| Post/Author/DateTime | Post |
|---|---|
| #1sir_argenonMay 24, 2009 20:01:26 | i already have the tentative build that i want: human clr 3/church inquisitor 2/malconvoker 9/contemplative 1/thaumaturge 5. i want to be a summoning specialist cleric, that has a wizardlike feel. i was looking at the domains spell, and summoning @1st. then get the inquisition and time domains from the church inq, and contemplative prc's respectively. i like the time domain for the free impr init feat, haste and way later, time stop. and the spell domain with the anyspell, and limited wish, and b/c is just better than the magic domain imo. i was wondering if anyone had any better suggestions, especially for feats (the only ones that are written in stone are sf: conjuration, and augment summoning @ 1st) and domains that would help the character feel more wizardly? also, are there any spell suggestions for blasting/battlefield control? EDIT: just about all 3.5 sources allowed...no dragon. |
| #2ninjarabbitMay 24, 2009 20:16:46 | Even though it's going to cost you a CL, I'd recommend a level of conjurer wizard. Use the alternate class features from UA/SRD: trade your familiar for rapid summoning, enhanced summoning which trades scribe scroll for augment summoning, and spontaneous summoning that trades your specialist spell slot for the ability to lose a prepared spell to cast a summoning spell of a lower level. |
| #3sir_argenonMay 24, 2009 21:23:37 | wait, that stuff works with non arcane spellcasting ability? |
| #4gorfnad_the_shiznitMay 24, 2009 23:34:41 | wait, that stuff works with non arcane spellcasting ability? Taken from the SRD Well it does just say a summon monster spell. It does not specify arcane or divine. It also says lose a prepared spell to cast a summon monster spell one level lower. Again not specifying wizard or otherwise. So yeah Ninjarabbit's idea is actually a very useful suggestion for the build. And actually the Mastering the Malconvoker handbook has a few builds towards the bottom of the guide that just have 1 level UA conjurer just for those abilities and then goes into cleric. |
| #5Treantmonklvl20May 25, 2009 6:46:46 | Yep - the Conjurer dip is viable - however, the extra spellcasting level lost is painful (I would not recommend dipping conjurer right away - level 10 is a good spot). On the upside though - your character will also be able to activate wizard/sorcerer spell trigger items without the magic domain. you don't need to pump Int for the build - a 12 is fine. |
| #6sir_argenonMay 25, 2009 15:32:16 | i see now. very nice, i never thought to do that. does anyone have any suggestions for blasty/bc spells that are on the cleric list? i know its not many, so any good ones would help.. thanks again. |
| #7Treantmonklvl20May 25, 2009 15:51:26 | Now I actually haven't gone through the various handbooks compiling lists of Cleric spells that are good blast/Debuff/BC spells (nor am I particularly inclined to at this moment) but first of all, your right, there aren't many. However, this is what I found in the PHB from levels 1-5. 1: Command (to make a subject fall prone for example), Cause fear (divide and conquer spell), Obscuring mist (to be used with your tremorsense/blindsense summons) 2: Darkness (not a big fan in 3.5, but it is technically BC), Hold Person (Fantastic spell), Shatter (yeah - I know warlocks get it at 1st - but it's still a decent spell), Sound Burst (for the stunning) 3: Deeper Darkness (now this one IS decent - and works VERY nicely with summoned devils/demons who can see in magical darkness), Wind Wall (a decent spell and often underrated) 4: Not much 5: Greater command (for same reasons as command), Insect Plague, Wall of Stone (this one is great - even for wizards) |