster before taking levels of Human Paragon (for example).
#13936

user5127

May 28, 2009 15:00:27
A6615: I partly agree. I would say that if a Prc gained a bardic lore like ability at level 4 (for example). and the ability stated that your checks are made at your class level + all other classes that have a bardic lore ability, then it'd retroactively could the first three levels of the class.

but in the case of sellcasting Prc that advance spell casting, unless you had spellcasting levels to advance then you wouldn't advance them at that level. For example Elf Paragon says +1 Wizard level. It won't be retroactive if you later pick up wizard, you need wizard first for it to count.


Q6616:
There are classes like the Ur Priest and the Apostle of Peace that grant up to 0-9th level spells in their 10 level progression. Are there any Arcane classes that do the same? (Sublime Chord is only 4-9th). I'd also like to know if this theoretical class would follow the same caster level advancement as the Ur Priest or the Apostle of Peace (IE: CL = class levels + 1/2 CL in other classes).

I'm toying with a new build idea... so I hope this is yes. but I can't seem to find this class. I'm a little miffed that Arcane doesn't seem to get classes like this, but divine does. *sigh*

EDIT: ungh, mixed up a Prc I mention. to many in my head.. ahhhhhh
#13937

pithica

May 28, 2009 15:04:16
The only one I know of is Beholder Mage from Lords of Madness. It can be taken with a non-beholder character, but it's rough going. I'm pretty sure it was one of LoP's dirty-tricks, even.

EDIT: Oh, and it's not FL that get's 4-9th, it's Sublime Chord. FL is a Bard/Druid crossover. There's also Nar Demonbinder, which works similarly (I'm pretty sure it's 4-9 as well).
#13938

jgumbyrx

May 28, 2009 15:33:15
Q6616:
There are classes like the Ur Priest and the Apostle of Peace that grant up to 0-9th level spells in their 10 level progression. Are there any Arcane classes that do the same? (Sublime Chord is only 4-9th). I'd also like to know if this theoretical class would follow the same caster level advancement as the Ur Priest or the Apostle of Peace (IE: CL = class levels + 1/2 CL in other classes).

I'm toying with a new build idea... so I hope this is yes. but I can't seem to find this class. I'm a little miffed that Arcane doesn't seem to get classes like this, but divine does. *sigh*

EDIT: ungh, mixed up a Prc I mention. to many in my head.. ahhhhhh

A6616
It's not arcane, but Blighter (CD) is another one. It's sub-par, and it is divine, but it does fit the "1-9 in 10 levels".
#13939

casualgatherer

May 28, 2009 15:36:49
Q6167: Are there any Clerical PrCs dealing with travel? For instance, Stormlord deals with Talos, So this PrC would deal with Fharlanghn.
#13940

casualgatherer

May 28, 2009 15:46:13
Double post, sorry.
#13941

emy

May 28, 2009 15:49:01
Q6167: Are there any Clerical PrCs dealing with travel? For instance, Stormlord deals with Talos, So this PrC would deal with Fharlanghn.

A6167: Have you looked at Seeker of the Misty Isle? It's not Fharlanghn, but it is travel-focused.
#13942

casualgatherer

May 28, 2009 15:52:00
I have. I'm looking for other ones, preferably ones that lose no CL. My current build is Cleric 9/Divine oracle 1/Contemplative 1/Divine oracle 2-10, so i get 10th level Contemplative stuff too. I want to avoid have 9 levels of cleric.
#13943

jgumbyrx

May 28, 2009 16:06:05
Q6167: Are there any Clerical PrCs dealing with travel? For instance, Stormlord deals with Talos, So this PrC would deal with Fharlanghn.

first -- watch your #'s -- it's 6617.

if you have the Travel domain, there's the Wayfarer Guide (CArc). It's only 3 levels, has 2/3 CL, gives an extra Teleport each day, and makes better use of Teleport.
Prereq. -- 10 ranks knowledge (arcane; geography); cast teleport; join Wayfarer Guild.
#13944

pithica

May 28, 2009 16:22:11
Windwalker. Full BAB, Full Casting cleric PrC from Faiths and pantheons. Feat pre-req's suck, and it's Shaundakul only (he includes Ptah, now, by the by). Can be entered as early as 7thish (has a BAB requirement).

Divine Disciple from PGtF can be entered as early as 7th level. It's generic.

Why are you waiting to enter Divine Oracle until 10th? You can enter it as early as 6th if you have the feat pre-req.
#13945

casualgatherer

May 28, 2009 17:32:48
No reason at all, actually. I'm entering Oracle at 10th because thats the level before i get Contemplative. I'll look at those FR PrCs though.
#13946

SwordDisciple

May 28, 2009 18:18:21
Q6618:

What effect does Splitting Enchantment have on an Imbued Arrow (say with a Fireball on it) fired by an Arcane Archer?

Effect: Any arrow or bolt fired from a splitting weapon magically splits into two missiles in mid-flight. Both missiles are identical, sharing the nonsplitting properties of the original missile; for example, a +1 splitting arrow splits into two +1 arrows in mid-flight. Both missiles strike the same target. Make a separate attack roll for each missile using the same attack bonus.

Does this mean the fireball power is split? Or have full power fireballs each?

Thanks guys
#13947

gilfalas_elaandrin

May 28, 2009 19:15:23
Q6618:Does this mean the fireball power is split? Or have full power fireballs each? Thanks guys

'Imbue arrow' allows you to use the bows range as the range for the spell and allows you to target the spell where the arrow hits. It says nothing about altering the original arrow. Since splitting only duplicates the actual ARROWS original powers (and an imbued spell is not an original power of the magic arrow) it would not duplicate it.

The spell would hit wherever the 'original' imbued arrow would land.

Now if the arrow itself had a fireball effect built into it during it's enchantement/creation then yes it would also be duplicated since that would be a 'nonsplitting propertie of the original missile'.
#13948

kalaskaagathas

May 28, 2009 20:14:20
If you do not need to sleep, say by VoP, how do you regain power points/spells/&c., which normally require 8 hours sleep (or four hours trance &c.)?
#13949

pithica

May 28, 2009 20:58:37
Priests get new spells at a set time of day. If they don't need sleep, for whatever reason, it shouldn't impact the time at which they pray.

Wizards/Sorcerers on the other hand need, by RAW, 8 hours of 'rest' which is defined as, well basically doing nothing, right before trying to mem their spells. They need this 'rest' regardless of if they need less or no sleep. Warforged or Elf Wizards still have to stare at the wall for 8 hours in a row to mem spells. I personally think this is crap, but them's the rules.

I honestly don't know how Psions get powerpoints back, so I wouldn't know what to tell you.
#13950

SwordDisciple

May 28, 2009 21:30:21
Q6620: (as the Question above should be Q6619)

Does anybody know of a spearlike (but doesn't neccessarily have to be a spear) weapon that is finesse-able?
#13951

wraithstrike

May 28, 2009 21:31:38
Q6619: If you do not need to sleep, say by VoP, how do you regain power points/spells/&c., which normally require 8 hours sleep (or four hours trance &c.)?

A6619: You have to rest(nothing strenuous) to get power points back also.

SRD:

Daily Power Point Acquisition: To regain used daily power points, a psionic character must have a clear mind. To clear his mind, he must first sleep for 8 hours. The character does not have to slumber for every minute of the time, but he must refrain from movement, combat, manifesting powers, skill use, conversation, or any other demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest to clear his mind, and he must have at least 1 hour of rest immediately prior to regaining lost power points. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before regaining power points.

#13952

wraithstrike

May 28, 2009 21:33:52
Q6620: (as the Question above should be Q6619)

Does anybody know of a spearlike (but doesn't neccessarily have to be a spear) weapon that is finesse-able?

Do you need for it to look like a spear or act like a spear? Which one is more important? That way I will know what to look for.
#13953

SwordDisciple

May 28, 2009 21:40:57
To be honest the way it looks.. It's for flavour and I can't seem to find a spearlike weapon that is finesse-able

Thanks Wraithstrike
#13954

wraithstrike

May 28, 2009 22:10:26
To be honest the way it looks.. It's for flavour and I can't seem to find a spearlike weapon that is finesse-able

Thanks Wraithstrike

I could not find one either. You may have to ask the DM for a custom-made weapon. I would say 1d6 damage, crit x2, piercing damage. Call it a light spear.
#13955

SwordDisciple

May 28, 2009 22:26:30
Yea.. The Siangham is basically that I think

Perhaps there is a feat some-where that allows you to treat a weapon as a light weapon?
#13956

surreal

May 28, 2009 22:27:54
A 6620: Feycraft (DMG 2, p.275) lets you treat a 1H weapon as light for the purpose of Weapon Finesse. Slap that on a shortspear or anything else of your liking. Done.
#13957

pithica

May 28, 2009 22:41:44
Yea.. The Siangham is basically that I think

Perhaps there is a feat some-where that allows you to treat a weapon as a light weapon?

Oversized Two Weapon Fighting let's you treat a One Handed Weapon as a light weapon in your off hand.

If it were me DM'ing, I'd count a Javelin as a light weapon for the purpose of melee. Of course, it isn't designed for melee (-4 penalty to use in melee). However, I believe there was an enhancement or 'craft type' somewhere that let you use ranged weapons in melee, but, now I can't find it.
#13958

SwordDisciple

May 28, 2009 22:50:22
Nice! Thats perfect Surreal!!

Thanks Surreal and Pithica
#13959

wraithstrike

May 28, 2009 23:04:44
A 6620: Feycraft (DMG 2, p.275) lets you treat a 1H weapon as light for the purpose of Weapon Finesse. Slap that on a shortspear or anything else of your liking. Done.

I wish I would have known about that one before, thanks.
#13960

thantis

May 29, 2009 1:37:32
Q6621:

Can someone list or link to the adventures WOTC has converted from 1st or 2nd edition to 3.0 or 3.5?

Thanks.
#13961

dr_rocktopus

May 29, 2009 4:40:45
Q6622:
Can someone point me towards the most current guide to maximizing charisma or attributes in general? The one in the handy links is WSoD'd.
#13962

cru

May 29, 2009 6:13:25
A6622
An archived Record Diplomacy Build has this half-elf:

Cha :
18 base
+2 magic-blooded
+2 half-elf paragon
+2 human paragon
+5 levels
+5 book
+6 cloak
= 40 (+15)

I guess one could slap venerable to it for 43.
#13963

DLoFunk

May 29, 2009 8:52:08
Q6623

When using the DMG's Character Wealth by Level chart, do I use just Class Levels or the total ECL on a race with Level Adjustment?
#13964

pithica

May 29, 2009 9:01:12
ECL.
#13965

flawless_p

May 29, 2009 13:46:39
Q6624:Would a Druid with a Sudden Maximize be able to Call Lightning Storm (after Controling the weather to make it rain) for 50 damage per bolt for the next 10 bolts? Also if this works is there anyway to work twin spell in there?
#13966

gilfalas_elaandrin

May 29, 2009 13:50:09
Q6624:Would a Druid with a Sudden Maximize be able to Call Lightning Storm (after Controling the weather to make it rain) for 50 damage per bolt for the next 10 bolts? Also if this works is there anyway to work twin spell in there?

A6624 Since Call lightning Storm is one spell that lasts that long then yes. ALL the random variables in the spell are maximized. If it gives you one 5D10 bolt a round for 15 rounds then each hits for 50.

Since the spell is 5th level you should be able to twin it as normal assuming you can cast the appropriate level spell, but the twinned spell would need to be seperately maximized as it is a seperate spell.

Edit: Correction, the twinned spell would be maximized as well since it is ONE spell, happening double.
#13967

flawless_p

May 29, 2009 13:56:59
Since Call lightning Storm is one spell that lasts that long then yes. ALL the random variables in the spell are maximized. If it gives you one 5D10 bolt a round for 15 rounds then each hits for 50.

Since the spell is 5th level you should be able to twin it as normal assuming you can cast the appropriate level spell, bu the twinned spell would need to be seperately maximized as it is a seperate spell.

I was under the impression that it maximized and then twined meaning it spilts off from the first casting with everything the first one had....but as its a duration spell and the spells dont really stack it is kinda imposible to twin IMO
#13968

gilfalas_elaandrin

May 29, 2009 14:27:58
I was under the impression that it maximized and then twined meaning it spilts off from the first casting with everything the first one had....but as its a duration spell and the spells dont really stack it is kinda imposible to twin IMO

A6624b After reading Twin Spell again I beleive your right. Twin makes ONE spell happen twice, but it is a metamagic effect that doubles the effects of ONE spell, basically supercharging it. As such the rod should be able to affect the twinning as normal since it is technically ONE spell happening with double effects.

The order would definately be casting the twinned spell (since it is memorized this way) and then having the twinned spell maximized. But as it is still only ONE spell happening (albeit twice), the rod will maximize all it's random effects.

Twinned spell does not cast another spell. It just makes one spell happen twice, if you see the distinction.
#13969

telemon_ajax

May 29, 2009 20:51:24
Q6625

Are there any ways to get Hide and Move Silently as class skills without going into a class that has them? (ie. races, feats, ACF)
#13970

DLoFunk

May 29, 2009 20:59:47
A6625

Only 2 ways I can think of, both feats.

Able Learner: All skills become class skills - Human or Doppleganger only
Aereni Focus: Any 2 skills become class skills and get +3 - Elf only
#13971

Janos_Antero

May 29, 2009 20:59:53
Q6625

Are there any ways to get Hide and Move Silently as class skills without going into a class that has them? (ie. races, feats, ACF)

A6625: Guerilla Warrior from Heroes of Battle lets you buy ranks in both skills for 1 skill point per rank, but the cross-class limit still applies. It also gives you a -1 armor check penalty in light or medium armor.

Able Learning from Races of Destiny lets Humans do similiar. All cross-class skills only cost 1 skill point, but your limit stays the same.

Cosmopolitian from FRCS gave you one additional skill as a class skill and a +2 to that skill, was a regional feat for Amn and Waterdeep, and could be taken more than once. The 3.5 updated version of it from FRPG does not do the same thing though.
#13972

Janos_Antero

May 29, 2009 21:02:26
Q6626: Can you discharge a touch spell with multiple touches while casting another spell at the same time?

Specific example: A 5th level wizard casts Chill Touch on round one (lasts for 5 touches/rounds), then casts Vampiric Touch the next round and attacks with it.

Can he do both the Vampiric Touch and the Chill Touch effects with the same melee touch attack that was part of the casting of Vampiric Touch?
#13973

wraithstrike

May 29, 2009 22:46:18
Q6625

Are there any ways to get Hide and Move Silently as class skills without going into a class that has them? (ie. races, feats, ACF)

There is a feat in Unearthed Arcana that allows you to choose new class skills and make them into class skills.
#13974

sickseelah1

May 29, 2009 23:24:20
If i have an outstanding reach advantage on an opponent but i do not have improved grab, does the opponent still get an attack of opportunity on me?

Ie: I have a 15 ft reach trying to initiate a grapple from 15ft away while he only has a 5ft reach.
#13975

-ktkenshinx-

May 29, 2009 23:42:08
Q6626

Duskblade's level 3 ability allows it to channel "any touch spell". Is a "touch spell" here anything that is a melee or ranged touch attack? Or does it refer to spells only that have the "touch" range and the "creature or object touched" target?
#13976

wraithstrike

May 30, 2009 0:45:21
If i have an outstanding reach advantage on an opponent but i do not have improved grab, does the opponent still get an attack of opportunity on me?

Ie: I have a 15 ft reach trying to initiate a grapple from 15ft away while he only has a 5ft reach.

From the SRD
Threatened Squares

You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

This leads me to say that if they can't reach you then they cant hit you.
#13977

thantis

May 30, 2009 0:52:05
Q6627:

I am trying to find the feat, extra familiar for someone and I cannot remember what book it was in. It may be a houserules feat If someone has the answer, please let me know.
#13978

wraithstrike

May 30, 2009 1:06:01
Q6627:

I am trying to find the feat, extra familiar for someone and I cannot remember what book it was in. It may be a houserules feat If someone has the answer, please let me know.

It is not a real feat.
#13979

wraithstrike

May 30, 2009 1:29:12
Q6627:

I am trying to find the feat, extra familiar for someone and I cannot remember what book it was in. It may be a houserules feat If someone has the answer, please let me know.

It is not a real feat.
#13980

muertog

May 30, 2009 2:25:55
Q6626: Can you discharge a touch spell with multiple touches while casting another spell at the same time?

Specific example: A 5th level wizard casts Chill Touch on round one (lasts for 5 touches/rounds), then casts Vampiric Touch the next round and attacks with it.

Can he do both the Vampiric Touch and the Chill Touch effects with the same melee touch attack that was part of the casting of Vampiric Touch?

A6626: You can hold one "charge" per hand, but once you have your maximum spell charges, it will automatically discharge upon:
1) Touching anything w/ a hand.
2) Casting another spell with a somatic component (since you are using a hand to cast the spell). Apparently casting a spell w/ a hand that already has spell power contained tends to "overwrite" the previous spell.

This also means that you cannot use the same hand to apply two touch attack spells at the same time, since you cannot have two charges on the same hand.

I would post the source for this rule, but I am pretty brain-dead-tired atm. So if you want to argue it, someone else will likely find it before I am coherent again.
#13981

cru

May 30, 2009 2:48:39
Holding the ChargeIf you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
#13982

deckinhand

May 30, 2009 15:26:42
[b]Q6628:[/b] I'm facing a 10th level creature with 80 hit points, 20 of which come from its constitution score. If I cast a spell that damages (i.e., lowers) its constitution by 4 points, what happens if it currently has 80 hp, 21 hp, or 19 hp?
#13983

phaedrusxy

May 30, 2009 15:30:27
[b]Q6628:[/b] I'm facing a 10th level creature with 80 hit points, 20 of which come from its constitution score. If I cast a spell that damages (i.e., lowers) its constitution by 4 points, what happens if it currently has 80 hp, 21 hp, or 19 hp?

A6628: It's hit points drop by 20 in all cases. If that takes it below 0, it starts dying (or just dies, if it takes it to -10 or less).

I think the barbarian's rage description covers this in detail. The same thing happens to a raging barbarian who's been damaged heavily. When the rage ends, he may just drop dead because of the Con decrease.
#13984

deckinhand

May 30, 2009 17:33:24
Harkening back to
Q6600a . . . if I can use a spell to temporarily raise charisma and then cast more spells. Is there a way to do that and how would that work?

For instance, if I'm playing a sorcerer with 20 charisma and I have a way to temporarily raise my charisma by 4 points, will I be able to cast more spells/day during that period or any time throughout the day. Or if I were a wizard and I raised my intelligence by 4 while I was memorizing spells, would I be able to keep those spells throughout the day? Basically, I'm wondering about the intersection between temporarily raising an attribute and the number of spells a caster can cast each day. Are there any rules on this point?
#13985

sofawall

May 30, 2009 20:49:16
Harkening back to

For instance, if I'm playing a sorcerer with 20 charisma and I have a way to temporarily raise my charisma by 4 points, will I be able to cast more spells/day during that period or any time throughout the day. Or if I were a wizard and I raised my intelligence by 4 while I was memorizing spells, would I be able to keep those spells throughout the day? Basically, I'm wondering about the intersection between temporarily raising an attribute and the number of spells a caster can cast each day. Are there any rules on this point?

A6600: You gain bonus spells when you prepare spells. So getting bonus Cha during the day won't do squat.

If you do it at preparation time, you lose them when your Con goes back down, so cast those 24 hour buffs, fast! :P
#13986

phaedrusxy

May 30, 2009 22:37:04
It is not a real feat.

I'm pretty sure there was an actual Extra Familiar feat in some Dragon magazine, but hell if I know which one. Bonded Summoner is a PrC that gets more than one familiar also, but I don't remember where that is from either...

I'd guess both could be found in crystalkeep, though, either in the 3.5 or 3.0 section.
#13987

pithica

May 30, 2009 22:54:58
I already searched the 3.5 Feat index, Feat Bible, and the Dragondex and didn't see it.
#13988

phaedrusxy

May 30, 2009 23:08:03
dragon 280, p. 62, according to the 3.0 all feat index at crystalkeep.
#13989

wraithstrike

May 31, 2009 4:32:04
dragon 280, p. 62, according to the 3.0 all feat index at crystalkeep.

I need to remember the feats from those magazines count also.
#13990

bezhadeath

May 31, 2009 10:07:33
Q6629: I have 8 Knight / 8 Dwarven Defender / 2 Deepwarden, what should be the next 3 levels if I want to be heavy tank.
#13991

Senevri

May 31, 2009 10:50:33
Q6629: I have 8 Knight / 8 Dwarven Defender / 2 Deepwarden, what should be the next 3 levels if I want to be heavy tank.

A6629: Crusader. Also consider Deepstone Sentinel.

Q6630: Can an Enlightened Fist Hold Ray on a Spellwarped spell?
#13992

pithica

May 31, 2009 11:35:25
Q6630: Can an Enlightened Fist Hold Ray on a Spellwarped spell?

Spellwarp turns the spell into a Ray, so I'd say yup.
#13993

sofawall

May 31, 2009 22:15:24
Q6631: Is there a way to make Hide armour light instead of medium? Much like mithral for armour.
#13994

Janos_Antero

May 31, 2009 22:37:24
Q6631: Is there a way to make Hide armour light instead of medium? Much like mithral for armour.

A6631: Dragoncraft Armor (from Draconomicon) reduces the armor check by 2 and treats the armor as one catagory lighter for purposes of movement and the like, and grants energy resistance 5 based off the type of dragon and specifically can be hide armor.

Doesn't affect Spell Failure at all though.
#13995

edgewise_dup

May 31, 2009 23:16:31
Q6632
Are there any items, other than Ring of Might, that give benefits specifically to unarmed attacks?
#13996

jgumbyrx

May 31, 2009 23:55:57
Q6632
Are there any items, other than Ring of Might, that give benefits specifically to unarmed attacks?

A6632

the only one off the top of my head: amulet of mighty fists (DMG)
#13997

surreal

Jun 01, 2009 1:38:24
A 6632: Look up my lists of stuff, there's a section on increasing unarmed damage.
#13998

hijaxx

Jun 01, 2009 4:49:16
Q6633: where is the alternate class features 'abrupt jaunt' and 'sudden shift' from?
#13999

dandu

Jun 01, 2009 5:24:35
A663: Abrupt Jaunt is from the PHB2, I believe.
#14000

hijaxx

Jun 01, 2009 6:51:21
thanks, found it. sudde shift were there, too.
#14001

xakypshalorn

Jun 01, 2009 12:37:55
Q6634: Regarding the Spell Matrix line of spells from the spell compendium, it doesn't seem to clearly state whether or not the matrix has to be set up for your benefit. Is it possible to cast a Spell Matrix for a party member, enabling him/her to cast one of your spells as a swift action?

Q6635: On that note, the Spell Matrix spell line states that you can cast any spell of 3rd level or lower into them. Does this mean that 3rd level or lower metamagic'd spells apply as well? (And if so, does the same line of logic apply to spell storing rings etc?)
#14002

Endarire

Jun 01, 2009 18:37:20
[color=red]A6635[/color]
A metamagicked spell is the same spell level as the original for all purposes except slot. (Heighten Spell is an exception since it changes all spell level-dependent effects to be that of X levels higher.)

[color=blue]Q6636[/color]
Let's assume I have Up the Walls and I'm trying to run up a tall tower. The tower walls are a smooth material that doesn't affect movement. I'm long jumping in such a way that at the end of each turn I'm in the air jumping toward my next destination. Is this RAW legal and why?

UtW says I must start and end my movement on a horizontal surface, but the Jump rules state that if at turn's end I'm jumping, I must use a move action the next turn to finish moving.
#14003

muertog

Jun 02, 2009 0:35:07
A6636: As you are in mid-leap, you would continue the leap to complete the movement as indicated on the check. The leap itself is a single movement that has to be completed before you can do anything else. If you do not land on a horizontal surface, you would suffer the effects of Up The Walls:
"If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground."
#14004

muertog

Jun 02, 2009 0:53:17
Q6634: Regarding the Spell Matrix line of spells from the spell compendium, it doesn't seem to clearly state whether or not the matrix has to be set up for your benefit. Is it possible to cast a Spell Matrix for a party member, enabling him/her to cast one of your spells as a swift action?

Q6635: On that note, the Spell Matrix spell line states that you can cast any spell of 3rd level or lower into them. Does this mean that 3rd level or lower metamagic'd spells apply as well? (And if so, does the same line of logic apply to spell storing rings etc?)

A6634: Spell Matrix is a spell of Range: Personal, meaning you can only cast it upon yourself. There is no way of casting it upon any other target (without some shenanigans).

A6635: Metamagic'ed spells take up higher level spell slots, which is the intent of the storage capacity of Ioun Stones, Spell Matrix, and Rings of Spell Storing. From DMG (p.233): "A minor ring of spell storing contains up to three levels of spells that the wearer can cast." Yet another case where someone at WotC needs to learn how to learn how to use a thesaurus. Additionally, descriptors from Rulse Compendium (p.129) describes Metamagic feats as: "Changes to a spell’s level are cumulative." This implies that the spell changes "levels", but counts as the original in terms of saving throw DC and other effects (as described previously in the PHB).
#14005

thehat

Jun 02, 2009 13:18:51
Q6636: I read about the "Scorching Ray" build from the Short Sorceror's Handbook ( http://forums.gleemax.com/showpost.php?p=16679390&postcount=6 ), and the majority of it isn't quite making much sense. I'm trying to incorporate the build into my upcoming Sorc, so I was wondering exactly how it worked.

Q6637: I had also heard somewhere that MiC stated a stat-only item didn't take up a slot, allowing one to wear something else while at it (I.E. Could wear a +6 Gloves of Dexterity, and still wear a different pair of gloves). I'm thinking this is a load of ********, but again, I wanna confirm to make sure.
#14006

pithica

Jun 02, 2009 13:28:01
Q6637: I had also heard somewhere that MiC stated a stat-only item didn't take up a slot, allowing one to wear something else while at it (I.E. Could wear a +6 Gloves of Dexterity, and still wear a different pair of gloves). I'm thinking this is a load of ********, but again, I wanna confirm to make sure.

Magic Item Compendium, P.233 under 'Adding Common Effects to Existing Items'.

It's not that you can wear two items in the same slot, it's that you can add 'common effects' such as an ability boost to an existing slotted item of the appropriate slot at cost, rather than at an increased price.

So, if you want to wear a glove of storing it's 10,000gp. If you want to add +6 Dex to it, you can do so at 36,000gp, you do not have to add an additional 5,000gp any longer as you would according to the DMG.
#14007

thehat

Jun 02, 2009 13:31:42
Magic Item Compendium, P.233 under 'Adding Common Effects to Existing Items'.

It's not that you can wear two items in the same slot, it's that you can add 'common effects' such as an ability boost to an existing slotted item of the appropriate slot at cost, rather than at an increased price.

So, if you want to wear a glove of storing it's 10,000gp. If you want to add +6 Dex to it, you can do so at 36,000gp, you do not have to add an additional 5,000gp any longer as you would according to the DMG.

Ooooooh. My previous DM always told me that was impossible. Nice to know he was full of it.
#14008

xakypshalorn

Jun 02, 2009 13:33:47
A6637: They do take up a slot, however by the Magic Item Compendium's rules, you can combine them into a single item at no extra cost. (Before that rule was developed it cost an extra 1.5X the cost of the cheaper item to combine into a single item)
#14009

wraithstrike

Jun 02, 2009 13:42:29
Q6636: I read about the "Scorching Ray" build from the Short Sorceror's Handbook ( http://forums.gleemax.com/showpost.php?p=16679390&postcount=6 ), and the majority of it isn't quite making much sense. I'm trying to incorporate the build into my upcoming Sorc, so I was wondering exactly how it worked.

They dont have the complete build that is why. They are only giving you a starting point.
I am doing them from memory so I may forget some feats.
empower spell because the damage is now 150% of whatever you roll

split ray gives an extra ray.

arcane thesis reduces the metamagic cost

energy substitution allow you to apply another element such as cold or acid to the ray

energy admixture deals double the amount of damage by allowing you to combine two energy types.

I also think spellwarp sniper may help, but I am not sure. If you want more detail you can open up a thread. Many people will be ready to help.
#14010

muertog

Jun 02, 2009 13:59:49
A6637: They do take up a slot, however by the Magic Item Compendium's rules, you can combine them into a single item at no extra cost. (Before that rule was developed it cost an extra 1.5X the cost of the cheaper item to combine into a single item)

Actually, I believe the MIC still enforces the 1.5* rule for costs. I'll have to get my book after work to point out the exact page of the text, however.

There is information regarding combination of items, but item creation is always of the domain of the DM. If he says it doesn't work, it doesn't work.
#14011

CantripN

Jun 02, 2009 14:07:07
Actually, I believe the MIC still enforces the 1.5* rule for costs. I'll have to get my book after work to point out the exact page of the text, however.

There is information regarding combination of items, but item creation is always of the domain of the DM. If he says it doesn't work, it doesn't work.

It doesn't, except for items outside ordinary slots. So Boots of Intellect would incur that extra cost, but why would you do that?
#14012

muertog

Jun 02, 2009 14:23:59
It doesn't, except for items outside ordinary slots. So Boots of Intellect would incur that extra cost, but why would you do that?

Because then you could say they were smart-looking footwear. :D
#14013

thehat

Jun 02, 2009 15:55:27
They dont have the complete build that is why. They are only giving you a starting point.
I am doing them from memory so I may forget some feats.
empower spell because the damage is now 150% of whatever you roll

split ray gives an extra ray.

arcane thesis reduces the metamagic cost

energy substitution allow you to apply another element such as cold or acid to the ray

energy admixture deals double the amount of damage by allowing you to combine two energy types.

I also think spellwarp sniper may help, but I am not sure. If you want more detail you can open up a thread. Many people will be ready to help.

Ah, well I was looking more into the reducing spell slot thing.

EDIT: My bad, I linked the wrong thing. Copypasta from the correct area:

The special AT build (e.g. on Scorching Ray): Take Eschew Materials (-1), Snowcasting (+0), Energy Substitution (-1), Energy Admixture (+3), for a total of +1 and respectful damage potential. Add more Energy Admixtures as you gain levels. No room for anything else makes this less tempting, but you could end up as the direct damage governator, german accent and all.
#14014

pithica

Jun 02, 2009 16:00:23
Arcane Thesis. It increases your caster level by 2 for a particular spell and reduces metamagic costs (level adjustments) by 1 per metamagic feat used, with a minimum adjustment of 0.

A lot of people will use that and pair it with a single spell to really trick it out.

You can also use Easy Metamagic (Dragon), or Practical Metamagic (Dragon Magic), to reduce costs, pre-epic, as well as Sudden Metamagic, Metamagic School Focus, Incantatrix 10's Improved Metamagic, Spellshards, and Metamagic Rods to reduce costs on the spell.

Mix and match according to your build/DM/books allowed.
#14015

sofawall

Jun 02, 2009 17:47:29
Q6638: What race has the highest base charisma? I suspect Succubus, but I could be wrong.

Also, could we please bold Q#### and A####. It makes it easier to keep track of.
#14016

curufin

Jun 02, 2009 18:29:29
A6638 The Lilitu (Fiendish Codex I) has Cha 30. Beats the Succubus by 4. I don't know of anybody higher.
#14017

sofawall

Jun 02, 2009 19:49:03
Q6639: What ways are there of increasing the max dex of a mithral chain shirt?

It must be usable on a mithral chain shirt.
#14018

jgumbyrx

Jun 02, 2009 20:48:37
Q6639: What ways are there of increasing the max dex of a mithral chain shirt?

It must be usable on a mithral chain shirt.

A6639

the "Nimbleness" quality from MIC. +1 max dex, -2 armor check penalty; cost = +1.
#14019

wraithstrike

Jun 02, 2009 21:02:47
Ah, well I was looking more into the reducing spell slot thing.

EDIT: My bad, I linked the wrong thing. Copypasta from the correct area:

The special AT build (e.g. on Scorching Ray): Take Eschew Materials (-1), Snowcasting (+0), Energy Substitution (-1), Energy Admixture (+3), for a total of +1 and respectful damage potential. Add more Energy Admixtures as you gain levels. No room for anything else makes this less tempting, but you could end up as the direct damage governator, german accent and all.


A6636 continuation

Eschew Material does nothing for reducing caster levels. Normally spells require a physical component such as a bat's eye for example. If you don't want to spend a few gold pieces for a spell component pouch you can waste, oops I meant spend a feat on Eschew Materials to save about 100 gold*.

*I am sure that is not the right price but it is cheap enough so that you should use the feat for something else.
#14020

muertog

Jun 02, 2009 21:27:03
He's talking about the debated ability of using +0 metamagics to lower the overall costs of a heavily metamagic'ed spell via Arcane Thesis.

Eschew Materials is a feat, not a metamagic, however. The guide is slightly broken there. In addition, I (and most DM's I know) read the Arcane Thesis to mean (RAI) you cannot reduce the spell level adjustment of each metamagic applied to a spell below 0 (so no negative adjustments by taking +0 metamagics).
#14021

wraithstrike

Jun 02, 2009 22:04:29
He's talking about the debated ability of using +0 metamagics to lower the overall costs of a heavily metamagic'ed spell via Arcane Thesis.

Eschew Materials is a feat, not a metamagic, however. The guide is slightly broken there. In addition, I (and most DM's I know) read the Arcane Thesis to mean (RAI) you cannot reduce the spell level adjustment of each metamagic applied to a spell below 0 (so no negative adjustments by taking +0 metamagics).

:embarrass
#14022

pithica

Jun 03, 2009 8:29:51
Eschew Materials is a feat, not a metamagic, however.

I know that you are correct that the PH/SRD lists Eschew Materials as a [General] feat. But, in every instance (I've seen) it's used in FR books, it's always listed as [Metamagic]. While it's also true that the 'more core' source should be used, except in a direct update to core rules, so this doesn't really matter (especially since some of the FR sources are 3.0 and not 3.5); however, the feat does alter the way magic works, the same as Still Spell or Silent Spell would.

I've always house-ruled that it counts as a metamagic feat in my own games (and gave it to Sorcerers as a bonus feat at 1st). That's just a house-rule, and I have no way of judging if that's in any way common, or anything, as I've never seen anyone mention doing that outside of my group of friends. But, considering that in at least some 'official' sources, it is [Metamagic], I could see it being ruled that way in other groups.
#14023

muertog

Jun 03, 2009 8:58:02
If it was a metamagic, it would state that it alters the level of the spell slot, even if that adjustment was +0, as well as other descriptors. What is the spell level adjustment listed in the FR book, because as far as I can remember it does not have one in the Core.

Additionally, that would mean that your sorcerers would have to take full-round actions in order to cast their spells. Have you been enforcing that portion of the "metamagic" as well?
#14024

pithica

Jun 03, 2009 10:56:34
If it was a metamagic, it would state that it alters the level of the spell slot, even if that adjustment was +0, as well as other descriptors. What is the spell level adjustment listed in the FR book, because as far as I can remember it does not have one in the Core.

It does in the FR books where it's listed as [Metamagic] as level adjustment +0. See Faith's and Pantheon's page 214 for an example.

It doesn't have the [Metamagic] descriptor, nor a level adjustment listed in the PH/SRD, I agreed that you were right about that.

Additionally, that would mean that your sorcerers would have to take full-round actions in order to cast their spells. Have you been enforcing that portion of the "metamagic" as well?

I don't as part of the houserule. Pathfinder works similarly, in that Sorcerers get the feat for free, but they don't have the feat listed as metamagic.
#14025

Senevri

Jun 03, 2009 11:01:05
Q6640:
Let's Say I'm an Elf Rogue 2/Ftr 2, and I'm picking Melee Evasion as one of my 3rd level feats. My Base Attack is 3.

I can now make a d20 roll modified by my Highest Base Attack Bonus.
What is that? I was unaware I had multiple Base Attack Bonuses?
Do I use the +2 gained from Fighter, or my actual Base Attack Bonus which is +3? Why can't people at WotC proofread?
...
Ignore the last part.
#14026

gilfalas_elaandrin

Jun 03, 2009 11:08:54
Q6640:
I can now make a d20 roll modified by my Highest Base Attack Bonus.
What is that? I was unaware I had multiple Base Attack Bonuses?

A6640 Your highest BAB is in referance to iterative attacks. If you had 4 attacks at +20/+15/+10/+5 your highest BAB is +20.

BAB IS always the sum of the BAB from all your levels in all your classes up to character level 20.

In your example your highest BAB also happens to be your only BAB of +3.
#14027

muertog

Jun 03, 2009 11:14:46
Q6640:
Let's Say I'm an Elf Rogue 2/Ftr 2, and I'm picking Melee Evasion as one of my 3rd level feats. My Base Attack is 3.

I can now make a d20 roll modified by my Highest Base Attack Bonus.
What is that? I was unaware I had multiple Base Attack Bonuses?
Do I use the +2 gained from Fighter, or my actual Base Attack Bonus which is +3? Why can't people at WotC proofread?
...
Ignore the last part.

A6640: The "highest base attack bonus" mentioned likely refers to iterative attacks. Don't have the PHB2 at work to doublecheck the reference. Just use your full combined BAB value recieved from all classes.

lol. ninja'ed
#14028

thantis

Jun 03, 2009 12:15:00
Q6641:

Two questions.

With Monkeygrip or OTWF can an elf wield two bastard swords or two long swords?

Can, Fly, Swift be used with persistence?
#14029

gilfalas_elaandrin

Jun 03, 2009 12:39:08
Q6641:
With Monkeygrip or OTWF can an elf wield two bastard swords or two long swords?

OTWF will let an elf use two long swords. If that elf has Exotic weapon: Bastard Sword + OTWF he can use two bastard swords.

Monkeygrip just plain sucks. By itself it would not let you do either of the above, but it COULD let you use a large sized short sword (d8 damage) in your off hand at an additional -2 to all normal penalties.

All the above assume you have the appropriate TWF feats.

Q6642: Given the wording of 'Powerful Build' would you be able to use a medium bastard sword (a bastard sword made for a medium size race) one handed without taking the exotic weapon profiency?
#14030

thantis

Jun 03, 2009 12:43:21
Q6641:

Does a human need OTWF to wield two long swords?
#14031

xakypshalorn

Jun 03, 2009 12:51:12
A6641: No. A human with 2 weapon fighting can wield two longswords at a -4 penalty to attack rolls. Alternatively, without the 2 weapon fighting feat he could wield them at -6 for his primary hand, -10 for his offhand.
#14032

muertog

Jun 03, 2009 12:54:21
Q6641:

Does a human need OTWF to wield two long swords?

A6642: Re: Two Weapon Fighting.
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways:

If your off-hand weapon is light, the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Thus, you can wield two long swords (one-handed weapons) at the same time. However, you incure the penalties for both hands.
Two Long swords:
Primary Hand -6, Offhand -10
Two Long Swords w/ TWF:
Primary Hand -4, Offhand -4
Two Long Swords w/ TWF + OTWF:
Primary Hand -2, Offhand -2

A6642(a): In addition, a Large short sword is a One-handed weapon, not a light weapon, thus would incur all the penalties associated w/ wielding an one-handed weapon in your offhand in addition to the penalties for wielding a weapon of the wrong size for your size category.

Edit: Ninja'ed again! At least this time I was answering two posts at the same time. :P
#14033

thantis

Jun 03, 2009 12:58:44
Thanks.

Does greater or superior TWF have any effect on wielding two weapons?
#14034

sofawall

Jun 03, 2009 13:04:08
A6641a: Long swords or bastard swords, but only bastard swords if you have EWP: Bastard Sword.

Monkey Grip does nothing in this equation.

EDIT: Hot Damn, gotta stop leaving tabs open!
#14035

muertog

Jun 03, 2009 13:13:52
Thanks.

Does greater or superior TWF have any effect on wielding two weapons?

A6642: Greater and Superior TWF only add additional attacks during a full attack. They do not affect the penalties associated w/ WF.
#14036

gilfalas_elaandrin

Jun 03, 2009 13:13:54
Thanks.

Does greater or superior TWF have any effect on wielding two weapons?

Could you be more clear? It states in the feats themselves exactly what effect they have when wielding two weapons.

Edit: Too slow. Thank Muertog
#14037

guaan

Jun 03, 2009 14:16:39
can someone please give me a link to the campaign crashers? (or something like that). I really couldnt find it.
#14038

Senevri

Jun 03, 2009 15:05:15
can someone please give me a link to the campaign crashers? (or something like that). I really couldnt find it.

Link is in the very first, stickied thread in this forum. Finding it will be left as an exercise to the reader.
#14039

thantis

Jun 03, 2009 15:59:48
Sorry about that.

I was wondering if a TWF could use long swords in both hands and only have the -2/-2 penalty.

Is that tempest class any good?
#14040

malicte

Jun 03, 2009 16:06:05
Q6643: Is there any way for an Archivist to gain Turn/Rebuke Undead for the purposes of feat/PrC qualification without taking a level of Cleric/Paladin/Losing a level of spell progression, and without an alignment requirement?
#14041

phaedrusxy

Jun 03, 2009 16:17:39
Q6643: Is there any way for an Archivist to gain Turn/Rebuke Undead for the purposes of feat/PrC qualification without taking a level of Cleric/Paladin/Losing a level of spell progression, and without an alignment requirement?

AQ6643: No.
#14042

lexav

Jun 03, 2009 16:51:51
Q 6644 : I play an Incantatrix ( faerun player's handbook page 61 ). What is exactly a persistent spell effect that is already in place ?( class feature metamagic effect level 3 ) Can I apply a metamagic feat to any spell which has a duration ? or only to zone spells or no targeted spells ? What is the limitation?
Thanks
#14043

phaedrusxy

Jun 03, 2009 16:54:15
Q 6644 : I play an Incantatrix ( faerun player's handbook page 61 ). What is exactly a persistent spell effect that is already in place ?( class feature metamagic effect level 3 ) Can I apply a metamagic feat to any spell which has a duration ? or only to zone spells or no targeted spells ? What is the limitation?
Thanks

It is not clear. I think it is basically anything with a duration, as long as it is a valid target for the metamagic feat. Not everyone agrees with that interpretation, but I think it is the most commonly used one.
#14044

lexav

Jun 03, 2009 16:57:00
It is not clear. I think it is basically anything with a duration, as long as it is a valid target for the metamagic feat. Not everyone agrees with that interpretation, but I think it is the most commonly used one.

So I can cast a personal spell and then make it persistent by using that class feature?
#14045

lexav

Jun 03, 2009 17:08:22
Q6645 : Is there anything ( spell, magic item...) to avoid beeing dazed ?
Thanks
#14046

dr_rocktopus

Jun 03, 2009 17:26:16
A6646:
Favor of the martyr is the best option.
Paladin spell though, so you may need some fancy.

Prestige paladin, archivist, recaster, wyrm wizard, silver flame pyromancer, and a few other options exist.
#14047

SwordDisciple

Jun 03, 2009 17:30:03
A6646: cont..

Being a Plant? Or Undead?

Or

Third Eye Clarity
Price (Item Level): 3,000 gp (7th)
Body Slot: Face
Caster Level: 7th
Aura: Moderate; (DC 18) conjuration
Activation: Immediate (mental)
Weight: —
This crystal is so clear that it is difficult to see.
You can activate this crystal to negate any one of the following conditions affecting you: confused, dazed, fascinated, or stunned.
You can activate the eye in response to an effect that would impose one of these conditions (for instance, after failing your save against a monk’s Stunning Fist attack but before the stun takes effect). This ability functions once per day.

#14048

bomaz

Jun 03, 2009 17:32:57
Q6647 is there any way without losing caster lvls that a warmage can get Hide Search & Spot as class skills? at lowest possible level, probably by means of a prestige class without alignment restrictions
#14049

lexav

Jun 03, 2009 17:37:19
A6646: cont..

Being a Plant? Or Undead?

Or

I'm not a plant nor undead and No way to take paladin level but the third eye clarity is exactly what I was looking for. Thanks a lot.

Are there other answers to the question 6645 ? It seems very powerful to cast a personal spell with 1rd/lvl duration and then make it 24h with metamagic feat persistent spell...
#14050

yawar

Jun 03, 2009 19:55:35
Q6648: can a druid pick diferent feats for its animal companion from those of the typical animal of kind?

Q6649: can a druid pick abn animal with elite array since it is an NPC?

Q6650: does the Nature Bond feat CAdv allows you to offset the penalty to your effective druid level for picking a stronger animal?

Q6650: can you teach spellcraft to your animal companion?
#14051

jgumbyrx

Jun 03, 2009 20:43:25
Q6648: can a druid pick diferent feats for its animal companion from those of the typical animal of kind?

Q6649: can a druid pick abn animal with elite array since it is an NPC?

Q6650: does the Nature Bond feat CAdv allows you to offset the penalty to your effective druid level for picking a stronger animal?

Q6651: can you teach spellcraft to your animal companion?

A6648
A 1st-level druid’s companion is completely typical for its kind (...)

the base animal would keep its normal feats; as it advances, then the feats from those extra HD would be the ones that you select.

A6649: no. see above.

A6650: there is some debate, but I believe YES.

A6651: don't think that it would do it much good, with only animal-intelligence (not exspressly prohibited, but I feel that it would be in poor taste).
#14052

wraithstrike

Jun 03, 2009 20:54:59
Q6645 : Is there anything ( spell, magic item...) to avoid beeing dazed ?
Thanks

A6646
There are spells that give you undead or construct traits. I will try to look them up
#14053

SwordDisciple

Jun 03, 2009 20:59:25
A6646
There are spells that give you undead or construct traits. I will try to look them up

Necropolitan template in Libris Mortis makes you undead but drops you a level.. Which you can make up.

As for spells, I will leave to you Wraith :D
#14054

yawar

Jun 03, 2009 21:01:15
A6651: don't think that it would do it much good, with only animal-intelligence (not exspressly prohibited, but I feel that it would be in poor taste).

It was for mage-slayer
#14055

jgumbyrx

Jun 03, 2009 21:11:50
It was for mage-slayer

oh -- wow. that's actually pretty cool.

I'd probably allow it -- but with some restrictions/caveats; e.g., within the context of qualifying for that feat. the context would probably be something like you are able to teach your AC to recognize the patterns and behaviors of spellcasters, and what spellcasting looks like -- I wouldn't let the skill do anything else for the animal. However, this is definitely something that you would want to run by your DM (still a cross-class skill, though).
#14056

droppedbutnotbroken

Jun 03, 2009 22:39:20
6652: What are some ways a druid can impart touch spells at a distance?

#14057

wraithstrike

Jun 03, 2009 22:47:09
6652: What are some ways a druid can impart touch spells at a distance?


A6652
There is a feat in complete divine. I think it is called Reach Spell that makes touch spells into 30 foot rays.
#14058

bomaz

Jun 04, 2009 1:29:49
Q6647 is there any way without losing caster lvls that a warmage can get Hide Search & Spot as class skills? at lowest possible level, probably by means of a prestige class without alignment restrictions

#14059

wraithstrike

Jun 04, 2009 2:05:08

A6647:There are a few feats that give one skill as a class skill, and there is one feat that gives two skills as a class skill.

Versatile from the OA/Rokugan series gives.

Skill Knowledge from UA gives one, and there is a Faerun feat that gives one.

If you are intent on doing it through a prestige class without losing CL's I don't have an answer. Sorry about that.
#14060

mister_crowley

Jun 04, 2009 2:58:01
6653: When using the Powerful Charge feat (Eberron Campaign Setting) in conjunction with Pounce, would you apply the damage from Powerful Charge to all your attacks or just the first one. Thanks.
#14061

cru

Jun 04, 2009 3:00:15
Q6648: can a druid pick diferent feats for its animal companion from those of the typical animal of kind?

Well, in theory you can't, but you can retrain them, right? Except of racial feats, of course.

A6652
There is a feat in complete divine. I think it is called Reach Spell that makes touch spells into 30 foot rays.

There's also Ocular Spell in LoM that changes them to rays. Or you would wild shape into something with insane reach.
#14062

cru

Jun 04, 2009 3:03:50
6653: When using the Powerful Charge feat (Eberron Campaign Setting) in conjunction with Pounce, would you apply the damage from Powerful Charge to all your attacks or just the first one. Thanks.

The feat description continues on the next page:
If you have the ability to make multiple attacks after a charge, you may only apply this extra damage to one of those attacks.
#14063

CanineLord

Jun 04, 2009 4:53:32
6654: Can a Barbarian pick two separate totems, as long as the totems don't require you giving up the same class feature twice? For example, grabbing Wolf Totem from UA and Lion Totem from Complete Champion?

6655: Is the pounce granted by Complete Champion's Lion Totem limited to light armor?
#14064

innabinder

Jun 04, 2009 5:08:35
A6654: Yup. That's RAW legal.

A6655: Nope. No such restriction in CCh.
#14065

flawless_p

Jun 04, 2009 5:14:54
Q6656: This will seem like a dumb question but how do I figure out how much xp a scroll costs to make? For the sake of it can someone make a scroll of endure elements and walk me through it. The DMG is not really clear to me and my DM was supposed to walk me through item creation last week but we didnt get a chance.
#14066

Senevri

Jun 04, 2009 5:28:55
A6646
There are spells that give you undead or construct traits. I will try to look them up

Undead and Constructs are not immune to Daze.
Spell: Favor of the Martyr works
#14067

cru

Jun 04, 2009 6:08:53
6654: Can a Barbarian pick two separate totems, as long as the totems don't require you giving up the same class feature twice? For example, grabbing Wolf Totem from UA and Lion Totem from Complete Champion?

6655: Is the pounce granted by Complete Champion's Lion Totem limited to light armor?

A6655: Fast Movement is not limited to light armor either:
SRD: A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

A6654: Good luck explaining that to your DM.
Complete Champion says: Choose a spiritual totem: bear, eagle, fox, lion, or wolf. Once you do so, you are forever bound to that animal spirit.

UA says: In a barbarian-heavy campaign, you can increase the variation between barbarian characters if each barbarian tribe dedicates itself to a different totem creature, such as the bear or the jaguar. The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances (such as the barbarian being adopted by another tribe).

So at level 1, you're forever bound to the lion, but at level 2, your character was suddenly adopted by another tribe. Good for you!

That said, UA offers rules to create/adapt totems, but this is clearly house-rule territory:
The list of totems discussed here is by no means exhaustive. If you prefer to use other totems, you can either substitute the totem name for that of a similar creature (such as changing the Lion Totem to the Tiger Totem) or create a new set of totem abilities, using the information here as a guide.
#14068

thantis

Jun 04, 2009 6:12:42
A6646

Doc, I have not heard of these PrCs or PCs - archivist, recaster, wyrm wizard, silver flame pyromancer. Where are they from?
#14069

cru

Jun 04, 2009 6:19:34
A6646

Doc, I have not heard of these PrCs or PCs - archivist, recaster, wyrm wizard, silver flame pyromancer. Where are they from?

Use these index to find out: classes, prestige classes.

Archivist is a class from Heroes of Horror.
Recaster is PrC from Races of Eberron.
Wyrm Wizard is PrC from Dragon Magic.
Silver Pyromancer is PrC from Five Nations.
#14070

thantis

Jun 04, 2009 6:54:57
A6646

I have none of those books.

That is the first time I have seen the class link. That is nice.
#14071

Blackstorm_SK

Jun 04, 2009 6:56:36
Q6656: This will seem like a dumb question but how do I figure out how much xp a scroll costs to make? For the sake of it can someone make a scroll of endure elements and walk me through it. The DMG is not really clear to me and my DM was supposed to walk me through item creation last week but we didnt get a chance.

Scroll cost (base price): spell levell*caster level*25 gp.
Note that the "caster level" entry is not necessarily your CL, insted it's the CL at wich you create the scroll (minimum the min CL needed to cast the spell in the scroll).

To scribe a scroll you must spend half of the base price: spell levell*caster level*12,5 gp.

You spend also 1/25 of the base price in XP: spell levell*caster level XP (min 1).

Q6657:
Summon monster says that you cannot summon monsters in an environment that cannot support them. If I summon a lion 3 mt above the ground, it's summoned in an environment that cannot support it? In short, is the air an environment per se? What if I cast a lion or other ground monster over an illusory terrain spell that cover a pit? Does the summon spell fail allowing me to pierce the illusion?
#14072

Senevri

Jun 04, 2009 7:00:08
A6655:
A6654: Good luck explaining that to your DM.

Well, yeah, but it's actually quite logical: A CHARACTER is personally bound to a Totem animal, which MAY OR MAY NOT be the same as venerated by their tribe. They spiritually gain abilities from their personal totem, while they adopt the fighting and training styles from their tribe.

A nice source for RP angst, too: "How can I ever reveal to anyone that, as a member of the Wolf Tribe, my totem animal is a bunny?" :D
#14073

cru

Jun 04, 2009 7:05:36
A6646
I have none of those books.
That is the first time I have seen the class link. That is nice.

Recaster is available as a preview: http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=3
#14074

flawless_p

Jun 04, 2009 14:14:17
Scroll cost (base price): spell levell*caster level*25 gp.
Note that the "caster level" entry is not necessarily your CL, insted it's the CL at wich you create the scroll (minimum the min CL needed to cast the spell in the scroll).

To scribe a scroll you must spend half of the base price: spell levell*caster level*12,5 gp.

You spend also 1/25 of the base price in XP: spell levell*caster level XP (min 1)

Does that mean that you take

1*1*12.5
which is 12.5
then you take .04*12.5=.05 (1/20th)

So what is the actually xp cost? Am I doing something wrong(pretty likely i think)
#14075

jgumbyrx

Jun 04, 2009 14:25:08
Does that mean that you take

1*1*12.5
which is 12.5
then you take .04*12.5=.05 (1/20th)

So what is the actually xp cost? Am I doing something wrong(pretty likely i think)

*sigh*

the price of a scroll is (spell level) X (caster level) X (25 gp). -- 0-level spells count as 1/2.

the creation cost of a scroll is 1/2 the price + xp. to get the xp cost, divide the price (above) by 25.

a scroll with a 1st level spell prepared by a 1st level caster would have a price of 25gp. to create said scroll would cost 12.5gp + 1xp.
a scroll with a 5th level spell prepared by a 10th level caster would have a price of 1250gp. to create said scroll would cost 625gp + 50xp.
#14076

flawless_p

Jun 04, 2009 14:30:00
*sigh*

the price of a scroll is (spell level) X (caster level) X (25 gp). -- 0-level spells count as 1/2.

the creation cost of a scroll is 1/2 the price + xp. to get the xp cost, divide the price (above) by 25.

SOOOO

The base price for a scroll of Endure Elements is
1 x 1 x 25 = 25gp
the creation cost of the scroll is
12.5 + 1(since 25/25 is 1)
and therefore the effective xp cost is 1 xp point?

And if explaining this is frustrating im sorry but i just dont get it.
(sorry i replied before i saw your edit)

but just to be clear it is an xp cost of 1 xp correct?
#14077

pithica

Jun 04, 2009 14:44:13
Seems like you have it to me.

Market Price = CL * SL * 25g
Base Price = .5 * Market Price
XP Cost = .04 * Market Price

You're numbers are accurate for that.
#14078

jgumbyrx

Jun 04, 2009 14:48:49
Seems like you have it to me.

Market Price = CL * SL * 25g
Base Price = .5 * Market Price
XP Cost = .04 * Market Price

You're numbers are accurate for that.

be careful, there. unless i'm mistaken, the DMG seems to use "base price" and "market price" interchangably in the item-creation section. what you are calling "base price" is actually "creation cost"

I'm not trying to be nit-picky or anything; I'm just trying to head-off any confusion.
#14079

pithica

Jun 04, 2009 14:54:37
Hmm...You are correct sir. We've always used those terms for those things in my groups and I never thought to confirm. Thanks for the correction.
#14080

jgumbyrx

Jun 04, 2009 14:57:54
Hmm...You are correct sir. We've always used those terms for those things in my groups and I never thought to confirm. Thanks for the correction.

np
#14081

CanineLord

Jun 04, 2009 17:56:34
Q6655(modified): I guess what I should have asked was, "Can a Lion Totem Barbarian use Pounce in heavy armory?"
#14082

jgumbyrx

Jun 04, 2009 18:23:48
Q6655(modified): I guess what I should have asked was, "Can a Lion Totem Barbarian use Pounce in heavy armory?"

A6655
I don't think so. Seeing as the feature that it is replacing doesn't work with heavy armor, then why would this one be any different?
#14083

phaedrusxy

Jun 04, 2009 18:26:26
A6655
I don't think so. Seeing as the feature that it is replacing doesn't work with heavy armor, then why would this one be any different?

Because it's not the feature its replacing? It's an entirely different one. If it doesn't list that restriction, then it doesn't have it.
#14084

jgumbyrx

Jun 04, 2009 18:41:27
Because it's not the feature its replacing? It's an entirely different one. If it doesn't list that restriction, then it doesn't have it.

that doesn't even make any sense.

fast movement is a special enhancement to your movement.
pounce is a special enhancement to your movement/attack.

how can something so over-the-top not have the same restriction as the benefit it is replacing?

i think your just trying to play the contrarian, now.
#14085

gilfalas_elaandrin

Jun 04, 2009 19:03:08
Because it's not the feature its replacing? It's an entirely different one. If it doesn't list that restriction, then it doesn't have it.

+1

All the barbarians other powers and abilities that have restrictions explicitly list them in their description.

Nowhere in pounce does it list any limitations due to the armor worn.

Just because a feature being traded out has a certain limitation in no way does that mean the new feature has it.
#14086

CanineLord

Jun 05, 2009 3:22:32
Q6658: Is there any Ranger variant (not tied to race) that allows you to replace favored enemy with something different all together? (I'm aware of the Complete Mage/Arcanists sub)
#14087

wraithstrike

Jun 05, 2009 3:48:26
Q6658: Is there any Ranger variant (not tied to race) that allows you to replace favored enemy with something different all together? (I'm aware of the Complete Mage/Arcanists sub)

A6658

There are a few here. Click on basic classes to get all the variant classes.

http://www.crystalkeep.com/d20/index.php
#14088

phaedrusxy

Jun 05, 2009 10:39:29
that doesn't even make any sense.

fast movement is a special enhancement to your movement.
pounce is a special enhancement to your movement/attack.

how can something so over-the-top not have the same restriction as the benefit it is replacing?

i think your just trying to play the contrarian, now.

No I'm not. I'm just reading the text instead of adding things to it that aren't there. Pounce doesn't list any restriction about armor. Nowhere does it state that abilities that replace other abilities inherit their restrictions. So pounce does not inherit the light armor restriction of fast movement. It is perfectly logical. Being over the top has nothing to do with it. Lots of things are over the top. That's what houserules are for.
#14089

jgumbyrx

Jun 05, 2009 13:17:33
Q6659 Note: I'm sure that this has been covered somewhere, but I am unable to find a clear, concise answer.

MoMF is (apparently) considered somewhat weak.
The question -- where does this perceived weakness come from; i.e. compared to what?:
a) compared to the Druid?
b) compared to the Shifter (which MoMF replaced)?
c) generally weak overall?

if the answer is "a", then it would obviously be because the lost caster levels and AC are not adequately compensated for;
if "b", well, duh.
if "c", then how does it rate as as a shapeshifting option (not just at the highest levels, but overall throughout the range of levels)?

I'm guess I'm just looking for perspective.
#14090

sofawall

Jun 05, 2009 13:32:30
A6659: A and b, I do believe.

It's quite powerful, better than many classes. Great if you're a wildshape Ranger.
#14091

jgumbyrx

Jun 05, 2009 14:01:31
A6659: A and b, I do believe.

It's quite powerful, better than many classes. Great if you're a wildshape Ranger.

thanks.

i thoroughly enjoy the class -- it's just that i've seen a lot of "bad press" on it, and wanted to know what it was all about.
#14092

pithica

Jun 05, 2009 15:20:48
For me, it's mostly that Planar Shepherd is basically the same thing (extended wild-shape options), only with full casting and the planar bubble tricks.
#14093

phaedrusxy

Jun 05, 2009 15:23:12
For me, it's mostly that Planar Shepherd is basically the same thing (extended wild-shape options), only with full casting and the planar bubble tricks.

Isn't that kind of like saying "I don't play druids because I can play Pun-Pun"?
#14094

pithica

Jun 05, 2009 15:30:25
And hat-trick.
#14095

xakypshalorn

Jun 05, 2009 17:10:51
Q6660:

I've seen several threads on the boards endorcing the use of SpellSinger (Races of Faerun) for granting Bardic Music to qualify for various prestige classes.

My problem, is nowhere in the relevant text.....

Show
Bardic Music: Spellsingers continue
to increase their skill in creating magical
effects thorough song and poetics.
A character’s spellsinger levels and bard
levels (or levels in another class with the
same ability) stack for the purpose of
using bardic music.
#14096

innabinder

Jun 05, 2009 17:28:05
A6660: It gives an ability expressly called Bardic Music at 1st level. I'm unsure how much more RAW-legal it has to be.
#14097

xakypshalorn

Jun 05, 2009 17:31:42
Um... the fact that it appears there is no bardic music you can use? There are lots of prestige classes that grant an ability expressly called "SpellCasting" at level one, but in fact it's just continued progression of prior spellcasting.

I'm asking if it actually grants the ability, or just stacks with classes that do so.
#14098

jgumbyrx

Jun 05, 2009 17:41:48
Um... the fact that it appears there is no bardic music you can use? There are lots of prestige classes that grant an ability expressly called "SpellCasting" at level one, but in fact it's just continued progression of prior spellcasting.

I'm asking if it actually grants the ability, or just stacks with classes that do so.

there was conciderable debate concerning similar circumstances about some other classes/class abilities.
basically, it's in the interpretation. if you don't have any levels in bard, is your effective bard level "0"? if so, then 0 + x = x ("x" is levels in the PrC).
There is also the arguement that says that 0 + x = 0. but like I said, it was hottly debated (i happen to believe the former).

Here's the discussion link -- it's not bard, but it covers the same principle.
#14099

xakypshalorn

Jun 05, 2009 17:44:43
I would agree with you jgumbyrx, if it actually gave any bardic music abilities, in the class description. Though I have to admit the class is poorly written as is, the spell swapping feature specifically dictates swapping prepared spells when the class entry requires spotaneous casting and assume's bard lol.
#14100

jgumbyrx

Jun 05, 2009 17:53:40
I would agree with you jgumbyrx, if it actually gave any bardic music abilities, in the class description. Though I have to admit the class is poorly written as is, the spell swapping feature specifically dictates swapping prepared spells when the class entry requires spotaneous casting and assume's bard lol.

yeah, it IS really poorly written.

if you're inclined towards the 0+x=x interpretation, then you just follow the bards music progression.

as for "spellsong" -- either dismiss/ignore it; or house-rule it (e.g. +2 to enchantment spells? just a thought)


p.s. -- i added a link for you in my previous post
#14101

xakypshalorn

Jun 05, 2009 17:58:20
Thanks for the link, I'd already read it, but it's an interesting thread and a reference around these questions is good to have incase future people search it.

On that note, the houserule I would recommend, is allow a spontaneous character to spontaneously fill the slot with any enchantment of a lower level on their spell list, and prepared casters to spontaneously swap it with any spell they have access to prepare (From a spellbook for a wizard, the only arcane prepared class I can think of that applies right now.)
#14102

xakypshalorn

Jun 05, 2009 18:18:08
Q6661:

I've been reading the PHB2 Retraining section, and I can't find anything that says that your classes have to be legal in terms of timing of feat aquisition after retraining.

For example, say you need Skill Focus for one prestige class that you need to take earlier than another. However the later prestige class grants you Skill Focus for free.

From what I know, your allowed to take the same feat twice, even if it doesn't state it will benefit you twice, it just doesn't help you. Using this logic, are you able to take the bonus skill focus, and retrain the level based feat into something you could have legally taken at that time?
#14103

sofawall

Jun 05, 2009 19:23:06
Q6661:

I've been reading the PHB2 Retraining section, and I can't find anything that says that your classes have to be legal in terms of timing of feat aquisition after retraining.

For example, say you need Skill Focus for one prestige class that you need to take earlier than another. However the later prestige class grants you Skill Focus for free.

From what I know, your allowed to take the same feat twice, even if it doesn't state it will benefit you twice, it just doesn't help you. Using this logic, are you able to take the bonus skill focus, and retrain the level based feat into something you could have legally taken at that time?

A6661: So, say, you need skill focus (any) for a prestige class, then later take a level of Marshall that gives Skill Focus (Diplo), so you retrain you old Skill Focus?

The answer is a resounding yes. (Although for Marshall you don't need to retrain, but that's beside the point)
#14104

sickseelah1

Jun 05, 2009 21:21:16
My DM had us encounter a Fire Giant and he threw a stone at one of us and missed, I was right behind him and my DM proceeded to roll another attack roll because the boulder whiffed past him and went towards me. Is there anything in the rule books that would support this or was this just something my DM made up?
#14105

seifer_guy

Jun 05, 2009 22:32:46
Any easy way for a cleric to get natural weapons??

I'm thinking maybe a Walker in the waste cleric. Which means a touch attack as dessicating touch. I'm unsure if i can do a touch attack with my natural weapons and apply the desicating touch aswell, but i know as a dry lich you can for the first attack. So I need possible methods of getting a natural weapon.

If not, a suggestion for what sort of melle to use? at Cloistered cleric 3/WitW 5. Can self buff with persist for good BAB and str, but still proficient with only simple weapons.
#14106

surreal

Jun 06, 2009 0:43:57
My DM had us encounter a Fire Giant and he threw a stone at one of us and missed, I was right behind him and my DM proceeded to roll another attack roll because the boulder whiffed past him and went towards me. Is there anything in the rule books that would support this or was this just something my DM made up?

A 6662: Technically not allowed. There are certain weapon properties, feats or class abilities that let you attack in a line, so he would have had to use one of those if he wanted to do that legally.
#14107

sickseelah1

Jun 06, 2009 3:09:53
A 6662: Technically not allowed. There are certain weapon properties, feats or class abilities that let you attack in a line, so he would have had to use one of those if he wanted to do that legally.

You know which book might help me verify this?
#14108

oni5115

Jun 06, 2009 8:37:30
Q6663: Does the damage bonus from Swashbuckler 3 [CW pg.11] and Warblade 7 [ToB pg.20] stack?

Both classes offer int modifier to damage as an insight bonus. My guess is not, because they are the same bonus type, but I know a few types do stack.
#14109

Vicerious

Jun 06, 2009 8:53:22
Q6663: Does the damage bonus from Swashbuckler 3 [CW pg.11] and Warblade 7 [ToB pg.20] stack?

Both classes offer int modifier to damage as an insight bonus. My guess is not, because they are the same bonus type, but I know a few types do stack.

A6663 Insight bonuses do not stack.
#14110

bezhadeath

Jun 06, 2009 9:52:14
Q6664: I want to make a monk from only Phb1 phb2 and dmg. At level 19, should I be 19 levels monk or there are any other classes/PrC that I can add to improve it? If yes pls just reply with the build in level e.g 15 monk / 4 duelist.
#14111

xakypshalorn

Jun 06, 2009 11:26:25
A6664: A good starting point would be Monk 16, Fighter 4 (not taken in that order.) The benefits, 3 free feats to play with, +16 BAB, and full Monk Unarmed damage with the help of a Monk's Belt.
#14112

dumah87

Jun 06, 2009 11:29:38
Q 6665 :

Does Freedom of Movement save you from the secondary effect of a Deadly Lahar (PHB2) spell, given that it states "as the slow spell".

Thank you all! :D

EDIT: Nevermind...I've read Freedom of Movement spell description. I apologize for my STUPID STUPID questions!
#14113

dumah87

Jun 06, 2009 11:45:26
Q 6665 :

Can a True Dragon use a melee/ranged weapon?
#14114

xakypshalorn

Jun 06, 2009 11:49:09
A 6667 (try to use the number after the one before, instead of copying it lol, helps keep things in order)

Yes. Most True Dragons have an alternate form ability that allows them to take on human form, and function accordingly.

Alternatively, there is an item called a mouth-pick, found, IIRC, in Lords of Madness, that allows creatures, dragons included, to wield a weapon in their mouth in place of a bite attack.
#14115

dumah87

Jun 06, 2009 11:49:56
Q 6668 :

Which kind of action is moving a flying carpet?? Standard, movement, free or swift???
#14116

xakypshalorn

Jun 06, 2009 11:56:45
A 6668: It depends on how it says you operate it. Since your asking I'm guessing it doesn't list an action type. If it says command word, it's standard action. Beyond that I don't know.
#14117

pithica

Jun 06, 2009 17:14:40
It's a command word to activate it, which is a standard action.

However, it says that once activated it can be directed with 'spoken directions', which isn't the same thing as a command word.

As long as the directions are simple one or two word directions: 'up', 'go forward', et cetera, I'd probably expect it to be a free action for it to move it's movement rate with you on it.

It's probably in the 3.0 FAQ, if you want to dig through it.
#14118

seifer_guy

Jun 06, 2009 21:07:20
Q:6669

Any easy way for a cleric to get natural weapons??

I'm thinking maybe a Walker in the waste cleric. Which means a touch attack as dessicating touch. I'm unsure if i can do a touch attack with my natural weapons and apply the desicating touch aswell, but i know as a dry lich you can for the first attack. So I need possible methods of getting a natural weapon.

If not, a suggestion for what sort of melle to use? at Cloistered cleric 3/WitW 5. Can self buff with persist for good BAB and str, but still proficient with only simple weapons.
#14119

CantripN

Jun 07, 2009 0:06:41
A6669: Take the Hunger Domain to get a Bite Attack. IIRC, there's one that gives Claws, too... Of course, you can just cast spells, such as Girallon's Blessing.
#14120

seifer_guy

Jun 07, 2009 4:08:42
Yes, preferabbly spells I suppose. Something that can be extended or persisted.
#14121

dumah87

Jun 07, 2009 7:41:50
It's a command word to activate it, which is a standard action.

However, it says that once activated it can be directed with 'spoken directions', which isn't the same thing as a command word.

As long as the directions are simple one or two word directions: 'up', 'go forward', et cetera, I'd probably expect it to be a free action for it to move it's movement rate with you on it.

= BETTER THAN TRAVEL DEVOTION???
#14122

pithica

Jun 07, 2009 13:28:01
I wasn't intending for that to be read as an 'official' answer, that's just how I read the text.

It's expensive, though, a normal medium character with gear probably requires at least the 400lb version, which is 35k. Not exactly cheap for a source of movement, especially when you can get a phantom steed item that moves 6x as fast for 1/3rd the cost.
#14123

bobzemoose

Jun 07, 2009 14:47:26
Q6670: In the case of the anarchic initiate(CPsi 19), for its psychic enervation class feature, it says refer to the wilder class feature. In the wilder class feature, it says you lose a number of power points equal to your wilder level. Does that mean that, when you use the wild surge class feature of an anarchic initiate and experience psychic enervation:
A) you lose no power points and are only dazed
B) you are dazed and lose a number of power points equal to your anarchic initiate level
C) you are dazed and lose a number of power points equal to your manifester level
?
#14124

Senevri

Jun 07, 2009 16:15:59
Q6670: In the case of the anarchic initiate(CPsi 19), for its psychic enervation class feature, it says refer to the wilder class feature. In the wilder class feature, it says you lose a number of power points equal to your wilder level. Does that mean that, when you use the wild surge class feature of an anarchic initiate and experience psychic enervation:
A) you lose no power points and are only dazed
B) you are dazed and lose a number of power points equal to your anarchic initiate level
C) you are dazed and lose a number of power points equal to your manifester level
?

A6670:
Insane, no-common-sense RAW answer: A, unless you also have wilder levels.
Sensible Rules-As-Interpreted answer: B, although more accurately AI will stack with Wilder.

C you'll encounter as a house rule.
#14125

naldor

Jun 07, 2009 17:03:09
Q6671: Are there any items that are similar to, but cheaper than a Bottle of Air? I want a convenient way to store / summon my mount, without being a paladin. My current plan is to get an envoloping pit / flying mount, but other suggestions would be appreciated.

Edit, another question: What classes besides Paladin and Skylord could net me a flying mount that I can summon / dismiss easily?
#14126

SwordDisciple

Jun 07, 2009 17:41:15
Q6672:

Where is a full list of spells available for Duskblades?
#14127

flawless_p

Jun 07, 2009 19:25:18
Q6673:Is there a way to get appraise as a class skill through a feat?
#14128

innabinder

Jun 07, 2009 19:27:35
Q6672:

Where is a full list of spells available for Duskblades?

A6672:PHB2 p 24.
#14129

innabinder

Jun 07, 2009 19:40:15
Q6673:Is there a way to get appraise as a class skill through a feat?

a6673 DMG 2 p177: Apprentice (Craftsman).
#14130

SwordDisciple

Jun 07, 2009 19:49:14
Cheers Inna.. But is that the only list of spells they can use? It hasn't been updated?

Q6673:Is there a way to get appraise as a class skill through a feat?

A6673: There was a Feat Doc Rock mentioned to me - Apprentice - but I'm not sure where it's found?

Edit: Lol Ninja'd
#14131

sofawall

Jun 07, 2009 20:04:30
Q6664: I want to make a monk from only Phb1 phb2 and dmg. At level 19, should I be 19 levels monk or there are any other classes/PrC that I can add to improve it? If yes pls just reply with the build in level e.g 15 monk / 4 duelist.

A6664: Probably the best monk build is 18 Druid/1 Monk.
#14132

SwordDisciple

Jun 07, 2009 20:09:03
A6664: Probably the best monk build is 18 Druid/1 Monk.

+1.. It's not all that Monk-ish but it's definately effective
#14133

xakypshalorn

Jun 07, 2009 21:01:05
Q6671: Are there any items that are similar to, but cheaper than a Bottle of Air? I want a convenient way to store / summon my mount, without being a paladin. My current plan is to get an envoloping pit / flying mount, but other suggestions would be appreciated.

Edit, another question: What classes besides Paladin and Skylord could net me a flying mount that I can summon / dismiss easily?

A6671:

PART 1: not that I know of, but I've never scoured the items that thorourghly.

PART 2: Yes, actually. The Dragonrider prestige class, from Dragonlance Campaign Setting gives you a very powerful dragon cohort, allowing the dragon to have an ECL = your ECL+3. As an intelligent dragon, you could easily make calling agreements, magical flares, any number of long range communication to have it fly to you from a hiding place (or it's layer if your operating at a home base) up to a few miles away quickly.

Alternatively, there's the Wind Rider prestige class, from Masters of the Wild, that gives you paladin-esque mount abilities from a non-paladin type build. You'd have to train it to, but I imagine a mount could be taught to hide in places and wait for signals, like the whistle for a horse type thing seen in movies, etc. Just make sure it's a signal only you can produce.
#14134

emy

Jun 07, 2009 21:09:25
A6671:
PART 2: Yes, actually. The Dragon Rider prestige class, from Dragonlance Campaign Setting

Fixed the name of the prestige class. Also I suggest Telepathic Bond or Fell Conspiracy.
#14135

xakypshalorn

Jun 07, 2009 22:06:04
Q6674:

I'm struggling with my reading of the spring attack feat. It almost seems to be saying that it only eats up the move action, and could be repeated with a second move action for a second pass.

Am I reading this wrong? Or is this just something nobody on CO seems to exploit?
#14136

wraithstrike

Jun 07, 2009 22:08:41
Q6674:

I'm struggling with my reading of the spring attack feat. It almost seems to be saying that it only eats up the move action, and could be repeated with a second move action for a second pass.

A6674:

What the feat does is allow you to move up to the enemy, make one attack, and then move away.
#14137

xakypshalorn

Jun 07, 2009 22:16:55
I know that Wraithstrike, but read it. It doesn't say it uses a standard action. All it says is that your able to make a melee attack action in the middle of a move action.

Or is there something specific I'm missing?
#14138

wraithstrike

Jun 07, 2009 22:26:40
I know that Wraithstrike, but read it. It doesn't say it uses a standard action. All it says is that your able to make a melee attack action in the middle of a move action.

Or is there something specific I'm missing?

A6674 continued:

Single attacks are a standard action, and since there is nothing saying this feat is an exception to the rule it is still a standard action. What the feat does is allow you to break your move action up into 2 parts instead of taking all of the movement at once.
#14139

xakypshalorn

Jun 07, 2009 22:37:07
But Attack Action = / = standard action. If it did you could use manyshot on each shot of a full attack.
#14140

sofawall

Jun 07, 2009 22:43:12
Making one attack is a standard action. Not all standard actions are attack actions.
#14141

SwordDisciple

Jun 07, 2009 22:47:09
Do you mean if you are granted two move actions rather than one? Eg, Move/Attack/Move, Move/Attack/Move in one round?

SPRING ATTACK
You are trained in fast melee attacks and fancy footwork.
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit: When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.

As Wraithstrike advised, I believe it Spring Attack simply allows you to move, make a single attack, and move again. However it doesn't state that you only make one attack, just an attack action, but does say "the" attack

BOUNDING ASSAULT
You can move and attack with superior speed and power.
Prerequisites: Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +12.
Benefit: When using the Spring Attack feat, you designate two foes rather than one. Your movement does not provoke attacks of opportunity from either of these foes. While using an attack action with the Spring Attack feat, you can make a second attack with a –5 penalty. You can use both attacks against one of the opponents targeted with this feat, or split your attacks between them.

Bounding Assault allows you to make two attacks against two different foes indicating Spring Attack only allows one attack
#14142

wraithstrike

Jun 07, 2009 22:50:20
But Attack Action = / = standard action. If it did you could use manyshot on each shot of a full attack.

Manyshot itself is a standard action. It says so in the feat.

From the SRD
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).
........
#14143

thantis

Jun 07, 2009 23:07:01
Q 6675:

Is 'sweeping strike' a feat and where is it from? It is not on any feat list I have.
#14144

jgumbyrx

Jun 07, 2009 23:22:18
oops; nvm
#14145

xakypshalorn

Jun 07, 2009 23:53:11
A667 5/9:

Perhaps your thinking of Sweeping Trip? It's in the Players Handbook, page 96

(And SwordDisciple, I sent you a pm concerning that topic, but no response yet.)
#14146

jgumbyrx

Jun 08, 2009 0:12:22
oops; nvm
#14147

sofawall

Jun 08, 2009 0:27:30
Q 6675:

Is 'sweeping strike' a feat and where is it from? It is not on any feat list I have.

A6675: Sweeping Strike is the level 5 ability of the War Mind, from XPH.
#14148

Blackstorm_SK

Jun 08, 2009 8:58:34
Q6676:

aasimar/tiefling w/ light to daylight (or the equivalent tiefling feat for deeper darkness), brd1/rog3: does the feat qualify me for the Arcane Trickster requisites?

Q6677:
Can I ask an epic magic item via Wish spell?
#14149

Senevri

Jun 08, 2009 9:29:19
A6677: Sure, you can ask. You won't get them, though, as creating more than 25K worth of NON-MAGIC items is outside wish's power.
And all epic items have that 10x price tag. A single epic scroll will cost close to 50K, at least.
#14150

Blackstorm_SK

Jun 08, 2009 9:47:12
A6677: Sure, you can ask. You won't get them, though, as creating more than 25K worth of NON-MAGIC items is outside wish's power.
And all epic items have that 10x price tag. A single epic scroll will cost close to 50K, at least.

Hmmm. I'm not sure about that:
Create a magic item, or add to the powers of an existing magic item.

So, this use of wish seems to be enough to create an epic magic item. But somwhere I've read something about the fact that non epic spells/items cannot have epic effect. So, the question is still open
#14151

Senevri

Jun 08, 2009 10:20:28
I believe the cost limit for magic items was 15k...

But, are you SERIOUSLY suggesting it can create a magic item more valuable than it's capability for creating mundane items? Seriously?

Seriously?
#14152

Blackstorm_SK

Jun 08, 2009 10:42:20
I believe the cost limit for magic items was 15k...

But, are you SERIOUSLY suggesting it can create a magic item more valuable than it's capability for creating mundane items? Seriously?

Seriously?

RaW you can create a +5 vorpal sword, afaik.
#14153

phaedrusxy

Jun 08, 2009 11:04:46
I believe the cost limit for magic items was 15k...

But, are you SERIOUSLY suggesting it can create a magic item more valuable than it's capability for creating mundane items? Seriously?

Seriously?

Per the RAW, yes you can. The gold limit is only for non-magic items. You have to pay 5x the cost of a magic item in XP when you create it with Wish. Of course, if you're not the one casting Wish, you don't care about that (hello there Mr. Efreet).

The RAW limit is 25,000 for a non-magic item. The 15k limit is from Frank and K's alternate "Wish based economy" rules, which are actually much more balanced than the RAW wish/wealth rules.
#14154

jgumbyrx

Jun 08, 2009 12:13:26
Q6676:

aasimar/tiefling w/ light to daylight (or the equivalent tiefling feat for deeper darkness), brd1/rog3: does the feat qualify me for the Arcane Trickster requisites?

A6676
I am unaware of whatever feat(s) you are talking about.
Aasimar get's daylight 1/day, which is a 3rd level spell (both divine and arcane). However, deeper darkness, wherever you are getting it from, is a cleric-only spell (i.e., divine), which means that it would not qualify for the "arcane spell" requirement.

So:
daylight -- yes
deeper darkness -- no

And, as always, this is AFAIK -- there could be something that I'm missing (but not that I'm aware of).
#14155

tytalus

Jun 08, 2009 15:23:56
Q6676: aasimar/tiefling w/ light to daylight (or the equivalent tiefling feat for deeper darkness), brd1/rog3: does the feat qualify me for the Arcane Trickster requisites?

A6676:No, spell-like abilities do not fulfill "cast a spell" prerequisites.

I am unaware of whatever feat(s) you are talking about.

See Deepening Darkness and Light to Daylight in Races of Faerun.

Aasimar only got Light in 3.0, the feat changed it to Daylight 3/day. Similarly, the other feat changed the Tiefling's Darkness to Deeper Darkness 3/day.

Aasimar get's daylight 1/day, which is a 3rd level spell (both divine and arcane). However, deeper darkness, wherever you are getting it from, is a cleric-only spell (i.e., divine), which means that it would not qualify for the "arcane spell" requirement.

So:
daylight -- yes
deeper darkness -- no

That's not correct (see above). And Deeper Darkness in this case is not a divine spell, but a spell-like ability.
#14156

phaedrusxy

Jun 08, 2009 16:53:51
A6676:No, spell-like abilities do not fulfill "cast a spell" prerequisites.

Well... they can fulfill specific prereqs, like "You must be able to cast Darkness".

They can't fulfill "must be able to cast X level Y spells", where Y = Arcane or Divine, because they are neither Arcane nor Divine.

I'm not sure if they can fulfill "must be able to cast spells of at least X level", where it doesn't specify Arcane or Divine. That's probably been clarified, though.
#14157

rocket45

Jun 08, 2009 16:56:31
I know polymorph grants the "extraordinary special attacks of the new form" but not the "extraordinary special qualities".

I'm having trouble telling the difference between these.

Q6678:When I polymorph/wildshape into a cheetah know that I gain the Trip(Ex) attack of the cheetah, but do I gain the Sprint(Ex)?

I don't gain, anything on the Special Qualities List in the creature stats right (which includes sprint)?

I'm trying to figure out the easiest way, to gain the immunities/invis of a will o wisp with a druid besides abberation wild shape(LoM) + enhance wild shape(spell)

I don't see mention of will'o wisp much, is this form worth it? Seems like one of the best defensive forms at 9HD
#14158

phaedrusxy

Jun 08, 2009 17:16:18
I know polymorph grants the "extraordinary special attacks of the new form" but not the "extraordinary special qualities".

I'm having trouble telling the difference between these.

Q6678:When I polymorph/wildshape into a cheetah know that I gain the Trip(Ex) attack of the cheetah, but do I gain the Sprint(Ex)?

I don't gain, anything on the Special Qualities List in the creature stats right (which includes sprint)?

I'm trying to figure out the easiest way, to gain the immunities/invis of a will o wisp with a druid besides abberation wild shape(LoM) + enhance wild shape(spell)

I don't see mention of will'o wisp much, is this form worth it? Seems like one of the best defensive forms at 9HD

The Will-o-wisps Invisibility is called Natural Invisibility, and you get the Natural abilities of things from both Wild Shape and Polymorph, IIRC. Now... what your DM makes of that is something else entirely. :P

Ex. Special Attacks are listed in the "Special Attacks" section of the stat block. Ex. Special Qualities are listed in the "Special Qualities" section. Like for the Troll:

Special Attacks: Rend 2d6+9 <br /> Special Qualities: Darkvision 90 ft., low-light vision, regeneration 5, scent
#14159

Blackstorm_SK

Jun 08, 2009 19:34:22
Per the RAW, yes you can. The gold limit is only for non-magic items. You have to pay 5x the cost of a magic item in XP when you create it with Wish. Of course, if you're not the one casting Wish, you don't care about that (hello there Mr. Efreet).

But you have to pay it if you wish some item with the 3 wishes ring, I suppose?

Well... they can fulfill specific prereqs, like "You must be able to cast Darkness".

They can't fulfill "must be able to cast X level Y spells", where Y = Arcane or Divine, because they are neither Arcane nor Divine.

I'm not sure if they can fulfill "must be able to cast spells of at least X level", where it doesn't specify Arcane or Divine. That's probably been clarified, though.

hmmm... aasimar and tiefling cast light/darkness as a sorcerer of the same level. I don't know if there's a faq about that, but if i cast as a sorcerer, doesn't that mean that I cast an arcane spell?

Edit: faq checked, CArc checked. Right, no fulfill... So, now the question is: how can I cast arcane spells without arcane caster level (with the idea of a divine trickster)?
#14160

chalhub

Jun 08, 2009 22:48:12
Please note that even though both questions go against an strictly mindless RAW reading, I would like the opinion of this community about the RAI, respecting a systematic and teleological thinking, in regard of those following matters:

Q6679 Does a Master of Many Forms' Elemental Improved Wildshape (acquired at level 9) work like the Druid's Elemental Wildshape (gained at 16th level)? As in Rules Compendium it says that Druid's ability allows them to "use all of the elemental form's extraordinary, supernatural and spell-like abilities". Furthermore, both Wildshapes would be acquired at almost the same character level.

Q6680 Still on Master of Many Forms subject, it explicitly says that one cannot assume templated forms. However, there are some creatures that do only exist by the application of a template, such as the Living Spells. Does this overrides the restriction, thus allowing an 8th level MoMF become a Living Spell?

My thanks in advance.
#14161

thantis

Jun 09, 2009 4:18:11
Q17:

Can somone post the requirements and benefits for the feat roll with it?

Thanks.
#14162

croxley_dup

Jun 09, 2009 5:32:10
Q6682: Is there a way to increase the Max Dex Bonus of armour?
#14163

pithica

Jun 09, 2009 6:36:10
Nimbleness property from the MIC increases max dex.
#14164

thantis

Jun 09, 2009 6:45:46
Q6683:

Does the wizards character or pc generator work and does anyone have link to it?
#14165

cru

Jun 09, 2009 6:52:05
Q17:
Can somone post the requirements and benefits for the feat roll with it?
Thanks.

Req: 20 Con, Toughness
Benefit: DR 2/-, stacks
Special: Can be taken multiple times


A6683 Do you know the heroforge character builder: http://www.nzcomputers.net/heroforge/default35.asp

Q6682 Special materials, such as mithral, can have such properties.
#14166

thantis

Jun 09, 2009 7:12:29
Thanks cru. Does that reduce down to zero or 1 minimum?

Do you have the npc link generator?
#14167

cru

Jun 09, 2009 7:17:45
Damage Reduction: Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack...

I.e., DR can reduce damage to 0.
#14168

thantis

Jun 09, 2009 7:19:42
Thank you.
#14169

croxley_dup

Jun 09, 2009 16:04:49
Q6682 Special materials, such as mithral, can have such properties.

Yea got that already, but I've found an enchantment that does the job. Danke Cru

Q6684: Are there any enchantments to increase the threat range of a bludgeoning weapon? Like Keen but for Bludgeoning? Danke
#14170

tos_shai_hulud

Jun 09, 2009 20:16:33
Q6685

Can a druid raise an animal that will one day become his animal companion? Are there rules for this?

Edit: Additionally, animals so raised, does the character raising them have any influence over the skills or feats they learn?
#14171

xakypshalorn

Jun 09, 2009 20:29:40
Q6686:

When one gains a spell *known* from the Precocious Apprentice feat, can one attempt to cast it with the bonus slots they would have from a high casting trait? It feels like it shouldn't, but I'm not seeing anything that specifies. Of course the spellcraft check would still be required for additional castings.
#14172

tos_shai_hulud

Jun 09, 2009 20:38:15
Q6685

Can a druid raise an animal that will one day become his animal companion? Are there rules for this?

Edit: Additionally, animals so raised, does the character raising them have any influence over the skills or feats they learn?

I checked the Handle Animal thread from SHCOL and found nothing.
#14173

wraithstrike

Jun 09, 2009 21:13:45
Q6685

Can a druid raise an animal that will one day become his animal companion? Are there rules for this?

Edit: Additionally, animals so raised, does the character raising them have any influence over the skills or feats they learn?

It is a nice RP idea, but not necessary. You can just have the animal at level one, and when you get high enough to have a companion allow your former pet to be your companion.
#14174

tos_shai_hulud

Jun 09, 2009 21:49:09
It is a nice RP idea, but not necessary. You can just have the animal at level one, and when you get high enough to have a companion allow your former pet to be your companion.

The issue is really more relating to specific abilities that are available if you raise your own animals. Specifically, if you rear a WarbeastMM2, the animal has additional feats, ability score bonuses, and even an extra hit die. Could that creature then be adopted as an animal companion? Ordinarily, animal companions have only the feats that a normal animal of its kind would have. If you are rearing the animal yourself, it seems like it would know what you teach it.

What about a Companion Familiar (class feature of Arcane Hierophant)? If you rear the creature yourself, and then it gains additional intelligence as soon as you make it your animal companion, you can add a lot of capability to the creature. Enough intelligence to potentially have some feats that ordinarily would be unavailable to most animals (such as Combat Expertise).

So, this goes beyond simple RP into optimization, as well.
#14175

croxley_dup

Jun 09, 2009 21:53:01
Q6684: Are there any enchantments to increase the threat range of a bludgeoning weapon? Like Keen but for Bludgeoning? Danke

Anybody know an answer to this?
#14176

jgumbyrx

Jun 09, 2009 22:05:19
The issue is really more relating to specific abilities that are available if you raise your own animals. Specifically, if you rear a WarbeastMM2, the animal has additional feats, ability score bonuses, and even an extra hit die. Could that creature then be adopted as an animal companion? Ordinarily, animal companions have only the feats that a normal animal of its kind would have. If you are rearing the animal yourself, it seems like it would know what you teach it.

What about a Companion Familiar (class feature of Arcane Hierophant)? If you rear the creature yourself, and then it gains additional intelligence as soon as you make it your animal companion, you can add a lot of capability to the creature. Enough intelligence to potentially have some feats that ordinarily would be unavailable to most animals (such as Combat Expertise).

So, this goes beyond simple RP into optimization, as well.

SRD/PHB specifically states that animal companions are completely "ordinary for their type". Anything else would fall in to house-rule territory; I would probably rule that such a thing would push said animal up in to the next level (i.e., an additional "-3" to your druid level) -- there is no rules support for this; but like I said, what you're looking for is in house-rule territory.

Anybody know an answer to this?

A6684
the wpn ability you are looking for is "impact" -- MIC pg.37; it's a "+1" abililty, that functions just like "keen", except it is for bludgeoning wpns.
#14177

croxley_dup

Jun 09, 2009 22:09:36
You are the MAN! Danke!
#14178

jgumbyrx

Jun 09, 2009 22:12:17
You are the MAN! Danke!

bitte schone
#14179

tos_shai_hulud

Jun 09, 2009 22:15:42
SRD/PHB specifically states that animal companions are completely "ordinary for their type". Anything else would fall in to house-rule territory; I would probably rule that such a thing would push said animal up in to the next level (i.e., an additional "-3" to your druid level) -- there is no rules support for this; but like I said, what you're looking for is in house-rule territory.

The rules for rearing animals are extremely vague as it is! What about just rearing an animal and then awakening and befriending it? Would the player who reared it have selected its feats and skills? For instance, out in the wild, perhaps an animal would focus on its perceptive skills in order to track prey and flee predators, but in the care of an experienced handler, perhaps the animal is instead trained to react to spellcasting and has the Mageslayer feat instead?
#14180

jgumbyrx

Jun 09, 2009 22:24:27
The rules for rearing animals are extremely vague as it is! What about just rearing an animal and then awakening and befriending it? Would the player who reared it have selected its feats and skills? For instance, out in the wild, perhaps an animal would focus on its perceptive skills in order to track prey and flee predators, but in the care of an experienced handler, perhaps the animal is instead trained to react to spellcasting and has the Mageslayer feat instead?

again -- this is house-rule territory. yes, it makes perfect intuitive sense; but it still requires DM disgression.
keep this in mind: if you are selecting all of its feats from birth, then you are basically optimizing the animal -- far from ordinary (especially if you are starting with a high-HD base-animal).
#14181

tos_shai_hulud

Jun 09, 2009 22:33:32
again -- this is house-rule territory. yes, it makes perfect intuitive sense; but it still requires DM disgression.
keep this in mind: if you are selecting all of its feats from birth, then you are basically optimizing the animal -- far from ordinary (especially if you are starting with a high-HD base-animal).

Very true, you are. Of course, the section on Animal Companion actually reads:

SRD[/url]"]A 1st-level druid’s companion is completely typical for its kind except as noted below.

What is typical? If it has been reared by the druid in question, typical could be however it has been reared. I realize this is splitting hairs, but the SRD doesn't seem to specifically prohibit this.

Later in the SRD, it says:

SRD[/url]"]Animal Companion Basics

Use the base statistics for a creature of the companion’s kind, but make the following changes.

Again, the base statistics for a creature of the companion's kind would be very different for one reared by the druid than for one found in the wild, so again the SRD does not provide a clear set of rules for this.

Even a claim that only printed statistics could be used would be house rules, as it requires interpretation. I agree that it is the commonly excepted interpretation, but I wonder why. Are animal companions really that broken if their feats and skills are optimized?
#14182

thantis

Jun 10, 2009 0:21:49
Q6684:

Can someone post what the fanged ring from dragon magic does?
#14183

jgumbyrx

Jun 10, 2009 0:25:44
Very true, you are. Of course, the section on Animal Companion actually reads:



What is typical? If it has been reared by the druid in question, typical could be however it has been reared. I realize this is splitting hairs, but the SRD doesn't seem to specifically prohibit this.

Later in the SRD, it says:



Again, the base statistics for a creature of the companion's kind would be very different for one reared by the druid than for one found in the wild, so again the SRD does not provide a clear set of rules for this.

Even a claim that only printed statistics could be used would be house rules, as it requires interpretation. I agree that it is the commonly excepted interpretation, but I wonder why. Are animal companions really that broken if their feats and skills are optimized?

what is typical about a wild animal being raised by a humanoid (or whatever race/creature you want your PC to be)? Nothing.

Also (and here's the definitive "RAW"), the very first paragraph of chapter 1, page 8, of MM says (in part):
(...) In most cases, a monster entry describes a typical individual of the kind in question, which is the most common version encountered by characters on adventures. (...) (emphasis mine)

There's the RAW. It seems pretty straight-forward, without much room for interpretation.
#14184

wraithstrike

Jun 10, 2009 0:25:54
Q6684:

Can someone post what the fanged ring from dragon magic does?

A6684: It allows you to strike with natural weapons as if you were one category size larger.
#14185

thantis

Jun 10, 2009 0:31:23
Thanks
#14186

jgumbyrx

Jun 10, 2009 0:32:56
Q6684:

Can someone post what the fanged ring from dragon magic does?

A6684: It allows you to strike with natural weapons as if you were one category size larger.

This should have been Q/A6687 -- lets watch our #s. thanks.
#14187

thantis

Jun 10, 2009 0:44:56
Q6685:

Has anyone played Expedition of the Ruins of Greyhawk and could you give tips on whether you liked it or not?

I was trying to decide whether to get the greyhawk adventure, return to the tomb of horrors or the return to white plume mountain.
#14188

xakypshalorn

Jun 10, 2009 2:37:35
Q6688:

I seem to remember a feat, or maybe a class feature (I don't think it was a spell or magic item, though if you have anything there that matches this please post them as well.) that allowed you to choose one enemy (maybe it had to be your dodge target) that could not make attacks of opportunity against you.


EDIT ANSWER: wups, just found the answer to my own question lol. Elusive Target, from Dragon Magazine 333, requires 5 ranks in perform dance, you choose a target, and if you have dodge it is your dodge target, and that enemy can't make AoO's against you.
#14189

CanineLord

Jun 10, 2009 4:30:27
6689: Does Wildshaping into a larger form count as a "change in size"? For example, could a medium character Wildshape into a Troll and then use Expansion on himself to become Huge?

6690: Do larger-then-medium reach weapons have proportionally more reach? For example, would a Troll wielding a spiked chain have a reach of 15' or 20'?
#14190

pithica

Jun 10, 2009 5:09:33
6689: Does Wildshaping into a larger form count as a "change in size"? For example, could a medium character Wildshape into a Troll and then use Expansion on himself to become Huge?

I've heard arguments that it does count, but I don't believe so. None of the Wildshape/Poly/Et all spells have the 'change in size' clause on their rules, which virtually every (at least that I know of) size-changing spell does have.

6690: Do larger-then-medium reach weapons have proportionally more reach? For example, would a Troll wielding a spiked chain have a reach of 15' or 20'?

Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

Emphasis added. Unless the weapon explicitly says it adds 5ft to reach, or something of the sort, it should double the natural reach for an appropriately sized creature. Specifically, the Troll should have a reach of 20' with that weapon.
#14191

CantripN

Jun 10, 2009 5:23:54
Q6686:

When one gains a spell *known* from the Precocious Apprentice feat, can one attempt to cast it with the bonus slots they would have from a high casting trait? It feels like it shouldn't, but I'm not seeing anything that specifies. Of course the spellcraft check would still be required for additional castings.

A6686: Actually, you don't get Bonus Spell Slots for a High Ability Score in this case, only when you'd normally get them. Once you get to the point you do (3 rd/4th level), you lose Precocious Apprentice's bonus spell and simply get a normal bonus spell slot of 2nd level.
#14192

tos_shai_hulud

Jun 10, 2009 8:46:05
what is typical about a wild animal being raised by a humanoid (or whatever race/creature you want your PC to be)? Nothing.

Also (and here's the definitive "RAW"), the very first paragraph of chapter 1, page 8, of MM says (in part):



There's the RAW. It seems pretty straight-forward, without much room for interpretation.

What is atypical about a humanoid (or whatever race/creature the PC happens to be) performing a skill that they are well trained to do? Nothing. In fact, it is quite typical for such characters to do what they are trained to do. You are infusing your own interpretation and calling it RAW.

Additionally, the quote you referenced specifically says, "In most cases..." The trained animal seems like quite the exception. If a druid is attempting to take a trained animal as his animal companion, why would it be using the stats of a creature brought up in the wild? The SRD doesn't say that it would. The SRD indicates that the DM should come up with base stats for such a trained animal, and that becomes the "typical for its kind."

Regardless, I understand that the common interpretation is yours, but I still wonder why. Are animal companions really going to be broken if they are optimized?
#14193

tytalus

Jun 10, 2009 9:54:57
Q6691: What are the limitations of the Shatter spell (or a warlock's Baleful Utterance, to be more precise)?

(a) It appears that it can only affect non-magic items

(b) Can attended / worn objects be sundered? E.g., a holy symbol, a wielded weapon, a worn armor?

(c) An attended object's WILL save is that of the owner/holder, correct?

My reading is that (a)-(c): yes.
#14194

CantripN

Jun 10, 2009 9:57:35
A6691: Correct.
#14195

Blackstorm_SK

Jun 10, 2009 10:10:23
Repost:
Q6677:
Can I ask an epic magic item via Wish spell?

#14196

tytalus

Jun 10, 2009 10:39:30
Repost:

A6677: By RAW, yes. The price limit is only attached to non-magical items. Apparently, artifacts (even lesser ones) are excluded from the things you can safely wish for (see Staff of the Magi example).

However, it might not be a good idea. Unless you have a cheesy way to cast it as a spell-like ability (i.e., without components) such as via Shadowcraft Mage or Dweomerkeeper, which a reasonable DM would likely not let you use anyway, the XP costs are quite prohibitive.
#14197

lost_dm

Jun 10, 2009 10:43:04
Q6692:

If multiple explosive runes are cast on a single object, is there any reason why setting-off one would set them all off?

How would one work to set-off several explosive runes at the same time? (if at all possible)

Thanks in advance! ^_^
#14198

corania

Jun 10, 2009 10:44:12
Q6677:
Can I ask an epic magic item via Wish spell?

A6677:

Yes. You can indeed ask for an epic magic item via the Wish spell. However, it is clearly way beyond the scope of what is a "safe" wish to make. The SRD states:

"You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)"

So the outcome of such a wish is not likely to be good in the long run.

For example: "I wish I had the Sword of Super-Duper Smiting." and poof! the sword is in your hands. Five minutes later the rightful owner shows up with his 10 other epic items and epic levels to reclaim his goods. You received your wish, but the outcome is not what you would like.

In general it is best to stay within the guidelines spelled out in the wish spell itself.
#14199

corania

Jun 10, 2009 10:50:35
Q6692:

If multiple explosive runes are cast on a single object, is there any reason why setting-off one would set them all off?

A6692

"The runes detonate when read, dealing 6d6 points of force damage."

I think the requirement of being read really prohibits a single creature from setting off more than one at a time. After all, no matter how fast you read you are still reading one word before another. Additionally, we are not dealing with volatile chemical explosives, so setting off one in proximity to another would not trigger some sort of cascade reaction.

However, I suppose if you are dead set on doing this, I would play on my use of "single creature." If you set up some sort of device that displayed a rune (one rune each) to multiple creatures simultaneously, then each creature would read the rune and all would be set off at the same time. Since the explosion is an area effect, it could be set up in such a way that all creatures reading the rune were affected by all the runes.

Not sure what such an elaborate setup would achieve, but there you go... I suppose it is possible.
#14200

corania

Jun 10, 2009 11:02:13
Q6685:

Has anyone played Expedition of the Ruins of Greyhawk and could you give tips on whether you liked it or not?

I was trying to decide whether to get the greyhawk adventure, return to the tomb of horrors or the return to white plume mountain.

Opinion6685

Since this is really my opinion rather than a definitive answer, I have labeled this a little differently.

I have not played through or run the Expedition to the Ruins of Greyhawk, but I do own it and have read it through. Frankly it was not to my taste. However, what I find not enjoyable, you may love dearly, so let me explain.

The adventure is primarily a dungeon crawl. The players will be led fairly quickly into an expansive dungeon and have reasons to leave and come back on multiple trips back to the city of Greyhawk (which is also given some detail in the book). If that sounds like your type of adventure then this is a great buy.

If however, you would like a bit more story that still has lots of action, both in dungeons and out, I would suggest some of the multiple Adventure Paths put out by Paizo both in Dungeon Magazine (Shackled City, Age of Worms, and Savage Tide) or in Paizo own line of books called Pathfinder (Rise of the Runelords, Curse of the Crimson Throne, Second Darkness, Legacy of Fire). It can be tough to find the dungeon magazines at this point, but the Shackled City campaign was available in a hardcover format as well. The Pathfinder books are for the most part still available.

As for WotC adventures that were produced I can really only recommend Red Hand of Doom (excellent war centered adventure arc) or Expedition to Castle Ravenloft if you and your players never experienced the original.

Once again, all opinion.

Sean Mahoney
#14201

Sinatar

Jun 10, 2009 12:14:03
Q6693

Is it possible for a good aligned cleric to be able to spontaneously cast any Conjuration (Healing) spells that he knows, rather than just 'Cure' spells? If so, what is/are the PrC, feat, item, or ability required to accomplish this (and what is the source)?

Q6694

Is it possible to store a spell in your hand(s), and be able to release the spell with any future successful ranged touch attacks you make? For example, you store the spell Slashing Darkness. Let's say during combat you make a successful ranged touch attack with a Darkfire spell's flame. Upon landing the hit, you decide to release your stored Slashing Darkness as well. Is it possible to do that with ranged touch attacks? It would be very similar to the Spell Storing weapon property, except Spell Storing can't normally be applied to hands and released with ranged touch attack spells. Any way to make this work? Maybe a glove or something? :p
#14202

pithica

Jun 10, 2009 12:19:28
Q6694

Is it possible to store a spell in your hand(s), and be able to release the spell with any future successful ranged touch attacks you make? For example, you store the spell Slashing Darkness. Let's say during combat you make a successful ranged touch attack with a Darkfire spell's flame. Upon landing the hit, you decide to release your stored Slashing Darkness as well. Is it possible to do that with ranged touch attacks? It would be very similar to the Spell Storing weapon property, except Spell Storing can't normally be applied to hands and released with ranged touch attack spells. Any way to make this work? Maybe a glove or something? :p

It's complicated, but if you have both the Spell Flower spell up, and the touch spell was either modified with the Reach Spell Feat, a Reach Spell MM rod, or the Divine Reach Heirophant ability, you should be able to hold the charge on the touch spell, cast another ranged touch, and deliver them both at the same time as a volley attack, though you'd have to make separate rolls for each. I base this on the FAQ entry that describes how spells with multiple ranged touches work.

That may not be RAW, for the record it's off the top of my head, if someone has a reason why that doesn't work, I won't argue about it without really looking into it.
#14203

phaedrusxy

Jun 10, 2009 12:54:07
Q6693

Is it possible for a good aligned cleric to be able to spontaneously cast any Conjuration (Healing) spells that he knows, rather than just 'Cure' spells? If so, what is/are the PrC, feat, item, or ability required to accomplish this (and what is the source)?

There is a Domain Spontaneity feat and also an alternate class feature. Either one applied to the Healing domain would get most of them.
#14204

bobzemoose

Jun 10, 2009 13:47:55
Q6695: is there any magic item that reduces an opponents energy resistances?
#14205

Blackstorm_SK

Jun 10, 2009 17:26:46
A6677: By RAW, yes. The price limit is only attached to non-magical items. Apparently, artifacts (even lesser ones) are excluded from the things you can safely wish for (see Staff of the Magi example).

However, it might not be a good idea. Unless you have a cheesy way to cast it as a spell-like ability (i.e., without components) such as via Shadowcraft Mage or Dweomerkeeper, which a reasonable DM would likely not let you use anyway, the XP costs are quite prohibitive.

Q6677:
Can I ask an epic magic item via Wish spell?

A6677:

Yes. You can indeed ask for an epic magic item via the Wish spell. However, it is clearly way beyond the scope of what is a "safe" wish to make. The SRD states:

"You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)"

So the outcome of such a wish is not likely to be good in the long run.

For example: "I wish I had the Sword of Super-Duper Smiting." and poof! the sword is in your hands. Five minutes later the rightful owner shows up with his 10 other epic items and epic levels to reclaim his goods. You received your wish, but the outcome is not what you would like.

In general it is best to stay within the guidelines spelled out in the wish spell itself.

Yup, that's clear. But in this case, someone is making a TO, casting a wish to get the staff to control a really big outsider. I'm nearly sure that a "normal" wish can' grant an epic item... In a TO you must follow the RAW, and the raw says that you can create a magic item, even epic...

But another question raise: if you use a ring of 3 wishes, or cast a wish, or so, do you have to spend the xp creation cost?
#14206

SwordDisciple

Jun 10, 2009 18:02:40
Q6695: Other than the Draconic Template, is there any +1 or +2 Level Adjustment Templates that grant bonuses to Charisma?

Thanks
#14207

jgumbyrx

Jun 10, 2009 18:51:43
Q6695: Other than the Draconic Template, is there any +1 or +2 Level Adjustment Templates that grant bonuses to Charisma?

Thanks

A6695
half-fey (FF) -- +4 cha, +2 LA
half-vampire (LM) -- +2 cha, +2 LA
grave-touched ghoul (LM) -- +2 cha, +2 LA
evolved (LM) -- +2 cha, +1 LA
entropic creature (PlH) -- +2 cha, +2 LA
Saint (BoED) -- +4 cha, +2 LA
half-nymph (DrMag 313) -- +4 cha, +2 LA

Hope that works for you.
It seems that charisma is one of those attributes that even WotC has no respect for.
#14208

xakypshalorn

Jun 10, 2009 18:58:06
A6696:

I've got something better for you my friend.

Dragon 306 (page 64-65): Magic Blooded (Spark) +2 Charisma, -2 Wisdom, low light vision, +2 bonus on knowledge Arcana and Spellcraft, and the following once per day SLA's at HD = CL. Detect Magic, Undetectable Aura, and read magic. Also grants Sorcerer as Favored Class in place of origonal race's favored class.

Edit: Well, at least I got one JG didn't lol. (granted the request was for LA +1 or 2 instead of 0 lol)
#14209

SwordDisciple

Jun 10, 2009 19:07:55
Awesome guys! I'll go through and see which will apply best for a Knightly build I'm pondering.. Thank you!

Edit: Just Read Saint.. That's Sick!
#14210

xakypshalorn

Jun 10, 2009 19:23:28
Saint's a great fit, with several abilities that help you out. (Including divine grace I think, but I could be wrong lol)

Edit: Also, the fire souled template is actually +3, the CR is +1, no worries JG, I'd made the same mistake on it, but it's got so much stuff in it that it would be fairly easy to tweak it down with DM aid.
#14211

jgumbyrx

Jun 10, 2009 19:56:49
Saint's a great fit, with several abilities that help you out. (Including divine grace I think, but I could be wrong lol)

Edit: Also, the fire souled template is actually +3, the CR is +1, no worries JG, I'd made the same mistake on it, but it's got so much stuff in it that it would be fairly easy to tweak it down with DM aid.

yeah, Saint is completely and utterly disgusting for only a +2 LA.

thanks for the correction on fire-souled (looked at the wrong line).
#14212

flawless_p

Jun 10, 2009 20:38:56
Q6697:I remember reading somewhere that there is a weapon that you attack with then the person you hit has to attempt a reflex save and if he fails you get to rip the weapon out doing your damage again. Anyone help with that one?
#14213

corania

Jun 10, 2009 20:52:07
Q6697:I remember reading somewhere that there is a weapon that you attack with then the person you hit has to attempt a reflex save and if he fails you get to rip the weapon out doing your damage again. Anyone help with that one?

A6697

The harpoon listed in Stormwrack fits this description:

"If it deals damage, the harpoon lodges in an opponent who fails a Reflex saving throw (DC 10 + the damage dealt)."

"The harpooned creature can pull the harpoon from its wound if it has two free hands and takes a full-round action to do so, but deals damage to itself equal to the initial damage the harpoon dealt."

There is a bunch of control stuff in there too if you leave it in. Good stuff.

Sean Mahoney
#14214

miata

Jun 10, 2009 21:15:04
Q6698: If I have a feat that lets me use my Dex instead of my Str bonus on melee attacks, does that feat affect other feats/special abilities related to melee attacks which usually use strength as well? Examples being Overhand Chop and Backswing from Pathfinder, or any class abilities that increase the damage Str adds to your attacks by 0.5.

Q6699: Is there any way to meaningfully boost ranged touch attacks a la Eldritch Blast with feats? Most ranged combat feats seem to specifically require a weapon.
#14215

xakypshalorn

Jun 10, 2009 22:22:56
A6698:

Regretably, most such abilities only apply to the attack roll themselves. However, if you used an ability that allowed you to use dexterity IN PLACE OF strength then yes, it would function with those abilities. Something that simply adds dex damage ontop of normal strength damage wouldn't apply though (IE Champion of Correllon or the ShadowBlade feat) as they aren't taking the place of your strength, just extra boni.

Regretably, no WotC source that I know of has ever given a feat that does this. Though some 3rd party material has.
#14216

miata

Jun 10, 2009 22:58:28
What I am using is the Lightsaber Form IV Mastery from the Hero's Guide, which is part of the revised edition of the Star Wars RPG. The feat is worded like this: "A character with this feat may add ... his Dexterity bonus (instead of Strength bonus) to his damage when wielding a lightsaber...".The parts I left out and marked with ... are just the ones giving the different numbers for one- and two-handed combat respectively.

I'm using this feat in a crossover gestalt game that combines different D20 based systems, so combining it with any of the examples I gave would be entirely possible.
#14217

thantis

Jun 11, 2009 0:54:42
Q66970:

Can someone please post the link to the wotc automatic character generator for NPCs?

Thanks!
#14218

xakypshalorn

Jun 11, 2009 0:57:13
In that case your set Miata, all those sweet options that specify they affect your strength based damage (including Exotic Weapon Master if that's an option in that game) now affect your dex damage instead.
#14219

wraithstrike

Jun 11, 2009 4:47:48
Q66970:

Can someone please post the link to the wotc automatic character generator for NPCs?

Thanks!

You are on Q6699
#14220

sofawall

Jun 11, 2009 4:55:58
Q17:

Q66970:

You are on Q6699

I lol at numeracy fail.
#14221

wraithstrike

Jun 11, 2009 8:05:36
I lol at numeracy fail.

Lol. Miata's post was not here when I made that correction attempt.

I blame the forum
#14222

pithica

Jun 11, 2009 8:21:44
Q6699: Is there any way to meaningfully boost ranged touch attacks a la Eldritch Blast with feats? Most ranged combat feats seem to specifically require a weapon.

In complete arcane, the weapon feats were specifically extended to also be applicable to 'weapon-like spells'. So, something like Weapon Focus-Ranged Spells, is legal.

I am pretty sure, since it's in the same book as Warlock, that they also included spell-like abilities and/or the Eldritch Blast specifically, but I am AFB at the moment and cannot verify. Even if it doesn't say it explicitly, I can't imagine a DM that would read that section and not think it was okay to allow for those feats to work on Warlock abilities (assuming it doesn't explicitly deny them, but I'm pretty sure it didn't, but again, AFB and going from memory).
#14223

innabinder

Jun 11, 2009 8:51:08
In complete arcane, the weapon feats were specifically extended to also be applicable to 'weapon-like spells'. So, something like Weapon Focus-Ranged Spells, is legal.

I am pretty sure, since it's in the same book as Warlock, that they also included spell-like abilities and/or the Eldritch Blast specifically, but I am AFB at the moment and cannot verify. Even if it doesn't say it explicitly, I can't imagine a DM that would read that section and not think it was okay to allow for those feats to work on Warlock abilities (assuming it doesn't explicitly deny them, but I'm pretty sure it didn't, but again, AFB and going from memory).

Confirmed. A6699:
Weaponlike Spell Feats: A character who uses invocations or spell-like abilities might be able to take advantage of feats such as Weapon Focus or Precise Shot, as described under Feats and Weaponlike Spells, below. (The warlock's eldritch blast is weaponlike).

#14224

godkyra

Jun 11, 2009 9:13:30
If I have, let's say, a level 5 wizard with 22 Int (thus granting me a bonus 6th level spell slot through high ability modifier), can he use this extra higher level slot to prepare a Maximized Fireball, even though he doesn't actually have access to 6th level spells yet? I'm AFB at the moment so can't recall if it's legal or not.
#14225

gilfalas_elaandrin

Jun 11, 2009 10:05:34
If I have, let's say, a level 5 wizard with 22 Int (thus granting me a bonus 6th level spell slot through high ability modifier), can he use this extra higher level slot to prepare a Maximized Fireball, even though he doesn't actually have access to 6th level spells yet? I'm AFB at the moment so can't recall if it's legal or not.

A6701 Absolutely not. Under the chart that lists spell bonus from stats it clearly states that you ONLY get bonus spells/slots from a high stat on spell levels you CAN cast from your class.

That is why some paladin and ranger levels lists a 0 at certain spell levels. They give you 0 spells to which you can add your bonus spells. In all other cases you get a '-' and that means you cannot cast spells of that level at all.

If you class lists no numbers for a spell level you cannot use your bonus spells from a high stat. If your class does list a number, even 0, you CAN.
#14226

miata

Jun 11, 2009 15:32:51
Thanks guys, you really helped me out there. And yes, any and all sources that are somewhat compatible with D20 are allowed, tho they are subject to DM approval on an individual basis to prevent us from becoming too powerful. Our DM draws the line at us being able to solo the Tarrasque tho, so I guess picking up Exotic Weapon Master should be possible without being considered too outrageous.
#14227

sofawall

Jun 11, 2009 18:17:45
Our DM draws the line at us being able to solo the Tarrasque tho,

So no flying, then?

Seriously, the Tarrasque is EASY to solo. Just find a flying carpet.
#14228

wulfgar_dra_guun

Jun 11, 2009 18:37:39
I have read so many threads and still can not find direct answer...

Can you use Rapid Shot and Many Shot at the same time? Assuming that you CAN... I would presume that a -6 would apply to both shots! What happens when you already have a second attack... can you shoot another two arrows?
#14229

jgumbyrx

Jun 11, 2009 18:40:36
I have read so many threads and still can not find direct answer...

Can you use Rapid Shot and Many Shot at the same time? Assuming that you CAN... I would presume that a -6 would apply to both shots! What happens when you already have a second attack... can you shoot another two arrows?

No.
rapid shot is used as part of a full-attack; while manyshot requires a standard action by itself.
#14230

narrssuras

Jun 11, 2009 18:51:30
I've got a few questions that have been bugging me so much that I argued with my DM several times over them (very bad idea, mind you). Here they are and yes I've searched the forums but I can't get an exact page.

Is stealing chaotic or evil?
Logic of Chaos - I can understand that stealing from a church or orphanage is pretty evil but what about stealing from rich nobles who have too much money anyway? Didn't Robin Hood steal from the rich and give to the poor?

Is using the Black Market evil or chaotic?
Logic of Chaos - You're buying and selling stolen goods so it should be a chaotic act (no killing, oppression, or suffering involved).

I have scoured all the books I could get my hands on, and my local comic center is starting to question this too, so I really would appreciate the help.
#14231

gilfalas_elaandrin

Jun 11, 2009 19:34:11
I've got a few questions that have been bugging me so much that I argued with my DM several times over them (very bad idea, mind you). Here they are and yes I've searched the forums but I can't get an exact page.

Is stealing chaotic or evil?
Logic of Chaos - I can understand that stealing from a church or orphanage is pretty evil but what about stealing from rich nobles who have too much money anyway? Didn't Robin Hood steal from the rich and give to the poor?

Is using the Black Market evil or chaotic?
Logic of Chaos - You're buying and selling stolen goods so it should be a chaotic act (no killing, oppression, or suffering involved).

I have scoured all the books I could get my hands on, and my local comic center is starting to question this too, so I really would appreciate the help.

A6703 This is definately NOT a simple question. In the end, the nature of any act is usually dependant on the motivation behind the act, especially in a DND world.

Example: In our world, killing is evil. Unless you do it for you country in the military, then it is 'horrible and regretable' but socially acceptable.

In most D&D worlds no one blinks twice about slaughtering hordes of 'evil' races, it is just the way things are.

None of the acts you listed above a lawful, but the REASONS why your doing them or using illegal means always impact how the act is classified as well as the specifics of the act itself.

There are NO cut and dried, all the time classifications for the acts you list (aside from probably non lawful and I bet even that can have an exeption). Each must be examined on a case by case basis. In the end the DM is the final absolute arbiter of such things in his or her game.

If you had more details of the situations we could probably give more informed opinions. If you looking for a classification for ANY and ALL theft and ANY and ALL use of the black market then none will be forthcoming IMO.

Your robin hood example is a good one. He was robbing from the corrupt rich and giving to the righteous poor in an oppressed society. He was doing good but outside the established (although evil and corrupt) law. Were his acts evil or good? Good I would rule and definately chaotic as he was specifically sowing discord with the actual 'law' of the region. But again, he is a specfic exeption. A proof of the fact that the motivation of the character and the act determine the 'aligment' of the situation.

Stealing from 'rich nobles' is wrong if those nobles are good people or even just regular rich folk. If they have justly earned their wealth, why should they be penalized for their good fortune? Wealth does not equal evil bastards who need to be taken down a peg.

Using a black market is not in itself evil but what if that stolen +3 long sword you buy was taken off the body of the towns murdered Paladin who was it's only defender from an orc invasion? Using a black market supports the demand for stolen goods, thereby supporting those who steal them. And maybe they are not good people. Maybe they are stealing what your buying from people who actually NEED the stuff to live and make their livings? Maybe they are killing peoiple in the process?

Your ingorance of the circumstances makes you no less guilty of supporting theft, and possibly murder or even worse.
#14232

miata

Jun 11, 2009 20:13:54
So no flying, then?

Seriously, the Tarrasque is EASY to solo. Just find a flying carpet.

No, actually I can fly, and I do have that ranged attack I mention in my question as well.

I think what he meant by that was more along the lines of being able to solo something with the rough power level of the Tarrasque that can actually fight back.
#14233

gilfalas_elaandrin

Jun 12, 2009 12:13:17
Q6704: Is there any feat, class ability, template, etc that allows you to convert fire damage into something else, preferably force or untyped magic damage?

I am trying to do a pseudo 'Swordmaster of Hoeth' build using Bo9S and I want to take the fire based maneuvers and change their damage from fire to magic or sonic or force or really almost anything besides fire.

Any suggestions?
#14234

CantripN

Jun 12, 2009 13:23:01
A6704: A Sanctified One of Kord (CC) can sort of do this with 1 level. A Silver Pyromancer (5N) also can, with a few levels. Both normally only apply to spells and powers, but the former is easy to adapt to martial maneuvers.
#14235

dbay

Jun 12, 2009 16:06:44
Q6705 Do emanation spell effects start at the centre of a creature, or the edge of a creature? what I mean is, if a colossal creature casts something with an emanation range of say 5 feet, will it even get outside of its own square? If it starts at the outside of its square, does it also affect all inside squares?

Q6706 At epic levels, you get an attack bonus of 1/2 your epic levels, but no BAB increase, so you don't get more attacks. If a level 30 caster casts Tenser's Transformation, will he get a BAB of +30/+25/+20/+15/+10/+5? Doesn't that seem a little ridiculous, because a Fighter of the same level only gets a bonus of +25/+20/+15/+10?

Q6707 If you are lawful, does that mean that you follow the rule of the land or your own personal code? I mean, if your own code is something like, "must help people who are sick no matter what" and you always follow that, even if it means breaking every law around, is that lawful or chaotic? I go with lawful, because you're following laws, (just not national ones).
#14236

widow

Jun 12, 2009 16:45:51
Q6708 This maybe a stupid question but... If you have a spiked sheild it can be used as a sheild or as a weapon with the sheild bash maneuver. Performing a shield bash constitutes being used as a weapon so you lose the shield bonus to AC. What if you make a +5 shield with shield spikes also enchanted to +5 with the Defending property. If you use defending as a free action to grant yourself a +5 dodge bonus, does this in itself constitute as using the shield as a weapon?

Below are some SRD quotes. Activating defending happens before you use a weapon, so that in itself is not using a weapon. Also the Shield Bash Attacks section states you can bash an opponent using the shield as a weapon. There are no other descriptions or circumstances listed where a shield is actually used as a weapon except for this maneuver. Getting it by the DM is another matter.

I guess another similar example would be activating defending and then casting a spell. Activating defending happens before you use the weapon, and you don't use the weapon anyways for the round but get the bonus.

SRD

Shield Bash Attacks
You can bash an opponent with a light shield or heavy shield, using it as an off-hand weapon. See Table: Weapons for the damage dealt by a shield bash. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon and a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Defending
A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.
#14237

sofawall

Jun 12, 2009 17:55:34
Q6708 This maybe a stupid question but... If you have a spiked sheild it can be used as a sheild or as a weapon with the sheild bash maneuver. Performing a shield bash constitutes being used as a weapon so you lose the shield bonus to AC. What if you make a +5 shield with shield spikes also enchanted to +5 with the Defending property. If you use defending as a free action to grant yourself a +5 dodge bonus, does this in itself constitute as using the shield as a weapon?

Below are some SRD quotes. Activating defending happens before you use a weapon, so that in itself is not using a weapon. Also the Shield Bash Attacks section states you can bash an opponent using the shield as a weapon. There are no other descriptions or circumstances listed where a shield is actually used as a weapon except for this maneuver. Getting it by the DM is another matter.

I guess another similar example would be activating defending and then casting a spell. Activating defending happens before you use the weapon, and you don't use the weapon anyways for the round but get the bonus.

SRD

Shield Bash Attacks
You can bash an opponent with a light shield or heavy shield, using it as an off-hand weapon. See Table: Weapons for the damage dealt by a shield bash. Used this way, a shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon and a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Defending
A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.

A6708: Using the defending property does not stop you from using the shield.

Well, actually there are two rulings. One says "It says 'Before you use the weapon', therefore you have to use it!", the other group says "I get the AC even if I don't use the weapon!"

It's a hornet's nest of contradictory opinions.
#14238

surreal

Jun 12, 2009 18:03:09
A 6705: Think of it like reach. A 5' emanation covers one rings of squares around you.

A 6706: No, you only get 4 attacks at most. You don't gain iteratives per five bab, you explicitly gain an extra attack at +6, +11, and +16.
http://www.d20srd.org/srd/combat/combatStatistics.htm#attackBonus

A 6707: That's a very fuzzy question and is best taken up with your DM. There is no straight answer for that.

A 6708: It's a shield until you use it as a weapon. Good enough?
#14239

jgumbyrx

Jun 12, 2009 18:33:14
Q6705 Do emanation spell effects start at the centre of a creature, or the edge of a creature? what I mean is, if a colossal creature casts something with an emanation range of say 5 feet, will it even get outside of its own square? If it starts at the outside of its square, does it also affect all inside squares?

A6705
Starts at the edge of the creature; and it should affect everything within its space.

Q6706 At epic levels, you get an attack bonus of 1/2 your epic levels, but no BAB increase, so you don't get more attacks. If a level 30 caster casts Tenser's Transformation, will he get a BAB of +30/+25/+20/+15/+10/+5? Doesn't that seem a little ridiculous, because a Fighter of the same level only gets a bonus of +25/+20/+15/+10?

A6706
By RAW, that would seem correct (though, it does seem a quite ridiculous). However, reason and logic would tell us that RAI would put a cap on that (i.e., a 30th lvl caster would get +25/+20/+15/+10).

Q6707 If you are lawful, does that mean that you follow the rule of the land or your own personal code? I mean, if your own code is something like, "must help people who are sick no matter what" and you always follow that, even if it means breaking every law around, is that lawful or chaotic? I go with lawful, because you're following laws, (just not national ones).

A6707
Your interpretation is correct. Maxims, by definition, imply an element of lawfulness. Equally valid arguements can be made by both sides, but it will come down to perspective:
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

edit: argh -- ninja'ed
#14240

dbay

Jun 12, 2009 18:45:01
thanks guys! (especially on the BAB and emanation ones, I thought it was a little silly that the dragon could only antimagic his stomache.)
#14241

pithica

Jun 12, 2009 18:50:54
Q6707 If you are lawful, does that mean that you follow the rule of the land or your own personal code? I mean, if your own code is something like, "must help people who are sick no matter what" and you always follow that, even if it means breaking every law around, is that lawful or chaotic? I go with lawful, because you're following laws, (just not national ones).

Your best bet is to ask your DM. While JG is correct that Maxim's or personal codes imply a lawful nature, I've seen many DM's over-rule that, depending on the campaign (and the personal code or how it's used). The fact is, that the differences between law/chaos and good/evil are intentionally ambiguous to allow for many different situations to be considered valid. K and Frank have touched on this ambiguity a number of times in their texts.
#14242

gilfalas_elaandrin

Jun 13, 2009 13:29:23
A6704: A Sanctified One of Kord (CC) can sort of do this with 1 level. A Silver Pyromancer (5N) also can, with a few levels. Both normally only apply to spells and powers, but the former is easy to adapt to martial maneuvers.

Thank you CantripN! I think my DM will probably allow an adaptation of Sanctified One of Kord and let me do it.

Additionally, should I decide to gish and Fire specialize, it removes the need for Archmage levels for Energy Substitution. All my elemental damage being raw Divine damage instead would be amazing.

Very cool. :D
#14243

xakypshalorn

Jun 13, 2009 16:42:58
Ack, double post.
#14244

xakypshalorn

Jun 13, 2009 16:48:36
Q6709:

I'm looking to build a Xaio-lin monk style character, who leaps midair and can stage aerial combat through pure wuxia style martial arts ability.

The closest thing I can find is the Epic Balance use, which allows the balancing on clouds, for a DC 120 balance check. Is there anything else out there that would allow what I'm looking for? I'd prefer esoteric skill uses or feats, but class abilities are cool too. (especially if it's a monk variant class feature, but base/prestige classes are still on the table.)

And on a side note, am I the only one who finds that rather BS? A DC 120 skill check to half-assedly emulate a 4th level cleric spell (air walk)
#14245

casualgatherer

Jun 13, 2009 22:03:11
Q6710:

Where is the spell 'Wings of Flurry' from?
#14246

miata

Jun 14, 2009 2:48:11
A6709: The closest thing to that I can think of is Balance on the Sky from the Shadow Hand discipline from Tome of Battle, which also lets you use Air Walk, albeit in this case as a stance, so you could pretty much have an almost unlimited use of it. The main problem here is, it's exclusive to the Swordsage, and 8th level, so you'd be pretty limited in your prestige class choice. However, if you also pick up Superior Unarmed Strike from the same book, you can easily play a Monk flavored character with this. And since the material in ToB overall has a pretty Asian feel to it, I imagine it would work quite well. Just pick the right maneuvers, and you get a lot of other cool Martial Arts style moves.
#14247

xakypshalorn

Jun 14, 2009 3:03:11
Sounds great Miata. I'm still going to use a monk, but that sounds like a perfect item to pick up shadow gloves for.

That is, assuming this next question gets answerred favorably...

Q6711:


In the book of nine swords, there are wondrous items that allow the use of maneuvers. At multiple points in the book Stances are stated to count as maneuvers. Can these items be crafted to grant the use of a specific stance?

And, if they do, is the magic exclusively in Initiating/triggering the stance, or are the stances themselves considerred magical. (I know you couldn't initiate a stance from one inside an antimagic field, but would a previously initiated stance remain if I were to enter said spell effect?)

Ok, I just checked the stance, it's supernatural, so antimagic screws you over reguardless. However, if the item is dispelled, the is the stance?
#14248

miata

Jun 14, 2009 3:32:36
A6711: I would say yes, since the book is very explicit in stating that stances are maneuvers.

As for losing the stance, to quote the book entry on the Crown of the White Raven:
He then gains knowledge of that maneuver and can use it as long as the crown is worn. Should the crown be removed and then replaced, it requires another day to attune itself to the wearer before it can grant knowledge of any maneuvers.

It's not 100 % clear about stances, but since you lose access to the maneuver if you don't wear the item, I would assume you lose the benefit from the stance as well.
#14249

xatharas

Jun 14, 2009 4:44:11
I have a practical question (I haven't read through the entire thread so it might have been asked before)

when you crit with a brutal weapon does the brutal quality also come in with the extra crit dice from high crit or weapon crit dice?
eg if you crit with a executioners axe on level 6 do you do max damage and roll the high crit die and reroll 1' and 2's and then the two d12 (vicious) rerolling the 1's and 2's?
#14250

farodin

Jun 14, 2009 12:02:22
I have a practical question (I haven't read through the entire thread so it might have been asked before)

when you crit with a brutal weapon does the brutal quality also come in with the extra crit dice from high crit or weapon crit dice?
eg if you crit with a executioners axe on level 6 do you do max damage and roll the high crit die and reroll 1' and 2's and then the two d12 (vicious) rerolling the 1's and 2's?

1) That's not a problem, I doubt anyone has.
2) This is the 3.5 optimization board. Go here for 4th edition questions.
#14251

xatharas

Jun 14, 2009 13:21:04
oops sorry! did a search and didn't motice the 3.5 part!:D
#14252

sir_chivalry

Jun 14, 2009 23:45:34
Q6712: How do you determine the CR of an Inspired? How does the quori modify the CR in question?
#14253

xakypshalorn

Jun 15, 2009 1:47:48
Q6713:

I've been pouring through my books, and various other sources *cough*crystalkeep*cough* and there is one thing that I can't seem to find.

There are lots of feats and even some items that allow an attacker to bullrush on a hit, but my question...

Is there any means of making a bullrush attempt driven by a melee attack that allows the bullrusher to continue to move with the target? (Even limited to only 5 feet per rush would suit my purposes, so long as it did not have a specific uses/turn limitation on it.)
#14254

CanineLord

Jun 15, 2009 2:45:32
Q6714: What is the cheapest way to gain the Incorporeal type? I don't care about abilities granted, because I'll basically be hidden inside my familiar/animal companion.

Q6714B: Is there another, even LA-cheaper way to "disappear" into another creature? (Like becoming super-small, or turning into an item?)
#14255

jgumbyrx

Jun 15, 2009 3:13:08
Q6713:

I've been pouring through my books, and various other sources *cough*crystalkeep*cough* and there is one thing that I can't seem to find.

There are lots of feats and even some items that allow an attacker to bullrush on a hit, but my question...

Is there any means of making a bullrush attempt driven by a melee attack that allows the bullrusher to continue to move with the target? (Even limited to only 5 feet per rush would suit my purposes, so long as it did not have a specific uses/turn limitation on it.)

A6713
the "puchback" feat from MiniHB lets you end your turn in your opponent's original square on a successfull bull rush.

That's the only thing I'm able to find.
#14256

croxley_dup

Jun 15, 2009 4:29:30
Q6716:

Question re Greater Resiliency Feat from Complete Warrior.. Say you take the feat then 5 levels of Green Star Adept. Do you get DR1 form GSA and 1 from the feat at each level to be at DR10 at level 5?

Danke
#14257

tytalus

Jun 15, 2009 5:16:13
Q6731: What is the cheapest way to gain the Incorporeal type? I don't care about abilities granted, because I'll basically be hidden inside my familiar/animal companion.

Q6731B: Is there another, even LA-cheaper way to "disappear" into another creature? (Like becoming super-small, or turning into an item?)

Your numbering is off.

Check out the Powersuit build for inspirations.
#14258

jgumbyrx

Jun 15, 2009 6:02:28
Q6716:

Question re Greater Resiliency Feat from Complete Warrior.. Say you take the feat then 5 levels of Green Star Adept. Do you get DR1 form GSA and 1 from the feat at each level to be at DR10 at level 5?

Danke

A6716

No.
Read the entire description for "greater resiliency" -- it is very explicit, and leaves no room for interpretation. A GSA 5 with "greater resiliency" has DR 6/adamantine; a GSA 10 with "greater resiliency" has DR 11/adamantine.
#14259

aramas

Jun 15, 2009 8:39:11
Q6717: Is there any feat or magical item that lets you initiate a bard song as a move or swift action? If not, is there any prestige class feature that allows the same?
#14260

farodin

Jun 15, 2009 9:18:38
Q6718: Do the areas in which shapeable spells (Transmute Rock to Mud, Firestorm, FirebrandSPC etc...) are expressed need to be adjacent to one another? I'd say yes, but Firebrand seems to suggest otherwise.

Please explain the answer/point to a rules quote. Just a yes or no doesn't really help.
#14261

deafbymetal

Jun 15, 2009 9:36:40
Q6719
What book is the "Shredding" weapon property from (as well as page number, if possible)?
#14262

xakypshalorn

Jun 15, 2009 11:26:58
A6713
the "puchback" feat from MiniHB lets you end your turn in your opponent's original square on a successfull bull rush.

That's the only thing I'm able to find.

Yeah, that's one of the things I found in my search, and it's almost perfect for me. The one thing that screws me over (besides the size thing, but there are workarounds for that) is that it only allows once per round.

Anybody else got any ideas for feats/items/spell effects that allow one to initiate a 'normal' bullrush after a hit, in that your able to travel with them instead of just sending them flying?
#14263

miata

Jun 15, 2009 13:55:25
A6713: Now this one's more than a little bit of a stretch, but Mirrored Pursuit from the Setting Sun discipline from ToB let's you travel with your opponent should they move. Now the question is if you sending them flying counts as moving in the conventional sense, so it's unclear if that maneuver can be used for that.
#14264

xakypshalorn

Jun 15, 2009 15:01:13
It 'does' but the problem is that it doesn't last the whole turn, you trigger it when they move, so it would get you one follow up smack and that's it.

I actually found what I was looking for, but sadly it's in starwars. It's called Bantha Rush. Lets you move a target you smack one square every time you smack them, no oposing check either. *sigh* good luck getting that past a dm.
#14265

Vicerious

Jun 15, 2009 19:12:10
Q6720
What happens if you put the throwing enhancement of only one end of a double weapon? What about returning? What if one end is throwing, the other is returning? Or do you have to have both enhancements on both ends?
#14266

SwordDisciple

Jun 15, 2009 21:17:46
It 'does' but the problem is that it doesn't last the whole turn, you trigger it when they move, so it would get you one follow up smack and that's it.

I actually found what I was looking for, but sadly it's in starwars. It's called Bantha Rush. Lets you move a target you smack one square every time you smack them, no oposing check either. *sigh* good luck getting that past a dm.

It's not bullrushing but Sun School (CW) does essentially what you want to do with Inexorable Progress of Dawn
#14267

jgumbyrx

Jun 15, 2009 21:35:32
Q6720
What happens if you put the throwing enhancement of only one end of a double weapon? What about returning? What if one end is throwing, the other is returning? Or do you have to have both enhancements on both ends?

A6720

I have often thought on this exact thing.

As I see it, if you enchant one end as "throwing", and the other as "returning" (or one end with both, and the other end with neither), then the end that has the "throwing" enchantment is the only end that attacks.

Only one end needs to have "returning" for it to come back to you.

As for putting "throwing" on both ends to have both ends attack -- that just seems a little weird. I guess that, by RAW, it would be allowed.
Personally, I would not allow it in my game(s); but that is just me -- there's no rule to support that decision, and many may disagree with me -- like I said, that's just my personal take on it.
#14268

sofawall

Jun 15, 2009 23:41:47
Q6221: Is there a way to improve the maneuverability of a Phantom Steed?
#14269

xakypshalorn

Jun 16, 2009 0:34:49
A6221: There are various items that improve a flying creature's maneuverability (there also is a spell but I'm not certain if the spell is personal or not so I can't be sure there.) After conjuring the mount, putting one of such items on it should improve it's maneuverability for as long as it lasts.
#14270

sofawall

Jun 16, 2009 3:17:25
Got any sources on those items? Is at least one of them in the SRD?
#14271

shriekingdrake

Jun 16, 2009 10:12:37
Q6722: Is there a way for a druid to enlarge a summoned plant creature? Animal Growth and Plant Growth won't work on plant creatures. Are there other options? --ShriekingDrake
#14272

flawless_p

Jun 16, 2009 11:47:47
Q6723:So I have never used Sunder before but I know the basics. I however need to know one thing.

Is Sundering a Magic Item different than sundering a regular one? I want to Sunder a sword and I think all I do is follow the standard opposed attack rolls, then do damage to the sword. Any change in hardness/hp for it being a magic weapon?
#14273

farodin

Jun 16, 2009 12:16:24
Q6723:So I have never used Sunder before but I know the basics. I however need to know one thing.

Is Sundering a Magic Item different than sundering a regular one? I want to Sunder a sword and I think all I do is follow the standard opposed attack rolls, then do damage to the sword. Any change in hardness/hp for it being a magic weapon?

A6723: Yes, magic weapons have [+2 hardness and +10 hitpoints] for each +1 enhancement bonus they have. Only the actual enhancement bonus counts. Example: a +1 longsword is just as strong as a +1 flaming vorpal longsword. Furthermore, your weapon needs to have an enhancement bonus at least as high as the weapon you are trying to sunder.

Reposting this one (pagebump):
Q6718: Do the areas in which shapeable spells (Transmute Rock to Mud, Firestorm, FirebrandSPC etc...) are expressed need to be adjacent to one another? I'd say yes, but Firebrand seems to suggest otherwise.

Please explain the answer/point to a rules quote. Just a yes or no doesn't really help.

#14274

pithica

Jun 16, 2009 13:37:04
http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area

There is nothing in there that would indicate, to me, that a spell with an entry like the following

Area: 1 10ft Cube/Caster Level (S)

needs to have those cubes adjacent, at least, not in most cases.
#14275

xakypshalorn

Jun 16, 2009 14:05:06
Got any sources on those items? Is at least one of them in the SRD?

I don't think any are in the SRD, I just cracked open the Draconomicon, and to my dissappointment the spells and items in there apply only to 'winged creatures' and I doubt the Phantom Steed applies unless your allowed to style your Phantom Steed's appearance into that of a pegasus lol.

Anyways, the spells are as follows (ranged touch, target 1 winged creature duration 1 minute per caster level)

Wings of Air (2nd level sorc/wiz ) +1 maneuverability

Greater wings of Air (5th level sorc/wiz or Druid) +2 maneuverability

And then there are items based on those spells, called Pectorals of Maneuverability.

Pectoral of Maneuverability: +1 maneuverability rating, 12,000 gold

Greater Pectoral of Maneuverability: +2 maneuverability rating, 90,000 gold

If you can get the items to pass DM, a standard Pectoral might be a good investment for your Phantom Steed.
#14276

pithica

Jun 16, 2009 14:17:23
Wings of Air and Greater are both in Spell Compendium as well, though they still require the target to be capable of 'winged flight'.

Aerial Alacrity is another spell that improves flight (both speed and maneuverability), from RotW, but it's a personal spell.
#14277

SwordDisciple

Jun 16, 2009 16:09:30
Q6724:

Are there any Tower shields that stand up all by themselves? Not floating but stationary and standing up?

Or is this something I'm going to have to discuss with my DM. It would be easy enough to make I guess - added cost to making the shields..?
#14278

pithica

Jun 16, 2009 17:41:14
Unseen Servants can lift 20lbs and drag 100. There's no reason why one shouldn't be able to hold one steady if it were sitting on the ground.
#14279

SwordDisciple

Jun 16, 2009 17:56:15
Unseen Servants can lift 20lbs and drag 100. There's no reason why one shouldn't be able to hold one steady if it were sitting on the ground.

Hmm.. Not exactly what I was looking for.. And I don't think a wand would work too well (I want to have approx 8 Tower Shields to stand on their own). Was thinking spikes on the bottom to drive them into the earth? or a stand that comes out? Or magical standing shields?

Thank you for the idea though
#14280

pithica

Jun 16, 2009 18:20:56
Servant Horde gives you multiple unseen servants. :P

As a DM, I wouldn't see any problem with someone spending an extra gold or two to put spikes on a tower shield to 'stick' it in the ground.
#14281

SwordDisciple

Jun 16, 2009 19:05:12
Lol but the character I'm wanting them for isn't a caster ;) And he's only going to use them for cover to re-hide

Thanks Pithica

Or

Q6725: otherwise I'd like to know if there is a magic item or feat that gives Camouflage?

I know the following classes give it but is there another way?

Ranger 13<br /> Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces<br /> Scout 8, natural terrain only<br /> Highland Stalker 7, ecl 12, Complete Adventurer<br /> Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone <br /> Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc<br /> Forest Reeve 4, ecl 9, Complete Champion, natural terrain<br /> Ranger or Scout, class variant, Cityscape Web Enhancement<br /> Ruby Knight Vindicator 5, Tome of Battle, armored stealth
#14282

SwordDisciple

Jun 17, 2009 5:39:44
Q6726:

What is the best Martial class that gives Concentration as a class skill?
#14283

lo77o

Jun 17, 2009 7:14:10
Q6727

A spell memorized with the metamagic feat cooperative spell (complete arcane, page 76). Can that spell be cast even if you end up not having an ally to cast it with?
#14284

cru

Jun 17, 2009 7:33:20
Q6726:
What is the best Martial class that gives Concentration as a class skill?

What do you consider "best"? What do you consider "martial class"?
Cleric & Druid, ToB classes, psionic classes, Duskblade & Hexblade, Ranger & Paladin...
#14285

lo77o

Jun 17, 2009 7:53:06
Q6729

If one adds more then one energy substitution metamagic feat to the same spell, the feat that is added last is the energy type the spells becomes?

For example.

A fireball with Energy Substitution [Cold] and Energy Substitution [Acid] applied would deal Acid damage if the metamagics was applied in that order right?
#14286

wraithstrike

Jun 17, 2009 8:38:25
Q6729

If one adds more then one energy substitution metamagic feat to the same spell, the feat that is added last is the energy type the spells becomes?

For example.

A fireball with Energy Substitution [Cold] and Energy Substitution [Acid] applied would deal Acid damage if the metamagics was applied in that order right?

A6729
You can only substitute one energy type so saying you substituted cold and then acid would be pointless. Just saying whatever you want the applied energy type to be would be enough.
#14287

lo77o

Jun 17, 2009 8:44:16
A6729
You can only substitute one energy type so saying you substituted cold and then acid would be pointless. Just saying whatever you want the applied energy type to be would be enough.

Im not asking if its pointless, i fully assume you can add both metamagic feats, just trying to make sure its the last feat added that decides what the energy type is going to be.
#14288

wraithstrike

Jun 17, 2009 8:58:42
Im not asking if its pointless, i fully assume you can add both metamagic feats, just trying to make sure its the last feat added that decides what the energy type is going to be.

There is no RAW ruling since only one can be applied, but it makes sense that the last one added would override the first one so your theory should be correct.
#14289

deafbymetal

Jun 17, 2009 9:32:19
Q6719
What book is the "Shredding" weapon property from (as well as page number, if possible)?

Bumping this from the previous page.
#14290

gilfalas_elaandrin

Jun 17, 2009 9:43:23
Q6724:

Are there any Tower shields that stand up all by themselves? Not floating but stationary and standing up?

Or is this something I'm going to have to discuss with my DM. It would be easy enough to make I guess - added cost to making the shields..?

Sounds like your looking for a pavas (sp?).

Basically it is a tower shield with two 'legs' that allow the shield to be set upright in a location. To deploy, the shield is slightly angled backwards and the 'legs' swing back so the lower edge of the shield hits the ground and the legs angle back and hold it up, almost like a tripod.

If it is not in the arms and equipment guide then I would think any competant shield maker could to the add on legs for a small fee. Two leather hinges and some strong wood posts would be all that was needed. Metal hinges would be more expensive but more reliable.

Such things were used since the roman era (if not before) through the end of the bow period to provide lightly armored archers movable cover from the enemy.

OR

Buy a lot of Immovable Rods and use them to hold up your shields. It is more expensive and can be countered by magic but that would work as well.
#14291

shriekingdrake

Jun 17, 2009 10:04:37
Q6719
What book is the "Shredding" weapon property from (as well as page number, if possible)?

I've never seen this weapon property. Could it be from a non-WotC book? This is a good thread to see the range of Weapon Special Abilities. They are probably not all there, but I didn't see shredding there. Best of luck. --ShriekingDrake
#14292

cru

Jun 17, 2009 11:49:09
Sounds like your looking for a pavas (sp?).

The word is pavise.
#14293

shriekingdrake

Jun 17, 2009 13:14:37
Note that this number appears out of order because I am bumping this question I posted previously with the hope that someone has an answer.

Q6722: Is there a way for a druid to enlarge a summoned plant creature? Animal Growth and Plant Growth won't work on plant creatures. Are there other options? --ShriekingDrake
#14294

cru

Jun 17, 2009 13:30:59
Note that this number appears out of order because I am bumping this question I posted previously with the hope that someone has an answer.

Q6722: Is there a way for a druid to enlarge a summoned plant creature? Animal Growth and Plant Growth won't work on plant creatures. Are there other options? --ShriekingDrake

I have searched but could not find anything. Your best bet would be to talk to your DM and persuade him to allow
* a 5th lvl Plant Growth spell functioning like Animal Growth
* a reflavored Child of Winter feat (ECS, spells that normally affect animals can affect vermin as well)
#14295

SwordDisciple

Jun 17, 2009 16:02:26
What do you consider "best"? What do you consider "martial class"?
Cleric & Druid, ToB classes, psionic classes, Duskblade & Hexblade, Ranger & Paladin...

Martial Class with full BAB.

Powerful as in (sorry I came to this idea very quickly last night) for the first 8 levels it competes well with the other classes

Sounds like your looking for a pavas (sp?).

Basically it is a tower shield with two 'legs' that allow the shield to be set upright in a location. To deploy, the shield is slightly angled backwards and the 'legs' swing back so the lower edge of the shield hits the ground and the legs angle back and hold it up, almost like a tripod.

If it is not in the arms and equipment guide then I would think any competant shield maker could to the add on legs for a small fee. Two leather hinges and some strong wood posts would be all that was needed. Metal hinges would be more expensive but more reliable.

Such things were used since the roman era (if not before) through the end of the bow period to provide lightly armored archers movable cover from the enemy.

OR

Buy a lot of Immovable Rods and use them to hold up your shields. It is more expensive and can be countered by magic but that would work as well.

That's what I'm looking for thank you!
#14296

skydrake

Jun 17, 2009 18:01:25
Q6730:This has been bugging me, but I've been looking at some artificer builds recently, and a lot of them take wand mastery as the 8th level bonus feat. How'd they manage this when the feat requires caster level 9 to qualify? Cheers.
#14297

xakypshalorn

Jun 17, 2009 20:29:40
I noticed that the Beguiler (shining south) has a Rake attack, but doesn't have pounce or improved grab. How does Rake work in that circumstance, how does the little guy make it happen? (Maybe it was supposed to say Rend? they do have 2 claw attacks)
#14298

nice2meetu

Jun 17, 2009 21:08:03
I noticed that the Beguiler (shining south) has a Rake attack, but doesn't have pounce or improved grab. How does Rake work in that circumstance, how does the little guy make it happen? (Maybe it was supposed to say Rend? they do have 2 claw attacks)

Let me think:
Rake (Ex):
Show
A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual –4 penalty for attacking with a natural weapon in a grapple.

A monster with the rake ability must begin its turn grappling to use its rake—it can’t begin a grapple and rake in the same turn.
#14299

CanineLord

Jun 17, 2009 21:23:28
Q6731: Is it possible to have a Paladin's cohort dragon designated as a mount, or must a player take the Dragon Mount feat?

Q6732: Would a Paladin's dragon cohort-->mount get an ability score increase with the extra hit die gained through the Paladin's Mount class feature?
#14300

SwordDisciple

Jun 17, 2009 21:25:09
Let me think:

This appears rather suicidal on the beguiler. Without improved grab, that really is pointless.
This is likely to be
Just a fluff ability


Hm, edit:

Defensive maneuver. The beguiler could attack with its claws instead of grappling; any grapple check is a certain lose, so this is an alternative.

edit 3: sorry for the rather unorganized design; I skipped to read over a part.

Definately could be a defensive maneuver.. Or flavor being that Beguilers look like mice with prehensile tails..
#14301

xakypshalorn

Jun 17, 2009 21:39:56
Reason I ask is I'm playing a Beguiler Warblade / swordsage (Reepicheep from Narnia lol) in a campaign, and the Rake ability is literally given statistics. It's got a listed damage value. Maybe it's terribly ineffective lol, or maybe it was intended to be Rend, but whatever the case it is in the book.
#14302

nice2meetu

Jun 17, 2009 21:44:29
Take it as fluff, until someone grapples you.
I just had to think of the day when I got my cat: I got awefully clawed when I held ("grappled") him, to feel how it is like having him in my arms.

I think the rake is alright; I haven't the MMI 3.0e with me, but I believe that the cat had rake.

I would play a beguiler too, they are cute^^
#14303

Pramxnim

Jun 18, 2009 3:51:08
Q6733: An Aasimar is not auto-proficient with simple and martial weapons since its entry does not say so, despite it being an outsider. Is this true?
#14304

cru

Jun 18, 2009 3:55:39
Q6733: An Aasimar is not auto-proficient with simple and martial weapons since its entry does not say so, despite it being an outsider. Is this true?

No. Aasimar is an outsider. Outsiders are proficient with all simple and martial weapons and any weapons mentioned in its entry. RAW is clear here.
#14305

Pramxnim

Jun 18, 2009 4:04:04
Cool, thanks a lot. Just wanted to clear that part up
#14306

tytalus

Jun 18, 2009 5:27:09
Q6731: Is it possible to have a Paladin's cohort dragon designated as a mount, or must a player take the Dragon Mount feat?

Q6732: Would a Paladin's dragon cohort-->mount get an ability score increase with the extra hit die gained through the Paladin's Mount class feature?

A6732: No, the two are separate things. You can have either one or the other (or both actually, but not as the same creature).

If you want to go crazy with mounts, check out the Supermount thread in the Handy Links.

A7633: No, see above.
#14307

gilfalas_elaandrin

Jun 18, 2009 8:47:30
The word is pavise.

Thank you cru. My wiki-fu failed me when I searched.
#14308

shriekingdrake

Jun 18, 2009 22:14:35
Q6734: What effects, spells, monsters, etc. damage or drain charisma? There seem to be a number of spells/effects that harm strength, dexterity, constitution, wisdom and intelligence, but I can't think of any, off hand, that harm charisma. --ShriekingDrake
#14309

jgumbyrx

Jun 18, 2009 22:55:50
Q6734: What effects, spells, monsters, etc. damage or drain charisma? There seem to be a number of spells/effects that harm strength, dexterity, constitution, wisdom and intelligence, but I can't think of any, off hand, that harm charisma. --ShriekingDrake

A6734
Only 2 come to mind at the moment:
- Cinderspawn (LM) -- each touch attack requires a save take 1d6 CHA drain

- Frost Dragon (DL Bestiary) -- breath wpn save for 1/2 of cold damage, also fort save or lose 1 CHA drain per age catagory of dragon; if CHA drained to 0, victim disappears and is erased from the memory of all who new them, and cannot be brought back (not even wish).
#14310

wraithstrike

Jun 18, 2009 23:01:41
A6734
Only 2 come to mind at the moment:
- Cinderspawn (LM) -- each touch attack requires a save take 1d6 CHA drain

- Frost Dragon (DL Bestiary) -- breath wpn save for 1/2 of cold damage, also fort save or lose 1 CHA drain per age catagory of dragon; if CHA drained to 0, victim disappears and is erased from the memory of all who new them, and cannot be brought back (not even wish).

What is the DL bestiary?
#14311

jgumbyrx

Jun 18, 2009 23:13:19
What is the DL bestiary?

DL = Dragonlance
#14312

thantis

Jun 19, 2009 3:37:19
q6736

Does wizards have a program that will produce npcs or pcs without having to draw each one up? I thought I saw a monthly program that did just that.
#14313

cru

Jun 19, 2009 8:19:44
A6736 Perhaps you mean the 4E monster builder?
#14314

thantis

Jun 20, 2009 5:53:53
That looks good but I thought there was a npc generator.
#14315

blightersbane

Jun 20, 2009 12:10:31
How to get protection or immunity to energy drain and ability damage...Im a 12th sorcerer / fighter / scout / swiftblade gestalt build.

BB
#14316

Janos_Antero

Jun 20, 2009 12:51:05
Q6717: Is there any feat or magical item that lets you initiate a bard song as a move or swift action? If not, is there any prestige class feature that allows the same?

A6717: Song of the White Raven (ToB) allows you to activate Inspire Courage as a Swift Action as long as you are in a White Raven stance.

Harmonize (2nd) and Greater Harmonize (4th) (RoS) make activating msuic a move action, and concentration on bardic music requires a move action (Greater only).

A Harmonizing Weapon (MIC +1) maintains a song for 1 minute for you for free, as long as you don't start another one.

How to get protection or immunity to energy drain and ability damage

A6737: Changing your type is the easiest way. Look for spells, Prestige Classes, or items that will make you Undead or Construct. There are sevearl spells that give you these immunities. For example, the 8th level spell Veil of Undeath will do so (Spell Compendium).
#14317

dbay

Jun 20, 2009 19:05:43
Q6737My party and I have a large iron airship. It works as a mobile stronghold from the stronghold builder's guide. It's magically boosted with the Magically Treated Augmentation and has enough hit points and hardness to ignore damage from the Elemental Plane of Fire, or just about any other environment that does direct energy damage.

However, would the crew be roasted alive? How could I prevent this, if they are?

Q6737B do objects with elemental protection (fire) heat up? (same goes for cold and freezing)
#14318

PlzBreakMyCampaign

Jun 21, 2009 5:05:05
6738: In drow of the underdark, a drow cleric "can use [turn/rebuke vermin] in place of turn or rebuke undead for the purpose of qualifying for divine feats. But, can it use them to fuel DMM?
#14319

sofawall

Jun 21, 2009 6:15:32
6738: In drow of the underdark, a drow cleric "can use [turn/rebuke vermin] in place of turn or rebuke undead for the purpose of qualifying for divine feats. But, can it use them to fuel DMM?

A6738: Seems silly to say no, but the arguments have gone back and forth. It says in one sentence:
...you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know. (Emphasis mine)

The next sentence however, when it describes the mechanics, says nothing about undead, only
...one turn or rebuke attempt...

So, again, much arguing was made over this.
#14320

lo77o

Jun 21, 2009 11:13:01
Q6739

Im looking for a feat like Magical Training, but for divine spells. A feat that gives me the ability to cast like 1-2 lvl 0 divine spells.

Trying to find a way into a PrC as an arcane caster with the requirement of "Being able to cast divine spells"
#14321

pithica

Jun 22, 2009 8:36:36
Q6739

Im looking for a feat like Magical Training, but for divine spells. A feat that gives me the ability to cast like 1-2 lvl 0 divine spells.

Trying to find a way into a PrC as an arcane caster with the requirement of "Being able to cast divine spells"

If the requirement is just being able to cast divine spells, then Alternate Source Spell or Southern Magician should cover you.

Of course, I do not think that RAW will allow you to advance a arcane spellcasting class with a Divine advancing PrC, whether or not you can cast divine spells with that feat. But that's probably beside the point.
#14322

lo77o

Jun 22, 2009 9:12:53
If the requirement is just being able to cast divine spells, then Alternate Source Spell or Southern Magician should cover you.

Of course, I do not think that RAW will allow you to advance a arcane spellcasting class with a Divine advancing PrC, whether or not you can cast divine spells with that feat. But that's probably beside the point.

Jackpot.. thanks.

And its to enter Dweomerkeeper as an arcane caster instead of divine.
#14323

PlzBreakMyCampaign

Jun 22, 2009 11:44:30
A6738: Seems silly to say no, but the arguments have gone back and forth. It says in one sentence: The next sentence however, when it describes the mechanics, says nothing about undead, only

So, again, much arguing was made over this.

Um... I missed this, or my search-fu is weak

Where was said debate?
#14324

pithica

Jun 22, 2009 12:35:15
Probably in one to many of the DMM: Persist threads. I know I've had that argument before with DM's/Players about it, and I've argued both sides before.
#14325

rypta

Jun 22, 2009 17:58:01
Q6740: Is there any way for a monk to retain their speed and/or armor bonuses while wearing armor?
#14326

cycada

Jun 22, 2009 19:05:22
Q6741: Is it true that the AC bonus of the swordsage from the Tome of Battle will not work if you're unarmored?
#14327

tdsaw111

Jun 22, 2009 21:38:03
Q6742: I seemed to recall a Ranger ACF that gave Wis to AC rather than Animal Companion I believe it was. But I can not find it anywhere.... I thnk it may have been from a Dragon Magazine? Can anyone point me in the right direction?
#14328

jgumbyrx

Jun 22, 2009 22:32:08
Q6742: I seemed to recall a Ranger ACF that gave Wis to AC rather than Animal Companion I believe it was. But I can not find it anywhere.... I thnk it may have been from a Dragon Magazine? Can anyone point me in the right direction?

A6742
UA. it is the druid, not the ranger.
#14329

sofawall

Jun 23, 2009 0:15:24
Q6741: Is it true that the AC bonus of the swordsage from the Tome of Battle will not work if you're unarmored?

A6741: Yes.
#14330

emy

Jun 23, 2009 5:41:16
Q6743: Where is the precedent for creating beneficial "traps" located?
#14331

pithica

Jun 23, 2009 7:39:04
Q6744: Is there a way for a non-shapeshifter to get Improved Grab or a feat that allows the same thing (effectively)? I thought there was a feat that mimicked it, but I can't seem to find it this early in the morning.
#14332

cru

Jun 23, 2009 8:23:17
A6744 Bear Totem barbarian (CC) gains Improved Grab (replaces fast movement).
#14333

pithica

Jun 23, 2009 8:34:04
It's for a monster (no class levels), but thanks.
#14334

cru

Jun 23, 2009 9:14:05
Barbed Stinger from Serpent Kingdoms grants Improved Grab to your sting attack.
Scorpion's Grasp from Sandstorm gives something similar too, I guess.
#14335

pithica

Jun 23, 2009 9:37:27
Thank you again. Scorpion's Grasp does exactly what I want, except that it's limited to an unarmed strike or melee weapon (no natural attacks). I think I could make the argument with a DM that it could work, though, it's really no different.
#14336

xakypshalorn

Jun 23, 2009 13:59:21
Q6745: What is the psionic manifesting class (It might be a base class or a PrC I don't remember) that learns powers based on manifester level rather than 'manifesting class level'?

I remember reading somewhere on CO about a manifesting class that's power levels available was improved by practiced manifester (assuming, of course, that your manifester level is lower than your HD)
#14337

vglcat

Jun 23, 2009 14:14:38
Q:746 I've been flipping through several books and can't find any epic level monsters. can some1 please tell me where i can find some?
#14338

siliconmage

Jun 23, 2009 14:43:34
Q6741: Is it true that the AC bonus of the swordsage from the Tome of Battle will not work if you're unarmored?

A6741(B): While sofawall is correct that by RAW it is true, I believe there was errata that stated that it worked while unarmored as well.
#14339

nice2meetu

Jun 23, 2009 15:02:28
Q6745: What is the psionic manifesting class (It might be a base class or a PrC I don't remember) that learns powers based on manifester level rather than 'manifesting class level'?

A6745 That will be the Ardent from complete psionics. Ardents learn powers based on their chosen mantles, which is restrictive. Each level they learn a single power that they could manifest.
So a lvl 1 ardent with practised manifester and 4 additional HD, could learn on his next level of ardent a third level power from his chosen mantles.

Q:746 I've been flipping through several books and can't find any epic level monsters. can some1 please tell me where i can find some?

A6746 Epic level handbook has a lot epic monsters in it. The link leads to the SRD.
Generally speaking, any monster with a CR above 20 might be suitable. An example might be the solar which has an epic damage reduction.
Also dragons make good epic encounters, if they take epic feats or some specific dragon PrCs. I advise the Draconomicon as a reference point.
#14340

sofawall

Jun 23, 2009 15:55:08
A6741(B): While sofawall is correct that by RAW it is true, I believe there was errata that stated that it worked while unarmored as well.

There is no errata for ToB.
#14341

xakypshalorn

Jun 23, 2009 16:10:40
Does that also apply for powers the Ardent learns from other sources beyond his leveling?
#14342

nice2meetu

Jun 23, 2009 18:24:43
Does that also apply for powers the Ardent learns from other sources beyond his leveling?

Expanded knowledge, or psychic chirurgy, as examples, go beyond the mantle limits, as they specifically mention so.

It depends on the sources you are referring to. The two examples above mention it clearly, so I imply that only sources ignoring power lists can do so.
So, in my opinion, if there would be a feat that adds mindlink to your powers known, but it does not state that it supersedes power lists, than that one should not work ( edit: ) in the case that your mantles do not include mindlink as an option to learn.
#14343

cru

Jun 24, 2009 2:19:10
There is no errata for ToB.

Wrong. ToB errata is here. However, the swordsage issue is not addressed. That said, there's a tome of battle Q&A thread that gives a reasonable RAI (but it's not official).
#14344

CanineLord

Jun 24, 2009 6:39:41
Q6747: I've seen the Zeal domain listed for some core deities, but I've never found the domain itself. Anyone have a source? Thanks.
#14345

Vicerious

Jun 24, 2009 8:17:46
Wrong. ToB errata is here. However, the swordsage issue is not addressed. That said, there's a tome of battle Q&A thread that gives a reasonable RAI (but it's not official).

The PDF contained in that download is titled Tome of Battle Errata, but its contents are errata for Complete Mage, not ToB.
#14346

Senevri

Jun 24, 2009 9:00:40
Q6747: Is it as horribly bad idea as it's starting to look like, to make my Vampire BBEG a Tainted Scholar, unless I actually desire a TPK? Less flippantly, what is the taint score of a 18th level vampire necromancer/Tainted Scholar? What if I presume she casts at least five spells each day, and has been a tainted scholar for at least a year now?
#14347

BloodDragon

Jun 24, 2009 12:53:03
(Previous Question is in fact Q6748)
Q6749:
Skin of Ectoplasmic Armour - I understand it has no weight and all that however:

A) How is this item treated in regards to size of armour, with relation to the Ranger's Combat Style (TWF), Snowflake Wardancing, Swordsage AC bonus, etc; which all requrie "Light" Armour.

B) Can this be enchanted by RAW through normal Magic/Psi item creation.

C) How would it react to rusting attacks (ie Rust Monsters)? As I understand it is um... Solid Ectoplasum not metallic.

Campaign:
The Campaign I am in uses the Completes Seires "Only" so if by RAW it has changed from Complete Psi to MIC or Erratta'd I would appericate both explainations so I can convey that to my DM as well- but both Explains are not needed just the correct and updated one. Please and thank you.
#14348

pithica

Jun 24, 2009 13:34:34
Q6747: Is it as horribly bad idea as it's starting to look like, to make my Vampire BBEG a Tainted Scholar, unless I actually desire a TPK? Less flippantly, what is the taint score of a 18th level vampire necromancer/Tainted Scholar? What if I presume she casts at least five spells each day, and has been a tainted scholar for at least a year now?

If I remember the rules on taint correctly, undead can be tainted, but they take none of the negatives. That's one of the ways in which the system is broken, as undead tainted scholars can use that loophole to abuse the system that allows you to set things to your taint score.

I may not have answered your question, there, but I just love saying taint.

(Previous Question is in fact Q6748)
Q6749:
Skin of Ectoplasmic Armour - I understand it has no weight and all that however:

A) How is this item treated in regards to size of armour, with relation to the Ranger's Combat Style (TWF), Snowflake Wardancing, Swordsage AC bonus, etc; which all requrie "Light" Armour.

B) Can this be enchanted by RAW through normal Magic/Psi item creation.

C) How would it react to rusting attacks (ie Rust Monsters)? As I understand it is um... Solid Ectoplasum not metallic.

Campaign:
The Campaign I am in uses the Completes Seires "Only" so if by RAW it has changed from Complete Psi to MIC or Erratta'd I would appericate both explainations so I can convey that to my DM as well- but both Explains are not needed just the correct and updated one. Please and thank you.

A-Psychoactive Skins are effectively slot-less (or extra slot) items. The Skin of the Ectoplasmic Armor works just like Bracers of Armor, in that they cause no impediment regardless of their supplied AC. Rangers et al, can use them freely without impact to their class features.

B-If by, 'Enchant' you mean, 'add a +1 (or higher) 'enhancement' bonus', then no. The armor bonus from Ectoplasmic armor skins work just like the armor bonuses from bracers, they cannot be enhanced beyond the +8 and they do not stack with other armor or armor enhancement bonuses.

C-It wouldn't.

It's simpler to think of this item, or similar robes (like the archmagi) that provide 'armor bonuses' as Bracers of Armor that just take up a different slot, unless they expressly state they use a different mechanic.
#14349

-ktkenshinx-

Jun 24, 2009 16:21:11
Q6750:

Let's say I can polymorph into a size Huge creature. Right as I am about to level up, I transform into this creature, gaining the "Huge" size. Can I now take a feat that has size huge as a prerequisite?

More generally, can I take a feat or PrC with a prerequisite of X if I have only temporarily attained that prerequisite of X through some means?

Technically, I think you can, but you will not be able to use the feat while you are smaller than size huge. Is this correct, or is there another bit of text concerning feat prerequisites that I have missed?

-ktkenshinx-
#14350

jgumbyrx

Jun 24, 2009 17:49:56
Q6750:

Let's say I can polymorph into a size Huge creature. Right as I am about to level up, I transform into this creature, gaining the "Huge" size. Can I now take a feat that has size huge as a prerequisite?

More generally, can I take a feat or PrC with a prerequisite of X if I have only temporarily attained that prerequisite of X through some means?

Technically, I think you can, but you will not be able to use the feat while you are smaller than size huge. Is this correct, or is there another bit of text concerning feat prerequisites that I have missed?

-ktkenshinx-

A6750
strict RAW: I think you are correct -- both in your interpretation, and in your conclusions.
#14351

sofawall

Jun 24, 2009 19:21:13
It is true, you can take the feat provided you fulfil the requirements, but you lose the benefit when you no longer meet those requirements.

Be careful, though, as some DMs will require maybe a day, maybe a week to level, and you'd need to be Huge the WHOLE WEEK to qualify for getting that feat. just a caution.
#14352

blightersbane

Jun 24, 2009 23:11:03
does racial bonuses qualify as ranks to get you into a PrC quicker? As an example a whisper gnome (if so) may qualify for Assassin very early.
#14353

-ktkenshinx-

Jun 24, 2009 23:19:21
does racial bonuses qualify as ranks to get you into a PrC quicker? As an example a whisper gnome (if so) may qualify for Assassin very early.

No. Racial skill bonuses are not the same as ranks purchased in a skill.
#14354

Senevri

Jun 25, 2009 3:08:14
Q6752:Weapon Aptitude and feat: Martial Weapon Proficiency X
Would Weapon Aptitude allow trading weapon X for Y?

So, a single Exotic Weapon Proficiency would give access to all exotic weapons, albeit one at a time.

Where's the numbering at? There was at least one unnumbered question before mine, I think?
#14355

ikildkenny

Jun 25, 2009 5:42:19
A6752: RAW this looks absolutely right - so yes, taking the FEAT Martial weapon Proficiency of Exotic Weapon proficiency would give you Proficiency with every Exoic weapon with the Weapon Aptitude Ability
#14356

Blackstorm_SK

Jun 25, 2009 9:34:00
Q6757: does darkvision negate concealment granted from shadow creatures (they've normally 9/10 concealment in darkness)?
#14357

sofawall

Jun 25, 2009 21:18:47
Q6757: does darkvision negate concealment granted from shadow creatures (they've normally 9/10 concealment in darkness)?

Oh god, 3.0 concealment rules... *shudders*

A6757: Anyway, they get concealment from being in shadow, even if you can see them in the shadow. I don't know why, maybe they bend it into thicker shadow you can't see through or something. Don't ask me.
#14358

pithica

Jun 25, 2009 21:22:15
You think that's strange:

By my reading of True Seeing, dispite the fact that you can see through invisibility, the creature doesn't lose it's miss chance from the concealment invisibilty provides:

It does not negate concealment

#14359

croxley_dup

Jun 25, 2009 22:23:39
Q6758:

Is there a thread on increasing size? I can't seem to find one?
#14360

vglcat

Jun 25, 2009 23:29:31
Q:6759
I was wondering what the following spells do or what book there from:
forcecage, maze, otilukes reilent sphere, Otilukes telekinetic sphere, and wall of force
#14361

zaxter

Jun 25, 2009 23:39:03
A6759: All of those spells are from the Player's Handbook, and therefore also in the System Reference Document.
#14362

jgumbyrx

Jun 25, 2009 23:43:25
argh -- ninja'ed
#14363

sofawall

Jun 26, 2009 1:02:38
Q6758:

Is there a thread on increasing size? I can't seem to find one?

Why are you asking whether or not you can find one? I can't help you there, only you would know, after all...

A6758: Surreal's lists of stuff has a section for increasing effective size for monk damage, but that's the closest I could find.
#14364

Blackstorm_SK

Jun 26, 2009 5:59:01
Oh god, 3.0 concealment rules... *shudders*

Actually it's for a wow adventure. I've find a module, the shadow fortress, and it's really nice, so I want my player run for it

A6757: Anyway, they get concealment from being in shadow, even if you can see them in the shadow. I don't know why, maybe they bend it into thicker shadow you can't see through or something. Don't ask me.

Nice, thanks.
#14365

Blackstorm_SK

Jun 26, 2009 6:27:35
Q6759: wizard A start to cast a spell. Wizard B cast Celerity. Can wizard A cast Celerity in response even if he's casting another spell when wizB cast Celerity?
#14366

dumah87

Jun 26, 2009 7:23:33
A6759 : Yes
#14367

-ktkenshinx-

Jun 26, 2009 9:19:11
Q6760:

Energy Drain states A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain.

Let us say I am a level 6 character and I get hit by Energy Drain. Do I die when I get drained for 3 levels, or do I die when I get drained for 6?

The rationale for position one: It says "current level", and each negative level bestowed decreases a character's effective level. Thus, when I get drained three levels, my "effective level" is now 3, and my number of levels drained is also 3. Am I dead? OR does this statement only compare your negative levels to your actual level? That is to say, when I get drained of all 6 of my levels, I am dead.

The latter position seems correct and also fits with the flavor of the ability, but the wording makes me uneasy about just automatically interpreting it as such.

-ktkenshinx-
#14368

gilfalas_elaandrin

Jun 26, 2009 9:26:45
Q6760:

Energy Drain states A character with negative levels at least equal to her current level, or drained below 1st level, is instantly slain.

Let us say I am a level 6 character and I get hit by Energy Drain. Do I die when I get drained for 3 levels, or do I die when I get drained for 6?

The rationale for position one: It says "current level", and each negative level bestowed decreases a character's effective level. Thus, when I get drained three levels, my "effective level" is now 3, and my number of levels drained is also 3. Am I dead? OR does this statement only compare your negative levels to your actual level? That is to say, when I get drained of all 6 of my levels, I am dead.

The latter position seems correct and also fits with the flavor of the ability, but the wording makes me uneasy about just automatically interpreting it as such.

-ktkenshinx-

A6760 6, otherwise your doubling the power of Energy Drain, which is lethal enough as it is. While it does reduce your 'effective' level it does NOT reduce your ACTUAL character level. With 3 Negative levels your still a level 6 character, working at effective level 3.

Negative levels are a debuff, not an actual level removal.

RAI, IMO, in this case is when all your character levels are ED'd away you die. This does not preclude death prior to that point from effects caused by ED but it is a hardline. Additionally should you get hit with effects that reduce your ACTUAL level, then you could perish earlier with negative levels on you.

But negative levels are simply a negative effect, not an actual removal of levels.
#14369

gilfalas_elaandrin

Jun 26, 2009 9:31:48
Curse the double post
#14370

Blackstorm_SK

Jun 26, 2009 9:34:12
A6759 : Yes

Some reference?
#14371

dumah87

Jun 26, 2009 11:55:02
Some reference?

No references...anyway

I guess, it's simple , he takes an Immediate action "before" you cast the spell, and, since you hadn't cast the spell yet, you could opt for your celerity spell....
it's like the Stack in Magic The Gathering...
Player A<< I summon X >>
Player B<>
Palyer A<>
Player B <>
#14372

pithica

Jun 26, 2009 12:10:09
http://www.d20srd.org/srd/combat/actionsInCombat.htm#immediateActions

Relevant text:

However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn.

There's nothing that says you can't interrupt your own action to do an immediate, assuming you aren't flat-footed and you haven't used a swift/immediate for that turn, yet.
#14373

croxley_dup

Jun 26, 2009 17:16:47
Why are you asking whether or not you can find one? I can't help you there, only you would know, after all...

A6758: Surreal's lists of stuff has a section for increasing effective size for monk damage, but that's the closest I could find.

Danke Sofawall
#14374

Blackstorm_SK

Jun 27, 2009 0:09:54
No references...anyway

I guess, it's simple , he takes an Immediate action "before" you cast the spell, and, since you hadn't cast the spell yet, you could opt for your celerity spell....
it's like the Stack in Magic The Gathering...

Hmmm. I don't get it. I mean: A start casting a spell (whatever you like, except for celerity), B cast celerity, then A cast Celerity in the same moment in wich he's casting some other spell?

http://www.d20srd.org/srd/combat/actionsInCombat.htm#immediateActions

Relevant text:

However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn.

There's nothing that says you can't interrupt your own action to do an immediate, assuming you aren't flat-footed and you haven't used a swift/immediate for that turn, yet.

Yup. But celerity wording is pretty clear: you have an action/full round as if you had readied an action. And the readied action text says:

If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action.

#14375

dumah87

Jun 27, 2009 5:52:38
Q6761

Which is the DC to find an invisible creature through the Spot skill ??
For "find" I mean exactly locate the creature and attack him/her even with 50% of concealment.

Thank you all.
#14376

wraithstrike

Jun 27, 2009 10:08:49
Q6761

Which is the DC to find an invisible creature through the Spot skill ??
For "find" I mean exactly locate the creature and attack him/her even with 50% of concealment.

Thank you all.

There is no spot high enough to attack an invisible creature without incurring the 50% miss chance if that is what you mean.

The book says a 20 allows you to become aware of the presence of an invisible creature.

I think that means you know you are not alone, but if the invisible creature is not actively trying to hide I don't see why you could not determine which square it is in. Maybe it brushed up against a curtain, which caused the curtain to move as an example.

The italicized section is my opinion.
#14377

dumah87

Jun 27, 2009 10:32:48
There is no spot high enough to attack an invisible creature without incurring the 50% miss chance if that is what you mean.

The book says a 20 allows you to become aware of the presence of an invisible creature.

I think that means you know you are not alone, but if the invisible creature is not actively trying to hide I don't see why you could not determine which square it is in. Maybe it brushed up against a curtain, which caused the curtain to move as an example.

The italicized section is my opinion.

I found the way!

from DM's guide page 295 !!!
20 to notice an invisible creature
30 to notice that there is a still creature (i.e. a character that's trying to be still)
40 to notice that there is a perfectly immobile creature (i.e a still invisbile construct)

+20 to attack him/her with 50% miss chance

:D
#14378

wraithstrike

Jun 27, 2009 10:42:54
I found the way!

from DM's guide page 295 !!!
20 to notice an invisible creature
30 to notice that there is a still creature (i.e. a character that's trying to be still)
40 to notice that there is a perfectly immobile creature (i.e a still invisbile construct)

+20 to attack him/her with 50% miss chance

:D

I think the 30 refers to someone that is not moving but taking some sort of action, such as casting a spell, as an example.

I think the 40 is for someone that is not taking any actions at all.
#14379

bezhadeath

Jun 27, 2009 12:12:33
Q6762: What are good prestige classes for a Monk? 3.5 Rules.
#14380

pithica

Jun 27, 2009 12:34:40
Something that gives him spellcasting or something equivalent (like manifesting or initiator). Otherwise, he's stuck somewhere around 10th level.
#14381

PlzBreakMyCampaign

Jun 27, 2009 14:44:12
Q6763: Are negative turning resistance values possible, or is turning resistance absolute valued to be always atleast 0? The SRD doesn't mention either way
#14382

bronzebeard

Jun 27, 2009 14:51:55
Q6763: Are negative turning resistance values possible, or is turning resistance absolute valued to be always atleast 0? The SRD doesn't mention either way

Could you clarify where the negative was recieved from?
#14383

wings_of_peace

Jun 28, 2009 5:09:35
What qualifies a spell as a persistent effect for the purposes of Incantatrix's "Meta-Magic Effect" ability? I couldn't find a definition on the srd and I'm curious if buffs count as persistent effects so that I could just cast them and then modify the with some Persistent Spell meta-magic cheese. The example given in the description is Wall of Force but there is no mention that it needs to be an aoe persistent spell.
#14384

pithica

Jun 28, 2009 8:54:34
What qualifies a spell as a persistent effect for the purposes of Incantatrix's "Meta-Magic Effect" ability? I couldn't find a definition on the srd and I'm curious if buffs count as persistent effects so that I could just cast them and then modify the with some Persistent Spell meta-magic cheese. The example given in the description is Wall of Force but there is no mention that it needs to be an aoe persistent spell.

persistent, (the lower case is intentional) in this case, means the effect must be ongoing at the time you attempt to use the ability. You cannot, for example, use metamagic effect to apply any metamagic to ANY instantaneous effect, nor could you use it the round after the duration expires for a spell with a non-instantaneous duration.
#14385

PlzBreakMyCampaign

Jun 28, 2009 13:11:15
Could you clarify where the negative was recieved from?

Um Rod of Defiance or Lyre of the Restful Soul (I hope there are more ;))
#14386

flawless_p

Jun 28, 2009 21:53:54
Q6764:Not really a rules question but it I want to know, from peoples personal experiance, Is playing a dragon as a PC unbalancing to a campaign or is it sub optimal? Personally In theory it seems to have potential for both.
#14387

surreal

Jun 28, 2009 22:11:21
A 6765: Generally suboptimal as dragons typically have a high LA. Here's some ideas to work off... http://brilliantgameologists.com/boards/index.php?topic=3070.0
#14388

jeco

Jun 28, 2009 23:37:25
Q6762: What are good prestige classes for a Monk? 3.5 Rules.

A6762: Thats a matter of opinion.

http://forums.gleemax.com/showthread.php?s=&threadid=48573

http://forums.gleemax.com/showthread.php?t=978174

Between the two threads is pretty much everything you need to know about monks.

My two cents:
Show

Psionic monks are pretty fun. They are basically everything a monk SHOULD be. Although if you go that route I would recommend picking up monastic training and tashalatora and just multiclassing. Not only can you get powers to replicate nearly all of the monk abilities you lose from multiclassing but also so much more to augment your monk and make him everything a pure class monk wishes he could be.

I am currently playing a monk/psion/warmind and he is a pretty interesting build. I built him as more of an offensive monk. He is able to consecutively deliver heavy damage and also utilize some nice battle field control techniques via his stunning fists (with pain touch) and improved trips all in conjunction with sweeping strikes.

Some cool psi powers for monks-

Hammer- an awesome overlooked power that is highly effective in the hands of a monk. It's a touch power (i.e. can be deliver via unarmed attack) that delivers (an additional) 1D8 damage, is a swift action to use, and the best part is that unlike virtually all other touch spells/powers it has a duration of 1 round (which can be augmented). What this means is that you can manifest it as a swift action and then proceed to flurry and have every attack deal an additional 1d8 damage.

Stomp- excellent for monks that utilize attacks of opportunity.

Inertial armor/force screen- great for improving your AC and remaining unarmored and they are different bonuses so they will stack.

Expansion- increases your size, a golden tactic for monks.

Hustle- not only makes up for your losing the monk's improved movement speed but will also allow you to move and flurry in the same round and is also great for getting up from a prone position without using up your move action.

Psionic lion's charge- charge and deliver a full attack/flurry

Vampiric blade- flurry and regenerate half your base damage back with every hit.

A nice devastating offensive and regenerative combo to use is Empathic Feedback + karmic strike and then Empathic Transfer, Hostile. Karmic strike will lower your AC but cause opponents to provoke attacks of opportunity if they hit you and empathic feedback will cause them to take about 5 damage (which can be augmented) every time they do. Then once you have sustained about 50 damage use Empathic Transfer, Hostile to deal it all back whist regenerating it at the same time.

Warminds

Warminds get some cool class abilities that supplement monks nicely, one of which is perhaps one of the best offensive attacks in the game: sweeping strike. You get abilities that can improve your strength, constitution, and AC by +2 as a free action and +4 at higher levels (these are insight bonuses too which means they stack with most powers, spells, or items with similar affects since they are usually enhancement bonuses); damage reduction; a nice little once per day attack that can deal an additional 10d6 damage; and of course the infamous sweeping strike which can effectively double your number of attacks.

With sweeping strike all your attacks effect two adjacent enemies you threaten equally (especially nice with expansion and an increased threat range). This applies to ALL attacks including (improved) trips/disarms, cleaves, power attacks, stunning fists, and even attacks of opportunity.

Since it applies to ALL attacks and effects both creatures equally you should theoretically be able to deliver touch powers to both enemies with a single power as well. In which case you bust out Empathic Transfer, Hostile and make your DM cry. Needless to say the sweeping strike is awesome.

Also remember that psionic characters can research and create new powers just like arcane spell casters can with spells. For example I created a power that mimics the infamous mighty wallop and greater mighty wallop. Even though it is potentially extremely powerful it is difficult to argue against the balance of it being as it is directly based off of two legit spells (which most powers are). The only difference is the ability to augment it as a swift action but that is pretty much a staple of almost every power. Feel free to take this and try to convince your DM to allow it.

Show


Burgeoning Strike
Psychometabolism
Level: Psychic warrior 1
Display: Visual and material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Saving throw: None
Power resistance: No
Power Points: 1

Upon manifesting this power psychic energy pours from your mind charging your natural weapons with explosive force.

This power can be invisible or cause your natural weapons to glow and pulsate with energy, at your option.

Any attacks made with your natural weapons or unarmed strikes deal damage as if they were an additional size category larger.

In addition the manifester can choose to deal lethal or non-lethal damage with his unarmed strikes without the regular penalty for doing so.

Augment

You can augment this power in one or more of the following ways.

1. If you spend 6 additional power points, you can manifest this power as a swift action instead of a standard action.
2. For every 4 additional power points you spend the damage increases by an additional size category. In addition the duration increases to 1 hour per level.
#14389

dumah87

Jun 29, 2009 7:03:24
Nevermind
#14390

bezhadeath

Jun 29, 2009 7:15:56
Q6767

What's the best way to qualify for Dervish ( using Valenar Double Scimitar, aiming for Reventant blade and race is Valenar Elf ) I've already read the so called Dervish's handbook, but I didnt find any builds of that sort.
#14391

cru

Jun 29, 2009 9:56:32
A6767
Find your answers in the Revenant Blade Handbook.
#14392

dumah87

Jun 29, 2009 10:37:39
Q 6768
Is Hide in plian sight Shadowdancer class ability defeated by Darkvision??
#14393

adecoy95

Jun 29, 2009 19:49:44
Q6769: im trying to find the source for multiweapon fighting but i cant seem to find it, i see an old version of it in the epic level handbook... anyone know where i can find this?
#14394

nice2meetu

Jun 29, 2009 21:38:08
Q 6768
Is Hide in plian sight Shadowdancer class ability defeated by Darkvision??

A6768 Darkvision has no impact on hide in plain sight - hide in plain sight allows to use the hide skill.
In other words: Darkvision does not "defeat" hide.
Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise — invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

There are other perception-methods that make hide less useful, like tremorsense, blindsight; except the hider has the darkstalker feat. Then, hide in plain sight still entitles to hide, as long as its requirements are met.

Q6769: im trying to find the source for multiweapon fighting but i cant seem to find it, i see an old version of it in the epic level handbook... anyone know where i can find this?

A6769 Monster Manual I (one) 3.5, page 304, left column, bottom of the page
#14395

jgumbyrx

Jun 29, 2009 21:53:17
well, kinda...
Q 6768
Is Hide in plian sight Shadowdancer class ability defeated by Darkvision??

A6768
Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can’t hide within 60 feet of a character with darkvision unless it is invisible or has cover.

I think that answers the question more thoroughly.


Q6769: im trying to find the source for multiweapon fighting but i cant seem to find it, i see an old version of it in the epic level handbook... anyone know where i can find this?

A6769
Also, Savage Species
#14396

wraithstrike

Jun 29, 2009 22:19:59
A6768: I was under the impression that darkvision defeated the Shadowdancer's version of HipS also, until I realized that HipS does not use the darkness to hide. The shadowdancer only has to be within a certain distance of a shadow to activate the ability.

The ability also specifically states the Shadowdancer can hide in the open without anything to hide behind, while being observed.
#14397

casualgatherer

Jun 29, 2009 23:44:32
Q 6769
I need some items which duplicate Energy Resistance 15, True Seeing, Endure Elements, grant more than DR 10/Evil, and grant Immunity to Detect Thoughts, discern lies, and any attempt to discern alignment. Preferably with extra bonuses added on, and for less than 294 000? I need some people with better Op-fu to find me some.

Oh, also an effect which mimics the Ring of Regeneration, for less than the exorbitant 90 000.
#14398

-ktkenshinx-

Jun 30, 2009 0:00:52
Q 6770

What are the explicit differences between level and HD? What source are these differences discussed in? Does HD always correlate with level, and are the two effectively the same? Again, where are these distinctions discussed in full (I have looked through the Rules Compendium and have found nothing).
#14399

wraithstrike

Jun 30, 2009 7:42:23
Q 6770

What are the explicit differences between level and HD? What source are these differences discussed in? Does HD always correlate with level, and are the two effectively the same? Again, where are these distinctions discussed in full (I have looked through the Rules Compendium and have found nothing).

For the most part they are the same, when a spell can only affect a creature up to a certain HD. Could you elaborate on the reason for the question?
#14400

bezhadeath

Jun 30, 2009 7:45:57
Q6771

Can I use the feat from Complete Adventurer (Dual Strike) and then use Dervish Dance?
#14401

zaxter

Jun 30, 2009 8:49:12
Q 6769
I need some items which duplicate Energy Resistance 15, True Seeing, Endure Elements, grant more than DR 10/Evil, and grant Immunity to Detect Thoughts, discern lies, and any attempt to discern alignment. Preferably with extra bonuses added on, and for less than 294 000? I need some people with better Op-fu to find me some.

Oh, also an effect which mimics the Ring of Regeneration, for less than the exorbitant 90 000.

Energy resistance: Major Ring of Energy Resistance (DMG), 28,000 GP
True Seeing: Gem of Seeing (DMG), 75,000 GP
Endure Elements: Boots of the Winterlands (DMG), 2,500 GP
DR: Can't seem to find anything with more than that, I could have sworn there was a ring or something somewhere that gives some absurd amount of DR...
That divination stuff: Ring of Mind Shielding (DMG), 8,000 GP
Ring of Regeneration: Don't know about any other items that mimic that effect.
#14402

pithica

Jun 30, 2009 9:37:35
It's only 1 per hour instead of 1 per level per hour, but the Pearly White Ioun Stone is only 20,000gp.

http://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones

It does provide the most important aspect of regen, which is the reattach feature of the ability.

A once a day use activated Endure Elements (custom) item is only 200gp. (1*1*2,000*.5*.2). That will last all day. In the MIC, there are like 4 or 5 items that give it, and other stuff. Crystals of Adaptation, Enduring Amulet, and War Wizard Cloak, all off the top of my head. The winterlands boots only work on cold, last I checked.

There are also cheaper True Seeing items in the MIC, (Third Eye-Clarity? I think, as an example) but most have shorter durations than the Gem of Seeing.

DR is pretty touch to come by as a player, at least in values more than 10. I can think of about a half dozen that grant either 3 or 5 for something.

The closest I can come up with off the top of my head is a custom Heart of Earth item, CL 15, which would give 10/adamantine as a swift action (absorbing up to 150), and 30 temp hit points (and some bonuses to bull rush/et cetera). 2/day use activated item of that would be: 48,000gp (4*15*2,000gp*.4). Half that if you only wanted it once a day (the duration on the hitpoints/spell is 15hrs, but once you activate the DR, it drops to 15rnds from that point).
#14403

casualgatherer

Jun 30, 2009 10:14:00
Nah, I'm trying to mimic a Vow Of Poverty with items. I already have 2 rings and a bunch more stuff, so can anyone find alternatives for a Ring of Freedom of Movement and a Ring of Protection +5? Potentially also an Amulet of Natural Armour +5, since i'm looking for ways to get +5 to attack and damage rolls.

I'm looking for permanant True Seeing. (6*11*2000)= 132 000. Which takes up more than half my allowable budget. I could drop the bracers of armour down to +5, giving me a little bit more money.
#14404

pithica

Jun 30, 2009 10:24:19
Nah, I'm trying to mimic a Vow Of Poverty with items. I already have 2 rings and a bunch more stuff, so can anyone find alternatives for a Ring of Freedom of Movement and a Ring of Protection +5? Potentially also an Amulet of Natural Armour +5, since i'm looking for ways to get +5 to attack and damage rolls.

I'm looking for permanant True Seeing. (6*11*2000)= 132 000. Which takes up more than half my allowable budget. I could drop the bracers of armour down to +5, giving me a little bit more money.

Permanent True Seeing is WAY WAY WAY WAY worse than that.

You forgot both the duration modifier (*2 for it being only a 1min/lvl spell) and the material component cost (+250*100).

So it's actually, 289,000gp.

Don't bother with continuous, it's not worth it, an obscuring mist can block it, and there are LOTS of spells/attacks that have ranges greater than 120ft for someone to get the jump on you. If someone knows you have it up all the time, or even just wants to make the assumption it's up currently, they have little problem avoiding it. Just get the third eye or whichever face item it is that let's you do it for one minute a day (broken up, IIRC). You only need to see what they are for one round, usually.

You can add deflection or natural to an existing item at cost, per the MIC (p233) so you don't need an alternative to Amulet of Natural Armor or Ring of Protection, just add the 50k to a ring or neck slot item you want.

There are a number of items that give Freedom of Movement, at least some of the time, on the cheap in the MIC as well.
#14405

adecoy95

Jun 30, 2009 11:28:27
well, kinda...
A6768
I think that answers the question more thoroughly.




A6769
Also, Savage Species

Q6772: ok i found the feats with yours and nicetomeetus help, but savage species is a 3.0 book, and it lists ambidexterity as a prereq for improved multi-weapon fighting, is that updated somewhere in another book as well?
#14406

nice2meetu

Jun 30, 2009 11:48:11
Q6772: ok i found the feats with yours and nicetomeetus help, but savage species is a 3.0 book, and it lists ambidexterity as a prereq for improved multi-weapon fighting, is that updated somewhere in another book as well?

In the monster manual 3.5 (page 304):
Prerequisites: Dex 13, three or more hands.

#14407

adecoy95

Jun 30, 2009 11:50:19
In the monster manual 3.5 (page 304):

ya, i saw that, what about improved multiweapon fighting
#14408

nice2meetu

Jun 30, 2009 11:56:53
ya, i saw that, what about improved multiweapon fighting

My bad, sorry.
I normally refer to the updated epic level handbook of the SRD for this one:
http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/epicFeats.html#improved-multiweapon-fighting
I am unaware of other sources for improved multiweapon fighting.
#14409

pithica

Jun 30, 2009 11:58:08
The 3.0 to 3.5 Conversion manual just says to remove Ambidexterity as a pre-req anywhere you see it.
#14410

adecoy95

Jun 30, 2009 12:09:34
ok, cool, thanks :D
#14411

tarotwarrior

Jun 30, 2009 16:49:42
Q 6773 I'm having a hard time figuring out how to use a monstrous creature's natural attacks.

What I DO understand is that natural weapons don't benefit from extra attacks granted by a high BAB, meaning that full attacks aren't possible if using just one natural weapon.

I also know that if a creature has two or more natural weapons other than it's primary one, it can make one attack with each at a -5 penalty.

Are these secondary attacks only usable in the same conditions as a Full Attack would, i.e. only taking a 5 foot step or can they be used even if your character moves

Q 6774 Does a Scout's Skirmish bonus to damage count for every attack made in that round or only the first one? i.e. a monstrous creature using many natural weapons as part of an attack?
#14412

wraithstrike

Jun 30, 2009 17:00:59
Q 6773 I'm having a hard time figuring out how to use a monstrous creature's natural attacks.

What I DO understand is that natural weapons don't benefit from extra attacks granted by a high BAB, meaning that full attacks aren't possible if using just one natural weapon.

I also know that if a creature has two or more natural weapons other than it's primary one, it can make one attack with each at a -5 penalty.

Are these secondary attacks only usable in the same conditions as a Full Attack would, i.e. only taking a 5 foot step or can they be used even if your character moves

Q 6774 Does a Scout's Skirmish bonus to damage count for every attack made in that round or only the first one? i.e. a monstrous creature using many natural weapons as part of an attack?

A6673:They are used under the same conditions as full attack

A6774: They would be used for every attack made that round if the creature can find a way to move and still retain its attacks. As an example if a Hydra took scout levels all of its heads would deal skirmish damage. The hydra is also the only monster I know that gets multiple attacks as a standard action.
#14413

badgerx3

Jun 30, 2009 19:43:56
Q6775What's the fastest way to cast a 3rd level spell?
#14414

emy

Jun 30, 2009 20:25:13
Q6775What's the fastest way to cast a 3rd level spell?

A6775:

Fastest in what way? Level wise? Here's my attempt.

Focused Specialist Wizard 1
Human feat: Magical Training (the sorcerer version)
level 1 feat: Precocious Apprentice (some spell)
Flaw feat: Versatile Spellcaster

Focused specialist eats your precocious apprentice slot and gives you 3 second-level specialist slots instead. Two of these are used to cast a 3rd level spell

Just make sure you have a 3rd level spell in your spellbook. If you can even afford it.

Alternatively:
Sorcerer 1
Human feat: Earth Sense
Level 1 feat: Earth Spell
Flaw feat: Heighten Spell
Flaw feat: Versatile Spellcaster.

While standing on natural ground, use two first level spells to cast first level spell heightened to level 2, which counts as level 3.
#14415

PlzBreakMyCampaign

Jun 30, 2009 22:50:04
Q6763: Are negative turning resistance values possible, or is turning resistance absolute valued to be always atleast 0? The SRD doesn't mention either way

Bump
#14416

shriekingdrake

Jul 01, 2009 0:06:00
Q6776: Is there any way for a 2nd level wizard to cast second level spells so as to be able to enter the Master Specialist prc early?
#14417

cycada

Jul 01, 2009 0:11:22
Q6776: Is there any way for a 2nd level wizard to cast second level spells so as to be able to enter the Master Specialist prc early?

A6776: Precocious Apprentice from the Complete Arcane. Look in the back of the book. It is a well known method of getting 2nd level spells early.

Q6777: (Nurgle is proud of me) The Seeker of the Song has an ability called Combine Songs. Can I use that to double up the same song, keeping in mind the fact that most songs don't stack due to being a morale bonus, as mentioned in the text of Combine Songs?
#14418

emy

Jul 01, 2009 4:00:37
Q6763: Are negative turning resistance values possible, or is turning resistance absolute valued to be always atleast 0? The SRD doesn't mention either way

Sure, negative turn resistance is possible. See the parenthetical note in Lyre of the Restful Soul [LM].
#14419

cru

Jul 01, 2009 4:47:37
Q6778
MM5, p.208: Any skill in which a monster has acquired at least one rank or in which the creature has a racial bonus is considered a class skill for that kind of creature.

Does this apply to PC races? E.g. mongrelfolk (RoD) have racial bonus to ~10 skills. That's a lot of class skills.
#14420

pithica

Jul 01, 2009 8:09:14
A6776: Precocious Apprentice from the Complete Arcane. Look in the back of the book. It is a well known method of getting 2nd level spells early.

There are a number of people that would argue that RAW PA (which is on page 181 of CA, if memory serves) doesn't work for this, because of the loss clause and how that impacts PrC qualifications. My groups/DM's allow it, but your mileage may vary.

Other options for early qualification are the various heighten spell cheeses, like Sanctum Spell or Earth Spell, or Illumian Krau/Improved Sigil, etc.
#14421

tytalus

Jul 01, 2009 9:21:41
Q 6769
I need some items which duplicate Energy Resistance 15, True Seeing, Endure Elements, grant more than DR 10/Evil, and grant Immunity to Detect Thoughts, discern lies, and any attempt to discern alignment. Preferably with extra bonuses added on, and for less than 294 000? I need some people with better Op-fu to find me some.

Oh, also an effect which mimics the Ring of Regeneration, for less than the exorbitant 90 000.

Permanent True Seeing is WAY WAY WAY WAY worse than that.

[...]

Don't bother with continuous, it's not worth it, an obscuring mist can block it, and there are LOTS of spells/attacks that have ranges greater than 120ft for someone to get the jump on you. If someone knows you have it up all the time, or even just wants to make the assumption it's up currently, they have little problem avoiding it. Just get the third eye or whichever face item it is that let's you do it for one minute a day (broken up, IIRC). You only need to see what they are for one round, usually.

A6769 (partial): Nay, continuous True Seeing can be had for cheap: Hathran Mask, UE p. 57. Only 75k.

And I'd argue it's very much worth it; makes it a lot harder to be surprised / fooled and you don't have to waste precious actions to activate it.
#14422

tytalus

Jul 01, 2009 9:26:43
There are a number of people that would argue that RAW PA (which is on page 181 of CA, if memory serves) doesn't work for this, because of the loss clause and how that impacts PrC qualifications.

That does not apply here. The problem you mention is qualifying for PrCs like Mystic Theurge, where becoming able to cast 2nd level (divine) spells causes you to loose the feat's benefit, thus no longer fulfilling the arcane casting prerequisite of the PrC.

For the purpose of qualifying for Master Specialist, there's no problem with this feat's RAW.
#14423

rebel7284

Jul 01, 2009 10:19:52
Q6779: As an Elan Nomad, how can I gain hide and move silently as class skills without multiclassing? I already found Martial Study as a way of getting Hide, but I still need Move Silently.
#14424

pithica

Jul 01, 2009 11:16:20
That does not apply here. The problem you mention is qualifying for PrCs like Mystic Theurge, where becoming able to cast 2nd level (divine) spells causes you to loose the feat's benefit, thus no longer fulfilling the arcane casting prerequisite of the PrC.

For the purpose of qualifying for Master Specialist, there's no problem with this feat's RAW.

That's what I was referring to. Since my group doesn't care, I generally stay out of those discussions. Thank you for the clarification.
#14425

pithica

Jul 01, 2009 11:22:55
A6769 (partial): Nay, continuous True Seeing can be had for cheap: Hathran Mask, UE p. 57. Only 75k.

Wow, every time I open that book, I find a new reason why the editors/proof-readers that worked on it should be fired.

Not only did they not follow their own formula, they didn't even bother to do the 'comparison' to an existing item (the gem of true seeing).

And I'd argue it's very much worth it; makes it a lot harder to be surprised / fooled and you don't have to waste precious actions to activate it.

It still only has a range of 120ft, is blocked by a large number of effects, and comes from a book I am increasingly considering banning outright, even though I own it. (And I consider myself an extremely open DM.)

EDIT: that last bit shouldn't be read as an argument, by the by, I'm just shocked that the item exists for that price, is all.
#14426

Vicerious

Jul 01, 2009 17:20:59
Q6780 I've seen the feat "Wild Cohort" mentioned several times on the boards. From the context, it seems to be a way of converting your Leadership-granted cohort into an animal, or something similar. However, for the life of me I just can't seem to find it. It doesn't come up in the Consolidated List Archive, the Surrealdex, or the other index in Surreal's sig. Could someone point me towards it, if it indeed actually exists?
#14427

innabinder

Jul 01, 2009 20:27:23
A6780:It's linked in the first post of the Surrealdex.
#14428

tonymitsu

Jul 01, 2009 21:40:04
Q6781: Can I wait to use Abrupt Jaunt until after I learn the result of an attack roll against me?

If no, then what's the longest I can wait? The "can be performed any time during a round" description seems a little fuzzy to me.
#14429

cycada

Jul 01, 2009 21:52:37
Q6777: (Nurgle is proud of me) The Seeker of the Song has an ability called Combine Songs. Can I use that to double up the same song, keeping in mind the fact that most songs don't stack due to being a morale bonus, as mentioned in the text of Combine Songs?

Bump, because it's been a day and this is kind of a need to know question....where's surreal when we need him :D Poor guy ditched us for some better peeps.
#14430

croxley_dup

Jul 02, 2009 5:01:47
Q6782:

Hi there, other than the Mulhorandi Divine Minion (which requires you to have a Alignment subtype already) and the ritual of alignment in Savage Species, are there ways to get the Evil Subtype?

Danke
#14431

badgerx3

Jul 02, 2009 6:16:47
Q6783:Are they any items that can hide one's alignment?
#14432

pithica

Jul 02, 2009 9:49:25
Q6783:Are they any items that can hide one's alignment?

Ring of Mind Shielding comes to mind.
#14433

zaxter

Jul 02, 2009 11:34:05
Bump, because it's been a day and this is kind of a need to know question....where's surreal when we need him :D Poor guy ditched us for some better peeps.

There doesn't appear to be any strong language in their either supporting or preventing using it the way you want to...The closest I can find is where it says you can combine "two types" of bardic music or seeker music. That seems to imply, to me, that they have to be different, but I could be wrong. When it comes to fuzzy areas like this, it's best to ask your DM.

Q6783:Are they any items that can hide one's alignment?

Don't forget the Mask of Lies -- it's cheaper than the ring.
#14434

croxley_dup

Jul 02, 2009 17:53:33
Q6784:

Is there LA for the half-Elemental template from "Return to the Temple of Elemental Evil"??

Q6785:

Is there a template that grants Telekinesis as an ability? Su, Sp anything?

Danke
#14435

zaxter

Jul 02, 2009 18:12:10
Q6784:

Is there LA for the half-Elemental template from "Return to the Temple of Elemental Evil"??

I don't recall there being one listed there (and I don't have the book on me), but I think the templates popped up in another book with LAs included. I don't remember what book, but maybe somebody else does.

Q6785:

Is there a template that grants Telekinesis as an ability? Su, Sp anything?

Danke

The Ghost template is a popular choice. A bit of a heavy LA (+5), but you can use it every 1d4 rounds, and it comes with plenty of other goodies.
#14436

croxley_dup

Jul 02, 2009 18:32:09
Danke Zakter

Q6786:

Can an Outsider be a Ghost? Eg, can you have a Demon/Devil with the Ghost template?
#14437

wraithstrike

Jul 02, 2009 20:54:07
Danke Zakter

Q6786:

Can an Outsider be a Ghost? Eg, can you have a Demon/Devil with the Ghost template?

A6786
As for RAW: Ghost is a acquired template that can be added ot any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant.

MM pg 117
#14438

wraithstrike

Jul 02, 2009 21:34:45
A6784 crystal keep index of templates
and also Manual of the Planes pg 188 and Dragon Magazine 326, page 87
#14439

croxley_dup

Jul 02, 2009 23:13:06
Danke Wraithstrike

Two last questions

Q6787: I want to play a Varoot (LA +3 Fiend Folio Pg 130) but I want to make him of the Evil Subtype as well. Is there a feat/1 level ability that qualifies you for this?

Q6788: Is there a PrC that grants Telekinesis as a Class Su/Sp ability?

Basically what I want to do is make a Fiend of Possession/Master of the Unseen Hand
#14440

wraithstrike

Jul 02, 2009 23:42:28
Danke Wraithstrike

Two last questions

Q6787: I want to play a Varoot (LA +3 Fiend Folio Pg 130) but I want to make him of the Evil Subtype as well. Is there a feat/1 level ability that qualifies you for this?

Q6788: Is there a PrC that grants Telekinesis as a Class Su/Sp ability?

Basically what I want to do is make a Fiend of Possession/Master of the Unseen Hand

A6787 and A6788
Master of the unseen hand is the only class I know that grants some form of telekinesis, and I know of no way to get the evil subtype. You may have to use a creature that actually has it or use DM Fiat if you are the DM.
#14441

kaville

Jul 03, 2009 15:50:40
Q6789: Is there a way to make ray spells into touch spells other then Enlightened Fist 7?
#14442

CrimeneyJim

Jul 03, 2009 17:19:30
Could somebody please point me to some good builds/prestige classes/links for wizards specializing in transmutation?
#14443

wraithstrike

Jul 03, 2009 17:35:31
Fixed it for you.

Q6790 Could somebody please point me to some good builds/prestige classes/links for wizards specializing in transmutation?
#14444

innabinder

Jul 03, 2009 20:06:47
A6790:Gawd's Tools
#14445

CrimeneyJim

Jul 03, 2009 20:54:27
A6790:Gawd's Tools

Thank you for the link to some good Transmutation spells. If I could just find a good build to exploit them with, then I'd be golden. Google is failing me in that regard.

Also, thank you, wraithstrike, for fixing my question. I forgot about the Qxxxx.
#14446

shriekingdrake

Jul 03, 2009 20:58:00
Q6791: Is there a convenient way (say a feat?) that will let a first level character increase the number of permissible skill ranks a character can take, so that the character can enter the second level already having 5 skill ranks in two skills? I'm trying to accelerate getting into a PRC.
#14447

wraithstrike

Jul 03, 2009 21:13:00
Q6791: Is there a convenient way (say a feat?) that will let a first level character increase the number of permissible skill ranks a character can take, so that the character can enter the second level already having 5 skill ranks in two skills? I'm trying to accelerate getting into a PRC.

A6971
If you are asking is there a way to bypass the limit of character level+3 skill ranks the answer is no.

If you are asking is there a way to get more skill points there is a feat gives you 5 skill points every time you take the feat.

Open-Minded from Complete Adventurer pg 111
#14448

shriekingdrake

Jul 03, 2009 21:21:26
A6971
If you are asking is there a way to bypass the limit of character level+3 skill ranks the answer is no.

Since this was what I was interested in, I'm sorry to get that answer.

Q6792: I assume that if you need 5 ranks to enter a prc, that you must have achieved these ranks prior to the level in which you enter the class, rather then taking those ranks at the level you enter the prc. That's right, isn't it?
#14449

wraithstrike

Jul 03, 2009 21:41:09
Since this was what I was interested in, I'm sorry to get that answer.

Q6792: I assume that if you need 5 ranks to enter a prc, that you must have achieved these ranks prior to the level in which you enter the class, rather then taking those ranks at the level you enter the prc. That's right, isn't it?

A6972 That is correct. You must have gained the ranks at the previous level.
#14450

blightersbane

Jul 04, 2009 10:09:15
Q6789: Is there a way to make ray spells into touch spells other then Enlightened Fist 7?

? not sure, I know you can turn a touch spell i nto a ray with the reach spell MM feat. If your a spell sword or duskblade you can cast spells thru your weapon and resolve them on a touch or hit with the weapon.

Blightersbane
#14451

blightersbane

Jul 04, 2009 10:25:21
Q6793 - Is the Tome Of Battle 4.0? Is it worth purchase OR is it as cheesy as some are suggesting. Some are even banning the classes and prc's from this book, siting the crazy cheese as the reason or "over the top" "clearly not on par with the rest of core"...It sounds as if many on Char Op board love this book and refer to it often, and like psionics theres the anti crowd.

So I guess my question is in 2 parts A) Is it 4.0? If so is worded with action point craziness, and 4.0 verbage (garbage) etc that would make it hard to translate back to 3.5? B) Is it IYO and/or in your experience over powering in comparison to the rest of core. Are there parts that are banned from your game table? Or is it all good, well written, concieved and a great buy?

Blightersbane
#14452

wraithstrike

Jul 04, 2009 10:43:15
Q6793 - Is the Tome Of Battle 4.0? Is it worth purchase OR is it as cheesy as some are suggesting. Some are even banning the classes and prc's from this book, siting the crazy cheese as the reason or "over the top" "clearly not on par with the rest of core"...It sounds as if many on Char Op board love this book and refer to it often, and like psionics theres the anti crowd.

So I guess my question is in 2 parts A) Is it 4.0? If so is worded with action point craziness, and 4.0 verbage (garbage) etc that would make it hard to translate back to 3.5? B) Is it IYO and/or in your experience over powering in comparison to the rest of core. Are there parts that are banned from your game table? Or is it all good, well written, concieved and a great buy?

Blightersbane

Disclaimer:Written as thoughts come to me

A6793: The book is 3.5. The book is not overpowered. Many feel it is too anime so they are prejudiced against it. When the debates about the book start they say well my player did X. Then someone that knows the rules will say that is not legal. You and your player misread the rules. Then they come up with more excuses, and all those are refuted. Then they finally say well I just dont like it so I wont allow it. The book basically suffers from the same issues as psionics(people not knowing the rules). The characters are more versatile than the core meleers for the most part, but still not on the level as casters so if this book is overpowered then all full casters should be banned as well.

This is not really a simple question topic, and it may lead to another "ToB is overpowered" discussion which I need so I can write something on all the myths like someone did for psionics. I was just searching for one of those threads the other day, but I could not find any, and I can't remember all the excuses that were used in the past.

Some complain about the damage, but a Barbarian can out damage any ToB class since ToB relies on maneuvers, which get used up, and the barbarian just needs power attack, and other feats that are useful all day long.
#14453

cru

Jul 04, 2009 12:00:47
A6787 Savage Species p 148 has ritual of alignment, costs 56000 gp and 2240 exp.
#14454

cru

Jul 04, 2009 12:04:24
A6971
If you are asking is there a way to bypass the limit of character level+3 skill ranks the answer is no.

Actually, wrong. Two feat chain in Cityscape explicitly gives 1 extra rank (even above max ranks): Favored and Primary Contact.
#14455

lo77o

Jul 04, 2009 12:30:11
Q6794

Where is the Pride Domain located?
#14456

cru

Jul 04, 2009 12:44:08
Q6794Where is the Pride Domain located?

Spell Compendium, and probably elsewhere too.
#14457

krymzon

Jul 04, 2009 14:10:14
Q6795 What are the possible way to not sleep and eat beside Tatooed monk and the ring of sustening (you can refer me to a thread ;))?

Thanks
#14458

dr_rocktopus

Jul 04, 2009 14:13:15
Q6796

Is it time for me to retire? Have I become a grumpy old optimizer?
#14459

dr_rocktopus

Jul 04, 2009 14:14:16
Q6795 What are the possible way to not sleep and eat beside Tatooed monk and the ring of sustening (you can refer me to a thread ;))?

Thanks

A6795:
My particular favorite is to just accept sleeping and minimize it using things like Heward's Bedroll. But not sleeping is probably best left to non-native outsiders, something it's almost comically easy to become.
#14460

wraithstrike

Jul 04, 2009 14:22:23
Q6795 What are the possible way to not sleep and eat beside Tatooed monk and the ring of sustening (you can refer me to a thread ;))?

Thanks

A6795: If you are using the EBCS you can just be a warforged.
#14461

wraithstrike

Jul 04, 2009 14:29:20
Spell Compendium, and probably elsewhere too.

1. Thanks for the correction earlier.

2. Number your answer or

3. I would have sent a mindflayer. I feel like the dragon was little harsh, but there is no mindflayer icon.
#14462

rymosrac

Jul 04, 2009 17:17:34
A6796

Only if you don't enjoy the work anymore. Call me sentimental, but I like having a bunch of names I recognize around here as people who know a lot and contribute a lot to the community, and you're one of those people. I hate seeing the posters who are a positive influence on this board dissapear without good reason.
#14463

chaoz

Jul 04, 2009 22:28:06
Q6797

There is a campaign where the DM decided that templates don't cost LA.

"Pick a race for your character-possibly pick a half(insert other race here) note that the possible other half choice needs to make sense to actually be the other half. If desired apply a template on the character and again one that can coexist with the race(s) chose. You may have two templates as long as it makes sense and cleared by the DM. The EL’s with the templates are ignored. For example if you took the Arcane Servitor template the EL of 4 is ignored so you will not have to take any level reductions to remain a 6th level pc. Normally you’d be a 2nd pc with this template. But in this game you’re a 6th pc with this template."

What templates will be good to a wizard? Thanks!

(Also, where can I find the Arcane Servitor?)

Chaoz
#14464

badgerx3

Jul 04, 2009 22:42:49
Q6796

Is it time for me to retire? Have I become a grumpy old optimizer?

A6796:Nope, keep up the good fight homey! We need you around here, who else will help us launch the moon!?
#14465

wraithstrike

Jul 04, 2009 23:20:54
Q6797

There is a campaign where the DM decided that templates don't cost LA.

"Pick a race for your character-possibly pick a half(insert other race here) note that the possible other half choice needs to make sense to actually be the other half. If desired apply a template on the character and again one that can coexist with the race(s) chose. You may have two templates as long as it makes sense and cleared by the DM. The EL’s with the templates are ignored. For example if you took the Arcane Servitor template the EL of 4 is ignored so you will not have to take any level reductions to remain a 6th level pc. Normally you’d be a 2nd pc with this template. But in this game you’re a 6th pc with this template."

What templates will be good to a wizard? Thanks!

(Also, where can I find the Arcane Servitor?)

Chaoz

A6797: Most half-X's are templates anyway.
Half-fiend's get +4 to intelligence. A good backstory can justify almost anything.

The half-elemental templates give a +2 to intelligence

Spellwarped is not a bad template either.


I could not find anything with the name arcane servitor.
#14466

nerfnow

Jul 04, 2009 23:45:37
Q6798
There is a way (feat / item) for a shield-wearing Fighter mark multiples enemies every turn?
#14467

wraithstrike

Jul 05, 2009 0:16:52
Q6798
There is a way (feat / item) for a shield-wearing Fighter mark multiples enemies every turn?

A6798: There is no marking in 3.5
#14468

shriekingdrake

Jul 06, 2009 10:01:22
6799: In the spell Benign Transpositon, it says "Targets: Two willing creatures of up to Large size." What does "willing" mean in this context? Is there a definition of "willing" listed anywhere? Has Wizards commented on this? Thanks.
#14469

ikildkenny

Jul 06, 2009 11:07:10
A6798

and just in case you mean "declare for dodge" - there isn't either (sort of)

A6799

well ... willing is quite self-explaining:

two targets who both WANT to be transpositioned ...
#14470

pithica

Jul 06, 2009 11:07:12
6799: In the spell Benign Transpositon, it says "Targets: Two willing creatures of up to Large size." What does "willing" mean in this context? Is there a definition of "willing" listed anywhere? Has Wizards commented on this? Thanks.

http://systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/magicOverview.html

Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you’re flat-footed or it isn’t your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
#14471

deafbymetal

Jul 06, 2009 11:22:23
6800 Is there a half-dwarven template/ stats listed anywhere (for 3.5, preferably)?
#14472

innabinder

Jul 06, 2009 12:11:02
6800 Is there a half-dwarven template/ stats listed anywhere (for 3.5, preferably)?

A6800: I've seen half-dwarves in 3rd party sources, but not WotC sources. Athas (Dark Sun) is the closest to canon that I can recall with a half-dwarf emulation.
#14473

deafbymetal

Jul 06, 2009 12:18:51
A6800: I've seen half-dwarves in 3rd party sources, but not WotC sources. Athas (Dark Sun) is the closest to canon that I can recall with a half-dwarf emulation.

Yeah, I vaguely remember the Dark Sun stuff (never played it though). I was hoping someone had stats online or a 2e-3e conversion of them available. My current employment (or lack of) status keeps me from buying any new stuff for awhile
#14474

jgumbyrx

Jul 06, 2009 13:17:39
Yeah, I vaguely remember the Dark Sun stuff (never played it though). I was hoping someone had stats online or a 2e-3e conversion of them available. My current employment (or lack of) status keeps me from buying any new stuff for awhile

athas.org has all the dark sun stuff. the race you'll be looking for is the Mul.
#14475

lo77o

Jul 06, 2009 15:56:37
Q6801

Do the Factotums Cunning Strike qualify me for PrC's that require sneak attack?

"Cunning Strike lets me spend inspiration points to add sneak attack dice to my attacks"
#14476

deafbymetal

Jul 06, 2009 17:00:27
athas.org has all the dark sun stuff. the race you'll be looking for is the Mul.

Thanks :D
#14477

Senevri

Jul 06, 2009 18:04:31
A6801: Depends on the PrC. If it specifically calls for the Sneak Attack ability, no. If it calls for the ability to make sneak attacks, then yes. RAW is funny like that.
The fun thing is, you could qualify for Arcane Trickster or a similar class using, say, Assassin's Stance, but you'd lose the class abilities when you're not in the stance (unless you'd get an actual SA ability from somewhere else later.)
#14478

croxley_dup

Jul 06, 2009 19:52:23
Q6802:

Are there any abilities/spells that allows you to deposit an enemy on the Ethereal plane?
#14479

phaedrusxy

Jul 07, 2009 8:33:40
Q6802:

Are there any abilities/spells that allows you to deposit an enemy on the Ethereal plane?

A6802: I think one of the Vestiges from Tome of Magic gives you this ability.

Or it might be a combination of two vestiges (one lets you go ethereal, the other lets you swap places with someone)...
#14480

gilfalas_elaandrin

Jul 07, 2009 10:49:26
Q6781: Can I wait to use Abrupt Jaunt until after I learn the result of an attack roll against me?

If no, then what's the longest I can wait? The "can be performed any time during a round" description seems a little fuzzy to me.

A6781 No. Unless the ability says that it can be used as an IMMEDIATE action then anytime in a round refers to YOUR round, IE your initiative action in a combat round.

As well, even if it is an immediate action, you cannot interupt an attack roll in the fashion you seek. Once that die is rolled and a hit is scored, your hit.

There are many other abilities in 3.5 that can force rerolls after a die is rolled but abrupt jaunt, as written, will not save you from a successful hit roll.
#14481

pithica

Jul 07, 2009 10:59:16
Umm, I believe you are incorrect.

1. Abrupt Jaunt is a subset of the Immediate Magic ACF in PH 2. On page 68 of that book, it clearly states that activating the spell-like ability from the ACF (in this case, Abrupt Jaunt) is an 'immediate action'.

2. Immediate Actions can be used at any time, even when not your turn. If an immediate action makes you no longer a valid target for something (in this case, you not being there), it should negate the attack, since immediate actions normally interrupt other events.
#14482

dr_rocktopus

Jul 07, 2009 11:08:55
Q6803:
Are there any resources for ardents other than the ones listed in the handy links?
Repeat, I have checked handy links. Referring me to handy links will get you an anti-cookie.
#14483

phaedrusxy

Jul 07, 2009 11:18:39
Q6803:
Are there any resources for ardents other than the ones listed in the handy links?
Repeat, I have checked handy links. Referring me to handy links will get you an anti-cookie.

A6803: Well, there is that Ardent Handbook that I haven't gotten around to writing yet, if you have some kind of Time Travel capability. ;)
#14484

dumah87

Jul 07, 2009 11:18:59
6804

Does Shadow Jaunt Shade racial ability fulfil the Telflammar SL (UE) ?
Does it trigger Shadow Pounce class ability???
#14485

gilfalas_elaandrin

Jul 07, 2009 11:20:43
Umm, I believe you are incorrect.
2. Immediate Actions can be used at any time, even when not your turn. If an immediate action makes you no longer a valid target for something (in this case, you not being there), it should negate the attack, since immediate actions normally interrupt other events.

Nowhere in immediate action or Abrupt Jaunt does it say what you said in highlites above. That is your interpretation. Generally any immediate power,spell or ability that can actually negate rolls, prevent rolls, or cause rerolls explicitly state so in their descriptions.

As stated, he can use an immediate action on anothers turn but nowhere in immediate action or abrupt jaunt does it state that it negates any rolls already made prior to the declaration of abrupt jaunts use.

RAW he would have to declare abrupt jaunt before the die is rolled for the attack to negate the attack. Once the die is rolled and the attack is successful the attack is, well successful.

If you wait to see if your hit before jumping away then GETTING HIT tells you your hit. Too late once that happens unless you have some power, like a luck reroll, to force the enemy to reroll their attack and possibly miss.

Abrupt jaunt gives you the ability to move in space but not time. It has no ability to negate a roll AFTER it has happened. Once a roll is made the effects have happened, again, barring any other powers or abilitys that explicitly state they can negate a roll or force a reroll or alteration of a roll, which abrupt jaunt does not allow.
#14486

tytalus

Jul 07, 2009 11:58:24
A6781 No. Unless the ability says that it can be used as an IMMEDIATE action then anytime in a round refers to YOUR round, IE your initiative action in a combat round.

That's irrelevant as Abrupt Jaunt is, in fact, an immediate action.

As well, even if it is an immediate action, you cannot interupt an attack roll in the fashion you seek. Once that die is rolled and a hit is scored, your hit.

Can you provide a rule reference for this claim? The existence of a spell like Alter Fortune [PHB2], which is an immediate action that can do just that, seems to contradict your assertion.

There are many other abilities in 3.5 that can force rerolls after a die is rolled but abrupt jaunt, as written, will not save you from a successful hit roll.

The rules for immediate magic explicitly use the example of a rogue attacking: "You can’t activate this ability in response to an attack that you aren’t aware of. For instance, if an invisible rogue strikes at you, you can’t activate urgent shield to gain a bonus to your AC against the attack." This clearly implies that if the rogue was visible, an immediate action (i.e., Immediate Magic, and thus Abrupt Jaunt) could be used as a response to an attack, taking effect before the attack hits.

A6781 In summary, the rules seem to indicate that you can, in fact, activate Abrupt Jaunt after you know whether the attack was a hit. I'd argue that it has to be before damage is rolled, though.
#14487

pithica

Jul 07, 2009 12:10:08
The source cited says, explicitly, that Immediate actions can be used at ANY time.

There is a finite (though small) amount of time between when a sword makes contact with a body and when that sword does damage to that body. The effect of the two are not simultaneous (just watch Time Warp). You abrupt jaunt, at THAT time, to avoid the damage.

I don't see anything in the RAW that prevents this. While your interpretation appears valid, and is probably what many DM's would say, I still think that RAW allows this.
#14488

gilfalas_elaandrin

Jul 07, 2009 12:13:13
Can you provide a rule reference for this claim? The existence of a spell like Alter Fortune [PHB2], which is an immediate action that can do just that, seems to contradict your assertion.

Why yes, the SRD clearly states:

Attack Roll
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.

Pretty simple. Roll a hit and the target takes damage, as part of the attack roll. While the damage dice are rolled seperately due to the necessity of combat mechanics it is part of the Attack Roll process, not two different rolls or functions. If an attack roll hits you take damage. Period.

The existence of a spell like Alter Fortune [PHB2], which is an immediate action that can do just that, seems to contradict your assertion.

And here you prove my case, with a spell that explicitly states it DOES interupt and alter the outcome. Nowhere in the description of immediate actions does it say ALL immediate actions can negate or alter a roll. Nowhere in Abrupt Jaunt does it state that it can either. While Immediate actions can be taken on others turns it cannot negate something that has ALREADY happened simply because they are immediate actions.

It does state that in Alter Fortune (and I am taking your word on this as I am away from book), so the Alter Fortune spell gives this ability.

In the rogue example you provide it nowhere states that it interupts or cancels a succesful roll it merely states that you need to be aware of the attack if you want to try and use the immediate action in an appropriate fashion. In this case it would be abrupt jaunting away as the attack is declared but before it is resolved. Once an attack roll is made and is successful you take damage as per the SRD.

Immediate Actions of themselves cannot alter die rolls already made. Some powers or abilites that are immediate actions can.

Once an attack roll determines success you take damage and nothing in immediate actions or Abrupt Jaunt state they can counter that.
#14489

dr_rocktopus

Jul 07, 2009 12:17:25
A6803: Well, there is that Ardent Handbook that I haven't gotten around to writing yet, if you have some kind of Time Travel capability. ;)

A6803(b):
I don't, but I'd be happy to help you write it eventually.
#14490

pithica

Jul 07, 2009 12:21:03
Nowhere in the description of immediate actions does it say ALL immediate actions can negate or alter a roll.

No, but it does say that they can happen at ANY time.

ANY, as in, well, there isn't a synonym for ANY that's ANY more simple or all-encompassing as ANY. Any time is ANY time.
#14491

gilfalas_elaandrin

Jul 07, 2009 12:31:29
No, but it does say that they can happen at ANY time.

ANY, as in, well, there isn't a synonym for ANY that's ANY more simple or all-encompassing as ANY. Any time is ANY time.

Unfortunately there is no TIME between the attack roll and the resulting damage. They are two discrete die rolls that represent one activity as shown by the SRD quote.

I have no argument that Abrupt Jaunt can be used after an attack is declared but before the roll to hit is made to get out of the way of a melee attack. But, by RAW, once an attack roll hits you take damage and nothing in Immediate Actions or Abrupt Jaunt says it counter that. Nothing in RAW says there is any time between the attack roll and the damage result. RAW does state that damage is part of the attack roll process two rolls of dice to determine one activity.

Of course your always free to house rule as you wish.

If your going to reply perhaps we should move this to a new thread so as not to bog down the Simple Answers.
#14492

skrellet

Jul 07, 2009 17:32:33
Question 6805: Is it possible to modify a spell to a level beyond your spell slots, even beyond spell level 9, with the Metamagic Effect supernatural ability?
#14493

alkaru

Jul 07, 2009 19:42:38
Question 6806: Millenium Chainmail (MIC p20). What would be it's price without the Relic requirements (spellslot or True Believer), assuming it's powers remained the same? From what I understand of the relic rules - they just don't count the relic power towards the cost of the item so I would need to pay for the fast healing 3. Is that correct?
#14494

pithica

Jul 08, 2009 3:54:53
Question 6805: Is it possible to modify a spell to a level beyond your spell slots, even beyond spell level 9, with the Metamagic Effect supernatural ability?

If you're talking about Incantatrix's Metamagic Effect, yes. As long as you can hit the Spellcraft DC, you can apply the effect of any metamagic feat you know to any ongoing (read: duration is still active at the time you use ME) spell that otherwise qualifies for that feat.
#14495

-ktkenshinx-

Jul 08, 2009 15:27:38
Q6807:

If I am a Duergar Druid in the form of an animal, can I use my Enlarge Person ability to increase my size category and strength?

I believe the answer is yes. Enlarge Person targets only humanoids, and Wild Shape, functioning like the Alternate Form ability, does not change either your type or your subtype.

-ktkenshinx
#14496

gilfalas_elaandrin

Jul 08, 2009 15:50:49
Q6807:

If I am a Duergar Druid in the form of an animal, can I use my Enlarge Person ability to increase my size category and strength?

I believe the answer is yes. Enlarge Person targets only humanoids, and Wild Shape, functioning like the Alternate Form ability, does not change either your type or your subtype.

-ktkenshinx

A6807 : It appears your correct. Your original type and subtype don't change so your still a valid target for your racial SLA, and Alternate Form says you retain racial SLA's with a few cited specific exeptions, of which Enlarge Person is not one.

I can't see a reason why you would not be correct. I would also assume this means that Enlarge Person is a legal spell to cast on a wildshaped druid from any source, assuming the druid is a humanoid.
#14497

lo77o

Jul 08, 2009 18:06:15
Q6808

Im looking for a spell or item that makes it so when my friend takes damage, i take half of it instead.
#14498

kopana

Jul 08, 2009 19:33:41
Q6809

Is there any reason a monster with reach can't attack say, the cleric standing five feet behind the fighter? Could the fighter do anything about it if it just felt like ignoring him and beating up the caster?
#14499

wraithstrike

Jul 08, 2009 20:24:00
Q6808

Im looking for a spell or item that makes it so when my friend takes damage, i take half of it instead.

A6808:
Shield Other from the PHB is a cleric that allows the cleric to take half damage if an ally takes damage.
I think the Share Pain* power for psions does something similar.


*The name may be a little off.
#14500

wraithstrike

Jul 08, 2009 20:30:13
Q6809

Is there any reason a monster with reach can't attack say, the cleric standing five feet behind the fighter? Could the fighter do anything about it if it just felt like ignoring him and beating up the caster?


A6809:
The fighter should be providing the cleric soft cover if the monster is using a reach weapon, but if the monster just has that much reach due to size then there is no cover.

The fighter could not do anything about it according without some feat or other method of help.*

* I think Defensive Sweep(feat) from PHB 2 might help depending on the monster's reach.
#14501

cycada

Jul 08, 2009 21:58:54
Q6810: What is the easiest way for a cleric to gain an animal companion while losing the fewest number of actual cleric levels?
#14502

cru

Jul 08, 2009 23:09:45
A6810 Wild Cohort feat. Or do you need exactly "animal companion" to qualify for a particular PrC?
#14503

gilfalas_elaandrin

Jul 09, 2009 0:45:48
Q6808

Im looking for a spell or item that makes it so when my friend takes damage, i take half of it instead.

A6808 additionaly, From the DMG are these rings which do what you want as well.

Friend Shield
These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation.

Moderate abjuration; CL 10th; Forge Ring, shield other; Price 50,000 gp (for a pair).

Q6809

Is there any reason a monster with reach can't attack say, the cleric standing five feet behind the fighter? Could the fighter do anything about it if it just felt like ignoring him and beating up the caster?

Supplemental A6809 If your fighter has the following feat from Complete Adventurer they can try and force an opponent to target him/her instead of whomever the enemy wants. This could help against the reach situation you give as your example. This was copied from the free web preview of CA.

Goad

You are skilled at inducing opponents to attack you.

Prerequisites: Cha 13, base attack bonus +1.

Benefit: As a move action, you can goad an opponent that threatens you, has line of sight to you, can hear you, and has an Intelligence of 3 or higher. (The goad is a mind-affecting ability.) When the goaded opponent starts its next turn, if it threatens you and has line of sight to you, it must make a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier). If the opponent fails its save, you are the only creature it can make melee attacks against during this turn. (If it kills you, knocks you unconscious, loses sight of you, or otherwise is unable to make melee attacks against you, it may make any remaining melee attacks against other foes, as normal.) A goaded creature can still cast spells, make ranged attacks, move, or perform other actions normally. The use of this feat restricts only melee attacks.

Special: A fighter may select Goad as one of his fighter bonus feats.

Otherwise yes the monster with reach can smack anyone it wants in range.
#14504

morphling_89

Jul 09, 2009 14:14:31
I have a few questions relating to the veils of the Initiate of the Sevenfold Veil (Complete Arcane, p. 44)

Q6811: Does Spell Focus-Abj increase the DC of the Wardings (since these are the equivalent of a level X abjuration spell)

Q6812: Does the Initiate's Unimpeachable Abjuration make the Wardings harder to dispel

Q6813: Can the Veils be dispelled at all, since they duplicate the layers of a prismatic wall (in text), which cannot be dispelled.
#14505

cycada

Jul 09, 2009 17:30:15
A6810 Wild Cohort feat. Or do you need exactly "animal companion" to qualify for a particular PrC?

Thanks for the feat, I hadn't thought of that. It'll come in handy for my build, but yes I do want the true animal companion....kinda going for a uber-animal build, but I need a decent number of cleric levels for the rest of the build to work.

Edit: The creature's type has to remain animal, magical beast won't work....
#14506

shriekingdrake

Jul 09, 2009 18:48:04
Q6814: In the spirit of the previous 3 questions, can an Initiate of the Sevenfold Veil use Telekinesis to force an opponent into her wards? I know that the IotSV can't walk the mobile wards into an opponent, but is the same true for forcing, with telekinesis, the opponent into the veils?
#14507

morphling_89

Jul 09, 2009 19:22:27
Q6814: In the spirit of the previous 3 questions, can an Initiate of the Sevenfold Veil use Telekinesis to force an opponent into her wards? I know that the IotSV can't walk the mobile wards into an opponent, but is the same true for forcing, with telekinesis, the opponent into the veils?

Q6814b: can an initiate fly above an opponent and reverse gravity, causing them to fly up and suffer the consequences of the veils?

I'm counting this as a sub-question, because of the similarity.
#14508

surreal

Jul 10, 2009 0:35:01
Thanks for the feat, I hadn't thought of that. It'll come in handy for my build, but yes I do want the true animal companion....kinda going for a uber-animal build, but I need a decent number of cleric levels for the rest of the build to work.

Edit: The creature's type has to remain animal, magical beast won't work....

How about Gatekeeper Mystagogue from Player's Guide to Eberron (p.88)? It advances divine casting and grants you an animal companion.
#14509

cycada

Jul 10, 2009 3:53:58
How about Gatekeeper Mystagogue from Player's Guide to Eberron (p.88)? It advances divine casting and grants you an animal companion.

Mm, hate to say it but thats a bit too specialized. Eh, here, I might be limiting myself too much, depending on the answer to this question:

Q6815: When an ability checks for your cleric level (example: DC+Cha bonus+ cleric level) does that include increases to cleric casting from PrC's or just straight up cleric levels?
#14510

bomaz

Jul 10, 2009 4:56:28
Q6815: When an ability checks for your cleric level (example: DC+Cha bonus+ cleric level) does that include increases to cleric casting from PrC's or just straight up cleric levels?
A6815: Depends on the ability in question. A prestige class does not for example advance turn undead unless it says so in the PrC. Usually not however.





Q6816: I'm playing an archivist wizard. Is there any alternative class abilities that I can get instead of one scribe scroll feat?
#14511

sofawall

Jul 10, 2009 7:37:11
Mm, hate to say it but thats a bit too specialized. Eh, here, I might be limiting myself too much, depending on the answer to this question:

Q6815: When an ability checks for your cleric level (example: DC+Cha bonus+ cleric level) does that include increases to cleric casting from PrC's or just straight up cleric levels?

A6815: The only thing PrCs increase are effective Cleric level for casting. They're quite clear on this. It is an exception to the rule if they specifically state they advance EVERYTHING. Example: Legacy Champion.

In short, no, it only includes straight up Cleric levels.

Q6816: I'm playing an archivist wizard. Is there any alternative class abilities that I can get instead of one scribe scroll feat?

A6816: Those are two different classes, which is it? Wizards can replace Scribe Scroll with a Fighter bonus feat (like Improved Initiative :D), but I'm not sure on the Archivist.
#14512

shriekingdrake

Jul 10, 2009 15:38:05
Q6817: Can a monk with Vow of Poverty have a cohort and followers pursuant to the Leadership feat? What if the cohort and followers have possessions of their own?
#14513

bomaz

Jul 10, 2009 18:05:03
A6816: Those are two different classes, which is it? Wizards can replace Scribe Scroll with a Fighter bonus feat (like Improved Initiative :D), but I'm not sure on the Archivist.

well, either is just fine.

Where is the "scribe scroll---> bonus feat" written?

thanks for the help
#14514

skrellet

Jul 10, 2009 18:59:55
Q6818:

This is a cheesy scenario. but this is the cheese board so you of all people should know this (dont take cheesy as an insult, im just as cheesy some times)

A Druid / Master of many forms wild shape into a Greater doppleganger (monsters of faerun). eat some poor persons brain, call him X, and gain all his abilities, then when the wild shape ends: does the druid/momf loose the memory of all X's abiliities?
the druid has assume supernatural ability: consume identity from the doppleganger
#14515

wraithstrike

Jul 10, 2009 20:55:39
Q6817: Can a monk with Vow of Poverty have a cohort and followers pursuant to the Leadership feat? What if the cohort and followers have possessions of their own?

A6817: The monk's gear should not go to any party member by RAW, but it is really a DM's call. If it was a player I trusted I would allow the cohort to have a small portion of the monks wealth to outfit himself within limits. If the player was just trying to keep the wealth in the party I would make the NPC depend on the party members to keep him geared up.

Edit: I dont see anything with the NPC's having their own gear if that is all you are asking. They did not take the feat, and therefore should be free to have items.
#14516

wraithstrike

Jul 10, 2009 20:58:11
Q6818:

This is a cheesy scenario. but this is the cheese board so you of all people should know this (dont take cheesy as an insult, im just as cheesy some times)

A Druid / Master of many forms wild shape into a Greater doppleganger (monsters of faerun). eat some poor persons brain, call him X, and gain all his abilities, then when the wild shape ends: does the druid/momf loose the memory of all X's abiliities?
the druid has assume supernatural ability: consume identity from the doppleganger

A6818: Since the retention of the memories is an ability of the doppleganger, I would rules that when the wildshape ends the memories go with it.
#14517

thantis

Jul 10, 2009 23:45:59
Q6819

Where can I find some good sourves for rolling up personality trayts for npcs and pcs?

Thanls.
#14518

sofawall

Jul 11, 2009 0:10:36
well, either is just fine.

Where is the "scribe scroll---> bonus feat" written?

thanks for the help

http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererWizard

It also replaces you other bonus feat slots as a wizard, though, so take Imp intiative at level 1, then oh, maybe Imp. Toughness or something at level 5 before you PrC out. I don't know, something tasty.
#14519

wraithstrike

Jul 11, 2009 0:35:30
Q6819

Where can I find some good sourves for rolling up personality trayts for npcs and pcs?

Thanls.

A6819: The PHB2 has some archetypes and personality traits. The DMG2 has unique abilities. Throw a few random ones together to get a truly unique character.
#14520

thantis

Jul 11, 2009 0:47:01
Thanks A Lot!
#14521

neceros

Jul 11, 2009 5:18:16
Why is +30 the maximum skill bonus on an item, and how did you come to that conclusion?
#14522

-ktkenshinx-

Jul 11, 2009 8:09:28
Q6821

(The previous post by neceros was Q6820)

A lot of Bear Warrior builds have the strength increase from rage (+4) stacking with the strength increase from bear form (+8/+16/+20). Yet, under the description of Bear Form, it states that the Bear ability score gain is a replacement to the normal rage. Is there errata that changed this? If so, where can I find it?
Or are most people just wrong when they look at the Bear Warrior and state that its rage strength stacks with its bear strength?

-ktkenshinx-
#14523

shriekingdrake

Jul 11, 2009 8:41:59
ing
Q6814: In the spirit of the previous 3 questions, can an Initiate of the Sevenfold Veil use Telekinesis to force an opponent into her wards? I know that the IotSV can't walk the mobile wards into an opponent, but is the same true for forcing, with telekinesis, the opponent into the veils?

#14524

lo77o

Jul 11, 2009 10:43:44
Q6822

Im planning on making a planar Sheppard in a forgotten realms setting. Im trying to find out what creatures are native to each plane. is there anywhere i can look this up, other then looking at every creature entry in all the books?
#14525

wraithstrike

Jul 11, 2009 13:05:56
Q6814: In the spirit of the previous 3 questions, can an Initiate of the Sevenfold Veil use Telekinesis to force an opponent into her wards? I know that the IotSV can't walk the mobile wards into an opponent, but is the same true for forcing, with telekinesis, the opponent into the veils?

A6814: It seem that the spirit and the letter rules of the prevent this technique. Grapple was used as an example, but telekinesing someone into the wards seems to fall along the line of forcing someone into the wards.
#14526

kaville

Jul 11, 2009 13:09:50
Q6789: Is there a way to make ray spells into touch spells other then Enlightened Fist 7?

I'm reposting this question, as the one answer I got wasn't helpful.
#14527

kaville

Jul 11, 2009 13:11:43
Q6822

Im planning on making a planar Sheppard in a forgotten realms setting. Im trying to find out what creatures are native to each plane. is there anywhere i can look this up, other then looking at every creature entry in all the books?

A6822Here
#14528

wraithstrike

Jul 11, 2009 13:43:46
Q6821

(The previous post by neceros was Q6820)

A lot of Bear Warrior builds have the strength increase from rage (+4) stacking with the strength increase from bear form (+8/+16/+20). Yet, under the description of Bear Form, it states that the Bear ability score gain is a replacement to the normal rage. Is there errata that changed this? If so, where can I find it?
Or are most people just wrong when they look at the Bear Warrior and state that its rage strength stacks with its bear strength?

-ktkenshinx-

A6821:
You are correct the bear warrior form stats replaces the rage stats. There is no stacking.
#14529

ashyl

Jul 11, 2009 14:07:25
Q6823:

If I have the skill trick from Complete Scoundrel that makes concentrating on spells a swift action, what kind of action does using Telekinesis for a Combat Maneuver? Swift?

So I can use it to trip and full attack in the same round?

Ty in advance!
#14530

wraithstrike

Jul 11, 2009 14:17:13
Q6823:

If I have the skill trick from Complete Scoundrel that makes concentrating on spells a swift action, what kind of action does using Telekinesis for a Combat Maneuver? Swift?

So I can use it to trip and full attack in the same round?

Ty in advance!

A6823: That would be correct.
#14531

wraithstrike

Jul 11, 2009 14:32:49
Q6820: Why is +30 the maximum skill bonus on an item, and how did you come to that conclusion?

A6820: From the SRD
Epic Magic Items
While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items....In general, an item with even one of these characteristics is an epic magic item.

* Grants a bonus on attacks or damage greater than +5.........
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants an enhancement bonus on a skill check greater than +30.
................................................................................

#14532

alkaru

Jul 11, 2009 17:42:33
bump

Question 6806: Millenium Chainmail (MIC p20). What would be it's price without the Relic requirements (spellslot or True Believer), assuming it's powers remained the same? From what I understand of the relic rules - they just don't count the relic power towards the cost of the item so I would need to pay for the fast healing 3. Is that correct?

#14533

lo77o

Jul 11, 2009 19:59:16
A6822Here

Thanks a bunch... however, i just spend 1 hour reading all the posts in that threat, and none of them concerns planar shepherds in faerun/forgotten realms.

A few people asked for help in the thread, but no real help is in it.
#14534

thantis

Jul 12, 2009 1:12:00
Q6822

What way other than being warlock, can a character use eldritch fire for 2d6 damage, in order to qualify for a PRC?

Also, is eldritch fire similar to FR spellfire?
#14535

wraithstrike

Jul 12, 2009 2:53:34
Q6822

What way other than being warlock, can a character use eldritch fire for 2d6 damage, in order to qualify for a PRC?

Also, is eldritch fire similar to FR spellfire?

A6822:
By Eldritch fire do you mean Eldritch blast(the warlock class ability)?

If so being a warlock is the only way to get it, and spellfire and Eldritch blast are two completely different things.
#14536

thantis

Jul 12, 2009 6:06:49
Q6822

Yes, I meant eldritch blast.

What is spellfire used for?
#14537

Senevri

Jul 12, 2009 6:34:44
A6823
Spellfire is a trap.
To clarify: It has some impressive damage output and defensive abilities. It's basic function is draining magic and storing it in user, to be used later as, mainly blasts, I think.

However! It is only available in Forgotten Realms, and possessing Spellfire and having this information leaked, makes you a big fat target for almost every high-level spellcaster. Including all the epic ones. Even the good guys will carefully consider if you'd be less trouble dead. That's right, if you're not a good little spellfire-wielder, Elminster and the Simbul will come to get you!

And if you are, there are a couple epic liches who'd like a word with you.
#14538

innabinder

Jul 12, 2009 7:00:56
A6822a: Dragonfire Adept (Dragon Magic) is analogous to Warlock in many ways; while not strictly RAW one frequently finds transparency rulings between the two.
#14539

morphling_89

Jul 12, 2009 16:13:52


I have a few questions relating to the veils of the Initiate of the Sevenfold Veil (Complete Arcane, p. 44)

Q6811: Does Spell Focus-Abj increase the DC of the Wardings (since these are the equivalent of a level X abjuration spell)

Q6812: Does the Initiate's Unimpeachable Abjuration make the Wardings harder to dispel

Q6813: Can the Veils be dispelled at all, since they duplicate the layers of a prismatic wall (in text), which cannot be dispelled.

#14540

shriekingdrake

Jul 12, 2009 22:04:10
Q6824: There's is, at this moment, a little debate in our game--I'm hoping someone can help us resolve it. Can a Freedom of Movement essentially nullify Constricting Chains (from BoED)? It would seem that the escape artist check in Constricting Chains would be automatically vulnerable to the Freedom of Movement ability to effect escape artist checks. Yet, those checks seem to be about grappling, rather then entangling. Any thoughts would be helpful.
#14541

lschuster

Jul 12, 2009 22:29:10
Q6824: There's is, at this moment, a little debate in our game--I'm hoping someone can help us resolve it. Can a Freedom of Movement essentially nullify Constricting Chains (from BoED)? It would seem that the escape artist check in Constricting Chains would be automatically vulnerable to the Freedom of Movement ability to effect escape artist checks. Yet, those checks seem to be about grappling, rather then entangling. Any thoughts would be helpful.

A6824: I think the answer lies not in the grappling wording in the second paragraph, but in the first paragraph. "This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement..."

I can't see it being ruled any differently.
#14542

shriekingdrake

Jul 12, 2009 22:47:17
A6824: I think the answer lies not in the grappling wording in the second paragraph, but in the first paragraph. "This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement..."

I can't see it being ruled any differently.

Thanks. Forgive me for the quick follow up, but the debate rages on here. Some are saying, given that the spells listed are lower level spells and that Constricting Chains is a 7th level spell, clearly it cannot be the intent of the spell to prevent Constricting Chains from being effective. The other side is saying "see, it's all about movement." The first side retorts, if it were all about movement, then this spell would look a lot more like Freedom.

Anymore clarification would be most helpful.--ShriekingDrake
#14543

wraithstrike

Jul 13, 2009 0:02:36
Thanks. Forgive me for the quick follow up, but the debate rages on here. Some are saying, given that the spells listed are lower level spells and that Constricting Chains is a 7th level spell, clearly it cannot be the intent of the spell to prevent Constricting Chains from being effective. The other side is saying "see, it's all about movement." The first side retorts, if it were all about movement, then this spell would look a lot more like Freedom.

Anymore clarification would be most helpful.--ShriekingDrake

Just because one spell is higher level that does not mean it nullifies a lower level spell.

First we have to look at the attacking spell
Constricting Chains says the creature is entangled...It further goes on to say that to escape you need to make a 32 DC strength check or a 40 DC escape artist check

Now we can look at Freedom of Movement

From the SRD
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.

Does Constricting Chains impede movement? Yes

Does Freedom of Movement specifically states it bypasses magical affects that impede movement? yes

FoM wins. It might be a bit powerful for a 4th level spell, but that does not change the result. By the rules FoM trumps Constricting Chains.
#14544

neceros

Jul 13, 2009 1:12:57
Thanks for answering that!

Q6825: Next Question, what is the formula on the bonus per caster level if there is one? If not, how is that determined? Thanks!
#14545

lschuster

Jul 13, 2009 1:14:48
Thanks. Forgive me for the quick follow up, but the debate rages on here. Some are saying, given that the spells listed are lower level spells and that Constricting Chains is a 7th level spell, clearly it cannot be the intent of the spell to prevent Constricting Chains from being effective. The other side is saying "see, it's all about movement." The first side retorts, if it were all about movement, then this spell would look a lot more like Freedom.

Anymore clarification would be most helpful.--ShriekingDrake

Wraithstrike wrote a great response. The only thing I can add is that every spell (to my limited knowledge) that can be countered or overcome by another spell, explicitly states what spells and spell levels are required to overcome it. Since there is no explicit mention of FoM or any other spell or level, it should clearly work.
#14546

thantis

Jul 13, 2009 1:19:00
Q6826:

Is there a cleric version of the arcane archmage?

Also, is there a complete list of all the cleric domains in one area of this site or on the net?

Thanks in advance.
#14547

sofawall

Jul 13, 2009 1:22:48
What are you talking about? What specific spell overcomes Disintegrate? Or, say, Swift Expedicious Retreat, for that matter? Maybe Time Stop? No?

Yes, they're all their own counters, with counterspelling, and dispel magic (again, counterspelling) but really? Every spell has one other specific spell? I call Shenanigans.

For Neceros , I don't believe there is a simple way to calculate it. I do believe a caster level boosting item formula would quickly become more broken than Spellcraft for an Incantrix or UMD for a Stafficer.

EDIT: Ninja'd by Thantis. Anyway, Thantis, no, I haven't seen a list. A quick google shows me a slightly out of date list and a list of homebrew.
#14548

cru

Jul 13, 2009 2:30:47
Also, is there a complete list of all the cleric domains in one area of this site or on the net?

Several domains are here: http://www.wizards.com/default.asp?x=dnd/glossary
PHB/SRD domains: http://www.d20srd.org/srd/spellLists/clericDomains.htm
Several non-core domains can be found in Spell Compendium.
#14549

wraithstrike

Jul 13, 2009 2:57:28
Is there a cleric version of the arcane archmage?

Also, is there a complete list of all the cleric domains in one area of this site or on the net?

Thanks in advance.

A6826: There is no cleric version of the archmage, and http://www.crystalkeep.com/d20 has list of almost everything.

Ninja'd
#14550

wraithstrike

Jul 13, 2009 3:07:46
I have a few questions relating to the veils of the Initiate of the Sevenfold Veil (Complete Arcane, p. 44)

Q6811: Does Spell Focus-Abj increase the DC of the Wardings (since these are the equivalent of a level X abjuration spell)

Q6812: Does the Initiate's Unimpeachable Abjuration make the Wardings harder to dispel

Q6813: Can the Veils be dispelled at all, since they duplicate the layers of a prismatic wall (in text), which cannot be dispelled.

A6811: The veils seem to fall under the wardings, which is a spell-like ability so I would say no.

A6812 and 6813: SLA's work just like the spell does so it should be able to be dispelled.
#14551

lo77o

Jul 13, 2009 11:48:33
Q6826 If a character has an immunity, could he lower it or disable it at will?

Example: Im immune to mind effecting spells, could i still accept someone trying to manifest "mindlink" so we could talk together mentally?
#14552

thehat

Jul 13, 2009 12:17:17
Q6827:
I had heard there was a way to get a "Metamagic Rod of Persist" with the following prices:

54,000gp (lesser),
195,500gp(normal)
436,000gp(greater) *Epic magic item


Is this possible? If so, where can I find the numbers for this thing?

Q6828:

I am aware of the feat "Unearthly Grace" in the Complete Guide to Fey 3.5, which adds one's charisma modifier to all saving throws if one is a fey. Does anyone know if there's a constitution version, or anything similar that can beef up crappy reflex/will saves a significant portion?
#14553

cru

Jul 13, 2009 12:28:24
Q6828:
I am aware of the feat "Unearthly Grace" in the Complete Guide to Fey 3.5, which adds one's charisma modifier to all saving throws if one is a fey. Does anyone know if there's a constitution version, or anything similar that can beef up crappy reflex/will saves a significant portion?

Stat X to Y.
#14554

thehat

Jul 13, 2009 12:35:12
Stat X to Y.

...herp derp. Sorry. @A@


Thank you!
#14555

grautry

Jul 13, 2009 14:52:57
Q6829

Regarding the Heart of X spells from Complete Mage. If I expend the spells to gain the stoneskin/FoM/fire shield/feather fall effect then do I need to provide material components for these secondary effects?

For example, if I use Heart of Earth and activate the Stoneskin effect then do I need to provide the 250gp diamond dust and granite?
#14556

pithica

Jul 13, 2009 14:54:06
A6829: Nope.
#14557

flawless_p

Jul 14, 2009 3:35:05
Q6830:After a bit of thought I realized I was just spinning my own wheels with this question and needed some new input to help me come to a final decision. First I must post the passage that has aroused the question.
Morphic Weapons

Morphic Weapons (Su): As a move action, a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form. These morphic weapons need not be natural weapons that the creature already possesses. If a warshaper's Form already has a natural weapon of that type the weapon deals damage as if it were one catagory larger. For example a warshaper who used wild shape to become a dire wolf could grow its jaw and snout, enabling a bite attack that deals 2d6 rather than 1d8. A warshaper can change morphic weapons as often as it likes even if not normally allowed additional changes past the original transformation.
#14558

LordViscera

Jul 14, 2009 3:58:35
where would I find info on the 9 Hells in 4E?
#14559

flawless_p

Jul 14, 2009 4:12:23
where would I find info on the 9 Hells in 4E?

on one of the 4e boards? lol not trying to sound like a dick, which im sure i did. but this thread deals with 3.5 stuff mostly so im guessing you will get a faster answer on one of the other boards.
#14560

-ktkenshinx-

Jul 14, 2009 10:38:40
Q6831

The Spiritual Bear Totem from Complete Champion grants Barbarian's the Improved Grab ability instead of Fast Movement. Improved Grab, as per the SRD, only works against opponents one size category smaller than you (or smaller), unless noted otherwise. It feels to me as if the CCh entry should work against opponents up to the same size category as the Barbarian, or else this ability is quite useless at early levels (even later levels, barring a size increase).
Was any errata issued to address this? I cannot find any on the website. Alternately, is there some established rule or precedent I can turn to, in order to support my interpretation? Or is this just a house rule I am concocting?

-ktkenshinx-
#14561

surreal

Jul 14, 2009 11:56:52
A 6831: There is no errata or precedent that I know of. Were I a DM however, I would allow it to work on creatures of the same size as you. If I were to take another liberty, I'd even allow powerful build to stack with that (I would consider that balanced considering that trying to grapple something bigger and likely stronger than you isn't going to be the smartest choice anyways).
#14562

corania

Jul 14, 2009 12:14:55
Q6831

The Spiritual Bear Totem from Complete Champion grants Barbarian's the Improved Grab ability instead of Fast Movement. Improved Grab, as per the SRD, only works against opponents one size category smaller than you (or smaller), unless noted otherwise. It feels to me as if the CCh entry should work against opponents up to the same size category as the Barbarian, or else this ability is quite useless at early levels (even later levels, barring a size increase).
Was any errata issued to address this? I cannot find any on the website. Alternately, is there some established rule or precedent I can turn to, in order to support my interpretation? Or is this just a house rule I am concocting?

-ktkenshinx-

A6831

The SRD is pretty clear and even states when you would know if there is an exception to this ("Unless otherwise noted"). This would leave it to the entry in CC to clarify that this was not the case, and since there is no clarification, it is indeed the case that this only works on creatures of a size smaller than the Barbarian.

Looking through creatures in the SRD with the ability, I do indeed see several that specify changes in the size requirements for the ability. Since the bear is not one of them, I doubt they would change that for someone with the bear totem.
#14563

wraithstrike

Jul 14, 2009 15:02:19
Q6826 If a character has an immunity, could he lower it or disable it at will?

Example: Im immune to mind effecting spells, could i still accept someone trying to manifest "mindlink" so we could talk together mentally?

A6826: Yes. PHB page 177
Under giving up a Saving Throw it states a creature may suppress a quality that makes it immune to X...... That is not how it is stated word for word, but that is the gist of it.
#14564

pithica

Jul 14, 2009 15:11:19
A6826: Yes. PHB page 177
Under giving up a Saving Throw it states a creature may suppress a quality that makes it immune to X...... That is not how it is stated word for word, but that is the gist of it.

I think you're answer to his question is correct (that you can suppress immunities, at least from Su's), though I haven't found a reference to back that up.

However, the line you are referring to doesn't say that...

http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow

Voluntarily Giving up a Saving Throw

A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.

That's referring to spell resistance, and not something like Energy Immunity or Immunity to mind-affecting, AFAIK.
#14565

wraithstrike

Jul 14, 2009 15:37:41
I think you're answer to his question is correct (that you can suppress immunities, at least from Su's), though I haven't found a reference to back that up.

However, the line you are referring to doesn't say that...

http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow



That's referring to spell resistance, and not something like Energy Immunity or Immunity to mind-affecting, AFAIK.

The reason I pointed to the PHB is because the SRD does not always have all the info that the books do. Sometimes the differences are minor, and sometime they leave out important things. This is a case where you have to look at the book instead of the SRD.
#14566

pithica

Jul 14, 2009 15:49:57
The SRD also includes Errata, though, which is why it's usually cited.

In this case, though, you appear to be correct. The book itself does state an example of 'an elf's resistance to sleep effects', within that sentence, which would indicate that similar immunities can be similarly suppressed.
#14567

wraithstrike

Jul 14, 2009 15:59:21
The SRD also includes Errata, though, which is why it's usually cited.

In this case, though, you appear to be correct. The book itself does state an example of 'an elf's resistance to sleep effects', within that sentence, which would indicate that similar immunities can be similarly suppressed.

I got this one wrong about a week or two ago, which is the only reason I knew to cite the book. Normally I use the SRD too.
#14568

tehlivingdeath

Jul 14, 2009 18:20:13
Q6832

Can a twinned arrowsplit (Champions of Ruin, pg 28) be cast upon an arrow? Would it work? Doesn't this create a problem seeing that the same spell can't simulteneously affect one subject more than once?
#14569

croxley_dup

Jul 14, 2009 19:13:31
Q6833:

Does anyone know of a good 3 level PrC dip that increases Spellcasting? One that can be gotten into at 7th-9th Level?
#14570

zaxter

Jul 14, 2009 20:21:57
Q6833:

Does anyone know of a good 3 level PrC dip that increases Spellcasting? One that can be gotten into at 7th-9th Level?

The Ruathar (Races of the Wild) advances spellcasting for all three of its levels. If your character doesn't qualify for it (at least mechanically) by level 6, you have done something horribly wrong.

You get a few small, possibly useful, abilities, including a free item, expanded lifespan, and low-light vision. Also, elves will begin with a friendlier attitude towards you.
#14571

wraithstrike

Jul 14, 2009 22:04:01
Q6832

Can a twinned arrowsplit (Champions of Ruin, pg 28) be cast upon an arrow? Would it work? Doesn't this create a problem seeing that the same spell can't simulteneously affect one subject more than once?

A6832: Since the same spell could not work twice there would be no point in casting it.
#14572

trickz

Jul 14, 2009 23:51:53
Q6834
What kind of knowledge check should I make with the Knowledge Devotion feat from Complete Champion to study:
Humans / Dwarves / Elves / Gnomes.
Basically, the common player races.
#14573

braces

Jul 15, 2009 1:04:10
Q6835

Would it be imbalanced to let Tome of Battle classes choose which disciplines they have access to? One of my players wants to play a swordsage but isn't a very big fan of Stone Dragon, would it break the game to replace it with, say, Iron Heart or Devoted Spirit?
#14574

wraithstrike

Jul 15, 2009 1:32:24
Q6834
What kind of knowledge check should I make with the Knowledge Devotion feat from Complete Champion to study:
Humans / Dwarves / Elves / Gnomes.
Basically, the common player races.

A6834: RAW says knowledge local, but I would allow knowledge nature if I were the DM, just because it is actually useful sometimes.
#14575

wraithstrike

Jul 15, 2009 1:33:59
Q6835

Would it be imbalanced to let Tome of Battle classes choose which disciplines they have access to? One of my players wants to play a swordsage but isn't a very big fan of Stone Dragon, would it break the game to replace it with, say, Iron Heart or Devoted Spirit?

A6835:I don't think it would break the game. Just make sure the player is not up to anything.
#14576

innabinder

Jul 15, 2009 8:01:58
A6835a: The only thing I'd be wary of is allowing each of the ToB classes unrestricted access to all of the ToB disciplines. There should be no issue with re-flavoring which disciplines go with which classes in your campaign, though, so long as each class ends up with the same number of disciplines as before and all disciplines are represented by at least one of the classes.
#14577

tytalus

Jul 15, 2009 8:07:45
A6835b: However, Devoted Spirit is a very strong discipline, while Stone Dragon is ... not so much. I'd suggest having to give up two disciplines to choose a different one in this case. Swordsages sure can afford it.
#14578

tehlivingdeath

Jul 15, 2009 8:48:31
A6832: Since the same spell could not work twice there would be no point in casting it.

Yeah, that's kind of what I thought, but I'm a little confused because the spell has a instantaneous duration... so it didn't seem exactly like a buff spell.

Can a instantaneous spell take effect twice? Because arrowsplit says the arrows split in midflight... so it isn't exactly instantaneous, because it takes effect after the arrow or bolt is fired.

The casting time is a swift action, so you can't fire an arrow and THEN cast it, right?
#14579

-ktkenshinx-

Jul 15, 2009 11:02:47
Q6836
If you have the Improved Grab ability with, say, a claw, and make an attack of opportunity with that claw, are you allowed to initiate a grapple attempt?
Now, let us say you choose to take a -20 penalty to the grapple and hold your opponent with the one appendage. Further assume that due to a feat like Combat Reflexes, you are given another AOO against a separate opponent. Are you allowed to initiate yet another grapple attempt if your AOO hits?

I believe the answer to all of the above is yes, but I just want to confirm.
#14580

wraithstrike

Jul 15, 2009 12:31:13
Yeah, that's kind of what I thought, but I'm a little confused because the spell has a instantaneous duration... so it didn't seem exactly like a buff spell.

Can a instantaneous spell take effect twice? Because arrowsplit says the arrows split in midflight... so it isn't exactly instantaneous, because it takes effect after the arrow or bolt is fired.

The casting time is a swift action, so you can't fire an arrow and THEN cast it, right?

Since the spell is a swift action, how are you can't cast swift actions back to back how are you casting the spell twice?

What you have is the same affect operating at different strengths, so even if you could cast it twice you would just get the higher benefit.

It could also be looked at as following under the same bonuses don't stack rule.

From the SRD
Same Effect More than Once in Different Strengths

In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.

#14581

phaedrusxy

Jul 15, 2009 12:46:31
Q6836
If you have the Improved Grab ability with, say, a claw, and make an attack of opportunity with that claw, are you allowed to initiate a grapple attempt?
Now, let us say you choose to take a -20 penalty to the grapple and hold your opponent with the one appendage. Further assume that due to a feat like Combat Reflexes, you are given another AOO against a separate opponent. Are you allowed to initiate yet another grapple attempt if your AOO hits?

I believe the answer to all of the above is yes, but I just want to confirm.

A6836 Yes to all.
#14582

tehlivingdeath

Jul 15, 2009 15:56:54
Since the spell is a swift action, how are you can't cast swift actions back to back how are you casting the spell twice?

What you have is the same affect operating at different strengths, so even if you could cast it twice you would just get the higher benefit.

It could also be looked at as following under the same bonuses don't stack rule.

I actually agree with you, but what has been argued to me is that, acording to the SRD:

"Instantaneous Effects
Two or more spells with instantaneous durations work cumulatively when they affect the same target."

And arrowsplit has a instantaneous duration. I figure it shouldn't work, but I'm not finding the RAW argument.
#14583

wraithstrike

Jul 15, 2009 16:13:21
I actually agree with you, but what has been argued to me is that, acording to the SRD:

"Instantaneous Effects
Two or more spells with instantaneous durations work cumulatively when they affect the same target."

And arrowsplit has a instantaneous duration. I figure it shouldn't work, but I'm not finding the RAW argument.

I will be sending a PM shortly.
#14584

lo77o

Jul 15, 2009 19:39:20
Q6837

What happens if i have a prestige class that require a specific race, and i get reincarnated into a different race, or i polymorph/shapechange with a spell or magic item to another race? Do i loose all benefits from the PrC?
#14585

sofawall

Jul 15, 2009 21:04:37
A6837: Yes. It sucks, it's really annoying, but it's true.
#14586

badgerx3

Jul 16, 2009 10:08:12
-Delete-
#14587

rungard

Jul 16, 2009 11:03:23
Q6838

I have a character with TWF and Improved unarmed strike
I fight with a longsword held in two hands and a kick with TWF
The IUS is a light weapon in TWF
the longsword is a one hand weapon
if i use power atack the hit from the sword goes with x2 and the US x1?
can the sword use the 1.5 of the strength?
#14588

badgerx3

Jul 16, 2009 12:51:06
Q6839:Are there any ECL 18-22(20 is preferable) outsiders besides the one in Savage species?
#14589

wraithstrike

Jul 16, 2009 13:04:13
I misunderstood the question.
#14590

lo77o

Jul 16, 2009 16:44:40
Q6839:Are there any ECL 18-22(20 is preferable) outsiders besides the one in Savage species?

Astral Deva (12 HD) ECL 20
Hound Archon (15 HD) ECL 20
Trumpet Achorn (12 HD) ECL 20
Brelani (15 HD) ECL 20
Hezrou (11 HD) ECL 20
Vrock (12 HD) ECL 20
Bearded Devil (14 HD) ECL 20
Chain Devil (14 HD) ECL 20
Erinyes (13 HD) ECL 20
Djinni (13 HD) ECL 20
Janni (15 HD) ECL 20

Those are the ones i just found in the MM1 with a quick read through.
#14591

gilfalas_elaandrin

Jul 16, 2009 19:33:37
Q6838

I have a character with TWF and Improved unarmed strike
I fight with a longsword held in two hands and a kick with TWF
The IUS is a light weapon in TWF
the longsword is a one hand weapon
if i use power atack the hit from the sword goes with x2 and the US x1?
can the sword use the 1.5 of the strength?

A6838 Any one or two handed weapon used with two hands gets the 1.5 x benefit of strength, so yes you are correct.

Also as a quick note, unarmed strikes technically can be done with any part of the body. Headbuts, shoulder slams, elbow smashes, kicks, etc are all Unarmed Strikes. You don't have to do ONLY kicks.
#14592

badgerx3

Jul 16, 2009 21:24:28
Astral Deva (12 HD) ECL 20
Hound Archon (15 HD) ECL 20
Trumpet Achorn (12 HD) ECL 20
Brelani (15 HD) ECL 20
Hezrou (11 HD) ECL 20
Vrock (12 HD) ECL 20
Bearded Devil (14 HD) ECL 20
Chain Devil (14 HD) ECL 20
Erinyes (13 HD) ECL 20
Djinni (13 HD) ECL 20
Janni (15 HD) ECL 20

Those are the ones i just found in the MM1 with a quick read through.

Thanks
#14593

zillah

Jul 16, 2009 22:26:34
can you combine feats at the same time? For example, if I have 2 weapon pounce, and spring attack, can I charge in, attack with both weapons, and then move out?
What if I have a level of Lion Totem Barbarian and can pounce. Do I get to combine that with spring attack or no? How do I tell limits here?
What if I am a level 5 tempest with 2 weapon spring attack. Is it the same thing as the feat? Not trying to munchkin or anything, just working kinks out in a build, don't need the same things 2/3 times over. Thanks!
#14594

wraithstrike

Jul 16, 2009 22:40:18
Q6840: can you combine feats at the same time? For example, if I have 2 weapon pounce, and spring attack, can I charge in, attack with both weapons, and then move out?
What if I have a level of Lion Totem Barbarian and can pounce. Do I get to combine that with spring attack or no? How do I tell limits here?
What if I am a level 5 tempest with 2 weapon spring attack. Is it the same thing as the feat? Not trying to munchkin or anything, just working kinks out in a build, don't need the same things 2/3 times over. Thanks!

A6840A: It depends on the feat. Some feats just become an ability that a player can use, and others take up a certain amount of time.
If the pouncing requires a charge then you can't spring attack with it. If the pouncing only requires you to move close enough to get an attack in then you can use spring attack.
#14595

chickencrossing

Jul 17, 2009 0:54:14
Q6841:
I was wondering how the UA swift hunter variant for druid interact with other classes(PrCs) that give wildshape? More specifically I'm thinking how it'd interact with the Lion of Talisid PrC from BoED. The PrC itself gives wildshape to people who do not have wildshape fairly early on, but also states that if the person is also a druid, then he treats wildshape progression as his druid + lions -2. Now, I'm confusing what that means for a druid with that variant going into the PrC. Would he be treated as a class that do not have wildshape? Would his wildshape be determined as a druid (even though as a druid he traded away his wildshape class feature)? or would he just not get wildshape at all?
#14596

surreal

Jul 17, 2009 3:02:31
A 6841: This is where the rules are fuzzy because they don't cover all these variants. I would say you simply ignore your druid levels when determining your wildshaping from Lion of Talisad.
#14597

thantis

Jul 17, 2009 10:47:16
Q6842:

Is there a list of all the spells broken down by schools somewhere on the net?

I am also looking for all the cleric domains in one place.

If anyone knows of where to find these, please share them.

Thanks.
#14598

pithica

Jul 17, 2009 11:08:00
http://www.crystalkeep.com/d20/index.php
#14599

thantis

Jul 17, 2009 14:09:11
Thanks.
#14600

lo77o

Jul 17, 2009 14:57:40
Q6843

My google fu is weak it seems.

Im looking for a build that was on this board a few years back. Basically it was a BBEG that healed the players to death.
#14601

sir_chivalry

Jul 17, 2009 23:45:49
Q6844

Is the combination of the Cabinet Trickster (Races of Eberron) and Psibond Agent (Complete Scoundrel) a good one? And if so, what is the best mix of classes?
#14602

innabinder

Jul 18, 2009 11:35:37
A6843

Death By Awesome? Tsuyoshikentsu's amazing creation number 433?
#14603

lo77o

Jul 18, 2009 12:27:43
A6843

Death By Awesome? Tsuyoshikentsu's amazing creation number 433?

This is the thread where the basic trick/tactic is discussed. Im looking for the thread where someone made a BBEG using the tactic.
#14604

cloer

Jul 18, 2009 15:45:06
Q6845: As a wizard what are the best feats to take advantage of gaining turn undead from the sacred exorcists, i.e. feats that were cleric/divine exclusive.
#14605

kaville

Jul 18, 2009 18:25:53
Q6846:

The fleshgrinding weapon enchantment states that each round you do damage as for a normal hit with that weapon. Would sneak attack apply to this?
#14606

lo77o

Jul 18, 2009 18:27:58
Q6846:

The fleshgrinding weapon enchantment states that each round you do damage as for a normal hit with that weapon. Would sneak attack apply to this?

If he is flat footed yes. If he is not, then you would normally not deal sneak attack damage.
#14607

fisharewet

Jul 18, 2009 23:33:05
Q6847:

How can I deal Stunning Fists to undead? Or other things immune to it?

I know there is an ACF giving up slowfall for stuns and crits against constructs, anything else?
#14608

-ktkenshinx-

Jul 19, 2009 13:04:55
Q6848
The Blood Magus in Complete Arcane has an ability called "Bloodseeking Spell" gained at 6th level. The ability states...
To use this ability, a blood magus must inflict a wound on himself; this is a free action that deals 3 points of damage to the blood magus and becomes a normal part of casting the spell...
A bloodseeking spell deals an extra 1d6 points of damage to each target that takes damage from the spell...

As the 3 points of damage is inflicted as a free action, is there any limit to the number of times a Blood Magus can do this? There is no specification in the ability that says otherwise, and it is a "Free Action". The only part that might disqualify this interpretation is the "...becomes a normal part of casting the spell," although, if this is the problem clause, I am not sure why. Alternatively, the PHB indicates that there is a limit to the number of free actions based off of whether they are "reasonable" or not. Perhaps this is also a problem.
This does not feel very RAI to me, but from a strictly RAW standpoint, is this a possibility?

-ktkenshinx-
#14609

fisharewet

Jul 19, 2009 16:00:40
Q6848

This does not feel very RAI to me, but from a strictly RAW standpoint, is this a possibility?

-ktkenshinx-

If so it would say "Extra d6 damage per wound inflicted" or something of the sort.

This falls under the clause of "It doesn't say you can't!" which we all know is worthless.
#14610

flawless_p

Jul 20, 2009 2:48:43
Q6849:I'm looking for a way to gain Sneak-Attackesque damage without a rogue dip. I want to take it the full 20 in Beguilar, anyone know of a feat that gives sneak attack or anything? I heard about something that does d4's instead but i dunno. Any help?
#14611

jopustopin

Jul 20, 2009 3:09:37
Q6850: Can I cast command undead if I have 4 HD on an undead creature with 4 HD? What about 20 HD? Does the command undead spell follow normal rules (you can only command undead with half your HD; you can't command more undead than you have HD)?
#14612

flawless_p

Jul 20, 2009 3:14:13
Q6850: Can I cast command undead if I have 4 HD on an undead creature with 4 HD? What about 20 HD? Does the command undead spell follow normal rules (you can only command undead with half your HD; you can't command more undead than you have HD)?

A6850: IIRC, the spell has no connection to the amount of hit dice of undead a character can control.
#14613

jopustopin

Jul 20, 2009 3:33:46
A6850: IIRC, the spell has no connection to the amount of hit dice of undead a character can control.

I find it hard to believe that dread necromancer at 4rd level can easily command twenty 20+HD monsters. There really is no limit? That seems amazingly overpowered; this spell seems to trump animate undead. Am I missing something? (Besides having to cast the spell once every x days)
#14614

Senevri

Jul 20, 2009 5:03:58
this spell seems to trump animate undead. Am I missing something? (Besides having to cast the spell once every x days)

Yes. You can't ANIMATE or CREATE undead with it. Still, sort of sucks if you drop an undead BBEG with a bad will save on the party. Also, you're carrying around a potential threat - an intelligent undead is merely FRIENDLY, and won't put off, say, feeding unless you win an opposed charisma check.
#14615

ikildkenny

Jul 20, 2009 6:21:48
Q6849:I'm looking for a way to gain Sneak-Attackesque damage without a rogue dip. I want to take it the full 20 in Beguilar, anyone know of a feat that gives sneak attack or anything? I heard about something that does d4's instead but i dunno. Any help?

via Martial Study and Martial Stance (both TOB) you can get assasin's stance which offers 2d6 SA Dmg

alternatively you could take a Level of Spellthief (yes, I read that you want to take Beguiler up to 20) to gain 1d6 and two levels of unseen seer to get that ranger spell (I allways forget its name) that grants you CL/4 SA dice
#14616

pithica

Jul 20, 2009 7:56:40
alternatively you could take a Level of Spellthief (yes, I read that you want to take Beguiler up to 20) to gain 1d6 and two levels of unseen seer to get that ranger spell (I allways forget its name) that grants you CL/4 SA dice

Hunter's Eye, it's actually CL/3 SA dice, last I checked. Also, you don't need SA dice to qualify for Unseen Seer. You can take it as a beguiler as soon as you can meet the skill reqs, the damage bonus will just only apply while you have Hunter's Eye up.
#14617

dr_rocktopus

Jul 20, 2009 13:32:14
Q6851:
How much is known about the Reserves of Strength feat from the dragonlance campaign setting?
'S on Page 86 or 87.
#14618

-ktkenshinx-

Jul 20, 2009 13:49:35
Q6852:
If you gain natural weapons from a Feat like Deepspawn (LoM 178), and you change forms via the Polymorph or Wild Shape abilities, do you retain these natural attacks?
Yes, you lose all natural weapons of your base form, but you retain feats, and the natural weapons are resultant from those retained feats. Or does the loss of natural weaponry take precedence over the retention of the feat that grants it?

-ktkenshinx-
#14619

surreal

Jul 20, 2009 14:09:30
A 6852: You retain the natural weapons obtained through feats and class features.
#14620

-ktkenshinx-

Jul 20, 2009 14:50:39
Q6853
If a character takes Inhuman Reach, does the reach increase of 5 feet apply not only to weapons wielded in his hands, but also to other attacks like Bite, Gore, Tentacles, etc. if he has them? Whether yes or no, can you direct me to the part of the Core that discusses why?

and...

Q6854
Assume you have 2 primary natural claw attacks. You are also wielding two swords, one in each hand, fighting using the two-weapon-fighting feat. Your clawed hands are holding the swords. Normally, if you wanted to attack with iterative attacks AND natural weapons in one round, you would treat the iterative attacks as normal, and "demote" all of your natural attacks to secondary status. But, as per the SRD, you can drop a weapon as a free action. Can you make your iterative attacks with your swords, drop both of them as a free action, and then make 2 more natural attacks with your claws? If you did this, would this keep the claws as primary weapons without the secondary weapon penalties?

-ktkenshinx-
#14621

tangozilla_dup

Jul 20, 2009 16:51:21
Q6855

Does a Totemist with a BAB high enough to grant iterative attacks, and, for instance, have Girallon Arms bound with a longsword in on of his claws have to chose between making his normal attacks with his longsword or make his natural attacks on a full attack? Or does he get to both hit multiple times with his longsword and make all his natural attacks?
#14622

aesius

Jul 20, 2009 19:35:59
Q6856

Does a scout gets the AC bonus from skirmish even if she doesn't attack? If so, the bonus to AC aplies even if she's making a double move or run action?
#14623

fisharewet

Jul 20, 2009 21:38:08
Q6856

Does a scout gets the AC bonus from skirmish even if she doesn't attack? If so, the bonus to AC aplies even if she's making a double move or run action?

After 10ft of movement you gain AC until the start of your next turn.

10ft of movement is 10ft of movement.
#14624

steffik

Jul 21, 2009 10:25:19
Q8657

http://forums.gleemax.com/showthread.php?t=137596

Would it be possible to combine the blue mages abillity with spellfire?
Like setting up a ready action to make a spellcraft check to determine the spell and than decide if you want to burn the spell or absorbe it with your spellfire?

greets steffanie
#14625

phaedrusxy

Jul 21, 2009 12:07:34
Q6855

Does a Totemist with a BAB high enough to grant iterative attacks, and, for instance, have Girallon Arms bound with a longsword in on of his claws have to chose between making his normal attacks with his longsword or make his natural attacks on a full attack? Or does he get to both hit multiple times with his longsword and make all his natural attacks?

A6855: I'm not sure if a Totemist works differently, but normally you can make iterative attacks with a manufactured weapon and then make any natural attacks you have as secondary attacks on top of that (-5 to hit, 1/2 str bonus to damage).
#14626

-ktkenshinx-

Jul 21, 2009 12:56:33
Questions got buried:

Q68558
If a character takes Inhuman Reach, does the reach increase of 5 feet apply not only to weapons wielded in his hands, but also to other attacks like Bite, Gore, Tentacles, etc. if he has them? Whether yes or no, can you direct me to the part of the Core that discusses why?

and...

Q6859
Assume you have 2 primary natural claw attacks. You are also wielding two swords, one in each hand, fighting using the two-weapon-fighting feat. Your clawed hands are holding the swords. Normally, if you wanted to attack with iterative attacks AND natural weapons in one round, you would treat the iterative attacks as normal, and "demote" all of your natural attacks to secondary status. But, as per the SRD, you can drop a weapon as a free action. Can you make your iterative attacks with your swords, drop both of them as a free action, and then make 2 more natural attacks with your claws? If you did this, would this keep the claws as primary weapons without the secondary weapon penalties?

-ktkenshinx-
#14627

fisharewet

Jul 21, 2009 13:12:17
Questions got buried:

Q6859
Assume you have 2 primary natural claw attacks. You are also wielding two swords, one in each hand, fighting using the two-weapon-fighting feat. Your clawed hands are holding the swords. Normally, if you wanted to attack with iterative attacks AND natural weapons in one round, you would treat the iterative attacks as normal, and "demote" all of your natural attacks to secondary status. But, as per the SRD, you can drop a weapon as a free action. Can you make your iterative attacks with your swords, drop both of them as a free action, and then make 2 more natural attacks with your claws? If you did this, would this keep the claws as primary weapons without the secondary weapon penalties?

-ktkenshinx-

Doesn't matter, you can't make a natural attack at all with a limb holding a manufactured weapon.
#14628

-ktkenshinx-

Jul 21, 2009 13:19:54
Doesn't matter, you can't make a natural attack at all with a limb holding a manufactured weapon.

Yes I know, but that is if the limb is directly holding the weapon. If you drop the weapon as a free action, does that not free up the limb for use?

-ktkenshinx-
#14629

fisharewet

Jul 21, 2009 13:27:11
Yes I know, but that is if the limb is directly holding the weapon. If you drop the weapon as a free action, does that not free up the limb for use?

-ktkenshinx-

I would still say no, but I have nothing to back that up except for pretty clear writer intent.
#14630

phaedrusxy

Jul 21, 2009 13:31:10
Yes I know, but that is if the limb is directly holding the weapon. If you drop the weapon as a free action, does that not free up the limb for use?

-ktkenshinx-

Even if this were allowed (which I think it is RAW), you'd still make the claws as secondary attacks.
#14631

-ktkenshinx-

Jul 21, 2009 13:47:16
I would still say no, but I have nothing to back that up except for pretty clear writer intent.

Clear writer intent is rarely my concern when asking a question here, and I agree that they would be made as secondary attacks. Any help on the other question about reach?

-ktkenshinx-
#14632

fisharewet

Jul 21, 2009 14:04:49
Because of how the feat describes itself working (inhumanly long arms) I would say that only for things involving arms. Now something like Warshaper which allows your body to extend at will, that would increase reach for anything.

You could make the argument that it never says it only applies to arms, and that reach is reach, no matter what. So, same answer, obvious writer intent but it never specifies arm reach.

A sane DM would probably allow it to to become Inhuman Reach (arms,legs,head,...).
#14633

shigure

Jul 21, 2009 14:11:01
Q6860

Where might I find the age category table? What book is it in?

Edit: Never mind...I found it. I was spazzing out cause I couldn't remember where I could find it.
#14634

SwordDisciple

Jul 21, 2009 18:06:11
Deleted post
#14635

jopustopin

Jul 21, 2009 18:25:16
Q6851:
How much is known about the Reserves of Strength feat from the dragonlance campaign setting?
'S on Page 86 or 87.

A6851: I was thinking about getting it for my conjurer, I'm not sure what exactly you want to know about it. Like how useful is it? I think it looks like a free metamagic feat except that instead of bumping up spell slots it wastes rounds in combat.
#14636

dbay

Jul 22, 2009 1:03:19
Q6861 Does the Spontaneous Divination ability (complete champion) allow you to cast divination spells that aren't in your spellbook? (it says "any spell from the divination school"). For that matter, can you cast divination spells not on your spell list?
#14637

pithica

Jul 22, 2009 8:37:38
Q6861 Does the Spontaneous Divination ability (complete champion) allow you to cast divination spells that aren't in your spellbook? (it says "any spell from the divination school"). For that matter, can you cast divination spells not on your spell list?

The errata clarifies 'Any divination spell you know', so if you include the errata, No, if not, Yes.
#14638

-ktkenshinx-

Jul 22, 2009 23:54:03
Q6862
What is the definition of an "encounter" in terms of time? A round is 6 seconds, but what about an encounter? There are a number of feats and abilities that have the duration of an encounter; what period of time does that refer to?

-ktkenshinx-
#14639

cru

Jul 23, 2009 1:24:08
Q6862
What is the definition of an "encounter" in terms of time? A round is 6 seconds, but what about an encounter? There are a number of feats and abilities that have the duration of an encounter; what period of time does that refer to?

-ktkenshinx-

From D&D FAQ:
Can a factotum (Du 14) use his “cunning insight” to
boost his save outside of combat (for example, against a
poison trap)?
Yes, you can use such abilities outside of combat. An
“encounter” is more than a combat, but it also includes any
other significant event in the game such as stopping to bash
down a door, navigating a rickety bridge, or dealing with a trap.
If the characters have a minute or two to catch their breath and
rest, assume that the last encounter has ended and all per
encounter abilities refresh.
#14640

vglcat

Jul 23, 2009 10:27:19
Q863: what book is prc deep stone sentinel in?
#14641

pithica

Jul 23, 2009 10:31:18
Q863: what book is prc deep stone sentinel in?

http://www.wizards.com/default.asp?x=dnd/lists/prc

ToB page 105
#14642

mdsummer

Jul 23, 2009 12:55:36
Q6864: I feel stupid for asking this, but is there any official ruling or clarification to state that a Wizard banning Evocation can cast Shadow Evocation spells?

(A strong argument would be good too if there isn't, I'm having challenges convincing my DM otherwise.)
#14643

pithica

Jul 23, 2009 13:34:13
Q6864: I feel stupid for asking this, but is there any official ruling or clarification to state that a Wizard banning Evocation can cast Shadow Evocation spells?

(A strong argument would be good too if there isn't, I'm having challenges convincing my DM otherwise.)

Not official, but Shadow Evocation (and it's sisters) are from the Illusion school. Banning Evocation has nothing to do with them, as long as you aren't also banning Illusion.
#14644

phaedrusxy

Jul 23, 2009 13:57:50
Q6864: I feel stupid for asking this, but is there any official ruling or clarification to state that a Wizard banning Evocation can cast Shadow Evocation spells?

(A strong argument would be good too if there isn't, I'm having challenges convincing my DM otherwise.)

The only thing they have to do with Evocation is their name. They're Illusion spells.
#14645

tonymitsu

Jul 23, 2009 18:13:08
The only thing they have to do with Evocation is their name. They're Illusion spells.

Addendum that will hopefully help explain it to your GM.

You are, in fact, not casting an evocation spell. You are casting an illusion spell made of quasi-real material from the Plane of Shadow that is shaped to look like the evocation spell in question.

Yes, illusion spells are just that stupidly powerful... :P ...Which is why most of them allow will saves to disbelieve their effects outright.

EDIT: Also note in the description where it says that objects automatically succeed on the will save against a Shadow Evocation, so simulated Fireball can never ignite something.

Q6865: I have a friend who is utterly convinced that a vampire is capable of perfectly functioning in broad daylight through the use of a Blacklight spell centered on an object he carries with him (since the spell clearly does not allow light to pass through it the vampire should be unharmed... ). Please help me with some logical argument to refute that.

Q6866: At some point in a thread I remember reading something around here (of course I've lost it) to the effect that a spell that's cast as a free, swift, and/or immediate action does not provoke an AoO from a threatening foe, and thus does not need to be cast defensively. Anyone know of any ruling to that effect?
#14646

aje8

Jul 23, 2009 19:05:23
Q6867: What are the stats on an abberation hit die?

Q6868: I'm confused about the Facototum's Arcane Dilliante (or however you spell that) ability. Basically, my question is when picking the spells that you will have as SLAs do you need to ever pick lower level abilities? For example, at lv.5 can just pick 2 different 2nd level spells or do I NEED to pick 1 1st level and 1 2nd level.
#14647

bomaz

Jul 23, 2009 20:01:44
Q6867: What are the stats on an abberation hit die?

A6867: see MM page 305

Aberration Type: An aberration has a bizarre anatomy, strange
abilities, an alien mindset, or any combination of the three.
Features: An aberration has the following features.
—d8 Hit Dice.
—Base attack bonus equal to 3/4 total Hit Dice (as cleric).
—Good Will saves.
—Skill points equal to (2 + Int modifier, minimum 1) per Hit
Die, with quadruple skill points for the first Hit Die.
Traits: An aberration possesses the following traits (unless otherwise
noted in a creature’s entry).
—Darkvision out to 60 feet.
—Proficient with its natural weapons. If generally humanoid in
form, proficient with all simple weapons and any weapon it is described
as using.
—Proficient with whatever type of armor (light, medium, or
heavy) it is described as wearing, as well as all lighter types. Aberrations
not indicated as wearing armor are not proficient with
armor. Aberrations are proficient with shields if they are proficient
with any form of armor.
—Aberrations eat, sleep, and breathe.

Q6868: I'm confused about the Facototum's Arcane Dilliante (or however you spell that) ability. Basically, my question is when picking the spells that you will have as SLAs do you need to ever pick lower level abilities? For example, at lv.5 can just pick 2 different 2nd level spells or do I NEED to pick 1 1st level and 1 2nd level.

A6868: You can only have one spell of your maximum level, or so it says in the ablity. However it doesn't say anyting about limiting the amount below your max.

The way I see it is at level 5 you can have 1 2nd level and one first.

At level 8 you can have 1 3rd 2 2nd level spells.
#14648

bomaz

Jul 23, 2009 20:04:19
Q6869:
I seem to vaguely remember a way to get range equal to line of sight on a ranged attack. Could someone point out where or tell me if its just in my head (that happens on occasion)?
#14649

pithica

Jul 23, 2009 20:37:37
Q6865: I have a friend who is utterly convinced that a vampire is capable of perfectly functioning in broad daylight through the use of a Blacklight spell centered on an object he carries with him (since the spell clearly does not allow light to pass through it the vampire should be unharmed... ). Please help me with some logical argument to refute that.

I got into this argument before, in this thread no less, so take my stance with a grain of salt.

By RAW, it would appear that your friend is correct, and having a darkness spell up would, effectively, protect him.

However, it is my belief that, even though a [Darkness] spell works, and works well, in direct sunlight, for Vampires, specifically, sunlight produces a magical (or at least, supernatural) effect akin to a spell-effect, equal to or greater in 'level' as the [Light] spells that specify that they 'destroy undead that are damaged by bright light' (such as Sunbeam). If this 'logic' is correct, then one could argue (and I have) that you would need a [Darkness] spell of at least the same 'level' to counteract that effect. This is RAIRT (Rules as I read them) so your mileage may vary.
#14650

emy

Jul 23, 2009 20:59:52
Q6869:
I seem to vaguely remember a way to get range equal to line of sight on a ranged attack. Could someone point out where or tell me if its just in my head (that happens on occasion)?

A6869: Distant Shot [Epic]
#14651

trickz

Jul 23, 2009 21:52:17
Q6870
Can I fight against an invisible creature by readying an action to attack if it casts a spell with a visual effect? Also, what methods are available to noncasters to fight invisible creatures at ECL 9 and below?
#14652

vglcat

Jul 23, 2009 22:17:21
Q871: what the price of:
+2 strength gauntlets
+4 strength gauntlets
#14653

pithica

Jul 23, 2009 22:17:44
Don't know about the rules question, but a Corsair's Eyepatch (MIC p90 3,000gp) grants See Invis for one round 3/day and BlindFight for up to 1 minute. You can use the former to figure out which square he's in then the latter to roll twice on the miss chance.

You may be able to afford/find a Blindfold of True Darkness (MIC p75 9,000gp) as well, which grants Blindsight out to 30', making Invis worthless if you can get into that range.

If you have UMD, you can also buy a wand of See Invis (2*3*15gp per charge), and either cast it (DC20), or also purchase a Scroll of Permanency and permanency it to yourself.
#14654

pithica

Jul 23, 2009 22:18:53
Q871: what the price of:
+2 strength gauntlets
+4 strength gauntlets

http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gauntletsofOgrePower
#14655

aje8

Jul 23, 2009 22:28:37
Thank you very much bomaz! On both questions.

I must have missed that part in the Factotum text. I'm playing one in a campaign right now and I'd rather avoid cheating.
#14656

fisharewet

Jul 24, 2009 18:50:22
Q6872

In a current game I'm in, we have lots of ingame dead time. Sometimes weeks at a time. I'm a druid/bard/foulchan lyrist/arcane heirophant. What can I do to take advantage of this?

I've already trained my animal companion to become a Warbeast, is there aynthing else like this?

note: yes there is crafting but I can't spare a feat. skill points though, I got tons of those to throw around.
#14657

jeffcole1

Jul 24, 2009 18:53:12
This may not belong in this thread, but it is titled, "Ask a Simple Question..." That, and I didn't think it necessary to create a whole thread for one question. Anyway...

Q6873: I thought I read somewhere (can't recall where) that the Scout class from Complete Adventurer had received errata to give it Open Lock as a class skill. (I've already seen the errata that gave it Disable Device.) Is this true, and if so, where can I find this errata?
#14658

keyes2k4

Jul 24, 2009 19:04:20
A6873 Here

Although it doesn't appear to officially be there. So I wonder who came up with the idea.
#14659

mervin_magnus

Jul 24, 2009 21:57:43
I have an obscure question. THIS IS Q6784

According to my understand of white dragonspawns.
If you are still under control of the dragon its: +1 LA
If you are free to act its: +3 LA

What is the LA if you're an abomination? (i.e. not human or half-elf)
#14660

emy

Jul 24, 2009 22:06:29
I have an obscure question.

According to my understand of white dragonspawns.
If you are still under control of the dragon its: +1 LA
If you are free to act its: +3 LA

THIS IS Q6874. Put a number next to your questions, please.

What is the LA if you're an abomination? (i.e. not human or half-elf)

A6874: See the Dragonspawn Abomination template in Bestiary of Krynn. (I believe it's another +1)
#14661

thantis

Jul 26, 2009 8:11:43
Q6875

Can someone provide a link to all the comprehensive cleric domains with spel names in one location? Switching from book to book becomes tiresome and monotonous.
#14662

pithica

Jul 26, 2009 13:33:21
Q6875

Can someone provide a link to all the comprehensive cleric domains with spel names in one location? Switching from book to book becomes tiresome and monotonous.

For the third time...

http://www.crystalkeep.com/d20/index.php

Scroll down...'Cleric Domains' is one of the indexes they provide.
#14663

thantis

Jul 26, 2009 20:21:56
Q6875

I was hoping to get a copy and past one table listing.
#14664

malkavon

Jul 26, 2009 23:06:19
This may not belong in this thread, but it is titled, "Ask a Simple Question..." That, and I didn't think it necessary to create a whole thread for one question. Anyway...

Q6873: I thought I read somewhere (can't recall where) that the Scout class from Complete Adventurer had received errata to give it Open Lock as a class skill. (I've already seen the errata that gave it Disable Device.) Is this true, and if so, where can I find this errata?

What do you need Open Lock for? Disable Device work on locks as well, being mechanical objects. I'm pretty sure they even list examples of using it against locks somewhere.
#14665

pithica

Jul 27, 2009 8:27:08
Q6875

I was hoping to get a copy and past one table listing.

Realms Help has most of them, if you're willing to go domain by domain and copy/paste.

AFAIK, the pdf's on Crystal Keep are all OCR, so if you have Acrobat full version or one of the Post Script editors, you should be able to edit them, as well. Heck, I think even Acrobat Reader will let you select text from them now, you just have to have pick the select tool.
#14666

phaedrusxy

Jul 27, 2009 9:22:36
Q6872

In a current game I'm in, we have lots of ingame dead time. Sometimes weeks at a time. I'm a druid/bard/foulchan lyrist/arcane heirophant. What can I do to take advantage of this?

I've already trained my animal companion to become a Warbeast, is there aynthing else like this?

note: yes there is crafting but I can't spare a feat. skill points though, I got tons of those to throw around.

A6872 Craft. You don't need the feat. You just need to know and work with someone who does have it. Crafters can cooperate to make magic items.
#14667

pithica

Jul 27, 2009 10:36:31
note: yes there is crafting but I can't spare a feat. skill points though, I got tons of those to throw around.

Utility Spells. There are a bunch of utility spells you should be able to use to make a profit as an Arcane Heriophant.

Unseen Crafter, Wall of Salt, Water to Acid, Fire Trap, Earthfast, Move Earth, Healing spells/Restorations/Remove Disease/Curse/Poison, Wood Shape, Stone Shape, Fabricate, Wall of Stone, Wood Wose, et cetera can all potentially make you money, and gobs of it.

You can also train animals in your spare time. Look at Spider Eaters. Eggs sell for only 2kgp on the open market, but a fully trained adult should sell for at least 6kgp (it's 3k for young and 3k for training/rearing costs). That's a potential 200% ROI.

In addition to magic item crafting (which Phaedrus already talked about), mundane crafting can be profitible, if a bit slow. Alchemy, Metalworking, Carpentry, Armorsmithing, and Weaponsmithing can all be quite profitable, with a minimum investment in skill ranks/gear. The time is the biggest factor for expensive items, but this can be overcome with judicious use of the Fabricate spell.
#14668

mervin_magnus

Jul 27, 2009 13:25:53
Q6876

I asked on my "Something Broken?" thread, but no one answered...
So I'm going to ask here!

Can you use the incantrix's ability to apply metamagic post-casting to Initiate of the Seven Fold Veil's Veils?

Player's Guide to Fearun says the ability applies to "spell effects"

While the Complete Arcane says: "equivalent to a Xth level spell"

Therefore can't an incantrix use persist cheese on Initiate veils?
#14669

WebNinja

Jul 27, 2009 13:36:36
Q6877

Can you use the feat Jack of All Trades (From UE) and then gain the benefits from Cunning Knowledge class ability(Factotum, Dungeonscape) for any skill you know (Which is, of course, any skill at all)?

Another question, i recall an item from NWN but i guess i saw it in some book i own but doesn't recall which one... It's called "Luckstone". It basically gave you an +1 unnamed bonus to all skill checks. If it's not NWN-only it's in which book? And even if it's not, would that work with Cunning Knowledge?
#14670

phaedrusxy

Jul 27, 2009 13:42:20
A6876 Aren't those veils explicitly defined as either Spell-like or Supernatural abilities? If so, then no because the incantatrix says it works on "spell effects", which are from spells.
#14671

emy

Jul 27, 2009 14:40:41
Q6877

Can you use the feat Jack of All Trades (From UE) and then gain the benefits from Cunning Knowledge class ability(Factotum, Dungeonscape) for any skill you know (Which is, of course, any skill at all)?

Another question, i recall an item from NWN but i guess i saw it in some book i own but doesn't recall which one... It's called "Luckstone". It basically gave you an +1 unnamed bonus to all skill checks. If it's not NWN-only it's in which book? And even if it's not, would that work with Cunning Knowledge?

A6877

No. (Jack of All Trades treats you as having 1/2 rank in untrained skills. You need 1 rank in a skill to use Cunning Knowledge.)

Stone of Good Luck (Luckstone)
#14672

mervin_magnus

Jul 27, 2009 14:59:19
A6876 Aren't those veils explicitly defined as either Spell-like or Supernatural abilities? If so, then no because the incantatrix says it works on "spell effects", which are from spells.

The Veils are spell-like (Sp) abilities.

And the phrasing of "spell effect" is vague because I read it as anything that is the result of a spell or spell-like ability (supernatural abilities aren't "spell" based)

Even if you interpret the incantrix ability for "spells only," the veils are "equvalent to spells"

I would still argue that incantrix can still persist an Initiate Veil.
especially since we have the "equivalent spell level" we can figure out the DCs and everything.
#14673

wraithstrike

Jul 27, 2009 16:03:11
Q6870
Can I fight against an invisible creature by readying an action to attack if it casts a spell with a visual effect? Also, what methods are available to noncasters to fight invisible creatures at ECL 9 and below?

A6870: It makes sense that a visual affect might allow you to know what square the spell was cast from, but its really a DM's call. I guess you mean at character level 9. Glitterdust, see invisibility, invisibility purge(cleric spell), and I think there is a type of magical dust in the DMG that makes invisible things visible, as well as other magic items in the MiC.
There are a few other ways also.

PS: Area of affect spells work also as long as you know the creature's general area.
#14674

lo77o

Jul 27, 2009 18:11:55
Q6878

Example: Wizard using a PrC with a requirement to "be able to cast 3rd level Spells"

If the wizard casts all his lvl 3 spells in the morning "buffs and so on", would he loose all the benifits of the PrC?
#14675

jeffcole1

Jul 27, 2009 18:45:04
What do you need Open Lock for? Disable Device work on locks as well, being mechanical objects. I'm pretty sure they even list examples of using it against locks somewhere.

I just had a vague recollection of having seen such a ruling somewhere, and I wanted to confirm if it was true or not. The errata page the initial answerer linked to was the one I had already mentioned having seen Disable Device in.

A6878: No, the Wizard would not lose the PrC's benefits, as it only asks for the ability to cast 3rd-level spells in general, not necessarily at that moment.
#14676

sir_chivalry

Jul 27, 2009 18:47:13
Q6879

Is there a possible way for a warlock to qualify for the Red Wizard PrC?
#14677

lo77o

Jul 27, 2009 19:00:41
A6878: No, the Wizard would not lose the PrC's benefits, as it only asks for the ability to cast 3rd-level spells in general, not necessarily at that moment.

How do you know that?
#14678

jeffcole1

Jul 27, 2009 20:15:29
A6878: No, the Wizard would not lose the PrC's benefits, as it only asks for the ability to cast 3rd-level spells in general, not necessarily at that moment.

How do you know that?

The requirement of "able to cast 3rd-level spells" only applies to entering the PrC (that is, taking the first level). Once you've taken at least one level of the PrC, its benefits are not lost unless conditions for such are stated in the PrC's description (such as an alignment restriction). Which PrC are you using?
#14679

EricaG

Jul 28, 2009 0:14:13
Q:6880
if you are hit by a fire elemental and catch fire or an ooze and take acid dmg, do spells that grant resistance 10 or similar effects extend to your items, both magical and mundane, protecting them from reflex saves and dmg, or do the effect only protect your body?
thank you for your answer, either raw or rai
#14680

sofawall

Jul 28, 2009 2:23:47
The requirement of "able to cast 3rd-level spells" only applies to entering the PrC (that is, taking the first level). Once you've taken at least one level of the PrC, its benefits are not lost unless conditions for such are stated in the PrC's description (such as an alignment restriction). Which PrC are you using?

So if I retrain a feat, or, say, unpolymorph from a beholder, I still get all the benefits?

That seems different from all the other opinions I've seen.
#14681

pithica

Jul 28, 2009 6:43:22
So if I retrain a feat, or, say, unpolymorph from a beholder, I still get all the benefits?

That seems different from all the other opinions I've seen.

There's a rule in Complete Warrior on page 16 that says that if you lose the pre-requisites for a PrC, you lose all class abilities for that PrC. You only keep hit-dice, save bonuses, and BAB adjustments. That rule is, I believe, a reiteration of something similar found in either the FAQ or the DMG errata.

That's why everyone else's opinion around here is different.
#14682

lo77o

Jul 28, 2009 7:12:11
There's a rule in Complete Warrior on page 16 that says that if you lose the pre-requisites for a PrC, you lose all class abilities for that PrC. You only keep hit-dice, save bonuses, and BAB adjustments.

So you do loose all the benefits of the PrC if you use up all your 3rd level spells for example, and the PrC requires you being able to cast 3rd level spells?
#14683

lo77o

Jul 28, 2009 7:35:19
Q:6881

When you get turned into a dragonborn of bahamut, do you loose your natural armor?
#14684

tharivol266_dup

Jul 28, 2009 7:51:17
Q 6882: there is a feat im looking for that allows you to make two attacks on attacks of opportunity so long as you are twf-ing. Does anyone know where it is?

Edit: ty
#14685

fisharewet

Jul 28, 2009 7:56:33
Q 6882: there is a feat im looking for that allows you to make two attacks on attacks of opportunity so long as you are twf-ing. Does anyone know where it is?

Double Hit.

miniatures handbook page 25
#14686

pithica

Jul 28, 2009 8:20:09
So you do loose all the benefits of the PrC if you use up all your 3rd level spells for example, and the PrC requires you being able to cast 3rd level spells?

Not for casting them, no. You still have the 'ability to cast 3rd level spells', you've just used up all your uses of that ability for the day.

If, however, you did something that got rid of all your 3rd level slots, somehow, or if you lost all abilities to cast magic (like that destroy a staff of an archmagi thing), then yes.
#14687

mervin_magnus

Jul 28, 2009 12:36:05
Q6883

My motive: use a two handed weapon to charge using snow tiger beserker feat from Unapproachable East

Pay attention to wording because it is important

Can I use a a Huge light weapon to initiate the snow tiger feat, but treat it as a Two-Handed Weapon for purposes for the attack?


The player's handbook says "a small greatsword is considered a one-handed weapon for a medium creature ..."
Note that it doesn't use the word "treated."
#14688

jgumbyrx

Jul 28, 2009 14:02:11
Q6883

My motive: use a two handed weapon to charge using snow tiger beserker feat from Unapproachable East

Pay attention to wording because it is important

Can I use a a Huge light weapon to initiate the snow tiger feat, but treat it as a Two-Handed Weapon for purposes for the attack?


The player's handbook says "a small greatsword is considered a one-handed weapon for a medium creature ..."
Note that it doesn't use the word "treated."

A6883
AFAIC, sure, why not?

simple logic:
If "A" is considered to be "B",
Then "A" is treated as being "B".

At least, that's my take on it. Of course, you could not use your greatsword-specific feats to apply to a huge shortsword -- they just happen to be about the same size.
#14689

phaedrusxy

Jul 29, 2009 8:41:42
Q6883
Can I use a a Huge light weapon to initiate the snow tiger feat, but treat it as a Two-Handed Weapon for purposes for the attack?

A6883: No. Whether a weapon is light, one-handed, or two-handed is dependent on the size difference between a creature that is appropriately sized for the weapon, and the wielder. They're both defined in the same way, so you can't have your cake and eat it too.

Light, One-Handed, and Two-Handed Melee Weapons

This designation is a measure of how much effort it takes to wield a weapon in combat. It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

Inappropriately Sized Weapons



The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.

If you're wielding something in two hands, it is a two-handed weapon with regards to most things (power attack, weapon finesse, snow tiger berzerker, etc). If you wield a tiny greatsword as a light weapon, it is a light weapon. If you wield a huge short sword as a two handed weapon, it is a two handed weapon.

I don't think RAW or RAI support your interpretation.
#14690

mervin_magnus

Jul 29, 2009 10:32:14
Q6883.5

Quote from unaproachable east: (pg. 45) (snow tiger feat description)
You may make a full attack as part of a charge action, but only if you are armed with a light weapon.

Your quote:
This designation is a measure of how much effort it takes to wield a weapon in combat.

as you can see these are two different things:
as I read it, "difficulty to wield in combat" has nothing to do with the requirements to initiate this feat, only the fact that it is a light weapon matters.
#14691

dr_rocktopus

Jul 29, 2009 14:22:21
A6883:
Phaedrus is correct. You cannot both have cake, and eat it. There are no light two-handed weapons by RAW, at least not that I have ever seen. The only thing that might come close is the bizarre sun blades, and their interactions with things are well-defined.


Q6884
:

Where is the old nice core druid builds we used to have floating around? Search is misbehaving and I couldn't find them in handy links.
#14692

ahanna

Jul 29, 2009 21:10:56
Q6885:
Is there an armor enhancement somewhere that makes the entire armor, not just the enhancement bonus apply to touch attacks?
Thanks.
#14693

lschuster

Jul 30, 2009 1:04:57
Q6886:
If a character with the craven feat sneak attacks an enemy and crits, does the craven damage double?
#14694

bobzemoose

Jul 30, 2009 6:48:56
Q6887: is a spell cast from a wand considered prepared or a spontaneous spell?
#14695

cru

Jul 30, 2009 7:02:14
A6887 None of these
#14696

wraithstrike

Jul 30, 2009 8:56:12
Q6886:
If a character with the craven feat sneak attacks an enemy and crits, does the craven damage double?

A6886
No, it is part of the sneak attack damage, and sneak attack damage does not get multiplied.
#14697

drakir_nosslin

Jul 30, 2009 14:04:08
Q6888: Are there any (corporeal, ie not ghosts ) template/item that gives the ability to become ethereal at will? Race could also work but template/item is preferable.

Thanks!
#14698

gilfalas_elaandrin

Jul 30, 2009 15:07:13
Q6885:
Is there an armor enhancement somewhere that makes the entire armor, not just the enhancement bonus apply to touch attacks?
Thanks.

I am unaware of any, though there are feats from the Psionics book that allow you to do so with certain limitations.

Also, to the best of my knowledge, armor and shield enhcancement do NOT add to your touch AC. They are part of the armor itself and since armor and shield AC are ignored for touch so are their enhancement +'s.

From the SRD

Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.

#14699

captaincurran

Jul 30, 2009 15:18:13
Q6889 Heya guys. I'm currently working on a build that maximizes DR and AC. and i was looking around the Optimization boards looking for a thread that apparently doesn't exist anymore or if it does has a really good hide check.

It was a list of where you get certain abilities from. ie Hide in plain sight, or Damage reduction, or Turning. and it'd tell you what classes had the desired ability.

So my simple question is, Does this thread actually exist? and if so, where is it?
#14700

cru

Jul 30, 2009 15:32:11
Q6885:
Is there an armor enhancement somewhere that makes the entire armor, not just the enhancement bonus apply to touch attacks?
Thanks.

Shield Ward (PHB2) feat allows to apply shield bonus to touch AC.
Ghost Touch (DMG, +3 armor enhancement) works against incorporeal touch only.
Ghost Ward (MIC, +1) gives only the enh.bonus vs touch
#14701

cru

Jul 30, 2009 15:33:37
A6889 Lists of Stuff
#14702

kell_kheraptis

Jul 30, 2009 18:58:58
[u]Q6890[/u] - Are there any domains that grant Trackless Step or Evasion, and if so, what are they? Also, are there any means to obtain Trackless Step without burning levels on it, such as ACF's?
#14703

Contronym

Jul 30, 2009 23:23:42
Q6891:

I saw a build somewhere here that allowed you to summon an Elemental via a reserve feat and then ride around inside the Elemental.

Does anyone know this and where I can find it? Cheers
#14704

kell_kheraptis

Jul 30, 2009 23:38:04
Q6891:

I saw a build somewhere here that allowed you to summon an Elemental via a reserve feat and then ride around inside the Elemental.

Does anyone know this and where I can find it? Cheers

[u]A6891[/u] - I believe that was called "I may be small, but I'm invincible" and was based on a gnome of some sort with another Elemental feat to always be able to enter an Elemental. Since you had them at will, you were always invincible (or mostly so). WotC Boards Search with that title should bring it up, and it's also in the Index of cool builds there (first post).
#14705

jgumbyrx

Jul 31, 2009 0:12:01
Q6883.5

Quote from unaproachable east: (pg. 45) (snow tiger feat description)


Your quote:


as you can see these are two different things:
as I read it, "difficulty to wield in combat" has nothing to do with the requirements to initiate this feat, only the fact that it is a light weapon matters.

this is what i get for not researching a particular class before responding.

what you're trying to do with this makes you this week's honoree of the "finger of shame"
#14706

phaedrusxy

Jul 31, 2009 9:01:31
as I read it, "difficulty to wield in combat" has nothing to do with the requirements to initiate this feat, only the fact that it is a light weapon matters.

How difficult it is to wield in combat is what defines it as a light weapon. From my first quote:
It indicates whether a melee weapon, when wielded by a character of the weapon’s size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon.

The designation of light, one-handed, or two-handed is defined by the size of the person wielding it. So a weapon is neither light, one-handed, nor two-handed until someone wields it.

If you're wielding it as a two-handed weapon, it certainly is not a light weapon, by definition of the terms light and two-handed. They are measures of how difficult the weapon is to wield, not abstract descriptive terms applied to the weapon when it is laying on the ground, etc, and they are mutually exclusive. It can't be simultaneously as easy to wield as a light weapon and as difficult to wield as a two-handed weapon. The only exception I could imagine for this would be if you were wielding a Sun Sword in two hands, or something weird. And even that would be a stretch.
#14707

monkey3

Aug 02, 2009 8:37:56
Q 6892
Snowcasting is a feat used in some caster builds to add extra DC to your spells. It has requires that the character have a constitution of 13. Can you think of ways to bypass this pre-req?

How can I take it on my undead with no Con?

Is there a way I can use Changeling with "racial emulation" or other feat?
#14708

grautry

Aug 03, 2009 8:15:57
Q6893

So let's say I want to create an unlimited use wand.

What's the cost I pay?

Is it Spell Level x Caster Level x 1800(Command Word cost) or is it Spell Level x Caster Level x 1800 x 100/5(as if it had 100 charges)? Or would I pick use-activated in this case? Something else?
#14709

monkey3

Aug 03, 2009 11:03:23
Q6894
There are Feat that have a pre-req of "Must have another metamagic feat".
Is it possible to grab two such feats at the same time at first level (human)?

For example "Cooperative Magic" and "Sudden Maximize".
#14710

cru

Aug 03, 2009 13:08:08
A6894 Perhaps via retraining cheese? Or if you were able to temporary access a metamagic feat (from an item)?
#14711

cru

Aug 03, 2009 13:11:20
A6893 Arguably, one could also use this line from the pricing guide lines:
Charged (50 charges) => ½ unlimited use base price
I.e. unlimited wand could simply cost twice the price of normal wand.
#14712

phaedrusxy

Aug 03, 2009 13:12:45
Q6894
There are Feat that have a pre-req of "Must have another metamagic feat".
Is it possible to grab two such feats at the same time at first level (human)?

For example "Cooperative Magic" and "Sudden Maximize".

A6894: Yes. It doesn't require any tricks at all. You can for example take Power Attack and Cleave as a 1st level fighter (or human, etc).
A character can gain a feat at the same level at which he or she gains the prerequisite.

From here: http://www.d20srd.org/srd/feats.htm#prerequisites
#14713

fisharewet

Aug 03, 2009 13:40:31
A6894: Yes. It doesn't require any tricks at all. You can for example take Power Attack and Cleave as a 1st level fighter (or human, etc).
From here: http://www.d20srd.org/srd/feats.htm#prerequisites

Doesn't apply here. One does not qualify the other, they qualify each other.
#14714

phaedrusxy

Aug 03, 2009 14:26:41
Doesn't apply here. One does not qualify the other, they qualify each other.

Ah, sorry. I didn't read carefully enough. Yeah, I think you're right. You'd have to use retraining or something odd to do this.
#14715

monkey3

Aug 03, 2009 17:03:18
Ah, sorry. I didn't read carefully enough. Yeah, I think you're right. You'd have to use retraining or something odd to do this.

I am not sure retraining works since retraining still requires that the new feats still be legal at the time they were taken.

As was pointed out, I was wondering if (rule-wise) two Metamagic feats that each required another metamagic feat could use "each other" as the pre-req simultaneously.
#14716

theos_edidikis

Aug 03, 2009 18:09:16
Q6895

Which is better Domain Wizard: Conjuration Or Focused Specialist Conjurer?
#14717

tsp7

Aug 03, 2009 19:07:10
Q6896 What is better: Rogue 3/Fighter 2/Assassin 10 or Rogue 3/Ranger 2/Assassin 10?
Fighter levels give Mobility & Spring Attack at early level, Ranger has Favoured enemy and TWF
#14718

frerezar

Aug 03, 2009 23:13:03
Q6897 does the feat draconic breath allow me to take entangling exhalation?
#14719

malkavon

Aug 04, 2009 0:32:29
A6886
No, it is part of the sneak attack damage, and sneak attack damage does not get multiplied.

This is incorrect. Sneak attack does not get multiplied by crits because it is bonus damage dice.

Craven, as it is a fixed amount of damage, gets multiplied out. Hence why Craven is very, very good.
#14720

tytalus

Aug 04, 2009 2:49:41
This is incorrect. Sneak attack does not get multiplied by crits because it is bonus damage dice.

Craven, as it is a fixed amount of damage, gets multiplied out. Hence why Craven is very, very good.

I guess the confusion stems from the wording of Sneak Attack: "Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied." However, Craven is bonus damage (not sneak attack damage), that applies on a sneak attack. As such, the more general rule to multiply anything (including Craven damage) except for extra damage dice applies.
#14721

tytalus

Aug 04, 2009 2:52:21
Q6898: If a non-good monster is summoned into an area that is within or overlapping with a Magic Circle against Evil, what happens? Does the summon simply fail, or is the creature appear shunted outside of the circle?
#14722

monkey3

Aug 04, 2009 11:07:56
Q6899
Other than the Planning Domain (which gives Extend Spell as its domain power), is there another domain that gives a Metamagic feat as its bonus domain power?

I need "any" metamagic feat as a pre-req for the Cooperative Spellcasting feat that my character needs for entry into MoAO. (And we don't play with flaws).
#14723

pithica

Aug 04, 2009 13:19:50
Q6898: If a non-good monster is summoned into an area that is within or overlapping with a Magic Circle against Evil, what happens? Does the summon simply fail, or is the creature appear shunted outside of the circle?

"Creatures cannot be summoned into an environment that cannot support them. "

"and no nongood summoned creatures can enter the area either."

That first line, from SM 1, when paired with the following line, from MCAE, indicate to me that the spell would fail, but I don't think there's anything concrete about that argument. If I have time later, I'll look through the FAQ, as I believe this was a question in one of them.
#14724

ymuckluck

Aug 05, 2009 10:47:54
Question 6900

Do NPC's get max hit points at first level? Such as a Goblin Barbarian. Or a Kobold Warrior?
#14725

phaedrusxy

Aug 05, 2009 10:49:51
Question 6900

Do NPC's get max hit points at first level? Such as a Goblin Barbarian. Or a Kobold Warrior?

A6900: A glance at the stat block for any 1 HD humanoid would give you a definite answer for that. (The answer is no.)
#14726

ymuckluck

Aug 05, 2009 17:33:58
A6900: A glance at the stat block for any 1 HD humanoid would give you a definite answer for that. (The answer is no.)

That's not a rule though. The only rule I can find is this one:

"For his or her first Hit Die, a 1st-level character gets the maximum hit points rather than rolling (although Constitution modifiers, positive or negative, still apply)."

Page 23 PHB Under the title of "game rule information"
#14727

badgerx3

Aug 05, 2009 20:15:30
Q6901:Where are the rules for buying(or building) an airship?
#14728

jgumbyrx

Aug 06, 2009 4:40:18
Q6901:Where are the rules for buying(or building) an airship?

A6901: the only source i know of is A&EG, pg54
#14729

badgerx3

Aug 06, 2009 5:06:48
A6901: the only source i know of is A&EG, pg54

Thanks allot
#14730

phaedrusxy

Aug 06, 2009 8:56:57
Q6901:Where are the rules for buying(or building) an airship?

Look here for a summary (we have basically everything on ours in that game. :D )
#14731

badgerx3

Aug 06, 2009 15:26:50
Look here for a summary (we have basically everything on ours in that game. :D )

Awesome! Thanks
#14732

paradoxpachirisu

Aug 06, 2009 23:21:21
Q6902 Are there any rings (excluding feather falling and/or custom magic items) that negate or convert falling damage?
#14733

lost_dm

Aug 07, 2009 3:20:42
Q6903: If a spellcaster is threatened and he wants to cast two spells: a swift action one and a standard action one.
Does he need to make two cast-defensively concentration checks?

In general - are there any special rules for casting-defensively on swift/immediate spells (weather they are so by definition or by using the quickspell MM feat)?


Thanks!
#14734

lo77o

Aug 07, 2009 12:13:16
Q6904

If an ability is based on character level, and not class level, do you include your level adjustment. "Example, Level 4 Asimar Fighter has a character level of 5" ?
#14735

phaedrusxy

Aug 07, 2009 12:35:48
Q6904

If an ability is based on character level, and not class level, do you include your level adjustment. "Example, Level 4 Asimar Fighter has a character level of 5" ?

A6904: No. Character level is racial hit dice + class levels. It does not include LA.
#14736

ooznynkoo

Aug 07, 2009 13:53:39
Question 6900

Do NPC's get max hit points at first level? Such as a Goblin Barbarian. Or a Kobold Warrior?

A6900: The section on NPCs in the DMG states that the normal rules of character creation should be followed when constructing NPCs. Also the tables with ready-made NPC stats for characters of levels 1-20 clearly show that a 1st level character has the maximum hit points for that level.
#14737

lo77o

Aug 07, 2009 14:25:13
A6904: No. Character level is racial hit dice + class levels. It does not include LA.

Any chance you would know the source? Would be nice if i could show the guys at the table, and not just say "some guy on the internet told me"
#14738

lost_dm

Aug 07, 2009 15:23:22
Any chance you would know the source? Would be nice if i could show the guys at the table, and not just say "some guy on the internet told me"

I'm not sure if this is good enough for you, but:

http://www.d20srd.org/srd/monsters/intro.htm

Look at the bottom of the page, under "Level Adjustment".

This states what you DO use L.A for, and that's only for calculating XP related stuff, not abilities related stuff, and doesn't say anything about including this for character abilities...

I can't recall (and actually can't even think of a reason why there should be) a place that clearly state: "Don't use L.A with character levels for abilities".

But perhaps someone can find a better source...
#14739

phaedrusxy

Aug 07, 2009 15:34:05
Any chance you would know the source? Would be nice if i could show the guys at the table, and not just say "some guy on the internet told me"

I think both Savage Species and the Epic Level Handbook had definitions for the various terms that make up Effective Character Level (ECL). The basic formula is ECL = CL + LA. Character level is racial hit dice + class levels. You add that to LA to get ECL. ECL is used in some calculations, while character level is used in others. I don't know of an online source where this is spelled out. Maybe in one of the FAQs...
#14740

anouska

Aug 07, 2009 21:30:32
Q6905:

If a 7th level spell is returned using Echoing Spell(Secrets of Xen'Drik pg. 134), does it count as a 3rd level spell for the purposes of a War Weaver's tapestry?
#14741

ooznynkoo

Aug 08, 2009 3:13:52
Q6905:

If a 7th level spell is returned using Echoing Spell(Secrets of Xen'Drik pg. 134), does it count as a 3rd level spell for the purposes of a War Weaver's tapestry?

A6905: The spell is still considered 7th level upon its return to the caster, even though it is cast at a lower caster level (less damage, duration and so on). The use of this feat will not make a spell eligible for casting into the War Weaver's tapestry.

Also, you'd need a 10th level spell slot to prepare a 7th level echoing spell :P
#14742

lost_dm

Aug 08, 2009 4:44:18
Q6903 (bump): If a spellcaster is threatened and he wants to cast two spells: a swift action one and a standard action one.
Does he need to make two cast-defensively concentration checks?

In general - are there any special rules for casting-defensively on swift/immediate spells (weather they are so by definition or by using the quickspell MM feat)?


Thanks!
#14743

cru

Aug 08, 2009 5:16:58
A6903
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_swiftaction&alpha=S
Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.
#14744

wraithstrike

Aug 08, 2009 5:23:45
Q6903 (bump): If a spellcaster is threatened and he wants to cast two spells: a swift action one and a standard action one.
Does he need to make two cast-defensively concentration checks?

In general - are there any special rules for casting-defensively on swift/immediate spells (weather they are so by definition or by using the quickspell MM feat)?


Thanks!

A6903: Swift and immediate actions never provoke attacks of opportunity*. The caster would only need to cast defensively on the spell that uses a standard action.

*Unless the opposing character has an item/class ability/etc that allows him or her to attack anyway.

ninja'd
#14745

wraithstrike

Aug 08, 2009 5:28:17
This is incorrect. Sneak attack does not get multiplied by crits because it is bonus damage dice.

Craven, as it is a fixed amount of damage, gets multiplied out. Hence why Craven is very, very good.

It would be (Xd6+W), not (Xd6)+W. It is added at the end of the random dice, but it still part of the same damage so therefore it is not multiplied.

The damage is not added to you weapon damage, but to your sneak attack dice.


A=base damage from your weapon



I will try this a different way. As a 5 level rogue using a masterwork dagger it would be

A + (5d6 + 5)=total damage

Not

(A+5)+(5d6)=total damage

Anything in red should not be multiplied
#14746

tytalus

Aug 08, 2009 6:18:31
It is added at the end of the random dice, but it still part of the same damage so therefore it is not multiplied.

The feat says: "However, when making a sneak attack, you deal an extra 1 point of damage per character level."

It's not extra sneak attack damage, it's extra damage that applies when you make a sneak attack. As such, it is multiplied. YMMV, though.
#14747

ooznynkoo

Aug 08, 2009 7:09:41
This is incorrect. Sneak attack does not get multiplied by crits because it is bonus damage dice.

Craven, as it is a fixed amount of damage, gets multiplied out. Hence why Craven is very, very good.

I've always though it isn't about being either a fixed amount of damage or additional dice, but a matter of wording. If it says "extra damage", it isn't meant to multiply, but if it's a straight bonus to damage (like weapon specialization or against a favored enemy) it multiplies normally. I'm not sure if there's much in the rules on this matter, and I didn't find anything in the FAQ.
As it is, Craven is worded almost exactly like the extra damage a paladin gains from Smite Evil, so if one of them applies to criticals, both should.
If it is a case of additional dice not multiplying but fixed damage multiplying normally, then a certain maneuver from ToM (Strike of Perfect Clarity) granting +100 extra damage on an attack would be rather nasty on a critical hit :P
#14748

wraithstrike

Aug 08, 2009 11:45:02
I've always though it isn't about being either a fixed amount of damage or additional dice, but a matter of wording. If it says "extra damage", it isn't meant to multiply, but if it's a straight bonus to damage (like weapon specialization or against a favored enemy) it multiplies normally. I'm not sure if there's much in the rules on this matter, and I didn't find anything in the FAQ.
As it is, Craven is worded almost exactly like the extra damage a paladin gains from Smite Evil, so if one of them applies to criticals, both should.
If it is a case of additional dice not multiplying but fixed damage multiplying normally, then a certain maneuver from ToM (Strike of Perfect Clarity) granting +100 extra damage on an attack would be rather nasty on a critical hit :P

Disclaimer: The thread hi-jack is almost over

It does not say sneak attack damage, but I think that was the intent.

When I did not want to multiply the damage I was specifically thinking of the ToB maneuvers such as the one mentioned above. I know the extra damage from those does not get multiplied, but I think that is ToB specific, so I guess depending on how the DM reads it the damage from Craven could be multiplied, but he will regret it later.
#14749

flawless_p

Aug 08, 2009 20:28:39
Q6904: Is there a feat out there that allows for a my character to gain more "Effective Wildshaping levels" such as with practiced spellcaster for wildshape. My build is gonna be Druid 5/MoMF 10/Warshaper 5 and I dont like losing the 5 HD of Wildshape forms. I know about the magic Item that does it but Im hoping to offset the entire loss with some kind of feat and an amulet. Any one know of anything?
#14750

fisharewet

Aug 08, 2009 21:39:10
Q6904: Is there a feat out there that allows for a my character to gain more "Effective Wildshaping levels" such as with practiced spellcaster for wildshape. My build is gonna be Druid 5/MoMF 10/Warshaper 5 and I dont like losing the 5 HD of Wildshape forms. I know about the magic Item that does it but Im hoping to offset the entire loss with some kind of feat and an amulet. Any one know of anything?

Magic of Faerun has an item. Pretty sure it's an amulet.
#14751

CantripN

Aug 09, 2009 0:12:57
Magic of Faerun has an item. Pretty sure it's an amulet.

Said item gives a +4 bonus, so you only lose 1 HD, which isn't that bad. Otherwise, I know of no method other than Homebrew, like Practiced Shapeshifter.

You could consider taking levels in a PrC that does advance Wildshape, of course, perhaps even Planar Shepard (which isn't as broken in your case), gaining Planar Bubble 1/day.
#14752

cru

Aug 09, 2009 2:16:38
A6904
There's also a items set in Complete Champion; together, these grant +1 wild shape level.
#14753

pithica

Aug 09, 2009 13:25:38
A6904
There's also a items set in Complete Champion; together, these grant +1 wild shape level.

'Trappings of the Beast' set, which is crazy awesome for a druid. To be more specific: Armor of the Beast, Ring of the Beast, and Mantle of the Beast. Each are awesome items in their own right, and the Ring of the Beast in particular is crazily underpriced (8k for the ability to spend lower level slots on higher level spells). Getting all three bumps your druid wildshape level by 1.
#14754

flawless_p

Aug 09, 2009 15:55:11
'Trappings of the Beast' set, which is crazy awesome for a druid. To be more specific: Armor of the Beast, Ring of the Beast, and Mantle of the Beast. Each are awesome items in their own right, and the Ring of the Beast in particular is crazily underpriced (8k for the ability to spend lower level slots on higher level spells). Getting all three bumps your druid wildshape level by 1.

Thanks not only are the abilities good but the amulet paired with that is enough to offset the lost 5 levels of HD progression.
#14755

nasaroth

Aug 09, 2009 18:09:58
Hey all!

I have been searching this forum for quite some time after old posts concerning different "Choosen of" templates. (Like Choosen of Bhaal, choosen of Mask etc) Does anyone know where I can find this thread? The rules was for D&D 3.5. Thanks a million for your help and I´m sorry if I missposted...
#14756

meatzombie

Aug 09, 2009 19:11:43
Is there any restrictions on the type of mount that a paladin can get?
Or is it all DM's discretion?
#14757

flawless_p

Aug 10, 2009 1:41:05
Is there any restrictions on the type of mount that a paladin can get?
Or is it all DM's discretion?

Your possible mounts are given in the paladin description, other creatures me be applicable and as a general rule it says so in their monster manual entries(not specifically stated as paladin mounts but trainable creatures are usually just as usable) but the effective paladin level you have will be up to your dm.
#14758

baldmeistr

Aug 10, 2009 9:12:15
A6445: You do count as an ally of yourself.

A6445: I know this post is a few months old, but I was looking for the answer to this the other day, and unless the PHB rule has been updated elsewhere (and not in the posted PHB updates, which I've checked), this is actually incorrect. See PHB p. 57, Target:
When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets.

OP was asking about the cleric power, "Wrath of the Faithful", which grants a +1 to the attack roll for every ally adjacent to the target. Per my reading of the above rule, you do not count as your own ally when computing this bonus, so if you and your rogue friend flank the target, you get only a +1, not a +2 as you would if you counted yourself.

I'd happily stand corrected if there's other relevant text, as it makes leaders much cooler. As it stands, they mostly don't benefit directly from their own buffs.
#14759

pithica

Aug 10, 2009 10:35:47
A6445: I know this post is a few months old, but I was looking for the answer to this the other day, and unless the PHB rule has been updated elsewhere (and not in the posted PHB updates, which I've checked), this is actually incorrect. See PHB p. 57, Target:

None of the quoted text can be found anywhere on page 57 of the PHB, which is in the section devoted to describing the wizard class. The rules for spell 'Target' entry can be found on page 175 of the PHB, or here. It says nothing of the sort. There is also nothing of the sort in the Rules Compendium under the section on spell targets, that I can find.

If you could confirm your cite, it would be appreciated.
#14760

shadowflare21

Aug 10, 2009 11:41:45
Q6905: I'm confused by the description of martial discipline weapons in ToB. It says a +1 Shadow Hand weapon provides a +3 bonus to attack rolls when using a Shadow Hand maneuver. Does this mean the total bonus to attack rolls is +3, or is it 3+1 (+4 total) because of the +1 enhancement bonus? The description of dual discipline weapons leads me to believe the latter, as such a weapon provides a +7 bonus (1+3+3). Thanks in advance.
#14761

tytalus

Aug 10, 2009 11:56:35
A6445: I know this post is a few months old, but I was looking for the answer to this the other day, and unless the PHB rule has been updated elsewhere (and not in the posted PHB updates, which I've checked), this is actually incorrect. See PHB p. 57, Target:

Your quote is from the 4.0 PHB. Those rules don't apply to 3.5 (and this thread is about 3.5).

In 3.5, you do count as your own ally.
#14762

lo77o

Aug 10, 2009 17:43:05
Q6905

Can you retrain racial bonus feats, such as improved initiative that you get when you get turned into a vampire?
#14763

countmein

Aug 10, 2009 21:26:11
Arcane Archer's capstone ability:

Arrow of Death (Sp): At 10th level, an arcane archer can
create an arrow of death that forces the target, if damaged
by the arrow’s attack, to make a DC 20 Fortitude save or
be slain immediately. It takes one day to make an arrow of
death, and the arrow only functions for the arcane archer
who created it. The arrow of death lasts no longer than
one year, and the archer can only have one such arrow in
existence at a time.

Can this arrow be enhanced beyond a standard arrow. I mean, I want to create it out of material that wont be destroyed. So that I can find it after battle or have it return to me magically.
#14764

ooznynkoo

Aug 11, 2009 3:11:25
Q6905

Can you retrain racial bonus feats, such as improved initiative that you get when you get turned into a vampire?

A6905: The rules for retraining feats state that you must meet the prerequisites for the new feats. When you reach let's say 6th level and want to retrain the feat you acquired at 3rd level, you can only take another feat whose prerequisites you would have met at that level, not one whose prerequisites you meet at 6th level. When gaining new feats from a vampire template you aren't given a list of choices - the only feats you can choose are the ones chosen for you, so for the purposes of retraining those feats, there aren't any others you meet the prerequisites for. This is because the bonus feats of a vampire aren't dependent on levels / hit dice. To retrain a feat you must be able to ascertain the level at which it was acquired. At least that's how I'd rule it.
Of course, if you already had Improved Initiative upon acquiring the vampire template, you should be allowed to retrain that feat normally, so as to not have the same nonstacking feat twice.
#14765

ooznynkoo

Aug 11, 2009 3:24:55
Let's call this one Q6906, ok?
Arcane Archer's capstone ability:

Arrow of Death (Sp): At 10th level, an arcane archer can
create an arrow of death that forces the target, if damaged
by the arrow’s attack, to make a DC 20 Fortitude save or
be slain immediately. It takes one day to make an arrow of
death, and the arrow only functions for the arcane archer
who created it. The arrow of death lasts no longer than
one year, and the archer can only have one such arrow in
existence at a time.

Can this arrow be enhanced beyond a standard arrow. I mean, I want to create it out of material that wont be destroyed. So that I can find it after battle or have it return to me magically.

A6906: Since this is a spell-like ability, I'd say it functions only as described. The arrow, which is a spell-like effect with a duration of one year, exists only for the purpose of being fired once. If it were a spell, you'd have to research a better version of it, where the fired arrow returns to you or doesn't break on impact. Since it is a spell-like ability, you'd have to apply a metamagic spell-like feat (such as empower spell-like ability) to modify it.
#14766

countmein

Aug 11, 2009 5:29:48
If I have a bow with a flame enchancement, and my Arcane Archer has the thundering elemental enhancement. Will my bow do 1d8+1+1d6 fire + 1d6 sonic?
#14767

phaedrusxy

Aug 11, 2009 8:30:37
If I have a bow with a flame enchancement, and my Arcane Archer has the thundering elemental enhancement. Will my bow do 1d8+1+1d6 fire + 1d6 sonic?

Yes. You can even add multiple (different) elemental enhancements to the same weapon, like having a flaming, frost, shocking burst longbow.
#14768

countmein

Aug 11, 2009 16:09:52
can I use a metamagic rod without actually having the feat in question?

So for example, can I extend a haste spell with lesser rod of extend, without having metamagic extend feat?

Thanks for the replies guys, it's really appreciated.
#14769

pithica

Aug 11, 2009 16:32:27
can I use a metamagic rod without actually having the feat in question?

So for example, can I extend a haste spell with lesser rod of extend, without having metamagic extend feat?

Thanks for the replies guys, it's really appreciated.

Yes.
#14770

frerezar

Aug 11, 2009 17:18:16
Q6908 is the spell Status, Greater from a WOC source?
#14771

Blackstorm_SK

Aug 11, 2009 17:28:04
Q6908:
Guys, this stuff is driving me crazy... I was absoletely sure that somewhere there's a FAq that says that use a magic item to increase an ability score (like belt of strenght) in order to satisfy a feat/PrC prerequisite is a legal way to obtain that. But... I cannot find that again... Someone can tell me where this FAQ is? I've checked the MainFAQ updated to 2008, the latest, afaik, but i cannot find a word on that... So what faq and what page is that, if it exist at all (my certainty is little breaked, at the moment)?
#14772

gryfter

Aug 11, 2009 18:30:06
Q6909:

I'm interested in building an Archivist Malconvoker for the roleplaying factor, but am hitting a huge limitation of Planar Binding spells being wiz/sorc only. I have a feeling I'm overlooking something, however. Is there any way to get PB spells as divine?

The only way I can think of is Arcane Disciple (summoning), which doesn't work for the Archivist.

What would be the best way around this?
#14773

wraithstrike

Aug 11, 2009 18:35:27
Q6909:

I'm interested in building an Archivist Malconvoker for the roleplaying factor, but am hitting a huge limitation of Planar Binding spells being wiz/sorc only. I have a feeling I'm overlooking something, however. Is there any way to get PB spells as divine?

The only way I can think of is Arcane Disciple (summoning), which doesn't work for the Archivist.

What would be the best way around this?

If they are on any domain list they can be made into a divine version of the spell, and enter into the archivist book.
#14774

pithica

Aug 11, 2009 18:37:14
Q6909:

I'm interested in building an Archivist Malconvoker for the roleplaying factor, but am hitting a huge limitation of Planar Binding spells being wiz/sorc only. I have a feeling I'm overlooking something, however. Is there any way to get PB spells as divine?

The only way I can think of is Arcane Disciple (summoning), which doesn't work for the Archivist.

What would be the best way around this?

Uhh, why would you need Planar Binding spells to qualify for Malconvoker? The class only requires the ability to cast Summon Monster 3, which is a cleric spell. The planar binding spells get added to your spell list by default for taking Malconvoker.
#14775

pithica

Aug 11, 2009 18:37:57
Q6908:
Guys, this stuff is driving me crazy... I was absoletely sure that somewhere there's a FAq that says that use a magic item to increase an ability score (like belt of strenght) in order to satisfy a feat/PrC prerequisite is a legal way to obtain that. But... I cannot find that again... Someone can tell me where this FAQ is? I've checked the MainFAQ updated to 2008, the latest, afaik, but i cannot find a word on that... So what faq and what page is that, if it exist at all (my certainty is little breaked, at the moment)?

Not FAQ, but it's on page 16 in the Complete Warrior.
#14776

Blackstorm_SK

Aug 11, 2009 20:03:46
Not FAQ, but it's on page 16 in the Complete Warrior.

Phew. Thanks.

Q6910:
Ok, go on. Tome of Battle: Time Stand Still (diamond mind) and Raging Mongoose (Tiger Claw). Does they stack? I mean, can I make 4 extra attacks with the full round attack and than another 4 extra attack within the extra full attack granted from time stand still?
#14777

pithica

Aug 11, 2009 23:03:17
Upon initial glance, it looks to me like they would stack (sort of), but I am by no means a ToB expert.

The latter is a swift action while the former is a full round action (so they should both be activatable in the same round, unless there's some rule about no swifts on a full round action).

The former lets you make two separate full attacks as part of a single full round action. It doesn't say anything about haste or other 'extra' attacks not counting, unless there's something in the more generic section on blade magic regarding that. The latter says that until the end or your turn, you may make two extra attacks with any weapon you wield, two a max of 4 extra attacks (there's a hard stop there).

So, the way I'm reading it, if you activated both, you would get two full attacks +4 extra attacks (assuming you were wielding two or more weapons), but not +4 attacks for each full attack tree.
#14778

cru

Aug 12, 2009 1:28:29
Q6908 is the spell Status, Greater from a WOC source?

According to this nifty database, the spell can be found in BoED, ECS, and Heroes of Battle.
#14779

pithica

Aug 12, 2009 10:25:57
Really Dumb ToB question, I think I know the answer, but I've searched the FAQ, ToB, and ToB for dummies and can't find it definitively spelled out anywhere ...

Q6911: How many maneuvers/stances can a multi-class martial adept ready for a given encounter if he has more than one base martial adept class?

I.E. Does a Swordsage 1/Warblade 1 get...
7 readied maneuvers and 2 stances active?
7 readied maneuvers and 1 stance active (but 2 stances known)?
4 readied maneuvers and 1 stance active (but 9 maneuvers and 2 stances known)?

I'm pretty sure the 2nd is the correct one, but I can't find anywhere where this is explicitly spelled out, and the ToB was organized by a drunk. I would appreciate some clarification, as I am trying to play catch up on this particular subject as we've just started using it in our group.
#14780

Baelzar

Aug 12, 2009 11:02:49
Which specific Skills, Feats, Items or Spells from Complete Scoundrel are clearly overpowered/broken?

If there is a thread which discusses this clearly, please point to it. The Rogue Handbook lost it's OP and fizzled before Complete Scoundrel was released.

Thanks in advance, you CO freaks!
#14781

pithica

Aug 12, 2009 11:11:44
Feats that come to mind as very useful: Daring Outlaw, Swift Hunter, Master Spellthief, Lucky Start
Spells that come to mind as very useful: Spelltheft, Evacuation Rune, Disobedience, Winged Watcher
Skill Tricks that come to mind as very useful: Twisted Charge, Collector of Stories, Swift Concentration, Walk the Walls, Conceal Spellcasting
Prestige Classes that come to mind as very useful: Malconvoker, Magical Trickster, Uncanny Trickster

Nothing really comes to mind item wise in the book. There are certainly some useful things in there (such as prices on 'hidden spaces' or things like boot knives), but nothing well and truly broken that I've noticed.
#14782

phaedrusxy

Aug 12, 2009 11:14:21
Which specific Skills, Feats, Items or Spells from Complete Scoundrel are clearly overpowered/broken?

None
#14783

wings_of_peace

Aug 13, 2009 1:53:50
Wiped and reposting to proper format to maintain question number continuity. Sorry for the inconvenience.
#14784

meatzombie

Aug 13, 2009 2:52:54
Nevermind
#14785

tytalus

Aug 13, 2009 5:37:02
Q6911: How many maneuvers/stances can a multi-class martial adept ready for a given encounter if he has more than one base martial adept class?

I.E. Does a Swordsage 1/Warblade 1 get...
7 readied maneuvers and 2 stances active?
7 readied maneuvers and 1 stance active (but 2 stances known)?
4 readied maneuvers and 1 stance active (but 9 maneuvers and 2 stances known)?

I'm pretty sure the 2nd is the correct one, but I can't find anywhere where this is explicitly spelled out, and the ToB was organized by a drunk. I would appreciate some clarification, as I am trying to play catch up on this particular subject as we've just started using it in our group.

A6911:I am surprised, too, at the lack of clarity. Here's what I got:

You can only have one stance at a time, unless you you are a 20th level warblade or have another way of overcoming that limitation. The quote doesn't explicitly address multiclass adepts, but should still fit. You still learn more whan you multiclass, though.

Most martial adepts can use only one stance at a time, but some high-level adepts might be able to use two stances at once.

Maneuvers: you keep track of your maneuvers by initiator class. That is, you have 3/3 warblade maneuvers and 6/4 Swordsage maneuvers. So basically your second answer/guess is correct.

Multiclass Martial Adept: A character with two or more martial adept classes keeps track of his readied maneuvers, expended maneuvers, and recovery of expended maneuvers separately for each class.

#14786

pithica

Aug 13, 2009 9:42:16
Thank you. That was my 'gut instinct' reading what I've gotten to read from the book/handbook/FAQ/CustServ stuff, I just didn't see it explicitly stated.
#14787

chimerus

Aug 13, 2009 12:04:48
Q 6914? If I have the ability to make full attacks on a charge (say, pounce) and I charge while mounted, using a lance and say spirited charge, would i do x3 damage for each attack of that full attack? Say if I use Punishing stance, would the 1d6 from that be multiplied as well?
#14788

phaedrusxy

Aug 13, 2009 12:07:58
Q 6914? If I have the ability to make full attacks on a charge (say, pounce) and I charge while mounted, using a lance and say spirited charge, would i do x3 damage for each attack of that full attack?

Yes, according to most interpretations.
#14789

wings_of_peace

Aug 13, 2009 15:22:38
Q6915: I was thinking that orb spells count as rays for the purpose of feats like Split Ray but after some browsing I haven't been able to find any hard evidence to support this idea. Am I right and if so where can I find a quote or evidence to support this? If I am wrong are there ways to turn orb spells into rays?
#14790

wraithstrike

Aug 13, 2009 16:17:05
Q6915: I was thinking that orb spells count as rays for the purpose of feats like Split Ray but after some browsing I haven't been able to find any hard evidence to support this idea. Am I right and if so where can I find a quote or evidence to support this? If I am wrong are there ways to turn orb spells into rays?

A6915: Orbs do not count as rays. The only thing they have in common is that they are both ranged touch attacks.
Most Orbs come from the school of conjuration, meaning they are not affect by SR. Rays are normally affected by SR. Because of this orbs are normally better than rays.
AFAIK, there is no way to turn an orb into a ray, and if there is it would be something like turning the orb into a touch attack, and then find a way to turn a touch attack into a ray attack, and hoping your DM lets it fly.
I think there are ways to turn touch attacks into ray attacks, but I have never heard of an orb attack becoming a touch attack.

I am not saying this is impossible, but I am admitting I dont know how to do it, and it is probably more trouble than it is worth to do the orb-touch-ray combo if it exist.
#14791

innabinder

Aug 13, 2009 17:07:31
A6915a: Use Ocular Spell (Lords of Madness p.181) to make them into rays.
#14792

wraithstrike

Aug 13, 2009 17:34:26
A6915a: Use Ocular Spell (Lords of Madness p.181) to make them into rays.

I stand corrected. Ocular Spell is not as limiting as I thought it was.
#14793

dr_rocktopus

Aug 13, 2009 19:07:35
Ocular Spell + Split ray + Lens of ray doubling = Hilarity.
#14794

cephid

Aug 13, 2009 21:29:30
Q6916: Is there any way I can get a spiked chain as a monk meapon?
Like alternatice class features or feat or something?
(I want to make a Decisive Strike AoO and battle field control freak)

Thanks
#14795

Vicerious

Aug 13, 2009 21:43:52
Q6916: Is there any way I can get a spiked chain as a monk meapon?
Like alternatice class features or feat or something?
(I want to make a Decisive Strike AoO and battle field control freak)

Thanks

A6916 The ki focus weapon enhancement in the DMG allows it to be treated as a special monk weapon.

Ki Focus

The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability.

Moderate transmutation; CL 8th; Craft Magic Arms and Armor, creator must be a monk; Price +1 bonus.

#14796

cephid

Aug 13, 2009 22:07:28
A6916 The ki focus weapon enhancement in the DMG allows it to be treated as a special monk weapon.

No it doesn't, it just lets you use 'ki abilities' through it. It doesn't work with Flurry of blows of Descisive Strike.

Any other way?
#14797

fisharewet

Aug 13, 2009 22:22:00
No it doesn't, it just lets you use 'ki abilities' through it. It doesn't work with Flurry of blows of Descisive Strike.

Any other way?

Shou Disciple from Unapproachable East maybe.
#14798

chimerus

Aug 13, 2009 22:51:49
3rd lvl of shou lets flurry with light weapons, level 5 lets flurry with any melee.
#14799

cephid

Aug 13, 2009 22:58:22
Shou Disciple from Unapproachable East maybe.

Yeah, that would work, but it uses up too many levels. The build is already pretty tight. I'm really just trying to free up a feat or two.

I thought there was a variant set of monk weapons somewhere?
#14800

cephid

Aug 13, 2009 23:05:30
3rd lvl of shou lets flurry with light weapons, level 5 lets flurry with any melee.

Hey, what are the prerequisits for Shou Desciple and at what levels do you get bonus feats? What kind of feats are available?

This may be an option after all...
#14801

wings_of_peace

Aug 14, 2009 3:57:21
Just wanted to say thanks for the help guys.
#14802

innabinder

Aug 14, 2009 6:49:17
Just wanted to say thanks for the help guys.

#14803

shorrhyyn

Aug 14, 2009 7:44:07
Q 6916- In several druid handbooks it lists several different animals that can be animal companions outside of the list in the PHB. Where can I find the complete list, or how can I figure out what can be an animal companion at what levels?

Thanks in advance!
#14804

cru

Aug 14, 2009 9:49:53
A6916 PHB2 has a comprehensive overview on a sidebar on page 41.
#14805

fisharewet

Aug 14, 2009 12:12:04
A6916
A more comprehensive list can be found at ww.crystalkeep.com in the Creatures pdf.
#14806

thehat

Aug 14, 2009 14:52:22
Q6917: For the Half-minotaur template in Dragon Magazine #313, the half minotaur template offers a +4 STR, +2 con, and +2 NA boost, but also turns a medium creature into a large one.

Now, my question is would you get the +8 STR, -2 Dex, +4 con, +2 NA, and -1 AC/attack ALONG WITH THE TEMPLATE-GIVEN BOOST, or is the point moot?
#14807

lo77o

Aug 14, 2009 15:11:36
A6917 Yes, you would get both the bonuses from the template, and the size increase.
#14808

thehat

Aug 14, 2009 22:57:53
Q6918: For the Shield Specialization feat, it states that for using a shield of the appropriate type, you increase the AC bonus by 1.

Does this mean if you use two shields of the same type, you get a +2 bonus, +1 for each shield?
#14809

jgumbyrx

Aug 14, 2009 23:02:06
Q6918: For the Shield Specialization feat, it states that for using a shield of the appropriate type, you increase the AC bonus by 1.

Does this mean if you use two shields of the same type, you get a +2 bonus, +1 for each shield?

A6918
You can only benefit from one shield at a time. I know that there have been several discussions across several threads about this; but I just don't know where they're at (I know they're around here somewhere, though).
#14810

thehat

Aug 14, 2009 23:24:05
A6918
You can only benefit from one shield at a time. I know that there have been several discussions across several threads about this; but I just don't know where they're at (I know they're around here somewhere, though).

Hammers and Helms, pg. 32, the Ironbound PrC.

The Dual Shield ability at level 6 allows you to use and gain the benefits from two shields at once.

With that in mind...?
#14811

cephid

Aug 14, 2009 23:35:47
A6917 Yes, you would get both the bonuses from the template, and the size increase.

A6917: This statement is correct

This is the what you get from large size: (Which DOES stack with the +4 STR, +2 con, and +2 NA boost from the half-minotaur.)

A Large character gets a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. A Large character’s carrying capacity is double that of a Medium character. Can use large weapons with no penalty. +4 to bull rush, trip, grapple etc.

The other bonuses you refer to are for improving monsters via an increase in their Hit Dice. You DON'T get them as well.
#14812

thehat

Aug 14, 2009 23:57:29
A6917: This statement is correct

This is the what you get from large size: (Which DOES stack with the +4 STR, +2 con, and +2 NA boost from the half-minotaur.)

A Large character gets a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, and a -4 size penalty on Hide checks. A Large character’s carrying capacity is double that of a Medium character. Can use large weapons with no penalty. +4 to bull rush, trip, grapple etc.

The other bonuses you refer to are for improving monsters via an increase in their Hit Dice. You DON'T get them as well.

You sure? The magazine DOES say to refer to table 4-2 in the monster manual, which has the stats changes when it comes to improving size.
#14813

ooznynkoo

Aug 15, 2009 4:43:04
You sure? The magazine DOES say to refer to table 4-2 in the monster manual, which has the stats changes when it comes to improving size.

IMO it would seem reasonable that a half-minotaur has a +4 to str instead of the +12 that would result if an additional +8 size bonus were applied, since a fullblooded minotaur only has +8.
#14814

ooznynkoo

Aug 15, 2009 5:15:06
Hammers and Helms, pg. 32, the Ironbound PrC.

The Dual Shield ability at level 6 allows you to use and gain the benefits from two shields at once.

With that in mind...?

A6918: Assuming you have the ability to wield two shields at once, the Shield Specialization feat would increase both shields' shield bonus to AC by one.
#14815

silveryfox_dup

Aug 15, 2009 11:50:02
Q6919: Is there a way to get more swift actions? Immediate actions use up your next turns swift action, right?
#14816

CantripN

Aug 15, 2009 11:57:55
Q6919: Is there a way to get more swift actions? Immediate actions use up your next turns swift action, right?

A6919: Ruby Knight Vindicator (ToB), and Yes.
#14817

tonymitsu

Aug 15, 2009 15:21:26
Q6920: This came up in our game last night and my group was totally clueless on what to rule:
The Shade template from the Ravenloft campaign setting gives a creature an ability called "Shadow Meld" which, in shortest terms, gives said creatue 100% concealment unless they are in daylight (either from the sun or the daylight spell or similar effect).
Would casting Glitterdust on such a creature negate this somehow and allow the party to see it when it moves out of the range of daylight?
#14818

wraithstrike

Aug 15, 2009 15:48:08
Q6920: This came up in our game last night and my group was totally clueless on what to rule:
The Shade template from the Ravenloft campaign setting gives a creature an ability called "Shadow Meld" which, in shortest terms, gives said creatue 100% concealment unless they are in daylight (either from the sun or the daylight spell or similar effect).
Would casting Glitterdust on such a creature negate this somehow and allow the party to see it when it moves out of the range of daylight?

Glitterdust covers you with dust and negates concealment so yes the creature would be visible at all times as long as glitterdust was active.
#14819

tonymitsu

Aug 16, 2009 11:17:24
Glitterdust covers you with dust and negates concealment so yes the creature would be visible at all times as long as glitterdust was active.


does it? It doesn't mention concealment in the spell description...
#14820

lo77o

Aug 16, 2009 11:39:07
Q6921

Im trying to find magic items that heals me when i hit people. I know there is an amulet somewhere that heals me based on how much i hit for, but i cant seem to find it. And there has to be more then that 1 item.
#14821

007sparta

Aug 16, 2009 11:59:26
A6921: The Vampiric weapon quality counts as a +2 enhancement bonus and deals an additional 1d6 points of damage which you heal in turn. Undead and Constructs (and other exceptions, I assume) are immune against this damage, and therefore you receive no healing from using such a weapon against those creature types.
#14822

lo77o

Aug 16, 2009 12:11:42
A6921: The Vampiric weapon quality counts as a +2 enhancement bonus and deals an additional 1d6 points of damage which you heal in turn. Undead and Constructs (and other exceptions, I assume) are immune against this damage, and therefore you receive no healing from using such a weapon against those creature types.

Thanks, that should come in handy. Now if only someone knew where that damn amulet is as well.
#14823

wraithstrike

Aug 16, 2009 13:39:38

does it? It doesn't mention concealment in the spell description...

It says anything within the area of the dust is visibly outlined with dust that can't be covered.

Concealment is not mentioned, but you can't be concealed when you are outlined with dust that can't be covered.
#14824

flawless_p

Aug 16, 2009 20:38:36
Q6922:Looking for a general opinion on 3 Dwarf PrC
Hammer of Moardin
Battlerager of Moardin
or
Griffin Rider

Be as harsh and honest as possible, I have some friends playing a group of Dwarves and they have all been looking at Prc's so yeah I just wanted to get opinions from people more experianced with dwarves than I.
#14825

cephid

Aug 16, 2009 22:01:22
Just thought I'd try again incase anyone else is on the boards now.

Q6916: Is there any way I can get a spiked chain as a monk meapon?
Like alternatice class features or feat or something?
(I want to make a Decisive Strike AoO and battle field control freak)

(Other than Shou Desciple.)
Thanks
#14826

wraithstrike

Aug 16, 2009 22:10:45
Just thought I'd try again incase anyone else is on the boards now.

Q6916: Is there any way I can get a spiked chain as a monk meapon?
Like alternatice class features or feat or something?
(I want to make a Decisive Strike AoO and battle field control freak)

(Other than Shou Desciple.)
Thanks

A6916:
No, but there is a way to get a longspear as a monk weapon in the Eberron Campaign book if you are just looking for reach, assuming your DM allows the EBCS to be used.
#14827

Contronym

Aug 16, 2009 22:33:22
Q6922:Looking for a general opinion on 3 Dwarf PrC
Hammer of Moardin
Battlerager of Moardin
or
Griffin Rider

Be as harsh and honest as possible, I have some friends playing a group of Dwarves and they have all been looking at Prc's so yeah I just wanted to get opinions from people more experianced with dwarves than I.

A6922:

Personally I find Hammer of Moradin tends to play better than the others. Especially when mixed with Deepwarden
#14828

Endarire

Aug 16, 2009 23:58:05
Q6917
I recall seeing a build to an MMORPG (MMO?) tank . If the build is still around, where or what is it?
#14829

meatzombie

Aug 17, 2009 6:38:05
If I am an Orc fighter/weapon master, with str 18 Using headlong rush, spirited charge, and Abyss bound soul(baphomet) and I charge using a scythe and crit, How much damage do I do max?

Feats make me get x4 damage as it is, then scythe gives me another x4. Would it be x7? or x5 damage?
#14830

ashyl

Aug 17, 2009 9:27:25
Q6923: As an Anima mage, do I get to bind multiple vestiges? For example, being a Binder 1/Wiz 3/Anima Mage 10, how many vestiges can I have bound at a time? Just 1?
#14831

fisharewet

Aug 17, 2009 9:56:27
If I am an Orc fighter/weapon master, with str 18 Using headlong rush, spirited charge, and Abyss bound soul(baphomet) and I charge using a scythe and crit, How much damage do I do max?

Feats make me get x4 damage as it is, then scythe gives me another x4. Would it be x7? or x5 damage?

In DnD, x4 actually means +300%. So if you do that twice, you get +600%. Which yes, is x7.

(assuming you did feats correctly I didn't check)
#14832

meatzombie

Aug 17, 2009 11:32:26
In DnD, x4 actually means +300%. So if you do that twice, you get +600%. Which yes, is x7.

(assuming you did feats correctly I didn't check)

Headlong rush is x2, Spirited charge is x2, baphomet is x2, so yeah, total of x4
#14833

stolide

Aug 17, 2009 11:44:33
Can one get improved evasion on a magic item? How much does it cost?
#14834

deckinhand

Aug 17, 2009 17:58:37
Q6924: a.) When does a elven druid get a night's worth of hit points for wild shaping? b.) Within an hour, if a druid wild shapes into a brown bear and from that shape then into a hawk, if she cancels the hawk shape does she go back into the brown bear shape or back to her original elf form?
#14835

aesius

Aug 17, 2009 18:28:02
A6924

a) From the official Errata: "Each time you use wild shape, you regain lost hit points as if you had rested for a night".
So, every time she wildshapes.

b) From the official FAQ:
"Can a druid currently wild shaped as a wolf change
directly into another animal form (such as a bear)?

The druid can go straight from one animal form (or plant
form, or elemental form, depending on her level) to another.
She doesn’t need to wild shape back to her normal form first."

So I'd say that she goes back to her elf form.
#14836

deckinhand

Aug 17, 2009 19:14:38
Q6924.1:Thanks so much for answering my questions. If you don't mind I'd like to follow up a bit.

A6924

a) From the official Errata: "Each time you use wild shape, you regain lost hit points as if you had rested for a night".
So, every time she wildshapes.

I don't think I asked my question very well. I saw the language you quoted, as well. But, I guess more precisely, I was wondering, what is meant by "using wild shape"? That is am I using wild shape only when my druid becomes a creature or also when he becomes an elf again?

b) From the official FAQ:
"Can a druid currently wild shaped as a wolf change
directly into another animal form (such as a bear)?

The druid can go straight from one animal form (or plant
form, or elemental form, depending on her level) to another.
She doesn’t need to wild shape back to her normal form first."

So I'd say that she goes back to her elf form.

Right. But the fact that she doesn't need to wild shape back to her normal form first doesn't tell me whether she has tapped the duration of bear form in my example. That is, I'm wondering if I can go elf, bear, hawk, bear, elf using only two iterations of wild shape. Does it say anywhere, that is, that assuming a new wild shape form, terminates the current wild shape form? (I do realize that one common sense argument would be that "of course it does," but it also seems that one could argue that it doesn't. I was just wondering if any one knew for sure.)

Thanks,

Deckinhand
#14837

wraithstrike

Aug 17, 2009 19:30:00
Q6924.1:Thanks so much for answering my questions. If you don't mind I'd like to follow up a bit.


I don't think I asked my question very well. I saw the language you quoted, as well. But, I guess more precisely, I was wondering, what is meant by "using wild shape"? That is am I using wild shape only when my druid becomes a creature or also when he becomes an elf again?



Right. But the fact that she doesn't need to wild shape back to her normal form first doesn't tell me whether she has tapped the duration of bear form in my example. That is, I'm wondering if I can go elf, bear, hawk, bear, elf using only two iterations of wild shape. Does it say anywhere, that is, that assuming a new wild shape form, terminates the current wild shape form? (I do realize that one common sense argument would be that "of course it does," but it also seems that one could argue that it doesn't. I was just wondering if any one knew for sure.)

Thanks,

Deckinhand

You are only using wildshape when you are changing into animal forms.

In the druid entry when you first get wildshape its only 1/day and it says you get to change into an animal form and back again. If you needed wildshape to change back to your normal form you would have to start off with 2 wildshapes.

The entry also says wildshape works like the polymorph spell except where otherwise stated. Each time you cast polymorph you get to change form, so it would reason that if it works like the spell that each change to your non-natural form would use a wildshape for that day.
#14838

deckinhand

Aug 17, 2009 19:37:43
Thanks for a lucid and thoughtful response. :D
#14839

aesius

Aug 17, 2009 19:37:45
Make wraithstrike words mine.

EDIT: simultaneous posts. Ok, doubt solved.
#14840

stolide

Aug 17, 2009 20:44:30
Oops sorry,

Q6925

Can one get improved evasion on a magic item? How much does it cost?
#14841

githyankee

Aug 18, 2009 0:24:41
Okay, these are some questions involving a couple spells. I tried searching, but couldn't think of a good way to word them that would get results.


Q6926.
Is there a counter for True Seeing? I understand there is a debate concerning Mind Blank protecting you from it, but I want to know if there is any way you can bolster illusions, like Major Image, against it?

Q6927.
Anyway to guard against a Disjunction? I understand items get a will save against it, so is there any way to boost an item's will save in case of such a danger?

Q6928.
This last one is a bonus, I may as well ask it here since I'm asking questions.
When you cast "Wall of Force" it cannot move. I'm wondering though, is it anchored to the "ground" of wherever you cast it? Specifically, I'm asking if you were to cast it on the deck of a ship, and the ship moved, would the WoF move with it? I'd argue this is possible to do, but I'd like an opinion from someone who knows the game better than I.


In advance, thank you for your assistance.
#14842

cephid

Aug 18, 2009 3:05:23
A6916:
No, but there is a way to get a longspear as a monk weapon in the Eberron Campaign book if you are just looking for reach, assuming your DM allows the EBCS to be used.

Might work for me. How can I do that? Weapon focus and Pole Master feats?
#14843

wraithstrike

Aug 18, 2009 6:16:10
Might work for me. How can I do that? Weapon focus and Pole Master feats?

You have to be proficient with the longspear. You to take weapon focus with the longspear. The last feat is Serpent Strike.
#14844

pithica

Aug 18, 2009 9:04:21
Q6926.
Is there a counter for True Seeing? I understand there is a debate concerning Mind Blank protecting you from it, but I want to know if there is any way you can bolster illusions, like Major Image, against it?

Nondetection requires the caster of True Seeing to make a Caster Level Check before the TS will work.
Mundane Skills like Hide or Disguise work against True Seeing unless the caster of TS can beat with the appropriate skill.
TS doesn't negate concealment or allow the caster to see through things like Fog, so that counter's it.
There is also Distance, the max distance of true seeing is 120', so anything outside that range is safe.
The Invisible Spell Feat, from Cityscape, specifies that individuals with True Seeing 'see the normal effects of the spell' so if you can get away with using this poorly worded feat, the illusion would be invisible to you, but would work against someone with TS.
Finally, you can always Spell Theft the True Seeing away from the caster, which is a fun way to cost them 250gp.
Oh yeah, [Shadow] spells are partially real, so the caster of True Seeing should be able to see the 'real' portion. If you can get that percentage up over 100%, it's as good as real or better.

Q6927.
Anyway to guard against a Disjunction? I understand items get a will save against it, so is there any way to boost an item's will save in case of such a danger?

You could contingency Antimagic Field for that purpose, but they still have a chance to get you.

Easier, Disjunction is a Burst and...
"A burst spell affects whatever it catches in its area, even including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends. "

So it would be better to contingency something like Wall of Stone that would grant total cover, with a trigger on, 'if someone casts Disjunction within 40ft'.

(contingency, for reference, is able to interrupt other's actions)

Q6928.
This last one is a bonus, I may as well ask it here since I'm asking questions.
When you cast "Wall of Force" it cannot move. I'm wondering though, is it anchored to the "ground" of wherever you cast it? Specifically, I'm asking if you were to cast it on the deck of a ship, and the ship moved, would the WoF move with it? I'd argue this is possible to do, but I'd like an opinion from someone who knows the game better than I.

It is my opinion that Effect spells with ongoing effects are always centered in relative space. Otherwise, the fact that the planet is spinning at 100's of mph while circling the sun at 10's of 1000's of miles an hour (et cetera ad nauseum) would make it impossible to cast. Therefore, in my own games, any character intelligent enough to make that leap of logic (11 or higher), can center it relative to a vehicle, as you describe. I've convinced every DM I've played under that this logic is sound, as well. But, that's a house rule. I've never seen the Sage answer such a question, but he probably has and he may disagree with me.


In advance, thank you for your assistance.

You're welcome.
#14845

suzerain

Aug 18, 2009 9:48:01
Q6929
Is there a way to make targeted spells, ray spells or touch spells affect an area instead? In the context of fighting a swarm, if that changes anything.
#14846

deafbymetal

Aug 31, 2009 14:48:47

Bump!

#14847

eviltedzies

Aug 31, 2009 21:05:09

Q6930:


I once found I site where someone made a 10 level Occult Slayer PrC. If someone could post a link to the site I'd appreciate it. Even giving me the name of the author would do wonders. Thanks.

#14848

tytalus

Sep 01, 2009 5:26:36

Q6931: Is there an item that grants the Scribe Scroll feat? The Items That Grant Feats thread doesn't list one.

#14849

dbay

Sep 01, 2009 21:21:31

Q6932: Is there any way to harm people scrying on you? Some sort of scrying backlash spell, ability, class feature- anything. Even if only dieties can do it.


Thanks in advance!

#14850

tytalus

Sep 02, 2009 3:11:07


Q6932: Is there any way to harm people scrying on you? Some sort of scrying backlash spell, ability, class feature- anything. Even if only dieties can do it.


Thanks in advance!




A6932: My favorite is the Live My Nightmare feat (UA, p94). Perhaps not very potent, but quite flavorful.


"Benefit: Whenever someone successfully targets you with a divination spell or effect, you can send that caster a nightmarish vision. This vision functions as a phantasmal killer spell, except that the form comes from your dreams, not the other creature’s dreams. The other creature must succeed on a Will save (DC 14 + your Cha modifier) to disbelieve the nightmare and a Fortitude save (DC 14 + your Cha modifier) to avoid dying from fear."

#14851

jgumbyrx

Sep 02, 2009 7:33:58


Q6932: Is there any way to harm people scrying on you? Some sort of scrying backlash spell, ability, class feature- anything. Even if only dieties can do it.


Thanks in advance!



Remote View Trap (psion/wilder 6), EPH page129.
--duration 24 hour + 1hr/level
-- if someone attempts to scry on you, they take 8d6 electrical damage and scry attempt fails. 
-- save for 1/2 damage; if viewer makes save, they can see you.
-- regardless of the save outcome, you know that someone has attempted to scry you, but you don't know any details.

unfortunately, I don't know of any way to convert powers to spells (though Erudite can convert spells to powers; but that doesn't do you any good if you want to play a caster and not a manifester).  maybe could put it in an item.

#14852

zaxter

Sep 02, 2009 20:26:51

Q6933: Could someone explain the Arcane Duelist's Enchant Chosen Weapon ability in terms I can understand? What can and can't I do with it?


Reference link: www.wizards.com/default.asp?x=dnd/re/200...

#14853

talakargos

Sep 02, 2009 21:06:41

Q6934:



If I use adamantine hurricane + wolf pack tactics what exactly happens?


Ex.


So basically if there was a total of 5 enemies adjacent to me and there was 4 more enemies about 5 feet away from the 5 that are surrounding me...could I use adamantine hurricane and attack the 5 and using my wolf pack tactics move to the other enemies and hurricane them as well?

I hope I'm explaining this right. But I'm not sure if it would work like this or not, any helpful answers would be great! =)


Thanks in advance


#14854

tarotwarrior

Sep 03, 2009 9:29:14


Q6933: Could someone explain the Arcane Duelist's Enchant Chosen Weapon ability in terms I can understand? What can and can't I do with it?


Reference link: www.wizards.com/default.asp?x=dnd/re/200...




A6933: The arcane duelist adds the effective enhancement bonus listed by the class feature to her Chosen Melee Weapon, even if the weapon already has a enhancement bonus. However if adding this bonus in would bring your weapon's total bonus higher than +10, this class feature can't be used.


This works only for the Arcane Duelist's Chosen Melee Weapon and none other.


------------------------------------------------------------------------------------------------------------------------------


Q6935: How do the different lycanthrope variations (weretiger, wereboar) get off having the same level adjustment when some of them get more hit dice, stronger attack options and bigger challenge ratings? For example: the weretiger gets +6d8 HD while the werewolf only gets +2d8 HD? 

#14855

pithica

Sep 03, 2009 11:53:54

Remote View Trap (psion/wilder 6), EPH page129.



Holy Crap that's awesome.


It's also here for anyone else without an actual copy of the XPH.


With that duration, it's going to be a fairly cheap custom item. It's my understanding that Universal Items use a formula very similar to 'wonderous items'.


So I believe a custom continuous would only be...


6*11*2000*.5=66,000gp


And a 1/day command word would only be...


6*11*1800*.2=23,760gp


And a 1/day Use-activated (if you could get away with it) would only be...


6*11*2000*.5*.2=13,200gp


Considering that it should stack with nondetection and/or mindblank to prevent the scry from succeeding even if they make their save, it's pretty solid.

#14856

suzerain

Sep 03, 2009 12:27:43

Q6930:

I once found I site where someone made a 10 level Occult Slayer PrC. If someone could post a link to the site I'd appreciate it. Even giving me the name of the author would do wonders. Thanks.


A6930

Here is the PrC Index of Kolja "Raven" Liquette: www.wakinglands.com/htm_files/the_presti...


He's credited in Complete Warrior, although very briefly.

#14857

tos_shai_hulud

Sep 04, 2009 9:44:13


Q6935: How do the different lycanthrope variations (weretiger, wereboar) get off having the same level adjustment when some of them get more hit dice, stronger attack options and bigger challenge ratings? For example: the weretiger gets +6d8 HD while the werewolf only gets +2d8 HD? 




A6935: Those bonus hit dice add into the character's character level. Keep in mind that effective character level includes ALL racial hit dice + class levels + level adjustment. So, an afflicted human werewolf with 1 level of barbarian is an effective level 5 character. An afflicted human weretiger with one level of barbarian is an effective level 9 character.

#14858

tos_shai_hulud

Sep 04, 2009 9:48:38

Q6936: I'm trying to optimize for an arena campaign. We gain levels by fighting each other. I'm looking to make a druid. I wanted the druid to be tiny-sized, but the DM says that he is going by the ruling in the Rules of the Game article Monstrous Conundrums 2 that says that any non-humanoids KEEP their 1 HD rather than lose it. This means that Jermlaine is out, since I would just be a 1HD Jermlaine, and I would lose every battle for sure.


So instead, I'm looking for a way of getting Reduce Person as a druid spell at 1st level. Any ideas? I want to be able to ride around on my eagle companion and rain down arrows upon my adversaries.

#14859

pithica

Sep 04, 2009 10:11:39


Q6936: I'm trying to optimize for an arena campaign. We gain levels by fighting each other. I'm looking to make a druid. I wanted the druid to be tiny-sized, but the DM says that he is going by the ruling in the Rules of the Game article Monstrous Conundrums 2 that says that any non-humanoids KEEP their 1 HD rather than lose it. This means that Jermlaine is out, since I would just be a 1HD Jermlaine, and I would lose every battle for sure.


So instead, I'm looking for a way of getting Reduce Person as a druid spell at 1st level. Any ideas? I want to be able to ride around on my eagle companion and rain down arrows upon my adversaries.




Do you have to be tiny? If all you want is to ride around on a bird, a Dire Eagle from Races of Stone is an elligible animal companion that can carry up to Medium sized creatures. Lilkewise, a Dire Bat from Core can carry you (up to medium), or a Dire Hawk from Races of the Wild can carry up to Small sized creatures.


The easiest, though certainly not best way to get Reduce Person as a 1st level spell would be to take a single level of Wizard. This isn't exactly 'optimal', but depending on your starting level and the levels you're playing through, wouldn't hurt too bad, you'd still get 9ths as a Druid, just one level late. If you went Martial Wizard, you'd even get a bonus 'fighter' feat. All that and you'd be able to use Wizard Wands/Staffs/Scrolls potentially, and a familiar to help with action economy. If allowed early entry cheese, you could also potentially go Arcane Heirophant for more wizard casting and a massive improvement to your Animal Companion, as well as unfettered wizard casting in druid armor (and potentially 11 caster levels of wizard, which is 6ths).


Short of that, the next thing that comes to mind is to buy cross-class ranks in UMD, and use a wand.

#14860

tos_shai_hulud

Sep 04, 2009 13:15:19



Q6936: I'm trying to optimize for an arena campaign. We gain levels by fighting each other. I'm looking to make a druid. I wanted the druid to be tiny-sized, but the DM says that he is going by the ruling in the Rules of the Game article Monstrous Conundrums 2 that says that any non-humanoids KEEP their 1 HD rather than lose it. This means that Jermlaine is out, since I would just be a 1HD Jermlaine, and I would lose every battle for sure.


So instead, I'm looking for a way of getting Reduce Person as a druid spell at 1st level. Any ideas? I want to be able to ride around on my eagle companion and rain down arrows upon my adversaries.




Lots of good info...




Hey, that's all great info, but we are starting at 1st level. The only thing that I could think of was something like the Domain Casting for arcane casters, although that hardly helps a druid. The Hatred Domain has Reduce Person as a 1st level spell, which would potentially allow a 1st level cleric to cast reduce person, but I'd want an animal companion (animals are in very limited supply, except for druids who can have an animal companion).

#14861

pithica

Sep 04, 2009 13:43:09

At 1st level, I don't think you can do it (/waits for someone to come along and prove otherwise), and still be a druid at 1st.


You could do it at 2nd, though, either taking a level of Wizard (as described) or a level of Cloistered Cleric with Hatred domain. At higher levels, you could take a dip into one of the many PrC's that grant an open domain, for Hatred, but that doesn't really help out here, either.


You could focus on UMD, but at 1st, you likely wouldn't be able to reliably hit the DC 20 to activate a wand, and you couldn't afford that wand at 1st anyway. At higher levels, you could have a custom command word or use-activated item, which wouldn't require UMD, but again, that doesn't really help you at first.


EDIT: Oh, yeah, there is also the Wizard variant that grants an AC instead of a Familiar, but then you'd have to start as a wizard, and I think it may not grant you one until 2nd level anyway.

#14862

alanlichen

Sep 04, 2009 19:25:07

The Rules Compendium says that "using a spell-like ability usually takes 1 standard action
and provokes attacks of opportunity unless otherwise noted", does that mean the SRD rules have been overrided so a Restoration SLA would only one standard action?

#14863

pithica

Sep 04, 2009 19:36:56

I believe you are correct. The rules compendium includes all Errata and some FAQ clarifications, so it does, technically, superscede the SRD (which doesn't necessarily contain all that). It is my belief based on the RC that SLA's have a casting time of 1 standard action unless the spell they emulate has a faster casting time (such as a swift or immediate action).

#14864

cru

Sep 05, 2009 4:12:56

A6936:A kobold with slight build is tiny when needed:http://www.wizards.com/default.asp?x=dnd/we/20060420a

#14865

PlzBreakMyCampaign

Sep 06, 2009 4:53:25

Q6938: What tier what an artificer be without a crafting reserve nor infusions? (guesses with reasons are great)

#14866

pithica

Sep 06, 2009 10:33:04

The artificer would still have UMD and some cheese related to it, as well as cheaper than normal crafting (potentially), so I'd probably place him in tier 3 or 4, personally, depending on how well the player in question was able to abuse it.

#14867

tos_shai_hulud

Sep 06, 2009 11:36:18

Is there a document that describes what rules are "official" and what are not? For instance, are the Rules of the Game articles by Skip Williams (one of the original designers of 3.5) considered "official rulings"? Is this covered somewhere?

#14868

pithica

Sep 06, 2009 11:41:15

According to WotC, anything published by WotC or Paizo, whether in print or online, is 'official' material, but DM's are free to pick and choose what they will and won't allow. RPGA and other groups limit what they consider 'official' to a very specific subset of that based on the tournament rules. Other d20 material devellopped/distrubuted using the OGL by companies other than WotC/Paizo isn't 'official' but DM's that wish to use it in any game are free to do so.


I think that was in one of the FAQ's, though it may be the 3.0 one, or it could have been in one of the 'Sage Advice' columns in Dragon.

#14869

tos_shai_hulud

Sep 06, 2009 11:53:07

Well, aside from one gaming group, I have never seen a group that follows this:


When a creature of the humanoid type with one racial Hit Die or fewer gains its first class level, the racial Hit Die is dropped in favor of the class Hit Die. Creatures of other types simply add the class Hit Die to their existing Hit Dice, even if they have only one racial Hit Die. (The text dealing with monsters as races in the Dungeon Master's Guide doesn't make this clear, but the text in the Monster Manual does; see page 290). If the creature has levels from other classes, the Hit Die from the new class is added to the creature's total Hit Dice.


Is there a reason that this would not be followed? The 3.0 rules were clear that all creatures with one HD lose that HD when gaining their first class level. The 3.5 rules were not clear. Does Skip Williams here change the 3.0 rule, or merely provide a suggestion for what he intended in the update to 3.5? What would be "official"?

#14870

pithica

Sep 06, 2009 12:00:10

It's my understanding that the 'official' stance on non-humanoids with 1 racial hit-dice in 3.5 is that they do not lose their racial hit-dice, as they did in 3.0. But that's just my understanding of the 'official' rule (which, for the record, I don't agree with, and don't follow in my own games).

#14871

Darth_Cthulhu

Sep 06, 2009 21:11:39

Q6939:Combat Expertise (PHB p.92) states that the changes it makes to attack rolls and armor class last until your next ACTION. Not TURN, but ACTION.


I've searched the FAQ's, Errata, tried to google for an answer, but I can find nothing that either supports this as an error OR as legitimate. Any and all help appreciated!


 


Thanks,


Darth Cthulhu

#14872

nasaroth

Sep 07, 2009 8:04:48

Q6940: If you want to make a monster character, should you go after the lvl adjustment the Monster Manual tells you or what the Savage Species does? For example, In MM Yuan ti purebloods lvl adj is +2 while in Savage Species it´s +5. What should I follow?

#14873

phaedrusxy

Sep 07, 2009 8:24:03


Q6940: If you want to make a monster character, should you go after the lvl adjustment the Monster Manual tells you or what the Savage Species does? For example, In MM Yuan ti purebloods lvl adj is +2 while in Savage Species it´s +5. What should I follow?



If you have the 3.5 monster manual, then that is the more updated book and you should go with that.
#14874

PlzBreakMyCampaign

Sep 07, 2009 8:24:38

It's my understanding that the 'official' stance on non-humanoids with 1 racial hit-dice in 3.5 is that they do not lose their racial hit-dice, as they did in 3.0. But that's just my understanding of the 'official' rule (which, for the record, I don't agree with, and don't follow in my own games).

Neither does anyone else. Raw doesn't exist

But yes, I agree that an artificer without a casting reserve nor infusions would be tier 4

#14875

nasaroth

Sep 07, 2009 9:12:00



Q6940: If you want to make a monster character, should you go after the lvl adjustment the Monster Manual tells you or what the Savage Species does? For example, In MM Yuan ti purebloods lvl adj is +2 while in Savage Species it´s +5. What should I follow?



If you have the 3.5 monster manual, then that is the more updated book and you should go with that.




Q6940 continued: So the monster HD on the minotaur entry, does that count as lvl on the character? So if I´m to make a lvl 12 character that is a minotaur fighter it would be +2 lvl adjustment / 6 Minoutar HD / 4 Fighter. Is this correct?
#14876

phaedrusxy

Sep 07, 2009 9:13:54


Q6940 continued: So the monster HD on the minotaur entry, does that count as lvl on the character? So if I´m to make a lvl 12 character that is a minotaur fighter it would be +2 lvl adjustment / 6 Minoutar HD / 4 Fighter. Is this correct?


Yes, that's correct.
#14877

nasaroth

Sep 08, 2009 14:50:07

Q6941: A dagger is considered a melee weapon and also a ranged (thrown) weapon, correct? So my real question is, if I was to make my dagger +1 with brilliance, keen, seeking and returning, would brilliance and keen only apply when I use the dagger in melee combat or would they also apply when I throw the dagger at someone? (Brilliance and keen are melee weapon bonuses and seeking and returning are ranged weapon bonuses) We had a small dispute over this and we can´t find any rules on this matter in the books.

#14878

Darth_Cthulhu

Sep 08, 2009 19:32:59


Q6941: A dagger is considered a melee weapon and also a ranged (thrown) weapon, correct? So my real question is, if I was to make my dagger +1 with brilliance, keen, seeking and returning, would brilliance and keen only apply when I use the dagger in melee combat or would they also apply when I throw the dagger at someone? (Brilliance and keen are melee weapon bonuses and seeking and returning are ranged weapon bonuses) We had a small dispute over this and we can´t find any rules on this matter in the books.




I don't think a dagger is a melee and a ranged weapon. I think it is a melee weapon that can be used AS a ranged weapon. (I realize it's a subtle differentiation.) I don't think I would allow ranged-weapon-only bonuses to be placed on a dagger. (A throwing dagger, perhaps, but not a standard dagger.)


 


As for the rest of your question, I would say that the brilliance and keen would still apply to the dagger when thrown. The abilities don't just "shut off" when the dagger "senses" it is being used in a way other than that for which it was intended.


 


Just my opinion,


Darth Cthulhu

#14879

nasaroth

Sep 08, 2009 21:02:46



Q6941: A dagger is considered a melee weapon and also a ranged (thrown) weapon, correct? So my real question is, if I was to make my dagger +1 with brilliance, keen, seeking and returning, would brilliance and keen only apply when I use the dagger in melee combat or would they also apply when I throw the dagger at someone? (Brilliance and keen are melee weapon bonuses and seeking and returning are ranged weapon bonuses) We had a small dispute over this and we can´t find any rules on this matter in the books.




I don't think a dagger is a melee and a ranged weapon. I think it is a melee weapon that can be used AS a ranged weapon. (I realize it's a subtle differentiation.) I don't think I would allow ranged-weapon-only bonuses to be placed on a dagger. (A throwing dagger, perhaps, but not a standard dagger.)


 


As for the rest of your question, I would say that the brilliance and keen would still apply to the dagger when thrown. The abilities don't just "shut off" when the dagger "senses" it is being used in a way other than that for which it was intended.


 


Just my opinion,


Darth Cthulhu




 


Q6941 continued: Ahh, allthough I found a note in DMG that reads as follows:


"Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons (for example, daggers) can also be used as ranged weapons. In this case, their enhancement bonus applies to either type of attack." (page 221 under "Weapons")


 So I guess it´s up to the DM to decide how he/she wants it. Although I would not mind havin a dagger thats keen and returning. (bonuses from both melee and ranged) seeing as it can be used as both.

#14880

Darth_Cthulhu

Sep 10, 2009 18:28:59

Q6942: If my character has a wand of a spell that has "You" as the target (good examples include Entropic Shield, Blink, and Comprehend Languages), can I use that wand on someone else, or will I always be the target? (My reading of the rules suggests I can only use the wand on myself, but it isn't explicit.)


 


Darth Cthulhu


 

#14881

SylvanPrincess

Sep 10, 2009 19:57:15

Q6943: So my question to you all is this: Am I able to combine the 2nd lev power "psionic lion's charge" + spirited charge on a battle maidens special mount to charge in on horseback and then make a full attack action? the wording of both abilities makes it seem so.


Spirited Charge: "when mounted and using the charge action, you deal double damage with a melee weapon (or triple with a lance). (page 100, PHB 3.5)

Psionic Lion's Charge: "when you charge, you can make a full attack action in the same round." (page 125, XPH)


#14882

swe_wolfis

Sep 11, 2009 3:32:21

Q6944 I'm having trouble with my brain at the moment and can't remember if a character(with BAB +1 can pick up a item on the floor as part of a move action or not.

#14883

jgumbyrx

Sep 11, 2009 4:00:07


Q6944 I'm having trouble with my brain at the moment and can't remember if a character(with BAB +1 can pick up a item on the floor as part of a move action or not.



A6944
action economy is kinda goofy like that.  it doesn't matter if the BAB is +0 or +20, they both can make a single attack as a standard action, and then each do the same move action (like pick something up, for example) all in the same round.
#14884

jgumbyrx

Sep 11, 2009 4:03:27


Q6942: If my character has a wand of a spell that has "You" as the target (good examples include Entropic Shield, Blink, and Comprehend Languages), can I use that wand on someone else, or will I always be the target? (My reading of the rules suggests I can only use the wand on myself, but it isn't explicit.)


 


Darth Cthulhu


 



A6942
Your reading is correct -- when a spell is cast from a wand, the wielder of the wand is considered the caster for the purpose of determining the target.
#14885

jgumbyrx

Sep 11, 2009 4:09:39



So my question to you all is this: Am I able to combine the 2nd lev power "psionic lion's charge" + spirited charge on a battle maidens special mount to charge in on horseback and then make a full attack action? the wording of both abilities makes it seem so.


Spirited Charge: "when mounted and using the charge action, you deal double damage with a melee weapon (or triple with a lance). (page 100, PHB 3.5)

Psionic Lion's Charge: "when you charge, you can make a full attack action in the same round." (page 125, XPH)


#14886

swe_wolfis

Sep 11, 2009 4:22:01



Q6944 I'm having trouble with my brain at the moment and can't remember if a character(with BAB +1 can pick up a item on the floor as part of a move action or not.



A6944
action economy is kinda goofy like that.  it doesn't matter if the BAB is +0 or +20, they both can make a single attack as a standard action, and then each do the same move action (like pick something up, for example) all in the same round.



Yeah, I know but can a bow lying at someone feets count as "easy reach" so it can be picked up as part of a move action ie pick up the bow then move 10ft?

#14887

jgumbyrx

Sep 11, 2009 4:29:47




Q6944 I'm having trouble with my brain at the moment and can't remember if a character(with BAB +1 can pick up a item on the floor as part of a move action or not.



A6944
action economy is kinda goofy like that.  it doesn't matter if the BAB is +0 or +20, they both can make a single attack as a standard action, and then each do the same move action (like pick something up, for example) all in the same round.



Yeah, I know but can a bow lying at someone feets count as "easy reach" so it can be picked up as part of a move action ie pick up the bow then move 10ft?



I don't think so (at least, not without some feat or skill-trick or something).  OTOH, you are always free to take a move or move-equivilant action in place of your standard action (i.e., pick up the bow as one move action, and then move "x" feet as your other move action).
#14888

suzerain

Sep 11, 2009 4:56:12

 





So my question to you all is this: Am I able to combine the 2nd lev power "psionic lion's charge" + spirited charge on a battle maidens special mount to charge in on horseback and then make a full attack action? the wording of both abilities makes it seem so.


Spirited Charge: "when mounted and using the charge action, you deal double damage with a melee weapon (or triple with a lance). (page 100, PHB 3.5)

Psionic Lion's Charge: "when you charge, you can make a full attack action in the same round." (page 125, XPH)


#14889

jgumbyrx

Sep 11, 2009 5:22:04

May I offer my opinion? Usually I'd say you're correct, only the first attack gets the bonus, but in this particular case, Spirited Charge formulated in such a way that it applies to all attacks.



I didn't say that there was anything wrong with that interpretation -- as a matter of fact, I believe it to be perfectly legitimate, valid, and sensible -- I just prefer the other approach for games that I DM (it's a matter of how I envision that the whole thing would play out).
#14890

SylvanPrincess

Sep 11, 2009 11:23:17


 





So my question to you all is this: Am I able to combine the 2nd lev power "psionic lion's charge" + spirited charge on a battle maidens special mount to charge in on horseback and then make a full attack action? the wording of both abilities makes it seem so.


Spirited Charge: "when mounted and using the charge action, you deal double damage with a melee weapon (or triple with a lance). (page 100, PHB 3.5)

Psionic Lion's Charge: "when you charge, you can make a full attack action in the same round." (page 125, XPH)


#14891

Rauthiss

Sep 11, 2009 14:27:04

Q6944


Is there any way to add skills to my class skill list that's not multiclassing or homebrewing?

#14892

phaedrusxy

Sep 11, 2009 14:39:37


Q6944


Is there any way to add skills to my class skill list that's not multiclassing or homebrewing?



Yes... but it would help to know which skill you're after. Skill Knowledge in Unearthed Arcana will let you add any skill, as will the Versatile feat but that's from a 3rd party book (Rokugan Campaign Setting).
#14893

jgumbyrx

Sep 11, 2009 14:41:03


Q6944


Is there any way to add skills to my class skill list that's not multiclassing or homebrewing?



A6945

yes.  there are loads of feats for that.  there is a compiled list at crystal keep


EDIT: argh, ninja'd (kinda)

#14894

Rauthiss

Sep 11, 2009 14:47:00

Looking specifically for diplomacy and concentration

#14895

tos_shai_hulud

Sep 11, 2009 15:45:06

Q6946: If I'm making a JermlaineMMII character, and I roll the following stats: 8, 12, 14, 16, 16, 17, am I allowed to put the 8 into Strength to wind up with a 1 (Jermlaines have a racial -8 Strength adjustment). Or, since the minimum stat must be one, does that mean I cannot put the 8 into Strength, and the least the character's strength could be would be 4 (by putting in the 12)?

#14896

jgumbyrx

Sep 11, 2009 16:21:48


Q6946: If I'm making a JermlaineMMII character, and I roll the following stats: 8, 12, 14, 16, 16, 17, am I allowed to put the 8 into Strength to wind up with a 1 (Jermlaines have a racial -8 Strength adjustment). Or, since the minimum stat must be one, does that mean I cannot put the 8 into Strength, and the least the character's strength could be would be 4 (by putting in the 12)?



A6946

technically, i guess you could have a 1 STR.  however, i would strongly recommend against it.  you would be worthless at all str-based skills; and you wouldn't be able to carry any equipment (even a handy haversack would give you medium encumbrance).

#14897

phaedrusxy

Sep 11, 2009 16:45:15



Q6946: If I'm making a JermlaineMMII character, and I roll the following stats: 8, 12, 14, 16, 16, 17, am I allowed to put the 8 into Strength to wind up with a 1 (Jermlaines have a racial -8 Strength adjustment). Or, since the minimum stat must be one, does that mean I cannot put the 8 into Strength, and the least the character's strength could be would be 4 (by putting in the 12)?



A6946

technically, i guess you could have a 1 STR.  however, i would strongly recommend against it.  you would be worthless at all str-based skills; and you wouldn't be able to carry any equipment (even a handy haversack would give you medium encumbrance).



Since I'm sure he's probably going to be a druid who runs around wildshaped all the time, it won't matter. Tongue out
#14898

tos_shai_hulud

Sep 11, 2009 16:59:54


technically, i guess you could have a 1 STR.  however, i would strongly recommend against it.  you would be worthless at all str-based skills; and you wouldn't be able to carry any equipment (even a handy haversack would give you medium encumbrance).




Haha, I know about the encumbrance issues. The question is really more that if I put the 8 into Strength, 8-8=0. Does that default to 1 (the minimum strength) or does that mean that I am simply not allowed to put the 8 into Strength?

#14899

Darth_Cthulhu

Sep 11, 2009 18:12:24



technically, i guess you could have a 1 STR.  however, i would strongly recommend against it.  you would be worthless at all str-based skills; and you wouldn't be able to carry any equipment (even a handy haversack would give you medium encumbrance).




Haha, I know about the encumbrance issues. The question is really more that if I put the 8 into Strength, 8-8=0. Does that default to 1 (the minimum strength) or does that mean that I am simply not allowed to put the 8 into Strength?




I would rule that you put the numbers wherever you want, then apply the racial adjustments; any that are reduced too low (3 for Int, 1 for the others) gets set to the minimum.


This was a sort of joke thing for half-orcs in previous editions. Anyone who rolled a 3 always put it in Charisma, since the half-orc racial adjustment to Charisma couldn't drop it lower.


 


Darth Cthulhu

#14900

tos_shai_hulud

Sep 13, 2009 12:59:32

Q6947: Let's say a necromancer wants to lay siege to a castle... What type of undead should he use for siege engines? Essentially, he wants the most bang for his buck, so he wants creatures with low hit dice, high strength, large size category. The behir makes a good choice, as a behir advanced to 14 hit dice has a strength of 34 and is Gargantuan. That's a +12 Strength modifier with a +12 on Strength checks to break down doors. It has a +24 to break down doors.


Is this the best I can do? Or is there something better? Whales work for underwater castles, but how would a whale skeleton move on land? (A 19 HD whale has a strength of 43... 44 if it increased strength at 16 HD... and a +16 on strength checks to break down doors, giving it a +32 or +33)

#14901

Darth_Cthulhu

Sep 13, 2009 17:15:17

Q6948: Champions  of Ruin has two feats (maybe more, but I've found two so far) that concern me: Craven and Via Negativa.


Both of these feats provide a bonus based your CHARACTER level. However, these bonuses seem very CLASS based. Unfortunately, I have found no errata for this book.


For myself, I've houseruled Via Negativa to only add +1 per rebuking class level(s) (instead of per character level). Craven I've houseruled down even further, only allowing +1 damage per sneak attack die.


I am wondering how others handle these feats, and if there is an official ruling somewhere that I may have missed. (Or perhaps there is no mistake, and these feats really ARE meant to be used as is?) I'm also interested in hearing of your experiences using either of these feat "as written", if you have.


 


Darth Cthulhu


 

#14902

ashyl

Sep 13, 2009 17:40:18

Q6949:


 


1) For Arcane spellcasters, spells added from Domains gained by PRC's, are added to your list of spells known? Even for Spontaneous ones?



2) An Anima Mage can bind multiple vestiges at the same time if he atains a high enough level?

#14903

phaedrusxy

Sep 14, 2009 8:43:25


Q6949:


 


1) For Arcane spellcasters, spells added from Domains gained by PRC's, are added to your list of spells known? Even for Spontaneous ones?



2) An Anima Mage can bind multiple vestiges at the same time if he atains a high enough level?



For part 2, yes. That is part of having a higher binder level.

For part 1, I'll let someone else answer, as I've never been that keen on that trick. I know it is explained clearly in Complete Divine, but I don't remember exactly what it says.

#14904

suzerain

Sep 14, 2009 11:23:38



Q6949:


 


1) For Arcane spellcasters, spells added from Domains gained by PRC's, are added to your list of spells known? Even for Spontaneous ones?



2) An Anima Mage can bind multiple vestiges at the same time if he atains a high enough level?



For part 2, yes. That is part of having a higher binder level.

For part 1, I'll let someone else answer, as I've never been that keen on that trick. I know it is explained clearly in Complete Divine, but I don't remember exactly what it says.



I'll bite. They don't get added to "spells known" automatically, but you can learn them the way "normal for the class". A wizard has to find a scroll (it may be a divine scroll, even) and pay the cost to scribe the spell into his spellbook. He can only prepare one "domain spell" of each level, though. Spontaneous casters, on the other hand, need to waste a spell known to get it, but may cast them as often as they want.

Beguiler and Warmages profit by being "spontanous casters" which have access to their whole spell list, i.e. they have instant access. Note that I am of the opinion that this doesn't work the same way for Arcane Disciple (since the feat describes its own, special rules).


The rules can be found on page 20 of Complete Divine.

#14905

ashyl

Sep 14, 2009 11:27:20

Are you sure? I don't have my Complete Divine around, there was a note early on, like page 20-30. What does it say exactly?


 


EDIT: Cheers, thanks a lot for the answers!

#14906

suzerain

Sep 14, 2009 11:34:09

 


I am sure, as this is what it says on page 20. I'll quote the part on spontaneous casters:


If the noncleric is a spontaneous caster like a sorcerer or favored soul, then she may select a domain spell to add to her spells known whenever she would have an option to choose a new known spell. A sorcerer does not get to exceed his normal limit of spells known. Once
the domain spell is known, the sorcerer may cast it freely.


As for Beguilers/Warmages, that is part conjecture of mine, but not very much since druids get a similar deal.

#14907

countmein

Sep 15, 2009 13:44:36

Lets say I am a wizard with an Imp familiar. It gets DR  5/good or silver   and fast healing 2.


So can I cast shield other on my familiar or have him cast it with a wand to shield me. That way when somebody attacks me and deals damage, he takes half my damage which is then reduced by 5 most of the time and regenerated by 2 shortly after.


 


True?

#14908

SylvanPrincess

Sep 15, 2009 14:13:22

Q 6951:

Can i deliver touch attacks through mage hand?

#14909

phaedrusxy

Sep 15, 2009 14:27:44


Q 6951:

Can i deliver touch attacks through mage hand?



Do you mean Spectral Hand? You can deliver them through that, but not Mage Hand.
#14910

SylvanPrincess

Sep 15, 2009 14:45:47

yes, thats what i meant. i guess i couldnt find spectral hand for some reason.

thanks,
katy

#14911

countmein

Sep 15, 2009 17:35:30

Does a +X int item (circlet) give me bonus spells per day as a wizard. And how can I convince my DM if this is true?

#14912

phaedrusxy

Sep 15, 2009 20:01:36


Does a +X int item (circlet) give me bonus spells per day as a wizard. And how can I convince my DM if this is true?



Yes it does, and I think this was addressed in the FAQ. There is also a blurb in complete warrior about using magic items to qualify for prerequisites, which might help.
#14913

SylvanPrincess

Sep 16, 2009 12:23:02

Q6953


Is there a divine caster with a fighters progression? not like the pally, but something that can cast spells right off the bat?

#14914

callix

Sep 17, 2009 6:03:00


Q6953


Is there a divine caster with a fighters progression? not like the pally, but something that can cast spells right off the bat?




Not a base class, but you can multiclass, take appropriate prestige classes, and easily get decent casting while losing only one point of BAB over twenty levels.

Or just cast Divine Power. Y'know, whatever works.
#14915

SylvanPrincess

Sep 17, 2009 6:29:32

thanks, i was curious because i wanted that +1 bab so i could prestige earlier in my psionic psamurai build

#14916

minchazo

Sep 17, 2009 9:12:46

I was looking at the Hierophant prestige class in the DMG. It *looks* like you can increase your caster level +2 per level with this class by taking the "Spell Power" ability. Is this true? If so, why isn't it used more frequently on the Char Ops board?

#14917

suzerain

Sep 17, 2009 9:53:35

I was looking at the Hierophant prestige class in the DMG. It *looks* like you can increase your caster level +2 per level with this class by taking the "Spell Power" ability. Is this true? If so, why isn't it used more frequently on the Char Ops board?


Giving up 1 level of spellcasting progression for an equal increase in caster level is almost never worth it. You lose spell slots for caster level. In epic builds, when taken before lvl20, it may be a good way to boost CL (while taking epic prestige classes to gain back spell progression and get epic feats on top of that). Even then, I think that's questionable at best. All bets off in epic, though.
#14918

minchazo

Sep 17, 2009 13:00:31


Giving up 1 level of spellcasting progression for an equal increase in caster level is almost never worth it. You lose spell slots for caster level. In epic builds, when taken before lvl20, it may be a good way to boost CL (while taking epic prestige classes to gain back spell progression and get epic feats on top of that). Even then, I think that's questionable at best. All bets off in epic, though.





I see your point on losing the spell slots. I don't understand why it wouldn't be beneficial at Epic levels, though. I mean, you could get a caster level of 30 at character level 25...
#14919

phaedrusxy

Sep 17, 2009 17:11:46



Giving up 1 level of spellcasting progression for an equal increase in caster level is almost never worth it. You lose spell slots for caster level. In epic builds, when taken before lvl20, it may be a good way to boost CL (while taking epic prestige classes to gain back spell progression and get epic feats on top of that). Even then, I think that's questionable at best. All bets off in epic, though.





I see your point on losing the spell slots. I don't understand why it wouldn't be beneficial at Epic levels, though. I mean, you could get a caster level of 30 at character level 25...


Most people could care less about epic levels. It is unbalanced to the point that it isn't even fun coming up with broken combos with it. It's broken right out of the box.


Heirophant 5 is a nice cap to an Ur-Priest, though. Tongue out

#14920

Darth_Cthulhu

Sep 17, 2009 20:01:17

Q6954: One of my players is making a new, 1st-level character. He's putting 1 skill point into several cross-class skills (which means he has half a rank in that skill), most of them "trained only".


I am trying to find some ruling on whether you need to have a full rank in a "trained only" skill in order to use it trained, or if a half-rank is sufficient. So far, the closest I've found is the "Jack of Al Trades" feat (complete adventurer, p.110):


 


"You can use any skill as if you had 1/2 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained skill checks..."


 


While this seems to say half a rank is sufficient, it may just be a special ability granted by the feat (since this would take up a feat slot, it should be special.)


 


Any help/input appreciated!


 


Darth Cthulhu


 


 

#14921

phaedrusxy

Sep 17, 2009 21:15:06

"as if you had 1/2 rank in that skill" means that even without the feat, you could make a skill check with half a rank in a skill.


Very neat trick. I hadn't seen that one before.

#14922

suzerain

Sep 17, 2009 22:46:53


Giving up 1 level of spellcasting progression for an equal increase in caster level is almost never worth it. You lose spell slots for caster level. In epic builds, when taken before lvl20, it may be a good way to boost CL (while taking epic prestige classes to gain back spell progression and get epic feats on top of that). Even then, I think that's questionable at best. All bets off in epic, though.


I see your point on losing the spell slots. I don't understand why it wouldn't be beneficial at Epic levels, though. I mean, you could get a caster level of 30 at character level 25...



There is a benefit compared to what more levels in a base class would give you. But let's say you make your cleric. You'll need a 10-level prestige class completed before lvl20. Say, Divine Oracle. Then you add Hierophant, and that's all you got for your 20 levels. 10 levels of goodies and +5CL. Instead, you could've put in 3 levels of shadowcraft mage and 1 contemplative for an extra domain, possibly 1 prestige paladin if you want favor of the martyr on your list.


So you're weighing 5 levels of class features against +5CL. Also, what exactly are you doing with your CL? If you had taken Hathran as your 10-level-prc (you DO want to do that in epic campaigns), you could jack up your CL to 40 anyway. Consumptive field could, in theory, increase this to CL60. There are builds that jack up CL due to stacking weirdness.


What is that +5CL doing for you? Your maw of chaos is more fearsome. Dispelling is better boosted other ways, since the dispel family is always capped. Overcoming SR shouldn't be a problem, due to assay spell resistance (or that other spell), though if something has redicolous SR for its CR, then possibly. Which leaves caster level checks against enemy casters/manifesters. I can see that as being useful, but I think I'd still prefer class features.


However. As I said in my first post, in epic, all bets are off. "I have never played epic and I don't know anyone who does". Also, epic is largely "homebrew" by virtue of epic spells being the most important thing in epic games, and those being restricted only by DM fiat. Also, epic prc progressions are all homebrew, with a few exceptions. Everybody plays epic differently, or rather, "nobody" plays epic.

#14923

aezon

Sep 18, 2009 2:35:21

Q6955:  This has probably been covered before, but my googling must be weak... Boccob's Blessed Book says the user can scribe without the 25gp of material cost, PHB says it costs 100gp... Is there any official ruling on how this works?  Is it just a typo?  Lacking that, how do most folks handle it?

#14924

Maat_Mons

Sep 18, 2009 5:03:34

A6954: From right at the start of the Skill Descriptions section:


Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If it is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).

Untrained: This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn’t appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can’t attempt checks with this skill (for skills that are designated as “Trained Only”).


#14925

SylvanPrincess

Sep 18, 2009 8:40:18

Q6956


I have been running this scenario through my mind a bunch, and want to hear someone elses oppinion. This is it:

Iaijutsu Focus: when your opponent is caught flat footed, you can make a Iaijutsu skill check and deal extra damage.


Strike with no thought: If an iaijutsu master of 10th level begins combat (not an iaijutsu duel) within melee range of an opponent, she gains a free surprise round, even though her opponents are aware of her presence . The only action the iaijutsu master can take in this surprise round is an attack action using a katana.  This treats the target as flat-footed, and thus triggers Iaijutsu Focus.

Psionic Lion's Charge: after a charge, you may make your full attack action.


So, the question is this, if I have an opportunity to Strike with No Thought, can I charge in and get my Iaijutu extra damage on each attack in my full attack (granted from psionic lions charge)?  and does the extra damage apply ony to the first strike, or to all?  because the target is flatfooted, do i then just roll an Iaijutsu check for each swing? Also;


How would One Strike, Two Cuts apply in this situation, does it work with Psionic Lion's Charge as well?


One Strike, Two Cuts: At 8th level and above, an iaijutsu
master can make two attacks with a katana as a standard
action . This means she can strike twice and move in the same
round, or attack twice in the strike phase of an iaijutsu duel .


thanks for your help


~kate

#14926

madgryphon

Sep 21, 2009 10:45:49

Q6957: Is a dragonwrought Kobold subject to agin penalties? I can't find the answer explicit anywhere. I know I've heard from somewhere that you can make a venerable dragonwrought kobold for the free mental stat boosts, because they don't take the aging penalties because of the dragon type. The problem is that I can't find anywhere that the dragon type says that you don't take aging penalties explicitly.

#14927

phaedrusxy

Sep 21, 2009 10:57:14


Q6957: Is a dragonwrought Kobold subject to agin penalties? I can't find the answer explicit anywhere. I know I've heard from somewhere that you can make a venerable dragonwrought kobold for the free mental stat boosts, because they don't take the aging penalties because of the dragon type. The problem is that I can't find anywhere that the dragon type says that you don't take aging penalties explicitly.



It's under the dragonwrought kobold description, not the dragon type description.
#14928

madgryphon

Sep 21, 2009 12:35:58



Q6957: Is a dragonwrought Kobold subject to agin penalties? I can't find the answer explicit anywhere. I know I've heard from somewhere that you can make a venerable dragonwrought kobold for the free mental stat boosts, because they don't take the aging penalties because of the dragon type. The problem is that I can't find anywhere that the dragon type says that you don't take aging penalties explicitly.



It's under the dragonwrought kobold description, not the dragon type description.



 Do you mean the feat? Because it's not mentioned there. A page number would suffice. Thanks!
#14929

phaedrusxy

Sep 21, 2009 12:41:47

I don't have the book handy. I just remember seeing this exact same question on here (or BG... I forget which).

#14930

Maat_Mons

Sep 21, 2009 13:54:11

A6957: A footnote to the table of kobold aging effects says dragonwrought kobolds do not take penalties for aging (Races of the Dragon page 39). 

#14931

kelh

Sep 21, 2009 16:46:37

Q6958: Quick question about a Gestalt combo.  One side is Beguiler, the other Wizard.


If the Wizard goes specialist and drops Enchantment, then goes Incantatrix and drops Illusion, will the Beguiler still be able to gain spells via the Advanced Learning feature that allows it to add an Enchantment or Illusion spell to it's library?

#14932

radial

Sep 21, 2009 19:07:48

Q6958:  I'm looking for a list of double weapons that are also reach weapons.  Alternativly, a list of 1h weapons with reach that I could dual wield without incurring a heavy offhand penalty.  Specifically those that would work well will a Ranger, Rogue, or Scout class.


I'd also like to point out that I'm very new to the whole D&D thing.  Any flaws, recommendations, suggestions, or alternative views are welcome.

#14933

SylvanPrincess

Sep 22, 2009 1:56:56

Q6959:


I am wondering, for the purpose of stringing silly damage together, what "only an attack action with a katana..." can be defined as.  It pertains to Iaijutsu Master from Oriental Adventures' 10th level ability, Strike with No Thought, which states that you get an attack before initiative is rolled, but only with said katana-attack action. I want to combine it with psionic lion's charge (Expanded Psionics), that says, if you charge, you can take your full attack action. On page 154, PHB3.5, it states that charge is a special attack.


My question is, can I use psionic lions charge with strike with no thought? or in otherwords, does charg(ing) with a katana count as an "attack action with a katana"?

#14934

jgumbyrx

Sep 22, 2009 2:09:03


Q6959:


I am wondering, for the purpose of stringing silly damage together, what "only an attack action with a katana..." can be defined as.  It pertains to Iaijutsu Master from Oriental Adventures' 10th level ability, Strike with No Thought, which states that you get an attack before initiative is rolled, but only with said katana-attack action. I want to combine it with psionic lion's charge (Expanded Psionics), that says, if you charge, you can take your full attack action. On page 154, PHB3.5, it states that charge is a special attack.


My question is, can I use psionic lions charge with strike with no thought? or in otherwords, does charg(ing) with a katana count as an "attack action with a katana"?



A6959

Only by completely breaking action economy. (I'm sure there is a thread or 2 on that around here somewhere).
the only thing I can think of off the top of my head that may be able to be used for this is the Belt of Battle from MIC.

#14935

steelblue

Sep 22, 2009 5:08:57

A6956, 6959: The PHB specifies that the most common standard action is an attack. (P. 135.) Therefore, I would interpret "attack action" as a subset of "standard action".


A6958: There aren't any double reach weapons in the PHB or the Arms & Equipment Guide, and frankly, I doubt you're going to find any. And the only one-handed reach weapon I could find is the whip, and it's a one-handed melee weapon, which means you'd have to take the Oversized Two-Weapon Fighting feat to use it in your offhand w/out penalty. You could use a whip-dagger to avoid dealing only subdual damage. Oh, and whips are exotic weapons, so there goes another feat.


Oh, there's another Q6958. Guess I'll have a stab at answering that too.


A6958: Since the text regarding specialization states that spells from the prohibited school or schools become unavailable to the wizard to the point that they can't even use scrolls or wands, I would go with "That would screw you out of a lot of beguiler spells. Like, all of them."

#14936

phaedrusxy

Sep 22, 2009 9:31:20

And the only one-handed reach weapon I could find is the whip, and it's a one-handed melee weapon, which means you'd have to take the Oversized Two-Weapon Fighting feat to use it in your offhand w/out penalty.


Kusari-gama, DMG.
#14937

steelblue

Sep 23, 2009 1:12:18


And the only one-handed reach weapon I could find is the whip, and it's a one-handed melee weapon, which means you'd have to take the Oversized Two-Weapon Fighting feat to use it in your offhand w/out penalty.


Kusari-gama, DMG.



Okay, I must be getting old... where in the DMG? I don't remember any weapons being in the DMG... and I can't find anything about it...

#14938

Maat_Mons

Sep 23, 2009 4:07:04

Page 145. 

#14939

steelblue

Sep 23, 2009 6:05:05

*facepalm* Thanks.

#14940

gnumbler

Sep 23, 2009 13:50:30

Q6960:


Is there a way to access Dragon Magazine online?

#14941

jgumbyrx

Sep 23, 2009 14:00:22


Q6960:


Is there a way to access Dragon Magazine online?



torrents?
#14942

waazraath

Sep 23, 2009 16:40:59

Q6961:


 


In which situations is a character denied a dex bonus to AC? Is there any more specific info next to the "provided that the character can react to the attack" from PHB?

#14943

phaedrusxy

Sep 23, 2009 17:08:55


Q6961:


In which situations is a character denied a dex bonus to AC? Is there any more specific info next to the "provided that the character can react to the attack" from PHB?



There are lots of conditions and circumstances that deny someone their Dex to AC. I don't know of a table listing them anywhere, but the ones I can think of off the top of my head are:

1) Flat-footed


2) Against an invisible attacker


3) Blind


4) Stunned


5) Helpless (paralyzed, etc)


6) Balancing (without 5 ranks in Balance)


7) Climbing


8) Running


9) Grappling (against foes not in the grapple)

#14944

zaxter

Sep 23, 2009 17:48:14

Q6962:

Sadly, the thread "Classes that boost stats, the table" seems to have disappeared, and Google does not seem to have it cached. Did anyone have the good foresight to save it to their computer? I'd like a look at it.

#14945

Darth_Cthulhu

Sep 24, 2009 1:57:25

Q6963: I have a question involving precision damage. A character in my party is planning on taking levels of rogue, swashbuckler, and scout. He also plans to take a feat which allows his swashbuckler levels to stack with his rogue levels for determining sneak attack damage (Daring Outlaw, Complete Scoundrel p.76), and another feat to allow his rogue levels to stack with his scout levels for determining skirmish damage (Swift Ambusher, Complete Scoundrel p.81).


The situation I foresee is this: at some point (probably many times), this character will move at least 10 feet and put himself in a flanking position. This would put him in a position where he would be eligible to deal both sneak attack damage AND skirmish damage. At high levels, this could rack up some serious extra dice of damage!


My question is this: Is there any rule anywhere that limits how much precision damage can be done? More precisely, I'm trying to find whether or not a rule exists that states that when you are eligible for more than one type of precision damage, you may only apply one type (in this case, the character would have to choose between either skirmish damage or sneak attack damage, but could not deal both). Does such a rule exist?


 


Darth Cthulhu

#14946

jgumbyrx

Sep 24, 2009 2:01:23


Q6963: I have a question involving precision damage. A character in my party is planning on taking levels of rogue, swashbuckler, and scout. He also plans to take a feat which allows his swashbuckler levels to stack with his rogue levels for determining sneak attack damage (Daring Outlaw, Complete Scoundrel p.76), and another feat to allow his rogue levels to stack with his scout levels for determining skirmish damage (Swift Ambusher, Complete Scoundrel p.81).


The situation I foresee is this: at some point (probably many times), this character will move at least 10 feet and put himself in a flanking position. This would put him in a position where he would be eligible to deal both sneak attack damage AND skirmish damage. At high levels, this could rack up some serious extra dice of damage!


My question is this: Is there any rule anywhere that limits how much precision damage can be done? More precisely, I'm trying to find whether or not a rule exists that states that when you are eligible for more than one type of precision damage, you may only apply one type (in this case, the character would have to choose between either skirmish damage or sneak attack damage, but could not deal both). Does such a rule exist?


 


Darth Cthulhu



sneak attack and skirmish come from 2 different sources (and I dont mean as class features) -- you do what ever you're eligible for at the moment.  if you move 10' and stop in a flanking position, yes, you get both (i.e., they can stack).
#14947

cloer

Sep 27, 2009 1:31:59

Q6964: Im looking for the name of a magic item that allowed the user to store memories/spells.


You could use it to save your XP and if you lost a level you could use it to get your lost xp back minus 500xp, but it could be used as a explot so you could use it to craft expensive items and only have to pay 500 xp. You could also store all the spells in your spellbook in case you lost it.


 


I think its from the magic item compedium.

#14948

cru

Sep 27, 2009 3:18:42


Q6964: Im looking for the name of a magic item that allowed the user to store memories/spells.
You could use it to save your XP and if you lost a level you could use it to get your lost xp back minus 500xp, but it could be used as a explot so you could use it to craft expensive items and only have to pay 500 xp. You could also store all the spells in your spellbook in case you lost it.
I think its from the magic item compedium.



www.imarvintpa.com/dndlive/items.php?ID=...
#14949

madgryphon

Sep 27, 2009 18:56:48

Q6965 Is there anywhere a freely available printed version of the knowstones from dragon magazine? Or at least what issue are/were they in?

#14950

kyprioth

Sep 28, 2009 19:50:29

Q6966:


For feats like Maximize SLA, can you use the effect on a blast shaping invocation or eldritch essence? I am asking because I am trying figure out a way to use these abilities more than 3/day.


Q6967:


If you are using two weapons, and qualify  to use sneak attack damage, does it apply to each attack or only one?

#14951

phaedrusxy

Sep 28, 2009 21:16:43


Q6967:


If you are using two weapons, and qualify  to use sneak attack damage, does it apply to each attack or only one?



It applies to every (lethal damage) attack you make, as long as you're flanking or whatever. It doesn't matter how many you have, or how you get them (AoOs, etc).
#14952

kyprioth

Sep 28, 2009 21:47:02

Q6968:


Are there any prestige classes that would advance two melee classes? like scout and swashbuckler, or scout and rogue?

#14953

phaedrusxy

Sep 28, 2009 23:50:50


Q6968:


Are there any prestige classes that would advance two melee classes? like scout and swashbuckler, or scout and rogue?



Not really, but there are feats that do (Daring Outlaw, etc).
#14954

callix

Sep 29, 2009 17:45:03

Q6969: I remember seeing a list of alternative spellbooks for wizards somewhere. It included stone tablets and a tattoed "spellbook". Does anyone know where this list can be found?

#14955

jgumbyrx

Sep 29, 2009 17:55:45


Q6969: I remember seeing a list of alternative spellbooks for wizards somewhere. It included stone tablets and a tattoed "spellbook". Does anyone know where this list can be found?



A6969

I believe what you're looking for is in CArc.  it also has variants on "potions".

#14956

callix

Sep 29, 2009 18:04:22


 A6969


I believe what you're looking for is in CArc.  it also has variants on "potions".




Sorry, but I looked there. It has rules about augmenting your spellbook, a couple of interesting materials to make them from (eg. dragonhide), and alternate materials for scrolls and potions, but nothing about alternate methods of making spellbooks. Thanks anyway.
#14957

jgumbyrx

Sep 29, 2009 18:44:49



 A6969


I believe what you're looking for is in CArc.  it also has variants on "potions".




Sorry, but I looked there. It has rules about augmenting your spellbook, a couple of interesting materials to make them from (eg. dragonhide), and alternate materials for scrolls and potions, but nothing about alternate methods of making spellbooks. Thanks anyway.


you need to look a little further -- try pages 186-187.
#14958

kyprioth

Sep 29, 2009 21:11:12

Q6970:


Do UMD checks emulate caster level? Can I get a flat out answer with a reason or a link to a thread disussing it?


Q6971:


Is there a list anywhere showing all warlock PrC's? (as in, they increase invocation using class level.)

#14959

balmas

Sep 29, 2009 22:26:42

Q6972:


The Devoted Heart stance "Aura of Chaos" indicates that whenever the maximum result of your weapon roll shows, you may roll again until the dice does not show the maximum result. The Weapon Master (Sword and Fist sourcebook) PrC has an ability that, 1/day/level, you do not roll your weapon's damage dice, instead figuring out the maximum damage you could inflict with that weapon, and inflicting it. My question is this: If you use the Weapon Master ability while in the Aura of Chaos stance, does one trigger the other, and if so, in which order? If you munchkinned it, it could be read into infinite damage. What are your thoughts?

#14960

jgumbyrx

Sep 30, 2009 4:55:00


Q6970:


Do UMD checks emulate caster level? Can I get a flat out answer with a reason or a link to a thread disussing it?


A6970
Yes.  As per the SRD, you can emulate a class feature, with your effective level for that feature being your UMD check minus 20.  For example, you could emulate arcane or divine spell-casting; if your UMD check was a 30, your effective caster level would be 10.


Q6971:


Is there a list anywhere showing all warlock PrC's? (as in, they increase invocation using class level.)



A6971

This has about the most comprehensive list that I've seen.

#14961

zaxter

Sep 30, 2009 16:54:40

Q6973


In what books can I find grafts?

#14962

fisharewet

Sep 30, 2009 17:25:58


Q6973


In what books can I find grafts?




Magic of Ebberon, Lords of Madness, Fiend Folio off the top of my head.

#14963

waazraath

Sep 30, 2009 17:30:40



Q6973


In what books can I find grafts?




Magic of Ebberon, Lords of Madness, Fiend Folio off the top of my head.




Libris Mortis also

#14964

gnumbler

Sep 30, 2009 19:42:34

Q6974


Can you attack with two weapons as part of a standard action or does it need to be part of a full attack? What book and what page is the information found in?

#14965

jgumbyrx

Sep 30, 2009 20:57:35


Q6974


Can you attack with two weapons as part of a standard action or does it need to be part of a full attack? What book and what page is the information found in?



A6974

must be part of a full attack.  PHB pg. 143 states it pretty explicitly; it's the very first thing covered under the "full-round action" heading.


the "dual strike" feat from CAdv lets you hit once with each weapon as part of a standard action.

#14966

Blackstorm_SK

Oct 02, 2009 8:51:50

Q6975: Does a PC that looses the requirements of a spellcasting PrC looses also the spellcasting levels gained with that PrC? I remember something about this in some sage answer, but i'm not really sure of it.

#14967

felgoroth

Oct 02, 2009 12:19:36

Q6976: Does anyone know what book the feat that lets you initiate a grapple from a bite attack is in?  Or what the feat is called?  Also does anyone know what feat lets you swallow something you've bitten?  Or what book it's in?

#14968

balmas

Oct 02, 2009 12:32:22

A6976: It is either the MM1 or Savage Species. I believe it to be Savage Species.

#14969

datenshi_no_kai

Oct 02, 2009 14:18:13

Q6977: Is there anyway to have more than one familiar?

#14970

suzerain

Oct 02, 2009 16:28:49


Q6977: Is there anyway to have more than one familiar?




There is Extra Familiar from Dragon #280.

#14971

dumah87

Oct 04, 2009 7:05:19

Q6978


Hi everyone! My question is simple and it's about dispelling...


 To dispel a spell you have to see or hear  the spellcaster that casts the spell, as stated in PHB


PAGE 170


How Counterspells Work : To use a counterspell, you must select an opponent as the target of the couterspell. (...) If the target of your counterspell tries to cast a spell, make a Spellcraft Check (let's see the Spellcraft...)


PAGE 82



15 + spell level    Identify a spell being cast. (You must see or hear
                               the spell’s verbal or somatic components.) No
                                action required. No retry.


COME BACK to PAGE 170


This check is a free action, If check succeds...etc etc etc....


SO


THe Question IS : Which is the maximum distance I can HEAR or SEE and so recognize the Spellcaster  that is casting the spell??? Is It based on LIsten/Spot Check?


Thank you all!

#14972

innabinder

Oct 04, 2009 7:27:24

"Q6978:THe Question IS : Which is the maximum distance I can HEAR or SEE and so recognize the Spellcaster  that is casting the spell??? Is It based on LIsten/Spot Check?"


I believe you can find that answer based on encounter distance.  The encounter calculator on the hypertext SRD is a useful resource for this:  www.penpaperpixel.org/tools/d20encounter...

#14973

bezhadeath

Oct 05, 2009 9:24:18

Q6979: If I already have 6Cleric/10 Radiant servant of Pelor/5 Battle Medic, what should I consider advancing in?

#14974

Vicerious

Oct 05, 2009 20:08:48


Q6972:


The Devoted Heart stance "Aura of Chaos" indicates that whenever the maximum result of your weapon roll shows, you may roll again until the dice does not show the maximum result. The Weapon Master (Sword and Fist sourcebook) PrC has an ability that, 1/day/level, you do not roll your weapon's damage dice, instead figuring out the maximum damage you could inflict with that weapon, and inflicting it. My question is this: If you use the Weapon Master ability while in the Aura of Chaos stance, does one trigger the other, and if so, in which order? If you munchkinned it, it could be read into infinite damage. What are your thoughts?



A6972 The key phrase here is the Weapon Master's ability: you do not roll your weapon's damage dice.  No roll means Aura of Chaos can't activate - there are no dice to roll again.

#14975

cru

Oct 06, 2009 7:56:32

Q6975: Does a PC that looses the requirements of a spellcasting PrC looses also the spellcasting levels gained with that PrC? I remember something about this in some sage answer, but i'm not really sure of it.
CWar, p 16:
If a character no longer meets the requirements for a prestige class, he or she loses the benefit of any class features or other special abilities granted by the class. The character retains Hit Dice gained from advancing in the class as well as any improvements to base attack bonus and base save bonuses that the class provided.

Q6976: Does anyone know what book the feat that lets you initiate a grapple from a bite attack is in?  Or what the feat is called?  Also does anyone know what feat lets you swallow something you've bitten?  Or what book it's in?
I assume you're talking about the abilities Improved Grab and Swallow Whole.
www.wizards.com/default.asp?x=dnd/glossa...
www.wizards.com/default.asp?x=dnd/glossa...
These are not feats but simply special monstrous attacks. That said, there might be ways to gain these abilities.
The Scorpion's Grasp feat (Sandstorm) gives Improved Grab. There's also a bear totem barbarian variant in Complete Champion that gives Improved Grab.
I cannot find much on swallow whole, except the spell Bite of the King (Gluttony 8, Hunger 8) [SpC].
FYI: CRUSHING WEIGHT OF THE MOUNTAIN, Stone Dragon (Stance), Tome of Battle - gives you Constrict.

#14976

phaedrusxy

Oct 06, 2009 9:12:10


I cannot find much on swallow whole, except the spell Bite of the King (Gluttony 8, Hunger 8) [SpC].


The Gape of the Serpent feat lets you swallow whole something the same size category as you. If you can manage a way to take feats without needing to have the prereqs (rogue 10, for example Wink ), then you can take that feat.


I think Gape of the Serpent was from Savage Species. This was used as a joke in someone's sig on here a long time ago, and I thought it was so hilarious that I still remember the trick.

#14977

felgoroth

Oct 06, 2009 16:08:13

Q6980: How do you apply a template?  Does it take the place of a feat?  Or is it like a Trait?  I've never used one before.

#14978

cru

Oct 07, 2009 3:54:07

Q6980: How do you apply a template?  Does it take the place of a feat?  Or is it like a Trait?  I've never used one before.



Read here: www.d20srd.org/srd/improvingMonsters.htm...
Generally, it's a thing that modifies your race. Maybe similar to traits, you lose some of your original race characteristics and gain something else. There are two types of templates: inherited (you must be born with that) and acquired (you usually have to undergo some ritual to get that). Most templates don't affect your HD, but many to have level adjustment (just like a drow).
#14979

felgoroth

Oct 07, 2009 8:10:52

Q6981: Ok, the template I'm thinking about taking is aquired and my character will have aquired it before the game starts.  So I just have the characteristics of the template and apply them?

#14980

aleristhes33ker

Oct 07, 2009 12:07:24

Normally, yes.


Unless it says something different.


But normally, yes.

#14981

ahanna

Oct 07, 2009 15:05:04

Q6982:  Can you use The elemental turning attempts from the air, earth, fire and water domains to power divine metamagic?

#14982

jgumbyrx

Oct 07, 2009 16:18:53


Q6982:  Can you use The elemental turning attempts from the air, earth, fire and water domains to power divine metamagic?




A6982

no.  the feat specifically states turn/rebuke undead attempts; later in the feat, it states that you are using "positive or negative energy".

#14983

phaedrusxy

Oct 07, 2009 18:53:02



Q6982:  Can you use The elemental turning attempts from the air, earth, fire and water domains to power divine metamagic?




A6982

no.  the feat specifically states turn/rebuke undead attempts; later in the feat, it states that you are using "positive or negative energy".



I'm pretty sure the main D&D FAQ also gave this same answer.
#14984

kyprioth

Oct 07, 2009 19:16:25

Q6983: Does anyone have some links to some good eldritch glaive builds? I have a powerful one right now, but I want to see some other ones for inspiration and ideas to add.


Q6984: If you apply the quicklem SLA feat to the glaive, do you get twice the number of attacks you normally would?

#14985

felgoroth

Oct 07, 2009 19:32:17

A to the glaive question: (sorry I'm slightly drunk) according to Complete Arcane you cannot apply metamagic feats to Eldritch Blast so quicken spell wouldn't do anything.  If someone has a better answer please post it because like I said I'm slightly drunk.

#14986

jgumbyrx

Oct 07, 2009 20:30:59


Q6983: Does anyone have some links to some good eldritch glaive builds? I have a powerful one right now, but I want to see some other ones for inspiration and ideas to add.



A6983
Here you go.


Q6984: If you apply the quicklem SLA feat to the glaive, do you get twice the number of attacks you normally would?



A6984
If you use "quicken SLA", then normally get 2 uses of eldritch blast for that round.  However, in the case of eldritch glaive, it already gives you your iterative attacks, so I would say that "quicken" has no effect (unless you were to quicken a normal blast, and then go in to the glaive as your full-attack)


A to the glaive question: (sorry I'm slightly drunk) according to Complete Arcane you cannot apply metamagic feats to Eldritch Blast so quicken spell wouldn't do anything.  If someone has a better answer please post it because like I said I'm slightly drunk.




How was that?
#14987

Maat_Mons

Oct 07, 2009 21:16:09

A6984: If eldritch glaive is a spell-like ability with a casting time of 1 full-round action that allows you to make one or more melee touch attacks dealing eldritch blast damage as part of casting, then a quickened eldritch glaive is a spell-like ability with a casting time of 1 free action that allows you to make one or more melee touch attacks dealing eldritch blast damage as part of casting. Activating a quickened spell-like ability and a normal spell-like ability in the same round gives you the full benefits of both, so this would result in additional attacks.

#14988

phaedrusxy

Oct 07, 2009 21:51:53

Looks like it works to me: www.d20srd.org/srd/monsterFeats.htm#quic...


 


Quicken Spell-Like Ability [General]


Prerequisite

Spell-like ability at caster level 10th or higher.


Benefit

Choose one of the creature’s spell-like abilities, subject to the restrictions described below. The creature can use that ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).


Using a quickened spell-like ability is a free action that does not provoke an attack of opportunity. The creature can perform another action—including the use of another spell-like ability—in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round.


The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) -4. For a summary, see the associated table.


In addition, a spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened.


Normal

Normally the use of a spell-like ability requires a standard action and provokes an attack of opportunity unless noted otherwise.


Special

This feat can be taken multiple times. Each time it is taken, the creature can apply it to a different one of its spell-like abilities.

#14989

tos_shai_hulud

Oct 08, 2009 10:02:19

I'm looking for answers to several questions about Animal Companions and Sharing Spells with them.


  • Q6985: Can a druid/wizard share wizard spells with his animal companion

  • Q6986: Can a druid share spell effects gained through other magical items with his animal companion? (Like potions, wands, staves, etc.) For which magic items would this work? Spell completion/trigger items only, all items, or no items?

  • Q6987: Can a druid/psychic warrior share powers with his animal companion? (Assuming Magic/Psionic Transparency)

  • Q6988: Can a druid share powers manifest through items like Psionic Tattoos with his animal companion? Or more specifically, can a druid spend 300gp for a tattoo of Expansion, augmented to 10 mins/level, tap it, and share the effect with his animal companion such that they both gain one size category for 30 mins?

#14990

phaedrusxy

Oct 08, 2009 10:39:47


I'm looking for answers to several questions about Animal Companions and Sharing Spells with them.


  • Q6985: Can a druid/wizard share wizard spells with his animal companion

  • Q6986: Can a druid share spell effects gained through other magical items with his animal companion? (Like potions, wands, staves, etc.) For which magic items would this work? Spell completion/trigger items only, all items, or no items?

  • Q6987: Can a druid/psychic warrior share powers with his animal companion? (Assuming Magic/Psionic Transparency)

  • Q6988: Can a druid share powers manifest through items like Psionic Tattoos with his animal companion? Or more specifically, can a druid spend 300gp for a tattoo of Expansion, augmented to 10 mins/level, tap it, and share the effect with his animal companion such that they both gain one size category for 30 mins?


6985: Yes

6986: No (some people say scrolls work)


6987: Yes


6988: No (maybe Power Stones would work, if you buy the scrolls argument)


 

#14991

tos_shai_hulud

Oct 08, 2009 11:55:04



I'm looking for answers to several questions about Animal Companions and Sharing Spells with them.


  • Q6985: Can a druid/wizard share wizard spells with his animal companion

  • Q6986: Can a druid share spell effects gained through other magical items with his animal companion? (Like potions, wands, staves, etc.) For which magic items would this work? Spell completion/trigger items only, all items, or no items?

  • Q6987: Can a druid/psychic warrior share powers with his animal companion? (Assuming Magic/Psionic Transparency)

  • Q6988: Can a druid share powers manifest through items like Psionic Tattoos with his animal companion? Or more specifically, can a druid spend 300gp for a tattoo of Expansion, augmented to 10 mins/level, tap it, and share the effect with his animal companion such that they both gain one size category for 30 mins?


6985: Yes

6986: No (some people say scrolls work)


6987: Yes


6988: No (maybe Power Stones would work, if you buy the scrolls argument)


 




Awesome! Do you have a link for the scrolls argument, by any chance? If not, I'll try searching for it, but if you know of a link already, it would be very helpful.

#14992

kyprioth

Oct 08, 2009 12:11:03

Q6989: When in Marilith form, (with the demonbinder's ability) it says your grow two extra arms. Can you use these arms for more damage with a weapon by wielding it with 4 arms.

#14993

jgumbyrx

Oct 08, 2009 12:49:52


Q6989: When in Marilith form, (with the demonbinder's ability) it says your grow two extra arms. Can you use these arms for more damage with a weapon by wielding it with 4 arms.




A6989

there is nothing in RAW to support such a thing.
besides, imagine the size of the hilt that would be needed for such a thing.  even on something like a greataxe, it just seems like trying to do such a thing would be a bit unwieldy.


having said that, I could see a houserule that would add 1/2 of your STR bonus for each additional arm you use; provided that you have a weapon that could support such a tactic (perhaps by using a larger size weapon, such as from powerful build or monkey grip).

#14994

phaedrusxy

Oct 08, 2009 12:50:12


Awesome! Do you have a link for the scrolls argument, by any chance? If not, I'll try searching for it, but if you know of a link already, it would be very helpful.



Nope. Sorry. I didn't buy it, and so didn't bookmark it. :P
#14995

Maat_Mons

Oct 08, 2009 14:12:37

I could see a houserule that would add 1/2 of your STR bonus for each additional arm you use

Savage Species has exactly that rule. 
#14996

jgumbyrx

Oct 08, 2009 17:22:54


I could see a houserule that would add 1/2 of your STR bonus for each additional arm you use

Savage Species has exactly that rule.



oh, so I guess I was on to something, wasn't I? <*pats self on back*> Cool

 


<*but then hangs head in shame for not catching that earlier*>

#14997

kyprioth

Oct 08, 2009 22:23:00

exactly, i knew you could use more arms for more damage, but i wanted to know if the arms from marilirth form could be used to do that.

#14998

jgumbyrx

Oct 08, 2009 23:02:44


exactly, i knew you could use more arms for more damage, but i wanted to know if the arms from marilirth form could be used to do that.




from what I can tell, I would say so.

 


 


BTW, you win -- looks like I had to change my avatar.
I just kept getting confused, and I just couldn't handle it anymore.

#14999

talonos2

Oct 08, 2009 23:41:32

Q6990:


I seem to recall a feat somewhere that allowed an undead creature to add it's CHA bonus to HP rolls, much like living creatures add their CON bonus to HP rolls. I thought it was in Libris Mortis, but I looked and couldn't find it. Does the feat I'm thinking of exist, or am I remembering some beautiful munchkiny dream?


If that feat doesn't exist, is there any other easy way to increase the HP of an undead creature besides improved toughness?

#15000

Blackstorm_SK

Oct 09, 2009 7:41:15

Q6991: Does weapon specialization for ranged weapons apply even if I'm more than 30 ft away from the target? There's a rule?

#15001

bezhadeath

Oct 09, 2009 9:36:02

Q6992: My cleric is 6 Cleric/10 Radiant Servant of Pelor/5 Battle Medic, what should I go for next if I want to be as much focused on supporting the party as possible.

#15002

felgoroth

Oct 09, 2009 14:44:31

A6991: by RAW I don't think there's anything about it but, I could be wrong.  I haven't seen anything that says it applys only when you're within 30ft. (this being said I've only looked in the PHB about this).  If your DM is saying it only works when you're within 30ft. it might be a house rule though.

#15003

vociferate

Oct 09, 2009 16:03:02

Q6993:  If a druid could wild shape into a humanoid form would he/she lose any functionality of their armor or weapons?


 


I already understand that if they shape into, say, a rhino, they obviously loose their ability to wield a kurki. ;)

#15004

frostwolf

Oct 09, 2009 17:12:10

A6993: Unless it was equiped with a wilding clasp, yes, it is absorbed as if you wild shaped into a rino. The MoMF handbook has more info on this, if you can find it.


 


Q6993: Anyone have a working link to the Familiar based PrC? It was called the Familiarist.

#15005

talonos2

Oct 09, 2009 21:03:57

I asked this last page, but I don't think people saw it, because somebody posted right after me, and it got bumped to a new page.



Q6990:


I seem to recall a feat somewhere that allowed an undead creature to add it's CHA bonus to HP rolls, much like living creatures add their CON bonus to HP rolls. I thought it was in Libris Mortis, but I looked and couldn't find it. Does the feat I'm thinking of exist, or am I remembering some beautiful munchkiny dream?


If that feat doesn't exist, is there any other easy way to increase the HP of an undead creature besides improved toughness?




Related: Q6994: If an undead person has the feat "lifedrain," does its effects apply to spells or spell like abilities such as enervate that is casts?

#15006

zaxter

Oct 09, 2009 21:11:13


Q6990:


I seem to recall a feat somewhere that allowed an undead creature to add it's CHA bonus to HP rolls, much like living creatures add their CON bonus to HP rolls. I thought it was in Libris Mortis, but I looked and couldn't find it. Does the feat I'm thinking of exist, or am I remembering some beautiful munchkiny dream?


If that feat doesn't exist, is there any other easy way to increase the HP of an undead creature besides improved toughness?




Pretty sure you're thinking of Unholy Toughness. Unfortunately, if I recall correctly, it's not a feat -- it's a special quality posessed by certain undead monsters. Getting it on your character would be a hassle, if it's even possible.

#15007

tos_shai_hulud

Oct 10, 2009 7:57:46



I'm looking for answers to several questions about Animal Companions and Sharing Spells with them.


  • Q6985: Can a druid/wizard share wizard spells with his animal companion

  • Q6986: Can a druid share spell effects gained through other magical items with his animal companion? (Like potions, wands, staves, etc.) For which magic items would this work? Spell completion/trigger items only, all items, or no items?

  • Q6987: Can a druid/psychic warrior share powers with his animal companion? (Assuming Magic/Psionic Transparency)

  • Q6988: Can a druid share powers manifest through items like Psionic Tattoos with his animal companion? Or more specifically, can a druid spend 300gp for a tattoo of Expansion, augmented to 10 mins/level, tap it, and share the effect with his animal companion such that they both gain one size category for 30 mins?


6985: Yes

6986: No (some people say scrolls work)


6987: Yes


6988: No (maybe Power Stones would work, if you buy the scrolls argument)


 




Hmm, I have been doing my own research on the issue, and this is what I found:


SRD[/url];]The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.


This says that the user is the manifester. If a druid is the manifester of a power, then why would he not be able to share the power with his animal companion? I'm not sure I understand why you say no for psionic items.

#15008

felgoroth

Oct 10, 2009 11:57:47

Q6994: Is there a Ranger Variant that doesn't get spells (or spell-like abilities)?  If so does anyone know where I can find it?

#15009

jolte

Oct 10, 2009 12:32:02

About Q6986 and A6986, Is there material about sharing spells with animal companions/familiars other than in PHB? Because it clearly states there that you share spells that the spellcaster casts himself.

#15010

innabinder

Oct 10, 2009 13:10:33

A6994: Ranger without spellcasting, Complete Warrior page 13, and www.crystalkeep.com/d20/rules/DnD3.5Inde...

#15011

Maat_Mons

Oct 10, 2009 13:53:42

A6994a: Also, Complete Champion, page 50. 

#15012

jgumbyrx

Oct 10, 2009 16:18:10


A6994: Ranger without spellcasting, Complete Warrior page 13, and www.crystalkeep.com/d20/rules/DnD3.5Inde...






A6994a: Also, Complete Champion, page 50. 




IMHO, the one in CC is far superior.
#15013

kyprioth

Oct 10, 2009 19:09:29

Q699?:


What would the level adjustment be for a Brown Bear as a PC? I can't seem to find any rules for this. I don't know what the template would be to make the animal intelligent, but I would like to play as a brown bear, but I want to be intelligent.

#15014

Maat_Mons

Oct 10, 2009 19:34:17

You might want to look into modifying an urskan, from Frostburn. 

#15015

captaincurran

Oct 10, 2009 21:04:40

#6996 - Is there a ranger variant in one of the actual books that focuses on 2handed weapons instead of archery or 2 weapon fighting? I thought i had seen it somewhere....

#15016

cru

Oct 11, 2009 4:10:48

Q699?: What would the level adjustment be for a Brown Bear as a PC? I can't seem to find any rules for this. I don't know what the template would be to make the animal intelligent, but I would like to play as a brown bear, but I want to be intelligent.
check out Anthropomorphic Brown Bear in Savage Species. 2HD and 3 LA. Consider polar bear instead, same everything except polar has swim speed.

#6996 - Is there a ranger variant in one of the actual books that focuses on 2handed weapons instead of archery or 2 weapon fighting? I thought i had seen it somewhere....
dragon magazine had other variants, you can find them on crystal keep, www.crystalkeep.com/d20/rules/DnD3.5Inde... page 100.

About Q6986 and A6986, Is there material about sharing spells with animal companions/familiars other than in PHB? Because it clearly states there that you share spells that the spellcaster casts himself.
I don't know what's your question, but here's some information about sharing spells: www.wizards.com/default.asp?x=dnd/rg/200...

Q6993: Anyone have a working link to the Familiar based PrC? It was called the Familiarist.
This? www.geocities.com/theonedarklordofthenig...

#15017

kyprioth

Oct 11, 2009 14:40:21

Q6997:


Where can I find a bard handbook, or A guide to bards? I like their flavour, but have heard they are the worst base class. Maybe with a handbook I can prove those people wrong.

#15018

cru

Oct 11, 2009 14:59:32


Q6997:


Where can I find a bard handbook, or A guide to bards? I like their flavour, but have heard they are the worst base class. Maybe with a handbook I can prove those people wrong.




community.wizards.com/go/thread/view/758...
community.wizards.com/go/thread/view/758...
#15019

teyo

Oct 11, 2009 21:59:29

Q6998:


Today we had a little doubt in our session. To detect the presence of a trap, a rogue needs a Spot check. To be able to disarm it, a rogue needs a Disable Device check, am I right so far?


Well, the thing is: my rogue saw the typical rope tied to both sides of a passage (probably the trigger of a bigger trap). He wanted to disable it (Disable Device), but the DM told me to do a Search check to "investigate" the trap mechanism. And I wonder: wouldn't I just need a Disable Device check, with no Search check involved? I know it seems like (and probably is) a stupid n00b question, but I just want to be sure to make things clear for the next session.


Thanks for your help!

#15020

olpolokk

Oct 11, 2009 22:06:50

Q6999: I remember someone posting some time ago 3 characters builds of 3 evil monsters. One was an undead possible a lich named "Necrosis", then there was a succubus who's name escapes my memory right now and finally there was a mysterious shadow creature possibly an outsider named something like "Zyxxyx" or something like that. Do any of you remember this?


This might be a shot in the dark, but I couldn't think of any other place to post this down. I hope one of you can remember what I am talking about and can direct me to the thread were those characters where.


Thanks.


A6999: Doh! I just remembered that the monsters worked on a triad, the triad of shadow. I was able to found it. community.wizards.com/go/thread/view/758...


Thanks anyways, this thread is awesome. Congrats on the 7k questions answered! :D





#15021

kyprioth

Oct 11, 2009 23:08:01

Q7000: (woot)


Do you gain feats based on your HD or ecl? or something entirely different?


Also, if a monster had 21 HD but no class levels, would he be able to get an epic feat?

#15022

jgumbyrx

Oct 11, 2009 23:16:54


Q7000: (woot)


Do you gain feats based on your HD or ecl? or something entirely different?


Also, if a monster had 21 HD but no class levels, would he be able to get an epic feat?




A7000

you gain feats according to your actual Hit Die.  ECl is simply a system of ajudicating xp.


Also, AFAIK, yes, a 21 HD creature should be eligable for epic feats.

#15023

tos_shai_hulud

Oct 11, 2009 23:52:13


About Q6986 and A6986, Is there material about sharing spells with animal companions/familiars other than in PHB? Because it clearly states there that you share spells that the spellcaster casts himself.




I dunno, but according to the SRD, for potions, the imbiber is the "effective target and caster" for the spell. For a psionic tattoo, the user is "both the manifester and target", but it doesn't say he is the "effective manifester". So, were tattoos meant to be treated as potions? Can potion effects be shared by companions? If they can, then tattoos likely can, as well. I haven't seen any information (outside the PhB) that gives any insight into this debacle.

#15024

innabinder

Oct 12, 2009 7:20:25


Q6998:


Today we had a little doubt in our session. To detect the presence of a trap, a rogue needs a Spot check. To be able to disarm it, a rogue needs a Disable Device check, am I right so far?


Well, the thing is: my rogue saw the typical rope tied to both sides of a passage (probably the trigger of a bigger trap). He wanted to disable it (Disable Device), but the DM told me to do a Search check to "investigate" the trap mechanism. And I wonder: wouldn't I just need a Disable Device check, with no Search check involved? I know it seems like (and probably is) a stupid n00b question, but I just want to be sure to make things clear for the next session.


Thanks for your help!



A6998: Search detects traps; Spot doesn't.  Spot helps you detect hidden creatures.

www.d20srd.org/srd/skills/search.htm


www.d20srd.org/srd/skills/spot.htm

#15025

willypete

Oct 12, 2009 10:34:42

If you are grappled and you have that reserve feat that lets you teleport a short distance, can you teleport out of the grapple without having to win a grapple check to escape?

#15026

phaedrusxy

Oct 12, 2009 12:23:32


If you are grappled and you have that reserve feat that lets you teleport a short distance, can you teleport out of the grapple without having to win a grapple check to escape?



Yes. You'd need to make a concentration check, though (assuming that reserve feat ability is Spell-like. If it is Supernatural, you don't even have to do that.)
#15027

teyo

Oct 12, 2009 12:27:29


 A6998: Search detects traps; Spot doesn't.  Spot helps you detect hidden creatures.


www.d20srd.org/srd/skills/search.htm


www.d20srd.org/srd/skills/spot.htm




Q7001:


So, for practical reasons and for the sake of the session, a Rogue adventuring into, say, an unkown dungeon should be permanently choosing 10 when Searching for traps and choosing 20 (remaining in the same spot) when he "feels" that a trap could be near, like when he saw the rope tied to both sides of a passage, am I right? Choosing 20 wouldn't trigger the trap, but choosing 20 can't be done (or would be disastrous) when Disabling Device, right?


Thanks for your help!

#15028

innabinder

Oct 12, 2009 12:46:40



 A6998: Search detects traps; Spot doesn't.  Spot helps you detect hidden creatures.


www.d20srd.org/srd/skills/search.htm


www.d20srd.org/srd/skills/spot.htm




Q7001:


So, for practical reasons and for the sake of the session, a Rogue adventuring into, say, an unkown dungeon should be permanently choosing 10 when Searching for traps and choosing 20 (remaining in the same spot) when he "feels" that a trap could be near, like when he saw the rope tied to both sides of a passage, am I right? Choosing 20 wouldn't trigger the trap, but choosing 20 can't be done (or would be disastrous) when Disabling Device, right?


Thanks for your help!



A7001: (Assuming 'Choosing 10/20' is meant to read 'Taking 10/20', from the SRD:
"Taking 10

When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.


Taking 20

When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.


Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.


Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search."


The above indicates to me that Taking 10 is generally a bad idea for Searching, since you can expect to miss several traps that way, and that Taking 20 is expressly not allowed for Disable Device, because there are penalties for failure (like activating the trap).

#15029

teyo

Oct 12, 2009 14:34:26


A7001: (Assuming 'Choosing 10/20' is meant to read 'Taking 10/20', from the SRD:


"Taking 10

When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.


Taking 20

When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.


Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.


Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search."


The above indicates to me that Taking 10 is generally a bad idea for Searching, since you can expect to miss several traps that way, and that Taking 20 is expressly not allowed for Disable Device, because there are penalties for failure (like activating the trap).




First of all, sorry for my lame English. I'm not a native English speaker and I usually read the Spanish version of the Player's Handbook, so I make some slips from time to time.


And thanks for your interpretation. I thought the same, but it would take A LOT of time for the character to take 20 for the whole dungeon...or is it the way it should be done?  If that's the case, I'll just tell the DM "my character takes 20 while Searching the next 30 ft. of the passageway".


Thanks a lot for your time!

#15030

kyprioth

Oct 12, 2009 14:55:51

Don't worry teyo, you speak english fine; infact you speak our language better than some of our native speakers. So don't worry about that. :P

#15031

teyo

Oct 12, 2009 16:39:09


Don't worry teyo, you speak english fine; infact you speak our language better than some of our native speakers. So don't worry about that. :P




Thanks for the compliment


I take my time to write each post, but I think it's well worth it. I can't stand bad-spelling people!


Well, enough with the off-topic. Regards!

#15032

manicmundy

Oct 12, 2009 16:41:42

Q7003: The level 17 Paladin encounter power Hand of the Gods doesn't specifically state that allies can't score critical hits while the power is in effect (unlike the cleric level 12 utility power Good Omens).  I realize that a level 17 power should be pretty nifty, but am I correctly interpreting this power?

#15033

felgoroth

Oct 12, 2009 17:38:12

Q7002: Does the Racial Ability Tremor Sense work like the Earth Sense feat?  Also, if it does, can you take Earth Sense to double the radius of your Tremor Sense?  And does Tremor Sense qualify you for feats Earth Sense is required for?

#15034

kyprioth

Oct 12, 2009 21:29:14

Q7002:


Does anyone know of a place where I can see logicninja's guide to being bat-man? The archives are destroyed, and I really want to see it.

#15035

innabinder

Oct 12, 2009 22:40:13

A7002: 74.125.113.132/search?q=cache:B9C5cTEVVA...

#15036

kyprioth

Oct 12, 2009 22:47:57

Q7003:


What is the level adjustment for the Pseudonatural template? The Demilich?

#15037

jgumbyrx

Oct 13, 2009 1:42:28


Q7003:


What is the level adjustment for the Pseudonatural template? The Demilich?



A7003

For the Pseudonatural, according to the 3.5 Accessory Update Booklet, it is a +4 LA.


As for the Demilich, you have to do your homework.  On page 156 of the ELH, it lists the Demilich as having a CR of 29, and an ECL of 33.  For the CR, it starts with a 21st level character, has a +2 CR lich template, and a +6 CR demilich template; which gives us the 29 CR. 
For ECL, we start with 21 character levels, and a +4 LA lich template, giving us a 25.  33 minus 25 is 8; thus, making the LA for a demilich template a +8.

#15038

Maat_Mons

Oct 13, 2009 3:29:14

For the Pseudonatural, according to the 3.5 Accessory Update Booklet, it is a +4 LA.

The one from the Manual of the Plains is. Not so much the other one.
#15039

felgoroth

Oct 13, 2009 7:30:27

Q7004: (since Kyprioth [I'm just kidding] decided my question wasn't good enough to be question 7002) Does the Racial Ability Tremor Sense work like the Earth Sense feat?  Also, if it does, can you take Earth Sense to double the radius of your Tremor Sense?  And does Tremor Sense qualify you for feats Earth Sense is required for?

#15040

adecoy95

Oct 13, 2009 11:45:51

q7005: is there any solid ways to protect yourself from dispell magic besides antimagic field?

#15041

tytalus

Oct 13, 2009 11:49:06


q7005: is there any solid ways to protect yourself from dispell magic besides antimagic field?




The easiest ist a Ring of Counterspells.

#15042

cru

Oct 13, 2009 13:02:50

A7005
Spellblade weapon enhancement (Magic of Faerun, +1 price)

#15043

kyprioth

Oct 13, 2009 15:29:51

Q7006:


Is there any way for an undead to add a stat modifier to hp like a regular character does with con? This would really come in handy.


(Sorry about stealing your question number XD)

#15044

adecoy95

Oct 13, 2009 16:43:57

thanks cru


 


Q7007: i remember seeing a lower level version of antimagic field, i thought it was in the book of exhalted deeds but i cant find it, it has a secondary effect that lets  you cut the duration of the spell in half to create an antimagic field, any help would be appreciated.

#15045

phaedrusxy

Oct 13, 2009 17:12:39


Q7006:


Is there any way for an undead to add a stat modifier to hp like a regular character does with con? This would really come in handy.


(Sorry about stealing your question number XD)



A 7006: The feat Fairy Mysteries Initiate lets you use your Intelligence modifer instead. It is from some dragon magazine (and the compendium, I guess...).

Also, a Dry Lich has Unholy Toughness. You can become one by taking 10 levels in Walker in the Waste. This lets them use their Charisma mod instead of Con.

#15046

kyprioth

Oct 13, 2009 19:19:02

Q7007:


Can the arcane permanency be used on divine spell? It doesn't specifically say on the srd.


Q7008:


Does anyone have a cache or something with lop's 10^100 elite challenge or whatever?

#15047

jgumbyrx

Oct 14, 2009 0:26:08


Q7008:


Does anyone have a cache or something with lop's 10^100 elite challenge or whatever?




A7008

I already went there -- here it is, duplicated in all it's glory, and without all the filler b.s.

#15048

kyprioth

Oct 14, 2009 21:56:50

Q7009:


What are some good PrC's for an Evil Cleric? (not Ur-Priest)

#15049

jgumbyrx

Oct 15, 2009 16:43:36

Q7010


With all the guides and handbooks for various monsters, is there one for the doppelganger?  Or one for the Chameleon PrC that has a proper nod to the doppelganger (the only one I found was the Factotum Handbook, and it only had a fleeting mention of the doppelganger as it pertained to the Able Learner feat)?


Thanks.

#15050

tytalus

Oct 21, 2009 5:54:00

Q7011: Does a reincarnated creature loose HP, skill points etc?


The spell description says: "A reincarnated creature ... retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged."


Later, however, it goes on to say: "The subject’s level (or Hit Dice) is reduced by 1.", which should include the loss of HP, skill points, etc.

#15051

cru

Oct 21, 2009 11:24:06


Q7011: Does a reincarnated creature loose HP, skill points etc?


The spell description says: "A reincarnated creature ... retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged."


Later, however, it goes on to say: "The subject’s level (or Hit Dice) is reduced by 1.", which should include the loss of HP, skill points, etc.




Here's what happens:
www.d20srd.org/srd/magicOverview/casting...
www.d20srd.org/srd/specialAbilities.htm#...
#15052

felgoroth

Oct 22, 2009 8:01:04

Q7012: Do you think allowing Kung Fu Genius to work with the Unarmed Swordsage Variant would be unfair to the other characters?  I'm DMing a game and don't know whether this should be allowed or not.

#15053

phaedrusxy

Oct 22, 2009 8:27:31


Q7012: Do you think allowing Kung Fu Genius to work with the Unarmed Swordsage Variant would be unfair to the other characters?  I'm DMing a game and don't know whether this should be allowed or not.



I don't see why it would be unfair...
#15054

tos_shai_hulud

Oct 22, 2009 12:03:19

Q7013:


What happens if an immediate action is used to negate an attack of opportunity? Can the attack be redirected?


Situation:


A mounted character charges a creature with a reach weapon. As the mounted character leaves the first threatened square, both the mount and the rider provoke attacks of opportunity. The creature does not have Combat Reflexes. It chooses to take its attack of opportunity against the rider. The rider uses an immediate action to use its mount as cover:


SRD wrote:


Cover

You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. This usage does not take an action.



The cover rules state that a creature cannot make an attack of opportunity against a creature with Cover.


SRD wrote:


Cover and Attacks of Opportunity

You can’t execute an attack of opportunity against an opponent with cover relative to you.



So, the creature's attack of opportunity is interrupted by the rider's immediate action. May the creature using a reach weapon change its target? Can it now use its attack of opportunity against the Mount (which also provoked an attack of opportunity)?


Q7014:


Which form of cover would a character use in the above situation? Is it normal cover or soft cover? Normal cover would allow the rider to make a hide check behind his mount. Soft cover would not, but soft cover would not grant a +4 to AC vs. melee attacks (only against ranged attacks). Additionally, soft cover would not grant a +2 bonus to Reflex saves that normal cover would grant.

#15055

felgoroth

Oct 22, 2009 15:04:07

Q7015: does anyone know how to get all 5 Master of the Unseen Hand levels before 12th level?  Is it possible?


Q7016: if you have a magic item with two seperate magical properties that are activated by a swift action (such as a impaling paralyzing dagger) can you activate both on the same turn?

#15056

waazraath

Oct 25, 2009 10:50:22

Some questions regarding Tome of Battle, hope somebody can help, thnx in advance!


[edit: scrolled a bit more through the custserv ToB q&a, that fortunately still works - found the answer on 2 of these myself already]


q7017 If you take a level in a ToB martial adept class after completing a ToB prestige class, do the initiator levels stack? Example: after completing the Jade phoeninx mage (JPM) class, entry without any martial adept class, and then taking a level swordsage: would my initiator level would be 11 + 1/2 other classes, or would it be 1 + other classes including the JPM?
a7017 seems that is does stack, as long as in the prestige class is stated that its levels count as initiator levels. It even works for more then one martial adept baseclass.


q7018 If you have levels in two martial adepts classes, can you ready the same manouver then two times, once for each class?
a7018 alas, no


q7019 Manouvers using a charge attack, like battle leader's charge, war leader's charge, searing charge, radiant charge, how do they work with the pounce ability? Is the extra damage applied once, or once for every succesfull attack?


q7020 Is there any ruling on how those manouver granting items, like crown of white ravens, ToB p149, work? It's not clear to me whether you gain the manouver the item grants on your list of manouvers known, or wether you get an extra use of it. If anybody can clarify, much obliged.


Very nice book,ToB, I just wish they had put a little more effort in editing and playtesting before it was published.

#15057

sir_chivalry

Oct 26, 2009 21:58:03

Q7071 Is there anyway to get a couatl as an animal companion?

#15058

cru

Oct 27, 2009 7:46:04

Q2071 Is there anyway to get a couatl as an animal companion?


No.
But PHB2 lists Quetzalcoatlus (MM2) as a lvl 16 option.
#15059

swe_wolfis

Oct 27, 2009 7:46:13

Q7022 When under the Blink spell, will a weapon with Seeking enhancement negate my miss chance?

#15060

tos_shai_hulud

Oct 27, 2009 16:27:48


Q7013:


What happens if an immediate action is used to negate an attack of opportunity? Can the attack be redirected?


Situation:


A mounted character charges a creature with a reach weapon. As the mounted character leaves the first threatened square, both the mount and the rider provoke attacks of opportunity. The creature does not have Combat Reflexes. It chooses to take its attack of opportunity against the rider. The rider uses an immediate action to use its mount as cover:


SRD wrote:


Cover

You can react instantly to drop down and hang alongside your mount, using it as cover. You can’t attack or cast spells while using your mount as cover. If you fail your Ride check, you don’t get the cover benefit. This usage does not take an action.



The cover rules state that a creature cannot make an attack of opportunity against a creature with Cover.


SRD wrote:


Cover and Attacks of Opportunity

You can’t execute an attack of opportunity against an opponent with cover relative to you.



So, the creature's attack of opportunity is interrupted by the rider's immediate action. May the creature using a reach weapon change its target? Can it now use its attack of opportunity against the Mount (which also provoked an attack of opportunity)?


Q7014:


Which form of cover would a character use in the above situation? Is it normal cover or soft cover? Normal cover would allow the rider to make a hide check behind his mount. Soft cover would not, but soft cover would not grant a +4 to AC vs. melee attacks (only against ranged attacks). Additionally, soft cover would not grant a +2 bonus to Reflex saves that normal cover would grant.




Any ideas?

#15061

tbaker2912

Oct 27, 2009 20:30:09

Q 7023 - Can a Level 3+ Paladin die from Phantasmal Killer ?

#15062

fisharewet

Oct 27, 2009 21:16:58


Q 7023 - Can a Level 3+ Paladin die from Phantasmal Killer ?




No. He's immune to fear.

#15063

cru

Oct 28, 2009 4:13:29

A7014: www.wizards.com/default.asp?x=dnd/rg/200...


Get Cover from Your Mount: Because you and your mount share a space on the battlefield, you normally cannot claim cover from your mount. Whenever someone attacks you, however, you can attempt a DC 15 Ride check to claim cover from your mount. If you succeed, you get the benefit of cover (+4 to AC). According to the D&D FAQ, the cover benefit applies to all attacks made against you during the same place in the initiative order. If foes attack you several different times during a round, you must make a new Ride check to get cover from your mount against those attacks. You cannot claim cover while you're casting a spell or making any kind of attack.


Using your mount for cover isn't an action, and you can do so anytime you're attacked (subject to the limits noted previously). The rules don't say so, but using your mount for cover represents you actively avoiding attacks, and it's reasonable to assume that you cannot do so when you are denied your Dexterity bonus (if any) to Armor Class.


A7013: Considering that the attacker has not made an attack of opportunity against you, he still has it available, and could target horse, IMHO. Or it could be argued that considering that you're using the poor mount for cover, it will take the hit meant for you.

#15064

cru

Oct 28, 2009 4:38:22

Q7022 When under the Blink spell, will a weapon with Seeking enhancement negate my miss chance?


This is rather unclear, RAW perhaps yes, even though I don't think it should. Anyway, Force enhancement (+2, MIC) is a safer bet.
#15065

cru

Oct 28, 2009 4:52:25

Q7015: does anyone know how to get all 5 Master of the Unseen Hand levels before 12th level?  Is it possible?
Perhaps using partial ghost savage progression to qualify. Look for ideas here: community.wizards.com/go/thread/view/758...


Q7016: if you have a magic item with two seperate magical properties that are activated by a swift action (such as a impaling paralyzing dagger) can you activate both on the same turn?
No. (Unless you have access to multiple swift actions per round like RKV prc from ToB).
Note: BoED has another version of "paralyzing" enhancement, functioning continuously at +2 price. The MIC version 1/day is not worth it, imho; the BoED version is far too good though.

#15066

felgoroth

Oct 28, 2009 8:39:32

Thank you, I'd been waiting to hear an answer for a while lol.


Q7024: Does anyone know how many times you can use a maneuver granted by a Crown of White Ravens or one of the items similar?  I've been reading over them for a little while and still haven't found out how many times you can use the maneuver.

#15067

cru

Oct 28, 2009 13:25:50


Thank you, I'd been waiting to hear an answer for a while lol.


Q7024: Does anyone know how many times you can use a maneuver granted by a Crown of White Ravens or one of the items similar?  I've been reading over them for a little while and still haven't found out how many times you can use the maneuver.




I assume it simply becomes another of your maneuvers known. If you have martial adept class levels, you can use it just like any other maneuver, recover it, etc. If you don't, it would work as if you gained the manuever via martial study feat (is that once per encounter?). But I suck at ToB.
#15068

genuine

Oct 28, 2009 15:09:05



Thank you, I'd been waiting to hear an answer for a while lol.


Q7024: Does anyone know how many times you can use a maneuver granted by a Crown of White Ravens or one of the items similar?  I've been reading over them for a little while and still haven't found out how many times you can use the maneuver.




I assume it simply becomes another of your maneuvers known. If you have martial adept class levels, you can use it just like any other maneuver, recover it, etc. If you don't, it would work as if you gained the manuever via martial study feat (is that once per encounter?). But I suck at ToB.



I don't think so, it can be given to and used by a non-martial adept, which seems to imply that it adds to readied maneuvers, not just known maneuvers. (The sidebar below specifically says that this item is intended to introduce ToB to characters built without the book).

#15069

swe_wolfis

Oct 28, 2009 18:02:28

Q7025 Does a Ranger with Improved Precise Shot stil get the -4 for shooting into melee (since he dosn't have Precise Shot)

#15070

tbaker2912

Oct 28, 2009 20:16:23


Q7025 Does a Ranger with Improved Precise Shot stil get the -4 for shooting into melee (since he dosn't have Precise Shot)





A7025 No, you don't get the benefits of a feat if you don't have that feat, even if you have another feat that requires the first feat.

If somehow a fighter could get Weapon Specialization without Weapon Focus, he would not gain the benefit of Weapon Focus, even though WF is a prerequisite for WS.

#15071

thehitcher

Oct 29, 2009 9:00:35

So a friend of mine asked for some help for his game this evening.  He works in construction, so he doesn't have computer access at work.  Normally I would research this on my own, but I am at work, too, and don't have time to research the answer to this question he just posed to me.


Q7026:  What are the best feats to take for a healing-oriented cleric (dwarf, moradin) at low to mid level?  (1,3,6,9)  Augment Healing seems like a no brainer, but I don't have time to research the others.


All 3.5 WotC books are viable except for campaign setting-specific books.

#15072

phaedrusxy

Oct 29, 2009 10:09:44

Q7026:  What are the best feats to take for a healing-oriented cleric (dwarf, moradin) at low to mid level?  (1,3,6,9)  Augment Healing seems like a no brainer, but I don't have time to research the others.

All 3.5 WotC books are viable except for campaign setting-specific books.



Reach spell and Divine Metamagic (Reach Spell) are two to consider. Add Chain Spell and DMM: Chain Spell, and maybe apply the reach via a Metamagic Rod, and you can cast Heal on your entire party.

Or you could just go with one of those War Weaver builds, which I'd highly suggest. It requires some tricks to use that PrC with a divine caster, though.

#15073

tytalus

Oct 29, 2009 12:48:43

Q7026: What's the reach of an enlarged human with a whip?


Supposedly reach weapons double the wielder's normal reach (i.e., 10 ft. for a normal human and 20 ft. when enlarged), but the whip with its 15 ft. reach for a normal sized human seems to be the odd one out.


Anyone?

#15074

genuine

Oct 29, 2009 22:12:16

Q7027: Does the Sweeping property (MIC pg. 44) allow a trip attack to be made with a weapon that doesn't ordinarily allow trip attacks (like a longsword)?


Q7028: If not, is there a way to use a non-tripping weapon to make trip attacks?

#15075

dumah87

Oct 31, 2009 14:54:15

Q7029


Can a Shiled Counter (Devoted Spirit's Counter, TOB  pag 60 ) interrupts a charge attack?

Thank you all.

#15076

aleristhes33ker

Nov 01, 2009 9:14:43

Q7030:


If you become a lich during gameplay, does the Level adjustment apply? Does your ECL increase by +4?

#15077

dumah87

Nov 01, 2009 9:18:10

A 7030


 



Q7030:


If you become a lich during gameplay, does the Level adjustment apply? Does your ECL increase by +4?




 


yeah, it shouldn't apply only when acquired by a class/prestige class (i.e.  Dry lich Prc, Dragon Disciple,etc)

#15078

dumah87

Nov 01, 2009 9:21:11

Q 7031


Do I threat a Foe, when he/she charges me, at the moment he/she enters in my adjacent square ?


if no, what if I have Hold the line feat?


 


Thanks!

#15079

aleristhes33ker

Nov 01, 2009 10:07:02

A7031


Yes you do. As long as you're not flat-footed, you always threaten every square within your threat range.

#15080

cru

Nov 01, 2009 14:19:28


Q7026: What's the reach of an enlarged human with a whip?


Supposedly reach weapons double the wielder's normal reach (i.e., 10 ft. for a normal human and 20 ft. when enlarged), but the whip with its 15 ft. reach for a normal sized human seems to be the odd one out.


Anyone?




Well, balors are large and have 20 ft. reach with whip.
#15081

cru

Nov 01, 2009 14:22:26


Q7027: Does the Sweeping property (MIC pg. 44) allow a trip attack to be made with a weapon that doesn't ordinarily allow trip attacks (like a longsword)?


Q7028: If not, is there a way to use a non-tripping weapon to make trip attacks?




A27 No, I cannot see why it would.
A28 Exotic trip (exotic weapon master) comes to my mind.
#15082

tytalus

Nov 02, 2009 2:04:35



Q7026: What's the reach of an enlarged human with a whip?


Supposedly reach weapons double the wielder's normal reach (i.e., 10 ft. for a normal human and 20 ft. when enlarged), but the whip with its 15 ft. reach for a normal sized human seems to be the odd one out.


Anyone?




Well, balors are large and have 20 ft. reach with whip.



Good call, thanks!
#15083

felgoroth

Nov 03, 2009 7:53:56




Thank you, I'd been waiting to hear an answer for a while lol.


Q7024: Does anyone know how many times you can use a maneuver granted by a Crown of White Ravens or one of the items similar?  I've been reading over them for a little while and still haven't found out how many times you can use the maneuver.




I assume it simply becomes another of your maneuvers known. If you have martial adept class levels, you can use it just like any other maneuver, recover it, etc. If you don't, it would work as if you gained the manuever via martial study feat (is that once per encounter?). But I suck at ToB.



I don't think so, it can be given to and used by a non-martial adept, which seems to imply that it adds to readied maneuvers, not just known maneuvers. (The sidebar below specifically says that this item is intended to introduce ToB to characters built without the book).




So how many times can you use it?

#15084

thaosyr23

Nov 03, 2009 8:41:40

probably once an encounter if you aren't; once a recovery method if you are

#15085

felgoroth

Nov 03, 2009 9:01:52


probably once an encounter if you aren't; once a recovery method if you are




Ok, a second question to go along with that one.  ToB says you have to meet the prerequisites of the maneuver to use it but, it also says if you have the most expensive version of the item you can learn up to a 9th level maneuver, so does that mean you don't have to meet the level prerequisites or you do have to?

#15086

thaosyr23

Nov 03, 2009 11:12:13

you have to meet all prereqs, IL, manuevers known, everything. which means master is useless to a non MA

#15087

viperjock_stimjunkie

Nov 03, 2009 13:15:44

Q7032  What way(s) can a 3.0/3.5 Priest obtain the ability to turn or rebuke CONSTRUCTS?

#15088

thaosyr23

Nov 03, 2009 13:43:11

A7032:  The warforged domain lets you rebuke/command them.

#15089

aleristhes33ker

Nov 04, 2009 12:36:55

Q7033


Can you use  cleave in conjuction with a melee touch spell?

#15090

kylandros

Nov 04, 2009 13:08:16

Q 7034.


I am playing a spiked chain Warblade/Fighter with improved trip and combat reflexes. When I trip someone, can I follow up with a strike maneuver, e.g. Bonecrusher?


#15091

thaosyr23

Nov 04, 2009 13:24:05

If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.


from the SRD


 


If there is a touch spell that lets you get more than 1 attack with it, I don't see why not. All touch spells are weapon like spells and can critical/focused/spec. etc  the same weapon part is the only problem that I see with it.


 


Isn't there a ranged cleave option somewhere? that could work with rays.... enervation... I like it

#15092

felgoroth

Nov 05, 2009 7:28:36

Q7035: Is there a 3.5 Cyclops?  And if so does anyone know what book I can find it in?

#15093

daken201

Nov 05, 2009 18:20:22

Q:7036


Can anyone tell me where the wealthy feat is. suposedly it is only avalable to aristocrats

#15094

cru

Nov 08, 2009 7:40:50

Q7034: I am playing a spiked chain Warblade/Fighter with improved trip and combat reflexes. When I trip someone, can I follow up with a strike maneuver, e.g. Bonecrusher?
A7034: No. you cannot. Bonecrusher requires a standard action to initiate. Improved Trip does not give you a standard action.

Q7035: Is there a 3.5 Cyclops?  And if so does anyone know what book I can find it in?
A7035: Here: www.wizards.com/default.asp?x=dnd/lists/...

Q:7036: Can anyone tell me where the wealthy feat is. suposedly it is only avalable to aristocrats
A7036: Probably this: www.wizards.com/default.asp?x=dnd/lists/...

#15095

dumah87

Nov 08, 2009 11:25:34

Q:7037


 


very easy easy question:

Are Drows a subtype of Elves? i.e. Can I take some feat/prestige Class that require Elf as prerequsite?


 


Thanks :D

#15096

tytalus

Nov 08, 2009 12:52:48

Q7039: If I'm prone in a threatened space, is there any kind of movement I can make away from there without drawing attacks of opportunity (e.g., can you take a 5-ft. step when prone)? Assume no special feats or class features.

#15097

jgumbyrx

Nov 09, 2009 8:25:01


Q:7037


 


very easy easy question:

Are Drows a subtype of Elves? i.e. Can I take some feat/prestige Class that require Elf as prerequsite?


 


Thanks :D



A7037
According to my Monster Manual, YES.


Q7039: If I'm prone in a threatened space, is there any kind of movement I can make away from there without drawing attacks of opportunity (e.g., can you take a 5-ft. step when prone)? Assume no special feats or class features.



A7039
using the Tumble skill always works for me.
#15098

phaedrusxy

Nov 09, 2009 11:42:55



Q7039: If I'm prone in a threatened space, is there any kind of movement I can make away from there without drawing attacks of opportunity (e.g., can you take a 5-ft. step when prone)? Assume no special feats or class features.



A7039
using the Tumble skill always works for me.


I'm pretty sure you can't tumble while prone. Even moving 5 feet while prone is a move action and draws an AoO. (Search for "Crawl" here: www.d20srd.org/srd/combat/actionsincomba... ).
#15099

genuine

Nov 09, 2009 13:50:58

Q7039: If I'm prone in a threatened space, is there any kind of movement I can make away from there without drawing attacks of opportunity (e.g., can you take a 5-ft. step when prone)? Assume no special feats or class features.


 


Complete Scoundrel, Skill Tricks: Back on your Feet allows an immediate action to stand up from prone without provoking an AoO. It has a tumble prerequisite of 12, and of course takes the two skill points to buy it. No feats, no class features, no AoOs. It's not moving while prone, however.

#15100

jgumbyrx

Nov 10, 2009 7:06:41




Q7039: If I'm prone in a threatened space, is there any kind of movement I can make away from there without drawing attacks of opportunity (e.g., can you take a 5-ft. step when prone)? Assume no special feats or class features.



A7039
using the Tumble skill always works for me.


I'm pretty sure you can't tumble while prone. Even moving 5 feet while prone is a move action and draws an AoO. (Search for "Crawl" here: www.d20srd.org/srd/combat/actionsincomba... ).


I can't find anything that dictates that you can't tumble from the prone (and don't see any reason why you couldn't).  I'd say that you would still be limited to 5 feet per move action -- so, you could either tumble 10 feet, or you could tumble 5 feet and then stand up (or what ever other combination that you wanted -- with -4 to attacks while prone, attacking is probably a bad idea)
#15101

cru

Nov 10, 2009 7:17:58

Tumbling While Crawling: Though the rules don't say so, there's no reason you can't can tumble 5 feet as a move action when prone. The check DC is 20.
(www.wizards.com/default.asp?x=dnd/rg/200...)

#15102

felgoroth

Nov 10, 2009 7:42:31

Ok so I'm DMing a game that's going to get into epic levels and I've been working on one of the epic NPC's who is 1 of 3 characters that is going to help the PC's but, I have a feeling that 1 or 2 of the party members are going to attack him because 1 is a Paladin and the other is playing an extremely superstitious Occult Slayer (he's playing a version found here: www.wakinglands.com/htm_files/the_presti... it has 10 levels rather than 5).  Anyway, the game is set in a homebrewed world with all homebrewed races and I'm wondering something about the epic character.  He has 6 arms and 20 levels of Monk (along with a quite a few other levels) I was wondering how many attacks he gets with flurry of blows?  Does he have to take multi-weapon fighting (or whatever that's called) to attack with more than 2 arms?

#15103

phaedrusxy

Nov 10, 2009 9:25:28


Tumbling While Crawling: Though the rules don't say so, there's no reason you can't can tumble 5 feet as a move action when prone. The check DC is 20.
(www.wizards.com/default.asp?x=dnd/rg/200...)



Even if it is allowed, the DC should be at least 25. The DC is 15 to tumble half speed. You add 10 to it to move full speed, which you'd have to do if you're limited to only 5 feet of movement in the first place.


RotG = garbage as often as not

#15104

hoebagger

Nov 10, 2009 14:10:43

Question 70apple: Is there a feat that allows ranger and fighter levels to stack for favored enemy and bonus feats in the same manner that Daring Warrior allows swashbuckler and fighter levls to stack for some things?

#15105

death_isthe_begining

Nov 10, 2009 14:28:10


Ok so I'm DMing a game that's going to get into epic levels and I've been working on one of the epic NPC's who is 1 of 3 characters that is going to help the PC's but, I have a feeling that 1 or 2 of the party members are going to attack him because 1 is a Paladin and the other is playing an extremely superstitious Occult Slayer (he's playing a version found here: www.wakinglands.com/htm_files/the_presti... it has 10 levels rather than 5).  Anyway, the game is set in a homebrewed world with all homebrewed races and I'm wondering something about the epic character.  He has 6 arms and 20 levels of Monk (along with a quite a few other levels) I was wondering how many attacks he gets with flurry of blows?  Does he have to take multi-weapon fighting (or whatever that's called) to attack with more than 2 arms?




The monk gets his Flurry and any Multiweapon Fighting bonuses he might have.
#15106

thaosyr23

Nov 10, 2009 14:57:26

Q: 7041: Karasites can't use spells, but can use magic items, spell like abilities as well as psionic power. What about spell completion/trigger items? Infusions?

#15107

death_isthe_begining

Nov 10, 2009 16:22:03


Q: 7041: Karasites can't use spells, but can use magic items, spell like abilities as well as psionic power. What about spell completion/trigger items? Infusions?




"Activating a spell completion item, such as a scroll, is the equivalent of casting a spell" says the PHB(page 142), however nothing is said about spell trigger items so you can still use them.

Meaning no scrolls but wands work fine.

#15108

godkyra

Nov 10, 2009 17:54:33

Q: 7042: Can you teleport (or similar) out of the area of a forbiddence spell?


It reads "Forbiddance seals an area against all planar travel into or within it." To me it comes across that you cannot have a destination point inside the field, but can trigger a spell that takes you out.

#15109

tytalus

Nov 11, 2009 5:12:04



Tumbling While Crawling: Though the rules don't say so, there's no reason you can't can tumble 5 feet as a move action when prone. The check DC is 20.
(www.wizards.com/default.asp?x=dnd/rg/200...)



Even if it is allowed, the DC should be at least 25. The DC is 15 to tumble half speed. You add 10 to it to move full speed, which you'd have to do if you're limited to only 5 feet of movement in the first place.



It would seem so; I'll use that ruling. Thanks to all who answered.
#15110

felgoroth

Nov 11, 2009 12:02:34

Does anybody know if there's a feat like Versatile (from Rokugan Campaign Setting) in normal D&D?  It lets you pick 2 skills and they become class skills.  I'm trying to get Sleight of Hand and Open Lock as class skills for a Scout without using Able Learner (because I would still only be allowed to have half as many skill points in them).  I don't want to play a Rogue either because I want the Scouts skills (not just Skirmish I know about Swift Ambusher).

#15111

hoebagger

Nov 12, 2009 17:06:51
In Unearthed Arcana the human paragon (p 43) has Adaptive Learning which lets you use one of your paragon skills (which you choose) to be considered a class skill for all classes you take. I'm sure you can homebrew it into a feat.
#15112

felgoroth

Nov 13, 2009 7:40:06
Does anyone know if there's a book that tells the penalties for having a peg-leg?  I'm in the process of making a character with a peg-leg and I'm trying to figure out what penalties he should have.  I was originally thinking to take 10ft. from land speed but, since he's small (with the 20ft. base speed) I'm thinking maybe it should depend on size or on your normal speed.  I have no idea.  I'm also trying to figure out how much of a penalty he should take on skill checks.  I know he's going to have penalties in balance, climb, jump, move silently, tumble, then possibly even escape artist, disguise (because how many people have a peg-leg), and certain perform checks (such as perform dance). 

If there's a book that has the penalties that would be great if not, if anyone can help me think of what kind of penalties should be taken that would be great.  I'm also even thinking that if someone criticals on him about making him roll a percentile to see if his peg-leg falls off.
#15113

peverbian

Nov 13, 2009 15:30:36
Q7043  What happens when a creature tries to charge through a square occupied by an invisible opponent?  Does the charge end and the creature not know why?  Can the invisble creature let the other by similar to the option for an overrun?  Can the invisible creature take an attack of opportunity as the creature tries to enter its square?  What about just normal movement?
#15114

wraithstrike

Nov 13, 2009 20:33:25

Does anybody know if there's a feat like Versatile (from Rokugan Campaign Setting) in normal D&D?  It lets you pick 2 skills and they become class skills.  I'm trying to get Sleight of Hand and Open Lock as class skills for a Scout without using Able Learner (because I would still only be allowed to have half as many skill points in them).  I don't want to play a Rogue either because I want the Scouts skills (not just Skirmish I know about Swift Ambusher).



There is a feat, skill knowledge IIRC, in Unearth Arcana, but I think it only gives one skill instead of two.
#15115

wraithstrike

Nov 13, 2009 20:35:32
Q7043  What happens when a creature tries to charge through a square occupied by an invisible opponent?  Does the charge end and the creature not know why?  Can the invisble creature let the other by similar to the option for an overrun?  Can the invisible creature take an attack of opportunity as the creature tries to enter its square?  What about just normal movement?



A7043  There are no rules for that strangely enough. I have often ruled that the charge stops in the square in front of the invisible creature, but the charging creature knows something is there, and gets an attack if it chooses to attack.
#15116

wraithstrike

Nov 13, 2009 20:38:48
Does anyone know if there's a book that tells the penalties for having a peg-leg?  I'm in the process of making a character with a peg-leg and I'm trying to figure out what penalties he should have.  I was originally thinking to take 10ft. from land speed but, since he's small (with the 20ft. base speed) I'm thinking maybe it should depend on size or on your normal speed.  I have no idea.  I'm also trying to figure out how much of a penalty he should take on skill checks.  I know he's going to have penalties in balance, climb, jump, move silently, tumble, then possibly even escape artist, disguise (because how many people have a peg-leg), and certain perform checks (such as perform dance). 

If there's a book that has the penalties that would be great if not, if anyone can help me think of what kind of penalties should be taken that would be great.  I'm also even thinking that if someone criticals on him about making him roll a percentile to see if his peg-leg falls off.


There are no rules for it.  I would just drop his movement down to 15 ft. If the creature had a base speed of 30 I would drop it to 20.
#15117

felgoroth

Nov 16, 2009 7:45:41
Q7044: What races without a LA get scent or can take it as a feat?  I'd like the ability to always be active so the Wildhunt Shifter isn't what I'm looking for also, if there's a race that's not from Dragon or Oriental Adventures (I know about the Lupin and the Nezumi) that would be great but, if it's from Dragon I might be able to use it.
#15118

Blackstorm_SK

Nov 17, 2009 18:19:30
Q7045: Leap attack and Cleave. I charge, kill my target, then I cleave on an adjecent target. Do I still have the +100% from Leap Attack when I do the cleave attack? And what about pounce? Do I get the leap attack bonus even to the extra attacks? What if I cleave between two pounce attack? There's any errata/faq/rule about?
#15119

genuine

Nov 17, 2009 18:41:31
Q7046: Can a duskblade use their arcane channeling ability with a special attack, like trip, bull-rush, etc?
#15120

death_isthe_begining

Nov 17, 2009 23:19:50
Q7045: Leap attack and Cleave. I charge, kill my target, then I cleave on an adjecent target. Do I still have the +100% from Leap Attack when I do the cleave attack? And what about pounce? Do I get the leap attack bonus even to the extra attacks? What if I cleave between two pounce attack? There's any errata/faq/rule about?


Yes all modifiers applied to the original attack apply to the cleave(unless stated otherwise).

Q7046: Can a duskblade use their arcane channeling ability with a special attack, like trip, bull-rush, etc?


Any attack useable as an attack action can be used with Arcane Channeling.
Note however you must both be successful and able to make that type of attack with the weapon you are using(you can't make trip attacks with a longsword but you can with a spiked chain).



Now my question is can you cast Animate Objects and animate corpses as if they were objects?
Or Do corpses become objects when the creature died?
#15121

felgoroth

Nov 18, 2009 7:53:08
I honestly think that would be up to your DM because I've never seen a ruling on it.
#15122

phaedrusxy

Nov 18, 2009 10:34:22

Now my question is can you cast Animate Objects and animate corpses as if they were objects?
Or Do corpses become objects when the creature died?

Corpses are objects. So yes.

#15123

earanhart

Nov 18, 2009 21:36:10

Q 7047: I have proven unable to find Sigma Jargons UMD build. All the links I find send me back to forum select page.
Will one of y'all help me out there? 

#15124

parinho7

Nov 18, 2009 23:44:42
Which is the fastest way to become an arcane hierophant? Can't be gestalt, can't use dragon magazine and netbook of feats. (3.5 only)
#15125

fisharewet

Nov 19, 2009 0:49:29
Which is the fastest way to become an arcane hierophant? Can't be gestalt, can't use dragon magazine and netbook of feats. (3.5 only)



Wizard /w Precosious Apprentence 1/Druid 3.

#15126

parinho7

Nov 19, 2009 9:01:05
Which is the fastest way to become an arcane hierophant? Can't be gestalt, can't use dragon magazine and netbook of feats. (3.5 only)



Wizard /w Precosious Apprentence 1/Druid 3.




How can this build have 8 ranks at knowledge (arcana) and BAB +4 at this level?
#15127

earanhart

Nov 19, 2009 9:24:38
Which is the fastest way to become an arcane hierophant? Can't be gestalt, can't use dragon magazine and netbook of feats. (3.5 only)



Wizard /w Precosious Apprentence 1/Druid 3.




How can this build have 8 ranks at knowledge (arcana) and BAB +4 at this level?



Truth, Wiz 2 w/ Precocious Apprentice/Drd 3 (to avoid the multiclass exp penalty if druid/wiz not favored class) or Wiz1/Drd3/anything w/ full BaB would work.
#15128

parinho7

Nov 19, 2009 9:36:50
Which is the fastest way to become an arcane hierophant? Can't be gestalt, can't use dragon magazine and netbook of feats. (3.5 only)



Wizard /w Precosious Apprentence 1/Druid 3.




How can this build have 8 ranks at knowledge (arcana) and BAB +4 at this level?



Truth, Wiz 2 w/ Precocious Apprentice/Drd 3 (to avoid the multiclass exp penalty if druid/wiz not favored class) or Wiz1/Drd3/anything w/ full BaB would work.



It works for the BAB, but what about the knowledge (arcana) 8 ranks? My dm does not allow the cross class learning feat. Is there any other way?
#15129

earanhart

Nov 19, 2009 9:51:45


It works for the BAB, but what about the knowledge (arcana) 8 ranks? My dm does not allow the cross class learning feat. Is there any other way?



How does this not work for the skill ranks? Sure, it it cross class for the druid, which means your last point (assuming druid is the 5th level) costs you 2 points, but max skill ranks are determined by character level.

Knowledge arcana is an inclass skill for at least one of the characters classes, therefor max ranks are equal to hit dice+3. It is not in class for the druid, so the wiz/druid will have to spend 2 skill points per rank to raise Knowledge arcana when leveling druid. The max ranks are still HD+3.

Edit: this is according to the PHB, RAW. If your dm houserules around that, then you have an issue. Rules as Intended does want you to be Wiz3/Drd3 to enter, so you are already playing hard and fast by RAW. Why change the game halfway through?
#15130

parinho7

Nov 19, 2009 10:40:44


It works for the BAB, but what about the knowledge (arcana) 8 ranks? My dm does not allow the cross class learning feat. Is there any other way?



How does this not work for the skill ranks? Sure, it it cross class for the druid, which means your last point (assuming druid is the 5th level) costs you 2 points, but max skill ranks are determined by character level.

Knowledge arcana is an inclass skill for at least one of the characters classes, therefor max ranks are equal to hit dice+3. It is not in class for the druid, so the wiz/druid will have to spend 2 skill points per rank to raise Knowledge arcana when leveling druid. The max ranks are still HD+3.

Edit: this is according to the PHB, RAW. If your dm houserules around that, then you have an issue. Rules as Intended does want you to be Wiz3/Drd3 to enter, so you are already playing hard and fast by RAW. Why change the game halfway through?



I didn't know that. I always thought that if one skill is cc for at least one of your classes then the max ranks would be the sum of the class levels that have this skill as a class skill +3.
So if I am druid(3) and put ranks at knowledge arcana i can put 3 (6 ranks) and if i advance as a wizard(3) then what? how many ranks can I add?
#15131

earanhart

Nov 19, 2009 11:07:23


I didn't know that. I always thought that if one skill is cc for at least one of your classes then the max ranks would be the sum of the class levels that have this skill as a class skill +3.
So if I am druid(3) and put ranks at knowledge arcana i can put 3 (6 ranks) and if i advance as a wizard(3) then what? how many ranks can I add?



As a pure classed druid(3), k:arcana would be cross classed, meaning that 3 ranks would be your max, and it cost you 6 points. As soon as you become Drd(3)/Wiz(1) it is now in-class for you, making your max ranks 7. Since you are leveling wizard this level, it is purchased at in-class price, meaning you could dump 4 points into k:arcana to raise you rank up to 7. The next level would raise your max rank up to 8, since it is in-class for the character, but you may or may not have to buy it at cross-class price. It depends on what class you level as.
#15132

phaedrusxy

Nov 19, 2009 14:07:33


It works for the BAB, but what about the knowledge (arcana) 8 ranks? My dm does not allow the cross class learning feat. Is there any other way?

Your max ranks is your character level +3, if the skill in question is a class skill for any of your class levels. It still costs you 2 points to buy a rank if it is cross-class for the class you're currently leveling up in, though.

Here is the relevent rules text:
Skills

If a skill is a class skill for any of a multiclass character’s classes, then character level determines a skill’s maximum rank. (The maximum rank for a class skill is 3 + character level.)


If a skill is not a class skill for any of a multiclass character’s classes, the maximum rank for that skill is one-half the maximum for a class skill.


Found here

#15133

parinho7

Nov 19, 2009 17:33:40
Thanks for helping. I have some more questions.
I am going to make a Wizard(4)/Druid(3)/Arcane Hierophant(8) do you have any suggestion for feats and spell selection?
I am going to have a fleshraker as my companion familiar. What i am going to do mainly is to buff it and lay back until it is an emergency.
So is there any spell like prismatic shpere to protect me from attackers until i get that?
I'd also like to know any spell combinaiton that are useful, i've found the quicken true strike+blinding spittle and i think it's good against non-casters and a big help for our rogue. Are there any other good combinations? I saw somewhere about quicken feeblemind and an other spell that does wisdom damage but i can't recall the other spell, does anyone know about that?
#15134

phaedrusxy

Nov 19, 2009 21:50:05
Thanks for helping. I have some more questions.
I am going to make a Wizard(4)/Druid(3)/Arcane Hierophant(8) do you have any suggestion for feats and spell selection?
I am going to have a fleshraker as my companion familiar. What i am going to do mainly is to buff it and lay back until it is an emergency.
So is there any spell like prismatic shpere to protect me from attackers until i get that?
I'd also like to know any spell combinaiton that are useful, i've found the quicken true strike+blinding spittle and i think it's good against non-casters and a big help for our rogue. Are there any other good combinations? I saw somewhere about quicken feeblemind and an other spell that does wisdom damage but i can't recall the other spell, does anyone know about that?

You should start a thread.

#15135

CanineLord

Nov 20, 2009 4:12:39

Question 7049: Using the Knockback feat (Races of Stone), can you move your enemy more than 5', as you don't move with them?

#15136

adecoy95

Nov 20, 2009 7:37:40
Q7050:

in the description for assume supernatural ability, it says that "in a stressful or demanding situation
(such as combat), you must succeed on a Will save (DC 19) or be unable to use the ability." i was wondering exactly how that worked, for example, if i turn into a choker and gain quickness, would i have to roll every time i got an extra standard action, or not at all, since its not a times per day or spell like?

"Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round."
#15137

felgoroth

Nov 20, 2009 11:02:49
Q7051: When you have Knowledge (all skills taken individually) as a class skill (an example of this would be a Wizard or a Duskblade) does that mean you have all the Knowledge skills as class skills? 

Q7052: This is a little easier and I think the answer is yes but, I want to make sure anyway.  Can the Duskblades Arcane Channeling be used with an Unarmed Strike and/or a Grapple?
#15138

earanhart

Nov 20, 2009 12:07:45
Q7051: When you have Knowledge (all skills taken individually) as a class skill (an example of this would be a Wizard or a Duskblade) does that mean you have all the Knowledge skills as class skills? 

Q7052: This is a little easier and I think the answer is yes but, I want to make sure anyway.  Can the Duskblades Arcane Channeling be used with an Unarmed Strike and/or a Grapple?




A7051: Yes, you have every knowledge skill as a class skill. It was a way to save ink. Some DMs rule that since Know:Psionics was not a skill in the PHB, it is not included, but there is no RAW that reads this way.

A7052:
The exact wording is "through your weapon" which implies no. Although the PHB does state that "an unarmed strike is always considered a light weapon"(pg 121), both common sense and numerous examples throughout the game separate it from any manufactured weapon.
I rule no.
A Monks special unarmed attack has precedent to count as a manufactured weapon, so I would rule that a monk/duskblade could Channel through his Unarmed strikes, but noone else. This is not RAW though, just a reasonable argument.
The other option would be to use a gauntlet. This is questionable though, but I would imagine that the gauntlet is your weapon, and it counts as a manufactured weapon for spells/ weapon modifiers, so it is a weapon. Remember: several armors come with gauntlets built right in!
Certainly no grapple attacks. Beyond not using a weapon to make them, they are touch attacks! This is just a player wanting a way to bypass most monsters defenses. Once you had them pinned you cold channel into an attack with any light weapon though.
 
#15139

felgoroth

Nov 20, 2009 12:21:53
Ya I didn't really think that through with the grappling thing I guess you'd have to make attacks while maintaining a grapple.  I was trying to think of a way to make a build out of a Monk and a Duskblade if I can get in a game the DM allows me to Arcane Channel my fists.  I'm still not sure how I'd do the build outside of playing gestalt though.
#15140

earanhart

Nov 20, 2009 12:48:03
build wise IDK, but you could use any monk weapon to the same effect if your DM won't rule channeling through fists/
#15141

phaedrusxy

Nov 20, 2009 14:00:26
A monk's unarmed strike is considered a manufactured weapon for all effects. So yeah, you should be able to channel through it.
#15142

innabinder

Nov 21, 2009 7:25:40
A7052a: I'd extend that logic to any character with Improved Unarmed Strike, as at that point the character has clearly commited to using that particular light weapon.
#15143

dumah87

Nov 21, 2009 8:01:30
Q7053

maybe it's just a stupid question... Do Wizards (and other spellcaster ) -4penalty(for non proficiency) to hit when firing rays ???

Oh, I forgot..thanks!
#15144

alkaru

Nov 21, 2009 15:48:37
Q7504 Anyone able to point me to the venomfire optimization thread? I can't find it through google, wayback machine etc.  Thanks
#15145

genuine

Nov 22, 2009 17:26:36
Q7505 -

Does anyone know of a list or thread discusing alternatives to familiars? I know of the item familiar, and some classes with familiars have alternate versions that give them up, is there a list of such for wizards?
#15146

felgoroth

Nov 23, 2009 13:03:46
Q7056: can you pinpoint someone with a listen check?  If so what is the DC?
#15147

dumah87

Nov 23, 2009 13:35:46
Q7056: can you pinpoint someone with a listen check?  If so what is the DC?




A7056
             normal creature 20CD you can fell that "there's something around you"...
             still creature/unliving creature 30CD
             unliving still creature (i.e. construct/undead) 40 CD

add +20 to these CD's pinpoint the exact location of the creature (but you still have 50% of missing chance )

DM's Guide page 295

BYE :D
#15148

dumah87

Nov 23, 2009 13:37:45
Q7505 -

Does anyone know of a list or thread discusing alternatives to familiars? I know of the item familiar, and some classes with familiars have alternate versions that give them up, is there a list of such for wizards?




A7505

community.wizards.com/go/thread/view/758...
 ;)
#15149

adecoy95

Nov 23, 2009 13:44:22
Q7057: noone knows an answer to my question 7050? is it not the right format for this thread (not simple)? should i make a new thread instead?
#15150

felgoroth

Nov 23, 2009 13:49:43
Q7056: can you pinpoint someone with a listen check?  If so what is the DC?




A7056
             normal creature 20CD you can fell that "there's something around you"...
             still creature/unliving creature 30CD
             unliving still creature (i.e. construct/undead) 40 CD

add +20 to these CD's pinpoint the exact location of the creature (but you still have 50% of missing chance )

DM's Guide page 295

BYE :D



That's invisible creatures

#15151

dumah87

Nov 24, 2009 4:43:56
Q7056: can you pinpoint someone with a listen check?  If so what is the DC?




A7056
             normal creature 20CD you can fell that "there's something around you"...
             still creature/unliving creature 30CD
             unliving still creature (i.e. construct/undead) 40 CD

add +20 to these CD's pinpoint the exact location of the creature (but you still have 50% of missing chance )

DM's Guide page 295

BYE :D



That's invisible creatures




Yes, of course.
If you were lookin' for pinpoin a creature "normally" you should beat I guess a 11 listen check DC (+1 for every 5 foot between you and he/she). But if she/he's trying to not be localized by you/anybody, you have to beat his move silently check (+1 for every 5 foot...)

I hope I undterstood your question and solved your problem.


#15152

felgoroth

Nov 24, 2009 7:29:47
Ok, that makes sense.  I wasn't sure if a Listen check pinpointed the person or if it was like "there's someone over there." 
#15153

jgumbyrx

Nov 25, 2009 0:15:51
Q7050:

in the description for assume supernatural ability, it says that "in a stressful or demanding situation
(such as combat), you must succeed on a Will save (DC 19) or be unable to use the ability." i was wondering exactly how that worked, for example, if i turn into a choker and gain quickness, would i have to roll every time i got an extra standard action, or not at all, since its not a times per day or spell like?

"Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round."



Q7057: noone knows an answer to my question 7050? is it not the right format for this thread (not simple)? should i make a new thread instead?



AFAIC, you would need to make the check each time you tried to use the ability.  in the case of the choker, I'd say that you would need to make the check each time you took the extra action (because each round that you use it is a separate use of that ability).
a more liberal DM may let you just make the check once per time you assumed that particular form (but that would not be RAW, though not unreasonable).
#15154

gixanthrax

Nov 25, 2009 8:48:40
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?
#15155

jgumbyrx

Nov 25, 2009 11:13:51
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?


A7059
everything that I can find that renders immobile does indeed treat your DEX score as being "0" (and all that such implies).  some conditions also impose an addtional penalty to AC (such a a -4 while being pinned).  Basically, you are flat-footed and then some (maybe "super flat-footed"? Tongue out)
No, you don't auto-fail reflex saves (at least, not that I can find), but you definitely will have a considerably harder time trying to pass it (I believe that auto-fail for reflex saves is reserved for "helpless" characters).
#15156

gixanthrax

Nov 25, 2009 12:34:07
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?


A7059
everything that I can find that renders immobile does indeed treat your DEX score as being "0" (and all that such implies).  some conditions also impose an addtional penalty to AC (such a a -4 while being pinned).  Basically, you are flat-footed and then some (maybe "super flat-footed"? )
No, you don't auto-fail reflex saves (at least, not that I can find), but you definitely will have a considerably harder time trying to pass it (I believe that auto-fail for reflex saves is reserved for "helpless" characters).



thanks for your help, but mechanically speaking, what does "a considerably harder time" mean? how is the reflex save afected? DM fiat? or is shall i apply the same modifiers as applied to AC?

 

#15157

jgumbyrx

Nov 25, 2009 12:59:51
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?


A7059
everything that I can find that renders immobile does indeed treat your DEX score as being "0" (and all that such implies).  some conditions also impose an addtional penalty to AC (such a a -4 while being pinned).  Basically, you are flat-footed and then some (maybe "super flat-footed"? )
No, you don't auto-fail reflex saves (at least, not that I can find), but you definitely will have a considerably harder time trying to pass it (I believe that auto-fail for reflex saves is reserved for "helpless" characters).



thanks for your help, but mechanically speaking, what does "a considerably harder time" mean? how is the reflex save afected? DM fiat? or is shall i apply the same modifiers as applied to AC?

 



well, having your DEX reduced to "0", by definition, makes reflex saves harder.
for example -- if your character had a 16 DEX, and then had his DEX reduced to "0", then that would, in affect, be applying a -8 penalty to his reflex save.

a house rule that I have long used is to also have flat-footed creatures be denied their DEX bonus to reflex saves (but still apply any penalties).
#15158

adecoy95

Nov 25, 2009 16:02:13
Q7050:

in the description for assume supernatural ability, it says that "in a stressful or demanding situation
(such as combat), you must succeed on a Will save (DC 19) or be unable to use the ability." i was wondering exactly how that worked, for example, if i turn into a choker and gain quickness, would i have to roll every time i got an extra standard action, or not at all, since its not a times per day or spell like?

"Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round."



Q7057: noone knows an answer to my question 7050? is it not the right format for this thread (not simple)? should i make a new thread instead?



AFAIC, you would need to make the check each time you tried to use the ability.  in the case of the choker, I'd say that you would need to make the check each time you took the extra action (because each round that you use it is a separate use of that ability).
a more liberal DM may let you just make the check once per time you assumed that particular form (but that would not be RAW, though not unreasonable).



thanks
#15159

earanhart

Nov 25, 2009 20:16:32
repeating Q 7047: I have proven unable to find Sigma Jargons UMD build. All the links I find send me back to forum select page.
Will one of y'all help me out there? 

Hoping for an answer this time. 
#15160

jgumbyrx

Nov 26, 2009 1:20:20
repeating Q 7047: I have proven unable to find Sigma Jargons UMD build. All the links I find send me back to forum select page.
Will one of y'all help me out there? 

Hoping for an answer this time. 


A7047
Here you go (it may take a minute to load)
#15161

earanhart

Nov 26, 2009 11:16:08
repeating Q 7047: I have proven unable to find Sigma Jargons UMD build. All the links I find send me back to forum select page.
Will one of y'all help me out there? 

Hoping for an answer this time. 


A7047
Here you go (it may take a minute to load)



Thank you kindly.
#15162

godkyra

Nov 27, 2009 9:40:28

Q: 7042: Can you teleport (or similar) out of the area of a forbiddence spell?


It reads "Forbiddance seals an area against all planar travel into or within it." To me it comes across that you cannot have a destination point inside the field, but can trigger a spell that takes you out.


Reposted because nobody seemed to know first time around.



#15163

cru

Nov 29, 2009 11:26:11

Q: 7060: Do characters that multiclass into a Prestige Class have an experience point penalty if the levels of their classes are 2+ apart?

EG: Human Sorceror 6/Fighter 1/Eldritch Knight 4.

If this character does not take an experience penalty can you point me towards the correct ruling so I can show it to my players.


Taking a prestige class does not incur the experience point penalties normally associated with multiclassing. www.d20srd.org/srd/prestigeClasses/prest...
#15164

cru

Nov 29, 2009 11:38:46
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?



... a pinned character is held immobile (but not helpless) for 1 round. While you're pinned, you take a -4 penalty to your AC against opponents other than the one pinning you. At your opponent's option, you may also be unable to speak.
www.wizards.com/default.asp?x=dnd/rg/200...
#15165

gixanthrax

Nov 29, 2009 13:10:27
Q7058: what are the effects of being immobile, as in " a pinned foe is immobile" ?

What happens to AC - is he treated as having a dex score of 0 and thus a mod to AC of -5 ?
What happens to his Reflex save?- Does it incur the same penalty or does he automatically fail any reflex saves?



... a pinned character is held immobile (but not helpless) for 1 round. While you're pinned, you take a -4 penalty to your AC against opponents other than the one pinning you. At your opponent's option, you may also be unable to speak.
www.wizards.com/default.asp?x=dnd/rg/200...




thanks again, but still, what happens with an opponents reflex saves?
(Our party is being terrorized by nasty vampire, and my only hope to finally get rid of him would be to keep him immobile as to make him more easily vulnerable to failing a reflex save while the druid cast sunbeam...)
I `can't believe that an immobile person is entitled to a reflex save without any influence of his current situation. He can't move, react, duck and cover and if i manage to keep him gauged, he can't even move his head out of a threatend area.

I can't believe that there is no official ruling for situational influences on saves... 
#15166

godkyra

Nov 29, 2009 15:40:09
Thank you very much Cru
#15167

dumah87

Nov 30, 2009 12:23:29
Q7053

maybe it's just a stupid question... Do Wizards (and other spellcaster ) -4penalty(for non proficiency) to hit when firing rays ???

Oh, I forgot..thanks!



I'm sorry I'm annoying you , but it's pretty urgent! Can someone answer me please?
thank you all again.
#15168

dumah87

Nov 30, 2009 13:00:09
Q 7061

as stated in PHB about critical hits pag.140 " exception: extra damage over and above weapon's normal damage such as dealt  that dealt by a sneak attack or the special ability of a flaming sword, is not multipliedwhen you score a critical hits".

So....is Power Attack multiplied during a Critical hit??
I've always done since it's not a "variable" (xd6) source of damage...but this sentences makes me reflect...what do you say about it?

Thanks.
#15169

shigure

Nov 30, 2009 15:06:30
Q: 7062 

I've heard tell of a feat called "Truename" from Dragon Magazine #317 pg 40. Could someone with access to said magazine answer a few questions?

1) What are the Prereqs for the feat? What does it require?
2) What affects does it offer? I've heard they're quite amazing.

Thanks in advance. 
#15170

phaedrusxy

Nov 30, 2009 15:18:10
Q7053

maybe it's just a stupid question... Do Wizards (and other spellcaster ) -4penalty(for non proficiency) to hit when firing rays ???

Oh, I forgot..thanks!



I'm sorry I'm annoying you , but it's pretty urgent! Can someone answer me please?
thank you all again.

Rays aren't weapons. They're weapon-like, but that doesn't mean you need a proficiency to use them.
#15171

Blackstorm_SK

Nov 30, 2009 21:24:32
Q 7061

as stated in PHB about critical hits pag.140 " exception: extra damage over and above weapon's normal damage such as dealt  that dealt by a sneak attack or the special ability of a flaming sword, is not multipliedwhen you score a critical hits".

So....is Power Attack multiplied during a Critical hit??
I've always done since it's not a "variable" (xd6) source of damage...but this sentences makes me reflect...what do you say about it?

Thanks.


A7061:
Power attack is multiplied from critical. Only the variable damage is not multiplied.

Q7063: there's anyway to access to a specific domain (death, in my case) as arcane caster without taking cleric levels? I didn't find anything in the list of stuff...
#15172

tytalus

Dec 01, 2009 3:45:34
Q: 7062 

I've heard tell of a feat called "Truename" from Dragon Magazine #317 pg 40. Could someone with access to said magazine answer a few questions?

1) What are the Prereqs for the feat? What does it require?
2) What affects does it offer? I've heard they're quite amazing.

Thanks in advance. 



Since Dragon Magazine is not open gaming content, we can not answer such questions here without violating the CoC.
#15173

tytalus

Dec 01, 2009 3:51:15

Q7063: there's anyway to access to a specific domain (death, in my case) as arcane caster without taking cleric levels? I didn't find anything in the list of stuff...



A7063: CC has a "Domain Access" alternate class feature for sorcerers (granted power + spell access), a "Domain Granted Power" alternate class feature for wizards (granted power only), and CD has the "Arcane Disciple" feat (spell access only).
#15174

tdsaw111

Dec 02, 2009 21:46:13
Q7064 (I think?): Ok, so I have been looking but I can not find a reference. In a discussion, and I am trying to determine the correct ruling for a conundrum. Side A says, Improved Unarmed Strike + a single Natural Weapon, allows to qualify for Multia-attack as you can two weapon fist with two fists, and as Unarmed Strikes are Natural Weapons, this qualifies as 3 natural weapons to take the feat. Side 2 counters that regardless of TWF, Unarmed Strike is only a Single natural weapon, and thus you do not qualify for Multi-attack with this and a single other Natural Weapon alone. Which side is right? And can anyone point me to the applicable ruling?
#15175

tytalus

Dec 03, 2009 11:02:46
Q7065: The ToB maneuver Searing Blade (Desert Wind) has an initiation time of 1 standard action. That is most likely a mistake. It seems to be intended to be a swift action, based on:
  • ToB p.42: "A boost always requires a swift action"

  • Burning Blade, the low-level equivalent maneuver, takes a swift action.

  • All other boosts in ToB, with the sole exception of Boulder Run (Stone Dragon) are swift actions (and it's arguable that Boulder Run should also be a swift action).

  • The feat's text talks about affecting the initiators' "attacks" (plural), but usually you can't make an attack (let alone multiple) in the same round you use a standard action.


Unfortunately, the ToB Errata seems broken/incomplete and doesn't cover this.

Is there any reasonable argument against Searing Blade taking a swift action to initiate? Or is there perhaps even an official work on the issue?
#15176

Blackstorm_SK

Dec 07, 2009 3:54:36
A7064: Nothing in the rules allow to think that since you can strike with two fist, IUA make you gain two natural weapons. The IUA feat don't states that your unarmed attacks are natural weapons. So it does not qualify you for a natural attack. This is a general speak. In the case of monk you can argue that unarmed strikes are both considered natural weapons and manifactured weapons "for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons". So, you can take Improved natural attack, since it improves a natural weapon. But multi attack doesn't seem to improve it, right? Another argument is in the monk's (and monk's only) IUA ability: "There is no such thing as an off-hand attack for a monk striking unarmed.", so I don't see how you can consider, in either case (monk or not monk) IUA as two natural attack. If you're not a monk, IUA don't alow you to consider unarmed strike a natural weapon. If you are a monk, you don't have nothing like an off hand unarmed strike, so you don't have two natural attacks. You have just 1 natural attack (or better, a wepon "considered" nat weap for some purpouse), so in any case a 2nd nat weap does not qualify you for Multi-Attack feat.
A7065: hmmm. I don't know if there's an official work, but I would say that you're right: I can argue that it wouldn't make sense the 1 standard action initiation, since it would be a really ineffective boost.
#15177

felgoroth

Dec 10, 2009 17:07:16
Q7066: is there a feat that gives you the hold breath ability that Lizard Folk have or something similar to it?  If so can you direct me to it?
#15178

Blackstorm_SK

Dec 10, 2009 17:25:06
Q7066: is there a feat that gives you the hold breath ability that Lizard Folk have or something similar to it?  If so can you direct me to it?



A7066: Deep Breather, Dragon #355
#15179

felgoroth

Dec 10, 2009 17:37:20
Q7066: is there a feat that gives you the hold breath ability that Lizard Folk have or something similar to it?  If so can you direct me to it?



A7066: Deep Breather, Dragon #355



Is that the only one?  (I need something that's not 3rd party)
#15180

felgoroth

Dec 15, 2009 16:27:10
Q7067: To start off, if I go into Unseen Seer and do not have Sneak Attack, Sudden Strike, or Skirmish do I get to pick 1 to have or do I not gain 1?

Q7068: Why don't Rangers get Balance and Tumble as skills?  It makes no sense to me at all.

Q7069: Why are Point Blank Shot and Far Shot prerequisites for the Invisible Blade when 2 of the weapons the class is supposed to be good with don't have a range?

(I don't really need the answers to the last 2 unless you know by some means, those are just pet peeves of mine)
#15181

phaedrusxy

Dec 15, 2009 22:28:45

Q7069: Why are Point Blank Shot and Far Shot prerequisites for the Invisible Blade when 2 of the weapons the class is supposed to be good with don't have a range?

The class was supposed to be 10 levels long, but got edited down to 5 when published. The original is online on the author's website. Here: www.wakinglands.com/htm_files/the_presti...
#15182

felgoroth

Dec 16, 2009 8:13:50
I've seen that before but, it still doesn't make sense to me to have Point Blank Shot if you're using Kukri's or Punching Daggers. 
#15183

phaedrusxy

Dec 16, 2009 12:53:46
I've seen that before but, it still doesn't make sense to me to have Point Blank Shot if you're using Kukri's or Punching Daggers. 

Yeah, they should have said "just use daggers, dammit", instead of trying to be inclusive. Tongue out

#15184

Blackstorm_SK

Dec 16, 2009 18:24:04
Q7067: To start off, if I go into Unseen Seer and do not have Sneak Attack, Sudden Strike, or Skirmish do I get to pick 1 to have or do I not gain 1?


A7967: You have to get sneak attack, skirmish, o sudden strike before you can augment those attacks. So you need to have it if you want to improve it by unseen seer.

Q7068: Why don't Rangers get Balance and Tumble as skills?  It makes no sense to me at all.



A7068: Ask that to Skip Williams or Monte Cook.

Q7069: Why are Point Blank Shot and Far Shot prerequisites for the Invisible Blade when 2 of the weapons the class is supposed to be good with don't have a range?


A7069: Because the wotc designers were still drunk when they converted the original invisible blade to 3.5. As they were for a lot of other things, I suppose.
#15185

wonton2006

Dec 17, 2009 13:44:26
Q7070: What's the easiest/cheapest way to increase save DC as a mid-level wizard?
#15186

ancientdragon

Dec 17, 2009 15:33:03
Q7071:I have a Lesser Aasimar character, as presented on the WoTC web enhanchment. Does he get the following features?  If not, why?

Features: An outsider has the following features.


  • 8-sided Hit Dice.

  • Base attack bonus equal to total Hit Dice (as fighter).

  • Good Fortitude, Reflex, and Will saves.

  • Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

#15187

spiral_rider_h

Dec 17, 2009 18:26:11
Q7072: Does a character with a Level Adjustment still get 20 character levels before becoming Epic level? (A source for the answer would be greatly appreciated. This is driving me nuts to research.)
#15188

felgoroth

Dec 18, 2009 7:53:20
Q7070: What's the easiest/cheapest way to increase save DC as a mid-level wizard?



A7070: I'd say Spell Focus and Greater Spell Focus.  If you're in Faerûn and using Illusion, Enchantment, or Necromancy Shadow Weave Magic might help (I think thats the name of the feat) but, it kind of screws you over with Evocation and Transmutation.  Tattoo Focus might also help.  If you haven't started yet a Specialist Wizard and Focused Specialist Wizard help out a lot too.

Q7071:I have a Lesser Aasimar character, as presented on the WoTC web enhanchment. Does he get the following features?  If not, why?

Features: An outsider has the following features.


  • 8-sided Hit Dice.

  • Base attack bonus equal to total Hit Dice (as fighter).

  • Good Fortitude, Reflex, and Will saves.

  • Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.




A7071: No, Lesser Planetouched (that would include Aasimar) change their type to Plaintouched not outsiders (page 190 of Player's Guide to Faerûn).  To be more specific this is exactly what it says: "Planetouched: Planetouched are humanoids (not outsiders) with the planetouched subtype. They are susceptible to spells and effects that specifically target both humanoids or outsiders. Charm person works against them, and so does banishment. This trait replaces the outsider entry in each planetouched description."  You keep everything else from the Aasimar though.
#15189

ancientdragon

Dec 18, 2009 12:04:28
Q7073 (7071 /Bis): Really I had in my mind the WoTC web enhanchment that presents the savage progression for aasimar race. It does explicitly states that *that* kind of la 0 aasimar are ousider. How should I play this?
#15190

Blackstorm_SK

Dec 18, 2009 14:46:00
Q7072: Does a character with a Level Adjustment still get 20 character levels before becoming Epic level? (A source for the answer would be greatly appreciated. This is driving me nuts to research.)


A7072:
From FAQs:
Use the character’s ECL to determine starting equipment
and how the character earns and benefits from experience
(including when he gains an epic attack and save bonus; DMG
209), as noted on page 5 of SS. Use the actual character level
for everything else.



Q7073 (7071 /Bis): Really I had in my mind the WoTC web enhanchment that presents the savage progression for aasimar race. It does explicitly states that *that* kind of la 0 aasimar are ousider. How should I play this?



Do you mean the lesser aasimar? Where is that WE you speaking about?
#15191

ancientdragon

Dec 19, 2009 4:33:26
Sorry about that. I meant this: www.wizards.com/default.asp?x=dnd/sp/200... web enhanchment.

and...
Q7074: Is there any way to get the Dragon type, except from the half-dragon template and the dragonwrought cobold?
#15192

cru

Dec 20, 2009 10:46:20
Q7073 (7071 /Bis): Really I had in my mind the WoTC web enhanchment that presents the savage progression for aasimar race. It does explicitly states that *that* kind of la 0 aasimar are ousider. How should I play this?


Here's the link: www.wizards.com/default.asp?x=dnd/sp/200...

Basically, you start as a normal lvl 1 character gaining the features in the link. From the outsider features that you listed, you don't gain anything, unless you choose to gain an outsider hit die. Generally, you want to progress class levels, not racial HD. E.g., you could be a paladin 1, gaining HP/BAB/saves/skills as a paladin.

When you progress to level two, you could either gain another another class level, or you could gain the first and only aasimar racial class level. If you choose the aasimar class, you don't get any HP/BAB/saves/skills, but you get the extra wis and stuff.
#15193

ungelosh

Dec 21, 2009 10:21:53
If a group were playing a party of Drow would the buffer in the group have to make SR checks for all Buff spells that were casted in a combat situation? Would they have to make SR checks for Healing spells casted in a combat situation. From the SR discriptions in the PHB and DMG it seems to be the case. Can anyone give me some varification or clairification on this.
#15194

Weltall_BR

Dec 21, 2009 10:42:00

Q 7.075: The Trip description in the SRD reads: "You can try to trip an opponent as an unarmed melee attack". Do I need to have a free hand to make a trip attempt or can I do that while using two weapons or a two-handed weapon?

EDIT: Another question.

Q 7.076: One of the suggestions in the Fighter Lockdown Build is to wield a reach weapon (therefore a two-handed weapon) and wear spiked gauntlets to fight when enemies get at 5 ft. from you. How does that work? Can I freely change from fighting with the weapon to fighting with the gauntlet and vice-versa? Do I have to put away (sheath) the weapon before I use the gauntlet?

#15195

CanineLord

Dec 21, 2009 13:57:57

Q 7.077:  Is there a feat that lets you share spells with your familiar/mount/animal companion at a range greater than 5'?

Thanks   Laughing 

#15196

Blackstorm_SK

Dec 21, 2009 16:54:59

Q7074: Is there any way to get the Dragon type, except from the half-dragon template and the dragonwrought cobold?


A7074: Dragon Disciple for sure. Some chained Polymorph any object, maybe. If I'm not wrong some eberron dragonmark + specific prc, but I'm not sure. The only way I know for sure is the Dragon Disciple, and perhaps the Master of Many Forms (I don't remember now if he gain the type when transform itself).
#15197

cru

Dec 22, 2009 4:21:35
Q 7.077:  Is there a feat that lets you share spells with your familiar/mount/animal companion at a range greater than 5'?
Companion Spellbond (PHB2) for animal companion

Q 7.076: One of the suggestions in the Fighter Lockdown Build is to wield a reach weapon (therefore a two-handed weapon) and wear spiked gauntlets to fight when enemies get at 5 ft. from you. How does that work? Can I freely change from fighting with the weapon to fighting with the gauntlet and vice-versa? Do I have to put away (sheath) the weapon before I use the gauntlet?
Although the rules don't mention it, letting go of a two-handed weapon with one hand or putting a free hand back on the weapon is a free action for you. (www.wizards.com/default.asp?x=dnd/rg/200...)

Q 7.075: The Trip description in the SRD reads: "You can try to trip an opponent as an unarmed melee attack". Do I need to have a free hand to make a trip attempt or can I do that while using two weapons or a two-handed weapon?
*  You usually make an unarmed attack with a free hand. As far as the rules are concerned, you can use just about any part of your body in an unarmed attack: a head butt, kick, elbow, knee, or forearm. This means you don't need a free hand to make an unarmed attack. (www.wizards.com/default.asp?x=dnd/rg/200...)

If a group were playing a party of Drow would the buffer in the group have to make SR checks for all Buff spells that were casted in a combat situation? Would they have to make SR checks for Healing spells casted in a combat situation. From the SR discriptions in the PHB and DMG it seems to be the case. Can anyone give me some varification or clairification on this.
Yes, this is how SR works, RAW. Some DM ignore it. There's also this feat that can help you: www.wizards.com/default.asp?x=dnd/lists/...
#15198

felgoroth

Dec 22, 2009 8:10:31
Q7078 (I think): Is there a prestige class that focuses on Abjuration and Divination?  And if not what would you call a PrC that did so?
#15199

Blackstorm_SK

Dec 22, 2009 16:07:55
Q7078 (I think): Is there a prestige class that focuses on Abjuration and Divination?  And if not what would you call a PrC that did so?



A7078 (right number ): Generic specialization: red wizard, master specialist. Specific for Abj: Incantatrix. Specific for divination: Divine Oracle, maybe Unseen Seer (not sure about it).

Note that while incantatrix is designed only for arcane casters, Divine Oracle is accessible to both arcane and divine casters.
#15200

waazraath

Dec 22, 2009 16:29:28
Q7078 (I think): Is there a prestige class that focuses on Abjuration and Divination?  And if not what would you call a PrC that did so?



A7078 (right number ): Generic specialization: red wizard, master specialist. Specific for Abj: Incantatrix. Specific for divination: Divine Oracle, maybe Unseen Seer (not sure about it).

Note that while incantatrix is designed only for arcane casters, Divine Oracle is accessible to both arcane and divine casters.



also, there's the abjurant champion from complete mage (full bab, d10, full casting, free metamagic on some abjurations) and the initiate of the sevenfold veil (uber full casting abjuration specialist)
#15201

felgoroth

Dec 22, 2009 17:03:44
Thanks guys
#15202

hemophiliac42

Dec 23, 2009 0:44:05
Q7079: What ever happened to all the old links from the Campaign Smashers thread. Was anything ever done to preserve them?
#15203

_rabba_

Dec 23, 2009 2:54:49
Q7080: Have you ever seen a warblade variant that involve the shadow hand disciplines?
              If yes, wher is it?
#15204

ancientdragon

Dec 23, 2009 9:02:16
Q7079: What ever happened to all the old links from the Campaign Smashers thread. Was anything ever done to preserve them?


Yes.
I copied them in a pdf you can find here: myfreefilehosting.com/f/94535f31d9_0.3MB
#15205

deafbymetal

Dec 23, 2009 9:07:42
Q7079: What ever happened to all the old links from the Campaign Smashers thread. Was anything ever done to preserve them?


Yes.
I copied them in a pdf you can find here: myfreefilehosting.com/f/94535f31d9_0.3MB



Just went to it, the files been removed.



#15206

wonton2006

Dec 23, 2009 23:39:02
Q7081: Should be obvious, but I can't find it in the PHB: Do unconscious characters get saving throws?
#15207

waazraath

Dec 24, 2009 8:19:59
Q7080: Have you ever seen a warblade variant that involve the shadow hand disciplines?
              If yes, wher is it?



A7080


This one is a homebrewn I think. Further, martial training feat and martial stance feat giving acces to shadow hand are always an option, as are prestige classes that give acces to SH, finally: a warblade/swordsage combo can give a perfectly nice character. Or talk to your DM to switch a discipline from the warblades list.
#15208

cru

Dec 24, 2009 8:51:22
Q7081: Should be obvious, but I can't find it in the PHB: Do unconscious characters get saving throws?


Why not? However, your reflex saves are lower.

 Info from here: www.d20srd.org/srd/conditionSummary.htm#...
Unconscious characters are helpless. A helpless target is treated as having a Dexterity of 0

Also, unconscious creatures are automatically willing. www.wizards.com/default.asp?x=dnd/rg/200...
#15209

Weltall_BR

Dec 24, 2009 12:06:33
Thank you, cru.
#15210

jolte

Dec 25, 2009 8:25:23
Q 7082:

I know there was a thread about this but I can't find it anymore, it's probably gone with the rest! So it was a discussion wether the Iron Heart Surge maneuver would take care of Frenzy, don't want another discussion about it in this thread, just interested in the outcome or if someone might have saved that thread.
#15211

happycows

Dec 25, 2009 22:38:06
Q: 7083

Can you use catfall after a successful trip attempt to keep from falling prone?
#15212

CanineLord

Dec 26, 2009 3:35:40
Q: 7084

Polymorph question: A player in my group contends that with the new Polymorph rules (DMG II), a spellcaster will lose all class abilities while polymorphed.  Is his interpretation correct?  If not, what can I quote to refute him?

Thanks  Laughing 
#15213

Blackstorm_SK

Dec 29, 2009 5:48:39
Q: 7083

Can you use catfall after a successful trip attempt to keep from falling prone?


A 7083
Hmmm. Obviously this is beyond the power's intention.
Technically speaking, you're not falling when tripped.

Q: 7084

Polymorph question: A player in my group contends that with the new Polymorph rules (DMG II), a spellcaster will lose all class abilities while polymorphed.  Is his interpretation correct?  If not, what can I quote to refute him?

Thanks   


A 7084
DMG 2, Page 96, "Spells tha have come before":
"note that the spell's existing rules text takes priority over that of the subschool".
So for the spells in the PHB, and other pre-existing spells, that are not of the polymorph subschools, the polymorph subschool rules doesn'apply.
#15214

waazraath

Jan 05, 2010 16:38:45
Q 7085 : does the channel ability from duskblade works only with duskblade spells, or also with spells from other classes?

Q 7086 : are there other classes that give a channel-like ability?

Q 7087 : are there any iconic builds based on a "move - hit really hard - move" concept, with spring attack or flyby attack, that I really should know about before starting to work on something like that myself?

Thnx in advance!
#15215

phaedrusxy

Jan 05, 2010 20:27:34
Q 7085 : does the channel ability from duskblade works only with duskblade spells, or also with spells from other classes?

All spells.

Q 7086 : are there other classes that give a channel-like ability?

Yes. Spellsword, and Raumuthari Battlemage are two I can name off the top of my head. And of course Arcane Archer for bows.

Q 7087 : are there any iconic builds based on a "move - hit really hard - move" concept, with spring attack or flyby attack, that I really should know about before starting to work on something like that myself?

Thnx in advance!

T_Gs and R_Ts Chrono-Legionairre is one that comes to mind.

#15216

severian_ns

Jan 09, 2010 1:09:52
Q7088:  I plan on taking an awakened animal as my cohort.  Per the text of Awaken, the animal's type is changed to magical beast, and then that animal gains 2 HD.  RAW, can I take those HD as class levels, since the animal now has the proper intelligence score to do so, or must I take them as magical beast HD?
#15217

phaedrusxy

Jan 09, 2010 13:25:37
Q7088:  I plan on taking an awakened animal as my cohort.  Per the text of Awaken, the animal's type is changed to magical beast, and then that animal gains 2 HD.  RAW, can I take those HD as class levels, since the animal now has the proper intelligence score to do so, or must I take them as magical beast HD?

It gains hit dice. If it gained class levels, it would say class levels. It can take class levels after that, though.
#15218

zaxter

Jan 12, 2010 15:58:42
Q7089: I'm AFB, so I'd like someone to check for me. What are the requirements to get into the Stormcaller PrC, and at what level does it gain its ability to deal damage with a perform check? (I may have the name of the class wrong, it's the one from Stormwrack that involves making perform checks for nearly every class feature and has a thunder/sonic theme)
#15219

themadalchemist

Jan 12, 2010 17:01:54
Q7090: I can't seem to find the answer to this one - what's the lowest level-adjustment/racialhitdice needed to have a race that is naturally tiny (or smaller) in size?  The best I can see is Petal (MM3) at +2LA, but I figured that maybe someone out there knows better.
#15220

zaxter

Jan 12, 2010 22:37:28
Q7090: I can't seem to find the answer to this one - what's the lowest level-adjustment/racialhitdice needed to have a race that is naturally tiny (or smaller) in size?  The best I can see is Petal (MM3) at +2LA, but I figured that maybe someone out there knows better.


A7090: IIRC (I'm AFB, as mentioned above), the Jermlaine from MM2 is tiny-sized with +0 LA (according to the 3.5 update for the book)
#15221

kencall

Jan 13, 2010 15:01:54
Q7091:  When you polymorph you gain the creature's type and subtypes, do you also gain the qualities associated with those subtypes such as an outsider's martial weapon proficiency, an angel's protective aura and cold immunity, or a Baatezu's Summon Baatezu? 

Q7092:  Shapechange says you gain the new form's type, but it doesn't specifically say you gain it's subtype like polymorph does.  So, do you gain the new form's subtype with shapechange?
#15222

phaedrusxy

Jan 13, 2010 15:20:20
Q7091:  When you polymorph you gain the creature's type and subtypes, do you also gain the qualities associated with those subtypes such as an outsider's martial weapon proficiency, an angel's protective aura and cold immunity, or a Baatezu's Summon Baatezu? 


Yes, if they are explicitly tied to the type or subtype. However, the devil (baatezu) subtype isn't that explicit. It says "most" devils possess... So that means that all of them don't, and so it isn't something you'd get.


Devil Traits

Most devils possesses the following traits (unless otherwise noted in a creature’s entry).


  • Immunity to fire and poison.

  • Resistance to acid 10 and cold 10.

  • See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.

  • Summon (Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).

  • Telepathy.




Q7092:  Shapechange says you gain the new form's type, but it doesn't specifically say you gain it's subtype like polymorph does.  So, do you gain the new form's subtype with shapechange?


Yes. It says "as polymorph, except" which means that anything not explicitly noted as being different in Shapechange still works like Polymorph.

#15223

phaedrusxy

Jan 13, 2010 15:20:46
dammit... hit quote instead of edit...
#15224

kencall

Jan 13, 2010 16:10:00
Thanks for the answer to question Q7092! 
But for my first question, I agree with you response for a general devil, but the specific Baatezu sub-type says:

Traits: A baatezu possesses the following traits (unless otherwise noted in a creature's entry).


  • Immunity to fire and poison.

  • Resistance to acid 10 and cold 10.

  • See in Darkness (Su): All baatezu can see perfectly in darkness of any kind, even that created by a deeper darkness spell.

  • Summon (Sp): Baatezu share the ability to summon others of their kind (the success chance and type of baatezu summoned are noted in each monster description).

  • Telepathy.


And similarily the Tanar'ri sub-type:

Traits: A tanar'ri possesses the following traits (unless otherwise noted in a creature's entry).


  • Immunity to electricity and poison.

  • Resistance to acid 10, cold 10, and fire 10.

  • Summon (Sp): Tanar'ri share the ability to summon others of their kind (the success chance and type of tanar'ri summoned are noted in each monster description).

  • Telepathy.


I'm not trying to argue, I just want to be sure so I'm not missing out on anything!  Thanks!Smile
#15225

phaedrusxy

Jan 13, 2010 16:51:19
Where is that from? Fiendish Codex or something? The SRD says what I quoted above for "devil". I don't think the term Baatezu is actually used in there.

I still don't think they'd be able to summon, as that ability is unique for each type of demon/devil, and so is not "generic". Basically, even if you got the "generic" ability, you wouldn't gain the "specifics" about what you summon, and so it would be worthless. You should get all of the rest of it though, including Telepathy I guess, at least according to the definitions you posted.
#15226

kencall

Jan 13, 2010 20:23:48
Those sub-types are listed in Monster Manual I on pages 306 and 316 and also in the D&D Glossary on the wizards website www.wizards.com/default.asp?x=dnd/glossa...
#15227

incubus_x

Jan 15, 2010 13:01:57
Does Bonus HD from class abilities (special mount, animal companion), change a creature's size?

For example my character is focusing on mounted archery and is interested in a bronze dragon mount while taking levels of dragon rider from the dragonlance campaign setting. My charcter is medium sized and a juvenile bronze dragon is available at level 19, while young is available at 15 but too small to ride. Could the bonus HD from levels of dragon rider change the dragon's Size or Age category? 
#15228

snakeman830

Jan 15, 2010 13:19:03
Does Bonus HD from class abilities (special mount, animal companion), change a creature's size?

For example my character is focusing on mounted archery and is interested in a bronze dragon mount while taking levels of dragon rider from the dragonlance campaign setting. My charcter is medium sized and a juvenile bronze dragon is available at level 19, while young is available at 15 but too small to ride. Could the bonus HD from levels of dragon rider change the dragon's Size or Age category? 



No.  These HD are not normal HD, so they don't count for advancement, but they do count for things like feats, skill points, BAB, ability increases, etc.
#15229

kencall

Jan 15, 2010 19:46:52
Q7093:  edit-found
Q7094:  If you use Polymorph Any Object to turn an inanimate object in to an living one, such as their example of pebble to human, how do you figure out it's hit points and BaB?
#15230

BloodSpill

Jan 16, 2010 5:04:38
Q7095 Does anyone else have a good enough imagination to be grossed out by the thought of passing your will save versus restore extremity? Will (half) indeed.

www.d20srd.org/srd/psionic/powers/restor...
#15231

Novacat

Jan 16, 2010 5:09:48
Q7095 Does anyone else have a good enough imagination to be grossed out by the thought of passing your will save versus restore extremity? Will (half) indeed.

www.d20srd.org/srd/psionic/powers/restor...


O.o 
#15232

zaxter

Jan 16, 2010 17:20:27
Q7096: What's the lowest-ECL race or template I can use to gain the incorporeal subtype? Or, if not the lowest, is there anything more affordable than the Ghost template?
#15233

kencall

Jan 16, 2010 19:07:55
Q7096: What's the lowest-ECL race or template I can use to gain the incorporeal subtype? Or, if not the lowest, is there anything more affordable than the Ghost template?



If you use the Ghostwalk book, you can build an incorporeal "ghost" whith no level adjustment.

The Unbodied template from Expanded Psionics Handbook, while normally a +8 ECL, is good if you play a psion since it effectively becomes +4 LA template.

Other than those I can't find anything else lower than the MM ghost template, assuming this is for a PC.  However the Vivacious template from Planar Handbook is arguably better then the ghost template for the same level adjustment (+5).

#15234

forty-two42

Jan 16, 2010 19:53:24
Q 7097: What is the best way of utilizing the Catfolk Pounce racial feat? In other words, what is the easiest way of getting a charge at a flat-footed enemy? Is there any way to get a charge at a flatfooted enemy in combat without anyone tripping him?
#15235

kencall

Jan 16, 2010 20:14:16
Q 7097: What is the best way of utilizing the Catfolk Pounce racial feat? In other words, what is the easiest way of getting a charge at a flat-footed enemy? Is there any way to get a charge at a flatfooted enemy in combat without anyone tripping him?



Read up on the many tactics rogues use to get sneak attack dice, as you are able to charge in a similar fashion.
Your best bet is to have your party arcane caster to cast Invisibility or Greater Invisiblility on you.  This will work until you have enemies that start routinely having blindsight or trueseeing.
Without magic and at low levels, you can try to fient or use hide/move silently.
#15236

snakeman830

Jan 16, 2010 20:27:05
Q7096: What's the lowest-ECL race or template I can use to gain the incorporeal subtype? Or, if not the lowest, is there anything more affordable than the Ghost template?



If you use the Ghostwalk book, you can build an incorporeal "ghost" whith no level adjustment.

The Unbodied template from Expanded Psionics Handbook, while normally a +8 ECL, is good if you play a psion since it effectively becomes +4 LA template.

Other than those I can't find anything else lower than the MM ghost template, assuming this is for a PC.  However the Vivacious template from Planar Handbook is arguably better then the ghost template for the same level adjustment (+5).




Unbodied is not a template.  It is a race.

The Ghost monster class (WotC web enhancement) gives you Undeath and Incorporeality at level 1.  You can skip out on the rest of the levels (although Ghost 2 can get you at-will telekinesis, which can be handy).

Savage Species has a ritual in it that gives the incorporeal subtype for +2 LA.
#15237

snorkasaurous

Jan 16, 2010 21:08:40
Q7098:  I was considering making a character designed to get opponents to attack him instead of the rest of his party.  What mechanics/abilities/spells are there that make opponents attack a particular character?  -- Snork
#15238

jgumbyrx

Jan 16, 2010 22:44:29
Q7098:  I was considering making a character designed to get opponents to attack him instead of the rest of his party.  What mechanics/abilities/spells are there that make opponents attack a particular character?  -- Snork

A7098
well, I know of 2 things that can accomplich this (both of which are "mind-effecting" effects:
- goad (feat - CAdv) - will save (DC=10+1/2 character level+CHA bonus) or attack only you (with some restrictions and prereqs).
- mindless rage (spell - SC) -- will save or engage you (and only you) in melee.
#15239

aquanesia

Jan 17, 2010 1:09:04
A lot of the links in the sticky thread at the top of the page are dead.  Does anybody know if there's a place where they may be archived or cached or hiding out in some other form?  If not, that really sucks.
#15240

jgumbyrx

Jan 17, 2010 7:00:31
A lot of the links in the sticky thread at the top of the page are dead.  Does anybody know if there's a place where they may be archived or cached or hiding out in some other form?  If not, that really sucks.


you'll have to go through each one individually and do a google cache archive search; such as through waybackmachine.com or something similar (yeah, real pain in the butt)
#15241

shriekingdrake

Jan 17, 2010 12:17:05
Q7098:  I was considering making a character designed to get opponents to attack him instead of the rest of his party.  What mechanics/abilities/spells are there that make opponents attack a particular character?  -- Snork



Consider playing a Knight from PH II.  The class has a feature that will let you call out opponents or have the Biggest Baddest Evil Guy join you on the dance floor. --ShriekingDrake
#15242

kencall

Jan 17, 2010 15:00:43

Q7094:  If you use Polymorph Any Object to turn an inanimate object in to an living one, such as the PHB example of pebble to human, how do you figure out it's hit points and BaB?



Bumping for this and a new question:

Q7099: When a Dancing weapon (DMG) fights on it's own, does it use the strength score of it's wielder, or does it just do base damage for it's weapon type?

#15243

jgumbyrx

Jan 17, 2010 22:14:47

Q7094:  If you use Polymorph Any Object to turn an inanimate object in to an living one, such as the PHB example of pebble to human, how do you figure out it's hit points and BaB?




A7094
well, without any further defining text, one has to assume that it would have a base # of racial HD -- in the case of turning it from a rock to a human, the human would simply have a single d8.

Bumping for this and a new question:

Q7099: When a Dancing weapon (DMG) fights on it's own, does it use the strength score of it's wielder, or does it just do base damage for it's weapon type?




Q7099
with the mention of "attacks on its own" and "the person who activated it is not considered armed with the weapon", one should assume that it merely does base damage for the weapon (plus applicable weapon enchantments, of course).
the only time it is considered "attended" is to determine effects on the weapon (such as sundering or spells).
#15244

snorkasaurous

Jan 18, 2010 9:17:25
Q7100: What is meant by the term "willing creature"?  I know that the rules indicate that unconscious creatures are deemed willing.  But how do we know if two allies 100 feet away are willing to be the targets of Benign Transposition?  How do we know if an animal is "willing" to be the subject of a Reduce Animal spell?  Thanks, Snork
#15245

phaedrusxy

Jan 18, 2010 10:13:45
Q7100: What is meant by the term "willing creature"?  I know that the rules indicate that unconscious creatures are deemed willing.  But how do we know if two allies 100 feet away are willing to be the targets of Benign Transposition?  How do we know if an animal is "willing" to be the subject of a Reduce Animal spell?  Thanks, Snork

Because who ever is playing them says they are? That's really the only consideration...
#15246

NiteCyper

Jan 19, 2010 16:44:21
Q7096: What's the lowest-ECL race or template I can use to gain the incorporeal subtype? Or, if not the lowest, is there anything more affordable than the Ghost template?



Telthor?
#15247

NiteCyper

Jan 19, 2010 16:56:30
Q7101: What's the cost for a manifestation of "Psychic Reformation"? Or, what's the cheapest way to get this manifested upon one's PC?

Retrospective edit: I suppose I should have tacked this onto my last post.

Addendum 2: Finding the rules/prices for NPC castings of spells was hard enough.

Q7103: Does the Uncanny Trickster PrC advance spellcasting?
I'm too lazy to even read its text.
#15248

genuine

Jan 19, 2010 17:19:19
Q7102: I remember seeing a links and references to a list of ToB maneuvers that are usable with ranged attacks, but my Google-fu has failed. Can anyone help me out?
#15249

symphonic_tempest

Jan 20, 2010 12:19:27
Q7104: Is there an online resource for the exact dimensions of various spell area effects?  I know the back of the DMG has charts, but I'm often AFB, and that's one of the few parts I don't have more or less committed to memory.  Example: The caster casts Lesser Globe of Invulnerability on himself just before the enemy caster casts Darkness.  Knowing exactly which squares the LGoI affects is suddenly very useful, in a tight space.
Edit: Clarification - I don't mean finding what the ranges of all these spells are.  I mean the little graphs that show what squares a 10-ft radius or a 30-ft cone take up.  Thanks!
#15250

ORC_Sinister

Jan 20, 2010 19:42:56

I’ve removed content from this thread because off topic is a violation of the Code of Conduct.  You can review the Code of Conduct here: wizards.custhelp.com/cgi-bin/wizards.cfg...


 


 


Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks
#15251

cru

Jan 21, 2010 6:52:55
A7104: www.d20pfsrd.com/magic/area-effect-diagr...
#15252

symphonic_tempest

Jan 21, 2010 11:42:54

@cru: Thanks a ton for the response!  Do you know if a spell effect centered on a person is still considered to originate at a grid intersection?  Centering it on a square as opposed to an intersection makes the area of effect *much* larger (almost twice as large), but I can't figure out which intersection I'd center it on.

#15253

cru

Jan 22, 2010 14:43:07
The point of origin of a spell is always a grid intersection.
www.d20srd.org/srd/magicOverview/spellDe...
#15254

jeriah

Jan 23, 2010 0:45:57
Q105: In 3.5, is there a way for one race to gain another race's Ex ability?
#15255

kencall

Jan 23, 2010 1:33:05
Q105: In 3.5, is there a way for one race to gain another race's Ex ability?



In general, the spells Alter Self and Polymorph let you gain the Ex attacks, and Shapechage gives you all of its Ex abilities.  A Druid's wildshape ability will give you Ex attacks as well.

There are also feats and prestige classes that give you specific abilities.
#15256

jeriah

Jan 23, 2010 1:50:18
Is there a way for one race to gain another race's Ex ability other than high level magic?
#15257

genuine

Jan 23, 2010 7:49:27
Is there a way for one race to gain another race's Ex ability other than high level magic?



Is there a specific ability you're looking for? There really aren't any general ways, but a lot of specific abilities can be obtained or duplicated by various class features.
#15258

phaedrusxy

Jan 23, 2010 13:42:51
Is there a way for one race to gain another race's Ex ability other than high level magic?

Alter Self is not high level...

Why don't you just tell us exactly what you're trying to do? Otherwise, the answer is no.

#15259

tarotwarrior

Jan 23, 2010 18:16:53
Q7106 How do challenge ratings for non-monster enemies work? For example, what would the challenge rating for a single level 4 Human Fighter be?
#15260

snakeman830

Jan 23, 2010 18:18:31
Q7106 How do challenge ratings for non-monster enemies work? For example, what would the challenge rating for a single level 4 Human Fighter be?



Officially 4, although you might want to change it up and down depending on how it's built.
#15261

tarotwarrior

Jan 23, 2010 20:03:40
Q7106 How do challenge ratings for non-monster enemies work? For example, what would the challenge rating for a single level 4 Human Fighter be?



Officially 4, although you might want to change it up and down depending on how it's built.



...really? But how can one lvl 4 char be mediocre challenge for a party of four characters of the same level?
#15262

snakeman830

Jan 23, 2010 20:31:15
Q7106 How do challenge ratings for non-monster enemies work? For example, what would the challenge rating for a single level 4 Human Fighter be?



Officially 4, although you might want to change it up and down depending on how it's built.



...really? But how can one lvl 4 char be mediocre challenge for a party of four characters of the same level?



As I said, officially 4.  In actuality, most likely something different.
#15263

kencall

Jan 23, 2010 20:54:25
Q7107:  Are you able to choose when Spell Turning activates or does it automatically work, even when it may turn an ally's spell?
#15264

jeriah

Jan 25, 2010 3:53:12
Q7108: Is there a way to Feint with a weapon faster than as a move action via improved Feint?
#15265

phaedrusxy

Jan 25, 2010 8:44:56
Q7108: Is there a way to Feint with a weapon faster than as a move action via improved Feint?

An invisible blade can feint once per round as a swift action, IIRC.
#15266

tytalus

Jan 27, 2010 10:43:21
Q7109: I remember seeing a thread on team characters, i.e., several sets of two (or more) character builds that are especially synergistic. Does anyone remember it? Or perhaps have a suggestion?
#15267

kencall

Jan 29, 2010 16:23:14
Q7107:  Are you able to choose when Spell Turning activates or does it automatically work, even when it may turn an ally's spell?


Still asking the above and:


Q7110: Can you Scry on someone who is in an antimagic field?
#15268

droppedbutnotbroken

Jan 31, 2010 16:38:22
Q7111:  My 12th level druid has just picked a card from some perverse deck of many things and the DM said . . . "Incomplete Pacifist: All your ranged and melee combat attacks deal nonlethal damage."  The DM said that this doesn't card does not affect spell damage.   In practical terms, what does this mean for my character?  I'm not sure whether this is good news or bad news.  Are there creatures immune to nonlethal damage?  Are there circumstances where I'm going to regret not having "normal combat damage"?  Are there any particular advantages to dealing only nonlethal damage?   I'd appreciate any light people can shed. 
#15269

snakeman830

Jan 31, 2010 17:24:47
Q7111:  My 12th level druid has just picked a card from some perverse deck of many things and the DM said . . . "Incomplete Pacifist: All your ranged and melee combat attacks deal nonlethal damage."  The DM said that this doesn't card does not affect spell damage.   In practical terms, what does this mean for my character?  I'm not sure whether this is good news or bad news.  Are there creatures immune to nonlethal damage?  Are there circumstances where I'm going to regret not having "normal combat damage"?  Are there any particular advantages to dealing only nonlethal damage?   I'd appreciate any light people can shed. 


Undead and Constructs are both immune to nonlethal damage.  Only thing that I can think of where it would be advantegous is if you were trying to capture someone instead of killing them, in which case not taking the -4 penalty to switch damage types would be handy.  On he other hand, nonlethal damage doesn't really hinder you in combat either as once it's nonlethal damage equals or exceeds it's remaining hit points, it's unconcious.  It can also be used to hinder Fast Healing, since Fast Healing repairs nonlethal damage first.  I can't think of a situation where that part would be useful, but it's there.
#15270

droppedbutnotbroken

Jan 31, 2010 19:52:29
Q7111:  My 12th level druid has just picked a card from some perverse deck of many things and the DM said . . . "Incomplete Pacifist: All your ranged and melee combat attacks deal nonlethal damage."  The DM said that this doesn't card does not affect spell damage.   In practical terms, what does this mean for my character?  I'm not sure whether this is good news or bad news.  Are there creatures immune to nonlethal damage?  Are there circumstances where I'm going to regret not having "normal combat damage"?  Are there any particular advantages to dealing only nonlethal damage?   I'd appreciate any light people can shed. 


Undead and Constructs are both immune to nonlethal damage.  Only thing that I can think of where it would be advantegous is if you were trying to capture someone instead of killing them, in which case not taking the -4 penalty to switch damage types would be handy.  On he other hand, nonlethal damage doesn't really hinder you in combat either as once it's nonlethal damage equals or exceeds it's remaining hit points, it's unconcious.  It can also be used to hinder Fast Healing, since Fast Healing repairs nonlethal damage first.  I can't think of a situation where that part would be useful, but it's there.



Q7111a: Thanks, that helps. I'm wondering how nonlethal damage is going to "stack" against lethal damage?  That is, if an opponent has 20 hit points and I now deal 21 nonlethal damage, my opponent is unconscious.  But, if my opponent has 20 hit points and my party deals 10 hit points of lethal damage, do I need to deal 11 or 21 points of nonlethal damage for my opponent to be unconscious?  The srd says
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.

  Based on this, I can't tell how the numbers are going to work out over the course of a battle if my party does 3 points lethal damage the firsProxy-Connection: keep-alive
Cache-Control: max-age=0

round and I do 2 points of nonlethal damage against an opponent who at the start of battle had 20 hit points.  The next round the same thing happens.  In the third round, how many points of nonlethal damage do I need to do (and for that matter does my party need to do) to knock out (or kill) my opponent? 

#15271

snakeman830

Jan 31, 2010 20:01:44
If a critter has 20hp and your teammates do 10 lethal damage, you only need to do 11 nonlethal to knock it out.  It's current hit points that matter.
#15272

puster

Feb 01, 2010 10:09:33
So if I'm playing a pixie. Do I get each spell like ability once per day OR do I have to pick one spell to use once per day?

Also, when I start in a level 1 campaign do I just sit on my class 1 until I have enough experience to move on, while my other team mates advance to level 5, then pick up my class level 2 when they get to 5?
#15273

gorthawar

Feb 01, 2010 11:05:10
Q7112: I remember an alternative class feature for barbarians called "whirling frenzy" or something like that. It gave +str and +dey and an extra attack instead of normal rage. Is that just an imagianation or does it exist. And where can I find it.
#15274

tdsaw111

Feb 01, 2010 11:31:48
Q7112: I remember an alternative class feature for barbarians called "whirling frenzy" or something like that. It gave +str and +dey and an extra attack instead of normal rage. Is that just an imagianation or does it exist. And where can I find it.




www.d20srd.org/srd/variant/classes/class...
#15275

phaedrusxy

Feb 01, 2010 11:33:42
So if I'm playing a pixie. Do I get each spell like ability once per day OR do I have to pick one spell to use once per day?

Also, when I start in a level 1 campaign do I just sit on my class 1 until I have enough experience to move on, while my other team mates advance to level 5, then pick up my class level 2 when they get to 5?

You get them all at 1x day each. And you technically shouldn't even be allowed in a campaign starting at level 1, but if you were, yeah you'd have to wait till you got enough XP to be 5th level before you go up.
#15276

shriekingdrake

Feb 02, 2010 14:40:16
Q7111:  My 12th level druid has just picked a card from some perverse deck of many things and the DM said . . . "Incomplete Pacifist: All your ranged and melee combat attacks deal nonlethal damage."  The DM said that this doesn't card does not affect spell damage.   In practical terms, what does this mean for my character?  I'm not sure whether this is good news or bad news.  Are there creatures immune to nonlethal damage?  Are there circumstances where I'm going to regret not having "normal combat damage"?  Are there any particular advantages to dealing only nonlethal damage?   I'd appreciate any light people can shed. 


Undead and Constructs are both immune to nonlethal damage.  Only thing that I can think of where it would be advantegous is if you were trying to capture someone instead of killing them, in which case not taking the -4 penalty to switch damage types would be handy.  On he other hand, nonlethal damage doesn't really hinder you in combat either as once it's nonlethal damage equals or exceeds it's remaining hit points, it's unconcious.  It can also be used to hinder Fast Healing, since Fast Healing repairs nonlethal damage first.  I can't think of a situation where that part would be useful, but it's there.



Q7111a: Thanks, that helps. I'm wondering how nonlethal damage is going to "stack" against lethal damage?  That is, if an opponent has 20 hit points and I now deal 21 nonlethal damage, my opponent is unconscious.  But, if my opponent has 20 hit points and my party deals 10 hit points of lethal damage, do I need to deal 11 or 21 points of nonlethal damage for my opponent to be unconscious?  The srd says
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.

  Based on this, I can't tell how the numbers are going to work out over the course of a battle if my party does 3 points lethal damage the firsProxy-Connection: keep-alive Cache-Control: max-age=0 round and I do 2 points of nonlethal damage against an opponent who at the start of battle had 20 hit points.  The next round the same thing happens.  In the third round, how many points of nonlethal damage do I need to do (and for that matter does my party need to do) to knock out (or kill) my opponent? 




A7111/a:
Essentially, you/DM keep a running total of the nonlethal damage a creature has sustained.  Once the total of nonlethal damage equals the creature's total current hit points, the creature is staggered.   Once the total of the nonlethal damage exceeds the creature's total current hit points, the creature is unconscious. At least that's how I believe it works, but I would be glad to be corrected.  --ShriekingDrake
#15277

puster

Feb 03, 2010 21:40:45
So if I'm playing a pixie. Do I get each spell like ability once per day OR do I have to pick one spell to use once per day?

Also, when I start in a level 1 campaign do I just sit on my class 1 until I have enough experience to move on, while my other team mates advance to level 5, then pick up my class level 2 when they get to 5?

You get them all at 1x day each. And you technically shouldn't even be allowed in a campaign starting at level 1, but if you were, yeah you'd have to wait till you got enough XP to be 5th level before you go up.

Thanks PhaedrusX. I'm sure he just wants me to play even whith my crazy psion stp/pixie build.  
#15278

genuine

Feb 04, 2010 19:42:15
Q7113: Are there any Ranger variants w/out animal campanion other than the Mystic Ranger and Distracting Attack ranger?
#15279

cru

Feb 06, 2010 11:10:00
Q7113:
Shooting star substitution levels (CoV)
Spiritual guide (CC)
Urban companion (Cityscape WE)

perhaps more, read here:
brilliantgameologists.com/boards/index.p...
#15280

deathcharge00

Feb 06, 2010 19:34:33
Q7115: Is there any feat(except UM ability) that allows the range of a spell to change from touch to close/medium/far?
#15281

zaxter

Feb 06, 2010 19:45:26
Q7115: Is there any feat(except UM ability) that allows the range of a spell to change from touch to close/medium/far?


Ocular Spell (Lords of Madness) can give a touch spell a range of 60 ft.
#15282

deathcharge00

Feb 06, 2010 20:17:14
Q7115: Is there any feat(except UM ability) that allows the range of a spell to change from touch to close/medium/far?


Ocular Spell (Lords of Madness) can give a touch spell a range of 60 ft.



That's really nice actually...gave me an idea for a Cyclops build (optic blast!! Cool) but not what i'm looking for simply because it takes too long.
#15283

shriekingdrake

Feb 06, 2010 20:26:22
Q7115: Is there any feat(except UM ability) that allows the range of a spell to change from touch to close/medium/far?


Ocular Spell (Lords of Madness) can give a touch spell a range of 60 ft.



That's really nice actually...gave me an idea for a Cyclops build (optic blast!! Cool) but not what i'm looking for simply because it takes too long.



I believe that ocular spell requires more than one eye.  Perhaps a mutant cyclops.
#15284

facultasexsulis

Feb 06, 2010 21:12:54
Q7116: Is there an archery equivalent of the Power Attack feat, and if there is where is it?
Q7116b: Also if there is a Dex to damage feat for ranged attacks that would be awesome too. 
#15285

snorkasaurous

Feb 06, 2010 22:14:19
Q7117: Anyone have good links/ideas for how to maximize Wisdom?
Q7117a: Are there any game mechanics that would enable a cohort to share, lend, or otherwise transfer its own wisdom score or wisdom modifier to its "leader"?
#15286

artemisgaf

Feb 06, 2010 23:00:50
Q7116: Is there an archery equivalent of the Power Attack feat, and if there is where is it?
Q7116b: Also if there is a Dex to damage feat for ranged attacks that would be awesome too. 

A7116: No one in 3.5 except for the famous "Enegy Bow", in Pathfinder yes, Deadly Aim.
A7116b: Dragon Compendium, Dead Eye. Dex to ranged damage only if you are at  30ft from your objective.
#15287

deathcharge00

Feb 07, 2010 1:47:54
Q7118: There's a spell that does about 8 con damage but grants the user a +5 misc bonus to caster level, can anyone help me with a name?
#15288

einvaldurinn_mikli

Feb 07, 2010 12:10:42
Question 7119: How does being asleep affect Will saves?
#15289

phaedrusxy

Feb 07, 2010 12:16:43
Question 7119: How does being asleep affect Will saves?

It doesn't. It only makes you considerd to be "willing" for spells that require it, like Teleport.
#15290

deathcharge00

Feb 07, 2010 21:09:06
Q7120: I'm looking for a divine PRC that advances to 9th level casting in 10 levels, but unfortunately it can't be evil, so UR-Priest is out SadSadSad Any ideas?
#15291

snakeman830

Feb 07, 2010 21:37:00
Q7120: I'm looking for a divine PRC that advances to 9th level casting in 10 levels, but unfortunately it can't be evil, so UR-Priest is out Any ideas?



Divine Crusader does, but unfortunately, it does NOT advance existing casting.  Instead it gives you a spell list consisting of one domain.  Better make it a good domain.
#15292

deathcharge00

Feb 07, 2010 22:39:45
Q7120: I'm looking for a divine PRC that advances to 9th level casting in 10 levels, but unfortunately it can't be evil, so UR-Priest is out Any ideas?



Divine Crusader does, but unfortunately, it does NOT advance existing casting.  Instead it gives you a spell list consisting of one domain.  Better make it a good domain.



And that blows What else blows? You need a BAB of 7!!! to get in, and I'm going for a Arcane/Divine hybrid, so that is gonna be hard.
#15293

deathcharge00

Feb 08, 2010 18:45:06
Q7121: Is there anyway to get an archivist to spontaneously cast 1st level arcane spells?
#15294

waazraath

Feb 09, 2010 3:05:17
A7120

Apostle of peace, from Book of Exalted deeds. Requires vow of poverty, non-violence & peace, so quite hefty (role play) penalties.
#15295

snorkasaurous

Feb 09, 2010 19:25:06
Q7117: Anyone have good links/ideas for how to maximize Wisdom?
Q7117a: Are there any game mechanics that would enable a cohort to share, lend, or otherwise transfer its own wisdom score or wisdom modifier to its "leader"?



Bumping thses questions. 
#15296

genuine

Feb 09, 2010 19:37:56
Q7122: The spell Truestrike gives a +20 bonus to an attack. If a natural 20 is rolled, threatening a crit, does the +20 apply towards the confirmation roll as well?
#15297

snakeman830

Feb 09, 2010 20:00:38
Q7122: The spell Truestrike gives a +20 bonus to an attack. If a natural 20 is rolled, threatening a crit, does the +20 apply towards the confirmation roll as well?



It should, since it is the same attack.
#15298

cru

Feb 10, 2010 10:03:53
Q7117: Anyone have good links/ideas for how to maximize Wisdom?
Q7117a: Are there any game mechanics that would enable a cohort to share, lend, or otherwise transfer its own wisdom score or wisdom modifier to its "leader"?



Bumping thses questions. 


spell compendium has some druid spells that should help you. One of them is Owl's Insight. The other one, I think, is a third level spell that allows the caster to lose 4 from a stat and target receives 4 to the same stat.
Edit: the second spell only affects physical stats, so let me scratch that. it's called Nature's Balance btw
#15299

_thelight_

Feb 10, 2010 20:04:19
Q7123 - A Divine Crusader choses one domain from a deity they worship and can prepare/cast any spell from that domain only. Suppose I take a level in Church Inquisitor, or Warpriest, or some other class that grants a bonus domain. Could the feat Domain Spontaneity be applied to enable the character to cast more spells than just those from the original domain?
#15300

lodftw

Feb 13, 2010 20:51:25
Q7124:
What ways exist to cast "wraith strike" (CAd) as a cleric just using PHB1,PHB2,MM1, and all complete books like complete warrior etc? what generel ways exist to cast arcane spells as a cleric using the books listed above?
#15301

phaedrusxy

Feb 13, 2010 22:34:45
Q7124:
What ways exist to cast "wraith strike" (CAd) as a cleric just using PHB1,PHB2,MM1, and all complete books like complete warrior etc? what generel ways exist to cast arcane spells as a cleric using the books listed above?

Is the spell domain in any of those? You could also just take UMD ranks (or the magic domain) and use a wand in a wand sheathe.
#15302

lodftw

Feb 14, 2010 17:16:29
sorry noob question:
what is UMD?
#15303

salla

Feb 14, 2010 17:21:44
sorry noob question:
what is UMD?



The Use Magic Device skill.
#15304

lodftw

Feb 14, 2010 17:24:35
thx
#15305

lodftw

Feb 14, 2010 18:15:02
in which book is the spell domain?
#15306

cru

Feb 15, 2010 4:01:41
spell domain: PGtF, SpC; also here:
www.wizards.com/default.asp?x=dnd/glossa...

#15307

deusexs

Feb 18, 2010 18:14:31
Q7125:
I know that two soulmelds cannot occupy the same chakras, but can one soulmeld be bound to two different chakras? The wording of the Arms bind of the Girallon Arms confuses me.
#15308

surgeonforge

Feb 19, 2010 23:56:57

Q7126:
How does one go about achieving Divine Ranks?

#15309

coastercris

Feb 20, 2010 13:12:39
what book is steel silk in
#15310

kyprioth

Feb 20, 2010 20:27:35
Q7127:
How much would it cost to make a plus 20 autohypnosis item?  How do people figure out skill bonus items in the first place?
#15311

snakeman830

Feb 20, 2010 20:29:04
Q7127:
How much would it cost to make a plus 20 autohypnosis item?  How do people figure out skill bonus items in the first place?


For Competence bonus, it's bonus squared *100.  So, for a +20 item, it's 40,000 (20*20=400, 400*100=40,000)

Other bonus types are more expensive.
#15312

kyprioth

Feb 20, 2010 20:31:06
Thanks a million< i had been trying to figure out forever.  The speedy response is also greatly appreciated.
#15313

surgeonforge

Feb 21, 2010 15:28:06
Actually, bonuses over +10 go into epic magic item rules. Such as ability score bonuses. Anything over +6 is considered epic, adding enough cost to the item to be prohibitevely expensive. You'd be better off with two +10 items that grant different bonus type, such as a +10 insight bonus from a Headband of Autohypnosis, and a +10 competence bonus from a Broach of Focus. Btw, these magic items are not real, just off of the top possible names. Enjoy your auto-success. 
#15314

snakeman830

Feb 21, 2010 15:58:16
Actually, bonuses over +10 go into epic magic item rules. Such as ability score bonuses. Anything over +6 is considered epic, adding enough cost to the item to be prohibitevely expensive. You'd be better off with two +10 items that grant different bonus type, such as a +10 insight bonus from a Headband of Autohypnosis, and a +10 competence bonus from a Broach of Focus. Btw, these magic items are not real, just off of the top possible names. Enjoy your auto-success. 



Epic Handbook and SRD say items over +30 do, not +10.
#15315

willypete

Feb 23, 2010 10:36:03
Q7128

If you are playing a monk of a race that gets multiple natural weapon attacks (example, a choker gets two tentacle attacks normally), could you take some portion of them as secondary attacks to the monk's unarmed?
#15316

phaedrusxy

Feb 23, 2010 12:05:06
Q7128

If you are playing a monk of a race that gets multiple natural weapon attacks (example, a choker gets two tentacle attacks normally), could you take some portion of them as secondary attacks to the monk's unarmed?

Yes. You can take all natural weapon attacks as secondary attacks after you do your iteratives with your Unarmed Strike. The secondaries would all get -5 to hit and only use 1/2 str damage as usual, of course.
#15317

droppedbutnotbroken

Feb 26, 2010 9:50:39
Q7129: The Starmantle (BoED) spell destroys nonmagic weapons and spells.  Would this also apply to natural weapons?
#15318

feuertag

Feb 26, 2010 17:38:38
Q7129: The Starmantle (BoED) spell destroys nonmagic weapons and spells.  Would this also apply to natural weapons?



It is non magical weapons and missiles, not spells.  I'm pretty sure it doesn't apply to natural weapons.  Weapons and natural weapons are different things in D&D and have different rules for use in combat, and the description of the item mentions weapons and not natural weapons.
#15319

Blackstorm_SK

Feb 26, 2010 21:37:58
Q7131: Complete Champion, Touch of Healing feat: "As long as you have a conjuration (healing) spell of 2nd level or higher available to cast..."
Does this means that a cleric with spontaneus casting on healing spells can heal someone as long as he has 2nd level slot or higher even if he doesn't have any conj (healing) spells readied? I suppose yes, since even a bard can take this feat, and a bard has no prepared spell...
#15320

snakeman830

Feb 27, 2010 8:27:48
Q7131: Complete Champion, Touch of Healing feat: "As long as you have a conjuration (healing) spell of 2nd level or higher available to cast..."
Does this means that a cleric with spontaneus casting on healing spells can heal someone as long as he has 2nd level slot or higher even if he doesn't have any conj (healing) spells readied? I suppose yes, since even a bard can take this feat, and a bard has no prepared spell...



This is correct.  So long as he has a prepared spell of 2nd level or higher, the Cleric could activate the reserve feat.
#15321

Zarza

Feb 27, 2010 12:08:17
Q7132. Can archivist (HH) learn true strike spell? Suppose he finds cleric, who have Time or Fate domain and Scribe Scroll feat and makes divine true strike scroll.
Can archivist use wand of true strike?

#15322

Blackstorm_SK

Feb 27, 2010 20:37:54
Q7132. Can archivist (HH) learn true strike spell? Suppose he finds cleric, who have Time or Fate domain and Scribe Scroll feat and makes divine true strike scroll.
Can archivist use wand of true strike?



A7133: Yep: as long as a spell is in a domain list, you can write it in your prayerbook.

FAQ

The archivist’s prayerbook ability (HH 83) states, “An
archivist can also add spells found on scrolls containing
divine spells to his prayerbook.” Does this include domain
spells found on scrolls?  
  Yes. The archivists are masters of drawing power from
esoteric holy sources. By definition, there are few things more
esoteric than a cleric’s domain spells. 



For the wand, as long as it's a cleric spell, yes, he can:

FAQ

Can an archivist (HH 82) use a scroll from the druid
spell list without making a Use Magic Device check?
  In the Sage’s opinion, the archivist should be treated as
having a spell list that includes all cleric spells as well as any  
spell he has added to his prayer book. So, if he had obtained a
scroll and was able to add it to his prayer book, he would not
have to make a Use Magic Device check. However, if he had
not learned the spell previously, he would have to make that
check just like any other character.


#15323

Zarza

Feb 28, 2010 13:18:25
Thanks.
#15324

chinaex

Mar 02, 2010 6:48:13
What's the least painful/cheapest way to be Large sized to qualify for Hulking Hurler? Any way to do it without LA?
#15325

cru

Mar 02, 2010 7:16:18
Enlarge person can be made permanent with a permanency spell.
www.d20srd.org/srd/spells/EnlargePerson....
Don't get dispelled...
#15326

genuine

Mar 02, 2010 21:31:56
Does anyone know of an Attack of Opportunity handbook, guide, or useful thread? Searching turned up so much flotsam that I didn't find much.
#15327

cru

Mar 03, 2010 7:18:18
Q2485: Sorry if the question number is off...the discussion made it hard to determine. Anyway....

Does Focused Expertise, or better yet the upcoming Versatile Expertise in PHB3, meet the requirements for taking Weapon Master? (That is, if the character already meets all other requirements other than having Weapon Expertise.)

I ask mostly because VersExp does everything WeapExp does (pick a weapon group, get a hit bonus) plus getting that same bonus with a specific implement type. Many thanks!


Is this a 4th edition question? Because this a 3.5 edition thread.
#15328

utik

Mar 07, 2010 5:00:13
Q7135: I believe this is the number since the last two questions where unmarked.
I'm getting back to the 3.5 and back to the boards since a lot of time so I'm a little lost with the layout: do we have a list of all 3.5 races? 
#15329

utik

Mar 07, 2010 9:02:04
A7135: I believe I found it myself and the old buddy google:
community.wizards.com/go/thread/view/758... 
#15330

utik

Mar 08, 2010 16:40:06
Q7136: I know there is a weapon enchantment that gives the weapon a random critical multiplier, could you point me where?

Q7137: I also know that there is a feat that gives you a stackable attack bonus when you score critical hits during a fight, but I can't find it anymore, any help?
#15331

snakeman830

Mar 08, 2010 18:09:10
Q7136: I know there is a weapon enchantment that gives the weapon a random critical multiplier, could you point me where?

Q7137: I also know that there is a feat that gives you a stackable attack bonus when you score critical hits during a fight, but I can't find it anymore, any help?



A7136: Maiming from Book of Vile Darkness changed the crit multiplier to 1dX where X is 2* normal crit multiplier (i.e., *2 became 1d4, *3 became 1d6, and *4 became 1d8).  Unfortunately, it got changed in Magic Item Compendium to just deal extra damage on a crit (bleh).  See if your DM will let you use the unupdated version as it is much cooler.

A7137: You're thinking of the Blood in the Water stance (Tiger Claw discipline, 1st level stance).  If you're not a Warblade or Swordsage, you need two feats to grab it (Martial Study (any Tiger Claw), and Martial Stance (Blood in the Water)).  Every critical hit gives a cumulative +1 bonus on attack and damage rolls.  The bonuses fade after 1 minute without any critical hits.
#15332

ashern

Mar 09, 2010 8:54:07
Q7138: Can you sacrifice a Circle Magic heightened spell slot for Archmages Spell like ability, similarly to how you can do it for Innate Spell?
#15333

dark86

Mar 09, 2010 11:45:29
Q7139: Do familiars benefit from the same feats their masters possess? as in they could be said to have the same feats...?
#15334

phaedrusxy

Mar 09, 2010 13:07:21
Q7139: Do familiars benefit from the same feats their masters possess? as in they could be said to have the same feats...?

No.
#15335

seventh_wing

Mar 12, 2010 3:56:13
Q7140: If I'm wearing spiked armor and wielding a reach weapon (e.g. a longspear), do I have threat against everything in the 10-foot radius around me?

(I know a spiked gauntlet works like that, but I'd like to have a bit more freedom in designing my character and describing her attacks.)

Also, why do armor spikes count as light weapons (read: power attack) anyway? Maybe I'm wrong, but I'd say you could put quite a bit of force behind a knee kick with these, for example.
#15336

swe_wolfis

Mar 12, 2010 6:55:07
Q7141 When attacking a target that has either blink or displacement on it, will True Strike negate the miss chance for concealment?
#15337

craveslove2

Mar 12, 2010 8:56:35
Q7142: When using a wand or staff, if the user has a feat that would affect the spell cast, such as Augment Summoning for Summon Nature's Ally x, does the feat affect the spell cast from the wand or staff?
#15338

ashern

Mar 12, 2010 10:56:38
Q7141 When attacking a target that has either blink or displacement on it, will True Strike negate the miss chance for concealment?



Yes, unless there's an errata that I don't know about.
#15339

phaedrusxy

Mar 12, 2010 16:20:28
Q7140: If I'm wearing spiked armor and wielding a reach weapon (e.g. a longspear), do I have threat against everything in the 10-foot radius around me?

(I know a spiked gauntlet works like that, but I'd like to have a bit more freedom in designing my character and describing her attacks.)

Also, why do armor spikes count as light weapons (read: power attack) anyway? Maybe I'm wrong, but I'd say you could put quite a bit of force behind a knee kick with these, for example.

Yes, you threaten the adjacent area with your armor spikes. It is debatable if you would with a spiked gauntlet, as you have to use that hand to effectively weild the reach weapon. So you'd be weilding either the gauntlet or reach weapon, but not both at the same time.
#15340

phaedrusxy

Mar 12, 2010 16:20:56
Q7142: When using a wand or staff, if the user has a feat that would affect the spell cast, such as Augment Summoning for Summon Nature's Ally x, does the feat affect the spell cast from the wand or staff?

No
#15341

craveslove2

Mar 12, 2010 17:45:55
Q7142: When using a wand or staff, if the user has a feat that would affect the spell cast, such as Augment Summoning for Summon Nature's Ally x, does the feat affect the spell cast from the wand or staff?

No



Q7142b: What about when casting spells from Scrolls?
#15342

phaedrusxy

Mar 12, 2010 19:47:54
Q7142: When using a wand or staff, if the user has a feat that would affect the spell cast, such as Augment Summoning for Summon Nature's Ally x, does the feat affect the spell cast from the wand or staff?

No



Q7142b: What about when casting spells from Scrolls?

That is at least somewhat debatable, but I'd still say no. There would be some who might not agree on that one, though, due to the wording on how scrolls are used.
#15343

Blackstorm_SK

Mar 13, 2010 1:43:54
Q7138: Can you sacrifice a Circle Magic heightened spell slot for Archmages Spell like ability, similarly to how you can do it for Innate Spell?


Can you explain more, please?

#15344

Blackstorm_SK

Mar 13, 2010 1:44:42
Q7142: When using a wand or staff, if the user has a feat that would affect the spell cast, such as Augment Summoning for Summon Nature's Ally x, does the feat affect the spell cast from the wand or staff?

No



Q7142b: What about when casting spells from Scrolls?

That is at least somewhat debatable, but I'd still say no. There would be some who might not agree on that one, though, due to the wording on how scrolls are used.


Nothing debatable: when you use a scroll, you cannot use your feats to improve that spell, unless some prc privilege or somewhat allow you to do.

Yes, you threaten the adjacent area with your armor spikes. It is debatable if you would with a spiked gauntlet, as you have to use that hand to effectively weild the reach weapon. So you'd be weilding either the gauntlet or reach weapon, but not both at the same time.


Why not? AFAIK switch the wield between 1 and 2 handed is just a free action.

#15345

ooznynkoo

Mar 13, 2010 3:17:49
Yes, you threaten the adjacent area with your armor spikes. It is debatable if you would with a spiked gauntlet, as you have to use that hand to effectively weild the reach weapon. So you'd be weilding either the gauntlet or reach weapon, but not both at the same time.



Why not? AFAIK switch the wield between 1 and 2 handed is just a free action.



It is indeed a free action to shift from wielding a weapon two handed, but I believe this is a function you can mostly use on your own turn to allow for somatic components in spellcasting or such. You can't automatically take a free action to do this whenever you want if it isn't your own turn.
#15346

Blackstorm_SK

Mar 13, 2010 18:41:29
Yes, you threaten the adjacent area with your armor spikes. It is debatable if you would with a spiked gauntlet, as you have to use that hand to effectively weild the reach weapon. So you'd be weilding either the gauntlet or reach weapon, but not both at the same time.



Why not? AFAIK switch the wield between 1 and 2 handed is just a free action.



It is indeed a free action to shift from wielding a weapon two handed, but I believe this is a function you can mostly use on your own turn to allow for somatic components in spellcasting or such. You can't automatically take a free action to do this whenever you want if it isn't your own turn.


Hmmm... so a sword&shield eldricht knight cannot cast an immediate casting time spell because he couldn't switch his weapon?
#15347

phaedrusxy

Mar 13, 2010 21:35:24
Yes, you threaten the adjacent area with your armor spikes. It is debatable if you would with a spiked gauntlet, as you have to use that hand to effectively weild the reach weapon. So you'd be weilding either the gauntlet or reach weapon, but not both at the same time.



Why not? AFAIK switch the wield between 1 and 2 handed is just a free action.



It is indeed a free action to shift from wielding a weapon two handed, but I believe this is a function you can mostly use on your own turn to allow for somatic components in spellcasting or such. You can't automatically take a free action to do this whenever you want if it isn't your own turn.


Hmmm... so a sword&shield eldricht knight cannot cast an immediate casting time spell because he couldn't switch his weapon?

No, he couldn't. That's right.

Nothing debatable: when you use a scroll, you cannot use your feats to improve that spell, unless some prc privilege or somewhat allow you to do.

While I agree with you, I've heard others argue otherwise, I think based on this line:

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.


#15348

Blackstorm_SK

Mar 14, 2010 10:02:40

Hmmm... so a sword&shield eldricht knight cannot cast an immediate casting time spell because he couldn't switch his weapon?

No, he couldn't. That's right.

And neither a 2-handed pc, I suppose? Strange. Never noticed it. Ty.

Nothing debatable: when you use a scroll, you cannot use your feats to improve that spell, unless some prc privilege or somewhat allow you to do.

While I agree with you, I've heard others argue otherwise, I think based on this line:

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.




Hmmm. Bad wording :D
AFAIK, the nobody had ever allowed personal feats with scrolls.
#15349

tarotwarrior

Mar 14, 2010 14:15:16
Q7143 Was a complete list of all the sources included in Spell Compendium ever released? I'm wondering in particular if the new spells presented in the 'Complete' series all made it into Spell Compendium?
#15350

snakeman830

Mar 14, 2010 19:58:58
Q7143 Was a complete list of all the sources included in Spell Compendium ever released? I'm wondering in particular if the new spells presented in the 'Complete' series all made it into Spell Compendium?



At the very least, Complete Champion, Mage, and Scounddrel didn't have any spells reprinted there, since they were released afterward.
#15351

merlincorey

Mar 15, 2010 0:42:52
Q7144 Do Spellblades protect you against a particular spell once, or repeatedly? "Next time" is in the descriptive text, which makes me worry.
#15352

tytalus

Mar 15, 2010 8:27:07
Q7145: Where can I find a complete list of all 3.0 / 3.5 D&D publications with their respective publication dates?

Such a list used to be avaialble on the D&D website, but apparently no more.
#15353

merlincorey

Mar 15, 2010 10:11:44
Q7145: Where can I find a complete list of all 3.0 / 3.5 D&D publications with their respective publication dates?

Such a list used to be avaialble on the D&D website, but apparently no more.



Wikipedia can get you part way there.
#15354

merlincorey

Mar 15, 2010 10:15:00
Q7146A Are Virtuouso Performances taken from a separate pool of uses/day than Bardic Music, or can one only undertake them by spending two Bardic Music uses each?
Q7146B Do feats that affect Bardic Music, such as Melodic Casting, also affect Virtuoso Performances?
#15355

jgumbyrx

Mar 15, 2010 14:33:53
Q7146A Are Virtuouso Performances taken from a separate pool of uses/day than Bardic Music, or can only only undertake them by spending two Bardic Music uses each?

A7146A
Both .... with a kind of "one-way valve" type of mechanism.
The "bardic music" description for Virtuoso says that the PrC stacks with bard for # of bardic music uses per day and strength of inspire courage.
The first paragraph of "virtuoso performance" says that he gets 1 daily "performance" per class level -- meaning that this is a separate pool -- and that he can also spend 2 bardic music uses to get one use of virtuoso performance (but performance uses can not be used for bardic music)

Q7146B Do feats that affect Bardic Music, such as Melodic Casting, also affect Virtuoso Performances?


A7146B
By RAW -- no.
But it may make for a reasonable house-rule (check with DM -- YMMV).
#15356

CanineLord

Mar 15, 2010 14:39:52
Q7147  Is there a feat or magic item that increases a druid's "wildshaping" level?  (In case he/she multiclassed.)

Q7148  Does a Deepwarden's Con bonus to Armor Class function in heavy armor?  (Ie. is it limited by an armor's Max Dex Bonus?) 
#15357

Blackstorm_SK

Mar 15, 2010 17:00:27
Q7144 Do Spellblades protect you against a particular spell once, or repeatedly? "Next time" is in the descriptive text, which makes me worry.


A7144:It seems to be a constant immunity...
#15358

Blackstorm_SK

Mar 15, 2010 17:02:17
(sorry for double post, but it seems that multi quote doesn't work)


Q7148  Does a Deepwarden's Con bonus to Armor Class function in heavy armor?  (Ie. is it limited by an armor's Max Dex Bonus?) 



A7148: Yes:
Does the deepwarden’s Stone Warden ability (RS 105)
still have a maximum Dexterity bonus to his Armor Class,
and does that maximum still apply to his Constitution?
  The maximum Dexterity bonus should be treated as the
maximum ability bonus given by the armor, so if you were
playing a deepwarden wearing full plate, you would only add 1
to your Armor Class from your Constitution.


#15359

cru

Mar 16, 2010 9:25:41
Q7147  Is there a feat or magic item that increases a druid's "wildshaping" level?  (In case he/she multiclassed.)


Feat: no
Item: yes.
Magic of Faerun has Wild Shape Amulet (+4 levels, 40k); some dragon magazine has a +4 item as well, but cheaper (10k I think). Complete Champion has trappings of the beast item set; when collected you get +1 wildshape level.
#15360

tytalus

Mar 16, 2010 10:46:13
Q7145: Where can I find a complete list of all 3.0 / 3.5 D&D publications with their respective publication dates?

Such a list used to be avaialble on the D&D website, but apparently no more.



Wikipedia can get you part way there.



Sadly, Wikipedia does not offer a good list. The best I've found after a long search is this list.
#15361

deafbymetal

Mar 16, 2010 19:06:11
Q7149 I believe the old threads offered an option to download the entire thread as a PDF (which would allow easy searching) but it seems the new boards do not have this function- anybody have any idea how one would go about doing something like this for off-line reference?
#15362

reinlionsheart

Mar 21, 2010 14:39:26
Q7150 Is there a way to make a vampire immune to turn undead ?
#15363

snakeman830

Mar 21, 2010 14:41:45
Q7150 Is there a way to make a vampire immune to turn undead ?


Life Ward spell makes them immune to Positive Energy effects (which includes turning) for the duration.  Death Ward does the same for Negative Energy effects (including Rebuking).  Other than that, there is no way that I'm aware of other than magic that changes type.
#15364

reinlionsheart

Mar 21, 2010 15:33:13
Q7151 Can you tell me some races for sorcerer like spellscale , aasimar ... ( with + Cha)
#15365

nikoir

Mar 21, 2010 17:09:15
Q7150 Is there a way to make a vampire immune to turn undead ?

Libris mortis, Tomb warden 1 prestige class.

#15366

tytalus

Mar 22, 2010 13:06:53
Q7151 Can you tell me some races for sorcerer like spellscale , aasimar ... ( with + Cha)



Check the Handy Links, there are threads like this one.
#15367

ikeren

Mar 22, 2010 14:33:56
Q7152: How do I search for posts by a particular user and threads created by a particular user? Can't find it at the moment.
#15368

Maat_Mons

Mar 23, 2010 6:47:56

Q7153: A githyanki under the magical influence of a fey who is on the astral plane and not within the bounds of a settlement meets the requirements for both the feycraft and githcraft armor templates. I can find nothing in the rules on armor templates to indicate that you can't apply two if you meet the requirements for both. Is a feycraft githcraft suit of armor kosher?


For example, twilight mithral feycraft githcraft full plate with a thistledown suit for 0% spell failure.

#15369

phaedrusxy

Mar 23, 2010 8:43:30

Q7153: A githyanki under the magical influence of a fey who is on the astral plane and not within the bounds of a settlement meets the requirements for both the feycraft and githcraft armor templates. I can find nothing in the rules on armor templates to indicate that you can't apply two if you meet the requirements for both. Is a feycraft githcraft suit of armor kosher?


For example, twilight mithral feycraft githcraft full plate with a thistledown suit for 0% spell failure.


I don't see why not. It could be hilarious if your DM makes you RP out finding/creating such a situation, though. Laughing Ok... so I'll charm this pixie, and then take it to the Astral Plane, kidnap a githyanki, and have the pixie charm it. Then we'll go hide somewhere for a few weeks, on the Astral, while it crafts me some armor.
#15370

jgumbyrx

Mar 23, 2010 20:26:06
Q7152: How do I search for posts by a particular user and threads created by a particular user? Can't find it at the moment.


well, back in the good ol' days, it was right there in their profile -- but this is no longer the case.
The only thing that I can think of is to search THIS.  Just type in the users screen-name before the other stuff, and see what you get (it's a stab in the dark, and a lot of searching, but it's what we've got).  if you know the topic of any specific threads, that would go a long way.

BTW -- what specifically are you looking for?
#15371

Darth_Cthulhu

Mar 25, 2010 17:14:27
Q7153: I've searched high and low for the answers to this question...maybe I'm just not entering the right keywords in the search engine, I don't know.

BLOODLINE LEVELS! (stop groaning) Unearthed Arcana, p.19-31. Even though it's also in the FAQ, this point is still conspicuously ignored...

DO BLOODLINE LEVELS COUNT towards determine standard feat and ability score increases?

I have a character in my current campaign... 3rd-level Rogue/2nd-level Swashbuckler. She just took her first bloodline level.

If bloodline levels count towards feat progression, she is effectively 6th level and can now choose a bonus feat. If not, she has to wait another level.

Why this is ignored, I have no idea...it seems to me this MUST have come up at some point before. I've read and re-read the Bloodline levels section and FAQ pertaining to bloodlines, and I can see arguments on both sides. I am hoping there is some definitive answer out there.

Thank you!

P.S.: For that matter, do bloodline levels count towards bloodline progression?? For the same character above, she gets +1 Dex at level 6. Does this bloodline level count towards that (making her level 6 and allowing her the bonus) or not (keeping her at level 5 and making her wait)?

#15372

jgumbyrx

Mar 25, 2010 18:26:20
Q7153: I've searched high and low for the answers to this question...maybe I'm just not entering the right keywords in the search engine, I don't know.

BLOODLINE LEVELS! (stop groaning) Unearthed Arcana, p.19-31. Even though it's also in the FAQ, this point is still conspicuously ignored...

DO BLOODLINE LEVELS COUNT towards determine standard feat and ability score increases?

I have a character in my current campaign... 3rd-level Rogue/2nd-level Swashbuckler. She just took her first bloodline level.

If bloodline levels count towards feat progression, she is effectively 6th level and can now choose a bonus feat. If not, she has to wait another level.

Why this is ignored, I have no idea...it seems to me this MUST have come up at some point before. I've read and re-read the Bloodline levels section and FAQ pertaining to bloodlines, and I can see arguments on both sides. I am hoping there is some definitive answer out there.

Thank you!

P.S.: For that matter, do bloodline levels count towards bloodline progression?? For the same character above, she gets +1 Dex at level 6. Does this bloodline level count towards that (making her level 6 and allowing her the bonus) or not (keeping her at level 5 and making her wait)?



Just for simplification purposes, I'm gonna skip all the minutia:
- stuff like feats, and ability score bumps -- these are specifically HD-dependant ... so no, bloodline levels do not count towards that.
- the abilities granted by bloodlines are a function of ECL ... so yes, bloodline levels count towards determining the abilities granted by bloodlines.
#15373

Darth_Cthulhu

Mar 25, 2010 20:04:36
Q7153: I've searched high and low for the answers to this question...maybe I'm just not entering the right keywords in the search engine, I don't know.

BLOODLINE LEVELS! (stop groaning) Unearthed Arcana, p.19-31. Even though it's also in the FAQ, this point is still conspicuously ignored...

DO BLOODLINE LEVELS COUNT towards determine standard feat and ability score increases?

I have a character in my current campaign... 3rd-level Rogue/2nd-level Swashbuckler. She just took her first bloodline level.

If bloodline levels count towards feat progression, she is effectively 6th level and can now choose a bonus feat. If not, she has to wait another level.

Why this is ignored, I have no idea...it seems to me this MUST have come up at some point before. I've read and re-read the Bloodline levels section and FAQ pertaining to bloodlines, and I can see arguments on both sides. I am hoping there is some definitive answer out there.

Thank you!

P.S.: For that matter, do bloodline levels count towards bloodline progression?? For the same character above, she gets +1 Dex at level 6. Does this bloodline level count towards that (making her level 6 and allowing her the bonus) or not (keeping her at level 5 and making her wait)?



Just for simplification purposes, I'm gonna skip all the minutia:
- stuff like feats, max skill ranks, and ability score bumps -- these are specifically HD-dependant ... so no, bloodline levels do not count towards that.
- the abilities granted by bloodlines are a function of ECL ... so yes, bloodline levels count towards determining the abilities granted by bloodlines.

I hate to contradict you (and this point may be part of my confusion on the matter), but the rules regarding bloodlines specifically state that bloodline levels do, if fact, count towards max skill ranks.

Other than that, I am quite willing to accept the rest of your analysis.


#15374

jgumbyrx

Mar 25, 2010 20:23:20
(stuff)

I hate to contradict you (and this point may be part of my confusion on the matter), but the rules regarding bloodlines specifically state that bloodline levels do, if fact, count towards max skill ranks.

Other than that, I am quite willing to accept the rest of your analysis.




my bad -- you're right about the skill ranks thing (fixed) -- everything else I pretty certain about (well, as certain as a person can be about bloodlines).
#15375

TheMonk

Mar 27, 2010 8:44:47
Alright, a quick question regarding 3.5 D&D - which prestige classes have acces to the Hide in plain Sight ability? And I am talking quick access to this ablity, not slow acces. I am talking something like before level 10 or so.

Thanks!

Edit: I did some research meanwhile, and found out that a shadowdancer has this ability at 1st level. I actually knew this, but had forgotten it lol. Feel free to add any other classes/Prestige classes though.
#15376

Maat_Mons

Mar 27, 2010 9:09:28
Search this thread for the phrase “hide in plain sight.”
#15377

TheMonk

Mar 27, 2010 9:22:52
Thank you
#15378

seventh_wing

Mar 27, 2010 10:44:28
Q7154: Do we have a handbook for assassin-wizard builds (e.g. Unseen Seer)? A discussion thread perhaps? I wasn't able to find anything with the search engine, so if something like this exists, I'd really appreciate a link.

Thanks in advance.
#15379

arikas

Mar 27, 2010 13:39:26
Q7155:
I'm trying to track down an enchant that I believe was +3 to a weapon that would change the compound of the weapon to any metal you needed to bypass damage reduction (alchemist silver, adamantine, cold iron, etc). I BELIEVE it was called "Admixture" but any combination of googling of the words "enchant" "3.5" "D&D" "admixture" always brings up 4e stuff, or "arcane admixture" or "eldritch admixture" ... I MAY be wrong on the name of the enchant.

I've sifted through a good portion of my books and a few of my friends have a ton of other books, but I just wanted to see if anybody recollects this enchant and could tell me which book it's in.


Thanks in advance guys, this is making me crazy! lol

#15380

snakeman830

Mar 27, 2010 14:42:46
Possibilities:

MIC: Transmuting (+2): after 1st hit, overcomes all material, alignment, and damage-type DR on the foe.
MIC: Metalline (+2): Convert weapon between admantine, cold iron, silver, or steel
ToM: Shadowsrtiking (+3): overcomes all material and alignment-based DR.  This was printed before MIC, so Transmuting is pretty much better in every way.
#15381

arikas

Mar 27, 2010 14:55:32
Possibilities:

MIC: Transmuting (+2): after 1st hit, overcomes all material, alignment, and damage-type DR on the foe.
MIC: Metalline (+2): Convert weapon between admantine, cold iron, silver, or steel
ToM: Shadowsrtiking (+3): overcomes all material and alignment-based DR.  This was printed before MIC, so Transmuting is pretty much better in every way.



So in essence, Transmuting is far superior because it can bypass pretty much all DR , you just essentially have to ignore the fact you are almost "throwing away" your first attack?
#15382

snakeman830

Mar 27, 2010 20:42:33
Shadowstriking implies that the first hit is also unaffected by the ability, but isn't clear on the matter.  To be safe, Transmuting is your better bet.

And how many critters have a DR that's high enough to really matter on only one hit?
#15383

craveslove2

Mar 29, 2010 13:13:21
Q7153: I've searched high and low for the answers to this question...maybe I'm just not entering the right keywords in the search engine, I don't know.

BLOODLINE LEVELS! (stop groaning) Unearthed Arcana, p.19-31. Even though it's also in the FAQ, this point is still conspicuously ignored...

DO BLOODLINE LEVELS COUNT towards determine standard feat and ability score increases?

I have a character in my current campaign... 3rd-level Rogue/2nd-level Swashbuckler. She just took her first bloodline level.

If bloodline levels count towards feat progression, she is effectively 6th level and can now choose a bonus feat. If not, she has to wait another level.

Why this is ignored, I have no idea...it seems to me this MUST have come up at some point before. I've read and re-read the Bloodline levels section and FAQ pertaining to bloodlines, and I can see arguments on both sides. I am hoping there is some definitive answer out there.

Thank you!

P.S.: For that matter, do bloodline levels count towards bloodline progression?? For the same character above, she gets +1 Dex at level 6. Does this bloodline level count towards that (making her level 6 and allowing her the bonus) or not (keeping her at level 5 and making her wait)?



Just for simplification purposes, I'm gonna skip all the minutia:
- stuff like feats, max skill ranks, and ability score bumps -- these are specifically HD-dependant ... so no, bloodline levels do not count towards that.
- the abilities granted by bloodlines are a function of ECL ... so yes, bloodline levels count towards determining the abilities granted by bloodlines.

I hate to contradict you (and this point may be part of my confusion on the matter), but the rules regarding bloodlines specifically state that bloodline levels do, if fact, count towards max skill ranks.

Other than that, I am quite willing to accept the rest of your analysis.



One point of clarification, probably a bit of the minutia that jgumbyrx left out:

Bloodline benefits are based on ECL, so if you count blooline levels toward ECL, then yes they do count when determining the bloodline benefits.

Some people do not count bloodlines levels toward ECL, and in those games you would not count bloodline levels when determining bloodline benefits.
#15384

kyprioth

Mar 29, 2010 20:13:36

Q7154: I am playing a epic level campaign, and thinking about getting into the super awesome Beholder Mage prestige class.  But I don't want to do the beholder mage dirty trick, so I was wondering simply: What would the LA of a Beholder be?


Don't worry, every character in the game is optimized to or beyond this point of awesome.  We have a free +10 LA, and are starting at level 26

#15385

snakeman830

Mar 29, 2010 21:23:45

Q7154: I am playing a epic level campaign, and thinking about getting into the super awesome Beholder Mage prestige class.  But I don't want to do the beholder mage dirty trick, so I was wondering simply: What would the LA of a Beholder be?


Don't worry, every character in the game is optimized to or beyond this point of awesome.  We have a free +10 LA, and are starting at level 26




Gee, I know what game you're applying to.  I wasn't aware Lords of Madness was on the list now for sources.  I'm not complaining if it is, but I wasn't aware of it.

Unfortunately, there isn't even a good place to start.  None of the printed beholders or beholderkin have a listed LA.  It's looking like PaO will have to suffice.
#15386

kyprioth

Mar 29, 2010 21:41:41

Q7154: I am playing a epic level campaign, and thinking about getting into the super awesome Beholder Mage prestige class.  But I don't want to do the beholder mage dirty trick, so I was wondering simply: What would the LA of a Beholder be?


Don't worry, every character in the game is optimized to or beyond this point of awesome.  We have a free +10 LA, and are starting at level 26




Gee, I know what game you're applying to.  I wasn't aware Lords of Madness was on the list now for sources.  I'm not complaining if it is, but I wasn't aware of it.

Unfortunately, there isn't even a good place to start.  None of the printed beholders or beholderkin have a listed LA.  It's looking like PaO will have to suffice.


Things suddenly get awkward.  But I guess it's nice to know someone cross-boards.  Also, I was planning on asking him about the book, but if he says no, it'll still be a fun character to make.
#15387

angellusmortus

Apr 01, 2010 20:00:09

Q7155: If I have a level adjustment, when I hit 20th level ECL, do I stop gaining BAB the same way I would if actually hitting 20th level?


So, if I was Fighter 16/ LA +4, would my BAB never get higher, or would it only stop when I hit 20th level fighter and 24th ECL?

#15388

jgumbyrx

Apr 01, 2010 23:20:27

Q7155: If I have a level adjustment, when I hit 20th level ECL, do I stop gaining BAB the same way I would if actually hitting 20th level?


So, if I was Fighter 16/ LA +4, would my BAB never get higher, or would it only stop when I hit 20th level fighter and 24th ECL?



A7155
You will gain BAB, etc. until you reach 20 HD -- all LA does is increase your effective level for the purposes of how much xp you get (and only that) -- they aren't actually "levels", per sa.  The purpose of the LA system, and the only reason it exists, is to give players and DMs a mechinism to try to extablish intra-party balance of non-standard characters (and even then, it does that poorly)
#15389

kyprioth

Apr 02, 2010 22:39:50
Q7156: Could anyone tell me some templates that give a rather large boost to intelligence?  I want to get it as high as possible, preferrably under 7 LA....
#15390

angellusmortus

Apr 03, 2010 14:09:11
Q7156: Could anyone tell me some templates that give a rather large boost to intelligence?  I want to get it as high as possible, preferrably under 7 LA....



I can at least tell you a few races of note...the first number is the intelligence bonus, the second is the LA.

Yuan-Ti, Halfblood: +8,+5
Sprite, Pixie: +6,+4
Doppelganger: +2,+4
Sahuagin: +4,+2
Mind Flayer: +8,+7
Demon, Succubus: +6,+6

If you're doing this to build an assassin, a pixie or Doppelganger has some serious potential nastiness, but you'd have to convince your DM to let you be an evil pixie.

Now, in terms of templates, not races:

Half-Fiend: +4, +5
Half-Illithid: +4, +5
Spellwarped: +4, +3


 So, a Spellwarped Pixie would have +10 INT at a +7 LA...my personal favorite combo out of what I presented, considering it also gets Greater Invisibility as a Su ability, Damage Reduction 10/Cold Iron, other massive state boosts, +2 Natural Armor, and a nifty ability to give yourself a stat boost (sadly, not to INT) when you resist a spell.
#15391

drordod

Apr 04, 2010 3:41:41
q7157: can anyone tell me the sources of :
Fist of Zurkon
and : Acolyte of the Fist

and maybe a link to those classes?

#15392

snakeman830

Apr 04, 2010 7:10:43
Fist of Zuoken (I think you mean) is from the XPH.  It's on the SRD as Psionic Fist.

The other one, I can't say where it's from.
#15393

jgumbyrx

Apr 04, 2010 7:33:13
q7157: can anyone tell me the sources of :
Fist of Zurkon
and : Acolyte of the Fist

and maybe a link to those classes?



drag mag #296
#15394

TheMonk

Apr 04, 2010 13:47:18
So, a simple and straigthforward question. Which 3.5 book is the Dvati race from? Been trying to find out for a while now and no luck whatsoever, not even via google.

Thanks in advance.
#15395

cru

Apr 04, 2010 14:00:20
Dvati is from some Dragon magazine, reprinted in Dragon Compendium
#15396

NiteCyper

Apr 04, 2010 16:04:41
brilliantgameologists.com/boards/index.p...
Q.7158. Does the Unseelie Fey template's Summer Caress (Su) thwart Color Spray, i.e. mind-affecting effects?
Mind-affecting descriptor: www.d20srd.org/srd/magicOverview/spellDe...

Q.7159. Must opposed checks be made simultaneously, e.g. hiding while sleeping?
brilliantgameologists.com/boards/index.p...

Q.7160. What or where are the rules on hidden checks, e.g. hiding while sleeping?

Q.7161. re: "feat-selection + retraining + class-selection"-gymnastics: does feat-selection come before prestige-class-entrance? How liberal is the chronology of character creation and class level entry and advancement? e.g. for the purposes of the "Flexible Mind [Anarchic]" feat at level 1.

Q.7162. On the note of the Unseelie Fey template's Summer Caress (Su) vs. mind-affecting effects, I find that the "Mindsight" feat acts very similar to a mind-affecting effect. As a GM, how fair is it to label it as one? Otherwise, what thwarts "Mindsight" (except AMF, Dust of Disappearance, and possibly Hellbreaker)? At the earliest level, is Hellbreaker the only practical solution to thwarting "Mindsight"?

Q.7163. Isn't it silly for the Reflex save to remain unaffected when flat-footed? My situation being a Dragonfire Adept sneaking up on someone and attacking someone with their breath weapon point-blank. I can't even coup-de-grace with the dang thing like if I perform mouth-to-mouth fire-breathing.
#15397

TheMonk

Apr 05, 2010 6:56:36
Dvati is from some Dragon magazine, reprinted in Dragon Compendium



Thank you
#15398

kyprioth

Apr 05, 2010 20:41:27

Q7163: Hey, I remember seeing somewhere a thread about 'The Joker' of Dnd.  The counter to the batman wizard.  It was about a bard, and had tactics that rendered Batman useless.  I would REALLY appreciate it if someone could link that thread for me.

Nevermind, found it.


If anyone else wants to see it:
www.giantitp.com/forums/showthread.php?p...

#15399

necrosnoop110

Apr 07, 2010 22:03:53
Q.7164 (a) Does the power Null Psionics Field negate arcane magic items and spells? (b) Does the power Null Psionics Field negate devine magic items and spells? (c) Is there any easy way around a Null Psionics Field?

Q.7165 (a) Does the spell Antimagic Field negate psionic items and powers? (b) Does the spell Antimagic Field negate devine items and spells? (c) Is there any easy way around an Antimagic Field?
#15400

kyprioth

Apr 08, 2010 0:13:56

I believe that due to the magic/psionics transparency, that AMF negates magic and psionics, and a NPF negates magic too.  There aren't a lot of way around either of those, except for the shadow weave feat.

Q7165:  Are there any creatures with 12 HD or less that have sneak attack dice?


Q7166:  Are there any items that boost sneak attack?

#15401

jgumbyrx

Apr 08, 2010 5:50:55
Q7166:  Are there any items that boost sneak attack?


A7166
There are 2 in the MIC:
- Rogue vest -- adds +1d6 to sneak attack, skirmish, or sudden strike (also adds +2 to hide, move silent, and reflex saves) -- cost: 18k
- Deadly Percision weapon enchantment -- adds +1d6 to sneak attack or sudden strike -- cost: +1 enhancement.
#15402

kyprioth

Apr 08, 2010 12:12:29
Q7166:  I've found a perfect creature.  But please, please tell me that there is a feat called 'Assume Extraordinary Ability' or some such.  I seem to remember something like that.  If not, is there anyway to gain an extraordinary ability of a creature that you take the form of?
#15403

ashern

Apr 08, 2010 12:55:20
A7166:
The feat you're thinking of is from Savage species, though it's "Assume Supernatural Ability".  As far as getting the (Ex) abilities, most of the ways of assuming a creature's form specify whether or not you get their extraordinary abilities while in the form.

Hope that helps.
#15404

jgumbyrx

Apr 08, 2010 14:12:33
Q7166:  I've found a perfect creature.  But please, please tell me that there is a feat called 'Assume Extraordinary Ability' or some such.  I seem to remember something like that.  If not, is there anyway to gain an extraordinary ability of a creature that you take the form of?



A7166:
The feat you're thinking of is from Savage species, though it's "Assume Supernatural Ability".  As far as getting the (Ex) abilities, most of the ways of assuming a creature's form specify whether or not you get their extraordinary abilities while in the form.

Hope that helps.


Ashern has the right of the feat.
as to your second question -- 7th level of Master of Many Forms. 
otherwise, you only get the extraordinary attack forms (e.g., rake, pounce, rend, etc.) ; 7th level of MoMF gets you all extraordinary abilities (IIRC).
#15405

snakeman830

Apr 08, 2010 16:36:47
Q.7164 (a) Does the power Null Psionics Field negate arcane magic items and spells? (b) Does the power Null Psionics Field negate devine magic items and spells? (c) Is there any easy way around a Null Psionics Field?

Q.7165 (a) Does the spell Antimagic Field negate psionic items and powers? (b) Does the spell Antimagic Field negate devine items and spells? (c) Is there any easy way around an Antimagic Field?



If psioncs/magic transparency is in effect, the answer is yes.  If not, then no.  Easy ways around typically include walking out of it.
#15406

NiteCyper

Apr 08, 2010 17:41:47
Q7166:  Are there any items that boost sneak attack?



Polymorph into Kelvezu, Nightstalker's Transformation spell, Bracers of the Hunter,
brilliantgameologists.com/boards/index.p...

Search "sneak attack"
community.wizards.com/go/thread/view/758...
#15407

emoduck

Apr 11, 2010 21:04:13
Q7167: Can an immediate action be taken as a reaction to an event and still occur before that event's conclusion? More specifically, if the level 4 psion/wilder power Intellect Fortress is manifested as an immediate action after an enemy declares its casting of a spell, will the power come into effect before damage is dealt?
#15408

ooznynkoo

Apr 11, 2010 23:48:29
Q7167: Can an immediate action be taken as a reaction to an event and still occur before that event's conclusion? More specifically, if the level 4 psion/wilder power Intellect Fortress is manifested as an immediate action after an enemy declares its casting of a spell, will the power come into effect before damage is dealt?



A7167: Immediate actions are taken between or during other actions, much as Attacks of Opportunity are, and in the stated example it would apply before the enemy's casting. However you couldn't wait to see if your saving throw for said spell is successful or not before casting your immediate power. You don't need to separately ready an immediate action - whenever something starts happening or has happened you just declare you wish to use one.

#15409

borg285

Apr 12, 2010 20:53:03
Q7168: If you have a war-trained riding dog with the attack trick does it take a DC 15 handle animal check move action to tell him to attack your foes?  
On page 205-206 of the DMG 
"A character can give a simple verbalcommand, such as “Attack” or “Come,” as a free action, providedsuch a command is among the tricks the animal has learned." 

Does that only apply to Animal companions, or does this apply to any purchased animal that is taught the attack trick? 
#15410

phaedrusxy

Apr 12, 2010 21:22:16
Q7167: Can an immediate action be taken as a reaction to an event and still occur before that event's conclusion? More specifically, if the level 4 psion/wilder power Intellect Fortress is manifested as an immediate action after an enemy declares its casting of a spell, will the power come into effect before damage is dealt?


Yes. That is the entire point of immediate actions. Do note that you can't take them while flat-footed, though.
#15411

jgumbyrx

Apr 12, 2010 23:16:16
Q7168: If you have a war-trained riding dog with the attack trick does it take a DC 15 handle animal check move action to tell him to attack your foes?  
On page 205-206 of the DMG 
"A character can give a simple verbalcommand, such as “Attack” or “Come,” as a free action, providedsuch a command is among the tricks the animal has learned." 

Does that only apply to Animal companions, or does this apply to any purchased animal that is taught the attack trick? 


A7168
Use of the handle animal skill applies to any animal; it's just that animal companions are quicker and easier to handle. 
The section in the DMG to which you are referring is under the heading of "Animal Companions"; so, handling as a free action (and "push" as a move action) is only for animal companions.  Otherwise it is a move action (or full-round action for "push").  Full description can be found HERE
#15412

borg285

Apr 13, 2010 11:47:57
Q7169: Can someone explain the math behind the attack bonus boost in a martial discipline weapon?  Is it generally accepted that such weapons are purely broken, as in don't bring pun-pun nor martial discipline weapons to the table?

For reference I'll summarize what's in the book:
If you don't know a maneuver from the school that the weapon is tied to you gain no benefit.
If you know at least 1 maneuver from one of the schools the weapon is tied to you get a +1(crusader kowing a stone dragon maneuver but not using said maneuver weilding a +1 stone dragon greatsword gets a +1 to attacks).  This goes to +3 if you're using a maneuver from the school.
You can create a +1 stone dragon Shadow Hand greatsword.  If you know a maneuver from each school it gives you a +3.  If you're in a stone dragon stance using a shadow hand maneuver it goes up to +7.

ALL FOR A +1 BONUUUUUUUSSS WEAPON!!!!
#15413

phaedrusxy

Apr 13, 2010 12:07:59
Q7169: Can someone explain the math behind the attack bonus boost in a martial discipline weapon?  Is it generally accepted that such weapons are purely broken, as in don't bring pun-pun nor martial discipline weapons to the table?

For reference I'll summarize what's in the book:
If you don't know a maneuver from the school that the weapon is tied to you gain no benefit.
If you know at least 1 maneuver from one of the schools the weapon is tied to you get a +1(crusader kowing a stone dragon maneuver but not using said maneuver weilding a +1 stone dragon greatsword gets a +1 to attacks).  This goes to +3 if you're using a maneuver from the school.
You can create a +1 stone dragon Shadow Hand greatsword.  If you know a maneuver from each school it gives you a +3.  If you're in a stone dragon stance using a shadow hand maneuver it goes up to +7.

ALL FOR A +1 BONUUUUUUUSSS WEAPON!!!!

I think you're confusing martial discipline weapons with aptitude weapons. Same book, different weapon. Aptitude weapons can let you do silly things like benefit from the mace-specific feat that stuns enemies on a crit while duel wielding keen kukris.
#15414

borg285

Apr 13, 2010 12:12:23
Q7169: Can someone explain the math behind the attack bonus boost in a martial discipline weapon?  Is it generally accepted that such weapons are purely broken, as in don't bring pun-pun nor martial discipline weapons to the table?

For reference I'll summarize what's in the book:
If you don't know a maneuver from the school that the weapon is tied to you gain no benefit.
If you know at least 1 maneuver from one of the schools the weapon is tied to you get a +1(crusader kowing a stone dragon maneuver but not using said maneuver weilding a +1 stone dragon greatsword gets a +1 to attacks).  This goes to +3 if you're using a maneuver from the school.
You can create a +1 stone dragon Shadow Hand greatsword.  If you know a maneuver from each school it gives you a +3.  If you're in a stone dragon stance using a shadow hand maneuver it goes up to +7.

ALL FOR A +1 BONUUUUUUUSSS WEAPON!!!!

I think you're confusing martial discipline weapons with aptitude weapons. Same book, different weapon. Aptitude weapons can let you do silly things like benefit from the mace-specific feat that stuns enemies on a crit while duel wielding keen kukris.


Please reread page 149 of Tome of Battle and explain what I got wrong, and your interpretation of how to calculate the attack bonus of a +X [school 1] [school 2] [school 3] greatsword when in the hands of a martial adept knowing all associated schools and using 2 maneuvers belonging to 2 of the schools (in a stone dragon stance using a shadow hand maneuver).
#15415

phaedrusxy

Apr 13, 2010 12:30:58
Q7169: Can someone explain the math behind the attack bonus boost in a martial discipline weapon?  Is it generally accepted that such weapons are purely broken, as in don't bring pun-pun nor martial discipline weapons to the table?

For reference I'll summarize what's in the book:
If you don't know a maneuver from the school that the weapon is tied to you gain no benefit.
If you know at least 1 maneuver from one of the schools the weapon is tied to you get a +1(crusader kowing a stone dragon maneuver but not using said maneuver weilding a +1 stone dragon greatsword gets a +1 to attacks).  This goes to +3 if you're using a maneuver from the school.
You can create a +1 stone dragon Shadow Hand greatsword.  If you know a maneuver from each school it gives you a +3.  If you're in a stone dragon stance using a shadow hand maneuver it goes up to +7.

ALL FOR A +1 BONUUUUUUUSSS WEAPON!!!!

I think you're confusing martial discipline weapons with aptitude weapons. Same book, different weapon. Aptitude weapons can let you do silly things like benefit from the mace-specific feat that stuns enemies on a crit while duel wielding keen kukris.


Please reread page 149 of Tome of Battle and explain what I got wrong, and your interpretation of how to calculate the attack bonus of a +X [school 1] [school 2] [school 3] greatsword when in the hands of a martial adept knowing all associated schools and using 2 maneuvers belonging to 2 of the schools (in a stone dragon stance using a shadow hand maneuver).

Sorry, I misunderstood your question. The weapon from ToB that's generally considered broken is the aptitude weapon, so I just skimmed and assumed you'd confused the two.

If the weapon you're talking about is both a Stone Dragon weapon and a Shadow Hand weapon, then it's not "just a +1". It's a +2. +7 damage for +2 isn't broken. That's exactly the average bonus damage from a Holy Weapon.

If it also adds to attack (I did not check the book, as I don't really care much...), you have a better argument. It might be slightly overpowered, but it requires a specific combination in the hands of a specific wielder to work at maximal effectiveness. And we're still talking about relatively small numerical bonuses. It's not like we're getting free Wishes here or something.
#15416

snakeman830

Apr 13, 2010 14:18:35
Discipline weapons don't add a bonus to damage rolls, only attack rolls.

For example, we'll take that +1 Stone Dragon Shadow Hand Greatsword.

In the hands of somebody without any manuvers, it is a Greatsword with a +1 bonus on attack rolls and a +1 bonus on damage rolls.  If the wielder knows a manuver from both schools, then it grants him a +3 bonus on attack rolls and a +1 bonus on damage rolls.  Using a Stone Dragon stance and a Shadow Hand manuver with said weapon, he would have a +7 bonus on attack rolls with that attack, but still only the +1 bonus on damage rolls.
#15417

borg285

Apr 13, 2010 15:04:35
Discipline weapons don't add a bonus to damage rolls, only attack rolls.

For example, we'll take that +1 Stone Dragon Shadow Hand Greatsword.

In the hands of somebody without any manuvers, it is a Greatsword with a +1 bonus on attack rolls and a +1 bonus on damage rolls.  If the wielder knows a manuver from both schools, then it grants him a +3 bonus on attack rolls and a +1 bonus on damage rolls.  Using a Stone Dragon stance and a Shadow Hand manuver with said weapon, he would have a +7 bonus on attack rolls with that attack, but still only the +1 bonus on damage rolls.


Would you be so kind as to spell out how you get to a +7? And if you're getting a +1 Stone Dragon Shadow Hand Greatsword. with 2x+1 bonuses stacked, wouldn't that be quoted as a +2 Stone Dragon Shadow Hand Greatsword instead, or do I have naming conventions wrong?
#15418

snakeman830

Apr 13, 2010 15:45:26
Enhancement bonus: +1
Knowing a Stone Dragon Manuver: +1
Knowing a Shadow Hand Manuver: +1
Using a Stone Dragon Manuver: +2
Using a Shadow Hand manuver: +2

+1+1+1+2+2=+7

However, only the Enhancement bonus applies to damage.  The Discipline weapon property gives an unnamed bonus to attack rolls, it does NOT increase the Enhancement bonus.  Thus, the name of it would still be a +1 Stone Dragon Shadow Hand Greatsword.
#15419

borg285

Apr 13, 2010 18:02:19
Enhancement bonus: +1
Knowing a Stone Dragon Manuver: +1
Knowing a Shadow Hand Manuver: +1
Using a Stone Dragon Manuver: +2
Using a Shadow Hand manuver: +2

+1+1+1+2+2=+7

However, only the Enhancement bonus applies to damage.  The Discipline weapon property gives an unnamed bonus to attack rolls, it does NOT increase the Enhancement bonus.  Thus, the name of it would still be a +1 Stone Dragon Shadow Hand Greatsword.


Thank you so much.  Using that logic I presume the book is simply vague in spelling out where the bonuses are coming from. 
TOB: "But when the weapon is wielded by a martial adept who knows at least one maneuver from the associated discipline, the propery provides a +1 bonus on attack rolls."   This +1 bonus is what I've bolded in your quote? The author failed to say that there's an inherent +1 enhancement bonus because it's a +1 magical weapon.  Thus knowing a stone dragon maneuver and weilding a +1 stone dragon weapon would be +2 to attack, +1 to damage.
#15420

snakeman830

Apr 13, 2010 20:11:29
Correct.
#15421

phaedrusxy

Apr 13, 2010 22:51:45
The author failed to say that there's an inherent +1 enhancement bonus because it's a +1 magical weapon.  Thus knowing a stone dragon maneuver and weilding a +1 stone dragon weapon would be +2 to attack, +1 to damage.

It is a requirement of all magic weapons that they have at least a +1 enhancement bonus. So they didn't have to say it.

#15422

reinlionsheart

Apr 21, 2010 5:41:52
Q7170: Is there a way to make a vampire immune to sunlight ?
#15423

jgumbyrx

Apr 21, 2010 6:49:17
Q7170: Is there a way to make a vampire immune to sunlight ?


A7170
well, there is the Vampire Lord template
Also, the "nosferatu" from Ravenloft Denizens of Darkness.
Both of which suffer some penalties in sunlight, but are not destroyed by it.
#15424

phaedrusxy

Apr 21, 2010 10:41:14
Q7170: Is there a way to make a vampire immune to sunlight ?

Give him a necklace with Deeper Darkness cast on it. Don't get dispelled.
#15425

emoduck

Apr 23, 2010 8:43:32
Q7170: Is there a way to make a vampire immune to sunlight ?



A7170: There's an alchemical item in Libris Mortis called Liquid Night: When smeared over a creature, it cancels out any sunlight vulnerability for one hour. It costs 150 gp per dose, though.



Q7171: Speaking of vampires and the Vampire Lord template: Does being a vampire spawn make you qualify for Vampire Lord, or must you be a fully-fledged vampire (and do you instantly gain 4 racial HD upon being made a spawn)?
#15426

jgumbyrx

Apr 23, 2010 18:50:14

Q7171: Speaking of vampires and the Vampire Lord template: Does being a vampire spawn make you qualify for Vampire Lord, or must you be a fully-fledged vampire (and do you instantly gain 4 racial HD upon being made a spawn)?



A7171
Well, considering "creature with a character level of at least 10 that has already had the vampire template applied to it", I'd say this is a double-whammy.

- Vampire spawn only have 4 HD, with no advancement.
- it specifically states "vampire template"

And for the 3rd strike, how about the matter of flavor?  A spawn, by definition, is a lesser being -- there's nothing "lord"ly about them.
#15427

ashern

Apr 25, 2010 16:34:17
Q7172- Is there any race that has a +1LA, is large, and has a natural slam attack?  I perused through, but came up blank.

If not, I'd settle for +1, large(not powerful build), not half minotaur.
#15428

jgumbyrx

Apr 25, 2010 23:42:15
Q7172- Is there any race that has a +1LA, is large, and has a natural slam attack?  I perused through, but came up blank.

If not, I'd settle for +1, large(not powerful build), not half minotaur.


um, yeah .... I think you just exhausted the list.
#15429

necrosnoop110

Apr 26, 2010 8:50:45
Q7172: Are there any easy ways for a Human Psion (Egoist) to get Use Magic Device as a class skill without loosing any manifester levels? (Only thorough WotC books, no Dragon magazine)
#15430

Maat_Mons

Apr 26, 2010 14:47:43

A7172: It looks like it's pretty much apprentice (spellcaster), barring Unearthed Arcana.

#15431

phaedrusxy

Apr 27, 2010 22:24:59
Q7172: Are there any easy ways for a Human Psion (Egoist) to get Use Magic Device as a class skill without loosing any manifester levels? (Only thorough WotC books, no Dragon magazine)

The Tap Mantle and Assume Mantle feats applied to the magic mantle should do it, I think. They're from CPsi.
#15432

necrosnoop110

Apr 28, 2010 0:11:07
Q7172: Are there any easy ways for a Human Psion (Egoist) to get Use Magic Device as a class skill without loosing any manifester levels? (Only thorough WotC books, no Dragon magazine)

The Tap Mantle and Assume Mantle feats applied to the magic mantle should do it, I think. They're from CPsi.


How would a Human Psion(Egoist) have access to a mantle in the first place? Tap Mantle has the prerequisite: "Acces to one psionic mantle."
#15433

cru

Apr 28, 2010 9:36:28
A7172 list of races: brilliantgameologists.com/boards/index.p...
A7172 gaining skills: brilliantgameologists.com/boards/index.p...
#15434

phaedrusxy

Apr 28, 2010 10:04:27
Q7172: Are there any easy ways for a Human Psion (Egoist) to get Use Magic Device as a class skill without loosing any manifester levels? (Only thorough WotC books, no Dragon magazine)

The Tap Mantle and Assume Mantle feats applied to the magic mantle should do it, I think. They're from CPsi.


How would a Human Psion(Egoist) have access to a mantle in the first place? Tap Mantle has the prerequisite: "Acces to one psionic mantle."

Sorry. I'd forgotten about that prereq. I was thinking any psionicist could take it. I guess there's no way for a psion to get it. (Both wilders and psiwarriors can via ACFs in Mind's Eye).
#15435

reinlionsheart

May 01, 2010 13:16:26
Q7173 Is there anybody who knows how much is the level adj. for the  Vampire Lord template ?

#15436

cru

May 01, 2010 14:32:24
Q7173 Is there anybody who knows how much is the level adj. for the  Vampire Lord template ?


community.wizards.com/go/thread/view/758...
#15437

ashern

May 04, 2010 12:07:48
Q7174 Is there any limit of the Draconic Words feature from the Dracolexi prestige class from races of the dragon?  If I'm reading it right, you could use the replenish word feature at will to completely refill all of your spell slots indefinitely... has this been errata'd?
#15438

-ktkenshinx-

May 04, 2010 14:38:29
Q7175:
A Climber's Kit gives you a +2 Climb bonus. The PHB does not specify exactly what's in this kit, nor how long it takes to deploy it. Is there anywhere that specifies (RAW) what action it takes to use the kit, how long it takes to put on, under what circumstances you can/cannot put it on, etc.

I have a character who needs to climb in the midst of battle. The answers to these questions will help determine whether or not a climber's kit is the right tool for the job.

As a follow up question, are there any good non-magical items that give a bonus to climb? I can think of Nekode (Underdark, +1 check), Crampons (Frostburn, +2), and Ice Axe (Frostburn, +1 or +4). These latter two, however, only work in ice/snow/mountains. Are there any other nonmagical options out there NOT in Dragon./Dungeon magazine?

-ktkenshinx-
#15439

cru

May 06, 2010 6:48:18
Q7174 Is there any limit of the Draconic Words feature from the Dracolexi prestige class from races of the dragon?  If I'm reading it right, you could use the replenish word feature at will to completely refill all of your spell slots indefinitely... has this been errata'd?


No creature can be targeted by the same Draconic word twice in a 24-hour period.
#15440

cru

May 06, 2010 6:53:36
Q7175:
A Climber's Kit gives you a +2 Climb bonus. The PHB does not specify exactly what's in this kit, nor how long it takes to deploy it. Is there anywhere that specifies (RAW) what action it takes to use the kit, how long it takes to put on, under what circumstances you can/cannot put it on, etc.

I have a character who needs to climb in the midst of battle. The answers to these questions will help determine whether or not a climber's kit is the right tool for the job.

As a follow up question, are there any good non-magical items that give a bonus to climb? I can think of Nekode (Underdark, +1 check), Crampons (Frostburn, +2), and Ice Axe (Frostburn, +1 or +4). These latter two, however, only work in ice/snow/mountains. Are there any other nonmagical options out there NOT in Dragon./Dungeon magazine?

-ktkenshinx-


climber's kit: books don't specify any special rules, i.e., using the kit is subsumed in the action needed for climbing.

other good items for climbing: rope, ladder, rope ladder...
#15441

emoduck

May 07, 2010 9:12:31

Q7176:


If a creature with a fly speed is grappling another creature and succeeds its grapple check to move the grapple, can it then move vertically as opposed to horizontally?


If so, can a psion using Telekinetic Maneuver to grapple a creature replicate that trick?

#15442

cru

May 08, 2010 3:34:39
A7176
a) A flying grappler can do that, provided he/she can fly with that load.
b) Maybe..  RAW I could see it allowed.

Another interpretation would only allow maneuvers that your psion is capable of doing normally. After all, the telekinetic maneuver says "resolve these attempts as normal". If you're unable to fly normally while carrying opponent's weight, then you cannot fly. Perhaps Int could be used instead of Str for carrying capacity, though.
#15443

warmonkey83

May 10, 2010 0:57:12
what is MAD stands for d&d
#15444

steelblue

May 10, 2010 2:10:33
A7177
MAD, as used on this board, generally means something along the lines of Multiple Attribute Distribution. It means that a class or build requires multiple high stats to function. For instance, a cleric/wizard build would suffer from MAD because of the need for high Wis, Int and reasonable Char, as well as basic levels of Dex. The monk class suffers from innate MAD because it needs reasonable Str and Dex just to deal basic damage, good Wis for special abilities, Con to survive the melee for which it is intended, and Int for skill points.

The opposite would be SAD, Single Attribute, which is usually a good thing - for instance, a wizard/psion cerebromancer really only needs one critical stat - Int, which determines PP per day, bonus spells per day, and saves for both spells and powers. Dex and Con help, but are not necessary.
#15445

jaxtor

May 10, 2010 11:27:06
If my Master of Many Forms turns into a Spell weaver from MM2 Pg187can I cast spells like a spell weaver?
#15446

jgumbyrx

May 10, 2010 21:09:20
If my Master of Many Forms turns into a Spell weaver from MM2 Pg187can I cast spells like a spell weaver?


A7178
while you would NOT get it's spells, once you hit the 7th level of MoMF, you would be able to use the "spell weaving" ability with your own spells.
#15447

warmonkey83

May 10, 2010 23:05:55
what are some good bard suff ...thast does not coast to much  
#15448

phaedrusxy

May 11, 2010 10:11:55
what is MAD stands for d&d

Multiple Attribute Dependency. Steelblue's definition is correct, otherwise.
#15449

jeriah

May 11, 2010 17:08:09
Q7177: Dodge feat in an item, does it exist somewhere?
#15450

lordpenguin

May 12, 2010 0:27:36
Q7178: Is there a one-level prestige dip out there that maintains full arcane casting progression and grants a bonus feat (dodge, mobility, or weapon focus)?

EDIT: Or combat expertise.
#15451

Maat_Mons

May 12, 2010 1:24:20

There is a wizard variant in Unearthed Arcana that lets you select fighter feats in place of the normal bonus feats. You select a fighter feat at first level in place of scribe scroll too. I don't know if that helps.

#15452

carnivore

May 12, 2010 11:02:24
A7178

yes.... a couple  ... Master Harper   ... found here:

www.wizards.com/default.asp?x=dnd/frx/20...

or Loremaster  ... found here:

www.systemreferencedocuments.org/resourc...

Laughing
#15453

lordpenguin

May 12, 2010 11:16:24
Excellent.

Q7179 If I have, for instance, a Duskblade 5/Bladesinger 3, and take Obtain Familiar, does my class level for the purposes of my familiar count as 5 (levels of bladesinger don't stack), 7 (only the arcane progression levels of bladesinger stack), or 8 (all levels of bladesinger stack)?? It's not clear from RAW or searches.
#15454

carnivore

May 12, 2010 11:31:33
A7179

normally ... look at Familiars themselves ..... the entry in the PHB ... notice:

 All familiars have special abilities (or impart abilities to their masters) depending on the master’s combined level in classes that grant familiars, as shown on the table below. The abilities given on the table are cumulative.

however ... the Feat Obtain Familliar is Different, and would Take precedence ... notice:


Obtain Familiar
Type: General
Source: Complete Arcane


You gain a familiar.


Prerequisite: Knowledge (arcana) 4 ranks, arcane caster level 3rd.
Benefit: You can obtain a familiar in the same manner as a sorcerer or wizard. As with a sorcerer or wizard, obtaining a familiar cakes 24 hours and uses up magic materials worth 100 gp.
For the purpose of determining familiar abilities that depend on your arcane caster class level, your levels in all classes that allow you to cast arcane spells stack.


thus in your case Duskblade 5/Bladesinger 3 the answer is 8

Laughing

#15455

necrosnoop110

May 16, 2010 9:12:39
Q7180 Can each of a monk's Flurry of Blows be directed at different opponents or must they all be directed at the same opponent? (within the characters reach of course)

Thanks,
Necro
#15456

jeco

May 16, 2010 14:14:07

A7180


Attacks made with Flurry of Blows are just like any other attacks except as mentioned in the PHB (penalties to hit, using only unarmed attacks/monk weapons, etc.). The Monk can direct them in any which way amungst any number of enemies within range; they can also apply special attacks to them such as stunning fist, power attack, or even sneak attack/sudden strike if applicable.

Q7181


Could a creature turn invisible using the Assume Likeness ability to assume the likeness of an Invisible Stalker who's appearance is naturally invisible and inherant?

Assume Likeness (Su)


[The creature] can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. Its abilities do not change, but it appears to be that creature, relying on its Bluff and Disguise skills to deflect suspicion.

#15457

tdsaw111

May 16, 2010 14:20:59


Q7181


Could a creature turn invisible using the Assume Likeness ability to assume the likeness of an Invisible Stalker who's appearance is naturally invisible and inherant?

Assume Likeness (Su)


[The creature] can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. Its abilities do not change, but it appears to be that creature, relying on its Bluff and Disguise skills to deflect suspicion.




I would rule no, as the ability states, "Its abilities do not change, but it appears to be that creature, relying on its Bluff and Disguise skills to deflect suspicion." I don't care how high your bluff is, you are not going to convince me I am not looking at you when you are in front of me. I am also unaware of anyway to use Disguise to make yourself invisible.
#15458

carnivore

May 16, 2010 14:50:54
A7181
i agree ..... you would not Gain a (SU) ability from it... but you would find out what an Visible Invisible Stalker looked like

Laughing
#15459

jeco

May 16, 2010 19:56:03
LOL. Visible Stalker just doesn't sound that menacing.

Well true seeing reveals them as a cloud of vapor. So I guess a visible Invisible Stalker would just be a cloud of thin mist. The funny thing is since their invisibility is a supernatural ability it would go away in an anti-magic field, so a visible Invisible Stalker isn't really a ridiculous idea, even though it sounds ridiculous ;)

I'm surprised there was no errata for this ability, at least none that I could find. It should say somthing like "...can assume the likeness of any visible Small, Medium, or Large creature...". Byoom, problem solved.
#15482

saka-rauka1

May 26, 2010 14:24:20
Q8193

Is there a way to find someone using a ring of sequestering?
#15483

clefable

May 26, 2010 22:25:10
Q8194:
The saint template says it may be applied to a good creature.
What happens if said creature thereafter becomes evil?
The closest the BoED comes to describing the saint template mechanics is that the additional spells one can cast are of divine origin.
#15484

emoduck

May 26, 2010 22:45:24
Q8193

Is there a way to find someone using a ring of sequestering?




A8193


Using the Track feat and some keen ears or a keen nose (as in the Scent ability) ought to narrow it down pretty well. If you've no idea where to start, the Metafaculty psionic power ought to do the job.


Once you're in the general vicinity, things like Touchsight, Tremorsense and other non-visual ways of pinpointing a creature will allow you to start stabbing the person.

#15485

warmonkey83

May 27, 2010 1:26:37
Q:8195 if i cast web and then cast soild fog  in the same area does that mean the creatures in said area can't move at all ..also in general do spells that also last for more then one round an affect a area stack effects in the area
#15486

jgumbyrx

May 27, 2010 3:03:13
Q8192
this one concerns the Blood Magus feature "bloodseeking spell":
let's say that I apply this to a fireball -- does the extra d6 damage also have the "fire" type? (the CArc entry seems to be a bit ambiguous -- unless there's something that I'm missing)



#15487

cycada

May 27, 2010 5:30:35
A8192: Normally bonus damage from abilities are of the same type as the spell. (See the section on sneak attacking with a spell in the same book p.86) I see no reason why this case should be any different.
#15488

phaedrusxy

May 27, 2010 9:42:31
Q:8195 if i cast web and then cast soild fog  in the same area does that mean the creatures in said area can't move at all ..also in general do spells that also last for more then one round an affect a area stack effects in the area

No, they can move 5 feet. It just takes a full round action. See here.

In some situations, your movement may be so hampered that you don’t have sufficient speed even to move 5 feet (1 square). In such a case, you may use a full-round action to move 5 feet (1 square) in any direction, even diagonally. Even though this looks like a 5-foot step, it’s not, and thus it provokes attacks of opportunity normally. (You can’t take advantage of this rule to move through impassable terrain or to move when all movement is prohibited to you.)


#15489

waazraath

May 27, 2010 15:42:01
Q8194:
The saint template says it may be applied to a good creature.
What happens if said creature thereafter becomes evil?
The closest the BoED comes to describing the saint template mechanics is that the additional spells one can cast are of divine origin.



A8194: commiting an evil act causes you to loose acces to your exalted feats in any case. Having 3 of those is a prereq for the saint template. Don't know if there's a rule somewhere about not fullfilling requirements for a template anymore, but given how the BoED works for the rest (requiring a character who uses any exalted benefits to be a perfect example of goodness or else loose all exalted powers) as a DM I'd prolly remove the template.
#15490

emoduck

May 29, 2010 11:22:23
Q8196:

If a character has levels in two different caster classes, can he then use a spell slot from one class to power a runestaff casting of a spell from the other class?


Example: The character is a Bard 10/Wizard 2 and has a Runestaff of Transmutation, with which he wishes to cast Stone Shape. Stone Shape appears on the wizard's spell list, but not on the bard's. Can the character sacrifice a 4th level bard spell slot to cast the spell, or must it be a wizard spell slot? If the former, how are caster level and save DCs calculated?

#15491

damien_wilacoth

May 31, 2010 22:02:26

Q8199
Is there any way to use the spell Clone to create full strength copies?

#15492

phaedrusxy

Jun 01, 2010 9:44:58

Q8199
Is there any way to use the spell Clone to create full strength copies?


Thought Bottle, Complete Arcane.

#15493

cycada

Jun 03, 2010 20:07:47
Q8200: Are there any Ninja or Sudden Strike specific items? i.e. ones that improve Sudden Strike damage, or are specifically made for the Ninja class.

Q8201: When a Kensai breaks his Signature weapon, does he have to pay the full xp cost again in order to repair it. If so, why include this section at all? If the weapon breaks, you need a new signature weapon obviously.
#15494

Blackstorm_SK

Jun 04, 2010 9:03:22
Q8201: Where I can find some clarification about reincarnate?
#15495

necrosnoop110

Jun 06, 2010 18:15:57
Q8201: Where I can find some clarification about reincarnate?



What clarification are you looking for? Here are the basic rules.
#15496

cycada

Jun 06, 2010 20:00:16
Q8202: I'm looking for a template (I believe from a faerun book) that gives the base creature a rage ability that activates whenever he enters battle, and that continues until no living things are within 30ft of him, friend or foe. Does anyone know what template this is?
#15497

jeriah

Jun 07, 2010 16:48:53
Q7177: Dodge feat in an item, does it exist somewhere?



I'm still wondering if this exists and would like to append a request for Spring Attack as well.

#15498

necrosnoop110

Jun 08, 2010 9:34:04
Q7177: Dodge feat in an item, does it exist somewhere?



I'm still wondering if this exists and would like to append a request for Spring Attack as well.



Don't see it here but it's a start.
#15499

damien_wilacoth

Jun 11, 2010 11:33:36
Q8203: Is there any way to use the spell Simulacrum to create full strength copies?
#15500

ashern

Jun 11, 2010 14:59:00
Q8204- is there any way to increase a monk's flurry ability (reduce penalty/greater flurry) without taking extra levels of monk?

Q8205- If you get flurry as an ability from two different class features/ effects, do they stack?  If so, how?(greater flurry, reduced penalty, two extra attacks, but everything at a -4, etc.)
#15501

emoduck

Jun 14, 2010 20:03:47

A8203: Not exactly what you're looking for, but the bard's Inspire Greatness might work in adding additional HD to the target for the purposes of Simulacrum. The Words of Creation feat boost the number of HD gained this way. 


Q8206: Sort of a tie-in to the previous answer: Are there other ways of increasing one's effective HD than the bard's Inspire Greatness ability? I am particularly thinking in relation to templates such as Phrenic, Half-Fey and Half-Fiend, which grant spell-like abilities based on the creature's HD.

#15502

phaedrusxy

Jun 15, 2010 12:42:38
Q8203: Is there any way to use the spell Simulacrum to create full strength copies?

I don't think there is anymore. In 3.0, you could Empower/Maximize it. Depending on what you're copying, you could always go with a version that has advanced (doubled) hit dice.
#15503

kyprioth

Jun 18, 2010 9:51:48
Q8207:  Are there any ways to become immune to nonlethal damage?
#15504

cycada

Jun 18, 2010 20:39:39
A8207: Improved Resilience (Warforged feat, RoE), Warforged Juggernaut 2, Any undead or construct.

~Cy
#15505

kyprioth

Jun 19, 2010 11:20:21
Q8209:  Where can I find 'Weapons of Legacy', I've heard they give one feat each, sounds very interesting.


EDIT:  I had two other questions before, but they are no longer relevant.  I just need this one question answered.
#15506

angellusmortus

Jun 20, 2010 18:28:32
Q8208:  Is there any way to gain regeneration through a feat/epic feat/divine ability/class ability?

Q8207:  Can you gain immunity to a certain subtype of damage through a feat/epic feat/divine ability/class ability?

Q8207:  Where can I find 'Weapons of Legacy', I've heard they give one feat each, sounds very interesting.


EDIT:  Obviously Item can be used too.

Q8210: (I'm confused by Kyprioths double use of 8207 after 8208, but I think this is right...) Is it possible to gain natural attack as a human turned lich in order to wield a 2-handed weapon and still be able to use the Liches touch attack as a secondary?
#15507

kyprioth

Jun 20, 2010 20:21:53

Ah, that was the product of copy/pasting the above used numbers and not bothering to proof read.


So sue me.

#15508

angellusmortus

Jun 20, 2010 20:50:45

Ah, that was the product of copy/pasting the above used numbers and not bothering to proof read.


So sue me.


Forgiven, Kyprioth =P
#15509

cycada

Jun 20, 2010 23:26:10
A8210: Not quite what your looking for, but Tentacle whip = 15ft touch attack. Might help a little :P I don't think you can touch+2-hand anyway, though I could be wrong.

~Cy
#15510

steelblue

Jun 22, 2010 0:20:39
Q8209:  Where can I find 'Weapons of Legacy', I've heard they give one feat each, sounds very interesting.



A8209: You talking about the Weapons of Legacy from ToB?
#15511

ooznynkoo

Jun 22, 2010 14:13:51

...
Q8210: (I'm confused by Kyprioths double use of 8207 after 8208, but I think this is right...) Is it possible to gain natural attack as a human turned lich in order to wield a 2-handed weapon and still be able to use the Liches touch attack as a secondary?



A8210: Since your a lich, you'll most likely be some type of spellcaster, which would probably make Girallon's Blessing (Spell Compendium) a viable option to attain more limbs, one of which you can then use for the aforementioned touch attack. And you can get some extra goodness if you can use the 'extra limbs' variant rule from Savage Species, which states that every extra hand you use to wield a weapon adds ½ your strength bonus to damage.

#15512

Di_Bastet

Jun 23, 2010 7:43:34
Q8211: Where can I find some community made material about ceremony feats?

Q8212: Does anyone knows the number of the dungeon magazine where I can find the "lesser" magic weapons? (50 charges, half the price)
#15513

angellusmortus

Jun 23, 2010 15:41:44

...
Q8210: (I'm confused by Kyprioths double use of 8207 after 8208, but I think this is right...) Is it possible to gain natural attack as a human turned lich in order to wield a 2-handed weapon and still be able to use the Liches touch attack as a secondary?





A8210: Since your a lich, you'll most likely be some type of spellcaster, which would probably make Girallon's Blessing (Spell Compendium) a viable option to attain more limbs, one of which you can then use for the aforementioned touch attack. And you can get some extra goodness if you can use the 'extra limbs' variant rule from Savage Species, which states that every extra hand you use to wield a weapon adds ½ your strength bonus to damage.





A8210: Not quite what your looking  for, but Tentacle whip = 15ft touch attack. Might help a little :P I  don't think you can touch+2-hand anyway, though I could be wrong.

~Cy




Q8213: Sorry, should have been more specific. I am a Blackguard Lich wanting to use both a 2-Handed Weapon for Power Attacks and still be able to use my Paralyzing Touch ability as a Lich. According to the SRD on a Lich's Full Attack,
"If armed with a weapon, it usually uses the weapon as its primary attack  along with a touch as a natural secondary attack, provided it has a way  to make that attack (either a free hand or a natural weapon that it can  use as a secondary attack)."
So assuming that having the 2-Hander would mean I wouldn't have a free hand,
A) Could I make a Paralyzing Touch attack as a secondary attack even when wielding a 2hander so long as I had another natural attack, and if so
B)How would I get said secondary attack?

Thanks for the help so far!
#15514

phaedrusxy

Jun 23, 2010 21:06:36
A213 The tentacle whip should work for what you want. So would lots of other things. Basically anything that grants a natural attack that's not a claw or slam.
#15515

cycada

Jun 23, 2010 21:42:35
A8213: It's a free action to take a hand off of a weapon, so I guess you could attack, then use a free action, then make your second attack. Tentacle whip restricts the use of two-handed weapons anyway, so I guess that definently isn't what your looking for. It is useful though.....

~Cy
#15516

angellusmortus

Jun 23, 2010 22:48:15
A8213: Yes, I'm answering my own question...I found something perfect. The Blackguard spell "Fangs of the Vampire King" gives you a bite attack as a natural attack, and the Lichs Paralyzing Touch can channel through any natural attack. I was looking for a feat or two to burn anyway (my DM doesn't allow ToB, Complete Champ, PHBII, etc, so I couldn't use a lot of good pally feats) so I'm going to Divine Metamagic cheese and get a Persistent FotVK going, allowing me to full attack with my 2hander and paralyzing Chomp them every round.
#15517

Gavinfox

Jun 28, 2010 22:56:36
(I think I got the #s right..)
Q8214
Whatever happened to that crazy "how to make mjolnir" thread? Is it archived anywhere? I'd like to find a copy of it.

Q8215 Also, I miss my thread that talked about ranged attack spells, making a cleric into a Warmage, that I think I made under my other screenname (with two x's). Is it archived anywhere? Thanks!
#15518

bahamuthian_guard

Jun 29, 2010 7:05:23
Q8216

the lilitu from fiendish codex 1
it has CR 12 14H
but what if i want to play it, ergo what is its ECL???
#15519

cru

Jun 29, 2010 8:11:20
A8216: No LA is given, but here's my proposal:
A succubus has 6 HD + 6 LA = 12 ECL.
A lilitu is an advanced succubus, sort of.
It's special abilities are way better than succubus, at least +10 LA. 14 HD + 10 LA = ECL 24. Quite possibly even more.
#15520

angellusmortus

Jun 30, 2010 13:42:32
Q8217: Is there a way to get a free hit on someone who misses you, or at least to trip them, etc.? Most relevant is whether or not anything like this exists for messing with someone who misses you with an AoO.
#15521

Gavinfox

Jun 30, 2010 18:47:49
Q8218:

What is that spell that creates (I think) a 5x5 block of wood, where can I find it, how long does it last, what spell level is it, and what spell lists is it in? And what is the lowest level arcane way to do something similar, but with a block that lasts, say, at least 8 hours?
#15522

jgumbyrx

Jun 30, 2010 18:56:16
Q8217: Is there a way to get a free hit on someone who misses you, or at least to trip them, etc.? Most relevant is whether or not anything like this exists for messing with someone who misses you with an AoO.


A8217
Karmic Strike (CW) and Robilar's Gambit (PHB2) come to mind.
#15523

Maat_Mons

Jun 30, 2010 21:36:53
Q8218: What is that spell that creates (I think) a 5x5 block of wood...

Minor creation does what you want but not on the scale you want.  Deadfall (Spell Compendium) followed by wood shape may be the most efficient way to create wooden constructions.  Deadfall creates wooden “dense rubble” filling about 6,283 cubic feat (a little over 50 5-foot cubes).  I don't know how much of the rubble is air space, but you probably get way more raw material than you need.

#15524

angellusmortus

Jun 30, 2010 23:00:12
Q8217: Is there a way to get a free hit on someone who misses you, or at least to trip them, etc.? Most relevant is whether or not anything like this exists for messing with someone who misses you with an AoO.



A8217
Karmic Strike (CW) and Robilar's Gambit (PHB2) come to mind.



Against an opponent that misses me, not hits me =)
#15525

Maat_Mons

Jun 30, 2010 23:43:03

Robilar's gambit also works against against someone who misses you.


Defensive throw (Complete Warrior) lets you make a trip attempt as an attack of opportunity when an opponent misses you. Unfortunately, that feat only works against one enemy and requires you to have dodge and improved unarmed strike.

#15526

aesius

Jul 05, 2010 20:52:32
I'm pretty sure this must have been asked before, but I can't find it in the FAQ.

Q8218. How does multiple natural attack work? The MM states that all secondary attacks get a -5 penalty (for exemple, to hit +6, 2 claws and bite - one claw attack is made at +6 bonus with full STR mod to damage, the other one and the bite are made at +1 bonus with half STR mod to damage), unless the creature has the multiattack feat. Browsing the MMIV, it looks different: all attacks are made with standard penalty and full STR mod to "first" secondary attack (for example, to hit +6, 2 claws and bite - 1 claw at +1, another also at +1, both with full STR mod to damage, bite at +1 with half STR mod to damage). So, what's the ruling?

Q8219. Natural attacks are piercing, slashing or bludgeoning? And if depends on the type of the natural attack (claw, bite, tail slap), can a list be made?
#15527

Maat_Mons

Jul 06, 2010 17:22:40
Q8218. How does multiple natural attack work? The MM states that all secondary attacks get a -5 penalty (for exemple, to hit +6, 2 claws and bite - one claw attack is made at +6 bonus with full STR mod to damage, the other one and the bite are made at +1 bonus with half STR mod to damage), unless the creature has the multiattack feat. Browsing the MMIV, it looks different: all attacks are made with standard penalty and full STR mod to "first" secondary attack (for example, to hit +6, 2 claws and bite - 1 claw at +1, another also at +1, both with full STR mod to damage, bite at +1 with half STR mod to damage). So, what's the ruling?

Generally, all attacks of one type are primary and all attacks of every other type are secondary. So, if a creature's primary attack type is claws, all claw attacks are made without penalty, and anything other than a claw attack is made at the appropriate penalty.


Q8219. Natural attacks are piercing, slashing or bludgeoning? And if depends on the type of the natural attack (claw, bite, tail slap), can a list be made?

On page 312 of Monster Manual I, in the entry on natural weapons, there is just such a list.

#15528

aesius

Jul 06, 2010 19:23:11
Q8218. How does multiple natural attack work? The MM states that all secondary attacks get a -5 penalty (for exemple, to hit +6, 2 claws and bite - one claw attack is made at +6 bonus with full STR mod to damage, the other one and the bite are made at +1 bonus with half STR mod to damage), unless the creature has the multiattack feat. Browsing the MMIV, it looks different: all attacks are made with standard penalty and full STR mod to "first" secondary attack (for example, to hit +6, 2 claws and bite - 1 claw at +1, another also at +1, both with full STR mod to damage, bite at +1 with half STR mod to damage). So, what's the ruling?

Generally, all attacks of one type are primary and all attacks of every other type are secondary. So, if a creature's primary attack type is claws, all claw attacks are made without penalty, and anything other than a claw attack is made at the appropriate penalty.


Q8219. Natural attacks are piercing, slashing or bludgeoning? And if depends on the type of the natural attack (claw, bite, tail slap), can a list be made?

On page 312 of Monster Manual I, in the entry on natural weapons, there is just such a list.




Thanks! About the second answer, I gotta say that I've forgotten to check that useful chapter on MM (it's been a while since I don't game).


#15529

spiral_rider_h

Jul 07, 2010 19:53:17
Got a couple for you guys:

Q8220: Would a character with three levels in factotum and the Tactile Trapsmith feat get to add both his/her Dex and Int modifier to those rolls? (I'm guessing yes, but I'm unsure enough to ask)

And the other, slightly more difficult question:

Q8221: Can a character take a feat that is a prerequisite to enter a prestige class the same level he/she intends to enter it? (e.g. taking Iron Will the same level you wish to enter Incantarix)
#15530

daniel678

Jul 07, 2010 21:00:28
A8221: P59 of the Player's Handbook lists what you gain when you gain a level and the order that you get the benefits. Choosing your class or prestiege class is the first thing that you do. Adding a feat is the 7th thing you do so you cannot.
#15531

spiral_rider_h

Jul 07, 2010 21:11:45
A8221: P59 of the Player's Handbook lists what you gain when you gain a level and the order that you get the benefits. Choosing your class or prestiege class is the first thing that you do. Adding a feat is the 7th thing you do so you cannot.





Was afraid that listing was chronological. Thanks!
#15532

jeriah

Jul 14, 2010 5:09:05
Q8222. Does the Draconic Rite of Passage count for the character as an arcane caster level? It grants him a 1st level sorc spell as an sla with a CL = character level. Does this CL count for anything, such as prereqs?
#15533

phaedrusxy

Jul 14, 2010 9:10:56
Q8222. Does the Draconic Rite of Passage count for the character as an arcane caster level? It grants him a 1st level sorc spell as an sla with a CL = character level. Does this CL count for anything, such as prereqs?

Yes. Anything that just requires a caster level could use this as a prereq. You don't count as casting spells of any level, though.

#15534

jeriah

Jul 15, 2010 9:35:41
Thank you. That's what I thought but wanted another opinion.
#15535

phaedrusxy

Jul 16, 2010 9:32:25
Thank you. That's what I thought but wanted another opinion.

Complete Arcane spells this out very clearly, if you want a reference. It's where they discuss which PrCs warlocks qualify for.
#15536

jeriah

Jul 20, 2010 7:05:09
Q8223: Is there a way to get additional domain spell slots on a cleric?
#15537

Maat_Mons

Jul 20, 2010 16:59:01

A8223: Not that I know of. There are several limited ways to cast more domain spells though. There is a variant in PHBII, spontaneous domain casting, where you trade the ability to spontaneously cast cure or inflict spells for the ability to spontaneously cast spells from a single selected domain. There is a feat in Complete Divine, domain spontaneity, that allows you to spend a turn or rebuke undead attempt to spontaneously cast a domain spell. The spontaneous variant cleric can cast as many domain spells as he likes.

#15538

necrosnoop110

Jul 25, 2010 21:05:04
Q8224: Anyone know the best way to use those HeroForge files in Ubuntu? (Open Office crashes on me)
#15539

deafbymetal

Jul 26, 2010 5:29:05
A8224: There's been discussion in the past of making an O.O. version of HF, but it does not look like it will happen in the near future. For now it works only in Excel. They have a Yahoo discussion group as well as a bug reporting site found here- http://heroforge.redmop.com/mantis/my_view_page.php
#15540

emoduck

Jul 26, 2010 9:56:34
Q8225: If a telepath manifests Schism, then manifests another Schism before the duration of the first one has expired, what happens? Does he gain a third mind at -6 ML? What if a Schismed mind manifests Schism? I believe I read something somewhere that invalidates these things, but I can't remember where.
#15541

phaedrusxy

Jul 26, 2010 10:43:33
Q8225: If a telepath manifests Schism, then manifests another Schism before the duration of the first one has expired, what happens? Does he gain a third mind at -6 ML? What if a Schismed mind manifests Schism? I believe I read something somewhere that invalidates these things, but I can't remember where.

No, you can't "stack" the same effect on yourself by casting something multiple times.

www.d20srd.org/srd/magicOverview/casting...

#15542

angellusmortus

Jul 29, 2010 16:09:39
Q8226: Is there a way to get UMD for my Fiendish Servant Raven as a Blackguard, so that it can pull the old wand-wielding familiar trick and won't be quite as useless as most Fiendish Servants become?
#15543

necrosnoop110

Jul 29, 2010 21:35:41
Q8226: Is there a way to get UMD for my Fiendish Servant Raven as a Blackguard, so that it can pull the old wand-wielding familiar trick and won't be quite as useless as most Fiendish Servants become?


A8226: It was easier in 3.0 especially in the Forgotten Realms setting. Here are some options to look into:

Apprentice (spellcaster) (DMG II)
Aereni Focus (Player's Guide to Eberron p.20)
Skill knowledge - UA (for use with UA Variant skill system)

Also the 1st Level of Human Paragon can add any skill (Unearthed Arcana)

#15544

necrosnoop110

Jul 29, 2010 21:39:34
Q8227: Any good video footage of "table top" 3E D&D in action? Especially anything filmed reasonably well and with great game play/players/DMing. Websites? YouTube? etc.
#15545

damien_wilacoth

Jul 31, 2010 7:42:24
Q8228: Has anyone posted a completed version of the enchantment-based Nightmare Spinner PrC?
#15546

waazraath

Aug 01, 2010 12:18:59
Q8229: Maybe I'm not looking right, but I'm looking for lists of races (+0 to +2 LA) and which bonusses they give. I think I've seen them before, but can't find them (used the lists of stuff, usefull links and google). Anybody who can help?
#15547

phaedrusxy

Aug 01, 2010 19:57:02
Q8227: Any good video footage of "table top" 3E D&D in action? Especially anything filmed reasonably well and with great game play/players/DMing. Websites? YouTube? etc.


video.google.com/videoplay?docid=5603650...
#15548

spiral_rider_h

Aug 01, 2010 20:48:04
Q2230: Would the feat Quick Reconnoiter allow a character to use the skill trick Spot The Weak Point as a free action, since it allow the character a Spot check each round as a free action?
#15549

damien_wilacoth

Aug 02, 2010 8:26:25
Q8231: Is there a prestige class that advances two divine spellcasting classes?
#15550

angellusmortus

Aug 03, 2010 19:24:06
Q8232: Is there a way to get any of the following feats through a 1 level dip besides Fighter?

Mounted Combat, Power Attack, Improved Bull Rush, Skill Focus (Handle Animal), Spirited Charge, Mounted Archery
#15551

phaedrusxy

Aug 03, 2010 20:43:38
Q8232: Is there a way to get any of the following feats through a 1 level dip besides Fighter?

Mounted Combat, Power Attack, Improved Bull Rush, Skill Focus (Handle Animal), Spirited Charge, Mounted Archery

Psychic Warrior.

#15552

odytoboman

Aug 04, 2010 3:37:07
Q8233: Does Master of the Unseen Hand's Telekinetic Wielder ability add in your attack stat (dex or str) and weapon enhancements as well as subtracting size and proficency penelties? 

Q8234: How does an Unbodied from ExPsi eat (as they are Monsterous Humanoids)?
#15553

angellusmortus

Aug 04, 2010 15:19:20
Q8234: How does an Unbodied from ExPsi eat (as they are Monsterous Humanoids)?



A8234: According to the section on Incorporealness on page 140 of the Libris Mortis, "Incorporeal creatures don't need to eat, drink, or breathe, and in fact cannot do these things (since they can't affect physical objects, even air.)" The fact that an Unbodied is Incorporeal trumps the fact that Monstrous Humanoids typically have to eat.
#15554

odytoboman

Aug 05, 2010 4:12:09
Q2230: Would the feat Quick Reconnoiter allow a character to use the skill trick Spot The Weak Point as a free action, since it allow the character a Spot check each round as a free action?



A2230: As Spot the Weak Point allows you to "attempt a Spot check to find a weakness in your opponent’s defenses", I would say that qualifies as the single spot check made on your turn. It doesn't say for what purpose you need use the spot check.
#15555

spiral_rider_h

Aug 05, 2010 15:02:06
Q2230: Would the feat Quick Reconnoiter allow a character to use the skill trick Spot The Weak Point as a free action, since it allow the character a Spot check each round as a free action?



A2230: As Spot the Weak Point allows you to "attempt a Spot check to find a weakness in your opponent’s defenses", I would say that qualifies as the single spot check made on your turn. It doesn't say for what purpose you need use the spot check.



That was how I interpreted it. Thanks!
#15556

emoduck

Aug 06, 2010 10:05:19
Q8235: Are psionic tattoos still available for tapping if the subject is polymorphed or metamorphed into another form?
#15557

phaedrusxy

Aug 06, 2010 11:12:14
Q8235: Are psionic tattoos still available for tapping if the subject is polymorphed or metamorphed into another form?


They're magic items, and all magic items automagically resize to fit their wearer (except weapons and armor). Polymorph borrows the section from Alter Self that says that if your new form can use your items, then they appear on it. So yeah, they should resize to fit, as long as the new form has a surface for tatoos to appear on.
#15558

damien_wilacoth

Aug 08, 2010 13:06:59
Q8236: What are the best Save or Die spells that require Spell Resistance, but not a saving throw?
#15559

waazraath

Aug 08, 2010 14:11:27
Q8236: What are the best Save or Die spells that require Spell Resistance, but not a saving throw?



a8236: eh, the best 'save or die' without a save? Nicely put! Tongue out Guess the power word spells are a good example, or otto's dance. Or stuff like amber sarcofagus or forcecage, that gives neither save nor has SR.
#15560

emoduck

Aug 09, 2010 19:05:18

Q8237: Does a psicrystal's Telepathic Speech (Ex) ability, gained when its master becomes level 5, qualify it for the Mindsight feat?


Edit:


Q8238: How does grabbing an orbiting ioun stone from someone else work? Is it a regular disarm attempt, a grapple attempt against the stone, a touch attack against the stone's AC, or...?

#15561

dmdrugar

Aug 12, 2010 6:48:38
Q8239
I'm making a wizard and some time ago I read about a feat that gives a wizard +4 spells on level up, instead of +2, but it has to be taken at level one.
Does anyone know which feat it is, and where it's located? I've gone through all my books but I can't find it again. It should be in there somewhere...

Q8240
Do the +2 HD cap on Planar Binding from the Infernal Bargainer feat (Races of Faerun) and the Malconvoker class (Complete Scoundrel) stack, for a total of 22HD on Greater Planar Binding?
 
#15562

Maat_Mons

Aug 12, 2010 7:39:29

A8239: Collegiate wizard, Complete Arcane, page 181.

#15563

Gavinfox

Aug 12, 2010 21:27:27
Q8241: Has anyone made a list of constructs for mid level artificers that are good at RANGED combat, rather than melee combat? If NOT, is there a construct makeable by a midlevel artificer that is both durable and good for ranged combat, and where is it located?
#15564

galcohen

Aug 15, 2010 2:35:36
Q8242: wolf fang strike maneuver from Tom of Battle: do I use my normal base attach bonus (with the noted -2) or do I take the usual penalties for using two weapons?
the way I see it, to take any TC maneuver before level 3 I have to take this one, because all the others require at least one maneuver. please correct me if I'm wrong
#15565

xyfor

Aug 15, 2010 14:21:04
Can i be a awakened animal as a player if so where are the rules for it
#15566

ooznynkoo

Aug 16, 2010 5:32:35
Q8242: wolf fang strike maneuver from Tom of Battle: do I use my normal base attach bonus (with the noted -2) or do I take the usual penalties for using two weapons?
the way I see it, to take any TC maneuver before level 3 I have to take this one, because all the others require at least one maneuver. please correct me if I'm wrong



A8242: Using wolf fang strike you can make two attacks, both with a -2 penalty to your normal attack bonus, one of which has to be made with an off-hand. As it doesn't state anything about normal two-weapon fighting penalties, you could even use a one-handed weapon in your off-hand without further penalty.

Stances also count as maneuvers for the purpose of meeting prerequisites for higher level maneuvers. Just wanted to point this out.


#15567

galcohen

Aug 16, 2010 7:26:27
Q8242: wolf fang strike maneuver from Tom of Battle: do I use my normal base attach bonus (with the noted -2) or do I take the usual penalties for using two weapons?
the way I see it, to take any TC maneuver before level 3 I have to take this one, because all the others require at least one maneuver. please correct me if I'm wrong



A8242: Using wolf fang strike you can make two attacks, both with a -2 penalty to your normal attack bonus, one of which has to be made with an off-hand. As it doesn't state anything about normal two-weapon fighting penalties, you could even use a one-handed weapon in your off-hand without further penalty.

Stances also count as maneuvers for the purpose of meeting prerequisites for higher level maneuvers. Just wanted to point this out.



R8242: my 2nd point remain as both stances of that category require a maneuver
#15568

symphonic_tempest

Aug 16, 2010 12:19:09
A barbarian is fatigued going into an encounter (for mundane reasons - too much travel, not enough sleep).  He rages partway through the encounter, and when his rage ends, goes from fatigued to exhausted.  Rage says that the fatigue penalty ends at the end of the encounter, but exhaustion says it takes an hour of rest to remove (and go back to fatigue).  If he was just fatigued, I'd just go by the rage wording, but now that he's exhausted I'm not so sure.

Q8243: When does he go from exhausted to fatigued (at the end of the encounter, or after an hour of rest), and why?
#15569

Maat_Mons

Aug 16, 2010 12:39:16

The description of fatigue says it takes 8 hours of rest to remove, so ceasing to be exhausted at the end of the encounter doesn't seem out of line.

#15570

emoduck

Aug 20, 2010 13:47:52

Can i be a awakened animal as a player if so where are the rules for it


I ran a game with awakened animals once, and though it was a fun campaign until it died, it wasn't a simple process to get the character generation down. The following will be a guideline that's as close to the rules as I can remember them, but you should check with your DM as to how he wants to handle it, especially as it's unlikely that it will be fully balanced with regular player races:


1: Find an animal you would like to play.
2: Look at how many racial hit dice it has. The Awaken spell ( http://www.d20srd.org/srd/spells/awaken.htm ) adds 2 racial hit dice, so you will have at least 3 'levels' of animal hit dice before you can take levels in a character class. Smaller animals tend to have fractional hit dice, which give a lower amount of health points but otherwise function as full hit dice. Some animals grow larger at certain amounts of racial hit dice, so check in the animal's description whether you go up a size category after applying your 2 extra HD. If you do, you probably have to change the animal's ability scores and possibly natural armor according to the Size Increases table at http://www.d20srd.org/srd/improvingMonsters.htm
3: Look at the animal's ability scores and subtract 10 from the numbers if they are even, or 11 if they are uneven. This tells you the ability score modifiers for that animal. For example, an Ape has 21 Strength - this is an uneven number, so you subtract 11, leaving you with 10. An Ape therefore gets a whopping +10 to its strength as a racial modifier. It has a Charisma score of 7, however, again an uneven number. Subtracting 11 gives you -4, so you get a -4 racial modifier to your Charisma score.
4: The Awaken spell further modifies your stats. Regardless of how you generate your ability scores, you must roll 3d6 to determine your Intelligence score. Then roll 1d3 and add that number to your Charisma score.
5: Note down any racial skill bonuses, bonus feats or other special qualities that your animal might have.
6: Your type becomes Magical Beast as a result of Awaken, so spells that only work on humanoids or animals won't work on you.


You can find more precise information at http://www.d20srd.org/srd/monstersAsRaces.htm - I would disregard the section on ensuring that you end up with an intelligence of at least 3, as the Awaken spell ensures that for you.

#15571

Gavinfox

Aug 20, 2010 16:20:57
Q8244: Did Magic Item Compendium update the 'adding new abilities makes the item cost 1.5x' clause from DMG page 288? If so, where precisely does it say that it updated this rule, and what is the new version of this rule? Thanks!
#15572

xyfor

Aug 20, 2010 17:44:36
Thanks Emoduck you've been a great help.
#15573

Maat_Mons

Aug 20, 2010 17:51:09

A8244: It wasn't changed in general, but a handful of specific abilities got the multiplier removed. See the last two paragraphs of the Improving Magic Items section on page 233 and the table on page 234.

#15574

necrosnoop110

Aug 21, 2010 21:27:34
Q8243: What are the best non-WotC books/resources for 3.5 D&D? (by best I mean high production value and game use for most game tables)
#15575

jeriah

Aug 31, 2010 23:51:03
A8243: Sword and Sorcery has a very large number of books with a fairly high quality to them. I particularly like Hyperconcious (psionics book written by the guy who did the official WotC XPH) and some of the adventures and things written by Gary Gygax.


Q8244: I keep hearing people refer to a Command special ability for a suit of armor with a +2 enhancement bonus cost giving a +2 to Leadership score. I can't find it anywhere. It is NOT Breastplate of Command from the DMG. Can someone point me to the right book?
#15576

emoduck

Sep 03, 2010 15:58:29
A8243: Sword and Sorcery has a very large number of books with a fairly high quality to them. I particularly like Hyperconcious (psionics book written by the guy who did the official WotC XPH) and some of the adventures and things written by Gary Gygax.


Q8244: I keep hearing people refer to a Command special ability for a suit of armor with a +2 enhancement bonus cost giving a +2 to Leadership score. I can't find it anywhere. It is NOT Breastplate of Command from the DMG. Can someone point me to the right book?

A8244: The 'Command' property seems to have a bunch of different incarnations across various books, but I think the one you're looking for is in Dragons of Faerûn. +2 competence bonus to charisma-based checks, +2 Leadership score, and nearby friendly troops become braver than normal (no mechanic effect from this, but it's nice to know, eh?).
#15577

jeffrie

Sep 08, 2010 21:20:36
Q8245: Is this the right place to ask this? or should i start a thread at CO? What is/are the best way(s) to raise intelligence? And what are the types of bonuses and limits?
#15578

The_Crimson_Dawn

Sep 11, 2010 2:30:59
Some well known ways are to get an enhancement bonus from an item (usually a head slot), bonuses every 4 levels from leveling, and inherint bonuses from wishes, tomes, and the like.
#15579

waazraath

Sep 11, 2010 3:57:19
A8245: as can levels in the elf, half-elf and human paragon classes from Unearthed Arcana, as can some classes and templates, as can Polymorph Any Object. Really depends on when you need the increase and what you'd like to do with it, if this isn't enough info, I'd start a thread of your own.
#15580

damien_wilacoth

Sep 11, 2010 4:34:14
Q8246: What is the name of the spell/ability that allows you to exchange one of your special abilities/attacks for another?
#15581

waazraath

Sep 11, 2010 4:53:11
A8246:
- retraining from PHB2?
- shun the dark chaos/embrace the dark chaos from Fiendish Codex - hordes of the abyss? (for feats)
#15582

damien_wilacoth

Sep 11, 2010 4:56:11
I don't believe so - from what I remember of the discussion about it, it was suggested for trading a Cleric's Aura for something else.
#15583

waazraath

Sep 11, 2010 5:55:27
A8246-b: are you talking about alternative class features then? Plenty of those... else, no idea!
#15584

damien_wilacoth

Sep 11, 2010 6:11:29
Nope...
#15585

damien_wilacoth

Sep 11, 2010 6:11:35
Nope...
#15586

emoduck

Sep 16, 2010 6:20:31
Q8246: The Crystal Body psionic power in Dragon Magic is a level 5 psion/wilder power, yet it costs 13 power points to manifest, like a level 7 power would. Is there a reason for this that I'm not seeing? It puts the cost (and therefore the required manifester level) equal to Oak Body, which looks preferable in a number of  respects. I haven't been able to find errata for this.
#15587

phaedrusxy

Sep 16, 2010 8:44:19
Q8246: The Crystal Body psionic power in Dragon Magic is a level 5 psion/wilder power, yet it costs 13 power points to manifest, like a level 7 power would. Is there a reason for this that I'm not seeing? It puts the cost (and therefore the required manifester level) equal to Oak Body, which looks preferable in a number of  respects. I haven't been able to find errata for this.

A8246: I'm sure it's an error, but I don't know of an errata anywhere. There is no precedent for a power to cost a different amount to manifest than twice its level minus 1. That's what they all cost. This even explicitly stated here.

#15588

Maat_Mons

Sep 16, 2010 12:57:26
Q8246: What is the name of the spell/ability that allows you to exchange one of your special abilities/attacks for another?

Ability rip, from Serpent Kingdoms.

#15589

damien_wilacoth

Sep 16, 2010 21:23:42
Q8246: What is the name of the spell/ability that allows you to exchange one of your special abilities/attacks for another?

Ability rip, from Serpent Kingdoms.




Thank you!  That was exactly it.
#15590

emoduck

Sep 19, 2010 7:50:34
Q8247: Does taking a [Host] feat from Complete Psionic grant you a fully-fledged manifester level? I've been trying to finagle getting Metamorphic Transfer on a Master Transmogrifist, but even a 1-level dip and Practiced Manifester is expensive for that PrC.
#15591

lodftw

Sep 19, 2010 8:43:49
Q8248: Which ways exist to use wands as a swift action?
#15592

Gavinfox

Sep 24, 2010 16:52:35
Q8249: Is Coffee, coffee beans, or anything remotely like the effects of Coffee statted up anywhere in D&D 3.5e or D&D 3.0e? What names do the (one? many?) drinks that have these effects have in the major campaign settings (Dragonlance, Greyhawk, Forgotten Realms, Eberron)? Note I am not looking for stats of something equivalent to Meth, which I think would be Kammarth from Lords of Darkness, just something milder like coffee, to use as an excuse for my character to pick up the Insomniac flaw from Dragon Magazine #328.
#15593

eviltedzies

Oct 04, 2010 21:08:14
Q8,250

The Dread Witch PrC in the Heroes of Horror gains the ability "Absorb Fear". Absorb Fear states "Any time you are exposed to a condition that could make you shaken/frightened/panicked......"

My question is this: Does a Dread Witch who is Immune to Fear effects still gain the spellcaster level boost if subjected to a fear effect?
#15594

phaedrusxy

Oct 05, 2010 0:13:24
Only if they cast it on themselves (and ignore their immunity). Wink
#15595

maliklucius

Oct 07, 2010 3:05:29
Q8249: Is Coffee, coffee beans, or anything remotely like the effects of Coffee statted up anywhere in D&D 3.5e or D&D 3.0e? What names do the (one? many?) drinks that have these effects have in the major campaign settings (Dragonlance, Greyhawk, Forgotten Realms, Eberron)? Note I am not looking for stats of something equivalent to Meth, which I think would be Kammarth from Lords of Darkness, just something milder like coffee, to use as an excuse for my character to pick up the Insomniac flaw from Dragon Magazine #328.


I don't believe it's stated in any book, but you could always BS it as 'Kaffe', a strong black tea, brewed from a dark bean found in far off deserts. ;)
#15596

Suppoko

Oct 07, 2010 16:20:42
Q 8,251: if a feat turns a spell into an illusion (glamor) as well as whatever the spell normally is do you need to be immune to just illusions to not be affected or illusions plus whatever the spell normally is?

sorry it's not bolded but I'm on my phone.
#15597

thehitcher

Oct 10, 2010 11:12:06
Q 8,252: I'm just looking for a couple build recommendations.  I'm wondering if any of you can recommend a few non-gish melee damage dealer builds.  What I'm looking for is a build that deals good damage as it progresses to level 20, including mid-levels, not just a build that does crazy damage at level 20 only.  I haven't had much luck finding one to my liking.

Limitations:  WotC 3.5e books only, including non-reprinted 3.0 books, no campaign specific books.
Dipping is perfectly acceptable 
#15598

waazraath

Oct 10, 2010 14:27:04
A 8.251: under dual school spell rules from PHB2, I'd say that someone immune to illusions would be immune to that kind of spells.

A 8.252: A bit of an extensive question to answer in a few lines, but to give you some options:
- any class from Tome of Battle should do (crusader, warblade, swordsage)
- binder from Tome of Magic should work (though it's maybe a bit too much gish for your taste, though not really a caster)
- Other melee classes can be build to do what you want... I recently made a few paladin builds that live up to your demands, posted in the paladin handbook, but you can do this for almost every class.

Check some handbooks, the tome of battle build compendiums & tome of battle for dummies, the consolidated binders handbook, or simply some handbooks of melee classes.

If you want more extended recommendations, I'd start a thread of my own.
#15599

thehitcher

Oct 10, 2010 17:25:42
A 8.251: under dual school spell rules from PHB2, I'd say that someone immune to illusions would be immune to that kind of spells.

A 8.252: A bit of an extensive question to answer in a few lines, but to give you some options:
- any class from Tome of Battle should do (crusader, warblade, swordsage)
- binder from Tome of Magic should work (though it's maybe a bit too much gish for your taste, though not really a caster)
- Other melee classes can be build to do what you want... I recently made a few paladin builds that live up to your demands, posted in the paladin handbook, but you can do this for almost every class.

Check some handbooks, the tome of battle build compendiums & tome of battle for dummies, the consolidated binders handbook, or simply some handbooks of melee classes.

If you want more extended recommendations, I'd start a thread of my own.



Thanks for the reply.  I'll check out some of the ToB stuff and see what I can find.

I was looking at the King of Smack build, but at least at first glance it seems like it's weak until high level. 
#15600

Gavinfox

Oct 17, 2010 19:36:35
Q8253: What ways does an Artificer have to craft a metamagic rod for a type of metamagic feat (like say, Extend Spell) that they do not actually have? Where are those resources specifically explained?
#15601

Gavinfox

Oct 19, 2010 2:36:47
Q8254: A fleshraker seems to have the following stats:

17 Strength, 3 BAB

And these attacks:
Claw +6 1d6+3
Claw +6 1d6+3
Bite +1 1d6+1
Tail +1 1d6+1
Rake +2 1d6+2

How were these statistics derived? And what would spells that improve strength, like bull's strength, affect the creature's to hit and damage? What if the BAB went up? Which limbs are the ones that do the claws? The rakes?
#15602

flamingsaguaro

Nov 10, 2010 20:29:07
A8254: Well, the bonus damage and to-hit on the attacks look like they come from the strength score to me. The claws are primary attacks and therefore get the full strength bonus, while the bite and tail might be secondary attacks, so they only get 1/2 the strength bonus rounded down. I'm not sure about the rake.

Q8255: I have a hulking hurler who wants to throw ten foot diameter boulders. I have heard that when a projectile misses, it instead affects an adjacent tile to the target. As the boulder takes up more than one tile, would it still hit?
#15603

ooznynkoo

Nov 16, 2010 14:58:16

... Q8255: I have a hulking hurler who wants to throw ten foot diameter boulders. I have heard that when a projectile misses, it instead affects an adjacent tile to the target. As the boulder takes up more than one tile, would it still hit?


I have never come upon a rule stating that a projectile strikes an adjacent square if it misses the intended target. I know there is a variant rule in the DMG about hitting a creature that grants cover to the intended target of a ranged attack, but this is still something quite different. Might you have a source for this rule?
A8255: I think it would make life easier if a 10 foot boulder was considered an area attack instead of a projectile - or otherwise normal ranged attack. If you look at a giant's rocks, which are considered projectiles (i guess), they are stated to weigh between 40 and 80 pounds, meaning they wouldn't be anywhere near a 10' diameter boulder. If you want some variance regarding the affected area of a thrown 10' boulder, maybe you could modify and apply the rule for grenadelike weapons to see which squares it affects.
OR, it could be that I'm just missing something, and using 10' boulders as projectiles is normal to everyone else.
#15604

flamingsaguaro

Nov 16, 2010 23:09:33
Turns out that I was basing the rule that I had heard off of the splash weapons rules in the SRD.

www.d20srd.org/srd/combat/specialAttacks...

Thanks for the advice!
#15605

godkyra

Nov 17, 2010 8:46:42
Q8256: Can the feats "Contageous Paralysis" (Libris Mortis) and "Ability Focus" (MM1) apply to the DMG Assassin prstige class' Death Attack?
#15606

cru

Nov 17, 2010 11:14:48
Ability Focus: yes
Contagious Paralysis: unclear if death attack is an ex or su ability, as required in the prerequisites
#15607

hellehundt

Nov 17, 2010 12:18:03
A8254: well generally, the prime weapon (claw) would get full strength bonus to hit and dmg whereas the secondary attacks(bite and tail) also get full bonus to hit (although it adds up to being -5 compared to prime weapon) but gets half dmg from strength.

As far as the rake, I almost feel there may have been a typo there in MMIII.

Comparing to lions and tigers that also have primary weapon claws, their rakes get full attack bonus but half strength bonus to damage.

This may just be that the Fleshraker rakes don't count as claw attacks somehow, but still doesn't explain the -4 on attack roll and half rounding up on the dmg.

If you're playing a campaign I would ask the dm to let you fix the rake as it shown for tigers/lions.
#15608

maharai23

Nov 19, 2010 2:13:47
Q8257.  I'm looking for a reliable, repeatable, inexpensive way to remove ability drain (D&D 3.5).  I've been scouring books, but can't really see anything outside of the Restoration line.  Are there any other sources that are less expensive than Restoration/Greater Restoration?
#15609

Maat_Mons

Nov 19, 2010 3:51:51

The only permanent item I know of that removes ability drain is the wraith's woe set from Magic Item Compendium, page 216. It's actually three items that give extra benefits when worn together. Altogether, it costs 24,000 gp and gives you a bunch of undead-fighting abilities.


A talisman of undying fortitude (8,000 gp, Magic Item Compendium 188) gives you undead immunities for three rounds as a swift action twice per day. A bone ring (20,000 gp, Magic Item Compendium 75) negates three points of ability drain (or negative levels) per day.

#15610

zoblefu

Nov 24, 2010 9:47:18
Q8258

Can incorporeal enemies such as a ghost be held/entangled by Bands of Steel?

My thought is yes, because unlike web or wall of stone which are specifically mentioned not to work, the bands of steel are held by magic, hence the shorter duration, as opposed to just creating nonmagical substance such as the web/wall of stone in the incorporeal examples.

But as you see, it's not too clear.
#15611

ooznynkoo

Nov 24, 2010 13:38:35
Q8258

Can incorporeal enemies such as a ghost be held/entangled by Bands of Steel?

My thought is yes, because unlike web or wall of stone which are specifically mentioned not to work, the bands of steel are held by magic, hence the shorter duration, as opposed to just creating nonmagical substance such as the web/wall of stone in the incorporeal examples.

But as you see, it's not too clear.


A8258: Bands of Steel creates merely another solid object for an incorporeal creature to pass through freely, so no. If it were a force effect, then it would be another thing altogether. If the spell could damage the creature, then I think the 50% roll to ignore that damage, would be in order - but even in that case, I don't see how or why an incorporeal creature could be entangled by the spell as is. On the other hand, you could use the transdimensional spell feat in order to apply the full effect of any spell on an incorporeal creature.

#15612

symphonic_tempest

Nov 24, 2010 14:09:27
Q8259 - How much weight can each of the two types of ropes in the PHB hold?
#15613

facultasexsulis

Dec 01, 2010 20:34:50
Q8260 - The Battle Blessing feat on page 55 of Complete Champion effectively quickens all your paladin spells.  However, the description never mentions the Quicken Spell feat (in fact Battle Blessing isn't even a metamagic feat).  Does this mean it isn't subject to the 'only one quickened spell per round' limitation?

My goal is to combine this with Geomancer and Sorcerer so I can fire 3 arcane spells in 1 round.
#15614

waazraath

Dec 02, 2010 2:17:03
A8260 But you can have only one swift action/round, and both quicken spell and spells cast with battle blessing count as swift action. You can work around that with Ruby Knight Vindicator, but you need 7 levels of that and I don't think that would fit the build.
#15615

facultasexsulis

Dec 02, 2010 10:58:16
That doesn't answer my question Waazraath.  My DM and I had a discussion about downgrading actions.  He agreed that move and standard actions can be 'downgraded' to swift actions as they both take more time than swifts.  This is a high power gestalt campaign, the DM wants us to be ridiculous.
#15616

waazraath

Dec 02, 2010 11:55:14
That doesn't answer my question Waazraath.  My DM and I had a discussion about downgrading actions.  He agreed that move and standard actions can be 'downgraded' to swift actions as they both take more time than swifts.  This is a high power gestalt campaign, the DM wants us to be ridiculous.



Eh... if I interpret you correctly, your DM allows you to take a swift action instead of a move or standard action, right? In that case, I guess you could use battle blessing to cast 3 paladin spells, but since you're house-ruling anyway, better just talk with your DM whether it's possible or not.
#15617

Gavinfox

Dec 05, 2010 2:18:24
Q8261: What books have Epic Spells, and especially *Epic Spell Seeds* other than the Epic Level Handbook?

Q8262: There has been discussion of some rune, presumably from Dragon Magazine, that changes all water that passes over it into steam, without using heat.  Where is this item / rune located?
#15618

bomaz

Dec 23, 2010 7:15:54
Q8263 How can I gain regeneration at the lowest possible level? (without gear)
#15619

ooznynkoo

Dec 28, 2010 4:33:05
Q8263 How can I gain regeneration at the lowest possible level? (without gear)



A8263: I'm not at all sure if it's the lowest possible level, but you can get regeneration at 4th level by playing a troll (see Savage Species) and advancing in the Monster Class instead of taking regular class levels.

I'm pretty sure there are better options though.
#15620

Maat_Mons

Dec 28, 2010 14:59:00

If Dragon magazine is allowed, you can regeneration at 1st level with the troll blooded feat (Dragon 319).

#15621

shicote

Dec 28, 2010 16:54:43


Q8264:If I have a lammasu cohort, thru leadership feat, does it gain new caster/class levels as it accumulates XP or it only advances in HD ??

Thank you very much !!
#15622

thugsb

Jan 03, 2011 15:02:41
Q8265 (I'm assuming the question about the Lammasu cohort is Q8264)

How long does it take to put on and take off a swarmsuit?
#15623

zoblefu

Jan 05, 2011 9:11:34
Q8266

In the EPH it lists a psionic mind flayer, which seems to be essentially built off of the regular mind flayer in the MM.  However, it seems to be given 9th level psion powers with no adjustment in CR?

My DM just added 3 psion levels and called it CR11 and was manifesting powers using up to 12pp at a time.  It seemed to us that it needed to have 12 class levels plus a LA for being a mind flayer for a much higher CR, but even looking myself at the EPH I don't see the CR updated for psionic mind flayer.

Is this right?
#15624

ooznynkoo

Jan 05, 2011 10:40:41
Q8266

In the EPH it lists a psionic mind flayer, which seems to be essentially built off of the regular mind flayer in the MM.  However, it seems to be given 9th level psion powers with no adjustment in CR?

My DM just added 3 psion levels and called it CR11 and was manifesting powers using up to 12pp at a time.  It seemed to us that it needed to have 12 class levels plus a LA for being a mind flayer for a much higher CR, but even looking myself at the EPH I don't see the CR updated for psionic mind flayer.

Is this right?



A8266: Level adjustments don't really have anything to do with challenge ratings. So adding 3 levels to a CR 8 monster basically adds up to a CR 11 monster. If the monster initially manifests powers as a 9th level psion, then adding 3 levels of psion will make it a 12th level psion (this works with other caster classes as well). What the level adjustment means is that a mind flayer with 3 additional levels of psion would be a "good fit" in a party consisting of 18th level characters (8 racial HD, +7 LA, +3 from the psion levels).
The original mind flayer has spell-like abilities, which the psionic version does not have, which is why the CR is no higher for the latter.

#15625

zoblefu

Jan 05, 2011 11:25:55
Mind Flayer in MM186 has the same "Special Attacks" as the Mind Flayer, Psionic from EPH.  The "Psionics" the MM version has are 5 abilities, all "at will".  The Psionic version gets the psionic version of all these same exact abilities on its spell list, plus about a dozen more, and of course plenty of PP to manifest these abilities (72pp or more) .  So while not "at will", it seems quite a bargain to gain about a dozen more abilities including several they can augment and get much more powerful attacks than the MM mind flayer.

What is a reasonable scenario where the MM mind flayer is more powerful than the EPH one? It seems the EPH one is much more flexible, and with the ability to augment psion powers can be much more lethal.  Yet they do have the same CR... just doesn't make sense to me.

Thanks.
#15626

ooznynkoo

Jan 09, 2011 17:41:58
A8264: Seems to me, and I'm not an expert on leadership/cohort rules, that a lammasu would follow the normal rules for advancement of a creature of its type. There is an advanced creature with 3 HD and a template added here. This example at least, hasn't gained any further spellcasting abilities from those listed for the unadvanced creature, except for additional bonus spells due to a higher ability score.

Q8267:
Regarding bards and inspire courage: Is there an official ruling as to whether bonuses from lets say two bards, one using dragonfire inspiration and one using the regular version of inspire courage, stack with each other? Can you get a morale bonus to attack (and damage) as well as extra elemental attack damage dice, or does this fall under the rule concerning overlapping effects that don't stack?
#15627

Gavinfox

Feb 06, 2011 21:21:57
Q8268a: What is the attack routine of a FistBear BearFist at level 18, assuming it is built exactly like it says here: www.giantitp.com/forums/showpost.php?p=9... and the character is not raging or otherwise using any of it's limited use abilities, and the character is, as far as equipment is concerned, naked?

Q8268b: What is the attack routine of the same, but if it is Raging and turning into a bear, and is otherwise using its limited abilities?
#15628

bahamuthian_guard

Mar 12, 2011 6:07:56

Q8269: is there a way to manipulate time other than just use wish to wish for it.?

#15629

Apollo_Theron

Mar 16, 2011 8:15:53
Q8270: Is there any feats that give training in intimidate, and/or bluff?



#15630

thugsb

Aug 25, 2011 15:29:56
Q8271: Is there a way to teleport long distance (miles) at lower level than casting Teleport (without magic items)? Any 4th or lower level spells?

A8269: Be a Planar Shepherd. Or go to a Dream Plane. Others?

A8270: Yes. community.wizards.com/go/thread/view/758...
#15631

ElVizard

Aug 29, 2011 0:03:59
Q8278a: The Tome of battle Errata from the errata page... and actually... it's the Complete Mage's errata... is there some way to get the correct errata, or to tell someone in wizards to upload it (at least to the forums)?

Q8278b: Does somebody know if the Crusader (ToB) can use maneuvers outside an encounter? (with it's own mechanic, not by multiclassing) And where is it explained?
#15632

ihatecaptchas

Oct 06, 2011 19:50:15
A8278a: There is no Tome of Battle errata.

Q8279: How would one go about creating their own epic spell seed? Just take any spell, extrapolate the spellcraft DC by its spell level, and away you go?
#15633

dumah87

Oct 28, 2011 9:41:05
Q8280:

Can Abrupt jaunt ( Conjurer ACF PHBII) avoid a Magic Missile?
#15634

thugsb

Oct 29, 2011 9:11:37
A8280: Yes. It's immediate, so it interrupts whenever you want. But you would have to get out of range/line-or-sight. Otherwise it will still hit.
#15635

sleepyshadow

Oct 30, 2011 0:47:04
Q8281: It states in CA that the Ninja's AC bonus from wisdom does not stack with a monk's AC bonuses, but would the Ninja's stack with wisdom to AC from a different source?
#15636

dumah87

Oct 31, 2011 6:38:13
Q8282 : Can I charge while flying? If yes, may I use feat as Leap Attack?
#15637

dumah87

Oct 31, 2011 6:48:47

A8281 If the "AC bonus" of the other source doesn't state "this bonus is like the one granted by monk's AC bonus class ability" I'd say yes.

#15638

tenrin

Feb 29, 2012 12:56:30
Q8283: Is there a Prestige class that combines Bard and Ranger?
#15639

zeferous

Mar 06, 2012 15:33:41
Why are clerics and druids considered so overpowered?
#15640

ferinuscarnifexvox

Mar 06, 2012 19:39:11
Because with the right amount of optimization they can easily go past the limitations of other classes. Since they are also core-classes they have had every book add at bonuses or trade-offs to them (this allows for more opportunities to optimize them).

I realize that isn't an exact answer, mainly because its based on the community's opinion. People have found ways to make Druids and Clerics overpowered, so therefore they are seen as such. In many casual games, this really isn't a problem since players will not be able make their benefits stack through the ceiling. The fact remains though that it can be done, but then again, that can be said for other classes.
#15641

tos_shai_hulud

May 02, 2012 5:53:27
Q8284: I have seen many builds that focus on applying Wisdom to AC from multiple sources, like Monk, the Balance domain, etc.  According to d20srd, Ability Modifier is a modifier type, and therefore would not stack, regardless of how many different sources attempt to apply it.  This seems like a blatant counter to any build that relies on applying the same ability modifier to the same target (such as AC) that I would expect it would have been caught before now.  Therefore, I am curious, is that a new rule?  Was that not previously in the SRD?  If so, where did it come from, and how did it wind up in d20srd.org?
#15642

Slagger_the_Chuul

May 02, 2012 10:55:00
A8284: The rule is not new.  I'm unable to locate it in the SRD (in an official download of it, rather than a site secondarily constructed around it), but "ability modifier" has an entry in the glossary of the PHB.  "Ability modifier" is noticably absent from both the "Bonus Types" section of the DMG (page 21), and the equivalent section of the Rules Compendium.

While the d20SRD site is very useful, it may be making a slight misinterpretation by listing ability modifiers alongside the named bonus types, since the PHB glossary explains a wide array of different terms, not merely those relating to bonus stacking.
#15643

tos_shai_hulud

May 07, 2012 10:58:02
Q8285:Do swarms work with lycanthropy? Here is the relevant quote from the SRD:

The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal).
This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature). Lycanthropes can also adopt a hybrid shape that combines features of the base creature and the base animal.


The reason it might work is because swarms like the Rat Swarm (SRD) or a Murder of Crows (Tome of Magic pg 87) are both listed as size category Tiny, and both are animals, so it is within one size category of any Small humanoid or giant.

The reason it logically wouldn't work is because a Rat Swarm is 300 rats and a Murder of Crows is 1000 crows, not one of each.  The rules refer to the base animal, not the base animals, so the intent seems obvious that it should not work with swarms, but how about rules as written? 

#15644

Slagger_the_Chuul

May 07, 2012 11:41:21
A8285: The lycanthrope template grants the shapechanger subtype, but not the swarm subtype, so it cannot produce a lycanthrope that transforms into a swarm.

#15645

tos_shai_hulud

May 08, 2012 10:10:08
Re: A8285

Thank you, that was exactly what I was looking for!
#15646

THELAWL

May 09, 2012 16:01:32
Q8286: how does shar spell work with animal companions? why buff them if they lose it after moving 5 feet away?
#15647

tos_shai_hulud

May 09, 2012 22:30:49
A8286: It is amazing for druids who ride their animal companion, who coordinate attacks with their animal companion, etc.  There are lots of methods to remain within 5' of your animal companion at all times.  Just remember to say "Heel" a few times.
#15648

halbarad_666

Jul 31, 2012 6:45:05
Q8287

Who is considered the caster of a spell from a wand or scroll? For the puproses of abilites like the Spellwarp Sniper's Spellwarp ability. 
#15649

CmdrCorsiken

Aug 01, 2012 22:06:05
A8287
The original crafter of the wand or scroll is the caster.  All variables are calculated based on that.  Some abilities (class features, feats, etc) specifically allow the user of those items to alter those numbers.  The spellwarp sniper is not one of those.
#15650

dude0395

Aug 05, 2012 10:54:23
Hey guys so i am a character optimizer. In all of my games I think of the best way for my characters to be the most effective in combat. I take a lot of ribbing from my friends who say that I'm always OP. So I'm playing a 3.5e duskblade and they scream OP often now. Anything I can say to maybe calm them down? And secondly are Duskblades OP? Even I myself feel it a little bit.
#15651

Scythal

Aug 06, 2012 4:01:05
Q8288: If I take 3 levels of bloodline before my level 2 and the precotious apprentice feat, am I elligible for the Ultimate Magus PrC for my 3rd character level?
#15652

Scythal

Oct 14, 2012 12:05:32
Q8289: can a monk take TWF? And if yes, does he get 3 attacks at lv1?
#15653

SwordDisciple

Oct 17, 2012 23:10:04
A8289: Yes, but only during a Flurry of Blows with the appropriate negatives to his rolls.

Q8290:
Is there a non-magical/Supernatural way (besides the Half-Minotaur Template) to make a PC Large Sized?
#15654

draco1119

Oct 18, 2012 0:05:34
A8290: Assuming things like Half-Ogre are also out, the easiest way I can think of is the Mountain Rage ACF of the Goliath Barbarian.
#15655

eyebreaker

Oct 20, 2012 20:14:12
Q8291: Was the PH2 redone in a 3.5 format or was it only 3.0?
#15656

Tempest_Stormwind

Oct 20, 2012 20:48:43
Q8291: Was the PH2 redone in a 3.5 format or was it only 3.0?


A 8291: It was only ever 3.5. Check the legal text at the front; all 3.5 books say "This product uses updated material from the v.3.5 revision" on it.

(You can also check the publication date; 3.5 came out in 2003. However this is kind of spotty, as a lot of the material from around that time (i.e. Savage Species most notably) uses a sort of "blend" between the two.) 
#15657

eyebreaker

Oct 20, 2012 21:02:49
Thank you very much Tempest_Stormwind. I don't know how I didn't see that about the "This product uses..." I was specifically looking for something like that.
Thanks again. Much appreciated Cool
#15658

bomaz

Oct 21, 2012 8:07:13
Q8292: Is there a link to the Legion build by Tleilaxu_Ghola anywhere?
#15659

New-Shadow

Oct 21, 2012 18:45:07
Q8293:  Does the feat Extra Smite (from Complete Warrior) work in the same way Extra Turning does (aka boosts turn undead plus any other turning types (like the Fire Domain power for example))?
#15660

frost.fire

Oct 24, 2012 14:10:16
Q8294: can you charge and make a ranged attack? Or use pounce for that matter?
#15661

draco1119

Oct 24, 2012 16:32:22
A8293: Yes; the Extra Smiting feat (Complete Warrior) specifies "use whatever type of smite ability you have".

A8294: No; PHB p. 155 says "after moving, you make a single melee attack" in the charge rules. 
#15662

frost.fire

Oct 24, 2012 16:57:33
Sorry don't have my books right now so I had to ask a simple obvious question but thank you for clairifying
#15663

draco1119

Oct 24, 2012 17:15:11
Sorry don't have my books right now so I had to ask a simple obvious question but thank you for clairifying

Don't feel bad; I had to look it up.  My first thought was "Sure, but why would you want to when charges require you to end movement in the closest adjacent space?"
#15664

New-Shadow

Oct 24, 2012 20:01:27
Thanks Draco, I was hoping that was the case.  I'm looking at a few builds, and hoping to post them soon.  Now I just need the following questions answered, and I'll be good to create and post 'em:

Q8295: Does Sapphire Smite from MOI boost all Smite types a character has, or just one of them?
Q8296: If the answer to the above question is that the first part of it is correct, then would using Psycarnum Infusion work normally, giving all of the Smite types the boost of a fully invested Sapphire Smite till the end of the characters turn?
#15665

draco1119

Oct 24, 2012 20:59:21
Q8297: Do spells like Magic Weapon affect both ends of a double weapon, or only one?
#15666

draco1119

Oct 24, 2012 22:01:23
Q8298: Do effects that bypass armor also bypass any special enhancements, like Fortification or DR, granted by siad armor?
#15667

New-Shadow

Oct 25, 2012 0:24:48
A8297:  A case can be made either way, in my opinion.  Scales of Balance from Weapons of Legacy shows that Double weapons can be enhanced together, but each half of the Staff has its own powers.  On the other hand, other, very similiar weapons don't have the +1/+1 seperation that SoB does.

A8298:  I would say that it depends on the method, materials of any weapons, and magics involved, but I'm leaning toward no (though someone can correct me if I'm wrong).  Lets' say that you deny someone their armor bonus in some way, and the armor gives Light Fort. and DR 5/Cold Iron.    Using Sneak attack or similiar methods to deny armor use would trigger LF, and thus stop the situtation in the first place.  And even then, if the blade to deliver the way of defeating an armor without Dispel magic/Anti-magic Field or the like or isn't made out of (or counts as) Cold Iron, it won't work to defeat the DR.  Honestly, your best bet in that situtation is to be a Suel Arcanamach with dispelling strike, or have someone that has access to the Anti-magic field spell.

I probably made a mess of things staying up 'till 1:30 am, so I'll be back to edit later.
#15668

Jalle

Oct 25, 2012 7:32:37
Q8299: When using the "Shape Soulmeld" Can you then re-shape the selected soulmeld if it somehow should be unshapen? I know I can only shape the selected soulmeld (in my case what would be the Stronheart vest for my Hellfire Warlock), but is the creation of this soulmeld a one-time only thing, which will end out in a wasted feat if the soulmeld gets unshapen, or can i shape the Strongheart vest again if such a thing should happen?
#15669

draco1119

Oct 25, 2012 9:42:25
A8295 & 8296: Yes to both.

A8299: No. The rules for shaping soulmelds (p. 49) say "selects and shapes all his soulmelds for the day". It's also likened to a wizard preparing his daily spells.
#15670

New-Shadow

Oct 25, 2012 9:48:36
A8299:  I'd say that yes, you could reshape it, but only after following the rules on page 49 of MoI (aka 8 hours of rest and an hour of meditation prior to shaping it).  Note that dispel magic and similar spells just suppress melds as though they were magic items, and that they still shut down in an anti-magic field while you're in it, though the melds come back when you leave the AMF.  This is listed on page 52 of MoI if you need a reference.
#15671

draco1119

Oct 26, 2012 23:23:04
Q8300: If I'm wearing +5 leather armor and another item that grants an armor bonus to AC, is my total bonus to AC granted by the items +7 or +10?
#15672

New-Shadow

Oct 27, 2012 8:45:05
A8300: It doesn't work that way, I think.  The only AC bonus that stacks is a dodge bonus.  The item with the bigger AC bonus would be the one that count and you would base your AC on.  If you're trying to boost your armor bonus to AC that high, go Wiz or Sorc 6/Swiftblade 3(found here: www.wizards.com/default.asp?x=dnd/prc/20...  )/Abjurant Champion 5 (Complete Mage)/Argent Savant 2 (Complete Arcane), this build will give you +11 shield bonus to AC with the (1st level!!!) Shield spell and +10 armor bonus to AC with the spell Mailed Might of the Magelords from Lost Empires of Faerun (there are also some nifty other spells in there as well, check them out).
#15673

draco1119

Oct 27, 2012 12:16:38
I think my question wasn't very clear, so I'll try again: +5 leather armor has an armor bonus of +2 and an enhancement bonus to armor of +5. If I also have an item that grants a +5 armor bonus, is my AC +10 (+5 armor bonus from other source added to +5 enhancement on the leather armor) or +7 because the leather armor gives a +7 armor bonus?
#15674

New-Shadow

Oct 27, 2012 13:03:11
Okay, I think I have it, now.  For the first part, a +5 enhancement to the leather AC bonus of +2 is a +7 AC so far.  Now for the other half of the question.  Look at your Character Sheet.  See how all those numbers combine to from your AC?  I need to know what the item you're using is, and what type of AC bonus the item grants.  Similar types of bonuses(beyond dodge bonuses) don't stack.  An example would be wearing normal leather armor and trying to use an item that casts Mage Armor with the CL as your character level; as they give the same flat armor bonus to AC, they won't stack.  An amulet of natural armor on the other hand, gives you a bonus to natural armor, and thus stacks with the normal leather armor from the preivous example.  Until I know what item you're using, I can't answer that part of the question due to lack of information.
#15675

draco1119

Oct 27, 2012 13:05:41
Actually, you already did. I was thinking of Rings of Force (MIC) which grant a +5 armor bonus to AC.
#15676

Emirikol

Oct 29, 2012 10:49:54
Q8301 - Was the Scarlet Brotherhood in Greyhawk modeled after the Spanish Inquisition?

..
#15677

Jalle

Oct 29, 2012 20:49:17

Q8301: Hi. Another question for my Hellfire Warlock build. If I maximize my Eldritch Blast with Maximize Spell-like ability: Eldritch Blast feat, and turn it into a Hellfire Blast, will the maximize then result in a maximized Eldritch blast plus 6d6 (which result in the average damage of 21), or will it maximize both the dice from Eldritch Blast AND Hellfire blast?

#15678

deafbymetal

Nov 02, 2012 15:43:37
Is there a way to download all the pages of this thread as a document, such as a PDF, for off-line reference and searching?
#15679

frost.fire

Nov 03, 2012 18:42:27
Q8302: hey sorry to be a pain but if you were a totemist and took levels in warshaper could you increase the damage dice size of your natural attacks and if you have multiple bite attacks from different sources you can't use them in succession without two heads (just verifying someone in my group thinks you can)
#15680

draco1119

Nov 04, 2012 13:36:04
Q8301: Hi. Another question for my Hellfire Warlock build. If I maximize my Eldritch Blast with Maximize Spell-like ability: Eldritch Blast feat, and turn it into a Hellfire Blast, will the maximize then result in a maximized Eldritch blast plus 6d6 (which result in the average damage of 21), or will it maximize both the dice from Eldritch Blast AND Hellfire blast?

A8301:  It would maximize the base eldritch blast damage and the extra damage from hellfire blast.  Here's the relevant text (emphasis mine)
Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast.

Of course, an alternate reading of this could be that, since it is no longer an eldritch blast, you can't Maximize it at all.  
Q8302: hey sorry to be a pain but if you were a totemist and took levels in warshaper could you increase the damage dice size of your natural attacks and if you have multiple bite attacks from different sources you can't use them in succession without two heads (just verifying someone in my group thinks you can)

A8302a: Yes, you can increase the damage dice size.
A8302b: Natural attacks don't get iterative attacks, no matter your BAB.  If the form you're in has a bite and 2 claws, that's all you get.  If you don't have more than one bite attack, like a hydra or (possibly, AFB) a gibbering mouther, you can't use more than one bite attack in a round.

#15681

frost.fire

Nov 04, 2012 14:02:34
Thanks draco I'm working on a new character to play (ill post It for you guys later maybe) and those were just 2 quick things I needed since I was afb
#15682

Scythal

Nov 06, 2012 16:06:58
Q8303: Must subtlety weapons be short swords? And if not, what's the price for that enchantment? Thanks.
#15683

Jalle

Nov 19, 2012 8:08:10

Q8304: Is it a standard action or a swift action to targeting creatures with the glance from "Freezing glance" (Frostburn, page 95)? Casting the spell clearly is a standard action (as written in the spell description), but the "Each round you may target a single living creature. It must make a Will saving throw or be frozen in place." confuses me.

Can I, after I have casted the spell on myself, just freely target a creature each round (as a swift action) for the duration of the spell, or is the targeting a standard action just like casting the spell itself, in the first place?

edit: Sorry for not typing the "Qxxxx"-tag. Fixed now.

#15684

Tempest_Stormwind

Nov 19, 2012 11:47:04
Q8303: Must subtlety weapons be short swords? And if not, what's the price for that enchantment? Thanks.


A8303: Technically, yes, since none of the unique items are modular enhancements.

There's an expensive way to change it from shortswords (add a shapeshifting enhancement to it), and a way to figure out the "price of the subtlety enhancement" (subtract the cost of the rest of the equipment from it - a +1 short sword and a sword of subtlety differ only by the subtlety effect, and a +1 short sword costs 2310 gp), but you'll need DM permission to simply enhance a different weapon with "subtlety" as it isn't a typical weapon enhancement.
#15685

Scythal

Nov 20, 2012 2:22:42
Thank you TS, and too bad, I won't be able to play with rapiers of subtlety and there's no way OP sunblades will be accepted.
#15686

Vincent_Dranoch

Nov 20, 2012 22:38:11
Q8305: On Special Attacks line of this monster (www.d20srd.org/srd/epic/monsters/vermiur...) is listed Spell-Like Abilities and in the Epic Level Handbook itself is the same, but neither in the book nor in the SRD are mentioned which Spell-Like Abilities are those, so i ask: Where or which are those Spell-Like Abilities?
#15687

Dwalon

Nov 24, 2012 13:10:03
Q8306:  A medium-sized reach weapon has a 10 foot reach.  If a medium sized character holds/wields an oversized reach weapon such a longspear, is the reach still 10 feet with the added damage afforded to it or is the range extended to 15 or 20 feet?
#15688

draco1119

Nov 24, 2012 13:40:08
A8306: It's still only 10 feet. A Reach weapon doesn't actually have a set distance; an appropriately sized Reach weapon DOUBLES your existing reach.
That makes for weird interactions like a Medium creature wearing Greatreach Bracers (MIC) having a 20' reach, or a Huge creature wielding a Reach weapon sized for a Large creature still only having its natural reach of 15'.
#15689

draco1119

Nov 24, 2012 14:12:23
A8306 (edit): I realized that the Greatreach Bracers are a bad example, as they can be read two different ways. There is a Deformity feat (and maybe a UA trait) that gives you an extra 5' natural reach. That would stack with a reach weapon, giving a medium creature 20' reach.
#15690

Dwalon

Nov 24, 2012 14:34:40
Ahhh.  Must be why small characters still have reach with a lance or longspear.  Thankee for the quick response.
#15691

awaken_D_M_golem

Jan 03, 2013 14:14:13
Q 9999.73 (or so) : 

Am I the only one suffering from old C.O. / BG / Mmx withdrawal symptoms,
or is this just a lame attempt at getting people to check out my new sig ??
#15692

frost.fire

Jan 03, 2013 14:19:00
Does minmax even work anymore I tried a couple days ago and keeps saying site is down
#15693

draco1119

Jan 03, 2013 14:21:27
It's been hacked. The mobile site now leads to pr0n.
#15694

frost.fire

Jan 03, 2013 14:57:33
Well that's silliness, it was such a good resource too
#15695

awaken_D_M_golem

Jan 03, 2013 17:06:53
I guess this is migration #5 or 6.

Goodies ---> www.ruleofcool.com/smf/index.php/topic,6...
#15696

frost.fire

Jan 03, 2013 20:14:46
Your the best dmg
#15697

awaken_D_M_golem

Jan 04, 2013 14:59:53
Your the best dmg



Nope.
I am not the best dmg ... the best dmg is the DMG.

I'm the best admg ; absolutely.  It's not even close.
king.gif


#15698

piggyknowles

Jan 06, 2013 14:08:37
Q8307: Is there any way to LOWER the effective level of a spell?

In other words, if I have a prestige class such as Sublime Chord, that begins granting 4th level spells and higher, is there any way to, say, reduce the spell level so that I could use it to qualify for a prestige class that required 2nd level spells?

(Yes, I am aware that I could use whatever spells qualified me for Sublime Chord in the first place... this is more for a thought experiment than anything else.  I want to find out if I can do it with my Sublime Chord spell slots.) 
#15699

lolabonne

Jan 06, 2013 14:13:05
Q8307: Is there any way to LOWER the effective level of a spell?

In other words, if I have a prestige class such as Sublime Chord, that begins granting 4th level spells and higher, is there any way to, say, reduce the spell level so that I could use it to qualify for a prestige class that required 2nd level spells?

(Yes, I am aware that I could use whatever spells qualified me for Sublime Chord in the first place... this is more for a thought experiment than anything else.  I want to find out if I can do it with my Sublime Chord spell slots.) 



I don't think it's necessary.  I would assume that any numerical quantity in excess of what is listed would constitute a qualifying prerequisite.  If the class requires a +6 BAB, after all, you can enter if your BAB is higher than that.
#15700

piggyknowles

Jan 06, 2013 14:48:19
It probably isn't, for any remotely reasonable DM.  But let's say I am actually incapable of casting second level spells - the lowest spell level I can cast is fourth.  And let's assume I've got an absurdly pedantic DM.  Is it possible to drop some of my fourth level spells to second level, in order to qualify?

I'm just trying to work this out for a solely theoretical build, and if I can find a way to prevent people from punching holes in it in advance, that would make me quite happy. 
#15701

draco1119

Jan 06, 2013 16:16:09
Also, look in the DMG; I'm pretty sure it specifies that PrC prereqs are minimums, therefore, if you can cast 4th-level spells, you can qualify for a PrC that requires 2nd-level spells.
#15702

piggyknowles

Jan 06, 2013 16:31:06
Wow, somehow I'm so used to Sanctum Spell being used to boost a spell level that I completely forgot it drops the spell level if used outside of one's sanctum.  That gets me down to third level... almost there.

By spell list enhancers, do you mean things like Mother Cyst and the various Bloodline/Heritage feats?  I can use a higher level slot to cast a lower level spell - so if I take Mother Cyst, then I can use my 4th-level slots to cast the 2nd-level spells, right?

Not familiar with Knowstones.  A quick google tells me they're in a dragon magazine, but I just checked the Compendium and couldn't find them... I take it they're just things that add spells to spell lists, like the Drake-Helm?

draco, I just checked the DMG section on prestige classes and couldn't find anything there, nor does a search on the SRD yield anything.  Do you happen to have a page number? 
#15703

draco1119

Jan 06, 2013 16:32:45
I'm afb right now, so you'd have to wait a few hours for me to look.
#15704

piggyknowles

Jan 12, 2013 18:21:38
Q 8308: Dragon Disciple grants a limited number of bonus spells, as if from a high ability score.  Are there any other prestige classes that do this?  I know of Loremaster, but that caps out at 1st or 2nd level.  Are there any that are uncapped, like Dragon Disciple's bonus spell mechanic?
#15705

StevenO

Jan 12, 2013 18:41:04
Q 8308: Dragon Disciple grants a limited number of bonus spells, as if from a high ability score.  Are there any other prestige classes that do this?  I know of Loremaster, but that caps out at 1st or 2nd level.  Are there any that are uncapped, like Dragon Disciple's bonus spell mechanic?

I can't think of any classes that grant bonus spell slots like the DragonD does.  Of course most people put down the DragonD because of thatwhen they would rather see a "real" spellcasting advancement.
 
#15706

piggyknowles

Jan 12, 2013 18:45:39
I can't think of any classes that grant bonus spell slots like the DragonD does.  Of course most people put down the DragonD because of thatwhen they would rather see a "real" spellcasting advancement.
 



I understand that the Dragon Disciple's bonus spell mechanic is inferior 95% of the time, but there are odd corner cases where it's not.  For instance, if you've maxed out a Sublime Chord's casting, and CL isn't an issue, bonus spells are sometimes more useful than continuing to progress Sublime Chord beyond 10 levels.  I'm just wondering if there are any options other than DD for this.
#15707

piggyknowles

Jan 17, 2013 9:58:28
Still looking for an answer on the previous question - there's got to be something other than Dragon Disciple and the Extra Slot feat to grant bonus spells per day if you've capped out your levels in a spellcasting class.

Also, I have a new question...

Q 8309:  Is there any way for a non-wizard to pick up the Spell Mastery feat?  I'm specifically looking for a way to qualify for Uncanny Forethought without being a wizard.  Alternatively, is there anything akin to Uncanny Forethought for divine prepared casters? 
#15708

Jalle

Jan 26, 2013 17:04:05
Q 8310: When looking at builds, many consists of more than two different classes (including Tempest's weekly optimized builds). Is it comon not to play with multiclassing XP loss, or am I missing something? Clearly thosed optimized builds aren't meant to be played with the penalty, are they?
#15709

frost.fire

Jan 26, 2013 18:09:29
Most people don't partiuclarily enjoy the multiclass penalty I know that at my table we don't even consider doing it because we find the math time constraints (which isn't long but breaks the flow) and the idea of being penalized for creativity or flavour is a silly rule. Finally its also not a gigantic factor because if you begin to fall behind you will get awarded extra xp if you fall a whole level behind. This is because the xp system is designed to keep everyone approximately the same level
#15710

draco1119

Jan 26, 2013 18:20:50
It's a pretty common houserule to ignore it, but many of the builds on here don't need to worry about it anyway. They often use favored classes and/or humans.
#15711

StevenO

Jan 26, 2013 19:01:22
Q 8310: When looking at builds, many consists of more than two different classes (including Tempest's weekly optimized builds). Is it comon not to play with multiclassing XP loss, or am I missing something? Clearly thosed optimized builds aren't meant to be played with the penalty, are they?

Many builds contain multiple classes but often many of those classes are PrCs which never have counted towards the XP penalty.  A large number of the rest are already build to avoid the penalty or at least could be built that way at the cost of some super optimization.  With the right favored class many builds lose the potential XP penalty at least for some.  There probably are some builds that would have an unavoidable long term XP penalty (although some could see it for a level or two while advancing) but I don't try to find them.

I will note that some extreme optimizers (along with potential munchkins) may ignore the XP penalty in the blinding quest for power.  Although it may cost some of that "optimum" power most could be done without the penalty and still be pretty good.
 
#15712

Scythal

Jan 28, 2013 7:58:11
Q 8311: Is there a prestige class that can cast Identify at will (or as much as possible) without having to pay the 100 GP material component each time?
Thanks.
#15713

ElVizard

Jan 28, 2013 9:37:57
A 8311: There is the Artificer's Monocle (MIC) that lets you identify items with a check by making a successful articer knoledge check or by detecting the item's aura with detect magic (only if you have 5 or more ranks in knowledge arcana). So you can get it at will by getting 2 levels of warlock or 1 of artificer.

#15714

Scythal

Jan 28, 2013 11:54:54
Ok thanks, i'll look into it.
#15715

StevenO

Jan 28, 2013 14:38:32
Q 8311: Is there a prestige class that can cast Identify at will (or as much as possible) without having to pay the 100 GP material component each time?
Thanks.

Loremaster will easily fit that requirement with Greater Lore.

I also believe there are clerical domains that wll give you access to Identify but allow you to avoid the cost.
#15716

piggyknowles

Feb 05, 2013 10:11:27
Q8312: What ways are there for you to strike a material enemy while you are ethereal? Thus far all I have found is the ninja's level 8 ability. Ghost touch won't work, as that only helps if you are incorporeal, not ethereal.  Any class ability, spell or feat would help.
#15717

Jalle

Mar 23, 2013 18:46:18
Q8313: Telling blow feat lets you add sneak attack dice to damage when you score a critical hit. Does that mean when sneak attacking (i.e. by flanking) AND scoring a critical strike you may roll twice as many sneak attack dice? First for the sneak attack and then for the critical?
#15718

Count_Von_CoC

Mar 23, 2013 19:12:29
A8313: No, what it means is that you get a free sneak attack whenever you confirm a critical.
That's an oversimplification, but it's basically what the feat boils down to. If you score a critical, you'll add your full SA dice, even if you don't actually meet the sneak attack criteria.
The second sentence of the feat's benefit holds the answer: "Your critical multiplier applies ONLY to your normal damage..."
#15719

Scythal

Mar 29, 2013 4:21:39
Q8314: Witch contingencies for Disjunction could you use to prevent the destruction of a magic item?
#15720

Vincent_Dranoch

Mar 30, 2013 23:21:53
Q8315: Loremaster needs 3 metamagic feats or item creation feats to qualify, does it mean that i can qualify with 2 metamagic + 1 item creation or 1 metamagic + 2 item creation?

Or can i only qualify with all 3 in one type (metamagic or item creation)?
#15721

draco1119

Mar 30, 2013 23:30:01
A8315: Any combination of 3 Metamagic and/or item creation feats.
#15722

Jalle

Jun 01, 2013 15:19:45
Q8316

Is a ray delivered as a ranged touch attack considered "using a ranged weapon"? The PrC spellwarped sniper got "point-blank shot" as a pre.req feat and my friend playing it claims that the +1 from the feat also benefit him when shooting ray-spells. My DM says it does not.
#15723

draco1119

Jun 01, 2013 16:18:43
A8316: Yes. For more proof, show the DM the section of Complete Arcane (might be Complete Mage) where it specifically mentions the feats Weapon Focus (Ray) and Weapon Specialization (Ray).
#15724

Jalle

Jul 23, 2013 10:38:13
Q8317: Does Exotic weapon proficiency count as being proficient with a martial weapon? 

I am creating a gish and my base class is wizard. If I pick the exotic weapon proficiency feat instead of the martial weapon proficiency feat, does I then qualify for the Abjurant Champion Prestige class?  


ENTRY REQUIREMENTS (Abjurant Champion)
Base Attack Bonus: +5.
Feat: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.
 
#15725

Tempest_Stormwind

Jul 23, 2013 12:50:23
Q8317: Does Exotic weapon proficiency count as being proficient with a martial weapon? 

I am creating a gish and my base class is wizard. If I pick the exotic weapon proficiency feat instead of the martial weapon proficiency feat, does I then qualify for the Abjurant Champion Prestige class?  


ENTRY REQUIREMENTS (Abjurant Champion)
Base Attack Bonus: +5.
Feat: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Special: Must be proficient with at least one martial weapon.
 


A8317: No. If you're a wizard (all simple weapons) with Exotic Weapon Proficiency (anything), you are not proficient with any martial weapons. Observe that an elf wizard is proficient with four martial weapons (which four sometimes varies with subrace selection - hint, pick one of the +Int ones, as that matters much more than which weapon you hold) even without the separate feats. 
www.wizards.com/default.asp?x=dnd/rg/200...

Jalle

Aug 15, 2013 17:35:24
Q8318
Is it possible to deliberately fail a will save to disbelieve illusions? This is relevant in case of an allied Shadowcraft mage trying to buff you with a mimicked spell (Shadow Conjuration). And what about the creator of the illusions? Skip William has said that the caster automatically disbelieve:

“The rules don't say so, but if you create an illusion that allows a saving throw for disbelief, you automatically disbelieve it (you know it isn't real because you created it). – Skip William, 02/21/2006: www.wizards.com/default.asp?x=dnd/rg/200...

But can he chose to believe them anyways? A Shadowcraft mage tryng to buff himself with a mimicked spell, KNOWS that disbelieving in some cases will make the buff weaker, and it would therefore be beneficial for him to just believe his own illusion.  

#15727

StevenO

Aug 15, 2013 18:08:37
I'd definitely say NO to you believing your own illusions (otherwise known as auto-failing to disbelieve).  Sure you can make something look convincing to others but you still know the truth.  Granted this may be a poor example but if you cover a pit trap with the illusion of a solid path you're going to know its a fake; of course someone who walks over it is also likely to realize it is fake but by then it is too late for them.

Now with your Shadow Conjuration you still create a quasi-real effect making it 20% as effective.  Now if I recall correctly you wanted to use this with something like Mage Armor.  With that spell you have two questions that need to be answered:  1.  Who needs to believe in the spell to see the AC benefits?  2.  What is 20% strength if it is not believed?  For the first part I believe it is the attack who needs to disbelieve the spell so you knowing your Mage Armor is fake doesn't alter that.  For the second part I'm looking at the part of Shadow Conjuration which says that a shadow creatures AC bonus is on fifth as large and if I apply that to Mage Armor the bonus drops to under 1 which means it goes away.

I'm not sure what other Conjuration buff spells you are looking at but that's my take on them.

 
#15728

Jalle

Aug 15, 2013 18:38:13
I'd definitely say NO to you believing your own illusions (otherwise known as auto-failing to disbelieve).  Sure you can make something look convincing to others but you still know the truth.  Granted this may be a poor example but if you cover a pit trap with the illusion of a solid path you're going to know its a fake; of course someone who walks over it is also likely to realize it is fake but by then it is too late for them.

Now with your Shadow Conjuration you still create a quasi-real effect making it 20% as effective.  Now if I recall correctly you wanted to use this with something like Mage Armor.  With that spell you have two questions that need to be answered:  1.  Who needs to believe in the spell to see the AC benefits?  2.  What is 20% strength if it is not believed?  For the first part I believe it is the attack who needs to disbelieve the spell so you knowing your Mage Armor is fake doesn't alter that.  For the second part I'm looking at the part of Shadow Conjuration which says that a shadow creatures AC bonus is on fifth as large and if I apply that to Mage Armor the bonus drops to under 1 which means it goes away.

I'm not sure what other Conjuration buff spells you are looking at but that's my take on them.



Yeah I would say the same about believing my own illusions but I had to ask. But in fact, the most important question was my first (the other one [the one you answered] was more a a bonus question). Can you chose to fail the will save to disbelieve, as long as it wasn't you who created the illusion? Can a Shadowcraft mage's allies just believe his mimicked buffs to gain an effect of 100%? 

Regarding the Mage armor example, we have ruled it that it is the attackers that roll to disbelieve and if they succeed theres a 20% chance that the armor works, with full bonus, instead of the Mage armor granting 20% of the default armor. 

It was actually the spell "Blood wind" (Makes the target able to deliver melee attacks at a range of 20 ft.) that made me wonder whether you can fail the will save on purpose (as long as you are NOT the creator of the illusion). If I (The shadowcraft mage) were to buff one of my allies with this particular spell, will the ally then have to roll to disbelieve (I would say yes) before he can get the benefit of the spell? And if that's the case can he then just deliberately fail the saving throw to make sure that the buffs at least works 100% from his perspective?
#15729

NineInchNall

Aug 16, 2013 12:41:48
Whether you can choose to fail a disbelief save vs. an illusion you know to be an illusion is often thought to be something of a grey area. Getting all methodical, let's start at the beginning.

  

Saving Throw


Usually a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The Saving Throw entry in a spell description defines which type of saving throw the spell allows and describes how saving throws against the spell work.




So if a spell has a saving throw, then anyone subject to that spell is allowed to make a save in order to reduce the effect. (Relating this to MtG, every spell with a saving throw is like magiccards.info/pr/en/99.html" title="magiccards.info/pr/en/99.html">Rhystic Lightning.) That this is a "may" is reinforced by another subheading in the saving throw section.


Voluntarily Giving up a Saving Throw

A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.


 




As you can see, the fact that a save is allowed does not mean that it must be attempted. (Note that this means when a creature voluntarily accepts a spell's effect, that creature does not fail its save. It simply never attempts the save at all.) Do remember, however, that the saving throw is "needed" or "required" if the creature wishes to reduce the spell's effects. That is, the save is instrumentally necessary, nothing more.

Recap: If a character wishes to reduce the effects of a spell, that character needs to attempt a saving throw. Otherwise, the character may simply not attempt the saving throw.

Now let's get to the part that leads to disagreements.


Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.


A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.


A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.



    

The bit in question is the penultimate sentence. "A character faced with proof that an illusion isn't real needs no saving throw." Many interpret this as meaning that such a character is not presented with a saving throw. Since there is no saving throw to voluntarily give up, there is no way for the character to willingly accept the full effect of an illusion with a disbelief save.

We are not without responses to this. First, the problematic sentence says that a character "needs no saving throw." In the context of saving throws, the only necessity we have encountered is instrumental; we must interpret this sentence in light of that fact. So we look at our base case:

"If a character wishes to reduce a spell's effect, he/she needs to attempt to make a saving throw." <br />BECOMES<br />"If a character [faced with proof that an illusion isn't real] wishes to reduce the spell's effect, he/she does not need to attempt to make a saving throw."*


Now, not needing to do a thing has no bearing on whether we may do it, so the save is still there - we are just choosing not to attempt it. This is exactly what we do when we voluntarily give up a saving throw.

This now gives us three options: 1) Choose to reduce the spell's effect and attempt a saving throw; 2) choose to reduce the spell's effect and not attempt a saving throw; and 3) choose not to reduce the spell's effect and not attempt a saving throw.  

Most people will choose (2), because, well, you'd be stupid not to in most situations. However, Shadowcraft Mages (and anyone casting shadow spells on himself) will often choose (3).

Even if we toss this aside and interpret the text as saying that we do not even have a saving throw to attempt, we still can choose to "forego a saving throw" and accept the spell's result. Whether we choose to forego a save is not dependent on whether we encounter a save at all. For example, I can choose to forego the option of stopping at a gas station within the next 50 miles as a requirement for some fuel-efficiency bet. Even if there are no such stations within those 50 miles, I would still win the bet because I didn't stop at a gas station in that stretch.

Likewise, I may choose to forego a save even against a spell that doesn't allow a save at all. It's vacuous, but true nonetheless, just like the fact that a bald man can go out in the rain without getting his hair wet.



  
There was an example earlier:

Granted this may be a poor example but if you cover a pit trap with the illusion of a solid path you're going to know its a fake; of course someone who walks over it is also likely to realize it is fake but by then it is too late for them.



Let's say you are casting this silent image. You put the illusion over the pit trap, but how do you manage to disbelieve? Quite simple, really: you're interacting with the illusion by casting it (and controlling it via concentration). Thus you are entitled to a saving throw. You may choose to reduce its effect on you, and you may do so without attempting a save because you have pretty incontrovertible proof that it is illusory. But since these are all "mays" you may indeed choose to accept the spell's result. 

I think it'd make for an interesting character concept, too. An illusionist who thinks his illusions are real, perhaps even "more real" than reality. In fact, that meshes perfectly with the Shadowcraft Mage's hyperreal shadow illusions.  




*The negation of, "you need to X," is, "you do not need to X". It is not, "you need to not-X."
#15730

0dan

Aug 18, 2013 7:45:48
Q8319

Is there a Bounty Hunter class out there somewhere? I can't seem to find one.
#15731

Scythal

Aug 18, 2013 8:01:51
R8319: the bloodhound (from complete adventurer p28).
#15732

Jalle

Aug 18, 2013 9:32:30
There was an example earlier:


Granted this may be a poor example but if you cover a pit trap with the illusion of a solid path you're going to know its a fake; of course someone who walks over it is also likely to realize it is fake but by then it is too late for them.



Let's say you are casting this silent image. You put the illusion over the pit trap, but how do you manage to disbelieve? Quite simple, really: you're interacting with the illusion by casting it (and controlling it via concentration). Thus you are entitled to a saving throw. You may choose to reduce its effect on you, and you may do so without attempting a save because you have pretty incontrovertible proof that it is illusory. But since these are all "mays" you may indeed choose to accept the spell's result. 

I think it'd make for an interesting character concept, too. An illusionist who thinks his illusions are real, perhaps even "more real" than reality. In fact, that meshes perfectly with the Shadowcraft Mage's hyperreal shadow illusions.  

*The negation of, "you need to X," is, "you do not need to X". It is not, "you need to not-X."


First of all thank you for putting much effort into your answer. There is a problem with your reply regarding believing your own illusion, and that is that Skip Williams has said that the creator of ANY illusion spells KNOWS that they are not real and are therefore NOT entitled to a saving throw (that the caster then can fail deliberately). The non-entitled save is forced to be a success on your part and when having that in mind your arguments fall apart, I’m afraid.

"The rules don't say so, but if you create an illusion that allows a saving throw for disbelief, you automatically disbelieve it (you know it isn't real because you created it)." - www.wizards.com/default.asp?x=dnd/rg/200...

About characters accepting shadow illusion effects casted by another part (i.e. accepting buffs from an allied Shadowcraft mage) I guess your arguments are valid, but the problem I and my group is having is that we are in doubt of whether "will saves to disbelieve" works in the same way as the usual will save regarding spells. Usual you can chose not to fight a spell target will (or any other save-type) and suffer the full effect, just like you can chose not to protect yourself from an incoming punch. But when it comes to disbelieving is it then still a choice? How can you choose to believe what's real and what's not? Either your mind accepts what the senses are reporting or it doesn't. Just like you can't chose to forget something you know. It's a part of your mind you are unable to control. 


 

#15733

0dan

Aug 18, 2013 13:57:49
Can I get the benefit from a buckler if I use a glaive?
#15734

StevenO

Aug 18, 2013 15:36:12
Can I get the benefit from a buckler if I use a glaive?

Sometimes.

Specifically, if you use a weapon in/with the hand/arm that has the buckler you will LOSE the buckler/shield's AC for the round.  This is in addition to taking a penalty on attack made using that arm.

However there is a feat that will allow a character to continue to add the buckler's AC bonus to the character despite attacking using that arm/hand. 
#15735

Jalle

Aug 25, 2013 9:42:42
Q8321: The Crown of White Ravens and the items alike from Tome of battle grants the bearer one maneuver. Is this maneuver recovered like maneuvers granted from Martial Study feat? Meaning that a PC with no Martial adept levels cannot recover the maneuver until the end of each encounter and a PC with martial adept levels can recover it like the maneuvers granted from the class?

If the last option is the correct one, it would mean that a level 1 Warblade with 15,000 GP to spend (let's just say he is from a rich family), with two White Raven maneuvers can use Warleader's Charge, granted from the crown and hit for an extra 35 damage, and then use his Warblade recovering method to use it multiple times every encounter. Thats crazy
#15736

Tempest_Stormwind

Aug 25, 2013 10:04:18
It isn't explicit, but it appears those items add a maneuver to one of your existing classes (or none at all, a la Martial Study). If you wish to recover it, you need to ready it first.

Also, initiator level caps still apply, so your level 1 warblade can't initiate a higher level maneuver. (This sets aside the "rich family" argument, which goes splat in the face of wealth by level rules, even with actual rich family feats.)
#15737

Jalle

Aug 25, 2013 10:21:43
It isn't explicit, but it appears those items add a maneuver to one of your existing classes (or none at all, a la Martial Study). If you wish to recover it, you need to ready it first. Also, initiator level caps still apply, so your level 1 warblade can't initiate a higher level maneuver.


Ah okay. Thanks!

(This sets aside the "rich family" argument, which goes splat in the face of wealth by level rules, even with actual rich family feats.)


Yeah it was just a poor example to point out that wealth was the only obstacle for achieving such power (untill I realized that initiator level was also a pre.req.), don't mind it really.
#15738

0dan

Aug 27, 2013 7:46:59
Can I get the benefit from a buckler if I use a glaive?



However there is a feat that will allow a character to continue to add the buckler's AC bonus to the character despite attacking using that arm/hand. 



Where can I find this feat and what's it called?
#15739

Tempest_Stormwind

Aug 27, 2013 8:55:19
Improved Buckler Defense, Complete Warrior. Only works with off hand weapons, not with two-handers, as I'm reading it, but a liberal interpretation might clear it.
#15740

StevenO

Aug 27, 2013 10:39:54
Improved Buckler Defense, Complete Warrior. Only works with off hand weapons, not with two-handers, as I'm reading it, but a liberal interpretation might clear it.

This, although I read it as using  a weapon with that hand and figure that a two-handed weapon DOES use that hand similar to how a dual wielder would.