| Post/Author/DateTime | Post |
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| #1necrosnoop110May 22, 2010 9:33:19 | Concept: The idea is to create a character through races, classes, and magic items that creates as many effective auras as possible (i.e. Marshal class) that benefit the party. Pieces: Races Classes & Class Abilities
Builds (In Progress): (Any and all advice or contributions welcome) Peace, Necro |
| #2necrosnoop110May 22, 2010 9:33:46 | [reserved] |
| #3death_isthe_beginingMay 22, 2010 9:43:02 | Marshall, Dragon Shaman, Bard, Dragon Lord, and Dread Necromancer all get auras. You can get auras from the Dragonic Aura feat and the Frightful Presence (from Draconomicon) feat. |
| #4carnivoreMay 22, 2010 11:13:17 | the original post was here: community.wizards.com/go/thread/view/758... Background Story: As a young child .... Sir Hubert, or Hugh as his friend call him, was tired of always being the Butt of Jokes. It seemed as if he was always bringing up the rear and never appreciated for his wide outlook on life. However as he matured, he started to see how he could really excell in life .... that was by Helping Others to accomplish things. He had a natural nack for helping out, and giving direction .... so he pursued his goal of becoming a Marshal. Here i present to you: 1/2 Fey Human(use LA buyoff) |
| #5EndarireMay 22, 2010 15:17:36 | Bolstering Voice - White Raven stance. +2 morale Will to everyone in 60' who can hear you. |
| #6sir_ebralMay 23, 2010 14:57:14 | community.wizards.com/go/thread/view/758... |
| #7carnivoreMay 24, 2010 11:17:17 | community.wizards.com/go/thread/view/758... good catch ... but might as well just post the list for simplicity sake: Auras - or other area effects Bard Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies Paladin 1 - aura of good, courage at level 3 Paladin 3, half-orc substitution level, Races of Destiny - aura of awe Paladin 3, elf substitution level, Races of the Wild - aura of freedom Blackguard 1, ecl 7, DMG - aura of evil Blackguard 3, ecl 9, DMG - aura of despair 10' Dragon Shaman, PHB2 - draconic auras, improves with level Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th Marshall, Miniatures Handbook - various, improves with level Courage, domain, Complete Warrior - aura of courage Divine Mind, Complete Psionic - various Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP) Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage Divine Crusader 1, ecl 8, Complete Divine - alignment aura Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3 Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence Dread Necromancer 5, Heroes of Horror - 5' fear aura Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9 Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day Dread Witch 5, ecl ??, Heroes of Horror - fear aura Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity Commander auras, Heroes of Battle - see chapter Dread Commando 1, ecl 6, 30', initiative boost = class level Legendary Leader 5, ecl 11, Heroes of Battle - commander aura Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30' Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good Incarnate 1, Magic of Incarnum - depends on alignment Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30' Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30' Chupoclops, vestige, ecl 12, Tome of Magic - despair Focalor, vestige, ecl 5, Tome of Magic - sadness Fatemaker 4, ecl 9, Planar Handbook - confidence Dragonfire Mask, soulmeld, Dragon Magic - fear Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text Frightful Crest, draconic graft, Races of the Dragon - fear Dragonslayer 1, ecl 6, Draconomicon, aura of courage Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10' Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth stacks with... Triadic Knight, ecl 6, Champions of Valor - aura of good Special Mention Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter Draconic Aura, feat, Dragon Magic, gain a draconic aura Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text Inspiration, shield enhancement +1, Forge of War, doubles beneficial aura range Widen Supernatural Ability, feat, Tome of Magic, double range, limited use ![]() |
| #8awaken_D_M_golemMay 24, 2010 14:43:48 | I vote Affinity Field! www.d20srd.org/srd/psionic/powers/affini... " ... Creatures in range are also subject to magical and psionic effects of 3rd level or lower ... " Getting to a medium sized pile of magic + psi effects of 3rd and down. Getting them up and going in a reasonable time frame. Buff vs. combat time scale ... etc. iirc - Psiotheurgist feat + Ardent + early entry magic something = psi 9s around level 9. in this case for Affinity Field, and then lots of lesser effects. ymmv of course. Erudite 7 w/ Spell to Power acf - could learn all the psi stuff + Arcanes that'll fit this. |