| Post/Author/DateTime | Post |
|---|---|
| #1jonderaDec 04, 2008 9:10:08 | All right, so I was doing some looking around the other day for interesting fighter builds, and browsed through the old Bamph Fighter thread. Mildly intrigued, I did a little looking around myself, and have my own thoughts on the build... but I'd like to see what the greats around here can do with it. Human Fighter 2/Rogue 5/Dragonmark Heir 3/Blade of Orien 10 Feats: 1: Favored in House, Least Dragonmark (Dimension Leap), Exotic Weapon Prof: Spiked Chain 2: Combat Expertise 3: Quicken Dragonmark (Least) 6: Improved Trip 9: TWF 12: Improved TWF 15: Combat Reflexes 18: ((Not sure... any recommendations?)) With 8 uses of quickened dimension leap at 5-foot intervals (rather than the normal 10 foot intervals), and a 2/day Blink effect, there's lots of ability to get sneak attacks... I could probably squeeze more than 3 dice of SA out of the build, but this is just a preliminary concept. Tripping, AoOs, and TWF are around to take the greatest advantage of your superior mobility and ability to make lots of full attacks. |
| #2frerezarDec 04, 2008 9:33:22 | double hit would seem to naturally follow as feat. idk the prerequisites so ... |
| #3vglcatDec 04, 2008 15:18:51 | well this may be a dissapointment but i no nothing about the bamph fighter. but if there's a bamph fighter then thier needs to be a woosh wizard..... |
| #4carnivoreDec 04, 2008 16:14:07 | Horizon Walker will give you more for your Investment.... a Combination between Jaunter and Horizon Walker seems best Ranger 3/ Fighter 1/ Jaunter 4/ Horizon Walker 6/ xxxx 6 gives many more options: heres a fun build i did a while back: The Transporter The Transporter Fire Elf(+2 Dex,+2 Int,-2 Con,-2 Cha) Ranger 2((Substitution lvl 1) Trapfinding Variant)/ Monk(Cobra Strike Variant) 2/ Swashbuckler 3/ Swordsage 2/ Crusader 2/ Champion of Corellon 2/ Jaunter 4/ Shadow Dancer 2/ Exotic Weapon Master 1 Ranger((Elf Substitution lvl 1) Trapfinding Variant) 1.... looses track, Gains Trapfinding and Disable Device is Class Skill, also Sub lvl gives 8 Skill points!!!!!.... @ 1st level he gets 44 skill points!!! Attributes: 32 point buy 20 Str(base 14 +6 Belt) 32 Dex(base 14 +2 Racial +5 lvls+5 Inherent+6 Belt) 18 Con(base 14 -2 racial+6 Belt) 26 Int(base 14 +2 Racial +4 inherent+6 Belt) 20 Wis(base 14 +6 Belt) 14 Cha(base 10 -2 racial +6 Belt) Feats: 2 Wpn Fighting(ranger bonus) Weapon Finnesse(Swashbuckler bonus) Dodge(monk bonus) Mobility(monk bonus) Spring Attack(CoC bonus) 1st lvl Combat reflexes 3rd lvl Improved Weapon Familiarity 6th lvl Combat Expertise 9th lvl Mounted Combat 12th lvl Shadow Blade 15th lvl Weapon Focus(Lightblade) 18th lvl Robilars Gambit Exotic Weapon Stunt: Twin Exotic Weapon Fighting – when wielding the same Light Exotic Weapon in each hand, you are treated as having the Feat: Two Weapon Fighting. If you actually have the feat, then the penalty is reduced from –2 to –1 on each hand. Martial Manuvers: Swordsage ... 11th lvl Initiator...6th lvl manuvers Crusader ...... 11th lvl initiator ... 6th lvl manuvers Also he has Access to a few Shadow Hand manuvers and other Manuvers(Devoted Spirit,White Raven,etc...)... but Shadow Hand also have some Quick Teleport abilities, and great combat manuvers and Stances. i havent even looked into what would be best.... feel free to suggest some. What this Build gives: Dex to Attack 2x Dex to Damage(CoC 2, and Shadow Blade feat... using Lightblade(Shortsword) Str to Damage Int to Damage Wis to AC Dex to AC BAB +16 Attack bonus=BAB +16 +11 Dex +5 Enhancement +1 Haste -1 2 Wpn Fight= +32 Full Attack with 2 weapon Fighting Improved 2 weapon Fighting and Speed Weapon = +32/+32/+27/+22/+17 and +32/+27 and 11 AoO @+32 Robilars Gambit basically he gets 14 Attacks @ +32 and +27/+27/+22/+17 ... all doing Average +47 Damage each Hit .... if all hit he does 846 Damage/round..not too bad for a 2 Weapon Finnesse fighter who doesnt need Power Attack, and he heals 18d6 per round if all hit ..... this doesnt even take into consideration Martial Manuvers from Swordsage or Crusader +35 to Damage without counting Weapon Enhancements or anything other than Attributes, total Weapon Damage= +35+ 5 enhancement +1d6 Vampiric +1d6 Weapon= Average +47 Damage each Hit weapons: 212000gp(+/-)2 swords = 1) +1(+5 GMW) Keen Vampiric Speed with Vanishing Kaorti resin Elven Lightblade 1d6(15-20/x4) 2)+1(+5 GMW) Keen Vampiric Eager Transmuting with Vanishing Kaorti resin Elven Lightblade 1d6(15-20/x4) due to some feeling that Kaorti resin is cheesy... just ignore that part if you want... make them Adamantine 200000gp +6 belt of magnificense 238770gp 9 points Inherent Bonuses(Wishes cast by 17th lvl Wiz) 10000gp Ring of Avoidance 3/day +20 Deflection AC 1 round 6000gp Ring of Anticipation 43200gp 2x Tooth of Dahlver Nar(Leraje.... cast greater magic weapon @20th Caster level... to give Each Sword +5 Enhancement, that lasts 20 hours) 8000gp Gloves of the Balanced Hand .... give Imp 2 Weapon Fighting 12000gp Boots of Speed |
| #5emansdrawkcabDec 05, 2008 0:14:06 | There's also multi-pounce builds, such as this and this. |
| #6WyvernhandDec 05, 2008 0:43:06 | There's also multi-pounce builds, such as this and this. Multipounce builds are kind of illegel anymore, due to the FAQ clarifying that the RKV's ability to gain additional swift actions per round can only be used once time. Thats kind of a bummer, but it does reign in things like these and Chuck. |
| #7frerezarDec 05, 2008 8:53:32 | I hope you mean that the RVK vindicagto's ability ahs been reduced to once per round and not per encountr ro something horrible like that, because then i might cry |
| #8WyvernhandDec 05, 2008 11:00:38 | I hope you mean that the RVK vindicagto's ability ahs been reduced to once per round and not per encountr ro something horrible like that, because then i might cry Yea, once per round. Still good, but not abusive in the way that Chuck or any of the various multipouncers do it. |