build sephiroth

Post/Author/DateTimePost
#1

Adrossin

Dec 29, 2013 0:53:11

ok me and a friend was talking about how to build sephiroth in d&d 3.5 no homebrew but dragon mags allowed

i said race would hace to be a half giant so you can wield a large weapon with out a penality and still remain human in apperance

for class i said gestalt just so show the sheer power he has but im torn between warblade or swordsage both are really good and both work with his swordsmandship abilities i just choose swordsage becuz the ac bonus and light armor seeing how he wears leather and as far of the other side thats where im really torn i mean he is divine so i think favored soul but he also knows fire ice thudner and all those with materia and he has the black materia any imput we trying to max him out as good as possible we want a genreal sephiroth not 100% true to form thanks 

#2

Slagger_the_Chuul

Dec 29, 2013 20:35:58

Lightly armoured is usually the way to go anyway, unless you have a particular use for heavy armour.  The half-giant race probably does work, at least if you want to represent him being the result of the "SOLDIER" supersoldier program.


The thing with Sephiroth is that, underneath all the crazy stuff he got involved with, he's basically a high-grade supersoldier just like Cloud.  Most of the other abilities are the result of items (materia; the black materia is an artifact) or getting in touch with Jenova (likely to be an Elder Evil in D&D terms), rather than being part of his core abilities.  The materia are likely to be easier to model with built-in spellcasting or psionics, rather than items, but its his swordwork that is most important.

The choice between swordsage and warblade would depend on what you want them to do in the build, but if you're planning to cover his more magical abilities with a spellcasting/psionic class instead of using martial maneuvers, warblade would be better for showing off pure swordsmanship.  Sure, the AC bonus from the swordsage would be nice, but it's not like he never got hit by attacks.  I wouldn't worry too much about specifically choosing a divine class for the spellcasting side, just pick whatever gives the most appropriate abilities.  Since the characters involved didn't really know exactly what they were dealing with in most cases, I wouldn't give too much credit to any statements about someone being divine.
 

#3

Luna_Trigger

Dec 29, 2013 21:45:37

I'd personally go with a standard Sorcadin with one of the evil paladin variants. You've got swordsmanship and hardcore magic in one go, and you just gish it up.

 

Since Sacred Exorcist is a no-go, you might have to take Battle Sorcerer instead, so you're probably looking at Paladin of [Whichever alignment you want] 2/Battle Sorcerer 3/Spellsword 1/Abjurant Champion 5/Battle Sorcerer +9, unless you can find another 3/4BAB full advancement prc. Either way, this gives BAB 17, 9s, Charisma to saves(as well basically whatever you want if you try), and plenty of evil. He can even learn maneuvers whenever he feels like it thanks to Heroics. Also, Shapechange means you can go all one-winged angel when you need to.

 

Basically, it's hard to top this in melee unless you're pulling out full-blown persistomancy.

#4

Adrossin

Dec 29, 2013 22:28:58

thanks for the input i was think of giving him all 10 levels on warrior of darkness i mean come on the name alone lol plus the bonus are good and its noy hard to get into look into the build above i like it but i dont much care for the spell casting and my friend says that any magic will come from wants in the shape of marbles LOL so yea but we agree that divine casting is fair game