| Post/Author/DateTime | Post |
|---|---|
| #1karmmeMar 17, 2009 18:53:32 | Cleric of Mystra 5/Dwk 2/DD 5 Str 14 dex 12 con 14 Int 10 Wis 19 cha 14 Summon monster III for spell mantle Spells Level - Castings 0-6 1st – 6+1 2nd – 5+1 3rd – 5+1 4th – 4+1 5th – 3+1 6th – 2+1 Diplomacy will be important in this game, so that spell that gives you massive boosts to skill checks could be very useful (what's it called) Equipment - 88,000 2 x Nightsticks (15,000) Could use full plate and weapon suggestions to be used with extended magic vestment (+3) and extended greater magic weapon (+3) Some low level stuff (can use spell completion items as a 6th level wizard) other suggestions would be welcome. I haven't played a cleric in a long time and I have to start at 12 for this solo game so I could use some help with these decisions. Thanks! |
| #2dawnmorMar 17, 2009 19:38:43 | Give us more detail. I think thats why your thread hasnt been responded too. |
| #3EndarireMar 17, 2009 21:06:52 | Dweoemerkeeper4, if I recall correctly, allows you to get 1 component-free spell per day. |
| #4karmmeMar 17, 2009 21:23:23 | It gives you the ability to spontaneously convert spells to a spell that you can cast. You cast that spell as a Supernatural ability (I think) so no material components, but I'm not going to cast wish or miracle every day so I'm not choosing those spells. If there are some other less broken options for spells to cast without material (or XP) components then let me know! |
| #5karmmeMar 17, 2009 21:25:49 | Hmm... Well, I'm pretty much going off of what the DM told me but I'll try to make a list of spells and equipment that I would have and you can tell me how much they suck ;). Equipment 88,000 * need these* 2 x Nightsticks (15000) Adamantine Wrathful Healing Heavy Mace (21,000) Full Plate Animated Heavy Shield (4000) Bead of Karma (20,000) 1/day 10 minutes +4 CL (Used every morning during persistent/extended buffing) That's way over the limit though and I still left out wand of lesser vigor and a lot of other great items. I'm sure that there are some effects that can be replicated with persisted or extended spells so I don't want to overlap there. Just trying to get some sense of what the best weapon armor and shield abilities I can get are. Perhaps just Sun Scepter persisted a physical weapon that deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst special abilities. Think I could cast greater magic weapon on it? Only think is I couldn't put it down. Too bad Mystra's favored weapon is the shuriken, Persisted divine retaliation could be cool. |
| #6phaedrusxyMar 18, 2009 11:40:59 | WOw.. he's going to allow Wrathful Healing? I'd actually suggest using a club, so you can put Greater Mighty Whallop and Spikes on it. :D |
| #7karmmeMar 18, 2009 18:38:24 | What effects should I put on the armor (if any) |
| #8taerg_norMar 18, 2009 18:51:43 | How come you don't wanna use broken spells but you do use a wrathful healing weapon? I mean wrathful healing is so clearly broken there's a weapon enhancement on MIC that does almost the same as wrathful healing but only in criticals and it is also a +3 Bonus (thus alowing wrathful healing, would render this pointless) :P |
| #9karmmeMar 18, 2009 19:29:50 | Because there is a significant difference between being healed by a weapon and being able to Wish/Miracle for anything I want at any time. One is high powered and one is boringly broken. |