| Post/Author/DateTime | Post |
|---|---|
| #1cuandomanFeb 17, 2010 21:27:23 | No one know what the other players are playing and we get rewarded for off kilter characters. Most books are available. Must be an evil character. |
| #2NiteCyperFeb 17, 2010 23:16:46 | community.wizards.com/go/thread/view/758... And thus, once again, the lack of organization of past threads frustrates me. But, that is the point of a community. Impress/enthrall? www.google.ca/search?q=alphorn+diplomanc... Jumplomancer Nanotechnician Show
1. Off-kilter is ambiguous in DND. 2. re: evil: More like "gets to be evil". 3. re: point-buy points clemency: ... Circumvent the whole possibility of failure with "save" game mechanics/tricks. community.wizards.com/forumhandler?t=737... Astral Projection, Magic Jar, etc. 4. re: wealth: how's the economy? Would your DM allow you to gold-farm? What's the point of carnival tricks if you can't make some dough? Just a thing about your affiliation? 5. re: carnival contribution: This is a bit of a tangent, but what if you just TPK the troupe? I mean, you're evil, but I don't know if that's what your DM means to encourage. If they don't, they better analyze their principles. Damn alignments... In an atavism to point 1, what if you don't contribute? 6. re: sowing evil: the optimization of the sowing of evil blows the bars off the portcullis. As you can see, Diplomancy is just one example of the absolute destruction of coherency in a DND society. When being a pied piper really pays. 7. re: talking to/beating up people: Intimidation; Fear-optimization. 8. re: advertisement: now that's an obscure thing I'd love to see optimized. It reminds me of fortress-building. |