Build: Arcane Aberrant Psi-Hierophant

Post/Author/DateTimePost
#1

songnsilence

Apr 19, 2008 19:01:54
Druid 20 or druid10/PlanarS10 may be best, but i'm trying to get the most versatile Druid possible without sacrificing too much power. So, here is my Phrenic Illumian Arcane Hierophant with Divine Metamagic & Aberrant Wildshape...


Arcane Aberrant Psi-Hierophant

  • CL Druid 22 (ioun stone, tatoo) or 26 (prayer beads), 9th lvl spells
  • CL Wizard 19(ioun stone, tattoo) or 20 (if i had the money for 1 ring of arcane power), 6th lvl spells
  • WS Druid 23 (18class +1 beast set + 4 wildshape amulet), Aberrations, gain ex. Attacks & Qualities
  • AnimalC Druid 18 + wizard 11 familiar abilities (int, speak, touch spells, SR)
  • Psion CL 20, via Phrenic (25Powers using ~400PP)
  • Aeshkrau+Wildshape trick
  • INSANE # of spells: Druid: 11/11/10/10/9/9/8/7/6 Wizard: 12/12/11/10/9/8 via Aeshkrau, persistent bite+dire polar bear
  • Divine Metamagic: Persistent
  • All the beautiful stuff a focused conjurer/ abrupt jaunter can do


Problems
  • low bab of 11@lvl 19 (12@lvl 20, fractional 13@19, 14@20)
  • loss of 2 Druid levels (or 3 until Phrenic Template is away )
    but
  • Companion could be fixed by Natural Bond (didn't use it however)
  • Caster level is fixed by Krau, Practiced Spellcaster (and further increased with ioun stone, prayer bead, tatoo
  • Spells/day are no problem
  • Phrenic Template should be gone at 17-18, so lvl 20 is reasonable


Example lvl 14 Arcane Aberrant Psi-Hierophant
Thoon Elder Brain (MM5 121) Form
naked (no items, just 6 spells used: Enhanced Wildshape, Bite o.t. Wbear, G.Magic Fang, 3xtatoo)

Melee: 8 tentacles + 31 each (1d6+19+2d6 acid), reach 10
AC: 34 [10 -1 size +3 Dex + 15 natural(creature) + 7enh natural(p.Bite)]
HP: 166, fast healing 10 SR: 26
Special: Dual Action (1 mental + 1 physical action turn)
1 mile telepathy
Druid CL 15 6th spells, Wizard CL 14 4th spells
immunities, immediate teleport 10'

The boosts with equipment and spell use would bring this little bugger to a challenge level of 25+
(e.g. AC: g.luminous +8 armor, force screen +7 shield, +5 insight defensive precognition, +deflection + wisdom (belt) etc...)

Another very nice option is the Will O Whisp starting at lvl 11 (natural invisibility, magic immunity, perfect flight, high AC)

Nice Stuff:
  • Extended Persistent Bite + Strong Wildshape before sleep + Aeshkrau
    => Bonus Spells as if WIS and INT was ~ 50+ !
    or/and
    Extended Persistent Owls Insight => WIS 44 (Bonus Spells, Monk Belt)
  • Many Aberrations have an insane amount of attacks with very good ex abilities,
    e.g. the 12hd UROPHION with Extraction (strand+bite+grapple = dead, as in brain removal dead)


If Assume Supernatural Ability is allowed, Aberration Wildshape is utterly completely broken.
E.g. pick Eye Rays from Overseer
=> 13 Eye Rays + 8 Tentacles + 3 Bites (LoM).
But Aberration WS is still awesome without Su Abilities...

The build in detail
Show

Race Illumian (Krau, AeshKrau)

STR 8 -> 8
DEX 8 -> 8
CON 8 +6 base ->14 (+4 tome -> 18)
INT 8 +8 base + 2 phrenic ->18 (+6 enhancement + 4 tome -> 28)
WIS 8 +8 base + 2 phrenic ->18 (+5 tome + 5 lvl + 6 enhancement -> 34)
CHA 8 +6 base + 4 phrenic ->18 (+6 enhancement -> 24)


  • 1 Cloistered Cleric - Aberration Blood(LoM), (Turn Undead 3+Cha)
    • Domain Preparation-> (Extended Spell)
    • Domain Undead-> (Extra Turning¹)
    • Domain Knowledge-> All Knowledge Skills = Class Skills
    • race (Sigil Krau)
    • flaw1 - Persistent Spell
    • flaw2 - Divine Metamagic: Persistent Spell

  • 2 Druid
  • 3 Druid - Improved Sigil: Krau
    • race Sigil AeshKrau

  • 4 Druid
  • 5 Druid
  • 6 Druid - Natural Spell
  • 7 Druid
  • 8 Wizard (Focused Specialist: Conjuration (CM), Abrupt Jaunt(PHB2))
  • 9 Arcane Hierophant³ - Aberration Wild Shape(LoM)²
  • 10 AH
  • 11 AH
  • 12 AH - Feat
  • 13 AH
  • 14 AH
  • 15 AH - Feat
  • 16 AH
  • 17 AH
  • 18 AH - Feat
  • 19 Druid
  • (20 Druid)



¹ Not required, Cha 18 from lvl 1 -> 7xturn@first level
² really broken stuff :D
³ Wiz2 Spells requirement via Imp. Krau

Base Wizard: 6/6/6/5/4/3
Base Druid: 5/5/5/5/4/4/3/2/1

Normal Druid: 8/8/8/8/6/6/5/4/2
Normal Wizard: 9/8/8/7/6/4

best lvl 19 Str 35 Wildshape + Extended Persistent Bite of the Wearbear -> 51 Str = Bonus Spell Base
... Druid: 10/9/9/9/8/7/6/5/4
... Wizard: 11/10/10/9/8/7

best lvl 20 Str 39 Wildshape + Extended Persistent Bite of the Wearbear -> 55 Str = Bonus Spell Base
... Druid: 11/11/10/10/9/9/7/7/6
... Wizard: 12/12/11/10/9/8

Saves: 10/5/16 (lvl20 11/5/17)

#2

awaken_D_M_golem

Apr 20, 2008 13:22:22
LA buy-off gets rid of the +2 from phrenic by about level 17 or 18, so I'd go ahead with level 20.

Druid has Mystic Theurge and Arcane Hierophant as a possibility, but I don't know the details.

Clo Cle has Divine Power on it's list, so an item of it would help BAB.
#3

songnsilence

Apr 20, 2008 17:45:27
@awaken_D_M_golem
Mystic Theurge: Yes, that build would be a pure spellcasting build, like Dru3/Wiz1/MT6/AH10 for lvl 17 Wiz and lvl 19 Dru spellcasting. However, i really love the druids Wildshape and Animal Companion, which both get a very strong hit this way.

Divine Power: As an item it would have a rather short duration (max rounds/level), would be great if i could get it as the 2nd Divine Metamagic Persistent spell...

---

I looked at my books and found the following Aberration Shapes, anyone know good ones from Fiend Folio, Monsters of Faerun, Oriental Adventures, Serpent Kingdoms, Sandstorm...


Aberration Shapes:
Show

  • Elan (XPsi 196) 1HD, medium base race
  • Ixitaxachitl, vampiric (MM2 129) 2HD, small ... ex: fast healing 5
  • Howler Wasp (MM4 74)¹ 2-8HD
  • Skum (MM1 228)¹ 2HD
  • Larval Flayer (CPsi)¹ 2HD, tiny
  • Kython (BoVD 179) 2-18HD, ok stats
  • Mindshredder (MM3 102)¹ 2-13HD
  • Lurking Strangler (MM3 100)¹ 2HD, tiny
  • Grik (MM1 139) 4 tentacles + 1 bite 2HD, medium, 14str 14dex 11con. +4 natural. ex: DR10/magic, darkvision, scent
  • Thought Eater (XPsi 211)¹ 3HD, small
  • Anguillian (Storm 136) 2 pincers + 1 bite, 3HD, medium, 15str 14dex 15con, +4 natural, attach, blood drain. ex: DV 90, speak with eels, landwalking, light blindness, fire vulnerability
  • Carrion Crawler (MM1 30) 8 tentacles(no dam, paralysis) + 1 bite, 3HD, large, 14str 15dex 14con, +6 natural, paralysis. ex: DV, scent
  • Choker (MM1 34) 2 tentacles, 3HD, small, str16 dex14 con13, +4 natural, imp. grab, constrict. ex: darkvision
  • Fihyr (MM2 100) 1 bite, 4HD, small, 7str 16dex 10con, +3 natural, frightful presence. ex: sunlight vulnerability, SR 10, DV
  • Folugub (XPsi 197) 1 melee touch tongue+liquifycrystal + 1 bite, 4HD, medium, 10str 17dex 17con, +5 natural, liquify crystal ex: DV, scent
  • Meenlock (MM2 146) 2claws+paralysis, 4HD, tiny, 6str 13dex 10con, paralysis. ex: telepathy 300, DV
  • Glibbering Mouther (MM1 126) 6 bites +1 spittle+blindness, 4HD, medium, 10str 13dex 22con, +8 natural, spittle, imp. grab, blood drain, engulf. ex. amorphous, dr5/bludge, darkvision 60
  • Etheral Filcher (MM1 104)¹ 5HD, medium
  • Neogi, Adult (MM2 159)¹ 5HD
  • Cursed Cold One (Sand 145) 1slam+cold, 5HD, medium, 14str 18dex 11con, +6 natural, heat sucking claw. ex: DV, immunity fire, vulnerability cold, heat reliant
  • Dustblight (Sand 160) 1 bite + 2 claws, 5HD, medium, 20str 17dex 12con, +7 natural. ex: low light vision, tremorsense
  • Runehound (MM3 145) 1 bite or 1 ranged vile spew, 5HD, medium, 20str 14dex 17con, +4 natural, vile spew. ex: DR5/silver, extended reach, fast healing 3
  • Grell (MM2 121) 10 tentacles+paralyzation +1 bite, 5HD, medium, 12str 15dex 14con, +4 natural, imp. grab, paralysis. ex: blindsight
    60, flight, immunity electricity & poison, tentacle regeneration
  • Rust Monster (MM1 216) 1 antennae touch + 1 bite, 5 HD, medium, 10str 17dex 13con, +5 natural, rust; ex: DV, scent
  • Harpoon Spider (MM3 80) 1 bite+poison or ranged 2 fangs+harpooning, 5HD, large, 17str 19dex 18con, +3 natural, harpooning, poison(dex). ex: DV 120, evasion, spines, web movement
  • Ettercap (MM1 106) 1 bite+poison +2 claws, 5HD, medium, 14str 17dex 13con, +1 natural, poison (Dex), web. ex: low-light vision
  • Wyster (MM2 200) 7 tentacle rakes, 5hd, huge, 22str 13dex 20con, +9 natural, bite, imp. grab. ex: blindsight 120, acid immunity
  • Gauth (MM1 26)¹ 6HD
  • Catoblepas (MM2 41) 1 tail slam+stun, 6hd, huge, 26str 13dex 21con +10 natural, stun. ex: DV, scent
  • Otyugh (MM1 204) 2 tentacles + 1 bite, 6HD, large, 11str 10dex 13con, constrict, disease, imp. grab. ex: darkvision, scent
  • Drider (MM1 89) weapon(s) + 1 bite+poison, 6HD, large, 15str 15dex 16con, +6 natural, poison (str). ex: darkvision, SR 11+HD
  • Cloaker (MM1 36) 1 tail + 1 bite, 6HD, large, 21str 16dex 17con, +7 natural, moan, engulf. ex: darkvision
  • Intellect Devourer (XPsi 202) 4 claws, 6HD, small, 13str 21dex 15con, +5 natural. ex: DR10/adamantine, immunity to fire, SR 23, electricity resistance 15, vulnerability to protection from evil, blindsight
  • Morkoth (MM2 152)¹ 7HD
  • Mimic (MM1 186) 2 slams, 7HD, large, 19str 12dex 17con, +5 natural, adhersive, crush. ex: mimic shape, acid immunity, darkvision
  • Psurlon (MM2 171)¹ 7HD
  • Vivisector (MM5 200) 2 claws + 1 sting+poison, 7HD, medium, 15str 18dex 14con, +6 natural, augmented critical, vivisection ex: immunity vs sonic, DV, deaf, unnatural biology
  • Dharculus (PlanarHB 112) 6 tentacles, 8HD, medium, 12str 14dex 20con, +10 natural, etheral bite, imp. grab. ex: dualplanar , SR 20
  • Aboleth (MM1 9) 4 tentacles+slime, 8HD, huge, str26, dex12, con20, +7 natural, slime. ex: mucus cloud, darkvision
  • Destrachan (MM1 49) 2 claws, 8HD, large, 18str 12dex 16con, +8 natural. ex: blindsight 100, sonic protection, immunity: gaze, visual, illusion
  • Umber Hulk (MM1 249) 8HD, large
  • Temporal Filcher (XPsi 210) 4 claws + 1 bite +1 horn, 8HD, large, 13str 17dex 14con, +3 natural, imp. grab. ex: DV
  • Mind Flayer (MM1 187) 4 tentacles, 8HD, medium, 12str 14dex 12con, +3 natural, imp. grab, extract. ex: SR 17+HD, telepathy 100
  • Shadow Flayer (MM5 107) 4 tentacles, 8HD, medium, 12str 16dex 14con, +3 natural, poison?(str), impr. grab, extraction ex: poison use, telepathy 100, SR 25, DV
  • Dread Harpoon Spider (MM3 80) 1 bite+poison or ranged 2 fangs+harpooning 9HD, huge, 25str 17dex 23con, +9 natural, harpooning, poison(dex). ex: DV 120, evasion, spines, web movement
  • Otyugh, Lifeleech (MM3 119) 4 tentacles + 1 bite, 9HD, large, 27str 16dex 23con, +4 natural, +4 deflection, imp. grab, constrict ex: DV, fast healing 5
  • Darktentacles (MM2 54) 9 slams or melee, 9HD, large, 19str 15dex 17con, +7 natural, constrict, imp. grab ex: DV, enhanced multiweapon fighting, tentacle regeneration, tremorsense, weapon use
  • Will O Whisp (MM1 255) 1 shock touch, 9HD, small, fly 50(perfect), 1str 29dex 10con, +9 deflection ex: natural invisibility, immune to magic, DV
  • Roper, Prismatic (MM3 141) 4 tentacles+poison, 9HD, large, 22str 15dex 17con, +11 natural, poison(dex), hypnotic coloration. ex: DV, tremorsense
  • Quarphon (MM3 128)¹ 9HD, large
  • Sussurus (MM3 170)¹ 9HD, large
  • Stonesinger (MM3 168) 1 bite+poison + 6 claws, 9HD, large, 20str 10dex 18con, +12 natural, poison (dex) ex: DR5/magic, DV 120
  • Avolakia (MM2 28) 1bite+poison + 8 claws , 10HD, large, 19str 16dex 17con, +6 deflection, poison (wis). ex: regeneration 4 (fire, acid, elecricity), fire resistence 10, DV, SR 10+HD
  • Hook Horror (MM2 126) 2 claws + 1 bite, 10HD, large, 24str 17dex 14con, +10 natural, imp. grab, power sunder, rending bite. ex: blindsight, light sensitivity
  • Seryulin (MM3 148) 2 slams+paintoxin + 1 bite, 10HD, large, 20str 12dex 14con, +10 natural, pain toxin, sticky spray. ex: slick, amphibious, cant be tripped, blindsense 30, DR5/piercing and slashing, DV, acid resistance 10
  • Madcrafter of Thoon (MM5 114) 1 bite+acid, 10HD, huge, 30str 10dex 26con, +12 natural ex: fast healing 5, acid immunity, DV, telepathy 100
  • Rot Reaver (MM3 142)¹ 10HD, medium
  • Beholder (MM1 26)¹ 11HD
  • Lodestone Marauder (MM4 90)¹ 11HD, large
  • Uchuulon (Storm 163) 2 claws, 11HD, large, 18str 12dex 14con, +8 natural, constrict, paralytic tentacles, imp. grab. ex: amphibious, DV, poison immunity, SR 16, protective slime
  • Chuul (MM1 35) 2 claws, 11HD, large, str20 dex16 con18, +10 natural, constrict, imp. grab, paralytic tentacles. ex: amphibious, darkvision 60, poison immunity
  • Thoon Elder Brain (MM5 121) 8 tentacles+acid, 12HD, large, 26str 14dex 30con, +15 natural, dual action, acid burn, combat reflexes. ex: immunity acid&fear, SR 26, fast healing 10, DV, telepathy 1 mile
  • Thought Slayer (XPsi 212) 1 bite, 14 HD, huge, 26str 13dex 21con, +14 natural ex: SR 21, DV
  • Athach (MM1 21) 3 arms + 1 bite, 14HD, huge, str26, dex13, con21, +8 natural, poison (str). ex: darkvision
  • Phasm (MM1 208)¹ 15HD
  • Delver (MM1 39) 2slams+acid, 15HD, huge, str27 dex13 con21, +15 natural, corrosive slime. ex: shape stone, acid immunity, tremorsense 60, darkvision 60
  • Shrieking Terror, Five Headed (MM3 154) 5 bites+poison, 15HD, medium, 13str 18dex 15con, +7 natural, poison (unable to heal), Pounce. ex: DV, fast healing 5
  • Balhannoth (MM4 15) 2 slam + 1 bite, 15HD, large, 28str 17dex 23con, +9 natural, imp. grab, constrict. ex: camouflage, DR15/magic, SR18, immune vs. gaze & illusion & visual, dweomersight 120
  • Greater Fihyr (MM2 100) 4 bites, 16HD, medium, 11str 14dex 12con, +6 natural, frightful presence. ex: invisibility, SR 18, DV
  • Julajimus (MM2 133) 1 bite + 2 claws, 16HD, Huge, 28str 15dex 20con, +12 natural. ex: enchantment immunity, sunlight vulnerability, DV, DR10/magic, fire resistance 10
  • Moonbeast (MM2 149) 10 tentacle rakes, 18HD, huge, 30str 15dex 21con, constrict, bite, imp. grab. ex: all-around-vision, SR22, DV
  • Windghost (MM2 198) 1bite, 18HD, huge, 28str 23dex 18con, +7 natural, imp. grab, swallow whole. ex: fast healing 3, flight, immunity air and wind
  • Odopi (MM3 114) 1?! claw or 4 stones, 20HD, huge, 25str 23dex 25con, +14 natural, imp. grab, swallow whole, throw stones, trample. ex: all-around-vision, fast healing 7, DR10/good and magic, resistance cold & fire 10, DV, scent, SR 22
  • Necrothane (MM3 143)¹ 20HD, medium
  • Shrieking Terror, Five Headed (MM3 154) 10 bites+poison, 20HD, large, 21str 16dex 19con, +12 natural, poison (unable to heal), Pounce. ex: DV, fast healing 10
  • Etheral Defiler (MM5 54) 2 claws + 1 tail, 22HD, large, 27str 22dex 24con, +16 natural, ex: DR10/cold iron, DV, blindsense, SR 29, resist cold&fire 20
  • Neothelid (XPsi 204) 4 tentacle rakes, 25HD, gargantuan, 30str 7dex 27con, +24 natural, imp. grab, swallow whole, ex: blindsight 100, SR 25, DR5/-
  • Spirrax (MM5 166) 26HD, gargantuan - epic...

    FF

  • Ahuizotl (FF 14) 1 tail hand + 1 bite, 7HD, large, 21str 14dex 14con, +6 natural, blinding strike, drowning, imp. grap. ex: DV
  • Chwidencha (FF 34) 4 leg rakes, 12 HD, large, 22str 17dex 20con, +9 natural, constrict, imp. grab. ex: DV. tremorsense, leg regeneration, sonic vulnerability
  • Darkweaver (FF 38) 4 tentacle rakes + 1 bite, 9HD, medium, 17str 18dex 12con, +8 natural +4 deflection, imp. grab, ex: DR5/magic, fast healing 3, SR 16, all-around-vision, DV, tentacle regeneration, sunlight vulnerability
  • Ethergaunt (FF 64)¹ 5-16HD, medium ex: total vision 40

  • Maulgoth (FF 123) 4 tentacles + 1 bite, 20 HD, huge, 29str 25dex 27con, +24 natural, constrict, etheral jolt, imp. grab ex: xorn movement, tremorsense, DV, perfect climbing, DR15/magic adamantine,
  • Ocularon (FF 132) 4 tendrils, 12HD, large, fly 90 (perfect), 18str 15dex 17con, +10 natural, steal eyes, imp. grab, death throes. ex: DR10/magic, regeneration 4 (silver and keen), acid&poison immunity, DV, blindsight 80, all-around-vision
  • Phiuhl (FF 135) 2 heat touches (fire), 9HD, large, 11str 20dex 19con, +2 natural, death gas(con), dessicate(2neg levels), heat aura. ex: gaseous form, inscrutable mind, acid&fire&poison immunity, DR10/magic, SR21, electricity resistance 20, DV
  • Rukanyr (FF 144) 1 slam+stun + 6 claws + 3 bites+poison, 7HD, large, 21str 7dex 24con, +15 natural, poison(dex), stunning strike ex: fast healing 5, reflexive sunder, sonic immunity, stablilty, DV
  • Skybleeder (FF 155) 3 claws + 8 tentacles+acid, 12HD, huge, 26str 17dex 18con, +11 natural, constrict, imp. grab. ex: acid immunity, no discernable anatomy, regeneration 5(fire&force), DV
  • Slasrath (FF 158) 1 sting+poison, + 1 bite 8HD, large, 21str 14dex 19con, +6 natural, poison(str+dex,con), wing slash. ex: DV
  • Spectral Lurker (FF 158) 2tentacles + 1 bite, 16HD, huge, -str 27dex 21con, +4 deflection, imp. grab, constrict. ex: DR15/magic, DV, blindsight, all-around-vision, SR28, immune to cold & electircity & sonic, [incorporal subtype]
  • Tunnel Terror (FF 179) 2 tentacle slaps, 18HD, huge, 28str 15dex 20con, +8 natural, engulf, suffocating constriction. ex: DV, tremorsense
  • Yuan-Ti Anathema (FF 193) 2 claws + 6 bites+poison, 22HD, huge, 27str 13dex 29con, +20 natural, constrict, poison(con), imp. grab. ex: acid&poison immunity, DR15/good and magic, electricity& fire resistance 10, regeneration(adamantine,force) 5, SR26, scent, DV, all-around-vision

    Frost

  • Chilblain (Frost 114) 1 tail+cold + 4 claws+cold, 20HD, large, 28str 17dex 24con, +23 natural, cold aura, frost touch. ex: DR15/silver, DV 120, fast healing 10, immunity cold&paralysis&poison, SR 29, vulnerability to fire
  • Malasynep (Frost 142) 1 bite + 1 slam, 8HD, huge, 25str 14dex 19con, +7 natural, imp. grab, swallow whole. ex: amphibious, DV, immunity cold, vulnerability fire
  • Shivhad (Frost 152) 6 bites + 3 claws, 24HD, gargantuan crush. ex: DR15/epic, SR 34, DV, immunity cold, vulnerability fire
  • Snowcloak (Frost 153) 1 tail slap + 2 bites + 2 wing claws+poison, 4HD, large, 14str 16dex 17con, +5 natural, poison(dex,paralysis). ex: DV, immunity cold&disease&poison, vulnerability fire, regeneration(fire,acid) 2,

    LoM

  • Hive Mother (LoM 135) 1 bite, 20HD, huge, 24str 14dex 22con, +25 natural, improved grab, swallow whole ex:flight, all-around-vision, DV
  • Director (LoM 137) 3 tentacles + 1 bite, 8HD, large ex: all-around-vision, DV, SR16, flight
  • Eye of the Deep (LoM 138)¹ 12HD, large
  • Overseer (LoM 139) 8 tentacles + 3 bites, 14HD, large, 22str 13dex 22con, +14 natural, constrict, imp. grab. ex: Fungus, SR23, all-around-vision, DV
  • Spectator (LoM 140)¹ 4HD, medium
  • Cildabrin (LoM 141) 2 pincers + 1 tailstinger+poison, 11HD, large, 24str 17dex 21con, +7 natural, constrict, poison(str), imp. grab. ex: DV, tremorsense
  • Cloaker, Shadowcloak Elder (LoM 142) 10HD, huge ... template+sorc levels
  • Elder Brain (LoM 144) 4 tendrils+extract, 26HD, large, 13str 13dex 38con, +20 natural, extract, imp. grab. ex: blindsight 240, DR15/adamantine, bud brain golem, regeneration(sonic,acid) 10, resistance cold&fire 10, SR34,
  • Hound of the Gloom (LoM 153) 1 bite + 2 claws + 2 tentacle rakes+poison, 12HD, large, 22str 15dex 24con, +13 natural, poison(dex), pounce, imp. grab. ex: DV, scent
  • Embrac (LoM 154) 4 tentacles+poison + 1 bite, 11HD, large, 18str 8dex 15con, +7 natural, constrict, poison(str), imp. grab. ex: DV
  • Kigrid (LoM 155) 1 bite + 2 claws, 9HD, medium, 18str 13dex 14con, +8 natural, rake+poison, poison(dex), imp. grab. ex: DV, scent
  • Saltor (LoM 156)¹ 5HD, small
  • Mind Flayer, Ulitharid (LoM 158) 2 long tentacles + 4 short tentacles, 12HD, large, 16str 14dex 16con, +5 natural, extract, imp. grab. ex: SR27 telepathy 200
  • Silthilar (LoM 168) 9HD, fine
  • Urophion (LoM 170) 6 ranged touch strands(drag+weakness) + 1 bite, 12HD, large, 19str 13dex 16con, +14 natural, extraction, weakness(str), drag, strands. ex: DV, low light vision, SR 30, immunity to electricity, resistance cold 10, vulnerability fire, telepathy 100
  • Zeugalk (LoM 171) 3 tentacles + 2 claws + 1 sting+poison, 16HD, huge, 28str 16dex 26con, +14 natural, augmented critical, pinning, poison(str), imp. grab. ex: DV, low light vision, SR21, immunity poison

    LEoF
  • Foulwing (LEoF 172) 3bites +2 claws, 6HD, huge, 27str 12dex 20con, +8 natural, blood drain, crush. ex: DV
  • Ixzan (LEoF 177) 1 tail sting+poison + 1 bite, 6HD, medium, 16str 14dex 14con, +4 natural, poison(con). ex: amphibious, DR10/slashing and magic, DV120, SR 16
  • Phaerim (LEoF 187) 1-19HD, tiny-huge, ex: implant, full vision 120, flight, immune to petrification&polymorph, DR


#4

friendlyfrog

Apr 20, 2008 18:19:29
I'd use that Arcane disciple method to get a domain with Divine power on its list, myself. War works, but there are likely better ones out there as well.

There are items that boost your Wild shape level. Magic of Faerun has one, there's one from Dragon magazine (no idea what issue), and an item in Complete champion gives at least a small boost. Those should help boosting your Wild shape to the maximum (and over it). I think the Master of Many Forms Bible (should be on Handy links) lists most of the great aberrations you can Wild shape into, and what you'll get from them.

You can also get extraordinary special qualities from your Wild shape forms with the spell Enhance wild shape (Spell compendium). There should be a lot of excellent forms with regeneration, for example.
#5

songnsilence

Apr 21, 2008 7:24:03
I'd use that Arcane disciple method to get a domain with Divine power on its list, myself. War works, but there are likely better ones out there as well.

There are items that boost your Wild shape level. Magic of Faerun has one, there's one from Dragon magazine (no idea what issue), and an item in Complete champion gives at least a small boost. Those should help boosting your Wild shape to the maximum (and over it). I think the Master of Many Forms Bible (should be on Handy links) lists most of the great aberrations you can Wild shape into, and what you'll get from them.

You can also get extraordinary special qualities from your Wild shape forms with the spell Enhance wild shape (Spell compendium). There should be a lot of excellent forms with regeneration, for example.

Wow ! How could i overlook enhanced wild shape until now ? The Druid Set from CC is great (+1 Druid level for WS, +1WS/Day, swift WS, better natures ally... and cheap! :D ). I think Magic of Faerun is 3.0, otherwise the Wildshape Amulet would be deadly... (perhaps my DM has mercy)

Ok, i think i will now update my aberration forms for more books and ex abilities...

Thank you for those very good pointers !

--SongNSilence
#6

songnsilence

Apr 22, 2008 9:53:27
Items and Spells

Items
Show


Did i miss something ?


tome +4 con 110,000 gp
tome +4 int 110,000 gp
tome +5 wis 137,500 gp
=> 357,000 gp

Neck: Wildshape Amulet (MoF 167, 3.0?): +4HD druid level to WS 40000gp
Neck: Collar of Umbral Metamorphosis (ToM) 22,000 gp + 11,000 gp
Neck: Hand of the Mage (DMG) 900gp +450gp
Neck: Reliquary Holy Symbol (MiC) 1000 gp + 500gp
Neck: Wildling Clasps 4000gp
Neck: => 79,850gp

Head: Hat of Anonymity nondetection, +5hide (MIC) 12,500gp
Head: Hat of Disguise, disguise self (SRD) 1,800 gp + 900gp
Head: Wis+6 addon (MIC 233, Head, Throat) 36,000 gp
Head: Int+6 addon (MIC 233, Head, Face) 36,000 gp
Head: Wildling Clasps 4000gp
Head: => 127,200 gp

Shoulder: Mantle of the beast (CC): WS swift action, +1 enhancment to attacks in WS 18000gp
Shoulder: Saves+5 addon (MIC 233, Shoulder, Torso) 25,000 gp
Shoulder: Wildling Clasps 4000gp
Shoulder: 47,000gp

Body: Armor of the beast, melds in WS (CC 135): +1/day WS 26175gp

Waist: Monks Belt, in WS only (SRD) 13000gp
Waist: Wildling Clasps 4000gp
Waist: => 17,000gp

Ring1: Ring of Evasion (SRD) 25,000gp
Ring1: Ring of adamantine touch (MiC 121): adamantine attacks vs DR (natural/armed) 6000gp +3000gp
Ring1: Ring of Sustenance (DMG) 2500gp + 1250gp
Ring1: Wildling Clasps 4000gp
Ring1: => 41750gp

Ring2: Ring of mighty summons (CM 127): summons max HP, duration halfed, 14000gp
Ring2: Ring of enduring arcana (CM 127): +4CL vs dispelling, 6000gp +3000gp
Ring2: Ring of the beast (CC): summon natures ally x->x+1 8000gp +4000gp
Ring2: Wildling Clasps 4000gp
Ring2: => 49000gp

Slotless: Bead of Karma (divine) CL+4 10min/day (SRD) 20,000 gp
Slotless: Orange Prism Ion Stone CL+1 30000gp

All: 757,475gp
max: 760,000 gp
left: 2525gp

If i get more money...
Retributive Amulet(MiC 121) 9000gp + 4500gp
Cha+6 addon (MIC 233 Head, Shoulders) 36,000 gp
Deflection, Natural etx.

#7

echilda

Apr 22, 2008 10:11:51
Can you use a wilding clasp on a ring? Im AFB but I thought you had to use it to attach something round you, like a cloak or belt?
#8

echilda

Apr 22, 2008 10:16:00
Divine Power: As an item it would have a rather short duration (max rounds/level), would be great if i could get it as the 2nd Divine Metamagic Persistent spell...

I think you can buy a continuous use item of Divine Power for 53kgp. Its a lot I know. You could also get an item of it at CL20 for 2 mins of Divine Power.
#9

songnsilence

Apr 22, 2008 11:49:00
Can you use a wilding clasp on a ring? Im AFB but I thought you had to use it to attach something round you, like a cloak or belt?

Well, its "can be attached to any item worn on the body"... so i think one can use it for rings (?).

@divine power: Items are somewhat problematic, since i'm in wildshape all day -> problematic usage