| Post/Author/DateTime | Post |
|---|---|
| #1skydragonknightFeb 20, 2008 8:29:44 | Originally posted in this thread. Premises 1. The Footsteps of the Divine Spell from Complete Champion grants a fly speed, a burrow speed or a bonus to land speed based on the deity chosen. 2. Footsteps of the Divine is an eligible target for Persistent Spell, since it has a range of Personal and is not a dischargeable spell by the D&D definition of the word. Out of the 52 spells in Complete Champion, 18 spells have a duration of “X or until discharged” and Footsteps is not one of them. Footstep’s activated ability does not end its duration as with a discharged spell; it merely is shortened to one round. 3. The special ability of Footsteps of the Divine allows you to shorten the duration of the spell to 1 round in order to gain a bonus to the speed granted equal to +10 ft/ rounds remaining in the spell. Thus with a 24 hour (or higher) duration, we can see some truly incredible speeds. |
| #2skydragonknightFeb 20, 2008 8:32:01 | Alright, took me a while to make this, compile everything and make sure that it worked. That said, this might migrate over to the Theo. Boards Also, reserved this post. |
| #3tshernFeb 20, 2008 8:44:47 | ...wow! Nice work there, mate! |
| #4ChristopherGrovesFeb 20, 2008 8:52:38 | :clapclap: |
| #5aftercrescentFeb 20, 2008 8:57:00 | If I missed this somewhere, ignore me, but for UMD, you automatically fail on a roll of 1, so Chuck isn't guaranteed to cast Favor of the Martyr. |
| #6alastarFeb 20, 2008 8:57:12 | Hmmm, just a thought, i didn't fully read, and since I'm the one play testing your original build i thought i should, but i don't understand some of the things in there. But... you don,t have quicksilver motion, what allows you to transfer turn attempts into running attempts? |
| #7tshernFeb 20, 2008 9:00:49 | I was wondering if you could use Travel devotion to travel even further than with Quicksilver motion. You would only need to regain your swift action, no need to refresh your maneuvers and hence you would save a lot of turn attemps that can again be used with Travel devotion. |
| #8alastarFeb 20, 2008 9:02:13 | But travel Devotion is once a day is it not? |
| #9TheMonkFeb 20, 2008 9:17:21 | Holy mother o_O You sir, deserve a cookie. That's just pure awesomeness. |
| #10skydragonknightFeb 20, 2008 9:19:00 | If I missed this somewhere, ignore me, but for UMD, you automatically fail on a roll of 1, so Chuck isn't guaranteed to cast Favor of the Martyr. If you roll a 1 on a check and fail, you can no longer use the item for the day. That's the only time a natural 1 matters in UMD. Chuck can roll a nat 1 and succeed. But travel Devotion is once a day is it not? More importantly, only a single move. For the Big Round, Travel Devotion isn't so good. But for out of combat movement(he still moves 80 ft for four days at a time), Travel Devotion can be a good thing. Hmmm, just a thought, i didn't fully read, and since I'm the one play testing your original build i thought i should, but i don't understand some of the things in there. But... you don,t have quicksilver motion, what allows you to transfer turn attempts into running attempts? Unfortunately, a single move is 1/5 what a Run is. So when going for big numbers, we need the Staff of Greater Celerity for the full-round actions. Travel Devotion and Quicksilver Motion make for nice tactics when you don't want to burn scrolls, although you'll be doing only 1/5 the damage(if that matters to you). Also, you can still abuse Ring of Fire without the Cheesestaff. ![]() |
| #11aftercrescentFeb 20, 2008 9:25:03 | If you roll a 1 on a check and fail, you can no longer use the item for the day. You're right. Apparently I can't read; I totally missed the word and. Very nice build then. ![]() |
| #12alastarFeb 20, 2008 9:32:34 | I prefer original naked chuck over chuck E. Cheese He's more authentic, more pure too. |
| #13banorFeb 20, 2008 9:37:13 | Wow, seriously. Bravo.![]() you deserve it sir |
| #14ChristopherGrovesFeb 20, 2008 9:51:26 | I prefer original naked chuck over chuck E. Cheese I don't understand? |
| #15NiteCyperFeb 20, 2008 10:11:02 | Lightning Leap from SpC or was it CM? |
| #16true_shinkenFeb 20, 2008 10:27:31 | I'm very glad I could contribute to make Chuck even more powerful ^^ Cheers! I believe he could still get a few more free extra turnings, such as from selling his soul or stuff like that, but after you surpass speed of light and can destroy whole countries in a single round, that's nor really an issue. Congratulations, skydragonknight, Chuck is simply awesome. |
| #17thaosyr23Feb 20, 2008 11:41:37 | just a quick question. Where is the rule saying 100 charges = infinite? |
| #18thinkingboxFeb 20, 2008 11:53:03 | EDIT: I believe the 100 charges = infinite rule only applies for calculations regarding material costs and XP costs for spells in an item, as those are the only categories with the applicable notation. A staff of infinite Greater Celerity, I believe, would fall under the standard Spell Level x Caster Level x 1800 or 2000, depending on activation, which would come out to 216,000 or 240,000. Although, you could make an unlimited use item of Greater Celerity with an alignment and/or class restriction to cut the cost by 30%, which would actually make it cheaper than the 180,000 you calculated. Or, I could be totally off-base, since I don't have the MIC in front of me and maybe there's some rule in there that makes it work like you specified. ![]() just a quick question. Where is the rule saying 100 charges = infinite? Here, under Table: Estimating Magic Item Gold Piece Values. If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges. |
| #19arlesFeb 20, 2008 12:12:52 | Pure Awsome ![]() |
| #20skydragonknightFeb 20, 2008 14:24:20 | EDIT: I believe the 100 charges = infinite rule only applies for calculations regarding material costs and XP costs for spells in an item, as those are the only categories with the applicable notation. A staff of infinite Greater Celerity, I believe, would fall under the standard Spell Level x Caster Level x 1800 or 2000, depending on activation, which would come out to 216,000 or 240,000. Although, you could make an unlimited use item of Greater Celerity with an alignment and/or class restriction to cut the cost by 30%, which would actually make it cheaper than the 180,000 you calculated. Actually I think I was working with the Spell-trigger column, since a 50 charged Staff of Greater Celerity costs 90,000. And Then: "If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges" So the Staff only costs 180,000 gold. The only reason why it's cheaper than command word or use-activated is because spell-trigger limits who can use it. Cutting cost by 30% would make it only 126,000, meaning he could uberfy it by doing something silly like adding a secondary spell like Favor of the Martyr for 70%(restriction) x 75%(secondary) x 750 x 4 x 7 x 2(100 charges) = +22,050. So a Staff of Arcane Nova with an alignment restriction would only cost 148,050. Nice. @True_Shinken: Chuck plans on keeping his soul. It may not be in the RAW, but I think Wee Jas would be pretty ****** if he sold his soul to anyone but her, since he's promoting her church while he's creating infernos out of small countries. |
| #21bozwevialFeb 20, 2008 14:35:12 | Lightning Leap from SpC or was it CM? It's from Complete Mage. Also, very well done. This is quite impressive. I imagine there will soon be many Jasite converts. "Back off, orc, or your entire country goes up in flames!" |
| #22AlterFromFeb 20, 2008 16:54:26 | AWESOME. Into the siggy it goes. :D EDIT: 5 minutes of GIMP yielded this; I'm sure someone can do a better fire-writing than I did? |
| #23alastarFeb 20, 2008 18:07:06 | Alastar. His CO Diary inspired me to re-tool Chuck up to his full potential. Awwww chucks, now I'm blushing..... But yeah, while this build is incredible (next time I'm around the table, diet chuck will tell them a relative of his broke the speed of light) i rather prefer the simple elegance of the class/class/prestige class basic chuck. Don't mistake me, Chuck. E. Cheese is made out of pure condensed particles of awesome. It's just a personal preference. |
| #24skydragonknightFeb 20, 2008 18:44:40 | Awwww chucks, now I'm blushing..... If this version were adapted for a tabletop game entering epic level, I'd personally swap out half the Extra Turning from the legacies for every decent feat in the game I qualified for...and then swap them for every decent Epic feat I qualified for at 21st level. 125...Epic Feats... *shivers* Epic Feats Damage Reduction [Epic] Prerequisite Con 21. Benefit You gain damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself. Special You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3. Fast Healing [Epic] Prerequisite Con 25. Benefit You gain fast healing 3, or your existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects. Special You can gain this feat multiple times. Its effects stack. Great Constitution [Epic] Benefit Your Constitution increases by 1 point. Special You can gain this feat multiple times. Its effects stack |
| #25true_shinkenFeb 20, 2008 18:56:04 | If this version were adapted for a tabletop game entering epic level, I'd personally swap out half the Extra Turning from the legacies for every decent feat in the game I qualified for...and then swap them for every decent Epic feat I qualified for at 21st level. |
| #26skydragonknightFeb 20, 2008 19:12:12 | Hey... what about a dragonwrought kobold with that dweomerkeeper cohort and a few legacy weapons, uh? Yikes. I like the idea. Start a new thread for that. And Remember: If you break it, they will come. |
| #27Omen_of_PeaceMar 05, 2008 0:51:56 | Rainbow Falls (CM p152) [2000gp] 1/day triple the duration of a Transmutation spell. Footsteps being a Transmutation spell... |
| #28skydragonknightMar 05, 2008 8:06:12 | Rainbow Falls (CM p152) [2000gp] Yeah I found that as part of my research and nearly cried...can't extend the duration beyond 24 hours, useless with Persistent spell. Awesome for druids with Shapechange though. |
| #29adslahnitMar 06, 2008 1:37:41 | Uh, I think I found a gigantic flaw in the plan. You're assuming that casting Greater Celerity from a staff takes only a swift action, when in fact, using a spell trigger item (such as a staff) always takes at least a standard action:Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). |
| #30tsuyoshikentsuMar 06, 2008 1:51:04 | *Sigh* CHANGED IN THE BLOODY RULE COMPENDIUM. I SWEAR, how many times do I have to tell people this? |
| #31Nox_NoctisMar 06, 2008 2:06:48 | I'm sorry, but how isn't making a DC 35 Tumble check a simpler way to exceed the speed of light? You drop prone as a free action, rise as a free action (also doable via the Kip Up class feature). This means you're moving and you can do this an infinite number of times per turn. Granted you don't travel any relevant distance, but if you incorporate the assumption that by exceeding the speed of light a body can travel through time at a reverse rate, you can travel back in time. This means you become the ultimate spy or thief, completely invincible, and able to Take 20 on any check. I don't mean to burst bubbles, but this just seems so much simpler (it can be done by level 5 or so easily). It doesn't accomplish the same thing from the practical standpoint of incinerating places, but as far as the title of the thread is concerned, it's much simpler. |
| #32jaronkMar 06, 2008 2:45:17 | I don't mean to burst bubbles, but this just seems so much simpler (it can be done by level 5 or so easily). Free actions actually have a limit on them that says you can only do as many as the DM finds reasonable... or was that just words spoken? Anyway, you can't kip up a lot and write your name in fire across the united states, so it's worthless. JaronK |
| #33Nox_NoctisMar 06, 2008 3:02:20 | Free actions actually have a limit on them that says you can only do as many as the DM finds reasonable... or was that just words spoken? I acknowledged that it doesn't have the same practical application. I was merely pointing out it's much simpler if all you want is to break the speed of light. I think the reasonable bit was with reference to speaking as a free action. |
| #34armarantMar 06, 2008 3:47:01 | I believe my brain just imploded at the audacity of this. I must show EVERYONE! |
| #35skydragonknightMar 06, 2008 6:19:25 | I acknowledged that it doesn't have the same practical application. I was merely pointing out it's much simpler if all you want is to break the speed of light. I think the reasonable bit was with reference to speaking as a free action. Actually the simplest way I know of is to get a long enough line of commoners with readied actions to "pass the bucket". |
| #36Omen_of_PeaceMar 06, 2008 6:54:01 | Except instead of a bucket it's a cat. And the cat is a Tibbit using the above build and he writes "Mraow" all over the world. S'ry ab't the Magical Location, I forgot the 24h limit. You could probably find optional components that have X% chance to extend a transmutation spell... |
| #37Nox_NoctisMar 06, 2008 9:38:40 | Actually, that might be able to be done at the lowest level, but it's way more complex than making a DC 35 Tumble check because you have to organize them all and deal with pesky bodies of water. That same thought crossed my mind before. |
| #38graymayreMay 20, 2008 19:05:44 | Full Run It's too bad he gains infinite mass when moving at the speed of light. This means that everything in the universe has an infinite gravitational pull towards him, which causes all of time, space, and matter to reform into a quantum singularity. (Rolls for critical science damage.) |
| #39howland_reedMay 21, 2008 0:58:20 | Um...I may be missing something, but does Suel Arcanamach's Extended Spellstrength work with Footsteps of the Divine? Doesn't it say "the duration of any of his Suel Arcanamach spells with which he targets himself..."?So...how did you get Foosteps of the Divine as a Suel Arcanamach spell? |
| #40EndarireOct 29, 2008 22:04:23 | Unfortunately, Complete Champion errata changes footsteps of the divine to be discharged. |
| #41thedragonmasterNov 04, 2008 17:29:00 | Idk if I'm a year behind everyone else, but wouldn't infinite speed be pretty easy to set up using an infinite Con score trick (with Shambling Mound) combined with the Rokugani Ninja's Shadow Run ability at level 8? Now we're really talking deep stuff when counting relativistic effects (since you while running, out of a stationary person's perspective, will travel backwards in time at an infinite speed, have an infinitely negative length in the direction of your movement (which grants you an infinitely negative area/volume), and so on). |
| #42NiteCyperNov 04, 2008 17:53:29 | Idk if I'm a year behind everyone else, but wouldn't infinite speed be pretty easy to set up using an infinite Con score trick (with Shambling Mound) combined with the Rokugani Ninja's Shadow Run ability at level 8? It's cool to learn a new way to perform an infinite, but these boards already have many infinite loops. Chuck E. Cheese is an exercise in 'the-highest-number-possible-without-using-an-infinite-loop' like the Nasty Gentlemen (Campaign Smasher). |
| #43EndarireJun 16, 2010 1:36:08 | This sure beats my DM's Pathfinder Monk in damage! Also, Blade Dancer1 (Oriental Adventures 37-38) DOUBLES your move speed while Blade Dancer10 TRIPLES it! Hard to go wrong with that! |
| #44kypriothJun 20, 2010 20:20:24 | Where are the Weapons of Legacy found? Google'd it and couldn't find anything. The simple question and answer thread is taking forever to go through. Additionally: Where can I find the regular, diet chuck at? What is the trick that chuck uses to swap out feats? (As in what abilities does he use.) Thanks a million. |
| #45steelblueJun 21, 2010 5:12:55 | Where can I find the regular, diet chuck at? The original thread is linked at the top of the first post, although if I recall correctly the Shun/Embrace feat shuffle was old news by the time we made Chuck, so you need a link to another thread for the feat swapping. |
| #46tos_shai_huludSep 26, 2010 15:58:44 | Just wondering: How did chuck manage to bypass the limit for number of consecutive rounds spent running? I realize that to an observer, he is only running for one round, but to him, he is running for over 1,000 consecutive rounds.You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action. |
| #47theriannSep 26, 2010 19:36:58 | No, he's running for over 1000 full-round actions compressed into one round. |
| #48tos_shai_huludSep 27, 2010 11:51:52 | No, he's running for over 1000 full-round actions compressed into one round. Exactly. Compressed or not, he recognizes the 1000 round of running. Everyone else notices only a single round. What is to stop him from fatiguing and stopping running? |
| #49malkavonSep 27, 2010 14:12:32 | No, he's running for over 1000 full-round actions compressed into one round. Round and action are different (even full-round actions, confusing as the name is). In this case, he takes thousands of actions that all occur within one round. So he never runs for more than 1 round, even though he's taken multiple full-round actions. A full-round action is composed of a standard + move; it does not actually take 1 full round to complete, hence the difference between a full-round action spell and a 1 round spell. |
| #50The_Crimson_DawnSep 27, 2010 14:24:32 | You are trying to apply real world physics to a game. In game terms only one round has passed and that is all that matter for the rules (that said that is the sort of thing a 1st/2nd ed DM would call out in that edition, but rules were less were less defined since actions and number of actions were not well defined then). |
| #51skydragonknightJun 06, 2014 12:56:39 | Just a friendly |
| #52Cullyn_the_DwarfJul 25, 2014 5:20:34 | ok first off a appluad you on breaking not just sound but light as well. I went through and looked at the classes as understand what you took though i still dont see the reason behind staying in Suel for so long.. You had the Arcane requirements at the first level. But how are you getting so many tunr undeads? 1,111 is alot to come and i may have just missed where they came in at.
now can you do it... sure, SHOULD you do it.... |
| #53awaken_D_M_golemJul 26, 2014 12:13:22 |
... has the name Max Turnage. |