Battle Jump + Knockback = Dungeon Crashing Bounce Party?

Post/Author/DateTimePost
#1

upho

Jun 01, 2008 22:53:53
I find that the description of the feat Battle Jump (as worded in Unapproachable East) leaves quite a few questionmarks in my head:

1 If you jump onto a target, from which area does your melee attack(s) in the charge originate? The square above the target (you attack on your way down)? The square adjacent to the target (as if you only had moved horizontally)? Haven't found any info on this in any book/forum.

2 A downward motion (as created using Battle Jump) suggests that if you're of the same size or larger than your target and actually jump ON the target, you would push the target downward, at least to a prone position, with you momentarily on top. I guess any crushing damage resulting from "body-bombing" your target is included in the "2x" damage bonus, but shouldn't your target also have to start its turn as prone?

3 A charge may include a bull rush at the end. What happens if you charge and bull rush a target from above? For example, if a Raptoran charges straight downward at a human standing on solid ground, is it possible for the Raptoran to bull rush the human to a prone position? (The raptoran would still be 5 ft above the ground, of course, and there would be no actual movement of the human.) It sounds reasonable to me but I can't find any rules about this. I'm quite certain the bull rush description in the core rules only refer to horizontal movement and bull rushes where you actually follow your target.

Rules regarding this, anywhere?


The reason I want to know is, as the title suggests, to understand if it's possible to use the following attack combo and if the sequence is correct (maneuvers/actions in game-mechanical order):
  • START TURN
  • (leaping charge)
  • 1 battle jump
  • 2 power attack 1 (pounce) with knockback (ie bull rush moving only the target) and dungeon crashing to the floor
  • 3 power attack 2, see #2
  • 4 power attack 3, see #2
  • Doubling of all damage inflicted up to this point (Battle Jump)
  • 5 bull rush (from the charge) - without horizontal movement! - and dungeon crashing to the floor
  • END TURN

There are several fighter builds here that seem to suggest/be dependent on this combo, but I haven't found any explicit mentioning or detailed description of it, even less a discussion with references to the rules.

Please share your thoughts, knowledge and experience - my own doesn't seem to cut it!
#2

upho

Jun 01, 2008 23:55:33


Anyone? Please?