Cleric Archer Build?

Post/Author/DateTimePost
#1

tamaki_dup

Oct 24, 2008 20:52:27
I'm trying to build an optimized Cleric Archer. The quirk being that this game is primarily Pathfinder Beta, but also allows pretty much everything else too...which is weird. It also has a weird rolling method, 1d12+8 six times. I rolled the following stats:

Str – 14 (+2)
Con – 18 (+4)
Dex – 19 (+4)
Int – 13 (+1)
Wis – 19 (+4)
Cha – 18 (+4)

It's a level 8 game, so after racial (humans get racial mods in pathfinder) and level and item mods it looks like this:

Str – 14 (+2)
Con – 18 (+4)
Dex – 20 (+5)
Int – 13 (+1)
Wis – 24 (+7)
Cha – 18 (+4)

Dex is there for if I need to qualify for feats later. I like all my characters to have high cha – it's a peeve. Int is my dump stat (and oh what a dump stat it is). Strength I just...didn't care for much.

Thanks to being human, I'm proficient with a Longbow right from the start. I know to take Zen Archery...but that's about where I stand in terms of how to optimize. Any prestige classes, feats, other stuff? Being familiar with the Pathfinder changes is a secondary concern, so don't worry if you don't know. If you do know, though, it'd be a huge help.

The other characters are a Sorcerer and a Fighter. Roguey stuff seems like it'll be a secondary concern by the DM's admission, just so we don't screwed over much.

Thanks in advance for the help. I was thinking of just doing what I always do and persisting divine power...it's still pretty good despite the nerf.
#2

muertog

Oct 24, 2008 21:32:05
Feats to look at:
Selective Channeling (could be important, unless you heal out of combat)
Toughness (look at it again, it isn't yer daddy's 3.5 version)
Deadly Aim (errata says it goes back to BAB, not limited by dex bonus)
Rapid Shot (if you really want to focus on archery)

Outside of pathfinder?
Travel Devotion (if it fits with your character/domains) is very nice. Yes, once per day, but for 1 minute total. So you can activate it, and for 10 rounds, get swift movement. Great if you also have to pull "medic" duties, or later revivication. Gets you out of melee range quickly if you get in trouble. Also, as it is a swift action, I do not believe it attracts AoO's.

More information is available here: http://boards1.wizards.com/showthread.php?t=947687
Just do a search for "Cleric".