Best FLYING Melee Combat Form for MOMF?

Post/Author/DateTimePost
#1

sir_argenon

Aug 17, 2008 23:47:24
what are some of the best forms to take by a MOMF that can really hold its own in flying melee combat, besides a dragon.

preferably something with a good number of attacks, and decent strength.

anyone have any good suggestions?

any book is allowed.. :D
#2

reis

Aug 18, 2008 2:04:51
why not dragon? i was going to say linnorm (mm2) but its dragon type
#3

eldariel

Aug 18, 2008 4:48:35
Presumably since Dragon requires MoMF 10 and not all MoMFs are level 10.
#4

carnivore

Aug 18, 2008 5:26:30
LAMMASU
Large Magical Beast
Hit Dice: 7d10+21 (59 hp)
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Full Attack: 2 claws +12 melee (1d6+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+3
Abilities: Str 23, Dex 12, Con 17
Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

:D
#5

eldariel

Aug 18, 2008 6:06:15
Unfortunately, as a Magical Beast, it's something MoMF doesn't have access to My personal experience is that Dire Eagles, Dire Vultures and eventually Cloakers make for fine flyer forms.
#6

carnivore

Aug 18, 2008 8:27:20
opps ...was thinking Polymorph ..... try this:

Exalted Wild Shape
[Exalted]
(BoED p42)
Wild Shape class ability
Wild Shape Class lvl 8
In addition to the normal forms you can take with Wild Shape, you can also take the form of a Blink Dog, Giant Eagle, Giant Owl, Pegasus, Unicorn, or the Celestial version of an Animal that you can normally take the shape of.

PEGASUS
Large Magical Beast
Hit Dice: 4d10+12 (34 hp)
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Abilities: Str 18, Dex 15, Con 16



:D
#7

woodenbandman

Aug 18, 2008 9:45:41
Roc?

No, wait, that's gargantuan...

How about... some sort of aberration... Beholder, maybe?
#8

sir_argenon

Aug 18, 2008 18:09:20
if only MOMF got magical beast.. so many nice choices but alas... no such luck.

roc is fantastic, but it has too many hd.. wont be able to get it until 18th lvl..

exalted would be tough to pull off for RP reasons, and also i dont know if pending a feat for a pegasus is worth it.

i was looking at the legendary eagle from mm2, its pretty good.

any other nice abberrations?
#9

surreal

Aug 18, 2008 22:10:27
Check out the MoMF bible... http://forums.gleemax.com/showthread.php?t=639448

The only one really of note is the Hive Mother Beholder (Lords of Madness)
#10

opibinia

Aug 19, 2008 12:47:11
At 15 HD, shrieking terrors (MM3) synergize very well with venomfire.
#11

dougemes

Aug 19, 2008 17:57:53
what are some of the best forms to take by a MOMF that can really hold its own in flying melee combat, besides a dragon.
preferably something with a good number of attacks, and decent strength.
anyone have any good suggestions?
any book is allowed.. :D

Lords of Madness, page 108:
Grell
Medium Aberration:
Speed: fly 30 ft. (6 squares) (perfect)
Full Attack: 10 tentacles +5 melee (1d4+1 plus paralyzation) and bite +0 melee (1d6)
Space/Reach: 5 ft./5 ft. (10 ft. with tentacle)
Special Attacks: Constrict 1d6+1, expert grappler, improved grab, paralysis
Special Qualities: Blindsight 60 ft., flight, immunity to electricity, immunity to paralyzation, sightless

10 attacks and perfect flight is pretty nice.



The following are _interesting_

Phaerimm (Lost Empires of Faerun) pp 187-189 - REALLY needs errata, just go read it
Dread Blossom Swarm (MM4) page 45 - plant swarm
Elemental Storm (MM4) pp 48-49 - big strength
Shimmerling Swarm (MM4) page 153 - fey swarm
Shrieking Terror (MM4) pp154-155 - 5 attacks that have poison (can you say venomfire!)
#12

sir_argenon

Aug 19, 2008 18:56:34
awesome suggestions.

the beholder and shrieking terror isnt really that good without its SU abilities.

i really like the grell though. 11 attacks plus paralysis? yes please!
#13

dougemes

Aug 20, 2008 10:49:44
awesome suggestions.

the beholder and shrieking terror isnt really that good without its SU abilities.

i really like the grell though. 11 attacks plus paralysis? yes please!

Here is where is get REAL ugly. Once the grell paralyzes it, you can switch
to the plant swarm that does CON damage to para'd targets. :D

I'm real busy today at work, but I'll try to look a couple more fun ones up for
you.

Doug
#14

sir_argenon

Aug 21, 2008 6:17:59
The following are _interesting_

Phaerimm (Lost Empires of Faerun) pp 187-189 - REALLY needs errata, just go read it
Dread Blossom Swarm (MM4) page 45 - plant swarm
Elemental Storm (MM4) pp 48-49 - big strength
Shimmerling Swarm (MM4) page 153 - fey swarm
Shrieking Terror (MM4) pp154-155 - 5 attacks that have poison (can you say venomfire!)

phaerimm: completely broken.. i love it. but it cannot fly.

dread blossom is fantastic also, wow, the chaos that can be created with that one!

the swarms are nice too.

thanks!
#15

dougemes

Aug 22, 2008 12:00:18
phaerimm: completely broken.. i love it. but it cannot fly.

dread blossom is fantastic also, wow, the chaos that can be created with that one!

the swarms are nice too.

thanks!

Repeat after me: text trumps table.

Quoting page 188 from the book Lost Empires of Faerûn:
Flight(ex): Because a phaerimm's body is naturally buoyant, it can fly at a speed of 30 feet. This buoyancy also grants the creature a permanent feather fall effect (as the spell) with personal range.

So yes, it does in fact fly: as an extraordinary ability.
#16

sir_argenon

Aug 22, 2008 12:57:32
Repeat after me: text trumps table.

Quoting page 188 from the book Lost Empires of Faerûn:
Flight(ex): Because a phaerimm's body is naturally buoyant, it can fly at a speed of 30 feet. This buoyancy also grants the creature a permanent feather fall effect (as the spell) with personal range.

So yes, it does in fact fly: as an extraordinary ability.

jeez.. amazing

would any dm be crazy enough to allow that monster in their game??
#17

dougemes

Aug 22, 2008 15:52:15
jeez.. amazing

would any dm be crazy enough to allow that monster in their game??

Mine wasn't

Of course Serpent Kingdoms also brought in the Sarukh, which enabled Pun-pun, so the faerun books are always a good bet to look for overpowered stuff

You dont get a lot of feats from druid, but if you do plan on doing the
melee a bunch, taking multiattack and improved natural attack (bite) might be a good idea. (if you do hydra's or the shrieking terror its phenomenal since you can bite off your own heads to go the max of 10 heads!!)