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| #1dpskaneMay 18, 2010 8:52:13 | A long time ago I collected ideas of how to beat spellcraft DCs of an incantatrix. The link in the "handy links ..."-topic is dead and actually, this question can be made much more general. Long story short: I try to recreate the knowledge of those days. Want to help? What do I nead? Any ideas. Any feats, spells, items, class abilities or else that, in any way, affect a skill check. Below I will try to categorize it, but though I could look up a lot of things I would rather prefer to get them told by people who use certain feats/spells/items at least sometimes and edit my text. Introduction Beating skill check DCs is the main purpose of having skills at all. Sometimes the PC can influence the skill check, e.g. altering conditions to increase his chances for climbing an object, and sometimes he can't, e.g. because he does not even know, when a skill check will be appropriate (Listen, Spot). This topic is mostly (but not solely) about the first kind. In some cases a player only wants to reach certain tresholds, e.g. the DC 15 Concentration check for casting defensively or certain Ride skills, also defined by fixed DCs. In other cases the DCs are much less fix, like e.g. finding more and more powerful traps via Search. Most players out there probably simply raise their characters' skill ranks and use them whenever their DM tells them to do so. And that's absolutely fine. But in some cases, it is invaluable to think about options. E.g. a (nonmagical) trap going off because the rogue missed the DC by 6 points with a rolled 1 - although the group's wizard has a high INT score, does not know where to put his/her skill points and by investing 2 points for buying one skill rank in Disable Device allows him/her to use Aid Another, which in most cases will succed (assuming an INT modifier of 5 then the chances are 85%) - and thus increase chances for the rogue. I also (of course) still have the original purpose in mind: beating insanely high spellcraft DCs with an incantatrix (for those who don't know: the incantatrix can apply metamagic effects to spells that are still in effect. To do that she has to beat an DC of 18 + 3 x modified spell level. An extended mage armor is a simple 24, but a fell drained (+2), maximized (+3), persisted (+6) maw of chaos (9) is a mad DC 78 (and does not make much sense ^^). All the stuff you should know about Skills are (mainly) defined by a PC's skill modifier. Which is, in short, simply the skill rank, the ability bonus (or malus) and a bunch of other bonuses which a player usually denotes when he creates his character or gets a nice new item or class ability. But as noted above, we want to find out, how to improve skill check results. In most cases this can be achieved by raising the skill modifier. But there are some other options as well. So finally I stop talking junk. A) Raising skill ranks
B) Skill modifications
Racial Feats Class abilities ... C) Raising ability stats
Sources: If a source is not named, then it most likely is in the PHB or the DMG PHB - players handbook DMG - dungeon master guide PHB2 - players handbook 2 UE - unearthed arcana C* - Complete something CD - Complete Divine SC - Spell Compendium That's it so far, I will fill in gaps later. I hope there is a lot of participation, maybe we can make a handbook out of this :-) ToDo: - Marshal Aura - Dread Pirate, Horizon Walker - Necromancer (crystalkeep) - Regional Feats from FR - Focused Skill User from Complete Psionic: Lormador, please enlighten me further. I don't have psionic books and don't like them either :-) |
| #2dpskaneMay 18, 2010 8:52:32 | *reserved* |
| #3bahamuthian_guardMay 18, 2010 9:09:41 | nice idea dpskane, i cant really think of importend stuff to add to your list. but i cant really express how cool i think it is of someone to pick up a dead link and revive the knowledge. (those dead links have been bothering me for quite a while now) keep up the good work! |
| #4dpskaneMay 18, 2010 12:24:56 | thanks. I hope I am motivated enough to improve this from time to time. It is of personal interest :-) Otherwise it would only make sense if someone would also create another "some handy links ..." topic (or if the thread starter takes his time to mark any dead links - or links that may be dead but where at least the content is still available somewhere in the forum. But I still fear that the forum transfer made a bunch of people looking for another more reliable playground (with a better search function - this one is ... terrible) |
| #5lormadorMay 18, 2010 22:30:51 | Item Familiars- used to gain the sickest bonuses. Various Class Features- ex. the Horizon Walker's bonuses to various skills, like Hide, from a given terrain type. Spell, Divine Insight (cleric 2) can give a large bonus. Take 12 is from the Savvy Rogue feat in Complete Scoundrel. Bardic Music- Inspire Competence. Various Marshal auras. Class features of Dread Pirate and related classes that help crews operate ships. Alter Self can be used to access various racial bonuses, for example, the Phaerlock form from Underdark has a tail and so +4 racial bonus to Swim, Climb, Balance (I think). Items like Cloak of Elvenkind. Masterwork Tools aren't even on the list yet! I believe there's a Crystalkeep variant of Necromancer that allows one to put a slain enemy's soul in a receptacle, then use that receptacle to make a few Skill checks. Dominate Person can be used (easily) on a Rogue to get all kinds of skills for a party. Various 1st level spells in Spell Compendium allow free Search/Disable Device/etc. checks. These first appeared in Complete Adventurer I think. Regional Feats from FR often include nice skill bonuses. Focused Skill User from Complete Psionic gives a +2 to three skills while the user is focused. Nice. |
| #6dpskaneMay 19, 2010 11:53:43 | thanks lormador. I included some of your ideas and put the others on my todo list. but for today, that is enough :-) |
| #7SenevriMay 19, 2010 13:06:17 | Bard 1: Improvisation. What can't it do? |
| #8EndarireMay 22, 2010 17:16:13 | -Get 2 or 3 items to cast guidance of the avatar at will. (10,800 each) -Get an item of the level 4 Artificer infusion item alteration at will. (57,600) -Before doing the buff rotations, use item alteration to change the skill bonus granted from each item to a different type, such as "Spiffy" and "Awesome." -Activate each Avatar item before casting each spell. -Buff away! NOTE: You only need one Avatar item, but for the sake of expediency, I bought more. |