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| #1rydi123Jun 24, 2010 20:18:19 | I need help fleshing out a boomerang throwing gish build, and was hoping someone might have some insight on the topic. My primary goal is to have an INT based caster (psion, erudite, beguiler, wu jen, or wizard) that can throw boomerangs really well. I recognize that there are more focused build options for both throwing and casting, but desire to create the most effective blend of the two that is possible. Below I will list out what I have so far, as well as build rules. |
| #2rydi123Jun 24, 2010 20:25:06 | P.S. Sorry for the formatting, these boards are... different in their formatting than what I'm used to. Tried editting for better readability, but it didn't do much. |
| #3BalthanonJun 25, 2010 19:09:17 | For equipment, pick up Gloves of Taarnham the Vigilant out of Player's Guide to Faerun-- that grants all of your weapons the throwing and returning special traits for 10,000 gold. Personally, my favorite item for a thrown weapon specialist are the gloves of endless javelins though-- unlimited +1 force weapons for 7,000 gold are hard to beat. Your DM might be willing to do an alternate version with the boomerang for a price increase. If you're considering playing a martial adept/arcane spellcaster, Jade Phoenix mage seems like a clear choice, even without any particular focus on thrown weapons. If you want an Int-based spellcaster that isn't divine, that basically leaves you with wizard, beguiler, and wu jen. Given that you're already going to be down spell levels, I would probably leave beguiler out of it (plus, it doesn't have much to enhance melee or ranged combat). That leaves wizard and wu jen-- wu jen does have some nice spells, particularly giant size at 7th level, and it has a nice flavor combination with the Tome of Battle material... but you're going to have far fewer options than wizard provides when it comes to spells. I could see going either way though, particularly if your DM is open to adding additional spells to the wu jen spell list. For the martial adept levels, I think the choice is pretty clear-- you have a high Intelligence, need base attack bonus and hit points to balance your caster levels, and you need access to schools that can benefit thrown weapons. Warblade seems like your class there. For the build, I would probably go with Warblade 1/Wu Jen 2 to start, then Wu Jen 3/Jade Phoenix Mage 10/Abjurant Champion 4-- 17th level spellcasting, 17 BAB, 15 initiator level. You can substitute wizard for wu jen if you would prefer that and more or less trade levels of spellcasting out of the build as you want for special abilities or feats. Jade Phoenix Mage has very easy prerequisites, so the only major requirement is Combat Casting for Abjurant Champion, which can come in quite late or earlier to insert space to wait on your favorite maneuvers. You could even start Warblade 1/Wu Jen 2/Warblade (or Fighter) 2/Wu Jen 1 if you would prefer more martial ability up front. In fact, given your preferred races, you may need to do that... warblade and wu jen/wizard aren't favored classes for halfling. I would recommend against drow for your class, unless your DM allows you to take the "lesser drow" option-- you're going to be hurting enough on spellcasting and BAB as it is, the drow's +2 LA isn't going to be worth it. |
| #4Omen_of_PeaceJun 25, 2010 20:17:49 | I actually did a build like that some years ago, though with some houserules. The main attraction, for me, was the awesomeness of Boomerang Daze. The key to super-returningness is Telekinetic Boomerang (CPsi). It's open only to Psychic Warrior and Kineticist, barring Expanded Knowledge, but my DM let me integrate it in an Ardent mantle (the Ardent being pretty ideal for gishes), likely the Conflict mantle ; if you want to lend an official veneer to it there's a Mind's Eye article with an Alternate Class Feature that lets you do exactly that: customize mantles with DM permission. The second bit of homebrewing was letting Jade Phoenix Mage progress psionic manifesting... not such a long shot. I had actually refluffed it to Thunderbird Mage and changed its stated goal. Example build: Ardent 2/Swordsage 1/Ardent +2/JPM 10/X 5 with: Practiced Manifester: Ardent in addition to Boomerang Daze and the other feats you listed. - If you really want an Int-based character, psion should serve as well. - With a martial artist dip you'll get Telekinetic Boomerang at level 7 at the earliest... but at low levels you don't actually need super-returningness so it's not a big deal. |
| #5sally_jonesJun 26, 2010 9:43:07 | okay so i dunno how optimized this would be, but.....what about seeing if ur dm would let you take the pf arcane archer and substitute boomerangs for bows. if you could do that, i would suggest multiple boomerangs or the javelin gauntlet adapted for boomerangs and taking wizard and ranger levels. |
| #6BalthanonJun 26, 2010 12:14:06 |
Nice power-- at some point I really do need to delve more into the psionics system. I've only really put together maybe one or two psionic characters and I've played them for less time than I spent on them. |
| #7rydi123Jun 26, 2010 16:53:53 | Balthanon: Thanks for the ideas, that helped. I will avoid any delayed progression spellcasters, that makes sense. If I do Arcane, Abjurant Champ. will definitely be 5 levels of it. Though If I go Arcane, I think I've become enamored of the [Binder 1/Wizard 1 (precocious aprentice)/Anima Mage X] combo as well. Not sure how I'd work that in though. Omen_of_Peace: THANK YOU! I thought there was a power that did that, but couldn't find it to save my life. I'm gonna see if the GM will be amenable to letting me do spell research with a Wizard to get that, and if not... Psion/Erudite it is. Probably won't be able to switch out JPM for a psionic version though, so I may just drop Maneuvers entirely, unfortunately). sally_jones: Actually, I had those ideas as well, I'll be asking him about it, but I doubt it. He's going mostly by RAW (no substitution of lore for bardic knowledge, for example) so i don't think he's going to be cooperative there. Anyone have ideas for psionic classes in line with the above ideas, aside from just Slayer 10? Any alternate (and good) PrC's for psi out there in the world of Eberron/Faerun? |
| #8Omen_of_PeaceJun 27, 2010 17:28:34 | Nice power-- at some point I really do need to delve more into the psionics system. I've only really put together maybe one or two psionic characters and I've played them for less time than I spent on them. It's nice, but at the same time it's weird that thrown weapon users have to jump through such a complicated hoop to get what projectile/melee weapon users get for free. Admittedly thrown weapons get both range and a stat to damage from the start, but it doesn't justify their big downside AFAICS. The 4E rule seems better to me in this instance. Anyone have ideas for psionic classes in line with the above ideas, aside from just Slayer 10? Any alternate (and good) PrC's for psi out there in the world of Eberron/Faerun? This one is sadly easy to field. There aren't many psionic-progressing PrCs, and few are worth it. From memory, apart the ones in the XPH, there's the Anarchic Initiate in CPsi and the Sanctified Mind in Lords of Madness. I'm a bit rusty so maybe I'm forgetting one, but overall I'm pretty sure Slayer is your best bet. |
| #9rydi123Jun 27, 2010 18:51:29 | Yeah, the hoops are ridiculous. I was telling a friend the other day, after working on this build, the same thing basically. It amazes me how building a simple, versatile, and balanced thrower is impossible, but making a greatsword-arang or dagger-rang Bloodstorm blade with ridiculously broken dmg numbers is so easy. Want 38 hits with daggers, or to power attack with a thrown sword bigger than you are? Great, no problem; just make a non-intuitive and focused build. Wanna throw a boomerang on a dex based character? Only if you want 4 levels in a wierd melee/thrower augmenting class (BsB) or to have crazy psychic powers, or you want to carry around haversacks full of your chosen weapon. Shame about the psy prestiges, such a good system deserves more love. Was hoping eberron added more to it. Ah well, guess my thrower had some unpleasant but ultimately victorious encounters with illithids at some point ![]() Oh, and gloves of tarnham the vigilant only actually work on melee weapons btw. Generous gm's will let you add returning to your thrown weapons... but by RAW most of the thrown weapon items/spells actually only augment or allow for thrown melee weapons (several of the spell compendium spells come to mind). |