| Post/Author/DateTime | Post |
|---|---|
| #1WielderoftheFlameJan 17, 2013 9:42:16 | In this campaign my character is a elan psionic warrior who has become the local duchy's "sanitation engineer", meaning that the duke (one of the other players) pays me a lot of money to make problematic individuals dissapear. Its not an arrangement that I mind, however the missions are getting extraordinarily dangerous and I got a couple of other friends to join the game. I was thinking that my character could anchor the group and I could have one make a skill **** rogue/assassin to take care of insertions and make sure the group stays stealthy and make the other an expert in shuting down casters able to keep up with us in a fight. Critiques ont the overall plan, classes, and races are welcome and appreciated. |
| #2StevenOJan 17, 2013 11:06:37 | Show I sounds like you may be planning some kind of min/maxed adventuring party. If you are wondering about classes to look for I'd consider Beguiler (PHB2). |
| #3WielderoftheFlameJan 17, 2013 11:37:31 | Thanks but thats not really what Im looking for. The group I'm in is looking at prestige classing rather than multiclassing, looking at a cohesive group of experts instead of a team of dabblers. Im not necessarily looking for a rogue/mage combo but someone who is really good at fighting and killing casters, for example I was considering the divine counterspell variant for a cleric or paladin. I like this build but I was wondering if there were any starting classes that were specifically design to fight casters without using spells themselves. My DM is pretty ignorant of magic both arcane and divine and I'm pushing his limits already with my simple list of buffing psionic spells, but he is fine with special abilities. |
| #4StevenOJan 17, 2013 11:50:23 | ![]() Show Sorry if it is not what you are looking for because quite frankly you don't really ask any questions or give an indication of what you are looking for. If you want something specific you should be asking specific questions and also providing more specific information. Now without knowing more if you are looking at someone to "counterspell" an enemy caster perhaps you should look into some archer builds that can get a lot of damage out with a single standard action. How does that work as a counterspell? It's pretty simple, they start casting a spell and you use a readied action to fill them full of arrows dealing enough damage that they fail their Concentration check and lose the spell. |
| #5WielderoftheFlameJan 17, 2013 11:59:11 | I apologize, I should've been more clear. That archer idea is a legitimate possibility and will be easy for the DM to grasp, Ill ask the players and see what they'd prefer. I just don't know if either of them would like being an archer. One was talking about making a paladin of tyranny or slaughter so it appears as though the complete mage class variants for counter casting may be the best way to go. Any other suggestions as far as potential classes? |
| #6StevenOJan 17, 2013 12:30:21 | ![]() Show You still aren't really providing enough information. What level characters are we supposed to be looking at? If there are estabilished characters that you want to plan advancement for what do they look like? Right now I am begining to see some evi/nearly evil/grey campaign where the players are basically all working as a specialized black ops team that is used to "quietly" eliminate threats. I guess that shouldn't be surprising as that is what you ask for. Now I'm not up to speed on psionics so I have NO idea what your character looks like and what it is capable of doing. It sounds to me like you are looking to add a "skill monkey" and some kind of "anti-magic" character as well. Now I think a three man party can be great especially in specialized campaigns but they will work best if they can compliment each other whichis hard to do when you have one piece in there already but don't know what it is. |
| #7WielderoftheFlameJan 17, 2013 12:44:15 | My character is a fighter with the ability to cast psionic spells that Ive got set up to just give me extra actions and ability bonuses with a few stealth spells like invisibility and spider climb. You are right on the money with what Im looking for and atm im looking at doing a rogue/assassin and a paladin of tyranny with the underdark knight class variant formt he complete champion. Is there a better way to go than just a rogue with the assassin prestige class or is there a more effecting prestige class that maintains the rogue skills but remains an effective assassin? As for the level think level 5. |
| #8Tempest_StormwindJan 17, 2013 13:03:58 | You are being really, really obtuse. Am I getting this right: -You are a level 5 psychic warrior. -You are getting two friends to play with you, with level 5 characters. -You want the entire party to work well together for black ops missions. -You do NOT want the characters to be multiclassed with other base classes (note: if you want any prestige classes, you have to multiclass by definition: the prestige class itself is a second class) If all of that is correct, what are the starting ability scores and what books are we allowed to use? |
| #9SeeronJan 17, 2013 13:16:56 | For killing casters a character with reach and mage slayer feat focusing on huge single blows.comes in my mind |
| #10WielderoftheFlameJan 17, 2013 13:21:14 | Im not going to argue about the difference between prestige classes and and multiclassing into base classes but yes you are correct. The other two havent rolled stats yet and all 3.5 books are good but no Dragon Magazine stuff please. I dont need level by level builds I just want classes and races to consider for the jobs that need to be done. If there is something that isnt clear please ask me some direct questions as opposed to simply stating that im not being clear. |
| #11WielderoftheFlameJan 17, 2013 13:33:05 | Thanks seeron, thats the most helpful response I've gotten. |
| #12StevenOJan 17, 2013 13:41:19 | For killing casters a character with reach and mage slayer feat focusing on huge single blows.comes in my mind Thanks seeron, thats the most helpful response I've gotten. If that is the most helpful then I guess there is no need to leave my posts so clearly visible. Minimalistic appears to be good although if you are seeking answers you need the right questions. |
| #13Tempest_StormwindJan 17, 2013 13:46:55 | It's not up to us to interrogate you - if you're looking for help, you ask for it. It's the forum etiquitte equivalent of Burden of Proof. The player who is aiming for a Paladin of Tyranny may want to consider the usual "debuffer" approach instead: Hexblade 4 (using PHB2's Dark Companion alternate class feature) mixed with Paladin of Tyranny 2 (for Aura of Despair) for two separate no-save ways to lower their saving throws. This also gives you some serious power on your Charisma (as it adds to all your saving throws, and again to all your saving throws vs spells, and you've got Mettle to negate fortitude and will effects), and you pack a once-a-day curse to use on serious fights for even more mechanical edge. You can go even further if you mix in pact magic - a small investment in Binder or feats from the Tome of Magic can get you a pact with Focalor (for another save-reducing aura), while a bigger investment can get you Chupoclops (for a bigger aura and better combat abilities). The Dead for Nothing link in my signature includes my character Hadyn, who is an effort to do this in a single class (I'm not taking the paladin of tyranny because the character in question isn't actually Evil, among other reasons, but I'm making do with a single-classed hexblade.) "Skill Monkey" is largely a role that can be absorbed by other roles rather than raw skill points, eventually, but at the levels you're talking about, you can't do better than a single-classed Factotum (Dungeonscape) with heavy Intelligence and as many Font of Inspiration feats as possible. There's also a few builds in my signature, such as the Uncanny Trapsmith, Flip the Bird, the Chaingun Porcupine, or Always on Edge, which can fit this bill as well. |
| #14WielderoftheFlameJan 17, 2013 14:04:59 | I didn't say your suggestions were bad steve. I appreciate your critique of my overall plan and your archer idea but they weren't quite as helpful as a specific feat suggestion. Lighten up bro, we're all friends here. To simplify everything:
Hope this solves all the confusion. Thanks again. |
| #15WielderoftheFlameJan 17, 2013 14:15:09 | Thanks tempest, the hexblade idea is really helpful. I like the pact magic idea but that will probably fry my DM's brain. Factotum looks cool and I completely forgot about Dungeonscape. I'll pitch the suggestions to my friends and see what they think, thanks again for all the help and I will do my best to be less obtuse in the future. Sorry for all the confusion. |
| #16StevenOJan 17, 2013 14:30:01 | Sorry, I've had some bad experiences around here with certain members lately and "hit something with a big weapon using things that increase damage against a certain type of character" is a little obvious. Also, getting specific suggestions requires getting specific questions which were in short supply; as Tempest mentions it shouldn't be our job to interrogate you to get the information you want to help yourself. Now I'll be honest, I don't do a lot of builds here in large part because I don't "optimize" to nearly the degree that some do. If you're looking for nuts builds I believe Tempest's signature will take you to a bunch of highly optimized builds which can lead you to what you want. I will address your list of "requests" however: 1. There really isn't any "non-caster" that can take a waiting/prepared caster down "with ease." If you're not multiclassing that task becomes a lot harder as the full casters are considered to top of the class-power line even when they don't use multiclassing. Taking a caster down "with ease" requires hitting them fast, hard, and perhaps most importantly unexpectedly. 2. The most efficient way to kill another character is to simply catch it in a "helpless" situation and slit its throat (coup-de-grace). Great combat ability is not what makes a great assassin rather it is the ability to strike when someone is completely unprepared for it. |
| #17WielderoftheFlameJan 17, 2013 14:41:11 | Again I apologize for being vague, it was not my intent. I didn't think there were any that fit the criteria in your #1 but I figured if there were sombody on here would know. but you make a good point in #2. Since we're evil there is no reason to take our opponents head on. Thanks for the advice. |
| #18Tempest_StormwindJan 17, 2013 14:48:57 | Expanding on StevenO, apropos of your comments: -There isn't a single good anitmage option short of an Antimagic Field, which messes with you usually around as much as it messes with them. Basically, the best way to fight a spellcaster is to be another spellcaster - and even then, as levels and player proficiency increase, it frequently reaches the point where the best way to fight another spellcaster is to not fight the other spellcaster, since an all-out fight would be too dangerous for both parties due to layers upon layers of divination and contingency effects (and therefore it kind of plays out like this, in a manner of speaking, in that it doesn't actually play out). The usual optimization forums are down due to attacks recently, so I can't link to the proof, but basically, spellcasters are much stronger than you give them credit. The classes are not all on the same tier power-wise. Some are quite capable of reshaping reality at a thought, while others can barely look menacing with a sword. The levels where tier differences begin to get really pronounced for the first time are, interestingly, somewhere in the 5-7 range if you're taking it slow (you can make it pronounced at level 1 if you try, where a fighter might be able to hit for 2 extra points of damage but a wizard could instantly end an entire fight in one spell, possibly with no save). -If you're looking for a nonspellcaster who can quickly assassinate individuals, I'd suggest the Tome of Battle as a starting point, as I usually do. Swordsages there are wonderfully versatile classes and can make pretty decent assassins all on their own - and you can increase this by looking at monk feats of all things. (Classic mid-level example: Shadow Stride maneuver to teleport next to the target as a move action, Sun School: Flash of Sunset tactical feat to deliver a free unarmed attack, augmented with Freezing the Lifeblood, which adds a paralysis effect to your Stunning Fist, follow up using the Death Blow feat to perform a coup de grace against the paralyzed target as a standard action. Still leaves your swift action open for a boost, stance-switching, or allows you to do this if you countered last round). You'll note this doesn't rely on things like Death Attack (which has too low a DC and takes too long of a warm-up to really be worth it) nor does it rely on precision damage (as if you want to really kill something, you find a way to ignore its hit points rather than whittling them down in a slugfest). This does rely on an opportunistic attack, but it also creates its own opportunities, and remains useful outside of those areas as well. |