| Post/Author/DateTime | Post |
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| #1jabberwocky9Sep 04, 2014 10:50:36 | I want to make basically a straight fighter up to ninth level. What would be the best route for a fighter build using scythe and having multiple attacks and mobility possibly substituion classes. I just want opinions and ideas. I've made straight fighters before and actually trying to revive an older character (Antioch). I started w/ power attack, improve trip, improve initiative, specialization as the basics and never used any other feats besides from player's handbook. My idealogy is having this character as a gladiator type fighter of course using a scythe. What feats at what levels and/or multiclass addition could benefit me. Also, having him as a human. Also, not available to use ToB. Maybe some ideas on Magic items for weapons/armor/misc. on the low end. |
| #2Tempest_StormwindSep 04, 2014 11:22:21 |
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| #3KruskSep 04, 2014 14:08:22 | Honestly, not a fighter.
More helpfully, probably something like this
Barb 1/Fighter 2/Ranger 6.
And thats assuming you are playing a core environment.
power attack, improve trip, improve initiative, specialization Don't take specialization. Otherwise good choices. YOu might want to add in combat reflexes if you can.
Magic weapons - You probably want +X weapon, +X armor, and whatever +X str and con items you can afford. Get a +Dex item if you can get combat reflexes. |
| #4GentlemanLoserSep 04, 2014 15:08:00 | Horizon Tripper?
http://www.giantitp.com/forums/showthread.php?80415-The-Horizon-Tripper-%28Core-Melee-Build%29 |
| (Reply to #2)jabberwocky9 |
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| (Reply to #3)jabberwocky9 |
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| #7Tempest_StormwindSep 04, 2014 20:26:08 |
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| #8Andarious-RosethornSep 04, 2014 22:27:11 | Even just Barbarian straight up is a good Tripper. Even better if you've got access to Whirling Frenzy and Wolf Totem options from Unearthed Arcana. You can use a Guisarme (or Scythe if you prefer) and trip LIKE a BOSS while raging.
Horizon tripper wins overall though since it gets all the nifty Horizon Walker abilities including frickin' Dimension Door every 1d4 rounds. Even the skill monkey aspect alone makes Horizon Walker a better Ranger than base Ranger. You can still activate Wands to cover Ranger Spells (great if you've got access to Wand Chamber, ok if you don't) and weapon styles don't matter that much even in builds that use them, and this one doesn't.
Edit: Previously said Lion Totem, had Complete Champion in my head. I had meant Wolf Totem for low-Int trip. |
| #9jabberwocky9Sep 04, 2014 22:01:24 | Ok, that's what I'm talking about. I knew you guys could come up with something. Thanks! |
| #10Andarious-RosethornSep 04, 2014 22:33:05 | Additionally the following totems are pretty Slick, Ape (Climbing and free Power Attack, even the Intimidate bonus is alright), Bear (Durable, and incredable grappler!), Boar (Probably the best Rage overall and quite tough), Dragon (Well rounded and given some decent utility)
I hope this helps if you want to just run a straight up Barbarian. Get Whirling Frenzy and if you want to Trip use Wolf Totem, the other Totems I mention here are good but for a tripper you won't regret going Wolf. This will also let you be the party Tracker if that's a thing you think you'll need. |
| #11jabberwocky9Sep 05, 2014 6:49:22 | I'll post a character build in a few...give me some feedback afterwards. |
| #12jabberwocky9Sep 06, 2014 8:51:43 |
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| #13Andarious-RosethornSep 06, 2014 8:52:49 | I now feel trolled. |
| #14NineInchNallSep 06, 2014 10:17:09 | It's okay, A-R. *console* |
| (Reply to #13)jabberwocky9 |
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| (Reply to #15)StevenO |
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| #17jabberwocky9Sep 06, 2014 12:37:44 |
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| #18NineInchNallSep 06, 2014 13:02:08 | It's less that you're a noob (although that has something to do with it) than it is that you don't seem to have actually taken the solicited advice.
Now, assuming you are genuine in your desire for feedback, I will operate on the assumption that the build you posted is just what you already had planned when you started the thread. Given that, I think you should replace literally every feat choice with something else.
Let's make it straightforward. When playing melee without ToB, you generally pick at least one of two routes:
So which route do you want to go for now? |
| #19Andarious-RosethornSep 06, 2014 13:11:39 | Horizon Tripper or JUST Barbarian can Trip, that seemed to be a big goal. Horizon Tripper's a great build that can almost always DO something (this is important, you'll feel left out if you can't do something). The Barbarian build's simpler and has a low cognative load, your routine is "I charge and trip the guy, that worked? I hit him too! He stands? I hit him again!" |
| #20StevenOSep 06, 2014 15:02:01 |
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| #21jabberwocky9Sep 06, 2014 19:53:52 | I believe this is better.
Ranger 3/ Fighter 1/ Barbarian 2/ Horizon Walker 3
STR 20/ DEX 16/ CON 14/ INT 14/ WIS 12/ CHA 10
(human) Combat Expertise 1st Improve Trip (fighter) Combat Reflex 3rd Power Attack 6th Whirling Frenzy 9th Hold the Line
Terrain mastery Underground, Desert, Forest
? |
| #22NineInchNallSep 06, 2014 21:47:55 | Better, but A) Whirling Frenzy isn't a feat, and B) Hold the Line isn't really worth taking, and C) You'd be better off taking not taking the second level of Barbarian.
If you want to improve your ability to trip people (and you do) then you're going to be wanting to use a reach weapon. Specifically, you're going to want to use something at least as good as a spiked chain (which requires Exotic Weapon Proficiency).
So assuming Ranger 3/Barbarian 1/Fighter 1, feats look like this (assuming one flaw):
Level | Feat(s) 1 | Combat Expertise, Improved Trip, Exotic Weapon Proficiency (something awesome, e.g., spiked chain, spinning sword, or meteor hammer) 2 | 3 | Combat Reflexes, Endurance 4 | 5 | Power Attack 6 | Improved Bull Rush 7 | 8 | 9 | Shock Trooper
Obviously, you take the Barbarian ACF that gives you pounce from Complete Champion. Now you can run up to people and either trip them or kill them. Huzzah. |
| #23jabberwocky9Sep 07, 2014 9:34:47 |
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| (Reply to #23)NineInchNall |
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| (Reply to #24)jabberwocky9 |
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| #26NineInchNallSep 08, 2014 15:19:15 | If you have pounce, you can full attack with a charge.
When you charge, you make your attack from the first square from which you can hit. With a reach weapon, this will likely be at the edge of your reach, so 15' for the rope dart.
A trip attempt replaces a regular attack, so you can replace any or all of your attacks on a full attack (whether charging or not) with trip attempts.
As for what levels to take, I want to know why your DM is being a control freak and not letting you make your character as you see fit. |
| (Reply to #26)jabberwocky9 |
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| #28KruskSep 13, 2014 12:58:09 | Apologies, AFK for a bit.
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| (Reply to #23)jabberwocky9 |
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| #30Andarious-RosethornSep 15, 2014 6:51:35 | You'd do better with Combat Reflexes than Hold the Line in this build. You get an AOO when the charging opponent moves through your threatened area (something they usually don't have to do). |