| Post/Author/DateTime | Post |
|---|---|
| #1walking_dreamSep 19, 2009 18:57:03 | My gaming group is going to be starting a homebrew campaign loosely based on Avatar: the last Airbender soon and the "bending" (magic) system utilizes a class level + wisdom check to power most its special abilities. Due to the setting, most traditional D&D magic & magic items are not allowed (the system uses multiple levels of masterwork instead of enhancement bonuses), but pretty much everything else is allowed. I already know about Marshal's "Motivate Wisdom" ability (one person of the group is already taking it, and multiple Motivate Wisdom's won'y stack), but I was wondering if anyone on CO knew of more non-magic ways to boost wisdom checks (such as feats, class features, ect). |
| #2phaedrusxySep 19, 2009 22:13:19 | One of the illumian sigils gives a +2 to all wisdom checks (and int checks, I think). |
| #3walking_dreamSep 19, 2009 22:36:36 | Ack, I forgot to mention this, but I doubt that non-human races would fly. Well, Illumians do have the "human" subtype... I'll have to run it by the GM, but it may work. Thank you. |
| #4qosheaSep 21, 2009 13:17:50 | Maybe your DM will allow you to make an item based on the Circlet of Persuasion? The CoP gives a +3 competence bonus CHA checks. Not unreasonable to make one with a +3 to WIS checks instead. And of course there is the +WIS items. |
| #5widowSep 25, 2009 20:15:48 | The marshall class from the minatures handbook gets an aura that effects everyone including himself. One aura you can select is you add you cha mod to all wis checks. Anyone in the party can take the class level. |
| #6waazraathSep 28, 2009 13:45:13 | Anointed knight from BoED can give +1, but you hae to take some levels in the class to get to it. |