BBEG: Necrocarnate (need some help)

Post/Author/DateTimePost
#1

darthvyce

Mar 21, 2008 15:57:06
Hiya All

I am designing a necrocarnate bbeg for an upcoming adventure that I will be running (in Eberron). I thought that I would post her here in order to get some feedback. This will be my first attempt at using Magic of Incarnum so please let me know if I managed to mess something up. Also, I need help choosing 3 feats and in choosing whether or not to drop 1 level of incarnate for 1 level of cleric. This way she could take the death devotion feat. :evillaugh

Anyhoo, here it is so let me know what you think and if I have made any mistakes. Muchos Thanks!

Alinda Vedenin (necrocarnate)
[b]Alinda Vedenin CR 12[/b]<br /> <br /> Female human incarnate 7/necrocarnate 5<br /> NE Medium humanoid (incarnum)<br /> Init +3; Senses blindsight 30 ft. against undead, Listen<br /> +3, Spot +3<br /> [b]Languages [/b]Common, ????<br /> _____________________________________________<br /> [b]AC[/b] 23, touch 12, flat-footed 22<br /> [b]hp[/b] 92 (12 HD)<br /> [b]Resist[/b] cold 5<br /> [b]Fort[/b] +12, [b]Ref[/b] +5, [b]Will[/b] +14<br /> _____________________________________________<br /> [b]Speed[/b] 20 ft. while wearing full plate (30 ft. base)<br /> [b]Melee[/b] +1 skillful great sickle +17/+12/+7 (1d8+12) or<br /> [b]Ranged[/b] msk light crossbow +7 (1d8)<br /> [b]Base Atk[/b] +5; [b]Grp[/b] +7<br /> [b]Atk Options[/b] +4 insight bonus on damage rolls, <br /> +5 profane bonus on damage rolls<br /> [b]Special Actions[/b] incarnum radiance 1/day (+4 on<br /> melee damage, duration 7 rounds); share incarnum<br /> radiance (allies within 30 ft. share benefit)<br /> [b]Combat Gear[/b] potion of cure serious wounds, potion of<br /> fly, potion of invisibility, potion of expeditious<br /> retreat<br /> _____________________________________________<br /> [b]Essentia Pool[/b] 9 (25 with harvested soul); Capacity 3 (4<br /> for soulmelds); Chakra Binds 3; Soulmelds 6<br /> [b]Soulmelds and Essentia Investment[/b] (CL 12th):<br /> [i]Necrocarnum circlet 4[/i] (crown, blindsight range 30 ft.<br /> against undead; undead within 30 ft. gain +3<br /> turn resistance, or +6 if animated by Alinda; can<br /> animate necrocarnum zombie up to 12 HD) <br /> [i]Necrocarnum shroud[/i] 4 (+1 bonus on attack and<br /> damage rolls for 1 round after creature within 25<br /> ft. takes damage)<br /> [i]Necrocarnum vestments[/i] 4 (+12 bonus hp)<br /> [i]Blue Steel Bracers 4[/i] (arms, +2 init, +4 insight damage, <br /> allies within 20&#8217; are +2 init)<br /> [i]Necrocarnum weapon 5[/i] (weapon treated as evil; +5<br /> bonus on damage and rolls to confirm critical<br /> threats against living; critical hit against living <br /> creature grants 5 bonus essentia for 1 minute;<br /> bound to hands chakra)<br /> [i]????????????????????[/i] (??????????????????)<br /> [b]Spell-Like Abilities[/b]:<br /> At will&#8212;detect good<br /> _____________________________________________<br /> [b]Abilities[/b] Str 14, Dex 12, Con 18, Int 12, Wis 16, Cha 11<br /> [b]SQ[/b] faint aura of evil, chakra binds (crown, feet, hands,<br /> arms, brow, shoulders), harvest soul, necrocarnum<br /> soulshield 1/day, rapid meldshaping 1/day, expanded <br /> soulmeld capacity (+1), rapid meldshaping 1/day,<br /> essentia trap<br /> [b]Feats[/b] Bonus Essentia, Necrocarnum Acolyte, Expanded <br /> Soulmeld Capacity (Necrocarnate Weapon), ????, ????, ????<br /> [b]Skills[/b] Concentration +17, Knowledge (arcana) +15, <br /> Knowledge (religion) +15, Profession (Farming), +7, <br /> Spellcraft +17<br /> [b]Possessions[/b] [i]combat gear plus +1 blueshine full plate,<br /> ring of protection +1, amulet of health +2, cloak of<br /> resistance +1, buckler +1, +1 skillful great sickle, msk<br /> light crossbow plus 20 bolts.[/i]<br /> _____________________________________________<br /> [b]Hook[/b] &#8220;Your soul is mine!&#8221;
#2

ratpick

Mar 21, 2008 16:04:51
Just a minor point: You don't actually need to designate which soulmeld your Expanded Soulmeld Capacity applies to when you take the feat. You can choose it every time you shape your soulmelds.
#3

darthvyce

Mar 21, 2008 16:19:05
Just a minor point: You don't actually need to designate which soulmeld your Expanded Soulmeld Capacity applies to when you take the feat. You can choose it every time you shape your soulmelds.

Thanks for pointing that out. I mostly have it there so that I remember which meld I applied it to.
#4

ratpick

Mar 21, 2008 16:42:04
Another point I noticed: Incarnates can't be Lawful Evil. They must be either Neutral Good, Lawful Neutral, Chaotic Neutral or Neutral Evil.
#5

adslahnit

Mar 21, 2008 16:43:47
You do know about the Harvest Soul essentia exploit, right?
#6

darthvyce

Mar 21, 2008 16:54:36
Another point I noticed: Incarnates can't be Lawful Evil. They must be either Neutral Good, Lawful Neutral, Chaotic Neutral or Neutral Evil.

D'oh! You are right! I will make the appropriate changes asap.

You do know about the Harvest Soul essentia exploit, right?

Yup. Its pretty crazy. The one thing that prevents it from getting really ridiculous is that Alinda's capacity max is 4. Although I guess if she were to take an incarnum based feat I could use the trick to put in an absurd amount of essentia.

Edit: I have updated my OP. After correcting my mistake I am short 1 soulmeld. Anybody know of one which adds a bonus to attack rolls?
#7

jameswilliamogle

Mar 22, 2008 9:34:08
Another point I noticed: Incarnates can't be Lawful Evil. They must be either Neutral Good, Lawful Neutral, Chaotic Neutral or Neutral Evil.

The adaptation section removes the alignment focus. It allows you to use any alignment soulmeld.